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Bullet Time_.swf

This is the info page for
Flash #77496

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//KeyPoll (bigroom.input.KeyPoll) package bigroom.input { import flash.events.*; import flash.display.*; import flash.utils.*; public class KeyPoll { private var states:ByteArray; public var press:Boolean;// = false public var click:Boolean;// = false public var onscreen:Boolean;// = true public var hasclicked:Boolean;// = false private var dispObj:DisplayObject; public function KeyPoll(_arg1:DisplayObject){ states = new ByteArray(); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); dispObj = _arg1; dispObj.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener, false, 0, true); dispObj.addEventListener(KeyboardEvent.KEY_UP, keyUpListener, false, 0, true); dispObj.addEventListener(Event.ACTIVATE, activateListener, false, 0, true); dispObj.addEventListener(Event.DEACTIVATE, deactivateListener, false, 0, true); dispObj.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener); dispObj.addEventListener(MouseEvent.MOUSE_UP, mouseUpListener); dispObj.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); dispObj.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); } public function mouseOutHandler(_arg1:MouseEvent):void{ onscreen = false; } public function isUp(_arg1:uint):Boolean{ return (((states[(_arg1 >>> 3)] & (1 << (_arg1 & 7))) == 0)); } private function activateListener(_arg1:Event):void{ var _local2:int; while (_local2 < 8) { states[_local2] = 0; _local2++; }; } public function isDown(_arg1:uint):Boolean{ return (!(((states[(_arg1 >>> 3)] & (1 << (_arg1 & 7))) == 0))); } private function keyUpListener(_arg1:KeyboardEvent):void{ states[(_arg1.keyCode >>> 3)] = (states[(_arg1.keyCode >>> 3)] & ~((1 << (_arg1.keyCode & 7)))); } private function deactivateListener(_arg1:Event):void{ var _local2:int; while (_local2 < 8) { states[_local2] = 0; _local2++; }; } public function mouseOverHandler(_arg1:MouseEvent):void{ onscreen = true; } public function mouseUpListener(_arg1:MouseEvent):void{ press = false; click = false; hasclicked = false; } public function mouseDownListener(_arg1:MouseEvent):void{ press = true; click = true; hasclicked = true; } private function keyDownListener(_arg1:KeyboardEvent):void{ states[(_arg1.keyCode >>> 3)] = (states[(_arg1.keyCode >>> 3)] | (1 << (_arg1.keyCode & 7))); } } }//package bigroom.input
Section 2
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 3
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 4
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 5
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 6
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 7
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 8
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 9
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 10
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 11
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 12
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 13
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import com.kongregate.as3.client.services.*; import flash.display.*; import flash.system.*; import com.kongregate.as3.client.events.*; import flash.net.*; import flash.utils.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 14
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "3.2.0.3794"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 15
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "3.2.0.3794"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 16
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 17
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 18
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 19
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 20
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.2.0.3794"; } }//package mx.core
Section 21
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.2.0.3794"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var result:String; var o:DisplayObject; var s:String; var indices:Array; var displayObject = _arg1; try { o = displayObject; while (o != null) { if (((((o.parent) && (o.stage))) && ((o.parent == o.stage)))){ break; }; s = o.name; if ((o is IRepeaterClient)){ indices = IRepeaterClient(o).instanceIndices; if (indices){ s = (s + (("[" + indices.join("][")) + "]")); }; }; result = ((result == null)) ? s : ((s + ".") + result); o = o.parent; }; } catch(e:SecurityError) { }; return (result); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 22
//blockclass (blockclass) package { import flash.display.*; import flash.geom.*; public class blockclass extends Sprite { public var hp:int; public var rect:Rectangle; public var active:Boolean; public var yp:int; public var xp:int; public var wp:int; public var type:int; public var trigger:int; public function blockclass():void{ clear(); } public function clear():void{ active = false; type = 0; trigger = 0; xp = 0; yp = 0; wp = 0; hp = 0; rect = new Rectangle(); rect.x = xp; rect.y = yp; rect.width = wp; rect.height = hp; } public function rectset(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ rect.x = _arg1; rect.y = _arg2; rect.width = _arg3; rect.height = _arg4; } } }//package
Section 23
//dwgraphicsclass (dwgraphicsclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class dwgraphicsclass extends Sprite { public var temptile:BitmapData; public var backgrounds:Array; public var alphamult:uint; public var bfontpos:int; public var tiles:Array; public var bfontmask:Array; public var bg_rect:Rectangle; public var screenbuffer:BitmapData; public var bfont:Array; public var updatebackground:Boolean; public var bfont_rect:Rectangle; public var madrect:Rectangle; public var cur:int; public var bfontlen:Array; public var bfontmask_rect:Rectangle; public var madpoint:Point; public var images_rect:Rectangle; public var stemp:String; public var buffer:BitmapData; public var temp:int; public var temp3:int; public var tiles_rect:Rectangle; public var backbuffer:BitmapData; public var screen:Bitmap; public var temp2:int; public var ct:ColorTransform; public var images:Array; public var tl:Point; public function dwgraphicsclass(){ backgrounds = new Array(); images = new Array(); tiles = new Array(); bfont = new Array(); bfontmask = new Array(); bfontlen = new Array(); super(); } public function makebfont():void{ var _local2:Array; var _local5:Number; var _local6:BitmapData; var _local7:Rectangle; var _local1:Number = 0; while (_local1 < 16) { _local5 = 0; while (_local5 < 16) { _local6 = new BitmapData(8, 8, true, 0); _local7 = new Rectangle((_local5 * 8), (_local1 * 8), 8, 8); _local6.copyPixels(buffer, _local7, tl); bfont.push(_local6); _local5++; }; _local1++; }; _local5 = 0; while (_local5 < 0x0100) { bfontlen.push(6); _local5++; }; var _local3 = "4,3,5,7,6,7,6,3,4,4,7,7,3,5,2,5,6,5,6,6,6,6,6,6,6,6,2,3,5,5,5,6,7,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,4,5,4,5,6,4,6,6,6,6,5,5,6,6,3,6,6,5,7,7,6,6,6,6,6,5,6,7,7,7,7,5,5,3,5,6,4"; _local2 = new Array(); _local2 = _local3.split(","); var _local4:int; while (_local4 < 96) { bfontlen[(_local4 + 32)] = int((_local2[_local4] - 2)); _local4++; }; adjustfont(69); adjustfont(70); adjustfont(73); adjustfont(76); adjustfont(77); adjustfont(84); adjustfont(86, -1); adjustfont(87); adjustfont(90); adjustfont("x".charCodeAt(0), -1); adjustfont("y".charCodeAt(0), -1); adjustsfont(" ".charCodeAt(0)); adjustsfont("1".charCodeAt(0)); adjustsfont("4".charCodeAt(0)); adjustsfont("!".charCodeAt(0), 2); adjustsfont(":".charCodeAt(0), 2); adjustsfont("[".charCodeAt(0)); adjustsfont("%".charCodeAt(0), -1); adjustsfont(".".charCodeAt(0), 2); adjustsfont(",".charCodeAt(0), 2); adjustsfont("-".charCodeAt(0)); } public function drawentities(_arg1:gameclass, _arg2:entityclass, _arg3:helpclass):void{ var _local4:int; var _local5:int; var _local6:int = (_arg2.nentity - 1); while (_local6 >= 0) { if (_arg2.entities[_local6].size == 1){ if (_arg2.entities[_local6].active){ drawrectparticle(_arg1, _arg2, _arg3, _local6); }; } else { if (_arg2.entities[_local6].size == 2){ _local4 = 0; while (_local4 < 4) { _local5 = 0; while (_local5 < 5) { backbuffer.copyPixels(tiles[((_arg2.entities[_local6].drawframe + _local4) + (_local5 * 20))], tiles_rect, new Point((_arg2.entities[_local6].xp + (_local4 * 16)), (_arg2.entities[_local6].yp + (_local5 * 16)))); _local5++; }; _local4++; }; } else { if (((!(_arg2.entities[_local6].invis)) && (_arg2.entities[_local6].active))){ madpoint.x = _arg2.entities[_local6].xp; madpoint.y = _arg2.entities[_local6].yp; if (_arg1.bullettimemode){ backbuffer.copyPixels(tiles[(_arg2.entities[_local6].drawframe + 40)], tiles_rect, madpoint); } else { if (_arg2.entities[_local6].drawframe == 1){ if (_arg1.bullettime < 150){ backbuffer.copyPixels(tiles[10], tiles_rect, madpoint); } else { backbuffer.copyPixels(tiles[_arg2.entities[_local6].drawframe], tiles_rect, madpoint); }; } else { backbuffer.copyPixels(tiles[_arg2.entities[_local6].drawframe], tiles_rect, madpoint); }; }; }; }; }; _local6--; }; } public function bprint(_arg1:int, _arg2:int, _arg3:String, _arg4:int, _arg5:int, _arg6:int, _arg7:Boolean=false):void{ printmask(_arg1, _arg2, _arg3, _arg7); print(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); } public function bprinttemptile(_arg1:int, _arg2:int, _arg3:String, _arg4:int, _arg5:int, _arg6:int, _arg7:Boolean=false):void{ printmasktemptile(_arg1, _arg2, _arg3, _arg7); printtemptile(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); } public function addbackground():void{ var _local1:BitmapData = new BitmapData(160, 144, true, 0); _local1.copyPixels(buffer, bg_rect, tl); backgrounds.push(_local1); } public function init():void{ updatebackground = true; tiles_rect = new Rectangle(0, 0, 16, 16); bfont_rect = new Rectangle(0, 0, 8, 8); bfontmask_rect = new Rectangle(0, 0, 9, 9); bg_rect = new Rectangle(0, 0, 160, 120); tl = new Point(0, 0); ct = new ColorTransform(0, 0, 0, 1, 0xFF, 0xFF, 0xFF, 1); madpoint = new Point(); madrect = new Rectangle(); backbuffer = new BitmapData(160, 120, false, 0); screenbuffer = new BitmapData(160, 120, false, 0); temptile = new BitmapData(16, 16, false, 0); screen = new Bitmap(screenbuffer); screen.width = 640; screen.height = 480; addChild(screen); } public function adjustsfont(_arg1:int, _arg2:int=1):void{ bfontlen[_arg1] = (bfontlen[_arg1] + _arg2); } public function len(_arg1:String):int{ bfontpos = 0; var _local2:int; while (_local2 < _arg1.length) { cur = _arg1.charCodeAt(_local2); bfontpos = (bfontpos + bfontlen[cur]); _local2++; }; return (bfontpos); } public function render():void{ screenbuffer.lock(); screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false); screenbuffer.unlock(); backbuffer.lock(); backbuffer.fillRect(backbuffer.rect, 0); backbuffer.unlock(); } public function drawimage(_arg1:int, _arg2:int, _arg3:int, _arg4:Boolean=false):void{ if (_arg4){ backbuffer.copyPixels(images[_arg1], new Rectangle(0, 0, images[_arg1].width, images[_arg1].height), new Point((80 - int((images[_arg1].width / 2))), _arg3)); } else { backbuffer.copyPixels(images[_arg1], new Rectangle(0, 0, images[_arg1].width, images[_arg1].height), new Point(_arg2, _arg3)); }; } public function