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plazma_burst_altmus.swf

This is the info page for
Flash #85345

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial" size="12" color="#66ffff" letterSpacing="0.000000" kerning="0">Reloading</font></p>

<p align="center"><font face="Arial" size="9" color="#999999" letterSpacing="0.000000" kerning="0"><a href="mailto:eric@gevanni.com">(C) 2008-2009 by SiBiTrix Team</a></font></p><p align="center"><font face="Arial" size="9" color="#999999" letterSpacing="0.000000" kerning="0"><a href="mailto:eric@gevanni.com">All rights reserved</a></font></p>

Loading...

<p align="center"><font face="Arial" size="12" color="#66ffff" letterSpacing="0.000000" kerning="0">100</font></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0"> &nbsp;&nbsp;</font></p>

Forward to the past

<p align="right"><font face="Arial Cyr" size="12" color="#31496f" letterSpacing="0.000000" kerning="0">v1.02</font></p>

Start Game

Controls

Options

between-time SHOP

Credits

Unknown

Scores

play free games

<p align="left"><font face="BDDoomed" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Your Money: &nbsp;$0</font></p>

<p align="left"><font face="BDDoomed" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">Score: &nbsp;0</font></p>

X

<p align="center"><font face="Arial Cyr" size="12" color="#ffffff" letterSpacing="0.000000" kerning="0">sdf</font></p>

CB

Player

EXIT

Monster

.:Eric

Gurt:.

Falkok

CLOSED

OPEN

3

WEApOn:

HEALTH:

100

Grenades:

100

REPLAY

back

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0"> </font></p>

Oops! Cheats allowed at the site of developer gevanni.com

CLOSE

Cheats have been cuted from the game due to mounting Badges.

quality

-

play coolbuddy games

next Level

Congratulations!
You have finished This level!

<p align="center"><font face="BDDoomed" size="12" color="#869ac4" letterSpacing="1.000000" kerning="0">KILLS: 5</font></p><p align="center"><font face="BDDoomed" size="12" color="#869ac4" letterSpacing="1.000000" kerning="0">HEADSHOTS: 2</font></p><p align="center"><font face="BDDoomed" size="12" color="#869ac4" letterSpacing="1.000000" kerning="0">SHOTS: 21</font></p>

Menu

Play Again

<p align="center"><font face="BDDoomed" size="12" color="#dc1212" letterSpacing="1.000000" kerning="0"><b>Your warrior has been killed!</b></font></p>

Don't forget to buy equipment.

Back

A / D, Arrows - Walk left and right

Left mouse button - fire

1, 2, 3, 4, 5, 6, 7, 8, 9 - choose weapon

E - Use

Shift, S, down arrow - Crouch

Space, W, UP Arrow - Jump

Enter, G, Ins, 0 - Grenade

P - Pause

Effects (Blood, shells, etc.)

BOT intelligence / difficult

Dead Body Dissapearing

Music Volume

Body Breaking

Blood

Background sounds (Wind)

LOW quality

Choose Level

<p align="center"><font face="BDDoomed" size="12" color="#758588" letterSpacing="1.000000" kerning="0"><b>1</b></font></p>

Clear all saved data...

OK

Pistol

$70

!

<p align="center"><font face="Arial Cyr" size="19" color="#869ac4" letterSpacing="0.000000" kerning="0">WebMoney: &nbsp;&nbsp;&nbsp;&nbsp;RUB R201043588442 &nbsp;&nbsp;&nbsp;&nbsp;UAH U245424350921 &nbsp;&nbsp;&nbsp;&nbsp;USD Z668795818362 </font></p>

<p align="center"><font face="Arial Cyr" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Programming</b></font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">.:Eric Gurt:.</font></p><p align="center"></p><p align="center"></p><p align="center"><font face="Arial Cyr" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Story</b></font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">.:Eric Gurt:.</font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">_tresk_</font></p><p align="center"></p><p align="center"></p><p align="center"><font face="Arial Cyr" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Design</b></font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">.:Eric Gurt:.</font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">GBH</font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">_tresk_</font></p><p align="center"></p><p align="center"></p><p align="center"><font face="Arial Cyr" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Music &amp; Voices</b></font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">akustik</font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">_tresk_</font></p><p align="center"></p><p align="center"></p><p align="center"><font face="Arial Cyr" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Testers</b></font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">.:Eric Gurt:.</font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">GBH</font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">_tresk_</font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">akustik</font></p><p align="center"><font face="Arial Cyr" size="16" color="#555e71" letterSpacing="0.000000" kerning="0">-= TOXIC =-</font></p><p align="center"></p><p align="center"><font face="Arial Cyr" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Thanks to everyone who played our game. </b></font></p><p align="center"><font face="Arial Cyr" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>This is a first our project and in the future we </b></font></p><p align="center"><font face="Arial Cyr" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>will make our new developments</b></font></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"></p><p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Also great thanks to our great sponsour </b><font color="#555e71"><b>CoolBuddy</b></font></font></p><p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Play more great games at </b><font color="#555e71"><a href="http://www.coolbuddy.com/?cid=166" target = "_blank"><b>CoolBuddy.com</b></a></font></font></p><p align="center"></p><p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>(C) 2008-2009 by SiBiTrix Team</b></font></p><p align="center"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>All rights reserved</b></font></p>

Sibitrix

Game by

S

Ok

Enter Your Name:

Your Name Here

EASY

MEDIUM

HARD

Name

Score

Name

Score

Click to continue

Planet of your race was almost completely destroyed, and you will
be sent with another warrior back to correct the course of events.
But it seems that an error in the calculations... You hit at the right
time, but in the wrong place. Now you, your friend and appliances
scattered nearby planet. You must find its ally and go to Your
planet...

Chapter I

Chapter II

You will find its ally, and with it the jeep.
- I found our teleport. It destroyed by the suspicious race to which I
just came across. But also I found transports for inter-planetary
flight. I need a fire support. Sit down into the jeep and protect us
from the enemies until I will carry us to the base. Hurry, we have a
chance to change the course of actions!

- We have arrived. We need to find transportation and fly to our
planet!

- It seems that these creatures had a very good armor... but their
legs are not high-protected...

Radio:
- I'll go with another way and open this door.

Radio:
- OK. Door is open... I'll go through another shorter way... Don't
forget to activate the trasport!

The End

- Wait. Leave me here. I am wounded, and a cabin only for one.
- I do not say farewell...

To be continued...

Play free online games

The game contains scenes of violence.
You can turn off blood and dismemberment in the game
options.

ActionScript [AS1/AS2]

