STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228131 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #76108 |
Distance: |
Best: |
SOUND |
ON |
OFF |
P. E. T. A. |
I'm Dead SEXY! |
Kick |
Again!!! |
Menu |
High Scores |
Go Back |
CREDITS |
Designer: Eric Della Santa |
Graphics: Eric Della Santa |
Animation: Eric Della Santa |
Programmer: Eric Della Santa |
A North Pole Productions Game |
Instructions |
STORY: |
For some reason that is completely unkown to any human intelligence, this dude is having a really bad day. So, of course, when he sees a squirrel in his path he takes a personal dislike to it and decides to make the squirrel's day even worse than his. Your mission is to help him acheive this goal. You must kick the squirrel. |
Next |
Go Back |
CONTROLS: |
Previous |
Before you can kick the squirrel effectively, you have to decide your angle and power. |
To choose your angle, when you see this meter, press the "z" key at the desired time |
To choose your power, when you see this meter, press the "x" key at the desired time |
BAZOOKA: |
During the squirrel's flight, you may press "space" anytime you want as long as you can see the squirrel and it is above the objects. If you do so, the squirrel will stop rising and/or falling and will get bazookad for an extra speed and height boost. However, you can only use this ability once per kick so make sure you use it wisely. |
This dude is a definate must-hit. He will give you a great speed and height boost |
This is a very nice guy to piss off. He will kick your squirrel and send him flying, and give a small speed boost |
OBJECTS (the good ones): |
This fat dude here is the worst possible guy to hit (from the left). He doesn't just stop your squirrel, his fat sends it flying backwards |
Unfortunately, some people actually care about animals. This dude here is one of them. Hit, him, and your escapade ends |
OBJECTS (the bad ones): |
Yeah, um...about that... this isn't a game you beat. It's just a fun pastime for bored people such as yourself. If your really lucky, then your squirrel can fly infinately far. Just keep on trying to beat your high score and have fun! |
HOW TO WIN: |
SQUIRREL KICK!!! |
Play |
Instructions |
Credits |
North Pole Productions |
By Eric Della Santa |
THE JET: |
Unbeknownst to the squirrel, the stick dude that he pissed off happens to be an ex-air force pilot. In other words, he has friends in high places. Literally. So every now and then a jet plane will fly by and try to hit your squirrel. If it succeeds, then your squirrel is toast. |
NAME: |
Submit your High Score |
SCORE: |
SUBMIT |
CONGRATULATIONS! yOUR SCORE HAS BEEN SUBMITTED! |
http://www.armorstudios.com/bot/highscores.php?id=102 |
To view the high scores, go here: |
THIS PERSON... |
SKIP |
The squirrel should not have made sick... |
but do you have what it takes... |
to give the squirrel a kick? |
ActionScript [AS1/AS2]
Frame 1stop(); playrock = 0; rock = new Sound(); rock.attachSound("rock"); drum = new Sound(); drum.attachSound("drum"); soundon = 5; soundoff = 0; best = 0;Frame 2gravity = 1; mainGround._x = groundStartx; mountain._x = mountainStartx; distance = 0; whichblood = 1; if (soundoff > 2) { onoroff.gotoAndStop(2); } if (playcool < 2) { if (soundon > 2) { cool.start(); playcool = 5; } } cool.onSoundComplete = function () { cool.start(); }; soundswitch.onRelease = function () { if (soundon > 2) { cool.stop(); onoroff.gotoAndStop(2); soundon = 0; soundoff = 5; } else if (soundoff > 2) { cool.start(); onoroff.gotoAndStop(1); soundon = 5; soundoff = 0; } };Frame 3stop(); anglestuff._visible = false; anglestuff.onEnterFrame = function () { anchory = squirrel.anchor._y; markery = squirrel.marker._y; angle = anchory - markery; if (angle < 0) { angle = 5; } if (Key.isDown(90)) { gotoAndStop (4); squirrel.gotoAndPlay(61); } };Frame 4stop(); powerstuff._visible = false; powerstuff.onEnterFrame = function () { markerx = squirrel.marker._x; anchorx = squirrel.anchor._x; power = markerx - anchorx; if (Key.isDown(88)) { gotoAndPlay (5); } };Frame 