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Jumping.swf

This is the info page for
Flash #81284

(Click the ID number above for more basic data on this flash file.)


Text
RETROSABOTAGE

presents

'Jumping'

a sabotage of Super Mario Bros. by Nintendo (1985)

Right arrow: Move right

Left arrow: Move left

S or Up arrow: Jump

A or Space bar: Sprint

loading

loading.

loading..

loading...

CLICK TO START

CLICK TO START

www.RETROSABOTAGE.com

www.RETROSABOTAGE.com

?

?

This sabotage contains assets from the following sources:

sprites & sounds
Super Mario Bros. by Nintendo
(+ guest star)
inspiration
Jumping by Osamu Tezuka

We believe our use of the aforementioned copyrighted material
falls under fair use. If you are one of the copyright holders and feel
differently or if you have any suggestions or feedback, please contact:
hello@retrosabotage.com

ActionScript [AS3]

Section 1
//BlockBreakMovie_7 (Jumping_fla.BlockBreakMovie_7) package Jumping_fla { import flash.display.*; public dynamic class BlockBreakMovie_7 extends MovieClip { public function BlockBreakMovie_7(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Jumping_fla
Section 2
//Breaker_6 (Jumping_fla.Breaker_6) package Jumping_fla { import flash.display.*; public dynamic class Breaker_6 extends MovieClip { public function Breaker_6(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package Jumping_fla
Section 3
//Curtain_18 (Jumping_fla.Curtain_18) package Jumping_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class Curtain_18 extends MovieClip { public var Leave_btn:SimpleButton; public function Curtain_18(){ addFrameScript(0, frame1, 99, frame100); } function frame1(){ stop(); } function frame100(){ Leave_btn.addEventListener(MouseEvent.CLICK, urlbuttonClickHandler); stop(); } public function urlbuttonClickHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.retrosabotage.com"), "_self"); } } }//package Jumping_fla
Section 4
//Game_3 (Jumping_fla.Game_3) package Jumping_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.net.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.text.*; import flash.utils.*; import flash.xml.*; public dynamic class Game_3 extends MovieClip { public var CanJump:Boolean; public var VertPush:int; public var PlayedOnce:Boolean; public var Speed:int; public var LostSound:LostSnd; public var MiniBoomEffect:Boolean; public var CameraOffset:Number; public var WonSound:WonSnd; public var FacingRight:Boolean; public var WantLeft:Boolean; public var Falling:Boolean; public var GravityPush:int; public var i:int; public var WantSprint:Boolean; public var k:int; public var j:int; public var l:int; public var BoomEffect:Boolean; public var WantJump:Boolean; public var SpeedSign:int; public var Trans:SoundTransform; public var CoinBank:Array; public var CoinTaken:Boolean; public var TheIntro:MovieClip; public var JumpArray:Array; public var FallingFrom:int; public var AllreadyPushed:Boolean; public var Greedy:Boolean; public var Jumping:Boolean; public var TransJump:SoundTransform; public var CoinSound:CoinSnd; public var TheCurtain:MovieClip; public var BoomTimer:int; public var BrokenFloor:Boolean; public var