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speakandspell.swf

This is the info page for
Flash #87529

(Click the ID number above for more basic data on this flash file.)


Text
Impatient mode

Created by Kevin St.Onge (2006)

© TI 1978

ENTER

ERASE

MODULE
SELECT

SPELL

SAY
IT

LETTER

SECRET
CODE

MYSTERY
WORD

CLUE

REPEAT

REPLAY

\

ON

?

GO

Z

Y

X

W

V

U

SPELL__A

O

T

S

R

Q

P

N

M

L

K

OFF

J

I

H

G

F

E

D

C

B

A

ActionScript [AS1/AS2]

Frame 1
display.text = ""; i_check.gotoAndStop(1); power = false; button_function = function () { if ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2)) { if (this._name) { key = this._name; } else if ((Key.getCode() > 64) && (Key.getCode() < 91)) { key = String.fromCharCode(Key.getCode()); } else if (Key.getCode() == 222) { key = "'"; } if (((key.length == 1) && (power == true)) && (activity_name != "WORD")) { if ((activity_status == false) && ((activity_name == "SPELL") || (activity_name == "SAYIT"))) { snd = new Sound(); snd.attachSound(key); snd.start(); snd.onSoundComplete = function () { delete snd; }; } if ((display.text.length < 8) || ((display.text.length == 8) && (display.text.substr(7, 1) == "_"))) { snd = new Sound(); snd.attachSound(key); snd.start(); snd.onSoundComplete = function () { delete snd; }; } if (((activity_name && (display.text.length == 8)) && (display.text.substr(7, 1) == "_")) && (activity_name != "WORD")) { display.text = display.text.substr(0, display.text.length - 1) + key; } if ((activity_name && (display.text.length < 8)) && (activity_name != "WORD")) { display.text = (display.text.substr(0, display.text.length - 1) + key) + "_"; } } if (((activity_name == "WORD") && (activity_status == true)) && (key.length == 1)) { word_temp = ""; i = 0; while (i < word.length) { if ((display.text.charAt(i) != word.charAt(i)) && (key != word.charAt(i))) { word_temp = word_temp + "_"; } else if (display.text.charAt(i) == word.charAt(i)) { word_temp = word_temp + display.text.charAt(i); } else { word_temp = word_temp + key; } i++; } if (display.text == word_temp) { guesses++; } if ((word_temp == word) && (guesses < 7)) { w_sound = new Sound(); w_sound.attachSound(key); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word_temp; delete w_sound; snd = new Sound(); snd.attachSound("youwin"); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; activity_status = false; delete guesses; } else if ((word_temp != word) && (guesses >= 7)) { w_sound = new Sound(); w_sound.attachSound(key); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word; delete w_sound; snd = new Sound(); snd.attachSound("iwin"); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; activity_status = false; delete guesses; } else if (display.text == word_temp) { w_sound = new Sound(); w_sound.attachSound(key); w_sound.start(); w_sound.onSoundComplete = function () { delete w_sound; }; } else { i = 0; while (i < clue_array.length) { if (clue_array[i] == key) { clue_array.splice(i, 1); } i++; } w_sound = new Sound(); w_sound.attachSound(key); w_sound.start(); w_sound.onSoundComplete = function () { delete w_sound; display.text = word_temp; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; } } delete key; } }; Button.prototype.onPress = button_function; myListener = new Object(); myListener.onKeyDown = button_function; Key.addListener(myListener); words_a = new Array("NINE", "ANSWER", "PINT", "DOES", "SIX", "EARTH", "SKI", "WASH", "FIVE", "SURE", "LEARN", "EXTRA", "FOR", "WORD", "TO", "WAS", "THREE", "WARM", "OCEAN", "TOUCH", "ZERO", "SAYS", "CALF", "TALK", "HEALTH", "ECHO", "OVEN", "PULL", "RANGE", "VIEW", "GUESS", "HALF", "ABOVE", "ANGEL", "SWAP", "IRON", "ONCE", "TEN", "ONE", "TWO", "FOUR"); words_b = new Array("RURAL", "UNION", "SEVEN", "FLOOD", "SQUAT", "ANOTHER", "DANGER", "PRIEST", "SUGAR", "HASTE", "READY", "OTHER", "CHILD", "CARRY", "LINGER", "BEIGE", "FRONT", "SCHOOL", "TODAY", "SQUAD", "WATER", "HEAVEN", "GUIDE", "EARLY", "FLOOR", "EIGHT", "YIELD", "CHALK", "WATCH", "BULLET", "MIRROR", "BEAUTY", "BLOOD"); words_c = new Array("SHIELD", "ALREADY", "RANGER", "PERIOD", "NIECE", "LAUGH", "MEASURE", "ENOUGH", "TERROR", "HEAVY", "WOLVES", "STATUE", "GUARD", "PROMISE", "REMOVE", "HEALTHY", "COUSIN", "SOURCE", "SHOVEL", "TROUBLE", "BUILT", "BELIEVE", "BUSHEL", "PLAGUE", "POLICE", "WOMAN", "QUIET", "WELCOME", "COUPLE", "INSTEAD", "SOMEONE", "FINGER", "SHOULD", "RELIEF", "WORTH", "OUTDOOR", "COMFORT", "WONDER", "SEARCH", "COMING", "MOTHER"); words_d = new Array("COULDN'T", "TOMORROW", "WORKMAN", "MINUTE", "MACHINE", "EARNEST", "JEALOUS", "REINDEER", "SURGEON", "FREIGHT", "DUNGEON", "DISCOVER", "CORSAGE", "ANYTHING", "FEATHER", "BUREAU", "CIRCUIT", "STOMACH", "PLEASURE", "PLUNGER", "BROTHER", "YACHT", "SERIOUS", "LETTUCE", "JOURNEY", "ANCIENT", "LANGUAGE", "RHYTHM", "TREASURE", "SCISSORS", "PIERCE", "SCHEDULE", "BUTCHER", "CARAVAN", "COURAGE", "GREATER", "STRANGER", "LAUGHTER", "POULTRY", "SHOULDER", "QUOTIENT", "LEISURE", "ABSCESS"); numbers = new Array("ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "TEN"); decode = new Array("D", "O", "B", "F", "M", "B", "C", "E", "H", "V", "B", "K", "X", "S", "N", "M", "R", "S", "Z", "B", "U", "V", "W", "X", "Y", "Z", "'"); encode = new Array("F", "E", "D", "C", "B", "A", "Z", "Y", "X", "W", "V", "U", "T", "S", "R", "Q", "P", "O", "N", "M", "L", "K", "J", "I", "H", "G", "'"); sequence = new Array(1, 2, 3, 4, 1, 2, 3, 4, 1, 2); Array.prototype.shuffle = function () { i = 0; while (i < this.length) { var _local3 = this[i]; var _local2 = random(this.length); this[i] = this[_local2]; this[_local2] = _local3; i++; } }; NextSound = function () { if (s_count < sound_array.length) { sound = new Sound(); sound.attachSound(sound_array[s_count]); sound.start(); sound.onSoundComplete = function () { delete sound; }; if ((correction == true) && (sound_array[s_count].length == 1)) { display.text = (display.text.substr(0, display.text.length - 1) + sound_array[s_count]) + "_"; } if (((((sound_array[s_count] == "next1") || (sound_array[s_count] == "next2")) || (sound_array[s_count] == "next3")) || (sound_array[s_count] == "next4")) || (sound_array[s_count] == "wrong")) { display.text = "_"; } if ((activity_name == "SAYIT") || (activity_name == "SPELL")) { if (((((sound_array[s_count] == "activity1") || (sound_array[s_count] == "activity2")) || (sound_array[s_count] == "activity3")) || (sound_array[s_count] == "activity4")) || (sound_array[s_count] == "activity5")) { display.text = (("+" + score) + " -") + wrong; delete activity_name; } } if (sound_array[s_count] == "sayit") { display.text = sound_array[s_count + 1]; } if (((activity_name == "SAYIT") && (sound_array[s_count] == "silence")) && (s_count == (sound_array.length - 1))) { wordlist.shuffle(); sayit_done = true; display.text = "_"; spell_position = 0; score = 0; attempts = 0; sound_array = new Array("SPELL"); sound_array.push(wordlist[0]); c_sound = wordlist[0] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[0], c_sound); } s_count = 0; NextSound(); } sound.onSoundComplete = function () { if (s_count == (sound_array.length - 1)) { delete sound; } s_count++; NextSound(); }; } };
Symbol 223 Button
on (press) { if (i_check._currentframe == 2) { i_check.gotoAndStop(1); } else { i_check.gotoAndStop(2); } }
Symbol 240 Button
on (press, keyPress "<Backspace>") { if ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2)) { if (((activity_status == true) && (activity_name != "WORD")) && (sayit_done != false)) { display.text = "_"; } } }
Symbol 242 Button
on (press, keyPress "<Enter>") { if ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2)) { if ((activity_status == true) && ((activity_name == "SPELL") || (activity_name == "SAYIT"))) { if ((display.text == wordlist[spell_position]) || (display.text == (wordlist[spell_position] + "_"))) { spell_position++; if (attempts == 0) { score++; } if (attempts == 1) { attempts = 0; } if (spell_position < 10) { sound_array = new Array("correct" + sequence[spell_position - 1]); sound_array.push("next" + sequence[spell_position - 1]); sound_array.push(wordlist[spell_position]); c_sound = wordlist[spell_position] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[spell_position], c_sound); } s_count = 0; NextSound(); } if (spell_position == 10) { wrong = 10 - score; sound_array = new Array(); sound_array = new Array("correct" + sequence[spell_position - 1]); if (score == 10) { i = 0; while (i < 3) { sound_number = random(4) + 1; sound_array.push("activity" + sound_number); i++; } sound_array.push("perfect"); } if (score < 10) { i = 0; while (i < 2) { sound_number = random(4) + 1; sound_array.push("activity" + sound_number); i++; } sound_array.push("score", numbers[score], "correct", numbers[wrong], "wrong2"); } s_count = 0; NextSound(); activity_status = false; } } else if (attempts == 0) { attempts = 1; display.text = "_"; sound_array = new Array("wrong", wordlist[spell_position]); s_count = 0; NextSound(); } else { attempts = 0; correction = true; display.text = "_"; sound_array = new Array("incorrect", wordlist[spell_position], "is"); i = 0; while (i < wordlist[spell_position].length) { letter = wordlist[spell_position].substring(i, i + 1); sound_array.push(letter); i++; } sound_array.push("silence", wordlist[spell_position], "silence"); if (spell_position < 9) { sound_array.push("next" + sequence[spell_position]); spell_position++; sound_array.push(wordlist[spell_position]); c_sound = wordlist[spell_position] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[spell_position], c_sound); } s_count = 0; NextSound(); } if (spell_position == 10) { wrong = 10 - score; if (score == 10) { i = 0; while (i < 3) { sound_number = random(4) + 1; sound_array.push("activity" + sound_number); i++; } } if (score < 10) { i = 0; while (i < 2) { sound_number = random(4) + 1; sound_array.push("activity" + sound_number); i++; } } sound_array.push("score", numbers[score], "correct", numbers[wrong], "wrong2"); s_count = 0; NextSound(); activity_status = false; } } } if ((activity_name == "LETTER") || (activity_name == "CODE")) { sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; temp = ""; i = 0; while (i < display.text.length) { if ((display.text.charCodeAt(i) > 64) && (display.text.charCodeAt(i) < 91)) { i_char = display.text.charCodeAt(i) - 65; temp = temp + encode[i_char]; } i++; } display.text = temp + "_"; } } }
Symbol 247 Button
on (press) { stopAllSounds(); delete sound; display.text = "SPELL A"; activity_name = "SPELL"; activity_status = false; sayit_done = true; if (power == false) { power = true; snd = new Sound(); snd.attachSound("activity1"); snd.start(); snd.onSoundComplete = function () { delete snd; }; } else if (power == true) { delete s_count; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; } }
Symbol 249 Button
on (press) { stopAllSounds(); delete sound; if (power == true) { delete s_count; display.text = "SAY IT A"; activity_name = "SAYIT"; activity_status = false; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; } }
Symbol 251 Button
on (press) { if ((power == true) && ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2))) { delete s_count; activity_name = "LETTER"; activity_status = true; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; letter_number = random(26) + 65; display.text = String.fromCharCode(letter_number) + "_"; } }
Symbol 253 Button
on (press) { if ((power == true) && ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2))) { delete s_count; activity_name = "CODE"; activity_status = true; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; display.text = "_"; } }
