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Excuse the mess at the bottom of the pages, trying to increase awareness of what there is here except for porn.

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imperium-2.swf

This is the info page for
Flash #87511

(Click the ID number above for more basic data on this flash file.)


Text
XXX %

LOADING

Sponsored by:

Developed by:

Victory

Continue

Defeated

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Morale

Morale

Morale

Morale

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Swordsman
Attack:
Live:
Speed:

100

100

100

100

100

100

Enter

GAME LOADED

PRESENT

Load

Statistic

Options

How To Play

Medals

Play

Credits

More Games

Imperium II: The Kingdoms War (C) by Belugerin Games, 2009, sponsored by MaxGames.com

Imperium II: The Kingdoms War (C) by Belugerin Games, 2009, sponsored by MaxGames.com

Options

Back

Clear all data

1

2

3

Music

Sound Effect

Graphic Quality

on

off

Game Speed

Credits

Imperium II: The Kingdoms War

Game Designer:
Belugerin Games
Game Programmer:
Arief Raditya Purwanto
Game Artist:
AwakenDreams Studio
Game Composer:
Hades

Sponsored by:

Developed by:

To Play

How

Next

First all, you can build
various buildings in your
village, where you can see
its on the next page

level 100

Area 1

Previous

House, a place to living, increase populations.

Lumber mill, a place to process a log of wood becoming ready to use.

Gold miner, a place to mine gold.

Farm, farming place, producing food for the population.

Market, a place for trading and moving resources to other villages.

Iron Mine, iron mining place, producing iron.

Brickyard, a clay production place, clay products.

Blacksmith, a place to make new weapons.

Barrack, a place to train troops, can forming war troops.

Horse Stable, a place for breeding horses, can form horse forces.

Catapult Factory, a place to make catapults.

Embassy, the ambassador’s office, you can do export or import to other
areas from here

Academy, a place to research new things to develop better war utility units

Palace, a place where the king and queen live,  can produce higher worker.

Area 1

After build some
buildings, you can
order soldiers to the
war, move resource to
other city and trade
(export and import).

World Map

War

Move

Export

Import

100

100

100

100

100

100

You can order your soldiers to attack enemy
area, unleash 6 types of soldier: Swordsman,
Spearman, Bowman, Axeman, Knight and
Catapult to the battlefield.

You will win the game if you
conquered all of 96 areas in
the game. Good luck..

First of all, click one of the
areas in the big pentagon to
set the initial position of
your kingdom

Your empire is marked with
a green triangle mark, click
the triangle to enter your
village.

Medals

Menu

Take
Action

Statistic

Total Wins

Swordsman Killed

Spearsman Killed

Bowman Killed

Axeman Killed

Horses Killed

Catapults Killed

Your Side

Enemy Side

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Kingdom

Setup

Select Total Kingdoms

Change Kingdoms Atribute

2

3

4

5

6

7

8

9

10

11

12

Gold

Food

Wood

Iron

Clay

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Random

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10000

10000

10000

10000

10000

10000

10000

Area 1

10000

10000

Belugerin Kingdoms

10000

10000

10000

10000

10000

Unemployment

Cancel

Day 1

23:23

PLAY

SELAMAT DATANG

SELAMAT DATANG
DI IMPERIUM



OK

SELAMAT DATANG

SELAMAT DATANG
DI IMPERIUM



Yes

No

Save

Quit & Save

Quit Only

Close

GAME MENU

SAVING GAME....

GAME SAVED

Kingdoms

Sabotage

Diplomacy

LOADING GAME....

Day 1

23:23

X

Welcome to the village, you
must first build a house, click
here to start building it.

Ready

After you build a house, you
can build a farm to stock
your foods.

If you want to cancel the
build, click here.

If you want to destroy a
tree click it to make room
for buildings.

You need to build a market
to get more gold.

If your city does not have
enough workers, you should
build another house.

Next, build a brickyard, gold
mine, lumber mill and iron
mine.

After your resources are
stable, you can start to build
barraks, to train your soldiers.

Click the war button to start a
war, click the move button to
move resources to another city.

Good luck , don't forget to see
the world map, your kingdom
sign is in dark green.

Take Actions

Upgrade

Sell

Production

Please input number of soldier to train

Maximum soldier train per day: 2, don't input total of train more than 2.

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<p align="center"><font face="Devinne Swash" size="25" color="#ffffff" letterSpacing="1.000000" kerning="0">100</font></p>

Please select an upgrade

Increase unit's creating

Increase unit's damage

Increase unit's live

Increase unit's speed

Decrease building cost

Need

10000

10000

10000

10000

10000

Please select weapon to research

10000

10000

10000

10000

10000

nama

penjelasan





10000

10000

10000

10000

10000

Tree

CLick here to destroy a tree, need 200 golds.

Take
Action

Maximum

Half

<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Move resource from Area 99 to Area 99</font></p>

Input ammount of resource:

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<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

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<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

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<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

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<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

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<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

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<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

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Move
Resource

<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Anda hanya dapat memindahkan maksimal 10000 untuk masing-masing resource, agar dapat meningkatkan nilai maksimal, upgrade Embassy Anda.</font></p>

<p align="right"><font face="Devinne Swash" size="16" color="#ffffff" letterSpacing="1.000000" kerning="0">Export resource from Area 99</font></p>

Ammount

Export
Resource

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

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<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

Owned

Gold Gain

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

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<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Anda hanya dapat mengeksport maksimal 10000 untuk masing-masing resource, agar dapat meningkatkan nilai maksimal, upgrade Embassy Anda.</font></p>

<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Import resource from Area 99</font></p>

Import
Resource

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>

Gold Cost

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Anda hanya dapat mengimport maksimal 10000 untuk masing-masing resource, agar dapat meningkatkan nilai maksimal, upgrade Embassy Anda.</font></p>

Retreat

<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Move resource from Area 99 to Area 99</font></p>

Input ammount of army:

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>

Attack

It is important for your troops to bring
sufficient food supplies, because if it runs
out, the moral forces will be dropped.

Victory

Congratulations, you conqured all areas.

Defeated

Game Over, you failed to conquer all areas.

ActionScript [AS1/AS2]

