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TotalWar.swf

This is the info page for
Flash #75855

(Click the ID number above for more basic data on this flash file.)


Text
0

Low quality is highly reccomended

Player 1

Player 2

Player 3

ActionScript [AS1/AS2]

Frame 2
guyFunc = function (guy, up, down, left, right, jump, fire, changekey, guyname) { if (guy.alive == 1) { if (guy.varsset == 1) { } else { guy.attachMovie("health", "healthbar", 1); guy.healthbar.health.gotoAndStop(guy.team); i = 2; while (i <= totalguns) { guy["gun" + i] = 0; i++; } guy.lives = lives; guy.spree = 0; guy.deadtime = 0; guy.playername = guyname; guy.deaths = 0; guy.kills = 0; guy.com = 0; guy.gun1 = 1; guy.health = 40; guy.margin = 5; guy.healthbar._y = -25; guy.varsset = 1; guy.startposx = guy._x; guy.startposy = guy._y; guy.halfwidth = (guy.guy._width / 2) - guy.margin; guy.halfheight = (guy.guy._height / 2) - guy.margin; guy.aimrot = guy.guy.arm._rotation; guy.xspeed = 0; guy.yspeed = 0; guy.jump = 0; guy.accelaration = 0.5; guy.slowdown = 0.93; guy.jumpheight = 8; guy.rotspeed = 3; guy.shootgap = 30; guy.timer = guy.shootgap; guy.currentgun = 1; guy.alive = 1; guy.healthbar.box.text = guy.playername; } if (Key.isDown(changekey)) { if (guy.letgo == 1) { i = 1; while (i <= totalguns) { guy.currentgun++; if (guy.currentgun > totalguns) { guy.currentgun = 1; } if (guy["gun" + guy.currentgun] == 1) { i = totalguns; switchw.start(); } i++; } guy.letgo = 0; } } else { guy.letgo = 1; } guy.guy.arm.gun.gotoAndStop(guy.currentgun); guy.healthbar.health._width = guy.health; if (guy.health < 1) { guy.guy.arm.gun.gotoAndStop("blank"); attachMovie("pack", "pack" + bulllevel, bulllevel); _root["pack" + bulllevel]._x = guy._x; _root["pack" + bulllevel]._y = guy._y; i = 1; while (i <= totalguns) { if (guy["gun" + i] == 1) { _root["pack" + bulllevel]["gun" + i] = 1; } i++; } bulllevel++; guy.healthbar.health._width = 0; if (guy.lastkill._x > guy._x) { guy.xspeed = -3; } else { guy.xspeed = 3; } if (guy.lastkill.team == guy.team) { guy.lastkill.kills--; _root[("team" + guy.lastkill.team) + "kills"]--; } else { guy.lastkill.kills++; guy.lastkill.spree++; _root[("team" + guy.lastkill.team) + "kills"]++; } commentry.killed = guy; commentry.killedby = guy.lastkill; commentry.gotoAndPlay(1); guy.spree = 0; guy.deaths++; guy.yspeed = -10; guy.alive = 0; guy.lives--; } guy.timer++; guy.dir = guy._currentframe; if (guy.dir == 1) { guy.cross._rotation = guy.aimrot; guy.guy.arm._rotation = guy.aimrot; } else { guy.cross._rotation = guy.aimrot + 180; guy.guy.arm._rotation = -guy.aimrot; } guy._x = guy._x + guy.xspeed; guy._y = guy._y + guy.yspeed; guy.xspeed = guy.xspeed * guy.slowdown; if (guy.jump == 1) { guy.guy.gotoAndStop("jump"); } if (Key.isDown(left)) { guy.gotoAndStop(2); guy.guy.play(); guy.xspeed = guy.xspeed - guy.accelaration; } else if (Key.isDown(right)) { guy.gotoAndStop(1); guy.guy.play(); guy.xspeed = guy.xspeed + guy.accelaration; } else if (guy.jump == 0) { guy.guy.gotoAndStop(1); } if (back.hitTest(guy._x + guy.halfwidth, (guy._y + guy.halfheight) + (guy.margin / 2), true) or back.hitTest(guy._x - guy.halfwidth, (guy._y + guy.halfheight) + (guy.margin / 2), true)) { if (guy.yspeed > 2) { land.start(); } guy.xspeed = guy.xspeed * guy.slowdown; guy._y = guy._y - guy.yspeed; guy.yspeed = 0; if (Key.isDown(jump)) { jumpsound.start(); guy.yspeed = guy.yspeed - guy.jumpheight; guy.jump = 1; } else { guy.jump = 0; } } else { guy.yspeed = guy.yspeed + 0.5; } if (back.hitTest(guy._x + guy.halfwidth, (guy._y - guy.halfheight) - (guy.margin / 2), true) or back.hitTest(guy._x - guy.halfwidth, (guy._y - guy.halfheight) - (guy.margin / 2), true)) { guy.yspeed = 1; } if (back.hitTest((guy._x + guy.halfwidth) + (guy.margin / 2), guy._y - guy.halfheight, true) or back.hitTest((guy._x + guy.halfwidth) + (guy.margin / 2), guy._y + guy.halfheight, true)) { guy.xspeed = -1; } if (back.hitTest((guy._x - guy.halfwidth) - (guy.margin / 2), guy._y - guy.halfheight, true) or back.hitTest((guy._x - guy.halfwidth) - (guy.margin / 2), guy._y + guy.halfheight, true)) { guy.xspeed = 1; } if (guy.dir == 1) { if (Key.isDown(up)) { guy.aimrot = guy.aimrot - guy.rotspeed; } if (Key.isDown(down)) { guy.aimrot = guy.aimrot + guy.rotspeed; } } else { if (Key.isDown(up)) { guy.aimrot = guy.aimrot + guy.rotspeed; } if (Key.isDown(down)) { guy.aimrot = guy.aimrot - guy.rotspeed; } } if (guy.aimrot < -90) { guy.aimrot = -90; } if (guy.aimrot > 90) { guy.aimrot = 90; } guy.timer++; if (guy.timer > guy.shootgap) { if (Key.isDown(fire)) { shootFunc(guy); } } } else { if (guy.deadtime > totaldeadtime) { i = 2; while (i <= totalguns) { guy["gun" + i] = 0; i++; } guy._rotation = 0; guy.guy.arm._rotation = 0; guy.deadtime = 0; guy.gun1 = 1; guy.health = 40; guy._x = guy.startposx; guy._y = guy.startposy; guy.aimrot = guy.guy.arm._rotation; guy.xspeed = 0; guy.yspeed = 0; guy.jump = 0; guy.rotspeed = 3; guy.shootgap = 30; guy.timer = guy.shootgap; guy.currentgun = 1; guy.alive = 1; } if (guy.lives <= 0) { } else { guy.deadtime++; } guy.guy.stop(); guy._x = guy._x + guy.xspeed; guy._y = guy._y + guy.yspeed; guy.yspeed = guy.yspeed + 0.5; if ((guy._rotation < 90) and (guy._rotation > -90)) { guy._rotation = guy._rotation + (guy.xspeed / 2); } } }; comFunc = function (guy) { if (guy.alive == 1) { if (guy.varsset == 1) { } else { if (guy.team == 1) { guy.attachMovie("health", "healthbar", 1); } else { guy.attachMovie("health2", "healthbar", 1); } guy.lives = lives; guy.losttimer = 0; guy.attachMovie("health", "healthbar", 1); guy.healthbar.health.gotoAndStop(guy.team); guy.spree = 0; guy.deadtime = 0; guy.deaths = 0; guy.kills = 0; guy.com = 1; guy.point = _root[(guy.team + "weapon") + (Math.round(Math.random() * (totalweps - 1)) + 1)]; guy.health = 40; guy.pointnum = 0; guy.margin = 5; guy.healthbar._y = -25; guy.varsset = 1; guy.startposx = guy._x; guy.startposy = guy._y; guy.halfwidth = (guy.guy._width / 2) - guy.margin; guy.halfheight = (guy.guy._height / 2) - guy.margin; guy.aimrot = guy.guy.arm._rotation; guy.xspeed = 0; guy.yspeed = 0; guy.jump = 0; guy.accelaration = 0.5; guy.slowdown = 0.9; guy.jumpheight = 8; guy.rotspeed = 3; guy.timer = 0; guy.shootgap = 30; guy.jumptrigger = 0; guy.aimtarget = 0; guy.currentsection = 0; guy.currentgun = 1; guy.healthbar.box.text = guy.playername; i = 2; while (i <= totalguns) { guy["gun" + i] = 0; i++; } guy.gun1 = 1; } guy.guy.arm.gun.gotoAndStop(guy.currentgun); guy.losttimer++; if (guy.losttimer > losttime) { guy.pointnum--; guy.losttimer = 0; guy.point = _root[("point" + guy.team) + guy.pointnum]; } if (guy.pointnum >= points) { guy.pointnum = 0; } if (guy.health < 1) { guy.guy.arm.gun.gotoAndStop("blank"); attachMovie("pack", "pack" + bulllevel, bulllevel); _root["pack" + bulllevel]._x = guy._x; _root["pack" + bulllevel]._y = guy._y; i = 1; while (i <= totalguns) { if (guy["gun" + i] == 1) { _root["pack" + bulllevel]["gun" + i] = 1; } i++; } bulllevel++; guy.healthbar.health._width = 0; if (guy.lastkill._x > guy._x) { guy.xspeed = -3; } else { guy.xspeed = 3; } if (guy.lastkill.team == guy.team) { guy.lastkill.kills--; _root[("team" + guy.lastkill.team) + "kills"]--; } else { guy.lastkill.kills++; guy.lastkill.spree++; _root[("team" + guy.lastkill.team) + "kills"]++; } commentry.killed = guy; commentry.killedby = guy.lastkill; commentry.gotoAndPlay(1); guy.spree = 0; guy.deaths++; guy.yspeed = -10; guy.alive = 0; guy.lives--; } guy.healthbar.health._width = guy.health; if (guy.health < 0) { guy.healthbar.health._width = 0; } guy.timer++; guy.dir = guy._currentframe; if (guy.dir == 1) { guy.cross._rotation = guy.aimrot; guy.guy.arm._rotation = guy.aimrot; } else { guy.cross._rotation = guy.aimrot + 180; guy.guy.arm._rotation = -guy.aimrot; } guy._x = guy._x + guy.xspeed; guy._y = guy._y + guy.yspeed; guy.xspeed = guy.xspeed * guy.slowdown; if (guy.jump == 1) { guy.guy.gotoAndStop("jump"); } if (guy.stoped == 0) { if (guy.point._x < guy._x) { guy.gotoAndStop(2); guy.guy.play(); guy.xspeed = guy.xspeed - guy.accelaration; } else if (guy.point._x > guy._x) { guy.gotoAndStop(1); guy.guy.play(); guy.xspeed = guy.xspeed + guy.accelaration; } else if (guy.jump == 0) { guy.guy.gotoAndStop(1); } } else { guy.guy.gotoAndStop(1); if (guy._x < guy.aimtarget._x) { guy.gotoAndStop(1); } else { guy.gotoAndStop(2); } } if (back.hitTest(guy._x + guy.halfwidth, (guy._y + guy.halfheight) + (guy.margin / 2), true) or back.hitTest(guy._x - guy.halfwidth, (guy._y + guy.halfheight) + (guy.margin / 2), true)) { if (guy.aimtarget == 0) { guy.stoped = 0; } else { guy.stoped = 1; } if (guy.yspeed > 2) { land.start(); } guy.xspeed = guy.xspeed * guy.slowdown; guy._y = guy._y - guy.yspeed; guy.yspeed = 0; if (guy.aimtarget == 0) { if (guy.jumptrigger == 1) { jumpsound.start(); guy.yspeed = guy.yspeed - guy.jumpheight; guy.jump = 1; guy.jumptrigger = 0; } else { guy.jump = 0; } } } else { guy.yspeed = guy.yspeed + 0.5; } if (back.hitTest(guy._x + guy.halfwidth, (guy._y - guy.halfheight) - (guy.margin / 2), true) or back.hitTest(guy._x - guy.halfwidth, (guy._y - guy.halfheight) - (guy.margin / 2), true)) { guy.yspeed = 1; } if (back.hitTest((guy._x + guy.halfwidth) + (guy.margin / 2), guy._y - guy.halfheight, true) or back.hitTest((guy._x + guy.halfwidth) + (guy.margin / 2), guy._y + guy.halfheight, true)) { guy.xspeed = -1; guy.jumptrigger = 1; } else if (back.hitTest((guy._x - guy.halfwidth) - (guy.margin / 2), guy._y - guy.halfheight, true) or back.hitTest((guy._x - guy.halfwidth) - (guy.margin / 2), guy._y + guy.halfheight, true)) { guy.xspeed = 1; guy.jumptrigger = 1; } else if (back.hitTest((guy._x - guy.halfwidth) - 3, (guy._y + guy.halfheight) + 20, true) and back.hitTest((guy._x + guy.halfwidth) + 3, (guy._y + guy.halfheight) + 20, true)) { guy.jumptrigger = 0; } else { guy.jumptrigger = 1; } if (guy.dir == 1) { if (guy.aimrot < guy.angle) { guy.aimrot = guy.aimrot + guy.rotspeed; } if (guy.aimrot > guy.angle) { guy.aimrot = guy.aimrot - guy.rotspeed; } } else { if (guy.aimrot > guy.angle) { guy.aimrot = guy.aimrot - guy.rotspeed; } if (guy.aimrot < guy.angle) { guy.aimrot = guy.aimrot + guy.rotspeed; } } if (guy.aimrot < -90) { guy.aimrot = -90; } if (guy.aimrot > 90) { guy.aimrot = 90; } if (guy.point.hitTest(guy._x, guy._y)) { guy.pointnum++; guy.losttimer = 0; guy.point = _root[("point" + guy.team) + guy.pointnum]; } i = 1; while (i <= sections) { if (_root["section" + i].hitTest(guy._x, guy._y, true)) { o = 1; while (o <= (computers + players)) { if (_root["player" + o].hitTest(_root["section" + i])) { if ((_root["player" + o] == guy) or (_root["player" + o].team == guy.team)) { } else if (_root["player" + o].alive == 1) { guy.aimtarget = _root["player" + o]; guy.currentsection = _root["section" + i]; p = 0; while (p < (totalguns - utilities)) { if (guy["gun" + p] == 1) { guy.currentgun = p; } p++; } } } o++; } } i++; } if (guy.currentsection.hitTest(guy.aimtarget)) { } else { guy.currentsection = 0; guy.aimtarget = 0; if (guy.health < 40) { if (guy.gun7 == 1) { guy.currentgun = 7; shootFunc(guy); } } } guy.adjside = guy.aimtarget._x - guy._x; guy.oppside = -1 * (guy.aimtarget._y - guy._y); guy.wrongangle = Math.atan2(guy.oppside, guy.adjside); guy.wrongangle = Math.round((guy.wrongangle / Math.PI) * 180); if (guy.dir == 1) { guy.angle = -1 * guy.wrongangle; } else if ((-(-180 + guy.wrongangle)) < 90) { guy.angle = -(-180 + guy.wrongangle); } else { guy.angle = -(180 + guy.wrongangle); } guy.timer++; if ((guy.aimrot < (guy.angle + 6)) and (guy.aimrot > (guy.angle - 6))) { if (guy.timer > guy.shootgap) { shootFunc(guy); } } } else { if (guy.deadtime > totaldeadtime) { guy.spree = 0; guy._rotation = 0; guy.guy.arm._rotation = 0; guy.deadtime = 0; guy.point = _root[(guy.team + "weapon") + (Math.round(Math.random() * 2) + 1)]; guy.health = 40; guy.pointnum = 0; guy._x = guy.startposx; guy._y = guy.startposy; guy.aimrot = guy.guy.arm._rotation; guy.xspeed = 0; guy.yspeed = 0; guy.jump = 0; guy.timer = 0; guy.shootgap = 30; guy.jumptrigger = 0; guy.aimtarget = 0; guy.currentsection = 0; guy.losttimer = 0; guy.currentgun = 1; i = 2; while (i <= totalguns) { guy["gun" + i] = 0; i++; } guy.gun1 = 1; guy.alive = 1; } if (guy.lives <= 0) { } else { guy.deadtime++; } guy.guy.stop(); guy._x = guy._x + guy.xspeed; guy._y = guy._y + guy.yspeed; guy.yspeed = guy.yspeed + 0.5; if ((guy._rotation < 90) and (guy._rotation > -90)) { guy._rotation = guy._rotation + (guy.xspeed / 2); } } }; bullFunc = function (bull) { if ((_currentframe - 2) == level) { } else { bull.removeMovieClip(); } if (bull.varsset > 0) { } else { if (bull.shotby.dir == 1) { bull._x = bull.shotby._x - 2.5; bull._y = bull.shotby._y - 2.5; bull.xspeed = -(Math.sin((((bull.shotby.aimrot - 90) + bull.extrarot) * Math.PI) / 