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Sugarcore.swf

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Flash #77197

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ActionScript [AS3]
Section 1
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 2
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 3
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 4
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 5
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 6
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 7
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 8
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 9
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 10
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 11
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.display.*; import flash.events.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 12
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.display.*; import flash.events.*; import com.kongregate.as3.client.services.*; import flash.system.*; import com.kongregate.as3.client.events.*; import flash.utils.*; import flash.net.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 13
//LevelData (Data.LevelData) package Data { public class LevelData { public static const ExplodeTest:XML = <level title="TEST"> <script> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="0"/> </script> <layers> <layer color="0x000099" value="1"> <sector/> <sector type="1"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelD1:XML = <level timeLimit="20" type="1" title="Taking Out the Trash" precursor="Chocolate Coated"> <summary>Candy? How ghastly! Get rid of it!</summary> <script> <speech>Well! If you're done hanging around with that rather simple miner, I have an issue that could be handled.</speech> <speech>My name is Daphne Leigh Kellogg VII, and I simply abhor candy. Ghastly stuff. Rots your teeth. I only eat organic vegetables and distilled water.</speech> <speech>And now I discover that I have candy orbs infesting my own estate! I need someone with experience to get rid of them so that I can build my new greenhouse.</speech> <speech>Here's what I want you to do: DESTROY THOSE ORBS AS QUICKLY AS POSSIBLE by hitting their cores. If you run out of time, I will be most incensed.</speech> <speech>You have twenty seconds. Get rid of that orb!</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="5"/> </script> <layers> <layer color="0xff0000" value="5"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xeeff00" value="10"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x00ff00" value="20"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x0000ff" value="40"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelD3:XML = <level timeLimit="20" type="1" title="Introduction to Armor" precursor="Cocoa Foolishness"> <summary>Wait, what? Introduction to WHAT?!</summary> <script> <speech>Now, just one moment. What did that level title say? "Introduction to ARMOR?!" Well, this is simply intolerable!</speech> <speech>Why, it's fundamentally IMPLAUSIBLE! How could a naturally-formed candy orb develop metal plating?! I refuse to believe it.</speech> <speech>Oh, and it appears the armor is impervious to bullets. How lovely. You have twenty seconds. I simply must go lie down.</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="3"/> </script> <layers> <layer color="0x66ff00" value="10"> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> </layer> <layer color="0xdddd00" value="8"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x22bb00" value="6"> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> </layer> <layer color="0x999900" value="8"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelD5:XML = <level timeLimit="10" type="1" title="Necessary Precision" precursor="Use the Force"> <summary>This is just implausible.</summary> <script> <speech>Tell me, do you think there's an intelligent being out there just trying to make this job inconvenient?</speech> <speech>Please, for the sake of my sanity, don't answer that. You have ten seconds.</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="2"/> </script> <layers> <layer> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="3"/> <sector type="2"/> <sector type="2"/> <sector type="3"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> </layer> <layer> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="3"/> <sector type="2"/> <sector type="2"/> <sector type="3"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> </layer> <layer> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="3"/> <sector type="2"/> <sector type="2"/> <sector type="3"/> <sector type="1"/> <sector type="1"/> </layer> <layer> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="3"/> <sector type="2"/> <sector type="2"/> <sector type="3"/> <sector type="1"/> </layer> <layer> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="3"/> <sector type="2"/> <sector type="2"/> <sector type="3"/> </layer> </layers> </level> ; public static const LevelD2:XML = <level timeLimit="20" type="1" title="Cocoa Foolishness" precursor="Taking Out the Trash"> <summary>Chocolate? Honestly! Rubbish.</summary> <script> <speech>Oh, my! Oh, goodness! Chocolate? On MY property? I simply won't have it. Get rid of the whole orb; that's right.</speech> <speech>You have twenty seconds. I can't be kept waiting all day, after all.</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="2"/> </script> <layers> <layer color="0x00ffcc" value="5"> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> </layer> <layer> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> </layer> <layer> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> </layer> <layer color="0x00bb00" value="10"> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> <sector type="1"/> <sector/> </layer> <layer> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> </layer> <layer> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> </layer> </layers> </level> ; public static const LevelD4:XML = <level timeLimit="5" type="1" title="Use the Force" precursor="Introduction to Armor"> <summary>Let's see if you can think fast!</summary> <script> <speech>No time to talk. The guests will be here any minute, and they'll be expecting an absence of candy.</speech> <speech>You have five seconds. Go.</speech> <pause length="1"/> <bullet angle="1"/> <pause length="0.1"/> <bullet angle="0"/> <pause length="2"/> <bullet angle="0"/> <pause length="0.1"/> <bullet angle=".25"/> <pause length="0.1"/> <bullet angle=".5"/> <pause length="0.1"/> <bullet angle=".75"/> <pause length="0.1"/> <bullet angle="1"/> <pause length="0.1"/> <bullet angle="1.25"/> <pause length="0.1"/> <bullet angle="1.5"/> <pause length="0.1"/> <bullet angle="1.75"/> </script> <layers> <layer> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> </layer> <layer> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="2"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="2"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> </layer> <layer> <sector type="1"/> <sector type="1"/> <sector type="2"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="2"/> <sector type="1"/> <sector type="1"/> </layer> <layer> <sector color="0xff0000" value="0"/> </layer> <layer> <sector type="1"/> <sector type="2"/> <sector type="1"/> <sector type="1"/> <sector type="2"/> <sector type="1"/> </layer> </layers> </level> ; public static const LevelD6:XML = <level timeLimit="45" type="1" title="A Job Well Done" precursor="Necessary Precision"> <summary>Let's get this over with.</summary> <script> <speech>Well, I must say that you haven't been entirely incompetent during our association. You've been quite... satisfactory.</speech> <speech>I've got just one more task for you to take care of, and our business arrangement will be done.</speech> <speech>This orb sits in the middle of the land reserved for my greenhouse. Destroy it within forty-five seconds.</speech> <pause length="1"/> <speech>...I shall miss you.</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="5"/> </script> <layers> <layer color="0xff00dd" value="2"> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> <sector/> <sector type="3"/> </layer> <layer color="0xff33ff" value="4"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> </layer> <layer color="0xff99ff" value="8"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffccff" value="16"> <sector/> <sector/> <sector/> <sector type="1" value="0"/> <sector/> <sector/> <sector/> <sector type="1" value="0"/> <sector/> <sector/> <sector/> <sector type="1" value="0"/> </layer> <layer color="0xff9900" value="32"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelS2:XML = <level timeLimit="60" type="2" title="Stars and Stripes" precursor="Basic Training"> <summary>If there's one thing the Americans understand, it's WAR!</summary> <script> <speech>Good news, maggot! We've managed to acquire some armor from the mighty army of the U.S. of A.! Our orbs are stronger than ever!</speech> <speech>Of course, the enemy's bullets are also U.S. Army surplus... but we will prevail, soldier!</speech> <speech>Survive for 60 seconds! And watch your back, recruit! The enemy's likely to try and pull some mean tricks!</speech> <bullet angle="1.5"/> <pause length=".75"/> <bullet angle=".5"/> <pause length=".75"/> <bullet angle="0"/> <pause length=".75"/> <bullet angle="1"/> <pause length=".75"/> <bullet angle="1.5"/> <bullet angle=".5"/> <pause length=".75"/> <bullet angle="1"/> <bullet angle="0"/> <pause length=".75"/> <loop target="3"/> </script> <layers> <layer color="0xff0000" value="5"> <sector type="3"/> <sector color="0x0000ff"/> <sector color="0x0000ff"/> <sector color="0x0000ff"/> <sector color="0x0000ff"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector type="3"/> </layer> <layer color="0xffffff" value="5"> <sector color="0x0000ff"/> <sector color="0xffff00" value="10"/> <sector color="0x0000ff"/> <sector color="0xffff00" value="10"/> <sector color="0x0000ff"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xff0000" value="5"> <sector color="0x0000ff"/> <sector color="0x0000ff"/> <sector color="0x0000ff"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffffff" value="5"> <sector color="0x0000ff"/> <sector color="0xffff00" value="10"/> <sector color="0x0000ff"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xff0000" value="5"> <sector color="0x0000ff"/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelM1:XML = <level timeLimit="35" type="0" goal="700" title="Jawbreaker"> <summary>Learn the ropes with this straightforward level!</summary> <script> <speech>Well, hello! Hal Lolly here. I'm a candy miner. I'm betting you're wondering where we get the candy you buy in stores.</speech> <speech>Well, we sure as heck don't cook it in pots! That would be weird. No, candy comes from these colorful suckers here. Candy Orbs!</speech> <speech>Since you're new around here, I'll show you the ropes. In order to get the candy off of the orb, we need to hit it with high-mass projectiles. Watch!</speech> <bullet angle="1.25"/> <pause length="2"/> <speech>See? You'll notice the candy bits all got collected in the upper right of your screen.</speech> <speech>Your job for this level is to rotate the orb using your mouse and collect at least 700 units of candy in the time provided!</speech> <speech>Here's a hint: In this orb, the deeper the candy is hidden, the more valuable it is!</speech> <speech>Just be careful not to hit that red ball at the center too soon. It'll make the whole darn thing explode!</speech> <speech>Good luck!</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="10"/> </script> <layers> <layer color="0xff0000" value="5"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xeeff00" value="10"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x00ff00" value="20"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x0000ff" value="40"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelM3:XML = <level timeLimit="45" goal="500" type="0" title="Chocolate Coated" precursor="Golden Nuggets"> <summary>Chocolate coatings are tasty, but they can be inconvenient.</summary> <script> <speech>Well, good to see you! What we have here is a chocolate-covered orb. Those brown pieces with the fancy pattern, they're made of pure concentrated chocolate ore!</speech> <speech>Now, chocolate's mighty tasty, but it's also durned inconvenient. You hit some ore, and it'll burst forth with molten chocolate.</speech> <speech>The thing is, chocolate ain't worth all that much. It's almost like it grows on trees! So be careful of chocolate ore, or you'll undo a lot of good work!</speech> <speech>As for the rest of the candy here, it's all pretty much the same. Get 500 units of candy to win!</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="4"/> </script> <layers> <layer value="1"> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> </layer> <layer value="10" color="0xffaa00"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer value="10" color="0xdd8800"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer value="10" color="0xaa6600"> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelM4:XML = <level timeLimit="45" goal="275" type="0" title="Hollow Inside" precursor="Chocolate Coated"> <summary>Don't hit the core!</summary> <script> <speech>Well, this one's a doozy! Sometimes air pockets'll form inside the orbs. That's fine, though... just make sure not to hit the core too soon.