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Tutorial - No-Cheating.swf

This is the info page for
Flash #77271

(Click the ID number above for more basic data on this flash file.)


Text
Preventing

Flash

Cheating

In your

Game

Learn!

Created by:

N

6

4

Crazy

Recomended:

Hiding Stuff:

Passwords:

No
Easter
Egg :(

Right Click Menu

TAB Disabling

Hide Mouse

Passwords

Mute?
Why mute to
Halo?

Don't you hate cheaters who do
Right Click>Forward ?

Let's Prevent that!

It's Easy!
Just with a little Copy-
Pasta, Your done!

Next!

Do this BEFORE creating your game!!!!!

Open "Actions" for the
TIMELINE

And enter the text on
all of next page
( In Red)

Now, enter the text in red:

That was easy, huh?

Stage.showMenu = false;

So, you just have to hide that easter
egg in your movie/game, huh?

And, you can PUNISH
them for doing it!

Again, It's Easy!

Enter the code for (Non-Punish) ActionScript:
( On the time line )

Now, for the Punish part!
( Erase the red part above
to do the punish part )

_root._focusrect = false;

Now, to restart the WHOLE game if they
do TAB>Right Click ( On your hidden Easter
egg ), Copy Pasta this:

... Change the "2" to your
Menu Frame.

onClipEvent (enterFrame) {
if(Key.isDown(key.TAB)){
_root.gotoAndPlay("2");
}
}

... Into your MOVIE Clip.

onClipEvent (enterFrame) {
if(Key.isDown(key.TAB)){
_root.gotoAndPlay("cheat");
}
}

Hiding a mouse? That's fine with me.

It takes just the easiest
Copy-Pasta.

Splapp-Me-Do did it, how about
You?

Here ya go:

Be sure you did the Instance
name! Replace " Something "
with your button's name.

something.useHandCursor = false;

The password screen is not ideal to have,
but for platformers, Yes.

So, Here we go!

Password (Example):

Add a text ( Input Text ) box, then
name it "password" Without quotes

I'm a Text box.

Convert a " Enter " Box to
A Button.

Now, Copy-Pasta this code:

on(release, keyPress"<Enter>"){
if(password eq "password goes here"){
gotoAndPlay("pass frame number here");
} else {
gotoAndPlay("Fail frame number here");
}
}

Put your password into where it says
" Password goes here "

Be sure to change where it says

("pass frame number here");
} else {
gotoAndPlay("Fail frame number here");

To YOUR keyframe!

Teh Password is: " N64 "

TEST

Delete this and input "N64"

Yay! It works! :D

YAYAYAYAYAYAYAYAY!

Yay! It works, but
You did the WRONG password!

Ohwellyoujustgotryitout

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Symbol 46 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 48 MovieClip Frame 40
stop();
Symbol 74 Button
on (release) { startMovie(); }
Symbol 75 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.play(); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 85 Button
on (release) { gotoAndPlay (3); }
Symbol 97 Button
on (press) { gotoAndPlay (4); }
Symbol 99 Button
on (press) { gotoAndPlay (7); }
Symbol 101 Button
on (release) { gotoAndPlay (11); }
Symbol 103 Button
on (press) { gotoAndPlay (13); }
Symbol 105 Button
on (release) { stopAllSounds(); }
Symbol 111 Button
on (press) { gotoAndPlay (5); }
Symbol 115 Button
on (press) { gotoAndPlay (6); }
Symbol 118 Button
on (press) { gotoAndPlay (3); }
Symbol 122 Button
on (press) { gotoAndPlay (7); }
Symbol 126 Button
on (press) { gotoAndPlay (9); }
Symbol 130 Button
on (press) { gotoAndPlay (10); }
Symbol 136 Button
on (press) { gotoAndPlay (12); }
Symbol 143 Button
on (press) { gotoAndPlay (14); }
Symbol 148 Button
on (press) { gotoAndPlay (15); }
Symbol 155 Button
on (press) { gotoAndPlay (16); }
Symbol 159 Button
on (press) { gotoAndPlay (17); }
Symbol 165 Button
on (release, keyPress "<Enter>") { if (password eq "N64") { gotoAndPlay ("18"); } else { gotoAndPlay ("19"); } }

Library Items

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Symbol 3 GraphicUsed by:4
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Symbol 126 ButtonUses:110Used by:Timeline
Symbol 127 EditableTextUses:77Used by:Timeline
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Symbol 150 TextUses:77Used by:Timeline
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Instance Names

"bar"Symbol 75 MovieClip Frame 1Symbol 4 MovieClip
"bargfx"Symbol 75 MovieClip Frame 1Symbol 7 MovieClip
"tankLogo"Symbol 75 MovieClip Frame 1Symbol 43 MovieClip
"bargfx"Symbol 75 MovieClip Frame 2Symbol 7 MovieClip
"loadingText"Symbol 75 MovieClip Frame 2Symbol 48 MovieClip
"bargfx"Symbol 75 MovieClip Frame 20Symbol 7 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"LOAD"Symbol 75 MovieClip Frame 1
"COMPLETE_STOP"Symbol 75 MovieClip Frame 2




http://swfchan.com/16/77271/info.shtml
Created: 4/4 -2019 03:12:25 Last modified: 4/4 -2019 03:12:25 Server time: 03/05 -2024 02:30:05