180) * 10); bull.yspeed = Math.cos((((bull.shotby.aimrot - 90) + bull.extrarot) * Math.PI) / 180) * 10; } else { bull._x = bull.shotby._x + 2.5; bull._y = bull.shotby._y - 2.5; bull.xspeed = Math.sin((((bull.shotby.aimrot - 90) + bull.extrarot) * Math.PI) / 180) * 10; bull.yspeed = -(Math.cos((((bull.shotby.aimrot - 90) + bull.extrarot) * Math.PI) / 180) * 10); } bull.varsset = 1; } if (_root.back.hitTest(bull._x, bull._y, true)) { bull.removeMovieClip(); } if (offstageFunc(bull) == 1) { bull.removeMovieClip(); } bull._x = bull._x + bull.xspeed; bull._y = bull._y + bull.yspeed; i = 1; while (i <= (computers + players)) { if ((((bull._x < (_root["player" + i]._x + (_root["player" + i].halfwidth + 4))) and (bull._x > (_root["player" + i]._x - (_root["player" + i].halfwidth + 4)))) and (bull._y < (_root["player" + i]._y + (_root["player" + i].halfheight + 4)))) and (bull._y > (_root["player" + i]._y - (_root["player" + i].halfheight + 4)))) { if (_root["player" + i] == bull.shotby) { } else { hit.start(); if (_root["player" + i].health <= bull.damage) { _root["player" + i].lastkill = bull.shotby; } _root["player" + i].health = _root["player" + i].health - bull.damage; bull.removeMovieClip(); } } i++; } }; offstageFunc = function (object) { if ((((object._x > (stagewidth + 10)) or (object._x < -10)) or (object._y > (stageheight + 10))) or (object._y < -10)) { return(1); } return(0); }; itemFunc = function (item, weapon) { if (item.setvars > 0) { } else { item.gotoAndStop("started"); item.timer = 0; item.respawn = 200; item.setvars = 1; item.collected = 0; } i = 1; while (i <= (computers + players)) { if (item.hitTest(_root["player" + i]._x, _root["player" + i]._y)) { if (_root["player" + i].alive == 1) { collect.start(); item.gotoAndStop(9); _root["player" + i]["gun" + weapon] = 1; item.collected = 1; if (_root["player" + i].com == 1) { if (_root["player" + i].currentgun < weapon) { if (weapon == 7) { } else { _root["player" + i].currentgun = weapon; } } } } } i++; } if (item.collected == 1) { item.timer++; if (item.timer > item.respawn) { item.collected = 0; item.play(); item.timer = 0; } } item.gun.gotoAndStop(weapon); }; shootFunc = function (guy) { if (guy.currentgun == 1) { _root.attachMovie("bullet", "bullet" + bulllevel, bulllevel); _root["bullet" + bulllevel].damage = 10; _root["bullet" + bulllevel].shotby = guy; _root["bullet" + bulllevel].extrarot = 0; pistol.start(); bulllevel++; guy.timer = 0; guy.guy.arm.gun.gun.play(); } else if (guy.currentgun == 2) { _root.attachMovie("bullet", "bullet" + bulllevel, bulllevel); _root["bullet" + bulllevel].damage = 5; _root["bullet" + bulllevel].shotby = guy; _root["bullet" + bulllevel].extrarot = 0; uzi.start(); bulllevel++; guy.timer = guy.shootgap - 5; guy.guy.arm.gun.gun.play(); } else if (guy.currentgun == 3) { i = -2; while (i < 3) { _root.attachMovie("bullet", "bullet" + bulllevel, bulllevel); _root["bullet" + bulllevel].damage = 6; _root["bullet" + bulllevel].shotby = guy; _root["bullet" + bulllevel].extrarot = i * 3; bulllevel++; i++; } shotgun.start(); guy.timer = -20; guy.guy.arm.gun.gun.play(); } else if (guy.currentgun == 4) { _root.attachMovie("bullet", "bullet" + bulllevel, bulllevel); _root["bullet" + bulllevel].damage = 20; _root["bullet" + bulllevel].shotby = guy; _root["bullet" + bulllevel].extrarot = 0; _root["bullet" + bulllevel]._yscale = 200; _root["bullet" + bulllevel]._xscale = 200; biggun.start(); bulllevel++; guy.timer = -30; guy.guy.arm.gun.gun.play(); } else if (guy.currentgun == 5) { _root.attachMovie("bullet", "bullet" + bulllevel, bulllevel); _root["bullet" + bulllevel].damage = 20; _root["bullet" + bulllevel].shotby = guy; _root["bullet" + bulllevel].extrarot = 0; ak.start(); bulllevel++; guy.timer = 20; guy.guy.arm.gun.gun.play(); } else if (guy.currentgun == 6) { _root.attachMovie("bullet", "bullet" + bulllevel, bulllevel); _root["bullet" + bulllevel].damage = 40; _root["bullet" + bulllevel].shotby = guy; _root["bullet" + bulllevel].extrarot = 0; sniper.start(); bulllevel++; guy.timer = -70; guy.guy.arm.gun.gun.play(); } else if (guy.currentgun == 7) { if (guy.health < 40) { guy.health = guy.health + 0.3; } else { i = 1; while (i <= (computers + players)) { if (guy.hitTest(_root["player" + i]._x, _root["player" + i]._y)) { if (_root["player" + i].team == guy.team) { if (_root["player" + i].health < 40) { _root["player" + i].health = _root["player" + i].health + 0.3; } } } i++; } } } }; packFunc = function (pack) { if (pack.varsset == 1) { } else { pack.yspeed = 0; pack.varsset = 1; } if ((_currentframe - 2) == level) { } else { pack.removeMovieClip(); } pack._y = pack._y + pack.yspeed; if (back.hitTest(pack._x + (pack._width / 2), pack._y + (pack._height / 2), true) or back.hitTest(pack._x - (pack._width / 2), pack._y + (pack._height / 2), true)) { pack._y = pack._y - pack.yspeed; pack.yspeed = 0; } else { pack.yspeed = pack.yspeed + 0.3; } i = 1; while (i <= (computers + players)) { if (pack.hitTest(_root["player" + i]._x, _root["player" + i]._y + 5)) { if (_root["player" + i].alive == 1) { collect.start(); o = 1; while (o <= totalguns) { if (pack["gun" + o] == 1) { _root["player" + i]["gun" + o] = 1; if (_root["player" + i].com == 1) { if (_root["player" + i].currentgun < o) { if (o == 7) { } else { _root["player" + i].currentgun = o; } } } } o++; } pack.removeMovieClip(); } } i++; } }; flagFunc = function (flag, team) { if (flag.varsset > 0) { } else { if (team == 1) { flag.colour = "Red"; flag.otherflagcolour = "Blue"; } else { flag.colour = "Blue"; flag.otherflagcolour = "Red"; } flag.starty = flag._y; flag.startx = flag._x; flag.yspeed = 0; flag.varsset = 1; flag.heldby = 0; flag.windpos = 8 * (team - 1); flag.wind = 0; flag.flag.gotoAndStop(flag.windpos); } flag._y = flag._y + flag.yspeed; if (back.hitTest(flag._x, flag._y, true)) { flag._y = flag._y - flag.yspeed; flag.yspeed = 0; } else { flag.yspeed = flag.yspeed + 0.5; } i = 1; while (i <= (computers + players)) { if (flag.hitTest(_root["player" + i]._x, _root["player" + i]._y)) { if (_root["player" + i].team == team) { flag.heldby = 0; if ((flag._x == flag.startx) and ((flag._y = flag.starty))) { } else { commentry.gotoAndPlay(2); commentry.box2.text = flag.colour + " flag returned"; flag._x = flag.startx; flag._y = flag.starty; } } else { if (flag.heldby == 0) { commentry.gotoAndPlay(2); commentry.box2.text = ((flag.otherflagcolour + " team has captured the ") + flag.colour) + " flag"; } flag.heldby = _root["player" + i]; } } i++; } if (flag.heldby.alive == 1) { flag._x = flag.heldby._x + flag.heldby.xspeed; flag._y = (flag.heldby._y - 10) + flag.heldby.yspeed; } else { flag.heldby = 0; } if (flag.heldby.xspeed > 1) { flag.wind++; flag.gotoAndStop(2); } else if (flag.heldby.xspeed < -1) { flag.wind++; flag.gotoAndStop(1); } else { flag.wind--; } if (flag.wind < 0) { flag.wind = 0; } if (flag.wind > 5) { flag.wind = 5; } flag.flag.gotoAndStop(flag.windpos + flag.wind); if ((flag._x == flag.startx) and (flag._y == flag.starty)) { if (team == 1) { if (flag.hitTest(flag2)) { flag2._x = flag2.startx; flag2._y = flag2.starty; captures1++; flag2.heldby = 0; commentry.gotoAndPlay(2); commentry.box2.text = "Red Team Score"; } } else if (flag.hitTest(flag1)) { flag1._x = flag1.startx; flag1._y = flag1.starty; captures2++; flag1.heldby = 0; commentry.gotoAndPlay(2); commentry.box2.text = "Blue Team Score"; } } }; startDrag (mouse, true); if (gamemode > -10) { } else { gamemode = 3; team1 = [0, 0, 0, 0]; team2 = [0, 0, 0, 0]; team3 = [0, 0, 0, 0]; team4 = [0, 0, 0, 0]; players = 0; computers = 0; level = 1; teams = 2; name1 = "Player 1"; name2 = "Player 2"; name3 = "Player 3"; } var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; fscommand ("trapallkeys", true); _quality = "high"; stop(); pistol = new Sound(); pistol.attachSound("pistol"); shotgun = new Sound(); shotgun.attachSound("shotgun"); uzi = new Sound(); uzi.attachSound("uzi"); land = new Sound(); land.attachSound("land"); hit = new Sound(); hit.attachSound("hit"); biggun = new Sound(); biggun.attachSound("biggun"); ak = new Sound(); ak.attachSound("ak"); collect = new Sound(); collect.attachSound("collect"); switchw = new Sound(); switchw.attachSound("switchw"); sniper = new Sound(); sniper.attachSound("sniper"); jumpsound = new Sound(); jumpsound.attachSound("jump"); music = new Sound(); music.attachSound("music"); pressb = new Sound(); pressb.attachSound("press"); error = new Sound(); if (vol > -10) { } else { vol = 100; music.start(0, 999); } onEnterFrame = function () { music.setVolume(vol); };
Instance of Symbol 249 MovieClip in Frame 2
onClipEvent (enterFrame) { Mouse.hide(); }
Frame 3
if (_root.vol > -10) { } else { _root.vol = 100; } _quality = "low"; _quality = qual; if (key11 > 0) { } else { key11 = 38; key12 = 40; key13 = 37; key14 = 39; key15 = 32; key16 = 16; key17 = 191; } if (key21 > 0) { } else { key21 = 87; key22 = 83; key23 = 65; key24 = 68; key25 = 70; key26 = 71; key27 = 69; } if (key31 > 0) { } else { key31 = 104; key32 = 101; key33 = 100; key34 = 102; key35 = 107; key36 = 109; key37 = 96; } music.stop(); sections = 6; stageheight = 600; stagewidth = 800; currentteam = 2; totalguns = 7; utilities = 1; teams = 4; totaldeadtime = 100; points = 9; playerlevel = 1; totalweps = 3; losttime = 500; o = 1; while (o <= teams) { i = 0; while (i <= 4) { if (_root["team" + o][i] == 2) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key11; _root["player" + playerlevel].down = key12; _root["player" + playerlevel].left = key13; _root["player" + playerlevel].right = key14; _root["player" + playerlevel].jumpkey = key15; _root["player" + playerlevel].fire = key16; _root["player" + playerlevel].changew = key17; _root["player" + playerlevel].pname = name1; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 3) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key21; _root["player" + playerlevel].down = key22; _root["player" + playerlevel].left = key23; _root["player" + playerlevel].right = key24; _root["player" + playerlevel].jumpkey = key25; _root["player" + playerlevel].fire = key26; _root["player" + playerlevel].changew = key27; _root["player" + playerlevel].pname = name2; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 4) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key31; _root["player" + playerlevel].down = key32; _root["player" + playerlevel].left = key33; _root["player" + playerlevel].right = key34; _root["player" + playerlevel].jumpkey = key35; _root["player" + playerlevel].fire = key36; _root["player" + playerlevel].changew = key37; _root["player" + playerlevel].pname = name3; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 1) { _root.attachMovie("com", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].playername = "Com" + playerlevel; playerlevel++; } i++; } o++; } bulllevel = (computers + players) + 1; if (gamemode == 1) { lives = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 2) { lives = 999; maxkills = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 3) { lives = 999; captures = score; captures1 = 0; captures2 = 0; attachMovie("score", "score1", bulllevel); score1.textbox.textColor = 10027008 /* 0x990000 */; score1._y = 590; score1._x = (stagewidth / 2) - score1._width; bulllevel++; attachMovie("score", "score2", bulllevel); score2.textbox.textColor = 197524 /* 0x030394 */; score2._y = 590; score2._x = (stagewidth / 2) + score2._width; bulllevel++; } else if (gamemode == 4) { lives = 999; maxkills = score; team1kills = 0; team2kills = 0; team3kills = 0; team4kills = 0; i = 1; while (i <= teams) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } onEnterFrame = function () { if (gamemode == 1) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].lives; i++; } } else if (gamemode == 2) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].kills; i++; } } else if (gamemode == 3) { score1.textbox.text = "Red Team: " + captures1; score2.textbox.text = "Blue Team: " + captures2; if (captures1 == captures) { winner = "Red Team"; gotoAndStop ("finished"); } else if (captures2 == captures) { winner = "Blue Team"; gotoAndStop ("finished"); } } else if (gamemode == 4) { i = 1; while (i <= teams) { _root["score" + i].textbox.text = (("Team" + i) + ": ") + _root[("team" + i) + "kills"]; i++; } } };
Instance of Symbol 253 MovieClip in Frame 3
onClipEvent (load) { this._alpha = 50; }
Instance of Symbol 260 MovieClip "2weapon2" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "2weapon1" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "2weapon3" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "1weapon1" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "1weapon3" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "1weapon2" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 263 MovieClip "commentry" in Frame 3