</speech> <speech>Oh, hey, and that green candy is sour apple. It's worth a bundle. Get 275 units of candy to win!</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="2"/> </script> <layers> <layer color="0xff0000" value="2"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xcc0000" value="2"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer> <sector type="2"/> </layer> <layer color="0x00ff00" value="20"> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> </layer> <layer> <sector type="2"/> </layer> </layers> </level> ; public static const LevelM5:XML = <level timeLimit="45" goal="500" type="0" title="Fudge Ripple" precursor="Hollow Inside"> <summary>There's a vein of chocolate ore around this orb's core.</summary> <script> <speech>This should be simple enough. A chocolate mint! I reckon it's the green mint we want here; that white stuff's worthless.</speech> <speech>Be careful of that chocolate ore, though. Hit it, and your job could get real hard, if you catch my meaning.</speech> <speech>We're tryin' to get 500 units of candy this time. Good luck!</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="3"/> </script> <layers> <layer color="0xeeffee" value="2"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> </layer> <layer> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> </layer> <layer color="0x33ff00" value="10"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> <sector type="1"/> </layer> </layers> </level> ; public static const LevelM6:XML = <level timeLimit="15" goal="700" type="0" title="Konpeito" precursor="Fudge Ripple"> <summary>Spikey!</summary> <script> <speech>I think we work well together, don't you? Aw, don't get all emotional on me.</speech> <speech>This one's pretty simple. The more valuable candy is closer to the surface. Get 700 units of candy.</speech> <bullet angle=".6666"/> <bullet angle="1.3333"/> <bullet angle="0"/> <pause length="1"/> <bullet angle=".1666"/> <bullet angle=".8333"/> <bullet angle="1.5"/> <pause length="1"/> <bullet angle=".3333"/> <bullet angle="1"/> <bullet angle="1.6666"/> <pause length="1"/> <bullet angle="1.1666"/> <bullet angle="1.8333"/> <bullet angle=".5"/> <pause length="1"/> <loop target="2"/> </script> <layers> <layer color="0x00bbbb" value="10"> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector type="2"/> </layer> <layer color="0x00cccc" value="5"> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector type="2"/> </layer> <layer color="0x00dddd" value="3"> <sector type="2"/> <sector/> <sector/> <sector/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector/> <sector/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector/> <sector/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector/> <sector/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector/> <sector/> <sector/> <sector type="2"/> <sector type="2"/> <sector/> <sector/> <sector/> <sector/> <sector type="2"/> </layer> <layer color="0x00eeee" value="2"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x00ffff" value="1"> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelM7:XML = <level timeLimit="45" goal="450" type="0" title="Have a Nice Day" precursor="Introduction to Armor"> <summary>Well, would ya look at that?</summary> <script> <speech>Well, welcome back! I hope that grumpy Ms. Kellogg hasn't been givin' you too much trouble. I've got a humdinger here!</speech> <speech>Lookit that! It sorta looks like me! That moustache there's where the good stuff is. Licorice. Don't like it myself, but some'll pay loads for it.</speech> <speech>You gotta get 450 units of candy here. Good luck!</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="3"/> </script> <layers> <layer color="0xffff00" value="3"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffff00" value="3"> <sector/> <sector type="3"/> <sector/> <sector/> <sector/> <sector type="3"/> <sector type="3"/> <sector type="3"/> <sector type="3"/> <sector type="3"/> <sector type="3"/> <sector/> <sector/> <sector/> <sector type="3"/> <sector/> </layer> <layer color="0xffff00" value="3"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector color="0x333333" value="20"/> <sector color="0x333333" value="20"/> <sector color="0x333333" value="20"/> <sector color="0x333333" value="20"/> <sector color="0x333333" value="20"/> <sector color="0x333333" value="20"/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffff00" value="3"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffff00" value="3"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelM8:XML = <level timeLimit="20" goal="1000" type="0" title="Lemon Drop" precursor="Have a Nice Day"> <summary>It's in there somewhere...</summary> <script> <speech>Well, here's the deal. This thing's mostly lemon candy, which ain't been worth all that much since they figured out how to make it out o' lemons and corn.</speech> <speech>But our candiologist says that somewhere in there is a chunk o' pure golden candy. We'll be turnin' on the rapid fire for this one.</speech> <speech>You'll prob'ly blow the whole orb, but as long as ya get the gold, you're good. Collect at least 2000 units of candy.</speech> <bullet angle="1.5"/> <pause length=".25"/> <loop target="3"/> </script> <layers> <layer color="0xffff00" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffff00" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffff00" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffff00" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector value="200"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffff00" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffff00" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelM2:XML = <level timeLimit="30" goal="525" type="0" title="Golden Nuggets" precursor="Jawbreaker"> <summary>Some kinds of candy are worth more than others.</summary> <script> <speech>Well done back there! This orb's a little special. That blue candy's sorrow-flavored. Not a very popular choice, and not worth much.</speech> <speech>That golden candy, though, that's worth quite a bit to the hospitality industry, or so I hear. If you can get to it, you'll make a mint!</speech> <speech>That's just a figure of speech, by the way. No mint candy here. Anyway, collect 525 units of candy to win!</speech> <bullet angle="1.25"/> <pause length="2"/> <bullet angle=".25"/> <pause length="2"/> <bullet angle=".75"/> <pause length="2"/> <bullet angle="1.75"/> <pause length="2"/> <loop target="3"/> </script> <layers> <layer color="0x0000ff" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector color="0xffff00" value="25"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x0000dd" value="1"> <sector/> <sector/> <sector/> <sector color="0xffff00" value="25"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector color="0xffff00" value="25"/> </layer> <layer color="0x0000bb" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector color="0xffff00" value="25"/> <sector/> <sector/> <sector/> <sector color="0xffff00" value="25"/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x000099" value="1"> <sector color="0xffff00" value="25"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelM9:XML = <level timeLimit="60" goal="7500" type="0" title="Motherlode" precursor="Lemon Drop"> <summary>Now, that's a lot of candy!</summary> <script> <speech>Well! We've found a gosh-darned treasure! This thing looks chock-full of candy! You pull this one off, and we can both retire!</speech> <speech>We'll need 7500 units of candy. Hop to it!</speech> <bullet angle="1.25"/> <pause length="1"/> <bullet angle=".25"/> <pause length="1"/> <bullet angle=".75"/> <pause length="1"/> <bullet angle="1.75"/> <pause length="1"/> <bullet angle="1"/> <pause length="1"/> <bullet angle="0"/> <pause length="1"/> <bullet angle=".5"/> <pause length="1"/> <bullet angle="1.5"/> <pause length="1"/> <loop target="2"/> </script> <layers> <layer color="0xff0000" value="5"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffbb00" value="10"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xeeee00" value="20"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x00ff00" value="40"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x0088ff" value="50"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x8800ff" value="100"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xff00cc" value="200"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelS1:XML = <level timeLimit="45" type="2" title="Basic Training" precursor="Introduction to Armor"> <summary>CANDY IS NOT A PLEASURE CRUISE! CANDY IS WAR!</summary> <script> <speech>All right, maggot! Listen up! My name is Sergeant P.C. Cola, and I do not tolerate slouching, malingering, or navel-gazing!</speech> <speech>You think you've had it hard? Mining and demolitions is nothing compared to the horrors of the battlefield!</speech> <speech>Up 'til now, the people firing bullets at you have been your FRIENDS! They have been on your SIDE! They have had SOULS!</speech> <speech>But now, it's your turn to defend our nation's candy against those who would destroy our very way of eating!</speech> <speech>Reinforcements come in 45 seconds. Survive until then with the orb intact, soldier!</speech> <bullet angle="1.25"/> <pause length=".75"/> <bullet angle=".25"/> <pause length=".75"/> <bullet angle=".75"/> <pause length=".75"/> <bullet angle="1.75"/> <pause length=".75"/> <loop target="5"/> </script> <layers> <layer color="0xff0000" value="5"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xeeff00" value="10"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x00ff00" value="20"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0x0000ff" value="40"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; public static const LevelS3:XML = <level timeLimit="120" type="2" title="Vital Strategic Importance" precursor="Stars and Stripes"> <summary>Chocolate is a valuable resource... IN TIMES OF WAR!</summary> <script> <speech>All right, soldier. This is the big one. You're gonna face some tough times, but your name will go down in history.</speech> <speech>That miner probably told you chocolate ore was a hassle, didn't he? Well, you just forget that, private! Chocolate can be the difference between life and death!</speech> <speech>It'll be a long haul, maggot. You're on your own for two minutes. But once it's done, you'll be a true man. Or woman. We all look the same in these uniforms.</speech> <bullet angle="0"/> <pause length=".5"/> <bullet angle="1"/> <pause length=".5"/> <bullet angle="1.5"/> <bullet angle=".5"/> <pause length=".5"/> <bullet angle="1"/> <bullet angle="0"/> <pause length=".5"/> <bullet angle="1.5"/> <pause length=".5"/> <bullet angle=".5"/> <pause length=".5"/> <loop target="3"/> </script> <layers> <layer color="0xffff00" value="1"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xffcc00" value="2"> <sector/> <sector/> <sector type="1"/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector type="1"/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xff9900" value="3"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> <layer color="0xff6600" value="4"> <sector/> <sector/> <sector/> <sector type="1"/> <sector/> <sector/> <sector/> <sector type="1"/> </layer> <layer color="0xff3300" value="5"> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> <sector/> </layer> </layers> </level> ; } }//package Data
Section 14
//SaveData (Data.SaveData) package Data { import com.kongregate.as3.client.*; import flash.net.*; public class SaveData { private static const HIGHSCORE:String = "_HIGHSCORE"; private static const COMPLETE:String = "_COMPLETE"; private static const ENDINGPLAYED:String = "ENDINGPLAYED"; private static var datastore:SharedObject = SharedObject.getLocal("Sugarcore", "/"); private static var kongregate:KongregateAPI = KongregateAPI.getInstance(); public static function getHighScore(_arg1:String):int{ if (datastore.data[(_arg1 + HIGHSCORE)] != null){ return (datastore.data[(_arg1 + HIGHSCORE)]); }; return (-1); } public static function isComplete(_arg1:String):Boolean{ if (datastore.data[(_arg1 + COMPLETE)] == true){ return (true); }; return (false); } public static function reportLevelsBeaten(_arg1:int):void{ kongregate.stats.submit("Levels Beaten", _arg1); } public static function saveLevel(_arg1:String, _arg2:Boolean, _arg3:int):void{ if (_arg2){ datastore.data[(_arg1 + COMPLETE)] = true; if ((((datastore.data[(_arg1 + HIGHSCORE)] == null)) || ((datastore.data[(_arg1 + HIGHSCORE)] < _arg3)))){ datastore.data[(_arg1 + HIGHSCORE)] = _arg3; kongregate.stats.submit(_arg1, _arg3); }; }; datastore.flush(); } public static function endingPlayed():Boolean{ if (datastore.data[ENDINGPLAYED] == true){ return (true); }; return (false); } public static function playEnding():void{ datastore.data[ENDINGPLAYED] = true; datastore.flush(); kongregate.stats.submit("Game Beaten", 1); } public static function reportTotalScore(_arg1:int):void{ kongregate.scores.submit(_arg1, "Total"); } public static function clearAllData():void{ datastore.clear(); } } }//package Data
Section 15