Symbol 255 Button
on (press) { if ((power == true) && ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2))) { delete s_count; guesses = 0; clue = 0; activity_name = "WORD"; activity_status = true; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; array_letter = random(2); switch (array_letter) { case 0 : wordlist = words_c.slice(0, words_c.length); break; case 1 : wordlist = words_d.slice(0, words_d.length); } word = wordlist[random(wordlist.length)]; display.text = ""; i = 0; while (i < word.length) { display.text = display.text + "_"; i++; } clue_array = new Array(); i = 0; while (i < word.length) { clue_array.push(word.charAt(i)); i++; } clue_array.sort(); i = 0; while (i < clue_array.length) { if (clue_array[i] == clue_array[i - 1]) { clue_array.splice(i, 1); } i++; } clue_array.shuffle(); } }
Symbol 257 Button
on (press) { if (((activity_name == "WORD") && (activity_status == true)) && ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2))) { letter = clue_array[clue]; clue++; guesses = guesses + 2; sound_number = random(5) + 1; word_temp = ""; i = 0; while (i < word.length) { if ((display.text.charAt(i) != word.charAt(i)) && (letter != word.charAt(i))) { word_temp = word_temp + "_"; } else if (display.text.charAt(i) == word.charAt(i)) { word_temp = word_temp + display.text.charAt(i); } else { word_temp = word_temp + letter; } i++; } if ((word_temp == word) && (guesses < 7)) { w_sound = new Sound(); w_sound.attachSound(letter); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word_temp; delete w_sound; snd = new Sound(); snd.attachSound("youwin"); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; activity_status = false; delete guesses; } else if ((word_temp != word) && (guesses >= 7)) { w_sound = new Sound(); w_sound.attachSound(letter); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word; delete w_sound; snd = new Sound(); snd.attachSound("iwin"); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; activity_status = false; delete guesses; } else { w_sound = new Sound(); w_sound.attachSound(letter); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word_temp; delete w_sound; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; } } }
Symbol 259 Button
on (press) { if (((activity_status == true) && (activity_name == "SPELL")) && (((!sound) && (!snd)) || (i_check._currentframe == 2))) { snd = new Sound(); snd.attachSound(wordlist[spell_position]); snd.start(); snd.onSoundComplete = function () { delete snd; }; } }
Symbol 261 Button
on (press) { if (((activity_status == true) && (activity_name == "SPELL")) && (((!sound) && (!snd)) || (i_check._currentframe == 2))) { delete s_count; display.text = "_"; spell_position = 0; score = 0; attempts = 0; sound_array = new Array("SPELL"); sound_array.push(wordlist[0]); c_sound = wordlist[0] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[0], c_sound); } s_count = 0; NextSound(); } if ((((activity_status == true) && (activity_name == "SAYIT")) && (!sound)) && (!snd)) { wordlist.shuffle(); sound_array = new Array(); i = 0; while (i < 10) { sound_array.push("sayit", wordlist[i], "silence", "silence"); i++; } s_count = 0; NextSound(); } }
Symbol 264 Button
on (press) { if ((power == true) && (((!sound) && (!snd)) || (i_check._currentframe == 2))) { if (activity_name == "SPELL") { activity_status = true; level = display.text.substr(7, 1); display.text = "_"; switch (level) { case "A" : wordlist = words_a.slice(0, words_a.length); break; case "B" : wordlist = words_b.slice(0, words_b.length); break; case "C" : wordlist = words_c.slice(0, words_c.length); break; case "D" : wordlist = words_d.slice(0, words_d.length); } wordlist.shuffle(); wordlist = wordlist.slice(0, 10); spell_position = 0; score = 0; attempts = 0; sound_array = new Array("SPELL"); sound_array.push(wordlist[0]); c_sound = wordlist[0] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[0], c_sound); } s_count = 0; NextSound(); } if (activity_name == "SAYIT") { level = display.text.substr(7, 1); activity_status = true; sayit_done = false; switch (level) { case "A" : wordlist = words_a.slice(0, words_a.length); break; case "B" : wordlist = words_b.slice(0, words_b.length); break; case "C" : wordlist = words_c.slice(0, words_c.length); break; case "D" : wordlist = words_d.slice(0, words_d.length); } wordlist.shuffle(); wordlist = wordlist.slice(0, 10); sound_array = new Array(); i = 0; while (i < 10) { sound_array.push("sayit", wordlist[i], "silence", "silence"); i++; } s_count = 0; NextSound(); } } }
Symbol 307 Button
on (press, keyPress "<Escape>") { if ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2)) { power = false; display.text = ""; delete activity_name; activity_status = false; stopAllSounds(); } }
Symbol 321 Button
on (press) { if (((!sound) && (!snd)) && (!w_sound)) { if ((activity_name == "SPELL") && (activity_status != true)) { display.text = "SPELL D"; } if ((activity_name == "SAYIT") && (activity_status != true)) { display.text = "SAY IT D"; } } }
Symbol 323 Button
on (press) { if (((!sound) && (!snd)) && (!w_sound)) { if ((activity_name == "SPELL") && (activity_status != true)) { display.text = "SPELL C"; } if ((activity_name == "SAYIT") && (activity_status != true)) { display.text = "SAY IT C"; } } }
Symbol 325 Button
on (press) { if (((!sound) && (!snd)) && (!w_sound)) { if ((activity_name == "SPELL") && (activity_status != true)) { display.text = "SPELL B"; } if ((activity_name == "SAYIT") && (activity_status != true)) { display.text = "SAY IT B"; } } }
Symbol 327 Button
on (press) { if (((!sound) && (!snd)) && (!w_sound)) { if ((activity_name == "SPELL") && (activity_status != true)) { display.text = "SPELL A"; } if ((activity_name == "SAYIT") && (activity_status != true)) { display.text = "SAY IT A"; } } }

