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.Space fighter..swf

This is the info page for
Flash #74997

(Click the ID number above for more basic data on this flash file.)


Text
Select difficulty

New game

New game

New game

Load saved game

Load saved game

Load saved game

Normal

Normal

Easy

Easy

Normal

Easy

Rock Lou's Newgrounds account

Rock Lou's Newgrounds account

Rock Lou's Newgrounds account

Space fighter

Welcome! I am Bob, the general supervisor of
this mission. Press the button to the right to
continue.

This one will be hard, kid. I'm not sure what
other missions you've done previously to this,
but this will be hard.

An alien Lord by the name Mithkaas in a conquest
to expand his kingdom has come to our galaxy.
We've sent all our troops.

We need you for a special mission. Go to the
planet Octana, where enemy space ships have
been located. Now meet our engineer Martin.

Quick tutorial

Hi, i'm here to help you out with weapons, ships
and everything about machines. Do you need
help with your new ship, or can we continue?

I think you're ready. Before you travel to
Octana, maybe you should visit the store? You
should also check out the level editor!

Do you want to do the tutorial for
this game?

No

No

No

Yes

Yes

Yes

Slot 1

Slot 1

Slot 2

Slot 2

Slot 3

Slot 3

Back

Back

Back

Level:

Score:

Color:

Back

Score

0

Begin

You move the ship by moving your mouse.
Shoot by left clicking.
See my next tip by pressing the right arrow
key.

Normally when you collide with another
ship there's an explosion and you start
from the beginning of the level.

The yellow power-ups gives you 5 points.
White power-ups will power up your bullets
for 15 seconds, and if you get more white
power-ups under that time, it improves
further.

There are bigger power-up balls; the super
power-ups. They will make you shoot in
three directions.

You can shoot rockets if you first press
the down button. Switch back by pressing
the up button.

If you get a super power-up while shooting
rockets, the outcome is quite explosive.

You can shoot a powerful electric
shockwave that destroys everything,
referred to as the Blaster. You can shoot
it only once per level. If it is spent or still
available, is indicated by this marker.

Shoot it by pressing the Space button, it
requires and consumes 10 points. You can
increase the number of times you can use
the blaster each level, by buying more at
the store.

Score:

Hidden cheat!
Press button for
100 points!

Shop

save / load
12 560-55 /&& 11 -LKC

Save/Load

Tutorial

Tutorial

af2323= 9d
12332 qsd

Statistics

Statistics

Workshop

Workshop

Workshop

Rockets:

Bullet speed:

Lives:

Time:

Points

Extra life
Will prevent you from restarting
a level from just one collision.
90 points.

Bullet Speed
Makes your regular bullets
fly faster.
80 ponts.

Time
Will add time to the effect of
the power-ups by 2 seconds.
210 points.

Rockets
Buy a rocket for 40 points.
Used when firing after pressing the Down key.

Blaster
Add another blaster for each
level. 400 points.

New engine
This new engine will make the
ship follow the mouse much smoother. Cannot upgrade
more than once. 500 points.

Rockets:

Bullet Speed:

Time:

Level:

Lives:

Statistics

Score:

Color:

Blasters:

Engine:

Difficulty:

Killed bosses:

of 4

Color:

Level Editor

Level Editor

Level Editor

Load game

Load game

Current score:
Current level:
Current lives:
Current Blasters:

Save game

Save game

New game

New game

New game

Load game

Save game

Are you sure?
Any unsaved data will be lost

Background speed:

Slower

Slower

Slower

Normal

Normal

Normal

Faster

Faster

Faster

Name:

Background:

Number of enemy ships each
wave - and when they appear.

obstacles

Save

Save

Save

Time between power ups

Test

Test

Test

Load

Load

Load

length

Appears:

Type:

Time between enemy/obstacle waves

add ship

Score

0

Time

Back

Back

Back

Skip

Skip

Skip

You will now travel to Octana, it's a rather
nearby planet. We have help from one of our
allies, an alien race. Vorne is their king.

Greetings, I am Vorne. I hope my services will
help you greatly in yout quest to kill Mithkaas.

Because I have spies on my side that know about
the enemy, and its weapons. The leader of the
forces on Octana is Tara.

You should know, that some of her ships have
force fields that makes the ships stronger.
And... oh, we are recieving signals from her now!

If you come here, it will only result in your death.
Stay away! I have Mithkaas on my side.

Vorne told me she was first a human, burnt in
war. Mithkaas helped her survive by replacing
parts of her body with machines.

She now serves him.
It is time to go now, the enemy ships might
advance to earth, there is no time to spare.

0

You're nearing Tara's main ship. There's still a
part of Octana left though, and i'm afraid I have
some really bad news...

Mithkaas knows of your coming! He's gathered
a part of his fleet to Tara's aid, and you will
have to face them!

I have only death to offer for those who oppose
me. It would be wise not to continue any further.

This is not good, Mithkaas' ships are the
strongest that I know of. They are known to
turn invisible, and are much more resistent.

Some of them are known to explode first after
4 hits. I advise you to be more careful this time.
Good luck.

0

You've reached far, you fight well. But it ends
here.

You will have to replay
the past level again if
you go back.

Farewell... Hail Mithkaas!

Do you wish to save?

You killed Tara... It's only you and me now,
atleast for the moment being. I will not hold
back.

My kingdom is forever grateful that you killed
Tara. But it is far from over, may all the stars
shine upon you. You have our full support.

You now leave Octana, your journey takes
you to outer space. This time, it is only
Mithkaas.

The fact that he is long away from his main base,
might save you, because most of his forces are
lightyears away from here.

But his fleet is very powerful nonetheless. And
this time, he has partially invisible ships! Keep
your eyes open.

Score

0

I am Doro, Mithkaas has called for my aid. My
entire army is sent for you...

Doro specialises in defense, his ships are slow
but can take several hits. Some of his ships are
known to resist up to 6 hits.

He also doesn't use any advanced technology
such as invisibility. What you should expect from
him is solely defensive power.

0

You do good. But my lord Mithkaas will aid me,
and death will be swift.

Mithkaas and Doro unites together... It will take
great skill to survive, but you have already
shown superior skills so far.

Greetings once again. My people have not been
of any assistance to you as of yet. But today
we were able to upgrade your ship...

You now have another Blaster to shoot each
level. We hope it will be of much use to you.

0

New item in store, unlocked!

We... never thought you'd come this far. If you
do not halt right now... we will kill you.

The unthinkable has happened. Vorne served
under Mithkaas all this time, he has betrayed
us all.

His recent gift was only given to strengten the
illusion he was our ally. Martin will tell you
all he knows of Vorne's ships.

I have some knowledge about Vorne's fleet, and
it's technology. In fact, it's technology is
probably the most advanced, after MIthkaas'.

Expect invisible ships, as well as mines. It's very
much like what you've seen from Mithkaas so far.
Only this time, they're more, and faster.

0

So it had to come down to this... Meet my
greatest creation. My proof that I am a master
of illusion.

I do not regret anything I have done. I served
Mithkaas until the end...

It is only you and me now, this shall be our final
battle. Prepare to die.

0

I shall use a special weapon of mine against you.
And I shall personally commandeer it.

I die with honor.

You've killed all my subordinates. You've greatly
enraged me, you've been a thorn in my side for
a long time. Prepare to meet my full strength.

There is nothing me or Martin can say. Give it
your all, this will be your hardest mission yet.
Godspeed, son...

0

For so long you've survived. But all things come
to an end.

Score

All things come an end...

ActionScript [AS1/AS2]

