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Sonic Pacman.swf

This is the info page for
Flash #76528

(Click the ID number above for more basic data on this flash file.)


Text
Sonic Pacman

START GAME

LOADING...

SCORE

LIVES

GET READY!

PAUSED

QUIT? Y/N

LEVEL

GAME OVER

GO BACK

Game Over

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; this.onEnterFrame = function () { var _local1 = this; sofar = _local1.getBytesLoaded(); total = _local1.getBytesTotal(); Bar._width = int((sofar / total) * 100); if (sofar == total) { delete _local1.onEnterFrame; nextFrame(); } };
Frame 2
String.prototype.addCommas = function () { var _local3 = this.length; var _local2 = ""; var _local1 = 0; while (_local1 <= _local3) { _local2 = this.charAt(_local3 - _local1) + _local2; if ((((_local1 % 3) == 0) && (_local1 > 0)) && (_local1 < _local3)) { _local2 = "," + _local2; } _local1++; } return(_local2); }; game_so = SharedObject.getLocal("neavePacman"); score = 0;
Frame 4
function initVars() { pacDir = 3; pacPos = 0; pacX = 14; pacY = 23; nextX = pacX - 1; nextY = pacY; nextPacDir = 3; ghKill = 100; ghBlue = 0; numEyes = 0; Pacman.gotoAndStop(1); pacStep = 4; pacPosMax = 2; pauseCount = 0; with (Pacman) { _x = OFFX + (12 * pacX); _y = OFFY + (12 * pacY); _rotation = 0; } tellTarget (Ghost[1]) { ghPos = 1; ghDir = 3; ghX = 13; ghY = 11; ghNX = ghX - 1; _y = (_root.OFFY + 132); cOrig = 14483456 /* 0xDD0000 */; }; tellTarget (Ghost[2]) { ghDir = 0; ghX = 13; cOrig = 16751001 /* 0xFF9999 */; }; tellTarget (Ghost[3]) { ghDir = 2; ghX = 11; cOrig = 6750207 /* 0x66FFFF */; }; tellTarget (Ghost[4]) { ghDir = 2; ghX = 15; cOrig = 16750848 /* 0xFF9900 */; }; g = 1; while (g < 5) { tellTarget (Ghost[g]) { if (this.g > 1) { ghPos = 0; ghY = 14; ghNX = ghX; _y = (_root.OFFY + 174); } _x = ((_root.OFFX + (12 * ghX)) + 6); gotoAndStop (1); Eyes.gotoAndStop(1); gNum = 0; ghNY = ghY; ghStep = 4; ghPosMax = 2; ghFast = true; Shape._visible = true; Shape.Hit._visible = true; c = new Color(Shape); c.setRGB(cOrig); }; g++; } } function setPacMove(d) { var _local1 = d; if (_local1 == 0) { nextX = pacX; nextY = pacY - 1; Pacman._rotation = 90; } else if (_local1 == 1) { nextX = pacX + 1; nextY = pacY; Pacman._rotation = 180; } else if (_local1 == 2) { nextX = pacX; nextY = pacY + 1; Pacman._rotation = -90; } else if (_local1 == 3) { nextX = pacX - 1; nextY = pacY; Pacman._rotation = 0; } } function setGhMove(d, g) { with (Ghost[g]) { if (d == 0) { ghNX = ghX; ghNY = ghY - 1; } else if (d == 1) { ghNX = ghX + 1; ghNY = ghY; } else if (d == 2) { ghNX = ghX; ghNY = ghY + 1; } else if (d == 3) { ghNX = ghX - 1; ghNY = ghY; } } } function startBGSnd() { var _local1 = _root; tellTarget ("BGSnd") { if (_local1.ghBlue > 2) { if (_local1.numEyes) { EyesGh.start(0, 100); BlueGh.stop(); } else { EyesGh.stop(); BlueGh.start(0, 100); } } else { BlueGh.stop(); EyesGh.stop(); _local1["Back" + _local1.bgNum].start(0, 1000); } }; } OFFX = 18; OFFY = 18; score = 0; lastScore = 0; lives = 3; level = 0; fruitNum = 1; notMute = true; newLev = true; newGame = true; newLife = false; quttting = false; quit = false; Snd.ChSnd = true; Pacman.Hit._visible = false; ghPause = 40; ghBVal = 162; ghMove = new Array(4); ghChoice = new Array(4); ghBest = new Array(4); var g = 1; while (g < 5) { Ghost.attachMovie("Ghost", g, g); Ghost.attachMovie("GhKill", "K" + g, g + 4); Ghost["K" + g].kval = ""; g++; } var i = 1; while (i < 5) { _root["Life" + i].gotoAndStop(1); if (i >= lives) { _root["Life" + i]._visible = false; } i++; } m = "#############################............