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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/92181988?noj=FRM92181988-17DC" width="1" height="1"></div>

meteor (puzzle).swf

This is the info page for
Flash #75331

(Click the ID number above for more basic data on this flash file.)


Text
G

G

G

G

G

G

G

G

G

G

action

restart

restart

restart

restart

30.5

button

button

button

menu

<p align="left"></p>

PLAY

Meteor is pretty similar to Meteos, a game from Q Entertainment for the Nintendo DS.
But it isn't exactly Meteos, since Meteos is (obviously) much better, has an awsome
soundtrack and acts slightly different than Meteor  at some points.
So if you like this game go get yourself a DS and a copy of Meteos when it comes out!
links:

Drag the blocks up and down with the mouse. Fire The Blocks out of the sceen by
putting three of the same color in a row. They will connect to the grey blocks next to
them and fly up in the air. If you do this with blocks wich are already flying they'll get
an extra boost.
A full row of grey blocks will automatically dissapear.

How to Play

E-Mail: dennis_g@bluemail.ch

12

Difficulty:

120000

Score:

12

blocks:

SPECIAL

Exit: Backspace

STYLE:

DETAIL:

FUEL:

COLORS:

SHAKE:

GRAVITY:

difficulty

low

high

ActionScript [AS1/AS2]

Frame 1
function defaultSettings() { style = 2; detail = 2; colors = 4; fuel = 100; gravity = 2; shake = 0.5; blocksH = 13; isometric = false; } function soundFX(fsound, vol) { if (fsound == "BlockPuff") { fObj = "FX2"; if (vol > 0) { fVol = fVol + vol; } else { fVol = fVol + 5; } if (fVol > 90) { fVol = 90; } _root.FX2.sound.setVolume(((fVol + 10) / 100) * _root.FXVolume); } else { fObj = "FX1"; _root.FX1.sound.setVolume(_root.FXVolume); } _root[fObj].sound.stop(); _root[fObj].sound.attachSound("FX_" + fsound); _root[fObj].sound.start(0, 0); } stop(); difficulty = 5; defaultSettings(); FXVolume = 100; _root.createEmptyMovieClip("FX1", 10); _root.createEmptyMovieClip("FX2", 11); _root.createEmptyMovieClip("music1", 12); _root.createEmptyMovieClip("music2", 13); _root.FX1.sound = new Sound(_root.FX1); _root.FX2.sound = new Sound(_root.FX2); _root.music1.sound = new Sound(_root.music1); _root.FX2.sound.setVolume(10);
Instance of Symbol 167 MovieClip in Frame 1
onClipEvent (load) { this.stop(); } onClipEvent (enterFrame) { TB = Math.round(_root.getBytesTotal() / 1024); BLoaded = Math.round(_root.getBytesLoaded() / 1024); this.b._xscale = (BLoaded / TB) * 100; if ((this.b._xscale >= 100) && (this._currentframe == 1)) { this.play(); } }
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Instance of Symbol 220 MovieClip "area" in Frame 4
onClipEvent (load) { function setColDisplay() { z = 1; while (z <= 13) { _root.attachMovie("testText", "col" + z, -z); _root["col" + z]._y = this._y; _root["col" + z]._x = this._x + ((z - 1) * block.width); z++; } } function refreshColDisplay() { z = 1; while (z <= 13) { _root["col" + z].text = col[z]; z++; } } _root.sec = 0; area = new Array(); area.height = 360; area.width = 260; timerA = 1; block = new Array(); block.type = 1; _root.blockWidth = area.width / _root.blocksH; block.width = _root.blockWidth; block.height = Math.round(_root.blockWidth); block.scale = 5 * _root.blockWidth; block.style = parseInt(_root.style); difficulty = _parent.difficulty + 1; timerMax = (10 - parseInt(_parent.difficulty)) * 2; if (difficulty > 11) { timerMax = timerMax + ((difficulty - 11) * 2); timerA = (1 + difficulty) - 10; } timer = 0; detail = parseInt(_root.detail); } onClipEvent (enterFrame) { main(); flameX = 80 + random(30); flameY = random(30); _parent.fVol = 0; refreshColDisplay(); _root.sec++; if (_root.sec > 1) { _root.sec = 0; } } onClipEvent (mouseUp) { endBlockDrag(); }
Frame 5
_root.GameOver.removeMovieClip(); gotoAndStop (3);
Instance of Symbol 240 MovieClip in Frame 6
onClipEvent (load) { down = 0; w = 23.0769230769231; this.dArrow._x = _parent.difficulty * w; } onClipEvent (enterFrame) { if (down == 1) { dArrow._x = Math.round(_xmouse / w) * w; if (dArrow._x < 0) { dArrow._x = 0; } else if (dArrow._x > 300) { dArrow._x = 300; } _parent.difficulty = Math.round(dArrow._x / w); } }
Symbol 7 Button
on (press) { _parent.startBlockDrag(col, nr); trace((("Block------------ " + nr) + ", ") + col); trace("fall: " + fall); trace("y: " + y); trace("fuel: " + fuel); trace("lead: " + lead); trace("leadTo: " + leadTo); } on (rollOver, dragOver) { if (_parent.dragCol == col) { } }
Symbol 54 MovieClip [selectBlock] Frame 7
this.removeMovieClip();
Instance of Symbol 56 MovieClip in Symbol 57 MovieClip [flame] Frame 1
onClipEvent (load) { scale = 0; if (_root.area.shake < 8) { _root.area.shake = 8; } else { _root.area.shake = _root.area.shake + 4; } fuel = _parent.fuel; if (fuel == undefined) { trace("FLAME was UNDEFINED!!"); fuel = _root.area[_parent.name].fuel; } z = 1; } onClipEvent (enterFrame) { _parent._y = _root.area[_parent.name]._y; _xscale = _root.area.flameX; _yscale = (scale + _root.area.flameY); _alpha = (_yscale * 2); if (_root.area[_parent.name].y > 0) { fuel = fuel - 1; } if (((fuel <= 0) || (_root.area[_parent.name].fall == 0)) || (_root.area[_parent.name]._x == undefined)) { _parent.removeMovieClip(); } else { if (_root.area[_parent.name].y < 0) { _root.area.setEffect(_parent.name, "smoke", 3); } scale = fuel * 2; if (scale > 100) { scale = 100; } } }
Symbol 58 MovieClip [stripe] Frame 1
z1 = 1; while (z1 <= 1) { this.attachMovie("stripeAnim", "c" + z1, z1); this["c" + z1]._x = random(20); this["c" + z1]._y = 20 + random(20); z1++; } _root.area.shake = _root.area.shake + 1;
Symbol 58 MovieClip [stripe] Frame 8
this.removeMovieClip();
Symbol 59 MovieClip [stars] Frame 1
z1 = 1; while (z1 <= 2) { this.attachMovie("starAnim", "c" + z1, z1); this["c" + z1]._x = random(20); this["c" + z1]._y = random(20); z1++; } _root.area.shake = _root.area.shake + 1;
Symbol 59 MovieClip [stars] Frame 8
this.removeMovieClip();
Symbol 60 MovieClip [smoke] Frame 1
z1 = 1; while (z1 <= 1) { this.attachMovie("smokeAnim", "c" + z1, z1); this["c" + z1]._x = random(20); this["c" + z1]._y = 60 + random(20); this["c" + z1]._rotation = (this["c" + z1] - 10) * 3; z1++; } _root.area.shake = _root.area.shake + 1;
Symbol 60 MovieClip [smoke] Frame 8
this.removeMovieClip();