14squirrel.gotoAndStop(122); squirrel.onEnterFrame = function () { squirrel._y = squirrel._y - angle; squirrel._y = squirrel._y + gravity; gravity = gravity + 0.5; };Frame 15stop(); goback._visible = false; backtomenu._visible = false; highscores._visible = false; squirrelhigh._visible = false; textflyhigh._visible = false; if (power < 5) { power = 5; } spin = 10; bazooka = 0; playcharge = 0; flyhigh = 0; planetimer = random(10) + 5; planeflight = 0; goplane = 0; planedeath = 0; playjet = 0; playshot = 0; bazookaStartx = bazookaguy._x; bazookaStarty = bazookaguy._y; times = 1; timer = 4.2; whichblood = 95; hitobstacle = 0; squirrelblood1._visible = false; bloodstartx = squirrelblood1._x; bloodstarty = squirrelblood1._y; obstaclestartx = obstacle._x; groundSpeed = (power / (angle * 1.5)) * 10; groundStartx = mainGround._x; groundwidth = mainGround.ground._width; mountainStartx = mountain._x; mountainwidth = mountain.backmountain._width; whatobject = random(100); if (whatobject > 50) { if (whatobject > 75) { obstacle.gotoAndStop(1); } else if (whatobject < 76) { obstacle.gotoAndStop(3); } } else if (whatobject < 50) { if (whatobject > 25) { obstacle.gotoAndStop(2); } else if (whatobject < 26) { obstacle.gotoAndStop(4); } } mainGround.onEnterFrame = function () { if (groundSpeed > 60) { groundSpeed = 60; } blackguy._x = blackguy._x - groundSpeed; mainGround._x = mainGround._x - groundSpeed; if (mainGround._x < (groundStartx - groundwidth)) { mainGround._x = groundStartx - groundSpeed; } if (mainGround._x > (groundStartx + groundwidth)) { mainGround._x = groundStartx + groundSpeed; } squirrelblood1._x = squirrelblood1._x - groundSpeed; squirrelblood2._x = squirrelblood2._x - groundSpeed; squirrelblood3._x = squirrelblood3._x - groundSpeed; squirrelblood4._x = squirrelblood4._x - groundSpeed; squirrelblood5._x = squirrelblood5._x - groundSpeed; squirrelblood6._x = squirrelblood6._x - groundSpeed; squirrelblood7._x = squirrelblood7._x - groundSpeed; squirrelblood8._x = squirrelblood8._x - groundSpeed; squirrelblood9._x = squirrelblood9._x - groundSpeed; squirrelblood10._x = squirrelblood10._x - groundSpeed; distance = distance + groundSpeed; distance = Math.round(distance); }; mountain.onEnterFrame = function () { mountain._x = mountain._x - (groundSpeed / 30); if (mountain._x < (mountainStartx - mountainwidth)) { mountain._x = mountainStartx - (groundSpeed / 30); } if (mountain._x > (mountainStartx + mountainwidth)) { mountain._x = mountainStartx + (groundSpeed / 30); } }; squirrel.onEnterFrame = function () { if (bazooka < 1) { squirrel._y = squirrel._y - angle; squirrel._y = squirrel._y + gravity; gravity = gravity + 0.5; squirrel._rotation = squirrel._rotation + spin; } if (squirrel._y > 350) { if (angle > 1) { gravity = 1; angle = angle * 0.8; groundSpeed = groundSpeed * 0.8; spin = spin * 0.8; if (soundon > 2) { hitground.start(); } } else if (angle < 1) { gravity = 0; angle = 0; groundSpeed = 0; spin = 0; goplane = 5; if (planedeath > 2) { squirrel.planekill.gotoAndPlay(46); planedeath = 0; } goback._visible = true; backtomenu._visible = true; highscores._visible = true; } } if (squirrel.hitTest(obstacle.bat)) { if (hitobstacle < 2) { groundSpeed = groundSpeed * 1.5; angle = angle + 10; spin = spin * 2; gravity = 1; obstacle.bat.play(); squirrel.gotoAndStop(123); if (soundon > 2) { bathit.start(); } hitobstacle = 5; } } else if (squirrel.hitTest(obstacle.catcher.glove)) { if (planedeath < 2) { gravity = 0; angle = 0; groundSpeed = 0; goplane = 5; squirrel._y = 225; spin = 0; goback._visible = true; backtomenu._visible = true; highscores._visible = true; if (hitobstacle < 2) { if (soundon > 2) { hitground.start(); } hitobstacle = 5; } } } else if (squirrel.hitTest(obstacle.karate)) { if (hitobstacle < 2) { groundSpeed = groundSpeed * 1.5; angle = angle + 15; spin = spin * 1.5; gravity = 1; obstacle.karate.play(); squirrel.gotoAndStop(123); if (soundon > 2) { karate.start(); } hitobstacle = 5; } } else if (squirrel.hitTest(obstacle.bouncer)) { if (hitobstacle < 2) { groundSpeed = groundSpeed * -1; mainGround._x = mainGround._x - groundSpeed; obstacle._x = obstacle._x - groundSpeed; groundSpeed = groundSpeed / 3; spin = spin * -1; gravity = 1; angle = angle / 1.5; if (soundon > 2) { bounce.start(); } hitobstacle = 5; } } else if (squirrel.hitTest(obstacle.rightbouncer)) { if (hitobstacle < 2) { if (groundSpeed < 0) { groundSpeed = groundSpeed * -0.5; } else { groundSpeed = groundSpeed * 0.5; } gravity = 1; angle = angle / 2; if (soundon > 2) { bounce.start(); } hitobstacle = 5; } } }; obstacle.onEnterFrame = function () { obstacle._x = obstacle._x - groundSpeed; if (obstacle._x < -200) { obstacle.bat.gotoAndStop(1); obstacle.karate.gotoAndStop(1); whereobject = random(1000); obstacle._x = obstaclestartx + whereobject; hitobstacle = 0; whatobject = random(100); if (whatobject > 50) { if (whatobject > 75) { obstacle.gotoAndStop(1); } else if (whatobject < 76) { obstacle.gotoAndStop(3); } } else if (whatobject < 50) { if (whatobject > 25) { obstacle.gotoAndStop(2); } else if (whatobject < 26) { obstacle.gotoAndStop(4); } } } if (obstacle._x > 1700) { obstacle.bat.gotoAndStop(1); obstacle.karate.gotoAndStop(1); obstacle._x = -150; hitobstacle = 0; whatobject = random(100); if (whatobject > 50) { if (whatobject > 75) { obstacle.gotoAndStop(1); } else if (whatobject < 76) { obstacle.gotoAndStop(3); } } else if (whatobject < 50) { if (whatobject > 25) { obstacle.gotoAndStop(2); } else if (whatobject < 26) { obstacle.gotoAndStop(4); } } } }; goback.onRelease = function () { if (best < distance) { best = distance; } gotoAndPlay (2); }; backtomenu.onRelease = function () { if (best < distance) { best = distance; } playrock = 0; cool.stop(); gotoAndStop (23); }; highscores.onRelease = function () { gotoAndStop (26); if (best < distance) { best = distance; } }; squirrelblood1.onEnterFrame = function () { if (squirrel._y > 350) { if (angle > 0) { if (whichblood < 60) { if (whichblood < 40) { if (whichblood < 20) { if (whichblood < 10) { squirrelblood1._x = bloodstartx; squirrelblood1._y = bloodstarty; squirrelblood1._visible = true; whichblood = 95; } else if (whichblood > 10) { squirrelblood2._x = bloodstartx; squirrelblood2._y = bloodstarty; whichblood = 5; } } else if (whichblood > 20) { if (whichblood < 30) { squirrelblood3._x = bloodstartx; squirrelblood3._y = bloodstarty; whichblood = 15; } else if (whichblood > 30) { squirrelblood4._x = bloodstartx; squirrelblood4._y = bloodstarty; whichblood = 25; } } } else if (whichblood > 40) { if (whichblood < 50) { squirrelblood5._x = bloodstartx; squirrelblood5._y = bloodstarty; whichblood = 35; } else if (whichblood > 50) { squirrelblood6._x = bloodstartx; squirrelblood6._y = bloodstarty; whichblood = 45; } } } else if (whichblood > 60) { if (whichblood < 80) { if (whichblood < 70) { whichblood = 55; squirrelblood7._x = bloodstartx; squirrelblood7._y = bloodstarty; } else if (whichblood > 70) { squirrelblood8._x = bloodstartx; squirrelblood8._y = bloodstarty; whichblood = 65; } } else if (whichblood > 80) { if (whichblood < 90) { squirrelblood9._x = bloodstartx; squirrelblood9._y = bloodstarty; whichblood = 75; } else if (whichblood > 90) { squirrelblood10._x = bloodstartx; squirrelblood10._y = bloodstarty; whichblood = 85; } } } } } }; bazookaguy.onEnterFrame = function () { if (Key.isDown(32)) { if (times > 0) { if (planedeath < 2) { if (squirrel._y > 0) { if (squirrel._y < 150) { bazooka = 2; times = times - 1; } } } } } if (bazooka > 0) { timer = timer - 0.0222222222222222; bazookaguy._x = squirrel._x - 150; bazookaguy._y = squirrel._y + 75; bazookaguy.play(); if (playcharge < 2) { if (soundon > 2) { charge.start(); } playcharge = 5; } } if (timer < 0) { if (soundon > 2) { bazookashot.start(); } if (groundSpeed > 20) { groundSpeed = groundSpeed * 2; } else if (groundSpeed < 20) { if (groundSpeed > 0) { groundSpeed = 40; spin = spin * 2; } else if (groundSpeed < 0) { groundSpeed = 30; spin = spin * -2; } } angle = angle + 40; gravity = 1; bazooka = 0; bazookaguy._x = bazookaStartx; timer = 5; if (soundon > 2) { bazookashot.start(); } } }; squirrelhigh.onEnterFrame = function () { flyhigh = ((squirrel._y + 110) * -1) / 10; flyhigh = Math.round(flyhigh); if (squirrel._y < -110) { squirrelhigh._visible = true; textflyhigh._visible = true; } else { squirrelhigh._visible = false; textflyhigh._visible = false; } }; airplane.onEnterFrame = function () { if (goplane < 2) { if (bazooka < 1) { planetimer = planetimer - 0.0222222222222222; } } if (planetimer < 1) { if (soundon > 2) { if (playjet < 2) { jet.start(); playjet = 5; } } } if (planetimer < 0) { if (planeflight < 2) { airplane._x = -300; airplane._y = random(250); planeflight = 5; } airplane._x = airplane._x + 30; } if (airplane._x > 1000) { planetimer = random(10) + 5; planeflight = 0; airplane._x = -300; playjet = 0; } if (airplane.hitTest(squirrel)) { squirrel.gotoAndStop(124); planedeath = 5; angle = angle / 2; if (soundon > 2) { slice.start(); } } if (planedeath > 2) { hitobstacle = 5; squirrel._rotation = 0; } }; highscores.onRelease = function () { gotoAndStop (26); if (best < distance) { best = distance; } };Frame 16stop(); intro.onRelease = function () { gotoAndStop (23); };Frame 17stop(); intro.onRelease = function () { gotoAndStop (23); }; next.onRelease = function () { gotoAndStop (18); };Frame 18stop(); intro.onRelease = function () { gotoAndStop (23); }; next.onRelease = function () { gotoAndStop (19); }; previous.onRelease = function () { gotoAndStop (17); };Frame 19stop(); intro.onRelease = function () { gotoAndStop (23); }; next.onRelease = function () { gotoAndStop (24); }; previous.onRelease = function () { gotoAndStop (18); };Frame 20stop(); intro.onRelease = function () { gotoAndStop (23); }; next.onRelease = function () { gotoAndStop (21); }; previous.onRelease = function () { gotoAndStop (24); };Frame 21stop(); intro.onRelease = function () { gotoAndStop (23); }; next.onRelease = function () { gotoAndStop (22); }; previous.onRelease = function () { gotoAndStop (20); };Frame 22stop(); intro.onRelease = function () { gotoAndStop (23); }; previous.onRelease = function () { gotoAndStop (21); };Frame 23stop(); playcool = 0; playgame.onRelease = function () { gotoAndPlay (2); rock.stop(); }; credits.onRelease = function () { gotoAndStop (16); }; instructions.onRelease = function () { gotoAndStop (17); }; bathit = new Sound(); bathit.attachSound("bathit"); bazookashot = new Sound(); bazookashot.attachSound("bazookashot"); bounce = new Sound(); bounce.attachSound("bounce"); charge = new Sound(); charge.attachSound("charge"); cool = new Sound(); cool.attachSound("cool"); hitground = new Sound(); hitground.attachSound("hitground"); jet = new Sound(); jet.attachSound("jet"); karate = new Sound(); karate.attachSound("karate"); slice = new Sound(); slice.attachSound("slice"); slice.setVolume(1000); hitground.setVolume(75); if (playrock < 2) { if (soundon > 2) { rock.start(); playrock = 5; } } rock.onSoundComplete = function () { rock.start(); };Frame 24stop(); intro.onRelease = function () { gotoAndStop (23); }; next.onRelease = function () { gotoAndStop (20); }; previous.onRelease = function () { gotoAndStop (19); };Frame 25gotoAndPlay (28);Frame 26stop(); cool.stop(); playcool = 0; playerscore = best; scoresubmit.onRelease = function () { gotoAndStop (27); pldm128948 = new LoadVars(); pldm128948.namevar = inputplayername; pldm128948.scorevar = playerscore; pldm128948.mid = 102; pldm128948.pro = "0773717ebcc38123d5c85e7c95045b8d"; pldm128948.sendAndLoad("http://bot.armorstudios.com/hs.php", pldm128948, "POST"); };Frame 27stop(); goback.onRelease = function () { if (best < distance) { best = distance; } gotoAndPlay (2); }; backtomenu.onRelease = function () { if (best < distance) { best = distance; } playrock = 0; cool.stop(); gotoAndStop (23); };Frame 28skipintro.onRelease = function () { gotoAndStop (23); };Frame 72drum.start();Frame 142gotoAndPlay (143);Frame 143skipintro.onRelease = function () { gotoAndStop (23); };Frame 257gotoAndPlay (258);Frame 258skipintro.onRelease = function () { gotoAndStop (23); };Frame 302drum.start();Frame 372gotoAndPlay (373);Frame 373skipintro.onRelease = function () { gotoAndStop (23); };Frame 