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Lonesoul - Episode 2.swf

This is the info page for
Flash #76497

(Click the ID number above for more basic data on this flash file.)


Text
lonesoul

episode 2

Play

Special

An Adam Pearson Production

Lonesoul

episode 2

written by Adam Pearson

Lonesoul: S-37s, they sent in a swarm

Lonesoul: Man, it's freezing, I shoulda grabbed my coat!"

Lonesoul: For once I'm just about to fall asleep..

Lonesoul: When I'm ambushed by a swarm of s-37s

Lonesoul: Will I ever get a break?

Lonesoul: Wait!

Lonesoul: S-37s...S-37s are commonly used as a first strike...

Lonesoul: They self-destruct in an attempt to eliminate a subject..

Lonesoul: so that something bigger can be brought in to finish the job..

Lonesoul: Wait...something bigger?

Lonesoul: I can't focus my energy, they're too fast!

Lonesoul: Where is their weak spot again?

Lonesoul: That's it! The wires under their green eye!

structural weakness detected:
sectors:25-33.5:
wire cynervous system control
center: wire terminal

Lonesoul: thinking: *But how can I get at them?*

Lonesoul: Now!

Lonesoul: Fiewf!

Lonesoul: Hmm...maybe if I'm lucky the warsp's command memory
will still be intact..

Lonesoul: Thank you!

<command>locate lonesoul
<command>transport to facility
<purpose>lonesoul=key element
to project phoenix
<combat pattern> hawk dive
<end>

Lonesoul: so..I'm important for project phoenix? But what is project
phoenix? Another brainchild of Professor Zirconium?

Lonesoul: I'm not about to go back to that systematix facility for
awhile, I think I'll walk for a bit..

Goliath-544: Lonesoul, your retrieval is imminent, attempts to
escape are futile..

-episode 2-

An Adam Pearson Production
-Featuring-
Lonesoul - Shin Poutsaras
Goliath 544 - himself
S-37 Spy-ders - themselves
War-sp 233s - themselves
Written and Directed by
Adam Pearson
Screenplay and storyboarding by
Adam Pearson
Art and animation by
Adam Pearson
Preloader by:
sangokevin
-Music-
Disturbed - Believe
Mudvayne - A world so cold
Urbanlex - Black Cage
Calpomatt - Dark
Nova - In the Dark
Edgen - Prison
-Special Thanks-
Thank you to the following people for your supportive reviews:
Sabredoug2000
Hippolenny
Apeman505
Freehode
Slikk
Xshot
Violet-AIM
Macro11_1
LogFish
Lord Krauser
Pico_playa
ManekiNeko
Deth2Stephen
RyanolsonWTF
Thanks to all those who helped protect Episode 1 on
http://www.newgrounds.com
Thanks to Tom and Wade and everyone at newgrounds
Thanks to all my fans especially Martin for making me finish this!
Thanks to Mom and Dad for letting me spend hours and hours on
the computer making this!
Thanks to everyone who will review this movie, I love to read your
constructive reviews!

play movie

play movie

view trailer

view trailer

scene selection

scene selection

characters

characters

robotics

robotics

art gallery

art gallery

behind the
scenes

behind the
scenes

watch
credits

watch
credits

SECRET!!

Do you consider yourself a strong person?

What if you had everything taken away?

Your family..

Your friends..

Your memories..

even..

Your name

L

o

n

e

soul

-episode 2-

Coming soon!

