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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51395599?noj=FRM51395599-29DC" width="1" height="1"></div>

porolith.swf

This is the info page for
Flash #87008

(Click the ID number above for more basic data on this flash file.)


Text
BGM

START

GAMEDESIGN

GAMEDESIGN

GAMEDESIGN

(c)Yotan

方向キーで操作します。
同じ色のブロックを一定数
くっつけると消えます。

(c)Yotan

Keyboard operation.
Join blocks of the
same color.

RETRY

RANKING

END

SCORE 000

Your name

Use alpahbet or number

SEND

Name

00000

TOP

ActionScript [AS1/AS2]

Frame 1
stop(); this.onEnterFrame = function () { if (this.getBytesTotal() <= this.getBytesLoaded()) { delete this.onEnterFrame; play(); } };
Frame 7
stop();
Symbol 17 MovieClip [mcCelOrg] Frame 1
stop();
Symbol 25 MovieClip Frame 1
function start_BGM(s) { req = s; gotoAndPlay ("start"); } stop(); _visible = false;
Symbol 25 MovieClip Frame 67
gotoAndStop(req);
Symbol 29 MovieClip Frame 1
function draw_game() { var i = 0; while (i < ymax) { var j = 0; while (j < xmax) { var mc = eval ((("mcCelLayer.mc_" + j) + "_") + i); var an = cel[i][j]; if (an == 0) { mc.gotoAndStop(1); } else { mc.gotoAndStop(7 + area[an].col); } j++; } i++; } } xmax = 12; ymax = 22; cel = new Array(ymax); i = 0; while (i < ymax) { cel[i] = new Array(xmax); j = 0; while (j < xmax) { cel[i][j] = 0; j++; } i++; } _cel = new Array(ymax); i = 0; while (i < ymax) { _cel[i] = new Array(xmax); i++; } area = new Array(); var AREA_MAX = 100; i = 0; while (i < AREA_MAX) { area[i] = new Object(); area[i].exist = 0; area[i].col = 0; area[i].sz = 0; aera[i].erase = 0; i++; } game = new Object(); game.stat = 0; game.level = 0; game.speed = 0; game.col_max = 0; game.an = 0; game.appear_c = 0; game.cnt; game.key_wc = 0; STAT_OVER = 0; STAT_APPEAR = 1; STAT_FALL = 2; STAT_ERASE = 3; STAT_DROP = 4; xadd = [0, 1, 0, -1]; yadd = [-1, 0, 1, 0]; c = 0; i = 0; while (i < ymax) { j = 0; while (j < xmax) { mcName = (("mc_" + j) + "_") + i; mcCelLayer.attachMovie("mcCelOrg", mcName, ((ymax - i) * xmax) + j); mcCelLayer[mcName]._x = j * 20; mcCelLayer[mcName]._y = i * 20; c++; j++; } i++; } sndErase = new Sound(); sndErase.attachSound("w_erase.wav"); sndMove = new Sound(); sndMove.attachSound("w_move.wav"); sndStop = new Sound(); sndStop.attachSound("w_stop.wav");
Symbol 29 MovieClip Frame 2
function start_appear() { game.stat = STAT_APPEAR; game.xmove = 0; } function appear_area() { var _local3; var _local2; var _local6; var _local14; var _local8 = 4; var _local10 = 4; game.score++; game.appear_c++; if (game.appear_c > lev_change[game.level]) { game.level++; if (game.level > 3) { game.level = 0; game.appear_c = 0; game.over_cnt++; } switch (game.level) { case 0 : _parent.mcBGM.start_BGM("play1"); break; case 1 : _parent.mcBGM.start_BGM("play2"); break; case 2 : _parent.mcBGM.start_BGM("play3"); break; case 3 : _parent.mcBGM.start_BGM("play4"); } } switch (game.level) { case 0 : game.col_max = 3; game.speed = 13; break; case 1 : game.col_max = 4; game.speed = 10; break; case 2 : game.col_max = 5; game.speed = 7; break; default : game.col_max = 6; game.speed = 4; } game.col_max = game.col_max + game.over_cnt; if (game.col_max >= 8) { game.col_max = 8; } var _local22 = 3 + Math.floor(Math.random() * 3); var _local7 = new Array(); _local14 = 0; _local3 = 0; while (_local3 < _local10) { _local7[_local3] = new Array(); _local2 = 0; while (_local2 < _local8) { _local7[_local3][_local2] = _local14; _local14++; _local2++; } _local3++; } _local3 = 0; while (_local3 < _local10) { _local2 = 0; while (_local2 < _local8) { var _local13 = Math.floor(Math.random() * _local10); var _local12 = Math.floor(Math.random() * _local8); var _local17 = _local7[_local3][_local2]; _local7[_local3][_local2] = _local7[_local12][_local13]; _local7[_local12][_local13] = _local17; _local2++; } _local3++; } var _local9 = new Array(); _local3 = 0; while (_local3 < _local10) { _local9[_local3] = new Array(); _local2 = 0; while (_local2 < _local8) { _local9[_local3][_local2] = 0; _local2++; } _local3++; } _local9[0][1] = 1; _local14 = 1; do { var _local11 = -1; var _local16; var _local15; _local3 = 0; while (_local3 < _local10) { _local2 = 0; while (_local2 < _local8) { if (_local9[_local3][_local2] == 0) { } else { _local6 = 0; while (_local6 < 4) { var _local5 = _local2 + xadd[_local6]; var _local4 = _local3 + yadd[_local6]; if ((_local5 < 0) || (_local5 >= _local8)) { } else if ((_local4 < 0) || (_local4 >= _local10)) { } else if (_local9[_local4][_local5]) { } else if (_local7[_local4][_local5] > _local11) { _local11 = _local7[_local4][_local5]; _local16 = _local5; _local15 = _local4; } _local6++; } } _local2++; } _local3++; } if (_local11 < 0) { break; } _local9[_local15][_local16] = 1; _local14++; } while (_local14 < _local22); var _local20 = 1; _local3 = 1; while (_local3 < AREA_MAX) { if (area[_local3].exist == 0) { _local20 = _local3; break; } _local3++; } var _local19 = Math.floor((xmax - _local8) / 2); var _local18 = 0; var _local21 = 0; _local3 = 0; while (_local3 < _local10) { _local2 = 0; while (_local2 < _local8) { if (_local9[_local3][_local2]) { if (cel[_local18 + _local3][_local19 + _local2]) { _local21 = 1; } cel[_local18 + _local3][_local19 + _local2] = _local20; } _local2++; } _local3++; } area[_local20].exist = 1; area[_local20].col = Math.floor(Math.random() * game.col_max); area[_local20].sz = _local22; area[_local20].erase = 0; game.an = _local20; game.cnt = 0; draw_game(); if (_local21) { game.stat = STAT_OVER; _parent.gotoAndStop("over"); gotoAndStop ("wait"); } else { game.stat = STAT_FALL; } } lev_change = [10, 30, 50, 70];
Symbol 29 MovieClip Frame 8
function start_fall() { game.cnt = 0; game.stat = STAT_FALL; game.key_wc = 0; } function fall_proc() { var _local1 = 0; if (keydata[37]) { _local1 = -1; } if (keydata[39]) { _local1 = 1; } game.key_wc--; if (game.key_wc < 0) { if (_local1 == 0) { game.key_down = 0; } else { var _local2 = 4; if (game.key_down > 0) { _local2 = 1; } if (_local1 < 0) { move_left(); sndMove.start(); game.key_wc = _local2; } else if (_local1 > 0) { move_right(); sndMove.start(); game.key_wc = _local2; } game.key_down = 1; } } if (keydata[40]) { game.cnt = 9999; } game.cnt++; if (game.cnt < game.speed) { if (_local1 != 0) { draw_game(); } return(undefined); } game.cnt = 0; if (fall_area()) { unite_area(); if (check_erase()) { start_erase(); return(undefined); } sndStop.start(); start_appear(); } draw_game(); } function fall_area() { var _local2; var _local1; _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { _cel[_local2][_local1] = cel[_local2][_local1]; _local1++; } _local2++; } _local2 = ymax - 1; while (_local2 >= 0) { _local1 = 0; while (_local1 < xmax) { if (_cel[_local2][_local1] != game.an) { } else { var _local3 = _local2 + 1; if (_local3 >= ymax) { return(1); } if (_cel[_local3][_local1]) { return(1); } _cel[_local2][_local1] = 0; _cel[_local3][_local1] = game.an; } _local1++; } _local2--; } _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { cel[_local2][_local1] = _cel[_local2][_local1]; _local1++; } _local2++; } return(0); } function unite_area() { var _local2; var _local1; var _local3; var _local7 = new