Frame 1
if (_root._url.indexOf("kongregate.com") == -1) { mochi.as2.MochiAd.showPreGameAd({id:"3acde6ae685cbe86", res:"800x400", background:197378, color:2514351, outline:4754103, no_bg:true}); } function UpdateScore() { _root.my_score = 0; lvl = 1; while (lvl <= 32) { if ((my_so.data["lvl_score" + lvl] != undefined) && (!isNaN(my_so.data["lvl_score" + lvl]))) { _root.my_score = _root.my_score + my_so.data["lvl_score" + lvl]; } lvl++; } _root.score.text = "Score: " + _root.my_score; _root.kongregateScores.submit(_root.my_score); _root.kongregateStats.submit("Levels passed", my_so.data.lastlevel - 1); } function UpdateMoney() { _root.global_money = 0; lvl = 1; while (lvl <= 32) { if ((my_so.data["lvl_money" + lvl] != undefined) && (!isNaN(my_so.data["lvl_money" + lvl]))) { _root.global_money = _root.global_money + my_so.data["lvl_money" + lvl]; trace((lvl + ": ") + my_so.data["lvl_money" + lvl]); } lvl++; } trace(my_so.data.mmoney); trace("----------"); _root.global_money = _root.global_money - my_so.data.mmoney; _root.money.text = "Your Money: $" + _root.global_money; } function clickmenu(obj, item) { } _root.score_server = "scores.php"; var my_xml2 = new XML(); System.useCodepage = true; my_xml2.ignoreWhite = true; my_xml2.onLoad = function (success) { if (success) { if (my_xml2.childNodes[0].attributes.place > 0) { _root.score.text = ((("Score: " + _root.my_score) + " // ") + my_xml2.childNodes[0].attributes.place) + " place"; } else { _root.score.text = "Score: " + _root.my_score; } } else { _root.score.text = "Score: " + _root.my_score; } }; var my_so = SharedObject.getLocal("plazma_burst20"); if ((undefined == my_so.data.uid) || (isNaN(my_so.data.uid))) { my_so.data.uid = Math.random() * 1000; } if (undefined == my_so.data.myname) { my_so.data.myname = "Your Name Here"; } _root.player_name = my_so.data.myname; if ((undefined == my_so.data.lastlevel) || (isNaN(my_so.data.lastlevel))) { my_so.data.lastlevel = 1; } if ((undefined == my_so.data.money) || (isNaN(my_so.data.money))) { my_so.data.money = 0; } if ((undefined == my_so.data.mmoney) || (isNaN(my_so.data.mmoney))) { my_so.data.mmoney = 0; } if ((undefined == my_so.data.opt_eff) || (isNaN(my_so.data.opt_eff))) { my_so.data.opt_eff = 1; } if ((undefined == my_so.data.opt_bot) || (isNaN(my_so.data.opt_bot))) { my_so.data.opt_bot = 2; } if ((undefined == my_so.data.opt_dis) || (isNaN(my_so.data.opt_dis))) { my_so.data.opt_dis = 2; } if ((undefined == my_so.data.opt_vol) || (isNaN(my_so.data.opt_vol))) { my_so.data.opt_vol = 3; } if ((my_so.data.bg_sou == undefined) || (isNaN(my_so.data.bg_sou))) { my_so.data.bg_sou = true; } _root.opt_eff = my_so.data.opt_eff; _root.opt_bot = my_so.data.opt_bot; _root.opt_dis = my_so.data.opt_dis; _root.opt_vol = my_so.data.opt_vol; _root.kongregateServices.connect(); if ((my_so.data.lwea == undefined) || (isNaN(my_so.data.lwea))) { my_so.data.lwea = 1; } if ((my_so.data.breaking == undefined) || (isNaN(my_so.data.breaking))) { my_so.data.breaking = true; } if ((my_so.data.blood == undefined) || (isNaN(my_so.data.blood))) { my_so.data.blood = true; } if ((my_so.data.low_q == undefined) || (isNaN(my_so.data.low_q))) { my_so.data.low_q = false; } if ((my_so.data.weapon1 == undefined) || (isNaN(my_so.data.weapon1))) { my_so.data.weapon1 = 0; my_so.data.weapon2 = -1; my_so.data.weapon3 = -1; my_so.data.weapon4 = -1; my_so.data.weapon5 = -1; my_so.data.weapon6 = 0; my_so.data.weapon7 = -1; my_so.data.weapon8 = -1; my_so.data.weapon9 = -1; } _root.currentlevel = my_so.data.lastlevel; _root.global_money = my_so.data.money; var my_cmi = new ContextMenu(); var my_cm = new ContextMenu(); my_cm.customItems.push(new ContextMenuItem("Game By .:Eric Gurt:.", clickmenu, true)); my_cm.builtInItems.print = false; my_cm.builtInItems.zoom = false; my_cm.builtInItems.play = false; my_cm.builtInItems.loop = false; my_cm.builtInItems.rewind = false; my_cm.builtInItems.forward_back = false; this.menu = my_cm; var main_music1 = new Sound(); _root.main_music1.onSoundComplete = function () { _root.main_music1.start(0, 1); }; function zn(a) { if (isNaN(a) || (undefined == a)) { return(0); } return(a); } function firtim() { totalseconds = totalseconds + 1; waitfor = Math.round((totalseconds / _root.getBytesLoaded()) * (_root.getBytesTotal() - _root.getBytesLoaded())); if (waitfor < 60) { _root.loa2.htmlText = waitfor + " seconds"; } else if ((waitfor / 60) < 60) { _root.loa2.htmlText = ((Math.floor(waitfor / 60) + " minutes ") + (waitfor - (Math.floor(waitfor / 60) * 60))) + " seconds"; } } _lockroot = true; _root.frm = 0; loadfinished = false; str = _root._url; _root.stop(); _root.lgg._alpha = 100; lasts = 0; times = 0; someListener = new Object(); Mouse.addListener(someListener); totalseconds = 0; fir = setInterval(firtim, 1000); str = _root._url; _root.onEnterFrame = function () { if (_root.frm == 0) { if (_root._url.indexOf("kongregate.com") == -1) { _root.lgg.cblnk._visible = false; } cur = zn(Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100)); if (cur != lasts) { times = 10; } else { times = times - 1; } _root.lg.ss._xscale = cur; if (times > 0) { _root.loa.htmlText = ("<font color=\"#FFFFFF\"><B>.:</B></font> " + cur) + " <font color=\"#FFFFFF\"><B>:.</B></font>"; } else if (times > -5) { _root.loa.htmlText = ("<font color=\"#AAAAAA\"><B>.:</B></font> " + cur) + " <font color=\"#AAAAAA\"><B>:.</B></font>"; } else if (times > -40) { _root.loa.htmlText = ("<B>.:</B> " + cur) + " <B>:.</B>"; } else { _root.loa.htmlText = ("<font color=\"#FF0000\"><B>.:</B></font> " + cur) + " <font color=\"#FF0000\"><B>:.</B></font>"; } lasts = cur; if (Math.round(_root.getBytesLoaded()) >= Math.round(_root.getBytesTotal())) { clearInterval(fir); _root.lgg._alpha = _root.lgg._alpha - 5; if (_root.lgg._alpha < 0) { if (_root._url.indexOf("kongregate.com") != -1) { _root.gotoAndStop(15); } } } } };
Frame 2
if (!loadfinished) { _root.gotoAndStop(15); } _root.UpdateMoney(); _root.frm = 1; _root.money._visible = true; _root.score._visible = true; _root.visarea._visible = false; _root.screenarea._visible = false; _root.glow._alpha = 0; _root.stop(); _root.onEnterFrame = function () { }; Mouse.show(); _root.gcur._visible = false; _root.nick2.text = _root.player_name; _root.money.text = "Your Money: $" + _root.global_money;
Frame 3
function stpsnds() { _root.am_base.stop(); _root.am_falkok_base.stop(); _root.am_wind.stop(); _root.am_base = undefined; _root.am_falkok_base = undefined; _root.am_wind = undefined; } function Dist2D(p1x, p1y, p2x, p2y) { return(Math.sqrt(Math.pow(p1x - p2x, 2) + Math.pow(p1y - p2y, 2))); } function Effect(x, y, typ, pntox, pntoy, fir, count) { if (pntox == undefined) { pntox = 0; } if (pntoy == undefined) { pntoy = 0; } if (count != undefined) { tr = count; } else { tr = 1; if (typ == 0) { tr = 1; } if (typ == 1) { tr = 3; } if (typ == 2) { tr = 10; } if (typ == 3) { tr = 1; } if (typ == 4) { tr = 2; } if (typ == 5) { tr = 3; } if (typ == 6) { tr = 1; } if (typ == 7) { tr = 2; } if (typ == 8) { tr = 1; } if (typ == 9) { tr = 3; } if (typ == 10) { tr = 10; } if (typ == 11) { tr = 2; } if ((((typ == 1) || (typ == 2)) || (typ == 9)) || (typ == 10)) { tr = tr * bloodlevel; } } ti = 0; while (ti < tr) { if (typ == 0) { duplicateMovieClip (_root.game.iskra, "p" + nextef, nextef + 200); } if (((typ == 1) || (typ == 2)) || (typ == 8)) { duplicateMovieClip (_root.game.blood, "p" + nextef, nextef + 200); } if (typ == 3) { duplicateMovieClip (_root.game.gilza, "p" + nextef, nextef + 200); } if (typ == 4) { duplicateMovieClip (_root.game.gilza2, "p" + nextef, nextef + 200); } if (typ == 5) { duplicateMovieClip (_root.game.bloodm, "p" + nextef, nextef + 200); } if (typ == 6) { duplicateMovieClip (_root.game.smoke, "p" + nextef, nextef + 200); } if (typ == 7) { duplicateMovieClip (_root.game.rock, "p" + nextef, nextef + 200); } if ((typ == 9) || (typ == 10)) { duplicateMovieClip (_root.game.bloodf, "p" + nextef, nextef + 200); } if (typ == 11) { duplicateMovieClip (_root.game.bloodmetal, "p" + nextef, nextef + 200); } if ((((ti == 0) || (typ == 7)) || (typ == 11)) && (typ != 8)) { _root.game["p" + nextef].gotoAndPlay(1); } else { _root.game["p" + nextef].gotoAndPlay(3 + Math.floor(Math.random() * 5)); } if (fir == false) { _root.game["p" + nextef].gotoAndPlay(3 + Math.floor(Math.random() * 5)); } _root.game["p" + nextef]._x = x; _root.game["p" + nextef]._y = y; _root.game["p" + nextef].tox = pntox; _root.game["p" + nextef].toy = pntoy; if (((tr != 1) && (tr != 9)) && (typ != 7)) { _root.game["p" + nextef]._x = (x - 4) + (Math.random() * 8); _root.game["p" + nextef]._y = (y - 4) + (Math.random() * 8); } nextef = nextef + 1; ti++; } if (nextef > maxef) { nextef = 0; } } function HurtByType(bx, by, chrk, type, btox, btoy) { if (type == "shot") { if (chrk == 0) { _root.Effect(bx, by, 1, btox, btoy); } else if (chrk == 1) { _root.Effect(bx, by, 5, btox, btoy); _root.Effect(bx, by, 11); } else if (chrk == 2) { _root.Effect(bx, by, 9, btox, btoy); } } else if (type == "shot_head") { if (chrk == 0) { _root.Effect(bx, by, 2, btox, btoy); } else if (chrk == 1) { _root.Effect(bx, by, 5, btox, btoy); _root.Effect(bx, by, 5, btox, btoy); _root.Effect(bx, by, 11); } else if (chrk == 2) { _root.Effect(bx, by, 10, btox, btoy); } } else if (type == "fall") { if (chrk == 0) { _root.Effect(bx, by, 1); } else if (chrk == 1) { _root.Effect(bx, by, 5); } else if (chrk == 2) { _root.Effect(bx, by, 9); } } else if (type == "glass") { if (chrk == 0) { _root.Effect(bx, by, 1); } else if (chrk == 1) { _root.Effect(bx, by, 11); } else if (chrk == 2) { _root.Effect(bx, by, 9); } } else if (type == "barrel") { if (chrk == 0) { _root.Effect(bx, by, 2); } else if (chrk == 1) { _root.Effect(bx, by, 5); _root.Effect(bx, by, 11); } else if (chrk == 2) { _root.Effect(bx, by, 10); } } else if (type == "rocket") { if (chrk == 0) { _root.Effect(bx, by, 2, btox, btoy); } else if (chrk == 1) { _root.Effect(bx, by, 5, btox, btoy); _root.Effect(bx, by, 11); } else if (chrk == 2) { _root.Effect(bx, by, 10, btox, btoy); } } else if (type == "flow") { if (chrk == 0) { _root.Effect(bx, by, 1, btox, btoy, false, 1); } else if (chrk == 1) { _root.Effect(bx, by, 5, btox, btoy, false, 1); } else if (chrk == 2) { _root.Effect(bx, by, 9, btox, btoy, false, 1); } } } function Draw() { i = 0; while (i < mcto_tot) { if (chio[mcto_ch[i]] != 2) { if ((aio[chP[mcto_ch[i]]] == true) || (aio[chC[mcto_ch[i]]] == true)) { mcto_mc[i]._xscale = Math.abs(mcto_mc[i]._xscale) * mcto_filp[i]; mcto_mc[i]._x = ax[chP[mcto_ch[i]]]; mcto_mc[i]._y = ay[chP[mcto_ch[i]]]; mcto_mc[i]._rotation = mcto_an[i] - ((Math.atan2(ax[chP[mcto_ch[i]]] - ax[chC[mcto_ch[i]]], ay[chP[mcto_ch[i]]] - ay[chC[mcto_ch[i]]]) / Math.PI) * 180); if (mcto_isleg[i]) { cdi = Dist2D(ax[chP[mcto_ch[i]]], ay[chP[mcto_ch[i]]], ax[chC[mcto_ch[i]]], ay[chC[mcto_ch[i]]]); cdi = (1 - (cdi / 32.79)) * 60; mcto_mc[i].gotoAndStop(Math.max(1, Math.min(30, Math.round(cdi)))); } } } i++; } i = 0; while (i < emmit_tot) { if (emmit_time[i] > 0) { emmit_time[i] = emmit_time[i] - 1; if (((Math.random() > 0.5) && (_root.opt_eff > 1)) || ((Math.random() > 0.9) && (_root.opt_eff == 1))) { HurtByType(ax[emmit_a[i]], ay[emmit_a[i]], _root.game["player" + emmit_i[i]].char, "flow", (Math.random() * 12) - 6, (Math.random() * 12) - 6); } } else if (i == (emmit_tot - 1)) { emmit_tot--; } i++; } i = 0; while (i < emmit2_tot) { if (emmit2_time[i] > 0) { emmit2_time[i] = emmit2_time[i] - 1; if (_root.game["player" + emmit2_i[i]].hea > 0) { if (((Math.random() > 0.8) && (_root.opt_eff > 1)) || ((Math.random() > 0.9) && (_root.opt_eff == 1))) { HurtByType(_root.game["player" + emmit2_i[i]]._x + emmit2_x[i], _root.game["player" + emmit2_i[i]]._y + emmit2_y[i], _root.game["player" + emmit2_i[i]].char, "flow", (Math.random() * 6) - 3, (Math.random() * 6) - 3); } } } else if (i == (emmit2_tot - 1)) { emmit2_tot--; } i++; } } function CreatePoint(x, y, sx, sy, rad, round) { ax[atotal] = x; ay[atotal] = y; atox[atotal] = sx; atoy[atotal] = sy; aio[atotal] = true; if (rad != undefined) { arad[atotal] = rad; } else { arad[atotal] = 0; } if (round == undefined) { around[atotal] = false; } else { around[atotal] = true; } atotal++; return(atotal - 1); } function Connect(a, a2, type, di, damp) { chP[chtotal] = a; chC[chtotal] = a2; if (di != undefined) { chdef[chtotal] = di; } else { chdef[chtotal] = Dist2D(ax[a], ay[a], ax[a2], ay[a2]); } if (damp == undefined) { chdamp[chtotal] = 1; } else { chdamp[chtotal] = damp; } chtypa[chtotal] = type; chio[chtotal] = true; chtotal++; return(chtotal - 1); } function LinkMcTo(mc, ch, pan, flip, isLeg) { mcto_mc[mcto_tot] = mc; mcto_ch[mcto_tot] = ch; mcto_an[mcto_tot] = pan; mcto_filp[mcto_tot] = flip; if (isLeg == true) { mcto_isleg[mcto_tot] = true; } else { mcto_isleg[mcto_tot] = false; } mcto_tot++; } function Blood(a, time, ni) { emmit_a[emmit_tot] = a; emmit_i[emmit_tot] = ni; emmit_time[emmit_tot] = time; emmit_tot++; } function Blood2(ni, time, nx, ny) { emmit2_i[emmit2_tot] = ni; emmit2_time[emmit2_tot] = time; emmit2_x[emmit2_tot] = nx; emmit2_y[emmit2_tot] = ny; emmit2_tot++; } function CHK2WEAVIS(i) { VIS = false; if ((_root.game["player" + i].w_upg1 == 2) && (_root.game["player" + i].gun._currentframe == 1)) { VIS = true; } if (VIS) { _root.game["player" + i].gun2.gotoAndStop(_root.game["player" + i].gun._currentframe); if (_root.game["player" + i].gun2._visible == false) { _root.game["player" + i].gun2._visible = true; _root.game["player" + i].gun2._alpha = 0; } else if (_root.game["player" + i].gun2._alpha == 0) { _root.game["player" + i].gun2._alpha = 100; } _root.game["player" + i].gun2._xscale = WEASCALE; _root.game["player" + i].gun2._yscale = WEASCALE; } else { _root.game["player" + i].gun2.gotoAndStop(1); _root.game["player" + i].gun2._visible = false; _root.game["player" + i].gun2._xscale = 0; _root.game["player" + i].gun2._yscale = 0; } } function Kill(i) { if (i == 0) { if (Math.random() > 0.5) { _root.game["player" + i].sou.gotoAndStop(24); } else { _root.game["player" + i].sou.gotoAndStop(25); } } else { _root.game["player" + i].sou.gotoAndStop(10 + Math.round(Math.random() * 2)); } _root.game["player" + i].deadtime = 0; _root.game["player" + i].suffer = true; if (i != 0) { _root.stat_kills++; if (_root.game["player" + i].say_die != undefined) { Hint2(_root.game["player" + i].say_die); } } if (_root.game["player" + i].char == 0) { size_body = 4; size_head = 5; size_arm = 8; size_subarm = 3; size_subleg = 4; } if (_root.game["player" + i].char == 1) { size_body = 4; size_head = 5; size_arm = 15; size_subarm = 10; size_subleg = 5; } if (_root.game["player" + i].char == 2) { size_body = 4; size_head = 8; size_arm = 7; size_subarm = 4; size_subleg = 6; } speedx = _root.game["player" + i].tox; speedy = _root.game["player" + i].toy; p_body = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].body._x, _root.game["player" + i]._y + _root.game["player" + i].body._y, speedx, speedy, size_body); _root.game["player" + i].dead_body = p_body; _root.game["player" + i].center = p_body; p_arm1 = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].arm1._x, _root.game["player" + i]._y + _root.game["player" + i].arm1._y, speedx, speedy, size_arm); _root.game["player" + i].dead_arm = p_arm1; an1 = _root.game["player" + i].legs.upper1._rotation; an2 = _root.game["player" + i].legs.upper2._rotation; _root.game["player" + i].legs.gotoAndStop(1); _root.game["player" + i].legs.leg1._rotation = an1; _root.game["player" + i].legs.leg2._rotation = an2; _root.game["player" + i].legs.leg1.gotoAndStop(1); _root.game["player" + i].legs.leg2.gotoAndStop(1); if (_root.game["player" + i].hea > -10) { p_subleg1 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].legs.leg1._x) + _root.game["player" + i].legs._x) - (Math.sin(_root.game["player" + i].legs.leg1._rotation * ang_to_rad) * 35), ((_root.game["player" + i]._y + _root.game["player" + i].legs.leg1._y) + _root.game["player" + i].legs._y) + (Math.cos(_root.game["player" + i].legs.leg1._rotation * ang_to_rad) * (35 - size_subleg)), speedx, speedy, size_subleg); p_subleg2 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].legs.leg2._x) + _root.game["player" + i].legs._x) - (Math.sin(_root.game["player" + i].legs.leg2._rotation * ang_to_rad) * 35), ((_root.game["player" + i]._y + _root.game["player" + i].legs.leg2._y) + _root.game["player" + i].legs._y) + (Math.cos(_root.game["player" + i].legs.leg2._rotation * ang_to_rad) * (35 - size_subleg)), speedx, speedy, size_subleg); } else { p_subleg1 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].legs.leg1._x) + _root.game["player" + i].legs._x) - (Math.sin(_root.game["player" + i].legs.leg1._rotation * ang_to_rad) * 35), ((_root.game["player" + i]._y + _root.game["player" + i].legs.leg1._y) + _root.game["player" + i].legs._y) + (Math.cos(_root.game["player" + i].legs.leg1._rotation * ang_to_rad) * (35 - size_subleg)), speedx, speedy, size_subleg); p_subleg2 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].legs.leg2._x) + _root.game["player" + i].legs._x) - (Math.sin(_root.game["player" + i].legs.leg2._rotation * ang_to_rad) * 35), ((_root.game["player" + i]._y + _root.game["player" + i].legs.leg2._y) + _root.game["player" + i].legs._y) + (Math.cos(_root.game["player" + i].legs.leg2._rotation * ang_to_rad) * (35 - size_subleg)), speedx, speedy, size_subleg); } _root.game["player" + i].a_stand1 = p_subleg1; _root.game["player" + i].a_stand2 = p_subleg2; _root.game["player" + i].legs._x = 0; _root.game["player" + i].legs._y = 0; p_subarm1 = CreatePoint((_root.game["player" + i]._x + _root.game["player" + i].arm1._x) - (Math.sin(_root.game["player" + i].arm1._rotation * ang_to_rad) * 26), (_root.game["player" + i]._y + _root.game["player" + i].arm1._y) + (Math.cos(_root.game["player" + i].arm1._rotation * ang_to_rad) * 26), speedx, speedy, size_subarm); p_subarm2 = CreatePoint((_root.game["player" + i]._x + _root.game["player" + i].arm2._x) - (Math.sin(_root.game["player" + i].arm2._rotation * ang_to_rad) * 26), (_root.game["player" + i]._y + _root.game["player" + i].arm2._y) + (Math.cos(_root.game["player" + i].arm2._rotation * ang_to_rad) * 26), speedx, speedy, size_subarm); body_break = false; p_head = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].head._x, _root.game["player" + i]._y + _root.game["player" + i].head._y, speedx, speedy, size_head); if (my_so.data.breaking) { if (((_root.game["player" + i].char == 0) || (_root.game["player" + i].char == 2)) || (_root.game["player" + i].char == 1)) { if ((_root.game["player" + i].lastshot == "head") || (_root.game["player" + i].lastshot == "all")) { if (((((((_root.game["player" + i].char == 0) && (_root.game["player" + i].hea < -50)) && (_root.game["player" + i].opentop)) || (((_root.game["player" + i].char == 0) && (_root.game["player" + i].hea < -100)) && (!_root.game["player" + i].opentop))) || ((_root.game["player" + i].char == 2) && (_root.game["player" + i].hea < -100))) || (((_root.game["player" + i].char == 1) && (_root.game["player" + i].hea < -100)) && (_root.game["player" + i].head._currentframe == 1))) || ((_root.game["player" + i].char == 1) && (_root.game["player" + i].hea < -150))) { Blood(p_head, 40, i); _root.game["player" + i].suffer = false; _root.game["player" + i].head.gotoAndStop(10); HurtByType((_root.game["player" + i]._x + _root.game["player" + i].tox) + ((_root.game["player" + i].head._x / _root.game["player" + i]._xscale) * 100), (_root.game["player" + i]._y + _root.game["player" + i].toy) + _root.game["player" + i].head._y, _root.game["player" + i].char, "shot_head", ((Math.random() * 8) - 4) + _root.game["player" + i].tox, _root.game["player" + i].toy - (Math.random() * 6)); HurtByType((_root.game["player" + i]._x + _root.game["player" + i].tox) + ((_root.game["player" + i].head._x / _root.game["player" + i]._xscale) * 100), (_root.game["player" + i]._y + _root.game["player" + i].toy) + _root.game["player" + i].head._y, _root.game["player" + i].char, "shot_head", ((Math.random() * 8) - 4) + _root.game["player" + i].tox, _root.game["player" + i].toy - (Math.random() * 6)); } } if ((_root.game["player" + i].char == 0) || (_root.game["player" + i].char == 2)) { if (((_root.game["player" + i].lastshot == "body") || (_root.game["player" + i].lastshot == "arm")) || (_root.game["player" + i].lastshot == "all")) { if (((_root.game["player" + i].char == 0) && (_root.game["player" + i].hea < -150)) || ((_root.game["player" + i].char == 2) && (_root.game["player" + i].hea < -140))) { p_body_div1 = CreatePoint((ax[p_arm1] + ax[p_body]) / 2, (ay[p_arm1] + ay[p_body]) / 2, (atox[p_arm1] + atox[p_body]) / 2, (atoy[p_arm1] + atoy[p_body]) / 2, 0); p_body_div2 = CreatePoint((ax[p_arm1] + ax[p_body]) / 2, (ay[p_arm1] + ay[p_body]) / 2, (atox[p_arm1] + atox[p_body]) / 2, (atoy[p_arm1] + atoy[p_body]) / 2, 0); HurtByType((ax[p_arm1] + ax[p_body]) / 2, (ay[p_arm1] + ay[p_body]) / 2, _root.game["player" + i].char, "shot_head", ((Math.random() * 8) - 4) + _root.game["player" + i].tox, _root.game["player" + i].toy - (Math.random() * 6)); HurtByType((ax[p_arm1] + ax[p_body]) / 2, (ay[p_arm1] + ay[p_body]) / 2, _root.game["player" + i].char, "shot_head", ((Math.random() * 8) - 4) + _root.game["player" + i].tox, _root.game["player" + i].toy - (Math.random() * 6)); body_break = true; _root.game["player" + i].suffer = false; Blood(p_body, 50, i); Blood(p_arm1, 50, i); } } } } } _root.game["player" + i].a_stand3 = p_head; if (_root.game["player" + i].hea > -10) { p_subhead = CreatePoint((_root.game["player" + i]._x + _root.game["player" + i].head._x) + (Math.sin(_root.game["player" + i].head._rotation * ang_to_rad) * 8), (_root.game["player" + i]._y + _root.game["player" + i].head._y) - (Math.cos(_root.game["player" + i].head._rotation * ang_to_rad) * 8), speedx, speedy, size_head); } else { p_subhead = CreatePoint((_root.game["player" + i]._x + _root.game["player" + i].head._x) + (Math.sin(_root.game["player" + i].head._rotation * ang_to_rad) * 8), (_root.game["player" + i]._y + _root.game["player" + i].head._y) - (Math.cos(_root.game["player" + i].head._rotation * ang_to_rad) * 8), speedx, speedy, size_head); } if ((_root.game["player" + i].char == 0) || (_root.game["player" + i].char == 2)) { p_gun = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].gun._x, _root.game["player" + i]._y + _root.game["player" + i].gun._y, speedx * 0.5, speedy * 0.5); sc = _root.game["player" + i].gun._xscale / 100; p_subgun = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun._x) - ((Math.sin((_root.game["player" + i].gun._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun.anch1._x) * sc)) - ((Math.sin((_root.game["player" + i].gun._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun.anch1._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun._y) + ((Math.cos((_root.game["player" + i].gun._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun.anch1._x) * sc)) - ((Math.cos((_root.game["player" + i].gun._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun.anch1._y) * sc), speedx * 0.5, speedy * 0.5); p_subgun2 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun._x) - ((Math.sin((_root.game["player" + i].gun._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun.anch2._x) * sc)) - ((Math.sin((_root.game["player" + i].gun._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun.anch2._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun._y) + ((Math.cos((_root.game["player" + i].gun._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun.anch2._x) * sc)) - ((Math.cos((_root.game["player" + i].gun._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun.anch2._y) * sc), speedx * 0.5, speedy * 0.5); p_subgun3 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun._x) - ((Math.sin((_root.game["player" + i].gun._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun.anch3._x) * sc)) - ((Math.sin((_root.game["player" + i].gun._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun.anch3._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun._y) + ((Math.cos((_root.game["player" + i].gun._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun.anch3._x) * sc)) - ((Math.cos((_root.game["player" + i].gun._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun.anch3._y) * sc), speedx * 0.5, speedy * 0.5); if ((_root.game["player" + i].gun2._visible == true) && (_root.game["player" + i].char == 0)) { p2_gun = CreatePoint(_root.game["player" + i]._x + _root.game["player" + i].gun._x, _root.game["player" + i]._y + _root.game["player" + i].gun._y, speedx * 0.5, speedy * 0.5); p2_subgun = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun2._x) - ((Math.sin((_root.game["player" + i].gun2._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun2.anch1._x) * sc)) - ((Math.sin((_root.game["player" + i].gun2._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun2.anch1._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun2._y) + ((Math.cos((_root.game["player" + i].gun2._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun2.anch1._x) * sc)) - ((Math.cos((_root.game["player" + i].gun2._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun2.anch1._y) * sc), speedx * 0.5, speedy * 0.5); p2_subgun2 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun2._x) - ((Math.sin((_root.game["player" + i].gun2._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun2.anch2._x) * sc)) - ((Math.sin((_root.game["player" + i].gun2._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun2.anch2._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun2._y) + ((Math.cos((_root.game["player" + i].gun2._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun2.anch2._x) * sc)) - ((Math.cos((_root.game["player" + i].gun2._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun2.anch2._y) * sc), speedx * 0.5, speedy * 0.5); p2_subgun3 = CreatePoint(((_root.game["player" + i]._x + _root.game["player" + i].gun2._x) - ((Math.sin((_root.game["player" + i].gun2._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun2.anch3._x) * sc)) - ((Math.sin((_root.game["player" + i].gun2._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun2.anch3._y) * sc), ((_root.game["player" + i]._y + _root.game["player" + i].gun2._y) + ((Math.cos((_root.game["player" + i].gun2._rotation - 90) * ang_to_rad) * _root.game["player" + i].gun2.anch3._x) * sc)) - ((Math.cos((_root.game["player" + i].gun2._rotation + 180) * ang_to_rad) * _root.game["player" + i].gun2.anch3._y) * sc), speedx * 0.5, speedy * 0.5); } } else { _root.game["player" + i].gun._visible = false; } aof[p_body] = i; aof[p_arm1] = i; aof[p_body_div1] = i; aof[p_body_div2] = i; aof[p_subleg1] = i; aof[p_subleg2] = i; aof[p_subarm1] = i; aof[p_subarm2] = i; if (_root.game["player" + i].char == 0) { aof[p_gun] = -1; aof[p_subgun] = -1; } aof[p_head] = i; aof[p_subhead] = i; ch_leg1 = Connect(p_body, p_subleg1, 1, 28, 0.1); ch_leg2 = Connect(p_body, p_subleg2, 1, 28, 0.1); if (body_break) { ch_head = Connect(p_body, p_body_div1, 0); ch_head3 = Connect(p_arm1, p_body_div2, 0); Connect(p_body_div2, p_subhead, 0); Connect(p_body_div1, p_subleg2, 1, 40); Connect(p_body_div1, p_subleg1, 1, 40); } else { Connect(p_body, p_arm1, 0); ch_head = Connect(p_body, p_head, 0); Connect(p_arm1, p_subleg2, 1, 45); Connect(p_arm1, p_subleg1, 1, 45); Connect(p_body, p_subhead, 1, 35); } ch_leg1 = Connect(p_body, p_subleg1, 2, 33); ch_leg2 = Connect(p_body, p_subleg2, 2, 33); Connect(p_arm1, p_head, 0); ch_head2 = Connect(p_head, p_subhead, 0); _root.game["player" + i].dead_arm = p_arm1; _root.game["player" + i].gunanchor = p_gun; _root.game["player" + i].dead_arm2 = p_subarm2; ch_arm1 = Connect(p_arm1, p_subarm1, 0); ch_arm2 = Connect(p_arm1, p_subarm2, 0); Connect(p_subleg2, p_subleg1, 2, 30); Connect(p_subleg2, p_subleg1, 1, 5); Connect(p_subarm2, p_subarm1, 1, 5); side = _root.game["player" + i]._xscale / 100; if (_root.game["player" + i].lastshot == "arm") { atox[p_subarm1] = atox[p_subarm1] - (side * 5); atox[p_subarm2] = atox[p_subarm2] - (side * 5); atox[p_body] = atox[p_body] - (side * 5); atox[p_arm1] = atox[p_arm1] + (side * 10); if (Math.random() > 0.5) { atox[p_subleg1] = atox[p_subleg1] - (side * 5); } else { atox[p_subleg2] = atox[p_subleg2] - (side * 5); } } if (_root.game["player" + i].lastshot == "head") { atox[p_arm1] = atox[p_arm1] - (side * 20); atoy[p_arm1] = atoy[p_arm1] - 5; atox[p_body] = atox[p_body] - (side * 10); atoy[p_body] = atoy[p_body] - 5; if (Math.random() > 0.5) { atox[p_subleg2] = atox[p_subleg2] + (side * 10); atoy[p_subleg2] = atoy[p_subleg2] - 10; } else { atox[p_subleg1] = atox[p_subleg1] + (side * 10); atoy[p_subleg1] = atoy[p_subleg1] - 10; } } if (_root.game["player" + i].lastshot == "leg") { if (Math.random() > 0.5) { atox[p_subleg1] = atox[p_subleg1] - (side * 10); atoy[p_subleg1] = atoy[p_subleg1] - 10; } else { atox[p_subleg2] = atox[p_subleg2] - (side * 10); atoy[p_subleg2] = atoy[p_subleg2] - 10; } if (Math.random() > 0.5) { atox[p_subleg2] = atox[p_subleg2] + (side * 5); } else { atox[p_subleg1] = atox[p_subleg1] + (side * 5); } } if (_root.game["player" + i].lastshot == "body") { if (Math.random() > 0.5) { atox[p_body] = atox[p_body] - (side * 10); atox[p_subarm1] = atox[p_subarm1] + (side * 3); atox[p_subarm2] = atox[p_subarm2] + (side * 3); if (Math.random() > 0.5) { atox[p_subleg1] = atox[p_subleg1] + (side * 3); atoy[p_subleg1] = atoy[p_subleg1] - 3; } else { atox[p_subleg2] = atox[p_subleg2] + (side * 3); atoy[p_subleg2] = atoy[p_subleg2] - 3; } } else { atox[p_subarm1] = atox[p_subarm1] - (side * 5); atox[p_subarm2] = atox[p_subarm2] - (side * 5); atox[p_body] = atox[p_body] + (side * 3); atox[p_subleg1] = atox[p_subleg1] - (side * 5); atox[p_subleg2] = atox[p_subleg2] + (side * 5); } } if ((_root.game["player" + i].char == 0) || (_root.game["player" + i].char == 2)) { ch_gun = Connect(p_gun, p_subgun, 0); ii = 0; while (ii < 2) { Connect(p_subgun, p_subgun2, 0); Connect(p_subgun, p_subgun3, 0); Connect(p_subgun2, p_subgun3, 0); Connect(p_gun, p_subgun2, 0); Connect(p_gun, p_subgun3, 0); ii++; } if ((_root.game["player" + i].gun2._visible == true) && (_root.game["player" + i].char == 1)) { ch_gun2 = Connect(p2_gun, p2_subgun, 0); ii = 0; while (ii < 2) { Connect(p2_subgun, p2_subgun2, 0); Connect(p2_subgun, p2_subgun3, 0); Connect(p2_subgun2, p2_subgun3, 0); Connect(p2_gun, p2_subgun2, 0); Connect(p2_gun, p2_subgun3, 0); ii++; } } } if ((_root.game["player" + i].char == 0) || (_root.game["player" + i].char == 2)) { if ((_root.game["player" + i].gun2._visible == true) && (_root.game["player" + i].char == 1)) { _root.game["player" + i].whold1 = Connect(p_subarm1, p_gun, 3); _root.game["player" + i].whold2 = Connect(p_subarm2, p2_gun, 3); Connect(p_gun, p2_gun, 1, 10); } else { _root.game["player" + i].whold1 = Connect(p_subarm1, p_gun, 3); _root.game["player" + i].whold2 = Connect(p_subarm2, p_gun, 3); } } flip = _root.game["player" + i]._xscale / 100; if (flip < 0) { ax[p_body] = ax[p_body] - _root.game["player" + i]._x; ax[p_body] = ax[p_body] * -1; ax[p_body] = ax[p_body] + _root.game["player" + i]._x; ax[p_arm1] = ax[p_arm1] - _root.game["player" + i]._x; ax[p_arm1] = ax[p_arm1] * -1; ax[p_arm1] = ax[p_arm1] + _root.game["player" + i]._x; ax[p_subleg1] = ax[p_subleg1] - _root.game["player" + i]._x; ax[p_subleg1] = ax[p_subleg1] * -1; ax[p_subleg1] = ax[p_subleg1] + _root.game["player" + i]._x; ax[p_subleg2] = ax[p_subleg2] - _root.game["player" + i]._x; ax[p_subleg2] = ax[p_subleg2] * -1; ax[p_subleg2] = ax[p_subleg2] + _root.game["player" + i]._x; ax[p_subarm1] = ax[p_subarm1] - _root.game["player" + i]._x; ax[p_subarm1] = ax[p_subarm1] * -1; ax[p_subarm1] = ax[p_subarm1] + _root.game["player" + i]._x; ax[p_subarm2] = ax[p_subarm2] - _root.game["player" + i]._x; ax[p_subarm2] = ax[p_subarm2] * -1; ax[p_subarm2] = ax[p_subarm2] + _root.game["player" + i]._x; ax[p_head] = ax[p_head] - _root.game["player" + i]._x; ax[p_head] = ax[p_head] * -1; ax[p_head] = ax[p_head] + _root.game["player" + i]._x; ax[p_subhead] = ax[p_subhead] - _root.game["player" + i]._x; ax[p_subhead] = ax[p_subhead] * -1; ax[p_subhead] = ax[p_subhead] + _root.game["player" + i]._x; if (body_break) { ax[p_body_div1] = ax[p_body_div1] - _root.game["player" + i]._x; ax[p_body_div1] = ax[p_body_div1] * -1; ax[p_body_div1] = ax[p_body_div1] + _root.game["player" + i]._x; ax[p_body_div2] = ax[p_body_div2] - _root.game["player" + i]._x; ax[p_body_div2] = ax[p_body_div2] * -1; ax[p_body_div2] = ax[p_body_div2] + _root.game["player" + i]._x; } if ((_root.game["player" + i].char == 0) || (_root.game["player" + i].char == 2)) { ax[p_gun] = ax[p_gun] - _root.game["player" + i]._x; ax[p_gun] = ax[p_gun] * -1; ax[p_gun] = ax[p_gun] + _root.game["player" + i]._x; ax[p_subgun] = ax[p_subgun] - _root.game["player" + i]._x; ax[p_subgun] = ax[p_subgun] * -1; ax[p_subgun] = ax[p_subgun] + _root.game["player" + i]._x; ax[p_subgun2] = ax[p_subgun2] - _root.game["player" + i]._x; ax[p_subgun2] = ax[p_subgun2] * -1; ax[p_subgun2] = ax[p_subgun2] + _root.game["player" + i]._x; ax[p_subgun3] = ax[p_subgun3] - _root.game["player" + i]._x; ax[p_subgun3] = ax[p_subgun3] * -1; ax[p_subgun3] = ax[p_subgun3] + _root.game["player" + i]._x; if ((_root.game["player" + i].gun2._visible == true) && (_root.game["player" + i].char == 1)) { ax[p2_gun] = ax[p2_gun] - _root.game["player" + i]._x; ax[p2_gun] = ax[p2_gun] * -1; ax[p2_gun] = ax[p2_gun] + _root.game["player" + i]._x; ax[p2_subgun] = ax[p2_subgun] - _root.game["player" + i]._x; ax[p2_subgun] = ax[p2_subgun] * -1; ax[p2_subgun] = ax[p2_subgun] + _root.game["player" + i]._x; ax[p2_subgun2] = ax[p2_subgun2] - _root.game["player" + i]._x; ax[p2_subgun2] = ax[p2_subgun2] * -1; ax[p2_subgun2] = ax[p2_subgun2] + _root.game["player" + i]._x; ax[p2_subgun3] = ax[p2_subgun3] - _root.game["player" + i]._x; ax[p2_subgun3] = ax[p2_subgun3] * -1; ax[p2_subgun3] = ax[p2_subgun3] + _root.game["player" + i]._x; } } } _root.game["player" + i]._x = 0; _root.game["player" + i]._y = 0; if (body_break) { _root.game["player" + i].jet = false; if (_root.game["player" + i].char == 0) { _root.game["player" + i].legs.toe.bloddy._visible = true; } if (_root.game["player" + i].char == 2) { _root.game["player" + i].legs.toe.bloddy2._visible = true; } _root.game["player" + i].body.gotoAndStop(5); LinkMcTo(_root.game["player" + i].body, ch_head3, 0, flip); } else { LinkMcTo(_root.game["player" + i].body, ch_head, 0, flip); } if (body_break) { LinkMcTo(_root.game["player" + i].legs.toe, ch_head, 0, flip); } else { LinkMcTo(_root.game["player" + i].legs.toe, ch_head, 0, flip); } LinkMcTo(_root.game["player" + i].legs.leg1, ch_leg1, 180, flip, true); LinkMcTo(_root.game["player" + i].legs.leg2, ch_leg2, 180, flip, true); LinkMcTo(_root.game["player" + i].arm1, ch_arm1, 180, flip); LinkMcTo(_root.game["player" + i].arm2, ch_arm2, 180, flip); LinkMcTo(_root.game["player" + i].head, ch_head2, 0, flip); if ((_root.game["player" + i].char == 0) || (_root.game["player" + i].char == 2)) { if (flip > 0) { LinkMcTo(_root.game["player" + i].gun, ch_gun, -90, flip); } else { LinkMcTo(_root.game["player" + i].gun, ch_gun, 90, flip); } if ((_root.game["player" + i].gun2._visible == true) && (_root.game["player" + i].char == 1)) { if (flip > 0) { LinkMcTo(_root.game["player" + i].gun2, ch_gun2, -90, flip); } else { LinkMcTo(_root.game["player" + i].gun2, ch_gun2, 90, flip); } } } _root.game["player" + i]._xscale = 100; } function Fire(px, py, mast, power, spx, spy) { ok = true; ip = 0; while ((ip < pulstot) && (ok)) { if (_root.game["pl" + ip]._visible == false) { ok = false; ini = ip; } ip++; } if (ok) { ini = pulstot; } duplicateMovieClip (_root.game.plazma, "pl" + ini, -100 + ini); _root.game["pl" + ini].life = 0; _root.game["pl" + ini]._x = px + spx; _root.game["pl" + ini]._y = py + spy; _root.game["pl" + ini].power = power; _root.game["pl" + ini].spx = spx; _root.game["pl" + ini].spy = spy; _root.game["pl" + ini].master = mast; _root.game["pl" + ini].gotoAndStop(_root.game["player" + mast].gun._currentframe); _root.game["pl" + ini]._rotation = (Math.atan2(spy, spx) / Math.PI) * 180; if (ok) { pulstot++; if (pulstot >= pulsmax) { pulstot = 0; } } } function HTrace(x1, y1, x2, y2) { ok = true; an11 = (-Math.atan2(x1 - x2, y1 - y2)) - (Math.PI/2); tracex = Math.cos(an11) * 20; tracey = Math.sin(an11) * 20; tracx = x1; tracy = y1; dst = Math.floor(Dist2D(x1, y1, x2, y2) / 20); z = 0; while ((z < dst) && (ok == true)) { if (_root.game.colmap.hitTest(tracx + _root.game._x, tracy + _root.game._y, true)) { ok = false; } tracx = tracx + tracex; tracy = tracy + tracey; z++; } return(ok); } function finish() { if ((_root.game.player0.hea > 0) && (_root.loose == 0)) { i2 = 1; while (i2 < 10) { my_so.data["weapon" + i2] = _root.game.player0["w_upg" + i2]; i2++; } stpsnds(); _root.auto_buy = true; _root.gotoAndStop(4); } } function Stuk(hor, ver, a) { hor = Math.abs(hor) * 0.5; ver = Math.abs(ver) * 0.5; if (hor > (ver + 2)) { _root.game["player" + aof[a]].sou.gotoAndStop(9); } else { if (ver > 2) { if (ver <= 3) { _root.game["player" + aof[a]].sou.gotoAndStop(7); } } if (ver > 3) { if (ver <= 4) { _root.game["player" + aof[a]].sou.gotoAndStop(6); } } if (ver > 4) { _root.game["player" + aof[a]].sou.gotoAndStop(8); if (ver > 6) { Blood(a, 10 + (Math.random() * 30), aof[a]); } } } } function Hint(mess) { hinttim = (mess.length * 2) + 10; _root.hint.htmlText = "Hint: " + mess; } function Hint2(mess) { hinttim = (mess.length * 2) + 10; _root.hint.htmlText = mess; } function Physics() { a = 0; while (a < atotal) { if (aio[a] == true) { ax[a] = ax[a] + atox[a]; ay[a] = ay[a] + atoy[a]; if (ay[a] > 1000) { if (_root.game._currentframe == 11) { Stuk(atox[a], atoy[a], a); ay[a] = 1000; atoy[a] = atoy[a] * -0.5; atox[a] = atox[a] * 0.9; } else { atox[a] = atox[a] * 0.9; atoy[a] = atoy[a] * 0.9; if (ay[a] > 1200) { ay[a] = 1200; atoy[a] = 0; } } } di = Dist2D(atox[a], atoy[a], 0, 0); if (di > collision_tolerance) { atox[a] = atox[a] / (di * collision_tolerance); atoy[a] = atoy[a] / (di * collision_tolerance); } if (di > 30) { atox[a] = (atox[a] / di) * 30; atoy[a] = (atoy[a] / di) * 30; } atoy[a] = atoy[a] + gravity; if (((arad[a] == 0) && (_root.game.colmap.hitTest(ax[a] + _root.game._x, ay[a] + _root.game._y, true))) || ((arad[a] > 0) && (_root.game.colmap.hitTest(ax[a] + _root.game._x, (ay[a] + arad[a]) + _root.game._y, true)))) { b = 0; while (b < boxestotal) { boxx = _root.game.colmap["box" + b]; if (ax[a] > boxx._x) { if (ax[a] < (boxx._x + boxx._xscale)) { if ((ay[a] + arad[a]) > boxx._y) { if ((ay[a] + arad[a]) < (boxx._y + boxx._yscale)) { minside = Math.min(boxx._xscale, boxx._yscale); if (boxx._yscale < boxx._xscale) { ccx = Math.max(boxx._x + (boxx._yscale / 2), Math.min((boxx._x + boxx._xscale) - (boxx._yscale / 2), ax[a] - atox[a])); ccy = boxx._y + (boxx._yscale / 2); } else { ccy = Math.max(boxx._y + (boxx._xscale / 2), Math.min((boxx._y + boxx._yscale) - (boxx._xscale / 2), ay[a] - atoy[a])); ccx = boxx._x + (boxx._xscale / 2); } acx = (ccx - ax[a]) + atox[a]; acy = (ccy - ay[a]) + atoy[a]; if (Math.abs(acx) > Math.abs(acy)) { atox[a] = atox[a] * 0.5; if (around[a]) { atoy[a] = atoy[a] * 0.9; } else if (atoy[a] > 0) { atoy[a] = Math.max(atoy[a] - (friction * Math.abs(atox[a])), 0); } else { atoy[a] = Math.min(atoy[a] + (friction * Math.abs(atox[a])), 0); } Stuk(atoy[a], atox[a], a); if (acx < 0) { ax[a] = boxx._x + boxx._xscale; atox[a] = Math.abs(atox[a]); } else { ax[a] = boxx._x; atox[a] = -Math.abs(atox[a]); } } else { if (around[a]) { atox[a] = atox[a] * 0.9; } else if (atox[a] > 0) { atox[a] = Math.max(atox[a] - (friction * Math.abs(atoy[a])), 0); } else { atox[a] = Math.min(atox[a] + (friction * Math.abs(atoy[a])), 0); } atoy[a] = atoy[a] * 0.5; Stuk(atox[a], atoy[a], a); if (acy < 0) { ay[a] = (boxx._y - arad[a]) + boxx._yscale; atoy[a] = Math.abs(atoy[a]); } else { ay[a] = boxx._y - arad[a]; atoy[a] = -Math.abs(atoy[a]); } } } } } } b++; } } } a++; } ch = 0; while (ch < chtotal) { if ((chio[ch] == true) || (chio[ch] == false)) { if ((aio[chP[ch]] == false) && (aio[chC[ch]] == false)) { chio[ch] = false; } else { chio[ch] = true; } if ((aio[chP[ch]] == 2) || (aio[chC[ch]] == 2)) { chio[ch] = 2; } if (chio[ch] == true) { els = false; if ((((Math.abs(atox[chP[ch]]) + Math.abs(atoy[chP[ch]])) + Math.abs(atox[chC[ch]])) + Math.abs(atoy[chC[ch]])) < 5) { chtsilp[ch] = chtsilp[ch] + 1; if (chtsilp[ch] > 8) { aio[chP[ch]] = false; aio[chC[ch]] = false; chio[ch] = false; } } else { els = true; } dis = Dist2D(ax[chP[ch]], ay[chP[ch]], ax[chC[ch]], ay[chC[ch]]); bnc = (0.5 * Math.abs(dis - chdef[ch])) * chdamp[ch]; if (dis < 1) { dis = 1; } if (chtypa[ch] == 3) { if ((dis > (chdef[ch] + 14)) || (dis < (chdef[ch] - 14))) { chtypa[ch] = 1; chdef[ch] = 0; } } if (chtypa[ch] == 4) { if ((dis > (chdef[ch] + 7)) || (dis < (chdef[ch] - 7))) { chtypa[ch] = 1; chdef[ch] = 0; } } if ((dis > chdef[ch]) && ((((chtypa[ch] == 0) || (chtypa[ch] == 3)) || (chtypa[ch] == 4)) || (chtypa[ch] == 2))) { atox[chC[ch]] = atox[chC[ch]] + (((ax[chP[ch]] - ax[chC[ch]]) / dis) * bnc); atoy[chC[ch]] = atoy[chC[ch]] + (((ay[chP[ch]] - ay[chC[ch]]) / dis) * bnc); atox[chP[ch]] = atox[chP[ch]] - (((ax[chP[ch]] - ax[chC[ch]]) / dis) * bnc); atoy[chP[ch]] = atoy[chP[ch]] - (((ay[chP[ch]] - ay[chC[ch]]) / dis) * bnc); } else