Symbol 61 MovieClip [blockPuff2] Frame 1
z1 = 1; while (z1 <= 3) { this.attachMovie("cloud", "c" + z1, z1); this["c" + z1]._x = random(20); this["c" + z1]._y = random(20); z1++; } _root.area.shake = _root.area.shake + 1;
Symbol 61 MovieClip [blockPuff2] Frame 12
this.removeMovieClip();
Symbol 62 MovieClip [blockPuff] Frame 1
z1 = 1; while (z1 <= 3) { this.attachMovie("cloud", "c" + z1, z1); this["c" + z1]._x = random(20); this["c" + z1]._y = 16 + random(10); z1++; } _root.area.shake = _root.area.shake + 1;
Symbol 62 MovieClip [blockPuff] Frame 12
this.removeMovieClip();
Symbol 66 MovieClip [smokeAnim] Frame 8
stop();
Symbol 69 MovieClip [cloud] Frame 11
stop();
Symbol 86 MovieClip Frame 1
gotoAndStop (2);
Symbol 91 Button
on (press) { _root.play(); this.removeMovieClip(); }
Instance of Symbol 86 MovieClip in Symbol 92 MovieClip [special] Frame 1
onClipEvent (load) { max = _parent.text.length - 1; scaleSpeed = 25; w = 15; z1 = 0; while (z1 <= max) { _parent.attachMovie("SpecialLetter", "l" + z1, z1); _parent["l" + z1]._xscale = 0; _parent["l" + z1]._yscale = 0; _parent["l" + z1]._y = 0; _parent["l" + z1]._x = z1 * w; _parent["l" + z1].normY = _parent["l" + z1]._y; _parent["l" + z1].normX = _parent["l" + z1]._x; _parent["l" + z1].letter = _parent.text.charAt(z1); z1++; } } onClipEvent (enterFrame) { shake1 = 2 - random(4); shake2 = 2 - random(4); z1 = 0; while (z1 <= max) { if (_parent["l" + z1]._xscale < 100) { _parent["l" + z1]._xscale = _parent["l" + z1]._xscale + scaleSpeed; _parent["l" + z1]._yscale = _parent["l" + z1]._xscale; } if ((z1 % 2) == 0) { _parent["l" + z1]._x = _parent["l" + z1].normX + shake1; _parent["l" + z1]._y = _parent["l" + z1].normY + shake2; } else { _parent["l" + z1]._x = _parent["l" + z1].normX + shake2; _parent["l" + z1]._y = _parent["l" + z1].normY + shake1; } z1++; } }
Symbol 92 MovieClip [special] Frame 16
this.removeMovieClip();
Instance of Symbol 86 MovieClip in Symbol 96 MovieClip [GameOver] Frame 1
onClipEvent (load) { _parent.text = "Game Over"; max = _parent.text.length - 1; scaleSpeed = 0; w = 26; sec = 0; fl = 1; z1 = 0; while (z1 <= max) { _parent.attachMovie("GameOverLetter", "l" + z1, z1); _parent["l" + z1]._xscale = 0; _parent["l" + z1]._yscale = 0; _parent["l" + z1]._y = 0; _parent["l" + z1]._x = (-((max * w) / 2)) + (z1 * w); _parent["l" + z1].normY = _parent["l" + z1]._y; _parent["l" + z1].normX = _parent["l" + z1]._x; _parent["l" + z1].letter = _parent.text.charAt(z1); z1++; } } onClipEvent (enterFrame) { if (sec >= 0) { sec = 0; shake1 = 2 - random(4); shake2 = 2 - random(4); } else { sec++; } scaleSpeed = scaleSpeed + 5; z1 = 0; while (z1 <= max) { if (_parent["l" + z1]._xscale < 100) { _parent["l" + z1]._xscale = _parent["l" + z1]._xscale + scaleSpeed; _parent["l" + z1]._yscale = _parent["l" + z1]._xscale; } if ((z1 % 2) == 0) { _parent["l" + z1]._x = _parent["l" + z1]._x - (((_parent["l" + z1]._x - _parent["l" + z1].normX) + shake1) / fl); _parent["l" + z1]._y = _parent["l" + z1]._y - (((_parent["l" + z1]._y - _parent["l" + z1].normY) + shake2) / fl); } else { _parent["l" + z1]._x = _parent["l" + z1]._x - (((_parent["l" + z1]._x - _parent["l" + z1].normX) + shake2) / fl); _parent["l" + z1]._y = _parent["l" + z1]._y - (((_parent["l" + z1]._y - _parent["l" + z1].normY) + shake1) / fl); } z1++; } }
Symbol 96 MovieClip [GameOver] Frame 50
stop();
Instance of Symbol 105 MovieClip in Symbol 106 MovieClip [schweif] Frame 1
onClipEvent (load) { this.gotoAndStop(_root.area[_parent.name]._currentframe); } onClipEvent (enterFrame) { _root.area.setEffect(_parent.name, "stripe", 4); _yscale = (_root.area[_parent.name].y * 15); _parent._y = (_root.area[_parent.name]._y + _root.area[_parent.name].y) + 5; if (_yscale > 300) { _yscale = 300; } else if ((_yscale <= 0) || (_root.area[_parent.name]._x == null)) { _parent.removeMovieClip(); } }
Symbol 109 MovieClip [rowClear] Frame 7
this.removeMovieClip(); stop();
Symbol 112 MovieClip [starAnim] Frame 6
stop();
Symbol 115 MovieClip [stripeAnim] Frame 7
this.removeMovieClip(); stop();
Instance of Symbol 119 MovieClip in Symbol 120 MovieClip [fire] Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { _parent._y = _root.area[_parent.name]._y + _root.area[_parent.name].y; if ((_root.area[_parent.name].fall != 1) || (_root.area[_parent.name]._x == undefined)) { _parent.removeMovieClip(); } }
Symbol 130 Button
on (press) { drag = 1; } on (release, releaseOutside) { drag = 0; }
Instance of Symbol 131 MovieClip "slider" in Symbol 132 MovieClip Frame 1
onClipEvent (enterFrame) { if (drag == 1) { this._x = _parent._xmouse; if (_x < 0) { _x = 0; } else if (_x > 110) { _x = 110; } if (fx > 0) { fx = fx - 1; } setValue(); } else { fx = 0; } } onClipEvent (load) { function setValue() { _parent._parent.value = Math.round((range[0] + ((_x / 110) * (range[1] - range[0]))) * komma[1]) / komma[1]; if (((_root[_parent._parent.varName] != _parent._parent.value) && (_parent._parent.value != null)) && (fx == 0)) { fx = 2; _root.soundFX("clic", 100); } _root[_parent._parent.varName] = _parent._parent.value; } function setSlider() { _x = (((_root[_parent._parent.varName] - range[0]) / (range[1] - range[0])) * 110); setValue(); } fx = 0; if (range == null) { komma = new Array(); range = new Array(); komma = _parent._parent.range.split(";"); range = komma[0].split("-"); range[0] = parseInt(range[0]); range[1] = parseInt(range[1]); setSlider(); } }
Symbol 139 Button
on (press) { if (runFunction != null) { _parent.button = nr; _parent[runFunction](functionValue); } }
Symbol 144 Button
on (press) { if (runFunction != null) { _parent.button = nr; _parent[runFunction](functionValue); } }
Symbol 155 MovieClip [menutitle] Frame 9
stop();
Symbol 160 MovieClip Frame 12
_parent.removeMovieClip();
Instance of Symbol 160 MovieClip in Symbol 161 MovieClip [launch] Frame 1
onClipEvent (enterFrame) { _parent._y = _root.area[_parent.name]._y + _root.area[_parent.name].y; }
Symbol 167 MovieClip Frame 11
_root.nextFrame();
Symbol 179 Button
on (press) { play(); }
Symbol 184 MovieClip Frame 70
text = "<font color=\"#33CCCC\"><a href=\"http://www.q-ent.jp/\" target=\"blank\">Q-Entertainment Homepage</a><br>"; text = text + "<a href=\"http://planetmeteos.com\" target=\"blank\">Planet-Meteos</a></font>";
Symbol 184 MovieClip Frame 78
