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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97219112?noj=FRM97219112-25DC" width="1" height="1"></div>

zombears_agame_com.swf

This is the info page for
Flash #86251

(Click the ID number above for more basic data on this flash file.)


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D

GAMES.CO.UK

developed by

Sound On

Sound Off

Control

MORE GAMES

MEER SPELLEN

PLUS DE JEUX

MEHR SPIELE

WIĘCEJ GIER

FLER SPEL

ALTRI GIOCHI

MÁS JUEGOS

MAIS JOGOS

ДРУГИЕ ИГРЫ

PERMAINAN LAINNYA

DAHA FAZLA OYUN

LABIH BANYAK PERMAINAN

<p align="left"><font face="Cheri Liney" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Cheri Liney" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="left"><font face="Cheri Liney" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="Cheri Liney" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="Cheri Liney" size="66" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

ActionScript [AS1/AS2]

Frame 1
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); copyrightNotice.separatorBefore = true; myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu; stop(); gamename = "zombears"; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); hostingdomain = real_domain[0]; if (hostingdomain == "") { hostingdomain = "unknown"; } savedomain1 = "gamedev.dev.spilgames.com"; savedomain2 = "www8.agame.com"; if ((hostingdomain == savedomain1) || (hostingdomain == savedomain2)) { spilnetwerk = "internal"; } else { spilnetwerk = "external"; } _root.localization_url1 = (((("http://www.agame.com/?utm_medium=brandedgames_" + spilnetwerk) + "&utm_campaign=") + gamename) + "&utm_source=") + hostingdomain; _root.localization_language_nr = 1; _root.localization_branding_nr = 1; _root.localization_portal = "tweens"; if (_root.localization_portal == "game_com_cn") { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; }
Frame 2
bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndPlay(5); }
Frame 3
gotoAndPlay (2);
Frame 5
logo.onPress = function () { getURL ("http://www.xdgames.co.uk", "_blank"); };
Frame 6
stop(); gamename = "zombears"; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); hostingdomain = real_domain[0]; if (hostingdomain == "") { hostingdomain = "unknown"; } savedomain1 = "gamedev.dev.spilgames.com"; savedomain2 = "www8.agame.com"; if ((hostingdomain == savedomain1) || (hostingdomain == savedomain2)) { spilnetwerk = "internal"; } else { spilnetwerk = "external"; } _root.localization_url1 = (((("http://www.agame.com/?utm_medium=brandedgames_" + spilnetwerk) + "&utm_campaign=") + gamename) + "&utm_source=") + hostingdomain; _root.localization_language_nr = 1; _root.localization_branding_nr = 1; _root.localization_portal = "tweens"; if (_root.localization_portal == "game_com_cn") { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; } stop();
Instance of Symbol 180 MovieClip in Frame 6
on (release) { _root.nextFrame(); } on (rollOver) { this.gotoAndStop("over"); } on (rollOut) { this.gotoAndStop("out"); }
Frame 7
stop(); onMouseDown = function () { stopAllSounds(); nextFrame(); };
Frame 9
function gameOver() { if ((player._y < -70) or (player._y > 550)) { lost = true; viva = 0; if (toGo == 0) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); } toGo++; if (toGo == 17) { removeall(); stopAllSounds(); gotoAndStop ("gameOver"); } } } function removeall() { bij.removeMovieClip(); tr.removeMovieClip(); score_mc.removeMovieClip(); powerBar.removeMovieClip(); boarder.removeMovieClip(); powerBar2.removeMovieClip(); boarder2.removeMovieClip(); playersHealth.removeMovieClip(); hitMarker.removeMovieClip(); player.removeMovieClip(); crosshair.removeMovieClip(); i = pts.length - 1; while (i >= 0) { pts[i].removeMovieClip(); pts.splice(i, 1); i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i].removeMovieClip(); bgObjects.splice(i, 1); i--; } i = depth.length - 1; while (i >= 0) { depth[i].removeMovieClip(); depth.splice(i, 1); i--; } i = misc_mc.length - 1; while (i >= 0) { misc_mc[i].removeMovieClip(); misc_mc.splice(i, 1); i--; } i = shot.length - 1; while (i >= 0) { shot[i].removeMovieClip(); shot.splice(i, 1); i--; } i = objects.length - 1; while (i >= 0) { objects[i]._alpha = 0; objects[i].removeMovieClip(); objects.splice(i, 1); i--; } i = objectsHealth.length - 1; while (i >= 0) { objectsHealth[i].removeMovieClip(); objectsHealth.splice(i, 1); i--; } i = enemy.length - 1; while (i >= 0) { enemy[i].removeMovieClip(); enemy.splice(i, 1); i--; } i = type.length - 1; while (i >= 0) { type[i].removeMovieClip(); type.splice(i, 1); i--; } i = hittingPlayer.length - 1; while (i >= 0) { hittingPlayer[i].removeMovieClip(); hittingPlayer.splice(i, 1); i--; } i = enemyAttacking.length - 1; while (i >= 0) { enemyAttacking[i].removeMovieClip(); enemyAttacking.splice(i, 1); i--; } i = enemyAttackingTimer.length - 1; while (i >= 0) { enemyAttackingTimer[i].removeMovieClip(); enemyAttackingTimer.splice(i, 1); i--; } i = damagedTimer.length - 1; while (i >= 0) { damagedTimer[i].removeMovieClip(); damagedTimer.splice(i, 1); i--; } i = hit.length - 1; while (i >= 0) { hit[i].removeMovieClip(); hit.splice(i, 1); i--; } i = carrying.length - 1; while (i >= 0) { carrying[i].removeMovieClip(); carrying.splice(i, 1); i--; } i = portTimer.length - 1; while (i >= 0) { portTimer[i].removeMovieClip(); portTimer.splice(i, 1); i--; } i = where.length - 1; while (i >= 0) { where[i].removeMovieClip(); where.splice(i, 1); i--; } i = moveAbout.length - 1; while (i >= 0) { moveAbout[i].removeMovieClip(); moveAbout.splice(i, 1); i--; } i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } i = efacingLeftUp.length - 1; while (i >= 0) { efacingLeftUp[i].removeMovieClip(); efacingLeftUp.splice(i, 1); i--; } i = efacingRightUp.length - 1; while (i >= 0) { efacingRightUp[i].removeMovieClip(); efacingRightUp.splice(i, 1); i--; } i = efacingLeftDown.length - 1; while (i >= 0) { efacingLeftDown[i].removeMovieClip(); efacingLeftDown.splice(i, 1); i--; } i = efacingRightDown.length - 1; while (i >= 0) { efacingRightDown[i].removeMovieClip(); efacingRightDown.splice(i, 1); i--; } i = efacingLeft.length - 1; while (i >= 0) { efacingLeft[i].removeMovieClip(); efacingLeft.splice(i, 1); i--; } i = efacingRight.length - 1; while (i >= 0) { efacingRight[i].removeMovieClip(); efacingRight.splice(i, 1); i--; } i = efacingUp.length - 1; while (i >= 0) { efacingUp[i].removeMovieClip(); efacingUp.splice(i, 1); i--; } i = efacingDown.length - 1; while (i >= 0) { efacingDown[i].removeMovieClip(); efacingDown.splice(i, 1); i--; } i = directionAngle.length - 1; while (i >= 0) { directionAngle[i].removeMovieClip(); directionAngle.splice(i, 1); i--; } i = myRadians.length - 1; while (i >= 0) { myRadians[i].removeMovieClip(); myRadians.splice(i, 1); i--; } i = myDegrees.length - 1; while (i >= 0) { myDegrees[i].removeMovieClip(); myDegrees.splice(i, 1); i--; } i = goingLeft.length - 1; while (i >= 0) { goingLeft[i].removeMovieClip(); goingLeft.splice(i, 1); i--; } i = goingRight.length - 1; while (i >= 0) { goingRight[i].removeMovieClip(); goingRight.splice(i, 1); i--; } i = goingUp.length - 1; while (i >= 0) { goingUp[i].removeMovieClip(); goingUp.splice(i, 1); i--; } i = goingDown.length - 1; while (i >= 0) { goingDown[i].removeMovieClip(); goingDown.splice(i, 1); i--; } i = pushSpeed.length - 1; while (i >= 0) { pushSpeed[i].removeMovieClip(); pushSpeed.splice(i, 1); i--; } i = enemySpeed.length - 1; while (i >= 0) { enemySpeed[i].removeMovieClip(); enemySpeed.splice(i, 1); i--; } i = chillTime.length - 1; while (i >= 0) { chillTime[i].removeMovieClip(); chillTime.splice(i, 1); i--; } } function addenemy() { if (((numberReleased == 0) && (enemyNumber == 0)) && (level == 2)) { if (youWin == 30) { endSplashSound.start(); _root.attachMovie("survived", "survived", _root.getNextHighestDepth()); } youWin++; if (youWin > 70) { if (toGo == 0) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); } toGo++; if (toGo == 17) { removeall(); stopAllSounds(); nextFrame(); } } } if (((numberReleased == 0) && (enemyNumber == 0)) && (level < 2)) { levelEnded--; if (levelEnded < 0) { numberReleased = 25; level++; amountOfBlood = 0; endSplashSound.start(); _root.attachMovie("levelUp", "levelUp", _root.getNextHighestDepth()); i = depth.length - 1; while (i >= 0) { depth.splice(i, 1); i--; } depth.push(player, tree, tree2, tree3, box1, box2, box3, box4, box5, box6, box7, box8, box9, box10, box11, box12, box13, box14, box15, box16, box17, box18, box19, box20, box21, box22, box23, box24, box25); levelEnded = 50; } i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._alpha = misc_mc[i]._alpha - 15; if (misc_mc[i]._alpha < 0) { misc_mc[i].removeMovieClip(); misc_mc.splice(i, 1); } i--; } } if (level < 3) { if (numberReleased > 0) { canAttach = true; } else { canAttach = false; } } if ((releaseenemy + 700) < getTimer()) { if (canAttach) { choice = 0; difBears = Math.round(Math.random() * 2) + 0; numberReleased--; enemyNumber++; releaseenemy = getTimer(); dir = ["left", "right", "up", "down"]; randNum = random(4); setDir = dir[randNum]; switch (setDir) { case "left" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 280) + 200, _x:-20}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 280) + 200, _x:-20}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 280) + 200, _x:-20}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(true); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(50); hittingPlayer.push(0); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 280) + 200, _x:-20}); } if (difBears == 1) { badguy = _root.attachMovie("enemyBigAlt", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 280) + 200, _x:-20}); } if (difBears == 2) { badguy = _root.attachMovie("enemyBigOther", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 280) + 200, _x:-20}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(true); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 1) { randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 280) + 200, _x:-20}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(true); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } break; case "right" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 200) + 0, _x:660}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 200) + 0, _x:660}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 200) + 0, _x:660}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(true); efacingRight.push(false); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(50); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 200) + 0, _x:660}); } if (difBears == 1) { badguy = _root.attachMovie("enemyBigAlt", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 200) + 0, _x:660}); } if (difBears == 2) { badguy = _root.attachMovie("enemyBigOther", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 200) + 0, _x:660}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(true); efacingRight.push(false); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 1) { randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 200) + 0, _x:660}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(true); efacingRight.push(false); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } break; case "up" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(50); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } if (difBears == 1) { badguy = _root.attachMovie("enemyBigAlt", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } if (difBears == 2) { badguy = _root.attachMovie("enemyBigOther", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 1) { randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } break; case "down" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 400) + 0, _y:500}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 400) + 0, _y:500}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 400) + 0, _y:500}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(50); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 400) + 0, _y:500}); } if (difBears == 1) { badguy = _root.attachMovie("enemyBigAlt", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 400) + 0, _y:500}); } if (difBears == 2) { badguy = _root.attachMovie("enemyBigOther", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 400) + 0, _y:500}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice != 1) { break; } randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 400) + 0, _y:500}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } } } } function pointsActions() { i = pts.length - 1; while (i >= 0) { endX = _root.score_mc._x; endY = _root.score_mc._y; pts[i]._x = pts[i]._x + ((endX - pts[i]._x) / 15); pts[i]._y = pts[i]._y + ((endY - pts[i]._y) / 15); if (pts[i].hitTest(score_mc)) { pts[i].removeMovieClip(); pts.splice(i, 1); scoreMark = scoreMark + 100; } i--; } } function enemyDeath() { i = enemy.length - 1; while (i >= 0) { if ((enemyHealth[i] < 1) && (!carrying[i])) { ouch_sound.start(); maybeBlood = Math.round(Math.random() * 4) + 0; if (maybeBlood == 0) { randomnumber++; splosh = _root.attachMovie("splatter", "splatter" + randomnumber, _root.getNextHighestDepth()); } chanceToDrop = Math.round(Math.random() * 2) + 0; if (chanceToDrop == 0) { randomnumber++; item_m = _root.attachMovie("item", "item" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(item_m); depth.push(item_m); } randomnumber++; points = _root.attachMovie("scorePlus", "scorePlus" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); pts.push(points); enemyNumber--; if (amountOfBlood < 30) { randomnumber++; puddle_m = _root.attachMovie("puddle", "puddle" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(puddle_m); depth.push(puddle_m); } amountOfBlood++; randomnumber++; blood_splash = _root.attachMovie("blood_mc", "blood_mc" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_splash._rotation = enemy[i]._rotation; misc_mc.push(blood_splash); enemy[i].removeMovieClip(); enemy.splice(i, 1); type.splice(i, 1); enemyAttacking.splice(i, 1); enemyAttackingTimer.splice(i, 1); damagedTimer.splice(i, 1); hit.splice(i, 1); portTimer.splice(i, 1); where.splice(i, 1); moveAbout.splice(i, 1); enemyHealth.splice(i, 1); efacingLeftUp.splice(i, 1); efacingRightUp.splice(i, 1); efacingLeftDown.splice(i, 1); efacingRightDown.splice(i, 1); efacingLeft.splice(i, 1); efacingRight.splice(i, 1); efacingUp.splice(i, 1); efacingDown.splice(i, 1); directionAngle.splice(i, 1); myRadians.splice(i, 1); myDegrees.splice(i, 1); goingLeft.splice(i, 1); goingRight.splice(i, 1); goingUp.splice(i, 1); goingDown.splice(i, 1); pushSpeed.splice(i, 1); enemySpeed.splice(i, 1); hittingPlayer.splice(i, 1); carrying.splice(i, 1); chillTime.splice(i, 1); } i--; } } function depthActions() { i = depth.length - 1; while (i >= 0) { depth[i].idiot_depth = Math.floor((depth[i]._y * 480) + depth[i]._x); depth[i].swapDepths(depth[i].idiot_depth); i--; } } function enemyActions() { i = enemy.length - 1; while (i >= 0) { j = shot.length - 1; while (j >= 0) { if (enemy[i].hitTest(shot[j]) && (!carrying[i])) { hit[i] = 1; randomnumber++; blood_hit = _root.attachMovie("blood", "blood" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_hit._rotation = enemy[i]._rotation; enemyHealth[i] = enemyHealth[i] - thatPower; shot[j].removeMovieClip(); shot.splice(j, 1); } j--; } if (enemy[i].hitTest(cbomb)) { enemyHealth[i] = 0; } if (!enemy[i].hitTest(hitMarker)) { hittingPlayer[i] = 0; } if (carrying[i]) { playersHealth._alpha = 100; if (safe) { chillTime[i] = 0; carrying[i] = false; } if (enemy[i].hitTest(base)) { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("downIdleHeld"); } else { enemy[i].gotoAndStop("downHeld"); enemy[i]._y = enemy[i]._y + 2; } } if (!enemy[i].hitTest(base)) { if (enemy[i]._x < 340) { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("downIdleHeld"); } else { enemy[i].gotoAndStop("downHeld"); enemy[i]._y = enemy[i]._y + 2; } } else { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("upIdleHeld"); } else { enemy[i].gotoAndStop("upHeld"); enemy[i]._y = enemy[i]._y - 2; } } } } if ((enemy[i].hitTest(hitMarker) && (!carrying[i])) && (!beingCarried)) { if (type[i] == 2) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:100, bb:0}; myColor.setTransform(myColorTransform); stuck = true; randomnumber++; explosion_mc = _root.attachMovie("explosion", "explosion" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(explosion_mc); depth.push(explosion_mc); enemyHealth[i] = 0; } if ((type[i] == 0) or (type[i] == 1)) { shooting = false; health = -1; if (((health < 0) && (!safe)) && (!beingCarried)) { player._alpha = 0; carrying[i] = true; beingCarried = true; health = 0; } } if (efacingDown[i]) { enemy[i].gotoAndStop("downRightAttack"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightAttack"); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightAttack"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightAttack"); } if (efacingUp[i]) { enemy[i].gotoAndStop("upRightAttack"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftAttack"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftAttack"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftAttack"); } hittingPlayer[i] = 1; } if (((enemyAttacking[i] == 0) && (hittingPlayer[i] == 0)) && (!carrying[i])) { if (hit[i] == 1) { damagedTimer[i]++; if ((damagedTimer[i] > 0) && (damagedTimer[i] < 3)) { if (efacingDown[i]) { enemy[i].gotoAndStop("downHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; enemy[i]._x = enemy[i]._x - (pushSpeed[i] / 2); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightHit"); enemy[i]._x = enemy[i]._x - pushSpeed[i]; } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; enemy[i]._x = enemy[i]._x - (pushSpeed[i] / 2); } if (efacingUp[i]) { enemy[i].gotoAndStop("upHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; enemy[i]._x = enemy[i]._x + (pushSpeed[i] / 2); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftHit"); enemy[i]._x = enemy[i]._x + pushSpeed[i]; } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; enemy[i]._x = enemy[i]._x + (pushSpeed[i] / 2); } } if (damagedTimer[i] == 8) { hit[i] = 0; damagedTimer[i] = 0; } } if (hit[i] == 0) { portTimer[i]++; if (portTimer[i] > 32) { where[i] = Math.round(Math.random() * 2) + 0; moveAbout[i] = Math.round(Math.random() * 1) + 0; portTimer[i] = 0; } if ((where[i] == 0) or (where[i] == 1)) { myRadians[i] = Math.atan2(player._y - enemy[i]._y, player._x - enemy[i]._x); myDegrees[i] = Math.round((myRadians[i] * 180) / Math.PI) - 90; directionAngle[i] = myDegrees[i]; if ((directionAngle[i] < 20) && (directionAngle[i] > -20)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = true; } if ((directionAngle[i] < -140) && (directionAngle[i] > -180)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = true; efacingDown[i] = false; } if ((directionAngle[i] < -60) && (directionAngle[i] > -100)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = true; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 100) && (directionAngle[i] > 60)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = true; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 140) && (directionAngle[i] > 100)) { efacingLeftUp[i] = true; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < -100) && (directionAngle[i] > -140)) { efacingLeftUp[i] = false; efacingRightUp[i] = true; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 60) && (directionAngle[i] > 20)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = true; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < -20) && (directionAngle[i] > -60)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = true; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } j = enemy.length - 1; while (j >= 0) { if (!(enemy[i] === enemy[j])) { if (enemy[i].hitTest(enemy[j])) { endX = _root.enemy[j]._x; endY = _root.enemy[j]._y; enemy[i]._x = enemy[i]._x - (((endX - enemy[i]._x) / enemySpeed[i]) * 1.5); enemy[i]._y = enemy[i]._y - (((endY - enemy[i]._y) / enemySpeed[i]) * 1.5); } } j--; } if (efacingDown[i]) { enemy[i].gotoAndStop("down"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRight"); } if (efacingRight[i]) { enemy[i].gotoAndStop("right"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRight"); } if (efacingUp[i]) { enemy[i].gotoAndStop("up"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeft"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("left"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeft"); } if ((((!enemy[i].bFeet.hitTest(bottom)) && (!enemy[i].bFeet.hitTest(top))) && (!enemy[i].bFeet.hitTest(left))) && (!enemy[i].bFeet.hitTest(right))) { goingLeft[i] = false; goingRight[i] = false; goingUp[i] = false; goingDown[i] = false; endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (enemy[i].bFeet.hitTest(top) or enemy[i].bFeet.hitTest(bottom)) { if (goingRight[i]) { enemy[i]._x = enemy[i]._x + 2.5; } if (goingLeft[i]) { enemy[i]._x = enemy[i]._x - 2.5; } } if (enemy[i].bFeet.hitTest(left) or enemy[i].bFeet.hitTest(right)) { if (goingUp[i]) { enemy[i]._y = enemy[i]._y - 2.5; } if (goingDown[i]) { enemy[i]._y = enemy[i]._y + 2.5; } } if (moveAbout[i] == 0) { if (inBase) { endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (((((!inBase) && (!goingRight[i])) && (!goingLeft[i])) && (!goingUp[i])) && (!goingDown[i])) { if (enemy[i].bFeet.hitTest(top)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } if (enemy[i].bFeet.hitTest(left)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(right)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(bottom)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } } } if (moveAbout[i] == 1) { if (inBase) { endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (((((!inBase) && (!goingRight[i])) && (!goingLeft[i])) && (!goingUp[i])) && (!goingDown[i])) { if (enemy[i].bFeet.hitTest(top)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } if (enemy[i].bFeet.hitTest(left)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(right)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(bottom)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } } } } else { if (efacingDown[i]) { enemy[i].gotoAndStop("downIdle"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightIdle"); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightIdle"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightIdle"); } if (efacingUp[i]) { enemy[i].gotoAndStop("upIdle"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftIdle"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftIdle"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftIdle"); } } } } i--; } } function shotActions() { i = shot.length - 1; while (i >= 0) { if (weapon == 3) { if (shot[i].hitTest(player.lamb)) { shot[i]._alpha = 0; } else { shot[i]._alpha = 100; } shot[i]._xscale = shot[i]._xscale + 25; shot[i]._yscale = shot[i]._yscale + 25; if (shot[i]._xscale > 500) { shot[i].removeMovieClip(); shot.splice(i, 1); } } if ((((shot[i]._x > 640) or (shot[i]._x < 0)) or (shot[i]._y > 480)) or (shot[i]._y < 0)) { shot[i].removeMovieClip(); shot.splice(i, 1); } i--; } } function noOverLap() { i = enemy.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (!(enemy[i] === enemy[j])) { if (enemy[i].hitTest(enemy[j])) { endX = _root.enemy[j]._x; endY = _root.enemy[j]._y; enemy[i]._x = enemy[i]._x - ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y - ((endY - enemy[i]._y) / enemySpeed[i]); } } j--; } i--; } } function objectActions() { i = objects.length - 1; while (i >= 0) { objects[i].repair._alpha = objects[i].repair._alpha - 3; objects[i].bar._xscale = objectsHealth[i]; objects[i].bar._alpha = objects[i].bar._alpha - 3; objects[i].barb._alpha = objects[i].barb._alpha - 3; if (objects[i].barb._alpha < 0) { objects[i].bar._alpha = 0; objects[i].barb._alpha = 0; } j = enemy.length - 1; while (j >= 0) { if (hittingPlayer[j] == 0) { if (enemy[j].bFeet.hitTest(objects[i].blocker) && (enemy[j].bFeet.hitTest(base))) { if (objectsHealth[i] < 50) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] < 1) { objects[i].gotoAndStop("destroyed"); objectsHealth[i] = 0; objects[i].barb._alpha = 0; enemyAttacking[j] = 0; } if (objectsHealth[i] > 0) { if (inBase) { enemyAttacking[j] = 0; if (enemy[j]._x < objects[i]._x) { enemy[j]._x = enemy[j]._x - 10; } if (enemy[j]._x > objects[i]._x) { enemy[j]._x = enemy[j]._x + 10; } if (enemy[j]._y < objects[i]._y) { enemy[j]._y = enemy[j]._y - 10; } if (enemy[j]._y > objects[i]._y) { enemy[j]._y = enemy[j]._y + 10; } } if (!inBase) { enemyAttacking[j] = 1; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; if ((type[j] == 0) or (type[j] == 2)) { objectsHealth[i] = objectsHealth[i] - 0.05; } if (type[j] == 1) { objectsHealth[i] = objectsHealth[i] - 0.5; } if (efacingDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRightDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRight[j]) { enemy[j].gotoAndStop("rightAttack"); } if (efacingRightUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingLeftUp[j]) { enemy[j].gotoAndStop("upLeftAttack"); } if (efacingLeft[j]) { enemy[j].gotoAndStop("leftAttack"); } if (efacingLeftDown[j]) { enemy[j].gotoAndStop("downLeftAttack"); } } } } if (enemy[j].bFeet.hitTest(objects[i].blocker) && (!enemy[j].bFeet.hitTest(base))) { if (objectsHealth[i] < 50) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] < 1) { objects[i].gotoAndStop("destroyed"); objectsHealth[i] = 0; objects[i].barb._alpha = 0; enemyAttacking[j] = 0; } if (objectsHealth[i] > 0) { if (!inBase) { enemyAttacking[j] = 0; if (enemy[j]._x < objects[i]._x) { enemy[j]._x = enemy[j]._x - 10; } if (enemy[j]._x > objects[i]._x) { enemy[j]._x = enemy[j]._x + 10; } if (enemy[j]._y < objects[i]._y) { enemy[j]._y = enemy[j]._y - 10; } if (enemy[j]._y > objects[i]._y) { enemy[j]._y = enemy[j]._y + 10; } } if (inBase) { enemyAttacking[j] = 1; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; if ((type[j] == 0) or (type[j] == 2)) { objectsHealth[i] = objectsHealth[i] - 0.05; } if (type[j] == 1) { objectsHealth[i] = objectsHealth[i] - 0.5; } if (efacingDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRightDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRight[j]) { enemy[j].gotoAndStop("rightAttack"); } if (efacingRightUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingLeftUp[j]) { enemy[j].gotoAndStop("upLeftAttack"); } if (efacingLeft[j]) { enemy[j].gotoAndStop("leftAttack"); } if (efacingLeftDown[j]) { enemy[j].gotoAndStop("downLeftAttack"); } } } } } j--; } if (hitMarker.hitTest(objects[i].area)) { if (objectsHealth[i] < 100) { if ((!inBase) && (!beingCarried)) { tr._alpha = 80; } if (Key.isDown(32) && (!inBase)) { cantShoot = true; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; objects[i].repair._alpha = 100; objectsHealth[i] = objectsHealth[i] + 1.5; if (objectsHealth[i] > 0) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] > 50) { objects[i].gotoAndStop("normal"); } if (objectsHealth[i] > 100) { objectsHealth[i] = 100; } } } } if (player.feet.hitTest(objects[i].blocker)) { if (objectsHealth[i] > 0) { bij._alpha = 80; if (moving) { jumpingOver = true; shooting = false; } if (player._x < objects[i]._x) { if (!jumpingOver) { player._x = player._x - (playerSpeed * 1.5); } } if (player._x > objects[i]._x) { if (!jumpingOver) { player._x = player._x + (playerSpeed * 1.5); } } if (player._y < objects[i]._y) { if (!jumpingOver) { player._y = player._y - (playerSpeed * 1.5); } } if (player._y > objects[i]._y) { if (!jumpingOver) { player._y = player._y + (playerSpeed * 1.5); } } } } i--; } } function bgObjectActions() { i = bgObjects.