STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228129
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/20082198?noj=FRM20082198-15DC" width="1" height="1"></div>

Samurai Defense.swf

This is the info page for
Flash #76104

(Click the ID number above for more basic data on this flash file.)


Text
Not Enough
Gold

Not Enough Gold

Incoming
Enemy
Press A or
Left Arrow
to go Left

Incoming
Enemy
Press S or
Right Arrow
to go Right

Loading

Loading.

Loading..

Loading...

<p align="justify"></p>

How To Play

Play More Games

Easy

Enemies come
from one side

Hard

More enemies
and faster

Medium

More enemies and
from two sides

Mayhem

Begin with 31 units, and
10000 gold.  You have 45
seconds to prepare  your
defenses before the onslaught

c

r

a

l

i

v

e

f

u

m

s

h

b

Level

Armor

Max HP

Upgrade

Cost:

gold

Armor

Max HP

Attack

Next Level

Archer

Attack

HP

Cost:

gold

Armor

Max HP

Attack

Next Level

Horse

Cost:

gold

Armor

Max HP

Attack

Next Level

Samurai

Cost:

gold

Armor

Max HP

Attack

Next Level

Spearman

Restart

Continue

Music On

Cost:

gold

Next Level

Recovery  Speed +

Infirmary

Armor  Level:

Cost:

gold

Next Level

Armor +

Blacksmith Shop

Weapons Level:

Cost:

gold

Next Level

Weapons +

<p align="left"></p>

<p align="center"></p>

<p align="center"></p>

Create

Cost:

gold

Next Level

Production  Speed +

Tabern

Build Tower

Cost:

100

gold

Villager

Gold

Level

Score

111111

111111

1000000

Remove Bodies

Play More Games

Menu

Send Next Wave

Are You Sure?

No

Yes

Infirmary

Send your troops here
to recover their health

Tabern

Increase your town gold
production capacity

Castle

Create your units here

Blacksmith Shop

Upgrade the armor and
weapons of your troops

Play Again

Main Menu

Your Name:

Your Score:

<p align="left"></p>

<p align="left"></p>

Submit Score

<p align="justify"></p>

arc

vill

fire

bhsamurai

<p align="justify"></p>

Thanks to your strategic abilities the town was
saved from the hordes of invaders and now your
citizens can live forever in peace....  or at least
until the sequel :)

<p align="left"></p>

<p align="left"></p>

Use A or LEFT ARROW to scroll to the left
Use S or RIGTH ARROW to scroll to the rigth
To select a unit click on it or select an area to select many units.
Press Q to change the movie QUALITY. If the game gets slow you can also
press the REMOVE BODIES button to get it faster.

Game Controls

How To Play

The objective of the game is to defend your town from your enemies. The bad
guys will try to burn down your castle.

Your Troops

Samurai

They have advantage over spearmen but
disadvantage against horse samurais.  They
also have an especial attack they sometimes
use that is twice as powerful as their normal
one.

Next

Horse
Samurai

They have advantage over all foot units except
spearmen.

Spearman

They have advantage over horse samurais but
disadvantage against samurais.

Archer

The only units with long range attack.  If you
place them on top of towers                    they
increase their power.

Use them to build towers                 and
extinguish fires in the castle           and towers.

Villager

Previous

This is your main
building.  Come
here to CREATE
your troops. You
also have to
protect it from
getting burned.

Your Buildings

Castle

Tabern

Infirmary

Blacksmith Shop

Send your troops
here to recover
their health.  You
can also upgrade it
to make the
recovery faster.

You can increase
the gold production
of your town by
upgrading here.

Come here to
upgrade the
weapons and armor
of your troops.