DeathCounter:int; public var DoneOnce:Boolean; public var JumpFrameCounter:int; public var Phase:int; public var TheHolder:MovieClip; public var DefaultMode:Boolean; public var GroundLength:int; public var BrickSound:BrickSnd; public var Sprinting:Boolean; public var JumpSound:JumpSnd; public var Walking:Boolean; public var VertSpeed:int; public var Metronome:int; public var Running:Boolean; public var Done:Boolean; public var FendilleGenerator:Fendille; public var Gear:int; public var BlockLength:int; public var Drifting:Boolean; public var Bouh:Sprite; public var FallMax:int; public var WantRight:Boolean; public var EightStepping:Boolean; public var JumpStageNbr:int; public var CameraFixe:Boolean; public var Bah:Sprite; public var TheWhiteFader:MovieClip; public function Game_3(){ addFrameScript(0, frame1); } function frame1(){ CoinBank = new Array(); CameraOffset = 0; CameraFixe = false; Bah = new Sprite(); Bouh = new Sprite(); Trans = new SoundTransform(0.4, 0); TransJump = new SoundTransform(0.6, 0); CoinSound = new CoinSnd(); JumpSound = new JumpSnd(); WonSound = new WonSnd(); LostSound = new LostSnd(); BrickSound = new BrickSnd(); JumpArray = new Array(); BoomEffect = false; MiniBoomEffect = false; BoomTimer = 5; FendilleGenerator = new Fendille(); BrokenFloor = false; DeathCounter = 0; stop(); stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyboardHandler); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardHandler2); stage.addEventListener(Event.ENTER_FRAME, Letsplay); } public function Letsplay(_arg1:Event):void{ switch (Phase){ case 0: CanJump = true; FacingRight = true; SpeedSign = 1; TheCurtain.gotoAndStop(1); TheWhiteFader.gotoAndStop(1); TheHolder.TheBreaker.gotoAndStop(1); GravityPush = 8; JumpStageNbr = 0; JumpArray.push([23, 21, 18, 17, 14, 12, 10, 7, 6, 3, 1, 0]); JumpArray.push([25, 23, 20, 19, 16, 14, 12, 10, 7, 6, 3, 1, 0]); JumpArray.push([27, 26, 25, 23, 22, 20, 19, 17, 16, 15, 13, 12, 11, 9, 8, 6, 5, 3, 2, 1, 0]); JumpArray.push([30, 29, 28, 27, 26, 26, 25, 24, 24, 23, 21, 21, 20, 20, 19, 18, 17, 16, 16, 15, 14, 14, 13, 12, 12, 10, 10, 9, 8, 7, 6, 6, 5, 4, 4, 3, 2, 2, 1, 0]); JumpArray.push([33, 32, 32, 31, 31, 30, 29, 29, 28, 28, 27, 26, 26, 25, 25, 24, 24, 23, 22, 22, 21, 21, 20, 19, 19, 18, 18, 17, 17, 16, 15, 15, 14, 14, 13, 13, 12, 11, 11, 10, 10, 9, 8, 8, 7, 7, 6, 6, 5, 4, 4, 3, 3, 2, 1, 1, 0]); JumpArray.push([36, 35, 35, 34, 34, 34, 33, 33, 32, 32, 31, 31, 30, 30, 29, 29, 29, 28, 28, 27, 27, 26, 26, 25, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 20, 19, 19, 18, 18, 17, 17, 16, 16, 16, 15, 15, 14, 14, 13, 13, 12, 12, 11, 11, 11, 10, 10, 9, 9, 8, 8, 7, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 2, 1, 1, 0]); JumpArray.push([40, 39, 39, 39, 38, 38, 37, 37, 37, 36, 36, 35, 35, 35, 34, 34, 33, 33, 33, 32, 32, 31, 31, 31, 30, 30, 30, 29, 29, 28, 28, 28, 27, 27, 26, 26, 26, 25, 25, 24, 24, 24, 23, 23, 22, 22, 22, 21, 21, 20, 20, 20, 19, 19, 18, 18, 18, 17, 17, 16, 16, 16, 15, 15, 14, 14, 14, 13, 13, 12, 12, 12, 11, 11, 10, 10, 10, 9, 9, 9, 8, 8, 7, 7, 7, 6, 6, 5, 5, 5, 4, 4, 3, 3, 3, 2, 2, 1, 1, 1, 0]); JumpArray.push([50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 27, 