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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34795681?noj=FRM34795681-20DC" width="1" height="1"></div>

lucy-s-training.swf

This is the info page for
Flash #83355

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2009 - WWW.CHRISTIESROOM.COM

Christie's Room -
SUMMER SPECTACULAR PT 2
copyright 2009 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE

START

Welcome to Round 1

Lucy will be the first to participate
in the Summer Spectacular.  But
she needs training... this is why she's
here in the locker room, she's waiting
for her personal trainer.
Lucy looks bored, lets see if we can
help her out.  But don't let the trainer
catch you doing naughty stuff, or else!!!
Playing this game is simple:
- click on an object to perform an
action.
- hold down the mouse button to perform
a sex act
Build up Lucy's orgasm meter to full
to win!

LETS START!

Oh, I am sooo bored waiting here.

YO!  Listen to me!

I'm here to train you, to
get you in shape for the
great tournament.  For this
you will do EXACTLY as I
say.  I catch you being bad,
you're out of the damn
tournament!
YOU GOT THAT?

Oh man, this dude is so nuts!
And this is sooo boring, just
sitting here.  Luckily, I brought
my goodie bag.
I just have to make sure I don't
get caught or I am out of the
tournament.

WHAT'S
THIS
NOISE???

WHAT IS THIS NOISE?
I hope you're not playing
with yourself!  But I see
everything is ok.  I guess I
must have been hearing
things.
Continue waiting.

WHAT????!!!!!!
How dare you make a
mockery out of my training?
You are scum!  You don't
deserve to be in this
tournament.
GET OUT!!!!!!!!!!!!!!!!!!!!!!!

TRY AGAIN

This time
try not to get caught.

That was a close one!
What is the problem with
this guy anyway?  He looks
nuts, totally!  I better be
careful with him.
Now... where was I before
he interrupted me?

What is that guy's problem?
He's driving me insane here.
I was just about to orgasm
when he walked in.  Not I'm
so horny, I don't know what
to do...
Ahh!!!!

Soooo.... it looks like she
finally got to play with herself.
But the trainer is on his way
and he'll find her in this very
awkward position.  What will
happen?
Check back for the conclusion,
when the action get intense in
the shower room.

