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Simgirl 2.8 (Beta).swf

This is the info page for
Flash #78189

(Click the ID number above for more basic data on this flash file.)


Text
The Latest Simgirl is now available at the following sites

www.ebaumsworld.com
www.flash-game.net
www.flashradium.com
www.newgrounds.com

Now Loading...

PLAY NOW!!

The Original Net Dating Simulator

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

PHOTO ALBUM

PHOTO ALBUM

GAME START

GAME START

GAME START

i

BETA VERSION 2.8

NOT AVAILABLE

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 100
About Her:
For your practice
purpose
Strength: Very Weak
Speed: Very Slow
Weakness: Lower Body

N/A

N/A

N/A

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Enemy's Hp

Your Strength:

Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :

PILLS

TUQERCULCSIS

RX

TARGET

USE ITEM

X

Start Tutorial!

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
You can see which
part you are aiming at
the bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice punches are only effective
to specific parts of body. For
example, you can  attack my head
by using Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

You should notice that
there are two bars at the
bottom. One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key of using Dragon's punch
is to do a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands off the head
and just before knock down)
This is the moment that
I am vulnerable. Try it now and
remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of coz
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defence, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the small icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I would do it
when I am in defence mode
or while the opponent is down.
Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

(recommended)

Good job you save her and
she is very impressed !!

Relationship +

Ok you can
have the girl back!

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!

Relationship -

Good job you kick his ass!
she is very impressed !!

Don't touch my
girl again!

You Lose...
she is very disappointed !!

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

Swimming Contest
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will get drown.
3. Drink Coffee        to restore energy quickily.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulation
You 've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulation
You are the man!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

Home

Fukoma High

Mall

Tomoko's Home

PUB

PUB

Fight Club

City Hall

EN

Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

end

SIMKIA

Home    Fukoma High    Fight Club    Shopping Mall    Job Centre

send

Exit

Menu

SIMGIRL WIRELESS

Tomoko

Kotomi

Ami

Names

Phone#: 866-930-6122

Press send to call

Ami

Phone#: 866-731-8410

Press send to call
En -5

Kotomi

Z
Z
Z

Phone#: 866-656-7354

Tomoko

Z
Z
Z

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive

Incoming call...

Reject

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko

Status

Help

Quit

To Do

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

Press SPACE to quit

1st Exam

School Events

Holidays

Kof Cosplay

Swimming
Contest

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

Press SPACE to quit

59

60

Auto Show

2nd Exam

Rave Party

Underwear
Day

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Firework
Festival

Game Show

Miss Fukoma
Pageant

Final Exam

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Prom Night

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/200

Relationship

EXP

Restore your Hp

Sleep

Exit

Play

RESULT

DAY

Energy Restored!

Attention!

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

It is not the time to sleep.
I still have something to do !

Ami:
Hey Wake up! Tomorrow we'll have an exam,
let's go study together!

Yeah ok! (+ Relationship and Knowledge)
I have something else to do...

EXIT

POOL

To classroom

Swim

En -50

Exit to Map

Not available
in version 2.8

Not completed

Talking to girls -20En

exit to hallway

The book of Knowledge

The book of Knowledge

Study

Knowledge level increased!

Knowledge +

Not enough Money or Energy

Oral English

Akira:
There are 3 exams in the semester, and in order
to pass the exams, you will need certain knowledge
level.

Akira:
In the 1st exam, you need knowledge of 50.
In the 2nd exam, you need knowledge of 100.
In the final exam, you need knowledge of 150.

Akira:
Of course, these are only the minimun level to
pass the exams, if you have higher level you will
get better scores... and even scholarship!

Akira:
On the other hand if you fail in an exam, people
will have really bad impressions on you...
so study hard!

Exam Time!
Are you ready?

Yes! Let's go

No...

Scholarship:

All Relationships +/-:

You fail the exam!
Grade: F

You pass the exam!
Not Bad!
Grade: C

You pass the exam!
Good job!
Grade: B

You pass the exam!
Outstanding!
Grade: A

Leave

Leave

Back to map

Salesman

Consume Energy: 45
Basic Wage:
Charm x $1.5

Criminal:
Playful:
Intelligent:
Casual:

no effect
+ 20%
no effect
no effect

Tutor

1+1=2

Consume Energy: 35
Basic Wage:
Knowledge x $2.5

- 20%
- 20%
+ 20%
no effect

Drug Dealer

Consume Energy: 50
Wage: Strength x $5.0
Chance of getting caught:

10%
15%
15%
15%

Your have earned:

$

Your have earned:

Your have earned:

You are busted!! You are lucky
that you don't have to go to jail,
but you need to pay for your lawyer.
(Get a stable job if you can't take the risk)

Sex

En -20
$ -20

Raise Charm level

Train

Raise your strength

Fight

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Easy
Normal
Hard

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

To play this game you need all three qualities:
Charm: mainly for seducing the girls, when you talk, give gifts or call them everything is
strongly affected by charm.
Knowledge: mainly for exams, and get the best job to earn good money.
Strength: mainly for fighting, swimming and protecting the girl.

School is close on Sunday and Holidays.

Stop trying! She won't let you in.

Sim_Man: Hey I haven't done this part yet! Now Get out of my property

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>D</B></FONT><B>iamond Ring</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Diamond Ring</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

Talk

Talk

Special Event!
You find Tomoko in the
shopping mall!

1. Say Hi
2. Give her a hug
3. A soft kiss

1. Say Goodbye
2. Go shopping together

After a short conversation...

1. 'Try it on !'
2. Ignore

She is staring at a necklace...

1. 'It's lovely. I like it very much!'
2. 'Not bad.'

Tomoko: Do you like it?

1. Pay for her
2. Go to washroom

She loves the necklace(On Sale~$800 only) !!

Tomoko:
You are so sweet!!

Tomoko:
Hihi !

Tomoko:
How sweet...

Tomoko:
That's great!

Tomoko:
Yeah see you around!

Tomoko:
What time is it?
Oh I've got to go, bye now!

You don't have enough money!!

You are reaching your wallet...

Tomoko:
How embarrassing...

Date

Date

Special Event Completed!
Good she is happy.
Relationship exp increased!
Ask her to go somewhere else
with you!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her close friend!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her good friend!

Ask

?

Ask

Give

Give

Lv:
exp:

Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Girl:
My name is Tomoko Saeki...
How about yours?

Girl:
Er...  well I've to go,
can I talk to you later?

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.

Ami:
Go away!!

1. General Info
2. Gifts
3. Items
4. Dating
5. Hints and Tips

Ami:
My name is Tomoko Saeki...
How about yours?

Ami:
Er...  well I've to go,
can I talk to you later?

Ami:
Sorry I can't take your gifts...

Ami:
Stop kidding!!

Press Space to SKIP

ZZZ...zzz...ZZZ...zzz...

(What time is it now...?)

Girl:
WAKE UP!!!!!!!!!!!

Ok... ok...

Girl:
Get up, get up! This is the first day, so
don't be late for school!

(This girl is Ami... my old friend...
She is living across the street.)

(We'd known each other since we were little
kids... sometimes I treat her just as a boy.)

Aw.. man... just give me 2 more seconds...

Ami:
OK Up to you!!
Just don't blame me if you are late!

I will leave you alone.

...... ...... ...... ......

Fukoma High

Ami:
Wow! Can't believe you manage to get
here on time... hehe...

Look at you! You look awful... as usual.
Maybe that's why you don't have a
girlfriend!

(I don't want to admit it... but that's true
I am pathetic!! I have no girlfriend...
actually, Ami is the only gal who will get
close to me...)

Ami:
Do you know? Charm, Strength, and Knowledge
are very important to a guy! Unfortunately
you lack of all these qualities.

If you don't build them up quickily, no girl
will like you... I have told you many times
before...

By the way, isn't it the time for you to go to class?
Your teacher just went into the classroom...
it is the first day don't skip any class or you will miss
something important...

Anyway...
I am talking to Kotomi now, see you later!

Oh hi !

(Her name is Kotomi Takanashi  , the best friend
of Ami... but I don't really know her, we have
just talked a few times before...)

(She is a shy little girl and I think
she is actually pretty cute... )

That's Ryuji, the captain of the swimming team...
Rich, arrogant, handsome and popuplar... a
professional woman player.

(I hate him... well maybe I am jealous of him...
he is so popular in school.)

Are you sure you want to leave the
school now?

Yes I have enough!
No I may miss something and
still want to stay here for awhile

(This is my teacher, Akira.)

(She is very hot as a teacher... I have heard
some rumors, that she loves "playing" with
other school girls after class...)

Akira:
Excuse me! Why are you staring at me like that...?
Are you trying to ask me something?

Oh!... nothing... Madam.

(Tomoko, a very hot and sexy girl.
Her skirt is so short that I could almost
see her panties)

(She is the sexy queen of Fukoma High
and all the boys are crazy about her...)

(We're in the same class, but she hardly speaks
to me. I think that as far as she's concerned,
I'm on another planet)

The Slums

(School is boring... there are many chicks but
none of them...)

God, I resent you. Giving me this tough life.
Please perform a miracle and change my body. I
want to be strong, charming and intelligent...

Hey Mister...

A girl with armor and gun appears...

The girl with armor and gun:
Are you doing anything? You 're free?
Won't you have a drink with me?

Huh? S..sure!
(I wonder if this is flirting...)

In the restaurant

(She looks pretty weird and dangerous... with
that interesting armor and toy gun...
Which part of country did she come from?)

Girl:
Ok.  I'll tell you everything. I'm called a DNA
Operator.  I work in the shadows manipulating
DNA...  I come from 63 years in the future.

Hahahahahaha....
(I can't believe someone is more crazy than
me...)
Operate on DNA, like how?

Girl:
Hmm.  For example...  if I manipulate the DNA of a very
intelligent person into the DNA of a stupid person, a once
genius scientist would become an idiot the next day.

DNA can be manipulated by a medicine called DCM (DNA
Control Medicine), and it can be hardened into a bullet...
and this gun is loaded with one DCM bullet.

Ok... so you are going to manipulate someone's
DNA? Is that why you are here... coming from
the... future...?

Girl:
Yes. If I don't come to this time, it's all pointless...
In the future, overpopulation is a serious problem.
Having more than one child incurs capital punishment.

In that time, a perverted megaplayboy fathered over 100 children.
But by the time we found out, he was already dead.
The problem is because of those children, over 100 people have
received that playboy's DNA.

Of course.  Operating on over 100 people's DNA is difficult.
Therefore, before those children are conceived, the guy's DNA
has to be manipulated.  And that's why I am in this time...

Hmm... alright, that's a fancy story...
(Too bad she looks cute but she has a serious mental
problem afterall...)

Girl:
If I am correct, you are the guy I am going after...

What!? You think I am the mega-playboy in the future?
Hahahaha... now that's something funny!
I wish I were... but I don't even have a single girlfriend!

Girl:
Well I can't believe it as well... but I am just working
according to the data...
Probably, your instincts have not yet awakened.

Wait a sec... are you going to shoot that damn thing
to me...? NO..........  Don't do that!!

Gun Fires!!

Girl:
Ok it is done!! Soon your DNA will be manipulated and
you will become a very normal man for the rest of your
life. Good luck!

Girl:
(It is strange... why I have a very bad feeling about
this...? Somehow my instinct is telling me... I hope
I didn't make a mistake...)

Girl:
(No... don't worry! It is professionally done and
I am going back to the future. Yay!! After this mission
I can retire Hehe...)

Aw...
What the hell...
What's going on ?... How come I feel...

SO GOOD !!??
I feel like I am another person...
something inside me is growing...

Anyway... I need to get out of this place...
people are staring at me as if I were dead...

Fukoma High
The Underwear Day

The girls are getting dress inside...

Close the door and walk away!
Well just take a look...

Oh... oh... oh...

What a view...

Kotomi... Tomoko and Ami... all are here...

Hmm... Kotomi is small but she is so chesty,
I never notice that before...
Damn they look so lovely...

Ami is rather skinny... oh what am I thinking
of... she is my good friend.

Tomoko has the prefect body, but too bad she
is facing the other side...

Special Event: KOF CosPlay

Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular to the KOF tournaments.
Takuma Sakazaki is Yuri's father, as he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan
Height : 168 cm
Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America
Height : 168 cm
Weight : 49 kg

Do you love Blue Mary? Comon everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan
Height : 165 cm
Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

Vote for:

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her!

The Winner is... Kotomi Takanashi!!

Kotomi :   Oh you did vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko :  Oh my god I am hyper!
Baby I love you. (kiss)

Tomoko's Home

The whether is really hot today...
Tomoko said she needed a bath, so I am
waiting here in the sitting room...

There is a mirror outside her bedroom... and I
can see her reflection...

Watching her in the shower...
She is a real babe!

I just can't bring myself to look away from the
mirrior... she has got out from the shower...

and steps into a pair of panties...

We're in the same class, but she hardly speaks
to me. I think that as far as she's concerned,
I'm on another planet...

Now I am in her sitting room, and watching her in
the mirror... it is indeed the biggest adventure
in the summer...

Too soon, she wrapped a bath towel around herself,
covering from her breasts to high on her thighs,
higher than any skirt I'd ever seen her wear.

Uh, She's coming here...

Tomoko:
I hate the air conditioner, so in the summer,
if I don't shower 4, 5 times a day,
I'm just not comfortable.

7:30 pm

Tomoko:   Please no... don't do that...

Akira:   Don't act like an innocent little girl Tomoko,
you know you like it this way....

Tomoko:   NO!! Stop it! You are hurting me...

Akira:   I've heard all the stories about you.
Wearing those sexy outfits, making guys horny
and then dance away from their attentions...

Akira:   It's time for you to be punished, you
little slut...

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

Tomoko:
I usually go shopping on Sunday.
(Day 7, 14, 21, 28 and so on)

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
My father is working overseas
and I never see him.
The nights are always lonely.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Tomoko:
Sorry I am not available on that day.

Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Lv:
exp:

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
My mommy is working for
MIScom.

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
I wish one day I could drive a
spaceship... hehe.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She didn't go to school...
You'd better find out what's
going on.

Tomoko: Hey... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the pool and see who's the fastest man in
school!

Kotomi: Oh... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Girls: You look pretty tired today,
please go home and take a rest.

Hey! Let's go outside and handle this like a man!
(I am gonna kick his little ass...)

Fight him!!
No not now...

Kiss

Kiss

Album

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Kotomi:
You wish!

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

$ -150

Hot Beach

Hot Beach

$- 300

Space Trip

Space Trip

$- 5000

Blue Mountain

Blue Mountain

$ -500

Sleeping Forest

Sleeping Forest

$ -300

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

$ -200

Day

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom

Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

No idea. I should have turned it off.
(Kotomi will be mad at me...)

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous Miss Fukoma High
is now your girlfriend! You can visit her
place from now on !!

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!
Finally, no more guessing!!