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("16ac5f3c", this, 10301, true); stop(); myad.loadMovie("http://www.zupagames.com/betas/myadpreloader.swf"); var pctLoaded = 0; this.onEnterFrame = function () { pctLoaded = Math.round((this.getBytesLoaded() / this.getBytesTotal()) * 100); miloader._xscale = pctLoaded; loadperc.text = pctLoaded + "%"; if (pctLoaded >= 100) { gotoAndStop (2); } };
Frame 2
stop(); var mygame = ""; var newgroundssteel = new Sound(); newgroundssteel.attachSound("newgroundssteel"); newgroundssteel.stop(); newgroundssteel.start(0, 1000); _root.gotoright._visible = false; _root.gotoleft._visible = false;
Frame 5
function createbsamurai(tlevel, lado) { switch (lado) { case 1 : var _local4 = -1; var _local8 = 5; var _local5 = random(70) + 300; var _local10 = 1; var _local9 = 1200; break; case 2 : _local4 = 1; _local8 = 1; _local5 = random(70) + 100; _local10 = -1; _local9 = -800; } var _local7 = random(200) + _local9; var _local6 = random(100) + 250; _root.bss = _root.bss + 1; var _local13 = attachMovie("bsamurai", "bsamurai" + _root.bss, this.getNextHighestDepth(), {_x:_local7, _y:_local6}); _root["bsamurai" + _root.bss]._xscale = 100 * _local4; _root["bsamurai" + _root.bss].cuad = _local8; _root["bsamurai" + _root.bss].cuadmax = _root["cuadmax" + _root["bsamurai" + _root.bss].cuad]; _root["bsamurai" + _root.bss].cuadmin = _root["cuadmin" + _root["bsamurai" + _root.bss].cuad]; _root["bcuad" + _root["bsamurai" + _root.bss].cuad] = _root["bcuad" + _root["bsamurai" + _root.bss].cuad] + (_root["bsamurai" + _root.bss]._name + "x"); z = tlevel + 1; while (z < 6) { _root["bsamurai" + _root.bss]["nivel" + z]._visible = false; z++; } _root["bsamurai" + _root.bss].ohp = _root.bsupohp[tlevel]; _root["bsamurai" + _root.bss].hp = _root.bsupohp[tlevel]; _root["bsamurai" + _root.bss].armor = _root.bsuparmor[tlevel]; _root["bsamurai" + _root.bss].agility = _root.bsupagility[tlevel]; _root["bsamurai" + _root.bss].strength = _root.bsupstrength[tlevel]; _root["bsamurai" + _root.bss].score = _root.bsupscore[tlevel]; _root["bsamurai" + _root.bss].speed = 3; _root["bsamurai" + _root.bss].myscale = 100; _root["bsamurai" + _root.bss].alive = 1; _root["bsamurai" + _root.bss].aratack = 0; _root["bsamurai" + _root.bss].myenemy = ""; _root["bsamurai" + _root.bss].tipo = "bsamurai"; _root["bsamurai" + _root.bss].aratacker = ""; _root["bsamurai" + _root.bss].desx = _local5; _root["bsamurai" + _root.bss].desy = 350; _root["bsamurai" + _root.bss].gotoAndPlay(14); _root["bsamurai" + _root.bss].enemy = 0; _root["bsamurai" + _root.bss].ydir = 1; _root["bsamurai" + _root.bss].xdir = _local4; _root["bsamurai" + _root.bss].sinx = _local10; _root["bsamurai" + _root.bss].cosy = 0; _root["bsamurai" + _root.bss].alto = 0; _root["bsamurai" + _root.bss].fight = 0; } function createbcaballo(tlevel, lado) { switch (lado) { case 1 : var _local4 = -1; var _local8 = 5; var _local5 = random(70) + 300; var _local10 = 1; var _local9 = 1200; break; case 2 : _local4 = 1; _local8 = 0; _local5 = random(70) + 100; _local10 = -1; _local9 = -800; } var _local7 = random(200) + _local9; var _local6 = random(100) + 250; _root.bhss = _root.bhss + 1; var _local13 = attachMovie("bcaballo", "bcaballo" + _root.bhss, this.getNextHighestDepth(), {_x:_local7, _y:_local6}); _root["bcaballo" + _root.bhss]._xscale = 100 * _local4; _root["bcaballo" + _root.bhss].cuad = _local8; _root["bcaballo" + _root.bhss].cuadmax = _root["cuadmax" + _root["bcaballo" + _root.bhss].cuad]; _root["bcaballo" + _root.bhss].cuadmin = _root["cuadmin" + _root["bcaballo" + _root.bhss].cuad]; _root["bcuad" + _root["bcaballo" + _root.bhss].cuad] = _root["bcuad" + _root["bcaballo" + _root.bhss].cuad] + (_root["bcaballo" + _root.bhss]._name + "x"); z = tlevel + 1; while (z < 6) { _root["bcaballo" + _root.bhss]["nivel" + z]._visible = false; z++; } _root["bcaballo" + _root.bhss].ohp = _root.bhsupohp[tlevel]; _root["bcaballo" + _root.bhss].hp = _root.bhsupohp[tlevel]; _root["bcaballo" + _root.bhss].armor = _root.bhsuparmor[tlevel]; _root["bcaballo" + _root.bhss].agility = _root.bhsupagility[tlevel]; _root["bcaballo" + _root.bhss].strength = _root.bhsupstrength[tlevel]; _root["bcaballo" + _root.bhss].score = _root.bhsupscore[tlevel]; _root["bcaballo" + _root.bhss].speed = 4; _root["bcaballo" + _root.bhss].myscale = 100; _root["bcaballo" + _root.bhss].alive = 1; _root["bcaballo" + _root.bhss].aratack = 0; _root["bcaballo" + _root.bhss].myenemy = ""; _root["bcaballo" + _root.bhss].aratacker = ""; _root["bcaballo" + _root.bhss].tipo = "bhsamurai"; _root["bcaballo" + _root.bhss].desx = _local5; _root["bcaballo" + _root.bhss].desy = 350; _root["bcaballo" + _root.bhss].gotoAndPlay(14); _root["bcaballo" + _root.bhss].enemy = 0; _root["bcaballo" + _root.bhss].ydir = 1; _root["bcaballo" + _root.bhss].xdir = _local4; _root["bcaballo" + _root.bhss].sinx = _local10; _root["bcaballo" + _root.bhss].cosy = 0; _root["bcaballo" + _root.bhss].alto = 0; _root["bcaballo" + _root.bhss].fight = 0; } function createbspearman(tlevel, lado) { switch (lado) { case 1 : var _local4 = -1; var _local8 = 5; var _local5 = random(70) + 300; var _local10 = 1; var _local9 = 1200; break; case 2 : _local4 = 1; _local8 = 0; _local5 = random(70) + 100; _local10 = -1; _local9 = -800; } var _local7 = random(200) + _local9; var _local6 = random(100) + 250; _root.bsps = _root.bsps + 1; var _local13 = attachMovie("bspearman", "bspearman" + _root.bsps, this.getNextHighestDepth(), {_x:_local7, _y:_local6}); _root["bspearman" + _root.bsps]._xscale = 100 * _local4; _root["bspearman" + _root.bsps].cuad = _local8; _root["bspearman" + _root.bsps].cuadmax = _root["cuadmax" + _root["bspearman" + _root.bsps].cuad]; _root["bspearman" + _root.bsps].cuadmin = _root["cuadmin" + _root["bspearman" + _root.bsps].cuad]; _root["bcuad" + _root["bspearman" + _root.bsps].cuad] = _root["bcuad" + _root["bspearman" + _root.bsps].cuad] + (_root["bspearman" + _root.bsps]._name + "x"); z = tlevel + 1; while (z < 6) { _root["bspearman" + _root.bsps]["nivel" + z]._visible = false; z++; } _root["bspearman" + _root.bsps].ohp = _root.bspupohp[tlevel]; _root["bspearman" + _root.bsps].hp = _root.bspupohp[tlevel]; _root["bspearman" + _root.bsps].armor = _root.bspuparmor[tlevel]; _root["bspearman" + _root.bsps].agility = _root.bspupagility[tlevel]; _root["bspearman" + _root.bsps].strength = _root.bspupstrength[tlevel]; _root["bspearman" + _root.bsps].score = _root.bspupscore[tlevel]; _root["bspearman" + _root.bsps].speed = 3; _root["bspearman" + _root.bsps].myscale = 100; _root["bspearman" + _root.bsps].alive = 1; _root["bspearman" + _root.bsps].aratack = 0; _root["bspearman" + _root.bsps].myenemy = ""; _root["bspearman" + _root.bsps].aratacker = ""; _root["bspearman" + _root.bsps].tipo = "bspearman"; _root["bspearman" + _root.bsps].desx = _local5; _root["bspearman" + _root.bsps].desy = 350; _root["bspearman" + _root.bsps].gotoAndPlay(1); _root["bspearman" + _root.bsps].enemy = 0; _root["bspearman" + _root.bsps].ydir = 1; _root["bspearman" + _root.bsps].xdir = _local4; _root["bspearman" + _root.bsps].sinx = _local10; _root["bspearman" + _root.bsps].cosy = 0; _root["bspearman" + _root.bsps].alto = 0; _root["bspearman" + _root.bsps].fight = 0; } function createbcaballofire(tlevel, lado) { switch (lado) { case 1 : var _local4 = -1; var _local8 = 5; var _local5 = random(70) + 300; var _local10 = 1; var _local9 = 1200; break; case 2 : _local4 = 1; _local8 = 0; _local5 = random(70) + 100; _local10 = -1; _local9 = -800; } var _local7 = random(200) + _local9; var _local6 = random(100) + 250; _root.bcf = _root.bcf + 1; var _local11 = attachMovie("bcaballofire", "bcfire" + _root.bcf, this.getNextHighestDepth(), {_x:_local7, _y:_local6}); _root["bcfire" + _root.bcf]._xscale = 100 * _local4; _root["bcfire" + _root.bcf].cuad = _local8; _root["bcfire" + _root.bcf].cuadmax = _root["cuadmax" + _root["bcfire" + _root.bcf].cuad]; _root["bcfire" + _root.bcf].cuadmin = _root["cuadmin" + _root["bcfire" + _root.bcf].cuad]; _root["bcuad" + _root["bcfire" + _root.bcf].cuad] = _root["bcuad" + _root["bcfire" + _root.bcf].cuad] + (_root["bcfire" + _root.bcf]._name + "x"); z = tlevel + 1; while (z < 6) { _root["bcfire" + _root.bcf]["nivel" + z]._visible = false; z++; } _root["bcfire" + _root.bcf].ohp = _root.bhsupohp[tlevel]; _root["bcfire" + _root.bcf].hp = _root.bhsupohp[tlevel]; _root["bcfire" + _root.bcf].armor = _root.bhsuparmor[tlevel]; _root["bcfire" + _root.bcf].agility = _root.bhsupagility[tlevel]; _root["bcfire" + _root.bcf].strength = _root.bhsupstrength[tlevel]; _root["bcfire" + _root.bcf].score = _root.bhsupscore[tlevel]; _root["bcfire" + _root.bcf].speed = 4; _root["bcfire" + _root.bcf].myscale = 100; _root["bcfire" + _root.bcf].alive = 1; _root["bcfire" + _root.bcf].aratack = 0; _root["bcfire" + _root.bcf].myenemy = ""; _root["bcfire" + _root.bcf].tipo = "bcaballofire"; _root["bcfire" + _root.bcf].myfire = 0; _root["bcfire" + _root.bcf].mytower = ""; _root["bcfire" + _root.bcf].desx = _local5; _root["bcfire" + _root.bcf].desy = 350; _root["bcfire" + _root.bcf].gotoAndPlay(1); _root["bcfire" + _root.bcf].enemy = 0; _root["bcfire" + _root.bcf].ydir = 1; _root["bcfire" + _root.bcf].xdir = _local4; _root["bcfire" + _root.bcf].sinx = _local10; _root["bcfire" + _root.bcf].cosy = 0; _root["bcfire" + _root.bcf].alto = 0; _root["bcfire" + _root.bcf].fight = 0; } function createbarcher(tlevel, lado) { switch (lado) { case 1 : var _local4 = -1; var _local8 = 5; var _local5 = random(70) + 300; var _local10 = 1; var _local9 = 1200; break; case 2 : _local4 = 1; _local8 = 0; _local5 = random(70) + 100; _local10 = -1; _local9 = -800; } var _local7 = random(200) + _local9; var _local6 = random(100) + 250; _root.bac = _root.bac + 1; var _local13 = attachMovie("barcher", "barcher" + _root.bac, this.getNextHighestDepth(), {_x:_local7, _y:_local6}); _root["barcher" + _root.bac]._xscale = 100 * _local4; _root["barcher" + _root.bac].cuad = _local8; _root["barcher" + _root.bac].cuadmax = _root["cuadmax" + _root["barcher" + _root.bac].cuad]; _root["barcher" + _root.bac].cuadmin = _root["cuadmin" + _root["barcher" + _root.bac].cuad]; _root["bcuad" + _root["barcher" + _root.bac].cuad] = _root["bcuad" + _root["barcher" + _root.bac].cuad] + (_root["barcher" + _root.bac]._name + "x"); z = tlevel + 1; while (z < 6) { _root["barcher" + _root.bac]["nivel" + z]._visible = false; z++; } _root["barcher" + _root.bac].ohp = _root.barupohp[tlevel]; _root["barcher" + _root.bac].hp = _root.barupohp[tlevel]; _root["barcher" + _root.bac].armor = _root.baruparmor[tlevel]; _root["barcher" + _root.bac].agility = _root.barupagility[tlevel]; _root["barcher" + _root.bac].strength = _root.barupstrength[tlevel]; _root["barcher" + _root.bac].score = _root.barupscore[tlevel]; _root["barcher" + _root.bac].speed = 3; _root["barcher" + _root.bac].myscale = 100; _root["barcher" + _root.bac].alive = 1; _root["barcher" + _root.bac].aratack = 0; _root["barcher" + _root.bac].estaronda = 0; _root["barcher" + _root.bac].myenemy = ""; _root["barcher" + _root.bac].tipo = "barcher"; _root["barcher" + _root.bac].desx = _local5; _root["barcher" + _root.bac].desy = 350; _root["barcher" + _root.bac].gotoAndPlay(25); _root["barcher" + _root.bac].enemy = 0; _root["barcher" + _root.bac].ydir = 1; _root["barcher" + _root.bac].xdir = _local4; _root["barcher" + _root.bac].sinx = _local10; _root["barcher" + _root.bac].mydir = -1; _root["barcher" + _root.bac].cosy = 0; _root["barcher" + _root.bac].alto = 0; _root["barcher" + _root.bac].fight = 0; } function createsamurai() { _root.sn = _root.sn + 1; proximoy = 20000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } var _local6 = _root.attachMovie("samurai", "samurai" + _root.sn, proximoy, {_x:random(550) + 80, _y:random(175) + 175}); _root["samurai" + _root.sn].armor = _root.basicarmor; _root["samurai" + _root.sn].agility = _root.sagility; _root["samurai" + _root.sn].strength = _root.sstrength; _root["samurai" + _root.sn].myenemy = ""; _root["samurai" + _root.sn].tipo = "samurai"; _root["samurai" + _root.sn].alive = 1; _root["samurai" + _root.sn].cuad = 3; _root["samurai" + _root.sn].aratacker = ""; _root["samurai" + _root.sn].enemy = 0; _root["samurai" + _root.sn].ohp = 10; _root["samurai" + _root.sn].hp = 10; _root["samurai" + _root.sn].rank = 1; _root["samurai" + _root.sn].esteup = 0; _root["samurai" + _root.sn].upgrading = 0; _root["samurai" + _root.sn].nivel1._visible = true; _root["samurai" + _root.sn].nivel2._visible = false; _root["samurai" + _root.sn].nivel3._visible = false; _root["samurai" + _root.sn].nivel4._visible = false; _root["samurai" + _root.sn].nivel5._visible = false; _root["samurai" + _root.sn].cuadmax = _root["cuadmax" + _root["samurai" + _root.sn].cuad]; _root["samurai" + _root.sn].cuadmin = _root["cuadmin" + _root["samurai" + _root.sn].cuad]; _root["scuad" + _root["samurai" + _root.sn].cuad] = _root["scuad" + _root["samurai" + _root.sn].cuad] + (_root["samurai" + _root.sn]._name + "x"); _root["samurai" + _root.sn].infirmary = 0; _root["samurai" + _root.sn].eninfirmary = 0; _root["samurai" + _root.sn].potential = ""; _root["samurai" + _root.sn].escapemio = 0; _root["samurai" + _root.sn].aratack = 0; _root["samurai" + _root.sn].samuraicuadro._visible = false; _root.lossamurais.push("samurai" + _root.sn); _root["samurai" + _root.sn].speed = 3; _root["samurai" + _root.sn].myscale = 100; _root["samurai" + _root.sn].desx = _root["samurai" + _root.sn]._x; _root["samurai" + _root.sn].desy = _root["samurai" + _root.sn]._y; _root["samurai" + _root.sn].gotoAndPlay(73); _root[("samurai" + _root.sn) + "maxarray"] = new Array(); _root[("samurai" + _root.sn) + "minarray"] = new Array(); _local6.onLoad = function () { this.desx = _root["samurai" + _root.sn]._x; this.desy = _root["samurai" + _root.sn]._y; }; _local6.onEnterFrame = function () { if (this.upgrading == 1) { this.esteup = this.esteup + 1; if ((this.esteup == 48) and (this.alive == 1)) { this.rank = this.rank + 1; this.strength = this.strength + _root.supstrength[this.rank]; this.ohp = this.ohp + _root.supohp[this.rank]; this.hp = this.ohp; this.myhealth._xscale = 100; this.agility = this.agility + _root.supagility[this.rank]; this.armor = this.armor + _root.suparmor[this.rank]; this["nivel" + this.rank]._visible = true; this.upgrading = 0; this.esteup = 0; } } }; _local6.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } this.gotoAndPlay(14); if (_root.select.length > 0) { var _local3 = 0; var _local4 = 0; for (var _local5 in _root.select) { _local3 = _local3 + _root[_root.select[_local5]]._x; _local4 = _local4 + _root[_root.select[_local5]]._y; } if (_root.grupo == "si") { _root.promediox = _local3 / _root.select.length; _root.promedioy = _local4 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "samuraipanel"; _root.samuraipanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } function createhorsesamurai() { _root.hsn = _root.hsn + 1; proximoy = 20000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } var _local6 = _root.attachMovie("caballo", "caballo" + _root.hsn, proximoy, {_x:random(550) + 80, _y:random(175) + 175}); _root["caballo" + _root.hsn]._yscale = 100; _root["caballo" + _root.hsn].armor = _root.basicarmor; _root["caballo" + _root.hsn].agility = _root.sagility; _root["caballo" + _root.hsn].strength = _root.hsstrength; _root["caballo" + _root.hsn].myenemy = ""; _root["caballo" + _root.hsn].tipo = "hsamurai"; _root["caballo" + _root.hsn].alive = 1; _root["caballo" + _root.hsn].enemy = 0; _root["caballo" + _root.hsn].aratacker = ""; _root["caballo" + _root.hsn].cuad = 3; _root["caballo" + _root.hsn].ohp = 10; _root["caballo" + _root.hsn].hp = 10; _root["caballo" + _root.hsn].rank = 1; _root["caballo" + _root.hsn].aratack = 1; _root["caballo" + _root.hsn].potential = ""; _root["caballo" + _root.hsn].esteup = 0; _root["caballo" + _root.hsn].upgrading = 0; _root["caballo" + _root.hsn].nivel1._visible = true; _root["caballo" + _root.hsn].nivel2._visible = false; _root["caballo" + _root.hsn].nivel3._visible = false; _root["caballo" + _root.hsn].nivel4._visible = false; _root["caballo" + _root.hsn].nivel5._visible = false; _root["caballo" + _root.hsn].cuadmax = _root["cuadmax" + _root["caballo" + _root.hsn].cuad]; _root["caballo" + _root.hsn].cuadmin = _root["cuadmin" + _root["caballo" + _root.hsn].cuad]; _root["scuad" + _root["caballo" + _root.hsn].cuad] = _root["scuad" + _root["caballo" + _root.hsn].cuad] + (_root["caballo" + _root.hsn]._name + "x"); _root["caballo" + _root.hsn].infirmary = 0; _root["caballo" + _root.hsn].eninfirmary = 0; _root["caballo" + _root.hsn].escapemio = 0; _root["caballo" + _root.hsn].samuraicuadro._visible = false; _root.lossamurais.push("caballo" + _root.hsn); _root["caballo" + _root.hsn].speed = 4; _root["caballo" + _root.hsn].myscale = 100; _root["caballo" + _root.hsn].desx = _root["caballo" + _root.hsn]._x; _root["caballo" + _root.hsn].desy = _root["caballo" + _root.hsn]._y; _root["caballo" + _root.hsn].gotoAndPlay(37); _local6.onLoad = function () { this.desx = _root["caballo" + _root.hsn]._x; this.desy = _root["caballo" + _root.hsn]._y; }; _local6.onEnterFrame = function () { if (this.upgrading == 1) { this.esteup = this.esteup + 1; if ((this.esteup == 48) and (this.alive == 1)) { this.rank = this.rank + 1; this.strength = this.strength + _root.hsupstrength[this.rank]; this.ohp = this.ohp + _root.hsupohp[this.rank]; this.hp = this.ohp; this.myhealth._xscale = 100; this.agility = this.agility + _root.hsupagility[this.rank]; this.armor = this.armor + _root.hsuparmor[this.rank]; this["nivel" + this.rank]._visible = true; this.upgrading = 0; this.esteup = 0; } } }; _local6.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } this.gotoAndPlay(14); if (_root.select.length > 0) { var _local3 = 0; var _local4 = 0; for (var _local5 in _root.select) { _local3 = _local3 + _root[_root.select[_local5]]._x; _local4 = _local4 + _root[_root.select[_local5]]._y; } if (_root.grupo == "si") { _root.promediox = _local3 / _root.select.length; _root.promedioy = _local4 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "caballopanel"; _root.caballopanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } function createspearman() { _root.spn = _root.spn + 1; proximoy = 20000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } var _local6 = _root.attachMovie("spearman", "spearman" + _root.spn, proximoy, {_x:random(550) + 80, _y:random(175) + 175}); _root["spearman" + _root.spn].armor = _root.basicarmor; _root["spearman" + _root.spn].agility = _root.sagility; _root["spearman" + _root.spn].strength = _root.spstrength; _root["spearman" + _root.spn].myenemy = ""; _root["spearman" + _root.spn].tipo = "spearman"; _root["spearman" + _root.spn].alive = 1; _root["spearman" + _root.spn].enemy = 0; _root["spearman" + _root.spn].cuad = 3; _root["spearman" + _root.spn].aratacker = ""; _root["spearman" + _root.spn].ohp = 10; _root["spearman" + _root.spn].hp = 10; _root["spearman" + _root.spn].rank = 1; _root["spearman" + _root.spn].esteup = 0; _root["spearman" + _root.spn].upgrading = 0; _root["spearman" + _root.spn].nivel1._visible = true; _root["spearman" + _root.spn].nivel2._visible = false; _root["spearman" + _root.spn].nivel3._visible = false; _root["spearman" + _root.spn].nivel4._visible = false; _root["spearman" + _root.spn].nivel5._visible = false; _root["spearman" + _root.spn].cuadmax = _root["cuadmax" + _root["spearman" + _root.spn].cuad]; _root["spearman" + _root.spn].cuadmin = _root["cuadmin" + _root["spearman" + _root.spn].cuad]; _root["scuad" + _root["spearman" + _root.spn].cuad] = _root["scuad" + _root["spearman" + _root.spn].cuad] + (_root["spearman" + _root.spn]._name + "x"); _root["spearman" + _root.spn].infirmary = 0; _root["spearman" + _root.spn].eninfirmary = 0; _root["spearman" + _root.spn].escapemio = 0; _root["spearman" + _root.spn].potential = ""; _root["spearman" + _root.spn].aratack = 0; _root["spearman" + _root.spn].samuraicuadro._visible = false; _root.lossamurais.push("spearman" + _root.spn); _root["spearman" + _root.spn].speed = 3; _root["spearman" + _root.spn].myscale = 100; _root["spearman" + _root.spn].desx = _root["spearman" + _root.spn]._x; _root["spearman" + _root.spn].desy = _root["spearman" + _root.spn]._y; _root["spearman" + _root.spn].gotoAndPlay(46); _root[("spearman" + _root.spn) + "maxarray"] = new Array(); _root[("spearman" + _root.spn) + "minarray"] = new Array(); _local6.onLoad = function () { this.desx = _root["spearman" + _root.spn]._x; this.desy = _root["spearman" + _root.spn]._y; }; _local6.onEnterFrame = function () { if (this.upgrading == 1) { this.esteup = this.esteup + 1; if ((this.esteup == 48) and (this.alive == 1)) { this.rank = this.rank + 1; this.strength = this.strength + _root.spupstrength[this.rank]; this.ohp = this.ohp + _root.spupohp[this.rank]; this.hp = this.ohp; this.myhealth._xscale = 100; this.agility = this.agility + _root.spupagility[this.rank]; this.armor = this.armor + _root.spuparmor[this.rank]; this["nivel" + this.rank]._visible = true; this.upgrading = 0; this.esteup = 0; } } }; _local6.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } this.gotoAndPlay(1); if (_root.select.length > 0) { var _local3 = 0; var _local4 = 0; for (var _local5 in _root.select) { _local3 = _local3 + _root[_root.select[_local5]]._x; _local4 = _local4 + _root[_root.select[_local5]]._y; } if (_root.grupo == "si") { _root.promediox = _local3 / _root.select.length; _root.promedioy = _local4 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "spearmanpanel"; _root.spearmanpanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } function createvillager() { _root.vn = _root.vn + 1; proximoy = 20000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } var _local6 = _root.attachMovie("villager", "villager" + _root.vn, proximoy, {_x:random(550) + 80, _y:random(175) + 175}); _root["villager" + _root.vn].myenemy = ""; _root["villager" + _root.vn].alive = 1; _root["villager" + _root.vn].cuad = 3; _root["villager" + _root.vn].ohp = 10; _root["villager" + _root.vn].hp = 10; _root["villager" + _root.vn].rank = 1; _root["villager" + _root.vn].cuadmax = _root["cuadmax" + _root["villager" + _root.vn].cuad]; _root["villager" + _root.vn].cuadmin = _root["cuadmin" + _root["villager" + _root.vn].cuad]; _root["scuad" + _root["villager" + _root.vn].cuad] = _root["scuad" + _root["villager" + _root.vn].cuad] + (_root["villager" + _root.vn]._name + "x"); _root["villager" + _root.vn].infirmary = 0; _root["villager" + _root.vn].eninfirmary = 0; _root["villager" + _root.vn].escapemio = 0; _root["villager" + _root.vn].samuraicuadro._visible = false; _root.lossamurais.push("villager" + _root.vn); _root["villager" + _root.vn].speed = 2; _root["villager" + _root.vn].tipo = "villager"; _root["villager" + _root.vn].myfire = ""; _root["villager" + _root.vn].mytower = ""; _root["villager" + _root.vn].building = 0; _root["villager" + _root.vn].aratack = 0; _root["villager" + _root.vn].buildseq = -1; _root["villager" + _root.vn].myscale = 100; _root["villager" + _root.vn].desx = _root["villager" + _root.vn]._x; _root["villager" + _root.vn].desy = _root["villager" + _root.vn]._y; _root["villager" + _root.vn].gotoAndPlay(55); _root[("villager" + _root.vn) + "maxarray"] = new Array(); _root[("villager" + _root.vn) + "minarray"] = new Array(); _local6.onLoad = function () { this.desx = _root["villager" + _root.vn]._x; this.desy = _root["villager" + _root.vn]._y; }; _local6.onEnterFrame = function () { }; _local6.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } this.gotoAndPlay(24); if (_root.select.length > 0) { var _local3 = 0; var _local4 = 0; for (var _local5 in _root.select) { _local3 = _local3 + _root[_root.select[_local5]]._x; _local4 = _local4 + _root[_root.select[_local5]]._y; } if (_root.grupo == "si") { _root.promediox = _local3 / _root.select.length; _root.promedioy = _local4 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "villagerpanel"; _root.villagerpanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } function createarcher() { _root.arn = _root.arn + 1; proximoy = 20000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } var _local7 = _root.attachMovie("archer", "archer" + _root.arn, proximoy, {_x:random(550) + 80, _y:random(175) + 175}); _root["archer" + _root.arn]._xscale = 100; _root["archer" + _root.arn].armor = _root.basicarmor; _root["archer" + _root.arn].agility = _root.sagility; _root["archer" + _root.arn].strength = _root.arstrength; _root["archer" + _root.arn].myenemy = ""; _root["archer" + _root.arn].tipo = "archer"; _root["archer" + _root.arn].enemy = 0; _root["archer" + _root.arn].alive = 1; _root["archer" + _root.arn].cuad = 3; _root["archer" + _root.arn].estaronda = 0; _root["archer" + _root.arn].goingup = 0; _root["archer" + _root.arn].ohp = 10; _root["archer" + _root.arn].hp = 10; _root["archer" + _root.arn].rank = 1; _root["archer" + _root.arn].step = 0; _root["archer" + _root.arn].esteup = 0; _root["archer" + _root.arn].intower = 0; _root["archer" + _root.arn].upgrading = 0; _root["archer" + _root.arn].nivel1._visible = true; _root["archer" + _root.arn].nivel2._visible = false; _root["archer" + _root.arn].nivel3._visible = false; _root["archer" + _root.arn].nivel4._visible = false; _root["archer" + _root.arn].nivel5._visible = false; _root["archer" + _root.arn].cuadmax = _root["cuadmax" + _root["archer" + _root.arn].cuad]; _root["archer" + _root.arn].cuadmin = _root["cuadmin" + _root["archer" + _root.arn].cuad]; _root["scuad" + _root["archer" + _root.arn].cuad] = _root["scuad" + _root["archer" + _root.arn].cuad] + (_root["archer" + _root.arn]._name + "x"); _root["archer" + _root.arn].infirmary = 0; _root["archer" + _root.arn].eninfirmary = 0; _root["archer" + _root.arn].escapemio = 0; _root["archer" + _root.arn].aratack = 0; _root["archer" + _root.arn].mytower = ""; _root["archer" + _root.arn].samuraicuadro._visible = false; _root.lossamurais.push("archer" + _root.arn); _root["archer" + _root.arn].speed = 3; _root["archer" + _root.arn].myscale = 100; _root["archer" + _root.arn].desx = _root["archer" + _root.arn]._x; _root["archer" + _root.arn].desy = _root["archer" + _root.arn]._y; _root["archer" + _root.arn].gotoAndPlay(73); _root[("archer" + _root.arn) + "maxarray"] = new Array(); _root[("archer" + _root.arn) + "minarray"] = new Array(); _local7.onLoad = function () { this.desx = _root["archer" + _root.arn]._x; this.desy = _root["archer" + _root.arn]._y; }; _local7.onEnterFrame = function () { if (this.upgrading == 1) { this.esteup = this.esteup + 1; if ((this.esteup == 48) and (this.alive == 1)) { this.rank = this.rank + 1; this.strength = this.strength + _root.arupstrength[this.rank]; this.ohp = this.ohp + _root.arupohp[this.rank]; this.hp = this.ohp; this.myhealth._xscale = 100; this.agility = this.agility + _root.arupagility[this.rank]; this.armor = this.armor + _root.aruparmor[this.rank]; this["nivel" + this.rank]._visible = true; this.upgrading = 0; this.esteup = 0; } } }; _local7.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } this.goingup = 0; if (this.intower == 0) { var _local3 = -1; while (_local3++ , _local3 < _root.towern) { if (_root["tower" + _local3].hitTest(_root._xmouse, _root._ymouse, true)) { if (((_root["tower" + _local3]._currentframe > 11) and (_root["tower" + _local3]._currentframe < 24)) and (_root["tower" + _local3].myarcher == "")) { this.mytower = _root["tower" + _local3]._name; this.goingup = 1; _root["tower" + _local3].myarcher = this._name; } } } } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } if (this.intower == 1) { _root[this.mytower].myarcher = ""; this.mytower = ""; this._x = this._x + -25; this._y = this._y + 15; this.gotoAndPlay(75); } else { this.gotoAndPlay(25); } if (_root.select.length > 0) { var _local4 = 0; var _local5 = 0; for (var _local6 in _root.select) { _local4 = _local4 + _root[_root.select[_local6]]._x; _local5 = _local5 + _root[_root.select[_local6]]._y; } if (_root.grupo == "si") { _root.promediox = _local4 / _root.select.length; _root.promedioy = _local5 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.mytower != "") { this.desx = _root[this.mytower]._x + 105; this.desy = _root[this.mytower]._y + 50; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "archerpanel"; _root.archerpanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } var sn = 0; var arn = 0; var spn = 0; var hsn = 0; var vn = 0; var bss = 0; var bsps = 0; var bhss = 0; var bac = 0; var bsps = 0; var bcf = 0; var arrown = 0; var towern = 0; var pausa = 0; var score = 0; var musicapau = 0; var atnivel = 0; var sendcount = 0; var thissend = 0; var gameover = 0; var gold = 1000; var creaque = new Array(); var select = new Array(); var lossamurais = new Array(); var promediox = 0; var promedioy = 0; var calidad = "h"; var goldstep = 0; var goldspeed = 1; var grupo = "no"; var selecarea = ""; var basicarmor = 1; var sstrength = 2; var spstrength = 2; var hsstrength = 2; var arstrength = 1; var sagility = 5; var cuadmin0 = -2000; var cuadmin1 = -550; var cuadmin2 = -150; var cuadmin3 = 0; var cuadmin4 = 600; var cuadmin5 = 850; var cuadmin6 = 1150; var cuadmax0 = -550; var cuadmax1 = -150; var cuadmax2 = 0; var cuadmax3 = 600; var cuadmax4 = 850; var cuadmax5 = 1150; var cuadmax6 = 2150; var blood2 = 0; i = 1; while (i < 6) { _root["scuad" + i] = ""; _root["bcuad" + i] = ""; i++; } switch (mygame) { case "easy" : var atcco = new Array(360, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600); var sendsamurai = new Array(3, 3, 3, 2, 2, 1, 2, 3, 2, 3, 3, 4, 3, 3, 4, 5, 4, 4, 6, 6, 5, 6, 7, 7, 6, 8, 8, 3, 10, 12, 10, 9, 6, 10, 6); var sendsamuraihard = new Array(1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5); var elfin = 51; var elplus = 3; var clados = 1; var harddivider = 4; break; case "medium" : var atcco = new Array(360, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600); var sendsamurai = new Array(3, 3, 3, 2, 2, 1, 2, 3, 2, 3, 3, 4, 3, 3, 4, 5, 4, 4, 6, 6, 5, 6, 7, 7, 6, 8, 8, 3, 10, 12, 10, 9, 6, 10, 6); var sendsamuraihard = new Array(1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5); var elfin = 51; var elplus = 3; var clados = 2; var harddivider = 3; break; case "hard" : var atcco = new Array(360, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480); var sendsamurai = new Array(3, 3, 3, 2, 2, 1, 2, 3, 2, 3, 3, 4, 3, 3, 4, 5, 4, 4, 6, 6, 5, 6, 7, 7, 6, 8, 8, 3, 10, 12, 10, 9, 6, 10, 6); var sendsamuraihard = new Array(1, 1, 1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5); var elfin = 51; var elplus = 3; var clados = 2; var harddivider = 3; break; case "mayhem" : var atcco = new Array(1080, 720, 720, 720, 720, 720, 720, 720, 720, 720, 720, 720, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480); var sendsamurai = new Array(3, 3, 3, 2, 2, 1, 2, 3, 2, 3, 3, 4, 3, 3, 4, 5, 4, 4, 6, 6, 5, 6, 7, 7, 6, 8, 8, 3, 10, 12, 10, 9, 6, 10, 6); var sendsamuraihard = new Array(5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5); var elfin = 11; var elplus = 20; var clados = 2; var harddivider = 3; _root.gold = 10000; var gm = 0; while (gm <= 6) { createsamurai(); createarcher(); createhorsesamurai(); createspearman(); gm++; } createvillager(); createvillager(); createvillager(); } var spanelshow = ""; var elpanel = "castlepanel"; var flecha = new Sound(); flecha.attachSound("flecha"); flecha.setVolume(80); var horse3a = new Sound(); horse3a.attachSound("horse3a"); var horse3 = new Sound(); horse3.attachSound("horse3"); var sword1 = new Sound(); sword1.attachSound("sword1"); sword1.setVolume(75); var sword2 = new Sound(); sword2.attachSound("sword2"); sword2.setVolume(75); var sword3 = new Sound(); sword3.attachSound("sword3"); var hai1 = new Sound(); hai1.attachSound("hai4"); var arg = new Sound(); arg.attachSound("arg"); var martillo = new Sound(); martillo.attachSound("martillo"); var towerfall = new Sound(); towerfall.attachSound("towerfall"); var towerfall2 = new Sound(); towerfall2.attachSound("towerfall2"); var castlefall = new Sound(); castlefall.attachSound("castlefall"); var bluefire = new Sound(); bluefire.attachSound("bluefire"); newgroundssteel.stop(); bluefire.start(2, 1000); var infirmarylevel = 1; var infirmaryupgrading = 0; var infirmaryplus = [0, 0, 1, 1]; var infirmarycost = [0, 0, 500, 1000]; var tabernlevel = 1; var tabernupgrading = 0; var tabernplus = [0, 0, 1, 3]; var taberncost = [0, 0, 1000, 2000]; var tbesteup = 0; var armorlevel = 1; var armorupgrading = 0; var armorplus = [0, 0, 1, 1, 1, 2]; var armorcost = [0, 0, 250, 700, 1200, 1700]; var aresteup = 0; var