THIS GAME WILL ONLY RUN FROM  CHRISTIESROOM.COM!
If you're getting this message it means that you're either trying to load
this game from a different web site/URL or are trying to play it from
your computer/HD.
If you feel you're getting this message in error, please contact us at
the following email: sitesupport@christiesroom.com
Thank you!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 12 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
c1 = _url.indexOf("://") + 3; c2 = _url.indexOf("/", c1); domain = _url.substring(c1, c2); c3 = domain.lastIndexOf(".") - 1; c4 = domain.lastIndexOf(".", c3) + 1; domain = domain.substring(c4, domain.length); if (domain != "christiesroom.com") { gotoAndPlay (4); } else { gotoAndPlay (4); } stop();
Frame 4
stop();
Frame 5
score = 0; pass = 0; times = 0; moany = new Sound(); moany.attachSound("moanlong");
Frame 6
stop();
Frame 7
leftover = "part1"; stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
movie1.stop(); scorebar._xscale = score; stop();
Frame 12
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 20) { score = 20; } scorebar._xscale = score;
Frame 13
if (score > 10) { pass = 1; } gotoAndPlay (12);
Frame 14
score = score - 0.1;
Frame 15
gotoAndPlay (14);
Frame 16
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 30) { score = 30; } scorebar._xscale = score;
Frame 17
if (score > 20) { pass = 2; } gotoAndPlay (16);
Frame 18
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 40) { score = 40; } scorebar._xscale = score;
Frame 19
if ((score > 30) and (pass > 1)) { pass = 3; } gotoAndPlay (18);
Frame 20
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 50) { score = 50; } scorebar._xscale = score;
Frame 21
if (score > 40) { pass = 4; } gotoAndPlay (20);
Frame 22
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 60) { score = 60; } scorebar._xscale = score;
Frame 23
if ((score > 50) and (pass > 3)) { pass = 5; } gotoAndPlay (22);
Frame 24
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 70) { score = 70; } scorebar._xscale = score;
Frame 25
if (score > 60) { pass = 6; } gotoAndPlay (24);
Frame 26
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 80) { score = 80; } scorebar._xscale = score;
Frame 27
if ((score > 70) and (pass > 5)) { pass = 7; } gotoAndPlay (26);
Frame 28
times = times + 1;
Frame 29
if (times < 100) { gotoAndPlay (28); } else { gotoAndPlay (36); }
Frame 30
times = times + 1;
Frame 31
if (times < 100) { gotoAndPlay (30); } else { gotoAndPlay (36); }
Frame 32
times = times + 1;
Frame 33
if (times < 100) { gotoAndPlay (32); } else { gotoAndPlay (36); }
Frame 34
leftover = "part2"; stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
score = 0; scorebar._xscale = score; pass = 0; stop();
Frame 38
stop();
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Frame 42
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 60) { score = 60; } scorebar._xscale = score;
Frame 43
if (score > 50) { pass = 1; } gotoAndPlay (42);
Frame 44
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 70) { score = 70; } scorebar._xscale = score;
Frame 45
if ((score > 60) and (pass > 0)) { pass = 2; } gotoAndPlay (44);
Frame 46
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 80) { score = 80; } scorebar._xscale = score;
Frame 47
if (score > 70) { pass = 3; } gotoAndPlay (46);
Frame 48
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 90) { score = 90; } scorebar._xscale = score;
Frame 49
if ((score > 80) and (pass > 2)) { pass = 4; } gotoAndPlay (48);
Frame 50
times = times + 1;
Frame 51
if (times < 100) { gotoAndPlay (50); } else { gotoAndPlay (60); }
Frame 52
times = times + 1;
Frame 53
if (times < 100) { gotoAndPlay (52); } else { gotoAndPlay (60); }
Frame 54
times = times + 1;
Frame 55
if (times < 100) { gotoAndPlay (54); } else { gotoAndPlay (60); }
Frame 56
times = times + 1;
Frame 57
if (times < 100) { gotoAndPlay (56); } else { gotoAndPlay (60); }
Frame 58
leftover = "part3"; stop();
Frame 59
stop();
Frame 60
stop();
Frame 61
score = 0; scorebar._xscale = score; pass = 0; stop();
Frame 62
stop();
Frame 63
stop();
Frame 64
stop();
Frame 65
stop();
Frame 66
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 80) { score = 80; } scorebar._xscale = score;
Frame 67
if (score > 70) { pass = 1; } gotoAndPlay (66);
Frame 68
score = score - 0.1; if (score < 0) { score = 0; } else if (score > 90) { score = 90; } scorebar._xscale = score;
Frame 69
if ((score > 80) and (pass > 0)) { pass = 2; } gotoAndPlay (68);
Frame 70
stop();
Frame 71
stop();
Frame 72
stop();
Frame 73
score = 0; scorebar._xscale = score; leftover = "part4"; stop();
Frame 74
if (score < 0) { score = 0; } else if (score > 100) { score = 100; } scorebar._xscale = score;
Frame 75
if (score > 99) { moany.start(); gotoAndPlay (76); } else { gotoAndPlay (74); }
Frame 76
moany.onSoundComplete = function () { moany.start(); };
Frame 77
gotoAndPlay (76);
Frame 78
c1 = _url.indexOf("://") + 3; c2 = _url.indexOf("/", c1); domain = _url.substring(c1, c2); if (domain != "204.202.252.7") { gotoAndPlay (79); } else { gotoAndPlay (4); } stop();
Frame 79
stop();
Symbol 21 Button
on (press) { play(); }
Symbol 31 Button
on (press) { gotoAndPlay (5); }
Symbol 36 Button
on (press) { gotoAndPlay (7); }
Symbol 43 Button
on (press) { _root.gotoAndPlay(_root.leftover); }
Symbol 44 MovieClip Frame 30
stop();
Symbol 47 Button