487gotoAndPlay (488);Frame 488skipintro.onRelease = function () { gotoAndStop (23); };Frame 532drum.start();Frame 602gotoAndPlay (603);Frame 603skipintro.onRelease = function () { gotoAndStop (23); };Frame 647drum.start();Frame 717gotoAndPlay (718);Frame 718skipintro.onRelease = function () { gotoAndStop (23); };Frame 742skipintro.onRelease = function () { gotoAndStop (23); };Frame 752gotoAndStop (23);Symbol 23 Buttonon (release) { _root.gotoAndPlay(25); }Symbol 24 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; loadingsquirrel._rotation = PercentLoaded * 3.6; } else { gotoAndStop ("loaded"); }Symbol 24 MovieClip Frame 2gotoAndPlay (1);Symbol 43 MovieClip Frame 1stop();Symbol 43 MovieClip Frame 2stop();Symbol 53 MovieClip Frame 60gotoAndPlay (1);Symbol 69 MovieClip Frame 18stop();Symbol 76 MovieClip Frame 45stop();Symbol 76 MovieClip Frame 91stop();Symbol 77 MovieClip Frame 60gotoAndPlay (1);Symbol 77 MovieClip Frame 61marker.onEnterFrame = function () { if (key.isDown(88)) { gotoAndStop (121); } };Symbol 77 MovieClip Frame 120gotoAndPlay (61); marker.onEnterFrame = function () { if (key.isDown(88)) { gotoAndStop (121); } };Symbol 77 MovieClip Frame 121stop();Symbol 77 MovieClip Frame 123stop();Symbol 77 MovieClip Frame 124stop();Symbol 87 MovieClip Frame 60gotoAndPlay (1);Symbol 116 MovieClip Frame 1stop();Symbol 116 MovieClip Frame 5stop();Symbol 130 MovieClip Frame 1stop();Symbol 135 MovieClip Frame 1stop();Symbol 135 MovieClip Frame 16stop();Symbol 142 MovieClip Frame 1stop();Symbol 142 MovieClip Frame 2stop();Symbol 142 MovieClip Frame 3stop();Symbol 142 MovieClip Frame 4stop();Symbol 153 MovieClip Frame 1stop();Symbol 153 MovieClip Frame 187stop();Symbol 153 MovieClip Frame 188stop();
Library Items
Symbol 1 Sound [slice] | ||
Symbol 2 Sound [rock] | ||
Symbol 3 Sound [karate] | ||
Symbol 4 Sound [jet] | ||
Symbol 5 Sound [hitground] | ||
Symbol 6 Sound [drum] | ||
Symbol 7 Sound [cool] | ||
Symbol 8 Sound [charge] | ||
Symbol 9 Sound [bounce] | ||
Symbol 10 Sound [bazookashot] | ||
Symbol 11 Sound [bathit] | ||
Symbol 12 Graphic | Used by:Timeline | |
Symbol 13 Graphic | Used by:24 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:24 |
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Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:17 | Used by:24 |
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Symbol 22 Graphic | Used by:23 | |
Symbol 23 Button | Uses:19 20 21 22 | Used by:24 |
Symbol 24 MovieClip | Uses:13 15 16 18 23 | Used by:Timeline |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:28 |
Symbol 28 MovieClip | Uses:27 | Used by:29 |
Symbol 29 MovieClip | Uses:28 | Used by:Timeline |
Symbol 30 Bitmap | Used by:31 | |
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Symbol 32 MovieClip | Uses:31 | Used by:33 |
Symbol 33 MovieClip | Uses:32 | Used by:Timeline |
Symbol 34 Graphic | Used by:Timeline | |
Symbol 35 Font | Used by:36 37 44 45 80 81 90 91 92 93 163 164 | |
Symbol 36 Text | Uses:35 | Used by:Timeline |
Symbol 37 Text | Uses:35 | Used by:Timeline |
Symbol 38 Font | Used by:39 41 42 244 | |
Symbol 39 Text | Uses:38 | Used by:40 |
Symbol 40 Button | Uses:39 | Used by:Timeline |
Symbol 41 Text | Uses:38 | Used by:43 |
Symbol 42 Text | Uses:38 | Used by:43 |
Symbol 43 MovieClip | Uses:41 42 | Used by:Timeline |
Symbol 44 EditableText | Uses:35 | Used by:Timeline |
Symbol 45 EditableText | Uses:35 | Used by:Timeline |
Symbol 46 Graphic | Used by:99 247 Timeline | |
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Symbol 48 Graphic | Used by:102 247 Timeline | |
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Symbol 50 Graphic | Used by:53 Timeline | |
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Symbol 71 MovieClip | Uses:70 | Used by:76 96 |
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Symbol 77 MovieClip | Uses:54 56 58 59 60 61 62 63 64 65 66 69 76 | Used by:Timeline |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:Timeline |
Symbol 80 EditableText | Uses:35 | Used by:Timeline |
Symbol 81 EditableText | Uses:35 | Used by:Timeline |