Lonesoul

episode 2

1.Beginning

1.Beginning

2.little sleep

2.little sleep

3.Uninvited guests

3.Uninvited guests

4.Spy-ders revealed

4.Spy-ders revealed

5.extermination begins

5.extermination begins

6.reinforcements arrive

6.reinforcements arrive

7."homewrecker"

7."homewrecker"

8.S-37analysis

8.S-37analysis

9.Something bigger

9.Something bigger

10.weak spot detected

10.weak spot detected

11.Aerial acrobatics

11.Aerial acrobatics

12.Command memory

12.Command memory

13.Goliath arrival

13.Goliath arrival

14.ending credits

14.ending credits

Characters

Lonesoul
name: unknown
age: 15
Project Lonesoul is a boy
unlike any other. When he
was young he was stolen
away from his parents, and
brought to the infamous
"systematix institute" where
his hair was dyed grey and
all of his memories were
erased. Here he was subjected to many tests and
was made to display his ability of concentrating
energy into one place to the point of explosion. He
eventually escaped from the institute at age 13, and
has lived for 2 years alone, migrating from place to
place, hunted by the systematix robots.

Lonesoul

Lonesoul

Professor Zirconium

Professor Zirconium

Lonesoul's parents

Lonesoul's parents

Professor Zirconium
name: Reno A. Zirconium
age: 37
Professor Zirconium was
interested in robotics since he
was a little boy. After high
school he engaged in multiple
robotics programs, and after
attaining a masters' degree he
got another masters' in the
field of biotechnology. His
schooling done, he started up a company and
named it systematix corp. He began to rise in power
and money until he had the most advanced robots
in the world. The Systematix corporation increased
it's reach to training humans with abnormal powers.
Lonesoul was recruited in year 2 of this program.

Lonesoul's parents
name: ????????
age: ???
Lonesoul had a happy and
healthy childhood, living with
his parents. After he was stolen
from them, to be brought to the
institute, most of his memories
of them were erased. Now he
only receives bits and pieces of
memories of them when he
least expects to. Lonesoul wants nothing more than to
be returned to his parents, but he knows this is a
hopeless dream..

Robotics

Robotics

Robotics

Soldier
model: soldier-01
class: minion
Soldier-01s are actually
not humans contrary to pop-
ular belief. They are
purely cybernetic and
have a very intellectually
low AI. They are sent in
groups to capture sub-
jects who are not suspected to be very danger-
ous. In Lonesoul: episode 1, Lonesoul
destroyed three of these robots, who had been
sent to return him to the systematix facility.

Soldier

Soldier

Spy-der

Spy-der

War-sp

War-sp

Go-liath

Go-liath

Spy-der
model: spy-der s-37
class: scout
Spy-ders are robots of
very low AI who serve
only two purposes: to spy
and to "self destruct in an
attempt to eliminate a
subject so that something
bigger can be brought in to
finish the job".
They attack in swarms, never alone, their
weakpoint, like for the War-sp 233s, is the
cynervous system - the wires under their green
"eye". This "eye" allows them to perceive their
surroundings in spherical acuracy.

War-sp
model: War-sp 233
class: bird of prey
War-sps fall into the "birds
of prey" class and they are
commonly sent in on
search and destroy
missions. In Lonesoul
episode 2, they served as
the second phase of the
operation to retrieve Lone-
soul. They used the "hawk dive" attack pattern and
dived at Lonesoul in a group of 3, trying to knock
him unconscious, for easy retrieval. Their more
powerful attack patterns can easily kill a subject.
Their weakness is the cynervous system under
their green "eye".

Go-liath
model: Goliath-544
class: destroyer
The go-liath is a very new
model of which Lonesoul
did not even know of. Only
5 were made to-date. They
are huge machines with
insane power. They carry
twin-gamma cannons on
their hands as well as dual 9-slotted photon-missile
mounts. They are each issued with 32 such
missiles, and an infinite amount of gamma-
ammunition. These metallic beasts have the ability
to destroy whole cities by a combined effort of their
missiles and gamma-cannons. They are not to be
taken lightly.