Library Items

Symbol 1 Sound [ZERO]
Symbol 2 Sound [Z]
Symbol 3 Sound [youwin]
Symbol 4 Sound [YIELD]
Symbol 5 Sound [YACHT]
Symbol 6 Sound [Y]
Symbol 7 Sound [X]
Symbol 8 Sound [wrong2]
Symbol 9 Sound [wrong]
Symbol 10 Sound [WORTH]
Symbol 11 Sound [WORKMAN]
Symbol 12 Sound [WORD]
Symbol 13 Sound [WONDER]
Symbol 14 Sound [WOMAN]
Symbol 15 Sound [WOLVES]
Symbol 16 Sound [WELCOME]
Symbol 17 Sound [WATER]
Symbol 18 Sound [WATCH]
Symbol 19 Sound [WASH]
Symbol 20 Sound [WAS]
Symbol 21 Sound [WARM]
Symbol 22 Sound [W]
Symbol 23 Sound [VIEW]
Symbol 24 Sound [V]
Symbol 25 Sound [UNION]
Symbol 26 Sound [U]
Symbol 27 Sound [TWO-X]
Symbol 28 Sound [TWO]
Symbol 29 Sound [TROUBLE]
Symbol 30 Sound [TREASURE]
Symbol 31 Sound [TO-X]
Symbol 32 Sound [TOUCH]
Symbol 33 Sound [TOMORROW]
Symbol 34 Sound [TODAY]
Symbol 35 Sound [TO]
Symbol 36 Sound [THREE]
Symbol 37 Sound [TERROR]
Symbol 38 Sound [TEN]
Symbol 39 Sound [TALK]
Symbol 40 Sound [T]
Symbol 41 Sound [SWAP]
Symbol 42 Sound [SURGEON]
Symbol 43 Sound [SURE]
Symbol 44 Sound [SUGAR]
Symbol 45 Sound [STRANGER]
Symbol 46 Sound [STOMACH]
Symbol 47 Sound [STATUE]
Symbol 48 Sound [SQUAT]
Symbol 49 Sound [SQUAD]
Symbol 50 Sound [SPELL]
Symbol 51 Sound [SOURCE]
Symbol 52 Sound [SOMEONE]
Symbol 53 Sound [SKI]
Symbol 54 Sound [SIX]
Symbol 55 Sound [silence]
Symbol 56 Sound [SHOVEL]
Symbol 57 Sound [SHOULDER]
Symbol 58 Sound [SHOULD]
Symbol 59 Sound [SHIELD]
Symbol 60 Sound [SEVEN]
Symbol 61 Sound [SERIOUS]
Symbol 62 Sound [SEARCH]
Symbol 63 Sound [score]
Symbol 64 Sound [SCISSORS]
Symbol 65 Sound [SCHOOL]
Symbol 66 Sound [SCHEDULE]
Symbol 67 Sound [SAYS]
Symbol 68 Sound [sayit]
Symbol 69 Sound [S]
Symbol 70 Sound [RURAL]
Symbol 71 Sound [RHYTHM]
Symbol 72 Sound [REMOVE]
Symbol 73 Sound [RELIEF]
Symbol 74 Sound [REINDEER]
Symbol 75 Sound [READY]
Symbol 76 Sound [RANGER]
Symbol 77 Sound [RANGE]
Symbol 78 Sound [R]
Symbol 79 Sound [QUOTIENT]
Symbol 80 Sound [QUIET]
Symbol 81 Sound [Q]
Symbol 82 Sound [PULL]
Symbol 83 Sound [PROMISE]
Symbol 84 Sound [PRIEST]
Symbol 85 Sound [POULTRY]
Symbol 86 Sound [POLICE]
Symbol 87 Sound [PLUNGER]
Symbol 88 Sound [PLEASURE]
Symbol 89 Sound [PLAGUE]
Symbol 90 Sound [PINT]
Symbol 91 Sound [PIERCE]
Symbol 92 Sound [PERIOD]
Symbol 93 Sound [perfect]
Symbol 94 Sound [P]
Symbol 95 Sound [OVEN]
Symbol 96 Sound [OUTDOOR]
Symbol 97 Sound [OTHER]
Symbol 98 Sound [ONE-X]
Symbol 99 Sound [ONE]
Symbol 100 Sound [ONCE]
Symbol 101 Sound [OCEAN]
Symbol 102 Sound [O]
Symbol 103 Sound [NINE]
Symbol 104 Sound [NIECE]
Symbol 105 Sound [next4]
Symbol 106 Sound [next3]
Symbol 107 Sound [next2]
Symbol 108 Sound [next1]
Symbol 109 Sound [N]
Symbol 110 Sound [MOTHER]
Symbol 111 Sound [MIRROR]
Symbol 112 Sound [MINUTE]
Symbol 113 Sound [MEASURE]
Symbol 114 Sound [MACHINE]
Symbol 115 Sound [M]
Symbol 116 Sound [LINGER]
Symbol 117 Sound [LETTUCE]
Symbol 118 Sound [LEISURE]
Symbol 119 Sound [LEARN]
Symbol 120 Sound [LAUGHTER]
Symbol 121 Sound [LAUGH]
Symbol 122 Sound [LANGUAGE]
Symbol 123 Sound [L]
Symbol 124 Sound [K]
Symbol 125 Sound [JOURNEY]
Symbol 126 Sound [JEALOUS]
Symbol 127 Sound [J]
Symbol 128 Sound [iwin]
Symbol 129 Sound [is]
Symbol 130 Sound [IRON]
Symbol 131 Sound [INSTEAD]
Symbol 132 Sound [incorrect]
Symbol 133 Sound [I]
Symbol 134 Sound [HEAVY]
Symbol 135 Sound [HEAVEN]
Symbol 136 Sound [HEALTHY]
Symbol 137 Sound [HEALTH]
Symbol 138 Sound [HASTE]
Symbol 139 Sound [HALF]
Symbol 140 Sound [H]
Symbol 141 Sound [GUIDE]
Symbol 142 Sound [GUESS]
Symbol 143 Sound [GUARD]
Symbol 144 Sound [GREATER]
Symbol 145 Sound [G]
Symbol 146 Sound [FRONT]
Symbol 147 Sound [FREIGHT]
Symbol 148 Sound [FOUR-X]
Symbol 149 Sound [FOUR]
Symbol 150 Sound [FOR-X]
Symbol 151 Sound [FOR]
Symbol 152 Sound [FLOOR]
Symbol 153 Sound [FLOOD]
Symbol 154 Sound [FIVE]
Symbol 155 Sound [FINGER]
Symbol 156 Sound [FEATHER]
Symbol 157 Sound [F]
Symbol 158 Sound [EXTRA]
Symbol 159 Sound [ENOUGH]
Symbol 160 Sound [EIGHT-X]
Symbol 161 Sound [EIGHT]
Symbol 162 Sound [ECHO]
Symbol 163 Sound [EARTH]
Symbol 164 Sound [EARNEST]
Symbol 165 Sound [EARLY]
Symbol 166 Sound [E]
Symbol 167 Sound [DUNGEON]
Symbol 168 Sound [DOES]
Symbol 169 Sound [DISCOVER]
Symbol 170 Sound [DANGER]
Symbol 171 Sound [D]
Symbol 172 Sound [COUSIN]
Symbol 173 Sound [COURAGE]
Symbol 174 Sound [COUPLE]
Symbol 175 Sound [COULDN'T]
Symbol 176 Sound [CORSAGE]
Symbol 177 Sound [correct4]
Symbol 178 Sound [correct3]
Symbol 179 Sound [correct2]
Symbol 180 Sound [correct1]
Symbol 181 Sound [correct]
Symbol 182 Sound [COMING]
Symbol 183 Sound [COMFORT]
Symbol 184 Sound [CIRCUIT]
Symbol 185 Sound [CHILD]
Symbol 186 Sound [CHALK]
Symbol 187 Sound [CARRY]
Symbol 188 Sound [CARAVAN]
Symbol 189 Sound [CALF]
Symbol 190 Sound [C]
Symbol 191 Sound [BUTCHER]
Symbol 192 Sound [BUSHEL]
Symbol 193 Sound [BUREAU]
Symbol 194 Sound [BULLET]
Symbol 195 Sound [BUILT]
Symbol 196 Sound [BROTHER]
Symbol 197 Sound [BLOOD]
Symbol 198 Sound [BELIEVE]
Symbol 199 Sound [BEIGE]
Symbol 200 Sound [BEAUTY]
Symbol 201 Sound [B]
Symbol 202 Sound [as_in]