//Music (Effects.Music) package Effects { import flash.events.*; import mx.events.*; import flash.media.*; public class Music implements IEventDispatcher { private var _bindingEventDispatcher:EventDispatcher; private static var _887348308bgmJolly:Class = Music_bgmJolly; private static var _staticBindingEventDispatcher:EventDispatcher = new EventDispatcher(); private static var musicToggle:Boolean = true; private static var soundTransform:SoundTransform = new SoundTransform(0.5); private static var musicChannel:SoundChannel; private static var _1001522156bgmHarmonica:Class = Music_bgmHarmonica; private static var nowPlaying:Class; private static var _10183688bgmInfiltrate:Class = Music_bgmInfiltrate; public function Music(){ _bindingEventDispatcher = new EventDispatcher(IEventDispatcher(this)); super(); } public function dispatchEvent(_arg1:Event):Boolean{ return (_bindingEventDispatcher.dispatchEvent(_arg1)); } public function willTrigger(_arg1:String):Boolean{ return (_bindingEventDispatcher.willTrigger(_arg1)); } public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ _bindingEventDispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ _bindingEventDispatcher.removeEventListener(_arg1, _arg2, _arg3); } public function hasEventListener(_arg1:String):Boolean{ return (_bindingEventDispatcher.hasEventListener(_arg1)); } public static function stopMusic():void{ nowPlaying = null; musicChannel.stop(); } public static function get bgmInfiltrate():Class{ return (Music._10183688bgmInfiltrate); } public static function get staticEventDispatcher():IEventDispatcher{ return (_staticBindingEventDispatcher); } public static function set bgmHarmonica(_arg1:Class):void{ var _local3:IEventDispatcher; var _local2:Object = Music._1001522156bgmHarmonica; if (_local2 !== _arg1){ Music._1001522156bgmHarmonica = _arg1; _local3 = Music.staticEventDispatcher; if (_local3 != null){ _local3.dispatchEvent(PropertyChangeEvent.createUpdateEvent(Music, "bgmHarmonica", _local2, _arg1)); }; }; } public static function musicMute(_arg1:Boolean):void{ var mute = _arg1; musicToggle = !(mute); if (mute){ musicChannel.stop(); } else { if (nowPlaying != null){ musicChannel = (new nowPlaying() as Sound).play(0, 0, soundTransform); musicChannel.addEventListener(Event.SOUND_COMPLETE, function (_arg1:Event):void{ startMusic(nowPlaying); }); }; }; } public static function set bgmJolly(_arg1:Class):void{ var _local3:IEventDispatcher; var _local2:Object = Music._887348308bgmJolly; if (_local2 !== _arg1){ Music._887348308bgmJolly = _arg1; _local3 = Music.staticEventDispatcher; if (_local3 != null){ _local3.dispatchEvent(PropertyChangeEvent.createUpdateEvent(Music, "bgmJolly", _local2, _arg1)); }; }; } public static function startMusic(_arg1:Class, _arg2:Boolean=true):void{ var song = _arg1; var dontRestart = _arg2; if (((!(dontRestart)) || (!((nowPlaying == song))))){ if (musicChannel != null){ musicChannel.stop(); }; nowPlaying = song; if (musicToggle){ musicChannel = (new (song) as Sound).play(0, 0, soundTransform); musicChannel.addEventListener(Event.SOUND_COMPLETE, function (_arg1:Event):void{ startMusic(song, false); }); }; }; } public static function get bgmHarmonica():Class{ return (Music._1001522156bgmHarmonica); } public static function set bgmInfiltrate(_arg1:Class):void{ var _local3:IEventDispatcher; var _local2:Object = Music._10183688bgmInfiltrate; if (_local2 !== _arg1){ Music._10183688bgmInfiltrate = _arg1; _local3 = Music.staticEventDispatcher; if (_local3 != null){ _local3.dispatchEvent(PropertyChangeEvent.createUpdateEvent(Music, "bgmInfiltrate", _local2, _arg1)); }; }; } public static function get bgmJolly():Class{ return (Music._887348308bgmJolly); } } }//package Effects
Section 16
//Music_bgmHarmonica (Effects.Music_bgmHarmonica) package Effects { import mx.core.*; public class Music_bgmHarmonica extends SoundAsset { } }//package Effects
Section 17
//Music_bgmInfiltrate (Effects.Music_bgmInfiltrate) package Effects { import mx.core.*; public class Music_bgmInfiltrate extends SoundAsset { } }//package Effects
Section 18
//Music_bgmJolly (Effects.Music_bgmJolly) package Effects { import mx.core.*; public class Music_bgmJolly extends SoundAsset { } }//package Effects
Section 19
//SFX (Effects.SFX) package Effects { import flash.media.*; public class SFX { private static var soundShatter:Class = SFX_soundShatter; private static var soundWaahwaah:Class = SFX_soundWaahwaah; private static var soundBoom:Class = SFX_soundBoom; private static var soundCollect:Class = SFX_soundCollect; public static var soundsEnabled:Boolean = true; private static var soundTink:Class = SFX_soundTink; private static var soundSquirt:Class = SFX_soundSquirt; private static var soundFanfare:Class = SFX_soundFanfare; private static var soundBullet:Class = SFX_soundBullet; public static function fanfare():void{ if (soundsEnabled){ (new soundFanfare() as Sound).play(); }; } public static function fireBullet():void{ if (soundsEnabled){ (new soundBullet() as Sound).play(); }; } public static function shatter():void{ if (soundsEnabled){ (new soundShatter() as Sound).play(); }; } public static function collect():void{ if (soundsEnabled){ (new soundCollect() as Sound).play(); }; } public static function boom():void{ if (soundsEnabled){ (new soundBoom() as Sound).play(); }; } public static function waahwaah():void{ if (soundsEnabled){ (new soundWaahwaah() as Sound).play(); }; } public static function squirt():void{ if (soundsEnabled){ (new soundSquirt() as Sound).play(); }; } public static function tink():void{ if (soundsEnabled){ (new soundTink() as Sound).play(); }; } } }//package Effects
Section 20
//SFX_soundBoom (Effects.SFX_soundBoom) package Effects { import mx.core.*; public class SFX_soundBoom extends SoundAsset { } }//package Effects
Section 21
//SFX_soundBullet (Effects.SFX_soundBullet) package Effects { import mx.core.*; public class SFX_soundBullet extends SoundAsset { } }//package Effects
Section 22
//SFX_soundCollect (Effects.SFX_soundCollect) package Effects { import mx.core.*; public class SFX_soundCollect extends SoundAsset { } }//package Effects
Section 23
//SFX_soundFanfare (Effects.SFX_soundFanfare) package Effects { import mx.core.*; public class SFX_soundFanfare extends SoundAsset { } }//package Effects
Section 24
//SFX_soundShatter (Effects.SFX_soundShatter) package Effects { import mx.core.*; public class SFX_soundShatter extends SoundAsset { } }//package Effects
Section 25
//SFX_soundSquirt (Effects.SFX_soundSquirt) package Effects { import mx.core.*; public class SFX_soundSquirt extends SoundAsset { } }//package Effects
Section 26
//SFX_soundTink (Effects.SFX_soundTink) package Effects { import mx.core.*; public class SFX_soundTink extends SoundAsset { } }//package Effects
Section 27
//SFX_soundWaahwaah (Effects.SFX_soundWaahwaah) package Effects { import mx.core.*; public class SFX_soundWaahwaah extends SoundAsset { } }//package Effects
Section 28
//Button (Interface.Button) package Interface { import flash.display.*; import flash.geom.*; import flash.text.*; public class Button extends Sprite { private var labelText:TextField; public function Button(_arg1:int, _arg2:int, _arg3:String){ buttonMode = true; mouseChildren = false; var _local4:Matrix = new Matrix(); _local4.createGradientBox(_arg1, _arg2, 90); graphics.lineStyle(2, 16737894); graphics.beginGradientFill(GradientType.LINEAR, [16755370, 16742263], [1, 1], [0, 0xFF], _local4); graphics.drawRoundRect(0, 0, _arg1, _arg2, 16); graphics.endFill(); labelText = new TextField(); labelText.defaultTextFormat = Font.BasicSelfDestructCenter; labelText.embedFonts = true; labelText.selectable = false; labelText.text = _arg3; labelText.width = _arg1; labelText.height = _arg2; labelText.y = ((_arg2 - labelText.textHeight) / 2); this.addChild(labelText); } public function setText(_arg1:String):void{ labelText.text = _arg1; } } }//package Interface
Section 29
//CandyCounter (Interface.CandyCounter) package Interface { import flash.display.*; import flash.text.*; public class CandyCounter extends Sprite { private var frozen:Boolean;// = false private var goal:int; private var totalCount:Number;// = 0 private var text:TextField; public function CandyCounter(_arg1:int){ this.goal = _arg1; var _local2:TextField = new TextField(); _local2.defaultTextFormat = Font.BasicSelfDestruct; _local2.embedFonts = true; _local2.height = 25; _local2.text = "Candy:"; this.addChild(_local2); text = new TextField(); text.defaultTextFormat = Font.BasicSelfDestructRight; text.embedFonts = true; text.x = 50; text.width = 100; text.height = 25; addCandy(0); this.addChild(text); } public function get total():int{ return (totalCount); } public function addCandy(_arg1:Number):void{ if (!frozen){ this.totalCount = (this.totalCount + _arg1); text.text = int(totalCount).toString(); if (goal != 0){ text.appendText(("/" + goal)); }; }; } public function freeze():void{ this.frozen = true; } } }//package Interface
Section 30
//Font (Interface.Font) package Interface { import flash.text.*; public class Font { private static const SELFDESTRUCT:String = "SelfDestruct"; public static const BasicSelfDestructCenter:TextFormat = new TextFormat(SELFDESTRUCT, 18, null, null, null, null, null, null, TextFormatAlign.CENTER); public static const BasicSelfDestructRight:TextFormat = new TextFormat(SELFDESTRUCT, 18, null, null, null, null, null, null, TextFormatAlign.RIGHT); public static const HugeSelfDestruct:TextFormat = new TextFormat(SELFDESTRUCT, 64); public static const BasicSelfDestruct:TextFormat = new TextFormat(SELFDESTRUCT, 18); public static const BigSelfDestructCenter:TextFormat = new TextFormat(SELFDESTRUCT, 28, null, null, null, null, null, null, TextFormatAlign.CENTER); private static var selfDestruct:String = "Font_selfDestruct"; } }//package Interface
Section 31
//Font_selfDestruct (Interface.Font_selfDestruct) package Interface { import mx.core.*; public class Font_selfDestruct extends FontAsset { } }//package Interface
Section 32
//LevelButton (Interface.LevelButton) package Interface { import flash.events.*; import Screens.*; import flash.text.*; import Data.*; public class LevelButton extends Button { public var enabled:Boolean; private var levelData:XML; private var summField:TextField; public function LevelButton(_arg1:String, _arg2:XML, _arg3:TextField){ super(30, 30, _arg1); this.levelData = _arg2; this.summField = _arg3; if ((((_arg2.@precursor.length() > 0)) && (!(SaveData.isComplete(_arg2.@precursor))))){ enabled = false; this.alpha = 0.6; buttonMode = false; } else { enabled = true; addListeners(); buttonMode = true; }; } private function onClick(_arg1:MouseEvent):void{ Main.pushScreen(new PlayScreen(levelData)); } public function update():void{ if ((((levelData.@precursor.length() > 0)) && (!(SaveData.isComplete(levelData.@precursor))))){ if (enabled){ this.enabled = false; buttonMode = false; this.alpha = 0.75; this.removeListeners(); }; } else { if (!enabled){ buttonMode = true; this.enabled = true; this.alpha = 1; this.addListeners(); }; }; } private function onOut(_arg1:MouseEvent):void{ summField.text = "SELECT A LEVEL"; } private function onOver(_arg1:MouseEvent):void{ summField.text = levelData.@title; summField.appendText(("\n\n" + levelData.summary)); summField.appendText("\n\nHigh Score: "); var _local2:int = SaveData.getHighScore(levelData.@title); if (_local2 != -1){ summField.appendText(_local2.toString()); } else { summField.appendText("--"); }; } private function removeListeners():void{ this.removeEventListener(MouseEvent.CLICK, onClick); this.removeEventListener(MouseEvent.MOUSE_OVER, onOver); this.removeEventListener(MouseEvent.MOUSE_OUT, onOut); } public function get topScore():int{ return (SaveData.getHighScore(levelData.@title)); } private function addListeners():void{ this.addEventListener(MouseEvent.CLICK, onClick); this.addEventListener(MouseEvent.MOUSE_OVER, onOver); this.addEventListener(MouseEvent.MOUSE_OUT, onOut); } public function get beaten():Boolean{ return (SaveData.isComplete(levelData.@title)); } } }//package Interface
Section 33
//LevelTimer (Interface.LevelTimer) package Interface { import flash.display.*; import flash.events.*; import flash.text.*; import flash.utils.*; public class LevelTimer extends Sprite { private var timer:Timer; private var text:TextField; private var totalTime:Number; public function LevelTimer(_arg1:Number){ this.totalTime = _arg1; var _local2:TextField = new TextField(); _local2.defaultTextFormat = Font.BasicSelfDestruct; _local2.embedFonts = true; _local2.height = 25; _local2.width = 125; _local2.text = "Time Remaining:"; this.addChild(_local2); text = new TextField(); text.defaultTextFormat = Font.BasicSelfDestructRight; text.embedFonts = true; text.x = 100; text.width = 50; text.height = 25; text.text = _arg1.toFixed(1); this.addChild(text); timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, updateCount); timer.start(); } public function updateCount(_arg1:TimerEvent):void{ var _local2:Number = this.timeLeft; if (_local2 < 0){ _local2 = 0; }; text.text = _local2.toFixed(1); } public function get expired():Boolean{ return (((totalTime * 10) < timer.currentCount)); } public function resume():void{ timer.start(); } public function get timeLeft():Number{ return ((totalTime - (Number(timer.currentCount) / 10))); } public function pause():void{ timer.stop(); } public function clear():void{ timer.stop(); text.text = "--"; } } }//package Interface
Section 34
//MusicToggle (Interface.MusicToggle) package Interface { import flash.display.*; import Effects.*; public class MusicToggle extends ToggleButton { private static var spriteMusic:Class = MusicToggle_spriteMusic; private static var _enabled:Boolean = true; public function MusicToggle(){ this.iconBitmap = (new spriteMusic() as Bitmap); super(); } override protected function disable():void{ Music.musicMute(true); } override protected function get enabled():Boolean{ return (_enabled); } override protected function set enabled(_arg1:Boolean):void{ _enabled = _arg1; } override protected function enable():void{ Music.musicMute(false); } } }//package Interface