Symbol 82 Graphic | Used by:87 Timeline | |
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Symbol 84 MovieClip | Uses:83 | Used by:87 Timeline |
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Symbol 86 MovieClip | Uses:85 | Used by:87 Timeline |
Symbol 87 MovieClip | Uses:82 84 86 | Used by:Timeline |
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Symbol 89 MovieClip | Uses:88 | Used by:Timeline |
Symbol 90 EditableText | Uses:35 | Used by:Timeline |
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Symbol 99 MovieClip | Uses:46 | Used by:104 135 153 Timeline |
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Symbol 130 MovieClip | Uses:108 118 122 124 127 129 | Used by:142 Timeline |
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Symbol 147 Graphic | Used by:148 | |
Symbol 148 MovieClip | Uses:147 | Used by:153 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:153 |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:99 102 103 144 101 146 148 150 152 | Used by:Timeline |
Symbol 154 Graphic | Uses:97 | Used by:155 |
Symbol 155 MovieClip | Uses:154 | Used by:Timeline |
Symbol 156 Graphic | Used by:162 | |
Symbol 157 Graphic | Used by:158 162 173 176 235 | |
Symbol 158 MovieClip | Uses:157 | Used by:162 173 176 235 |
Symbol 159 Font | Used by:160 161 172 175 183 184 185 186 187 188 190 191 192 196 197 199 200 204 209 213 215 218 220 221 222 225 | |
Symbol 160 Text | Uses:159 | Used by:162 |
Symbol 161 Text | Uses:159 | Used by:162 |
Symbol 162 Button | Uses:156 158 160 161 157 | Used by:Timeline |
Symbol 163 EditableText | Uses:35 | Used by:Timeline |
Symbol 164 EditableText | Uses:35 | Used by:Timeline |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 | Used by:Timeline |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:Timeline |
Symbol 169 Font | Used by:170 | |
Symbol 170 EditableText | Uses:169 | Used by:Timeline |
Symbol 171 Graphic | Used by:173 | |
Symbol 172 Text | Uses:159 | Used by:173 |
Symbol 173 Button | Uses:171 172 158 157 | Used by:Timeline |
Symbol 174 Graphic | Used by:176 | |
Symbol 175 Text | Uses:159 | Used by:176 |
Symbol 176 Button | Uses:174 158 175 157 | Used by:Timeline |
Symbol 177 Graphic | Used by:Timeline | |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 | Used by:Timeline |
Symbol 180 Graphic | Used by:182 | |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 Button | Uses:180 181 | Used by:Timeline |
Symbol 183 Text | Uses:159 | Used by:Timeline |
Symbol 184 Text | Uses:159 | Used by:Timeline |
Symbol 185 Text | Uses:159 | Used by:Timeline |
Symbol 186 Text | Uses:159 | Used by:Timeline |
Symbol 187 Text | Uses:159 | Used by:Timeline |
Symbol 188 Text | Uses:159 | Used by:Timeline |
Symbol 189 Font | Used by:190 223 224 | |
Symbol 190 Text | Uses:159 189 | Used by:Timeline |
Symbol 191 Text | Uses:159 | Used by:Timeline |
Symbol 192 Text | Uses:159 | Used by:Timeline |
Symbol 193 Font | Used by:195 201 202 203 205 207 208 211 212 214 226 | |
Symbol 194 Font | Used by:195 | |
Symbol 195 Text | Uses:193 194 | Used by:Timeline |
Symbol 196 Text | Uses:159 | Used by:Timeline |
Symbol 197 Text | Uses:159 | Used by:Timeline |
Symbol 198 Graphic | Used by:Timeline | |
Symbol 199 Text | Uses:159 | Used by:Timeline |
Symbol 200 Text | Uses:159 | Used by:Timeline |
Symbol 201 Text | Uses:193 | Used by:Timeline |
Symbol 202 Text | Uses:193 | Used by:Timeline |
Symbol 203 Text | Uses:193 | Used by:Timeline |
Symbol 204 Text | Uses:159 | Used by:Timeline |
Symbol 205 Text | Uses:193 | Used by:Timeline |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Text | Uses:193 | Used by:Timeline |
Symbol 208 Text | Uses:193 | Used by:Timeline |
Symbol 209 Text | Uses:159 | Used by:Timeline |
Symbol 210 Graphic | Used by:Timeline | |
Symbol 211 Text | Uses:193 | Used by:Timeline |
Symbol 212 Text | Uses:193 | Used by:Timeline |
Symbol 213 Text | Uses:159 | Used by:Timeline |
Symbol 214 Text | Uses:193 | Used by:Timeline |
Symbol 215 Text | Uses:159 | Used by:Timeline |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 MovieClip | Uses:216 | Used by:Timeline |
