STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228114
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23445575?noj=FRM23445575-10DC" width="1" height="1"></div>

Attack Of The Robots.swf

This is the info page for
Flash #77174

(Click the ID number above for more basic data on this flash file.)


Text
BOMB

Upgrade
Machine Gun

Upgrade
Machine Gun

-"e / 0 on numpad" to cycle through weapons
- "1","2","3" or "4" to quick change weapon
(numpad works too)
- "c" to toggle Auto Fire
- "m" to toggle music
- "x" to toggle Auto Wepon Switch
- "k" for suicide

Enter Cheats Here

LOADING

START

START

DECREASE RESOLUTION

DECREASE RESOLUTION

INCREASE RESOLUTION

INCREASE RESOLUTION

Lower the resolution for a faster game

SKIP

SKIP

Credits

Credits

ATTACK OF THE ROBOTS

HOW TO PLAY

HOW TO PLAY

GAME BY NICK C. FISHER

VISIT

VISIT

.COM

.COM

Yes

Yes

No

No

Finish

Finish

On

On

On

0

Tutorial?

Upgrade
Shotgun

Upgrade
Shotgun

Upgrade
Handgun

Upgrade
Handgun

Upgrade
Medical Skill

Upgrade
Medical Skill

Skip
Upgrade

Skip
Upgrade

Upgrade
Dash Skill

Upgrade
Dash Skill

Upgrade Rocket
Launcher

Upgrade Rocket
Launcher

MENU

MENU

Rank F: Score less than 750
Rank E: 750 - 1500
Rank D: 1500 - 3000
Rank C: 3000 - 6000
Rank B: 6000 - 12000
Rank A: 12000+

ATTACK OF THE  ROBOTS

PowerUps

Enemies

Controls

-PowerUps are dropped after destroying a robot or
appear randomly during a boss fight
POWERUP TYPES:
SMALL MEDKIT, LARGE MEDKIT: Recovers some life
QUAKE: Destroys all robots
MACHINE GUN: Gives you the Machine Gun or more
ammo
SHOTGUN: Gives you the Shotgun or more ammo
ROCKET LAUNCHER: ...You can figure it out

Weapons

BACK

ATTACK OF THE ROBOTS

NORMAL ROBOTS:
-Robots will appear randomly from one of the two
entrances and will deal damage if they touch you or shoot
you.
- Each Robot has lives that have to be depleted before
they blow up.
-Destroying a robot will give you points. Destroy them
consecutively  to earn a combo for more points
BOSSES:
-Bosses appear after 40 robots are destroyed and will
give you an upgrade if destroyed
(Note: As the game time increases enemies do more
damage and move faster)

PowerUps

Enemies

With Auto Fire On*
-"Left click" to use Super Speed for a short period and release to stop using
it.
With Auto Fire Off*
-"Left click" to shoot
-"space/shift" to use Super Speed for a short period and release to stop
using it.
UNIVERSAL
-Use the "a/left" and "d/right" keys to move
-Press "w/up" to jump
-Press "s/down" to dash when holding down the "a/left" or "d/right" key as
well. Dashing will give you a quick speed burst and allow you to pass
robots
-"k" will cause instant suicide
-"m" to toggle music
-"x" to toggle auto weapon switch
-Change weapon: "1"(handgun),"2"(machine gun), "3"(shotgun) and "4"
(rocket launcher) (The numpad also works)
- You can also cycle through weapons using "e/0 on the numpad"
*Toggle Auto Fire with "c" in game

Controls

Handgun:
Damage: 1 - 5*
Firing Delay: 14
Shotgun:
Damage: 2 - 6* (Bullets break through robots)
Firing Delay: 20
Machine Gun:
Damage: 1 - (1 or 5)*
Firing Delay: 3
Rocket Launcher:
Damage: Instant destruction to robots with
life
lower than 4 - 16* (Splash damage)
Firing Delay: 21 - 16*
*values when weapons are upgraded to lvl 5

Weapons

Game: Nick C. Fisher
Background Tiles: www.grsites.com
Music: Matrix DNB by ParagonX9, Newgrounds ID:
(NG2630)
Sound FX from FlashKit.com
Special Thanks to the helpful Flash Kit Game Board
forumites (and mixedtrigeno for the the robot base)

ATTACK OF THE KILLER ROBOTS

GAME BY NICK C. FISHER

Back to
original game

Score:

Weapon:

Slow Time:

Elapsed Time:

Life:

Last PowerUp:

Special Weapon Time Left:

Combo:

Difficulty Level:

none

ATTACK OF THE KILLER ROBOTS

ATTACK OF THE KILLER ROBOTS

PowerUps

-PowerUps are dropped randomly after destroying a robot
or appear randomly during a boss fight
POWERUP TYPES:
LIFE +15, LIFE+30: Recovers some life by the indicated
amount
QUAKE: Destroys all robots and deals 3 damage to a boss
when on the ground
MACHINE GUN: Changes gun to the Machine Gun
SHOTGUN: Changes gun to the Shotgun

BACK

NORMAL ROBOTS:
-Robots will appear randomly from one of the two entrances.
- Each Robot has 3 lives that have to be depleted before they blow up.
-The helicopter will drop bombs on you preiodically and can't be
blown up. These bombs can also blow up robots.
BOSSES:
-Bosses appear after 40 robots are destroyed
-Bosses have 25 lives and special moves just pay attention to the
warnings to avoid them
-Bosses give 100 points when destroyed
(Note: As the game time increases enemies do more damage and
move faster)

Enemies

-Use the "left/a" and "right"/d keys to move
-Press "up/w" to jump
-Press "down/s" to dash, dashing will give you a quick
speed burst when holding down the "left/d" or "right/a"
key as well
-Left click to slow down time for a short period. Your Slow
Time charges when your not using it to a maximum of 150
-Use the cursor to aim
-Shots are automatic

Controls

Handgun:
Damage: 1
Firing Delay: 7
Shotgun:
Damage: 2 (breaks through robots)
Firing Delay: 10
Machine Gun:
Damage: 1
Firing Delay: 2

Weapons

ActionScript [AS1/AS2]

