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flash Games erotic - slider.swf

This is the info page for
Flash #78172

(Click the ID number above for more basic data on this flash file.)


Text
HOT XXX SLIDER HOT XXX SL
XXX SLIDER HOT XXX SLIDER
HOT XXX SLIDER HOT XXX SL
XXX SLIDER HOT XXX SLIDER
HOT XXX SLIDER HOT XXX SLI

G

N

I

D

A

O

L

Licensed by:
www.AdultWebGames.com

Licensed by:
www.AdultWebGames.com

Licensed by: www.AdultWebGames.com

HOT XXX SLIDER

HOT XXX SLIDER

PICK YOUR GIRL :

MENU

Job Well Done.

Click to Play Again!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 34 MovieClip in Frame 1
onClipEvent (load) { total = int(_root.getBytesTotal()); } onClipEvent (enterFrame) { loaded = int(_root.getBytesLoaded()); percent = int((loaded / total) * 100); Set("_root:percent", percent + "%"); _root.loadbar.gotoAndStop((_currentframe - _currentframe) + percent); if (percent >= 100) { tellTarget ("_root") { play(); }; } }
Frame 111
stop(); girlchosen = "0";
Frame 148
stop(); if (girlchosen == 1) { gotoAndPlay (149); } if (girlchosen == 2) { gotoAndPlay (155); } if (girlchosen == 3) { gotoAndPlay (161); }
Frame 149
tellTarget ("/Congratulations") { stop(); }; numRows = "4"; numCols = "4"; numCells = numRows * numCols; i = "1"; while (Number(i) < Number(numCells)) { Set("pos" add i, i); i = Number(i) + 1; } empty = numCells; i = "1"; while (Number(numCols) >= Number(i)) { Set("x" add i, getProperty("/p" add i, _x)); i = Number(i) + 1; } i = "1"; while (Number(numRows) >= Number(i)) { Set("y" add i, getProperty("/p" add (1 + ((i - 1) * numCols)), _y)); i = Number(i) + 1; } nextFrame();
Frame 151
call("Winner"); if (Number(winner) == 1) { call("Shuffle"); tellTarget ("/Congratulations") { gotoAndStop (1); stop(); }; } else { pos = eval ("pos" add clicked); emptyRow = 1 + Number(int((empty - 1) / numCols)); emptyCol = empty - ((emptyRow - 1) * numCols); clickedRow = 1 + Number(int((pos - 1) / numCols)); clickedCol = pos - ((clickedRow - 1) * numCols); rowDiff = clickedRow - emptyRow; colDiff = clickedCol - emptyCol; if (Number(rowDiff) < 0) { rowDiff = -rowDiff; } if (Number(colDiff) < 0) { colDiff = -colDiff; } adjacent = Number(Number(rowDiff) + Number(colDiff)) == 1; if (Number(adjacent) == 1) { setProperty("/p" add clicked, _x , eval ("x" add emptyCol)); setProperty("/p" add clicked, _y , eval ("y" add emptyRow)); Set("pos" add clicked, empty); empty = pos; call("Winner"); if (Number(winner) == 1) { tellTarget ("/Congratulations") { play(); }; } } }
Frame 152
i = 1; while (Number(numCells) >= Number(i)) { Set("cell" add i, i); i = Number(i) + 1; } i = 1; while (Number(numCells) >= Number(i)) { Set("random" add i, random(1000)); i = Number(i) + 1; } lo = 1; up = 16; while (Number(lo) < Number(up)) { i = lo; j = lo; while (Number(i) < Number(up)) { if (eval ("random" add (i + 1)) < eval ("random" add i)) { temp = eval ("random" add i); Set("random" add i, eval ("random" add (i + 1))); Set("random" add (i + 1), temp); temp = eval ("cell" add i); Set("cell" add i, eval ("cell" add (i + 1))); Set("cell" add (i + 1), temp); j = i; } i = Number(i) + 1; } up = j; i = up; while (Number(lo) < Number(i)) { if (eval ("random" add i) < eval ("random" add (i - 1))) { temp = eval ("random" add i); Set("random" add i, eval ("random" add (i - 1))); Set("random" add (i - 1), temp); temp = eval ("cell" add i); Set("cell" add i, eval ("cell" add (i - 1))); Set("cell" add (i - 1), temp); j = i; } i = i - 1; } lo = j; } i = "1"; r = "1"; c = "1"; while (Number(numCells) >= Number(i)) { piece = eval ("cell" add i); if (Number(piece) == 16) { empty = i; } else { Set("pos" add piece, i); setProperty("/p" add piece, _x , eval ("x" add c)); setProperty("/p" add piece, _y , eval ("y" add r)); } c = Number(c) + 1; if (Number(numCols) < Number(c)) { c = 1; r = Number(r) + 1; } i = Number(i) + 1; }
Frame 154