special

Art Gallery

-preliminary sketches-

"lonesoul" lead & marker

next

next

"lonesoul" marker

previous

previous

"s-37 spy-der" lead & marker

"spy-der" marker

"war-sp" marker

"war-sp" lead & marker

"war-sp" lead & marker

script page 2

script page 3

script page 4

Lonesoul - made on
ti 83+ graphing
calculator using
the "draw" tool

Behind the scenes
of
Lonesoul episode 2

Style
Scriptwriting
Storyboarding
Scenery
Action
Choosing the music
Story
Questions
Tips for new animators

next

next

Style

Anyone who has seen Lonesoul
episode one and do will notice a
clear difference in the style. In
case you haven't seen episode
one, the picture of lonesoul on
the left is from it. The picture on
the right is from episode 2. It is
obvious that the style got a
majour tune-up for episode 2.
The body is more proportional,
the style is more clean-cut, and
the shadows are more intense.
All in all, the style has matured.
In this section I will discuss the
reasons why and how that
happened.

previous

previous

Style

After watching episode 1 a few times, I just decided I didn't like
the style. A lot of people loved episode 1, but a lot of people
didn't like the proportionality and the overall style of it, so I
decided to re-draw everything, and re-vamp the style. The only
thing that stayed the same from the original style was the idea of
impossible, evil shadows, cast by invisible objects. This was my
favourite part about the style of episode 1, so I stuck with it. With
this episode, I decided to stick with a colour scheme, a first for
me. I chose shades of grey and the yellow-orange on both sides
of this page. I used that for the whole movie, and there is not one
scene that does not have one of those colours in it. The only
exceptions are the earth in the beginning, which has some blue.
For the robots, I decided to stick with the same colour scheme
that I had used from the beginning for them, this being green and
grey. So that is why the style changed and why it is how it is now.

Scriptwriting

Since I decided I was going to make Lonesoul episode 2 my best
flash so far, so I decided to give it the full treatment. For this
movie I wrote a 4 page script. 3 of those pages can be found in
the "art gallery" section, the fourth was too messy to read! I wrote
this script before I even started animating. I wrote the action and
dialog for the whole movie in point form. Throughout the script, I
inserted descriptions of the scenes and action that took place.  I
would also throw in a couple of ideas for sound effects and music
to be finalised later on. I really love the idea of scriptwriting,
because it allows you to have some plan or basis to follow and
makes making the movie much more easier. (I have already
written the script for Lonesoul episode 3)
After I had all my text on paper, I left space throughout the script
to insert the next part of my process, storyboards!

Storyboarding

So I had all my ideas, dialogue and descriptions on the paper,
now was time to storyboard. This was also my first time story-
boarding! The basis of storyboarding is sketching out a scene so
you know where to place everything when you animate. It is like
a visual plan. You can show where the scenery is, where the text
is, and where your characters are at any given time. Since I
knew from the start that I was going to make Lonesoul 2  a wide-
screen movie, I drew those two lines representing the wide-
screen in every frame. In my storyboards, I drew the characters
and scenery very basically, so I could fully flesh them out in flash
later on. I now had a script and a series of storyboards, I wasn't
going to randomize this cartoon, so I had 2 plans to follow in
order to do that! I found storyboarding to be quite easy,
(especially for me, being a very visual person) and I thought
they helped me out drastically while I was doing this movie.

Scenery

Lonesoul episode 2 revolves around the concepts of loneliness,
escape, trying to find yourself and the foreboding sense of evil. I
tried to reflect this in my scenery design. The house is heavily
shadowed, as are the buildings, and when Lonesoul leaves the
house, the ground is made up of multi-layered shades of grey.
You can see the various shades in this screenshot. To put

emphasis on the concepts  of
solitude and loneliness, I
made the setting for this
scene an abandoned house
on the outskirts of System
city, which is ruled by the
Systematix corporation. In
some scenes you can see
system city in the
background, far away

Action

In lonesoul 2, I wanted really smooth animation, so I used a
system of multi-multi-layered motion tweens. This allowed me
for the smoothness I wanted without having to re-draw every
frame. So I used layer on top of layer of motion tweens, to
accomplish this (a good example is when Lonesoul jumps out
the window, there are 30 different layers of glass flying in
different directions) I didn't just stick with motion tweens,
though. I through in a little bit of frame-by-frame animation, but
it's use is very subtle, so that most people won't even notice it is
being used. Frame-by-frame was used when Lonesoul turns
over in his bed, when he gets up after jumping out the window,
when the house explodes and the fire comes out the windows,
that is frame by frame, and lastly, when Lonesoul jumps from
the backs of the war-sps. I could never have been able to
accomplish animating some of these scenes if I had not had so
much previous experience. Practice makes perfect!