26, 25, 23, 22, 20, 19, 17, 16, 15, 13, 12, 11, 9, 8, 6, 5, 3, 2, 1, 0]); JumpArray.push([23, 21, 18, 17, 14, 12, 10, 7, 6, 3, 1, 0]); if (TheIntro.currentFrame == TheIntro.totalFrames){ Phase = 1; TheIntro.stop(); }; break; case 1: if (((CanJump) && (WantJump))){ Jumping = true; if (WantLeft){ FacingRight = false; }; if (WantRight){ FacingRight = true; }; JumpSound.play(0, 0, TransJump); VertSpeed = JumpArray[JumpStageNbr][0]; FallMax = (VertSpeed * -1); JumpFrameCounter = 0; }; if (Jumping){ CanJump = false; if ((((SpeedSign > 0)) && ((Speed > 0)))){ if (WantLeft){ if (Speed > 1){ Speed = (Speed - 2); } else { SpeedSign = (SpeedSign * -1); }; }; if (WantRight){ if (Speed < 8){ Speed = (Speed + 1); }; }; if (((!(WantLeft)) && (!(WantRight)))){ Speed = (Speed - 1); }; }; if ((((SpeedSign < 0)) && ((Speed > 0)))){ if (WantLeft){ if (Speed < 8){ Speed = (Speed + 1); }; }; if (WantRight){ if (Speed > 1){ Speed = (Speed - 2); } else { SpeedSign = (SpeedSign * -1); }; }; if (((!(WantLeft)) && (!(WantRight)))){ Speed = (Speed - 1); }; }; if (Speed == 0){ if (WantLeft){ Speed = 2; SpeedSign = -1; }; if (WantRight){ Speed = 2; SpeedSign = 1; }; if (((!(WantLeft)) && (!(WantRight)))){ }; }; if (Falling){ VertSpeed = (VertSpeed - GravityPush); if (VertSpeed < FallMax){ VertSpeed = FallMax; }; switch (JumpStageNbr){ case 0: if (TheHolder.TheMario.y < 195){ JumpStageNbr = 1; }; break; case 1: if (TheHolder.TheMario.y < 180){ JumpStageNbr = 2; }; break; case 2: if (TheHolder.TheMario.y < 80){ JumpStageNbr = 3; }; break; case 3: if (TheHolder.TheMario.y < -250){ JumpStageNbr = 4; }; break; case 4: if (TheHolder.TheMario.y < -600){ JumpStageNbr = 5; }; break; case 5: if (TheHolder.TheMario.y < -1100){ JumpStageNbr = 6; }; break; case 6: if (TheHolder.TheMario.y < -1650){ JumpStageNbr = 7; }; break; case 7: if (((Falling) && (CameraFixe))){ JumpStageNbr = 8; }; break; case 8: break; }; TheHolder.TheMario.y = (TheHolder.TheMario.y - VertSpeed); if (JumpStageNbr < 7){ if (TheHolder.TheMario.y > 321){ Falling = false; Jumping = false; WantJump = false; TheHolder.TheMario.y = 322; if (FallingFrom < -600){ Speed = int((Speed / 2)); LostSound.play(0, 0, Trans); MiniBoomEffect = true; }; if (FallingFrom < -1100){ Speed = 0; BoomEffect = true; LostSound.play(); FendilleGenerator = new Fendille(); FendilleGenerator.y = 352; FendilleGenerator.x = (2 * int(((TheHolder.TheMario.x - 20) / 2))); TheHolder.TheFHolder.addChild(FendilleGenerator); }; }; }; if (JumpStageNbr == 7){ if (((!(BrokenFloor)) && ((TheHolder.TheMario.y > 321)))){ BrickSound.play(); BrokenFloor = true; TheHolder.TheBreaker.gotoAndPlay(2); }; if (TheHolder.TheMario.y > 720){ Falling = false; Jumping = false; WantJump = false; TheHolder.TheMario.y = 721; Speed = 0; BoomEffect = true; LostSound.play(0, 0, TransJump); }; }; if (JumpStageNbr > 7){ if (TheHolder.TheMario.y > 285){ Falling = false; Jumping = false; WantJump = false; TheHolder.TheMario.y = 286; }; }; if (!Jumping){ switch (Speed){ case 0: case 1: Gear = 0; break; case 2: case 3: Gear = 4; break; case 4: Gear = 6; break; case 5: Gear = 8; break; case 6: Gear = 10; break; case 7: Gear = 11; break; case 8: case 9: Gear = 12; break; case 10: Gear = 14; break; case 11: Gear = 16; break; case 12: Gear = 18; break; case 13: case 14: Gear = 20; break; }; if ((((SpeedSign > 0)) && (!