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (enemy[j].bFeet.hitTest(bgObjects[i].bottom_mc)) { if (enemy[j]._x < bgObjects[i]._x) { enemy[j]._x = enemy[j]._x - 5; } if (enemy[j]._x > bgObjects[i]._x) { enemy[j]._x = enemy[j]._x + 5; } if (enemy[j]._y < bgObjects[i]._y) { enemy[j]._y = enemy[j]._y - 5; } if (enemy[j]._y > bgObjects[i]._y) { enemy[j]._y = enemy[j]._y + 5; } } j--; } if (player.feet.hitTest(bgObjects[i].bottom_mc)) { if (player._x < bgObjects[i]._x) { player._x = player._x - playerSpeed; } if (player._x > bgObjects[i]._x) { player._x = player._x + playerSpeed; } if (player._y < bgObjects[i]._y) { player._y = player._y - playerSpeed; } if (player._y > bgObjects[i]._y) { player._y = player._y + playerSpeed; } } i--; } } function miscObjectActions() { i = misc_mc.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (enemy[j].bFeet.hitTest(misc_mc[i].bottom_mc)) { if (enemy[j]._x < misc_mc[i]._x) { enemy[j]._x = enemy[j]._x - 5; } if (enemy[j]._x > misc_mc[i]._x) { enemy[j]._x = enemy[j]._x + 5; } if (enemy[j]._y < misc_mc[i]._y) { enemy[j]._y = enemy[j]._y - 5; } if (enemy[j]._y > misc_mc[i]._y) { enemy[j]._y = enemy[j]._y + 5; } } j--; } if (player.feet.hitTest(misc_mc[i].bob)) { overHeat = 0; notOverHeated = true; boarder.gotoAndStop("normal"); powerBar.gotoAndStop("okay"); whatUpgrade = Math.round(Math.random() * 1) + 1; if (whatUpgrade == 0) { weapon = 3; _root.attachMovie("restore", "restore", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 1) { weapon = 1; _root.attachMovie("shotgungot", "shotgungot", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 2) { weapon = 2; _root.attachMovie("uzigot", "uzigot", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 3) { cbomb.removeMovieClip(); _root.attachMovie("cbomb", "cbomb", _root.getNextHighestDepth()); } if (whatUpgrade == 4) { randomnumber++; turrent_mc = _root.attachMovie("turrent", "turrent" + randomnumber, _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); misc_mc.push(turrent_mc); depth.push(turrent_mc); } pickUpSound.start(); misc_mc[i].removeMovieClip(); } if (player.feet.hitTest(misc_mc[i].bottom_mc)) { if (player._x < misc_mc[i]._x) { player._x = player._x - playerSpeed; } if (player._x > misc_mc[i]._x) { player._x = player._x + playerSpeed; } if (player._y < misc_mc[i]._y) { player._y = player._y - playerSpeed; } if (player._y > misc_mc[i]._y) { player._y = player._y + playerSpeed; } } i--; } } function countFrames() { _root.frameCount = 0; } stop(); Mouse.hide(); ouch_sound = new Sound(); ouch_sound.attachSound("ouch"); flamwthrowa_sound = new Sound(); flamwthrowa_sound.attachSound("flamwthrowa"); uzi_sound = new Sound(); uzi_sound.attachSound("uzi"); shotgun_sound = new Sound(); shotgun_sound.attachSound("shotGun"); endSplashSound = new Sound(); endSplashSound.attachSound("endSplash"); pickUpSound = new Sound(); pickUpSound.attachSound("Gun_Reload"); shot_sound = new Sound(); shot_sound.attachSound("shot"); _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); trans.gotoAndPlay("reverse"); _root.attachMovie("playersHealth", "playersHealth", _root.getNextHighestDepth(), {_x:290, _y:440}); _root.attachMovie("hitMarker", "hitMarker", _root.getNextHighestDepth()); hitMarker._alpha = 0; _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:320, _y:250}); _root.attachMovie("crosshair", "crosshair", _root.getNextHighestDepth()); playerSpeed = 12; floorSpeed = 7; toGo = 0; rankNum = 0; yourRank = 3000; lost = false; tfire = 0; health = 0; score = 0; difBears = 0; youWin = 0; thatPower = 0; overHeat = 0; stuck = false; stuckTimer = 0; beingCarried = false; level = 0; maybeBlood = 0; numberReleased = 15; weapon = 0; inBase = true; scoreMark = 0; shotTimer = 0; reloadTime = 500; randomnumber = 0; dropSpeed = 0; bulletSpeed = 20; whatUpgrade = 0; chanceToDrop = 0; releaseenemy = 0; enemyNumber = 0; choice = 0; levelEnded = 50; safe = false; flashing = 0; safeTimer = 0; stamina = 100; viva = 5; jumpingOver = false; jumpingOverTimer = 0; notOverHeated = true; canAttach = true; leftFree = false; rightFree = false; topFree = false; bottomFree = false; shooting = false; moving = false; facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = true; frozen = false; fnum = 0; frozenOnce = 0; amountOfBlood = 0; showPause = 0; var pts = new Array(); var bgObjects = new Array(); bgObjects.push(tree, tree2, tree3, top, left, right, bottom); var depth = new Array(); depth.push(player, tree, tree2, tree3, box1, box2, box3, box4, box5, box6, box7, box8, box9, box10, box11, box12, box13, box14, box15, box16, box17, box18, box19, box20, box21, box22, box23, box24, box25); var misc_mc = new Array(); var shot = new Array(); var objects = new Array(); objects.push(box1, box2, box3, box4, box5, box6, box7, box8, box9, box10, box11, box12, box13, box14, box15, box16, box17, box18, box19, box20, box21, box22, box23, box24, box25); var objectsHealth = new Array(); objectsHealth.push(100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100); var enemy = new Array(); var type = new Array(); var hittingPlayer = new Array(); var enemyAttacking = new Array(); var enemyAttackingTimer = new Array(); var damagedTimer = new Array(); var hit = new Array(); var carrying = new Array(); var portTimer = new Array(); var where = new Array(); var moveAbout = new Array(); var enemyHealth = new Array(); var efacingLeftUp = new Array(); var efacingRightUp = new Array(); var efacingLeftDown = new Array(); var efacingRightDown = new Array(); var efacingLeft = new Array(); var efacingRight = new Array(); var efacingUp = new Array(); var efacingDown = new Array(); var directionAngle = new Array(); var myRadians = new Array(); var myDegrees = new Array(); var goingLeft = new Array(); var goingRight = new Array(); var goingUp = new Array(); var goingDown = new Array(); var pushSpeed = new Array(); var enemySpeed = new Array(); var chillTime = new Array(); onMouseUp = function () { shooting = false; }; onMouseDown = function () { if (beingCarried && (!frozen)) { health = health + viva; } if (((notOverHeated && (!jumpingOver)) && (!beingCarried)) && (!frozen)) { shooting = true; } }; player.onEnterFrame = function () { turrent_mc.onEnterFrame = function () { i = enemy.length - 1; while (i >= 0) { if (this.tclip.hitTest(enemy[i]) && (!frozen)) { if (tfire > 8) { tfire = 0; } if (tfire == 0) { this.gotoAndStop("shoot"); uzi_sound.start(); hit[i] = 1; randomnumber++; blood_hit = _root.attachMovie("blood", "blood" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_hit._rotation = enemy[i]._rotation; enemyHealth[i] = enemyHealth[i] - 4; } tfire++; } i--; } }; if (health > 100) { safe = true; player._alpha = 100; beingCarried = false; health = 100; } if (safe && (!frozen)) { flashing++; safeTimer++; if ((flashing > 0) && (flashing < 5)) { player._alpha = player._alpha - 25; } if ((flashing > 5) && (flashing < 10)) { player._alpha = player._alpha + 25; } if (flashing == 10) { flashing = 0; } if (safeTimer == 75) { flashing = 0; player._alpha = 100; safe = false; safeTimer = 0; } } if ((!notOverHeated) && (!frozen)) { overHeat = overHeat - dropSpeed; shooting = false; } if (player.hitTest(base)) { inBase = true; } else if (!player.hitTest(base2)) { inBase = false; } if (player.hitTest(base2)) { inBase = true; } else if (!player.hitTest(base)) { inBase = false; } if ((!shooting) && (!frozen)) { if (notOverHeated) { overHeat = overHeat - dropSpeed; dropSpeed = 1; } } if (inBase && (!frozen)) { if (!notOverHeated) { overHeat = overHeat - (dropSpeed * 2.5); } } gameOver(); bgObjectActions(); pointsActions(); miscObjectActions(); depthActions(); enemyDeath(); shotActions(); if (stuck) { playerSpeed = 6; floorSpeed = 3.5; stuckTimer++; if (stuckTimer == 80) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:0, bb:0}; myColor.setTransform(myColorTransform); playerSpeed = 12; floorSpeed = 7; stuckTimer = 0; stuck = false; } } if (overHeat < 0) { overHeat = 0; notOverHeated = true; boarder.gotoAndStop("normal"); powerBar.gotoAndStop("okay"); } if (shooting) { if ((shotTimer + reloadTime) < getTimer()) { shotTimer = getTimer(); overHeat = overHeat + 3; if (overHeat > 100) { dropSpeed = 0.5; overHeat = 100; notOverHeated = false; boarder.gotoAndStop("hot"); powerBar.gotoAndStop("hot"); } if (weapon == 0) { thatPower = 4; shot_sound.start(); randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 1) { thatPower = 8; reloadTime = 1000; shotgun_sound.start(); randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 2) { thatPower = 4; uzi_sound.start(); reloadTime = 80; randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 3) { thatPower = 4; flamwthrowa_sound.start(); reloadTime = 10; randomnumber++; bullet_mc = _root.attachMovie("flames", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } angle = hitMarker._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * 15; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * 15; bullet_mc.onEnterFrame = function () { this._x = this._x - this.dirx; this._y = this._y - this.diry; }; } } hitMarker._x = player._x; hitMarker._y = player._y - 30; if (floor._x > 460) { leftFree = true; floor._x = 460; } if (floor._x < 175) { rightFree = true; floor._x = 175; } if (floor._y > 275) { topFree = true; floor._y = 275; } if (floor._y < 195) { bottomFree = true; floor._y = 195; } if (!topFree) { if ((player._y < 180) && (floor._y < 275)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._y = misc_mc[i]._y + floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._y = bgObjects[i]._y + floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._y = objects[i]._y + floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._y = enemy[i]._y + floorSpeed; i--; } base._y = base._y + floorSpeed; base2._y = base2._y + floorSpeed; player._y = player._y + playerSpeed; floor._y = floor._y + floorSpeed; } } if (player._y > 180) { topFree = false; } if (!bottomFree) { if ((player._y > 300) && (floor._y > 195)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._y = misc_mc[i]._y - floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._y = bgObjects[i]._y - floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._y = enemy[i]._y - floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._y = objects[i]._y - floorSpeed; i--; } player._y = player._y - playerSpeed; floor._y = floor._y - floorSpeed; base._y = base._y - floorSpeed; base2._y = base2._y - floorSpeed; } } if (player._y < 300) { bottomFree = false; } if (!leftFree) { if ((player._x < 200) && (floor._x < 460)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._x = misc_mc[i]._x + floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._x = bgObjects[i]._x + floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._x = enemy[i]._x + floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._x = objects[i]._x + floorSpeed; i--; } player._x = player._x + playerSpeed; floor._x = floor._x + floorSpeed; base._x = base._x + floorSpeed; base2._x = base2._x + floorSpeed; } } if (player._x > 200) { leftFree = false; } if ((!rightFree) && (floor._x > 175)) { if (player._x > 400) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._x = misc_mc[i]._x - floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._x = enemy[i]._x - floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._x = bgObjects[i]._x - floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._x = objects[i]._x - floorSpeed; i--; } player._x = player._x - playerSpeed; floor._x = floor._x - floorSpeed; base._x = base._x - floorSpeed; base2._x = base2._x - floorSpeed; } } if (player._x < 400) { rightFree = false; } if (player._x < 0) { player._x = 0; } if (player._x > 640) { player._x = 640; } if ((player._y < 50) && (!beingCarried)) { player._y = 50; } if ((player._y > 480) && (!beingCarried)) { player._y = 480; } if (weapon == 0) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDown"); } if (facingRightDown) { player.gotoAndStop("jumpRight"); } if (facingRight) { player.gotoAndStop("jumpRight"); } if (facingRightUp) { player.gotoAndStop("jumpRight"); } if (facingUp) { player.gotoAndStop("jumpUp"); } if (facingLeftUp) { player.gotoAndStop("jumpLeft"); } if (facingLeft) { player.gotoAndStop("jumpLeft"); } if (facingLeftDown) { player.gotoAndStop("jumpLeft"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("down"); } if (facingRightDown) { player.gotoAndStop("downRight"); } if (facingRight) { player.gotoAndStop("right"); } if (facingRightUp) { player.gotoAndStop("upRight"); } if (facingUp) { player.gotoAndStop("up"); } if (facingLeftUp) { player.gotoAndStop("upLeft"); } if (facingLeft) { player.gotoAndStop("left"); } if (facingLeftDown) { player.gotoAndStop("downLeft"); } } else { if (facingDown) { player.gotoAndStop("downShoot"); } if (facingRightDown) { player.gotoAndStop("downRightShoot"); } if (facingRight) { player.gotoAndStop("rightShoot"); } if (facingRightUp) { player.gotoAndStop("upRightShoot"); } if (facingUp) { player.gotoAndStop("upShoot"); } if (facingLeftUp) { player.gotoAndStop("upLeftShoot"); } if (facingLeft) { player.gotoAndStop("leftShoot"); } if (facingLeftDown) { player.gotoAndStop("downLeftShoot"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdle"); } if (facingRightDown) { player.gotoAndStop("downRightIdle"); } if (facingRight) { player.gotoAndStop("rightIdle"); } if (facingRightUp) { player.gotoAndStop("upRightIdle"); } if (facingUp) { player.gotoAndStop("upIdle"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdle"); } if (facingLeft) { player.gotoAndStop("leftIdle"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdle"); } } else { if (facingDown) { player.gotoAndStop("downIdleShoot"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShoot"); } if (facingRight) { player.gotoAndStop("rightIdleShoot"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShoot"); } if (facingUp) { player.gotoAndStop("upIdleShoot"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShoot"); } if (facingLeft) { player.gotoAndStop("leftIdleShoot"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShoot"); } } } } } if (weapon == 1) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownSG"); } if (facingRightDown) { player.gotoAndStop("jumpRightSG"); } if (facingRight) { player.gotoAndStop("jumpRightSG"); } if (facingRightUp) { player.gotoAndStop("jumpRightSG"); } if (facingUp) { player.gotoAndStop("jumpUpSG"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftSG"); } if (facingLeft) { player.gotoAndStop("jumpLeftSG"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftSG"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downSG"); } if (facingRightDown) { player.gotoAndStop("downRightSG"); } if (facingRight) { player.gotoAndStop("rightSG"); } if (facingRightUp) { player.gotoAndStop("upRightSG"); } if (facingUp) { player.gotoAndStop("upSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftSG"); } if (facingLeft) { player.gotoAndStop("leftSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftSG"); } } else { if (facingDown) { player.gotoAndStop("downShootSG"); } if (facingRightDown) { player.gotoAndStop("downRightShootSG"); } if (facingRight) { player.gotoAndStop("rightShootSG"); } if (facingRightUp) { player.gotoAndStop("upRightShootSG"); } if (facingUp) { player.gotoAndStop("upShootSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootSG"); } if (facingLeft) { player.gotoAndStop("leftShootSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootSG"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleSG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleSG"); } if (facingRight) { player.gotoAndStop("rightIdleSG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleSG"); } if (facingUp) { player.gotoAndStop("upIdleSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleSG"); } if (facingLeft) { player.gotoAndStop("leftIdleSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleSG"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootSG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootSG"); } if (facingRight) { player.gotoAndStop("rightIdleShootSG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootSG"); } if (facingUp) { player.gotoAndStop("upIdleShootSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootSG"); } if (facingLeft) { player.gotoAndStop("leftIdleShootSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootSG"); } } } } } if (weapon == 2) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownMG"); } if (facingRightDown) { player.gotoAndStop("jumpRightMG"); } if (facingRight) { player.gotoAndStop("jumpRightMG"); } if (facingRightUp) { player.gotoAndStop("jumpRightMG"); } if (facingUp) { player.gotoAndStop("jumpUpMG"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftMG"); } if (facingLeft) { player.gotoAndStop("jumpLeftMG"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftMG"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downMG"); } if (facingRightDown) { player.gotoAndStop("downRightMG"); } if (facingRight) { player.gotoAndStop("rightMG"); } if (facingRightUp) { player.gotoAndStop("upRightMG"); } if (facingUp) { player.gotoAndStop("upMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftMG"); } if (facingLeft) { player.gotoAndStop("leftMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftMG"); } } else { if (facingDown) { player.gotoAndStop("downShootMG"); } if (facingRightDown) { player.gotoAndStop("downRightShootMG"); } if (facingRight) { player.gotoAndStop("rightShootMG"); } if (facingRightUp) { player.gotoAndStop("upRightShootMG"); } if (facingUp) { player.gotoAndStop("upShootMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootMG"); } if (facingLeft) { player.gotoAndStop("leftShootMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootMG"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleMG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleMG"); } if (facingRight) { player.gotoAndStop("rightIdleMG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleMG"); } if (facingUp) { player.gotoAndStop("upIdleMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleMG"); } if (facingLeft) { player.gotoAndStop("leftIdleMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleMG"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootMG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootMG"); } if (facingRight) { player.gotoAndStop("rightIdleShootMG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootMG"); } if (facingUp) { player.gotoAndStop("upIdleShootMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootMG"); } if (facingLeft) { player.gotoAndStop("leftIdleShootMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootMG"); } } } } } if (weapon == 3) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownFLAME"); } if (facingRightDown) { player.gotoAndStop("jumpRightFLAME"); } if (facingRight) { player.gotoAndStop("jumpRightFLAME"); } if (facingRightUp) { player.gotoAndStop("jumpRightFLAME"); } if (facingUp) { player.gotoAndStop("jumpUpFLAME"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftFLAME"); } if (facingLeft) { player.gotoAndStop("jumpLeftFLAME"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftFLAME"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightFLAME"); } if (facingRight) { player.gotoAndStop("rightFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightFLAME"); } if (facingUp) { player.gotoAndStop("upFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftFLAME"); } if (facingLeft) { player.gotoAndStop("leftFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftFLAME"); } } else { if (facingDown) { player.gotoAndStop("downShootFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightShootFLAME"); } if (facingRight) { player.gotoAndStop("rightShootFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightShootFLAME"); } if (facingUp) { player.gotoAndStop("upShootFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootFLAME"); } if (facingLeft) { player.gotoAndStop("leftShootFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootFLAME"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightIdleFLAME"); } if (facingRight) { player.gotoAndStop("rightIdleFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightIdleFLAME"); } if (facingUp) { player.gotoAndStop("upIdleFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleFLAME"); } if (facingLeft) { player.gotoAndStop("leftIdleFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleFLAME"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootFLAME"); } if (facingRight) { player.gotoAndStop("rightIdleShootFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootFLAME"); } if (facingUp) { player.gotoAndStop("upIdleShootFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootFLAME"); } if (facingLeft) { player.gotoAndStop("leftIdleShootFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootFLAME"); } } } } } if (jumpingOver) { jumpingOverTimer++; if (jumpingOverTimer == 5) { jumpingOver = false; jumpingOverTimer = 0; } } if (!Key.isDown(38)) { moving = false; } if (!Key.isDown(40)) { moving = false; } if (!Key.isDown(37)) { moving = false; } if (!Key.isDown(39)) { moving = false; } myRadian = Math.atan2(_root._ymouse - player._y, _root._xmouse - player._x); myDegree = Math.round((myRadian * 180) / Math.PI) - 90; hitMarker._rotation = myDegree; if ((!beingCarried) && (!frozen)) { if (Key.isDown(87) or Key.isDown(38)) { moving = true; player._y = player._y - playerSpeed; } if (Key.isDown(83) or Key.isDown(40)) { moving = true; player._y = player._y + playerSpeed; } if (Key.isDown(68) or Key.isDown(39)) { moving = true; player._x = player._x + playerSpeed; } if (Key.isDown(65) or Key.isDown(37)) { moving = true; player._x = player._x - playerSpeed; } } if ((hitMarker._rotation < 20) && (hitMarker._rotation > -20)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = true; } if ((hitMarker._rotation < -140) && (hitMarker._rotation > -180)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = true; facingDown = false; } if ((hitMarker._rotation < -60) && (hitMarker._rotation > -100)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = true; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 100) && (hitMarker._rotation > 60)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = true; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 140) && (hitMarker._rotation > 100)) { facingLeftUp = true; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < -100) && (hitMarker._rotation > -140)) { facingLeftUp = false; facingRightUp = true; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 60) && (hitMarker._rotation > 20)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = true; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < -20) && (hitMarker._rotation > -60)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = true; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if (scoreMark > score) { score = score + 10; } if (stamina > 100) { stamina = 100; } if (stamina < 0) { stamina = 0; } if (beingCarried && (!frozen)) { stamina = stamina - 0.3; powerBar2.gotoAndStop("down"); } if (inBase && (!frozen)) { stamina = stamina + 0.1; powerBar2.gotoAndStop("up"); } if (!lost) { if (stamina > 75) { viva = 5; } if (stamina < 50) { viva = 2.5; } if (stamina < 25) { viva = 1; } } if (score == yourRank) { rankNum++; randomnumber++; if (rankNum == 1) { blee = _root.attachMovie("rank1", "rank1" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 2) { blee = _root.attachMovie("rank2", "rank2" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 3) { blee = _root.attachMovie("rank3", "rank3" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 4) { blee = _root.attachMovie("rank4", "rank4" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 5) { blee = _root.attachMovie("rank5", "rank5" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 6) { blee = _root.attachMovie("rank6", "rank6" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 7) { blee = _root.attachMovie("rank7", "rank7" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 8) { blee = _root.attachMovie("rank8", "rank8" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 9) { blee = _root.attachMovie("rank9", "rank9" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 10) { blee = _root.attachMovie("rank10", "rank10" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 11) { blee = _root.attachMovie("rank11", "rank11" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } yourRank = yourRank + 3000; } playersHealth.playersClub._xscale = health; powerBar._yscale = overHeat; powerBar2._yscale = stamina; score_mc.score.text = score; texture.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); score_mc.swapDepths(_root.getNextHighestDepth()); powerBar.swapDepths(_root.getNextHighestDepth()); boarder.swapDepths(_root.getNextHighestDepth()); powerBar2.swapDepths(_root.getNextHighestDepth()); boarder2.swapDepths(_root.getNextHighestDepth()); playersHealth.swapDepths(_root.getNextHighestDepth()); splosh.swapDepths(_root.getNextHighestDepth()); bij.swapDepths(_root.getNextHighestDepth()); tr.swapDepths(_root.getNextHighestDepth()); trans.swapDepths(_root.getNextHighestDepth()); blee.swapDepths(_root.getNextHighestDepth()); ps.swapDepths(_root.getNextHighestDepth()); bij._alpha = bij._alpha - 8; tr._alpha = tr._alpha - 30; if (bij._alpha < 0) { bij._alpha = 0; } if (tr._alpha < 0) { tr._alpha = 0; } playersHealth._alpha = playersHealth._alpha - 30; if (playersHealth._alpha < 0) { playersHealth._alpha = 0; } crosshair._x = _xmouse; crosshair._y = _ymouse; if (!Key.isDown(80)) { frozenOnce = 0; } if (Key.isDown(80)) { if (frozenOnce == 0) { frozenOnce = 1; fnum++; } if (fnum > 1) { fnum = 0; } } if (fnum == 1) { if (showPause == 0) { showPause = 1; _root.attachMovie("ps", "ps", _root.getNextHighestDepth()); } frozen = true; shooting = false; } else { showPause = 0; ps.removeMovieClip(); addenemy(); objectActions(); enemyActions(); frozen = false; } }; frameRateCounter = setInterval(countFrames, 1000);
Frame 10