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
My mommy goes to work everyday...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

W A I 8 2 6

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

Please visit the link below to see the ending movie
http://www.newgrounds.com/portal/view.php?id=86787

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (7792) { gotoAndStop (6); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 200
gotoAndPlay (1512);
Frame 202
gotoAndPlay (201);
Frame 218
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 219
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 220
stop(); _quality = "MEDIUM"; stop();
Frame 222
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 223
gotoAndPlay (222);
Frame 224
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 225
gotoAndPlay (224);
Frame 227
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 228
gotoAndPlay (227);
Frame 229
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 230
gotoAndPlay (229);
Frame 232
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 238
gotoAndPlay (232);
Frame 239
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 245
gotoAndPlay (239);
Frame 250
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 256
gotoAndPlay (250);
Frame 259
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 264
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 271
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 279
gotoAndPlay (259);
Frame 281
_quality = "MEDIUM"; stop();
Frame 282
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (401); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (401); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 284
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 286
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 290
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 292
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 294
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (401); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (401); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 297
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 299
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 300
gotoAndPlay (282);
Frame 333
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 400
stop();
Frame 447
stop();
Frame 449
_quality = "MEDIUM"; if (hostage == 1) { setProperty("/gal1", _x , 560); } if (hostage == 2) { setProperty("/gal2", _x , 560); } stop();
Frame 450
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (569); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (569); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 452
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 454
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 458
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 460
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 462
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (569); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (569); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 465
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 467
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 468
gotoAndPlay (450);
Frame 501
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 568
stop();
Frame 615
stop();
Frame 617
_quality = "MEDIUM"; stop();
Frame 618
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (737); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (737); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 620
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 622
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 626
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 628
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 630
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (737); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (737); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 633
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 635
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 636
gotoAndPlay (618);
Frame 669
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 736
stop();
Frame 783
stop();
Frame 785
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 797
stop();
Frame 798
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 845
if (choice == 0) { gotoAndPlay (848); } else { gotoAndPlay (846); }
Frame 846
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (859); } if (x1 >= 585) { gotoAndPlay (889); } if (x2 >= 548) { gotoAndPlay (889); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 847
gotoAndPlay (846);
Frame 848
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (859); } if (x1 >= 585) { gotoAndPlay (889); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 849
gotoAndPlay (848);
Frame 888
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; stadd = 5; gotoAndStop (920); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; stadd = 6; gotoAndStop (920); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; stadd = 7; gotoAndStop (920); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; stadd = 8; gotoAndStop (920); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; stadd = 10; gotoAndStop (920); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (922); }
Frame 919
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (923); } else { chadd = 5; stadd = 5; gotoAndStop (921); }
Frame 931
if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (100 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (947); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 946
gotoAndStop (931);
Frame 1019
if (luck == 0) { gotoAndStop (1067); } if (luck == 1) { gotoAndStop (1066); }
Frame 1059
gotoAndStop (1020);
Frame 1066
ship2 = ship2 - 50;
Frame 1067
ship = ship - 50;
Frame 1073
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 1085
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 1108
if (day >= 100) { gotoAndStop (1109); } else { gotoAndStop (931); }
Frame 1144
gotoAndStop (1115);
Frame 1187
gotoAndStop (1158);
Frame 1217
gotoAndStop (1158);
Frame 1247
gotoAndStop (1158);
Frame 1279
gotoAndStop (1250);
Frame 1310
gotoAndStop (1250);
Frame 1325
gotoAndStop (1316);
Frame 1328
gotoAndStop (1326);
Frame 1330
gotoAndStop (1326);
Frame 1332
gotoAndStop (1326);
Frame 1334
gotoAndStop (1326);
Frame 1336
gotoAndStop (1326);
Frame 1338
gotoAndStop (1326);
Frame 1340
gotoAndStop (1326);
Frame 1342
gotoAndStop (1326);
Frame 1344
gotoAndStop (1326);
Frame 1346
gotoAndStop (1326);
Frame 1348
gotoAndStop (1326);
Frame 1350
gotoAndStop (1326);
Frame 1352
gotoAndStop (1326);
Frame 1354
gotoAndStop (1326);
Frame 1356
gotoAndStop (1326);
Frame 1364
gotoAndStop (1358);
Frame 1422
stop();
Frame 1429
gotoAndStop (1358);
Frame 1431
gotoAndStop (1358);
Frame 1441
gotoAndStop (1435);
Frame 1499
stop();
Frame 1506
gotoAndStop (1435);
Frame 1508
gotoAndStop (1435);
Frame 1546
stop();
Frame 1557
stop();
Frame 1645
stop();
Frame 1673
school = 2; stop();
Frame 1704
stop();
Frame 1711
play();
Frame 1767
stop();
Frame 1832
gotoAndStop (1826);
Frame 1890
stop();
Frame 1895
gotoAndStop (1826);
Frame 1897
gotoAndStop (1826);
Frame 1899
gotoAndStop (1826);
Frame 1903
gotoAndStop (1826);
Frame 1926
gotoAndStop (1901);
Frame 1951
gotoAndStop (1901);
Frame 1976
gotoAndStop (1901);
Frame 1990
gotoAndStop (1977);
Frame 1996
gotoAndStop (1977);
Frame 1998
gotoAndStop (1977);
Frame 2056
stop();
Frame 2061
gotoAndStop (1977);
Frame 2063
gotoAndStop (1977);
Frame 2065
gotoAndStop (1977);
Frame 2069
gotoAndStop (1977);
Frame 2092
gotoAndStop (2067);
Frame 2117
gotoAndStop (2067);
Frame 2142
gotoAndStop (2067);
Frame 2149
gotoAndStop (2143);
Frame 2153
gotoAndStop (2143);
Frame 2156
gotoAndStop (2143);
Frame 2162
gotoAndStop (2143);
Frame 2164
gotoAndStop (2143);
Frame 2166
gotoAndStop (2143);
Frame 2168
gotoAndStop (2143);
Frame 2170
gotoAndStop (2143);
Frame 2236
gotoAndStop (2143);
Frame 2258
gotoAndStop (2233);
Frame 2283
gotoAndStop (2233);
Frame 2308
gotoAndStop (2233);
Frame 2310
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 2316
gotoAndStop (2310);
Frame 2321
gotoAndStop (2310);
Frame 2323
gotoAndStop (2310);
Frame 2329
gotoAndStop (2310);
Frame 2331
gotoAndStop (2310);
Frame 2333
gotoAndStop (2310);
Frame 2335
gotoAndStop (2310);
Frame 2337
gotoAndStop (2310);
Frame 2339
gotoAndStop (2310);
Frame 2343
gotoAndStop (2310);
Frame 2364
stop();
Frame 2365
gotoAndStop (2310);
Frame 2403
gotoAndStop (2310);
Frame 2425
gotoAndStop (2400);
Frame 2450
gotoAndStop (2400);
Frame 2475
gotoAndStop (2400);
Frame 2483
gotoAndStop (2477);
Frame 2541
stop();
Frame 2546
gotoAndStop (2477);
Frame 2548
gotoAndStop (2477);
Frame 2550
gotoAndStop (2477);
Frame 2554
gotoAndStop (2477);
Frame 2577
gotoAndStop (2552);
Frame 2602
gotoAndStop (2552);
Frame 2627
gotoAndStop (2552);
Frame 2641
gotoAndStop (2628);
Frame 2647
gotoAndStop (2628);
Frame 2649
gotoAndStop (2628);
Frame 2707
stop();
Frame 2712
gotoAndStop (2628);
Frame 2714
gotoAndStop (2628);
Frame 2716
gotoAndStop (2628);
Frame 2720
gotoAndStop (2628);
Frame 2743
gotoAndStop (2718);
Frame 2768
gotoAndStop (2718);
Frame 2793
gotoAndStop (2718);
Frame 2800
gotoAndStop (2794);
Frame 2804
gotoAndStop (2794);
Frame 2807
gotoAndStop (2794);
Frame 2813
gotoAndStop (2794);
Frame 2815
gotoAndStop (2794);
Frame 2817
gotoAndStop (2794);
Frame 2819
gotoAndStop (2794);
Frame 2821
gotoAndStop (2794);
Frame 2887
gotoAndStop (2794);
Frame 2909
gotoAndStop (2884);
Frame 2934
gotoAndStop (2884);
Frame 2959
gotoAndStop (2884);
Frame 2961
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 2967
gotoAndStop (2961);
Frame 2972
gotoAndStop (2961);
Frame 2974
gotoAndStop (2961);
Frame 2980
gotoAndStop (2961);
Frame 2982
gotoAndStop (2961);
Frame 2984
gotoAndStop (2961);
Frame 2986
gotoAndStop (2961);
Frame 2988
gotoAndStop (2961);
Frame 2990
gotoAndStop (2961);
Frame 2994
gotoAndStop (2961);
Frame 3015
stop();
Frame 3016
gotoAndStop (2961);
Frame 3054
gotoAndStop (2961);
Frame 3076
gotoAndStop (3051);
Frame 3101
gotoAndStop (3051);
Frame 3126
gotoAndStop (3051);
Frame 3138
gotoAndStop (3134);
Frame 3140
gotoAndStop (3134);
Frame 3293
gotoAndStop (3134);
Frame 3298
gotoAndStop (3294);
Frame 3300
gotoAndStop (3294);
Frame 3453
gotoAndStop (3294);
Frame 3480
stopAllSounds();
Frame 3481
stopAllSounds();
Frame 3482
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3498
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3505
stop();
Frame 3531
stopAllSounds();
Frame 3681
if (kiss == 1) { gotoAndPlay (3682); } else { gotoAndStop (3482); }
Frame 3741
stop();
Frame 3750
gotoAndStop (3482);
Frame 3772
gotoAndStop (3498);
Frame 3797
gotoAndStop (3498);
Frame 3822
gotoAndStop (3498);
Frame 3823
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3839
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3846
stop();
Frame 3872
stopAllSounds();
Frame 4022
if (kiss == 1) { gotoAndPlay (4023); } else { gotoAndStop (3823); }
Frame 4082
stop();
Frame 4091
gotoAndStop (3823);
Frame 4113
gotoAndStop (3839);
Frame 4138
gotoAndStop (3839);
Frame 4163
gotoAndStop (3839);
Frame 4177
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4200
stop();
Frame 4226
stopAllSounds();
Frame 4376
if (kiss == 1) { gotoAndPlay (4377); } else { gotoAndStop (4177); }
Frame 4436
stop();
Frame 4445
gotoAndStop (4177);
Frame 4467
gotoAndStop (4193);
Frame 4492
gotoAndStop (4193);
Frame 4517
gotoAndStop (4193);
Frame 4530
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4553
stop();
Frame 4579
stopAllSounds();
Frame 4729
if (kiss == 1) { gotoAndPlay (4730); } else { gotoAndStop (4530); }
Frame 4789
stop();
Frame 4798
gotoAndStop (4530);
Frame 4820
gotoAndStop (4546);
Frame 4845
gotoAndStop (4546);
Frame 4870
gotoAndStop (4546);
Frame 4883
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4906
stop();
Frame 4932
stopAllSounds();
Frame 5082
if (kiss == 1) { gotoAndPlay (5083); } else { gotoAndStop (4883); }
Frame 5142
stop();
Frame 5151
gotoAndStop (4883);
Frame 5173
gotoAndStop (4899);
Frame 5198
gotoAndStop (4899);
Frame 5223
gotoAndStop (4899);
Frame 5236
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5259
stop();
Frame 5285
stopAllSounds();
Frame 5435
if (kiss == 1) { gotoAndPlay (5436); } else { gotoAndStop (5236); }
Frame 5495
stop();
Frame 5504
gotoAndStop (5236);
Frame 5526
gotoAndStop (5252);
Frame 5551
gotoAndStop (5252);
Frame 5576
gotoAndStop (5252);
Frame 5590
stopAllSounds();
Frame 5591
stopAllSounds();
Frame 5592
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5608
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5615
stop();
Frame 5641
stopAllSounds();
Frame 5791
if (kiss2 == 1) { gotoAndPlay (5792); } else { gotoAndStop (5592); }
Frame 5851
stop();
Frame 5860
gotoAndStop (5592);
Frame 5882
gotoAndStop (5608);
Frame 5907
gotoAndStop (5608);
Frame 5932
gotoAndStop (5608);
Frame 5945
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5961
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5968
stop();
Frame 5994
stopAllSounds();
Frame 6144
if (kiss2 == 1) { gotoAndPlay (6145); } else { gotoAndStop (5945); }
Frame 6204
stop();
Frame 6213
gotoAndStop (5945);
Frame 6235
gotoAndStop (5961);
Frame 6260
gotoAndStop (5961);
Frame 6285
gotoAndStop (5961);
Frame 6298
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6314
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6321
stop();
Frame 6347
stopAllSounds();
Frame 6497
if (kiss2 == 1) { gotoAndPlay (6498); } else { gotoAndStop (6298); }
Frame 6557
stop();
Frame 6566
gotoAndStop (6298);
Frame 6588
gotoAndStop (6314);
Frame 6613
gotoAndStop (6314);
Frame 6638
gotoAndStop (6314);
Frame 6651
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6667
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6674
stop();
Frame 6700
stopAllSounds();
Frame 6850
if (kiss2 == 1) { gotoAndPlay (6851); } else { gotoAndStop (6651); }
Frame 6910
stop();
Frame 6919
gotoAndStop (6651);
Frame 6941
gotoAndStop (6667);
Frame 6966
gotoAndStop (6667);
Frame 6991
gotoAndStop (6667);
Frame 7004
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (7204); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7014
gotoAndStop (7004);
Frame 7027
stop();
Frame 7053
stopAllSounds();
Frame 7203
stopAllSounds(); gotoAndStop (7004);
Frame 7263
stop();
Frame 7264
gotoAndStop (7004);
Frame 7272
gotoAndStop (7004);
Frame 7294
gotoAndStop (7020);
Frame 7319
gotoAndStop (7020);
Frame 7344
gotoAndStop (7020);
Frame 7358
gotoAndStop (3459);
Frame 7368
gotoAndStop (3459);
Frame 7378
gotoAndStop (3459);
Frame 7388
gotoAndStop (3459);
Frame 7399
gotoAndStop (3468);
Frame 7409
gotoAndStop (3468);
Frame 7419
gotoAndStop (3468);
Frame 7430
gotoAndStop (3468);
Frame 7439
gotoAndStop (3462);
Frame 7449
gotoAndStop (3462);
Frame 7459
gotoAndStop (3462);
Frame 7469
gotoAndStop (3462);
Frame 7528
gotoAndStop (3465);
Frame 7588
gotoAndStop (3465);
Frame 7648
gotoAndStop (3465);
Frame 7709
gotoAndStop (3465);
Frame 7789
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 7790
stop();
Frame 7794
gotoAndStop (7793);
Frame 7840
gotoAndStop (7841);
Frame 7842
gotoAndStop (7841);
Frame 7850
gotoAndStop (7851);
Frame 7852
gotoAndStop (7851);
Frame 7870
gotoAndStop (7871);
Frame 7872
gotoAndStop (7871);
Frame 7880
gotoAndStop (7881);
Frame 7882
gotoAndStop (7881);
Frame 7890
gotoAndStop (7891);
Frame 7893
gotoAndStop (7892);
Frame 7900
gotoAndStop (7901);
Frame 7902
gotoAndStop (7901);
Frame 7910
gotoAndStop (7911);
Frame 7912
gotoAndStop (7911);
Frame 7920
gotoAndStop (7921);
Frame 7922
gotoAndStop (7921);
Symbol 8 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view.php?id=50364", "_top"); }
Symbol 11 Button
on (release) { getURL ("http://www.flashradium.com/Htmdocs/Games/game.cfm?GID=203", "_top"); }
Symbol 14 Button
on (release) { getURL ("http://www.ebaumsworld.com/simgame.shtml", "_top"); }
Symbol 17 Button
on (release) { getURL ("http://www.t45ol.com/play_flash_us.php?ID=835", "_top"); }
Symbol 31 Button
on (release) { gotoAndPlay (201); }
Symbol 63 Button
on (press) { gotoAndStop (203); }
Symbol 65 MovieClip Frame 129
gotoAndPlay (29);
Symbol 69 Button
on (keyPress "p") { day = 1; week = "MON"; hp = 100; money = 30000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 1; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 5000; ship2 = 20; shipadd = 0; state = 4; state2 = 1; level = "Stranger"; level2 = "New friend"; pts = 27; st = 100; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 100; diamond = 100; lemon = 100; hand = 100; pill = 100; mind = 0; oldtimer = 0; timer = 0; stopAllSounds(); gotoAndStop (3479); }
Symbol 86 Button
on (release) { style = 1; gotoAndStop (218); }
Symbol 88 Button
on (release) { style = 2; gotoAndStop (218); }
Symbol 89 Button
on (release) { style = 3; gotoAndStop (218); }
Symbol 90 Button
on (release) { style = 4; gotoAndStop (218); }
Symbol 115 MovieClip Frame 20
gotoAndPlay (1);
Symbol 115 MovieClip Frame 24
gotoAndPlay (1);
Symbol 115 MovieClip Frame 70
gotoAndPlay (1);
Symbol 115 MovieClip Frame 74
gotoAndPlay (1);
Symbol 115 MovieClip Frame 78
gotoAndPlay (1);
Symbol 115 MovieClip Frame 100
gotoAndPlay (1);
Symbol 115 MovieClip Frame 162
stop();
Symbol 116 Button