Symbol 203 Sound [ANYTHING]
Symbol 204 Sound [ANSWER]
Symbol 205 Sound [ANOTHER]
Symbol 206 Sound [ANGEL]
Symbol 207 Sound [ANCIENT]
Symbol 208 Sound [ALREADY]
Symbol 209 Sound [activity5]
Symbol 210 Sound [activity4]
Symbol 211 Sound [activity3]
Symbol 212 Sound [activity2]
Symbol 213 Sound [activity1]
Symbol 214 Sound [ABSCESS]
Symbol 215 Sound [ABOVE]
Symbol 216 Sound [A]
Symbol 217 Sound [']
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:Timeline
Symbol 220 GraphicUsed by:223
Symbol 221 FontUsed by:222 239 246 254 263 268 270 272 274 276 279 284 287 289 291 293 295 297 299 301 303 306 308 310 312 314 316 318 320 322 324 326
Symbol 222 TextUses:221Used by:223
Symbol 223 ButtonUses:220 222Used by:Timeline
Symbol 224 FontUsed by:225 226 227 228 229 230 231 232 233 234 235 236 237
Symbol 225 TextUses:224Used by:Timeline
Symbol 226 TextUses:224Used by:Timeline
Symbol 227 TextUses:224Used by:Timeline
Symbol 228 TextUses:224Used by:Timeline
Symbol 229 TextUses:224Used by:Timeline
Symbol 230 TextUses:224Used by:Timeline
Symbol 231 TextUses:224Used by:Timeline
Symbol 232 TextUses:224Used by:Timeline
Symbol 233 TextUses:224Used by:Timeline
Symbol 234 TextUses:224Used by:Timeline
Symbol 235 TextUses:224Used by:Timeline
Symbol 236 TextUses:224Used by:Timeline
Symbol 237 TextUses:224Used by:Timeline
Symbol 238 GraphicUsed by:240
Symbol 239 TextUses:221Used by:240
Symbol 240 ButtonUses:238 239Used by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 ButtonUses:241Used by:Timeline
Symbol 243 GraphicUsed by:244
Symbol 244 ButtonUses:243Used by:Timeline
Symbol 245 GraphicUsed by:247 255
Symbol 246 TextUses:221Used by:247
Symbol 247 ButtonUses:245 246Used by:Timeline
Symbol 248 GraphicUsed by:249
Symbol 249 ButtonUses:248Used by:Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 ButtonUses:250Used by:Timeline
Symbol 252 GraphicUsed by:253
Symbol 253 ButtonUses:252Used by:Timeline
Symbol 254 TextUses:221Used by:255
Symbol 255 ButtonUses:245 254Used by:Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 ButtonUses:256Used by:Timeline
Symbol 258 GraphicUsed by:259
Symbol 259 ButtonUses:258Used by:Timeline
Symbol 260 GraphicUsed by:261
Symbol 261 ButtonUses:260Used by:Timeline
Symbol 262 GraphicUsed by:264
Symbol 263 TextUses:221Used by:264
Symbol 264 ButtonUses:262 263Used by:Timeline
Symbol 265 GraphicUsed by:266
Symbol 266 ButtonUses:265Used by:Timeline
Symbol 267 GraphicUsed by:269 271 273 275 277
Symbol 268 TextUses:221Used by:269
Symbol 269 ButtonUses:267 268Used by:Timeline
Symbol 270 TextUses:221Used by:271
Symbol 271 ButtonUses:267 270Used by:Timeline
Symbol 272 TextUses:221Used by:273
Symbol 273 ButtonUses:267 272Used by:Timeline
Symbol 274 TextUses:221Used by:275
Symbol 275 ButtonUses:267 274Used by:Timeline
Symbol 276 TextUses:221Used by:277
Symbol 277 ButtonUses:267 276Used by:Timeline
Symbol 278 GraphicUsed by:280
Symbol 279 TextUses:221Used by:280
Symbol 280 ButtonUses:278 279Used by:Timeline
Symbol 281 FontUsed by:282
Symbol 282 EditableTextUses:281Used by:Timeline
Symbol 283 GraphicUsed by:285 311 319 327
Symbol 284 TextUses:221Used by:285
Symbol 285 ButtonUses:283 284Used by:Timeline
Symbol 286 GraphicUsed by:288 290 292 294 296 298 300 302 304 309 313 315 317 321 323 325
Symbol 287 TextUses:221Used by:288
Symbol 288 ButtonUses:286 287Used by:Timeline
Symbol 289 TextUses:221Used by:290
Symbol 290 ButtonUses:286 289Used by:Timeline
Symbol 291 TextUses:221Used by:292
Symbol 292 ButtonUses:286 291Used by:Timeline
Symbol 293 TextUses:221Used by:294
Symbol 294 ButtonUses:286 293Used by:Timeline
Symbol 295 TextUses:221Used by:296
Symbol 296 ButtonUses:286 295Used by:Timeline
Symbol 297 TextUses:221Used by:298
Symbol 298 ButtonUses:286 297Used by:Timeline
Symbol 299 TextUses:221Used by:300
Symbol 300 ButtonUses:286 299Used by:Timeline
Symbol 301 TextUses:221Used by:302
Symbol 302 ButtonUses:286 301Used by:Timeline
Symbol 303 TextUses:221Used by:304
Symbol 304 ButtonUses:286 303Used by:Timeline
Symbol 305 GraphicUsed by:307
Symbol 306 TextUses:221Used by:307
Symbol 307 ButtonUses:305 306Used by:Timeline
Symbol 308 TextUses:221Used by:309
Symbol 309 ButtonUses:286 308Used by:Timeline
Symbol 310 TextUses:221Used by:311
Symbol 311 ButtonUses:283 310Used by:Timeline
Symbol 312 TextUses:221Used by:313
Symbol 313 ButtonUses:286 312Used by:Timeline
Symbol 314 TextUses:221Used by:315
Symbol 315 ButtonUses:286 314Used by:Timeline
Symbol 316 TextUses:221Used by:317
Symbol 317 ButtonUses:286 316Used by:Timeline
Symbol 318 TextUses:221Used by:319
Symbol 319 ButtonUses:283 318Used by:Timeline
Symbol 320 TextUses:221Used by:321
Symbol 321 ButtonUses:286 320Used by:Timeline
Symbol 322 TextUses:221Used by:323
Symbol 323 ButtonUses:286 322Used by:Timeline
Symbol 324 TextUses:221Used by:325
Symbol 325 ButtonUses:286 324Used by:Timeline
Symbol 326 TextUses:221Used by:327
Symbol 327 ButtonUses:283 326Used by:Timeline
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:Timeline