Choosing the music

Lonesoul episode two has quite a mixed soudtrack, from
orchestral epic music, to dark hip hop, to rock-metal. All of
these tracks were carefully chosen, and none were just thrown
in. To choose the music, I watched scenes over and over again
in silence until I had a good idea of how that scene should
sound. Next I listened to dozens of different songs throughout
my cd collection, and hundreds of sound loops on flashkit.com
until I found the few gems of songs. In my head I had a certain
idea of how a scene should feel, so I chose music that helped
maintain that feel, and not take away from it, but amplify it. After
watching Lonesoul episode 1, I learned that it had this special
feel to it, sort of a neo-dark feeling, and I tried to maintain that
and emphasize the darkness in episode 2. Disturbed - Believe
was a perfect choice for what  I wanted in the War-sp scene,
and Mudvayne - A world so cold had a nice sad, yet calming
feel for the credits, which was exactly what I was looking for.

Story

In the lonesoul series, I wanted to take the "kid from a facility in
the future" plot to a new level. I wanted to develop a sense of
feeling between the viewers and the characters, as well as to
keep a lot of things shrouded in mystery for the first few
episodes. So far, there are very few episodes, because my goal
was to suck the viewers in with action and horror and create a
fanbase that would care about the story, to be revealed in the
later episodes. I have ideas for a lot more characters, some
good some bad, some main, some secondary, with different
characteristics that I plan on introducing soon. The story is very
lacking so far in my opinion, but it will develop in the next
episodes and hopefully it will achieve the kind of level of
storytelling that I hope for in the future. Story has always been
the most important factor in role playing games, and I want to try
and make the Lonesoul series into something nearly that caliber,
but it will take a lot of time and a lot of episodes!

Questions

Why the switch to widescreen?
I decided to switch to widescreen because I thought it looked a
lot more professional, and it focuses the visual point of a movie
into a place where the whole screen is viewable. I think
switching to widescreen was a great decision.
Is Lonesoul a copy of Genryu's blade?
I've receieved this question more times than I can count.
Lonesoul is DEFINETELY not a copy of Genryu's blade, the only
similarity that I can think of was in Lonesoul 1 when Lonesoul
had a grey jacket and grey hair like Genryu does. I watched
Genryu's blade months after I made Lonesoul episode 1, and
was very impressed with it, but I didn't steal any of the style, if
you compare the two, they are actually much different.

Where do you get your inspiration from?
I get inspiration from everywhere! Everyone I know says my
style is very animé-like, but I think only the eyes and a few other
small things have made it like that. My style is a blend of comic
book art, and a million other styles. Everytime I am impressed
by something I try and incorporate it into my work. I study
certain colours to find out what goes with what. I watch movies,
video games, and just study my surroundings when I go
downtown or anywhere, and they all inspire me towards
different things, like characters, new backgrounds and story
elements. If you pay close attention, you'll see that inspiration is
all around you!

Do you incorporate yourself and your experiences into your work?
Definetely! The whole basis of Lonesoul's character, is me. I
have felt like I didn't know myself and I was trying to find out
who I was for a time. I incorporated this aspect into his
character, his hair is also quite similar to mine. I try to express
my emotions through my art and animation so that they don't
stay bottled up inside, but so I can still express them without
being judged, because they are in the guise of some other form
then direct communication.
Do you plan on continuing the Lonesoul saga?
Yes I do, the script and storyboards for episode 3 are already
complete, and I need more voice actors for future episodes. If
there is enough demand, perhaps I'll get started on it right away!