Frame 1
function MD5(string) { function RotateLeft(lValue, iShiftBits) { return((lValue << iShiftBits) | (lValue >>> (32 - iShiftBits))); } function AddUnsigned(lX, lY) { var _local5; var _local4; var _local3; var _local2; var _local1; _local3 = lX & 2147483648; _local2 = lY & 2147483648; _local5 = lX & 1073741824; _local4 = lY & 1073741824; _local1 = (lX & 1073741823) + (lY & 1073741823); if (_local5 & _local4) { return(((_local1 ^ 2147483648) ^ _local3) ^ _local2); } if (_local5 | _local4) { if (_local1 & 1073741824) { return(((_local1 ^ 3221225472) ^ _local3) ^ _local2); } return(((_local1 ^ 1073741824) ^ _local3) ^ _local2); } return((_local1 ^ _local3) ^ _local2); } function F(x, y, z) { return((x & y) | ((~x) & z)); } function G(x, y, z) { return((x & z) | (y & (~z))); } function H(x, y, z) { return((x ^ y) ^ z); } function I(x, y, z) { return(y ^ (x | (~z))); } function FF(a, b, c, d, x, s, ac) { a = AddUnsigned(a, AddUnsigned(AddUnsigned(F(b, c, d), x), ac)); return(AddUnsigned(RotateLeft(a, s), b)); } function GG(a, b, c, d, x, s, ac) { a = AddUnsigned(a, AddUnsigned(AddUnsigned(G(b, c, d), x), ac)); return(AddUnsigned(RotateLeft(a, s), b)); } function HH(a, b, c, d, x, s, ac) { a = AddUnsigned(a, AddUnsigned(AddUnsigned(H(b, c, d), x), ac)); return(AddUnsigned(RotateLeft(a, s), b)); } function II(a, b, c, d, x, s, ac) { a = AddUnsigned(a, AddUnsigned(AddUnsigned(I(b, c, d), x), ac)); return(AddUnsigned(RotateLeft(a, s), b)); } function ConvertToWordArray(string) { var _local2; var _local5 = string.length; var _local8 = _local5 + 8; var _local9 = (_local8 - (_local8 % 64)) / 64; var _local7 = (_local9 + 1) * 16; var _local3 = Array(_local7 - 1); var _local4 = 0; var _local1 = 0; while (_local1 < _local5) { _local2 = (_local1 - (_local1 % 4)) / 4; _local4 = (_local1 % 4) * 8; _local3[_local2] = _local3[_local2] | (string.charCodeAt(_local1) << _local4); _local1++; } _local2 = (_local1 - (_local1 % 4)) / 4; _local4 = (_local1 % 4) * 8; _local3[_local2] = _local3[_local2] | (128 << _local4); _local3[_local7 - 2] = _local5 << 3; _local3[_local7 - 1] = _local5 >>> 29; return(_local3); } function WordToHex(lValue) { var _local3 = ""; var _local2 = ""; var _local4; var _local1; _local1 = 0; while (_local1 <= 3) { _local4 = (lValue >>> (_local1 * 8)) & 255; _local2 = "0" + _local4.toString(16); _local3 = _local3 + _local2.substr(_local2.length - 2, 2); _local1++; } return(_local3); } function Utf8Encode(string) { var _local2 = ""; var _local3 = 0; while (_local3 < string.length) { var _local1 = string.charCodeAt(_local3); if (_local1 < 128) { _local2 = _local2 + String.fromCharCode(_local1); } else if ((_local1 > 127) && (_local1 < 2048)) { _local2 = _local2 + String.fromCharCode((_local1 >> 6) | 192); _local2 = _local2 + String.fromCharCode((_local1 & 63) | 128); } else { _local2 = _local2 + String.fromCharCode((_local1 >> 12) | 224); _local2 = _local2 + String.fromCharCode(((_local1 >> 6) & 63) | 128); _local2 = _local2 + String.fromCharCode((_local1 & 63) | 128); } _local3++; } return(_local2); } var _local6 = Array(); var _local5; var _local35; var _local36; var _local37; var _local34; var _local4; var _local3; var _local2; var _local1; var _local21 = 7; var _local19 = 12; var _local16 = 17; var _local13 = 22; var _local20 = 5; var _local17 = 9; var _local14 = 14; var _local11 = 20; var _local18 = 4; var _local15 = 11; var _local12 = 16; var _local10 = 23; var _local25 = 6; var _local24 = 10; var _local23 = 15; var _local22 = 21; string = Utf8Encode(string); _local6 = ConvertToWordArray(string); _local4 = 1732584193 /* 0x67452301 */; _local3 = 4023233417; _local2 = 2562383102; _local1 = 271733878 /* 0x10325476 */; _local5 = 0; while (_local5 < _local6.length) { _local35 = _local4; _local36 = _local3; _local37 = _local2; _local34 = _local1; _local4 = FF(_local4, _local3, _local2, _local1, _local6[_local5 + 0], _local21, 3614090360); _local1 = FF(_local1, _local4, _local3, _local2, _local6[_local5 + 1], _local19, 3905402710); _local2 = FF(_local2, _local1, _local4, _local3, _local6[_local5 + 2], _local16, 606105819); _local3 = FF(_local3, _local2, _local1, _local4, _local6[_local5 + 3], _local13, 3250441966); _local4 = FF(_local4, _local3, _local2, _local1, _local6[_local5 + 4], _local21, 4118548399); _local1 = FF(_local1, _local4, _local3, _local2, _local6[_local5 + 5], _local19, 1200080426); _local2 = FF(_local2, _local1, _local4, _local3, _local6[_local5 + 6], _local16, 2821735955); _local3 = FF(_local3, _local2, _local1, _local4, _local6[_local5 + 7], _local13, 4249261313); _local4 = FF(_local4, _local3, _local2, _local1, _local6[_local5 + 8], _local21, 1770035416); _local1 = FF(_local1, _local4, _local3, _local2, _local6[_local5 + 9], _local19, 2336552879); _local2 = FF(_local2, _local1, _local4, _local3, _local6[_local5 + 10], _local16, 4294925233); _local3 = FF(_local3, _local2, _local1, _local4, _local6[_local5 + 11], _local13, 2304563134); _local4 = FF(_local4, _local3, _local2, _local1, _local6[_local5 + 12], _local21, 1804603682); _local1 = FF(_local1, _local4, _local3, _local2, _local6[_local5 + 13], _local19, 4254626195); _local2 = FF(_local2, _local1, _local4, _local3, _local6[_local5 + 14], _local16, 2792965006); _local3 = FF(_local3, _local2, _local1, _local4, _local6[_local5 + 15], _local13, 1236535329); _local4 = GG(_local4, _local3, _local2, _local1, _local6[_local5 + 1], _local20, 4129170786); _local1 = GG(_local1, _local4, _local3, _local2, _local6[_local5 + 6], _local17, 3225465664); _local2 = GG(_local2, _local1, _local4, _local3, _local6[_local5 + 11], _local14, 643717713); _local3 = GG(_local3, _local2, _local1, _local4, _local6[_local5 + 0], _local11, 3921069994); _local4 = GG(_local4, _local3, _local2, _local1, _local6[_local5 + 5], _local20, 3593408605); _local1 = GG(_local1, _local4, _local3, _local2, _local6[_local5 + 10], _local17, 38016083); _local2 = GG(_local2, _local1, _local4, _local3, _local6[_local5 + 15], _local14, 3634488961); _local3 = GG(_local3, _local2, _local1, _local4, _local6[_local5 + 4], _local11, 3889429448); _local4 = GG(_local4, _local3, _local2, _local1, _local6[_local5 + 9], _local20, 568446438); _local1 = GG(_local1, _local4, _local3, _local2, _local6[_local5 + 14], _local17, 3275163606); _local2 = GG(_local2, _local1, _local4, _local3, _local6[_local5 + 3], _local14, 4107603335); _local3 = GG(_local3, _local2, _local1, _local4, _local6[_local5 + 8], _local11, 1163531501); _local4 = GG(_local4, _local3, _local2, _local1, _local6[_local5 + 13], _local20, 2850285829); _local1 = GG(_local1, _local4, _local3, _local2, _local6[_local5 + 2], _local17, 4243563512); _local2 = GG(_local2, _local1, _local4, _local3, _local6[_local5 + 7], _local14, 1735328473); _local3 = GG(_local3, _local2, _local1, _local4, _local6[_local5 + 12], _local11, 2368359562); _local4 = HH(_local4, _local3, _local2, _local1, _local6[_local5 + 5], _local18, 4294588738); _local1 = HH(_local1, _local4, _local3, _local2, _local6[_local5 + 8], _local15, 2272392833); _local2 = HH(_local2, _local1, _local4, _local3, _local6[_local5 + 11], _local12, 1839030562); _local3 = HH(_local3, _local2, _local1, _local4, _local6[_local5 + 14], _local10, 4259657740); _local4 = HH(_local4, _local3, _local2, _local1, _local6[_local5 + 1], _local18, 2763975236); _local1 = HH(_local1, _local4, _local3, _local2, _local6[_local5 + 4], _local15, 1272893353); _local2 = HH(_local2, _local1, _local4, _local3, _local6[_local5 + 7], _local12, 4139469664); _local3 = HH(_local3, _local2, _local1, _local4, _local6[_local5 + 10], _local10, 3200236656); _local4 = HH(_local4, _local3, _local2, _local1, _local6[_local5 + 13], _local18, 681279174); _local1 = HH(_local1, _local4, _local3, _local2, _local6[_local5 + 0], _local15, 3936430074); _local2 = HH(_local2, _local1, _local4, _local3, _local6[_local5 + 3], _local12, 3572445317); _local3 = HH(_local3, _local2, _local1, _local4, _local6[_local5 + 6], _local10, 76029189); _local4 = HH(_local4, _local3, _local2, _local1, _local6[_local5 + 9], _local18, 3654602809); _local1 = HH(_local1, _local4, _local3, _local2, _local6[_local5 + 12], _local15, 3873151461); _local2 = HH(_local2, _local1, _local4, _local3, _local6[_local5 + 15], _local12, 530742520); _local3 = HH(_local3, _local2, _local1, _local4, _local6[_local5 + 2], _local10, 3299628645); _local4 = II(_local4, _local3, _local2, _local1, _local6[_local5 + 0], _local25, 4096336452); _local1 = II(_local1, _local4, _local3, _local2, _local6[_local5 + 7], _local24, 1126891415); _local2 = II(_local2, _local1, _local4, _local3, _local6[_local5 + 14], _local23, 2878612391); _local3 = II(_local3, _local2, _local1, _local4, _local6[_local5 + 5], _local22, 4237533241); _local4 = II(_local4, _local3, _local2, _local1, _local6[_local5 + 12], _local25, 1700485571); _local1 = II(_local1, _local4, _local3, _local2, _local6[_local5 + 3], _local24, 2399980690); _local2 = II(_local2, _local1, _local4, _local3, _local6[_local5 + 10], _local23, 4293915773); _local3 = II(_local3, _local2, _local1, _local4, _local6[_local5 + 1], _local22, 2240044497); _local4 = II(_local4, _local3, _local2, _local1, _local6[_local5 + 8], _local25, 1873313359); _local1 = II(_local1, _local4, _local3, _local2, _local6[_local5 + 15], _local24, 4264355552); _local2 = II(_local2, _local1, _local4, _local3, _local6[_local5 + 6], _local23, 2734768916); _local3 = II(_local3, _local2, _local1, _local4, _local6[_local5 + 13], _local22, 1309151649); _local4 = II(_local4, _local3, _local2, _local1, _local6[_local5 + 4], _local25, 4149444226); _local1 = II(_local1, _local4, _local3, _local2, _local6[_local5 + 11], _local24, 3174756917); _local2 = II(_local2, _local1, _local4, _local3, _local6[_local5 + 2], _local23, 718787259); _local3 = II(_local3, _local2, _local1, _local4, _local6[_local5 + 9], _local22, 3951481745); _local4 = AddUnsigned(_local4, _local35); _local3 = AddUnsigned(_local3, _local36); _local2 = AddUnsigned(_local2, _local37); _local1 = AddUnsigned(_local1, _local34); _local5 = _local5 + 16; } var _local46 = ((WordToHex(_local4) + WordToHex(_local3)) + WordToHex(_local2)) + WordToHex(_local1); return(_local46.toLowerCase()); } function getGoldFromChallange(idChallange) { var myXML = new XML(); myXML.ignoreWhite = true; myXML.load("http://belugerinstudios.com/data/data.php?act=getGoldFromId&challangeid=" + idChallange); myXML.onLoad = function (success) { nodeResult = myXML.firstChild.childNodes[0].firstChild.nodeValue; _root.icoba.gaingold.value = ("You Gain: " + nodeResult) + " golds."; _root.icoba.curgold.value = Number(_root.icoba.curgold.value) + Number(nodeResult); _root.icoba.gold = Number(_root.icoba.gold) + Number(nodeResult); trace("test:" + nodeResult); }; } function scoreHTTPSender(gameid, challangeid) { function fadeIn() { _root.icoba._alpha = _root.icoba._alpha + 2; trace("ALPHA : " + _root.icoba._alpha); if (_root.icoba._alpha >= 150) { clearInterval(fadeInInterval); } } createEmptyMovieClip("icoba", _root.getNextHighestDepth() + 123456); createEmptyMovieClip("form", _root.getNextHighestDepth() + 123457); form.createTextField("gold", 1, -100, -100); var myXML = new XML(); myXML.ignoreWhite = true; myXML.load((("http://belugerinstudios.com/data/data.php?gameid=" + gameid) + "&challangeid=") + challangeid); myXML.onLoad = function (success) { if (success) { _root.debugger1 = "Debugger Running test on...: " + myXML.firstChild.childNodes[3].firstChild.nodeValue; if (myXML.firstChild.childNodes[3].firstChild.nodeValue == undefined) { _root.debugger1 = (((("Debugger failing: " + gameid) + "|") + challangeid) + "|") + myXML.firstChild.childNodes[3].firstChild.nodeValue; } else if (myXML.firstChild.childNodes[4].firstChild.nodeValue == "false") { _root.debugger1 = "Debugger Running then loading..."; _root.debugger2 = (("Loading movie: http://belugerinstudios.com/games/flash/demo4banner.swf?GET_gameid=" + gameid) + "&GET_challangeid=") + challangeid; loadMovie ((("http://belugerinstudios.com/games/flash/demo4banner.swf?GET_gameid=" + gameid) + "&GET_challangeid=") + challangeid, _root.icoba); icoba._x = (Stage.width / 2) - 250; icoba._y = (Stage.height / 2) - 170; trace("width: " + _root.icoba._width); _root.icoba._alpha = 1; trace("ALPHA : " + _root.icoba._alpha); fadeInInterval = setInterval(fadeIn, 1); } } }; myDate = new Date(); token = "belugerinstudios.com"; trace(gameid + token); trace(MD5(gameid + token)); _root.form.gold.value = challangeid; _root.form.loadVariables((((("http://belugerinstudios.com/action.php?action=score&gameid=" + gameid) + "&challangeid=") + challangeid) + "&token=") + MD5(gameid + token), "POST"); getGoldFromChallange(challangeid); } function initAwal() { modelBackground = new Array(1, 1, 6, 12, 3, 6, 3, 4, 5, 6, 7, 9, 8, 10, 3, 10, 12, 5, 1, 3, 4, 6, 7, 1, 12, 9, 8, 9, 10, 7, 4, 2, 3, 1, 8, 6, 7, 9, 12, 11, 11, 1, 2, 5, 4, 3, 7, 9, 8, 2, 5, 9, 10, 3, 6, 4, 7, 8, 9, 12, 5, 11, 8, 7, 9, 2, 12, 11, 8, 1, 4, 9, 7, 12, 11, 12, 8, 6, 5, 3, 7, 8, 1, 8, 9, 12, 12, 5, 3, 2, 6, 7, 8, 9, 10, 6, 1); i = 0; while (i <= 96) { _root["milik" + i] = 0; _root["people" + i] = 0; _root["worker" + i] = 0; _root["soldier" + i] = 0; _root["xfood" + i] = 9000 + (100 * random(15)); _root["xgold" + i] = 7000 + (75 * random(7)); _root["xwood" + i] = 3000 + (50 * random(5)); _root["xiron" + i] = 1800 + (25 * random(3)); _root["xclay" + i] = 1200 + (25 * random(3)); _root["xfood" + i] = Math.ceil(_root["xfood" + i] * 0.75); _root["xgold" + i] = Math.ceil(_root["xgold" + i] * 0.75); _root["xwood" + i] = Math.ceil(_root["xwood" + i] * 0.75); _root["xiron" + i] = Math.ceil(_root["xiron" + i] * 0.75); _root["xclay" + i] = Math.ceil(_root["xclay" + i] * 0.75); _root["sword" + i] = 0; _root["axe" + i] = 0; _root["bow" + i] = 0; _root["spear" + i] = 0; _root["horse" + i] = 0; _root["catapult" + i] = 0; _root["xcatapult" + i] = 0; _root["produksiSword" + i] = 1; _root["produksiAxe" + i] = 0; _root["produksiSpear" + i] = 0; _root["produksiBow" + i] = 0; _root["jenisBackgron" + i] = modelBackground[i]; _root["senjataBisa1" + i] = 1; _root["senjataBisa2" + i] = 0; _root["senjataBisa3" + i] = 0; _root["senjataBisa4" + i] = 0; i++; } i = 1; while (i <= 12) { _root["wfood" + i] = 2; _root["wgold" + i] = 2; _root["wwood" + i] = 2; _root["wiron" + i] = 2; _root["wclay" + i] = 2; i++; } namaKingdoms0 = "Free Land"; namaKingdoms1 = "Artavera"; namaKingdoms2 = "Zargaz"; namaKingdoms3 = "Imperua"; namaKingdoms4 = "Rades"; namaKingdoms5 = "Jugaer"; namaKingdoms6 = "Halymuza"; namaKingdoms7 = "Garages"; namaKingdoms8 = "Fartazesa"; namaKingdoms9 = "Karagta"; namaKingdoms10 = "Wizaraz"; namaKingdoms11 = "Bugandeas"; namaKingdoms12 = "Caracatz"; days = 1; menit = 0; jam = 0; ambilWilayah = 0; menujuKe = 0; jumlahLawan = 1; jenisPerintah = ""; jenisUpgrade1 = false; jenisUpgrade2 = false; jenisUpgrade3 = false; jenisUpgrade4 = false; jenisUpgrade5 = false; asalUsul = undefined; jenisKotak = new Array(); upgradeKotak = new Array(); i = 0; while (i <= 96) { jenisKotak[i] = new Array(); upgradeKotak[i] = new Array(); j = 1; while (j <= 100) { rand = random(3); if (rand == 0) { jenisKotak[i][j] = random(6) + 15; } else { jenisKotak[i][j] = 0; } upgradeKotak[i][j] = 1; j++; } i++; } gakBisaKotak1 = new Array(45, 46, 55, 56); gakBisaKotak2 = new Array(35, 44, 45, 46, 47, 54, 55, 56, 57, 64, 65); gakBisaKotak3 = new Array(1, 2, 11, 12, 54, 55, 64, 65, 89, 90, 99, 100, 9, 10, 19, 20); gakBisaKotak4 = new Array(1, 2, 3, 11, 12, 13, 21, 22, 23, 8, 9, 10, 18, 19, 20, 28, 29, 30, 72, 73, 82, 83, 79, 80, 88, 89, 90, 99, 100); gakBisaKotak5 = new Array(5, 15, 25, 35, 45, 54, 55, 65, 64, 75, 85, 95, 86, 96, 74); gakBisaKotak6 = new Array(51, 61, 42, 52, 62, 43, 53, 44, 54, 45, 55, 46, 56, 47, 57, 48, 58, 49, 59, 50, 60); gakBisaKotak7 = new Array(51, 61, 52, 62, 53, 63, 73, 44, 54, 64, 35, 45, 55, 36, 46, 56, 37, 47, 38, 48, 39, 49, 40, 50); gakBisaKotak8 = new Array(3, 4, 5, 13, 14, 15, 23, 24, 25, 34, 35, 44, 45, 54, 55, 56, 65, 66, 75, 76, 77, 86, 87, 88, 89, 97, 98, 99, 100); gakBisaKotak9 = new Array(31, 32, 33, 34, 15, 16, 17, 18, 7, 6, 25, 26, 27, 28, 35, 36, 37, 38, 44, 45, 46, 47, 48, 52, 53, 54, 55, 56, 57, 63, 64, 65, 66, 67, 74, 75, 76, 77, 78, 85, 86, 87); gakBisaKotak10 = new Array(1, 2, 3, 4, 5, 6, 7, 11, 12, 13, 14, 15, 16, 17, 21, 22, 23, 24, 25, 26, 31, 32, 33, 34, 35, 36, 41, 42, 43, 44, 45, 46, 51, 52, 53, 54, 55, 56, 57, 62, 63, 65, 66); gakBisaKotak11 = new Array(3, 4, 5, 6, 7, 8, 9, 10, 14, 15, 16, 17, 18, 19, 20, 24, 25, 26, 27, 28, 29, 30, 34, 35, 36, 37, 38, 39, 40, 44, 45, 46, 47, 48, 49, 50, 54, 55, 56, 57, 58, 59, 65, 66, 67); gakBisaKotak12 = new Array(1, 11, 12, 21, 22, 23, 31, 32, 33, 34, 43, 44, 53, 54, 55, 56, 57, 58, 59, 60, 64, 65, 67, 68, 69, 70, 74, 75, 78, 79, 80, 85, 86, 87, 88, 89, 90, 94, 95, 96, 97, 98, 99, 100, 61, 71, 72, 62, 73, 81, 82, 83, 84, 91, 92, 93); i = 0; while (i <= 96) { if (_root["jenisBackgron" + i] == 1) { j = 0; while (j <= gakBisaKotak1.length) { jenisKotak[i][gakBisaKotak1[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 2) { j = 0; while (j <= gakBisaKotak2.length) { jenisKotak[i][gakBisaKotak2[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 3) { j = 0; while (j <= gakBisaKotak3.length) { jenisKotak[i][gakBisaKotak3[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 4) { j = 0; while (j <= gakBisaKotak4.length) { jenisKotak[i][gakBisaKotak4[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 5) { j = 0; while (j <= gakBisaKotak5.length) { jenisKotak[i][gakBisaKotak5[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 6) { j = 0; while (j <= gakBisaKotak6.length) { jenisKotak[i][gakBisaKotak6[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 7) { j = 0; while (j <= gakBisaKotak7.length) { jenisKotak[i][gakBisaKotak7[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 8) { j = 0; while (j <= gakBisaKotak8.length) { jenisKotak[i][gakBisaKotak8[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 9) { j = 0; while (j <= gakBisaKotak9.length) { jenisKotak[i][gakBisaKotak9[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 10) { j = 0; while (j <= gakBisaKotak10.length) { jenisKotak[i][gakBisaKotak10[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 11) { j = 0; while (j <= gakBisaKotak11.length) { jenisKotak[i][gakBisaKotak11[j]] = 99; j++; } } else if (_root["jenisBackgron" + i] == 12) { j = 0; while (j <= gakBisaKotak12.length) { jenisKotak[i][gakBisaKotak12[j]] = 99; j++; } } i++; } } function initStatistik() { medal11 = false; medal12 = false; medal13 = false; medal14 = false; medal15 = false; medal16 = false; medal17 = false; medal18 = false; medal19 = false; medal110 = false; medal21 = false; medal22 = false; medal23 = false; medal24 = false; medal25 = false; medal26 = false; medal27 = false; medal28 = false; medal29 = false; medal210 = false; medal31 = false; medal32 = false; medal33 = false; medal34 = false; medal35 = false; medal36 = false; medal37 = false; medal38 = false; medal39 = false; medal310 = false; medal311 = false; totalKilled = 0; totalWin1 = 0; swordMati1 = 0; spearMati1 = 0; bowMati1 = 0; axeMati1 = 0; horseMati1 = 0; catapultMati1 = 0; totalWin2 = 0; swordMati2 = 0; spearMati2 = 0; bowMati2 = 0; axeMati2 = 0; horseMati2 = 0; catapultMati2 = 0; } function simpanData() { i = 1; while (i <= 12) { _root["imperium2" + i] = String("dataimperium2" + i); Cookies = SharedObject.getLocal(_root["imperium2" + i], "/"); Cookies.data["eeimperium2" + i] = _root["wfood" + i]; Cookies.flush(); _root["imperium3" + i] = String("dataimperium3" + i); Cookies = SharedObject.getLocal(_root["imperium3" + i], "/"); Cookies.data["eeimperium3" + i] = _root["wgold" + i]; Cookies.flush(); _root["imperium4" + i] = String("dataimperium4" + i); Cookies = SharedObject.getLocal(_root["imperium4" + i], "/"); Cookies.data["eeimperium4" + i] = _root["wwood" + i]; Cookies.flush(); _root["imperium5" + i] = String("dataimperium5" + i); Cookies = SharedObject.getLocal(_root["imperium5" + i], "/"); Cookies.data["eeimperium5" + i] = _root["wiron" + i]; Cookies.flush(); _root["imperium6" + i] = String("dataimperium6" + i); Cookies = SharedObject.getLocal(_root["imperium6" + i], "/"); Cookies.data["eeimperium6" + i] = _root["wclay" + i]; Cookies.flush(); i++; } i = 0; while (i <= 96) { _root["imperium1" + i] = String("dataimperium1" + i); Cookies = SharedObject.getLocal(_root["imperium1" + i], "/"); Cookies.data["eeimperium0x" + i] = eval (simpanSemua[i]); Cookies.data[("eeimperium1" + i) + 1] = _root["milik" + i]; Cookies.data[("eeimperium1" + i) + 2] = _root["people" + i]; Cookies.data[("eeimperium1" + i) + 3] = _root["worker" + i]; Cookies.data[("eeimperium1" + i) + 4] = _root["soldier" + i]; Cookies.data[("eeimperium1" + i) + 5] = _root["xfood" + i]; Cookies.data[("eeimperium1" + i) + 6] = _root["xgold" + i]; Cookies.data[("eeimperium1" + i) + 7] = _root["xwood" + i]; Cookies.data[("eeimperium1" + i) + 8] = _root["xiron" + i]; Cookies.data[("eeimperium1" + i) + 9] = _root["xclay" + i]; Cookies.data[("eeimperium1" + i) + 10] = _root["sword" + i]; Cookies.data[("eeimperium1" + i) + 11] = _root["axe" + i]; Cookies.data[("eeimperium1" + i) + 12] = _root["bow" + i]; Cookies.data[("eeimperium1" + i) + 13] = _root["spear" + i]; Cookies.data[("eeimperium1" + i) + 14] = _root["horse" + i]; Cookies.data[("eeimperium1" + i) + 15] = _root["catapult" + i]; Cookies.data[("eeimperium1" + i) + 16] = _root["xcatapult" + i]; Cookies.data[("eeimperium1" + i) + 17] = _root["produksiSword" + i]; Cookies.data[("eeimperium1" + i) + 18] = _root["produksiAxe" + i]; Cookies.data[("eeimperium1" + i) + 19] = _root["produksiSpear" + i]; Cookies.data[("eeimperium1" + i) + 20] = _root["produksiBow" + i]; Cookies.data[("xeeimperium1" + i) + 20] = _root["jenisBackgron" + i]; Cookies.data[("eeimperium1" + i) + 21] = jenisKotak[i][1]; Cookies.data[("eeimperium1" + i) + 22] = jenisKotak[i][2]; Cookies.data[("eeimperium1" + i) + 23] = jenisKotak[i][3]; Cookies.data[("eeimperium1" + i) + 24] = jenisKotak[i][4]; Cookies.data[("eeimperium1" + i) + 25] = jenisKotak[i][5]; Cookies.data[("eeimperium1" + i) + 26] = jenisKotak[i][6]; Cookies.data[("eeimperium1" + i) + 27] = jenisKotak[i][7]; Cookies.data[("eeimperium1" + i) + 28] = jenisKotak[i][8]; Cookies.data[("eeimperium1" + i) + 29] = jenisKotak[i][9]; Cookies.data[("eeimperium1" + i) + 30] = jenisKotak[i][10]; Cookies.data[("eeimperium1" + i) + 31] = jenisKotak[i][11]; Cookies.data[("eeimperium1" + i) + 32] = jenisKotak[i][12]; Cookies.data[("eeimperium1" + i) + 33] = jenisKotak[i][13]; Cookies.data[("eeimperium1" + i) + 34] = jenisKotak[i][14]; Cookies.data[("eeimperium1" + i) + 35] = jenisKotak[i][15]; Cookies.data[("eeimperium1" + i) + 36] = jenisKotak[i][16]; Cookies.data[("eeimperium1" + i) + 37] = jenisKotak[i][17]; Cookies.data[("eeimperium1" + i) + 38] = jenisKotak[i][18]; Cookies.data[("eeimperium1" + i) + 39] = jenisKotak[i][19]; Cookies.data[("eeimperium1" + i) + 40] = jenisKotak[i][20]; Cookies.data[("eeimperium1" + i) + 41] = jenisKotak[i][21]; Cookies.data[("eeimperium1" + i) + 42] = jenisKotak[i][22]; Cookies.data[("eeimperium1" + i) + 43] = jenisKotak[i][23]; Cookies.data[("eeimperium1" + i) + 44] = jenisKotak[i][24]; Cookies.data[("eeimperium1" + i) + 45] = jenisKotak[i][25]; Cookies.data[("eeimperium1" + i) + 46] = jenisKotak[i][26]; Cookies.data[("eeimperium1" + i) + 47] = jenisKotak[i][27]; Cookies.data[("eeimperium1" + i) + 48] = jenisKotak[i][28]; Cookies.data[("eeimperium1" + i) + 49] = jenisKotak[i][29]; Cookies.data[("eeimperium1" + i) + 50] = jenisKotak[i][30]; Cookies.data[("eeimperium1" + i) + 51] = jenisKotak[i][31]; Cookies.data[("eeimperium1" + i) + 52] = jenisKotak[i][32]; Cookies.data[("eeimperium1" + i) + 53] = jenisKotak[i][33]; Cookies.data[("eeimperium1" + i) + 54] = jenisKotak[i][34]; Cookies.data[("eeimperium1" + i) + 55] = jenisKotak[i][35]; Cookies.data[("eeimperium1" + i) + 56] = jenisKotak[i][36]; Cookies.data[("eeimperium1" + i) + 57] = jenisKotak[i][37]; Cookies.data[("eeimperium1" + i) + 58] = jenisKotak[i][38]; Cookies.data[("eeimperium1" + i) + 59] = jenisKotak[i][39]; Cookies.data[("eeimperium1" + i) + 60] = jenisKotak[i][40]; Cookies.data[("eeimperium1" + i) + 61] = jenisKotak[i][41]; Cookies.data[("eeimperium1" + i) + 62] = jenisKotak[i][42]; Cookies.data[("eeimperium1" + i) + 63] = jenisKotak[i][43]; Cookies.data[("eeimperium1" + i) + 64] = jenisKotak[i][44]; Cookies.data[("eeimperium1" + i) + 65] = jenisKotak[i][45]; Cookies.data[("eeimperium1" + i) + 66] = jenisKotak[i][46]; Cookies.data[("eeimperium1" + i) + 67] = jenisKotak[i][47]; Cookies.data[("eeimperium1" + i) + 68] = jenisKotak[i][48]; Cookies.data[("eeimperium1" + i) + 69] = jenisKotak[i][49]; Cookies.data[("eeimperium1" + i) + 70] = jenisKotak[i][50]; Cookies.data[("eeimperium1" + i) + 71] = jenisKotak[i][51]; Cookies.data[("eeimperium1" + i) + 72] = jenisKotak[i][52]; Cookies.data[("eeimperium1" + i) + 73] = jenisKotak[i][53]; Cookies.data[("eeimperium1" + i) + 74] = jenisKotak[i][54]; Cookies.data[("eeimperium1" + i) + 75] = jenisKotak[i][55]; Cookies.data[("eeimperium1" + i) + 76] = jenisKotak[i][56]; Cookies.data[("eeimperium1" + i) + 77] = jenisKotak[i][57]; Cookies.data[("eeimperium1" + i) + 78] = jenisKotak[i][58]; Cookies.data[("eeimperium1" + i) + 79] = jenisKotak[i][59]; Cookies.data[("eeimperium1" + i) + 80] = jenisKotak[i][60]; Cookies.data[("eeimperium1" + i) + 81] = jenisKotak[i][61]; Cookies.data[("eeimperium1" + i) + 82] = jenisKotak[i][62]; Cookies.data[("eeimperium1" + i) + 83] = jenisKotak[i][63]; Cookies.data[("eeimperium1" + i) + 84] = jenisKotak[i][64]; Cookies.data[("eeimperium1" + i) + 85] = jenisKotak[i][65]; Cookies.data[("eeimperium1" + i) + 86] = jenisKotak[i][66]; Cookies.data[("eeimperium1" + i) + 87] = jenisKotak[i][67]; Cookies.data[("eeimperium1" + i) + 88] = jenisKotak[i][68]; Cookies.data[("eeimperium1" + i) + 89] = jenisKotak[i][69]; Cookies.data[("eeimperium1" + i) + 90] = jenisKotak[i][70]; Cookies.data[("eeimperium1" + i) + 91] = jenisKotak[i][71]; Cookies.data[("eeimperium1" + i) + 92] = jenisKotak[i][72]; Cookies.data[("eeimperium1" + i) + 93] = jenisKotak[i][73]; Cookies.data[("eeimperium1" + i) + 94] = jenisKotak[i][74]; Cookies.data[("eeimperium1" + i) + 95] = jenisKotak[i][75]; Cookies.data[("eeimperium1" + i) + 96] = jenisKotak[i][76]; Cookies.data[("eeimperium1" + i) + 97] = jenisKotak[i][77]; Cookies.data[("eeimperium1" + i) + 98] = jenisKotak[i][78]; Cookies.data[("eeimperium1" + i) + 99] = jenisKotak[i][79]; Cookies.data[("eeimperium1" + i) + 100] = jenisKotak[i][80]; Cookies.data[("eeimperium1" + i) + 101] = jenisKotak[i][81]; Cookies.data[("eeimperium1" + i) + 102] = jenisKotak[i][82]; Cookies.data[("eeimperium1" + i) + 103] = jenisKotak[i][83]; Cookies.data[("eeimperium1" + i) + 104] = jenisKotak[i][84]; Cookies.data[("eeimperium1" + i) + 105] = jenisKotak[i][85]; Cookies.data[("eeimperium1" + i) + 106] = jenisKotak[i][86]; Cookies.data[("eeimperium1" + i) + 107] = jenisKotak[i][87]; Cookies.data[("eeimperium1" + i) + 108] = jenisKotak[i][88]; Cookies.data[("eeimperium1" + i) + 109] = jenisKotak[i][89]; Cookies.data[("eeimperium1" + i) + 110] = jenisKotak[i][90]; Cookies.data[("eeimperium1" + i) + 111] = jenisKotak[i][91]; Cookies.data[("eeimperium1" + i) + 112] = jenisKotak[i][92]; Cookies.data[("eeimperium1" + i) + 113] = jenisKotak[i][93]; Cookies.data[("eeimperium1" + i) + 114] = jenisKotak[i][94]; Cookies.data[("eeimperium1" + i) + 115] = jenisKotak[i][95]; Cookies.data[("eeimperium1" + i) + 116] = jenisKotak[i][96]; Cookies.data[("eeimperium1" + i) + 117] = jenisKotak[i][97]; Cookies.data[("eeimperium1" + i) + 118] = jenisKotak[i][98]; Cookies.data[("eeimperium1" + i) + 119] = jenisKotak[i][99]; Cookies.data[("eeimperium1" + i) + 120] = jenisKotak[i][100]; Cookies.data[("eeimperium2" + i) + 21] = upgradeKotak[i][1]; Cookies.data[("eeimperium2" + i) + 22] = upgradeKotak[i][2]; Cookies.data[("eeimperium2" + i) + 23] = upgradeKotak[i][3]; Cookies.data[("eeimperium2" + i) + 24] = upgradeKotak[i][4]; Cookies.data[("eeimperium2" + i) + 25] = upgradeKotak[i][5]; Cookies.data[("eeimperium2" + i) + 26] = upgradeKotak[i][6]; Cookies.data[("eeimperium2" + i) + 27] = upgradeKotak[i][7]; Cookies.data[("eeimperium2" + i) + 28] = upgradeKotak[i][8]; Cookies.data[("eeimperium2" + i) + 29] = upgradeKotak[i][9]; Cookies.data[("eeimperium2" + i) + 30] = upgradeKotak[i][10]; Cookies.data[("eeimperium2" + i) + 31] = upgradeKotak[i][11]; Cookies.data[("eeimperium2" + i) + 32] = upgradeKotak[i][12]; Cookies.data[("eeimperium2" + i) + 33] = upgradeKotak[i][13]; Cookies.data[("eeimperium2" + i) + 34] = upgradeKotak[i][14]; Cookies.data[("eeimperium2" + i) + 35] = upgradeKotak[i][15]; Cookies.data[("eeimperium2" + i) + 36] = upgradeKotak[i][16]; Cookies.data[("eeimperium2" + i) + 37] = upgradeKotak[i][17]; Cookies.data[("eeimperium2" + i) + 38] = upgradeKotak[i][18]; Cookies.data[("eeimperium2" + i) + 39] = upgradeKotak[i][19]; Cookies.data[("eeimperium2" + i) + 40] = upgradeKotak[i][20]; Cookies.data[("eeimperium2" + i) + 41] = upgradeKotak[i][21]; Cookies.data[("eeimperium2" + i) + 42] = upgradeKotak[i][22]; Cookies.data[("eeimperium2" + i) + 43] = upgradeKotak[i][23]; Cookies.data[("eeimperium2" + i) + 44] = upgradeKotak[i][24]; Cookies.data[("eeimperium2" + i) + 45] = upgradeKotak[i][25]; Cookies.data[("eeimperium2" + i) + 46] = upgradeKotak[i][26]; Cookies.data[("eeimperium2" + i) + 47] = upgradeKotak[i][27]; Cookies.data[("eeimperium2" + i) + 48] = upgradeKotak[i][28]; Cookies.data[("eeimperium2" + i) + 49] = upgradeKotak[i][29]; Cookies.data[("eeimperium2" + i) + 50] = upgradeKotak[i][30]; Cookies.data[("eeimperium2" + i) + 51] = upgradeKotak[i][31]; Cookies.data[("eeimperium2" + i) + 52] = upgradeKotak[i][32]; Cookies.data[("eeimperium2" + i) + 53] = upgradeKotak[i][33]; Cookies.data[("eeimperium2" + i) + 54] = upgradeKotak[i][34]; Cookies.data[("eeimperium2" + i) + 55] = upgradeKotak[i][35]; Cookies.data[("eeimperium2" + i) + 56] = upgradeKotak[i][36]; Cookies.data[("eeimperium2" + i) + 57] = upgradeKotak[i][37]; Cookies.data[("eeimperium2" + i) + 58] = upgradeKotak[i][38]; Cookies.data[("eeimperium2" + i) + 59] = upgradeKotak[i][39]; Cookies.data[("eeimperium2" + i) + 60] = upgradeKotak[i][40]; Cookies.data[("eeimperium2" + i) + 61] = upgradeKotak[i][41]; Cookies.data[("eeimperium2" + i) + 62] = upgradeKotak[i][42]; Cookies.data[("eeimperium2" + i) + 63] = upgradeKotak[i][43]; Cookies.data[("eeimperium2" + i) + 64] = upgradeKotak[i][44]; Cookies.data[("eeimperium2" + i) + 65] = upgradeKotak[i][45]; Cookies.data[("eeimperium2" + i) + 66] = upgradeKotak[i][46]; Cookies.data[("eeimperium2" + i) + 67] = upgradeKotak[i][47]; Cookies.data[("eeimperium2" + i) + 68] = upgradeKotak[i][48]; Cookies.data[("eeimperium2" + i) + 69] = upgradeKotak[i][49]; Cookies.data[("eeimperium2" + i) + 70] = upgradeKotak[i][50]; Cookies.data[("eeimperium2" + i) + 71] = upgradeKotak[i][51]; Cookies.data[("eeimperium2" + i) + 72] = upgradeKotak[i][52]; Cookies.data[("eeimperium2" + i) + 73] = upgradeKotak[i][53]; Cookies.data[("eeimperium2" + i) + 74] = upgradeKotak[i][54]; Cookies.data[("eeimperium2" + i) + 75] = upgradeKotak[i][55]; Cookies.data[("eeimperium2" + i) + 76] = upgradeKotak[i][56]; Cookies.data[("eeimperium2" + i) + 77] = upgradeKotak[i][57]; Cookies.data[("eeimperium2" + i) + 78] = upgradeKotak[i][58]; Cookies.data[("eeimperium2" + i) + 79] = upgradeKotak[i][59]; Cookies.data[("eeimperium2" + i) + 80] = upgradeKotak[i][60]; Cookies.data[("eeimperium2" + i) + 81] = upgradeKotak[i][61]; Cookies.data[("eeimperium2" + i) + 82] = upgradeKotak[i][62]; Cookies.data[("eeimperium2" + i) + 83] = upgradeKotak[i][63]; Cookies.data[("eeimperium2" + i) + 84] = upgradeKotak[i][64]; Cookies.data[("eeimperium2" + i) + 85] = upgradeKotak[i][65]; Cookies.data[("eeimperium2" + i) + 86] = upgradeKotak[i][66]; Cookies.data[("eeimperium2" + i) + 87] = upgradeKotak[i][67]; Cookies.data[("eeimperium2" + i) + 88] = upgradeKotak[i][68]; Cookies.data[("eeimperium2" + i) + 89] = upgradeKotak[i][69]; Cookies.data[("eeimperium2" + i) + 90] = upgradeKotak[i][70]; Cookies.data[("eeimperium2" + i) + 91] = upgradeKotak[i][71]; Cookies.data[("eeimperium2" + i) + 92] = upgradeKotak[i][72]; Cookies.data[("eeimperium2" + i) + 93] = upgradeKotak[i][73]; Cookies.data[("eeimperium2" + i) + 94] = upgradeKotak[i][74]; Cookies.data[("eeimperium2" + i) + 95] = upgradeKotak[i][75]; Cookies.data[("eeimperium2" + i) + 96] = upgradeKotak[i][76]; Cookies.data[("eeimperium2" + i) + 97] = upgradeKotak[i][77]; Cookies.data[("eeimperium2" + i) + 98] = upgradeKotak[i][78]; Cookies.data[("eeimperium2" + i) + 99] = upgradeKotak[i][79]; Cookies.data[("eeimperium2" + i) + 100] = upgradeKotak[i][80]; Cookies.data[("eeimperium2" + i) + 101] = upgradeKotak[i][81]; Cookies.data[("eeimperium2" + i) + 102] = upgradeKotak[i][82]; Cookies.data[("eeimperium2" + i) + 103] = upgradeKotak[i][83]; Cookies.data[("eeimperium2" + i) + 104] = upgradeKotak[i][84]; Cookies.data[("eeimperium2" + i) + 105] = upgradeKotak[i][85]; Cookies.data[("eeimperium2" + i) + 106] = upgradeKotak[i][86]; Cookies.data[("eeimperium2" + i) + 107] = upgradeKotak[i][87]; Cookies.data[("eeimperium2" + i) + 108] = upgradeKotak[i][88]; Cookies.data[("eeimperium2" + i) + 109] = upgradeKotak[i][89]; Cookies.data[("eeimperium2" + i) + 110] = upgradeKotak[i][90]; Cookies.data[("eeimperium2" + i) + 111] = upgradeKotak[i][91]; Cookies.data[("eeimperium2" + i) + 112] = upgradeKotak[i][92]; Cookies.data[("eeimperium2" + i) + 113] = upgradeKotak[i][93]; Cookies.data[("eeimperium2" + i) + 114] = upgradeKotak[i][94]; Cookies.data[("eeimperium2" + i) + 115] = upgradeKotak[i][95]; Cookies.data[("eeimperium2" + i) + 116] = upgradeKotak[i][96]; Cookies.data[("eeimperium2" + i) + 117] = upgradeKotak[i][97]; Cookies.data[("eeimperium2" + i) + 118] = upgradeKotak[i][98]; Cookies.data[("eeimperium2" + i) + 119] = upgradeKotak[i][99]; Cookies.data[("eeimperium2" + i) + 120] = upgradeKotak[i][100]; Cookies.flush(); i++; } } function loadData() { i = 1; while (i <= 12) { _root["imperium2" + i] = String("dataimperium2" + i); Cookies = SharedObject.getLocal(_root["imperium2" + i], "/"); _root["wfood" + i] = Cookies.data["eeimperium2" + i]; _root["imperium3" + i] = String("dataimperium3" + i); Cookies = SharedObject.getLocal(_root["imperium3" + i], "/"); _root["wgold" + i] = Cookies.data["eeimperium3" + i]; _root["imperium4" + i] = String("dataimperium4" + i); Cookies = SharedObject.getLocal(_root["imperium4" + i], "/"); _root["wwood" + i] = Cookies.data["eeimperium4" + i]; _root["imperium5" + i] = String("dataimperium5" + i); Cookies = SharedObject.getLocal(_root["imperium5" + i], "/"); _root["wiron" + i] = Cookies.data["eeimperium5" + i]; _root["imperium6" + i] = String("dataimperium6" + i); Cookies = SharedObject.getLocal(_root["imperium6" + i], "/"); _root["wclay" + i] = Cookies.data["eeimperium6" + i]; i++; } i = 0; while (i <= 96) { _root["imperium1" + i] = String("dataimperium1" + i); Cookies = SharedObject.getLocal(_root["imperium1" + i], "/"); _root[simpanSemua[i]] = Cookies.data["eeimperium0x" + i]; _root["milik" + i] = Cookies.data[("eeimperium1" + i) + 1]; _root["people" + i] = Cookies.data[("eeimperium1" + i) + 2]; _root["worker" + i] = Cookies.data[("eeimperium1" + i) + 3]; _root["soldier" + i] = Cookies.data[("eeimperium1" + i) + 4]; _root["xfood" + i] = Cookies.data[("eeimperium1" + i) + 5]; _root["xgold" + i] = Cookies.data[("eeimperium1" + i) + 6]; _root["xwood" + i] = Cookies.data[("eeimperium1" + i) + 7]; _root["xiron" + i] = Cookies.data[("eeimperium1" + i) + 8]; _root["xclay" + i] = Cookies.data[("eeimperium1" + i) + 9]; _root["sword" + i] = Cookies.data[("eeimperium1" + i) + 10]; _root["axe" + i] = Cookies.data[("eeimperium1" + i) + 11]; _root["bow" + i] = Cookies.data[("eeimperium1" + i) + 12]; _root["spear" + i] = Cookies.data[("eeimperium1" + i) + 13]; _root["horse" + i] = Cookies.data[("eeimperium1" + i) + 14]; _root["catapult" + i] = Cookies.data[("eeimperium1" + i) + 15]; _root["xcatapult" + i] = Cookies.data[("eeimperium1" + i) + 16]; _root["produksiSword" + i] = Cookies.data[("eeimperium1" + i) + 17]; _root["produksiAxe" + i] = Cookies.data[("eeimperium1" + i) + 18]; _root["produksiSpear" + i] = Cookies.data[("eeimperium1" + i) + 19]; _root["produksiBow" + i] = Cookies.data[("eeimperium1" + i) + 20]; _root["jenisBackgron" + i] = Cookies.data[("xeeimperium1" + i) + 20]; jenisKotak[i][1] = Cookies.data[("eeimperium1" + i) + 21]; jenisKotak[i][2] = Cookies.data[("eeimperium1" + i) + 22]; jenisKotak[i][3] = Cookies.data[("eeimperium1" + i) + 23]; jenisKotak[i][4] = Cookies.data[("eeimperium1" + i) + 24]; jenisKotak[i][5] = Cookies.data[("eeimperium1" + i) + 25]; jenisKotak[i][6] = Cookies.data[("eeimperium1" + i) + 26]; jenisKotak[i][7] = Cookies.data[("eeimperium1" + i) + 27]; jenisKotak[i][8] = Cookies.data[("eeimperium1" + i) + 28]; jenisKotak[i][9] = Cookies.data[("eeimperium1" + i) + 29]; jenisKotak[i][10] = Cookies.data[("eeimperium1" + i) + 30]; jenisKotak[i][11] = Cookies.data[("eeimperium1" + i) + 31]; jenisKotak[i][12] = Cookies.data[("eeimperium1" + i) + 32]; jenisKotak[i][13] = Cookies.data[("eeimperium1" + i) + 33]; jenisKotak[i][14] = Cookies.data[("eeimperium1" + i) + 34]; jenisKotak[i][15] = Cookies.data[("eeimperium1" + i) + 35]; jenisKotak[i][16] = Cookies.data[("eeimperium1" + i) + 36]; jenisKotak[i][17] = Cookies.data[("eeimperium1" + i) + 37]; jenisKotak[i][18] = Cookies.data[("eeimperium1" + i) + 38]; jenisKotak[i][19] = Cookies.data[("eeimperium1" + i) + 39]; jenisKotak[i][20] = Cookies.data[("eeimperium1" + i) + 40]; jenisKotak[i][21] = Cookies.data[("eeimperium1" + i) + 41]; jenisKotak[i][22] = Cookies.data[("eeimperium1" + i) + 42]; jenisKotak[i][23] = Cookies.data[("eeimperium1" + i) + 43]; jenisKotak[i][24] = Cookies.data[("eeimperium1" + i) + 44]; jenisKotak[i][25] = Cookies.data[("eeimperium1" + i) + 45]; jenisKotak[i][26] = Cookies.data[("eeimperium1" + i) + 46]; jenisKotak[i][27] = Cookies.data[("eeimperium1" + i) + 47]; jenisKotak[i][28] = Cookies.data[("eeimperium1" + i) + 48]; jenisKotak[i][29] = Cookies.data[("eeimperium1" + i) + 49]; jenisKotak[i][30] = Cookies.data[("eeimperium1" + i) + 50]; jenisKotak[i][31] = Cookies.data[("eeimperium1" + i) + 51]; jenisKotak[i][32] = Cookies.data[("eeimperium1" + i) + 52]; jenisKotak[i][33] = Cookies.data[("eeimperium1" + i) + 53]; jenisKotak[i][34] = Cookies.data[("eeimperium1" + i) + 54]; jenisKotak[i][35] = Cookies.data[("eeimperium1" + i) + 55]; jenisKotak[i][36] = Cookies.data[("eeimperium1" + i) + 56]; jenisKotak[i][37] = Cookies.data[("eeimperium1" + i) + 57]; jenisKotak[i][38] = Cookies.data[("eeimperium1" + i) + 58]; jenisKotak[i][39] = Cookies.data[("eeimperium1" + i) + 59]; jenisKotak[i][40] = Cookies.data[("eeimperium1" + i) + 60]; jenisKotak[i][41] = Cookies.data[("eeimperium1" + i) + 61]; jenisKotak[i][42] = Cookies.data[("eeimperium1" + i) + 62]; jenisKotak[i][43] = Cookies.data[("eeimperium1" + i) + 63]; jenisKotak[i][44] = Cookies.data[("eeimperium1" + i) + 64]; jenisKotak[i][45] = Cookies.data[("eeimperium1" + i) + 65]; jenisKotak[i][46] = Cookies.data[("eeimperium1" + i) + 66]; jenisKotak[i][47] = Cookies.data[("eeimperium1" + i) + 67]; jenisKotak[i][48] = Cookies.data[("eeimperium1" + i) + 68]; jenisKotak[i][49] = Cookies.data[("eeimperium1" + i) + 69]; jenisKotak[i][50] = Cookies.data[("eeimperium1" + i) + 70]; jenisKotak[i][51] = Cookies.data[("eeimperium1" + i) + 71]; jenisKotak[i][52] = Cookies.data[("eeimperium1" + i) + 72]; jenisKotak[i][53] = Cookies.data[("eeimperium1" + i) + 73]; jenisKotak[i][54] = Cookies.data[("eeimperium1" + i) + 74]; jenisKotak[i][55] = Cookies.data[("eeimperium1" + i) + 75]; jenisKotak[i][56] = Cookies.data[("eeimperium1" + i) + 76]; jenisKotak[i][57] = Cookies.data[("eeimperium1" + i) + 77]; jenisKotak[i][58] = Cookies.data[("eeimperium1" + i) + 78]; jenisKotak[i][59] = Cookies.data[("eeimperium1" + i) + 79]; jenisKotak[i][60] = Cookies.data[("eeimperium1" + i) + 80]; jenisKotak[i][61] = Cookies.data[("eeimperium1" + i) + 81]; jenisKotak[i][62] = Cookies.data[("eeimperium1" + i) + 82]; jenisKotak[i][63] = Cookies.data[("eeimperium1" + i) + 83]; jenisKotak[i][64] = Cookies.data[("eeimperium1" + i) + 84]; jenisKotak[i][65] = Cookies.data[("eeimperium1" + i) + 85]; jenisKotak[i][66] = Cookies.data[("eeimperium1" + i) + 86]; jenisKotak[i][67] = Cookies.data[("eeimperium1" + i) + 87]; jenisKotak[i][68] = Cookies.data[("eeimperium1" + i) + 88]; jenisKotak[i][69] = Cookies.data[("eeimperium1" + i) + 89]; jenisKotak[i][70] = Cookies.data[("eeimperium1" + i) + 90]; jenisKotak[i][71] = Cookies.data[("eeimperium1" + i) + 91]; jenisKotak[i][72] = Cookies.data[("eeimperium1" + i) + 92]; jenisKotak[i][73] = Cookies.data[("eeimperium1" + i) + 93]; jenisKotak[i][74] = Cookies.data[("eeimperium1" + i) + 94]; jenisKotak[i][75] = Cookies.data[("eeimperium1" + i) + 95]; jenisKotak[i][76] = Cookies.data[("eeimperium1" + i) + 96]; jenisKotak[i][77] = Cookies.data[("eeimperium1" + i) + 97]; jenisKotak[i][78] = Cookies.data[("eeimperium1" + i) + 98]; jenisKotak[i][79] = Cookies.data[("eeimperium1" + i) + 99]; jenisKotak[i][80] = Cookies.data[("eeimperium1" + i) + 100]; jenisKotak[i][81] = Cookies.data[("eeimperium1" + i) + 101]; jenisKotak[i][82] = Cookies.data[("eeimperium1" + i) + 102]; jenisKotak[i][83] = Cookies.data[("eeimperium1" + i) + 103]; jenisKotak[i][84] = Cookies.data[("eeimperium1" + i) + 104]; jenisKotak[i][85] = Cookies.data[("eeimperium1" + i) + 105]; jenisKotak[i][86] = Cookies.data[("eeimperium1" + i) + 106]; jenisKotak[i][87] = Cookies.data[("eeimperium1" + i) + 107]; jenisKotak[i][88] = Cookies.data[("eeimperium1" + i) + 108]; jenisKotak[i][89] = Cookies.data[("eeimperium1" + i) + 109]; jenisKotak[i][90] = Cookies.data[("eeimperium1" + i) + 