Instance Names

"i_check"Frame 1Symbol 219 MovieClip
"impatient"Frame 1Symbol 223 Button
"ENTER"Frame 1Symbol 242 Button
"MODULE"Frame 1Symbol 244 Button
"SPELL"Frame 1Symbol 247 Button
"SAYIT"Frame 1Symbol 249 Button
"LETTER"Frame 1Symbol 251 Button
"CODE"Frame 1Symbol 253 Button
"WORD"Frame 1Symbol 255 Button
"CLUE"Frame 1Symbol 257 Button
"REPEAT"Frame 1Symbol 259 Button
"REPLAY"Frame 1Symbol 261 Button
"'"Frame 1Symbol 266 Button
"Z"Frame 1Symbol 269 Button
"Y"Frame 1Symbol 271 Button
"X"Frame 1Symbol 273 Button
"W"Frame 1Symbol 275 Button
"V"Frame 1Symbol 277 Button
"U"Frame 1Symbol 280 Button
"display"Frame 1Symbol 282 EditableText
"O"Frame 1Symbol 285 Button
"T"Frame 1Symbol 288 Button
"S"Frame 1Symbol 290 Button
"R"Frame 1Symbol 292 Button
"Q"Frame 1Symbol 294 Button
"P"Frame 1Symbol 296 Button
"N"Frame 1Symbol 298 Button
"M"Frame 1Symbol 300 Button
"L"Frame 1Symbol 302 Button
"K"Frame 1Symbol 304 Button
"OFF"Frame 1Symbol 307 Button
"J"Frame 1Symbol 309 Button
"I"Frame 1Symbol 311 Button
"H"Frame 1Symbol 313 Button
"G"Frame 1Symbol 315 Button
"F"Frame 1Symbol 317 Button
"E"Frame 1Symbol 319 Button
"D"Frame 1Symbol 321 Button
"C"Frame 1Symbol 323 Button
"B"Frame 1Symbol 325 Button
"A"Frame 1Symbol 327 Button