Array(); _local2 = 0; while (_local2 < AREA_MAX) { _local7[_local2] = 0; _local2++; } _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { if (cel[_local2][_local1] != game.an) { } else { _local3 = 0; while (_local3 < 4) { var _local5 = _local1 + xadd[_local3]; var _local4 = _local2 + yadd[_local3]; if ((_local5 < 0) || (_local5 >= xmax)) { } else if ((_local4 < 0) || (_local4 >= ymax)) { } else { var _local6 = cel[_local4][_local5]; if (_local6 == 0) { } else if (_local6 == game.an) { } else if (area[_local6].col != area[game.an].col) { } else { _local7[_local6] = 1; } } _local3++; } } _local1++; } _local2++; } var _local6 = 1; while (_local6 < AREA_MAX) { if (_local7[_local6] == 0) { } else { _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { if (cel[_local2][_local1] == _local6) { cel[_local2][_local1] = game.an; } _local1++; } _local2++; } area[_local6].exist = 0; area[game.an].sz = area[game.an].sz + area[_local6].sz; } _local6++; } } function check_erase() { var _local2 = 0; var _local1 = 1; while (_local1 < AREA_MAX) { if (area[_local1].exist == 0) { } else if (area[_local1].sz < 16) { } else { area[_local1].erase = 1; _local2 = 1; } _local1++; } return(_local2); }
Symbol 29 MovieClip Frame 12
function start_erase() { sndErase.start(); var an = 1; while (an < AREA_MAX) { if (area[an].exist == 0) { } else if (area[an].erase == 0) { } else { var i = 0; while (i < ymax) { var j = 0; while (j < xmax) { if (cel[i][j] == an) { cel[i][j] = 0; var mc = eval ((("mcCelLayer.mc_" + j) + "_") + i); mc.gotoAndStop("white"); } j++; } i++; } area[an].exist = 0; } an++; } game.stat = STAT_ERASE; game.c = 0; } function erase_proc() { game.c++; if (game.c > 1) { game.stat = STAT_DROP; game.cnt = game.speed; } } function drop_proc() { game.cnt++; if (game.cnt < 4) { return(undefined); } game.cnt = 0; var _local2 = 0; var _local1 = 1; while (_local1 < AREA_MAX) { if (area[_local1].exist == 0) { } else { game.an = _local1; if (fall_area()) { unite_area(); } else { _local2 = 1; } } _local1++; } draw_game(); if (_local2 == 0) { if (check_erase()) { start_erase(); } else { start_appear(); } } }
Symbol 29 MovieClip Frame 18
function move_left() { if (game.stat != STAT_FALL) { return(undefined); } var _local2; var _local1; _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { _cel[_local2][_local1] = cel[_local2][_local1]; _local1++; } _local2++; } _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { if (_cel[_local2][_local1] != game.an) { } else { var _local3 = _local1 - 1; if (_local3 < 0) { return(undefined); } if (_cel[_local2][_local3]) { return(undefined); } _cel[_local2][_local1] = 0; _cel[_local2][_local3] = game.an; } _local1++; } _local2++; } _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { cel[_local2][_local1] = _cel[_local2][_local1]; _local1++; } _local2++; } draw_game(); } function move_right() { if (game.stat != STAT_FALL) { return(undefined); } var _local2; var _local1; _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { _cel[_local2][_local1] = cel[_local2][_local1]; _local1++; } _local2++; } _local2 = 0; while (_local2 < ymax) { _local1 = xmax - 1; while (_local1 >= 0) { if (_cel[_local2][_local1] != game.an) { } else { var _local3 = _local1 + 1; if (_local3 >= xmax) { return(undefined); } if (_cel[_local2][_local3]) { return(undefined); } _cel[_local2][_local1] = 0; _cel[_local2][_local3] = game.an; } _local1--; } _local2++; } _local2 = 0; while (_local2 < ymax) { _local1 = 0; while (_local1 < xmax) { cel[_local2][_local1] = _cel[_local2][_local1]; _local1++; } _local2++; } draw_game(); } function move_down() { game.cnt = 9999; }