on (release) { if (money >= 100) { enemyhp = 1800; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; damage = 15; wage = 100; } gotoAndStop (281); }
Symbol 118 Button
on (release) { if (money >= 100) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; } gotoAndStop (617); }
Symbol 119 Button
on (release) { if (money >= 100) { enemyhp = 1800; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; damage = 15; wage = 100; } gotoAndStop (449); }
Symbol 136 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; ship3 = 500; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; level3 = "Close friend"; pts = 27; st = 1; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stopAllSounds(); gotoAndPlay (7); } }
Symbol 140 Button
on (release) { stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; state = 0; state2 = 1; ship = 0; ship2 = 20; st = 170; kn = 170; ch = 170; gotoAndStop (931); } stopAllSounds(); gotoAndStop (1659); }
Symbol 143 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 148 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 150 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 151 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 152 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 153 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 183 MovieClip Frame 19
gotoAndPlay (1);
Symbol 183 MovieClip Frame 39
gotoAndPlay (1);
Symbol 183 MovieClip Frame 43
gotoAndPlay (1);
Symbol 183 MovieClip Frame 49
gotoAndPlay (1);
Symbol 183 MovieClip Frame 75
gotoAndPlay (1);
Symbol 183 MovieClip Frame 81
gotoAndPlay (1);
Symbol 183 MovieClip Frame 83
gotoAndPlay (1);
Symbol 183 MovieClip Frame 85
gotoAndPlay (1);
Symbol 183 MovieClip Frame 87
gotoAndPlay (1);
Symbol 183 MovieClip Frame 111
gotoAndPlay (1);
Symbol 183 MovieClip Frame 136
gotoAndPlay (1);
Symbol 183 MovieClip Frame 141
gotoAndPlay (1);
Symbol 183 MovieClip Frame 146
gotoAndPlay (1);
Symbol 183 MovieClip Frame 151
gotoAndPlay (1);
Symbol 183 MovieClip Frame 161
gotoAndPlay (1);
Symbol 185 Button
on (release) { _quality = "HIGH"; }
Symbol 187 Button
on (release) { _quality = "MEDIUM"; }
Symbol 188 Button
on (release) { _quality = "LOW"; }
Symbol 196 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 206 Button
on (release) { stopAllSounds(); lemon = 3; pill = 3; enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 209 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 210 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 211 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 213 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (220); } } }
Symbol 215 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (220); } } }
Symbol 216 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (220); } } }
Symbol 230 Button
on (release) { gotoAndPlay (222); }
Symbol 234 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 235 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 236 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 243 Button
on (release) { enemyhp = 3000; gotoAndPlay (224); }
Symbol 244 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 254 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (226); }
Symbol 264 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (227); }
Symbol 267 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 275 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (229); }
Symbol 276 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 286 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (231); }
Symbol 296 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (232); }
Symbol 301 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (239); }
Symbol 305 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 312 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (246); }
Symbol 322 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 333 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (250); }
Symbol 335 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 345 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (257); }
Symbol 356 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (259); }
Symbol 357 Button
on (release) { if (pill >= 1) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 360 Button
on (release) { if (lemon >= 1) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 368 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (931); }
Symbol 374 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 375 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } }
Symbol 376 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 377 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 378 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 379 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } }
Symbol 380 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } } else { youren = 0; } }
Symbol 381 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } }
Symbol 384 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (3 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (9 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (12 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 385 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 392 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 393 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 395 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (931); }
Symbol 405 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (931); }
Symbol 416 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 431 MovieClip Frame 9
gotoAndPlay (1);
Symbol 431 MovieClip Frame 14
gotoAndPlay (1);
Symbol 431 MovieClip Frame 59
gotoAndPlay (1);
Symbol 431 MovieClip Frame 63
gotoAndPlay (1);
Symbol 431 MovieClip Frame 67
gotoAndPlay (1);
Symbol 431 MovieClip Frame 91
gotoAndPlay (1);
Symbol 431 MovieClip Frame 150
stop();
Symbol 432 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 433 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 434 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } }
Symbol 435 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 436 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 437 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } }
Symbol 438 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } } else { youren = 0; } }
Symbol 439 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } }
Symbol 442 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 450 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } _quality = "HIGH"; gotoAndStop (931); }
Symbol 457 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } _quality = "HIGH"; gotoAndStop (931); }
Symbol 473 MovieClip Frame 9
gotoAndPlay (1);
Symbol 473 MovieClip Frame 14
gotoAndPlay (1);
Symbol 473 MovieClip Frame 59
gotoAndPlay (1);
Symbol 473 MovieClip Frame 63
gotoAndPlay (1);
Symbol 473 MovieClip Frame 67
gotoAndPlay (1);
Symbol 473 MovieClip Frame 91
gotoAndPlay (1);
Symbol 473 MovieClip Frame 150
stop();
Symbol 474 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } }
Symbol 475 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 476 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 477 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } }
Symbol 478 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } } else { youren = 0; } }
Symbol 479 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } }
Symbol 482 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 504 MovieClip Frame 1
stop();
Symbol 507 Button
on (release) { choice = 5; speed1 = 2.5 + (random(6) / 10); speed2 = 2.5 + (random(6) / 10); gotoAndStop (799); }
Symbol 508 Button
on (release) { choice = 4; speed1 = 1.8 + (random(6) / 10); speed2 = 1.8 + (random(6) / 10); gotoAndStop (799); }
Symbol 509 Button
on (release) { choice = 2; speed1 = 0.7 + (random(3) / 10); speed2 = 0.7 + (random(3) / 10); gotoAndStop (799); }
Symbol 510 Button
on (release) { choice = 3; speed1 = 1.3 + (random(4) / 10); speed2 = 1.3 + (random(4) / 10); gotoAndStop (799); }
Symbol 511 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (799); }
Symbol 519 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (799); }
Symbol 533 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 537 Button
on (release) { gotoAndPlay (800); }
Symbol 558 MovieClip Frame 8
gotoAndPlay (1);
Symbol 558 MovieClip Frame 14
gotoAndPlay (1);
Symbol 558 MovieClip Frame 21
gotoAndPlay (1);
Symbol 558 MovieClip Frame 30
gotoAndPlay (1);
Symbol 558 MovieClip Frame 38
gotoAndPlay (31);
Symbol 558 MovieClip Frame 66
stop();
Symbol 569 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 571 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 572 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 573 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 579 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 600 Button
on (release) { ch = ch + chadd; if (200 < ch) { ch = 200; } st = st + stadd; if (200 < st) { st = 200; } gotoAndStop (931); }
Symbol 605 Button
on (release) { ch = ch - chadd; st = st + stadd; if (200 < st) { st = 200; } gotoAndStop (931); }
Symbol 606 Button
on (release) { gotoAndStop (931); }
Symbol 614 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (1074); }
Symbol 619 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((day == 7) or (day == 17)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1313); } else if ((((day == 27) or (day == 55)) or (day == 83)) or (day == 97)) { gotoAndStop (3130); } else { gotoAndStop (1114); } }
Symbol 624 Button
on (release, keyPress "s") { stopAllSounds(); if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if ((state != 0) and (special == 0)) { special = 1; gotoAndStop (1326); } else { gotoAndStop (1316); } } else { gotoAndStop (1316); } }
Symbol 629 Button
on (release) { stopAllSounds(); if (state == 4) { gotoAndStop (3134); } else if (state == 9) { gotoAndStop (3454); } else { gotoAndStop (1314); } }
Symbol 635 Button
on (release, keyPress "f") { stopAllSounds(); gotoAndStop (1250); }
Symbol 640 Button
on (release, keyPress "b") { stopAllSounds(); if ((day == 17) && (school == 1)) { gotoAndStop (1673); } else { gotoAndStop (1158); } }
Symbol 661 Button
on (release) { gotoAndStop (1068); }
Symbol 680 Button
on (release) { gotoAndStop (1020); }
Symbol 682 Button
on (release) { if (luck == 0) { gotoAndStop (1065); } if (luck == 1) { gotoAndStop (1064); } }
Symbol 693 Button
on (release) { gotoAndStop (931); }
Symbol 695 Button
on (release) { gotoAndStop (1021); }
Symbol 705 Button
on (release) { if (state >= 2) { gotoAndStop (1024); } else { gotoAndStop (1025); } }
Symbol 707 Button
on (release) { if (state2 >= 2) { gotoAndStop (1023); } else { gotoAndStop (1025); } }
Symbol 709 Button
on (release) { gotoAndStop (1025); }
Symbol 711 Button
on (release) { gotoAndStop (1020); }
Symbol 714 Button
on (release) { gotoAndStop (1021); }
Symbol 716 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship2 = ship2 + (2.5 * ratio2); gotoAndPlay (1029); } else { gotoAndStop (1026); } }
Symbol 729 MovieClip Frame 1
stop();
Symbol 730 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship = ship + (2.5 * ratio); gotoAndPlay (1029); } else { gotoAndStop (1026); } }
Symbol 741 MovieClip Frame 1
stop();
Symbol 751 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (1030); }
Symbol 757 Button
on (release) { stopAllSounds(); gotoAndStop (1066); }
Symbol 758 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (1029); }
Symbol 759 Button
on (release) { stopAllSounds(); gotoAndStop (1067); }
Symbol 767 Button
on (press) { gotoAndStop (1073); }
Symbol 768 Button
on (release) { gotoAndStop (1312); }
Symbol 775 Button
on (press) { gotoAndStop (1069); }
Symbol 777 Button
on (release, keyPress "<Space>") { gotoAndStop (931); }
Symbol 821 Button
on (release) { nextFrame(); }
Symbol 858 Button
on (release) { prevFrame(); }
Symbol 932 Button
on (release, keyPress "<Space>") { gotoAndStop (931); }
Symbol 955 Button
on (release, keyPress "s") { if ((day == 20) && (school == 2)) { gotoAndStop (1111); } else if ((day == 17) && (school == 1)) { gotoAndStop (1111); } else if ((day == 48) && (school == 6)) { gotoAndStop (1111); } else if ((day == 76) && (school == 9)) { gotoAndStop (1111); } else { hp = "100"; special = 0; gotoAndPlay (1075); } }
Symbol 961 Button
on (release, keyPress "e") { gotoAndStop (931); }
Symbol 965 Button
on (release, keyPress "p") { gotoAndStop (1110); }
Symbol 980 Button
on (release) { stopAllSounds(); gotoAndStop (7792); }
Symbol 983 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (1074); } else { gotoAndPlay (7789); } }
Symbol 984 Button
on (release) { gotoAndStop (1074); }
Symbol 987 Button
on (release) { nextFrame(); }
Symbol 995 Button
on (release) { if ((day == 20) && (school == 2)) { gotoAndStop (1153); } else if ((day == 48) && (school == 6)) { gotoAndStop (1153); } else if ((day == 76) && (school == 9)) { gotoAndStop (1153); } else { gotoAndStop (1115); } }
Symbol 1000 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (785); } else { gotoAndStop (1145); } }
Symbol 1008 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.7 * ch) + (0.2 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (1358); } else if (state == 1) { if (luck >= 85) { gotoAndStop (3129); ship = ship - 5; } else { gotoAndStop (1826); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (3129); ship = ship - 25; } else { luck = random(14); gotoAndStop (1977); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (3129); ship = ship - 120; } else { luck = random(14); gotoAndStop (2143); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (3128); } else if (luck >= 85) { gotoAndStop (3129); ship = ship - 300; } else { gotoAndStop (2310); } } else if (state == 9) { gotoAndStop (3128); } } else { gotoAndStop (1145); } }
Symbol 1012 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio2 = (((0.7 * ch) + (0.1 * st)) + (0.2 * kn)) / 50; ship2 = ship2 + (10 * ratio2); luck = random(100); if (state2 == 0) { gotoAndStop (1358); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (3131); ship2 = ship2 - 5; } else { gotoAndStop (2477); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (3131); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (2628); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (3131); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (2794); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (2961); } else if (luck >= 85) { gotoAndStop (3131); ship = ship - 200; } else { gotoAndStop (2961); } } } else { gotoAndStop (1145); } }
Symbol 1015 Button
on (release, keyPress "e") { gotoAndStop (931); }
Symbol 1026 Button
on (release) { gotoAndStop (1146); }
Symbol 1029 Button
on (release, keyPress "e") { gotoAndStop (1114); }
Symbol 1035 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 5 + random(3); kn = kn + knadd; if (200 < kn) { kn = 200; } } else if (style == 3) { knadd = 15 + random(4); kn = kn + knadd; if (200 < kn) { kn = 200; } } else { knadd = 10 + random(3); kn = kn + knadd; if (200 < kn) { kn = 200; } } if (200 < kn) { kn = 200; } gotoAndPlay (1116); } } else { gotoAndStop (1145); } }
Symbol 1040 Button
on (release) { gotoAndStop (1114); }
Symbol 1044 Button
on (release) { nextFrame(); }
Symbol 1052 Button
on (release) { gotoAndStop (1115); }
Symbol 1053 Button
on (release) { if ((school == 2) && (day == 20)) { school = 3; if (kn < 50) { shipadd = -25; scholar = 0; gotoAndStop (1154); } else if ((kn >= 50) && (kn < 70)) { shipadd = 0; scholar = 0; gotoAndStop (1155); } else if ((kn >= 70) && (kn < 100)) { shipadd = 50; scholar = 300; gotoAndStop (1156); } else if (kn >= 100) { shipadd = 100; scholar = 1000; gotoAndStop (1157); } } else if ((day == 48) && (school == 6)) { if (kn < 100) { shipadd = -150; scholar = 0; gotoAndStop (1154); } else if ((kn >= 100) && (kn < 120)) { shipadd = 0; scholar = 0; gotoAndStop (1155); } else if ((kn >= 120) && (kn < 150)) { shipadd = 150; scholar = 1000; gotoAndStop (1156); } else if (kn >= 150) { shipadd = 300; scholar = 2500; gotoAndStop (1157); } } else if ((day == 76) && (school == 9)) { if (kn < 150) { shipadd = -400; scholar = 0; gotoAndStop (1154); } else if ((kn >= 150) && (kn < 170)) { shipadd = 0; scholar = 0; gotoAndStop (1155); } else if ((kn >= 170) && (kn < 200)) { shipadd = 400; scholar = 2000; gotoAndStop (1156); } else if (kn >= 200) { shipadd = 800; scholar = 5000; gotoAndStop (1157); } } }
Symbol 1061 Button
on (release) { ship = ship + shipadd; ship2 = ship2 + shipadd; ship1 = ship1 + shipadd; money = money + scholar; gotoAndStop (1114); }
Symbol 1073 Button
on (release, keyPress "e") { gotoAndStop (931); }
Symbol 1080 Button
on (release, keyPress "s") { if (hp >= 45) { if (style == 2) { wage = Number(kn * 1.8); } else { wage = Number(kn * 1.5); } money = money + wage; hp = hp - 45; gotoAndPlay (1159); } else { gotoAndStop (1248); } }
Symbol 1087 Button
on (release, keyPress "t") { if (hp >= 35) { if (style == 3) { wage = Number(kn * 3); } else if ((style == 1) or (style == 2)) { wage = Number(kn * 2); } else { wage = Number(kn * 2.5); } money = money + wage; hp = hp - 35; gotoAndPlay (1188); } else { gotoAndStop (1248); } }
Symbol 1093 Button
