Section 1
//BlockBreakMovie_7 (Jumping_fla.BlockBreakMovie_7)
package Jumping_fla {
import flash.display.*;
public dynamic class BlockBreakMovie_7 extends MovieClip {
public function BlockBreakMovie_7(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package Jumping_fla
Section 2
//Breaker_6 (Jumping_fla.Breaker_6)
package Jumping_fla {
import flash.display.*;
public dynamic class Breaker_6 extends MovieClip {
public function Breaker_6(){
addFrameScript(11, frame12);
}
function frame12(){
stop();
}
}
}//package Jumping_fla
Section 3
//Curtain_18 (Jumping_fla.Curtain_18)
package Jumping_fla {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public dynamic class Curtain_18 extends MovieClip {
public var Leave_btn:SimpleButton;
public function Curtain_18(){
addFrameScript(0, frame1, 99, frame100);
}
function frame1(){
stop();
}
function frame100(){
Leave_btn.addEventListener(MouseEvent.CLICK, urlbuttonClickHandler);
stop();
}
public function urlbuttonClickHandler(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.retrosabotage.com"), "_self");
}
}
}//package Jumping_fla
Section 4
//Game_3 (Jumping_fla.Game_3)
package Jumping_fla {
import flash.events.*;
import flash.media.*;
import flash.display.*;
import flash.net.*;
import flash.ui.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.system.*;
import flash.text.*;
import flash.utils.*;
import flash.xml.*;
public dynamic class Game_3 extends MovieClip {
public var CanJump:Boolean;
public var VertPush:int;
public var PlayedOnce:Boolean;
public var Speed:int;
public var LostSound:LostSnd;
public var MiniBoomEffect:Boolean;
public var CameraOffset:Number;
public var WonSound:WonSnd;
public var FacingRight:Boolean;
public var WantLeft:Boolean;
public var Falling:Boolean;
public var GravityPush:int;
public var i:int;
public var WantSprint:Boolean;
public var k:int;
public var j:int;
public var l:int;
public var BoomEffect:Boolean;
public var WantJump:Boolean;
public var SpeedSign:int;
public var Trans:SoundTransform;
public var CoinBank:Array;
public var CoinTaken:Boolean;
public var TheIntro:MovieClip;
public var JumpArray:Array;
public var FallingFrom:int;
public var AllreadyPushed:Boolean;
public var Greedy:Boolean;
public var Jumping:Boolean;
public var TransJump:SoundTransform;
public var CoinSound:CoinSnd;
public var TheCurtain:MovieClip;
public var BoomTimer:int;
public var BrokenFloor:Boolean;
public var DeathCounter:int;
public var DoneOnce:Boolean;
public var JumpFrameCounter:int;
public var Phase:int;
public var TheHolder:MovieClip;
public var DefaultMode:Boolean;
public var GroundLength:int;
public var BrickSound:BrickSnd;
public var Sprinting:Boolean;
public var JumpSound:JumpSnd;
public var Walking:Boolean;
public var VertSpeed:int;
public var Metronome:int;
public var Running:Boolean;
public var Done:Boolean;
public var FendilleGenerator:Fendille;
public var Gear:int;
public var BlockLength:int;
public var Drifting:Boolean;
public var Bouh:Sprite;
public var FallMax:int;
public var WantRight:Boolean;
public var EightStepping:Boolean;