weaponslevel = 1; var weaponsupgrading = 0; var weaponsplus = [0, 0, 2, 2, 2, 6]; var weaponscost = [0, 0, 500, 1000, 1500, 2500]; var weesteup = 0; var supstrength = [0, 0, 2, 2, 2, 5]; var supohp = [0, 0, 10, 10, 10, 30]; var supagility = [0, 0, 1, 1, 1, 1.5]; var suparmor = [0, 0, 1, 1, 1, 3]; var supcost = [0, 50, 100, 150, 200, 300]; var hsupstrength = [0, 0, 3, 3, 3, 6]; var hsupohp = [0, 0, 15, 15, 15, 30]; var hsupagility = [0, 0, 1, 1, 1, 1.5]; var hsuparmor = [0, 0, 1, 1, 1, 3]; var hsupcost = [0, 70, 150, 300, 450, 700]; var spupstrength = [0, 0, 2, 2, 2, 5]; var spupohp = [0, 0, 10, 10, 10, 30]; var spupagility = [0, 0, 1, 1, 1, 1.5]; var spuparmor = [0, 0, 1, 1, 1, 3]; var spupcost = [0, 50, 100, 150, 200, 300]; var arupstrength = [0, 0, 1, 1, 1, 4]; var arupohp = [0, 0, 10, 10, 10, 30]; var arupagility = [0, 0, 1, 1, 1, 1.5]; var aruparmor = [0, 0, 1, 1, 1, 3]; var arupcost = [0, 50, 100, 150, 200, 300]; var bsupstrength = [0, 2, 4, 6, 8, 13]; var bsupohp = [0, 10, 20, 30, 40, 70]; var bsupagility = [0, 5, 6, 7, 8, 9.5]; var bsuparmor = [0, 1, 2, 3, 4, 7]; var bsupscore = [0, 30, 80, 180, 330, 530]; var bhsupstrength = [0, 3, 6, 9, 12, 18]; var bhsupohp = [0, 15, 30, 45, 60, 90]; var bhsupagility = [0, 5, 6, 7, 8, 9.5]; var bhsuparmor = [0, 1, 2, 3, 4, 7]; var bhsupscore = [0, 50, 120, 270, 370, 820]; var bspupstrength = [0, 2, 4, 6, 8, 13]; var bspupohp = [0, 10, 20, 30, 40, 70]; var bspupagility = [0, 5, 6, 7, 8, 9.5]; var bspuparmor = [0, 1, 2, 3, 4, 7]; var bspupscore = [0, 30, 80, 180, 330, 530]; var barupstrength = [0, 1, 2, 3, 4, 8]; var barupohp = [0, 10, 20, 30, 40, 70]; var barupagility = [0, 5, 6, 7, 8, 9.5]; var baruparmor = [0, 1, 2, 3, 4, 7]; var barupscore = [0, 30, 80, 180, 330, 530]; _root.inesteup = 0; _root.castillo.fire = 0; _root.castillo.ronda = 0; _root.castillo.hp = 1000; _root.castlepanel.creating = 0; _root.castlepanel.esteup = 0; _root.castlepanel.createwhat = ""; _root.castlepanel.creatorbar._visible = false; var keyListener = new Object(); keyListener.onKeyDown = function () { if ((Key.getCode() == 37) or (Key.getCode() == 65)) { if (_root._x < 510) { _root._x = _root._x + 10; _root.castlepanel._x = _root.castlepanel._x + -10; _root.infirmarypanel._x = _root.infirmarypanel._x + -10; _root.samuraipanel._x = _root.samuraipanel._x + -10; _root.normalpanel._x = _root.normalpanel._x + -10; _root.caballopanel._x = _root.caballopanel._x + -10; _root.spearmanpanel._x = _root.spearmanpanel._x + -10; _root.villagerpanel._x = _root.villagerpanel._x + -10; _root.archerpanel._x = _root.archerpanel._x + -10; _root.tabernpanel._x = _root.tabernpanel._x + -10; _root.blacksmithpanel._x = _root.blacksmithpanel._x + -10; _root.gotoright._x = _root.gotoright._x + -10; _root.gotoleft._x = _root.gotoleft._x + -10; _root.mimenu._x = _root.mimenu._x + -10; _root.yesno._x = _root.yesno._x + -10; } } if ((Key.getCode() == 39) or (Key.getCode() == 83)) { if (_root._x > -320) { _root._x = _root._x + -10; _root.castlepanel._x = _root.castlepanel._x + 10; _root.infirmarypanel._x = _root.infirmarypanel._x + 10; _root.samuraipanel._x = _root.samuraipanel._x + 10; _root.normalpanel._x = _root.normalpanel._x + 10; _root.caballopanel._x = _root.caballopanel._x + 10; _root.spearmanpanel._x = _root.spearmanpanel._x + 10; _root.villagerpanel._x = _root.villagerpanel._x + 10; _root.archerpanel._x = _root.archerpanel._x + 10; _root.tabernpanel._x = _root.tabernpanel._x + 10; _root.blacksmithpanel._x = _root.blacksmithpanel._x + 10; _root.gotoright._x = _root.gotoright._x + 10; _root.gotoleft._x = _root.gotoleft._x + 10; _root.mimenu._x = _root.mimenu._x + 10; _root.yesno._x = _root.yesno._x + 10; } } if (Key.getCode() == 81) { switch (calidad) { case "h" : _quality = "MEDIUM"; calidad = "m"; break; case "m" : _quality = "HIGH"; calidad = "h"; } } }; Key.addListener(keyListener); this.onEnterFrame = function () { if (_root.pausa == 0) { _root.goldstep = _root.goldstep + 1; if (_root.goldstep == 24) { _root.gold = _root.gold + (10 * _root.goldspeed); _root.goldstep = 0; } sendcount = sendcount + 1; if ((sendcount >= atcco[atnivel]) and (_root.gameover == 0)) { if (atnivel >= elfin) { var _local3 = 0; var _local4 = 0; i = 0; while (i < (_root.bss + 1)) { if (_root["bsamurai" + i].alive == 1) { _local3 = _local3 + 1; } i++; } i = 0; while (i < (_root.bhss + 1)) { if (_root["bcaballo" + i].alive == 1) { _local3 = _local3 + 1; } i++; } i = 0; while (i < (_root.bsps + 1)) { if (_root["bspearman" + i].alive == 1) { _local3 = _local3 + 1; } i++; } i = 0; while (i < (_root.bac + 1)) { if (_root["barcher" + i].alive == 1) { _local3 = _local3 + 1; } i++; } i = 0; while (i < (_root.bcf + 1)) { if (_root["bcfire" + i].alive == 1) { _local3 = _local3 + 1; _local4 = _local4 + 1; } i++; } if ((_local3 == 0) or ((_local3 < 5) and (_local4 == 0))) { gotoAndStop (11); } } else { thissend = 0; var _local6 = attachMovie("gotoright", "gotoright", this.getNextHighestDepth(), {_x:_root.castlepanel._x + 550, _y:75}); _root.gotoright.stepo = 0; _local6.onEnterFrame = function () { this.stepo = this.stepo + 1; if (this.stepo >= 150) { this.removeMovieClip(); } }; if (clados == 2) { var _local5 = attachMovie("gotoleft", "gotoleft", this.getNextHighestDepth(), {_x:_root.castlepanel._x + 25, _y:75}); _root.gotoleft.stepo = 0; _local5.onEnterFrame = function () { this.stepo = this.stepo + 1; if (this.stepo >= 150) { this.removeMovieClip(); } }; } while (thissend < (Math.round(atnivel / harddivider) + elplus)) { if ((random(2) < 1) and (thissend < (Math.round(atnivel / harddivider) + elplus))) { createbsamurai(random(sendsamuraihard[atnivel]) + 1, random(clados) + 1); thissend = thissend + 1; } if ((random(2) < 1) and (thissend < (Math.round(atnivel / harddivider) + elplus))) { createbcaballo(random(sendsamuraihard[atnivel]) + 1, random(clados) + 1); thissend = thissend + 1; } if ((random(2) < 1) and (thissend < (Math.round(atnivel / harddivider) + elplus))) { createbspearman(random(sendsamuraihard[atnivel]) + 1, random(clados) + 1); thissend = thissend + 1; } if ((random(2) < 1) and (thissend < (Math.round(atnivel / harddivider) + elplus))) { createbarcher(random(sendsamuraihard[atnivel]) + 1, random(clados) + 1); thissend = thissend + 1; } if ((random(2) < 1) and (thissend < (Math.round(atnivel / harddivider) + elplus))) { createbcaballofire(random(sendsamuraihard[atnivel]) + 1, random(clados) + 1); thissend = thissend + 1; } } sendcount = 0; atnivel = atnivel + 1; } } } }; this.onMouseDown = function () { var _local3 = attachMovie("selectionm", "seleccion", this.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); _root.seleccion._alpha = 50; _root.selecarea = "yes"; }; this.onMouseMove = function () { if (_root.selecarea == "yes") { _root.seleccion._xscale = -100 * (_root.seleccion._x - _xmouse); _root.seleccion._yscale = -100 * (_root.seleccion._y - _ymouse); } }; this.onMouseUp = function () { for (var _local2 in _root.lossamurais) { if (_root[_root.lossamurais[_local2]].alive == 1) { if ((_root.seleccion._x < _xmouse) and (_root.seleccion._y < _ymouse)) { if (((_root[_root.lossamurais[_local2]]._x > _root.seleccion._x) and (_root[_root.lossamurais[_local2]]._x < _xmouse)) and ((_root[_root.lossamurais[_local2]]._y > _root.seleccion._y) and (_root[_root.lossamurais[_local2]]._y < _ymouse))) { _root[_root.lossamurais[_local2]].samuraicuadro._visible = true; _root.select.push(_root[_root.lossamurais[_local2]]._name); if (_root.select.length > 0) { _root.grupo = "si"; } } } if ((_root.seleccion._x > _xmouse) and (_root.seleccion._y < _ymouse)) { if (((_root[_root.lossamurais[_local2]]._x < _root.seleccion._x) and (_root[_root.lossamurais[_local2]]._x > _xmouse)) and ((_root[_root.lossamurais[_local2]]._y > _root.seleccion._y) and (_root[_root.lossamurais[_local2]]._y < _ymouse))) { _root[_root.lossamurais[_local2]].samuraicuadro._visible = true; _root.select.push(_root[_root.lossamurais[_local2]]._name); if (_root.select.length > 0) { _root.grupo = "si"; } } } if ((_root.seleccion._x < _xmouse) and (_root.seleccion._y > _ymouse)) { if (((_root[_root.lossamurais[_local2]]._x > _root.seleccion._x) and (_root[_root.lossamurais[_local2]]._x < _xmouse)) and ((_root[_root.lossamurais[_local2]]._y < _root.seleccion._y) and (_root[_root.lossamurais[_local2]]._y > _ymouse))) { _root[_root.lossamurais[_local2]].samuraicuadro._visible = true; _root.select.push(_root[_root.lossamurais[_local2]]._name); if (_root.select.length > 0) { _root.grupo = "si"; } } } if ((_root.seleccion._x > _xmouse) and (_root.seleccion._y > _ymouse)) { if (((_root[_root.lossamurais[_local2]]._x < _root.seleccion._x) and (_root[_root.lossamurais[_local2]]._x > _xmouse)) and ((_root[_root.lossamurais[_local2]]._y < _root.seleccion._y) and (_root[_root.lossamurais[_local2]]._y > _ymouse))) { _root[_root.lossamurais[_local2]].samuraicuadro._visible = true; _root.select.push(_root[_root.lossamurais[_local2]]._name); if (_root.select.length > 0) { _root.grupo = "si"; } } } } } _root.selecarea = "no"; _root.seleccion.removeMovieClip(); }; _root.castillo.onEnterFrame = function () { if (_root.pausa == 0) { if (this._currentframe < 21) { if (this.fire > 0) { this.ronda = this.ronda + 1; } if (this.ronda == 48) { this.nextFrame(); this.hp = this.hp + -1; this.ronda = 0; this.fire = this.fire + 1; } } } }; i = 0; while (i < 1) { i++; }
Frame 10
stop(); _root._x = 0; sendcount = 0; Key.removeListener(keyListener); _root.gotoright._visible = false; _root.gotoleft._visible = false; _root.myscore.text = _root.myscore2.text; bluefire.stop(); newgroundssteel.start(0, 1000); i = 0; while (i < (_root.arrown + 1)) { _root["arrow" + i].swapDepths(23); _root["arrow" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.sn + 1)) { _root["samurai" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.hsn + 1)) { _root["caballo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.spn + 1)) { _root["spearman" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.arn + 1)) { _root["archer" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.vn + 1)) { _root["villager" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bss + 1)) { _root["bsamurai" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bhss + 1)) { _root["bcaballo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bsps + 1)) { _root["bspearman" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bac + 1)) { _root["barcher" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bcf + 1)) { _root["bcfire" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["bloodspill" + i].swapDepths(23); _root["bloodspill" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["caballosolo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.towern + 1)) { _root["tower" + i].swapDepths(23); _root["tower" + i].removeMovieClip(); i++; }
Frame 11
stop(); _root._x = 0; sendcount = 0; Key.removeListener(keyListener); _root.gotoright._visible = false; _root.gotoleft._visible = false; _root.myscore.text = _root.myscore2.text; bluefire.stop(); newgroundssteel.start(0, 1000); i = 0; while (i < (_root.arrown + 1)) { _root["arrow" + i].swapDepths(23); _root["arrow" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.sn + 1)) { _root["samurai" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.hsn + 1)) { _root["caballo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.spn + 1)) { _root["spearman" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.arn + 1)) { _root["archer" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.vn + 1)) { _root["villager" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bss + 1)) { _root["bsamurai" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bhss + 1)) { _root["bcaballo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bsps + 1)) { _root["bspearman" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bac + 1)) { _root["barcher" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bcf + 1)) { _root["bcfire" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["bloodspill" + i].swapDepths(23); _root["bloodspill" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["caballosolo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.towern + 1)) { _root["tower" + i].swapDepths(23); _root["tower" + i].removeMovieClip(); i++; }
Frame 12
this.onEnterFrame = function () { this.stop(); };
Frame 13
this.onEnterFrame = function () { this.stop(); };
Frame 14
this.onEnterFrame = function () { this.stop(); };
Symbol 32 MovieClip [nogold] Frame 75
this.removeMovieClip();
Symbol 179 MovieClip [archer] Frame 1
if (this._x < _root[this.myenemy]._x) { this._xscale = 100; this.xdir = 1; } else { this._xscale = -100; this.xdir = -1; }
Symbol 179 MovieClip [archer] Frame 15
_root.flecha.start(); this.estaronda = this.estaronda + 1; if (this.estaronda == 20) { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } var thisarrow = _root.attachMovie("arrow", "arrow" + _root.arrown, _root.getNextHighestDepth(), {_x:this._x, _y:this._y}); _root["arrow" + _root.arrown].strength = this.strength; _root["arrow" + _root.arrown].agility = this.agility; _root["arrow" + _root.arrown].myenemy = this.myenemy; _root["arrow" + _root.arrown].dueno = this._name; _root["arrow" + _root.arrown].activo = 1; _root["arrow" + _root.arrown].speed = 10; _root["arrow" + _root.arrown].desx = _root[this.myenemy]._x; _root["arrow" + _root.arrown].desy = _root[this.myenemy]._y; this.alto = 0; _root["arrow" + _root.arrown].distot = Math.sqrt(((_root["arrow" + _root.arrown]._y - _root["arrow" + _root.arrown].desy) * (_root["arrow" + _root.arrown]._y - _root["arrow" + _root.arrown].desy)) + ((_root["arrow" + _root.arrown]._x - _root["arrow" + _root.arrown].desx) * (_root["arrow" + _root.arrown]._x - _root["arrow" + _root.arrown].desx))); _root["arrow" + _root.arrown].sinx = (_root["arrow" + _root.arrown]._x - _root["arrow" + _root.arrown].desx) / _root["arrow" + _root.arrown].distot; _root["arrow" + _root.arrown].cosy = (_root["arrow" + _root.arrown]._y - _root["arrow" + _root.arrown].desy) / _root["arrow" + _root.arrown].distot; if (_root["arrow" + _root.arrown].desx > _root["arrow" + _root.arrown]._x) { _root["arrow" + _root.arrown].xdir = 1; _root["arrow" + _root.arrown]._xscale = 100; } else { _root["arrow" + _root.arrown].xdir = -1; _root["arrow" + _root.arrown]._xscale = -100; } if (_root["arrow" + _root.arrown].desy > this._y) { _root["arrow" + _root.arrown].ydir = 1; } else { _root["arrow" + _root.arrown].ydir = -1; } _root["arrow" + _root.arrown]._rotation = (((-_root["arrow" + _root.arrown].xdir) * _root["arrow" + _root.arrown].cosy) * 180) / Math.PI; thisarrow.onEnterFrame = function () { if (_root.pausa == 0) { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { this._x = this._x + ((-this.speed) * this.sinx); this._y = this._y + ((-this.speed) * this.cosy); } else { if (this.activo == 1) { this.swapDepths(-6000 - _root.arrown); } this.activo = 0; } if (this.hitTest(_root[this.myenemy]) and (this.activo == 1)) { if (Math.abs(this._x - _root[this.myenemy]._x) < 15) { _root[this.myenemy].hp = _root[this.myenemy].hp + (-this.strength); _root[this.myenemy].aratack = 1; _root[this.myenemy].aratacker = this.dueno; if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; this.removeMovieClip(); } } } }; _root.arrown = _root.arrown + 1; if (this.myenemy == "") { gotoAndPlay (73); } if (_root[this.myenemy].alive != 1) { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } if (this.alive == 0) { gotoAndPlay (36); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (36); }
Symbol 179 MovieClip [archer] Frame 24
gotoAndPlay (1);
Symbol 179 MovieClip [archer] Frame 25
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 26
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 27
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 28
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 29
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 30
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 31
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 32
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 33
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 179 MovieClip [archer] Frame 34
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + (this._name + "x"); } var cuadrante = _root["bcuad" + this.cuad].split("x"); for (var i in cuadrante) { if (Math.abs(this._y - _root[cuadrante[i]]._y) < 20) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(1); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(1); this.estaronda = 0; } } } if (this.myenemy == "") { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (25); } else { if (this.hitTest(_root.borderinfirmary) and (this.infirmary == 1)) { this.eninfirmary = 1; this._y = -100; } this.desx = this._x; this.desy = this._y; if (this.mytower != "") { this._x = _root[this.mytower]._x + 105; this._y = _root[this.mytower]._y + 50; } gotoAndPlay (73); this.enemy = 0; } } if (this.alive == 0) { gotoAndPlay (36); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (36); }
Symbol 179 MovieClip [archer] Frame 35
gotoAndPlay (25);
Symbol 179 MovieClip [archer] Frame 36
if (this.intower == 1) { this._y = this._y + 2; } _root.arg.start();
Symbol 179 MovieClip [archer] Frame 37
if (this.intower == 1) { this._y = this._y + 3; }
Symbol 179 MovieClip [archer] Frame 38
if (this.intower == 1) { this._y = this._y + 2; }
Symbol 179 MovieClip [archer] Frame 39
if (this.intower == 1) { this._y = this._y + 3; }
Symbol 179 MovieClip [archer] Frame 40
if (this.intower == 1) { this._y = this._y + 2; }
Symbol 179 MovieClip [archer] Frame 41
if (this.intower == 1) { this._y = this._y + 3; }
Symbol 179 MovieClip [archer] Frame 42
if (this.intower == 1) { this._y = this._y + 2; }
Symbol 179 MovieClip [archer] Frame 43
if (this.intower == 1) { this._y = this._y + 3; }
Symbol 179 MovieClip [archer] Frame 44
if (this.intower == 1) { this._y = this._y + 3; }
Symbol 179 MovieClip [archer] Frame 45
if (this.intower == 1) { this._y = this._y + 3; }
Symbol 179 MovieClip [archer] Frame 46
if (this.intower == 1) { this._y = this._y + 3; }
Symbol 179 MovieClip [archer] Frame 47
if (this.intower == 1) { this._y = this._y + 3; }
Symbol 179 MovieClip [archer] Frame 48
if (this.intower == 1) { this._y = this._y + 3; _root[this.mytower].myarcher = ""; } stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } this.samuraicuadro._visible = false; this.myhealth._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1; if ((_root.elpanel == "archerpanel") and (_root.spanelshow == this._name)) { _root[_root.elpanel]._y = 600; _root.elpanel = "castlepanel"; _root.castlepanel._y = 400; }
Symbol 179 MovieClip [archer] Frame 72
gotoAndPlay (49);
Symbol 179 MovieClip [archer] Frame 73
var dissam = new Array(); var counter = 0; var estemid = 0; if (this.eninfirmary == 0) { while (this.enemy == 0) { var cuadrante = _root["bcuad" + this.cuad].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 350) { this.myenemy = _root[cuadrante[counter]]._name; if (this._x < _root[cuadrante[counter]]._x) { this._xscale = 100; this.xdir = 1; } if (this._x > _root[cuadrante[counter]]._x) { this._xscale = -100; this.xdir = -1; } this.gotoAndPlay(1); this.enemy = 1; this.estaronda = 0; } } counter = counter + 1; } if (this.enemy == 0) { counter = 0; estemid = this.cuad - 1; while (this.enemy == 0) { var cuadrante = _root["bcuad" + estemid].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 550) { this.myenemy = _root[cuadrante[counter]]._name; if (this._x < _root[cuadrante[counter]]._x) { this._xscale = 100; this.xdir = 1; } if (this._x > _root[cuadrante[counter]]._x) { this._xscale = -100; this.xdir = -1; } this.gotoAndPlay(1); this.enemy = 1; this.estaronda = 0; } } counter = counter + 1; } } if (this.enemy == 0) { counter = 0; estemid = this.cuad + 1; while (this.enemy == 0) { var cuadrante = _root["bcuad" + estemid].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 550) { this.myenemy = _root[cuadrante[counter]]._name; if (this._x < _root[cuadrante[counter]]._x) { this._xscale = 100; this.xdir = 1; } if (this._x > _root[cuadrante[counter]]._x) { this._xscale = -100; this.xdir = -1; } this.gotoAndPlay(1); this.enemy = 1; this.estaronda = 0; } } counter = counter + 1; } } } if ((this.enemy == 0) and (this.aratack == 1)) { this.aratack = 0; var myrnddir = random(2); if (myrnddir < 1) { this.desy = this._y - 50; if (this.desy < 200) { this.desy = 200; } } else { this.desy = this._y + 50; if (this.desy > 375) { this.desy = 375; } } this.desx = this._x + (50 * this.xdir); this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (14); } if (this.alive == 0) { gotoAndPlay (36); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (36); } if (this.eninfirmary == 1) { this.hp = this.hp + (_root.infirmarylevel / 20); if (this.hp >= this.ohp) { this.myhealth._xscale = 100; this.eninfirmary = 0; this.infirmary = 0; this._y = 175; if (this.hp > this.ohp) { this.hp = this.ohp; } } } if (this.mytower != "") { if ((this.hitTest(_root[this.mytower]) and (this._y > _root[this.mytower]._y)) and (_root[this.mytower].myarcher == this._name)) { this.goingup = 1; gotoAndPlay (75); var proximoy = (_root[this.mytower].getDepth() + 3); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } this.swapDepths(proximoy); } else if (this.intower == 0) { this.mytower = ""; } }
Symbol 179 MovieClip [archer] Frame 74
gotoAndPlay (73);
Symbol 179 MovieClip [archer] Frame 75
if (this.goingup == 1) { this._y = this._y + -1; if (this._y < (_root[this.mytower]._y - 20)) { this.intower = 1; this.strength = this.strength + 2; this.agility = this.agility + 2; this.enemy = 0; this.myenemy = ""; this._x = _root[this.mytower]._x + 134; this._y = _root[this.mytower]._y - 30; _root[this.mytower].myarcher = this._name; gotoAndPlay (73); } } else { this._y = this._y + 1; this.step = this.step + 1; if (this.step >= 10) { _root[this.mytower].myarcher = ""; this.mytower = ""; this.intower = 0; this.strength = this.strength + -2; this.agility = this.agility + -2; this.step = 0; gotoAndPlay (25); } }
Symbol 179 MovieClip [archer] Frame 76
if (this.goingup == 1) { this._y = this._y + -1; } else { this._y = this._y + 1; }
Symbol 179 MovieClip [archer] Frame 77
if (this.goingup == 1) { this._y = this._y + -1; } else { this._y = this._y + 1; }
Symbol 179 MovieClip [archer] Frame 78
if (this.goingup == 1) { this._y = this._y + -1; } else { this._y = this._y + 1; }
Symbol 179 MovieClip [archer] Frame 79
if (this.goingup == 1) { this._y = this._y + -1; } else { this._y = this._y + 1; }
Symbol 179 MovieClip [archer] Frame 80
if (this.goingup == 1) { this._y = this._y + -1; } else { this._y = this._y + 1; }
Symbol 179 MovieClip [archer] Frame 81
if (this.goingup == 1) { this._y = this._y + -1; } else { this._y = this._y + 1; } gotoAndPlay (75);
Symbol 291 MovieClip [barcher] Frame 1
if (this._x < _root[this.myenemy]._x) { this._xscale = 100; this.xdir = 1; } else { this._xscale = -100; this.xdir = -1; }
Symbol 291 MovieClip [barcher] Frame 15
if (_root[this.myenemy].eninfirmary == 1) { this.myenemy = ""; gotoAndPlay (73); } else { this.estaronda = this.estaronda + 1; if (this.estaronda == 20) { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } _root.flecha.start(); var thisarrow = _root.attachMovie("arrow", "arrow" + _root.arrown, _root.getNextHighestDepth(), {_x:this._x, _y:this._y}); _root["arrow" + _root.arrown].strength = this.strength; _root["arrow" + _root.arrown].agility = this.agility; _root["arrow" + _root.arrown].myenemy = this.myenemy; _root["arrow" + _root.arrown].dueno = this._name; _root["arrow" + _root.arrown].activo = 1; _root["arrow" + _root.arrown].speed = 10; _root["arrow" + _root.arrown].desx = _root[this.myenemy]._x; _root["arrow" + _root.arrown].desy = _root[this.myenemy]._y; this.alto = 0; _root["arrow" + _root.arrown].distot = Math.sqrt(((_root["arrow" + _root.arrown]._y - _root["arrow" + _root.arrown].desy) * (_root["arrow" + _root.arrown]._y - _root["arrow" + _root.arrown].desy)) + ((_root["arrow" + _root.arrown]._x - _root["arrow" + _root.arrown].desx) * (_root["arrow" + _root.arrown]._x - _root["arrow" + _root.arrown].desx))); _root["arrow" + _root.arrown].sinx = (_root["arrow" + _root.arrown]._x - _root["arrow" + _root.arrown].desx) / _root["arrow" + _root.arrown].distot; _root["arrow" + _root.arrown].cosy = (_root["arrow" + _root.arrown]._y - _root["arrow" + _root.arrown].desy) / _root["arrow" + _root.arrown].distot; if (_root["arrow" + _root.arrown].desx > _root["arrow" + _root.arrown]._x) { _root["arrow" + _root.arrown].xdir = 1; _root["arrow" + _root.arrown]._xscale = 100; } else { _root["arrow" + _root.arrown].xdir = -1; _root["arrow" + _root.arrown]._xscale = -100; } if (_root["arrow" + _root.arrown].desy > this._y) { _root["arrow" + _root.arrown].ydir = 1; } else { _root["arrow" + _root.arrown].ydir = -1; } _root["arrow" + _root.arrown]._rotation = (((-_root["arrow" + _root.arrown].xdir) * _root["arrow" + _root.arrown].cosy) * 180) / Math.PI; thisarrow.onEnterFrame = function () { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { this._x = this._x + ((-this.speed) * this.sinx); this._y = this._y + ((-this.speed) * this.cosy); } else { if (this.activo == 1) { this.swapDepths(-6000 - _root.arrown); } this.activo = 0; } if (this.hitTest(_root[this.myenemy]) and (this.activo == 1)) { if (Math.abs(this._x - _root[this.myenemy]._x) < 15) { _root[this.myenemy].hp = _root[this.myenemy].hp + (-this.strength); _root[this.myenemy].aratack = 1; _root[this.myenemy].aratacker = this.dueno; if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; this.removeMovieClip(); } } }; _root.arrown = _root.arrown + 1; } if (this.myenemy == "") { gotoAndPlay (73); } if (_root[this.myenemy].alive != 1) { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } if (this.alive == 0) { gotoAndPlay (36); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (36); }
Symbol 291 MovieClip [barcher] Frame 24
gotoAndPlay (1);
Symbol 291 MovieClip [barcher] Frame 25
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 26
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 27
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 28
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 29
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 30
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 31
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 32
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 33
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 291 MovieClip [barcher] Frame 34
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + (this._name + "x"); } var cuadrante = _root["scuad" + this.cuad].split("x"); for (var i in cuadrante) { if (Math.abs(this._y - _root[cuadrante[i]]._y) < 10) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(1); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(1); this.estaronda = 0; } } } if (this.myenemy == "") { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 20) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (25); } else { this.desx = this._x; this.desy = this._y; gotoAndPlay (73); this.enemy = 0; } } if (this.alive == 0) { gotoAndPlay (36); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (36); }
Symbol 291 MovieClip [barcher] Frame 35
gotoAndPlay (25);
Symbol 291 MovieClip [barcher] Frame 36
_root.arg.start();
Symbol 291 MovieClip [barcher] Frame 48
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } _root.score = _root.score + this.score; this.myhealth._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1;
Symbol 291 MovieClip [barcher] Frame 72
gotoAndPlay (49);
Symbol 291 MovieClip [barcher] Frame 73
var dissam = new Array(); var counter = 0; while (this.enemy == 0) { var cuadrante = _root["scuad" + this.cuad].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].eninfirmary == 0) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 450) { this.myenemy = _root[cuadrante[counter]]._name; if (this._x < _root[cuadrante[counter]]._x) { this._xscale = 100; this.xdir = 1; } if (this._x > _root[cuadrante[counter]]._x) { this._xscale = -100; this.xdir = -1; } this.gotoAndPlay(1); this.enemy = 1; this.estaronda = 0; } } } counter = counter + 1; } if (this.enemy == 0) { var myrnddir = random(2); if (this._x < -100) { this.mydir = 1; } if (this._x > 800) { this.mydir = -1; } if (myrnddir < 1) { this.desy = this._y - 50; if (this.desy < 200) { this.desy = 200; } } else { this.desy = this._y + 50; if (this.desy > 375) { this.desy = 375; } } this.desx = this._x + (50 * this.mydir); this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (25); } if (this.alive == 0) { gotoAndPlay (36); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (36); }
Symbol 291 MovieClip [barcher] Frame 74
gotoAndPlay (73);
Symbol 371 MovieClip [bcaballo] Frame 13
_root.sword2.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "samurai") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if (_root[this.myenemy].tipo == "archer") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (37); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (37); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (23); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { gotoAndPlay (1); } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (37); } }
Symbol 371 MovieClip [bcaballo] Frame 14
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 371 MovieClip [bcaballo] Frame 15
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 371 MovieClip [bcaballo] Frame 16
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 371 MovieClip [bcaballo] Frame 17
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 371 MovieClip [bcaballo] Frame 18
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 371 MovieClip [bcaballo] Frame 19
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 371 MovieClip [bcaballo] Frame 20
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 371 MovieClip [bcaballo] Frame 21
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 371 MovieClip [bcaballo] Frame 22
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + (this._name + "x"); } var cuadrante = _root["scuad" + this.cuad].split("x"); for (var i in cuadrante) { if (_root[cuadrante[i]].intower != 1) { if ((Math.abs(this._y - _root[cuadrante[i]]._y) < 20) and (Math.abs(this._x - _root[cuadrante[i]]._x) < 20)) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(1); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(1); } } } } if (this.myenemy == "") { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (14); } else { this.desx = this._x; this.desy = this._y; gotoAndPlay (37); this.enemy = 0; } } if (this.alive == 0) { gotoAndPlay (23); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); }
Symbol 371 MovieClip [bcaballo] Frame 23
_root.arg.start();
Symbol 371 MovieClip [bcaballo] Frame 36
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } proximoyb = xc + 1; while (_root.getInstanceAtDepth(proximoyb) != undefined) { proximoyb = proximoyb + 1; } _root.score = _root.score + this.score; this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 20}); _root.attachMovie("caballosolo", "caballosolo" + _root.blood2, proximoyb, {_x:this._x, _y:this._y}); _root["caballosolo" + _root.blood2]._xscale = 100 * this.xdir; _root["caballosolo" + _root.blood2].xdir = this.xdir * 4; _root.blood2 = _root.blood2 + 1;
Symbol 371 MovieClip [bcaballo] Frame 37
var dissam = new Array(); var counter = 0; while (this.enemy == 0) { var cuadrante = _root["scuad" + this.cuad].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].eninfirmary == 0) { if (_root[cuadrante[counter]].intower != 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 150) { this.desx = _root[cuadrante[counter]]._x; this.desy = _root[cuadrante[counter]]._y; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.enemy = 1; if (_root[cuadrante[counter]].tipo == "villager") { _root[cuadrante[counter]].myenemy = this._name; } } } } } counter = counter + 1; } if (this.aratack == 1) { this.aratack = 0; if (_root[this.aratacker].intower == 0) { this.desy = _root[this.aratacker]._y; this.desx = _root[this.aratacker]._x; } else { var myrnddir = random(2); if (myrnddir < 1) { this.desy = this._y - 50; if (this.desy < 200) { this.desy = 200; } } else { this.desy = this._y + 50; if (this.desy > 375) { this.desy = 375; } } this.desx = this._x + (50 * this.xdir); } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (14); } if (this._x > 1100) { this.desx = 700; this.desy = 250; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; this.xdir = -1; this._xscale = -100; this.gotoAndPlay(14); } if (this._x < -500) { this.desx = -200; this.desy = 250; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; this.xdir = -1; this._xscale = -100; this.gotoAndPlay(14); } if ((this.enemy == 1) and (this.myenemy == "")) { gotoAndPlay (14); } if (this.alive == 0) { gotoAndPlay (23); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); }