Section 35
//MusicToggle_spriteMusic (Interface.MusicToggle_spriteMusic) package Interface { import mx.core.*; public class MusicToggle_spriteMusic extends BitmapAsset { } }//package Interface
Section 36
//SoundToggle (Interface.SoundToggle) package Interface { import flash.display.*; import Effects.*; public class SoundToggle extends ToggleButton { private static var spriteSound:Class = SoundToggle_spriteSound; private static var _enabled:Boolean = true; public function SoundToggle(){ this.iconBitmap = (new spriteSound() as Bitmap); super(); } override protected function disable():void{ SFX.soundsEnabled = false; } override protected function get enabled():Boolean{ return (_enabled); } override protected function set enabled(_arg1:Boolean):void{ _enabled = _arg1; } override protected function enable():void{ SFX.soundsEnabled = true; } } }//package Interface
Section 37
//SoundToggle_spriteSound (Interface.SoundToggle_spriteSound) package Interface { import mx.core.*; public class SoundToggle_spriteSound extends BitmapAsset { } }//package Interface
Section 38
//ToggleButton (Interface.ToggleButton) package Interface { import flash.display.*; import flash.events.*; import Util.*; public class ToggleButton extends Sprite { private var noBitmap:Bitmap; protected var iconBitmap:Bitmap; private static var spriteNo:Class = ToggleButton_spriteNo; public function ToggleButton(){ noBitmap = (new spriteNo() as Bitmap); super(); draw(); this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, toggle); } protected function get enabled():Boolean{ return (true); } protected function set enabled(_arg1:Boolean):void{ } private function draw():void{ graphics.clear(); SugarGraphics.drawSprite(graphics, iconBitmap.bitmapData, 0, 0); if (!enabled){ SugarGraphics.drawSprite(graphics, noBitmap.bitmapData, 0, 0); }; } protected function disable():void{ trace("oops."); } protected function enable():void{ trace("oops."); } private function toggle(_arg1:Event):void{ if (this.enabled){ enabled = false; disable(); draw(); } else { enabled = true; enable(); draw(); }; } } }//package Interface
Section 39
//ToggleButton_spriteNo (Interface.ToggleButton_spriteNo) package Interface { import mx.core.*; public class ToggleButton_spriteNo extends BitmapAsset { } }//package Interface
Section 40
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function reencode():void{ var _local1:uint = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function set value(_arg1:Number):void{ setValue(_arg1); } public function toString():String{ var _local1:String = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function get value():Number{ return (Number(this.toString())); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi.as3
Section 41
//MochiScores (mochi.as3.MochiScores) package mochi.as3 { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ if (options.clip != null){ if ((options.clip is Sprite)){ MochiServices.setContainer(options.clip); }; delete options.clip; } else { MochiServices.setContainer(); }; MochiServices.stayOnTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; var _local2:Object = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (_arg1 != null){ if (_arg1.error != null){ if (_arg1.error == true){ if (onErrorHandler != null){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; }; }; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi.as3
Section 42
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.events.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.geom.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _listenChannel:LocalConnection; public static var widget:Boolean = false; private static var _timer:Timer; private static var _sendChannelName:String; private static var _connecting:Boolean = false; public static var onError:Object; private static var _listenChannelName:String = "__ms_"; private static var _servicesURL:String = "http://www.mochiads.com/static/lib/services/services.swf"; public static var netup:Boolean = true; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function get connected():Boolean{ return (_connected); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (_clip != null){ if (_clip._queue != null){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; }; } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ onError("NotConnected"); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local4:int; var _local14:Loader; var _local3:Array = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; var _local5:Array = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; var _local6:Array = [0, 64, 0, 0, 0]; var _local7:MovieClip = new MovieClip(); var _local8:LocalConnection = new LocalConnection(); var _local9:String = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().getTime())); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); var _local10:ByteArray = new ByteArray(); var _local11:ByteArray = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); var _local12:uint = ((_local3.length + _local11.length) + 4); var _local13:uint = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var avm1Click:DisplayObject; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; var vars:Object = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); var s = "?"; var i:Number = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); var _local2:Rectangle = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _listenChannel.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function getVersion():String{ return ("3.0"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); if (_clip.parent != null){ Sprite(_clip.parent).removeChild(_clip); }; } private static function onStatus(_arg1:StatusEvent):void{ switch (_arg1.level){ case "error": _connected = false; _listenChannel.connect(_listenChannelName); break; }; } public static function get id():String{ return (_id); } private static function urlOptions(_arg1:Object):Object{ var _local4:Array; var _local5:Number; var _local6:Array; var _local2:Object = {}; var _local3:String = _arg1.loaderInfo.parameters.mochiad_options; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function initComChannels():void{ if (!_connected){ _sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _listenChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _clip.onReceive = function (_arg1:Object):void{ var methodName:String; var pkg = _arg1; var cb:String = pkg.callbackID; var cblst:Object = this.client._callbacks[cb]; if (!cblst){ return; }; var method:* = cblst.callbackMethod; methodName = ""; var obj:Object = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete this.client._callbacks[cb]; }; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; trace("connected!"); _connecting = false; _connected = true; while (_clip._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function listen():void{ _listenChannel = new LocalConnection(); _listenChannel.client = _clip; _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; _listenChannel.allowDomain("*", "localhost"); _listenChannel.allowInsecureDomain("*", "localhost"); _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var id = _arg1; var clip = _arg2; var clipname:String = ("_mochiservices_com_" + id); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(clip).servicesURL != undefined){ _servicesURL = urlOptions(clip).servicesURL; }; MochiServices.allowDomains(_servicesURL); _clip = createEmptyMovieClip(clip, clipname, 10336, false); _loader = new Loader(); var f:Function = function (_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor((Math.random() * 99999)))); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); var req:URLRequest = new URLRequest(_servicesURL); var vars:URLVariables = new URLVariables(); vars.listenLC = _listenChannelName; vars.mochiad_options = clip.loaderInfo.parameters.mochiad_options; if (widget){ vars.widget = true; }; req.data = vars; listen(); _loader.load(req); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } public static function get clip():Object{ return (_container); } public static function bringToTop(_arg1:Event):void{ var e = _arg1; if (MochiServices.clip != null){ if (MochiServices.childClip != null){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; var mc:MovieClip = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load. (timeout)"); MochiServices.disconnect(); MochiServices.onError("IOError"); }; } } }//package mochi.as3
Section 43
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.0.0.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 44
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 45
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 46
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 47
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 48
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 49
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 50
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 51
//PropertyChangeEvent (mx.events.PropertyChangeEvent) package mx.events { import flash.events.*; import mx.core.*; public class PropertyChangeEvent extends Event { public var newValue:Object; public var kind:String; public var property:Object; public var oldValue:Object; public var source:Object; mx_internal static const VERSION:String = "3.0.0.0"; public static const PROPERTY_CHANGE:String = "propertyChange"; public function PropertyChangeEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:String=null, _arg5:Object=null, _arg6:Object=null, _arg7:Object=null, _arg8:Object=null){ super(_arg1, _arg2, _arg3); this.kind = _arg4; this.property = _arg5; this.oldValue = _arg6; this.newValue = _arg7; this.source = _arg8; } override public function clone():Event{ return (new PropertyChangeEvent(type, bubbles, cancelable, kind, property, oldValue, newValue, source)); } public static function createUpdateEvent(_arg1:Object, _arg2:Object, _arg3:Object, _arg4:Object):PropertyChangeEvent{ var _local5:PropertyChangeEvent = new PropertyChangeEvent(PROPERTY_CHANGE); _local5.kind = PropertyChangeEventKind.UPDATE; _local5.oldValue = _arg3; _local5.newValue = _arg4; _local5.source = _arg1; _local5.property = _arg2; return (_local5); } } }//package mx.events
Section 52
//PropertyChangeEventKind (mx.events.PropertyChangeEventKind) package mx.events { import mx.core.*; public final class PropertyChangeEventKind { mx_internal static const VERSION:String = "3.0.0.0"; public static const UPDATE:String = "update"; public static const DELETE:String = "delete"; } }//package mx.events
Section 53
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 54
//CreditsScreen (Screens.CreditsScreen) package Screens { import flash.display.*; import flash.events.*; import flash.text.*; import Interface.*; public class CreditsScreen extends Sprite { public function CreditsScreen(){ super(); var creditsText:TextField = new TextField(); creditsText.defaultTextFormat = Font.BasicSelfDestruct; creditsText.embedFonts = true; creditsText.x = 50; creditsText.y = 100; creditsText.width = (Preloader.GAME_WIDTH - 100); creditsText.height = (Preloader.GAME_HEIGHT - 200); creditsText.wordWrap = true; creditsText.text = "Sugarcore was designed and developed by Gregory Weir."; creditsText.appendText("\n\nThanks to Troy Gilbert for his collision detection class."); creditsText.appendText("\n\nSugarcore uses sounds and music from BLASTWAVEFX, Radio Mall, Dynamedion, Andrew Potterton, and Shriek Productions, found on soundsnap.com."); creditsText.appendText("\n\nSugarcore uses the font \"Self Destruct Button\" by Blambot Comic Fonts and Lettering."); creditsText.appendText("\n\nThanks to Melissa Avery for testing, inspiration, and emotional support."); this.addChild(creditsText); var backButton:Button = new Button(75, 30, "Back"); backButton.x = 400; backButton.y = 460; backButton.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{ Main.popScreen(); }); this.addChild(backButton); } public function update():void{ } public function step():void{ } } }//package Screens
Section 55