public var JumpStageNbr:int;
public var CameraFixe:Boolean;
public var Bah:Sprite;
public var TheWhiteFader:MovieClip;
public function Game_3(){
addFrameScript(0, frame1);
}
function frame1(){
CoinBank = new Array();
CameraOffset = 0;
CameraFixe = false;
Bah = new Sprite();
Bouh = new Sprite();
Trans = new SoundTransform(0.4, 0);
TransJump = new SoundTransform(0.6, 0);
CoinSound = new CoinSnd();
JumpSound = new JumpSnd();
WonSound = new WonSnd();
LostSound = new LostSnd();
BrickSound = new BrickSnd();
JumpArray = new Array();
BoomEffect = false;
MiniBoomEffect = false;
BoomTimer = 5;
FendilleGenerator = new Fendille();
BrokenFloor = false;
DeathCounter = 0;
stop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyboardHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardHandler2);
stage.addEventListener(Event.ENTER_FRAME, Letsplay);
}
public function Letsplay(_arg1:Event):void{
switch (Phase){
case 0:
CanJump = true;
FacingRight = true;
SpeedSign = 1;
TheCurtain.gotoAndStop(1);
TheWhiteFader.gotoAndStop(1);
TheHolder.TheBreaker.gotoAndStop(1);
GravityPush = 8;
JumpStageNbr = 0;
JumpArray.push([23, 21, 18, 17, 14, 12, 10, 7, 6, 3, 1, 0]);
JumpArray.push([25, 23, 20, 19, 16, 14, 12, 10, 7, 6, 3, 1, 0]);
JumpArray.push([27, 26, 25, 23, 22, 20, 19, 17, 16, 15, 13, 12, 11, 9, 8, 6, 5, 3, 2, 1, 0]);
JumpArray.push([30, 29, 28, 27, 26, 26, 25, 24, 24, 23, 21, 21, 20, 20, 19, 18, 17, 16, 16, 15, 14, 14, 13, 12, 12, 10, 10, 9, 8, 7, 6, 6, 5, 4, 4, 3, 2, 2, 1, 0]);
JumpArray.push([33, 32, 32, 31, 31, 30, 29, 29, 28, 28, 27, 26, 26, 25, 25, 24, 24, 23, 22, 22, 21, 21, 20, 19, 19, 18, 18, 17, 17, 16, 15, 15, 14, 14, 13, 13, 12, 11, 11, 10, 10, 9, 8, 8, 7, 7, 6, 6, 5, 4, 4, 3, 3, 2, 1, 1, 0]);
JumpArray.push([36, 35, 35, 34, 34, 34, 33, 33, 32, 32, 31, 31, 30, 30, 29, 29, 29, 28, 28, 27, 27, 26, 26, 25, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 20, 19, 19, 18, 18, 17, 17, 16, 16, 16, 15, 15, 14, 14, 13, 13, 12, 12, 11, 11, 11, 10, 10, 9, 9, 8, 8, 7, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 2, 1, 1, 0]);
JumpArray.push([40, 39, 39, 39, 38, 38, 37, 37, 37, 36, 36, 35, 35, 35, 34, 34, 33, 33, 33, 32, 32, 31, 31, 31, 30, 30, 30, 29, 29, 28, 28, 28, 27, 27, 26, 26, 26, 25, 25, 24, 24, 24, 23, 23, 22, 22, 22, 21, 21, 20, 20, 20, 19, 19, 18, 18, 18, 17, 17, 16, 16, 16, 15, 15, 14, 14, 14, 13, 13, 12, 12, 12, 11, 11, 10, 10, 10, 9, 9, 9, 8, 8, 7, 7, 7, 6, 6, 5, 5, 5, 4, 4, 3, 3, 3, 2, 2, 1, 1, 1, 0]);
JumpArray.push([50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 27, 26, 25, 23, 22, 20, 19, 17, 16, 15, 13, 12, 11, 9, 8, 6, 5, 3, 2, 1, 0]);
JumpArray.push([23, 21, 18, 17, 14, 12, 10, 7, 6, 3, 1, 0]);
if (TheIntro.currentFrame == TheIntro.totalFrames){
Phase = 1;
TheIntro.stop();
};
break;
case 1:
if (((CanJump) && (WantJump))){
Jumping = true;
if (WantLeft){
FacingRight = false;
};
if (WantRight){
FacingRight = true;
};
JumpSound.play(0, 0, TransJump);
VertSpeed = JumpArray[JumpStageNbr][0];
FallMax = (VertSpeed * -1);
JumpFrameCounter = 0;
};
if (Jumping){
CanJump = false;