Symbol 371 MovieClip [bcaballo] Frame 38
gotoAndPlay (37);
Symbol 448 MovieClip [bcaballofire] Frame 13
_root.sword2.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (38); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (38); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (24); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (24); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { gotoAndPlay (1); } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (38); } }
Symbol 448 MovieClip [bcaballofire] Frame 14
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 15
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 16
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 17
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 18
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 19
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 20
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 21
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 22
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 448 MovieClip [bcaballofire] Frame 23
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + (this._name + "x"); } var cuadrante = _root["scuad" + this.cuad].split("x"); for (var i in cuadrante) { if (_root[cuadrante[i]].intower != 1) { if (Math.abs(this._y - _root[cuadrante[i]]._y) < 10) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(1); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(1); } } } } if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (14); } else { if (this.hitTest(_root[this.mytower])) { gotoAndPlay (40); } else { gotoAndPlay (38); this.enemy = 0; } this.desx = this._x; this.desy = this._y; } if (this.alive == 0) { gotoAndPlay (24); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (24); }
Symbol 448 MovieClip [bcaballofire] Frame 24
_root.arg.start();
Symbol 448 MovieClip [bcaballofire] Frame 37
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } proximoyb = xc + 1; while (_root.getInstanceAtDepth(proximoyb) != undefined) { proximoyb = proximoyb + 1; } _root.score = _root.score + this.score; this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 20}); _root.attachMovie("caballosolo", "caballosolo" + _root.blood2, proximoyb, {_x:this._x, _y:this._y}); _root["caballosolo" + _root.blood2]._xscale = 100 * this.xdir; _root["caballosolo" + _root.blood2].xdir = this.xdir * 4; _root.blood2 = _root.blood2 + 1;
Symbol 448 MovieClip [bcaballofire] Frame 38
var dissam = new Array(); var counter = 0; while (this.enemy == 0) { if (random(4) < 1) { if ((_root["tower" + counter].fire == 0) and (_root["tower" + counter].constructed == 1)) { this.desx = _root["tower" + counter]._x + 115; this.desy = _root["tower" + counter]._y + 35; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.enemy = 1; this.mytower = _root["tower" + counter]._name; } } if (counter >= _root.towern) { break; } counter = counter + 1; } if (this.aratack == 1) { this.aratack = 0; if (_root[this.aratacker].intower == 0) { this.desy = _root[this.aratacker]._y; this.desx = _root[this.aratacker]._x; } else { var myrnddir = random(2); if (myrnddir < 1) { this.desy = this._y - 50; if (this.desy < 200) { this.desy = 200; } } else { this.desy = this._y + 50; if (this.desy > 375) { this.desy = 375; } } this.desx = this._x + (50 * this.xdir); } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (14); } if ((this.enemy == 0) and (_root.castillo.fire == 0)) { this.enemy = 1; this.desx = 225; this.desy = 155; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.enemy = 1; this.mytower = _root.castillo._name; } if (this._x > 1100) { this.desx = 700; this.desy = 250; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; this.xdir = -1; this._xscale = -100; this.gotoAndPlay(14); } if (this._x < -500) { this.desx = -200; this.desy = 250; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; this.xdir = -1; this._xscale = -100; this.gotoAndPlay(14); } if (this.enemy == 1) { gotoAndPlay (14); } if (this.alive == 0) { gotoAndPlay (24); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (24); } if (this.myenemy != "") { gotoAndPlay (1); }
Symbol 448 MovieClip [bcaballofire] Frame 39
gotoAndPlay (38);
Symbol 448 MovieClip [bcaballofire] Frame 40
this.myfire = this.myfire + 1; if (this.myenemy != "") { this.myfire = 0; gotoAndPlay (1); } if (this.myfire == 75) { if (this.mytower != "castillo") { _root[this.mytower].fire = 10; _root[this.mytower].gotoAndPlay(13); } else { _root[this.mytower].fire = 1; _root[this.mytower].gotoAndPlay(2); } this.myfire = 0; this.enemy = 0; this.mytower = 0; gotoAndPlay (38); } if (this.alive == 0) { gotoAndPlay (24); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (24); }
Symbol 448 MovieClip [bcaballofire] Frame 41
gotoAndPlay (40);
Symbol 593 MovieClip [bsamurai] Frame 13
_root.sword1.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "spearman") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { f = random(3); switch (f) { case 0 : gotoAndPlay (1); break; case 1 : gotoAndPlay (24); break; case 2 : gotoAndPlay (36); } } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } }
Symbol 593 MovieClip [bsamurai] Frame 14
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 593 MovieClip [bsamurai] Frame 15
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 593 MovieClip [bsamurai] Frame 16
if (this.myenemy == "") { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (17); } else { this.desx = this._x; this.desy = this._y; this.enemy = 0; gotoAndPlay (73); } }
Symbol 593 MovieClip [bsamurai] Frame 17
var cuadrante = _root["scuad" + this.cuad].split("x"); for (var i in cuadrante) { if (_root[cuadrante[i]].intower != 1) { if (Math.abs(this._y - _root[cuadrante[i]]._y) < 10) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(1); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(1); } } } } with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 593 MovieClip [bsamurai] Frame 18
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + (this._name + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + ([this._name] + "x"); } with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 593 MovieClip [bsamurai] Frame 19
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 593 MovieClip [bsamurai] Frame 20
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 593 MovieClip [bsamurai] Frame 21
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 593 MovieClip [bsamurai] Frame 22
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 593 MovieClip [bsamurai] Frame 23
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (14); if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); }
Symbol 593 MovieClip [bsamurai] Frame 35
_root.sword2.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "spearman") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { f = random(3); switch (f) { case 0 : gotoAndPlay (1); break; case 1 : gotoAndPlay (24); break; case 2 : gotoAndPlay (36); } } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } }
Symbol 593 MovieClip [bsamurai] Frame 46
_root.sword2.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "spearman") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { f = random(3); switch (f) { case 0 : gotoAndPlay (1); break; case 1 : gotoAndPlay (24); break; case 2 : gotoAndPlay (36); } } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } }
Symbol 593 MovieClip [bsamurai] Frame 47
_root.arg.start();
Symbol 593 MovieClip [bsamurai] Frame 61
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } _root.score = _root.score + (2 * this.score); this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1;
Symbol 593 MovieClip [bsamurai] Frame 62
_root.arg.start();
Symbol 593 MovieClip [bsamurai] Frame 72
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } _root.score = _root.score + this.score; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1;
Symbol 593 MovieClip [bsamurai] Frame 73
var dissam = new Array(); var counter = 0; while (this.enemy == 0) { var cuadrante = _root["scuad" + this.cuad].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].eninfirmary == 0) { if (_root[cuadrante[counter]].intower != 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 150) { this.desx = _root[cuadrante[counter]]._x; this.desy = _root[cuadrante[counter]]._y; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.enemy = 1; if (_root[cuadrante[counter]].tipo == "villager") { _root[cuadrante[counter]].myenemy = this._name; } } } } } counter = counter + 1; } if (this.aratack == 1) { this.aratack = 0; if (_root[this.aratacker].intower == 0) { this.desy = _root[this.aratacker]._y; this.desx = _root[this.aratacker]._x; } else { var myrnddir = random(2); if (myrnddir < 1) { this.desy = this._y - 50; if (this.desy < 200) { this.desy = 200; } } else { this.desy = this._y + 50; if (this.desy > 375) { this.desy = 375; } } this.desx = this._x + (50 * this.xdir); } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (14); } if (this._x > 1100) { this.desx = 700; this.desy = 250; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; this.xdir = -1; this._xscale = -100; this.gotoAndPlay(14); } if (this._x < -500) { this.desx = -200; this.desy = 250; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; this.xdir = -1; this._xscale = -100; this.gotoAndPlay(14); } if ((this.enemy == 1) and (this.myenemy == "")) { gotoAndPlay (14); } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); }
Symbol 593 MovieClip [bsamurai] Frame 88
gotoAndPlay (73);
Symbol 684 MovieClip [bspearman] Frame 1
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 2
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 3
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 4
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 5
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 6
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 7
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 8
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 9
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 684 MovieClip [bspearman] Frame 10
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["bcuad" + this.cuad] = _root["bcuad" + this.cuad] + (this._name + "x"); } var cuadrante = _root["scuad" + this.cuad].split("x"); for (var i in cuadrante) { if (_root[cuadrante[i]].intower != 1) { if (Math.abs(this._y - _root[cuadrante[i]]._y) < 10) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(11); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(11); } } } } if (this.myenemy == "") { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (1); } else { if (this.hitTest(_root.borderinfirmary) and (this.infirmary == 1)) { this.eninfirmary = 1; this._y = -100; } this.desx = this._x; this.desy = this._y; gotoAndPlay (46); this.enemy = 0; } } if (this.alive == 0) { gotoAndPlay (38); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); }
Symbol 684 MovieClip [bspearman] Frame 22
_root.sword2.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "hsamurai") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (46); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (46); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (38); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { gotoAndPlay (11); } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (46); } }
Symbol 684 MovieClip [bspearman] Frame 23
_root.arg.start();
Symbol 684 MovieClip [bspearman] Frame 37
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } _root.score = _root.score + (2 * this.score); this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1;
Symbol 684 MovieClip [bspearman] Frame 38
_root.arg.start();
Symbol 684 MovieClip [bspearman] Frame 45
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } _root.score = _root.score + this.score; this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["bcuad" + this.cuad].split(rp); _root["bcuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1;
Symbol 684 MovieClip [bspearman] Frame 46
var dissam = new Array(); var counter = 0; while (this.enemy == 0) { var cuadrante = _root["scuad" + this.cuad].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].eninfirmary == 0) { if (_root[cuadrante[counter]].intower != 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 150) { this.desx = _root[cuadrante[counter]]._x; this.desy = _root[cuadrante[counter]]._y; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(1); this.enemy = 1; if (_root[cuadrante[counter]].tipo == "villager") { _root[cuadrante[counter]].myenemy = this._name; } } } } } counter = counter + 1; } if (this.aratack == 1) { this.aratack = 0; if (_root[this.aratacker].intower == 0) { this.desy = _root[this.aratacker]._y; this.desx = _root[this.aratacker]._x; } else { var myrnddir = random(2); if (myrnddir < 1) { this.desy = this._y - 50; if (this.desy < 200) { this.desy = 200; } } else { this.desy = this._y + 50; if (this.desy > 375) { this.desy = 375; } } this.desx = this._x + (50 * this.xdir); } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (1); } if (this._x > 1100) { this.desx = 700; this.desy = 250; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; this.xdir = -1; this._xscale = -100; this.gotoAndPlay(14); } if (this._x < -500) { this.desx = -200; this.desy = 250; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; this.xdir = -1; this._xscale = -100; this.gotoAndPlay(14); } if ((this.enemy == 1) and (this.myenemy == "")) { gotoAndPlay (1); } if (this.alive == 0) { gotoAndPlay (38); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); }
Symbol 684 MovieClip [bspearman] Frame 47
gotoAndPlay (46);
Symbol 751 MovieClip [caballo] Frame 13
_root.sword2.start(); if (random(11) < this.agility) { _root[this.myenemy].hp = _root[this.myenemy].hp + (-this.strength); if (_root[this.myenemy].tipo == "bsamurai") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if (_root[this.myenemy].tipo == "barcher") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (37); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (37); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (23); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { gotoAndPlay (1); } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (37); } }
Symbol 751 MovieClip [caballo] Frame 14
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 751 MovieClip [caballo] Frame 15
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 751 MovieClip [caballo] Frame 16
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 751 MovieClip [caballo] Frame 17
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 751 MovieClip [caballo] Frame 18
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 751 MovieClip [caballo] Frame 19
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 751 MovieClip [caballo] Frame 20
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 751 MovieClip [caballo] Frame 21
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 360) { _y = 360; } if (_y <= 170) { _y = 170; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 751 MovieClip [caballo] Frame 22
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + (this._name + "x"); } var cuadrante = _root["bcuad" + this.cuad].split("x"); for (var i in cuadrante) { if ((Math.abs(this._y - _root[cuadrante[i]]._y) < 20) and (Math.abs(this._x - _root[cuadrante[i]]._x) < 20)) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; this.potential = ""; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(1); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(1); } } } if (this.myenemy == "") { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (14); } else { if (this.hitTest(_root.borderinfirmary) and (this.infirmary == 1)) { this.eninfirmary = 1; this._y = -100; } if ((this.potential != "") and (_root[this.potential].alive == 1)) { this.desx = _root[this.potential]._x; this.desy = _root[this.potential]._y; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); } else { this.desx = this._x; this.desy = this._y; gotoAndPlay (37); this.enemy = 0; } } } if (this.alive == 0) { gotoAndPlay (23); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); }
Symbol 751 MovieClip [caballo] Frame 23
_root.arg.start();
Symbol 751 MovieClip [caballo] Frame 36
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } proximoyb = xc + 1; while (_root.getInstanceAtDepth(proximoyb) != undefined) { proximoyb = proximoyb + 1; } this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 20}); _root.attachMovie("caballosolo", "caballosolo" + _root.blood2, proximoyb, {_x:this._x, _y:this._y}); _root["caballosolo" + _root.blood2]._xscale = 100 * this.xdir; _root["caballosolo" + _root.blood2]._yscale = 100; _root["caballosolo" + _root.blood2].xdir = this.xdir * 4; _root.blood2 = _root.blood2 + 1; if ((_root.elpanel == "caballopanel") and (_root.spanelshow == this._name)) { _root[_root.elpanel]._y = 600; _root.elpanel = "castlepanel"; _root.castlepanel._y = 400; }
Symbol 751 MovieClip [caballo] Frame 37
var dissam = new Array(); var counter = 0; var estemid = 0; if (this.eninfirmary == 0) { while (this.enemy == 0) { var cuadrante = _root["bcuad" + this.cuad].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 150) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]]._y; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.enemy = 1; this.potential = _root[cuadrante[counter]]._name; } } } counter = counter + 1; } if (this.enemy == 0) { counter = 0; estemid = this.cuad + 1; while (this.enemy == 0) { var cuadrante = _root["bcuad" + estemid].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 450) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]].desy; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.enemy = 1; this.potential = _root[cuadrante[counter]]._name; } } } counter = counter + 1; } } if (this.enemy == 0) { counter = 0; estemid = this.cuad - 1; while (this.enemy == 0) { var cuadrante = _root["bcuad" + estemid].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 450) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]].desy; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.enemy = 1; this.potential = _root[cuadrante[counter]]._name; } } } counter = counter + 1; } } } if ((this.enemy == 0) and (this.aratack == 1)) { this.aratack = 0; var myrnddir = random(2); this.desx = _root[this.aratacker]._x; this.desy = _root[this.aratacker]._y; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (14); } if ((this.enemy == 1) and (this.myenemy == "")) { gotoAndPlay (14); } if (this.alive == 0) { gotoAndPlay (23); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); } if (this.eninfirmary == 1) { this.hp = this.hp + (_root.infirmarylevel / 20); if (this.hp >= this.ohp) { this.myhealth._xscale = 100; this.eninfirmary = 0; this.infirmary = 0; this._y = 175; if (this.hp > this.ohp) { this.hp = this.ohp; } } }
Symbol 751 MovieClip [caballo] Frame 38
gotoAndPlay (37);
Symbol 754 MovieClip [caballosolo] Frame 1
if ((this._x < -600) or (this._x > 1300)) { this.removeMovieClip(); } this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 2
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 3
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 4
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 5
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 6
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 7
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 8
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 9
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 10
this._x = this._x + this.xdir;
Symbol 754 MovieClip [caballosolo] Frame 11
this._x = this._x + this.xdir;
Symbol 889 MovieClip [samurai] Frame 1
Symbol 889 MovieClip [samurai] Frame 13
_root.sword1.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "bspearman") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { f = random(3); switch (f) { case 0 : gotoAndPlay (1); break; case 1 : gotoAndPlay (24); break; case 2 : gotoAndPlay (36); } } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } }
Symbol 889 MovieClip [samurai] Frame 14
with (this) { prevx = _x; _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 15
with (this) { prevx = _x; _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 16
with (this) { prevx = _x; _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 17
with (this) { prevx = _x; _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 18
with (this) { prevx = _x; _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 19
with (this) { prevx = _x; _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 20
with (this) { prevx = _x; _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 21
with (this) { prevx = _x; _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 22
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 889 MovieClip [samurai] Frame 23
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + (this._name + "x"); } var cuadrante = _root["bcuad" + this.cuad].split("x"); for (var i in cuadrante) { if (Math.abs(this._y - _root[cuadrante[i]]._y) < 20) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; this.potential = ""; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(1); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(1); } } } if (this.myenemy == "") { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (14); } else { if (this.hitTest(_root.borderinfirmary) and (this.infirmary == 1)) { this.eninfirmary = 1; this._y = -100; } if ((this.potential != "") and (_root[this.potential].alive == 1)) { this.desx = _root[this.potential]._x; this.desy = _root[this.potential]._y; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); } else { this.desx = this._x; this.desy = this._y; gotoAndPlay (73); this.enemy = 0; } } } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); }
Symbol 889 MovieClip [samurai] Frame 35
_root.sword2.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "bspearman") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { f = random(3); switch (f) { case 0 : gotoAndPlay (1); break; case 1 : gotoAndPlay (24); break; case 2 : gotoAndPlay (36); } } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } }
Symbol 889 MovieClip [samurai] Frame 46
_root.sword2.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-2 * this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "bspearman") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].fatality = 1; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (73); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { f = random(3); switch (f) { case 0 : gotoAndPlay (1); break; case 1 : gotoAndPlay (24); break; case 2 : gotoAndPlay (36); } } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (73); } }
Symbol 889 MovieClip [samurai] Frame 47
_root.arg.start();
Symbol 889 MovieClip [samurai] Frame 61
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1; if ((_root.elpanel == "samuraipanel") and (_root.spanelshow == this._name)) { _root[_root.elpanel]._y = 600; _root.elpanel = "castlepanel"; _root.castlepanel._y = 400; }
Symbol 889 MovieClip [samurai] Frame 62
_root.arg.start();
Symbol 889 MovieClip [samurai] Frame 72
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1; if ((_root.elpanel == "samuraipanel") and (_root.spanelshow == this._name)) { _root[_root.elpanel]._y = 600; _root.elpanel = "castlepanel"; _root.castlepanel._y = 400; }
Symbol 889 MovieClip [samurai] Frame 73
var dissam = new Array(); var counter = 0; var estemid = 0; if (this.eninfirmary == 0) { while (this.enemy == 0) { var cuadrante = _root["bcuad" + this.cuad].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 150) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]]._y; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.enemy = 1; this.potential = _root[cuadrante[counter]]._name; } } } counter = counter + 1; } if (this.enemy == 0) { counter = 0; estemid = this.cuad + 1; while (this.enemy == 0) { var cuadrante = _root["bcuad" + estemid].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 450) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]].desy; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.potential = _root[cuadrante[counter]]._name; this.enemy = 1; } } } counter = counter + 1; } } if (this.enemy == 0) { counter = 0; estemid = this.cuad - 1; while (this.enemy == 0) { var cuadrante = _root["bcuad" + estemid].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 450) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]].desy; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); this.potential = _root[cuadrante[counter]]._name; this.enemy = 1; } } } counter = counter + 1; } } } if ((this.enemy == 0) and (this.aratack == 1)) { this.aratack = 0; var myrnddir = random(2); this.desx = _root[this.aratacker]._x; this.desy = _root[this.aratacker]._y; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (14); } if ((this.enemy == 1) and (this.myenemy == "")) { gotoAndPlay (14); } if (this.alive == 0) { gotoAndPlay (62); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (47); } if (this.eninfirmary == 1) { this.hp = this.hp + (_root.infirmarylevel / 2); if (this.hp >= this.ohp) { this.myhealth._xscale = 100; this.eninfirmary = 0; this.infirmary = 0; this._y = 175; if (this.hp > this.ohp) { this.hp = this.ohp; } } }
Symbol 889 MovieClip [samurai] Frame 88
gotoAndPlay (73);
Symbol 980 MovieClip [spearman] Frame 1
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 2
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 3
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 4
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 5
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 6
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 7
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 8
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 9
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 980 MovieClip [spearman] Frame 10
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + (this._name + "x"); } var cuadrante = _root["bcuad" + this.cuad].split("x"); for (var i in cuadrante) { if (Math.abs(this._y - _root[cuadrante[i]]._y) < 20) { if (this.hitTest(_root[cuadrante[i]]) and (_root[cuadrante[i]].alive == 1)) { this.myenemy = _root[cuadrante[i]]._name; this.desx = this._x; this.desy = this._y; this.potential = ""; if (_root[cuadrante[i]].myenemy == "") { _root[cuadrante[i]].myenemy = this._name; _root[cuadrante[i]].desx = _root[cuadrante[i]]._x; _root[cuadrante[i]].desy = _root[cuadrante[i]]._y; _root[cuadrante[i]].gotoAndPlay(11); } if (_root[cuadrante[i]]._x < this._x) { this._xscale = -100; _root[cuadrante[i]]._xscale = _root[cuadrante[i]].myscale; } else { this._xscale = 100; _root[cuadrante[i]]._xscale = -_root[cuadrante[i]].myscale; } this.gotoAndPlay(11); } } } if (this.myenemy == "") { if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (1); } else { if (this.hitTest(_root.borderinfirmary) and (this.infirmary == 1)) { this.eninfirmary = 1; this._y = -100; } if ((this.potential != "") and (_root[this.potential].alive == 1)) { this.desx = _root[this.potential]._x; this.desy = _root[this.potential]._y; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(14); } else { this.desx = this._x; this.desy = this._y; gotoAndPlay (46); this.enemy = 0; } } } if (this.alive == 0) { gotoAndPlay (38); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); }
Symbol 980 MovieClip [spearman] Frame 22
_root.sword2.start(); if (random(11) < this.agility) { if (_root[this.myenemy].armor < this.strength) { _root[this.myenemy].hp = _root[this.myenemy].hp + ((-this.strength) + _root[this.myenemy].armor); } else { _root[this.myenemy].hp = _root[this.myenemy].hp + -1; } if (_root[this.myenemy].tipo == "bhsamurai") { _root[this.myenemy].hp = _root[this.myenemy].hp + -2; } if ((_root[this.myenemy].hp < 1) and (_root[this.myenemy].hp > -15)) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (46); } } if (_root[this.myenemy].hp <= -15) { _root[this.myenemy].alive = 0; _root[this.myenemy].myhealth._visible = false; this.myenemy = ""; this.enemy = 0; if (this.alive == 1) { gotoAndPlay (46); } } _root[this.myenemy].myhealth._xscale = (_root[this.myenemy].hp / _root[this.myenemy].ohp) * 100; } if (this.alive == 0) { gotoAndPlay (38); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); } if (this.alive == 1) { if (this.hitTest(_root[this.myenemy]) and (_root[this.myenemy].alive == 1)) { gotoAndPlay (11); } else { this.myenemy = ""; this.enemy = 0; gotoAndPlay (46); } }
Symbol 980 MovieClip [spearman] Frame 23
_root.arg.start();
Symbol 980 MovieClip [spearman] Frame 37
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1; if ((_root.elpanel == "spearmanpanel") and (_root.spanelshow == this._name)) { _root[_root.elpanel]._y = 600; _root.elpanel = "castlepanel"; _root.castlepanel._y = 400; }
Symbol 980 MovieClip [spearman] Frame 38
_root.arg.start();
Symbol 980 MovieClip [spearman] Frame 45
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } this.samuraicuadro._visible = false; this.nivel1._visible = false; this.nivel2._visible = false; this.nivel3._visible = false; this.nivel4._visible = false; this.nivel5._visible = false; rp = this._name + "x"; temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y + 7}); _root.blood2 = _root.blood2 + 1; if ((_root.elpanel == "spearmanpanel") and (_root.spanelshow == this._name)) { _root[_root.elpanel]._y = 600; _root.elpanel = "castlepanel"; _root.castlepanel._y = 400; }
Symbol 980 MovieClip [spearman] Frame 46
var dissam = new Array(); var counter = 0; var estemid = 0; if (this.eninfirmary == 0) { while (this.enemy == 0) { var cuadrante = _root["bcuad" + this.cuad].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 150) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]]._y; this.alto = 0; if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(1); this.enemy = 1; this.potential = _root[cuadrante[counter]]._name; } } } counter = counter + 1; } if (this.enemy == 0) { counter = 0; estemid = this.cuad + 1; while (this.enemy == 0) { var cuadrante = _root["bcuad" + estemid].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 450) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]].desy; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(1); this.enemy = 1; this.potential = _root[cuadrante[counter]]._name; } } } counter = counter + 1; } } if (this.enemy == 0) { counter = 0; estemid = this.cuad - 1; while (this.enemy == 0) { var cuadrante = _root["bcuad" + estemid].split("x"); if (counter >= cuadrante.length) { break; } if (random(4) < 1) { if (_root[cuadrante[counter]].alive == 1) { if (Math.abs(this._x - _root[cuadrante[counter]]._x) < 450) { if (this._x < _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == -1) { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + this._x; } else { this.desx = ((_root[cuadrante[counter]]._x - this._x) / 2) + _root[cuadrante[counter]]._x; } } if (this._x > _root[cuadrante[counter]]._x) { if (_root[cuadrante[counter]].xdir == 1) { this.desx = ((this._x - _root[cuadrante[counter]]._x) / 2) + _root[cuadrante[counter]]._x; } else { this.desx = _root[cuadrante[counter]]._x - ((this._x - _root[cuadrante[counter]]._x) / 2); } } this.desy = _root[cuadrante[counter]].desy; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.gotoAndPlay(1); this.potential = _root[cuadrante[counter]]._name; this.enemy = 1; } } } counter = counter + 1; } } } if ((this.enemy == 0) and (this.aratack == 1)) { this.aratack = 0; var myrnddir = random(2); this.desx = _root[this.aratacker]._x; this.desy = _root[this.aratacker]._y; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (1); } if ((this.enemy == 1) and (this.myenemy == "")) { gotoAndPlay (1); } if (this.alive == 0) { gotoAndPlay (38); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (23); } if (this.eninfirmary == 1) { this.hp = this.hp + (_root.infirmarylevel / 20); if (this.hp >= this.ohp) { this.myhealth._xscale = 100; this.eninfirmary = 0; this.infirmary = 0; this._y = 175; if (this.hp > this.ohp) { this.hp = this.ohp; } } }
Symbol 980 MovieClip [spearman] Frame 47
gotoAndPlay (46);
Symbol 1038 MovieClip [tower] Frame 1
stop();
Symbol 1038 MovieClip [tower] Frame 2
stop();
Symbol 1038 MovieClip [tower] Frame 3
stop();
Symbol 1038 MovieClip [tower] Frame 4
stop();
Symbol 1038 MovieClip [tower] Frame 5
stop();
Symbol 1038 MovieClip [tower] Frame 6
stop();
Symbol 1038 MovieClip [tower] Frame 7