Tips for new animators

-Start small, and move your way up to more ambitious projects
-Listen only to good advice and constructive criticism
-If at first you don't succeed, don't give up, my beginning movies
were terrible, but I think I am getting ok at this I guess!
-Be content with what you have, but force yourself to your limit
with everything you do
in flash:
-you can never have too many layers
-movie clips save time
-don't be afraid to multi-layer your backgrounds
-Experiment! Learn all that flash has to offer
-Motion tweening is simpler than it seems
-Your work is as good as the amount of effort you put into it!

The End

Don't cheat!

You've found secret #1!

"MOONWALK"

3

2

1

Go!

MOONWALK

MR STICK

You found secret #2!

"How to draw Lonesoul"

How to draw..

In this section you will learn how to draw Lonesoul! I will do it in a step by
step process so pay close attention, let's get started!

Next

Next

Step 1: make the basic body shapes

Work out the basic circles that make
up lonesoul's upper and lower arms,
neck, head, body, legs and feet, this
is a very sketchy process, so don't
feel it has to be all perfectly done!

Previous

Previous

Step 2: outline and erase useless lines

In this step, all you have to do is
trace the outline of the circles and
erase the lines you don't need
anymore! You can also finalize
existing lines now.

Step 3: add details

Now that you have Lonesoul's basic
form completed, it is time to add in
the basic details of his face. His hair
is really spiky, descending from the
top of his head, his eyes are
narrow, and his nose and mouth are
short lines. You can also touch up
your drawing to make it smoother.

Step 4: begin to colour!

Now you can add in the first layer of
colouring! Since this movie follows
a grey/yellow colour scheme, colour
him in following that, or if you wish
experiment with any other colours!

Step 5: final shading

You could stop at step #4, but that's
boring! It's time for some extra
shading, the Lonesoul shading style
is not precise, so be creative! After
that, you're done! Wasn't that easy?

You've found secret #3!

"How to draw a Spy-der"

In this section you will learn how to draw the spy-der s-37! I will explain this
in easy to follow steps so pay close attention!

The first step is to draw basic shapes to
serve as guidelines. Draw a circle for the
spy-der's abdomen, an oval for his head
and some slanted lines for his feet, this step
is really sketchy and fast and you'll be
erasing most of this in the end so don't
spend too much time on it! It's purpose is to
serve as a plan for you to build upon later,
after you are done move on to the next
step!

Step 1: drawing guidelines

Now, all you have to do is erase the lines
you don't need, and finalize the basic
outline of the spy-der, now you should have
a great idea of how your spy-der is going to
look, so you can base the rest of your
drawing on this, and have a good idea of
plan to build upon.

Step 2: outlining

Now that you have your outline, you can
add in more details to the spyder. Add in the
metal plates on his back, his eyes, and the
little details all around him, once this is all to
your liking, proceed to the next stuff!

Step 3: adding details

You have your outline and your details, all
that's left to do is add in the colour! Colour
his mini-eyes light green and his cynervous
robotic eye (circle on his back) light green
and the rest grey, the next step after this
one is optional if you are still not happy with
the product of this one.

Step 4: basic colouring

This step is optional. If you are not happy
with the results from step 4, you can add
dynamic shading to give a real feel to the
spy-der. To do this just add darker shades
of similar colours and you will get
something truly dynamic when you are
done. Well that's all for this section, wasn't
that easy?

Step 5: advanced shading

You've found secret #4!

"How to draw a War-sp"

In this section, you will learn how to draw a war-sp! I have developed a 5-step
process which is very clear, so pay close attention and you will have no trouble!

Step 1: Sketch forms

In this step you will draw the
basic forms that make up the
war-sp. These are mostly ovals
with some straight lines for the
head and body sections. Don't
feel this has to be all neat, it
can be messy, you're going to
build on this in the next steps.