printmask(_arg1:int, _arg2:int, _arg3:String, _arg4:Boolean=false):void{ if (_arg4){ _arg1 = (160 - (len(_arg3) / 2)); }; bfontpos = 0; var _local5:int; while (_local5 < _arg3.length) { cur = _arg3.charCodeAt(_local5); backbuffer.copyPixels(bfontmask[cur], bfont_rect, new Point(((_arg1 + bfontpos) - 1), _arg2)); bfontpos = (bfontpos + bfontlen[cur]); _local5++; }; } public function screenshake():void{ screenbuffer.lock(); screenbuffer.copyPixels(backbuffer, backbuffer.rect, tl, null, null, false); screenbuffer.copyPixels(backbuffer, backbuffer.rect, new Point(((Math.random() * 5) - 3), ((Math.random() * 5) - 3)), null, null, false); screenbuffer.unlock(); backbuffer.lock(); backbuffer.fillRect(backbuffer.rect, 0); backbuffer.unlock(); } public function printmasktemptile(_arg1:int, _arg2:int, _arg3:String, _arg4:Boolean=false):void{ if (_arg4){ _arg1 = (80 - (len(_arg3) / 2)); }; bfontpos = 0; var _local5:int; while (_local5 < _arg3.length) { cur = _arg3.charCodeAt(_local5); temptile.copyPixels(bfontmask[cur], bfont_rect, new Point(((_arg1 + bfontpos) - 1), _arg2)); bfontpos = (bfontpos + bfontlen[cur]); _local5++; }; } public function flashlight():void{ backbuffer.fillRect(backbuffer.rect, 9383213); } public function RGB(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (((_arg3 | (_arg2 << 8)) | (_arg1 << 16))); } public function drawrectparticle(_arg1:gameclass, _arg2:entityclass, _arg3:helpclass, _arg4:int):void{ madrect.x = _arg2.entities[_arg4].xp; madrect.y = _arg2.entities[_arg4].yp; madrect.width = _arg2.entities[_arg4].cw; madrect.height = 1; backbuffer.fillRect(madrect, _arg2.entities[_arg4].life); madrect.x = _arg2.entities[_arg4].xp; madrect.y = _arg2.entities[_arg4].yp; madrect.width = 1; madrect.height = _arg2.entities[_arg4].ch; backbuffer.fillRect(madrect, _arg2.entities[_arg4].life); madrect.x = ((_arg2.entities[_arg4].xp + _arg2.entities[_arg4].cw) - 1); madrect.y = _arg2.entities[_arg4].yp; madrect.width = 1; madrect.height = _arg2.entities[_arg4].ch; backbuffer.fillRect(madrect, _arg2.entities[_arg4].life); madrect.x = _arg2.entities[_arg4].xp; madrect.y = ((_arg2.entities[_arg4].yp + _arg2.entities[_arg4].ch) - 1); madrect.width = _arg2.entities[_arg4].cw; madrect.height = 1; backbuffer.fillRect(madrect, _arg2.entities[_arg4].life); } public function printtemptile(_arg1:int, _arg2:int, _arg3:String, _arg4:int, _arg5:int, _arg6:int, _arg7:Boolean=false):void{ if (_arg4 < 0){ _arg4 = 0; }; if (_arg5 < 0){ _arg5 = 0; }; if (_arg6 < 0){ _arg6 = 0; }; if (_arg4 > 0xFF){ _arg4 = 0xFF; }; if (_arg5 > 0xFF){ _arg5 = 0xFF; }; if (_arg6 > 0xFF){ _arg6 = 0xFF; }; ct.color = RGB(_arg4, _arg5, _arg6); if (_arg7){ _arg1 = (80 - (len(_arg3) / 2)); }; bfontpos = 0; var _local8:int; while (_local8 < _arg3.length) { cur = _arg3.charCodeAt(_local8); bfont[cur].colorTransform(bfont_rect, ct); temptile.copyPixels(bfont[cur], bfont_rect, new Point((_arg1 + bfontpos), _arg2)); bfontpos = (bfontpos + bfontlen[cur]); _local8++; }; } public function drawbuffertile(_arg1:int, _arg2:int, _arg3:int):void{ buffer.copyPixels(tiles[_arg3], tiles_rect, new Point(_arg1, _arg2)); } public function print(_arg1:int, _arg2:int, _arg3:String, _arg4:int, _arg5:int, _arg6:int, _arg7:Boolean=false):void{ if (_arg4 < 0){ _arg4 = 0; }; if (_arg5 < 0){ _arg5 = 0; }; if (_arg6 < 0){ _arg6 = 0; }; if (_arg4 > 0xFF){ _arg4 = 0xFF; }; if (_arg5 > 0xFF){ _arg5 = 0xFF; }; if (_arg6 > 0xFF){ _arg6 = 0xFF; }; ct.color = RGB(_arg4, _arg5, _arg6); if (_arg7){ _arg1 = (80 - (len(_arg3) / 2)); }; bfontpos = 0; var _local8:int; while (_local8 < _arg3.length) { cur = _arg3.charCodeAt(_local8); bfont[cur].colorTransform(bfont_rect, ct); backbuffer.copyPixels(bfont[cur], bfont_rect, new Point((_arg1 + bfontpos), _arg2)); bfontpos = (bfontpos + bfontlen[cur]); _local8++; }; } public function maketilearray():void{ var _local2:Number; var _local3:BitmapData; var _local4:Rectangle; var _local1:Number = 0; while (_local1 < 15) { _local2 = 0; while (_local2 < 20) { _local3 = new BitmapData(16, 16, true, 0); _local4 = new Rectangle((_local2 * 16), (_local1 * 16), 16, 16); _local3.copyPixels(buffer, _local4, tl); tiles.push(_local3); _local2++; }; _local1++; }; } public function addimage():void{ var _local1:BitmapData = new BitmapData(buffer.width, buffer.height, true, 0); _local1.copyPixels(buffer, new Rectangle(0, 0, buffer.width, buffer.height), tl); images.push(_local1); } public function adjustfont(_arg1:int, _arg2:int=1):void{ bfontlen[_arg1] = (bfontlen[_arg1] + _arg2); bfontlen[(_arg1 + 32)] = (bfontlen[(_arg1 + 32)] + _arg2); } public function makebfontmask():void{ var _local2:Number; var _local3:BitmapData; var _local4:Rectangle; var _local1:Number = 0; while (_local1 < 16) { _local2 = 0; while (_local2 < 16) { _local3 = new BitmapData(9, 9, true, 0); _local4 = new Rectangle((_local2 * 9), (_local1 * 9), 9, 9); _local3.copyPixels(buffer, _local4, tl); bfontmask.push(_local3); _local2++; }; _local1++; }; } public function drawtile(_arg1:int, _arg2:int, _arg3:int):void{ backbuffer.copyPixels(tiles[_arg3], tiles_rect, new Point(_arg1, _arg2)); } public function drawbackground(_arg1:int):void{ backbuffer.copyPixels(backgrounds[_arg1], bg_rect, tl); } public function rprint(_arg1:int, _arg2:int, _arg3:String, _arg4:int, _arg5:int, _arg6:int, _arg7:Boolean=false):void{ if (_arg4 < 0){ _arg4 = 0; }; if (_arg5 < 0){ _arg5 = 0; }; if (_arg6 < 0){ _arg6 = 0; }; if (_arg4 > 0xFF){ _arg4 = 0xFF; }; if (_arg5 > 0xFF){ _arg5 = 0xFF; }; if (_arg6 > 0xFF){ _arg6 = 0xFF; }; ct.color = RGB(_arg4, _arg5, _arg6); _arg1 = (158 - len(_arg3)); bfontpos = 0; var _local8:int; while (_local8 < _arg3.length) { cur = _arg3.charCodeAt(_local8); bfont[cur].colorTransform(bfont_rect, ct); backbuffer.copyPixels(bfont[cur], bfont_rect, new Point((_arg1 + bfontpos), _arg2)); bfontpos = (bfontpos + bfontlen[cur]); _local8++; }; } } }//package
Section 24
//entclass (entclass) package { import flash.display.*; public class entclass extends Sprite { public var size:int; public var rule:int; public var active:Boolean; public var onentity:int; public var jumpframe:int; public var harmful:Boolean; public var state:int; public var statedelay:int; public var walkingframe:int; public var jumping:Boolean; public var yp:Number; public var newxp:Number; public var jumppara:int; public var dir:int; public var onground:Boolean; public var onwall:int; public var tile:int; public var ax:Number; public var ay:Number; public var type:int; public var framedelay:int; public var newyp:Number; public var drawframe:int; public var vx:Number; public var onxwall:int; public var onywall:int; public var vy:Number; public var gravity:Boolean; public var invis:Boolean; public var ch:int; public var cw:int; public var cx:int; public var cy:int; public var life:int; public var xp:Number; public function entclass():void{ clear(); } public function clear():void{ active = false; invis = false; type = 0; size = 0; tile = 0; rule = 0; state = 0; statedelay = 0; life = 0; xp = 0; yp = 0; ax = 0; ay = 0; vx = 0; vy = 0; cw = 0; ch = 0; cx = 0; cy = 0; newxp = 0; newyp = 0; onentity = 0; harmful = false; framedelay = 0; drawframe = 0; walkingframe = 0; dir = 0; jumppara = 0; } } }//package
Section 25
//entityclass (entityclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class entityclass extends Sprite { public var temprect2:Rectangle; public var nblocks:int; public var blocks:Array; public var temph:int; public var tempw:int; public var tempx:int; public var tempy:int; public var temprect:Rectangle; public var entities:Array; public var nentity:int; public var temp:int; public var temp2:int; public var i:int; public var j:int; public var z:int; public static var TRIGGER:Number = 1; public static var BLOCK:Number = 0; public static var DAMAGE:Number = 2; public function entityclass(){ entities = new Array(); blocks = new Array(); super(); } public function removeblock(_arg1:int):void{ blocks[_arg1].clear(); i = (nblocks - 1); while ((((i >= 0)) && (!(blocks[i].active)))) { nblocks--; i--; }; } public function updateentities(_arg1:int, _arg2:helpclass, _arg3:gameclass, _arg4:musicclass):Boolean{ if (entities[_arg1].active){ if (entities[_arg1].statedelay <= 0){ switch (entities[_arg1].type){ case 0: if (entities[_arg1].state == 0){ }; break; case 1: if (entities[_arg1].state == 0){ if (entities[_arg1].xp > 160){ entities[_arg1].active = false; }; }; break; case 2: if (entities[_arg1].state == 0){ if (entities[_arg1].xp < -20){ entities[_arg1].active = false; }; } else { if (entities[_arg1].state == 1){ if (nentity > 80){ j = 0; while (j < 4) { createentity(entities[_arg1].xp, entities[_arg1].yp, 20, (_arg2.cosine[((j * 16) + 4)] * 4), (_arg2.sine[((j * 16) + 4)] * 4)); j++; }; } else { j = 0; while (j < 16) { createentity(entities[_arg1].xp, entities[_arg1].yp, 20, (_arg2.cosine[(j * 4)] * 4), (_arg2.sine[(j * 4)] * 4)); j++; }; }; droppickup((entities[_arg1].xp + 3), (entities[_arg1].yp + 3)); entities[_arg1].active = false; _arg3.score = (_arg3.score + 500); _arg4.playef(2, 20); }; }; break; case 3: if (entities[_arg1].jumpframe > 0){ entities[_arg1].jumpframe--; }; if (entities[_arg1].jumpframe == 0){ createentity((entities[_arg1].xp - 3), (entities[_arg1].yp + 3), 10, -3, -1); createentity((entities[_arg1].xp - 3), (entities[_arg1].yp + 3), 10, -3, 1); createentity((entities[_arg1].xp - 3), (entities[_arg1].yp + 3), 10, -3, 0); entities[_arg1].jumpframe = 30; }; if (entities[_arg1].state == 0){ if (entities[_arg1].walkingframe > 0){ entities[_arg1].walkingframe--; }; if (entities[_arg1].xp < -20){ entities[_arg1].active = false; }; } else { if (entities[_arg1].state == 1){ entities[_arg1].life--; entities[_arg1].state = 0; entities[_arg1].walkingframe = 2; if (entities[_arg1].life <= 0){ entities[_arg1].state = 2; }; if (entities[_arg1].xp < -20){ entities[_arg1].active = false; }; } else { if (entities[_arg1].state == 2){ if (nentity > 80){ j = 0; while (j < 4) { createentity(entities[_arg1].xp, entities[_arg1].yp, 21, (_arg2.cosine[((j * 16) + 4)] * 4), (_arg2.sine[((j * 16) + 4)] * 4)); j++; }; } else { j = 0; while (j < 16) { createentity(entities[_arg1].xp, entities[_arg1].yp, 21, (_arg2.cosine[(j * 4)] * 4), (_arg2.sine[(j * 4)] * 4)); j++; }; }; droppickup((entities[_arg1].xp + 1), (entities[_arg1].yp + 4)); entities[_arg1].active = false; _arg3.score = (_arg3.score + 1000); _arg4.playef(3, 20); }; }; }; break; case 4: if (entities[_arg1].jumpframe > 0){ entities[_arg1].jumpframe--; }; if (entities[_arg1].jumpframe == 0){ createentity((entities[_arg1].xp + 4), (entities[_arg1].yp - 3), 10, -3, -3); createentity((entities[_arg1].xp + 4), (entities[_arg1].yp + 12), 10, -3, 3); entities[_arg1].jumpframe = 15; }; if (entities[_arg1].state == 0){ if (entities[_arg1].xp < -20){ entities[_arg1].active = false; }; } else { if (entities[_arg1].state == 1){ if (nentity > 80){ j = 0; while (j < 4) { createentity(entities[_arg1].xp, entities[_arg1].yp, 22, (_arg2.cosine[((j * 16) + 4)] * 4), (_arg2.sine[((j * 16) + 4)] * 4)); j++; }; } else { j = 0; while (j < 16) { createentity(entities[_arg1].xp, entities[_arg1].yp, 22, (_arg2.cosine[(j * 4)] * 4), (_arg2.sine[(j * 4)] * 4)); j++; }; }; droppickup((entities[_arg1].xp + 4), (entities[_arg1].yp + 4)); entities[_arg1].active = false; _arg3.score = (_arg3.score + 