Symbol 29 MovieClip Frame 23
stop(); delete onEnterFrame;
Symbol 29 MovieClip Frame 30
stop(); i = 0; while (i < ymax) { j = 0; while (j < xmax) { cel[i][j] = 0; j++; } i++; } i = 0; while (i < AREA_MAX) { area[i].exist = 0; area[i].col = 0; area[i].sz = 0; aera[i].erase = 0; i++; } game.level = 0; game.speed = 0; game.col_max = 0; game.an = 0; game.appear_c = 0; game.over_cnt = 0; game.cnt; game.key_down = 0; game.score = 0; game.stat = STAT_APPEAR; lev_change[0] = 10; lev_change[1] = 30; lev_change[2] = 50; lev_change[3] = 70; _parent.mcBGM.start_BGM("play1"); draw_game(); onEnterFrame = function () { switch (game.stat) { case STAT_APPEAR : appear_area(); return; case STAT_FALL : fall_proc(); return; case STAT_ERASE : erase_proc(); return; case STAT_DROP : drop_proc(); return; } }; keydata = new Array(); onKeyDown = function () { var _local1 = Key.getCode(); if (_local1 != -1) { keydata[_local1] = true; } }; onKeyUp = function () { var _local1 = Key.getCode(); if (_local1 != -1) { keydata[_local1] = false; } }; Key.addListener(this);
Symbol 44 Button
on (release) { getURL ("http://www.gamedesign.jp/"); }
Symbol 54 MovieClip Frame 1
_parent.mcBGM.start_BGM("stop");
Symbol 54 MovieClip Frame 35
stop(); _parent.mcBGM.start_BGM("title"); bt.onRelease = function () { _parent.gotoAndStop("play"); }; if (_root.lang > 0) { gotoAndStop ("eng"); }
Symbol 72 Button
on (release) { _parent.gotoAndStop("title"); }
Symbol 73 Button
on (release) { getURL ("http://www.gamedesign.jp/"); }
Symbol 74 MovieClip Frame 20
stop(); tfScore.text = "SCORE " + _parent.mcPlay.game.score; bt0.onRelease = function () { _parent.gotoAndStop("title"); }; bt1.onRelease = function () { gotoAndStop ("rank"); }; bt2.onRelease = function () { getURL ("http://www.gamedesign.jp/"); };
Symbol 74 MovieClip Frame 25
stop(); score = Number(_parent.mcPlay.game.score); ranker = new Array(); RANK_MAX = 10; i = 0; while (i < RANK_MAX) { ranker[i] = new Object(); i++; } CGIFile = "hisc.cgi?" + Math.floor(Math.random() * 1000); myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { var _local1; _local1 = 0; while (_local1 < RANK_MAX) { ranker[_local1].playername = myLoadVars["name" + _local1]; ranker[_local1].score = myLoadVars["score" + _local1]; _local1++; } rank_in = false; _local1 = 0; while (_local1 < RANK_MAX) { if (score > Number(myLoadVars["score" + _local1])) { rank_in = true; } _local1++; } if (rank_in) { gotoAndStop ("entry"); } else { gotoAndStop ("display"); } }; myLoadVars.load(CGIFile);
Symbol 74 MovieClip Frame 31
stop(); btEntry.onRelease = function () { playername = tfName.text; if (playername.length > 20) { playername = playername.slice(0, 20); } gotoAndStop ("save"); };
Symbol 74 MovieClip Frame 37
stop(); CGIFile = "hisc.cgi?" + Math.floor(Math.random() * 1000); mySaveVars = new LoadVars(); mySaveVars.score = score; mySaveVars.playername = playername; myLoadVars = new LoadVars(); myLoadVars.onLoad = function (success) { var _local1; _local1 = 0; while (_local1 < RANK_MAX) { ranker[_local1].playername = myLoadVars["name" + _local1]; ranker[_local1].score = myLoadVars["score" + _local1]; _local1++; } gotoAndStop ("display"); }; mySaveVars.sendAndLoad(CGIFile, myLoadVars, "POST");
Symbol 74 MovieClip Frame 43
stop(); i = 0; while (i < RANK_MAX) { mc = eval ("mc" + i); mc.tfRank.text = i + 1; if (i == 0) { mc.tfRank.text = "Top"; } mc.tfName.text = ranker[i].playername; mc.tfScore.text = ranker[i].score; i++; }
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 6
stop(); mcPlay.gotoAndStop("main");
Symbol 75 MovieClip Frame 12
stop();