(Jumping)))){ FacingRight = true; } else { FacingRight = false; }; }; } else { VertSpeed = JumpArray[JumpStageNbr][JumpFrameCounter]; JumpFrameCounter++; TheHolder.TheMario.y = (TheHolder.TheMario.y - VertSpeed); if (TheHolder.TheMario.y < -1800){ TheWhiteFader.play(); }; if (TheHolder.TheMario.y < -2200){ TheHolder.TheNesFront.x = 0; TheHolder.TheNesFond.x = 0; CameraFixe = true; CameraOffset = 0; TheHolder.TheMario.x = 200; TheHolder.TheMario.y = 400; }; if (VertSpeed == 0){ Falling = true; }; if (((!(WantJump)) && (!((JumpStageNbr == 7))))){ Falling = true; }; if (Falling){ FallingFrom = TheHolder.TheMario.y; }; }; } else { CanJump = true; switch (Gear){ case 0: if (WantRight){ SpeedSign = 1; Gear++; FacingRight = true; }; if (WantLeft){ SpeedSign = -1; Gear++; FacingRight = false; }; Drifting = false; Speed = 0; break; case 1: case 2: case 3: case 4: if (WantRight){ if (SpeedSign > 0){ Drifting = false; Gear++; } else { Drifting = true; Gear--; if (Gear > 0){ Gear--; }; }; }; if (WantLeft){ if (SpeedSign < 0){ Drifting = false; Gear++; } else { Drifting = true; Gear--; if (Gear > 0){ Gear--; }; }; }; if (((!(WantRight)) && (!(WantLeft)))){ Gear--; }; Speed = 2; break; case 5: case 6: case 7: case 8: case 9: case 10: case 11: if (WantRight){ if (SpeedSign > 0){ Drifting = false; Gear++; } else { Drifting = true; Gear--; if (Gear > 0){ Gear--; }; }; }; if (WantLeft){ if (SpeedSign < 0){ Drifting = false; Gear++; } else { Drifting = true; Gear--; if (Gear > 0){ Gear--; }; }; }; if (((!(WantRight)) && (!(WantLeft)))){ Gear--; }; if (Drifting){ Speed = 2; } else { Speed = 4; }; break; case 12: if (WantRight){ if (SpeedSign > 0){ Drifting = false; if (WantSprint){ Gear = 20; }; } else { Drifting = true; Gear = (Gear - 2); }; }; if (WantLeft){ if (SpeedSign < 0){ Drifting = false; if (WantSprint){ Gear = 20; }; } else { Drifting = true; Gear = (Gear - 2); }; }; if (((!(WantRight)) && (!(WantLeft)))){ Gear--; }; if (Drifting){ Speed = 4; } else { Speed = 8; }; break; case 13: case 14: case 15: case 16: case 17: case 18: case 19: if (WantRight){ if (SpeedSign > 0){ Drifting = false; if (WantSprint){ Gear = 20; } else { Gear--; }; } else { Drifting = true; Gear = (Gear - 2); }; }; if (WantLeft){ if (SpeedSign < 0){ Drifting = false; if (WantSprint){ Gear = 20; } else { Gear--; }; } else { Drifting = true; Gear = (Gear - 2); }; }; if (((!(WantRight)) && (!(WantLeft)))){ Gear--; }; Speed = 10; break; case 20: if (WantRight){ if (SpeedSign > 0){ if (WantSprint){ Gear = 20; } else { Gear--; }; } else { Drifting = true; Gear = (Gear - 2); }; }; if (WantLeft){ if (SpeedSign < 0){ if (WantSprint){ Gear = 20; } else { Gear--; }; } else { Drifting = true; Gear = (Gear - 2); }; }; if (((!(WantRight)) && (!