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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/98476628?noj=FRM98476628-26DC" width="1" height="1"></div>

mongler2600.swf

This is the info page for
Flash #85827

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function set100() { Stage.scaleMode = "noScale"; } function deadClick() { } function clearfood() { x = 0; while (x < 6) { food[x].onboard = false; food[x].type = 0; food[x].xp = 0; food[x].yp = 0; food[x].xvel = 0; food[x].yvel = 0; food[x].xacc = 0; food[x].yacc = 0; food[x].dist = -1; x++; } } function continuegame() { if (gamestate == "gameover") { newgame(level); gamestate = "playing"; } } function newgame(ngl) { clearfood(); score = 0; level = ngl; numfood = 4; if (level >= 6) { numfood = 5; } if (level >= 12) { numfood = 6; } purple = 0; togo = Math.min((level * 5) + 15, 100); threshold = 500; if (level > maxlevel) { prob = 0; } else { prob = level; } } function rect(x, y, w, h, c) { bmp.fillRect(new flash.geom.Rectangle(x, y, w, h), c); } function printgameover() { m.a = 2; m.d = 2; m.ty = 176; m.tx = 10; bmp.draw(gameover, m); } function printclick() { m.a = 2; m.d = 2; m.ty = 176; m.tx = 10; bmp.draw(click, m); } function printscore(ps) { m.a = 2; m.d = 2; m.ty = 6; if (level >= 10) { m.tx = 10; bmp.draw(nums[int(level / 10) % 10], m); m.tx = 26; bmp.draw(nums[level % 10], m); } else { m.tx = 10; bmp.draw(nums[level % 10], m); } if (ps >= 1000) { m.tx = 90; bmp.draw(nums[int(ps / 1000) % 10], m); } if (ps >= 100) { m.tx = 106; bmp.draw(nums[int(ps / 100) % 10], m); } if (ps >= 10) { m.tx = 122; bmp.draw(nums[int(ps / 10) % 10], m); } m.tx = 138; bmp.draw(nums[ps % 10], m); p = 1; while (p <= 5) { if (purple >= p) { m.a = 1; m.d = 1; m.ty = 4; m.tx = (8 * p) + 36; bmp.draw(pics[0], m); } p++; } } function printmong() { if (gamestate == "playing") { if ((q % 15) < 5) { mongmouth = 0; } else { mongmouth = 1; } } else { mongmouth = 0; } m.a = (m.d = 1); m.tx = mongx; m.ty = mongy; bmp.draw(mong[mongmouth], m); } function printfood() { pf = 0; while (pf < numfood) { if (food[pf].onboard) { m.a = (m.d = 1); m.tx = food[pf].xp; m.ty = food[pf].yp; bmp.draw(pics[food[pf].type], m); } pf++; } } function printlevelup() { m.a = (m.d = 1); m.tx = 49 + Math.abs(15 - (q % 30)); m.ty = 92; bmp.draw(levelup, m); delay--; if (delay == 0) { gamestate = "before"; } } function printtoomuch() { m.a = (m.d = 1); m.tx = 49 + Math.abs(15 - (q % 30)); m.ty = 92; bmp.draw(toomuch, m); delay--; if (delay == 0) { gamestate = "gameover"; if (score > highscore) { highscore = score; } } } function printscreen() { rect(4, 22, 152, 1, 11154346); rect(4, 169, 152, 1, 11154346); switch (gamestate) { case "gameover" : if (q < 90) { printscore(score); } else { printscore(highscore); } if ((q < 45) || (q > 135)) { printgameover(); } else { printclick(); } break; case "before" : printscore(score); printclick(); break; case "playing" : printscore(score); printfood(); break; case "levelup" : printscore(score); printlevelup(); break; case "endgame" : printscore(score); printtoomuch(); } printmong(); } function newlevel() { level = (level % 100) + 1; if (level > maxlevel) { prob = 0; } else { prob = level; } togo = Math.min((level * 5) + 15, 100); mongx = 120; mongy = 92; if (level >= 6) { numfood = 5; } if (level >= 12) { numfood = 6; } gamestate = "before"; } function foodout(w) { soundfoodout.stop(); soundfoodout.start(0, 0); togo--; if (food[w].onboard == false) { food[w].onboard = true; food[w].xp = 4; food[w].yp = (random(int(96 / numfood)) + 34) + ((120 / numfood) * w); if ((chances[prob][8] != 0) && ((chances[prob][9] == 1) || (random(2) == 0))) { food[w].xvel = random((chances[prob][1] - chances[prob][0]) + 1) + chances[prob][0]; food[w].yvel = 0; food[w].xacc = 0; food[w].yacc = 0; figure(w, chances[prob][8]); } else { food[w].xvel = random((chances[prob][1] - chances[prob][0]) + 1) + chances[prob][0]; food[w].yvel = (random((chances[prob][3] - chances[prob][2]) + 1) + chances[prob][2]) * ((random(2) * 2) - 1); food[w].xacc = random((chances[prob][5] - chances[prob][4]) + 1) + chances[prob][4]; food[w].yacc = (random((chances[prob][7] - chances[prob][6]) + 1) + chances[prob][6]) * ((random(2) * 2) - 1); food[w].dist = -1; } if (random(100) < ((level * 40) / (level + 5))) { food[w].type = 0; } else if (random(20) == 0) { food[w].type = 12; } else { food[w].type = random(Math.min(11, level + 2)) + 1; } } } function figure(fn, sd) { food[fn].dist = 20; if (sd == 1) { picker = random(3) * 2; } else { picker = random(5); } food[fn].xvel = 0; food[fn].yvel = 0; if ((picker != 0) && (picker != 4)) { food[fn].xvel = random((chances[prob][1] - chances[prob][0]) + 1) + chances[prob][0]; } if (picker < 2) { food[fn].yvel = (random((chances[prob][3] - chances[prob][2]) + 1) + chances[prob][2]) * -1; } if (picker > 2) { food[fn].yvel = random((chances[prob][3] - chances[prob][2]) + 1) + chances[prob][2]; } } function between(vv, ll, hh) { if ((vv >= ll) && (vv <= hh)) { return(true); } return(false); } function checklevelend() { endlevel = true; cl = 0; while (cl < numfood) { if (food[cl].onboard || (togo > 0)) { endlevel = false; } cl++; } return(endlevel); } focusRect = false; tabEnabled = false; var my_cm = new ContextMenu(); var nop = new ContextMenuItem("Anonymous D", deadClick); nop.separatorBefore = false; my_cm.customItems.push(nop); var nop = new ContextMenuItem("Mongler 2600", deadClick); nop.separatorBefore = false; my_cm.customItems.push(nop); var nop = new ContextMenuItem("Instructions:", deadClick); nop.separatorBefore = true; my_cm.customItems.push(nop); var nop = new ContextMenuItem("Don't mongle purple cocks!", deadClick); nop.separatorBefore = false; my_cm.customItems.push(nop); var nop = new ContextMenuItem("Continue Game", continuegame); nop.separatorBefore = true; my_cm.customItems.push(nop); var nop = new ContextMenuItem("100% (No Scale)", set100); nop.separatorBefore = true; my_cm.customItems.push(nop); _root.menu = my_cm; bmp = new flash.display.BitmapData(160, 192, false, 4288230246); inmask.createEmptyMovieClip("pic", 1000); inmask.attachBitmap(bmp, 1); inmask._xscale = 200; chances = new Array(); chances[0] = new Array(3, 9, 3, 6, 0, 1, 0, 1, 2, 0); chances[1] = new Array(1, 2, 0, 0, 0, 0, 0, 0, 0, 0); chances[2] = new Array(1, 2, 0, 0, 0, 0, 0, 0, 0, 0); chances[3] = new Array(1, 3, 0, 0, 0, 0, 0, 0, 0, 0); chances[4] = new Array(1, 3, 0, 0, 0, 0, 0, 0, 0, 0); chances[5] = new Array(1, 2, 0, 1, 0, 0, 0, 0, 0, 0); chances[6] = new Array(1, 3, 0, 1, 0, 0, 0, 0, 0, 0); chances[7] = new Array(1, 3, 0, 2, 0, 0, 0, 0, 0, 0); chances[8] = new Array(1, 4, 0, 1, 0, 0, 0, 0, 0, 0); chances[9] = new Array(2, 4, 