Frame 1
rockets = 5; power = 1; engine = false; life = 3; speed = 10; time = 15; level = 1; bosscount = 0; score = 200; easy = false; Mouse.hide(); cursor._visible = true; tut = false; showengine = false; vorne = true;
Instance of Symbol 466 MovieClip "cursor" in Frame 1
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 3
stop(); easy = false; normal = false; normalgraph._visible = false; easygraph._visible = false; color = "Select a color"; color_txt.text = color;
Frame 4
if (color == "Select a color") { gotoAndPlay (3); } if ((normal == false) && (easy == false)) { gotoAndPlay (3); } if (easy == true) { life = 5; score = 500; }
Frame 278
stop();
Frame 279
stop();
Frame 280
stop();
Frame 281
stop();
Frame 333
stop();
Frame 334
stop();
Frame 383
stopAllSounds(); gotoAndPlay (574);
Frame 384
stop();
Frame 385
stop(); player1SO = SharedObject.getLocal("playerInfo1"); player1 = new Object(); player1.level = player1SO.data.playerDat.level; player1.score = player1SO.data.playerDat.score; player1.color = player1SO.data.playerDat.color; levelX1 = player1.level; lvl1_txt.text = levelX1; scoreX1 = player1.score; scr1_txt.text = scoreX1; colorX1 = player1.color; clr1_txt.text = colorX1; player2SO = SharedObject.getLocal("playerInfo2"); player2 = new Object(); player2.level = player2SO.data.playerDat.level; player2.score = player2SO.data.playerDat.score; player2.color = player2SO.data.playerDat.color; levelX2 = player2.level; lvl2_txt.text = levelX2; scoreX2 = player2.score; scr2_txt.text = scoreX2; colorX2 = player2.color; clr2_txt.text = colorX2; player3SO = SharedObject.getLocal("playerInfo3"); player3 = new Object(); player3.level = player3SO.data.playerDat.level; player3.score = player3SO.data.playerDat.score; player3.color = player3SO.data.playerDat.color; levelX3 = player3.level; lvl3_txt.text = levelX3; scoreX3 = player3.score; scr3_txt.text = scoreX3; colorX3 = player3.color; clr3_txt.text = colorX3; loadPlayer1 = function () { player1SO = SharedObject.getLocal("playerInfo1"); player1 = new Object(); player1.score = player1SO.data.playerDat.score; player1.level = player1SO.data.playerDat.level; player1.bosscount = player1SO.data.playerDat.bosscount; player1.life = player1SO.data.playerDat.life; player1.color = player1SO.data.playerDat.color; player1.rockets = player1SO.data.playerDat.rockets; player1.speed = player1SO.data.playerDat.speed; player1.time = player1SO.data.playerDat.time; player1.engine = player1SO.data.playerDat.engine; player1.showengine = player1SO.data.playerDat.showengine; player1.power = player1SO.data.playerDat.power; player1.easy = player1SO.data.playerDat.easy; }; loadButton1.onRelease = function () { loadPlayer1(); rockets = player1.rockets; speed = player1.speed; life = player1.life; level = player1.level; bosscount = player1.bosscount; color = player1.color; time = player1.time; engine = player1.engine; showengine = player1.showengine; power = player1.power; score = player1.score; easy = player1.easy; }; loadPlayer2 = function () { player2SO = SharedObject.getLocal("playerInfo2"); player2 = new Object(); player2.score = player2SO.data.playerDat.score; player2.level = player2SO.data.playerDat.level; player2.bosscount = player2SO.data.playerDat.bosscount; player2.life = player2SO.data.playerDat.life; player2.color = player2SO.data.playerDat.color; player2.rockets = player2SO.data.playerDat.rockets; player2.speed = player2SO.data.playerDat.speed; player2.time = player2SO.data.playerDat.time; player2.engine = player2SO.data.playerDat.engine; player2.showengine = player2SO.data.playerDat.showengine; player2.power = player2SO.data.playerDat.power; player2.easy = player2SO.data.playerDat.easy; }; loadButton2.onRelease = function () { loadPlayer2(); rockets = player2.rockets; speed = player2.speed; life = player2.life; level = player2.level; bosscount = player2.bosscount; color = player2.color; time = player2.time; engine = player2.engine; showengine = player2.showengine; power = player2.power; score = player2.score; easy = player2.easy; }; loadPlayer3 = function () { player3SO = SharedObject.getLocal("playerInfo3"); player3 = new Object(); player3.score = player3SO.data.playerDat.score; player3.level = player3SO.data.playerDat.level; player3.bosscount = player3SO.data.playerDat.bosscount; player3.life = player3SO.data.playerDat.life; player3.color = player3SO.data.playerDat.color; player3.rockets = player3SO.data.playerDat.rockets; player3.speed = player3SO.data.playerDat.speed; player3.time = player3SO.data.playerDat.time; player3.engine = player3SO.data.playerDat.engine; player3.showengine = player3SO.data.playerDat.showengine; player3.power = player3SO.data.playerDat.power; player3.easy = player3SO.data.playerDat.easy; }; loadButton3.onRelease = function () { loadPlayer3(); rockets = player3.rockets; speed = player3.speed; life = player3.life; level = player3.level; bosscount = player3.bosscount; color = player3.color; time = player3.time; engine = player3.engine; showengine = player3.showengine; power = player3.power; score = player3.score; easy = player3.easy; };
Frame 386
player1SO = SharedObject.getLocal("playerInfo1"); player1 = new Object(); player1.level = player1SO.data.playerDat.level; player1.score = player1SO.data.playerDat.score; player1.color = player1SO.data.playerDat.color; levelX1 = player1.level; lvl1_txt.text = levelX1; scoreX1 = player1.score; scr1_txt.text = scoreX1; colorX1 = player1.color; clr1_txt.text = colorX1; player2SO = SharedObject.getLocal("playerInfo2"); player2 = new Object(); player2.level = player2SO.data.playerDat.level; player2.score = player2SO.data.playerDat.score; player2.color = player2SO.data.playerDat.color; levelX2 = player2.level; lvl2_txt.text = levelX2; scoreX2 = player2.score; scr2_txt.text = scoreX2; colorX2 = player2.color; clr2_txt.text = colorX2; player3SO = SharedObject.getLocal("playerInfo3"); player3 = new Object(); player3.level = player3SO.data.playerDat.level; player3.score = player3SO.data.playerDat.score; player3.color = player3SO.data.playerDat.color; levelX3 = player3.level; lvl3_txt.text = levelX3; scoreX3 = player3.score; scr3_txt.text = scoreX3; colorX3 = player3.color; clr3_txt.text = colorX3;
Frame 433
stopAllSounds(); gotoAndPlay (574);
Frame 434
rocketsX = 5; powerX = 1; engineX = false; lifeX = 1; speedX = 10; timeXX = 15; levelX = 1; cursor._visible = true; gift_txt._visible = false; scoreX = 0; score_txt.text = scoreX; life_txt.text = lifeX; stoptut == false; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 434
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 466
stop(); stopAllSounds(); setup = function () { firing = false; rockets_txt.text = rocketsX; score_txt.text = scoreX; timeX = timeXX; enemyTime = 0; enemyRate = 45; giftTime = 0; giftRate = 260; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 800; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; life_txt.text = lifeX; giftcounter = 0; supercounter = 0; cursor._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local5 = this.destx - this._x; var _local4 = this.desty - this._y; if (engineX == true) { this._x = this._x + (_local5 * 0.5); this._y = this._y + (_local4 * 0.5); } else if (engineX == false) { this._x = this._x + (_local5 * 0.15); this._y = this._y + (_local4 * 0.15); } var _local3 = new Object(); _local3.onKeyDown = function () { if (Key.isDown(39)) { _root.tuttext.play(); } if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local3); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rocketsX > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rocketsX--; rockets_txt.text = rocketsX; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 4; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speedX); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 117)) { var _local6 = (Math.random() * 100) + 80; createenemy("tut", _local6, -70); if (((enemyTime == 0) && (counter > 25)) && (counter < 117)) { _local6 = (Math.random() * 100) + 80; createenemy("tut", 400 - _local6, -70); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((giftTime == 0) && (counter > 10)) && (counter < 117)) { var _local6 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local6 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 5)) && (counter < 117)) { var _local6 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; if (tuttext._currentframe == 114) { enemyLayer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (467); ship.swapDepths(cursor); } }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = timeXX; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = timeXX; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("giftLayer", 97); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 96); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 95); superCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 5; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 10) + 5; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 12) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 5; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 10) + 12; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; cursor._visible = false; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; startButton.onRelease = function () { setup(); ifpower._visible = true; this._visible = false; music = new Sound(); music.attachSound("mellow"); music.start(0, 99); tuttext.play(); };
Frame 573
stopAllSounds(); if (tut == true) { gotoAndPlay (334); tut = false; ship.removeMovieClip(); cursor._visible = true; } else if (tut == false) { gotoAndPlay (636); ship.removeMovieClip(); cursor._visible = true; }
Frame 574
stopAllSounds(); boss = true; if (level == undefined) { rockets = 5; power = 1; engine = false; life = 3; speed = 10; time = 15; level = 1; bosscount = 0; score = 200; easy = false; Mouse.hide(); cursor._visible = true; tut = false; showengine = false; vorne = true; color = "red"; easy = false; } score_txt.text = score; lvl6._visible = false; lvl8._visible = true; if (level > 6) { lvl6._visible = true; } if (level == 9) { lvl8._visible = false; }
Instance of Symbol 466 MovieClip "cursor" in Frame 574
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 594
stop(); if (level == 9) { gotoAndStop (602); } if (level == 8) { gotoAndStop (601); } else if (level == 7) { gotoAndStop (600); } else if (level == 6) { gotoAndStop (599); } else if (level == 5) { gotoAndStop (598); } else if (level == 4) { gotoAndStop (597); } else if (level == 3) { gotoAndStop (596); } else if (level == 2) { gotoAndStop (595); }
Frame 603
lvl6._visible = false; lvl8._visible = true; if (level > 5) { lvl6._visible = true; } if (level > 7) { lvl8._visible = false; }
Frame 635
if (now == 8) { gotoAndPlay (5552); } else if (now == 7) { gotoAndPlay (4779); } else if (now == 6) { gotoAndPlay (3892); } else if (now == 5) { gotoAndPlay (3431); } else if (now == 4) { gotoAndPlay (2996); } else if (now == 3) { gotoAndPlay (2485); } else if (now == 2) { gotoAndPlay (1407); } else if (now == 1) { gotoAndPlay (881); }
Frame 636
stop(); if (level == undefined) { rockets = 5; power = 1; engine = false; life = 3; speed = 10; time = 15; level = 1; bosscount = 0; score = 200; easy = false; Mouse.hide(); cursor._visible = true; tut = false; showengine = false; vorne = true; color = "red"; easy = false; }
Instance of Symbol 466 MovieClip "cursor" in Frame 636
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 637
stop(); score_txt.text = score; rockets_txt.text = rockets; speed_txt.text = speed; life_txt.text = life; time_txt.text = time; engineButton._visible = false; if ((showengine == true) && (engine == false)) { engineButton._visible = true; } else if ((showengine == true) && (engine == true)) { engineButton._visible = false; }
Instance of Symbol 466 MovieClip "cursor" in Frame 637
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 638
stop(); level_txt.text = level; killed_txt.text = bosscount; blaster_txt.text = power; color_txt.text = color; life_txt.text = life; speed_txt.text = speed; time_txt.text = time; rockets_txt.text = rockets; score_txt.text = score; if (easy == true) { difficulty_txt.text = "Easy"; } if (easy == false) { difficulty_txt.text = "Normal"; } if (engine == false) { engine_txt.text = "Basic"; } if (engine == true) { engine_txt.text = "Advanced"; } if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; }
Frame 639
stop(); shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; color_txt.text = color; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; }
Frame 640
stop(); if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; } score_txt.text = score; level_txt.text = level; color_txt.text = color; life_txt.text = life; blasters_txt.text = power;
Frame 641
stop(); player1SO = SharedObject.getLocal("playerInfo1"); player1 = new Object(); player1.level = player1SO.data.playerDat.level; player1.score = player1SO.data.playerDat.score; player1.color = player1SO.data.playerDat.color; levelX1 = player1.level; lvl1_txt.text = levelX1; scoreX1 = player1.score; scr1_txt.text = scoreX1; colorX1 = player1.color; clr1_txt.text = colorX1; player2SO = SharedObject.getLocal("playerInfo2"); player2 = new Object(); player2.level = player2SO.data.playerDat.level; player2.score = player2SO.data.playerDat.score; player2.color = player2SO.data.playerDat.color; levelX2 = player2.level; lvl2_txt.text = levelX2; scoreX2 = player2.score; scr2_txt.text = scoreX2; colorX2 = player2.color; clr2_txt.text = colorX2; player3SO = SharedObject.getLocal("playerInfo3"); player3 = new Object(); player3.level = player3SO.data.playerDat.level; player3.score = player3SO.data.playerDat.score; player3.color = player3SO.data.playerDat.color; levelX3 = player3.level; lvl3_txt.text = levelX3; scoreX3 = player3.score; scr3_txt.text = scoreX3; colorX3 = player3.color; clr3_txt.text = colorX3; if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; } score_txt.text = score; level_txt.text = level; color_txt.text = color; life_txt.text = life; blasters_txt.text = power; setPlayerInfo1 = function () { player1 = new Object(); player1.score = score; player1.level = level; player1.bosscount = bosscount; player1.life = life; player1.color = color; player1.rockets = rockets; player1.speed = speed; player1.time = time; player1.engine = engine; player1.showengine = showengine; player1.power = power; player1.easy = easy; }; savePlayer1 = function () { player1SO = SharedObject.getLocal("playerInfo1"); player1SO.data.playerDat = player1; plater1SO.flush(); }; saveButton1.onRelease = function () { setPlayerInfo1(); savePlayer1(); levelX1 = player1.level; lvl1_txt.text = levelX1; scoreX1 = player1.score; scr1_txt.text = scoreX1; colorX1 = player1.color; clr1_txt.text = colorX1; }; setPlayerInfo2 = function () { player2 = new Object(); player2.score = score; player2.level = level; player2.bosscount = bosscount; player2.life = life; player2.color = color; player2.rockets = rockets; player2.speed = speed; player2.time = time; player2.engine = engine; player2.showengine = showengine; player2.power = power; player2.easy = easy; }; savePlayer2 = function () { player2SO = SharedObject.getLocal("playerInfo2"); player2SO.data.playerDat = player2; plater2SO.flush(); }; saveButton2.onRelease = function () { setPlayerInfo2(); savePlayer2(); levelX2 = player2.level; lvl2_txt.text = levelX2; scoreX2 = player2.score; scr2_txt.text = scoreX2; colorX2 = player2.color; clr2_txt.text = colorX2; }; setPlayerInfo3 = function () { player3 = new Object(); player3.score = score; player3.level = level; player3.bosscount = bosscount; player3.life = life; player3.color = color; player3.rockets = rockets; player3.speed = speed; player3.time = time; player3.engine = engine; player3.showengine = showengine; player3.power = power; player3.easy = easy; }; savePlayer3 = function () { player3SO = SharedObject.getLocal("playerInfo3"); player3SO.data.playerDat = player3; plater3SO.flush(); }; saveButton3.onRelease = function () { setPlayerInfo3(); savePlayer3(); levelX3 = player3.level; lvl3_txt.text = levelX3; scoreX3 = player3.score; scr3_txt.text = scoreX3; colorX3 = player3.color; clr3_txt.text = colorX3; };
Frame 642
stop(); player1SO = SharedObject.getLocal("playerInfo1"); player1 = new Object(); player1.level = player1SO.data.playerDat.level; player1.score = player1SO.data.playerDat.score; player1.color = player1SO.data.playerDat.color; levelX1 = player1.level; lvl1_txt.text = levelX1; scoreX1 = player1.score; scr1_txt.text = scoreX1; colorX1 = player1.color; clr1_txt.text = colorX1; player2SO = SharedObject.getLocal("playerInfo2"); player2 = new Object(); player2.level = player2SO.data.playerDat.level; player2.score = player2SO.data.playerDat.score; player2.color = player2SO.data.playerDat.color; levelX2 = player2.level; lvl2_txt.text = levelX2; scoreX2 = player2.score; scr2_txt.text = scoreX2; colorX2 = player2.color; clr2_txt.text = colorX2; player3SO = SharedObject.getLocal("playerInfo3"); player3 = new Object(); player3.level = player3SO.data.playerDat.level; player3.score = player3SO.data.playerDat.score; player3.color = player3SO.data.playerDat.color; levelX3 = player3.level; lvl3_txt.text = levelX3; scoreX3 = player3.score; scr3_txt.text = scoreX3; colorX3 = player3.color; clr3_txt.text = colorX3; if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; } score_txt.text = score; level_txt.text = level; color_txt.text = color; life_txt.text = life; blasters_txt.text = power; loadPlayer1 = function () { player1SO = SharedObject.getLocal("playerInfo1"); player1 = new Object(); player1.score = player1SO.data.playerDat.score; player1.level = player1SO.data.playerDat.level; player1.bosscount = player1SO.data.playerDat.bosscount; player1.life = player1SO.data.playerDat.life; player1.color = player1SO.data.playerDat.color; player1.rockets = player1SO.data.playerDat.rockets; player1.speed = player1SO.data.playerDat.speed; player1.time = player1SO.data.playerDat.time; player1.engine = player1SO.data.playerDat.engine; player1.showengine = player1SO.data.playerDat.showengine; player1.power = player1SO.data.playerDat.power; player1.easy = player1SO.data.playerDat.easy; }; loadButton1.onRelease = function () { loadPlayer1(); rockets = player1.rockets; speed = player1.speed; life = player1.life; level = player1.level; bosscount = player1.bosscount; color = player1.color; time = player1.time; engine = player1.engine; showengine = player1.showengine; power = player1.power; score = player1.score; easy = player1.easy; level_txt.text = level; name_txt.text = pname; life_txt.text = life; color_txt.text = color; blasters_txt.text = power; score_txt.text = score; blink.play(); if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; } }; loadPlayer2 = function () { player2SO = SharedObject.getLocal("playerInfo2"); player2 = new Object(); player2.score = player2SO.data.playerDat.score; player2.level = player2SO.data.playerDat.level; player2.bosscount = player2SO.data.playerDat.bosscount; player2.life = player2SO.data.playerDat.life; player2.color = player2SO.data.playerDat.color; player2.rockets = player2SO.data.playerDat.rockets; player2.speed = player2SO.data.playerDat.speed; player2.time = player2SO.data.playerDat.time; player2.engine = player2SO.data.playerDat.engine; player2.showengine = player2SO.data.playerDat.showengine; player2.power = player2SO.data.playerDat.power; player2.easy = player2SO.data.playerDat.easy; }; loadButton2.onRelease = function () { loadPlayer2(); rockets = player2.rockets; speed = player2.speed; life = player2.life; level = player2.level; bosscount = player2.bosscount; color = player2.color; time = player2.time; engine = player2.engine; showengine = player2.showengine; power = player2.power; score = player2.score; easy = player2.easy; level_txt.text = level; name_txt.text = pname; life_txt.text = life; color_txt.text = color; blasters_txt.text = power; score_txt.text = score; blink.play(); if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; } }; loadPlayer3 = function () { player3SO = SharedObject.getLocal("playerInfo3"); player3 = new Object(); player3.score = player3SO.data.playerDat.score; player3.level = player3SO.data.playerDat.level; player3.bosscount = player3SO.data.playerDat.bosscount; player3.life = player3SO.data.playerDat.life; player3.color = player3SO.data.playerDat.color; player3.rockets = player3SO.data.playerDat.rockets; player3.speed = player3SO.data.playerDat.speed; player3.time = player3SO.data.playerDat.time; player3.engine = player3SO.data.playerDat.engine; player3.showengine = player3SO.data.playerDat.showengine; player3.power = player3SO.data.playerDat.power; player3.easy = player3SO.data.playerDat.easy; }; loadButton3.onRelease = function () { loadPlayer3(); rockets = player3.rockets; speed = player3.speed; life = player3.life; level = player3.level; bosscount = player3.bosscount; color = player3.color; time = player3.time; engine = player3.engine; showengine = player3.showengine; power = player3.power; score = player3.score; easy = player3.easy; level_txt.text = level; name_txt.text = pname; life_txt.text = life; color_txt.text = color; blasters_txt.text = power; score_txt.text = score; blink.play(); if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; } };
Frame 643
stop(); if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; } score_txt.text = score; level_txt.text = level; color_txt.text = color; life_txt.text = life; blasters_txt.text = power;
Frame 644
if (color == "red") { red._visible = true; green._visible = false; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "green") { red._visible = false; green._visible = true; white._visible = false; blue._visible = false; brown._visible = false; } else if (color == "white") { red._visible = false; green._visible = false; white._visible = true; blue._visible = false; brown._visible = false; } else if (color == "blue") { red._visible = false; green._visible = false; white._visible = false; blue._visible = true; brown._visible = false; } else if (color == "brown") { red._visible = false; green._visible = false; white._visible = false; blue._visible = false; brown._visible = true; } score_txt.text = score; level_txt.text = level; color_txt.text = color; life_txt.text = life; blasters_txt.text = power;
Instance of Symbol 466 MovieClip "cursor" in Frame 644
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 699
gotoAndPlay (1); stopAllSounds();
Frame 700
stop(); stopAllSounds(); levelnametxt.onSetFocus = function () { cursor._visible = false; }; levelnametxt.onKillFocus = function () { cursor._visible = true; }; overbg1._visible = false; overbg2._visible = false; overbg3._visible = false; overbg4._visible = false; overbg5._visible = false; overbg6._visible = false; overbg7._visible = false; overbg8._visible = false; levelname = "'Unnamed'"; bglevel.text = "Choose"; enmtype = 1; bg = 1; giftinterval = 6; enminterval = 5; bgspeed = 6; customcounter = 100; rate = 90; enm1 = true; enm2 = false; enm3 = false; enm4 = false; enm4count = 40; enm1type = "2"; enm1types = false; enm2type = "1"; enm2types = false; enm3type = "1"; enm3types = false; enm4type = "2"; enm4types = true; if (enm1 == true) { enmdie = 2; enmspeed = 12; enmspeed2 = 13; enm1type = "1"; } if (enm2 == true) { enmdie = 3; enmspeed = 14; enmspeed2 = 13; enm1type = "3"; } if (enm3 == true) { enmdie = 7; enmspeed = 12; enmspeed2 = 8; enm1type = "6"; } if (enm4 == true) { enmdie = 4; enmspeed = 17; enmspeed2 = 14; enm1type = "8"; }
Instance of Symbol 466 MovieClip "cursor" in Frame 700
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 702
gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; lifeX = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 702
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 729