on (release, keyPress "d") { luck = random(100); if (style == 1) { luck = luck + 5; } if (hp >= 50) { if (luck < 16) { gotoAndStop (1249); } else { wage = Number(st * 5); money = money + wage; hp = hp - 50; gotoAndPlay (1218); } } else { gotoAndStop (1248); } }
Symbol 1105 Button
on (release) { gotoAndStop (1158); }
Symbol 1106 Button
on (release) { wage = Number(st * 15); money = money - wage; hp = 0; gotoAndStop (931); }
Symbol 1115 Button
on (release, keyPress "s") { if ((hp >= 20) and (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 8 + random(4); ch = ch + chadd; if (200 < ch) { ch = 200; } } else { chadd = 5 + random(3); ch = ch + chadd; if (200 < ch) { ch = 200; } } if (200 < ch) { ch = 200; } gotoAndPlay (1251); } } else { gotoAndStop (1280); } }
Symbol 1119 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { stadd = 15 + random(4); st = st + stadd; if (200 < st) { st = 200; } } else if (style == 3) { stadd = 5 + random(3); st = st + stadd; if (200 < st) { st = 200; } } else { stadd = 10 + random(3); st = st + stadd; if (200 < st) { st = 200; } } if (200 < st) { st = 200; } gotoAndPlay (1281); } } else { gotoAndStop (1280); } }
Symbol 1125 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (1311); } else { gotoAndStop (1280); } }
Symbol 1127 Button
on (release, keyPress "e") { gotoAndStop (931); }
Symbol 1134 Button
on (release) { gotoAndStop (1250); }
Symbol 1139 Button
on (release) { gotoAndStop (217); }
Symbol 1140 Button
on (release) { gotoAndStop (220); }
Symbol 1146 Button
on (release, keyPress "<Space>") { gotoAndStop (931); }
Symbol 1149 Button
on (release) { gotoAndStop (931); }
Symbol 1158 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (1318); } else { gotoAndStop (1317); } }
Symbol 1162 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (1318); } else { gotoAndStop (1317); } }
Symbol 1166 Button
on (release, keyPress "d") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (1318); } else { gotoAndStop (1317); } }
Symbol 1170 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (1318); } else { gotoAndStop (1317); } }
Symbol 1174 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (1318); } else { gotoAndStop (1317); } }
Symbol 1178 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (1318); } else { gotoAndStop (1317); } }
Symbol 1182 Button
on (release) { gotoAndStop (1316); }
Symbol 1187 Button
on (release, keyPress "t") { gotoAndStop (1329); }
Symbol 1188 Button
on (release, keyPress "e") { gotoAndStop (1316); }
Symbol 1194 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 1196 Button
on (release) { if ((state == 3) and (state == 4)) { gotoAndStop (1349); } else { gotoAndStop (1341); } }
Symbol 1197 Button
on (release) { if (state == 1) { gotoAndStop (1349); } else { gotoAndStop (1343); } }
Symbol 1198 Button
on (release) { if (2 >= state) { gotoAndStop (1349); } else { gotoAndStop (1343); } }
Symbol 1200 Button
on (release) { gotoAndStop (1347); }
Symbol 1201 Button
on (release) { gotoAndStop (1345); }
Symbol 1204 Button
on (release) { gotoAndStop (1335); }
Symbol 1205 Button
on (release) { gotoAndStop (1349); }
Symbol 1210 Button
on (release) { gotoAndStop (1337); }
Symbol 1213 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (1339); } else { gotoAndStop (1351); } }
Symbol 1216 Button
on (release) { if (state >= 3) { gotoAndStop (1353); } else { gotoAndStop (1355); } }
Symbol 1218 Button
on (release) { gotoAndStop (1331); }
Symbol 1221 Button
on (release) { if (state == 1) { gotoAndStop (1357); } else { gotoAndStop (1333); } }
Symbol 1223 Button
on (release) { gotoAndStop (1316); }
Symbol 1228 Button
on (release) { gotoAndStop (1339); }
Symbol 1229 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (1316); }
Symbol 1233 Button
on (release, keyPress "d") { gotoAndStop (3479); }
Symbol 1236 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (1316); }
Symbol 1243 Button
on (release, keyPress "a") { gotoAndStop (1363); }
Symbol 1244 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1359); } else if (ship < 12) { gotoAndStop (1360); } else if (ship < 20) { gotoAndStop (1361); } else { gotoAndStop (1362); } }
Symbol 1248 Button
on (release, keyPress "g") { gotoAndStop (1433); }
Symbol 1249 Button
on (release, keyPress "d") { gotoAndStop (1434); }
Symbol 1258 Button
on (release) { if (ship >= 20) { gotoAndStop (1430); } else { gotoAndStop (1432); } }
Symbol 1262 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (1826); }
Symbol 1266 Button
on (release) { stopAllSounds(); gotoAndPlay (1365); }
Symbol 1268 Button
on (release) { gotoAndStop (1358); }
Symbol 1271 Button
on (release, keyPress "a") { gotoAndStop (1440); }
Symbol 1272 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1436); } else if (ship < 12) { gotoAndStop (1437); } else if (ship < 20) { gotoAndStop (1438); } else { gotoAndStop (1439); } }
Symbol 1273 Button
on (release, keyPress "g") { gotoAndStop (1510); }
Symbol 1274 Button
on (release, keyPress "d") { gotoAndStop (1511); }
Symbol 1279 Button
on (release) { if (ship >= 20) { gotoAndStop (1507); } else { gotoAndStop (1509); } }
Symbol 1283 Button
on (release) { stopAllSounds(); gotoAndPlay (1442); }
Symbol 1285 Button
on (release) { gotoAndStop (1435); }
Symbol 1290 Button
on (release, keyPress "<Space>") { gotoAndStop (1565); }
Symbol 1304 Button
on (release, keyPress "e") { gotoAndStop (1565); }
Symbol 1307 Button
on (release) { gotoAndStop (1589); }
Symbol 1308 Button
on (release) { gotoAndStop (1567); }
Symbol 1309 Button
on (release) { gotoAndStop (1574); }
Symbol 1310 Button
on (release) { gotoAndStop (1579); }
Symbol 1311 Button
on (release, keyPress "e") { gotoAndStop (1581); }
Symbol 1319 Button
on (release) { gotoAndStop (1566); }
Symbol 1329 Button
on (release) { gotoAndStop (1598); }
Symbol 1330 Button
on (release) { gotoAndStop (1590); }
Symbol 1331 Button
on (release) { gotoAndStop (1595); }
Symbol 1332 Button
on (release) { gotoAndStop (1566); }
Symbol 1333 Button
on (release) { gotoAndStop (1591); }
Symbol 1339 Button
on (release) { gotoAndStop (1589); }
Symbol 1343 Button
on (release, keyPress "<Space>") { gotoAndStop (219); }
Symbol 1369 Button
on (release) { gotoAndPlay (1620); }
Symbol 1375 Button
on (release) { gotoAndStop (219); }
Symbol 1379 Button
on (release) { school = 1; gotoAndStop (931); }
Symbol 1384 Button
on (release) { gotoAndStop (1665); }
Symbol 1387 Button
on (release) { gotoAndStop (1666); }
Symbol 1388 Button
on (release) { gotoAndStop (1664); }
Symbol 1427 Button
on (release) { gotoAndStop (1701); ship = ship + 100; }
Symbol 1428 Button
on (release) { gotoAndStop (1697); ship3 = ship3 + 100; }
Symbol 1429 Button
on (release) { gotoAndStop (1699); ship2 = ship2 + 100; }
Symbol 1448 Button
on (release) { gotoAndStop (1710); }
Symbol 1464 Button
on (release, keyPress "a") { gotoAndStop (1831); }
Symbol 1465 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (1827); } else if (ship < 45) { gotoAndStop (1828); } else if (ship < 65) { gotoAndStop (1829); } else { gotoAndStop (1830); } }
Symbol 1466 Button
on (release, keyPress "g") { gotoAndStop (1900); }
Symbol 1467 Button
on (release, keyPress "d") { gotoAndStop (1902); }
Symbol 1475 Button
on (release) { if (ship >= 65) { gotoAndStop (1896); } else { gotoAndStop (1898); } }
Symbol 1477 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (1977); }
Symbol 1479 Button
on (release) { stopAllSounds(); gotoAndPlay (1833); }
Symbol 1481 Button
on (release) { gotoAndStop (1826); }
Symbol 1482 Button
on (release) { gotoAndStop (1826); }
Symbol 1487 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1930); } }
Symbol 1488 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1955); } }
Symbol 1489 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1905); } }
Symbol 1493 Button
on (release, keyPress "a") { gotoAndStop (1997); }
Symbol 1494 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (1987); } else if (luck == 0) { gotoAndStop (1978); } else if (luck == 1) { gotoAndStop (1979); } else if (luck == 2) { gotoAndStop (1980); } else if (luck == 3) { gotoAndStop (1981); } else if (luck == 4) { gotoAndStop (1982); } else if (luck == 5) { gotoAndStop (1983); } else if (luck == 6) { gotoAndStop (1984); } else if (luck == 7) { gotoAndStop (1985); } else if (luck == 8) { gotoAndStop (1986); } else if (luck == 9) { gotoAndStop (1981); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (1991); } else { gotoAndStop (1993); } }
Symbol 1495 Button
on (release, keyPress "g") { gotoAndStop (2066); }
Symbol 1496 Button
on (release, keyPress "d") { gotoAndStop (2068); }
Symbol 1511 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (1992); }
Symbol 1512 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (1992); }
Symbol 1513 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (1992); }
Symbol 1517 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (1994); }
Symbol 1518 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (1995); }
Symbol 1522 Button
on (release) { if (ship >= 350) { gotoAndStop (2062); } else { gotoAndStop (2064); } }
Symbol 1524 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (2143); }
Symbol 1526 Button
on (release) { stopAllSounds(); gotoAndPlay (1999); }
Symbol 1528 Button
on (release) { gotoAndStop (1977); }
Symbol 1529 Button
on (release) { gotoAndStop (1977); }
Symbol 1533 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2096); } }
Symbol 1534 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2121); } }
Symbol 1535 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2071); } }
Symbol 1538 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (2163); } else if (5 >= luck) { gotoAndStop (2165); } else if (8 >= luck) { gotoAndStop (2167); } else if (11 >= luck) { gotoAndStop (2169); } else { gotoAndStop (2171); } }
Symbol 1539 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (2154); } else if (luck == 0) { gotoAndStop (2144); } else if (luck == 1) { gotoAndStop (2145); } else if (luck == 2) { gotoAndStop (2146); } else if (luck == 3) { gotoAndStop (2147); } else if (luck == 4) { gotoAndStop (2148); } else if (luck == 5) { gotoAndStop (2155); } else if (luck == 6) { gotoAndStop (2150); } else if (luck == 7) { gotoAndStop (2151); } else if (luck == 8) { gotoAndStop (2152); } else if (luck == 9) { gotoAndStop (2147); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2157); } else { gotoAndStop (2159); } }
Symbol 1540 Button
on (release, keyPress "g") { gotoAndStop (2232); }
Symbol 1541 Button
on (release, keyPress "d") { gotoAndStop (2234); }
Symbol 1556 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (2158); }
Symbol 1557 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (2158); }
Symbol 1558 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2158); }
Symbol 1562 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (2161); }
Symbol 1563 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2160); }
Symbol 1570 Button
on (release) { gotoAndStop (2143); }
Symbol 1574 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2262); } }
Symbol 1575 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2287); } }
Symbol 1576 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2237); } }
Symbol 1578 Button
on (release) { gotoAndStop (2143); }
Symbol 1580 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3479); } else { gotoAndStop (2235); } }
Symbol 1584 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (2330); } else if (luck < 30) { gotoAndStop (2332); } else if (luck < 45) { gotoAndStop (2334); } else if (luck < 60) { gotoAndStop (2336); } else if (luck < 75) { gotoAndStop (2338); } else { gotoAndStop (2340); } }
Symbol 1585 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (2311); } else if (luck < 14) { gotoAndStop (2312); } else if (luck < 21) { gotoAndStop (2313); } else if (luck < 28) { gotoAndStop (2314); } else if (luck < 35) { gotoAndStop (2315); } else if (luck < 42) { gotoAndStop (2322); } else if (luck < 49) { gotoAndStop (2317); } else if (luck < 56) { gotoAndStop (2318); } else if (luck < 63) { gotoAndStop (2319); } else if (luck < 70) { gotoAndStop (2314); } else if (luck < 85) { gotoAndStop (2324); } else { gotoAndStop (2326); } }
Symbol 1586 Button
on (release, keyPress "g") { gotoAndStop (2399); }
Symbol 1587 Button
on (release, keyPress "d") { gotoAndStop (2401); }
Symbol 1591 Button
on (release) { if (mind == 1) { gotoAndPlay (2344); } }
Symbol 1605 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (2325); }
Symbol 1606 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2325); }
Symbol 1607 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2325); }
Symbol 1610 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2327); }
Symbol 1611 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2327); }
Symbol 1612 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (2327); }
Symbol 1625 Button
on (release, keyPress "x") { gotoAndStop (2310); }
Symbol 1629 Button
on (release) { gotoAndStop (2310); }
Symbol 1633 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2429); } }
Symbol 1634 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2454); } }
Symbol 1635 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2404); } }
Symbol 1637 Button
on (release) { gotoAndStop (2310); }
Symbol 1638 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3479); } else { gotoAndStop (2402); } }
Symbol 1641 Button
on (release, keyPress "a") { gotoAndStop (2482); }
Symbol 1642 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (2478); } else if (ship2 < 45) { gotoAndStop (2479); } else if (ship2 < 65) { gotoAndStop (2480); } else { gotoAndStop (2481); } }
Symbol 1643 Button
on (release, keyPress "g") { gotoAndStop (2551); }
Symbol 1644 Button
on (release, keyPress "d") { gotoAndStop (2553); }
Symbol 1652 Button
on (release) { if (ship2 >= 65) { gotoAndStop (2547); } else { gotoAndStop (2549); } }
Symbol 1653 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (2628); }
Symbol 1655 Button
on (release) { stopAllSounds(); gotoAndPlay (2484); }
Symbol 1657 Button
on (release) { gotoAndStop (2477); }
Symbol 1658 Button
on (release) { gotoAndStop (2477); }
Symbol 1662 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (2581); } }
Symbol 1663 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (2606); } }
Symbol 1664 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (2556); } }
Symbol 1667 Button
on (release, keyPress "a") { gotoAndStop (2648); }
Symbol 1668 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2638); } else if (luck == 0) { gotoAndStop (2629); } else if (luck == 1) { gotoAndStop (2630); } else if (luck == 2) { gotoAndStop (2631); } else if (luck == 3) { gotoAndStop (2632); } else if (luck == 4) { gotoAndStop (2633); } else if (luck == 5) { gotoAndStop (2634); } else if (luck == 6) { gotoAndStop (2635); } else if (luck == 7) { gotoAndStop (2636); } else if (luck == 8) { gotoAndStop (2637); } else if (luck == 9) { gotoAndStop (2632); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2642); } else { gotoAndStop (2644); } }
Symbol 1669 Button
on (release, keyPress "g") { gotoAndStop (2717); }
Symbol 1670 Button
on (release, keyPress "d") { gotoAndStop (2719); }
Symbol 1683 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (2643); }
Symbol 1684 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (2643); }
Symbol 1685 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2643); }
Symbol 1688 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2645); }
Symbol 1689 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (2646); }
Symbol 1692 Button
on (release) { if (ship2 >= 350) { gotoAndStop (2713); } else { gotoAndStop (2715); } }
Symbol 1693 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (2794); }
Symbol 1695 Button
on (release) { stopAllSounds(); gotoAndPlay (2650); }
Symbol 1697 Button
on (release) { gotoAndStop (2628); }
Symbol 1698 Button
on (release) { gotoAndStop (2628); }
Symbol 1702 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (2747); } }
Symbol 1703 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (2772); } }
Symbol 1704 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (2722); } }
Symbol 1707 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (2814); } else if (5 >= luck) { gotoAndStop (2816); } else if (8 >= luck) { gotoAndStop (2818); } else if (11 >= luck) { gotoAndStop (2820); } else { gotoAndStop (2822); } }
Symbol 1708 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (2805); } else if (luck == 0) { gotoAndStop (2795); } else if (luck == 1) { gotoAndStop (2796); } else if (luck == 2) { gotoAndStop (2797); } else if (luck == 3) { gotoAndStop (2798); } else if (luck == 4) { gotoAndStop (2799); } else if (luck == 5) { gotoAndStop (2806); } else if (luck == 6) { gotoAndStop (2801); } else if (luck == 7) { gotoAndStop (2802); } else if (luck == 8) { gotoAndStop (2803); } else if (luck == 9) { gotoAndStop (2798); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2808); } else { gotoAndStop (2810); } }
Symbol 1709 Button
on (release, keyPress "g") { gotoAndStop (2883); }
Symbol 1710 Button
on (release, keyPress "d") { gotoAndStop (2885); }
Symbol 1723 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (2809); }
Symbol 1724 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (2809); }
