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m_1282612492160_Game.swf

This is the info page for
Flash #86855

(Click the ID number above for more basic data on this flash file.)


Text
Enemy
Pos

Block

Play

Play

Play

Level

Vic

Corner of 6th and 7th

Shop

Shop test

Exit

Strength + 1
Defense + 1
Health + 1
Max health + 1

Effect 1

Effect 1

Shop test 2

Cutscene

Warning
This game is only a prototype of something
that could have been, but for reasons
outside of my control, will not be.
I hope you can enjoy the hard work which
has been put into this by myself and the
artist, tderek99 .

Bahamut Dragons

Programmer and Designer
Bahamut Dragons
http://www.furaffinity.net/user/bahamutdragons

CREDITS

Art design
tderek99
http://www.furaffinity.net/user/tderek99

Dialog

GameTransition

Death

Try again?

You have fallen

Quit

Retry

Pause

Punch Str

Cock Str

Health

Hunger

Cock Def

Punch Def

Movement

5

5

5

5

5

5

5

Status

Exit

frames

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 13 MovieClip in Frame 1
onClipEvent (load) { var nSpeed = 100; var nCurrLoad = 0; var nRealLoad = 0; this.btnContinue._visible = false; this.btnContinue.gotoAndStop("Idle"); this.btnContinue.onRollOver = function () { this.gotoAndStop("Over"); }; this.btnContinue.onRollOut = function () { this.gotoAndStop("Idle"); }; this.btnContinue.onPress = function () { this.gotoAndStop("Down"); }; this.btnContinue.onMouseUp = function () { this.gotoAndStop("Idle"); }; this.btnContinue.onRelease = function () { new Main(_root); }; } onClipEvent (enterFrame) { nRealLoad = (this._parent.getBytesLoaded() / this._parent.getBytesTotal()) * 100; if (nRealLoad > (nCurrLoad + nSpeed)) { nCurrLoad = nCurrLoad + nSpeed; } else { nCurrLoad = nRealLoad; } txtPourcentage.text = nCurrLoad + "%"; if ((nCurrLoad == 100) && (this._parent.getBytesTotal() > 100)) { this.mcLoading._visible = false; this.btnContinue._visible = true; } }
Symbol 353 MovieClip [__Packages.State] Frame 0
class State { var mcRef, sState; function State (_mcRef) { mcRef = _mcRef; } function setState(_sState) { sState = _sState; mcRef.gotoAndStop(sState); loadState(sState); } function setMc(_mcRef) { mcRef = _mcRef; setState(sState); } function pause() { mcRef.mcState.stop(); } function resume() { mcRef.mcState.play(); } function enterFrame() { this["do" + sState](); } function loadState(_sState) { this["start" + sState](); } function isStateComplete() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { this["end" + sState](); } return(mcRef.mcState._currentframe == mcRef.mcState._totalframes); } function get Mc() { return(mcRef); } }
Symbol 354 MovieClip [__Packages.Main] Frame 0
class Main extends State { static var oCTRL, sHiddenString; var nId, setState, oKeys, mcRef, oGame; function Main (_mcRef) { super(_mcRef); nId = 0; oCTRL = this; sHiddenString = ""; setState(sSTATE_GAME); oKeys = new Object(); oKeys.onKeyDown = library.Delegate.create(this, keyDown); Key.addListener(oKeys); mcRef.mcFrames._visible = false; } function loadState(_sState) { switch (_sState) { case sSTATE_TITLE : mcRef.btnPlay.onRelease = library.Delegate.create(this, setState, sSTATE_GAME); break; case sSTATE_GAME : oGame = new Game(mcRef.mcState); oGame.startLevel(Game.sDEFAULT_MAP, Game.sDEFAULT_POS); break; } } function keyDown() { if (Key.isDown(46)) { sHiddenString = ""; } else { sHiddenString = sHiddenString + chr(Key.getAscii()); } switch (sHiddenString) { case "who" : mcRef.txtMain.text = sOWNER; break; case "date" : mcRef.txtMain.text = sDATE; break; case "frames" : mcRef.mcFrames._visible = !mcRef.mcFrames._visible; } } function get getNextId() { nId++; return(nId); } static function get Instance() { return(oCTRL); } function get game() { return(oGame); } static var bDEBUG = false; static var sDATE = "20100814"; static var sOWNER = "YiffyHusky"; static var b2D_PLATFORMER = false; static var NX_SIZE = 800; static var NY_SIZE = 600; static var sSTATE_TITLE = "Title"; static var sSTATE_GAME = "Game"; }
Symbol 355 MovieClip [__Packages.Game] Frame 0
class Game { var mcRef, aTriggers, aTriggerSequence, oTransition, oPause, oPlayer, oLevel, oShop, oHud, oDeath, oDialog, bPause, bIsCutscene; function Game (_mcRef) { mcRef = _mcRef; sDEFAULT_MAP = dat.LevelData.STRING_LOCATION_OFFICE1; init(); mcRef.onEnterFrame = library.Delegate.create(this, enterFrame); aTriggers.push(dat.TriggerData.sGAME_START); aTriggerSequence = dat.TriggerData.getTrigger(dat.TriggerData.sGAME_START); nextTrigger(); } function enterFrame() { oTransition.enterFrame(); if (!oPause.__get__paused()) { oPlayer.enterFrame(); oLevel.enterFrame(oPlayer.canChangeMap()); oShop.enterFrame(); oHud.enterFrame(); } checkCutscene(); oPause.enterFrame(); oDeath.enterFrame(); oDialog.enterFrame(); } function setPause(_bPause) { if (_bPause) { oPause.start(oPlayer.__get__playerData()); } } function startGame() { oPause.__set__paused(false); } function tryHit(_oPoint, _scale, _nOrigin, _nDamage, _nRecoil, _bKnockout, _bBliss) { var _local2; _local2 = oPlayer.tryHit(_oPoint, _scale, _nOrigin, _nDamage, _nRecoil, _bKnockout, _bBliss); if (_local2 != undefined) { oHud.setPlayer(_local2.health, _local2.maxhealth, oPlayer.__get__characterLinkage()); } else { _local2 = oLevel.tryHit(_oPoint, _scale, _nOrigin, _nDamage, _nRecoil, _bKnockout, _bBliss); if (_local2 != undefined) { oHud.showEnnemy(true); oHud.setEnnemy(_local2.health, _local2.maxhealth, _local2.face, _local2.name); } } return(_local2); } function init() { oPlayer = new game.Player(); oTransition = new library.Popup(mcRef.mcGameTransition); oHud = new game.Hud(mcRef.mcHud); oHud.setPlayer(oPlayer.__get__health(), oPlayer.__get__maxhealth(), oPlayer.__get__characterLinkage()); oHud.showEnnemy(false); oHud.setHunger(oPlayer.addHunger(0)); oDialog = new game.DialogManager(mcRef.mcDialog); oPause = new Pause(mcRef.mcPause); oDeath = new Death(mcRef.mcDeath); oShop = new game.Shop(mcRef.mcShop); aTriggers = new Array(); bPause = false; bIsCutscene = false; mcRef.gotoAndStop(library.Popup.sSTATE_HIDDEN); } function setDeath() { oDeath.__set__respawnLevel(oLevel.respawnLevel); oDeath.__set__respawnPos(oLevel.respawnPos); oDeath.setState(library.Popup.sSTATE_IN); } function startLevel(_sMap, _sPos) { var _local2 = mcRef.mcLevel.getDepth(); mcRef.mcLevel.swapDepth(mcRef.getNextHighestDepth()); mcRef.mcLevel.removeMovieClip(); mcRef.createEmptyMovieClip("mcLevel", _local2); oLevel = new game.Level(mcRef.mcLevel); setLevel(_sMap, _sPos); } function changeLevel(_sLevel, _sPos) { oPlayer.__set__changingLevels(true); oPlayer.setState(game.Player.sSTATE_CHANGE_LEVEL); oTransition.__set__midFunction(library.Delegate.create(this, setLevel, _sLevel, _sPos)); oTransition.__set__outFunction(library.Delegate.create(this, endChangeLevel)); oTransition.startTransition(); } function chargeShop(_sShop, _sPos) { oPlayer.__set__changingLevels(true); oPlayer.setState(game.Player.sSTATE_CHANGE_LEVEL); oTransition.__set__midFunction(library.Delegate.create(this, setShop, _sShop, _sPos)); oTransition.__set__outFunction(library.Delegate.create(this, endChargeShop)); oTransition.startTransition(); } function leaveShop(_sShop) { oTransition.__set__midFunction(library.Delegate.create(this, unsetShop, _sShop)); oTransition.__set__outFunction(library.Delegate.create(this, endChangeLevel)); oTransition.startTransition(); } function endChargeShop() { } function setLevel(_sLevel, _sPos) { var _local2 = dat.LevelData.getData(_sLevel); oLevel.setLevel(_sLevel, _local2); oHud.__set__location(_local2.name); oPlayer.setCharacter(oLevel.__get__Mc().mcSprites); oPlayer.setState(game.character.Character.sSTATE_IDLE); oLevel.__set__player(oPlayer.Mc); oLevel.setPlayerPos(_sPos); oTransition.setState(library.Popup.sSTATE_OUT); } function endChangeLevel() { var _local2 = oLevel.__get__startTrigger(); if (!triggerExecuted(_local2)) { aTriggers.push(_local2); aTriggerSequence = dat.TriggerData.getTrigger(_local2); nextTrigger(); } else { oLevel.__set__ChangingLevels(false); oPlayer.setState(game.character.Character.sSTATE_IDLE); oPlayer.__set__changingLevels(false); } } function setShop(_sShop, _sPos) { var _local2; if (!triggerExecuted(dat.TriggerData.sFIRST_SHOP)) { _local2 = dat.TriggerData.getTrigger(dat.TriggerData.sFIRST_SHOP); aTriggers.push(dat.TriggerData.sFIRST_SHOP); } else { _local2 = dat.TriggerData.getTrigger(dat.TriggerData.sAFTER_FIRST_SHOP); } oShop.setShop(_sShop, _sPos, _local2, oPlayer.addHunger(0)); oHud.__set__location(dat.ShopData.getData(_sShop).name); oLevel.unsetLevel(); oTransition.setState(library.Popup.sSTATE_OUT); } function unsetShop(_sShop) { oShop.unsetShop(); setLevel(oLevel.__get__getLevel(), _sShop); oTransition.setState(library.Popup.sSTATE_OUT); } function nextTrigger() { if (aTriggerSequence.length > 0) { var _local2 = aTriggerSequence.shift(); switch (_local2.nType) { case dat.TriggerData.nTYPE_SET_DIALOG : oDialog.setDialog(_local2.sCharacter1, _local2.sCharacter2); break; case dat.TriggerData.nTYPE_DIALOG : oDialog.setText(_local2.sDialog, _local2.nTalk); break; case dat.TriggerData.nTYPE_ENTER_DIALOG_CHARACTER : oDialog.enterCharacter(_local2.nChar, _local2.sCharacter); break; case dat.TriggerData.nTYPE_EXIT_DIALOG_CHARACTER : oDialog.exitCharacter(_local2.nChar); break; case dat.TriggerData.nTYPE_END_DIALOG : oDialog.endDialog(); break; case dat.TriggerData.nTYPE_START_GAME : startGame(); break; case dat.TriggerData.nTYPE_SHOW_CUTSCENE : bIsCutscene = true; mcRef.mcCutscene.gotoAndStop(_local2.sCutscene); } } else { endChangeLevel(); } } function checkCutscene() { if (bIsCutscene) { if (mcRef.mcCutscene.mcState._currentframe == mcRef.mcCutscene.mcState._totalframes) { mcRef.mcCutscene.gotoAndStop(sDEFAULT_CUTSCENE); bIsCutscene = false; nextTrigger(); } } } function triggerExecuted(_sTrigger) { var _local3 = _sTrigger == undefined; if (!_local3) { var _local2; _local2 = 0; while (_local2 < aTriggers.length) { if (aTriggers[_local2] == _sTrigger) { _local3 = true; } _local2++; } } return(_local3); } function addHunger(_nHunger, _nId) { _nHunger = oPlayer.addHunger(_nHunger); oHud.setHunger(_nHunger); oLevel.addNextEnnemy(_nId); } function addBones(_nBones) { _nBones = oPlayer.addBones(_nBones); oHud.setBones(_nBones); } function buyItem(_oItem) { oPlayer.buyItem(_oItem); } function get level() { return(oLevel); } function get player() { return(oPlayer); } static var sDEFAULT_CUTSCENE = "Hidden"; static var sDEFAULT_MAP = ""; static var sDEFAULT_POS = "Start"; }
Symbol 356 MovieClip [__Packages.library.Popup] Frame 0
class library.Popup extends State { var setState, fMidFunction, isStateComplete, fOutFunction, sState, __get__midFunction, __get__outFunction; function Popup (_mcRef) { super(_mcRef); setState(sSTATE_HIDDEN); } function loadState(_sState) { switch (_sState) { case sSTATE_HIDDEN : break; case sSTATE_IN : break; case sSTATE_IDLE : if (fMidFunction) { fMidFunction(); fMidFunction = undefined; } break; case sSTATE_OUT : } } function doIn() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function doOut() { if (isStateComplete()) { if (fOutFunction) { fOutFunction(); fOutFunction = undefined; } setState(sSTATE_HIDDEN); } } function startTransition() { if (sState == sSTATE_HIDDEN) { setState(sSTATE_IN); } } function set midFunction(_fMidFunction) { fMidFunction = _fMidFunction; //return(__get__midFunction()); } function set outFunction(_fOutFunction) { fOutFunction = _fOutFunction; //return(__get__outFunction()); } static var sSTATE_HIDDEN = "Hidden"; static var sSTATE_IN = "In"; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; }
Symbol 357 MovieClip [__Packages.Pause] Frame 0
class Pause extends library.Popup { var setState, bPause, mcRef, nSection, oKeyListener, oPlayerStats; function Pause (_mcRef) { super(_mcRef); setState(library.Popup.sSTATE_HIDDEN); bPause = true; } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case library.Popup.sSTATE_IN : bPause = true; resetPanels(mcRef.mcState.mcState); mcRef.mcState.mcState["mc" + aOptions[nSection]]._visible = true; break; case library.Popup.sSTATE_OUT : resetPanels(mcRef.mcState.mcState); mcRef.mcState.mcState["mc" + aOptions[nSection]]._visible = true; Key.removeListener(oKeyListener); break; case library.Popup.sSTATE_IDLE : resetPanels(mcRef.mcState); mcRef.mcState["mc" + aOptions[nSection]]._visible = true; oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, doKeyDown); Key.addListener(oKeyListener); break; case library.Popup.sSTATE_HIDDEN : bPause = false; } } function doIdle() { } function start(_oPlayerStats) { oPlayerStats = _oPlayerStats; nSection = 0; setState(library.Popup.sSTATE_IN); } function resetPanels(_mcRef) { var _local2; _local2 = 0; while (_local2 < aOptions.length) { _mcRef["mc" + aOptions[_local2]]._visible = false; _mcRef[("mc" + aOptions[_local2]) + "Text"].onRollOver = library.Delegate.create(this, doMouseOver, _local2); _mcRef[("mc" + aOptions[_local2]) + "Text"].onRelease = library.Delegate.create(this, doMouseClick, _local2); _local2++; } _mcRef.mcStatus.txtHealth.text = oPlayerStats.health; _mcRef.mcStatus.txtHunger.text = oPlayerStats.hunger; _mcRef.mcStatus.txtPunchStr.text = oPlayerStats.punchstr; _mcRef.mcStatus.txtPunchDef.text = oPlayerStats.punchdef; _mcRef.mcStatus.txtCockStr.text = oPlayerStats.cockstr; _mcRef.mcStatus.txtCockDef.text = oPlayerStats.cockdef; _mcRef.mcStatus.txtMovement.text = oPlayerStats.movement; } function doKeyDown() { if (Key.isDown(40) || (Key.isDown(38))) { mcRef.mcState["mc" + aOptions[nSection]]._visible = false; if (Key.isDown(40)) { nSection++; if (nSection >= aOptions.length) { nSection = 0; } } else { nSection--; if (nSection < 0) { nSection = aOptions.length - 1; } } mcRef.mcState["mc" + aOptions[nSection]]._visible = true; } if (Key.isDown(game.Player.nBUTTON_PUNCH) || (Key.isDown(game.Player.nBUTTON_PAUSE))) { selectSection(aOptions[nSection]); } } function doMouseClick(_nSection) { selectSection(aOptions[_nSection]); } function doMouseOver(_nSection) { mcRef.mcState["mc" + aOptions[nSection]]._visible = false; nSection = _nSection; mcRef.mcState["mc" + aOptions[nSection]]._visible = true; } function selectSection(_sSection) { switch (_sSection) { case "Status" : break; case "Exit" : setState(library.Popup.sSTATE_OUT); } } function get paused() { return(bPause); } function set paused(_bPause) { bPause = _bPause; //return(paused); } static var aOptions = new Array("Status", "Exit"); }
Symbol 358 MovieClip [__Packages.library.Delegate] Frame 0
class library.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 359 MovieClip [__Packages.game.character.Sprite] Frame 0
class game.character.Sprite extends State { var nId, nSpeedX, nSpeedY, nAirSpeedY, nOriginY, bFlight, mcRef; function Sprite (_mcRef) { super(_mcRef); nId = Main.__get__Instance().getNextId; initSprite(); } function initSprite() { nSpeedX = 0; nSpeedY = 0; nAirSpeedY = 0; nOriginY = 0; bFlight = false; } function enterFrame() { super.enterFrame(); if ((nSpeedX != 0) || (nSpeedY != 0)) { var _local3 = 0; if (nAirSpeedY != 0) { _local3 = nOriginY; } else { _local3 = mcRef._y + nSpeedY; } var _local4 = new Object({x:mcRef._x + nSpeedX, y:_local3}); if (Main.__get__Instance().__get__game().__get__level().tryHitWall(_local4)) { nSpeedX = 0; nSpeedY = 0; } mcRef._x = mcRef._x + nSpeedX; mcRef._y = mcRef._y + nSpeedY; if ((nSpeedY != 0) && (nAirSpeedY == 0)) { mcRef._y = mcRef._y + nAirSpeedY; if (!Main.b2D_PLATFORMER) { mcRef.swapDepths(Main.__get__Instance().__get__game().__get__level().getDepth(mcRef._y)); } } } } function verifyTryHit(_oPoint, _nOrigin) { var _local5 = false; if ((_nOrigin != nId) && (mcRef.mcState.mcHitArea != undefined)) { var _local2 = new Object({x:mcRef.mcState.mcHitArea._x, y:mcRef.mcState.mcHitArea._y}); mcRef.mcState.localToGlobal(_local2); var _local4 = mcRef._xscale < 0; if (((_local4 || ((_local2.x <= _oPoint.x) && ((_local2.x + mcRef.mcState.mcHitArea._width) >= _oPoint.x))) && ((!_local4) || ((_local2.x >= _oPoint.x) && ((_local2.x - mcRef.mcState.mcHitArea._width) <= _oPoint.x)))) && ((_local2.y <= _oPoint.y) && ((_local2.y + mcRef.mcState.mcHitArea._height) >= _oPoint.y))) { _local5 = true; } } return(_local5); } function faceTarget(_mcTarget) { if (mcRef._x < _mcTarget._x) { mcRef._xscale = 100; } else { mcRef._xscale = -100; } } function get Id() { return(nId); } }
Symbol 360 MovieClip [__Packages.game.character.Character] Frame 0