1000); _arg4.playef(2, 20); }; }; break; case 5: if (entities[_arg1].yp > 55){ entities[_arg1].vy = (entities[_arg1].vy - 0.5); } else { entities[_arg1].vy = (entities[_arg1].vy + 0.5); }; if (entities[_arg1].state == 0){ if (entities[_arg1].walkingframe > 0){ entities[_arg1].walkingframe--; }; if (entities[_arg1].xp < -20){ entities[_arg1].active = false; }; } else { if (entities[_arg1].state == 1){ entities[_arg1].life--; entities[_arg1].state = 0; entities[_arg1].walkingframe = 2; if (entities[_arg1].life <= 0){ entities[_arg1].state = 2; }; if (entities[_arg1].xp < -20){ entities[_arg1].active = false; }; } else { if (entities[_arg1].state == 2){ if (nentity > 80){ j = 0; while (j < 4) { createentity(entities[_arg1].xp, entities[_arg1].yp, 23, (_arg2.cosine[((j * 16) + 4)] * 4), (_arg2.sine[((j * 16) + 4)] * 4)); j++; }; } else { j = 0; while (j < 16) { createentity(entities[_arg1].xp, entities[_arg1].yp, 23, (_arg2.cosine[(j * 4)] * 4), (_arg2.sine[(j * 4)] * 4)); j++; }; }; droppickup((entities[_arg1].xp + 4), (entities[_arg1].yp + 4)); entities[_arg1].active = false; _arg3.score = (_arg3.score + 2000); _arg4.playef(3, 20); }; }; }; break; case 6: if (entities[_arg1].xp < 20){ entities[_arg1].walkingframe = 2; }; if (entities[_arg1].xp < 10){ j = 0; while (j < 16) { createentity((entities[_arg1].xp + 2), (entities[_arg1].yp + 2), 10, (_arg2.cosine[(j * 4)] * 3), (_arg2.sine[(j * 4)] * 3)); j++; }; entities[_arg1].active = false; _arg4.playef(3, 20); }; if (entities[_arg1].state == 0){ if (entities[_arg1].walkingframe > 0){ entities[_arg1].walkingframe--; }; if (entities[_arg1].xp < -20){ entities[_arg1].active = false; }; } else { if (entities[_arg1].state == 1){ entities[_arg1].life--; entities[_arg1].state = 0; entities[_arg1].walkingframe = 2; if (entities[_arg1].life <= 0){ entities[_arg1].state = 2; }; if (entities[_arg1].xp < -20){ entities[_arg1].active = false; }; } else { if (entities[_arg1].state == 2){ j = 0; while (j < 16) { createentity((entities[_arg1].xp + 2), (entities[_arg1].yp + 2), 10, (_arg2.cosine[(j * 4)] * 3), (_arg2.sine[(j * 4)] * 3)); j++; }; droppickup(entities[_arg1].xp, (entities[_arg1].yp + 2)); entities[_arg1].active = false; _arg3.score = (_arg3.score + 2000); _arg4.playef(3, 20); }; }; }; break; case 10: if (entities[_arg1].state == 0){ if (entities[_arg1].xp < -10){ entities[_arg1].active = false; }; if (entities[_arg1].xp > 200){ entities[_arg1].active = false; }; if (entities[_arg1].yp < -10){ entities[_arg1].active = false; }; if (entities[_arg1].yp > 130){ entities[_arg1].active = false; }; }; break; case 11: entities[_arg1].life--; if (entities[_arg1].life < 20){ entities[_arg1].walkingframe = (entities[_arg1].walkingframe - 2); }; if (entities[_arg1].life < 0){ entities[_arg1].active = false; }; entities[_arg1].vx = (entities[_arg1].vx - 0.1); if (entities[_arg1].vx <= -2){ entities[_arg1].vx = -2; }; break; case 20: if (entities[_arg1].state == 0){ entities[_arg1].life--; if (entities[_arg1].life < 0){ entities[_arg1].active = false; }; }; break; case 21: if (entities[_arg1].state == 0){ entities[_arg1].xp = (entities[_arg1].xp - 1); entities[_arg1].yp = (entities[_arg1].yp - 1); entities[_arg1].cw = (entities[_arg1].cw + 2); entities[_arg1].ch = (entities[_arg1].ch + 2); if (entities[_arg1].cw > 20){ entities[_arg1].active = false; }; }; break; case 22: if (entities[_arg1].state == 0){ entities[_arg1].xp = (entities[_arg1].xp - 1); entities[_arg1].yp = (entities[_arg1].yp - 1); entities[_arg1].cw = (entities[_arg1].cw + 2); entities[_arg1].ch = (entities[_arg1].ch + 2); if (entities[_arg1].cw > 10){ entities[_arg1].active = false; }; }; break; case 23: if (entities[_arg1].state == 0){ entities[_arg1].xp = (entities[_arg1].xp - 4); entities[_arg1].yp = (entities[_arg1].yp - 4); entities[_arg1].cw = (entities[_arg1].cw + 8); entities[_arg1].ch = (entities[_arg1].ch + 8); if (entities[_arg1].cw > 360){ entities[_arg1].active = false; }; }; break; case 24: if (entities[_arg1].state == 0){ entities[_arg1].xp = (entities[_arg1].xp - 4); entities[_arg1].yp = (entities[_arg1].yp - 4); entities[_arg1].cw = (entities[_arg1].cw + 8); entities[_arg1].ch = (entities[_arg1].ch + 8); if (entities[_arg1].cw > 360){ entities[_arg1].active = false; }; }; break; }; } else { entities[_arg1].statedelay--; if (entities[_arg1].statedelay < 0){ entities[_arg1].statedelay = 0; }; }; }; return (true); } public function init():void{ var _local2:entclass; var _local3:blockclass; nentity = 0; nblocks = 0; temprect = new Rectangle(); temprect2 = new Rectangle(); var _local1:Number = 0; while (_local1 < 500) { _local2 = new entclass(); entities.push(_local2); _local3 = new blockclass(); blocks.push(_local3); _local1++; }; } public function createblock(_arg1:int, _arg2:int=0, _arg3:int=0, _arg4:int=0, _arg5:int=0, _arg6:int=0):void{ if (nblocks == 0){ z = 0; nblocks++; } else { i = 0; z = -1; while (i < nblocks) { if (!blocks[i].active){ z = i; i = nblocks; }; i++; }; if (z == -1){ z = nblocks; nblocks++; }; }; blocks[z].clear(); blocks[z].active = true; switch (_arg1){ case BLOCK: blocks[z].type = BLOCK; blocks[z].xp = _arg2; blocks[z].yp = _arg3; blocks[z].wp = _arg4; blocks[z].hp = _arg5; blocks[z].rectset(_arg2, _arg3, _arg4, _arg5); nblocks++; break; case TRIGGER: blocks[z].type = TRIGGER; blocks[z].x = _arg2; blocks[z].y = _arg3; blocks[z].w = _arg4; blocks[z].h = _arg5; blocks[z].rectset(_arg2, _arg3, _arg4, _arg5); blocks[z].trigger = _arg6; nblocks++; break; case DAMAGE: blocks[z].type = DAMAGE; blocks[z].x = _arg2; blocks[z].y = _arg3; blocks[z].w = _arg4; blocks[z].h = _arg5; blocks[z].rectset(_arg2, _arg3, _arg4, _arg5); nblocks++; break; }; } public function bighit(_arg1:int, _arg2:int, _arg3:int):Boolean{ tempx = (entities[_arg1].xp + entities[_arg1].cx); tempy = (entities[_arg1].yp + entities[_arg1].cy); tempw = entities[_arg1].cw; temph = entities[_arg1].ch; rectset(tempx, tempy, tempw, temph); tempx = (_arg2 - 1); tempy = (_arg3 - 1); tempw = 11; temph = 11; rect2set(tempx, tempy, tempw, temph); if (temprect.intersects(temprect2)){ return (true); }; return (false); } public function gettype(_arg1:int):Boolean{ var _local2:int; while (_local2 < nentity) { if (entities[_local2].type == _arg1){ return (true); }; _local2++; }; return (false); } public function entitycollide(_arg1:int, _arg2:int):Boolean{ tempx = (entities[_arg1].xp + entities[_arg1].cx); tempy = (entities[_arg1].yp + entities[_arg1].cy); tempw = entities[_arg1].cw; temph = entities[_arg1].ch; rectset(tempx, tempy, tempw, temph); tempx = (entities[_arg2].xp + entities[_arg2].cx); tempy = (entities[_arg2].yp + entities[_arg2].cy); tempw = entities[_arg2].cw; temph = entities[_arg2].ch; rect2set(tempx, tempy, tempw, temph); if (temprect.intersects(temprect2)){ return (true); }; return (false); } public function animateentities(_arg1:int, _arg2:helpclass):void{ if (entities[_arg1].active){ if (entities[_arg1].statedelay <= 0){ switch (entities[_arg1].type){ case 3: if (entities[_arg1].walkingframe > 0){ entities[_arg1].drawframe = 8; } else { entities[_arg1].drawframe = entities[_arg1].tile; }; break; case 5: if (entities[_arg1].walkingframe > 0){ entities[_arg1].drawframe = 9; } else { entities[_arg1].drawframe = entities[_arg1].tile; }; break; case 6: if (entities[_arg1].walkingframe > 0){ entities[_arg1].drawframe = 7; } else { entities[_arg1].drawframe = entities[_arg1].tile; }; break; case 11: if (entities[_arg1].walkingframe == 0){ entities[_arg1].dir = ((entities[_arg1].dir + 1) % 2); entities[_arg1].walkingframe = 5; } else { entities[_arg1].walkingframe--; }; entities[_arg1].drawframe = (entities[_arg1].tile + entities[_arg1].dir); break; default: entities[_arg1].drawframe = entities[_arg1].tile; break; }; } else { entities[_arg1].statedelay--; if (entities[_arg1].statedelay < 0){ entities[_arg1].statedelay = 0; }; }; }; } public function droppickup(_arg1:int, _arg2:int):void{ if ((Math.random() * 100) > 92){ createentity(_arg1, _arg2, 11); }; } public function checktrigger():int{ i = 0; while (i < nentity) { if (entities[i].rule == 0){ tempx = (entities[i].xp + entities[i].cx); tempy = (entities[i].yp + entities[i].cy); tempw = entities[i].cw; temph = entities[i].ch; rectset(tempx, tempy, tempw, temph); j = 0; while (j < nblocks) { if (blocks[j].type == TRIGGER){ if (blocks[j].rect.intersects(temprect)){ return (blocks[j].trigger); }; }; j++; }; }; i++; }; return (-1); } public function onepixelhit(_arg1:int, _arg2:int, _arg3:int):Boolean{ tempx = (entities[_arg1].xp + entities[_arg1].cx); tempy = (entities[_arg1].yp + entities[_arg1].cy); tempw = entities[_arg1].cw; temph = entities[_arg1].ch; rectset(tempx, tempy, tempw, temph); tempx = _arg2; tempy = (_arg3 + 1); tempw = 2; temph = 1; rect2set(tempx, tempy, tempw, temph); if (temprect.intersects(temprect2)){ return (true); }; return (false); } public function removetrigger(_arg1:int):void{ i = 0; while (i < nblocks) { if (blocks[i].type == TRIGGER){ if (blocks[i].trigger == _arg1){ removeblock(i); }; }; i++; }; } public function getplayer():int{ var _local1:int; while (_local1 < nentity) { if (entities[_local1].type == 0){ return (_local1); }; _local1++; }; return (-1); } public function testwallsx(_arg1:int, _arg2:int, _arg3:int):Boolean{ tempx = (_arg2 + entities[_arg1].cx); tempy = (_arg3 + entities[_arg1].cy); tempw = entities[_arg1].cw; temph = entities[_arg1].ch; rectset(tempx, tempy, tempw, temph); if (checkwall()){ if (entities[_arg1].vx > 1){ entities[_arg1].vx--; entities[_arg1].newxp = int((entities[_arg1].xp + entities[_arg1].vx)); return (testwallsx(_arg1, entities[_arg1].newxp, entities[_arg1].yp)); }; if (entities[_arg1].vx < -1){ entities[_arg1].vx++; entities[_arg1].newxp = int((entities[_arg1].xp + entities[_arg1].vx)); return (testwallsx(_arg1, entities[_arg1].newxp, entities[_arg1].yp)); }; entities[_arg1].vx = 0; return (false); }; return (true); } public function testwallsy(_arg1:int, _arg2:int, _arg3:int):Boolean{ tempx = (_arg2 + entities[_arg1].cx); tempy = (_arg3 + entities[_arg1].cy); tempw = entities[_arg1].cw; temph = entities[_arg1].ch; rectset(tempx, tempy, tempw, temph); if (checkwall()){ if (entities[_arg1].vy > 1){ entities[_arg1].vy--; entities[_arg1].newyp = int((entities[_arg1].yp + entities[_arg1].vy)); return (testwallsy(_arg1, entities[_arg1].xp, entities[_arg1].newyp)); }; if (entities[_arg1].vy < -1){ entities[_arg1].vy++; entities[_arg1].newyp = int((entities[_arg1].yp + entities[_arg1].vy)); return (testwallsy(_arg1, entities[_arg1].xp, entities[_arg1].newyp)); }; entities[_arg1].vy = 0; return (false); }; return (true); } public function checkwall():Boolean{ i = 0; while (i < nblocks) { if (blocks[i].type == BLOCK){ if (blocks[i].rect.intersects(temprect)){ return (true); }; }; i++; }; return (false); } public function rect2set(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ temprect2.x = _arg1; temprect2.y = _arg2; temprect2.width = _arg3; temprect2.height = _arg4; } public function createentity(_arg1:Number, _arg2:Number, _arg3:int, _arg4:Number=0, _arg5:Number=0, _arg6:int=0):void{ if (nentity == 0){ z = 0; nentity++; } else { i = 0; z = -1; while (i < nentity) { if (!entities[i].active){ z = i; i = nentity; }; i++; }; if (z == -1){ z = nentity; nentity++; }; }; if (_arg1 > 160){ _arg1 = (_arg1 + 