onClipEvent (load) { this.gotoAndStop("lastframe"); }
Instance of Symbol 260 MovieClip "1weapon4" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 5); timer = 0; }
Instance of Symbol 260 MovieClip "2weapon6" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 6); timer = 0; }
Instance of Symbol 260 MovieClip "weapon" in Frame 3
onClipEvent (enterFrame) { _root.itemFunc(this, 7); }
Instance of Symbol 282 MovieClip "flag1" in Frame 3
onClipEvent (enterFrame) { _root.flagFunc(this, 1); }
Instance of Symbol 282 MovieClip "flag2" in Frame 3
onClipEvent (enterFrame) { _root.flagFunc(this, 2); }
Frame 4
stop(); if (_root.vol > -10) { } else { _root.vol = 100; } _quality = "low"; _quality = qual; if (key11 > 0) { } else { key11 = 38; key12 = 40; key13 = 37; key14 = 39; key15 = 32; key16 = 16; key17 = 191; } if (key21 > 0) { } else { key21 = 87; key22 = 83; key23 = 65; key24 = 68; key25 = 70; key26 = 71; key27 = 69; } if (key31 > 0) { } else { key31 = 104; key32 = 101; key33 = 100; key34 = 102; key35 = 107; key36 = 109; key37 = 96; } music.stop(); sections = 9; stageheight = 600; stagewidth = 800; totalguns = 7; utilities = 1; totaldeadtime = 100; points = 3; playerlevel = 1; totalweps = 2; losttime = 500; i = 0; while (i <= 4) { if (_root["team" + i][0] > 0) { _root["flag" + i].flag.gotoAndStop("flag" + i); } else { _root["flag" + i].flag.gotoAndStop("blank"); } i++; } o = 1; while (o <= teams) { i = 0; while (i <= 4) { if (_root["team" + o][i] == 2) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key11; _root["player" + playerlevel].down = key12; _root["player" + playerlevel].left = key13; _root["player" + playerlevel].right = key14; _root["player" + playerlevel].jumpkey = key15; _root["player" + playerlevel].fire = key16; _root["player" + playerlevel].changew = key17; _root["player" + playerlevel].pname = name1; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 3) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key21; _root["player" + playerlevel].down = key22; _root["player" + playerlevel].left = key23; _root["player" + playerlevel].right = key24; _root["player" + playerlevel].jumpkey = key25; _root["player" + playerlevel].fire = key26; _root["player" + playerlevel].changew = key27; _root["player" + playerlevel].pname = name2; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 4) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key31; _root["player" + playerlevel].down = key32; _root["player" + playerlevel].left = key33; _root["player" + playerlevel].right = key34; _root["player" + playerlevel].jumpkey = key35; _root["player" + playerlevel].fire = key36; _root["player" + playerlevel].changew = key37; _root["player" + playerlevel].pname = name3; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 1) { _root.attachMovie("com", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].playername = "Com" + playerlevel; playerlevel++; } i++; } o++; } bulllevel = (computers + players) + 1; if (gamemode == 1) { lives = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 2) { lives = 999; maxkills = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 3) { lives = 999; captures = score; captures1 = 0; captures2 = 0; attachMovie("score", "score1", bulllevel); score1.textbox.textColor = 10027008 /* 0x990000 */; score1._y = 590; score1._x = (stagewidth / 2) - score1._width; bulllevel++; attachMovie("score", "score2", bulllevel); score2.textbox.textColor = 197524 /* 0x030394 */; score2._y = 590; score2._x = (stagewidth / 2) + score2._width; bulllevel++; } else if (gamemode == 4) { lives = 999; maxkills = score; team1kills = 0; team2kills = 0; team3kills = 0; team4kills = 0; i = 1; while (i <= teams) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } i++; } } onEnterFrame = function () { if (gamemode == 1) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].lives; j = 1; while (j <= ((players + computers) + 1)) { if (j > (players + computers)) { gotoAndStop ("finished"); } if (_root["player" + j].lives > 0) { if (i == j) { } else { break; } } j++; } i++; } } else if (gamemode == 2) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].kills; if (_root["player" + i].kills == maxkills) { winner = _root["player" + i].playername; gotoAndStop ("finished"); } i++; } } else if (gamemode == 3) { score1.textbox.text = "Red Team: " + captures1; score2.textbox.text = "Blue Team: " + captures2; if (captures1 > captures) { winner = "Red Team"; gotoAndStop ("finished"); } else if (captures2 > captures) { winner = "Blue Team"; gotoAndStop ("finished"); } } else if (gamemode == 4) { i = 1; while (i <= teams) { _root["score" + i].textbox.text = (("Team" + i) + ": ") + _root[("team" + i) + "kills"]; if (_root[("team" + i) + "kills"] == maxkills) { winner = "Team " + i; gotoAndStop ("finished"); } i++; } } };
Instance of Symbol 260 MovieClip "weapon5" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "weapon4" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "2weapon1" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "2weapon2" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "4weapon2" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "4weapon1" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "weapon3" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "1weapon2" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "3weapon2" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "weapon2" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "weapon1" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "3weapon1" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 6); }
Instance of Symbol 260 MovieClip "1weapon1" in Frame 4
onClipEvent (enterFrame) { _root.itemFunc(this, 5); }
Frame 5
stop(); if (_root.vol > -10) { } else { _root.vol = 100; } _quality = "low"; _quality = qual; if (key11 > 0) { } else { key11 = 38; key12 = 40; key13 = 37; key14 = 39; key15 = 32; key16 = 16; key17 = 191; } if (key21 > 0) { } else { key21 = 87; key22 = 83; key23 = 65; key24 = 68; key25 = 70; key26 = 71; key27 = 69; } if (key31 > 0) { } else { key31 = 104; key32 = 101; key33 = 100; key34 = 102; key35 = 107; key36 = 109; key37 = 96; } music.stop(); sections = 7; stageheight = 600; stagewidth = 800; totalguns = 7; utilities = 1; totaldeadtime = 100; points = 3; playerlevel = 1; totalweps = 2; losttime = 750; i = 0; while (i <= 4) { if (_root["team" + i][0] > 0) { _root["flag" + i].flag.gotoAndStop("flag" + i); } else { _root["flag" + i].flag.gotoAndStop("blank"); } i++; } o = 1; while (o <= teams) { i = 0; while (i <= 4) { if (_root["team" + o][i] == 2) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key11; _root["player" + playerlevel].down = key12; _root["player" + playerlevel].left = key13; _root["player" + playerlevel].right = key14; _root["player" + playerlevel].jumpkey = key15; _root["player" + playerlevel].fire = key16; _root["player" + playerlevel].changew = key17; _root["player" + playerlevel].pname = name1; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 3) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key21; _root["player" + playerlevel].down = key22; _root["player" + playerlevel].left = key23; _root["player" + playerlevel].right = key24; _root["player" + playerlevel].jumpkey = key25; _root["player" + playerlevel].fire = key26; _root["player" + playerlevel].changew = key27; _root["player" + playerlevel].pname = name2; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 4) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key31; _root["player" + playerlevel].down = key32; _root["player" + playerlevel].left = key33; _root["player" + playerlevel].right = key34; _root["player" + playerlevel].jumpkey = key35; _root["player" + playerlevel].fire = key36; _root["player" + playerlevel].changew = key37; _root["player" + playerlevel].pname = name3; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 1) { _root.attachMovie("com", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].playername = "Com" + playerlevel; playerlevel++; } i++; } o++; } bulllevel = (computers + players) + 1; if (gamemode == 1) { lives = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 2) { lives = 999; maxkills = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 3) { lives = 999; captures = score; captures1 = 0; captures2 = 0; attachMovie("score", "score1", bulllevel); score1.textbox.textColor = 10027008 /* 0x990000 */; score1._y = 590; score1._x = (stagewidth / 2) - score1._width; bulllevel++; attachMovie("score", "score2", bulllevel); score2.textbox.textColor = 197524 /* 0x030394 */; score2._y = 590; score2._x = (stagewidth / 2) + score2._width; bulllevel++; } else if (gamemode == 4) { lives = 999; maxkills = score; team1kills = 0; team2kills = 0; team3kills = 0; team4kills = 0; i = 1; while (i <= teams) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } i++; } } onEnterFrame = function () { if (gamemode == 1) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].lives; j = 1; while (j <= ((players + computers) + 1)) { if (j > (players + computers)) { gotoAndStop ("finished"); } if (_root["player" + j].lives > 0) { if (i == j) { } else { break; } } j++; } i++; } } else if (gamemode == 2) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].kills; if (_root["player" + i].kills == maxkills) { winner = _root["player" + i].playername; gotoAndStop ("finished"); } i++; } } else if (gamemode == 3) { score1.textbox.text = "Red Team: " + captures1; score2.textbox.text = "Blue Team: " + captures2; if (captures1 > captures) { winner = "Red Team"; gotoAndStop ("finished"); } else if (captures2 > captures) { winner = "Blue Team"; gotoAndStop ("finished"); } } else if (gamemode == 4) { i = 1; while (i <= teams) { _root["score" + i].textbox.text = (("Team" + i) + ": ") + _root[("team" + i) + "kills"]; if (_root[("team" + i) + "kills"] == maxkills) { winner = "Team " + i; gotoAndStop ("finished"); } i++; } } };
Instance of Symbol 260 MovieClip "1weapon1" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "1weapon2" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "3weapon2" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "3weapon1" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "4weapon2" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "4weapon1" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "2weapon2" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "2weapon1" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "weapon" in Frame 5
onClipEvent (enterFrame) { _root.itemFunc(this, 5); }
Frame 6
stop(); if (_root.vol > -10) { } else { _root.vol = 100; } _quality = "low"; _quality = qual; if (key11 > 0) { } else { key11 = 38; key12 = 40; key13 = 37; key14 = 39; key15 = 32; key16 = 16; key17 = 191; } if (key21 > 0) { } else { key21 = 87; key22 = 83; key23 = 65; key24 = 68; key25 = 70; key26 = 71; key27 = 69; } if (key31 > 0) { } else { key31 = 104; key32 = 101; key33 = 100; key34 = 102; key35 = 107; key36 = 109; key37 = 96; } music.stop(); sections = 4; stageheight = 600; stagewidth = 800; totalguns = 7; utilities = 1; totaldeadtime = 100; points = 2; playerlevel = 1; totalweps = 3; losttime = 99999 /* 0x01869F */; o = 1; while (o <= teams) { i = 0; while (i <= 4) { if (_root["team" + o][i] == 2) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key11; _root["player" + playerlevel].down = key12; _root["player" + playerlevel].left = key13; _root["player" + playerlevel].right = key14; _root["player" + playerlevel].jumpkey = key15; _root["player" + playerlevel].fire = key16; _root["player" + playerlevel].changew = key17; _root["player" + playerlevel].pname = name1; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 3) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key21; _root["player" + playerlevel].down = key22; _root["player" + playerlevel].left = key23; _root["player" + playerlevel].right = key24; _root["player" + playerlevel].jumpkey = key25; _root["player" + playerlevel].fire = key26; _root["player" + playerlevel].changew = key27; _root["player" + playerlevel].pname = name2; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 4) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key31; _root["player" + playerlevel].down = key32; _root["player" + playerlevel].left = key33; _root["player" + playerlevel].right = key34; _root["player" + playerlevel].jumpkey = key35; _root["player" + playerlevel].fire = key36; _root["player" + playerlevel].changew = key37; _root["player" + playerlevel].pname = name3; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 1) { _root.attachMovie("com", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].playername = "Com" + playerlevel; playerlevel++; } i++; } o++; } bulllevel = (computers + players) + 1; if (gamemode == 1) { lives = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 2) { lives = 999; maxkills = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 3) { lives = 999; captures = score; captures1 = 0; captures2 = 0; attachMovie("score", "score1", bulllevel); score1.textbox.textColor = 10027008 /* 0x990000 */; score1._y = 590; score1._x = (stagewidth / 2) - score1._width; bulllevel++; attachMovie("score", "score2", bulllevel); score2.textbox.textColor = 197524 /* 0x030394 */; score2._y = 590; score2._x = (stagewidth / 2) + score2._width; bulllevel++; } else if (gamemode == 4) { lives = 999; maxkills = score; team1kills = 0; team2kills = 0; team3kills = 0; team4kills = 0; i = 1; while (i <= teams) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } onEnterFrame = function () { if (gamemode == 1) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].lives; i++; } } else if (gamemode == 2) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].kills; i++; } } else if (gamemode == 3) { score1.textbox.text = "Red Team: " + captures1; score2.textbox.text = "Blue Team: " + captures2; if (captures1 == captures) { winner = "Red Team"; gotoAndStop ("finished"); } else if (captures2 == captures) { winner = "Blue Team"; gotoAndStop ("finished"); } } else if (gamemode == 4) { i = 1; while (i <= teams) { _root["score" + i].textbox.text = (("Team" + i) + ": ") + _root[("team" + i) + "kills"]; i++; } } };