0, 0, 0, 0, 0, 0, 0, 0); chances[10] = new Array(2, 5, 0, 0, 0, 0, 0, 0, 0, 0); chances[11] = new Array(2, 4, 1, 2, 0, 0, 0, 0, 0, 0); chances[12] = new Array(2, 5, 0, 3, 0, 0, 0, 0, 0, 0); chances[13] = new Array(1, 5, 0, 0, 1, 1, 0, 0, 0, 0); chances[14] = new Array(1, 2, 1, 5, 0, 0, 1, 1, 0, 0); chances[15] = new Array(1, 5, 1, 3, 1, 1, 0, 0, 0, 0); chances[16] = new Array(1, 5, 1, 5, 1, 1, 1, 1, 0, 0); chances[17] = new Array(2, 6, 1, 5, 0, 1, 0, 0, 0, 0); chances[18] = new Array(2, 6, 1, 5, 0, 0, 0, 1, 0, 0); chances[19] = new Array(2, 6, 1, 5, 0, 1, 0, 1, 0, 0); chances[20] = new Array(1, 2, 1, 1, 0, 0, 0, 0, 1, 1); chances[21] = new Array(1, 3, 1, 2, 0, 0, 0, 0, 1, 1); chances[22] = new Array(2, 4, 1, 3, 0, 0, 0, 0, 1, 1); chances[23] = new Array(1, 3, 1, 1, 0, 0, 0, 0, 2, 1); chances[24] = new Array(2, 4, 1, 2, 0, 0, 0, 0, 2, 1); chances[25] = new Array(1, 5, 1, 3, 0, 0, 0, 0, 1, 0); chances[26] = new Array(2, 5, 2, 4, 0, 1, 0, 0, 1, 0); chances[27] = new Array(2, 2, 2, 6, 0, 0, 0, 1, 0, 0); chances[28] = new Array(2, 5, 2, 4, 0, 1, 0, 1, 2, 0); chances[29] = new Array(2, 6, 2, 6, 0, 1, 0, 1, 2, 0); chances[30] = new Array(6, 6, 0, 0, 0, 0, 0, 0, 0, 0); chances[31] = new Array(6, 6, 1, 1, 0, 0, 0, 0, 0, 0); chances[32] = new Array(6, 6, 2, 6, 0, 0, 0, 0, 0, 0); chances[33] = new Array(6, 6, 6, 6, 0, 0, 0, 0, 1, 1); chances[34] = new Array(6, 6, 6, 6, 0, 0, 0, 0, 2, 1); chances[35] = new Array(1, 8, 1, 6, 0, 1, 0, 1, 0, 0); chances[36] = new Array(1, 8, 1, 6, 0, 1, 0, 1, 0, 0); chances[37] = new Array(2, 8, 2, 6, 0, 1, 0, 1, 0, 0); chances[38] = new Array(2, 9, 2, 6, 0, 1, 0, 1, 1, 0); chances[39] = new Array(3, 9, 3, 6, 0, 1, 0, 1, 1, 0); maxlevel = 39; pics = new Array(); x = 0; while (x < 13) { var tempbmp = flash.display.BitmapData.loadBitmap(("s" + x) + ".png"); pics[x] = tempbmp; x++; } nums = new Array(); x = 0; while (x < 10) { var tempbmp = flash.display.BitmapData.loadBitmap(("n" + x) + ".png"); nums[x] = tempbmp; x++; } mong = new Array(); x = 0; while (x < 2) { var tempbmp = flash.display.BitmapData.loadBitmap(("mong" + x) + ".png"); mong[x] = tempbmp; x++; } var click = flash.display.BitmapData.loadBitmap("click.png"); var gameover = flash.display.BitmapData.loadBitmap("gameover.png"); var levelup = flash.display.BitmapData.loadBitmap("levelup.png"); var toomuch = flash.display.BitmapData.loadBitmap("toomuch.png"); _root.createEmptyMovieClip("holdeat", 11); var soundeat = new Sound(holdeat); soundeat.attachSound("eat.wav"); _root.createEmptyMovieClip("holdpurple", 12); var soundpurple = new Sound(holdpurple); soundpurple.attachSound("purple.wav"); _root.createEmptyMovieClip("holdfoodout", 13); var soundfoodout = new Sound(holdfoodout); soundfoodout.attachSound("foodout.wav"); _root.createEmptyMovieClip("holdlevelup", 14); var soundlevelup = new Sound(holdlevelup); soundlevelup.attachSound("levelup.wav"); _root.createEmptyMovieClip("holdgameover", 15); var soundgameover = new Sound(holdgameover); soundgameover.attachSound("gameover.wav"); _root.createEmptyMovieClip("holdthreshold", 16); var soundthreshold = new Sound(holdthreshold); soundthreshold.attachSound("threshold.wav"); food = new Array(); x = 0; while (x < 6) { food[x] = new Object(); x++; } highscore = 0; q = 0; mongx = 128; mongy = 92; newgame(1); gamestate = "gameover"; var m = (new flash.geom.Matrix()); this.onEnterFrame = function () { rect(0, 0, 160, 192, 0); printscreen(); q = (q + 1) % 180; if ((gamestate == "levelup") || (gamestate == "endgame")) { newx = 128; diffx = Math.min(Math.abs(mongx - newx), 3); if (mongx < newx) { mongx = mongx + diffx; } if (mongx > newx) { mongx = mongx - diffx; } newy = 92; diffy = Math.min(Math.abs(mongy - newy), 6); if (mongy < newy) { mongy = mongy + diffy; } if (mongy > newy) { mongy = mongy - diffy; } } if (gamestate == "playing") { newx = Math.max(4, Math.min(148, int((_xmouse - 7) / 2))); diffx = Math.min(Math.abs(mongx - newx), 3); if (mongx < newx) { mongx = mongx + diffx; } if (mongx > newx) { mongx = mongx - diffx; } newy = Math.max(25, Math.min(151, int(_ymouse - 9))); diffy = Math.min(Math.abs(mongy - newy), 6); if (mongy < newy) { mongy = mongy + diffy; } if (mongy > newy) { mongy = mongy - diffy; } fo = 0; while (fo < numfood) { if ((food[fo].onboard == false) && (togo > 0)) { if (random(level + 70) < (3 * level)) { foodout(fo); } } fo++; } if (checklevelend()) { gamestate = "levelup"; } mf = 0; while (mf < numfood) { if (food[mf].onboard) { food[mf].xvel = food[mf].xvel + food[mf].xacc; if (food[mf].xvel >= chances[prob][1]) { food[mf].xacc = Math.abs(food[mf].xacc) * -1; } if (food[mf].xvel <= chances[prob][0]) { food[mf].xacc = Math.abs(food[mf].xacc); } food[mf].yvel = food[mf].yvel + food[mf].yacc; if (food[mf].yvel >= chances[prob][3]) { food[mf].yacc = Math.abs(food[mf].yacc) * -1; } if (food[mf].yvel <= (chances[prob][3] * -1)) { food[mf].yacc = Math.abs(food[mf].yacc); } food[mf].xp = food[mf].xp + food[mf].xvel; food[mf].yp = food[mf].yp + food[mf].yvel; if (food[mf].yp > 151) { food[mf].yacc = food[mf].yacc * -1; food[mf].yvel = Math.abs(food[mf].yvel) * -1; food[mf].yp = food[mf].yp + food[mf].yvel; } if (food[mf].yp < 25) { food[mf].yacc = food[mf].yacc * -1; food[mf].yvel = Math.abs(food[mf].yvel); food[mf].yp = food[mf].yp + food[mf].yvel; } if (food[mf].xp >= (155 - pics[food[mf].type].width)) { food[mf].onboard = false; if (checklevelend()) { gamestate = "levelup"; } } if (food[mf].dist > 0) { food[mf].dist--; } if (food[mf].dist == 0) { figure(mf, chances[prob][8]); } } mf++; } cc = 0; while (cc < numfood) { if (food[cc].onboard) { if ((between(food[cc].xp, mongx, mongx + 7) || (between((food[cc].xp + pics[food[cc].type].width) - 1, mongx, mongx + 7))) && (between(food[cc].yp, mongy, mongy + 15) || (between((food[cc].yp + pics[food[cc].type].height) - 1, mongy, mongy + 15)))) { food[cc].onboard = false; if (food[cc].type != 0) { score = score + food[cc].type; if (food[cc].type == 11) { score--; } if (food[cc].type == 12) { score = score + Math.min(level - 8, 8); } soundeat.stop(); soundeat.start(0, 0); if (checklevelend()) { gamestate = "levelup"; } } else { purple++; soundpurple.stop(); soundpurple.start(0, 0); } } } cc++; } if (score >= threshold) { purple = Math.max(0, purple - 1); threshold = threshold + 500; if (score >= 10000) { threshold = 30000; } if (score >= 20000) { score = score - 10000; } soundeat.stop(); soundthreshold.start(0, 0); } if (purple >= 6) { gamestate = "endgame"; delay = 120; soundgameover.stop(); soundgameover.start(0, 0); } if (gamestate == "levelup") { delay = 60; soundlevelup.stop(); soundlevelup.start(0, 0); } } }; this.onMouseDown = function () { if (gamestate == "gameover") { newgame(1); gamestate = "playing"; } if (gamestate == "before") { newlevel(); gamestate = "playing"; } };