##............##.####.#####.##.#####.####.##O####.#####.##.#####.####O##.####.#####.##.#####.####.##..........................##.####.##.########.##.####.##.####.##.########.##.####.##......##....##....##......#######.##### ## #####.############.##### ## #####.############.## ##.############.## ######## ##.############.## # # # ## ##.######L . # # # ## . R######.## ### #### ##.############.## ######## ##.############.## ##.############.## ######## ##.############.## ######## ##.#######............##............##.####.#####.##.#####.####.##.####.#####.##.#####.####.##O..##....... .......##..O####.##.##.########.##.##.######.##.##.########.##.##.####......##....##....##......##.##########.##.##########.##.##########.##.##########.##..........................#############################"; var i = -1; while (i < 29) { Maze.attachMovie("Empty", i, i + 1); i++; } pos = 0; var j = 0; while (j < 31) { var i = 0; while (i < 28) { Maze[i][j] = m.charAt(pos++); pill = false; if (Maze[i][j] == ".") { pill = true; Maze[i].attachMovie("Pill", "P" + j, pos); } if (Maze[i][j] == "O") { pill = true; Maze[i].attachMovie("Power", "P" + j, pos); } if (pill) { with (Maze[i]["P" + j]) { _x = OFFX + (12 * i); _y = OFFY + (12 * j); } } i++; } j++; }
Instance of Symbol 30 MovieClip [Empty] "Maze" in Frame 4
onClipEvent (keyDown) { with (_root) { if (Key.getCode() == 38) { nextPacDir = 0; } else if (Key.getCode() == 39) { nextPacDir = 1; } else if (Key.getCode() == 40) { nextPacDir = 2; } else if (Key.getCode() == 37) { nextPacDir = 3; } else if (playing && ((Key.getCode() == 80) || (Key.getCode() == 112))) { if (Ready._visible) { Ready._visible = false; Ready.gotoAndStop(1); if (notMute) { startBGSnd(); } if (!stopped) { Pacman.play(); } play(); } else { stop(); Ready.gotoAndStop("Paused"); Ready._visible = true; stopAllSounds(); Pacman.stop(); } } else if (playing && (((Key.getCode() == 81) || (Key.getCode() == 113)) || (Key.getCode() == 27))) { quitting = true; stop(); Ready.gotoAndStop("Quit"); Ready._visible = true; stopAllSounds(); Pacman.stop(); } else if (quitting && ((Key.getCode() == 78) || (Key.getCode() == 110))) { quitting = false; Ready._visible = false; Ready.gotoAndStop(1); if (notMute) { startBGSnd(); } if (!stopped) { Pacman.play(); } play(); } else if (quitting && ((Key.getCode() == 89) || (Key.getCode() == 121))) { quit = true; play(); } else if ((playing && (!Ready._visible)) && ((Key.getCode() == 77) || (Key.getCode() == 109))) { notMute = !notMute; if (notMute) { startBGSnd(); } else { stopAllSounds(); } } else if ((Key.getCode() == 76) || (Key.getCode() == 108)) { toggleHighQuality(); } } }
Frame 5
stop(); stopAllSounds(); playing = false; stopped = true; Fruit.gotoAndStop(1); if (newLev) { newLev = false; bgNum = 1; pillEat = 0; level++; if (ghPause > 4) { ghPause = ghPause - 4; } if (ghBVal > 2) { ghBVal = ghBVal - 10; } if (fruitNum < 14) { fruitNum++; FrLev.gotoAndStop(fruitNum); } initVars(); if (!newGame) { var g = 1; while (g < 5) { Ghost[g]._visible = false; g++; } Pacman._visible = false; BGSnd.gotoAndPlay("NewLev"); } } if (newLife) { newLife = false; Ready._visible = true; lives--; if (lives > 0) { _root["Life" + lives]._visible = false; initVars(); BGSnd.gotoAndPlay("NewLife"); } else { Pacman._visible = false; Ready.gotoAndStop("GameOver"); } } if (newGame) { BGSnd.gotoAndPlay("NewGame"); }