class game.character.Character extends game.character.Sprite { var sType, nHP, nHPMax, nPunchStr, nKickStr, nPunchDef, nKickDef, nPunchRecoil, nKickRecoil, nAirSpeedY, nSpeedMultiplier, setState, mcRef, sState, nPunchCount, nSpeedX, nRecoil, nFrameWait, nSpeedY, isStateComplete, nId, nOriginY, setMc, sCHARACTER_LINKAGE, verifyTryHit, sName, bChangingLevels, __get__changingLevels; function Character (_mcRef, _sType) { super(_mcRef); sType = _sType; nHP = 100; nHPMax = 100; nPunchStr = 1; nKickStr = 1; nPunchDef = 1; nKickDef = 1; nPunchRecoil = 4; nKickRecoil = 4; nAirSpeedY = 0; nSpeedMultiplier = 1; setState(sSTATE_IDLE); mcRef.swapDepths(Main.__get__Instance().__get__game().__get__level().getDepth(mcRef._y)); } function loadState(_sState) { super.loadState(_sState); switch (sState) { case sSTATE_IDLE : nPunchCount = 1; break; case sSTATE_WALK : nPunchCount = 1; break; case sSTATE_RUN : nPunchCount = 1; break; case sSTATE_FALL : case sSTATE_BLISSFALL : nSpeedX = (-(mcRef._xscale / Math.abs(mcRef._xscale))) * nRecoil; break; case sSTATE_GROUND : nFrameWait = nGROUND_WAIT; break; case sSTATE_HURT : case sSTATE_BLOCK : nSpeedX = 0; nSpeedY = 0; break; case sSTATE_PUNCH : case sSTATE_UPPERCUT : case sSTATE_KICK : case sSTATE_ROUNDHOUSE : } } function doWalk() { if ((nSpeedX == 0) && (nSpeedY == 0)) { setState(sSTATE_IDLE); } } function doRun() { if ((nSpeedX == 0) && (nSpeedY == 0)) { setState(sSTATE_IDLE); } } function doPrePunch() { slowDown("X"); slowDown("Y"); if (isStateComplete()) { if (nPunchCount < nPUNCH_TO_UPPERCUT) { setState(sSTATE_PUNCH); } else { setState(sSTATE_UPPERCUT); } } } function doPunch() { slowDown("X"); slowDown("Y"); if (mcRef.mcState.mcHit != undefined) { var _local2 = new Object({x:mcRef.mcState.mcHit._x, y:mcRef.mcState.mcHit._y}); mcRef.mcState.localToGlobal(_local2); var _local3 = Main.__get__Instance().__get__game().tryHit(_local2, mcRef._xscale, nId, nPunchStr, 0, false, false); nPunchCount++; } if (isStateComplete()) { setState(sSTATE_POSTPUNCH); } } function doUppercut() { slowDown("X"); slowDown("Y"); if (mcRef.mcState.mcHit != undefined) { var _local2 = new Object({x:mcRef.mcState.mcHit._x, y:mcRef.mcState.mcHit._y}); mcRef.mcState.localToGlobal(_local2); var _local3 = Main.__get__Instance().__get__game().tryHit(_local2, mcRef._xscale, nId, nPunchStr * 2, nPunchRecoil, true, false); nPunchCount++; } if (isStateComplete()) { setState(sSTATE_POSTPUNCH); } } function doPostPunch() { slowDown("X"); slowDown("Y"); } function doPreKick() { slowDown("X"); slowDown("Y"); if (isStateComplete()) { if (nPunchCount < nPUNCH_TO_UPPERCUT) { setState(sSTATE_KICK); } else { setState(sSTATE_ROUNDHOUSE); } } } function doKick() { slowDown("X"); slowDown("Y"); if (mcRef.mcState.mcHit != undefined) { var _local2 = new Object({x:mcRef.mcState.mcHit._x, y:mcRef.mcState.mcHit._y}); mcRef.mcState.localToGlobal(_local2); var _local3 = Main.__get__Instance().__get__game().tryHit(_local2, mcRef._xscale, nId, nKickStr, 0, false, true); nPunchCount++; } if (isStateComplete()) { setState(sSTATE_POSTKICK); } } function doRoundhouse() { slowDown("X"); slowDown("Y"); if (mcRef.mcState.mcHit != undefined) { var _local2 = new Object({x:mcRef.mcState.mcHit._x, y:mcRef.mcState.mcHit._y}); mcRef.mcState.localToGlobal(_local2); var _local3 = Main.__get__Instance().__get__game().tryHit(_local2, mcRef._xscale, nId, nKickStr * 2, nKickRecoil, true, true); nPunchCount++; } if (isStateComplete()) { setState(sSTATE_POSTKICK); } } function doPostKick() { slowDown("X"); slowDown("Y"); } function doHurt() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function doJump() { nAirSpeedY = nAirSpeedY / nGRAVITY; mcRef._y = mcRef._y + nAirSpeedY; if (nAirSpeedY >= -1) { nAirSpeedY = 1; setState(sSTATE_JUMPFALL); } } function doJumpFall() { nAirSpeedY = nAirSpeedY * nGRAVITY; nAirSpeedY = Math.min(nAirSpeedY, nJUMP_Y); mcRef._y = mcRef._y + nAirSpeedY; if (mcRef._y >= nOriginY) { mcRef._y = nOriginY; nAirSpeedY = 0; if ((nSpeedX == 0) && (nSpeedY == 0)) { setState(sSTATE_IDLE); } else if (nMAX_X < nSpeedX) { setState(sSTATE_WALK); } else { setState(sSTATE_RUN); } } } function doJumpKick() { doJumpFall(); if (mcRef.mcState.mcHit != undefined) { var _local2 = new Object({x:mcRef.mcState.mcHit._x, y:mcRef.mcState.mcHit._y}); mcRef.mcState.localToGlobal(_local2); Main.__get__Instance().__get__game().tryHit(_local2, mcRef._xscale, nId, 4, nKickRecoil, false, false); } } function doFall() { if (isStateComplete()) { if (nHP <= 0) { setState(sSTATE_DEATH); } else { setState(sSTATE_GROUND); } } } function doDeath() { slowDown("X"); } function doBlissFall() { doFall(); } function doGround() { slowDown("X"); nFrameWait--; if (nFrameWait <= 0) { setState(sSTATE_GETUP); } } function doGetUp() { if (isStateComplete()) { setState(sSTATE_IDLE); } } function startJump() { nOriginY = mcRef._y; nAirSpeedY = -nJUMP_Y; } function changeSpeed(_bRight, _sPosVariable) { var _local3 = _sPosVariable.substr(0, 1); var _local2 = this["nSpeed" + _local3]; if (_bRight) { if (this["nSpeed" + _local3] > 0) { _local2 = _local2 * this["nACCELERATE_" + _sPosVariable]; _local2 = Math.min(_local2, this["nMAX_" + _sPosVariable]); } else if (nSpeedX < 0) { _local2 = _local2 / this["nACCELERATE_" + _sPosVariable]; if (_local2 >= -1) { _local2 = 1; } if (_local3 == "X") { mcRef[("_" + _local3) + "scale"] = 100; } } else { _local2 = 1; if (_local3 == "X") { mcRef[("_" + _local3) + "scale"] = 100; } } } else if (_local2 < 0) { _local2 = _local2 * this["nACCELERATE_" + _sPosVariable]; _local2 = Math.max(_local2, -this["nMAX_" + _sPosVariable]); if (_local3 == "Y") { nOriginY = nOriginY + _local2; } } else if (_local2 > 0) { _local2 = _local2 / this["nACCELERATE_" + _sPosVariable]; if (_local2 <= 1) { _local2 = -1; } if (_local3 == "X") { mcRef[("_" + _local3) + "scale"] = -100; } } else { _local2 = -1; if (_local3 == "X") { mcRef[("_" + _local3) + "scale"] = -100; } } this["nSpeed" + _local3] = _local2; } function slowDown(_sPosVariable) { this["nSpeed" + _sPosVariable] = this["nSpeed" + _sPosVariable] / this["nACCELERATE_" + _sPosVariable]; if (Math.abs(this["nSpeed" + _sPosVariable]) <= 1) { this["nSpeed" + _sPosVariable] = 0; } } function setCharacter(_mcLevel) { setMc(_mcLevel.attachMovie(sCHARACTER_LINKAGE, sCHARACTER_LINKAGE + _mcLevel.getNextHighestDepth(), _mcLevel.getNextHighestDepth())); mcRef._x = 300; mcRef._y = 300; mcRef.swapDepths(Main.__get__Instance().__get__game().__get__level().getDepth(mcRef._y)); } function tryHit(_oPoint, _scale, _nOrigin, _nDamage, _nRecoil, _bKnockout, _bBliss) { var _local2 = sSTATE_IDLE; var _local3; var _local4 = verifyTryHit(_oPoint, _nOrigin); if (_local4) { if (tryBlock(_xscale)) { setState(sSTATE_BLOCK); _local2 = sSTATE_BLOCK; } else { mcRef._xscale = -_scale; nHP = nHP - _nDamage; nSpeedX = 0; nSpeedY = 0; nRecoil = _nRecoil; if (_bKnockout) { if (!_bBliss) { setState(sSTATE_FALL); } else { setState(sSTATE_BLISSFALL); } _local2 = sSTATE_FALL; } else { nHP = Math.max(1, nHP); if (!_bBliss) { setState(sSTATE_HURT); } else { setState(sSTATE_BLISSHURT); } _local2 = sSTATE_HURT; } } _local3 = new Object({health:nHP, maxhealth:nHPMax, face:sCHARACTER_LINKAGE, name:sName}); } _local3.result = _local2; return(_local3); } function tryBlock(_xscale) { return(false); } function isHit(_sResult) { return((_sResult == sSTATE_HURT) || (_sResult == sSTATE_FALL)); } function set changingLevels(_bChangingLevels) { bChangingLevels = _bChangingLevels; //return(__get__changingLevels()); } function get characterLinkage() { return(sCHARACTER_LINKAGE); } function get characterType() { return(sType); } function get characterName() { return(sName); } function get health() { return(nHP); } function get maxhealth() { return(nHPMax); } var nACCELERATE_X = 1.5; var nACCELERATE_X_RUN = 10; var nACCELERATE_Y = 2; var nGROUND_WAIT = 8; var nMAX_X = 5; var nMAX_X_RUN = 15; var nMAX_Y = 2; var nJUMP_Y = 70; var nGRAVITY = 1.75; var nPUNCH_TO_UPPERCUT = 3; static var sSTATE_IDLE = "Idle"; static var sSTATE_WALK = "Walk"; static var sSTATE_RUN = "Run"; static var sSTATE_JUMP = "Jump"; static var sSTATE_JUMPFALL = "JumpFall"; static var sSTATE_FALL = "Fall"; static var sSTATE_BLISSFALL = "BlissFall"; static var sSTATE_GROUND = "Ground"; static var sSTATE_GETUP = "GetUp"; static var sSTATE_PREPUNCH = "PrePunch"; static var sSTATE_PUNCH = "Punch"; static var sSTATE_UPPERCUT = "Uppercut"; static var sSTATE_POSTPUNCH = "PostPunch"; static var sSTATE_PREKICK = "PreKick"; static var sSTATE_KICK = "Kick"; static var sSTATE_ROUNDHOUSE = "Roundhouse"; static var sSTATE_POSTKICK = "PostKick"; static var sSTATE_JUMPKICK = "JumpKick"; static var sSTATE_HURT = "Hurt"; static var sSTATE_BLISSHURT = "BlissHurt"; static var sSTATE_DEATH = "Death"; static var sSTATE_BLOCK = "Block"; }
Symbol 361 MovieClip [__Packages.game.Player] Frame 0
class game.Player extends game.character.Character { var bButtonPressA, bButtonPressS, bButtonPressD, bButtonPressLeft, bButtonPressRight, bButtonPressSpace, sLastButton, nFramesSinceLastButton, nPunchStr, nKickStr, nPunchDef, nKickDef, nHunger, nHungerPart, nMaxHungerPart, nBones, nHP, nHPMax, mcRef, bChangingLevels, nPunchCount, isStateComplete, setState, nSpeedX, slowDown, nSpeedY, nAirSpeedY, startJump, changeSpeed, sState, nSpeedMultiplier; function Player () { super(undefined, "Player"); bButtonPressA = false; bButtonPressS = false; bButtonPressD = false; bButtonPressLeft = false; bButtonPressRight = false; bButtonPressSpace = false; sLastButton = ""; nFramesSinceLastButton = 0; nPunchStr = 4; nKickStr = 4; nPunchDef = 1; nKickDef = 1; nHunger = 5; nHungerPart = 125; nMaxHungerPart = 125; nBones = 0; nHP = 100; nHPMax = 100; } function enterFrame() { super.enterFrame(); nFramesSinceLastButton++; } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case sSTATE_CHANGE_LEVEL : mcRef.gotoAndStop(game.character.Character.sSTATE_IDLE); bButtonPressLeft = false; bButtonPressRight = false; break; case game.character.Character.sSTATE_DEATH : Main.__get__Instance().__get__game().setDeath(); } } function doIdle() { if (!bChangingLevels) { keyDown(); } } function doWalk() { keyDown(); super.doWalk(); } function doRun() { keyDown(); super.doRun(); } function doJumpFall() { super.doJumpFall(); } function doPostPunch() { if (nPunchCount < (nPUNCH_TO_UPPERCUT + 1)) { pressAttack(); } super.doPostPunch(); if (isStateComplete()) { resumeMovement(); } } function doPostKick() { if (nPunchCount <= (nPUNCH_TO_UPPERCUT + 1)) { pressAttack(); } super.doPostKick(); if (isStateComplete()) { resumeMovement(); } } function doBlock() { if (isStateComplete()) { setState(game.character.Character.sSTATE_IDLE); } } function doChangeLevel() { if (Math.abs(nSpeedX) > 0) { slowDown("X"); } if (Math.abs(nSpeedY) > 0) { slowDown("Y"); } } function keyDown() { var _local2 = pressAttack(); if (!_local2) { pressLeftRight("Left"); pressLeftRight("Right"); if ((!bButtonPressLeft) && (!bButtonPressRight)) { slowDown("X"); } if (Key.isDown(nBUTTON_JUMP) && (!bButtonPressD)) { sLastButton = "Jump"; if (nAirSpeedY == 0) { bButtonPressD = true; setState(game.character.Character.sSTATE_JUMP); startJump(); } } else { if ((!Key.isDown(nBUTTON_JUMP)) && (bButtonPressD)) { bButtonPressD = false; } if (Key.isDown(38)) { sLastButton = "Up"; if ((nSpeedY == 0) && (nAirSpeedY == 0)) { setState(game.character.Character.sSTATE_WALK); } changeSpeed(false, "Y"); } else if (Key.isDown(40)) { sLastButton = "Down"; if ((nSpeedY == 0) && (nAirSpeedY == 0)) { setState(game.character.Character.sSTATE_WALK); } changeSpeed(true, "Y"); } else { slowDown("Y"); } } } else { slowDown("X"); slowDown("Y"); } } function pressAttack() { var _local2 = false; if (Key.isDown(nBUTTON_PUNCH)) { sLastButton = "Punch"; if (!bButtonPressA) { if (sState == game.character.Character.sSTATE_RUN) { nPunchCount = nPUNCH_TO_UPPERCUT; setState(game.character.Character.sSTATE_UPPERCUT); _local2 = true; bButtonPressA = true; } else { setState(game.character.Character.sSTATE_PREPUNCH); _local2 = true; bButtonPressA = true; } } } else { bButtonPressA = false; } if (!bButtonPressA) { if (Key.isDown(nBUTTON_KICK)) { sLastButton = "Kick"; if (!bButtonPressS) { if (sState == game.character.Character.sSTATE_RUN) { nPunchCount = nPUNCH_TO_UPPERCUT; setState(game.character.Character.sSTATE_ROUNDHOUSE); _local2 = true; bButtonPressS = true; } else { setState(game.character.Character.sSTATE_PREKICK); _local2 = true; bButtonPressS = true; } } } else { bButtonPressS = false; } } return(_local2); } function pressLeftRight(_sDirection) { var _local5; var _local4; var _local3; if (_sDirection == "Left") { _local5 = "Right"; _local4 = 37; _local3 = false; } else { _local5 = "Left"; _local4 = 39; _local3 = true; } if (!this["bButtonPress" + _local5]) { if (Key.isDown(_local4)) { if ((!this["bButtonPress" + _sDirection]) || ((sState != game.character.Character.sSTATE_WALK) && (sState != game.character.Character.sSTATE_RUN))) { if (nAirSpeedY == 0) { if ((sLastButton == _sDirection) && (nFramesSinceLastButton < nFRAMES_BETWEEN_DASH_BUTTON_PRESS)) { setState(game.character.Character.sSTATE_RUN); nFramesSinceLastButton = nFRAMES_BETWEEN_DASH_BUTTON_PRESS + 1; } else { setState(game.character.Character.sSTATE_WALK); nFramesSinceLastButton = 0; } sLastButton = ""; } this["bButtonPress" + _sDirection] = true; } if (sState == game.character.Character.sSTATE_WALK) { changeSpeed(_local3, "X"); } else { changeSpeed(_local3, "X_RUN"); } } else if (this["bButtonPress" + _sDirection]) { sLastButton = _sDirection; this["bButtonPress" + _sDirection] = false; } } } function resumeMovement() { if (Key.isDown(37)) { setState(game.character.Character.sSTATE_WALK); } else if (Key.isDown(39)) { setState(game.character.Character.sSTATE_WALK); } else { setState(game.character.Character.sSTATE_IDLE); } } function addHunger(_nHunger) { nHungerPart = nHungerPart - _nHunger; while (nHungerPart < 0) { nHunger--; nHungerPart = nHungerPart + nMaxHungerPart; } if (nHunger <= 0) { nHunger = 0; nHungerPart = 0; } return((((nHunger - 1) * nMaxHungerPart) + nHungerPart) / (nMaxHungerPart * nHUNGER_PARTS)); } function addBones(_nBones) { nBones = nBones + _nBones; return(nBones); } function buyItem(_oItem) { if (_oItem.nHunger != undefined) { nPunchStr = nPunchStr + _oItem.nPunchStr; } if (_oItem.nMaxHungerPart != undefined) { nMaxHungerPart = nMaxHungerPart + _oItem.nMaxHungerPart; } if (_oItem.nHP != undefined) { nPunchStr = nPunchStr + _oItem.nHP; } if (_oItem.nMaxHP != undefined) { nHPMax = nHPMax + _oItem.nMaxHP; } if (_oItem.nPunchStr != undefined) { nPunchStr = nPunchStr + _oItem.nPunchStr; } if (_oItem.nPunchDef != undefined) { nPunchDef = nPunchDef + _oItem.nPunchDef; } if (_oItem.nKickStr != undefined) { nKickStr = nKickStr + _oItem.nKickStr; } if (_oItem.nKickDef != undefined) { nKickDef = nKickDef + _oItem.nKickDef; } } function tryBlock(_xscale) { return((sState == game.character.Character.sSTATE_PREPUNCH) || (sState == game.character.Character.sSTATE_PREKICK)); } function canChangeMap() { var _local2 = true; if (nAirSpeedY != 0) { _local2 = false; } return(_local2); } function get hunger() { return(nHunger); } function get bones() { return(nBones); } function get playerData() { var _local2 = new Object(); _local2.health = nHPMax; _local2.hunger = nMaxHungerPart; _local2.punchstr = nPunchStr; _local2.punchdef = nPunchDef; _local2.cockstr = nKickStr; _local2.cockdef = nKickDef; _local2.movement = nSpeedMultiplier; return(_local2); } static var nBUTTON_PUNCH = 65; static var nBUTTON_KICK = 83; static var nBUTTON_JUMP = 68; static var nBUTTON_PAUSE = 32; static var nHUNGER_PARTS = 8; var sCHARACTER_LINKAGE = "Player"; var nACCELERATE_X = 2; var nACCELERATE_X_RUN = 5; var nACCELERATE_Y = 5; var nFRAMES_BETWEEN_DASH_BUTTON_PRESS = 5; var nMAX_X = 10; var nMAX_X_RUN = 20; var nMAX_Y = 5; var nPUNCH_TO_UPPERCUT = 3; static var sSTATE_CHANGE_LEVEL = "ChangeLevel"; }
Symbol 362 MovieClip [__Packages.Death] Frame 0
class Death extends library.Popup { var setState, oKeyListener, mcRef, nSection, sRespawnLevel, sRespawnPos, __get__respawnLevel, __get__respawnPos; function Death (_mcRef) { super(_mcRef); setState(library.Popup.sSTATE_HIDDEN); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case library.Popup.sSTATE_IN : break; case library.Popup.sSTATE_OUT : Key.removeListener(oKeyListener); break; case library.Popup.sSTATE_IDLE : resetPanels(mcRef.mcState); oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, doKeyDown); Key.addListener(oKeyListener); break; case library.Popup.sSTATE_HIDDEN : } } function resetPanels(_mcRef) { var _local2; _local2 = 0; while (_local2 < aOptions.length) { _mcRef[("mc" + aOptions[_local2]) + "Text"].onRollOver = library.Delegate.create(this, doMouseOver, _local2); _mcRef[("mc" + aOptions[_local2]) + "Text"].onRelease = library.Delegate.create(this, doMouseClick, _local2); _local2++; } } function doKeyDown() { if (Key.isDown(40) || (Key.isDown(38))) { if (Key.isDown(40)) { nSection++; if (nSection >= aOptions.length) { nSection = 0; } } else { nSection--; if (nSection < 0) { nSection = aOptions.length - 1; } } } if (Key.isDown(game.Player.nBUTTON_PUNCH) || (Key.isDown(game.Player.nBUTTON_PAUSE))) { selectSection(aOptions[nSection]); } } function doMouseClick(_nSection) { selectSection(aOptions[_nSection]); } function doMouseOver(_nSection) { mcRef.mcState["mc" + aOptions[nSection]]._visible = false; nSection = _nSection; mcRef.mcState["mc" + aOptions[nSection]]._visible = true; } function selectSection(_sSection) { switch (_sSection) { case "Retry" : Main.__get__Instance().__get__game().startLevel(sRespawnLevel, sRespawnPos); setState(library.Popup.sSTATE_OUT); break; case "Quit" : setState(library.Popup.sSTATE_OUT); } } function setOptions() { } function set respawnLevel(_sRespawnLevel) { sRespawnLevel = _sRespawnLevel; //return(__get__respawnLevel()); } function set respawnPos(_sRespawnPos) { sRespawnPos = _sRespawnPos; //return(__get__respawnPos()); } static var aOptions = new Array("Retry", "Quit"); }
Symbol 363 MovieClip [__Packages.game.Level] Frame 0