function gameOver() { if ((player._y < -70) or (player._y > 550)) { lost = true; viva = 0; if (toGo == 0) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); } toGo++; if (toGo == 17) { removeall(); stopAllSounds(); gotoAndStop ("gameOver"); } } } function removeall() { bij.removeMovieClip(); tr.removeMovieClip(); score_mc2.removeMovieClip(); powerBar.removeMovieClip(); boarder.removeMovieClip(); powerBar2.removeMovieClip(); boarder2.removeMovieClip(); playersHealth.removeMovieClip(); hitMarker.removeMovieClip(); player.removeMovieClip(); crosshair.removeMovieClip(); i = pts.length - 1; while (i >= 0) { pts[i].removeMovieClip(); pts.splice(i, 1); i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i].removeMovieClip(); bgObjects.splice(i, 1); i--; } i = depth.length - 1; while (i >= 0) { depth[i].removeMovieClip(); depth.splice(i, 1); i--; } i = misc_mc.length - 1; while (i >= 0) { misc_mc[i].removeMovieClip(); misc_mc.splice(i, 1); i--; } i = shot.length - 1; while (i >= 0) { shot[i].removeMovieClip(); shot.splice(i, 1); i--; } i = objects.length - 1; while (i >= 0) { objects[i]._alpha = 0; objects[i].removeMovieClip(); objects.splice(i, 1); i--; } i = objectsHealth.length - 1; while (i >= 0) { objectsHealth[i].removeMovieClip(); objectsHealth.splice(i, 1); i--; } i = enemy.length - 1; while (i >= 0) { enemy[i].removeMovieClip(); enemy.splice(i, 1); i--; } i = type.length - 1; while (i >= 0) { type[i].removeMovieClip(); type.splice(i, 1); i--; } i = hittingPlayer.length - 1; while (i >= 0) { hittingPlayer[i].removeMovieClip(); hittingPlayer.splice(i, 1); i--; } i = enemyAttacking.length - 1; while (i >= 0) { enemyAttacking[i].removeMovieClip(); enemyAttacking.splice(i, 1); i--; } i = enemyAttackingTimer.length - 1; while (i >= 0) { enemyAttackingTimer[i].removeMovieClip(); enemyAttackingTimer.splice(i, 1); i--; } i = damagedTimer.length - 1; while (i >= 0) { damagedTimer[i].removeMovieClip(); damagedTimer.splice(i, 1); i--; } i = hit.length - 1; while (i >= 0) { hit[i].removeMovieClip(); hit.splice(i, 1); i--; } i = carrying.length - 1; while (i >= 0) { carrying[i].removeMovieClip(); carrying.splice(i, 1); i--; } i = portTimer.length - 1; while (i >= 0) { portTimer[i].removeMovieClip(); portTimer.splice(i, 1); i--; } i = where.length - 1; while (i >= 0) { where[i].removeMovieClip(); where.splice(i, 1); i--; } i = moveAbout.length - 1; while (i >= 0) { moveAbout[i].removeMovieClip(); moveAbout.splice(i, 1); i--; } i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } i = efacingLeftUp.length - 1; while (i >= 0) { efacingLeftUp[i].removeMovieClip(); efacingLeftUp.splice(i, 1); i--; } i = efacingRightUp.length - 1; while (i >= 0) { efacingRightUp[i].removeMovieClip(); efacingRightUp.splice(i, 1); i--; } i = efacingLeftDown.length - 1; while (i >= 0) { efacingLeftDown[i].removeMovieClip(); efacingLeftDown.splice(i, 1); i--; } i = efacingRightDown.length - 1; while (i >= 0) { efacingRightDown[i].removeMovieClip(); efacingRightDown.splice(i, 1); i--; } i = efacingLeft.length - 1; while (i >= 0) { efacingLeft[i].removeMovieClip(); efacingLeft.splice(i, 1); i--; } i = efacingRight.length - 1; while (i >= 0) { efacingRight[i].removeMovieClip(); efacingRight.splice(i, 1); i--; } i = efacingUp.length - 1; while (i >= 0) { efacingUp[i].removeMovieClip(); efacingUp.splice(i, 1); i--; } i = efacingDown.length - 1; while (i >= 0) { efacingDown[i].removeMovieClip(); efacingDown.splice(i, 1); i--; } i = directionAngle.length - 1; while (i >= 0) { directionAngle[i].removeMovieClip(); directionAngle.splice(i, 1); i--; } i = myRadians.length - 1; while (i >= 0) { myRadians[i].removeMovieClip(); myRadians.splice(i, 1); i--; } i = myDegrees.length - 1; while (i >= 0) { myDegrees[i].removeMovieClip(); myDegrees.splice(i, 1); i--; } i = goingLeft.length - 1; while (i >= 0) { goingLeft[i].removeMovieClip(); goingLeft.splice(i, 1); i--; } i = goingRight.length - 1; while (i >= 0) { goingRight[i].removeMovieClip(); goingRight.splice(i, 1); i--; } i = goingUp.length - 1; while (i >= 0) { goingUp[i].removeMovieClip(); goingUp.splice(i, 1); i--; } i = goingDown.length - 1; while (i >= 0) { goingDown[i].removeMovieClip(); goingDown.splice(i, 1); i--; } i = pushSpeed.length - 1; while (i >= 0) { pushSpeed[i].removeMovieClip(); pushSpeed.splice(i, 1); i--; } i = enemySpeed.length - 1; while (i >= 0) { enemySpeed[i].removeMovieClip(); enemySpeed.splice(i, 1); i--; } i = chillTime.length - 1; while (i >= 0) { chillTime[i].removeMovieClip(); chillTime.splice(i, 1); i--; } } function addenemy() { if (((numberReleased == 0) && (enemyNumber == 0)) && (level == 4)) { if (youWin == 30) { endSplashSound.start(); _root.attachMovie("survived", "survived", _root.getNextHighestDepth()); } youWin++; if (youWin > 70) { if (toGo == 0) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); } toGo++; if (toGo == 17) { removeall(); stopAllSounds(); nextFrame(); } } } if (((numberReleased == 0) && (enemyNumber == 0)) && (level < 4)) { levelEnded--; if (levelEnded < 0) { level++; amountOfBlood = 0; numberReleased = 25; endSplashSound.start(); _root.attachMovie("levelUp", "levelUp", _root.getNextHighestDepth()); i = depth.length - 1; while (i >= 0) { depth.splice(i, 1); i--; } depth.push(player, tree, tree2, tree3, cbox1, cbox2, cbox3, cbox4, cbox5, cbox6, cbox7, cbox8, cbox9, cbox10, cbox11, cbox12, cbox13, cbox14, cbox15, cbox16, cbox17, cbox18, cbox19, cbox20, cbox21, cbox22, cbox23, cbox24, cbox25, cbox26, cbox27, cbox28, cbox29, cbox30, cbox31, cbox32, cbox33, cbox34); levelEnded = 50; } i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._alpha = misc_mc[i]._alpha - 15; if (misc_mc[i]._alpha < 0) { misc_mc[i].removeMovieClip(); misc_mc.splice(i, 1); } i--; } } if (level < 5) { if (numberReleased > 0) { canAttach = true; } else { canAttach = false; } } if ((releaseenemy + 700) < getTimer()) { if (canAttach) { if (level == 1) { choice = 0; } if (level > 2) { choice = Math.round(Math.random() * 3) + 2; } difBears = Math.round(Math.random() * 2) + 0; numberReleased--; enemyNumber++; releaseenemy = getTimer(); dir = ["up", "down"]; randNum = random(2); setDir = dir[randNum]; switch (setDir) { case "up" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:-20}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:-20}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:-20}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(25); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:-20}); } if (difBears == 1) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:-20}); } if (difBears == 2) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:-20}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 1) { randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:-20}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } break; case "down" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:500}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:500}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:500}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(25); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:500}); } if (difBears == 1) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:500}); } if (difBears == 2) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:500}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice != 1) { break; } randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 280) + 200, _y:500}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } } } } function pointsActions() { i = pts.length - 1; while (i >= 0) { endX = _root.score_mc2._x; endY = _root.score_mc2._y; pts[i]._x = pts[i]._x + ((endX - pts[i]._x) / 15); pts[i]._y = pts[i]._y + ((endY - pts[i]._y) / 15); if (pts[i].hitTest(score_mc2)) { pts[i].removeMovieClip(); pts.splice(i, 1); scoreMark = scoreMark + 100; } i--; } } function enemyDeath() { i = enemy.length - 1; while (i >= 0) { if ((enemyHealth[i] < 1) && (!carrying[i])) { ouch_sound.start(); maybeBlood = Math.round(Math.random() * 4) + 0; if (maybeBlood == 0) { randomnumber++; splosh = _root.attachMovie("splatter", "splatter" + randomnumber, _root.getNextHighestDepth()); } chanceToDrop = Math.round(Math.random() * 2) + 0; if (chanceToDrop == 0) { randomnumber++; item_m = _root.attachMovie("item", "item" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(item_m); depth.push(item_m); } randomnumber++; points = _root.attachMovie("scorePlus", "scorePlus" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); pts.push(points); enemyNumber--; if (amountOfBlood < 30) { randomnumber++; puddle_m = _root.attachMovie("puddle", "puddle" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(puddle_m); depth.push(puddle_m); } amountOfBlood++; randomnumber++; blood_splash = _root.attachMovie("blood_mc", "blood_mc" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_splash._rotation = enemy[i]._rotation; misc_mc.push(blood_splash); enemy[i].removeMovieClip(); enemy.splice(i, 1); type.splice(i, 1); enemyAttacking.splice(i, 1); enemyAttackingTimer.splice(i, 1); damagedTimer.splice(i, 1); hit.splice(i, 1); portTimer.splice(i, 1); where.splice(i, 1); moveAbout.splice(i, 1); enemyHealth.splice(i, 1); efacingLeftUp.splice(i, 1); efacingRightUp.splice(i, 1); efacingLeftDown.splice(i, 1); efacingRightDown.splice(i, 1); efacingLeft.splice(i, 1); efacingRight.splice(i, 1); efacingUp.splice(i, 1); efacingDown.splice(i, 1); directionAngle.splice(i, 1); myRadians.splice(i, 1); myDegrees.splice(i, 1); goingLeft.splice(i, 1); goingRight.splice(i, 1); goingUp.splice(i, 1); goingDown.splice(i, 1); pushSpeed.splice(i, 1); enemySpeed.splice(i, 1); hittingPlayer.splice(i, 1); carrying.splice(i, 1); chillTime.splice(i, 1); } i--; } } function depthActions() { i = depth.length - 1; while (i >= 0) { depth[i].idiot_depth = Math.floor((depth[i]._y * 480) + depth[i]._x); depth[i].swapDepths(depth[i].idiot_depth); i--; } } function enemyActions() { i = enemy.length - 1; while (i >= 0) { j = shot.length - 1; while (j >= 0) { if (enemy[i].hitTest(shot[j]) && (!carrying[i])) { hit[i] = 1; randomnumber++; blood_hit = _root.attachMovie("blood", "blood" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_hit._rotation = enemy[i]._rotation; enemyHealth[i] = enemyHealth[i] - thatPower; shot[j].removeMovieClip(); shot.splice(j, 1); } j--; } if (enemy[i].hitTest(cbomb)) { enemyHealth[i] = 0; } if (!enemy[i].hitTest(hitMarker)) { hittingPlayer[i] = 0; } if (carrying[i]) { playersHealth._alpha = 100; if (safe) { chillTime[i] = 0; carrying[i] = false; } if (enemy[i].hitTest(qbase)) { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("downIdleHeld"); } else { enemy[i].gotoAndStop("downHeld"); enemy[i]._y = enemy[i]._y + 2; } } if (!enemy[i].hitTest(qbase)) { if (enemy[i]._x < 340) { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("downIdleHeld"); } else { enemy[i].gotoAndStop("downHeld"); enemy[i]._y = enemy[i]._y + 2; } } else { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("upIdleHeld"); } else { enemy[i].gotoAndStop("upHeld"); enemy[i]._y = enemy[i]._y - 2; } } } } if ((enemy[i].hitTest(hitMarker) && (!carrying[i])) && (!beingCarried)) { if (type[i] == 2) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:100, bb:0}; myColor.setTransform(myColorTransform); stuck = true; randomnumber++; explosion_mc = _root.attachMovie("explosion", "explosion" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(explosion_mc); depth.push(explosion_mc); enemyHealth[i] = 0; } if ((type[i] == 0) or (type[i] == 1)) { shooting = false; health = -1; if (((health < 0) && (!safe)) && (!beingCarried)) { player._alpha = 0; carrying[i] = true; beingCarried = true; health = 0; } } if (efacingDown[i]) { enemy[i].gotoAndStop("downRightAttack"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightAttack"); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightAttack"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightAttack"); } if (efacingUp[i]) { enemy[i].gotoAndStop("upRightAttack"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftAttack"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftAttack"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftAttack"); } hittingPlayer[i] = 1; } if (((enemyAttacking[i] == 0) && (hittingPlayer[i] == 0)) && (!carrying[i])) { if (hit[i] == 1) { damagedTimer[i]++; if ((damagedTimer[i] > 0) && (damagedTimer[i] < 3)) { if (efacingDown[i]) { enemy[i].gotoAndStop("downHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; enemy[i]._x = enemy[i]._x - (pushSpeed[i] / 2); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightHit"); enemy[i]._x = enemy[i]._x - pushSpeed[i]; } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; enemy[i]._x = enemy[i]._x - (pushSpeed[i] / 2); } if (efacingUp[i]) { enemy[i].gotoAndStop("upHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; enemy[i]._x = enemy[i]._x + (pushSpeed[i] / 2); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftHit"); enemy[i]._x = enemy[i]._x + pushSpeed[i]; } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; enemy[i]._x = enemy[i]._x + (pushSpeed[i] / 2); } } if (damagedTimer[i] == 8) { hit[i] = 0; damagedTimer[i] = 0; } } if (hit[i] == 0) { portTimer[i]++; if (portTimer[i] > 32) { where[i] = Math.round(Math.random() * 2) + 0; moveAbout[i] = Math.round(Math.random() * 1) + 0; portTimer[i] = 0; } if ((where[i] == 0) or (where[i] == 1)) { myRadians[i] = Math.atan2(player._y - enemy[i]._y, player._x - enemy[i]._x); myDegrees[i] = Math.round((myRadians[i] * 180) / Math.PI) - 90; directionAngle[i] = myDegrees[i]; if ((directionAngle[i] < 20) && (directionAngle[i] > -20)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = true; } if ((directionAngle[i] < -140) && (directionAngle[i] > -180)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = true; efacingDown[i] = false; } if ((directionAngle[i] < -60) && (directionAngle[i] > -100)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = true; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 100) && (directionAngle[i] > 60)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = true; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 140) && (directionAngle[i] > 100)) { efacingLeftUp[i] = true; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < -100) && (directionAngle[i] > -140)) { efacingLeftUp[i] = false; efacingRightUp[i] = true; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 60) && (directionAngle[i] > 20)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = true; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < -20) && (directionAngle[i] > -60)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = true; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } j = enemy.length - 1; while (j >= 0) { if (!(enemy[i] === enemy[j])) { if (enemy[i].hitTest(enemy[j])) { endX = _root.enemy[j]._x; endY = _root.enemy[j]._y; enemy[i]._x = enemy[i]._x - (((endX - enemy[i]._x) / enemySpeed[i]) * 1.5); enemy[i]._y = enemy[i]._y - (((endY - enemy[i]._y) / enemySpeed[i]) * 1.5); } } j--; } if (efacingDown[i]) { enemy[i].gotoAndStop("down"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRight"); } if (efacingRight[i]) { enemy[i].gotoAndStop("right"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRight"); } if (efacingUp[i]) { enemy[i].gotoAndStop("up"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeft"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("left"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeft"); } if ((((!enemy[i].bFeet.hitTest(bottom)) && (!enemy[i].bFeet.hitTest(top))) && (!enemy[i].bFeet.hitTest(left))) && (!enemy[i].bFeet.hitTest(right))) { goingLeft[i] = false; goingRight[i] = false; goingUp[i] = false; goingDown[i] = false; endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (enemy[i].bFeet.hitTest(top) or enemy[i].bFeet.hitTest(bottom)) { if (goingRight[i]) { enemy[i]._x = enemy[i]._x + 2.5; } if (goingLeft[i]) { enemy[i]._x = enemy[i]._x - 2.5; } } if (enemy[i].bFeet.hitTest(left) or enemy[i].bFeet.hitTest(right)) { if (goingUp[i]) { enemy[i]._y = enemy[i]._y - 2.5; } if (goingDown[i]) { enemy[i]._y = enemy[i]._y + 2.5; } } if (moveAbout[i] == 0) { if (inBase) { endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (((((!inBase) && (!goingRight[i])) && (!goingLeft[i])) && (!goingUp[i])) && (!goingDown[i])) { if (enemy[i].bFeet.hitTest(top)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } if (enemy[i].bFeet.hitTest(left)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(right)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(bottom)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } } } if (moveAbout[i] == 1) { if (inBase) { endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (((((!inBase) && (!goingRight[i])) && (!goingLeft[i])) && (!goingUp[i])) && (!goingDown[i])) { if (enemy[i].bFeet.hitTest(top)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } if (enemy[i].bFeet.hitTest(left)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(right)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(bottom)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } } } } else { if (efacingDown[i]) { enemy[i].gotoAndStop("downIdle"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightIdle"); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightIdle"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightIdle"); } if (efacingUp[i]) { enemy[i].gotoAndStop("upIdle"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftIdle"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftIdle"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftIdle"); } } } } i--; } } function shotActions() { i = shot.length - 1; while (i >= 0) { if (weapon == 3) { if (shot[i].hitTest(player.lamb)) { shot[i]._alpha = 0; } else { shot[i]._alpha = 100; } shot[i]._xscale = shot[i]._xscale + 25; shot[i]._yscale = shot[i]._yscale + 25; if (shot[i]._xscale > 500) { shot[i].removeMovieClip(); shot.splice(i, 1); } } if ((((shot[i]._x > 640) or (shot[i]._x < 0)) or (shot[i]._y > 480)) or (shot[i]._y < 0)) { shot[i].removeMovieClip(); shot.splice(i, 1); } i--; } } function noOverLap() { i = enemy.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (!(enemy[i] === enemy[j])) { if (enemy[i].hitTest(enemy[j])) { endX = _root.enemy[j]._x; endY = _root.enemy[j]._y; enemy[i]._x = enemy[i]._x - ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y - ((endY - enemy[i]._y) / enemySpeed[i]); } } j--; } i--; } } function objectActions() { i = objects.length - 1; while (i >= 0) { objects[i].repair._alpha = objects[i].repair._alpha - 3; objects[i].bar._xscale = objectsHealth[i]; objects[i].bar._alpha = objects[i].bar._alpha - 3; objects[i].barb._alpha = objects[i].barb._alpha - 3; if (objects[i].barb._alpha < 0) { objects[i].bar._alpha = 0; objects[i].barb._alpha = 0; } j = enemy.length - 1; while (j >= 0) { if (hittingPlayer[j] == 0) { if (enemy[j].bFeet.hitTest(objects[i].blocker) && (enemy[j].bFeet.hitTest(qbase))) { if (objectsHealth[i] < 50) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] < 1) { objects[i].gotoAndStop("destroyed"); objectsHealth[i] = 0; objects[i].barb._alpha = 0; enemyAttacking[j] = 0; } if (objectsHealth[i] > 0) { if (inBase) { enemyAttacking[j] = 0; if (enemy[j]._x < objects[i]._x) { enemy[j]._x = enemy[j]._x - 10; } if (enemy[j]._x > objects[i]._x) { enemy[j]._x = enemy[j]._x + 10; } if (enemy[j]._y < objects[i]._y) { enemy[j]._y = enemy[j]._y - 10; } if (enemy[j]._y > objects[i]._y) { enemy[j]._y = enemy[j]._y + 10; } } if (!inBase) { enemyAttacking[j] = 1; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; if ((type[j] == 0) or (type[j] == 2)) { objectsHealth[i] = objectsHealth[i] - 0.8; } if (type[j] == 1) { objectsHealth[i] = objectsHealth[i] - 1.2; } if (efacingDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRightDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRight[j]) { enemy[j].gotoAndStop("rightAttack"); } if (efacingRightUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingLeftUp[j]) { enemy[j].gotoAndStop("upLeftAttack"); } if (efacingLeft[j]) { enemy[j].gotoAndStop("leftAttack"); } if (efacingLeftDown[j]) { enemy[j].gotoAndStop("downLeftAttack"); } } } } if (enemy[j].bFeet.hitTest(objects[i].blocker) && (!enemy[j].bFeet.hitTest(qbase))) { if (objectsHealth[i] < 50) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] < 1) { objects[i].gotoAndStop("destroyed"); objectsHealth[i] = 0; objects[i].barb._alpha = 0; enemyAttacking[j] = 0; } if (objectsHealth[i] > 0) { if (!inBase) { enemyAttacking[j] = 0; if (enemy[j]._x < objects[i]._x) { enemy[j]._x = enemy[j]._x - 10; } if (enemy[j]._x > objects[i]._x) { enemy[j]._x = enemy[j]._x + 10; } if (enemy[j]._y < objects[i]._y) { enemy[j]._y = enemy[j]._y - 10; } if (enemy[j]._y > objects[i]._y) { enemy[j]._y = enemy[j]._y + 10; } } if (inBase) { enemyAttacking[j] = 1; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; if ((type[j] == 0) or (type[j] == 2)) { objectsHealth[i] = objectsHealth[i] - 0.8; } if (type[j] == 1) { objectsHealth[i] = objectsHealth[i] - 1.2; } if (efacingDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRightDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRight[j]) { enemy[j].gotoAndStop("rightAttack"); } if (efacingRightUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingLeftUp[j]) { enemy[j].gotoAndStop("upLeftAttack"); } if (efacingLeft[j]) { enemy[j].gotoAndStop("leftAttack"); } if (efacingLeftDown[j]) { enemy[j].gotoAndStop("downLeftAttack"); } } } } } j--; } if (hitMarker.hitTest(objects[i].area)) { if (objectsHealth[i] < 100) { if ((!inBase) && (!beingCarried)) { tr._alpha = 80; } if (Key.isDown(32) && (!inBase)) { cantShoot = true; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; objects[i].repair._alpha = 100; objectsHealth[i] = objectsHealth[i] + 1.5; if (objectsHealth[i] > 0) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] > 50) { objects[i].gotoAndStop("normal"); } if (objectsHealth[i] > 100) { objectsHealth[i] = 100; } } } } if (player.feet.hitTest(objects[i].blocker)) { if (objectsHealth[i] > 0) { bij._alpha = 80; if (moving) { jumpingOver = true; shooting = false; } if (player._x < objects[i]._x) { if (!jumpingOver) { player._x = player._x - (playerSpeed * 1.5); } } if (player._x > objects[i]._x) { if (!jumpingOver) { player._x = player._x + (playerSpeed * 1.5); } } if (player._y < objects[i]._y) { if (!jumpingOver) { player._y = player._y - (playerSpeed * 1.5); } } if (player._y > objects[i]._y) { if (!jumpingOver) { player._y = player._y + (playerSpeed * 1.5); } } } } i--; } } function bgObjectActions() { i = bgObjects.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (enemy[j].bFeet.hitTest(bgObjects[i].bottom_mc)) { if (enemy[j]._x < bgObjects[i]._x) { enemy[j]._x = enemy[j]._x - 5; } if (enemy[j]._x > bgObjects[i]._x) { enemy[j]._x = enemy[j]._x + 5; } if (enemy[j]._y < bgObjects[i]._y) { enemy[j]._y = enemy[j]._y - 5; } if (enemy[j]._y > bgObjects[i]._y) { enemy[j]._y = enemy[j]._y + 5; } } j--; } if (player.feet.hitTest(bgObjects[i].bottom_mc)) { if (player._x < bgObjects[i]._x) { player._x = player._x - playerSpeed; } if (player._x > bgObjects[i]._x) { player._x = player._x + playerSpeed; } if (player._y < bgObjects[i]._y) { player._y = player._y - playerSpeed; } if (player._y > bgObjects[i]._y) { player._y = player._y + playerSpeed; } } i--; } } function miscObjectActions() { i = misc_mc.