//EndScreen (Screens.EndScreen) package Screens { import flash.display.*; import flash.text.*; import WorldObjects.*; import Interface.*; import Effects.*; import mochi.as3.*; import Data.*; public class EndScreen extends Sprite { private var stepCount:int; private var totalScore:int; public function EndScreen(_arg1:int){ this.totalScore = _arg1; var _local2:Orb = new Orb(null, LevelData.LevelM1.layers); _local2.rotation = 45; this.addChild(_local2); this.x = (Preloader.GAME_WIDTH / 2); this.y = (Preloader.GAME_HEIGHT / 2); var _local3:TextField = new TextField(); _local3.defaultTextFormat = Font.HugeSelfDestruct; _local3.embedFonts = true; _local3.width = 500; _local3.x = -125; _local3.y = -225; _local3.text = "YOU WIN!"; _local3.selectable = false; _local3.textColor = 16737894; this.addChild(_local3); } private function closeScores():void{ Music.stopMusic(); MochiAd.showInterLevelAd({clip:root, id:"60f7199bdd383df2", res:"500x500", no_bg:true, ad_finished:closeEndingForReal}); } private function showScores():void{ var o:Object = {n:[10, 15, 8, 5, 14, 5, 10, 1, 13, 4, 10, 3, 12, 2, 8, 10], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; var boardID:String = o.f(0, ""); this.visible = false; MochiScores.showLeaderboard({boardID:boardID, score:totalScore, res:"500x500", showTableRank:true, onClose:closeScores}); } private function closeEndingForReal():void{ Main.popScreen(); } public function update():void{ } public function step():void{ switch (stepCount){ case 0: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_MINING, "Well, hey! You managed to take care of all the levels, didn't you?")); break; case 1: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_MINING, "Mighty fine job! I always knew you had it in you.")); break; case 2: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_MINING, "Oh, and look who the cat dragged in!")); break; case 3: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_DEMOLITION, "Why, Mr. Lolly. I didn't expect to see you here. Don't you have some taffy to pull or some such nonsense?")); break; case 4: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_MINING, "Nope! Taffy's all pulled.")); break; case 5: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_DEMOLITION, "...quite. Well, I just thought I'd congratulate our mutual friend here, if that's all right with you.")); break; case 6: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_MINING, "Fine with me! Our friend's done durned fine work.")); break; case 7: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_DEMOLITION, "Very well, then. By the honor I possess as Daph...")); break; case 8: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_SURVIVAL, "HOOOOOOOOO-WAH!")); break; case 9: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_DEMOLITION, "Oh, goodness me! What on earth was that?")); break; case 10: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_SURVIVAL, "Well done, soldier! It's been an honor to serve with you in this campaign!")); break; case 11: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_DEMOLITION, "I see... a military man. Enchante.")); break; case 12: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_SURVIVAL, "Enchanty yourself, ma'am! Sergeant Cola at your service, ma'am!")); break; case 13: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_DEMOLITION, "Oh, and aren't you just? Call me Daphne.")); break; case 14: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_MINING, "I think we'd better let them get acquainted-like.")); break; case 15: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_MINING, "It really has been one heck of a pleasure, though.")); break; case 16: Main.pushScreen(new SpeechPopup(PlayScreen.TYPE_MINING, "Nice workin' with you. See you around!")); break; case 17: showScores(); break; }; stepCount++; } } }//package Screens
Section 56
//HelpScreen (Screens.HelpScreen) package Screens { import flash.display.*; import flash.events.*; import flash.text.*; import Interface.*; import Util.*; public class HelpScreen extends Sprite { public function HelpScreen(){ super(); SugarGraphics.drawSprite(graphics, (new SpeechPopup.portraitMiner() as Bitmap).bitmapData, 15, 200); SugarGraphics.drawSprite(graphics, (new SpeechPopup.portraitNoblewoman() as Bitmap).bitmapData, 15, 275); SugarGraphics.drawSprite(graphics, (new SpeechPopup.portraitGeneral() as Bitmap).bitmapData, 15, 350); var helpText:TextField = new TextField(); helpText.defaultTextFormat = Font.BasicSelfDestruct; helpText.embedFonts = true; helpText.x = 90; helpText.y = 25; helpText.width = (Preloader.GAME_WIDTH - 100); helpText.height = (Preloader.GAME_HEIGHT - 25); helpText.wordWrap = true; helpText.text = "- Rotate the candy orbs with your mouse and click to advance dialogue!"; helpText.appendText("\n\n- When a bullet hits the orb, candy bits are released! Release candy bits to increase your score!"); helpText.appendText("\n\n- If a bullet hits the red core of an orb, the orb will explode and the level will end!"); helpText.appendText("\n\n- Different characters give you different types of goals:"); helpText.appendText("\n\n\nMINING:\nCollect a certain amount of candy before time runs out!\n"); helpText.appendText("\n\n\nDEMOLITION:\nDestroy the orb by hitting the core before time runs out!\n"); helpText.appendText("\n\n\nSURVIVAL:\nKeep the orb from exploding until time runs out!"); helpText.appendText("\n\n- Some orbs have special materials in them! These will be explained the first time they appear!"); this.addChild(helpText); var backButton:Button = new Button(75, 30, "Back"); backButton.x = 400; backButton.y = 460; backButton.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{ Main.popScreen(); }); this.addChild(backButton); } public function update():void{ } public function step():void{ } } }//package Screens
Section 57
//LevelSelectScreen (Screens.LevelSelectScreen) package Screens { import flash.display.*; import flash.events.*; import flash.text.*; import Interface.*; import Util.*; import Effects.*; import mochi.as3.*; import Data.*; public class LevelSelectScreen extends Sprite { private var realClearButton:Button; private var cancelClearButton:Button; private var endButton:Button; private var totalScore:int; private var clearButton:Button; public function LevelSelectScreen(){ super(); graphics.lineStyle(3, 16737894); graphics.beginFill(16764108); graphics.drawRoundRect(25, 25, (Preloader.GAME_WIDTH - 50), 100, 25); graphics.endFill(); SugarGraphics.drawSprite(graphics, (new SpeechPopup.portraitMiner() as Bitmap).bitmapData, 10, 140); SugarGraphics.drawSprite(graphics, (new SpeechPopup.portraitNoblewoman() as Bitmap).bitmapData, 10, 240); SugarGraphics.drawSprite(graphics, (new SpeechPopup.portraitGeneral() as Bitmap).bitmapData, 10, 340); graphics.lineStyle(3, 16737894, 0.5); graphics.moveTo(105, 170); graphics.lineTo(330, 170); graphics.moveTo(195, 170); graphics.lineTo(240, 270); graphics.lineTo(465, 270); graphics.moveTo(330, 270); graphics.lineTo(375, 170); graphics.lineTo(465, 170); graphics.moveTo(330, 270); graphics.lineTo(375, 370); graphics.lineTo(465, 370); var levelText:TextField = new TextField(); levelText.defaultTextFormat = Font.BasicSelfDestructCenter; levelText.embedFonts = true; levelText.x = 30; levelText.y = 30; levelText.width = (Preloader.GAME_WIDTH - 60); levelText.height = 90; levelText.selectable = false; levelText.text = "SELECT A LEVEL"; this.addChild(levelText); addLevel("01", LevelData.LevelM1, 90, 155, levelText); addLevel("02", LevelData.LevelM2, 135, 155, levelText); addLevel("03", LevelData.LevelM3, 180, 155, levelText); addLevel("04", LevelData.LevelM4, 225, 155, levelText); addLevel("05", LevelData.LevelM5, 270, 155, levelText); addLevel("06", LevelData.LevelM6, 315, 155, levelText); addLevel("07", LevelData.LevelM7, 360, 155, levelText); addLevel("08", LevelData.LevelM8, 405, 155, levelText); addLevel("09", LevelData.LevelM9, 450, 155, levelText); addLevel("01", LevelData.LevelD1, 225, 0xFF, levelText); addLevel("02", LevelData.LevelD2, 270, 0xFF, levelText); addLevel("03", LevelData.LevelD3, 315, 0xFF, levelText); addLevel("04", LevelData.LevelD4, 360, 0xFF, levelText); addLevel("05", LevelData.LevelD5, 405, 0xFF, levelText); addLevel("06", LevelData.LevelD6, 450, 0xFF, levelText); addLevel("01", LevelData.LevelS1, 360, 355, levelText); addLevel("02", LevelData.LevelS2, 405, 355, levelText); addLevel("03", LevelData.LevelS3, 450, 355, levelText); clearButton = new Button(150, 30, "Clear Saved Game!"); clearButton.x = 10; clearButton.y = 420; this.addChild(clearButton); clearButton.addEventListener(MouseEvent.CLICK, askClear); cancelClearButton = new Button(150, 30, "Never mind."); cancelClearButton.x = 175; cancelClearButton.y = 420; realClearButton = new Button(150, 30, "Yes, really!"); realClearButton.x = 340; realClearButton.y = 420; endButton = new Button(150, 30, "Replay Ending"); endButton.x = 60; endButton.y = 460; endButton.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{ Main.pushScreen(new EndScreen(totalScore)); }); this.addChild(endButton); var scoresButton:Button = new Button(150, 30, "Submit High Score"); scoresButton.x = 225; scoresButton.y = 460; scoresButton.addEventListener(MouseEvent.CLICK, showScores); this.addChild(scoresButton); var backButton:Button = new Button(75, 30, "Back"); backButton.x = 400; backButton.y = 460; backButton.addEventListener(MouseEvent.CLICK, function (_arg1:Event):void{ Main.popScreen(); }); this.addChild(backButton); } private function addLevel(_arg1:String, _arg2:XML, _arg3:int, _arg4:int, _arg5:TextField):void{ var _local6:LevelButton = new LevelButton(_arg1, _arg2, _arg5); _local6.x = _arg3; _local6.y = _arg4; this.addChild(_local6); } private function makeVisible():void{ this.visible = true; this.update(); } public function update():void{ var _local3:*; Music.startMusic(Music.bgmJolly); var _local1:Boolean; var _local2:int; totalScore = 0; var _local4:int; while (_local4 < this.numChildren) { _local3 = this.getChildAt(_local4); if ((_local3 is LevelButton)){ LevelButton(_local3).update(); if (_local3.beaten){ _local2++; totalScore = (totalScore + _local3.topScore); } else { _local1 = false; }; }; _local4++; }; SaveData.reportLevelsBeaten(_local2); SaveData.reportTotalScore(totalScore); if (_local1){ endButton.visible = true; if (!SaveData.endingPlayed()){ SaveData.playEnding(); Main.pushScreen(new EndScreen(totalScore)); }; } else { endButton.visible = false; }; } private function cancelClear(_arg1:MouseEvent):void{ clearButton.setText("Clear Saved Game!"); clearButton.alpha = 1; this.removeChild(cancelClearButton); this.removeChild(realClearButton); clearButton.addEventListener(MouseEvent.CLICK, askClear); cancelClearButton.removeEventListener(MouseEvent.CLICK, cancelClear); realClearButton.removeEventListener(MouseEvent.CLICK, reallyClear); } public function step():void{ } private function reallyClear(_arg1:MouseEvent):void{ SaveData.clearAllData(); this.update(); cancelClear(_arg1); } private function askClear(_arg1:MouseEvent):void{ clearButton.setText("Clear Saved Game?"); clearButton.alpha = 0.5; clearButton.removeEventListener(MouseEvent.CLICK, askClear); this.addChild(cancelClearButton); this.addChild(realClearButton); cancelClearButton.addEventListener(MouseEvent.CLICK, cancelClear); realClearButton.addEventListener(MouseEvent.CLICK, reallyClear); } private function showScores(_arg1:MouseEvent):void{ var e = _arg1; var o:Object = {n:[10, 15, 8, 5, 14, 5, 10, 1, 13, 4, 10, 3, 12, 2, 8, 10], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; var boardID:String = o.f(0, ""); this.visible = false; MochiScores.showLeaderboard({boardID:boardID, score:totalScore, res:"500x500", showTableRank:true, onClose:closeScores}); } private function closeScores():void{ Music.stopMusic(); MochiAd.showInterLevelAd({clip:root, id:"60f7199bdd383df2", res:"500x500", no_bg:true, ad_finished:makeVisible}); } } }//package Screens
Section 58
//PlayScreen (Screens.PlayScreen) package Screens { import flash.display.*; import flash.events.*; import flash.geom.*; import WorldObjects.*; import Interface.*; import Util.*; import Effects.*; public class PlayScreen extends Sprite { private var orb:Orb; private var scriptIndex:int;// = 0 private var goal:int; private var levelData:XML; public var candyCounter:CandyCounter; private var title:String; private var levelTimer:LevelTimer; private var waitTime:int;// = 0 public var bullets:Array; private var levelOver:Boolean;// = false private var leveltype:int; public static const TYPE_SURVIVAL:int = 2; public static const TYPE_MINING:int = 0; public static const TYPE_DEMOLITION:int = 1; private static const BULLET_SPEED:Number = 5; public function PlayScreen(_arg1:XML){ bullets = new Array(); super(); this.levelData = _arg1; this.x = (Preloader.GAME_WIDTH / 2); this.y = (Preloader.GAME_HEIGHT / 2); graphics.beginFill(0, 0); graphics.drawRect(-(this.x), -(this.y), Preloader.GAME_WIDTH, Preloader.GAME_HEIGHT); graphics.endFill(); orb = new Orb(this, levelData.layers); orb.x = 0; orb.y = 0; this.addChild(orb); candyCounter = new CandyCounter(parseInt(_arg1.@goal)); candyCounter.x = 90; candyCounter.y = -240; this.addChild(candyCounter); if (_arg1.@timeLimit.length() != 0){ levelTimer = new LevelTimer(parseFloat(_arg1.@timeLimit)); levelTimer.x = 90; levelTimer.y = 230; this.addChild(levelTimer); }; this.leveltype = parseInt(_arg1.@type); switch (this.leveltype){ case TYPE_MINING: Music.startMusic(Music.bgmHarmonica); this.goal = parseInt(_arg1.@goal); break; case TYPE_DEMOLITION: Music.startMusic(Music.bgmJolly); break; case TYPE_SURVIVAL: Music.startMusic(Music.bgmInfiltrate); break; }; this.title = _arg1.@title; this.mouseChildren = false; this.addEventListener(MouseEvent.MOUSE_MOVE, orb.mouseMove); orb.mouseMove(null); } public function get collectPoint():Point{ return (new Point((candyCounter.x + (candyCounter.width / 2)), (candyCounter.y + (candyCounter.height / 2)))); } public function update():void{ if (levelTimer != null){ levelTimer.resume(); }; this.addEventListener(MouseEvent.MOUSE_MOVE, orb.mouseMove); orb.mouseMove(null); } private function endLevel():void{ var _local2:*; var _local1:int = (bullets.length - 1); var _local3:int; while (_local3 < this.numChildren) { _local2 = this.getChildAt(_local3); if ((_local2 is Bullet)){ } else { if ((_local2 is CandyBit)){ this.removeChild(_local2); }; }; _local3++; }; _local3 = 0; while (_local3 <= _local1) { Bullet(bullets[0]).destroy(); _local3++; }; candyCounter.freeze(); var _local4:Number = 0; if (levelTimer != null){ _local4 = levelTimer.timeLeft; levelTimer.clear(); }; if (_local4 < 0){ _local4 = 0; }; this.removeEventListener(MouseEvent.MOUSE_MOVE, orb.mouseMove); this.levelOver = true; Main.pushScreen(new SummaryScreen(this, title, leveltype, goal, _local4, candyCounter.total)); } public function step():void{ var _local1:*; var _local2:int; while (_local2 < this.numChildren) { _local1 = this.getChildAt(_local2); if ((_local1 is Orb)){ Orb(_local1).step(); } else { if ((_local1 is NewtonObject)){ NewtonObject(_local1).step(); }; }; _local2++; }; if (this.levelOver){ return; }; if (((orb.exploded) || (((!