Frame 6
ang = Math.abs(pacDir - nextPacDir) / 2; if (ang == 1) { pacDir = nextPacDir; } else if (pacPos == 0) { tempDir = pacDir; pacDir = nextPacDir; } setPacMove(pacDir); if (pacPos == 0) { P = Maze[pacX]["P" + pacY]; if (P._visible) { pacStep = 4; pacPosMax = 2; if (notMute) { tellTarget ("Snd") { if (ChSnd) { gotoAndPlay ("Chomp1"); } else { gotoAndPlay ("Chomp2"); } ChSnd = !ChSnd; }; } P._visible = false; pillEat++; if (notMute) { if (pillEat == 180) { BGSnd.Back1.stop(); bgNum = 2; BGSnd.Back2.start(0, 1000); } else if (pillEat == 230) { BGSnd.Back2.stop(); bgNum = 3; BGSnd.Back3.start(0, 1000); } } if (pillEat == 244) { newLev = true; gotoAndStop ("Restart"); } score = score + 10; if (Maze[pacX][pacY] == "O") { score = score + 40; if (notMute) { BGSnd["Back" + bgNum].stop(); BGSnd.BlueGh.start(0, 100); } ghBlue = ghBval; ghKill = 100; var g = 1; while (g < 5) { tellTarget (Ghost[g]) { if (Shape._visible) { c.setRGB(13311); gotoAndStop (2); ghFast = false; e = new Color(PPEyes); e.setRGB(16777215); } }; g++; } } } else if ((++pauseCount) % 2) { pacStep = 4; pacPosMax = 2; } else { pacStep = 6; pacPosMax = 1; } if (Maze[pacX + 1][pacY] == "L") { pacX = 28; nextX = 27; Pacman._x = OFFX + 336; } else if (Maze[pacX - 1][pacY] == "R") { pacX = -1; nextX = 0; Pacman._x = OFFX - 12; } if ((Maze[nextX][nextY] == "#") && (ang != 1)) { pacDir = tempDir; setPacMove(pacDir); } } if (!((pacPos == 0) && (Maze[nextX][nextY] == "#"))) { with (Pacman) { if (nextX < pacX) { _x = _x - pacStep; pacPos--; } else if (nextX > pacX) { _x = _x + pacStep; pacPos++; } else if (nextY < pacY) { _y = _y - pacStep; pacPos--; } else if (nextY > pacY) { _y = _y + pacStep; pacPos++; } } if ((pacPos < 0) || (pacPos > pacPosMax)) { if (pacPos > pacPosMax) { pacPos = 0; } else if (pacPos < 0) { pacPos = pacPosMax; } pacX = nextX; pacY = nextY; } if (stopped) { stopped = false; Pacman.play(); } } else if (!stopped) { stopped = true; Pacman.gotoAndStop(1); } tellTarget ("Fruit") { if (_currentframe == 1) { if (!random(600)) { gotoAndStop(_root.fruitNum); } } else if (fCount) { if (hitTest(_root.Pacman.Hit)) { gotoAndStop ("Show"); } else { fCount--; } } else { gotoAndStop (1); } }; if (ghBlue) { ghBlue--; } unBlue = false; var g = 1; while (g < 5) { with (Ghost[g]) { if (ghBlue && (_currentframe == 2)) { if (((((ghBlue == 50) || (ghBlue == 40)) || (ghBlue == 30)) || (ghBlue == 20)) || (ghBlue == 10)) { c.setRGB(16777215); e.setRGB(16711680); } else if (((((ghBlue == 45) || (ghBlue == 35)) || (ghBlue == 25)) || (ghBlue == 15)) || (ghBlue == 5)) { c.setRGB(13311); e.setRGB(16777215); } else if (ghBlue == 1) { gotoAndStop(1); c.setRGB(cOrig); ghFast = true; } } gTest = false; if (ghPos == 0) { if ((Maze[ghX + 1][ghY] == "L") && (ghDir == 3)) { ghX = 29; ghNX = 28; _x = OFFX + 348; } else if ((Maze[ghX - 1][ghY] == "R") && (ghDir == 1)) { ghX = -2; ghNX = -1; _x = OFFX - 24; } else if ((ghX > 0) && (ghX < 27)) { var i = 0; while (i < 4) { ghMove[i] = 1; i++; } oppDir = ((ghDir < 2) ? (ghDir + 2) : (ghDir - 2)); ghMove[oppDir] = 0; if (Maze[ghX][ghY - 1] == "#") { ghMove[0] = 0; } if (Maze[ghX + 1][ghY] == "#") { ghMove[1] = 0; } if (Maze[ghX][ghY + 1] == "#") { ghMove[2] = 0; } if (Maze[ghX - 