Instance of Symbol 282 MovieClip "flag1" in Frame 6
onClipEvent (enterFrame) { _root.flagFunc(this, 1); }
Instance of Symbol 282 MovieClip "flag2" in Frame 6
onClipEvent (enterFrame) { _root.flagFunc(this, 2); }
Instance of Symbol 260 MovieClip "1weapon3" in Frame 6
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "weapon7" in Frame 6
onClipEvent (enterFrame) { _root.itemFunc(this, 6); }
Instance of Symbol 260 MovieClip "weapon8" in Frame 6
onClipEvent (enterFrame) { _root.itemFunc(this, 7); }
Instance of Symbol 260 MovieClip "weapon9" in Frame 6
onClipEvent (enterFrame) { _root.itemFunc(this, 7); }
Instance of Symbol 260 MovieClip "2weapon3" in Frame 6
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Frame 7
stop(); if (_root.vol > -10) { } else { _root.vol = 100; } _quality = "low"; _quality = qual; if (key11 > 0) { } else { key11 = 38; key12 = 40; key13 = 37; key14 = 39; key15 = 32; key16 = 16; key17 = 191; } if (key21 > 0) { } else { key21 = 87; key22 = 83; key23 = 65; key24 = 68; key25 = 70; key26 = 71; key27 = 69; } if (key31 > 0) { } else { key31 = 104; key32 = 101; key33 = 100; key34 = 102; key35 = 107; key36 = 109; key37 = 96; } music.stop(); sections = 8; stageheight = 600; stagewidth = 800; totalguns = 7; utilities = 1; totaldeadtime = 100; points = 6; playerlevel = 1; totalweps = 3; losttime = 1000; i = 0; while (i <= 4) { if (_root["team" + i][0] > 0) { _root["flag" + i].flag.gotoAndStop("flag" + i); } else { _root["flag" + i].flag.gotoAndStop("blank"); } i++; } o = 1; while (o <= teams) { i = 0; while (i <= 4) { if (_root["team" + o][i] == 2) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key11; _root["player" + playerlevel].down = key12; _root["player" + playerlevel].left = key13; _root["player" + playerlevel].right = key14; _root["player" + playerlevel].jumpkey = key15; _root["player" + playerlevel].fire = key16; _root["player" + playerlevel].changew = key17; _root["player" + playerlevel].pname = name1; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 3) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key21; _root["player" + playerlevel].down = key22; _root["player" + playerlevel].left = key23; _root["player" + playerlevel].right = key24; _root["player" + playerlevel].jumpkey = key25; _root["player" + playerlevel].fire = key26; _root["player" + playerlevel].changew = key27; _root["player" + playerlevel].pname = name2; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 4) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key31; _root["player" + playerlevel].down = key32; _root["player" + playerlevel].left = key33; _root["player" + playerlevel].right = key34; _root["player" + playerlevel].jumpkey = key35; _root["player" + playerlevel].fire = key36; _root["player" + playerlevel].changew = key37; _root["player" + playerlevel].pname = name3; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 1) { _root.attachMovie("com", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].playername = "Com" + playerlevel; playerlevel++; } i++; } o++; } bulllevel = (computers + players) + 1; if (gamemode == 1) { lives = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 2) { lives = 999; maxkills = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 3) { lives = 999; captures = score; captures1 = 0; captures2 = 0; attachMovie("score", "score1", bulllevel); score1.textbox.textColor = 10027008 /* 0x990000 */; score1._y = 590; score1._x = (stagewidth / 2) - score1._width; bulllevel++; attachMovie("score", "score2", bulllevel); score2.textbox.textColor = 197524 /* 0x030394 */; score2._y = 590; score2._x = (stagewidth / 2) + score2._width; bulllevel++; } else if (gamemode == 4) { lives = 999; maxkills = score; team1kills = 0; team2kills = 0; team3kills = 0; team4kills = 0; i = 1; while (i <= teams) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } i++; } } onEnterFrame = function () { if (gamemode == 1) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].lives; j = 1; while (j <= ((players + computers) + 1)) { if (j > (players + computers)) { gotoAndStop ("finished"); } if (_root["player" + j].lives > 0) { if (i == j) { } else { break; } } j++; } i++; } } else if (gamemode == 2) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].kills; if (_root["player" + i].kills == maxkills) { winner = _root["player" + i].playername; gotoAndStop ("finished"); } i++; } } else if (gamemode == 3) { score1.textbox.text = "Red Team: " + captures1; score2.textbox.text = "Blue Team: " + captures2; if (captures1 > captures) { winner = "Red Team"; gotoAndStop ("finished"); } else if (captures2 > captures) { winner = "Blue Team"; gotoAndStop ("finished"); } } else if (gamemode == 4) { i = 1; while (i <= teams) { _root["score" + i].textbox.text = (("Team" + i) + ": ") + _root[("team" + i) + "kills"]; if (_root[("team" + i) + "kills"] == maxkills) { winner = "Team " + i; gotoAndStop ("finished"); } i++; } } };
Instance of Symbol 260 MovieClip "weapon12" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 5); timer = 0; }
Instance of Symbol 260 MovieClip "2weapon1" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "2weapon2" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "3weapon1" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "3weapon2" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "3weapon3" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "4weapon1" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "4weapon2" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "4weapon3" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "weapon10" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 7); }
Instance of Symbol 260 MovieClip "weapon11" in Frame 7
onClipEvent (enterFrame) { _root.itemFunc(this, 6); timer = 0; }
Frame 8
stop(); if (_root.vol > -10) { } else { _root.vol = 100; } _quality = "low"; _quality = qual; if (key11 > 0) { } else { key11 = 38; key12 = 40; key13 = 37; key14 = 39; key15 = 32; key16 = 16; key17 = 191; } if (key21 > 0) { } else { key21 = 87; key22 = 83; key23 = 65; key24 = 68; key25 = 70; key26 = 71; key27 = 69; } if (key31 > 0) { } else { key31 = 104; key32 = 101; key33 = 100; key34 = 102; key35 = 107; key36 = 109; key37 = 96; } music.stop(); sections = 3; stageheight = 600; stagewidth = 800; totalguns = 7; utilities = 1; totaldeadtime = 100; points = 3; playerlevel = 1; totalweps = 3; losttime = 1000; o = 1; while (o <= teams) { i = 0; while (i <= 4) { if (_root["team" + o][i] == 2) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key11; _root["player" + playerlevel].down = key12; _root["player" + playerlevel].left = key13; _root["player" + playerlevel].right = key14; _root["player" + playerlevel].jumpkey = key15; _root["player" + playerlevel].fire = key16; _root["player" + playerlevel].changew = key17; _root["player" + playerlevel].pname = name1; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 3) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key21; _root["player" + playerlevel].down = key22; _root["player" + playerlevel].left = key23; _root["player" + playerlevel].right = key24; _root["player" + playerlevel].jumpkey = key25; _root["player" + playerlevel].fire = key26; _root["player" + playerlevel].changew = key27; _root["player" + playerlevel].pname = name2; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 4) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key31; _root["player" + playerlevel].down = key32; _root["player" + playerlevel].left = key33; _root["player" + playerlevel].right = key34; _root["player" + playerlevel].jumpkey = key35; _root["player" + playerlevel].fire = key36; _root["player" + playerlevel].changew = key37; _root["player" + playerlevel].pname = name3; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 1) { _root.attachMovie("com", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].playername = "Com" + playerlevel; playerlevel++; } i++; } o++; } bulllevel = (computers + players) + 1; if (gamemode == 1) { lives = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 2) { lives = 999; maxkills = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 3) { lives = 999; captures = score; captures1 = 0; captures2 = 0; attachMovie("score", "score1", bulllevel); score1.textbox.textColor = 10027008 /* 0x990000 */; score1._y = 590; score1._x = (stagewidth / 2) - score1._width; bulllevel++; attachMovie("score", "score2", bulllevel); score2.textbox.textColor = 197524 /* 0x030394 */; score2._y = 590; score2._x = (stagewidth / 2) + score2._width; bulllevel++; } else if (gamemode == 4) { lives = 999; maxkills = score; team1kills = 0; team2kills = 0; team3kills = 0; team4kills = 0; i = 1; while (i <= teams) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } i++; } } onEnterFrame = function () { if (gamemode == 1) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].lives; j = 1; while (j <= ((players + computers) + 1)) { if (j > (players + computers)) { gotoAndStop ("finished"); } if (_root["player" + j].lives > 0) { if (i == j) { } else { break; } } j++; } i++; } } else if (gamemode == 2) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].kills; if (_root["player" + i].kills == maxkills) { winner = _root["player" + i].playername; gotoAndStop ("finished"); } i++; } } else if (gamemode == 3) { score1.textbox.text = "Red Team: " + captures1; score2.textbox.text = "Blue Team: " + captures2; if (captures1 > captures) { winner = "Red Team"; gotoAndStop ("finished"); } else if (captures2 > captures) { winner = "Blue Team"; gotoAndStop ("finished"); } } else if (gamemode == 4) { i = 1; while (i <= teams) { _root["score" + i].textbox.text = (("Team" + i) + ": ") + _root[("team" + i) + "kills"]; if (_root[("team" + i) + "kills"] == maxkills) { winner = "Team " + i; gotoAndStop ("finished"); } i++; } } };
Instance of Symbol 282 MovieClip "flag2" in Frame 8
onClipEvent (enterFrame) { _root.flagFunc(this, 2); }
Instance of Symbol 282 MovieClip "flag1" in Frame 8
onClipEvent (enterFrame) { _root.flagFunc(this, 1); }
Instance of Symbol 260 MovieClip "weapon7" in Frame 8
onClipEvent (enterFrame) { _root.itemFunc(this, 5); timer = 0; }
Instance of Symbol 260 MovieClip "weapon8" in Frame 8
onClipEvent (enterFrame) { _root.itemFunc(this, 6); timer = 0; }
Instance of Symbol 260 MovieClip "2weapon1" in Frame 8
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "2weapon2" in Frame 8
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "2weapon3" in Frame 8
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "1weapon1" in Frame 8
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "1weapon2" in Frame 8
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "1weapon3" in Frame 8
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Frame 9