stop(); setup = function () { firing = false; rocketsX = rockets; rockets_txt.text = rocketsX; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = rate - 50; enemy2Time = 0; enemy2Rate = rate; enemy3Time = 0; enemy3Rate = rate; mineTime = 0; mineRate = rate; rockTime = 0; rockRate = rate; giftTime = 0; giftRate = rate + 180; giftzTime = 0; giftzRate = rate + 60; superTime = 0; superRate = rate + 800; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = enmdie; enemy3Die = enmdie; enemy4Die = enmdie; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rocketsX > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rocketsX--; rockets_txt.text = rocketsX; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rocketsX > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rocketsX--; rockets_txt.text = rocketsX; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if (((enm1 == true) && (enemyTime == 0)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createenemy(enm1type, _local5, -30); } enemyTime++; enemyTime = enemyTime % enemyRate; if ((((enm2 == true) && (enemy2Time == 0)) && (counter > 40)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createenemy2(enm2type, _local5, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if ((((enm3 == true) && (enemy3Time == 0)) && (counter > 40)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createenemy3(enm3type, _local5, -30); } enemy3Time++; enemy3Time = enemy3Time % enemy3Rate; if ((((enm4 == true) && (enemy4Time == 0)) && (counter > enm4count)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createenemy4(enm4type, _local5, -30); } enemy4Time++; enemy4Time = enemy4Time % enemy4Rate; if (((rockTime == 0) && (counter > 5)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createrock("rock", Math.floor(Math.random() * 380) + 10, -30); if ((((easy == false) && (rockTime == 0)) && (counter > 20)) && (counter < 117)) { _local5 = (Math.random() * 100) + 80; createrock("rock2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * -80) + -170); } } rockTime++; rockTime = rockTime % rockRate; if (((mineTime == 0) && (counter > 80)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createmine("mine", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 130) + 90); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 10)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 0)) && (counter < 110)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == customcounter) { enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); enemy4Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); rockLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (730); score = score + scoreX; ship.swapDepths(cursor); } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); enemy4Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); rockLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; lifeX = life; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; if (extracount == 2) { _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; } if (extracount == 3) { _root.createEmptyMovieClip("enemy3Layer", 96); enemy3Count = 0; } if (extracount == 4) { _root.createEmptyMovieClip("enemy4Layer", 95); enemy4Count = 0; } _root.createEmptyMovieClip("giftLayer", 94); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 93); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 92); superCount = 0; if (rock == true) { _root.createEmptyMovieClip("rockLayer", 91); rockCount = 0; } if (mine == true) { _root.createEmptyMovieClip("mineLayer", 90); mineCount = 0; } ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + bgspeed; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die++; enemy2Layer[_local3].play(); scoreX = scoreX + 2; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "rock" + _local2; if (this.hitTest(rockLayer[_local3]) && (rockLayer[_local3]._currentframe == 1)) { rockLayer[_local3].play(); } _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 1; enemy2Layer[_local3].play(); scoreX = scoreX + 2; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { if (enm1 == true) { var _local2 = "enemy" + enemyCount; var _local3 = enmspeed; if (enm1types == true) { _local3 = enmspeed2; } enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = Math.random() * _local3; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (lifeX < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); lifeX--; lifeloss.play(); life_txt.text = lifeX; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; } enemyCount++; enemyCount = enemyCount % 20; }; createenemy2 = function (type, x, y) { if (enm2 == true) { var _local2 = "enemy2" + enemy2Count; var _local3 = enmspeed; if (enm2types == true) { _local3 = enmspeed2; } enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = Math.random() * _local3; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (lifeX < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); lifeX--; lifeloss.play(); life_txt.text = lifeX; ship.gotoAndPlay(68); } if (((enm2types == true) && (this._y > 560)) && (enemy2Die == 0)) { this.removeMovieClip(); enemy2Die = enmdie; } else if ((enm2types == true) && (this._y > 560)) { this.removeMovieClip(); } }; } enemy2Count++; enemy2Count = enemy2Count % 20; }; createenemy3 = function (type, x, y) { if (enm3 == true) { var _local2 = "enemy3" + enemy3Count; var _local3 = enmspeed; if (enm1types == true) { _local3 = enmspeed2; } enemy3Layer.attachMovie(type, _local2, enemy3Count); enemy3Layer[_local2]._x = x; enemy3Layer[_local2].xline = x; enemy3Layer[_local2]._y = y; enemy3Layer[_local2].dy = Math.random() * _local3; enemy3Layer[_local2].t = Math.random() * 6.38; enemy3Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (lifeX < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); lifeX--; lifeloss.play(); life_txt.text = lifeX; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy3Die == 0)) { this.removeMovieClip(); enemy3Die = enmdie; } else if (this._y > 560) { this.removeMovieClip(); } }; } enemy3Count++; enemy3Count = enemy3Count % 10; }; createenemy4 = function (type, x, y) { var _local2 = "enemy4" + enemy4Count; var _local3 = enmspeed; if (enm1types == true) { _local3 = enmspeed2; } enemy4Layer.attachMovie(type, _local2, enemy4Count); enemy4Layer[_local2]._x = x; enemy4Layer[_local2].xline = x; enemy4Layer[_local2]._y = y; enemy4Layer[_local2].dy = Math.random() * _local3; enemy4Layer[_local2].t = Math.random() * 6.48; enemy4Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (lifeX < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); lifeX--; lifeloss.play(); life_txt.text = lifeX; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy4Die == 0)) { this.removeMovieClip(); enemy4Die = enmdie; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy4Count++; enemy4Count = enemy4Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createrock = function (type, x, y) { if (rock == true) { var _local2 = "rock" + rockCount; rockLayer.attachMovie(type, _local2, rockCount); rockLayer[_local2]._x = x; rockLayer[_local2].xline = x; rockLayer[_local2]._y = y; rockLayer[_local2].dy = 5; rockLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (lifeX < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); lifeX--; lifeloss.play(); life_txt.text = lifeX; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; } rockCount++; rockCount = rockCount % 10; }; createmine = function (type, x, y) { if (mine == true) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 5; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (lifeX < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); lifeX--; lifeloss.play(); life_txt.text = lifeX; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; } mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; life_txt.text = lifeX; music = new Sound(); music.attachSound("dream"); music.start(0, 99); };
Frame 880
stopAllSounds(); gotoAndPlay (700); ship.removeMovieClip(); cursor._visible = true;
Frame 881
if (level > 1) { gotoAndPlay (1159); }
Instance of Symbol 466 MovieClip "cursor" in Frame 881
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 909
stopAllSounds();
Frame 914
stop();
Frame 966
stop();
Frame 967
stop();
Frame 968
stop();
Frame 1018
stop();
Frame 1074
stop();
Frame 1075
stop();
Frame 1158
gotoAndPlay (1194);
Frame 1194
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 1194
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 1222
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 40; enemy2Time = 0; enemy2Rate = 100; mineTime = 0; mineRate = 100; rockTime = 0; rockRate = 100; giftTime = 0; giftRate = 290; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 1000; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = 1; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createenemy("1", _local5, -30); if (((enemyTime == 0) && (counter > 10)) && (counter < 117)) { _local5 = (Math.random() * 100) + 80; createenemy("1", 400 - _local5, -50); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((enemy2Time == 0) && (counter > 40)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createenemy2("2", _local5, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if (((rockTime == 0) && (counter > 5)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createrock("rock", Math.floor(Math.random() * 380) + 10, -30); if ((((easy == false) && (rockTime == 0)) && (counter > 20)) && (counter < 117)) { _local5 = (Math.random() * 100) + 80; createrock("rock2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * -80) + -170); } } rockTime++; rockTime = rockTime % rockRate; if (((mineTime == 0) && (counter > 80)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createmine("mine", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 130) + 90); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 10)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 0)) && (counter < 110)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == 120) { if (level == 1) { level++; } enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); rockLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (1223); score = score + scoreX; ship.swapDepths(cursor); } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); rockLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; _root.createEmptyMovieClip("giftLayer", 96); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 95); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 94); superCount = 0; _root.createEmptyMovieClip("rockLayer", 93); rockCount = 0; _root.createEmptyMovieClip("mineLayer", 92); mineCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 5; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die++; enemy2Layer[_local3].play(); scoreX = scoreX + 2; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "rock" + _local2; if (this.hitTest(rockLayer[_local3]) && (rockLayer[_local3]._currentframe == 1)) { rockLayer[_local3].play(); } _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 1; enemy2Layer[_local3].play(); scoreX = scoreX + 2; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 7) + 5; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 7) + 6; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die == 0)) { this.removeMovieClip(); enemy2Die++; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createrock = function (type, x, y) { var _local2 = "rock" + rockCount; rockLayer.attachMovie(type, _local2, rockCount); rockLayer[_local2]._x = x; rockLayer[_local2].xline = x; rockLayer[_local2]._y = y; rockLayer[_local2].dy = 5; rockLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; rockCount++; rockCount = rockCount % 10; }; createmine = function (type, x, y) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 5; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("dream"); music.start(0, 99); };
Frame 1406
stopAllSounds(); gotoAndPlay (574); ship.removeMovieClip(); cursor._visible = true;
Frame 1407
if (level > 2) { gotoAndPlay (1687); }
Instance of Symbol 466 MovieClip "cursor" in Frame 1407
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 1435
stopAllSounds();
Frame 1440
stop();
Frame 1441
stop();
Frame 1524
stop();
Frame 1605
stop();
Frame 1606
stop();
Frame 1686
gotoAndPlay (1722);
Frame 1722
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 1722
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 1750
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 40; enemy2Time = 0; enemy2Rate = 100; enemy3Time = 0; enemy3Rate = 110; mineTime = 0; mineRate = 100; rockTime = 0; rockRate = 100; giftTime = 0; giftRate = 280; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 1000; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = 1; enemy3Die = 3; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 127)) { var _local5 = (Math.random() * 100) + 80; createenemy("1", _local5, -30); if (((enemyTime == 0) && (counter > 2)) && (counter < 60)) { _local5 = (Math.random() * 100) + 80; createenemy("1", 400 - _local5, -90); } if ((((easy == false) && (enemyTime == 0)) && (counter > 15)) && (counter < 127)) { _local5 = (Math.random() * 100) + 80; createenemy("3sh", 400 - _local5, -50); } if (((enemyTime == 0) && (counter > 40)) && (counter < 127)) { _local5 = (Math.random() * 100) + 80; createenemy("3sh", 200, -90); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((enemy2Time == 0) && (counter > 20)) && (counter < 75)) { var _local5 = (Math.random() * 100) + 80; createenemy2("2", _local5, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if (((enemy3Time == 0) && (counter > 70)) && (counter < 127)) { var _local5 = (Math.random() * 100) + 80; createenemy3("4", 200, -30); } enemy3Time++; enemy3Time = enemy3Time % enemy3Rate; if (((rockTime == 0) && (counter > 5)) && (counter < 127)) { var _local5 = (Math.random() * 100) + 80; createrock("rock", Math.floor(Math.random() * 380) + 10, -30); if (((rockTime == 0) && (counter > 10)) && (counter < 65)) { _local5 = (Math.random() * 100) + 80; createrock("rock2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * -80) + -170); } } rockTime++; rockTime = rockTime % rockRate; if (((mineTime == 0) && (counter > 50)) && (counter < 127)) { var _local5 = (Math.random() * 100) + 80; createmine("mine", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 130) + 90); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 10)) && (counter < 127)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 10)) && (counter < 120)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == 130) { enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); rockLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (1751); score = score + scoreX; ship.swapDepths(cursor); } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); rockLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; _root.createEmptyMovieClip("enemy3Layer", 96); enemy3Count = 0; _root.createEmptyMovieClip("giftLayer", 95); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 94); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 93); superCount = 0; _root.createEmptyMovieClip("rockLayer", 92); rockCount = 0; _root.createEmptyMovieClip("mineLayer", 91); mineCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 5; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 20) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die++; enemy2Layer[_local3].play(); scoreX = scoreX + 2; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3 = "enemy3" + _local2; if ((this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) && (enemy3Die == 0)) { enemy3Die = 3; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 20) { var _local3 = "rock" + _local2; if (this.hitTest(rockLayer[_local3]) && (rockLayer[_local3]._currentframe == 1)) { rockLayer[_local3].play(); } _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 1; enemy2Layer[_local3].play(); scoreX = scoreX + 2; score_txt.text = scoreX; } _local3 = "enemy3" + _local2; if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die = 3; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 7) + 5; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 7) + 6; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die == 0)) { this.removeMovieClip(); enemy2Die++; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 20; }; createenemy3 = function (type, x, y) { var _local2 = "enemy3" + enemy3Count; enemy3Layer.attachMovie(type, _local2, enemy3Count); enemy3Layer[_local2]._x = x; enemy3Layer[_local2].xline = x; enemy3Layer[_local2]._y = y; enemy3Layer[_local2].dy = (Math.random() * 8) + 6; enemy3Layer[_local2].t = Math.random() * 6.28; enemy3Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.07; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy3Die < 3)) { this.removeMovieClip(); enemy3Die = 3; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy3Count++; enemy3Count = enemy3Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createrock = function (type, x, y) { var _local2 = "rock" + rockCount; rockLayer.attachMovie(type, _local2, rockCount); rockLayer[_local2]._x = x; rockLayer[_local2].xline = x; rockLayer[_local2]._y = y; rockLayer[_local2].dy = 5; rockLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; rockCount++; rockCount = rockCount % 10; }; createmine = function (type, x, y) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 5; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("bliss"); music.start(0, 99); };
Frame 1934
stopAllSounds(); if (boss == false) { gotoAndPlay (574); cursor._visible = true; } else if (bosscount > 0) { gotoAndPlay (574); cursor._visible = true; } ship.removeMovieClip();
Instance of Symbol 466 MovieClip "cursor" in Frame 1935
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 1965
stop();
Frame 2031
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Frame 2059
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 40; enemy2Time = 0; enemy2Rate = 110; bossTime = 0; bossRate = 25; shootTime = 0; shootRate = 25; shoot2Time = 0; shoot2Rate = 125; counter = 0; counter_txt.text = counter; enemy2Die = 1; cursor._visible = false; levelbackButton._visible = false; if (easy == false) { bossDie = 17; } else if (easy == true) { bossDie = 10; } ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if (((bossTime == 0) && (counter > 1)) && (counter < 3)) { createboss("boss1", 200, 5); } bossTime++; bossTime = bossTime % bossRate; if ((shootTime == 0) && (counter > 3)) { var _local5 = 100; createshoot("shoot", 317 - _local5, 25); createshoot("shoot", 277 - _local5, 18); createshoot("shoot", 357 - _local5, 18); } shootTime++; shootTime = shootTime % shootRate; if ((shoot2Time == 0) && (counter > 2)) { var _local5 = 100; createshoot2("shoot2", 317 - _local5, 25); createshoot2("shoot2", 272 - _local5, 18); createshoot2("shoot2", 362 - _local5, 18); } shoot2Time++; shoot2Time = shoot2Time % shoot2Rate; if ((enemyTime == 0) && (counter < 127)) { var _local5 = (Math.random() * 100) + 80; createenemy("1", _local5, -30); if ((enemyTime == 0) && (counter > 2)) { _local5 = (Math.random() * 100) + 80; createenemy("1", 400 - _local5, -90); } } enemyTime++; enemyTime = enemyTime % enemyRate; if ((enemy2Time == 0) && (counter > 10)) { var _local5 = (Math.random() * 100) + 200; createenemy2("2", _local5, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; flash_anm.play(); }; doCounter = function () { counter++; counter_txt.text = counter; if (bossDie == 0) { level++; bosscount++; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); rockets_txt._visible = false; bossLayer.removeMovieClip(); shootLayer.removeMovieClip(); shoot2Layer.removeMovieClip(); clearInterval(countID); gotoAndPlay (2060); scoreX = scoreX + 200; score_txt.text = scoreX; score = score + scoreX; ship.swapDepths(cursor); music.stop(); } }; doLose = function () { flash_anm.stop(); flash_anm.gotoAndPlay(1); delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); startButton._visible = true; bossLayer.removeMovieClip(); shootLayer.removeMovieClip(); shoot2Layer.removeMovieClip(); rockets_txt._visible = false; clearInterval(countID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("bossLayer", 100); bossCount = 0; _root.createEmptyMovieClip("projectileLayer2", 99); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 98); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 97); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 96); enemy2Count = 0; _root.createEmptyMovieClip("shootLayer", 95); shootCount = 0; _root.createEmptyMovieClip("shoot2Layer", 94); shoot2Count = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 4; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "boss" + _local2; if ((this.hitTest(bossLayer[_local3]) && (bossLayer[_local3]._currentframe == 58)) && (bossDie == 0)) { doCounter(); scoreX = scoreX + 100; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(bossLayer[_local3]) && (bossLayer[_local3]._currentframe == 58)) { bossDie--; this.removeMovieClip(); mySoundObject = new Sound(); mySoundObject.attachSound("weird"); mySoundObject.start(0, 1); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die++; enemy2Layer[_local3].play(); scoreX = scoreX + 2; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 1; enemy2Layer[_local3].play(); scoreX = scoreX + 2; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createboss = function (type, x, y) { var _local2 = "boss" + bossCount; bossLayer.attachMovie(type, _local2, bossCount); bossLayer[_local2]._x = x; bossLayer[_local2].xline = x; bossLayer[_local2]._y = y; bossLayer[_local2].dy = 0; bossLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if ((this._currentframe == 51) && (ship.hitTest(this._x, this._y, true))) { counter = 1; doLose(); ship.play(); } }; bossCount++; bossCount = bossCount % 10; }; createshoot = function (type, x, y) { var _local2 = "shoot" + shootCount; shootLayer.attachMovie(type, _local2, shootCount); shootLayer[_local2]._x = x; shootLayer[_local2].xline = x; shootLayer[_local2]._y = y; shootLayer[_local2].dy = 15; shootLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } }; shootCount++; shootCount = shootCount % 10; }; createshoot2 = function (type, x, y) { var _local2 = "shoot2" + shoot2Count; shoot2Layer.attachMovie(type, _local2, shoot2Count); shoot2Layer[_local2]._x = x; shoot2Layer[_local2].xline = x; shoot2Layer[_local2]._y = y; shoot2Layer[_local2].dy = 25; shoot2Layer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } }; shoot2Count++; shoot2Count = shoot2Count % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 7) + 6; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 7) + 6; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die == 0)) { this.removeMovieClip(); enemy2Die++; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("raver"); music.start(0, 99); };
Frame 2291
stopAllSounds(); ship.removeMovieClip(); cursor._visible = true;
Frame 2414
stop();
Frame 2484
stop();
Frame 2485
if (level > 3) { gotoAndPlay (2748); }
Instance of Symbol 466 MovieClip "cursor" in Frame 2485
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 2486
stopAllSounds();
Frame 2544
stop();
Frame 2622
stop();
Frame 2673
stop();
Frame 2674
stop();
Frame 2675
stop();
Frame 2747
gotoAndPlay (2783);
Frame 2783
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 2783
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 2811
