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pumpkin_carve.swf

This is the info page for
Flash #82081

(Click the ID number above for more basic data on this flash file.)


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VIRTUAL PUMPKIN CARVER

You've seen those pumpkins whose
carvings intricately depict the face
of Dracula, a spooky grave yard, or
a blood-curdling face.

This guide will show you how
to get the same precise
results using regular house-
hold items!

You've seen those pumpkins whose
carvings intricately depict the face
of Dracula, a spooky grave yard, or
a blood-curdling face.

This guide will show you how
to get the same precise
results using regular house-
hold items!

NOW PLAYING:
THE MONSTER
MASH

NOW PLAYING:
THE MONSTER
MASH

Get your tools together!

Decide on a design!

Cut out the top and spoon out the guts!

CARVE IT!

Place in a candle and set it in a
window to show off your pumpkin!

1

Decide on a design!

2

3

CARVE IT!

4

5

Get your tools together!

Cut out the top and spoon out the guts!

Place in a candle and set it in a
window to show off your pumpkin!

(Click steps to begin)

AND GO CARVE YOUR
VIRTUAL PUMPKIN!

AND GO CARVE YOUR
VIRTUAL PUMPKIN!

Boning knife:

Boning knife:

This long, thin
bladed knife will
be used to cut the
top hole and carve
any large pieces
out of the
pumpkin's design.

This long, thin
bladed knife will
be used to cut the
top hole and carve
any large pieces
out of the
pumpkin's design.

Large Gutting Spoon:

Large Gutting Spoon:

A large wooden or metal
spoon will be used to
remove the seeds, guts,
and skin of the pumpkin.

A large wooden or metal
spoon will be used to
remove the seeds, guts,
and skin of the pumpkin.

Marker:

A Thick black permanent
marker works best for
drawing your design.

A Thick black permanent
marker works best for
drawing your design.

Marker:

X-Acto Blade:

An X-Acto blade or any
thin sharp knife will
work well for carving out
fine detail.

An X-Acto blade or any
thin sharp knife will
work well for carving out
fine detail.

X-Acto Blade:

Poker:

An ice pick, nail, or
artist's stylus are
excellent tools for
transfering your
drawing to the
pumpkin.

An ice pick, nail, or
artist's stylus are
excellent tools for
transfering your
drawing to the
pumpkin.

Poker:

6

Candle:

Any small candle and candle
holder (tea lights work
great) to light up your
pumpkin!

Candle:

Any small candle and candle
holder (tea lights work
great) to light up your
pumpkin!

To get a design onto you pumpkin, use
your black marker and...

Draw directly onto your pumpkin.

Draw on a piece of paper, tape
the paper to your pumpkin and
poke along the lines with
your poker, creating tiny
holes in your pumpkin.

To get a design onto you pumpkin, use
your black marker and...

Draw directly onto your pumpkin.

Draw on a piece of paper, tape
the paper to your pumpkin and
poke along the lines with
your poker, creating tiny
holes in your pumpkin.

Choose a design for your virtual pumpkin!

Choose a design for your virtual pumpkin!

A

B

C

D

Boning knife:

Boning knife:

Use your boning knife to carefully
cut off the top of the pumpkin.
Start about 5-7 inches from the stem
and stab and cut at a 45 degree
angle to prevent your top from
falling in.

Use your boning knife to carefully
cut off the top of the pumpkin.
Start about 5-7 inches from the stem
and stab and cut at a 45 degree
angle to prevent your top from
falling in.

Large gutting spoon:

Spoon out the guts, seeds,
and skin.

Large gutting spoon:

Spoon out the guts, seeds,
and skin.

GRAB THE KNIFE AND
CUT OUT THE TOP OF
THE PUMPKIN!

GRAB THE KNIFE AND
CUT OUT THE TOP OF
THE PUMPKIN!

AGAIN!

AGAIN!