if ((dis < chdef[ch]) && ((((chtypa[ch] == 0) || (chtypa[ch] == 3)) || (chtypa[ch] == 4)) || (chtypa[ch] == 1))) { atox[chC[ch]] = atox[chC[ch]] - (((ax[chP[ch]] - ax[chC[ch]]) / dis) * bnc); atoy[chC[ch]] = atoy[chC[ch]] - (((ay[chP[ch]] - ay[chC[ch]]) / dis) * bnc); atox[chP[ch]] = atox[chP[ch]] + (((ax[chP[ch]] - ax[chC[ch]]) / dis) * bnc); atoy[chP[ch]] = atoy[chP[ch]] + (((ay[chP[ch]] - ay[chC[ch]]) / dis) * bnc); } else { els = false; } if ((chdamp[ch] == 1) && (((((chtypa[ch] == 0) || (chtypa[ch] == 3)) || (chtypa[ch] == 4)) || ((dis > chdef[ch]) && (chtypa[ch] == 2))) || ((dis < chdef[ch]) && (chtypa[ch] == 1)))) { tarx = (ax[chP[ch]] + ax[chC[ch]]) / 2; tary = (ay[chP[ch]] + ay[chC[ch]]) / 2; srx = (atox[chC[ch]] + atox[chP[ch]]) / 2; sry = (atoy[chC[ch]] + atoy[chP[ch]]) / 2; speedx = (atox[chC[ch]] + (-atox[chP[ch]])) / 2; speedy = (atoy[chC[ch]] + (-atoy[chP[ch]])) / 2; atox[chC[ch]] = srx + speedx; atoy[chC[ch]] = sry + speedy; atox[chP[ch]] = srx - speedx; atoy[chP[ch]] = sry - speedy; ax[chP[ch]] = tarx + (((ax[chP[ch]] - tarx) * chdef[ch]) / dis); ay[chP[ch]] = tary + (((ay[chP[ch]] - tary) * chdef[ch]) / dis); ax[chC[ch]] = tarx + (((ax[chC[ch]] - tarx) * chdef[ch]) / dis); ay[chC[ch]] = tary + (((ay[chC[ch]] - tary) * chdef[ch]) / dis); } if (els) { chtsilp[ch] = 0; aio[chP[ch]] = true; aio[chC[ch]] = true; } } } else { aio[chP[ch]] = 2; aio[chC[ch]] = 2; } ch++; } } var am_base_vol = 0; var am_base_falkok_vol = 0; var am_wind_vol = 0; trace(_root.am_base); if (_root.am_base == undefined) { trace("MAKED"); _root.am_base = new Sound(_root.createEmptyMovieClip("m_am_base", -1001)); _root.am_falkok_base = new Sound(_root.createEmptyMovieClip("m_am_falkok_base", -1002)); _root.am_wind = new Sound(_root.createEmptyMovieClip("m_am_wind", -1003)); _root.am_base.attachSound("am_base"); _root.am_falkok_base.attachSound("am_falkok_base"); _root.am_wind.attachSound("am_wind"); } _root.am_base.start(0, 10000); _root.am_falkok_base.start(0, 10000); _root.am_wind.start(0, 10000); _root.am_base.setVolume(0); _root.am_falkok_base.setVolume(0); _root.am_wind.setVolume(0); _root.money._visible = false; _root.score._visible = false; _root.frm = 2; _root.stop(); _root.loose = 0; _root.game.gotoAndStop(_root.currentlevel); if (my_so.data.low_q) { _root._quality = "LOW"; } else { _root._quality = "MEDIUM"; } _root.console._visible = false; _root.console.exec.onPress = function () { if (_root.console._visible) { _root.console._visible = false; } }; var ang_to_rad = (Math.PI/180); _root.stat_kills = 0; _root.stat_headshots = 0; _root.stat_shots = 0; if (my_so.data.lastlevel < _root.currentlevel) { my_so.data.lastlevel = _root.currentlevel; } var gravity = 0.8; var grenades = 0; var sitmax = 8; var ax = new Array(); var ay = new Array(); var atox = new Array(); var atoy = new Array(); var aio = new Array(); var aof = new Array(); var arad = new Array(); var around = new Array(); var screenX = 800; var screenY = 400; var playerhmax = 400; var hscreenX = 400; var hscreenY = 200; var activitytim = 0; var fire = false; var hinttim = 0; var gtotal = 0; var grenadetim = 0; var chtypa = new Array(); var chP = new Array(); var chC = new Array(); var chdef = new Array(); var chdamp = new Array(); var chio = new Array(); var chtsilp = new Array(); var bounce = 0.5; var friction = 0.6; var mcto_ch = new Array(); var mcto_mc = new Array(); var mcto_an = new Array(); var mcto_filp = new Array(); var mcto_isleg = new Array(); var mcto_tot = 0; var emmit_a = new Array(); var emmit_i = new Array(); var emmit_time = new Array(); var emmit_tot = 0; var emmit2_i = new Array(); var emmit2_time = new Array(); var emmit2_x = new Array(); var emmit2_y = new Array(); var emmit2_tot = 0; _root.game.blood._visible = false; _root.game.bloodm._visible = false; _root.game.bloodmetal._visible = false; _root.game.bloodf._visible = false; _root.game.iskra._visible = false; _root.game.blood.gotoAndStop(1); _root.game.bloodf.gotoAndStop(1); _root.game.bloodm.gotoAndStop(1); _root.game.bloodmetal.gotoAndStop(1); _root.game.iskra.gotoAndStop(1); _root.game.men._visible = false; _root.game.enemy._visible = false; _root.game.falkok._visible = false; _root.game.men.gotoAndStop(1); _root.game.enemy.gotoAndStop(1); _root.game.falkok.gotoAndStop(1); _root.game.men.legs.gotoAndStop(1); _root.game.enemy.legs.gotoAndStop(1); _root.game.falkok.legs.gotoAndStop(1); _root.game.end._visible = false; _root.game.gilza._visible = false; _root.game.gilza2._visible = false; _root.game.gilza.disabled = true; _root.game.gilza2.disabled = true; _root.game.smoke._visible = false; _root.game.sprs.spr._visible = false; _root.game.rock._visible = false; var boxestotal = 0; var barrelstotal = 0; var heatotal = 0; var x; var y; var i; var i2; var i3; var b; b = 0; while (b < 100) { if (_root.game.colmap["box" + b]) { boxestotal = boxestotal + 1; } else { b = 100; } b++; } b = 0; while (b < 100) { if (_root.game["barrel" + b]) { barrelstotal = barrelstotal + 1; } else { b = 100; } b++; } b = 0; while (b < 100) { if (_root.game["medikit" + b]) { heatotal = heatotal + 1; } else { b = 100; } b++; } var playerstot = 0; var monsterstot = 0; var falkokstot = 0; i = 0; while (i < 100) { if (_root.game["start" + i]) { playerstot = playerstot + 1; _root.game["start" + i]._visible = false; } else { i = 100; } i++; } i = 0; while (i < 100) { if (_root.game["mon" + i]) { monsterstot = monsterstot + 1; _root.game["mon" + i]._visible = false; } else { i = 100; } i++; } i = 0; while (i < 100) { if (_root.game["fal" + i]) { falkokstot = falkokstot + 1; _root.game["fal" + i]._visible = false; } else { i = 100; } i++; } var nextef = 0; var maxef = 128; var bloodlevel = ((2 * _root.opt_eff) / 3); var sprtot = 0; var atotal = 0; var chtotal = 0; var grenades = 3; var WEASCALE = _root.game.men.gun._xscale; i = 0; while (i < playerstot) { if ((i == 0) && (monstermode)) { duplicateMovieClip (_root.game.enemy, "player" + i, i); } else { duplicateMovieClip (_root.game.men, "player" + i, i); } _root.game["player" + i].myi = i; _root.game["player" + i].filters = _root.game.men.filters; _root.game["player" + i]._x = _root.game["start" + i]._x; _root.game["player" + i]._y = _root.game["start" + i]._y; _root.game["player" + i].getdown = false; if (i == 0) { _root.game["player" + i].getdown = true; } _root.game["player" + i].easymove = 1; _root.game["player" + i].w_upg1 = 0; _root.game["player" + i].w_upg2 = 0; _root.game["player" + i].w_upg3 = 0; _root.game["player" + i].w_upg4 = 0; _root.game["player" + i].w_upg5 = 0; _root.game["player" + i].w_upg6 = 0; _root.game["player" + i].w_upg7 = 0; _root.game["player" + i].w_upg8 = 0; _root.game["player" + i].w_upg9 = 0; _root.game["player" + i].opentop = false; if (i == 0) { _root.game["player" + i].hea = playerhmax; } else { _root.game["player" + i].hea = 100; } _root.game["player" + i].lhea = _root.game["player" + i].hea; _root.game["player" + i].pain = 0; _root.game["player" + i].painspeed = 0; if (i != 0) { _root.game["player" + i].gun.gotoAndStop(1); } else { if (my_so.data["weapon" + my_so.data.lwea] != -1) { _root.game["player" + i].gun.gotoAndStop(my_so.data.lwea); } else { _root.game["player" + i].gun.gotoAndStop(6); } CHK2WEAVIS(i); } _root.game["player" + i].lastshot = "body"; _root.game["player" + i].sit = 0; _root.game["player" + i].tox = 0; _root.game["player" + i].toy = 0; _root.game["player" + i].dead = false; _root.game["player" + i].active = false; _root.game["player" + i].gotoAndPlay(2); _root.game["player" + i]._visible = false; if (i == 0) { _root.game["player" + i].legtype = 4; } else { _root.game["player" + i].legtype = 1; } if (i == 0) { _root.game["player" + i].command = 0; } else { _root.game["player" + i].command = 1; } _root.game["player" + i].char = 0; _root.game["player" + i].head.gotoAndStop(_root.game["player" + i].command + 1); _root.game["player" + i].body.gotoAndStop(_root.game["player" + i].command + 1); _root.game["player" + i].arm1.gotoAndStop(_root.game["player" + i].command + 1); _root.game["player" + i].arm2.gotoAndStop(_root.game["player" + i].command + 1); _root.game["player" + i].hunt = -1; if ((i == 0) && (monstermode)) { _root.game["player" + i].command = 2; _root.game["player" + i].char = 1; _root.game["player" + i].gotoAndPlay(2); _root.game["player" + i].head.gotoAndStop(1); _root.game["player" + i].body.gotoAndStop(1); _root.game["player" + i].arm1.gotoAndStop(1); _root.game["player" + i].arm2.gotoAndStop(1); _root.game["player" + i].gun.gotoAndStop(10); } _root.game["player" + i].gun2.gotoAndStop(1); _root.game["player" + i].gun2._visible = false; if (i == 0) { i2 = 1; while (i2 < 10) { _root.game["player" + i]["w_upg" + i2] = my_so.data["weapon" + i2]; i2++; } if (_root.game["player" + i].w_upg8 > 2) { _root.game["player" + i].body.gotoAndStop(6); _root.game["player" + i].arm1.gotoAndStop(7); _root.game["player" + i].arm2.gotoAndStop(7); _root.game["player" + i].legtype = 7; } if (_root.game["player" + i].w_upg7 == -1) { _root.game["player" + i].opentop = true; _root.game["player" + i].head.gotoAndStop(11); } if (_root.game["player" + i].w_upg7 == 1) { _root.game["player" + i].head.gotoAndStop(12); } _root.game["player" + i].hea = 150 + (100 * _root.game["player" + i].w_upg8); playerhmax = 150 + (100 * _root.game["player" + i].w_upg8); CHK2WEAVIS(i); } _root.game["start" + i].unloadMovie(); i++; } i = playerstot; while (i < (playerstot + monsterstot)) { duplicateMovieClip (_root.game.enemy, "player" + i, i); _root.game["player" + i].filters = _root.game.men.filters; _root.game["player" + i]._x = _root.game["mon" + (i - playerstot)]._x; _root.game["player" + i]._y = _root.game["mon" + (i - playerstot)]._y; _root.game["player" + i].hea = 300; _root.game["player" + i].lhea = _root.game["player" + i].hea; _root.game["player" + i].pain = 0; _root.game["player" + i].painspeed = 0; _root.game["player" + i].easymove = 0.7; _root.game["player" + i].lastshot = "body"; _root.game["player" + i].expir = 1; _root.game["player" + i].sit = 0; _root.game["player" + i].tox = 0; _root.game["player" + i].toy = 0; _root.game["player" + i].dead = false; _root.game["player" + i].active = false; _root.game["player" + i].gotoAndPlay(2); _root.game["player" + i].gun.gotoAndStop(10); _root.game["player" + i]._visible = false; _root.game["player" + i].opentop = false; _root.game["player" + i].command = 2; _root.game["player" + i].char = 1; _root.game["player" + i].legtype = 2; _root.game["player" + i].head.gotoAndStop(1); _root.game["player" + i].body.gotoAndStop(1); _root.game["player" + i].arm1.gotoAndStop(1); _root.game["player" + i].arm2.gotoAndStop(1); _root.game["player" + i].hunt = -1; _root.game["start" + i].unloadMovie(); i++; } playerstot = playerstot + monsterstot; i = playerstot; while (i < (playerstot + falkokstot)) { duplicateMovieClip (_root.game.falkok, "player" + i, i); _root.game["player" + i].filters = _root.game.men.filters; _root.game["player" + i]._x = _root.game["fal" + (i - playerstot)]._x; _root.game["player" + i]._y = _root.game["fal" + (i - playerstot)]._y; _root.game["player" + i].hea = 250; _root.game["player" + i].lhea = _root.game["player" + i].hea; _root.game["player" + i].pain = 0; _root.game["player" + i].painspeed = 0; _root.game["player" + i].easymove = 0.85; _root.game["player" + i].lastshot = "body"; _root.game["player" + i].expir = 1; _root.game["player" + i].sit = 0; _root.game["player" + i].tox = 0; _root.game["player" + i].toy = 0; _root.game["player" + i].dead = false; _root.game["player" + i].active = false; _root.game["player" + i].gotoAndPlay(2); _root.game["player" + i].gun.gotoAndStop(2); _root.game["player" + i].w_upg2 = 2; _root.game["player" + i]._visible = false; _root.game["player" + i].opentop = false; _root.game["player" + i].command = 3; _root.game["player" + i].char = 2; _root.game["player" + i].legtype = 6; _root.game["player" + i].head.gotoAndStop(1); _root.game["player" + i].body.gotoAndStop(1); _root.game["player" + i].arm1.gotoAndStop(1); _root.game["player" + i].arm2.gotoAndStop(1); _root.game["player" + i].hunt = -1; _root.game["start" + i].unloadMovie(); i++; } playerstot = playerstot + falkokstot; _root.game.plazma._visible = false; pulstot = 0; pulsmax = 32; _root.glow._visible = false; _root.glow._alpha = 0; _root.game._x = ((-_root.game.player0.body._x) - _root.game.player0._x) + hscreenX; _root.game._y = ((-_root.game.player0.body._y) - _root.game.player0._y) + hscreenY; pspeed = 6; function SHOT() { if (this_player.gun.whea._currentframe == 1) { this_player.gun.whea.gotoAndPlay(2); if (this_player.gun2._visible == true) { this_player.gun2.whea.gotoAndPlay(2); } this_player.gotoAndPlay("fire"); if (i == 0) { if (this_player.gun._currentframe != 6) { _root.stat_shots++; } } if (this_player.gun._currentframe == 1) { puli = 1; ef = 3; noise = 7; } if (this_player.gun._currentframe == 2) { puli = 1; ef = 3; if (this_player.w_upg2 == 0) { noise = 5; } if (this_player.w_upg2 == 1) { noise = 1; } if (this_player.w_upg2 == 2) { noise = 2; } } if (this_player.gun._currentframe == 3) { puli = 2; ef = 4; noise = 20; if (this_player.w_upg3 == 1) { noise = 12; } if (this_player.w_upg3 == 2) { noise = 12; puli = 3; } } if ((this_player.gun._currentframe == 5) || (this_player.gun._currentframe == 12)) { puli = 4; ef = 3; noise = 10; if (this_player.gun._currentframe == 12) { puli = 1; } } if (this_player.gun._currentframe == 7) { puli = 0; ef = -1; noise = 0; } if (this_player.gun._currentframe == 6) { puli = 0; ef = -1; noise = 0; i2 = 0; while (i2 < playerstot) { that_player2 = _root.game["player" + i2]; if (i != i2) { if (that_player2.hea > 0) { if ((((this_player.command == that_player2.command) && (that_player2.command != 0)) && (that_player2.command != 3)) || (this_player.command != that_player2.command)) { if (this_player.gun.hitTest(that_player2)) { if (that_player2.hea < 50) { that_player2.hea = 0; } else { that_player2.hea = that_player2.hea - 50; } that_player2.lastshot = "none"; if (that_player2.hea > 0) { that_player2.gotoAndPlay("hurt"); that_player2.hunt = i; that_player2.tnoise = that_player2.tnoise + 20; } } } } } i2++; } } if (this_player.gun._currentframe == 9) { puli = 1; ef = 3; noise = 1; } if (this_player.gun._currentframe == 10) { puli = 2; ef = 6; noise = 20; } if (this_player.gun._currentframe == 11) { puli = 1; ef = 3; noise = 20; } if ((this_player.gun._currentframe == 4) || (this_player.gun._currentframe == 13)) { puli = 0; ef = -1; noise = 30; rn = Math.random(); duplicateMovieClip (_root.game.rocket, "gr" + gtotal, 400 + gtotal); _root.game["gr" + gtotal]._x = this_player._x + ((this_player.gun._x * this_player._xscale) / 100); _root.game["gr" + gtotal]._y = this_player._y + this_player.gun._y; _root.game["gr" + gtotal].tox = Math.cos(an1) * 10; _root.game["gr" + gtotal].toy = Math.sin(an1) * 10; _root.game["gr" + gtotal].tox2 = 0; _root.game["gr" + gtotal].toy2 = 0; _root.game["gr" + gtotal].master = i; gtotal = gtotal + 1; } this_player.tnoise = this_player.tnoise + noise; if (ef != -1) { Effect(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, ef); } px = this_player._x + ((this_player.gun._x * this_player._xscale) / 100); py = this_player._y + this_player.gun._y; p = 0; while (p < puli) { sm = 0; power = 0; if (this_player.gun._currentframe == 1) { sm = -0.02 + (Math.random() * 0.04); if (this_player.w_upg1 == 0) { power = 0.3; } else if (this_player.w_upg1 == 1) { power = 0.8; } else { power = 0.8; } } if (this_player.gun._currentframe == 2) { sm = -0.05 + (Math.random() * 0.1); power = 0.5; if (this_player.w_upg2 == 2) { power = 0.9; } } if (this_player.gun._currentframe == 3) { sm = -0.05 + (Math.random() * 0.1); power = 1.5; } if ((this_player.gun._currentframe == 5) || (this_player.gun._currentframe == 12)) { sm = -0.04 + (Math.random() * 0.08); power = 1; if (this_player.w_upg5 == 1) { power = 1.5; } if (this_player.w_upg5 == 2) { power = 2; } } if (this_player.gun._currentframe == 9) { sm = -0.05 + (Math.random() * 0.1); power = 1.3; } if (this_player.gun._currentframe == 10) { sm = -0.015 + (Math.random() * 0.03); power = 0.7; } if (this_player.gun._currentframe == 11) { sm = -0.015 + (Math.random() * 0.03); power = 1; } if (this_player.dead) { spx = ((Math.cos(((this_player.gun._rotation / 180) * Math.PI) + sm) * 10) * this_player.gun._xscale) / 50; spy = (-Math.sin(((this_player.gun._rotation / 180) * Math.PI) + sm)) * 10; } else { spx = Math.cos(an1 + sm) * 10; spy = Math.sin(an1 + sm) * 10; } if (this_player.gun._currentframe == 3) { if (p == 0) { Fire(px + Math.sin(an1), py + Math.cos(an1), i, power, spx, spy); } else { Fire(px - Math.sin(an1), py - Math.cos(an1), i, power, spx, spy); } } else { Fire(px, py, i, power, spx, spy); } p++; } if (this_player.dead) { atox[chP[this_player.whold1]] = atox[chP[this_player.whold1]] - (spx * power); atoy[chP[this_player.whold1]] = atoy[chP[this_player.whold1]] - (spy * power); atox[chC[this_player.whold1]] = atox[chC[this_player.whold1]] - ((10 - (Math.random() * 20)) * power); atoy[chC[this_player.whold1]] = atoy[chC[this_player.whold1]] - ((10 - (Math.random() * 20)) * power); } } } function Plazma() { pl = 0; while (pl < pulsmax) { if (_root.game["pl" + pl]._visible == true) { pula = _root.game["pl" + pl]; pula._x = pula._x + (pula.spx * pspeed); pula._y = pula._y + (pula.spy * pspeed); pula.life++; if (pula.life > 20) { pula._visible = false; } i2 = 0; while (i2 < playerstot) { that_player2 = _root.game["player" + i2]; if (((((that_player2.dead && (pula._x < (that_player2.body._x + 400))) && (pula._x > (that_player2.body._x - 400))) && (pula._y < (that_player2.body._y + 400))) && (pula._y > (that_player2.body._y - 400))) || (((((!that_player2.dead) && (pula._x < (that_player2._x + 200))) && (pula._x > (that_player2._x - 200))) && (pula._y < (that_player2._y + 100))) && (pula._y > (that_player2._y - 300)))) { if (((that_player2.hea <= 0) || (((_root.game["player" + pula.master].command == that_player2.command) && (that_player2.command != 0)) && (that_player2.command != 3))) || (_root.game["player" + pula.master].command != that_player2.command)) { if (pula.master != i2) { step = pspeed - 1; while (step >= 0) { if (that_player2.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { if (pula.power >= 0.2) { type = 1; if ((that_player2.hea <= 0) && that_player2.dead) { tt = 0; a = 0; while (a < atotal) { if ((aio[a] == true) || (aio[a] == false)) { if (Dist2D(ax[a], ay[a], pula._x, pula._y) < 60) { tt++; } } a++; } a = 0; while (a < atotal) { if ((aio[a] == true) || (aio[a] == false)) { if (Dist2D(ax[a], ay[a], pula._x, pula._y) < 60) { atox[a] = atox[a] + ((pula.spx * pula.power) / tt); atoy[a] = atoy[a] + ((pula.spy * pula.power) / tt); aio[a] = true; if (Dist2D(ax[a], ay[a], pula._x, pula._y) < 15) { Blood(a, 30, aof[a]); } } } a++; } } player_damage = 1; if (i2 == 0) { if (my_so.data.opt_bot == 2) { player_damage = 0.5; } if (my_so.data.opt_bot == 1) { player_damage = 0.25; } if ((my_so.data.opt_bot == 1) || (my_so.data.opt_bot == 2)) { if (_root.game._currentframe < 5) { if (that_player2.hea < 50) { player_damage = player_damage * 0.5; } } else if (_root.game._currentframe < 7) { if (that_player2.hea < 25) { player_damage = player_damage * 0.5; } } } } if (that_player2.head.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { that_player2.lastshot = "head"; if (that_player2.opentop) { that_player2.hea = that_player2.hea - ((200 * pula.power) * player_damage); } else if (i == 0) { if (that_player2.w_upg7 == 0) { that_player2.hea = that_player2.hea - ((70 * pula.power) * player_damage); } else if (that_player2.w_upg7 == 1) { that_player2.hea = that_player2.hea - ((40 * pula.power) * player_damage); } else { that_player2.hea = that_player2.hea - ((70 * pula.power) * player_damage); } } else { that_player2.hea = that_player2.hea - ((110 * pula.power) * player_damage); } type = 2; if (pula.master == 0) { if (that_player2.lhea > 0) { if (that_player2.hea <= 0) { Hint2("Headshot!"); _root.stat_headshots = _root.stat_headshots + 1; } } } } else if (that_player2.body.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { that_player2.hea = that_player2.hea - ((30 * pula.power) * player_damage); that_player2.lastshot = "body"; } else if (that_player2.arm1.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true) || that_player2.arm2.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { that_player2.hea = that_player2.hea - ((35 * pula.power) * player_damage); that_player2.lastshot = "arm"; } else if (that_player2.legs.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { if ((that_player2.char == 2) && (that_player2.legtype != 9)) { that_player2.hea = that_player2.hea - ((50 * pula.power) * player_damage); } else { that_player2.hea = that_player2.hea - ((40 * pula.power) * player_damage); } that_player2.lastshot = "leg"; } else if (that_player2.gun.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true) || that_player2.gun2.hitTest((pula._x - (pula.spx * step)) + _root.game._x, (pula._y - (pula.spy * step)) + _root.game._y, true)) { type = 0; } if (i != 0) { that_player2.tnoise = that_player2.tnoise + (10 * pula.power); } else { that_player2.tnoise = that_player2.tnoise + (0.5 * pula.power); } if (type != 0) { if (that_player2.lastshot == "head") { _root.HurtByType(pula._x - (pula.spx * step), pula._y - (pula.spy * step), that_player2.char, "shot_head", ((pula.spx * pula.power) * 3) * that_player2.easymove, ((pula.spy * pula.power) * 3) * that_player2.easymove); } else { _root.HurtByType(pula._x - (pula.spx * step), pula._y - (pula.spy * step), that_player2.char, "shot", ((pula.spx * pula.power) * 3) * that_player2.easymove, ((pula.spy * pula.power) * 3) * that_player2.easymove); } if ((that_player2.w_upg8 > 2) || (that_player2.legtype == 9)) { type = 3; } if (type == 3) { _root.Effect(pula._x - (pula.spx * step), pula._y - (pula.spy * step), 11); } else { Blood2(i2, 30, (pula._x - (pula.spx * step)) - that_player2._x, (pula._y - (pula.spy * step)) - that_player2._y); } } else { _root.Effect(pula._x - (pula.spx * step), pula._y - (pula.spy * step), 11); Effect(pula._x - (pula.spx * step), pula._y - (pula.spy * step), type, (pula.spx * pula.power) * 3, (pula.spy * pula.power) * 3); } if (that_player2.hea > 0) { if (type != 0) { that_player2.gotoAndPlay("hurt"); } if ((that_player2.command != 3) || (_root.game["player" + pula.master].command != 3)) { that_player2.hunt = pula.master; } that_player2.active = true; } else if (!that_player2.dead) { pula._x = pula._x - (pula.spx * step); pula._y = pula._y - (pula.spy * step); } if ((that_player2.command == 1) || (_root.game["player" + pula.master].command == 1)) { if (that_player2.hea > 0) { i3 = 0; while (i3 < playerstot) { if ((i2 != i3) && (i3 != pula.master)) { if (that_player2.command == _root.game["player" + i3].command) { if (_root.game["player" + i3].hea > 0) { if (_root.game["player" + i3].active == true) { if (Math.abs(that_player2._x - _root.game["player" + i3]._x) < hscreenX) { if (Math.abs(that_player2._y - _root.game["player" + i3]._y) < hscreenY) { _root.game["player" + i3].hunt = pula.master; } } } } } } i3++; } } } if (that_player2.hea > 0) { that_player2.tox = that_player2.tox + (((pula.spx * 0.3) * pula.power) * that_player2.easymove); that_player2.toy = that_player2.toy + (((pula.spy * 0.3) * pula.power) * that_player2.easymove); } } else { pula._visible = false; } if ((that_player2.hea > 0) || that_player2.dead) { pula.power = pula.power - (0.5 / that_player2.easymove); if (pula.power < 0.2) { pula._visible = false; } } } step--; } } } } i2++; } x1 = pula._x; y1 = pula._y; x2 = pula._x - (pula.spx * pspeed); y2 = pula._y - (pula.spy * pspeed); b = 0; while (b < boxestotal) { if (_root.game.colmap["box" + b].hitTest(pula)) { boxx = _root.game.colmap["box" + b]; rx = undefined; ry = undefined; sides = 0; while (sides < 4) { if (sides == 0) { x3 = boxx._x; y3 = boxx._y; x4 = boxx._x + boxx._xscale; y4 = boxx._y; } else if (sides == 1) { x3 = boxx._x + boxx._xscale; y3 = boxx._y; x4 = boxx._x + boxx._xscale; y4 = boxx._y + boxx._yscale; } else if (sides == 2) { x3 = boxx._x; y3 = boxx._y; x4 = boxx._x; y4 = boxx._y + boxx._yscale; } else if (sides == 3) { x3 = boxx._x; y3 = boxx._y + boxx._yscale; x4 = boxx._x + boxx._xscale; y4 = boxx._y + boxx._yscale; } v = (((x2 - x1) * (y3 - y1)) + ((y2 - y1) * (x1 - x3))) / (((y2 - y1) * (x4 - x3)) - ((x2 - x1) * (y4 - y3))); retux = x3 + ((x4 - x3) * v); retuy = y3 + ((y4 - y3) * v); if ((Math.min(pula._x, pula._x - ((pula.spx * pspeed) * 2)) - 1) <= retux) { if ((Math.max(pula._x, pula._x - ((pula.spx * pspeed) * 2)) + 1) >= retux) { if ((Math.min(pula._y, pula._y - ((pula.spy * pspeed) * 2)) - 1) <= retuy) { if ((Math.max(pula._y, pula._y - ((pula.spy * pspeed) * 2)) + 2) >= retuy) { if ((boxx._x - 1) <= retux) { if (((boxx._x + 1) + boxx._xscale) >= retux) { if ((boxx._y - 1) <= retuy) { if (((boxx._y + 1) + boxx._yscale) >= retuy) { if ((undefined == rx) || (Dist2D(rx, ry, pula._x - ((pula.spx * pspeed) * 3), pula._y - ((pula.spx * pspeed) * 3)) < Dist2D(retux, retuy, pula._x - ((pula.spx * pspeed) * 3), pula._y - ((pula.spx * pspeed) * 3)))) { rx = retux; ry = retuy; } } } } } } } } } sides++; } if (rx != undefined) { Effect(rx, ry, 0); Sprite(rx, ry, 0); pula._visible = false; } } b++; } if (pula._y > 1000) { if (_root.game._currentframe == 11) { Effect(pula._x, pula._y, 0); } pula._visible = false; } b = 0; while (b < barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (_root.game["barrel" + b].hitTest(pula)) { _root.Effect(pula._x, pula._y, 11); hur = Math.floor(pula.power * 2); if (hur < 0) { hur = 0; } if ((_root.game["barrel" + b]._currentframe + hur) > 3) { _root.game["barrel" + b].gotoAndPlay(4); } else { _root.game["barrel" + b].gotoAndStop(_root.game["barrel" + b]._currentframe + hur); } pula.power = pula.power - 0.5; if (pula.power < 0.2) { pula._visible = false; } } } b++; } } pl++; } } gunpaused = true; cbk = true; var myListener2 = new Object(); myListener2.onKillFocus = function () { trace("OUTTTT"); _root.gunpaused = false; }; Stage.addListener(myListener2); _root.onEnterFrame = function () { if (_root.frm == 2) { if ((Key.isDown(80) || (Key.isDown(32) && (!gunpaused))) || (Key.isDown(13) && (!gunpaused))) { if (cbk) { if (_root.gunpaused) { gunpaused = false; Mouse.show(); } else { gunpaused = true; _root.glow._visible = false; _root.glow._alpha = 0; Mouse.hide(); } cbk = false; } } else { cbk = true; } if (!gunpaused) { _root.glow._visible = true; if (_root.glow._alpha < 50) { _root.glow._alpha = _root.glow._alpha + 1; } } if (_root.gunpaused) { if (grenadetim > 0) { grenadetim--; } xmo = _xmouse; ymo = _ymouse; if (xmo < 0) { xmo = 0; } if (ymo < 0) { ymo = 0; } if (xmo > (hscreenX * 2)) { xmo = hscreenX * 2; } if (ymo > (hscreenY * 2)) { ymo = hscreenY * 2; } _root.game._x = Math.round(((((((-_root.game.player0.body._x) + hscreenX) - xmo) - _root.game.player0._x) + hscreenX) + (_root.game._x * 10)) / 11); _root.game._y = Math.round(((((((-_root.game.player0.body._y) + hscreenY) - ymo) - _root.game.player0._y) + hscreenY) + (_root.game._y * 10)) / 11); if ((_root.game._y - (hscreenY * 2)) < -1000) { _root.game._y = (hscreenY * 2) - 1000; } hinttim = hinttim - 1; if (hinttim < 0) { _root.hint.text = ""; hinttim = 100; } activitytim = activitytim - 1; if (activitytim < -1) { activitytim = 10 + ((3 - _root.opt_bot) * 10); } Plazma(); _root.playerhealth.text = Math.max(Math.ceil((_root.game.player0.hea / playerhmax) * 100), 0); _root.playergr.text = grenades; if (_root.game.player0.hea > 0) { if (_root.game.player0.hitTest(_root.game.end)) { finish(); } if (_root.game.player0.hea < playerhmax) { b = 0; while (b < heatotal) { if (_root.game["medikit" + b]._currentframe == 1) { if (_root.game.player0.hitTest(_root.game["medikit" + b])) { _root.game["medikit" + b].gotoAndPlay(2); _root.game.player0.hea = Math.min(playerhmax, _root.game.player0.hea + (playerhmax / 4)); } } b++; } } } if ((_root.game.player0.hea <= 0) || (_root.loose != 0)) { _root.glow._visible = true; _root.glow._alpha = _root.glow._alpha + 1; if (_root.glow._alpha > 100) { _root.glow._visible = false; _root.whydead = "Your Warrior Has been killed!"; if (_root.loose == 1) { _root.whydead = "Your Friend Has been killed!"; } stpsnds(); _root.gotoAndStop(5); } } i = 0; while (i < playerstot) { this_player = _root.game["player" + i]; if (this_player.hea > 0) { if (this_player.active == true) { an = this_player.body._rotation * ang_to_rad; an2 = Math.atan2(this_player.body.headbone._y, this_player.body.headbone._x) - (Math.PI/2); dis = Dist2D(this_player.body.headbone._x, this_player.body.headbone._y, 0, 0); plx = Math.sin(an + an2) * dis; ply = Math.cos(an + an2) * dis; this_player.head._x = this_player.body._x - plx; this_player.head._y = this_player.body._y + ply; an = this_player.body._rotation * ang_to_rad; an2 = Math.atan2(this_player.body.armbone._y, this_player.body.armbone._x) - (Math.PI/2); dis = Dist2D(this_player.body.armbone._x, this_player.body.armbone._y, 0, 0); plx = Math.sin(an + an2) * dis; ply = Math.cos(an + an2) * dis; this_player.arm1._x = this_player.body._x - plx; this_player.arm1._y = this_player.body._y + ply; this_player.arm2._x = (this_player.body._x - plx) + 2; this_player.arm2._y = this_player.body._y + ply; an = this_player.arm2._rotation * ang_to_rad; an2 = Math.atan2(this_player.arm2.wea._y, this_player.arm2.wea._x) - (Math.PI/2); i2 = 0; while (i2 < playerstot) { if (i != i2) { that_player2 = _root.game["player" + i2]; if (that_player2.hea <= 0) { mc = that_player2.center; if (this_player.hitTest(ax[mc] + _root.game._x, ay[mc] + _root.game._y, true)) { dis = Dist2D(0, 0, atox[mc], atoy[mc]); if (dis > 5) { cx = (this_player.tox + atox[mc]) / 2; cy = (this_player.toy + atoy[mc]) / 2; dis = Dist2D(this_player.tox, this_player.toy, atox[mc], atoy[mc]); if (dis > 25) { this_player.hea = this_player.hea - (dis * 2); if (this_player.hea > 0) { this_player.gotoAndPlay("Hurt"); } } this_player.tox = cx; this_player.toy = cy; atox[mc] = cx; atoy[mc] = cy; } } } } i2++; } } } if (this_player.active == false) { if (this_player.hitTest(_root.visarea)) { this_player.active = true; } else if (this_player.hunt == -1) { this_player.active = false; this_player._visible = false; } } else { if (!this_player._visible) { this_player._visible = true; } if (this_player.hunt != -1) { if (this_player.say_vis == undefined) { if ((this_player.char == 0) && (Math.random() > 0.5)) { this_player.sou.gotoAndStop(14); } else { this_player.sou.gotoAndStop(13); } if (this_player.myi == -1) { rn = Math.floor(Math.random() * 3); if (rn == 0) { this_player.sou.gotoAndStop(30); } else if (rn == 1) { this_player.sou.gotoAndStop(31); } else { this_player.sou.gotoAndStop(32); } } this_player.say_vis = false; } } } if (this_player.hea > 0) { if (this_player.active == true) { if (this_player.ranytim == undefined) { this_player.ranytim = 0; } else { this_player.ranytim = this_player.ranytim + (Math.random() * 0.5); } if (this_player.rany50 == undefined) { this_player.rany50 = Math.random() * 50; } else { this_player.rany50 = 25 + (Math.sin(this_player.ranytim) * 25); } i2 = 0; while (i2 < playerstot) { that_player2 = _root.game["player" + i2]; if (that_player2.active == true) { if (that_player2.hea > 0) { if (i != i2) { if ((this_player.command != 0) || (that_player2.command != 0)) { if (this_player._y > (that_player2._y - 100)) { if (this_player._y < (that_player2._y + 100)) { if (this_player._x > (that_player2._x - 40)) { if (this_player._x < (that_player2._x + 40)) { cx = (this_player._x + that_player2._x) / 2; if (this_player._x > that_player2._x) { this_player._x = cx + 20; that_player2._x = cx - 20; } else { this_player._x = cx - 20; that_player2._x = cx + 20; } } } } } } } } } i2++; } tarx = this_player._x + (this_player._xscale * 3); tary = this_player._y + (Math.sin(this_player.ranytim * 0.3) * 75); this_player._x = this_player._x + this_player.tox; this_player._y = this_player._y + this_player.toy; this_player.toy = this_player.toy + gravity; if (this_player._y > 1000) { this_player.lastshot = "body"; this_player.hea = 0; this_player.getdown = true; _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 20), this_player.char, "fall"); _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 20), this_player.char, "fall"); _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 20), this_player.char, "fall"); if (this_player.toy > 10) { this_player.toy = 10; } } if (i != 0) { if (this_player.hunt != -1) { tarx = _root.game["player" + this_player.hunt]._x; tary = (_root.game["player" + this_player.hunt]._y - 10) - this_player.rany50; di = Math.abs(tarx - this_player._x); if (this_player.expir == 1) { if ((Math.random() > 0.4) || (di < 200)) { tary = _root.game["player" + this_player.hunt]._y - 70; } else { tary = (_root.game["player" + this_player.hunt]._y - 10) - (Math.random() * 50); } } di = Dist2D(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx, tary); pspx = (_root.game["player" + this_player.hunt].tox * (di / pspeed)) * 0.3; pspy = (_root.game["player" + this_player.hunt].toy * (di / pspeed)) * 0.3; tarx = tarx + pspx; tary = tary + pspy; if (!HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx, tary)) { if (HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx - pspx, tary - pspy)) { tarx = tarx - pspx; tary = tary - pspy; } else if (HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx - pspx, (tary - pspy) + 50)) { tarx = tarx - pspx; tary = tary - pspy; tary = tary + 50; } else if (HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx - pspx, (tary - pspy) - 50)) { tarx = tarx - pspx; tary = tary - pspy; tary = tary - 50; } } b = 0; while (b < barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (Dist2D(_root.game["player" + this_player.hunt]._x, _root.game["player" + this_player.hunt]._y - 40, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y) < 100) { if (Dist2D(this_player._x, this_player._y - 40, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y) > 150) { if (HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y)) { tarx = _root.game["barrel" + b]._x; tary = _root.game["barrel" + b]._y; } } } } b++; } if (_root.game["player" + this_player.hunt].hea <= 0) { if (Math.random() > 0.97) { this_player.hunt = -1; } else { tarx = _root.game["player" + this_player.hunt].body._x; tary = _root.game["player" + this_player.hunt].body._y; } } } else if ((Math.random() > 0.95) || (this_player.expir == 1)) { ran = 0; while (ran < playerstot) { if (this_player.hunt == -1) { if (_root.game["player" + ran].command != this_player.command) { if (_root.game["player" + ran].hea > 0) { if (ran != i) { if (_root.game["player" + ran].active == true) { if ((Math.abs(_root.game["player" + ran]._x - this_player._x) < hscreenX) && (Math.abs(_root.game["player" + ran]._y - this_player._y) < hscreenY)) { this_player.hunt = ran; } else if (HTrace(this_player._x, this_player._y + this_player.head._y, _root.game["player" + ran]._x, _root.game["player" + ran]._y)) { this_player.hunt = ran; } } } } } } ran++; } } } else { tarx = _xmouse - _root.game._x; tary = _ymouse - _root.game._y; } stand = false; hup = false; cantlift = false; b = 0; while (b < (boxestotal + barrelstotal)) { if ((b < boxestotal) || (((b >= boxestotal) && (_root.game["barrel" + (b - boxestotal)]._currentframe < 4)) && (_root.game["barrel" + (b - boxestotal)].cols))) { if (b < boxestotal) { boxx = _root.game.colmap["box" + b]; } else { boxx = _root.game["barrel" + (b - boxestotal)]; } if (b < boxestotal) { minx = boxx._x - 10; maxx = (boxx._x + boxx._xscale) + 10; miny = boxx._y + (this_player.sit * sitmax); maxy = (boxx._y + boxx._yscale) + 82; } else { minx = boxx._x - 20; maxx = boxx._x + 20; miny = (boxx._y - 20) + (this_player.sit * sitmax); maxy = (boxx._y + 20) + 82; } if ((((this_player._x > minx) && (this_player._x < maxx)) && (this_player._y > (miny - 10))) && (this_player._y < (maxy - 82))) { hup = true; } if (this_player.sit != 0) { if ((((this_player._x > minx) && (this_player._x < maxx)) && (this_player._y > (maxy - 5))) && (this_player._y < (maxy + 5))) { cantlift = true; } } if ((((this_player._x > minx) && (this_player._x < maxx)) && (this_player._y > miny)) && (this_player._y < maxy)) { if (b < boxestotal) { acx = (((boxx._x + (boxx._xscale / 2)) - (this_player._x - this_player.tox)) / (boxx._xscale + 20)) * 100; acy = (((boxx._y + ((boxx._yscale + 82) / 2)) - (this_player._y - this_player.toy)) / (boxx._yscale + 82)) * 100; } else { acx = ((((minx + maxx) / 2) - (this_player._x - this_player.tox)) / 40) * 100; acy = ((((miny + maxy) / 2) - (this_player._y - this_player.toy)) / 61) * 100; } if (this_player._y < (miny + 30)) { acx = 1; acy = 2; } if (Math.abs(acx) > Math.abs(acy)) { this_player.lastshot = "all"; if (Math.abs(this_player.tox) > 16) { _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 80), this_player.char, "fall"); _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 80), this_player.char, "fall"); _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 80), this_player.char, "fall"); if (i != 0) { this_player.hea = this_player.hea - Math.abs((this_player.tox * this_player.tox) * 0.22); } else { this_player.hea = this_player.hea - ((Math.abs(this_player.tox) / 100) * playerhmax); } this_player.gotoAndPlay("hurt"); } if (this_player.hea > 0) { if (Math.abs(this_player.tox) < 6) { this_player.tox = 0; } else { this_player.toy = this_player.toy * 0.5; this_player.tox = this_player.tox * 0.5; } if (acx < 0) { this_player._x = maxx + 1; this_player.tox = Math.abs(this_player.tox) + 0.1; } else { this_player._x = minx - 1; this_player.tox = (-Math.abs(this_player.tox)) - 0.1; } } } else { if (acy < 0) { this_player.lastshot = "all"; } else { this_player.lastshot = "body"; } if (Math.abs(this_player.toy) > 15) { this_player.falltim = 10; } if (Math.abs(this_player.toy) > 23) { _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 80), this_player.char, "fall"); _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 80), this_player.char, "fall"); _root.HurtByType((this_player._x - 20) + (Math.random() * 40), this_player._y - (Math.random() * 80), this_player.char, "fall"); if (i != 0) { this_player.hea = this_player.hea - Math.abs((this_player.toy * this_player.toy) * 0.19); } else { this_player.hea = this_player.hea - ((Math.abs(this_player.toy) / 100) * playerhmax); } this_player.gotoAndPlay("hurt"); this_player.lastshot = "body"; } if (this_player.hea > 0) { this_player.tox = this_player.tox * 0.5; if (acy < 0) { this_player.toy = this_player.toy * -0.5; cantlift = true; this_player._y = maxy + 2; } else { this_player.toy = 0; stand = true; this_player._y = miny; } } } } } b++; } walkok = false; if (activitytim < 0) { this_player.botaction = -1; if ((i != 0) && (this_player.hunt != -1)) { if (Dist2D(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx, tary) < 600) { if (HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx, tary)) { this_player.botaction = 0; } } } } if (activitytim < 0) { if ((i != 0) && (this_player.hunt != -1)) { if (this_player.botaction != 0) { if (HTrace((200 + this_player._x) + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx, tary)) { this_player.botaction = 1; } } if (this_player.botaction != 0) { if (HTrace((-200 + this_player._x) + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx, tary)) { this_player.botaction = 2; } } if (this_player.char != 2) { if (this_player.botaction == -1) { if (HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), (this_player._y + this_player.gun._y) - 60, tarx, tary)) { this_player.botaction = 3; } } } else if (this_player.botaction == -1) { if (HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), (this_player._y + this_player.gun._y) - 150, tarx, tary)) { this_player.botaction = 3; } } if (this_player.botaction != 0) { if (HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), (60 + this_player._y) + this_player.gun._y, tarx, tary)) { this_player.botaction = 4; } } pl = 0; while (pl < pulsmax) { if (_root.game["pl" + pl]._visible == true) { pula = _root.game["pl" + pl]; if ((_root.game["player" + pula.master].command != this_player.command) || (this_player.hunt == pula.master)) { if (pula._x > ((this_player._x - 20) - Math.abs((pula.spx * pspeed) * 20))) { if (pula._x < ((this_player._x + 20) + Math.abs((pula.spx * pspeed) * 20))) { if (pula._y > ((this_player._y - 90) - Math.abs((pula.spy * pspeed) * 20))) { if (pula._y < ((this_player._y + 90) + Math.abs((pula.spy * pspeed) * 20))) { x1 = pula._x; y1 = pula._y; x2 = pula._x + pula.spx; y2 = pula._y + pula.spy; if (Math.abs(pula.spx) > Math.abs(pula.spy)) { x3 = this_player._x; y3 = this_player._y; x4 = this_player._x; y4 = this_player._y - 83; v = (((x2 - x1) * (y3 - y1)) + ((y2 - y1) * (x1 - x3))) / (((y2 - y1) * (x4 - x3)) - ((x2 - x1) * (y4 - y3))); retux = x3 + ((x4 - x3) * v); retuy = y3 + ((y4 - y3) * v); if (((retux >= x3) || (retux >= x4)) && ((retux <= x3) || (retux <= x4))) { if (((retuy >= y3) || (retuy >= y4)) && ((retuy <= y3) || (retuy <= y4))) { if (retuy < ((y3 + y4) / 2)) { this_player.botaction = 4; } else { this_player.botaction = 3; } } } } else { x3 = this_player._x - 