Frame 1
smaller = false; larger = false; x = this._xscale * 8; y = this._yscale * 6; increase_btn.onRelease = function () { larger = true; }; decrease_btn.onRelease = function () { smaller = true; }; onEnterFrame = function () { x = this._xscale * 8; y = this._yscale * 6; resolution_txt.text = (x + " x ") + y; if (smaller == true) { if ((x > 80) and (y > 60)) { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; smaller = false; } } if (larger == true) { if ((x < 800) and (y < 600)) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; } larger = false; } };
Frame 2
stop(); skip_btn.onRelease = function () { nextFrame(); };
Frame 3
stop(); localInfo = SharedObject.getLocal("test"); if (localInfo.data.scoredata == undefined) { highscore_txt.text = "HIGHSCORE: 0"; } else { highscore_txt.text = "HIGHSCORE: " + localInfo.data.scoredata; } _quality = "high"; qual = 2; psound = new Sound(); psound.attachSound("blip.mp3"); start_btn.onRollOver = function () { psound.start(); }; how_btn.onRollOver = function () { psound.start(); }; credits_btn.onRollOver = function () { psound.start(); }; start_btn.onRelease = function () { nextFrame(); }; how_btn.onRelease = function () { gotoAndStop (6); }; credits_btn.onRelease = function () { gotoAndStop (10); }; onEnterFrame = function () { if (key.isDown(81)) { if ((qual == 2) and (pTime <= 0)) { _quality = "low"; qual = 1; pTime = 11; } if ((qual == 1) and (pTime <= 0)) { _quality = "high"; qual = 2; pTime = 11; } } if (pTime > 0) { pTime--; } };
Frame 4
function placer(q, t) { q._x = t._x; q._y = t._y; } function tutor() { if (gStart == false) { if (phase1 == true) { if (walking == true) { warning_txt.text = "Press (w/up) to jump."; phase1 = false; phase2 = true; } } if (phase2 == true) { if (jumping == true) { warning_txt.text = "Now press (s/down) to duck."; phase2 = false; phase3 = true; } } if (phase3 == true) { if (ducking == true) { warning_txt.text = "Press (s/down) while moving left or right to dash (You can dash past robots without getting hurt)."; phase3 = false; phase4 = true; } } if (phase4 == true) { if (((walking == true) and (dashing == true)) and (jumping == false)) { warning_txt.text = "Now try jumping in the air and dashing."; phase4 = false; phase5 = true; } } if (phase5 == true) { if (((walking == true) and (dashing == true)) and ((jumping == true) or (drop == true))) { warning_txt.text = "Super Speed slows everything down while you move at normal speed. Now left click (and hold) to use some of your super speed ability (When auto fire is off, use space or shift)."; phase5 = false; phase6 = true; } } if (phase6 == true) { if ((slow < 90) and (slowstart == true)) { arrow_mc._visible = true; warning_txt.text = "Now click one of those options at the bottom right to toggle them (You might want to toggle it back after)."; phase6 = false; phase7 = true; } } if (phase7 == true) { if (((soundOn == false) or (switchOn == false)) or (control2 == true)) { arrow_mc.removeMovieClip(); warning_txt.text = "Good job. If you need to see the rest of the controls (changing weapons, hotkeys, etc.), just pause (p)."; f_btn._visible = true; } } } } function gameStart() { warning_txt.text = "--Get Ready--"; wTime = 50; gStart = true; f_btn._visible = false; } function rocket() { if (Eweapon == 4) { i = 30; while (i < 36) { c = 6; while (c < 10) { if (((_root["b" + i]._y > gp_mc._y) or (_root["b" + i].hitTest(_root["bg" + c]) and (_root["bg" + c]._alpha >= 100))) or _root["b" + i].hitTest(bs)) { attachMovie("area", "boE2", 22); placer(boE2, _root["b" + i]); boE2._alpha = 0; boE2._yscale = (boE2._xscale = 93 + (lUp * 16)); if (_root["b" + i].hitTest(bs)) { boss_txt.text = boss_txt.text - (6 + lUp); } attachMovie("explosion", "ex2", 123); placer(ex2, _root["b" + i]); ex2._alpha = 100; ex2._yscale = (ex2._xscale = 93 + (lUp * 16)); ex2._rotation = Math.random() * 360; exsound.start(); _root["b" + i].removeMovieClip(); } c++; } i++; } } } function highLight() { lg._visible = (mg._visible = (sg._visible = (hg._visible = false))); mspec_txt.textColor = (sspec_txt.textColor = (lspec_txt.textColor = 16777215)); } function enemyStuff() { if (elapsed > 100) { i = 6; while (i < 10) { move(); lifetracker(); shooter(); fader(); if (hD[i] > 0) { hD[i]--; } if (_root["bg" + i]._alpha < 100) { _root["bg" + i]._alpha = _root["bg" + i]._alpha + (speed / 1.25); _root[i]._visible = false; } else { _root[i]._visible = true; } i++; } } } function bossStuff() { if (bscheck == true) { hitbs(); bossDeath(); bossShot(); bossGifts(); } } function armer() { if (_xmouse < gu._x) { cA.gotoAndStop(5); } if (_xmouse > gu._x) { cA.gotoAndStop(1); } } function higherDif() { specialElapsed = elapsed - 100; dif = Math.round(specialElapsed / 750) + 1; } function bomber() { if (((h._x < (gu._x + 35)) and (h._x > (gu._x - 35))) and (bo._y < 90)) { attachMovie("bomb", "bo", 24); bo._y = h._y + 17; bo._x = h._x; } } function bombdrop() { if (bo._y > (gp_mc._y - 20)) { asound.start(); attachMovie("area", "boE", 25); attachMovie("explosion", "ex", 117); exsound.start(); boE._alpha = 0; ex._x = (boE._x = bo._x); boE._y = gp_mc._y - 20; ex._y = gp_mc._y - 20; ex._rotation = Math.random() * 360; bo.removeMovieClip(); } bo._y = bo._y + (2.4 * speed); } function weaponCheck() { if ((Eweapon == 1) and (offMode == false)) { ammo_txt.text = ""; ar._visible = true; arB._visible = (arS._visible = (arM._visible = false)); ar._x = cA._x; ar._y = cA._y; cA = ar; } if ((Eweapon == 2) and (offMode == false)) { ammo_txt.text = mspec; mspec_txt.textColor = 6749952 /* 0x66FF00 */; arM._visible = true; arB._visible = (ar._visible = (arS._visible = false)); arM._x = cA._x; arM._y = cA._y; cA = arM; } if ((Eweapon == 3) and (offMode == false)) { ammo_txt.text = sspec; sspec_txt.textColor = 6749952 /* 0x66FF00 */; arS._visible = true; arB._visible = (ar._visible = (arM._visible = false)); arS._x = cA._x; arS._y = cA._y; cA = arS; } if ((Eweapon == 4) and (offMode == false)) { ammo_txt.text = lspec; lspec_txt.textColor = 6749952 /* 0x66FF00 */; arB._visible = true; arM._visible = (ar._visible = (arS._visible = false)); arB._x = cA._x; arB._y = cA._y; cA = arB; } } function duck() { if ((((key.isDown(key.down) or key.isDown(83)) and (walking == false)) and (jumping == false)) and (drop == false)) { ducking = true; gu.gotoAndStop(31); cA._y = gu._y - 30; outline._y = (lifeBar._y = gu._y - 58); ammo_txt._y = gu._y - 86; } else { if (ducking == true) { cA._y = gu._y - 45; } ducking = false; } } function roll() { if (key.isDown(key.down) or key.isDown(83)) { if ((dashWait <= 0) and (walking == true)) { dashing = true; dshTim = 6; dashWait = 19 + dUp; attachMovie("smoke", "sos", 130); placer(sos, gu); if (key.isDown(37) or key.isDown(65)) { gu.gotoAndPlay(15); } if (key.isDown(39) or key.isDown(68)) { gu.gotoAndPlay(22); } dash = 4 + dUp; } } } function suicide() { if (key.isDown(75)) { life = 0; } } function mover() { if (((key.isDown(39) or key.isDown(68)) or key.isDown(37)) or key.isDown(65)) { walking = true; } else { walking = false; } if (jumping == true) { if (dashing == false) { if (ducking == false) { gu.gotoAndStop(30); } } } if (walking == false) { if (dashing == false) { if (jumping == false) { if (ducking == false) { gu.gotoAndStop(29); } } } } if (key.isDown(39) or key.isDown(68)) { if (gu._x < 735) { gu._x = gu._x + (4 + (dash * 9)); cA._x = cA._x + (4 + (dash * 9)); lifeBar._x = lifeBar._x + (4 + (dash * 9)); outline._x = outline._x + (4 + (dash * 9)); ammo_txt._x = ammo_txt._x + (4 + (dash * 9)); if (gu._currentframe != 2) { if (gu._currentframe != 3) { if (gu._currentframe != 4) { if (gu._currentframe != 5) { if (gu._currentframe != 6) { if (gu._currentframe != 7) { if (dashing == false) { gu.gotoAndPlay(1); } } } } } } } } if (dashing == true) { attachMovie("speeder", "speeder", 18); speeder._alpha = 22 + (dUp * 15); speeder._x = gu._x; speeder._y = gu._y - 25; } } if (key.isDown(37) or key.isDown(65)) { if (gu._x > 25) { gu._x = gu._x - (4 + (dash * 9)); cA._x = cA._x - (4 + (dash * 9)); lifeBar._x = lifeBar._x - (4 + (dash * 9)); outline._x = outline._x - (4 + (dash * 9)); ammo_txt._x = ammo_txt._x - (4 + (dash * 9)); if (gu._currentframe != 9) { if (gu._currentframe != 10) { if (gu._currentframe != 11) { if (gu._currentframe != 12) { if (gu._currentframe != 13) { if (gu._currentframe != 14) { if (dashing == false) { gu.gotoAndPlay(8); } } } } } } } } if (dashing == true) { attachMovie("speeder", "speeder", 18); speeder._alpha = 22 + (dUp * 15); speeder._rotation = 180; speeder._x = gu._x; speeder._y = gu._y - 25; } } if (key.isDown(key.up) or key.isDown(87)) { if (jumping == false) { jumpStart(); } } } function fader() { _root["e" + i]._alpha = _root["e" + i]._alpha - (1.7 * speed); if (_root["e" + i]._alpha < 0) { _root["e" + i].removeMovieClip(); } } function lightsOut() { if (offMode == true) { j = 40; while (j < 44) { _root["l" + j].removeMovieClip(); j++; } b = 60; while (b < 64) { _root["p" + b]._visible = false; b++; } i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } bo.removeMovieClip(); d.removeMovieClip(); t.removeMovieClip(); f.removeMovieClip(); speeder.removeMovieClip(); ls.removeMovieClip(); ex.removeMovieClip(); ex2.removeMovieClip(); gu._visible = (cA._visible = false); h2._x = (h._x = 850); } } function action() { if (wTime <= 0) { if (gStart == true) { warning_txt.text = ""; } } if (wTime > 0) { wTime--; } } function pickUp() { b = 60; while (b < 64) { if (_root["p" + b].hitTest(gu)) { psound.start(); if (pA[b] == 1) { life = life + ((medUp * 10) + 25); lifeBar.gotoAndPlay(6); } if (pA[b] == 2) { life = life + ((medUp * 10) + 50); lifeBar.gotoAndPlay(6); } if (pA[b] == 4) { mspec = mspec + 25; if (switchOn == true) { if (Eweapon != 2) { i = 30; while (i < 36) { Eweapon = 2; _root["b" + i].removeMovieClip(); i++; } } } machinegun = true; highLight(); w1._visible = (mg._visible = true); } if (pA[b] == 5) { sspec = sspec + 6; if (switchOn == true) { if (Eweapon != 3) { i = 30; while (i < 36) { Eweapon = 3; _root["b" + i].removeMovieClip(); i++; } } } shotgun = true; highLight(); w2._visible = (sg._visible = true); } if (pA[b] == 3) { lspec = lspec + 4; if (switchOn == true) { if (Eweapon != 4) { i = 30; while (i < 36) { Eweapon = 4; _root["b" + i].removeMovieClip(); i++; } } } launcher = true; highLight(); w3._visible = (lg._visible = true); } if (pA[b] == 6) { stomp_mc._alpha = 100; _root[9].text = (_root[6].text = (_root[7].text = (_root[8].text = 0))); } _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } b++; } } function slowDown() { if (key.isDown(16) or key.isDown(32)) { if (slow > 15) { slowstart = true; } } else { slowstart = false; } if (control2 == false) { if (speeding == true) { slowstart = true; } else { slowstart = false; } } } function slower() { if (slowstart == true) { speed = 4; } else if (speedy == false) { speed = 8; } else { speed = 12; } } function shooter() { if (fire <= 0) { if (life > 0) { if (scount < 44) { if (bscheck == false) { if (elapsed > 110) { if (nolaz == false) { attachMovie("laser", "l" + scount, scount); _root["l" + scount]._y = _root["bg" + i]._y - 25; _root["l" + scount]._x = _root["bg" + i]._x; _root["l" + scount]._alpha = 60; attachMovie("flash", "f", 70); placer(f, _root["bg" + i]); f._rotation = Math.random() * 360; lsound.start(); lzar = Math.random() * 6; if (gu._x < _root["bg" + i]._x) { lA[scount] = -1; } else { lA[scount] = 1; } if (lzar < 1) { rI[scount] = true; } else { rI[scount] = false; } fire = 160; scount++; } } } } } } } function move() { if (bs._x > 720) { bsX = bsX * -1; bs._x = 719; } if (bs._x < 70) { bsX = bsX * -1; bs._x = 71; } if (bs._y > 435) { bsY = bsY * -1; bs._y = 434; } if (bs._y < 70) { bsY = bsY * -1; bs._y = 71; } if (_root["bg" + i]._x > 735) { nF[i] = nF[i] * -1; _root["bg" + i]._x = 734; } if (_root["bg" + i]._x < 25) { nF[i] = nF[i] * -1; _root["bg" + i]._x = 26; } if ((h._x > 1500) or (h._x < -700)) { if (h._visible == false) { h._visible = true; h2._visible = false; } else { h._visible = false; h2._visible = true; } helispeed = helispeed * -1; } if (dif < 5) { moveDif = dif; } else { moveDif = 5; } if (_root["bg" + i]._alpha >= 100) { _root["bg" + i]._x = _root["bg" + i]._x + ((((0.63 * movedif) * nF[i]) * 0.5) * speed); } bs._x = bs._x + (((0.116 * moveDif) * speed) * bsX); bs._y = bs._y + (((0.116 * moveDif) * speed) * bsY); h._x = h._x + ((0.46 * speed) * helispeed); h2._x = h2._x + ((0.46 * speed) * helispeed); } function lifeTracker() { _root[i]._x = _root["bg" + i]._x - 18; _root[i]._y = _root["bg" + i]._y - 58; if (boss_txt.text > 0) { boss_txt._x = bs._x - 19; boss_txt._y = bs._y - 140; } } function enemy() { ir = Math.random() * 2; if (ecount < 10) { if (bscheck == false) { if (elapsed > 100) { attachMovie("badguy", "bg" + ecount, ecount); _root["bg" + ecount]._y = gp_mc._y - 40; hD[ecount] = 0; _root[ecount].text = dif + 1; if (ir > 1) { _root["bg" + ecount]._x = 720 + (Math.random() * 50); nF[ecount] = -1; } else { _root["bg" + ecount]._x = 30 + (Math.random() * 50); nF[ecount] = 1; } ecount++; } } } } function armMove() { xd = sc._x - cA._x; yd = sc._y - cA._y; bA[bcount] = Math.atan2(yd, xd); cA._rotation = (bA[bcount] * 180) / Math.PI; } function moveScope() { sc._x = _xmouse; sc._y = _ymouse; } function txtStuff() { ss_mc._yscale = slow; lifeBar._xscale = life; if (mspec <= 0) { mspec_txt._visible = false; } else { mspec_txt._visible = true; } if (sspec <= 0) { sspec_txt._visible = false; } else { sspec_txt._visible = true; } if (lspec <= 0) { lspec_txt._visible = false; } else { lspec_txt._visible = true; } mspec_txt.text = mspec + "/50"; sspec_txt.text = sspec + "/12"; lspec_txt.text = lspec + "/8"; if (cmbotrack > 0) { combo_txt.text = (1 + cmbotrack) + " robot combo!"; sPlus_txt.text = "Score + " + ((5 * cmbotrack) * cmbotrack); } else { combo_txt.text = ""; sPlus_txt.text = ""; } score_txt.text = score; dif_txt.text = dif; if (KiCo > 32) { if (bsmess == false) { warning_txt.text = "you're almost at a boss..."; wTime = 30; bsmess = true; } } } function shootBullets() { if (control2 == false) { shooting = true; } if (recoil <= 0) { if (bcount < 36) { if (shooting == true) { if (bsSplode == false) { if (dashing == false) { if (life > 0) { if (elapsed > 100) { if (Eweapon != 4) { attachMovie("bullet", "b" + bcount, bcount); csound.start(); } else { attachMovie("rocket", "b" + bcount, bcount); rsound.start(); } _root["b" + bcount]._visible = false; _root["b" + bcount]._x = cA._x; _root["b" + bcount]._rotation = cA._rotation; _root["b" + bcount]._y = cA._y; if (Eweapon == 4) { if (_xmouse > gu._x) { arB.gotoAndPlay(3); } else { arB.gotoAndPlay(7); } recoil = recoil + ((21 - lUp) * 8); wChange = 112; lspec = lspec - 1; } if (Eweapon == 2) { if (_xmouse > gu._x) { arM.gotoAndPlay(3); } else { arM.gotoAndPlay(7); } recoil = recoil + 24; wChange = 16; mspec = mspec - 1; } if (Eweapon == 1) { if (_xmouse > gu._x) { ar.gotoAndPlay(3); } else { ar.gotoAndPlay(7); } recoil = recoil + 112; } if (Eweapon == 3) { _root["b" + bcount]._height = _root["b" + bcount]._height * 1.4; _root["b" + bcount]._width = _root["b" + bcount]._width * 1.4; if (_xmouse > gu._x) { arS.gotoAndPlay(3); } else { arS.gotoAndPlay(7); } recoil = recoil + 160; wChange = 112; sspec = sspec - 1; } bcount++; } } } } } } } } function lifer() { if (life <= 0) { life = -100; tsound.stop(); lifebar._visible = false; outline._visible = false; ammo_txt._visible = false; ar._alpha = ar._alpha - speed; arB._alpha = arB._alpha - speed; arM._alpha = arM._alpha - speed; arS._alpha = arS._alpha - speed; warning_txt.text = "--GAME OVER--"; wTime = 100; warning_txt.textColor = 6749952 /* 0x66FF00 */; if (gu._alpha > 0) { gu._alpha = gu._alpha - speed; } else { gu.removeMovieClip(); } if (cheating == true) { score = 0; } } } function scoreScreen() { if (dDelay <= 0) { nextFrame(); } } function hitter() { j = 40; while (j < 44) { if ((((_root["l" + j]._x > 800) or (_root["l" + j]._x < 0)) or (_root["l" + j]._y < 0)) or (_root["l" + j]._y > 500)) { _root["l" + j].removeMovieClip(); } if (_root["l" + j].hitTest(gu)) { if (_root["l" + j]._alpha >= 100) { attachMovie("laserHit", "ls", 20); placer(ls, _root["l" + j]); _root["l" + j].removeMovieClip(); life = life - (14 + dif); lifeBar.gotoAndPlay(3); } } j++; } c = 6; while (c < 10) { if (_root["bg" + c].hitTest(gu)) { if (_root["bg" + c]._alpha >= 100) { if (dashing == true) { if (hD[c] <= 0) { _root[c].text = _root[c].text - dUp; hD[c] = 4; } } else if (dif < 6) { life = life - Math.round(dif / 2); lifeBar.gotoAndPlay(3); } else { life = life - 3; lifeBar.gotoAndPlay(3); } } } c++; } if (boE.hitTest(gu)) { if (bCheck <= 0) { life = life - (14 + (dif * 2)); lifeBar.gotoAndPlay(3); bCheck = 10; } } if (bCheck > 0) { bCheck--; } if (bs.hitTest(gu)) { if (anti == 0) { if (bsSplode == false) { rvar = Math.random() * 2; if (rvar > 1) { if (dif < 6) { life = life - Math.round(dif / 2); lifeBar.gotoAndPlay(3); } else { life = life - 3; lifeBar.gotoAndPlay(3); } } } } } } function hitbg() { i = 30; while (i < 36) { if ((((_root["b" + i]._y > 510) or (_root["b" + i]._x > 810)) or (_root["b" + i]._x < -10)) or (_root["b" + i]._y < 50)) { _root["b" + i].removeMovieClip(); } c = 6; while (c < 10) { if (_root["bg" + c]._alpha >= 100) { if (boE.hitTest(_root["bg" + c])) { _root[c].text = 0; } if (boE2.hitTest(_root["bg" + c])) { if (_root[c].text < (4 + (lUp * 3))) { if (hD[c] <= 0) { _root[c].text = 0; } } else { _root[c].text = 1; hD[c] = 6; } } if (_root["b" + i].hitTest(_root["bg" + c])) { attachMovie("damage", "d", 80); placer(d, _root["b" + i]); if (Eweapon == 3) { if (hD[c] <= 0) { _root[c].text = _root[c].text - (2 + sUp); hD[c] = 7; } } if (Eweapon == 1) { _root[c].text = _root[c].text - (1 + hUp); _root["b" + i].removeMovieClip(); } if (Eweapon == 2) { extraD = Math.random() * 2; if (extraD > 1) { _root[c].text = _root[c].text - 1; } else { _root[c].text = _root[c].text - (mUp + 1); } _root["b" + i].removeMovieClip(); } } } c++; } i++; } } function hitbs() { i = 30; while (i < 36) { if (_root["b" + i].hitTest(bs)) { attachMovie("damage", "d", 80); placer(d, _root["b" + i]); if (Eweapon == 3) { boss_txt.text = boss_txt.text - (3 + sUp); } if (Eweapon == 2) { extraD = Math.random() * 2; if (extraD > 1) { boss_txt.text = boss_txt.text - 1; } else { boss_txt.text = boss_txt.text - (mUp + 1); } } if (Eweapon == 1) { boss_txt.text = boss_txt.text - (1 + hUp); } _root["b" + i].removeMovieClip(); } i++; } } function robotDown() { c = 6; while (c < 10) { if (bscheck == false) { if (_root[c].text <= 0) { if (elapsed > 110) { if (combo > 1) { cmbotrack = cmbotrack + 1; } roboD++; combo = 176; KiCo++; kills++; attachMovie("blowUp", "e" + c, c + 100); placer(_root["e" + c], _root["bg" + c]); br = Math.random() * 2; if (br < 1) { _root["e" + c]._rotation = _root["e" + c]._rotation + (Math.random() * 40); } else { _root["e" + c]._rotation = 320 + (Math.random() * 40); } asound.start(); if ((roboD >= 6) and (pack < 64)) { picker = Math.random() * 5; if ((picker < 1) and (life < 175)) { if (picker > 0.5) { attachMovie("package SMed", "p" + pack, pack); pA[pack] = 1; } else { attachMovie("package LMed", "p" + pack, pack); pA[pack] = 2; } } if ((picker > 1) and (picker < 2)) { attachMovie("package Ro", "p" + pack, pack); pA[pack] = 3; } if ((picker > 2) and (picker < 3)) { attachMovie("package Ma", "p" + pack, pack); pA[pack] = 4; } if ((picker > 3) and (picker < 4)) { attachMovie("package Sh", "p" + pack, pack); pA[pack] = 5; } if ((picker > 4) and (picker < 5)) { attachMovie("package Qu", "p" + pack, pack); pA[pack] = 6; } _root["p" + pack]._x = _root["bg" + c]._x; _root["p" + pack]._y = gp_mc._y; pack++; roboD = 0; } pr = Math.random() * 2; if (pr > 1) { _root["bg" + c]._x = 720 + (Math.random() * 50); } else { _root["bg" + c]._x = 30 + (Math.random() * 50); } _root["bg" + c]._alpha = 0; _root[c]._visible = true; _root[c].text = dif + 1; if (life > 0) { score = score + ((10 + dif) - 1); } } } } c++; } } function bossDeath() { if (boss_txt.text < 1) { if (bDelay > 0) { if (exCheck == false) { bsmess == false; asound.start(); bs.gotoAndPlay(4); boss_txt._visible = false; bsSplode = true; exCheck = true; score = score + 100; exsound.start(); asound.start(); } bDelay = bDelay - (speed / 2); bs._alpha = bs._alpha - (speed / 4); } } } function upGrade() { if (bDelay <= 0) { if (life > 0) { sc.gotoAndStop(2); _quality = "high"; warning_txt.text = ""; h.stop(); h2.stop(); m_mc.gotoAndStop(2); lifebar._visible = false; outline._visible = false; ammo_txt._visible = false; asound.start(); bs.removeMovieClip(); dash_btn._visible = true; med_btn._visible = true; mGun_btn._visible = true; sGun_btn._visible = true; hGun_btn._visible = true; lGun_btn._visible = true; skip_btn._visible = true; help_txt.text = "Choose an attribute to upgrade. Skills cannot be upgraded beyond lvl 5."; offMode = true; m_mc._visible = true; sos.removeMovieClip(); paused = true; bDelay = 125; } } } function bossGifts() { powerUpCheck = Math.random() * 100; if (powerUpCheck > 98.5) { picker = Math.random() * 4; if ((picker < 1) and (life < 175)) { if (picker > 0.5) { attachMovie("package SMed", "p" + pack, pack); pA[pack] = 1; } else { attachMovie("package LMed", "p" + pack, pack); pA[pack] = 2; } } if ((picker > 1) and (picker < 2)) { attachMovie("package Ro", "p" + pack, pack); pA[pack] = 3; } if ((picker > 2) and (picker < 3)) { attachMovie("package Ma", "p" + pack, pack); pA[pack] = 4; } if ((picker > 3) and (picker < 4)) { attachMovie("package Sh", "p" + pack, pack); pA[pack] = 5; } _root["p" + pack]._x = (Math.random() * 600) + 100; _root["p" + pack]._y = gp_mc._y; pack++; } } function bossShot() { if (fire <= 0) { if (scount < 44) { if (life > 0) { if (nolaz == false) { attachMovie("laser", "l" + scount, scount); placer(_root["l" + scount], bs); _root["l" + scount]._alpha = 60; attachMovie("flash", "f", 70); lsound.start(); placer(f, bs); f._rotation = Math.random() * 360; ee = gu._x - bs._x; ss = (gu._y - 50) - bs._y; bT[scount] = Math.atan2(ss, ee); scount++; fire = 160; } } } } } function boss() { if (KiCo >= 40) { if (bscheck == false) { if (noBoss == false) { c = 6; while (c < 10) { _root["bg" + c].removeMovieClip(); c++; } attachMovie("boss", "bs", 26); bs._y = 200; bs._x = (Math.random() * 600) + 100; exCheck = false; boss_txt._visible = true; anti = 96; boss_txt.text = 28 + (dif * 2); bsX = 1; bsY = 1; bscheck = true; ecount = 6; } else { bDelay = 0; upgrade(); } KiCo = 0; d.removeMovieClip(); j = 40; while (j < 44) { _root["l" + j].removeMovieClip(); j++; } } } } function moveBullets() { j = 40; while (j < 44) { if (_root["l" + j]._alpha < 100) { _root["l" + j]._alpha = _root["l" + j]._alpha + (speed / 2); } if (bscheck == false) { _root["l" + j]._x = _root["l" + j]._x + ((1.6 * speed) * lA[j]); if (rI[j] == false) { _root["l" + j]._y = _root["l" + j]._y - (0.7 * speed); } } else { _root["l" + j]._x = _root["l" + j]._x + ((3 * speed) * Math.cos(bT[j])); _root["l" + j]._y = _root["l" + j]._y + ((3 * speed) * Math.sin(bT[j])); } j++; } i = 30; while (i < 36) { _root["b" + i]._x = _root["b" + i]._x + ((5.6 * speed) * Math.cos(bA[i])); _root["b" + i]._y = _root["b" + i]._y + ((5.6 * speed) * Math.sin(bA[i])); if (_root["b" + i].hitTest(cA)) { _root["b" + i]._visible = false; } else { _root["b" + i]._visible = true; } i++; } } function visReducer(x, y) { if (x._alpha > 0) { x._visible = true; x._alpha = x._alpha - (y * speed); } else { x._visible = false; } } function visNdestroy(x, y) { if (x._alpha > 0) { x._alpha = x._alpha - (y * speed); } else { x.removeMovieClip; } } function timing() { if (bcount > 35) { bcount = 30; } if (scount > 43) { scount = 40; } if (pack > 63) { pack = 60; } if (roboD < 0) { roboD = 0; } if (life > 350) { life = 350; } if (sspec > 12) { sspec = 12; } if (mspec > 50) { mspec = 50; } if (lspec > 8) { lspec = 8; } if (ex._alpha < 40) { boE.removeMovieClip(); } if (ex2._alpha < 40) { boE2.removeMovieClip(); } if (combo > 0) { combo = combo - speed; } if (combo <= 0) { if (cmbotrack > 0) { light._alpha = 100; score = score + ((5 * cmbotrack) * cmbotrack); cmbotrack = 0; combo = 0; } } visNdestroy(sos, 3); visNdestroy(d, 3); visNdestroy(f, 1); visNdestroy(ls, 3); visNdestroy(ex, 1.25); visNdestroy(ex2, 1.25); visNdestroy(t, 3); visReducer(light, 2); visReducer(stomp_mc, 3); if (gStart == true) { elapsed++; } if (slow > 0) { if (slowstart == true) { if (style == false) { slow = slow - 2; } } } if (slow <= 0) { slowstart = false; speeding = false; } if (slow < 100) { if (slowstart == false) { slow++; } } if (life <= 0) { dDelay--; } if (recoil > 0) { recoil = recoil - speed; } if (fire > 0) { fire = fire - speed; } if (dashing == true) { dshTim--; } if (dshTim <= 0) { dashing = false; } if (dashWait > 0) { dashWait--; } if (anti > 0) { anti = anti - speed; } if (wChange > 0) { wChange = wChange - speed; } if (dshTim <= 0) { speeder.removeMovieClip(); dash = 1; } if (mspec <= 0) { if (Eweapon != 3) { if (Eweapon != 4) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w1._visible = false; machinegun = false; } } } } if (sspec <= 0) { if (Eweapon != 2) { if (Eweapon != 4) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w2._visible = false; shotgun = false; } } } } if (lspec <= 0) { if (Eweapon != 2) { if (Eweapon != 3) { if (wChange <= 0) { Eweapon = 1; highLight(); hg._visible = true; w3._visible = false; launcher = false; } } } } } function jumpStart() { i = 1; while (i < 4) { if (gu.hitTest(gp_mc) or gu.hitTest(_root["pl" + i])) { attachMovie("smoke", "sos", 130); placer(sos, gu); jumping = true; n = false; } i++; } } function platformFade() { i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i])) { if (jumping == false) { _root["pl" + i]._alpha = _root["pl" + i]._alpha - 1; } } i++; } } function jump() { i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i]) == false) { if (jumping == false) { drop = true; } } i++; } i = 1; while (i < 4) { if (gu.hitTest(_root["pl" + i])) { if (gu._y <= _root["pl" + i]._y) { if (drop == true) { if (_root["pl" + i]._alpha > 1) { if (n == false) { _root["pl" + i]._alpha = _root["pl" + i]._alpha - 20; attachMovie("smoke", "sos", 130); placer(sos, gu); jsound.start(); } n = true; gu._y = _root["pl" + i]._y; cA._y = gu._y - 45; outline._y = (lifeBar._y = gu._y - 73); ammo_txt._y = gu._y - 101; jumping = false; drop = false; grav = 0; } } } } i++; } if (gu._y > (gp_mc._y - 40)) { if (drop == true) { if (n == false) { attachMovie("smoke", "sos", 130); jsound.start(); sos._y = gp_mc._y; sos._x = gu._x; } n = true; gu._y = gp_mc._y; cA._y = gp_mc._y - 45; outline._y = (lifeBar._y = gp_mc._y - 73); ammo_txt._y = gp_mc._y - 101; jumping = false; drop = false; grav = 0; } } if (drop == true) { grav = grav + 2.2; } if (jumping == true) { if (grav < 60) { grav = grav + 4.4; } else { drop = true; } outline._y = outline._y - 42.5; lifeBar._y = lifeBar._y - 42.5; ammo_txt._y = ammo_txt._y - 42.5; cA._y = cA._y - 42.5; gu._y = gu._y - 42.5; } if (gu.hitTest(gp_mc) == false) { gu._y = gu._y + grav; cA._y = cA._y + grav; lifeBar._y = lifeBar._y + grav; outline._y = outline._y + grav; ammo_txt._y = ammo_txt._y + grav; } } function changeControls() { if (key.isDown(67)) { if (pTime <= 0) { if (control2 == false) { autoF_txt.text = "Off"; control2 = true; shooting = false; } else { autoF_txt.text = "On"; control2 = false; } pTime = 7; } } } function switchWeapon() { if (key.isDown(69) or key.isDown(96)) { if (Eweapon == 1) { if ((machinegun == true) and (pTime <= 0)) { Eweapon = 2; highLight(); w1._visible = (mg._visible = true); pTime = 6; } else if ((shotgun == true) and (pTime <= 0)) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); pTime = 6; } else if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } } if (Eweapon == 2) { if ((shotgun == true) and (pTime <= 0)) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); pTime = 6; } else if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } else if (pTime <= 0) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } } if (Eweapon == 3) { if ((launcher == true) and (pTime <= 0)) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); pTime = 6; } else if (pTime <= 0) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } } if ((Eweapon == 4) and (pTime <= 0)) { Eweapon = 1; highLight(); hg._visible = true; pTime = 6; } i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } if (key.isDown(49) or key.isDown(97)) { Eweapon = 1; highLight(); hg._visible = true; i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } if (key.isDown(50) or key.isDown(98)) { if (machinegun == true) { Eweapon = 2; highLight(); w1._visible = (mg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } if (key.isDown(51) or key.isDown(99)) { if (shotgun == true) { Eweapon = 3; highLight(); w2._visible = (sg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } if (key.isDown(52) or key.isDown(100)) { if (launcher == true) { Eweapon = 4; highLight(); w3._visible = (lg._visible = true); i = 30; while (i < 36) { _root["b" + i].removeMovieClip(); i++; } } } } function themeToggle() { if (key.isDown(77)) { if ((soundOn == true) and (pTime <= 0)) { tsound.stop(); soundOn = false; music_txt.text = "Off"; pTime = 7; } if ((soundOn == false) and (pTime <= 0)) { tsound.start(); soundOn = true; music_txt.text = "On"; pTime = 7; } } } function switchToggle() { if (key.isDown(88)) { if ((switchOn == true) and (pTime <= 0)) { switchOn = false; switch_txt.text = "Off"; pTime = 7; } if ((switchOn == false) and (pTime <= 0)) { switchOn = true; switch_txt.text = "On"; pTime = 7; } } } function pauser() { if (((Key.isDown(80) and (pTime <= 0)) and (offMode == false)) and (gStart == true)) { if (paused == false) { _quality = "high"; m_mc._visible = true; sc.gotoAndStop(2); cheat_txt._visible = true; cinfo_mc._visible = true; cheat_txt.text = ""; paused = true; c_mc._visible = true; gu.stop(); ar.stop(); arM.stop(); arS.stop(); bs.stop(); d.stop(); ex.stop(); ex2.stop(); h.stop(); h2.stop(); i = 30; while (i < 36) { _root["b" + i].stop(); i++; } b = 60; while (b < 64) { _root["p" + b].stop(); b++; } j = 40; while (j < 44) { _root["l" + j].stop(); j++; } i = 6; while (i < 10) { _root["bg" + i].stop(); _root["e" + i].stop(); i++; } warning_txt.text = "paused"; } else { _quality = "low"; m_mc._visible = false; paused = false; sc.gotoAndStop(1); cheat_txt._visible = false; cinfo_mc._visible = false; c_mc._visible = false; gu.play(); ar.play(); arM.play(); arS.play(); bs.play(); d.play(); ex.play(); ex2.play(); h.play(); h2.play(); i = 30; while (i < 36) { _root["b" + i].play(); i++; } b = 60; while (b < 64) { _root["p" + b].play(); b++; } j = 40; while (j < 44) { _root["l" + j].play(); j++; } i = 6; while (i < 10) { _root["bg" + i].play(); _root["e" + i].play(); i++; } warning_txt.text = ""; } pTime = 7; } if (pTime > 0) { pTime--; } } function buttonPick() { b = 60; while (b < 64) { _root["p" + b]._visible = false; b++; } i = 1; while (i < 4) { _root["pl" + i]._alpha = 100; i++; } _quality = "low"; recoil = recoil + 112; help_txt.text = ""; paused = false; bsSplode = false; m_mc.gotoAndStop(1); sc.gotoAndStop(1); dash_btn._visible = false; med_btn._visible = false; mGun_btn._visible = false; sGun_btn._visible = false; hGun_btn._visible = false; lGun_btn._visible = false; skip_btn._visible = false; bscheck = false; h.play(); h2.play(); gu._visible = true; lifebar._visible = true; outline._visible = true; ammo_txt._visible = true; outline._x = gu._x; lifeBar._x = gu._x - 26; if (fog == false) { m_mc._visible = false; } psound.start(); offMode = false; } _quality = "low"; cheat_txt._visible = false; boss_txt._visible = false; dash_btn._visible = false; med_btn._visible = false; mGun_btn._visible = false; sGun_btn._visible = false; hGun_btn._visible = false; lGun_btn._visible = false; skip_btn._visible = false; jsound = new Sound(); jsound.attachSound("drop.mp3"); tsound = new Sound(); tsound.attachSound("(matrix)NG2630.mp3"); tsound.start(); csound = new Sound(); csound.attachSound("gun.mp3"); asound = new Sound(); asound.attachSound("boom.mp3"); rsound = new Sound(); rsound.attachSound("rocket.mp3"); exsound = new Sound(); exsound.attachSound("explode.mp3"); lsound = new Sound(); lsound.attachSound("laser.mp3"); psound = new Sound(); psound.attachSound("blip.mp3"); var game2 = false; var nolaz = false; var speeding = false; var control2 = false; var cheating = false; var bsSplode = false; var ducking = false; var noBoss = false; var style = false; var gStart = false; var walking = false; var KiCo = -4; var bDelay = 125; var fog = false; var speedy = false; var Eweapon = 1; var shooting = false; var bscheck = false; var bsmess = false; var dshTim = 0; var offMode = false; var tvar = 0; kills = -4; var pack = 60; var soundOn = true; var scount = 40; var bcount = 30; var mspec = 0; var sspec = 0; var fire = 160; var lspec = 0; var speed = 8; var combo = 0; var paused = false; var dash = 0; var cmbotrack = 0; var helispeed = 1.2; var ecount = 6; var life = 350; score = 0; var dDelay = 40; var grav = 0; var dUp = 0; var sUp = 0; var mUp = 0; var hUp = 0; var lUp = 0; var medUp = 0; var dashing = false; var switchOn = true; var launcher = false; var machinegun = false; var shotgun = false; var jumping = false; var drop = false; var recoil = 0; var slow = 0; var myCounter = 0; var myCounter2 = 0; var slowstart = 0; var elapsed = 25; var roboD = 0; attachMovie("ahero", "gu", 1); attachMovie("arm", "ar", 2); attachMovie("armB", "arB", 3); attachMovie("armM", "arM", 4); attachMovie("armS", "arS", 5); attachMovie("scope", "sc", 150); attachMovie("help", "c_mc", 149); attachMovie("cinfo", "cinfo_mc", 148); attachMovie("arrow", "arrow_mc", 147); arrow_mc._visible = false; arrow_mc._x = 710; arrow_mc._y = 500; cinfo_mc._visible = false; cinfo_mc._x = 560; cinfo_mc._y = 226; c_mc._visible = false; c_mc._x = 20; c_mc._y = 90; Mouse.hide(); gu._y = gp_mc._y; gu._x = Stage.width / 2; ar._y = gp_mc._y - 45; ar._x = Stage.width / 2; outline._x = gu._x; ammo_txt._x = gu._x - 18; lifeBar._x = gu._x - 25; outline._y = (lifeBar._y = gp_mc._y - 73); ammo_txt._y = gp_mc._y - 101; bA = new Array(); la = new Array(); nF = new Array(); bT = new Array(); sD = new Array(); hD = new Array(); pA = new Array(); rI = new Array(); phase7 = (phase6 = (phase5 = (phase4 = (phase3 = (phase2 = (phase1 = false)))))); light._alpha = (stomp_mc._alpha = 0); f_btn._visible = (m_mc._visible = (h2._visible = (lg._visible = (mg._visible = (sg._visible = false))))); h._visible = true; cA = ar; no_btn.onRelease = function () { yes_btn._visible = false; no_btn._visible = false; gameStart(); }; Yes_btn.onRelease = function () { warning_txt.text = "press (a/left) or (d/right) to move."; phase1 = true; yes_btn._visible = false; no_btn._visible = false; }; f_btn.onRelease = function () { gameStart(); }; autofire_btn.onRelease = function () { if (control2 == false) { autoF_txt.text = "Off"; control2 = true; shooting = false; } else { autoF_txt.text = "On"; control2 = false; } }; autoweapon_btn.onRelease = function () { if ((switchOn == true) and (pTime <= 0)) { switchOn = false; switch_txt.text = "Off"; pTime = 7; } if ((switchOn == false) and (pTime <= 0)) { switchOn = true; switch_txt.text = "On"; pTime = 7; } }; music_btn.onRelease = function () { if ((soundOn == true) and (pTime <= 0)) { tsound.stop(); soundOn = false; music_txt.text = "Off"; pTime = 7; } if ((soundOn == false) and (pTime <= 0)) { tsound.start(); soundOn = true; music_txt.text = "On"; pTime = 7; } }; cheat_txt.onChanged = function () { if (cheat_txt.text == "classicgame") { game2 = true; gotoAndStop (11); } if (cheat_txt.text == "noboss") { noBoss = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "nolasers") { cheating = true; nolaz = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "fast") { speedy = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "style") { style = true; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } if (cheat_txt.text == "two") { i = 6; while (i < 10) { _root["bg" + i].removeMovieClip(); i++; } ecount = 8; cheating = true; cheat_txt.text = "cheat accepted"; psound.start(); } }; tsound.onSoundComplete = function () { if (soundOn == true) { tsound.start(); } }; onEnterFrame = function () { lightsOut(); moveScope(); pauser(); if (paused == false) { if (myCounter > 2) { boss(); pickUp(); enemy(); tutor(); } if (myCounter > 5) { higherDif(); scoreScreen(); upGrade(); myCounter = 0; } myCounter++; rocket(); bossStuff(); platformFade(); themeToggle(); switchToggle(); action(); weaponCheck(); roll(); timing(); switchWeapon(); jump(); armer(); changeControls(); slowDown(); enemyStuff(); bombdrop(); bomber(); duck(); suicide(); armMove(); moveBullets(); slower(); mover(); shootBullets(); hitter(); hitbg(); txtStuff(); lifer(); robotDown(); } }; onMouseDown = function () { if (control2 == true) { shooting = true; } else if (slow > 20) { speeding = true; } }; onMouseUp = function () { if (control2 == true) { shooting = false; } else { speeding = false; } }; dash_btn.onRollOver = function () { psound.start(); if (dUp < 4) { help_txt.text = ((((((((("Current Level: " + (dUp + 1)) + newline) + newline) + "Damage Increase: ") + dUp) + " > ") + (dUp + 1)) + newline) + newline) + "Info: This upgrade increases the distance and speed of dashing but will raise cooldown time."; } else { help_txt.text = "This skill is maxed out"; } }; mGun_btn.onRollOver = function () { psound.start(); if (mUp < 4) { help_txt.text = ((((((("Current Level: " + (mUp + 1)) + newline) + newline) + "Damage Increase: (1 or ") + (mUp + 1)) + ") > (1 or ") + (mUp + 2)) + ")"; } else { help_txt.text = "This skill is maxed out"; } }; SGun_btn.onRollOver = function () { psound.start(); if (sUp < 4) { help_txt.text = (((((("Current Level: " + (sUp + 1)) + newline) + newline) + "Damage Increase: ") + (sUp + 2)) + " > ") + (sUp + 3); } else { help_txt.text = "This skill is maxed out"; } }; hGun_btn.onRollOver = function () { psound.start(); if (hUp < 4) { help_txt.text = (((((("Current Level: " + (hUp + 1)) + newline) + newline) + "Damage Increase: ") + (hUp + 1)) + " > ") + (hUp + 2); } else { help_txt.text = "This skill is maxed out"; } }; lGun_btn.onRollOver = function () { psound.start(); if (lUp < 4) { help_txt.text = (((((((((((((((("Current Level: " + (lUp + 1)) + newline) + newline) + "Damage Increase: robots with life below: ") + (4 + (lUp * 3))) + " > ") + (7 + (lUp * 3))) + " are destroyed.") + newline) + newline) + "Firing Delay Decrease: ") + (21 - lUp)) + " > ") + ((21 - lUp) - 1)) + newline) + newline) + "Info: This upgrade will also increase the slpash radius of the blast."; } else { help_txt.text = "This skill is maxed out"; } }; med_btn.onRollOver = function () { psound.start(); if (medUp < 4) { help_txt.text = ((((((((("Current Level: " + (medUp + 1)) + newline) + newline) + "Life regain increment: ") + (medUp * 10)) + " > ") + ((medUp + 1) * 10)) + newline) + newline) + "Info: The starting values for the small and large medkits are 25 and 50. This Upgrade adds to both values."; } else { help_txt.text = "This skill is maxed out"; } }; skip_btn.onRollOver = function () { psound.start(); help_txt.text = "Continue the game without upgrading and get a bonus 100 points."; }; yes_btn.onRollOver = function () { psound.start(); }; no_btn.onRollOver = function () { psound.start(); }; f_btn.onRollOver = function () { psound.start(); }; dash_btn.onRelease = function () { if (dUp < 4) { buttonPick(); dUp++; } }; mGun_btn.onRelease = function () { if (mUp < 4) { buttonPick(); mUp++; } }; sGun_btn.onRelease = function () { if (sUp < 4) { buttonPick(); sUp++; } }; hGun_btn.onRelease = function () { if (hUp < 4) { buttonPick(); hUp++; } }; lGun_btn.onRelease = function () { if (lUp < 4) { buttonPick(); lUp++; } }; med_btn.onRelease = function () { if (medUp < 4) { buttonPick(); medUp++; } }; skip_btn.onRelease = function () { score = score + 100; buttonPick(); };
Instance of Symbol 409 MovieClip in Frame 4
onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); t = getTimer(); this.fps = f; } }
Frame 5