Symbol 1725 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (2809); }
Symbol 1727 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (2811); }
Symbol 1728 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (2812); }
Symbol 1736 Button
on (release) { gotoAndStop (2794); }
Symbol 1740 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (2913); } }
Symbol 1741 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (2938); } }
Symbol 1742 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (2888); } }
Symbol 1744 Button
on (release) { gotoAndStop (2794); }
Symbol 1745 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5589); } else { gotoAndStop (2886); } }
Symbol 1749 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (2981); } else if (luck < 30) { gotoAndStop (2983); } else if (luck < 45) { gotoAndStop (2985); } else if (luck < 60) { gotoAndStop (2987); } else if (luck < 75) { gotoAndStop (2989); } else { gotoAndStop (2991); } }
Symbol 1750 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (2962); } else if (luck < 14) { gotoAndStop (2963); } else if (luck < 21) { gotoAndStop (2964); } else if (luck < 28) { gotoAndStop (2965); } else if (luck < 35) { gotoAndStop (2966); } else if (luck < 42) { gotoAndStop (2973); } else if (luck < 49) { gotoAndStop (2968); } else if (luck < 56) { gotoAndStop (2969); } else if (luck < 63) { gotoAndStop (2970); } else if (luck < 70) { gotoAndStop (2965); } else if (luck < 85) { gotoAndStop (2975); } else { gotoAndStop (2977); } }
Symbol 1751 Button
on (release, keyPress "g") { gotoAndStop (3050); }
Symbol 1752 Button
on (release, keyPress "d") { gotoAndStop (3052); }
Symbol 1755 Button
on (release) { if (mind == 1) { gotoAndPlay (2995); } }
Symbol 1764 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (2976); }
Symbol 1765 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (2976); }
Symbol 1766 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (2976); }
Symbol 1767 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (2978); }
Symbol 1768 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (2978); }
Symbol 1769 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (2978); }
Symbol 1781 Button
on (release, keyPress "x") { gotoAndStop (2961); }
Symbol 1784 Button
on (release) { gotoAndStop (2961); }
Symbol 1788 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (3080); } }
Symbol 1789 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (3105); } }
Symbol 1790 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (3055); } }
Symbol 1792 Button
on (release) { gotoAndStop (2961); }
Symbol 1793 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5589); } else { gotoAndStop (3053); } }
Symbol 1799 Button
on (release, keyPress "e") { if (state == 4) { hostage = 1; gotoAndStop (3133); } else { gotoAndStop (931); } }
Symbol 1804 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (798); } else { gotoAndStop (3132); } }
Symbol 1805 Button
on (release, keyPress "e") { if (state2 == 4) { hostage = 2; gotoAndStop (3133); } else { gotoAndStop (931); } }
Symbol 1812 Button
on (release) { enemyhp = 3500; damage = 50; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; wage = 300; gotoAndStop (617); }
Symbol 1818 Button
on (release, keyPress "a") { gotoAndStop (3135); }
Symbol 1822 Button
on (release, keyPress "k") { gotoAndPlay (3143); }
Symbol 1823 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (931); }
Symbol 1827 Button
on (release, keyPress "m") { gotoAndStop (3136); }
Symbol 1829 Button
on (release, keyPress "p") { gotoAndStop (3456); }
Symbol 1831 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (3139); } else { gotoAndStop (3137); } }
Symbol 1832 Button
on (release) { gotoAndStop (7710); }
Symbol 1834 Button
on (release) { gotoAndStop (7740); }
Symbol 1835 Button
on (release) { gotoAndStop (3134); }
Symbol 1837 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (7004); }
Symbol 1846 Button
on (release, keyPress "a") { gotoAndStop (3295); }
Symbol 1847 Button
on (release, keyPress "k") { gotoAndPlay (3303); }
Symbol 1848 Button
on (release, keyPress "m") { gotoAndStop (3296); }
Symbol 1849 Button
on (release) { if (ship2 >= 6000) { stopAllSounds(); gotoAndStop (3299); } else { gotoAndStop (3297); } }
Symbol 1850 Button
on (release) { gotoAndStop (3294); }
Symbol 1858 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (3458); } else if (luck == 2) { gotoAndStop (3461); } else if (luck == 3) { gotoAndStop (3464); } else if (luck == 0) { gotoAndStop (3467); } }
Symbol 1859 Button
on (release) { state = 4; gotoAndStop (3134); }
Symbol 1861 Button
on (release, keyPress "e") { gotoAndStop (3134); }
Symbol 1863 Button
on (release) { gotoAndStop (3457); }
Symbol 1865 Button
on (release) { gotoAndStop (3456); }
Symbol 1868 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 1871 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 1874 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 1877 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 1881 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 1884 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 1887 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 1890 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 1893 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 1896 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 1899 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 1901 Button
on (release) { gotoAndStop (7346); }
Symbol 1903 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 1906 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 1909 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 1912 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 1915 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 1918 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 1921 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 1924 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 1926 Button
on (release) { gotoAndStop (7347); }
Symbol 1928 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 1931 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 1934 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 1937 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 1940 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 1942 Button
on (release) { gotoAndStop (7348); }
Symbol 1944 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 1947 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 1950 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 1953 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 1956 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 1958 Button
on (release) { gotoAndStop (7349); }
Symbol 1959 Button
on (release) { gotoAndStop (7345); }
Symbol 1961 Button
on (release, keyPress "e") { if (state == 4) { gotoAndStop (3134); } else if (state == 9) { gotoAndStop (3454); } }
Symbol 1963 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7350); } else if (luck == 2) { gotoAndPlay (7360); } else if (luck == 3) { gotoAndPlay (7370); } else if (luck == 0) { gotoAndPlay (7380); } } }
Symbol 1966 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7350); } else if (luck == 2) { gotoAndPlay (7360); } else if (luck == 3) { gotoAndPlay (7370); } else if (luck == 0) { gotoAndPlay (7380); } } }
Symbol 1967 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7350); } else if (luck == 2) { gotoAndPlay (7360); } else if (luck == 3) { gotoAndPlay (7370); } else if (luck == 0) { gotoAndPlay (7380); } } }
Symbol 1970 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3460); }
Symbol 1972 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3460); }
Symbol 1973 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3460); }
Symbol 1975 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3460); }
Symbol 1978 Button
on (release) { if (luck == 1) { gotoAndStop (7350); } else if (luck == 2) { gotoAndStop (7359); } else if (luck == 3) { gotoAndStop (7369); } else if (luck == 0) { gotoAndStop (7379); } }
Symbol 1979 Button
on (release) { if (state == 4) { gotoAndStop (3134); } else if (state == 9) { gotoAndStop (3454); } }
Symbol 1980 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7431); } else if (luck == 2) { gotoAndPlay (7441); } else if (luck == 3) { gotoAndPlay (7451); } else if (luck == 0) { gotoAndPlay (7461); } } }
Symbol 1982 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7431); } else if (luck == 2) { gotoAndPlay (7441); } else if (luck == 3) { gotoAndPlay (7451); } else if (luck == 0) { gotoAndPlay (7461); } } }
Symbol 1983 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7431); } else if (luck == 2) { gotoAndPlay (7441); } else if (luck == 3) { gotoAndPlay (7451); } else if (luck == 0) { gotoAndPlay (7461); } } }
Symbol 1985 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3463); }
Symbol 1987 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3463); }
Symbol 1988 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3463); }
Symbol 1989 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3463); }
Symbol 1990 Button
on (release) { if (luck == 1) { gotoAndStop (7431); } else if (luck == 2) { gotoAndStop (7440); } else if (luck == 3) { gotoAndStop (7450); } else if (luck == 0) { gotoAndStop (7460); } }
Symbol 1991 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7470); } else if (luck == 2) { gotoAndPlay (7530); } else if (luck == 3) { gotoAndPlay (7590); } else if (luck == 0) { gotoAndPlay (7650); } } }
Symbol 1993 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7470); } else if (luck == 2) { gotoAndPlay (7530); } else if (luck == 3) { gotoAndPlay (7590); } else if (luck == 0) { gotoAndPlay (7650); } } }
Symbol 1994 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7470); } else if (luck == 2) { gotoAndPlay (7530); } else if (luck == 3) { gotoAndPlay (7590); } else if (luck == 0) { gotoAndPlay (7650); } } }
Symbol 1998 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (3466); }
Symbol 2000 Button
on (release) { if (luck == 1) { gotoAndStop (7470); } else if (luck == 2) { gotoAndStop (7530); } else if (luck == 3) { gotoAndStop (7590); } else if (luck == 0) { gotoAndStop (7650); } }
Symbol 2001 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7391); } else if (luck == 2) { gotoAndPlay (7401); } else if (luck == 3) { gotoAndPlay (7411); } else if (luck == 0) { gotoAndPlay (7421); } } }
Symbol 2003 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7391); } else if (luck == 2) { gotoAndPlay (7401); } else if (luck == 3) { gotoAndPlay (7411); } else if (luck == 0) { gotoAndPlay (7421); } } }
Symbol 2004 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7391); } else if (luck == 2) { gotoAndPlay (7401); } else if (luck == 3) { gotoAndPlay (7411); } else if (luck == 0) { gotoAndPlay (7421); } } }
Symbol 2008 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3469); }
Symbol 2009 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3469); }
Symbol 2010 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3469); }
Symbol 2011 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3469); }
Symbol 2012 Button
on (release) { if (luck == 1) { gotoAndStop (7392); } else if (luck == 2) { gotoAndStop (7402); } else if (luck == 3) { gotoAndStop (7412); } else if (luck == 0) { gotoAndStop (7422); } }
Symbol 2015 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (3134); } else if (state == 9) { gotoAndStop (3455); } }
Symbol 2019 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (3134); } else if (state == 9) { gotoAndStop (3454); } }
Symbol 2029 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3482); } else { gotoAndStop (3481); } }
Symbol 2034 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4530); } else { gotoAndStop (3481); } } else { gotoAndStop (3480); } }
Symbol 2040 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5236); } else { gotoAndStop (3481); } } else { gotoAndStop (3480); } }
Symbol 2046 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4883); } else { gotoAndStop (3481); } } else { gotoAndStop (3480); } }
Symbol 2052 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (4177); } else { gotoAndStop (3481); } }
Symbol 2064 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3823); } else { gotoAndStop (3481); } }
Symbol 2068 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (2143); } else if (state == 4) { gotoAndStop (2310); } }
Symbol 2070 Button
on (release) { gotoAndStop (3479); }
Symbol 2073 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3742); } else { gotoAndStop (3743); } }
Symbol 2074 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3483); } else if (luck == 1) { gotoAndStop (3484); } else if (luck == 2) { gotoAndStop (3485); } else if (luck == 3) { gotoAndStop (3486); } else if (luck == 4) { gotoAndStop (3487); } else if (luck == 5) { gotoAndStop (3488); } else if (luck == 6) { gotoAndStop (3489); } else if (luck == 7) { gotoAndStop (3490); } else if (state2 >= 2) { gotoAndStop (3491); } else { gotoAndStop (3490); } } else { gotoAndStop (3508); } }
Symbol 2075 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3531); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3507); } } else { gotoAndStop (3508); } }
Symbol 2076 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3497); } else { gotoAndStop (3499); } }
Symbol 2080 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (3500); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3507); } } else { gotoAndStop (3508); } }
Symbol 2083 Button
on (release, keyPress "u") { gotoAndStop (3494); }
Symbol 2090 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3482); }
Symbol 2097 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3482); }
Symbol 2101 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3482); }
Symbol 2105 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3482); }
Symbol 2115 Button
on (release) { stopAllSounds(); gotoAndStop (3493); }
Symbol 2116 Button
on (release) { stopAllSounds(); gotoAndStop (3492); }
Symbol 2120 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (3482); }
Symbol 2121 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3492); }
Symbol 2125 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3482); }
Symbol 2130 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3495); } else { gotoAndStop (3496); } } else { gotoAndStop (3499); } }
Symbol 2131 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3495); } else { gotoAndStop (3496); } } else { gotoAndStop (3499); } }
Symbol 2132 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3495); } else { gotoAndStop (3496); } } else { gotoAndStop (3499); } }
Symbol 2134 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3482); }
Symbol 2136 Button
on (release) { gotoAndStop (3482); }
Symbol 2140 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (3776); } else { gotoAndStop (3499); } }
Symbol 2141 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3801); } else { gotoAndStop (3499); } }
Symbol 2142 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3751); } else { gotoAndStop (3499); } }
Symbol 2145 Button
on (release) { countt = 1; gotoAndStop (3482); }
Symbol 2152 Button
on (release) { stopAllSounds(); gotoAndStop (3681); }
Symbol 2154 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3482); }
Symbol 2156 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (3744); } }
Symbol 2159 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (3744); } }
Symbol 2162 Button
on (release) { hostage = 1; gotoAndStop (449); }
Symbol 2164 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4083); } else { gotoAndStop (4084); } }
Symbol 2165 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3824); } else if (luck == 1) { gotoAndStop (3825); } else if (luck == 2) { gotoAndStop (3826); } else if (luck == 3) { gotoAndStop (3827); } else if (luck == 4) { gotoAndStop (3828); } else if (luck == 5) { gotoAndStop (3829); } else if (luck == 6) { gotoAndStop (3830); } else if (luck == 7) { gotoAndStop (3831); } else if (state2 >= 2) { gotoAndStop (3832); } else { gotoAndStop (3831); } } else { gotoAndStop (3849); } }
Symbol 2166 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3872); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3848); } } else { gotoAndStop (3849); } }
Symbol 2167 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3838); } else { gotoAndStop (3840); } }
Symbol 2168 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (3841); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3848); } } else { gotoAndStop (3849); } }
Symbol 2169 Button
on (release, keyPress "u") { gotoAndStop (3835); }
Symbol 2171 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3823); }
Symbol 2174 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3823); }
Symbol 2176 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3823); }
Symbol 2178 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3823); }
Symbol 2182 Button
on (release) { stopAllSounds(); gotoAndStop (3834); }
Symbol 2183 Button
on (release) { stopAllSounds(); gotoAndStop (3833); }
Symbol 2185 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (3823); }
Symbol 2186 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3833); }