25); }; entities[z].clear(); entities[z].active = true; entities[z].type = _arg3; switch (_arg3){ case 0: entities[z].rule = 0; entities[z].tile = 1; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].cx = 2; entities[z].cy = 5; entities[z].cw = 8; entities[z].ch = 2; break; case 1: entities[z].rule = 1; entities[z].tile = 20; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].cx = 2; entities[z].cy = 2; entities[z].cw = 4; entities[z].ch = 1; break; case 2: entities[z].rule = 2; entities[z].tile = 4; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = -4; entities[z].cx = 1; entities[z].cy = 1; entities[z].cw = 10; entities[z].ch = 10; entities[z].onentity = 1; entities[z].harmful = true; break; case 3: entities[z].rule = 2; entities[z].tile = 2; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = -2; entities[z].jumpframe = 0; entities[z].cx = 1; entities[z].cy = 1; entities[z].cw = 10; entities[z].ch = 12; entities[z].life = 2; entities[z].onentity = 1; entities[z].harmful = true; break; case 4: entities[z].rule = 2; entities[z].tile = 3; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = -3; if (entities[z].yp > 55){ entities[z].vy = -1; } else { entities[z].vy = 1; }; entities[z].jumpframe = 0; entities[z].cx = 1; entities[z].cy = 1; entities[z].cw = 12; entities[z].ch = 14; entities[z].onentity = 1; entities[z].harmful = true; break; case 5: entities[z].rule = 2; entities[z].tile = 5; entities[z].xp = _arg1; if ((((_arg2 > 40)) && ((_arg2 < 60)))){ _arg2 = 40; }; if ((((_arg2 > 60)) && ((_arg2 < 80)))){ _arg2 = 80; }; entities[z].yp = _arg2; entities[z].vx = -3; entities[z].cx = 1; entities[z].cy = 1; entities[z].cw = 16; entities[z].ch = 14; entities[z].life = 3; entities[z].onentity = 1; entities[z].harmful = true; break; case 6: entities[z].rule = 2; entities[z].tile = 6; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = -2; entities[z].jumppara = 8; entities[z].jumpframe = 0; entities[z].cx = 1; entities[z].cy = 1; entities[z].cw = 16; entities[z].ch = 14; entities[z].life = 2; entities[z].onentity = 1; entities[z].harmful = true; break; case 10: entities[z].rule = 3; entities[z].tile = 21; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].cx = 1; entities[z].cy = 1; entities[z].cw = 4; entities[z].ch = 4; entities[z].harmful = true; break; case 11: entities[z].rule = 5; entities[z].tile = 27; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].cx = 0; entities[z].cy = 0; entities[z].cw = 4; entities[z].ch = 4; entities[z].dir = 0; entities[z].life = 210; entities[z].vx = 2; entities[z].harmful = true; break; case 12: entities[z].type = 1; entities[z].rule = 1; entities[z].tile = 29; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].cx = 0; entities[z].cy = 0; entities[z].cw = 4; entities[z].ch = 8; break; case 13: entities[z].type = 1; entities[z].rule = 1; entities[z].tile = 30; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].cx = 0; entities[z].cy = 0; entities[z].cw = 4; entities[z].ch = 4; break; case 14: entities[z].type = 1; entities[z].rule = 1; entities[z].tile = 31; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].cx = 0; entities[z].cy = 0; entities[z].cw = 4; entities[z].ch = 4; break; case 20: entities[z].rule = 4; entities[z].tile = 22; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].life = 12; break; case 21: entities[z].type = 20; entities[z].rule = 4; entities[z].tile = 26; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].life = 12; break; case 22: entities[z].type = 20; entities[z].rule = 4; entities[z].tile = 23; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].life = 12; break; case 23: entities[z].type = 20; entities[z].rule = 4; entities[z].tile = 25; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].life = 12; break; case 24: entities[z].type = 20; entities[z].rule = 4; entities[z].tile = 24; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].vx = _arg4; entities[z].vy = _arg5; entities[z].life = 12; break; case 25: entities[z].type = 21; entities[z].rule = 4; entities[z].size = 1; entities[z].tile = 0; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].cw = _arg4; entities[z].ch = _arg5; switch (int((Math.random() * 6))){ case 0: entities[z].life = 1175057; break; case 1: entities[z].life = 2289186; break; case 2: entities[z].life = 1170705; break; case 3: entities[z].life = 2284834; break; case 4: entities[z].life = 1166353; break; case 5: entities[z].life = 2280482; break; default: entities[z].life = 1175057; break; }; break; case 26: entities[z].type = 22; entities[z].rule = 4; entities[z].size = 1; entities[z].tile = 0; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].cw = _arg4; entities[z].ch = _arg5; switch (int((Math.random() * 6))){ case 0: entities[z].life = 15658513; break; case 1: entities[z].life = 15658530; break; case 2: entities[z].life = 14540049; break; case 3: entities[z].life = 14540066; break; case 4: entities[z].life = 13421585; break; case 5: entities[z].life = 13421602; break; default: entities[z].life = 15658513; break; }; break; case 27: entities[z].type = 23; entities[z].rule = 4; entities[z].size = 1; entities[z].tile = 0; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].cw = _arg4; entities[z].ch = _arg5; switch (int((Math.random() * 6))){ case 0: entities[z].life = 4521796; break; case 1: entities[z].life = 5635925; break; case 2: entities[z].life = 4517444; break; case 3: entities[z].life = 5631573; break; case 4: entities[z].life = 4521796; break; case 5: entities[z].life = 5635925; break; default: entities[z].life = 5631573; break; }; break; case 28: entities[z].type = 24; entities[z].rule = 4; entities[z].size = 1; entities[z].tile = 0; entities[z].xp = _arg1; entities[z].yp = _arg2; entities[z].cw = _arg4; entities[z].ch = _arg5; switch (int((Math.random() * 6))){ case 0: entities[z].life = 0x111111; break; case 1: entities[z].life = 1122850; break; case 2: entities[z].life = 0x111111; break; case 3: entities[z].life = 1122850; break; case 4: entities[z].life = 0x111111; break; case 5: entities[z].life = 1122850; break; default: entities[z].life = 1122850; break; }; break; }; } public function removeallblocks():void{ i = 0; while (i < nblocks) { blocks[i].clear(); i++; }; nblocks = 0; } public function applyfriction(_arg1:int, _arg2:Number, _arg3:Number):void{ if (Math.abs(entities[_arg1].vy) <= _arg3){ entities[_arg1].vy = 0; }; if (entities[_arg1].vy > 0){ entities[_arg1].vy = (entities[_arg1].vy - _arg3); }; if (entities[_arg1].vy < 0){ entities[_arg1].vy = (entities[_arg1].vy + _arg3); }; if (entities[_arg1].vy > 4){ entities[_arg1].vy = 4; }; if (entities[_arg1].vy < -3){ entities[_arg1].vy = -3; }; if (entities[_arg1].vx > 3){ entities[_arg1].vx = 3; }; if (entities[_arg1].vx < -3){ entities[_arg1].vx = -3; }; } public function entitycollidefloor(_arg1:int):Boolean{ tempx = (entities[_arg1].xp + entities[_arg1].cx); tempy = ((entities[_arg1].yp + entities[_arg1].cy) + 1); tempw = entities[_arg1].cw; temph = entities[_arg1].ch; rectset(tempx, tempy, tempw, temph); if (checkwall()){ return (true); }; return (false); } public function checkdamage():Boolean{ i = 0; while (i < nentity) { if (entities[i].rule == 0){ tempx = (entities[i].xp + entities[i].cx); tempy = (entities[i].yp + entities[i].cy); tempw = entities[i].cw; temph = entities[i].ch; rectset(tempx, tempy, tempw, temph); j = 0; while (j < nblocks) { if (blocks[j].type == DAMAGE){ if (blocks[j].rect.intersects(temprect)){ return (true); }; }; j++; }; }; i++; }; return (false); } public function removeblockat(_arg1:int, _arg2:int):void{ i = 0; while (i < nblocks) { if ((((blocks[i].x == _arg1)) && ((blocks[i].y == _arg2)))){ removeblock(i); }; i++; }; } public function rectset(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ temprect.x = _arg1; temprect.y = _arg2; temprect.width = _arg3; temprect.height = _arg4; } } }//package
Section 26
//gameclass (gameclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; import com.kongregate.as3.client.*; public class gameclass extends Sprite { public var hascontrol:Boolean; public var menudelay:int; public var bullettimeframe:int; public var actionheld:Boolean; public var state:int; public var statedelay:int; public var dx:int; public var dy:int; public var muted:Boolean; public var test:Boolean; public var screenshake:int; public var teststring:String; public var score:int; public var my:int; public var menuscreen:int; public var paused:Boolean; public var mx:int; public var bttimer:int; public var meddelay:int; public var mutebutton:int; public var backgroundrect:Array; public var easydelay:int; public var shootdelay:int; public var scrollspeed:int; public var visitsite:Boolean; public var globalsound:int; public var time:int; public var bullettime:int; public var infocus:Boolean; public var gamecookie:SharedObject; public var playedrechargesound:Boolean; public var gamestate:int; public var jumpheld:Boolean; public var i:int; public var scorerecord:int; public var playedtimerecordsound:Boolean; public var timerecord:int; public var bullettimemode:Boolean; public var btstatedelay:int; public var kongapi:KongregateAPI; public var playedscorerecordsound:Boolean; public var harddelay:int; public var deathseq:int; public var powershot:int; public static var GAMEMODE:Number = 0; public function gameclass(_arg1:entityclass, _arg2:helpclass, _arg3:musicclass):void{ var _local4:Rectangle; super(); gamecookie = SharedObject.getLocal("dwbullettime"); infocus = true; paused = false; muted = false; globalsound = 1; addEventListener(Event.DEACTIVATE, windowNotActive); addEventListener(Event.ACTIVATE, windowActive); gamestate = GAMEMODE; hascontrol = true; jumpheld = false; shootdelay = 0; bttimer = 0; bullettimemode = false; bullettime = 100; bullettimeframe = 0; easydelay = 20; meddelay = 22; harddelay = 12; scrollspeed = 8; playedrechargesound = true; menuscreen = 0; menudelay = 150; deathseq = -1; dx = 0; dy = 0; visitsite = false; btstatedelay = 0; playedscorerecordsound = false; playedtimerecordsound = false; if (scorerecord == 0){ playedscorerecordsound = true; }; if (timerecord == 0){ playedtimerecordsound = true; }; backgroundrect = new Array(); i = 0; while (i < 60) { _local4 = new Rectangle(); backgroundrect.push(_local4); i++; }; i = 0; while (i < 10) { backgroundrect[i].x = (i * 32); backgroundrect[i].y = 0; backgroundrect[i].width = 32; backgroundrect[i].height = (30 + (6 * int((Math.random() * 5)))); backgroundrect[(i + 10)].x = (i * 32); backgroundrect[(i + 10)].width = 32; backgroundrect[(i + 10)].height = (30 + (6 * int((Math.random() * 5)))); backgroundrect[(i + 10)].y = (120 - backgroundrect[(i + 10)].height); i++; }; i = 0; while (i < 20) { backgroundrect[(i + 20)].x = (i * 16); backgroundrect[(i + 20)].y = 0; backgroundrect[(i + 20)].width = 16; backgroundrect[(i + 20)].height = (15 + (3 * int((Math.random() * 5)))); backgroundrect[(i + 40)].x = (i * 16); backgroundrect[(i + 40)].width = 16; backgroundrect[(i + 40)].height = (15 + (3 * int((Math.random() * 5)))); backgroundrect[(i + 40)].y = (120 - backgroundrect[(i + 40)].height); i++; }; if (gamecookie.data.hscore == undefined){ gamecookie.data.hscore = 0; scorerecord = 0; } else { scorerecord = gamecookie.data.hscore; }; if (gamecookie.data.htime == undefined){ gamecookie.data.htime = 0; timerecord = 0; } else { timerecord = gamecookie.data.htime; }; score = scorerecord; time = timerecord; kongapi = KongregateAPI.getInstance(); savescore(); test = false; state = 1; statedelay = 0; updatestate(_arg1, _arg2, _arg3); } public function windowActive(_arg1:Event):void{ infocus = true; } public function intrank():int{ if (timerecord >= 5400){ return (14); }; if (timerecord >= 3600){ return (13); }; if (timerecord >= 3000){ return (12); }; if (timerecord >= 2700){ return (11); }; if (timerecord >= 2400){ return (10); }; if (timerecord >= 2100){ return (9); }; if (timerecord >= 1800){ return (8); }; if (timerecord >= 1500){ return (7); }; if (timerecord >= 1200){ return (6); }; if (timerecord >= 900){ return (5); }; if (timerecord >= 600){ return (4); }; if (timerecord >= 450){ return (3); }; if (timerecord >= 300){ return (2); }; if (timerecord >= 150){ return (1); }; if (timerecord >= 0){ return (0); }; return (0); } public function windowNotActive(_arg1:Event):void{ infocus = false; } public function nextscorerank():String{ if (timerecord >= 5400){ return ("-1"); }; if (timerecord >= 3600){ return ("180"); }; if (timerecord >= 2700){ return ("120"); }; if (timerecord >= 2400){ return ("90"); }; if (timerecord >= 2100){ return ("80"); }; if (timerecord >= 1800){ return ("70"); }; if (timerecord >= 1500){ return ("60"); }; if (timerecord >= 1200){ return ("50"); }; if (timerecord >= 900){ return ("40"); }; if (timerecord >= 600){ return ("30"); }; if (timerecord >= 450){ return ("20"); }; if (timerecord >= 300){ return ("15"); }; if (timerecord >= 150){ return ("10"); }; if (timerecord >= 0){ return ("5"); }; return ("0"); } public function savescore():void{ gamecookie.data.hscore = scorerecord; gamecookie.data.htime = timerecord; gamecookie.flush(); kongapi.stats.submit("time", timerecord); kongapi.stats.submit("rank", intrank()); if (score > 0){ kongapi.stats.submit("myscores", score); }; kongapi.scores.submit(score); } public function scorerank():String{ if (timerecord >= 5400){ return ("Martha"); }; if (timerecord >= 3600){ return ("God"); }; if (timerecord >= 3000){ return ("Demigod"); }; if (timerecord >= 2700){ return ("Legend"); }; if (timerecord >= 2400){ return ("Hero"); }; if (timerecord >= 2100){ return ("Marshal"); }; if (timerecord >= 1800){ return ("Commodore"); }; if (timerecord >= 1500){ return ("Commander"); }; if (timerecord >= 1200){ return ("Ace"); }; if (timerecord >= 900){ return ("Leader"); }; if (timerecord >= 600){ return ("Captain"); }; if (timerecord >= 450){ return ("Pilot"); }; if (timerecord >= 300){ return ("Co-Pilot"); }; if (timerecord >= 150){ return ("Cadet"); }; if (timerecord >= 0){ return ("Rookie"); }; return ("Martha"); } public function currentscorerank():String{ if (time >= 5400){ return ("[Martha]"); }; if (time >= 3600){ return ("[God]"); }; if (time >= 3000){ return ("[Demigod]"); }; if (time >= 2700){ return ("[Legend]"); }; if (time >= 2400){ return ("[Hero]"); }; if (time >= 2100){ return ("[Marshal]"); }; if (time >= 1800){ return ("[Commodore]"); }; if (time >= 1500){ return ("[Commander]"); }; if (time >= 1200){ return ("[Ace]"); }; if (time >= 900){ return ("[Leader]"); }; if (time >= 600){ return ("[Captain]"); }; if (time >= 450){ return ("[Pilot]"); }; if (time >= 300){ return ("[Co-Pilot]"); }; if (time >= 150){ return ("[Cadet]"); }; if (time >= 0){ return ("[Rookie]"); }; return ("[Martha]"); } public function updatestate(_arg1:entityclass, _arg2:helpclass, _arg3:musicclass):void{ if (bullettimemode){ i = 0; while (i < 10) { backgroundrect[i].x = (backgroundrect[i].x - (scrollspeed / 2)); if (backgroundrect[i].x < -32){ backgroundrect[i].x = (backgroundrect[i].x + 320); }; backgroundrect[(i + 10)].x = (backgroundrect[(i + 10)].x - (scrollspeed / 2)); if (backgroundrect[(i + 10)].x < -32){ backgroundrect[(i + 10)].x = (backgroundrect[(i + 10)].x + 320); }; i++; }; i = 0; while (i < 20) { backgroundrect[(i + 20)].x = (backgroundrect[(i + 20)].x - ((scrollspeed / 2) + 2)); if (backgroundrect[(i + 20)].x < -16){ backgroundrect[(i + 20)].x = (backgroundrect[(i + 20)].x + 320); }; backgroundrect[(i + 40)].x = (backgroundrect[(i + 40)].x - ((scrollspeed / 2) + 2)); if (backgroundrect[(i + 40)].x < -16){ backgroundrect[(i + 40)].x = (backgroundrect[(i + 40)].x + 320); }; i++; }; } else { i = 0; while (i < 10) { backgroundrect[i].x = (backgroundrect[i].x - scrollspeed); if (backgroundrect[i].x < -32){ backgroundrect[i].x = (backgroundrect[i].x + 320); }; backgroundrect[(i + 10)].x = (backgroundrect[(i + 10)].x - scrollspeed); if (backgroundrect[(i + 10)].x < -32){ backgroundrect[(i + 10)].x = (backgroundrect[(i + 10)].x + 320); }; i++; }; i = 0; while (i < 20) { backgroundrect[(i + 20)].x = (backgroundrect[(i + 20)].x - (scrollspeed + 4)); if (backgroundrect[(i + 20)].x < -16){ backgroundrect[(i + 20)].x = (backgroundrect[(i + 20)].x + 320); }; backgroundrect[(i + 40)].x = (backgroundrect[(i + 40)].x - (scrollspeed + 4)); if (backgroundrect[(i + 40)].x < -16){ backgroundrect[(i + 40)].x = (backgroundrect[(i + 40)].x + 320); }; i++; }; }; if (bullettimemode){ btstatedelay--; if (btstatedelay <= 0){ btstatedelay = 2; statedelay--; if (statedelay <= 0){ statedelay = 0; }; }; } else { statedelay--; if (statedelay <= 0){ statedelay = 0; }; }; if (statedelay <= 0){ switch (state){ case 0: if (time < 300){ state = (10 + (Math.random() * 20)); if ((((state < 10)) || ((state > 20)))){ state = 20; }; } else { if ((((time >= 300)) && ((time < 2100)))){ state = (20 + (Math.random() * 30)); if ((((state < 20)) || ((state > 38)))){ state = 38; }; if (state == 34){ if ((Math.random() * 100) > 80){ state = 0; } else { state = 34; }; }; } else { state = 38; }; }; if (deathseq >= 0){ state = 0; }; if (deathseq == -1){ i = _arg1.getplayer(); if ((((_arg1.entities[i].xp > 140)) && ((((_arg1.entities[i].yp < 20)) || ((_arg1.entities[i].yp > 90)))))){ if ((Math.random() * 100) > 75){ if ((Math.random() * 100) > 25){ state = 36; } else { state = 34; }; }; } else { if ((((_arg1.entities[i].yp < 20)) || ((_arg1.entities[i].yp > 90)))){ if ((Math.random() * 100) > 90){ state = 34; }; }; }; }; break; case 9: _arg1.createentity(165, (10 + (Math.random() * 85)), (2 + (Math.random() * 5))); state = 0; statedelay = 10; break; case 10: i = 0; while (i < 5) { _arg1.createentity((165 + (i * 12)), (10 + (Math.random() * 85)), 2); i++; }; state = 0; statedelay = easydelay; break; case 11: i = 0; while (i < 4) { _arg1.createentity(165, (12 + (i * 12)), 2); _arg1.createentity(176, (18 + (i * 12)), 2); i++; }; state = 0; statedelay = (easydelay + 7); break; case 12: i = 0; while (i < 4) { _arg1.createentity(165, (98 - (i * 12)), 2); _arg1.createentity(176, (92 - (i * 12)), 2); i++; }; state = 0; statedelay = (easydelay + 7); break; case 13: i = 0; while (i < 4) { _arg1.createentity(165, (98 - (i * 24)), 2); _arg1.createentity(176, (18 + (i * 24)), 2); i++; }; state = 0; statedelay = (easydelay + 7); break; case 14: _arg1.createentity(165, (10 + (Math.random() * 85)), 3); state = 0; statedelay = easydelay; break; case 15: _arg1.createentity(165, 30, 3); _arg1.createentity(175, 40, 3); state = 0; statedelay = (easydelay + 7); break; case 16: _arg1.createentity(165, 90, 3); _arg1.createentity(175, 80, 3); state = 0; statedelay = (easydelay + 7); break; case 17: _arg1.createentity(165, 20, 4); state = 0; statedelay = easydelay; break; case 18: _arg1.createentity(165, 90, 4); state = 0; statedelay = easydelay; break; case 19: _arg1.createentity(185, 20, 4); _arg1.createentity(165, 90, 4); state = 0; statedelay = (easydelay + 7); break; case 20: _arg1.createentity(165, (8 + (Math.random() * 85)), (2 + (Math.random() * 5))); state = 0; statedelay = 10; break; case 21: _arg1.createentity(165, 75, 6); _arg1.createentity(165, 55, 6); _arg1.createentity(165, 35, 6); state = 0; statedelay = (meddelay + 35); break; case 22: _arg1.createentity(185, 35, 3); _arg1.createentity(165, 55, 3); _arg1.createentity(185, 75, 3); state = 0; statedelay = (meddelay + 5); break; case 23: _arg1.createentity(165, 15, 3); _arg1.createentity(165, 95, 3); state = 0; statedelay = (meddelay + 5); break; case 24: _arg1.createentity(185, 35, 3); _arg1.createentity(165, 55, 3); _arg1.createentity(185, 75, 3); state = 0; statedelay = (meddelay + 7); break; case 25: _arg1.createentity(165, 15, 3); _arg1.createentity(165, 95, 3); state = 0; statedelay = (meddelay + 7); break; case 26: _arg1.createentity(165, 15, 5); _arg1.createentity(185, 20, 5); _arg1.createentity(205, 25, 5); _arg1.createentity(225, 30, 5); _arg1.createentity(245, 35, 5); state = 0; statedelay = (meddelay + 30); break; case 27: _arg1.createentity(165, 20, 5); _arg1.createentity(185, 90, 5); _arg1.createentity(205, 20, 5); _arg1.createentity(225, 90, 5); _arg1.createentity(245, 20, 5); state = 0; statedelay = (meddelay + 30); break; case 28: _arg1.createentity(165, 92, 5); _arg1.createentity(185, 92, 5); _arg1.createentity(205, 92, 5); state = 0; statedelay = (meddelay + 30); break; case 29: _arg1.createentity(165, 90, 4); _arg1.createentity(185, 85, 4); _arg1.createentity(205, 80, 4); _arg1.createentity(225, 75, 4); _arg1.createentity(245, 70, 4); state = 0; statedelay = (meddelay + 35); break; case 30: _arg1.createentity(165, 15, 4); _arg1.createentity(185, 20, 4); _arg1.createentity(205, 25, 4); _arg1.createentity(225, 30, 4); _arg1.createentity(245, 35, 4); state = 0; statedelay = (meddelay + 35); break; case 31: _arg1.createentity(165, 15, 6); _arg1.createentity(185, 55, 6); _arg1.createentity(205, 95, 6); state = 0; statedelay = (meddelay + 35); break; case 32: _arg1.createentity(165, 95, 6); _arg1.createentity(185, 55, 6); _arg1.createentity(205, 15, 6); state = 0; statedelay = (meddelay + 35); break; case 33: i = 0; while (i < 8) { _arg1.createentity((165 + (i * 20)), (32 - (i * 12)), 4); i++; }; state = 0; statedelay = (meddelay + 40); break; case 34: _arg1.createentity(165, 12, 6); _arg1.createentity(165, 99, 6); if ((Math.random() * 100) > 75){ _arg1.createentity(185, 12, 6); _arg1.createentity(185, 99, 6); }; state = 0; statedelay = (meddelay + 35); break; case 35: _arg1.createentity(165, 12, 6); _arg1.createentity(165, 99, 6); state = 0; statedelay = (meddelay + 35); break; case 36: _arg1.createentity(180, 8, 5); _arg1.createentity(180, 103, 5); state = 0; statedelay = (meddelay + 35); break; case 37: i = 0; while (i < 5) { _arg1.createentity(165, (12 + (i * 21)), 2); _arg1.createentity(195, (12 + (i * 21)), 2); _arg1.createentity(225, (12 + (i * 21)), 2); _arg1.createentity(0xFF, (12 + (i * 21)), 2); i++; }; i = 0; while (i < 4) { _arg1.createentity(180, (22 + (i * 21)), 2); _arg1.createentity(210, (22 + (i * 21)), 2); _arg1.createentity(240, (22 + (i * 21)), 2); _arg1.createentity(270, (22 + (i * 21)), 2); i++; }; state = 0; statedelay = (meddelay + 35); break; case 38: _arg1.createentity(165, (10 + (Math.random() * 40)), (2 + (Math.random() * 5))); _arg1.createentity(165, (95 - (Math.random() * 40)), (2 + (Math.random() * 5))); state = 0; statedelay = harddelay; break; }; }; } public function clearscore():void{ gamecookie.data.hscore = 0; gamecookie.data.htime = 0; gamecookie.flush(); } } }//package
Section 27