stop(); if (_root.vol > -10) { } else { _root.vol = 100; } _quality = "low"; _quality = qual; if (key11 > 0) { } else { key11 = 38; key12 = 40; key13 = 37; key14 = 39; key15 = 32; key16 = 16; key17 = 191; } if (key21 > 0) { } else { key21 = 87; key22 = 83; key23 = 65; key24 = 68; key25 = 70; key26 = 71; key27 = 69; } if (key31 > 0) { } else { key31 = 104; key32 = 101; key33 = 100; key34 = 102; key35 = 107; key36 = 109; key37 = 96; } music.stop(); sections = 8; stageheight = 600; stagewidth = 800; totalguns = 7; utilities = 1; totaldeadtime = 100; points = 2; playerlevel = 1; totalweps = 3; losttime = 500; i = 0; while (i <= 4) { if (_root["team" + i][0] > 0) { _root["flag" + i].flag.gotoAndStop("flag" + i); } else { _root["flag" + i].flag.gotoAndStop("blank"); } i++; } o = 1; while (o <= teams) { i = 0; while (i <= 4) { if (_root["team" + o][i] == 2) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key11; _root["player" + playerlevel].down = key12; _root["player" + playerlevel].left = key13; _root["player" + playerlevel].right = key14; _root["player" + playerlevel].jumpkey = key15; _root["player" + playerlevel].fire = key16; _root["player" + playerlevel].changew = key17; _root["player" + playerlevel].pname = name1; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 3) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key21; _root["player" + playerlevel].down = key22; _root["player" + playerlevel].left = key23; _root["player" + playerlevel].right = key24; _root["player" + playerlevel].jumpkey = key25; _root["player" + playerlevel].fire = key26; _root["player" + playerlevel].changew = key27; _root["player" + playerlevel].pname = name2; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 4) { _root.attachMovie("guy", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].up = key31; _root["player" + playerlevel].down = key32; _root["player" + playerlevel].left = key33; _root["player" + playerlevel].right = key34; _root["player" + playerlevel].jumpkey = key35; _root["player" + playerlevel].fire = key36; _root["player" + playerlevel].changew = key37; _root["player" + playerlevel].pname = name3; _root["player" + playerlevel].alive = 1; playerlevel++; } else if (_root["team" + o][i] == 1) { _root.attachMovie("com", "player" + playerlevel, playerlevel); _root["player" + playerlevel].team = o; _root["player" + playerlevel]._y = _root["flag" + o]._y - 20; _root["player" + playerlevel]._x = (-30 + _root["flag" + o]._x) + (10 * i); _root["player" + playerlevel].playername = "Com" + playerlevel; playerlevel++; } i++; } o++; } bulllevel = (computers + players) + 1; if (gamemode == 1) { lives = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 2) { lives = 999; maxkills = score; i = 1; while (i <= (players + computers)) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (_root["player" + i].team == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; } else if (_root["player" + i].team == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; } else if (_root["player" + i].team == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; } else if (_root["player" + i].team == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; } i++; } } else if (gamemode == 3) { lives = 999; captures = score; captures1 = 0; captures2 = 0; attachMovie("score", "score1", bulllevel); score1.textbox.textColor = 10027008 /* 0x990000 */; score1._y = 590; score1._x = (stagewidth / 2) - score1._width; bulllevel++; attachMovie("score", "score2", bulllevel); score2.textbox.textColor = 197524 /* 0x030394 */; score2._y = 590; score2._x = (stagewidth / 2) + score2._width; bulllevel++; } else if (gamemode == 4) { lives = 999; maxkills = score; team1kills = 0; team2kills = 0; team3kills = 0; team4kills = 0; i = 1; while (i <= teams) { attachMovie("score", "score" + i, bulllevel); _root["score" + i]._y = 590; _root["score" + i]._x = 100 + (_root["score" + i]._width * (i - 1)); bulllevel++; if (i == 1) { _root["score" + i].textbox.textColor = 10027008 /* 0x990000 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 2) { _root["score" + i].textbox.textColor = 197524 /* 0x030394 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 3) { _root["score" + i].textbox.textColor = 4622861 /* 0x468A0D */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } else if (i == 4) { _root["score" + i].textbox.textColor = 14542610 /* 0xDDE712 */; if (_root["team" + i][0] == 0) { _root["score" + i]._visible = 0; } } i++; } } onEnterFrame = function () { if (gamemode == 1) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].lives; j = 1; while (j <= ((players + computers) + 1)) { if (j > (players + computers)) { gotoAndStop ("finished"); } if (_root["player" + j].lives > 0) { if (i == j) { } else { break; } } j++; } i++; } } else if (gamemode == 2) { i = 1; while (i <= (players + computers)) { _root["score" + i].textbox.text = (_root["player" + i].playername + ": ") + _root["player" + i].kills; if (_root["player" + i].kills == maxkills) { winner = _root["player" + i].playername; gotoAndStop ("finished"); } i++; } } else if (gamemode == 3) { score1.textbox.text = "Red Team: " + captures1; score2.textbox.text = "Blue Team: " + captures2; if (captures1 > captures) { winner = "Red Team"; gotoAndStop ("finished"); } else if (captures2 > captures) { winner = "Blue Team"; gotoAndStop ("finished"); } } else if (gamemode == 4) { i = 1; while (i <= teams) { _root["score" + i].textbox.text = (("Team" + i) + ": ") + _root[("team" + i) + "kills"]; if (_root[("team" + i) + "kills"] == maxkills) { winner = "Team " + i; gotoAndStop ("finished"); } i++; } } };
Instance of Symbol 260 MovieClip "1weapon1" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "1weapon2" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "1weapon3" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "3weapon1" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "3weapon2" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "3weapon3" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "4weapon1" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 2); }
Instance of Symbol 260 MovieClip "4weapon2" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 3); }
Instance of Symbol 260 MovieClip "4weapon3" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 4); }
Instance of Symbol 260 MovieClip "weapon10" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 6); }
Instance of Symbol 260 MovieClip "weapon11" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 5); }
Instance of Symbol 260 MovieClip "weapon12" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 7); }
Instance of Symbol 260 MovieClip "weapon13" in Frame 9
onClipEvent (enterFrame) { _root.itemFunc(this, 7); }
Frame 10
stop(); _quality = "high"; music.start(0, 999);
Instance of Symbol 305 MovieClip in Frame 10
onClipEvent (mouseDown) { this.gotoAndStop(2); }
Instance of Symbol 251 MovieClip "mouse" in Frame 10
onClipEvent (enterFrame) { Mouse.hide(); startDrag (this, true); }
Symbol 18 MovieClip Frame 1
stop();
Symbol 21 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 1
stop();
Symbol 36 MovieClip Frame 1
stop();
Symbol 57 MovieClip Frame 17
gotoAndPlay (1);
Symbol 61 MovieClip [com] Frame 1
stop();
Instance of Symbol 59 MovieClip "cross" in Symbol 61 MovieClip [com] Frame 1
onClipEvent (load) { _parent.aimrot = _parent.aimrot - _parent.aimrot; }
Instance of Symbol 60 MovieClip in Symbol 61 MovieClip [com] Frame 1
onClipEvent (load) { _parent.alive = 1; } onClipEvent (enterFrame) { _root.comFunc(_parent); }
Symbol 61 MovieClip [com] Frame 2
stop();
Instance of Symbol 59 MovieClip "cross" in Symbol 61 MovieClip [com] Frame 2
onClipEvent (load) { _parent.aimrot = _parent.aimrot - _parent.aimrot; }
Instance of Symbol 60 MovieClip in Symbol 61 MovieClip [com] Frame 2
onClipEvent (enterFrame) { _root.comFunc(_parent); }
Symbol 62 MovieClip [guy] Frame 1
stop(); onEnterFrame = function () { _root.guyFunc(this, up, down, left, right, jumpkey, fire, changew, pname); };
Instance of Symbol 59 MovieClip "cross" in Symbol 62 MovieClip [guy] Frame 1
onClipEvent (load) { _parent.aimrot = _parent.aimrot - _parent.aimrot; }
Symbol 62 MovieClip [guy] Frame 2
stop();
Instance of Symbol 59 MovieClip "cross" in Symbol 62 MovieClip [guy] Frame 2
onClipEvent (load) { _parent.aimrot = _parent.aimrot - _parent.aimrot; }
Instance of Symbol 60 MovieClip in Symbol 64 MovieClip [bullet] Frame 1
onClipEvent (enterFrame) { _root.bullFunc(_parent); }
Instance of Symbol 60 MovieClip in Symbol 74 MovieClip [pack] Frame 1
onClipEvent (enterFrame) { _root.packFunc(_parent); }
Symbol 86 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.gotoAndStop(2); }
Symbol 86 MovieClip Frame 2
gotoAndPlay (1);
Symbol 90 Button
on (release) { gotoAndStop ("gamemenu"); } on (rollOver) { info.text = "Change game settings and level"; _root.switchw.start(); } on (press) { _root.pressb.start(); }
Symbol 91 Button
on (release) { gotoAndStop ("charactermenu"); } on (rollOver) { info.text = "Setup players and teams"; _root.switchw.start(); } on (press) { _root.pressb.start(); }
Symbol 92 Button
on (release) { if (info.text == "Begin the game") { _root.gotoAndStop(2 + _root.level); } } on (rollOver) { info.text = "Begin the game"; _root.switchw.start(); } on (press) { i = _root.teams; while (i >= 0) { if (_root["team" + i][0] == 0) { info.text = ("Cant start, Team" + i) + " has no players"; } i--; } if (_root.gamemode == 1) { i = _root.teams; while (i >= 0) { if (_root["team" + i][1] > 0) { info.text = ("Cant start, Team" + i) + " has too many players"; } i--; } } if (_root.gamemode == 2) { i = _root.teams; while (i >= 0) { if (_root["team" + i][1] > 0) { info.text = ("Cant start, Team" + i) + " has too many players"; } i--; } } if (_root.gamemode == 3) { if (_root.teams > 2) { info.text = "Cant start, there are too many teams"; } } if (info.text == "Begin the game") { _root.pressb.start(); } else { _root.error.start(0.05); } }
Symbol 93 Button
on (release) { gotoAndStop ("credits"); } on (rollOver) { info.text = "Find out about the makers of Total War"; _root.switchw.start(); } on (press) { _root.pressb.start(); }
Instance of Symbol 99 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.level == 1) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.gamemode = 3; _root.level = 1; }
Instance of Symbol 102 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.level == 2) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.level = 2; _root.gamemode = 2; }
Instance of Symbol 105 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.level == 3) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.level = 3; _root.gamemode = 2; }
Instance of Symbol 108 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.level == 4) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.level = 4; _root.gamemode = 3; }
Instance of Symbol 111 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.level == 5) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.level = 5; _root.gamemode = 2; }
Instance of Symbol 114 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.level == 6) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.level = 6; _root.gamemode = 3; }
Instance of Symbol 117 MovieClip in Symbol 118 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.level == 7) { gotoAndStop (2); } else { gotoAndStop (1); } } on (press) { _root.level = 7; _root.gamemode = 2; }
Symbol 119 Button
on (release) { gotoAndStop (1); } on (rollOver) { info.text = "Back to Main Menu"; _root.switchw.start(); } on (rollOut) { info.text = "Game Setup"; } on (dragOut) { info.text = "Game Setup"; } on (press) { _root.pressb.start(); }
Instance of Symbol 123 MovieClip in Symbol 131 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gamemode == 2) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (press) { _root.gamemode = 2; }
Instance of Symbol 126 MovieClip in Symbol 131 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gamemode == 4) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (press) { _root.gamemode = 4; }
Instance of Symbol 129 MovieClip in Symbol 131 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gamemode == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (press) { _root.gamemode = 1; }
Instance of Symbol 135 MovieClip in Symbol 137 MovieClip Frame 1
onClipEvent (load) { startx = this._x; drag = 0; this._x = _root.rempos; } onClipEvent (enterFrame) { _root.vol = Math.round(100 - ((startx - this._x) / 2)); _parent.volbox.text = _root.vol; if (drag == 1) { this._x = _parent._xmouse; if (_parent._xmouse > startx) { this._x = startx; } if (_parent._xmouse < (startx - 200)) { this._x = startx - 200; } } } on (press) { drag = 1; } onClipEvent (mouseUp) { drag = 0; _root.rempos = this._x; }
Symbol 142 MovieClip Frame 1
_root.qual = "low"; stop();
Symbol 142 MovieClip Frame 2
_root.qual = "medium"; stop();
Symbol 142 MovieClip Frame 3
_root.qual = "high"; stop();
Symbol 150 Button
on (press) { _root.score++; }
Symbol 151 Button
on (press) { _root.score--; }
Symbol 157 MovieClip Frame 1
_root.score = 5;
Symbol 157 MovieClip Frame 2
_root.score = 10;
Symbol 157 MovieClip Frame 3
_root.score = 5;
Symbol 157 MovieClip Frame 4
_root.score = 20;
Instance of Symbol 157 MovieClip in Symbol 158 MovieClip Frame 1
onClipEvent (enterFrame) { this.gotoAndStop(_root.gamemode); }
Symbol 160 Button
on (release) { gotoAndStop (1); } on (rollOver) { info.text = "Back to Main Menu"; _root.switchw.start(); } on (rollOut) { info.text = "Character Setup"; } on (dragOut) { info.text = "Character Setup"; } on (press) { _root.pressb.start(); }