ActionScript [AS1/AS2]

Frame 1
txtPercentage = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) add "% loaded"; tellTarget ("loader") { gotoAndPlay(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); };
Frame 2
if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } else { gotoAndPlay (1); }
Frame 3
play();
Frame 5
pumpkinType = 0;
Frame 14
stop();
Frame 44
stop();
Frame 57
stop();
Frame 75
stop();
Frame 89
stop();
Frame 111
stop();
Frame 120
stop(); knife._visible = false;
Frame 121
knife._visible = true; startDrag ("knife", true, 146, 141, 525, 363); Mouse.hide();
Frame 136
stop();
Frame 149
play();
Frame 221
Mouse.show();
Frame 365
stop();
Symbol 18 Button
on (release) { _root.gotoAndPlay(4); }
Symbol 19 MovieClip Frame 1
stop();
Symbol 47 Button
on (release) { _root.play(); }
Symbol 73 Button
on (release) { tellTarget ("/") { gotoAndPlay ("carve"); }; }
Symbol 77 Button
on (release) { _root.play(); }
Symbol 90 Button
on (release) { _root.nextFrame(); }
Symbol 135 Button
on (release) { _root.play(); }
Symbol 145 Button
on (release) { _root.play(); }
Symbol 157 Button
on (rollOver) { looping = true; play(); } on (rollOut) { looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } }
Symbol 158 Button
on (rollOver) { looping = true; play(); } on (rollOut) { looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } } on (release) { Set("_root:pumpkinType", 4); _root.play(); looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } }
Symbol 159 MovieClip Frame 1
stop(); looping = false;
Symbol 159 MovieClip Frame 17
if (looping == true) { gotoAndPlay (2); }
Symbol 160 Button
on (rollOver) { looping = true; play(); }
Symbol 161 Button
on (rollOver) { looping = true; play(); } on (rollOut) { looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } } on (release) { Set("_root:pumpkinType", 3); _root.play(); looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } }
Symbol 162 MovieClip Frame 1
stop(); looping = false;
Symbol 162 MovieClip Frame 17
if (looping == true) { gotoAndPlay (2); }
Symbol 163 Button
on (rollOver) { looping = true; play(); } on (rollOut) { looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } } on (release) { Set("_root:pumpkinType", 2); _root.play(); looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } }
Symbol 164 MovieClip Frame 1
stop(); looping = false;
Symbol 164 MovieClip Frame 17
if (looping == true) { gotoAndPlay (2); }
Symbol 165 Button
on (rollOver) { looping = true; play(); } on (rollOut) { looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } } on (release) { Set("_root:pumpkinType", 1); _root.play(); looping = false; if (_currentframe < 8) { gotoAndPlay(16 - _currentframe); } }
Symbol 166 MovieClip Frame 1
stop(); looping = false;
Symbol 166 MovieClip Frame 17
if (looping == true) { gotoAndPlay (2); }
Symbol 171 MovieClip Frame 1
myNum = 1 + Number(_root:pumpkinType); myNum2 = Number(1 + eval (_root:pumpkinType)); gotoAndStop(myNum);
Symbol 185 Button
on (release, dragOut, releaseOutside) { play(); }
Symbol 189 Button
on (press) { gotoAndStop (149); }
Symbol 211 Button
on (release) { getURL ("http://www.liquidgeneration.com/s2f/?/sabotage/pumpkin_carve.asp", "_blank"); }
Symbol 213 Button
on (release) { gotoAndPlay (5); }
Symbol 222 Button
on (release) { getURL ("http://www.liquidgeneration.com", "_blank"); }
Symbol 230 MovieClip Frame 8
stop();
Symbol 235 Button
on (release) { getURL ("http://www.liquidgeneration.com", "_blank"); }

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Instance Names

"loader"Frame 1Symbol 19 MovieClip
"knife"Frame 120Symbol 186 MovieClip

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"carve"Frame 82

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http://swfchan.com/17/82081/info.shtml
Created: 1/4 -2019 14:39:05 Last modified: 1/4 -2019 14:39:05 Server time: 28/04 -2024 19:34:50