stop();
Symbol 1038 MovieClip [tower] Frame 8
stop();
Symbol 1038 MovieClip [tower] Frame 9
stop();
Symbol 1038 MovieClip [tower] Frame 10
stop();
Symbol 1038 MovieClip [tower] Frame 11
stop(); if (this.contructed == 1) { nextFrame(); }
Symbol 1038 MovieClip [tower] Frame 12
stop(); this.constructed = 1; this.myhealth._visible = true;
Symbol 1038 MovieClip [tower] Frame 13
stop(); this.myhealth._xscale = 95;
Symbol 1038 MovieClip [tower] Frame 14
stop(); this.myhealth._xscale = 90;
Symbol 1038 MovieClip [tower] Frame 15
stop(); this.myhealth._xscale = 80;
Symbol 1038 MovieClip [tower] Frame 16
stop(); this.myhealth._xscale = 70;
Symbol 1038 MovieClip [tower] Frame 17
stop(); this.myhealth._xscale = 60;
Symbol 1038 MovieClip [tower] Frame 18
stop(); this.myhealth._xscale = 50;
Symbol 1038 MovieClip [tower] Frame 19
stop(); this.myhealth._xscale = 40;
Symbol 1038 MovieClip [tower] Frame 20
stop(); this.myhealth._xscale = 30;
Symbol 1038 MovieClip [tower] Frame 21
stop(); this.myhealth._xscale = 20;
Symbol 1038 MovieClip [tower] Frame 22
stop(); this.myhealth._xscale = 10;
Symbol 1038 MovieClip [tower] Frame 23
stop(); this.myhealth._xscale = 5;
Symbol 1038 MovieClip [tower] Frame 24
play(); _root.towerfall.start(); this.myhealth._visible = false; this.destroyed = 1; _root[this.myarcher].alive = 0; _root[this.myarcher]._y = _root[this.myarcher]._y + 5;
Symbol 1038 MovieClip [tower] Frame 26
_root[this.myarcher]._y = _root[this.myarcher]._y + 5;
Symbol 1038 MovieClip [tower] Frame 28
_root[this.myarcher]._y = _root[this.myarcher]._y + 5;
Symbol 1038 MovieClip [tower] Frame 30
_root[this.myarcher]._y = _root[this.myarcher]._y + 5;
Symbol 1038 MovieClip [tower] Frame 32
_root[this.myarcher]._y = _root[this.myarcher]._y + 5;
Symbol 1038 MovieClip [tower] Frame 34
_root[this.myarcher]._y = _root[this.myarcher]._y + 5;
Symbol 1038 MovieClip [tower] Frame 36
_root[this.myarcher]._y = _root[this.myarcher]._y + 5;
Symbol 1038 MovieClip [tower] Frame 38
if (this.destroyed == 1) { gotoAndPlay (38); }
Symbol 1038 MovieClip [tower] Frame 39
stop();
Symbol 1151 MovieClip [villager] Frame 1
if (this.myenemy != "") { this.desx = this._x + (100 * _root[this.myenemy].xdir); if (this._y < _root[this.myenemy]._y) { this.desy = 340; } else { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } this.myfire = ""; gotoAndPlay (24); if (_root[this.myenemy].alive == 0) { this.myenemy = ""; } if (_root[this.myenemy].enemy == 0) { this.myenemy = ""; } }
Symbol 1151 MovieClip [villager] Frame 23
if (this.myfire != "castillo") { if ((_root[this.myfire].destroyed != 1) and (_root[this.myfire]._currentframe > 12)) { _root[this.myfire].fire = _root[this.myfire].fire + -1; _root[this.myfire].prevFrame(); } if (_root[this.myfire]._currentframe == 12) { _root[this.myfire].fire = 0; this.myfire = ""; gotoAndPlay (55); } else { gotoAndPlay (1); } } else { if ((_root[this.myfire].destroyed != 1) and (_root[this.myfire]._currentframe > 1)) { _root[this.myfire].fire = _root[this.myfire].fire + -1; _root[this.myfire].prevFrame(); } if (_root[this.myfire]._currentframe == 1) { _root[this.myfire].fire = 0; this.myfire = ""; gotoAndPlay (55); } else { gotoAndPlay (1); } }
Symbol 1151 MovieClip [villager] Frame 24
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 25
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 26
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 27
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 28
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 29
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 30
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 31
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 32
with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy);
Symbol 1151 MovieClip [villager] Frame 33
if (this._x < this.cuadmin) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + -1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + ([this._name] + "x"); } if (this._x > this.cuadmax) { var rp = (this._name + "x"); var temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); this.cuad = this.cuad + 1; this.cuadmin = _root["cuadmin" + this.cuad]; this.cuadmax = _root["cuadmax" + this.cuad]; _root["scuad" + this.cuad] = _root["scuad" + this.cuad] + (this._name + "x"); } if ((((this.xdir == 1) and (this.desx > this._x)) or ((this.xdir == -1) and (this.desx < this._x))) and (((this.ydir == 1) and (this.desy > this._y)) or ((this.ydir == -1) and (this.desy < this._y)))) { with (this) { _x = _x + ((-speed) * sinx); _y = _y + ((-speed) * cosy); if (_y >= 370) { _y = 370; } if (_y <= 175) { _y = 175; } var proximoy = (Math.round(_y + 25) * 100); while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + 1; } } this.swapDepths(proximoy); gotoAndPlay (24); } else { if (this.hitTest(_root.borderinfirmary) and (this.infirmary == 1)) { this.eninfirmary = 1; this._y = -100; } this.desx = this._x; this.desy = this._y; gotoAndPlay (55); if (this.hitTest(_root[this.myfire])) { if (this._y > _root[this.myfire]._y) { if ((this._x < (_root[this.myfire]._x + 90)) and (this.myfire != "castillo")) { this._xscale = -100; } else { this._xscale = 100; } if ((this._x < _root[this.myfire]._x) and (this.myfire == "castillo")) { this._xscale = 100; } else { this._xscale = -100; } gotoAndPlay (1); } } this.enemy = 0; } if (this.alive == 0) { gotoAndPlay (34); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (34); }
Symbol 1151 MovieClip [villager] Frame 34
_root.arg.start();
Symbol 1151 MovieClip [villager] Frame 44
stop(); xc = this.getDepth(); proximoy = xc - 10000; while (_root.getInstanceAtDepth(proximoy) != undefined) { proximoy = proximoy + -1; } this.swapDepths(proximoy); thislevel = proximoy - 1; while (_root.getInstanceAtDepth(thislevel) != undefined) { thislevel = thislevel + -1; } this.samuraicuadro._visible = false; rp = this._name + "x"; temparray = _root["scuad" + this.cuad].split(rp); _root["scuad" + this.cuad] = temparray.join(""); _root.attachMovie("blood2", "bloodspill" + _root.blood2, thislevel, {_x:this._x, _y:this._y - 3}); _root.blood2 = _root.blood2 + 1; if ((_root.elpanel == "villagerpanel") and (_root.spanelshow == this._name)) { _root[_root.elpanel]._y = 600; _root.elpanel = "castlepanel"; _root.castlepanel._y = 400; }
Symbol 1151 MovieClip [villager] Frame 45
_root.martillo.start(); if (this.myenemy != "") { this.building = 0; this.mytower = ""; this.buildseq = 0; _root.villagerpanel.btnupgrade.gotoAndStop(1); this.desx = this._x + (100 * _root[this.myenemy].xdir); if (this._y < _root[this.myenemy]._y) { this.desy = 340; } else { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } this.myfire = ""; gotoAndPlay (24); if (_root[this.myenemy].alive == 0) { this.myenemy = ""; } if (_root[this.myenemy].enemy == 0) { this.myenemy = ""; } }
Symbol 1151 MovieClip [villager] Frame 54
this.buildseq = this.buildseq + 1; if (this.buildseq == 1) { if (_root[this.mytower]._currentframe < 12) { _root[this.mytower].nextFrame(); } if (_root[this.mytower]._currentframe == 12) { this.building = 0; this.mytower = ""; this.buildseq = 0; _root.villagerpanel.btnupgrade.gotoAndStop(1); gotoAndPlay (55); } else { gotoAndPlay (45); } } if (this.buildseq == 2) { this.buildseq = 0; }
Symbol 1151 MovieClip [villager] Frame 55
if (this.eninfirmary == 1) { this.hp = this.hp + (_root.infirmarylevel / 20); if (this.hp >= this.ohp) { this.myhealth._xscale = 100; this.eninfirmary = 0; this.infirmary = 0; this._y = 175; if (this.hp > this.ohp) { this.hp = this.ohp; } } } if (this.eninfirmary != 1) { if (this.building == 1) { xc = this.getDepth(); if (_root.getInstanceAtDepth(xc + 10) == undefined) { this.building = 0; if (this.xdir == -1) { myx = this._x - 150; } else { myx = this._x - 77; } if (this._y > 350) { myplusy = 20; } else { myplusy = 0; } var thistower = _root.attachMovie("tower", "tower" + _root.towern, xc + 10, {_x:myx, _y:(this._y - 35) - myplusy}); _root["tower" + _root.towern].ronda = 0; _root["tower" + _root.towern].fire = 0; _root["tower" + _root.towern].myfire = 0; _root["tower" + _root.towern].destroyed = 0; _root["tower" + _root.towern].hp = 0; _root["tower" + _root.towern].myarcher = ""; _root["tower" + _root.towern].constructed = 0; _root["tower" + _root.towern].myhealth._visible = false; thistower.onEnterFrame = function () { if (_root.pausa == 0) { if (this._currentframe < 24) { if (this.fire > 0) { this.ronda = this.ronda + 1; } if (this.ronda == 75) { this.nextFrame(); this.hp = this.hp + -1; this.ronda = 0; } } } }; this.mytower = _root["tower" + _root.towern]._name; _root.towern = _root.towern + 1; gotoAndPlay (45); } } i = 0; while (i < _root.towern) { if (this.hitTest(_root["tower" + i])) { if (_root["tower" + i]._currentframe < 12) { if (this._y > _root["tower" + i]._y) { this.mytower = "tower" + i; gotoAndPlay (45); } } if ((_root["tower" + i]._currentframe > 12) and (_root["tower" + i]._currentframe < 23)) { if (this._y > _root["tower" + i]._y) { this.myfire = "tower" + i; gotoAndPlay (1); } } } i++; } if (this.myenemy != "") { this.desx = this._x + (100 * _root[this.myenemy].xdir); if (this._y < _root[this.myenemy]._y) { this.desy = 340; } else { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } this.myfire = ""; gotoAndPlay (24); if (_root[this.myenemy].alive == 0) { this.myenemy = ""; } if (_root[this.myenemy].enemy == 0) { this.myenemy = ""; } } if (this.aratack == 1) { this.aratack = 0; var myrnddir = random(2); if (myrnddir < 1) { this.desy = this._y - 50; if (this.desy < 200) { this.desy = 200; } } else { this.desy = this._y + 50; if (this.desy > 375) { this.desy = 375; } } this.desx = this._x + (50 * this.xdir); this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } gotoAndPlay (24); } if (this.myenemy == "") { var countf = 0; if (this.myfire == "") { if (_root.castillo.fire > 0) { this.desx = 175; this.desy = 175; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.enemy = 1; this.myfire = _root.castillo._name; this.gotoAndPlay(24); } } while (this.myfire == "") { if ((_root["tower" + countf].fire > 0) and (_root["tower" + countf].destroyed == 0)) { this.desx = _root["tower" + countf]._x + 110; this.desy = _root["tower" + countf]._y + 50; this.alto = 0; this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } this.enemy = 1; this.myfire = _root["tower" + countf]._name; this.gotoAndPlay(24); } if (countf == _root.towern) { break; } countf = countf + 1; } } if (this.alive == 0) { gotoAndPlay (34); } if (this.fatality == 1) { this.alive = 0; gotoAndPlay (34); } } if (_root[this.myfire].destroyed == 1) { this.myfire = ""; }
Symbol 1151 MovieClip [villager] Frame 56
gotoAndPlay (55);
Symbol 1184 MovieClip [blood2] Frame 16
stop();
Symbol 1186 MovieClip Frame 1
stop();
Symbol 1188 MovieClip Frame 1
stop();
Symbol 1196 Button
on (press) { gotoAndStop (12); }
Symbol 1198 Button
on (press) { var midireccion = this._url; var gid = "2446"; getURL ("http://www.zupagames.com/in.php", "_blank", "POST"); }
Symbol 1201 Button
on (press) { _root.mygame = "easy"; gotoAndStop (5); }
Symbol 1205 Button
on (press) { _root.mygame = "hard"; gotoAndStop (5); }
Symbol 1209 Button
on (press) { _root.mygame = "medium"; gotoAndStop (5); }
Symbol 1213 Button
on (press) { _root.mygame = "mayhem"; gotoAndStop (5); }
Symbol 1245 Button
on (press) { if (_root.pausa == 0) { if (_root[_root.spanelshow].upgrading != 1) { if ((_root.gold - this.cost.text) > 0) { _root[_root.spanelshow].upgrading = 1; _root.gold = _root.gold + (-this.cost.text); } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } } }
Symbol 1260 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.pausa == 0) { this.slevel.text = _root[_root.spanelshow].rank; this.shp.text = _root[_root.spanelshow].hp; this.smaxhp.text = _root[_root.spanelshow].ohp; this.sattact.text = _root[_root.spanelshow].strength; this.sarmor.text = _root[_root.spanelshow].armor; this.cost.text = _root.arupcost[_root[_root.spanelshow].rank]; this.narmort.text = "+ " + _root.aruparmor[_root[_root.spanelshow].rank + 1]; this.nmaxhpt.text = "+ " + _root.arupohp[_root[_root.spanelshow].rank + 1]; this.nattackt.text = "+ " + _root.arupstrength[_root[_root.spanelshow].rank + 1]; if (_root[_root.spanelshow].upgrading == 1) { this.upgrading._visible = true; this.upgrading._xscale = (_root[_root.spanelshow].esteup / 48) * 100; } else { this.upgrading._visible = false; } if (_root[_root.spanelshow].rank == 5) { this.cost._visible = false; this.btnupgrade._visible = false; this.costtxt._visible = false; this.goldtxt._visible = false; this.narmort._visible = false; this.nmaxhpt._visible = false; this.nattackt._visible = false; this.narmor._visible = false; this.nmaxhp._visible = false; this.nattack._visible = false; this.nlevel._visible = false; } else { this.cost._visible = true; this.btnupgrade._visible = true; this.costtxt._visible = true; this.goldtxt._visible = true; this.narmort._visible = true; this.nmaxhpt._visible = true; this.nattackt._visible = true; this.narmor._visible = true; this.nmaxhp._visible = true; this.nattack._visible = true; this.nlevel._visible = true; } } };
Symbol 1281 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.pausa == 0) { this.slevel.text = _root[_root.spanelshow].rank; this.shp.text = _root[_root.spanelshow].hp; this.smaxhp.text = _root[_root.spanelshow].ohp; this.sattact.text = _root[_root.spanelshow].strength; this.sarmor.text = _root[_root.spanelshow].armor; this.cost.text = _root.supcost[_root[_root.spanelshow].rank]; this.narmort.text = "+ " + _root.suparmor[_root[_root.spanelshow].rank + 1]; this.nmaxhpt.text = "+ " + _root.supohp[_root[_root.spanelshow].rank + 1]; this.nattackt.text = "+ " + _root.supstrength[_root[_root.spanelshow].rank + 1]; if (_root[_root.spanelshow].upgrading == 1) { this.upgrading._visible = true; this.upgrading._xscale = (_root[_root.spanelshow].esteup / 48) * 100; } else { this.upgrading._visible = false; } if (_root[_root.spanelshow].rank == 5) { this.cost._visible = false; this.btnupgrade._visible = false; this.costtxt._visible = false; this.goldtxt._visible = false; this.narmort._visible = false; this.nmaxhpt._visible = false; this.nattackt._visible = false; this.narmor._visible = false; this.nmaxhp._visible = false; this.nattack._visible = false; this.nlevel._visible = false; } else { this.cost._visible = true; this.btnupgrade._visible = true; this.costtxt._visible = true; this.goldtxt._visible = true; this.narmort._visible = true; this.nmaxhpt._visible = true; this.nattackt._visible = true; this.narmor._visible = true; this.nmaxhp._visible = true; this.nattack._visible = true; this.nlevel._visible = true; } } };
Symbol 1290 Button
on (press) { if (_root.pausa == 0) { if (_root[_root.spanelshow].upgrading != 1) { if ((_root.gold - this.cost.text) > 0) { _root[_root.spanelshow].upgrading = 1; _root.gold = _root.gold + (-this.cost.text); } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } } }
Symbol 1302 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.pausa == 0) { this.slevel.text = _root[_root.spanelshow].rank; this.shp.text = _root[_root.spanelshow].hp; this.smaxhp.text = _root[_root.spanelshow].ohp; this.sattact.text = _root[_root.spanelshow].strength; this.sarmor.text = _root[_root.spanelshow].armor; this.cost.text = _root.supcost[_root[_root.spanelshow].rank]; this.narmort.text = "+ " + _root.suparmor[_root[_root.spanelshow].rank + 1]; this.nmaxhpt.text = "+ " + _root.supohp[_root[_root.spanelshow].rank + 1]; this.nattackt.text = "+ " + _root.supstrength[_root[_root.spanelshow].rank + 1]; if (_root[_root.spanelshow].upgrading == 1) { this.upgrading._visible = true; this.upgrading._xscale = (_root[_root.spanelshow].esteup / 48) * 100; } else { this.upgrading._visible = false; } if (_root[_root.spanelshow].rank == 5) { this.cost._visible = false; this.btnupgrade._visible = false; this.costtxt._visible = false; this.goldtxt._visible = false; this.narmort._visible = false; this.nmaxhpt._visible = false; this.nattackt._visible = false; this.narmor._visible = false; this.nmaxhp._visible = false; this.nattack._visible = false; this.nlevel._visible = false; } else { this.cost._visible = true; this.btnupgrade._visible = true; this.costtxt._visible = true; this.goldtxt._visible = true; this.narmort._visible = true; this.nmaxhpt._visible = true; this.nattackt._visible = true; this.narmor._visible = true; this.nmaxhp._visible = true; this.nattack._visible = true; this.nlevel._visible = true; } } };
Symbol 1310 Button
on (press) { if (_root.pausa == 0) { if (_root[_root.spanelshow].upgrading != 1) { if ((_root.gold - this.cost.text) > 0) { _root[_root.spanelshow].upgrading = 1; _root.gold = _root.gold + (-this.cost.text); } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } } }
Symbol 1322 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.pausa == 0) { this.slevel.text = _root[_root.spanelshow].rank; this.shp.text = _root[_root.spanelshow].hp; this.smaxhp.text = _root[_root.spanelshow].ohp; this.sattact.text = _root[_root.spanelshow].strength; this.sarmor.text = _root[_root.spanelshow].armor; this.cost.text = _root.spupcost[_root[_root.spanelshow].rank]; this.narmort.text = "+ " + _root.spuparmor[_root[_root.spanelshow].rank + 1]; this.nmaxhpt.text = "+ " + _root.spupohp[_root[_root.spanelshow].rank + 1]; this.nattackt.text = "+ " + _root.spupstrength[_root[_root.spanelshow].rank + 1]; if (_root[_root.spanelshow].upgrading == 1) { this.upgrading._visible = true; this.upgrading._xscale = (_root[_root.spanelshow].esteup / 48) * 100; } else { this.upgrading._visible = false; } if (_root[_root.spanelshow].rank == 5) { this.cost._visible = false; this.btnupgrade._visible = false; this.costtxt._visible = false; this.goldtxt._visible = false; this.narmort._visible = false; this.nmaxhpt._visible = false; this.nattackt._visible = false; this.narmor._visible = false; this.nmaxhp._visible = false; this.nattack._visible = false; this.nlevel._visible = false; } else { this.cost._visible = true; this.btnupgrade._visible = true; this.costtxt._visible = true; this.goldtxt._visible = true; this.narmort._visible = true; this.nmaxhpt._visible = true; this.nattackt._visible = true; this.narmor._visible = true; this.nmaxhp._visible = true; this.nattack._visible = true; this.nlevel._visible = true; } } };
Symbol 1327 Button
on (press) { _root.yesno.swapDepths(_root.getNextHighestDepth()); _root.yesno._y = 250; }
Symbol 1329 Button
on (press) { if (_root.musicapau == 0) { _root.musicapau = 1; _root.bluefire.stop(); _root.mimenu.musicon.text = "Music Off"; } else { _root.musicapau = 0; _root.bluefire.start(2, 1000); _root.mimenu.musicon.text = "Music On"; } }
Symbol 1331 Button
on (press) { _root.pausa = 0; _root.normalpanel.pusatexto.text = "Pause"; _root.castlepanel.play(); _root.infirmarypanel.play(); _root.samuraipanel.play(); _root.normalpanel.play(); _root.caballopanel.play(); _root.spearmanpanel.play(); _root.villagerpanel.play(); _root.archerpanel.play(); _root.tabernpanel.play(); _root.blacksmithpanel.play(); i = 0; while (i < (_root.arrown + 1)) { _root["arrow" + i].play(); i++; } i = 0; while (i < (_root.sn + 1)) { if (_root["samurai" + i].alive == 1) { _root["samurai" + i].play(); } i++; } i = 0; while (i < (_root.hsn + 1)) { if (_root["caballo" + i].alive == 1) { _root["caballo" + i].play(); } i++; } i = 0; while (i < (_root.spn + 1)) { if (_root["spearman" + i].alive == 1) { _root["spearman" + i].play(); } i++; } i = 0; while (i < (_root.arn + 1)) { if (_root["archer" + i].alive == 1) { _root["archer" + i].play(); } i++; } i = 0; while (i < (_root.vn + 1)) { if (_root["villager" + i].alive == 1) { _root["villager" + i].play(); } i++; } i = 0; while (i < (_root.bss + 1)) { if (_root["bsamurai" + i].alive == 1) { _root["bsamurai" + i].play(); } i++; } i = 0; while (i < (_root.bhss + 1)) { if (_root["bcaballo" + i].alive == 1) { _root["bcaballo" + i].play(); } i++; } i = 0; while (i < (_root.bsps + 1)) { if (_root["bspearman" + i].alive == 1) { _root["bspearman" + i].play(); } i++; } i = 0; while (i < (_root.bac + 1)) { if (_root["barcher" + i].alive == 1) { _root["barcher" + i].play(); } i++; } i = 0; while (i < (_root.bcf + 1)) { if (_root["bcfire" + i].alive == 1) { _root["bcfire" + i].play(); } i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["caballosolo" + i].play(); i++; } _root.mimenu._y = 800; }
Symbol 1336 Button
on (press) { if (_root.pausa == 0) { if (_root.infirmaryupgrading != 1) { if ((_root.gold - this.cost.text) > 0) { _root.infirmaryupgrading = 1; _root.gold = _root.gold + (-this.cost.text); } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } } }
Symbol 1344 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.pausa == 0) { if (_root.infirmaryupgrading == 1) { _root.inesteup = _root.inesteup + 1; if (_root.inesteup == 120) { _root.infirmarylevel = _root.infirmarylevel + 1; _root.infirmaryupgrading = 0; _root.inesteup = 0; } } this.slevel.text = _root.infirmarylevel; this.rspeed.text = _root.infirmaryplus[_root.infirmarylevel + 1]; this.cost.text = _root.infirmarycost[_root.infirmarylevel + 1]; if (_root.infirmaryupgrading == 1) { this.upgrading._visible = true; this.upgrading._xscale = (_root.inesteup / 120) * 100; } else { this.upgrading._visible = false; } if (_root.infirmarylevel == 3) { this.cost._visible = false; this.btnupgrade._visible = false; this.costtxt._visible = false; this.goldtxt._visible = false; this.rspeed._visible = false; this.recsp._visible = false; this.nlevel._visible = false; } else { this.cost._visible = true; this.btnupgrade._visible = true; this.costtxt._visible = true; this.goldtxt._visible = true; this.rspeed._visible = true; this.recsp._visible = true; this.nlevel._visible = true; } } };
Symbol 1348 Button
on (press) { if (_root.pausa == 0) { if (_root.armorupgrading != 1) { if ((_root.gold - this.cost.text) > 0) { _root.armorupgrading = 1; _root.gold = _root.gold + (-this.cost.text); } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } } }
Symbol 1357 Button
on (press) { if (_root.pausa == 0) { if (_root.weaponsupgrading != 1) { if ((_root.gold - this.cost2.text) > 0) { _root.weaponsupgrading = 1; _root.gold = _root.gold + (-this.cost2.text); } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } } }
Symbol 1365 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.pausa == 0) { if (_root.armorupgrading == 1) { _root.aresteup = _root.aresteup + 1; if (_root.aresteup == 120) { _root.basicarmor = _root.basicarmor + _root.armorplus[_root.armorlevel + 1]; i = 0; while (i < (_root.sn + 1)) { _root["samurai" + i].armor = _root["samurai" + i].armor + _root.armorplus[_root.armorlevel + 1]; i++; } i = 0; while (i < (_root.hsn + 1)) { _root["hsamurai" + i].armor = _root["hsamurai" + i].armor + _root.armorplus[_root.armorlevel + 1]; i++; } i = 0; while (i < (_root.spn + 1)) { _root["spearman" + i].armor = _root["spearman" + i].armor + _root.armorplus[_root.armorlevel + 1]; i++; } i = 0; while (i < (_root.arn + 1)) { _root["archer" + i].armor = _root["archer" + i].armor + _root.armorplus[_root.armorlevel + 1]; i++; } i = 0; while (i < (_root.vn + 1)) { _root["villager" + i].armor = _root["villager" + i].armor + _root.armorplus[_root.armorlevel + 1]; i++; } _root.armorlevel = _root.armorlevel + 1; _root.armorupgrading = 0; _root.aresteup = 0; } } if (_root.weaponsupgrading == 1) { _root.weesteup = _root.weesteup + 1; if (_root.weesteup == 120) { _root.sstrength = _root.sstrength + _root.weaponsplus[_root.weaponslevel + 1]; _root.spstrength = _root.spstrength + _root.weaponsplus[_root.weaponslevel + 1]; _root.hsstrength = _root.hsstrength + _root.weaponsplus[_root.weaponslevel + 1]; _root.arstrength = _root.arstrength + _root.weaponsplus[_root.weaponslevel + 1]; i = 0; while (i < (_root.sn + 1)) { _root["samurai" + i].strength = _root["samurai" + i].strength + _root.weaponsplus[_root.weaponslevel + 1]; i++; } i = 0; while (i < (_root.hsn + 1)) { _root["hsamurai" + i].strength = _root["hsamurai" + i].strength + _root.weaponsplus[_root.weaponslevel + 1]; i++; } i = 0; while (i < (_root.spn + 1)) { _root["spearman" + i].strength = _root["spearman" + i].strength + _root.weaponsplus[_root.weaponslevel + 1]; i++; } i = 0; while (i < (_root.arn + 1)) { _root["archer" + i].strength = _root["archer" + i].strength + _root.weaponsplus[_root.weaponslevel + 1]; i++; } i = 0; while (i < (_root.vn + 1)) { _root["villager" + i].strength = _root["villager" + i].strength + _root.weaponsplus[_root.weaponslevel + 1]; i++; } _root.weaponslevel = _root.weaponslevel + 1; _root.weaponsupgrading = 0; _root.weesteup = 0; } } this.slevel.text = _root.armorlevel; this.rspeed.text = _root.armorplus[_root.armorlevel + 1]; this.cost.text = _root.armorcost[_root.armorlevel + 1]; this.slevel2.text = _root.weaponslevel; this.rspeed2.text = _root.weaponsplus[_root.weaponslevel + 1]; this.cost2.text = _root.weaponscost[_root.weaponslevel + 1]; if (_root.armorupgrading == 1) { this.upgrading._visible = true; this.upgrading._xscale = (_root.aresteup / 120) * 100; } else { this.upgrading._visible = false; } if (_root.weaponsupgrading == 1) { this.upgrading2._visible = true; this.upgrading2._xscale = (_root.weesteup / 120) * 100; } else { this.upgrading2._visible = false; } if (_root.armorlevel == 5) { this.cost._visible = false; this.btnupgrade._visible = false; this.costtxt._visible = false; this.goldtxt._visible = false; this.rspeed._visible = false; this.recsp._visible = false; this.nlevel._visible = false; } else { this.cost._visible = true; this.btnupgrade._visible = true; this.costtxt._visible = true; this.goldtxt._visible = true; this.rspeed._visible = true; this.recsp._visible = true; this.nlevel._visible = true; } if (_root.weaponslevel == 5) { this.cost2._visible = false; this.btnupgrade2._visible = false; this.costtxt2._visible = false; this.goldtxt2._visible = false; this.rspeed2._visible = false; this.recsp2._visible = false; this.nlevel2._visible = false; } else { this.cost2._visible = true; this.btnupgrade2._visible = true; this.costtxt2._visible = true; this.goldtxt2._visible = true; this.rspeed2._visible = true; this.recsp2._visible = true; this.nlevel2._visible = true; } } };
Symbol 1370 Button
on (rollOver) { if (_root.castlepanel.creating != 1) { infotexto = "Speed: 2\t\tCost: 10 gold\rHP: 10\rUsed to build towers, extinguish fires, and repair buildings."; _root.castlepanel.titleinfo.text = "Villager"; _root.castlepanel.castleinfo.text = infotexto; } } on (rollOut) { if (_root.castlepanel.creating != 1) { _root.castlepanel.castleinfo.text = ""; _root.castlepanel.titleinfo.text = ""; } } on (release) { if (_root.pausa == 0) { if ((_root.gold - 10) > 0) { _root.gold = _root.gold + -10; n = 0; while (n <= 7) { _root.castlepanel["miicono" + n].removeMovieClip(); n++; } _root.creaque.push("Villager"); var fg = 0; m = 0; while (m <= 7) { fg = fg + 25; tot = 210 + fg; switch (_root.creaque[m]) { case "Samurai" : _root.castlepanel.attachMovie("samuraig2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Horse Samurai" : _root.castlepanel.attachMovie("caballog2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:12}); _root.castlepanel["miicono" + m]._xscale = 12; _root.castlepanel["miicono" + m]._yscale = 12; break; case "Spearman" : _root.castlepanel.attachMovie("spearmang2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Archer" : _root.castlepanel.attachMovie("archerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:23}); _root.castlepanel["miicono" + m]._xscale = 8.5; _root.castlepanel["miicono" + m]._yscale = 8.5; break; case "Villager" : _root.castlepanel.attachMovie("villagerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; } m++; } } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } }
Symbol 1373 Button
on (rollOver) { if (_root.castlepanel.creating != 1) { infotexto = "Attack: 2\t\tCost: 20 gold\rSpeed: 1\t\tHP: 10\rArmor: 1\rAdvantage over Horse Samurai\rDisadvantage against Samurai"; _root.castlepanel.titleinfo.text = "Spearman "; _root.castlepanel.castleinfo.text = infotexto; } } on (rollOut) { if (_root.castlepanel.creating != 1) { _root.castlepanel.castleinfo.text = ""; _root.castlepanel.titleinfo.text = ""; } } on (release) { if (_root.pausa == 0) { if ((_root.gold - 20) > 0) { _root.gold = _root.gold + -20; n = 0; while (n <= 7) { _root.castlepanel["miicono" + n].removeMovieClip(); n++; } _root.creaque.push("Spearman"); var fg = 0; m = 0; while (m <= 7) { fg = fg + 25; tot = 210 + fg; switch (_root.creaque[m]) { case "Samurai" : _root.castlepanel.attachMovie("samuraig2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Horse Samurai" : _root.castlepanel.attachMovie("caballog2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:12}); _root.castlepanel["miicono" + m]._xscale = 12; _root.castlepanel["miicono" + m]._yscale = 12; break; case "Spearman" : _root.castlepanel.attachMovie("spearmang2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Archer" : _root.castlepanel.attachMovie("archerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:23}); _root.castlepanel["miicono" + m]._xscale = 8.5; _root.castlepanel["miicono" + m]._yscale = 8.5; break; case "Villager" : _root.castlepanel.attachMovie("villagerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; } m++; } } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } }
Symbol 1376 Button
on (rollOver) { if (_root.castlepanel.creating != 1) { infotexto = "Attack: 2\t\tCost: 30 gold\rSpeed: 3\t\tHP: 10\rArmor: 1\rAdvantage over Spearman\rDisadvantage against Horse Samurai"; _root.castlepanel.titleinfo.text = "Samurai"; _root.castlepanel.castleinfo.text = infotexto; } } on (rollOut) { if (_root.castlepanel.creating != 1) { _root.castlepanel.castleinfo.text = ""; _root.castlepanel.titleinfo.text = ""; } } on (release) { if (_root.pausa == 0) { if ((_root.gold - 30) > 0) { _root.gold = _root.gold + -30; n = 0; while (n <= 7) { _root.castlepanel["miicono" + n].removeMovieClip(); n++; } _root.creaque.push("Samurai"); var fg = 0; m = 0; while (m <= 7) { fg = fg + 25; tot = 210 + fg; switch (_root.creaque[m]) { case "Samurai" : _root.castlepanel.attachMovie("samuraig2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Horse Samurai" : _root.castlepanel.attachMovie("caballog2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:12}); _root.castlepanel["miicono" + m]._xscale = 12; _root.castlepanel["miicono" + m]._yscale = 12; break; case "Spearman" : _root.castlepanel.attachMovie("spearmang2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Archer" : _root.castlepanel.attachMovie("archerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:23}); _root.castlepanel["miicono" + m]._xscale = 8.5; _root.castlepanel["miicono" + m]._yscale = 8.5; break; case "Villager" : _root.castlepanel.attachMovie("villagerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; } m++; } } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } }
Symbol 1384 Button
on (rollOver) { if (_root.castlepanel.creating != 1) { infotexto = "Attack: 3\t\tCost: 50 gold\rSpeed: 4\t\tHP: 10\rArmor: 1\rAdvantage over all foot units except Spearman"; _root.castlepanel.titleinfo.text = "Horse Samurai"; _root.castlepanel.castleinfo.text = infotexto; } } on (rollOut) { if (_root.castlepanel.creating != 1) { _root.castlepanel.castleinfo.text = ""; _root.castlepanel.titleinfo.text = ""; } } on (release) { if (_root.pausa == 0) { if ((_root.gold - 50) > 0) { _root.gold = _root.gold + -50; n = 0; while (n <= 7) { _root.castlepanel["miicono" + n].removeMovieClip(); n++; } _root.creaque.push("Horse Samurai"); var fg = 0; m = 0; while (m <= 7) { fg = fg + 25; tot = 210 + fg; switch (_root.creaque[m]) { case "Samurai" : _root.castlepanel.attachMovie("samuraig2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Horse Samurai" : _root.castlepanel.attachMovie("caballog2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:12}); _root.castlepanel["miicono" + m]._xscale = 12; _root.castlepanel["miicono" + m]._yscale = 12; break; case "Spearman" : _root.castlepanel.attachMovie("spearmang2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Archer" : _root.castlepanel.attachMovie("archerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:23}); _root.castlepanel["miicono" + m]._xscale = 8.5; _root.castlepanel["miicono" + m]._yscale = 8.5; break; case "Villager" : _root.castlepanel.attachMovie("villagerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; } m++; } } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } }
Symbol 1387 Button