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (enemy[j].bFeet.hitTest(misc_mc[i].bottom_mc)) { if (enemy[j]._x < misc_mc[i]._x) { enemy[j]._x = enemy[j]._x - 5; } if (enemy[j]._x > misc_mc[i]._x) { enemy[j]._x = enemy[j]._x + 5; } if (enemy[j]._y < misc_mc[i]._y) { enemy[j]._y = enemy[j]._y - 5; } if (enemy[j]._y > misc_mc[i]._y) { enemy[j]._y = enemy[j]._y + 5; } } j--; } if (player.feet.hitTest(misc_mc[i].bob)) { overHeat = 0; notOverHeated = true; boarder.gotoAndStop("normal"); powerBar.gotoAndStop("okay"); whatUpgrade = Math.round(Math.random() * 5) + 0; if (whatUpgrade == 0) { weapon = 3; _root.attachMovie("restore", "restore", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 1) { weapon = 1; _root.attachMovie("shotgungot", "shotgungot", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 2) { weapon = 2; _root.attachMovie("uzigot", "uzigot", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 3) { cbomb.removeMovieClip(); _root.attachMovie("cbomb", "cbomb", _root.getNextHighestDepth()); } if ((whatUpgrade == 4) or (whatUpgrade == 5)) { randomnumber++; turrent_mc = _root.attachMovie("turrent", "turrent" + randomnumber, _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); misc_mc.push(turrent_mc); depth.push(turrent_mc); } pickUpSound.start(); misc_mc[i].removeMovieClip(); } if (player.feet.hitTest(misc_mc[i].bottom_mc)) { if (player._x < misc_mc[i]._x) { player._x = player._x - playerSpeed; } if (player._x > misc_mc[i]._x) { player._x = player._x + playerSpeed; } if (player._y < misc_mc[i]._y) { player._y = player._y - playerSpeed; } if (player._y > misc_mc[i]._y) { player._y = player._y + playerSpeed; } } i--; } } function countFrames() { _root.frameCount = 0; } stop(); Mouse.hide(); ouch_sound = new Sound(); ouch_sound.attachSound("ouch"); flamwthrowa_sound = new Sound(); flamwthrowa_sound.attachSound("flamwthrowa"); uzi_sound = new Sound(); uzi_sound.attachSound("uzi"); shotgun_sound = new Sound(); shotgun_sound.attachSound("shotGun"); endSplashSound = new Sound(); endSplashSound.attachSound("endSplash"); pickUpSound = new Sound(); pickUpSound.attachSound("Gun_Reload"); shot_sound = new Sound(); shot_sound.attachSound("shot"); _root.attachMovie("playersHealth", "playersHealth", _root.getNextHighestDepth(), {_x:290, _y:440}); _root.attachMovie("hitMarker", "hitMarker", _root.getNextHighestDepth()); hitMarker._alpha = 0; _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:320, _y:250}); _root.attachMovie("crosshair", "crosshair", _root.getNextHighestDepth()); playerSpeed = 12; floorSpeed = 7; toGo = 0; lost = false; tfire = 0; youWin = 0; health = 0; difBears = 0; thatPower = 0; overHeat = 0; stuck = false; stuckTimer = 0; beingCarried = false; level = 0; maybeBlood = 0; numberReleased = 15; weapon = 0; inBase = true; scoreMark = score; shotTimer = 0; reloadTime = 500; randomnumber = 0; dropSpeed = 0; bulletSpeed = 20; whatUpgrade = 0; chanceToDrop = 0; releaseenemy = 0; enemyNumber = 0; choice = 0; levelEnded = 50; safe = false; flashing = 0; safeTimer = 0; stamina = 100; viva = 5; jumpingOver = false; jumpingOverTimer = 0; notOverHeated = true; canAttach = true; leftFree = false; rightFree = false; topFree = false; bottomFree = false; shooting = false; moving = false; facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = true; amountOfBlood = 0; frozen = false; fnum = 0; frozenOnce = 0; showPause = 0; var pts = new Array(); var bgObjects = new Array(); bgObjects.push(tree, tree2, tree3, top, left, right, bottom); var depth = new Array(); depth.push(player, tree, tree2, tree3, cbox1, cbox2, cbox3, cbox4, cbox5, cbox6, cbox7, cbox8, cbox9, cbox10, cbox11, cbox12, cbox13, cbox14, cbox15, cbox16, cbox17, cbox18, cbox19, cbox20, cbox21, cbox22, cbox23, cbox24, cbox25, cbox26, cbox27, cbox28, cbox29, cbox30, cbox31, cbox32, cbox33, cbox34); var misc_mc = new Array(); var shot = new Array(); var objects = new Array(); objects.push(cbox1, cbox2, cbox3, cbox4, cbox5, cbox6, cbox7, cbox8, cbox9, cbox10, cbox11, cbox12, cbox13, cbox14, cbox15, cbox16, cbox17, cbox18, cbox19, cbox20, cbox21, cbox22, cbox23, cbox24, cbox25, cbox26, cbox27, cbox28, cbox29, cbox30, cbox31, cbox32, cbox33, cbox34); var objectsHealth = new Array(); objectsHealth.push(100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100); var enemy = new Array(); var type = new Array(); var hittingPlayer = new Array(); var enemyAttacking = new Array(); var enemyAttackingTimer = new Array(); var damagedTimer = new Array(); var hit = new Array(); var carrying = new Array(); var portTimer = new Array(); var where = new Array(); var moveAbout = new Array(); var enemyHealth = new Array(); var efacingLeftUp = new Array(); var efacingRightUp = new Array(); var efacingLeftDown = new Array(); var efacingRightDown = new Array(); var efacingLeft = new Array(); var efacingRight = new Array(); var efacingUp = new Array(); var efacingDown = new Array(); var directionAngle = new Array(); var myRadians = new Array(); var myDegrees = new Array(); var goingLeft = new Array(); var goingRight = new Array(); var goingUp = new Array(); var goingDown = new Array(); var pushSpeed = new Array(); var enemySpeed = new Array(); var chillTime = new Array(); onMouseUp = function () { shooting = false; }; onMouseDown = function () { if (beingCarried && (!frozen)) { health = health + viva; } if (((notOverHeated && (!jumpingOver)) && (!beingCarried)) && (!frozen)) { shooting = true; } }; player.onEnterFrame = function () { turrent_mc.onEnterFrame = function () { i = enemy.length - 1; while (i >= 0) { if (this.tclip.hitTest(enemy[i]) && (!frozen)) { if (tfire > 8) { tfire = 0; } if (tfire == 0) { this.gotoAndStop("shoot"); uzi_sound.start(); hit[i] = 1; randomnumber++; blood_hit = _root.attachMovie("blood", "blood" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_hit._rotation = enemy[i]._rotation; enemyHealth[i] = enemyHealth[i] - 4; } tfire++; } i--; } }; if (health > 100) { safe = true; player._alpha = 100; beingCarried = false; health = 100; } if (safe && (!frozen)) { flashing++; safeTimer++; if ((flashing > 0) && (flashing < 5)) { player._alpha = player._alpha - 25; } if ((flashing > 5) && (flashing < 10)) { player._alpha = player._alpha + 25; } if (flashing == 10) { flashing = 0; } if (safeTimer == 75) { flashing = 0; player._alpha = 100; safe = false; safeTimer = 0; } } if ((!notOverHeated) && (!frozen)) { overHeat = overHeat - dropSpeed; shooting = false; } if (player.hitTest(qbase)) { inBase = true; } else if (!player.hitTest(qbase2)) { inBase = false; } if (player.hitTest(qbase2)) { inBase = true; } else if (!player.hitTest(qbase)) { inBase = false; } if ((!shooting) && (!frozen)) { if (notOverHeated) { overHeat = overHeat - dropSpeed; dropSpeed = 1; } } if (inBase && (!frozen)) { if (!notOverHeated) { overHeat = overHeat - (dropSpeed * 2.5); } } gameOver(); bgObjectActions(); pointsActions(); miscObjectActions(); depthActions(); enemyDeath(); shotActions(); if (stuck) { playerSpeed = 6; floorSpeed = 3.5; stuckTimer++; if (stuckTimer == 80) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:0, bb:0}; myColor.setTransform(myColorTransform); playerSpeed = 12; floorSpeed = 7; stuckTimer = 0; stuck = false; } } if (overHeat < 0) { overHeat = 0; notOverHeated = true; boarder.gotoAndStop("normal"); powerBar.gotoAndStop("okay"); } if (shooting) { if ((shotTimer + reloadTime) < getTimer()) { shotTimer = getTimer(); overHeat = overHeat + 3; if (overHeat > 100) { dropSpeed = 0.5; overHeat = 100; notOverHeated = false; boarder.gotoAndStop("hot"); powerBar.gotoAndStop("hot"); } if (weapon == 0) { thatPower = 4; shot_sound.start(); randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 1) { thatPower = 8; reloadTime = 1000; shotgun_sound.start(); randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 2) { thatPower = 4; uzi_sound.start(); reloadTime = 80; randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 3) { thatPower = 4; flamwthrowa_sound.start(); reloadTime = 10; randomnumber++; bullet_mc = _root.attachMovie("flames", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } angle = hitMarker._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * 15; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * 15; bullet_mc.onEnterFrame = function () { this._x = this._x - this.dirx; this._y = this._y - this.diry; }; } } hitMarker._x = player._x; hitMarker._y = player._y - 30; if (floor._x > 920) { leftFree = true; floor._x = 920; } if (floor._x < 350) { rightFree = true; floor._x = 350; } if (floor._y > 550) { topFree = true; floor._y = 550; } if (floor._y < 390) { bottomFree = true; floor._y = 390; } if (!topFree) { if ((player._y < 180) && (floor._y < 550)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._y = misc_mc[i]._y + floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._y = bgObjects[i]._y + floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._y = objects[i]._y + floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._y = enemy[i]._y + floorSpeed; i--; } qbase._y = qbase._y + floorSpeed; qbase2._y = qbase2._y + floorSpeed; player._y = player._y + playerSpeed; floor._y = floor._y + floorSpeed; } } if (player._y > 180) { topFree = false; } if (!bottomFree) { if ((player._y > 300) && (floor._y > 390)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._y = misc_mc[i]._y - floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._y = bgObjects[i]._y - floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._y = enemy[i]._y - floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._y = objects[i]._y - floorSpeed; i--; } player._y = player._y - playerSpeed; floor._y = floor._y - floorSpeed; qbase._y = qbase._y - floorSpeed; qbase2._y = qbase2._y - floorSpeed; } } if (player._y < 300) { bottomFree = false; } if (!leftFree) { if ((player._x < 200) && (floor._x < 920)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._x = misc_mc[i]._x + floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._x = bgObjects[i]._x + floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._x = enemy[i]._x + floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._x = objects[i]._x + floorSpeed; i--; } player._x = player._x + playerSpeed; floor._x = floor._x + floorSpeed; qbase._x = qbase._x + floorSpeed; qbase2._x = qbase2._x + floorSpeed; } } if (player._x > 200) { leftFree = false; } if ((!rightFree) && (floor._x > 350)) { if (player._x > 400) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._x = misc_mc[i]._x - floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._x = enemy[i]._x - floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._x = bgObjects[i]._x - floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._x = objects[i]._x - floorSpeed; i--; } player._x = player._x - playerSpeed; floor._x = floor._x - floorSpeed; qbase._x = qbase._x - floorSpeed; qbase2._x = qbase2._x - floorSpeed; } } if (player._x < 400) { rightFree = false; } if (player._x < 0) { player._x = 0; } if (player._x > 640) { player._x = 640; } if ((player._y < 50) && (!beingCarried)) { player._y = 50; } if ((player._y > 480) && (!beingCarried)) { player._y = 480; } if (weapon == 0) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDown"); } if (facingRightDown) { player.gotoAndStop("jumpRight"); } if (facingRight) { player.gotoAndStop("jumpRight"); } if (facingRightUp) { player.gotoAndStop("jumpRight"); } if (facingUp) { player.gotoAndStop("jumpUp"); } if (facingLeftUp) { player.gotoAndStop("jumpLeft"); } if (facingLeft) { player.gotoAndStop("jumpLeft"); } if (facingLeftDown) { player.gotoAndStop("jumpLeft"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("down"); } if (facingRightDown) { player.gotoAndStop("downRight"); } if (facingRight) { player.gotoAndStop("right"); } if (facingRightUp) { player.gotoAndStop("upRight"); } if (facingUp) { player.gotoAndStop("up"); } if (facingLeftUp) { player.gotoAndStop("upLeft"); } if (facingLeft) { player.gotoAndStop("left"); } if (facingLeftDown) { player.gotoAndStop("downLeft"); } } else { if (facingDown) { player.gotoAndStop("downShoot"); } if (facingRightDown) { player.gotoAndStop("downRightShoot"); } if (facingRight) { player.gotoAndStop("rightShoot"); } if (facingRightUp) { player.gotoAndStop("upRightShoot"); } if (facingUp) { player.gotoAndStop("upShoot"); } if (facingLeftUp) { player.gotoAndStop("upLeftShoot"); } if (facingLeft) { player.gotoAndStop("leftShoot"); } if (facingLeftDown) { player.gotoAndStop("downLeftShoot"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdle"); } if (facingRightDown) { player.gotoAndStop("downRightIdle"); } if (facingRight) { player.gotoAndStop("rightIdle"); } if (facingRightUp) { player.gotoAndStop("upRightIdle"); } if (facingUp) { player.gotoAndStop("upIdle"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdle"); } if (facingLeft) { player.gotoAndStop("leftIdle"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdle"); } } else { if (facingDown) { player.gotoAndStop("downIdleShoot"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShoot"); } if (facingRight) { player.gotoAndStop("rightIdleShoot"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShoot"); } if (facingUp) { player.gotoAndStop("upIdleShoot"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShoot"); } if (facingLeft) { player.gotoAndStop("leftIdleShoot"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShoot"); } } } } } if (weapon == 1) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownSG"); } if (facingRightDown) { player.gotoAndStop("jumpRightSG"); } if (facingRight) { player.gotoAndStop("jumpRightSG"); } if (facingRightUp) { player.gotoAndStop("jumpRightSG"); } if (facingUp) { player.gotoAndStop("jumpUpSG"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftSG"); } if (facingLeft) { player.gotoAndStop("jumpLeftSG"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftSG"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downSG"); } if (facingRightDown) { player.gotoAndStop("downRightSG"); } if (facingRight) { player.gotoAndStop("rightSG"); } if (facingRightUp) { player.gotoAndStop("upRightSG"); } if (facingUp) { player.gotoAndStop("upSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftSG"); } if (facingLeft) { player.gotoAndStop("leftSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftSG"); } } else { if (facingDown) { player.gotoAndStop("downShootSG"); } if (facingRightDown) { player.gotoAndStop("downRightShootSG"); } if (facingRight) { player.gotoAndStop("rightShootSG"); } if (facingRightUp) { player.gotoAndStop("upRightShootSG"); } if (facingUp) { player.gotoAndStop("upShootSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootSG"); } if (facingLeft) { player.gotoAndStop("leftShootSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootSG"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleSG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleSG"); } if (facingRight) { player.gotoAndStop("rightIdleSG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleSG"); } if (facingUp) { player.gotoAndStop("upIdleSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleSG"); } if (facingLeft) { player.gotoAndStop("leftIdleSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleSG"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootSG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootSG"); } if (facingRight) { player.gotoAndStop("rightIdleShootSG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootSG"); } if (facingUp) { player.gotoAndStop("upIdleShootSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootSG"); } if (facingLeft) { player.gotoAndStop("leftIdleShootSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootSG"); } } } } } if (weapon == 2) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownMG"); } if (facingRightDown) { player.gotoAndStop("jumpRightMG"); } if (facingRight) { player.gotoAndStop("jumpRightMG"); } if (facingRightUp) { player.gotoAndStop("jumpRightMG"); } if (facingUp) { player.gotoAndStop("jumpUpMG"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftMG"); } if (facingLeft) { player.gotoAndStop("jumpLeftMG"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftMG"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downMG"); } if (facingRightDown) { player.gotoAndStop("downRightMG"); } if (facingRight) { player.gotoAndStop("rightMG"); } if (facingRightUp) { player.gotoAndStop("upRightMG"); } if (facingUp) { player.gotoAndStop("upMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftMG"); } if (facingLeft) { player.gotoAndStop("leftMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftMG"); } } else { if (facingDown) { player.gotoAndStop("downShootMG"); } if (facingRightDown) { player.gotoAndStop("downRightShootMG"); } if (facingRight) { player.gotoAndStop("rightShootMG"); } if (facingRightUp) { player.gotoAndStop("upRightShootMG"); } if (facingUp) { player.gotoAndStop("upShootMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootMG"); } if (facingLeft) { player.gotoAndStop("leftShootMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootMG"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleMG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleMG"); } if (facingRight) { player.gotoAndStop("rightIdleMG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleMG"); } if (facingUp) { player.gotoAndStop("upIdleMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleMG"); } if (facingLeft) { player.gotoAndStop("leftIdleMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleMG"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootMG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootMG"); } if (facingRight) { player.gotoAndStop("rightIdleShootMG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootMG"); } if (facingUp) { player.gotoAndStop("upIdleShootMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootMG"); } if (facingLeft) { player.gotoAndStop("leftIdleShootMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootMG"); } } } } } if (weapon == 3) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownFLAME"); } if (facingRightDown) { player.gotoAndStop("jumpRightFLAME"); } if (facingRight) { player.gotoAndStop("jumpRightFLAME"); } if (facingRightUp) { player.gotoAndStop("jumpRightFLAME"); } if (facingUp) { player.gotoAndStop("jumpUpFLAME"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftFLAME"); } if (facingLeft) { player.gotoAndStop("jumpLeftFLAME"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftFLAME"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightFLAME"); } if (facingRight) { player.gotoAndStop("rightFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightFLAME"); } if (facingUp) { player.gotoAndStop("upFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftFLAME"); } if (facingLeft) { player.gotoAndStop("leftFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftFLAME"); } } else { if (facingDown) { player.gotoAndStop("downShootFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightShootFLAME"); } if (facingRight) { player.gotoAndStop("rightShootFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightShootFLAME"); } if (facingUp) { player.gotoAndStop("upShootFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootFLAME"); } if (facingLeft) { player.gotoAndStop("leftShootFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootFLAME"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightIdleFLAME"); } if (facingRight) { player.gotoAndStop("rightIdleFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightIdleFLAME"); } if (facingUp) { player.gotoAndStop("upIdleFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleFLAME"); } if (facingLeft) { player.gotoAndStop("leftIdleFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleFLAME"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootFLAME"); } if (facingRight) { player.gotoAndStop("rightIdleShootFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootFLAME"); } if (facingUp) { player.gotoAndStop("upIdleShootFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootFLAME"); } if (facingLeft) { player.gotoAndStop("leftIdleShootFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootFLAME"); } } } } } if (jumpingOver) { jumpingOverTimer++; if (jumpingOverTimer == 5) { jumpingOver = false; jumpingOverTimer = 0; } } if (!Key.isDown(38)) { moving = false; } if (!Key.isDown(40)) { moving = false; } if (!Key.isDown(37)) { moving = false; } if (!Key.isDown(39)) { moving = false; } myRadian = Math.atan2(_root._ymouse - player._y, _root._xmouse - player._x); myDegree = Math.round((myRadian * 180) / Math.PI) - 90; hitMarker._rotation = myDegree; if ((!beingCarried) && (!frozen)) { if (Key.isDown(87) or Key.isDown(38)) { moving = true; player._y = player._y - playerSpeed; } if (Key.isDown(83) or Key.isDown(40)) { moving = true; player._y = player._y + playerSpeed; } if (Key.isDown(68) or Key.isDown(39)) { moving = true; player._x = player._x + playerSpeed; } if (Key.isDown(65) or Key.isDown(37)) { moving = true; player._x = player._x - playerSpeed; } } if ((hitMarker._rotation < 20) && (hitMarker._rotation > -20)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = true; } if ((hitMarker._rotation < -140) && (hitMarker._rotation > -180)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = true; facingDown = false; } if ((hitMarker._rotation < -60) && (hitMarker._rotation > -100)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = true; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 100) && (hitMarker._rotation > 60)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = true; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 140) && (hitMarker._rotation > 100)) { facingLeftUp = true; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < -100) && (hitMarker._rotation > -140)) { facingLeftUp = false; facingRightUp = true; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 60) && (hitMarker._rotation > 20)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = true; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < -20) && (hitMarker._rotation > -60)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = true; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if (scoreMark > score) { score = score + 10; } if (stamina > 100) { stamina = 100; } if (stamina < 0) { stamina = 0; } if (beingCarried && (!frozen)) { stamina = stamina - 0.3; powerBar2.gotoAndStop("down"); } if (inBase && (!frozen)) { stamina = stamina + 0.1; powerBar2.gotoAndStop("up"); } if (!lost) { if (stamina > 75) { viva = 5; } if (stamina < 50) { viva = 2.5; } if (stamina < 25) { viva = 1; } } if (score == yourRank) { rankNum++; randomnumber++; if (rankNum == 1) { blee = _root.attachMovie("rank1", "rank1" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 2) { blee = _root.attachMovie("rank2", "rank2" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 3) { blee = _root.attachMovie("rank3", "rank3" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 4) { blee = _root.attachMovie("rank4", "rank4" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 5) { blee = _root.attachMovie("rank5", "rank5" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 6) { blee = _root.attachMovie("rank6", "rank6" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 7) { blee = _root.attachMovie("rank7", "rank7" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 8) { blee = _root.attachMovie("rank8", "rank8" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 9) { blee = _root.attachMovie("rank9", "rank9" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 10) { blee = _root.attachMovie("rank10", "rank10" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 11) { blee = _root.attachMovie("rank11", "rank11" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } yourRank = yourRank + 3000; } playersHealth.playersClub._xscale = health; powerBar._yscale = overHeat; powerBar2._yscale = stamina; score_mc2.score.text = score; texture.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); score_mc2.swapDepths(_root.getNextHighestDepth()); powerBar.swapDepths(_root.getNextHighestDepth()); boarder.swapDepths(_root.getNextHighestDepth()); powerBar2.swapDepths(_root.getNextHighestDepth()); boarder2.swapDepths(_root.getNextHighestDepth()); playersHealth.swapDepths(_root.getNextHighestDepth()); splosh.swapDepths(_root.getNextHighestDepth()); bij.swapDepths(_root.getNextHighestDepth()); tr.swapDepths(_root.getNextHighestDepth()); trans.swapDepths(_root.getNextHighestDepth()); blee.swapDepths(_root.getNextHighestDepth()); ps.swapDepths(_root.getNextHighestDepth()); bij._alpha = bij._alpha - 8; tr._alpha = tr._alpha - 30; if (bij._alpha < 0) { bij._alpha = 0; } if (tr._alpha < 0) { tr._alpha = 0; } playersHealth._alpha = playersHealth._alpha - 30; if (playersHealth._alpha < 0) { playersHealth._alpha = 0; } crosshair._x = _xmouse; crosshair._y = _ymouse; if (!Key.isDown(80)) { frozenOnce = 0; } if (Key.isDown(80)) { if (frozenOnce == 0) { frozenOnce = 1; fnum++; } if (fnum > 1) { fnum = 0; } } if (fnum == 1) { if (showPause == 0) { showPause = 1; _root.attachMovie("ps", "ps", _root.getNextHighestDepth()); } frozen = true; shooting = false; } else { showPause = 0; ps.removeMovieClip(); addenemy(); objectActions(); enemyActions(); frozen = false; } }; frameRateCounter = setInterval(countFrames, 1000);
Frame 11
function gameOver() { if ((player._y < -70) or (player._y > 550)) { lost = true; viva = 0; if (toGo == 0) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); } toGo++; if (toGo == 17) { removeall(); stopAllSounds(); gotoAndStop ("gameOver"); } } } function removeall() { bij.removeMovieClip(); tr.removeMovieClip(); score_mc3.removeMovieClip(); powerBar.removeMovieClip(); boarder.removeMovieClip(); powerBar2.removeMovieClip(); boarder2.removeMovieClip(); playersHealth.removeMovieClip(); hitMarker.removeMovieClip(); player.removeMovieClip(); crosshair.removeMovieClip(); i = pts.length - 1; while (i >= 0) { pts[i].removeMovieClip(); pts.splice(i, 1); i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i].removeMovieClip(); bgObjects.splice(i, 1); i--; } i = depth.length - 1; while (i >= 0) { depth[i].removeMovieClip(); depth.splice(i, 1); i--; } i = misc_mc.length - 1; while (i >= 0) { misc_mc[i].removeMovieClip(); misc_mc.splice(i, 1); i--; } i = shot.length - 1; while (i >= 0) { shot[i].removeMovieClip(); shot.splice(i, 1); i--; } i = objects.length - 1; while (i >= 0) { objects[i].removeMovieClip(); objects.splice(i, 1); i--; } i = objectsHealth.length - 1; while (i >= 0) { objectsHealth[i].removeMovieClip(); objectsHealth.splice(i, 1); i--; } i = enemy.length - 1; while (i >= 0) { enemy[i].removeMovieClip(); enemy.splice(i, 1); i--; } i = type.length - 1; while (i >= 0) { type[i].removeMovieClip(); type.splice(i, 1); i--; } i = hittingPlayer.length - 1; while (i >= 0) { hittingPlayer[i].removeMovieClip(); hittingPlayer.splice(i, 1); i--; } i = enemyAttacking.length - 1; while (i >= 0) { enemyAttacking[i].removeMovieClip(); enemyAttacking.splice(i, 1); i--; } i = enemyAttackingTimer.length - 1; while (i >= 0) { enemyAttackingTimer[i].removeMovieClip(); enemyAttackingTimer.splice(i, 1); i--; } i = damagedTimer.length - 1; while (i >= 0) { damagedTimer[i].removeMovieClip(); damagedTimer.splice(i, 1); i--; } i = hit.length - 1; while (i >= 0) { hit[i].removeMovieClip(); hit.splice(i, 1); i--; } i = carrying.length - 1; while (i >= 0) { carrying[i].removeMovieClip(); carrying.splice(i, 1); i--; } i = portTimer.length - 1; while (i >= 0) { portTimer[i].removeMovieClip(); portTimer.splice(i, 1); i--; } i = where.length - 1; while (i >= 0) { where[i].removeMovieClip(); where.splice(i, 1); i--; } i = moveAbout.length - 1; while (i >= 0) { moveAbout[i].removeMovieClip(); moveAbout.splice(i, 1); i--; } i = enemyHealth.length - 1; while (i >= 0) { enemyHealth[i].removeMovieClip(); enemyHealth.splice(i, 1); i--; } i = efacingLeftUp.length - 1; while (i >= 0) { efacingLeftUp[i].removeMovieClip(); efacingLeftUp.splice(i, 1); i--; } i = efacingRightUp.length - 1; while (i >= 0) { efacingRightUp[i].removeMovieClip(); efacingRightUp.splice(i, 1); i--; } i = efacingLeftDown.length - 1; while (i >= 0) { efacingLeftDown[i].removeMovieClip(); efacingLeftDown.splice(i, 1); i--; } i = efacingRightDown.length - 1; while (i >= 0) { efacingRightDown[i].removeMovieClip(); efacingRightDown.splice(i, 1); i--; } i = efacingLeft.length - 1; while (i >= 0) { efacingLeft[i].removeMovieClip(); efacingLeft.splice(i, 1); i--; } i = efacingRight.length - 1; while (i >= 0) { efacingRight[i].removeMovieClip(); efacingRight.splice(i, 1); i--; } i = efacingUp.length - 1; while (i >= 0) { efacingUp[i].removeMovieClip(); efacingUp.splice(i, 1); i--; } i = efacingDown.length - 1; while (i >= 0) { efacingDown[i].removeMovieClip(); efacingDown.splice(i, 1); i--; } i = directionAngle.length - 1; while (i >= 0) { directionAngle[i].removeMovieClip(); directionAngle.splice(i, 1); i--; } i = myRadians.length - 1; while (i >= 0) { myRadians[i].removeMovieClip(); myRadians.splice(i, 1); i--; } i = myDegrees.length - 1; while (i >= 0) { myDegrees[i].removeMovieClip(); myDegrees.splice(i, 1); i--; } i = goingLeft.length - 1; while (i >= 0) { goingLeft[i].removeMovieClip(); goingLeft.splice(i, 1); i--; } i = goingRight.length - 1; while (i >= 0) { goingRight[i].removeMovieClip(); goingRight.splice(i, 1); i--; } i = goingUp.length - 1; while (i >= 0) { goingUp[i].removeMovieClip(); goingUp.splice(i, 1); i--; } i = goingDown.length - 1; while (i >= 0) { goingDown[i].removeMovieClip(); goingDown.splice(i, 1); i--; } i = pushSpeed.length - 1; while (i >= 0) { pushSpeed[i].removeMovieClip(); pushSpeed.splice(i, 1); i--; } i = enemySpeed.length - 1; while (i >= 0) { enemySpeed[i].removeMovieClip(); enemySpeed.splice(i, 1); i--; } i = chillTime.length - 1; while (i >= 0) { chillTime[i].removeMovieClip(); chillTime.splice(i, 1); i--; } } function addenemy() { if (((numberReleased == 0) && (enemyNumber == 0)) && (level == 6)) { if (youWin == 30) { endSplashSound.start(); _root.attachMovie("victory", "victory", _root.getNextHighestDepth()); } youWin++; if (youWin > 70) { if (toGo == 0) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); } toGo++; if (toGo == 17) { removeall(); stopAllSounds(); nextFrame(); } } } if (((numberReleased == 0) && (enemyNumber == 0)) && (level < 6)) { levelEnded--; if (levelEnded < 0) { level++; amountOfBlood = 0; numberReleased = 25; endSplashSound.start(); _root.attachMovie("levelUp", "levelUp", _root.getNextHighestDepth()); i = depth.length - 1; while (i >= 0) { depth.splice(i, 1); i--; } depth.push(player, tree, tree2, tree3, wbox1, wbox2, wbox3, wbox4, wbox5, wbox6, wbox7, wbox8, wbox9, wbox10, wbox11, wbox12, wbox13, wbox14, wbox15, wbox16, wbox17, wbox18); levelEnded = 50; } i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._alpha = misc_mc[i]._alpha - 15; if (misc_mc[i]._alpha < 0) { misc_mc[i].removeMovieClip(); misc_mc.splice(i, 1); } i--; } } if (level < 7) { if (numberReleased > 0) { canAttach = true; } else { canAttach = false; } } if ((releaseenemy + 700) < getTimer()) { if (canAttach) { if (level == 1) { choice = 0; } if (level == 2) { choice = Math.round(Math.random() * 3) + 2; } if (level > 2) { choice = Math.round(Math.random() * 5) + 0; } difBears = Math.round(Math.random() * 2) + 0; numberReleased--; enemyNumber++; releaseenemy = getTimer(); dir = ["left", "right", "up", "down"]; randNum = random(4); setDir = dir[randNum]; switch (setDir) { case "left" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(true); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(25); hittingPlayer.push(0); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } if (difBears == 1) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } if (difBears == 2) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(true); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 1) { randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(true); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } break; case "right" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(true); efacingRight.push(false); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(25); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } if (difBears == 1) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } if (difBears == 2) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(true); efacingRight.push(false); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 1) { randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_y:Math.round(Math.random() * 480) + 0, _x:660}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(true); efacingRight.push(false); efacingUp.push(false); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } break; case "up" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(25); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } if (difBears == 1) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } if (difBears == 2) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 1) { randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:-20}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(false); efacingDown.push(true); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } break; case "down" : if ((((choice == 0) or (choice == 3)) or (choice == 4)) or (choice == 5)) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemy", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:500}); } if (difBears == 1) { badguy = _root.attachMovie("enemyAlt", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:500}); } if (difBears == 2) { badguy = _root.attachMovie("enemyOther", "enemy" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:500}); } depth.push(badguy); enemy.push(badguy); type.push(0); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(25); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice == 2) { randomnumber++; if (difBears == 0) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:500}); } if (difBears == 1) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:500}); } if (difBears == 2) { badguy = _root.attachMovie("enemyTwo", "enemyTwo" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:500}); } depth.push(badguy); enemy.push(badguy); type.push(1); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(42); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(20); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } if (choice != 1) { break; } randomnumber++; badguy = _root.attachMovie("enemyThree", "enemyThree" + randomnumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 440) + 200, _y:500}); depth.push(badguy); enemy.push(badguy); type.push(2); enemyAttacking.push(0); enemyAttackingTimer.push(0); damagedTimer.push(0); hit.push(0); portTimer.push(0); where.push(0); moveAbout.push(0); enemyHealth.push(8); efacingLeftUp.push(false); efacingRightUp.push(false); efacingLeftDown.push(false); efacingRightDown.push(false); efacingLeft.push(false); efacingRight.push(false); efacingUp.push(true); efacingDown.push(false); directionAngle.push(0); myRadians.push(0); myDegrees.push(0); goingLeft.push(false); goingRight.push(false); goingUp.push(false); goingDown.push(false); pushSpeed.push(5); enemySpeed.push(13); hittingPlayer.push(0); carrying.push(false); chillTime.push(0); } } } } function pointsActions() { i = pts.length - 1; while (i >= 0) { endX = _root.score_mc3._x; endY = _root.score_mc3._y; pts[i]._x = pts[i]._x + ((endX - pts[i]._x) / 15); pts[i]._y = pts[i]._y + ((endY - pts[i]._y) / 15); if (pts[i].hitTest(score_mc3)) { pts[i].removeMovieClip(); pts.splice(i, 1); scoreMark = scoreMark + 100; } i--; } } function enemyDeath() { i = enemy.length - 1; while (i >= 0) { if ((enemyHealth[i] < 1) && (!carrying[i])) { ouch_sound.start(); maybeBlood = Math.round(Math.random() * 4) + 0; if (maybeBlood == 0) { randomnumber++; splosh = _root.attachMovie("splatter", "splatter" + randomnumber, _root.getNextHighestDepth()); } chanceToDrop = Math.round(Math.random() * 2) + 0; if (chanceToDrop == 0) { randomnumber++; item_m = _root.attachMovie("item", "item" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(item_m); depth.push(item_m); } randomnumber++; points = _root.attachMovie("scorePlus", "scorePlus" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); pts.push(points); enemyNumber--; if (amountOfBlood < 30) { randomnumber++; puddle_m = _root.attachMovie("puddle", "puddle" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(puddle_m); depth.push(puddle_m); } amountOfBlood++; randomnumber++; blood_splash = _root.attachMovie("blood_mc", "blood_mc" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_splash._rotation = enemy[i]._rotation; misc_mc.push(blood_splash); enemy[i].removeMovieClip(); enemy.splice(i, 1); type.splice(i, 1); enemyAttacking.splice(i, 1); enemyAttackingTimer.splice(i, 1); damagedTimer.splice(i, 1); hit.splice(i, 1); portTimer.splice(i, 1); where.splice(i, 1); moveAbout.splice(i, 1); enemyHealth.splice(i, 1); efacingLeftUp.splice(i, 1); efacingRightUp.splice(i, 1); efacingLeftDown.splice(i, 1); efacingRightDown.splice(i, 1); efacingLeft.splice(i, 1); efacingRight.splice(i, 1); efacingUp.splice(i, 1); efacingDown.splice(i, 1); directionAngle.splice(i, 1); myRadians.splice(i, 1); myDegrees.splice(i, 1); goingLeft.splice(i, 1); goingRight.splice(i, 1); goingUp.splice(i, 1); goingDown.splice(i, 1); pushSpeed.splice(i, 1); enemySpeed.splice(i, 1); hittingPlayer.splice(i, 1); carrying.splice(i, 1); chillTime.splice(i, 1); } i--; } } function depthActions() { i = depth.length - 1; while (i >= 0) { depth[i].idiot_depth = Math.floor((depth[i]._y * 480) + depth[i]._x); depth[i].swapDepths(depth[i].idiot_depth); i--; } } function enemyActions() { i = enemy.length - 1; while (i >= 0) { j = shot.length - 1; while (j >= 0) { if (enemy[i].hitTest(shot[j]) && (!carrying[i])) { hit[i] = 1; randomnumber++; blood_hit = _root.attachMovie("blood", "blood" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_hit._rotation = enemy[i]._rotation; enemyHealth[i] = enemyHealth[i] - thatPower; shot[j].removeMovieClip(); shot.splice(j, 1); } j--; } if (enemy[i].hitTest(cbomb)) { enemyHealth[i] = 0; } if (!enemy[i].hitTest(hitMarker)) { hittingPlayer[i] = 0; } if (carrying[i]) { playersHealth._alpha = 100; if (safe) { chillTime[i] = 0; carrying[i] = false; } if (enemy[i].hitTest(ebase)) { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("downIdleHeld"); } else { enemy[i].gotoAndStop("downHeld"); enemy[i]._y = enemy[i]._y + 2; } } if (!enemy[i].hitTest(ebase)) { if (enemy[i]._x < 340) { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("downIdleHeld"); } else { enemy[i].gotoAndStop("downHeld"); enemy[i]._y = enemy[i]._y + 2; } } else { chillTime[i]++; player.gotoAndStop("held"); player._y = enemy[i]._y; if ((chillTime[i] > 0) && (chillTime[i] < 40)) { enemy[i].gotoAndStop("upIdleHeld"); } else { enemy[i].gotoAndStop("upHeld"); enemy[i]._y = enemy[i]._y - 2; } } } } if ((enemy[i].hitTest(hitMarker) && (!carrying[i])) && (!beingCarried)) { if (type[i] == 2) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:100, bb:0}; myColor.setTransform(myColorTransform); stuck = true; randomnumber++; explosion_mc = _root.attachMovie("explosion", "explosion" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); misc_mc.push(explosion_mc); depth.push(explosion_mc); enemyHealth[i] = 0; } if ((type[i] == 0) or (type[i] == 1)) { shooting = false; health = -1; if (((health < 0) && (!safe)) && (!beingCarried)) { player._alpha = 0; carrying[i] = true; beingCarried = true; health = 0; } } if (efacingDown[i]) { enemy[i].gotoAndStop("downRightAttack"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightAttack"); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightAttack"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightAttack"); } if (efacingUp[i]) { enemy[i].gotoAndStop("upRightAttack"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftAttack"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftAttack"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftAttack"); } hittingPlayer[i] = 1; } if (((enemyAttacking[i] == 0) && (hittingPlayer[i] == 0)) && (!carrying[i])) { if (hit[i] == 1) { damagedTimer[i]++; if ((damagedTimer[i] > 0) && (damagedTimer[i] < 3)) { if (efacingDown[i]) { enemy[i].gotoAndStop("downHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; enemy[i]._x = enemy[i]._x - (pushSpeed[i] / 2); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightHit"); enemy[i]._x = enemy[i]._x - pushSpeed[i]; } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; enemy[i]._x = enemy[i]._x - (pushSpeed[i] / 2); } if (efacingUp[i]) { enemy[i].gotoAndStop("upHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftHit"); enemy[i]._y = enemy[i]._y + pushSpeed[i]; enemy[i]._x = enemy[i]._x + (pushSpeed[i] / 2); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftHit"); enemy[i]._x = enemy[i]._x + pushSpeed[i]; } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftHit"); enemy[i]._y = enemy[i]._y - pushSpeed[i]; enemy[i]._x = enemy[i]._x + (pushSpeed[i] / 2); } } if (damagedTimer[i] == 8) { hit[i] = 0; damagedTimer[i] = 0; } } if (hit[i] == 0) { portTimer[i]++; if (portTimer[i] > 32) { where[i] = Math.round(Math.random() * 2) + 0; moveAbout[i] = Math.round(Math.random() * 1) + 0; portTimer[i] = 0; } if ((where[i] == 0) or (where[i] == 1)) { myRadians[i] = Math.atan2(player._y - enemy[i]._y, player._x - enemy[i]._x); myDegrees[i] = Math.round((myRadians[i] * 180) / Math.PI) - 90; directionAngle[i] = myDegrees[i]; if ((directionAngle[i] < 20) && (directionAngle[i] > -20)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = true; } if ((directionAngle[i] < -140) && (directionAngle[i] > -180)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = true; efacingDown[i] = false; } if ((directionAngle[i] < -60) && (directionAngle[i] > -100)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = true; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 100) && (directionAngle[i] > 60)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = true; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 140) && (directionAngle[i] > 100)) { efacingLeftUp[i] = true; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < -100) && (directionAngle[i] > -140)) { efacingLeftUp[i] = false; efacingRightUp[i] = true; efacingLeftDown[i] = false; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < 60) && (directionAngle[i] > 20)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = true; efacingRightDown[i] = false; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } if ((directionAngle[i] < -20) && (directionAngle[i] > -60)) { efacingLeftUp[i] = false; efacingRightUp[i] = false; efacingLeftDown[i] = false; efacingRightDown[i] = true; efacingLeft[i] = false; efacingRight[i] = false; efacingUp[i] = false; efacingDown[i] = false; } j = enemy.length - 1; while (j >= 0) { if (!(enemy[i] === enemy[j])) { if (enemy[i].hitTest(enemy[j])) { endX = _root.enemy[j]._x; endY = _root.enemy[j]._y; enemy[i]._x = enemy[i]._x - (((endX - enemy[i]._x) / enemySpeed[i]) * 1.5); enemy[i]._y = enemy[i]._y - (((endY - enemy[i]._y) / enemySpeed[i]) * 1.5); } } j--; } if (efacingDown[i]) { enemy[i].gotoAndStop("down"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRight"); } if (efacingRight[i]) { enemy[i].gotoAndStop("right"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRight"); } if (efacingUp[i]) { enemy[i].gotoAndStop("up"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeft"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("left"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeft"); } if ((((!enemy[i].bFeet.hitTest(bottom)) && (!enemy[i].bFeet.hitTest(top))) && (!enemy[i].bFeet.hitTest(left))) && (!enemy[i].bFeet.hitTest(right))) { goingLeft[i] = false; goingRight[i] = false; goingUp[i] = false; goingDown[i] = false; endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (enemy[i].bFeet.hitTest(top) or enemy[i].bFeet.hitTest(bottom)) { if (goingRight[i]) { enemy[i]._x = enemy[i]._x + 2.5; } if (goingLeft[i]) { enemy[i]._x = enemy[i]._x - 2.5; } } if (enemy[i].bFeet.hitTest(left) or enemy[i].bFeet.hitTest(right)) { if (goingUp[i]) { enemy[i]._y = enemy[i]._y - 2.5; } if (goingDown[i]) { enemy[i]._y = enemy[i]._y + 2.5; } } if (moveAbout[i] == 0) { if (inBase) { endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (((((!inBase) && (!goingRight[i])) && (!goingLeft[i])) && (!goingUp[i])) && (!goingDown[i])) { if (enemy[i].bFeet.hitTest(top)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } if (enemy[i].bFeet.hitTest(left)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(right)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(bottom)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } } } if (moveAbout[i] == 1) { if (inBase) { endX = _root.hitMarker._x; endY = _root.hitMarker._y; enemy[i]._x = enemy[i]._x + ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed[i]); } if (((((!inBase) && (!goingRight[i])) && (!goingLeft[i])) && (!goingUp[i])) && (!goingDown[i])) { if (enemy[i].bFeet.hitTest(top)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } if (enemy[i].bFeet.hitTest(left)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(right)) { if (player._y > enemy[i]._y) { goingDown[i] = true; } else { goingUp[i] = true; } } if (enemy[i].bFeet.hitTest(bottom)) { if (player._x > enemy[i]._x) { goingRight[i] = true; } else { goingLeft[i] = true; } } } } } else { if (efacingDown[i]) { enemy[i].gotoAndStop("downIdle"); } if (efacingRightDown[i]) { enemy[i].gotoAndStop("downRightIdle"); } if (efacingRight[i]) { enemy[i].gotoAndStop("rightIdle"); } if (efacingRightUp[i]) { enemy[i].gotoAndStop("upRightIdle"); } if (efacingUp[i]) { enemy[i].gotoAndStop("upIdle"); } if (efacingLeftUp[i]) { enemy[i].gotoAndStop("upLeftIdle"); } if (efacingLeft[i]) { enemy[i].gotoAndStop("leftIdle"); } if (efacingLeftDown[i]) { enemy[i].gotoAndStop("downLeftIdle"); } } } } i--; } } function shotActions() { i = shot.length - 1; while (i >= 0) { if (weapon == 3) { if (shot[i].hitTest(player.lamb)) { shot[i]._alpha = 0; } else { shot[i]._alpha = 100; } shot[i]._xscale = shot[i]._xscale + 25; shot[i]._yscale = shot[i]._yscale + 25; if (shot[i]._xscale > 500) { shot[i].removeMovieClip(); shot.splice(i, 1); } } if ((((shot[i]._x > 640) or (shot[i]._x < 0)) or (shot[i]._y > 480)) or (shot[i]._y < 0)) { shot[i].removeMovieClip(); shot.splice(i, 1); } i--; } } function noOverLap() { i = enemy.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (!(enemy[i] === enemy[j])) { if (enemy[i].hitTest(enemy[j])) { endX = _root.enemy[j]._x; endY = _root.enemy[j]._y; enemy[i]._x = enemy[i]._x - ((endX - enemy[i]._x) / enemySpeed[i]); enemy[i]._y = enemy[i]._y - ((endY - enemy[i]._y) / enemySpeed[i]); } } j--; } i--; } } function objectActions() { i = objects.length - 1; while (i >= 0) { objects[i].repair._alpha = objects[i].repair._alpha - 3; objects[i].bar._xscale = objectsHealth[i]; objects[i].bar._alpha = objects[i].bar._alpha - 3; objects[i].barb._alpha = objects[i].barb._alpha - 3; if (objects[i].barb._alpha < 0) { objects[i].bar._alpha = 0; objects[i].barb._alpha = 0; } j = enemy.length - 1; while (j >= 0) { if (hittingPlayer[j] == 0) { if (enemy[j].bFeet.hitTest(objects[i].blocker) && (enemy[j].bFeet.hitTest(ebase))) { if (objectsHealth[i] < 50) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] < 1) { objects[i].gotoAndStop("destroyed"); objectsHealth[i] = 0; objects[i].barb._alpha = 0; enemyAttacking[j] = 0; } if (objectsHealth[i] > 0) { if (inBase) { enemyAttacking[j] = 0; if (enemy[j]._x < objects[i]._x) { enemy[j]._x = enemy[j]._x - 10; } if (enemy[j]._x > objects[i]._x) { enemy[j]._x = enemy[j]._x + 10; } if (enemy[j]._y < objects[i]._y) { enemy[j]._y = enemy[j]._y - 10; } if (enemy[j]._y > objects[i]._y) { enemy[j]._y = enemy[j]._y + 10; } } if (!inBase) { enemyAttacking[j] = 1; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; if ((type[j] == 0) or (type[j] == 2)) { objectsHealth[i] = objectsHealth[i] - 0.8; } if (type[j] == 1) { objectsHealth[i] = objectsHealth[i] - 1.2; } if (efacingDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRightDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRight[j]) { enemy[j].gotoAndStop("rightAttack"); } if (efacingRightUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingLeftUp[j]) { enemy[j].gotoAndStop("upLeftAttack"); } if (efacingLeft[j]) { enemy[j].gotoAndStop("leftAttack"); } if (efacingLeftDown[j]) { enemy[j].gotoAndStop("downLeftAttack"); } } } } if (enemy[j].bFeet.hitTest(objects[i].blocker) && (!enemy[j].bFeet.hitTest(ebase))) { if (objectsHealth[i] < 50) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] < 1) { objects[i].gotoAndStop("destroyed"); objectsHealth[i] = 0; objects[i].barb._alpha = 0; enemyAttacking[j] = 0; } if (objectsHealth[i] > 0) { if (!inBase) { enemyAttacking[j] = 0; if (enemy[j]._x < objects[i]._x) { enemy[j]._x = enemy[j]._x - 10; } if (enemy[j]._x > objects[i]._x) { enemy[j]._x = enemy[j]._x + 10; } if (enemy[j]._y < objects[i]._y) { enemy[j]._y = enemy[j]._y - 10; } if (enemy[j]._y > objects[i]._y) { enemy[j]._y = enemy[j]._y + 10; } } if (inBase) { enemyAttacking[j] = 1; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; if ((type[j] == 0) or (type[j] == 2)) { objectsHealth[i] = objectsHealth[i] - 0.8; } if (type[j] == 1) { objectsHealth[i] = objectsHealth[i] - 1.2; } if (efacingDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRightDown[j]) { enemy[j].gotoAndStop("downRightAttack"); } if (efacingRight[j]) { enemy[j].gotoAndStop("rightAttack"); } if (efacingRightUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingUp[j]) { enemy[j].gotoAndStop("upRightAttack"); } if (efacingLeftUp[j]) { enemy[j].gotoAndStop("upLeftAttack"); } if (efacingLeft[j]) { enemy[j].gotoAndStop("leftAttack"); } if (efacingLeftDown[j]) { enemy[j].gotoAndStop("downLeftAttack"); } } } } } j--; } if (hitMarker.hitTest(objects[i].area)) { if (objectsHealth[i] < 100) { if ((!inBase) && (!beingCarried)) { tr._alpha = 80; } if (Key.isDown(32) && (!inBase)) { cantShoot = true; objects[i].bar._alpha = 100; objects[i].barb._alpha = 100; objects[i].repair._alpha = 100; objectsHealth[i] = objectsHealth[i] + 1.5; if (objectsHealth[i] > 0) { objects[i].gotoAndStop("mash"); } if (objectsHealth[i] > 50) { objects[i].gotoAndStop("normal"); } if (objectsHealth[i] > 100) { objectsHealth[i] = 100; } } } } if (player.feet.hitTest(objects[i].blocker)) { if (objectsHealth[i] > 0) { bij._alpha = 80; if (moving) { jumpingOver = true; shooting = false; } if (player._x < objects[i]._x) { if (!jumpingOver) { player._x = player._x - (playerSpeed * 1.5); } } if (player._x > objects[i]._x) { if (!jumpingOver) { player._x = player._x + (playerSpeed * 1.5); } } if (player._y < objects[i]._y) { if (!jumpingOver) { player._y = player._y - (playerSpeed * 1.5); } } if (player._y > objects[i]._y) { if (!jumpingOver) { player._y = player._y + (playerSpeed * 1.5); } } } } i--; } } function bgObjectActions() { i = bgObjects.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (enemy[j].bFeet.hitTest(bgObjects[i].bottom_mc)) { if (enemy[j]._x < bgObjects[i]._x) { enemy[j]._x = enemy[j]._x - 5; } if (enemy[j]._x > bgObjects[i]._x) { enemy[j]._x = enemy[j]._x + 5; } if (enemy[j]._y < bgObjects[i]._y) { enemy[j]._y = enemy[j]._y - 5; } if (enemy[j]._y > bgObjects[i]._y) { enemy[j]._y = enemy[j]._y + 5; } } j--; } if (player.feet.hitTest(bgObjects[i].bottom_mc)) { if (player._x < bgObjects[i]._x) { player._x = player._x - playerSpeed; } if (player._x > bgObjects[i]._x) { player._x = player._x + playerSpeed; } if (player._y < bgObjects[i]._y) { player._y = player._y - playerSpeed; } if (player._y > bgObjects[i]._y) { player._y = player._y + playerSpeed; } } i--; } } function miscObjectActions() { i = misc_mc.length - 1; while (i >= 0) { j = enemy.length - 1; while (j >= 0) { if (enemy[j].bFeet.hitTest(misc_mc[i].bottom_mc)) { if (enemy[j]._x < misc_mc[i]._x) { enemy[j]._x = enemy[j]._x - 5; } if (enemy[j]._x > misc_mc[i]._x) { enemy[j]._x = enemy[j]._x + 5; } if (enemy[j]._y < misc_mc[i]._y) { enemy[j]._y = enemy[j]._y - 5; } if (enemy[j]._y > misc_mc[i]._y) { enemy[j]._y = enemy[j]._y + 5; } } j--; } if (player.feet.hitTest(misc_mc[i].bob)) { overHeat = 0; notOverHeated = true; boarder.gotoAndStop("normal"); powerBar.gotoAndStop("okay"); whatUpgrade = Math.round(Math.random() * 4) + 0; if (whatUpgrade == 0) { weapon = 3; _root.attachMovie("restore", "restore", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 1) { weapon = 1; _root.attachMovie("shotgungot", "shotgungot", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 2) { weapon = 2; _root.attachMovie("uzigot", "uzigot", _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); } if (whatUpgrade == 3) { cbomb.removeMovieClip(); _root.attachMovie("cbomb", "cbomb", _root.getNextHighestDepth()); } if (whatUpgrade == 4) { randomnumber++; turrent_mc = _root.attachMovie("turrent", "turrent" + randomnumber, _root.getNextHighestDepth(), {_x:misc_mc[i]._x, _y:misc_mc[i]._y}); misc_mc.push(turrent_mc); depth.push(turrent_mc); } pickUpSound.start(); misc_mc[i].removeMovieClip(); } if (player.feet.hitTest(misc_mc[i].bottom_mc)) { if (player._x < misc_mc[i]._x) { player._x = player._x - playerSpeed; } if (player._x > misc_mc[i]._x) { player._x = player._x + playerSpeed; } if (player._y < misc_mc[i]._y) { player._y = player._y - playerSpeed; } if (player._y > misc_mc[i]._y) { player._y = player._y + playerSpeed; } } i--; } } function countFrames() { _root.frameCount = 0; } stop(); Mouse.hide(); ouch_sound = new Sound(); ouch_sound.attachSound("ouch"); flamwthrowa_sound = new Sound(); flamwthrowa_sound.attachSound("flamwthrowa"); uzi_sound = new Sound(); uzi_sound.attachSound("uzi"); shotgun_sound = new Sound(); shotgun_sound.attachSound("shotGun"); endSplashSound = new Sound(); endSplashSound.attachSound("endSplash"); pickUpSound = new Sound(); pickUpSound.attachSound("Gun_Reload"); shot_sound = new Sound(); shot_sound.attachSound("shot"); _root.attachMovie("playersHealth", "playersHealth", _root.getNextHighestDepth(), {_x:290, _y:440}); _root.attachMovie("hitMarker", "hitMarker", _root.getNextHighestDepth()); hitMarker._alpha = 0; _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:320, _y:250}); _root.attachMovie("crosshair", "crosshair", _root.getNextHighestDepth()); playerSpeed = 12; floorSpeed = 7; toGo = 0; lost = false; tfire = 0; youWin = 0; health = 0; difBears = 0; thatPower = 0; overHeat = 0; stuck = false; stuckTimer = 0; beingCarried = false; level = 0; maybeBlood = 0; numberReleased = 15; weapon = 0; inBase = true; scoreMark = score; shotTimer = 0; reloadTime = 500; randomnumber = 0; dropSpeed = 0; bulletSpeed = 20; whatUpgrade = 0; chanceToDrop = 0; releaseenemy = 0; enemyNumber = 0; choice = 0; levelEnded = 50; safe = false; flashing = 0; safeTimer = 0; stamina = 100; viva = 5; jumpingOver = false; jumpingOverTimer = 0; notOverHeated = true; canAttach = true; leftFree = false; rightFree = false; topFree = false; bottomFree = false; shooting = false; moving = false; facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = true; amountOfBlood = 0; frozen = false; fnum = 0; frozenOnce = 0; showPause = 0; var pts = new Array(); var bgObjects = new Array(); bgObjects.push(tree, tree2, tree3, top, left, right, bottom); var depth = new Array(); depth.push(player, tree, tree2, tree3, wbox1, wbox2, wbox3, wbox4, wbox5, wbox6, wbox7, wbox8, wbox9, wbox10, wbox11, wbox12, wbox13, wbox14, wbox15, wbox16, wbox17, wbox18); var misc_mc = new Array(); var shot = new Array(); var objects = new Array(); objects.push(wbox1, wbox2, wbox3, wbox4, wbox5, wbox6, wbox7, wbox8, wbox9, wbox10, wbox11, wbox12, wbox13, wbox14, wbox15, wbox16, wbox17, wbox18); var objectsHealth = new Array(); objectsHealth.push(100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100); var enemy = new Array(); var type = new Array(); var hittingPlayer = new Array(); var enemyAttacking = new Array(); var enemyAttackingTimer = new Array(); var damagedTimer = new Array(); var hit = new Array(); var carrying = new Array(); var portTimer = new Array(); var where = new Array(); var moveAbout = new Array(); var enemyHealth = new Array(); var efacingLeftUp = new Array(); var efacingRightUp = new Array(); var efacingLeftDown = new Array(); var efacingRightDown = new Array(); var efacingLeft = new Array(); var efacingRight = new Array(); var efacingUp = new Array(); var efacingDown = new Array(); var directionAngle = new Array(); var myRadians = new Array(); var myDegrees = new Array(); var goingLeft = new Array(); var goingRight = new Array(); var goingUp = new Array(); var goingDown = new Array(); var pushSpeed = new Array(); var enemySpeed = new Array(); var chillTime = new Array(); onMouseUp = function () { shooting = false; }; onMouseDown = function () { if (beingCarried && (!frozen)) { health = health + viva; } if (((notOverHeated && (!jumpingOver)) && (!beingCarried)) && (!frozen)) { shooting = true; } }; player.onEnterFrame = function () { turrent_mc.onEnterFrame = function () { i = enemy.length - 1; while (i >= 0) { if (this.tclip.hitTest(enemy[i]) && (!frozen)) { if (tfire > 8) { tfire = 0; } if (tfire == 0) { this.gotoAndStop("shoot"); uzi_sound.start(); hit[i] = 1; randomnumber++; blood_hit = _root.attachMovie("blood", "blood" + randomnumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y}); blood_hit._rotation = enemy[i]._rotation; enemyHealth[i] = enemyHealth[i] - 4; } tfire++; } i--; } }; if (health > 100) { safe = true; player._alpha = 100; beingCarried = false; health = 100; } if (safe && (!frozen)) { flashing++; safeTimer++; if ((flashing > 0) && (flashing < 5)) { player._alpha = player._alpha - 25; } if ((flashing > 5) && (flashing < 10)) { player._alpha = player._alpha + 25; } if (flashing == 10) { flashing = 0; } if (safeTimer == 75) { flashing = 0; player._alpha = 100; safe = false; safeTimer = 0; } } if ((!notOverHeated) && (!frozen)) { overHeat = overHeat - dropSpeed; shooting = false; } if (player.hitTest(ebase)) { inBase = true; } else if (!player.hitTest(ebase2)) { inBase = false; } if (player.hitTest(ebase2)) { inBase = true; } else if (!player.hitTest(ebase)) { inBase = false; } if ((!shooting) && (!frozen)) { if (notOverHeated) { overHeat = overHeat - dropSpeed; dropSpeed = 1; } } if (inBase && (!frozen)) { if (!notOverHeated) { overHeat = overHeat - (dropSpeed * 2.5); } } gameOver(); bgObjectActions(); pointsActions(); miscObjectActions(); depthActions(); enemyDeath(); shotActions(); if (stuck && (!frozen)) { playerSpeed = 6; floorSpeed = 3.5; stuckTimer++; if (stuckTimer == 80) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:0, bb:0}; myColor.setTransform(myColorTransform); playerSpeed = 12; floorSpeed = 7; stuckTimer = 0; stuck = false; } } if (overHeat < 0) { overHeat = 0; notOverHeated = true; boarder.gotoAndStop("normal"); powerBar.gotoAndStop("okay"); } if (shooting) { if ((shotTimer + reloadTime) < getTimer()) { shotTimer = getTimer(); overHeat = overHeat + 3; if (overHeat > 100) { dropSpeed = 0.5; overHeat = 100; notOverHeated = false; boarder.gotoAndStop("hot"); powerBar.gotoAndStop("hot"); } if (weapon == 0) { thatPower = 4; shot_sound.start(); randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 1) { thatPower = 8; reloadTime = 1000; shotgun_sound.start(); randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 2) { thatPower = 4; uzi_sound.start(); reloadTime = 80; randomnumber++; bullet_mc = _root.attachMovie("bullet", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } if (weapon == 3) { thatPower = 4; flamwthrowa_sound.start(); reloadTime = 10; randomnumber++; bullet_mc = _root.attachMovie("flames", "bullet" + randomnumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y - 30}); shot.push(bullet_mc); bullet_mc._alpha = 0; } angle = hitMarker._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * 15; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * 15; bullet_mc.onEnterFrame = function () { this._x = this._x - this.dirx; this._y = this._y - this.diry; }; } } hitMarker._x = player._x; hitMarker._y = player._y - 30; if (floor._x > 920) { leftFree = true; floor._x = 920; } if (floor._x < 350) { rightFree = true; floor._x = 350; } if (floor._y > 550) { topFree = true; floor._y = 550; } if (floor._y < 390) { bottomFree = true; floor._y = 390; } if (!topFree) { if ((player._y < 180) && (floor._y < 550)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._y = misc_mc[i]._y + floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._y = bgObjects[i]._y + floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._y = objects[i]._y + floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._y = enemy[i]._y + floorSpeed; i--; } ebase._y = ebase._y + floorSpeed; player._y = player._y + playerSpeed; floor._y = floor._y + floorSpeed; } } if (player._y > 180) { topFree = false; } if (!bottomFree) { if ((player._y > 300) && (floor._y > 390)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._y = misc_mc[i]._y - floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._y = bgObjects[i]._y - floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._y = enemy[i]._y - floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._y = objects[i]._y - floorSpeed; i--; } player._y = player._y - playerSpeed; floor._y = floor._y - floorSpeed; ebase._y = ebase._y - floorSpeed; } } if (player._y < 300) { bottomFree = false; } if (!leftFree) { if ((player._x < 200) && (floor._x < 920)) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._x = misc_mc[i]._x + floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._x = bgObjects[i]._x + floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._x = enemy[i]._x + floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._x = objects[i]._x + floorSpeed; i--; } player._x = player._x + playerSpeed; floor._x = floor._x + floorSpeed; ebase._x = ebase._x + floorSpeed; } } if (player._x > 200) { leftFree = false; } if ((!rightFree) && (floor._x > 350)) { if (player._x > 400) { i = misc_mc.length - 1; while (i >= 0) { misc_mc[i]._x = misc_mc[i]._x - floorSpeed; i--; } i = enemy.length - 1; while (i >= 0) { enemy[i]._x = enemy[i]._x - floorSpeed; i--; } i = bgObjects.length - 1; while (i >= 0) { bgObjects[i]._x = bgObjects[i]._x - floorSpeed; i--; } i = objects.length - 1; while (i >= 0) { objects[i]._x = objects[i]._x - floorSpeed; i--; } player._x = player._x - playerSpeed; floor._x = floor._x - floorSpeed; ebase._x = ebase._x - floorSpeed; } } if (player._x < 400) { rightFree = false; } if (player._x < 0) { player._x = 0; } if (player._x > 640) { player._x = 640; } if ((player._y < 50) && (!beingCarried)) { player._y = 50; } if ((player._y > 480) && (!beingCarried)) { player._y = 480; } if (weapon == 0) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDown"); } if (facingRightDown) { player.gotoAndStop("jumpRight"); } if (facingRight) { player.gotoAndStop("jumpRight"); } if (facingRightUp) { player.gotoAndStop("jumpRight"); } if (facingUp) { player.gotoAndStop("jumpUp"); } if (facingLeftUp) { player.gotoAndStop("jumpLeft"); } if (facingLeft) { player.gotoAndStop("jumpLeft"); } if (facingLeftDown) { player.gotoAndStop("jumpLeft"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("down"); } if (facingRightDown) { player.gotoAndStop("downRight"); } if (facingRight) { player.gotoAndStop("right"); } if (facingRightUp) { player.gotoAndStop("upRight"); } if (facingUp) { player.gotoAndStop("up"); } if (facingLeftUp) { player.gotoAndStop("upLeft"); } if (facingLeft) { player.gotoAndStop("left"); } if (facingLeftDown) { player.gotoAndStop("downLeft"); } } else { if (facingDown) { player.gotoAndStop("downShoot"); } if (facingRightDown) { player.gotoAndStop("downRightShoot"); } if (facingRight) { player.gotoAndStop("rightShoot"); } if (facingRightUp) { player.gotoAndStop("upRightShoot"); } if (facingUp) { player.gotoAndStop("upShoot"); } if (facingLeftUp) { player.gotoAndStop("upLeftShoot"); } if (facingLeft) { player.gotoAndStop("leftShoot"); } if (facingLeftDown) { player.gotoAndStop("downLeftShoot"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdle"); } if (facingRightDown) { player.gotoAndStop("downRightIdle"); } if (facingRight) { player.gotoAndStop("rightIdle"); } if (facingRightUp) { player.gotoAndStop("upRightIdle"); } if (facingUp) { player.gotoAndStop("upIdle"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdle"); } if (facingLeft) { player.gotoAndStop("leftIdle"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdle"); } } else { if (facingDown) { player.gotoAndStop("downIdleShoot"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShoot"); } if (facingRight) { player.gotoAndStop("rightIdleShoot"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShoot"); } if (facingUp) { player.gotoAndStop("upIdleShoot"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShoot"); } if (facingLeft) { player.gotoAndStop("leftIdleShoot"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShoot"); } } } } } if (weapon == 1) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownSG"); } if (facingRightDown) { player.gotoAndStop("jumpRightSG"); } if (facingRight) { player.gotoAndStop("jumpRightSG"); } if (facingRightUp) { player.gotoAndStop("jumpRightSG"); } if (facingUp) { player.gotoAndStop("jumpUpSG"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftSG"); } if (facingLeft) { player.gotoAndStop("jumpLeftSG"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftSG"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downSG"); } if (facingRightDown) { player.gotoAndStop("downRightSG"); } if (facingRight) { player.gotoAndStop("rightSG"); } if (facingRightUp) { player.gotoAndStop("upRightSG"); } if (facingUp) { player.gotoAndStop("upSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftSG"); } if (facingLeft) { player.gotoAndStop("leftSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftSG"); } } else { if (facingDown) { player.gotoAndStop("downShootSG"); } if (facingRightDown) { player.gotoAndStop("downRightShootSG"); } if (facingRight) { player.gotoAndStop("rightShootSG"); } if (facingRightUp) { player.gotoAndStop("upRightShootSG"); } if (facingUp) { player.gotoAndStop("upShootSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootSG"); } if (facingLeft) { player.gotoAndStop("leftShootSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootSG"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleSG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleSG"); } if (facingRight) { player.gotoAndStop("rightIdleSG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleSG"); } if (facingUp) { player.gotoAndStop("upIdleSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleSG"); } if (facingLeft) { player.gotoAndStop("leftIdleSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleSG"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootSG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootSG"); } if (facingRight) { player.gotoAndStop("rightIdleShootSG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootSG"); } if (facingUp) { player.gotoAndStop("upIdleShootSG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootSG"); } if (facingLeft) { player.gotoAndStop("leftIdleShootSG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootSG"); } } } } } if (weapon == 2) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownMG"); } if (facingRightDown) { player.gotoAndStop("jumpRightMG"); } if (facingRight) { player.gotoAndStop("jumpRightMG"); } if (facingRightUp) { player.gotoAndStop("jumpRightMG"); } if (facingUp) { player.gotoAndStop("jumpUpMG"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftMG"); } if (facingLeft) { player.gotoAndStop("jumpLeftMG"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftMG"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downMG"); } if (facingRightDown) { player.gotoAndStop("downRightMG"); } if (facingRight) { player.gotoAndStop("rightMG"); } if (facingRightUp) { player.gotoAndStop("upRightMG"); } if (facingUp) { player.gotoAndStop("upMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftMG"); } if (facingLeft) { player.gotoAndStop("leftMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftMG"); } } else { if (facingDown) { player.gotoAndStop("downShootMG"); } if (facingRightDown) { player.gotoAndStop("downRightShootMG"); } if (facingRight) { player.gotoAndStop("rightShootMG"); } if (facingRightUp) { player.gotoAndStop("upRightShootMG"); } if (facingUp) { player.gotoAndStop("upShootMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootMG"); } if (facingLeft) { player.gotoAndStop("leftShootMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootMG"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleMG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleMG"); } if (facingRight) { player.gotoAndStop("rightIdleMG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleMG"); } if (facingUp) { player.gotoAndStop("upIdleMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleMG"); } if (facingLeft) { player.gotoAndStop("leftIdleMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleMG"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootMG"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootMG"); } if (facingRight) { player.gotoAndStop("rightIdleShootMG"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootMG"); } if (facingUp) { player.gotoAndStop("upIdleShootMG"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootMG"); } if (facingLeft) { player.gotoAndStop("leftIdleShootMG"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootMG"); } } } } } if (weapon == 3) { if (jumpingOver && (!beingCarried)) { if (facingDown) { player.gotoAndStop("jumpDownFLAME"); } if (facingRightDown) { player.gotoAndStop("jumpRightFLAME"); } if (facingRight) { player.gotoAndStop("jumpRightFLAME"); } if (facingRightUp) { player.gotoAndStop("jumpRightFLAME"); } if (facingUp) { player.gotoAndStop("jumpUpFLAME"); } if (facingLeftUp) { player.gotoAndStop("jumpLeftFLAME"); } if (facingLeft) { player.gotoAndStop("jumpLeftFLAME"); } if (facingLeftDown) { player.gotoAndStop("jumpLeftFLAME"); } } if (moving && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightFLAME"); } if (facingRight) { player.gotoAndStop("rightFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightFLAME"); } if (facingUp) { player.gotoAndStop("upFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftFLAME"); } if (facingLeft) { player.gotoAndStop("leftFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftFLAME"); } } else { if (facingDown) { player.gotoAndStop("downShootFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightShootFLAME"); } if (facingRight) { player.gotoAndStop("rightShootFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightShootFLAME"); } if (facingUp) { player.gotoAndStop("upShootFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftShootFLAME"); } if (facingLeft) { player.gotoAndStop("leftShootFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftShootFLAME"); } } } } if ((!moving) && (!beingCarried)) { if (!jumpingOver) { if (!shooting) { if (facingDown) { player.gotoAndStop("downIdleFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightIdleFLAME"); } if (facingRight) { player.gotoAndStop("rightIdleFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightIdleFLAME"); } if (facingUp) { player.gotoAndStop("upIdleFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleFLAME"); } if (facingLeft) { player.gotoAndStop("leftIdleFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleFLAME"); } } else { if (facingDown) { player.gotoAndStop("downIdleShootFLAME"); } if (facingRightDown) { player.gotoAndStop("downRightIdleShootFLAME"); } if (facingRight) { player.gotoAndStop("rightIdleShootFLAME"); } if (facingRightUp) { player.gotoAndStop("upRightIdleShootFLAME"); } if (facingUp) { player.gotoAndStop("upIdleShootFLAME"); } if (facingLeftUp) { player.gotoAndStop("upLeftIdleShootFLAME"); } if (facingLeft) { player.gotoAndStop("leftIdleShootFLAME"); } if (facingLeftDown) { player.gotoAndStop("downLeftIdleShootFLAME"); } } } } } if (jumpingOver) { jumpingOverTimer++; if (jumpingOverTimer == 5) { jumpingOver = false; jumpingOverTimer = 0; } } if (!Key.isDown(38)) { moving = false; } if (!Key.isDown(40)) { moving = false; } if (!Key.isDown(37)) { moving = false; } if (!Key.isDown(39)) { moving = false; } myRadian = Math.atan2(_root._ymouse - player._y, _root._xmouse - player._x); myDegree = Math.round((myRadian * 180) / Math.PI) - 90; hitMarker._rotation = myDegree; if ((!beingCarried) && (!frozenS)) { if (Key.isDown(87) or Key.isDown(38)) { moving = true; player._y = player._y - playerSpeed; } if (Key.isDown(83) or Key.isDown(40)) { moving = true; player._y = player._y + playerSpeed; } if (Key.isDown(68) or Key.isDown(39)) { moving = true; player._x = player._x + playerSpeed; } if (Key.isDown(65) or Key.isDown(37)) { moving = true; player._x = player._x - playerSpeed; } } if ((hitMarker._rotation < 20) && (hitMarker._rotation > -20)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = true; } if ((hitMarker._rotation < -140) && (hitMarker._rotation > -180)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = true; facingDown = false; } if ((hitMarker._rotation < -60) && (hitMarker._rotation > -100)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = true; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 100) && (hitMarker._rotation > 60)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = true; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 140) && (hitMarker._rotation > 100)) { facingLeftUp = true; facingRightUp = false; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < -100) && (hitMarker._rotation > -140)) { facingLeftUp = false; facingRightUp = true; facingLeftDown = false; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < 60) && (hitMarker._rotation > 20)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = true; facingRightDown = false; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if ((hitMarker._rotation < -20) && (hitMarker._rotation > -60)) { facingLeftUp = false; facingRightUp = false; facingLeftDown = false; facingRightDown = true; facingLeft = false; facingRight = false; facingUp = false; facingDown = false; } if (scoreMark > score) { score = score + 10; } if (stamina > 100) { stamina = 100; } if (stamina < 0) { stamina = 0; } if (beingCarried && (!frozen)) { stamina = stamina - 0.3; powerBar2.gotoAndStop("down"); } if (inBase && (!frozen)) { stamina = stamina + 0.1; powerBar2.gotoAndStop("up"); } if (!lost) { if (stamina > 75) { viva = 5; } if (stamina < 50) { viva = 2.5; } if (stamina < 25) { viva = 1; } } if (score == yourRank) { rankNum++; randomnumber++; if (rankNum == 1) { blee = _root.attachMovie("rank1", "rank1" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 2) { blee = _root.attachMovie("rank2", "rank2" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 3) { blee = _root.attachMovie("rank3", "rank3" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 4) { blee = _root.attachMovie("rank4", "rank4" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 5) { blee = _root.attachMovie("rank5", "rank5" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 6) { blee = _root.attachMovie("rank6", "rank6" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 7) { blee = _root.attachMovie("rank7", "rank7" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 8) { blee = _root.attachMovie("rank8", "rank8" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 9) { blee = _root.attachMovie("rank9", "rank9" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 10) { blee = _root.attachMovie("rank10", "rank10" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } if (rankNum == 11) { blee = _root.attachMovie("rank11", "rank11" + randomnumber, _root.getNextHighestDepth(), {_x:330, _y:235}); } yourRank = yourRank + 3000; } playersHealth.playersClub._xscale = health; powerBar._yscale = overHeat; powerBar2._yscale = stamina; score_mc3.score.text = score; texture.swapDepths(_root.getNextHighestDepth()); crosshair.swapDepths(_root.getNextHighestDepth()); score_mc3.swapDepths(_root.getNextHighestDepth()); powerBar.swapDepths(_root.getNextHighestDepth()); boarder.swapDepths(_root.getNextHighestDepth()); powerBar2.swapDepths(_root.getNextHighestDepth()); boarder2.swapDepths(_root.getNextHighestDepth()); playersHealth.swapDepths(_root.getNextHighestDepth()); splosh.swapDepths(_root.getNextHighestDepth()); bij.swapDepths(_root.getNextHighestDepth()); tr.swapDepths(_root.getNextHighestDepth()); trans.swapDepths(_root.getNextHighestDepth()); blee.swapDepths(_root.getNextHighestDepth()); ps.swapDepths(_root.getNextHighestDepth()); bij._alpha = bij._alpha - 8; tr._alpha = tr._alpha - 30; if (bij._alpha < 0) { bij._alpha = 0; } if (tr._alpha < 0) { tr._alpha = 0; } playersHealth._alpha = playersHealth._alpha - 30; if (playersHealth._alpha < 0) { playersHealth._alpha = 0; } crosshair._x = _xmouse; crosshair._y = _ymouse; if (!Key.isDown(80)) { frozenOnce = 0; } if (Key.isDown(80)) { if (frozenOnce == 0) { frozenOnce = 1; fnum++; } if (fnum > 1) { fnum = 0; } } if (fnum == 1) { if (showPause == 0) { showPause = 1; _root.attachMovie("ps", "ps", _root.getNextHighestDepth()); } frozen = true; shooting = false; } else { showPause = 0; ps.removeMovieClip(); addenemy(); objectActions(); enemyActions(); frozen = false; } }; frameRateCounter = setInterval(countFrames, 1000);
Frame 12
stop(); gamename = "zombears"; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); hostingdomain = real_domain[0]; if (hostingdomain == "") { hostingdomain = "unknown"; } savedomain1 = "gamedev.dev.spilgames.com"; savedomain2 = "www8.agame.com"; if ((hostingdomain == savedomain1) || (hostingdomain == savedomain2)) { spilnetwerk = "internal"; } else { spilnetwerk = "external"; } _root.localization_url1 = (((("http://www.agame.com/?utm_medium=brandedgames_" + spilnetwerk) + "&utm_campaign=") + gamename) + "&utm_source=") + hostingdomain; _root.localization_language_nr = 1; _root.localization_branding_nr = 1; _root.localization_portal = "tweens"; if (_root.localization_portal == "game_com_cn") { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; } function onSubmitterFailure() { trace("Can not use submitter"); } function onSubmitterSuccess(target) { trace("Submitter loaded, intialised and available for use"); submitter.submitScore(score); } stop(); Mouse.show(); rankBar.onEnterFrame = function () { if ((rankNum == 1) or (rankNum == 0)) { rankBar.gotoAndStop("rank1"); } if (rankNum == 2) { rankBar.gotoAndStop("rank2"); } if (rankNum == 3) { rankBar.gotoAndStop("rank3"); } if (rankNum == 4) { rankBar.gotoAndStop("rank4"); } if (rankNum == 5) { rankBar.gotoAndStop("rank5"); } if (rankNum == 6) { rankBar.gotoAndStop("rank6"); } if (rankNum == 7) { rankBar.gotoAndStop("rank7"); } if (rankNum == 8) { rankBar.gotoAndStop("rank8"); } if (rankNum == 9) { rankBar.gotoAndStop("rank9"); } if (rankNum == 10) { rankBar.gotoAndStop("rank10"); } if (rankNum == 11) { rankBar.gotoAndStop("rank11"); } }; var submitter = new SubmitterProxy(); submitter = attachMovie("submitterProxy", submitter, getNextHighestDepth()); submitter._y = -100000000; submitter.addEventListener("LoadingFailed", mx.utils.Delegate.create(this, onSubmitterFailure)); submitter.addEventListener("SubmitterLoadedSuccesfull", mx.utils.Delegate.create(this, onSubmitterSuccess)); submitter.setLoader(_root, "zombears", "zombears.html", 0, "normal", "", 0, 0, 1, false, 1);
Instance of Symbol 1687 MovieClip in Frame 12
on (release) { _root.gotoAndStop("title"); }
Frame 13
stop(); gamename = "zombears"; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); hostingdomain = real_domain[0]; if (hostingdomain == "") { hostingdomain = "unknown"; } savedomain1 = "gamedev.dev.spilgames.com"; savedomain2 = "www8.agame.com"; if ((hostingdomain == savedomain1) || (hostingdomain == savedomain2)) { spilnetwerk = "internal"; } else { spilnetwerk = "external"; } _root.localization_url1 = (((("http://www.agame.com/?utm_medium=brandedgames_" + spilnetwerk) + "&utm_campaign=") + gamename) + "&utm_source=") + hostingdomain; _root.localization_language_nr = 1; _root.localization_branding_nr = 1; _root.localization_portal = "tweens"; if (_root.localization_portal == "game_com_cn") { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; } function onSubmitterFailure() { trace("Can not use submitter"); } function onSubmitterSuccess(target) { trace("Submitter loaded, intialised and available for use"); submitter.submitScore(score); } stop(); Mouse.show(); rankBar.onEnterFrame = function () { if ((rankNum == 1) or (rankNum == 0)) { rankBar.gotoAndStop("rank1"); } if (rankNum == 2) { rankBar.gotoAndStop("rank2"); } if (rankNum == 3) { rankBar.gotoAndStop("rank3"); } if (rankNum == 4) { rankBar.gotoAndStop("rank4"); } if (rankNum == 5) { rankBar.gotoAndStop("rank5"); } if (rankNum == 6) { rankBar.gotoAndStop("rank6"); } if (rankNum == 7) { rankBar.gotoAndStop("rank7"); } if (rankNum == 8) { rankBar.gotoAndStop("rank8"); } if (rankNum == 9) { rankBar.gotoAndStop("rank9"); } if (rankNum == 10) { rankBar.gotoAndStop("rank10"); } if (rankNum == 11) { rankBar.gotoAndStop("rank11"); } }; var submitter = new SubmitterProxy(); submitter = attachMovie("submitterProxy", submitter, getNextHighestDepth()); submitter._y = -100000000; submitter.addEventListener("LoadingFailed", mx.utils.Delegate.create(this, onSubmitterFailure)); submitter.addEventListener("SubmitterLoadedSuccesfull", mx.utils.Delegate.create(this, onSubmitterSuccess)); submitter.setLoader(_root, "zombears", "zombears.html", 0, "normal", "", 0, 0, 1, false, 1);
Symbol 1 MovieClip [SubmitterProxy] Frame 1
#initclip 5 Object.registerClass("SubmitterProxy", SubmitterProxy); #endinitclip
Symbol 132 MovieClip Frame 1
gotoAndStop(_root.localization_branding_nr);
Symbol 137 MovieClip Frame 1
_root.stop();
Symbol 137 MovieClip Frame 91
_root.play();
Symbol 140 MovieClip Frame 1
if (_root.localization_portal == "game_com_cn") { this.logo_intro.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.logo_intro.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=logo_intro", "_blank"); }; }
Symbol 140 MovieClip Frame 90
stop();
Symbol 146 MovieClip Frame 1
_root.stop();
Symbol 146 MovieClip Frame 90
_root.play();
Symbol 154 MovieClip Frame 1
_root.stop();
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_root.play();
Symbol 157 MovieClip Frame 1
_root.stop();
Symbol 157 MovieClip Frame 89
_root.play();
Symbol 158 MovieClip Frame 1
if (_root.localization_portal == "family") { gotoAndStop (1); } if (_root.localization_portal == "tweens") { gotoAndStop (2); } if (_root.localization_portal == "girl") { gotoAndStop (3); } if (_root.localization_portal == "game_com_cn") { gotoAndStop (4); }
Symbol 1718 MovieClip [__Packages.SubmitterProxy] Frame 0