if ((((SpeedSign > 0)) && ((Speed > 0)))){
if (WantLeft){
if (Speed > 1){
Speed = (Speed - 2);
} else {
SpeedSign = (SpeedSign * -1);
};
};
if (WantRight){
if (Speed < 8){
Speed = (Speed + 1);
};
};
if (((!(WantLeft)) && (!(WantRight)))){
Speed = (Speed - 1);
};
};
if ((((SpeedSign < 0)) && ((Speed > 0)))){
if (WantLeft){
if (Speed < 8){
Speed = (Speed + 1);
};
};
if (WantRight){
if (Speed > 1){
Speed = (Speed - 2);
} else {
SpeedSign = (SpeedSign * -1);
};
};
if (((!(WantLeft)) && (!(WantRight)))){
Speed = (Speed - 1);
};
};
if (Speed == 0){
if (WantLeft){
Speed = 2;
SpeedSign = -1;
};
if (WantRight){
Speed = 2;
SpeedSign = 1;
};
if (((!(WantLeft)) && (!(WantRight)))){
};
};
if (Falling){
VertSpeed = (VertSpeed - GravityPush);
if (VertSpeed < FallMax){
VertSpeed = FallMax;
};
switch (JumpStageNbr){
case 0:
if (TheHolder.TheMario.y < 195){
JumpStageNbr = 1;
};
break;
case 1:
if (TheHolder.TheMario.y < 180){
JumpStageNbr = 2;
};
break;
case 2:
if (TheHolder.TheMario.y < 80){
JumpStageNbr = 3;
};
break;
case 3:
if (TheHolder.TheMario.y < -250){
JumpStageNbr = 4;
};
break;
case 4:
if (TheHolder.TheMario.y < -600){
JumpStageNbr = 5;
};
break;
case 5:
if (TheHolder.TheMario.y < -1100){
JumpStageNbr = 6;
};
break;
case 6:
if (TheHolder.TheMario.y < -1650){
JumpStageNbr = 7;
};
break;
case 7:
if (((Falling) && (CameraFixe))){
JumpStageNbr = 8;
};
break;
case 8:
break;
};
TheHolder.TheMario.y = (TheHolder.TheMario.y - VertSpeed);
if (JumpStageNbr < 7){
if (TheHolder.TheMario.y > 321){
Falling = false;
Jumping = false;
WantJump = false;
TheHolder.TheMario.y = 322;
if (FallingFrom < -600){
Speed = int((Speed / 2));
LostSound.play(0, 0, Trans);
MiniBoomEffect = true;
};
if (FallingFrom < -1100){
Speed = 0;
BoomEffect = true;
LostSound.play();
FendilleGenerator = new Fendille();
FendilleGenerator.y = 352;
FendilleGenerator.x = (2 * int(((TheHolder.TheMario.x - 20) / 2)));
TheHolder.TheFHolder.addChild(FendilleGenerator);
};
};
};
if (JumpStageNbr == 7){
if (((!(BrokenFloor)) && ((TheHolder.TheMario.y > 321)))){
BrickSound.play();
BrokenFloor = true;
TheHolder.TheBreaker.gotoAndPlay(2);
};
if (TheHolder.TheMario.y > 720){
Falling = false;
Jumping = false;
WantJump = false;
TheHolder.TheMario.y = 721;
Speed = 0;
BoomEffect = true;
LostSound.play(0, 0, TransJump);
};
};
if (JumpStageNbr > 7){
if (TheHolder.TheMario.y > 285){
Falling = false;
Jumping = false;
WantJump = false;
TheHolder.TheMario.y = 286;
};
};
if (!Jumping){
switch (Speed){
case 0:
case 1:
Gear = 0;
break;
case 2:
case 3:
Gear = 4;
break;
case 4:
Gear = 6;
break;
case 5:
Gear = 8;
break;
case 6:
Gear = 10;
break;
case 7:
Gear = 11;
break;
case 8:
case 9:
Gear = 12;
break;
case 10:
Gear = 14;
break;
case 11:
Gear = 16;
break;
case 12:
Gear = 18;
break;
case 13:
case 14:
Gear = 20;
break;
};
if ((((SpeedSign > 0)) && (!(Jumping)))){
FacingRight = true;
} else {
FacingRight = false;
};
};
} else {
VertSpeed = JumpArray[JumpStageNbr][JumpFrameCounter];
JumpFrameCounter++;
TheHolder.TheMario.y = (TheHolder.TheMario.y - VertSpeed);
if (TheHolder.TheMario.y < -1800){