localInfo = SharedObject.getLocal("test"); if (score > localInfo.data.scoredata) { localInfo.data.scoredata = score; } psound = new Sound(); _quality = "high"; psound.attachSound("blip.mp3"); restart_btn.onRollOver = function () { psound.start(); }; stopAllSounds(); scoremax_txt.text = score; elapsed = 0; sos.removeMovieClip(); arrow_mc.removeMovieClip(); cinfo_mc.removeMovieClip(); c_mc.removeMovieClip(); gu.removeMovieClip(); ss.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); arB.removeMovieClip(); t.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); laserHit.removeMovieClip(); speeder.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); f.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); Mouse.show(); if (kills < 0) { kills = 0; } kills_txt.text = "Robots Destroyed: " + kills; if (score <= 750) { rank_txt.text = "RANK: F"; cheatsheet_txt.text = "Rank F Cheat:\r\rHmm, you need some practice so why not try this cheat out: (two)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 750) and (score <= 1500)) { rank_txt.text = "RANK: E"; cheatsheet_txt.text = "Rank E Cheat:\r\rStop the robots from using lasers with this cheat: (nolasers)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 1500) and (score <= 3000)) { rank_txt.text = "RANK: D"; cheatsheet_txt.text = "Rank D Cheat:\r\rWanna try the game without bosses so that you can rack up huge combos? Try this cheat: (noboss)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 3000) and (score <= 6000)) { rank_txt.text = "RANK: C"; cheatsheet_txt.text = "Rank C Cheat:\r\rRank C, not bad, you might even be able to survive a while with this cheat on: (fast)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if ((score > 6000) and (score <= 12000)) { rank_txt.text = "RANK: B"; cheatsheet_txt.text = "Rank B Cheat:\r\rRank B is worthy of a cool cheat. Here ya go, infinite super speed: (style)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } if (score > 12000) { rank_txt.text = "RANK: A!"; cheatsheet_txt.text = "Rank A Cheat:\r\rFor finally getting rank A you deserve an awesome cheat, how about the classic AOTKR! (classicgame)\r\r To enter a cheat just pause the game and type it in. If you use a cheat, your score is an automatic 0"; } tipper = Math.random() * 9; if (tipper < 1) { tip_txt.text = "Tip: Press C to toggle Auto Fire and use the mouse to shoot."; } if ((tipper > 1) and (tipper < 2)) { tip_txt.text = "Tip: Don't forget to use your Super Speed ability."; } if ((tipper > 2) and (tipper < 3)) { tip_txt.text = "Tip: Dashing is vital to doing well. Upgrade it at least once."; } if ((tipper > 3) and (tipper < 4)) { tip_txt.text = "Tip: Save up ammo for a gun and then upgrade it after a boss fight."; } if ((tipper > 4) and (tipper < 5)) { tip_txt.text = "Tip: You can also use the numpad to change guns."; } if ((tipper > 5) and (tipper < 6)) { tip_txt.text = "Tip: The Rank A cheat is worth it."; } if ((tipper > 6) and (tipper < 7)) { tip_txt.text = "Tip: As soon as a laser is shot by a robot, it's harmless for about 0.5 seconds."; } if ((tipper > 7) and (tipper < 8)) { tip_txt.text = "Tip: Use Super Speed while using a rocket launcher to instant-kill robots."; } if (tipper > 8) { tip_txt.text = "Tip: If you see grey boxes around everything, setting your monitor to 32 bit color quality should fix it."; } onEnterFrame = function () { c = 5; while (c < 15) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 40; while (j < 50) { _root["l" + j].removeMovieClip(); j++; } i = 30; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 70) { _root["p" + b].removeMovieClip(); b++; } }; restart_btn.onRelease = function () { gotoAndStop (3); };
Frame 6
powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };
Frame 7
powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };
Frame 8
powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };
Frame 9
powerUps_btn.onRelease = function () { gotoAndStop (6); }; enemies_btn.onRelease = function () { gotoAndStop (7); }; back_btn.onRelease = function () { gotoAndStop (3); }; controls_btn.onRelease = function () { gotoAndStop (8); }; weapons_btn.onRelease = function () { gotoAndStop (9); };
Frame 10
back_btn.onRelease = function () { gotoAndStop (3); };
Frame 11
if (game2 == false) { gotoAndStop (3); } localInfo = SharedObject.getLocal("test"); if (score > localInfo.data.scoredata) { localInfo.data.scoredata = score; } _quality = "high"; stopAllSounds(); scoremax_txt.text = score; elapsed = 0; sos.removeMovieClip(); cinfo_mc.removeMovieClip(); c_mc.removeMovieClip(); gu.removeMovieClip(); ss.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); arB.removeMovieClip(); t.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); laserHit.removeMovieClip(); speeder.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); f.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); Mouse.show(); onEnterFrame = function () { c = 5; while (c < 15) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 40; while (j < 50) { _root["l" + j].removeMovieClip(); j++; } i = 30; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 70) { _root["p" + b].removeMovieClip(); b++; } }; start_btn.onRelease = function () { nextFrame(); }; how_btn.onRelease = function () { gotoAndStop (14); }; or_btn.onRelease = function () { gotoAndStop (3); };
Frame 12
function Quality() { if (key.isDown(81)) { if ((qual == 2) and (pTime <= 0)) { _quality = "low"; qual = 1; pTime = 11; } if ((qual == 1) and (pTime <= 0)) { _quality = "high"; qual = 2; pTime = 11; } } if (pTime > 0) { pTime--; } } function enemyStuff() { i = 5; while (i < 9) { move(); shooter(); lifetracker(); fader(); i++; } } function bossStuff() { if (bossCheck == 1) { hitbs(); bossHitter(); bossStomp(); bossDash(); bossShot(); bossGifts(); } } function higherDif() { dif = Math.round(elapsed / 600) + 1; } function bomber() { if ((((h._x < (gu._x + 30)) and (h._x > (gu._x - 30))) and (life > 0)) and (bo._y < 90)) { attachMovie("classicbomb", "bo", 80); bo._y = h._y + 50; bo._x = h._x; } } function bombdrop() { if (bo._y > 385) { attachMovie("area", "boE", 81); attachMovie("classicexplosion", "ex", 82); boE._alpha = 0; boE._x = bo._x; boE._y = 385; ex._x = bo._x; ex._y = 385; bo.removeMovieClip(); } bo._y = bo._y + (2 * speed); } function weaponCheck() { if (weapon_txt.text == "handgun") { ar._visible = true; arM._visible = false; arS._visible = false; } if (weapon_txt.text == "machine gun") { arM._visible = true; arS._visible = false; ar._visible = false; } if (weapon_txt.text == "shotgun") { arS._visible = true; arM._visible = false; ar._visible = false; } } function mover() { if ((key.isDown(39) or key.isDown(68)) and (gu._x < 775)) { gu._x = gu._x + ((1.5 * dash) * speed); ar._x = ar._x + ((1.5 * dash) * speed); arM._x = ar._x; arS._x = ar._x; } if ((key.isDown(37) or key.isDown(65)) and (gu._x > 25)) { gu._x = gu._x - ((1.5 * dash) * speed); ar._x = ar._x - ((1.5 * dash) * speed); arM._x = ar._x; arS._x = ar._x; } if (key.isDown(key.up) or key.isDown(87)) { if (jt <= 0) { jumpStart(); } } } function fader() { _root["e" + i]._alpha = _root["e" + i]._alpha - (2 * speed); if (_root["e" + i]._alpha < 0) { _root["e" + i].removeMovieClip(); } } function pickUp() { b = 60; while (b < 71) { if (_root["p" + b].hitTest(gu)) { picker = Math.random() * 4; if ((picker > 0) and (picker < 1)) { if (picker > 0.5) { powerup_txt.text = "Life 15+"; life = life + 15; hit._alpha = 0; live._alpha = 100; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } else { powerup_txt.text = "Life 30+"; life = life + 30; hit._alpha = 0; live._alpha = 100; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } } if ((picker > 1) and (picker < 2)) { powerup_txt.text = "machine gun"; weapon_txt.text = "machine gun"; special = special + 560; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } if ((picker > 2) and (picker < 3)) { powerup_txt.text = "shotgun"; weapon_txt.text = "shotgun"; special = special + 560; _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } if ((picker > 3) and (picker < 4)) { powerup_txt.text = "Quake"; stomp_mc._alpha = 100; _root[5].text = _root[5].text - 3; _root[6].text = _root[6].text - 3; _root[7].text = _root[7].text - 3; _root[8].text = _root[8].text - 3; if (bs._y == 420) { boss_txt.text = boss_txt.text - 3; } _root["p" + b].removeMovieClip(); if (pack > 60) { pack--; } } } b++; } } function slowDown() { if (slow > 5) { slowstart = 1; } } function slower() { if (slowstart == 1) { speed = 4; } else { speed = 8; } } function shooter() { fire = Math.random() * 200; if ((fire > 197) and (life > 0)) { sp[scount] = 1; if (((scount < 55) and (bossCheck == 0)) and (elapsed > 15)) { attachMovie("classiclaser", "l" + scount, scount); _root["l" + scount]._x = _root["bg" + i]._x; _root["l" + scount]._y = _root["bg" + i]._y; attachMovie("classicflash", "f", 70); f._x = _root["bg" + i]._x; f._y = _root["bg" + i]._y; if (fire > 198.5) { sP[scount] = sP[scount] * -1; } } scount++; } } function move() { if ((bs._x > 775) or (bs._x < 25)) { bSpeed = bSpeed * -1; } if ((_root["bg" + i]._x > 775) or (_root["bg" + i]._x < 25)) { nF[i] = nF[i] * -1; } if ((h._x > 1500) or (h._x < -500)) { if (h._visible == false) { h._visible = true; h2._visible = false; } else { h._visible = false; h2._visible = true; } helispeed = helispeed * -1; } difmove = (2.9 * dif) * nF[i]; _root["bg" + i]._x = _root["bg" + i]._x + ((0.5 * difmove) + (speed * nF[i])); bs._x = bs._x + ((0.5 * speed) * bSpeed); h._x = h._x + ((0.5 * speed) * helispeed); h2._x = h2._x + ((0.5 * speed) * helispeed); } function lifeTracker() { _root[i]._x = _root["bg" + i]._x - 4; _root[i]._y = _root["bg" + i]._y - 60; boss_txt._x = bs._x - 10; boss_txt._y = bs._y - 200; } function enemy() { lr = Math.random() * 2; if (((ecount < 9) and (Ir > 1)) and (bossCheck == 0)) { attachMovie("classicbadguy", "bg" + ecount, ecount); _root["bg" + ecount]._x = 720 + (Math.random() * 50); _root["bg" + ecount]._y = 370; _root[ecount].text = 3; nF[ecount] = -1; ecount++; } if (((ecount < 9) and (Ir < 1)) and (bossCheck == 0)) { attachMovie("classicbadguy", "bg" + ecount, ecount); _root["bg" + ecount]._x = 30 + (Math.random() * 50); _root["bg" + ecount]._y = 370; _root[ecount].text = 3; nF[ecount] = 1; ecount++; } } function armMove() { xdist = sc._x - ar._x; ydist = sc._y - ar._y; rota = Math.atan2(ydist, xdist); bA[bcount] = rota; ar._rotation = (rota * 180) / Math.PI; arM._rotation = ar._rotation; arS._rotation = ar._rotation; } function moveScope() { sc._x = _xmouse; sc._y = _ymouse; } function txtStuff() { slow_txt.text = slow; elapsed_txt.text = elapsed; life_txt.text = life; special_txt.text = Math.ceil(special / speed); combo_txt.text = combotracker; score_txt.text = score; dif_txt.text = dif; if (bossCheck == 0) { action_txt._x = 1100; } if (killCount >= 37) { action_txt._y = 150; action_txt._x = 110; action_txt.text = "YOUR ALMOST AT A BOSS!"; } if (killCount >= 39) { action_txt._x = 1100; } } function shootBullets() { if (((recoil == 0) and (bcount < 30)) and (elapsed > 15)) { attachMovie("classicbullet", "b" + bcount, bcount); _root["b" + bcount]._visible = false; _root["b" + bcount]._x = ar._x; _root["b" + bcount]._rotation = ar._rotation; if (sc._x < gu._x) { _root["b" + bcount]._y = ar._y + 2.5; } else { _root["b" + bcount]._y = ar._y - 2.5; } bcount++; if (weapon_txt.text == "machine gun") { shotSpeed = speed; recoil = recoil + (2 * speed); } if (weapon_txt.text == "handgun") { ar.gotoAndPlay(3); shotSpeed = speed; recoil = recoil + (7 * speed); } if (weapon_txt.text == "shotgun") { arS.gotoAndPlay(3); shotSpeed = speed; recoil = recoil + (10 * speed); } } } function lifer() { if (life <= 0) { life = 0; nextFrame(); } } function hitter() { j = 30; while (j < 56) { if ((((_root["l" + j]._x > 800) or (_root["l" + j]._x < 0)) or (_root["l" + j]._y < 120)) or (_root["l" + j]._y > 400)) { _root["l" + j].removeMovieClip(); } if (_root["l" + j].hitTest(gu)) { _root["l" + j].removeMovieClip(); life = life - (27 + (dif * 3)); live._alpha = 0; hit._alpha = 100; } j++; } c = 5; while (c < 9) { if (_root["bg" + c].hitTest(gu)) { life = life - (0 + dif); live._alpha = 0; hit._alpha = 100; } c++; } if (boE.hitTest(gu)) { life = life - (37 + (dif * 3)); boE.removeMovieClip(); live._alpha = 0; hit._alpha = 100; } if (bs.hitTest(gu) and (anti == 0)) { rvar = Math.random() * 2; if (rvar > 1) { life = life - (0 + dif); hit._alpha = 100; } } } function hitbg() { i = 10; while (i < 30) { if ((((_root["b" + i]._x > 800) or (_root["b" + i]._x < 0)) or (_root["b" + i]._y < 120)) or (_root["b" + i]._y > 400)) { _root["b" + i].removeMovieClip(); } c = 5; while (c < 9) { if (boE.hitTest(_root["bg" + c])) { _root[c].text = _root[c].text - 3; } if (_root["b" + i].hitTest(_root["bg" + c])) { attachMovie("classicdamage", "d", 110); d._x = _root["bg" + c]._x; d._y = _root["bg" + c]._y; if (weapon_txt.text == "shotgun") { _root[c].text = _root[c].text - 2; } else { _root["b" + i].removeMovieClip(); _root[c].text = _root[c].text - 1; } } c++; } i++; } } function hitbs() { i = 10; while (i < 30) { if (_root["b" + i].hitTest(bs)) { attachMovie("classicdamage", "bsd", 111); bsd._x = bs._x; bsd._y = bs._y - 100; if (weapon_txt.text == "shotgun") { _root["b" + i].removeMovieClip(); boss_txt.text = boss_txt.text - 2; } else { _root["b" + i].removeMovieClip(); boss_txt.text = boss_txt.text - 1; } } i++; } } function robotDown() { c = 5; while (c < 9) { if ((_root[c].text <= 0) and (elapsed > 15)) { if (combo > 1) { combotracker = combotracker + 1; } combo = 152; killCount++; attachMovie("classicexplosion", "e" + c, c + 100); _root["e" + c]._x = _root["bg" + c]._x; _root["e" + c]._y = _root["bg" + c]._y; drop = Math.random() * 10; if ((drop > 8.5) and (pack < 66)) { attachMovie("classicpackage", "p" + pack, pack); _root["p" + pack]._x = _root["bg" + c]._x; _root["p" + pack]._y = 400; pack++; } pr = Math.random() * 2; if (pr > 1) { _root["bg" + c]._x = 720 + (Math.random() * 50); _root[c].text = 3; score = score + 10; } if (pr < 1) { _root["bg" + c]._x = 30 + (Math.random() * 50); _root[c].text = 3; score = score + 10; } } c++; } } function bossHitter() { if (boss_txt.text <= 0) { attachMovie("classicexplosion", "e", 58); e._height = e._height + 50; e._width = e._width + 50; e._x = bs._x; e._y = bs._y - 100; score = score + 100; bs.removeMovieClip(); j = 30; while (j < 56) { _root["l" + j].removeMovieClip(); bossCheck = 0; j++; } } } function bossGifts() { drop = Math.random() * 100; if ((drop > 98) and (pack < 70)) { attachMovie("classicpackage", "p" + pack, pack); _root["p" + pack]._x = (Math.random() * 700) + 100; _root["p" + pack]._y = 400; pack++; } } function roll() { if (((wait <= 0) and (dashTime <= 0)) and (key.isDown(key.down) or key.isDown(83))) { dash = 4; dashtime = 32; if (key.isDown(37) or key.isDown(65)) { gu.gotoAndPlay(9); } if (key.isDown(39) or key.isDown(68)) { gu.gotoAndPlay(14); } wait = 160; } } function bossShot() { bossFire = Math.random() * 200; if (((bossFire > 180) and (life > 0)) and (scount < 55)) { attachMovie("classiclaser", "l" + scount, scount); _root["l" + scount]._x = bs._x; _root["l" + scount]._y = bs._y - 100; attachMovie("classicflash", "bsf", 112); bsf._y = bs._y - 100; bsf._x = bs._x + 10; if (bossfire > 190) { sD[scount] = 1; } else { sD[scount] = -1; } scount++; } } function bossDash() { distance = bs._x - gu._x; if ((distance > 480) or ((distance < -480) and (tvar == 0))) { dashTimer = 48; wait = 0; tvar = 1; action_txt._y = 150; action_txt._x = 110; action_txt.text = "DASH!"; target = gu._x; } if ((dashTimer <= 8) and (tvar == 1)) { bs._x = target; attachMovie("classicteleport", "t", 105); t._x = bs._x; t._y = bs._y - 60; action_txt._x = 1200; tvar = 0; wait = 0; } } function bossStomp() { if ((bs._y == 420) and (rise == 0)) { stomp_mc._alpha = 100; if (gu._y == 400) { life = life - (30 + (dif * 2)); live._alpha = 0; hit._alpha = 100; } action_txt._x = 1200; rise = 2; } if (((bs._y < 420) and (bossCheck == 1)) and (rise == 0)) { bs._y = bs._y + (speed * 2.5); action_txt._y = 150; action_txt._x = 110; action_txt.text = "JUMP!"; } if ((bossCheck == 1) and (rise == 1)) { if (bs._y > 280) { bs._y = bs._y - 20; } else { rise = 0; } } else if (((bs._x < (gu._x + 50)) and (bs._x > (gu._x - 50))) and (rise == 2)) { rise = 1; } } function boss() { if ((killCount >= 40) and (bossCheck == 0)) { c = 5; while (c < 9) { anti = 96; boss_txt.text = 25; shotTime = 5; fr = Math.random() * 2; bSpeed = 1; rise = 2; d.removeMovieClip(); _root["bg" + c].removeMovieClip(); bossCheck = 1; attachMovie("classicboss", "bs", 100); bs._y = 420; if (fr > 1) { bs._x = 720 + (Math.random() * 50); } if (fr < 1) { bs._x = 30 + (Math.random() * 50); } killCount = 0; ecount = 5; c++; } j = 30; while (j < 56) { _root["l" + j].removeMovieClip(); j++; } } } function moveBullets() { j = 30; while (j < 56) { if (bossCheck == 1) { _root["l" + j]._x = _root["l" + j]._x + ((2 * speed) * sD[j]); } if (sp[j] > 0) { _root["l" + j]._x = _root["l" + j]._x + (speed * sP[j]); _root["l" + j]._y = _root["l" + j]._y - (speed * sP[j]); } if (sp[j] < 0) { _root["l" + j]._x = _root["l" + j]._x + (speed * sP[j]); _root["l" + j]._y = _root["l" + j]._y + (speed * sP[j]); } j++; } i = 10; while (i < 30) { _root["b" + i]._x = _root["b" + i]._x + ((5 * speed) * Math.cos(bA[i])); _root["b" + i]._y = _root["b" + i]._y + ((5 * speed) * Math.sin(bA[i])); if (_root["b" + i].hitTest(ar)) { _root["b" + i]._visible = false; } else { _root["b" + i]._visible = true; } i++; } } function timing() { if (bcount > 28) { bcount = 10; } if (scount > 54) { scount = 30; } if (pack > 67) { pack = 60; } if (ex._alpha < 40) { boE.removeMovieClip(); } if (combo > 1) { combo = combo - speed; } if ((combo <= 0) and (combotracker > 0)) { light._alpha = 100; score = score + (10 * combotracker); combotracker = 0; combo = 0; } if (stomp_mc._alpha > 0) { stomp_mc._alpha = stomp_mc._alpha - (5 * speed); } if (e._alpha > 0) { e._alpha = e._alpha - (5 * speed); } if (d._alpha > 0) { d._alpha = d._alpha - (5 * speed); } if (ex._alpha > 0) { ex._alpha = ex._alpha - (2 * speed); } if (t._alpha > 0) { t._alpha = t._alpha - (5 * speed); } if (bsd._alpha > 0) { bsd._alpha = bsd._alpha - (5 * speed); } if (hit._alpha > 0) { hit._alpha = hit._alpha - (2.5 * speed); } if (live._alpha > 0) { live._alpha = live._alpha - (2.5 * speed); } if (light._alpha > 0) { light._alpha = light._alpha - (2.5 * speed); } if (bsf._alpha > 0) { bsf._alpha = bsf._alpha - (3 * speed); } if (f._alpha > 0) { f._alpha = f._alpha - (3 * speed); } if (f2._alpha > 0) { f2._alpha = f2._alpha - (3 * speed); } elapsed++; if ((slow < 150) and (slowstart == 0)) { slow++; } if ((slow >= 1) and (slowstart == 1)) { slow = slow - 2; } if ((slow <= 0) and (slowstart == 1)) { slowstart = 0; } if (recoil > 0) { recoil = recoil - shotSpeed; } if (jt > 0) { jt = jt - js; } if (special > 0) { special = special - speed; } if (shotTime > 0) { shotTime = shotTime - speed; } if (dashTime > 0) { dashTime = dashTime - speed; } if (wait > 0) { wait = wait - speed; } if (dashTimer > 0) { dashTimer = dashTimer - speed; } if (anti > 0) { anti = anti - speed; } if (dashTime <= 0) { dash = 1; } if (special <= 0) { weapon_txt.text = "handgun"; } if (life > 250) { life = 250; } } function jumpStart() { if (speed == 8) { js = 4; } else { js = 2; } jt = 56; } function jump() { if (jt == 52) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 60; ar._y = ar._y - 60; arM._y = ar._y; arS._y = ar._y; } if (jt == 48) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 50; ar._y = ar._y - 50; arM._y = ar._y; arS._y = ar._y; } if (jt == 44) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 40; ar._y = ar._y - 40; arM._y = ar._y; arS._y = ar._y; } if (jt == 40) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 30; ar._y = ar._y - 30; arM._y = ar._y; arS._y = ar._y; } if (jt == 36) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 20; ar._y = ar._y - 20; arM._y = ar._y; arS._y = ar._y; } if (jt == 32) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y - 10; ar._y = ar._y - 10; arM._y = ar._y; arS._y = ar._y; } if (jt == 28) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 10; ar._y = ar._y + 10; arM._y = ar._y; arS._y = ar._y; } if (jt == 24) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 20; ar._y = ar._y + 20; arM._y = ar._y; arS._y = ar._y; } if (jt == 20) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 30; ar._y = ar._y + 30; arM._y = ar._y; arS._y = ar._y; } if (jt == 16) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 40; ar._y = ar._y + 40; arM._y = ar._y; arS._y = ar._y; } if (jt == 12) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 50; ar._y = ar._y + 50; arM._y = ar._y; arS._y = ar._y; } if (jt == 8) { if (slowstart == 0) { js = 4; } else { js = 2; } gu._y = gu._y + 60; ar._y = ar._y + 60; arM._y = ar._y; arS._y = ar._y; } } if (game2 == false) { gotoAndStop (3); } bcount = 10; killCount = 0; bossCheck = 0; shotTime = 0; dashTimer = 0; dashTime = 0; tvar = 0; pack = 60; scount = 30; speed = 8; dif = 1; combo = 0; dash = 0; combotracker = 0; helispeed = 1.2; ecount = 5; life = 250; shotSpeed = 0; js = 0; jt = 0; score = 0; recoil = 0; slow = 0; special = 0; blowup = 0; slowstart = 0; elapsed = 0; attachMovie("guy", "gu", 1); attachMovie("classicArm", "ar", 2); attachMovie("classicarmM", "arM", 3); attachMovie("classicArmS", "arS", 4); attachMovie("scope", "sc", 59); Mouse.hide(); ar._y = 365; ar._x = Stage.width / 2; arM._x = ar._x; arM._y = ar._y; arS._x = ar._x; arS._y = ar._y; gu._y = 400; gu._x = Stage.width / 2; bA = new Array(); nF = new Array(); sP = new Array(); sD = new Array(); stomp_mc._alpha = 0; hit._alpha = 0; live._alpha = 0; light._alpha = 0; h._visible = true; h2._visible = false; onEnterFrame = function () { lifer(); boss(); bossStuff(); weaponCheck(); roll(); pickUp(); timing(); jump(); enemyStuff(); txtStuff(); higherDif(); bombdrop(); bomber(); hitter(); hitbg(); robotDown(); enemy(); armMove(); moveBullets(); moveScope(); slower(); mover(); shootBullets(); Quality(); lifer(); }; onMouseDown = function () { slowDown(); };
Instance of Symbol 409 MovieClip in Frame 12
onClipEvent (enterFrame) { with (this) { f = Math.round(1000 / (getTimer() - t)); t = getTimer(); this.fps = f; } }
Frame 13
scoremax_txt.text = score; elapsed = 0; recoil = 1; bcount = 50; scount = 90; gu.removeMovieClip(); ar.removeMovieClip(); arM.removeMovieClip(); arS.removeMovieClip(); e.removeMovieClip(); d.removeMovieClip(); bs.removeMovieClip(); sc.removeMovieClip(); bo.removeMovieClip(); boE.removeMovieClip(); ex.removeMovieClip(); bsd.removeMovieClip(); d.removeMovieClip(); hit.removeMovieClip(); stomp_mc.removeMovieClip(); live.removeMovieClip(); light.removeMovieClip(); bsf.removeMovieClip(); f.removeMovieClip(); f2.removeMovieClip(); h.removeMovieClip(); h2.removeMovieClip(); bsound.stop(); Mouse.show(); if (score <= 250) { rank_txt.text = "RANK: F"; } if ((score > 250) and (score <= 500)) { rank_txt.text = "RANK: E"; } if ((score > 500) and (score <= 1000)) { rank_txt.text = "RANK: D"; } if ((score > 1000) and (score <= 2500)) { rank_txt.text = "RANK: C"; } if ((score > 2500) and (score <= 5000)) { rank_txt.text = "RANK: B"; } if (score > 5000) { rank_txt.text = "RANK: A!"; } onEnterFrame = function () { c = 5; while (c < 9) { _root["e" + c].removeMovieClip(); _root["bg" + c].removeMovieClip(); c++; } j = 30; while (j < 60) { _root["l" + j].removeMovieClip(); j++; } i = 10; while (i < 40) { _root["b" + i].removeMovieClip(); i++; } b = 60; while (b < 80) { _root["p" + b].removeMovieClip(); b++; } }; restart_btn.onRelease = function () { gotoAndStop (11); };
Frame 14
powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };
Frame 15
powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };
Frame 16
powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };
Frame 17
powerUps_btn.onRelease = function () { gotoAndStop (14); }; enemies_btn.onRelease = function () { gotoAndStop (15); }; back_btn.onRelease = function () { gotoAndStop (11); }; controls_btn.onRelease = function () { gotoAndStop (16); }; weapons_btn.onRelease = function () { gotoAndStop (17); };
Symbol 37 MovieClip [classicexplosion] Frame 1
Symbol 37 MovieClip [classicexplosion] Frame 6
stop();
Symbol 42 MovieClip [classicArm] Frame 2
gotoAndPlay (1);
Symbol 46 MovieClip [classicArmS] Frame 2
gotoAndStop (1);
Symbol 65 MovieClip [guy] Frame 1
turn = 0; onEnterFrame = function () { if (key.isDown(key.right)) { turn = 0; } if (key.isDown(key.left)) { turn = 1; } if (turn == 0) { } if (turn == 1) { gotoAndPlay (5); } };
Symbol 65 MovieClip [guy] Frame 4
gotoAndPlay (1);
Symbol 65 MovieClip [guy] Frame 5
turn = 1; onEnterFrame = function () { if (key.isDown(key.right)) { turn = 0; } if (key.isDown(key.left)) { turn = 1; } if (turn == 0) { gotoAndPlay (1); } if (turn == 1) { } };
Symbol 65 MovieClip [guy] Frame 8
gotoAndPlay (5);
Symbol 65 MovieClip [guy] Frame 12
onEnterFrame = function () { if (key.isDown(key.right)) { gotoAndPlay (1); } if (key.isDown(key.left)) { gotoAndPlay (5); } };
Symbol 65 MovieClip [guy] Frame 16
onEnterFrame = function () { if (key.isDown(key.right)) { gotoAndPlay (1); } if (key.isDown(key.left)) { gotoAndPlay (5); } };
Symbol 81 MovieClip [scope] Frame 1
stop();
Symbol 90 MovieClip [ahero] Frame 7
gotoAndPlay (1);
Symbol 90 MovieClip [ahero] Frame 14
gotoAndPlay (8);
Symbol 90 MovieClip [ahero] Frame 21
stop();
Symbol 90 MovieClip [ahero] Frame 28
stop();
Symbol 120 MovieClip [explosion] Frame 6
stop();
Symbol 131 MovieClip [armS] Frame 2
gotoAndStop (1);
Symbol 131 MovieClip [armS] Frame 4
gotoAndStop (1);
Symbol 131 MovieClip [armS] Frame 6
gotoAndStop (5);
Symbol 131 MovieClip [armS] Frame 8
gotoAndStop (5);
Symbol 149 MovieClip [armB] Frame 2
gotoAndPlay (1);
Symbol 149 MovieClip [armB] Frame 4
gotoAndPlay (1);
Symbol 149 MovieClip [armB] Frame 6
gotoAndPlay (5);
Symbol 149 MovieClip [armB] Frame 8
gotoAndPlay (5);
Symbol 162 MovieClip [armM] Frame 2
gotoAndPlay (1);
Symbol 162 MovieClip [armM] Frame 4
gotoAndPlay (1);
Symbol 162 MovieClip [armM] Frame 6
gotoAndPlay (5);
Symbol 162 MovieClip [armM] Frame 8
gotoAndPlay (5);
Symbol 180 MovieClip [damage] Frame 4
stop();
Symbol 203 MovieClip [boss] Frame 3
gotoAndPlay (1);
Symbol 203 MovieClip [boss] Frame 12
gotoAndPlay (4);
Symbol 218 MovieClip [blowUp] Frame 8
stop();
Symbol 231 MovieClip [smoke] Frame 3
stop();
Symbol 250 MovieClip [masker] Frame 1
stop();
Symbol 259 MovieClip [arm] Frame 2
gotoAndPlay (1);
Symbol 259 MovieClip [arm] Frame 4
gotoAndPlay (1);
Symbol 259 MovieClip [arm] Frame 6
gotoAndPlay (5);
Symbol 259 MovieClip [arm] Frame 8
gotoAndPlay (5);
Symbol 270 Button
on (release) { _root.play(); }
Symbol 271 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 271 MovieClip Frame 2
gotoAndPlay (1);
Symbol 339 MovieClip Frame 90
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 91
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 92
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 93
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 94
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 95
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 96
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 97
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 98
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 99
_alpha = (_alpha - 10);
Symbol 339 MovieClip Frame 100
_root.play();
Symbol 365 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 399 MovieClip Frame 2
gotoAndStop (1);
Symbol 399 MovieClip Frame 5
gotoAndStop (1);
Symbol 399 MovieClip Frame 8
gotoAndStop (1);