110]; jenisKotak[i][91] = Cookies.data[("eeimperium1" + i) + 111]; jenisKotak[i][92] = Cookies.data[("eeimperium1" + i) + 112]; jenisKotak[i][93] = Cookies.data[("eeimperium1" + i) + 113]; jenisKotak[i][94] = Cookies.data[("eeimperium1" + i) + 114]; jenisKotak[i][95] = Cookies.data[("eeimperium1" + i) + 115]; jenisKotak[i][96] = Cookies.data[("eeimperium1" + i) + 116]; jenisKotak[i][97] = Cookies.data[("eeimperium1" + i) + 117]; jenisKotak[i][98] = Cookies.data[("eeimperium1" + i) + 118]; jenisKotak[i][99] = Cookies.data[("eeimperium1" + i) + 119]; jenisKotak[i][100] = Cookies.data[("eeimperium1" + i) + 120]; upgradeKotak[i][1] = Cookies.data[("eeimperium2" + i) + 21]; upgradeKotak[i][2] = Cookies.data[("eeimperium2" + i) + 22]; upgradeKotak[i][3] = Cookies.data[("eeimperium2" + i) + 23]; upgradeKotak[i][4] = Cookies.data[("eeimperium2" + i) + 24]; upgradeKotak[i][5] = Cookies.data[("eeimperium2" + i) + 25]; upgradeKotak[i][6] = Cookies.data[("eeimperium2" + i) + 26]; upgradeKotak[i][7] = Cookies.data[("eeimperium2" + i) + 27]; upgradeKotak[i][8] = Cookies.data[("eeimperium2" + i) + 28]; upgradeKotak[i][9] = Cookies.data[("eeimperium2" + i) + 29]; upgradeKotak[i][10] = Cookies.data[("eeimperium2" + i) + 30]; upgradeKotak[i][11] = Cookies.data[("eeimperium2" + i) + 31]; upgradeKotak[i][12] = Cookies.data[("eeimperium2" + i) + 32]; upgradeKotak[i][13] = Cookies.data[("eeimperium2" + i) + 33]; upgradeKotak[i][14] = Cookies.data[("eeimperium2" + i) + 34]; upgradeKotak[i][15] = Cookies.data[("eeimperium2" + i) + 35]; upgradeKotak[i][16] = Cookies.data[("eeimperium2" + i) + 36]; upgradeKotak[i][17] = Cookies.data[("eeimperium2" + i) + 37]; upgradeKotak[i][18] = Cookies.data[("eeimperium2" + i) + 38]; upgradeKotak[i][19] = Cookies.data[("eeimperium2" + i) + 39]; upgradeKotak[i][20] = Cookies.data[("eeimperium2" + i) + 40]; upgradeKotak[i][21] = Cookies.data[("eeimperium2" + i) + 41]; upgradeKotak[i][22] = Cookies.data[("eeimperium2" + i) + 42]; upgradeKotak[i][23] = Cookies.data[("eeimperium2" + i) + 43]; upgradeKotak[i][24] = Cookies.data[("eeimperium2" + i) + 44]; upgradeKotak[i][25] = Cookies.data[("eeimperium2" + i) + 45]; upgradeKotak[i][26] = Cookies.data[("eeimperium2" + i) + 46]; upgradeKotak[i][27] = Cookies.data[("eeimperium2" + i) + 47]; upgradeKotak[i][28] = Cookies.data[("eeimperium2" + i) + 48]; upgradeKotak[i][29] = Cookies.data[("eeimperium2" + i) + 49]; upgradeKotak[i][30] = Cookies.data[("eeimperium2" + i) + 50]; upgradeKotak[i][31] = Cookies.data[("eeimperium2" + i) + 51]; upgradeKotak[i][32] = Cookies.data[("eeimperium2" + i) + 52]; upgradeKotak[i][33] = Cookies.data[("eeimperium2" + i) + 53]; upgradeKotak[i][34] = Cookies.data[("eeimperium2" + i) + 54]; upgradeKotak[i][35] = Cookies.data[("eeimperium2" + i) + 55]; upgradeKotak[i][36] = Cookies.data[("eeimperium2" + i) + 56]; upgradeKotak[i][37] = Cookies.data[("eeimperium2" + i) + 57]; upgradeKotak[i][38] = Cookies.data[("eeimperium2" + i) + 58]; upgradeKotak[i][39] = Cookies.data[("eeimperium2" + i) + 59]; upgradeKotak[i][40] = Cookies.data[("eeimperium2" + i) + 60]; upgradeKotak[i][41] = Cookies.data[("eeimperium2" + i) + 61]; upgradeKotak[i][42] = Cookies.data[("eeimperium2" + i) + 62]; upgradeKotak[i][43] = Cookies.data[("eeimperium2" + i) + 63]; upgradeKotak[i][44] = Cookies.data[("eeimperium2" + i) + 64]; upgradeKotak[i][45] = Cookies.data[("eeimperium2" + i) + 65]; upgradeKotak[i][46] = Cookies.data[("eeimperium2" + i) + 66]; upgradeKotak[i][47] = Cookies.data[("eeimperium2" + i) + 67]; upgradeKotak[i][48] = Cookies.data[("eeimperium2" + i) + 68]; upgradeKotak[i][49] = Cookies.data[("eeimperium2" + i) + 69]; upgradeKotak[i][50] = Cookies.data[("eeimperium2" + i) + 70]; upgradeKotak[i][51] = Cookies.data[("eeimperium2" + i) + 71]; upgradeKotak[i][52] = Cookies.data[("eeimperium2" + i) + 72]; upgradeKotak[i][53] = Cookies.data[("eeimperium2" + i) + 73]; upgradeKotak[i][54] = Cookies.data[("eeimperium2" + i) + 74]; upgradeKotak[i][55] = Cookies.data[("eeimperium2" + i) + 75]; upgradeKotak[i][56] = Cookies.data[("eeimperium2" + i) + 76]; upgradeKotak[i][57] = Cookies.data[("eeimperium2" + i) + 77]; upgradeKotak[i][58] = Cookies.data[("eeimperium2" + i) + 78]; upgradeKotak[i][59] = Cookies.data[("eeimperium2" + i) + 79]; upgradeKotak[i][60] = Cookies.data[("eeimperium2" + i) + 80]; upgradeKotak[i][61] = Cookies.data[("eeimperium2" + i) + 81]; upgradeKotak[i][62] = Cookies.data[("eeimperium2" + i) + 82]; upgradeKotak[i][63] = Cookies.data[("eeimperium2" + i) + 83]; upgradeKotak[i][64] = Cookies.data[("eeimperium2" + i) + 84]; upgradeKotak[i][65] = Cookies.data[("eeimperium2" + i) + 85]; upgradeKotak[i][66] = Cookies.data[("eeimperium2" + i) + 86]; upgradeKotak[i][67] = Cookies.data[("eeimperium2" + i) + 87]; upgradeKotak[i][68] = Cookies.data[("eeimperium2" + i) + 88]; upgradeKotak[i][69] = Cookies.data[("eeimperium2" + i) + 89]; upgradeKotak[i][70] = Cookies.data[("eeimperium2" + i) + 90]; upgradeKotak[i][71] = Cookies.data[("eeimperium2" + i) + 91]; upgradeKotak[i][72] = Cookies.data[("eeimperium2" + i) + 92]; upgradeKotak[i][73] = Cookies.data[("eeimperium2" + i) + 93]; upgradeKotak[i][74] = Cookies.data[("eeimperium2" + i) + 94]; upgradeKotak[i][75] = Cookies.data[("eeimperium2" + i) + 95]; upgradeKotak[i][76] = Cookies.data[("eeimperium2" + i) + 96]; upgradeKotak[i][77] = Cookies.data[("eeimperium2" + i) + 97]; upgradeKotak[i][78] = Cookies.data[("eeimperium2" + i) + 98]; upgradeKotak[i][79] = Cookies.data[("eeimperium2" + i) + 99]; upgradeKotak[i][80] = Cookies.data[("eeimperium2" + i) + 100]; upgradeKotak[i][81] = Cookies.data[("eeimperium2" + i) + 101]; upgradeKotak[i][82] = Cookies.data[("eeimperium2" + i) + 102]; upgradeKotak[i][83] = Cookies.data[("eeimperium2" + i) + 103]; upgradeKotak[i][84] = Cookies.data[("eeimperium2" + i) + 104]; upgradeKotak[i][85] = Cookies.data[("eeimperium2" + i) + 105]; upgradeKotak[i][86] = Cookies.data[("eeimperium2" + i) + 106]; upgradeKotak[i][87] = Cookies.data[("eeimperium2" + i) + 107]; upgradeKotak[i][88] = Cookies.data[("eeimperium2" + i) + 108]; upgradeKotak[i][89] = Cookies.data[("eeimperium2" + i) + 109]; upgradeKotak[i][90] = Cookies.data[("eeimperium2" + i) + 110]; upgradeKotak[i][91] = Cookies.data[("eeimperium2" + i) + 111]; upgradeKotak[i][92] = Cookies.data[("eeimperium2" + i) + 112]; upgradeKotak[i][93] = Cookies.data[("eeimperium2" + i) + 113]; upgradeKotak[i][94] = Cookies.data[("eeimperium2" + i) + 114]; upgradeKotak[i][95] = Cookies.data[("eeimperium2" + i) + 115]; upgradeKotak[i][96] = Cookies.data[("eeimperium2" + i) + 116]; upgradeKotak[i][97] = Cookies.data[("eeimperium2" + i) + 117]; upgradeKotak[i][98] = Cookies.data[("eeimperium2" + i) + 118]; upgradeKotak[i][99] = Cookies.data[("eeimperium2" + i) + 119]; upgradeKotak[i][100] = Cookies.data[("eeimperium2" + i) + 120]; i++; } } function loadData2() { i = 0; while (i <= simpanSemua.length) { _root["imperium1" + i] = String("dataimperium1" + i); Cookies = SharedObject.getLocal(_root["imperium1" + i], "/"); _root[simpanSemua[i]] = Cookies.data["eeimperium0x" + i]; i++; } } function backDarah() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backDarah"); mySound.start(0, 1); mySound.setVolume(volum); } } function backKapak() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backKapak"); mySound.start(0, 1); mySound.setVolume(volum); } } function backTombak() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backTombak"); mySound.start(0, 1); mySound.setVolume(volum); } } function backTombak2() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backTombak2"); mySound.start(0, 1); mySound.setVolume(volum); } } function backPedang() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backPedang"); mySound.start(0, 1); mySound.setVolume(volum); } } function backPanah() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backPanah"); mySound.start(0, 1); mySound.setVolume(volum); } } function backMati() { if (soundNyala == true) { rand = random(4) + 1; mySound = new Sound(xsound); mySound.attachSound("backMati" + rand); mySound.start(0, 1); mySound.setVolume(volum); } } function backKuda() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backKuda"); mySound.start(0, 1); mySound.setVolume(volum); } } function backKuda2() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backKuda2"); mySound.start(0, 1); mySound.setVolume(volum); } } function backKetapel() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backKetapel"); mySound.start(0, 1); mySound.setVolume(volum); } } function backPanah2() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backPanah2"); mySound.start(0, 1); mySound.setVolume(volum); } } function backMati5() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backMati5"); mySound.start(0, 1); mySound.setVolume(volum); } } function backGada() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backGada"); mySound.start(0, 1); mySound.setVolume(volum); } } function backPukul() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backPukul"); mySound.start(0, 1); mySound.setVolume(volum); } } function backKetapel2() { if (soundNyala == true) { mySound = new Sound(xsound); mySound.attachSound("backKetapel2"); mySound.start(0, 1); mySound.setVolume(volum); } } function backBattle() { if (musikNyala == true) { myMusic1.stop(); myMusic1 = new Sound(sound1); myMusic1.attachSound("backBattle"); myMusic1.start(0, 99); myMusic1.setVolume(volume1); i = 1; while (i <= 5) { if (i != 1) { _root["sound" + i].redup = true; _root["sound" + i].nyala = false; } else { sound1.redup = false; sound1.nyala = true; } i++; } myMusic1.onSoundComplete = function () { backBattle(); }; } } function backDamai() { if (musikNyala == true) { myMusic2.stop(); myMusic2 = new Sound(sound2); myMusic2.attachSound("backDamai"); myMusic2.start(0, 99); myMusic2.setVolume(volume2); i = 1; while (i <= 5) { if (i != 2) { _root["sound" + i].redup = true; _root["sound" + i].nyala = false; } else { sound2.redup = false; sound2.nyala = true; } i++; } } } function backNaval() { if (musikNyala == true) { myMusic3.stop(); myMusic3 = new Sound(sound3); myMusic3.attachSound("backNaval"); myMusic3.start(0, 99); myMusic3.setVolume(volume3); i = 1; while (i <= 5) { if (i != 3) { _root["sound" + i].redup = true; _root["sound" + i].nyala = false; } else { sound3.redup = false; sound3.nyala = true; } i++; } myMusic3.onSoundComplete = function () { backNaval(); }; } } function backTittle() { if (musikNyala == true) { myMusic4.stop(); myMusic4 = new Sound(sound4); myMusic4.attachSound("backTittle"); myMusic4.start(0, 99); myMusic4.setVolume(volume4); i = 1; while (i <= 5) { if (i != 4) { _root["sound" + i].redup = true; _root["sound" + i].nyala = false; } else { sound4.redup = false; sound4.nyala = true; } i++; } myMusic4.onSoundComplete = function () { backTittle(); }; } } function backVillage() { if (musikNyala == true) { myMusic5.stop(); myMusic5 = new Sound(sound5); myMusic5.attachSound("backVillage"); myMusic5.start(0, 99); myMusic5.setVolume(volume5); i = 1; while (i <= 5) { if (i != 5) { _root["sound" + i].redup = true; _root["sound" + i].nyala = false; } else { sound5.redup = false; sound5.nyala = true; } i++; } myMusic5.onSoundComplete = function () { backVillage(); }; } } stop(); fscommand ("showmenu", false); fscommand ("fullscreen", false); fscommand ("showmenu", false); Stage.showMenu = false; xsound1 = attachMovie("soundw", "sound1", 1); xsound2 = attachMovie("soundw", "sound2", 2); xsound3 = attachMovie("soundw", "sound3", 3); xsound4 = attachMovie("soundw", "sound4", 4); xsound5 = attachMovie("soundw", "sound5", 5); xsound = attachMovie("soundw", "sound", 6); volum = 100; qualityGame = 1; speedGame = 2; _quality = "HIGH"; musikNyala = true; soundNyala = true; this.onEnterFrame = function () { persen = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); xpersen = persen + " %"; bar_mc.gotoAndStop(persen); if (persen >= 100) { delete this.onEnterFrame; gotoAndStop ("complete"); } }; simpanSemua = new Array("datasaveImperium2", "days", "menit", "jam", "ambilWilayah", "jumlahLawan", "jenisPerintah", "namaKingdoms0", "namaKingdoms1", "namaKingdoms2", "namaKingdoms3", "namaKingdoms4", "namaKingdoms5", "namaKingdoms6", "namaKingdoms7", "namaKingdoms8", "namaKingdoms9", "namaKingdoms10", "namaKingdoms11", "namaKingdoms12", "menujuKe", "jenisUpgrade1", "jenisUpgrade2", "jenisUpgrade3", "jenisUpgrade4", "jenisUpgrade5", "sudahSerang1", "medal11", "medal12", "medal13", "medal14", "medal15", "medal16", "medal17", "medal18", "medal19", "medal110", "medal21", "medal22", "medal23", "medal24", "medal25", "medal26", "medal27", "medal28", "medal29", "medal210", "medal31", "medal32", "medal33", "medal34", "medal35", "medal36", "medal37", "medal38", "medal39", "medal1310", "medal1311", "totalKilled", "totalWin1", "swordMati1", "spearMati1", "bowMati1", "axeMati1", "horseMati1", "catapultMati1", "totalWin2", "swordMati2", "spearMati2", "bowMati2", "axeMati2", "horseMati2", "catapultMati2"); i = 1; while (i <= 5) { _root["sound" + i]._x = -100; _root["sound" + i]._y = -100; sound._x = -100; sound._y = -100; _root["volume" + i] = 0; _root["sound" + i].nyala = false; _root["sound" + i].redup = false; i++; } awalLagu = true; loadData2(); if (datasaveImperium2 == undefined) { initStatistik(); } sound1.onEnterFrame = function () { myStr = new String(this); indi1 = Number(myStr.substr(myStr.length - 1, 1)); if (this.nyala == true) { if (_root["volume" + indi1] < 100) { _root["volume" + indi1] = _root["volume" + indi1] + 2; } else if (_root["volume" + indi1] >= 100) { _root["volume" + indi1] = 100; this.nyala = false; } } else if (this.redup == true) { if (_root["volume" + indi1] > 0) { _root["volume" + indi1] = _root["volume" + indi1] - 4; } else if (_root["volume" + indi1] <= 0) { _root["volume" + indi1] = 0; myMusic1.stop(); this.redup = false; } } myMusic1.setVolume(_root["volume" + indi1]); }; sound2.onEnterFrame = function () { myStr = new String(this); indi2 = Number(myStr.substr(myStr.length - 1, 1)); if (this.nyala == true) { if (_root["volume" + indi2] < 100) { _root["volume" + indi2] = _root["volume" + indi2] + 2; } else if (_root["volume" + indi2] >= 100) { _root["volume" + indi2] = 100; this.nyala = false; } } else if (this.redup == true) { if (_root["volume" + indi2] > 0) { _root["volume" + indi2] = _root["volume" + indi2] - 4; } else if (_root["volume" + indi2] <= 0) { _root["volume" + indi2] = 0; myMusic2.stop(); this.redup = false; } } myMusic2.setVolume(_root["volume" + indi2]); }; sound3.onEnterFrame = function () { myStr = new String(this); indi3 = Number(myStr.substr(myStr.length - 1, 1)); if (this.nyala == true) { if (_root["volume" + indi3] < 100) { _root["volume" + indi3] = _root["volume" + indi3] + 2; } else if (_root["volume" + indi3] >= 100) { _root["volume" + indi3] = 100; this.nyala = false; } } else if (this.redup == true) { if (_root["volume" + indi3] > 0) { _root["volume" + indi3] = _root["volume" + indi3] - 4; } else if (_root["volume" + indi3] <= 0) { _root["volume" + indi3] = 0; myMusic3.stop(); this.redup = false; } } myMusic3.setVolume(_root["volume" + indi3]); }; sound4.onEnterFrame = function () { myStr = new String(this); indi4 = Number(myStr.substr(myStr.length - 1, 1)); if (this.nyala == true) { if (_root["volume" + indi4] < 100) { _root["volume" + indi4] = _root["volume" + indi4] + 2; } else if (_root["volume" + indi4] >= 100) { _root["volume" + indi4] = 100; this.nyala = false; } } else if (this.redup == true) { if (_root["volume" + indi4] > 0) { _root["volume" + indi4] = _root["volume" + indi4] - 4; } else if (_root["volume" + indi4] <= 0) { _root["volume" + indi4] = 0; myMusic4.stop(); this.redup = false; } } myMusic4.setVolume(_root["volume" + indi4]); }; sound5.onEnterFrame = function () { myStr = new String(this); indi5 = Number(myStr.substr(myStr.length - 1, 1)); if (this.nyala == true) { if (_root["volume" + indi5] < 100) { _root["volume" + indi5] = _root["volume" + indi5] + 2; } else if (_root["volume" + indi5] >= 100) { _root["volume" + indi5] = 100; this.nyala = false; } } else if (this.redup == true) { if (_root["volume" + indi5] > 0) { _root["volume" + indi5] = _root["volume" + indi5] - 4; } else if (_root["volume" + indi5] <= 0) { _root["volume" + indi5] = 0; myMusic5.stop(); this.redup = false; } } myMusic5.setVolume(_root["volume" + indi5]); };
Instance of Symbol 24 MovieClip in Frame 1
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Instance of Symbol 28 MovieClip in Frame 1
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Frame 5
stop(); gotoAndStop (31);
Frame 20
stop(); enter_btn.onRelease = function () { gotoAndStop (31); };
Instance of Symbol 24 MovieClip in Frame 20
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Instance of Symbol 28 MovieClip in Frame 20
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Frame 31
stop();
Frame 32
gotoAndStop (33);
Frame 33
play(); backTittle();
Instance of Symbol 843 MovieClip in Frame 33
on (release) { gameid = "FL090909"; getURL ("http://belugerinstudios.com/data/counter.php?gameid=" + gameid, "_blank"); }
Frame 183
stop(); gotoAndStop (184);
Frame 184
stop(); continue_mc._visible = false; if (datasaveImperium2 == undefined) { load_btn.enabled = false; } else { load_btn.enabled = true; } play_btn.onRelease = function () { initAwal(); zzawalMain = true; gotoAndStop (216); }; load_btn.onRelease = function () { initAwal(); zzawalMain = false; gotoAndStop (219); }; credits_btn.onRelease = function () { gotoAndStop (186); }; option_btn.onRelease = function () { gotoAndStop (185); }; how_btn.onRelease = function () { gotoAndStop (187); }; achievements_btn.onRelease = function () { gotoAndStop (212); }; statistic_btn.onRelease = function () { gotoAndStop (215); }; more_btn.onRelease = function () { getURL ("http://www.maxgames.com/game/imperium.html", "_blank"); };
Instance of Symbol 24 MovieClip in Frame 184
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Instance of Symbol 28 MovieClip in Frame 184
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Frame 185
function cekSpeedQuality() { i = 1; while (i <= 3) { this["speed" + i].angka = i; this["quality" + i].angka = i; this["speed" + i].gotoAndStop(1); this["quality" + i].gotoAndStop(1); this["speed" + i].onRelease = klikSpeed; this["quality" + i].onRelease = klikQuality; this["speed" + i].onRollOver = function () { over(); }; this["quality" + i].onRollOver = function () { over(); }; i++; } this["speed" + _root.speedGame].gotoAndStop(2); this["quality" + _root.qualityGame].gotoAndStop(2); } function klikSpeed() { klik(); indi = new String(this); _root.speedGame = Number(indi.substr(indi.length - 1, 1)); cekSpeedQuality(); } function klikQuality() { klik(); indi = new String(this); _root.qualityGame = Number(indi.substr(indi.length - 1, 1)); if (_root.qualityGame == 1) { _quality = "HIGH"; } else if (_root.qualityGame == 2) { _quality = "MEDIUM"; } else if (_root.qualityGame == 3) { _quality = "LOW"; } cekSpeedQuality(); } stop(); msgBox_mc._visible = false; msgBox_mc2._visible = false; back_btn.onRelease = function () { removeMovieClip(infoBox); gotoAndStop (184); }; clear_btn.onRelease = function () { initAwal(); initStatistik(); datasaveImperium2 = undefined; simpanData(); loadData(); gotoAndStop (184); }; bar1_mc.bar_mc._x = Math.ceil((_root.volum / 0.434782608695652) - 115); bar1_mc.bar_mc.onEnterFrame = function () { _root.volum = int(0.434782608695652 * (this._x + 115)); _root.myMusic.setVolume(_root.volum); bar1_mc.persen1 = _root.volum + " %"; }; bar1_mc.indi_mc.onPress = function () { klik(); startDrag (bar1_mc.bar_mc, true, -115, 0, 115, 0); }; bar1_mc.indi_mc.onRelease = (bar1_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); bar2_mc.bar_mc._x = Math.ceil((_root.volum1 / 0.434782608695652) - 115); bar2_mc.bar_mc.onEnterFrame = function () { _root.volum1 = int(0.434782608695652 * (this._x + 115)); _root.volum2 = int(0.434782608695652 * (this._x + 115)); _root.mySound.setVolume(_root.volum1); _root.mySound2.setVolume(_root.volum2); bar2_mc.persen2 = _root.volum1 + " %"; }; bar2_mc.indi_mc.onPress = function () { klik(); startDrag (bar2_mc.bar_mc, true, -115, 0, 115, 0); }; bar2_mc.indi_mc.onRelease = (bar2_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); cekSpeedQuality(); if (musikNyala == true) { xxmusic1.gotoAndStop(2); xxmusic2.gotoAndStop(1); xxmusic1.onRelease = function () { backTittle(); musikNyala = true; xxmusic1.gotoAndStop(2); xxmusic2.gotoAndStop(1); }; xxmusic2.onRelease = function () { myMusic4.stop(); musikNyala = false; xxmusic1.gotoAndStop(1); xxmusic2.gotoAndStop(2); }; } else { xxmusic1.gotoAndStop(1); xxmusic2.gotoAndStop(2); xxmusic1.onRelease = function () { musikNyala = true; xxmusic1.gotoAndStop(2); xxmusic2.gotoAndStop(1); }; xxmusic2.onRelease = function () { musikNyala = false; xxmusic1.gotoAndStop(1); xxmusic2.gotoAndStop(2); }; } if (soundNyala == true) { xxsound1.gotoAndStop(2); xxsound2.gotoAndStop(1); xxsound1.onRelease = function () { soundNyala = true; xxsound1.gotoAndStop(2); xxsound2.gotoAndStop(1); }; xxsound2.onRelease = function () { soundNyala = false; xxsound1.gotoAndStop(1); xxsound2.gotoAndStop(2); }; } else { xxsound1.gotoAndStop(1); xxsound2.gotoAndStop(2); xxsound1.onRelease = function () { soundNyala = true; xxsound1.gotoAndStop(2); xxsound2.gotoAndStop(1); }; xxsound2.onRelease = function () { soundNyala = false; xxsound1.gotoAndStop(1); xxsound2.gotoAndStop(2); }; }
Frame 186
stop(); back_btn.onRelease = function () { gotoAndStop (184); };
Instance of Symbol 24 MovieClip in Frame 186
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Instance of Symbol 28 MovieClip in Frame 186
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Frame 187
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 188
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 189
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 190
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 191
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 192
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 193
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 194
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 195
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Frame 212
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; }; msgBox4_mc._visible = false; achievements1 = new Array("", "Conquer 10 areas", "Conquer 20 areas", "Conquer 30 areas", "Conquer 40 areas", "Conquer 50 areas", "Conquer 60 areas", "Conquer 70 areas", "Conquer 80 areas", "Conquer 90 areas", "Win the game"); i = 1; while (i <= 11) { if (_root["medal1" + i] == true) { _root["xmedal1" + i].gotoAndStop(1); } else { _root["xmedal1" + i].gotoAndStop(2); } _root["xmedal1" + i].onRollOver = function () { myStr = new String(this); if (myStr.length == 16) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 12); } msgBox4_mc._visible = true; msgBox4_mc._x = this._x; msgBox4_mc._y = this._y; if (this._currentframe == 2) { msgBox4_mc.kata = achievements1[indi] + " (locked)"; } else { msgBox4_mc.kata = achievements1[indi]; } }; _root["xmedal1" + i].onRollOut = function () { msgBox4_mc._visible = false; }; i++; }
Frame 213
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; }; msgBox4_mc._visible = false; achievements1 = new Array("", "Kill 50 enemies", "Kill 100 enemies", "Kill 150 enemies", "Kill 200 enemies", "Kill 250 enemies", "Kill 300 enemies", "Kill 350 enemies", "Kill 400 enemies", "Kill 450 enemies", "Kill 500 enemies"); i = 1; while (i <= 11) { if (_root["medal2" + i] == true) { _root["xmedal2" + i].gotoAndStop(1); } else { _root["xmedal2" + i].gotoAndStop(2); } _root["xmedal2" + i].onRollOver = function () { myStr = new String(this); if (myStr.length == 16) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 12); } msgBox4_mc._visible = true; msgBox4_mc._x = this._x; msgBox4_mc._y = this._y; if (this._currentframe == 2) { msgBox4_mc.kata = achievements1[indi] + " (locked)"; } else { msgBox4_mc.kata = achievements1[indi]; } }; _root["xmedal2" + i].onRollOut = function () { msgBox4_mc._visible = false; }; i++; }
Frame 214
stop(); back_btn.onRelease = function () { gotoAndStop (184); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; prev_btn.onRelease = function () { prevFrame(); gotoAndStop; }; msgBox4_mc._visible = false; achievements1 = new Array("", "Collect 1000000 golds", "Collect 2000000 foods", "Collect 500000 woods", "Collect 250000 irons", "Collect 100000 clays", "Collect 2000 swords", "Collect 1750 axes", "Collect 1500 spears", "Collect 1250 bows", "Collect 500 horses", "Collect 250 catapults"); i = 1; while (i <= 11) { if (_root["medal3" + i] == true) { _root["xmedal3" + i].gotoAndStop(1); } else { _root["xmedal3" + i].gotoAndStop(2); } _root["xmedal3" + i].onRollOver = function () { myStr = new String(this); if (myStr.length == 16) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 12); } msgBox4_mc._visible = true; msgBox4_mc._x = this._x; msgBox4_mc._y = this._y; if (this._currentframe == 2) { msgBox4_mc.kata = achievements1[indi] + " (locked)"; } else { msgBox4_mc.kata = achievements1[indi]; } }; _root["xmedal3" + i].onRollOut = function () { msgBox4_mc._visible = false; }; i++; }
Frame 215
stop(); back_btn.onRelease = function () { gotoAndStop (184); };
Frame 216
function pilihLawan() { i = 1; while (i <= 12) { _root["kerajaan" + i].gotoAndStop(1); _root["kerajaan" + i].onRelease = klikKerajaan; _root["nama" + i] = _root["namaKingdoms" + i]; _root["gold_kiri" + i]._visible = true; _root["gold_kanan" + i]._visible = true; _root["food_kiri" + i]._visible = true; _root["food_kanan" + i]._visible = true; _root["wood_kiri" + i]._visible = true; _root["wood_kanan" + i]._visible = true; _root["iron_kiri" + i]._visible = true; _root["iron_kanan" + i]._visible = true; _root["clay_kiri" + i]._visible = true; _root["clay_kanan" + i]._visible = true; _root["kotak_food" + i]._visible = true; _root["kotak_gold" + i]._visible = true; _root["kotak_wood" + i]._visible = true; _root["kotak_iron" + i]._visible = true; _root["kotak_clay" + i]._visible = true; _root["xnama" + i]._visible = true; _root["food" + i] = _root["wfood" + i]; _root["gold" + i] = _root["wgold" + i]; _root["wood" + i] = _root["wwood" + i]; _root["iron" + i] = _root["wiron" + i]; _root["clay" + i] = _root["wclay" + i]; _root["gold_kiri" + i].onRelease = goldKiri; _root["gold_kanan" + i].onRelease = goldKanan; _root["food_kiri" + i].onRelease = foodKiri; _root["food_kanan" + i].onRelease = foodKanan; _root["wood_kiri" + i].onRelease = woodKiri; _root["wood_kanan" + i].onRelease = woodKanan; _root["iron_kiri" + i].onRelease = ironKiri; _root["iron_kanan" + i].onRelease = ironKanan; _root["clay_kiri" + i].onRelease = clayKiri; _root["clay_kanan" + i].onRelease = clayKanan; i++; } _root["kerajaan" + (jumlahLawan + 1)].gotoAndStop(2); i = jumlahLawan + 2; while (i <= 12) { _root["nama" + i] = ""; _root["gold_kiri" + i]._visible = false; _root["gold_kanan" + i]._visible = false; _root["food_kiri" + i]._visible = false; _root["food_kanan" + i]._visible = false; _root["wood_kiri" + i]._visible = false; _root["wood_kanan" + i]._visible = false; _root["iron_kiri" + i]._visible = false; _root["iron_kanan" + i]._visible = false; _root["clay_kiri" + i]._visible = false; _root["clay_kanan" + i]._visible = false; _root["kotak_food" + i]._visible = false; _root["kotak_gold" + i]._visible = false; _root["kotak_wood" + i]._visible = false; _root["kotak_iron" + i]._visible = false; _root["kotak_clay" + i]._visible = false; _root["xnama" + i]._visible = false; _root["food" + i] = ""; _root["gold" + i] = ""; _root["wood" + i] = ""; _root["iron" + i] = ""; _root["clay" + i] = ""; i++; } } function klikKerajaan() { myStr = new String(this); if (myStr.length == 17) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 18) { indi = Number(myStr.substr(myStr.length - 2, 2)); } jumlahLawan = indi - 1; pilihLawan(); } function goldKiri() { myStr = new String(this); if (myStr.length == 18) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["gold" + indi] > 1) { _root["gold" + indi]--; } } function goldKanan() { myStr = new String(this); if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 20) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["gold" + indi] < 3) { _root["gold" + indi]++; } } function foodKiri() { myStr = new String(this); if (myStr.length == 18) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["food" + indi] > 1) { _root["food" + indi]--; } } function foodKanan() { myStr = new String(this); if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 20) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["food" + indi] < 3) { _root["food" + indi]++; } } function woodKiri() { myStr = new String(this); if (myStr.length == 18) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["wood" + indi] > 1) { _root["wood" + indi]--; } } function woodKanan() { myStr = new String(this); if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 20) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["wood" + indi] < 3) { _root["wood" + indi]++; } } function ironKiri() { myStr = new String(this); if (myStr.length == 18) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["iron" + indi] > 1) { _root["iron" + indi]--; } } function ironKanan() { myStr = new String(this); if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 20) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["iron" + indi] < 3) { _root["iron" + indi]++; } } function clayKiri() { myStr = new String(this); if (myStr.length == 18) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["clay" + indi] > 1) { _root["clay" + indi]--; } } function clayKanan() { myStr = new String(this); if (myStr.length == 19) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 20) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["clay" + indi] < 3) { _root["clay" + indi]++; } } stop(); indi = 2; back_btn.onRelease = function () { gotoAndStop (184); }; continue_btn.onRelease = function () { jumlahLawan = indi; i = 1; while (i <= 12) { _root["namaKingdoms" + i] = _root["xnama" + i].text; i++; } gotoAndStop (217); }; random_btn.onRelease = function () { i = 1; while (i <= (jumlahLawan + 1)) { _root["food" + i] = random(3) + 1; _root["gold" + i] = random(3) + 1; _root["wood" + i] = random(3) + 1; _root["iron" + i] = random(3) + 1; _root["clay" + i] = random(3) + 1; i++; } }; pilihLawan();
Frame 217
function paketArea(indi) { i = 1; while (i <= 96) { _root["area" + i].enabled = indi; i++; } } function paketTombol(indi) { kingdoms_btn._visible = indi; sabotage_btn._visible = indi; diplomacy_btn._visible = indi; menu_btn._visible = indi; if (indi == true) { kingdoms_btn.onRelease = function () { gotoAndStop (217); }; sabotage_btn.onRelease = function () { sabotage_mc._visible = true; }; diplomacy_btn.onRelease = function () { diplomacy_btn._visible = true; }; menu_btn.onRelease = function () { cekMenuTombol(); }; } } function cekMenuTombol() { paketArea(false); paketTombol(false); clearInterval(idWaktu); menu_mc._visible = true; _root.menu_mc.gotoAndStop(1); menu_mc.save_btn.onRelease = function () { datasaveImperium2 = true; _root.menu_mc.gotoAndStop(2); }; menu_mc.load_btn.onRelease = function () { gotoAndStop (219); }; menu_mc.close_btn.onRelease = function () { if (speedGame == 3) { idWaktu = setInterval(waktuJalan, 10); } else if (speedGame == 2) { idWaktu = setInterval(waktuJalan, 20); } else if (speedGame == 1) { idWaktu = setInterval(waktuJalan, 40); } menu_mc._visible = false; paketArea(true); paketTombol(true); }; menu_mc.quit_btn.onRelease = function () { clearSemua(); gotoAndStop (184); backTittle(); }; menu_mc.quit_save_btn.onRelease = function () { datasaveImperium2 = true; _root.menu_mc.gotoAndStop(20); }; menu_mc.options_btn.onRelease = function () { _root.menu_mc.gotoAndStop(30); _root.menu_mc.close_btn.onRelease = function () { if (speedGame == 3) { idWaktu = setInterval(waktuJalan, 10); } else if (speedGame == 2) { idWaktu = setInterval(waktuJalan, 20); } else if (speedGame == 1) { idWaktu = setInterval(waktuJalan, 40); } menu_mc._visible = false; paketArea(true); paketTombol(true); }; }; } function quitSave() { clearSemua(); gotoAndStop (184); backTittle(); } function init() { if (jenisTempat == "wilayah") { info_mc._visible = false; } terhubungArea = new Array(); i = 1; while (i <= 96) { terhubungArea[1] = new Array(2, 11); terhubungArea[2] = new Array(1, 3); terhubungArea[3] = new Array(2, 4, 13); terhubungArea[4] = new Array(3, 5); terhubungArea[5] = new Array(4, 6, 15); terhubungArea[6] = new Array(5, 7); terhubungArea[7] = new Array(6, 8, 17); terhubungArea[8] = new Array(7, 9); terhubungArea[9] = new Array(8, 19); terhubungArea[10] = new Array(11, 22); terhubungArea[11] = new Array(1, 10, 12); terhubungArea[12] = new Array(11, 13, 24); terhubungArea[13] = new Array(3, 12, 14); terhubungArea[14] = new Array(13, 15, 26); terhubungArea[15] = new Array(5, 14, 16); terhubungArea[16] = new Array(15, 17, 28); terhubungArea[17] = new Array(7, 16, 18); terhubungArea[18] = new Array(17, 19, 30); terhubungArea[19] = new Array(9, 18, 20); terhubungArea[20] = new Array(19, 32); terhubungArea[21] = new Array(22, 35); terhubungArea[22] = new Array(10, 21, 23); terhubungArea[23] = new Array(22, 24, 37); terhubungArea[24] = new Array(12, 23, 25); terhubungArea[25] = new Array(24, 26, 39); terhubungArea[26] = new Array(14, 25, 27); terhubungArea[27] = new Array(26, 28, 41); terhubungArea[28] = new Array(16, 27, 29); terhubungArea[29] = new Array(28, 30, 43); terhubungArea[30] = new Array(18, 29, 31); terhubungArea[31] = new Array(30, 32, 45); terhubungArea[32] = new Array(20, 31, 33); terhubungArea[33] = new Array(32, 47); terhubungArea[34] = new Array(35, 49); terhubungArea[35] = new Array(21, 34, 36); terhubungArea[36] = new Array(35, 37, 51); terhubungArea[37] = new Array(23, 36, 38); terhubungArea[38] = new Array(37, 39, 53); terhubungArea[39] = new Array(25, 38, 40); terhubungArea[40] = new Array(39, 41, 55); terhubungArea[41] = new Array(27, 40, 42); terhubungArea[42] = new Array(41, 43, 57); terhubungArea[43] = new Array(29, 42, 44); terhubungArea[44] = new Array(43, 45, 59); terhubungArea[45] = new Array(31, 44, 46); terhubungArea[46] = new Array(45, 47, 61); terhubungArea[47] = new Array(33, 46, 48); terhubungArea[48] = new Array(47, 63); terhubungArea[49] = new Array(34, 50); terhubungArea[50] = new Array(49, 51, 64); terhubungArea[51] = new Array(36, 50, 52); terhubungArea[52] = new Array(51, 53, 66); terhubungArea[53] = new Array(38, 52, 54); terhubungArea[54] = new Array(53, 55, 68); terhubungArea[55] = new Array(40, 54, 56); terhubungArea[56] = new Array(55, 57, 70); terhubungArea[57] = new Array(42, 56, 58); terhubungArea[58] = new Array(57, 59, 72); terhubungArea[59] = new Array(44, 58, 60); terhubungArea[60] = new Array(59, 61, 74); terhubungArea[61] = new Array(46, 60, 62); terhubungArea[62] = new Array(61, 63, 76); terhubungArea[63] = new Array(48, 62); terhubungArea[64] = new Array(50, 65); terhubungArea[65] = new Array(64, 66, 77); terhubungArea[66] = new Array(52, 65, 67); terhubungArea[67] = new Array(66, 68, 79); terhubungArea[68] = new Array(54, 67, 69); terhubungArea[69] = new Array(68, 70, 81); terhubungArea[70] = new Array(56, 69, 71); terhubungArea[71] = new Array(70, 72, 83); terhubungArea[72] = new Array(58, 71, 73); terhubungArea[73] = new Array(72, 74, 85); terhubungArea[74] = new Array(60, 73, 75); terhubungArea[75] = new Array(74, 76, 87); terhubungArea[76] = new Array(62, 75); terhubungArea[77] = new Array(65, 78); terhubungArea[78] = new Array(77, 79, 88); terhubungArea[79] = new Array(67, 78, 80); terhubungArea[80] = new Array(79, 81, 90); terhubungArea[81] = new Array(69, 80, 82); terhubungArea[82] = new Array(81, 83, 92); terhubungArea[83] = new Array(71, 82, 84); terhubungArea[84] = new Array(83, 85, 94); terhubungArea[85] = new Array(73, 84, 86); terhubungArea[86] = new Array(85, 87, 96); terhubungArea[87] = new Array(75, 86); terhubungArea[88] = new Array(78, 89); terhubungArea[89] = new Array(88, 90); terhubungArea[90] = new Array(80, 89, 91); terhubungArea[91] = new Array(90, 92); terhubungArea[92] = new Array(82, 91, 93); terhubungArea[93] = new Array(92, 94); terhubungArea[94] = new Array(84, 93, 95); terhubungArea[95] = new Array(94, 96); terhubungArea[96] = new Array(86, 95); if (ambilWilayah == 1) { if (_root["milik" + i] != 1) { _root["area" + i]._alpha = 60; _root["area" + i].enabled = false; } else { _root["area" + i].enabled = true; } } i++; } i = 1; while (i <= 96) { _root["area" + i].onRollOver = function () { this._alpha = 85; myStr = new String(this); if (myStr.length == 13) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 14) { indi = Number(myStr.substr(myStr.length - 2, 2)); } info_mc._visible = true; if (_root["milik" + indi] <= 1) { cekInfo(indi); } else { cekInfo2(indi); } }; _root["area" + i].onRollOut = function () { this._alpha = 60; myStr = new String(this); if (myStr.length == 13) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 14) { indi = Number(myStr.substr(myStr.length - 2, 2)); } info_mc._visible = false; }; _root["area" + i].onRelease = function () { myStr = new String(this); if (myStr.length == 13) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 14) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (_root["milik" + indi] == 1) { if (_root["area" + indi].bisaMove == true) { instruction_mc._visible = false; targetArea = indi; gotoAndStop (226); } else { menujuKe = indi; gotoAndStop (224); backVillage(); } } else if (_root.sudahSerang1 == 0) { if (ambilWilayah == 0) { cekInfo(indi); _root["milik" + indi] = 1; this.gotoAndStop(2); paketTombol(true); ambilWilayah = 1; _root["xfood" + indi] = _root["xfood" + indi] * _root.food1; _root["xgold" + indi] = _root["xgold" + indi] * _root.gold1; _root["xwood" + indi] = _root["xwood" + indi] * _root.wood1; _root["xiron" + indi] = _root["xiron" + indi] * _root.iron1; _root["xclay" + indi] = _root["xclay" + indi] * _root.clay1; if (speedGame == 3) { idWaktu = setInterval(waktuJalan, 10); } else if (speedGame == 2) { idWaktu = setInterval(waktuJalan, 20); } else if (speedGame == 1) { idWaktu = setInterval(waktuJalan, 40); } init(); cekInfo(indi); paketTombol(true); if (jumlahLawan <= 2) { jumlahLawan = 2; } zi = 2; while (zi <= jumlahLawan) { cekMunculMusuh(zi); zi++; } hariKe = "Day: " + days; cekBisaSerang(); } else if (jenisPerintah == "war") { paketArea(false); paketTombol(false); instruction_mc.gotoAndStop(2); instruction_mc.judul = ("Attack Area " + indi) + "?"; if (_root["milik" + indi] == 0) { ztipeMusuh = "barbar"; instruction_mc.isi = "You will attack barbarians inhabited areas, looks a bit weaker than your opponent kingdom, but usually they are more numerous."; } else { ztipeMusuh = "kerajaan"; instruction_mc.isi = "You would attack the area of your opponent kingdom , be careful you might find a tough opponent."; } instruction_mc._visible = true; instruction_mc.yes_btn.onRelease = function () { kondisiSerangan = "menyerang"; instruction_mc._visible = false; targetArea = indi; gotoAndStop (229); }; instruction_mc.no_btn.onRelease = function () { init(); cekBisaSerang(); cekInfo(menujuKe); paketTombol(true); cancel_btn._visible = false; instruction_mc._visible = false; jenisPerintah = ""; }; } } }; i++; } } function cekMunculMusuh(indi) { masukArray = new Array(); masukKe = 0; i = 1; while (i <= 96) { if (_root["milik" + i] == 0) { masukArray[masukKe] = i; masukKe++; } i++; } pilihArea = masukArray[random(masukKe)]; _root["milik" + pilihArea] = indi; _root["area" + pilihArea].gotoAndStop(indi + 1); _root["xfood" + pilihArea] = _root["xfood" + pilihArea] * 0; _root["xgold" + pilihArea] = _root["xgold" + pilihArea] * 0; _root["xwood" + pilihArea] = _root["xwood" + pilihArea] * 0; _root["xiron" + pilihArea] = _root["xiron" + pilihArea] * 0; _root["xclay" + pilihArea] = _root["xclay" + pilihArea] * 0; } function cekBisaSerang() { i = 1; while (i <= 96) { if (_root["milik" + i] != 1) { _root["area" + i].enabled = false; } i++; } if (_root.sudahSerang1 == 0) { i = 1; while (i <= 96) { j = 0; while (j <= 2) { if (_root["milik" + i] == 1) { _root["area" + terhubungArea[i][j]].enabled = true; } j++; } i++; } } i = 1; while (i <= 96) { if (_root["milik" + i] > 1) { _root["area" + i].enabled = true; } i++; } } function cekBisaSerang2(indi) { i = 1; while (i <= 96) { if (indi == "serang") { _root["area" + i].enabled = false; } i++; } j = 0; while (j <= 2) { if (_root["milik" + menujuKe] == 1) { if (indi == "serang") { if (_root["milik" + terhubungArea[menujuKe][j]] != 1) { _root["area" + terhubungArea[menujuKe][j]].enabled = true; } } } j++; } } function cekBisaMove(indi) { i = 1; while (i <= 96) { if (indi == "move") { _root["area" + i].enabled = false; _root["area" + i].bisaMove = false; } i++; } j = 0; while (j <= 2) { if (_root["milik" + menujuKe] == 1) { if (indi == "move") { if (_root["milik" + terhubungArea[menujuKe][j]] == 1) { _root["area" + terhubungArea[menujuKe][j]].enabled = true; _root["area" + terhubungArea[menujuKe][j]].bisaMove = true; } } } j++; } } function cekInfo(indi) { info_mc._visible = true; i = 1; while (i <= 14) { info_mc["info" + i].onRollOver = function () { arrayInfo = new Array("", "Gold", "Food", "Wood", "Iron", "Clay", "Swordsman", "Axeman", "Spearman", "Bowman", "Horse", "Catapult", "Population", "Unemployment", "Soldier"); myStr = new String(this); if (myStr.length == 21) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else { indi = Number(myStr.substr(myStr.length - 2, 2)); } info_mc.info_mc2._x = this._x + 75; info_mc.info_mc2._y = this._y; info_mc.info_mc2._visible = true; info_mc.info_mc2.nama = arrayInfo[indi]; }; info_mc["info" + i].onRollOut = function () { info_mc.info_mc2._visible = false; }; i++; } info_mc.namaArea = "Area " + indi; info_mc.people = _root["people" + indi]; info_mc.worker = _root["worker" + indi]; info_mc.soldier = _root["soldier" + indi]; info_mc.food = _root["xfood" + indi]; info_mc.gold = _root["xgold" + indi]; info_mc.wood = _root["xwood" + indi]; info_mc.iron = _root["xiron" + indi]; info_mc.clay = _root["xclay" + indi]; info_mc.sword = _root["sword" + indi]; info_mc.axe = _root["axe" + indi]; info_mc.spear = _root["spear" + indi]; info_mc.bow = _root["bow" + indi]; info_mc.horse = _root["horse" + indi]; info_mc.catapult = _root["catapult" + indi]; _root["soldier" + indi] = Number(((((_root["sword" + indi] + _root["axe" + indi]) + _root["spear" + indi]) + _root["bow" + indi]) + _root["catapult" + indi]) + _root["horse" + indi]); if (_root["milik" + indi] == 0) { info_mc.namaKerajaan = _root["namaKingdoms" + _root["milik" + indi]]; } else { info_mc.namaKerajaan = _root["namaKingdoms" + _root["milik" + indi]] + " Kingdom"; } } function cekInfo2(indi) { info_mc._visible = true; info_mc.namaArea = "Area " + indi; info_mc.people = "???"; info_mc.worker = "???"; info_mc.soldier = "???"; info_mc.food = "Unknown"; info_mc.gold = "Unknown"; info_mc.wood = "Unknown"; info_mc.iron = "Unknown"; info_mc.clay = "Unknown"; info_mc.sword = "Unknown"; info_mc.spear = "Unknown"; info_mc.axe = "Unknown"; info_mc.bow = "Unknown"; info_mc.horse = "Unknown"; info_mc.catapult = "Unknown"; if (_root["milik" + indi] == 0) { info_mc.namaKerajaan = _root["namaKingdoms" + _root["milik" + indi]]; } else { info_mc.namaKerajaan = _root["namaKingdoms" + _root["milik" + indi]] + " Kingdom"; } } function cekNextTurn() { i = 1; while (i <= 96) { _root["area" + i]._alpha = 60; _root["area" + i].enabled = false; i++; } if (days >= 100) { ygNyerang = 2; zzi = 2; while (zzi <= jumlahLawan) { ygNyerang = zzi; keSerang(); zzi++; } } cekSelesaiTurn(); } function keSerang() { w = ygNyerang; masukArray2 = new Array(); masukKe2 = 0; tipeAi = random(3) + 1; if (tipeAi == 1) { i = 1; while (i <= 96) { j = 0; while (j <= 2) { if (_root["milik" + i] == w) { if ((_root["milik" + terhubungArea[i][j]] != w) && (_root["milik" + terhubungArea[i][j]] != 0)) { if (terhubungArea[i][j] != undefined) { masukArray2[masukKe2] = terhubungArea[i][j]; masukKe2++; } } } j++; } i++; } if (masukKe2 == 0) { i = 1; while (i <= 96) { j = 0; while (j <= 2) { if (_root["milik" + i] == w) { if (_root["milik" + terhubungArea[i][j]] == 0) { if (terhubungArea[i][j] != undefined) { masukArray2[masukKe2] = terhubungArea[i][j]; masukKe2++; } } } j++; } i++; } } } else if (tipeAi == 2) { i = 1; while (i <= 96) { j = 0; while (j <= 2) { if (_root["milik" + i] == w) { if (_root["milik" + terhubungArea[i][j]] != w) { if (terhubungArea[i][j] != undefined) { masukArray2[masukKe2] = terhubungArea[i][j]; masukKe2++; } } } j++; } i++; } } else if (tipeAi == 3) { i = 1; while (i <= 96) { j = 0; while (j <= 2) { if (_root["milik" + i] == w) { if (_root["milik" + terhubungArea[i][j]] == 0) { if (terhubungArea[i][j] != undefined) { masukArray2[masukKe2] = terhubungArea[i][j]; masukKe2++; } } } j++; } i++; } if (masukKe2 == 0) { i = 1; while (i <= 96) { j = 0; while (j <= 2) { if (_root["milik" + i] == w) { if (_root["milik" + terhubungArea[i][j]] != w) { if (terhubungArea[i][j] != undefined) { masukArray2[masukKe2] = terhubungArea[i][j]; masukKe2++; } } } j++; } i++; } } } xpunyaWilayahx = 0; i = 1; while (i <= 96) { if (_root["milik" + i] == 1) { xpunyaWilayahx++; } i++; } if (xpunyaWilayahx <= 10) { zrand = random(12); } else if (xpunyaWilayahx <= 20) { zrand = random(11); } else if (xpunyaWilayahx <= 30) { zrand = random(10); } else if (xpunyaWilayahx <= 40) { zrand = random(9); } else if (xpunyaWilayahx <= 50) { zrand = random(8); } else if (xpunyaWilayahx <= 60) { zrand = random(7); } else if (xpunyaWilayahx <= 70) { zrand = random(6); } else if (xpunyaWilayahx <= 80) { zrand = random(5); } else { zrand = random(4); } if (zrand == 1) { if (masukKe2 > 0) { if (sedangBattle == false) { pilihSerang = masukArray2[random(masukKe2)]; if (_root["milik" + pilihSerang] == 1) { removeMovieClip(xbangunan); jenisPerintah = "diserangLawan"; gotoAndStop (217); clearInterval(idWaktu); menu_btn._visible = false; menujuKe = pilihSerang; paketTombol(false); instruction_mc.gotoAndStop(2); instruction_mc.judul = "Enemy Attack Area " + pilihSerang; ztipeMusuh = "kerajaan"; instruction_mc.isi = "Your area has been attacked by enemy, would you counter attack?"; instruction_mc._visible = true; instruction_mc.yes_btn.onRelease = function () { menu_btn._visible = true; clearInterval(idWaktu); paketArea(true); if (speedGame == 3) { idWaktu = setInterval(waktuJalan, 10); } else if (speedGame == 2) { idWaktu = setInterval(waktuJalan, 20); } else if (speedGame == 1) { idWaktu = setInterval(waktuJalan, 40); } kondisiSerangan = "bertahan"; instruction_mc._visible = false; targetArea = indi; gotoAndStop (229); }; instruction_mc.no_btn.onRelease = function () { menu_btn._visible = true; paketArea(true); clearInterval(idWaktu); jenisPerintah = ""; instruction_mc._visible = false; if (speedGame == 3) { idWaktu = setInterval(waktuJalan, 10); } else if (speedGame == 2) { idWaktu = setInterval(waktuJalan, 20); } else if (speedGame == 1) { idWaktu = setInterval(waktuJalan, 40); } _root["milik" + pilihSerang] = w; _root["area" + pilihSerang].gotoAndStop(w + 1); j = 1; while (j <= 100) { rand = random(3); if (rand == 0) { jenisKotak[pilihSerang][j] = random(6) + 15; } else { jenisKotak[pilihSerang][j] = 0; } upgradeKotak[pilihSerang][j] = 1; j++; } }; zzi = jumlahLawan + 1; } else { _root["milik" + pilihSerang] = w; _root["area" + pilihSerang].gotoAndStop(w + 1); } } } } } function cekSelesaiTurn() { days++; hariKe = "Day: " + days; cekSumberDaya(); if (jenisTempat == "daerah") { cekInfo(menujuKe); } clearInterval(idSerang); i = 1; while (i <= 4) { _root["sudahSerang" + i] = 0; i++; } init(); cekBisaSerang(); paketTombol(true); punyaBanyakGold = 0; punyaBanyakFood = 0; punyaBanyakWood = 0; punyaBanyakIron = 0; punyaBanyakClay = 0; punyaBanyakSword = 0; punyaBanyakAxe = 0; punyaBanyakSpear = 0; punyaBanyakBow = 0; punyaBanyakHorse = 0; punyaBanyakCatapult = 0; i = 1; while (i <= 96) { if (_root["milik" + i] == 1) { punyaBanyakGold = punyaBanyakGold + _root["xgold" + i]; punyaBanyakFood = punyaBanyakFood + _root["xfood" + i]; punyaBanyakWood = punyaBanyakWood + _root["xwood" + i]; punyaBanyakIron = punyaBanyakIron + _root["xiron" + i]; punyaBanyakClay = punyaBanyakClay + _root["xclay" + i]; punyaBanyakSword = punyaBanyakSword + _root["sword" + i]; punyaBanyakAxe = punyaBanyakAxe + _root["axe" + i]; punyaBanyakSpear = punyaBanyakSpear + _root["spear" + i]; punyaBanyakBow = punyaBanyakBow + _root["bow" + i]; punyaBanyakHorse = punyaBanyakHorse + _root["horse" + i]; punyaBanyakCatapult = punyaBanyakCatapult + _root["catapult" + i]; } i++; } if (punyaBanyakGold >= 1000000) { medal31 = true; } if (punyaBanyakFood >= 2000000) { medal32 = true; _root.scoreHTTPSender("FL091021", "CH010"); } if (punyaBanyakWood >= 500000) { medal33 = true; _root.scoreHTTPSender("FL091021", "CH009"); } if (punyaBanyakIron >= 250000) { medal34 = true; _root.scoreHTTPSender("FL091021", "CH011"); } if (punyaBanyakClay >= 100000) { medal35 = true; _root.scoreHTTPSender("FL091021", "CH012"); } if (punyaBanyakSword >= 2000) { medal36 = true; _root.scoreHTTPSender("FL091021", "CH013"); } if (punyaBanyakAxe >= 1750) { medal37 = true; _root.scoreHTTPSender("FL091021", "CH014"); } if (punyaBanyakSpear >= 1500) { medal38 = true; } if (punyaBanyakBow >= 1250) { medal39 = true; _root.scoreHTTPSender("FL091021", "CH015"); } if (punyaBanyakHorse >= 500) { medal310 = true; } if (punyaBanyakCatapult >= 250) { medal311 = true; _root.scoreHTTPSender("FL091021", "CH016"); } punyaWilayahx = 0; i = 1; while (i <= 96) { if (_root["milik" + i] == 1) { punyaWilayahx++; } i++; } if (punyaWilayahx >= 10) { medal11 = true; _root.scoreHTTPSender("FL091021", "CH001"); } if (punyaWilayahx >= 20) { medal12 = true; } if (punyaWilayahx >= 30) { medal13 = true; } if (punyaWilayahx >= 40) { medal14 = true; _root.scoreHTTPSender("FL091021", "CH002"); } if (punyaWilayahx >= 50) { medal15 = true; } if (punyaWilayahx >= 60) { medal16 = true; } if (punyaWilayahx >= 70) { medal17 = true; } if (punyaWilayahx >= 80) { medal18 = true; _root.scoreHTTPSender("FL091021", "CH003"); } if (punyaWilayahx >= 90) { medal19 = true; } if (punyaWilayahx >= 96) { medal110 = true; clearSemua(); gotoAndStop (231); backTittle(); _root.scoreHTTPSender("FL091021", "CH004"); } else if (punyaWilayahx == 0) { clearSemua(); gotoAndStop (232); backTittle(); } } function cekSumberDaya() { i = 1; while (i <= 96) { j = 1; while (j <= 100) { if (jenisKotak[i][j] == 2) { _root["xfood" + i] = _root["xfood" + i] - (50 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 3) { _root["xfood" + i] = _root["xfood" + i] + (300 * upgradeKotak[i][j]); _root["xgold" + i] = _root["xgold" + i] - (5 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 4) { _root["xwood" + i] = _root["xwood" + i] + (80 * upgradeKotak[i][j]); _root["xgold" + i] = _root["xgold" + i] - (10 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 5) { _root["xgold" + i] = _root["xgold" + i] + (250 * upgradeKotak[i][j]); _root["xgold" + i] = _root["xgold" + i] - (20 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 6) { _root["xgold" + i] = _root["xgold" + i] + (500 * upgradeKotak[i][j]); _root["xgold" + i] = _root["xgold" + i] - (45 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 7) { _root["xiron" + i] = _root["xiron" + i] + (60 * upgradeKotak[i][j]); _root["xgold" + i] = _root["xgold" + i] - (50 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 9) { if (_root["worker" + i] >= _root["produksiSword" + i]) { _root["sword" + i] = _root["sword" + i] + Number(_root["produksiSword" + i]); _root["worker" + i] = _root["worker" + i] - Number(_root["produksiSword" + i]); } if (_root["worker" + i] >= _root["produksiAxe" + i]) { _root["axe" + i] = _root["axe" + i] + Number(_root["produksiAxe" + i]); _root["worker" + i] = _root["worker" + i] - Number(_root["produksiAxe" + i]); } if (_root["worker" + i] >= _root["produksiSpear" + i]) { _root["spear" + i] = _root["spear" + i] + Number(_root["produksiSpear" + i]); _root["worker" + i] = _root["worker" + i] - Number(_root["produksiSpear" + i]); } if (_root["worker" + i] >= _root["produksiBow" + i]) { _root["bow" + i] = _root["bow" + i] + Number(_root["produksiBow" + i]); _root["worker" + i] = _root["worker" + i] - Number(_root["produksiBow" + i]); } _root["xgold" + i] = _root["xgold" + i] - (120 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 10) { _root["horse" + i] = _root["horse" + i] + (1 * upgradeKotak[i][j]); _root["xgold" + i] = _root["xgold" + i] - (50 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 11) { _root["xcatapult" + i] = _root["xcatapult" + i] + (0.025 * upgradeKotak[i][j]); _root["catapult" + i] = _root["xcatapult" + i]; _root["catapult" + i] = Math.floor(_root["catapult" + i]); _root["xgold" + i] = _root["xgold" + i] - (70 * upgradeKotak[i][j]); } else if (jenisKotak[i][j] == 12) { _root["xclay" + i] = _root["xclay" + i] + (40 * upgradeKotak[i][j]); _root["xgold" + i] = _root["xgold" + i] - (25 * upgradeKotak[i][j]); } _root["soldier" + i] = Number(((((_root["sword" + i] + _root["axe" + i]) + _root["spear" + i]) + _root["bow" + i]) + _root["catapult" + i]) + _root["horse" + i]); if (_root["xfood" + i] <= 0) { _root["xfood" + i] = 0; } if (_root["xwood" + i] <= 0) { _root["xwood" + i] = 0; } if (_root["xiron" + i] <= 0) { _root["xiron" + i] = 0; } if (_root["xclay" + i] <= 0) { _root["xclay" + i] = 0; } j++; } i++; } } function waktuJalan() { menit++; } function clearSemua() { clearInterval(idWaktu); } function inisialisasiWilayah() { indi = random(96) + 1; cekInfo(indi); _root["milik" + indi] = 1; paketTombol(true); ambilWilayah = 1; _root["xfood" + indi] = _root["xfood" + indi] * _root.food1; _root["xgold" + indi] = _root["xgold" + indi] * _root.gold1; _root["xwood" + indi] = _root["xwood" + indi] * _root.wood1; _root["xiron" + indi] = _root["xiron" + indi] * _root.iron1; _root["xclay" + indi] = _root["xclay" + indi] * _root.clay1; if (speedGame == 3) { idWaktu = setInterval(waktuJalan, 10); } else if (speedGame == 2) { idWaktu = setInterval(waktuJalan, 20); } else if (speedGame == 1) { idWaktu = setInterval(waktuJalan, 40); } init(); cekInfo(indi); paketTombol(true); if (jumlahLawan <= 2) { jumlahLawan = 2; } zi = 2; while (zi <= jumlahLawan) { cekMunculMusuh(zi); zi++; } hariKe = "Day: " + days; cekBisaSerang(); } stop(); wilayah_mc.gotoAndStop(1); sedangBattle = false; hariKe = "Day: " + days; if (asalUsul == "load") { asalUsul = undefined; if (speedGame == 3) { idWaktu = setInterval(waktuJalan, 10); } else if (speedGame == 2) { idWaktu = setInterval(waktuJalan, 20); } else if (speedGame == 1) { idWaktu = setInterval(waktuJalan, 40); } } if (jenisPerintah == "diserangLawan") { instruction_mc._visible = true; } else { instruction_mc._visible = false; } cancel_btn._visible = false; menu_mc._visible = false; sabotage_mc._visible = false; diplomacy_btn._visible = false; jenisTempat = "wilayah"; backDamai(); if (ambilWilayah != 0) { if (jenisPerintah == "move") { instruction_mc.judul = "Move Rescource"; instruction_mc.isi = "Click the destination area to move the resources, the area should be your city."; instruction_mc._visible = true; instruction_mc.next_btn.onRelease = function () { cancel_btn._visible = true; cekBisaMove("move"); instruction_mc._visible = false; }; cancel_btn.onRelease = function () { init(); cekInfo(menujuKe); paketTombol(true); cancel_btn._visible = false; instruction_mc._visible = false; }; } else if (jenisPerintah == "war") { instruction_mc.judul = "Attack"; instruction_mc.isi = "Click the area you want to attack, the area should not be your city."; instruction_mc._visible = true; instruction_mc.next_btn.onRelease = function () { cancel_btn._visible = true; cekBisaSerang2("serang"); instruction_mc._visible = false; }; cancel_btn.onRelease = function () { init(); cekInfo(menujuKe); paketTombol(true); cancel_btn._visible = false; instruction_mc._visible = false; }; } else if (jenisPerintah == "selesaiWar") { if (kondisiPerang == "menang") { if (kondisiSerangan == "menyerang") { _root["milik" + targetArea] = 1; } } else if (kondisiPerang == "kalah") { if (kondisiSerangan == "bertahan") { _root["milik" + pilihSerang] = w; _root["area" + pilihSerang].gotoAndStop(w + 1); j = 1; while (j <= 100) { rand = random(3); if (rand == 0) { jenisKotak[pilihSerang][j] = random(6) + 15; } else { jenisKotak[pilihSerang][j] = 0; } upgradeKotak[pilihSerang][j] = 1; j++; } } } } init(); i = 1; while (i <= 96) { if (_root["milik" + i] != 1) { _root["area" + i].gotoAndStop(_root["milik" + i] + 1); } else { _root["area" + i].gotoAndStop(2); } i++; } cekBisaSerang(); cekInfo(menujuKe); paketTombol(true); if ((jenisPerintah == "war") || (jenisPerintah == "move")) { paketTombol(false); } } else { info_mc._visible = false; paketTombol(false); i = 1; while (i <= 4) { _root["sudahSerang" + i] = 0; i++; } instruction_mc.judul = "Imperium II"; instruction_mc.isi = "Welcome to the Imperium II, where you can build your empire, make the royal army and attack your opponent, control the entire area to hold the Empire."; i = 1; while (i <= 96) { _root["area" + i].gotoAndStop(15); i++; } wilayah_mc.gotoAndStop(2); instruction_mc._visible = true; instruction_mc.next_btn.onRelease = function () { init(); inisialisasiWilayah(); menujuKe = indi; gotoAndStop (224); backVillage(); instruction_mc._visible = false; }; } if (jenisPerintah == "diserangLawan") { paketArea(false); } _root.onEnterFrame = function () { if (menit >= 60) { jam++; menit = 0; } if (jam >= 24) { jam = 0; menit = 0; cekNextTurn(); } if (jam < 10) { zjam = "0" + jam; } else { zjam = jam; } if (menit < 10) { zmenit = "0" + menit; } else { zmenit = menit; } clock = (zjam + ":") + zmenit; };
Instance of Symbol 1360 MovieClip in Frame 217
on (release) { getURL ("http://www.maxgames.com/game/imperium.html", "_blank"); }
Instance of Symbol 24 MovieClip in Frame 217
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Frame 219
play();
Frame 220
loadData();
Frame 223
asalUsul = "load"; gotoAndStop (217);
Frame 224
function cekBangunanAda(indi) { bisaBangunan = false; i = 1; while (i <= 100) { if (_root["kotak" + i]._currentframe == indi) { bisaBangunan = true; } i++; } } function overBangunan() { if (sedangTekan == false) { myStr = new String(this); if (myStr.length == 17) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 18) { indi = Number(myStr.substr(myStr.length - 2, 2)); } msgBox_mc._visible = true; if (_root._xmouse >= 400) { msgBox_mc._x = this._x - 200; msgBox_mc._y = this._y; } else { msgBox_mc._x = this._x + 200; msgBox_mc._y = this._y; } msgBox_mc.gotoAndStop(1); msgBox_mc.nama = arrayNama[indi]; msgBox_mc.gold = arrayGold[indi]; msgBox_mc.food = arrayFood[indi]; msgBox_mc.wood = arrayWood[indi]; msgBox_mc.iron = arrayIron[indi]; msgBox_mc.clay = arrayClay[indi]; msgBox_mc.penjelasan = arrayPenjelasan[indi]; } } function outBangunan() { msgBox_mc._visible = false; } function overBangunan2() { this.kotak._alpha = 100; if ((sedangTekan == false) && (this._currentframe != 1)) { myStr = new String(this); indi = this._currentframe - 1; msgBox_mc._visible = true; if (_root._xmouse >= 400) { if (indi >= 14) { msgBox_mc._x = this._x - 125; msgBox_mc._y = this._y; } else { msgBox_mc._x = this._x - 200; msgBox_mc._y = this._y; } } else if (indi >= 14) { msgBox_mc._x = this._x + 125; msgBox_mc._y = this._y; } else { msgBox_mc._x = this._x + 200; msgBox_mc._y = this._y; } myStr = new String(this); if (myStr.length == 14) { zindi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 15) { zindi = Number(myStr.substr(myStr.length - 2, 2)); } else if (myStr.length == 16) { zindi = Number(myStr.substr(myStr.length - 3, 3)); } if (indi == 23) { msgBox_mc.gotoAndStop(1); msgBox_mc.nama = ((arrayNama[indi] + " (level ") + upgradeKotak[menujuKe][zindi]) + ")"; msgBox_mc.gold = arrayGold[indi]; msgBox_mc.food = arrayFood[indi]; msgBox_mc.wood = arrayWood[indi]; msgBox_mc.iron = arrayIron[indi]; msgBox_mc.clay = arrayClay[indi]; msgBox_mc.penjelasan = arrayPenjelasan[indi]; } else if (indi >= 14) { msgBox_mc.gotoAndStop(2); msgBox_mc.nama = "Trees"; msgBox_mc.penjelasan = "Click here to destroy, needs 200 golds."; } else { msgBox_mc.gotoAndStop(1); msgBox_mc.nama = ((arrayNama[indi] + " (level ") + upgradeKotak[menujuKe][zindi]) + ")"; msgBox_mc.gold = arrayGold[indi]; msgBox_mc.food = arrayFood[indi]; msgBox_mc.wood = arrayWood[indi]; msgBox_mc.iron = arrayIron[indi]; msgBox_mc.clay = arrayClay[indi]; msgBox_mc.penjelasan = arrayPenjelasan[indi]; } } } function outBangunan2() { this.kotak._alpha = 5; msgBox_mc._visible = false; } function pressBangunan() { myStr = new String(this); if (myStr.length == 17) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 18) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if (indi == 14) { jenisBangunan = 23; } if (jenisBangunan != indi) { cekBangunanAda(14); if ((bisaBangunan == true) && (indi == 10)) { sedangTekan = true; if (indi == 14) { jenisBangunan = 23; } else { jenisBangunan = indi; } duplicateMovieClip (this, "xbangunan", 99); xbangunan.gotoAndStop(2); startDrag (xbangunan, true); i = 1; while (i <= 100) { _root["kotak" + i].enabled = true; i++; } } else if ((bisaBangunan == true) && (indi != 10)) { sedangTekan = true; if (indi == 14) { jenisBangunan = 23; } else { jenisBangunan = indi; } duplicateMovieClip (this, "xbangunan", 99); xbangunan.gotoAndStop(2); startDrag (xbangunan, true); i = 1; while (i <= 100) { _root["kotak" + i].enabled = true; i++; } } else if ((bisaBangunan == false) && (indi != 10)) { sedangTekan = true; if (indi == 14) { jenisBangunan = 23; } else { jenisBangunan = indi; } duplicateMovieClip (this, "xbangunan", 99); xbangunan.gotoAndStop(2); startDrag (xbangunan, true); i = 1; while (i <= 100) { _root["kotak" + i].enabled = true; i++; } } else { informasi = "Unable to build, build Academy first."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to build, build Academy first."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } } else { sedangTekan = false; removeMovieClip(xbangunan); jenisBangunan = 0; } } function overKotak() { } function outKotak() { } function klikKotak() { myStr = new String(this); if (myStr.length == 14) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 15) { indi = Number(myStr.substr(myStr.length - 2, 2)); } else if (myStr.length == 16) { indi = Number(myStr.substr(myStr.length - 3, 3)); } if (this._currentframe == 1) { if (((((((_root["xgold" + menujuKe] >= arrayGold[jenisBangunan]) && (_root["xfood" + menujuKe] >= arrayFood[jenisBangunan])) && (_root["xwood" + menujuKe] >= arrayWood[jenisBangunan])) && (_root["xiron" + menujuKe] >= arrayIron[jenisBangunan])) && (_root["xclay" + menujuKe] >= arrayClay[jenisBangunan])) && ((_root["worker" + menujuKe] >= arrayWorker[jenisBangunan]) && (jenisBangunan > 1))) || (jenisBangunan == 1)) { bisaBangun = 0; if (((jenisBangunan <= 4) && (jenisBangunan != 2)) && (jenisBangunan != 11)) { if (jenisKotak[menujuKe][indi] == 0) { bisaBangun = 1; jenisKotak[menujuKe][indi] = jenisBangunan + 1; } } else if (((jenisBangunan <= 7) || (jenisBangunan == 2)) || (jenisBangunan == 11)) { if ((((((((((indi != 1) && (indi != 11)) && (indi != 21)) && (indi != 31)) && (indi != 41)) && (indi != 51)) && (indi != 61)) && (indi != 71)) && (indi != 81)) && (indi != 91)) { if ((((jenisKotak[menujuKe][indi] == 0) && (jenisKotak[menujuKe][indi - 1] == 0)) && (jenisKotak[menujuKe][indi - 10] == 0)) && (jenisKotak[menujuKe][indi - 11] == 0)) { bisaBangun = 1; jenisKotak[menujuKe][indi] = jenisBangunan + 1; jenisKotak[menujuKe][indi - 1] = -1; jenisKotak[menujuKe][indi - 10] = -1; jenisKotak[menujuKe][indi - 11] = -1; } } } else if (jenisBangunan <= 13) { if (((((((((((((((((((indi != 1) && (indi != 11)) && (indi != 21)) && (indi != 31)) && (indi != 41)) && (indi != 51)) && (indi != 61)) && (indi != 71)) && (indi != 81)) && (indi != 91)) && (indi != 2)) && (indi != 22)) && (indi != 32)) && (indi != 42)) && (indi != 52)) && (indi != 62)) && (indi != 72)) && (indi != 82)) && (indi != 92)) { if (((((((((jenisKotak[menujuKe][indi] == 0) && (jenisKotak[menujuKe][indi - 1] == 0)) && (jenisKotak[menujuKe][indi - 2] == 0)) && (jenisKotak[menujuKe][indi - 10] == 0)) && (jenisKotak[menujuKe][indi - 11] == 0)) && (jenisKotak[menujuKe][indi - 12] == 0)) && (jenisKotak[menujuKe][indi - 20] == 0)) && (jenisKotak[menujuKe][indi - 21] == 0)) && (jenisKotak[menujuKe][indi - 22] == 0)) { bisaBangun = 1; jenisKotak[menujuKe][indi] = jenisBangunan + 1; jenisKotak[menujuKe][indi - 1] = -1; jenisKotak[menujuKe][indi - 2] = -1; jenisKotak[menujuKe][indi - 10] = -1; jenisKotak[menujuKe][indi - 11] = -1; jenisKotak[menujuKe][indi - 12] = -1; jenisKotak[menujuKe][indi - 20] = -1; jenisKotak[menujuKe][indi - 21] = -1; jenisKotak[menujuKe][indi - 22] = -1; } } } else if (jenisBangunan == 23) { if (((((((((((((((((((indi != 1) && (indi != 11)) && (indi != 21)) && (indi != 31)) && (indi != 41)) && (indi != 51)) && (indi != 61)) && (indi != 71)) && (indi != 81)) && (indi != 91)) && (indi != 2)) && (indi != 22)) && (indi != 32)) && (indi != 42)) && (indi != 52)) && (indi != 62)) && (indi != 72)) && (indi != 82)) && (indi != 92)) { if (((((((((jenisKotak[menujuKe][indi] == 0) && (jenisKotak[menujuKe][indi - 1] == 0)) && (jenisKotak[menujuKe][indi - 2] == 0)) && (jenisKotak[menujuKe][indi - 10] == 0)) && (jenisKotak[menujuKe][indi - 11] == 0)) && (jenisKotak[menujuKe][indi - 12] == 0)) && (jenisKotak[menujuKe][indi - 20] == 0)) && (jenisKotak[menujuKe][indi - 21] == 0)) && (jenisKotak[menujuKe][indi - 22] == 0)) { bisaBangun = 1; jenisKotak[menujuKe][indi] = jenisBangunan + 1; jenisKotak[menujuKe][indi - 1] = -1; jenisKotak[menujuKe][indi - 2] = -1; jenisKotak[menujuKe][indi - 10] = -1; jenisKotak[menujuKe][indi - 11] = -1; jenisKotak[menujuKe][indi - 12] = -1; jenisKotak[menujuKe][indi - 20] = -1; jenisKotak[menujuKe][indi - 21] = -1; jenisKotak[menujuKe][indi - 22] = -1; } } } if (bisaBangun == 1) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - arrayGold[jenisBangunan]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - arrayFood[jenisBangunan]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - arrayWood[jenisBangunan]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - arrayIron[jenisBangunan]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - arrayClay[jenisBangunan]; if (jenisBangunan == 1) { _root["people" + menujuKe] = _root["people" + menujuKe] + 50; _root["worker" + menujuKe] = _root["worker" + menujuKe] + 25; } else { _root["worker" + menujuKe] = _root["worker" + menujuKe] - arrayWorker[jenisBangunan]; } if (jenisBangunan == 23) { _root["worker" + menujuKe] = _root["worker" + menujuKe] * 2; _root["worker" + menujuKe] = Math.ceil(_root["worker" + menujuKe]); } cekInfo(menujuKe); this.gotoAndStop(jenisBangunan + 1); removeMovieClip(xbangunan); i = 1; while (i <= 100) { if (_root["kotak" + i]._currentframe == 1) { _root["kotak" + i].enabled = false; } else { _root["kotak" + i].enabled = true; } if (jenisKotak[menujuKe][i] == -1) { _root["kotak" + i].gotoAndStop(25); } i++; } jenisBangunan = 0; sedangTekan = false; informasi = ""; } else if (jenisKotak[menujuKe][indi] == 99) { informasi = "Can't create any buildings on water, mount, or forbidden tree areas."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Can't create any buildings on water, mount, or forbidden tree areas."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else { informasi = "The area can not be occupied, find other areas or sell the blocking objects."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "The area can not be occupied, find other areas or sell the blocking objects."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } } else { kurangAjar1 = ""; kurangAjar2 = ""; kurangAjar3 = ""; kurangAjar4 = ""; kurangAjar5 = ""; kurangApa = new Array(); adaBerapa = 0; if (_root["xgold" + menujuKe] < arrayGold[jenisBangunan]) { kurangAjar1 = "xgold"; kurangApa[adaBerapa] = "gold"; adaBerapa++; } if (_root["xfood" + menujuKe] < arrayFood[jenisBangunan]) { kurangAjar2 = "xfood"; kurangApa[adaBerapa] = "food"; adaBerapa++; } if (_root["xwood" + menujuKe] < arrayWood[jenisBangunan]) { kurangAjar3 = "xwood"; kurangApa[adaBerapa] = "wood"; adaBerapa++; } if (_root["xiron" + menujuKe] < arrayIron[jenisBangunan]) { kurangAjar4 = "xiron"; kurangApa[adaBerapa] = "iron"; adaBerapa++; } if (_root["xclay" + menujuKe] < arrayIron[jenisBangunan]) { kurangAjar5 = "xclay"; kurangApa[adaBerapa] = "clay"; adaBerapa++; } if (_root["worker" + menujuKe] < arrayWorker[jenisBangunan]) { kurangAjar6 = "worker"; kurangApa[adaBerapa] = "worker"; adaBerapa++; } if (adaBerapa == 1) { if (kurangAjar1 != "") { informasi = "Unable to create buildings. No enough gold."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough gold."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar2 != "") { informasi = "Unable to create buildings. No enough food."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough food."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar3 != "") { informasi = "Unable to create buildings. No enough wood."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough wood."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar4 != "") { informasi = "Unable to create buildings. No enough iron."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough iron."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar5 != "") { informasi = "Unable to create buildings. No enough clay."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough clay."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar6 != "") { informasi = "Unable to create buildings. No enough worker."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough worker."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } } else { total = ""; w = 0; while (w <= (adaBerapa - 1)) { total = total + kurangApa[w]; if (w == (adaBerapa - 2)) { total = total + " & "; } else if (w == (adaBerapa - 1)) { total = total + ". "; } else { total = total + ", "; } w++; } if (jenisKotak[menujuKe][indi] == 99) { informasi = "Can't create any buildings on water, mount, or forbidden tree areas."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Can't create any buildings on water, mount, or forbidden tree areas."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else { informasi = "Unable to create buildings. No enough " + total; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough " + total; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } } } } else if (sedangTekan == false) { if (this._currentframe != 1) { idKlik = this._currentframe - 1; if ((idKlik >= 14) && (idKlik <= 20)) { if (_root["xgold" + menujuKe] >= 200) { this.gotoAndStop(1); this.enabled = false; msgBox_mc._visible = false; jenisKotak[menujuKe][indi] = 0; _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - 200; cekInfo(menujuKe); } else { informasi = "Unable to destroy buildings. No enough gold."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to destroy buildings. No enough gold."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } } else { cekBangunan(this); } } } } function cekBangunan(zindi) { if (zindi._currentframe == 14) { msgBox2_mc.gotoAndStop(3); hargaUpgradeGold = new Array("", 100000, 125000, 150000, 175000, 200000); hargaUpgradeFood = new Array("", 75000, 100000, 125000, 150000, 175000); hargaUpgradeWood = new Array("", 25000, 35000, 50000, 75000, 100000); hargaUpgradeIron = new Array("", 12500, 20000, 35000, 50000, 75000); hargaUpgradeClay = new Array("", 10000, 15000, 25000, 35000, 50000); if (jenisUpgrade1 == false) { msgBox2_mc.upgrade1.enabled = true; msgBox2_mc.upgrade1.gotoAndStop(1); } else { msgBox2_mc.upgrade1.enabled = false; msgBox2_mc.upgrade1.gotoAndStop(2); } if (jenisUpgrade2 == false) { msgBox2_mc.upgrade2.enabled = true; msgBox2_mc.upgrade2.gotoAndStop(1); } else { msgBox2_mc.upgrade2.enabled = false; msgBox2_mc.upgrade2.gotoAndStop(2); } if (jenisUpgrade3 == false) { msgBox2_mc.upgrade3.enabled = true; msgBox2_mc.upgrade3.gotoAndStop(1); } else { msgBox2_mc.upgrade3.enabled = false; msgBox2_mc.upgrade3.gotoAndStop(2); } if (jenisUpgrade4 == false) { msgBox2_mc.upgrade4.enabled = true; msgBox2_mc.upgrade4.gotoAndStop(1); } else { msgBox2_mc.upgrade4.enabled = false; msgBox2_mc.upgrade4.gotoAndStop(2); } if (jenisUpgrade5 == false) { msgBox2_mc.upgrade5.enabled = true; msgBox2_mc.upgrade5.gotoAndStop(1); } else { msgBox2_mc.upgrade5.enabled = false; msgBox2_mc.upgrade5.gotoAndStop(2); } msgBox2_mc.upgrade1.onRollOut = (msgBox2_mc.upgrade2.onRollOut = (msgBox2_mc.upgrade3.onRollOut = (msgBox2_mc.upgrade4.onRollOut = (msgBox2_mc.upgrade5.onRollOut = function () { msgBox2_mc.zgold = ""; msgBox2_mc.zfood = ""; msgBox2_mc.zwood = ""; msgBox2_mc.ziron = ""; msgBox2_mc.zclay = ""; })))); msgBox2_mc.upgrade1.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[1]; msgBox2_mc.zfood = hargaUpgradeFood[1]; msgBox2_mc.zwood = hargaUpgradeWood[1]; msgBox2_mc.ziron = hargaUpgradeIron[1]; msgBox2_mc.zclay = hargaUpgradeClay[1]; }; msgBox2_mc.upgrade2.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[2]; msgBox2_mc.zfood = hargaUpgradeFood[2]; msgBox2_mc.zwood = hargaUpgradeWood[2]; msgBox2_mc.ziron = hargaUpgradeIron[2]; msgBox2_mc.zclay = hargaUpgradeClay[2]; }; msgBox2_mc.upgrade3.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[3]; msgBox2_mc.zfood = hargaUpgradeFood[3]; msgBox2_mc.zwood = hargaUpgradeWood[3]; msgBox2_mc.ziron = hargaUpgradeIron[3]; msgBox2_mc.zclay = hargaUpgradeClay[3]; }; msgBox2_mc.upgrade4.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[4]; msgBox2_mc.zfood = hargaUpgradeFood[4]; msgBox2_mc.zwood = hargaUpgradeWood[4]; msgBox2_mc.ziron = hargaUpgradeIron[4]; msgBox2_mc.zclay = hargaUpgradeClay[4]; }; msgBox2_mc.upgrade5.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[5]; msgBox2_mc.zfood = hargaUpgradeFood[5]; msgBox2_mc.zwood = hargaUpgradeWood[5]; msgBox2_mc.ziron = hargaUpgradeIron[5]; msgBox2_mc.zclay = hargaUpgradeClay[5]; }; msgBox2_mc.upgrade1.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[1]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[1])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[1])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[1])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[1])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[1]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[1]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[1]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[1]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[1]; cekInfo(menujuKe); jenisUpgrade1 = true; msgBox2_mc.upgrade1.enabled = false; msgBox2_mc.upgrade1.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.upgrade2.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[2]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[2])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[2])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[2])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[2])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[2]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[2]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[2]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[2]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[2]; cekInfo(menujuKe); jenisUpgrade2 = true; msgBox2_mc.upgrade2.enabled = false; msgBox2_mc.upgrade2.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.upgrade3.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[3]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[3])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[3])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[3])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[3])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[3]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[3]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[3]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[3]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[3]; cekInfo(menujuKe); jenisUpgrade3 = true; msgBox2_mc.upgrade3.enabled = false; msgBox2_mc.upgrade3.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.upgrade4.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[4]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[4])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[4])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[4])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[4])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[4]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[4]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[4]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[4]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[4]; cekInfo(menujuKe); jenisUpgrade4 = true; msgBox2_mc.upgrade4.enabled = false; msgBox2_mc.upgrade4.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.upgrade5.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[5]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[5])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[5])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[5])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[5])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[5]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[5]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[5]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[5]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[5]; cekInfo(menujuKe); jenisUpgrade5 = true; if (jenisUpgrade5 == true) { arrayGold = new Array("", 300, 400, 600, 800, 1000, 1500, 4000, 6000, 7000, 11000, 2250, 7500, 20000, 35000, 100, 200, 70, 200, 100, 150); } else { arrayGold = new Array("", 500, 750, 1000, 1250, 1500, 2000, 5000, 7500, 10000, 15000, 2500, 10000, 25000, 50000, 150, 250, 100, 250, 150, 200); } msgBox2_mc.upgrade5.enabled = false; msgBox2_mc.upgrade5.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.sell_btn.onRelease = klikSell2; } else if (zindi._currentframe == 8) { msgBox2_mc.gotoAndStop(4); hargaUpgradeGold = new Array("", 10000, 12500, 15000, 17500); hargaUpgradeFood = new Array("", 7500, 10000, 12500, 15000); hargaUpgradeWood = new Array("", 2500, 3500, 5000, 7500); hargaUpgradeIron = new Array("", 1250, 2000, 3500, 5000); hargaUpgradeClay = new Array("", 1000, 1500, 2500, 3500); if (_root["senjataBisa1" + menujuKe] == 1) { msgBox2_mc.senjata1z.enabled = false; msgBox2_mc.senjata1z.gotoAndStop(2); } else { msgBox2_mc.senjata1z.enabled = true; msgBox2_mc.senjata1z.gotoAndStop(1); } if (_root["senjataBisa2" + menujuKe] == 1) { msgBox2_mc.senjata2z.enabled = false; msgBox2_mc.senjata2z.gotoAndStop(2); } else { msgBox2_mc.senjata2z.enabled = true; msgBox2_mc.senjata2z.gotoAndStop(1); } if (_root["senjataBisa3" + menujuKe] == 1) { msgBox2_mc.senjata3z.enabled = false; msgBox2_mc.senjata3z.gotoAndStop(2); } else { msgBox2_mc.senjata3z.enabled = true; msgBox2_mc.senjata3z.gotoAndStop(1); } if (_root["senjataBisa4" + menujuKe] == 1) { msgBox2_mc.senjata4z.enabled = false; msgBox2_mc.senjata4z.gotoAndStop(2); } else { msgBox2_mc.senjata4z.enabled = true; msgBox2_mc.senjata4z.gotoAndStop(1); } msgBox2_mc.senjata1z.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[1]; msgBox2_mc.zfood = hargaUpgradeFood[1]; msgBox2_mc.zwood = hargaUpgradeWood[1]; msgBox2_mc.ziron = hargaUpgradeIron[1]; msgBox2_mc.zclay = hargaUpgradeClay[1]; }; msgBox2_mc.senjata2z.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[2]; msgBox2_mc.zfood = hargaUpgradeFood[2]; msgBox2_mc.zwood = hargaUpgradeWood[2]; msgBox2_mc.ziron = hargaUpgradeIron[2]; msgBox2_mc.zclay = hargaUpgradeClay[2]; }; msgBox2_mc.senjata3z.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[3]; msgBox2_mc.zfood = hargaUpgradeFood[3]; msgBox2_mc.zwood = hargaUpgradeWood[3]; msgBox2_mc.ziron = hargaUpgradeIron[3]; msgBox2_mc.zclay = hargaUpgradeClay[3]; }; msgBox2_mc.senjata4z.onRollOver = function () { msgBox2_mc.zgold = hargaUpgradeGold[4]; msgBox2_mc.zfood = hargaUpgradeFood[4]; msgBox2_mc.zwood = hargaUpgradeWood[4]; msgBox2_mc.ziron = hargaUpgradeIron[4]; msgBox2_mc.zclay = hargaUpgradeClay[4]; }; msgBox2_mc.senjata1z.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[1]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[1])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[1])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[1])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[1])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[1]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[1]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[1]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[1]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[1]; cekInfo(menujuKe); _root["senjataBisa1" + menujuKe] = 1; msgBox2_mc.senjata1z.enabled = false; msgBox2_mc.senjata1z.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.senjata2z.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[2]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[2])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[2])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[2])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[2])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[2]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[2]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[2]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[2]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[2]; cekInfo(menujuKe); _root["senjataBisa2" + menujuKe] = 1; msgBox2_mc.senjata2z.enabled = false; msgBox2_mc.senjata2z.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.senjata3z.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[3]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[3])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[3])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[3])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[3])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[3]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[3]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[3]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[3]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[3]; cekInfo(menujuKe); _root["senjataBisa3" + menujuKe] = 1; msgBox2_mc.senjata3z.enabled = false; msgBox2_mc.senjata3z.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.senjata4z.onRelease = function () { if (((((_root["xgold" + menujuKe] >= hargaUpgradeGold[4]) && (_root["xfood" + menujuKe] >= hargaUpgradeFood[4])) && (_root["xwood" + menujuKe] >= hargaUpgradeWood[4])) && (_root["xiron" + menujuKe] >= hargaUpgradeIron[4])) && (_root["xclay" + menujuKe] >= hargaUpgradeClay[4])) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - hargaUpgradeGold[4]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - hargaUpgradeFood[4]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - hargaUpgradeWood[4]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - hargaUpgradeIron[4]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - hargaUpgradeClay[4]; cekInfo(menujuKe); _root["senjataBisa4" + menujuKe] = 1; msgBox2_mc.senjata4z.enabled = false; msgBox2_mc.senjata4z.gotoAndStop(2); } else { informasi = "Unable to upgrade buildings. No enough resources."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade buildings. No enough resources."