class game.Level extends game.character.Sprite { var sLevel, oLevelData, mcBackground, mcRef, mcSprites, bChangingLevels, aEnnemies, mcPlayer, oBottomRight, aChangeLevel, oPlayerPos, oEnnemyStartPos, aWalls, aTriggers, oAIManager, __get__player, __get__ChangingLevels; function Level (_mcRef, _sLevel) { super(_mcRef); sLevel = _sLevel; oLevelData = dat.LevelData.getData(sLevel); initStructure(); } function initStructure() { mcBackground = mcRef.createEmptyMovieClip("mcBackground", mcRef.getNextHighestDepth()); mcSprites = mcRef.createEmptyMovieClip("mcSprites", mcRef.getNextHighestDepth()); } function enterFrame(_bCanChangeMap) { if (!bChangingLevels) { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { aEnnemies[_local2].enterFrame(); _local2++; } scrollLevel(); if (_bCanChangeMap) { changeLevel(); } } } function scrollLevel() { mcRef._x = Math.min(0, (Main.NX_SIZE / 2) - mcPlayer._x); mcRef._x = Math.max(mcRef._x, Main.NX_SIZE - oBottomRight.x); mcRef._y = Math.min(0, (Main.NY_SIZE / 2) - mcPlayer._y); mcRef._y = Math.max(mcRef._y, Main.NY_SIZE - oBottomRight.y); updateEnnemies(false); } function changeLevel() { var _local3; var _local2; _local3 = 0; while (_local3 < aChangeLevel.length) { _local2 = aChangeLevel[_local3]; if ((((mcPlayer._x >= _local2.bx) && (mcPlayer._x <= _local2.ex)) && (mcPlayer._y >= _local2.by)) && (mcPlayer._y <= _local2.ey)) { switch (_local2.type) { case sTYPE_LEVEL : Main.__get__Instance().__get__game().changeLevel(_local2.map, _local2.pos); break; case sTYPE_SHOP : Main.__get__Instance().__get__game().chargeShop(_local2.shop, _local2.pos); } bChangingLevels = true; break; } _local3++; } } function unsetShop(_sShop) { mcPlayer._x = oPlayerPos[_sShop].x; mcPlayer._y = oPlayerPos[_sShop].y; mcPlayer._xscale = oPlayerPos[_sShop].xscale; } function unsetLevel() { mcBackground.removeMovieClip(); aChangeLevel = new Array(); } function setLevel(_sLevel, _oLevelData) { oLevelData = _oLevelData; var _local11 = mcBackground.getNextHighestDepth(); mcBackground.removeMovieClip(); mcSprites.removeMovieClip(); initStructure(); sLevel = _sLevel; var _local3 = mcBackground.attachMovie(sLevel, "mcBackground", _local11); oEnnemyStartPos = new Object(); oBottomRight = new Object({x:_local3.mcBottomRight._x, y:_local3.mcBottomRight._y}); _local3.mcBottomRight.swapDepths(_local3.getNextHighestDepth()); _local3.mcBottomRight.removeMovieClip(); aEnnemies = new Array(); aChangeLevel = new Array(); aWalls = new Array(); oPlayerPos = new Object(); var _local2; var _local4; for (_local2 in _local3) { if (_local2.substring(0, 12) == "mcZoneChange") { _local4 = new Object(); _local4.bx = _local3[_local2]._x; _local4.by = _local3[_local2]._y; _local4.ex = _local3[_local2]._x + _local3[_local2]._width; _local4.ey = _local3[_local2]._y + _local3[_local2]._height; _local4.type = sTYPE_LEVEL; _local4.map = _local2.substr(12).split("_")[0]; _local4.pos = _local2.substr(12).split("_")[1]; aChangeLevel.push(_local4); _local3[_local2].swapDepths(_local3.getNextHighestDepth()); _local3[_local2].removeMovieClip(); } else if (_local2.substring(0, 7) == "mcEnemy") { if (oEnnemyStartPos[_local2.substring(8)] == undefined) { oEnnemyStartPos[_local2.substring(8)] = new Array(); } oEnnemyStartPos[_local2.substring(8)].push(new Object({x:_local3[_local2]._x, y:_local3[_local2]._y, xscale:_local3[_local2]._xscale})); _local3[_local2].swapDepths(_local3.getNextHighestDepth()); _local3[_local2].removeMovieClip(); } else if (_local2.substring(0, 6) == "mcBoss") { addEnnemy(_local2.substring(2), _local3[_local2], _sLevel); } else if (_local2.substring(0, 8) == "mcPlayer") { oPlayerPos[_local2.substring(8)] = new Object({x:_local3[_local2]._x, y:_local3[_local2]._y, xscale:_local3[_local2]._xscale}); _local3[_local2].swapDepths(_local3.getNextHighestDepth()); _local3[_local2].removeMovieClip(); } else if (_local2.substring(0, 6) == "mcShop") { _local4 = new Object(); _local4.bx = _local3[_local2]._x; _local4.by = _local3[_local2]._y; _local4.ex = _local3[_local2]._x + _local3[_local2]._width; _local4.ey = _local3[_local2]._y + _local3[_local2]._height; _local4.type = sTYPE_SHOP; _local4.shop = _local2.substr(6).split("_")[0]; _local4.pos = _local2.substr(6).split("_")[1]; aChangeLevel.push(_local4); _local3[_local2].swapDepths(_local3.getNextHighestDepth()); _local3[_local2].removeMovieClip(); } else if (_local2.substring(0, 6) == "mcWall") { var _local6 = new Object(); _local6.bx = _local3[_local2]._x; _local6.by = _local3[_local2]._y; _local6.ex = _local3[_local2]._x + _local3[_local2]._width; _local6.ey = _local3[_local2]._y + _local3[_local2]._height; aWalls.push(_local6); _local3[_local2].swapDepths(_local3.getNextHighestDepth()); _local3[_local2].removeMovieClip(); } else if (_local2.substring(0, 9) == "mcTrigger") { var _local5 = new Object(); _local5.bx = _local3[_local2]._x; _local5.by = _local3[_local2]._y; _local5.ex = _local3[_local2]._x + _local3[_local2]._width; _local5.ey = _local3[_local2]._y + _local3[_local2]._height; _local5.trigger = _local2.substr(9); aTriggers.push(_local5); _local3[_local2].swapDepths(_local3.getNextHighestDepth()); _local3[_local2].removeMovieClip(); } } } function setPlayerPos(_sPos) { oAIManager = new game.AIManager(mcPlayer); mcPlayer._x = oPlayerPos[_sPos].x; mcPlayer._y = oPlayerPos[_sPos].y; mcPlayer._xscale = oPlayerPos[_sPos].xscale; mcPlayer.swapDepths(getDepth(mcPlayer._y)); scrollLevel(); var _local6; var _local2; var _local5; var _local3; _local2 = 0; while (_local2 < oLevelData.nSimultaneous) { _local5 = Math.floor(Math.random() * oEnnemyStartPos[_sPos].length); _local6 = String(oLevelData.aEnnemyList.pop()); _local3 = mcSprites.attachMovie(_local6, "Enemy" + aEnnemies.length, mcSprites.getNextHighestDepth()); _local3._x = oEnnemyStartPos[_sPos][_local5].x; _local3._y = oEnnemyStartPos[_sPos][_local5].y; _local3._xscale = oEnnemyStartPos[_sPos][_local5].xscale; _local3.swapDepths(getDepth(_local3._y)); aEnnemies.push(new game.Enemy(_local3, _local6, sLevel)); oEnnemyStartPos[_sPos].splice(_local5, 1); _local2++; } var _local7 = aEnnemies.length; _local2 = 0; while (_local2 < _local7) { aEnnemies[_local2].setAI(mcPlayer); oAIManager.addEnnemy(aEnnemies[_local2]); _local2++; } _local2 = 0; while (_local2 < _local7) { aEnnemies[_local2].setAI(mcPlayer, oAIManager.getAttitude(aEnnemies[_local2].Id)); _local2++; } } function setDialog(_sCharacter, _sText) { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].characterType == _sCharacter) { aEnnemies[_local2].setDialog(_sText); break; } _local2++; } } function tryHit(_oPoint, _scale, _nOrigin, _nDamage, _nRecoil, _bKnockout, _bBliss) { var _local3; var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { _local3 = aEnnemies[_local2].tryHit(_oPoint, _scale, _nOrigin, _nDamage, _nRecoil, _bKnockout, _bBliss); _local2++; } return(_local3); } function tryHitWall(_oPoint) { var _local4 = false; var _local2; _local2 = 0; while (_local2 < aWalls.length) { _local4 = (((aWalls[_local2].bx <= _oPoint.x) && (aWalls[_local2].ex >= _oPoint.x)) && (aWalls[_local2].by <= _oPoint.y)) && (aWalls[_local2].ey >= _oPoint.y); if (_local4) { break; } _local2++; } return(_local4); } function tryHitTrigger(_oPoint) { var _local4 = false; var _local2; _local2 = 0; while (_local2 < aWalls.length) { _local4 = (((aWalls[_local2].bx <= _oPoint.x) && (aWalls[_local2].ex >= _oPoint.x)) && (aWalls[_local2].by <= _oPoint.y)) && (aWalls[_local2].ey >= _oPoint.y); if (_local4) { break; } _local2++; } return(_local4); } function tryLevelHit(_mcRef) { } function addEnnemy(_sType, _mcSource, _sLevel) { var _local3 = mcSprites.attachMovie(_sType, "Enemy" + aEnnemies.length, mcSprites.getNextHighestDepth()); _local3._x = _mcSource._x; _local3._y = _mcSource._y; aEnnemies.push(new game.Enemy(_local3, _sType, _sLevel)); _mcSource.swapDepths(getDepth(_mcSource._y)); _mcSource.removeMovieClip(); } function addNextEnnemy(_nId) { oAIManager.removeEnnemy(_nId); if (oLevelData.aEnnemyList.length > 0) { var _local2; var _local3 = oLevelData.aEnnemyList.pop(); _local2 = mcSprites.attachMovie(_local3, "Enemy" + aEnnemies.length, mcSprites.getNextHighestDepth()); if (mcPlayer._x > (mcBackground._width / 2)) { _local2._x = mcPlayer._x - (Math.floor((nDISTANCE_RESPAWN_RANGE - nDISTANCE_RESPAWN) * Math.random()) + nDISTANCE_RESPAWN); _local2._xscale = 100; } else { _local2._x = mcPlayer._x + (Math.floor((nDISTANCE_RESPAWN_RANGE - nDISTANCE_RESPAWN) * Math.random()) + nDISTANCE_RESPAWN); _local2._xscale = -100; } _local2._y = mcPlayer._y; _local2.swapDepths(getDepth(_local2._y)); aEnnemies.push(new game.Enemy(_local2, _local3, sLevel)); oAIManager.addEnnemy(aEnnemies[aEnnemies.length - 1]); } updateEnnemies(true); } function updateEnnemies(_bUpdate) { var _local2; var _local3 = aEnnemies.length; if (_bUpdate) { _local2 = 0; while (_local2 < _local3) { if (aEnnemies[_local2].Active) { aEnnemies[_local2].setAI(mcPlayer, oAIManager.getAttitude(aEnnemies[_local2].Id)); } _local2++; } } _local2 = 0; while (_local2 < _local3) { if (aEnnemies[_local2].leftOfPlayerChanged) { aEnnemies[_local2].attitude = oAIManager.getAttitude(aEnnemies[_local2].Id); } _local2++; } } function damageOrigin(_nOrigin, _nDamage) { var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { aEnnemies[_local2].damageOrigin(_nOrigin, _nDamage); _local2++; } } function getDepth(_nXPos) { var _local3 = 0; var _local2; _local2 = 0; while (_local2 < aEnnemies.length) { if (aEnnemies[_local2].Mc._x == _nXPos) { if (aEnnemies[_local2].Mc.getDepth() > _local3) { _local3 = aEnnemies[_local2].Mc.getDepth(); } } _local2++; } if (mcPlayer._x == _nXPos) { if (mcPlayer.getDepth() > _local3) { _local3 = mcPlayer.getDepth(); } } if ((_local3 >= (_nXPos * 1000)) && (_local3 < ((_nXPos + 1) * 1000))) { _local3 = _local3 + 1; } else { _local3 = _nXPos * 1000; } return(_local3); } function set player(_mcPlayer) { mcPlayer = _mcPlayer; scrollLevel(); updateEnnemies(true); //return(__get__player()); } function set ChangingLevels(_bChangingLevels) { bChangingLevels = _bChangingLevels; //return(__get__ChangingLevels()); } function get startTrigger() { return(oLevelData.startTrigger); } function get getLevel() { return(sLevel); } function get respawnLevel() { return(oLevelData.respawnLevel); } function get respawnPos() { return(oLevelData.respawnPos); } static var sTYPE_LEVEL = "Level"; static var sTYPE_SHOP = "Shop"; static var nDISTANCE_RESPAWN = 800; static var nDISTANCE_RESPAWN_RANGE = 850; }
Symbol 364 MovieClip [__Packages.game.AIManager] Frame 0
class game.AIManager { var mcPlayer, aEnnemyList; function AIManager (_mcPlayer) { mcPlayer = _mcPlayer; aEnnemyList = new Array(); } function addEnnemy(_oEnnemy) { aEnnemyList.push({mc:_oEnnemy.__get__Mc(), id:_oEnnemy.__get__Id(), attitude:game.character.AIList.STRING_ATTITUDE_NONE}); } function removeEnnemy(_nId) { var _local2; _local2 = 0; while (_local2 < aEnnemyList.length) { if (_nId == aEnnemyList[_local2].id) { aEnnemyList.splice(_local2, 1); break; } _local2++; } } function getAttitude(_nId) { var _local10; var _local3; var _local5 = 999999 /* 0x0F423F */; var _local4 = 999999 /* 0x0F423F */; var _local8 = false; var _local7 = false; var _local9 = false; var _local2; _local2 = 0; while (_local2 < aEnnemyList.length) { _local3 = Math.pow(aEnnemyList[_local2].mc._x - mcPlayer._x, 2) + Math.pow(aEnnemyList[_local2].mc._y - mcPlayer._y, 2); if (aEnnemyList[_local2].mc._x < mcPlayer._x) { _local5 = Math.min(_local3, _local5); } else { _local4 = Math.min(_local3, _local4); } if (aEnnemyList[_local2].id == _nId) { _local9 = aEnnemyList[_local2].mc._x < mcPlayer._x; } if (_local5 == _local3) { _local8 = aEnnemyList[_local2].id == _nId; } else if (_local4 == _local3) { _local7 = aEnnemyList[_local2].id == _nId; } _local2++; } if (_local8 || (_local7)) { _local10 = game.character.AIList.STRING_ATTITUDE_AGRESSIVE; } else if ((_local5 == 999999) || (_local4 == 999999)) { _local10 = game.character.AIList.STRING_ATTITUDE_GET_BEHIND; } else { _local10 = game.character.AIList.STRING_ATTITUDE_STAY_AWAY; } return(_local10); } }
Symbol 365 MovieClip [__Packages.game.Enemy] Frame 0
class game.Enemy extends game.character.Character { var sCHARACTER_LINKAGE, sLevel, bManualComplete, nHP, nPunchStr, nKickStr, nPunchDef, nKickDef, nHunger, nBones, nBlockRate, aAttackRates, sName, bActive, oAttackDistances, sState, oAI, nFrameWait, mcRef, nId, slowDown, nPUNCH_TO_UPPERCUT, nPunchCount, bLastAttackHit, setState, isStateComplete, nSpeedY, nSpeedX, sCurrentAction, mcTarget, nMAX_X, sNextAttack, bMoveAway, bMoveSide, bMoveBehind, changeSpeed, faceTarget, bRightOfPlayer, __get__attitude; function Enemy (_mcRef, _sType, _sLevel) { super(_mcRef, _sType); sCHARACTER_LINKAGE = _sType; sLevel = _sLevel; bManualComplete = false; var _local5 = dat.EnnemyData.getData(_sType, _sLevel); nHP = _local5.nHP; nPunchStr = _local5.nPunchStr; nKickStr = _local5.nKickStr; nPunchDef = _local5.nPunchDef; nKickDef = _local5.nKickDef; nHunger = _local5.nHunger; nBones = _local5.nBones; nBlockRate = _local5.nBlockRate; aAttackRates = _local5.aAttackRates; sName = _local5.sName; bActive = true; oAttackDistances = new Object(); var _local3; for (_local3 in _mcRef) { if (_local3.substring(0, 10) == "mcDistance") { oAttackDistances[_local3.substring(10)] = new Object(); oAttackDistances[_local3.substring(10)].x = _mcRef["mcDistance" + _local3.substring(10)]._x; oAttackDistances[_local3.substring(10)].y = _mcRef["mcDistance" + _local3.substring(10)]._y; _mcRef["mcDistance" + _local3.substring(10)].swapDepth(_mcRef.getNextHighestDepth()); _mcRef["mcDistance" + _local3.substring(10)].removeMovieClip(); } } } function enterFrame() { super.enterFrame(); setAction(); } function loadState(_sState) { super.loadState(_sState); switch (sState) { case game.character.Character.sSTATE_IDLE : oAI.start(); break; case game.character.Character.sSTATE_PREPUNCH : case game.character.Character.sSTATE_PREKICK : oAI.stop(); break; case game.character.Character.sSTATE_PUNCH : case game.character.Character.sSTATE_KICK : break; case game.character.Character.sSTATE_POSTPUNCH : case game.character.Character.sSTATE_POSTKICK : nFrameWait = mcRef.mcState._totalframes - 4; break; case game.character.Character.sSTATE_BLOCK : oAI.stop(); break; case game.character.Character.sSTATE_HURT : case game.character.Character.sSTATE_BLISSHURT : oAI.stop(); break; case game.character.Character.sSTATE_FALL : case game.character.Character.sSTATE_BLISSFALL : oAI.stop(); break; case game.character.Character.sSTATE_DEATH : bActive = false; oAI.stop(); Main.__get__Instance().__get__game().addHunger(nHunger, nId); } } function doIdle() { slowDown("X"); slowDown("Y"); } function doPunch() { super.doPunch(); slowDown("X"); slowDown("Y"); } function doKick() { doPunch()(); } function doPostPunch() { if (((nPunchCount <= nPUNCH_TO_UPPERCUT) && (bLastAttackHit)) && (nFrameWait <= 0)) { setState(game.character.Character.sSTATE_PREPUNCH); } else { nFrameWait--; super.doPostPunch(); if (isStateComplete()) { if (!bLastAttackHit) { nFrameWait = NUMBER_WAIT_FRAMES; } else { nFrameWait = NUMBER_WAIT_FRAMES_LONG; } setState(game.character.Character.sSTATE_IDLE); } } } function doPostKick() { if (((nPunchCount <= nPUNCH_TO_UPPERCUT) && (bLastAttackHit)) && (nFrameWait <= 0)) { setState(game.character.Character.sSTATE_PREKICK); } else { nFrameWait--; super.doPostKick(); if (isStateComplete()) { if (!bLastAttackHit) { nFrameWait = NUMBER_WAIT_FRAMES; } else { nFrameWait = NUMBER_WAIT_FRAMES_LONG; } setState(game.character.Character.sSTATE_IDLE); } } } function doGetUp() { if (isStateComplete()) { oAI.start(); } super.doGetUp(); } function doHurt() { if (isStateComplete()) { setState(game.character.Character.sSTATE_IDLE); nFrameWait = nFRAMES_WAIT_AFTER_HURT; oAI.start(); } } function doBlissHurt() { doHurt(); } function doBlock() { if (isStateComplete()) { setState(game.character.Character.sSTATE_IDLE); nFrameWait = nFRAMES_WAIT_AFTER_HURT; oAI.start(); } } function doWalk() { var _local3 = movement(""); if (_local3) { mcRef._y = getTargetPos("y"); nSpeedY = 0; } else { super.doWalk(); } } function doRun() { var _local3 = movement("_RUN"); if (_local3) { mcRef._y = getTargetPos("y"); nSpeedX = 0; nSpeedY = 0; } else { super.doRun(); } } function setAI(_mcPlayer, sAttitude) { oAI = new game.character.AI(_mcPlayer, mcRef, sLevel, sAttitude); oAI.start(); mcRef.txtText2.text = sAttitude; (leftOfPlayerChanged);// not popped } function setAction() { if (oAI.__get__Active() && (oAI.changedDistance() || (actionComplete()))) { sCurrentAction = oAI.getAction(); nFrameWait = 9999; mcTarget = oAI.Player; setNextAttack(); mcRef.txtText.text = sCurrentAction; switch (sCurrentAction) { case game.character.AIList.STRING_ATTACK : if (nMAX_X < nSpeedX) { nPunchCount = nPUNCH_TO_UPPERCUT + 1; if (sNextAttack == dat.EnnemyData.sATTACK_PUNCH) { setState(game.character.Character.sSTATE_UPPERCUT); } else { setState(game.character.Character.sSTATE_ROUNDHOUSE); } } else if (attackMayHit()) { if (sNextAttack == dat.EnnemyData.sATTACK_PUNCH) { setState(game.character.Character.sSTATE_PREPUNCH); } else { setState(game.character.Character.sSTATE_PREKICK); } } else { bMoveAway = false; bMoveSide = false; bMoveBehind = false; nFrameWait = 2; setState(game.character.Character.sSTATE_WALK); } break; case game.character.AIList.STRING_IDLE : setState(game.character.Character.sSTATE_IDLE); nFrameWait = NUMBER_WAIT_FRAMES_SHORT; break; case game.character.AIList.STRING_WALK_AWAY : bMoveAway = true; bMoveSide = false; bMoveBehind = false; nFrameWait = NUMBER_WAIT_FRAMES; setState(game.character.Character.sSTATE_WALK); break; case game.character.AIList.STRING_WALK_TO : bMoveAway = false; bMoveSide = false; bMoveBehind = false; nFrameWait = NUMBER_WAIT_FRAMES; setState(game.character.Character.sSTATE_WALK); break; case game.character.AIList.STRING_RUN_AWAY : bMoveAway = true; bMoveSide = false; bMoveBehind = false; nFrameWait = NUMBER_WAIT_FRAMES; setState(game.character.Character.sSTATE_RUN); break; case game.character.AIList.STRING_RUN_TO : bMoveAway = false; bMoveSide = false; bMoveBehind = false; nFrameWait = NUMBER_WAIT_FRAMES; setState(game.character.Character.sSTATE_RUN); break; case game.character.AIList.STRING_WALK_UP_DOWN : bMoveSide = true; nFrameWait = NUMBER_WAIT_FRAMES; setState(game.character.Character.sSTATE_IDLE); break; case game.character.AIList.STRING_WALK_BEHIND : bMoveBehind = true; bMoveAway = false; nFrameWait = NUMBER_WAIT_FRAMES; setState(game.character.Character.sSTATE_WALK); break; case game.character.AIList.STRING_RUN_BEHIND : bMoveBehind = true; bMoveAway = false; nFrameWait = NUMBER_WAIT_FRAMES; setState(game.character.Character.sSTATE_RUN); } } } function tryBlock(_xscale) { var _local2 = false; if (nHP <= 1) { var _local3 = Math.ceil(Math.random() * 100); switch (sState) { case game.character.Character.sSTATE_IDLE : case game.character.Character.sSTATE_RUN : case game.character.Character.sSTATE_WALK : if (nBlockRate < _local3) { break; } _local2 = true; } } return(_local2); } function clearAction() { } function actionComplete() { nFrameWait--; var _local2 = false; if (bManualComplete || (nFrameWait <= 0)) { _local2 = true; bManualComplete = false; } return(_local2); } function setNextAttack() { var _local3 = Math.ceil(Math.random() * 100); var _local2; _local2 = 0; while (_local2 < aAttackRates.length) { if (aAttackRates[_local2].nRate <= _local3) { sNextAttack = aAttackRates[_local2].sType; break; } _local2++; } } function getTargetPos(_sPos) { var _local2 = 0; if (oAI.__get__Attitude() == game.character.AIList.STRING_ATTITUDE_GET_BEHIND) { if (_sPos == "x") { if (mcRef._xscale > 0) { _local2 = mcTarget._x + oAttackDistances[sNextAttack][_sPos]; } else { _local2 = mcTarget._x - oAttackDistances[sNextAttack][_sPos]; } } else { _local2 = mcTarget._y; } } else if (_sPos == "x") { if (mcRef._xscale > 0) { _local2 = mcTarget._x - oAttackDistances[sNextAttack][_sPos]; } else { _local2 = mcTarget._x + oAttackDistances[sNextAttack][_sPos]; } } else { _local2 = mcTarget._y; } return(_local2); } function movement(_sSpeed) { if (mcRef._x > getTargetPos("x")) { changeSpeed(bMoveAway, "X" + _sSpeed); } else { changeSpeed(!bMoveAway, "X" + _sSpeed); } if (!bMoveAway) { faceTarget(mcTarget); } if (oAI.__get__Attitude() == game.character.AIList.STRING_ATTITUDE_GET_BEHIND) { if (Math.abs(mcRef._y - getTargetPos("y")) < nMIN_MOVE_BEHIND) { if (mcRef._y < mcTarget._y) { changeSpeed(false, "Y"); } else { changeSpeed(true, "Y"); } } else { nSpeedY = 0; } } else { var _local2 = false; if (mcRef._y != getTargetPos("y")) { if (mcRef._y > getTargetPos("y")) { changeSpeed(bMoveSide, "Y"); } else { changeSpeed(!bMoveSide, "Y"); } if (!bMoveSide) { if (Math.abs(mcRef._y - getTargetPos("y")) < nMAX_Y_EQUAL_RANGE) { _local2 = true; } } } } return(_local2); } function attackMayHit() { return((Math.pow(mcRef._x - getTargetPos("x"), 2) + Math.pow(mcRef._y - getTargetPos("y"), 2)) <= nMAX_ATTACK_RANGE); } function get Active() { return(bActive); } function get leftOfPlayerChanged() { var _local2 = false; if (((mcRef._x < mcTarget._x) && (bRightOfPlayer)) || ((mcRef._x > mcTarget._x) && (!bRightOfPlayer))) { _local2 = true; } bRightOfPlayer = mcRef._x > mcTarget._x; return(bActive); } function set attitude(_sAttitude) { oAI.__set__Attitude(_sAttitude); //return(__get__attitude()); } var NUMBER_WAIT_FRAMES_SHORT = 7; var NUMBER_WAIT_FRAMES = 15; var NUMBER_WAIT_FRAMES_LONG = 25; var nFRAMES_WAIT_AFTER_HURT = 8; var nMAX_Y_EQUAL_RANGE = 2; var nMAX_ATTACK_RANGE = 600; var nMIN_MOVE_BEHIND = 70; }