1][ghY] == "#") { ghMove[3] = 0; } pos = 0; var i = 0; while (i < 4) { ghChoice[i] = -1; if (ghMove[i]) { ghChoice[pos++] = i; } i++; } bestXDir = -1; bestYDir = -1; if (Shape._visible && (_currentframe == 1)) { testX = pacX; testY = pacY; } else { testX = 13; testY = 11; } if (testX < ghX) { bestXDir = 3; } else if (testX > ghX) { bestXDir = 1; } if (testY < ghY) { bestYDir = 0; } else if (testY > ghY) { bestYDir = 2; } best = 0; var i = 0; while (i < pos) { if ((ghChoice[i] == bestXDir) || (ghChoice[i] == bestYDir)) { ghBest[best++] = ghChoice[i]; } i++; } if ((best == 0) || (Shape._visible && (!random(3)))) { ghDir = ghChoice[random(pos)]; } else { ghDir = ghBest[random(best)]; } if (ghFast) { ghStep = 4; ghPosMax = 2; } else { ghStep = 2; ghPosMax = 5; } gNum++; if (ghX == 13) { if ((ghY > 11) && (ghY < 15)) { if (Shape._visible) { gTest = true; ghDir = 0; if (gNum < 4) { _y = _y - 2; } } else if (ghY == 13) { unBlue = true; numEyes--; Shape._visible = true; Shape.Hit._visible = true; } } else if (ghY == 11) { if ((gNum == 1) && (g == 1)) { _x = _x - 2; } if (gNum == 4) { ghPos = 2; if (ghFast) { _x = _x + 2; } else { _x = _x - 2; } } if (!Shape._visible) { gTest = true; ghDir = 2; } } } if ((ghY > 11) && (ghY < 15)) { if ((ghX == 11) && (gNum == (ghPause + 2))) { gTest = true; ghDir = 1; gNum = -1; } if ((ghX == 15) && (gNum == ((2 * ghPause) + 2))) { gTest = true; ghDir = 3; gNum = -1; } } } } setGhMove(ghDir, g); if ((!((ghPos == 0) && (Maze[ghNX][ghNY] == "#"))) || (gTest)) { if (ghNX < ghX) { _x = _x - ghStep; ghPos--; } else if (ghNX > ghX) { _x = _x + ghStep; ghPos++; } else if (ghNY < ghY) { _y = _y - ghStep; ghPos--; } else if (ghNY > ghY) { _y = _y + ghStep; ghPos++; } Eyes.gotoAndStop(ghDir + 1); if ((ghPos < 0) || (ghPos > ghPosMax)) { if (ghPos > ghPosMax) { ghPos = 0; } else if (ghPos < 0) { ghPos = ghPosMax; } ghX = ghNX; ghY = ghNY; } } if ((Shape.Hit._visible && (Pacman.Hit.hitTest(Shape.Hit))) && (!newLev)) { if (_currentframe == 1) { _root.stop(); playing = false; Pacman.gotoAndPlay("Die"); } else { BGSnd.BlueGh.stop(); ghKill = ghKill * 2; score = score + ghKill; ghFast = true; if (ghPos > ghPosMax) { ghPos = 0; } else if (ghPos < 0) { ghPos = ghPosMax; } if (notMute) { Snd.gotoAndPlay("EatGhost"); } gotoAndStop(1); numEyes++; Shape._visible = false; Shape.Hit._visible = false; c.setRGB(cOrig); with (Ghost["K" + g]) { _visible = true; _x = Ghost[g]._x; _y = Ghost[g]._y; kval = ghKill; play(); } } } } g++; } if (ghBlue && (notMute)) { with (BGSnd) { if (ghBlue == 1) { BlueGh.stop(); EyesGh.stop(); eval ("Back" + bgNum).start(0, 1000); } else if (unBlue && (!numEyes)) { EyesGh.stop(); BlueGh.start(0, 100); } } } if (lastScore != score) { s = Math.floor(score / 10000); sTest = (s + 1) / 2; if (((lives < 5) && (sTest == int(sTest))) && (Math.floor(lastScore / 10000) < s)) { eval ("Life" + lives)._visible = true; lives++; if (notMute) { BGSnd.ExLife.start(0, 6); } } } lastScore = score; if (!playing) { stop(); } if (quit) { gotoAndStop (2); }
Frame 7
gotoAndPlay ("Loop");
Frame 9
stop(); name_txt.restrict = "A-Z 0-9.\\-"; name_txt.text = game_so.data.playerName; Selection.setFocus(name_txt); Selection.setSelection(name_txt.length, name_txt.length);
Symbol 16 MovieClip Frame 1
stop();
Symbol 19 MovieClip [Ghost] Frame 1
stop();
Symbol 29 MovieClip [GhKill] Frame 1
stop();
Symbol 29 MovieClip [GhKill] Frame 2