(WantLeft)))){ Gear--; }; if (Gear == 20){ Speed = 14; } else { Speed = 10; }; break; }; }; TheHolder.TheMario.x = (TheHolder.TheMario.x + (SpeedSign * Speed)); if (TheHolder.TheMario.x < 0){ TheHolder.TheMario.x = 0; }; if (TheHolder.TheMario.x > 518){ TheHolder.TheMario.x = 518; }; if (FacingRight){ if (Jumping){ TheHolder.TheMario.gotoAndStop(7); Metronome = 0; break; }; if (Drifting){ TheHolder.TheMario.gotoAndStop(6); Metronome = 0; break; }; switch (Gear){ case 0: TheHolder.TheMario.gotoAndStop(1); Metronome = 0; break; case 12: case 13: case 14: case 15: switch (TheHolder.TheMario.currentFrame){ case 2: TheHolder.TheMario.gotoAndStop(3); break; case 3: TheHolder.TheMario.gotoAndStop(4); break; case 4: TheHolder.TheMario.gotoAndStop(5); break; default: TheHolder.TheMario.gotoAndStop(2); break; }; break; case 16: case 17: case 18: case 19: case 20: switch (TheHolder.TheMario.currentFrame){ case 3: TheHolder.TheMario.gotoAndStop(4); break; default: TheHolder.TheMario.gotoAndStop(3); break; }; break; default: if (Metronome == 0){ Metronome = 1; switch (TheHolder.TheMario.currentFrame){ case 2: TheHolder.TheMario.gotoAndStop(3); break; case 3: TheHolder.TheMario.gotoAndStop(4); break; case 4: TheHolder.TheMario.gotoAndStop(5); break; default: TheHolder.TheMario.gotoAndStop(2); break; }; } else { Metronome = 0; }; break; }; } else { if (Jumping){ TheHolder.TheMario.gotoAndStop(14); Metronome = 0; } else { if (Drifting){ TheHolder.TheMario.gotoAndStop(13); Metronome = 0; } else { switch (Gear){ case 0: TheHolder.TheMario.gotoAndStop(8); Metronome = 0; break; case 12: case 13: case 14: case 15: switch (TheHolder.TheMario.currentFrame){ case 9: TheHolder.TheMario.gotoAndStop(10); break; case 10: TheHolder.TheMario.gotoAndStop(11); break; case 11: TheHolder.TheMario.gotoAndStop(12); break; default: TheHolder.TheMario.gotoAndStop(9); break; }; break; case 16: case 17: case 18: case 19: case 20: switch (TheHolder.TheMario.currentFrame){ case 10: TheHolder.TheMario.gotoAndStop(11); break; default: TheHolder.TheMario.gotoAndStop(10); break; }; break; default: if (Metronome == 0){ Metronome = 1; switch (TheHolder.TheMario.currentFrame){ case 9: TheHolder.TheMario.gotoAndStop(10); break; case 10: TheHolder.TheMario.gotoAndStop(11); break; case 11: TheHolder.TheMario.gotoAndStop(12); break; default: TheHolder.TheMario.gotoAndStop(9); break; }; } else { Metronome = 0; }; break; }; }; }; }; if (!CameraFixe){ if (TheHolder.TheMario.y < (CameraOffset + 80)){ CameraOffset = (TheHolder.TheMario.y - 80); }; if (TheHolder.TheMario.y > (CameraOffset + 322)){ CameraOffset = (TheHolder.TheMario.y - 322); }; }; if (BoomEffect){ switch (BoomTimer){ case 5: BoomTimer--; CameraOffset = (CameraOffset + 20); break; case 4: BoomTimer--; CameraOffset = (CameraOffset - 35); break; case 3: BoomTimer--; CameraOffset = (CameraOffset + 5); break; case 2: BoomTimer--; CameraOffset = (CameraOffset - 8); break; case 1: BoomTimer--; break; case 0: BoomTimer = 5; BoomEffect = false; break; }; }; if (MiniBoomEffect){ switch (BoomTimer){ case 5: BoomTimer--; CameraOffset = (CameraOffset + 3); break; case 4: BoomTimer = 5; CameraOffset = (CameraOffset - 3); MiniBoomEffect = false; }; }; TheHolder.y = (CameraOffset * -1); if (JumpStageNbr == 8){ DeathCounter++; }; if ((((DeathCounter > 150)) && (!