Symbol 2188 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3823); }
Symbol 2192 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3836); } else { gotoAndStop (3837); } } else { gotoAndStop (3840); } }
Symbol 2193 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3836); } else { gotoAndStop (3837); } } else { gotoAndStop (3840); } }
Symbol 2194 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3836); } else { gotoAndStop (3837); } } else { gotoAndStop (3840); } }
Symbol 2195 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3823); }
Symbol 2196 Button
on (release) { gotoAndStop (3823); }
Symbol 2200 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4117); } else { gotoAndStop (3840); } }
Symbol 2201 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4142); } else { gotoAndStop (3840); } }
Symbol 2202 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (4092); } else { gotoAndStop (3840); } }
Symbol 2203 Button
on (release) { countt = 1; gotoAndStop (3823); }
Symbol 2204 Button
on (release) { stopAllSounds(); gotoAndStop (4022); }
Symbol 2205 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3823); }
Symbol 2207 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (4085); } }
Symbol 2208 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (4085); } }
Symbol 2212 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4437); } else { gotoAndStop (4438); } }
Symbol 2213 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4178); } else if (luck == 1) { gotoAndStop (4179); } else if (luck == 2) { gotoAndStop (4180); } else if (luck == 3) { gotoAndStop (4181); } else if (luck == 4) { gotoAndStop (4182); } else if (luck == 5) { gotoAndStop (4183); } else if (luck == 6) { gotoAndStop (4184); } else if (luck == 7) { gotoAndStop (4185); } else if (state2 >= 2) { gotoAndStop (4186); } else { gotoAndStop (4185); } } else { gotoAndStop (4203); } }
Symbol 2214 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4226); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4202); } } else { gotoAndStop (4203); } }
Symbol 2215 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4192); } else { gotoAndStop (4194); } }
Symbol 2216 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (4195); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4202); } } else { gotoAndStop (4203); } }
Symbol 2217 Button
on (release, keyPress "u") { gotoAndStop (4189); }
Symbol 2219 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4177); }
Symbol 2222 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4177); }
Symbol 2224 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4177); }
Symbol 2226 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4177); }
Symbol 2230 Button
on (release) { stopAllSounds(); gotoAndStop (4188); }
Symbol 2231 Button
on (release) { stopAllSounds(); gotoAndStop (4187); }
Symbol 2233 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4177); }
Symbol 2234 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4187); }
Symbol 2236 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4177); }
Symbol 2240 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4190); } else { gotoAndStop (4191); } } else { gotoAndStop (4194); } }
Symbol 2241 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4190); } else { gotoAndStop (4191); } } else { gotoAndStop (4194); } }
Symbol 2242 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4190); } else { gotoAndStop (4191); } } else { gotoAndStop (4194); } }
Symbol 2243 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4177); }
Symbol 2244 Button
on (release) { gotoAndStop (4177); }
Symbol 2248 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4471); } else { gotoAndStop (4194); } }
Symbol 2249 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4496); } else { gotoAndStop (4194); } }
Symbol 2250 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (4446); } else { gotoAndStop (4194); } }
Symbol 2251 Button
on (release) { countt = 1; gotoAndStop (4177); }
Symbol 2252 Button
on (release) { stopAllSounds(); gotoAndStop (4376); }
Symbol 2253 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4177); }
Symbol 2255 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (931); } else { gotoAndStop (4439); } }
Symbol 2256 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (4439); } }
Symbol 2259 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4790); } else { gotoAndStop (4791); } }
Symbol 2260 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4531); } else if (luck == 1) { gotoAndStop (4532); } else if (luck == 2) { gotoAndStop (4533); } else if (luck == 3) { gotoAndStop (4534); } else if (luck == 4) { gotoAndStop (4535); } else if (luck == 5) { gotoAndStop (4536); } else if (luck == 6) { gotoAndStop (4537); } else if (luck == 7) { gotoAndStop (4538); } else if (state2 >= 2) { gotoAndStop (4539); } else { gotoAndStop (4538); } } else { gotoAndStop (4556); } }
Symbol 2261 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4579); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4555); } } else { gotoAndStop (4556); } }
Symbol 2262 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4545); } else { gotoAndStop (4547); } }
Symbol 2263 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (4548); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4555); } } else { gotoAndStop (4556); } }
Symbol 2264 Button
on (release, keyPress "u") { gotoAndStop (4542); }
Symbol 2268 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4530); }
Symbol 2272 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4530); }
Symbol 2281 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4530); }
Symbol 2288 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4530); }
Symbol 2293 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4530); }
Symbol 2294 Button
on (release) { stopAllSounds(); gotoAndStop (4541); }
Symbol 2295 Button
on (release) { stopAllSounds(); gotoAndStop (4540); }
Symbol 2297 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4530); }
Symbol 2298 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4540); }
Symbol 2300 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4530); }
Symbol 2304 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4543); } else { gotoAndStop (4544); } } else { gotoAndStop (4547); } }
Symbol 2305 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4543); } else { gotoAndStop (4544); } } else { gotoAndStop (4547); } }
Symbol 2306 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4543); } else { gotoAndStop (4544); } } else { gotoAndStop (4547); } }
Symbol 2307 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4530); }
Symbol 2308 Button
on (release) { gotoAndStop (4530); }
Symbol 2312 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4824); } else { gotoAndStop (4547); } }
Symbol 2313 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4849); } else { gotoAndStop (4547); } }
Symbol 2314 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (4799); } else { gotoAndStop (4547); } }
Symbol 2315 Button
on (release) { countt = 1; gotoAndStop (4530); }
Symbol 2317 Button
on (release) { stopAllSounds(); gotoAndStop (4729); }
Symbol 2319 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4530); }
Symbol 2321 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (931); } else { gotoAndStop (4792); } }
Symbol 2322 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (4792); } }
Symbol 2325 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5143); } else { gotoAndStop (5144); } }
Symbol 2326 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4884); } else if (luck == 1) { gotoAndStop (4885); } else if (luck == 2) { gotoAndStop (4886); } else if (luck == 3) { gotoAndStop (4887); } else if (luck == 4) { gotoAndStop (4888); } else if (luck == 5) { gotoAndStop (4889); } else if (luck == 6) { gotoAndStop (4890); } else if (luck == 7) { gotoAndStop (4891); } else if (state2 >= 2) { gotoAndStop (4892); } else { gotoAndStop (4891); } } else { gotoAndStop (4909); } }
Symbol 2327 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4932); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4908); } } else { gotoAndStop (4909); } }
Symbol 2328 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4898); } else { gotoAndStop (4900); } }
Symbol 2329 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (4901); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4908); } } else { gotoAndStop (4909); } }
Symbol 2330 Button
on (release, keyPress "u") { gotoAndStop (4895); }
Symbol 2332 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4883); }
Symbol 2334 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4883); }
Symbol 2338 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4883); }
Symbol 2341 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4883); }
Symbol 2343 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4883); }
Symbol 2344 Button
on (release) { stopAllSounds(); gotoAndStop (4894); }
Symbol 2345 Button
on (release) { stopAllSounds(); gotoAndStop (4893); }
Symbol 2347 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4883); }
Symbol 2348 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4893); }
Symbol 2350 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4883); }
Symbol 2354 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4896); } else { gotoAndStop (4897); } } else { gotoAndStop (4900); } }
Symbol 2355 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4896); } else { gotoAndStop (4897); } } else { gotoAndStop (4900); } }
Symbol 2356 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4896); } else { gotoAndStop (4897); } } else { gotoAndStop (4900); } }
Symbol 2357 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4883); }
Symbol 2358 Button
on (release) { gotoAndStop (4883); }
Symbol 2362 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5177); } else { gotoAndStop (4900); } }
Symbol 2363 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5202); } else { gotoAndStop (4900); } }
Symbol 2364 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5152); } else { gotoAndStop (4900); } }
Symbol 2365 Button
on (release) { countt = 1; gotoAndStop (4883); }
Symbol 2366 Button
on (release) { stopAllSounds(); gotoAndStop (5082); }
Symbol 2367 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4883); }
Symbol 2369 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (931); } else { gotoAndStop (5145); } }
Symbol 2370 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (5145); } }
Symbol 2374 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5496); } else { gotoAndStop (5497); } }
Symbol 2375 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5237); } else if (luck == 1) { gotoAndStop (5238); } else if (luck == 2) { gotoAndStop (5239); } else if (luck == 3) { gotoAndStop (5240); } else if (luck == 4) { gotoAndStop (5241); } else if (luck == 5) { gotoAndStop (5242); } else if (luck == 6) { gotoAndStop (5243); } else if (luck == 7) { gotoAndStop (5244); } else if (state2 >= 2) { gotoAndStop (5245); } else { gotoAndStop (5244); } } else { gotoAndStop (5262); } }
Symbol 2376 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5285); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5261); } } else { gotoAndStop (5262); } }
Symbol 2377 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5251); } else { gotoAndStop (5253); } }
Symbol 2378 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (5254); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5261); } } else { gotoAndStop (5262); } }
Symbol 2379 Button
on (release, keyPress "u") { gotoAndStop (5248); }
Symbol 2381 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5236); }
Symbol 2383 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5236); }
Symbol 2388 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5236); }
Symbol 2391 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5236); }
Symbol 2393 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5236); }
Symbol 2394 Button
on (release) { stopAllSounds(); gotoAndStop (5247); }
Symbol 2395 Button
on (release) { stopAllSounds(); gotoAndStop (5246); }
Symbol 2397 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5236); }
Symbol 2398 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5246); }
Symbol 2400 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5236); }
Symbol 2404 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5249); } else { gotoAndStop (5250); } } else { gotoAndStop (5253); } }
Symbol 2405 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5249); } else { gotoAndStop (5250); } } else { gotoAndStop (5253); } }
Symbol 2406 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5249); } else { gotoAndStop (5250); } } else { gotoAndStop (5253); } }
Symbol 2407 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5236); }
Symbol 2408 Button
on (release) { gotoAndStop (5236); }
Symbol 2412 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (5530); } else { gotoAndStop (5253); } }
Symbol 2413 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5555); } else { gotoAndStop (5253); } }
Symbol 2414 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5505); } else { gotoAndStop (5253); } }
Symbol 2415 Button
on (release) { countt = 1; gotoAndStop (5236); }
Symbol 2416 Button
on (release) { stopAllSounds(); gotoAndStop (5435); }
Symbol 2417 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5236); }
Symbol 2419 Button
on (release) { pic1 = 1; gotoAndStop (5498); }
Symbol 2420 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (5498); } }
Symbol 2422 Button
on (release) { mind = 1; gotoAndStop (931); }
Symbol 2423 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3482); } else { gotoAndStop (5591); } }
Symbol 2424 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6298); } else { gotoAndStop (5591); } } else { gotoAndStop (5590); } }
Symbol 2425 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5236); } else { gotoAndStop (5591); } } else { gotoAndStop (5590); } }
Symbol 2426 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (6651); } else { gotoAndStop (5591); } } else { gotoAndStop (5590); } }
Symbol 2427 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5945); } else { gotoAndStop (5591); } }
Symbol 2430 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (2794); } else if (state2 == 4) { gotoAndStop (2961); } }
Symbol 2431 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5592); } else { gotoAndStop (5591); } }
Symbol 2433 Button
on (release) { gotoAndStop (5589); }
Symbol 2435 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (5852); } else { gotoAndStop (5853); } }
Symbol 2436 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5593); } else if (luck == 1) { gotoAndStop (5594); } else if (luck == 2) { gotoAndStop (5595); } else if (luck == 3) { gotoAndStop (5596); } else if (luck == 4) { gotoAndStop (5597); } else if (luck == 5) { gotoAndStop (5598); } else if (luck == 6) { gotoAndStop (5599); } else if (luck == 7) { gotoAndStop (5600); } else if (state >= 2) { gotoAndStop (5601); } else { gotoAndStop (5600); } } else { gotoAndStop (5618); } }
Symbol 2437 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5641); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5617); } } else { gotoAndStop (5618); } }
Symbol 2438 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5607); } else { gotoAndStop (5609); } }
Symbol 2439 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5610); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5617); } } else { gotoAndStop (5618); } }
Symbol 2440 Button
on (release, keyPress "u") { gotoAndStop (5604); }
Symbol 2443 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5592); }
Symbol 2446 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5592); }
Symbol 2449 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5592); }
Symbol 2452 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5592); }
Symbol 2457 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5592); }
Symbol 2461 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5592); }
Symbol 2464 Button
on (release) { stopAllSounds(); gotoAndStop (5603); }
Symbol 2465 Button
on (release) { stopAllSounds(); gotoAndStop (5602); }
Symbol 2467 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5592); }
Symbol 2468 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5602); }
Symbol 2472 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5592); }
Symbol 2476 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5605); } else { gotoAndStop (5606); } } else { gotoAndStop (5609); } }
Symbol 2477 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5605); } else { gotoAndStop (5606); } } else { gotoAndStop (5609); } }
Symbol 2478 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5605); } else { gotoAndStop (5606); } } else { gotoAndStop (5609); } }
Symbol 2480 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5592); }
Symbol 2482 Button
on (release) { gotoAndStop (5592); }
Symbol 2486 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (5886); } else { gotoAndStop (5609); } }
Symbol 2487 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 70; gotoAndPlay (5911); } else { gotoAndStop (5609); } }