stop();
Symbol 184 MovieClip Frame 85
_root.nextFrame();
Symbol 201 MovieClip Frame 1
function main() { if (animStat > 0) { switchMenu(cMenu); } } function getButtonTotal() { buttons = parseInt(type.length + 1); starty = (210 - (buttons * bHeight)) / 2; animSpeed = buttons * 1.7; animSpeed2 = animSpeed; } function setMenu() { getButtonTotal(); z = 0; while ((type[z] != null) || (type[z - 1] != null)) { if (type[z] != null) { attachMovie("menu" + type[z], "b" + z, buttons - z); this["b" + z].text = text[z].toLowerCase(); this["b" + z].varName = varName[z]; this["b" + z].range = range[z]; this["b" + z].runFunction = runFunction[z]; this["b" + z].functionValue = functionValue[z]; } else { attachMovie("menuback", "b" + z, buttons - z); this["b" + z].text = "back"; this["b" + z].runFunction = "back"; if (mPathZ > 1) { this["b" + z].gotoAndStop(1); } else { this["b" + z].gotoAndStop(2); } } if (z > 0) { this["b" + z]._visible = 0; } this["b" + z].nr = z; this["b" + z]._y = starty; this["b" + z].y = starty + (z * bHeight); z++; } } function removeMenu() { z = 0; while ((type[z] != null) || (type[z - 1] != null)) { this["b" + z].removeMovieClip(); z++; } } function setDefault() { _root.defaultSettings(); z = 0; while (z <= buttons) { this["b" + z].slider.slider.setSlider(); z++; } } function openMenu(fMenu) { _root.soundFX("menuIN"); switchMenu(fMenu); } function switchMenu(fMenu) { if (cMenu == null) { animStat = 5; cMenu = fMenu; } if (animStat == 0) { if (button == null) { button = 0; } lMenu = cMenu; cMenu = fMenu; this["b" + button].swapDepths(buttons + 1); animStat = 2; buttony = this["b" + button]._y; } else if (animStat == 2) { finB = 0; var _local2 = 0; while ((_local2 <= buttons) && (_local2 < 20)) { trace("1"); if (_local2 != button) { if (this["b" + _local2]._y > (buttony + animSpeed)) { this["b" + _local2]._y = this["b" + _local2]._y - animSpeed; } else if (this["b" + _local2]._y < (buttony - animSpeed)) { this["b" + _local2]._y = this["b" + _local2]._y + animSpeed; } else { finB++; this["b" + _local2]._visible = 0; this["b" + _local2]._y = buttony; } } _local2++; } trace("finB:" + finB); trace("buttons" + buttons); if (finB >= buttons) { animStat = 3; } } else if (animStat == 3) { type = new Array(); this["m" + fMenu](); getButtonTotal(); type = new Array(); this["m" + lMenu](); animStat = 4; } else if (animStat == 4) { if (this["b" + button]._y > (starty + 2)) { this["b" + button]._y = this["b" + button]._y - ((this["b" + button]._y - starty) / 3); } else { this["b" + button]._y = starty; animStat = 5; var _local2 = 0; } } else if (animStat == 5) { removeMenu(); mPathZ++; mPath[mPathZ] = fMenu; type = new Array(); text = new Array(); varName = new Array(); range = new Array(); runFunction = new Array(); functionValue = new Array(); this["m" + fMenu](); setMenu(); animStat = 6; } else if (animStat == 6) { finB = 0; var _local2 = 0; while ((_local2 <= buttons) && (_local2 < 20)) { if (this["b" + _local2]._y >= starty) { this["b" + _local2]._visible = 1; } if (this["b" + _local2]._y > (this["b" + _local2].y - animSpeed2)) { this["b" + _local2]._y = this["b" + _local2].y; finB++; } else { this["b" + _local2]._y = this["b" + _local2]._y + animSpeed2; } _local2++; } if (finB >= buttons) { animStat = 7; } } if (animStat >= 7) { animStat = 0; } } function startGame() { _root.nextFrame(); } function back() { mPath[mPathZ] = null; mPathZ--; mPathZ--; _root.soundFX("menuOUT"); switchMenu(mPath[mPathZ + 1]); } function mMain() { z = 0; text[z] = "Menu"; type[z] = "title"; z++; text[z] = "Start"; type[z] = "Button"; runFunction[z] = "startGame"; z++; text[z] = "Difficulty"; type[z] = "Button"; runFunction[z] = "openMenu"; functionValue[z] = "Difficulty"; z++; text[z] = "Options"; type[z] = "Button"; runFunction[z] = "openMenu"; functionValue[z] = "Options"; z++; text[z] = "Sound"; type[z] = "Button"; runFunction[z] = "openMenu"; functionValue[z] = "Sound"; return(z); } function mOptions2() { z = 0; text[z] = "Options"; type[z] = "title"; z++; text[z] = "Graphics"; type[z] = "Button"; runFunction[z] = "openMenu"; functionValue[z] = "OptionsGraphics"; z++; text[z] = "Game Settings"; type[z] = "Button"; runFunction[z] = "openMenu"; functionValue[z] = "OptionsSettings"; z++; text[z] = "default"; type[z] = "Button"; runFunction[z] = "setDefault"; return(z); } function mOptionsGraphics() { z = 0; text[z] = "Graphics"; type[z] = "title"; z++; text[z] = "Style"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "style"; range[z] = "1-3;1"; z++; text[z] = "Isometric"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "isometric"; range[z] = "0-1;1"; z++; text[z] = "Detail"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "detail"; range[z] = "0-3;1"; return(z); } function mOptionsSettings() { z = 0; text[z] = "Game Settings"; type[z] = "title"; z++; text[z] = "Fuel"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "fuel"; range[z] = "0-100;1"; z++; text[z] = "Blocks in a row"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "blocksH"; range[z] = "4-18;1"; z++; text[z] = "Colors"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "colors"; range[z] = "2-7;1"; z++; text[z] = "gravity"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "gravity"; range[z] = "1-10;10"; z++; text[z] = "Camera Shake"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "shake"; range[z] = "0-2;10"; return(z); } function mOptions() { z = 0; text[z] = "Options"; type[z] = "title"; z++; text[z] = "Style"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "style"; range[z] = "1-3;1"; z++; text[z] = "Isometric"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "isometric"; range[z] = "0-1;1"; z++; text[z] = "Detail"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "detail"; range[z] = "0-3;1"; z++; text[z] = "Fuel"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "fuel"; range[z] = "0-100;1"; z++; text[z] = "Blocks in a row"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "blocksH"; range[z] = "4-18;1"; z++; text[z] = "Colors"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "colors"; range[z] = "2-7;1"; z++; text[z] = "gravity"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "gravity"; range[z] = "1-10;10"; z++; text[z] = "Camera Shake"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "shake"; range[z] = "0-2;10"; z++; text[z] = "default"; type[z] = "Button"; runFunction[z] = "setDefault"; return(z); } function mDifficulty() { z = 0; text[z] = "Difficulty"; type[z] = "title"; z++; text[z] = "easy .. normal .. insane"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "difficulty"; range[z] = "0-12;1"; return(z); } function mSound() { z = 0; text[z] = "Sound"; type[z] = "title"; z++; text[z] = "FX Volume"; type[z] = "text"; z++; type[z] = "slider"; varName[z] = "FXVolume"; range[z] = "0-100;1"; return(z); } mPath = new Array(); mPathZ = 0; bHeight = 16; animSpeed = 10; buttons = 0; starty = 0; animSpeed = 0; animSpeed2 = 0; switchMenu("Main"); setMenu();