on (rollOver) { if (_root.castlepanel.creating != 1) { infotexto = "Attack: 1\t\tCost: 20 gold\rSpeed: 3\t\tHP: 10\rArmor: 1\rUnit with long range attact. On top of towers their power increases."; _root.castlepanel.titleinfo.text = "Archer"; _root.castlepanel.castleinfo.text = infotexto; } } on (rollOut) { if (_root.castlepanel.creating != 1) { _root.castlepanel.castleinfo.text = ""; _root.castlepanel.titleinfo.text = ""; } } on (release) { if (_root.pausa == 0) { if ((_root.gold - 20) > 0) { _root.gold = _root.gold + -20; n = 0; while (n <= 7) { _root.castlepanel["miicono" + n].removeMovieClip(); n++; } _root.creaque.push("Archer"); var fg = 0; m = 0; while (m <= 7) { fg = fg + 25; tot = 210 + fg; switch (_root.creaque[m]) { case "Samurai" : _root.castlepanel.attachMovie("samuraig2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Horse Samurai" : _root.castlepanel.attachMovie("caballog2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:12}); _root.castlepanel["miicono" + m]._xscale = 12; _root.castlepanel["miicono" + m]._yscale = 12; break; case "Spearman" : _root.castlepanel.attachMovie("spearmang2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Archer" : _root.castlepanel.attachMovie("archerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:23}); _root.castlepanel["miicono" + m]._xscale = 8.5; _root.castlepanel["miicono" + m]._yscale = 8.5; break; case "Villager" : _root.castlepanel.attachMovie("villagerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; } m++; } } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } }
Symbol 1390 MovieClip Frame 1
function createsamurai() { _root.sn = _root.sn + 1; var _local3 = 20000; while (_root.getInstanceAtDepth(_local3) != undefined) { _local3 = _local3 + 1; } var _local7 = _root.attachMovie("samurai", "samurai" + _root.sn, _local3, {_x:random(100) + 150, _y:200}); _root["samurai" + _root.sn].armor = _root.basicarmor; _root["samurai" + _root.sn].agility = _root.sagility; _root["samurai" + _root.sn].strength = _root.sstrength; _root["samurai" + _root.sn].myenemy = ""; _root["samurai" + _root.sn].tipo = "samurai"; _root["samurai" + _root.sn].alive = 1; _root["samurai" + _root.sn].cuad = 3; _root["samurai" + _root.sn].aratacker = ""; _root["samurai" + _root.sn].enemy = 0; _root["samurai" + _root.sn].ohp = 10; _root["samurai" + _root.sn].hp = 10; _root["samurai" + _root.sn].rank = 1; _root["samurai" + _root.sn].esteup = 0; _root["samurai" + _root.sn].upgrading = 0; _root["samurai" + _root.sn].nivel1._visible = true; _root["samurai" + _root.sn].nivel2._visible = false; _root["samurai" + _root.sn].nivel3._visible = false; _root["samurai" + _root.sn].nivel4._visible = false; _root["samurai" + _root.sn].nivel5._visible = false; _root["samurai" + _root.sn].cuadmax = _root["cuadmax" + _root["samurai" + _root.sn].cuad]; _root["samurai" + _root.sn].cuadmin = _root["cuadmin" + _root["samurai" + _root.sn].cuad]; _root["scuad" + _root["samurai" + _root.sn].cuad] = _root["scuad" + _root["samurai" + _root.sn].cuad] + (_root["samurai" + _root.sn]._name + "x"); _root["samurai" + _root.sn].infirmary = 0; _root["samurai" + _root.sn].eninfirmary = 0; _root["samurai" + _root.sn].potential = ""; _root["samurai" + _root.sn].escapemio = 0; _root["samurai" + _root.sn].aratack = 0; _root["samurai" + _root.sn].samuraicuadro._visible = false; _root.lossamurais.push("samurai" + _root.sn); _root["samurai" + _root.sn].speed = 3; _root["samurai" + _root.sn].myscale = 100; _root["samurai" + _root.sn].desx = _root["samurai" + _root.sn]._x; _root["samurai" + _root.sn].desy = _root["samurai" + _root.sn]._y; _root["samurai" + _root.sn].gotoAndPlay(73); _root[("samurai" + _root.sn) + "maxarray"] = new Array(); _root[("samurai" + _root.sn) + "minarray"] = new Array(); _local7.onLoad = function () { this.desx = _root["samurai" + _root.sn]._x; this.desy = _root["samurai" + _root.sn]._y; }; _local7.onEnterFrame = function () { if (this.upgrading == 1) { this.esteup = this.esteup + 1; if ((this.esteup == 48) and (this.alive == 1)) { this.rank = this.rank + 1; this.strength = this.strength + _root.supstrength[this.rank]; this.ohp = this.ohp + _root.supohp[this.rank]; this.hp = this.ohp; this.myhealth._xscale = 100; this.agility = this.agility + _root.supagility[this.rank]; this.armor = this.armor + _root.suparmor[this.rank]; this["nivel" + this.rank]._visible = true; this.upgrading = 0; this.esteup = 0; } } }; _local7.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } this.gotoAndPlay(14); if (_root.select.length > 0) { var _local3 = 0; var _local4 = 0; for (var _local5 in _root.select) { _local3 = _local3 + _root[_root.select[_local5]]._x; _local4 = _local4 + _root[_root.select[_local5]]._y; } if (_root.grupo == "si") { _root.promediox = _local3 / _root.select.length; _root.promedioy = _local4 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "samuraipanel"; _root.samuraipanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } function createhorsesamurai() { _root.hsn = _root.hsn + 1; var _local3 = 20000; while (_root.getInstanceAtDepth(_local3) != undefined) { _local3 = _local3 + 1; } var _local7 = _root.attachMovie("caballo", "caballo" + _root.hsn, _local3, {_x:random(100) + 150, _y:200}); _root["caballo" + _root.hsn]._yscale = 100; _root["caballo" + _root.hsn].armor = _root.basicarmor; _root["caballo" + _root.hsn].agility = _root.sagility; _root["caballo" + _root.hsn].strength = _root.hsstrength; _root["caballo" + _root.hsn].myenemy = ""; _root["caballo" + _root.hsn].tipo = "hsamurai"; _root["caballo" + _root.hsn].alive = 1; _root["caballo" + _root.hsn].enemy = 0; _root["caballo" + _root.hsn].aratacker = ""; _root["caballo" + _root.hsn].cuad = 3; _root["caballo" + _root.hsn].ohp = 10; _root["caballo" + _root.hsn].hp = 10; _root["caballo" + _root.hsn].rank = 1; _root["caballo" + _root.hsn].aratack = 1; _root["caballo" + _root.hsn].potential = ""; _root["caballo" + _root.hsn].esteup = 0; _root["caballo" + _root.hsn].upgrading = 0; _root["caballo" + _root.hsn].nivel1._visible = true; _root["caballo" + _root.hsn].nivel2._visible = false; _root["caballo" + _root.hsn].nivel3._visible = false; _root["caballo" + _root.hsn].nivel4._visible = false; _root["caballo" + _root.hsn].nivel5._visible = false; _root["caballo" + _root.hsn].cuadmax = _root["cuadmax" + _root["caballo" + _root.hsn].cuad]; _root["caballo" + _root.hsn].cuadmin = _root["cuadmin" + _root["caballo" + _root.hsn].cuad]; _root["scuad" + _root["caballo" + _root.hsn].cuad] = _root["scuad" + _root["caballo" + _root.hsn].cuad] + (_root["caballo" + _root.hsn]._name + "x"); _root["caballo" + _root.hsn].infirmary = 0; _root["caballo" + _root.hsn].eninfirmary = 0; _root["caballo" + _root.hsn].escapemio = 0; _root["caballo" + _root.hsn].samuraicuadro._visible = false; _root.lossamurais.push("caballo" + _root.hsn); _root["caballo" + _root.hsn].speed = 4; _root["caballo" + _root.hsn].myscale = 100; _root["caballo" + _root.hsn].desx = _root["caballo" + _root.hsn]._x; _root["caballo" + _root.hsn].desy = _root["caballo" + _root.hsn]._y; _root["caballo" + _root.hsn].gotoAndPlay(37); _local7.onLoad = function () { this.desx = _root["caballo" + _root.hsn]._x; this.desy = _root["caballo" + _root.hsn]._y; }; _local7.onEnterFrame = function () { if (this.upgrading == 1) { this.esteup = this.esteup + 1; if ((this.esteup == 48) and (this.alive == 1)) { this.rank = this.rank + 1; this.strength = this.strength + _root.hsupstrength[this.rank]; this.ohp = this.ohp + _root.hsupohp[this.rank]; this.hp = this.ohp; this.myhealth._xscale = 100; this.agility = this.agility + _root.hsupagility[this.rank]; this.armor = this.armor + _root.hsuparmor[this.rank]; this["nivel" + this.rank]._visible = true; this.upgrading = 0; this.esteup = 0; } } }; _local7.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } this.gotoAndPlay(14); if (_root.select.length > 0) { var _local3 = 0; var _local4 = 0; for (var _local5 in _root.select) { _local3 = _local3 + _root[_root.select[_local5]]._x; _local4 = _local4 + _root[_root.select[_local5]]._y; } if (_root.grupo == "si") { _root.promediox = _local3 / _root.select.length; _root.promedioy = _local4 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "caballopanel"; _root.caballopanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } function createspearman() { _root.spn = _root.spn + 1; var _local3 = 20000; while (_root.getInstanceAtDepth(_local3) != undefined) { _local3 = _local3 + 1; } var _local7 = _root.attachMovie("spearman", "spearman" + _root.spn, _local3, {_x:random(100) + 150, _y:200}); _root["spearman" + _root.spn].armor = _root.basicarmor; _root["spearman" + _root.spn].agility = _root.sagility; _root["spearman" + _root.spn].strength = _root.spstrength; _root["spearman" + _root.spn].myenemy = ""; _root["spearman" + _root.spn].tipo = "spearman"; _root["spearman" + _root.spn].alive = 1; _root["spearman" + _root.spn].enemy = 0; _root["spearman" + _root.spn].cuad = 3; _root["spearman" + _root.spn].aratacker = ""; _root["spearman" + _root.spn].ohp = 10; _root["spearman" + _root.spn].hp = 10; _root["spearman" + _root.spn].rank = 1; _root["spearman" + _root.spn].esteup = 0; _root["spearman" + _root.spn].upgrading = 0; _root["spearman" + _root.spn].nivel1._visible = true; _root["spearman" + _root.spn].nivel2._visible = false; _root["spearman" + _root.spn].nivel3._visible = false; _root["spearman" + _root.spn].nivel4._visible = false; _root["spearman" + _root.spn].nivel5._visible = false; _root["spearman" + _root.spn].cuadmax = _root["cuadmax" + _root["spearman" + _root.spn].cuad]; _root["spearman" + _root.spn].cuadmin = _root["cuadmin" + _root["spearman" + _root.spn].cuad]; _root["scuad" + _root["spearman" + _root.spn].cuad] = _root["scuad" + _root["spearman" + _root.spn].cuad] + (_root["spearman" + _root.spn]._name + "x"); _root["spearman" + _root.spn].infirmary = 0; _root["spearman" + _root.spn].eninfirmary = 0; _root["spearman" + _root.spn].escapemio = 0; _root["spearman" + _root.spn].potential = ""; _root["spearman" + _root.spn].aratack = 0; _root["spearman" + _root.spn].samuraicuadro._visible = false; _root.lossamurais.push("spearman" + _root.spn); _root["spearman" + _root.spn].speed = 3; _root["spearman" + _root.spn].myscale = 100; _root["spearman" + _root.spn].desx = _root["spearman" + _root.spn]._x; _root["spearman" + _root.spn].desy = _root["spearman" + _root.spn]._y; _root["spearman" + _root.spn].gotoAndPlay(46); _root[("spearman" + _root.spn) + "maxarray"] = new Array(); _root[("spearman" + _root.spn) + "minarray"] = new Array(); _local7.onLoad = function () { this.desx = _root["spearman" + _root.spn]._x; this.desy = _root["spearman" + _root.spn]._y; }; _local7.onEnterFrame = function () { if (this.upgrading == 1) { this.esteup = this.esteup + 1; if ((this.esteup == 48) and (this.alive == 1)) { this.rank = this.rank + 1; this.strength = this.strength + _root.spupstrength[this.rank]; this.ohp = this.ohp + _root.spupohp[this.rank]; this.hp = this.ohp; this.myhealth._xscale = 100; this.agility = this.agility + _root.spupagility[this.rank]; this.armor = this.armor + _root.spuparmor[this.rank]; this["nivel" + this.rank]._visible = true; this.upgrading = 0; this.esteup = 0; } } }; _local7.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } this.gotoAndPlay(1); if (_root.select.length > 0) { var _local3 = 0; var _local4 = 0; for (var _local5 in _root.select) { _local3 = _local3 + _root[_root.select[_local5]]._x; _local4 = _local4 + _root[_root.select[_local5]]._y; } if (_root.grupo == "si") { _root.promediox = _local3 / _root.select.length; _root.promedioy = _local4 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "spearmanpanel"; _root.spearmanpanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } function createvillager() { _root.vn = _root.vn + 1; var _local3 = 20000; while (_root.getInstanceAtDepth(_local3) != undefined) { _local3 = _local3 + 1; } var _local7 = _root.attachMovie("villager", "villager" + _root.vn, _local3, {_x:random(100) + 150, _y:200}); _root["villager" + _root.vn].myenemy = ""; _root["villager" + _root.vn].alive = 1; _root["villager" + _root.vn].cuad = 3; _root["villager" + _root.vn].ohp = 10; _root["villager" + _root.vn].hp = 10; _root["villager" + _root.vn].rank = 1; _root["villager" + _root.vn].cuadmax = _root["cuadmax" + _root["villager" + _root.vn].cuad]; _root["villager" + _root.vn].cuadmin = _root["cuadmin" + _root["villager" + _root.vn].cuad]; _root["scuad" + _root["villager" + _root.vn].cuad] = _root["scuad" + _root["villager" + _root.vn].cuad] + (_root["villager" + _root.vn]._name + "x"); _root["villager" + _root.vn].infirmary = 0; _root["villager" + _root.vn].eninfirmary = 0; _root["villager" + _root.vn].escapemio = 0; _root["villager" + _root.vn].samuraicuadro._visible = false; _root.lossamurais.push("villager" + _root.vn); _root["villager" + _root.vn].speed = 2; _root["villager" + _root.vn].tipo = "villager"; _root["villager" + _root.vn].myfire = ""; _root["villager" + _root.vn].mytower = ""; _root["villager" + _root.vn].building = 0; _root["villager" + _root.vn].aratack = 0; _root["villager" + _root.vn].buildseq = -1; _root["villager" + _root.vn].myscale = 100; _root["villager" + _root.vn].desx = _root["villager" + _root.vn]._x; _root["villager" + _root.vn].desy = _root["villager" + _root.vn]._y; _root["villager" + _root.vn].gotoAndPlay(55); _root[("villager" + _root.vn) + "maxarray"] = new Array(); _root[("villager" + _root.vn) + "minarray"] = new Array(); _local7.onLoad = function () { this.desx = _root["villager" + _root.vn]._x; this.desy = _root["villager" + _root.vn]._y; }; _local7.onEnterFrame = function () { }; _local7.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } this.gotoAndPlay(24); if (_root.select.length > 0) { var _local3 = 0; var _local4 = 0; for (var _local5 in _root.select) { _local3 = _local3 + _root[_root.select[_local5]]._x; _local4 = _local4 + _root[_root.select[_local5]]._y; } if (_root.grupo == "si") { _root.promediox = _local3 / _root.select.length; _root.promedioy = _local4 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "villagerpanel"; _root.villagerpanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } function createarcher() { _root.arn = _root.arn + 1; var _local4 = 20000; while (_root.getInstanceAtDepth(_local4) != undefined) { _local4 = _local4 + 1; } var _local8 = _root.attachMovie("archer", "archer" + _root.arn, _local4, {_x:random(100) + 150, _y:200}); _root["archer" + _root.arn]._xscale = 100; _root["archer" + _root.arn].armor = _root.basicarmor; _root["archer" + _root.arn].agility = _root.sagility; _root["archer" + _root.arn].strength = _root.arstrength; _root["archer" + _root.arn].myenemy = ""; _root["archer" + _root.arn].tipo = "archer"; _root["archer" + _root.arn].enemy = 0; _root["archer" + _root.arn].alive = 1; _root["archer" + _root.arn].cuad = 3; _root["archer" + _root.arn].estaronda = 0; _root["archer" + _root.arn].goingup = 0; _root["archer" + _root.arn].ohp = 10; _root["archer" + _root.arn].hp = 10; _root["archer" + _root.arn].rank = 1; _root["archer" + _root.arn].step = 0; _root["archer" + _root.arn].esteup = 0; _root["archer" + _root.arn].intower = 0; _root["archer" + _root.arn].upgrading = 0; _root["archer" + _root.arn].nivel1._visible = true; _root["archer" + _root.arn].nivel2._visible = false; _root["archer" + _root.arn].nivel3._visible = false; _root["archer" + _root.arn].nivel4._visible = false; _root["archer" + _root.arn].nivel5._visible = false; _root["archer" + _root.arn].cuadmax = _root["cuadmax" + _root["archer" + _root.arn].cuad]; _root["archer" + _root.arn].cuadmin = _root["cuadmin" + _root["archer" + _root.arn].cuad]; _root["scuad" + _root["archer" + _root.arn].cuad] = _root["scuad" + _root["archer" + _root.arn].cuad] + (_root["archer" + _root.arn]._name + "x"); _root["archer" + _root.arn].infirmary = 0; _root["archer" + _root.arn].eninfirmary = 0; _root["archer" + _root.arn].escapemio = 0; _root["archer" + _root.arn].aratack = 0; _root["archer" + _root.arn].mytower = ""; _root["archer" + _root.arn].samuraicuadro._visible = false; _root.lossamurais.push("archer" + _root.arn); _root["archer" + _root.arn].speed = 3; _root["archer" + _root.arn].myscale = 100; _root["archer" + _root.arn].desx = _root["archer" + _root.arn]._x; _root["archer" + _root.arn].desy = _root["archer" + _root.arn]._y; _root["archer" + _root.arn].gotoAndPlay(73); _root[("archer" + _root.arn) + "maxarray"] = new Array(); _root[("archer" + _root.arn) + "minarray"] = new Array(); _local8.onLoad = function () { this.desx = _root["archer" + _root.arn]._x; this.desy = _root["archer" + _root.arn]._y; }; _local8.onEnterFrame = function () { if (this.upgrading == 1) { this.esteup = this.esteup + 1; if ((this.esteup == 48) and (this.alive == 1)) { this.rank = this.rank + 1; this.strength = this.strength + _root.arupstrength[this.rank]; this.ohp = this.ohp + _root.arupohp[this.rank]; this.hp = this.ohp; this.myhealth._xscale = 100; this.agility = this.agility + _root.arupagility[this.rank]; this.armor = this.armor + _root.aruparmor[this.rank]; this["nivel" + this.rank]._visible = true; this.upgrading = 0; this.esteup = 0; } } }; _local8.onMouseUp = function () { if ((this.alive == 1) and (_root.pausa == 0)) { if (((this.samuraicuadro._visible == true) and (!Key.isDown(16))) and (_root._ymouse < 400)) { if (_root.borderinfirmary.hitTest(_root._xmouse, _root._ymouse, true)) { this.infirmary = 1; } if (random(3) < 1) { _root.hai1.start(); } this.goingup = 0; if (this.intower == 0) { var _local3 = -1; while (_local3++ , _local3 < _root.towern) { if (_root["tower" + _local3].hitTest(_root._xmouse, _root._ymouse, true)) { if (((_root["tower" + _local3]._currentframe > 11) and (_root["tower" + _local3]._currentframe < 24)) and (_root["tower" + _local3].myarcher == "")) { this.mytower = _root["tower" + _local3]._name; this.goingup = 1; _root["tower" + _local3].myarcher = this._name; } } } } if (this.myenemy != "") { this.escapemio = 1; this.myenemy = ""; } if (this.intower == 1) { _root[this.mytower].myarcher = ""; this.mytower = ""; this._x = this._x + -25; this._y = this._y + 15; this.gotoAndPlay(75); } else { this.gotoAndPlay(25); } if (_root.select.length > 0) { var _local4 = 0; var _local5 = 0; for (var _local6 in _root.select) { _local4 = _local4 + _root[_root.select[_local6]]._x; _local5 = _local5 + _root[_root.select[_local6]]._y; } if (_root.grupo == "si") { _root.promediox = _local4 / _root.select.length; _root.promedioy = _local5 / _root.select.length; _root.grupo = "no"; } this.desx = _root._xmouse - (_root.promediox - this._x); this.desy = _root._ymouse - (_root.promedioy - this._y); } else { this.desx = _root._xmouse; this.desy = _root._ymouse; } if (this.mytower != "") { this.desx = _root[this.mytower]._x + 105; this.desy = _root[this.mytower]._y + 50; } if (this.desy < 175) { this.desy = 175; } this.distot = Math.sqrt(((this._y - this.desy) * (this._y - this.desy)) + ((this._x - this.desx) * (this._x - this.desx))); this.sinx = (this._x - this.desx) / this.distot; this.cosy = (this._y - this.desy) / this.distot; if (this.desx > this._x) { this.xdir = 1; this._xscale = 100; } else { this.xdir = -1; this._xscale = -100; } if (this.desy > this._y) { this.ydir = 1; } else { this.ydir = -1; } } if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.samuraicuadro._visible = true; _root[_root.elpanel]._y = 600; _root.elpanel = "archerpanel"; _root.archerpanel._y = 400; _root.spanelshow = this._name; _root.select.push(this._name); if (_root.select.length > 0) { _root.grupo = "si"; } } else if (!Key.isDown(16)) { this.samuraicuadro._visible = false; m = 0; while (m < _root.select.length) { _root.select.splice(m, 1); m++; } } } }; } this.onEnterFrame = function () { if (_root.pausa == 0) { if (this.creating == 1) { this.esteup = this.esteup + 1; if (this.esteup == 120) { n = 0; while (n <= 7) { _root.castlepanel["miicono" + n].removeMovieClip(); n++; } _root.creaque.splice(0, 1); var _local3 = 0; m = 0; while (m <= 7) { _local3 = _local3 + 25; tot = 210 + _local3; switch (_root.creaque[m]) { case "Samurai" : _root.castlepanel.attachMovie("samuraig2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Horse Samurai" : _root.castlepanel.attachMovie("caballog2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:12}); _root.castlepanel["miicono" + m]._xscale = 12; _root.castlepanel["miicono" + m]._yscale = 12; break; case "Spearman" : _root.castlepanel.attachMovie("spearmang2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; break; case "Archer" : _root.castlepanel.attachMovie("archerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:23}); _root.castlepanel["miicono" + m]._xscale = 8.5; _root.castlepanel["miicono" + m]._yscale = 8.5; break; case "Villager" : _root.castlepanel.attachMovie("villagerg2", "miicono" + m, _root.castlepanel.getNextHighestDepth(), {_x:tot, _y:20}); _root.castlepanel["miicono" + m]._xscale = 7.5; _root.castlepanel["miicono" + m]._yscale = 7.5; } m++; } switch (this.createwhat) { case "Samurai" : createsamurai(); break; case "Archer" : createarcher(); break; case "Horse Samurai" : createhorsesamurai(); break; case "Spearman" : createspearman(); break; case "Villager" : createvillager(); } this.creating = 0; this.esteup = 0; } } if (this.creating == 1) { this.creatorbar._visible = true; this.creatortext.text = "Creating " + this.createwhat; this.creatorbar._xscale = (this.esteup / 120) * 100; } else { this.creatortext.text = ""; this.creatorbar._visible = false; this.cpcback._visible = false; if (_root.creaque.length > 0) { this.cpcback._visible = true; this.creating = 1; this.createwhat = _root.creaque[0]; _root.castlepanel.castleinfo.text = ""; _root.castlepanel.titleinfo.text = ""; } } } };
Symbol 1393 Button
on (press) { if (_root.pausa == 0) { if (_root.tabernupgrading != 1) { if ((_root.gold - this.cost.text) > 0) { _root.tabernupgrading = 1; _root.gold = _root.gold + (-this.cost.text); } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } } }
Symbol 1401 MovieClip Frame 1
this.onEnterFrame = function () { if (_root.pausa == 0) { if (_root.tabernupgrading == 1) { _root.tbesteup = _root.tbesteup + 1; if (_root.tbesteup == 120) { _root.goldspeed = _root.goldspeed + _root.tabernplus[_root.tabernlevel + 1]; _root.tabernlevel = _root.tabernlevel + 1; _root.tabernupgrading = 0; _root.tbesteup = 0; } } this.slevel.text = _root.tabernlevel; this.rspeed.text = _root.tabernplus[_root.tabernlevel + 1]; this.cost.text = _root.taberncost[_root.tabernlevel + 1]; if (_root.tabernupgrading == 1) { this.upgrading._visible = true; this.upgrading._xscale = (_root.tbesteup / 120) * 100; } else { this.upgrading._visible = false; } if (_root.tabernlevel == 3) { this.cost._visible = false; this.btnupgrade._visible = false; this.costtxt._visible = false; this.goldtxt._visible = false; this.rspeed._visible = false; this.recsp._visible = false; this.nlevel._visible = false; } else { this.cost._visible = true; this.btnupgrade._visible = true; this.costtxt._visible = true; this.goldtxt._visible = true; this.rspeed._visible = true; this.recsp._visible = true; this.nlevel._visible = true; } } };
Symbol 1408 MovieClip Frame 1
stop();
Symbol 1408 MovieClip Frame 2
stop();
Symbol 1413 MovieClip Frame 1
this.onEnterFrame = function () { this.slevel.text = _root[_root.spanelshow].rank; this.shp.text = _root[_root.spanelshow].hp; this.smaxhp.text = _root[_root.spanelshow].ohp; };
Instance of Symbol 1408 MovieClip "btnupgrade" in Symbol 1413 MovieClip Frame 1
onClipEvent (mouseDown) { if (_root.pausa == 0) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { if (_root[_root.spanelshow].building != 1) { if ((_root.gold - _root.villagerpanel.cost.text) > 0) { _root[_root.spanelshow].building = 1; _root.gold = _root.gold + (-_root.villagerpanel.cost.text); this.gotoAndStop(2); } else { var thisnogold = _root.attachMovie("nogold", "nogold", _root.getNextHighestDepth(), {_x:330, _y:450}); thisnogold.onEnterFrame = function () { this._alpha = this._alpha + -0.5; }; } } else { this.gotoAndStop(1); _root[_root.spanelshow].building = 0; } } } }
Symbol 1422 Button
on (press) { _root.sendcount = _root.atcco[_root.atnivel] - 1; }
Symbol 1423 Button
on (press) { i = 0; while (i < (_root.arrown + 1)) { if (_root["arrow" + i].activo == 0) { _root["arrow" + i].swapDepths(23); _root["arrow" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.sn + 1)) { if (_root["samurai" + i].alive == 0) { _root["samurai" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.hsn + 1)) { if (_root["caballo" + i].alive == 0) { _root["caballo" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.spn + 1)) { if (_root["spearman" + i].alive == 0) { _root["spearman" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.arn + 1)) { if (_root["archer" + i].alive == 0) { _root["archer" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.vn + 1)) { if (_root["villager" + i].alive == 0) { _root["villager" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.bss + 1)) { if (_root["bsamurai" + i].alive == 0) { _root["bsamurai" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.bhss + 1)) { if (_root["bcaballo" + i].alive == 0) { _root["bcaballo" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.bsps + 1)) { if (_root["bspearman" + i].alive == 0) { _root["bspearman" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.bac + 1)) { if (_root["barcher" + i].alive == 0) { _root["barcher" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.bcf + 1)) { if (_root["bcfire" + i].alive == 0) { _root["bcfire" + i].removeMovieClip(); } i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["bloodspill" + i].swapDepths(23); _root["bloodspill" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.towern + 1)) { if (_root["tower" + i].destroyed == 1) { _root["tower" + i].swapDepths(23); _root["tower" + i].removeMovieClip(); } i++; } }
Symbol 1427 Button
on (press) { var midireccion = this._url; var gid = "2446"; getURL ("http://www.zupagames.com/in.php", "_blank", "POST"); }
Symbol 1429 Button
on (press) { if (_root.pausa == 0) { _root.mimenu.swapDepths(_root.getNextHighestDepth()); _root.mimenu._y = 200; _root.pausa = 1; _root.castlepanel.stop(); _root.infirmarypanel.stop(); _root.samuraipanel.stop(); _root.normalpanel.stop(); _root.castlepanel.stop(); _root.caballopanel.stop(); _root.spearmanpanel.stop(); _root.villagerpanel.stop(); _root.archerpanel.stop(); _root.tabernpanel.stop(); _root.blacksmithpanel.stop(); i = 0; while (i < (_root.arrown + 1)) { _root["arrow" + i].stop(); i++; } i = 0; while (i < (_root.sn + 1)) { _root["samurai" + i].stop(); i++; } i = 0; while (i < (_root.hsn + 1)) { _root["caballo" + i].stop(); i++; } i = 0; while (i < (_root.spn + 1)) { _root["spearman" + i].stop(); i++; } i = 0; while (i < (_root.arn + 1)) { _root["archer" + i].stop(); i++; } i = 0; while (i < (_root.vn + 1)) { _root["villager" + i].stop(); i++; } i = 0; while (i < (_root.bss + 1)) { _root["bsamurai" + i].stop(); i++; } i = 0; while (i < (_root.bhss + 1)) { _root["bcaballo" + i].stop(); i++; } i = 0; while (i < (_root.bsps + 1)) { _root["bspearman" + i].stop(); i++; } i = 0; while (i < (_root.bac + 1)) { _root["barcher" + i].stop(); i++; } i = 0; while (i < (_root.bcf + 1)) { _root["bcfire" + i].stop(); i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["caballosolo" + i].stop(); i++; } } }
Symbol 1436 Button
on (press) { _root.mimenu._y = 800; _root.yesno._y = 800; _root._x = 0; _root.gotoright._visible = false; _root.gotoleft._visible = false; _root.bluefire.stop(); i = 0; while (i < (_root.arrown + 1)) { _root["arrow" + i].swapDepths(23); _root["arrow" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.sn + 1)) { _root["samurai" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.hsn + 1)) { _root["caballo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.spn + 1)) { _root["spearman" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.arn + 1)) { _root["archer" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.vn + 1)) { _root["villager" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bss + 1)) { _root["bsamurai" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bhss + 1)) { _root["bcaballo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bsps + 1)) { _root["bspearman" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bac + 1)) { _root["barcher" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.bcf + 1)) { _root["bcfire" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["bloodspill" + i].swapDepths(23); _root["bloodspill" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.blood2 + 1)) { _root["caballosolo" + i].removeMovieClip(); i++; } i = 0; while (i < (_root.towern + 1)) { _root["tower" + i].swapDepths(23); _root["tower" + i].removeMovieClip(); i++; } _root.gotoAndPlay(2); }
Symbol 1437 Button
on (press) { _root.yesno._y = 800; }
Symbol 1448 Button
on (press) { if (_root.select.length == 0) { _root[_root.elpanel]._y = 600; _root.elpanel = "infirmarypanel"; _root.infirmarypanel._y = 400; } }
Symbol 1466 MovieClip Frame 1
stop();
Symbol 1466 MovieClip Frame 2
stop(); this.myhealth._xscale = 95;
Symbol 1466 MovieClip Frame 3
stop(); this.myhealth._xscale = 90;
Symbol 1466 MovieClip Frame 4
stop(); this.myhealth._xscale = 85;
Symbol 1466 MovieClip Frame 5
stop(); this.myhealth._xscale = 80;
Symbol 1466 MovieClip Frame 6
stop(); this.myhealth._xscale = 75;
Symbol 1466 MovieClip Frame 7
stop(); this.myhealth._xscale = 70;
Symbol 1466 MovieClip Frame 8
stop(); this.myhealth._xscale = 65;
Symbol 1466 MovieClip Frame 9
stop(); this.myhealth._xscale = 60;
Symbol 1466 MovieClip Frame 10
stop(); this.myhealth._xscale = 55;
Symbol 1466 MovieClip Frame 11
stop(); this.myhealth._xscale = 50;
Symbol 1466 MovieClip Frame 12
stop(); this.myhealth._xscale = 45;
Symbol 1466 MovieClip Frame 13
stop(); this.myhealth._xscale = 40;
Symbol 1466 MovieClip Frame 14
stop(); this.myhealth._xscale = 35;
Symbol 1466 MovieClip Frame 15
stop(); this.myhealth._xscale = 30;
Symbol 1466 MovieClip Frame 16
stop(); this.myhealth._xscale = 25;
Symbol 1466 MovieClip Frame 17
stop(); this.myhealth._xscale = 20;
Symbol 1466 MovieClip Frame 18
stop(); this.myhealth._xscale = 15;
Symbol 1466 MovieClip Frame 19
stop(); this.myhealth._xscale = 10;
Symbol 1466 MovieClip Frame 20
stop(); this.myhealth._xscale = 5;
Symbol 1466 MovieClip Frame 21
play(); this.destroyed = 1; _root.castlefall.start();
Symbol 1466 MovieClip Frame 22
Symbol 1466 MovieClip Frame 23
Symbol 1466 MovieClip Frame 24
Symbol 1466 MovieClip Frame 25
Symbol 1466 MovieClip Frame 26
Symbol 1466 MovieClip Frame 27
Symbol 1466 MovieClip Frame 28
Symbol 1466 MovieClip Frame 29
Symbol 1466 MovieClip Frame 30
Symbol 1466 MovieClip Frame 31
Symbol 1466 MovieClip Frame 95
stop(); _root.gameover = 1; _root.gotoAndStop(10);
Symbol 1472 Button
on (press) { if (_root.select.length == 0) { _root[_root.elpanel]._y = 600; _root.elpanel = "tabernpanel"; _root.tabernpanel._y = 400; } }
Symbol 1478 Button
on (press) { if (_root.select.length == 0) { _root[_root.elpanel]._y = 600; _root.elpanel = "castlepanel"; _root.castlepanel._y = 400; } }
Symbol 1492 Button
on (press) { if (_root.select.length == 0) { _root[_root.elpanel]._y = 600; _root.elpanel = "blacksmithpanel"; _root.blacksmithpanel._y = 400; } }
Symbol 1495 Button
on (release) { _root.gameover = 0; _root.gotoAndStop(5); }
Symbol 1497 Button
on (release) { newgroundssteel.stop(); _root.gotoAndPlay(2); }
Symbol 1508 Button
on (press) { var midireccion = this._url; var score1b1 = String(_root.score); var score2 = String(_root.atnivel); var score3 = String(_root.mygame); var uname = _root.minombre.text; var gid = "2446"; var puntaje = "1"; getURL ("http://www.zupagames.com/scores/samuraidefense/", "_blank", "POST"); _root.gotoAndPlay(2); }
Symbol 1512 Button
on (press) { _root.createbarcher(1, 2); }
Symbol 1513 Button
on (press) { _root.createbcaballofire(1, 1); }
Symbol 1514 Button
on (press) { _root.castlepanel.createarcher(); }
Symbol 1518 Button
on (press) { _root.castlepanel.createvillager(); }
Symbol 1520 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 1527 Button
on (press) { var midireccion = this._url; newgroundssteel.stop(); var score1b1 = String(_root.score); var score2 = String(_root.atnivel); var score3 = String(_root.mygame); var uname = _root.minombre.text; var gid = "2446"; var puntaje = "1"; getURL ("http://www.zupagames.com/scores/samuraidefense/", "_blank", "POST"); _root.gotoAndPlay(2); }
Symbol 1539 Button
on (release) { _root.gotoAndStop(13); }
Symbol 1543 Button
on (release) { _root.gotoAndStop(14); }
Symbol 1552 Button
on (release) { _root.gotoAndStop(12); }
Symbol 1554 Button
on (release) { _root.gotoAndStop(13); }