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 50; enemy2Time = 0; enemy2Rate = 100; enemy3Time = 0; enemy3Rate = 130; mineTime = 0; mineRate = 80; giftTime = 0; giftRate = 270; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 900; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = 3; enemy3Die = 3; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createenemy("3", _local5, -30); if (((enemyTime == 0) && (counter > 2)) && (counter < 147)) { _local5 = (Math.random() * 100) + 80; createenemy("3", 400 - _local5, -50); } if (((enemyTime == 0) && (counter > 40)) && (counter < 147)) { _local5 = (Math.random() * 100) + 80; createenemy("5", 200, -30); } if (((enemyTime == 0) && (counter > 100)) && (counter < 147)) { _local5 = (Math.random() * 100) + 80; createenemy("5", 400 - _local5, -30); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((enemy2Time == 0) && (counter > 20)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createenemy2("4", _local5, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if (((enemy3Time == 0) && (counter > 40)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createenemy3("4", _local5, -30); } enemy3Time++; enemy3Time = enemy3Time % enemy3Rate; if (((mineTime == 0) && (counter > 10)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 330) + 30); } if ((((easy == false) && (mineTime == 0)) && (counter > 20)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 190) + 20); } if (((mineTime == 0) && (counter > 80)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 10)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 20)) && (counter < 140)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == 150) { if (level == 3) { level++; } enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (2812); score = score + scoreX; ship.swapDepths(cursor); } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; _root.createEmptyMovieClip("enemy3Layer", 96); enemy3Count = 0; _root.createEmptyMovieClip("giftLayer", 95); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 94); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 93); superCount = 0; _root.createEmptyMovieClip("mineLayer", 92); mineCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 5; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 3; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3 = "enemy3" + _local2; if ((this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) && (enemy3Die == 0)) { enemy3Die = 3; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 3; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; } _local3 = "enemy3" + _local2; if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die = 3; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 8) + 6; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.08; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 7) + 6; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.07; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 3)) { this.removeMovieClip(); enemy2Die = 3; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; createenemy3 = function (type, x, y) { var _local2 = "enemy3" + enemy3Count; enemy3Layer.attachMovie(type, _local2, enemy3Count); enemy3Layer[_local2]._x = x; enemy3Layer[_local2].xline = x; enemy3Layer[_local2]._y = y; enemy3Layer[_local2].dy = (Math.random() * 7) + 6; enemy3Layer[_local2].t = Math.random() * 6.38; enemy3Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.07; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy3Die < 3)) { this.removeMovieClip(); enemy3Die = 3; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy3Count++; enemy3Count = enemy3Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createmine = function (type, x, y) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 5; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("hz"); music.start(0, 99); };
Frame 2995
stopAllSounds(); gotoAndPlay (574); ship.removeMovieClip(); cursor._visible = true;
Frame 2996
if (level > 4) { gotoAndPlay (3183); }
Instance of Symbol 466 MovieClip "cursor" in Frame 2996
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 3041
stopAllSounds();
Frame 3051
stop();
Frame 3107
stop();
Frame 3108
stop();
Frame 3182
gotoAndPlay (3218);
Frame 3218
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 3218
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 3246
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 45; enemy2Time = 0; enemy2Rate = 100; enemy3Time = 0; enemy3Rate = 125; mineTime = 0; mineRate = 70; giftTime = 0; giftRate = 260; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 900; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = 7; enemy3Die = 7; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 157)) { var _local5 = (Math.random() * 100) + 80; createenemy("6", _local5, -30); if (((enemyTime == 0) && (counter > 2)) && (counter < 157)) { _local5 = (Math.random() * 100) + 80; createenemy("6", 400 - _local5, -50); } if (((enemyTime == 0) && (counter > 30)) && (counter < 157)) { _local5 = (Math.random() * 100) + 80; createenemy("6", 200, -90); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((enemy2Time == 0) && (counter > 8)) && (counter < 157)) { var _local5 = (Math.random() * 100) + 80; createenemy2("7", 200, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if (((enemy3Time == 0) && (counter > 80)) && (counter < 157)) { var _local5 = (Math.random() * 100) + 80; createenemy3("7", _local5, -30); } enemy3Time++; enemy3Time = enemy3Time % enemy3Rate; if (((mineTime == 0) && (counter > 2)) && (counter < 157)) { var _local5 = (Math.random() * 100) + 80; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 330) + 30); } if ((((easy == false) && (mineTime == 0)) && (counter > 5)) && (counter < 157)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 190) + 20); } if (((mineTime == 0) && (counter > 30)) && (counter < 157)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } if (((mineTime == 0) && (counter > 70)) && (counter < 157)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 5)) && (counter < 157)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 30)) && (counter < 150)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == 160) { if (level == 4) { level++; } enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (3247); score = score + scoreX; ship.swapDepths(cursor); } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; _root.createEmptyMovieClip("enemy3Layer", 96); enemy3Count = 0; _root.createEmptyMovieClip("giftLayer", 95); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 94); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 93); superCount = 0; _root.createEmptyMovieClip("mineLayer", 92); mineCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 5; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 7; enemy2Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3 = "enemy3" + _local2; if ((this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) && (enemy3Die == 0)) { enemy3Die = 7; enemy3Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 7; enemy2Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; } _local3 = "enemy3" + _local2; if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die = 7; enemy3Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 5) + 7; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 4) + 4; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.05; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 7)) { this.removeMovieClip(); enemy2Die = 7; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; createenemy3 = function (type, x, y) { var _local2 = "enemy3" + enemy3Count; enemy3Layer.attachMovie(type, _local2, enemy3Count); enemy3Layer[_local2]._x = x; enemy3Layer[_local2].xline = x; enemy3Layer[_local2]._y = y; enemy3Layer[_local2].dy = (Math.random() * 4) + 4; enemy3Layer[_local2].t = Math.random() * 6.38; enemy3Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.05; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy3Die < 7)) { this.removeMovieClip(); enemy3Die = 7; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy3Count++; enemy3Count = enemy3Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createmine = function (type, x, y) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 5; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("dewk"); music.start(0, 99); };
Frame 3430
stopAllSounds(); gotoAndPlay (574); ship.removeMovieClip(); cursor._visible = true;
Frame 3431
if (level > 5) { gotoAndPlay (3644); }
Instance of Symbol 466 MovieClip "cursor" in Frame 3431
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 3457
stopAllSounds();
Frame 3468
stop();
Frame 3522
stop();
Frame 3574
stop();
Frame 3575
stop();
Frame 3576
if (vorne == true) { power++; vorne = false; }
Frame 3643
gotoAndPlay (3679);
Frame 3679
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 3679
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 3707
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 50; enemy2Time = 0; enemy2Rate = 100; enemy3Time = 0; enemy3Rate = 130; enemy4Time = 0; enemy4Rate = 140; mineTime = 0; mineRate = 80; giftTime = 0; giftRate = 270; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 900; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = 3; enemy3Die = 3; enemy4Die = 7; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; powerup_txt._visible = true; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createenemy("6", _local5, -30); if (((enemyTime == 0) && (counter > 2)) && (counter < 147)) { _local5 = (Math.random() * 100) + 80; createenemy("3", 400 - _local5, -50); } if (((enemyTime == 0) && (counter > 30)) && (counter < 147)) { _local5 = (Math.random() * 100) + 80; createenemy("5", 200, -40); } if ((((easy == false) && (enemyTime == 0)) && (counter > 100)) && (counter < 147)) { _local5 = (Math.random() * 100) + 80; createenemy("5", 400 - _local5, -60); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((enemy2Time == 0) && (counter > 10)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createenemy2("4", 300, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if (((enemy3Time == 0) && (counter > 50)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createenemy3("4", _local5, -30); } enemy3Time++; enemy3Time = enemy3Time % enemy3Rate; if (((enemy4Time == 0) && (counter > 2)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createenemy4("7", 300 - _local5, -30); } enemy4Time++; enemy4Time = enemy4Time % enemy4Rate; if ((mineTime == 0) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 330) + 30); } if ((((easy == false) && (mineTime == 0)) && (counter > 4)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 190) + 20); } if (((mineTime == 0) && (counter > 80)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 10)) && (counter < 147)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 20)) && (counter < 140)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == 150) { if (level == 5) { level++; } enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); enemy4Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (3708); score = score + scoreX; ship.swapDepths(cursor); showengine = true; } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); enemy4Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; _root.createEmptyMovieClip("enemy3Layer", 96); enemy3Count = 0; _root.createEmptyMovieClip("enemy4Layer", 95); enemy4Count = 0; _root.createEmptyMovieClip("giftLayer", 94); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 93); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 92); superCount = 0; _root.createEmptyMovieClip("mineLayer", 91); mineCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 5; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 3; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3 = "enemy3" + _local2; if ((this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) && (enemy3Die == 0)) { enemy3Die = 3; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die--; this.removeMovieClip(); } _local3 = "enemy4" + _local2; if ((this.hitTest(enemy4Layer[_local3]) && (enemy4Layer[_local3]._currentframe == 1)) && (enemy4Die == 0)) { enemy4Die = 7; enemy4Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy4Layer[_local3]) && (enemy4Layer[_local3]._currentframe == 1)) { enemy4Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 3; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; } _local3 = "enemy3" + _local2; if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die = 3; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; } _local3 = "enemy4" + _local2; if (this.hitTest(enemy4Layer[_local3]) && (enemy4Layer[_local3]._currentframe == 1)) { enemy4Die = 7; enemy4Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 8) + 6; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.08; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 8) + 6; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.07; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 3)) { this.removeMovieClip(); enemy2Die = 3; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; createenemy3 = function (type, x, y) { var _local2 = "enemy3" + enemy3Count; enemy3Layer.attachMovie(type, _local2, enemy3Count); enemy3Layer[_local2]._x = x; enemy3Layer[_local2].xline = x; enemy3Layer[_local2]._y = y; enemy3Layer[_local2].dy = (Math.random() * 8) + 6; enemy3Layer[_local2].t = Math.random() * 6.38; enemy3Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.07; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy3Die < 3)) { this.removeMovieClip(); enemy3Die = 3; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy3Count++; enemy3Count = enemy3Count % 10; }; createenemy4 = function (type, x, y) { var _local2 = "enemy4" + enemy4Count; enemy4Layer.attachMovie(type, _local2, enemy4Count); enemy4Layer[_local2]._x = x; enemy4Layer[_local2].xline = x; enemy4Layer[_local2]._y = y; enemy4Layer[_local2].dy = (Math.random() * 4) + 4; enemy4Layer[_local2].t = Math.random() * 6.48; enemy4Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.05; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy4Die < 7)) { this.removeMovieClip(); enemy4Die = 7; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy4Count++; enemy4Count = enemy4Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createmine = function (type, x, y) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 5; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("rant"); music.start(0, 99); };
Frame 3725
if ((showengine == true) && (engine == false)) { newitem._visible = true; } else if (showengine == false) { newitem._visible = false; }
Frame 3891
stopAllSounds(); gotoAndPlay (574); ship.removeMovieClip(); cursor._visible = true;
Frame 3892
if (level > 6) { gotoAndPlay (4125); }
Instance of Symbol 466 MovieClip "cursor" in Frame 3892
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 3920
stopAllSounds();
Frame 3933
stop();
Frame 3991
stop();
Frame 3992
stop();
Frame 4044
stop();
Frame 4045
stop();
Frame 4124
gotoAndPlay (4172);
Frame 4172
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 4172
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 4200
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 35; enemy2Time = 0; enemy2Rate = 90; mineTime = 0; mineRate = 70; giftTime = 0; giftRate = 250; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 850; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = 4; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createenemy("8", _local5, -30); if ((enemyTime == 0) && (counter < 117)) { _local5 = (Math.random() * 100) + 80; createenemy("8", 400 - _local5, -50); } if (((enemyTime == 0) && (counter > 10)) && (counter < 117)) { _local5 = (Math.random() * 100) + 80; createenemy("8", 200, -90); } if (((enemyTime == 0) && (counter > 50)) && (counter < 117)) { _local5 = (Math.random() * 100) + 80; createenemy("10", 200, -70); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((enemy2Time == 0) && (counter > 15)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createenemy2("9", _local5, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if ((mineTime == 0) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 330) + 30); } if ((((mineTime == 0) && (counter > 2)) && (counter < 117)) && (easy == false)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 190) + 20); } if ((((easy == false) && (mineTime == 0)) && (counter > 70)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 5)) && (counter < 117)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 30)) && (counter < 110)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == 120) { enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (4201); score = score + scoreX; ship.swapDepths(cursor); } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; _root.createEmptyMovieClip("giftLayer", 96); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 95); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 94); superCount = 0; _root.createEmptyMovieClip("mineLayer", 93); mineCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 6; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 4; enemy2Layer[_local3].play(); scoreX = scoreX + 4; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 4; enemy2Layer[_local3].play(); scoreX = scoreX + 4; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 8) + 9; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 5) + 9; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.07; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 4)) { this.removeMovieClip(); enemy2Die = 4; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createmine = function (type, x, y) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 6; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("arp"); music.start(0, 99); };
Frame 4384
stopAllSounds(); if (boss == false) { gotoAndPlay (574); cursor._visible = true; } else if (bosscount > 1) { gotoAndPlay (574); cursor._visible = true; } ship.removeMovieClip();
Instance of Symbol 466 MovieClip "cursor" in Frame 4385
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 4416
stop();
Frame 4480
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Frame 4508
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 30; enemy2Time = 0; enemy2Rate = 70; shootTime = 1; shootRate = 25; counter = 0; counter_txt.text = counter; enemy2Die = 4; cursor._visible = false; levelbackButton._visible = false; if (easy == false) { bossDie = 30; } else if (easy == true) { bossDie = 20; } boss_ship.dx = 4; boss_ship.onEnterFrame = function () { this._x = this._x + this.dx; if ((this._x + (this._width / 2)) > 450) { this._x = 450 - (this._width / 2); this.dx = this.dx + -7; } if ((this._x - (this._width / 2)) < -50) { this._x = -50 + (this._width / 2); this.dx = this.dx - -7; } }; ship.onMouseDown = function () { firing = true; repeatTime = 0; repeatTime2 = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if (firing && (repeatTime2 == 0)) { createshoot("bossbullet", boss_ship._x - 20, boss_ship._y + 10, 0, -speed); createshoot("bossbullet", boss_ship._x + 20, boss_ship._y + 10, 0, -speed); fireRate2 = 9; } repeatTime2++; repeatTime2 = repeatTime2 % fireRate2; if (enemyTime == 0) { var _local5 = (Math.random() * 100) + 80; createenemy("8", _local5, -30); if ((enemyTime == 0) && (counter > 2)) { _local5 = (Math.random() * 100) + 80; createenemy("8", 400 - _local5, -90); } } enemyTime++; enemyTime = enemyTime % enemyRate; if ((enemy2Time == 0) && (counter > 3)) { var _local5 = (Math.random() * 100) + 200; createenemy2("9", _local5, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; flash_anm.play(); }; doCounter = function () { counter++; counter_txt.text = counter; if (bossDie == 0) { level++; bosscount++; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); rockets_txt._visible = false; shootLayer.removeMovieClip(); clearInterval(countID); gotoAndPlay (4509); boss_ship.removeMovieClip(); ship.removeMovieClip(); scoreX = scoreX + 300; score_txt.text = scoreX; score = score + scoreX; music.stop(); } }; doLose = function () { flash_anm.stop(); flash_anm.gotoAndPlay(1); delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); boss_ship.removeMovieClip(); startButton._visible = true; shootLayer.removeMovieClip(); rockets_txt._visible = false; clearInterval(countID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 99); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 98); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 97); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 96); enemy2Count = 0; _root.createEmptyMovieClip("shootLayer", 95); shootCount = 0; boss_ship.swapDepths(101); ship.swapDepths(100); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 4; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local3 = 0; while (_local3 < 10) { if ((this.hitTest(boss_ship) && (boss_ship._currentframe == 1)) && (bossDie == 0)) { doCounter(); scoreX = scoreX + 150; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(boss_ship) && (boss_ship._currentframe == 1)) { bossDie--; this.removeMovieClip(); mySoundObject = new Sound(); mySoundObject.attachSound("spacely"); mySoundObject.start(0, 1); } var _local2 = "enemy" + _local3; if (this.hitTest(enemyLayer[_local2]) && (enemyLayer[_local2]._currentframe == 1)) { enemyLayer[_local2].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local2 = "enemy2" + _local3; if ((this.hitTest(enemy2Layer[_local2]) && (enemy2Layer[_local2]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 4; enemy2Layer[_local2].play(); scoreX = scoreX + 4; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local2]) && (enemy2Layer[_local2]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 4; enemy2Layer[_local3].play(); scoreX = scoreX + 4; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createshoot = function (type, x, y) { var _local2 = "shoot" + shootCount; shootLayer.attachMovie(type, _local2, shootCount); shootLayer[_local2]._x = x; shootLayer[_local2].xline = x; shootLayer[_local2]._y = y; shootLayer[_local2].dy = 15; shootLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe > 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe > 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } }; shootCount++; shootCount = shootCount % 20; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 8) + 9; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 5) + 9; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 4)) { this.removeMovieClip(); enemy2Die = 4; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("scared"); music.start(0, 99); };
Frame 4675
stopAllSounds(); cursor._visible = true;
Frame 4715
stop();
Frame 4778
stop();
Frame 4779
if (level > 7) { gotoAndPlay (4909); }
Instance of Symbol 466 MovieClip "cursor" in Frame 4779
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 4815
stopAllSounds();
Frame 4830
stop();
Frame 4908
gotoAndPlay (4947);
Frame 4947
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 4947
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 4975
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 40; enemy2Time = 0; enemy2Rate = 100; enemy3Time = 0; enemy3Rate = 120; mineTime = 0; mineRate = 70; giftTime = 0; giftRate = 250; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 850; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = 7; enemy3Die = 7; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 107)) { var _local5 = (Math.random() * 100) + 80; createenemy("6", _local5, -30); if (((enemyTime == 0) && (counter > 2)) && (counter < 107)) { _local5 = (Math.random() * 100) + 80; createenemy("6", 400 - _local5, -50); } if (((enemyTime == 0) && (counter > 20)) && (counter < 107)) { _local5 = (Math.random() * 100) + 80; createenemy("6", _local5, -70); } if (((enemyTime == 0) && (counter > 50)) && (counter < 107)) { _local5 = (Math.random() * 100) + 80; createenemy("6", 200, -90); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((enemy2Time == 0) && (counter > 8)) && (counter < 107)) { var _local5 = (Math.random() * 100) + 80; createenemy2("7", 200, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if (((enemy3Time == 0) && (counter > 30)) && (counter < 107)) { var _local5 = (Math.random() * 100) + 80; createenemy3("7", _local5, -30); } enemy3Time++; enemy3Time = enemy3Time % enemy3Rate; if (((mineTime == 0) && (counter > 2)) && (counter < 107)) { var _local5 = (Math.random() * 100) + 80; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 330) + 30); } if ((((easy == false) && (mineTime == 0)) && (counter > 2)) && (counter < 107)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 190) + 20); } if (((mineTime == 0) && (counter > 30)) && (counter < 107)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } if (((mineTime == 0) && (counter > 70)) && (counter < 107)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 5)) && (counter < 107)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 30)) && (counter < 100)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == 110) { enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (4976); score = score + scoreX; ship.swapDepths(cursor); } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; _root.createEmptyMovieClip("enemy3Layer", 96); enemy3Count = 0; _root.createEmptyMovieClip("giftLayer", 95); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 94); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 93); superCount = 0; _root.createEmptyMovieClip("mineLayer", 92); mineCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 5; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 7; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3 = "enemy3" + _local2; if ((this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) && (enemy3Die == 0)) { enemy3Die = 7; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 7; enemy2Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; } _local3 = "enemy3" + _local2; if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die = 7; enemy3Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 5) + 7; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 4) + 4; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.05; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 7)) { this.removeMovieClip(); enemy2Die = 7; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; createenemy3 = function (type, x, y) { var _local2 = "enemy3" + enemy3Count; enemy3Layer.attachMovie(type, _local2, enemy3Count); enemy3Layer[_local2]._x = x; enemy3Layer[_local2].xline = x; enemy3Layer[_local2]._y = y; enemy3Layer[_local2].dy = (Math.random() * 4) + 4; enemy3Layer[_local2].t = Math.random() * 6.38; enemy3Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.05; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy3Die < 7)) { this.removeMovieClip(); enemy3Die = 7; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy3Count++; enemy3Count = enemy3Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createmine = function (type, x, y) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 5; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("phony"); music.start(0, 99); };