Library Items

Symbol 1 Sound [w_stop.wav]
Symbol 2 Sound [w_move.wav]
Symbol 3 Sound [w_erase.wav]
Symbol 4 GraphicUsed by:17
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:17
Symbol 7 GraphicUsed by:17
Symbol 8 GraphicUsed by:17
Symbol 9 GraphicUsed by:17
Symbol 10 GraphicUsed by:17
Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:17
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [mcCelOrg]Uses:4 6 7 8 9 10 11 12 13 14 15 16
Symbol 18 FontUsed by:19 40 41 43
Symbol 19 TextUses:18Used by:25
Symbol 20 SoundUsed by:25
Symbol 21 SoundUsed by:25
Symbol 22 SoundUsed by:25
Symbol 23 SoundUsed by:25
Symbol 24 SoundUsed by:25
Symbol 25 MovieClipUses:19 20 21 22 23 24Used by:75
Symbol 26 GraphicUsed by:27 28 29
Symbol 27 MovieClipUses:26Used by:29
Symbol 28 ButtonUses:26Used by:29
Symbol 29 MovieClipUses:26 27 28Used by:75
Symbol 30 GraphicUsed by:54
Symbol 31 GraphicUsed by:35 72 73
Symbol 32 GraphicUsed by:35 72 73
Symbol 33 GraphicUsed by:35 72 73
Symbol 34 SoundUsed by:35 72 73
Symbol 35 ButtonUses:31 32 33 34Used by:54 74
Symbol 36 FontUsed by:37 57 58 59 60 67
Symbol 37 TextUses:36Used by:54
Symbol 38 GraphicUsed by:54
Symbol 39 GraphicUsed by:54
Symbol 40 TextUses:18Used by:44
Symbol 41 TextUses:18Used by:44
Symbol 42 GraphicUsed by:44
Symbol 43 TextUses:18Used by:44
Symbol 44 ButtonUses:40 41 42 43Used by:54
Symbol 45 GraphicUsed by:54
Symbol 46 FontUsed by:47 51
Symbol 47 TextUses:46Used by:54
Symbol 48 FontUsed by:49
Symbol 49 TextUses:48Used by:54
Symbol 50 GraphicUsed by:54
Symbol 51 TextUses:46Used by:54
Symbol 52 FontUsed by:53
Symbol 53 TextUses:52Used by:54
Symbol 54 MovieClipUses:30 35 37 38 39 44 45 47 49 50 51 53Used by:75
Symbol 55 GraphicUsed by:74
Symbol 56 GraphicUsed by:74
Symbol 57 TextUses:36Used by:74
Symbol 58 TextUses:36Used by:74
Symbol 59 TextUses:36Used by:74
Symbol 60 EditableTextUses:36Used by:74
Symbol 61 SoundUsed by:74
Symbol 62 FontUsed by:63
Symbol 63 EditableTextUses:62Used by:74
Symbol 64 FontUsed by:65 66 68 69 70
Symbol 65 TextUses:64Used by:74
Symbol 66 TextUses:64Used by:74
Symbol 67 TextUses:36Used by:74
Symbol 68 EditableTextUses:64Used by:71
Symbol 69 EditableTextUses:64Used by:71
Symbol 70 EditableTextUses:64Used by:71
Symbol 71 MovieClipUses:68 69 70Used by:74
Symbol 72 ButtonUses:31 32 33 34Used by:74
Symbol 73 ButtonUses:31 32 33 34Used by:74
Symbol 74 MovieClipUses:55 56 35 57 58 59 60 61 63 65 66 67 71 72 73Used by:75
Symbol 75 MovieClipUses:25 29 54 74Used by:Timeline

