Frame 1
var piercing1_src = flash.display.BitmapData.loadBitmap("piercings.png");
var piercing2_src = flash.display.BitmapData.loadBitmap("piercings2.png");
var face1_src = flash.display.BitmapData.loadBitmap("facea.png");
var face2_src = flash.display.BitmapData.loadBitmap("faceb.png");
var face3_src = flash.display.BitmapData.loadBitmap("facec.png");
var ass1_src = flash.display.BitmapData.loadBitmap("assa.png");
var ass2_src = flash.display.BitmapData.loadBitmap("assb.png");
var ass3_src = flash.display.BitmapData.loadBitmap("assc.png");
var piercing1 = this.createEmptyMovieClip("piercing1", this.getNextHighestDepth());
var piercing2 = this.createEmptyMovieClip("piercing2", this.getNextHighestDepth());
var face1 = this.createEmptyMovieClip("face1", this.getNextHighestDepth());
var face2 = this.createEmptyMovieClip("face2", this.getNextHighestDepth());
var face3 = this.createEmptyMovieClip("face3", this.getNextHighestDepth());
var ass1 = this.createEmptyMovieClip("ass1", this.getNextHighestDepth());
var ass2 = this.createEmptyMovieClip("ass2", this.getNextHighestDepth());
var ass3 = this.createEmptyMovieClip("ass3", this.getNextHighestDepth());
piercing1._x = 494;
piercing1._y = 414;
piercing1._visible = false;
piercing2._x = 678;
piercing2._y = 337;
piercing2._visible = false;
face1._x = 766;
face1._y = 175;
face1._visible = true;
face2._x = 760;
face2._y = 175;
face2._visible = false;
face3._x = 760;
face3._y = 175;
face3._visible = false;
ass1._x = 458;
ass1._y = 429;
ass1._visible = true;
ass2._x = 359;
ass2._y = 415;
ass2._visible = false;
ass3._x = 233;
ass3._y = 418;
ass3._visible = false;
piercing1.attachBitmap(piercing1_src, this.getNextHighestDepth());
piercing2.attachBitmap(piercing2_src, this.getNextHighestDepth());
face1.attachBitmap(face1_src, this.getNextHighestDepth());
face2.attachBitmap(face2_src, this.getNextHighestDepth());
face3.attachBitmap(face3_src, this.getNextHighestDepth());
ass1.attachBitmap(ass1_src, this.getNextHighestDepth());
ass2.attachBitmap(ass2_src, this.getNextHighestDepth());
ass3.attachBitmap(ass3_src, this.getNextHighestDepth());
Symbol 17 Button
on (release) {
getURL ("http://gammatelier.free.fr/", "_blank");
}
Symbol 19 Button
on (press) {
if (face1._visible) {
face1._visible = false;
face2._visible = true;
} else if (face2._visible) {
face2._visible = false;
face3._visible = true;
} else {
face3._visible = false;
face1._visible = true;
}
}
Symbol 21 Button
on (press) {
if (ass1._visible) {
ass1._visible = false;
ass2._visible = true;
} else if (ass2._visible) {
ass2._visible = false;
ass3._visible = true;
} else {
ass3._visible = false;
ass1._visible = true;
}
}
Symbol 22 Button
on (press) {
if (piercing1._visible) {
piercing1._visible = false;
} else {
piercing1._visible = true;
}
}
Symbol 23 Button
on (press) {
if (piercing2._visible) {
piercing2._visible = false;
} else {
piercing2._visible = true;
}
}
Symbol 30 Button
on (press) {
if (piercing1._visible && (piercing2._visible)) {
piercing1._visible = false;
piercing2._visible = false;
} else if (piercing1._visible) {
piercing1._visible = false;
piercing2._visible = true;
} else if (piercing2._visible) {
piercing1._visible = true;
piercing2._visible = true;
} else {
piercing1._visible = true;
}
}
Symbol 37 Button
on (press) {
if (ass1._visible) {
ass1._visible = false;
ass2._visible = true;
} else if (ass2._visible) {
ass2._visible = false;
ass3._visible = true;
} else {
ass3._visible = false;
ass1._visible = true;
}
}
Symbol 44 Button
on (press) {
if (face1._visible) {
face1._visible = false;
face2._visible = true;
} else if (face2._visible) {
face2._visible = false;
face3._visible = true;
} else {
face3._visible = false;
face1._visible = true;
}
}
Symbol 51 Button
on (press) {
if (ass1._visible && (face1._visible)) {
face1._visible = false;
face2._visible = true;
} else if (ass1._visible && (face2._visible)) {
ass1._visible = false;
ass2._visible = true;
} else if (ass2._visible && (face2._visible)) {
face2._visible = false;
face3._visible = true;
} else if (ass2._visible && (face3._visible)) {
ass2._visible = false;
ass3._visible = true;
} else {
ass2._visible = false;
ass3._visible = false;
face2._visible = false;
face3._visible = false;
ass1._visible = true;
face1._visible = true;
}
}