Symbol 366 MovieClip [__Packages.game.character.AI] Frame 0
class game.character.AI { var mcPlayer, mcRef, sGang, sAttitude, aActions, bActive, nCurrentDistance; function AI (_mcPlayer, _mcRef, _sGang, _sAttitude) { mcPlayer = _mcPlayer; mcRef = _mcRef; sGang = _sGang; sAttitude = _sAttitude; aActions = game.character.AIList.actionList(sGang, sAttitude); } function stop() { bActive = false; } function start() { bActive = true; } function setActions(_aActions) { aActions = _aActions; } function changedDistance() { var _local2 = false; var _local3 = getDistance(); if (_local3 != nCurrentDistance) { nCurrentDistance = _local3; _local2 = true; } return(_local2); } function getAction() { nCurrentDistance = getDistance(); var _local5; var _local6 = Math.floor(Math.random() * 100); var _local3 = 0; var _local2; var _local4 = aActions[nCurrentDistance].length; _local2 = 0; while (_local2 < _local4) { if ((aActions[nCurrentDistance][_local2].nProb + _local3) >= _local6) { _local5 = aActions[nCurrentDistance][_local2].sAction; break; } _local3 = _local3 + aActions[nCurrentDistance][_local2].nProb; _local2++; } return(_local5); } function getDistance() { var _local2; var _local3 = Math.pow(mcRef._x - mcPlayer._x, 2) + Math.pow(mcRef._y - mcPlayer._y, 2); if (_local3 <= NUMBER_SHORT_DISTANCE) { _local2 = 0; } else if (_local3 <= NUMBER_MEDIUM_DISTANCE) { _local2 = 1; } else if (_local3 <= NUMBER_FAR_DISTANCE) { _local2 = 2; } else { _local2 = 3; } return(_local2); } function get Player() { return(mcPlayer); } function get Active() { return(bActive); } function get Attitude() { return(sAttitude); } function set Attitude(_sAttitude) { sAttitude = _sAttitude; //return(Attitude); } var NUMBER_SHORT_DISTANCE = 20000; var NUMBER_MEDIUM_DISTANCE = 100000; var NUMBER_FAR_DISTANCE = 250000; }
Symbol 367 MovieClip [__Packages.game.character.AIList] Frame 0
class game.character.AIList { function AIList () { } static function actionList(_sLevel, _sAttitude) { var _local1 = new Array(new Array(), new Array(), new Array(), new Array()); switch (_sAttitude) { case STRING_ATTITUDE_AGRESSIVE : if (!(_sLevel === dat.LevelData.STRING_LOCATION_OFFICE2)) { } else { _local1[0].push({nProb:100, sAction:STRING_IDLE}); _local1[1].push({nProb:100, sAction:STRING_IDLE}); _local1[2].push({nProb:100, sAction:STRING_IDLE}); _local1[3].push({nProb:100, sAction:STRING_IDLE}); } _local1[0].push({nProb:10, sAction:STRING_WALK_AWAY}); _local1[0].push({nProb:5, sAction:STRING_WALK_UP_DOWN}); _local1[0].push({nProb:25, sAction:STRING_IDLE}); _local1[0].push({nProb:60, sAction:STRING_ATTACK}); _local1[1].push({nProb:15, sAction:STRING_RUN_TO}); _local1[1].push({nProb:35, sAction:STRING_WALK_TO}); _local1[1].push({nProb:15, sAction:STRING_WALK_UP_DOWN}); _local1[1].push({nProb:5, sAction:STRING_WALK_AWAY}); _local1[1].push({nProb:30, sAction:STRING_IDLE}); _local1[2].push({nProb:55, sAction:STRING_RUN_TO}); _local1[2].push({nProb:30, sAction:STRING_WALK_TO}); _local1[2].push({nProb:5, sAction:STRING_WALK_AWAY}); _local1[2].push({nProb:5, sAction:STRING_RUN_AWAY}); _local1[2].push({nProb:5, sAction:STRING_IDLE}); _local1[3].push({nProb:100, sAction:STRING_RUN_TO}); break; case STRING_ATTITUDE_GET_BEHIND : _local1[0].push({nProb:30, sAction:STRING_WALK_BEHIND}); _local1[0].push({nProb:55, sAction:STRING_RUN_BEHIND}); _local1[0].push({nProb:5, sAction:STRING_IDLE}); _local1[0].push({nProb:10, sAction:STRING_WALK_UP_DOWN}); _local1[1].push({nProb:50, sAction:STRING_WALK_BEHIND}); _local1[1].push({nProb:40, sAction:STRING_RUN_BEHIND}); _local1[1].push({nProb:5, sAction:STRING_WALK_UP_DOWN}); _local1[1].push({nProb:5, sAction:STRING_IDLE}); _local1[2].push({nProb:50, sAction:STRING_WALK_BEHIND}); _local1[2].push({nProb:30, sAction:STRING_RUN_BEHIND}); _local1[2].push({nProb:20, sAction:STRING_WALK_UP_DOWN}); _local1[3].push({nProb:80, sAction:STRING_RUN_BEHIND}); _local1[3].push({nProb:20, sAction:STRING_WALK_BEHIND}); break; case STRING_ATTITUDE_STAY_AWAY : _local1[0].push({nProb:70, sAction:STRING_WALK_AWAY}); _local1[0].push({nProb:30, sAction:STRING_IDLE}); _local1[1].push({nProb:20, sAction:STRING_RUN_AWAY}); _local1[1].push({nProb:30, sAction:STRING_WALK_AWAY}); _local1[1].push({nProb:50, sAction:STRING_IDLE}); _local1[2].push({nProb:30, sAction:STRING_WALK_TO}); _local1[2].push({nProb:30, sAction:STRING_WALK_AWAY}); _local1[2].push({nProb:40, sAction:STRING_IDLE}); _local1[3].push({nProb:60, sAction:STRING_WALK_TO}); _local1[3].push({nProb:40, sAction:STRING_IDLE}); } return(_local1); } static var STRING_ATTITUDE_AGRESSIVE = "Agressive"; static var STRING_ATTITUDE_GET_BEHIND = "GetBehind"; static var STRING_ATTITUDE_STAY_AWAY = "StayAway"; static var STRING_ATTITUDE_NONE = "None"; static var STRING_ATTACK = "Attack"; static var STRING_IDLE = "Idle"; static var STRING_WALK_AWAY = "WalkAway"; static var STRING_WALK_TO = "WalkTo"; static var STRING_RUN_AWAY = "RunAway"; static var STRING_RUN_TO = "RunTo"; static var STRING_WALK_UP_DOWN = "WalkUpDown"; static var STRING_WALK_BEHIND = "WalkBehind"; static var STRING_RUN_BEHIND = "RunBehind"; }
Symbol 368 MovieClip [__Packages.dat.LevelData] Frame 0
class dat.LevelData { function LevelData () { } static function getData(_sLevel) { var _local1 = new Object(); switch (_sLevel) { case STRING_LOCATION_OFFICE1 : _local1.name = "The City"; _local1.nSimultaneous = 2; _local1.aEnnemyList = dat.EnnemyData.getRandomEnnemies(5); _local1.respawnLevel = STRING_LOCATION_OFFICE1; _local1.respawnPos = Game.sDEFAULT_POS; break; case STRING_LOCATION_OFFICE2 : _local1.name = "Bahamut's Lair"; _local1.nSimultaneous = 1; _local1.aEnnemyList = new Array("BossBahamut"); _local1.respawnLevel = STRING_LOCATION_OFFICE1; _local1.respawnPos = Game.sDEFAULT_POS; break; case STRING_LOCATION_DOCK1 : _local1.name = "The Docks"; _local1.nSimultaneous = 2; _local1.aEnnemyList = dat.EnnemyData.getRandomEnnemies(5); _local1.respawnLevel = STRING_LOCATION_OFFICE1; _local1.respawnPos = "mcPlayer" + STRING_LOCATION_OFFICE1; } return(_local1); } static var STRING_LOCATION_OFFICE1 = "Office1"; static var STRING_LOCATION_OFFICE2 = "Office2"; static var STRING_LOCATION_DOCK1 = "Dock1"; }
Symbol 369 MovieClip [__Packages.dat.EnnemyData] Frame 0
class dat.EnnemyData { function EnnemyData () { } static function getData(_sType, _sLevel) { var _local1 = new Object(); switch (_sLevel) { case dat.LevelData.STRING_LOCATION_OFFICE1 : case dat.LevelData.STRING_LOCATION_DOCK1 : _local1.nHP = 25; _local1.nPunchStr = 2; _local1.nKickStr = 2; _local1.nPunchDef = 0; _local1.nKickDef = 0; _local1.nHunger = 100; _local1.nBones = 100; _local1.nBlockRate = 1; _local1.aAttackRates = new Array({sType:sATTACK_PUNCH, sRate:50, sType:sATTACK_KICK, sRate:50}); break; case dat.LevelData.STRING_LOCATION_OFFICE2 : _local1.nHP = 100; _local1.nPunchStr = 2; _local1.nKickStr = 2; _local1.nPunchDef = 20; _local1.nKickDef = 20; _local1.nHunger = 100; _local1.nBones = 100; _local1.nBlockRate = 1; _local1.aAttackRates = new Array({sType:sATTACK_PUNCH, sRate:50, sType:sATTACK_KICK, sRate:50}); } switch (_sType) { case sENNEMY_DOG : _local1.sName = "Doggy Dog"; break; case "BossBahamut" : _local1.sName = "Bahamut"; } return(_local1); } static function getRandomEnnemies(_nTotal) { var _local1 = aEnnemyList.slice(); var _local4 = new Array(); var _local2; var _local3; _local2 = 0; while (_local2 < _nTotal) { if (_local1.length <= 0) { _local1 = aEnnemyList.slice(); } _local3 = Math.floor(Math.random() * _local1.length); _local4.push(_local1.splice(_local3, 1)); _local2++; } return(_local4); } static var sATTACK_PUNCH = "Punch"; static var sATTACK_KICK = "Kick"; static var sENNEMY_DOG = "EnnemyDog"; static var aEnnemyList = new Array(sENNEMY_DOG); }
Symbol 370 MovieClip [__Packages.game.Shop] Frame 0
class game.Shop extends State { var mcRef, setState, aBoughtItems, oMax, oDialog, aTriggerSequence, sShop, nHunger, sPos, oOptions; function Shop (_mcRef) { super(); mcRef = _mcRef; setState(sSTATE_HIDDEN); aBoughtItems = new Array(); } function enterFrame() { super.enterFrame(); oMax.enterFrame(); oDialog.enterFrame(); } function buyItem(_oItem, _nSelected) { if ((game.Player.nHUNGER_PARTS - _oItem.nHunger) < Main.__get__Instance().__get__game().__get__player().__get__hunger()) { oDialog.setText(sNOT_HUNGRY_ENOUGH); oDialog.setState(library.Popup.sSTATE_IN); oDialog.__set__outFunction(library.Delegate.create(this, startSelection)); } else if (_oItem.nBones > Main.__get__Instance().__get__game().__get__player().__get__bones()) { } else { aTriggerSequence = new Array(); var _local3 = new Object({shop:sShop, item:_oItem.item}); aBoughtItems.push(_local3); oDialog.setText(_oItem.description); oDialog.setState(library.Popup.sSTATE_IN); oDialog.__set__outFunction(library.Delegate.create(this, endMaxTalk, _nSelected, _oItem.item)); } } function endMaxTalk(_nSelected, _sItemShow) { oMax.buyItem(_nSelected, _sItemShow); } function endMaxTakeItem(_nSelected) { } function endMaxBuy() { Main.__get__Instance().__get__game().buyItem(aBoughtItems[aBoughtItems.length - 1]); oDialog.setText(sBUY_ITEM); oDialog.setState(library.Popup.sSTATE_IN); oDialog.__set__outFunction(library.Delegate.create(this, startSelection)); } function setShop(_sShop, _sPos, _aTrigger, _nHunger) { setState(sSTATE_IDLE); nHunger = _nHunger; sShop = _sShop; sPos = _sPos; mcRef.mcBackground.gotoAndStop(sShop); var _local3 = Math.max(Math.floor(_nHunger * mcRef.mcHunger._totalframes), 1); mcRef.mcHunger.gotoAndStop(_local3); oOptions = new game.shop.Options(mcRef.mcBackground, sShop, this); oMax = new game.shop.ShopMax(mcRef.mcBackground.mcMax, library.Delegate.create(this, endMaxBuy), library.Delegate.create(this, endMaxTakeItem)); aTriggerSequence = _aTrigger; var _local2 = aTriggerSequence.shift(); oDialog = new game.dialog.Dialog(mcRef.mcDialog, undefined, library.Delegate.create(this, endDialog)); oDialog.setText(_local2.sDialog); oDialog.setState(library.Popup.sSTATE_IN); oDialog.__set__outFunction(library.Delegate.create(this, startSelection)); } function endDialog() { if (aTriggerSequence.length > 0) { oDialog.setText(aTriggerSequence.shift().sDialog); } else { var _local2 = oDialog.__get__Mc().mcState.txtText.text; oDialog.setState(library.Popup.sSTATE_OUT); oDialog.__get__Mc().mcState.mcState.txtText.text = _local2; } } function startSelection() { oOptions.startSelection(); } function unsetShop() { setState(sSTATE_HIDDEN); } function exitShop() { Main.__get__Instance().__get__game().leaveShop(sShop); } var sNOT_HUNGRY_ENOUGH = "Oh come on Sam! You can't eat that, you'd burst open! "; var sNOT_ENOUGH_BONES = ""; var sBUY_ITEM = "Here ya go! Anything else?"; static var sSTATE_HIDDEN = "Hidden"; static var sSTATE_IDLE = "Idle"; }
Symbol 371 MovieClip [__Packages.game.shop.ShopMax] Frame 0
class game.shop.ShopMax extends State { var setState, fIdleFunction, sState, mcRef, sItemShow, isStateComplete; function ShopMax (_mcRef, _fIdleFunction) { super(_mcRef); setState(sSTATE_IDLE); fIdleFunction = _fIdleFunction; } function loadState() { if (!(sState === sSTATE_OFFERITEM)) { } else { mcRef.mcState.mcItem.gotoAndStop(sItemShow); } } function doItem1() { if (isStateComplete()) { setState(sSTATE_OFFERITEM); } } function doItem2() { if (isStateComplete()) { setState(sSTATE_OFFERITEM); } } function doItem3() { if (isStateComplete()) { setState(sSTATE_OFFERITEM); } } function doItem4() { if (isStateComplete()) { setState(sSTATE_OFFERITEM); } } function doOfferItem() { if (isStateComplete()) { setState(sSTATE_IDLE); fIdleFunction(); } } function buyItem(_nItem, _sItemShow) { sItemShow = _sItemShow; setState(sSTATE_ITEM + _nItem); } function get itemShow() { return(sItemShow); } var sSTATE_IDLE = "Idle"; var sSTATE_ITEM = "Item"; var sSTATE_OFFERITEM = "OfferItem"; var sSTATE_HIDDEN = "Hidden"; }
Symbol 372 MovieClip [__Packages.game.shop.Options] Frame 0
class game.shop.Options extends library.Popup { var mcRef, oShop, aShopItems, oKey; function Options (_mcRef, _sShop, _oShop) { super(); mcRef = _mcRef; oShop = _oShop; addItems(_sShop); hideSelection(); } function addItems(_sShop) { aShopItems = new Array(); var _local3 = dat.ShopData.getData(_sShop).aItems; var _local4 = _local3.length; var _local2; _local2 = 0; while (_local2 < _local4) { aShopItems.push(dat.ItemData.getData(_local3[_local2])); mcRef["mcItem" + (_local2 + 1)].gotoAndStop(aShopItems[_local2].item); _local2++; } mcRef.mcItemExitSelect.onRollOver = library.Delegate.create(this, mouseOver, _local2 + 1); } function startSelection() { nSelected = 1; keyPress(); oKey = new Object(); oKey.onKeyDown = library.Delegate.create(this, keyPress); Key.addListener(oKey); var _local2; _local2 = 0; while (_local2 < NUMBER_TOTAL_OPTIONS) { mcRef["mcItem" + (_local2 + 1)].onRollOver = library.Delegate.create(this, mouseOver, _local2 + 1); mcRef["mcItem" + (_local2 + 1)].onRelease = library.Delegate.create(this, mousePress); _local2++; } mcRef.mcItemExit.onRollOver = library.Delegate.create(this, mouseOver, NUMBER_TOTAL_OPTIONS + 1); mcRef.mcItemExit.onRelease = library.Delegate.create(this, mousePress); } function mouseOver(_nSelected) { showSelection(_nSelected); } function mousePress() { enterSelection(); } function keyPress() { var _local2 = nSelected; if (Key.isDown(37)) { _local2--; if (_local2 <= 0) { _local2 = aShopItems.length + 1; } } else if (Key.isDown(39)) { if (_local2 >= (aShopItems.length + 1)) { _local2 = 0; } _local2++; } showSelection(_local2); if (((Key.isDown(game.Player.nBUTTON_PUNCH) || (Key.isDown(game.Player.nBUTTON_KICK))) || (Key.isDown(game.Player.nBUTTON_JUMP))) || (Key.isDown(game.Player.nBUTTON_PAUSE))) { enterSelection(); } } function showSelection(_nSelected) { if (nSelected <= aShopItems.length) { mcRef[("mcItem" + nSelected) + "Select"].gotoAndStop(sSTATE_HIDDEN); mcRef["mcEffect" + nSelected]._visible = false; } else { mcRef.mcItemExitSelect.gotoAndStop(sSTATE_HIDDEN); } nSelected = _nSelected; if (nSelected <= aShopItems.length) { mcRef[("mcItem" + nSelected) + "Select"].gotoAndStop(sSTATE_IDLE); mcRef["mcEffect" + nSelected]._visible = true; var _local3 = ""; var _local2 = aShopItems[nSelected - 1]; mcRef["mcEffect" + nSelected].txtName.text = _local2.name; mcRef["mcEffect" + nSelected].txtHunger.text = _local2.nHunger; mcRef["mcEffect" + nSelected].txtEffect.text = ""; if (_local2.nHP != undefined) { mcRef["mcEffect" + nSelected].txtEffect.text = mcRef["mcEffect" + nSelected].txtEffect.text + ((_local3 + "Health + ") + _local2.nHP); _local3 = newline; } if (_local2.nPunchStr != undefined) { mcRef["mcEffect" + nSelected].txtEffect.text = mcRef["mcEffect" + nSelected].txtEffect.text + ((_local3 + "Punch + ") + _local2.nPunchStr); _local3 = newline; } if (_local2.nPunchDef != undefined) { mcRef["mcEffect" + nSelected].txtEffect.text = mcRef["mcEffect" + nSelected].txtEffect.text + ((_local3 + "Resistance + ") + _local2.nPunchDef); _local3 = newline; } if (_local2.nMaxHP != undefined) { mcRef["mcEffect" + nSelected].txtEffect.text = mcRef["mcEffect" + nSelected].txtEffect.text + ((_local3 + "Max Health + ") + _local2.nMaxHP); _local3 = newline; } } else { mcRef.mcItemExitSelect.gotoAndStop(sSTATE_IDLE); } } function enterSelection() { if (nSelected == (aShopItems.length + 1)) { oShop.exitShop(); } else { oShop.buyItem(aShopItems[nSelected - 1], nSelected); } hideSelection(); } function hideSelection() { var _local2; _local2 = 0; while (_local2 < NUMBER_TOTAL_OPTIONS) { mcRef[("mcItem" + (_local2 + 1)) + "Select"].gotoAndStop(sSTATE_HIDDEN); mcRef["mcEffect" + (_local2 + 1)]._visible = false; _local2++; } mcRef.mcItemExitSelect.gotoAndStop(sSTATE_HIDDEN); Key.removeListener(oKey); } var NUMBER_TOTAL_OPTIONS = 4; var nSelected = 1; var sSTATE_IDLE = "Idle"; var sSTATE_HIDDEN = "Hidden"; }