//helpclass (helpclass) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; public class helpclass extends Sprite { public var glow:int; public var slowsine:int; public var sine:Array; public var globaltemp2:int; public var globaltemp3:int; public var glowdir:int; public var splitseconds:Array; public var globaltemp:int; public var cosine:Array; public function tdstring(_arg1:int):String{ if (_arg1 < 10){ return (("0" + String(_arg1))); }; if (_arg1 < 100){ return (String(_arg1)); }; return (String((_arg1 % 100))); } public function init():void{ var _local2:Number; var _local3:Number; sine = new Array(); cosine = new Array(); splitseconds = new Array(); var _local1:int; while (_local1 < 64) { _local2 = new Number(); sine.push(_local2); cosine.push(_local2); sine[_local1] = Math.sin(((_local1 * 6.283) / 64)); cosine[_local1] = Math.cos(((_local1 * 6.283) / 64)); _local1++; }; _local1 = 0; while (_local1 < 30) { _local3 = new Number(); splitseconds.push(_local3); splitseconds[_local1] = int(((100 * _local1) / 30)); _local1++; }; glow = 0; glowdir = 0; slowsine = 0; } public function updateglow():void{ slowsine++; if (slowsine >= 64){ slowsine = 0; }; if (glowdir == 0){ glow = (glow + 2); if (glow >= 62){ glowdir = 1; }; } else { glow = (glow - 2); if (glow < 2){ glowdir = 0; }; }; } public function removeObject(_arg1:Object, _arg2:Array):void{ var _local3:String; for (_local3 in _arg2) { if (_arg2[_local3] == _arg1){ _arg2.splice(_local3, 1); break; }; }; } public function sseconds(_arg1:int):int{ return (splitseconds[(_arg1 % 30)]); } public function seconds(_arg1:int):int{ return (((_arg1 - (_arg1 % 30)) / 30)); } } }//package
Section 28
//Main (Main) package { import bigroom.input.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.net.*; import flash.media.*; import flash.ui.*; public class Main extends Sprite { public var dwgfx:dwgraphicsclass; public var bottombar:Rectangle; private var ef_0:Class; public var GAMEMODE:int;// = 0 private var ef_4:Class; private var ef_5:Class; private var ef_7:Class; private var ef_1:Class; private var ef_2:Class; private var ef_3:Class; public var FOCUS2MODE:int;// = 3 public var pixel:uint; private var im_pic0:Class; private var im_pic1:Class; private var im_pic2:Class; public var slogo:MovieClip; private var ef_6:Class; private var ef_8:Class; public var music:musicclass; public var topbar:Rectangle; private var im_tiles:Class; public var help:helpclass; private var im_bfontmask:Class; private var ef_9:Class; public var backbar:Rectangle; public var logoposition:Matrix; private var im_bfont:Class; public var TITLEMODE:int;// = 1 private var music_2:Class; public var gamestate:int; public var FOCUSMODE:int;// = 2 public var key:KeyPoll; public var i:int; public var j:int; private var music_1:Class; public var pixel2:uint; public var game:gameclass; public var obj:entityclass; public var pi:uint; public var pj:uint; public static var TRIGGER:Number = 1; public static var BLOCK:Number = 0; public static var DAMAGE:Number = 2; public function Main():void{ dwgfx = new dwgraphicsclass(); music = new musicclass(); help = new helpclass(); obj = new entityclass(); im_tiles = Main_im_tiles; im_bfont = Main_im_bfont; im_bfontmask = Main_im_bfontmask; im_pic0 = Main_im_pic0; im_pic1 = Main_im_pic1; im_pic2 = Main_im_pic2; ef_0 = Main_ef_0; ef_1 = Main_ef_1; ef_2 = Main_ef_2; ef_3 = Main_ef_3; ef_4 = Main_ef_4; ef_5 = Main_ef_5; ef_6 = Main_ef_6; ef_7 = Main_ef_7; ef_8 = Main_ef_8; ef_9 = Main_ef_9; music_1 = Main_music_1; music_2 = Main_music_2; super(); if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, gameinit); }; } public function titleinput(_arg1:KeyPoll, _arg2:dwgraphicsclass, _arg3:gameclass, _arg4:entityclass, _arg5:helpclass, _arg6:musicclass):void{ var _local7:URLRequest; _arg3.mx = (mouseX / 4); _arg3.my = (mouseY / 4); _arg3.visitsite = false; if ((((_arg3.my >= 95)) && ((_arg3.my <= 105)))){ _arg3.visitsite = true; }; if (_arg1.click){ if (_arg3.visitsite){ _local7 = new URLRequest("http://www.distractionware.com"); navigateToURL(_local7, "_blank"); }; }; if (_arg1.isDown(80)){ _arg3.clearscore(); }; if (_arg3.actionheld){ if (((!(_arg1.isDown(90))) && (!(_arg1.isDown(32))))){ _arg3.actionheld = false; }; } else { if (((_arg1.isDown(90)) || (_arg1.isDown(32)))){ _arg3.actionheld = true; gamestate = GAMEMODE; _arg4.nentity = 0; _arg4.createentity(20, 54, 0); _arg3.state = 0; _arg3.statedelay = 0; _arg3.powershot = 0; _arg3.deathseq = -1; _arg3.score = 0; _arg3.time = 0; _arg3.bullettimemode = false; _arg3.bullettime = 150; _arg3.bullettimeframe = 0; _arg3.playedrechargesound = true; _arg3.playedscorerecordsound = false; _arg3.playedtimerecordsound = false; if (_arg3.scorerecord == 0){ _arg3.playedscorerecordsound = true; }; if (_arg3.timerecord == 0){ _arg3.playedtimerecordsound = true; }; _arg6.play(1); }; }; } private function gameinit(_arg1:Event=null):void{ var _local2:Bitmap; var _local3:ContextMenu; var _local4:ContextMenuItem; removeEventListener(Event.ADDED_TO_STAGE, gameinit); if (sitelock()){ _local3 = new ContextMenu(); _local4 = new ContextMenuItem("Visit distractionware.com"); _local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_distractionware); _local3.hideBuiltInItems(); _local3.customItems.push(_local4); this.contextMenu = _local3; gamestate = FOCUSMODE; obj.init(); help.init(); key = new KeyPoll(stage); SoundMixer.soundTransform = new SoundTransform(1); music.currentsong = -1; music.musicfade = 0; music.initefchannels(); music.currentefchan = 0; music.numplays = 0; music.musicchan.push(new music_1()); music.musicchan.push(new music_2()); music.efchan.push(new ef_0()); music.efchan.push(new ef_1()); music.efchan.push(new ef_2()); music.efchan.push(new ef_3()); music.efchan.push(new ef_4()); music.efchan.push(new ef_5()); music.efchan.push(new ef_6()); music.efchan.push(new ef_7()); music.efchan.push(new ef_8()); music.efchan.push(new ef_9()); game = new gameclass(obj, help, music); topbar = new Rectangle(0, 0, 160, 12); bottombar = new Rectangle(0, 108, 160, 12); backbar = new Rectangle(0, 12, 160, 96); dwgfx.init(); _local2 = new im_tiles(); dwgfx.buffer = _local2.bitmapData; dwgfx.maketilearray(); _local2 = new im_bfont(); dwgfx.buffer = _local2.bitmapData; dwgfx.makebfont(); _local2 = new im_bfontmask(); dwgfx.buffer = _local2.bitmapData; dwgfx.makebfontmask(); _local2 = new im_pic0(); dwgfx.buffer = _local2.bitmapData; dwgfx.addimage(); _local2 = new im_pic1(); dwgfx.buffer = _local2.bitmapData; dwgfx.addimage(); _local2 = new im_pic2(); dwgfx.buffer = _local2.bitmapData; dwgfx.addimage(); dwgfx.buffer = new BitmapData(320, 240, false, 0); addChild(dwgfx); stage.quality = StageQuality.LOW; addEventListener(Event.ENTER_FRAME, mainloop); } else { dwgfx.init(); addChild(dwgfx); _local2 = new im_bfont(); dwgfx.buffer = _local2.bitmapData; dwgfx.makebfont(); _local2 = new im_bfontmask(); dwgfx.buffer = _local2.bitmapData; dwgfx.makebfontmask(); dwgfx.buffer = new BitmapData(320, 240, false, 0); addEventListener(Event.ENTER_FRAME, lockedloop); }; } public function titlelogic(_arg1:KeyPoll, _arg2:dwgraphicsclass, _arg3:gameclass, _arg4:entityclass, _arg5:helpclass, _arg6:musicclass):void{ _arg6.processmusic(); _arg5.updateglow(); } public function gamerender(_arg1:KeyPoll, _arg2:dwgraphicsclass, _arg3:gameclass, _arg4:entityclass, _arg5:helpclass):void{ i = 0; while (i < _arg4.nentity) { _arg4.animateentities(i, _arg5); i++; }; _arg2.backbuffer.lock(); if (_arg3.bullettimemode){ _arg2.backbuffer.fillRect(backbar, 2250018); i = 0; while (i < 10) { if ((((_arg3.backgroundrect[i].x > -32)) && ((_arg3.backgroundrect[i].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[i], 3368499); }; if ((((_arg3.backgroundrect[(i + 10)].x > -32)) && ((_arg3.backgroundrect[(i + 10)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 10)], 3368499); }; i++; }; i = 0; while (i < 20) { if ((((_arg3.backgroundrect[(i + 20)].x > -16)) && ((_arg3.backgroundrect[(i + 40)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 20)], 4486980); }; if ((((_arg3.backgroundrect[(i + 40)].x > -16)) && ((_arg3.backgroundrect[(i + 40)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 40)], 4486980); }; i++; }; } else { _arg2.backbuffer.fillRect(backbar, 3359795); i = 0; while (i < 10) { if ((((_arg3.backgroundrect[i].x > -32)) && ((_arg3.backgroundrect[i].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[i], 4478276); }; if ((((_arg3.backgroundrect[(i + 10)].x > -32)) && ((_arg3.backgroundrect[(i + 10)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 10)], 4478276); }; i++; }; i = 0; while (i < 20) { if ((((_arg3.backgroundrect[(i + 20)].x > -16)) && ((_arg3.backgroundrect[(i + 40)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 20)], 5596757); }; if ((((_arg3.backgroundrect[(i + 40)].x > -16)) && ((_arg3.backgroundrect[(i + 40)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 40)], 5596757); }; i++; }; }; _arg2.drawentities(_arg3, _arg4, _arg5); _arg2.backbuffer.fillRect(topbar, 0); _arg2.backbuffer.fillRect(bottombar, 0); if ((((_arg3.score >= _arg3.scorerecord)) && (!(_arg3.bullettimemode)))){ if (((!(_arg3.playedscorerecordsound)) && (!(_arg3.playedtimerecordsound)))){ _arg3.playedscorerecordsound = true; music.playef(9, 20); }; _arg3.scorerecord = _arg3.score; _arg2.print(2, 2, "New Record!", 0xFF, 0xFF, 0xFF, false); _arg2.rprint(5, 2, String(_arg3.score), (0xFF - _arg5.glow), 0xFF, (0xFF - _arg5.glow), false); } else { _arg2.print(2, 2, "Score:", 16, 0xFF, 16, false); _arg2.rprint(5, 2, String(_arg3.score), 16, (0xFF - _arg5.glow), 16, false); }; if (_arg3.time >= _arg3.timerecord){ if (((!(_arg3.playedtimerecordsound)) && (!(_arg3.playedtimerecordsound)))){ _arg3.playedtimerecordsound = true; music.playef(9, 20); }; _arg3.timerecord = _arg3.time; _arg2.print(95, 109, "Record!", 0xFF, 0xFF, 0xFF, false); _arg2.rprint(5, 109, ((String(_arg5.seconds(_arg3.time)) + ".") + _arg5.tdstring(_arg5.sseconds(_arg3.time))), (0xFF - _arg5.glow), (0xFF - _arg5.glow), 0xFF, false); } else { _arg2.print(95, 109, "Time:", 164, 164, 164, false); _arg2.rprint(5, 109, ((String(_arg5.seconds(_arg3.time)) + ".") + _arg5.tdstring(_arg5.sseconds(_arg3.time))), 164, 164, (196 - _arg5.glow), false); }; if (_arg3.bullettime >= 150){ _arg2.print(5, 109, "[Ready]", (0xFF - (_arg5.glow * 2)), 0xFF, 0xFF, false); } else { if (_arg3.bullettimemode){ _arg2.print(5, 109, (("[Charge: " + String(int(((_arg3.bullettime * 100) / 150)))) + "%]"), 16, (0xFF - (_arg5.glow * 2)), 16, false); } else { _arg2.print(5, 109, (("[Charge: " + String(int(((_arg3.bullettime * 100) / 150)))) + "%]"), (0xFF - (_arg5.glow * 2)), 16, 16, false); }; }; if (_arg3.test){ _arg2.print(5, 5, _arg3.teststring, 16, 0xFF, 16, false); }; _arg2.render(); _arg2.backbuffer.unlock(); } public function sitelock():Boolean{ var _local1:String = stage.loaderInfo.url.toLowerCase(); if ((((_local1.indexOf("kongregate.com") <= 0)) && ((_local1.indexOf("ungrounded.net") <= 0)))){ return (false); }; return (true); } public function gameinput(_arg1:KeyPoll, _arg2:dwgraphicsclass, _arg3:gameclass, _arg4:entityclass, _arg5:helpclass, _arg6:musicclass):void{ _arg3.mx = (mouseX / 4); _arg3.my = (mouseY / 4); i = 0; while (i < _arg4.nentity) { if (_arg4.entities[i].rule == 0){ if (_arg3.hascontrol){ if (((((_arg1.isDown(Keyboard.LEFT)) || (_arg1.isDown(65)))) && ((_arg4.entities[i].xp > 1)))){ _arg4.entities[i].vx = -3; } else { if (((((_arg1.isDown(Keyboard.RIGHT)) || (_arg1.isDown(68)))) && ((_arg4.entities[i].xp < 149)))){ _arg4.entities[i].vx = 3; } else { _arg4.entities[i].vx = 0; }; }; if (((((_arg1.isDown(Keyboard.UP)) || (_arg1.isDown(87)))) && ((_arg4.entities[i].yp > 13)))){ _arg4.entities[i].vy = -3; } else { if (((((_arg1.isDown(Keyboard.DOWN)) || (_arg1.isDown(83)))) && ((_arg4.entities[i].yp < 100)))){ _arg4.entities[i].vy = 3; } else { _arg4.entities[i].vy = 0; }; }; if (_arg3.shootdelay <= 0){ if (_arg3.powershot > 0){ _arg4.createentity(_arg4.entities[i].xp, (_arg4.entities[i].yp + 1), 12, 10); _arg4.createentity((_arg4.entities[i].xp - 1), ((_arg4.entities[i].yp + 1) - 3), 13, 10, -1); _arg4.createentity((_arg4.entities[i].xp - 1), ((_arg4.entities[i].yp + 1) + 7), 14, 10, 1); _arg6.playef(1, 25); _arg3.powershot--; } else { _arg4.createentity(_arg4.entities[i].xp, (_arg4.entities[i].yp + 2), 1, 9); _arg6.playef(0, 25); }; _arg3.shootdelay = 2; } else { _arg3.shootdelay--; }; if (_arg3.actionheld){ if (((!