(Jumping)))){ Done = true; Phase = 2; TheCurtain.play(); }; break; case 2: break; }; } public function KeyboardHandler2(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case Keyboard.LEFT: WantLeft = false; break; case Keyboard.RIGHT: WantRight = false; break; case 83: case Keyboard.UP: WantJump = false; AllreadyPushed = false; break; case 65: case Keyboard.SPACE: WantSprint = false; break; }; } public function KeyboardHandler(_arg1:KeyboardEvent):void{ if (((((!((Phase == 0))) && (!(Done)))) && (!(BoomEffect)))){ switch (_arg1.keyCode){ case Keyboard.LEFT: WantLeft = true; WantRight = false; break; case Keyboard.RIGHT: WantLeft = false; WantRight = true; break; case 83: case Keyboard.UP: if (!AllreadyPushed){ WantJump = true; AllreadyPushed = true; }; break; case 65: case Keyboard.SPACE: WantSprint = true; break; }; }; } } }//package Jumping_fla
Section 5
//Holder_4 (Jumping_fla.Holder_4) package Jumping_fla { import flash.display.*; public dynamic class Holder_4 extends MovieClip { public var TheFHolder:MovieClip; public var TheMario:MovieClip; public var TheBreaker:MovieClip; public var TheNesFond:MovieClip; public var TheNesFront:MovieClip; } }//package Jumping_fla
Section 6
//Intro_16 (Jumping_fla.Intro_16) package Jumping_fla { import flash.events.*; import flash.display.*; public dynamic class Intro_16 extends MovieClip { public var cartonstartbtn:SimpleButton; public function Intro_16(){ addFrameScript(0, frame1, 1, frame2); } public function CartonbuttonClickHandler(_arg1:MouseEvent):void{ play(); } function frame1(){ cartonstartbtn.addEventListener(MouseEvent.CLICK, CartonbuttonClickHandler); stop(); } function frame2(){ stop(); } } }//package Jumping_fla
Section 7
//MainTimeline (Jumping_fla.MainTimeline) package Jumping_fla { import flash.display.*; public dynamic class MainTimeline extends MovieClip { public function MainTimeline(){ addFrameScript(1, frame2); } function frame2(){ stop(); } } }//package Jumping_fla
Section 8
//WhiteFader_15 (Jumping_fla.WhiteFader_15) package Jumping_fla { import flash.display.*; public dynamic class WhiteFader_15 extends MovieClip { public function WhiteFader_15(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package Jumping_fla
Section 9
//BlockGround (BlockGround) package { import flash.display.*; public dynamic class BlockGround extends MovieClip { } }//package
Section 10
//BlockPeach (BlockPeach) package { import flash.display.*; public dynamic class BlockPeach extends MovieClip { } }//package
Section 11
//BrickSnd (BrickSnd) package { import flash.media.*; public dynamic class BrickSnd extends Sound { } }//package
Section 12
//Coin (Coin) package { import flash.display.*; public dynamic class Coin extends MovieClip { } }//package
Section 13
//CoinSnd (CoinSnd) package { import flash.media.*; public dynamic class CoinSnd extends Sound { } }//package
Section 14
//Fendille (Fendille) package { import flash.display.*; public dynamic class Fendille extends MovieClip { } }//package
Section 15
//JumpSnd (JumpSnd) package { import flash.media.*; public dynamic class JumpSnd extends Sound { } }//package
Section 16
//LostSnd (LostSnd) package { import flash.media.*; public dynamic class LostSnd extends Sound { } }//package
Section 17
//WonSnd (WonSnd) package { import flash.media.*; public dynamic class WonSnd extends Sound { } }//package