Instance of Symbol 86 MovieClip in Symbol 201 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.main(); }
Symbol 218 MovieClip Frame 2
stop();
Symbol 220 MovieClip Frame 1
function gameOver() { z1 = 0; while (z1 <= 3) { destroyNr = destroyNr + 1; if (destroyNr > area.bheight) { destroyNr = 1; destroyCol = destroyCol + 1; } fName = (("b" + destroyCol) + "-") + destroyNr; if (this[fName]._x != undefined) { setEffect(fName, "blockPuff2", 1); changeBlock(fName, 1); z1++; } else if (destroyCol > col.total) { game = -1; check3(1, 1, 1); _root.attachMovie("GameOver", "GameOver", 5); _root.GameOver._x = normX + (area.width / 2); _root.GameOver._y = normY - (area.height / 1.5); break; } } } function shakeF() { if (shake > 0) { shakeZ = Math.floor(shake); } shake = 0; if (shakeZ >= 3) { _x = Math.round(normX - (((shakeZ / 2) - random(shakeZ)) * area.shake)); _y = Math.round(normY - (((shakeZ / 2) - random(shakeZ)) * area.shake)); if (shakeZ > 20) { shakeZ = shakeZ - 6; } else if (shakeZ > 10) { shakeZ = shakeZ - 2; } else { shakeZ = shakeZ - 1; } } else { _x = normX; _y = normY; } } function main() { getHighest(); if (game == 1) { if (dragCol != null) { blockDrag(); } timer = timer + 1; if (timer > timerMax) { z = 1; while (z <= timerA) { fCol = random(col.total) + 1; newBlock(fCol, random(area.colors) + 2); z++; } timer = 0; } } else if (game == 2) { startTimer = 6; gravity = 25; timer = timer + 1; if ((timer / startTimer) == Math.round(timer / startTimer)) { z = 1; while (z <= area.bwidth) { do { fColor2 = random(area.colors) + 2; } while (fColor == fColor2); fColor = fColor2; fCol = z; newBlock(fCol, fColor); z++; } } if (timer >= ((startTimer * 4) - 1)) { game = 1; timer = 0; gravity = parseInt(_root.gravity); } } else if (game == 0) { gameOver(); } if (dragCol != null) { blockDrag(); } blocksFall(); shakeF(); } function blocksFall() { var _local4 = 1; while (_local4 <= col.total) { var _local3 = 1; while (_local3 <= area.bheight) { if (_local4 == 1) { rowCheck[_local3] = 0; } if (this[(("b" + _local4) + "-") + _local3].fall > 0) { fName = (("b" + _local4) + "-") + _local3; if ((this[fName].lead == "") || (this[fName].lead == "leader")) { if (this[fName].lead == "leader") { var _local5 = _local4 + 1; while (_local5 <= this[fName].leadTo) { if ((this[(("b" + _local5) + "-") + _local3].y < this[fName].y) && (this[(("b" + _local5) + "-") + _local3].y < 0)) { this[fName].y = this[(("b" + _local5) + "-") + _local3].y; this[fName].fuel = this[(("b" + _local5) + "-") + _local3].fuel; trace("SetY"); } _local5++; } } if (this[(("b" + _local4) + "-") + _local3].y < 0) { if (this[(("b" + _local4) + "-") + _local3].y > -5) { this[(("b" + _local4) + "-") + _local3].y = this[(("b" + _local4) + "-") + _local3].y + 0.2; } else { this[(("b" + _local4) + "-") + _local3].y = this[(("b" + _local4) + "-") + _local3].y + 2; } } else if (((this[(("b" + _local4) + "-") + _local3].y > 0) && (this[(("b" + _local4) + "-") + _local3].fuel > 0)) && (this[(("b" + _local4) + "-") + _local3].fall == 2)) { this[(("b" + _local4) + "-") + _local3].fuel = this[(("b" + _local4) + "-") + _local3].fuel - 1; this[(("b" + _local4) + "-") + _local3].y = 1; } else { this[(("b" + _local4) + "-") + _local3].y = this[(("b" + _local4) + "-") + _local3].y + gravity; } this[(("b" + _local4) + "-") + _local3]._y = this[(("b" + _local4) + "-") + _local3]._y + this[(("b" + _local4) + "-") + _local3].y; } else { this[fName]._y = this[this[fName].lead]._y; if (this[this[fName].lead].fall > 0) { this[fName].fall = this[this[fName].lead].fall; this[fName].y = this[this[fName].lead].y; this[fName].fuel = this[this[fName].lead].fuel; } else { this[fName].lead = ""; this[fName].leadTo = 0; } } if ((this[(("b" + _local4) + "-") + (_local3 + 1)].fall == 0) && (this[(("b" + _local4) + "-") + _local3].y < 0)) { this[(("b" + _local4) + "-") + (_local3 + 1)].fall = this[(("b" + _local4) + "-") + _local3].fall; this[(("b" + _local4) + "-") + (_local3 + 1)].y = this[(("b" + _local4) + "-") + _local3].y; } if ((this[(("b" + _local4) + "-") + _local3]._y < ((-area.height) - block.height)) && (this[(("b" + _local4) + "-") + _local3].y < 0)) { addScore(10); removeBlock(_local4); } if (_local3 == 1) { if (this[(("b" + _local4) + "-") + _local3]._y > (-(_local3 * block.height))) { this[(("b" + _local4) + "-") + _local3]._y = -(_local3 * block.height); this[(("b" + _local4) + "-") + _local3].fall = 0; this[(("b" + _local4) + "-") + _local3].y = 0; this[(("b" + _local4) + "-") + _local3].lead = ""; this[(("b" + _local4) + "-") + _local3].leadTo = 0; setEffect((("b" + _local4) + "-") + _local3, "blockPuff", 2); _root.soundFX("BlockPuff"); check3(this[(("b" + _local4) + "-") + _local3]._currentframe, _local4, _local3); } } else if (this[(("b" + _local4) + "-") + _local3]._y > (this[(("b" + _local4) + "-") + (_local3 - 1)]._y - block.height)) { this[(("b" + _local4) + "-") + _local3]._y = this[(("b" + _local4) + "-") + (_local3 - 1)]._y - block.height; this[(("b" + _local4) + "-") + _local3].fall = this[(("b" + _local4) + "-") + (_local3 - 1)].fall; this[(("b" + _local4) + "-") + _local3].fuel = this[(("b" + _local4) + "-") + (_local3 - 1)].fuel; this[(("b" + _local4) + "-") + _local3].y = this[(("b" + _local4) + "-") + (_local3 - 1)].y; this[(("b" + _local4) + "-") + _local3].lead = ""; this[(("b" + _local4) + "-") + _local3].leadTo = 0; setEffect((("b" + _local4) + "-") + _local3, "blockPuff", 2); _root.soundFX("BlockPuff"); check3(this[(("b" + _local4) + "-") + _local3]._currentframe, _local4, _local3); if ((this[(("b" + _local4) + "-") + _local3].y == 0) && (_local3 > area.bheight)) { } } } _local3++; } _local4++; } } function newBlock(fCol, fType) { if (col[fCol] >= area.bheight) { game = 0; } if ((col[fCol] < area.bheight) && ((col[fCol] == 0) || ((this[(("b" + fCol) + "-") + col[fCol]]._y - block.height) < area.height))) { trace("F COL: " + col[fCol]); blocks = blocks + 1; col[fCol] = col[fCol] + 1; fName = (("b" + fCol) + "-") + col[fCol]; this.attachMovie("block" + block.type, fName, (fCol * 100) + col[fCol]); this[fName].fall = 0; this[fName].fall = 1; this[fName].lead = ""; this[fName].fuel = 200; this[fName].y = 0; this[fName].col = fCol; this[fName].nr = col[fCol]; changeBlock(fName, fType); this[fName]._y = ((-area.height) - block.height) - Math.round(this[fName].y / 2); this[fName]._x = (fCol - 1) * block.width; this[fName]._xscale = block.scale; this[fName]._yscale = block.scale; setEffect(fName, "schweif", 1); if (isometric != true) { this[fName].iso._visible = false; } } } function switchBlock(fCol, fNr) { if ((game == 1) || (game == -1)) { if (((this[(("b" + fCol) + "-") + (fNr + 1)]._x != undefined) && (this[(("b" + fCol) + "-") + fNr].fall != 1)) && (this[(("b" + fCol) + "-") + (fNr + 1)].fall != 1)) { fName = ("b" + fCol) + "-"; fFrame1 = this[fName + fNr]._currentframe; fFrame2 = this[fName + (fNr + 1)]._currentframe; changeBlock(fName + fNr, fFrame2); changeBlock(fName + (fNr + 1), fFrame1); check3(fFrame2, fCol, fNr); check3(fFrame1, fCol, fNr + 1); } } } function removeBlock(fCol) { blocks = blocks - 1; fName = (("b" + fCol) + "-") + col[fCol]; if (this[fName].lead == "leader") { var _local2 = fCol + 1; while (_local2 <= this[fName].leadTo) { trace("LEAD-REMOVED!!!!"); this[(("b" + _local2) + "-") + col[fCol]].lead = ""; _local2++; } } this[(("b" + fCol) + "-") + col[fCol]].removeMovieClip(); col[fCol] = col[fCol] - 1; } function check3(fType, fCol, fNr) { if (fType == 1) { checkRow(fNr); } else { fHFirst = 0; fHLast = 0; fVFirst = 0; fVLast = 0; z1 = fNr; while (((this[(("b" + fCol) + "-") + z1]._currentframe == fType) && (this[(("b" + fCol) + "-") + z1].y == this[(("b" + fCol) + "-") + fNr].y)) && (this[(("b" + fCol) + "-") + z1]._x != undefined)) { fVFirst = z1; z1--; } z1 = fNr; while (((this[(("b" + fCol) + "-") + z1]._currentframe == fType) && (this[(("b" + fCol) + "-") + z1].y == this[(("b" + fCol) + "-") + fNr].y)) && (this[(("b" + fCol) + "-") + z1]._x != undefined)) { fVLast = z1; z1++; } z1 = fCol; while (((this[(("b" + z1) + "-") + fNr]._currentframe == fType) && (this[(("b" + z1) + "-") + fNr].y == this[(("b" + fCol) + "-") + fNr].y)) && (this[(("b" + z1) + "-") + fNr]._x != undefined)) { fHFirst = z1; z1--; } z1 = fCol; while (((this[(("b" + z1) + "-") + fNr]._currentframe == fType) && (this[(("b" + z1) + "-") + fNr].y == this[(("b" + fCol) + "-") + fNr].y)) && (this[(("b" + z1) + "-") + fNr]._x != undefined)) { fHLast = z1; z1++; } if ((fVLast - fVFirst) >= 2) { _root.soundFX("RocketBlast"); if (this[(("b" + fCol) + "-") + fVFirst].fall == 2) { fName = getBottom(fCol, fVFirst); this[fName].fall = 2; this[fName].fuel = fuelTank[fType]; this[fName].y = -speed[fType]; setEffect((("b" + fCol) + "-") + bottomNr, "flame", 1); addEffectVar("fuel", fuelTank[fType], 2); z1 = fVFirst; while (z1 <= fVLast) { changeBlock((("b" + fCol) + "-") + z1, 1); launchEffects((("b" + fCol) + "-") + z1); z1++; } special("combo", 50); } else { special("launch", 50); z1 = fVFirst; while (z1 <= fVLast) { changeBlock((("b" + fCol) + "-") + z1, 1); this[(("b" + fCol) + "-") + z1].fall = 2; this[(("b" + fCol) + "-") + z1].fuel = fuelTank[fType]; this[(("b" + fCol) + "-") + z1].lead = ""; this[(("b" + fCol) + "-") + z1].leadTo = 0; this[(("b" + fCol) + "-") + z1].y = -speed[fType]; addScore(speed[fType]); z1++; } setEffect((("b" + fCol) + "-") + fVFirst, "flame", 1); addEffectVar("fuel", fuelTank[fType], 2); setEffect((("b" + fCol) + "-") + fVFirst, "blockPuff2", 1); launchEffects((("b" + fCol) + "-") + fVFirst); } } if ((fHLast - fHFirst) >= 2) { _root.soundFX("RocketBlast"); if (this[(("b" + fHFirst) + "-") + fNr].fall == 2) { fName = getBottom(fHFirst, fNr); this[fName].fall = 2; this[fName].fuel = fuelTank[fType]; this[fName].y = -speed[fType]; trace("BOOST: " + this[fName].fuel); trace("Block: " + fName); z1 = fHFirst; while (z1 <= fHLast) { setEffect((("b" + z1) + "-") + bottomNr, "flame", 1); addEffectVar("fuel", fuelTank[fType], 2); launchEffects((("b" + z1) + "-") + fNr); changeBlock((("b" + z1) + "-") + fNr, 1); z1++; } special("combo", 50); } else { special("launch", 50); z1 = fHFirst; while (z1 <= fHLast) { changeBlock((("b" + z1) + "-") + fNr, 1); this[(("b" + z1) + "-") + fNr].fall = 0; this[(("b" + z1) + "-") + fNr].fuel = fuelTank[fType]; this[(("b" + z1) + "-") + fNr].lead = ""; this[(("b" + z1) + "-") + fNr].leadTo = 0; this[(("b" + z1) + "-") + fNr].y = -speed[fType]; addScore(speed[fType]); setEffect((("b" + z1) + "-") + fNr, "flame", 1); addEffectVar("fuel", fuelTank[fType], 2); setEffect((("b" + z1) + "-") + fNr, "blockPuff2", 1); launchEffects((("b" + z1) + "-") + fNr); z1++; } } getLead(fNr, speed[fType]); } } } function getBottom(col, fStart) { z1 = fStart; while (this[(("b" + col) + "-") + z1].fall == 2) { fNr = z1; z1--; } trace((("bottomPart: " + col) + "-") + fNr); fName = (("b" + col) + "-") + fNr; if (this[fName].lead != "leader") { fName = this[fName].lead; trace("No Leader"); } trace("!!!!!BottomLeader: " + fName); bottomNr = fNr; return(fName); } function countTop(fCol, fColTo, fNr) { fCount = 0; z1 = fCol; while (z1 < fColTo) { z2 = fNr + 2; while ((this[(("b" + z1) + "-") + z2]._x != undefined) && (this[(("b" + z1) + "-") + z2].y == this[(("b" + z1) + "-") + (z2 - 1)].y)) { fCount = fCount + 1; z2++; } z1++; } trace("countTop: " + fCount); if (fCount > 5) { fCount = 5; } return(fCount); } function getLead(fNr, fSpeed) { fLead = 0; fLeadStart = 0; z1 = 1; while (z1 <= (col.total + 1)) { if (((this[(("b" + z1) + "-") + fNr]._currentframe == 1) && (this[(("b" + z1) + "-") + fNr].fall == 0)) && (z1 <= col.total)) { if (fLead == 0) { this[(("b" + z1) + "-") + fNr].lead = "leader"; fLeadStart = parseInt(z1); fLead = (("b" + z1) + "-") + fNr; } else { this[(("b" + z1) + "-") + fNr].lead = fLead; } } else { this[(("b" + z1) + "-") + fNr].lead = ""; this[fLead].leadTo = z1 - 1; if (fLeadStart != 0) { if (this[fLead].y < 0) { trace("LAUNCHER"); this[fLead].fall = 2; } trace("LeadBoost: " + this[fLead].fuel); trace("LeadBlock: " + fLead); z2 = fLeadStart; while (z2 < z1) { if (this[(("b" + z2) + "-") + fNr].y < this[fLead].y) { this[fLead].y = this[(("b" + z2) + "-") + fNr].y; this[fLead].fall = 2; } if (this[(("b" + z2) + "-") + fNr].fuel > this[fLead].fuel) { this[fLead].fuel = this[(("b" + z2) + "-") + fNr].fuel; } z2++; } z2 = fLeadStart; while (z2 < z1) { this[(("b" + z2) + "-") + fNr].y = this[fLead].y; this[(("b" + z2) + "-") + fNr]._y = this[fLead]._y; this[(("b" + z2) + "-") + fNr].fall = this[fLead].fall; this[(("b" + z2) + "-") + fNr].fuel = this[fLead].fuel; trace((("setLead: b" + z2) + "-") + fNr); z2++; } } fLeadStart = 0; fLead = 0; } z1++; } if (fLead != 0) { this[fLead].leadTo = parseInt(col.total); fLead = 0; } } function checkRow(fNr) { if (rowCheck[fNr] >= 0) { z1 = 1; while (z1 <= col.total) { if ((this[(("b" + z1) + "-") + fNr]._currentframe == 1) && (this[(("b" + z1) + "-") + fNr].fall == 0)) { if (z1 == col.total) { special("!row!", 200); trace("----row----"); z2 = 1; while (z2 <= col.total) { setEffect((("b" + z2) + "-") + fNr, "blockPuff2", 1); z3 = fNr; while (z3 <= area.bheight) { fName = (("b" + z2) + "-") + z3; fName2 = (("b" + z2) + "-") + (z3 + 1); if (z3 == col[z2]) { removeBlock(z2); } else { changeBlock(fName, this[fName2]._currentframe); this[fName]._y = this[fName2]._y; this[fName].y = this[fName2].y; this[fName].lead = ""; this[fName].leadTo = 0; this[fName].fall = 1; } z3++; } z2++; } fName = "b1-" + fNr; setEffectCoord(this[fName]._x, this[fName]._y + block.height, "rowClear", 1); _root.soundFX("BlockPuff", 90); } } else { break; } z1++; } rowCheck[fNr] = 1; } } function setEffect(fBlock, fEffect, fID) { if (detail >= fID) { addEffect(fID); this.attachMovie(fEffect, (fID + "effect") + effect[fID], (effect[fID] + 2000) + ((fID - 1) * 45)); this[(fID + "effect") + effect[fID]].name = fBlock; this[(fID + "effect") + effect[fID]]._x = this[fBlock]._x; this[(fID + "effect") + effect[fID]]._y = this[fBlock]._y; this[(fID + "effect") + effect[fID]]._xscale = block.scale; this[(fID + "effect") + effect[fID]]._yscale = block.scale; } } function addEffectVar(fVarName, fValue, fID) { this[(fID + "effect") + effect[fID]][fVarName] = fValue; trace("ADD EFFECT VAR!!: " + this[(fID + "effect") + effect[fID]][fVarName]); } function setEffectCoord(fX, fY, fEffect, fID) { addEffect(fID); this.attachMovie(fEffect, (fID + "effect") + effect[fID], (effect[fID] + 2000) + ((fID - 1) * 45)); this[(fID + "effect") + effect[fID]]._x = fX; this[(fID + "effect") + effect[fID]]._y = fY; } function addEffect(fID) { effect[fID] = effect[fID] + 1; if (effect[fID] > 40) { effect[fID] = 1; } } function addScore(fAdd) { trace("score Plus: " + fAdd); score = score + fAdd; if (score >= nextScore) { nextScore = nextScore + nextScoreStep; difficulty = difficulty + 1; timerMax = (10 - parseInt(difficulty)) * 2; if (difficulty > 11) { timerMax = timerMax + ((difficulty - 11) * 2); timerA = (1 + difficulty) - 10; } special("Level UP!", 200); } } function changeBlock(fBlock, fFrame) { this[fBlock].gotoAndStop(fFrame); this[fBlock].iso.gotoAndStop(fFrame); this[fBlock].b.gotoAndStop(block.style); } function special(fName, fScore) { addScore(fScore); specialScore = fName; this.specialMC.attachMovie("special", "specialText", 1); this.specialMC.specialText.text = fName; this.specialMC.specialText._x = 0; this.specialMC.specialText._y = 0; } function blockDrag() { var _local2 = 1; while (_local2 <= getYmouseBlockNr()) { fBlock = (("b" + dragCol) + "-") + _local2; if (((((_local2 != cBlockDrag) && (_local2 > 0)) && (_local2 <= col[dragCol])) && (_ymouse >= this[fBlock]._y)) && (_ymouse <= (this[fBlock]._y + block.height))) { if (_local2 > cBlockDrag) { var _local3 = cBlockDrag; while (_local3 < _local2) { switchBlock(dragCol, _local3); _local3++; } } else { var _local3 = cBlockDrag; while (_local3 > _local2) { switchBlock(dragCol, _local3 - 1); _local3--; } } cBlockDrag = _local2; setEffect((("b" + dragCol) + "-") + cBlockDrag, "selectBlock", 1); trace("!!!!!!!!!!!!!!!!!!!!!!!" + cBlockDrag); break; } _local2++; } } function startBlockDrag(fCol, fNr) { if (dragCol == null) { dragCol = fCol; setEffect((("b" + fCol) + "-") + fNr, "selectBlock", 1); cBlockDrag = fNr; } else if (fCol == dragCol) { switchBlock(dragCol, fNr); trace("!!!!!!!!!!!!!!!!!!!!!!!" + fNr); } } function endBlockDrag() { dragCol = null; } function getYmouseBlockNr() { return(-Math.round((_ymouse - (block.height / 2)) / block.height)); } function getHighest() { var _local1 = 1; while (_local1 <= area.bwidth) { if (col[_local1] > col[fCol]) { fCol = _local1; } _local1++; } warningBar._alpha = ((col[fCol] - 12) / area.bheight) * (area.bheight * 12); } function launchEffects(fBlock) { setEffect(fBlock, "launch", 2); } top.swapDepths(2500); warningBar._alpha = 0; rowCheck = new Array(); col = new Array(); col.total = Math.round(area.width / block.width); area.bwidth = col.total; area.bheight = Math.round(area.height / block.height); area.shake = _root.shake; if (_root.isometric == 1) { isometric = true; } else { isometric = false; } dragCol = null; blocks = 0; score = 0; normX = _x; normY = _y; shake = 0; shakeZ = 0; highest = new Array(); bottomNr = 0; nextScore = 5000; nextScoreStep = 5000; area.colors = _root.colors; speed = new Array(); speed[1] = 0; speed[2] = 15; speed[3] = 20; speed[4] = 23; speed[5] = 26; speed[6] = 17; speed[7] = 28; speed[8] = 30; gravity = parseInt(_root.gravity); fuelTank = new Array(); fuelTank[1] = 0; fuelTank[2] = _root.fuel; fuelTank[3] = _root.fuel; fuelTank[4] = _root.fuel; fuelTank[5] = _root.fuel; fuelTank[6] = _root.fuel; fuelTank[7] = _root.fuel; fuelTank[8] = Math.round(_root.fuel / 2.5); game = 2; destroyCol = 0; destroyNr = 0; effect = new Array(); effect[1] = 0; effect[2] = 0; effect[3] = 0; var z1 = 1; while (z1 <= col.total) { col[z1] = 0; z1++; }
Symbol 221 Button
on (keyPress "<Up>") { if (area.game == 1) { trace("PAUSE"); area.game = -5; } else if (area.game == -5) { trace("PLAY"); area.game = 1; } } on (keyPress "<Backspace>") { play(); }
Symbol 236 Button
on (press) { down = 1; } on (release, releaseOutside) { down = 0; }