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; msgBox2_mc.sell_btn.onRelease = klikSell; } else { msgBox2_mc.gotoAndStop(1); msgBox2_mc.sell_btn.onRelease = klikSell; } msgBox2_mc._visible = true; msgBox_mc._visible = false; bisaKlik(false); msgBox2_mc._x = 400; msgBox2_mc._y = 300; msgBox2_mc.nama = arrayNama[idKlik]; msgBox2_mc.upgrade_btn.onRelease = klikUpgrade; msgBox2_mc.production_btn.onRelease = klikProduction; if ((zindi._currentframe == 9) || (zindi._currentframe == 9)) { msgBox2_mc.production_btn.enabled = true; } else { msgBox2_mc.production_btn.enabled = false; } msgBox2_mc.close_btn.onRelease = function () { bisaKlik(true); msgBox2_mc._visible = false; }; msgBox2_mc.production_btn.onRelease = function () { msgBox2_mc.gotoAndStop(2); if (_root["senjataBisa1" + menujuKe] == 1) { msgBox2_mc.senjata1._visible = true; } else { _root["produksiSword" + menujuKe] = 0; msgBox2_mc.senjata1._visible = false; } if (_root["senjataBisa2" + menujuKe] == 1) { msgBox2_mc.senjata2._visible = true; } else { msgBox2_mc.senjata2._visible = false; _root["produksiAxe" + menujuKe] = 0; } if (_root["senjataBisa3" + menujuKe] == 1) { msgBox2_mc.senjata3._visible = true; } else { msgBox2_mc.senjata3._visible = false; _root["produksiSpear" + menujuKe] = 0; } if (_root["senjataBisa4" + menujuKe] == 1) { msgBox2_mc.senjata4._visible = true; } else { msgBox2_mc.senjata4._visible = false; _root["produksiBow" + menujuKe] = 0; } msgBox2_mc.senjata1.swordx = _root["produksiSword" + menujuKe]; msgBox2_mc.senjata2.axex = _root["produksiAxe" + menujuKe]; msgBox2_mc.senjata3.spearx = _root["produksiSpear" + menujuKe]; msgBox2_mc.senjata4.bowx = _root["produksiBow" + menujuKe]; msgBox2_mc.senjata1.swordy = _root["sword" + menujuKe]; msgBox2_mc.senjata2.axey = _root["axe" + menujuKe]; msgBox2_mc.senjata3.speary = _root["spear" + menujuKe]; msgBox2_mc.senjata4.bowy = _root["bow" + menujuKe]; msgBox2_mc.informasi = ((("Maximum soldier train per day: " + (2 * upgradeKotak[menujuKe][indi])) + ", don't input total of train more than ") + (2 * upgradeKotak[menujuKe][indi])) + "."; msgBox2_mc.back_btn.onRelease = function () { trace(msgBox2_mc.senjata1.sword_tx.text); if ((isNaN(msgBox2_mc.senjata1.sword_tx.text) || (msgBox2_mc.senjata1.sword_tx.text <= 0)) || (msgBox2_mc.senjata1.sword_tx.text == "")) { msgBox2_mc.senjata1.sword_tx.text = 0; } if ((isNaN(msgBox2_mc.senjata2.axe_tx.text) || (msgBox2_mc.senjata2.axe_tx.text <= 0)) || (msgBox2_mc.senjata2.axe_tx.text == "")) { msgBox2_mc.senjata2.axe_tx.text = 0; } if ((isNaN(msgBox2_mc.senjata3.spear_tx.text) || (msgBox2_mc.senjata3.spear_tx.text <= 0)) || (msgBox2_mc.senjata3.spear_tx.text == "")) { msgBox2_mc.senjata3.spear_tx.text = 0; } if ((isNaN(msgBox2_mc.senjata4.bow_tx.text) || (msgBox2_mc.senjata4.bow_tx.text <= 0)) || (msgBox2_mc.senjata4.bow_tx.text == "")) { msgBox2_mc.senjata4.bow_tx.text = 0; } trace(((Number(msgBox2_mc.senjata1.sword_tx.text) + Number(msgBox2_mc.senjata2.axe_tx.text)) + Number(msgBox2_mc.senjata3.spear_tx.text)) + Number(msgBox2_mc.senjata4.bow_tx.text)); trace(2 * upgradeKotak[menujuKe][indi]); if ((((Number(msgBox2_mc.senjata1.sword_tx.text) + Number(msgBox2_mc.senjata2.axe_tx.text)) + Number(msgBox2_mc.senjata3.spear_tx.text)) + Number(msgBox2_mc.senjata4.bow_tx.text)) > (2 * upgradeKotak[menujuKe][indi])) { msgBox2_mc.senjata1.sword_tx.text = 0; msgBox2_mc.senjata2.axe_tx.text = 0; msgBox2_mc.senjata3.spear_tx.text = 0; msgBox2_mc.senjata4.bow_tx.text = 0; } trace(msgBox2_mc.senjata1.sword_tx.text); _root["produksiSword" + menujuKe] = msgBox2_mc.senjata1.sword_tx.text; _root["produksiAxe" + menujuKe] = msgBox2_mc.senjata2.axe_tx.text; _root["produksiSpear" + menujuKe] = msgBox2_mc.senjata3.spear_tx.text; _root["produksiBow" + menujuKe] = msgBox2_mc.senjata4.bow_tx.text; cekBangunan(zindi); }; }; } function klikUpgrade() { jenisBangunan = idKlik; if ((((((_root["xgold" + menujuKe] >= arrayGold[jenisBangunan]) && (_root["xfood" + menujuKe] >= arrayFood[jenisBangunan])) && (_root["xwood" + menujuKe] >= arrayWood[jenisBangunan])) && (_root["xiron" + menujuKe] >= arrayIron[jenisBangunan])) && (_root["xclay" + menujuKe] >= arrayClay[jenisBangunan])) && (_root["worker" + menujuKe] >= arrayWorker[jenisBangunan])) { maksimumLevelx = 2; if (upgradeKotak[menujuKe][indi] <= maksimumLevelx) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - arrayGold[jenisBangunan]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - arrayFood[jenisBangunan]; _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - arrayWood[jenisBangunan]; _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - arrayIron[jenisBangunan]; _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - arrayIron[jenisBangunan]; if (idKlik == 1) { _root["people" + menujuKe] = _root["people" + menujuKe] + 50; _root["worker" + menujuKe] = _root["worker" + menujuKe] + 25; } else { _root["worker" + menujuKe] = _root["worker" + menujuKe] - arrayWorker[jenisBangunan]; } msgBox2_mc._visible = false; bisaKlik(true); upgradeKotak[menujuKe][indi]++; _root["kotak" + indi].levelx = "Level " + upgradeKotak[menujuKe][indi]; cekInfo(menujuKe); } else { informasi = "Unable to upgrade more, level 3 is the maximum."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to upgrade more, level 3 is the maximum."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } } else { kurangAjar1 = ""; kurangAjar2 = ""; kurangAjar3 = ""; kurangAjar4 = ""; kurangAjar5 = ""; kurangApa = new Array(); adaBerapa = 0; if (_root["xgold" + menujuKe] < arrayGold[jenisBangunan]) { kurangAjar1 = "xgold"; kurangApa[adaBerapa] = "gold"; adaBerapa++; } if (_root["xfood" + menujuKe] < arrayFood[jenisBangunan]) { kurangAjar2 = "xfood"; kurangApa[adaBerapa] = "food"; adaBerapa++; } if (_root["xwood" + menujuKe] < arrayWood[jenisBangunan]) { kurangAjar3 = "xwood"; kurangApa[adaBerapa] = "wood"; adaBerapa++; } if (_root["xiron" + menujuKe] < arrayIron[jenisBangunan]) { kurangAjar4 = "xiron"; kurangApa[adaBerapa] = "iron"; adaBerapa++; } if (_root["xclay" + menujuKe] < arrayIron[jenisBangunan]) { kurangAjar5 = "xclay"; kurangApa[adaBerapa] = "clay"; adaBerapa++; } if (_root["worker" + menujuKe] < arrayWorker[jenisBangunan]) { kurangAjar6 = "worker"; kurangApa[adaBerapa] = "worker"; adaBerapa++; } if (adaBerapa == 1) { if (kurangAjar1 != "") { informasi = "Unable to create buildings. No enough gold."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough gold."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar2 != "") { informasi = "Unable to create buildings. No enough food."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough food."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar3 != "") { informasi = "Unable to create buildings. No enough wood."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough wood."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar4 != "") { informasi = "Unable to create buildings. No enough iron."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough iron."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar5 != "") { informasi = "Unable to create buildings. No enough clay."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough clay."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } else if (kurangAjar6 != "") { informasi = "Unable to create buildings. No enough worker."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough worker."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } } else { total = ""; w = 0; while (w <= (adaBerapa - 1)) { total = total + kurangApa[w]; if (w == (adaBerapa - 2)) { total = total + " & "; } else if (w == (adaBerapa - 1)) { total = total + ". "; } else { total = total + ", "; } w++; } informasi = "Unable to create buildings. No enough " + total; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to create buildings. No enough " + total; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } } } function klikSell() { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] + Math.ceil((arrayGold[idKlik] * upgradeKotak[menujuKe][indi]) / 2); _root["xfood" + menujuKe] = _root["xfood" + menujuKe] + Math.ceil((arrayFood[idKlik] * upgradeKotak[menujuKe][indi]) / 2); _root["xwood" + menujuKe] = _root["xwood" + menujuKe] + Math.ceil((arrayWood[idKlik] * upgradeKotak[menujuKe][indi]) / 2); _root["xiron" + menujuKe] = _root["xiron" + menujuKe] + Math.ceil((arrayIron[idKlik] * upgradeKotak[menujuKe][indi]) / 2); _root["xclay" + menujuKe] = _root["xclay" + menujuKe] + Math.ceil((arrayClay[idKlik] * upgradeKotak[menujuKe][indi]) / 2); if (idKlik == 1) { _root["people" + menujuKe] = _root["people" + menujuKe] - (50 * upgradeKotak[menujuKe][indi]); _root["worker" + menujuKe] = _root["worker" + menujuKe] - (25 * upgradeKotak[menujuKe][indi]); } else { _root["worker" + menujuKe] = _root["worker" + menujuKe] + (arrayWorker[idKlik] * upgradeKotak[menujuKe][indi]); } upgradeKotak[menujuKe][indi] = 1; _root["kotak" + indi].levelx = "Level " + upgradeKotak[menujuKe][indi]; cekInfo(menujuKe); if ((idKlik == 2) || (idKlik == 11)) { _root["kotak" + indi].gotoAndStop(1); _root["kotak" + (indi - 1)].gotoAndStop(1); _root["kotak" + (indi - 10)].gotoAndStop(1); _root["kotak" + (indi - 11)].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; jenisKotak[menujuKe][indi - 1] = 0; jenisKotak[menujuKe][indi - 10] = 0; jenisKotak[menujuKe][indi - 11] = 0; } else if (idKlik <= 4) { _root["kotak" + indi].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; } else if (idKlik <= 7) { _root["kotak" + indi].gotoAndStop(1); _root["kotak" + (indi - 1)].gotoAndStop(1); _root["kotak" + (indi - 10)].gotoAndStop(1); _root["kotak" + (indi - 11)].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; jenisKotak[menujuKe][indi - 1] = 0; jenisKotak[menujuKe][indi - 10] = 0; jenisKotak[menujuKe][indi - 11] = 0; } else if (idKlik <= 13) { _root["kotak" + indi].gotoAndStop(1); _root["kotak" + (indi - 1)].gotoAndStop(1); _root["kotak" + (indi - 2)].gotoAndStop(1); _root["kotak" + (indi - 10)].gotoAndStop(1); _root["kotak" + (indi - 11)].gotoAndStop(1); _root["kotak" + (indi - 12)].gotoAndStop(1); _root["kotak" + (indi - 20)].gotoAndStop(1); _root["kotak" + (indi - 21)].gotoAndStop(1); _root["kotak" + (indi - 22)].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; jenisKotak[menujuKe][indi - 1] = 0; jenisKotak[menujuKe][indi - 2] = 0; jenisKotak[menujuKe][indi - 10] = 0; jenisKotak[menujuKe][indi - 11] = 0; jenisKotak[menujuKe][indi - 12] = 0; jenisKotak[menujuKe][indi - 20] = 0; jenisKotak[menujuKe][indi - 21] = 0; jenisKotak[menujuKe][indi - 22] = 0; } else if (idKlik == 23) { _root["kotak" + indi].gotoAndStop(1); _root["kotak" + (indi - 1)].gotoAndStop(1); _root["kotak" + (indi - 2)].gotoAndStop(1); _root["kotak" + (indi - 10)].gotoAndStop(1); _root["kotak" + (indi - 11)].gotoAndStop(1); _root["kotak" + (indi - 12)].gotoAndStop(1); _root["kotak" + (indi - 20)].gotoAndStop(1); _root["kotak" + (indi - 21)].gotoAndStop(1); _root["kotak" + (indi - 22)].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; jenisKotak[menujuKe][indi - 1] = 0; jenisKotak[menujuKe][indi - 2] = 0; jenisKotak[menujuKe][indi - 10] = 0; jenisKotak[menujuKe][indi - 11] = 0; jenisKotak[menujuKe][indi - 12] = 0; jenisKotak[menujuKe][indi - 20] = 0; jenisKotak[menujuKe][indi - 21] = 0; jenisKotak[menujuKe][indi - 22] = 0; } if (idKlik == 23) { _root["worker" + menujuKe] = _root["worker" + menujuKe] * 0.5; _root["worker" + menujuKe] = Math.ceil(_root["worker" + menujuKe]); } bisaKlik(true); msgBox2_mc._visible = false; } function klikSell2() { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] + Math.ceil((arrayGold[idKlik] * upgradeKotak[menujuKe][indi]) / 2); _root["xfood" + menujuKe] = _root["xfood" + menujuKe] + Math.ceil((arrayFood[idKlik] * upgradeKotak[menujuKe][indi]) / 2); _root["xwood" + menujuKe] = _root["xwood" + menujuKe] + Math.ceil((arrayWood[idKlik] * upgradeKotak[menujuKe][indi]) / 2); _root["xiron" + menujuKe] = _root["xiron" + menujuKe] + Math.ceil((arrayIron[idKlik] * upgradeKotak[menujuKe][indi]) / 2); _root["xclay" + menujuKe] = _root["xclay" + menujuKe] + Math.ceil((arrayClay[idKlik] * upgradeKotak[menujuKe][indi]) / 2); if (idKlik == 1) { _root["people" + menujuKe] = _root["people" + menujuKe] - (50 * upgradeKotak[menujuKe][indi]); _root["worker" + menujuKe] = _root["worker" + menujuKe] - (25 * upgradeKotak[menujuKe][indi]); } else { _root["worker" + menujuKe] = _root["worker" + menujuKe] + (arrayWorker[idKlik] * upgradeKotak[menujuKe][indi]); } upgradeKotak[menujuKe][indi] = 1; _root["kotak" + indi].levelx = "Level " + upgradeKotak[menujuKe][indi]; cekInfo(menujuKe); if ((idKlik == 2) || (idKlik == 11)) { _root["kotak" + indi].gotoAndStop(1); _root["kotak" + (indi - 1)].gotoAndStop(1); _root["kotak" + (indi - 10)].gotoAndStop(1); _root["kotak" + (indi - 11)].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; jenisKotak[menujuKe][indi - 1] = 0; jenisKotak[menujuKe][indi - 10] = 0; jenisKotak[menujuKe][indi - 11] = 0; } else if (idKlik <= 4) { _root["kotak" + indi].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; } else if (idKlik <= 7) { _root["kotak" + indi].gotoAndStop(1); _root["kotak" + (indi - 1)].gotoAndStop(1); _root["kotak" + (indi - 10)].gotoAndStop(1); _root["kotak" + (indi - 11)].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; jenisKotak[menujuKe][indi - 1] = 0; jenisKotak[menujuKe][indi - 10] = 0; jenisKotak[menujuKe][indi - 11] = 0; } else if (idKlik <= 13) { _root["kotak" + indi].gotoAndStop(1); _root["kotak" + (indi - 1)].gotoAndStop(1); _root["kotak" + (indi - 2)].gotoAndStop(1); _root["kotak" + (indi - 10)].gotoAndStop(1); _root["kotak" + (indi - 11)].gotoAndStop(1); _root["kotak" + (indi - 12)].gotoAndStop(1); _root["kotak" + (indi - 20)].gotoAndStop(1); _root["kotak" + (indi - 21)].gotoAndStop(1); _root["kotak" + (indi - 22)].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; jenisKotak[menujuKe][indi - 1] = 0; jenisKotak[menujuKe][indi - 2] = 0; jenisKotak[menujuKe][indi - 10] = 0; jenisKotak[menujuKe][indi - 11] = 0; jenisKotak[menujuKe][indi - 12] = 0; jenisKotak[menujuKe][indi - 20] = 0; jenisKotak[menujuKe][indi - 21] = 0; jenisKotak[menujuKe][indi - 22] = 0; } else if (idKlik == 23) { _root["kotak" + indi].gotoAndStop(1); _root["kotak" + (indi - 1)].gotoAndStop(1); _root["kotak" + (indi - 2)].gotoAndStop(1); _root["kotak" + (indi - 10)].gotoAndStop(1); _root["kotak" + (indi - 11)].gotoAndStop(1); _root["kotak" + (indi - 12)].gotoAndStop(1); _root["kotak" + (indi - 20)].gotoAndStop(1); _root["kotak" + (indi - 21)].gotoAndStop(1); _root["kotak" + (indi - 22)].gotoAndStop(1); jenisKotak[menujuKe][indi] = 0; jenisKotak[menujuKe][indi - 1] = 0; jenisKotak[menujuKe][indi - 2] = 0; jenisKotak[menujuKe][indi - 10] = 0; jenisKotak[menujuKe][indi - 11] = 0; jenisKotak[menujuKe][indi - 12] = 0; jenisKotak[menujuKe][indi - 20] = 0; jenisKotak[menujuKe][indi - 21] = 0; jenisKotak[menujuKe][indi - 22] = 0; } if (idKlik == 23) { _root["worker" + menujuKe] = _root["worker" + menujuKe] * 0.5; _root["worker" + menujuKe] = Math.ceil(_root["worker" + menujuKe]); } bisaKlik(true); msgBox2_mc._visible = false; jenisUpgrade1 = false; jenisUpgrade2 = false; jenisUpgrade3 = false; jenisUpgrade4 = false; jenisUpgrade5 = false; if (jenisUpgrade5 == true) { arrayGold = new Array("", 300, 400, 600, 800, 1000, 1500, 4000, 6000, 7000, 11000, 2250, 7500, 20000, 35000, 100, 200, 70, 200, 100, 150); } else { arrayGold = new Array("", 500, 750, 1000, 1250, 1500, 2000, 5000, 7500, 10000, 15000, 2500, 10000, 25000, 50000, 150, 250, 100, 250, 150, 200); } } function bisaKlik(indi) { i = 1; while (i <= 100) { if (((jenisKotak[menujuKe][i] != -1) && (jenisKotak[menujuKe][i] != 0)) && (jenisKotak[menujuKe][i] != 1)) { _root["kotak" + i].enabled = indi; } i++; } } stop(); sedangTekan = false; cekInfo(menujuKe); background_mc.gotoAndStop(_root["jenisBackgron" + menujuKe]); jenisBangunan = 0; msgBox_mc._visible = false; msgBox2_mc._visible = false; msgBox5_mc._visible = false; info_mc._visible = true; if (zzawalMain == true) { tutorial_mc._visible = true; zzawalMain = false; } else { tutorial_mc._visible = false; } jenisTempat = "daerah"; informasi = ""; arrayNama = new Array("", "House", "Farm", "Lumber Mill", "Gold Mine", "Market", "Iron Mine", "Black Smith", "Barracks", "Horse Stable", "Catapult Factory", "Brickyard", "Embassy", "Academy", "Palace", "Tree 1", "Tree 2", "Tree 3", "Tree 4", "Tree 5", "Tree 6", "", "", "Palace"); if (jenisUpgrade5 == true) { arrayGold = new Array("", 300, 400, 600, 800, 1000, 1500, 4000, 6000, 7000, 11000, 2250, 30000, 20000, 35000, 100, 200, 70, 200, 100, 150, 0, 0, 35000); } else { arrayGold = new Array("", 500, 750, 1000, 1250, 1500, 2000, 5000, 7500, 10000, 25000, 2500, 40000, 25000, 50000, 150, 250, 100, 250, 150, 200, 0, 0, 50000); } arrayFood = new Array("", 500, 0, 1000, 1000, 1500, 2000, 5000, 7000, 9500, 15000, 2000, 20000, 15000, 35000, 0, 0, 0, 0, 0, 0, 0, 0, 35000); arrayWood = new Array("", 100, 75, 0, 200, 250, 300, 750, 1000, 1250, 3000, 200, 4000, 3500, 4000, 0, 0, 0, 0, 0, 0, 0, 0, 4000); arrayIron = new Array("", 75, 50, 100, 150, 200, 0, 500, 750, 1000, 4000, 150, 3000, 3000, 5000, 0, 0, 0, 0, 0, 0, 0, 0, 5000); arrayClay = new Array("", 50, 45, 75, 100, 150, 175, 350, 500, 750, 2500, 0, 2500, 2500, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 3000); arrayWorker = new Array("", 0, 5, 10, 20, 30, 25, 30, 10, 20, 75, 20, 25, 50, 15, 0, 0, 0, 0, 0, 0, 0, 0, 15); arrayPenjelasan = new Array("", "Every house in level 1 can host a maximum of 50 persons. Therefor 1 construction will generate 50 people and 25 workers. every resident requires 1 food every day.", "Each rice barn on level 1 needs 5 workers 5 gold per day, the barn can produce 300 meals every day.", "Each wood storage on level 1 requires 10 workers and 10 gold per day, it can produce 80 timber every day.", "Each gold mine on level 1needs 20 workers and 20 golds per day, it can produce 250 golds per day.", "Every market on level 1 requires 30 workers and 45 gold per day, can produce a tax of 500 gold every day, from the market you can move the resource to another city.", "Each iron mines on level 1 requires 25 workers and 50 gold per day, it can produce 60 ironsevery day.", "Blacksmith is the place to make a new weapon better than before, each blacksmith on level 1 needs 30 workers.", "Each army barracks on level 1 requires 10 workers and 120 gold per day, it can produce at least 2 unit troops with various weapons each day.", "Each stable on level 1 requires 20 workers and 50 gold per day, it can produce at least 1 troop of horses every day.", "Each catapult plant on level 1 requires 75 workers and 70 gold per day, it can produce at least 1 catapult every 40 days.", "Each brickyard on level 1 requiress 25 workers and 25 gold per day, produce 40 clay every day.", "Embassy is a place for connecting this city to other cities, either for export or import, every embassy on level 1 requires 25 workers.", "Academy is a learning place, so the city can produce a new war units, each academy on level 1 requires 50 workers.", "Palace is the royal capital , every capital city has special advantages not possessed by other cities, each palace on level 1 requires 15 workers.", "Pohon selain berfungsi untuk menghias kota, dapat juga menjadi sumber utama dalam membuat kayu.", "Pohon selain berfungsi untuk menghias kota, dapat juga menjadi sumber utama dalam membuat kayu.", "Pohon selain berfungsi untuk menghias kota, dapat juga menjadi sumber utama dalam membuat kayu.", "Pohon selain berfungsi untuk menghias kota, dapat juga menjadi sumber utama dalam membuat kayu.", "Pohon selain berfungsi untuk menghias kota, dapat juga menjadi sumber utama dalam membuat kayu.", "Pohon selain berfungsi untuk menghias kota, dapat juga menjadi sumber utama dalam membuat kayu.", "", "", "Palace is the royal capital , every capital city has special advantages not possessed by other cities, each palace on level 1 requires 15 workers."); i = 1; while (i <= 100) { if (jenisKotak[menujuKe][i] == -1) { _root["kotak" + i].gotoAndStop(25); } else if (jenisKotak[menujuKe][i] != 99) { _root["kotak" + i].gotoAndStop(jenisKotak[menujuKe][i]); } _root["kotak" + i].levelx = "Level " + upgradeKotak[menujuKe][i]; i++; } back_btn.onRelease = function () { removeMovieClip(xbangunan); jenisPerintah = ""; gotoAndStop (217); }; war_btn.onRelease = function () { if (_root["soldier" + menujuKe] > 0) { removeMovieClip(xbangunan); jenisPerintah = "war"; gotoAndStop (217); } else { informasi = "Can not do the battle, no army in this city."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Can not do the battle, no army in this city."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; move_btn.onRelease = function () { cekBangunanAda(6); if (bisaBangunan == true) { removeMovieClip(xbangunan); jenisPerintah = "move"; gotoAndStop (217); } else { informasi = "Unable to move, build the Market first."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to move, build the Market first."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; export_btn.onRelease = function () { cekBangunanAda(13); if (bisaBangunan == true) { removeMovieClip(xbangunan); gotoAndStop (227); } else { informasi = "Unable to export, Set up the Embassy first."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to export, Set up the Embassy first."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; import_btn.onRelease = function () { cekBangunanAda(13); if (bisaBangunan == true) { removeMovieClip(xbangunan); gotoAndStop (228); } else { informasi = "Unable to import, Set up the Embassy first."; msgBox5_mc._visible = true; msgBox5_mc._x = 400; msgBox5_mc._y = 300; msgBox5_mc.info = "Unable to import, Set up the Embassy first."; msgBox5_mc.ok_btn.onRelease = function () { msgBox5_mc._visible = false; }; } }; i = 1; while (i <= 20) { _root["bangunan" + i].onPress = pressBangunan; _root["bangunan" + i].onRollOver = overBangunan; _root["bangunan" + i].onRollOut = outBangunan; i++; } i = 1; while (i <= 100) { _root["kotak" + i].onRelease = klikKotak; _root["kotak" + i].onRollOver = overBangunan2; _root["kotak" + i].onRollOut = outBangunan2; _root["kotak" + i]._alpha = 100; if (((jenisKotak[menujuKe][i] == -1) || (jenisKotak[menujuKe][i] == 0)) || (jenisKotak[menujuKe][i] == 1)) { _root["kotak" + i].enabled = false; } else { _root["kotak" + i].enabled = true; } i++; } _root.cancel_mc.onRelease = function () { sedangTekan = false; removeMovieClip(xbangunan); jenisBangunan = 0; }; i = 1; while (i <= 100) { if (jenisKotak[menujuKe][i] == 99) { _root["kotak" + i].enabled = false; } i++; }
Instance of Symbol 24 MovieClip in Frame 224
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Frame 226
stop(); moveKemana = (("Move resource from area " + menujuKe) + " to area ") + targetArea; cancel_btn.onRelease = function () { gotoAndStop (224); }; move_btn.onRelease = function () { bisaMove = true; if (Number(move1.text) > _root["xgold" + menujuKe]) { bisaMove = false; } if (Number(move2.text) > _root["xfood" + menujuKe]) { bisaMove = false; } if (Number(move3.text) > _root["xwood" + menujuKe]) { bisaMove = false; } if (Number(move4.text) > _root["xiron" + menujuKe]) { bisaMove = false; } if (Number(move5.text) > _root["xclay" + menujuKe]) { bisaMove = false; } if (Number(move6.text) > _root["sword" + menujuKe]) { bisaMove = false; } if (Number(move7.text) > _root["axe" + menujuKe]) { bisaMove = false; } if (Number(move8.text) > _root["spear" + menujuKe]) { bisaMove = false; } if (Number(move9.text) > _root["bow" + menujuKe]) { bisaMove = false; } if (Number(move10.text) > _root["horse" + menujuKe]) { bisaMove = false; } if (Number(move11.text) > _root["catapult" + menujuKe]) { bisaMove = false; } if (bisaMove == true) { _root["xgold" + targetArea] = _root["xgold" + targetArea] + Number(move1.text); _root["xfood" + targetArea] = _root["xfood" + targetArea] + Number(move2.text); _root["xwood" + targetArea] = _root["xwood" + targetArea] + Number(move3.text); _root["xiron" + targetArea] = _root["xiron" + targetArea] + Number(move4.text); _root["xclay" + targetArea] = _root["xclay" + targetArea] + Number(move5.text); _root["sword" + targetArea] = _root["sword" + targetArea] + Number(move6.text); _root["axe" + targetArea] = _root["axe" + targetArea] + Number(move7.text); _root["spear" + targetArea] = _root["spear" + targetArea] + Number(move8.text); _root["bow" + targetArea] = _root["bow" + targetArea] + Number(move9.text); _root["horse" + targetArea] = _root["horse" + targetArea] + Number(move10.text); _root["catapult" + targetArea] = _root["catapult" + targetArea] + Number(move11.text); _root["xcatapult" + targetArea] = _root["catapult" + targetArea]; _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - Number(move1.text); _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - Number(move2.text); _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - Number(move3.text); _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - Number(move4.text); _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - Number(move5.text); _root["sword" + menujuKe] = _root["sword" + menujuKe] - Number(move6.text); _root["axe" + menujuKe] = _root["axe" + menujuKe] - Number(move7.text); _root["spear" + menujuKe] = _root["spear" + menujuKe] - Number(move8.text); _root["bow" + menujuKe] = _root["bow" + menujuKe] - Number(move9.text); _root["horse" + menujuKe] = _root["horse" + menujuKe] - Number(move10.text); _root["catapult" + menujuKe] = _root["catapult" + menujuKe] - Number(move11.text); _root["xcatapult" + menujuKe] = _root["catapult" + menujuKe]; _root["worker" + menujuKe] = _root["worker" + menujuKe] + Number(move6.text); _root["worker" + menujuKe] = _root["worker" + menujuKe] + Number(move7.text); _root["worker" + menujuKe] = _root["worker" + menujuKe] + Number(move8.text); _root["worker" + menujuKe] = _root["worker" + menujuKe] + Number(move9.text); _root["worker" + menujuKe] = _root["worker" + menujuKe] + Number(move10.text); _root["worker" + menujuKe] = _root["worker" + menujuKe] + Number(move11.text); jenisPerintah = ""; gotoAndStop (217); } else { informasi = "No goods to be moved."; } }; food = _root["xfood" + menujuKe]; gold = _root["xgold" + menujuKe]; wood = _root["xwood" + menujuKe]; iron = _root["xiron" + menujuKe]; clay = _root["xclay" + menujuKe]; sword = _root["sword" + menujuKe]; axe = _root["axe" + menujuKe]; bow = _root["bow" + menujuKe]; spear = _root["spear" + menujuKe]; horse = _root["horse" + menujuKe]; catapult = _root["catapult" + menujuKe]; xfood = 0; xgold = 0; xwood = 0; xiron = 0; xclay = 0; xsword = 0; xaxe = 0; xbow = 0; xspear = 0; xhorse = 0; xcatapult = 0; i = 1; while (i <= 10) { _root["move" + i].text = 0; i++; } maximum_btn.onRelease = function () { move1.text = Number(_root["xgold" + menujuKe]); move2.text = Number(_root["xfood" + menujuKe]); move3.text = Number(_root["xwood" + menujuKe]); move4.text = Number(_root["xiron" + menujuKe]); move5.text = Number(_root["xclay" + menujuKe]); move6.text = Number(_root["sword" + menujuKe]); move7.text = Number(_root["axe" + menujuKe]); move8.text = Number(_root["spear" + menujuKe]); move9.text = Number(_root["bow" + menujuKe]); move10.text = Number(_root["horse" + menujuKe]); move11.text = Number(_root["catapult" + menujuKe]); }; half1.onRelease = function () { move1.text = Number(Math.ceil(_root["xgold" + menujuKe] / 2)); }; half2.onRelease = function () { move2.text = Number(Math.ceil(_root["xfood" + menujuKe] / 2)); }; half3.onRelease = function () { move3.text = Number(Math.ceil(_root["xwood" + menujuKe] / 2)); }; half4.onRelease = function () { move4.text = Number(Math.ceil(_root["xiron" + menujuKe] / 2)); }; half5.onRelease = function () { move5.text = Number(Math.ceil(_root["xclay" + menujuKe] / 2)); }; half6.onRelease = function () { move6.text = Number(Math.ceil(_root["sword" + menujuKe] / 2)); }; half7.onRelease = function () { move7.text = Number(Math.ceil(_root["axe" + menujuKe] / 2)); }; half8.onRelease = function () { move8.text = Number(Math.ceil(_root["spear" + menujuKe] / 2)); }; half9.onRelease = function () { move9.text = Number(Math.ceil(_root["bow" + menujuKe] / 2)); }; half10.onRelease = function () { move10.text = Number(Math.ceil(_root["horse" + menujuKe] / 2)); }; half11.onRelease = function () { move11.text = Number(Math.ceil(_root["catapult" + menujuKe] / 2)); };
Instance of Symbol 24 MovieClip in Frame 226
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Frame 227
function cekResource() { food = _root["xfood" + menujuKe]; gold = _root["xgold" + menujuKe]; wood = _root["xwood" + menujuKe]; iron = _root["xiron" + menujuKe]; clay = _root["xclay" + menujuKe]; sword = _root["sword" + menujuKe]; axe = _root["axe" + menujuKe]; bow = _root["bow" + menujuKe]; spear = _root["spear" + menujuKe]; horse = _root["horse" + menujuKe]; xfood = ""; xgold = ""; xwood = ""; xiron = ""; xclay = ""; xsword = ""; xaxe = ""; xbow = ""; xspear = ""; xhorse = ""; i = 1; while (i <= 10) { _root["bahan" + i].text = 0; i++; } } stop(); moveKemana = "Export resource from area " + menujuKe; hargaSatuan = new Array("", 5, 7, 10, 12, 50, 65, 70, 60, 100, 150); cancel_btn.onRelease = function () { gotoAndStop (224); }; cekResource(); i = 1; while (i <= 10) { _root["gain" + i] = 0; _root["bahan" + i].onChanged = function () { myStr = new String(this); if (myStr.length == 14) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } _root["gain" + indi] = hargaSatuan[indi] * this.text; }; i++; } export_btn.onRelease = function () { bisaExport = true; if (Number(bahan1.text) > _root["xfood" + menujuKe]) { bisaExport = false; } if (Number(bahan2.text) > _root["xwood" + menujuKe]) { bisaExport = false; } if (Number(bahan3.text) > _root["xiron" + menujuKe]) { bisaExport = false; } if (Number(bahan4.text) > _root["xclay" + menujuKe]) { bisaExport = false; } if (Number(bahan5.text) > _root["sword" + menujuKe]) { bisaExport = false; } if (Number(bahan6.text) > _root["axe" + menujuKe]) { bisaExport = false; } if (Number(bahan7.text) > _root["spear" + menujuKe]) { bisaExport = false; } if (Number(bahan8.text) > _root["bow" + menujuKe]) { bisaExport = false; } if (Number(bahan9.text) > _root["horse" + menujuKe]) { bisaExport = false; } if (bisaExport == true) { _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - Number(bahan1.text); _root["xwood" + menujuKe] = _root["xwood" + menujuKe] - Number(bahan2.text); _root["xiron" + menujuKe] = _root["xiron" + menujuKe] - Number(bahan3.text); _root["xclay" + menujuKe] = _root["xclay" + menujuKe] - Number(bahan4.text); _root["sword" + menujuKe] = _root["sword" + menujuKe] - Number(bahan5.text); _root["axe" + menujuKe] = _root["axe" + menujuKe] - Number(bahan6.text); _root["spear" + menujuKe] = _root["spear" + menujuKe] - Number(bahan7.text); _root["bow" + menujuKe] = _root["bow" + menujuKe] - Number(bahan8.text); _root["horse" + menujuKe] = _root["horse" + menujuKe] - Number(bahan9.text); i = 1; while (i <= 10) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] + _root["gain" + i]; i++; } i = 1; while (i <= 10) { _root["gain" + i] = 0; i++; } cekResource(); } else { informasi = "No goods to be exported."; } }; maximum_btn.onRelease = function () { bahan1.text = _root["xfood" + menujuKe]; bahan2.text = _root["xwood" + menujuKe]; bahan3.text = _root["xiron" + menujuKe]; bahan4.text = _root["xclay" + menujuKe]; bahan5.text = _root["sword" + menujuKe]; bahan6.text = _root["axe" + menujuKe]; bahan7.text = _root["spear" + menujuKe]; bahan8.text = _root["bow" + menujuKe]; bahan9.text = _root["horse" + menujuKe]; i = 1; while (i <= 10) { _root["gain" + i] = hargaSatuan[i] * _root["bahan" + i].text; i++; } }; half1.onRelease = function () { bahan1.text = Number(Math.ceil(_root["xfood" + menujuKe] / 2)); }; half2.onRelease = function () { bahan2.text = Number(Math.ceil(_root["xwood" + menujuKe] / 2)); }; half3.onRelease = function () { bahan3.text = Number(Math.ceil(_root["xiron" + menujuKe] / 2)); }; half4.onRelease = function () { bahan4.text = Number(Math.ceil(_root["xclay" + menujuKe] / 2)); }; half5.onRelease = function () { bahan5.text = Number(Math.ceil(_root["sword" + menujuKe] / 2)); }; half6.onRelease = function () { bahan6.text = Number(Math.ceil(_root["axe" + menujuKe] / 2)); }; half7.onRelease = function () { bahan7.text = Number(Math.ceil(_root["spear" + menujuKe] / 2)); }; half8.onRelease = function () { bahan8.text = Number(Math.ceil(_root["bow" + menujuKe] / 2)); }; half9.onRelease = function () { bahan9.text = Number(Math.ceil(_root["horse" + menujuKe] / 2)); };
Instance of Symbol 24 MovieClip in Frame 227
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Frame 228
function cekResource() { food = _root["xfood" + menujuKe]; gold = _root["xgold" + menujuKe]; wood = _root["xwood" + menujuKe]; iron = _root["xiron" + menujuKe]; clay = _root["xclay" + menujuKe]; sword = _root["sword" + menujuKe]; axe = _root["axe" + menujuKe]; bow = _root["bow" + menujuKe]; spear = _root["spear" + menujuKe]; horse = _root["horse" + menujuKe]; xfood = ""; xgold = ""; xwood = ""; xiron = ""; xclay = ""; xsword = ""; xaxe = ""; xbow = ""; xspear = ""; xhorse = ""; i = 1; while (i <= 10) { _root["bahan" + i].text = 0; i++; } } stop(); moveKemana = "Import resource to area " + menujuKe; hargaSatuan = new Array("", 10, 14, 20, 24, 100, 500, 750, 1000, 1250, 1500); cancel_btn.onRelease = function () { gotoAndStop (224); }; cekResource(); i = 1; while (i <= 10) { _root["cost" + i] = 0; _root["bahan" + i].onChanged = function () { myStr = new String(this); if (myStr.length == 14) { indi = myStr.substr(myStr.length - 1, 1); } else { indi = myStr.substr(myStr.length - 2, 2); } _root["cost" + indi] = hargaSatuan[indi] * this.text; }; i++; } import_btn.onRelease = function () { totalCost = 0; i = 1; while (i <= 10) { totalCost = totalCost + _root["cost" + i]; i++; } if (totalCost <= _root["xgold" + menujuKe]) { _root["xfood" + menujuKe] = _root["xfood" + menujuKe] + Number(bahan1.text); _root["xwood" + menujuKe] = _root["xwood" + menujuKe] + Number(bahan2.text); _root["xiron" + menujuKe] = _root["xiron" + menujuKe] + Number(bahan3.text); _root["xclay" + menujuKe] = _root["xclay" + menujuKe] + Number(bahan4.text); _root["sword" + menujuKe] = _root["sword" + menujuKe] + Number(bahan5.text); _root["axe" + menujuKe] = _root["axe" + menujuKe] + Number(bahan6.text); _root["spear" + menujuKe] = _root["spear" + menujuKe] + Number(bahan7.text); _root["bow" + menujuKe] = _root["bow" + menujuKe] + Number(bahan8.text); _root["horse" + menujuKe] = _root["horse" + menujuKe] + Number(bahan9.text); i = 1; while (i <= 10) { _root["xgold" + menujuKe] = _root["xgold" + menujuKe] - _root["cost" + i]; i++; } i = 1; while (i <= 10) { _root["cost" + i] = 0; i++; } cekResource(); } else { informasi = "Can not import, not enough funds."; } }; maximum_btn.onRelease = function () { bahan1.text = _root["xfood" + menujuKe]; bahan2.text = _root["xwood" + menujuKe]; bahan3.text = _root["xiron" + menujuKe]; bahan4.text = _root["xclay" + menujuKe]; bahan5.text = _root["sword" + menujuKe]; bahan6.text = _root["axe" + menujuKe]; bahan7.text = _root["spear" + menujuKe]; bahan8.text = _root["bow" + menujuKe]; bahan9.text = _root["horse" + menujuKe]; i = 1; while (i <= 10) { _root["cost" + i] = hargaSatuan[i] * _root["bahan" + i].text; i++; } }; half1.onRelease = function () { bahan1.text = Number(Math.ceil(_root["xfood" + menujuKe] / 2)); }; half2.onRelease = function () { bahan2.text = Number(Math.ceil(_root["xwood" + menujuKe] / 2)); }; half3.onRelease = function () { bahan3.text = Number(Math.ceil(_root["xiron" + menujuKe] / 2)); }; half4.onRelease = function () { bahan4.text = Number(Math.ceil(_root["xclay" + menujuKe] / 2)); }; half5.onRelease = function () { bahan5.text = Number(Math.ceil(_root["sword" + menujuKe] / 2)); }; half6.onRelease = function () { bahan6.text = Number(Math.ceil(_root["axe" + menujuKe] / 2)); }; half7.onRelease = function () { bahan7.text = Number(Math.ceil(_root["spear" + menujuKe] / 2)); }; half8.onRelease = function () { bahan8.text = Number(Math.ceil(_root["bow" + menujuKe] / 2)); }; half9.onRelease = function () { bahan9.text = Number(Math.ceil(_root["horse" + menujuKe] / 2)); };
Instance of Symbol 24 MovieClip in Frame 228
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Frame 229
stop(); if (kondisiSerangan == "bertahan") { moveKemana = menujuKe + " is under attack!!"; } else { moveKemana = (("Attack area " + targetArea) + " from area ") + menujuKe; } if (kondisiSerangan == "bertahan") { cancel_btn._visible = false; retreat_btn._visible = true; } else { cancel_btn._visible = true; retreat_btn._visible = false; } retreat_btn.onRelease = function () { gotoAndStop (217); menu_btn._visible = true; paketArea(true); clearInterval(idWaktu); jenisPerintah = ""; instruction_mc._visible = false; if (speedGame == 3) { idWaktu = setInterval(waktuJalan, 10); } else if (speedGame == 2) { idWaktu = setInterval(waktuJalan, 20); } else if (speedGame == 1) { idWaktu = setInterval(waktuJalan, 40); } _root["milik" + pilihSerang] = w; _root["area" + pilihSerang].gotoAndStop(w + 1); j = 1; while (j <= 100) { rand = random(3); if (rand == 0) { jenisKotak[pilihSerang][j] = random(6) + 15; } else { jenisKotak[pilihSerang][j] = 0; } upgradeKotak[pilihSerang][j] = 1; j++; } i = 1; while (i <= 96) { if (_root["milik" + i] > 1) { _root["sword" + i] = _root["sword" + i] * 0.5; _root["axe" + i] = _root["axe" + i] * 0.6; _root["spear" + i] = _root["spear" + i] * 0.6; _root["bow" + i] = _root["bow" + i] * 0.7; _root["horse" + i] = _root["horse" + i] * 0.8; _root["catapult" + i] = _root["catapult" + i] * 0.9; _root["sword" + i] = Math.floor(_root["sword" + i]); _root["axe" + i] = Math.floor(_root["axe" + i]); _root["spear" + i] = Math.floor(_root["axe" + i]); _root["bow" + i] = Math.floor(_root["bow" + i]); _root["horse" + i] = Math.floor(_root["horse" + i]); _root["catapult" + i] = Math.floor(_root["catapult" + i]); } i++; } }; cancel_btn.onRelease = function () { gotoAndStop (224); }; war_btn.onRelease = function () { bisaSerang = true; if ((((((_root["sword" + menujuKe] <= 0) && (_root["axe" + menujuKe] <= 0)) && (_root["spear" + menujuKe] <= 0)) && (_root["bow" + menujuKe] <= 0)) && (_root["horse" + menujuKe] <= 0)) && (_root["catapult" + menujuKe] <= 0)) { bisaSerang = false; } if (Number(attack1.text) > _root["xfood" + menujuKe]) { bisaSerang = false; } if (Number(attack2.text) > _root["sword" + menujuKe]) { bisaSerang = false; } if (Number(attack3.text) > _root["axe" + menujuKe]) { bisaSerang = false; } if (Number(attack4.text) > _root["spear" + menujuKe]) { bisaSerang = false; } if (Number(attack5.text) > _root["bow" + menujuKe]) { bisaSerang = false; } if (Number(attack6.text) > _root["horse" + menujuKe]) { bisaSerang = false; } if (Number(attack7.text) > _root["catapult" + menujuKe]) { bisaSerang = false; } if (bisaSerang == true) { _root["xfood" + menujuKe] = _root["xfood" + menujuKe] - Number(attack1.text); _root["sword" + menujuKe] = _root["sword" + menujuKe] - Number(attack2.text); _root["axe" + menujuKe] = _root["axe" + menujuKe] - Number(attack3.text); _root["spear" + menujuKe] = _root["spear" + menujuKe] - Number(attack4.text); _root["bow" + menujuKe] = _root["bow" + menujuKe] - Number(attack5.text); _root["horse" + menujuKe] = _root["horse" + menujuKe] - Number(attack6.text); _root["catapult" + menujuKe] = _root["catapult" + menujuKe] - Number(attack7.text); _root["xcatapult" + menujuKe] = _root["catapult" + menujuKe]; dibawaFood = Number(attack1.text); dibawaSword = Number(attack2.text); dibawaAxe = Number(attack3.text); dibawaBow = Number(attack4.text); dibawaSpear = Number(attack5.text); dibawaHorse = Number(attack6.text); dibawaCatapult = Number(attack7.text); if (kondisiSerangan != "bertahan") { _root["worker" + menujuKe] = _root["worker" + menujuKe] + dibawaSword; _root["worker" + menujuKe] = _root["worker" + menujuKe] + dibawaAxe; _root["worker" + menujuKe] = _root["worker" + menujuKe] + dibawaBow; _root["worker" + menujuKe] = _root["worker" + menujuKe] + dibawaSpear; _root["worker" + menujuKe] = _root["worker" + menujuKe] + dibawaHorse; _root["worker" + menujuKe] = _root["worker" + menujuKe] + dibawaCatapult; } gotoAndStop (230); } else { informasi = "There are no troops who will attack, input the troops to the input text first."; } }; food = _root["xfood" + menujuKe]; sword = _root["sword" + menujuKe]; axe = _root["axe" + menujuKe]; bow = _root["bow" + menujuKe]; spear = _root["spear" + menujuKe]; horse = _root["horse" + menujuKe]; catapult = _root["catapult" + menujuKe]; xfood = 0; xsword = 0; xaxe = 0; xbow = 0; xspear = 0; xhorse = 0; xcatapult = 0; i = 1; while (i <= 10) { _root["attack" + i].text = 0; i++; } maximum_btn.onRelease = function () { attack1.text = Number(_root["xfood" + menujuKe]); attack2.text = Number(_root["sword" + menujuKe]); attack3.text = Number(_root["axe" + menujuKe]); attack4.text = Number(_root["spear" + menujuKe]); attack5.text = Number(_root["bow" + menujuKe]); attack6.text = Number(_root["horse" + menujuKe]); attack7.text = Number(_root["catapult" + menujuKe]); }; half1.onRelease = function () { attack1.text = Number(Math.ceil(_root["xfood" + menujuKe] / 2)); }; half2.onRelease = function () { attack2.text = Number(Math.ceil(_root["sword" + menujuKe] / 2)); }; half3.onRelease = function () { attack3.text = Number(Math.ceil(_root["axe" + menujuKe] / 2)); }; half4.onRelease = function () { attack4.text = Number(Math.ceil(_root["spear" + menujuKe] / 2)); }; half5.onRelease = function () { attack5.text = Number(Math.ceil(_root["bow" + menujuKe] / 2)); }; half6.onRelease = function () { attack6.text = Number(Math.ceil(_root["horse" + menujuKe] / 2)); }; half7.onRelease = function () { attack7.text = Number(Math.ceil(_root["catapult" + menujuKe] / 2)); };
Instance of Symbol 24 MovieClip in Frame 229
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Frame 230