Symbol 172 MovieClip Frame 1
stop(); onEnterFrame = function () { i = 1; while (i <= 4) { if (_root.team1[i - 1] == 1) { this["char" + i].text = "Computer"; } else if (_root.team1[i - 1] == 2) { this["char" + i].text = "Player 1"; } else if (_root.team1[i - 1] == 3) { this["char" + i].text = "Player 2"; } else if (_root.team1[i - 1] == 4) { this["char" + i].text = "Player 3"; } else if (_root.team1[i - 1] == 0) { this["char" + i].text = " "; } i++; } };
Symbol 183 MovieClip Frame 1
stop(); stop(); onEnterFrame = function () { i = 1; while (i <= 4) { if (_root.team2[i - 1] == 1) { this["char" + i].text = "Computer"; } else if (_root.team2[i - 1] == 2) { this["char" + i].text = "Player 1"; } else if (_root.team2[i - 1] == 3) { this["char" + i].text = "Player 2"; } else if (_root.team2[i - 1] == 4) { this["char" + i].text = "Player 3"; } else if (_root.team2[i - 1] == 0) { this["char" + i].text = " "; } i++; } };
Symbol 194 MovieClip Frame 1
stop(); stop(); onEnterFrame = function () { i = 1; while (i <= 4) { if (_root.team3[i - 1] == 1) { this["char" + i].text = "Computer"; } else if (_root.team3[i - 1] == 2) { this["char" + i].text = "Player 1"; } else if (_root.team3[i - 1] == 3) { this["char" + i].text = "Player 2"; } else if (_root.team3[i - 1] == 4) { this["char" + i].text = "Player 3"; } else if (_root.team3[i - 1] == 0) { this["char" + i].text = " "; } i++; } };
Symbol 205 MovieClip Frame 1
stop(); stop(); onEnterFrame = function () { i = 1; while (i <= 4) { if (_root.team4[i - 1] == 1) { this["char" + i].text = "Computer"; } else if (_root.team4[i - 1] == 2) { this["char" + i].text = "Player 1"; } else if (_root.team4[i - 1] == 3) { this["char" + i].text = "Player 2"; } else if (_root.team4[i - 1] == 4) { this["char" + i].text = "Player 3"; } else if (_root.team4[i - 1] == 0) { this["char" + i].text = " "; } i++; } };
Symbol 209 Button
on (release) { if (_root.teams < 3) { _root.error.start(); info.text = "Must have at least 2 teams"; } else { _root.teams--; } }
Symbol 213 Button
on (release) { if (_root.gamemode == 3) { _root.error.start(); info.text = "Only 2 teams in Capture the Flag mode"; } else if (_root.teams == 4) { _root.error.start(); info.text = "Cant have more than 4 teams"; } else { _root.teams++; } }
Symbol 216 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 228 Button
on (press) { player = 1; setkeys.gotoAndStop(2); setkey = 1; }
Symbol 229 Button
on (press) { player = 2; setkeys.gotoAndStop(2); setkey = 1; }
Symbol 230 Button
on (press) { player = 3; setkeys.gotoAndStop(2); setkey = 1; }
Symbol 238 MovieClip Frame 1
stop(); key = 0; _parent.setkey = 0;
Symbol 238 MovieClip Frame 2
stop(); key = 1;
Symbol 238 MovieClip Frame 3
stop(); key = 2;
Symbol 238 MovieClip Frame 4
stop(); key = 3;
Symbol 238 MovieClip Frame 5
stop(); key = 4;
Symbol 238 MovieClip Frame 6
stop(); key = 5;
Symbol 238 MovieClip Frame 7
stop(); key = 6;
Symbol 238 MovieClip Frame 8
stop(); key = 7;
Symbol 242 MovieClip Frame 1
stop();
Symbol 247 Button
on (release) { gotoAndStop (1); } on (rollOver) { info.text = "Back to Main Menu"; _root.switchw.start(); } on (rollOut, dragOut) { info.text = "Credits"; } on (press) { _root.pressb.start(); }
Symbol 249 MovieClip Frame 1
stop(); info.text = "Welcome to Total War";
Symbol 249 MovieClip Frame 2
if (_root.level > 0) { } else { _root.level = 1; _root.gamemode = 3; } info.text = "Game Setup";
Instance of Symbol 131 MovieClip in Symbol 249 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.gamemode == 3) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } }
Instance of Symbol 144 MovieClip in Symbol 249 MovieClip Frame 2
onClipEvent (load) { qual.gotoAndStop(_root.qual); } on (press) { qual.play(); }
Instance of Symbol 158 MovieClip in Symbol 249 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.score < 1) { _root.score = 1; } }
Symbol 249 MovieClip Frame 3
if (_root.teams > -10) { } else { _root.teams = 2; } select = 1; keyup = 1; onEnterFrame = function () { if (setkey == 1) { _root[("key" + player) + setkeys.key] = Key.getCode(); if (Key.isDown(_root[("key" + player) + setkeys.key])) { if (keyup == 1) { setkeys.play(); } keyup = 0; } else { keyup = 1; } } };
Instance of Symbol 172 MovieClip "team1" in Symbol 249 MovieClip Frame 3
onClipEvent (load) { if (_root.currentplayer1 > -10) { currentplayer = _root.currentplayer1; } else { currentplayer = 0; } } onClipEvent (enterFrame) { _root.currentplayer1 = currentplayer; if (_parent.select == 1) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (press) { _parent.select = 1; }
Instance of Symbol 183 MovieClip "team2" in Symbol 249 MovieClip Frame 3
onClipEvent (load) { if (_root.currentplayer2 > -10) { currentplayer = _root.currentplayer2; } else { currentplayer = 0; } } onClipEvent (enterFrame) { _root.currentplayer2 = currentplayer; if (_parent.select == 2) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (press) { _parent.select = 2; }
Instance of Symbol 194 MovieClip "team3" in Symbol 249 MovieClip Frame 3
onClipEvent (load) { if (_root.currentplayer3 > -10) { currentplayer = _root.currentplayer3; } else { currentplayer = 0; } } onClipEvent (enterFrame) { _root.currentplayer3 = currentplayer; if (_root.teams < 3) { this._visible = 0; } else { this._visible = 1; } if (_parent.select == 3) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (press) { _parent.select = 3; }
Instance of Symbol 205 MovieClip "team4" in Symbol 249 MovieClip Frame 3
onClipEvent (load) { if (_root.currentplayer4 > -10) { currentplayer = _root.currentplayer4; } else { currentplayer = 0; } } onClipEvent (enterFrame) { _root.currentplayer4 = currentplayer; if (_root.teams < 4) { this._visible = 0; } else { this._visible = 1; } if (_parent.select == 4) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } on (press) { _parent.select = 4; }
Instance of Symbol 216 MovieClip "p1" in Symbol 249 MovieClip Frame 3
on (press) { if (((_root.gamemode == 2) or (_root.gamemode == 1)) and (_parent["team" + _parent.select].currentplayer > 0)) { _root.error.start(); _parent.info.text = "Only one player per team in this mode"; } else if (this._currentframe == 1) { if (_parent["team" + _parent.select].currentplayer < 4) { _root["team" + _parent.select][_parent["team" + _parent.select].currentplayer] = 2; this.gotoAndStop(2); _parent["team" + _parent.select].currentplayer++; _root.players++; } else { _root.error.start(); _parent.info.text = "Too many players on team team " + _parent.select; } } } onClipEvent (load) { this.gotoAndStop(_root.rempos1); } onClipEvent (enterFrame) { _root.rempos1 = this._currentframe; }
Instance of Symbol 219 MovieClip "p2" in Symbol 249 MovieClip Frame 3
on (press) { if (((_root.gamemode == 2) or (_root.gamemode == 1)) and (_parent["team" + _parent.select].currentplayer > 0)) { _root.error.start(); _parent.info.text = "Only one player per team in this mode"; } else if (this._currentframe == 1) { if (_parent["team" + _parent.select].currentplayer < 4) { this.gotoAndStop(2); _root["team" + _parent.select][_parent["team" + _parent.select].currentplayer] = 3; _parent["team" + _parent.select].currentplayer++; _root.players++; } else { _root.error.start(); _parent.info.text = "Too many players on team team " + _parent.select; } } } onClipEvent (load) { this.gotoAndStop(_root.rempos2); } onClipEvent (enterFrame) { _root.rempos2 = this._currentframe; }
Instance of Symbol 222 MovieClip "p3" in Symbol 249 MovieClip Frame 3
on (press) { if (((_root.gamemode == 2) or (_root.gamemode == 1)) and (_parent["team" + _parent.select].currentplayer > 0)) { _root.error.start(); _parent.info.text = "Only one player per team in this mode"; } else if (this._currentframe == 1) { if (_parent["team" + _parent.select].currentplayer < 4) { this.gotoAndStop(2); _root["team" + _parent.select][_parent["team" + _parent.select].currentplayer] = 4; _parent["team" + _parent.select].currentplayer++; _root.players++; } else { _root.error.start(); _parent.info.text = "Too many players on team team " + _parent.select; } } } onClipEvent (load) { this.gotoAndStop(_root.rempos3); } onClipEvent (enterFrame) { _root.rempos3 = this._currentframe; }
Instance of Symbol 225 MovieClip in Symbol 249 MovieClip Frame 3
on (press) { if (((_root.gamemode == 2) or (_root.gamemode == 1)) and (_parent["team" + _parent.select].currentplayer > 0)) { _root.error.start(); _parent.info.text = "Only one player per team in this mode"; } else if (this._currentframe == 1) { if (_parent["team" + _parent.select].currentplayer < 4) { this.gotoAndPlay(2); _root["team" + _parent.select][_parent["team" + _parent.select].currentplayer] = 1; _parent["team" + _parent.select].currentplayer++; _root.computers++; } else { _root.error.start(); _parent.info.text = "Too many players on team team " + _parent.select; } } }
Instance of Symbol 242 MovieClip in Symbol 249 MovieClip Frame 3
on (rollOver, dragOver) { this.gotoAndStop(2); } on (rollOut, dragOut) { this.gotoAndStop(1); } on (press) { if (_parent["team" + _parent.select].currentplayer >= 1) { _parent["team" + _parent.select].currentplayer--; if (_root["team" + _parent.select][_parent["team" + _parent.select].currentplayer] == 2) { _parent.p1.gotoAndStop(1); _root.players--; } else if (_root["team" + _parent.select][_parent["team" + _parent.select].currentplayer] == 3) { _parent.p2.gotoAndStop(1); _root.players--; } else if (_root["team" + _parent.select][_parent["team" + _parent.select].currentplayer] == 4) { _parent.p3.gotoAndStop(1); _root.players--; } else { _root.computers--; } _root["team" + _parent.select][_parent["team" + _parent.select].currentplayer] = 0; } else { _root.error.start(); _parent.info.text = "There are no players on team " + _parent.select; } }
Symbol 260 MovieClip Frame 8
stop();
Symbol 260 MovieClip Frame 9
stop();
Symbol 263 MovieClip Frame 1
if (killedby.team == killed.team) { randomtext = Math.round(Math.random() * 3); if (randomtext == 0) { box2.text = killedby.playername + " betrayed his team"; } else if (randomtext == 1) { box2.text = killedby.playername + " switched sides"; } else if (randomtext == 2) { box2.text = killedby.playername + " is a traitor"; } else if (randomtext == 3) { box2.text = killedby.playername + " killed his own teammate"; } } else if (killedby.spree > 1) { randomtext = Math.round(Math.random() * 1); if (randomtext == 0) { box2.text = (killedby.spree + " in a row for ") + killedby.playername; } else if (randomtext == 1) { box2.text = ((killedby.playername + " is on a ") + killedby.spree) + " man killing spree"; } } else { randomtext = Math.round(Math.random() * 5); if (randomtext == 0) { box2.text = (killedby.playername + " killed ") + killed.playername; } else if (randomtext == 1) { box2.text = (killedby.playername + " murdered ") + killed.playername; } else if (randomtext == 2) { box2.text = (killedby.playername + " slaughtered ") + killed.playername; } else if (randomtext == 3) { box2.text = ((killed.playername + " caught ") + killedby.playername) + "'s bullet"; } else if (randomtext == 4) { box2.text = (killed.playername + " was pulverised by ") + killedby.playername; } else if (randomtext == 5) { box2.text = (killedby.playername + " annihilated ") + killed.playername; } }
Symbol 263 MovieClip Frame 69
stop();
Instance of Symbol 60 MovieClip in Symbol 266 MovieClip Frame 1
onClipEvent (load) { _parent._visible = 0; }
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 7
gotoAndStop (1);
Symbol 281 MovieClip Frame 8
stop();
Symbol 281 MovieClip Frame 14
gotoAndStop (8);
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 2
stop();
Symbol 284 MovieClip Frame 1
_visible = false;
Symbol 299 MovieClip Frame 1
i = 1; while (i <= (_root.computers + _root.players)) { attachMovie("stats", "stats" + _root.bulllevel, _root.bulllevel); this["stats" + _root.bulllevel]._y = 20 * i; this["stats" + _root.bulllevel].player.text = _root["player" + i].playername; this["stats" + _root.bulllevel].team.text = _root["player" + i].team; this["stats" + _root.bulllevel].kills.text = _root["player" + i].kills; this["stats" + _root.bulllevel].deaths.text = _root["player" + i].deaths; if (_root.gamemode == 1) { if (this["stats" + _root.bulllevel].deaths.text < _root.score) { _root.winner = _root["player" + i].playername; } } _root["score" + i].removeMovieClip(); _root["player" + i].removeMovieClip(); _root.bulllevel++; i++; }
Symbol 303 Button
on (release) { _root.gotoAndStop(2); } on (rollOver, dragOver) { _root.switchw.start(); info.text = "Go back to main menu"; } on (rollOut, dragOut) { info.text = " "; } on (press) { _root.pressb.start(); }
Symbol 305 MovieClip Frame 1
stop(); info.text = "Click to continue";
Symbol 305 MovieClip Frame 2
winnertxt.text = _root.winner;