Library Items

Symbol 1 Sound [FX_RocketBlast]
Symbol 2 Sound [FX_menuOUT]
Symbol 3 Sound [FX_menuIN]
Symbol 4 Sound [FX_clic]
Symbol 5 Sound [FX_BlockPuff]
Symbol 6 GraphicUsed by:7 144
Symbol 7 ButtonUses:6Used by:49
Symbol 8 GraphicUsed by:16
Symbol 9 GraphicUsed by:16
Symbol 10 GraphicUsed by:16
Symbol 11 GraphicUsed by:16
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:8 9 10 11 12 13 14 15Used by:49
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:17 18 19Used by:49
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:21 22 23Used by:49
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:25 26 27Used by:49
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:29 30 31Used by:49
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:33 34 35Used by:49
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:37 38 39Used by:49
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:41 42 43Used by:49
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:45 46 47Used by:49
Symbol 49 MovieClip [block1]Uses:7 16 20 24 28 32 36 40 44 48
Symbol 50 ShapeTweeningUsed by:54
Symbol 51 ShapeTweeningUsed by:54
Symbol 52 GraphicUsed by:54 155
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [selectBlock]Uses:50 51 52 53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClip [flame]Uses:56
Symbol 58 MovieClip [stripe]
Symbol 59 MovieClip [stars]
Symbol 60 MovieClip [smoke]
Symbol 61 MovieClip [blockPuff2]
Symbol 62 MovieClip [blockPuff]
Symbol 63 BitmapUsed by:64 67
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClip [smokeAnim]Uses:65
Symbol 67 GraphicUses:63Used by:68
Symbol 68 MovieClipUses:67Used by:69 160
Symbol 69 MovieClip [cloud]Uses:68
Symbol 70 FontUsed by:71 72 73 74 75
Symbol 71 EditableTextUses:70Used by:76
Symbol 72 EditableTextUses:70Used by:76
Symbol 73 EditableTextUses:70Used by:76
Symbol 74 EditableTextUses:70Used by:76
Symbol 75 EditableTextUses:70Used by:76
Symbol 76 MovieClip [specialLetter]Uses:71 72 73 74 75
Symbol 77 FontUsed by:78 79 80 81 82
Symbol 78 EditableTextUses:77Used by:83
Symbol 79 EditableTextUses:77Used by:83
Symbol 80 EditableTextUses:77Used by:83
Symbol 81 EditableTextUses:77Used by:83
Symbol 82 EditableTextUses:77Used by:83
Symbol 83 MovieClip [GameOverLetter]Uses:78 79 80 81 82
Symbol 84 FontUsed by:85
Symbol 85 EditableTextUses:84Used by:86
Symbol 86 MovieClipUses:85Used by:92 96 201
Symbol 87 FontUsed by:88 89
Symbol 88 TextUses:87Used by:92
Symbol 89 TextUses:87Used by:92
Symbol 90 GraphicUsed by:91 179 221 236
Symbol 91 ButtonUses:90Used by:92 96
Symbol 92 MovieClip [special]Uses:86 88 89 91
Symbol 93 FontUsed by:94 95
Symbol 94 TextUses:93Used by:96
Symbol 95 TextUses:93Used by:96
Symbol 96 MovieClip [GameOver]Uses:86 94 95 91
Symbol 97 GraphicUsed by:105
Symbol 98 GraphicUsed by:105
Symbol 99 GraphicUsed by:105
Symbol 100 GraphicUsed by:105
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:97 98 99 100 101 102 103 104Used by:106
Symbol 106 MovieClip [schweif]Uses:105
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:109
Symbol 109 MovieClip [rowClear]Uses:108
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClip [starAnim]Uses:111
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClip [stripeAnim]Uses:114
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:116 117 118Used by:120
Symbol 120 MovieClip [fire]Uses:119
Symbol 121 FontUsed by:122
Symbol 122 EditableTextUses:121Used by:123
Symbol 123 MovieClip [testText]Uses:122
Symbol 124 GraphicUsed by:133
Symbol 125 FontUsed by:126 135 210 211 212 213 214 215 219
Symbol 126 EditableTextUses:125Used by:133
Symbol 127 GraphicUsed by:132
Symbol 128 GraphicUsed by:130
Symbol 129 GraphicUsed by:130 144
Symbol 130 ButtonUses:128 129Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClipUses:127 131Used by:133
Symbol 133 MovieClip [menuslider]Uses:124 126 132
Symbol 134 GraphicUsed by:136
Symbol 135 EditableTextUses:125Used by:136
Symbol 136 MovieClip [menutext]Uses:134 135
Symbol 137 GraphicUsed by:139 143
Symbol 138 GraphicUsed by:139
Symbol 139 ButtonUses:137 138Used by:143
Symbol 140 GraphicUsed by:143
Symbol 141 FontUsed by:142 146 152
Symbol 142 EditableTextUses:141Used by:143
Symbol 143 MovieClip [menuback]Uses:139 140 142 137
Symbol 144 ButtonUses:6 129Used by:147
Symbol 145 GraphicUsed by:147
Symbol 146 EditableTextUses:141Used by:147
Symbol 147 MovieClip [menubutton]Uses:144 145 146
Symbol 148 GraphicUsed by:155
Symbol 149 ShapeTweeningUsed by:155
Symbol 150 ShapeTweeningUsed by:155
Symbol 151 GraphicUsed by:155
Symbol 152 EditableTextUses:141Used by:155
Symbol 153 ShapeTweeningUsed by:155
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClip [menutitle]Uses:148 149 150 151 152 153 52 154
Symbol 156 GraphicUsed by:160
Symbol 157 GraphicUsed by:160
Symbol 158 ShapeTweeningUsed by:160
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:156 68 157 158 159Used by:161
Symbol 161 MovieClip [launch]Uses:160
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:167
Symbol 167 MovieClipUses:163 164 166Used by:Timeline
Symbol 168 GraphicUsed by:184
Symbol 169 GraphicUsed by:184
Symbol 170 GraphicUsed by:184
Symbol 171 GraphicUsed by:184
Symbol 172 FontUsed by:173 174 175 176 185
Symbol 173 EditableTextUses:172Used by:184
Symbol 174 TextUses:172Used by:184
Symbol 175 TextUses:172Used by:184
Symbol 176 TextUses:172Used by:184
Symbol 177 FontUsed by:178
Symbol 178 TextUses:177Used by:184
Symbol 179 ButtonUses:90Used by:184
Symbol 180 ShapeTweeningUsed by:184
Symbol 181 GraphicUsed by:184
Symbol 182 ShapeTweeningUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:168 169 170 171 173 174 175 176 178 179 180 181 182 183Used by:Timeline
Symbol 185 TextUses:172Used by:Timeline
Symbol 186 GraphicUsed by:197
Symbol 187 GraphicUsed by:197 205
Symbol 188 GraphicUsed by:197 205
Symbol 189 GraphicUsed by:197 205
Symbol 190 GraphicUsed by:197 205
Symbol 191 GraphicUsed by:197 205
Symbol 192 GraphicUsed by:197 205
Symbol 193 GraphicUsed by:197 205
Symbol 194 GraphicUsed by:197 205
Symbol 195 GraphicUsed by:197 205
Symbol 196 GraphicUsed by:197 205
Symbol 197 MovieClipUses:186 187 188 189 190 191 192 193 194 195 196Used by:Timeline
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 TextUsed by:Timeline
Symbol 201 MovieClipUses:86Used by:Timeline
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:220
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204 187 188 189 190 191 192 193 194 195 196Used by:220
Symbol 206 GraphicUsed by:220
Symbol 207 GraphicUsed by:220
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:220
Symbol 210 EditableTextUses:125Used by:220
Symbol 211 TextUses:125Used by:220
Symbol 212 EditableTextUses:125Used by:220
Symbol 213 TextUses:125Used by:220
Symbol 214 EditableTextUses:125Used by:220
Symbol 215 TextUses:125Used by:220
Symbol 216 FontUsed by:217 235 241 242
Symbol 217 TextUses:216Used by:218
Symbol 218 MovieClipUses:217Used by:220
Symbol 219 TextUses:125Used by:220
Symbol 220 MovieClipUses:203 205 206 207 209 210 211 212 213 214 215 218 219Used by:Timeline
Symbol 221 ButtonUses:90Used by:Timeline
Symbol 222 FontUsed by:223 224 225 226 227 228 229 230 231 232 233 234
Symbol 223 EditableTextUses:222Used by:Timeline
Symbol 224 TextUses:222Used by:Timeline
Symbol 225 EditableTextUses:222Used by:Timeline
Symbol 226 TextUses:222Used by:Timeline
Symbol 227 EditableTextUses:222Used by:Timeline
Symbol 228 TextUses:222Used by:Timeline
Symbol 229 EditableTextUses:222Used by:Timeline
Symbol 230 TextUses:222Used by:Timeline
Symbol 231 EditableTextUses:222Used by:Timeline
Symbol 232 TextUses:222Used by:Timeline
Symbol 233 EditableTextUses:222Used by:Timeline
Symbol 234 TextUses:222Used by:Timeline
Symbol 235 TextUses:216Used by:Timeline
Symbol 236 ButtonUses:90Used by:240
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:236 237 239Used by:Timeline
Symbol 241 TextUses:216Used by:Timeline
Symbol 242 TextUses:216Used by:Timeline