Frame 5159
stopAllSounds(); if (boss == false) { gotoAndPlay (574); cursor._visible = true; } else if (bosscount > 2) { gotoAndPlay (574); cursor._visible = true; } ship.removeMovieClip();
Instance of Symbol 466 MovieClip "cursor" in Frame 5160
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 5177
stopAllSounds();
Frame 5192
stop();
Frame 5256
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Frame 5284
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 40; enemy2Time = 0; enemy2Rate = 110; shootTime = 1; shootRate = 35; counter = 0; counter_txt.text = counter; enemy2Die = 7; cursor._visible = false; levelbackButton._visible = false; if (easy == false) { bossDie = 50; } else if (easy == true) { bossDie = 40; } boss_ship.dx = 4; boss_ship.onEnterFrame = function () { this._x = this._x + this.dx; if ((this._x + (this._width / 2)) > 450) { this._x = 450 - (this._width / 2); this.dx = this.dx + -7; } if ((this._x - (this._width / 2)) < -50) { this._x = -50 + (this._width / 2); this.dx = this.dx - -7; } }; repeatTime2 = 0; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if (repeatTime2 == 0) { createshoot("shoot3", boss_ship._x, boss_ship._y + 5, 0, -15); fireRate2 = 12; } repeatTime2++; repeatTime2 = repeatTime2 % fireRate2; if (enemyTime == 0) { var _local5 = (Math.random() * 100) + 80; createenemy("6", _local5, -30); if ((enemyTime == 0) && (counter > 2)) { _local5 = (Math.random() * 100) + 80; createenemy("6", 400 - _local5, -90); } if ((enemyTime == 0) && (counter > 2)) { _local5 = (Math.random() * 100) + 80; createenemy("6", _local5, -70); } } enemyTime++; enemyTime = enemyTime % enemyRate; if ((enemy2Time == 0) && (counter > 6)) { var _local5 = (Math.random() * 100) + 200; createenemy2("7", _local5, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; flash_anm.play(); }; doCounter = function () { counter++; counter_txt.text = counter; if (bossDie == 0) { level++; bosscount++; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); rockets_txt._visible = false; shootLayer.removeMovieClip(); clearInterval(countID); gotoAndPlay (5285); scoreX = scoreX + 400; score_txt.text = scoreX; score = score + scoreX; boss_ship.removeMovieClip(); ship.removeMovieClip(); music.stop(); } }; doLose = function () { flash_anm.stop(); flash_anm.gotoAndPlay(1); delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); startButton._visible = true; shootLayer.removeMovieClip(); rockets_txt._visible = false; clearInterval(countID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 99); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 98); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 97); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 96); enemy2Count = 0; _root.createEmptyMovieClip("shootLayer", 95); shootCount = 0; boss_ship.swapDepths(101); ship.swapDepths(100); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 3; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local3 = 0; while (_local3 < 10) { if ((this.hitTest(boss_ship) && (boss_ship._currentframe == 1)) && (bossDie == 0)) { doCounter(); scoreX = scoreX + 200; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(boss_ship) && (boss_ship._currentframe == 1)) { bossDie--; this.removeMovieClip(); mySoundObject = new Sound(); mySoundObject.attachSound("laserhit"); mySoundObject.start(0, 1); } var _local2 = "enemy" + _local3; if (this.hitTest(enemyLayer[_local2]) && (enemyLayer[_local2]._currentframe == 1)) { enemyLayer[_local2].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local2 = "enemy2" + _local3; if ((this.hitTest(enemy2Layer[_local2]) && (enemy2Layer[_local2]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 7; enemy2Layer[_local2].play(); scoreX = scoreX + 6; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local2]) && (enemy2Layer[_local2]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 7; enemy2Layer[_local3].play(); scoreX = scoreX + 6; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createshoot = function (type, x, y) { var _local2 = "shoot" + shootCount; shootLayer.attachMovie(type, _local2, shootCount); shootLayer[_local2]._x = x; shootLayer[_local2].xline = x; shootLayer[_local2]._y = y; shootLayer[_local2].dy = 15; shootLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe > 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe > 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } }; shootCount++; shootCount = shootCount % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 5) + 7; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 4) + 4; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.05; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 7)) { this.removeMovieClip(); enemy2Die = 7; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("ice"); music.start(0, 99); };
Frame 5452
stopAllSounds(); cursor._visible = true;
Frame 5488
stop();
Frame 5551
stop();
Frame 5552
if (level > 8) { gotoAndPlay (5793); }
Instance of Symbol 466 MovieClip "cursor" in Frame 5552
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 5572
stopAllSounds();
Frame 5617
stop();
Frame 5691
stop();
Frame 5792
gotoAndPlay (5828);
Frame 5828
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Instance of Symbol 466 MovieClip "cursor" in Frame 5828
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 5856
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 35; enemy2Time = 0; enemy2Rate = 100; enemy3Time = 0; enemy3Rate = 130; enemy4Time = 0; enemy4Rate = 190; mineTime = 0; mineRate = 80; giftTime = 0; giftRate = 250; giftzTime = 0; giftzRate = 160; superTime = 0; superRate = 850; gift_txt.text = 0; giveGift = false; giveGift2 = false; giveGift3 = false; giveGift4 = false; giftz = false; superGift = false; rocket = false; rockets_txt._visible = false; counter = 0; counter_txt.text = counter; giftcounter = 0; supercounter = 0; enemy2Die = 3; enemy3Die = 3; enemy4Die = 10; cursor._visible = false; levelbackButton._visible = false; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if ((firing && (repeatTime == 0)) && (superGift == true)) { createProjectile("bullet2", this._x, this._y - 5, 0, -10); createProjectile("bullet2", this._x, this._y - 5, -3, -10); createProjectile("bullet2", this._x, this._y - 5, 3, -10); fireRate = 6; powerup_txt.text = "Power!!"; powerup_txt._visible = true; } else if (((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) && (giveGift4 == true)) { createProjectile("supercannon", this._x, this._y - 5, 0, -60); fireRate = 3; powerup_txt.text = "Power up 4"; } else if ((((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) && (giveGift3 == true)) { createProjectile("laser", this._x, this._y - 5, 0, -95); fireRate = 2; powerup_txt.text = "Power up 3"; } else if (((firing && (repeatTime == 0)) && (giveGift == true)) && (giveGift2 == true)) { createProjectile("super2", this._x, this._y - 5, 0, -45); fireRate = 5; powerup_txt.text = "Power up 2"; } else if ((firing && (repeatTime == 0)) && (giveGift == true)) { createProjectile("super", this._x, this._y - 5, 0, -35); fireRate = 7; powerup_txt.text = "Power up 1"; powerup_txt._visible = true; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if ((enemyTime == 0) && (counter < 167)) { var _local5 = (Math.random() * 100) + 80; createenemy("3", _local5, -30); if (((enemyTime == 0) && (counter > 2)) && (counter < 167)) { _local5 = (Math.random() * 100) + 80; createenemy("3", 400 - _local5, -50); } if (((enemyTime == 0) && (counter > 20)) && (counter < 167)) { _local5 = (Math.random() * 100) + 80; createenemy("3", 200, -70); } if (((enemyTime == 0) && (counter > 30)) && (counter < 167)) { _local5 = (Math.random() * 100) + 80; createenemy("5", 200, -40); } if (((enemyTime == 0) && (counter > 60)) && (counter < 167)) { _local5 = (Math.random() * 100) + 80; createenemy("3", _local5 - _local5, -90); } if ((((easy == false) && (enemyTime == 0)) && (counter > 110)) && (counter < 167)) { _local5 = (Math.random() * 100) + 80; createenemy("5", 400 - _local5, -60); } } enemyTime++; enemyTime = enemyTime % enemyRate; if (((enemy2Time == 0) && (counter > 10)) && (counter < 167)) { var _local5 = (Math.random() * 100) + 80; createenemy2("4", 300, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if (((enemy3Time == 0) && (counter > 50)) && (counter < 167)) { var _local5 = (Math.random() * 100) + 80; createenemy3("4", _local5, -30); } enemy3Time++; enemy3Time = enemy3Time % enemy3Rate; if (((enemy4Time == 0) && (counter > 80)) && (counter < 167)) { var _local5 = (Math.random() * 100) + 80; createenemy4("11", 300 - _local5, -50); } enemy4Time++; enemy4Time = enemy4Time % enemy4Rate; if ((mineTime == 0) && (counter < 167)) { var _local5 = (Math.random() * 100) + 80; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 330) + 30); } if ((((easy == false) && (mineTime == 0)) && (counter > 5)) && (counter < 167)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, Math.floor(Math.random() * 190) + 20); } if ((((easy == false) && (mineTime == 0)) && (counter > 30)) && (counter < 167)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } if (((mineTime == 0) && (counter > 40)) && (counter < 167)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } if (((mineTime == 0) && (counter > 120)) && (counter < 167)) { var _local5 = (Math.random() * 100) + 300; createmine("mine2", Math.floor(Math.random() * 380) + 10, -80); } mineTime++; mineTime = mineTime % mineRate; if (((giftTime == 0) && (counter > 10)) && (counter < 167)) { var _local5 = (Math.random() * 100) + 80; creategift("gift_mc", 200, -30); } giftTime++; giftTime = giftTime % giftRate; if (giftzTime == 0) { var _local5 = (Math.random() * 100) + 80; creategiftz("giftz_mc", 200, -30); } giftzTime++; giftzTime = giftzTime % giftzRate; if (((superTime == 0) && (counter > 20)) && (counter < 160)) { var _local5 = (Math.random() * 100) + 80; createsuper("supergift_mc", 200, -30); } superTime++; superTime = superTime % superRate; }; doCounter = function () { counter++; counter_txt.text = counter; if (counter == 170) { enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); enemy4Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); gotoAndPlay (5857); score = score + scoreX; ship.swapDepths(cursor); } }; doLose = function () { delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); enemy4Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); giftLayer.removeMovieClip(); giftzLayer.removeMovieClip(); superLayer.removeMovieClip(); mineLayer.removeMovieClip(); startButton._visible = true; gift_txt._visible = false; rockets_txt._visible = false; powerup_txt._visible = false; clearInterval(countID); clearInterval(giftcountID); clearInterval(supercountID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; superdoCounter = function () { supercounter--; gift_txt.text = supercounter; gift_txt._visible = true; powerup_txt._visible = true; clearInterval(giftcountID); if (supercounter < 0) { superGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(supercountID); } }; giftdoCounter = function () { giftcounter--; gift_txt.text = giftcounter; gift_txt._visible = true; powerup_txt._visible = true; if (giftcounter < 0) { giveGift4 = false; giveGift3 = false; giveGift2 = false; giveGift = false; gift_txt._visible = false; powerup_txt._visible = false; timeX = time; clearInterval(giftcountID); } }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 100); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 99); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 98); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 97); enemy2Count = 0; _root.createEmptyMovieClip("enemy3Layer", 96); enemy3Count = 0; _root.createEmptyMovieClip("enemy4Layer", 95); enemy4Count = 0; _root.createEmptyMovieClip("giftLayer", 94); giftCount = 0; _root.createEmptyMovieClip("giftzLayer", 93); giftzCount = 0; _root.createEmptyMovieClip("superLayer", 92); superCount = 0; _root.createEmptyMovieClip("mineLayer", 91); mineCount = 0; ship.swapDepths(101); ship.gotoAndStop(1); bgscroller.onEnterFrame = function () { if (this._y >= 500) { this._y = 0; } this._y = this._y + 5; }; }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 20) { var _local3 = "mine" + _local2; if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe == 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } if ((this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 17)) && (giveGift3 == true)) { mineLayer[_local3].gotoAndPlay(18); this.removeMovieClip(); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 3; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3 = "enemy3" + _local2; if ((this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) && (enemy3Die == 0)) { enemy3Die = 3; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die--; this.removeMovieClip(); } _local3 = "enemy4" + _local2; if ((this.hitTest(enemy4Layer[_local3]) && (enemy4Layer[_local3]._currentframe == 1)) && (enemy4Die == 0)) { enemy4Die = 10; enemy4Layer[_local3].play(); scoreX = scoreX + 10; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy4Layer[_local3]) && (enemy4Layer[_local3]._currentframe == 1)) { enemy4Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 20) { var _local3 = "mine" + _local2; if (this.hitTest(mineLayer[_local3]) && (mineLayer[_local3]._currentframe < 18)) { mineLayer[_local3].gotoAndPlay(18); } _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 3; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; } _local3 = "enemy3" + _local2; if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die = 3; enemy3Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; } _local3 = "enemy4" + _local2; if (this.hitTest(enemy4Layer[_local3]) && (enemy4Layer[_local3]._currentframe == 1)) { enemy4Die = 10; enemy4Layer[_local3].play(); scoreX = scoreX + 10; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 8) + 6; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.08; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 20; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 8) + 6; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.07; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 3)) { this.removeMovieClip(); enemy2Die = 3; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; createenemy3 = function (type, x, y) { var _local2 = "enemy3" + enemy3Count; enemy3Layer.attachMovie(type, _local2, enemy3Count); enemy3Layer[_local2]._x = x; enemy3Layer[_local2].xline = x; enemy3Layer[_local2]._y = y; enemy3Layer[_local2].dy = (Math.random() * 8) + 6; enemy3Layer[_local2].t = Math.random() * 6.38; enemy3Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.05; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy3Die < 3)) { this.removeMovieClip(); enemy3Die = 3; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy3Count++; enemy3Count = enemy3Count % 10; }; createenemy4 = function (type, x, y) { var _local2 = "enemy4" + enemy4Count; enemy4Layer.attachMovie(type, _local2, enemy4Count); enemy4Layer[_local2]._x = x; enemy4Layer[_local2].xline = x; enemy4Layer[_local2]._y = y; enemy4Layer[_local2].dy = (Math.random() * 3) + 5; enemy4Layer[_local2].t = Math.random() * 6.48; enemy4Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.04; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 600) && (enemy4Die < 10)) { this.removeMovieClip(); enemy4Die = 10; } else if (this._y > 600) { this.removeMovieClip(); } }; enemy4Count++; enemy4Count = enemy4Count % 10; }; creategift = function (type, x, y) { var _local2 = "gift" + giftCount; giftLayer.attachMovie(type, _local2, giftCount); giftLayer[_local2]._x = x; giftLayer[_local2].xline = x; giftLayer[_local2]._y = y; giftLayer[_local2].dy = (Math.random() * 16) + 12; giftLayer[_local2].t = Math.random() * 7.28; giftLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((superGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } else if (((((giveGift == true) && (giveGift2 == true)) && (giveGift3 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift4 = true; this.removeMovieClip(); } else if ((((giveGift == true) && (giveGift2 == true)) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift3 = true; this.removeMovieClip(); } else if (((giveGift == true) && (this._currentframe == 1)) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift2 = true; this.removeMovieClip(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX++; score_txt.text = scoreX; giveGift = true; this.removeMovieClip(); giftcounter = timeX; giftcountID = setInterval(giftdoCounter, 1000); } if (this._y > 500) { this.removeMovieClip(); } }; giftCount++; giftCount = giftCount % 10; }; creategiftz = function (type, x, y) { var _local2 = "giftz" + giftzCount; giftzLayer.attachMovie(type, _local2, giftzCount); giftzLayer[_local2]._x = x; giftzLayer[_local2].xline = x; giftzLayer[_local2]._y = y; giftzLayer[_local2].dy = (Math.random() * 16) + 6; giftzLayer[_local2].t = Math.random() * 7.28; giftzLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { scoreX = scoreX + 5; score_txt.text = scoreX; this.removeMovieClip(); } if (this._y > 500) { this.removeMovieClip(); } }; giftzCount++; giftzCount = giftzCount % 10; }; createsuper = function (type, x, y) { var _local2 = "supergift" + superCount; superLayer.attachMovie(type, _local2, superCount); superLayer[_local2]._x = x; superLayer[_local2].xline = x; superLayer[_local2]._y = y; superLayer[_local2].dy = (Math.random() * 16) + 10; superLayer[_local2].t = Math.random() * 7.28; superLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.2; if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { superGift = true; giveGift = false; giveGift2 = false; giveGift3 = false; supercounter = (timeX = timeX - 8); supercountID = setInterval(superdoCounter, 1000); this.removeMovieClip(); scoreX = scoreX + 5; } if (this._y > 500) { this.removeMovieClip(); } }; superCount++; superCount = superCount % 10; }; createmine = function (type, x, y) { var _local2 = "mine" + mineCount; mineLayer.attachMovie(type, _local2, mineCount); mineLayer[_local2]._x = x; mineLayer[_local2].xline = x; mineLayer[_local2]._y = y; mineLayer[_local2].dy = 5; mineLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 17) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 510) { this.removeMovieClip(); } }; mineCount++; mineCount = mineCount % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("subway"); music.start(0, 99); };
Frame 6040
stopAllSounds(); if (boss == false) { gotoAndPlay (574); cursor._visible = true; } else if (bosscount > 3) { gotoAndPlay (574); cursor._visible = true; } ship.removeMovieClip();
Instance of Symbol 466 MovieClip "cursor" in Frame 6041
onClipEvent (enterFrame) { startDrag (this, true); }
Frame 6122
stop();
Frame 6188
stopAllSounds(); gift_txt._visible = false; levelbackButton._visible = true; scoreX = 0; score_txt.text = scoreX; life_txt.text = life; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipred; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; ship = shipgreen; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; ship = shipwhite; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; ship = shipblue; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; ship = shipbrown; }
Frame 6216
stop(); setup = function () { firing = false; rockets_txt.text = rockets; score_txt.text = scoreX; timeX = time; powerX = power; enemyTime = 0; enemyRate = 30; enemy2Time = 0; enemy2Rate = 60; enemy3Time = 0; enemy3Rate = 190; shootTime = 1; shootRate = 25; counter = 0; counter_txt.text = counter; enemy2Die = 4; enemy3Die = 10; cursor._visible = false; levelbackButton._visible = false; if (easy == false) { bossDie = 60; } else if (easy == true) { bossDie = 50; } boss_ship.dx = 4; boss_ship.onEnterFrame = function () { this._x = this._x + this.dx; if ((this._x + (this._width / 2)) > 450) { this._x = 450 - (this._width / 2); this.dx = this.dx + -7; } if ((this._x - (this._width / 2)) < -50) { this._x = -50 + (this._width / 2); this.dx = this.dx - -7; } }; repeatTime2 = 0; ship.onMouseDown = function () { firing = true; repeatTime = 0; }; ship.onMouseUp = function () { firing = false; }; ship.onEnterFrame = function () { this.destx = _xmouse; this.desty = _ymouse; var _local4 = this.destx - this._x; var _local3 = this.desty - this._y; if (this._x > 400) { this._x = 350; } if (this._x < 0) { this._x = 50; } if (this._y > 500) { this._y = 450; } if (this._y < 0) { this._y = 50; } if (engine == true) { this._x = this._x + (_local4 * 0.5); this._y = this._y + (_local3 * 0.5); } else if (engine == false) { this._x = this._x + (_local4 * 0.15); this._y = this._y + (_local3 * 0.15); } var _local2 = new Object(); _local2.onKeyDown = function () { if ((Key.isDown(32) && (powerX > 0)) && (scoreX > 9)) { createProjectile2("power", ship._x, ship._y - 5, 0, -30); powerX--; scoreX = scoreX - 10; score_txt.text = scoreX; if (powerX == 0) { ifpower._visible = false; } } if (Key.isDown(40)) { rocket = true; rockets_txt._visible = true; } if (Key.isDown(38)) { rocket = false; rockets_txt._visible = false; } }; Key.addListener(_local2); if ((((firing && (repeatTime == 0)) && (rocket == true)) && (superGift == true)) && (rockets > 0)) { createProjectile2("rocket2", this._x, this._y - 5, 0, -8); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (((firing && (repeatTime == 0)) && (rocket == true)) && (rockets > 0)) { createProjectile2("rocket", this._x, this._y - 5, 0, -7); fireRate = 30; rockets--; rockets_txt.text = rockets; } else if (firing && (repeatTime == 0)) { createProjectile("bullet", this._x, this._y - 5, 0, -speed); fireRate = 9; } repeatTime++; repeatTime = repeatTime % fireRate; if (repeatTime2 == 0) { createshoot("shoot4", boss_ship._x, boss_ship._y - 5, 0, 40); fireRate2 = 30; } repeatTime2++; repeatTime2 = repeatTime2 % fireRate2; if (enemyTime == 0) { var _local5 = (Math.random() * 100) + 80; createenemy("3", 200, -30); if (enemyTime == 0) { _local5 = (Math.random() * 100) + 80; createenemy("3", 200, -90); } if (enemyTime == 0) { _local5 = (Math.random() * 100) + 80; createenemy("3", _local5, -120); } } enemyTime++; enemyTime = enemyTime % enemyRate; if ((enemy2Time == 0) && (counter > 3)) { var _local5 = (Math.random() * 100) + 200; createenemy2("4", 200, -30); } enemy2Time++; enemy2Time = enemy2Time % enemy2Rate; if ((enemy3Time == 0) && (counter > 5)) { var _local5 = (Math.random() * 100) + 200; createenemy3("11", 200, -30); } enemy3Time++; enemy3Time = enemy3Time % enemy3Rate; flash_anm.play(); }; doCounter = function () { counter++; counter_txt.text = counter; if (bossDie == 0) { level++; bosscount++; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); rockets_txt._visible = false; shootLayer.removeMovieClip(); clearInterval(countID); gotoAndPlay (6217); scoreX = scoreX + 500; score_txt.text = scoreX; score = score + scoreX; boss_ship.removeMovieClip(); ship.removeMovieClip(); music.stop(); } }; doLose = function () { flash_anm.stop(); flash_anm.gotoAndPlay(1); delete ship.onEnterFrame; delete bgscroller.onEnterFrame; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); startButton._visible = true; shootLayer.removeMovieClip(); rockets_txt._visible = false; clearInterval(countID); cursor._visible = true; levelbackButton._visible = true; scoreX = 0; powerX = power; music.stop(); }; countID = setInterval(doCounter, 1000); _root.createEmptyMovieClip("projectileLayer2", 99); projectileCount2 = 0; _root.createEmptyMovieClip("projectileLayer", 98); projectileCount = 0; _root.createEmptyMovieClip("enemyLayer", 97); enemyCount = 0; _root.createEmptyMovieClip("enemy2Layer", 96); enemy2Count = 0; _root.createEmptyMovieClip("enemy3Layer", 95); enemy3Count = 0; _root.createEmptyMovieClip("shootLayer", 94); shootCount = 0; boss_ship.swapDepths(101); ship.swapDepths(100); ship.gotoAndStop(1); }; createProjectile = function (type, x, y, dx, dy) { var _local4 = "proj" + projectileCount; projectileLayer.attachMovie(type, _local4, projectileCount); projectileLayer[_local4]._x = x; projectileLayer[_local4]._y = y; projectileLayer[_local4].dx = dx; projectileLayer[_local4].dy = dy; projectileLayer[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -190) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { if ((this.hitTest(boss_ship) && (boss_ship._currentframe == 1)) && (bossDie == 0)) { doCounter(); scoreX = scoreX + 300; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(boss_ship) && (boss_ship._currentframe == 1)) { bossDie--; this.removeMovieClip(); mySoundObject = new Sound(); mySoundObject.attachSound("hit"); mySoundObject.start(0, 1); } var _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; this.removeMovieClip(); } _local3 = "enemy2" + _local2; if ((this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) && (enemy2Die == 0)) { enemy2Die = 4; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; this.removeMovieClip(); } else if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die--; this.removeMovieClip(); } _local3 = "enemy3" + _local2; if ((this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) && (enemy3Die == 0)) { enemy3Die = 10; enemy3Layer[_local3].play(); scoreX = scoreX + 10; score_txt.text = scoreX; } else if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die--; this.removeMovieClip(); } _local2++; } }; projectileCount++; projectileCount = projectileCount % 20; }; createProjectile2 = function (type, x, y, dx, dy) { var _local4 = "proj2" + projectileCount2; projectileLayer2.attachMovie(type, _local4, projectileCount2); projectileLayer2[_local4]._x = x; projectileLayer2[_local4]._y = y; projectileLayer2[_local4].dx = dx; projectileLayer2[_local4].dy = dy; projectileLayer2[_local4].onEnterFrame = function () { this._x = this._x + this.dx; this._y = this._y + this.dy; if (this._y < -80) { this.removeMovieClip(); } var _local2 = 0; while (_local2 < 10) { var _local3 = "enemy" + _local2; if (this.hitTest(enemyLayer[_local3]) && (enemyLayer[_local3]._currentframe == 1)) { enemyLayer[_local3].play(); scoreX++; score_txt.text = scoreX; } _local3 = "enemy2" + _local2; if (this.hitTest(enemy2Layer[_local3]) && (enemy2Layer[_local3]._currentframe == 1)) { enemy2Die = 4; enemy2Layer[_local3].play(); scoreX = scoreX + 3; score_txt.text = scoreX; } _local3 = "enemy3" + _local2; if (this.hitTest(enemy3Layer[_local3]) && (enemy3Layer[_local3]._currentframe == 1)) { enemy3Die = 10; enemy3Layer[_local3].play(); scoreX = scoreX + 10; score_txt.text = scoreX; } _local2++; } }; projectileCount2++; projectileCount2 = projectileCount2 % 10; }; createshoot = function (type, x, y) { var _local2 = "shoot" + shootCount; shootLayer.attachMovie(type, _local2, shootCount); shootLayer[_local2]._x = x; shootLayer[_local2].xline = x; shootLayer[_local2]._y = y; shootLayer[_local2].dy = 30; shootLayer[_local2].onEnterFrame = function () { this._y = this._y + this.dy; if (((this._currentframe > 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe > 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } }; shootCount++; shootCount = shootCount % 10; }; createenemy = function (type, x, y) { var _local2 = "enemy" + enemyCount; enemyLayer.attachMovie(type, _local2, enemyCount); enemyLayer[_local2]._x = x; enemyLayer[_local2].xline = x; enemyLayer[_local2]._y = y; enemyLayer[_local2].dy = (Math.random() * 8) + 6; enemyLayer[_local2].t = Math.random() * 6.28; enemyLayer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if (this._y > 560) { this.removeMovieClip(); } }; enemyCount++; enemyCount = enemyCount % 10; }; createenemy2 = function (type, x, y) { var _local2 = "enemy2" + enemy2Count; enemy2Layer.attachMovie(type, _local2, enemy2Count); enemy2Layer[_local2]._x = x; enemy2Layer[_local2].xline = x; enemy2Layer[_local2]._y = y; enemy2Layer[_local2].dy = (Math.random() * 5) + 9; enemy2Layer[_local2].t = Math.random() * 6.28; enemy2Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.1; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 560) && (enemy2Die < 4)) { this.removeMovieClip(); enemy2Die = 4; } else if (this._y > 560) { this.removeMovieClip(); } }; enemy2Count++; enemy2Count = enemy2Count % 10; }; createenemy3 = function (type, x, y) { var _local2 = "enemy3" + enemy3Count; enemy3Layer.attachMovie(type, _local2, enemy3Count); enemy3Layer[_local2]._x = x; enemy3Layer[_local2].xline = x; enemy3Layer[_local2]._y = y; enemy3Layer[_local2].dy = (Math.random() * 3) + 5; enemy3Layer[_local2].t = Math.random() * 6.38; enemy3Layer[_local2].onEnterFrame = function () { this._x = this.xline + (Math.sin(this.t) * 100); this._y = this._y + this.dy; this.t = this.t + 0.04; if (((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) && (life < 1)) { counter = 1; doLose(); ship.play(); } else if ((this._currentframe == 1) && (ship.hitTest(this._x, this._y, true))) { this.play(); life--; lifeloss.play(); life_txt.text = life; ship.gotoAndPlay(68); } if ((this._y > 600) && (enemy3Die < 10)) { this.removeMovieClip(); enemy3Die = 10; } else if (this._y > 600) { this.removeMovieClip(); } }; enemy3Count++; enemy3Count = enemy3Count % 10; }; startButton.onRelease = function () { setup(); this._visible = false; ifpower._visible = true; scoreX = scoreX - score_txt.text; music = new Sound(); music.attachSound("sinistral"); music.start(0, 99); };
Frame 6403
stopAllSounds(); cursor._visible = true;
Frame 6444
stop();
Frame 6514
stop(); stopAllSounds();
Symbol 35 MovieClip [boss1] Frame 58
stop();
Symbol 41 MovieClip Frame 46
stop();
Symbol 49 MovieClip [supercannon] Frame 6
stop();
Symbol 56 MovieClip [super] Frame 6
stop();
Symbol 66 MovieClip [bullet2] Frame 7
stop();
Symbol 70 MovieClip [bossbullet] Frame 7
stop();
Symbol 74 MovieClip [bullet] Frame 7
stop();
Symbol 78 MovieClip [laser] Frame 2
stop();
Symbol 83 MovieClip [giftz_mc] Frame 1
stop();
Symbol 89 MovieClip [supergift_mc] Frame 1
stop();
Symbol 94 MovieClip [gift_mc] Frame 1
stop();
Symbol 107 MovieClip [rock2] Frame 1
stop();
Symbol 107 MovieClip [rock2] Frame 13
this.removeMovieClip();
Symbol 113 MovieClip [rock] Frame 1
stop();
Symbol 113 MovieClip [rock] Frame 12
this.removeMovieClip();
Symbol 126 MovieClip [mine2] Frame 17
stop();
Symbol 126 MovieClip [mine2] Frame 39
this.removeMovieClip();
Symbol 132 MovieClip [mine] Frame 17
stop();
Symbol 132 MovieClip [mine] Frame 39
this.removeMovieClip();
Symbol 137 MovieClip Frame 46
stop();
Symbol 167 MovieClip [power] Frame 33
this.removeMovieClip();
Symbol 177 MovieClip [rocket2] Frame 45
this.removeMovieClip();
Symbol 184 MovieClip [rocket] Frame 41
this.removeMovieClip();
Symbol 192 MovieClip [super2] Frame 24
stop();
Symbol 204 MovieClip [tut] Frame 1
stop();
Symbol 204 MovieClip [tut] Frame 14
this.removeMovieClip();
Symbol 226 MovieClip [11] Frame 1
stop();
Symbol 226 MovieClip [11] Frame 28
this.removeMovieClip();
Symbol 231 MovieClip [shoot3] Frame 9
stop();
Symbol 239 MovieClip [shoot4] Frame 9
stop();
Symbol 249 MovieClip [3] Frame 1
stop();
Symbol 249 MovieClip [3] Frame 13
this.removeMovieClip();
Symbol 260 MovieClip [10] Frame 1
stop();
Symbol 260 MovieClip [10] Frame 15
this.removeMovieClip();
Symbol 275 MovieClip [9] Frame 1
stop();
Symbol 275 MovieClip [9] Frame 16
this.removeMovieClip();
Symbol 284 MovieClip [8] Frame 1
stop();
Symbol 284 MovieClip [8] Frame 15
this.removeMovieClip();
Symbol 298 MovieClip [7] Frame 1
stop();
Symbol 298 MovieClip [7] Frame 14
this.removeMovieClip();
Symbol 310 MovieClip [6] Frame 1
stop();
Symbol 310 MovieClip [6] Frame 14
this.removeMovieClip();
Symbol 324 MovieClip [5] Frame 1
stop();
Symbol 324 MovieClip [5] Frame 13
this.removeMovieClip();
Symbol 339 MovieClip [4] Frame 1
stop();
Symbol 339 MovieClip [4] Frame 20
this.removeMovieClip();
Symbol 349 MovieClip [3sh] Frame 1
stop();
Symbol 349 MovieClip [3sh] Frame 13
this.removeMovieClip();
Symbol 366 MovieClip [2] Frame 1
stop();
Symbol 366 MovieClip [2] Frame 23
this.removeMovieClip();
Symbol 376 MovieClip [1] Frame 1
stop();
Symbol 376 MovieClip [1] Frame 17
this.removeMovieClip();
Symbol 409 MovieClip [ship] Frame 1
stop();
Symbol 409 MovieClip [ship] Frame 67
stop();
Symbol 409 MovieClip [ship] Frame 70
gotoAndStop (1);
Symbol 440 MovieClip [ship shadow] Frame 1
stop();
Symbol 440 MovieClip [ship shadow] Frame 67
stop();
Symbol 440 MovieClip [ship shadow] Frame 70
gotoAndStop (1);
Symbol 451 Button
on (release) { getURL ("http://www.newgrounds.com", "blank"); }
Symbol 456 Button
on (release) { _root.play(); }
Symbol 458 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 458 MovieClip Frame 2
gotoAndPlay (1);
Symbol 475 Button
on (release) { gotoAndPlay (3); }
Symbol 479 Button
on (release) { gotoAndPlay (385); }
Symbol 483 Button
on (release) { normal = true; easy = false; normalgraph._visible = true; easygraph._visible = false; }
Symbol 486 Button
on (release) { easy = true; normal = false; easygraph._visible = true; normalgraph._visible = false; }
Symbol 493 Button
on (release) { color = "white"; color_txt.text = color; light.play(); }
Symbol 496 Button
on (release) { color = "green"; color_txt.text = color; light.play(); }
Symbol 499 Button
on (release) { color = "brown"; color_txt.text = color; light.play(); }
Symbol 503 Button
on (release) { color = "red"; color_txt.text = color; light.play(); }
Symbol 507 Button
on (release) { color = "blue"; color_txt.text = color; light.play(); }
Symbol 512 MovieClip Frame 1
stop();
Symbol 516 Button
on (release) { getURL ("http://rocklou.newgrounds.com/", "_blank"); }
Symbol 520 MovieClip Frame 23
stop();
Symbol 529 MovieClip Frame 149
stop();
Symbol 567 Button
on (release) { gotoAndPlay (279); }
Symbol 569 Button
on (release) { gotoAndPlay (280); }
Symbol 571 Button
on (release) { gotoAndPlay (281); }
Symbol 573 Button
on (release) { gotoAndPlay (282); }
Symbol 586 MovieClip Frame 28
stop();
Symbol 591 Button
on (release) { gotoAndPlay (434); tut = true; }
Symbol 600 Button
on (release) { gotoAndPlay (334); }
Symbol 602 Button
on (release) { gotoAndPlay (335); }
Symbol 613 Button
on (release) { gotoAndPlay (357); }
Symbol 617 Button
on (release) { gotoAndPlay (434); }
Symbol 625 Button
on (release) { play(); }
Symbol 628 Button
on (release) { play(); }
Symbol 631 Button
on (release) { play(); }
Symbol 635 Button
on (release) { gotoAndPlay (3); }
Symbol 696 MovieClip Frame 1
stop();
Symbol 696 MovieClip Frame 67
stop();
Symbol 696 MovieClip Frame 70
gotoAndStop (1);
Symbol 724 MovieClip Frame 1
stop();
Symbol 724 MovieClip Frame 67
stop();
Symbol 724 MovieClip Frame 70
gotoAndStop (1);
Symbol 752 MovieClip Frame 1
stop();
Symbol 752 MovieClip Frame 67
stop();
Symbol 752 MovieClip Frame 70
gotoAndStop (1);
Symbol 780 MovieClip Frame 1
stop();
Symbol 780 MovieClip Frame 67
stop();
Symbol 780 MovieClip Frame 70
gotoAndStop (1);
Symbol 818 MovieClip Frame 43
stop();
Symbol 829 MovieClip Frame 1
stop();
Symbol 829 MovieClip Frame 56
stop();
Symbol 829 MovieClip Frame 57
stop();
Symbol 829 MovieClip Frame 58
stop();
Symbol 829 MovieClip Frame 59
stop();
Symbol 829 MovieClip Frame 60
stop();
Symbol 829 MovieClip Frame 61
stop();
Symbol 829 MovieClip Frame 62
stop();
Symbol 829 MovieClip Frame 63
stop();
Symbol 829 MovieClip Frame 114
stop();
Symbol 861 Button
on (release) { score = score + 100; score_txt.text = score; }
Symbol 865 MovieClip Frame 48
stop();
Symbol 869 Button
on (release) { gotoAndPlay (603); now = 1; }
Symbol 871 Button
on (release) { gotoAndPlay (636); }
Symbol 875 MovieClip Frame 48
stop();
Symbol 876 Button
on (release) { gotoAndPlay (603); now = 1; }
Symbol 878 Button
on (release) { gotoAndPlay (603); now = 2; }
Symbol 882 MovieClip Frame 48
stop();
Symbol 886 Button
on (release) { gotoAndPlay (603); now = 3; }
Symbol 890 MovieClip Frame 48
stop();
Symbol 894 Button
on (release) { gotoAndPlay (603); now = 4; }
Symbol 898 MovieClip Frame 48
stop();
Symbol 901 Button
on (release) { gotoAndPlay (603); now = 5; }
Symbol 905 MovieClip Frame 48
stop();
Symbol 906 Button
on (release) { gotoAndPlay (603); now = 6; }
Symbol 910 MovieClip Frame 31
stop();
Symbol 914 MovieClip Frame 48
stop();
Symbol 916 Button
on (release) { gotoAndPlay (603); now = 7; }
Symbol 918 Button
on (release) { gotoAndPlay (603); now = 8; }
Symbol 922 MovieClip Frame 48
stop();
Symbol 924 MovieClip Frame 41
stop();
Symbol 932 MovieClip Frame 6
stop();
Symbol 934 Button
on (release) { gotoAndPlay (637); }
Symbol 942 Button
on (release) { gotoAndPlay (640); }
Symbol 951 Button
on (release) { gotoAndPlay (434); }
Symbol 976 MovieClip Frame 32
stop();
Symbol 979 Button
on (release) { gotoAndPlay (638); }
Symbol 980 Button
on (release) { gotoAndPlay (574); }
Symbol 985 Button
on (release) { gotoAndPlay (639); }
Symbol 988 Button
on (release) { gotoAndPlay (636); }
Symbol 1003 Button
on (release) { if (score > 89) { life = life + 1; life_txt.text = life; score = score - 90; score_txt.text = score; } }
Symbol 1010 Button
on (release) { if (score > 79) { speed++; speed_txt.text = speed; score = score - 80; score_txt.text = score; } }
Symbol 1014 Button
on (release) { if (score > 209) { time = time + 2; time_txt.text = time; score = score - 210; score_txt.text = score; } }
Symbol 1019 Button
on (release) { if (score > 39) { rockets++; rockets_txt.text = rockets; score = score - 40; score_txt.text = score; } }
Symbol 1024 Button
on (release) { if (score > 399) { power++; score = score - 400; score_txt.text = score; } }
Symbol 1029 Button
on (release) { if (score > 499) { engine = true; score = score - 500; score_txt.text = score; engineButton._visible = false; } }
Symbol 1072 Button
on (release) { gotoAndPlay (700); }
Symbol 1073 Button
on (release) { color = "white"; color_txt.text = color; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; } }
Symbol 1074 Button
on (release) { color = "green"; color_txt.text = color; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; } }
Symbol 1075 Button
on (release) { color = "brown"; color_txt.text = color; if (color == "red") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; } }
Symbol 1076 Button
on (release) { color = "red"; color_txt.text = color; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; } }
Symbol 1077 Button
on (release) { color = "blue"; color_txt.text = color; if (color == "red") { shipred._visible = true; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "green") { shipred._visible = false; shipgreen._visible = true; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = false; } else if (color == "white") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = true; shipblue._visible = false; shipbrown._visible = false; } else if (color == "blue") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = true; shipbrown._visible = false; } else if (color == "brown") { shipred._visible = false; shipgreen._visible = false; shipwhite._visible = false; shipblue._visible = false; shipbrown._visible = true; } }
Symbol 1103 MovieClip Frame 1
stop();
Symbol 1103 MovieClip Frame 67
stop();
Symbol 1103 MovieClip Frame 70
gotoAndStop (1);
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1129 MovieClip Frame 67
stop();
Symbol 1129 MovieClip Frame 70
gotoAndStop (1);
Symbol 1155 MovieClip Frame 1
stop();
Symbol 1155 MovieClip Frame 67
stop();
Symbol 1155 MovieClip Frame 70
gotoAndStop (1);
Symbol 1181 MovieClip Frame 1
stop();
Symbol 1181 MovieClip Frame 67
stop();
Symbol 1181 MovieClip Frame 70
gotoAndStop (1);
Symbol 1188 Button
on (release) { gotoAndPlay (642); }
Symbol 1199 Button
on (release) { gotoAndPlay (641); }
Symbol 1203 Button
on (release) { gotoAndPlay (643); }
Symbol 1212 MovieClip Frame 1
stop();
Symbol 1253 Button
on (release) { gotoAndPlay (640); }
Symbol 1254 Button
on (release) { gotoAndPlay (644); }
Symbol 1293 Button
on (release) { levelname = levelnametxt.text; gotoAndPlay (701); }
Symbol 1298 Button
on (release) { gotoAndPlay (702); }
Symbol 1306 Button
on (release) { bglevel.text = "Level 1"; overbg1._visible = true; overbg2._visible = false; overbg3._visible = false; overbg4._visible = false; overbg5._visible = false; overbg6._visible = false; overbg7._visible = false; overbg8._visible = false; bgscroller.gotoAndStop(1); }
Symbol 1309 Button
on (release) { bglevel.text = "Level 2"; overbg1._visible = false; overbg2._visible = true; overbg3._visible = false; overbg4._visible = false; overbg5._visible = false; overbg6._visible = false; overbg7._visible = false; overbg8._visible = false; bgscroller.gotoAndStop(2); }
Symbol 1312 Button
on (release) { bglevel.text = "Level 3"; overbg1._visible = false; overbg2._visible = false; overbg3._visible = true; overbg4._visible = false; overbg5._visible = false; overbg6._visible = false; overbg7._visible = false; overbg8._visible = false; bgscroller.gotoAndStop(3); }
Symbol 1315 Button
on (release) { bglevel.text = "Level 4"; overbg1._visible = false; overbg2._visible = false; overbg3._visible = false; overbg4._visible = true; overbg5._visible = false; overbg6._visible = false; overbg7._visible = false; overbg8._visible = false; bgscroller.gotoAndStop(4); }
Symbol 1318 Button
on (release) { bglevel.text = "Level 5"; overbg1._visible = false; overbg2._visible = false; overbg3._visible = false; overbg4._visible = false; overbg5._visible = true; overbg6._visible = false; overbg7._visible = false; overbg8._visible = false; bgscroller.gotoAndStop(5); }
Symbol 1321 Button
on (release) { bglevel.text = "Level 6"; overbg1._visible = false; overbg2._visible = false; overbg3._visible = false; overbg4._visible = false; overbg5._visible = false; overbg6._visible = true; overbg7._visible = false; overbg8._visible = false; bgscroller.gotoAndStop(6); }
Symbol 1324 Button
on (release) { bglevel.text = "Level 7"; overbg1._visible = false; overbg2._visible = false; overbg3._visible = false; overbg4._visible = false; overbg5._visible = false; overbg6._visible = false; overbg7._visible = true; overbg8._visible = false; bgscroller.gotoAndStop(7); }
Symbol 1328 Button
on (release) { bglevel.text = "Level 8"; overbg1._visible = false; overbg2._visible = false; overbg3._visible = false; overbg4._visible = false; overbg5._visible = false; overbg6._visible = false; overbg7._visible = false; overbg8._visible = true; bgscroller.gotoAndStop(8); }
Symbol 1340 Button
on (release) { ship.gotoAndStop(7); }
Symbol 1368 MovieClip Frame 1
stop();
Symbol 1381 Button
on (release) { gotoAndPlay (809); scoreX = 0; score_txt.text = scoreX; boss = false; }
Symbol 1391 Button
on (release) { gotoAndPlay (1097); }
Symbol 1395 Button
on (release) { gotoAndPlay (915); }
Symbol 1411 Button
on (release) { gotoAndPlay (967); }
Symbol 1413 Button
on (release) { gotoAndPlay (968); }
Symbol 1415 Button
on (release) { gotoAndPlay (969); }
Symbol 1435 Button
on (release) { gotoAndPlay (1019); }
Symbol 1441 Button
on (release) { gotoAndPlay (1075); }
Symbol 1443 Button
on (release) { gotoAndPlay (1076); }
Symbol 1465 Button
on (release) { gotoAndPlay (1303); scoreX = 0; score_txt.text = scoreX; boss = false; }
Symbol 1473 Button
on (release) { gotoAndPlay (1630); }
Symbol 1477 Button
on (release) { gotoAndPlay (1441); }
Symbol 1479 Button
on (release) { gotoAndPlay (1442); }
Symbol 1489 Button
on (release) { gotoAndPlay (1525); }
Symbol 1493 Button
on (release) { gotoAndPlay (1606); }
Symbol 1495 Button
on (release) { gotoAndPlay (1607); }
Symbol 1518 Button
on (release) { gotoAndPlay (1831); scoreX = 0; score_txt.text = scoreX; boss = false; }
Symbol 1529 Button
on (release) { gotoAndPlay (1966); }
Symbol 1548 Button
on (release) { gotoAndPlay (574); scoreX = 0; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); rockets_txt._visible = false; bossLayer.removeMovieClip(); shootLayer.removeMovieClip(); shoot2Layer.removeMovieClip(); clearInterval(countID); music.stop(); ship.removeMovieClip(); cursor._visible = true; }
Symbol 1556 MovieClip Frame 1
stop();
Symbol 1590 Button
on (release) { gotoAndPlay (2415); }
Symbol 1600 Button
on (release) { gotoAndPlay (2508); }
Symbol 1601 Button
on (release) { gotoAndPlay (641); }
Symbol 1602 Button
on (release) { gotoAndPlay (574); }
Symbol 1603 Button
on (release) { gotoAndPlay (2698); }
Symbol 1610 Button
on (release) { gotoAndPlay (2545); }
Symbol 1616 Button
on (release) { gotoAndPlay (2623); }
Symbol 1620 Button
on (release) { gotoAndPlay (2674); }
Symbol 1622 Button
on (release) { gotoAndPlay (2675); }
Symbol 1624 Button
on (release) { gotoAndPlay (2676); }
Symbol 1648 Button
on (release) { gotoAndPlay (2892); scoreX = 0; score_txt.text = scoreX; }
Symbol 1652 Button
on (release) { gotoAndPlay (3129); }
Symbol 1673 Button
on (release) { gotoAndPlay (3052); }
Symbol 1678 Button
on (release) { gotoAndPlay (3108); }
Symbol 1680 Button
on (release) { gotoAndPlay (3109); }
Symbol 1702 Button
on (release) { gotoAndPlay (3327); scoreX = 0; score_txt.text = scoreX; }
Symbol 1706 Button
on (release) { gotoAndPlay (3574); }
Symbol 1713 Button
on (release) { gotoAndPlay (3469); }
Symbol 1717 Button
on (release) { gotoAndPlay (3523); }
Symbol 1723 Button
on (release) { gotoAndPlay (3575); }
Symbol 1725 Button
on (release) { gotoAndPlay (3576); }
Symbol 1747 Button
on (release) { gotoAndPlay (3788); scoreX = 0; score_txt.text = scoreX; }
Symbol 1753 Button
on (release) { gotoAndPlay (4065); }
Symbol 1760 Button
on (release) { gotoAndPlay (3934); }
Symbol 1764 Button
on (release) { gotoAndPlay (3992); }
Symbol 1766 Button
on (release) { gotoAndPlay (3993); }
Symbol 1770 Button
on (release) { gotoAndPlay (4045); }
Symbol 1772 Button
on (release) { gotoAndPlay (4046); }
Symbol 1794 Button
on (release) { gotoAndPlay (4281); scoreX = 0; score_txt.text = scoreX; boss = false; }
Symbol 1803 Button
on (release) { gotoAndPlay (4417); }
Symbol 1818 MovieClip Frame 1
stop();
Symbol 1820 Button
on (release) { gotoAndPlay (574); scoreX = 0; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); rockets_txt._visible = false; shootLayer.removeMovieClip(); clearInterval(countID); boss_ship.removeMovieClip(); ship.removeMovieClip(); music.stop(); }
Symbol 1829 Button
on (release) { gotoAndPlay (4716); }
Symbol 1835 Button
on (release) { gotoAndPlay (4852); }
Symbol 1842 Button
on (release) { gotoAndPlay (4831); }
Symbol 1864 Button
on (release) { gotoAndPlay (5056); scoreX = 0; score_txt.text = scoreX; boss = false; }
Symbol 1873 Button
on (release) { gotoAndPlay (5193); }
Symbol 1890 MovieClip Frame 1
stop();
Symbol 1892 Button
on (release) { gotoAndPlay (574); scoreX = 0; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); rockets_txt._visible = false; shootLayer.removeMovieClip(); clearInterval(countID); boss_ship.removeMovieClip(); ship.removeMovieClip(); music.stop(); }
Symbol 1900 Button
on (release) { gotoAndPlay (5518); }
Symbol 1906 Button
on (release) { gotoAndPlay (5712); }
Symbol 1913 Button
on (release) { gotoAndPlay (5618); }
Symbol 1916 Button
on (release) { gotoAndPlay (5692); }
Symbol 1938 Button
on (release) { gotoAndPlay (5937); scoreX = 0; score_txt.text = scoreX; boss = false; }
Symbol 1949 Button
on (release) { gotoAndPlay (6123); }
Symbol 1970 MovieClip Frame 1
stop();
Symbol 1972 Button
on (release) { gotoAndPlay (574); scoreX = 0; enemyLayer.removeMovieClip(); enemy2Layer.removeMovieClip(); enemy3Layer.removeMovieClip(); projectileLayer.removeMovieClip(); projectileLayer2.removeMovieClip(); rockets_txt._visible = false; shootLayer.removeMovieClip(); clearInterval(countID); boss_ship.removeMovieClip(); ship.removeMovieClip(); music.stop(); }
Symbol 1979 MovieClip Frame 1
stop();
Symbol 1990 Button
on (release) { gotoAndPlay (6445); }