Library Items

Symbol 1 Sound [threshold.wav]
Symbol 2 Sound [purple.wav]
Symbol 3 Sound [levelup.wav]
Symbol 4 Sound [gameover.wav]
Symbol 5 Sound [foodout.wav]
Symbol 6 Sound [eat.wav]
Symbol 7 Bitmap [toomuch.png]
Symbol 8 Bitmap [s9.png]
Symbol 9 Bitmap [s8.png]
Symbol 10 Bitmap [s7.png]
Symbol 11 Bitmap [s6.png]
Symbol 12 Bitmap [s5.png]
Symbol 13 Bitmap [s4.png]
Symbol 14 Bitmap [s3.png]
Symbol 15 Bitmap [s2.png]
Symbol 16 Bitmap [s12.png]
Symbol 17 Bitmap [s11.png]
Symbol 18 Bitmap [s10.png]
Symbol 19 Bitmap [s1.png]
Symbol 20 Bitmap [s0.png]
Symbol 21 Bitmap [n9.png]
Symbol 22 Bitmap [n8.png]
Symbol 23 Bitmap [n7.png]
Symbol 24 Bitmap [n6.png]
Symbol 25 Bitmap [n5.png]
Symbol 26 Bitmap [n4.png]
Symbol 27 Bitmap [n3.png]
Symbol 28 Bitmap [n2.png]
Symbol 29 Bitmap [n1.png]
Symbol 30 Bitmap [n0.png]
Symbol 31 Bitmap [mong1.png]
Symbol 32 Bitmap [mong0.png]
Symbol 33 Bitmap [levelup.png]
Symbol 34 Bitmap [gameover.png]
Symbol 35 Bitmap [click.png]
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:Timeline
Symbol 38 MovieClipUsed by:Timeline

Instance Names

"inmask"Frame 1Symbol 38 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "threshold.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "purple.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "levelup.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "gameover.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "foodout.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "eat.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "toomuch.png"
ExportAssets (56)Timeline Frame 1Symbol 8 as "s9.png"
ExportAssets (56)Timeline Frame 1Symbol 9 as "s8.png"
ExportAssets (56)Timeline Frame 1Symbol 10 as "s7.png"
ExportAssets (56)Timeline Frame 1Symbol 11 as "s6.png"
ExportAssets (56)Timeline Frame 1Symbol 12 as "s5.png"
ExportAssets (56)Timeline Frame 1Symbol 13 as "s4.png"
ExportAssets (56)Timeline Frame 1Symbol 14 as "s3.png"
ExportAssets (56)Timeline Frame 1Symbol 15 as "s2.png"
ExportAssets (56)Timeline Frame 1Symbol 16 as "s12.png"
ExportAssets (56)Timeline Frame 1Symbol 17 as "s11.png"
ExportAssets (56)Timeline Frame 1Symbol 18 as "s10.png"
ExportAssets (56)Timeline Frame 1Symbol 19 as "s1.png"
ExportAssets (56)Timeline Frame 1Symbol 20 as "s0.png"
ExportAssets (56)Timeline Frame 1Symbol 21 as "n9.png"
ExportAssets (56)Timeline Frame 1Symbol 22 as "n8.png"
ExportAssets (56)Timeline Frame 1Symbol 23 as "n7.png"
ExportAssets (56)Timeline Frame 1Symbol 24 as "n6.png"
ExportAssets (56)Timeline Frame 1Symbol 25 as "n5.png"
ExportAssets (56)Timeline Frame 1Symbol 26 as "n4.png"
ExportAssets (56)Timeline Frame 1Symbol 27 as "n3.png"
ExportAssets (56)Timeline Frame 1Symbol 28 as "n2.png"
ExportAssets (56)Timeline Frame 1Symbol 29 as "n1.png"
ExportAssets (56)Timeline Frame 1Symbol 30 as "n0.png"
ExportAssets (56)Timeline Frame 1Symbol 31 as "mong1.png"
ExportAssets (56)Timeline Frame 1Symbol 32 as "mong0.png"
ExportAssets (56)Timeline Frame 1Symbol 33 as "levelup.png"
ExportAssets (56)Timeline Frame 1Symbol 34 as "gameover.png"
ExportAssets (56)Timeline Frame 1Symbol 35 as "click.png"




http://swfchan.com/18/85827/info.shtml
Created: 30/3 -2019 18:00:26 Last modified: 30/3 -2019 18:00:26 Server time: 26/04 -2024 08:26:37