30; y3 = this_player._y - 40; x4 = this_player._x + 30; y4 = this_player._y - 40; v = (((x2 - x1) * (y3 - y1)) + ((y2 - y1) * (x1 - x3))) / (((y2 - y1) * (x4 - x3)) - ((x2 - x1) * (y4 - y3))); retux = x3 + ((x4 - x3) * v); retuy = y3 + ((y4 - y3) * v); if (((retux >= x3) || (retux >= x4)) && ((retux <= x3) || (retux <= x4))) { if (((retuy >= y3) || (retuy >= y4)) && ((retuy <= y3) || (retuy <= y4))) { if (retux < ((x3 + x4) / 2)) { this_player.botaction = 1; } else { this_player.botaction = 2; } } } } } } } } } } pl++; } if ((this_player.botaction == 0) || (this_player.botaction == -1)) { if (((Math.random() > 0.8) && (my_so.data.opt_bot == 2)) || ((Math.random() > 0.5) && (my_so.data.opt_bot == 3))) { this_player.botaction = 1 + Math.floor(Math.random() * 4); } } if ((this_player.botaction == 1) || (this_player.botaction == 2)) { if (HTrace((this_player._x + ((this_player.gun._x * this_player._xscale) / 100)) + ((1.5 - this_player.botaction) * 200), this_player._y + this_player.gun._y, (this_player._x + ((this_player.gun._x * this_player._xscale) / 100)) + ((1.5 - this_player.botaction) * 200), (this_player._y + this_player.gun._y) + 400)) { this_player.botaction = 4; } } } } if (stand) { gotone = true; if (i == 0) { i2 = 0; while (i2 < playerstot) { that_player2 = _root.game["player" + i2]; if (that_player2.dead) { if (that_player2.gun._visible == true) { if (this_player.hitTest(that_player2.gun)) { if (_root.game.player0["w_upg" + that_player2.gun._currentframe] < that_player2["w_upg" + that_player2.gun._currentframe]) { _root.gun_pickup.gotoAndStop(that_player2.gun._currentframe + 1); _root.game.player0["w_upg" + that_player2.gun._currentframe] = that_player2["w_upg" + that_player2.gun._currentframe]; that_player2.gun._visible = false; that_player2.gun2._visible = false; if (that_player2.gun._currentframe <= 6) { if (_root.game.player0.gun._currentframe < that_player2.gun._currentframe) { _root.game.player0.gun.gotoAndStop(that_player2.gun._currentframe); } if (_root.game.player0.gun._currentframe == that_player2.gun._currentframe) { _root.game.player0.gun.gotoAndStop(7); _root.game.player0.gun.gotoAndStop(that_player2.gun._currentframe); } } } } } } if (Key.isDown(69)) { if (gotone && (i != i2)) { if (that_player2.dead) { if ((aio[that_player2.dead_arm] == true) || (aio[that_player2.dead_arm] == false)) { cx = this_player._x + ((this_player._xscale / 100) * this_player.gun._x); cy = this_player._y + this_player.gun._y; dis1 = Dist2D(ax[that_player2.a_stand1], ay[that_player2.a_stand1], cx, cy); dis2 = Dist2D(ax[that_player2.dead_arm2], ay[that_player2.dead_arm2], cx, cy); if ((dis1 < 100) || (dis2 < 100)) { that_player2.deadtime = 0; gotone = false; point = that_player2.a_stand1; point2 = that_player2.dead_arm2; cx = this_player._x + ((this_player._xscale / 100) * this_player.gun._x); cy = this_player._y + this_player.gun._y; if (((dis2 < 100) && (dis1 >= 100)) || (((dis2 < 100) && (dis1 < 100)) && (dis2 < dis1))) { atox[point2] = atox[point2] - ((ax[point2] - cx) * 0.2); atoy[point2] = atoy[point2] - ((ay[point2] - cy) * 0.2); this_player.tox = this_player.tox + ((ax[point2] - cx) * 0.05); this_player.toy = this_player.toy + ((ay[point2] - cy) * 0.05); aio[point2] = true; } else if (dis1 < 100) { atox[point] = atox[point] - ((ax[point] - cx) * 0.3); atoy[point] = atoy[point] - ((ay[point] - cy) * 0.3); this_player.tox = this_player.tox + ((ax[point] - cx) * 0.05); this_player.toy = this_player.toy + ((ay[point] - cy) * 0.05); aio[point] = true; } } } } } } i2++; } } if (((Key.isDown(65) || (Key.isDown(37))) && (i == 0)) || (this_player.botaction == 2)) { this_player.tox = this_player.tox - (5 / (this_player.sit + 1)); if ((this_player.legs._currentframe <= 60) && ((this_player.legs._currentframe < 30) || (this_player.legs._currentframe > 50))) { this_player.legs.gotoAndPlay("walk"); } } if (((Key.isDown(68) || (Key.isDown(39))) && (i == 0)) || (this_player.botaction == 1)) { this_player.tox = this_player.tox + (5 / (this_player.sit + 1)); if ((this_player.legs._currentframe <= 60) && ((this_player.legs._currentframe < 30) || (this_player.legs._currentframe > 50))) { this_player.legs.gotoAndPlay("walk"); } } if ((((Key.isDown(32) || (Key.isDown(87))) || (Key.isDown(38))) && (i == 0)) || ((i != 0) && (this_player.botaction == 3))) { this_player.toy = this_player.toy - (5 + (gravity * 4)); } } if (!stand) { if (((Key.isDown(65) || (Key.isDown(37))) && (i == 0)) || ((i != 0) && (this_player.botaction == 2))) { if (this_player.tox > -4) { this_player.tox = this_player.tox - 0.1; } } if (((Key.isDown(68) || (Key.isDown(39))) && (i == 0)) || ((i != 0) && (this_player.botaction == 1))) { if (this_player.tox < 4) { this_player.tox = this_player.tox + 0.1; } } if ((i != 0) && (this_player.char == 2)) { if (this_player.botaction == 3) { if (this_player.jet != true) { this_player.body.jet.gotoAndPlay("jet_on"); } this_player.jet = true; } else if (this_player._y < (tary - 150)) { if (this_player.jet != false) { this_player.body.jet.gotoAndPlay("jet_off"); } this_player.jet = false; } } } if ((this_player.botaction == 4) || ((((this_player.botaction == -1) || (this_player.botaction == 0)) && (this_player.hea < 80)) && (this_player.hea > 30))) { walkok = true; } if ((i != 0) && (this_player.char == 2)) { if (this_player.jet) { this_player.toy = this_player.toy * 0.9; this_player.tox = this_player.tox * 0.9; this_player.toy = this_player.toy - (gravity * 1.4); } } if (i != 0) { this_player.mtarx = tarx; this_player.mtary = tary; if (this_player.ltarx == undefined) { this_player.ltarx = tarx; this_player.ltary = tary; } if (my_so.data.opt_bot == 1) { tarx = ((this_player.ltarx * 10) + tarx) / 11; tary = ((this_player.ltary * 10) + tary) / 11; } else if (my_so.data.opt_bot == 2) { tarx = ((this_player.ltarx * 4) + tarx) / 5; tary = ((this_player.ltary * 4) + tary) / 5; } else { tarx = ((this_player.ltarx * 4) + tarx) / 5; tary = ((this_player.ltary * 4) + tary) / 5; } this_player.ltarx = tarx; this_player.ltary = tary; } if (((((Key.isDown(13) || (Key.isDown(71))) || (Key.isDown(45))) || (Key.isDown(96))) || (Key.isDown(81))) && (i == 0)) { if (grenadetim <= 0) { if (grenades > 0) { if ((this_player._currentframe < 21) || (this_player._currentframe > 25)) { grenadetim = 20; grenades = grenades - 1; this_player.gotoAndPlay("fire"); rn = Math.random(); duplicateMovieClip (_root.game.grenad, "gr" + gtotal, 400 + gtotal); an = Math.atan2(tarx - this_player._x, tary - this_player._y); _root.game["gr" + gtotal]._x = this_player._x + ((this_player.gun._x * this_player._xscale) / 100); _root.game["gr" + gtotal]._y = this_player._y + this_player.gun._y; _root.game["gr" + gtotal].tox = (Math.sin(an) * 15) + this_player.tox; _root.game["gr" + gtotal].toy = (Math.cos(an) * 15) + this_player.toy; gtotal = gtotal + 1; } } } } if (this_player.falltim > 0) { this_player.falltim = this_player.falltim - 1; } tosit = 0; if ((((((Key.isDown(16) || (Key.isDown(83))) || (Key.isDown(40))) && (i == 0)) || (this_player.falltim > 0)) || (walkok && (i != 0))) || (!hup)) { tosit = 1; } else { tosit = -1; } if (cantlift) { tosit = 1; } if (this_player.pain > 30) { tosit = 1; } this_player.sit = this_player.sit + tosit; if (this_player.sit > 2) { this_player.sit = 2; } if (this_player.sit < 0) { this_player.sit = 0; } if ((this_player.sit == 1) && (tosit == 1)) { this_player.legs.gotoAndPlay("sitdown"); } if ((this_player.sit == 1) && (tosit == -1)) { this_player.legs.gotoAndPlay("situp"); } an1 = (-Math.atan2((this_player._x + ((this_player.gun._x * this_player._xscale) / 100)) - tarx, (this_player._y + this_player.gun._y) - tary)) - (Math.PI/2); if (Dist2D(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx, tary) < 80) { an1 = (-Math.atan2((this_player._x + ((this_player.arm1._x * this_player._xscale) / 100)) - tarx, (this_player._y + this_player.arm1._y) - tary)) - (Math.PI/2); } an1 = an1 + ((((Math.random() * this_player.tnoise) * 2) - this_player.tnoise) * 0.01); an = (an1 / Math.PI) * 180; TEMP = an1; if (this_player._x < tarx) { this_player._xscale = 100; } else { this_player._xscale = -100; an = (-an) + 180; } if (i == 0) { _root.playergun.gotoAndStop(this_player.gun._currentframe); } this_player.gun._rotation = an; if (this_player.gun2._visible == true) { an1B = (-Math.atan2((this_player._x + ((this_player.gun2._x * this_player._xscale) / 100)) - tarx, (this_player._y + this_player.gun2._y) - tary)) - (Math.PI/2); if (Dist2D(this_player._x + ((this_player.gun2._x * this_player._xscale) / 100), this_player._y + this_player.gun2._y, tarx, tary) < 80) { an1B = (-Math.atan2((this_player._x + ((this_player.arm2._x * this_player._xscale) / 100)) - tarx, (this_player._y + this_player.arm2._y) - tary)) - (Math.PI/2); } an1B = an1B + ((((Math.random() * this_player.tnoise) * 2) - this_player.tnoise) * 0.01); anB = (an1B / Math.PI) * 180; if (this_player._x < tarx) { this_player._xscale = 100; } else { this_player._xscale = -100; anB = (-anB) + 180; } this_player.gun2._rotation = anB; } if (this_player._xscale > 0) { an3 = (an / 2) - 90; } else { an3 = (an / 2) + 90; } if ((this_player.tnoise > 0.1) || (this_player.tnoise < -0.1)) { this_player.tnoise = this_player.tnoise * 0.9; } else { this_player.tnoise = 0; } if (this_player._xscale > 0) { if ((an3 < -135) && (an3 >= -180)) { an3 = -135; } if ((an3 > -45) || (an3 < -180)) { an3 = -45; } } else { if ((an3 > 315) || (an3 < 180)) { an3 = 315; } if (an3 < 225) { an3 = 225; } } if (this_player.painmode == 0) { this_player.arm1._rotation = (an3 + 21) - (this_player.pain * 0.8); this_player.arm2._rotation = ((an3 + 21) + 2) + (this_player.pain * 0.3); this_player.head._rotation = (an3 + 90) + this_player.pain; this_player.gun1._rotation = this_player.gun1._rotation - (this_player.pain * 0.8); if (this_player.gun2._visible == true) { this_player.gun2._rotation = this_player.gun2._rotation + (this_player.pain * 0.3); } } else { this_player.arm1._rotation = (an3 + 21) + (this_player.pain * 0.8); this_player.arm2._rotation = ((an3 + 21) + 2) + (this_player.pain * 0.5); this_player.head._rotation = (an3 + 90) - this_player.pain; this_player.gun1._rotation = this_player.gun1._rotation + (this_player.pain * 0.8); if (this_player.gun2._visible == true) { this_player.gun2._rotation = this_player.gun2._rotation + (this_player.pain * 0.5); } } an = this_player.arm1._rotation * ang_to_rad; an2 = Math.atan2(this_player.arm1.wea._y, this_player.arm1.wea._x) - (Math.PI/2); dis = Dist2D(this_player.arm1.wea._x, this_player.arm1.wea._y, 0, 0); plx = Math.sin(an + an2) * dis; ply = Math.cos(an + an2) * dis; this_player.gun._x = this_player.arm1._x - plx; this_player.gun._y = this_player.arm1._y + ply; if (this_player.gun2._visible == true) { an = this_player.arm2._rotation * ang_to_rad; an2 = Math.atan2(this_player.arm2.wea._y, this_player.arm2.wea._x) - (Math.PI/2); dis = Dist2D(this_player.arm2.wea._x, this_player.arm2.wea._y, 0, 0); plx = Math.sin(an + an2) * dis; ply = Math.cos(an + an2) * dis; this_player.gun2._x = (this_player.arm2._x - plx) + 2; this_player.gun2._y = (this_player.arm2._y + ply) - 1; } if (activitytim < 0) { this_player.lastvis = HTrace(this_player._x + ((this_player.gun._x * this_player._xscale) / 100), this_player._y + this_player.gun._y, tarx, tary); } if (this_player.lhunt != this_player.hunt) { this_player.lhunt = this_player.hunt; this_player.active_time = 0; } else { this_player.active_time++; } if ((fire && (i == 0)) || (((i != 0) && (this_player.hunt != -1)) && (Dist2D(this_player.mtarx, this_player.mtary, tarx, tary) < 300))) { if ((i == 0) || (((((i != 0) && (this_player.active_time > 1)) && ((Math.random() > 0.95) || ((Math.random() > 0.7) && (this_player.expir == 1)))) && (this_player.lastvis)) && ((Math.abs(tarx - this_player._x) < screenX) || ((this_player.expir == 1) && (Math.abs(tarx - this_player._x) < screenX))))) { if ((this_player._currentframe < 21) || (this_player._currentframe > 25)) { SHOT(); } } } } } if (this_player.hea <= 0) { if (this_player.dead == false) { this_player.dead = true; Kill(i); } else { if (this_player.jet) { atox[this_player.dead_arm] = atox[this_player.dead_arm] - ((ax[this_player.dead_body] - ax[this_player.dead_arm]) * 0.3); atoy[this_player.dead_arm] = atoy[this_player.dead_arm] - ((ay[this_player.dead_body] - ay[this_player.dead_arm]) * 0.3); aio[this_player.dead_arm] = true; this_player.hea = this_player.hea - 1; if (this_player.hea < -500) { this_player.jet = false; this_player.body.jet.gotoAndPlay("jet_off"); } } if ((_root.opt_dis < 3) && (i != 0)) { this_player.deadtime = this_player.deadtime + 1; if (((this_player.deadtime > 200) && (_root.opt_dis == 2)) || ((this_player.deadtime > 70) && (_root.opt_dis == 1))) { if (this_player._alpha > 0) { this_player._alpha = this_player._alpha - 10; } else { this_player._visible = false; this_player.active = false; aio[this_player.dead_body] = 2; this_player.unloadMovie(); } } } } } if (this_player.active == true) { if (this_player.hea > 0) { this_player.pain = this_player.pain + (this_player.lhea - this_player.hea); if (this_player.lhea != this_player.hea) { this_player.painspeed = 0; } else { this_player.pain = this_player.pain - this_player.painspeed; this_player.painspeed = this_player.painspeed + 5; if (this_player.painspeed > 15) { this_player.painspeed = 15; } } if (this_player.pain > 45) { this_player.pain = 45; } if (this_player.pain < 0) { this_player.pain = 0; this_player.painmode = Math.round(Math.random()); } this_player.legs.upper1.gotoAndStop(this_player.legtype); this_player.legs.upper2.gotoAndStop(this_player.legtype); this_player.legs.lower1.gotoAndStop(this_player.legtype); this_player.legs.lower2.gotoAndStop(this_player.legtype); this_player.legs.middle1.gotoAndStop(this_player.legtype); this_player.legs.middle2.gotoAndStop(this_player.legtype); this_player.legs.toe.gotoAndStop(this_player.legtype); } else { this_player.legs.leg1.upper.gotoAndStop(this_player.legtype); this_player.legs.leg2.upper.gotoAndStop(this_player.legtype); this_player.legs.leg1.lower.gotoAndStop(this_player.legtype); this_player.legs.leg2.lower.gotoAndStop(this_player.legtype); this_player.legs.leg1.middle.gotoAndStop(this_player.legtype); this_player.legs.leg2.middle.gotoAndStop(this_player.legtype); this_player.legs.toe.gotoAndStop(this_player.legtype); } } this_player.lhea = this_player.hea; i++; } e = 0; while (e < maxef) { if (_root.game["p" + e]) { if (_root.game["p" + e].kill == true) { _root.game["p" + e].removeMovieClip(); } } e++; } Draw(); Physics(); if (_root.game.player0.hea != lhea) { if ((lhea > 0) && (_root.game.player0.hea <= 0)) { ang = (Math.random() * Math.PI) * 2; _root.game._x = _root.game._x + (Math.sin(ang) * 200); _root.game._y = _root.game._y + (Math.cos(ang) * 200); if ((_root.game._y - (hscreenY * 2)) < -1000) { _root.game._y = (hscreenY * 2) - 1000; } _root.Hint("<font color=\"#FFFF00\">Press SPACE for quick restart</font>"); } } if (_root.game.player0.hea <= 0) { if (Key.isDown(32)) { if (_root.game.player0.hea != undefined) { stpsnds(); _root.gotoAndStop(5); _root.gotoAndStop(3); } } } lhea = _root.game.player0.hea; mdl = _root.game.player0.gun._currentframe; cur = -1; k = 0; while (k < 6) { if (_root["w" + k] == mdl) { cur = k; } k++; } if ((cur >= 0) && (cur < 6)) { if (((((Key.isDown(49) || (Key.isDown(50))) || (Key.isDown(51))) || (Key.isDown(52))) || (Key.isDown(53))) || (Key.isDown(54))) { if (Key.getCode() >= 49) { if (Key.getCode() <= 54) { GN = -1; k = 0; while (k < 6) { if (Key.getCode() == (49 + k)) { GN = _root["w" + k]; } k++; } if (_root.game.player0["w_upg" + GN] != -1) { _root.game.player0.gun.gotoAndStop(GN); my_so.data.lwea = GN; } CHK2WEAVIS(0); } } } } if (Key.getCode() == 192) { _root.console._visible = true; _root.console.cons.text = ""; _root.console.cons.onSetFocus(); } if (Key.getCode() == 13) { _root.console.exec.onPress(); } if (Key.getCode() == 27) { _root.console._visible = false; } _root.gcur._x = _xmouse; _root.gcur._y = _ymouse; if (_root.game.player0.hea > 0) { _root.gcur._xscale = Math.min(100 + (_root.game.player0.tnoise * 10), 300); } else { _root.gcur._xscale = 100; } _root.gcur._yscale = _root.gcur._xscale; _root.gcur._alpha = 50 - (_root.game.player0.tnoise * 10); if (_root.gcur._alpha < 10) { _root.gcur._alpha = 10; } if (_root.gcur._alpha > 30) { _root.gcur._alpha = 50; } _root.gcur.gotoAndStop(_root.game.player0.gun._currentframe); if (_root.game.player0.hea > 0) { if (my_so.data.bg_sou) { if (_root.game.level_design.hitTest(_root.game.player0._x + _root.game._x, (_root.game.player0._y + _root.game._y) - 50, true)) { if (_root.am_base_vol < 50) { _root.am_base_vol = _root.am_base_vol + 2; if (_root.game._currentframe < 11) { am_base.setVolume(_root.am_base_vol); am_falkok_base.setVolume(0); } else { am_base.setVolume(0); am_falkok_base.setVolume(_root.am_base_vol); } } if (_root.am_wind_vol > 0) { _root.am_wind_vol = _root.am_wind_vol - 2; am_wind.setVolume(_root.am_wind_vol); } } else { if (_root.am_wind_vol < 50) { _root.am_wind_vol = _root.am_wind_vol + 2; am_wind.setVolume(_root.am_wind_vol); } if (_root.am_base_vol > 0) { _root.am_base_vol = _root.am_base_vol - 2; am_base.setVolume(_root.am_base_vol); } } } } } } }; Mouse.hide(); _root.gcur.gotoAndStop(1); _root.gcur._visible = true; Mouse.removeListener(someListener); someListener = new Object(); Mouse.addListener(someListener); someListener.onMouseDown = function () { fire = true; }; someListener.onMouseUp = function () { fire = false; }; _root.w0 = 6; _root.w1 = 1; _root.w2 = 2; _root.w3 = 3; _root.w4 = 4; _root.w5 = 5; someListener.onMouseWheel = function (delta, scrollTarget) { if (_root.game.player0.hea > 0) { mdl = _root.game.player0.gun._currentframe; cur = -1; k = 0; while (k < 6) { if (_root["w" + k] == mdl) { cur = k; } k++; } if ((cur >= 0) && (cur < 6)) { cur = cur + (delta / Math.abs(delta)); while (((((_root.game.player0["w_upg" + cur] == -1) || (_root.game.player0["w_upg" + cur] == undefined)) || (isNaN(_root.game.player0["w_upg" + cur]))) || (cur < 0)) || (cur >= 6)) { cur = cur + (delta / Math.abs(delta)); if (cur >= 6) { cur = 0; } if (cur < 0) { cur = 5; } } _root.game.player0.gun.gotoAndStop(_root["w" + cur]); my_so.data.lwea = _root["w" + cur]; CHK2WEAVIS(0); } } };
Frame 4
if (_root.frm == 2) { _root.money._visible = true; _root.score._visible = true; _root.stat_money = (_root.stat_kills * 7) + (_root.stat_headshots * 3); my_so.data.nht = ((((((("KILLS: " + _root.stat_kills) + "\nHEADSHOTS: ") + _root.stat_headshots) + "\nSHOTS: ") + _root.stat_shots) + "\n<font color=\"#FFFFFF\">MONEY FOR COMPLETION THIS LEVEL: +$") + _root.stat_money) + "</font>"; if (_root.stat_shots < 1) { _root.stat_shots = 1; } my_so.data["lvl_score" + my_so.data.lastlevel] = Math.round(((_root.stat_kills + _root.stat_headshots) * 100) * my_so.data.opt_bot); if (my_so.data["lvl_money" + my_so.data.lastlevel] == undefined) { my_so.data["lvl_money" + my_so.data.lastlevel] = _root.stat_money; } else if (my_so.data["lvl_money" + my_so.data.lastlevel] < _root.stat_money) { my_so.data["lvl_money" + my_so.data.lastlevel] = _root.stat_money; } _root.UpdateMoney(); _root.UpdateScore(); } _root.frm = 3; _root.resu.htmlText = my_so.data.nht; _root.onEnterFrame = function () { }; Mouse.show(); _root.gcur._visible = false; if (_root.auto_buy == true) { _root.auto_buy = false; _root.fromshop = 4; _root.gotoAndStop(9); }
Frame 5
_root.frm = 4; _root.money._visible = true; _root.score._visible = true; _root.stop(); _root.onEnterFrame = function () { }; Mouse.show(); _root.gcur._visible = false; _root.UpdateScore(); _root.UpdateMoney(); _root.errortext.text = _root.whydead;
Frame 6
_root.frm = 5; _root.money._visible = false; _root.score._visible = false; _root.stop(); _root.onEnterFrame = function () { }; Mouse.show(); _root.gcur._visible = false;
Frame 7
function CHN(num) { to = Math.round((((_xmouse - 388) / 397) * 2) + 1); if (num == 1) { _root.opt_eff = to; _root.param1.gotoAndStop(_root.opt_eff); } if (num == 2) { _root.opt_bot = to; _root.param2.gotoAndStop(_root.opt_bot); } if (num == 3) { _root.opt_dis = to; _root.param3.gotoAndStop(_root.opt_dis); } if (num == 4) { _root.opt_vol = to; _root.param4.gotoAndStop(_root.opt_vol); } my_so.data.opt_eff = _root.opt_eff; my_so.data.opt_bot = _root.opt_bot; my_so.data.opt_dis = _root.opt_dis; my_so.data.opt_vol = _root.opt_vol; } _root.frm = 6; _root.money._visible = false; _root.score._visible = false; _root.stop(); Mouse.show(); _root.gcur._visible = false; _root.param1.gotoAndStop(_root.opt_eff); _root.param2.gotoAndStop(_root.opt_bot); _root.param3.gotoAndStop(_root.opt_dis); _root.param1.onPress = function () { CHN(1); }; _root.param2.onPress = function () { CHN(2); }; _root.param3.onPress = function () { CHN(3); }; _root.param4.onPress = function () { CHN(4); }; if (my_so.data.breaking) { _root.chk1.gotoAndStop(1); } else { _root.chk1.gotoAndStop(2); } if (my_so.data.blood) { _root.chk2.gotoAndStop(1); } else { _root.chk2.gotoAndStop(2); } if (my_so.data.bg_sou) { _root.chk3.gotoAndStop(1); } else { _root.chk3.gotoAndStop(2); } if (my_so.data.low_q) { _root.chk4.gotoAndStop(1); } else { _root.chk4.gotoAndStop(2); } _root.chk1.onPress = function () { if (my_so.data.breaking) { my_so.data.breaking = false; } else { my_so.data.breaking = true; } if (my_so.data.breaking) { _root.chk1.gotoAndStop(1); } else { _root.chk1.gotoAndStop(2); } }; _root.chk2.onPress = function () { if (my_so.data.blood) { my_so.data.blood = false; } else { my_so.data.blood = true; } if (my_so.data.blood) { _root.chk2.gotoAndStop(1); } else { _root.chk2.gotoAndStop(2); } }; _root.chk3.onPress = function () { if (my_so.data.bg_sou) { my_so.data.bg_sou = false; } else { my_so.data.bg_sou = true; } if (my_so.data.bg_sou) { _root.chk3.gotoAndStop(1); } else { _root.chk3.gotoAndStop(2); } }; _root.chk4.onPress = function () { if (my_so.data.low_q) { my_so.data.low_q = false; } else { my_so.data.low_q = true; } if (my_so.data.low_q) { _root.chk4.gotoAndStop(1); } else { _root.chk4.gotoAndStop(2); } }; _root.onEnterFrame = function () { };
Frame 8
_root.frm = 7; _root.money._visible = true; _root.score._visible = true; _root.stop(); Mouse.show(); _root.gcur._visible = false; i = 1; while (i < 18) { _root["lv" + i].numm.text = i; _root["lv" + i].gotoAndStop(1); if (i > my_so.data.lastlevel) { _root["lv" + i]._alpha = 50; } else { _root["lv" + i].onPress = function () { }; } i++; } fire = false; _root.onEnterFrame = function () { i = 1; while (i < 18) { if (i <= my_so.data.lastlevel) { if (_root["lv" + i].hitTest(_xmouse, _ymouse, false)) { if (fire) { _root["lv" + i].gotoAndStop(3); } else { _root["lv" + i].gotoAndStop(2); } } else { _root["lv" + i].gotoAndStop(1); } } i++; } }; someListener.onMouseDown = function () { fire = true; }; someListener.onMouseUp = function () { fire = false; i = 1; while (i <= my_so.data.lastlevel) { if (_root["lv" + i].hitTest(_xmouse, _ymouse, false)) { _root.currentlevel = i; _root.gotoAndStop(12); } i++; } };
Frame 9
function RebuildMenu(firstrb) { i = 0; while (i < 8) { if (firstrb) { if (i != 0) { duplicateMovieClip (_root.lizt.item0, "item" + i, i); } } _root.lizt["item" + i].onPress = function () { }; _root.lizt["item" + i]._y = _root.lizt.item0._y + (22 * i); _root.lizt["item" + i].gotoAndStop(1); _root.lizt["item" + i].l.text = labl[i]; _root.lizt["item" + i].r.text = ""; if ((i > 5) && (my_so.data["weapon" + (i + 1)] < 1)) { _root.lizt["item" + i].o.text = "Important"; } else { _root.lizt["item" + i].o.text = ""; } if (my_so.data["weapon" + (i + 1)] == -1) { _root.lizt["item" + i].l.text = _root.lizt["item" + i].l.text + " (none)"; _root.lizt["item" + i].r.text = ("Buy ($" + buy[i]) + ")"; } else { _root.lizt["item" + i].l.text = _root.lizt["item" + i].l.text + ((((" (" + (my_so.data["weapon" + (i + 1)] + 1)) + "/") + (mxlevel[i] + 1)) + " level)"); if (my_so.data["weapon" + (i + 1)] < mxlevel[i]) { _root.lizt["item" + i].r.text = ((("Update to " + (my_so.data["weapon" + (i + 1)] + 2)) + " level ($") + level[i]) + ")"; } } COST = 0; if (my_so.data["weapon" + (i + 1)] == -1) { COST = buy[i]; } else if (my_so.data["weapon" + (i + 1)] < mxlevel[i]) { COST = level[i]; } _root.lizt["item" + i]._alpha = 50; if (COST != 0) { if ((_root.global_money - COST) >= 0) { _root.lizt["item" + i]._alpha = 100; } } i++; } _root.money.text = "Your Money: $" + _root.global_money; } _root.frm = 8; _root.money._visible = true; _root.score._visible = true; _root.stop(); Mouse.show(); _root.gcur._visible = false; var labl = new Array("Pistol", "Rifle", "Shot-gun", "Rocket Launcher", "Plasma Cannon", "Electroshock", "Helmet", "Armor"); var buy = new Array(30, 70, 120, 220, 200, 10, 20, 20); var level = new Array(30, 65, 70, 0, 100, 10, 40, 40); var mxlevel = new Array(2, 2, 2, 0, 2, 0, 1, 4); RebuildMenu(true); fire = false; _root.onEnterFrame = function () { i = 0; while (i < 8) { if (_root.lizt["item" + i].hitTest(_xmouse, _ymouse, false)) { if (fire) { _root.lizt["item" + i].gotoAndStop(3); } else { _root.lizt["item" + i].gotoAndStop(2); } } else { _root.lizt["item" + i].gotoAndStop(1); } i++; } }; someListener.onMouseDown = function () { fire = true; }; someListener.onMouseUp = function () { fire = false; i = 0; while (i < 8) { if (_root.lizt["item" + i].hitTest(_xmouse, _ymouse, false)) { COST = 0; if (my_so.data["weapon" + (i + 1)] == -1) { COST = buy[i]; } else if (my_so.data["weapon" + (i + 1)] < mxlevel[i]) { COST = level[i]; } if (COST != 0) { if ((_root.global_money - COST) >= 0) { my_so.data.mmoney = my_so.data.mmoney + COST; _root.UpdateMoney(); my_so.data["weapon" + (i + 1)] = my_so.data["weapon" + (i + 1)] + 1; RebuildMenu(false); } } } i++; } };
Frame 10
_root.frm = 9; _root.money._visible = false; _root.score._visible = false; _root.stop(); Mouse.show(); _root.gcur._visible = false; _root.main_music1.stop(); _root.main_music2.stop(); _root.main_music3.stop(); _root.main_music4.stop(); _root.main_music_credits.start(0, 1); _root.onEnterFrame = function () { if (_root.frm == 9) { _root.mv.scrllr._y = _root.mv.scrllr._y - 1.3; if (_root.mv.scrllr._y < -820) { _root.main_music_credits.stop(); _root.main_music_credits.start((_root.main_music_credits.duration / 1000) - 1, 1); _root.gotoAndStop(2); } } };
Frame 11
_root.frm = 10; _root.money._visible = false; _root.score._visible = false; _root.stop(); Mouse.show(); _root.gcur._visible = false; var main_music_credits = new Sound(); _root.main_music1.attachSound("track1"); _root.main_music2.attachSound("track2"); _root.main_music3.attachSound("track3"); _root.main_music4.attachSound("track4"); _root.main_music_credits.attachSound("credit_loop"); _root.main_music_credits.onSoundComplete = function () { if (_root.my_so.data.music == 2) { _root.main_music3.start(0, 1); } }; _root.visarea._visible = false; _root.screenarea._visible = false; _root.glow._alpha = 0; _root.stop(); _root.onEnterFrame = function () { }; Mouse.show(); _root.UpdateMoney(); _root.UpdateScore(); _root.nick.text = _root.player_name;
Frame 12
_root.frm = 11; _root.money._visible = false; _root.score._visible = false; _root.stop(); Mouse.show(); _root.gcur._visible = false; _root.visarea._visible = false; _root.screenarea._visible = false; _root.glow._alpha = 0; _root.stop(); _root.onEnterFrame = function () { }; Mouse.show();
Frame 13
_root.frm = 12; _root.money._visible = false; _root.score._visible = false; _root.stop(); Mouse.show(); _root.gcur._visible = false; _root.visarea._visible = false; _root.screenarea._visible = false; _root.glow._alpha = 0; _root.stop(); _root.onEnterFrame = function () { }; Mouse.show(); var scoresCallback = function (result) { if (!result.success) { gotoAndStop (2); } else { var _local2 = 0; while ((_local2 < result.list.length) && (_local2 < 12)) { var _local4 = _local2 + 1; if (_local2 != 0) { duplicateMovieClip (_root.lizt2.item0, "item" + _local2, _local2); } _root.lizt2["item" + _local2]._y = 17 + (_local2 * 16); _root.lizt2["item" + _local2].l.text = result.list[_local2].username; _root.lizt2["item" + _local2].r.text = result.list[_local2].score; if (_local2 == 11) { _root.lizt2["item" + _local2].l.text = "..."; _root.lizt2["item" + _local2].r.text = ""; } _local2++; } } }; _root.kongregateScores.requestList(scoresCallback, this);
Frame 14
_root.frm = 13; _root.videos.gotoAndStop(_root.currentlevel); someListener.onMouseDown = function () { if (_root.frm == 13) { if (_root.currentlevel == 17) { gotoAndStop (10); } else { gotoAndStop (3); } } };
Frame 15
_root.frm = 14; _root.onEnterFrame = function () { }; loadfinished = true; someListener.onMouseUp = function () { if (_root.frm == 14) { _root.gotoAndStop(11); } };
Symbol 10 Button
on (release) { getURL ("http://www.coolbuddy.com/?cid=166", "_blank"); }
Symbol 15 MovieClip Frame 1
if (_root.showperc == true) { this.txtt.htmlText = _root.loa.htmlText; }
Symbol 16 MovieClip Frame 100
_root.showperc = true; this.gotoAndPlay(60);
Symbol 978 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return("3.0 as2"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local7 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local7._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; if (_local7._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 31 MovieClip Frame 5
this.stop();
Symbol 35 MovieClip Frame 5
this.stop();
Symbol 38 MovieClip Frame 20
this.stop();
Symbol 41 Button
on (release) { _root.gotoAndStop(8); }
Symbol 43 Button
on (release) { _root.gotoAndStop(6); }
Symbol 45 Button
on (release) { _root.gotoAndStop(7); }
Symbol 47 Button
on (release) { _root.fromshop = 2; _root.gotoAndStop(9); }
Symbol 49 Button
on (release) { _root.gotoAndStop(10); }
Symbol 52 Button
on (release) { _root.gotoAndStop(13); }
Symbol 54 Button
on (release) { getURL ("http://www.coolbuddy.com/?cid=166", "_blank"); }
Symbol 73 MovieClip Frame 1
_root.musics._alpha = 50; _root.musics.onRollOver = function () { _root.musics._alpha = 100; }; _root.musics.onRollOut = function () { _root.musics._alpha = 50; }; _root.musics.useHandCursor = true; _root.musics.onRelease = function () { if (_root.musics._currentframe == 2) { _root.musics.gotoAndStop(3); } else { _root.musics.gotoAndStop(2); } }; if (_root.my_so.data.music == 3) { this.gotoAndStop(3); } else { this.gotoAndStop(2); }
Symbol 73 MovieClip Frame 2
_root.my_so.data.music = 2; _root.main_music1.stop(); _root.main_music1.start(0, 1);
Symbol 73 MovieClip Frame 3
_root.my_so.data.music = 3; _root.main_music1.stop();
Symbol 80 MovieClip Frame 1
this.stop(); this._visible = false;
Symbol 84 MovieClip Frame 1
this.gotoAndStop(_root.currentlevel);
Symbol 88 MovieClip Frame 1
this._visible = false;
Symbol 99 MovieClip Frame 1
this.gotoAndStop(Math.floor(Math.random() * 9) + 1);
Symbol 150 MovieClip Frame 1
this.bloddy._visible = false; this.bloddy2._visible = false;
Symbol 153 MovieClip Frame 2
if (this._parent.hea > 0) { if (this._parent.sit == 2) { this.gotoAndPlay("sitidle"); } }
Symbol 153 MovieClip Frame 10
if (this._parent.hea > 0) { this.gotoAndPlay("idle"); }
Symbol 153 MovieClip Frame 15
if (this._parent.hea > 0) { this.gotoAndPlay("sitidle"); }
Symbol 153 MovieClip Frame 29
if (this._parent.hea > 0) { if (this._parent.sit == 2) { this.gotoAndPlay("sitidle"); } else { this.gotoAndPlay("situp"); } }
Symbol 153 MovieClip Frame 49
if (this._parent.hea > 0) { this.gotoAndPlay("sitidle"); }
Symbol 153 MovieClip Frame 54
if (this._parent.hea > 0) { this.gotoAndPlay("idle"); }
Symbol 153 MovieClip Frame 60
if (this._parent.hea > 0) { if (this._parent.sit == 2) { this.gotoAndPlay("sitwalk"); } }
Symbol 153 MovieClip Frame 76
if (this._parent.hea > 0) { this.gotoAndPlay("idle"); }
Symbol 162 MovieClip Frame 1
this.stop();
Symbol 173 MovieClip Frame 1
this.stop();
Symbol 173 MovieClip Frame 16
this.gotoAndStop(1);
Symbol 173 MovieClip Frame 30
this.gotoAndStop(1);
Symbol 185 MovieClip Frame 1
this.stop();
Symbol 196 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); } if (this._parent._parent["w_upg" + this._parent._currentframe] >= 1) { this.upg1._visible = true; } else { this.upg1._visible = false; } if (this._parent._parent["w_upg" + this._parent._currentframe] >= 2) { this.upg2._visible = true; } else { this.upg2._visible = false; }
Symbol 196 MovieClip Frame 6
if (this._parent._parent["w_upg" + this._parent._currentframe] >= 2) { this.gotoAndStop(1); }
Symbol 196 MovieClip Frame 19
this.gotoAndStop(1);
Symbol 198 MovieClip Frame 1
this._visible = false;
Symbol 206 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); } if (this._parent._parent["w_upg" + this._parent._currentframe] >= 1) { this.upg1._visible = true; } else { this.upg1._visible = false; } if (this._parent._parent["w_upg" + this._parent._currentframe] >= 2) { this.upg2._visible = true; } else { this.upg2._visible = false; }
Symbol 206 MovieClip Frame 4
gotoAndStop (1);
Symbol 219 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); } if (this._parent._parent["w_upg" + this._parent._currentframe] >= 1) { this.upg1._visible = true; } else { this.upg1._visible = false; } if (this._parent._parent["w_upg" + this._parent._currentframe] >= 2) { this.upg2._visible = true; } else { this.upg2._visible = false; }
Symbol 219 MovieClip Frame 16
gotoAndStop (1);
Symbol 226 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 226 MovieClip Frame 45
gotoAndStop (1);
Symbol 232 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 232 MovieClip Frame 40
gotoAndStop (1);
Symbol 239 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 239 MovieClip Frame 7
gotoAndStop (1);
Symbol 243 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 243 MovieClip Frame 5
gotoAndStop (1);
Symbol 246 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 246 MovieClip Frame 32
gotoAndStop (1);
Symbol 247 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 247 MovieClip Frame 10
gotoAndStop (1);
Symbol 250 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 250 MovieClip Frame 4
gotoAndStop (1);
Symbol 254 MovieClip Frame 1
if (this._currentframe == 1) { this.stop(); }
Symbol 254 MovieClip Frame 25
gotoAndStop (1);
Symbol 255 MovieClip Frame 1
this.stop();
Symbol 283 MovieClip Frame 1
stop(); this.visible = false;
Symbol 283 MovieClip Frame 2
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 3
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 5
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 6
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 7
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 8
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 9
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 10
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 11
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 12
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 13
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 14
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 20
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 21
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 22
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 23
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 24
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 25
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 30
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 31
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 32
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 35
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 36
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 37
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 38
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 39
this.gotoAndStop(1);
Symbol 283 MovieClip Frame 40
this.gotoAndStop(1);
Symbol 284 MovieClip Frame 20
gotoAndPlay (2);
Symbol 284 MovieClip Frame 21
this.head.emotion.gotoAndPlay("fire");
Symbol 284 MovieClip Frame 23
gotoAndPlay (2);
Symbol 284 MovieClip Frame 26
if (this.hea > 0) { this.head.emotion.gotoAndPlay("hurt"); if (this.myi == 0) { this.sou.gotoAndStop(Math.round((Math.random() * 3) + 20)); } else if (this.myi == -1) { this.sou.gotoAndStop(Math.round((Math.random() * 3) + 35)); } else { this.sou.gotoAndStop(Math.round((Math.random() * 3) + 2)); } }
Symbol 284 MovieClip Frame 32
gotoAndPlay (2);
Symbol 284 MovieClip Frame 48
gotoAndPlay (2);
Symbol 297 MovieClip Frame 1
this.kill = false; del = (Math.random() * 0.9) - 0.25; this.tox = this.tox * del; this.toy = this.toy * del; this.tox = this.tox + ((Math.random() * 6) - 3); this.toy = this.toy + ((Math.random() * 6) - 4); if (Math.random() > 0.9) { this.tox = this.tox + ((Math.random() * 16) - 6); this.toy = this.toy + ((Math.random() * 12) - 10); } this._xscale = 100 + (Math.random() * 50); this._yscale = this._xscale; this._rotation = Math.random() * 360; this.rspeed = (Math.random() * 30) - 15; this.onEnterFrame = function () { if (_root.gunpaused) { if ((!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this._rotation = this._rotation + this.rspeed; this.toy = this.toy + _root.gravity; } } }; if (!_root.my_so.data.blood) { this._visible = false; }
Symbol 297 MovieClip Frame 50
this.stop(); this.kill = true; this._x = 0; this._y = 0; this.onEnterFrame = 0;
Symbol 308 MovieClip Frame 1
Symbol 308 MovieClip Frame 2
C_L = _root.game.colmap.hitTest((this._x - 20) + _root.game._x, this._y + _root.game._y, true); C_R = _root.game.colmap.hitTest((this._x + 20) + _root.game._x, this._y + _root.game._y, true); C_T = _root.game.colmap.hitTest(this._x + _root.game._x, (this._y - 20) + _root.game._y, true); C_B = _root.game.colmap.hitTest(this._x + _root.game._x, (this._y + 20) + _root.game._y, true); if (((C_L || (C_R)) || (C_B)) || (C_T)) { P_X = 0; P_Y = 0; if (C_L != C_R) { P_Y = 0; if (C_L) { P_X = 1; } else { P_X = -1; } } else { P_X = 0; if (C_B) { P_Y = -1; } else { P_Y = 1; } } k = 0; while (k < ((_root.opt_eff * 0.5) + 1)) { _root.Effect(this._x, this._y, 7, (5 - (Math.random() * 10)) + (P_X * 5), (5 - (Math.random() * 10)) + (P_Y * 5)); k++; } } else { _root.Effect(this._x, this._y, 7); }
Symbol 308 MovieClip Frame 11
this.stop(); this.kill = true; this._x = 0; this._y = 0; this.onEnterFrame = 0;
Symbol 313 MovieClip Frame 1
this.kill = false; this.tox = (Math.random() * 6) - 3; this.toy = ((-Math.random()) * 2) - 2; this.rspeed = (Math.random() * 30) - 15; this.gotoAndStop(1); this.onEnterFrame = function () { if (_root.gunpaused) { if (this.disabled != true) { if (((this._currentframe == 1) && (!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true))) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + _root.gravity; } else { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + _root.gravity; if (this._currentframe == 1) { this.gotoAndPlay(3); this._x = this._x - this.tox; this._y = this._y - this.toy; this.toy = (-this.toy) * 0.5; } } this._rotation = this._rotation + this.rspeed; } } };
Symbol 313 MovieClip Frame 3
this.rspeed = this.rspeed + ((Math.random() * 90) - 45);
Symbol 313 MovieClip Frame 21
this.stop(); this.kill = true; this._x = 0; this._y = 0; this.onEnterFrame = 0;
Symbol 315 MovieClip Frame 1
this.kill = false; this.tox = (Math.random() * 6) - 3; this.toy = ((-Math.random()) * 2) - 2; this.rspeed = (Math.random() * 30) - 15; this.gotoAndStop(1); this.onEnterFrame = function () { if (_root.gunpaused) { if (this.disabled != true) { if (((this._currentframe == 1) && (!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true))) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + 0.5; } else { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + 0.5; if (this._currentframe == 1) { this._x = this._x - this.tox; this._y = this._y - this.toy; this.gotoAndPlay(3); this.toy = (-this.toy) * 0.25; } } this._rotation = this._rotation + this.rspeed; } } };
Symbol 315 MovieClip Frame 3
this.rspeed = this.rspeed + ((Math.random() * 60) - 30);
Symbol 315 MovieClip Frame 21
this.stop(); this.kill = true; this._x = 0; this._y = 0; this.onEnterFrame = 0;
Symbol 338 MovieClip Frame 1
this._rotation = Math.random() * 360;
Symbol 338 MovieClip Frame 9
this.stop();
Symbol 340 MovieClip Frame 1
if ((this + "") != "_level0.game.grenad") { this.masterpoint = _root.CreatePoint(this._x, this._y, this.tox, this.toy, 0, true); around[this.masterpoint] = true; this.onEnterFrame = function () { if (_root.gunpaused) { this._x = _root.ax[this.masterpoint]; this._y = _root.ay[this.masterpoint]; this._rotation = this._x; } }; } else { this._visible = false; this.stop(); }
Symbol 340 MovieClip Frame 15
i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].hunt != -1) { if (i != 0) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 300) { _root.game["player" + i].active = true; if (_root.game["player" + i]._x > this._x) { _root.game["player" + i].botaction = 1; } else { _root.game["player" + i].botaction = 2; } } } } } i++; }
Symbol 340 MovieClip Frame 30
i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { if (i != 0) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 300) { _root.game["player" + i].active = true; if (_root.game["player" + i]._x > this._x) { _root.game["player" + i].botaction = 1; } else { _root.game["player" + i].botaction = 2; } } } } i++; }
Symbol 340 MovieClip Frame 43
