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animutation_ColaCanTouchThis.swf

This is the info page for
Flash #85143

(Click the ID number above for more basic data on this flash file.)


Text
LOADED IN

swish-tutorials.com :: obscure

Preloader recolored by me

PLAY!

Cola can touch this!

By TOMPCpl

Welcome to my another animutation, called"Cola can touch
this!" So enjoy and sit back :)

YOU ARE NOT ATTEMPTED TO
WATCH THIS DUMBASS CAT!

Quake is legend in computer games, so i decided to place it
here.

REMEMBER:
DON'T LOOSE YOUR HEAD!\

Cute blood! Madness! Yeah, because i made SOME cute blood,
so don't comment "Too many cute blood!", ok?

CUTE BLOOD

ALSO COCKS

Captain lucky in mission impossible. There is a hard to see hid-
den message. Try to figure it out!

HEADSHOT!

PWNAGE!

Alex Cameron old avatar... Yes, i am bored and it's making blurry

Your can move, your can fly, your can reach over sky for rainbow.
Mondegreen with can.

ptkfgsmaster2maryo aka. warioman. REMEMBER, NEVER
SEND YOUR PHOTO TO PUBLIC BECAUSE YOU ARE HAS BEEN ANIMUTATED

CANS
ROCKS

CANS
ROCKS

Sega says can rocks, because there is CAN CAN CAN!

Another mondegreen...

GTFO U R CIRCLE!
DIS NO CIRCLE PLACE!

I CAN HANDL!

EARRAPED?

CAN WILL USE YOUR

MIND!

KIL BLOB!

Cute blood no. 2!

Exploding sonic = Sonic BOOM!

I super
dumbass
interlace!

Webdings, because this sounds like blahblahblah.
Try to read it!

Flash! I don't fixed it, because light is faster than sound.

Fading effect. Kinda cool but about me it's colorful.

Its fantastic abyss! Wahde!
You dont need to un-
derstand it, its simply cool!
You proably have good
yam key and crusty eye,
because you need this!
And blood is sooo
cute, isnt it? Blahaha!
eye dont no, cute green
blood? wtf ninjas are
about to die! Lo pan
will kill you and he will
be soda, yo! Colin
Mochrie will take all your
base, and its will belong
to us (animutation makers)!
SAW SAW SAW SAW
You are nub in machine!

References to other animutations.

Cute green blood! AAAAA! NOW MADNESS START!

WRYYY!

I KNOW, BIG OFFSET FRAME!

Cute blood fullscreen!

This fading effect is based on Wizard Power.

Mondegreens!

super
life

Souper
Sonic!

Souper sonic, she falls because it's idiotic.

I know, it's idiotic.

life

Tileset of green cute blood, looks like acid.

YOU ARE ON
ACIIIIIIIIIIIIID?

Colin Mochrie! Always good to see him in animutation.

Animutated eyes; guitar too loud.

Sonniku!

EBOLA FTW!

Cute blood.

Cute flu.

Cute poo.

Photo of sonic boom.

Singing sonic boom :)

Nooo! Don't eat camera!

Inside sonic boom... Now you know how sonic
is THAT fast :)

BOOM!

Kill teh cola can!

)

Another Wizard Power based effect.

Enjoy matrix :) THE END

Click on telephone to play again
or you're in ultimate tower!

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 1836
stop();
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_visible = false; stop();
Symbol 1 MovieClip Frame 2
_time = getTimer() / 1000; _birth = _time; _delta = 0; _age = 0;
Symbol 1 MovieClip Frame 3
_tt = getTimer() / 1000; _delta = _tt - _time; _age = _tt - _birth; _time = _tt;
Symbol 1 MovieClip Frame 4
_ffx = (100 - (_fx * _delta)) / 100; _ffy = (100 - (_fy * _delta)) / 100; _ffxscale = (100 - (_fxscale * _delta)) / 100; _ffyscale = (100 - (_fyscale * _delta)) / 100; _ffrotation = (100 - (_frotation * _delta)) / 100; _ffalpha = (100 - (_falpha * _delta)) / 100; _vx = (_vx + (_ax * _delta)) * _ffx; _vy = (_vy + (_ay * _delta)) * _ffy; _vxscale = (_vxscale + (_axscale * _delta)) * _ffxscale; _vyscale = (_vyscale + (_ayscale * _delta)) * _ffyscale; _vrotation = (_vrotation + (_arotation * _delta)) * _ffrotation; _valpha = (_valpha + (_aalpha * _delta)) * _ffalpha; if (_vx) { _x = (_x + (_vx * _delta)); } if (_vy) { _y = (_y + (_vy * _delta)); } if (_vxscale) { _xscale = (_xscale + (_vxscale * _delta)); } if (_vyscale) { _yscale = (_yscale + (_vyscale * _delta)); } if (_vrotation) { _rotation = (_rotation + (_vrotation * _delta)); } if (_valpha) { _alpha = (_alpha + (_valpha * _delta)); }
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Symbol 10 MovieClip Frame 3
tellTarget ("..") { _root.meter._rotation = int(int(((100 * getBytesLoaded()) / getBytesTotal()) + 0.5)); if (int(((100 * getBytesLoaded()) / getBytesTotal()) + 0.5) == 100) { nextFrame(); } }; gotoAndPlay (2);
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on (press) { getURL ("mailto:dj_obscure@hotmail.com?subject=VU%20meter"); }
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on (release) { gotoAndPlay (2); }
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Symbol 48 MovieClip Frame 3
tellTarget ("..") { if (isDragging) { gotoAndStop("/:" add Math.floor((_root._totalframes / _parent.sliderTrack._width) * this._parent._x)); _parent.progressBar._xscale = (this._parent._x / _parent.sliderTrack._width) * 100; } else { this._parent._x = (_parent.sliderTrack._width / _root._totalframes) * _root._currentframe; _parent.progressBar._xscale = ((this._parent._x / _parent.sliderTrack._width) * 100) - 0.1; } }; gotoAndPlay (2);
Symbol 52 Button
on (press) { isDragging = true; (_root.stop());// not popped startDrag (getProperty(this, _target), false, 0, this._y, _parent.sliderTrack._width, this._y); } on (release, releaseOutside) { isDragging = false; stopDrag(); }
Symbol 61 Button
on (release) { play(); }
Symbol 65 Button
on (release) { stop(); }
Symbol 69 Button
on (release) { prevFrame(); }
Symbol 70 Button
on (release) { nextFrame(); }
Symbol 272 Button
on (release) { gotoAndPlay (3); }

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Special Tags

PathsArePostScript (25)Timeline Frame 10 bytes ""

Labels

"Preloader"Frame 1




http://swfchan.com/18/85143/info.shtml
Created: 31/3 -2019 01:57:24 Last modified: 31/3 -2019 01:57:24 Server time: 03/05 -2024 12:16:16