Library Items

Symbol 1 Sound [sinistral]
Symbol 2 Sound [scared]
Symbol 3 Sound [switch]
Symbol 4 Sound [raver]
Symbol 5 Sound [rant]
Symbol 6 Sound [phony]
Symbol 7 Sound [mellow]
Symbol 8 Sound [lonely]
Symbol 9 Sound [laserhit]
Symbol 10 Sound [hit]
Symbol 11 Sound [ice]
Symbol 12 Sound [hz]
Symbol 13 Sound [dream]
Symbol 14 Sound [dewk]
Symbol 15 Sound [subway]
Symbol 16 Sound [bliss]
Symbol 17 Sound [battle]
Symbol 18 Sound [arp]
Symbol 19 Sound [weird]
Symbol 20 Sound [rhino4]
Symbol 21 Sound [rhino42]Used by:35
Symbol 22 Sound [spacely]Used by:1556  Timeline
Symbol 23 Sound [biglaser]Used by:529 1368
Symbol 24 ShapeTweeningUsed by:35
Symbol 25 ShapeTweeningUsed by:35
Symbol 26 GraphicUsed by:35
Symbol 27 ShapeTweeningUsed by:35
Symbol 28 ShapeTweeningUsed by:35
Symbol 29 GraphicUsed by:35
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 ShapeTweeningUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:32 33Used by:35
Symbol 35 MovieClip [boss1]Uses:24 25 26 27 21 28 29 30 31 34
Symbol 36 ShapeTweeningUsed by:41
Symbol 37 ShapeTweeningUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 ShapeTweeningUsed by:41
Symbol 40 GraphicUsed by:41 137
Symbol 41 MovieClipUses:36 37 38 39 40Used by:42
Symbol 42 MovieClip [shoot]Uses:41
Symbol 43 ShapeTweeningUsed by:49
Symbol 44 ShapeTweeningUsed by:49
Symbol 45 SoundUsed by:49
Symbol 46 ShapeTweeningUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [supercannon]Uses:43 44 45 46 47 48
Symbol 50 ShapeTweeningUsed by:56
Symbol 51 ShapeTweeningUsed by:56
Symbol 52 SoundUsed by:56 66 74
Symbol 53 ShapeTweeningUsed by:56
Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [super]Uses:50 51 52 53 54 55
Symbol 57 ShapeTweeningUsed by:66
Symbol 58 ShapeTweeningUsed by:66
Symbol 59 ShapeTweeningUsed by:66
Symbol 60 GraphicUsed by:66 70 74 231
Symbol 61 GraphicUsed by:66 70 74
Symbol 62 ShapeTweeningUsed by:65
Symbol 63 ShapeTweeningUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:62 63 64Used by:66 70 74
Symbol 66 MovieClip [bullet2]Uses:57 58 52 59 60 61 65
Symbol 67 ShapeTweeningUsed by:70
Symbol 68 ShapeTweeningUsed by:70
Symbol 69 ShapeTweeningUsed by:70
Symbol 70 MovieClip [bossbullet]Uses:67 68 69 60 61 65
Symbol 71 ShapeTweeningUsed by:74
Symbol 72 ShapeTweeningUsed by:74
Symbol 73 ShapeTweeningUsed by:74
Symbol 74 MovieClip [bullet]Uses:71 72 52 73 60 61 65
Symbol 75 GraphicUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 SoundUsed by:78 177  Timeline
Symbol 78 MovieClip [laser]Uses:75 76 77
Symbol 79 ShapeTweeningUsed by:82
Symbol 80 ShapeTweeningUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:79 80 81Used by:83
Symbol 83 MovieClip [giftz_mc]Uses:82
Symbol 84 GraphicUsed by:89
Symbol 85 ShapeTweeningUsed by:88
Symbol 86 ShapeTweeningUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:85 86 87Used by:89
Symbol 89 MovieClip [supergift_mc]Uses:84 88
Symbol 90 ShapeTweeningUsed by:93
Symbol 91 ShapeTweeningUsed by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:90 91 92Used by:94
Symbol 94 MovieClip [gift_mc]Uses:93
Symbol 95 GraphicUsed by:107
Symbol 96 BitmapUsed by:97 100 101 102 103 109 1267
Symbol 97 GraphicUses:96Used by:107
Symbol 98 ShapeTweeningUsed by:107
Symbol 99 SoundUsed by:107 113
Symbol 100 GraphicUses:96Used by:107 113
Symbol 101 GraphicUses:96Used by:107 113
Symbol 102 GraphicUses:96Used by:107 113
Symbol 103 GraphicUses:96Used by:107 113
Symbol 104 SoundUsed by:107 113 249 284 310 349 376
Symbol 105 ShapeTweeningUsed by:107
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [rock2]Uses:95 97 98 99 100 101 102 103 104 105 106
Symbol 108 GraphicUsed by:113
Symbol 109 GraphicUses:96Used by:113
Symbol 110 ShapeTweeningUsed by:113
Symbol 111 ShapeTweeningUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [rock]Uses:108 109 110 99 100 101 102 103 104 111 112
Symbol 114 ShapeTweeningUsed by:126
Symbol 115 ShapeTweeningUsed by:126
Symbol 116 GraphicUsed by:126
Symbol 117 ShapeTweeningUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:117 118 119Used by:121 132
Symbol 121 MovieClipUses:120Used by:126
Symbol 122 ShapeTweeningUsed by:126
Symbol 123 SoundUsed by:126 132
Symbol 124 ShapeTweeningUsed by:126
Symbol 125 GraphicUsed by:126 132
Symbol 126 MovieClip [mine2]Uses:114 115 116 121 122 123 124 125
Symbol 127 ShapeTweeningUsed by:132
Symbol 128 ShapeTweeningUsed by:132
Symbol 129 GraphicUsed by:132
Symbol 130 ShapeTweeningUsed by:132
Symbol 131 ShapeTweeningUsed by:132
Symbol 132 MovieClip [mine]Uses:127 128 129 120 130 123 131 125
Symbol 133 ShapeTweeningUsed by:137
Symbol 134 ShapeTweeningUsed by:137
Symbol 135 GraphicUsed by:137
Symbol 136 ShapeTweeningUsed by:137
Symbol 137 MovieClipUses:133 134 135 136 40Used by:138
Symbol 138 MovieClip [shoot2]Uses:137
Symbol 139 GraphicUsed by:162
Symbol 140 GraphicUsed by:162
Symbol 141 GraphicUsed by:162
Symbol 142 GraphicUsed by:162
Symbol 143 GraphicUsed by:162
Symbol 144 ShapeTweeningUsed by:162
Symbol 145 ShapeTweeningUsed by:162
Symbol 146 ShapeTweeningUsed by:162
Symbol 147 GraphicUsed by:162
Symbol 148 GraphicUsed by:162
Symbol 149 GraphicUsed by:162
Symbol 150 GraphicUsed by:162
Symbol 151 ShapeTweeningUsed by:162
Symbol 152 ShapeTweeningUsed by:162
Symbol 153 ShapeTweeningUsed by:162
Symbol 154 GraphicUsed by:162
Symbol 155 GraphicUsed by:162
Symbol 156 GraphicUsed by:162
Symbol 157 GraphicUsed by:162
Symbol 158 GraphicUsed by:162
Symbol 159 GraphicUsed by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161Used by:167
Symbol 163 ShapeTweeningUsed by:167
Symbol 164 SoundUsed by:167
Symbol 165 SoundUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [power]Uses:162 163 164 165 166
Symbol 168 ShapeTweeningUsed by:177
Symbol 169 ShapeTweeningUsed by:177
Symbol 170 SoundUsed by:177 184
Symbol 171 ShapeTweeningUsed by:177
Symbol 172 GraphicUsed by:177 184
Symbol 173 ShapeTweeningUsed by:177
Symbol 174 SoundUsed by:177 184 409 440 696 724 752 780 1103 1129 1155 1181 1556  Timeline
Symbol 175 ShapeTweeningUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [rocket2]Uses:168 169 170 171 172 77 173 174 175 176
Symbol 178 ShapeTweeningUsed by:184
Symbol 179 ShapeTweeningUsed by:184
Symbol 180 ShapeTweeningUsed by:184
Symbol 181 ShapeTweeningUsed by:184
Symbol 182 ShapeTweeningUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [rocket]Uses:178 179 170 180 172 181 174 182 183
Symbol 185 ShapeTweeningUsed by:192
Symbol 186 ShapeTweeningUsed by:192
Symbol 187 SoundUsed by:192
Symbol 188 ShapeTweeningUsed by:192
Symbol 189 GraphicUsed by:192
Symbol 190 ShapeTweeningUsed by:192
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [super2]Uses:185 186 187 188 189 190 191
Symbol 193 ShapeTweeningUsed by:204
Symbol 194 ShapeTweeningUsed by:197
Symbol 195 ShapeTweeningUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:194 195 196Used by:204
Symbol 198 ShapeTweeningUsed by:201
Symbol 199 ShapeTweeningUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:198 199 200Used by:204
Symbol 202 SoundUsed by:204
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClip [tut]Uses:193 197 201 202 203
Symbol 205 ShapeTweeningUsed by:208
Symbol 206 ShapeTweeningUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:205 206 207Used by:226 298 310 366 376 409 440 696 724 752 780 1103 1129 1155 1181 1970
Symbol 209 GraphicUsed by:226
Symbol 210 GraphicUsed by:226
Symbol 211 ShapeTweeningUsed by:226
Symbol 212 ShapeTweeningUsed by:226
Symbol 213 ShapeTweeningUsed by:226
Symbol 214 ShapeTweeningUsed by:226
Symbol 215 ShapeTweeningUsed by:226
Symbol 216 ShapeTweeningUsed by:226
Symbol 217 ShapeTweeningUsed by:226
Symbol 218 ShapeTweeningUsed by:226
Symbol 219 ShapeTweeningUsed by:226
Symbol 220 ShapeTweeningUsed by:226
Symbol 221 SoundUsed by:226  Timeline
Symbol 222 ShapeTweeningUsed by:226
Symbol 223 GraphicUsed by:226
Symbol 224 GraphicUsed by:226
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [11]Uses:208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225
Symbol 227 ShapeTweeningUsed by:231
Symbol 228 ShapeTweeningUsed by:231
Symbol 229 ShapeTweeningUsed by:231
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClip [shoot3]Uses:227 228 229 60 230
Symbol 232 GraphicUsed by:239
Symbol 233 ShapeTweeningUsed by:239
Symbol 234 ShapeTweeningUsed by:239
Symbol 235 SoundUsed by:239
Symbol 236 ShapeTweeningUsed by:239
Symbol 237 GraphicUsed by:239
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClip [shoot4]Uses:232 233 234 235 236 237 238
Symbol 240 GraphicUsed by:249
Symbol 241 ShapeTweeningUsed by:249
Symbol 242 ShapeTweeningUsed by:249
Symbol 243 ShapeTweeningUsed by:249
Symbol 244 ShapeTweeningUsed by:249
Symbol 245 ShapeTweeningUsed by:249
Symbol 246 ShapeTweeningUsed by:249
Symbol 247 ShapeTweeningUsed by:249
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip [3]Uses:240 241 242 243 244 245 246 104 247 248Used by:1979
Symbol 250 GraphicUsed by:260
Symbol 251 ShapeTweeningUsed by:260
Symbol 252 ShapeTweeningUsed by:260
Symbol 253 ShapeTweeningUsed by:260
Symbol 254 ShapeTweeningUsed by:260
Symbol 255 ShapeTweeningUsed by:260
Symbol 256 SoundUsed by:260 284
Symbol 257 SoundUsed by:260 339
Symbol 258 ShapeTweeningUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip [10]Uses:250 251 252 253 254 255 256 257 258 259Used by:Timeline
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Symbol 1813 EditableTextUses:469Used by:Timeline
Symbol 1814 EditableTextUses:469Used by:Timeline
Symbol 1815 EditableTextUses:533Used by:Timeline
Symbol 1816 EditableTextUses:533Used by:Timeline
Symbol 1817 GraphicUsed by:1818
Symbol 1818 MovieClipUses:1181 1817Used by:Timeline
Symbol 1819 ShapeTweeningUsed by:Timeline
Symbol 1820 ButtonUses:1374 1375 1546 1378 1547 1379 1380Used by:Timeline
Symbol 1821 SoundUsed by:Timeline
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Symbol 1824 ShapeTweeningUsed by:Timeline
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Symbol 1828 TextUses:469Used by:Timeline
Symbol 1829 ButtonUses:563 564 565 566Used by:Timeline
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Symbol 1834 GraphicUsed by:Timeline
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Symbol 1839 SoundUsed by:Timeline
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Symbol 1841 TextUses:469Used by:Timeline
Symbol 1842 ButtonUses:563 564 565 566Used by:Timeline
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Symbol 1856 MovieClipUses:1353Used by:Timeline
Symbol 1857 EditableTextUses:469Used by:Timeline
Symbol 1858 EditableTextUses:533Used by:Timeline
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Symbol 1860 EditableTextUses:469Used by:Timeline
Symbol 1861 EditableTextUses:533Used by:Timeline
Symbol 1862 EditableTextUses:533Used by:Timeline
Symbol 1863 ShapeTweeningUsed by:Timeline
Symbol 1864 ButtonUses:1374 1375 1378 1379 1380Used by:Timeline
Symbol 1865 ShapeTweeningUsed by:Timeline
Symbol 1866 ShapeTweeningUsed by:Timeline
Symbol 1867 ShapeTweeningUsed by:Timeline
Symbol 1868 ShapeTweeningUsed by:Timeline
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Symbol 1870 ShapeTweeningUsed by:Timeline
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Symbol 1872 TextUses:469Used by:Timeline
Symbol 1873 ButtonUses:563 564 565 566Used by:Timeline
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Symbol 1876 ShapeTweeningUsed by:Timeline
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Symbol 1882 GraphicUsed by:Timeline
Symbol 1883 EditableTextUses:469Used by:Timeline
Symbol 1884 EditableTextUses:469Used by:Timeline
Symbol 1885 EditableTextUses:533Used by:Timeline
Symbol 1886 EditableTextUses:533Used by:Timeline
Symbol 1887 GraphicUsed by:1888
Symbol 1888 MovieClipUses:1887Used by:1890
Symbol 1889 GraphicUsed by:1890
Symbol 1890 MovieClipUses:1888 1889Used by:Timeline
Symbol 1891 ShapeTweeningUsed by:Timeline
Symbol 1892 ButtonUses:1374 1375 1546 1378 1547 1379 1380Used by:Timeline
Symbol 1893 ShapeTweeningUsed by:Timeline
Symbol 1894 ShapeTweeningUsed by:Timeline
Symbol 1895 ShapeTweeningUsed by:Timeline
Symbol 1896 ShapeTweeningUsed by:Timeline
Symbol 1897 ShapeTweeningUsed by:Timeline
Symbol 1898 ShapeTweeningUsed by:Timeline
Symbol 1899 TextUses:469Used by:Timeline
Symbol 1900 ButtonUses:563 564 565 566Used by:Timeline
Symbol 1901 ShapeTweeningUsed by:Timeline
Symbol 1902 ShapeTweeningUsed by:Timeline
Symbol 1903 ShapeTweeningUsed by:Timeline
Symbol 1904 ShapeTweeningUsed by:Timeline
Symbol 1905 GraphicUsed by:Timeline
Symbol 1906 ButtonUses:1387 1388 1389 1390 443Used by:Timeline
Symbol 1907 ShapeTweeningUsed by:Timeline
Symbol 1908 ShapeTweeningUsed by:Timeline
Symbol 1909 ShapeTweeningUsed by:Timeline
Symbol 1910 ShapeTweeningUsed by:Timeline
Symbol 1911 ShapeTweeningUsed by:Timeline
Symbol 1912 TextUses:469Used by:Timeline
Symbol 1913 ButtonUses:563 564 565 566Used by:Timeline
Symbol 1914 ShapeTweeningUsed by:Timeline
Symbol 1915 TextUses:469Used by:Timeline
Symbol 1916 ButtonUses:563 564 565 566Used by:Timeline
Symbol 1917 ShapeTweeningUsed by:Timeline
Symbol 1918 ShapeTweeningUsed by:Timeline
Symbol 1919 ShapeTweeningUsed by:Timeline
Symbol 1920 GraphicUsed by:Timeline
Symbol 1921 ShapeTweeningUsed by:Timeline
Symbol 1922 ShapeTweeningUsed by:Timeline
Symbol 1923 ShapeTweeningUsed by:Timeline
Symbol 1924 ShapeTweeningUsed by:Timeline
Symbol 1925 ShapeTweeningUsed by:Timeline
Symbol 1926 ShapeTweeningUsed by:Timeline
Symbol 1927 ShapeTweeningUsed by:Timeline
Symbol 1928 ShapeTweeningUsed by:Timeline
Symbol 1929 ShapeTweeningUsed by:Timeline
Symbol 1930 MovieClipUses:1355Used by:Timeline
Symbol 1931 EditableTextUses:469Used by:Timeline
Symbol 1932 EditableTextUses:533Used by:Timeline
Symbol 1933 EditableTextUses:533Used by:Timeline
Symbol 1934 EditableTextUses:469Used by:Timeline
Symbol 1935 EditableTextUses:533Used by:Timeline
Symbol 1936 EditableTextUses:533Used by:Timeline
Symbol 1937 ShapeTweeningUsed by:Timeline
Symbol 1938 ButtonUses:1374 1375 1378 1379 1380Used by:Timeline
Symbol 1939 ShapeTweeningUsed by:Timeline
Symbol 1940 ShapeTweeningUsed by:Timeline
Symbol 1941 ShapeTweeningUsed by:Timeline
Symbol 1942 ShapeTweeningUsed by:Timeline
Symbol 1943 ShapeTweeningUsed by:Timeline
Symbol 1944 ShapeTweeningUsed by:Timeline
Symbol 1945 GraphicUsed by:Timeline
Symbol 1946 GraphicUsed by:1947
Symbol 1947 MovieClipUses:1946Used by:Timeline
Symbol 1948 TextUses:469Used by:Timeline
Symbol 1949 ButtonUses:563 564 565 566Used by:Timeline
Symbol 1950 ShapeTweeningUsed by:Timeline
Symbol 1951 ShapeTweeningUsed by:Timeline
Symbol 1952 ShapeTweeningUsed by:Timeline
Symbol 1953 ShapeTweeningUsed by:Timeline
Symbol 1954 ShapeTweeningUsed by:Timeline
Symbol 1955 ShapeTweeningUsed by:Timeline
Symbol 1956 ShapeTweeningUsed by:Timeline
Symbol 1957 ShapeTweeningUsed by:Timeline
Symbol 1958 ShapeTweeningUsed by:Timeline
Symbol 1959 GraphicUsed by:Timeline
Symbol 1960 BitmapUsed by:1961
Symbol 1961 GraphicUses:1960Used by:1962
Symbol 1962 MovieClipUses:1961Used by:Timeline
Symbol 1963 EditableTextUses:469Used by:Timeline
Symbol 1964 TextUses:469Used by:Timeline
Symbol 1965 EditableTextUses:469Used by:Timeline
Symbol 1966 EditableTextUses:533Used by:Timeline
Symbol 1967 EditableTextUses:533Used by:Timeline
Symbol 1968 GraphicUsed by:1970
Symbol 1969 GraphicUsed by:1970
Symbol 1970 MovieClipUses:1968 208 1969Used by:Timeline
Symbol 1971 ShapeTweeningUsed by:Timeline
Symbol 1972 ButtonUses:1374 1375 1546 1378 1547 1379 1380Used by:Timeline
Symbol 1973 ShapeTweeningUsed by:1979
Symbol 1974 ShapeTweeningUsed by:1979
Symbol 1975 SoundUsed by:1979
Symbol 1976 SoundUsed by:1979
Symbol 1977 GraphicUsed by:1979
Symbol 1978 GraphicUsed by:1979
Symbol 1979 MovieClipUses:1973 1974 1975 249 1976 1977 339 1978Used by:Timeline
Symbol 1980 GraphicUsed by:Timeline
Symbol 1981 ShapeTweeningUsed by:Timeline
Symbol 1982 ShapeTweeningUsed by:Timeline
Symbol 1983 ShapeTweeningUsed by:Timeline
Symbol 1984 ShapeTweeningUsed by:Timeline
Symbol 1985 ShapeTweeningUsed by:Timeline
Symbol 1986 SoundUsed by:Timeline
Symbol 1987 ShapeTweeningUsed by:Timeline
Symbol 1988 ShapeTweeningUsed by:Timeline
Symbol 1989 TextUses:469Used by:Timeline
Symbol 1990 ButtonUses:563 564 565 566Used by:Timeline
Symbol 1991 ShapeTweeningUsed by:Timeline
Symbol 1992 ShapeTweeningUsed by:Timeline
Symbol 1993 ShapeTweeningUsed by:Timeline
Symbol 1994 GraphicUsed by:Timeline