on (press) { gotoAndPlay (9); }
Symbol 51 Button
on (press) { gotoAndPlay (10); }
Symbol 55 Button
on (press) { gotoAndPlay (11); }
Symbol 62 Button
on (press) { score = score + 0.1; gotoAndPlay (12); }
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 10
_root.score = _root.score + 1.5;
Symbol 67 MovieClip Frame 20
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 68 Button
on (press) { movie1.play(); } on (release) { movie1.stop(); }
Symbol 69 Button
on (press) { if ((pass > 0) and (pass < 2)) { gotoAndPlay (14); } }
Symbol 72 Button
on (press) { score = score + 0.1; gotoAndPlay (18); }
Symbol 73 Button
on (press) { score = score + 0.1; gotoAndPlay (16); }
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 10
_root.score = _root.score + 1.5;
Symbol 78 MovieClip Frame 20
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 79 Button
on (press) { if ((pass > 2) and (pass < 4)) { gotoAndPlay (22); } else { gotoAndPlay (18); } }
Symbol 80 Button
on (press) { movie2.play(); } on (release) { movie2.stop(); }
Symbol 85 MovieClip Frame 1
stop();
Symbol 85 MovieClip Frame 10
_root.score = _root.score + 1.5;
Symbol 85 MovieClip Frame 20
_root.score = _root.score + 1.5; gotoAndPlay (2);
Symbol 86 Button
on (press) { movie3.play(); } on (release) { movie3.stop(); }
Symbol 87 Button
on (press) { if ((pass > 2) and (pass < 4)) { gotoAndPlay (20); } else { gotoAndPlay (16); } }
Symbol 88 Button
on (press) { if ((pass > 4) and (pass < 6)) { gotoAndPlay (26); } else { gotoAndPlay (22); } }
Symbol 89 Button
on (press) { if ((pass > 4) and (pass < 6)) { gotoAndPlay (24); } else { gotoAndPlay (20); } }
Symbol 90 Button
on (press) { if ((pass > 6) and (pass < 8)) { gotoAndPlay (28); } else { gotoAndPlay (26); } }
Symbol 91 Button
on (press) { if ((pass > 6) and (pass < 8)) { gotoAndPlay (28); } else { gotoAndPlay (24); } }
Symbol 94 Button
on (press) { times = 0; gotoAndPlay (30); }
Symbol 95 Button
on (press) { times = 0; gotoAndPlay (32); }
Symbol 96 Button
on (press) { times = 0; gotoAndPlay (34); }
Symbol 99 Button
on (press) { gotoAndPlay (37); }
Symbol 107 Button
on (press) { gotoAndPlay (5); }
Symbol 110 Button
on (press) { gotoAndPlay (38); }
Symbol 111 Button
on (press) { gotoAndPlay (39); }
Symbol 112 Button
on (press) { gotoAndPlay (40); }
Symbol 119 MovieClip Frame 19
stop();
Symbol 120 Button
on (press) { gotoAndPlay (41); }
Symbol 125 MovieClip Frame 30
stop();
Symbol 126 Button
on (press) { gotoAndPlay (42); }
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 135 MovieClip Frame 10
_root.score = _root.score + 1.5;
Symbol 135 MovieClip Frame 19
_root.score = _root.score + 1.5;
Symbol 135 MovieClip Frame 28
_root.score = _root.score + 1.5;
Symbol 135 MovieClip Frame 37
_root.score = _root.score + 1.5;
Symbol 135 MovieClip Frame 46
_root.score = _root.score + 1.5;
Symbol 135 MovieClip Frame 55
gotoAndPlay (2);
Symbol 136 Button
on (press) { if ((pass > 1) and (pass < 3)) { gotoAndPlay (48); } else { gotoAndPlay (44); } }
Symbol 137 Button
on (press) { movie6.play(); } on (release) { movie6.stop(); }
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 144 MovieClip Frame 11
_root.score = _root.score + 1.5;
Symbol 144 MovieClip Frame 21
_root.score = _root.score + 1.5;
Symbol 144 MovieClip Frame 31
_root.score = _root.score + 1.5;
Symbol 144 MovieClip Frame 41
gotoAndPlay (2);
Symbol 145 Button
on (press) { movie7.play(); } on (release) { movie7.stop(); }
Symbol 146 Button
on (press) { if ((pass > 1) and (pass < 3)) { gotoAndPlay (46); } else { gotoAndPlay (42); } }
Symbol 147 Button
on (press) { if ((pass > 3) and (pass < 5)) { times = 0; gotoAndPlay (50); } else { gotoAndPlay (48); } }
Symbol 148 Button
on (press) { if ((pass > 3) and (pass < 5)) { times = 0; gotoAndPlay (50); } else { gotoAndPlay (42); } }
Symbol 149 Button
on (press) { times = 0; gotoAndPlay (52); }
Symbol 150 MovieClip Frame 31
stop();
Symbol 151 Button
on (press) { times = 0; gotoAndPlay (54); }
Symbol 152 MovieClip Frame 19
stop();
Symbol 153 Button
on (press) { times = 0; gotoAndPlay (56); }
Symbol 154 Button
on (press) { times = 0; gotoAndPlay (58); }
Symbol 155 Button
on (press) { gotoAndPlay (61); }
Symbol 157 Button
on (press) { gotoAndPlay (62); }
Symbol 158 Button
on (press) { gotoAndPlay (63); }
Symbol 159 Button
on (press) { gotoAndPlay (64); }
Symbol 160 Button
on (press) { gotoAndPlay (65); }
Symbol 161 Button
on (press) { gotoAndPlay (66); }
Symbol 162 Button
on (press) { if ((pass > 1) and (pass < 3)) { gotoAndPlay (70); } else { gotoAndPlay (68); } }
Symbol 163 Button
on (press) { if ((pass > 1) and (pass < 3)) { gotoAndPlay (70); } else { gotoAndPlay (66); } }
Symbol 164 Button
on (press) { gotoAndPlay (71); }
Symbol 169 MovieClip Frame 19
stop();
Symbol 176 MovieClip Frame 29
stop();
Symbol 177 Button
on (press) { gotoAndPlay (73); }
Symbol 184 Button
on (press) { gotoAndPlay (30); }
Symbol 187 Button
on (press) { _root.gotoAndPlay(_root.leftover); }
Symbol 188 MovieClip Frame 80
stop();
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 2
_root.score = _root.score + 1.5;
Symbol 249 MovieClip Frame 15
_root.score = _root.score + 1.5;
Symbol 249 MovieClip Frame 29
_root.score = _root.score + 1.5;
Symbol 249 MovieClip Frame 30
gotoAndPlay (2);
Symbol 250 Button
on (press) { movie11.play(); } on (release) { movie11.stop(); }
Symbol 251 MovieClip Frame 30
gotoAndPlay (1);

