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playing_pussy.swf

This is the info page for
Flash #87110

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
var piercing1_src = flash.display.BitmapData.loadBitmap("piercings.png"); var piercing2_src = flash.display.BitmapData.loadBitmap("piercings2.png"); var face1_src = flash.display.BitmapData.loadBitmap("facea.png"); var face2_src = flash.display.BitmapData.loadBitmap("faceb.png"); var face3_src = flash.display.BitmapData.loadBitmap("facec.png"); var ass1_src = flash.display.BitmapData.loadBitmap("assa.png"); var ass2_src = flash.display.BitmapData.loadBitmap("assb.png"); var ass3_src = flash.display.BitmapData.loadBitmap("assc.png"); var piercing1 = this.createEmptyMovieClip("piercing1", this.getNextHighestDepth()); var piercing2 = this.createEmptyMovieClip("piercing2", this.getNextHighestDepth()); var face1 = this.createEmptyMovieClip("face1", this.getNextHighestDepth()); var face2 = this.createEmptyMovieClip("face2", this.getNextHighestDepth()); var face3 = this.createEmptyMovieClip("face3", this.getNextHighestDepth()); var ass1 = this.createEmptyMovieClip("ass1", this.getNextHighestDepth()); var ass2 = this.createEmptyMovieClip("ass2", this.getNextHighestDepth()); var ass3 = this.createEmptyMovieClip("ass3", this.getNextHighestDepth()); piercing1._x = 494; piercing1._y = 414; piercing1._visible = false; piercing2._x = 678; piercing2._y = 337; piercing2._visible = false; face1._x = 766; face1._y = 175; face1._visible = true; face2._x = 760; face2._y = 175; face2._visible = false; face3._x = 760; face3._y = 175; face3._visible = false; ass1._x = 458; ass1._y = 429; ass1._visible = true; ass2._x = 359; ass2._y = 415; ass2._visible = false; ass3._x = 233; ass3._y = 418; ass3._visible = false; piercing1.attachBitmap(piercing1_src, this.getNextHighestDepth()); piercing2.attachBitmap(piercing2_src, this.getNextHighestDepth()); face1.attachBitmap(face1_src, this.getNextHighestDepth()); face2.attachBitmap(face2_src, this.getNextHighestDepth()); face3.attachBitmap(face3_src, this.getNextHighestDepth()); ass1.attachBitmap(ass1_src, this.getNextHighestDepth()); ass2.attachBitmap(ass2_src, this.getNextHighestDepth()); ass3.attachBitmap(ass3_src, this.getNextHighestDepth());
Symbol 17 Button
on (release) { getURL ("http://gammatelier.free.fr/", "_blank"); }
Symbol 19 Button
on (press) { if (face1._visible) { face1._visible = false; face2._visible = true; } else if (face2._visible) { face2._visible = false; face3._visible = true; } else { face3._visible = false; face1._visible = true; } }
Symbol 21 Button
on (press) { if (ass1._visible) { ass1._visible = false; ass2._visible = true; } else if (ass2._visible) { ass2._visible = false; ass3._visible = true; } else { ass3._visible = false; ass1._visible = true; } }
Symbol 22 Button
on (press) { if (piercing1._visible) { piercing1._visible = false; } else { piercing1._visible = true; } }
Symbol 23 Button
on (press) { if (piercing2._visible) { piercing2._visible = false; } else { piercing2._visible = true; } }
Symbol 30 Button
on (press) { if (piercing1._visible && (piercing2._visible)) { piercing1._visible = false; piercing2._visible = false; } else if (piercing1._visible) { piercing1._visible = false; piercing2._visible = true; } else if (piercing2._visible) { piercing1._visible = true; piercing2._visible = true; } else { piercing1._visible = true; } }
Symbol 37 Button
on (press) { if (ass1._visible) { ass1._visible = false; ass2._visible = true; } else if (ass2._visible) { ass2._visible = false; ass3._visible = true; } else { ass3._visible = false; ass1._visible = true; } }
Symbol 44 Button
on (press) { if (face1._visible) { face1._visible = false; face2._visible = true; } else if (face2._visible) { face2._visible = false; face3._visible = true; } else { face3._visible = false; face1._visible = true; } }
Symbol 51 Button
on (press) { if (ass1._visible && (face1._visible)) { face1._visible = false; face2._visible = true; } else if (ass1._visible && (face2._visible)) { ass1._visible = false; ass2._visible = true; } else if (ass2._visible && (face2._visible)) { face2._visible = false; face3._visible = true; } else if (ass2._visible && (face3._visible)) { ass2._visible = false; ass3._visible = true; } else { ass2._visible = false; ass3._visible = false; face2._visible = false; face3._visible = false; ass1._visible = true; face1._visible = true; } }

Library Items

Symbol 1 Bitmap [piercings2.png]
Symbol 2 Bitmap [piercings.png]
Symbol 3 Bitmap [facec.png]
Symbol 4 Bitmap [faceb.png]
Symbol 5 Bitmap [facea.png]
Symbol 6 Bitmap [assc.png]
Symbol 7 Bitmap [assb.png]
Symbol 8 Bitmap [assa.png]
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:Timeline
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:17
Symbol 13 BitmapUsed by:14 16
Symbol 14 GraphicUses:13Used by:17
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15 13Used by:17
Symbol 17 ButtonUses:12 14 16Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 ButtonUses:18Used by:Timeline
Symbol 20 GraphicUsed by:21 22 23
Symbol 21 ButtonUses:20Used by:Timeline
Symbol 22 ButtonUses:20Used by:Timeline
Symbol 23 ButtonUses:20Used by:Timeline
Symbol 24 BitmapUsed by:25 27 29
Symbol 25 GraphicUses:24Used by:30
Symbol 26 BitmapUsed by:27 29
Symbol 27 GraphicUses:26 24Used by:30
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28 26 24Used by:30
Symbol 30 ButtonUses:25 27 29Used by:Timeline
Symbol 31 BitmapUsed by:32 34 36
Symbol 32 GraphicUses:31Used by:37
Symbol 33 BitmapUsed by:34 36
Symbol 34 GraphicUses:33 31Used by:37
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35 33 31Used by:37
Symbol 37 ButtonUses:32 34 36Used by:Timeline
Symbol 38 BitmapUsed by:39 41 43
Symbol 39 GraphicUses:38Used by:44
Symbol 40 BitmapUsed by:41 43
Symbol 41 GraphicUses:40 38Used by:44
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42 40 38Used by:44
Symbol 44 ButtonUses:39 41 43Used by:Timeline
Symbol 45 BitmapUsed by:46 48 50
Symbol 46 GraphicUses:45Used by:51
Symbol 47 BitmapUsed by:48 50
Symbol 48 GraphicUses:47 45Used by:51
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49 47 45Used by:51
Symbol 51 ButtonUses:46 48 50Used by:Timeline

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "piercings2.png"
ExportAssets (56)Timeline Frame 1Symbol 2 as "piercings.png"
ExportAssets (56)Timeline Frame 1Symbol 3 as "facec.png"
ExportAssets (56)Timeline Frame 1Symbol 4 as "faceb.png"
ExportAssets (56)Timeline Frame 1Symbol 5 as "facea.png"
ExportAssets (56)Timeline Frame 1Symbol 6 as "assc.png"
ExportAssets (56)Timeline Frame 1Symbol 7 as "assb.png"
ExportAssets (56)Timeline Frame 1Symbol 8 as "assa.png"




http://swfchan.com/18/87110/info.shtml
Created: 30/3 -2019 03:35:55 Last modified: 30/3 -2019 03:35:55 Server time: 03/05 -2024 12:47:09