Symbol 218 Text | Uses:159 | Used by:219 |
Symbol 219 MovieClip | Uses:218 | Used by:Timeline |
Symbol 220 Text | Uses:159 | Used by:Timeline |
Symbol 221 Text | Uses:159 | Used by:Timeline |
Symbol 222 Text | Uses:159 | Used by:Timeline |
Symbol 223 Text | Uses:189 | Used by:Timeline |
Symbol 224 Text | Uses:189 | Used by:Timeline |
Symbol 225 Text | Uses:159 | Used by:Timeline |
Symbol 226 Text | Uses:193 | Used by:Timeline |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Font | Used by:229 230 231 232 233 234 237 238 239 | |
Symbol 229 EditableText | Uses:228 | Used by:Timeline |
Symbol 230 Text | Uses:228 | Used by:Timeline |
Symbol 231 Text | Uses:228 | Used by:Timeline |
Symbol 232 EditableText | Uses:228 | Used by:Timeline |
Symbol 233 Text | Uses:228 | Used by:Timeline |
Symbol 234 Text | Uses:228 | Used by:235 |
Symbol 235 Button | Uses:158 234 157 | Used by:Timeline |
Symbol 236 Graphic | Used by:Timeline | |
Symbol 237 Text | Uses:228 | Used by:Timeline |
Symbol 238 EditableText | Uses:228 | Used by:Timeline |
Symbol 239 Text | Uses:228 | Used by:Timeline |
Symbol 240 Graphic | Used by:Timeline | |
Symbol 241 Font | Used by:242 249 253 256 | |
Symbol 242 Text | Uses:241 | Used by:243 |
Symbol 243 MovieClip | Uses:242 | Used by:Timeline |
Symbol 244 Text | Uses:38 | Used by:245 |
Symbol 245 Button | Uses:244 | Used by:Timeline |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 MovieClip | Uses:46 47 48 49 | Used by:Timeline |
Symbol 248 Graphic | Used by:Timeline | |
Symbol 249 Text | Uses:241 | Used by:250 |
Symbol 250 MovieClip | Uses:249 | Used by:Timeline |
Symbol 251 Graphic | Used by:Timeline | |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 Text | Uses:241 | Used by:254 |
Symbol 254 MovieClip | Uses:253 | Used by:Timeline |
Symbol 255 Graphic | Used by:Timeline | |
Symbol 256 Text | Uses:241 | Used by:257 |
Symbol 257 MovieClip | Uses:256 | Used by:Timeline |
Symbol 258 Graphic | Used by:Timeline | |
Symbol 259 Graphic | Used by:260 | |
Symbol 260 MovieClip | Uses:259 | Used by:Timeline |
Instance Names
"mountain" | Frame 2 | Symbol 29 MovieClip |
"mainGround" | Frame 2 | Symbol 33 MovieClip |
"soundswitch" | Frame 2 | Symbol 40 Button |
"onoroff" | Frame 2 | Symbol 43 MovieClip |
"anglezone" | Frame 3 | Symbol 53 MovieClip |
"squirrel" | Frame 3 | Symbol 77 MovieClip |
"anglestuff" | Frame 3 | Symbol 79 MovieClip |
"powerbar" | Frame 4 | Symbol 87 MovieClip |
"powerstuff" | Frame 4 | Symbol 89 MovieClip |
"squirrelblood1" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood2" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood3" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood4" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood5" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood6" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood7" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood8" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood9" | Frame 15 | Symbol 96 MovieClip |
"squirrelblood10" | Frame 15 | Symbol 96 MovieClip |
"blackguy" | Frame 15 | Symbol 104 MovieClip |
"whichobject" | Frame 15 | Symbol 106 MovieClip |
"obstacle" | Frame 15 | Symbol 142 MovieClip |
"bazookaguy" | Frame 15 | Symbol 153 MovieClip |
"airplane" | Frame 15 | Symbol 155 MovieClip |
"goback" | Frame 15 | Symbol 162 Button |
"respawn" | Frame 15 | Symbol 166 MovieClip |
"squirrelhigh" | Frame 15 | Symbol 168 MovieClip |
"textflyhigh" | Frame 15 | Symbol 170 EditableText |
"backtomenu" | Frame 15 | Symbol 173 Button |
"highscores" | Frame 15 | Symbol 176 Button |
"intro" | Frame 16 | Symbol 182 Button |
"next" | Frame 17 | Symbol 182 Button |
"powerline" | Frame 18 | Symbol 86 MovieClip |
"intro" | Frame 18 | Symbol 182 Button |
"previous" | Frame 18 | Symbol 182 Button |
"previous" | Frame 19 | Symbol 182 Button |
"catcher" | Frame 21 | Symbol 130 MovieClip |
"introsquirrel" | Frame 23 | Symbol 217 MovieClip |
"instructions" | Frame 23 | Symbol 182 Button |
"playgame" | Frame 23 | Symbol 182 Button |
"credits" | Frame 23 | Symbol 182 Button |
