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itismyglory.swf

This is the info page for
Flash #81495

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ActionScript [AS1/AS2]
Frame 1
function Part(p1, p2, mc) { var _local1 = this; _local1.p1 = p1; _local1.p2 = p2; _local1.mc = mc; } function Skin() { this.parts = []; } function Track() { this.balls = []; this.mc = _root.createEmptyMovieClip("balls", 50); } function Muscle(p1, p2, restLength, power) { var _local1 = this; _local1.p1 = p1; _local1.p2 = p2; _local1.restLength = restLength; _local1.power = power; } function Extractor() { var _local1 = this; _local1.particles = null; _local1.constraints = null; _local1.skin = null; _local1.mc = _root.createEmptyMovieClip("skin", 2); } function Constraint(p1, p2, restLength) { var _local1 = this; _local1.p1 = p1; _local1.p2 = p2; _local1.restLength = restLength; } function AngledConstraint(p1, p2, restLength, p3, minang, maxang) { var _local1 = this; _local1.p1 = p1; _local1.p2 = p2; _local1.restLength = restLength; _local1.p3 = p3; _local1.minang = minang; _local1.maxang = maxang; _local1.isAngled = true; } function Joint(p1, p2, p3, dst12, dst23, minang, maxang) { var _local1 = this; var _local2 = p2; _local1.p1 = p1; _local1.p2 = _local2; _local1.p3 = p3; _local1.dst12 = dst12; _local1.dst23 = dst23; _local1.minang = minang; _local1.maxang = maxang; _local1.c1 = new Constraint(p1, _local2, dst12); _local1.c2 = new Constraint(_local2, p3, dst23); } function Particle2D(x, y) { var _local1 = this; _local1.x = x; _local1.y = y; _local1.xf = 0; _local1.yf = 0; _local1.oldx = x; _local1.oldy = y; _local1.rad = 1; _local1.mass = 1; } function MCParticle(x, y, mc) { super(x, y); this.mc = mc; this.defaultSize = 100; } function PEngine2D() { var _local1 = this; _local1.MAXPARTICLES = 256; _local1.oldTime = getTimer(); _local1.speed = 1; _local1.particles = []; _local1.mc = _root; _local1.pdepth = 0; _local1.gravity = 0.0011; _local1.fric = 0.9993; _local1.minx = (-Stage.width) / 2; _local1.miny = (-Stage.height) / 2; _local1.maxx = Stage.width / 2; _local1.maxy = Stage.height / 2; _local1.onHold = null; _local1.constraints = []; _local1.angledConstraints = []; _local1.muscles = []; } quality = "low"; skinDescription = new Object(); skinDescription.items = []; skinDescription.items.push({p1:"arm1", p2:"hand1", mc:"hand"}); skinDescription.items.push({p1:"neck", p2:"arm1", mc:"arm"}); skinDescription.items.push({p1:"pants", p2:"knee2", mc:"thigh"}); skinDescription.items.push({p1:"knee2", p2:"foot2", mc:"leg"}); skinDescription.items.push({p1:"stomach", p2:"neck", mc:"chest"}); skinDescription.items.push({p1:"neck", p2:"head", mc:"head"}); skinDescription.items.push({p1:"stomach", p2:"pants", mc:"stomach"}); skinDescription.items.push({p1:"knee1", p2:"foot1", mc:"leg"}); skinDescription.items.push({p1:"pants", p2:"knee1", mc:"thigh"}); skinDescription.items.push({p1:"neck", p2:"arm2", mc:"arm"}); skinDescription.items.push({p1:"arm2", p2:"hand2", mc:"hand"}); Skin.prototype.draw = function () { for (var _loc8 in this.parts) { var _local1 = this.parts[_loc8].p1; var _local2 = this.parts[_loc8].p2; var _local3 = this.parts[_loc8].mc; var _loc6 = ((_local1.x + _local2.x) * 0.5); var _loc5 = ((_local1.y + _local2.y) * 0.5); var _loc7 = Math.atan2(_local1.y - _local2.y, _local1.x - _local2.x); _local3._x = _loc6; _local3._y = _loc5; _local3._rotation = _loc7 * 57.29578; } }; _root._xscale = (_root._yscale = 80); Track.prototype.create = function () { var _local3 = this; var _local2 = 0; while (_local2 < 30) { var _local1 = _local3.mc.attachMovie("ball", "ba" + _local2, _local2 + 1); _local1.x = (_local1._x = random(Stage.width * 4) - (Stage.width / 2)); _local1.y = (_local1._y = random(Stage.height * 4) - (Stage.height / 2)); _local1.rad = random(100) + 30; _local1._width = (_local1._height = _local1.rad * 2); _local3.balls.push(_local1); _local2++; } }; Track.prototype.update = function () { var _local2 = _root; var _local3 = this; var _loc4 = (_local2.PEng.particles[0].y - 500); for (var _loc5 in _local3.balls) { var _local1 = _local3.balls[_loc5]; if (_local1.y < _loc4) { _local1._y = (_local1.y = (_local2.PEng.particles[0].y + 500) + random(700)); _local1._x = (_local1.x = (_local2.PEng.particles[0].x + random(1000)) - random(1000)); _local1.rad = random(100) + 30; _local1._width = (_local1._height = _local1.rad * 2); } } }; Function.prototype.extend = function (superClass) { var _local1 = this; _local1.prototype.__proto__ = superClass.prototype; _local1.prototype.__constructor__ = superClass; ASSetPropFlags(_local1.prototype, ["__constructor__"], 1); }; ASSetPropFlags(Function.prototype, ["extend"], 1); Extractor.prototype.extract = function (mc) { var _local1 = this; var _local2 = mc; _local1.particles = _local1.extractParticles(_local2); _local1.constraints = _local1.extractConstraints(_local2, _local1.particles); _local1.skin = _local1.extractSkin(_local2, _root.skinDescription); _local2.removeMovieClip(); }; Extractor.prototype.extractSkin = function (mc, d) { var _local3 = this; var _loc12 = new Skin(); var _loc10 = 0; for (var _loc13 in d.items) { var _local2 = d.items[_loc13]; var _loc7 = _local2.p1; var _loc6 = _local2.p2; var _loc4 = null; var _loc5 = null; for (var _loc13 in _local3.particles) { var _local1 = _local3.particles[_loc13]; if (_local1.orgMC._name == _loc7) { _loc4 = _local1; } if (_local1.orgMC._name == _loc6) { _loc5 = _local1; } } mc = _local3.mc.attachMovie(_local2.mc, _local2.mc + _loc10, ++_loc10); var _loc9 = new Part(_loc4, _loc5, mc); _loc12.parts.push(_loc9); } return(_loc12); }; Extractor.prototype.extractParticles = function (mc) { var _local3 = mc; var _loc6 = []; for (var _loc7 in _local3) { if (typeof(_local3[_loc7]) == "movieclip") { if (_local3[_loc7].is == "particle") { var _local1 = _local3[_loc7]; var _loc5 = _local1._x; var _loc4 = _local1._y; var _local2 = new Particle2D(_loc5, _loc4); if (_local1.mass) { _local2.mass = _local1.mass; } else { _local2.mass = 1; } _local2.orgMC = _local1; _loc6.push(_local2); } } } return(_loc6); }; Extractor.prototype.extractConstraints = function (mc, parray) { var _local2 = mc; var _loc16 = []; for (var _loc17 in _local2) { if (typeof(_local2[_loc17]) == "movieclip") { if ((_local2[_loc17].is == "constraint") || (_local2[_loc17].is == "angledConstraint")) { var _local1 = _local2[_loc17]; var _loc9 = _local1._x; var _loc7 = _local1._y; var _loc11 = (_local1._rotation / 57.29578); var _loc8 = _local1._xscale; var _loc13 = (_loc9 + (Math.cos(_loc11) * _loc8)); var _loc12 = (_loc7 + (Math.sin(_loc11) * _loc8)); var _local3 = this.findParticle(_loc9, _loc7, parray); var _loc4 = this.findParticle(_loc13, _loc12, parray); var _loc10 = this.getDist(_local3, _loc4); if (_local1.is == "angledConstraint") { var _loc15 = this.findParticle(_local1.p3._x, _local1.p3._y, parray); var _loc6 = new AngledConstraint(_local3, _loc4, _loc10, _loc15, _local1.minang, _local1.maxang); if (_local1.inversed) { _loc6.inversed = true; } _loc16.push(_loc6); continue; } _loc16.push(new Constraint(_local3, _loc4, _loc10)); } } } return(_loc16); }; Extractor.prototype.extractMC = function (mc) { var _local1 = this; var _local2 = mc; _local1.particles = _local1.extractParticles(_local2); _local1.constraints = _local1.extractConstraints(_local2, _local1.particles); _local2.removeMovieClip(); }; Extractor.prototype.getDist = function (p1, p2) { var _local2 = p1.x - p2.x; var _local1 = p1.y - p2.y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); }; Extractor.prototype.findParticle = function (x, y, ar) { var _loc5 = 10000000000; var _loc7 = null; for (var _loc8 in ar) { var _local1 = ar[_loc8]; var _loc2 = (x - _local1.x); var _local2 = y - _local1.y; var _local3 = (_loc2 * _loc2) + (_local2 * _local2); if (_local3 < _loc5) { _loc5 = _local3; _loc7 = _local1; } } return(_loc7); }; MovieClip.prototype.getMC = function (id) { var _local1 = this; if (_local1.lastDepth) { _local1.lastDepth++; } else { _local1.lastDepth = 1; } var _local3 = (id + "Instance") + _local1.lastDepth; var _local2 = _local1.attachMovie(id, _local3, _local1.lastDepth); if (_local2) { return(_local2); } return(false); }; MCParticle.extend(Particle2D); PEngine2D.prototype.addConstraint = function (c) { this.constraints.push(c); }; PEngine2D.prototype.addAngledConstraint = function (c) { this.angledConstraints.push(c); }; PEngine2D.prototype.addParticle = function (p) { var _local1 = this; if (_local1.particles.length > _local1.MAXPARTICLES) { _local1.removeParticle(0); } _local1.particles.push(p); }; PEngine2D.prototype.removeParticle = function (index) { var _local1 = this.particles[index]; _local1.mc.removeMovieClip(); this.particles.splice(index, 1); }; PEngine2D.prototype.verlet = function () { var _loc5 = this.timeFactor; var _loc6 = this.particles; var _loc7 = Math.pow(this.fric, _loc5); for (var _loc8 in _loc6) { var _local1 = _loc6[_loc8]; var _local3 = _local1.x; var _local2 = _local1.y; _local1.x = _local1.x + ((_local1.x - _local1.oldx) * _loc7); _local1.y = _local1.y + (((_local1.y - _local1.oldy) * _loc7) + ((this.gravity * _loc5) * _loc5)); _local1.oldx = _local3; _local1.oldy = _local2; } }; PEngine2D.prototype.constrain = function () { var _local1 = this; var _local3 = _local1.constraints; var _local2 = _local1.angledConstraints; for (var _loc4 in _local2) { _local1.satisfyAngConstraint(_local2[_loc4]); } for (var _loc4 in _local3) { _local1.satisfyConstraint(_local3[_loc4]); } }; PEngine2D.prototype.satisfyConstraint = function (c) { var _local1 = c.p1; var _local2 = c.p2; var _loc10 = c.restLength; var _loc3 = (_local1.x - _local2.x); var _local3 = _local1.y - _local2.y; var _loc4 = Math.sqrt((_loc3 * _loc3) + (_local3 * _local3)); var _loc6 = (_local1.mass + _local2.mass); var _loc13 = (_local1.mass / _loc6); var _loc12 = (_local2.mass / _loc6); rl2 = _loc4 + ((_loc10 - _loc4) * 1); var _loc7 = (((_loc4 - rl2) / _loc4) * 0.5); var _loc9 = (_loc7 * _loc13); var _loc8 = (_loc7 * _loc12); _local1.x = _local1.x - (_loc3 * _loc8); _local1.y = _local1.y - (_local3 * _loc8); _local2.x = _local2.x + (_loc3 * _loc9); _local2.y = _local2.y + (_local3 * _loc9); }; PEngine2D.prototype.collision = function () { var _loc9 = this.particles; var _loc8 = this.track.balls; for (var _loc10 in _loc9) { var _loc5 = _loc9[_loc10]; for (var _loc10 in _loc8) { var _local3 = _loc8[_loc10]; var _local2 = _loc5.x - _local3.x; var _local1 = _loc5.y - _local3.y; var _loc6 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); var _loc7 = (_local3.rad + _loc5.rad); if (_loc6 < _loc7) { _local2 = _local2 / _loc6; _local1 = _local1 / _loc6; _loc5.x = _local3.x + (_local2 * _loc7); _loc5.y = _local3.y + (_local1 * _loc7); } } } }; PEngine2D.prototype.update = function () { var _local2 = this; _local2.timeFactor = _local2.getTimeFactor(); _local2.verlet(); _local2.hold(); var _local1 = 0; while (_local1 < 2) { _local2.constrain(); _local2.collision(); _local1++; } }; PEngine2D.prototype.hold = function () { var _local2 = this; var _local3 = _root; if (_local2.onHold != null) { for (var _loc4 in _local2.onHold) { var _local1 = _local2.onHold[_loc4]; _local1.x = _local1.x + ((_local3._xmouse - _local1.x) * 0.3); _local1.y = _local1.y + ((_local3._ymouse - _local1.y) * 0.3); } } }; PEngine2D.prototype.forces = function () { var _local1 = this.particles; for (var _local2 in _local1) { } }; PEngine2D.prototype.getTimeFactor = function () { var _local3 = this; var _local2 = getTimer(); var _local1 = _local2 - _local3.oldTime; _local3.oldTime = _local2; if (_local1 > 40) { _local1 = 40; } return(_local1 * _local3.speed); }; PEngine2D.prototype.paint = function () { var _local2 = this.particles; for (var _local3 in _local2) { var _local1 = _local2[_local3]; _local1.mc._x = _local1.x; _local1.mc._y = _local1.y; } }; PEngine2D.prototype.paintLines = function () { var _local3 = this.angledConstraints; var _loc10 = _root; _loc10.clear(); _loc10.lineStyle(20, 16711680, 30); for (var _loc11 in _local3) { var _local1 = _local3[_loc11].p1; var _local2 = _local3[_loc11].p2; var _loc9 = _local1.x; var _loc7 = _local1.y; var _loc8 = _local2.x; var _loc6 = _local2.y; _loc10.moveTo(_loc9, _loc7); _loc10.lineTo(_loc8, _loc6); } }; PEngine2D.prototype.shake = function () { var _local1 = this; for (var _local2 in _local1.particles) { _local1.particles[_local2].x = _local1.particles[_local2].x + ((Math.random() - Math.random()) * 45); _local1.particles[_local2].y = _local1.particles[_local2].y + (((Math.random() - Math.random()) * 25) - 25); } }; PEngine2D.prototype.satisfyAngConstraint = function (c) { var _local3 = c; var _loc5 = _local3.p1; var _loc4 = _local3.p2; var _loc15 = _local3.p3; var _loc12 = Math.atan2(_loc4.y - _loc5.y, _loc4.x - _loc5.x); var _loc18 = Math.atan2(_loc15.y - _loc4.y, _loc15.x - _loc4.x); var _local1 = _loc12 - _loc18; while (_local1 > 3.141593) { _local1 = _local1 - 6.283185; } while (_local1 < -3.141593) { _local1 = _local1 + 6.283185; } var _loc6 = _local3.restLength; var _loc13 = (_loc5.mass + _loc4.mass); var _loc14 = (_loc5.mass / _loc13); var _loc7 = (_loc4.mass / _loc13); var _loc16 = 0; var _loc17 = ((_local3.maxang + _local3.minang) / 2); if (_local3.inversed) { if ((_local1 > _local3.minang) && (_local1 < _loc17)) { _loc16 = _local3.minang - _local1; } if ((_local1 < _local3.maxang) && (_local1 > _loc17)) { _loc16 = _local3.maxang - _local1; } } else { var _loc8 = ((_local3.maxang - _local3.minang) / 2); var _loc19 = ((_local3.maxang + _local3.minang) / 2); var _local2 = _loc19 - _local1; while (_local2 > 