a = 0; while (a < _root.atotal) { if (this.masterpoint != a) { if ((_root.aio[a] == true) || (_root.aio[a] == false)) { dis = _root.Dist2D(this._x, this._y, _root.ax[a], _root.ay[a]); if (dis < 200) { _root.aio[a] = true; _root.atox[a] = _root.atox[a] - ((((this._x - _root.ax[a]) / dis) * (200 - dis)) * 0.5); _root.atoy[a] = _root.atoy[a] - ((((this._y - _root.ay[a]) / dis) * (200 - dis)) * 0.5); } } } a++; } _root.aio[this.masterpoint] = 2; i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { if ((_root.game["player" + i].command != 0) || (i == 0)) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 200) { _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "barrel"); _root.game["player" + i].hea = _root.game["player" + i].hea - 260; _root.game["player" + i].lastshot = "all"; _root.game["player" + i].lastshot = "body"; if (_root.game["player" + i].hea > 0) { _root.game["player" + i].gotoAndPlay("hurt"); } _root.game["player" + i].tox = _root.game["player" + i].tox - (((((this._x - _root.game["player" + i]._x) / dis) * (250 - dis)) * 0.2) * _root.game["player" + i].easymove); _root.game["player" + i].toy = _root.game["player" + i].toy - (((((this._y - (_root.game["player" + i]._y - 60)) / dis) * (250 - dis)) * 0.2) * _root.game["player" + i].easymove); _root.game["player" + i].hunt = 0; } if (dis < 400) { _root.game["player" + i].active = true; } } } i++; } b = 0; while (b < _root.barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (_root.Dist2D(this._x, this._y, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y) < 200) { _root.game["barrel" + b].gotoAndPlay(4); } } b++; }
Symbol 340 MovieClip Frame 53
this.stop(); this.onEnterFrame = 0;
Symbol 347 MovieClip Frame 1
this.kill = false; del = (Math.random() * 0.8) - 0.3; this.tox = this.tox * del; this.toy = this.toy * del; this.tox = this.tox + ((Math.random() * 6) - 3); this.toy = this.toy + ((Math.random() * 6) - 4); if (Math.random() > 0.9) { this.tox = this.tox + ((Math.random() * 16) - 6); this.toy = this.toy + ((Math.random() * 12) - 10); } this._xscale = 100 + (Math.random() * 50); this._yscale = this._xscale; this._rotation = Math.random() * 360; this.rspeed = (Math.random() * 30) - 15; this.onEnterFrame = function () { if (_root.gunpaused) { if ((!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this._rotation = this._rotation + this.rspeed; this.toy = this.toy + _root.gravity; } } }; if (!_root.my_so.data.blood) { this._visible = false; }
Symbol 347 MovieClip Frame 30
this.stop(); this.kill = true; this._x = 0; this._y = 0; this.onEnterFrame = 0;
Symbol 352 MovieClip Frame 1
this.gotoAndStop(_root.currentlevel);
Symbol 357 MovieClip Frame 1
if ((this + "") != "_level0.game.rocket") { this.masterpoint = _root.CreatePoint(this._x + this.tox, this._y + this.toy, this.tox + this.tox2, this.toy + this.toy2); this.masterpoint2 = _root.CreatePoint(this._x - this.tox, this._y - this.toy, this.tox + this.tox2, this.toy + this.toy2); _root.Connect(this.masterpoint, this.masterpoint2, 0, 20); this.lasdis = _root.Dist2D(_root.atoy[this.masterpoint] + _root.atoy[this.masterpoint2], _root.atox[this.masterpoint] + _root.atox[this.masterpoint2], 0, 0); powe = 0; this.onEnterFrame = function () { if (_root.gunpaused) { if (this._currentframe < 102) { this.dis = _root.Dist2D(_root.atoy[this.masterpoint] + _root.atoy[this.masterpoint2], _root.atox[this.masterpoint] + _root.atox[this.masterpoint2], 0, 0); if (Math.abs(this.dis - this.lasdis) > 15) { this.gotoAndPlay(102); } this.lasdis = this.dis; this._x = _root.ax[this.masterpoint]; this._y = _root.ay[this.masterpoint]; this._rotation = 90 + ((Math.atan2(_root.ay[this.masterpoint] - _root.ay[this.masterpoint2], _root.ax[this.masterpoint] - _root.ax[this.masterpoint2]) / Math.PI) * 180); if (this._currentframe < 40) { _root.atox[this.masterpoint2] = _root.atox[this.masterpoint2] + ((_root.ax[this.masterpoint] - _root.ax[this.masterpoint2]) * 0.2); _root.atoy[this.masterpoint2] = _root.atoy[this.masterpoint2] + ((_root.ay[this.masterpoint] - _root.ay[this.masterpoint2]) * 0.2); _root.atox[this.masterpoint] = _root.atox[this.masterpoint] + ((_root.ax[this.masterpoint] - _root.ax[this.masterpoint2]) * 0.2); _root.atoy[this.masterpoint] = _root.atoy[this.masterpoint] + ((_root.ay[this.masterpoint] - _root.ay[this.masterpoint2]) * 0.2); } b = 0; while (b < _root.barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (_root.game["barrel" + b].hitTest(_root.ax[this.masterpoint] + _root.game._x, _root.ay[this.masterpoint] + _root.game._y, true)) { _root.atox[this.masterpoint] = 0; _root.atoy[this.masterpoint] = 0; } } b++; } i = 0; while (i < _root.playerstot) { if (i != this.master) { if ((((_root.game["player" + this.master].command == _root.game["player" + i].command) && (_root.game["player" + i].command != 0)) && (_root.game["player" + i].command != 3)) || (_root.game["player" + this.master].command != _root.game["player" + i].command)) { if ((_root.game["player" + i].hitTest(_root.ax[this.masterpoint] + _root.game._x, _root.ay[this.masterpoint] + _root.game._y, true) || (_root.game["player" + i].hitTest(_root.ax[this.masterpoint2] + _root.game._x, _root.ay[this.masterpoint2] + _root.game._y, true))) || (_root.game["player" + i].hitTest(((_root.ax[this.masterpoint2] + _root.ax[this.masterpoint]) / 2) + _root.game._x, ((_root.ay[this.masterpoint2] + _root.ay[this.masterpoint]) / 2) + _root.game._y, true))) { _root.atox[this.masterpoint] = 0; _root.atoy[this.masterpoint] = 0; } } } i++; } } } }; } else { this._visible = false; this.stop(); }
Symbol 357 MovieClip Frame 101
this.gotoAndStop(110);
Symbol 357 MovieClip Frame 102
a = 0; while (a < _root.atotal) { if ((_root.aio[a] == true) || (_root.aio[a] == false)) { dis = _root.Dist2D(this._x, this._y, _root.ax[a], _root.ay[a]); if (dis < 100) { _root.aio[a] = true; _root.atox[a] = _root.atox[a] - ((((this._x - _root.ax[a]) / dis) * (100 - dis)) * 0.5); _root.atoy[a] = _root.atoy[a] - ((((this._y - _root.ay[a]) / dis) * (100 - dis)) * 0.5); } } a++; } _root.aio[this.masterpoint] = 2; _root.aio[this.masterpoint2] = 2; C_L = _root.game.colmap.hitTest((_root.ax[this.masterpoint] - 20) + _root.game._x, _root.ay[this.masterpoint] + _root.game._y, true); C_R = _root.game.colmap.hitTest((_root.ax[this.masterpoint] + 20) + _root.game._x, _root.ay[this.masterpoint] + _root.game._y, true); C_T = _root.game.colmap.hitTest(_root.ax[this.masterpoint] + _root.game._x, (_root.ay[this.masterpoint] - 20) + _root.game._y, true); C_B = _root.game.colmap.hitTest(_root.ax[this.masterpoint] + _root.game._x, (_root.ay[this.masterpoint] + 20) + _root.game._y, true); if (((C_L || (C_R)) || (C_B)) || (C_T)) { P_X = 0; P_Y = 0; if (C_L != C_R) { P_Y = 0; if (C_L) { P_X = 1; } else { P_X = -1; } } else { P_X = 0; if (C_B) { P_Y = -1; } else { P_Y = 1; } } k = 0; while (k < 5) { _root.Effect(this._x, this._y, 7, (10 - (Math.random() * 20)) + (P_X * 10), (10 - (Math.random() * 20)) + (P_Y * 10)); k++; } } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { if (((i == this.master) || (((_root.game["player" + this.master].command == _root.game["player" + i].command) && (_root.game["player" + i].command != 0)) && (_root.game["player" + i].command != 3))) || (_root.game["player" + this.master].command != _root.game["player" + i].command)) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 100) { _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "rocket", 15 - (Math.random() * 30), 15 - (Math.random() * 30)); _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "rocket", 15 - (Math.random() * 30), 15 - (Math.random() * 30)); _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "rocket", 15 - (Math.random() * 30), 15 - (Math.random() * 30)); _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "rocket", 15 - (Math.random() * 30), 15 - (Math.random() * 30)); _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "rocket", 15 - (Math.random() * 30), 15 - (Math.random() * 30)); pwr = _root.Dist2D(_root.atox[this.masterpoint2], _root.atoy[this.masterpoint2], 0, 0); if (i == 0) { if (_root.my_so.data.opt_bot == 1) { _root.game["player" + i].hea = _root.game["player" + i].hea - (50 + ((pwr / 37) * 100)); } if (_root.my_so.data.opt_bot == 2) { _root.game["player" + i].hea = _root.game["player" + i].hea - (100 + ((pwr / 37) * 100)); } if (_root.my_so.data.opt_bot == 3) { _root.game["player" + i].hea = _root.game["player" + i].hea - (150 + ((pwr / 37) * 100)); } } else { _root.game["player" + i].hea = _root.game["player" + i].hea - (200 + ((pwr / 37) * 100)); } _root.game["player" + i].lastshot = "all"; if (_root.game["player" + i].hea > 0) { _root.game["player" + i].gotoAndPlay("hurt"); } _root.game["player" + i].tox = _root.game["player" + i].tox + ((_root.atox[this.masterpoint2] * 0.5) * _root.game["player" + i].easymove); _root.game["player" + i].toy = _root.game["player" + i].toy + ((_root.atoy[this.masterpoint2] * 0.5) * _root.game["player" + i].easymove); _root.game["player" + i].hunt = this.master; } if (dis < 300) { _root.game["player" + i].active = true; } } } i++; } b = 0; while (b < _root.barrelstotal) { if (_root.game["barrel" + b]._currentframe < 4) { if (_root.Dist2D(this._x, this._y, _root.game["barrel" + b]._x, _root.game["barrel" + b]._y) < 100) { _root.game["barrel" + b].gotoAndPlay(4); } } b++; }
Symbol 357 MovieClip Frame 110
this.stop(); this.onEnterFrame = 0;
Symbol 360 MovieClip Frame 1
Symbol 360 MovieClip Frame 21
this.stop(); this.kill = true; this._x = 0; this._y = 0; this.onEnterFrame = 0;
Symbol 365 MovieClip Frame 1
if ((this + "") != "_level0.game.rock") { this.kill = false; if (this.tox == undefined) { this.tox = (Math.random() * 10) - 5; this.toy = (Math.random() * 10) - 5; } this.rspeed = (Math.random() * 30) - 15; this.out = false; this.onEnterFrame = function () { if (_root.gunpaused) { if (this.disabled != true) { this._x = this._x + this.tox; this._y = this._y + this.toy; this.toy = this.toy + _root.gravity; if (this.out) { if (_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) { this._y = this._y - this.toy; this.toy = this.toy * -0.3; this.tox = this.tox * 0.5; } } else if (!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) { this.out = true; } this._rotation = this._rotation + this.rspeed; } } }; }
Symbol 365 MovieClip Frame 16
this.stop(); this.kill = true; this._x = 0; this._y = 0;
Symbol 404 MovieClip Frame 1
stop(); this.visible = false;
Symbol 404 MovieClip Frame 2
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 3
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 5
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 6
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 7
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 8
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 9
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 10
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 11
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 12
this.gotoAndStop(1);
Symbol 404 MovieClip Frame 13
this.gotoAndStop(1);
Symbol 406 MovieClip Frame 20
gotoAndPlay (2);
Symbol 406 MovieClip Frame 23
gotoAndPlay (2);
Symbol 406 MovieClip Frame 26
if (this.hea > 0) { this.sou.gotoAndStop(Math.round((Math.random() * 3) + 2)); }
Symbol 406 MovieClip Frame 32
gotoAndPlay (2);
Symbol 406 MovieClip Frame 48
gotoAndPlay (2);
Symbol 413 MovieClip Frame 1
this.stop();
Symbol 419 MovieClip Frame 1
this.stop();
Symbol 419 MovieClip Frame 15
this.gotoAndPlay("jet_idle");
Symbol 423 MovieClip Frame 1
this.stop();
Symbol 427 MovieClip Frame 1
this.stop();
Symbol 443 MovieClip Frame 1
stop(); this.visible = false;
Symbol 443 MovieClip Frame 2
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 3
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 4
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 5
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 6
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 7
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 8
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 9
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 10
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 11
this.gotoAndStop(1);
Symbol 443 MovieClip Frame 12
this.gotoAndStop(1);
Symbol 444 MovieClip Frame 20
gotoAndPlay (2);
Symbol 444 MovieClip Frame 23
gotoAndPlay (2);
Symbol 444 MovieClip Frame 26
if (this.hea > 0) { this.sou.gotoAndStop(Math.round((Math.random() * 3) + 2)); }
Symbol 444 MovieClip Frame 32
gotoAndPlay (2);
Symbol 444 MovieClip Frame 48
gotoAndPlay (2);
Symbol 455 MovieClip Frame 1
this.kill = false; del = (Math.random() * 1.8) - 0.5; this.tox = this.tox * del; this.toy = this.toy * del; this.tox = this.tox + ((Math.random() * 6) - 3); this.toy = this.toy + ((Math.random() * 6) - 4); if (Math.random() > 0.9) { this.tox = this.tox + ((Math.random() * 16) - 6); this.toy = this.toy + ((Math.random() * 12) - 10); } this._xscale = 100 + (Math.random() * 50); this._yscale = this._xscale; this._rotation = Math.random() * 360; this.rspeed = (Math.random() * 30) - 15; this.onEnterFrame = function () { if (_root.gunpaused) { if ((!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this._rotation = this._rotation + this.rspeed; this.toy = this.toy + _root.gravity; } } }; if (!_root.my_so.data.blood) { this._visible = false; }
Symbol 455 MovieClip Frame 50
this.stop(); this.kill = true; this._x = 0; this._y = 0; this.onEnterFrame = 0;
Symbol 460 MovieClip Frame 1
this.kill = false; del = (Math.random() * 0.8) - 0.3; this.tox = this.tox * del; this.toy = this.toy * del; this.tox = this.tox + ((Math.random() * 6) - 3); this.toy = this.toy + ((Math.random() * 6) - 4); this._xscale = 100 + (Math.random() * 50); this._yscale = this._xscale; this._rotation = Math.random() * 360; this.onEnterFrame = function () { if (_root.gunpaused) { if ((!_root.game.colmap.hitTest(this._x + _root.game._x, this._y + _root.game._y, true)) && (this._y < 1000)) { this._x = this._x + this.tox; this._y = this._y + this.toy; this._rotation = ((-Math.atan2(this.tox, this.toy)) / Math.PI) * 180; this.toy = this.toy + _root.gravity; } else { this.gotoAndStop(10); } } };
Symbol 460 MovieClip Frame 10
this.stop(); this.kill = true; this._x = 0; this._y = 0; this.onEnterFrame = 0;
Symbol 463 MovieClip Frame 1
if ((this + "") != "_level0.game.rate") { this.stop(); this._visible = false; } this._alpha = 0;
Symbol 463 MovieClip Frame 2
this.inr.htmlText = this.cnt; this.sp = true; this.stop(); this.onEnterFrame = function () { this._y = this._y - 1; if (this.sp) { if (this._alpha < 100) { this._alpha = this._alpha + 30; } else { this._alpha = 100; } this.sp = false; } else if (this._alpha > 0) { this._alpha = this._alpha - 30; } else { this.onEnterFrame = 0; this._visible = false; } };
Symbol 476 MovieClip Frame 1
this.stop();
Symbol 476 MovieClip Frame 5
this._xscale = (Math.random() * 50) + 50; this._yscale = this._xscale; this._rotation = Math.random() * 360;
Symbol 476 MovieClip Frame 6
this._xscale = (Math.random() * 50) + 50; this._yscale = this._xscale; this._rotation = Math.random() * 360;
Symbol 476 MovieClip Frame 7
this._xscale = (Math.random() * 50) + 50; this._yscale = this._xscale; this._rotation = Math.random() * 360;
Symbol 476 MovieClip Frame 8
this._rotation = Math.random() * 360;
Symbol 476 MovieClip Frame 9
this._rotation = Math.random() * 360;
Symbol 515 MovieClip Frame 1
this.stop(); this.cols = true;
Symbol 515 MovieClip Frame 4
function rer() { return((Math.random() * 6) - 3); } globspeedx = -2 + (Math.random() * 4); globspeedy = -5 + (Math.random() * 4); this.point3 = _root.CreatePoint(this._x - 10, this._y + 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point4 = _root.CreatePoint(this._x + 10, this._y + 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point5 = _root.CreatePoint(this._x - 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); this.point6 = _root.CreatePoint(this._x + 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); ii = 0; while (ii < 2) { _root.Connect(this.point3, this.point4, 0); _root.Connect(this.point5, this.point6, 0); _root.Connect(this.point3, this.point6, 0); _root.Connect(this.point4, this.point5, 0); _root.Connect(this.point3, this.point5, 0); _root.Connect(this.point4, this.point6, 0); ii++; } this.point3b = _root.CreatePoint(this._x - 10, this._y - 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point4b = _root.CreatePoint(this._x + 10, this._y - 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point5b = _root.CreatePoint(this._x - 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); this.point6b = _root.CreatePoint(this._x + 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); ii = 0; while (ii < 2) { _root.Connect(this.point3b, this.point4b, 0); _root.Connect(this.point5b, this.point6b, 0); _root.Connect(this.point3b, this.point6b, 0); _root.Connect(this.point4b, this.point5b, 0); _root.Connect(this.point3b, this.point5b, 0); _root.Connect(this.point4b, this.point6b, 0); ii++; } _root.Connect(this.point3, this.point3b, 1); _root.Connect(this.point4, this.point4b, 1); gl = new Array(); i = 1; while (i <= 6) { gl[i] = _root.CreatePoint(this._x + this["glass" + i]._x, this._y + this["glass" + i]._y, this.rer() * 4, this.rer() * 2); i++; } this.onEnterFrame = function () { spok = true; if ((((_root.aio[this.point3] == 1) || (_root.aio[this.point4] == 1)) || (_root.aio[this.point5] == 1)) || (_root.aio[this.point6] == 1)) { spok = false; cx = (_root.ax[this.point5] + _root.ax[this.point6]) / 2; cy = (_root.ay[this.point5] + _root.ay[this.point6]) / 2; this.b1._x = cx - this._x; this.b1._y = cy - this._y; this.b1._rotation = (((-Math.atan2(_root.ax[this.point3] - _root.ax[this.point4], _root.ay[this.point3] - _root.ay[this.point4])) / Math.PI) * 180) - 90; } if ((((_root.aio[this.point3b] == 1) || (_root.aio[this.point4b] == 1)) || (_root.aio[this.point5b] == 1)) || (_root.aio[this.point6b] == 1)) { spok = false; cx = (_root.ax[this.point5b] + _root.ax[this.point6b]) / 2; cy = (_root.ay[this.point5b] + _root.ay[this.point6b]) / 2; this.b2._x = cx - this._x; this.b2._y = cy - this._y; this.b2._rotation = (((-Math.atan2(_root.ax[this.point3b] - _root.ax[this.point4b], _root.ay[this.point3b] - _root.ay[this.point4b])) / Math.PI) * 180) + 90; } i = 1; while (i <= 6) { if (_root.aio[gl[i]] == 1) { spok = false; this["glass" + i]._x = _root.ax[gl[i]] - this._x; this["glass" + i]._y = _root.ay[gl[i]] - this._y; this["glass" + i]._rotation = this["glass" + i]._x * 3; if (Math.abs(_root.atox[gl[i]]) < 0.9) { if (Math.abs(_root.atoy[gl[i]]) < 0.9) { _root.aio[gl[i]] = 0; } } } else if (this["glass" + i]._alpha > 0) { this["glass" + i]._alpha = this["glass" + i]._alpha - 5; spok = false; } else { this["glass" + i]._visible = false; } i++; } if (spok) { if (!this.cacheAsBitmap) { this.cacheAsBitmap = true; } this._alpha = this._alpha - 5; if (this._alpha < 0) { this._visible = false; this.onEnterFrame = 1; } } }; a = 0; while (a < _root.atotal) { if ((_root.aio[a] == true) || (_root.aio[a] == false)) { dis = _root.Dist2D(this._x, this._y, _root.ax[a], _root.ay[a]); if (dis < 200) { _root.aio[a] = true; this.p = 0.3; if ((((((((a == this.point3) || (a == this.point4)) || (a == this.point5)) || (a == this.point6)) || (a == this.point3b)) || (a == this.point4b)) || (a == this.point5b)) || (a == this.point6b)) { this.p = 0.05 + (Math.random() * 0.05); } _root.atox[a] = _root.atox[a] - ((((this._x - _root.ax[a]) / dis) * (200 - dis)) * this.p); _root.atoy[a] = _root.atoy[a] - ((((this._y - _root.ay[a]) / dis) * (200 - dis)) * this.p); } } a++; } b22 = 0; while (b22 < _root.barrelstotal) { if (_root.game["barrel" + b22]._currentframe < 4) { if (_root.Dist2D(_root.game["barrel" + b22]._x, _root.game["barrel" + b22]._y, this._x, this._y) < 150) { _root.game["barrel" + b22].gotoAndPlay(4); } } b22++; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 200) { _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "barrel"); _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "barrel"); _root.game["player" + i].hea = _root.game["player" + i].hea - 200; if (_root.game["player" + i].hea > 0) { _root.game["player" + i].gotoAndPlay("hurt"); } _root.game["player" + i].lastshot = "all"; _root.game["player" + i].tox = _root.game["player" + i].tox - (((((this._x - _root.game["player" + i]._x) / dis) * (300 - dis)) * 0.15) * _root.game["player" + i].easymove); _root.game["player" + i].toy = _root.game["player" + i].toy - (((((this._y - (_root.game["player" + i]._y - 60)) / dis) * (300 - dis)) * 0.15) * _root.game["player" + i].easymove); } } i++; }
Symbol 515 MovieClip Frame 15
this.stop();
Symbol 539 MovieClip Frame 1
this.stop(); this.cols = true;
Symbol 539 MovieClip Frame 4
function rer() { return((Math.random() * 6) - 3); } globspeedx = -2 + (Math.random() * 4); globspeedy = -5 + (Math.random() * 4); this.point3 = _root.CreatePoint(this._x - 10, this._y + 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point4 = _root.CreatePoint(this._x + 10, this._y + 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point5 = _root.CreatePoint(this._x - 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); this.point6 = _root.CreatePoint(this._x + 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); ii = 0; while (ii < 2) { _root.Connect(this.point3, this.point4, 0); _root.Connect(this.point5, this.point6, 0); _root.Connect(this.point3, this.point6, 0); _root.Connect(this.point4, this.point5, 0); _root.Connect(this.point3, this.point5, 0); _root.Connect(this.point4, this.point6, 0); ii++; } this.point3b = _root.CreatePoint(this._x - 10, this._y - 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point4b = _root.CreatePoint(this._x + 10, this._y - 18, globspeedx + this.rer(), globspeedy + this.rer()); this.point5b = _root.CreatePoint(this._x - 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); this.point6b = _root.CreatePoint(this._x + 10, this._y, globspeedx + this.rer(), globspeedy + this.rer()); ii = 0; while (ii < 2) { _root.Connect(this.point3b, this.point4b, 0); _root.Connect(this.point5b, this.point6b, 0); _root.Connect(this.point3b, this.point6b, 0); _root.Connect(this.point4b, this.point5b, 0); _root.Connect(this.point3b, this.point5b, 0); _root.Connect(this.point4b, this.point6b, 0); ii++; } _root.Connect(this.point5, this.point5b, 4); _root.Connect(this.point6, this.point6b, 4); _root.Connect(this.point3, this.point3b, 1); _root.Connect(this.point4, this.point4b, 1); gl = new Array(); i = 1; while (i <= 6) { gl[i] = _root.CreatePoint(this._x + this["glass" + i]._x, this._y + this["glass" + i]._y, this.rer() * 4, this.rer() * 2); i++; } this.onEnterFrame = function () { spok = true; if ((((_root.aio[this.point3] == 1) || (_root.aio[this.point4] == 1)) || (_root.aio[this.point5] == 1)) || (_root.aio[this.point6] == 1)) { spok = false; cx = (_root.ax[this.point5] + _root.ax[this.point6]) / 2; cy = (_root.ay[this.point5] + _root.ay[this.point6]) / 2; this.b1._x = cx - this._x; this.b1._y = cy - this._y; this.b1._rotation = (((-Math.atan2(_root.ax[this.point3] - _root.ax[this.point4], _root.ay[this.point3] - _root.ay[this.point4])) / Math.PI) * 180) - 90; } if ((((_root.aio[this.point3b] == 1) || (_root.aio[this.point4b] == 1)) || (_root.aio[this.point5b] == 1)) || (_root.aio[this.point6b] == 1)) { spok = false; cx = (_root.ax[this.point5b] + _root.ax[this.point6b]) / 2; cy = (_root.ay[this.point5b] + _root.ay[this.point6b]) / 2; this.b2._x = cx - this._x; this.b2._y = cy - this._y; this.b2._rotation = (((-Math.atan2(_root.ax[this.point3b] - _root.ax[this.point4b], _root.ay[this.point3b] - _root.ay[this.point4b])) / Math.PI) * 180) + 90; } i = 1; while (i <= 6) { if (_root.aio[gl[i]] == 1) { spok = false; this["glass" + i]._x = _root.ax[gl[i]] - this._x; this["glass" + i]._y = _root.ay[gl[i]] - this._y; this["glass" + i]._rotation = this["glass" + i]._x * 3; if (_root.aio[gl[i]] != 2) { i3 = 1; while (i3 < _root.playerstot) { if (_root.game["player" + i3].hea > 0) { if (_root.game["player" + i3].hitTest(_root.ax[gl[i]] + _root.game._x, _root.ay[gl[i]] + _root.game._y, true)) { _root.HurtByType(_root.ax[gl[i]], _root.ay[gl[i]], _root.game["player" + i3].char, "glass"); _root.game["player" + i3].hea = _root.game["player" + i3].hea - 10; if (_root.game["player" + i3].hea > 0) { _root.game["player" + i3].gotoAndPlay("hurt"); } _root.game["player" + i3].lastshot = "all"; _root.aio[gl[i]] = 2; } } i3++; } } if (Math.abs(_root.atox[gl[i]]) < 0.9) { if (Math.abs(_root.atoy[gl[i]]) < 0.9) { _root.aio[gl[i]] = 2; } } } else if (this["glass" + i]._alpha > 0) { this["glass" + i]._alpha = this["glass" + i]._alpha - 5; spok = false; } else { this["glass" + i]._visible = false; } i++; } if (spok) { if (!this.cacheAsBitmap) { this.cacheAsBitmap = true; } this._alpha = this._alpha - 5; if (this._alpha < 0) { this._visible = false; this.onEnterFrame = 1; } } }; a = 0; while (a < _root.atotal) { if ((_root.aio[a] == true) || (_root.aio[a] == false)) { dis = _root.Dist2D(this._x, this._y, _root.ax[a], _root.ay[a]); if (dis < 150) { _root.aio[a] = true; this.p = 0.3; if ((((((((a == this.point3) || (a == this.point4)) || (a == this.point5)) || (a == this.point6)) || (a == this.point3b)) || (a == this.point4b)) || (a == this.point5b)) || (a == this.point6b)) { this.p = 0.05 + (Math.random() * 0.05); } _root.atox[a] = _root.atox[a] - ((((this._x - _root.ax[a]) / dis) * (150 - dis)) * this.p); _root.atoy[a] = _root.atoy[a] - ((((this._y - _root.ay[a]) / dis) * (150 - dis)) * this.p); } } a++; } b22 = 0; while (b22 < _root.barrelstotal) { if (_root.game["barrel" + b22]._currentframe < 4) { if (_root.Dist2D(_root.game["barrel" + b22]._x, _root.game["barrel" + b22]._y, this._x, this._y) < 150) { _root.game["barrel" + b22].gotoAndPlay(4); } } b22++; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { dis = _root.Dist2D(this._x, this._y, _root.game["player" + i]._x, _root.game["player" + i]._y - 60); if (dis < 100) { _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), (_root.game["player" + i]._y - 80) + (Math.random() * 80), _root.game["player" + i].char, "barrel"); _root.game["player" + i].hea = _root.game["player" + i].hea - 150; if (_root.game["player" + i].hea > 0) { _root.game["player" + i].gotoAndPlay("hurt"); } _root.game["player" + i].lastshot = "all"; _root.game["player" + i].tox = _root.game["player" + i].tox - (((((this._x - _root.game["player" + i]._x) / dis) * (200 - dis)) * 0.15) * _root.game["player" + i].easymove); _root.game["player" + i].toy = _root.game["player" + i].toy - (((((this._y - (_root.game["player" + i]._y - 60)) / dis) * (200 - dis)) * 0.15) * _root.game["player" + i].easymove); } } i++; }
Symbol 539 MovieClip Frame 15
this.stop();
Symbol 553 MovieClip Frame 1
this.stop();
Symbol 553 MovieClip Frame 11
this.stop();
Symbol 560 MovieClip Frame 1
this.stop();
Symbol 560 MovieClip Frame 2
this.gotoAndPlay(4);
Symbol 560 MovieClip Frame 3
this.gotoAndPlay(4);
Symbol 560 MovieClip Frame 4
k = 0; while (k < 10) { _root.Effect(this._x, this._y, 7, (Math.random() * 20) - 10, Math.random() * 10); k++; } gl = new Array(); i = 1; while (i <= 6) { gl[i] = _root.CreatePoint(this._x + this["glass" + i]._x, this._y + this["glass" + i]._y, (Math.random() * 20) - 10, Math.random() * 10); i++; } this.onEnterFrame = function () { spok = true; i = 1; while (i <= 6) { if (_root.aio[gl[i]] == 1) { spok = false; this["glass" + i]._x = _root.ax[gl[i]] - this._x; this["glass" + i]._y = _root.ay[gl[i]] - this._y; this["glass" + i]._rotation = this["glass" + i]._x * 3; if (_root.aio[gl[i]] != 2) { i3 = 1; while (i3 < _root.playerstot) { if (_root.game["player" + i3].hea > 0) { if (_root.game["player" + i3].hitTest(_root.ax[gl[i]] + _root.game._x, _root.ay[gl[i]] + _root.game._y, true)) { _root.HurtByType(_root.ax[gl[i]], _root.ay[gl[i]], _root.game["player" + i3].char, "glass"); _root.game["player" + i3].hea = _root.game["player" + i3].hea - 10; if (_root.game["player" + i3].hea > 0) { _root.game["player" + i3].gotoAndPlay("hurt"); } _root.game["player" + i3].lastshot = "all"; _root.aio[gl[i]] = 2; } } i3++; } } if (Math.abs(_root.atox[gl[i]]) < 0.4) { if (Math.abs(_root.atoy[gl[i]]) < 0.4) { _root.aio[gl[i]] = 2; } } } else if (this["glass" + i]._alpha > 0) { this["glass" + i]._alpha = this["glass" + i]._alpha - 5; spok = false; } else { this["glass" + i]._visible = false; } i++; } if (spok) { this.onEnterFrame = 1; } };
Symbol 560 MovieClip Frame 7
this.stop();
Symbol 564 MovieClip Frame 1
if ((_root._currentframe != 3) || (_root.game._currentframe != 1)) { this.stop(); }
Symbol 564 MovieClip Frame 2
_root.game.player0._alpha = 0; this.onEnterFrame = function () { _root.game.player0._x = this._x; _root.game.player0._y = this._y; };
Symbol 564 MovieClip Frame 11
this.onEnterFrame = function () { if (_root.game.player0._alpha < 100) { _root.game.player0._alpha = _root.game.player0._alpha + 10; } else { _root.game.player0._alpha = 100; } };
Symbol 564 MovieClip Frame 22
this.stop(); _root.game.player0._alpha = 100; this.onEnterFrame = 0; this.unload();
Symbol 566 MovieClip Frame 1
this._visible = false;
Symbol 571 MovieClip Frame 1
this.stop();
Symbol 571 MovieClip Frame 30
this.stop();
Symbol 571 MovieClip Frame 60
this.stop();
Symbol 571 MovieClip Frame 95
this.stop();
Symbol 590 MovieClip Frame 1
this.stop(); this.onEnterFrame = function () { i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].hitTest(this)) { if (_root.game["player" + i]._x > (this._x - 30)) { if (_root.game["player" + i]._x < (this._x + 30)) { if (_root.game["player" + i]._x > this._x) { _root.game["player" + i]._x = this._x + 30; } else { _root.game["player" + i]._x = this._x - 30; } if (Math.abs(_root.game["player" + i].tox) > 8) { if (this._currentframe < 3) { this.gotoAndStop(this._currentframe + 1); } else if (this._currentframe == 3) { this.gotoAndPlay(4); } } _root.game["player" + i].tox = (-_root.game["player" + i].tox) * 0.5; } } } } i++; } };
Symbol 590 MovieClip Frame 4
this._xscale = 100; this._yscale = 100; gl = new Array(); i = 1; while (i <= 14) { gl[i] = _root.CreatePoint(this._x + this["glass" + i]._x, this._y + this["glass" + i]._y, (Math.random() * 20) - 10, Math.random() * 10); this["glass" + i].ori = this["glass" + i]._rotation; i++; } this.onEnterFrame = function () { spok = true; i = 1; while (i <= 14) { if (_root.aio[gl[i]] == 1) { spok = false; this["glass" + i]._x = _root.ax[gl[i]] - this._x; this["glass" + i]._y = _root.ay[gl[i]] - this._y; this["glass" + i]._rotation = (this["glass" + i]._x * 3) + this["glass" + i].ori; if (_root.aio[gl[i]] != 2) { i3 = 1; while (i3 < _root.playerstot) { if (_root.game["player" + i3].hea > 0) { if (_root.game["player" + i3].hitTest(_root.ax[gl[i]] + _root.game._x, _root.ay[gl[i]] + _root.game._y, true)) { _root.HurtByType(_root.ax[gl[i]], _root.ay[gl[i]], _root.game["player" + i3].char, "glass"); _root.game["player" + i3].hea = _root.game["player" + i3].hea - 20; if (_root.game["player" + i3].hea > 0) { _root.game["player" + i3].gotoAndPlay("hurt"); } _root.game["player" + i3].lastshot = "all"; _root.aio[gl[i]] = 2; } } i3++; } } if (Math.abs(_root.atox[gl[i]]) < 0.4) { if (Math.abs(_root.atoy[gl[i]]) < 0.4) { _root.aio[gl[i]] = 2; } } } else if (this["glass" + i]._alpha > 0) { this["glass" + i]._alpha = this["glass" + i]._alpha - 5; spok = false; } else { this["glass" + i]._visible = false; } i++; } if (spok) { this.onEnterFrame = 1; } };
Symbol 590 MovieClip Frame 7
this.stop();
Symbol 611 MovieClip Frame 1
this.stop();
Symbol 661 MovieClip Frame 4
if ((_root.fire && (_root.game.player0._alpha < 10)) && (_root.game.player0.hea > 0)) { if (_root.fire) { an1 = (_root.game.jeep.rl._rotation / 180) * Math.PI; spx = ((Math.cos(an1) * 10) / 100) * _root.game.player0._xscale; spy = ((Math.sin(an1) * 10) / 100) * _root.game.player0._xscale; _root.Fire(_root.game.jeep._x + _root.game.jeep.rl._x, _root.game.jeep._y + _root.game.jeep.rl._y, 0, 4, spx, spy); } this.gotoAndPlay(5); } else { this.gotoAndPlay(3); }
Symbol 661 MovieClip Frame 8
this.gotoAndPlay(1);
Symbol 683 MovieClip Frame 1
this.stop();
Symbol 683 MovieClip Frame 3
this.gotoAndStop(1);
Symbol 683 MovieClip Frame 4
this.play(); k = 0; while (k < 10) { _root.Effect(this._x, this._y, 7, 20 - (Math.random() * 40), 20 - (Math.random() * 40)); k++; }
Symbol 683 MovieClip Frame 13
this.stop();
Symbol 689 MovieClip Frame 1
this.stop();
Symbol 689 MovieClip Frame 2
_root.Hint2("Radio: Technics has detected. Scanning...");
Symbol 689 MovieClip Frame 3
_root.Hint2("Radio: Alert. Enemy technics detected. Destroy this...");
Symbol 689 MovieClip Frame 4
_root.Hint2("Radio: Activate full power!..");
Symbol 689 MovieClip Frame 5
_root.Hint2("Radio: Warning! Tactical retreat!..");
Symbol 741 MovieClip Frame 1
this.stop();
Symbol 762 MovieClip Frame 19
if (this.dead == false) { if (this.run == false) { this.gotoAndPlay("idle"); } } else { this.gotoAndPlay("die"); }
Symbol 762 MovieClip Frame 49
if (this.dead == false) { if ((Math.abs(this._x - _root.game.player0._x) > 400) && ((Math.abs(this._x - _root.game.player1._x) > 400) || (_root.game.player1.hea <= 0))) { if (this.run) { this.gotoAndPlay("run_loop"); } else { this.gotoAndPlay("idle"); } } } else { this.gotoAndPlay("die"); }
Symbol 762 MovieClip Frame 76
if (this.dead == false) { if ((Math.abs(this._x - _root.game.player0._x) > 400) && ((Math.abs(this._x - _root.game.player1._x) > 400) || (_root.game.player1.hea <= 0))) { this.gotoAndPlay("run_loop"); } else { this.gotoAndPlay("fire"); } } else { this.gotoAndPlay("die"); }
Symbol 762 MovieClip Frame 77
Symbol 762 MovieClip Frame 86
_root.Effect(this._x + this.leg_lower2._x, this._y + this.leg_lower2._y, 11); _root.Effect(this._x + this.leg_lower2._x, this._y + this.leg_lower2._y, 11); _root.Effect(this._x + this.leg_lower2._x, this._y + this.leg_lower2._y, 11);
Symbol 762 MovieClip Frame 110
this.stop();
Symbol 763 MovieClip Frame 1
this.stop(); if (this._currentframe == 1) { this.colmap._visible = false; hinttot = 4; hintok = new Array(); hmessag = new Array(); hmessag[0] = "Try to shun enemy's shots with jumping and crouch."; hmessag[1] = "You can throw grenades with the ''G'', ''ENTER'', or 'Q' button."; hmessag[2] = "This is a medikit. Pick it up to restore 25 Hit Points."; hmessag[3] = "Do not forget to go to the weapon store."; i = 0; while (i < hinttot) { this["h" + i]._visible = false; hintok[i] = true; i++; } i = 1; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { _root.game["player" + i].expir = 0; _root.game["player" + i].hea = 10; _root.game["player" + i].opentop = true; r = Math.floor(Math.random() * 2.999); if (r == 0) { _root.game["player" + i].head.gotoAndStop(6); } if (r == 1) { _root.game["player" + i].head.gotoAndStop(7); } if (r == 2) { _root.game["player" + i].head.gotoAndStop(8); } } i++; } this.onEnterFrame = function () { if (_root.gunpaused) { i = 0; while (i < hinttot) { if (hintok[i]) { if (this["h" + i].hitTest(_root.game.player0)) { if (i != 3) { hintok[i] = false; } _root.Hint(hmessag[i]); } } i++; } if (_root.game.player0.hitTest(this.but0) && (_root.game.player0.hea > 0)) { opendor = true; } else { opendor = false; } if (opendor) { if (this.colmap.box33._yscale > 0) { if ((this.door1._currentframe == 1) || (this.door1._currentframe == 60)) { this.colmap.box33._yscale = 0; this.door1.gotoAndPlay(2); } } } else if (this.colmap.box33._yscale == 0) { if (this.door1._currentframe == 30) { this.colmap.box33._yscale = 130; this.door1.gotoAndPlay(31); } } } }; }
Symbol 763 MovieClip Frame 2
if (this._currentframe == 2) { _root.game.speedup._visible = false; this.colmap._visible = false; i = 1; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { _root.game["player" + i].gun.gotoAndStop(2); _root.game["player" + i].opentop = true; r = Math.floor(Math.random() * 2.999); if (r == 0) { _root.game["player" + i].head.gotoAndStop(6); } if (r == 1) { _root.game["player" + i].head.gotoAndStop(7); } if (r == 2) { _root.game["player" + i].head.gotoAndStop(8); } _root.game["player" + i].hea = 70; } if (i == 5) { _root.game["player" + i].expir = 0; } i++; } hinttot = 4; hintok = new Array(); hmessag = new Array(); hmessag[0] = "You can swap Your weapon with numbers and mouse wheel."; hmessag[1] = "This thing will hoist You."; hmessag[2] = "Shoot in the head is the fastest way to kill."; hmessag[3] = "You can go crouch with ''S'', ''Shift'', or ''Down'' button."; i = 0; while (i < hinttot) { this["h" + i]._visible = false; hintok[i] = true; i++; } this.onEnterFrame = function () { if (_root.gunpaused) { i = 0; while (i < hinttot) { if (hintok[i]) { if (this["h" + i].hitTest(_root.game.player0)) { if (i != 3) { hintok[i] = false; } _root.Hint(hmessag[i]); } } i++; } i = 0; if (_root.game["player" + i].hitTest(_root.game.speedup)) { _root.game["player" + i].toy = _root.game["player" + i].toy - 1.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; if (!stand) { if (((Key.isDown(65) || (Key.isDown(37))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 2))) { _root.game["player" + i].tox = _root.game["player" + i].tox - 0.2; } if (((Key.isDown(68) || (Key.isDown(39))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 1))) { _root.game["player" + i].tox = _root.game["player" + i].tox + 0.2; } } } } }; }
Symbol 763 MovieClip Frame 3
if (this._currentframe == 3) { this.colmap._visible = false; i = 1; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { _root.game["player" + i].expir = 1; if (((i == 2) || (i == 4)) || (i == 10)) { _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); } else { _root.game["player" + i].gun.gotoAndStop(2); _root.game["player" + i].head.gotoAndStop(3); } _root.game["player" + i].hea = 200; } i++; } _root.game.speedup._visible = false; _root.game.speedup2._visible = false; liftmoving = false; this.onEnterFrame = function () { if (_root.gunpaused) { if (_root.game.player0.hitTest(this.colmap.box10)) { liftmoving = true; } if (liftmoving) { if (!this.colmap.box11.hitTest(this.colmap.box10)) { this.colmap.box10._y = this.colmap.box10._y + 2; this.colmap.box30._y = this.colmap.box30._y + 2; this.lift._y = this.colmap.box10._y; if (_root.game.player0.hea > 0) { if (_root.game.player0.hitTest(this.colmap.box10)) { _root.game.player0._y = _root.game.player0._y + 2; _root.game.player0.toy = (_root.game.player0.toy + 2) / 2; } } } } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hitTest(this.colmap.box12)) { _root.game["player" + i].hea = 0; } if (i == 0) { if (_root.game["player" + i].hitTest(_root.game.speedup) || (_root.game["player" + i].hitTest(_root.game.speedup2))) { _root.game["player" + i].toy = _root.game["player" + i].toy - 1.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; if (_root.game["player" + i].hitTest(_root.game.speedup2)) { _root.game["player" + i].toy = Math.min(_root.game["player" + i].toy, 1); } if (!stand) { if (((Key.isDown(65) || (Key.isDown(37))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 2))) { _root.game["player" + i].tox = _root.game["player" + i].tox - 0.2; } if (((Key.isDown(68) || (Key.isDown(39))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 1))) { _root.game["player" + i].tox = _root.game["player" + i].tox + 0.2; } } } } } i++; } if (_root.game.player0.hitTest(this.but0) && (_root.game.player0.hea > 0)) { opendor = true; } else { opendor = false; } if (opendor) { if (this.colmap.box31._yscale > 0) { if ((this.door1._currentframe == 1) || (this.door1._currentframe == 60)) { this.colmap.box31._yscale = 0; this.door1.gotoAndPlay(2); } } } else if (this.colmap.box31._yscale == 0) { if (this.door1._currentframe == 30) { this.colmap.box31._yscale = 130; this.door1.gotoAndPlay(31); } } } }; }
Symbol 763 MovieClip Frame 4
if (this._currentframe == 4) { this.colmap._visible = false; i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { if (i != 0) { _root.game["player" + i].head.gotoAndStop(4); } } i++; } i = 1; while (i < _root.playerstot) { if (_root.game["player" + i].char == 0) { _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].expir = 1; if ((((i == 1) || (i == 4)) || (i == 6)) || (i == 12)) { _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); } else { _root.game["player" + i].gun.gotoAndStop(2); _root.game["player" + i].head.gotoAndStop(3); } if (i >= 15) { _root.game["player" + i].command = 0; _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].body.gotoAndStop(1); _root.game["player" + i].leg1.gotoAndStop(1); _root.game["player" + i].leg2.gotoAndStop(1); _root.game["player" + i].arm1.gotoAndStop(1); _root.game["player" + i].arm2.gotoAndStop(1); _root.game["player" + i].hunt = 0; } else { _root.game["player" + i].hea = 200; } } i++; } opendor = false; this.onEnterFrame = function () { if (_root.gunpaused) { if (Key.isDown(69)) { if (_root.game.player0.hitTest(this.but0)) { if (_root.game.player0.hea > 0) { this.but0.gotoAndStop(2); opendor = true; } } } if (opendor) { if (this.colmap.box7._yscale > 0) { if ((this.door1._currentframe == 1) || (this.door1._currentframe == 60)) { this.colmap.box7._yscale = 0; this.door1.gotoAndPlay(2); } } } else if (this.colmap.box7._yscale == 0) { if (this.door1._currentframe == 30) { this.colmap.box7._yscale = 130; this.door1.gotoAndPlay(31); } } } }; }
Symbol 763 MovieClip Frame 5
