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Target Armageddon.swf

This is the info page for
Flash #75266

(Click the ID number above for more basic data on this flash file.)


Text
OK, the basic idea of this game is to shoot
(click on) as many targets as possible.
There are 3 different ways that the targets
will appear:
1. Randomly Appear Somewhere
2. Fly From One Point of the Screen to
Another
3. "Peek" - only show part of the target on
the screen

NEXT

Don't press TAB during gameplay!

There are 3 different targets

Red Targets - Generally the easiest
to hit                                1 point

Blue Targets - Harder to hit than red
but still rather easy          2 points

Green Targets - The hardest to hit!
Largest point value          3 points

There are 2 things you have to look at:

Score:

1. The score - This grows as you hit
more targets

2. Targets - Where are they going to
pop up next?

Oh, and have fun!

START

NB: It is fast in some places! Keep alert!

NBB: If you restart, the score restarts when
you first click a target

A

Production

3

100

2

1

GO!

CLICK!!!!!!!!!!!

Thats the end of the game!
The music will keep running until the end,
but if you want it to stop, just press the
button in the top-right corner

Stop Sounds

Movie Facts

Missed Shots:

Targets Hit:

/78

Misc Links

You get a different picture depending on
your score

What was your end score?

0-24

25-49

50-74

75-89

90-99

Try Again?

HOLY SHIT!!!!
100!!!!!!11!
It took me a few tries to get to 100, and i made this
thing
Congratulations

Good work!
A score of 90-99
means you missed
only a few targets
Congrats!

You did pretty well
Try again to hit
those ones you
missed!!!

OK.... I guess
You could've done
better though
Try Again

You realise that you did
pretty crap.... don't you?

Try again

That was SHIT!!!
You didn't even try
did you?

MOVIE FACTS

• 917 Frames
• 76.3 secs (excluding time spent at menus)
• 3-4 hours to make (i think)
• 78 targets
• 100 points
• Music by Steriogram (Walkie Talkie Man)
• Pictures at the end from the Internet :D

To go back, click next -->

Here are some sites that although may have
nothing to do with this, are quite good

• Sprites:
• When bored:
• Flashkit:
And of course:
• Newgrounds:

<P ALIGN="LEFT"><FONT FACE="Monotype Corsiva" SIZE="30" COLOR="#0000FF"><A HREF="http://tsgk.captainn.net/" target = "_blank">http://tsgk.captainn.net/</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Monotype Corsiva" SIZE="30" COLOR="#0000FF"><A HREF="http://www.bored.com/" target = "_blank">http://www.bored.com/</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Monotype Corsiva" SIZE="30" COLOR="#0000FF"><A HREF="http://www.flashkit.com/" target = "_blank">http://www.flashkit.com/</A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Monotype Corsiva" SIZE="30" COLOR="#0000FF"><A HREF="http://www.newgrounds.com/" target = "_blank">http://www.newgrounds.com/</A></FONT></P>

ActionScript [AS1/AS2]