Library Items

Symbol 1 Font [Franklin15]Used by:31 34 37
Symbol 2 Sound [towerfall2]
Symbol 3 Sound [towerfall]
Symbol 4 Sound [sword3]
Symbol 5 Sound [sword2]
Symbol 6 Sound [sword1]
Symbol 7 Sound [martillo]
Symbol 8 Sound [horse3]
Symbol 9 Sound [horse3a]
Symbol 10 Sound [hai4]
Symbol 11 Sound [hai3]
Symbol 12 Sound [hai1]
Symbol 13 Sound [flecha]
Symbol 14 Sound [castlefall]
Symbol 15 Sound [arg]
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [selectionm]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [villagerg2]Uses:18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [spearmang2]Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [samuraig2]Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [caballog2]Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [archerg2]Uses:26
Symbol 28 GraphicUsed by:32
Symbol 29 FontUsed by:30 34 37 1200 1204 1208 1212 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1234 1235 1236 1237 1238 1239 1240 1241 1243 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1285 1286 1287 1288 1289 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1305 1306 1307 1308 1309 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1335 1337 1338 1339 1340 1341 1342 1343 1346 1347 1349 1350 1351 1352 1353 1354 1355 1356 1358 1359 1360 1361 1362 1363 1364 1377 1378 1379 1381 1392 1394 1395 1396 1397 1398 1399 1400 1404 1405 1406 1409 1410 1411 1412 1414 1415 1416 1417 1418 1419 1424 1428 1430 1431 1446 1447 1470 1471 1476 1477 1490 1491 1515 1516 1517 1519
Symbol 30 TextUses:29Used by:32
Symbol 31 EditableTextUses:1Used by:32
Symbol 32 MovieClip [nogold]Uses:28 30 31
Symbol 33 GraphicUsed by:35
Symbol 34 TextUses:1 29Used by:35
Symbol 35 MovieClip [gotoleft]Uses:33 34
Symbol 36 GraphicUsed by:38
Symbol 37 TextUses:1 29Used by:38
Symbol 38 MovieClip [gotoright]Uses:36 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:Timeline
Symbol 41 FontUsed by:42 43 44 45 47 1506 1526 1531 1532 1533 1534 1535 1536 1537 1541 1542 1544 1545 1546 1547 1549 1550 1553 1555 1556 1558 1559 1560 1562 1563 1564
Symbol 42 TextUses:41Used by:46
Symbol 43 TextUses:41Used by:46
Symbol 44 TextUses:41Used by:46
Symbol 45 TextUses:41Used by:46
Symbol 46 MovieClipUses:42 43 44 45Used by:Timeline
Symbol 47 EditableTextUses:41Used by:Timeline
Symbol 48 MovieClipUsed by:Timeline
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:179
Symbol 51 GraphicUsed by:179 291
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:179 889 980 1151
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:179 291 371 448 593 684 751 889 980
Symbol 56 GraphicUsed by:57 1201 1259 1380
Symbol 57 MovieClipUses:56Used by:179 291 371 448 593 684 751 889 980 1151
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:179
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:179
Symbol 62 GraphicUsed by:179
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:179
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:179
Symbol 67 GraphicUsed by:179
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:179
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:179
Symbol 72 GraphicUsed by:179
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:179
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:179
Symbol 77 GraphicUsed by:179
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:179
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:179
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:179
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:179
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:179
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:179
Symbol 90 GraphicUsed by:179
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:179
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:179
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:179
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:179
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:179
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:179
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:179
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:179
Symbol 107 BitmapUsed by:108 163 164
Symbol 108 GraphicUses:107Used by:179
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:179
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:179
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:179
Symbol 115 BitmapUsed by:116
Symbol 116 GraphicUses:115Used by:179
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:179
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:179
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:179
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:179
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:179
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:179
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:179
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:179
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:179
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:179
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:179
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:179
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:179
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:179
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:179
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:179
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:149Used by:179
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:179
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:179
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:179
Symbol 157 GraphicUsed by:179
Symbol 158 GraphicUsed by:179
Symbol 159 GraphicUsed by:179
Symbol 160 GraphicUsed by:179
Symbol 161 GraphicUsed by:179
Symbol 162 GraphicUsed by:179
Symbol 163 GraphicUses:107Used by:179
Symbol 164 GraphicUses:107Used by:179
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:179
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:179
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:179
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:179
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:179
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:179
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:179
Symbol 179 MovieClip [archer]Uses:50 51 53 55 57 59 61 62 64 66 67 69 71 72 74 76 77 79 81 83 85 87 89 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 154 156 157 158 159 160 161 162 163 164 166 168 170 172 174 176 178Used by:1186
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [arrow]Uses:180Used by:1186
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:291
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:291
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:291
Symbol 188 GraphicUsed by:291
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:291
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:291
Symbol 193 GraphicUsed by:291
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:291
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:291
Symbol 198 GraphicUsed by:291
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:291
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:291
Symbol 203 GraphicUsed by:291
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:291
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:291
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:291
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:291
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:291
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:291
Symbol 216 GraphicUsed by:291
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:291
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:291
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:291
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:291
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:291
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:291
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:291
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:291
Symbol 233 BitmapUsed by:234 289 290
Symbol 234 GraphicUses:233Used by:291
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:291
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:291
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:291
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:291
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:291
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:291
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:291
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:291
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:291
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:291
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:291
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:291
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:291
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:291
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:291
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:291
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:291
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:291
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:291
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:291
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:291
Symbol 277 BitmapUsed by:278
Symbol 278 GraphicUses:277Used by:291
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:291
Symbol 281 BitmapUsed by:282
Symbol 282 GraphicUses:281Used by:291
Symbol 283 GraphicUsed by:291
Symbol 284 GraphicUsed by:291
Symbol 285 GraphicUsed by:291
Symbol 286 GraphicUsed by:291
Symbol 287 GraphicUsed by:291
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUses:233Used by:291
Symbol 290 GraphicUses:233Used by:291
Symbol 291 MovieClip [barcher]Uses:183 51 55 57 185 187 188 190 192 193 195 197 198 200 202 203 205 207 209 211 213 215 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260 262 264 266 268 270 272 274 276 278 280 282 283 284 285 286 287 288 289 290Used by:1186
Symbol 292 BitmapUsed by:294 368 370
Symbol 293 BitmapUsed by:294 299 301 303 305 307 309 311 313 315 317 319 373 382 384 386 388 390 392 394 396 398 400 402 686 692 694 696 698 700 702 704 706 708 710 712
Symbol 294 GraphicUses:292 293Used by:371
Symbol 295 BitmapUsed by:297
Symbol 296 BitmapUsed by:297 380 690
Symbol 297 GraphicUses:295 296Used by:371
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298 293Used by:371
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300 293Used by:371
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302 293Used by:371
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304 293Used by:371
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306 293Used by:371
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308 293Used by:371
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310 293Used by:371
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312 293Used by:371
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314 293Used by:371
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316 293Used by:371
Symbol 318 BitmapUsed by:319
Symbol 319 GraphicUses:318 293Used by:371
Symbol 320 BitmapUsed by:322 324 326 328 330 332 334 336 338
Symbol 321 BitmapUsed by:322 403
Symbol 322 GraphicUses:320 321Used by:371
Symbol 323 BitmapUsed by:324 406
Symbol 324 GraphicUses:320 323Used by:371
Symbol 325 BitmapUsed by:326 407
Symbol 326 GraphicUses:320 325Used by:371
Symbol 327 BitmapUsed by:328 408
Symbol 328 GraphicUses:320 327Used by:371
Symbol 329 BitmapUsed by:330 409
Symbol 330 GraphicUses:320 329Used by:371
Symbol 331 BitmapUsed by:332 410
Symbol 332 GraphicUses:320 331Used by:371
Symbol 333 BitmapUsed by:334 411
Symbol 334 GraphicUses:320 333Used by:371
Symbol 335 BitmapUsed by:336 412
Symbol 336 GraphicUses:320 335Used by:371
Symbol 337 BitmapUsed by:338 340 342 344 346 348 350 352 354 356 358 360 362 364 413 720 722 724 726 728 730 732 734 736 738 740 742 744 746
Symbol 338 GraphicUses:320 337Used by:371
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339 337Used by:371
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341 337Used by:371
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343 337Used by:371
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345 337Used by:371
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347 337Used by:371
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349 337Used by:371
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351 337Used by:371
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353 337Used by:371
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355 337Used by:371
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357 337Used by:371
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359 337Used by:371
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361 337Used by:371
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363 337Used by:371
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:371
Symbol 367 BitmapUsed by:368 443 446 749
Symbol 368 GraphicUses:292 367Used by:371
Symbol 369 BitmapUsed by:370 444 447 750
Symbol 370 GraphicUses:292 369Used by:371
Symbol 371 MovieClip [bcaballo]Uses:55 294 57 297 299 301 303 305 307 309 311 313 315 317 319 322 324 326 328 330 332 334 336 338 340 342 344 346 348 350 352 354 356 358 360 362 364 366 368 370Used by:1186
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372 293Used by:448
Symbol 374 GraphicUsed by:378
Symbol 375 GraphicUsed by:378
Symbol 376 GraphicUsed by:378
Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:374 375 376 377Used by:448
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379 296Used by:448
Symbol 381 BitmapUsed by:382
Symbol 382 GraphicUses:381 293Used by:448
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383 293Used by:448
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385 293Used by:448
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387 293Used by:448
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389 293Used by:448
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391 293Used by:448
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393 293Used by:448
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395 293Used by:448
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397 293Used by:448
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399 293Used by:448
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401 293Used by:448
Symbol 403 GraphicUses:321Used by:448 751 754
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:448
Symbol 406 GraphicUses:323Used by:448 754
Symbol 407 GraphicUses:325Used by:448 751 754
Symbol 408 GraphicUses:327Used by:448 751 754
Symbol 409 GraphicUses:329Used by:448 754
Symbol 410 GraphicUses:331Used by:448 751 754
Symbol 411 GraphicUses:333Used by:448 751 754
Symbol 412 GraphicUses:335Used by:448 751 754
Symbol 413 GraphicUses:337Used by:448
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:448
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:448
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:448
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:448
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:448
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:448
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:448
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:428Used by:448
Symbol 430 BitmapUsed by:431
Symbol 431 GraphicUses:430Used by:448
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:448
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:448
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:448
Symbol 438 BitmapUsed by:439
Symbol 439 GraphicUses:438Used by:448
Symbol 440 BitmapUsed by:441
Symbol 441 GraphicUses:440Used by:448
Symbol 442 BitmapUsed by:443 444
Symbol 443 GraphicUses:442 367Used by:448
Symbol 444 GraphicUses:442 369Used by:448
Symbol 445 BitmapUsed by:446 447
Symbol 446 GraphicUses:445 367Used by:448
Symbol 447 GraphicUses:445 369Used by:448
Symbol 448 MovieClip [bcaballofire]Uses:55 373 378 57 380 382 384 386 388 390 392 394 396 398 400 402 403 405 406 407 408 409 410 411 412 413 415 417 419 421 423 425 427 429 431 433 435 437 439 441 443 444 446 447Used by:1186
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:449Used by:593
Symbol 451 BitmapUsed by:452
Symbol 452 GraphicUses:451Used by:593
Symbol 453 BitmapUsed by:454
Symbol 454 GraphicUses:453Used by:593
Symbol 455 BitmapUsed by:456
Symbol 456 GraphicUses:455Used by:593
Symbol 457 BitmapUsed by:458
Symbol 458 GraphicUses:457Used by:593
Symbol 459 BitmapUsed by:460
Symbol 460 GraphicUses:459Used by:593
Symbol 461 BitmapUsed by:462
Symbol 462 GraphicUses:461Used by:593
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:463Used by:593
Symbol 465 BitmapUsed by:466
Symbol 466 GraphicUses:465Used by:593
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:593
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:593
Symbol 471 BitmapUsed by:472
Symbol 472 GraphicUses:471Used by:593
Symbol 473 BitmapUsed by:474
Symbol 474 GraphicUses:473Used by:593
Symbol 475 BitmapUsed by:476
Symbol 476 GraphicUses:475Used by:593
Symbol 477 BitmapUsed by:478
Symbol 478 GraphicUses:477Used by:593
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:593
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:593
Symbol 483 BitmapUsed by:484
Symbol 484 GraphicUses:483Used by:593
Symbol 485 BitmapUsed by:486
Symbol 486 GraphicUses:485Used by:593
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:593
Symbol 489 BitmapUsed by:490
Symbol 490 GraphicUses:489Used by:593
Symbol 491 BitmapUsed by:492
Symbol 492 GraphicUses:491Used by:593
Symbol 493 BitmapUsed by:494
Symbol 494 GraphicUses:493Used by:593
Symbol 495 BitmapUsed by:496
Symbol 496 GraphicUses:495Used by:593
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:593
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:593
Symbol 501 BitmapUsed by:502
Symbol 502 GraphicUses:501Used by:593
Symbol 503 BitmapUsed by:504
Symbol 504 GraphicUses:503Used by:593
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:593
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:593
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:593
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:593
Symbol 513 BitmapUsed by:514
Symbol 514 GraphicUses:513Used by:593
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:593
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:593
Symbol 519 BitmapUsed by:520
Symbol 520 GraphicUses:519Used by:593
Symbol 521 BitmapUsed by:522
Symbol 522 GraphicUses:521Used by:593
Symbol 523 BitmapUsed by:524
Symbol 524 GraphicUses:523Used by:593
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:525Used by:593
Symbol 527 BitmapUsed by:528
Symbol 528 GraphicUses:527Used by:593
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:593
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:593
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:593
Symbol 535 BitmapUsed by:536
Symbol 536 GraphicUses:535Used by:593
Symbol 537 BitmapUsed by:538
Symbol 538 GraphicUses:537Used by:593
Symbol 539 BitmapUsed by:540
Symbol 540 GraphicUses:539Used by:593
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:593
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:593
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:593
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:593
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:593
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:593
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:593
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:593
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:593
Symbol 559 BitmapUsed by:560
Symbol 560 GraphicUses:559Used by:593
Symbol 561 BitmapUsed by:562
Symbol 562 GraphicUses:561Used by:593
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:593
Symbol 565 BitmapUsed by:566
Symbol 566 GraphicUses:565Used by:593
Symbol 567 BitmapUsed by:568
Symbol 568 GraphicUses:567Used by:593
Symbol 569 BitmapUsed by:570
Symbol 570 GraphicUses:569Used by:593
Symbol 571 BitmapUsed by:572
Symbol 572 GraphicUses:571Used by:593
Symbol 573 BitmapUsed by:574
Symbol 574 GraphicUses:573Used by:593
Symbol 575 BitmapUsed by:576
Symbol 576 GraphicUses:575Used by:593
Symbol 577 BitmapUsed by:578
Symbol 578 GraphicUses:577Used by:593
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:593
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:593
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:593
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:593
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:593
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:593
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:593
Symbol 593 MovieClip [bsamurai]Uses:450 57 55 452 454 456 458 460 462 464 466 468 470 472 474 476 478 480 482 484 486 488 490 492 494 496 498 500 502 504 506 508 510 512 514 516 518 520 522 524 526 528 530 532 534 536 538 540 542 544 546 548 550 552 554 556 558 560 562 564 566 568 570 572 574 576 578 580 582 584 586 588 590 592Used by:1186
Symbol 594 BitmapUsed by:595
Symbol 595 GraphicUses:594Used by:684
Symbol 596 BitmapUsed by:597
Symbol 597 GraphicUses:596Used by:684
Symbol 598 BitmapUsed by:599
Symbol 599 GraphicUses:598Used by:684
Symbol 600 BitmapUsed by:601
Symbol 601 GraphicUses:600Used by:684
Symbol 602 BitmapUsed by:603
Symbol 603 GraphicUses:602Used by:684
Symbol 604 BitmapUsed by:605
Symbol 605 GraphicUses:604Used by:684
Symbol 606 BitmapUsed by:607
Symbol 607 GraphicUses:606Used by:684
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:608Used by:684
Symbol 610 BitmapUsed by:611
Symbol 611 GraphicUses:610Used by:684
Symbol 612 BitmapUsed by:613
Symbol 613 GraphicUses:612Used by:684
Symbol 614 BitmapUsed by:615
Symbol 615 GraphicUses:614Used by:684
Symbol 616 BitmapUsed by:617
Symbol 617 GraphicUses:616Used by:684
Symbol 618 BitmapUsed by:619
Symbol 619 GraphicUses:618Used by:684
Symbol 620 BitmapUsed by:621
Symbol 621 GraphicUses:620Used by:684
Symbol 622 BitmapUsed by:623
Symbol 623 GraphicUses:622Used by:684
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:684
Symbol 626 BitmapUsed by:627
Symbol 627 GraphicUses:626Used by:684
Symbol 628 BitmapUsed by:629
Symbol 629 GraphicUses:628Used by:684
Symbol 630 BitmapUsed by:631
Symbol 631 GraphicUses:630Used by:684
Symbol 632 BitmapUsed by:633
Symbol 633 GraphicUses:632Used by:684
Symbol 634 BitmapUsed by:635
Symbol 635 GraphicUses:634Used by:684
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:684
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:684
Symbol 640 BitmapUsed by:641
Symbol 641 GraphicUses:640Used by:684
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:684
Symbol 644 BitmapUsed by:645
Symbol 645 GraphicUses:644Used by:684
Symbol 646 BitmapUsed by:647
Symbol 647 GraphicUses:646Used by:684
Symbol 648 BitmapUsed by:649
Symbol 649 GraphicUses:648Used by:684
Symbol 650 BitmapUsed by:651
Symbol 651 GraphicUses:650Used by:684
Symbol 652 BitmapUsed by:653
Symbol 653 GraphicUses:652Used by:684
Symbol 654 BitmapUsed by:655
Symbol 655 GraphicUses:654Used by:684
Symbol 656 BitmapUsed by:657
Symbol 657 GraphicUses:656Used by:684
Symbol 658 BitmapUsed by:659
Symbol 659 GraphicUses:658Used by:684
Symbol 660 BitmapUsed by:661
Symbol 661 GraphicUses:660Used by:684
Symbol 662 BitmapUsed by:663
Symbol 663 GraphicUses:662Used by:684
Symbol 664 BitmapUsed by:665
Symbol 665 GraphicUses:664Used by:684
Symbol 666 BitmapUsed by:667
Symbol 667 GraphicUses:666Used by:684
Symbol 668 BitmapUsed by:669
Symbol 669 GraphicUses:668Used by:684
Symbol 670 BitmapUsed by:671
Symbol 671 GraphicUses:670Used by:684
Symbol 672 BitmapUsed by:673
Symbol 673 GraphicUses:672Used by:684
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:684
Symbol 676 BitmapUsed by:677
Symbol 677 GraphicUses:676Used by:684
Symbol 678 BitmapUsed by:679
Symbol 679 GraphicUses:678Used by:684
Symbol 680 BitmapUsed by:681
Symbol 681 GraphicUses:680Used by:684
Symbol 682 BitmapUsed by:683
Symbol 683 GraphicUses:682Used by:684
Symbol 684 MovieClip [bspearman]Uses:57 55 595 597 599 601 603 605 607 609 611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683Used by:1186
Symbol 685 BitmapUsed by:686 749 750
Symbol 686 GraphicUses:685 293Used by:751
Symbol 687 GraphicUsed by:688
Symbol 688 MovieClipUses:687Used by:751
Symbol 689 BitmapUsed by:690
Symbol 690 GraphicUses:689 296Used by:751
Symbol 691 BitmapUsed by:692
Symbol 692 GraphicUses:691 293Used by:751
Symbol 693 BitmapUsed by:694
Symbol 694 GraphicUses:693 293Used by:751
Symbol 695 BitmapUsed by:696
Symbol 696 GraphicUses:695 293Used by:751
Symbol 697 BitmapUsed by:698
Symbol 698 GraphicUses:697 293Used by:751
Symbol 699 BitmapUsed by:700
Symbol 700 GraphicUses:699 293Used by:751
Symbol 701 BitmapUsed by:702
Symbol 702 GraphicUses:701 293Used by:751
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703 293Used by:751
Symbol 705 BitmapUsed by:706
Symbol 706 GraphicUses:705 293Used by:751
Symbol 707 BitmapUsed by:708
Symbol 708 GraphicUses:707 293Used by:751
Symbol 709 BitmapUsed by:710
Symbol 710 GraphicUses:709 293Used by:751
Symbol 711 BitmapUsed by:712
Symbol 712 GraphicUses:711 293Used by:751
Symbol 713 BitmapUsed by:714
Symbol 714 GraphicUses:713Used by:751
Symbol 715 BitmapUsed by:716
Symbol 716 GraphicUses:715Used by:751 754
Symbol 717 BitmapUsed by:718
Symbol 718 GraphicUses:717Used by:751 754
Symbol 719 BitmapUsed by:720
Symbol 720 GraphicUses:719 337Used by:751
Symbol 721 BitmapUsed by:722
Symbol 722 GraphicUses:721 337Used by:751
Symbol 723 BitmapUsed by:724
Symbol 724 GraphicUses:723 337Used by:751
Symbol 725 BitmapUsed by:726
Symbol 726 GraphicUses:725 337Used by:751
Symbol 727 BitmapUsed by:728
Symbol 728 GraphicUses:727 337Used by:751
Symbol 729 BitmapUsed by:730
Symbol 730 GraphicUses:729 337Used by:751
Symbol 731 BitmapUsed by:732
Symbol 732 GraphicUses:731 337Used by:751
Symbol 733 BitmapUsed by:734
Symbol 734 GraphicUses:733 337Used by:751
Symbol 735 BitmapUsed by:736
Symbol 736 GraphicUses:735 337Used by:751
Symbol 737 BitmapUsed by:738
Symbol 738 GraphicUses:737 337Used by:751
Symbol 739 BitmapUsed by:740
Symbol 740 GraphicUses:739 337Used by:751
Symbol 741 BitmapUsed by:742
Symbol 742 GraphicUses:741 337Used by:751
Symbol 743 BitmapUsed by:744
Symbol 744 GraphicUses:743 337Used by:751
Symbol 745 BitmapUsed by:746
Symbol 746 GraphicUses:745 337Used by:751
Symbol 747 BitmapUsed by:748
Symbol 748 GraphicUses:747Used by:751
Symbol 749 GraphicUses:685 367Used by:751
Symbol 750 GraphicUses:685 369Used by:751
Symbol 751 MovieClip [caballo]Uses:55 686 688 57 690 692 694 696 698 700 702 704 706 708 710 712 403 714 716 407 718 408 410 411 412 720 722 724 726 728 730 732 734 736 738 740 742 744 746 748 749 750Used by:1186
Symbol 752 BitmapUsed by:753
Symbol 753 GraphicUses:752Used by:754
Symbol 754 MovieClip [caballosolo]Uses:403 406 716 407 753 718 408 409 410 411 412Used by:1186
Symbol 755 BitmapUsed by:756
Symbol 756 GraphicUses:755Used by:889
Symbol 757 BitmapUsed by:758
Symbol 758 GraphicUses:757Used by:889
Symbol 759 BitmapUsed by:760
Symbol 760 GraphicUses:759Used by:889
Symbol 761 BitmapUsed by:762
Symbol 762 GraphicUses:761Used by:889
Symbol 763 BitmapUsed by:764
Symbol 764 GraphicUses:763Used by:889
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:889
Symbol 767 BitmapUsed by:768
Symbol 768 GraphicUses:767Used by:889
Symbol 769 BitmapUsed by:770
Symbol 770 GraphicUses:769Used by:889
Symbol 771 BitmapUsed by:772
Symbol 772 GraphicUses:771Used by:889
Symbol 773 BitmapUsed by:774
Symbol 774 GraphicUses:773Used by:889
Symbol 775 BitmapUsed by:776
Symbol 776 GraphicUses:775Used by:889
Symbol 777 BitmapUsed by:778
Symbol 778 GraphicUses:777Used by:889
Symbol 779 BitmapUsed by:780
Symbol 780 GraphicUses:779Used by:889
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:889
Symbol 783 BitmapUsed by:784
Symbol 784 GraphicUses:783Used by:889
Symbol 785 BitmapUsed by:786
Symbol 786 GraphicUses:785Used by:889
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:889
Symbol 789 BitmapUsed by:790
Symbol 790 GraphicUses:789Used by:889
Symbol 791 BitmapUsed by:792
Symbol 792 GraphicUses:791Used by:889
Symbol 793 BitmapUsed by:794
Symbol 794 GraphicUses:793Used by:889
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:889
Symbol 797 BitmapUsed by:798
Symbol 798 GraphicUses:797Used by:889
Symbol 799 BitmapUsed by:800
Symbol 800 GraphicUses:799Used by:889
Symbol 801 BitmapUsed by:802
Symbol 802 GraphicUses:801Used by:889
Symbol 803 BitmapUsed by:804
Symbol 804 GraphicUses:803Used by:889
Symbol 805 BitmapUsed by:806
Symbol 806 GraphicUses:805Used by:889
Symbol 807 BitmapUsed by:808
Symbol 808 GraphicUses:807Used by:889
Symbol 809 BitmapUsed by:810
Symbol 810 GraphicUses:809Used by:889
Symbol 811 BitmapUsed by:812
Symbol 812 GraphicUses:811Used by:889
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:889
Symbol 815 BitmapUsed by:816
Symbol 816 GraphicUses:815Used by:889
Symbol 817 BitmapUsed by:818
Symbol 818 GraphicUses:817Used by:889
Symbol 819 BitmapUsed by:820
Symbol 820 GraphicUses:819Used by:889
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:889
Symbol 823 BitmapUsed by:824
Symbol 824 GraphicUses:823Used by:889
Symbol 825 BitmapUsed by:826
Symbol 826 GraphicUses:825Used by:889
Symbol 827 BitmapUsed by:828
Symbol 828 GraphicUses:827Used by:889
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:889
Symbol 831 BitmapUsed by:832
Symbol 832 GraphicUses:831Used by:889
Symbol 833 BitmapUsed by:834
Symbol 834 GraphicUses:833Used by:889
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:889
Symbol 837 BitmapUsed by:838
Symbol 838 GraphicUses:837Used by:889
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:889
Symbol 841 BitmapUsed by:842
Symbol 842 GraphicUses:841Used by:889
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:889
Symbol 845 BitmapUsed by:846
Symbol 846 GraphicUses:845Used by:889
Symbol 847 BitmapUsed by:848
Symbol 848 GraphicUses:847Used by:889
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:889
Symbol 851 BitmapUsed by:852
Symbol 852 GraphicUses:851Used by:889
Symbol 853 BitmapUsed by:854
Symbol 854 GraphicUses:853Used by:889
Symbol 855 BitmapUsed by:856
Symbol 856 GraphicUses:855Used by:889
Symbol 857 BitmapUsed by:858
Symbol 858 GraphicUses:857Used by:889
Symbol 859 BitmapUsed by:860
Symbol 860 GraphicUses:859Used by:889
Symbol 861 BitmapUsed by:862
Symbol 862 GraphicUses:861Used by:889
Symbol 863 BitmapUsed by:864
Symbol 864 GraphicUses:863Used by:889
Symbol 865 BitmapUsed by:866
Symbol 866 GraphicUses:865Used by:889
Symbol 867 BitmapUsed by:868
Symbol 868 GraphicUses:867Used by:889
Symbol 869 BitmapUsed by:870
Symbol 870 GraphicUses:869Used by:889
Symbol 871 BitmapUsed by:872
Symbol 872 GraphicUses:871Used by:889
Symbol 873 BitmapUsed by:874
Symbol 874 GraphicUses:873Used by:889
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:889
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:889
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:889
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:889
Symbol 883 BitmapUsed by:884
Symbol 884 GraphicUses:883Used by:889
Symbol 885 BitmapUsed by:886
Symbol 886 GraphicUses:885Used by:889
Symbol 887 BitmapUsed by:888
Symbol 888 GraphicUses:887Used by:889
Symbol 889 MovieClip [samurai]Uses:53 756 57 55 758 760 762 764 766 768 770 772 774 776 778 780 782 784 786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 862 864 866 868 870 872 874 876 878 880 882 884 886 888Used by:1186
Symbol 890 BitmapUsed by:891
Symbol 891 GraphicUses:890Used by:980
Symbol 892 BitmapUsed by:893
Symbol 893 GraphicUses:892Used by:980
Symbol 894 BitmapUsed by:895
Symbol 895 GraphicUses:894Used by:980
Symbol 896 BitmapUsed by:897
Symbol 897 GraphicUses:896Used by:980
Symbol 898 BitmapUsed by:899
Symbol 899 GraphicUses:898Used by:980
Symbol 900 BitmapUsed by:901
Symbol 901 GraphicUses:900Used by:980
Symbol 902 BitmapUsed by:903
Symbol 903 GraphicUses:902Used by:980
Symbol 904 BitmapUsed by:905
Symbol 905 GraphicUses:904Used by:980
Symbol 906 BitmapUsed by:907
Symbol 907 GraphicUses:906Used by:980
Symbol 908 BitmapUsed by:909
Symbol 909 GraphicUses:908Used by:980
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:980
Symbol 912 BitmapUsed by:913
Symbol 913 GraphicUses:912Used by:980
Symbol 914 BitmapUsed by:915
Symbol 915 GraphicUses:914Used by:980
Symbol 916 BitmapUsed by:917
Symbol 917 GraphicUses:916Used by:980
Symbol 918 BitmapUsed by:919
Symbol 919 GraphicUses:918Used by:980
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:980
Symbol 922 BitmapUsed by:923
Symbol 923 GraphicUses:922Used by:980
Symbol 924 BitmapUsed by:925
Symbol 925 GraphicUses:924Used by:980
Symbol 926 BitmapUsed by:927
Symbol 927 GraphicUses:926Used by:980
Symbol 928 BitmapUsed by:929
Symbol 929 GraphicUses:928Used by:980
Symbol 930 BitmapUsed by:931
Symbol 931 GraphicUses:930Used by:980
Symbol 932 BitmapUsed by:933
Symbol 933 GraphicUses:932Used by:980
Symbol 934 BitmapUsed by:935
Symbol 935 GraphicUses:934Used by:980
Symbol 936 BitmapUsed by:937
Symbol 937 GraphicUses:936Used by:980
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:980
Symbol 940 BitmapUsed by:941
Symbol 941 GraphicUses:940Used by:980
Symbol 942 BitmapUsed by:943
Symbol 943 GraphicUses:942Used by:980
Symbol 944 BitmapUsed by:945
Symbol 945 GraphicUses:944Used by:980
Symbol 946 BitmapUsed by:947
Symbol 947 GraphicUses:946Used by:980
Symbol 948 BitmapUsed by:949
Symbol 949 GraphicUses:948Used by:980
Symbol 950 BitmapUsed by:951
Symbol 951 GraphicUses:950Used by:980
Symbol 952 BitmapUsed by:953
Symbol 953 GraphicUses:952Used by:980
Symbol 954 BitmapUsed by:955
Symbol 955 GraphicUses:954Used by:980
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:980
Symbol 958 BitmapUsed by:959
Symbol 959 GraphicUses:958Used by:980
Symbol 960 BitmapUsed by:961
Symbol 961 GraphicUses:960Used by:980
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:980
Symbol 964 BitmapUsed by:965
Symbol 965 GraphicUses:964Used by:980
Symbol 966 BitmapUsed by:967
Symbol 967 GraphicUses:966Used by:980
Symbol 968 BitmapUsed by:969
Symbol 969 GraphicUses:968Used by:980
Symbol 970 BitmapUsed by:971
Symbol 971 GraphicUses:970Used by:980
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:980
Symbol 974 BitmapUsed by:975
Symbol 975 GraphicUses:974Used by:980
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:980
Symbol 978 BitmapUsed by:979
Symbol 979 GraphicUses:978Used by:980
Symbol 980 MovieClip [spearman]Uses:57 55 53 891 893 895 897 899 901 903 905 907 909 911 913 915 917 919 921 923 925 927 929 931 933 935 937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 967 969 971 973 975 977 979Used by:1186
Symbol 981 BitmapUsed by:982
Symbol 982 GraphicUses:981Used by:1038
Symbol 983 GraphicUsed by:984
Symbol 984 MovieClipUses:983Used by:1038
Symbol 985 BitmapUsed by:986
Symbol 986 GraphicUses:985Used by:1038
Symbol 987 BitmapUsed by:988
Symbol 988 GraphicUses:987Used by:1038
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:1038
Symbol 991 BitmapUsed by:992
Symbol 992 GraphicUses:991Used by:1038
Symbol 993 BitmapUsed by:994
Symbol 994 GraphicUses:993Used by:1038
Symbol 995 BitmapUsed by:996
Symbol 996 GraphicUses:995Used by:1038
Symbol 997 BitmapUsed by:998
Symbol 998 GraphicUses:997Used by:1038
Symbol 999 BitmapUsed by:1000
Symbol 1000 GraphicUses:999Used by:1038
Symbol 1001 BitmapUsed by:1002
Symbol 1002 GraphicUses:1001Used by:1038
Symbol 1003 GraphicUsed by:1038
Symbol 1004 BitmapUsed by:1005 1548
Symbol 1005 GraphicUses:1004Used by:1038
Symbol 1006 GraphicUsed by:1014
Symbol 1007 GraphicUsed by:1014
Symbol 1008 GraphicUsed by:1014
Symbol 1009 GraphicUsed by:1014
Symbol 1010 GraphicUsed by:1014
Symbol 1011 GraphicUsed by:1014
Symbol 1012 GraphicUsed by:1014
Symbol 1013 GraphicUsed by:1014
Symbol 1014 MovieClipUses:1006 1007 1008 1009 1010 1011 1012 1013Used by:1038 1466
Symbol 1015 GraphicUsed by:1021
Symbol 1016 GraphicUsed by:1021
Symbol 1017 GraphicUsed by:1021
Symbol 1018 GraphicUsed by:1021
Symbol 1019 GraphicUsed by:1021
Symbol 1020 GraphicUsed by:1021
Symbol 1021 MovieClipUses:1015 1016 1017 1018 1019 1020Used by:1038 1466
Symbol 1022 BitmapUsed by:1023
Symbol 1023 GraphicUses:1022Used by:1038
Symbol 1024 BitmapUsed by:1025
Symbol 1025 GraphicUses:1024Used by:1038
Symbol 1026 BitmapUsed by:1027
Symbol 1027 GraphicUses:1026Used by:1038
Symbol 1028 BitmapUsed by:1029
Symbol 1029 GraphicUses:1028Used by:1038
Symbol 1030 BitmapUsed by:1031
Symbol 1031 GraphicUses:1030Used by:1038
Symbol 1032 BitmapUsed by:1033
Symbol 1033 GraphicUses:1032Used by:1038
Symbol 1034 BitmapUsed by:1035
Symbol 1035 GraphicUses:1034Used by:1038
Symbol 1036 BitmapUsed by:1037
Symbol 1037 GraphicUses:1036Used by:1038
Symbol 1038 MovieClip [tower]Uses:982 984 986 988 990 992 994 996 998 1000 1002 1003 1005 1014 1021 1023 1025 1027 1029 1031 1033 1035 1037Used by:1186
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1151
Symbol 1041 BitmapUsed by:1042
Symbol 1042 GraphicUses:1041Used by:1151
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1151
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1151
Symbol 1047 BitmapUsed by:1048
Symbol 1048 GraphicUses:1047Used by:1151
Symbol 1049 BitmapUsed by:1050
Symbol 1050 GraphicUses:1049Used by:1151
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1151
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1151
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1151
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1151
Symbol 1059 BitmapUsed by:1060
Symbol 1060 GraphicUses:1059Used by:1151
Symbol 1061 BitmapUsed by:1062
Symbol 1062 GraphicUses:1061Used by:1151
Symbol 1063 BitmapUsed by:1064
Symbol 1064 GraphicUses:1063Used by:1151
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1151
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1151
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1151
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1151
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1151
Symbol 1075 BitmapUsed by:1076
Symbol 1076 GraphicUses:1075Used by:1151
Symbol 1077 BitmapUsed by:1078
Symbol 1078 GraphicUses:1077Used by:1151
Symbol 1079 BitmapUsed by:1080
Symbol 1080 GraphicUses:1079Used by:1151
Symbol 1081 BitmapUsed by:1082
Symbol 1082 GraphicUses:1081Used by:1151
Symbol 1083 BitmapUsed by:1084
Symbol 1084 GraphicUses:1083Used by:1151
Symbol 1085 BitmapUsed by:1086
Symbol 1086 GraphicUses:1085Used by:1151
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1151
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1151
Symbol 1091 BitmapUsed by:1092
Symbol 1092 GraphicUses:1091Used by:1151
Symbol 1093 BitmapUsed by:1094
Symbol 1094 GraphicUses:1093Used by:1151
Symbol 1095 BitmapUsed by:1096
Symbol 1096 GraphicUses:1095Used by:1151
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097Used by:1151
Symbol 1099 BitmapUsed by:1100
Symbol 1100 GraphicUses:1099Used by:1151
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1151
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1151
Symbol 1105 BitmapUsed by:1106
Symbol 1106 GraphicUses:1105Used by:1151
Symbol 1107 BitmapUsed by:1108
Symbol 1108 GraphicUses:1107Used by:1151
Symbol 1109 BitmapUsed by:1110
Symbol 1110 GraphicUses:1109Used by:1151
Symbol 1111 BitmapUsed by:1112
Symbol 1112 GraphicUses:1111Used by:1151
Symbol 1113 BitmapUsed by:1114
Symbol 1114 GraphicUses:1113Used by:1151
Symbol 1115 BitmapUsed by:1116
Symbol 1116 GraphicUses:1115Used by:1151
Symbol 1117 BitmapUsed by:1118
Symbol 1118 GraphicUses:1117Used by:1151
Symbol 1119 BitmapUsed by:1120
Symbol 1120 GraphicUses:1119Used by:1151
Symbol 1121 BitmapUsed by:1122
Symbol 1122 GraphicUses:1121Used by:1151
Symbol 1123 BitmapUsed by:1124
Symbol 1124 GraphicUses:1123Used by:1151
Symbol 1125 BitmapUsed by:1126
Symbol 1126 GraphicUses:1125Used by:1151
Symbol 1127 BitmapUsed by:1128
Symbol 1128 GraphicUses:1127Used by:1151
Symbol 1129 BitmapUsed by:1130
Symbol 1130 GraphicUses:1129Used by:1151
Symbol 1131 BitmapUsed by:1132
Symbol 1132 GraphicUses:1131Used by:1151
Symbol 1133 BitmapUsed by:1134
Symbol 1134 GraphicUses:1133Used by:1151
Symbol 1135 BitmapUsed by:1136
Symbol 1136 GraphicUses:1135Used by:1151
Symbol 1137 BitmapUsed by:1138
Symbol 1138 GraphicUses:1137Used by:1151
Symbol 1139 BitmapUsed by:1140
Symbol 1140 GraphicUses:1139Used by:1151
Symbol 1141 BitmapUsed by:1142
Symbol 1142 GraphicUses:1141Used by:1151
Symbol 1143 BitmapUsed by:1144
Symbol 1144 GraphicUses:1143Used by:1151
Symbol 1145 BitmapUsed by:1146
Symbol 1146 GraphicUses:1145Used by:1151
Symbol 1147 BitmapUsed by:1148
Symbol 1148 GraphicUses:1147Used by:1151
Symbol 1149 BitmapUsed by:1150
Symbol 1150 GraphicUses:1149Used by:1151
Symbol 1151 MovieClip [villager]Uses:53 57 1040 1042 1044 1046 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100 1102 1104 1106 1108 1110 1112 1114 1116 1118 1120 1122 1124 1126 1128 1130 1132 1134 1136 1138 1140 1142 1144 1146 1148 1150Used by:1186
Symbol 1152 BitmapUsed by:1153
Symbol 1153 GraphicUses:1152Used by:1184
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1184
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1184
Symbol 1158 BitmapUsed by:1159
Symbol 1159 GraphicUses:1158Used by:1184
Symbol 1160 BitmapUsed by:1161
Symbol 1161 GraphicUses:1160Used by:1184
Symbol 1162 BitmapUsed by:1163
Symbol 1163 GraphicUses:1162Used by:1184
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1184
Symbol 1166 BitmapUsed by:1167
Symbol 1167 GraphicUses:1166Used by:1184
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1184
Symbol 1170 BitmapUsed by:1171
Symbol 1171 GraphicUses:1170Used by:1184
Symbol 1172 BitmapUsed by:1173
Symbol 1173 GraphicUses:1172Used by:1184
Symbol 1174 BitmapUsed by:1175
Symbol 1175 GraphicUses:1174Used by:1184
Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1184
Symbol 1178 BitmapUsed by:1179
Symbol 1179 GraphicUses:1178Used by:1184
Symbol 1180 BitmapUsed by:1181
Symbol 1181 GraphicUses:1180Used by:1184
Symbol 1182 BitmapUsed by:1183
Symbol 1183 GraphicUses:1182Used by:1184
Symbol 1184 MovieClip [blood2]Uses:1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183Used by:1186
Symbol 1185 Sound [bluefire]Used by:1186
Symbol 1186 MovieClipUses:179 181 291 371 448 593 684 751 754 889 980 1038 1151 1184 1185Used by:Timeline
Symbol 1187 Sound [newgroundssteel]Used by:1188
Symbol 1188 MovieClipUses:1187Used by:Timeline
Symbol 1189 BitmapUsed by:1191
Symbol 1190 BitmapUsed by:1191 1217 1493 1510 1528
Symbol 1191 GraphicUses:1189 1190Used by:Timeline
Symbol 1192 GraphicUsed by:1196 1198 1201 1205 1209 1213 1495 1497 1508 1520 1527 1539 1543 1552 1554
Symbol 1193 FontUsed by:1194 1197 1199 1202 1206 1210 1494 1496 1502 1503 1507 1538 1551
Symbol 1194 TextUses:1193Used by:1196
Symbol 1195 GraphicUsed by:1196 1198 1201 1495 1497 1508 1520 1527 1539 1543 1552 1554
Symbol 1196 ButtonUses:1192 1194 1195Used by:Timeline
Symbol 1197 TextUses:1193Used by:1198
Symbol 1198 ButtonUses:1192 1197 1195Used by:Timeline
Symbol 1199 TextUses:1193Used by:1201
Symbol 1200 TextUses:29Used by:1201
Symbol 1201 ButtonUses:1192 1199 1195 56 1200Used by:Timeline
Symbol 1202 TextUses:1193Used by:1205
Symbol 1203 GraphicUsed by:1205
Symbol 1204 TextUses:29Used by:1205
Symbol 1205 ButtonUses:1192 1202 1203 1204Used by:Timeline
Symbol 1206 TextUses:1193Used by:1209
Symbol 1207 GraphicUsed by:1209
Symbol 1208 TextUses:29Used by:1209
Symbol 1209 ButtonUses:1192 1206 1207 1208Used by:Timeline
Symbol 1210 TextUses:1193Used by:1213
Symbol 1211 GraphicUsed by:1213
Symbol 1212 TextUses:29Used by:1213
Symbol 1213 ButtonUses:1192 1210 1211 1212Used by:Timeline
Symbol 1214 GraphicUsed by:Timeline
Symbol 1215 GraphicUsed by:1216
Symbol 1216 MovieClipUses:1215Used by:Timeline
Symbol 1217 GraphicUses:1190Used by:Timeline
Symbol 1218 TextUses:29Used by:Timeline
Symbol 1219 TextUses:29Used by:Timeline
Symbol 1220 TextUses:29Used by:Timeline
Symbol 1221 TextUses:29Used by:Timeline
Symbol 1222 TextUses:29Used by:Timeline
Symbol 1223 TextUses:29Used by:Timeline
Symbol 1224 TextUses:29Used by:Timeline
Symbol 1225 TextUses:29Used by:Timeline
Symbol 1226 TextUses:29Used by:Timeline
Symbol 1227 TextUses:29Used by:Timeline
Symbol 1228 TextUses:29Used by:Timeline
Symbol 1229 TextUses:29Used by:Timeline
Symbol 1230 TextUses:29Used by:Timeline
Symbol 1231 GraphicUsed by:1260 1322
Symbol 1232 GraphicUsed by:1233 1385 1387  Timeline
Symbol 1233 ButtonUses:1232Used by:1260
Symbol 1234 TextUses:29Used by:1260 1281 1302 1322 1344 1401
Symbol 1235 TextUses:29Used by:1260 1281 1302 1322
Symbol 1236 EditableTextUses:29Used by:1260
Symbol 1237 EditableTextUses:29Used by:1260
Symbol 1238 EditableTextUses:29Used by:1260
Symbol 1239 EditableTextUses:29Used by:1260
Symbol 1240 EditableTextUses:29Used by:1260
Symbol 1241 TextUses:29Used by:1260 1281 1302 1322 1413
Symbol 1242 GraphicUsed by:1245 1290 1310 1336 1348 1357 1393 1408
Symbol 1243 TextUses:29Used by:1245 1290 1310 1336 1348 1357 1393
Symbol 1244 GraphicUsed by:1245 1290 1310 1336 1348 1357 1393
Symbol 1245 ButtonUses:1242 1243 1244Used by:1260 1281
Symbol 1246 EditableTextUses:29Used by:1260
Symbol 1247 EditableTextUses:29Used by:1260
Symbol 1248 EditableTextUses:29Used by:1260
Symbol 1249 EditableTextUses:29Used by:1260
Symbol 1250 EditableTextUses:29Used by:1260
Symbol 1251 EditableTextUses:29Used by:1260
Symbol 1252 EditableTextUses:29Used by:1260
Symbol 1253 EditableTextUses:29Used by:1260
Symbol 1254 EditableTextUses:29Used by:1260
Symbol 1255 EditableTextUses:29Used by:1260
Symbol 1256 TextUses:29Used by:1260
Symbol 1257 TextUses:29Used by:1260 1281 1302 1322
Symbol 1258 TextUses:29Used by:1260 1281 1302 1322 1413
Symbol 1259 MovieClipUses:56Used by:1260 1281 1302 1322 1344 1365 1401
Symbol 1260 MovieClipUses:1231 1233 1234 1235 1236 1237 1238 1239 1240 1241 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259Used by:Timeline
Symbol 1261 GraphicUsed by:1281
Symbol 1262 GraphicUsed by:1281
Symbol 1263 GraphicUsed by:1264 1382 1384  Timeline
Symbol 1264 ButtonUses:1263Used by:1281
Symbol 1265 EditableTextUses:29Used by:1281
Symbol 1266 EditableTextUses:29Used by:1281
Symbol 1267 EditableTextUses:29Used by:1281
Symbol 1268 EditableTextUses:29Used by:1281
Symbol 1269 EditableTextUses:29Used by:1281
Symbol 1270 EditableTextUses:29Used by:1281
Symbol 1271 EditableTextUses:29Used by:1281
Symbol 1272 EditableTextUses:29Used by:1281
Symbol 1273 EditableTextUses:29Used by:1281
Symbol 1274 EditableTextUses:29Used by:1281
Symbol 1275 EditableTextUses:29Used by:1281
Symbol 1276 EditableTextUses:29Used by:1281
Symbol 1277 EditableTextUses:29Used by:1281
Symbol 1278 EditableTextUses:29Used by:1281
Symbol 1279 EditableTextUses:29Used by:1281
Symbol 1280 TextUses:29Used by:1281
Symbol 1281 MovieClipUses:1261 1259 1262 1264 1234 1235 1265 1266 1267 1268 1269 1241 1245 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1257 1258Used by:Timeline
Symbol 1282 GraphicUsed by:1302
Symbol 1283 GraphicUsed by:1284 1374 1376  Timeline
Symbol 1284 ButtonUses:1283Used by:1302
Symbol 1285 EditableTextUses:29Used by:1302
Symbol 1286 EditableTextUses:29Used by:1302
Symbol 1287 EditableTextUses:29Used by:1302
Symbol 1288 EditableTextUses:29Used by:1302
Symbol 1289 EditableTextUses:29Used by:1302
Symbol 1290 ButtonUses:1242 1243 1244Used by:1302
Symbol 1291 EditableTextUses:29Used by:1302
Symbol 1292 EditableTextUses:29Used by:1302
Symbol 1293 EditableTextUses:29Used by:1302
Symbol 1294 EditableTextUses:29Used by:1302
Symbol 1295 EditableTextUses:29Used by:1302
Symbol 1296 EditableTextUses:29Used by:1302
Symbol 1297 EditableTextUses:29Used by:1302
Symbol 1298 EditableTextUses:29Used by:1302
Symbol 1299 EditableTextUses:29Used by:1302
Symbol 1300 EditableTextUses:29Used by:1302
Symbol 1301 TextUses:29Used by:1302
Symbol 1302 MovieClipUses:1282 1284 1234 1235 1285 1286 1287 1288 1289 1241 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1259 1301 1257 1258Used by:Timeline
Symbol 1303 GraphicUsed by:1304 1371 1373  Timeline
Symbol 1304 ButtonUses:1303Used by:1322
Symbol 1305 EditableTextUses:29Used by:1322
Symbol 1306 EditableTextUses:29Used by:1322
Symbol 1307 EditableTextUses:29Used by:1322
Symbol 1308 EditableTextUses:29Used by:1322
Symbol 1309 EditableTextUses:29Used by:1322
Symbol 1310 ButtonUses:1242 1243 1244Used by:1322
Symbol 1311 EditableTextUses:29Used by:1322
Symbol 1312 EditableTextUses:29Used by:1322
Symbol 1313 EditableTextUses:29Used by:1322
Symbol 1314 EditableTextUses:29Used by:1322
Symbol 1315 EditableTextUses:29Used by:1322
Symbol 1316 EditableTextUses:29Used by:1322
Symbol 1317 EditableTextUses:29Used by:1322
Symbol 1318 EditableTextUses:29Used by:1322
Symbol 1319 EditableTextUses:29Used by:1322
Symbol 1320 EditableTextUses:29Used by:1322
Symbol 1321 TextUses:29Used by:1322
Symbol 1322 MovieClipUses:1231 1304 1234 1235 1305 1306 1307 1308 1309 1241 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1257 1258 1259Used by:Timeline
Symbol 1323 GraphicUsed by:1333
Symbol 1324 GraphicUsed by:1327 1331
Symbol 1325 FontUsed by:1326 1330 1332
Symbol 1326 EditableTextUses:1325Used by:1327
Symbol 1327 ButtonUses:1324 1326Used by:1333
Symbol 1328 GraphicUsed by:1329
Symbol 1329 ButtonUses:1328Used by:1333
Symbol 1330 EditableTextUses:1325Used by:1331
Symbol 1331 ButtonUses:1324 1330Used by:1333
Symbol 1332 EditableTextUses:1325Used by:1333
Symbol 1333 MovieClipUses:1323 1327 1329 1331 1332Used by:Timeline
Symbol 1334 GraphicUsed by:1344
Symbol 1335 EditableTextUses:29Used by:1344
Symbol 1336 ButtonUses:1242 1243 1244Used by:1344
Symbol 1337 EditableTextUses:29Used by:1344
Symbol 1338 EditableTextUses:29Used by:1344
Symbol 1339 EditableTextUses:29Used by:1344
Symbol 1340 EditableTextUses:29Used by:1344
Symbol 1341 EditableTextUses:29Used by:1344
Symbol 1342 EditableTextUses:29Used by:1344
Symbol 1343 TextUses:29Used by:1344
Symbol 1344 MovieClipUses:1334 1234 1335 1336 1337 1338 1339 1340 1341 1342 1259 1343Used by:Timeline
Symbol 1345 GraphicUsed by:1365
Symbol 1346 TextUses:29Used by:1365
Symbol 1347 EditableTextUses:29Used by:1365
Symbol 1348 ButtonUses:1242 1243 1244Used by:1365
Symbol 1349 EditableTextUses:29Used by:1365
Symbol 1350 EditableTextUses:29Used by:1365
Symbol 1351 EditableTextUses:29Used by:1365
Symbol 1352 EditableTextUses:29Used by:1365
Symbol 1353 EditableTextUses:29Used by:1365
Symbol 1354 EditableTextUses:29Used by:1365
Symbol 1355 TextUses:29Used by:1365
Symbol 1356 TextUses:29Used by:1365
Symbol 1357 ButtonUses:1242 1243 1244Used by:1365
Symbol 1358 EditableTextUses:29Used by:1365
Symbol 1359 EditableTextUses:29Used by:1365
Symbol 1360 EditableTextUses:29Used by:1365
Symbol 1361 EditableTextUses:29Used by:1365
Symbol 1362 EditableTextUses:29Used by:1365
Symbol 1363 EditableTextUses:29Used by:1365
Symbol 1364 EditableTextUses:29Used by:1365
Symbol 1365 MovieClipUses:1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1259 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364Used by:Timeline
Symbol 1366 GraphicUsed by:1390
Symbol 1367 GraphicUsed by:1368 1370 1403  Timeline
Symbol 1368 MovieClipUses:1367Used by:1370
Symbol 1369 GraphicUsed by:1370
Symbol 1370 ButtonUses:1368 1369 1367Used by:1390
Symbol 1371 MovieClipUses:1303Used by:1373
Symbol 1372 GraphicUsed by:1373
Symbol 1373 ButtonUses:1371 1372 1303Used by:1390
Symbol 1374 MovieClipUses:1283Used by:1376
Symbol 1375 GraphicUsed by:1376
Symbol 1376 ButtonUses:1374 1375 1283Used by:1390
Symbol 1377 EditableTextUses:29Used by:1390
Symbol 1378 EditableTextUses:29Used by:1390
Symbol 1379 EditableTextUses:29Used by:1390
Symbol 1380 MovieClipUses:56Used by:1390
Symbol 1381 TextUses:29Used by:1390
Symbol 1382 MovieClipUses:1263Used by:1384
Symbol 1383 GraphicUsed by:1384
Symbol 1384 ButtonUses:1382 1383 1263Used by:1390
Symbol 1385 MovieClipUses:1232Used by:1387
Symbol 1386 GraphicUsed by:1387
Symbol 1387 ButtonUses:1385 1386 1232Used by:1390
Symbol 1388 GraphicUsed by:1389
Symbol 1389 MovieClipUses:1388Used by:1390
Symbol 1390 MovieClipUses:1366 1370 1373 1376 1377 1378 1379 1380 1381 1384 1387 1389Used by:Timeline
Symbol 1391 GraphicUsed by:1401
Symbol 1392 EditableTextUses:29Used by:1401
Symbol 1393 ButtonUses:1242 1243 1244Used by:1401
Symbol 1394 EditableTextUses:29Used by:1401
Symbol 1395 EditableTextUses:29Used by:1401
Symbol 1396 EditableTextUses:29Used by:1401
Symbol 1397 EditableTextUses:29Used by:1401
Symbol 1398 EditableTextUses:29Used by:1401
Symbol 1399 EditableTextUses:29Used by:1401
Symbol 1400 TextUses:29Used by:1401
Symbol 1401 MovieClipUses:1391 1234 1392 1393 1394 1395 1396 1397 1398 1399 1259 1400Used by:Timeline
Symbol 1402 GraphicUsed by:1413
Symbol 1403 ButtonUses:1367Used by:1413
Symbol 1404 EditableTextUses:29Used by:1413
Symbol 1405 EditableTextUses:29Used by:1413
Symbol 1406 TextUses:29Used by:1408
Symbol 1407 GraphicUsed by:1408
Symbol 1408 MovieClipUses:1242 1406 1407Used by:1413
Symbol 1409 EditableTextUses:29Used by:1413
Symbol 1410 EditableTextUses:29Used by:1413
Symbol 1411 EditableTextUses:29Used by:1413
Symbol 1412 TextUses:29Used by:1413
Symbol 1413 MovieClipUses:1402 1403 1404 1405 1241 1408 1409 1410 1411 1412 1258Used by:Timeline
Symbol 1414 TextUses:29Used by:1432
Symbol 1415 TextUses:29Used by:1432
Symbol 1416 TextUses:29Used by:1432
Symbol 1417 EditableTextUses:29Used by:1432
Symbol 1418 EditableTextUses:29Used by:1432
Symbol 1419 EditableTextUses:29Used by:1432
Symbol 1420 GraphicUsed by:1422 1423
Symbol 1421 GraphicUsed by:1422 1423
Symbol 1422 ButtonUses:1420 1421Used by:1432
Symbol 1423 ButtonUses:1420 1421Used by:1432
Symbol 1424 EditableTextUses:29Used by:1432
Symbol 1425 GraphicUsed by:1427 1429 1436 1437
Symbol 1426 GraphicUsed by:1427 1429 1436 1437
Symbol 1427 ButtonUses:1425 1426Used by:1432
Symbol 1428 EditableTextUses:29Used by:1432
Symbol 1429 ButtonUses:1425 1426Used by:1432
Symbol 1430 EditableTextUses:29Used by:1432
Symbol 1431 EditableTextUses:29Used by:1432
Symbol 1432 MovieClipUses:1414 1415 1416 1417 1418 1419 1422 1423 1424 1427 1428 1429 1430 1431Used by:Timeline
Symbol 1433 GraphicUsed by:1440
Symbol 1434 FontUsed by:1435 1438 1439 1524
Symbol 1435 TextUses:1434Used by:1440
Symbol 1436 ButtonUses:1425 1426Used by:1440
Symbol 1437 ButtonUses:1425 1426Used by:1440
Symbol 1438 TextUses:1434Used by:1440
Symbol 1439 TextUses:1434Used by:1440
Symbol 1440 MovieClipUses:1433 1435 1436 1437 1438 1439Used by:Timeline
Symbol 1441 BitmapUsed by:1442 1443 1561
Symbol 1442 GraphicUses:1441Used by:1448
Symbol 1443 GraphicUses:1441Used by:1448
Symbol 1444 GraphicUsed by:1445 1448 1472 1492
Symbol 1445 MovieClipUses:1444Used by:1448 1472 1492
Symbol 1446 TextUses:29Used by:1448
Symbol 1447 TextUses:29Used by:1448
Symbol 1448 ButtonUses:1442 1443 1445 1446 1447 1444Used by:Timeline
Symbol 1449 BitmapUsed by:1450 1557
Symbol 1450 GraphicUses:1449Used by:1466
Symbol 1451 GraphicUsed by:1452
Symbol 1452 MovieClipUses:1451Used by:1466
Symbol 1453 GraphicUsed by:1466
Symbol 1454 GraphicUsed by:1466
Symbol 1455 GraphicUsed by:1466
Symbol 1456 GraphicUsed by:1466
Symbol 1457 GraphicUsed by:1466
Symbol 1458 GraphicUsed by:1466
Symbol 1459 GraphicUsed by:1466
Symbol 1460 GraphicUsed by:1466
Symbol 1461 GraphicUsed by:1466
Symbol 1462 GraphicUsed by:1466
Symbol 1463 GraphicUsed by:1466
Symbol 1464 GraphicUsed by:1466
Symbol 1465 GraphicUsed by:1466
Symbol 1466 MovieClipUses:1450 1452 1014 1021 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465Used by:Timeline
Symbol 1467 BitmapUsed by:1468 1469
Symbol 1468 GraphicUses:1467Used by:1472  Timeline
Symbol 1469 GraphicUses:1467Used by:1472
Symbol 1470 TextUses:29Used by:1472
Symbol 1471 TextUses:29Used by:1472
Symbol 1472 ButtonUses:1468 1469 1445 1470 1471 1444Used by:Timeline
Symbol 1473 GraphicUsed by:1478
Symbol 1474 GraphicUsed by:1475 1478
Symbol 1475 MovieClipUses:1474Used by:1478
Symbol 1476 TextUses:29Used by:1478
Symbol 1477 TextUses:29Used by:1478
Symbol 1478 ButtonUses:1473 1475 1476 1477 1474Used by:Timeline
Symbol 1479 BitmapUsed by:1486
Symbol 1480 BitmapUsed by:1486
Symbol 1481 BitmapUsed by:1486
Symbol 1482 BitmapUsed by:1486
Symbol 1483 BitmapUsed by:1486
Symbol 1484 BitmapUsed by:1486
Symbol 1485 BitmapUsed by:1486
Symbol 1486 GraphicUses:1479 1480 1481 1482 1483 1484 1485Used by:Timeline
Symbol 1487 BitmapUsed by:1488 1489
Symbol 1488 GraphicUses:1487Used by:1492  Timeline
Symbol 1489 GraphicUses:1487Used by:1492
Symbol 1490 TextUses:29Used by:1492
Symbol 1491 TextUses:29Used by:1492
Symbol 1492 ButtonUses:1488 1489 1445 1490 1491 1444Used by:Timeline
Symbol 1493 GraphicUses:1190Used by:Timeline
Symbol 1494 TextUses:1193Used by:1495
Symbol 1495 ButtonUses:1192 1494 1195Used by:Timeline
Symbol 1496 TextUses:1193Used by:1497 1520
Symbol 1497 ButtonUses:1192 1496 1195Used by:Timeline
Symbol 1498 GraphicUsed by:1499
Symbol 1499 ButtonUses:1498Used by:Timeline
Symbol 1500 BitmapUsed by:1501
Symbol 1501 GraphicUses:1500Used by:Timeline
Symbol 1502 TextUses:1193Used by:Timeline
Symbol 1503 TextUses:1193Used by:Timeline
Symbol 1504 FontUsed by:1505 1509 1521 1525
Symbol 1505 EditableTextUses:1504Used by:Timeline
Symbol 1506 EditableTextUses:41Used by:Timeline
Symbol 1507 TextUses:1193Used by:1508 1527
Symbol 1508 ButtonUses:1192 1507 1195Used by:Timeline
Symbol 1509 EditableTextUses:1504Used by:Timeline
Symbol 1510 GraphicUses:1190Used by:Timeline
Symbol 1511 GraphicUsed by:1512 1513 1514 1518
Symbol 1512 ButtonUses:1511Used by:Timeline
Symbol 1513 ButtonUses:1511Used by:Timeline
Symbol 1514 ButtonUses:1511Used by:Timeline
Symbol 1515 TextUses:29Used by:Timeline
Symbol 1516 TextUses:29Used by:Timeline
Symbol 1517 TextUses:29Used by:Timeline
Symbol 1518 ButtonUses:1511Used by:Timeline
Symbol 1519 TextUses:29Used by:Timeline
Symbol 1520 ButtonUses:1192 1496 1195Used by:Timeline
Symbol 1521 EditableTextUses:1504Used by:Timeline
Symbol 1522 BitmapUsed by:1523
Symbol 1523 GraphicUses:1522Used by:Timeline
Symbol 1524 TextUses:1434Used by:Timeline
Symbol 1525 EditableTextUses:1504Used by:Timeline
Symbol 1526 EditableTextUses:41Used by:Timeline
Symbol 1527 ButtonUses:1192 1507 1195Used by:Timeline
Symbol 1528 GraphicUses:1190Used by:Timeline
Symbol 1529 GraphicUsed by:1530
Symbol 1530 MovieClipUses:1529Used by:Timeline
Symbol 1531 TextUses:41Used by:Timeline
Symbol 1532 TextUses:41Used by:Timeline
Symbol 1533 TextUses:41Used by:Timeline
Symbol 1534 TextUses:41Used by:Timeline
Symbol 1535 TextUses:41Used by:Timeline
Symbol 1536 TextUses:41Used by:Timeline
Symbol 1537 TextUses:41Used by:Timeline
Symbol 1538 TextUses:1193Used by:1539 1543
Symbol 1539 ButtonUses:1192 1538 1195Used by:Timeline
Symbol 1540 GraphicUsed by:Timeline
Symbol 1541 TextUses:41Used by:Timeline
Symbol 1542 TextUses:41Used by:Timeline
Symbol 1543 ButtonUses:1192 1538 1195Used by:Timeline
Symbol 1544 TextUses:41Used by:Timeline
Symbol 1545 TextUses:41Used by:Timeline
Symbol 1546 TextUses:41Used by:Timeline
Symbol 1547 TextUses:41Used by:Timeline
Symbol 1548 GraphicUses:1004Used by:Timeline
Symbol 1549 TextUses:41Used by:Timeline
Symbol 1550 TextUses:41Used by:Timeline
Symbol 1551 TextUses:1193Used by:1552 1554
Symbol 1552 ButtonUses:1192 1551 1195Used by:Timeline
Symbol 1553 TextUses:41Used by:Timeline
Symbol 1554 ButtonUses:1192 1551 1195Used by:Timeline
Symbol 1555 TextUses:41Used by:Timeline
Symbol 1556 TextUses:41Used by:Timeline
Symbol 1557 GraphicUses:1449Used by:Timeline
Symbol 1558 TextUses:41Used by:Timeline
Symbol 1559 TextUses:41Used by:Timeline
Symbol 1560 TextUses:41Used by:Timeline
Symbol 1561 GraphicUses:1441Used by:Timeline
Symbol 1562 TextUses:41Used by:Timeline
Symbol 1563 TextUses:41Used by:Timeline
Symbol 1564 TextUses:41Used by:Timeline
Symbol 1565 GraphicUsed by:Timeline