Special Tags

SWFMetaData (77)Timeline Frame 12343 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "ZERO"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Z"
ExportAssets (56)Timeline Frame 1Symbol 3 as "youwin"
ExportAssets (56)Timeline Frame 1Symbol 4 as "YIELD"
ExportAssets (56)Timeline Frame 1Symbol 5 as "YACHT"
ExportAssets (56)Timeline Frame 1Symbol 6 as "Y"
ExportAssets (56)Timeline Frame 1Symbol 7 as "X"
ExportAssets (56)Timeline Frame 1Symbol 8 as "wrong2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "wrong"
ExportAssets (56)Timeline Frame 1Symbol 10 as "WORTH"
ExportAssets (56)Timeline Frame 1Symbol 11 as "WORKMAN"
ExportAssets (56)Timeline Frame 1Symbol 12 as "WORD"
ExportAssets (56)Timeline Frame 1Symbol 13 as "WONDER"
ExportAssets (56)Timeline Frame 1Symbol 14 as "WOMAN"
ExportAssets (56)Timeline Frame 1Symbol 15 as "WOLVES"
ExportAssets (56)Timeline Frame 1Symbol 16 as "WELCOME"
ExportAssets (56)Timeline Frame 1Symbol 17 as "WATER"
ExportAssets (56)Timeline Frame 1Symbol 18 as "WATCH"
ExportAssets (56)Timeline Frame 1Symbol 19 as "WASH"
ExportAssets (56)Timeline Frame 1Symbol 20 as "WAS"
ExportAssets (56)Timeline Frame 1Symbol 21 as "WARM"
ExportAssets (56)Timeline Frame 1Symbol 22 as "W"
ExportAssets (56)Timeline Frame 1Symbol 23 as "VIEW"
ExportAssets (56)Timeline Frame 1Symbol 24 as "V"
ExportAssets (56)Timeline Frame 1Symbol 25 as "UNION"
ExportAssets (56)Timeline Frame 1Symbol 26 as "U"
ExportAssets (56)Timeline Frame 1Symbol 27 as "TWO-X"
ExportAssets (56)Timeline Frame 1Symbol 28 as "TWO"
ExportAssets (56)Timeline Frame 1Symbol 29 as "TROUBLE"
ExportAssets (56)Timeline Frame 1Symbol 30 as "TREASURE"
ExportAssets (56)Timeline Frame 1Symbol 31 as "TO-X"
ExportAssets (56)Timeline Frame 1Symbol 32 as "TOUCH"
ExportAssets (56)Timeline Frame 1Symbol 33 as "TOMORROW"
ExportAssets (56)Timeline Frame 1Symbol 34 as "TODAY"
ExportAssets (56)Timeline Frame 1Symbol 35 as "TO"
ExportAssets (56)Timeline Frame 1Symbol 36 as "THREE"
ExportAssets (56)Timeline Frame 1Symbol 37 as "TERROR"
ExportAssets (56)Timeline Frame 1Symbol 38 as "TEN"
ExportAssets (56)Timeline Frame 1Symbol 39 as "TALK"
ExportAssets (56)Timeline Frame 1Symbol 40 as "T"
ExportAssets (56)Timeline Frame 1Symbol 41 as "SWAP"
ExportAssets (56)Timeline Frame 1Symbol 42 as "SURGEON"
ExportAssets (56)Timeline Frame 1Symbol 43 as "SURE"
ExportAssets (56)Timeline Frame 1Symbol 44 as "SUGAR"
ExportAssets (56)Timeline Frame 1Symbol 45 as "STRANGER"
ExportAssets (56)Timeline Frame 1Symbol 46 as "STOMACH"
ExportAssets (56)Timeline Frame 1Symbol 47 as "STATUE"
ExportAssets (56)Timeline Frame 1Symbol 48 as "SQUAT"
ExportAssets (56)Timeline Frame 1Symbol 49 as "SQUAD"
ExportAssets (56)Timeline Frame 1Symbol 50 as "SPELL"
ExportAssets (56)Timeline Frame 1Symbol 51 as "SOURCE"
ExportAssets (56)Timeline Frame 1Symbol 52 as "SOMEONE"
ExportAssets (56)Timeline Frame 1Symbol 53 as "SKI"
ExportAssets (56)Timeline Frame 1Symbol 54 as "SIX"
ExportAssets (56)Timeline Frame 1Symbol 55 as "silence"
ExportAssets (56)Timeline Frame 1Symbol 56 as "SHOVEL"
ExportAssets (56)Timeline Frame 1Symbol 57 as "SHOULDER"
ExportAssets (56)Timeline Frame 1Symbol 58 as "SHOULD"
ExportAssets (56)Timeline Frame 1Symbol 59 as "SHIELD"
ExportAssets (56)Timeline Frame 1Symbol 60 as "SEVEN"