tellTarget ("/") { playing = false; Pacman._visible = false; }; play();
Symbol 29 MovieClip [GhKill] Frame 12
tellTarget ("/") { playing = true; Pacman._visible = true; gotoAndPlay ("Loop"); };
Symbol 29 MovieClip [GhKill] Frame 41
kval = ""; tellTarget ("_parent") { if (fval) { gotoAndStop (1); } };
Symbol 39 Button
on (release) { _root.play(); }
Symbol 40 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 40 MovieClip Frame 2
gotoAndPlay (1);
Symbol 47 Button
on (release) { play(); }
Symbol 74 MovieClip Frame 1
fCount = 200; stop();
Symbol 74 MovieClip Frame 2
fval = 100;
Symbol 74 MovieClip Frame 3
fval = 300;
Symbol 74 MovieClip Frame 4
fval = 500;
Symbol 74 MovieClip Frame 5
fval = 500;
Symbol 74 MovieClip Frame 6
fval = 700;
Symbol 74 MovieClip Frame 7
fval = 700;
Symbol 74 MovieClip Frame 8
fval = 1000;
Symbol 74 MovieClip Frame 9
fval = 1000;
Symbol 74 MovieClip Frame 10
fval = 2000;
Symbol 74 MovieClip Frame 11
fval = 2000;
Symbol 74 MovieClip Frame 12
fval = 3000;
Symbol 74 MovieClip Frame 13
fval = 3000;
Symbol 74 MovieClip Frame 14
fval = 5000;
Symbol 74 MovieClip Frame 15
stop(); tellTarget ("/") { if (notMute) { Snd.gotoAndPlay("EatFruit"); } }; _root.score = _root.score + fval; F.kval = fval; F.gotoAndPlay(2);
Symbol 89 MovieClip Frame 8
stop();
Symbol 92 MovieClip Frame 5
gotoAndPlay (1);
Symbol 92 MovieClip Frame 6
_root.BGSnd.stop(); stopAllSounds();
Symbol 92 MovieClip Frame 25
tellTarget ("/") { BGSnd.gotoAndPlay("Killed"); for (var g in Ghost) { Ghost[g]._visible = false; } };
Symbol 92 MovieClip Frame 27
_rotation = 0;
Symbol 92 MovieClip Frame 59
stop(); tellTarget ("/") { newLife = true; gotoAndPlay ("Restart"); };
Symbol 101 MovieClip Frame 5
if (_root.notMute) { _root.BGSnd.NewLev.start(); }
Symbol 101 MovieClip Frame 33
stop();
Symbol 103 MovieClip Frame 26
stop(); _root.gotoAndPlay("Over");
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 4
with (_root) { LevMov.lval = ((level < 10) ? ("0" + level) : (level)); }
Symbol 108 MovieClip Frame 1
stop(); Back1 = new Sound(); Back1.attachSound("BG1"); Back2 = new Sound(); Back2.attachSound("BG2"); Back3 = new Sound(); Back3.attachSound("BG3"); BlueGh = new Sound(); BlueGh.attachSound("BGGhost"); EyesGh = new Sound(); EyesGh.attachSound("BGEyes"); ExLife = new Sound(); ExLife.attachSound("ExLife"); NewLev = new Sound(); NewLev.attachSound("NewLev");
Symbol 108 MovieClip Frame 2
if (!_root.notMute) { gotoAndPlay ("NewLev"); }
Symbol 108 MovieClip Frame 31
tellTarget ("/") { if (!newGame) { Ready.gotoAndStop("Level"); Ready._visible = true; var j = 0; while (j < 31) { var i = 0; while (i < 28) { Maze[i]["P" + j]._visible = true; i++; } j++; } } newGame = false; };
Symbol 108 MovieClip Frame 65
tellTarget ("/") { g = 1; while (g < 5) { Ghost[g]._visible = true; g++; } Pacman._visible = true; Ready.gotoAndStop(1); };
Symbol 108 MovieClip Frame 87
tellTarget ("/") { Ready._visible = false; playing = true; nextPacDir = 3; play(); if (notMute) { BGSnd["Back" + bgNum].start(0, 1000); } }; stop();
Symbol 108 MovieClip Frame 88
if (!_root.notMute) { stop(); }
Symbol 108 MovieClip Frame 90
stop();
Symbol 113 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 3
stop();
Symbol 113 MovieClip Frame 5
stop();
Symbol 113 MovieClip Frame 18
stop(); _root.BGSnd.EyesGh.start(0, 100);
Symbol 113 MovieClip Frame 20
stop();
Symbol 115 Button
on (release) { gotoAndStop (2); }