if (this._currentframe == 5) { this.but0._visible = false; this.colmap._visible = false; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].expir = 1; _root.game["player" + i].hea = 100; _root.game["player" + i].gun.gotoAndStop(1); _root.game["player" + i].w_upg1 = 1; } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 400; _root.game["player" + i].head.gotoAndStop(2); _root.game["player" + i].body.gotoAndStop(2); _root.game["player" + i].arm1.gotoAndStop(2); _root.game["player" + i].arm2.gotoAndStop(2); _root.game["player" + i].gun.gotoAndStop(11); _root.game["player" + i].legtype = 3; } i++; } opendor = false; this.onEnterFrame = function () { if (_root.gunpaused) { if (_root.game.player0.hitTest(this.but0) && (_root.game.player0.hea > 0)) { opendor = true; } else { opendor = false; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].hitTest(this.kill_reg0)) { _root.game["player" + i].hea = -200; _root.game["player" + i].lastshot = "body"; _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), this.kill_reg0._y, _root.game["player" + i].char, "shot_head", -4 + (Math.random() * 8), -4 + (Math.random() * 8)); } } } i++; } if (opendor) { if (this.colmap.box13._yscale > 0) { if ((this.door1._currentframe == 1) || (this.door1._currentframe == 60)) { this.colmap.box13._yscale = 0; this.door1.gotoAndPlay(2); } } } else if (this.colmap.box13._yscale == 0) { if (this.door1._currentframe == 30) { this.colmap.box13._yscale = 130; this.door1.gotoAndPlay(31); } } } }; }
Symbol 763 MovieClip Frame 6
if (this._currentframe == 6) { this.colmap._visible = false; this.h1._visible = false; this.h2._visible = false; this.h3._visible = false; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = 200; _root.game["player" + i].expir = 1; _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 400; _root.game["player" + i].head.gotoAndStop(2); _root.game["player" + i].body.gotoAndStop(2); _root.game["player" + i].arm1.gotoAndStop(2); _root.game["player" + i].arm2.gotoAndStop(2); _root.game["player" + i].gun.gotoAndStop(11); _root.game["player" + i].legtype = 3; } i++; } opendor = false; this.onEnterFrame = function () { if (_root.gunpaused) { } }; }
Symbol 763 MovieClip Frame 7
if (this._currentframe == 7) { this.colmap._visible = false; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = 200; _root.game["player" + i].expir = 1; _root.game["player" + i].gun.gotoAndStop(4); _root.game["player" + i].head.gotoAndStop(4); } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 400; _root.game["player" + i].head.gotoAndStop(2); _root.game["player" + i].body.gotoAndStop(2); _root.game["player" + i].arm1.gotoAndStop(3); _root.game["player" + i].arm2.gotoAndStop(3); _root.game["player" + i].gun.gotoAndStop(12); _root.game["player" + i].legtype = 3; } i++; } }
Symbol 763 MovieClip Frame 8
if (this._currentframe == 8) { this.colmap._visible = false; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = 200; _root.game["player" + i].gun.gotoAndStop(5); _root.game["player" + i].head.gotoAndStop(4); } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 600; _root.game["player" + i].head.gotoAndStop(3); _root.game["player" + i].body.gotoAndStop(3); _root.game["player" + i].arm1.gotoAndStop(4); _root.game["player" + i].arm2.gotoAndStop(4); _root.game["player" + i].gun.gotoAndStop(13); _root.game["player" + i].legtype = 5; } i++; } this.onEnterFrame = function () { }; }
Symbol 763 MovieClip Frame 9
if (this._currentframe == 9) { _root.game.speedup1._visible = false; _root.game.speedup2._visible = false; this.colmap._visible = false; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = 200; _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].w_upg3 = 1; } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 600; _root.game["player" + i].head.gotoAndStop(3); _root.game["player" + i].body.gotoAndStop(3); _root.game["player" + i].arm1.gotoAndStop(4); _root.game["player" + i].arm2.gotoAndStop(4); _root.game["player" + i].gun.gotoAndStop(13); _root.game["player" + i].legtype = 5; } i++; } this.onEnterFrame = function () { if (_root.gunpaused) { i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].hitTest(this.kill_reg0._x + _root.game._x, this.kill_reg0._y + _root.game._y, true) || (_root.game["player" + i].hitTest(this.kill_reg1._x + _root.game._x, this.kill_reg1._y + _root.game._y, true))) { if ((!_root.game["player" + i].gun.hitTest(this.kill_reg0._x + _root.game._x, this.kill_reg0._y + _root.game._y, true)) && (!_root.game["player" + i].gun.hitTest(this.kill_reg1._x + _root.game._x, this.kill_reg1._y + _root.game._y, true))) { _root.game["player" + i].hea = -200; _root.game["player" + i].lastshot = "body"; _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), this.kill_reg0._y, _root.game["player" + i].char, "shot_head", -4 + (Math.random() * 8), -4 + (Math.random() * 8)); } } if (_root.game["player" + i].hitTest(this.kill_reg2)) { _root.game["player" + i].hea = -200; _root.game["player" + i].lastshot = "body"; _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), this.kill_reg2._y, _root.game["player" + i].char, "shot_head", -4 + (Math.random() * 8), -4 + (Math.random() * 8)); } } } i++; } i = 0; if (_root.game["player" + i].hitTest(_root.game.speedup1) || (_root.game["player" + i].hitTest(_root.game.speedup2))) { _root.game["player" + i].toy = _root.game["player" + i].toy - 1.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; if (!stand) { if (((Key.isDown(65) || (Key.isDown(37))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 2))) { _root.game["player" + i].tox = _root.game["player" + i].tox - 0.2; } if (((Key.isDown(68) || (Key.isDown(39))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 1))) { _root.game["player" + i].tox = _root.game["player" + i].tox + 0.2; } } } } }; }
Symbol 763 MovieClip Frame 10
if (this._currentframe == 10) { this.colmap._visible = false; _root.game.player3.myi = -1; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].w_upg3 = 2; _root.game["player" + i].hea = 200; _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].w_upg3 = 1; } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 600; _root.game["player" + i].head.gotoAndStop(3); _root.game["player" + i].body.gotoAndStop(3); _root.game["player" + i].arm1.gotoAndStop(4); _root.game["player" + i].arm2.gotoAndStop(4); _root.game["player" + i].gun.gotoAndStop(12); _root.game["player" + i].legtype = 5; } if (i == 3) { _root.game["player" + i].command = 0; _root.game["player" + i].hea = 500; _root.game["player" + i].gun.gotoAndStop(9); _root.game["player" + i].head.gotoAndStop(13); _root.game["player" + i].body.gotoAndStop(8); _root.game["player" + i].arm1.gotoAndStop(8); _root.game["player" + i].arm2.gotoAndStop(8); _root.game["player" + i].legtype = 8; _root.game["player" + i].w_upg3 = 1; } i++; } }
Symbol 763 MovieClip Frame 11
function ActivateDrone() { i = this.curdrone; this.drones = 38; trace(">>> " + i); if (this.curdrone < this.drones) { _root.game["dr" + i].p0 = _root.CreatePoint(_root.game["dr" + i]._x, _root.game["dr" + i]._y, 0, 0); _root.game["dr" + i].p1 = _root.CreatePoint(_root.game["dr" + i]._x, _root.game["dr" + i]._y - 19, 0, 0); _root.game["dr" + i].p2 = _root.CreatePoint(_root.game["dr" + i]._x, _root.game["dr" + i]._y + 19, 0, 0); _root.game["dr" + i].p3 = _root.CreatePoint(_root.game["dr" + i]._x - 23, _root.game["dr" + i]._y, 0, 0); _root.game["dr" + i].p4 = _root.CreatePoint(_root.game["dr" + i]._x + 23, _root.game["dr" + i]._y, 0, 0); ch = _root.Connect(_root.game["dr" + i].p0, _root.game["dr" + i].p1, 0); _root.Connect(_root.game["dr" + i].p0, _root.game["dr" + i].p2, 0); _root.Connect(_root.game["dr" + i].p0, _root.game["dr" + i].p3, 0); _root.Connect(_root.game["dr" + i].p0, _root.game["dr" + i].p4, 0); _root.Connect(_root.game["dr" + i].p1, _root.game["dr" + i].p2, 0); _root.Connect(_root.game["dr" + i].p3, _root.game["dr" + i].p4, 0); _root.Connect(_root.game["dr" + i].p1, _root.game["dr" + i].p2, 0); _root.Connect(_root.game["dr" + i].p2, _root.game["dr" + i].p3, 0); _root.Connect(_root.game["dr" + i].p3, _root.game["dr" + i].p4, 0); _root.Connect(_root.game["dr" + i].p4, _root.game["dr" + i].p1, 0); _root.aof[_root.game["dr" + i].p0] = 2; _root.aof[_root.game["dr" + i].p1] = 2; _root.aof[_root.game["dr" + i].p2] = 2; _root.aof[_root.game["dr" + i].p3] = 2; _root.aof[_root.game["dr" + i].p4] = 2; _root.game["dr" + i].turnon = true; _root.game["dr" + i].hea = 100; _root.game["dr" + i]._visible = true; _root.LinkMcTo(_root.game["dr" + i], ch, 0, 1); } this.curdrone++; } if (this._currentframe == 11) { this.curdrone = 0; i = 0; while (i < this.drones) { _root.game["dr" + i]._visible = false; i++; } _root.grenades = 0; this.colmap._visible = false; _root.game.player0.gun.gotoAndStop(2); _root.game.player0.w_upg2 = 2; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].w_upg3 = 1; } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 1600; _root.game["player" + i].head.gotoAndStop(3); _root.game["player" + i].body.gotoAndStop(3); _root.game["player" + i].arm1.gotoAndStop(4); _root.game["player" + i].arm2.gotoAndStop(4); _root.game["player" + i].gun.gotoAndStop(12); _root.game["player" + i].legtype = 5; } i++; } bgstartx = _root.game.backgroundd._x; jeepsepeed = 0; way = 0; _root.game.player0._alpha = 0; _root.game.player0.hea = 1000; _root.playerhmax = 1000; swich3 = true; swich2 = true; swich1 = true; swich0 = true; this.onEnterFrame = function () { if (_root.gunpaused) { if (this._currentframe == 11) { if (swich2) { if (way > 300) { swich2 = false; this.wavplayer.gotoAndStop(2); } } if (swich0) { if (way > 1000) { swich0 = false; this.ActivateDrone(); this.ActivateDrone(); this.wavplayer.gotoAndStop(3); } } if (swich1) { if (way > 15000) { swich1 = false; this.ActivateDrone(); this.ActivateDrone(); this.wavplayer.gotoAndStop(4); } } if (swich3) { if (way > 21000) { this.wavplayer.gotoAndStop(5); } } if (way < 22000) { if (jeepsepeed < 10) { jeepsepeed = jeepsepeed + 0.1; } else { jeepsepeed = 10; } } else if (jeepsepeed > 0) { jeepsepeed = jeepsepeed - 0.2; } else { jeepsepeed = 0; this.end._x = _root.game.player0._x; this.end._y = _root.game.player0._y; } way = way + jeepsepeed; if (_root.game.player0.gun._currentframe != 7) { _root.game.player0.gun.gotoAndStop(7); } _root.game.backgroundd._x = _root.game.backgroundd._x - Math.round(jeepsepeed); if (_root.game.backgroundd._x < (bgstartx - 509)) { _root.game.backgroundd._x = _root.game.backgroundd._x + 509; } if (_root.game.player0.hea > 0) { _root.game.player0._x = _root.game.jeep._x - 6; _root.game.player0._y = _root.game.jeep._y + 50; _root.game.player0.tox = jeepsepeed; _root.game.player0.toy = 0; _root.game.jeep.rl._rotation = (_root.game.player0.gun._rotation / 100) * _root.game.player0._xscale; _root.game.jeep.rl._xscale = _root.game.player0._xscale; } else { _root.game.player0._alpha = 100; } _root.game.jeep.w1._rotation = _root.game.jeep.w1._rotation + (jeepsepeed * 1.6); _root.game.jeep.w2._rotation = _root.game.jeep.w2._rotation + (jeepsepeed * 1.6); _root.game.jeep.w1._y = 18.1 + Math.random(); _root.game.jeep.w2._y = 18.1 + Math.random(); _root.game.jeep.carbody._y = -34.3 - Math.random(); i = 0; while (i < this.drones) { if (_root.game["dr" + i].turnon) { if (_root.game["dr" + i].hea > 0) { _root.atoy[_root.game["dr" + i].p0] = _root.atoy[_root.game["dr" + i].p0] * 0.9; _root.atox[_root.game["dr" + i].p0] = _root.atox[_root.game["dr" + i].p0] * 0.9; if (_root.ay[_root.game["dr" + i].p0] > 550) { _root.atoy[_root.game["dr" + i].p0] = _root.atoy[_root.game["dr" + i].p0] - (_root.gravity * 6); } if (_root.ay[_root.game["dr" + i].p0] > 650) { _root.atoy[_root.game["dr" + i].p0] = _root.atoy[_root.game["dr" + i].p0] - (_root.gravity * 6); } if (_root.ax[_root.game["dr" + i].p0] < 0) { _root.atox[_root.game["dr" + i].p0] = _root.atox[_root.game["dr" + i].p0] + 3; } if (_root.ax[_root.game["dr" + i].p0] > 800) { _root.atox[_root.game["dr" + i].p0] = _root.atox[_root.game["dr" + i].p0] - 3; } an = Math.atan2(_root.game["dr" + i]._x - _root.game.player0._x, _root.game["dr" + i]._y - _root.game.player0._y); _root.atox[_root.game["dr" + i].p2] = _root.atox[_root.game["dr" + i].p2] - (Math.sin(an) * 5); _root.atoy[_root.game["dr" + i].p2] = _root.atoy[_root.game["dr" + i].p2] - (Math.cos(an) * 5); _root.atox[_root.game["dr" + i].p1] = _root.atox[_root.game["dr" + i].p1] + (Math.sin(an) * 5); _root.atoy[_root.game["dr" + i].p1] = _root.atoy[_root.game["dr" + i].p1] + (Math.cos(an) * 5); if (_root.ax[_root.game["dr" + i].p0] > 0) { if (_root.ax[_root.game["dr" + i].p0] < 800) { an1 = ((-_root.game["dr" + i]._rotation) / 180) * Math.PI; spx = Math.sin(an1) * 10; spy = Math.cos(an1) * 10; if (Math.random() > 0.9) { _root.game["dr" + i].gotoAndPlay(2); _root.Fire(_root.game["dr" + i]._x + spy, _root.game["dr" + i]._y + spx, 2, 1, spx, spy); _root.Fire(_root.game["dr" + i]._x - spy, _root.game["dr" + i]._y - spx, 2, 1, spx, spy); } } } } } i++; } pl = 0; while (pl < _root.pulsmax) { if (_root.game["pl" + pl]._visible == true) { pula = _root.game["pl" + pl]; pula._x = pula._x - jeepsepeed; if (_root.game.jeep.hitTest(pula._x + _root.game._x, pula._y + _root.game._y, true)) { if (pula.master != 0) { _root.Effect(pula._x, pula._y, 0); _root.Effect(pula._x, pula._y, 11); _root.game["pl" + pl]._visible = false; _root.game.player0.hea = _root.game.player0.hea - (10 * pula.power); } } i = 0; while (i < this.drones) { if (_root.game["dr" + i].turnon) { if (_root.game["dr" + i].hea > 0) { if (pula.master == 0) { if (_root.game["dr" + i].hitTest(pula)) { _root.game["dr" + i].hea = _root.game["dr" + i].hea - (20 * pula.power); _root.Effect(pula._x, pula._y, 11); _root.Effect(pula._x, pula._y, 0); _root.game["pl" + pl]._visible = false; a = Math.round(Math.random() * 4); _root.atox[_root.game["dr" + i]["p" + a]] = _root.atox[_root.game["dr" + i]["p" + a]] + (pula.spx * pula.power); _root.atoy[_root.game["dr" + i]["p" + a]] = _root.atoy[_root.game["dr" + i]["p" + a]] + (pula.spy * pula.power); if (_root.game["dr" + i].hea <= 0) { _root.stat_kills++; _root.game["dr" + i].gotoAndPlay(4); this.ActivateDrone(); } } } } } i++; } } pl++; } i = 1; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { _root.game["player" + i]._x = _root.game["player" + i]._x - jeepsepeed; if (_root.game["player" + i].body.hitTest(_root.game.jeep.carbody)) { _root.game["player" + i].tox = jeepsepeed; _root.game["player" + i].toy = -1; _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 80), _root.game["player" + i].char, "fall"); _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y - (Math.random() * 80), _root.game["player" + i].char, "fall"); _root.game["player" + i].lastshot = "body"; if (_root.game["player" + i].hea <= 100) { _root.game["player" + i].hea = -100; } else { _root.game["player" + i].hea = _root.game["player" + i].hea - 100; _root.game["player" + i].gotoAndPlay("hurt"); } } } } i++; } e = 0; while (e < _root.maxef) { _root.game["p" + e]._x = _root.game["p" + e]._x - jeepsepeed; e++; } a = 0; while (a < _root.atotal) { if ((_root.aio[a] == true) || (_root.aio[a] == false)) { _root.ax[a] = _root.ax[a] - jeepsepeed; } a++; } ch = 0; while (ch < _root.chtotal) { if (_root.ax[_root.chP[ch]] > -900) { _root.chio[ch] = true; _root.chtsilp[ch] = 0; } ch++; } } } }; }
Symbol 763 MovieClip Frame 12
if (this._currentframe == 12) { GO = true; laseron = true; this.colmap._visible = false; _root.game.player1.myi = -1; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = 200; _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].w_upg3 = 2; } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 1600; _root.game["player" + i].head.gotoAndStop(3); _root.game["player" + i].body.gotoAndStop(3); _root.game["player" + i].arm1.gotoAndStop(4); _root.game["player" + i].arm2.gotoAndStop(4); _root.game["player" + i].gun.gotoAndStop(12); _root.game["player" + i].legtype = 5; } if (i == 1) { _root.game["player" + i].command = 0; _root.game["player" + i].hea = 500; _root.game["player" + i].gun.gotoAndStop(9); _root.game["player" + i].head.gotoAndStop(13); _root.game["player" + i].body.gotoAndStop(8); _root.game["player" + i].arm1.gotoAndStop(8); _root.game["player" + i].arm2.gotoAndStop(8); _root.game["player" + i].legtype = 8; _root.game["player" + i].w_upg3 = 1; } i++; } this.onEnterFrame = function () { if (_root.gunpaused) { if (_root.game.player1.hea <= 0) { _root.loose = 1; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { if (laseron) { if ((_root.game["player" + i].hitTest(this.kill_reg0) || (_root.game["player" + i].hitTest(this.kill_reg1))) || (_root.game["player" + i].hitTest(this.kill_reg2))) { _root.game["player" + i].hea = -100; _root.game["player" + i].lastshot = "body"; _root.HurtByType((_root.game["player" + i]._x - 20) + (Math.random() * 40), _root.game["player" + i]._y, _root.game["player" + i].char, "shot_head", -4 + (Math.random() * 8), -4 + (Math.random() * 8)); } } } } i++; } i = 0; if (_root.game["player" + i].hitTest(_root.game.speedup1) || (_root.game["player" + i].hitTest(_root.game.speedup2))) { _root.game["player" + i].toy = _root.game["player" + i].toy - 2.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; } i = 1; if (GO) { if ((_root.game["player" + i].hunt == -1) || (_root.game["player" + i].botaction == 0)) { if ((_root.game.player0._y > 100) && (_root.game["player" + i]._y < 100)) { _root.game["player" + i].botaction = 1; } else { if (_root.game["player" + i]._x < (_root.game.player0._x - 100)) { _root.game["player" + i].botaction = 1; } if (_root.game["player" + i]._x > (_root.game.player0._x + 100)) { _root.game["player" + i].botaction = 2; } } if ((_root.game["player" + i].botaction == 1) || (_root.game["player" + i].botaction == 2)) { if (_root.game.colmap.hitTest(_root.game._x + _root.game["player" + i]._x, (_root.game._y + _root.game["player" + i]._y) + 20, true)) { if (_root.game.colmap.hitTest((_root.game._x + _root.game["player" + i]._x) + (((_root.game["player" + i].botaction - 1.5) * _root.game["player" + i].tox) * 15), (_root.game._y + _root.game["player" + i]._y) - 20, true) || (!_root.game.colmap.hitTest((_root.game._x + _root.game["player" + i]._x) + (((_root.game["player" + i].botaction - 1.5) * _root.game["player" + i].tox) * 5), (_root.game._y + _root.game["player" + i]._y) + 100, true))) { _root.game["player" + i].botaction = 3; } } if (Math.abs(_root.game["player" + i].tox) < 3) { if (Math.random() > 0.7) { _root.game["player" + i].botaction = 3; } } } } } if (GO) { if (_root.game.player0.hitTest(_root.game.but0)) { GO = false; } } else if (_root.game.player0.hitTest(_root.game.but1)) { GO = true; _root.game.but1.gotoAndStop(2); laseron = false; this.kill_reg0._visible = false; this.kill_reg1._visible = false; this.kill_reg2._visible = false; _root.game.player1.hea = 5000; } } }; }
Symbol 763 MovieClip Frame 13
if (this._currentframe == 13) { _root.game.player1.myi = -1; this.colmap._visible = false; GO = true; _root.game.speedup._visible = false; _root.game.speedup2._visible = false; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = 200; _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].w_upg3 = 2; } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 1600; _root.game["player" + i].head.gotoAndStop(3); _root.game["player" + i].body.gotoAndStop(3); _root.game["player" + i].arm1.gotoAndStop(4); _root.game["player" + i].arm2.gotoAndStop(4); _root.game["player" + i].gun.gotoAndStop(12); _root.game["player" + i].legtype = 5; } if (i == 1) { _root.game["player" + i].command = 0; _root.game["player" + i].hea = 500; _root.game["player" + i].gun.gotoAndStop(9); _root.game["player" + i].head.gotoAndStop(13); _root.game["player" + i].body.gotoAndStop(8); _root.game["player" + i].arm1.gotoAndStop(8); _root.game["player" + i].arm2.gotoAndStop(8); _root.game["player" + i].legtype = 8; _root.game["player" + i].w_upg3 = 1; } i++; } this.onEnterFrame = function () { if (_root.gunpaused) { if (_root.game.player1.hea <= 0) { _root.loose = 1; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { if ((_root.game["player" + i].hitTest(this.kill_reg0) || (_root.game["player" + i].hitTest(this.kill_reg1))) || (_root.game["player" + i].hitTest(this.kill_reg2))) { _root.game["player" + i].hea = -100; _root.game["player" + i].lastshot = "body"; } } } i++; } i = 0; while (i < 2) { if (_root.game["player" + i].hitTest(_root.game.speedup2)) { _root.game["player" + i].toy = _root.game["player" + i].toy - 1.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; if (_root.game["player" + i].hitTest(_root.game.speedup2)) { _root.game["player" + i].toy = Math.min(_root.game["player" + i].toy, 1); } if (!stand) { if (((Key.isDown(65) || (Key.isDown(37))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 2))) { _root.game["player" + i].tox = _root.game["player" + i].tox - 0.2; } if (((Key.isDown(68) || (Key.isDown(39))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 1))) { _root.game["player" + i].tox = _root.game["player" + i].tox + 0.2; } } } if (_root.game["player" + i].hitTest(_root.game.speedup)) { _root.game["player" + i].toy = 0; _root.game["player" + i].tox = 0; if (Key.isDown(38) || (Key.isDown(87))) { _root.game["player" + i].toy = -4; } if (Key.isDown(40) || (Key.isDown(83))) { _root.game["player" + i].toy = 4; } if ((Key.isDown(39) || (Key.isDown(32))) || (Key.isDown(68))) { _root.game["player" + i].tox = 6; } else { _root.game["player" + i]._x = _root.game.speedup._x + 30; } } i++; } i = 1; if (GO) { if ((_root.game["player" + i].hunt == -1) || (_root.game["player" + i].botaction == 0)) { if (_root.game["player" + i]._x < (_root.game.player0._x - 100)) { _root.game["player" + i].botaction = 1; } if (_root.game["player" + i]._x > (_root.game.player0._x + 100)) { _root.game["player" + i].botaction = 2; } if ((_root.game["player" + i].botaction == 1) || (_root.game["player" + i].botaction == 2)) { if (_root.game.colmap.hitTest(_root.game._x + _root.game["player" + i]._x, (_root.game._y + _root.game["player" + i]._y) + 20, true)) { if (_root.game.colmap.hitTest((_root.game._x + _root.game["player" + i]._x) + (((_root.game["player" + i].botaction - 1.5) * _root.game["player" + i].tox) * 15), (_root.game._y + _root.game["player" + i]._y) - 20, true) || (!_root.game.colmap.hitTest((_root.game._x + _root.game["player" + i]._x) + (((_root.game["player" + i].botaction - 1.5) * _root.game["player" + i].tox) * 5), (_root.game._y + _root.game["player" + i]._y) + 100, true))) { _root.game["player" + i].botaction = 3; } } } } } if (GO) { if (_root.game.player0.hitTest(_root.game.but0)) { GO = false; } } else { if (_root.game["player" + i]._x < -100) { _root.game["player" + i].botaction = 1; } if (_root.game["player" + i]._x > 100) { _root.game["player" + i].botaction = 2; } } if ((_root.game["player" + i].botaction == 1) || (_root.game["player" + i].botaction == 2)) { if (_root.game.colmap.hitTest(_root.game._x + _root.game["player" + i]._x, (_root.game._y + _root.game["player" + i]._y) + 20, true)) { if (_root.game.colmap.hitTest((_root.game._x + _root.game["player" + i]._x) + (((_root.game["player" + i].botaction - 1.5) * _root.game["player" + i].tox) * 15), (_root.game._y + _root.game["player" + i]._y) - 20, true) || (!_root.game.colmap.hitTest((_root.game._x + _root.game["player" + i]._x) + (((_root.game["player" + i].botaction - 1.5) * _root.game["player" + i].tox) * 5), (_root.game._y + _root.game["player" + i]._y) + 100, true))) { _root.game["player" + i].botaction = 3; } } if (Math.abs(_root.game["player" + i].tox) < 3) { if (Math.random() > 0.7) { _root.game["player" + i].botaction = 3; } } } } }; }
Symbol 763 MovieClip Frame 14
if (this._currentframe == 14) { this.colmap._visible = false; _root.game.player0.myi = -1; _root.game.speedup._visible = false; _root.game.speedup2._visible = false; i = 0; while (i < _root.playerstot) { if (i != 0) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = 200; _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].w_upg3 = 2; } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 1600; _root.game["player" + i].head.gotoAndStop(3); _root.game["player" + i].body.gotoAndStop(3); _root.game["player" + i].arm1.gotoAndStop(4); _root.game["player" + i].arm2.gotoAndStop(4); _root.game["player" + i].gun.gotoAndStop(12); _root.game["player" + i].legtype = 5; } } if (i == 0) { _root.game["player" + i].command = 0; _root.game["player" + i].gun.gotoAndStop(9); _root.game["player" + i].head.gotoAndStop(13); _root.game["player" + i].body.gotoAndStop(8); _root.game["player" + i].arm1.gotoAndStop(8); _root.game["player" + i].arm2.gotoAndStop(8); _root.game["player" + i].legtype = 8; _root.playerhmax = 200; _root.game["player" + i].hea = 200; } i++; } this.onEnterFrame = function () { if (_root.gunpaused) { i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { if ((_root.game["player" + i].hitTest(this.kill_reg0) || (_root.game["player" + i].hitTest(this.kill_reg1))) || (_root.game["player" + i].hitTest(this.kill_reg2))) { _root.game["player" + i].hea = -100; _root.game["player" + i].lastshot = "body"; } } } i++; } i = 0; _root.game["player" + i].gun.gotoAndStop(9); if (_root.game["player" + i].hitTest(_root.game.speedup2)) { _root.game["player" + i].tox = _root.game["player" + i].tox + 1.5; _root.game["player" + i].tox = Math.max(_root.game["player" + i].tox, 1); } if (_root.game["player" + i].hitTest(_root.game.speedup1)) { _root.game["player" + i].tox = -70; _root.game["player" + i].toy = 0; } } }; }
Symbol 763 MovieClip Frame 15
if (this._currentframe == 15) { this.colmap._visible = false; _root.game.player0.myi = -1; _root.game.speedup._visible = false; _root.game.speedup2._visible = false; i = 0; while (i < _root.playerstot) { if (i != 0) { _root.game["player" + i].expir = 1; _root.game["player" + i].command = 1; if (_root.game["player" + i].char == 0) { _root.game["player" + i].hea = 200; _root.game["player" + i].gun.gotoAndStop(3); _root.game["player" + i].head.gotoAndStop(4); _root.game["player" + i].w_upg3 = 2; } if (_root.game["player" + i].char == 1) { _root.game["player" + i].hea = 1600; _root.game["player" + i].head.gotoAndStop(3); _root.game["player" + i].body.gotoAndStop(3); _root.game["player" + i].arm1.gotoAndStop(4); _root.game["player" + i].arm2.gotoAndStop(4); _root.game["player" + i].legtype = 5; } if (_root.game["player" + i].char == 2) { _root.game["player" + i].gun.gotoAndStop(4); } } if (i == 0) { _root.game["player" + i].command = 0; _root.game["player" + i].gun.gotoAndStop(9); _root.game["player" + i].head.gotoAndStop(13); _root.game["player" + i].body.gotoAndStop(8); _root.game["player" + i].arm1.gotoAndStop(8); _root.game["player" + i].arm2.gotoAndStop(8); _root.game["player" + i].legtype = 8; _root.playerhmax = 600; _root.game["player" + i].hea = 600; } i++; } this.onEnterFrame = function () { if (_root.gunpaused) { i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { if (_root.game["player" + i].hitTest(_root.game.speedup1)) { _root.game["player" + i].toy = _root.game["player" + i].toy - 1.5; _root.game["player" + i].toy = Math.max(-10, Math.min(_root.game["player" + i].toy, 10)); if (!stand) { if (((Key.isDown(65) || (Key.isDown(37))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 2))) { _root.game["player" + i].tox = _root.game["player" + i].tox - 0.2; } if (((Key.isDown(68) || (Key.isDown(39))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 1))) { _root.game["player" + i].tox = _root.game["player" + i].tox + 0.2; } } } } } i++; } i = 0; _root.game["player" + i].gun.gotoAndStop(9); if (_root.game["player" + i].hitTest(_root.game.speedup2)) { _root.game["player" + i].toy = _root.game["player" + i].toy - 1.5; _root.game["player" + i].toy = _root.game["player" + i].toy * 0.99; if (!stand) { if (((Key.isDown(65) || (Key.isDown(37))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 2))) { _root.game["player" + i].tox = _root.game["player" + i].tox - 0.2; } if (((Key.isDown(68) || (Key.isDown(39))) && (i == 0)) || ((i != 0) && (_root.game["player" + i].botaction == 1))) { _root.game["player" + i].tox = _root.game["player" + i].tox + 0.2; } } } if (Key.isDown(69)) { if (_root.game.player0.hitTest(this.but0)) { if (_root.game.player0.hea > 0) { this.but0.gotoAndStop(2); this.speedup1._y = 85; } } } } }; }
Symbol 763 MovieClip Frame 16
if (this._currentframe == 16) { this.fmustdie = false; this.bot.run = false; this.bot.dead = false; this.colmap._visible = false; _root.game.player1.myi = -1; GO = false; opendor = false; i = 1; while (i < _root.playerstot) { _root.game["player" + i].expir = 1; if (_root.game["player" + i].char == 2) { if (((i == 5) || (i == 6)) || (i == 7)) { _root.game["player" + i].head.gotoAndStop(2); _root.game["player" + i].body.gotoAndStop(2); _root.game["player" + i].arm1.gotoAndStop(2); _root.game["player" + i].arm2.gotoAndStop(2); _root.game["player" + i].legtype = 9; _root.game["player" + i].hea = _root.game["player" + i].hea * 3; _root.game["player" + i].gun.gotoAndStop(5); _root.game["player" + i].w_upg5 = 2; } } if (i == 1) { _root.game["player" + i].command = 0; _root.game["player" + i].hea = 500; _root.game["player" + i].gun.gotoAndStop(9); _root.game["player" + i].head.gotoAndStop(13); _root.game["player" + i].body.gotoAndStop(8); _root.game["player" + i].arm1.gotoAndStop(8); _root.game["player" + i].arm2.gotoAndStop(8); _root.game["player" + i].legtype = 8; _root.game["player" + i].w_upg3 = 1; } i++; } this.onEnterFrame = function () { if (_root.gunpaused) { if ((_root.game.player1.hea <= 0) && (!this.fmustdie)) { _root.loose = 1; } if ((_root.game.player1.hea <= 0) && (this.fmustdie)) { _root.game.player1.deadtime = 0; } i = 0; while (i < _root.playerstot) { if (_root.game["player" + i].active == true) { if (_root.game["player" + i].hea > 0) { if ((_root.game["player" + i].hitTest(this.kill_reg0) || (_root.game["player" + i].hitTest(this.kill_reg1))) || (_root.game["player" + i].hitTest(this.kill_reg2))) { _root.game["player" + i].hea = -100; _root.game["player" + i].lastshot = "body"; } } } i++; } i = 0; if (_root.game["player" + i].hitTest(_root.game.speedup)) { _root.game["player" + i].toy = 0; _root.game["player" + i].tox = 0; if (Key.isDown(38) || (Key.isDown(87))) { _root.game["player" + i].toy = -4; } if (Key.isDown(40) || (Key.isDown(83))) { _root.game["player" + i].toy = 4; } if (Key.isDown(39) || (Key.isDown(32))) { _root.game["player" + i].tox = 6; } else { _root.game["player" + i]._x = _root.game.speedup._x + 30; } } i = 1; if (GO) { if ((_root.game["player" + i].hunt == -1) || (_root.game["player" + i].botaction == 0)) { if (this.bot.run) { _root.game["player" + i].botaction = 2; } else { if (_root.game["player" + i]._x < (_root.game.player0._x - 100)) { _root.game["player" + i].botaction = 1; } if (_root.game["player" + i]._x > (_root.game.player0._x + 100)) { _root.game["player" + i].botaction = 2; } if ((_root.game["player" + i].botaction == 1) || (_root.game["player" + i].botaction == 2)) { if (_root.game.colmap.hitTest(_root.game._x + _root.game["player" + i]._x, (_root.game._y + _root.game["player" + i]._y) + 20, true)) { if (_root.game.colmap.hitTest((_root.game._x + _root.game["player" + i]._x) + (((_root.game["player" + i].botaction - 1.5) * _root.game["player" + i].tox) * 15), (_root.game._y + _root.game["player" + i]._y) - 20, true) || (!_root.game.colmap.hitTest((_root.game._x + _root.game["player" + i]._x) + (((_root.game["player" + i].botaction - 1.5) * _root.game["player" + i].tox) * 5), (_root.game._y + _root.game["player" + i]._y) + 100, true))) { _root.game["player" + i].botaction = 3; } } } } } } if (!GO) { if (_root.game.player0.hitTest(_root.game.but0)) { GO = true; } } if (_root.game.player0.hitTest(_root.game.but1)) { _root.game.but1.gotoAndStop(2); } if (this.fmustdie) { if (_root.game.player1.hea > -100) { if (_root.game.player1.hitTest(_root.game.but4)) { if (_root.game.player0.hitTest(_root.game.but4)) { _root.game.end._x = _root.game.player0._x; _root.game.end._y = _root.game.player0._y; } } if (Math.random() > 0.95) { _root.aio[_root.game.player1.dead_arm] = 1; _root.atoy[_root.game.player1.dead_arm] = _root.atoy[_root.game.player1.dead_arm] - 6; _root.aio[_root.game.player1.dead_body] = 1; _root.atoy[_root.game.player1.dead_body] = _root.atoy[_root.game.player1.dead_body] + 6; _root.ay[_root.game.player1.dead_body] = _root.ay[_root.game.player1.dead_body] + 2; } if (Math.random() > 0.5) { _root.aio[_root.game.player1.a_stand3] = 1; _root.atoy[_root.game.player1.a_stand3] = _root.atoy[_root.game.player1.a_stand3] - (Math.random() * 2); } } else { this.fmustdie = false; _root.game.player1.sou.gotoAndStop(35); } _root.Hint("Take an ally to ship with you"); } if (!this.bot.run) { if (_root.game.player0.hea > 0) { if (_root.game.player0.hitTest(_root.game.but3)) { this.bot.run = true; _root.game.player1.sou.gotoAndStop(40); } } } else { if (_root.game.player0.hea > 0) { if ((this.bot._x + 300) > _root.game.player0) { _root.game.player0 = this.bot._x + 300; } } if (_root.game.player1.hea > 0) { if ((this.bot._x + 300) > _root.game.player1) { _root.game.player1 = this.bot._x + 300; } } if ((this.bot._currentframe >= 20) && (this.bot._currentframe < 50)) { this.bot._x = this.bot._x + 3; if (!opendor) { if (((this.bot._x + 300) > -150) && ((this.bot._x + 300) < -100)) { this.bot._x = this.bot._x - 3; } } if ((this.bot._x + 300) > 598) { this.bot._x = this.bot._x - 3; } } if ((this.bot._currentframe >= 55) && (this.bot._currentframe < 70)) { trace(11); if (_root.game.player0.hea > 0) { if (this.bot.arm1.hitTest(_root.game.player0)) { trace(22); _root.game.player0.tox = _root.game.player0.tox + 10; _root.game.player0.toy = _root.game.player0.toy - 15; _root.game.player0.hea = -200; this.bot.run = false; _root.game.player0.lastshot = "body"; _root.HurtByType((_root.game.player0._x - 20) + (Math.random() * 40), (_root.game.player0._y - 20) + (Math.random() * 40), _root.game.player0.char, "shot_head", -4 + (Math.random() * 8), -4 + (Math.random() * 8)); } } if (_root.game.player1.hea > 0) { if (this.bot.arm1.hitTest(_root.game.player1)) { _root.game.player1.tox = _root.game.player1.tox + 30; _root.game.player1.toy = _root.game.player1.toy - 15; _root.game.player1.hea = 0; _root.game.player1.lastshot = "none"; _root.HurtByType((_root.game.player1._x - 20) + (Math.random() * 40), (_root.game.player1._y - 20) + (Math.random() * 40), _root.game.player1.char, "shot_head", -4 + (Math.random() * 8), -4 + (Math.random() * 8)); this.fmustdie = true; } } } pl = 0; while (pl < _root.pulsmax) { if (_root.game["pl" + pl]._visible == true) { pula = _root.game["pl" + pl]; if (this.bot.hitTest(pula._x + _root.game._x, pula._y + _root.game._y, true)) { _root.Effect(pula._x, pula._y, 0); _root.Effect(pula._x, pula._y, 11); _root.game["pl" + pl]._visible = false; } } pl++; } } if (Key.isDown(69)) { if (_root.game.player0.hitTest(this.but2) && (_root.game.player0.hea > 0)) { if (this.door1._currentframe == 30) { opendor = false; this.but2.gotoAndStop(1); } if (((this.door1._currentframe == 1) || (this.door1._currentframe == 60)) || (this.door1._currentframe == 95)) { opendor = true; this.but2.gotoAndStop(2); } trace(this.door1._currentframe); trace(opendor); } } if (opendor) { if (this.colmap.box32._yscale > 0) { if (((this.door1._currentframe == 1) || (this.door1._currentframe == 60)) || (this.door1._currentframe == 95)) { this.colmap.box32._yscale = 0; this.door1.gotoAndPlay(2); } } } else if (this.colmap.box32._yscale == 0) { if (this.door1._currentframe == 30) { this.colmap.box32._yscale = 301; this.door1.gotoAndPlay(31); if (((this.bot._x + 300) >= -100) && ((this.bot._x + 300) < 0)) { if (!this.bot.dead) { this.bot.gotoAndPlay("die"); } this.bot.dead = true; this.door1.gotoAndPlay(65); } else { this.door1.gotoAndPlay(31); } } } } }; }
Symbol 763 MovieClip Frame 17
if (this._currentframe == 15) { _root.gotoAndStop(13); }
Symbol 768 Button
on (release) { if (Key.isDown(17)) { if (my_so.data.low_q) { my_so.data.low_q = false; _root._quality = "MEDIUM"; } else { my_so.data.low_q = true; _root._quality = "LOW"; } } else { _root.Hint("<font color=\"#FFFF00\">Hold CTRL when You press this button</font>"); } }
Symbol 778 Button
on (release) { if (Key.isDown(17) || (_root.game.player0.hea <= 0)) { _root.stpsnds(); _root.gotoAndStop(5); _root.gotoAndStop(3); } else { _root.Hint("<font color=\"#FFFF00\">Hold CTRL when You press this button</font>"); } }
Symbol 780 Button
on (release) { if (Key.isDown(17) || (_root.game.player0.hea <= 0)) { _root.stpsnds(); _root.gotoAndStop(2); } else { _root.Hint("<font color=\"#FFFF00\">Hold CTRL when You press this button</font>"); } }
Symbol 793 MovieClip Frame 1
this.gotoAndStop(1);
Symbol 793 MovieClip Frame 2
_root.Hint("You picked a pistol"); this.gotoAndStop(1);
Symbol 793 MovieClip Frame 3
_root.Hint("You picked a rifle"); this.gotoAndStop(1);
Symbol 793 MovieClip Frame 4
_root.Hint("You picked a shot-gun"); this.gotoAndStop(1);
Symbol 793 MovieClip Frame 5
_root.Hint("You picked a rocket launcher"); this.gotoAndStop(1);
Symbol 793 MovieClip Frame 6
_root.Hint("You picked a plasma cannon"); this.gotoAndStop(1);
Symbol 805 Button
on (release) { if (Key.isDown(17)) { if (my_so.data.low_q) { my_so.data.low_q = false; _root._quality = "MEDIUM"; } else { my_so.data.low_q = true; _root._quality = "LOW"; } } else { _root.Hint("<font color=\"#FFFF00\">Hold CTRL when You press this button</font>"); } }
Symbol 811 Button
on (release) { if (Key.isDown(17) || (_root.game.player0.hea <= 0)) { getURL ("http://www.coolbuddy.com/?cid=166", "_blank"); } else { _root.Hint("<font color=\"#FFFF00\">Hold CTRL when You press this button</font>"); } }
Symbol 814 Button
on (release) { _root.currentlevel = _root.currentlevel + 1; if (my_so.data.lastlevel < _root.currentlevel) { my_so.data.lastlevel = _root.currentlevel; } _root.gotoAndStop(14); }
Symbol 817 Button
on (release) { _root.fromshop = 4; _root.gotoAndStop(9); }
Symbol 819 Button
on (release) { _root.currentlevel = _root.currentlevel + 1; if (my_so.data.lastlevel < _root.currentlevel) { my_so.data.lastlevel = _root.currentlevel; } _root.gotoAndStop(2); }
Symbol 821 Button
on (release) { _root.gotoAndStop(3); }
Symbol 823 Button
on (release) { _root.fromshop = 5; _root.gotoAndStop(9); }
Symbol 825 Button
on (release) { _root.gotoAndStop(2); }
Symbol 827 Button
on (release) { _root.gotoAndStop(2); }
Symbol 856 Button
on (release) { my_so.clear(); _root.gotoAndStop(1); }
Symbol 858 Button
on (release) { _root.gotoAndStop(_root.fromshop); }
Symbol 876 MovieClip Frame 40
this.gotoAndPlay(20);
Symbol 879 Button
on (release) { _root.main_music_credits.stop(); _root.main_music_credits.start((_root.main_music_credits.duration / 1000) - 1, 1); _root.gotoAndStop(2); }
Symbol 881 Button
on (release) { if ((((_root.nick.text != "Your Name Here") && (_root.nick.text != "Your Name Here!")) && (_root.nick.text != "Your Name Here!!")) && (_root.nick.text != "Your Name Here!!!")) { _root.player_name = _root.nick.text; my_so.data.myname = _root.player_name; _root.gotoAndStop(2); } else if (_root.nick.text == "Your Name Here") { _root.nick.text = "Your Name Here!"; } else if (_root.nick.text == "Your Name Here!") { _root.nick.text = "Your Name Here!!"; } else if (_root.nick.text == "Your Name Here!!") { _root.nick.text = "Your Name Here!!!"; } else if (_root.nick.text == "Your Name Here!!!") { rn = Math.floor(Math.random() * 7.999); if (rn == 0) { _root.nick.text = "I forgot..."; } if (rn == 1) { _root.nick.text = "I do not remember"; } if (rn == 2) { _root.nick.text = "unknown"; } if (rn == 3) { _root.nick.text = "Anonymous"; } if (rn == 4) { _root.nick.text = "Mr. Cyborg"; } if (rn == 5) { _root.nick.text = "victim"; } if (rn == 6) { _root.nick.text = "assassin"; } if (rn == 7) { _root.nick.text = "The chosen one"; } } }
Symbol 885 Button
on (release) { my_so.data.opt_bot = 1; _root.gotoAndStop(14); }
Symbol 887 Button
on (release) { my_so.data.opt_bot = 2; _root.gotoAndStop(14); }
Symbol 889 Button
on (release) { my_so.data.opt_bot = 3; _root.gotoAndStop(14); }
Symbol 890 Button
on (release) { _root.gotoAndStop(8); }
Symbol 919 MovieClip Frame 140
this.stop();
Symbol 924 MovieClip Frame 21
this.stop();
Symbol 928 MovieClip Frame 21
this.stop();
Symbol 932 MovieClip Frame 21
this.stop();
Symbol 936 MovieClip Frame 21
this.stop();
Symbol 940 MovieClip Frame 21
this.stop();
Symbol 951 MovieClip Frame 380
this.stop();
Symbol 964 MovieClip Frame 231
this.stop();
Symbol 965 MovieClip Frame 1
this.stop();
Symbol 965 MovieClip Frame 2
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 3
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 4
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 5
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 6
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 7
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 8
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 9
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 10
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 15
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 18
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 19
_root.gotoAndStop(3);
Symbol 965 MovieClip Frame 20
_root.gotoAndStop(3);
Symbol 967 Button
on (press) { getURL ("http://www.coolbuddy.com/?cid=166", "_blank"); }
Symbol 977 MovieClip Frame 463
_root.gotoAndStop(11);