(_arg1.isDown(90))) && (!(_arg1.isDown(32))))){ _arg3.actionheld = false; }; } else { if (((((_arg1.isDown(90)) || (_arg1.isDown(32)))) && ((_arg3.bullettimemode == true)))){ _arg3.bullettime = (_arg3.bullettime - 2); _arg3.score = (_arg3.score - 150); if (_arg3.score < 0){ _arg3.score = 0; }; if (_arg3.bullettime > 10){ if ((_arg3.bullettime % 28) < 2){ _arg6.playef(7, 20); }; }; if (_arg3.bullettime <= 0){ _arg6.playef(6, 20); _arg3.bullettime = 0; _arg3.bullettimemode = false; _arg3.bullettimeframe = 0; }; } else { if (((((_arg1.isDown(90)) || (_arg1.isDown(32)))) && ((_arg3.bullettimemode == false)))){ if (_arg3.bullettime >= 150){ _arg3.bullettimemode = true; _arg3.playedrechargesound = false; _arg3.bullettime = 149; } else { _arg3.bullettimeframe--; if (_arg3.bullettimeframe <= 0){ _arg3.bullettime++; _arg3.bullettimeframe = 2; } else { _arg3.bullettimeframe--; }; }; } else { _arg3.bullettimemode = false; _arg3.bullettimeframe--; if (_arg3.bullettimeframe <= 0){ _arg3.bullettime++; _arg3.bullettimeframe = 2; }; }; }; if (_arg3.bullettime >= 150){ _arg3.bullettime = 150; if (!_arg3.playedrechargesound){ _arg3.playedrechargesound = true; _arg6.playef(5, 20); _arg4.createentity((_arg4.entities[i].xp + 4), (_arg4.entities[i].yp + 3), 27); }; }; }; }; }; i++; }; } public function visit_sponsor_logo():void{ var _local1:URLRequest = new URLRequest("http://www.kongregate.com/?gamereferral=dontlookback"); navigateToURL(_local1, "_blank"); } public function visit_sponsor(_arg1:Event):void{ var _local2:URLRequest = new URLRequest("http://www.kongregate.com/?gamereferral=dontlookback"); navigateToURL(_local2, "_blank"); } public function lockedloop(_arg1:Event):void{ dwgfx.backbuffer.lock(); dwgfx.bprint(5, 50, "Sorry! This game can only by played on", (196 - help.glow), (0xFF - help.glow), (196 - help.glow), true); dwgfx.bprint(5, 60, "Kongregate or Newgrounds!", (196 - help.glow), (0xFF - help.glow), (196 - help.glow), true); dwgfx.render(); dwgfx.backbuffer.unlock(); help.updateglow(); } public function gamelogic(_arg1:KeyPoll, _arg2:dwgraphicsclass, _arg3:gameclass, _arg4:entityclass, _arg5:helpclass, _arg6:musicclass):void{ _arg6.processmusic(); _arg5.updateglow(); if (_arg3.deathseq == -1){ if (_arg3.bullettimemode){ _arg3.bttimer--; if (_arg3.bttimer <= 0){ _arg3.time++; _arg3.bttimer = 2; }; } else { _arg3.time++; }; }; if (_arg3.deathseq == -1){ if (!_arg3.bullettimemode){ if (_arg3.bullettime >= 150){ if ((_arg5.slowsine % 4) == 0){ i = _arg4.getplayer(); _arg4.createentity((_arg4.entities[i].xp + 4), (_arg4.entities[i].yp + 3), 25); }; } else { if ((_arg5.slowsine % 4) == 0){ i = _arg4.getplayer(); _arg4.createentity((_arg4.entities[i].xp + 4), (_arg4.entities[i].yp + 3), 26); }; }; } else { if ((_arg5.slowsine % 6) == 0){ i = _arg4.getplayer(); _arg4.createentity((_arg4.entities[i].xp + 4), (_arg4.entities[i].yp + 3), 27); }; }; } else { _arg3.deathseq--; if (_arg3.deathseq <= 0){ gamestate = TITLEMODE; _arg3.deathseq = 0; _arg6.play(0); _arg3.menuscreen = 1; _arg3.menudelay = 150; _arg3.actionheld = true; _arg3.savescore(); }; if (_arg3.deathseq > 30){ if ((_arg5.slowsine % 8) == 0){ _arg6.playef(1, 20); _arg4.createentity((_arg3.dx + 4), (_arg3.dy + 3), 28); }; }; }; _arg3.updatestate(_arg4, _arg5, _arg6); i = 0; while (i < _arg4.nentity) { if (_arg4.entities[i].active){ _arg4.updateentities(i, _arg5, _arg3, _arg6); _arg4.entities[i].vx = (_arg4.entities[i].vx + _arg4.entities[i].ax); _arg4.entities[i].vy = (_arg4.entities[i].vy + _arg4.entities[i].ay); _arg4.entities[i].ax = 0; if (((_arg3.bullettimemode) && ((_arg4.entities[i].rule >= 2)))){ _arg4.entities[i].newxp = (_arg4.entities[i].xp + (_arg4.entities[i].vx / 2)); _arg4.entities[i].newyp = (_arg4.entities[i].yp + (_arg4.entities[i].vy / 2)); } else { _arg4.entities[i].newxp = (_arg4.entities[i].xp + _arg4.entities[i].vx); _arg4.entities[i].newyp = (_arg4.entities[i].yp + _arg4.entities[i].vy); }; _arg4.entities[i].xp = _arg4.entities[i].newxp; _arg4.entities[i].yp = _arg4.entities[i].newyp; }; i++; }; i = 0; while (i < _arg4.nentity) { if (_arg4.entities[i].active){ j = 0; while (j < _arg4.nentity) { if (((((_arg4.entities[j].active) && (!((_arg4.entities[j].rule == 4))))) && (_arg4.entities[j].harmful))){ if ((((_arg4.entities[i].rule == 1)) && ((_arg4.entities[j].rule == 2)))){ if (_arg4.entitycollide(i, j)){ _arg4.entities[j].state = _arg4.entities[j].onentity; _arg4.entities[j].statedelay = 0; _arg4.entities[i].active = false; }; }; if ((((_arg4.entities[i].rule == 0)) && ((_arg4.entities[j].rule == 5)))){ if (_arg4.bighit(j, _arg4.entities[i].xp, _arg4.entities[i].yp)){ _arg4.entities[j].active = false; _arg3.powershot = 30; _arg3.score = (_arg3.score + 2500); _arg6.playef(4, 20); }; }; if ((((_arg4.entities[i].rule == 0)) && ((((_arg4.entities[j].rule == 2)) || ((_arg4.entities[j].rule == 3)))))){ if (_arg4.onepixelhit(j, (_arg4.entities[i].xp + 2), (_arg4.entities[i].yp + 2))){ _arg4.entities[j].state = _arg4.entities[j].onentity; _arg4.entities[j].statedelay = 0; _arg3.dx = _arg4.entities[i].xp; _arg3.dy = _arg4.entities[i].yp; _arg4.entities[i].active = false; _arg3.deathseq = 60; _arg6.playef(8, 20); _arg6.fadeout(); }; }; }; j++; }; }; i++; }; i = (_arg4.nentity - 1); while ((((i >= 0)) && (!(_arg4.entities[i].active)))) { _arg4.nentity--; i--; }; } public function visit_distractionware(_arg1:Event):void{ var _local2:URLRequest = new URLRequest("http://www.distractionware.com"); navigateToURL(_local2, "_blank"); } public function mainloop(_arg1:Event):void{ if (!game.infocus){ if (game.globalsound > 0){ game.globalsound = 0; SoundMixer.soundTransform = new SoundTransform(0); }; music.processmusic(); dwgfx.backbuffer.lock(); dwgfx.bprint(5, 50, "Game paused", (196 - help.glow), (0xFF - help.glow), (196 - help.glow), true); dwgfx.bprint(5, 60, "[click to resume]", (196 - help.glow), (0xFF - help.glow), (196 - help.glow), true); dwgfx.bprint(5, 110, "Press M to mute in game", (164 - help.glow), (196 - help.glow), (164 - help.glow), true); dwgfx.render(); dwgfx.backbuffer.unlock(); help.updateglow(); } else { switch (gamestate){ case FOCUSMODE: dwgfx.backbuffer.lock(); dwgfx.bprint(5, 55, "[Click to start]", (196 - help.glow), (0xFF - help.glow), (196 - help.glow), true); dwgfx.render(); dwgfx.backbuffer.unlock(); help.updateglow(); if (key.click){ music.play(0); gamestate = TITLEMODE; }; break; case TITLEMODE: titlerender(key, dwgfx, game, obj, help); titleinput(key, dwgfx, game, obj, help, music); titlelogic(key, dwgfx, game, obj, help, music); break; case GAMEMODE: gamerender(key, dwgfx, game, obj, help); gameinput(key, dwgfx, game, obj, help, music); gamelogic(key, dwgfx, game, obj, help, music); break; }; if (((key.isDown(77)) && ((game.mutebutton <= 0)))){ game.mutebutton = 8; if (game.muted){ game.muted = false; } else { game.muted = true; }; }; if (game.mutebutton > 0){ game.mutebutton--; }; if (game.muted){ if (game.globalsound == 1){ game.globalsound = 0; SoundMixer.soundTransform = new SoundTransform(0); }; }; if (((!(game.muted)) && ((game.globalsound == 0)))){ game.globalsound = 1; SoundMixer.soundTransform = new SoundTransform(1); }; }; if (key.hasclicked){ key.click = false; }; } public function titlerender(_arg1:KeyPoll, _arg2:dwgraphicsclass, _arg3:gameclass, _arg4:entityclass, _arg5:helpclass):void{ i = 0; while (i < 10) { _arg3.backgroundrect[i].x = (_arg3.backgroundrect[i].x - (_arg3.scrollspeed / 4)); if (_arg3.backgroundrect[i].x < -32){ _arg3.backgroundrect[i].x = (_arg3.backgroundrect[i].x + 320); }; _arg3.backgroundrect[(i + 10)].x = (_arg3.backgroundrect[(i + 10)].x - (_arg3.scrollspeed / 4)); if (_arg3.backgroundrect[(i + 10)].x < -32){ _arg3.backgroundrect[(i + 10)].x = (_arg3.backgroundrect[(i + 10)].x + 320); }; i++; }; i = 0; while (i < 20) { _arg3.backgroundrect[(i + 20)].x = (_arg3.backgroundrect[(i + 20)].x - ((_arg3.scrollspeed / 4) + 1)); if (_arg3.backgroundrect[(i + 20)].x < -16){ _arg3.backgroundrect[(i + 20)].x = (_arg3.backgroundrect[(i + 20)].x + 320); }; _arg3.backgroundrect[(i + 40)].x = (_arg3.backgroundrect[(i + 40)].x - ((_arg3.scrollspeed / 4) + 1)); if (_arg3.backgroundrect[(i + 40)].x < -16){ _arg3.backgroundrect[(i + 40)].x = (_arg3.backgroundrect[(i + 40)].x + 320); }; i++; }; _arg2.backbuffer.lock(); _arg2.backbuffer.fillRect(backbar, 0x3C3C3C); i = 0; while (i < 10) { if ((((_arg3.backgroundrect[i].x > -32)) && ((_arg3.backgroundrect[i].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[i], 0x4D4D4D); }; if ((((_arg3.backgroundrect[(i + 10)].x > -32)) && ((_arg3.backgroundrect[(i + 10)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 10)], 0x4D4D4D); }; i++; }; i = 0; while (i < 20) { if ((((_arg3.backgroundrect[(i + 20)].x > -16)) && ((_arg3.backgroundrect[(i + 40)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 20)], 0x5E5E5E); }; if ((((_arg3.backgroundrect[(i + 40)].x > -16)) && ((_arg3.backgroundrect[(i + 40)].x < 160)))){ _arg2.backbuffer.fillRect(_arg3.backgroundrect[(i + 40)], 0x5E5E5E); }; i++; }; _arg2.drawimage(0, 0, 15, true); if (_arg3.visitsite){ _arg2.drawimage(2, 0, 100, true); } else { _arg2.drawimage(1, 0, 100, true); }; switch (_arg3.menuscreen){ case 0: _arg2.print(-1, 55, "Arrows or WASD to move", 16, (0xFF - _arg5.glow), 16, true); _arg2.print(-1, 65, "Hold Z or Space for Bullet time", 16, (0xFF - _arg5.glow), 16, true); _arg2.print(80, 82, ("Highscore: " + String(_arg3.scorerecord)), (0xFF - _arg5.glow), (0xFF - _arg5.glow), (0xFF - _arg5.glow), true); break; case 1: _arg2.print(10, 47, "Last pilot survived for ", 16, (0xFF - _arg5.glow), 16, false); _arg2.print(101, 47, (((String(_arg5.seconds(_arg3.time)) + ".") + _arg5.tdstring(_arg5.sseconds(_arg3.time))) + " seconds"), (0xFF - _arg5.glow), (0xFF - _arg5.glow), (0xFF - _arg5.glow), false); _arg2.print(10, 57, "Best time is ", 16, (0xFF - _arg5.glow), 16, false); _arg2.print(101, 57, (((String(_arg5.seconds(_arg3.timerecord)) + ".") + _arg5.tdstring(_arg5.sseconds(_arg3.timerecord))) + " seconds"), (0xFF - _arg5.glow), (0xFF - _arg5.glow), (0xFF - _arg5.glow), false); _arg2.print(-1, 71, ("Rank: " + _arg3.scorerank()), 196, (0xFF - (_arg5.glow * 2)), 196, true); if (_arg3.timerecord < 5400){ _arg2.print(36, 87, "Next Rank at ", 16, (0xFF - _arg5.glow), 16, false); _arg2.print(87, 87, (_arg3.nextscorerank() + " seconds"), (0xFF - _arg5.glow), (0xFF - _arg5.glow), (0xFF - _arg5.glow)); } else { _arg2.print(36, 87, "Congratulations!", 16, (0xFF - _arg5.glow), 16, true); }; break; }; _arg3.menudelay--; if (_arg3.menudelay <= 0){ _arg3.menudelay = 150; _arg3.menuscreen = ((_arg3.menuscreen + 1) % 2); }; _arg2.backbuffer.fillRect(topbar, 0); _arg2.backbuffer.fillRect(bottombar, 0); if (_arg3.test){ _arg2.print(5, 5, _arg3.teststring, 16, 0xFF, 16, false); }; _arg2.render(); _arg2.backbuffer.unlock(); } } }//package