Library Items

Symbol 1 Sound [NewLev]
Symbol 2 Sound [ExLife]
Symbol 3 Sound [BGEyes]
Symbol 4 Sound [BGGhost]
Symbol 5 Sound [BG3]
Symbol 6 Sound [BG2]
Symbol 7 Sound [BG1]
Symbol 8 GraphicUsed by:9 31 47 74 92 104 115  Timeline
Symbol 9 MovieClipUses:8Used by:14 92
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:10 11Used by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:9 12 13Used by:19
Symbol 15 GraphicUsed by:16 18
Symbol 16 MovieClipUses:15Used by:19
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:15 17Used by:19
Symbol 19 MovieClip [Ghost]Uses:14 16 18
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClip [Pill]Uses:21
Symbol 23 BitmapUsed by:24 25
Symbol 24 GraphicUses:23Used by:26
Symbol 25 GraphicUses:23Used by:26
Symbol 26 MovieClip [Power]Uses:24 25
Symbol 27 FontUsed by:28 48 93 94 95 96 98 99 100 102 105 114
Symbol 28 EditableTextUses:27Used by:29
Symbol 29 MovieClip [GhKill]Uses:28Used by:74
Symbol 30 MovieClip [Empty]Used by:Timeline
Symbol 31 MovieClipUses:8Used by:40
Symbol 32 GraphicUsed by:40
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:40
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 ButtonUses:35 36 37 38Used by:40
Symbol 40 MovieClipUses:31 32 34 39Used by:Timeline
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:Timeline
Symbol 43 FontUsed by:44
Symbol 44 TextUses:43Used by:Timeline
Symbol 45 FontUsed by:46 116
Symbol 46 TextUses:45Used by:47
Symbol 47 ButtonUses:46 8Used by:Timeline
Symbol 48 TextUses:27Used by:Timeline
Symbol 49 GraphicUsed by:Timeline
Symbol 50 GraphicUsed by:Timeline
Symbol 51 GraphicUsed by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 GraphicUsed by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 GraphicUsed by:Timeline
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:74
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:74
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:74
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:74
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:74
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:74
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:8 60 62 64 66 68 70 72 73 29Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:92
Symbol 77 GraphicUsed by:92
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:92
Symbol 80 GraphicUsed by:92
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:92
Symbol 83 GraphicUsed by:92
Symbol 84 GraphicUsed by:92
Symbol 85 GraphicUsed by:92
Symbol 86 GraphicUsed by:92
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:92
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:9 76 77 79 8 80 82 83 84 85 86 87 89 91Used by:Timeline
Symbol 93 TextUses:27Used by:Timeline
Symbol 94 TextUses:27Used by:Timeline
Symbol 95 TextUses:27Used by:104
Symbol 96 TextUses:27Used by:97
Symbol 97 MovieClipUses:96Used by:104
Symbol 98 TextUses:27Used by:104
Symbol 99 EditableTextUses:27Used by:101
Symbol 100 TextUses:27Used by:101
Symbol 101 MovieClipUses:99 100Used by:104
Symbol 102 TextUses:27Used by:103
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClipUses:95 8 97 98 101 103Used by:Timeline
Symbol 105 EditableTextUses:27Used by:Timeline
Symbol 106 SoundUsed by:108
Symbol 107 SoundUsed by:108
Symbol 108 MovieClipUses:106 107Used by:Timeline
Symbol 109 SoundUsed by:113
Symbol 110 SoundUsed by:113
Symbol 111 SoundUsed by:113
Symbol 112 SoundUsed by:113
Symbol 113 MovieClipUses:109 110 111 112Used by:Timeline
Symbol 114 TextUses:27Used by:115
Symbol 115 ButtonUses:114 8Used by:Timeline
Symbol 116 EditableTextUses:45Used by:Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:Timeline