Symbol 373 MovieClip [__Packages.dat.ShopData] Frame 0
class dat.ShopData { function ShopData () { } static function getData(_sShop) { var _local1 = new Object(); _local1.aItems = new Array(); switch (_sShop) { case STRING_SHOP1 : _local1.name = "Test"; _local1.aItems.push(dat.ItemData.STRING_ITEM_1); _local1.aItems.push(dat.ItemData.STRING_ITEM_2); _local1.aItems.push(dat.ItemData.STRING_ITEM_3); _local1.aItems.push(dat.ItemData.STRING_ITEM_4); break; case STRING_SHOP2 : _local1.name = "Test2"; _local1.aItems.push("Item1"); _local1.aItems.push("Item2"); } return(_local1); } static var STRING_SHOP1 = "Shop1"; static var STRING_SHOP2 = "Shop2"; }
Symbol 374 MovieClip [__Packages.dat.ItemData] Frame 0
class dat.ItemData { function ItemData () { } static function getData(_sItem) { var _local1 = new Object(); switch (_sItem) { case STRING_ITEM_1 : _local1.name = "Item 1"; _local1.item = "Red"; _local1.description = "You won't believe how red it can get!"; _local1.nHunger = 1; _local1.nBones = 100; _local1.nHP = 50; _local1.nMaxHungerPart = 0; break; case STRING_ITEM_2 : _local1.name = "Item 2"; _local1.item = "Blue"; _local1.description = "It's 2! Righto!"; _local1.nHunger = 2; _local1.nBones = 200; _local1.nHP = 20; _local1.nMaxHP = 20; _local1.nMaxHungerPart = 15; break; case STRING_ITEM_3 : _local1.name = "Item 3"; _local1.item = "Yellow"; _local1.description = "Let the sunshine in!"; _local1.nHunger = 4; _local1.nBones = 450; _local1.nPunchStr = 1; _local1.nMaxHungerPart = 35; break; case STRING_ITEM_4 : _local1.name = "Item 4"; _local1.item = "Green"; _local1.description = "Mean green!"; _local1.nHunger = 6; _local1.nBones = 700; _local1.nPunchStr = 1; _local1.nPunchDef = 1; _local1.nMaxHungerPart = 55; break; case STRING_ITEM_5 : _local1.name = "Item 5"; } _local1.nBones = 0; return(_local1); } static var STRING_ITEM_1 = "Item1"; static var STRING_ITEM_2 = "Item2"; static var STRING_ITEM_3 = "Item3"; static var STRING_ITEM_4 = "Item4"; static var STRING_ITEM_5 = "Item5"; }
Symbol 375 MovieClip [__Packages.game.dialog.Dialog] Frame 0
class game.dialog.Dialog extends library.Popup { var fEndDialog, fEndDialogClick, setState, oTextManager, mcRef, __get__Mc; function Dialog (_mcRef, _fEndDialog, _fEndDialogClick) { super(_mcRef); fEndDialog = _fEndDialog; fEndDialogClick = _fEndDialogClick; setState(library.Popup.sSTATE_HIDDEN); oTextManager = new library.TextManager(undefined, library.Delegate.create(this, endDialog), library.Delegate.create(this, endDialogClick)); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case library.Popup.sSTATE_IN : oTextManager.__set__setTxtField(mcRef.mcState.mcState.txtText); mcRef.mcState.mcState.txtText.text = ""; mcRef.mcState.mcState.mcArrow._visible = false; break; case library.Popup.sSTATE_OUT : oTextManager.__set__setTxtField(mcRef.mcState.mcState.txtText); mcRef.mcState.mcState.mcArrow._visible = false; break; case library.Popup.sSTATE_IDLE : oTextManager.start(); oTextManager.__set__setTxtField(mcRef.mcState.txtText); mcRef.mcState.txtText = ""; mcRef.mcState.mcArrow._visible = false; break; case library.Popup.sSTATE_HIDDEN : oTextManager.stop(); } } function doIdle() { oTextManager.addText(false); } function setText(_sText) { mcRef.mcState.mcArrow._visible = false; oTextManager.setDialog(_sText, 1); } function endDialog() { fEndDialog(); mcRef.mcState.mcArrow._visible = true; } function endDialogClick() { fEndDialogClick(); } function set Mc(_mcRef) { mcRef = _mcRef; setState(library.Popup.sSTATE_HIDDEN); //return(__get__Mc()); } }
Symbol 376 MovieClip [__Packages.library.TextManager] Frame 0
class library.TextManager { var txtField, endDialog, endDialogClick, sCurrentText, sTextToDisplay, nSpeed, nCurrentTotalLineCharCount, nCurrentLineCharCount, oKeyListener, oMouseListener, __get__setTxtField; function TextManager (_txtField, _endDialog, _endDialogClick) { txtField = _txtField; endDialog = _endDialog; endDialogClick = _endDialogClick; sCurrentText = ""; } function doKeyDown() { if (((Key.isDown(32) || (Key.isDown(game.Player.nBUTTON_JUMP))) || (Key.isDown(game.Player.nBUTTON_PUNCH))) || (Key.isDown(game.Player.nBUTTON_KICK))) { if (sTextToDisplay.length > 0) { addText(true); } else { endDialogClick(); } } } function doMouseDown() { if (sTextToDisplay.length > 0) { addText(true); } else { endDialogClick(); } } function addText(_bAll) { var _local4 = Math.max(1, nSpeed); if (_bAll) { _local4 = sTextToDisplay.length; } var _local3; var _local2; _local2 = 0; while (_local2 < _local4) { if (sTextToDisplay.slice(_local2, _local2 + 1) == " ") { _local3 = sTextToDisplay.indexOf(" ", _local2 + 1) - _local2; if (_local3 < 0) { _local3 = sTextToDisplay.length - _local2; } if ((nCurrentLineCharCount + _local3) >= nCurrentTotalLineCharCount) { nCurrentLineCharCount = 0; txtField.text = txtField.text + newline; _local2++; } } txtField.text = txtField.text + sTextToDisplay.slice(_local2, _local2 + 1); nCurrentLineCharCount++; _local2++; } sTextToDisplay = sTextToDisplay.slice(_local2); if (sTextToDisplay == "") { endDialog(); } } function setDialog(_sTextToDisplay, _nSpeed) { if (_nSpeed != undefined) { nSpeed = _nSpeed; } else { nSpeed = 1; } nCurrentLineCharCount = 0; nCurrentTotalLineCharCount = nTOTAL_LINE_COUNT; sTextToDisplay = _sTextToDisplay; sCurrentText = _sTextToDisplay; txtField.text = ""; } function start() { stop(); oKeyListener = new Object(); oKeyListener.onKeyDown = library.Delegate.create(this, doKeyDown); Key.addListener(oKeyListener); oMouseListener = new Object(); oMouseListener.onMouseDown = library.Delegate.create(this, doMouseDown); Mouse.addListener(oMouseListener); } function stop() { Key.removeListener(oKeyListener); Mouse.removeListener(oMouseListener); } function get getTxtField() { return(txtField); } function set setTxtField(_txtField) { txtField = _txtField; //return(__get__setTxtField()); } static var nTOTAL_LINE_COUNT = 50; }
Symbol 377 MovieClip [__Packages.game.Hud] Frame 0
class game.Hud { var mcRef, oStreet, oAchievement, sLocation, __get__location, nHealth; function Hud (_mcRef) { mcRef = _mcRef; oStreet = new game.hud.Street(mcRef.mcStreet); oAchievement = new game.hud.Achievement(mcRef.mcAchievement); } function enterFrame() { oStreet.enterFrame(); oAchievement.enterFrame(); } function set location(_sLocation) { sLocation = _sLocation; oStreet.setLocation(_sLocation); //return(__get__location()); } function setPlayer(_nHealth, _nMaxHealth, _sFace) { var _local2 = 1; nHealth = _nHealth; while ((_nHealth >= (nHEALTH_PER_BAR / 2)) && (nTOTAL_BARS >= _local2)) { mcRef["mcHealth" + _local2].gotoAndStop(sSTATE_FULL); _nHealth = _nHealth - nHEALTH_PER_BAR; _local2++; } if ((_nHealth > 0) && (nTOTAL_BARS >= _local2)) { mcRef["mcHealth" + _local2].gotoAndStop(sSTATE_HALF); _local2++; } while ((_nMaxHealth >= (_local2 * nHEALTH_PER_BAR)) && (nTOTAL_BARS >= _local2)) { mcRef["mcHealth" + _local2].gotoAndStop(sSTATE_EMPTY); _local2++; } while (nTOTAL_BARS >= _local2) { mcRef["mcHealth" + _local2].gotoAndStop(sSTATE_NONE); _local2++; } mcRef.mcFace.gotoAndStop(_sFace); } function setHunger(_nHunger) { var _local2 = Math.max(Math.floor(_nHunger * mcRef.mcStomach._totalframes), 1); mcRef.mcStomach.gotoAndStop(_local2); } function setBones(_nBones) { mcRef.txtBones.text = _nBones; } function setEnnemy(_nHealth, _nMaxHealth, _sFace, _sName) { var _local2 = 1; while ((_nHealth >= (nHEALTH_PER_BAR / 2)) && (nTOTAL_BARS >= _local2)) { mcRef["mcHealthEnnemy" + _local2].gotoAndStop(sSTATE_FULL); _nHealth = _nHealth - nHEALTH_PER_BAR; _local2++; } if ((_nHealth > 0) && (nTOTAL_BARS >= _local2)) { mcRef["mcHealthEnnemy" + _local2].gotoAndStop(sSTATE_HALF); _local2++; } while ((_nMaxHealth >= (_local2 * nHEALTH_PER_BAR)) && (nTOTAL_BARS >= _local2)) { mcRef["mcHealthEnnemy" + _local2].gotoAndStop(sSTATE_EMPTY); _local2++; } while (nTOTAL_BARS >= _local2) { mcRef["mcHealthEnnemy" + _local2].gotoAndStop(sSTATE_NONE); _local2++; } mcRef.mcFaceEnnemy.gotoAndStop(_sFace); mcRef.txtName.text = _sName; } function showEnnemy(_bShow) { var _local2 = 1; while (nTOTAL_BARS >= _local2) { mcRef["mcHealthEnnemy" + _local2].gotoAndStop(sSTATE_NONE); _local2++; } mcRef.mcFaceEnnemy._visible = _bShow; } static var nHEALTH_PER_BAR = 20; static var nTOTAL_BARS = 8; static var sSTATE_FULL = "Full"; static var sSTATE_HALF = "Half"; static var sSTATE_EMPTY = "Empty"; static var sSTATE_NONE = "None"; }
Symbol 378 MovieClip [__Packages.game.hud.Street] Frame 0
class game.hud.Street extends library.Popup { var sStreet, setState, mcRef; function Street (_mcRef) { super(_mcRef); sStreet = ""; setState(library.Popup.sSTATE_HIDDEN); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case library.Popup.sSTATE_IN : mcRef.mcState.mcState.mcLocation.txtLocation.text = sStreet; break; case library.Popup.sSTATE_OUT : mcRef.mcState.mcState.mcLocation.txtLocation.text = sStreet; break; case library.Popup.sSTATE_IDLE : setState(library.Popup.sSTATE_OUT); break; case library.Popup.sSTATE_HIDDEN : } } function setLocation(_sStreet) { sStreet = _sStreet; setState(library.Popup.sSTATE_IN); } }
Symbol 379 MovieClip [__Packages.game.hud.Achievement] Frame 0
class game.hud.Achievement extends library.Popup { var sAchievement, setState, mcRef; function Achievement (_mcRef) { super(_mcRef); sAchievement = ""; setState(library.Popup.sSTATE_HIDDEN); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case library.Popup.sSTATE_IN : mcRef.mcState.mcState.gotoAndStop(sAchievement); break; case library.Popup.sSTATE_OUT : mcRef.mcState.mcState.gotoAndStop(sAchievement); break; case library.Popup.sSTATE_IDLE : setState(library.Popup.sSTATE_OUT); break; case library.Popup.sSTATE_HIDDEN : } } function setAchievement(_sAchievement) { sAchievement = _sAchievement; setState(library.Popup.sSTATE_IN); } }
Symbol 380 MovieClip [__Packages.game.DialogManager] Frame 0
class game.DialogManager extends library.Popup { var oChar1, oChar2, oDialog, setState, fMidFunction, mcRef, fOutFunction, nTalkingChar; function DialogManager (_mcRef) { super(_mcRef); oChar1 = new game.dialog.DialogCharacter(); oChar2 = new game.dialog.DialogCharacter(); oDialog = new game.dialog.Dialog(_mcRef, library.Delegate.create(this, endText), library.Delegate.create(this, endDialogClick)); setState(library.Popup.sSTATE_HIDDEN); } function enterFrame() { super.enterFrame(); oChar1.enterFrame(); oChar2.enterFrame(); oDialog.enterFrame(); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case library.Popup.sSTATE_IN : fMidFunction = library.Delegate.create(Main.__get__Instance().__get__game(), Main.__get__Instance().__get__game().nextTrigger); oChar1.__set__Mc(mcRef.mcChar1); oChar2.__set__Mc(mcRef.mcChar2); oDialog.__set__Mc(mcRef.mcDialog); break; case library.Popup.sSTATE_OUT : fOutFunction = library.Delegate.create(Main.__get__Instance().__get__game(), Main.__get__Instance().__get__game().nextTrigger); break; case library.Popup.sSTATE_IDLE : fMidFunction(); fMidFunction = undefined; break; case library.Popup.sSTATE_HIDDEN : fOutFunction(); fOutFunction = undefined; } } function setDialog(_sCharacter1, _sCharacter2) { setState(library.Popup.sSTATE_IN); oChar1.setCharacterIn(_sCharacter1); oChar2.setCharacterIn(_sCharacter2); oDialog.setState(library.Popup.sSTATE_IN); } function setText(_sDialog, _nTalkingChar) { oDialog.setText(_sDialog); nTalkingChar = _nTalkingChar; if (_nTalkingChar == 1) { oChar1.setState(game.dialog.DialogCharacter.sSTATE_TALKING); } else { oChar2.setState(game.dialog.DialogCharacter.sSTATE_TALKING); } } function endText() { if (nTalkingChar == 1) { oChar1.setState(library.Popup.sSTATE_IDLE); } else { oChar2.setState(library.Popup.sSTATE_IDLE); } } function endDialog() { setState(library.Popup.sSTATE_OUT); oChar1.setCharacterOut(); oChar2.setCharacterOut(); var _local2 = oDialog.__get__Mc().mcDialog.mcState.txtText.text; oDialog.setState(library.Popup.sSTATE_OUT); oDialog.__get__Mc().mcDialog.mcState.mcState.txtText.text = _local2; } function endDialogClick() { Main.__get__Instance().__get__game().nextTrigger(); } function enterCharacter(_nCharPos, _sCharacter) { if (_nCharPos == 1) { oChar1.setCharacterIn(_sCharacter, library.Delegate.create(Main.__get__Instance().__get__game(), Main.__get__Instance().__get__game().nextTrigger)); } else { oChar2.setCharacterIn(_sCharacter, library.Delegate.create(Main.__get__Instance().__get__game(), Main.__get__Instance().__get__game().nextTrigger)); } } function exitCharacter(_nCharPos) { if (_nCharPos == 1) { oChar1.setCharacterOut(library.Delegate.create(Main.__get__Instance().__get__game(), Main.__get__Instance().__get__game().nextTrigger)); } else { oChar2.setCharacterOut(library.Delegate.create(Main.__get__Instance().__get__game(), Main.__get__Instance().__get__game().nextTrigger)); } } }
Symbol 381 MovieClip [__Packages.game.dialog.DialogCharacter] Frame 0
class game.dialog.DialogCharacter extends library.Popup { var setState, mcRef, sCharacter, fMidFunction, sState, fOutFunction, __get__Mc; function DialogCharacter (_mcRef) { super.Popup(_mcRef); setState(library.Popup.sSTATE_HIDDEN); } function loadState(_sState) { super.loadState(_sState); switch (_sState) { case library.Popup.sSTATE_IN : case library.Popup.sSTATE_OUT : mcRef.mcState.mcChar.gotoAndStop(sCharacter); break; case library.Popup.sSTATE_IDLE : case sSTATE_TALKING : mcRef.mcChar.gotoAndStop(sCharacter); } } function setCharacterIn(_sCharacter, _fTrigger) { sCharacter = _sCharacter; setState(library.Popup.sSTATE_IN); fMidFunction = _fTrigger; } function setCharacterOut(_fTrigger) { if (sState != library.Popup.sSTATE_HIDDEN) { setState(library.Popup.sSTATE_OUT); fOutFunction = _fTrigger; } } function set Mc(_mcRef) { mcRef = _mcRef; setState(library.Popup.sSTATE_HIDDEN); //return(__get__Mc()); } static var sSTATE_TALKING = "Talking"; }
Symbol 382 MovieClip [__Packages.dat.TriggerData] Frame 0
class dat.TriggerData { function TriggerData () { } static function getTrigger(_sTrigger) { var _local1 = new Array(); switch (_sTrigger) { case sGAME_START : _local1.push({nType:nTYPE_SHOW_CUTSCENE, sCutscene:"Start"}); _local1.push({nType:nTYPE_SET_DIALOG, sCharacter1:sCHARACTER_NONE, sCharacter2:sCHARACTER_SAM}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"Hi and welcome to the game. Before you begin this short prototype, here's a rundown of the controls."}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"Use the arrows to move, A to punch, S to do a dick strike and D to jump. You may also run by double tapping in a direction."}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"To exit this room and move to the next, just go to the far left. You may switch between the city and the docks to continue fighting ennemies."}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"This is a prototype so there might be bugs. I do apologise for that, but this is in no way a finished product and besides, it's free!"}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"But as added bonus, you can go punch and slap me, the programmer, around in the third room, and I'll just stand there taking it."}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"That's it! Enjoy the game and be sure to comment!"}); _local1.push({nType:nTYPE_END_DIALOG}); _local1.push({nType:nTYPE_START_GAME}); break; case sFIRST_SHOP : _local1.push({nType:nTYPE_DIALOG, nTalk:1, sDialog:"Hi Sam! Welcome to my shop! Do you like it?"}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"Hey little buddy. What are you doing here?"}); _local1.push({nType:nTYPE_DIALOG, nTalk:1, sDialog:"I can't tell you that Sam. It's a secret. All I can say is that it involves the FBI, a can of tuna and a fart at a bad time."}); break; case sAFTER_FIRST_SHOP : _local1.push({nType:nTYPE_DIALOG, nTalk:1, sDialog:"See anything you like?"}); break; case sTRIGGER_STREET1START : _local1.push({nType:nTYPE_SET_DIALOG, sCharacter1:sCHARACTER_SAM, sCharacter2:sCHARACTER_NONE}); _local1.push({nType:nTYPE_DIALOG, nTalk:1, sDialog:"Bahamut. I should have known. It's you. It was you all along."}); _local1.push({nType:nTYPE_ENTER_DIALOG_CHARACTER, nChar:2, sCharacter:sCHARACTER_BAHAMUT}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"Yes. I was the one who made it all possible."}); _local1.push({nType:nTYPE_DIALOG, nTalk:1, sDialog:"Fiend. I shall never succomb to your wicked ways. Is such is what you await, then deception be your reward!"}); _local1.push({nType:nTYPE_DIALOG, nTalk:2, sDialog:"I grow weary of you. Defend yourself!"}); _local1.push({nType:nTYPE_EXIT_DIALOG_CHARACTER, nChar:2}); _local1.push({nType:nTYPE_DIALOG, nTalk:1, sDialog:"Bring it, dragon breath!"}); _local1.push({nType:nTYPE_END_DIALOG}); } return(_local1); } static var nTYPE_SET_DIALOG = 1; static var nTYPE_DIALOG = 2; static var nTYPE_ENTER_DIALOG_CHARACTER = 3; static var nTYPE_EXIT_DIALOG_CHARACTER = 4; static var nTYPE_END_DIALOG = 5; static var nTYPE_START_GAME = 6; static var nTYPE_SHOW_CUTSCENE = 7; static var sCHARACTER_NONE = "None"; static var sCHARACTER_SAM = "Sam"; static var sCHARACTER_BAHAMUT = "Bahamut"; static var sFIRST_SHOP = "FirstShop"; static var sAFTER_FIRST_SHOP = "AfterFirstShop"; static var sTRIGGER_STREET1START = "Street1Start"; static var sGAME_START = "GameStart"; }
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_global.tick = 0; _global.timer = getTimer(); this.onEnterFrame = function () { _global.tick++; txtFrames.text = _global.tick / ((getTimer() - _global.timer) / 1000); if (_global.tick >= 100) { _global.timer = getTimer(); _global.tick = 0; } };