3.141593) { _local2 = _local2 - 6.283185; } while (_local2 < -3.141593) { _local2 = _local2 + 6.283185; } if (_local2 > _loc8) { _loc16 = _local2 - _loc8; } else if (_local2 < (-_loc8)) { _loc16 = _local2 + _loc8; } else { _loc16 = 0; } } var _loc9 = ((_loc16 * 0.3) + _loc12); var _loc11 = (_loc5.x + ((_loc4.x - _loc5.x) * _loc7)); var _loc10 = (_loc5.y + ((_loc4.y - _loc5.y) * _loc7)); _loc5.x = _loc11 + ((Math.cos(_loc9 + 3.141593) * _loc6) * _loc7); _loc5.y = _loc10 + ((Math.sin(_loc9 + 3.141593) * _loc6) * _loc7); _loc4.x = _loc11 + ((Math.cos(_loc9) * _loc6) * _loc14); _loc4.y = _loc10 + ((Math.sin(_loc9) * _loc6) * _loc14); }; PEngine2D.prototype.useMuscle = function (c) { var _local1 = c.p1; var _local2 = c.p2; var _loc11 = (_local2.x - _local1.x); var _loc13 = (_local2.y - _local1.y); var _loc12 = Math.atan2(_loc13, _loc11); var _loc8 = (_local1.mass + _local2.mass); var _loc14 = (_local1.mass / _loc8); var _loc5 = (_local2.mass / _loc8); var _loc10 = (_loc5 * c.restLength); var _loc9 = (_loc14 * c.restLength); var _loc7 = (_local1.x + ((_local2.x - _local1.x) * _loc5)); var _loc6 = (_local1.y + ((_local2.y - _local1.y) * _loc5)); var _local3 = c.power + _loc12; _local1.x = _loc7 + (Math.cos(_local3 + 3.141593) * _loc10); _local1.y = _loc6 + (Math.sin(_local3 + 3.141593) * _loc10); _local2.x = _loc7 + (Math.cos(_local3) * _loc9); _local2.y = _loc6 + (Math.sin(_local3) * _loc9); }; PEngine2D.prototype.hackContraint = function (c) { var _local3 = c; var _loc6 = _local3.p1; var _loc5 = _local3.p2; var _loc16 = _local3.p3; var _loc13 = Math.atan2(_loc5.y - _loc6.y, _loc5.x - _loc6.x); var _loc19 = Math.atan2(_loc16.y - _loc5.y, _loc16.x - _loc5.x); var _local1 = _loc13 - _loc19; while (_local1 > 3.141593) { _local1 = _local1 - 6.283185; } while (_local1 < -3.141593) { _local1 = _local1 + 6.283185; } var _loc7 = _local3.restLength; var _loc14 = (_loc6.mass + _loc5.mass); var _loc15 = (_loc6.mass / _loc14); var _loc8 = (_loc5.mass / _loc14); var _loc17 = 0; var _loc18 = ((_local3.maxang + _local3.minang) / 2); if (_local3.inversed) { if ((_local1 > _local3.minang) && (_local1 < _loc18)) { _loc17 = _local3.minang - _local1; } if ((_local1 < _local3.maxang) && (_local1 > _loc18)) { _loc17 = _local3.maxang - _local1; } } else { var _loc9 = ((_local3.maxang - _local3.minang) / 2); var _loc20 = ((_local3.maxang + _local3.minang) / 2); var _local2 = _loc20 - _local1; while (_local2 > 3.141593) { _local2 = _local2 - 6.283185; } while (_local2 < -3.141593) { _local2 = _local2 + 6.283185; } if (_local2 > _loc9) { _loc17 = _local2 - _loc9; } else if (_local2 < (-_loc9)) { _loc17 = _local2 + _loc9; } else { _loc17 = 0; } } var _loc10 = ((_loc17 * 0.3) + _loc13); var _loc12 = (_loc6.x + ((_loc5.x - _loc6.x) * _loc8)); var _loc11 = (_loc6.y + ((_loc5.y - _loc6.y) * _loc8)); _loc6.x = _loc12 + ((Math.cos(_loc10 + 3.141593) * _loc7) * _loc8); _loc6.y = _loc11 + ((Math.sin(_loc10 + 3.141593) * _loc7) * _loc8); _loc6.y = ((_loc6.y > this.maxy) ? (this.maxy) : (_loc6.y)); _loc5.x = _loc12 + ((Math.cos(_loc10) * _loc7) * _loc15); _loc5.y = _loc11 + ((Math.sin(_loc10) * _loc7) * _loc15); _loc5.y = ((_loc5.y > this.maxy) ? (this.maxy) : (_loc5.y)); }; _root.attachMovie("guy", "guy", 1); _root._x = Stage.width * 0.5; _root._y = Stage.height * 0.5;
Frame 2