Library Items

Symbol 1 Sound {WonSnd}
Symbol 2 Sound {JumpSnd}
Symbol 3 Sound {CoinSnd}
Symbol 4 Sound {LostSnd}
Symbol 5 Sound {BrickSnd}
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:18
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:18
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:18
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:18
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:18
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip {Coin}Uses:7 9 11 13 15 17
Symbol 19 BitmapUsed by:28
Symbol 20 BitmapUsed by:28 30
Symbol 21 BitmapUsed by:28 30
Symbol 22 BitmapUsed by:28 30
Symbol 23 BitmapUsed by:28 30
Symbol 24 BitmapUsed by:28 30
Symbol 25 BitmapUsed by:28 30
Symbol 26 BitmapUsed by:28 30
Symbol 27 BitmapUsed by:28 30
Symbol 28 GraphicUses:19 20 21 22 23 24 25 26 27Used by:29
Symbol 29 MovieClip {BlockPeach}Uses:28
Symbol 30 GraphicUses:20 21 22 23 24 25 26 27Used by:31
Symbol 31 MovieClip {BlockGround}Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {Fendille}Uses:32
Symbol 34 GraphicUsed by:51 68 104  Timeline
Symbol 35 GraphicUsed by:51 104
Symbol 36 FontUsed by:37 40 100 101
Symbol 37 TextUses:36Used by:51 104
Symbol 38 FontUsed by:39 41 42 43 44 45 46 47 48 49 117 118 119
Symbol 39 TextUses:38Used by:51 104
Symbol 40 TextUses:36Used by:51 104
Symbol 41 TextUses:38Used by:51 104
Symbol 42 TextUses:38Used by:51 104
Symbol 43 TextUses:38Used by:51 104
Symbol 44 TextUses:38Used by:51 104
Symbol 45 TextUses:38Used by:51 104
Symbol 46 TextUses:38Used by:50
Symbol 47 TextUses:38Used by:50
Symbol 48 TextUses:38Used by:50
Symbol 49 TextUses:38Used by:50
Symbol 50 MovieClipUses:46 47 48 49Used by:51
Symbol 51 MovieClipUses:34 35 37 39 40 41 42 43 44 45 50Used by:Timeline
Symbol 52 GraphicUsed by:Timeline
Symbol 53 GraphicUsed by:122
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:94
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:94
Symbol 58 GraphicUsed by:68 120
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:67
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:67
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:67
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:67
Symbol 67 MovieClip {Jumping_fla.BlockBreakMovie_7}Uses:60 62 64 66Used by:68
Symbol 68 MovieClip {Jumping_fla.Breaker_6}Uses:58 34 67Used by:94
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:94
Symbol 72 BitmapUsed by:73 84
Symbol 73 GraphicUses:72Used by:90
Symbol 74 BitmapUsed by:75 85
Symbol 75 GraphicUses:74Used by:90
Symbol 76 BitmapUsed by:77 86
Symbol 77 GraphicUses:76Used by:90
Symbol 78 BitmapUsed by:79 87
Symbol 79 GraphicUses:78Used by:90
Symbol 80 BitmapUsed by:81 88
Symbol 81 GraphicUses:80Used by:90
Symbol 82 BitmapUsed by:83 89
Symbol 83 GraphicUses:82Used by:90
Symbol 84 GraphicUses:72Used by:90
Symbol 85 GraphicUses:74Used by:90
Symbol 86 GraphicUses:76Used by:90
Symbol 87 GraphicUses:78Used by:90
Symbol 88 GraphicUses:80Used by:90
Symbol 89 GraphicUses:82Used by:90
Symbol 90 MovieClipUses:73 75 77 79 81 83 84 85 86 87 88 89Used by:94
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClip {Jumping_fla.Holder_4}Uses:55 57 68 71 90 93Used by:122
Symbol 95 ShapeTweeningUsed by:99
Symbol 96 GraphicUsed by:99
Symbol 97 ShapeTweeningUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClip {Jumping_fla.WhiteFader_15}Uses:95 96 97 98Used by:122
Symbol 100 TextUses:36Used by:103
Symbol 101 TextUses:36Used by:103
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:100 101 102Used by:104
Symbol 104 MovieClip {Jumping_fla.Intro_16}Uses:34 35 37 39 40 41 42 43 44 45 103Used by:122
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:121
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:121
Symbol 109 FontUsed by:110 111 114 115
Symbol 110 TextUses:109Used by:113
Symbol 111 TextUses:109Used by:113
Symbol 112 GraphicUsed by:113
Symbol 113 ButtonUses:110 111 112Used by:121
Symbol 114 TextUses:109Used by:120
Symbol 115 TextUses:109Used by:120
Symbol 116 GraphicUsed by:120
Symbol 117 TextUses:38Used by:120
Symbol 118 TextUses:38Used by:120
Symbol 119 TextUses:38Used by:120
Symbol 120 ButtonUses:114 115 116 117 118 119 58Used by:121
Symbol 121 MovieClip {Jumping_fla.Curtain_18}Uses:106 108 113 120 SS1Used by:122
Symbol 122 MovieClip {Jumping_fla.Game_3}Uses:53 94 99 104 121Used by:Timeline
Streaming Sound 1Used by:Symbol 121 MovieClip {Jumping_fla.Curtain_18}