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Symbol 260 MovieClipUses:228 229 234 236 239 252 258 259Used by:269
Symbol 261 GraphicUsed by:265
Symbol 262 EditableTextUses:101Used by:265
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClipUses:261 262 264Used by:266 267 268
Symbol 266 MovieClipUses:265Used by:268
Symbol 267 MovieClipUses:265Used by:268
Symbol 268 MovieClipUses:266 265 267Used by:269
Symbol 269 MovieClipUses:196 226 227 260 268 202Used by:349
Symbol 270 TextUses:197Used by:281
Symbol 271 GraphicUsed by:272 304
Symbol 272 MovieClipUses:271Used by:280 283 301 302 316 345
Symbol 273 TextUses:101Used by:275
Symbol 274 TextUses:101Used by:275
Symbol 275 MovieClipUses:273 274Used by:280
Symbol 276 TextUses:101Used by:279
Symbol 277 TextUses:101Used by:279
Symbol 278 TextUses:101Used by:279
Symbol 279 MovieClipUses:276 277 278Used by:280
Symbol 280 MovieClipUses:272 275 279Used by:281
Symbol 281 MovieClipUses:196 270 280Used by:349
Symbol 282 TextUses:197Used by:302
Symbol 283 MovieClipUses:272Used by:302
Symbol 284 GraphicUses:36Used by:286 289
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:284 285Used by:287 291 292
Symbol 287 MovieClipUses:286Used by:292
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:284 288Used by:290
Symbol 290 MovieClipUses:289Used by:292
Symbol 291 MovieClipUses:286Used by:292
Symbol 292 MovieClipUses:287 286 290 291Used by:302
Symbol 293 GraphicUsed by:297
Symbol 294 EditableTextUses:101Used by:297
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClipUses:293 294 296Used by:298 299 300
Symbol 298 MovieClipUses:297Used by:300
Symbol 299 MovieClipUses:297Used by:300
Symbol 300 MovieClipUses:297 298 299Used by:302
Symbol 301 MovieClipUses:272Used by:302
Symbol 302 MovieClipUses:196 282 283 292 300 272 301Used by:349
Symbol 303 TextUses:197Used by:307
Symbol 304 MovieClipUses:271Used by:305 306 307
Symbol 305 MovieClipUses:304Used by:307
Symbol 306 MovieClipUses:304Used by:307
Symbol 307 MovieClipUses:196 303 305 304 306Used by:349
Symbol 308 TextUses:197Used by:319
Symbol 309 FontUsed by:310 311 312 314
Symbol 310 TextUses:309Used by:316
Symbol 311 TextUses:309Used by:316
Symbol 312 TextUses:309Used by:313
Symbol 313 MovieClipUses:312Used by:316
Symbol 314 TextUses:309Used by:315
Symbol 315 MovieClipUses:314Used by:316
Symbol 316 MovieClipUses:272 310 311 313 315Used by:317 318 319
Symbol 317 MovieClipUses:316Used by:319
Symbol 318 MovieClipUses:316Used by:319
Symbol 319 MovieClipUses:196 308 317 316 318Used by:349
Symbol 320 TextUses:197Used by:348
Symbol 321 GraphicUsed by:345
Symbol 322 GraphicUses:36Used by:337
Symbol 323 TextUses:101Used by:337
Symbol 324 TextUses:101Used by:337
Symbol 325 TextUses:101Used by:337
Symbol 326 TextUses:101Used by:337
Symbol 327 TextUses:101Used by:337
Symbol 328 TextUses:101Used by:337
Symbol 329 TextUses:101Used by:337
Symbol 330 EditableTextUses:101Used by:337
Symbol 331 EditableTextUses:101Used by:337
Symbol 332 EditableTextUses:101Used by:337
Symbol 333 EditableTextUses:101Used by:337
Symbol 334 EditableTextUses:101Used by:337
Symbol 335 EditableTextUses:101Used by:337
Symbol 336 EditableTextUses:101Used by:337
Symbol 337 MovieClipUses:322 323 324 325 326 327 328 329 330 331 332 333 334 335 336Used by:345
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:338Used by:345
Symbol 340 GraphicUsed by:342 344
Symbol 341 TextUses:101Used by:342
Symbol 342 MovieClipUses:340 341Used by:345
Symbol 343 TextUses:101Used by:344
Symbol 344 MovieClipUses:340 343Used by:345
Symbol 345 MovieClipUses:272 321 337 339 342 344Used by:346 347 348
Symbol 346 MovieClipUses:345Used by:348
Symbol 347 MovieClipUses:345Used by:348
Symbol 348 MovieClipUses:196 320 346 345 347Used by:349
Symbol 349 MovieClipUses:199 225 269 281 302 307 319 348Used by:Timeline
Symbol 350 EditableTextUses:101Used by:Timeline
Symbol 351 EditableTextUses:101Used by:352
Symbol 352 MovieClipUses:351Used by:Timeline