Instance Names

"miloader"Frame 1Symbol 40 MovieClip
"loadperc"Frame 1Symbol 47 EditableText
"myad"Frame 1Symbol 48 MovieClip
"borderinfirmary"Frame 5Symbol 1216 MovieClip
"archerpanel"Frame 5Symbol 1260 MovieClip
"caballopanel"Frame 5Symbol 1281 MovieClip
"samuraipanel"Frame 5Symbol 1302 MovieClip
"spearmanpanel"Frame 5Symbol 1322 MovieClip
"mimenu"Frame 5Symbol 1333 MovieClip
"infirmarypanel"Frame 5Symbol 1344 MovieClip
"blacksmithpanel"Frame 5Symbol 1365 MovieClip
"castlepanel"Frame 5Symbol 1390 MovieClip
"tabernpanel"Frame 5Symbol 1401 MovieClip
"villagerpanel"Frame 5Symbol 1413 MovieClip
"normalpanel"Frame 5Symbol 1432 MovieClip
"yesno"Frame 5Symbol 1440 MovieClip
"infirmary"Frame 5Symbol 1448 Button
"castillo"Frame 5Symbol 1466 MovieClip
"tabern"Frame 5Symbol 1472 Button
"btncastillo"Frame 5Symbol 1478 Button
"blacksmith"Frame 5Symbol 1492 Button
"minombre"Frame 10Symbol 1505 EditableText
"myscore"Frame 10Symbol 1506 EditableText
"myscore2"Frame 10Symbol 1509 EditableText
"borderinfirmary"Frame 11Symbol 1216 MovieClip
"myscore2"Frame 11Symbol 1521 EditableText
"infirmary"Frame 11Symbol 1448 Button
"castillo"Frame 11Symbol 1466 MovieClip
"tabern"Frame 11Symbol 1472 Button
"blacksmith"Frame 11Symbol 1492 Button
"minombre"Frame 11Symbol 1525 EditableText
"myscore"Frame 11Symbol 1526 EditableText
"samuraicuadro"Symbol 179 MovieClip [archer] Frame 1Symbol 53 MovieClip
"nivel1"Symbol 179 MovieClip [archer] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 179 MovieClip [archer] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 179 MovieClip [archer] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 179 MovieClip [archer] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 179 MovieClip [archer] Frame 1Symbol 55 MovieClip
"myhealth"Symbol 179 MovieClip [archer] Frame 1Symbol 57 MovieClip
"nivel1"Symbol 291 MovieClip [barcher] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 291 MovieClip [barcher] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 291 MovieClip [barcher] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 291 MovieClip [barcher] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 291 MovieClip [barcher] Frame 1Symbol 55 MovieClip
"myhealth"Symbol 291 MovieClip [barcher] Frame 1Symbol 57 MovieClip
"nivel1"Symbol 371 MovieClip [bcaballo] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 371 MovieClip [bcaballo] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 371 MovieClip [bcaballo] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 371 MovieClip [bcaballo] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 371 MovieClip [bcaballo] Frame 1Symbol 55 MovieClip
"myhealth"Symbol 371 MovieClip [bcaballo] Frame 1Symbol 57 MovieClip
"nivel1"Symbol 448 MovieClip [bcaballofire] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 448 MovieClip [bcaballofire] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 448 MovieClip [bcaballofire] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 448 MovieClip [bcaballofire] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 448 MovieClip [bcaballofire] Frame 1Symbol 55 MovieClip
"myhealth"Symbol 448 MovieClip [bcaballofire] Frame 1Symbol 57 MovieClip
"myhealth"Symbol 593 MovieClip [bsamurai] Frame 1Symbol 57 MovieClip
"nivel1"Symbol 593 MovieClip [bsamurai] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 593 MovieClip [bsamurai] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 593 MovieClip [bsamurai] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 593 MovieClip [bsamurai] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 593 MovieClip [bsamurai] Frame 1Symbol 55 MovieClip
"myhealth"Symbol 684 MovieClip [bspearman] Frame 1Symbol 57 MovieClip
"nivel1"Symbol 684 MovieClip [bspearman] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 684 MovieClip [bspearman] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 684 MovieClip [bspearman] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 684 MovieClip [bspearman] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 684 MovieClip [bspearman] Frame 1Symbol 55 MovieClip
"nivel1"Symbol 751 MovieClip [caballo] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 751 MovieClip [caballo] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 751 MovieClip [caballo] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 751 MovieClip [caballo] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 751 MovieClip [caballo] Frame 1Symbol 55 MovieClip
"samuraicuadro"Symbol 751 MovieClip [caballo] Frame 1Symbol 688 MovieClip
"myhealth"Symbol 751 MovieClip [caballo] Frame 1Symbol 57 MovieClip
"samuraicuadro"Symbol 889 MovieClip [samurai] Frame 1Symbol 53 MovieClip
"myhealth"Symbol 889 MovieClip [samurai] Frame 1Symbol 57 MovieClip
"nivel1"Symbol 889 MovieClip [samurai] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 889 MovieClip [samurai] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 889 MovieClip [samurai] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 889 MovieClip [samurai] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 889 MovieClip [samurai] Frame 1Symbol 55 MovieClip
"myhealth"Symbol 980 MovieClip [spearman] Frame 1Symbol 57 MovieClip
"nivel1"Symbol 980 MovieClip [spearman] Frame 1Symbol 55 MovieClip
"nivel5"Symbol 980 MovieClip [spearman] Frame 1Symbol 55 MovieClip
"nivel4"Symbol 980 MovieClip [spearman] Frame 1Symbol 55 MovieClip
"nivel3"Symbol 980 MovieClip [spearman] Frame 1Symbol 55 MovieClip
"nivel2"Symbol 980 MovieClip [spearman] Frame 1Symbol 55 MovieClip
"samuraicuadro"Symbol 980 MovieClip [spearman] Frame 1Symbol 53 MovieClip
"myhealth"Symbol 1038 MovieClip [tower] Frame 1Symbol 984 MovieClip
"samuraicuadro"Symbol 1151 MovieClip [villager] Frame 1Symbol 53 MovieClip
"myhealth"Symbol 1151 MovieClip [villager] Frame 1Symbol 57 MovieClip
"slevel"Symbol 1260 MovieClip Frame 1Symbol 1236 EditableText
"sarmor"Symbol 1260 MovieClip Frame 1Symbol 1237 EditableText
"sattact"Symbol 1260 MovieClip Frame 1Symbol 1238 EditableText
"shp"Symbol 1260 MovieClip Frame 1Symbol 1239 EditableText
"smaxhp"Symbol 1260 MovieClip Frame 1Symbol 1240 EditableText
"btnupgrade"Symbol 1260 MovieClip Frame 1Symbol 1245 Button
"costtxt"Symbol 1260 MovieClip Frame 1Symbol 1246 EditableText
"cost"Symbol 1260 MovieClip Frame 1Symbol 1247 EditableText
"goldtxt"Symbol 1260 MovieClip Frame 1Symbol 1248 EditableText
"narmor"Symbol 1260 MovieClip Frame 1Symbol 1249 EditableText
"narmort"Symbol 1260 MovieClip Frame 1Symbol 1250 EditableText
"nattackt"Symbol 1260 MovieClip Frame 1Symbol 1251 EditableText
"nmaxhpt"Symbol 1260 MovieClip Frame 1Symbol 1252 EditableText
"nmaxhp"Symbol 1260 MovieClip Frame 1Symbol 1253 EditableText
"nattack"Symbol 1260 MovieClip Frame 1Symbol 1254 EditableText
"nlevel"Symbol 1260 MovieClip Frame 1Symbol 1255 EditableText
"upgrading"Symbol 1260 MovieClip Frame 1Symbol 1259 MovieClip
"upgrading"Symbol 1281 MovieClip Frame 1Symbol 1259 MovieClip
"slevel"Symbol 1281 MovieClip Frame 1Symbol 1265 EditableText
"sarmor"Symbol 1281 MovieClip Frame 1Symbol 1266 EditableText
"sattact"Symbol 1281 MovieClip Frame 1Symbol 1267 EditableText
"shp"Symbol 1281 MovieClip Frame 1Symbol 1268 EditableText
"smaxhp"Symbol 1281 MovieClip Frame 1Symbol 1269 EditableText
"btnupgrade"Symbol 1281 MovieClip Frame 1Symbol 1245 Button
"costtxt"Symbol 1281 MovieClip Frame 1Symbol 1270 EditableText
"cost"Symbol 1281 MovieClip Frame 1Symbol 1271 EditableText
"goldtxt"Symbol 1281 MovieClip Frame 1Symbol 1272 EditableText
"narmor"Symbol 1281 MovieClip Frame 1Symbol 1273 EditableText
"narmort"Symbol 1281 MovieClip Frame 1Symbol 1274 EditableText
"nattackt"Symbol 1281 MovieClip Frame 1Symbol 1275 EditableText
"nmaxhpt"Symbol 1281 MovieClip Frame 1Symbol 1276 EditableText
"nmaxhp"Symbol 1281 MovieClip Frame 1Symbol 1277 EditableText
"nattack"Symbol 1281 MovieClip Frame 1Symbol 1278 EditableText
"nlevel"Symbol 1281 MovieClip Frame 1Symbol 1279 EditableText
"slevel"Symbol 1302 MovieClip Frame 1Symbol 1285 EditableText
"sarmor"Symbol 1302 MovieClip Frame 1Symbol 1286 EditableText
"sattact"Symbol 1302 MovieClip Frame 1Symbol 1287 EditableText
"shp"Symbol 1302 MovieClip Frame 1Symbol 1288 EditableText
"smaxhp"Symbol 1302 MovieClip Frame 1Symbol 1289 EditableText
"btnupgrade"Symbol 1302 MovieClip Frame 1Symbol 1290 Button
"costtxt"Symbol 1302 MovieClip Frame 1Symbol 1291 EditableText
"cost"Symbol 1302 MovieClip Frame 1Symbol 1292 EditableText
"goldtxt"Symbol 1302 MovieClip Frame 1Symbol 1293 EditableText
"narmor"Symbol 1302 MovieClip Frame 1Symbol 1294 EditableText
"narmort"Symbol 1302 MovieClip Frame 1Symbol 1295 EditableText
"nattackt"Symbol 1302 MovieClip Frame 1Symbol 1296 EditableText
"nmaxhpt"Symbol 1302 MovieClip Frame 1Symbol 1297 EditableText
"nmaxhp"Symbol 1302 MovieClip Frame 1Symbol 1298 EditableText
"nattack"Symbol 1302 MovieClip Frame 1Symbol 1299 EditableText
"nlevel"Symbol 1302 MovieClip Frame 1Symbol 1300 EditableText
"upgrading"Symbol 1302 MovieClip Frame 1Symbol 1259 MovieClip
"slevel"Symbol 1322 MovieClip Frame 1Symbol 1305 EditableText
"sarmor"Symbol 1322 MovieClip Frame 1Symbol 1306 EditableText
"sattact"Symbol 1322 MovieClip Frame 1Symbol 1307 EditableText
"shp"Symbol 1322 MovieClip Frame 1Symbol 1308 EditableText
"smaxhp"Symbol 1322 MovieClip Frame 1Symbol 1309 EditableText
"btnupgrade"Symbol 1322 MovieClip Frame 1Symbol 1310 Button
"costtxt"Symbol 1322 MovieClip Frame 1Symbol 1311 EditableText
"cost"Symbol 1322 MovieClip Frame 1Symbol 1312 EditableText
"goldtxt"Symbol 1322 MovieClip Frame 1Symbol 1313 EditableText
"narmor"Symbol 1322 MovieClip Frame 1Symbol 1314 EditableText
"narmort"Symbol 1322 MovieClip Frame 1Symbol 1315 EditableText
"nattackt"Symbol 1322 MovieClip Frame 1Symbol 1316 EditableText
"nmaxhpt"Symbol 1322 MovieClip Frame 1Symbol 1317 EditableText
"nmaxhp"Symbol 1322 MovieClip Frame 1Symbol 1318 EditableText
"nattack"Symbol 1322 MovieClip Frame 1Symbol 1319 EditableText
"nlevel"Symbol 1322 MovieClip Frame 1Symbol 1320 EditableText
"upgrading"Symbol 1322 MovieClip Frame 1Symbol 1259 MovieClip
"musicbut"Symbol 1333 MovieClip Frame 1Symbol 1329 Button
"musicon"Symbol 1333 MovieClip Frame 1Symbol 1332 EditableText
"slevel"Symbol 1344 MovieClip Frame 1Symbol 1335 EditableText
"btnupgrade"Symbol 1344 MovieClip Frame 1Symbol 1336 Button
"costtxt"Symbol 1344 MovieClip Frame 1Symbol 1337 EditableText
"cost"Symbol 1344 MovieClip Frame 1Symbol 1338 EditableText
"goldtxt"Symbol 1344 MovieClip Frame 1Symbol 1339 EditableText
"nlevel"Symbol 1344 MovieClip Frame 1Symbol 1340 EditableText
"recsp"Symbol 1344 MovieClip Frame 1Symbol 1341 EditableText
"rspeed"Symbol 1344 MovieClip Frame 1Symbol 1342 EditableText
"upgrading"Symbol 1344 MovieClip Frame 1Symbol 1259 MovieClip
"slevel"Symbol 1365 MovieClip Frame 1Symbol 1347 EditableText
"btnupgrade"Symbol 1365 MovieClip Frame 1Symbol 1348 Button
"costtxt"Symbol 1365 MovieClip Frame 1Symbol 1349 EditableText
"cost"Symbol 1365 MovieClip Frame 1Symbol 1350 EditableText
"goldtxt"Symbol 1365 MovieClip Frame 1Symbol 1351 EditableText
"nlevel"Symbol 1365 MovieClip Frame 1Symbol 1352 EditableText
"recsp"Symbol 1365 MovieClip Frame 1Symbol 1353 EditableText
"rspeed"Symbol 1365 MovieClip Frame 1Symbol 1354 EditableText
"upgrading"Symbol 1365 MovieClip Frame 1Symbol 1259 MovieClip
"btnupgrade2"Symbol 1365 MovieClip Frame 1Symbol 1357 Button
"costtxt2"Symbol 1365 MovieClip Frame 1Symbol 1358 EditableText
"cost2"Symbol 1365 MovieClip Frame 1Symbol 1359 EditableText
"goldtxt2"Symbol 1365 MovieClip Frame 1Symbol 1360 EditableText
"nlevel2"Symbol 1365 MovieClip Frame 1Symbol 1361 EditableText
"recsp2"Symbol 1365 MovieClip Frame 1Symbol 1362 EditableText
"rspeed2"Symbol 1365 MovieClip Frame 1Symbol 1363 EditableText
"upgrading2"Symbol 1365 MovieClip Frame 1Symbol 1259 MovieClip
"slevel2"Symbol 1365 MovieClip Frame 1Symbol 1364 EditableText
"castleinfo"Symbol 1390 MovieClip Frame 1Symbol 1377 EditableText
"titleinfo"Symbol 1390 MovieClip Frame 1Symbol 1378 EditableText
"creatortext"Symbol 1390 MovieClip Frame 1Symbol 1379 EditableText
"creatorbar"Symbol 1390 MovieClip Frame 1Symbol 1380 MovieClip
"cpcback"Symbol 1390 MovieClip Frame 1Symbol 1389 MovieClip
"slevel"Symbol 1401 MovieClip Frame 1Symbol 1392 EditableText
"btnupgrade"Symbol 1401 MovieClip Frame 1Symbol 1393 Button
"costtxt"Symbol 1401 MovieClip Frame 1Symbol 1394 EditableText
"cost"Symbol 1401 MovieClip Frame 1Symbol 1395 EditableText
"goldtxt"Symbol 1401 MovieClip Frame 1Symbol 1396 EditableText
"nlevel"Symbol 1401 MovieClip Frame 1Symbol 1397 EditableText
"recsp"Symbol 1401 MovieClip Frame 1Symbol 1398 EditableText
"rspeed"Symbol 1401 MovieClip Frame 1Symbol 1399 EditableText
"upgrading"Symbol 1401 MovieClip Frame 1Symbol 1259 MovieClip
"shp"Symbol 1413 MovieClip Frame 1Symbol 1404 EditableText
"smaxhp"Symbol 1413 MovieClip Frame 1Symbol 1405 EditableText
"btnupgrade"Symbol 1413 MovieClip Frame 1Symbol 1408 MovieClip
"costtxt"Symbol 1413 MovieClip Frame 1Symbol 1409 EditableText
"cost"Symbol 1413 MovieClip Frame 1Symbol 1410 EditableText
"goldtxt"Symbol 1413 MovieClip Frame 1Symbol 1411 EditableText
"goldtexto"Symbol 1432 MovieClip Frame 1Symbol 1417 EditableText
"leveltexto"Symbol 1432 MovieClip Frame 1Symbol 1418 EditableText
"scoretexto"Symbol 1432 MovieClip Frame 1Symbol 1419 EditableText
"remo"Symbol 1432 MovieClip Frame 1Symbol 1422 Button
"remo"Symbol 1432 MovieClip Frame 1Symbol 1423 Button
"pusa"Symbol 1432 MovieClip Frame 1Symbol 1427 Button
"pusa"Symbol 1432 MovieClip Frame 1Symbol 1429 Button
"pusa"Symbol 1440 MovieClip Frame 1Symbol 1436 Button
"pusa"Symbol 1440 MovieClip Frame 1Symbol 1437 Button
"myhealth"Symbol 1466 MovieClip Frame 1Symbol 1452 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Franklin15"
ExportAssets (56)Timeline Frame 1Symbol 2 as "towerfall2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "towerfall"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sword3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sword2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sword1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "martillo"
ExportAssets (56)Timeline Frame 1Symbol 8 as "horse3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "horse3a"
ExportAssets (56)Timeline Frame 1Symbol 10 as "hai4"
ExportAssets (56)Timeline Frame 1Symbol 11 as "hai3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hai1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "flecha"
ExportAssets (56)Timeline Frame 1Symbol 14 as "castlefall"
ExportAssets (56)Timeline Frame 1Symbol 15 as "arg"
ExportAssets (56)Timeline Frame 1Symbol 17 as "selectionm"
ExportAssets (56)Timeline Frame 1Symbol 19 as "villagerg2"
ExportAssets (56)Timeline Frame 1Symbol 21 as "spearmang2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "samuraig2"
ExportAssets (56)Timeline Frame 1Symbol 25 as "caballog2"
ExportAssets (56)Timeline Frame 1Symbol 27 as "archerg2"
ExportAssets (56)Timeline Frame 1Symbol 32 as "nogold"
ExportAssets (56)Timeline Frame 1Symbol 35 as "gotoleft"
ExportAssets (56)Timeline Frame 1Symbol 38 as "gotoright"
ExportAssets (56)Timeline Frame 2Symbol 179 as "archer"
ExportAssets (56)Timeline Frame 2Symbol 181 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 291 as "barcher"
ExportAssets (56)Timeline Frame 2Symbol 371 as "bcaballo"
ExportAssets (56)Timeline Frame 2Symbol 448 as "bcaballofire"
ExportAssets (56)Timeline Frame 2Symbol 593 as "bsamurai"
ExportAssets (56)Timeline Frame 2Symbol 684 as "bspearman"
ExportAssets (56)Timeline Frame 2Symbol 751 as "caballo"
ExportAssets (56)Timeline Frame 2Symbol 754 as "caballosolo"
ExportAssets (56)Timeline Frame 2Symbol 889 as "samurai"
ExportAssets (56)Timeline Frame 2Symbol 980 as "spearman"
ExportAssets (56)Timeline Frame 2Symbol 1038 as "tower"
ExportAssets (56)Timeline Frame 2Symbol 1151 as "villager"
ExportAssets (56)Timeline Frame 2Symbol 1184 as "blood2"
ExportAssets (56)Timeline Frame 2Symbol 1185 as "bluefire"
ExportAssets (56)Timeline Frame 2Symbol 1187 as "newgroundssteel"

Dynamic Text Variables

_root.goldSymbol 1417 EditableText"111111"
_root.atnivelSymbol 1418 EditableText"111111"
_root.scoreSymbol 1419 EditableText"1000000"
_root.scoreSymbol 1509 EditableText"<p align="justify"></p>"
_root.scoreSymbol 1521 EditableText"<p align="justify"></p>"




http://swfchan.com/16/76104/info.shtml
Created: 5/4 -2019 09:04:09 Last modified: 5/4 -2019 09:04:09 Server time: 15/05 -2024 05:05:52