Instance Names

"area"Frame 4Symbol 220 MovieClip
"fuel"Frame 6Symbol 227 EditableText
"colors"Frame 6Symbol 229 EditableText
"colors"Frame 6Symbol 231 EditableText
"colors"Frame 6Symbol 233 EditableText
"iso"Symbol 49 MovieClip [block1] Frame 1Symbol 16 MovieClip
"b"Symbol 49 MovieClip [block1] Frame 1Symbol 20 MovieClip
"b"Symbol 49 MovieClip [block1] Frame 2Symbol 24 MovieClip
"b"Symbol 49 MovieClip [block1] Frame 3Symbol 28 MovieClip
"b"Symbol 49 MovieClip [block1] Frame 4Symbol 32 MovieClip
"b"Symbol 49 MovieClip [block1] Frame 5Symbol 36 MovieClip
"b"Symbol 49 MovieClip [block1] Frame 6Symbol 40 MovieClip
"b"Symbol 49 MovieClip [block1] Frame 7Symbol 44 MovieClip
"b"Symbol 49 MovieClip [block1] Frame 8Symbol 48 MovieClip
"slider"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"slider"Symbol 133 MovieClip [menuslider] Frame 1Symbol 132 MovieClip
"b"Symbol 167 MovieClip Frame 1Symbol 163 MovieClip
"warningBar"Symbol 220 MovieClip Frame 1Symbol 203 MovieClip
"top"Symbol 220 MovieClip Frame 1Symbol 209 MovieClip
"specialMC"Symbol 220 MovieClip Frame 1Symbol 218 MovieClip
"dArrow"Symbol 240 MovieClip Frame 1Symbol 239 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "FX_RocketBlast"
ExportAssets (56)Timeline Frame 1Symbol 2 as "FX_menuOUT"
ExportAssets (56)Timeline Frame 1Symbol 3 as "FX_menuIN"
ExportAssets (56)Timeline Frame 1Symbol 4 as "FX_clic"
ExportAssets (56)Timeline Frame 1Symbol 5 as "FX_BlockPuff"
ExportAssets (56)Timeline Frame 1Symbol 49 as "block1"
ExportAssets (56)Timeline Frame 1Symbol 54 as "selectBlock"
ExportAssets (56)Timeline Frame 1Symbol 57 as "flame"
ExportAssets (56)Timeline Frame 1Symbol 58 as "stripe"
ExportAssets (56)Timeline Frame 1Symbol 59 as "stars"
ExportAssets (56)Timeline Frame 1Symbol 60 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 61 as "blockPuff2"
ExportAssets (56)Timeline Frame 1Symbol 62 as "blockPuff"
ExportAssets (56)Timeline Frame 1Symbol 66 as "smokeAnim"
ExportAssets (56)Timeline Frame 1Symbol 69 as "cloud"
ExportAssets (56)Timeline Frame 1Symbol 76 as "specialLetter"
ExportAssets (56)Timeline Frame 1Symbol 83 as "GameOverLetter"
ExportAssets (56)Timeline Frame 1Symbol 92 as "special"
ExportAssets (56)Timeline Frame 1Symbol 96 as "GameOver"
ExportAssets (56)Timeline Frame 1Symbol 106 as "schweif"
ExportAssets (56)Timeline Frame 1Symbol 109 as "rowClear"
ExportAssets (56)Timeline Frame 1Symbol 112 as "starAnim"
ExportAssets (56)Timeline Frame 1Symbol 115 as "stripeAnim"
ExportAssets (56)Timeline Frame 1Symbol 120 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 123 as "testText"
ExportAssets (56)Timeline Frame 1Symbol 133 as "menuslider"
ExportAssets (56)Timeline Frame 1Symbol 136 as "menutext"
ExportAssets (56)Timeline Frame 1Symbol 143 as "menuback"
ExportAssets (56)Timeline Frame 1Symbol 147 as "menubutton"
ExportAssets (56)Timeline Frame 1Symbol 155 as "menutitle"
ExportAssets (56)Timeline Frame 1Symbol 161 as "launch"

Dynamic Text Variables

letterSymbol 71 EditableText"G"
letterSymbol 72 EditableText"G"
letterSymbol 73 EditableText"G"
letterSymbol 74 EditableText"G"
letterSymbol 75 EditableText"G"
letterSymbol 78 EditableText"G"
letterSymbol 79 EditableText"G"
letterSymbol 80 EditableText"G"
letterSymbol 81 EditableText"G"
letterSymbol 82 EditableText"G"
textSymbol 122 EditableText""
valueSymbol 126 EditableText"30.5"
textSymbol 135 EditableText"button"
textSymbol 142 EditableText"button"
textSymbol 146 EditableText"button"
textSymbol 152 EditableText"menu"
textSymbol 173 EditableText"<p align="left"></p>"
difficultySymbol 210 EditableText"12"
scoreSymbol 212 EditableText"120000"
blocksSymbol 214 EditableText"12"
styleSymbol 223 EditableText""
detailSymbol 225 EditableText""
fuelSymbol 227 EditableText""
colorsSymbol 229 EditableText""
shakeSymbol 231 EditableText""
gravitySymbol 233 EditableText""




http://swfchan.com/16/75331/info.shtml
Created: 6/4 -2019 07:10:24 Last modified: 6/4 -2019 07:10:24 Server time: 17/05 -2024 06:32:14