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HuskyPuppy.swf

This is the info page for
Flash #77908

(Click the ID number above for more basic data on this flash file.)


Text
BY:Beah!

Bear dominates the world

Bear dominates the world

ActionScript [AS1/AS2]

Frame 1
function Star() { this.x = 0; this.y = 0; this.z = 0; this.mc = null; this.reset(); this.reset = function () { this.x = ((Math.random() * APP_WIDTH) - (APP_WIDTH * 0.5)) * STAR_DIST_MAX; this.y = ((Math.random() * APP_HEIGHT) - (APP_HEIGHT * 0.5)) * STAR_DIST_MAX; this.z = STAR_DIST_MAX; }; this.paint = function () { if (this.mc != null) { this.mc._x = this.x / this.z; this.mc._y = this.y / this.z; this.mc._xscale = 100 / this.z; this.mc._yscale = 100 / this.z; } }; } function update(dt) { var _local3 = dt * 0.001; var _local4 = g_stars.length; var _local1; var _local2 = 0; while (_local2 < _local4) { _local1 = g_stars[_local2]; _local1.z = _local1.z - (_local3 * g_camVel); if (_local1.z < 0.1) { _local1.reset(); } _local2++; } return(0); } function paint() { var _local3 = g_stars.length; var _local1; var _local2 = 0; while (_local2 < _local3) { _local1 = g_stars[_local2]; _local1.paint(); if ((((_local1.mc._x < -200) || (_local1.mc._x > 200)) || (_local1.mc._y < -200)) || (_local1.mc._y > 200)) { _local1.reset(); _local1.paint(); } _local2++; } return(0); } function doFrame() { var _local2 = getTimer(); var _local1 = _local2 - g_prevT; if (_local1 > 0) { update(_local1); paint(); } g_prevT = _local2; return(0); } function initialize(mcDst) { var _local1; var _local2; _local1 = 0; while (_local1 < g_stars.length()) { if (_local2.mc != null) { _local2.mc.removeMovieClip(); } _local1--; } g_stars = new Array(); _local1 = 0; while (_local1 < NUM_STARS) { _local2 = new Star(); var _local3 = "star" + String(_local1); mcDst.attachMovie("Star", _local3, 100 + _local1); _local2.mc = mcDst[_local3]; _local2.paint(); g_stars.push(_local2); _local1++; } g_prevT = getTimer(); return(0); } var STAR_DIST_MAX = 10; var STAR_DIST_MIN = 0.1; var NUM_STARS = 100; var CAM_VEL_DEFAULT = 4; var APP_WIDTH = 400; var APP_HEIGHT = 400; var g_stars = new Array(); var g_prevT = 0; var g_camVel = CAM_VEL_DEFAULT;

Library Items

Symbol 1 VideoUsed by:Timeline
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:Timeline
Symbol 4 FontUsed by:5 6 7
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 TextUses:4Used by:Timeline
Symbol 7 TextUses:4Used by:Timeline
Symbol 8 SoundUsed by:Timeline




http://swfchan.com/16/77908/info.shtml
Created: 3/4 -2019 20:32:24 Last modified: 3/4 -2019 20:32:24 Server time: 26/04 -2024 14:36:26