winner = true; i = 1; while (Number(i) < Number(numCells)) { if (eval ("pos" add i) != i) { winner = false; } i = Number(i) + 1; }
Frame 155
tellTarget ("/Congratulations") { stop(); }; numRows = "4"; numCols = "4"; numCells = numRows * numCols; i = "1"; while (Number(i) < Number(numCells)) { Set("pos" add i, i); i = Number(i) + 1; } empty = numCells; i = "1"; while (Number(numCols) >= Number(i)) { Set("x" add i, getProperty("/p" add i, _x)); i = Number(i) + 1; } i = "1"; while (Number(numRows) >= Number(i)) { Set("y" add i, getProperty("/p" add (1 + ((i - 1) * numCols)), _y)); i = Number(i) + 1; } nextFrame();
Frame 157
call("Winner2"); if (Number(winner) == 1) { call("Shuffle2"); tellTarget ("/Congratulations") { gotoAndStop (1); stop(); }; } else { pos = eval ("pos" add clicked); emptyRow = 1 + Number(int((empty - 1) / numCols)); emptyCol = empty - ((emptyRow - 1) * numCols); clickedRow = 1 + Number(int((pos - 1) / numCols)); clickedCol = pos - ((clickedRow - 1) * numCols); rowDiff = clickedRow - emptyRow; colDiff = clickedCol - emptyCol; if (Number(rowDiff) < 0) { rowDiff = -rowDiff; } if (Number(colDiff) < 0) { colDiff = -colDiff; } adjacent = Number(Number(rowDiff) + Number(colDiff)) == 1; if (Number(adjacent) == 1) { setProperty("/p" add clicked, _x , eval ("x" add emptyCol)); setProperty("/p" add clicked, _y , eval ("y" add emptyRow)); Set("pos" add clicked, empty); empty = pos; call("Winner2"); if (Number(winner) == 1) { tellTarget ("/Congratulations") { play(); }; } } }
Frame 158
i = 1; while (Number(numCells) >= Number(i)) { Set("cell" add i, i); i = Number(i) + 1; } i = 1; while (Number(numCells) >= Number(i)) { Set("random" add i, random(1000)); i = Number(i) + 1; } lo = 1; up = 16; while (Number(lo) < Number(up)) { i = lo; j = lo; while (Number(i) < Number(up)) { if (eval ("random" add (i + 1)) < eval ("random" add i)) { temp = eval ("random" add i); Set("random" add i, eval ("random" add (i + 1))); Set("random" add (i + 1), temp); temp = eval ("cell" add i); Set("cell" add i, eval ("cell" add (i + 1))); Set("cell" add (i + 1), temp); j = i; } i = Number(i) + 1; } up = j; i = up; while (Number(lo) < Number(i)) { if (eval ("random" add i) < eval ("random" add (i - 1))) { temp = eval ("random" add i); Set("random" add i, eval ("random" add (i - 1))); Set("random" add (i - 1), temp); temp = eval ("cell" add i); Set("cell" add i, eval ("cell" add (i - 1))); Set("cell" add (i - 1), temp); j = i; } i = i - 1; } lo = j; } i = "1"; r = "1"; c = "1"; while (Number(numCells) >= Number(i)) { piece = eval ("cell" add i); if (Number(piece) == 16) { empty = i; } else { Set("pos" add piece, i); setProperty("/p" add piece, _x , eval ("x" add c)); setProperty("/p" add piece, _y , eval ("y" add r)); } c = Number(c) + 1; if (Number(numCols) < Number(c)) { c = 1; r = Number(r) + 1; } i = Number(i) + 1; }
Frame 160
winner = true; i = 1; while (Number(i) < Number(numCells)) { if (eval ("pos" add i) != i) { winner = false; } i = Number(i) + 1; }
Frame 161
tellTarget ("/Congratulations") { stop(); }; numRows = "4"; numCols = "4"; numCells = numRows * numCols; i = "1"; while (Number(i) < Number(numCells)) { Set("pos" add i, i); i = Number(i) + 1; } empty = numCells; i = "1"; while (Number(numCols) >= Number(i)) { Set("x" add i, getProperty("/p" add i, _x)); i = Number(i) + 1; } i = "1"; while (Number(numRows) >= Number(i)) { Set("y" add i, getProperty("/p" add (1 + ((i - 1) * numCols)), _y)); i = Number(i) + 1; } nextFrame();
Frame 163
call("Winner3"); if (Number(winner) == 1) { call("Shuffle3"); tellTarget ("/Congratulations") { gotoAndStop (1); stop(); }; } else { pos = eval ("pos" add clicked); emptyRow = 1 + Number(int((empty - 1) / numCols)); emptyCol = empty - ((emptyRow - 1) * numCols); clickedRow = 1 + Number(int((pos - 1) / numCols)); clickedCol = pos - ((clickedRow - 1) * numCols); rowDiff = clickedRow - emptyRow; colDiff = clickedCol - emptyCol; if (Number(rowDiff) < 0) { rowDiff = -rowDiff; } if (Number(colDiff) < 0) { colDiff = -colDiff; } adjacent = Number(Number(rowDiff) + Number(colDiff)) == 1; if (Number(adjacent) == 1) { setProperty("/p" add clicked, _x , eval ("x" add emptyCol)); setProperty("/p" add clicked, _y , eval ("y" add emptyRow)); Set("pos" add clicked, empty); empty = pos; call("Winner3"); if (Number(winner) == 1) { tellTarget ("/Congratulations") { play(); }; } } }