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClipUses:2Used by:16
Symbol 4 GraphicUsed by:16
Symbol 5 BitmapUsed by:6 7 8
Symbol 6 GraphicUses:5Used by:10 967
Symbol 7 GraphicUses:5Used by:10 967
Symbol 8 GraphicUses:5Used by:10 967
Symbol 9 GraphicUsed by:10 571 634 644 967
Symbol 10 ButtonUses:6 7 8 9Used by:11
Symbol 11 MovieClipUses:10Used by:16
Symbol 12 GraphicUsed by:16
Symbol 13 FontUsed by:14 17 18 19 20 867 966
Symbol 14 EditableTextUses:13 492Used by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:3 4 11 12 15Used by:Timeline
Symbol 17 EditableTextUses:13 492Used by:Timeline
Symbol 18 TextUses:13Used by:Timeline
Symbol 19 EditableTextUses:13Used by:Timeline
Symbol 20 EditableTextUses:13 492Used by:Timeline
Symbol 978 MovieClip [__Packages.mochi.as2.MochiAd]
Symbol 21 GraphicUsed by:55 951 977  Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:28
Symbol 24 FontUsed by:25 32 42 44 46 48 51 53 57 69 813 815 816 818 820 822 826 828 829 830 831 832 833 834 835 836 837 841 842 843 844 848 849 850 852 855 857 859 860 861 880 884 886 888
Symbol 25 TextUses:24Used by:28
Symbol 26 FontUsed by:27 50 462 865 867 873 907 909 921 925 929 933 937 957 960
Symbol 27 EditableTextUses:26 802 866 892Used by:28
Symbol 28 MovieClipUses:23 25 27Used by:Timeline
Symbol 29 ShapeTweeningUsed by:31
Symbol 30 GraphicUsed by:31 73 388 393 526 785 786 787 840
Symbol 31 MovieClipUses:29 30Used by:41 43 45 47 49 52 54 814 817 819 821 823 825 827 854 856 858 862 879 881 885 887 889 890
Symbol 32 TextUses:24Used by:41
Symbol 33 ShapeTweeningUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:33 34Used by:41 43 45 47 49 52 54 814 817 819 821 823 825 827 854 856 858 862 879 881 885 887 889 890
Symbol 36 ShapeTweeningUsed by:38 41 43 45 47 49 52 54 814 817 819 821 823 825 827 856 858 879 881 885 887 889 890
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:36 37Used by:41 43 45 47 49 52 54 814 817 819 821 823 825 827 854 856 858 862 879 881 885 887 889 890
Symbol 39 SoundUsed by:41 43 45 47 49 52 54 768 778 780 805 811 814 817 819 821 823 825 827 854 856 858 862 879 881 885 887 889 890
Symbol 40 SoundUsed by:41 43 45 47 49 52 54 768 778 780 805 811 814 817 819 821 823 825 827 854 856 858 862 879 881 885 887 889 890
Symbol 41 ButtonUses:31 32 35 38 36 39 40Used by:Timeline
Symbol 42 TextUses:24Used by:43
Symbol 43 ButtonUses:31 42 35 38 36 39 40Used by:Timeline
Symbol 44 TextUses:24Used by:45
Symbol 45 ButtonUses:31 44 35 38 36 39 40Used by:Timeline
Symbol 46 TextUses:24Used by:47 817 823
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Instance Names