((levelTimer == null))) && (levelTimer.expired))))){ endLevel(); } else { stepScript(); }; } private function stepScript():void{ if (scriptIndex == -1){ return; }; if (waitTime >= 1){ waitTime--; return; }; var _local1:XML = levelData.script.children()[scriptIndex]; if (_local1.localName() == "bullet"){ fireBullet((parseFloat(_local1.@angle) * Math.PI)); } else { if (_local1.localName() == "pause"){ waitTime = (parseFloat(_local1.@length) * Main.STEP_RATE); } else { if (_local1.localName() == "loop"){ scriptIndex = (parseInt(_local1.@target) - 1); } else { if (_local1.localName() == "speech"){ if (levelTimer != null){ levelTimer.pause(); }; this.removeEventListener(MouseEvent.MOUSE_MOVE, orb.mouseMove); Main.pushScreen(new SpeechPopup(this.leveltype, _local1.toString())); }; }; }; }; scriptIndex++; if (scriptIndex == levelData.script.children().length()){ scriptIndex = -1; }; } private function skipLevel(_arg1:MouseEvent):void{ this.leveltype = TYPE_DEMOLITION; endLevel(); } private function fireBullet(_arg1:Number):void{ var _local2:Number = (Math.sqrt(((Preloader.GAME_HEIGHT * Preloader.GAME_HEIGHT) + (Preloader.GAME_WIDTH * Preloader.GAME_WIDTH))) / 2); var _local3:Point = SugarMath.Polar2Cartesian(_local2, _arg1); var _local4:Bullet = new Bullet(this); _local4.x = _local3.x; _local4.y = _local3.y; _local4.applyForce(_local4.getForceToward(0, 0, BULLET_SPEED)); this.addChild(_local4); bullets.push(_local4); SFX.fireBullet(); } public function addCandy(_arg1:Number):void{ candyCounter.addCandy(_arg1); } } }//package Screens
Section 59
//SpeechPopup (Screens.SpeechPopup) package Screens { import flash.display.*; import flash.events.*; import flash.text.*; import Interface.*; import Util.*; public class SpeechPopup extends Sprite { private var field:TextField; private var charCount:int;// = 0 private var text:String; public static var portraitNoblewoman:Class = SpeechPopup_portraitNoblewoman; public static var portraitMiner:Class = SpeechPopup_portraitMiner; public static var portraitGeneral:Class = SpeechPopup_portraitGeneral; public function SpeechPopup(_arg1:int, _arg2:String){ var _local3:Bitmap; super(); graphics.lineStyle(3, 16737894); graphics.beginFill(16764108, 0.95); graphics.drawRoundRect(25, 350, 450, 100, 25); graphics.endFill(); switch (_arg1){ case PlayScreen.TYPE_MINING: _local3 = (new portraitMiner() as Bitmap); break; case PlayScreen.TYPE_DEMOLITION: _local3 = (new portraitNoblewoman() as Bitmap); break; case PlayScreen.TYPE_SURVIVAL: _local3 = (new portraitGeneral() as Bitmap); break; }; SugarGraphics.drawSprite(graphics, _local3.bitmapData, 40, 365); field = new TextField(); field.defaultTextFormat = Font.BasicSelfDestruct; field.embedFonts = true; field.selectable = false; field.x = 125; field.y = 360; field.width = 325; field.height = 80; field.wordWrap = true; this.addChild(field); this.text = _arg2; Main.theMain.addEventListener(MouseEvent.CLICK, close); } public function update():void{ } private function close(_arg1:MouseEvent):void{ Main.theMain.removeEventListener(MouseEvent.CLICK, close); Main.popScreen(); } public function step():void{ var _local1:int; while (_local1 < 4) { if (charCount >= text.length){ return; }; field.appendText(text.charAt(charCount)); charCount++; _local1++; }; } } }//package Screens
Section 60
//SpeechPopup_portraitGeneral (Screens.SpeechPopup_portraitGeneral) package Screens { import mx.core.*; public class SpeechPopup_portraitGeneral extends BitmapAsset { } }//package Screens
Section 61
//SpeechPopup_portraitMiner (Screens.SpeechPopup_portraitMiner) package Screens { import mx.core.*; public class SpeechPopup_portraitMiner extends BitmapAsset { } }//package Screens
Section 62
//SpeechPopup_portraitNoblewoman (Screens.SpeechPopup_portraitNoblewoman) package Screens { import mx.core.*; public class SpeechPopup_portraitNoblewoman extends BitmapAsset { } }//package Screens
Section 63
//SummaryScreen (Screens.SummaryScreen) package Screens { import flash.display.*; import flash.events.*; import flash.text.*; import Interface.*; import Effects.*; import Data.*; public class SummaryScreen extends Sprite { private var playScreen:PlayScreen; private var successful:Boolean;// = false public static const WIDTH:int = 400; public static const HEIGHT:int = 200; public function SummaryScreen(_arg1:PlayScreen, _arg2:String, _arg3:int, _arg4:int, _arg5:Number, _arg6:int){ Music.stopMusic(); this.playScreen = _arg1; this.alpha = 0; graphics.lineStyle(3, 16737894); graphics.beginFill(16764108, 0.9); graphics.drawRoundRect(0, 0, WIDTH, HEIGHT, 25); graphics.endFill(); this.x = ((Preloader.GAME_WIDTH - WIDTH) / 2); this.y = ((Preloader.GAME_HEIGHT - HEIGHT) / 2); var _local7:TextField = new TextField(); _local7.defaultTextFormat = Font.BigSelfDestructCenter; _local7.embedFonts = true; _local7.width = WIDTH; _local7.y = 10; _local7.selectable = false; _local7.text = _arg2; this.addChild(_local7); var _local8:TextField = new TextField(); _local8.defaultTextFormat = Font.BasicSelfDestruct; _local8.embedFonts = true; _local8.width = 350; _local8.height = 100; _local8.x = ((WIDTH - _local8.width) / 2); _local8.y = 60; _local8.selectable = false; setSummaryText(_local8, _arg3, _arg4, _arg5, _arg6); this.addChild(_local8); var _local9:Button = new Button(175, 25, "Return to Level Select"); _local9.y = (HEIGHT - 35); _local9.x = ((WIDTH - _local9.width) / 2); _local9.addEventListener(MouseEvent.CLICK, returnToMenu); this.addChild(_local9); SaveData.saveLevel(_arg2, successful, _arg6); } private function setSummaryText(_arg1:TextField, _arg2:int, _arg3:int, _arg4:Number, _arg5:int):void{ switch (_arg2){ case PlayScreen.TYPE_MINING: if (_arg3 <= _arg5){ successful = true; }; break; case PlayScreen.TYPE_DEMOLITION: if (_arg4 > 0){ successful = true; }; break; case PlayScreen.TYPE_SURVIVAL: if (_arg4 <= 0){ successful = true; }; break; }; if (successful){ _arg1.text = "SUCCESS!"; SFX.fanfare(); } else { _arg1.text = "Try again..."; SFX.waahwaah(); }; _arg1.appendText(("\n\nCandy collected:\t\t\t\t" + _arg5)); if (_arg2 == PlayScreen.TYPE_MINING){ _arg1.appendText(("/" + _arg3)); }; _arg1.appendText((("\n\nTime remaining:\t\t\t\t" + _arg4.toFixed(1)) + "s")); } public function update():void{ } private function returnToMenu(_arg1:MouseEvent):void{ Main.popScreen(); Main.popScreen(); } public function step():void{ if (this.alpha < 1){ this.alpha = (this.alpha + 0.025); }; playScreen.step(); } } }//package Screens
Section 64
//TitleScreen (Screens.TitleScreen) package Screens { import flash.display.*; import flash.events.*; import flash.text.*; import WorldObjects.*; import Interface.*; import Effects.*; import Data.*; public class TitleScreen extends Sprite { public function TitleScreen(){ Music.startMusic(Music.bgmJolly); var _local1:TextField = new TextField(); _local1.defaultTextFormat = Font.HugeSelfDestruct; _local1.embedFonts = true; _local1.width = 500; _local1.x = 75; _local1.y = 75; _local1.text = "SUGARCORE"; _local1.selectable = false; _local1.textColor = 16737894; this.addChild(_local1); var _local2:TextField = new TextField(); _local2.htmlText = "<a href=\"http://ludusnovus.net\" target=\"_blank\">by Gregory Weir - http://ludusnovus.net</a>"; _local2.textColor = 16724787; _local2.x = 200; _local2.y = 475; _local2.width = 300; _local2.setTextFormat(Font.BasicSelfDestruct); _local2.embedFonts = true; this.addChild(_local2); var _local3:Button = new Button(100, 30, "Select Level"); _local3.x = (Preloader.GAME_WIDTH - 125); _local3.y = 150; this.addChild(_local3); _local3.addEventListener(MouseEvent.CLICK, playClick); var _local4:Button = new Button(100, 30, "Instructions"); _local4.x = (Preloader.GAME_WIDTH - 125); _local4.y = 200; this.addChild(_local4); _local4.addEventListener(MouseEvent.CLICK, helpClick); var _local5:Button = new Button(100, 30, "Credits"); _local5.x = (Preloader.GAME_WIDTH - 125); _local5.y = 250; this.addChild(_local5); _local5.addEventListener(MouseEvent.CLICK, creditsClick); var _local6:Orb = new Orb(null, LevelData.LevelM1.layers); new Orb(null, LevelData.LevelM1.layers).width = (_local6.width / 2); _local6.height = (_local6.height / 2); _local6.x = 150; _local6.y = 300; _local6.rotation = 45; this.addChild(_local6); } public function update():void{ } public function step():void{ var _local1:*; var _local2:int; while (_local2 < this.numChildren) { _local1 = this.getChildAt(_local2); if ((_local1 is NewtonObject)){ NewtonObject(_local1).step(); }; _local2++; }; } private function creditsClick(_arg1:MouseEvent):void{ Main.pushScreen(new CreditsScreen()); } private function playClick(_arg1:MouseEvent):void{ Main.pushScreen(new LevelSelectScreen()); } private function helpClick(_arg1:MouseEvent):void{ Main.pushScreen(new HelpScreen()); } } }//package Screens
Section 65
//GilbertHitTest (Util.GilbertHitTest) package Util { import flash.display.*; import flash.geom.*; public class GilbertHitTest { public static function getCollisionRect(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:DisplayObjectContainer, _arg4:Boolean=false, _arg5:Number=0):Rectangle{ var _local9:BitmapData; var _local10:BitmapData; var _local11:uint; var _local12:Rectangle; var _local13:int; var _local6:Rectangle = _arg1.getBounds(_arg3); var _local7:Rectangle = _arg2.getBounds(_arg3); var _local8:Rectangle = _local6.intersection(_local7); if (_local8.size.length > 0){ if (_arg4){ _local8.width = Math.ceil(_local8.width); _local8.height = Math.ceil(_local8.height); _local9 = getAlphaMap(_arg1, _local8, BitmapDataChannel.RED, _arg3); _local10 = getAlphaMap(_arg2, _local8, BitmapDataChannel.GREEN, _arg3); _local9.draw(_local10, null, null, BlendMode.LIGHTEN); if (_arg5 <= 0){ _local11 = 65792; } else { if (_arg5 > 1){ _arg5 = 1; }; _local13 = Math.round((_arg5 * 0xFF)); _local11 = (((_local13 << 16) | (_local13 << 8)) | 0); }; _local12 = _local9.getColorBoundsRect(_local11, _local11); _local9.getColorBoundsRect(_local11, _local11).x = (_local12.x + _local8.x); _local12.y = (_local12.y + _local8.y); return (_local12); } else { return (_local8); }; //unresolved jump }; return (null); } public static function isColliding(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:DisplayObjectContainer, _arg4:Boolean=false, _arg5:Number=0):Boolean{ var _local6:Rectangle = getCollisionRect(_arg1, _arg2, _arg3, _arg4, _arg5); if (((!((_local6 == null))) && ((_local6.size.length > 0)))){ return (true); }; return (false); } public static function getCollisionPoint(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:DisplayObjectContainer, _arg4:Boolean=false, _arg5:Number=0):Point{ var _local7:Number; var _local8:Number; var _local6:Rectangle = getCollisionRect(_arg1, _arg2, _arg3, _arg4, _arg5); if (((!((_local6 == null))) && ((_local6.size.length > 0)))){ _local7 = ((_local6.left + _local6.right) / 2); _local8 = ((_local6.top + _local6.bottom) / 2); return (new Point(_local7, _local8)); }; return (null); } private static function getAlphaMap(_arg1:DisplayObject, _arg2:Rectangle, _arg3:uint, _arg4:DisplayObjectContainer):BitmapData{ var _local5:Matrix = _arg4.transform.concatenatedMatrix.clone(); _local5.invert(); var _local6:Matrix = _arg1.transform.concatenatedMatrix.clone(); _local6.concat(_local5); _local6.translate(-(_arg2.x), -(_arg2.y)); var _local7:BitmapData = new BitmapData(_arg2.width, _arg2.height, true, 0); _local7.draw(_arg1, _local6); var _local8:BitmapData = new BitmapData(_arg2.width, _arg2.height, false, 0); _local8.copyChannel(_local7, _local7.rect, new Point(0, 0), BitmapDataChannel.ALPHA, _arg3); return (_local8); } } }//package Util
Section 66
//SugarGraphics (Util.SugarGraphics) package Util { import flash.display.*; import flash.geom.*; public class SugarGraphics { public static function drawSprite(_arg1:Graphics, _arg2:BitmapData, _arg3:int, _arg4:int, _arg5:Matrix=null):void{ if (_arg5 == null){ _arg5 = new Matrix(); }; _arg5.translate(_arg3, _arg4); _arg1.beginBitmapFill(_arg2, _arg5); _arg1.drawRect(_arg3, _arg4, _arg2.width, _arg2.height); _arg1.endFill(); } } }//package Util
Section 67
//SugarMath (Util.SugarMath) package Util { import flash.geom.*; public class SugarMath { public static function Cartesian2Theta(_arg1:Number, _arg2:Number):Number{ return (Math.atan2(_arg2, _arg1)); } public static function distance(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (Math.sqrt((((_arg1 - _arg3) * (_arg1 - _arg3)) + ((_arg2 - _arg4) * (_arg2 - _arg4))))); } public static function Degrees2Radians(_arg1:Number):Number{ return (((_arg1 / 360) * (2 * Math.PI))); } public static function randint(_arg1:int, _arg2:int):int{ if (_arg1 == _arg2){ return (_arg1); }; var _local3:Number = Math.random(); var _local4:int = (Math.floor((_local3 * ((_arg2 - _arg1) + 1))) + _arg1); if (_local4 > _arg2){ return (_arg2); }; return (_local4); } public static function Polar2Cartesian(_arg1:Number, _arg2:Number):Point{ var _local3:Number = (Math.cos(_arg2) * _arg1); var _local4:Number = (Math.sin(_arg2) * _arg1); return (new Point(_local3, _local4)); } public static function Radians2Degrees(_arg1:Number):Number{ return (((_arg1 / (2 * Math.PI)) * 360)); } public static function getVectorBetween(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=NaN):Point{ var _local6:Point = new Point((_arg3 - _arg1), (_arg4 - _arg2)); if (!isNaN(_arg5)){ if (_arg5 < 0){ _local6.x = -(_local6.x); _local6.y = -(_local6.y); _arg5 = -(_arg5); }; _local6.normalize(_arg5); }; return (_local6); } } }//package Util