TheWhiteFader.play();
};
if (TheHolder.TheMario.y < -2200){
TheHolder.TheNesFront.x = 0;
TheHolder.TheNesFond.x = 0;
CameraFixe = true;
CameraOffset = 0;
TheHolder.TheMario.x = 200;
TheHolder.TheMario.y = 400;
};
if (VertSpeed == 0){
Falling = true;
};
if (((!(WantJump)) && (!((JumpStageNbr == 7))))){
Falling = true;
};
if (Falling){
FallingFrom = TheHolder.TheMario.y;
};
};
} else {
CanJump = true;
switch (Gear){
case 0:
if (WantRight){
SpeedSign = 1;
Gear++;
FacingRight = true;
};
if (WantLeft){
SpeedSign = -1;
Gear++;
FacingRight = false;
};
Drifting = false;
Speed = 0;
break;
case 1:
case 2:
case 3:
case 4:
if (WantRight){
if (SpeedSign > 0){
Drifting = false;
Gear++;
} else {
Drifting = true;
Gear--;
if (Gear > 0){
Gear--;
};
};
};
if (WantLeft){
if (SpeedSign < 0){
Drifting = false;
Gear++;
} else {
Drifting = true;
Gear--;
if (Gear > 0){
Gear--;
};
};
};
if (((!(WantRight)) && (!(WantLeft)))){
Gear--;
};
Speed = 2;
break;
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
if (WantRight){
if (SpeedSign > 0){
Drifting = false;
Gear++;
} else {
Drifting = true;
Gear--;
if (Gear > 0){
Gear--;
};
};
};
if (WantLeft){
if (SpeedSign < 0){
Drifting = false;
Gear++;
} else {
Drifting = true;
Gear--;
if (Gear > 0){
Gear--;
};
};
};
if (((!(WantRight)) && (!(WantLeft)))){
Gear--;
};
if (Drifting){
Speed = 2;
} else {
Speed = 4;
};
break;
case 12:
if (WantRight){
if (SpeedSign > 0){
Drifting = false;
if (WantSprint){
Gear = 20;
};
} else {
Drifting = true;
Gear = (Gear - 2);
};
};
if (WantLeft){
if (SpeedSign < 0){
Drifting = false;
if (WantSprint){
Gear = 20;
};
} else {
Drifting = true;
Gear = (Gear - 2);
};
};
if (((!(WantRight)) && (!(WantLeft)))){
Gear--;
};
if (Drifting){
Speed = 4;
} else {
Speed = 8;
};
break;
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
if (WantRight){
if (SpeedSign > 0){
Drifting = false;
if (WantSprint){
Gear = 20;
} else {
Gear--;
};
} else {
Drifting = true;
Gear = (Gear - 2);
};
};
if (WantLeft){
if (SpeedSign < 0){
Drifting = false;
if (WantSprint){
Gear = 20;
} else {
Gear--;
};
} else {
Drifting = true;
Gear = (Gear - 2);
};
};
if (((!(WantRight)) && (!(WantLeft)))){
Gear--;
};
Speed = 10;
break;
case 20:
if (WantRight){
if (SpeedSign > 0){
if (WantSprint){
Gear = 20;
} else {
Gear--;
};
} else {
Drifting = true;
Gear = (Gear - 2);
};
};
if (WantLeft){
if (SpeedSign < 0){
if (WantSprint){
Gear = 20;
} else {
Gear--;
};
} else {
Drifting = true;
Gear = (Gear - 2);
};
};
if (((!(WantRight)) && (!(WantLeft)))){
Gear--;
};
if (Gear == 20){
Speed = 14;
} else {
Speed = 10;
};
break;
};
};
TheHolder.TheMario.x = (TheHolder.TheMario.x + (SpeedSign * Speed));
if (TheHolder.TheMario.x < 0){
TheHolder.TheMario.x = 0;
};
if (TheHolder.TheMario.x > 518){
TheHolder.TheMario.x = 518;
};
if (FacingRight){
if (Jumping){
TheHolder.TheMario.gotoAndStop(7);
Metronome = 0;
break;
};
if (Drifting){
TheHolder.TheMario.gotoAndStop(6);
Metronome = 0;
break;
};
switch (Gear){
case 0:
TheHolder.TheMario.gotoAndStop(1);
Metronome = 0;
break;
case 12:
case 13:
case 14:
case 15:
switch (TheHolder.TheMario.currentFrame){
case 2:
TheHolder.TheMario.gotoAndStop(3);
break;
case 3:
TheHolder.TheMario.gotoAndStop(4);
break;
case 4:
TheHolder.TheMario.gotoAndStop(5);
break;
default:
TheHolder.TheMario.gotoAndStop(2);
break;
};
break;
case 16:
case 17:
case 18:
case 19:
case 20:
switch (TheHolder.TheMario.currentFrame){
case 3:
TheHolder.TheMario.gotoAndStop(4);
break;
default:
TheHolder.TheMario.gotoAndStop(3);
break;
};
break;
default:
if (Metronome == 0){
Metronome = 1;
switch (TheHolder.TheMario.currentFrame){
case 2:
TheHolder.TheMario.gotoAndStop(3);
break;
case 3:
TheHolder.TheMario.gotoAndStop(4);
break;
case 4:
TheHolder.TheMario.gotoAndStop(5);
break;
default:
TheHolder.TheMario.gotoAndStop(2);
break;
};
} else {
Metronome = 0;
};
break;
};
} else {
if (Jumping){
TheHolder.TheMario.gotoAndStop(14);
Metronome = 0;
} else {
if (Drifting){
TheHolder.TheMario.gotoAndStop(13);
Metronome = 0;
} else {
switch (Gear){
case 0:
TheHolder.TheMario.gotoAndStop(8);
Metronome = 0;
break;
case 12:
case 13:
case 14:
case 15:
switch (TheHolder.TheMario.currentFrame){
case 9:
TheHolder.TheMario.gotoAndStop(10);
break;
case 10:
TheHolder.TheMario.gotoAndStop(11);
break;
case 11:
TheHolder.TheMario.gotoAndStop(12);
break;
default:
TheHolder.TheMario.gotoAndStop(9);
break;
};
break;
case 16:
case 17:
case 18:
case 19:
case 20:
switch (TheHolder.TheMario.currentFrame){
case 10:
TheHolder.TheMario.gotoAndStop(11);
break;
default:
TheHolder.TheMario.gotoAndStop(10);
break;
};
break;
default:
if (Metronome == 0){
Metronome = 1;
switch (TheHolder.TheMario.currentFrame){
case 9:
TheHolder.TheMario.gotoAndStop(10);
break;
case 10:
TheHolder.TheMario.gotoAndStop(11);
break;
case 11:
TheHolder.TheMario.gotoAndStop(12);
break;
default:
TheHolder.TheMario.gotoAndStop(9);
break;
};
} else {
Metronome = 0;
};
break;
};
};
};
};
if (!CameraFixe){
if (TheHolder.TheMario.y < (CameraOffset + 80)){
CameraOffset = (TheHolder.TheMario.y - 80);
};
if (TheHolder.TheMario.y > (CameraOffset + 322)){
CameraOffset = (TheHolder.TheMario.y - 322);
};
};
if (BoomEffect){
switch (BoomTimer){
case 5:
BoomTimer--;
CameraOffset = (CameraOffset + 20);
break;
case 4:
BoomTimer--;
CameraOffset = (CameraOffset - 35);
break;
case 3:
BoomTimer--;
CameraOffset = (CameraOffset + 5);
break;
case 2:
BoomTimer--;
CameraOffset = (CameraOffset - 8);
break;
case 1:
BoomTimer--;
break;
case 0:
BoomTimer = 5;
BoomEffect = false;
break;
};
};
if (MiniBoomEffect){
switch (BoomTimer){
case 5:
BoomTimer--;
CameraOffset = (CameraOffset + 3);
break;
case 4:
BoomTimer = 5;
CameraOffset = (CameraOffset - 3);
MiniBoomEffect = false;
};
};
TheHolder.y = (CameraOffset * -1);
if (JumpStageNbr == 8){
DeathCounter++;
};
if ((((DeathCounter > 150)) && (!(Jumping)))){
Done = true;
Phase = 2;
TheCurtain.play();
};
break;
case 2:
break;
};
}
public function KeyboardHandler2(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case Keyboard.LEFT:
WantLeft = false;
break;
case Keyboard.RIGHT:
WantRight = false;
break;
case 83:
case Keyboard.UP:
WantJump = false;
AllreadyPushed = false;
break;
case 65:
case Keyboard.SPACE:
WantSprint = false;
break;
};
}
public function KeyboardHandler(_arg1:KeyboardEvent):void{
if (((((!((Phase == 0))) && (!(Done)))) && (!(BoomEffect)))){
switch (_arg1.keyCode){
case Keyboard.LEFT:
WantLeft = true;
WantRight = false;
break;
case Keyboard.RIGHT:
WantLeft = false;
WantRight = true;
break;
case 83:
case Keyboard.UP:
if (!AllreadyPushed){
WantJump = true;
AllreadyPushed = true;
};
break;
case 65:
case Keyboard.SPACE:
WantSprint = true;
break;
};
};
}
}
}//package Jumping_fla
Section 5
//Holder_4 (Jumping_fla.Holder_4)
package Jumping_fla {
import flash.display.*;
public dynamic class Holder_4 extends MovieClip {
public var TheFHolder:MovieClip;
public var TheMario:MovieClip;
public var TheBreaker:MovieClip;
public var TheNesFond:MovieClip;
public var TheNesFront:MovieClip;
}
}//package Jumping_fla
Section 6
//Intro_16 (Jumping_fla.Intro_16)
package Jumping_fla {
import flash.events.*;
import flash.display.*;
public dynamic class Intro_16 extends MovieClip {
public var cartonstartbtn:SimpleButton;
public function Intro_16(){
addFrameScript(0, frame1, 1, frame2);
}
public function CartonbuttonClickHandler(_arg1:MouseEvent):void{
play();
}
function frame1(){
cartonstartbtn.addEventListener(MouseEvent.CLICK, CartonbuttonClickHandler);
stop();
}
function frame2(){
stop();
}
}
}//package Jumping_fla
Section 7
//MainTimeline (Jumping_fla.MainTimeline)
package Jumping_fla {
import flash.display.*;
public dynamic class MainTimeline extends MovieClip {
public function MainTimeline(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package Jumping_fla
Section 8
//WhiteFader_15 (Jumping_fla.WhiteFader_15)
package Jumping_fla {
import flash.display.*;
public dynamic class WhiteFader_15 extends MovieClip {
public function WhiteFader_15(){
addFrameScript(25, frame26);
}
function frame26(){
stop();
}
}
}//package Jumping_fla
Section 9
//BlockGround (BlockGround)
package {
import flash.display.*;
public dynamic class BlockGround extends MovieClip {
}
}//package
Section 10
//BlockPeach (BlockPeach)
package {
import flash.display.*;
public dynamic class BlockPeach extends MovieClip {
}
}//package
Section 11
//BrickSnd (BrickSnd)
package {
import flash.media.*;
public dynamic class BrickSnd extends Sound {
}
}//package
Section 12
//Coin (Coin)
package {
import flash.display.*;
public dynamic class Coin extends MovieClip {
}
}//package
Section 13
//CoinSnd (CoinSnd)
package {
import flash.media.*;
public dynamic class CoinSnd extends Sound {
}
}//package
Section 14
//Fendille (Fendille)
package {
import flash.display.*;
public dynamic class Fendille extends MovieClip {
}
}//package
Section 15
//JumpSnd (JumpSnd)
package {
import flash.media.*;
public dynamic class JumpSnd extends Sound {
}
}//package
Section 16
//LostSnd (LostSnd)
package {
import flash.media.*;
public dynamic class LostSnd extends Sound {
}
}//package
Section 17
//WonSnd (WonSnd)
package {
import flash.media.*;
public dynamic class WonSnd extends Sound {
}
}//package