function zinit() { speedGeser = 10; keJagoan = 10; kePanah = 100000 /* 0x0186A0 */; moral1 = 100; moral2 = 100; dalamFrame = 500000 /* 0x07A120 */; jmlMakanan1 = dibawaFood; jmlMakanan2 = ((random(5) + 1) * 4000) + (punyaWilayahz * 5000); jmlUnit1 = dibawaSword; jmlUnit2 = dibawaAxe; jmlUnit3 = dibawaBow; jmlUnit4 = dibawaSpear; jmlUnit5 = dibawaHorse; jmlUnit6 = dibawaCatapult; unit1 = ((((jmlUnit1 + jmlUnit2) + jmlUnit3) + jmlUnit4) + jmlUnit5) + jmlUnit6; bykUnit1 = 0; bykUnit2 = 0; if (ztipeMusuh == "barbar") { xjmlUnit1 = 6 * punyaWilayahz; xjmlUnit2 = 4 * punyaWilayahz; xjmlUnit3 = 3 * punyaWilayahz; xjmlUnit4 = 3 * punyaWilayahz; xjmlUnit5 = 0; xjmlUnit6 = 0; xjmlUnit1 = xjmlUnit1 + random(3); xjmlUnit2 = xjmlUnit2 + random(3); xjmlUnit3 = xjmlUnit3 + random(2); xjmlUnit4 = xjmlUnit4 + random(2); } else { if (days <= 100) { xjmlUnit1 = 5 * punyaWilayahz; xjmlUnit2 = 5 * punyaWilayahz; xjmlUnit3 = 0; xjmlUnit4 = 0; xjmlUnit5 = 0; xjmlUnit6 = 0; } else if (days <= 150) { xjmlUnit1 = 5 * punyaWilayahz; xjmlUnit2 = 5 * punyaWilayahz; xjmlUnit3 = 3 * punyaWilayahz; xjmlUnit4 = 0; xjmlUnit5 = 0; xjmlUnit6 = 0; } else if (days <= 200) { xjmlUnit1 = 5 * punyaWilayahz; xjmlUnit2 = 5 * punyaWilayahz; xjmlUnit3 = 3 * punyaWilayahz; xjmlUnit4 = 3 * punyaWilayahz; xjmlUnit5 = 0; xjmlUnit6 = 0; } else if (days <= 250) { xjmlUnit1 = 5 * punyaWilayahz; xjmlUnit2 = 5 * punyaWilayahz; xjmlUnit3 = 3 * punyaWilayahz; xjmlUnit4 = 3 * punyaWilayahz; xjmlUnit5 = 1 * punyaWilayahz; xjmlUnit6 = 0; } else { xjmlUnit1 = 5 * punyaWilayahz; xjmlUnit2 = 5 * punyaWilayahz; xjmlUnit3 = 3 * punyaWilayahz; xjmlUnit4 = 3 * punyaWilayahz; xjmlUnit5 = 1 * punyaWilayahz; xjmlUnit6 = Math.floor(0.25 * punyaWilayahz); } xjmlUnit1 = xjmlUnit1 + random(3); xjmlUnit2 = xjmlUnit2 + random(3); xjmlUnit3 = xjmlUnit3 + random(2); xjmlUnit4 = xjmlUnit4 + random(2); xjmlUnit5 = xjmlUnit5 + random(2); } unit2 = ((((xjmlUnit1 + xjmlUnit2) + xjmlUnit3) + xjmlUnit4) + xjmlUnit5) + xjmlUnit6; masihMain = true; } function munculBackground() { randBack = random(4) + 1; back = attachMovie("back" + randBack, "back_mc", 9); back._x = 0; back._y = 0; } function buatAtribut() { if (ztipeMusuh == "barbar") { if (jenisUpgrade4 == true) { speedJagoan = new Array("", 4, 3, 3.5, 4.5, 7, 2); } else { speedJagoan = new Array("", 3, 2, 2.5, 3.5, 6, 1); } if (jenisUpgrade2 == true) { damageJagoan = new Array("", 8, 15, 10, 6, 11, 17); } else { damageJagoan = new Array("", 6, 12, 7, 4, 9, 15); } if (jenisUpgrade3 == true) { nyawaJagoan = new Array("", 45, 35, 30, 15, 60, 125); } else { nyawaJagoan = new Array("", 30, 25, 20, 10, 45, 100); } speedMusuh = new Array("", 4, 3, 3.5, 4.5); damageMusuh = new Array("", 5, 10, 6, 4); nyawaMusuh = new Array("", 20, 15, 10, 5); } else { if (jenisUpgrade4 == true) { speedJagoan = new Array("", 4, 3, 3.5, 4.5, 7, 2); speedMusuh = new Array("", 3, 2, 2.5, 3.5, 6, 1); } else { speedJagoan = (speedMusuh = new Array("", 3, 2, 2.5, 3.5, 6, 1)); } if (jenisUpgrade2 == true) { damageJagoan = new Array("", 8, 15, 10, 6, 11, 17); damageMusuh = new Array("", 6, 12, 7, 4, 9, 15); } else { damageJagoan = (damageMusuh = new Array("", 6, 12, 7, 4, 9, 15)); } if (jenisUpgrade3 == true) { nyawaJagoan = new Array("", 45, 35, 30, 15, 60, 125); nyawaMusuh = new Array("", 30, 25, 20, 10, 45, 100); } else { nyawaJagoan = (nyawaMusuh = new Array("", 30, 25, 20, 10, 45, 100)); } } namaPasukan = new Array("", "Swordsman", "Axeman", "Spearman", "Bowman", "Knight", "Catapult"); if (days <= 100) { i = 1; while (i <= 6) { nyawaMusuh[i] = nyawaMusuh[i] * 1; i++; } } else if (days <= 200) { i = 1; while (i <= 6) { nyawaMusuh[i] = nyawaMusuh[i] * 1.25; i++; } } else if (days <= 300) { i = 1; while (i <= 6) { nyawaMusuh[i] = nyawaMusuh[i] * 1.5; i++; } } else { i = 1; while (i <= 6) { nyawaMusuh[i] = nyawaMusuh[i] * 1.75; i++; } } } function buatFrame() { frame = attachMovie("frame_mc", "frame_mc", dalamFrame); frame._x = 0; frame._y = 500; i = 1; while (i <= 6) { frame["pasukan" + i].msgBox_mc._visible = false; frame["pasukan" + i].onRelease = function () { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); if (_root["jmlUnit" + indi] > 0) { if (this._currentframe == 1) { if (bykUnit1 <= 20) { bykUnit1++; if (jenisUpgrade1 == true) { this.gotoAndPlay(400); } else { this.gotoAndPlay(2); } } else { frame_mc.info_mc.gotoAndPlay(2); frame_mc.info_mc.informasi = "Can't create any unit, too many units."; } } else { frame_mc.info_mc.gotoAndPlay(2); frame_mc.info_mc.informasi = "This unit already training."; } } else { frame_mc.info_mc.gotoAndPlay(2); frame_mc.info_mc.informasi = "There's no unit available."; } this.msgBox_mc._visible = false; }; frame["pasukan" + i].onRollOver = function () { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); this.msgBox_mc._visible = true; this.msgBox_mc.info = (((((namaPasukan[indi] + "\nAttack: ") + damageJagoan[indi]) + "\nLive: ") + nyawaJagoan[indi]) + "\nSpeed: ") + speedJagoan[indi]; }; frame["pasukan" + i].onRollOut = function () { this.msgBox_mc._visible = false; }; i++; } } function buatPasukan(indi) { if (_root["jmlUnit" + indi] > 0) { randJenis = indi; munculJagoan(); } } function munculJagoan() { if (_root["jagoan_mc" + keJagoan] == undefined) { randPosisi = random(3); if (randJenis == 1) { jagoan = attachMovie("pedang_mc", "jagoan_mc" + keJagoan, (keJagoan + 3000) + (randPosisi * 7500)); jmlUnit1--; } else if (randJenis == 2) { jagoan = attachMovie("kapak_mc", "jagoan_mc" + keJagoan, (keJagoan + 1000) + (randPosisi * 7500)); jmlUnit2--; } else if (randJenis == 3) { jagoan = attachMovie("tombak_mc", "jagoan_mc" + keJagoan, (keJagoan + 2000) + (randPosisi * 7500)); jmlUnit3--; } else if (randJenis == 4) { jagoan = attachMovie("panah_mc", "jagoan_mc" + keJagoan, (keJagoan + 4000) + (randPosisi * 7500)); jmlUnit4--; } else if (randJenis == 5) { jagoan = attachMovie("kuda_mc", "jagoan_mc" + keJagoan, (keJagoan + 5000) + (randPosisi * 7500)); jmlUnit5--; } else if (randJenis == 6) { jagoan = attachMovie("ketapel_mc", "jagoan_mc" + keJagoan, (keJagoan + 6000) + (randPosisi * 7500)); jmlUnit6--; } if (randJenis == 6) { jagoan.tipex = "ketapel"; jagoan._xscale = (jagoan._yscale = 50); } else { jagoan.tipex = ""; jagoan._xscale = (jagoan._yscale = 50); } jagoan.damage = damageJagoan[randJenis]; jagoan.nyawa = nyawaJagoan[randJenis]; jagoan.speed = speedJagoan[randJenis] / 1.5; jagoan.xtarget = undefined; if (randJenis == 6) { jagoan._x = ((back._x - 50) - random(50)) + 100; } else { jagoan._x = ((back._x - 50) - random(50)) - 150; } jagoan.jenis = "jagoan"; if (randJenis == 1) { jagoan._y = (260 + (randPosisi * 50)) + 20; } else if (randJenis == 2) { jagoan._y = 260 + (randPosisi * 50); } else if (randJenis == 3) { jagoan._y = (260 + (randPosisi * 50)) + 10; } else if (randJenis == 4) { jagoan._y = (260 + (randPosisi * 50)) + 30; } else if (randJenis == 5) { jagoan._y = (260 + (randPosisi * 50)) + 40; } else if (randJenis == 6) { jagoan._y = (260 + (randPosisi * 50)) + 50; } jagoan.tipeJenis = randJenis; jagoan.gotoAndStop(2); jagoan.onEnterFrame = enterJagoan; keJagoan++; if (keJagoan >= 100) { keJagoan = 10; } } else { keJagoan++; if (keJagoan >= 100) { keJagoan = 10; } } } function enterJagoan() { adaMusuh = false; i = 1; while (i <= 100) { if (this.indi.hitTest(_root["musuh_mc" + i].body) && (_root["musuh_mc" + i].nyawa > 0)) { adaMusuh = true; if (this.xtarget == undefined) { this.xtarget = _root["musuh_mc" + i]; } else if (this.xtarget.nyawa <= 0) { this.xtarget = undefined; adaMusuh = false; } } i++; } if (this.nyawa <= 0) { if (this._currentframe != 4) { unit1--; bykUnit1--; if (this.tipeJenis == 1) { swordMati1++; } else if (this.tipeJenis == 2) { axeMati1++; } else if (this.tipeJenis == 3) { spearMati1++; } else if (this.tipeJenis == 4) { bowMati1++; } else if (this.tipeJenis == 5) { horseMati1++; } else if (this.tipeJenis == 6) { catapultMati1++; } this.gotoAndStop(4); if (unit1 <= 0) { if (masihMain == true) { masihMain = false; unit1 = 0; cekSelesai("kalah"); } } } } else if (adaMusuh == false) { if (this.tipex != "ketapel") { this.adaSentuh = false; i = 1; while (i <= 100) { if (this.body.hitTest(_root["jagoan_mc" + i].body2) && (_root["jagoan_mc" + i].tipex == "ketapel")) { this.adaSentuh = true; i = 100; } i++; } if (this.adaSentuh == true) { this.gotoAndStop(1); } else { this._x = this._x + this.speed; this.gotoAndStop(2); } this._x = this._x + this.speed; this.gotoAndStop(2); } else { this._x = this._x + this.speed; this.gotoAndStop(2); } } else { this.gotoAndStop(3); } if (this._x >= (back._x + 1600)) { bykUnit1--; unit1--; if (unit1 <= 0) { if (masihMain == true) { masihMain = false; unit1 = 0; cekSelesai("kalah"); } } moral2 = moral2 - Math.ceil(this.damage * 0.2); if (moral2 <= 0) { if (masihMain == true) { masihMain = false; moral2 = 0; cekSelesai("menang"); } } removeMovieClip(this); } } function munculMusuh() { if (ztipeMusuh == "barbar") { randArray2 = new Array(); banyakRand2 = 0; i = 1; while (i <= 4) { if (_root["xjmlUnit" + i] > 0) { randArray2[banyakRand2] = i; banyakRand2++; } i++; } xrand2 = random(banyakRand2); randJenis2 = randArray2[xrand2]; randPosisi2 = random(3); } else { randArray2 = new Array(); banyakRand2 = 0; i = 1; while (i <= 6) { if (_root["xjmlUnit" + i] > 0) { randArray2[banyakRand2] = i; banyakRand2++; } i++; } xrand2 = random(banyakRand2); randJenis2 = randArray2[xrand2]; randPosisi2 = random(3); } if (banyakRand2 > 0) { if (bykUnit2 <= 20) { if (_root["musuh_mc" + keJagoan] == undefined) { if (randJenis2 == 1) { if (ztipeMusuh == "barbar") { musuh = attachMovie("barbar1", "musuh_mc" + keJagoan, (keJagoan + 3000) + (randPosisi2 * 7500)); bykUnit2++; } else { musuh = attachMovie("pedang_mc2", "musuh_mc" + keJagoan, (keJagoan + 3000) + (randPosisi2 * 7500)); bykUnit2++; } xjmlUnit1--; } else if (randJenis2 == 2) { if (ztipeMusuh == "barbar") { musuh = attachMovie("barbar2", "musuh_mc" + keJagoan, (keJagoan + 3000) + (randPosisi2 * 7500)); bykUnit2++; } else { musuh = attachMovie("kapak_mc2", "musuh_mc" + keJagoan, (keJagoan + 1000) + (randPosisi2 * 7500)); bykUnit2++; } xjmlUnit2--; } else if (randJenis2 == 3) { if (ztipeMusuh == "barbar") { musuh = attachMovie("barbar3", "musuh_mc" + keJagoan, (keJagoan + 3000) + (randPosisi2 * 7500)); bykUnit2++; } else { musuh = attachMovie("tombak_mc2", "musuh_mc" + keJagoan, (keJagoan + 2000) + (randPosisi2 * 7500)); bykUnit2++; } xjmlUnit3--; } else if (randJenis2 == 4) { if (ztipeMusuh == "barbar") { musuh = attachMovie("barbar4", "musuh_mc" + keJagoan, (keJagoan + 3000) + (randPosisi2 * 7500)); bykUnit2++; } else { musuh = attachMovie("panah_mc2", "musuh_mc" + keJagoan, (keJagoan + 4000) + (randPosisi2 * 7500)); bykUnit2++; } xjmlUnit4--; } else if (randJenis2 == 5) { musuh = attachMovie("kuda_mc2", "musuh_mc" + keJagoan, (keJagoan + 5000) + (randPosisi2 * 7500)); bykUnit2++; xjmlUnit5--; } else if (randJenis2 == 6) { musuh = attachMovie("ketapel_mc2", "musuh_mc" + keJagoan, (keJagoan + 6000) + (randPosisi2 * 7500)); musuh.tipex = "ketapel"; bykUnit2++; xjmlUnit6--; } musuh.damage = damageMusuh[randJenis2]; musuh.nyawa = nyawaMusuh[randJenis2]; musuh.speed = speedMusuh[randJenis2] / 1.5; musuh._x = ((back._x + 1600) + 50) + random(50); if (randJenis == 6) { musuh._x = (((back._x + 1600) + 50) + random(50)) - 100; } else { musuh._x = (((back._x + 1600) + 50) + random(50)) + 150; } musuh.jenis = "musuh"; musuh._xscale = (musuh._yscale = 50); if (randJenis2 == 1) { musuh._y = (260 + (randPosisi2 * 50)) + 20; } else if (randJenis2 == 2) { musuh._y = 260 + (randPosisi2 * 50); } else if (randJenis2 == 3) { musuh._y = (260 + (randPosisi2 * 50)) + 10; } else if (randJenis2 == 4) { musuh._y = (260 + (randPosisi2 * 50)) + 30; } else if (randJenis2 == 5) { musuh._y = (260 + (randPosisi2 * 50)) + 40; } else if (randJenis2 == 6) { musuh._y = (260 + (randPosisi2 * 50)) + 100; } musuh.tipeJenis = randJenis2; musuh.gotoAndStop(2); musuh.onEnterFrame = enterMusuh; keJagoan++; if (keJagoan >= 100) { keJagoan = 10; } } else { keJagoan++; if (keJagoan >= 100) { keJagoan = 10; } } } } } function enterMusuh() { adaMusuh2 = false; i = 1; while (i <= 100) { if (this.indi.hitTest(_root["jagoan_mc" + i].body) && (_root["jagoan_mc" + i].nyawa > 0)) { adaMusuh2 = true; if (this.xtarget == undefined) { this.xtarget = _root["jagoan_mc" + i]; } else if (this.xtarget.nyawa <= 0) { this.xtarget = undefined; adaMusuh2 = false; } } i++; } if (this.nyawa <= 0) { if (this._currentframe != 4) { unit2--; bykUnit2--; if (this.tipeJenis == 1) { swordMati2++; } else if (this.tipeJenis == 2) { axeMati2++; } else if (this.tipeJenis == 3) { spearMati2++; } else if (this.tipeJenis == 4) { bowMati2++; } else if (this.tipeJenis == 5) { horseMati2++; } else if (this.tipeJenis == 6) { catapultMati2++; } totalKilled++; this.gotoAndStop(4); if (unit2 <= 0) { if (masihMain == true) { masihMain = false; unit2 = 0; cekSelesai("menang"); } } } } else if (adaMusuh2 == false) { if (this.tipex != "ketapel") { this.adaSentuh = false; i = 1; while (i <= 100) { if (this.body.hitTest(_root["musuh_mc" + i].body2) && (_root["musuh_mc" + i].tipex == "ketapel")) { this.adaSentuh = true; i = 100; } i++; } if (this.adaSentuh == true) { this.gotoAndStop(1); } else { this._x = this._x - this.speed; this.gotoAndStop(2); } this._x = this._x - this.speed; this.gotoAndStop(2); } else { this._x = this._x - this.speed; this.gotoAndStop(2); } } else { this.gotoAndStop(3); } if (this._x <= back._x) { bykUnit2--; unit2--; if (unit2 <= 0) { if (masihMain == true) { masihMain = false; unit2 = 0; cekSelesai("menang"); } } moral1 = moral1 - Math.ceil(this.damage * 0.2); if (moral1 <= 0) { if (masihMain == true) { masihMain = false; moral1 = 0; cekSelesai("kalah"); } } removeMovieClip(this); } } function cekKena(indi) { indi.xtarget.nyawa = indi.xtarget.nyawa - indi.damage; randz = random(2); if (ranz == 0) { backDarah(); } } function cekPanah(indi) { panah = attachMovie("panahx", "panah_mc" + kePanah, kePanah); panah._x = indi._x; panah._y = (indi._y - 30) + random(10); if (indi.jenis == "jagoan") { panah.jenis = "jagoan"; panah.speed = 30; } else if (indi.jenis == "musuh") { panah.jenis = "musuh"; panah.speed = 30; } panah._xscale = (panah._yscale = 60); panah.batasBawah = panah._y + 150; panah.damage = indi.damage; panah.indi = indi; panah.xtarget = indi.xtarget; panah.onEnterFrame = enterBatu; kePanah++; if (kePanah >= 110000) { kePanah = 100000 /* 0x0186A0 */; } } function cekBatu2(indi) { panah = attachMovie("batu_mc", "panah_mc" + kePanah, kePanah); panah._x = indi._x; panah._y = (indi._y - 30) + random(10); if (indi.jenis == "jagoan") { panah.jenis = "jagoan"; panah.speed = 30; } else if (indi.jenis == "musuh") { panah.jenis = "musuh"; panah.speed = 30; } panah._xscale = (panah._yscale = 20); panah.batasBawah = panah._y + 150; panah.damage = indi.damage; panah.indi = indi; panah.xtarget = indi.xtarget; panah.onEnterFrame = enterBatu; kePanah++; if (kePanah >= 110000) { kePanah = 100000 /* 0x0186A0 */; } } function cekKetapel(indi) { batu = attachMovie("batu_mc", "batu_mc" + kePanah, kePanah); batu._x = indi._x + 50; batu._y = indi._y - 150; if (indi.jenis == "jagoan") { batu.jenis = "jagoan"; batu.speed = 20; } else if (indi.jenis == "musuh") { batu.jenis = "musuh"; batu.speed = 20; } batu._xscale = (batu._yscale = 60); batu.batasBawah = batu._y + 150; batu.damage = indi.damage; batu.indi = indi; batu.xtarget = indi.xtarget; batu.onEnterFrame = enterBatu; kePanah++; if (kePanah >= 110000) { kePanah = 100000 /* 0x0186A0 */; } } function enterPanah() { this._x = this._x + this.speed; this._y = this._y + 0.5; if (this.jenis == "jagoan") { this.speed = this.speed + 2; } else if (this.jenis == "musuh") { this.speed = this.speed - 2; } i = 1; while (i <= 100) { if (this.hitTest(_root["jagoan_mc" + i].body) && (this.jenis == "musuh")) { _root["jagoan_mc" + i].nyawa = _root["jagoan_mc" + i].nyawa - this.damage; randz = random(2); if (ranz == 0) { backDarah(); } removeMovieClip(this); } else if (this.hitTest(_root["musuh_mc" + i].body) && (this.jenis == "jagoan")) { _root["musuh_mc" + i].nyawa = _root["musuh_mc" + i].nyawa - this.damage; randz = random(2); if (ranz == 0) { backDarah(); } removeMovieClip(this); } i++; } if (this._y >= this.batasBawah) { removeMovieClip(this); } } function enterBatu() { deltaX = this._x - this.xtarget._x; deltaY = (this._y - this.xtarget._y) + 25; angle = (-Math.atan2(deltaX, deltaY)) / (Math.PI/180); this._rotation = angle; if (Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)) > this.speed) { this._y = this._y - (this.speed * Math.cos(angle * (Math.PI/180))); this._x = this._x + (this.speed * Math.sin(angle * (Math.PI/180))); } else if (this.jenis == "musuh") { this.xtarget.nyawa = this.xtarget.nyawa - this.damage; randz = random(2); if (ranz == 0) { backDarah(); } this._rotation = 0; this.gotoAndStop(2); delete this.onEnterFrame; } else if (this.jenis == "jagoan") { this.xtarget.nyawa = this.xtarget.nyawa - this.damage; randz = random(2); if (ranz == 0) { backDarah(); } this._rotation = 0; this.gotoAndStop(2); delete this.onEnterFrame; } } function kurangMakan() { jmlMakanan1 = jmlMakanan1 - (1 * unit1); jmlMakanan2 = jmlMakanan2 - (1 * unit2); if (jmlMakanan1 <= 0) { jmlMakanan1 = 0; frame_mc.makanan1 = jmlMakanan1; moral1 = moral1 - 2; if (moral1 <= 0) { if (masihMain == true) { masihMain = false; moral1 = 0; cekSelesai("kalah"); } } } if (jmlMakanan2 <= 0) { jmlMakanan2 = 0; frame_mc.makanan2 = jmlMakanan2; moral2 = moral2 - 2; if (moral2 <= 0) { if (masihMain == true) { masihMain = false; moral2 = 0; cekSelesai("menang"); } } } } function clearSemua() { clearInterval(idJagoan); clearInterval(idMusuh); clearInterval(idMakan); Key.removeListener(myListener); delete myListener.onKeyDown; delete myListener.onKeyUp; removeMovieClip(back_mc); removeMovieClip(frame_mc); i = 10; while (i <= 100) { removeMovieClip(_root["jagoan_mc" + i]); i++; } i = 10; while (i <= 100) { removeMovieClip(_root["musuh_mc" + i]); i++; } i = 100000 /* 0x0186A0 */; while (i <= 110000) { removeMovieClip(_root["panah_mc" + i]); i++; } i = 100000 /* 0x0186A0 */; while (i <= 110000) { removeMovieClip(_root["batu_mc" + i]); i++; } } function cekSelesai(indi) { clearSemua(); jenisPerintah = "selesaiWar"; if (indi == "menang") { kondisiPerang = "menang"; } else if (indi == "kalah") { kondisiPerang = "kalah"; } if (indi == "menang") { totalWin1++; if (kondisiSerangan == "bertahan") { _root["sword" + pilihSerang] = jmlUnit1; _root["axe" + pilihSerang] = jmlUnit2; _root["spear" + pilihSerang] = jmlUnit3; _root["bow" + pilihSerang] = jmlUnit4; _root["horse" + pilihSerang] = jmlUnit5; _root["catapult" + pilihSerang] = jmlUnit6; _root["xcatapult" + pilihSerang] = _root["catapult" + pilihSerang]; _root["xfood" + pilihSerang] = jmlMakanan1; } else { _root["sword" + targetArea] = jmlUnit1; _root["axe" + targetArea] = jmlUnit2; _root["spear" + targetArea] = jmlUnit3; _root["bow" + targetArea] = jmlUnit4; _root["horse" + targetArea] = jmlUnit5; _root["catapult" + targetArea] = jmlUnit6; _root["xcatapult" + targetArea] = _root["catapult" + targetArea]; _root["xfood" + targetArea] = jmlMakanan1; } } else if (indi == "kalah") { totalWin2++; if (kondisiSerangan != "bertahan") { _root["sword" + menujuKe] = _root["sword" + menujuKe] + jmlUnit1; _root["axe" + menujuKe] = _root["axe" + menujuKe] + jmlUnit2; _root["bow" + menujuKe] = _root["bow" + menujuKe] + jmlUnit3; _root["spear" + menujuKe] = _root["spear" + menujuKe] + jmlUnit4; _root["horse" + menujuKe] = _root["horse" + menujuKe] + jmlUnit5; _root["catapult" + menujuKe] = _root["catapult" + menujuKe] + jmlUnit6; _root["xcatapult" + menujuKe] = _root["catapult" + menujuKe]; _root["xfood" + menujuKe] = _root["xfood" + menujuKe] + jmlMakanan1; _root["worker" + menujuKe] = _root["worker" + menujuKe] - _root["sword" + menujuKe]; _root["worker" + menujuKe] = _root["worker" + menujuKe] - _root["axe" + menujuKe]; _root["worker" + menujuKe] = _root["worker" + menujuKe] - _root["bow" + menujuKe]; _root["worker" + menujuKe] = _root["worker" + menujuKe] - _root["spear" + menujuKe]; _root["worker" + menujuKe] = _root["worker" + menujuKe] - _root["horse" + menujuKe]; _root["worker" + menujuKe] = _root["worker" + menujuKe] - _root["catapult" + menujuKe]; } } victory = attachMovie("victory", "victory", 800001); victory._x = 400; victory._y = 300; if (indi == "menang") { victory.gotoAndStop(1); } else if (indi == "kalah") { victory.gotoAndStop(2); } if (totalKilled >= 50) { medal21 = true; } if (totalKilled >= 100) { medal22 = true; _root.scoreHTTPSender("FL091021", "CH005"); } if (totalKilled >= 150) { medal23 = true; } if (totalKilled >= 200) { medal24 = true; _root.scoreHTTPSender("FL091021", "CH006"); } if (totalKilled >= 250) { medal25 = true; } if (totalKilled >= 300) { medal26 = true; _root.scoreHTTPSender("FL091021", "CH007"); } if (totalKilled >= 350) { medal27 = true; } if (totalKilled >= 400) { medal28 = true; _root.scoreHTTPSender("FL091021", "CH008"); } if (totalKilled >= 450) { medal29 = true; } if (totalKilled >= 500) { medal210 = true; } victory.continue_btn.onRelease = function () { removeMovieClip(victory); gotoAndStop (217); }; } function geserKiri() { back._x = back._x - speedGeser; ki = 1; while (ki <= 100) { _root["jagoan_mc" + ki]._x = _root["jagoan_mc" + ki]._x - speedGeser; _root["musuh_mc" + ki]._x = _root["musuh_mc" + ki]._x - speedGeser; ki++; } ki = 10000; while (ki <= 11000) { _root["batu_mc" + ki]._x = _root["batu_mc" + ki]._x - speedGeser; ki++; } } function geserKanan() { back._x = back._x + speedGeser; ka = 1; while (ka <= 100) { _root["jagoan_mc" + ka]._x = _root["jagoan_mc" + ka]._x + speedGeser; _root["musuh_mc" + ka]._x = _root["musuh_mc" + ka]._x + speedGeser; ka++; } ka = 10000; while (ka <= 11000) { _root["batu_mc" + ka]._x = _root["batu_mc" + ka]._x + speedGeser; ka++; } } stop(); sedangBattle = true; if (ztipeMusuh == "barbar") { backBattle(); } else { backNaval(); } punyaWilayahz = 0; i = 1; while (i <= 96) { if (_root["milik" + i] == 1) { punyaWilayahz++; } i++; } zinit(); munculBackground(); buatFrame(); buatAtribut(); if (punyaWilayahz <= 20) { idMusuh = setInterval(munculMusuh, 3000); } else if (punyaWilayahz <= 40) { idMusuh = setInterval(munculMusuh, 2500); } else if (punyaWilayahz <= 80) { idMusuh = setInterval(munculMusuh, 2000); } else { idMusuh = setInterval(munculMusuh, 1500); } idMakan = setInterval(kurangMakan, 15000); _root.onEnterFrame = function () { if ((_root._xmouse >= 700) || (jalanKanan == true)) { if (back._x > -800) { geserKiri(); } } else if ((_root._xmouse <= 100) || (jalanKiri == true)) { if (back._x < 0) { geserKanan(); } } frame_mc.morale1 = "Morale: " + moral1; frame_mc.morale2 = "Morale: " + moral2; frame_mc.unite1 = "Total Unit : " + unit1; frame_mc.unite2 = "Total Unit : " + unit2; frame_mc.jmlUnit1 = jmlUnit1; frame_mc.jmlUnit2 = jmlUnit2; frame_mc.jmlUnit3 = jmlUnit3; frame_mc.jmlUnit4 = jmlUnit4; frame_mc.jmlUnit5 = jmlUnit5; frame_mc.jmlUnit6 = jmlUnit6; frame_mc.makanan1 = jmlMakanan1; frame_mc.makanan2 = jmlMakanan2; }; myListener = new Object(); myListener.onKeyDown = function () { if ((Key.getCode() == 90) || (Key.getCode() == 89)) { moveCastle(0); } if (Key.getCode() == 67) { moveCastle(2); } if (Key.getCode() == 88) { moveCastle(3); } if (Key.getCode() == 49) { sedangTekan = true; if (frame.tipe1.enabled == true) { klikTipe(1); } } if (Key.getCode() == 50) { sedangTekan = true; if (frame.tipe2.enabled == true) { klikTipe(2); } } if (Key.getCode() == 51) { sedangTekan = true; if (frame.tipe3.enabled == true) { klikTipe(3); } } if (Key.getCode() == 52) { sedangTekan = true; if (frame.tipe4.enabled == true) { klikTipe(4); } } if (Key.getCode() == 53) { sedangTekan = true; if (frame.tipe7.enabled == true) { klikTipe(7); } } if (Key.getCode() == 54) { sedangTekan = true; if (frame.tipe5.enabled == true) { klikTipe(5); } } if (Key.getCode() == 55) { sedangTekan = true; if (frame.tipe6.enabled == true) { klikTipe(6); } } if (Key.getCode() == 56) { sedangTekan = true; if (frame.tipe8.enabled == true) { klikTipe(8); } } if (Key.getCode() == 57) { sedangTekan = true; if (frame.tipe9.enabled == true) { klikTipe(9); } } if (Key.getCode() == 80) { if (tutorialWar == true) { sedangTekan = true; cekPause(); } } if (Key.getCode() == 17) { sedangTekan = true; tekanCtrl = true; } if (Key.getCode() == 32) { sedangTekan = true; tekanSpaceBar = true; } if ((Key.getCode() == 87) || (Key.getCode() == 38)) { sedangTekan = true; panahAtas = true; kePanah--; if (kePanah < 1) { kePanah = 4; } } if ((Key.getCode() == 83) || (Key.getCode() == 40)) { sedangTekan = true; panahBawah = true; kePanah++; if (kePanah > 4) { kePanah = 1; } } if ((Key.getCode() == 39) || (Key.getCode() == 68)) { sedangTekan = true; jalanKanan = true; } if ((Key.getCode() == 37) || (Key.getCode() == 65)) { sedangTekan = true; jalanKiri = true; } }; myListener.onKeyUp = function () { if (Key.getCode() == 49) { sedangTekan = false; } if (Key.getCode() == 50) { sedangTekan = false; } if (Key.getCode() == 51) { sedangTekan = false; } if (Key.getCode() == 52) { sedangTekan = false; } if (Key.getCode() == 53) { sedangTekan = false; } if (Key.getCode() == 54) { sedangTekan = false; } if (Key.getCode() == 55) { sedangTekan = false; } if (Key.getCode() == 56) { sedangTekan = false; } if (Key.getCode() == 57) { sedangTekan = false; } if (Key.getCode() == 80) { sedangTekan = false; } if (Key.getCode() == 17) { sedangTekan = false; tekanCtrl = false; } if (Key.getCode() == 32) { sedangTekan = false; tekanSpaceBar = false; } if ((Key.getCode() == 87) || (Key.getCode() == 38)) { sedangTekan = false; panahAtas = false; } if ((Key.getCode() == 83) || (Key.getCode() == 40)) { sedangTekan = false; panahBawah = false; } if ((Key.getCode() == 39) || (Key.getCode() == 68)) { sedangTekan = false; jalanKanan = false; } if ((Key.getCode() == 37) || (Key.getCode() == 65)) { sedangTekan = false; jalanKiri = false; } }; Key.addListener(myListener);
Frame 231
stop(); back_btn.onRelease = function () { gotoAndStop (184); };
Instance of Symbol 24 MovieClip in Frame 231
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Frame 232
stop(); back_btn.onRelease = function () { gotoAndStop (184); };
Instance of Symbol 24 MovieClip in Frame 232
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 14 MovieClip Frame 1
stop();
Symbol 27 Button
on (release) { getURL ("http://www.belugerinstudios.com/", "_blank"); }
Symbol 43 MovieClip [victory] Frame 1
stop();
Symbol 70 MovieClip Frame 8
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backPedang(); }
Symbol 70 MovieClip Frame 13
_root.cekKena(_parent);
Symbol 109 MovieClip Frame 1
_root.backMati();
Symbol 109 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 110 MovieClip [pedang_mc] Frame 1
stop();
Symbol 128 MovieClip Frame 8
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backKapak(); }
Symbol 128 MovieClip Frame 14
_root.cekKena(_parent);
Symbol 138 MovieClip Frame 1
_root.backMati();
Symbol 138 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 139 MovieClip [kapak_mc] Frame 1
stop();
Symbol 168 MovieClip Frame 8
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backTombak(); }
Symbol 168 MovieClip Frame 13
_root.cekKena(_parent);
Symbol 178 MovieClip Frame 1
_root.backMati();
Symbol 178 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 179 MovieClip [tombak_mc] Frame 1
stop();
Symbol 203 MovieClip Frame 13
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backPanah(); }
Symbol 203 MovieClip Frame 15
_root.cekPanah(_parent);
Symbol 213 MovieClip Frame 1
_root.backMati();
Symbol 213 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 214 MovieClip [panah_mc] Frame 1
stop();
Symbol 240 MovieClip Frame 3
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backKuda2(); }
Symbol 250 MovieClip Frame 8
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backTombak2(); }
Symbol 250 MovieClip Frame 13
_root.cekKena(_parent);
Symbol 273 MovieClip Frame 1
_root.backMati();
Symbol 273 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 274 MovieClip [kuda_mc] Frame 1
stop();
Symbol 321 MovieClip Frame 21
_root.backKetapel();
Symbol 321 MovieClip Frame 25
_root.cekKetapel(_parent);
Symbol 332 MovieClip Frame 60
stop();
Symbol 336 MovieClip Frame 70
stop(); removeMovieClip(_parent);
Symbol 337 MovieClip [ketapel_mc] Frame 1
stop();
Symbol 365 MovieClip Frame 1
stop();
Symbol 371 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 60
_root.buatPasukan(1); gotoAndStop (1);
Symbol 373 MovieClip Frame 430
_root.buatPasukan(1); gotoAndStop (1);
Symbol 377 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 100
_root.buatPasukan(2); gotoAndStop (1);
Symbol 377 MovieClip Frame 450
_root.buatPasukan(2); gotoAndStop (1);
Symbol 380 MovieClip Frame 1
stop();
Symbol 380 MovieClip Frame 80
_root.buatPasukan(3); gotoAndStop (1);
Symbol 380 MovieClip Frame 440
_root.buatPasukan(3); gotoAndStop (1);
Symbol 383 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 80
_root.buatPasukan(4); gotoAndStop (1);
Symbol 383 MovieClip Frame 440
_root.buatPasukan(4); gotoAndStop (1);
Symbol 386 MovieClip Frame 1
stop();
Symbol 386 MovieClip Frame 175
_root.buatPasukan(5); gotoAndStop (1);
Symbol 386 MovieClip Frame 475
_root.buatPasukan(5); gotoAndStop (1);
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 300
_root.buatPasukan(6); gotoAndStop (1);
Symbol 389 MovieClip Frame 600
_root.buatPasukan(6); gotoAndStop (1);
Instance of Symbol 24 MovieClip in Symbol 396 MovieClip [frame_mc] Frame 1
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 421 MovieClip Frame 8
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backKapak(); }
Symbol 421 MovieClip Frame 12
_root.cekKena(_parent);
Symbol 435 MovieClip Frame 1
_root.backMati();
Symbol 435 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 436 MovieClip [kapak_mc2] Frame 1
stop();
Symbol 461 MovieClip Frame 3
_root.backKuda2();
Symbol 471 MovieClip Frame 8
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backTombak2(); }
Symbol 471 MovieClip Frame 13
_root.cekKena(_parent);
Symbol 482 MovieClip Frame 1
_root.backMati();
Symbol 482 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 483 MovieClip [kuda_mc2] Frame 1
stop();
Symbol 506 MovieClip Frame 13
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backPanah(); }
Symbol 506 MovieClip Frame 15
_root.cekPanah(_parent);
Symbol 516 MovieClip Frame 1
_root.backMati();
Symbol 516 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 517 MovieClip [panah_mc2] Frame 1
stop();
Symbol 534 MovieClip Frame 8
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backPedang(); }
Symbol 534 MovieClip Frame 13
_root.cekKena(_parent);
Symbol 544 MovieClip Frame 1
_root.backMati();
Symbol 544 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 545 MovieClip [pedang_mc2] Frame 1
stop();
Symbol 573 MovieClip Frame 8
if ((_parent._x >= 0) && (_parent._x <= 800)) { _root.backTombak(); }
Symbol 573 MovieClip Frame 13
_root.cekKena(_parent);
Symbol 583 MovieClip Frame 1
_root.backMati();
Symbol 583 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 584 MovieClip [tombak_mc2] Frame 1
stop();
Symbol 586 MovieClip [panahx] Frame 1
stop();
Symbol 586 MovieClip [panahx] Frame 2
removeMovieClip(this);
Symbol 622 MovieClip Frame 23
stop(); removeMovieClip(_parent);
Symbol 623 MovieClip [batu_mc] Frame 1
stop();
Symbol 649 MovieClip Frame 13
_root.backPukul();
Symbol 649 MovieClip Frame 15
_root.cekKena(_parent);
Symbol 660 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 661 MovieClip [barbar1] Frame 1
stop();
Symbol 661 MovieClip [barbar1] Frame 4
_root.backMati5();
Symbol 678 MovieClip Frame 12
_root.backGada();
Symbol 678 MovieClip Frame 14
_root.cekKena(_parent);
Symbol 688 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 689 MovieClip [barbar2] Frame 1
stop();
Symbol 689 MovieClip [barbar2] Frame 4
_root.backMati5();
Symbol 710 MovieClip Frame 13
_root.backKetapel2();
Symbol 710 MovieClip Frame 17
_root.cekBatu2(_parent);
Symbol 720 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 721 MovieClip [barbar3] Frame 1
stop();
Symbol 721 MovieClip [barbar3] Frame 4
_root.backMati5();
Symbol 742 MovieClip Frame 13
_root.backPanah2();
Symbol 742 MovieClip Frame 15
_root.cekPanah(_parent);
Symbol 752 MovieClip Frame 65
stop(); removeMovieClip(_parent);
Symbol 753 MovieClip [barbar4] Frame 1
stop();
Symbol 753 MovieClip [barbar4] Frame 4
_root.backMati5();
Symbol 774 MovieClip Frame 21
_root.backKetapel();
Symbol 774 MovieClip Frame 25
_root.cekKetapel(_parent);
Symbol 784 MovieClip Frame 60
stop();
Symbol 785 MovieClip [ketapel_mc2] Frame 1
stop();
Symbol 807 MovieClip Frame 1
stop();
Symbol 815 Button
on (release) { getURL ("http://www.maxgames.com", "_blank"); }
Symbol 818 MovieClip Frame 60
stop();
Symbol 832 MovieClip Frame 14
stop();
Symbol 839 MovieClip Frame 55
stop();
Symbol 840 MovieClip Frame 350
stop(); _root.gotoAndStop("preload");
Symbol 882 MovieClip Frame 1
stop();
Symbol 936 MovieClip Frame 1
stop();
Symbol 939 MovieClip Frame 1
stop();
Symbol 991 MovieClip Frame 1
stop();
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1028 MovieClip Frame 60
_root.buatPasukan(1); gotoAndStop (1);
Symbol 1028 MovieClip Frame 430
_root.buatPasukan(1); gotoAndStop (1);
Symbol 1029 MovieClip Frame 1
stop();
Symbol 1029 MovieClip Frame 80
_root.buatPasukan(3); gotoAndStop (1);
Symbol 1029 MovieClip Frame 440
_root.buatPasukan(3); gotoAndStop (1);
Symbol 1030 MovieClip Frame 1
stop();
Symbol 1030 MovieClip Frame 80
_root.buatPasukan(4); gotoAndStop (1);
Symbol 1030 MovieClip Frame 440
_root.buatPasukan(4); gotoAndStop (1);
Symbol 1031 MovieClip Frame 1
stop();
Symbol 1031 MovieClip Frame 100
_root.buatPasukan(2); gotoAndStop (1);
Symbol 1031 MovieClip Frame 450
_root.buatPasukan(2); gotoAndStop (1);
Symbol 1032 MovieClip Frame 1
stop();
Symbol 1032 MovieClip Frame 175
_root.buatPasukan(5); gotoAndStop (1);
Symbol 1032 MovieClip Frame 475
_root.buatPasukan(5); gotoAndStop (1);
Symbol 1033 MovieClip Frame 1
stop();
Symbol 1033 MovieClip Frame 300
_root.buatPasukan(6); gotoAndStop (1);
Symbol 1033 MovieClip Frame 600
_root.buatPasukan(6); gotoAndStop (1);
Symbol 1043 MovieClip Frame 1
play();
Symbol 1056 MovieClip Frame 1
stop();
Symbol 1059 MovieClip Frame 1
stop();
Symbol 1068 MovieClip Frame 1
stop();
Symbol 1071 MovieClip Frame 1
stop();
Symbol 1075 MovieClip Frame 1
stop();
Symbol 1078 MovieClip Frame 1
stop();
Symbol 1081 MovieClip Frame 1
stop();
Symbol 1084 MovieClip Frame 1
stop();
Symbol 1087 MovieClip Frame 1
stop();
Symbol 1090 MovieClip Frame 1
stop();
Symbol 1093 MovieClip Frame 1
stop();
Symbol 1096 MovieClip Frame 1
stop();
Symbol 1099 MovieClip Frame 1
stop();
Symbol 1102 MovieClip Frame 1
stop();
Symbol 1105 MovieClip Frame 1
stop();
Symbol 1108 MovieClip Frame 1
stop();
Symbol 1111 MovieClip Frame 1
stop();
Symbol 1114 MovieClip Frame 1
stop();
Symbol 1117 MovieClip Frame 1
stop();
Symbol 1120 MovieClip Frame 1
stop();
Symbol 1123 MovieClip Frame 1
stop();
Symbol 1126 MovieClip Frame 1
stop();
Symbol 1129 MovieClip Frame 1
stop();
Symbol 1132 MovieClip Frame 1
stop();
Symbol 1135 MovieClip Frame 1
stop();
Symbol 1138 MovieClip Frame 1
stop();
Symbol 1141 MovieClip Frame 1
stop();
Symbol 1144 MovieClip Frame 1
stop();
Symbol 1147 MovieClip Frame 1
stop();
Symbol 1150 MovieClip Frame 1
stop();
Symbol 1153 MovieClip Frame 1
stop();
Symbol 1156 MovieClip Frame 1
stop();
Symbol 1159 MovieClip Frame 1
stop();
Symbol 1162 MovieClip Frame 1
stop();
Symbol 1200 MovieClip Frame 1
stop();
Symbol 1211 MovieClip Frame 2
stop();
Symbol 1312 MovieClip Frame 1
stop();
Symbol 1372 MovieClip Frame 1
stop();
Symbol 1372 MovieClip Frame 2
stop();
Symbol 1386 MovieClip Frame 1
stop();
Symbol 1386 MovieClip Frame 2
play();
Symbol 1386 MovieClip Frame 3
_root.simpanData();
Symbol 1386 MovieClip Frame 5
stop(); back_btn.onRelease = function () { gotoAndStop (1); _root.cekMenuTombol(); };
Symbol 1386 MovieClip Frame 20
play();
Symbol 1386 MovieClip Frame 21
_root.simpanData();
Symbol 1386 MovieClip Frame 23
stop(); _root.quitSave();
Symbol 1386 MovieClip Frame 30
function cekSpeedQuality() { i = 1; while (i <= 3) { this["speed" + i].angka = i; this["quality" + i].angka = i; this["speed" + i].gotoAndStop(1); this["quality" + i].gotoAndStop(1); this["speed" + i].onRelease = klikSpeed; this["quality" + i].onRelease = klikQuality; this["speed" + i].onRollOver = function () { over(); }; this["quality" + i].onRollOver = function () { over(); }; i++; } this["speed" + _root.speedGame].gotoAndStop(2); this["quality" + _root.qualityGame].gotoAndStop(2); } function klikSpeed() { klik(); indi = new String(this); _root.speedGame = Number(indi.substr(indi.length - 1, 1)); cekSpeedQuality(); } function klikQuality() { klik(); indi = new String(this); _root.qualityGame = Number(indi.substr(indi.length - 1, 1)); if (_root.qualityGame == 1) { _quality = "HIGH"; } else if (_root.qualityGame == 2) { _quality = "MEDIUM"; } else if (_root.qualityGame == 3) { _quality = "LOW"; } cekSpeedQuality(); } stop(); msgBox_mc._visible = false; msgBox_mc2._visible = false; clear_btn.onRelease = function () { initAwal(); initStatistik(); datasaveImperium2 = undefined; simpanData(); loadData(); gotoAndStop (1); }; bar1_mc.bar_mc._x = Math.ceil((_root.volum / 0.434782608695652) - 115); bar1_mc.bar_mc.onEnterFrame = function () { _root.volum = int(0.434782608695652 * (this._x + 115)); _root.myMusic.setVolume(_root.volum); bar1_mc.persen1 = _root.volum + " %"; }; bar1_mc.indi_mc.onPress = function () { klik(); startDrag (bar1_mc.bar_mc, true, -115, 0, 115, 0); }; bar1_mc.indi_mc.onRelease = (bar1_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); bar2_mc.bar_mc._x = Math.ceil((_root.volum1 / 0.434782608695652) - 115); bar2_mc.bar_mc.onEnterFrame = function () { _root.volum1 = int(0.434782608695652 * (this._x + 115)); _root.volum2 = int(0.434782608695652 * (this._x + 115)); _root.mySound.setVolume(_root.volum1); _root.mySound2.setVolume(_root.volum2); bar2_mc.persen2 = _root.volum1 + " %"; }; bar2_mc.indi_mc.onPress = function () { klik(); startDrag (bar2_mc.bar_mc, true, -115, 0, 115, 0); }; bar2_mc.indi_mc.onRelease = (bar2_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); cekSpeedQuality(); if (_root.musikNyala == true) { xxmusic1.gotoAndStop(2); xxmusic2.gotoAndStop(1); xxmusic1.onRelease = function () { _root.backTittle(); _root.musikNyala = true; xxmusic1.gotoAndStop(2); xxmusic2.gotoAndStop(1); }; xxmusic2.onRelease = function () { _root.myMusic4.stop(); _root.musikNyala = false; xxmusic1.gotoAndStop(1); xxmusic2.gotoAndStop(2); }; } else { xxmusic1.gotoAndStop(1); xxmusic2.gotoAndStop(2); xxmusic1.onRelease = function () { _root.musikNyala = true; xxmusic1.gotoAndStop(2); xxmusic2.gotoAndStop(1); }; xxmusic2.onRelease = function () { _root.musikNyala = false; xxmusic1.gotoAndStop(1); xxmusic2.gotoAndStop(2); }; } if (_root.soundNyala == true) { xxsound1.gotoAndStop(2); xxsound2.gotoAndStop(1); xxsound1.onRelease = function () { _root.soundNyala = true; xxsound1.gotoAndStop(2); xxsound2.gotoAndStop(1); }; xxsound2.onRelease = function () { _root.soundNyala = false; xxsound1.gotoAndStop(1); xxsound2.gotoAndStop(2); }; } else { xxsound1.gotoAndStop(1); xxsound2.gotoAndStop(2); xxsound1.onRelease = function () { _root.soundNyala = true; xxsound1.gotoAndStop(2); xxsound2.gotoAndStop(1); }; xxsound2.onRelease = function () { _root.soundNyala = false; xxsound1.gotoAndStop(1); xxsound2.gotoAndStop(2); }; }
Symbol 1399 MovieClip Frame 1
stop();
Symbol 1401 MovieClip Frame 1
stop();
Symbol 1402 MovieClip Frame 1
stop();
Symbol 1404 MovieClip Frame 1
stop();
Symbol 1405 MovieClip Frame 1
stop();
Symbol 1407 MovieClip Frame 1
stop();
Symbol 1408 MovieClip Frame 1
stop();
Symbol 1409 MovieClip Frame 1
stop();
Symbol 1410 MovieClip Frame 1
stop();
Symbol 1411 MovieClip Frame 1
stop();
Symbol 1412 MovieClip Frame 1
stop();
Symbol 1414 MovieClip Frame 1
stop();
Symbol 1416 MovieClip Frame 1
stop();
Symbol 1419 MovieClip Frame 1
stop();
Symbol 1438 MovieClip Frame 1
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 2
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 3
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 4
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 5
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 6
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 7
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 8
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 9
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1438 MovieClip Frame 10
stop(); quit_btn.onRelease = function () { _root.tutorial_mc._visible = false; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; }; back_btn.onRelease = function () { prevFrame(); gotoAndStop; };
Symbol 1470 MovieClip Frame 1
stop();
Symbol 1472 MovieClip Frame 1
stop();
Symbol 1474 MovieClip Frame 1
stop();
Symbol 1476 MovieClip Frame 1
stop();
Symbol 1478 MovieClip Frame 1
stop();
Symbol 1488 MovieClip Frame 1
stop();
Symbol 1489 MovieClip Frame 1
stop();
Symbol 1490 MovieClip Frame 1
stop();
Symbol 1491 MovieClip Frame 1
stop();
Symbol 1497 MovieClip Frame 1
stop();
Symbol 1508 MovieClip Frame 1
stop();
Symbol 1510 MovieClip Frame 1
stop();
Symbol 1512 MovieClip Frame 1
stop();
Symbol 1514 MovieClip Frame 1
stop();
Symbol 1516 MovieClip Frame 1
stop();
Symbol 1518 MovieClip Frame 1
stop();
Symbol 1520 MovieClip Frame 1
stop();
Symbol 1522 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [backBattle]Used by:Timeline
Symbol 2 Sound [backDamai]Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [soundw]Uses:3
Symbol 5 BitmapUsed by:6 32 841 849 870 1188 1393 1396
Symbol 6 GraphicUses:5Used by:Timeline
Symbol 7 BitmapUsed by:9
Symbol 8 BitmapUsed by:9 31 841 1393
Symbol 9 GraphicUses:7 8Used by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:14 807
Symbol 12 BitmapUsed by:13
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Instance Names