Instance Names

"btnPlay"Frame 20Symbol 195 MovieClip
"mcState"Frame 30Symbol 349 MovieClip
"txtMain"Frame 30Symbol 350 EditableText
"mcFrames"Frame 30Symbol 352 MovieClip
"mcLoading"Symbol 13 MovieClip Frame 1Symbol 8 MovieClip
"btnContinue"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"mcHitArea"Symbol 38 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 47 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 48 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 51 MovieClip Frame 4Symbol 35 MovieClip
"mcHitArea"Symbol 64 MovieClip Frame 1Symbol 35 MovieClip
"mcHit"Symbol 67 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 71 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 74 MovieClip Frame 1Symbol 35 MovieClip
"mcHit"Symbol 74 MovieClip Frame 2Symbol 35 MovieClip
"mcHit"Symbol 77 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 78 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 81 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 84 MovieClip Frame 1Symbol 35 MovieClip
"mcHit"Symbol 84 MovieClip Frame 2Symbol 35 MovieClip
"mcHit"Symbol 87 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 88 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 91 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 94 MovieClip Frame 4Symbol 35 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 1Symbol 38 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 10Symbol 47 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 20Symbol 48 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 30Symbol 51 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 40Symbol 55 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 50Symbol 58 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 60Symbol 61 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 70Symbol 64 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 80Symbol 64 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 90Symbol 67 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 100Symbol 68 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 110Symbol 71 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 120Symbol 74 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 130Symbol 77 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 140Symbol 78 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 151Symbol 81 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 161Symbol 84 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 171Symbol 87 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 181Symbol 88 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 191Symbol 91 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 201Symbol 94 MovieClip
"mcState"Symbol 99 MovieClip [Player] Frame 211Symbol 98 MovieClip
"mcWall1"Symbol 104 MovieClip [Office1] Frame 1Symbol 29 MovieClip
"mcWall2"Symbol 104 MovieClip [Office1] Frame 1Symbol 29 MovieClip
"mcWall4"Symbol 104 MovieClip [Office1] Frame 1Symbol 29 MovieClip
"mcZoneChangeDock1_Office1"Symbol 104 MovieClip [Office1] Frame 1Symbol 31 MovieClip
"mcWall3"Symbol 104 MovieClip [Office1] Frame 1Symbol 29 MovieClip
"mcBottomRight"Symbol 104 MovieClip [Office1] Frame 1Symbol 33 MovieClip
"mcShopShop1"Symbol 104 MovieClip [Office1] Frame 1Symbol 31 MovieClip
"mcPlayerDock1"Symbol 104 MovieClip [Office1] Frame 1Symbol 99 MovieClip [Player]
"mcPlayerShop1"Symbol 104 MovieClip [Office1] Frame 1Symbol 99 MovieClip [Player]
"mcPlayerStart"Symbol 104 MovieClip [Office1] Frame 1Symbol 99 MovieClip [Player]
"mcEnemy2Start"Symbol 104 MovieClip [Office1] Frame 1Symbol 103 MovieClip
"mcEnemy1Start"Symbol 104 MovieClip [Office1] Frame 1Symbol 103 MovieClip
"mcEnemy3Start"Symbol 104 MovieClip [Office1] Frame 1Symbol 103 MovieClip
"mcEnemy2Dock1"Symbol 104 MovieClip [Office1] Frame 1Symbol 103 MovieClip
"mcEnemy1Dock1"Symbol 104 MovieClip [Office1] Frame 1Symbol 103 MovieClip
"mcEnemy3Dock1"Symbol 104 MovieClip [Office1] Frame 1Symbol 103 MovieClip
"mcWall1"Symbol 106 MovieClip [Office2] Frame 1Symbol 29 MovieClip
"mcWall4"Symbol 106 MovieClip [Office2] Frame 1Symbol 29 MovieClip
"mcZoneChangeDock1_Office2"Symbol 106 MovieClip [Office2] Frame 1Symbol 31 MovieClip
"mcWall3"Symbol 106 MovieClip [Office2] Frame 1Symbol 29 MovieClip
"mcBottomRight"Symbol 106 MovieClip [Office2] Frame 1Symbol 33 MovieClip
"mcZoneTestMapTest2_Begin"Symbol 106 MovieClip [Office2] Frame 1Symbol 31 MovieClip
"mcPlayerDock1"Symbol 106 MovieClip [Office2] Frame 1Symbol 99 MovieClip [Player]
"mcEnemy1Dock1"Symbol 106 MovieClip [Office2] Frame 1Symbol 103 MovieClip
"mcEnemy2Dock1"Symbol 106 MovieClip [Office2] Frame 1Symbol 103 MovieClip
"mcEnemy3Dock1"Symbol 106 MovieClip [Office2] Frame 1Symbol 103 MovieClip
"mcHitArea"Symbol 109 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 118 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 119 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 133 MovieClip Frame 1Symbol 35 MovieClip
"mcHit"Symbol 134 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 138 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 141 MovieClip Frame 1Symbol 35 MovieClip
"mcHit"Symbol 141 MovieClip Frame 2Symbol 35 MovieClip
"mcHit"Symbol 144 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 145 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 148 MovieClip Frame 1Symbol 35 MovieClip
"mcHit"Symbol 151 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 151 MovieClip Frame 1Symbol 35 MovieClip
"mcHit"Symbol 154 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 157 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 159 MovieClip Frame 1Symbol 35 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 1Symbol 109 MovieClip
"mcDistancePunch"Symbol 167 MovieClip [EnnemyDog] Frame 1Symbol 35 MovieClip
"mcDistanceKick"Symbol 167 MovieClip [EnnemyDog] Frame 1Symbol 35 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 10Symbol 118 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 20Symbol 119 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 30Symbol 122 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 40Symbol 126 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 50Symbol 129 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 60Symbol 132 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 70Symbol 133 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 80Symbol 133 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 90Symbol 134 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 100Symbol 135 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 110Symbol 138 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 120Symbol 141 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 130Symbol 144 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 140Symbol 145 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 151Symbol 148 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 161Symbol 151 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 171Symbol 154 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 181Symbol 157 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 192Symbol 159 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 201Symbol 162 MovieClip
"mcState"Symbol 167 MovieClip [EnnemyDog] Frame 211Symbol 166 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 1Symbol 38 MovieClip
"mcDistancePunch"Symbol 168 MovieClip [EnnemyTest] Frame 1Symbol 35 MovieClip
"mcDistanceKick"Symbol 168 MovieClip [EnnemyTest] Frame 1Symbol 35 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 10Symbol 47 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 20Symbol 48 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 30Symbol 71 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 40Symbol 74 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 50Symbol 77 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 60Symbol 78 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 71Symbol 51 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 81Symbol 55 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 91Symbol 58 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 101Symbol 61 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 111Symbol 64 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 121Symbol 64 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 131Symbol 67 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 151Symbol 68 MovieClip
"mcState"Symbol 168 MovieClip [EnnemyTest] Frame 161Symbol 91 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 1Symbol 38 MovieClip
"mcDistancePunch"Symbol 169 MovieClip [EnnemyTest2] Frame 1Symbol 35 MovieClip
"mcDistanceKick"Symbol 169 MovieClip [EnnemyTest2] Frame 1Symbol 35 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 10Symbol 47 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 20Symbol 48 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 30Symbol 74 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 40Symbol 51 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 50Symbol 55 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 60Symbol 58 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 70Symbol 61 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 80Symbol 64 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 90Symbol 64 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 100Symbol 67 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 120Symbol 68 MovieClip
"mcState"Symbol 169 MovieClip [EnnemyTest2] Frame 130Symbol 91 MovieClip
"mcWall1"Symbol 179 MovieClip [Dock1] Frame 1Symbol 29 MovieClip
"mcWall4"Symbol 179 MovieClip [Dock1] Frame 1Symbol 29 MovieClip
"mcZoneChangeOffice1_Dock1"Symbol 179 MovieClip [Dock1] Frame 1Symbol 31 MovieClip
"mcWall3"Symbol 179 MovieClip [Dock1] Frame 1Symbol 29 MovieClip
"mcBottomRight"Symbol 179 MovieClip [Dock1] Frame 1Symbol 33 MovieClip
"mcZoneChangeOffice1_Dock1"Symbol 179 MovieClip [Dock1] Frame 1Symbol 31 MovieClip
"mcZoneChangeOffice2_Dock1"Symbol 179 MovieClip [Dock1] Frame 1Symbol 31 MovieClip
"mcPlayerOffice1"Symbol 179 MovieClip [Dock1] Frame 1Symbol 99 MovieClip [Player]
"mcEnemy2Office1"Symbol 179 MovieClip [Dock1] Frame 1Symbol 103 MovieClip
"mcEnemy1Office1"Symbol 179 MovieClip [Dock1] Frame 1Symbol 103 MovieClip
"mcEnemy3Office1"Symbol 179 MovieClip [Dock1] Frame 1Symbol 103 MovieClip
"mcEnemy2Office2"Symbol 179 MovieClip [Dock1] Frame 1Symbol 103 MovieClip
"mcEnemy1Office2"Symbol 179 MovieClip [Dock1] Frame 1Symbol 103 MovieClip
"mcEnemy3Office2"Symbol 179 MovieClip [Dock1] Frame 1Symbol 103 MovieClip
"mcPlayerOffice2"Symbol 179 MovieClip [Dock1] Frame 1Symbol 99 MovieClip [Player]
"mcHitArea"Symbol 182 MovieClip Frame 1Symbol 35 MovieClip
"mcHitArea"Symbol 189 MovieClip Frame 1Symbol 35 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 1Symbol 182 MovieClip
"mcDistancePunch"Symbol 190 MovieClip [BossBahamut] Frame 1Symbol 35 MovieClip
"mcDistanceKick"Symbol 190 MovieClip [BossBahamut] Frame 1Symbol 35 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 10Symbol 47 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 20Symbol 48 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 30Symbol 74 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 40Symbol 51 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 50Symbol 188 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 60Symbol 58 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 70Symbol 61 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 80Symbol 64 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 90Symbol 64 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 100Symbol 67 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 120Symbol 68 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 130Symbol 182 MovieClip
"mcState"Symbol 190 MovieClip [BossBahamut] Frame 140Symbol 189 MovieClip
"mcHitArea"Symbol 195 MovieClip Frame 1Symbol 35 MovieClip
"txtLocation"Symbol 214 MovieClip Frame 1Symbol 213 EditableText
"mcLocation"Symbol 215 MovieClip Frame 1Symbol 214 MovieClip
"mcState"Symbol 216 MovieClip Frame 1Symbol 215 MovieClip
"mcState"Symbol 217 MovieClip Frame 1Symbol 215 MovieClip
"mcState"Symbol 218 MovieClip Frame 1Symbol 216 MovieClip
"mcState"Symbol 218 MovieClip Frame 10Symbol 215 MovieClip
"mcState"Symbol 218 MovieClip Frame 20Symbol 217 MovieClip
"mcState"Symbol 222 MovieClip Frame 1Symbol 221 MovieClip
"mcState"Symbol 223 MovieClip Frame 1Symbol 221 MovieClip
"mcState"Symbol 224 MovieClip Frame 1Symbol 222 MovieClip
"mcState"Symbol 224 MovieClip Frame 10Symbol 221 MovieClip
"mcState"Symbol 224 MovieClip Frame 20Symbol 223 MovieClip
"mcFaceEnnemy"Symbol 225 MovieClip Frame 1Symbol 201 MovieClip
"mcStomach"Symbol 225 MovieClip Frame 1Symbol 202 MovieClip
"mcFace"Symbol 225 MovieClip Frame 1Symbol 201 MovieClip
"mcHealthEnnemy8"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealthEnnemy7"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealthEnnemy6"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealthEnnemy5"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealthEnnemy4"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealthEnnemy3"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealthEnnemy2"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealthEnnemy1"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"txtName"Symbol 225 MovieClip Frame 1Symbol 211 EditableText
"mcStreet"Symbol 225 MovieClip Frame 1Symbol 218 MovieClip
"mcHealth1"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealth2"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealth3"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealth4"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealth5"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealth6"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealth7"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcHealth8"Symbol 225 MovieClip Frame 1Symbol 209 MovieClip
"mcAchievement"Symbol 225 MovieClip Frame 1Symbol 224 MovieClip
"mcState"Symbol 239 MovieClip Frame 1Symbol 238 MovieClip
"mcItem"Symbol 248 MovieClip Frame 1Symbol 234 MovieClip
"mcState"Symbol 252 MovieClip Frame 1Symbol 241 MovieClip
"mcState"Symbol 252 MovieClip Frame 10Symbol 243 MovieClip
"mcState"Symbol 252 MovieClip Frame 20Symbol 244 MovieClip
"mcState"Symbol 252 MovieClip Frame 30Symbol 245 MovieClip
"mcState"Symbol 252 MovieClip Frame 40Symbol 246 MovieClip
"mcState"Symbol 252 MovieClip Frame 50Symbol 248 MovieClip
"mcState"Symbol 252 MovieClip Frame 60Symbol 251 MovieClip
"txtEffect"Symbol 258 MovieClip Frame 1Symbol 255 EditableText
"txtName"Symbol 258 MovieClip Frame 1Symbol 256 EditableText
"txtHunger"Symbol 258 MovieClip Frame 1Symbol 257 EditableText
"mcItem1"Symbol 260 MovieClip Frame 1Symbol 234 MovieClip
"mcItem2"Symbol 260 MovieClip Frame 1Symbol 234 MovieClip
"mcItem3"Symbol 260 MovieClip Frame 1Symbol 234 MovieClip
"mcItem4"Symbol 260 MovieClip Frame 1Symbol 234 MovieClip
"mcItemExit"Symbol 260 MovieClip Frame 1Symbol 236 MovieClip
"mcItem1Select"Symbol 260 MovieClip Frame 1Symbol 239 MovieClip
"mcItem2Select"Symbol 260 MovieClip Frame 1Symbol 239 MovieClip
"mcItem3Select"Symbol 260 MovieClip Frame 1Symbol 239 MovieClip
"mcItem4Select"Symbol 260 MovieClip Frame 1Symbol 239 MovieClip
"mcItemExitSelect"Symbol 260 MovieClip Frame 1Symbol 239 MovieClip
"mcMax"Symbol 260 MovieClip Frame 1Symbol 252 MovieClip
"mcEffect1"Symbol 260 MovieClip Frame 1Symbol 258 MovieClip
"mcEffect2"Symbol 260 MovieClip Frame 1Symbol 258 MovieClip
"mcEffect3"Symbol 260 MovieClip Frame 1Symbol 258 MovieClip
"mcEffect4"Symbol 260 MovieClip Frame 1Symbol 258 MovieClip
"txtText"Symbol 265 MovieClip Frame 1Symbol 262 EditableText
"mcArrow"Symbol 265 MovieClip Frame 1Symbol 264 MovieClip
"mcState"Symbol 266 MovieClip Frame 1Symbol 265 MovieClip
"mcState"Symbol 267 MovieClip Frame 1Symbol 265 MovieClip
"mcState"Symbol 268 MovieClip Frame 1Symbol 266 MovieClip
"mcState"Symbol 268 MovieClip Frame 10Symbol 265 MovieClip
"mcState"Symbol 268 MovieClip Frame 20Symbol 267 MovieClip
"mcBackground"Symbol 269 MovieClip Frame 10Symbol 260 MovieClip
"mcDialog"Symbol 269 MovieClip Frame 10Symbol 268 MovieClip
"mcHunger"Symbol 269 MovieClip Frame 10Symbol 202 MovieClip
"mcState"Symbol 281 MovieClip Frame 10Symbol 280 MovieClip
"mcState"Symbol 281 MovieClip Frame 20Symbol 280 MovieClip
"mcChar"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"mcChar"Symbol 291 MovieClip Frame 1Symbol 286 MovieClip
"mcState"Symbol 292 MovieClip Frame 1Symbol 287 MovieClip
"mcChar"Symbol 292 MovieClip Frame 10Symbol 286 MovieClip
"mcChar"Symbol 292 MovieClip Frame 20Symbol 290 MovieClip
"mcState"Symbol 292 MovieClip Frame 30Symbol 291 MovieClip
"txtText"Symbol 297 MovieClip Frame 1Symbol 294 EditableText
"mcArrow"Symbol 297 MovieClip Frame 1Symbol 296 MovieClip
"mcState"Symbol 298 MovieClip Frame 1Symbol 297 MovieClip
"mcState"Symbol 299 MovieClip Frame 1Symbol 297 MovieClip
"mcState"Symbol 300 MovieClip Frame 1Symbol 297 MovieClip
"mcState"Symbol 300 MovieClip Frame 10Symbol 298 MovieClip
"mcState"Symbol 300 MovieClip Frame 20Symbol 299 MovieClip
"mcState"Symbol 302 MovieClip Frame 10Symbol 283 MovieClip
"mcChar1"Symbol 302 MovieClip Frame 10Symbol 292 MovieClip
"mcChar2"Symbol 302 MovieClip Frame 10Symbol 292 MovieClip
"mcDialog"Symbol 302 MovieClip Frame 10Symbol 300 MovieClip
"mcState"Symbol 302 MovieClip Frame 30Symbol 301 MovieClip
"mcState"Symbol 307 MovieClip Frame 10Symbol 305 MovieClip
"mcState"Symbol 307 MovieClip Frame 20Symbol 304 MovieClip
"mcState"Symbol 307 MovieClip Frame 30Symbol 306 MovieClip
"mcQuitText"Symbol 316 MovieClip Frame 1Symbol 313 MovieClip
"mcRetryText"Symbol 316 MovieClip Frame 1Symbol 315 MovieClip
"mcState"Symbol 317 MovieClip Frame 1Symbol 316 MovieClip
"mcState"Symbol 318 MovieClip Frame 1Symbol 316 MovieClip
"mcState"Symbol 319 MovieClip Frame 10Symbol 317 MovieClip
"mcState"Symbol 319 MovieClip Frame 20Symbol 316 MovieClip
"mcState"Symbol 319 MovieClip Frame 30Symbol 318 MovieClip
"txtMovement"Symbol 337 MovieClip Frame 1Symbol 330 EditableText
"txtHealth"Symbol 337 MovieClip Frame 1Symbol 331 EditableText
"txtPunchStr"Symbol 337 MovieClip Frame 1Symbol 332 EditableText
"txtCockDef"Symbol 337 MovieClip Frame 1Symbol 333 EditableText
"txtHunger"Symbol 337 MovieClip Frame 1Symbol 334 EditableText
"txtPunchDef"Symbol 337 MovieClip Frame 1Symbol 335 EditableText
"txtCockStr"Symbol 337 MovieClip Frame 1Symbol 336 EditableText
"mcStatus"Symbol 345 MovieClip Frame 1Symbol 337 MovieClip
"mcExit"Symbol 345 MovieClip Frame 1Symbol 339 MovieClip
"mcAchievements"Symbol 345 MovieClip Frame 1Symbol 339 MovieClip
"mcStatusText"Symbol 345 MovieClip Frame 1Symbol 342 MovieClip
"mcExitText"Symbol 345 MovieClip Frame 1Symbol 344 MovieClip
"mcExitText"Symbol 345 MovieClip Frame 1Symbol 344 MovieClip
"mcState"Symbol 346 MovieClip Frame 1Symbol 345 MovieClip
"mcState"Symbol 347 MovieClip Frame 1Symbol 345 MovieClip
"mcState"Symbol 348 MovieClip Frame 10Symbol 346 MovieClip
"mcState"Symbol 348 MovieClip Frame 20Symbol 345 MovieClip
"mcState"Symbol 348 MovieClip Frame 30Symbol 347 MovieClip
"mcLevel"Symbol 349 MovieClip Frame 1Symbol 199 MovieClip
"mcHud"Symbol 349 MovieClip Frame 1Symbol 225 MovieClip
"mcShop"Symbol 349 MovieClip Frame 1Symbol 269 MovieClip
"mcCutscene"Symbol 349 MovieClip Frame 1Symbol 281 MovieClip
"mcDialog"Symbol 349 MovieClip Frame 1Symbol 302 MovieClip
"mcGameTransition"Symbol 349 MovieClip Frame 1Symbol 307 MovieClip
"mcDeath"Symbol 349 MovieClip Frame 1Symbol 319 MovieClip
"mcPause"Symbol 349 MovieClip Frame 1Symbol 348 MovieClip
"txtFrames"Symbol 352 MovieClip Frame 1Symbol 351 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 353 as "__Packages.State"
ExportAssets (56)Timeline Frame 1Symbol 354 as "__Packages.Main"
ExportAssets (56)Timeline Frame 1Symbol 355 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 356 as "__Packages.library.Popup"
ExportAssets (56)Timeline Frame 1Symbol 357 as "__Packages.Pause"
ExportAssets (56)Timeline Frame 1Symbol 358 as "__Packages.library.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 359 as "__Packages.game.character.Sprite"
ExportAssets (56)Timeline Frame 1Symbol 360 as "__Packages.game.character.Character"
ExportAssets (56)Timeline Frame 1Symbol 361 as "__Packages.game.Player"
ExportAssets (56)Timeline Frame 1Symbol 362 as "__Packages.Death"
ExportAssets (56)Timeline Frame 1Symbol 363 as "__Packages.game.Level"
ExportAssets (56)Timeline Frame 1Symbol 364 as "__Packages.game.AIManager"
ExportAssets (56)Timeline Frame 1Symbol 365 as "__Packages.game.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 366 as "__Packages.game.character.AI"
ExportAssets (56)Timeline Frame 1Symbol 367 as "__Packages.game.character.AIList"
ExportAssets (56)Timeline Frame 1Symbol 368 as "__Packages.dat.LevelData"
ExportAssets (56)Timeline Frame 1Symbol 369 as "__Packages.dat.EnnemyData"
ExportAssets (56)Timeline Frame 1Symbol 370 as "__Packages.game.Shop"
ExportAssets (56)Timeline Frame 1Symbol 371 as "__Packages.game.shop.ShopMax"
ExportAssets (56)Timeline Frame 1Symbol 372 as "__Packages.game.shop.Options"
ExportAssets (56)Timeline Frame 1Symbol 373 as "__Packages.dat.ShopData"
ExportAssets (56)Timeline Frame 1Symbol 374 as "__Packages.dat.ItemData"
ExportAssets (56)Timeline Frame 1Symbol 375 as "__Packages.game.dialog.Dialog"
ExportAssets (56)Timeline Frame 1Symbol 376 as "__Packages.library.TextManager"
ExportAssets (56)Timeline Frame 1Symbol 377 as "__Packages.game.Hud"
ExportAssets (56)Timeline Frame 1Symbol 378 as "__Packages.game.hud.Street"
ExportAssets (56)Timeline Frame 1Symbol 379 as "__Packages.game.hud.Achievement"
ExportAssets (56)Timeline Frame 1Symbol 380 as "__Packages.game.DialogManager"
ExportAssets (56)Timeline Frame 1Symbol 381 as "__Packages.game.dialog.DialogCharacter"
ExportAssets (56)Timeline Frame 1Symbol 382 as "__Packages.dat.TriggerData"
ExportAssets (56)Timeline Frame 10Symbol 99 as "Player"
ExportAssets (56)Timeline Frame 10Symbol 104 as "Office1"
ExportAssets (56)Timeline Frame 10Symbol 106 as "Office2"
ExportAssets (56)Timeline Frame 10Symbol 167 as "EnnemyDog"
ExportAssets (56)Timeline Frame 10Symbol 168 as "EnnemyTest"
ExportAssets (56)Timeline Frame 10Symbol 169 as "EnnemyTest2"
ExportAssets (56)Timeline Frame 10Symbol 179 as "Dock1"
ExportAssets (56)Timeline Frame 10Symbol 190 as "BossBahamut"