Section 29
//Main_ef_0 (Main_ef_0) package { import mx.core.*; public class Main_ef_0 extends SoundAsset { } }//package
Section 30
//Main_ef_1 (Main_ef_1) package { import mx.core.*; public class Main_ef_1 extends SoundAsset { } }//package
Section 31
//Main_ef_2 (Main_ef_2) package { import mx.core.*; public class Main_ef_2 extends SoundAsset { } }//package
Section 32
//Main_ef_3 (Main_ef_3) package { import mx.core.*; public class Main_ef_3 extends SoundAsset { } }//package
Section 33
//Main_ef_4 (Main_ef_4) package { import mx.core.*; public class Main_ef_4 extends SoundAsset { } }//package
Section 34
//Main_ef_5 (Main_ef_5) package { import mx.core.*; public class Main_ef_5 extends SoundAsset { } }//package
Section 35
//Main_ef_6 (Main_ef_6) package { import mx.core.*; public class Main_ef_6 extends SoundAsset { } }//package
Section 36
//Main_ef_7 (Main_ef_7) package { import mx.core.*; public class Main_ef_7 extends SoundAsset { } }//package
Section 37
//Main_ef_8 (Main_ef_8) package { import mx.core.*; public class Main_ef_8 extends SoundAsset { } }//package
Section 38
//Main_ef_9 (Main_ef_9) package { import mx.core.*; public class Main_ef_9 extends SoundAsset { } }//package
Section 39
//Main_im_bfont (Main_im_bfont) package { import mx.core.*; public class Main_im_bfont extends BitmapAsset { } }//package
Section 40
//Main_im_bfontmask (Main_im_bfontmask) package { import mx.core.*; public class Main_im_bfontmask extends BitmapAsset { } }//package
Section 41
//Main_im_pic0 (Main_im_pic0) package { import mx.core.*; public class Main_im_pic0 extends BitmapAsset { } }//package
Section 42
//Main_im_pic1 (Main_im_pic1) package { import mx.core.*; public class Main_im_pic1 extends BitmapAsset { } }//package
Section 43
//Main_im_pic2 (Main_im_pic2) package { import mx.core.*; public class Main_im_pic2 extends BitmapAsset { } }//package
Section 44
//Main_im_tiles (Main_im_tiles) package { import mx.core.*; public class Main_im_tiles extends BitmapAsset { } }//package
Section 45
//Main_music_1 (Main_music_1) package { import mx.core.*; public class Main_music_1 extends SoundAsset { } }//package
Section 46
//Main_music_2 (Main_music_2) package { import mx.core.*; public class Main_music_2 extends SoundAsset { } }//package
Section 47
//musicclass (musicclass) package { import flash.events.*; import flash.display.*; import flash.media.*; public class musicclass extends Sprite { public var musicchannel:SoundChannel; public var musicstopother:int; public var musicfadein:int; public var currentsong:int; public var efchannel:Array; public var currentmusicchan:int; public var musicchancur:int; public var currentefchan:int; public var musicfade:int; public var efchan:Array; public var musicchan:Array; public var numplays:int; public var musicchannel2:SoundChannel; public var musicchanlen:int; public function musicclass(){ musicchan = new Array(); efchannel = new Array(); efchan = new Array(); super(); } public function loopmusic(_arg1:Event):void{ musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic); if (currentsong > -1){ musicchannel = musicchan[currentsong].play(); musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic); }; } public function processmusicfadein():void{ musicfadein--; if (musicfadein > 0){ musicchannel.soundTransform = new SoundTransform(((60 - musicfadein) / 60)); } else { musicchannel.soundTransform = new SoundTransform(1); }; } public function initefchannels():void{ var _local1:int; while (_local1 < 16) { efchannel.push(new SoundChannel()); _local1++; }; } public function playef(_arg1:int, _arg2:int=0):void{ efchannel[currentefchan] = efchan[_arg1].play(_arg2); currentefchan++; if (currentefchan > 15){ currentefchan = (currentefchan - 16); }; } public function processmusic():void{ if (musicfade > 0){ processmusicfade(); }; if (musicfadein > 0){ processmusicfadein(); }; musicstopother--; if (musicstopother == 1){ musicstopother = 0; if (currentmusicchan == 0){ musicchannel2.stop(); }; if (currentmusicchan == 1){ musicchannel.stop(); }; }; if (musicstopother < 0){ musicstopother = 0; }; musicchancur--; if ((((((musicchancur <= 0)) && ((currentsong > -1)))) && ((musicchanlen > 0)))){ musicchancur = musicchanlen; if (currentmusicchan == 0){ musicchannel2 = musicchan[currentsong].play(); musicstopother = 3; currentmusicchan = 1; } else { musicchannel = musicchan[currentsong].play(); musicstopother = 3; currentmusicchan = 0; }; }; } public function fadeout():void{ if ((((currentsong == 1)) || ((currentsong == 3)))){ if (musicfade == 0){ musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic); musicfade = 31; }; } else { if (currentsong == 0){ if (musicfade == 0){ musicfade = 31; }; }; }; } public function processmusicfade():void{ musicfade--; if (musicfade > 0){ if (currentmusicchan == 0){ musicchannel.soundTransform = new SoundTransform((musicfade / 30)); }; if (currentmusicchan == 1){ musicchannel2.soundTransform = new SoundTransform((musicfade / 30)); }; } else { if (currentmusicchan == 0){ musicchannel.stop(); }; if (currentmusicchan == 1){ musicchannel2.stop(); }; currentsong = -1; }; } public function stopmusic(_arg1:Event):void{ musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic); musicchannel.stop(); currentsong = -1; } public function play(_arg1:int):void{ if (currentsong != _arg1){ if (currentsong != -1){ currentmusicchan = 0; musicchannel.stop(); musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic); }; if (_arg1 != -1){ currentsong = _arg1; if (currentsong == 1){ musicfadein = 30; if (numplays == 0){ musicchannel = musicchan[currentsong].play(0); } else { switch (int((Math.random() * 3))){ case 0: musicchannel = musicchan[currentsong].play(0); break; case 1: musicchannel = musicchan[currentsong].play(27477); break; case 2: musicchannel = musicchan[currentsong].play(70410); break; default: musicchannel = musicchan[currentsong].play(0); break; }; }; numplays++; } else { musicchannel = musicchan[currentsong].play(0); }; musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic); } else { currentsong = -1; }; }; } } }//package
Section 48
//Preloader (Preloader) package { import flash.events.*; import com.kongregate.as3.client.*; import flash.display.*; import flash.ui.*; import flash.net.*; import flash.utils.*; public dynamic class Preloader extends MovieClip { private var im_loading:Class; public var showctp:Boolean; public var startgame:Boolean; public var adson:Boolean; public var loading:Bitmap; public function Preloader(){ im_loading = Preloader_im_loading; super(); if (checksite()){ adson = false; } else { adson = true; }; adson = false; var _local1:KongregateAPI = new KongregateAPI(); this.addChild(_local1); var _local2:ContextMenu = new ContextMenu(); var _local3:ContextMenuItem = new ContextMenuItem("Visit distractionware.com"); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, visit_distractionware); _local2.hideBuiltInItems(); _local2.customItems.push(_local3); this.contextMenu = _local2; addEventListener(Event.ENTER_FRAME, checkFrame); if (!adson){ loading = new im_loading(); loading.x = (320 - (loading.width / 2)); loading.y = 316; addChild(loading); }; showctp = false; startgame = false; } private function checkFrame(_arg1:Event):void{ var _local3:int; var _local2:Number = (this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal); if (!adson){ graphics.clear(); graphics.beginFill(0); graphics.drawRect(0, 0, 640, 480); graphics.endFill(); graphics.beginFill(4521796); graphics.drawRect(120, 279, 400, 18); graphics.endFill(); }; if (_local2 < 1){ if (!adson){ graphics.beginFill(0); _local3 = int(Math.round((_local2 * 391))); graphics.drawRect((125 + _local3), 283, (391 - _local3), 10); graphics.endFill(); }; } else { if (!showctp){ showctp = true; startgame = true; }; }; if (currentFrame == totalFrames){ if (startgame){ startup(); }; }; } public function visit_sponsor(_arg1:Event):void{ var _local2:URLRequest = new URLRequest("http://www.kongregate.com/?gamereferral=dontlookback"); navigateToURL(_local2, "_blank"); } public function visit_distractionware(_arg1:Event):void{ var _local2:URLRequest = new URLRequest("http://www.distractionware.com"); navigateToURL(_local2, "_blank"); } public function checksite():Boolean{ var _local1:String = stage.loaderInfo.url.toLowerCase(); if ((((((((_local1.indexOf("distractionware.com") <= 0)) && ((_local1.indexOf("flashgamelicense.com") <= 0)))) && ((_local1.indexOf("kongregate.com") <= 0)))) && ((_local1.indexOf("chat.kongregate.com") <= 0)))){ return (false); }; return (true); } private function startup():void{ removeEventListener(Event.ENTER_FRAME, checkFrame); var _local1:Class = (getDefinitionByName("Main") as Class); addChild((new (_local1) as DisplayObject)); } } }//package
Section 49
//Preloader_im_loading (Preloader_im_loading) package { import mx.core.*; public class Preloader_im_loading extends BitmapAsset { } }//package

Library Items

Symbol 1 MovieClip {com.kongregate.as3.client.KongregateAPI} [com.kongregate.as3.client.KongregateAPI]
Symbol 2 Bitmap {Preloader_im_loading}
Symbol 3 Sound {Main_ef_8} [Main_ef_8]
Symbol 4 Sound {Main_ef_9} [Main_ef_9]
Symbol 5 Sound {Main_ef_1} [Main_ef_1]
Symbol 6 Sound {Main_ef_0} [Main_ef_0]
Symbol 7 Sound {Main_ef_3} [Main_ef_3]
Symbol 8 Sound {Main_ef_2} [Main_ef_2]
Symbol 9 Sound {Main_ef_5} [Main_ef_5]
Symbol 10 Sound {Main_ef_4} [Main_ef_4]
Symbol 11 Sound {Main_ef_7} [Main_ef_7]
Symbol 12 Sound {Main_ef_6} [Main_ef_6]
Symbol 13 Sound {Main_music_1} [Main_music_1]
Symbol 14 Sound {Main_music_2} [Main_music_2]
Symbol 15 Bitmap {Main_im_bfont}
Symbol 16 Bitmap {Main_im_pic0}
Symbol 17 Bitmap {Main_im_tiles}
Symbol 18 Bitmap {Main_im_pic2}
Symbol 19 Bitmap {Main_im_pic1}
Symbol 20 Bitmap {Main_im_bfontmask}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1458 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 1 as "com.kongregate.as3.client.KongregateAPI"
ExportAssets (56)Timeline Frame 2Symbol 3 as "Main_ef_8"
ExportAssets (56)Timeline Frame 2Symbol 4 as "Main_ef_9"
ExportAssets (56)Timeline Frame 2Symbol 5 as "Main_ef_1"
ExportAssets (56)Timeline Frame 2Symbol 6 as "Main_ef_0"
ExportAssets (56)Timeline Frame 2Symbol 7 as "Main_ef_3"
ExportAssets (56)Timeline Frame 2Symbol 8 as "Main_ef_2"
ExportAssets (56)Timeline Frame 2Symbol 9 as "Main_ef_5"
ExportAssets (56)Timeline Frame 2Symbol 10 as "Main_ef_4"
ExportAssets (56)Timeline Frame 2Symbol 11 as "Main_ef_7"
ExportAssets (56)Timeline Frame 2Symbol 12 as "Main_ef_6"
ExportAssets (56)Timeline Frame 2Symbol 13 as "Main_music_1"
ExportAssets (56)Timeline Frame 2Symbol 14 as "Main_music_2"
SerialNumber (41)Timeline Frame 1

Labels

"Preloader"Frame 1
"start"Frame 2




http://swfchan.com/16/77496/info.shtml
Created: 4/4 -2019 00:49:19 Last modified: 4/4 -2019 00:49:19 Server time: 16/05 -2024 02:02:23