Section 68
//AnnulusSector (WorldObjects.AnnulusSector) package WorldObjects { import flash.display.*; import flash.geom.*; import Screens.*; import Util.*; import Effects.*; public class AnnulusSector extends NewtonObject { private var angularWidth:Number; private var innerRadius:Number; private var value:Number;// = 0 private var startingAngle:Number; private var outerRadius:Number; private var myColor:uint; private var type:int; public static const COLOR_CHOCOLATE:uint = 0x552200; public static const TYPE_CANDY:int = 0; public static const TYPE_CHOCOLATE:int = 1; public static const TYPE_VOID:int = 2; public static const TYPE_ARMOR:int = 3; private static var texChoco:Class = AnnulusSector_texChoco; private static var texArmor:Class = AnnulusSector_texArmor; public function AnnulusSector(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint, _arg6:Number, _arg7:PlayScreen, _arg8:int=0){ super(_arg7); this.type = _arg8; if (this.type != TYPE_CHOCOLATE){ this.value = (_arg6 * 5); }; this.innerRadius = _arg1; this.outerRadius = _arg2; this.startingAngle = _arg3; this.angularWidth = _arg4; this.myColor = _arg5; this.playScreen = _arg7; this.drawSector(); } public function getCenterPoint(_arg1:Boolean=true):Point{ if (_arg1){ return (SugarMath.Polar2Cartesian(((innerRadius + outerRadius) / 2), ((startingAngle + (angularWidth / 2)) + SugarMath.Degrees2Radians(this.parent.rotation)))); }; return (SugarMath.Polar2Cartesian(((innerRadius + outerRadius) / 2), (startingAngle + (angularWidth / 2)))); } private function drawSector():void{ var _local4:Matrix; var _local5:ColorTransform; var _local1:Point = SugarMath.Polar2Cartesian(innerRadius, startingAngle); var _local2:Matrix = new Matrix(); _local2.rotate((startingAngle + (angularWidth / 2))); graphics.moveTo(_local1.x, _local1.y); graphics.lineStyle(2, 0); if (type == TYPE_CHOCOLATE){ graphics.beginBitmapFill((new texChoco() as Bitmap).bitmapData, _local2); } else { if (type == TYPE_ARMOR){ graphics.beginBitmapFill((new texArmor() as Bitmap).bitmapData, _local2); } else { _local4 = new Matrix(); _local4.createGradientBox((outerRadius * 2), (outerRadius * 2), 0, -(outerRadius), -(outerRadius)); _local5 = new ColorTransform(); _local5.color = myColor; _local5.redOffset = Math.max((_local5.redOffset - 68), 0); _local5.blueOffset = Math.max((_local5.blueOffset - 68), 0); _local5.greenOffset = Math.max((_local5.greenOffset - 68), 0); graphics.beginGradientFill(GradientType.RADIAL, [myColor, _local5.color], [1, 1], [(0xFF * (innerRadius / outerRadius)), 0xFF], _local4); }; }; var _local3:Number = startingAngle; while (_local3 < ((startingAngle + angularWidth) + 0.0001)) { _local1 = SugarMath.Polar2Cartesian(outerRadius, _local3); graphics.lineTo(_local1.x, _local1.y); _local3 = (_local3 + (angularWidth / SUBDIVISIONS)); }; _local3 = (startingAngle + angularWidth); while (_local3 > (startingAngle - 0.0001)) { _local1 = SugarMath.Polar2Cartesian(innerRadius, _local3); graphics.lineTo(_local1.x, _local1.y); _local3 = (_local3 - (angularWidth / SUBDIVISIONS)); }; graphics.endFill(); } override public function step():void{ var _local1:Bullet; super.step(); var _local2:int; while (_local2 < playScreen.bullets.length) { _local1 = Bullet(playScreen.bullets[_local2]); if (GilbertHitTest.isColliding(this, _local1, playScreen, true, 0xFF)){ this.getHit(_local1); }; _local2++; }; } private function get SUBDIVISIONS():int{ if (angularWidth >= (Math.PI / 2)){ return (16); }; return (4); } private function getHit(_arg1:Bullet):void{ var _local2:Point; var _local3:CandyBit; var _local4:int; var _local5:int; if (this.type == TYPE_CHOCOLATE){ Orb(this.parent).replaceChocolate(this); SFX.squirt(); this.destroy(); } else { if (this.type == TYPE_ARMOR){ SFX.tink(); } else { _local2 = getCenterPoint(); _local4 = (value / 20); if (_local4 > 5){ _local4 = 5; }; if ((((_local4 <= 0)) && ((value > 0)))){ _local4 = 1; }; _local5 = 0; while (_local5 < _local4) { _local3 = new CandyBit(_local2.x, _local2.y, myColor, playScreen, (value / _local4)); _local3.applyForce(new Point(((Math.random() * 10) - 5), Math.random())); this.parent.parent.addChild(_local3); _local5++; }; Orb(this.parent).removeSector(this); SFX.shatter(); this.destroy(); }; }; _arg1.destroy(); } } }//package WorldObjects
Section 69
//AnnulusSector_texArmor (WorldObjects.AnnulusSector_texArmor) package WorldObjects { import mx.core.*; public class AnnulusSector_texArmor extends BitmapAsset { } }//package WorldObjects
Section 70
//AnnulusSector_texChoco (WorldObjects.AnnulusSector_texChoco) package WorldObjects { import mx.core.*; public class AnnulusSector_texChoco extends BitmapAsset { } }//package WorldObjects
Section 71
//Bullet (WorldObjects.Bullet) package WorldObjects { import flash.display.*; import Screens.*; import Util.*; public class Bullet extends NewtonObject { private static var spriteBullet:Class = Bullet_spriteBullet; public function Bullet(_arg1:PlayScreen){ super(_arg1); var _local2:BitmapData = (new spriteBullet() as Bitmap).bitmapData; SugarGraphics.drawSprite(graphics, _local2, 0, -((_local2.height / 2))); } override public function destroy():void{ playScreen.bullets.splice(playScreen.bullets.indexOf(this), 1); this.parent.removeChild(this); } override public function step():void{ this.rotation = SugarMath.Radians2Degrees(SugarMath.Cartesian2Theta(velocity.x, velocity.y)); super.step(); } } }//package WorldObjects
Section 72
//Bullet_spriteBullet (WorldObjects.Bullet_spriteBullet) package WorldObjects { import mx.core.*; public class Bullet_spriteBullet extends BitmapAsset { } }//package WorldObjects
Section 73
//CandyBit (WorldObjects.CandyBit) package WorldObjects { import Screens.*; import Util.*; import Effects.*; public class CandyBit extends NewtonObject { private var value:Number; private var color:uint; public function CandyBit(_arg1:int, _arg2:int, _arg3:uint, _arg4:PlayScreen, _arg5:Number=10){ this.x = _arg1; this.y = _arg2; this.value = _arg5; graphics.lineStyle(1, _arg3); graphics.beginFill(_arg3, 0.5); graphics.moveTo(-8, -8); graphics.lineTo(0, -2); graphics.lineTo(8, -8); graphics.lineTo(2, 0); graphics.lineTo(8, 8); graphics.lineTo(0, 2); graphics.lineTo(-8, 8); graphics.lineTo(-2, 0); graphics.lineTo(-8, -8); graphics.endFill(); this.rotation = (90 * Math.random()); super(_arg4); } override public function step():void{ if ((((((x > (Preloader.GAME_WIDTH / 2))) || ((y > (Preloader.GAME_HEIGHT / 2))))) || (GilbertHitTest.isColliding(playScreen.candyCounter, this, playScreen)))){ SFX.collect(); playScreen.addCandy(this.value); this.destroy(); }; this.applyForce(getForceToward(playScreen.collectPoint.x, playScreen.collectPoint.y, 2)); super.step(); } } }//package WorldObjects
Section 74
//Cloud (WorldObjects.Cloud) package WorldObjects { import flash.display.*; import flash.geom.*; import Util.*; public class Cloud extends NewtonObject { private static var spriteCloud:Class = Cloud_spriteCloud; public function Cloud(){ super(null); var _local1:Bitmap = (new spriteCloud() as Bitmap); SugarGraphics.drawSprite(graphics, _local1.bitmapData, 0, 0); this.velocity = new Point((Math.random() - 0.5), 0); } override public function step():void{ super.step(); if ((((this.x < 0)) || ((this.x > Preloader.GAME_WIDTH)))){ this.velocity.x = (0 - this.velocity.x); }; } } }//package WorldObjects
Section 75
//Cloud_spriteCloud (WorldObjects.Cloud_spriteCloud) package WorldObjects { import mx.core.*; public class Cloud_spriteCloud extends BitmapAsset { } }//package WorldObjects
Section 76
//Core (WorldObjects.Core) package WorldObjects { import flash.display.*; import flash.geom.*; import Screens.*; import Util.*; import Effects.*; public class Core extends NewtonObject { public function Core(_arg1:Number, _arg2:int, _arg3:int, _arg4:PlayScreen){ super(_arg4); var _local5:Matrix = new Matrix(); _local5.createGradientBox((_arg1 * 2), (_arg1 * 2), 0, -(_arg1), -(_arg1)); graphics.lineStyle(2, 0); graphics.beginGradientFill(GradientType.RADIAL, [_arg3, _arg2], [1, 1], [100, 0xFF], _local5); graphics.drawCircle(0, 0, _arg1); graphics.endFill(); } override public function step():void{ var _local1:Bullet; var _local2:int; while (_local2 < playScreen.bullets.length) { _local1 = Bullet(playScreen.bullets[_local2]); if (GilbertHitTest.isColliding(this, _local1, playScreen, true, 0xFF)){ this.getHit(_local1); }; _local2++; }; } private function getHit(_arg1:Bullet):void{ SFX.boom(); _arg1.destroy(); Orb(this.parent).explode(); this.destroy(); } } }//package WorldObjects
Section 77
//NewtonObject (WorldObjects.NewtonObject) package WorldObjects { import flash.display.*; import flash.geom.*; import Screens.*; import Util.*; public class NewtonObject extends Sprite { protected var playScreen:PlayScreen; private var _velocity:Point; public function NewtonObject(_arg1:PlayScreen){ _velocity = new Point(0, 0); super(); this.playScreen = _arg1; } public function destroy():void{ this.parent.removeChild(this); } public function step():void{ this.x = (this.x + _velocity.x); this.y = (this.y + _velocity.y); if ((((Math.abs(this.x) > (Preloader.GAME_WIDTH + 100))) || ((Math.abs(this.y) > (Preloader.GAME_WIDTH + 100))))){ destroy(); }; } public function applyForce(_arg1:Point):void{ _velocity = _velocity.add(_arg1); } public function set velocity(_arg1:Point):void{ _velocity = _arg1; } public function getForceToward(_arg1:Number, _arg2:Number, _arg3:Number):Point{ return (SugarMath.getVectorBetween(this.x, this.y, _arg1, _arg2, _arg3)); } public function get velocity():Point{ return (_velocity); } } }//package WorldObjects
Section 78
//Orb (WorldObjects.Orb) package WorldObjects { import flash.display.*; import flash.events.*; import flash.geom.*; import Screens.*; import Util.*; public class Orb extends Sprite { private var playScreen:PlayScreen; public var exploded:Boolean;// = false private var chocoFlow:Array; public var sectors:Array; private var sectorThickness:Number; public function Orb(_arg1:PlayScreen, _arg2:XMLList){ var _local8:Number; super(); this.playScreen = _arg1; sectors = new Array(); chocoFlow = new Array(); var _local3:int = _arg2.layer.length(); sectorThickness = (125 / _local3); graphics.lineStyle(2, 0); graphics.beginFill(0x666666); graphics.drawCircle(0, 0, ((_local3 + 1) * sectorThickness)); graphics.endFill(); var _local4:int; while (_local4 < _local3) { sectors[_local4] = new Array(); _local8 = ((_local3 - _local4) * sectorThickness); addLayer(_arg2.layer[_local4], _local8, (_local8 + sectorThickness), sectors[_local4]); _local4++; }; var _local5:Core = new Core(sectorThickness, 0xCC0000, 0xFF0000, _arg1); this.addChild(_local5); var _local6:Sprite = new Sprite(); _local6.graphics.moveTo(0, 0); _local6.graphics.lineStyle(3, 0); var _local7:Point = SugarMath.Polar2Cartesian((sectorThickness * (_local3 + 2)), 0); _local6.graphics.lineTo(_local7.x, _local7.y); this.addChild(_local6); } public function explode():void{ var _local1:*; var _local2:Point; this.exploded = true; var _local3:int; while (_local3 < this.numChildren) { _local1 = this.getChildAt(_local3); if ((_local1 is AnnulusSector)){ _local2 = AnnulusSector(_local1).getCenterPoint(false); NewtonObject(_local1).applyForce(SugarMath.getVectorBetween(0, 0, _local2.x, _local2.y, 10)); }; _local3++; }; this.chocoFlow = new Array(); } private function expandChocolate(_arg1:AnnulusSector):void{ var _local2:int; var _local3:Array; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local4:int; while (_local4 < sectors.length) { _local3 = sectors[_local4]; _local2 = _local3.indexOf(_arg1); if (_local2 != -1){ if (sectors[_local4][((_local2 + 1) % _local3.length)] == null){ addNewChoco(_local4, ((_local2 + 1) % _local3.length)); }; if (sectors[_local4][(((_local2 - 1) + _local3.length) % _local3.length)] == null){ addNewChoco(_local4, (((_local2 - 1) + _local3.length) % _local3.length)); }; if (_local4 > 0){ _local5 = Math.floor(((Number(_local2) / Number(_local3.length)) * sectors[(_local4 - 1)].length)); _local6 = Math.floor(((Number((_local2 + 1)) / Number(_local3.length)) * sectors[(_local4 - 1)].length)); _local7 = _local5; while (_local7 <= _local6) { if (sectors[(_local4 - 1)][(_local7 % sectors[(_local4 - 1)].length)] == null){ addNewChoco((_local4 - 1), (_local7 % sectors[(_local4 - 1)].length)); }; _local7++; }; }; if (_local4 < (sectors.length - 1)){ _local8 = Math.floor(((Number(_local2) / Number(_local3.length)) * sectors[(_local4 + 1)].length)); _local9 = Math.floor(((Number((_local2 + 1)) / Number(_local3.length)) * sectors[(_local4 + 1)].length)); _local10 = _local8; while (_local10 <= _local9) { if (sectors[(_local4 + 1)][(_local10 % sectors[(_local4 + 1)].length)] == null){ addNewChoco((_local4 + 1), (_local10 % sectors[(_local4 + 1)].length)); }; _local10++; }; }; }; _local4++; }; } public function removeSector(_arg1:AnnulusSector):void{ var _local2:int; var _local3:Array; var _local4:int; while (_local4 < sectors.length) { _local3 = sectors[_local4]; _local2 = _local3.indexOf(_arg1); if (_local2 != -1){ sectors[_local4][_local2] = null; }; _local4++; }; } public function step():void{ var _local1:*; if (chocoFlow.length > 0){ expandChocolate(chocoFlow.shift()); }; var _local2:int; while (_local2 < this.numChildren) { _local1 = this.getChildAt(_local2); if ((_local1 is AnnulusSector)){ AnnulusSector(_local1).step(); } else { if ((_local1 is Core)){ Core(_local1).step(); }; }; _local2++; }; } public function replaceChocolate(_arg1:AnnulusSector):void{ var _local2:int; var _local3:Array; var _local4:AnnulusSector; var _local5:Number; var _local6:Number; var _local7:int; while (_local7 < sectors.length) { _local3 = sectors[_local7]; _local2 = _local3.indexOf(_arg1); if (_local2 != -1){ _local5 = ((sectors.length - _local7) * sectorThickness); _local6 = ((2 * Math.PI) / _local3.length); _local4 = new AnnulusSector(_local5, (_local5 + sectorThickness), (_local6 * _local2), _local6, AnnulusSector.COLOR_CHOCOLATE, 1, playScreen); sectors[_local7][_local2] = _local4; this.addChild(_local4); chocoFlow.push(_local4); }; _local7++; }; } private function addLayer(_arg1:XML, _arg2:Number, _arg3:Number, _arg4:Array):void{ var _local9:AnnulusSector; var _local10:uint; var _local11:int; var _local12:int; var _local5:int = _arg1.sector.length(); var _local6:Number = ((2 * Math.PI) / _local5); var _local7:uint = parseInt(_arg1.