Labels

"Loading"Frame 1
"Loaded"Frame 10
"Title"Frame 20
"Game"Frame 30
"Idle"Symbol 12 MovieClip Frame 1
"Over"Symbol 12 MovieClip Frame 10
"Down"Symbol 12 MovieClip Frame 20
"Idle"Symbol 99 MovieClip [Player] Frame 1
"Walk"Symbol 99 MovieClip [Player] Frame 10
"Run"Symbol 99 MovieClip [Player] Frame 20
"Hurt"Symbol 99 MovieClip [Player] Frame 30
"Fall"Symbol 99 MovieClip [Player] Frame 40
"Ground"Symbol 99 MovieClip [Player] Frame 50
"GetUp"Symbol 99 MovieClip [Player] Frame 60
"Jump"Symbol 99 MovieClip [Player] Frame 70
"JumpFall"Symbol 99 MovieClip [Player] Frame 80
"JumpKick"Symbol 99 MovieClip [Player] Frame 90
"Death"Symbol 99 MovieClip [Player] Frame 100
"PrePunch"Symbol 99 MovieClip [Player] Frame 110
"Punch"Symbol 99 MovieClip [Player] Frame 120
"Uppercut"Symbol 99 MovieClip [Player] Frame 130
"PostPunch"Symbol 99 MovieClip [Player] Frame 140
"PreKick"Symbol 99 MovieClip [Player] Frame 151
"Kick"Symbol 99 MovieClip [Player] Frame 161
"Roundhouse"Symbol 99 MovieClip [Player] Frame 171
"PostKick"Symbol 99 MovieClip [Player] Frame 181
"Block"Symbol 99 MovieClip [Player] Frame 191
"BlissHurt"Symbol 99 MovieClip [Player] Frame 201
"BlissFall"Symbol 99 MovieClip [Player] Frame 211
"Idle"Symbol 167 MovieClip [EnnemyDog] Frame 1
"Walk"Symbol 167 MovieClip [EnnemyDog] Frame 10
"Run"Symbol 167 MovieClip [EnnemyDog] Frame 20
"Hurt"Symbol 167 MovieClip [EnnemyDog] Frame 30
"Fall"Symbol 167 MovieClip [EnnemyDog] Frame 40
"Ground"Symbol 167 MovieClip [EnnemyDog] Frame 50
"GetUp"Symbol 167 MovieClip [EnnemyDog] Frame 60
"Jump"Symbol 167 MovieClip [EnnemyDog] Frame 70
"JumpFall"Symbol 167 MovieClip [EnnemyDog] Frame 80
"JumpKick"Symbol 167 MovieClip [EnnemyDog] Frame 90
"Death"Symbol 167 MovieClip [EnnemyDog] Frame 100
"PrePunch"Symbol 167 MovieClip [EnnemyDog] Frame 110
"Punch"Symbol 167 MovieClip [EnnemyDog] Frame 120
"Uppercut"Symbol 167 MovieClip [EnnemyDog] Frame 130
"PostPunch"Symbol 167 MovieClip [EnnemyDog] Frame 140
"PreKick"Symbol 167 MovieClip [EnnemyDog] Frame 151
"Kick"Symbol 167 MovieClip [EnnemyDog] Frame 161
"Roundhouse"Symbol 167 MovieClip [EnnemyDog] Frame 171
"PostKick"Symbol 167 MovieClip [EnnemyDog] Frame 181
"Block"Symbol 167 MovieClip [EnnemyDog] Frame 192
"BlissHurt"Symbol 167 MovieClip [EnnemyDog] Frame 201
"BlissFall"Symbol 167 MovieClip [EnnemyDog] Frame 211
"Idle"Symbol 168 MovieClip [EnnemyTest] Frame 1
"Walk"Symbol 168 MovieClip [EnnemyTest] Frame 10
"Run"Symbol 168 MovieClip [EnnemyTest] Frame 20
"PrePunch"Symbol 168 MovieClip [EnnemyTest] Frame 30
"Punch"Symbol 168 MovieClip [EnnemyTest] Frame 40
"Uppercut"Symbol 168 MovieClip [EnnemyTest] Frame 50
"PostPunch"Symbol 168 MovieClip [EnnemyTest] Frame 60
"Hurt"Symbol 168 MovieClip [EnnemyTest] Frame 71
"Fall"Symbol 168 MovieClip [EnnemyTest] Frame 81
"Ground"Symbol 168 MovieClip [EnnemyTest] Frame 91
"GetUp"Symbol 168 MovieClip [EnnemyTest] Frame 101
"Jump"Symbol 168 MovieClip [EnnemyTest] Frame 111
"JumpFall"Symbol 168 MovieClip [EnnemyTest] Frame 121
"JumpKick"Symbol 168 MovieClip [EnnemyTest] Frame 131
"Kick"Symbol 168 MovieClip [EnnemyTest] Frame 141
"Death"Symbol 168 MovieClip [EnnemyTest] Frame 151
"Block"Symbol 168 MovieClip [EnnemyTest] Frame 161
"Idle"Symbol 169 MovieClip [EnnemyTest2] Frame 1
"Walk"Symbol 169 MovieClip [EnnemyTest2] Frame 10
"Run"Symbol 169 MovieClip [EnnemyTest2] Frame 20
"Punch"Symbol 169 MovieClip [EnnemyTest2] Frame 30
"Hurt"Symbol 169 MovieClip [EnnemyTest2] Frame 40
"Fall"Symbol 169 MovieClip [EnnemyTest2] Frame 50
"Ground"Symbol 169 MovieClip [EnnemyTest2] Frame 60
"GetUp"Symbol 169 MovieClip [EnnemyTest2] Frame 70
"Jump"Symbol 169 MovieClip [EnnemyTest2] Frame 80
"JumpFall"Symbol 169 MovieClip [EnnemyTest2] Frame 90
"JumpKick"Symbol 169 MovieClip [EnnemyTest2] Frame 100
"Kick"Symbol 169 MovieClip [EnnemyTest2] Frame 110
"Death"Symbol 169 MovieClip [EnnemyTest2] Frame 120
"Block"Symbol 169 MovieClip [EnnemyTest2] Frame 130
"Idle"Symbol 190 MovieClip [BossBahamut] Frame 1
"Walk"Symbol 190 MovieClip [BossBahamut] Frame 10
"Run"Symbol 190 MovieClip [BossBahamut] Frame 20
"Punch"Symbol 190 MovieClip [BossBahamut] Frame 30
"Hurt"Symbol 190 MovieClip [BossBahamut] Frame 40
"Fall"Symbol 190 MovieClip [BossBahamut] Frame 50
"Ground"Symbol 190 MovieClip [BossBahamut] Frame 60
"GetUp"Symbol 190 MovieClip [BossBahamut] Frame 70
"Jump"Symbol 190 MovieClip [BossBahamut] Frame 80
"JumpFall"Symbol 190 MovieClip [BossBahamut] Frame 90
"JumpKick"Symbol 190 MovieClip [BossBahamut] Frame 100
"Kick"Symbol 190 MovieClip [BossBahamut] Frame 110
"Death"Symbol 190 MovieClip [BossBahamut] Frame 120
"Talk"Symbol 190 MovieClip [BossBahamut] Frame 130
"Block"Symbol 190 MovieClip [BossBahamut] Frame 140
"_up"Symbol 195 MovieClip Frame 1
"_over"Symbol 195 MovieClip Frame 2
"_down"Symbol 195 MovieClip Frame 3
"Player"Symbol 201 MovieClip Frame 1
"EnnemyTest"Symbol 201 MovieClip Frame 10
"EnnemyTest2"Symbol 201 MovieClip Frame 20
"BossBahamut"Symbol 201 MovieClip Frame 30
"EnnemyDog"Symbol 201 MovieClip Frame 40
"Full"Symbol 209 MovieClip Frame 1
"Half"Symbol 209 MovieClip Frame 10
"Empty"Symbol 209 MovieClip Frame 20
"None"Symbol 209 MovieClip Frame 30
"In"Symbol 218 MovieClip Frame 1
"Idle"Symbol 218 MovieClip Frame 10
"Out"Symbol 218 MovieClip Frame 20
"Hidden"Symbol 218 MovieClip Frame 30
"Item1"Symbol 221 MovieClip Frame 1
"Item2"Symbol 221 MovieClip Frame 10
"In"Symbol 224 MovieClip Frame 1
"Idle"Symbol 224 MovieClip Frame 10
"Out"Symbol 224 MovieClip Frame 20
"Hidden"Symbol 224 MovieClip Frame 30
"Red"Symbol 234 MovieClip Frame 1
"Blue"Symbol 234 MovieClip Frame 10
"Yellow"Symbol 234 MovieClip Frame 20
"Green"Symbol 234 MovieClip Frame 30
"None"Symbol 234 MovieClip Frame 40
"Idle"Symbol 239 MovieClip Frame 1
"Hidden"Symbol 239 MovieClip Frame 10
"Idle"Symbol 252 MovieClip Frame 1
"Item1"Symbol 252 MovieClip Frame 10
"Item2"Symbol 252 MovieClip Frame 20
"Item3"Symbol 252 MovieClip Frame 30
"Item4"Symbol 252 MovieClip Frame 40
"OfferItem"Symbol 252 MovieClip Frame 50
"Talking"Symbol 252 MovieClip Frame 60
"Shop1"Symbol 260 MovieClip Frame 1
"Shop2"Symbol 260 MovieClip Frame 10
"In"Symbol 268 MovieClip Frame 1
"Idle"Symbol 268 MovieClip Frame 10
"Out"Symbol 268 MovieClip Frame 20
"Hidden"Symbol 268 MovieClip Frame 30
"Hidden"Symbol 269 MovieClip Frame 1
"Idle"Symbol 269 MovieClip Frame 10
"Hidden"Symbol 281 MovieClip Frame 1
"Start"Symbol 281 MovieClip Frame 10
"Death"Symbol 281 MovieClip Frame 20
"Sam"Symbol 286 MovieClip Frame 1
"Bahamut"Symbol 286 MovieClip Frame 10
"None"Symbol 286 MovieClip Frame 20
"Sam"Symbol 290 MovieClip Frame 1
"Bahamut"Symbol 290 MovieClip Frame 10
"In"Symbol 292 MovieClip Frame 1
"Idle"Symbol 292 MovieClip Frame 10
"Talking"Symbol 292 MovieClip Frame 20
"Out"Symbol 292 MovieClip Frame 30
"Hidden"Symbol 292 MovieClip Frame 40
"Idle"Symbol 300 MovieClip Frame 1
"In"Symbol 300 MovieClip Frame 10
"Out"Symbol 300 MovieClip Frame 20
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"Idle"Symbol 307 MovieClip Frame 20
"Out"Symbol 307 MovieClip Frame 30
"Hidden"Symbol 319 MovieClip Frame 1
"In"Symbol 319 MovieClip Frame 10
"Idle"Symbol 319 MovieClip Frame 20
"Out"Symbol 319 MovieClip Frame 30
"Hidden"Symbol 348 MovieClip Frame 1
"In"Symbol 348 MovieClip Frame 10
"Idle"Symbol 348 MovieClip Frame 20
"Out"Symbol 348 MovieClip Frame 30




http://swfchan.com/18/86855/info.shtml
Created: 30/3 -2019 07:00:32 Last modified: 30/3 -2019 07:00:32 Server time: 30/04 -2024 00:24:45