class SubmitterProxy extends MovieClip { var parentObj, _parent, m_scoreType, m_scoreOrder, gameName, htmlName, locale, iconData, pagesize, pagenr, requestStackInvalidUser, gameid, siteid, channelid, swfURL, delegateOnIoError, delegateOnLoadDone, createEmptyMovieClip, getNextHighestDepth, content, delegateHyscoreSubmitterReady, dispatchEvent, m_scoreXMLData, m_scoreServerTimeXMLData, m_achievXMLData; function SubmitterProxy () { super(); System.security.allowDomain("*"); parentObj = _parent; mx.events.EventDispatcher.initialize(this); } function setLoader(_container, _gameName, _htmlName, _order, _scoreType, _locale, _iconData, _pagesize, _pagenr, _bTest, _serverSelect) { bTestModeOn = _bTest; m_scoreType = _scoreType; m_scoreOrder = _order; gameName = _gameName; if (_htmlName == "") { htmlName = gameName; } else { htmlName = _htmlName; } locale = _locale; iconData = _iconData; pagesize = _pagesize; pagenr = _pagenr; serverSelect = _serverSelect; requestStackInvalidUser = new Array(); if (_container != null) { userName = _container.username; userHash = _container.hash; gameid = _container.id; siteid = _container.s; channelid = _container.c; trace("servicesLoc: " + _container.servicesLoc); if ((_container.servicesLoc != "") && (_container.servicesLoc != undefined)) { swfURL = _container.servicesLoc; } else { var _local3 = new Date(); swfURL = (("http://www8.agame.com/games/flash/highscore/SubmitterAS2.swf?nocache=" + (_local3.getYear() * 12)) + _local3.getMonth()) + 1; } getSwf(); } else { SubmitterFailedToLoad(); } } function getSwf() { var _local2 = new Object(); delegateOnIoError = mx.utils.Delegate.create(this, onLoadDone); _local2.onLoadInit = delegateOnIoError; delegateOnLoadDone = mx.utils.Delegate.create(this, onIoError); _local2.onLoadError = delegateOnLoadDone; var _local4 = new MovieClipLoader(); _local4.addListener(_local2); var _local3 = createEmptyMovieClip("loadedComp", getNextHighestDepth()); trace("swfURL:" + swfURL); _local4.loadClip(swfURL, _local3); _local3._x = 10; _local3._y = 10; } function isSWFReady() { return(content != null); } function isDomainAllowed(value) { if (content) { return(content.isDomainValid(value)); } return(false); } function hasUserData() { return((userName != null) && (userHash != null)); } function doCommTest() { if (content) { return(content.m_get_TEST()); } return("Error: Failed to communicatie with: " + content); } function getScoreServerTime() { if (content) { content.m_getLatestScoreServerTime(); } } function submitScore(score) { trace("submitScore: " + score); if (content) { if (!hasUserData()) { requestStackInvalidUser.push({type:"SUBMIT_SCORE", value:score}); } content.m_submitScore(score, userName, userHash, "", 0); } } function requestHighscoreList() { if (content) { content.m_submitHighscoreListRequest(); } } function requestUserHighscoreList(target_username) { if (content) { content.m_submitUserHighscoreListRequest(target_username); } } function submitGrantAward(tag) { trace("submitGrantAward: " + tag); if (content) { if (!hasUserData()) { requestStackInvalidUser.push({type:"SUBMIT_AWARD", value:tag}); } content.m_submitAward(tag, userName, userHash); } } function requestAwardList() { if (content) { if (!hasUserData()) { requestStackInvalidUser.push({type:"REQUEST_AWARDLIST"}); } content.m_getUserAwardList(userName, userHash); } } function requestAwardInfo(awardID) { if (content) { content.m_getAwardInfo(awardID); } } function SubmitterIsLoaded() { delegateHyscoreSubmitterReady = mx.utils.Delegate.create(this, onHyScorSubmitterReady); content.addEventListener("HyScorSubmitterLoaded", delegateHyscoreSubmitterReady); content.addEventListener("ScoreLoadError", this); content.addEventListener("ScoreLoadTimeComplete", this); content.addEventListener("ScoreLoadSubmitComplete", this); content.addEventListener("ScoreLoadListComplete", this); content.addEventListener("ScoreLoadUserListComplete", this); content.addEventListener("AchievLoadError", this); content.addEventListener("AchievLoadTimeComplete", this); content.addEventListener("AchievLoadListComplete", this); content.addEventListener("AchievLoadInfoComplete", this); content.addEventListener("AchievLoadGrantComplete", this); } function SubmitterFailedToLoad() { dispatchEvent({target:this, type:"LoadingFailed", elapsedTime:getTimer()}); } function onLoadDone(target_mc) { content = target_mc.SubmitterInstance; content.gotoAndPlay(1); if (isDomainAllowed(bTestModeOn)) { trace("Submitter component downloaded."); SubmitterIsLoaded(); content.init(siteid, 1, gameid, channelid, m_scoreOrder, locale, iconData, pagesize, pagenr, userName, userHash, serverSelect); initJStoSWFListeners(); } else { trace("Error: Could not init submitter...played on an invalid domain."); SubmitterFailedToLoad(); } } function onIoError(target_mc, errorCode, httpStatus) { trace((("Error: loadListener.onLoadError() errorCode: " + errorCode) + " httpStatus: ") + httpStatus); SubmitterFailedToLoad(); } function onHyScorSubmitterReady(target_mc) { if (content) { content.removeEventListener("HyScorSubmitterLoaded", delegateHyscoreSubmitterReady); } dispatchEvent({target:this, type:"SubmitterLoadedSuccesfull", elapsedTime:getTimer()}); } function handleEvent(e) { if (((e.type == "ScoreLoadSubmitComplete") || (e.type == "ScoreLoadListComplete")) || (e.type == "ScoreLoadUserListComplete")) { m_scoreXMLData = content.m_getLastestHighscoreData(); } else if (e.type == "ScoreLoadTimeComplete") { m_scoreServerTimeXMLData = content.m_getLatestScoreServerTime(); } else if (((e.type == "AchievLoadListComplete") || (e.type == "AchievLoadInfoComplete")) || (e.type == "AchievLoadGrantComplete")) { m_achievXMLData = content.m_getLastestAchievementData(); } else if (e.type == "AchievLoadTimeComplete") { } else if (e.type == "ScoreLoadError") { m_scoreXMLData = content.m_getLatestHighscoreError(); } else if (e.type == "AchievLoadError") { m_achievXMLData = content.m_getLatestAchievError(); } dispatchEvent({target:this, type:e.type, elapsedTime:getTimer()}); } function initJStoSWFListeners() { if (flash.external.ExternalInterface.available) { try { flash.external.ExternalInterface.addCallback("JStoSWF", com.spilgames.external.JStoSWF.instance().parse); com.spilgames.external.JStoSWF.instance().addCallFunction("UPDATE_USER", updateUser); com.spilgames.external.JStoSWF.instance().addCallFunction("UPDATE_AVATAR", updateAvatar); com.spilgames.external.JStoSWF.instance().addCallFunction("UPDATE_GALLERY", updateGallery); } catch(e:Error) { trace("Error: Failed init enternal interface.. is the swf played locally?"); } } } function updateUser(params) { var _local3 = params.username; var _local2 = params.hash; var _local4 = params.id; userName = _local3; userHash = _local2; var _local6 = (((("UPDATE_USER|-|" + _local3) + "|-|") + _local2) + "|-|") + _local4; processInvalidUserList(); } function updateAvatar(params) { var _local1 = params.id; var _local2 = params.type; var _local3 = (("UPDATE_AVATAR|-|" + _local1) + "|-|") + _local2; } function updateGallery(params) { var _local1 = params.id; var _local2 = params.type; var _local3 = (("UPDATE_GALLERY|-|" + _local1) + "|-|") + _local2; } function processInvalidUserList() { while (requestStackInvalidUser.length > 0) { var _local2 = requestStackInvalidUser.pop(); if (_local2.type == "SUBMIT_SCORE") { submitScore(_local2.value); } else if (_local2.type == "SUBMIT_AWARD") { submitGrantAward(_local2.value); } else if (_local2.type == "REQUEST_AWARDLIST") { requestAwardList(); } } } function destroy() { parentObj = null; content.removeMovieClip(); content = null; siteid = null; channelid = null; gameid = null; userName = null; userHash = null; m_scoreXMLData = null; m_achievXMLData = null; } var userName = null; var userHash = null; var serverSelect = 1; var bTestModeOn = false; }
Symbol 1719 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions.eventObj.type == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 1720 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1721 MovieClip [__Packages.com.spilgames.external.JStoSWF] Frame 0
class com.spilgames.external.JStoSWF { static var m_oJStoSWF; var m_oCallFuntions; function JStoSWF () { m_oCallFuntions = new Object(); } function addCallFunction(p_sName, p_fFunction) { if (!m_oCallFuntions[p_sName]) { m_oCallFuntions[p_sName] = p_fFunction; } } function parse(p_oCallObject) { if (p_oCallObject.call) { switch (p_oCallObject.call) { case "MULTI" : var _local2 = 0; while (_local2 < p_oCallObject.calls.length) { instance().parse(p_oCallObject.calls[_local2]); _local2++; } break; default : if (m_oCallFuntions[p_oCallObject.call]) { if (!p_oCallObject.params) { p_oCallObject.params = {}; } m_oCallFuntions[p_oCallObject.call](p_oCallObject.params); } else { trace(("call: " + p_oCallObject.call) + " not found in call functions!"); } } } else { trace("call attribute not found in CallObject!"); } } static function instance() { if (m_oJStoSWF == null) { m_oJStoSWF = new com.spilgames.external.JStoSWF(); } return(m_oJStoSWF); } }
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on (release) { _root.nextFrame(); }
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Symbol 489 MovieClip [blood] Frame 11
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play();
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stop();
Symbol 955 MovieClip [enemyOther] Frame 2
stop();
Symbol 955 MovieClip [enemyOther] Frame 3
stop();
Symbol 955 MovieClip [enemyOther] Frame 4
stop();
Symbol 955 MovieClip [enemyOther] Frame 5
stop();
Symbol 955 MovieClip [enemyOther] Frame 6
stop();
Symbol 955 MovieClip [enemyOther] Frame 7
stop();
Symbol 955 MovieClip [enemyOther] Frame 8
stop();
Symbol 955 MovieClip [enemyOther] Frame 9
stop();
Symbol 955 MovieClip [enemyOther] Frame 10
stop();
Symbol 955 MovieClip [enemyOther] Frame 11
stop();
Symbol 955 MovieClip [enemyOther] Frame 12
stop();
Symbol 955 MovieClip [enemyOther] Frame 13
stop();
Symbol 955 MovieClip [enemyOther] Frame 14
stop();
Symbol 955 MovieClip [enemyOther] Frame 15
stop();
Symbol 955 MovieClip [enemyOther] Frame 16
stop();
Symbol 955 MovieClip [enemyOther] Frame 17
stop();
Symbol 955 MovieClip [enemyOther] Frame 18
stop();
Symbol 955 MovieClip [enemyOther] Frame 19
stop();
Symbol 955 MovieClip [enemyOther] Frame 20
stop();
Symbol 955 MovieClip [enemyOther] Frame 21
stop();
Symbol 955 MovieClip [enemyOther] Frame 22
stop();
Symbol 955 MovieClip [enemyOther] Frame 23
stop();
Symbol 955 MovieClip [enemyOther] Frame 24
stop();
Symbol 955 MovieClip [enemyOther] Frame 25
stop();
Symbol 955 MovieClip [enemyOther] Frame 26
stop();
Symbol 955 MovieClip [enemyOther] Frame 27
stop();
Symbol 955 MovieClip [enemyOther] Frame 28
stop();
Symbol 955 MovieClip [enemyOther] Frame 29
stop();
Symbol 955 MovieClip [enemyOther] Frame 30
stop();
Symbol 955 MovieClip [enemyOther] Frame 31
stop();
Symbol 955 MovieClip [enemyOther] Frame 32
stop();
Symbol 955 MovieClip [enemyOther] Frame 33
stop();
Symbol 955 MovieClip [enemyOther] Frame 34
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 1
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 2
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 3
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 4
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 5
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 6
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 7
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 8
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 9
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 10
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 11
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 12
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 13
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 14
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 15
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 16
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 17
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 18
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 19
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 20
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 21
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 22
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 23
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 24
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 25
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 26
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 27
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 28
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 29
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 30
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 31
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 32
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 33
stop();
Symbol 1014 MovieClip [enemyBigAlt] Frame 34
stop();
Symbol 1066 MovieClip [enemy] Frame 1
stop();
Symbol 1066 MovieClip [enemy] Frame 2
stop();
Symbol 1066 MovieClip [enemy] Frame 3
stop();
Symbol 1066 MovieClip [enemy] Frame 4
stop();
Symbol 1066 MovieClip [enemy] Frame 5
stop();
Symbol 1066 MovieClip [enemy] Frame 6
stop();
Symbol 1066 MovieClip [enemy] Frame 7
stop();
Symbol 1066 MovieClip [enemy] Frame 8
stop();
Symbol 1066 MovieClip [enemy] Frame 9
stop();
Symbol 1066 MovieClip [enemy] Frame 10
stop();
Symbol 1066 MovieClip [enemy] Frame 11
stop();
Symbol 1066 MovieClip [enemy] Frame 12
stop();
Symbol 1066 MovieClip [enemy] Frame 13
stop();
Symbol 1066 MovieClip [enemy] Frame 14
stop();
Symbol 1066 MovieClip [enemy] Frame 15
stop();
Symbol 1066 MovieClip [enemy] Frame 16
stop();
Symbol 1066 MovieClip [enemy] Frame 17
stop();
Symbol 1066 MovieClip [enemy] Frame 18
stop();
Symbol 1066 MovieClip [enemy] Frame 19
stop();
Symbol 1066 MovieClip [enemy] Frame 20
stop();
Symbol 1066 MovieClip [enemy] Frame 21
stop();
Symbol 1066 MovieClip [enemy] Frame 22
stop();
Symbol 1066 MovieClip [enemy] Frame 23
stop();
Symbol 1066 MovieClip [enemy] Frame 24
stop();
Symbol 1066 MovieClip [enemy] Frame 25
stop();
Symbol 1066 MovieClip [enemy] Frame 26
stop();
Symbol 1066 MovieClip [enemy] Frame 27
stop();
Symbol 1066 MovieClip [enemy] Frame 28
stop();
Symbol 1066 MovieClip [enemy] Frame 29
stop();
Symbol 1066 MovieClip [enemy] Frame 30
stop();
Symbol 1066 MovieClip [enemy] Frame 31
stop();
Symbol 1066 MovieClip [enemy] Frame 32
stop();
Symbol 1066 MovieClip [enemy] Frame 33
stop();
Symbol 1066 MovieClip [enemy] Frame 34
stop();
Symbol 1140 MovieClip Frame 1
stop();
Symbol 1140 MovieClip Frame 2
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 1
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 2
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 3
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 4
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 5
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 6
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 7
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 8
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 9
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 10
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 11
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 12
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 13
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 14
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 15
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 16
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 17
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 18
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 19
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 20
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 21
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 22
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 23
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 24
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 25
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 26
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 27
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 28
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 29
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 30
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 31
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 32
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 33
stop();
Symbol 1155 MovieClip [enemyBigOther] Frame 34
stop();
Symbol 1159 MovieClip [survived] Frame 55
this.removeMovieClip();
Symbol 1167 MovieClip Frame 14
stop();
Symbol 1173 MovieClip Frame 14
stop();
Symbol 1179 MovieClip Frame 14
stop();
Symbol 1181 MovieClip [ttfw] Frame 50
this.removeMovieClip();
Symbol 1185 MovieClip Frame 14
stop();
Symbol 1187 MovieClip [ttfwblue] Frame 50
this.removeMovieClip();
Symbol 1191 MovieClip Frame 14
stop();
Symbol 1193 MovieClip [ttfwgreen] Frame 50
this.removeMovieClip();
Symbol 1194 MovieClip [victory] Frame 41
this.removeMovieClip();
Symbol 1197 MovieClip [rank2] Frame 41
this.removeMovieClip();
Symbol 1200 MovieClip [rank3] Frame 41
this.removeMovieClip();
Symbol 1203 MovieClip [rank4] Frame 41
this.removeMovieClip();
Symbol 1206 MovieClip [rank5] Frame 41
this.removeMovieClip();
Symbol 1209 MovieClip [rank6] Frame 41
this.removeMovieClip();
Symbol 1212 MovieClip [rank7] Frame 41
this.removeMovieClip();
Symbol 1215 MovieClip [rank8] Frame 41
this.removeMovieClip();
Symbol 1218 MovieClip [rank9] Frame 41
this.removeMovieClip();
Symbol 1221 MovieClip [rank10] Frame 41
this.removeMovieClip();
Symbol 1224 MovieClip [rank11] Frame 41
this.removeMovieClip();
Symbol 1237 MovieClip Frame 5
stop();
Symbol 1242 MovieClip Frame 10
stop();
Symbol 1245 MovieClip Frame 5
stop();
Symbol 1254 MovieClip Frame 30
stop();
Symbol 1255 MovieClip Frame 1
_root.stop();
Symbol 1255 MovieClip Frame 69
_root.play(); stopAllSounds();
Symbol 1262 MovieClip Frame 12
stop();
Symbol 1266 Button
on (release) { gotoAndPlay (2); _root.soundstatus = "off"; }
Symbol 1267 MovieClip Frame 11
stop();
Symbol 1269 Button
on (release) { gotoAndPlay (1); _root.soundstatus = "on"; }
Symbol 1270 MovieClip Frame 1
stop();
Symbol 1270 MovieClip Frame 2
stop();
Instance of Symbol 1274 MovieClip in Symbol 1275 MovieClip [sound_contr] Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.mySound = new Sound(_level0); _root.mySound2 = new Sound(_level1); _root.mySound3 = new Sound(_level2); _root.mySound4 = new Sound(_level3); _root.mySound5 = new Sound(_level4); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.mySound.setVolume(maxvolume); _root.mySound2.setVolume(maxvolume); _root.mySound3.setVolume(maxvolume); _root.mySound4.setVolume(maxvolume); _root.mySound5.setVolume(maxvolume); }
Symbol 1294 MovieClip Frame 1
gotoAndStop(_root.localization_language_nr);
Symbol 1322 MovieClip Frame 1
_root.stop();
Symbol 1322 MovieClip Frame 104
_root.play();
Symbol 1339 MovieClip Frame 1
_root.frameCount++;
Symbol 1339 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1353 MovieClip Frame 1
stop();
Symbol 1353 MovieClip Frame 2
stop();
Symbol 1353 MovieClip Frame 3
stop();
Symbol 1357 MovieClip Frame 1
stop();
Symbol 1357 MovieClip Frame 2
stop();
Symbol 1366 MovieClip Frame 1
stop();
Symbol 1366 MovieClip Frame 2
stop();
Symbol 1372 MovieClip Frame 1
stop();
Symbol 1372 MovieClip Frame 2
stop();
Symbol 1382 MovieClip Frame 1
stop();
Symbol 1382 MovieClip Frame 2
stop();
Symbol 1382 MovieClip Frame 3
stop();
Symbol 1386 MovieClip Frame 1
stop();
Symbol 1386 MovieClip Frame 2
stop();
Symbol 1386 MovieClip Frame 3
stop();
Symbol 1390 MovieClip Frame 1
stop();
Symbol 1390 MovieClip Frame 2
stop();
Symbol 1390 MovieClip Frame 3
stop();
Symbol 1394 MovieClip Frame 1
stop();
Symbol 1394 MovieClip Frame 2
stop();
Symbol 1394 MovieClip Frame 3
stop();
Symbol 1398 MovieClip Frame 1
stop();
Symbol 1398 MovieClip Frame 2
stop();
Symbol 1398 MovieClip Frame 3
stop();
Symbol 1402 MovieClip Frame 1
stop();
Symbol 1402 MovieClip Frame 2
stop();
Symbol 1402 MovieClip Frame 3
stop();
Symbol 1408 MovieClip Frame 1
stop();
Symbol 1408 MovieClip Frame 2
stop();
Symbol 1408 MovieClip Frame 3
stop();
Symbol 1412 MovieClip Frame 1
stop();
Symbol 1412 MovieClip Frame 2
stop();
Symbol 1412 MovieClip Frame 3
stop();
Symbol 1416 MovieClip Frame 1
stop();
Symbol 1416 MovieClip Frame 2
stop();
Symbol 1416 MovieClip Frame 3
stop();
Symbol 1420 MovieClip Frame 1
stop();
Symbol 1420 MovieClip Frame 2
stop();
Symbol 1420 MovieClip Frame 3
stop();
Symbol 1424 MovieClip Frame 1
stop();
Symbol 1424 MovieClip Frame 2
stop();
Symbol 1424 MovieClip Frame 3
stop();
Symbol 1428 MovieClip Frame 1
stop();
Symbol 1428 MovieClip Frame 2
stop();
Symbol 1428 MovieClip Frame 3
stop();
Symbol 1432 MovieClip Frame 1
stop();
Symbol 1432 MovieClip Frame 2
stop();
Symbol 1432 MovieClip Frame 3
stop();
Symbol 1436 MovieClip Frame 1
stop();
Symbol 1436 MovieClip Frame 2
stop();
Symbol 1436 MovieClip Frame 3
stop();
Symbol 1445 MovieClip Frame 1
stop();
Symbol 1445 MovieClip Frame 2
stop();
Symbol 1445 MovieClip Frame 3
stop();
Symbol 1449 MovieClip Frame 1
stop();
Symbol 1449 MovieClip Frame 2
stop();
Symbol 1449 MovieClip Frame 3
stop();
Symbol 1453 MovieClip Frame 1
stop();
Symbol 1453 MovieClip Frame 2
stop();
Symbol 1453 MovieClip Frame 3
stop();
Symbol 1457 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 2
stop();
Symbol 1457 MovieClip Frame 3
stop();
Symbol 1461 MovieClip Frame 1
stop();
Symbol 1461 MovieClip Frame 2
stop();
Symbol 1461 MovieClip Frame 3
stop();
Symbol 1465 MovieClip Frame 1
stop();
Symbol 1465 MovieClip Frame 2
stop();
Symbol 1465 MovieClip Frame 3
stop();
Symbol 1469 MovieClip Frame 1
stop();
Symbol 1469 MovieClip Frame 2
stop();
Symbol 1469 MovieClip Frame 3
stop();
Symbol 1473 MovieClip Frame 1
stop();
Symbol 1473 MovieClip Frame 2
stop();
Symbol 1473 MovieClip Frame 3
stop();
Symbol 1477 MovieClip Frame 1
stop();
Symbol 1477 MovieClip Frame 2
stop();
Symbol 1477 MovieClip Frame 3
stop();
Symbol 1481 MovieClip Frame 1
stop();
Symbol 1481 MovieClip Frame 2
stop();
Symbol 1481 MovieClip Frame 3
stop();
Symbol 1485 MovieClip Frame 1
stop();
Symbol 1485 MovieClip Frame 2
stop();
Symbol 1485 MovieClip Frame 3
stop();
Symbol 1489 MovieClip Frame 1
stop();
Symbol 1489 MovieClip Frame 2
stop();
Symbol 1489 MovieClip Frame 3
stop();
Symbol 1493 MovieClip Frame 1
stop();
Symbol 1493 MovieClip Frame 2
stop();
Symbol 1493 MovieClip Frame 3
stop();
Symbol 1497 MovieClip Frame 1
stop();
Symbol 1497 MovieClip Frame 2
stop();
Symbol 1497 MovieClip Frame 3
stop();
Symbol 1501 MovieClip Frame 1
stop();
Symbol 1501 MovieClip Frame 2
stop();
Symbol 1501 MovieClip Frame 3
stop();
Symbol 1505 MovieClip Frame 1
stop();
Symbol 1505 MovieClip Frame 2
stop();
Symbol 1505 MovieClip Frame 3
stop();
Symbol 1509 MovieClip Frame 1
stop();
Symbol 1509 MovieClip Frame 2
stop();
Symbol 1509 MovieClip Frame 3
stop();
Symbol 1513 MovieClip Frame 1
stop();
Symbol 1513 MovieClip Frame 2
stop();
Symbol 1513 MovieClip Frame 3
stop();
Symbol 1517 MovieClip Frame 1
stop();
Symbol 1517 MovieClip Frame 2
stop();
Symbol 1517 MovieClip Frame 3
stop();
Symbol 1521 MovieClip Frame 1
stop();
Symbol 1521 MovieClip Frame 2
stop();
Symbol 1521 MovieClip Frame 3
stop();
Symbol 1525 MovieClip Frame 1
stop();
Symbol 1525 MovieClip Frame 2
stop();
Symbol 1525 MovieClip Frame 3
stop();
Symbol 1529 MovieClip Frame 1
stop();
Symbol 1529 MovieClip Frame 2
stop();
Symbol 1529 MovieClip Frame 3
stop();
Symbol 1533 MovieClip Frame 1
stop();
Symbol 1533 MovieClip Frame 2
stop();
Symbol 1533 MovieClip Frame 3
stop();
Symbol 1537 MovieClip Frame 1
stop();
Symbol 1537 MovieClip Frame 2
stop();
Symbol 1537 MovieClip Frame 3
stop();
Symbol 1541 MovieClip Frame 1
stop();
Symbol 1541 MovieClip Frame 2
stop();
Symbol 1541 MovieClip Frame 3
stop();
Symbol 1545 MovieClip Frame 1
stop();
Symbol 1545 MovieClip Frame 2
stop();
Symbol 1545 MovieClip Frame 3
stop();
Symbol 1549 MovieClip Frame 1
stop();
Symbol 1549 MovieClip Frame 2
stop();
Symbol 1549 MovieClip Frame 3
stop();
Symbol 1553 MovieClip Frame 1
stop();
Symbol 1553 MovieClip Frame 2
stop();
Symbol 1553 MovieClip Frame 3
stop();
Symbol 1557 MovieClip Frame 1
stop();
Symbol 1557 MovieClip Frame 2
stop();
Symbol 1557 MovieClip Frame 3
stop();
Symbol 1561 MovieClip Frame 1
stop();
Symbol 1561 MovieClip Frame 2
stop();
Symbol 1561 MovieClip Frame 3
stop();
Symbol 1562 MovieClip Frame 1
stop();
Symbol 1562 MovieClip Frame 2
stop();
Symbol 1563 MovieClip Frame 1
stop();
Symbol 1563 MovieClip Frame 2
stop();
Symbol 1564 MovieClip Frame 1
stop();
Symbol 1564 MovieClip Frame 2
stop();
Symbol 1577 MovieClip Frame 1
stop();
Symbol 1577 MovieClip Frame 2
stop();
Symbol 1577 MovieClip Frame 3
stop();
Symbol 1581 MovieClip Frame 1
stop();
Symbol 1581 MovieClip Frame 2
stop();
Symbol 1581 MovieClip Frame 3
stop();
Symbol 1585 MovieClip Frame 1
stop();
Symbol 1585 MovieClip Frame 2
stop();
Symbol 1585 MovieClip Frame 3
stop();
Symbol 1589 MovieClip Frame 1
stop();
Symbol 1589 MovieClip Frame 2
stop();
Symbol 1589 MovieClip Frame 3
stop();
Symbol 1597 MovieClip Frame 1
stop();
Symbol 1597 MovieClip Frame 2
stop();
Symbol 1597 MovieClip Frame 3
stop();
Symbol 1601 MovieClip Frame 1
stop();
Symbol 1601 MovieClip Frame 2
stop();
Symbol 1601 MovieClip Frame 3
stop();
Symbol 1605 MovieClip Frame 1
stop();
Symbol 1605 MovieClip Frame 2
stop();
Symbol 1605 MovieClip Frame 3
stop();
Symbol 1609 MovieClip Frame 1
stop();
Symbol 1609 MovieClip Frame 2
stop();
Symbol 1609 MovieClip Frame 3
stop();
Symbol 1613 MovieClip Frame 1
stop();
Symbol 1613 MovieClip Frame 2
stop();
Symbol 1613 MovieClip Frame 3
stop();
Symbol 1617 MovieClip Frame 1
stop();
Symbol 1617 MovieClip Frame 2
stop();
Symbol 1617 MovieClip Frame 3
stop();
Symbol 1621 MovieClip Frame 1
stop();
Symbol 1621 MovieClip Frame 2
stop();
Symbol 1621 MovieClip Frame 3
stop();
Symbol 1625 MovieClip Frame 1
stop();
Symbol 1625 MovieClip Frame 2
stop();
Symbol 1625 MovieClip Frame 3
stop();
Symbol 1629 MovieClip Frame 1
stop();
Symbol 1629 MovieClip Frame 2
stop();
Symbol 1629 MovieClip Frame 3
stop();
Symbol 1633 MovieClip Frame 1
stop();
Symbol 1633 MovieClip Frame 2
stop();
Symbol 1633 MovieClip Frame 3
stop();
Symbol 1637 MovieClip Frame 1
stop();
Symbol 1637 MovieClip Frame 2
stop();
Symbol 1637 MovieClip Frame 3
stop();
Symbol 1641 MovieClip Frame 1
stop();
Symbol 1641 MovieClip Frame 2
stop();
Symbol 1641 MovieClip Frame 3
stop();
Symbol 1645 MovieClip Frame 1
stop();
Symbol 1645 MovieClip Frame 2
stop();
Symbol 1645 MovieClip Frame 3
stop();
Symbol 1649 MovieClip Frame 1
stop();
Symbol 1649 MovieClip Frame 2
stop();
Symbol 1649 MovieClip Frame 3
stop();
Symbol 1653 MovieClip Frame 1
stop();
Symbol 1653 MovieClip Frame 2
stop();
Symbol 1653 MovieClip Frame 3
stop();
Symbol 1657 MovieClip Frame 1
stop();
Symbol 1657 MovieClip Frame 2
stop();
Symbol 1657 MovieClip Frame 3
stop();
Symbol 1661 MovieClip Frame 1
stop();
Symbol 1661 MovieClip Frame 2
stop();
Symbol 1661 MovieClip Frame 3
stop();
Symbol 1665 MovieClip Frame 1
stop();
Symbol 1665 MovieClip Frame 2
stop();
Symbol 1665 MovieClip Frame 3
stop();
Symbol 1670 MovieClip Frame 1
stop();
Symbol 1670 MovieClip Frame 2
stop();
Symbol 1671 MovieClip Frame 1
stop();
Symbol 1671 MovieClip Frame 2
stop();
Symbol 1672 MovieClip Frame 1
stop();
Symbol 1672 MovieClip Frame 2
stop();
Symbol 1694 MovieClip Frame 5
stop();
Symbol 1697 MovieClip Frame 30
stop();
Symbol 1700 MovieClip Frame 30
stop();
Symbol 1701 MovieClip Frame 30
stop();
Symbol 1704 MovieClip Frame 30
stop();
Symbol 1707 MovieClip Frame 30
stop();
Symbol 1708 MovieClip Frame 30
stop();
Symbol 1709 MovieClip Frame 30
stop();
Symbol 1710 MovieClip Frame 30
stop();
Symbol 1711 MovieClip Frame 30
stop();
Symbol 1712 MovieClip Frame 1
stop();
Symbol 1712 MovieClip Frame 2
stop();
Symbol 1712 MovieClip Frame 3
stop();
Symbol 1712 MovieClip Frame 4
stop();
Symbol 1712 MovieClip Frame 5
stop();
Symbol 1712 MovieClip Frame 6
stop();
Symbol 1712 MovieClip Frame 7
stop();
Symbol 1712 MovieClip Frame 8
stop();
Symbol 1712 MovieClip Frame 9
stop();
Symbol 1712 MovieClip Frame 10
stop();
Symbol 1712 MovieClip Frame 11
stop();