"bar_mc"Frame 1Symbol 14 MovieClip
"bar_mc"Frame 20Symbol 807 MovieClip
"enter_btn"Frame 20Symbol 809 Button
"load_btn"Frame 184Symbol 851 Button
"statistic_btn"Frame 184Symbol 853 Button
"option_btn"Frame 184Symbol 855 Button
"how_btn"Frame 184Symbol 857 Button
"achievements_btn"Frame 184Symbol 859 Button
"play_btn"Frame 184Symbol 861 Button
"credits_btn"Frame 184Symbol 863 Button
"more_btn"Frame 184Symbol 865 Button
"back_btn"Frame 185Symbol 875 Button
"clear_btn"Frame 185Symbol 877 Button
"quality1"Frame 185Symbol 882 MovieClip
"quality2"Frame 185Symbol 882 MovieClip
"quality3"Frame 185Symbol 882 MovieClip
"xxmusic1"Frame 185Symbol 882 MovieClip
"xxmusic2"Frame 185Symbol 882 MovieClip
"xxsound2"Frame 185Symbol 882 MovieClip
"xxsound1"Frame 185Symbol 882 MovieClip
"speed1"Frame 185Symbol 882 MovieClip
"speed2"Frame 185Symbol 882 MovieClip
"speed3"Frame 185Symbol 882 MovieClip
"back_btn"Frame 186Symbol 875 Button
"back_btn"Frame 187Symbol 875 Button
"next_btn"Frame 187Symbol 905 Button
"background_mc"Frame 187Symbol 936 MovieClip
"kotak1x"Frame 187Symbol 991 MovieClip
"kotak2x"Frame 187Symbol 991 MovieClip
"kotak11x"Frame 187Symbol 991 MovieClip
"kotak3x"Frame 187Symbol 991 MovieClip
"kotak12x"Frame 187Symbol 991 MovieClip
"kotak21x"Frame 187Symbol 991 MovieClip
"kotak4x"Frame 187Symbol 991 MovieClip
"kotak13x"Frame 187Symbol 991 MovieClip
"kotak22x"Frame 187Symbol 991 MovieClip
"kotak31x"Frame 187Symbol 991 MovieClip
"kotak5x"Frame 187Symbol 991 MovieClip
"kotak14x"Frame 187Symbol 991 MovieClip
"kotak23x"Frame 187Symbol 991 MovieClip
"kotak32x"Frame 187Symbol 991 MovieClip
"kotak41x"Frame 187Symbol 991 MovieClip
"kotak6x"Frame 187Symbol 991 MovieClip
"kotak15x"Frame 187Symbol 991 MovieClip
"kotak24x"Frame 187Symbol 991 MovieClip
"kotak33x"Frame 187Symbol 991 MovieClip
"kotak42x"Frame 187Symbol 991 MovieClip
"kotak51x"Frame 187Symbol 991 MovieClip
"kotak7x"Frame 187Symbol 991 MovieClip
"kotak16x"Frame 187Symbol 991 MovieClip
"kotak25x"Frame 187Symbol 991 MovieClip
"kotak34x"Frame 187Symbol 991 MovieClip
"kotak43x"Frame 187Symbol 991 MovieClip
"kotak52x"Frame 187Symbol 991 MovieClip
"kotak61x"Frame 187Symbol 991 MovieClip
"kotak8x"Frame 187Symbol 991 MovieClip
"kotak17x"Frame 187Symbol 991 MovieClip
"kotak26x"Frame 187Symbol 991 MovieClip
"kotak35x"Frame 187Symbol 991 MovieClip
"kotak44x"Frame 187Symbol 991 MovieClip
"kotak53x"Frame 187Symbol 991 MovieClip
"kotak62x"Frame 187Symbol 991 MovieClip
"kotak71x"Frame 187Symbol 991 MovieClip
"kotak9x"Frame 187Symbol 991 MovieClip
"kotak18x"Frame 187Symbol 991 MovieClip
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"body"Symbol 661 MovieClip [barbar1] Frame 3Symbol 649 MovieClip
"body"Symbol 689 MovieClip [barbar2] Frame 1Symbol 666 MovieClip
"indi"Symbol 689 MovieClip [barbar2] Frame 1Symbol 55 MovieClip
"body"Symbol 689 MovieClip [barbar2] Frame 2Symbol 670 MovieClip
"body"Symbol 689 MovieClip [barbar2] Frame 3Symbol 678 MovieClip
"body"Symbol 721 MovieClip [barbar3] Frame 1Symbol 694 MovieClip
"indi"Symbol 721 MovieClip [barbar3] Frame 1Symbol 55 MovieClip
"body"Symbol 721 MovieClip [barbar3] Frame 2Symbol 698 MovieClip
"body"Symbol 721 MovieClip [barbar3] Frame 3Symbol 710 MovieClip
"body"Symbol 753 MovieClip [barbar4] Frame 1Symbol 726 MovieClip
"indi"Symbol 753 MovieClip [barbar4] Frame 1Symbol 55 MovieClip
"body"Symbol 753 MovieClip [barbar4] Frame 2Symbol 730 MovieClip
"body"Symbol 753 MovieClip [barbar4] Frame 3Symbol 742 MovieClip
"body"Symbol 785 MovieClip [ketapel_mc2] Frame 1Symbol 286 MovieClip
"indi"Symbol 785 MovieClip [ketapel_mc2] Frame 1Symbol 55 MovieClip
"body2"Symbol 785 MovieClip [ketapel_mc2] Frame 1Symbol 288 MovieClip
"body"Symbol 785 MovieClip [ketapel_mc2] Frame 2Symbol 302 MovieClip
"body"Symbol 785 MovieClip [ketapel_mc2] Frame 3Symbol 774 MovieClip
"body"Symbol 785 MovieClip [ketapel_mc2] Frame 4Symbol 336 MovieClip
"body"Symbol 840 MovieClip Frame 40Symbol 223 MovieClip
"body"Symbol 840 MovieClip Frame 40Symbol 444 MovieClip
"body"Symbol 840 MovieClip Frame 65Symbol 240 MovieClip
"body"Symbol 840 MovieClip Frame 65Symbol 461 MovieClip
"body"Symbol 840 MovieClip Frame 86Symbol 250 MovieClip
"body"Symbol 840 MovieClip Frame 86Symbol 471 MovieClip
"body"Symbol 840 MovieClip Frame 220Symbol 223 MovieClip
"body"Symbol 840 MovieClip Frame 220Symbol 482 MovieClip
"body"Symbol 840 MovieClip Frame 230Symbol 839 MovieClip
"body"Symbol 840 MovieClip Frame 293Symbol 223 MovieClip
"kotak"Symbol 991 MovieClip Frame 1Symbol 939 MovieClip
"pasukan4"Symbol 1031 MovieClip Frame 1Symbol 376 Button
"info1"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info2"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info3"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info4"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info5"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info6"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info7"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info8"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info9"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info10"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info11"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info12"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info13"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info14"Symbol 1348 MovieClip Frame 1Symbol 1344 MovieClip
"info_mc2"Symbol 1348 MovieClip Frame 1Symbol 1347 MovieClip
"next_btn"Symbol 1372 MovieClip Frame 1Symbol 1365 Button
"yes_btn"Symbol 1372 MovieClip Frame 2Symbol 1369 Button
"no_btn"Symbol 1372 MovieClip Frame 2Symbol 1371 Button
"options_btn"Symbol 1386 MovieClip Frame 1Symbol 855 Button
"save_btn"Symbol 1386 MovieClip Frame 1Symbol 1375 Button
"load_btn"Symbol 1386 MovieClip Frame 1Symbol 851 Button
"quit_save_btn"Symbol 1386 MovieClip Frame 1Symbol 1377 Button
"quit_btn"Symbol 1386 MovieClip Frame 1Symbol 1379 Button
"close_btn"Symbol 1386 MovieClip Frame 1Symbol 1381 Button
"back_btn"Symbol 1386 MovieClip Frame 5Symbol 1244 Button
"close_btn"Symbol 1386 MovieClip Frame 30Symbol 1381 Button
"quality1"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"quality2"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"quality3"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"xxmusic1"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"xxmusic2"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"xxsound2"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"xxsound1"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"speed1"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"speed2"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"speed3"Symbol 1386 MovieClip Frame 30Symbol 882 MovieClip
"next_btn"Symbol 1438 MovieClip Frame 1Symbol 905 Button
"quit_btn"Symbol 1438 MovieClip Frame 1Symbol 1425 Button
"back_btn"Symbol 1438 MovieClip Frame 2Symbol 1244 Button
"quit_btn"Symbol 1438 MovieClip Frame 10Symbol 1425 Button
"sword_tx"Symbol 1453 MovieClip Frame 1Symbol 1450 EditableText
"axe_tx"Symbol 1457 MovieClip Frame 1Symbol 1455 EditableText
"spear_tx"Symbol 1461 MovieClip Frame 1Symbol 1459 EditableText
"bow_tx"Symbol 1465 MovieClip Frame 1Symbol 1463 EditableText
"upgrade_btn"Symbol 1497 MovieClip Frame 1Symbol 1442 Button
"sell_btn"Symbol 1497 MovieClip Frame 1Symbol 1444 Button
"production_btn"Symbol 1497 MovieClip Frame 1Symbol 1446 Button
"close_btn"Symbol 1497 MovieClip Frame 1Symbol 1381 Button
"back_btn"Symbol 1497 MovieClip Frame 2Symbol 1244 Button
"senjata1"Symbol 1497 MovieClip Frame 2Symbol 1453 MovieClip
"senjata2"Symbol 1497 MovieClip Frame 2Symbol 1457 MovieClip
"senjata3"Symbol 1497 MovieClip Frame 2Symbol 1461 MovieClip
"senjata4"Symbol 1497 MovieClip Frame 2Symbol 1465 MovieClip
"sell_btn"Symbol 1497 MovieClip Frame 3Symbol 1444 Button
"close_btn"Symbol 1497 MovieClip Frame 3Symbol 1381 Button
"upgrade1"Symbol 1497 MovieClip Frame 3Symbol 1470 MovieClip
"upgrade2"Symbol 1497 MovieClip Frame 3Symbol 1472 MovieClip
"upgrade3"Symbol 1497 MovieClip Frame 3Symbol 1474 MovieClip
"upgrade4"Symbol 1497 MovieClip Frame 3Symbol 1476 MovieClip
"upgrade5"Symbol 1497 MovieClip Frame 3Symbol 1478 MovieClip
"senjata1z"Symbol 1497 MovieClip Frame 4Symbol 1488 MovieClip
"senjata2z"Symbol 1497 MovieClip Frame 4Symbol 1489 MovieClip
"senjata3z"Symbol 1497 MovieClip Frame 4Symbol 1490 MovieClip
"senjata4z"Symbol 1497 MovieClip Frame 4Symbol 1491 MovieClip
"close_btn"Symbol 1497 MovieClip Frame 4Symbol 1381 Button
"ok_btn"Symbol 1510 MovieClip Frame 1Symbol 1365 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "backBattle"
ExportAssets (56)Timeline Frame 1Symbol 2 as "backDamai"
ExportAssets (56)Timeline Frame 1Symbol 4 as "soundw"
ExportAssets (56)Timeline Frame 10Symbol 43 as "victory"
ExportAssets (56)Timeline Frame 10Symbol 110 as "pedang_mc"
ExportAssets (56)Timeline Frame 10Symbol 139 as "kapak_mc"
ExportAssets (56)Timeline Frame 10Symbol 179 as "tombak_mc"
ExportAssets (56)Timeline Frame 10Symbol 214 as "panah_mc"
ExportAssets (56)Timeline Frame 10Symbol 274 as "kuda_mc"
ExportAssets (56)Timeline Frame 10Symbol 337 as "ketapel_mc"
ExportAssets (56)Timeline Frame 10Symbol 340 as "back1"
ExportAssets (56)Timeline Frame 10Symbol 343 as "back2"
ExportAssets (56)Timeline Frame 10Symbol 346 as "back3"
ExportAssets (56)Timeline Frame 10Symbol 349 as "back4"
ExportAssets (56)Timeline Frame 10Symbol 396 as "frame_mc"
ExportAssets (56)Timeline Frame 10Symbol 436 as "kapak_mc2"
ExportAssets (56)Timeline Frame 10Symbol 483 as "kuda_mc2"
ExportAssets (56)Timeline Frame 10Symbol 517 as "panah_mc2"
ExportAssets (56)Timeline Frame 10Symbol 545 as "pedang_mc2"
ExportAssets (56)Timeline Frame 10Symbol 584 as "tombak_mc2"
ExportAssets (56)Timeline Frame 10Symbol 586 as "panahx"
ExportAssets (56)Timeline Frame 10Symbol 623 as "batu_mc"
ExportAssets (56)Timeline Frame 10Symbol 661 as "barbar1"
ExportAssets (56)Timeline Frame 10Symbol 689 as "barbar2"
ExportAssets (56)Timeline Frame 10Symbol 721 as "barbar3"
ExportAssets (56)Timeline Frame 10Symbol 753 as "barbar4"
ExportAssets (56)Timeline Frame 10Symbol 785 as "ketapel_mc2"
ExportAssets (56)Timeline Frame 10Symbol 786 as "backKetapel2"
ExportAssets (56)Timeline Frame 10Symbol 787 as "backKetapel"
ExportAssets (56)Timeline Frame 10Symbol 788 as "backPanah2"
ExportAssets (56)Timeline Frame 10Symbol 789 as "backMati5"
ExportAssets (56)Timeline Frame 10Symbol 790 as "backGada"
ExportAssets (56)Timeline Frame 10Symbol 791 as "backPukul"
ExportAssets (56)Timeline Frame 10Symbol 792 as "backKuda2"
ExportAssets (56)Timeline Frame 10Symbol 793 as "backPanah"
ExportAssets (56)Timeline Frame 10Symbol 794 as "backTombak2"
ExportAssets (56)Timeline Frame 10Symbol 795 as "backTombak"
ExportAssets (56)Timeline Frame 10Symbol 796 as "backPedang"
ExportAssets (56)Timeline Frame 10Symbol 797 as "backMati4"
ExportAssets (56)Timeline Frame 10Symbol 798 as "backMati3"
ExportAssets (56)Timeline Frame 10Symbol 799 as "backMati2"
ExportAssets (56)Timeline Frame 10Symbol 800 as "backMati1"
ExportAssets (56)Timeline Frame 10Symbol 801 as "backKuda"
ExportAssets (56)Timeline Frame 10Symbol 802 as "backKapak"
ExportAssets (56)Timeline Frame 10Symbol 803 as "backDarah"
ExportAssets (56)Timeline Frame 10Symbol 804 as "backVillage"
ExportAssets (56)Timeline Frame 10Symbol 805 as "backTittle"
ExportAssets (56)Timeline Frame 10Symbol 806 as "backNaval"