@color); var _local8:int = parseInt(_arg1.@value); var _local13:Number = 0; for (;_local13 < _local5;_local13++) { if (_arg1.sector[_local13].@color.length() == 0){ _local10 = _local7; } else { _local10 = parseInt(_arg1.sector[_local13].@color); }; if (_arg1.sector[_local13].@value.length() == 0){ _local11 = _local8; } else { _local11 = parseInt(_arg1.sector[_local13].@value); }; if (_arg1.sector[_local13].@type.length() == 0){ _local12 = AnnulusSector.TYPE_CANDY; } else { if (_arg1.sector[_local13].@type == AnnulusSector.TYPE_VOID){ _arg4[_local13] = null; continue; }; _local12 = parseInt(_arg1.sector[_local13].@type); }; _local9 = new AnnulusSector(_arg2, _arg3, (_local13 * _local6), _local6, _local10, _local11, playScreen, _local12); _arg4[_local13] = _local9; this.addChild(_local9); }; } public function mouseMove(_arg1:MouseEvent):void{ var _local2:Number; if (!this.exploded){ _local2 = SugarMath.Cartesian2Theta(mouseX, mouseY); this.rotation = (this.rotation + SugarMath.Radians2Degrees(_local2)); }; } private function addNewChoco(_arg1:int, _arg2:int):void{ var _local3:Number = ((2 * Math.PI) / sectors[_arg1].length); var _local4:Number = ((sectors.length - _arg1) * sectorThickness); var _local5:AnnulusSector = new AnnulusSector(_local4, (_local4 + sectorThickness), (_local3 * _arg2), _local3, AnnulusSector.COLOR_CHOCOLATE, 1, playScreen); sectors[_arg1][_arg2] = _local5; this.addChild(_local5); chocoFlow.push(_local5); } } }//package WorldObjects
Section 79
//Main (Main) package { import flash.display.*; import flash.events.*; import Screens.*; import com.kongregate.as3.client.*; import WorldObjects.*; import Interface.*; import Util.*; import flash.utils.*; public class Main extends Sprite { public static const STEP_RATE:int = 30; public static var theMain:Main; protected static var screenStack:Array = new Array(); public function Main(){ theMain = this; if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } private function init(_arg1:Event=null):void{ var _local5:Cloud; removeEventListener(Event.ADDED_TO_STAGE, init); MochiBot.track(this, "e9441885"); var _local2:KongregateAPI = new KongregateAPI(); this.addChild(_local2); var _local3:MusicToggle = new MusicToggle(); _local3.x = 8; _local3.y = (Preloader.GAME_HEIGHT - 24); parent.addChild(_local3); var _local4:SoundToggle = new SoundToggle(); _local4.x = 32; _local4.y = (Preloader.GAME_HEIGHT - 24); parent.addChild(_local4); graphics.beginFill(13434879); graphics.drawRect(0, 0, Preloader.GAME_WIDTH, Preloader.GAME_HEIGHT); graphics.endFill(); var _local6:int; while (_local6 < 5) { _local5 = new Cloud(); _local5.x = SugarMath.randint(0, (Preloader.GAME_WIDTH - _local5.width)); _local5.y = ((Preloader.GAME_HEIGHT / 5) * _local6); this.addChild(_local5); _local6++; }; var _local7:TitleScreen = new TitleScreen(); screenStack.push(_local7); this.addChild(_local7); var _local8:Timer = new Timer((1000 / STEP_RATE)); _local8.addEventListener(TimerEvent.TIMER, frameLoop); _local8.start(); } public function frameLoop(_arg1:TimerEvent):void{ var _local2:*; screenStack[(screenStack.length - 1)].step(); var _local3:int; while (_local3 < this.numChildren) { _local2 = this.getChildAt(_local3); if ((_local2 is NewtonObject)){ NewtonObject(_local2).step(); }; _local3++; }; } public static function popScreen():void{ screenStack[(screenStack.length - 2)].visible = true; theMain.removeChild(screenStack.pop()); screenStack[(screenStack.length - 1)].update(); } public static function pushScreen(_arg1:Sprite):void{ if (((!((_arg1 is SpeechPopup))) && (!((_arg1 is SummaryScreen))))){ screenStack[(screenStack.length - 1)].visible = false; }; screenStack.push(_arg1); theMain.addChild(_arg1); if ((_arg1 is LevelSelectScreen)){ LevelSelectScreen(_arg1).update(); }; } } }//package
Section 80
//MochiAd (MochiAd) package { import flash.events.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.6"); } public static function showClickAwayAd(_arg1:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var options = _arg1; var DEFAULTS:Object = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; var sendHostProgress:Boolean; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; var _local1:Object = this.parent._mochiad_ctr; var _local2:Number = (getTimer() - this.started); var _local3:Boolean; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var options = _arg1; var DEFAULTS:Object = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; var ad_msec:Number = 11000; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; var fadeout_time:Number = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; var _local1:Number = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; var _local1:Object = this.parent._mochiad_ctr; var _local2:Number = (getTimer() - this.started); var _local3:Boolean; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; var _local3:Object = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; var idx:Number = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var clip:Object; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; var DEFAULTS:Object = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; var depth:Number = options.depth; delete options.depth; var mc:MovieClip = createEmptyMovieClip(clip, "_mochiad", depth); var wh:Array = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; var lv:URLVariables = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest((server + ".swf")); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array = _arg2.split("."); var _local5:Number = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local6:Array; var _local3:Object = _arg2.getBounds(_arg2.root); var _local4:Number = 0; var _local5:Number = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array = _arg2.split("."); var _local4:Number = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array = _arg2.split("."); var _local5:Number = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var complete:Boolean; var unloaded:Boolean; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; var DEFAULTS:Object = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; var ad_msec:Number = 11000; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; var fadeout_time:Number = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); var fn:Function = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); var bar:MovieClip = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; var bar_color:Number = options.color; delete options.color; var bar_background:Number = options.background; delete options.background; var bar_outline:Number = options.outline; delete options.outline; var backing_mc:MovieClip = createEmptyMovieClip(bar, "_outline", 1); var backing:Object = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); var inside_mc:MovieClip = createEmptyMovieClip(bar, "_inside", 2); var inside:Object = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; var outline_mc:MovieClip = createEmptyMovieClip(bar, "_outline", 3); var outline:Object = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; var f:Function = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; var _local1:Object = this.parent.parent.root; var _local2:Object = this.parent._mochiad_ctr; var _local3:Number = (getTimer() - this.started); var _local4:Boolean; var _local5:Number = _local1.loaderInfo.bytesTotal; var _local6:Number = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; var _local7:Number = ((100 * _local6) / _local5); var _local8:Number = ((100 * _local3) / chk.ad_msec); var _local9:Object = this._mochiad_bar._inside; var _local10:Number = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var mc = _arg1; var f:Function = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 81
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 82
//Preloader (Preloader) package { import flash.events.*; import flash.display.*; import flash.text.*; import mochi.as3.*; import flash.utils.*; public dynamic class Preloader extends MovieClip { private var loadText:TextField; public static const GAME_WIDTH:int = 500; public static const GAME_HEIGHT:int = 500; public function Preloader(){ stage.stageWidth = GAME_WIDTH; stage.stageHeight = GAME_HEIGHT; stage.scaleMode = StageScaleMode.NO_SCALE; MochiAd.showPreGameAd({clip:root, id:"60f7199bdd383df2", res:"500x500", background:16767706, color:16750230, outline:16726329, no_bg:false, ad_started:adStarted, ad_finished:init}); } private function init():void{ addEventListener(Event.ENTER_FRAME, checkFrame); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, checkProgress); loadText = new TextField(); loadText.textColor = 0xFFFFFF; loadText.text = "Loading..."; loadText.y = (GAME_HEIGHT / 2); loadText.x = ((GAME_WIDTH - loadText.width) / 2); this.addChild(loadText); } public function onConnectError(_arg1:String):void{ } private function checkProgress(_arg1:ProgressEvent):void{ loadText.text = (("Loading... " + int(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100))) + "%"); } private function checkFrame(_arg1:Event):void{ if (currentFrame == totalFrames){ removeEventListener(Event.ENTER_FRAME, checkFrame); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, checkProgress); startup(); }; } private function startup():void{ this.removeChild(loadText); loadText = null; stop(); MochiServices.connect("60f7199bdd383df2", root, onConnectError); var _local1:Class = (getDefinitionByName("Main") as Class); addChild((new (_local1) as DisplayObject)); } public function adStarted():void{ } } }//package

Library Items

Symbol 1 MovieClip {com.kongregate.as3.client.KongregateAPI} [com.kongregate.as3.client.KongregateAPI]
Symbol 2 Sound {Effects.Music_bgmInfiltrate} [Effects.Music_bgmInfiltrate]
Symbol 3 Sound {Effects.Music_bgmHarmonica} [Effects.Music_bgmHarmonica]
Symbol 4 Sound {Effects.Music_bgmJolly} [Effects.Music_bgmJolly]
Symbol 5 Sound {Effects.SFX_soundSquirt} [Effects.SFX_soundSquirt]
Symbol 6 Sound {Effects.SFX_soundCollect} [Effects.SFX_soundCollect]
Symbol 7 Sound {Effects.SFX_soundBoom} [Effects.SFX_soundBoom]
Symbol 8 Sound {Effects.SFX_soundFanfare} [Effects.SFX_soundFanfare]
Symbol 9 Sound {Effects.SFX_soundShatter} [Effects.SFX_soundShatter]
Symbol 10 Sound {Effects.SFX_soundBullet} [Effects.SFX_soundBullet]
Symbol 11 Sound {Effects.SFX_soundWaahwaah} [Effects.SFX_soundWaahwaah]
Symbol 12 Sound {Effects.SFX_soundTink} [Effects.SFX_soundTink]
Symbol 13 Bitmap {Screens.SpeechPopup_portraitGeneral}
Symbol 14 Bitmap {Interface.ToggleButton_spriteNo}
Symbol 15 Bitmap {Interface.SoundToggle_spriteSound}
Symbol 16 Bitmap {Screens.SpeechPopup_portraitNoblewoman}
Symbol 17 Bitmap {WorldObjects.Cloud_spriteCloud}
Symbol 18 Bitmap {Screens.SpeechPopup_portraitMiner}
Symbol 19 Bitmap {WorldObjects.Bullet_spriteBullet}
Symbol 20 Font {Interface.Font_selfDestruct}
Symbol 21 Bitmap {WorldObjects.AnnulusSector_texChoco}
Symbol 22 Bitmap {WorldObjects.AnnulusSector_texArmor}
Symbol 23 Bitmap {Interface.MusicToggle_spriteMusic}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 2Symbol 1 as "com.kongregate.as3.client.KongregateAPI"
ExportAssets (56)Timeline Frame 2Symbol 2 as "Effects.Music_bgmInfiltrate"
ExportAssets (56)Timeline Frame 2Symbol 3 as "Effects.Music_bgmHarmonica"
ExportAssets (56)Timeline Frame 2Symbol 4 as "Effects.Music_bgmJolly"
ExportAssets (56)Timeline Frame 2Symbol 5 as "Effects.SFX_soundSquirt"
ExportAssets (56)Timeline Frame 2Symbol 6 as "Effects.SFX_soundCollect"
ExportAssets (56)Timeline Frame 2Symbol 7 as "Effects.SFX_soundBoom"
ExportAssets (56)Timeline Frame 2Symbol 8 as "Effects.SFX_soundFanfare"
ExportAssets (56)Timeline Frame 2Symbol 9 as "Effects.SFX_soundShatter"
ExportAssets (56)Timeline Frame 2Symbol 10 as "Effects.SFX_soundBullet"
ExportAssets (56)Timeline Frame 2Symbol 11 as "Effects.SFX_soundWaahwaah"
ExportAssets (56)Timeline Frame 2Symbol 12 as "Effects.SFX_soundTink"
SerialNumber (41)Timeline Frame 1

Labels

"Preloader"Frame 1
"start"Frame 2




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Created: 4/4 -2019 04:15:33 Last modified: 4/4 -2019 04:15:33 Server time: 10/05 -2024 11:02:05