Library Items

Symbol 1 MovieClip [SubmitterProxy]
Symbol 2 GraphicUsed by:137
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:133
Symbol 5 GraphicUsed by:8
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClipUses:5 7Used by:9
Symbol 9 MovieClipUses:8Used by:132
Symbol 10 GraphicUsed by:21
Symbol 11 GraphicUsed by:21
Symbol 12 GraphicUsed by:21
Symbol 13 GraphicUsed by:21
Symbol 14 GraphicUsed by:21
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:21 160 218 292 356 419 510 567 597 802 859 898 957 1068 1125
Symbol 17 GraphicUsed by:21
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:10 11 12 13 14 15 16 17 18 20Used by:132
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:22 24Used by:132
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClipUses:26 28Used by:132
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClipUses:30 32Used by:132
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:34 36Used by:132
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClipUses:38 40Used by:132
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:132
Symbol 44 GraphicUsed by:47
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClipUses:44 46Used by:132
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:132
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClipUses:50 52Used by:132
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClipUses:54 56Used by:132
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:58 60Used by:132
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:132
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:132
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:132
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71 85
Symbol 71 MovieClipUses:68 70Used by:132
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:132
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:132
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:132
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:132
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:132
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:132
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84 70Used by:132
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:132
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:132
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:132
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:132
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:132
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:132
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:132
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:132
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:132
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:132
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:132
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:108Used by:132
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:132
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:132
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:132
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:132
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:132
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:132
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:132
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:132
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:132
Symbol 128 GraphicUsed by:131
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:131
Symbol 131 MovieClipUses:128 130Used by:132
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Symbol 1595 GraphicUsed by:1597
Symbol 1596 GraphicUsed by:1597
Symbol 1597 MovieClipUses:775 1340 1594 1342 1344 1348 1350 1595 1596Used by:Timeline
Symbol 1598 GraphicUsed by:1601
Symbol 1599 GraphicUsed by:1601
Symbol 1600 GraphicUsed by:1601
Symbol 1601 MovieClipUses:775 1340 1598 1342 1344 1348 1350 1599 1600Used by:Timeline
Symbol 1602 GraphicUsed by:1605
Symbol 1603 GraphicUsed by:1605
Symbol 1604 GraphicUsed by:1605
Symbol 1605 MovieClipUses:775 1340 1602 1342 1344 1348 1350 1603 1604Used by:Timeline
Symbol 1606 GraphicUsed by:1609
Symbol 1607 GraphicUsed by:1609
Symbol 1608 GraphicUsed by:1609
Symbol 1609 MovieClipUses:775 1340 1606 1342 1344 1348 1350 1607 1608Used by:Timeline
Symbol 1610 GraphicUsed by:1613
Symbol 1611 GraphicUsed by:1613
Symbol 1612 GraphicUsed by:1613
Symbol 1613 MovieClipUses:775 1340 1610 1342 1344 1348 1350 1611 1612Used by:Timeline
Symbol 1614 GraphicUsed by:1617
Symbol 1615 GraphicUsed by:1617
Symbol 1616 GraphicUsed by:1617
Symbol 1617 MovieClipUses:775 1340 1614 1342 1344 1348 1350 1615 1616Used by:Timeline
Symbol 1618 GraphicUsed by:1621
Symbol 1619 GraphicUsed by:1621
Symbol 1620 GraphicUsed by:1621
Symbol 1621 MovieClipUses:775 1340 1618 1342 1344 1348 1350 1619 1620Used by:Timeline
Symbol 1622 GraphicUsed by:1625
Symbol 1623 GraphicUsed by:1625
Symbol 1624 GraphicUsed by:1625
Symbol 1625 MovieClipUses:775 1340 1622 1342 1344 1348 1350 1623 1624Used by:Timeline
Symbol 1626 GraphicUsed by:1629
Symbol 1627 GraphicUsed by:1629
Symbol 1628 GraphicUsed by:1629
Symbol 1629 MovieClipUses:775 1340 1626 1342 1344 1348 1350 1627 1628Used by:Timeline
Symbol 1630 GraphicUsed by:1633
Symbol 1631 GraphicUsed by:1633
Symbol 1632 GraphicUsed by:1633
Symbol 1633 MovieClipUses:775 1340 1630 1342 1344 1348 1350 1631 1632Used by:Timeline
Symbol 1634 GraphicUsed by:1637
Symbol 1635 GraphicUsed by:1637
Symbol 1636 GraphicUsed by:1637
Symbol 1637 MovieClipUses:775 1340 1634 1342 1344 1348 1350 1635 1636Used by:Timeline
Symbol 1638 GraphicUsed by:1641
Symbol 1639 GraphicUsed by:1641
Symbol 1640 GraphicUsed by:1641
Symbol 1641 MovieClipUses:775 1340 1638 1342 1344 1348 1350 1639 1640Used by:Timeline
Symbol 1642 GraphicUsed by:1645
Symbol 1643 GraphicUsed by:1645
Symbol 1644 GraphicUsed by:1645
Symbol 1645 MovieClipUses:775 1340 1642 1342 1344 1348 1350 1643 1644Used by:Timeline
Symbol 1646 GraphicUsed by:1649
Symbol 1647 GraphicUsed by:1649
Symbol 1648 GraphicUsed by:1649
Symbol 1649 MovieClipUses:775 1340 1646 1342 1344 1348 1350 1647 1648Used by:Timeline
Symbol 1650 GraphicUsed by:1653
Symbol 1651 GraphicUsed by:1653
Symbol 1652 GraphicUsed by:1653
Symbol 1653 MovieClipUses:775 1340 1650 1342 1344 1348 1350 1651 1652Used by:Timeline
Symbol 1654 GraphicUsed by:1657
Symbol 1655 GraphicUsed by:1657
Symbol 1656 GraphicUsed by:1657
Symbol 1657 MovieClipUses:775 1340 1654 1342 1344 1348 1350 1655 1656Used by:Timeline
Symbol 1658 GraphicUsed by:1661
Symbol 1659 GraphicUsed by:1661
Symbol 1660 GraphicUsed by:1661
Symbol 1661 MovieClipUses:775 1340 1658 1342 1344 1348 1350 1659 1660Used by:Timeline
Symbol 1662 GraphicUsed by:1665
Symbol 1663 GraphicUsed by:1665
Symbol 1664 GraphicUsed by:1665
Symbol 1665 MovieClipUses:775 1340 1662 1342 1344 1348 1350 1663 1664Used by:Timeline
Symbol 1666 MovieClipUses:1327 1329Used by:Timeline
Symbol 1667 MovieClipUses:1327 1329Used by:Timeline
Symbol 1668 MovieClipUses:1327 1329Used by:Timeline
Symbol 1669 MovieClipUses:216Used by:Timeline
Symbol 1670 MovieClipUses:1355 1356Used by:Timeline
Symbol 1671 MovieClipUses:1358 1360 1362 1365Used by:Timeline
Symbol 1672 MovieClipUses:1356 1368 1371Used by:Timeline
Symbol 1673 MovieClipUses:1374Used by:Timeline
Symbol 1674 EditableTextUses:207Used by:1675
Symbol 1675 MovieClipUses:1674 1331Used by:Timeline
Symbol 1676 GraphicUsed by:1677
Symbol 1677 MovieClipUses:1676Used by:Timeline
Symbol 1678 GraphicUsed by:1679
Symbol 1679 MovieClipUses:1678Used by:Timeline
Symbol 1680 GraphicUsed by:1685
Symbol 1681 GraphicUsed by:1684
Symbol 1682 GraphicUsed by:1683
Symbol 1683 MovieClipUses:1682Used by:1684
Symbol 1684 MovieClipUses:1681 1683Used by:1685
Symbol 1685 MovieClipUses:1680 1684Used by:Timeline
Symbol 1686 GraphicUsed by:1687
Symbol 1687 MovieClipUses:1686Used by:Timeline
Symbol 1688 EditableTextUses:207Used by:Timeline
Symbol 1689 GraphicUsed by:1690
Symbol 1690 MovieClipUses:1689Used by:Timeline
Symbol 1691 MovieClipUses:204Used by:1712
Symbol 1692 GraphicUsed by:1693
Symbol 1693 MovieClipUses:1692Used by:1712
Symbol 1694 MovieClipUses:1356Used by:1712
Symbol 1695 GraphicUsed by:1696
Symbol 1696 MovieClipUses:1695Used by:1712
Symbol 1697 MovieClipUses:1356Used by:1712
Symbol 1698 GraphicUsed by:1699
Symbol 1699 MovieClipUses:1698Used by:1712
Symbol 1700 MovieClipUses:1356Used by:1712
Symbol 1701 MovieClipUses:1356Used by:1712
Symbol 1702 GraphicUsed by:1703
Symbol 1703 MovieClipUses:1702Used by:1712
Symbol 1704 MovieClipUses:1356Used by:1712
Symbol 1705 GraphicUsed by:1706
Symbol 1706 MovieClipUses:1705Used by:1712
Symbol 1707 MovieClipUses:1356Used by:1712
Symbol 1708 MovieClipUses:1356Used by:1712
Symbol 1709 MovieClipUses:1356Used by:1712
Symbol 1710 MovieClipUses:1356Used by:1712
Symbol 1711 MovieClipUses:1356Used by:1712
Symbol 1712 MovieClipUses:1691 1693 1694 1696 1697 1699 1700 1208 1701 1703 1704 1706 1707 1217 1708 1220 1709 1223 1710 1711 1169 1175 1181 1187 1193Used by:Timeline
Symbol 1713 GraphicUses:1359Used by:1714
Symbol 1714 MovieClipUses:1713Used by:Timeline
Symbol 1715 GraphicUsed by:1716
Symbol 1716 MovieClipUses:1715Used by:Timeline
Symbol 1717 EditableTextUses:207Used by:Timeline
Streaming Sound 1Used by:Symbol 716 MovieClip [cbomb]
Streaming Sound 2Used by:Symbol 1255 MovieClip
Streaming Sound 3Used by:Symbol 1322 MovieClip

Instance Names

"intro"Frame 1Symbol 158 MovieClip
"loadBar"Frame 2Symbol 199 MovieClip
"logo"Frame 5Symbol 1255 MovieClip
"soundControl"Frame 5Symbol 1275 MovieClip [sound_contr]
"logo_mainscreen"Frame 6Symbol 132 MovieClip
"mainscreen_moregames"Frame 6Symbol 1295 Button
"floor"Frame 9Symbol 1325 MovieClip
"tree"Frame 9Symbol 1330 MovieClip
"tree2"Frame 9Symbol 1330 MovieClip
"tree3"Frame 9Symbol 1330 MovieClip
"score_mc"Frame 9Symbol 1333 MovieClip
"top"Frame 9Symbol 1334 MovieClip
"left"Frame 9Symbol 1335 MovieClip
"right"Frame 9Symbol 1336 MovieClip
"bottom"Frame 9Symbol 1337 MovieClip
"box18"Frame 9Symbol 1353 MovieClip
"box16"Frame 9Symbol 1353 MovieClip
"base"Frame 9Symbol 1354 MovieClip
"box9"Frame 9Symbol 1353 MovieClip
"box1"Frame 9Symbol 1353 MovieClip
"powerBar"Frame 9Symbol 1357 MovieClip
"boarder"Frame 9Symbol 1366 MovieClip
"powerBar2"Frame 9Symbol 1372 MovieClip
"boarder2"Frame 9Symbol 1375 MovieClip
"bij"Frame 9Symbol 1377 MovieClip
"box2"Frame 9Symbol 1353 MovieClip
"box3"Frame 9Symbol 1353 MovieClip
"box4"Frame 9Symbol 1353 MovieClip
"box5"Frame 9Symbol 1353 MovieClip
"base2"Frame 9Symbol 1378 MovieClip
"box10"Frame 9Symbol 1382 MovieClip
"box14"Frame 9Symbol 1386 MovieClip
"box6"Frame 9Symbol 1390 MovieClip
"box7"Frame 9Symbol 1394 MovieClip
"box12"Frame 9Symbol 1398 MovieClip
"box8"Frame 9Symbol 1402 MovieClip
"tr"Frame 9Symbol 1404 MovieClip
"box15"Frame 9Symbol 1353 MovieClip
"box11"Frame 9Symbol 1353 MovieClip
"box13"Frame 9Symbol 1408 MovieClip
"box19"Frame 9Symbol 1412 MovieClip
"box20"Frame 9Symbol 1416 MovieClip
"box25"Frame 9Symbol 1420 MovieClip
"box24"Frame 9Symbol 1424 MovieClip
"box17"Frame 9Symbol 1353 MovieClip
"box23"Frame 9Symbol 1428 MovieClip
"box22"Frame 9Symbol 1432 MovieClip
"box21"Frame 9Symbol 1436 MovieClip
"floor"Frame 10Symbol 1441 MovieClip
"cbox26"Frame 10Symbol 1445 MovieClip
"cbox24"Frame 10Symbol 1449 MovieClip
"cbox23"Frame 10Symbol 1453 MovieClip
"cbox21"Frame 10Symbol 1457 MovieClip
"cbox22"Frame 10Symbol 1461 MovieClip
"cbox25"Frame 10Symbol 1465 MovieClip
"cbox34"Frame 10Symbol 1469 MovieClip
"cbox27"Frame 10Symbol 1473 MovieClip
"cbox28"Frame 10Symbol 1477 MovieClip
"cbox33"Frame 10Symbol 1481 MovieClip
"cbox32"Frame 10Symbol 1485 MovieClip
"cbox29"Frame 10Symbol 1489 MovieClip
"cbox30"Frame 10Symbol 1493 MovieClip
"cbox31"Frame 10Symbol 1497 MovieClip
"cbox16"Frame 10Symbol 1501 MovieClip
"cbox9"Frame 10Symbol 1505 MovieClip
"cbox17"Frame 10Symbol 1509 MovieClip
"cbox2"Frame 10Symbol 1513 MovieClip
"cbox18"Frame 10Symbol 1517 MovieClip
"cbox5"Frame 10Symbol 1521 MovieClip
"cbox4"Frame 10Symbol 1525 MovieClip
"cbox7"Frame 10Symbol 1529 MovieClip
"cbox6"Frame 10Symbol 1533 MovieClip
"cbox13"Frame 10Symbol 1537 MovieClip
"cbox14"Frame 10Symbol 1541 MovieClip
"cbox10"Frame 10Symbol 1545 MovieClip
"cbox12"Frame 10Symbol 1549 MovieClip
"cbox11"Frame 10Symbol 1553 MovieClip
"cbox20"Frame 10Symbol 1557 MovieClip
"cbox19"Frame 10Symbol 1561 MovieClip
"powerBar"Frame 10Symbol 1562 MovieClip
"boarder"Frame 10Symbol 1563 MovieClip
"powerBar2"Frame 10Symbol 1564 MovieClip
"boarder2"Frame 10Symbol 1565 MovieClip
"score_mc2"Frame 10Symbol 1567 MovieClip
"bij"Frame 10Symbol 1569 MovieClip
"tr"Frame 10Symbol 1571 MovieClip
"qbase2"Frame 10Symbol 1572 MovieClip
"qbase"Frame 10Symbol 1573 MovieClip
"box8"Frame 10Symbol 1577 MovieClip
"cbox3"Frame 10Symbol 1581 MovieClip
"cbox1"Frame 10Symbol 1585 MovieClip
"cbox15"Frame 10Symbol 1589 MovieClip
"floor"Frame 11Symbol 1593 MovieClip
"wbox5"Frame 11Symbol 1597 MovieClip
"wbox10"Frame 11Symbol 1601 MovieClip
"wbox7"Frame 11Symbol 1605 MovieClip
"wbox6"Frame 11Symbol 1609 MovieClip
"wbox15"Frame 11Symbol 1613 MovieClip
"wbox16"Frame 11Symbol 1617 MovieClip
"wbox11"Frame 11Symbol 1621 MovieClip
"wbox14"Frame 11Symbol 1625 MovieClip
"wbox3"Frame 11Symbol 1629 MovieClip
"wbox8"Frame 11Symbol 1633 MovieClip
"wbox17"Frame 11Symbol 1637 MovieClip
"wbox13"Frame 11Symbol 1641 MovieClip
"wbox12"Frame 11Symbol 1645 MovieClip
"wbox4"Frame 11Symbol 1649 MovieClip
"wbox9"Frame 11Symbol 1653 MovieClip
"wbox1"Frame 11Symbol 1657 MovieClip
"wbox2"Frame 11Symbol 1661 MovieClip
"wbox18"Frame 11Symbol 1665 MovieClip
"tree"Frame 11Symbol 1666 MovieClip
"tree2"Frame 11Symbol 1667 MovieClip
"tree3"Frame 11Symbol 1668 MovieClip
"ebase"Frame 11Symbol 1669 MovieClip
"powerBar"Frame 11Symbol 1670 MovieClip
"boarder"Frame 11Symbol 1671 MovieClip
"powerBar2"Frame 11Symbol 1672 MovieClip
"boarder2"Frame 11Symbol 1673 MovieClip
"score_mc3"Frame 11Symbol 1675 MovieClip
"bij"Frame 11Symbol 1677 MovieClip
"tr"Frame 11Symbol 1679 MovieClip
"logo_mainscreen"Frame 12Symbol 132 MovieClip
"mainscreen_moregames"Frame 12Symbol 1295 Button
"rankBar"Frame 12Symbol 1712 MovieClip
"logo_intro"Symbol 140 MovieClip Frame 1Symbol 139 Button
"hitarea"Symbol 158 MovieClip Frame 1Symbol 140 MovieClip
"feet"Symbol 480 MovieClip [player] Frame 1Symbol 217 MovieClip
"lamb"Symbol 480 MovieClip [player] Frame 1Symbol 232 MovieClip
"bFeet"Symbol 595 MovieClip [enemyTwo] Frame 1Symbol 509 MovieClip
"bFeet"Symbol 654 MovieClip [enemyThree] Frame 1Symbol 596 MovieClip
"bob"Symbol 660 MovieClip [item] Frame 1Symbol 659 MovieClip
"playersClub"Symbol 666 MovieClip [playersHealth] Frame 1Symbol 662 MovieClip
"tclip"Symbol 791 MovieClip [turrent] Frame 1Symbol 773 MovieClip
"bFeet"Symbol 896 MovieClip [enemyAlt] Frame 1Symbol 801 MovieClip
"bFeet"Symbol 955 MovieClip [enemyOther] Frame 1Symbol 897 MovieClip
"bFeet"Symbol 1014 MovieClip [enemyBigAlt] Frame 1Symbol 956 MovieClip
"bFeet"Symbol 1066 MovieClip [enemy] Frame 1Symbol 1015 MovieClip
"bFeet"Symbol 1155 MovieClip [enemyBigOther] Frame 1Symbol 1067 MovieClip
"bottom_mc"Symbol 1330 MovieClip Frame 1Symbol 1327 MovieClip
"score"Symbol 1333 MovieClip Frame 1Symbol 1332 EditableText
"blocker"Symbol 1353 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1353 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1353 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1353 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1353 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1382 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1382 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1382 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1382 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1382 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1386 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1386 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1386 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1386 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1386 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1390 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1390 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1390 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1390 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1390 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1394 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1394 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1394 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1394 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1394 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1398 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1398 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1398 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1398 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1398 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1402 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1402 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1402 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1402 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1402 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1408 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1408 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1408 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1408 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1408 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1412 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1412 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1412 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1412 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1412 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1416 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1416 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1416 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1416 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1416 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1420 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1420 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1420 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1420 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1420 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1424 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1424 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1424 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1424 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1424 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1428 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1428 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1428 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1428 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1428 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1432 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1432 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1432 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1432 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1432 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1436 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1436 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1436 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1436 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1436 MovieClip Frame 1Symbol 1350 MovieClip
"floor"Symbol 1441 MovieClip Frame 1Symbol 1440 MovieClip
"blocker"Symbol 1445 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1445 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1445 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1445 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1445 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1449 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1449 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1449 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1449 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1449 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1453 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1453 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1453 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1453 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1453 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1457 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1457 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1457 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1457 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1457 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1461 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1461 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1461 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1461 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1461 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1465 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1465 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1465 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1465 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1465 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1469 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1469 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1469 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1469 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1469 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1473 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1473 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1473 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1473 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1473 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1477 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1477 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1477 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1477 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1477 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1481 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1481 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1481 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1481 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1481 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1485 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1485 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1485 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1485 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1485 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1489 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1489 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1489 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1489 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1489 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1493 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1493 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1493 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1493 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1493 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1497 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1497 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1497 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1497 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1497 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1501 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1501 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1501 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1501 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1501 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1505 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1505 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1505 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1505 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1505 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1509 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1509 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1509 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1509 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1509 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1513 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1513 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1513 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1513 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1513 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1517 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1517 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1517 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1517 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1517 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1521 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1521 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1521 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1521 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1521 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1525 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1525 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1525 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1525 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1525 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1529 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1529 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1529 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1529 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1529 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1533 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1533 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1533 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1533 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1533 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1537 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1537 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1537 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1537 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1537 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1541 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1541 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1541 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1541 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1541 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1545 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1545 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1545 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1545 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1545 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1549 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1549 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1549 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1549 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1549 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1553 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1553 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1553 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1553 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1553 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1557 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1557 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1557 MovieClip Frame 1Symbol 1344 MovieClip
"repair"Symbol 1557 MovieClip Frame 1Symbol 1348 MovieClip
"area"Symbol 1557 MovieClip Frame 1Symbol 1350 MovieClip
"blocker"Symbol 1561 MovieClip Frame 1Symbol 1340 MovieClip
"barb"Symbol 1561 MovieClip Frame 1Symbol 1342 MovieClip
"bar"Symbol 1561 MovieClip Frame 1Symbol 1344 MovieClip
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http://swfchan.com/18/86251/info.shtml
Created: 30/3 -2019 12:46:02 Last modified: 30/3 -2019 12:46:02 Server time: 25/04 -2024 23:35:29