Instance Names

"TheFHolder"Symbol 94 MovieClip {Jumping_fla.Holder_4} Frame 1Symbol 57 MovieClip
"TheBreaker"Symbol 94 MovieClip {Jumping_fla.Holder_4} Frame 1Symbol 68 MovieClip {Jumping_fla.Breaker_6}
"TheNesFond"Symbol 94 MovieClip {Jumping_fla.Holder_4} Frame 1Symbol 71 MovieClip
"TheMario"Symbol 94 MovieClip {Jumping_fla.Holder_4} Frame 1Symbol 90 MovieClip
"TheNesFront"Symbol 94 MovieClip {Jumping_fla.Holder_4} Frame 1Symbol 93 MovieClip
"cartonstartbtn"Symbol 104 MovieClip {Jumping_fla.Intro_16} Frame 1Symbol 103 Button
"Leave_btn"Symbol 121 MovieClip {Jumping_fla.Curtain_18} Frame 100Symbol 113 Button
"TheHolder"Symbol 122 MovieClip {Jumping_fla.Game_3} Frame 1Symbol 94 MovieClip {Jumping_fla.Holder_4}
"TheWhiteFader"Symbol 122 MovieClip {Jumping_fla.Game_3} Frame 1Symbol 99 MovieClip {Jumping_fla.WhiteFader_15}
"TheIntro"Symbol 122 MovieClip {Jumping_fla.Game_3} Frame 1Symbol 104 MovieClip {Jumping_fla.Intro_16}
"TheCurtain"Symbol 122 MovieClip {Jumping_fla.Game_3} Frame 1Symbol 121 MovieClip {Jumping_fla.Curtain_18}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 131 bytes "..$1$OA$..A.IFtVDkQ37qDgjom2Q/."




http://swfchan.com/17/81284/info.shtml
Created: 2/4 -2019 01:23:39 Last modified: 2/4 -2019 01:23:39 Server time: 30/04 -2024 20:11:42