Instance Names

"mcCelLayer"Symbol 29 MovieClip Frame 1Symbol 27 MovieClip
"bt"Symbol 54 MovieClip Frame 35Symbol 35 Button
"tfName"Symbol 71 MovieClip Frame 1Symbol 68 EditableText
"tfScore"Symbol 71 MovieClip Frame 1Symbol 69 EditableText
"tfRank"Symbol 71 MovieClip Frame 1Symbol 70 EditableText
"bt0"Symbol 74 MovieClip Frame 20Symbol 35 Button
"bt1"Symbol 74 MovieClip Frame 20Symbol 35 Button
"bt2"Symbol 74 MovieClip Frame 20Symbol 35 Button
"tfScore"Symbol 74 MovieClip Frame 20Symbol 60 EditableText
"tfName"Symbol 74 MovieClip Frame 31Symbol 63 EditableText
"btEntry"Symbol 74 MovieClip Frame 31Symbol 35 Button
"mc0"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc1"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc2"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc3"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc4"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc5"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc6"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc7"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc8"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"mc9"Symbol 74 MovieClip Frame 43Symbol 71 MovieClip
"bt0"Symbol 74 MovieClip Frame 43Symbol 72 Button
"bt2"Symbol 74 MovieClip Frame 43Symbol 73 Button
"mcBGM"Symbol 75 MovieClip Frame 1Symbol 25 MovieClip
"mcPlay"Symbol 75 MovieClip Frame 1Symbol 29 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "w_stop.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "w_move.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "w_erase.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "mcCelOrg"

Labels

"white"Symbol 17 MovieClip [mcCelOrg] Frame 21
"stop"Symbol 25 MovieClip Frame 3
"play1"Symbol 25 MovieClip Frame 9
"play2"Symbol 25 MovieClip Frame 16
"play3"Symbol 25 MovieClip Frame 23
"play4"Symbol 25 MovieClip Frame 29
"title"Symbol 25 MovieClip Frame 35
"start"Symbol 25 MovieClip Frame 58
"appear"Symbol 29 MovieClip Frame 2
"fall"Symbol 29 MovieClip Frame 8
"erase"Symbol 29 MovieClip Frame 12
"key"Symbol 29 MovieClip Frame 18
"wait"Symbol 29 MovieClip Frame 23
"main"Symbol 29 MovieClip Frame 30
"eng"Symbol 54 MovieClip Frame 38
"rank"Symbol 74 MovieClip Frame 25
"entry"Symbol 74 MovieClip Frame 31
"save"Symbol 74 MovieClip Frame 37
"display"Symbol 74 MovieClip Frame 43
"title"Symbol 75 MovieClip Frame 1
"play"Symbol 75 MovieClip Frame 6
"over"Symbol 75 MovieClip Frame 12

Dynamic Text Variables

entrynameSymbol 63 EditableText""




http://swfchan.com/18/87008/info.shtml
Created: 30/3 -2019 05:04:18 Last modified: 30/3 -2019 05:04:18 Server time: 29/04 -2024 11:17:44