Instance Names

"cursor"Frame 1Symbol 466 MovieClip
"normalgraph"Frame 3Symbol 488 MovieClip
"easygraph"Frame 3Symbol 490 MovieClip
"color_txt"Frame 3Symbol 508 EditableText
"light"Frame 3Symbol 512 MovieClip
"loadButton1"Frame 385Symbol 625 Button
"loadButton2"Frame 385Symbol 628 Button
"loadButton3"Frame 385Symbol 631 Button
"lvl1_txt"Frame 385Symbol 636 EditableText
"scr1_txt"Frame 385Symbol 637 EditableText
"clr1_txt"Frame 385Symbol 638 EditableText
"lvl2_txt"Frame 385Symbol 642 EditableText
"scr2_txt"Frame 385Symbol 643 EditableText
"clr2_txt"Frame 385Symbol 644 EditableText
"lvl3_txt"Frame 385Symbol 645 EditableText
"scr3_txt"Frame 385Symbol 646 EditableText
"clr3_txt"Frame 385Symbol 647 EditableText
"lvl1_txt"Frame 386Symbol 652 EditableText
"scr1_txt"Frame 386Symbol 653 EditableText
"clr1_txt"Frame 386Symbol 654 EditableText
"lvl2_txt"Frame 386Symbol 655 EditableText
"scr2_txt"Frame 386Symbol 656 EditableText
"clr2_txt"Frame 386Symbol 657 EditableText
"lvl3_txt"Frame 386Symbol 658 EditableText
"scr3_txt"Frame 386Symbol 659 EditableText
"clr3_txt"Frame 386Symbol 660 EditableText
"bgscroller"Frame 434Symbol 667 MovieClip
"shipred"Frame 434Symbol 440 MovieClip [ship shadow]
"shipblue"Frame 434Symbol 696 MovieClip
"shipbrown"Frame 434Symbol 724 MovieClip
"shipgreen"Frame 434Symbol 752 MovieClip
"shipwhite"Frame 434Symbol 780 MovieClip
"score_txt"Frame 434Symbol 781 EditableText
"gift_txt"Frame 434Symbol 783 EditableText
"powerup_txt"Frame 434Symbol 784 EditableText
"ifpower"Frame 434Symbol 786 MovieClip
"cursor"Frame 434Symbol 466 MovieClip
"startButton"Frame 466Symbol 794 Button
"life_txt"Frame 466Symbol 795 EditableText
"rockets_txt"Frame 466Symbol 796 EditableText
"tuttext"Frame 466Symbol 829 MovieClip
"lvl6"Frame 574Symbol 412 MovieClip [lvl6]
"lvl8"Frame 574Symbol 849 MovieClip
"score_txt"Frame 574Symbol 854 EditableText
"cursor"Frame 574Symbol 466 MovieClip
"lvl6"Frame 603Symbol 412 MovieClip [lvl6]
"lvl8"Frame 603Symbol 849 MovieClip
"cursor"Frame 636Symbol 466 MovieClip
"score_txt"Frame 637Symbol 989 EditableText
"rockets_txt"Frame 637Symbol 990 EditableText
"speed_txt"Frame 637Symbol 991 EditableText
"life_txt"Frame 637Symbol 992 EditableText
"time_txt"Frame 637Symbol 997 EditableText
"engineButton"Frame 637Symbol 1029 Button
"cursor"Frame 637Symbol 466 MovieClip
"rockets_txt"Frame 638Symbol 1031 EditableText
"level_txt"Frame 638Symbol 1032 EditableText
"life_txt"Frame 638Symbol 1033 EditableText
"color_txt"Frame 638Symbol 1034 EditableText
"speed_txt"Frame 638Symbol 1035 EditableText
"time_txt"Frame 638Symbol 1036 EditableText
"score_txt"Frame 638Symbol 1043 EditableText
"blaster_txt"Frame 638Symbol 1046 EditableText
"engine_txt"Frame 638Symbol 1048 EditableText
"difficulty_txt"Frame 638Symbol 1050 EditableText
"killed_txt"Frame 638Symbol 1052 EditableText
"brown"Frame 638Symbol 1056 MovieClip
"red"Frame 638Symbol 1058 MovieClip
"blue"Frame 638Symbol 1060 MovieClip
"green"Frame 638Symbol 1062 MovieClip
"white"Frame 638Symbol 1064 MovieClip
"color_txt"Frame 639Symbol 1066 EditableText
"shipblue"Frame 639Symbol 1103 MovieClip
"shipbrown"Frame 639Symbol 1129 MovieClip
"shipgreen"Frame 639Symbol 1155 MovieClip
"shipred"Frame 639Symbol 409 MovieClip [ship]
"shipwhite"Frame 639Symbol 1181 MovieClip
"score_txt"Frame 640Symbol 1189 EditableText
"blasters_txt"Frame 640Symbol 1190 EditableText
"level_txt"Frame 640Symbol 1191 EditableText
"life_txt"Frame 640Symbol 1193 EditableText
"color_txt"Frame 640Symbol 1194 EditableText
"brown"Frame 640Symbol 1056 MovieClip
"red"Frame 640Symbol 1058 MovieClip
"blue"Frame 640Symbol 1060 MovieClip
"green"Frame 640Symbol 1062 MovieClip
"white"Frame 640Symbol 1064 MovieClip
"score_txt"Frame 641Symbol 1204 EditableText
"blasters_txt"Frame 641Symbol 1205 EditableText
"level_txt"Frame 641Symbol 1206 EditableText
"life_txt"Frame 641Symbol 1207 EditableText
"color_txt"Frame 641Symbol 1208 EditableText
"brown"Frame 641Symbol 1056 MovieClip
"red"Frame 641Symbol 1058 MovieClip
"blue"Frame 641Symbol 1060 MovieClip
"green"Frame 641Symbol 1062 MovieClip
"white"Frame 641Symbol 1064 MovieClip
"blink"Frame 641Symbol 1212 MovieClip
"saveButton1"Frame 641Symbol 1215 Button
"saveButton2"Frame 641Symbol 1216 Button
"saveButton3"Frame 641Symbol 1217 Button
"lvl1_txt"Frame 641Symbol 1218 EditableText
"scr1_txt"Frame 641Symbol 1219 EditableText
"clr1_txt"Frame 641Symbol 1220 EditableText
"lvl2_txt"Frame 641Symbol 1221 EditableText
"scr2_txt"Frame 641Symbol 1222 EditableText
"clr2_txt"Frame 641Symbol 1223 EditableText
"lvl3_txt"Frame 641Symbol 1224 EditableText
"scr3_txt"Frame 641Symbol 1225 EditableText
"clr3_txt"Frame 641Symbol 1226 EditableText
"score_txt"Frame 642Symbol 1227 EditableText
"blasters_txt"Frame 642Symbol 1228 EditableText
"level_txt"Frame 642Symbol 1229 EditableText
"life_txt"Frame 642Symbol 1230 EditableText
"color_txt"Frame 642Symbol 1231 EditableText
"loadButton1"Frame 642Symbol 1232 Button
"loadButton2"Frame 642Symbol 1233 Button
"loadButton3"Frame 642Symbol 1234 Button
"lvl1_txt"Frame 642Symbol 1235 EditableText
"scr1_txt"Frame 642Symbol 1236 EditableText
"clr1_txt"Frame 642Symbol 1237 EditableText
"lvl2_txt"Frame 642Symbol 1238 EditableText
"scr2_txt"Frame 642Symbol 1239 EditableText
"clr2_txt"Frame 642Symbol 1240 EditableText
"lvl3_txt"Frame 642Symbol 1241 EditableText
"scr3_txt"Frame 642Symbol 1242 EditableText
"clr3_txt"Frame 642Symbol 1243 EditableText
"score_txt"Frame 643Symbol 1246 EditableText
"blasters_txt"Frame 643Symbol 1247 EditableText
"level_txt"Frame 643Symbol 1248 EditableText
"life_txt"Frame 643Symbol 1249 EditableText
"color_txt"Frame 643Symbol 1250 EditableText
"brown"Frame 643Symbol 1056 MovieClip
"red"Frame 643Symbol 1058 MovieClip
"blue"Frame 643Symbol 1060 MovieClip
"green"Frame 643Symbol 1062 MovieClip
"white"Frame 643Symbol 1064 MovieClip
"score_txt"Frame 644Symbol 1256 EditableText
"blasters_txt"Frame 644Symbol 1257 EditableText
"level_txt"Frame 644Symbol 1258 EditableText
"life_txt"Frame 644Symbol 1259 EditableText
"color_txt"Frame 644Symbol 1260 EditableText
"brown"Frame 644Symbol 1056 MovieClip
"red"Frame 644Symbol 1058 MovieClip
"blue"Frame 644Symbol 1060 MovieClip
"green"Frame 644Symbol 1062 MovieClip
"white"Frame 644Symbol 1064 MovieClip
"cursor"Frame 644Symbol 466 MovieClip
"bgscroller"Frame 700Symbol 1268 MovieClip
"levelnametxt"Frame 700Symbol 1285 EditableText
"bg1"Frame 700Symbol 1306 Button
"bg2"Frame 700Symbol 1309 Button
"bg3"Frame 700Symbol 1312 Button
"bg4"Frame 700Symbol 1315 Button
"bg5"Frame 700Symbol 1318 Button
"bg6"Frame 700Symbol 1321 Button
"bg7"Frame 700Symbol 1324 Button
"bg8"Frame 700Symbol 1328 Button
"bglevel"Frame 700Symbol 1329 EditableText
"levelnametxt"Frame 700Symbol 1331 EditableText
"1ship1"Frame 700Symbol 376 MovieClip [1]
"1ship2"Frame 700Symbol 366 MovieClip [2]
"1ship3"Frame 700Symbol 349 MovieClip [3sh]
"1ship4"Frame 700Symbol 339 MovieClip [4]
"ship5"Frame 700Symbol 324 MovieClip [5]
"1ship6"Frame 700Symbol 310 MovieClip [6]
"1ship7"Frame 700Symbol 298 MovieClip [7]
"1ship8"Frame 700Symbol 284 MovieClip [8]
"1ship9"Frame 700Symbol 275 MovieClip [9]
"1ship10"Frame 700Symbol 260 MovieClip [10]
"2ship1"Frame 700Symbol 376 MovieClip [1]
"2ship2"Frame 700Symbol 366 MovieClip [2]
"2ship3"Frame 700Symbol 349 MovieClip [3sh]
"2ship4"Frame 700Symbol 339 MovieClip [4]
"2ship5"Frame 700Symbol 324 MovieClip [5]
"2ship6"Frame 700Symbol 310 MovieClip [6]
"2ship7"Frame 700Symbol 298 MovieClip [7]
"2ship8"Frame 700Symbol 284 MovieClip [8]
"2ship9"Frame 700Symbol 275 MovieClip [9]
"2ship10"Frame 700Symbol 260 MovieClip [10]
"3ship1"Frame 700Symbol 376 MovieClip [1]
"3ship2"Frame 700Symbol 366 MovieClip [2]
"3ship3"Frame 700Symbol 349 MovieClip [3sh]
"3ship4"Frame 700Symbol 339 MovieClip [4]
"ship5"Frame 700Symbol 324 MovieClip [5]
"3ship6"Frame 700Symbol 310 MovieClip [6]
"3ship7"Frame 700Symbol 298 MovieClip [7]
"3ship8"Frame 700Symbol 284 MovieClip [8]
"3ship9"Frame 700Symbol 275 MovieClip [9]
"3ship10"Frame 700Symbol 260 MovieClip [10]
"levelnametxt"Frame 700Symbol 1335 EditableText
"levelnametxt"Frame 700Symbol 1336 EditableText
"overbg1"Frame 700Symbol 1305 MovieClip
"overbg2"Frame 700Symbol 1308 MovieClip
"overbg3"Frame 700Symbol 1311 MovieClip
"overbg4"Frame 700Symbol 1314 MovieClip
"overbg5"Frame 700Symbol 1317 MovieClip
"overbg6"Frame 700Symbol 1320 MovieClip
"overbg7"Frame 700Symbol 1323 MovieClip
"overbg8"Frame 700Symbol 1327 MovieClip
"cursor"Frame 700Symbol 466 MovieClip
"bgscroller"Frame 702Symbol 1356 MovieClip
"shipred"Frame 702Symbol 440 MovieClip [ship shadow]
"shipblue"Frame 702Symbol 696 MovieClip
"shipbrown"Frame 702Symbol 724 MovieClip
"shipgreen"Frame 702Symbol 752 MovieClip
"shipwhite"Frame 702Symbol 780 MovieClip
"score_txt"Frame 702Symbol 1357 EditableText
"gift_txt"Frame 702Symbol 1359 EditableText
"powerup_txt"Frame 702Symbol 1360 EditableText
"ifpower"Frame 702Symbol 786 MovieClip
"counter_txt"Frame 702Symbol 1361 EditableText
"life_txt"Frame 702Symbol 1363 EditableText
"rockets_txt"Frame 702Symbol 1364 EditableText
"cursor"Frame 702Symbol 466 MovieClip
"lifeloss"Frame 702Symbol 1368 MovieClip
"startButton"Frame 729Symbol 794 Button
"levelbackButton"Frame 729Symbol 1381 Button
"cursor"Frame 881Symbol 466 MovieClip
"bgscroller"Frame 1194Symbol 1268 MovieClip
"shipred"Frame 1194Symbol 440 MovieClip [ship shadow]
"shipblue"Frame 1194Symbol 696 MovieClip
"shipbrown"Frame 1194Symbol 724 MovieClip
"shipgreen"Frame 1194Symbol 752 MovieClip
"shipwhite"Frame 1194Symbol 780 MovieClip
"score_txt"Frame 1194Symbol 1458 EditableText
"gift_txt"Frame 1194Symbol 1459 EditableText
"powerup_txt"Frame 1194Symbol 1460 EditableText
"ifpower"Frame 1194Symbol 786 MovieClip
"counter_txt"Frame 1194Symbol 1461 EditableText
"life_txt"Frame 1194Symbol 1462 EditableText
"rockets_txt"Frame 1194Symbol 1463 EditableText
"cursor"Frame 1194Symbol 466 MovieClip
"lifeloss"Frame 1194Symbol 1368 MovieClip
"startButton"Frame 1222Symbol 794 Button
"levelbackButton"Frame 1222Symbol 1465 Button
"cursor"Frame 1407Symbol 466 MovieClip
"bgscroller"Frame 1722Symbol 1510 MovieClip
"shipred"Frame 1722Symbol 440 MovieClip [ship shadow]
"shipblue"Frame 1722Symbol 696 MovieClip
"shipbrown"Frame 1722Symbol 724 MovieClip
"shipgreen"Frame 1722Symbol 752 MovieClip
"shipwhite"Frame 1722Symbol 780 MovieClip
"score_txt"Frame 1722Symbol 1511 EditableText
"gift_txt"Frame 1722Symbol 1512 EditableText
"powerup_txt"Frame 1722Symbol 1513 EditableText
"ifpower"Frame 1722Symbol 786 MovieClip
"counter_txt"Frame 1722Symbol 1514 EditableText
"life_txt"Frame 1722Symbol 1515 EditableText
"rockets_txt"Frame 1722Symbol 1516 EditableText
"cursor"Frame 1722Symbol 466 MovieClip
"lifeloss"Frame 1722Symbol 1368 MovieClip
"startButton"Frame 1750Symbol 794 Button
"levelbackButton"Frame 1750Symbol 1518 Button
"cursor"Frame 1935Symbol 466 MovieClip
"bgscroller"Frame 2031Symbol 1510 MovieClip
"shipred"Frame 2031Symbol 440 MovieClip [ship shadow]
"shipblue"Frame 2031Symbol 696 MovieClip
"shipbrown"Frame 2031Symbol 724 MovieClip
"shipgreen"Frame 2031Symbol 752 MovieClip
"shipwhite"Frame 2031Symbol 780 MovieClip
"score_txt"Frame 2031Symbol 1541 EditableText
"ifpower"Frame 2031Symbol 786 MovieClip
"counter_txt"Frame 2031Symbol 1542 EditableText
"life_txt"Frame 2031Symbol 1543 EditableText
"rockets_txt"Frame 2031Symbol 1544 EditableText
"lifeloss"Frame 2031Symbol 1368 MovieClip
"startButton"Frame 2059Symbol 794 Button
"levelbackButton"Frame 2059Symbol 1548 Button
"flash_anm"Frame 2059Symbol 1556 MovieClip
"cursor"Frame 2485Symbol 466 MovieClip
"bgscroller"Frame 2783Symbol 1639 MovieClip
"shipgreen"Frame 2783Symbol 1155 MovieClip
"shipblue"Frame 2783Symbol 1103 MovieClip
"shipwhite"Frame 2783Symbol 1181 MovieClip
"shipbrown"Frame 2783Symbol 1129 MovieClip
"shipred"Frame 2783Symbol 409 MovieClip [ship]
"score_txt"Frame 2783Symbol 1640 EditableText
"gift_txt"Frame 2783Symbol 1642 EditableText
"powerup_txt"Frame 2783Symbol 1643 EditableText
"ifpower"Frame 2783Symbol 786 MovieClip
"counter_txt"Frame 2783Symbol 1644 EditableText
"life_txt"Frame 2783Symbol 1645 EditableText
"rockets_txt"Frame 2783Symbol 1646 EditableText
"cursor"Frame 2783Symbol 466 MovieClip
"lifeloss"Frame 2783Symbol 1368 MovieClip
"startButton"Frame 2811Symbol 794 Button
"levelbackButton"Frame 2811Symbol 1648 Button
"cursor"Frame 2996Symbol 466 MovieClip
"bgscroller"Frame 3218Symbol 1694 MovieClip
"shipgreen"Frame 3218Symbol 1155 MovieClip
"shipblue"Frame 3218Symbol 1103 MovieClip
"shipwhite"Frame 3218Symbol 1181 MovieClip
"shipbrown"Frame 3218Symbol 1129 MovieClip
"shipred"Frame 3218Symbol 409 MovieClip [ship]
"score_txt"Frame 3218Symbol 1695 EditableText
"gift_txt"Frame 3218Symbol 1696 EditableText
"powerup_txt"Frame 3218Symbol 1697 EditableText
"ifpower"Frame 3218Symbol 786 MovieClip
"counter_txt"Frame 3218Symbol 1698 EditableText
"life_txt"Frame 3218Symbol 1699 EditableText
"rockets_txt"Frame 3218Symbol 1700 EditableText
"cursor"Frame 3218Symbol 466 MovieClip
"lifeloss"Frame 3218Symbol 1368 MovieClip
"startButton"Frame 3246Symbol 794 Button
"levelbackButton"Frame 3246Symbol 1702 Button
"cursor"Frame 3431Symbol 466 MovieClip
"bgscroller"Frame 3679Symbol 1739 MovieClip
"shipgreen"Frame 3679Symbol 1155 MovieClip
"shipblue"Frame 3679Symbol 1103 MovieClip
"shipwhite"Frame 3679Symbol 1181 MovieClip
"shipbrown"Frame 3679Symbol 1129 MovieClip
"shipred"Frame 3679Symbol 409 MovieClip [ship]
"score_txt"Frame 3679Symbol 1740 EditableText
"gift_txt"Frame 3679Symbol 1741 EditableText
"powerup_txt"Frame 3679Symbol 1742 EditableText
"ifpower"Frame 3679Symbol 786 MovieClip
"counter_txt"Frame 3679Symbol 1743 EditableText
"life_txt"Frame 3679Symbol 1744 EditableText
"rockets_txt"Frame 3679Symbol 1745 EditableText
"cursor"Frame 3679Symbol 466 MovieClip
"lifeloss"Frame 3679Symbol 1368 MovieClip
"startButton"Frame 3707Symbol 794 Button
"levelbackButton"Frame 3707Symbol 1747 Button
"newitem"Frame 3725Symbol 1749 MovieClip
"cursor"Frame 3892Symbol 466 MovieClip
"bgscroller"Frame 4172Symbol 1786 MovieClip
"shipgreen"Frame 4172Symbol 1155 MovieClip
"shipblue"Frame 4172Symbol 1103 MovieClip
"shipwhite"Frame 4172Symbol 1181 MovieClip
"shipbrown"Frame 4172Symbol 1129 MovieClip
"shipred"Frame 4172Symbol 409 MovieClip [ship]
"score_txt"Frame 4172Symbol 1787 EditableText
"gift_txt"Frame 4172Symbol 1788 EditableText
"powerup_txt"Frame 4172Symbol 1789 EditableText
"ifpower"Frame 4172Symbol 786 MovieClip
"counter_txt"Frame 4172Symbol 1790 EditableText
"life_txt"Frame 4172Symbol 1791 EditableText
"rockets_txt"Frame 4172Symbol 1792 EditableText
"cursor"Frame 4172Symbol 466 MovieClip
"lifeloss"Frame 4172Symbol 1368 MovieClip
"startButton"Frame 4200Symbol 794 Button
"levelbackButton"Frame 4200Symbol 1794 Button
"cursor"Frame 4385Symbol 466 MovieClip
"bgscroller"Frame 4480Symbol 1786 MovieClip
"shipgreen"Frame 4480Symbol 1155 MovieClip
"shipblue"Frame 4480Symbol 1103 MovieClip
"shipwhite"Frame 4480Symbol 1181 MovieClip
"shipbrown"Frame 4480Symbol 1129 MovieClip
"shipred"Frame 4480Symbol 409 MovieClip [ship]
"score_txt"Frame 4480Symbol 1813 EditableText
"ifpower"Frame 4480Symbol 786 MovieClip
"counter_txt"Frame 4480Symbol 1814 EditableText
"life_txt"Frame 4480Symbol 1815 EditableText
"rockets_txt"Frame 4480Symbol 1816 EditableText
"boss_ship"Frame 4480Symbol 1818 MovieClip
"lifeloss"Frame 4480Symbol 1368 MovieClip
"startButton"Frame 4508Symbol 794 Button
"levelbackButton"Frame 4508Symbol 1820 Button
"cursor"Frame 4779Symbol 466 MovieClip
"bgscroller"Frame 4947Symbol 1856 MovieClip
"shipgreen"Frame 4947Symbol 1155 MovieClip
"shipblue"Frame 4947Symbol 1103 MovieClip
"shipwhite"Frame 4947Symbol 1181 MovieClip
"shipbrown"Frame 4947Symbol 1129 MovieClip
"shipred"Frame 4947Symbol 409 MovieClip [ship]
"score_txt"Frame 4947Symbol 1857 EditableText
"gift_txt"Frame 4947Symbol 1858 EditableText
"powerup_txt"Frame 4947Symbol 1859 EditableText
"ifpower"Frame 4947Symbol 786 MovieClip
"counter_txt"Frame 4947Symbol 1860 EditableText
"life_txt"Frame 4947Symbol 1861 EditableText
"rockets_txt"Frame 4947Symbol 1862 EditableText
"cursor"Frame 4947Symbol 466 MovieClip
"lifeloss"Frame 4947Symbol 1368 MovieClip
"startButton"Frame 4975Symbol 794 Button
"levelbackButton"Frame 4975Symbol 1864 Button
"cursor"Frame 5160Symbol 466 MovieClip
"shipgreen"Frame 5256Symbol 1155 MovieClip
"shipblue"Frame 5256Symbol 1103 MovieClip
"shipwhite"Frame 5256Symbol 1181 MovieClip
"shipbrown"Frame 5256Symbol 1129 MovieClip
"shipred"Frame 5256Symbol 409 MovieClip [ship]
"score_txt"Frame 5256Symbol 1883 EditableText
"ifpower"Frame 5256Symbol 786 MovieClip
"counter_txt"Frame 5256Symbol 1884 EditableText
"life_txt"Frame 5256Symbol 1885 EditableText
"rockets_txt"Frame 5256Symbol 1886 EditableText
"boss_ship"Frame 5256Symbol 1890 MovieClip
"lifeloss"Frame 5256Symbol 1368 MovieClip
"bgscroller"Frame 5261Symbol 1856 MovieClip
"startButton"Frame 5284Symbol 794 Button
"levelbackButton"Frame 5284Symbol 1892 Button
"cursor"Frame 5552Symbol 466 MovieClip
"bgscroller"Frame 5828Symbol 1930 MovieClip
"shipgreen"Frame 5828Symbol 1155 MovieClip
"shipblue"Frame 5828Symbol 1103 MovieClip
"shipwhite"Frame 5828Symbol 1181 MovieClip
"shipbrown"Frame 5828Symbol 1129 MovieClip
"shipred"Frame 5828Symbol 409 MovieClip [ship]
"score_txt"Frame 5828Symbol 1931 EditableText
"gift_txt"Frame 5828Symbol 1932 EditableText
"powerup_txt"Frame 5828Symbol 1933 EditableText
"ifpower"Frame 5828Symbol 786 MovieClip
"counter_txt"Frame 5828Symbol 1934 EditableText
"life_txt"Frame 5828Symbol 1935 EditableText
"rockets_txt"Frame 5828Symbol 1936 EditableText
"cursor"Frame 5828Symbol 466 MovieClip
"lifeloss"Frame 5828Symbol 1368 MovieClip
"startButton"Frame 5856Symbol 794 Button
"levelbackButton"Frame 5856Symbol 1938 Button
"cursor"Frame 6041Symbol 466 MovieClip
"bgscroller"Frame 6188Symbol 1962 MovieClip
"shipgreen"Frame 6188Symbol 1155 MovieClip
"shipblue"Frame 6188Symbol 1103 MovieClip
"shipwhite"Frame 6188Symbol 1181 MovieClip
"shipbrown"Frame 6188Symbol 1129 MovieClip
"shipred"Frame 6188Symbol 409 MovieClip [ship]
"score_txt"Frame 6188Symbol 1963 EditableText
"ifpower"Frame 6188Symbol 786 MovieClip
"counter_txt"Frame 6188Symbol 1965 EditableText
"life_txt"Frame 6188Symbol 1966 EditableText
"rockets_txt"Frame 6188Symbol 1967 EditableText
"boss_ship"Frame 6188Symbol 1970 MovieClip
"lifeloss"Frame 6188Symbol 1368 MovieClip
"startButton"Frame 6216Symbol 794 Button
"levelbackButton"Frame 6216Symbol 1972 Button
"flash_anm"Frame 6216Symbol 1979 MovieClip
"bar"Symbol 458 MovieClip Frame 1Symbol 445 MovieClip
"shipwhite"Symbol 1818 MovieClip Frame 1Symbol 1181 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sinistral"
ExportAssets (56)Timeline Frame 1Symbol 2 as "scared"
ExportAssets (56)Timeline Frame 1Symbol 3 as "switch"
ExportAssets (56)Timeline Frame 1Symbol 4 as "raver"
ExportAssets (56)Timeline Frame 1Symbol 5 as "rant"
ExportAssets (56)Timeline Frame 1Symbol 6 as "phony"
ExportAssets (56)Timeline Frame 1Symbol 7 as "mellow"
ExportAssets (56)Timeline Frame 1Symbol 8 as "lonely"
ExportAssets (56)Timeline Frame 1Symbol 9 as "laserhit"
ExportAssets (56)Timeline Frame 1Symbol 10 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 11 as "ice"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hz"
ExportAssets (56)Timeline Frame 1Symbol 13 as "dream"
ExportAssets (56)Timeline Frame 1Symbol 14 as "dewk"
ExportAssets (56)Timeline Frame 1Symbol 15 as "subway"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bliss"
ExportAssets (56)Timeline Frame 1Symbol 17 as "battle"
ExportAssets (56)Timeline Frame 1Symbol 18 as "arp"
ExportAssets (56)Timeline Frame 1Symbol 19 as "weird"
ExportAssets (56)Timeline Frame 1Symbol 20 as "rhino4"
ExportAssets (56)Timeline Frame 1Symbol 21 as "rhino42"
ExportAssets (56)Timeline Frame 1Symbol 22 as "spacely"
ExportAssets (56)Timeline Frame 1Symbol 23 as "biglaser"
ExportAssets (56)Timeline Frame 1Symbol 35 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 42 as "shoot"
ExportAssets (56)Timeline Frame 1Symbol 49 as "supercannon"
ExportAssets (56)Timeline Frame 1Symbol 56 as "super"
ExportAssets (56)Timeline Frame 1Symbol 66 as "bullet2"
ExportAssets (56)Timeline Frame 1Symbol 70 as "bossbullet"
ExportAssets (56)Timeline Frame 1Symbol 74 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 78 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 83 as "giftz_mc"
ExportAssets (56)Timeline Frame 1Symbol 89 as "supergift_mc"
ExportAssets (56)Timeline Frame 1Symbol 94 as "gift_mc"
ExportAssets (56)Timeline Frame 1Symbol 107 as "rock2"
ExportAssets (56)Timeline Frame 1Symbol 113 as "rock"
ExportAssets (56)Timeline Frame 1Symbol 126 as "mine2"
ExportAssets (56)Timeline Frame 1Symbol 132 as "mine"
ExportAssets (56)Timeline Frame 1Symbol 138 as "shoot2"
ExportAssets (56)Timeline Frame 1Symbol 167 as "power"
ExportAssets (56)Timeline Frame 1Symbol 177 as "rocket2"
ExportAssets (56)Timeline Frame 1Symbol 184 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 192 as "super2"
ExportAssets (56)Timeline Frame 1Symbol 204 as "tut"
ExportAssets (56)Timeline Frame 1Symbol 226 as "11"
ExportAssets (56)Timeline Frame 1Symbol 231 as "shoot3"
ExportAssets (56)Timeline Frame 1Symbol 239 as "shoot4"
ExportAssets (56)Timeline Frame 1Symbol 249 as "3"
ExportAssets (56)Timeline Frame 1Symbol 260 as "10"
ExportAssets (56)Timeline Frame 1Symbol 275 as "9"
ExportAssets (56)Timeline Frame 1Symbol 284 as "8"
ExportAssets (56)Timeline Frame 1Symbol 298 as "7"
ExportAssets (56)Timeline Frame 1Symbol 310 as "6"
ExportAssets (56)Timeline Frame 1Symbol 324 as "5"
ExportAssets (56)Timeline Frame 1Symbol 339 as "4"
ExportAssets (56)Timeline Frame 1Symbol 349 as "3sh"
ExportAssets (56)Timeline Frame 1Symbol 366 as "2"
ExportAssets (56)Timeline Frame 1Symbol 376 as "1"
ExportAssets (56)Timeline Frame 1Symbol 409 as "ship"
ExportAssets (56)Timeline Frame 1Symbol 412 as "lvl6"
ExportAssets (56)Timeline Frame 1Symbol 440 as "ship shadow"

Labels

"boss_ship"Frame 4508
"loaded"Symbol 458 MovieClip Frame 3

Dynamic Text Variables

levelnameSymbol 1285 EditableText""
levelnameSymbol 1331 EditableText""
levelnameSymbol 1335 EditableText""
levelnameSymbol 1336 EditableText""




http://swfchan.com/15/74997/info.shtml
Created: 6/4 -2019 14:04:08 Last modified: 6/4 -2019 14:04:08 Server time: 19/05 -2024 08:12:55