"intro" | Frame 24 | Symbol 182 Button |
"previous" | Frame 24 | Symbol 182 Button |
"next" | Frame 24 | Symbol 182 Button |
"scoresubmit" | Frame 26 | Symbol 235 Button |
"goback" | Frame 27 | Symbol 162 Button |
"backtomenu" | Frame 27 | Symbol 173 Button |
"skipintro" | Frame 28 | Symbol 245 Button |
"skip" | Frame 142 | Symbol 245 Button |
"skipintro" | Frame 143 | Symbol 245 Button |
"skipintro" | Frame 258 | Symbol 245 Button |
"introsquirrel" | Frame 373 | Symbol 217 MovieClip |
"skipintro" | Frame 373 | Symbol 245 Button |
"skipintro" | Frame 488 | Symbol 245 Button |
"skipintro" | Frame 603 | Symbol 245 Button |
"skipintro" | Frame 718 | Symbol 245 Button |
"bar" | Symbol 24 MovieClip Frame 1 | Symbol 15 MovieClip |
"loadingsquirrel" | Symbol 24 MovieClip Frame 1 | Symbol 18 MovieClip |
"backmountain" | Symbol 29 MovieClip Frame 1 | Symbol 28 MovieClip |
"backmountain" | Symbol 29 MovieClip Frame 1 | Symbol 28 MovieClip |
"ground" | Symbol 33 MovieClip Frame 1 | Symbol 32 MovieClip |
"ground 4" | Symbol 33 MovieClip Frame 1 | Symbol 32 MovieClip |
"ground2" | Symbol 33 MovieClip Frame 1 | Symbol 32 MovieClip |
"ground2" | Symbol 33 MovieClip Frame 1 | Symbol 32 MovieClip |
"realblood" | Symbol 76 MovieClip Frame 1 | Symbol 71 MovieClip |
"marker" | Symbol 77 MovieClip Frame 1 | Symbol 56 MovieClip |
"anchor" | Symbol 77 MovieClip Frame 1 | Symbol 58 MovieClip |
"planekill" | Symbol 77 MovieClip Frame 124 | Symbol 76 MovieClip |
"powerline" | Symbol 87 MovieClip Frame 1 | Symbol 86 MovieClip |
"realblood" | Symbol 96 MovieClip Frame 1 | Symbol 71 MovieClip |
"rightleg" | Symbol 104 MovieClip Frame 1 | Symbol 99 MovieClip |
"leftleg" | Symbol 104 MovieClip Frame 1 | Symbol 99 MovieClip |
"leftarm" | Symbol 104 MovieClip Frame 1 | Symbol 101 MovieClip |
"rightarm" | Symbol 104 MovieClip Frame 1 | Symbol 101 MovieClip |
"body" | Symbol 104 MovieClip Frame 1 | Symbol 102 MovieClip |
"head" | Symbol 104 MovieClip Frame 1 | Symbol 103 MovieClip |
"glove" | Symbol 130 MovieClip Frame 1 | Symbol 129 MovieClip |
"bat" | Symbol 142 MovieClip Frame 1 | Symbol 116 MovieClip |
"catcher" | Symbol 142 MovieClip Frame 2 | Symbol 130 MovieClip |
"karate" | Symbol 142 MovieClip Frame 3 | Symbol 135 MovieClip |
"bouncer" | Symbol 142 MovieClip Frame 4 | Symbol 137 MovieClip |
"rightbouncer" | Symbol 142 MovieClip Frame 4 | Symbol 141 MovieClip |
"rightleg" | Symbol 153 MovieClip Frame 1 | Symbol 99 MovieClip |
"leftleg" | Symbol 153 MovieClip Frame 1 | Symbol 99 MovieClip |
"body" | Symbol 153 MovieClip Frame 1 | Symbol 102 MovieClip |
"head" | Symbol 153 MovieClip Frame 1 | Symbol 103 MovieClip |
"leftarm" | Symbol 153 MovieClip Frame 1 | Symbol 101 MovieClip |
"rightarm" | Symbol 153 MovieClip Frame 1 | Symbol 101 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "slice" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "rock" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "karate" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "jet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "hitground" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "drum" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "cool" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "charge" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "bounce" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "bazookashot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "bathit" |
Labels
"loaded" | Symbol 24 MovieClip Frame 3 |
Dynamic Text Variables
distance | Symbol 44 EditableText | "" |
best | Symbol 45 EditableText | "" |
distance | Symbol 80 EditableText | "" |
best | Symbol 81 EditableText | "" |
distance | Symbol 90 EditableText | "" |
best | Symbol 91 EditableText | "" |
distance | Symbol 92 EditableText | "" |
best | Symbol 93 EditableText | "" |
distance | Symbol 163 EditableText | "" |
best | Symbol 164 EditableText | "" |
flyhigh | Symbol 170 EditableText | "" |
inputplayername | Symbol 229 EditableText | "" |
playerscore | Symbol 232 EditableText | "" |
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