Symbol 2488 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 10; gotoAndPlay (5861); } else { gotoAndStop (5609); } }
Symbol 2491 Button
on (release) { countt = 1; gotoAndStop (5592); }
Symbol 2495 Button
on (release) { stopAllSounds(); gotoAndStop (5791); }
Symbol 2497 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5592); }
Symbol 2498 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (5854); } }
Symbol 2501 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (5854); } }
Symbol 2502 Button
on (release) { hostage = 2; gotoAndStop (449); }
Symbol 2504 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6205); } else { gotoAndStop (6206); } }
Symbol 2505 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5946); } else if (luck == 1) { gotoAndStop (5947); } else if (luck == 2) { gotoAndStop (5948); } else if (luck == 3) { gotoAndStop (5949); } else if (luck == 4) { gotoAndStop (5950); } else if (luck == 5) { gotoAndStop (5951); } else if (luck == 6) { gotoAndStop (5952); } else if (luck == 7) { gotoAndStop (5953); } else if (state >= 2) { gotoAndStop (5954); } else { gotoAndStop (5953); } } else { gotoAndStop (5971); } }
Symbol 2506 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5994); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5970); } } else { gotoAndStop (5971); } }
Symbol 2507 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5960); } else { gotoAndStop (5962); } }
Symbol 2508 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (5963); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5970); } } else { gotoAndStop (5971); } }
Symbol 2509 Button
on (release, keyPress "u") { gotoAndStop (5957); }
Symbol 2511 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5945); }
Symbol 2513 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5945); }
Symbol 2515 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5945); }
Symbol 2517 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5945); }
Symbol 2520 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5945); }
Symbol 2522 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5945); }
Symbol 2524 Button
on (release) { stopAllSounds(); gotoAndStop (5956); }
Symbol 2525 Button
on (release) { stopAllSounds(); gotoAndStop (5955); }
Symbol 2527 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5945); }
Symbol 2528 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5955); }
Symbol 2529 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5945); }
Symbol 2533 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5958); } else { gotoAndStop (5959); } } else { gotoAndStop (5962); } }
Symbol 2534 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5958); } else { gotoAndStop (5959); } } else { gotoAndStop (5962); } }
Symbol 2535 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5958); } else { gotoAndStop (5959); } } else { gotoAndStop (5962); } }
Symbol 2536 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5945); }
Symbol 2537 Button
on (release) { gotoAndStop (5945); }
Symbol 2541 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (6239); } else { gotoAndStop (5962); } }
Symbol 2542 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (6264); } else { gotoAndStop (5962); } }
Symbol 2543 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (6214); } else { gotoAndStop (5962); } }
Symbol 2544 Button
on (release) { countt = 1; gotoAndStop (5945); }
Symbol 2545 Button
on (release) { stopAllSounds(); gotoAndStop (6144); }
Symbol 2546 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5945); }
Symbol 2547 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (6207); } }
Symbol 2548 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (6207); } }
Symbol 2550 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6558); } else { gotoAndStop (6559); } }
Symbol 2551 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6299); } else if (luck == 1) { gotoAndStop (6300); } else if (luck == 2) { gotoAndStop (6301); } else if (luck == 3) { gotoAndStop (6302); } else if (luck == 4) { gotoAndStop (6303); } else if (luck == 5) { gotoAndStop (6304); } else if (luck == 6) { gotoAndStop (6305); } else if (luck == 7) { gotoAndStop (6306); } else if (state >= 2) { gotoAndStop (6307); } else { gotoAndStop (6306); } } else { gotoAndStop (6324); } }
Symbol 2552 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6347); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6323); } } else { gotoAndStop (6324); } }
Symbol 2553 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6313); } else { gotoAndStop (6315); } }
Symbol 2554 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6316); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6323); } } else { gotoAndStop (6324); } }
Symbol 2555 Button
on (release, keyPress "u") { gotoAndStop (6310); }
Symbol 2557 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6298); }
Symbol 2560 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6298); }
Symbol 2564 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6298); }
Symbol 2568 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6298); }
Symbol 2572 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6298); }
Symbol 2582 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6298); }
Symbol 2584 Button
on (release) { stopAllSounds(); gotoAndStop (6309); }
Symbol 2585 Button
on (release) { stopAllSounds(); gotoAndStop (6308); }
Symbol 2587 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6298); }
Symbol 2588 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6308); }
Symbol 2589 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6298); }
Symbol 2593 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6311); } else { gotoAndStop (6312); } } else { gotoAndStop (6315); } }
Symbol 2594 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6311); } else { gotoAndStop (6312); } } else { gotoAndStop (6315); } }
Symbol 2595 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6311); } else { gotoAndStop (6312); } } else { gotoAndStop (6315); } }
Symbol 2596 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6298); }
Symbol 2597 Button
on (release) { gotoAndStop (6298); }
Symbol 2601 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 70; gotoAndPlay (6592); } else { gotoAndStop (6315); } }
Symbol 2602 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (6617); } else { gotoAndStop (6315); } }
Symbol 2603 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 40; gotoAndPlay (6567); } else { gotoAndStop (6315); } }
Symbol 2604 Button
on (release) { countt = 1; gotoAndStop (6298); }
Symbol 2605 Button
on (release) { stopAllSounds(); gotoAndStop (6497); }
Symbol 2606 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6298); }
Symbol 2607 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (6560); } }
Symbol 2608 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (6560); } }
Symbol 2612 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6911); } else { gotoAndStop (6912); } }
Symbol 2613 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6652); } else if (luck == 1) { gotoAndStop (6653); } else if (luck == 2) { gotoAndStop (6654); } else if (luck == 3) { gotoAndStop (6655); } else if (luck == 4) { gotoAndStop (6656); } else if (luck == 5) { gotoAndStop (6657); } else if (luck == 6) { gotoAndStop (6658); } else if (luck == 7) { gotoAndStop (6659); } else if (state >= 2) { gotoAndStop (6660); } else { gotoAndStop (6659); } } else { gotoAndStop (6677); } }
Symbol 2614 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6700); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6676); } } else { gotoAndStop (6677); } }
Symbol 2615 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6666); } else { gotoAndStop (6668); } }
Symbol 2616 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (6669); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6676); } } else { gotoAndStop (6677); } }
Symbol 2617 Button
on (release, keyPress "u") { gotoAndStop (6663); }
Symbol 2619 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6651); }
Symbol 2621 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6651); }
Symbol 2623 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6651); }
Symbol 2625 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6651); }
Symbol 2627 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6651); }
Symbol 2631 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6651); }
Symbol 2632 Button
on (release) { stopAllSounds(); gotoAndStop (6662); }
Symbol 2633 Button
on (release) { stopAllSounds(); gotoAndStop (6661); }
Symbol 2635 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6651); }
Symbol 2636 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6661); }
Symbol 2637 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6651); }
Symbol 2641 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6664); } else { gotoAndStop (6665); } } else { gotoAndStop (6668); } }
Symbol 2642 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6664); } else { gotoAndStop (6665); } } else { gotoAndStop (6668); } }
Symbol 2643 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6664); } else { gotoAndStop (6665); } } else { gotoAndStop (6668); } }
Symbol 2644 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6651); }
Symbol 2645 Button
on (release) { gotoAndStop (6651); }
Symbol 2649 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (6945); } else { gotoAndStop (6668); } }
Symbol 2650 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (6970); } else { gotoAndStop (6668); } }
Symbol 2651 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (6920); } else { gotoAndStop (6668); } }
Symbol 2652 Button
on (release) { countt = 1; gotoAndStop (6651); }
Symbol 2653 Button
on (release) { stopAllSounds(); gotoAndStop (6850); }
Symbol 2654 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6651); }
Symbol 2655 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (6913); } }
Symbol 2656 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (6913); } }
Symbol 2659 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (7265); }
Symbol 2660 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (7005); } else if (luck == 1) { gotoAndStop (7006); } else if (luck == 2) { gotoAndStop (7007); } else if (luck == 3) { gotoAndStop (7008); } else if (luck == 4) { gotoAndStop (7009); } else if (luck == 5) { gotoAndStop (7010); } else if (luck == 6) { gotoAndStop (7011); } else { gotoAndStop (7013); } } else if (count == 7) { gotoAndStop (7012); } else { gotoAndStop (7030); } }
Symbol 2661 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7053); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7029); } } else { gotoAndStop (7030); } }
Symbol 2662 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7019); } else { gotoAndStop (7021); } }
Symbol 2663 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (7022); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7029); } } else { gotoAndStop (7030); } }
Symbol 2664 Button
on (release, keyPress "u") { gotoAndStop (7016); }
Symbol 2666 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7004); }
Symbol 2668 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7004); }
Symbol 2672 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7004); }
Symbol 2675 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7004); }
Symbol 2677 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7004); }
Symbol 2679 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7004); }
Symbol 2683 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7017); } else { gotoAndStop (7018); } } else { gotoAndStop (7021); } }
Symbol 2684 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7017); } else { gotoAndStop (7018); } } else { gotoAndStop (7021); } }
Symbol 2685 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7017); } else { gotoAndStop (7018); } } else { gotoAndStop (7021); } }
Symbol 2686 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7004); }
Symbol 2687 Button
on (release) { gotoAndStop (7004); }
Symbol 2691 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (7298); } else { gotoAndStop (7021); } }
Symbol 2692 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (7323); } else { gotoAndStop (7021); } }
Symbol 2693 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (7273); } else { gotoAndStop (7021); } }
Symbol 2694 Button
on (release) { countt = 1; gotoAndStop (7004); }
Symbol 2695 Button
on (release) { stopAllSounds(); gotoAndStop (7203); }
Symbol 2697 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (7792); }
Symbol 2700 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 2703 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 2706 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 2708 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 2710 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 2712 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 2715 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 2717 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 2720 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 2723 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 2726 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 2728 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 2731 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 2734 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 2737 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 2740 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 2743 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 2746 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 2749 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 2752 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 2755 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 2757 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 2760 Button
on (release, keyPress "x") { gotoAndStop (3457); }
Symbol 2761 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (3477); } else if (count == 0) { gotoAndStop (3478); } }
Symbol 2762 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2763 Button
on (release, keyPress "x") { gotoAndStop (3134); }
Symbol 2764 Button
on (release, keyPress "b") { gotoAndStop (7710); }
Symbol 2767 Button
on (release, keyPress "<Space>") { if ((rest == 1) or (rest == 3)) { gotoAndStop (7722); } else if ((forest == 1) or (forest == 3)) { gotoAndStop (7724); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7718); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7720); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7726); } else if ((space == 1) or (space == 3)) { gotoAndStop (7728); } }
Symbol 2768 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (7720); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7726); } else if ((space == 1) or (space == 3)) { gotoAndStop (7728); } }
Symbol 2770 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (7726); } else if ((space == 1) or (space == 3)) { gotoAndStop (7728); } }
Symbol 2772 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (7724); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7718); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7720); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7726); } else if ((space == 1) or (space == 3)) { gotoAndStop (7728); } }
Symbol 2774 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (7718); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7720); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7726); } else if ((space == 1) or (space == 3)) { gotoAndStop (7728); } }
Symbol 2775 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (7728); } }
Symbol 2777 Button
on (release, keyPress "<Space>") { gotoAndStop (7710); }
Symbol 2778 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2779 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 2786 Button
on (release, keyPress "<Space>") { gotoAndStop (7740); }
Symbol 2790 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 2792 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 2794 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 2796 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 2798 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 2800 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 2803 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (1074); }
Symbol 2815 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 2826 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (7892); } else if (3 >= state) { gotoAndStop (7841); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (7851); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (7871); } } else if ((state == 5) and (count != 6)) { gotoAndStop (7881); } else if ((state == 5) and (count == 6)) { gotoAndStop (7891); } }
Symbol 2827 Button
on (release) { prevFrame(); }
Symbol 2830 Button
on (release) { gotoAndStop (7892); }
Symbol 2835 Button
on (release) { gotoAndStop (7901); }
Symbol 2837 Button
on (release) { gotoAndStop (7911); }
Symbol 2839 Button
on (release) { gotoAndStop (7921); }
Symbol 2849 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/portal/view.php?id=86787", "_top"); }