Step 2: Outlining

Next, remove the lines you
don't need. After this step, you
will have a decent idea of how
to go about in the following
steps. When you have removed
the un-needed lines, go to the
next step!

Step 3: Add details

In this step, add the cybernetic
eye on the war-sp's "head" by
making an oval, add lines on
his wings, add his antennae
and lines for the metal plating
on his body. After you are done,
move on to step #4: basic
colouring!

Step 4: basic colouring

In this step, you will be doing
some basic colouring! Colour
half of each of it's wings a light
green colour, his "robotic eye"
green as well. The rest of its
body can be coloured in shades
of grey or black if you prefer.

Step 5: advanced colouring!

This step is not necessary to do
if you are happy with the results
of step #4. If you are at all like
me, you'll want to go the extra
mile. Add dynamic shading by
adding layers of darker colours
on top of your previous colours!
And now, you're done! Wasn't
that easy?

You've found secret #5!

"Cg Art Gallery"

-----------cg art------------

lONESOUL

NEXT

NEXT

SPY-DER

PREVIOUS

PREVIOUS

WAR-SP

Go-liath

You've found secret #6!

"Message to Cath"

Dear Cath, you're hideous-
ness has been unveiled! You
shall pay for what you
have done, Let all bad luck
fall upon you and your soul
and let you fail at all your
ventures and you're body
be ripped from the earth
and soul be damned to
eternal suffering in
Satan's lair. Release me
from your evil grip! I curse
you now, as this is spread,
the curse shall grow, die
now, and spare us the
misery you've caused..
So mote it be!

You've found secret #7!

"All your bots"

Bring it on!

Bring it on!

Are you ready?

"All Your Bots"

an Adam Pearson production

VOTE 5!

In A.D.2101 war was beginning

Lonesoul: What happen?

Somebody set up us the
bomb!

computer: somebody set up
us the bomb

computer: we get signal

Lonesoul: what

main screen turn on.

computer: main screen turn on

Lonesoul: it's you

Gats: How are you gentleman?

Gats: All your bots are belong to us

Gats: You are on the way to destruction

Lonesoul: What you say?

Gats: You have no chance to
survive make your time

Gats: Ha ha ha ha..

Lonesoul: Take off ever 'zig'

You know what you doing?

computer: you know what you doing?

Lonesoul: move 'zig' for
great justice..

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Symbol 1203 GraphicUsed by:1204
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Symbol 1230 SoundUsed by:1269
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Symbol 1239 SoundUsed by:1269
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Symbol 1241 TextUses:1228Used by:1269
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Symbol 1243 SoundUsed by:1269
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Symbol 1245 TextUses:1228Used by:1269
Symbol 1246 SoundUsed by:1269
Symbol 1247 GraphicUsed by:1269
Symbol 1248 MovieClipUses:1215Used by:1269
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Symbol 1272 ShapeTweeningUsed by:1275
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Symbol 1274 GraphicUsed by:1275
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Symbol 1276 EditableTextUses:775Used by:Timeline
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Symbol 1278 TextUses:775Used by:Timeline
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Symbol 1280 TextUses:446Used by:Timeline
Symbol 1281 EditableTextUses:775Used by:Timeline
Symbol 1282 EditableTextUses:775Used by:Timeline
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Symbol 1284 TextUses:446Used by:Timeline
Symbol 1285 TextUses:446Used by:Timeline
Symbol 1286 EditableTextUses:775Used by:Timeline
Symbol 1287 TextUses:775Used by:Timeline
Streaming Sound 1Used by:Timeline
Streaming Sound 2Used by:Symbol 860 MovieClip
Streaming Sound 3Used by:Symbol 862 MovieClip
Streaming Sound 4Used by:Symbol 1269 MovieClip

Instance Names

"loader"Frame 4365Symbol 1275 MovieClip

Dynamic Text Variables

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Created: 4/4 -2019 22:16:10 Last modified: 4/4 -2019 22:16:10 Server time: 16/05 -2024 03:28:01