Library Items

Symbol 1 Sound [rocket.mp3]
Symbol 2 Sound [laser.mp3]
Symbol 3 Sound [gun.mp3]
Symbol 4 Sound [explode.mp3]
Symbol 5 Sound [drop.mp3]
Symbol 6 Sound [boom.mp3]
Symbol 7 Sound [blip.mp3]
Symbol 8 Sound [(matrix)NG2630.mp3]
Symbol 9 GraphicUsed by:10 66  Timeline
Symbol 10 MovieClip [classicpackage]Uses:9
Symbol 11 GraphicUsed by:15  Timeline
Symbol 12 GraphicUsed by:15
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [classicbadguy]Uses:11 12 13 14
Symbol 16 GraphicUsed by:20  Timeline
Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [classicboss]Uses:16 17 18 19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [classicbullet]Uses:21
Symbol 23 GraphicUsed by:26
Symbol 24 FontUsed by:25 167 168 268 269 272 273 276 277 279 340 341 345 346 351 354 355 358 373 374 376 377 413 414 436 437 439 440 442 443 445 446 448 449 451 452 456 458 459 464 468 469 470 472 475 477 478 480 482 486 487 488 491 493 494 495 496 497 498 499 500 501 502 503 509 510 511 512 515 516 517 518 519 520 521 523 524 525 526 527 528 530 531 532 533 534 535
Symbol 25 TextUses:24Used by:26
Symbol 26 MovieClip [classicbomb]Uses:23 25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [classiclaser]Uses:27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [classicflash]Uses:29
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [classicexplosion]Uses:31 32 33 34 35 36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [classicdamage]Uses:38
Symbol 40 GraphicUsed by:42  Timeline
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [classicArm]Uses:40 41
Symbol 43 GraphicUsed by:46  Timeline
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [classicArmS]Uses:43 44 45
Symbol 47 GraphicUsed by:49  Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [classicArmM]Uses:47 48
Symbol 50 GraphicUsed by:65  Timeline
Symbol 51 GraphicUsed by:65
Symbol 52 GraphicUsed by:65
Symbol 53 GraphicUsed by:65
Symbol 54 GraphicUsed by:65
Symbol 55 GraphicUsed by:65
Symbol 56 GraphicUsed by:65
Symbol 57 GraphicUsed by:65
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [guy]Uses:50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
Symbol 66 MovieClip [package]Uses:9
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:75
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:75
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [h]Uses:68 70 72 74Used by:76  Timeline
Symbol 76 MovieClip [h2]Uses:75
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:81
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81
Symbol 81 MovieClip [scope]Uses:78 80
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:90  Timeline
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:90  Timeline
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:90  Timeline
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClip [ahero]Uses:83 85 87 89
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:95
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:95
Symbol 95 MovieClip [rocket]Uses:92 94
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClip [bullet]Uses:97
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:103  Timeline
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip [badguy]Uses:100 102
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:112
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:112
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:112
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClip [laser]Uses:105 107 109 111
Symbol 113 GraphicUsed by:120
Symbol 114 GraphicUsed by:120
Symbol 115 GraphicUsed by:120
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:120
Symbol 118 GraphicUsed by:120
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip [explosion]Uses:113 114 115 116 117 118 119
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:140 150 153 163 165 166  Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:131
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:131
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:131
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:131
Symbol 131 MovieClip [armS]Uses:124 126 128 130Used by:140  Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:140 150 153 163 165 166
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:140 150 153 163 165 166
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:140 150 153 163 165 166
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140 150 153 163 165 166
Symbol 140 MovieClip [package Sh]Uses:122 131 133 135 137 139
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:149
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:149
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:149
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClip [armB]Uses:142 144 146 148Used by:150  Timeline
Symbol 150 MovieClip [package Ro]Uses:122 149 133 135 137 139
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:153
Symbol 153 MovieClip [package Qu]Uses:122 152 133 135 137 139
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:162
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:162
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:162
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:162
Symbol 162 MovieClip [armM]Uses:155 157 159 161Used by:163  Timeline
Symbol 163 MovieClip [package Ma]Uses:122 162 133 135 137 139
Symbol 164 GraphicUsed by:165 166
Symbol 165 MovieClip [package SMed]Uses:122 164 133 135 137 139
Symbol 166 MovieClip [package LMed]Uses:122 164 133 135 137 139
Symbol 167 TextUses:24Used by:170 245
Symbol 168 TextUses:24Used by:170 245
Symbol 169 GraphicUsed by:170 245 399 438 441 444 447 450 453
Symbol 170 Button [Mgun]Uses:167 168 169
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:173
Symbol 173 MovieClip [bomb]Uses:172
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:180
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:180
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:180
Symbol 180 MovieClip [damage]Uses:175 177 179
Symbol 181 GraphicUsed by:182 264
Symbol 182 MovieClip [area]Uses:181
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:203  Timeline
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:203
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:203
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:203
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:203
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:203
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:203
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:203
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:203
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClip [boss]Uses:184 186 188 190 192 194 196 198 200 202
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClip [speeder]Uses:205
Symbol 207 GraphicUsed by:218
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:218
Symbol 210 GraphicUsed by:218
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip [blowUp]Uses:207 209 210 211 212 213 214 215 216 217
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClip [laserHit]Uses:220
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 MovieClip [flash]Uses:223
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:231
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:231
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:231
Symbol 231 MovieClip [smoke]Uses:226 228 230
Symbol 232 FontUsed by:233 435 455 471 476 479 481 483
Symbol 233 TextUses:232Used by:234
Symbol 234 MovieClip [help]Uses:233
Symbol 235 FontUsed by:236 266 433 462
Symbol 236 TextUses:235Used by:237
Symbol 237 MovieClip [cinfo]Uses:236
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:240
Symbol 240 MovieClip [arrow]Uses:239
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClip [hit]Uses:241Used by:Timeline
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClip [life]Uses:243Used by:Timeline
Symbol 245 Button [Mgun]Uses:167 168 169Used by:Timeline
Symbol 246 BitmapUsed by:247 249
Symbol 247 GraphicUses:246Used by:250
Symbol 248 BitmapUsed by:249 267 350 352 366 463 466 484
Symbol 249 GraphicUses:248 246Used by:250
Symbol 250 MovieClip [masker]Uses:247 249Used by:Timeline
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:259  Timeline
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:259
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:259
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259
Symbol 259 MovieClip [arm]Uses:252 254 256 258Used by:Timeline
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClip [light]Uses:261Used by:Timeline
Symbol 263 GraphicUsed by:Timeline
Symbol 264 MovieClipUses:181Used by:271
Symbol 265 GraphicUsed by:271
Symbol 266 TextUses:235Used by:271
Symbol 267 GraphicUses:248Used by:270
Symbol 268 TextUses:24Used by:270 353
Symbol 269 TextUses:24Used by:270 353
Symbol 270 ButtonUses:267 268 269Used by:271
Symbol 271 MovieClipUses:264 265 266 270Used by:Timeline
Symbol 272 TextUses:24Used by:275
Symbol 273 TextUses:24Used by:275
Symbol 274 GraphicUsed by:275 278
Symbol 275 ButtonUses:272 273 274Used by:Timeline
Symbol 276 TextUses:24Used by:278
Symbol 277 TextUses:24Used by:278
Symbol 278 ButtonUses:276 277 274Used by:Timeline
Symbol 279 EditableTextUses:24Used by:Timeline
Symbol 280 FontUsed by:281 349 387 388 389 390 391 402 403 404 405 406 416 417 418 419 431 434 454 457 465 471 476 479 481
Symbol 281 TextUses:280Used by:Timeline
Symbol 282 GraphicUsed by:365  Timeline
Symbol 283 BitmapUsed by:284
Symbol 284 GraphicUses:283Used by:Timeline
Symbol 285 GraphicUsed by:339
Symbol 286 GraphicUsed by:339
Symbol 287 GraphicUsed by:339
Symbol 288 GraphicUsed by:339
Symbol 289 GraphicUsed by:339
Symbol 290 GraphicUsed by:339
Symbol 291 GraphicUsed by:339
Symbol 292 GraphicUsed by:339
Symbol 293 GraphicUsed by:339
Symbol 294 GraphicUsed by:339
Symbol 295 GraphicUsed by:339
Symbol 296 GraphicUsed by:339
Symbol 297 GraphicUsed by:339
Symbol 298 GraphicUsed by:339
Symbol 299 GraphicUsed by:339
Symbol 300 GraphicUsed by:339
Symbol 301 GraphicUsed by:339
Symbol 302 GraphicUsed by:339
Symbol 303 GraphicUsed by:339
Symbol 304 GraphicUsed by:339
Symbol 305 SoundUsed by:339
Symbol 306 GraphicUsed by:339
Symbol 307 GraphicUsed by:339
Symbol 308 GraphicUsed by:339
Symbol 309 GraphicUsed by:339
Symbol 310 GraphicUsed by:339
Symbol 311 GraphicUsed by:339
Symbol 312 GraphicUsed by:339
Symbol 313 GraphicUsed by:339
Symbol 314 GraphicUsed by:339
Symbol 315 GraphicUsed by:339
Symbol 316 GraphicUsed by:339
Symbol 317 GraphicUsed by:339
Symbol 318 ShapeTweeningUsed by:339
Symbol 319 GraphicUsed by:339
Symbol 320 GraphicUsed by:339
Symbol 321 GraphicUsed by:339
Symbol 322 GraphicUsed by:339
Symbol 323 GraphicUsed by:339
Symbol 324 GraphicUsed by:339
Symbol 325 GraphicUsed by:339
Symbol 326 GraphicUsed by:339
Symbol 327 GraphicUsed by:339
Symbol 328 GraphicUsed by:339
Symbol 329 GraphicUsed by:339
Symbol 330 GraphicUsed by:339
Symbol 331 GraphicUsed by:339
Symbol 332 GraphicUsed by:339
Symbol 333 GraphicUsed by:339
Symbol 334 GraphicUsed by:339
Symbol 335 GraphicUsed by:339
Symbol 336 GraphicUsed by:339
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338Used by:Timeline
Symbol 340 TextUses:24Used by:343
Symbol 341 TextUses:24Used by:343
Symbol 342 GraphicUsed by:343 375 378 415
Symbol 343 ButtonUses:340 341 342Used by:Timeline
Symbol 344 GraphicUsed by:Timeline
Symbol 345 TextUses:24Used by:348
Symbol 346 TextUses:24Used by:348
Symbol 347 GraphicUsed by:348 353 381 467 489
Symbol 348 ButtonUses:345 346 347Used by:Timeline
Symbol 349 EditableTextUses:280Used by:Timeline
Symbol 350 GraphicUses:248Used by:Timeline
Symbol 351 TextUses:24Used by:Timeline
Symbol 352 GraphicUses:248Used by:Timeline
Symbol 353 ButtonUses:268 269 347Used by:Timeline
Symbol 354 TextUses:24Used by:357
Symbol 355 TextUses:24Used by:357
Symbol 356 GraphicUsed by:357
Symbol 357 ButtonUses:354 355 356Used by:Timeline
Symbol 358 TextUses:24Used by:Timeline
Symbol 359 GraphicUsed by:365
Symbol 360 FontUsed by:361 362 363 364
Symbol 361 TextUses:360Used by:365
Symbol 362 TextUses:360Used by:365
Symbol 363 TextUses:360Used by:365
Symbol 364 TextUses:360Used by:365
Symbol 365 ButtonUses:282 359 361 362 363 364Used by:Timeline
Symbol 366 GraphicUses:248Used by:Timeline
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:369
Symbol 369 MovieClipUses:368Used by:Timeline
Symbol 370 BitmapUsed by:371
Symbol 371 GraphicUses:370Used by:372
Symbol 372 MovieClipUses:371Used by:Timeline
Symbol 373 TextUses:24Used by:375
Symbol 374 TextUses:24Used by:375
Symbol 375 ButtonUses:373 374 342Used by:Timeline
Symbol 376 TextUses:24Used by:378
Symbol 377 TextUses:24Used by:378
Symbol 378 ButtonUses:376 377 342Used by:Timeline
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:Timeline
Symbol 381 ButtonUses:347Used by:Timeline
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:Timeline
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:386
Symbol 386 MovieClipUses:385Used by:Timeline
Symbol 387 EditableTextUses:280Used by:Timeline
Symbol 388 EditableTextUses:280Used by:Timeline
Symbol 389 EditableTextUses:280Used by:Timeline
Symbol 390 EditableTextUses:280Used by:Timeline
Symbol 391 EditableTextUses:280Used by:Timeline
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:394
Symbol 394 MovieClipUses:393Used by:Timeline
Symbol 395 FontUsed by:396 420
Symbol 396 EditableTextUses:395Used by:Timeline
Symbol 397 GraphicUsed by:399  Timeline
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:397 169 398Used by:Timeline
Symbol 400 GraphicUsed by:401
Symbol 401 MovieClipUses:400Used by:Timeline
Symbol 402 EditableTextUses:280Used by:Timeline
Symbol 403 EditableTextUses:280Used by:Timeline
Symbol 404 EditableTextUses:280Used by:Timeline
Symbol 405 EditableTextUses:280Used by:Timeline
Symbol 406 EditableTextUses:280Used by:409
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:409
Symbol 409 MovieClipUses:406 408Used by:Timeline
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClipUses:411Used by:Timeline
Symbol 413 TextUses:24Used by:415
Symbol 414 TextUses:24Used by:415
Symbol 415 ButtonUses:413 414 342Used by:Timeline
Symbol 416 EditableTextUses:280Used by:Timeline
Symbol 417 EditableTextUses:280Used by:Timeline
Symbol 418 EditableTextUses:280Used by:Timeline
Symbol 419 EditableTextUses:280Used by:Timeline
Symbol 420 EditableTextUses:395Used by:Timeline
Symbol 421 BitmapUsed by:422
Symbol 422 GraphicUses:421Used by:Timeline
Symbol 423 BitmapUsed by:424
Symbol 424 GraphicUses:423Used by:Timeline
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:Timeline
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:Timeline
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:Timeline
Symbol 431 EditableTextUses:280Used by:Timeline
Symbol 432 GraphicUsed by:Timeline
Symbol 433 EditableTextUses:235Used by:Timeline
Symbol 434 EditableTextUses:280Used by:Timeline
Symbol 435 EditableTextUses:232Used by:Timeline
Symbol 436 TextUses:24Used by:438
Symbol 437 TextUses:24Used by:438
Symbol 438 ButtonUses:436 437 169Used by:Timeline
Symbol 439 TextUses:24Used by:441
Symbol 440 TextUses:24Used by:441
Symbol 441 ButtonUses:439 440 169Used by:Timeline
Symbol 442 TextUses:24Used by:444
Symbol 443 TextUses:24Used by:444
Symbol 444 ButtonUses:442 443 169Used by:Timeline
Symbol 445 TextUses:24Used by:447
Symbol 446 TextUses:24Used by:447
Symbol 447 ButtonUses:445 446 169Used by:Timeline
Symbol 448 TextUses:24Used by:450
Symbol 449 TextUses:24Used by:450
Symbol 450 ButtonUses:448 449 169Used by:Timeline
Symbol 451 TextUses:24Used by:453
Symbol 452 TextUses:24Used by:453
Symbol 453 ButtonUses:451 452 169Used by:Timeline
Symbol 454 EditableTextUses:280Used by:Timeline
Symbol 455 EditableTextUses:232Used by:Timeline
Symbol 456 EditableTextUses:24Used by:Timeline
Symbol 457 EditableTextUses:280Used by:Timeline
Symbol 458 TextUses:24Used by:461
Symbol 459 TextUses:24Used by:461
Symbol 460 GraphicUsed by:461
Symbol 461 ButtonUses:458 459 460Used by:Timeline
Symbol 462 TextUses:235Used by:Timeline
Symbol 463 GraphicUses:248Used by:Timeline
Symbol 464 TextUses:24Used by:Timeline
Symbol 465 EditableTextUses:280Used by:Timeline
Symbol 466 GraphicUses:248Used by:467
Symbol 467 ButtonUses:466 347Used by:Timeline
Symbol 468 TextUses:24Used by:Timeline
Symbol 469 TextUses:24Used by:Timeline
Symbol 470 TextUses:24Used by:Timeline
Symbol 471 TextUses:232 280Used by:Timeline
Symbol 472 TextUses:24Used by:Timeline
Symbol 473 FontUsed by:474 528 529 530 534
Symbol 474 TextUses:473Used by:Timeline
Symbol 475 TextUses:24Used by:Timeline
Symbol 476 TextUses:280 232Used by:Timeline
Symbol 477 TextUses:24Used by:Timeline
Symbol 478 TextUses:24Used by:Timeline
Symbol 479 TextUses:280 232Used by:Timeline
Symbol 480 TextUses:24Used by:Timeline
Symbol 481 TextUses:280 232Used by:Timeline
Symbol 482 TextUses:24Used by:Timeline
Symbol 483 TextUses:232Used by:Timeline
Symbol 484 GraphicUses:248Used by:Timeline
Symbol 485 GraphicUsed by:Timeline
Symbol 486 TextUses:24Used by:Timeline
Symbol 487 TextUses:24Used by:Timeline
Symbol 488 TextUses:24Used by:Timeline
Symbol 489 ButtonUses:347Used by:Timeline
Symbol 490 GraphicUsed by:Timeline
Symbol 491 EditableTextUses:24Used by:Timeline
Symbol 492 GraphicUsed by:Timeline
Symbol 493 EditableTextUses:24Used by:Timeline
Symbol 494 EditableTextUses:24Used by:Timeline
Symbol 495 EditableTextUses:24Used by:Timeline
Symbol 496 EditableTextUses:24Used by:Timeline
Symbol 497 TextUses:24Used by:Timeline
Symbol 498 TextUses:24Used by:Timeline
Symbol 499 TextUses:24Used by:Timeline
Symbol 500 TextUses:24Used by:Timeline
Symbol 501 TextUses:24Used by:Timeline
Symbol 502 TextUses:24Used by:Timeline
Symbol 503 TextUses:24Used by:Timeline
Symbol 504 GraphicUsed by:507
Symbol 505 GraphicUsed by:507
Symbol 506 GraphicUsed by:507
Symbol 507 MovieClipUses:504 505 506Used by:508  Timeline
Symbol 508 MovieClipUses:507Used by:Timeline
Symbol 509 TextUses:24Used by:Timeline
Symbol 510 EditableTextUses:24Used by:Timeline
Symbol 511 EditableTextUses:24Used by:Timeline
Symbol 512 EditableTextUses:24Used by:Timeline
Symbol 513 FontUsed by:514
Symbol 514 EditableTextUses:513Used by:Timeline
Symbol 515 TextUses:24Used by:Timeline
Symbol 516 EditableTextUses:24Used by:Timeline
Symbol 517 EditableTextUses:24Used by:Timeline
Symbol 518 EditableTextUses:24Used by:Timeline
Symbol 519 EditableTextUses:24Used by:Timeline
Symbol 520 EditableTextUses:24Used by:Timeline
Symbol 521 EditableTextUses:24Used by:Timeline
Symbol 522 GraphicUsed by:Timeline
Symbol 523 EditableTextUses:24Used by:Timeline
Symbol 524 TextUses:24Used by:Timeline
Symbol 525 EditableTextUses:24Used by:Timeline
Symbol 526 TextUses:24Used by:Timeline
Symbol 527 TextUses:24Used by:Timeline
Symbol 528 TextUses:24 473Used by:Timeline
Symbol 529 TextUses:473Used by:Timeline
Symbol 530 TextUses:473 24Used by:Timeline
Symbol 531 TextUses:24Used by:Timeline
Symbol 532 TextUses:24Used by:Timeline
Symbol 533 TextUses:24Used by:Timeline
Symbol 534 TextUses:473 24Used by:Timeline
Symbol 535 TextUses:24Used by:Timeline