Frame 1
score = 0; stopAllSounds();
Instance of Symbol 16 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); startDrag ("", true); }
Frame 2
score = 0; click = 0; hit = 0;
Frame 30
stop(); stopAllSounds();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 907
stop();
Frame 908
stop();
Frame 909
stop(); stop();
Frame 910
stop();
Frame 911
stop();
Frame 912
stop();
Frame 913
stop();
Frame 914
stop();
Frame 915
stop();
Frame 916
stop();
Frame 917
stop();
Symbol 11 Button
on (release) { _root.play(); }
Symbol 12 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 12 MovieClip Frame 2
gotoAndPlay (1);
Symbol 29 Button
on (release) { nextFrame(); }
Symbol 48 Button
on (release) { play(); }
Symbol 69 Button
on (keyPress "<Tab>") { gotoAndStop (916); }
Symbol 73 Button
on (release) { play(); }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
_root.click = _root.click + 1; _root.clickbox = _root.click;
Symbol 76 Button
on (release) { play(); }
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 2
_root.score = _root.score + 1; _root.scorebox = _root.score; _root.hit = _root.hit + 1; _root.hitbox = _root.hit;
Symbol 78 MovieClip Frame 3
stop();
Symbol 79 Button
on (release) { play(); }
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
_root.score = _root.score + 2; _root.scorebox = _root.score; _root.hit = _root.hit + 1; _root.hitbox = _root.hit;
Symbol 80 MovieClip Frame 3
stop();
Symbol 81 Button
on (release) { play(); }
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
_root.score = _root.score + 3; _root.scorebox = _root.score; _root.hit = _root.hit + 1; _root.hitbox = _root.hit;
Symbol 82 MovieClip Frame 3
stop();
Symbol 89 Button
on (release) { stopAllSounds(); }
Symbol 92 Button
on (release) { gotoAndStop (915); }
Symbol 99 Button
on (release) { gotoAndStop (917); }
Symbol 104 Button
on (release) { gotoAndStop (914); }
Symbol 106 Button
on (release) { gotoAndStop (913); }
Symbol 108 Button
on (release) { gotoAndStop (912); }
Symbol 110 Button
on (release) { gotoAndStop (911); }
Symbol 112 Button
on (release) { gotoAndStop (910); }
Symbol 113 Button
on (release) { gotoAndStop (909); }
Symbol 117 Button
on (release) { gotoAndPlay (2); }
Symbol 137 Button
on (release) { gotoAndStop (907); }
Symbol 140 Button
on (release) { gotoAndStop (30); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:12
Symbol 3 GraphicUsed by:12
Symbol 4 BitmapUsed by:6 19
Symbol 5 BitmapUsed by:6 17
Symbol 6 GraphicUses:4 5Used by:12
Symbol 7 GraphicUsed by:11
Symbol 8 GraphicUsed by:11
Symbol 9 GraphicUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 ButtonUses:7 8 9 10Used by:12
Symbol 12 MovieClipUses:2 3 6 11Used by:Timeline
Symbol 13 BitmapUsed by:14 19
Symbol 14 GraphicUses:13Used by:Timeline
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:Timeline
Symbol 17 GraphicUses:5Used by:Timeline
Symbol 18 GraphicUsed by:76 78  Timeline
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Symbol 21 TextUses:20Used by:Timeline
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Symbol 41 TextUses:20Used by:Timeline
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Symbol 47 TextUses:20Used by:48
Symbol 48 ButtonUses:22 47 24 27 28Used by:Timeline
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Symbol 50 TextUses:20Used by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:62
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Symbol 74 MovieClipUses:73Used by:Timeline
Symbol 75 SoundUsed by:Timeline
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Symbol 77 SoundUsed by:78 80 82
Symbol 78 MovieClipUses:76 18 77Used by:Timeline
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Symbol 80 MovieClipUses:79 33 77Used by:Timeline
Symbol 81 ButtonUses:34Used by:82
Symbol 82 MovieClipUses:81 34 77Used by:Timeline
Symbol 83 TextUses:30Used by:Timeline
Symbol 84 ButtonUses:68 24Used by:Timeline
Symbol 85 TextUses:20Used by:Timeline
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 TextUses:20Used by:89
Symbol 89 ButtonUses:86 87 88Used by:Timeline
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Symbol 91 TextUses:90Used by:92
Symbol 92 ButtonUses:91 24Used by:Timeline
Symbol 93 EditableTextUses:20Used by:Timeline
Symbol 94 TextUses:20Used by:Timeline
Symbol 95 TextUses:20Used by:Timeline
Symbol 96 EditableTextUses:20Used by:Timeline
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Symbol 99 ButtonUses:98 24Used by:Timeline
Symbol 100 TextUses:20Used by:Timeline
Symbol 101 GraphicUsed by:Timeline
Symbol 102 TextUses:20Used by:Timeline
Symbol 103 TextUses:20Used by:104
Symbol 104 ButtonUses:103 24Used by:Timeline
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Symbol 111 TextUses:20Used by:112
Symbol 112 ButtonUses:111 24Used by:Timeline
Symbol 113 ButtonUses:68 24Used by:Timeline
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:Timeline
Symbol 116 TextUses:90Used by:117 140
Symbol 117 ButtonUses:116 24Used by:Timeline
Symbol 118 TextUses:20Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:Timeline
Symbol 121 TextUses:20Used by:Timeline
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:Timeline
Symbol 124 TextUses:20Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:Timeline
Symbol 127 TextUses:20Used by:Timeline
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:Timeline
Symbol 130 TextUses:20Used by:Timeline
Symbol 131 TextUses:20Used by:Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:Timeline
Symbol 134 TextUses:20Used by:Timeline
Symbol 135 TextUses:90Used by:Timeline
Symbol 136 TextUses:90Used by:Timeline
Symbol 137 ButtonUses:22 23 24 27 28Used by:Timeline
Symbol 138 TextUses:90Used by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 ButtonUses:116 24Used by:Timeline
Symbol 141 TextUses:90Used by:Timeline
Symbol 142 TextUses:90Used by:Timeline
Symbol 143 EditableTextUses:90Used by:Timeline
Symbol 144 EditableTextUses:90Used by:Timeline
Symbol 145 EditableTextUses:90Used by:Timeline
Symbol 146 EditableTextUses:90Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"bar"Symbol 12 MovieClip Frame 1Symbol 2 MovieClip

Labels

"loaded"Symbol 12 MovieClip Frame 3

Dynamic Text Variables

scoreboxSymbol 40 EditableText""
clickboxSymbol 93 EditableText""
hitboxSymbol 96 EditableText""




http://swfchan.com/16/75266/info.shtml
Created: 6/4 -2019 09:05:27 Last modified: 6/4 -2019 09:05:27 Server time: 12/05 -2024 05:20:18