Labels

"complete"Frame 20
"preload"Frame 32

Dynamic Text Variables

xpersenSymbol 16 EditableText"XXX %"
makanan1Symbol 350 EditableText"<p align="left"><font face="Devinne Swash" size="20" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
makanan2Symbol 351 EditableText"<p align="right"><font face="Devinne Swash" size="20" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
morale1Symbol 355 EditableText"Morale"
unite1Symbol 356 EditableText"Morale"
morale2Symbol 357 EditableText"Morale"
unite2Symbol 358 EditableText"Morale"
makanan1Symbol 361 EditableText"<p align="left"><font face="Devinne Swash" size="20" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
makanan2Symbol 362 EditableText"<p align="right"><font face="Devinne Swash" size="20" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
informasiSymbol 364 EditableText""
infoSymbol 370 EditableText"Swordsman Attack: Live: Speed:"
jmlUnit1Symbol 390 EditableText"100"
jmlUnit2Symbol 391 EditableText"100"
jmlUnit3Symbol 392 EditableText"100"
jmlUnit4Symbol 393 EditableText"100"
jmlUnit5Symbol 394 EditableText"100"
jmlUnit6Symbol 395 EditableText"100"
levelxSymbol 943 EditableText"level 100"
informasiSymbol 992 EditableText"Area 1"
informasiSymbol 1013 EditableText"Area 1"
jmlUnit1Symbol 1034 EditableText"100"
jmlUnit2Symbol 1035 EditableText"100"
jmlUnit3Symbol 1036 EditableText"100"
jmlUnit4Symbol 1037 EditableText"100"
jmlUnit5Symbol 1038 EditableText"100"
jmlUnit6Symbol 1039 EditableText"100"
kataSymbol 1098 EditableText"Take Action"
totalWin1Symbol 1173 EditableText"<p align="center"></p>"
totalWin2Symbol 1174 EditableText"<p align="center"></p>"
swordMati1Symbol 1175 EditableText"<p align="center"></p>"
swordMati2Symbol 1176 EditableText"<p align="center"></p>"
spearMati1Symbol 1177 EditableText"<p align="center"></p>"
spearMati2Symbol 1178 EditableText"<p align="center"></p>"
bowMati1Symbol 1179 EditableText"<p align="center"></p>"
bowMati2Symbol 1180 EditableText"<p align="center"></p>"
axeMati1Symbol 1181 EditableText"<p align="center"></p>"
axeMati2Symbol 1182 EditableText"<p align="center"></p>"
horseMati1Symbol 1183 EditableText"<p align="center"></p>"
horseMati2Symbol 1184 EditableText"<p align="center"></p>"
catapultMati1Symbol 1185 EditableText"<p align="center"></p>"
catapultMati2Symbol 1186 EditableText"<p align="center"></p>"
nama1Symbol 1232 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama2Symbol 1233 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama3Symbol 1234 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama4Symbol 1235 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama5Symbol 1236 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama6Symbol 1237 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama7Symbol 1238 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama8Symbol 1239 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama9Symbol 1240 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama10Symbol 1241 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama11Symbol 1242 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
nama12Symbol 1243 EditableText"<p align="center"><font face="Devinne Swash" size="16" color="#cccccc" letterSpacing="1.000000" kerning="0">Artavera</font></p>"
gold1Symbol 1248 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
food1Symbol 1249 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
wood1Symbol 1250 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
iron1Symbol 1251 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
clay1Symbol 1252 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
gold2Symbol 1253 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">3</font></p>"
food2Symbol 1254 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">4</font></p>"
wood2Symbol 1255 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">6</font></p>"
iron2Symbol 1256 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
clay2Symbol 1257 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">7</font></p>"
gold3Symbol 1258 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
food3Symbol 1259 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">7</font></p>"
wood3Symbol 1260 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">4</font></p>"
iron3Symbol 1261 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
clay3Symbol 1262 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
gold4Symbol 1263 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">9</font></p>"
food4Symbol 1264 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">7</font></p>"
wood4Symbol 1265 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">2</font></p>"
iron4Symbol 1266 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">1</font></p>"
clay4Symbol 1267 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">1</font></p>"
gold5Symbol 1268 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">5</font></p>"
food5Symbol 1269 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">6</font></p>"
wood5Symbol 1270 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
iron5Symbol 1271 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">7</font></p>"
clay5Symbol 1272 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">1</font></p>"
gold6Symbol 1273 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">8</font></p>"
food6Symbol 1274 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
wood6Symbol 1275 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">2</font></p>"
iron6Symbol 1276 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">8</font></p>"
clay6Symbol 1277 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">8</font></p>"
gold7Symbol 1278 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
food7Symbol 1279 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
wood7Symbol 1280 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
iron7Symbol 1281 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">7</font></p>"
clay7Symbol 1282 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">7</font></p>"
gold8Symbol 1283 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
food8Symbol 1284 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">5</font></p>"
wood8Symbol 1285 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">2</font></p>"
iron8Symbol 1286 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
clay8Symbol 1287 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">5</font></p>"
gold9Symbol 1288 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">6</font></p>"
food9Symbol 1289 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">9</font></p>"
wood9Symbol 1290 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">1</font></p>"
iron9Symbol 1291 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">4</font></p>"
clay9Symbol 1292 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
gold10Symbol 1293 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
food10Symbol 1294 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">8</font></p>"
wood10Symbol 1295 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">3</font></p>"
iron10Symbol 1296 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">4</font></p>"
clay10Symbol 1297 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">6</font></p>"
gold11Symbol 1298 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">3</font></p>"
food11Symbol 1299 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
wood11Symbol 1300 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">8</font></p>"
iron11Symbol 1301 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">9</font></p>"
clay11Symbol 1302 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
gold12Symbol 1303 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">1</font></p>"
food12Symbol 1304 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">1</font></p>"
wood12Symbol 1305 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
iron12Symbol 1306 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">10</font></p>"
clay12Symbol 1307 EditableText"<p align="center"><font face="Tahoma" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">9</font></p>"
goldSymbol 1314 EditableText"10000"
woodSymbol 1315 EditableText"10000"
ironSymbol 1316 EditableText"10000"
swordSymbol 1317 EditableText"10000"
axeSymbol 1318 EditableText"10000"
bowSymbol 1319 EditableText"10000"
horseSymbol 1320 EditableText"10000"
namaAreaSymbol 1321 EditableText"Area 1"
foodSymbol 1322 EditableText"10000"
catapultSymbol 1323 EditableText"10000"
namaKerajaanSymbol 1324 EditableText"Belugerin Kingdoms"
claySymbol 1332 EditableText"10000"
spearSymbol 1333 EditableText"10000"
peopleSymbol 1334 EditableText"10000"
workerSymbol 1337 EditableText"10000"
soldierSymbol 1340 EditableText"10000"
namaSymbol 1346 EditableText"Unemployment"
hariKeSymbol 1353 EditableText"Day 1"
clockSymbol 1354 EditableText"23:23"
judulSymbol 1362 EditableText"SELAMAT DATANG"
isiSymbol 1363 EditableText"SELAMAT DATANG DI IMPERIUM "
judulSymbol 1366 EditableText"SELAMAT DATANG"
isiSymbol 1367 EditableText"SELAMAT DATANG DI IMPERIUM "
hariKeSymbol 1397 EditableText"Day 1"
clockSymbol 1398 EditableText"23:23"
informasiSymbol 1449 EditableText"Maximum soldier train per day: 2, don't input total of train more than 2."
swordxSymbol 1450 EditableText"<p align="center"><font face="Devinne Swash" size="25" color="#000000" letterSpacing="1.000000" kerning="0">100</font></p>"
swordySymbol 1451 EditableText"<p align="center"><font face="Devinne Swash" size="25" color="#ffffff" letterSpacing="1.000000" kerning="0">100</font></p>"
axexSymbol 1455 EditableText"<p align="center"><font face="Devinne Swash" size="25" color="#000000" letterSpacing="1.000000" kerning="0">100</font></p>"
axeySymbol 1456 EditableText"<p align="center"><font face="Devinne Swash" size="25" color="#ffffff" letterSpacing="1.000000" kerning="0">100</font></p>"
spearxSymbol 1459 EditableText"<p align="center"><font face="Devinne Swash" size="25" color="#000000" letterSpacing="1.000000" kerning="0">100</font></p>"
spearySymbol 1460 EditableText"<p align="center"><font face="Devinne Swash" size="25" color="#ffffff" letterSpacing="1.000000" kerning="0">100</font></p>"
bowxSymbol 1463 EditableText"<p align="center"><font face="Devinne Swash" size="25" color="#000000" letterSpacing="1.000000" kerning="0">100</font></p>"
bowySymbol 1464 EditableText"<p align="center"><font face="Devinne Swash" size="25" color="#ffffff" letterSpacing="1.000000" kerning="0">100</font></p>"
zgoldSymbol 1480 EditableText"10000"
zwoodSymbol 1481 EditableText"10000"
zironSymbol 1482 EditableText"10000"
zfoodSymbol 1483 EditableText"10000"
zclaySymbol 1485 EditableText"10000"
zgoldSymbol 1492 EditableText"10000"
zwoodSymbol 1493 EditableText"10000"
zironSymbol 1494 EditableText"10000"
zfoodSymbol 1495 EditableText"10000"
zclaySymbol 1496 EditableText"10000"
namaSymbol 1498 EditableText"nama"
penjelasanSymbol 1499 EditableText"penjelasan "
goldSymbol 1500 EditableText"10000"
woodSymbol 1501 EditableText"10000"
ironSymbol 1502 EditableText"10000"
foodSymbol 1503 EditableText"10000"
claySymbol 1504 EditableText"10000"
namaSymbol 1506 EditableText"Tree"
penjelasanSymbol 1507 EditableText"CLick here to destroy a tree, need 200 golds."
infoSymbol 1509 EditableText"Take Action "
moveKemanaSymbol 1531 EditableText"<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Move resource from Area 99 to Area 99</font></p>"
xgoldSymbol 1533 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xfoodSymbol 1534 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xwoodSymbol 1535 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xironSymbol 1536 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xclaySymbol 1537 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xswordSymbol 1538 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xaxeSymbol 1539 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xspearSymbol 1540 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xbowSymbol 1541 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xhorseSymbol 1542 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xcatapultSymbol 1543 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
goldSymbol 1544 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
foodSymbol 1545 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
woodSymbol 1546 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
ironSymbol 1547 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
claySymbol 1548 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
swordSymbol 1549 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
axeSymbol 1550 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
spearSymbol 1551 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
bowSymbol 1552 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
horseSymbol 1553 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
catapultSymbol 1554 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
moveKemanaSymbol 1558 EditableText"<p align="right"><font face="Devinne Swash" size="16" color="#ffffff" letterSpacing="1.000000" kerning="0">Export resource from Area 99</font></p>"
gain1Symbol 1561 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
gain2Symbol 1562 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
gain3Symbol 1563 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
gain4Symbol 1564 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
gain5Symbol 1565 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
gain6Symbol 1566 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
gain7Symbol 1567 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
gain8Symbol 1568 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
gain9Symbol 1569 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xfoodSymbol 1572 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xwoodSymbol 1573 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xironSymbol 1574 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xclaySymbol 1575 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xswordSymbol 1576 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xaxeSymbol 1577 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xspearSymbol 1578 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xbowSymbol 1579 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xhorseSymbol 1580 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
foodSymbol 1581 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
woodSymbol 1582 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
ironSymbol 1583 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
claySymbol 1584 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
swordSymbol 1585 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
axeSymbol 1586 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
spearSymbol 1587 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
bowSymbol 1588 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
horseSymbol 1589 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
goldSymbol 1591 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
moveKemanaSymbol 1593 EditableText"<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Import resource from Area 99</font></p>"
cost1Symbol 1595 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
cost2Symbol 1596 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
cost3Symbol 1597 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
cost4Symbol 1598 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
cost5Symbol 1599 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
cost6Symbol 1600 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
cost7Symbol 1601 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
cost8Symbol 1602 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
cost9Symbol 1603 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ff99ff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
foodSymbol 1605 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
woodSymbol 1606 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
ironSymbol 1607 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
claySymbol 1608 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
swordSymbol 1609 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
axeSymbol 1610 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
spearSymbol 1611 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
bowSymbol 1612 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
horseSymbol 1613 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
goldSymbol 1614 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xfoodSymbol 1615 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xwoodSymbol 1616 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xironSymbol 1617 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xclaySymbol 1618 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xswordSymbol 1619 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xaxeSymbol 1620 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xspearSymbol 1621 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xbowSymbol 1622 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xhorseSymbol 1623 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
moveKemanaSymbol 1629 EditableText"<p align="right"><font face="Devinne Swash" size="17" color="#ffffff" letterSpacing="1.000000" kerning="0">Move resource from Area 99 to Area 99</font></p>"
xfoodSymbol 1631 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xswordSymbol 1632 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xaxeSymbol 1633 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xspearSymbol 1634 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xbowSymbol 1635 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xhorseSymbol 1636 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
xcatapultSymbol 1637 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#000000" letterSpacing="1.000000" kerning="0">1000000</font></p>"
foodSymbol 1638 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
swordSymbol 1639 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
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spearSymbol 1641 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
bowSymbol 1642 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
horseSymbol 1643 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"
catapultSymbol 1644 EditableText"<p align="center"><font face="Devinne Swash" size="13" color="#ffffff" letterSpacing="1.000000" kerning="0">1000000</font></p>"




http://swfchan.com/18/87511/info.shtml
Created: 26/9 -2010 18:07:51 Last modified: 26/9 -2010 18:07:51 Server time: 30/08 -2014 04:10:05