Frame 164
i = 1; while (Number(numCells) >= Number(i)) { Set("cell" add i, i); i = Number(i) + 1; } i = 1; while (Number(numCells) >= Number(i)) { Set("random" add i, random(1000)); i = Number(i) + 1; } lo = 1; up = 16; while (Number(lo) < Number(up)) { i = lo; j = lo; while (Number(i) < Number(up)) { if (eval ("random" add (i + 1)) < eval ("random" add i)) { temp = eval ("random" add i); Set("random" add i, eval ("random" add (i + 1))); Set("random" add (i + 1), temp); temp = eval ("cell" add i); Set("cell" add i, eval ("cell" add (i + 1))); Set("cell" add (i + 1), temp); j = i; } i = Number(i) + 1; } up = j; i = up; while (Number(lo) < Number(i)) { if (eval ("random" add i) < eval ("random" add (i - 1))) { temp = eval ("random" add i); Set("random" add i, eval ("random" add (i - 1))); Set("random" add (i - 1), temp); temp = eval ("cell" add i); Set("cell" add i, eval ("cell" add (i - 1))); Set("cell" add (i - 1), temp); j = i; } i = i - 1; } lo = j; } i = "1"; r = "1"; c = "1"; while (Number(numCells) >= Number(i)) { piece = eval ("cell" add i); if (Number(piece) == 16) { empty = i; } else { Set("pos" add piece, i); setProperty("/p" add piece, _x , eval ("x" add c)); setProperty("/p" add piece, _y , eval ("y" add r)); } c = Number(c) + 1; if (Number(numCols) < Number(c)) { c = 1; r = Number(r) + 1; } i = Number(i) + 1; }
Frame 166
winner = true; i = 1; while (Number(i) < Number(numCells)) { if (eval ("pos" add i) != i) { winner = false; } i = Number(i) + 1; }
Symbol 32 Button
on (release) { getURL ("http://www.adultwebgames.com"); }
Symbol 53 Button
on (release) { girlchosen = "1"; play(); }
Symbol 54 Button
on (release) { girlchosen = "2"; play(); }
Symbol 55 Button
on (release) { girlchosen = "3"; play(); }
Symbol 60 Button
on (release) { gotoAndStop (111); }
Symbol 63 Button
on (release) { Set("/:clicked", "1"); call("/:Click"); }
Symbol 67 Button
on (release) { Set("/:clicked", "2"); call("/:Click"); }
Symbol 71 Button
on (release) { Set("/:clicked", "3"); call("/:Click"); }
Symbol 75 Button
on (release) { Set("/:clicked", "4"); call("/:Click"); }
Symbol 79 Button
on (release) { Set("/:clicked", "5"); call("/:Click"); }
Symbol 83 Button
on (release) { Set("/:clicked", "6"); call("/:Click"); }
Symbol 87 Button
on (release) { Set("/:clicked", "7"); call("/:Click"); }
Symbol 91 Button
on (release) { Set("/:clicked", "8"); call("/:Click"); }
Symbol 95 Button
on (release) { Set("/:clicked", "9"); call("/:Click"); }
Symbol 99 Button
on (release) { Set("/:clicked", "10"); call("/:Click"); }
Symbol 103 Button
on (release) { Set("/:clicked", "11"); call("/:Click"); }
Symbol 107 Button
on (release) { Set("/:clicked", "12"); call("/:Click"); }
Symbol 111 Button
on (release) { Set("/:clicked", "13"); call("/:Click"); }
Symbol 115 Button
on (release) { Set("/:clicked", "14"); call("/:Click"); }
Symbol 119 Button
on (release) { Set("/:clicked", "15"); call("/:Click"); }
Symbol 125 MovieClip Frame 2
stop();
Symbol 175 MovieClip Frame 2
stop();
Symbol 224 MovieClip Frame 2
stop();

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"Congratulations"Frame 161Symbol 224 MovieClip

Labels

"menu"Frame 111
"Click"Frame 151
"Shuffle"Frame 152
"Winner"Frame 154
"Click2"Frame 157
"Shuffle2"Frame 158
"Winner2"Frame 160
"Click3"Frame 163
"Shuffle3"Frame 164
"Winner3"Frame 166

Dynamic Text Variables

percentSymbol 33 EditableText"    "




http://swfchan.com/16/78172/info.shtml
Created: 11/8 -2019 04:33:21 Last modified: 11/8 -2019 04:33:21 Server time: 21/10 -2020 06:18:44