Library Items

Symbol 1 BitmapUsed by:2 1046
Symbol 2 GraphicUses:1Used by:1843  Timeline
Symbol 3 FontUsed by:4 5 32 87 117 122 126 137 158 160 161 184 186 198 199 207 227 370 394 396 397 398 399 404 406 407 449 451 452 453 456 458 459 490 491 492 494 495 570 657 820 1062 1063 1064 1065 1327 1385
Symbol 4 TextUses:3Used by:Timeline
Symbol 5 TextUses:3Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 ButtonUses:7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 ButtonUses:10Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 ButtonUses:13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 ButtonUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:21  Timeline
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 FontUsed by:24 49 91 92 93 94 121 135 139 681 915 916 1138 1289 1621 1622 1623 1624 1627 1777 1778 1779 1780
Symbol 24 TextUses:23Used by:Timeline
Symbol 25 FontUsed by:26
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Symbol 2152 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2161 TextUses:228Used by:Timeline
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Symbol 2163 GraphicUsed by:Timeline
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Symbol 2165 ButtonUses:1066 1184 1185 1186Used by:Timeline
Symbol 2166 ButtonUses:1066 1819 1820 1821 613Used by:Timeline
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Symbol 2168 ButtonUses:1066 2077 2078 2079Used by:Timeline
Symbol 2169 ButtonUses:1066 2081 1828 2082Used by:Timeline
Symbol 2170 EditableTextUses:228Used by:Timeline
Symbol 2171 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2172 EditableTextUses:228Used by:Timeline
Symbol 2173 EditableTextUses:228Used by:Timeline
Symbol 2174 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2175 EditableTextUses:228Used by:Timeline
Symbol 2176 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2177 EditableTextUses:228Used by:Timeline
Symbol 2178 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2179 EditableTextUses:228Used by:Timeline
Symbol 2180 EditableTextUses:228Used by:Timeline
Symbol 2181 EditableTextUses:228Used by:Timeline
Symbol 2182 ButtonUses:755 756Used by:Timeline
Symbol 2183 ButtonUses:686 687 688 30Used by:Timeline
Symbol 2184 EditableTextUses:228Used by:Timeline
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Symbol 2186 ButtonUses:686 687 688 30Used by:Timeline
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Symbol 2190 EditableTextUses:130Used by:Timeline
Symbol 2191 EditableTextUses:130Used by:Timeline
Symbol 2192 ButtonUses:203Used by:Timeline
Symbol 2193 ButtonUses:531Used by:Timeline
Symbol 2194 ButtonUses:189 190 192 194 195Used by:Timeline
Symbol 2195 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2196 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2197 EditableTextUses:130Used by:Timeline
Symbol 2198 EditableTextUses:130Used by:Timeline
Symbol 2199 EditableTextUses:130Used by:Timeline
Symbol 2200 ButtonUses:34 1066 1100Used by:Timeline
Symbol 2201 ButtonUses:933 1066 1100Used by:Timeline
Symbol 2202 ButtonUses:934 1066 1100Used by:Timeline
Symbol 2203 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2204 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2205 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2207 ButtonUses:2206Used by:Timeline
Symbol 2208 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2209 GraphicUses:2047Used by:Timeline
Symbol 2210 GraphicUsed by:2211
Symbol 2211 MovieClipUses:2210Used by:Timeline
Symbol 2212 ButtonUses:1066 1067 1068 1069 1070 1071 1072 613Used by:Timeline
Symbol 2213 ButtonUses:1066 1184 1185 1186Used by:Timeline
Symbol 2214 ButtonUses:1066 1819 1820 1821 613Used by:Timeline
Symbol 2215 ButtonUses:1066 1245 1246 1247Used by:Timeline
Symbol 2216 ButtonUses:1066 2077 2078 2079Used by:Timeline
Symbol 2217 ButtonUses:1066 2081 1828 2082Used by:Timeline
Symbol 2218 EditableTextUses:228Used by:Timeline
Symbol 2219 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2220 EditableTextUses:228Used by:Timeline
Symbol 2221 EditableTextUses:228Used by:Timeline
Symbol 2222 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2223 EditableTextUses:228Used by:Timeline
Symbol 2224 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2225 EditableTextUses:228Used by:Timeline
Symbol 2226 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2227 EditableTextUses:228Used by:Timeline
Symbol 2228 EditableTextUses:228Used by:Timeline
Symbol 2229 EditableTextUses:228Used by:Timeline
Symbol 2230 ButtonUses:755 756Used by:Timeline
Symbol 2231 ButtonUses:686 687 688 30Used by:Timeline
Symbol 2232 EditableTextUses:228Used by:Timeline
Symbol 2233 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2234 ButtonUses:686 687 688 30Used by:Timeline
Symbol 2235 TextUses:228Used by:Timeline
Symbol 2236 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2237 EditableTextUses:130Used by:Timeline
Symbol 2238 EditableTextUses:130Used by:Timeline
Symbol 2239 EditableTextUses:130Used by:Timeline
Symbol 2240 ButtonUses:203Used by:Timeline
Symbol 2241 ButtonUses:531Used by:Timeline
Symbol 2242 ButtonUses:189 190 192 194 195Used by:Timeline
Symbol 2243 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2244 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2245 EditableTextUses:130Used by:Timeline
Symbol 2246 EditableTextUses:130Used by:Timeline
Symbol 2247 EditableTextUses:130Used by:Timeline
Symbol 2248 ButtonUses:34 1066 1100Used by:Timeline
Symbol 2249 ButtonUses:933 1066 1100Used by:Timeline
Symbol 2250 ButtonUses:934 1066 1100Used by:Timeline
Symbol 2251 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2252 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2253 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2255 ButtonUses:2254Used by:Timeline
Symbol 2256 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2257 GraphicUses:697Used by:Timeline
Symbol 2258 GraphicUses:2006Used by:Timeline
Symbol 2259 ButtonUses:1066 1067 1068 1069 1070 1071 1072 613Used by:Timeline
Symbol 2260 ButtonUses:1066 1184 1185 1186Used by:Timeline
Symbol 2261 ButtonUses:1066 1819 1820 1821 613Used by:Timeline
Symbol 2262 ButtonUses:1066 1245 1246 1247Used by:Timeline
Symbol 2263 ButtonUses:1066 2077 2078 2079Used by:Timeline
Symbol 2264 ButtonUses:1066 2081 1828 2082Used by:Timeline
Symbol 2265 TextUses:228Used by:Timeline
Symbol 2266 TextUses:228Used by:Timeline
Symbol 2267 EditableTextUses:228Used by:Timeline
Symbol 2268 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2269 TextUses:228Used by:Timeline
Symbol 2270 TextUses:228Used by:Timeline
Symbol 2271 EditableTextUses:228Used by:Timeline
Symbol 2272 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2273 TextUses:228Used by:Timeline
Symbol 2274 TextUses:228Used by:Timeline
Symbol 2275 EditableTextUses:228Used by:Timeline
Symbol 2276 TextUses:228Used by:Timeline
Symbol 2277 EditableTextUses:228Used by:Timeline
Symbol 2278 TextUses:228Used by:Timeline
Symbol 2279 TextUses:228Used by:Timeline
Symbol 2280 EditableTextUses:228Used by:Timeline
Symbol 2281 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2282 TextUses:228Used by:Timeline
Symbol 2283 TextUses:228Used by:Timeline
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Symbol 2285 TextUses:228Used by:Timeline
Symbol 2286 TextUses:228Used by:Timeline
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Symbol 2290 TextUses:228Used by:Timeline
Symbol 2291 EditableTextUses:228Used by:Timeline
Symbol 2292 TextUses:228Used by:Timeline
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Symbol 2295 ButtonUses:686 687 688 30Used by:Timeline
Symbol 2296 EditableTextUses:228Used by:Timeline
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Symbol 2299 TextUses:228Used by:Timeline
Symbol 2300 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2301 EditableTextUses:130Used by:Timeline
Symbol 2302 EditableTextUses:130Used by:Timeline
Symbol 2303 EditableTextUses:130Used by:Timeline
Symbol 2304 ButtonUses:203Used by:Timeline
Symbol 2305 ButtonUses:531Used by:Timeline
Symbol 2306 ButtonUses:189 190 192 194 195Used by:Timeline
Symbol 2307 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2308 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2309 EditableTextUses:130Used by:Timeline
Symbol 2310 EditableTextUses:130Used by:Timeline
Symbol 2311 EditableTextUses:130Used by:Timeline
Symbol 2312 ButtonUses:34 1066 1100Used by:Timeline
Symbol 2313 ButtonUses:933 1066 1100Used by:Timeline
Symbol 2314 ButtonUses:934 1066 1100Used by:Timeline
Symbol 2315 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2316 TextUses:228Used by:Timeline
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Symbol 2321 ButtonUses:2320Used by:Timeline
Symbol 2322 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2323 GraphicUses:2041Used by:Timeline
Symbol 2324 GraphicUsed by:Timeline
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Symbol 2326 ButtonUses:1066 1184 1185 1186Used by:Timeline
Symbol 2327 ButtonUses:1066 1819 1820 1821 613Used by:Timeline
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Symbol 2329 ButtonUses:1066 2077 2078 2079Used by:Timeline
Symbol 2330 ButtonUses:1066 2081 1828 2082Used by:Timeline
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Symbol 2332 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2333 EditableTextUses:228Used by:Timeline
Symbol 2334 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2335 EditableTextUses:228Used by:Timeline
Symbol 2336 EditableTextUses:228Used by:Timeline
Symbol 2337 EditableTextUses:228Used by:Timeline
Symbol 2338 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2339 EditableTextUses:228Used by:Timeline
Symbol 2340 EditableTextUses:228Used by:Timeline
Symbol 2341 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2343 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2344 ButtonUses:755 756Used by:Timeline
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Symbol 2352 EditableTextUses:130Used by:Timeline
Symbol 2353 EditableTextUses:130Used by:Timeline
Symbol 2354 ButtonUses:203Used by:Timeline
Symbol 2355 ButtonUses:531Used by:Timeline
Symbol 2356 ButtonUses:189 190 192 194 195Used by:Timeline
Symbol 2357 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2358 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2359 EditableTextUses:130Used by:Timeline
Symbol 2360 EditableTextUses:130Used by:Timeline
Symbol 2361 EditableTextUses:130Used by:Timeline
Symbol 2362 ButtonUses:34 1066 1100Used by:Timeline
Symbol 2363 ButtonUses:933 1066 1100Used by:Timeline
Symbol 2364 ButtonUses:934 1066 1100Used by:Timeline
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Symbol 2366 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2367 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2369 ButtonUses:2368Used by:Timeline
Symbol 2370 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2372 GraphicUsed by:2373
Symbol 2373 MovieClipUses:2372Used by:Timeline
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Symbol 2375 ButtonUses:1066 1184 1185 1186Used by:Timeline
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Symbol 2382 EditableTextUses:228Used by:Timeline
Symbol 2383 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2384 EditableTextUses:228Used by:Timeline
Symbol 2385 EditableTextUses:228Used by:Timeline
Symbol 2386 TextUses:228Used by:Timeline
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Symbol 2388 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2389 EditableTextUses:228Used by:Timeline
Symbol 2390 EditableTextUses:228Used by:Timeline
Symbol 2391 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2392 EditableTextUses:228Used by:Timeline
Symbol 2393 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2394 ButtonUses:755 756Used by:Timeline
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Symbol 2396 EditableTextUses:228Used by:Timeline
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Symbol 2398 ButtonUses:686 687 688 30Used by:Timeline
Symbol 2399 TextUses:228Used by:Timeline
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Symbol 2402 EditableTextUses:130Used by:Timeline
Symbol 2403 EditableTextUses:130Used by:Timeline
Symbol 2404 ButtonUses:203Used by:Timeline
Symbol 2405 ButtonUses:531Used by:Timeline
Symbol 2406 ButtonUses:189 190 192 194 195Used by:Timeline
Symbol 2407 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2408 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2410 EditableTextUses:130Used by:Timeline
Symbol 2411 EditableTextUses:130Used by:Timeline
Symbol 2412 ButtonUses:34 1066 1100Used by:Timeline
Symbol 2413 ButtonUses:933 1066 1100Used by:Timeline
Symbol 2414 ButtonUses:934 1066 1100Used by:Timeline
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Symbol 2416 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2417 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2419 ButtonUses:2418Used by:Timeline
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Symbol 2423 ButtonUses:2025 2026 2027 2028Used by:Timeline
Symbol 2424 ButtonUses:2030 2031 2032 2033Used by:Timeline
Symbol 2425 ButtonUses:2036 2037 2038 2039Used by:Timeline
Symbol 2426 ButtonUses:2042 2043 2044 2045Used by:Timeline
Symbol 2427 ButtonUses:2048 2049 2050 2051Used by:Timeline
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Symbol 2429 EditableTextUses:70Used by:Timeline
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Symbol 2432 TextUses:228Used by:Timeline
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Symbol 2434 GraphicUses:2006Used by:Timeline
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Symbol 2436 ButtonUses:1066 1184 1185 1186Used by:Timeline
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Symbol 2441 TextUses:228Used by:Timeline
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Symbol 2443 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2445 EditableTextUses:228Used by:Timeline
Symbol 2446 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2447 TextUses:228Used by:Timeline
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Symbol 2449 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2450 TextUses:228Used by:Timeline
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Symbol 2452 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2453 TextUses:228Used by:Timeline
Symbol 2454 EditableTextUses:228Used by:Timeline
Symbol 2455 TextUses:228Used by:Timeline
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Symbol 2457 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2459 TextUses:228Used by:Timeline
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Symbol 2461 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2470 TextUses:228Used by:Timeline
Symbol 2471 TextUses:228Used by:Timeline
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Symbol 2474 EditableTextUses:130Used by:Timeline
Symbol 2475 EditableTextUses:130Used by:Timeline
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Symbol 2477 ButtonUses:531Used by:Timeline
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Symbol 2484 EditableTextUses:130Used by:Timeline
Symbol 2485 EditableTextUses:130Used by:Timeline
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Symbol 2487 ButtonUses:933 1066 1100Used by:Timeline
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Symbol 2493 TextUses:228Used by:Timeline
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Symbol 2512 EditableTextUses:228Used by:Timeline
Symbol 2513 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2514 EditableTextUses:228Used by:Timeline
Symbol 2515 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2516 EditableTextUses:228Used by:Timeline
Symbol 2517 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2518 EditableTextUses:228Used by:Timeline
Symbol 2519 EditableTextUses:228Used by:Timeline
Symbol 2520 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2522 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2523 EditableTextUses:228Used by:Timeline
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Symbol 2528 ButtonUses:686 687 688 30Used by:Timeline
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Symbol 2531 EditableTextUses:130Used by:Timeline
Symbol 2532 EditableTextUses:130Used by:Timeline
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Symbol 2539 EditableTextUses:130Used by:Timeline
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Symbol 2542 ButtonUses:933 1066 1100Used by:Timeline
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Symbol 2558 TextUses:228Used by:Timeline
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Symbol 2560 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2561 TextUses:228Used by:Timeline
Symbol 2562 TextUses:228Used by:Timeline
Symbol 2563 EditableTextUses:228Used by:Timeline
Symbol 2564 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2565 TextUses:228Used by:Timeline
Symbol 2566 TextUses:228Used by:Timeline
Symbol 2567 EditableTextUses:228Used by:Timeline
Symbol 2568 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2569 TextUses:228Used by:Timeline
Symbol 2570 TextUses:228Used by:Timeline
Symbol 2571 EditableTextUses:228Used by:Timeline
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Symbol 2574 TextUses:228Used by:Timeline
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Symbol 2576 TextUses:228Used by:Timeline
Symbol 2577 TextUses:228Used by:Timeline
Symbol 2578 EditableTextUses:228Used by:Timeline
Symbol 2579 TextUses:228Used by:Timeline
Symbol 2580 TextUses:228Used by:Timeline
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Symbol 2582 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2588 ButtonUses:686 687 688 30Used by:Timeline
Symbol 2589 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2591 EditableTextUses:130Used by:Timeline
Symbol 2592 EditableTextUses:130Used by:Timeline
Symbol 2593 ButtonUses:203Used by:Timeline
Symbol 2594 ButtonUses:531Used by:Timeline
Symbol 2595 ButtonUses:189 190 192 194 195Used by:Timeline
Symbol 2596 ButtonUses:27 28 29 30Used by:Timeline
Symbol 2597 ButtonUses:27 28 29 30Used by:Timeline
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Symbol 2599 EditableTextUses:130Used by:Timeline
Symbol 2600 EditableTextUses:130Used by:Timeline
Symbol 2601 ButtonUses:34 1066 1100Used by:Timeline
Symbol 2602 ButtonUses:933 1066 1100Used by:Timeline
Symbol 2603 ButtonUses:934 1066 1100Used by:Timeline
Symbol 2604 ButtonUses:27 28 29 30Used by:Timeline
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Instance Names

"statusbar"Frame 1Symbol 21 MovieClip
"badguy"Frame 217Symbol 115 MovieClip
"man4"Frame 218Symbol 83 MovieClip
"man3"Frame 218Symbol 81 MovieClip
"man2"Frame 218Symbol 79 MovieClip
"man1"Frame 218Symbol 77 MovieClip
"man4"Frame 219Symbol 83 MovieClip
"man3"Frame 219Symbol 81 MovieClip
"man2"Frame 219Symbol 79 MovieClip
"man1"Frame 219Symbol 77 MovieClip
"lock"Frame 220Symbol 183 MovieClip
"badguy"Frame 221Symbol 115 MovieClip
"hp"Frame 221Symbol 21 MovieClip
"yourhp"Frame 221Symbol 21 MovieClip
"youren"Frame 221Symbol 21 MovieClip
"hp"Frame 222Symbol 21 MovieClip
"lock"Frame 281Symbol 183 MovieClip
"badguy"Frame 282Symbol 115 MovieClip
"hp"Frame 282Symbol 21 MovieClip
"yourhp"Frame 282Symbol 21 MovieClip
"youren"Frame 282Symbol 21 MovieClip
"badguy"Frame 333Symbol 115 MovieClip
"lock"Frame 333Symbol 183 MovieClip
"lock"Frame 401Symbol 183 MovieClip
"gal1"Frame 449Symbol 409 MovieClip
"gal2"Frame 449Symbol 411 MovieClip
"lock"Frame 449Symbol 183 MovieClip
"badguy"Frame 450Symbol 431 MovieClip
"hp"Frame 450Symbol 21 MovieClip
"yourhp"Frame 450Symbol 21 MovieClip
"youren"Frame 450Symbol 21 MovieClip
"badguy"Frame 501Symbol 431 MovieClip
"lock"Frame 501Symbol 183 MovieClip
"lock"Frame 569Symbol 183 MovieClip
"lock"Frame 617Symbol 183 MovieClip
"badguy"Frame 618Symbol 473 MovieClip
"hp"Frame 618Symbol 21 MovieClip
"yourhp"Frame 618Symbol 21 MovieClip
"youren"Frame 618Symbol 21 MovieClip
"badguy"Frame 669Symbol 473 MovieClip
"lock"Frame 669Symbol 183 MovieClip
"lock"Frame 737Symbol 183 MovieClip
"cheer"Frame 785Symbol 504 MovieClip
"cheer"Frame 799Symbol 504 MovieClip
"fog"Frame 799Symbol 21 MovieClip
"you"Frame 846Symbol 558 MovieClip
"swim01"Frame 846Symbol 563 MovieClip
"swim02"Frame 846Symbol 568 MovieClip
"hp"Frame 846Symbol 21 MovieClip
"fog"Frame 846Symbol 21 MovieClip
"swim03"Frame 848Symbol 585 MovieClip
"blood"Frame 931Symbol 21 MovieClip
"man4"Frame 1073Symbol 83 MovieClip
"man3"Frame 1073Symbol 81 MovieClip
"man2"Frame 1073Symbol 79 MovieClip
"man1"Frame 1073Symbol 77 MovieClip
"blood"Frame 1073Symbol 21 MovieClip
"cross"Frame 2310Symbol 1593 MovieClip
"cross"Frame 2961Symbol 1593 MovieClip
"facial"Frame 3482Symbol 741 MovieClip
"blood"Frame 3482Symbol 21 MovieClip
"facial"Frame 3823Symbol 741 MovieClip
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"facial"Frame 4177Symbol 741 MovieClip
"blood"Frame 4177Symbol 21 MovieClip
"facial"Frame 4530Symbol 741 MovieClip
"blood"Frame 4530Symbol 21 MovieClip
"facial"Frame 4883Symbol 741 MovieClip
"blood"Frame 4883Symbol 21 MovieClip
"facial"Frame 5236Symbol 741 MovieClip
"blood"Frame 5236Symbol 21 MovieClip
"facial2"Frame 5592Symbol 729 MovieClip
"blood"Frame 5592Symbol 21 MovieClip
"facial2"Frame 5945Symbol 729 MovieClip
"blood"Frame 5945Symbol 21 MovieClip
"facial2"Frame 6298Symbol 729 MovieClip
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"facial"Frame 7004Symbol 741 MovieClip
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"Astock"Frame 7345Symbol 2701 MovieClip
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"skirt4"Frame 7347Symbol 1910 MovieClip
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"tshirt2"Frame 7347Symbol 1925 MovieClip
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"shoes"Frame 7347Symbol 1935 MovieClip
"uniform"Frame 7347Symbol 1882 MovieClip
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"dress"Frame 7347Symbol 1941 MovieClip
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"tower"Frame 7347Symbol 1195 MovieClip
"necklace"Frame 7347Symbol 2750 MovieClip
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"Asock2"Frame 7348Symbol 2735 MovieClip
"Asock3"Frame 7348Symbol 1872 MovieClip
"vest"Frame 7348Symbol 2738 MovieClip
"vest3"Frame 7348Symbol 2741 MovieClip
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"vest5"Frame 7348Symbol 1875 MovieClip
"short"Frame 7348Symbol 1907 MovieClip
"skirt"Frame 7348Symbol 1922 MovieClip
"skirt3"Frame 7348Symbol 1878 MovieClip
"skirt2"Frame 7348Symbol 1894 MovieClip
"skirt4"Frame 7348Symbol 1910 MovieClip
"tshirt"Frame 7348Symbol 2747 MovieClip
"tshirt2"Frame 7348Symbol 1925 MovieClip
"sm"Frame 7348Symbol 1957 MovieClip
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"boot"Frame 7348Symbol 1897 MovieClip
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"uniform"Frame 7348Symbol 1882 MovieClip
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"Astock"Frame 7349Symbol 2701 MovieClip
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"Cpanty2"Frame 7349Symbol 2718 MovieClip
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Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$Y9$i6udGsxppgip/LlVptNZl/."

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Created: 3/4 -2019 18:23:44 Last modified: 3/4 -2019 18:23:44 Server time: 23/04 -2024 06:13:23