Instance Names

"Maze"Frame 4Symbol 30 MovieClip [Empty]
"Fruit"Frame 4Symbol 74 MovieClip
"FrLev"Frame 4Symbol 74 MovieClip
"Ghost"Frame 4Symbol 30 MovieClip [Empty]
"Pacman"Frame 4Symbol 92 MovieClip
"Life1"Frame 4Symbol 92 MovieClip
"Life2"Frame 4Symbol 92 MovieClip
"Ready"Frame 4Symbol 104 MovieClip
"BGSnd"Frame 4Symbol 108 MovieClip
"Snd"Frame 4Symbol 113 MovieClip
"Hit"Symbol 14 MovieClip Frame 1Symbol 9 MovieClip
"Btm"Symbol 14 MovieClip Frame 1Symbol 12 MovieClip
"Shape"Symbol 19 MovieClip [Ghost] Frame 1Symbol 14 MovieClip
"Eyes"Symbol 19 MovieClip [Ghost] Frame 1Symbol 16 MovieClip
"PPEyes"Symbol 19 MovieClip [Ghost] Frame 2Symbol 18 MovieClip
"bar"Symbol 40 MovieClip Frame 1Symbol 31 MovieClip
"F"Symbol 74 MovieClip Frame 15Symbol 29 MovieClip [GhKill]
"Hit"Symbol 92 MovieClip Frame 1Symbol 9 MovieClip
"D1"Symbol 92 MovieClip Frame 45Symbol 89 MovieClip
"D2"Symbol 92 MovieClip Frame 50Symbol 89 MovieClip
"D1"Symbol 92 MovieClip Frame 50Symbol 89 MovieClip
"Psd"Symbol 104 MovieClip Frame 2Symbol 97 MovieClip
"LevMov"Symbol 104 MovieClip Frame 4Symbol 101 MovieClip
"GO"Symbol 104 MovieClip Frame 5Symbol 103 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "NewLev"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ExLife"
ExportAssets (56)Timeline Frame 1Symbol 3 as "BGEyes"
ExportAssets (56)Timeline Frame 1Symbol 4 as "BGGhost"
ExportAssets (56)Timeline Frame 1Symbol 5 as "BG3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "BG2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "BG1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "Ghost"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Pill"
ExportAssets (56)Timeline Frame 1Symbol 26 as "Power"
ExportAssets (56)Timeline Frame 1Symbol 29 as "GhKill"
ExportAssets (56)Timeline Frame 1Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 4Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 4Symbol 29 as "GhKill"
ExportAssets (56)Timeline Frame 4Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 5Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 5Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 6Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 6Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 7Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 7Symbol 30 as "Empty"
ExportAssets (56)Timeline Frame 8Symbol 30 as "Empty"

Labels

"Restart"Frame 5
"Loop"Frame 6
"Over"Frame 8
"loaded"Symbol 40 MovieClip Frame 3
"Show"Symbol 74 MovieClip Frame 15
"Die"Symbol 92 MovieClip Frame 6
"Paused"Symbol 104 MovieClip Frame 2
"Quit"Symbol 104 MovieClip Frame 3
"Level"Symbol 104 MovieClip Frame 4
"GameOver"Symbol 104 MovieClip Frame 5
"NewGame"Symbol 108 MovieClip Frame 2
"NewLev"Symbol 108 MovieClip Frame 21
"NewLife"Symbol 108 MovieClip Frame 65
"Killed"Symbol 108 MovieClip Frame 88
"Chomp1"Symbol 113 MovieClip Frame 2
"Chomp2"Symbol 113 MovieClip Frame 4
"EatGhost"Symbol 113 MovieClip Frame 6
"EatFruit"Symbol 113 MovieClip Frame 19

Dynamic Text Variables

kvalSymbol 28 EditableText""
lvalSymbol 99 EditableText""
scoreSymbol 105 EditableText""




http://swfchan.com/16/76528/info.shtml
Created: 4/4 -2019 21:37:00 Last modified: 4/4 -2019 21:37:00 Server time: 14/05 -2024 07:21:46