PEng = new PEngine2D(); E = new Extractor(); E.extract(_root.guy); var ukko = _root.createEmptyMovieClip("ukko", 1); for (var i in E.particles) { var pa = E.particles[i]; var mc = ukko.getMC("ball"); var p = new MCParticle(pa.x, pa.y, mc); pa.matchingParticle = p; p.mass = pa.mass; p.mc._xscale = (p.mc._yscale = p.mass * 100); p.rad = p.mass * 12; PEng.addParticle(p); } for (var i in E.skin.parts) { var pa = E.skin.parts[i]; pa.p1 = pa.p1.matchingParticle; pa.p2 = pa.p2.matchingParticle; } for (var i in E.constraints) { var c = E.constraints[i]; if (c.isAngled) { var nc = new AngledConstraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength, c.p3.matchingParticle, c.minang, c.maxang); if (c.inversed == true) { nc.inversed = true; } PEng.addAngledConstraint(nc); continue; } var nc = new Constraint(c.p1.matchingParticle, c.p2.matchingParticle, c.restLength); PEng.addConstraint(nc); } var track = new Track(); track.create(); PEng.track = track; xv = (yv = 0); var skin = E.skin; _root.onEnterFrame = function () { var _local1 = _root; PEng.update(); track.update(); skin.draw(); if ((PEng.onHold == null) || (PEng.onHold.length == 0)) { xv = xv + ((((Stage.width * 0.5) - ((PEng.particles[0].x * _local1._xscale) * 0.01)) - _local1._x) * 0.05); yv = yv + (((((Stage.height * 0.5) - ((PEng.particles[0].y * _local1._yscale) * 0.01)) - 100) - _local1._y) * 0.05); xv = xv * 0.8; yv = yv * 0.8; _local1._x = _local1._x + xv; _local1._y = _local1._y + yv; } if (Key.isDown(39)) { PEng.speed = PEng.speed + 0.01; PEng.speed = ((PEng.speed > 3) ? 3 : (PEng.speed)); } if (Key.isDown(37)) { PEng.speed = PEng.speed - 0.01; PEng.speed = PEng.speed * (PEng.speed > 0); } }; stop(); _root.onMouseDown = function () { var _loc5 = []; var _loc6 = _root._xmouse; var _loc7 = _root._ymouse; for (var _loc8 in PEng.particles) { var _local1 = PEng.particles[_loc8]; var _local3 = _loc6 - _local1.x; var _local2 = _loc7 - _local1.y; if (((_local3 * _local3) + (_local2 * _local2)) < 1500) { _loc5.push(_local1); } } PEng.onHold = _loc5; }; _root.onMouseUp = function () { PEng.onHold = null; };
Instance of Symbol 28 MovieClip "knee1" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 28 MovieClip "foot1" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 28 MovieClip "knee2" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.9; }
Instance of Symbol 28 MovieClip "foot2" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.8; }
Instance of Symbol 28 MovieClip "pants" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1.1; }
Instance of Symbol 28 MovieClip "stomach" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 28 MovieClip "head" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 1; }
Instance of Symbol 28 MovieClip "arm2" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 28 MovieClip "hand2" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 28 MovieClip "arm1" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 28 MovieClip "hand1" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 28 MovieClip "neck" in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "particle"; this.mass = 0.5; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.5; this.maxang = 1; this.p3 = _parent.head; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1; this.maxang = 0.5; this.p3 = _parent.stomach; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand1; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.6; this.maxang = 0.1; this.p3 = _parent.hand2; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.6; this.p3 = _parent.neck; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.pants; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.4; this.maxang = 0.4; this.p3 = _parent.neck; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot1; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.1; this.maxang = 2.3; this.p3 = _parent.foot2; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.3; this.maxang = 0.1; this.p3 = _parent.pants; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee2; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -0.3; this.maxang = 2.1; this.p3 = _parent.stomach; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -2.1; this.maxang = 0.3; this.p3 = _parent.knee1; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = 1.570796; this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = 0; this.maxang = 1.570796; this.p3 = _parent.stomach; this.inversed = true; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.570796; this.maxang = 0; this.p3 = _parent.arm2; this.inversed = true; }
Instance of Symbol 30 MovieClip in Symbol 31 MovieClip [guy] Frame 1
onClipEvent (load) { this.is = "angledConstraint"; this.minang = -1.570796; this.maxang = 0; this.p3 = _parent.arm1; this.inversed = true; }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [thigh]Uses:2
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:6
Symbol 6 MovieClip [chest]Uses:5
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [stomach]Uses:8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClip [head]Uses:11
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClip [arm]Uses:14
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [leg]Uses:17
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [hand]Uses:20
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClip [ball]Uses:23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [line]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClip [guy]Uses:28 30

Instance Names

"knee1"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"foot1"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"knee2"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"foot2"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"pants"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"stomach"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"head"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"arm2"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"hand2"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"arm1"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"hand1"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip
"neck"Symbol 31 MovieClip [guy] Frame 1Symbol 28 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 3 as "thigh"
ExportAssets (56)Timeline Frame 1Symbol 6 as "chest"
ExportAssets (56)Timeline Frame 1Symbol 9 as "stomach"
ExportAssets (56)Timeline Frame 1Symbol 12 as "head"
ExportAssets (56)Timeline Frame 1Symbol 15 as "arm"
ExportAssets (56)Timeline Frame 1Symbol 18 as "leg"
ExportAssets (56)Timeline Frame 1Symbol 21 as "hand"
ExportAssets (56)Timeline Frame 1Symbol 24 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 26 as "line"
ExportAssets (56)Timeline Frame 1Symbol 31 as "guy"




http://swfchan.com/17/81495/info.shtml
Created: 1/4 -2019 22:57:33 Last modified: 1/4 -2019 22:57:33 Server time: 04/05 -2024 19:28:18