Instance Names

"decrease_btn"Frame 1Symbol 275 Button
"increase_btn"Frame 1Symbol 278 Button
"resolution_txt"Frame 1Symbol 279 EditableText
"skip_btn"Frame 2Symbol 343 Button
"credits_btn"Frame 3Symbol 348 Button
"highscore_txt"Frame 3Symbol 349 EditableText
"start_btn"Frame 3Symbol 353 Button
"how_btn"Frame 3Symbol 357 Button
"gp_mc"Frame 4Symbol 369 MovieClip
"pl1"Frame 4Symbol 372 MovieClip
"pl2"Frame 4Symbol 372 MovieClip
"pl3"Frame 4Symbol 372 MovieClip
"yes_btn"Frame 4Symbol 375 Button
"no_btn"Frame 4Symbol 378 Button
"autofire_btn"Frame 4Symbol 381 Button
"autoweapon_btn"Frame 4Symbol 381 Button
"music_btn"Frame 4Symbol 381 Button
"hg"Frame 4Symbol 386 MovieClip
"mg"Frame 4Symbol 386 MovieClip
"sg"Frame 4Symbol 386 MovieClip
"lg"Frame 4Symbol 386 MovieClip
"mspec_txt"Frame 4Symbol 387 EditableText
"sspec_txt"Frame 4Symbol 388 EditableText
"lspec_txt"Frame 4Symbol 389 EditableText
"score_txt"Frame 4Symbol 390 EditableText
"dif_txt"Frame 4Symbol 391 EditableText
"light"Frame 4Symbol 262 MovieClip [light]
"w"Frame 4Symbol 259 MovieClip [arm]
"w1"Frame 4Symbol 162 MovieClip [armM]
"w2"Frame 4Symbol 131 MovieClip [armS]
"ss_mc"Frame 4Symbol 394 MovieClip
"w3"Frame 4Symbol 149 MovieClip [armB]
"sPlus_txt"Frame 4Symbol 396 EditableText
"lifeBar"Frame 4Symbol 399 MovieClip
"outline"Frame 4Symbol 401 MovieClip
"9"Frame 4Symbol 402 EditableText
"8"Frame 4Symbol 403 EditableText
"7"Frame 4Symbol 404 EditableText
"6"Frame 4Symbol 405 EditableText
"stomp_mc"Frame 4Symbol 412 MovieClip
"f_btn"Frame 4Symbol 415 Button
"music_txt"Frame 4Symbol 416 EditableText
"switch_txt"Frame 4Symbol 417 EditableText
"autoF_txt"Frame 4Symbol 418 EditableText
"ammo_txt"Frame 4Symbol 419 EditableText
"combo_txt"Frame 4Symbol 420 EditableText
"h2"Frame 4Symbol 75 MovieClip [h]
"h"Frame 4Symbol 75 MovieClip [h]
"h2"Frame 4Symbol 75 MovieClip [h]
"h"Frame 4Symbol 75 MovieClip [h]
"boss_txt"Frame 4Symbol 431 EditableText
"m_mc"Frame 4Symbol 250 MovieClip [masker]
"cheat_txt"Frame 4Symbol 433 EditableText
"warning_txt"Frame 4Symbol 434 EditableText
"help_txt"Frame 4Symbol 435 EditableText
"mGun_btn"Frame 4Symbol 245 Button [Mgun]
"sGun_btn"Frame 4Symbol 438 Button
"hGun_btn"Frame 4Symbol 441 Button
"med_btn"Frame 4Symbol 444 Button
"skip_btn"Frame 4Symbol 447 Button
"dash_btn"Frame 4Symbol 450 Button
"lGun_btn"Frame 4Symbol 453 Button
"tip_txt"Frame 5Symbol 454 EditableText
"scoremax_txt"Frame 5Symbol 455 EditableText
"rank_txt"Frame 5Symbol 456 EditableText
"cheatsheet_txt"Frame 5Symbol 457 EditableText
"restart_btn"Frame 5Symbol 461 Button
"kills_txt"Frame 5Symbol 465 EditableText
"powerUps_btn"Frame 6Symbol 467 Button
"enemies_btn"Frame 6Symbol 467 Button
"controls_btn"Frame 6Symbol 467 Button
"weapons_btn"Frame 6Symbol 467 Button
"back_btn"Frame 6Symbol 467 Button
"start_btn"Frame 11Symbol 353 Button
"how_btn"Frame 11Symbol 357 Button
"or_btn"Frame 11Symbol 489 Button
"slow_txt"Frame 12Symbol 491 EditableText
"5"Frame 12Symbol 493 EditableText
"8"Frame 12Symbol 494 EditableText
"7"Frame 12Symbol 495 EditableText
"6"Frame 12Symbol 496 EditableText
"live"Frame 12Symbol 244 MovieClip [life]
"h2"Frame 12Symbol 507 MovieClip
"h"Frame 12Symbol 508 MovieClip
"weapon_txt"Frame 12Symbol 510 EditableText
"special_txt"Frame 12Symbol 511 EditableText
"boss_txt"Frame 12Symbol 512 EditableText
"action_txt"Frame 12Symbol 514 EditableText
"stomp_mc"Frame 12Symbol 412 MovieClip
"score_txt"Frame 12Symbol 516 EditableText
"combo_txt"Frame 12Symbol 517 EditableText
"elapsed_txt"Frame 12Symbol 518 EditableText
"powerup_txt"Frame 12Symbol 519 EditableText
"dif_txt"Frame 12Symbol 520 EditableText
"hit"Frame 12Symbol 242 MovieClip [hit]
"life_txt"Frame 12Symbol 521 EditableText
"scoremax_txt"Frame 13Symbol 523 EditableText
"restart_btn"Frame 13Symbol 461 Button
"rank_txt"Frame 13Symbol 525 EditableText
"powerUps_btn"Frame 14Symbol 489 Button
"enemies_btn"Frame 14Symbol 489 Button
"controls_btn"Frame 14Symbol 489 Button
"weapons_btn"Frame 14Symbol 489 Button
"back_btn"Frame 14Symbol 489 Button
"h"Symbol 76 MovieClip [h2] Frame 1Symbol 75 MovieClip [h]
"bar"Symbol 271 MovieClip Frame 1Symbol 264 MovieClip
"h"Symbol 508 MovieClip Frame 1Symbol 507 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "rocket.mp3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "laser.mp3"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gun.mp3"
ExportAssets (56)Timeline Frame 1Symbol 4 as "explode.mp3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "drop.mp3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "boom.mp3"
ExportAssets (56)Timeline Frame 1Symbol 7 as "blip.mp3"
ExportAssets (56)Timeline Frame 1Symbol 8 as "(matrix)NG2630.mp3"
ExportAssets (56)Timeline Frame 1Symbol 10 as "classicpackage"
ExportAssets (56)Timeline Frame 1Symbol 15 as "classicbadguy"
ExportAssets (56)Timeline Frame 1Symbol 20 as "classicboss"
ExportAssets (56)Timeline Frame 1Symbol 22 as "classicbullet"
ExportAssets (56)Timeline Frame 1Symbol 26 as "classicbomb"
ExportAssets (56)Timeline Frame 1Symbol 28 as "classiclaser"
ExportAssets (56)Timeline Frame 1Symbol 30 as "classicflash"
ExportAssets (56)Timeline Frame 1Symbol 37 as "classicexplosion"
ExportAssets (56)Timeline Frame 1Symbol 39 as "classicdamage"
ExportAssets (56)Timeline Frame 1Symbol 42 as "classicArm"
ExportAssets (56)Timeline Frame 1Symbol 46 as "classicArmS"
ExportAssets (56)Timeline Frame 1Symbol 49 as "classicArmM"
ExportAssets (56)Timeline Frame 1Symbol 65 as "guy"
ExportAssets (56)Timeline Frame 1Symbol 66 as "package"
ExportAssets (56)Timeline Frame 1Symbol 75 as "h"
ExportAssets (56)Timeline Frame 1Symbol 76 as "h2"
ExportAssets (56)Timeline Frame 1Symbol 81 as "scope"
ExportAssets (56)Timeline Frame 1Symbol 90 as "ahero"
ExportAssets (56)Timeline Frame 1Symbol 95 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 98 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 103 as "badguy"
ExportAssets (56)Timeline Frame 1Symbol 112 as "laser"
ExportAssets (56)Timeline Frame 1Symbol 120 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 140 as "package Sh"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 150 as "package Ro"
ExportAssets (56)Timeline Frame 1Symbol 153 as "package Qu"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 163 as "package Ma"
ExportAssets (56)Timeline Frame 1Symbol 165 as "package SMed"
ExportAssets (56)Timeline Frame 1Symbol 166 as "package LMed"
ExportAssets (56)Timeline Frame 1Symbol 170 as "Mgun"
ExportAssets (56)Timeline Frame 1Symbol 173 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 180 as "damage"
ExportAssets (56)Timeline Frame 1Symbol 182 as "area"
ExportAssets (56)Timeline Frame 1Symbol 203 as "boss"
ExportAssets (56)Timeline Frame 1Symbol 206 as "speeder"
ExportAssets (56)Timeline Frame 1Symbol 218 as "blowUp"
ExportAssets (56)Timeline Frame 1Symbol 221 as "laserHit"
ExportAssets (56)Timeline Frame 1Symbol 224 as "flash"
ExportAssets (56)Timeline Frame 1Symbol 231 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 234 as "help"
ExportAssets (56)Timeline Frame 1Symbol 237 as "cinfo"
ExportAssets (56)Timeline Frame 1Symbol 240 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 242 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 244 as "life"
ExportAssets (56)Timeline Frame 1Symbol 245 as "Mgun"
ExportAssets (56)Timeline Frame 1Symbol 250 as "masker"
ExportAssets (56)Timeline Frame 1Symbol 75 as "h"
ExportAssets (56)Timeline Frame 1Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 1Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 1Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 1Symbol 259 as "arm"
ExportAssets (56)Timeline Frame 1Symbol 262 as "light"
ExportAssets (56)Timeline Frame 4Symbol 262 as "light"
ExportAssets (56)Timeline Frame 4Symbol 259 as "arm"
ExportAssets (56)Timeline Frame 4Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 4Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 4Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 4Symbol 75 as "h"
ExportAssets (56)Timeline Frame 4Symbol 75 as "h"
ExportAssets (56)Timeline Frame 4Symbol 75 as "h"
ExportAssets (56)Timeline Frame 4Symbol 75 as "h"
ExportAssets (56)Timeline Frame 4Symbol 250 as "masker"
ExportAssets (56)Timeline Frame 4Symbol 245 as "Mgun"
ExportAssets (56)Timeline Frame 9Symbol 149 as "armB"
ExportAssets (56)Timeline Frame 9Symbol 259 as "arm"
ExportAssets (56)Timeline Frame 9Symbol 162 as "armM"
ExportAssets (56)Timeline Frame 9Symbol 131 as "armS"
ExportAssets (56)Timeline Frame 12Symbol 244 as "life"
ExportAssets (56)Timeline Frame 12Symbol 242 as "hit"

Labels

"loaded"Symbol 271 MovieClip Frame 3

Dynamic Text Variables

fpsSymbol 406 EditableText""




http://swfchan.com/16/77174/info.shtml
Created: 4/4 -2019 04:31:36 Last modified: 4/4 -2019 04:31:36 Server time: 10/05 -2024 00:59:09