Library Items

Symbol 1 Sound [music]
Symbol 2 Sound [uzi]
Symbol 3 Sound [switchw]
Symbol 4 Sound [press]
Symbol 5 Sound [sniper]
Symbol 6 Sound [shotgun]
Symbol 7 Sound [land]
Symbol 8 Sound [hit]
Symbol 9 Sound [pistol]
Symbol 10 Sound [error]
Symbol 11 Sound [collect]
Symbol 12 Sound [biggun]
Symbol 13 Sound [ak]
Symbol 14 GraphicUsed by:57
Symbol 15 GraphicUsed by:57
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:16 17Used by:36
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:19 20Used by:36
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:22 23Used by:36
Symbol 25 GraphicUsed by:27
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:25 26Used by:36
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:28 29Used by:36
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:31 32Used by:36
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClipUses:18 21 24 27 30 33 35Used by:38 260
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:36 37Used by:57
Symbol 39 GraphicUsed by:57
Symbol 40 GraphicUsed by:57
Symbol 41 GraphicUsed by:57
Symbol 42 GraphicUsed by:57
Symbol 43 GraphicUsed by:57
Symbol 44 GraphicUsed by:57
Symbol 45 SoundUsed by:57
Symbol 46 GraphicUsed by:57
Symbol 47 GraphicUsed by:57
Symbol 48 GraphicUsed by:57
Symbol 49 GraphicUsed by:57
Symbol 50 GraphicUsed by:57
Symbol 51 GraphicUsed by:57
Symbol 52 GraphicUsed by:57
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:14 15 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56Used by:61 62
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:61 62
Symbol 60 MovieClipUsed by:61 64 74 266
Symbol 61 MovieClip [com]Uses:57 59 60
Symbol 62 MovieClip [guy]Uses:57 59
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [bullet]Uses:63 60
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:65 66 67 68Used by:72
Symbol 70 FontUsed by:71 75 77 78 79 80 94 132 136 143 147 153 155 156 161 163 164 165 166 168 169 170 171 174 175 176 177 179 180 181 182 185 186 187 188 190 191 192 193 196 197 198 199 201 202 203 204 243 244 245 248 300 302 304
Symbol 71 EditableTextUses:70Used by:72
Symbol 72 MovieClip [health]Uses:69 71
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [pack]Uses:73 60
Symbol 75 EditableTextUses:70Used by:76
Symbol 76 MovieClip [score]Uses:75
Symbol 77 EditableTextUses:70Used by:81
Symbol 78 EditableTextUses:70Used by:81
Symbol 79 EditableTextUses:70Used by:81
Symbol 80 EditableTextUses:70Used by:81
Symbol 81 MovieClip [stats]Uses:77 78 79 80
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:82 84 85Used by:Timeline
Symbol 87 GraphicUsed by:249
Symbol 88 GraphicUsed by:90 91 92 93 119 160 247 303
Symbol 89 GraphicUsed by:90 91 92 93 119 160 247 303
Symbol 90 ButtonUses:88 89Used by:249
Symbol 91 ButtonUses:88 89Used by:249
Symbol 92 ButtonUses:88 89Used by:249
Symbol 93 ButtonUses:88 89Used by:249
Symbol 94 EditableTextUses:70Used by:249
Symbol 95 GraphicUsed by:249
Symbol 96 GraphicUsed by:118
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:97 98Used by:118
Symbol 100 GraphicUsed by:102
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:100 101Used by:118
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:103 104Used by:118
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:106 107Used by:118
Symbol 109 GraphicUsed by:111
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:109 110Used by:118
Symbol 112 GraphicUsed by:114
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:112 113Used by:118
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:115 116Used by:118
Symbol 118 MovieClipUses:96 99 102 105 108 111 114 117Used by:249
Symbol 119 ButtonUses:88 89Used by:249
Symbol 120 GraphicUsed by:131
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:121 122Used by:131
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:124 125Used by:131
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:127 128Used by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:120 123 126 129 130Used by:249
Symbol 132 EditableTextUses:70Used by:249
Symbol 133 GraphicUsed by:137
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:137
Symbol 136 EditableTextUses:70Used by:137
Symbol 137 MovieClipUses:133 135 136Used by:249
Symbol 138 GraphicUsed by:144
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:139 140 141Used by:144
Symbol 143 TextUses:70Used by:144
Symbol 144 MovieClipUses:138 142 143Used by:249
Symbol 145 GraphicUsed by:158
Symbol 146 GraphicUsed by:157
Symbol 147 EditableTextUses:70Used by:157
Symbol 148 GraphicUsed by:150 151
Symbol 149 GraphicUsed by:150 151
Symbol 150 ButtonUses:148 149Used by:157
Symbol 151 ButtonUses:148 149Used by:157
Symbol 152 GraphicUsed by:157
Symbol 153 EditableTextUses:70Used by:157
Symbol 154 GraphicUsed by:157
Symbol 155 EditableTextUses:70Used by:157
Symbol 156 EditableTextUses:70Used by:157
Symbol 157 MovieClipUses:146 147 150 151 152 153 154 155 156Used by:158
Symbol 158 MovieClipUses:145 157Used by:249
Symbol 159 GraphicUsed by:249
Symbol 160 ButtonUses:88 89Used by:249
Symbol 161 EditableTextUses:70Used by:249
Symbol 162 GraphicUsed by:172
Symbol 163 EditableTextUses:70Used by:172
Symbol 164 EditableTextUses:70Used by:172
Symbol 165 EditableTextUses:70Used by:172
Symbol 166 EditableTextUses:70Used by:172
Symbol 167 GraphicUsed by:172
Symbol 168 EditableTextUses:70Used by:172
Symbol 169 EditableTextUses:70Used by:172
Symbol 170 EditableTextUses:70Used by:172
Symbol 171 EditableTextUses:70Used by:172
Symbol 172 MovieClipUses:162 163 164 165 166 167 168 169 170 171Used by:249
Symbol 173 GraphicUsed by:183
Symbol 174 EditableTextUses:70Used by:183
Symbol 175 EditableTextUses:70Used by:183
Symbol 176 EditableTextUses:70Used by:183
Symbol 177 EditableTextUses:70Used by:183
Symbol 178 GraphicUsed by:183
Symbol 179 EditableTextUses:70Used by:183
Symbol 180 EditableTextUses:70Used by:183
Symbol 181 EditableTextUses:70Used by:183
Symbol 182 EditableTextUses:70Used by:183
Symbol 183 MovieClipUses:173 174 175 176 177 178 179 180 181 182Used by:249
Symbol 184 GraphicUsed by:194
Symbol 185 EditableTextUses:70Used by:194
Symbol 186 EditableTextUses:70Used by:194
Symbol 187 EditableTextUses:70Used by:194
Symbol 188 EditableTextUses:70Used by:194
Symbol 189 GraphicUsed by:194
Symbol 190 EditableTextUses:70Used by:194
Symbol 191 EditableTextUses:70Used by:194
Symbol 192 EditableTextUses:70Used by:194
Symbol 193 EditableTextUses:70Used by:194
Symbol 194 MovieClipUses:184 185 186 187 188 189 190 191 192 193Used by:249
Symbol 195 GraphicUsed by:205
Symbol 196 EditableTextUses:70Used by:205
Symbol 197 EditableTextUses:70Used by:205
Symbol 198 EditableTextUses:70Used by:205
Symbol 199 EditableTextUses:70Used by:205
Symbol 200 GraphicUsed by:205
Symbol 201 EditableTextUses:70Used by:205
Symbol 202 EditableTextUses:70Used by:205
Symbol 203 EditableTextUses:70Used by:205
Symbol 204 EditableTextUses:70Used by:205
Symbol 205 MovieClipUses:195 196 197 198 199 200 201 202 203 204Used by:249
Symbol 206 GraphicUsed by:209
Symbol 207 GraphicUsed by:209
Symbol 208 GraphicUsed by:209
Symbol 209 ButtonUses:206 207 208Used by:249
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 ButtonUses:210 211 212Used by:249
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:214 215Used by:249
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:217 218Used by:249
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:220 221Used by:249
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:223 224Used by:249
Symbol 226 GraphicUsed by:228 229 230
Symbol 227 GraphicUsed by:228 229 230
Symbol 228 ButtonUses:226 227Used by:249
Symbol 229 ButtonUses:226 227Used by:249
Symbol 230 ButtonUses:226 227Used by:249
Symbol 231 GraphicUsed by:238
Symbol 232 GraphicUsed by:238
Symbol 233 GraphicUsed by:238
Symbol 234 GraphicUsed by:238
Symbol 235 GraphicUsed by:238
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:231 232 233 234 235 236 237Used by:249
Symbol 239 GraphicUsed by:242
Symbol 240 GraphicUsed by:242
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:239 240 241Used by:249
Symbol 243 EditableTextUses:70Used by:249
Symbol 244 EditableTextUses:70Used by:249
Symbol 245 EditableTextUses:70Used by:249
Symbol 246 GraphicUsed by:249
Symbol 247 ButtonUses:88 89Used by:249
Symbol 248 EditableTextUses:70Used by:249
Symbol 249 MovieClipUses:87 90 91 92 93 94 95 118 119 131 132 137 144 158 159 160 161 172 183 194 205 209 213 216 219 222 225 228 229 230 238 242 243 244 245 246 247 248Used by:Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:Timeline
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:252Used by:Timeline
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:Timeline
Symbol 256 ShapeTweeningUsed by:260
Symbol 257 ShapeTweeningUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:256 36 257 258 259Used by:Timeline
Symbol 261 FontUsed by:262 264
Symbol 262 EditableTextUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:Timeline
Symbol 264 EditableTextUses:261Used by:Timeline
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265 60Used by:281  Timeline
Symbol 267 GraphicUsed by:281
Symbol 268 GraphicUsed by:281
Symbol 269 GraphicUsed by:281
Symbol 270 GraphicUsed by:281
Symbol 271 GraphicUsed by:281
Symbol 272 GraphicUsed by:281
Symbol 273 GraphicUsed by:281
Symbol 274 GraphicUsed by:281
Symbol 275 GraphicUsed by:281
Symbol 276 GraphicUsed by:281
Symbol 277 GraphicUsed by:281
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:266 267 268 269 270 271 272 273 274 275 276 277 278 279 280Used by:282
Symbol 282 MovieClipUses:281Used by:Timeline
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:Timeline
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:Timeline
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:Timeline
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:Timeline
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:Timeline
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:Timeline
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:Timeline
Symbol 297 GraphicUsed by:305
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:305
Symbol 300 EditableTextUses:70Used by:305
Symbol 301 GraphicUsed by:305
Symbol 302 EditableTextUses:70Used by:305
Symbol 303 ButtonUses:88 89Used by:305
Symbol 304 EditableTextUses:70Used by:305
Symbol 305 MovieClipUses:297 299 300 301 302 303 304Used by:Timeline