Library Items

Symbol 1 Sound [moanlong]
Symbol 2 Sound [ahhh]Used by:249
Symbol 3 Sound [moan1]Used by:135 144
Symbol 4 Sound [moan]Used by:67 78 85
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:185  Timeline
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Symbol 226 GraphicUses:225Used by:249 251
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:249 251
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:249 251
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:249 251
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:249 251
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:249 251
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:249 251
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:249 251
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:249 251
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:249 251
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:249 251
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:249 251
Symbol 249 MovieClipUses:190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 2 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248Used by:Timeline
Symbol 250 ButtonUses:61Used by:Timeline
Symbol 251 MovieClipUses:190 192 194 196 198 200 202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248Used by:Timeline
Symbol 252 GraphicUsed by:Timeline
Symbol 253 TextUses:26Used by:Timeline
Symbol 254 TextUses:14Used by:Timeline

Instance Names

"progressbar"Frame 1Symbol 12 MovieClip
"scorebar"Frame 11Symbol 60 MovieClip
"movie1"Frame 12Symbol 67 MovieClip
"movie2"Frame 16Symbol 78 MovieClip
"movie3"Frame 18Symbol 85 MovieClip
"movie2"Frame 20Symbol 78 MovieClip
"movie3"Frame 22Symbol 85 MovieClip
"movie2"Frame 24Symbol 78 MovieClip
"movie3"Frame 26Symbol 85 MovieClip
"movie6"Frame 42Symbol 135 MovieClip
"movie7"Frame 44Symbol 144 MovieClip
"movie6"Frame 46Symbol 135 MovieClip
"movie7"Frame 48Symbol 144 MovieClip
"movie6"Frame 66Symbol 135 MovieClip
"movie7"Frame 68Symbol 144 MovieClip
"movie11"Frame 74Symbol 249 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "moanlong"
ExportAssets (56)Timeline Frame 1Symbol 2 as "ahhh"
ExportAssets (56)Timeline Frame 1Symbol 3 as "moan1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "moan"
ExportAssets (56)Timeline Frame 12Symbol 4 as "moan"
ExportAssets (56)Timeline Frame 16Symbol 4 as "moan"
ExportAssets (56)Timeline Frame 18Symbol 4 as "moan"
ExportAssets (56)Timeline Frame 42Symbol 3 as "moan1"
ExportAssets (56)Timeline Frame 44Symbol 3 as "moan1"
ExportAssets (56)Timeline Frame 74Symbol 2 as "ahhh"

Labels

"loading"Frame 1
"complete"Frame 2
"part1"Frame 8
"part2"Frame 35
"part3"Frame 59
"part4"Frame 74

Dynamic Text Variables

loadingMessageSymbol 18 EditableText"100%"




http://swfchan.com/17/83355/info.shtml
Created: 31/3 -2019 21:34:57 Last modified: 31/3 -2019 21:34:57 Server time: 20/04 -2024 04:16:29