"lgg"Frame 1Symbol 16 MovieClip
"loa"Frame 1Symbol 19 EditableText
"loa2"Frame 1Symbol 20 EditableText
"start"Frame 2Symbol 41 Button
"nick2"Frame 2Symbol 50 EditableText
"glow"Frame 2Symbol 55 MovieClip
"screenarea"Frame 2Symbol 55 MovieClip
"visarea"Frame 2Symbol 55 MovieClip
"money"Frame 2Symbol 57 EditableText
"gcur"Frame 2Symbol 68 MovieClip
"score"Frame 2Symbol 69 EditableText
"musics"Frame 2Symbol 73 MovieClip
"game"Frame 3Symbol 763 MovieClip
"playergun"Frame 3Symbol 255 MovieClip
"playerhealth"Frame 3Symbol 772 EditableText
"playergr"Frame 3Symbol 774 EditableText
"hint"Frame 3Symbol 782 EditableText
"gun_pickup"Frame 3Symbol 793 MovieClip
"console"Frame 3Symbol 804 MovieClip
"resu"Frame 4Symbol 816 EditableText
"errortext"Frame 5Symbol 822 EditableText
"param1"Frame 7Symbol 840 MovieClip
"param2"Frame 7Symbol 840 MovieClip
"param3"Frame 7Symbol 840 MovieClip
"param4"Frame 7Symbol 840 MovieClip
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"chk3"Frame 7Symbol 847 MovieClip
"chk4"Frame 7Symbol 847 MovieClip
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"lv3"Frame 8Symbol 854 MovieClip
"lv4"Frame 8Symbol 854 MovieClip
"lv5"Frame 8Symbol 854 MovieClip
"lv6"Frame 8Symbol 854 MovieClip
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"lv12"Frame 8Symbol 854 MovieClip
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"lv15"Frame 8Symbol 854 MovieClip
"lv16"Frame 8Symbol 854 MovieClip
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"mv"Frame 10Symbol 878 MovieClip
"nick"Frame 11Symbol 883 EditableText
"lizt2"Frame 13Symbol 900 MovieClip
"videos"Frame 14Symbol 965 MovieClip
"nv"Frame 15Symbol 977 MovieClip
"txtt"Symbol 15 MovieClip Frame 1Symbol 14 EditableText
"cblnk"Symbol 16 MovieClip Frame 40Symbol 11 MovieClip
"ldnginfo"Symbol 16 MovieClip Frame 61Symbol 15 MovieClip
"wea"Symbol 106 MovieClip Frame 1Symbol 88 MovieClip
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"upper"Symbol 137 MovieClip Frame 1Symbol 125 MovieClip
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"bloddy"Symbol 150 MovieClip Frame 1Symbol 140 MovieClip
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"leg2"Symbol 153 MovieClip Frame 1Symbol 137 MovieClip
"toe"Symbol 153 MovieClip Frame 1Symbol 150 MovieClip
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"lower2"Symbol 153 MovieClip Frame 2Symbol 114 MovieClip
"upper2"Symbol 153 MovieClip Frame 2Symbol 125 MovieClip
"middle2"Symbol 153 MovieClip Frame 2Symbol 136 MovieClip
"lower1"Symbol 153 MovieClip Frame 2Symbol 114 MovieClip
"upper1"Symbol 153 MovieClip Frame 2Symbol 125 MovieClip
"middle1"Symbol 153 MovieClip Frame 2Symbol 136 MovieClip
"headbone"Symbol 162 MovieClip Frame 1Symbol 88 MovieClip
"armbone"Symbol 162 MovieClip Frame 1Symbol 88 MovieClip
"emotion"Symbol 185 MovieClip Frame 6Symbol 173 MovieClip
"upg1"Symbol 196 MovieClip Frame 1Symbol 188 MovieClip
"upg1"Symbol 206 MovieClip Frame 1Symbol 201 MovieClip
"upg2"Symbol 206 MovieClip Frame 1Symbol 203 MovieClip
"upg1"Symbol 219 MovieClip Frame 1Symbol 209 MovieClip
"upg2"Symbol 219 MovieClip Frame 1Symbol 211 MovieClip
"whea"Symbol 255 MovieClip Frame 1Symbol 196 MovieClip
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"anch3"Symbol 255 MovieClip Frame 1Symbol 198 MovieClip
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"whea"Symbol 255 MovieClip Frame 3Symbol 219 MovieClip
"whea"Symbol 255 MovieClip Frame 4Symbol 226 MovieClip
"whea"Symbol 255 MovieClip Frame 5Symbol 232 MovieClip
"whea"Symbol 255 MovieClip Frame 6Symbol 239 MovieClip
"whea"Symbol 255 MovieClip Frame 9Symbol 243 MovieClip
"anch1"Symbol 255 MovieClip Frame 9Symbol 198 MovieClip
"anch2"Symbol 255 MovieClip Frame 9Symbol 198 MovieClip
"anch3"Symbol 255 MovieClip Frame 9Symbol 198 MovieClip
"whea"Symbol 255 MovieClip Frame 10Symbol 246 MovieClip
"whea"Symbol 255 MovieClip Frame 11Symbol 247 MovieClip
"whea"Symbol 255 MovieClip Frame 12Symbol 250 MovieClip
"whea"Symbol 255 MovieClip Frame 13Symbol 254 MovieClip
"arm2"Symbol 284 MovieClip Frame 1Symbol 106 MovieClip
"legs"Symbol 284 MovieClip Frame 1Symbol 153 MovieClip
"body"Symbol 284 MovieClip Frame 1Symbol 162 MovieClip
"head"Symbol 284 MovieClip Frame 1Symbol 185 MovieClip
"gun2"Symbol 284 MovieClip Frame 1Symbol 255 MovieClip
"gun"Symbol 284 MovieClip Frame 1Symbol 255 MovieClip
"arm1"Symbol 284 MovieClip Frame 1Symbol 106 MovieClip
"sou"Symbol 284 MovieClip Frame 1Symbol 283 MovieClip
"expl"Symbol 340 MovieClip Frame 43Symbol 338 MovieClip
"expl"Symbol 357 MovieClip Frame 102Symbol 338 MovieClip
"wea"Symbol 381 MovieClip Frame 1Symbol 88 MovieClip
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"legs"Symbol 406 MovieClip Frame 1Symbol 153 MovieClip
"body"Symbol 406 MovieClip Frame 1Symbol 388 MovieClip
"head"Symbol 406 MovieClip Frame 1Symbol 393 MovieClip
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"gun"Symbol 406 MovieClip Frame 1Symbol 255 MovieClip
"sou"Symbol 406 MovieClip Frame 1Symbol 404 MovieClip
"jet"Symbol 423 MovieClip Frame 1Symbol 419 MovieClip
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"wea"Symbol 434 MovieClip Frame 1Symbol 88 MovieClip
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"body"Symbol 444 MovieClip Frame 1Symbol 423 MovieClip
"head"Symbol 444 MovieClip Frame 1Symbol 427 MovieClip
"gun"Symbol 444 MovieClip Frame 1Symbol 255 MovieClip
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"box27"Symbol 520 MovieClip Frame 1Symbol 519 MovieClip
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"box31"Symbol 520 MovieClip Frame 1Symbol 519 MovieClip
"box32"Symbol 520 MovieClip Frame 1Symbol 519 MovieClip
"box33"Symbol 520 MovieClip Frame 1Symbol 519 MovieClip
"b1"Symbol 539 MovieClip Frame 4Symbol 532 MovieClip
"b2"Symbol 539 MovieClip Frame 4Symbol 532 MovieClip
"glass1"Symbol 539 MovieClip Frame 4Symbol 534 MovieClip
"glass2"Symbol 539 MovieClip Frame 4Symbol 534 MovieClip
"glass3"Symbol 539 MovieClip Frame 4Symbol 534 MovieClip
"glass4"Symbol 539 MovieClip Frame 4Symbol 534 MovieClip
"glass5"Symbol 539 MovieClip Frame 4Symbol 534 MovieClip
"glass6"Symbol 539 MovieClip Frame 4Symbol 534 MovieClip
"expl"Symbol 539 MovieClip Frame 4Symbol 338 MovieClip
"glass1"Symbol 560 MovieClip Frame 2Symbol 534 MovieClip
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"glass3"Symbol 560 MovieClip Frame 2Symbol 534 MovieClip
"glass4"Symbol 560 MovieClip Frame 2Symbol 534 MovieClip
"glass5"Symbol 560 MovieClip Frame 2Symbol 534 MovieClip
"glass6"Symbol 560 MovieClip Frame 2Symbol 534 MovieClip
"box0"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box1"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box2"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box3"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box4"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box5"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box6"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box7"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box8"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box9"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box10"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
"box11"Symbol 576 MovieClip Frame 1Symbol 519 MovieClip
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http://swfchan.com/18/85345/info.shtml
Created: 30/3 -2019 23:50:44 Last modified: 30/3 -2019 23:50:44 Server time: 03/05 -2024 10:40:46