Instance Names

"mouse"Frame 2Symbol 251 MovieClip
"back"Frame 3Symbol 255 MovieClip
"2weapon2"Frame 3Symbol 260 MovieClip
"2weapon1"Frame 3Symbol 260 MovieClip
"2weapon3"Frame 3Symbol 260 MovieClip
"1weapon1"Frame 3Symbol 260 MovieClip
"1weapon3"Frame 3Symbol 260 MovieClip
"1weapon2"Frame 3Symbol 260 MovieClip
"commentry"Frame 3Symbol 263 MovieClip
"box2"Frame 3Symbol 264 EditableText
"1weapon4"Frame 3Symbol 260 MovieClip
"2weapon6"Frame 3Symbol 260 MovieClip
"weapon"Frame 3Symbol 260 MovieClip
"flag1"Frame 3Symbol 282 MovieClip
"flag2"Frame 3Symbol 282 MovieClip
"point21"Frame 3Symbol 266 MovieClip
"point22"Frame 3Symbol 266 MovieClip
"point23"Frame 3Symbol 266 MovieClip
"point24"Frame 3Symbol 266 MovieClip
"point25"Frame 3Symbol 266 MovieClip
"point26"Frame 3Symbol 266 MovieClip
"point11"Frame 3Symbol 284 MovieClip
"point12"Frame 3Symbol 284 MovieClip
"point14"Frame 3Symbol 284 MovieClip
"point13"Frame 3Symbol 284 MovieClip
"point20"Frame 3Symbol 266 MovieClip
"point10"Frame 3Symbol 284 MovieClip
"point29"Frame 3Symbol 266 MovieClip
"point27"Frame 3Symbol 266 MovieClip
"point214"Frame 3Symbol 266 MovieClip
"point28"Frame 3Symbol 266 MovieClip
"point15"Frame 3Symbol 284 MovieClip
"point16"Frame 3Symbol 284 MovieClip
"point17"Frame 3Symbol 284 MovieClip
"point18"Frame 3Symbol 284 MovieClip
"point19"Frame 3Symbol 284 MovieClip
"section1"Frame 3Symbol 266 MovieClip
"section2"Frame 3Symbol 266 MovieClip
"section3"Frame 3Symbol 266 MovieClip
"section4"Frame 3Symbol 266 MovieClip
"section5"Frame 3Symbol 266 MovieClip
"section6"Frame 3Symbol 266 MovieClip
"back"Frame 4Symbol 286 MovieClip
"flag1"Frame 4Symbol 282 MovieClip
"flag2"Frame 4Symbol 282 MovieClip
"flag4"Frame 4Symbol 282 MovieClip
"flag3"Frame 4Symbol 282 MovieClip
"weapon5"Frame 4Symbol 260 MovieClip
"weapon4"Frame 4Symbol 260 MovieClip
"2weapon1"Frame 4Symbol 260 MovieClip
"2weapon2"Frame 4Symbol 260 MovieClip
"4weapon2"Frame 4Symbol 260 MovieClip
"4weapon1"Frame 4Symbol 260 MovieClip
"weapon3"Frame 4Symbol 260 MovieClip
"1weapon2"Frame 4Symbol 260 MovieClip
"3weapon2"Frame 4Symbol 260 MovieClip
"weapon2"Frame 4Symbol 260 MovieClip
"weapon1"Frame 4Symbol 260 MovieClip
"3weapon1"Frame 4Symbol 260 MovieClip
"1weapon1"Frame 4Symbol 260 MovieClip
"point32"Frame 4Symbol 284 MovieClip
"point33"Frame 4Symbol 284 MovieClip
"point31"Frame 4Symbol 284 MovieClip
"point41"Frame 4Symbol 284 MovieClip
"point42"Frame 4Symbol 284 MovieClip
"point43"Frame 4Symbol 284 MovieClip
"point21"Frame 4Symbol 284 MovieClip
"point22"Frame 4Symbol 284 MovieClip
"point23"Frame 4Symbol 284 MovieClip
"section7"Frame 4Symbol 266 MovieClip
"section8"Frame 4Symbol 266 MovieClip
"section9"Frame 4Symbol 266 MovieClip
"back"Frame 5Symbol 288 MovieClip
"flag3"Frame 5Symbol 282 MovieClip
"1weapon1"Frame 5Symbol 260 MovieClip
"1weapon2"Frame 5Symbol 260 MovieClip
"3weapon2"Frame 5Symbol 260 MovieClip
"3weapon1"Frame 5Symbol 260 MovieClip
"4weapon2"Frame 5Symbol 260 MovieClip
"4weapon1"Frame 5Symbol 260 MovieClip
"2weapon2"Frame 5Symbol 260 MovieClip
"2weapon1"Frame 5Symbol 260 MovieClip
"point11"Frame 5Symbol 284 MovieClip
"point12"Frame 5Symbol 284 MovieClip
"point13"Frame 5Symbol 284 MovieClip
"point21"Frame 5Symbol 284 MovieClip
"point22"Frame 5Symbol 284 MovieClip
"point23"Frame 5Symbol 284 MovieClip
"point41"Frame 5Symbol 284 MovieClip
"point42"Frame 5Symbol 284 MovieClip
"point43"Frame 5Symbol 284 MovieClip
"point33"Frame 5Symbol 284 MovieClip
"point31"Frame 5Symbol 284 MovieClip
"weapon"Frame 5Symbol 260 MovieClip
"back"Frame 6Symbol 290 MovieClip
"flag1"Frame 6Symbol 282 MovieClip
"flag2"Frame 6Symbol 282 MovieClip
"1weapon3"Frame 6Symbol 260 MovieClip
"weapon7"Frame 6Symbol 260 MovieClip
"weapon8"Frame 6Symbol 260 MovieClip
"weapon9"Frame 6Symbol 260 MovieClip
"2weapon3"Frame 6Symbol 260 MovieClip
"back"Frame 7Symbol 292 MovieClip
"flag1"Frame 7Symbol 282 MovieClip
"flag2"Frame 7Symbol 282 MovieClip
"flag3"Frame 7Symbol 282 MovieClip
"flag4"Frame 7Symbol 282 MovieClip
"weapon12"Frame 7Symbol 260 MovieClip
"point11"Frame 7Symbol 284 MovieClip
"point12"Frame 7Symbol 284 MovieClip
"point13"Frame 7Symbol 284 MovieClip
"point14"Frame 7Symbol 284 MovieClip
"point15"Frame 7Symbol 284 MovieClip
"point16"Frame 7Symbol 284 MovieClip
"point21"Frame 7Symbol 284 MovieClip
"point22"Frame 7Symbol 284 MovieClip
"point23"Frame 7Symbol 284 MovieClip
"point24"Frame 7Symbol 284 MovieClip
"point25"Frame 7Symbol 284 MovieClip
"point26"Frame 7Symbol 284 MovieClip
"2weapon1"Frame 7Symbol 260 MovieClip
"2weapon2"Frame 7Symbol 260 MovieClip
"3weapon1"Frame 7Symbol 260 MovieClip
"3weapon2"Frame 7Symbol 260 MovieClip
"3weapon3"Frame 7Symbol 260 MovieClip
"point31"Frame 7Symbol 284 MovieClip
"point32"Frame 7Symbol 284 MovieClip
"point33"Frame 7Symbol 284 MovieClip
"point34"Frame 7Symbol 284 MovieClip
"point35"Frame 7Symbol 284 MovieClip
"point36"Frame 7Symbol 284 MovieClip
"4weapon1"Frame 7Symbol 260 MovieClip
"4weapon2"Frame 7Symbol 260 MovieClip
"4weapon3"Frame 7Symbol 260 MovieClip
"point41"Frame 7Symbol 284 MovieClip
"point42"Frame 7Symbol 284 MovieClip
"point43"Frame 7Symbol 284 MovieClip
"point44"Frame 7Symbol 284 MovieClip
"point45"Frame 7Symbol 284 MovieClip
"point46"Frame 7Symbol 284 MovieClip
"weapon10"Frame 7Symbol 260 MovieClip
"weapon11"Frame 7Symbol 260 MovieClip
"section4"Frame 7Symbol 266 MovieClip
"section5"Frame 7Symbol 266 MovieClip
"section6"Frame 7Symbol 266 MovieClip
"section7"Frame 7Symbol 266 MovieClip
"section8"Frame 7Symbol 266 MovieClip
"back"Frame 8Symbol 294 MovieClip
"flag2"Frame 8Symbol 282 MovieClip
"flag1"Frame 8Symbol 282 MovieClip
"weapon7"Frame 8Symbol 260 MovieClip
"weapon8"Frame 8Symbol 260 MovieClip
"2weapon1"Frame 8Symbol 260 MovieClip
"2weapon2"Frame 8Symbol 260 MovieClip
"2weapon3"Frame 8Symbol 260 MovieClip
"1weapon1"Frame 8Symbol 260 MovieClip
"1weapon2"Frame 8Symbol 260 MovieClip
"1weapon3"Frame 8Symbol 260 MovieClip
"point21"Frame 8Symbol 284 MovieClip
"point22"Frame 8Symbol 284 MovieClip
"point23"Frame 8Symbol 284 MovieClip
"back"Frame 9Symbol 296 MovieClip
"flag1"Frame 9Symbol 282 MovieClip
"flag2"Frame 9Symbol 282 MovieClip
"flag3"Frame 9Symbol 282 MovieClip
"flag4"Frame 9Symbol 282 MovieClip
"1weapon1"Frame 9Symbol 260 MovieClip
"1weapon2"Frame 9Symbol 260 MovieClip
"1weapon3"Frame 9Symbol 260 MovieClip
"3weapon1"Frame 9Symbol 260 MovieClip
"3weapon2"Frame 9Symbol 260 MovieClip
"3weapon3"Frame 9Symbol 260 MovieClip
"4weapon1"Frame 9Symbol 260 MovieClip
"4weapon2"Frame 9Symbol 260 MovieClip
"4weapon3"Frame 9Symbol 260 MovieClip
"point11"Frame 9Symbol 284 MovieClip
"point12"Frame 9Symbol 284 MovieClip
"point32"Frame 9Symbol 284 MovieClip
"point31"Frame 9Symbol 284 MovieClip
"point42"Frame 9Symbol 284 MovieClip
"point41"Frame 9Symbol 284 MovieClip
"weapon10"Frame 9Symbol 260 MovieClip
"weapon11"Frame 9Symbol 260 MovieClip
"weapon12"Frame 9Symbol 260 MovieClip
"weapon13"Frame 9Symbol 260 MovieClip
"section4"Frame 9Symbol 266 MovieClip
"section5"Frame 9Symbol 266 MovieClip
"section6"Frame 9Symbol 266 MovieClip
"section7"Frame 9Symbol 266 MovieClip
"section8"Frame 9Symbol 266 MovieClip
"mouse"Frame 10Symbol 251 MovieClip
"gun"Symbol 36 MovieClip Frame 1Symbol 18 MovieClip
"gun"Symbol 36 MovieClip Frame 2Symbol 21 MovieClip
"gun"Symbol 36 MovieClip Frame 3Symbol 24 MovieClip
"gun"Symbol 36 MovieClip Frame 4Symbol 27 MovieClip
"gun"Symbol 38 MovieClip Frame 1Symbol 36 MovieClip
"arm"Symbol 57 MovieClip Frame 1Symbol 38 MovieClip
"guy"Symbol 61 MovieClip [com] Frame 1Symbol 57 MovieClip
"cross"Symbol 61 MovieClip [com] Frame 1Symbol 59 MovieClip
"cross"Symbol 61 MovieClip [com] Frame 2Symbol 59 MovieClip
"guy"Symbol 62 MovieClip [guy] Frame 1Symbol 57 MovieClip
"cross"Symbol 62 MovieClip [guy] Frame 1Symbol 59 MovieClip
"cross"Symbol 62 MovieClip [guy] Frame 2Symbol 59 MovieClip
"health"Symbol 72 MovieClip [health] Frame 1Symbol 69 MovieClip
"box"Symbol 72 MovieClip [health] Frame 1Symbol 71 EditableText
"textbox"Symbol 76 MovieClip [score] Frame 1Symbol 75 EditableText
"player"Symbol 81 MovieClip [stats] Frame 1Symbol 77 EditableText
"team"Symbol 81 MovieClip [stats] Frame 1Symbol 78 EditableText
"kills"Symbol 81 MovieClip [stats] Frame 1Symbol 79 EditableText
"deaths"Symbol 81 MovieClip [stats] Frame 1Symbol 80 EditableText
"bar"Symbol 86 MovieClip Frame 1Symbol 84 MovieClip
"volbox"Symbol 137 MovieClip Frame 1Symbol 136 EditableText
"qual"Symbol 144 MovieClip Frame 1Symbol 142 MovieClip
"char2"Symbol 172 MovieClip Frame 1Symbol 163 EditableText
"char1"Symbol 172 MovieClip Frame 1Symbol 164 EditableText
"char4"Symbol 172 MovieClip Frame 1Symbol 165 EditableText
"char3"Symbol 172 MovieClip Frame 1Symbol 166 EditableText
"char2"Symbol 172 MovieClip Frame 2Symbol 168 EditableText
"char1"Symbol 172 MovieClip Frame 2Symbol 169 EditableText
"char4"Symbol 172 MovieClip Frame 2Symbol 170 EditableText
"char3"Symbol 172 MovieClip Frame 2Symbol 171 EditableText
"char2"Symbol 183 MovieClip Frame 1Symbol 174 EditableText
"char1"Symbol 183 MovieClip Frame 1Symbol 175 EditableText
"char4"Symbol 183 MovieClip Frame 1Symbol 176 EditableText
"char3"Symbol 183 MovieClip Frame 1Symbol 177 EditableText
"char2"Symbol 183 MovieClip Frame 2Symbol 179 EditableText
"char1"Symbol 183 MovieClip Frame 2Symbol 180 EditableText
"char4"Symbol 183 MovieClip Frame 2Symbol 181 EditableText
"char3"Symbol 183 MovieClip Frame 2Symbol 182 EditableText
"char2"Symbol 194 MovieClip Frame 1Symbol 185 EditableText
"char1"Symbol 194 MovieClip Frame 1Symbol 186 EditableText
"char4"Symbol 194 MovieClip Frame 1Symbol 187 EditableText
"char3"Symbol 194 MovieClip Frame 1Symbol 188 EditableText
"char2"Symbol 194 MovieClip Frame 2Symbol 190 EditableText
"char1"Symbol 194 MovieClip Frame 2Symbol 191 EditableText
"char4"Symbol 194 MovieClip Frame 2Symbol 192 EditableText
"char3"Symbol 194 MovieClip Frame 2Symbol 193 EditableText
"char2"Symbol 205 MovieClip Frame 1Symbol 196 EditableText
"char1"Symbol 205 MovieClip Frame 1Symbol 197 EditableText
"char4"Symbol 205 MovieClip Frame 1Symbol 198 EditableText
"char3"Symbol 205 MovieClip Frame 1Symbol 199 EditableText
"char2"Symbol 205 MovieClip Frame 2Symbol 201 EditableText
"char1"Symbol 205 MovieClip Frame 2Symbol 202 EditableText
"char4"Symbol 205 MovieClip Frame 2Symbol 203 EditableText
"char3"Symbol 205 MovieClip Frame 2Symbol 204 EditableText
"info"Symbol 249 MovieClip Frame 1Symbol 94 EditableText
"info"Symbol 249 MovieClip Frame 2Symbol 132 EditableText
"info"Symbol 249 MovieClip Frame 3Symbol 161 EditableText
"team1"Symbol 249 MovieClip Frame 3Symbol 172 MovieClip
"team2"Symbol 249 MovieClip Frame 3Symbol 183 MovieClip
"team3"Symbol 249 MovieClip Frame 3Symbol 194 MovieClip
"team4"Symbol 249 MovieClip Frame 3Symbol 205 MovieClip
"p1"Symbol 249 MovieClip Frame 3Symbol 216 MovieClip
"p2"Symbol 249 MovieClip Frame 3Symbol 219 MovieClip
"p3"Symbol 249 MovieClip Frame 3Symbol 222 MovieClip
"setkeys"Symbol 249 MovieClip Frame 3Symbol 238 MovieClip
"info"Symbol 249 MovieClip Frame 4Symbol 248 EditableText
"gun"Symbol 260 MovieClip Frame 4Symbol 36 MovieClip
"box2"Symbol 263 MovieClip Frame 1Symbol 262 EditableText
"flag"Symbol 282 MovieClip Frame 1Symbol 281 MovieClip
"stats"Symbol 305 MovieClip Frame 1Symbol 299 MovieClip
"info"Symbol 305 MovieClip Frame 1Symbol 300 EditableText
"winnertxt"Symbol 305 MovieClip Frame 2Symbol 302 EditableText
"info"Symbol 305 MovieClip Frame 2Symbol 304 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "music"
ExportAssets (56)Timeline Frame 1Symbol 2 as "uzi"
ExportAssets (56)Timeline Frame 1Symbol 3 as "switchw"
ExportAssets (56)Timeline Frame 1Symbol 4 as "press"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sniper"
ExportAssets (56)Timeline Frame 1Symbol 6 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 7 as "land"
ExportAssets (56)Timeline Frame 1Symbol 8 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 9 as "pistol"
ExportAssets (56)Timeline Frame 1Symbol 10 as "error"
ExportAssets (56)Timeline Frame 1Symbol 11 as "collect"
ExportAssets (56)Timeline Frame 1Symbol 12 as "biggun"
ExportAssets (56)Timeline Frame 1Symbol 13 as "ak"
ExportAssets (56)Timeline Frame 1Symbol 61 as "com"
ExportAssets (56)Timeline Frame 1Symbol 62 as "guy"
ExportAssets (56)Timeline Frame 1Symbol 64 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 72 as "health"
ExportAssets (56)Timeline Frame 1Symbol 74 as "pack"
ExportAssets (56)Timeline Frame 1Symbol 76 as "score"
ExportAssets (56)Timeline Frame 1Symbol 81 as "stats"

Labels

"stop();"Frame 1
"menu"Frame 2
"finished"Frame 10
"blank"Symbol 36 MovieClip Frame 8
"jump"Symbol 57 MovieClip Frame 18
"loaded"Symbol 86 MovieClip Frame 3
"low"Symbol 142 MovieClip Frame 1
"medium"Symbol 142 MovieClip Frame 2
"high"Symbol 142 MovieClip Frame 3
"gamemenu"Symbol 249 MovieClip Frame 2
"charactermenu"Symbol 249 MovieClip Frame 3
"credits"Symbol 249 MovieClip Frame 4
"started"Symbol 260 MovieClip Frame 8
"lastframe"Symbol 263 MovieClip Frame 69
"flag1"Symbol 281 MovieClip Frame 1
"flag2"Symbol 281 MovieClip Frame 8
"flag3"Symbol 281 MovieClip Frame 15
"flag4"Symbol 281 MovieClip Frame 16
"blank"Symbol 281 MovieClip Frame 17

Dynamic Text Variables

_root.scoreSymbol 147 EditableText""
_root.scoreSymbol 153 EditableText""
_root.scoreSymbol 155 EditableText""
_root.scoreSymbol 156 EditableText""
_root.name1Symbol 243 EditableText"Player 1"
_root.name2Symbol 244 EditableText"Player 2"
_root.name3Symbol 245 EditableText"Player 3"




http://swfchan.com/16/75855/info.shtml
Created: 5/4 -2019 17:21:46 Last modified: 5/4 -2019 17:21:46 Server time: 13/05 -2024 15:34:19