ExportAssets (56)Timeline Frame 1Symbol 61 as "SERIOUS"
ExportAssets (56)Timeline Frame 1Symbol 62 as "SEARCH"
ExportAssets (56)Timeline Frame 1Symbol 63 as "score"
ExportAssets (56)Timeline Frame 1Symbol 64 as "SCISSORS"
ExportAssets (56)Timeline Frame 1Symbol 65 as "SCHOOL"
ExportAssets (56)Timeline Frame 1Symbol 66 as "SCHEDULE"
ExportAssets (56)Timeline Frame 1Symbol 67 as "SAYS"
ExportAssets (56)Timeline Frame 1Symbol 68 as "sayit"
ExportAssets (56)Timeline Frame 1Symbol 69 as "S"
ExportAssets (56)Timeline Frame 1Symbol 70 as "RURAL"
ExportAssets (56)Timeline Frame 1Symbol 71 as "RHYTHM"
ExportAssets (56)Timeline Frame 1Symbol 72 as "REMOVE"
ExportAssets (56)Timeline Frame 1Symbol 73 as "RELIEF"
ExportAssets (56)Timeline Frame 1Symbol 74 as "REINDEER"
ExportAssets (56)Timeline Frame 1Symbol 75 as "READY"
ExportAssets (56)Timeline Frame 1Symbol 76 as "RANGER"
ExportAssets (56)Timeline Frame 1Symbol 77 as "RANGE"
ExportAssets (56)Timeline Frame 1Symbol 78 as "R"
ExportAssets (56)Timeline Frame 1Symbol 79 as "QUOTIENT"
ExportAssets (56)Timeline Frame 1Symbol 80 as "QUIET"
ExportAssets (56)Timeline Frame 1Symbol 81 as "Q"
ExportAssets (56)Timeline Frame 1Symbol 82 as "PULL"
ExportAssets (56)Timeline Frame 1Symbol 83 as "PROMISE"
ExportAssets (56)Timeline Frame 1Symbol 84 as "PRIEST"
ExportAssets (56)Timeline Frame 1Symbol 85 as "POULTRY"
ExportAssets (56)Timeline Frame 1Symbol 86 as "POLICE"
ExportAssets (56)Timeline Frame 1Symbol 87 as "PLUNGER"
ExportAssets (56)Timeline Frame 1Symbol 88 as "PLEASURE"
ExportAssets (56)Timeline Frame 1Symbol 89 as "PLAGUE"
ExportAssets (56)Timeline Frame 1Symbol 90 as "PINT"
ExportAssets (56)Timeline Frame 1Symbol 91 as "PIERCE"
ExportAssets (56)Timeline Frame 1Symbol 92 as "PERIOD"
ExportAssets (56)Timeline Frame 1Symbol 93 as "perfect"
ExportAssets (56)Timeline Frame 1Symbol 94 as "P"
ExportAssets (56)Timeline Frame 1Symbol 95 as "OVEN"
ExportAssets (56)Timeline Frame 1Symbol 96 as "OUTDOOR"
ExportAssets (56)Timeline Frame 1Symbol 97 as "OTHER"
ExportAssets (56)Timeline Frame 1Symbol 98 as "ONE-X"
ExportAssets (56)Timeline Frame 1Symbol 99 as "ONE"
ExportAssets (56)Timeline Frame 1Symbol 100 as "ONCE"
ExportAssets (56)Timeline Frame 1Symbol 101 as "OCEAN"
ExportAssets (56)Timeline Frame 1Symbol 102 as "O"
ExportAssets (56)Timeline Frame 1Symbol 103 as "NINE"
ExportAssets (56)Timeline Frame 1Symbol 104 as "NIECE"
ExportAssets (56)Timeline Frame 1Symbol 105 as "next4"
ExportAssets (56)Timeline Frame 1Symbol 106 as "next3"
ExportAssets (56)Timeline Frame 1Symbol 107 as "next2"
ExportAssets (56)Timeline Frame 1Symbol 108 as "next1"
ExportAssets (56)Timeline Frame 1Symbol 109 as "N"
ExportAssets (56)Timeline Frame 1Symbol 110 as "MOTHER"
ExportAssets (56)Timeline Frame 1Symbol 111 as "MIRROR"
ExportAssets (56)Timeline Frame 1Symbol 112 as "MINUTE"
ExportAssets (56)Timeline Frame 1Symbol 113 as "MEASURE"
ExportAssets (56)Timeline Frame 1Symbol 114 as "MACHINE"
ExportAssets (56)Timeline Frame 1Symbol 115 as "M"
ExportAssets (56)Timeline Frame 1Symbol 116 as "LINGER"
ExportAssets (56)Timeline Frame 1Symbol 117 as "LETTUCE"
ExportAssets (56)Timeline Frame 1Symbol 118 as "LEISURE"
ExportAssets (56)Timeline Frame 1Symbol 119 as "LEARN"
ExportAssets (56)Timeline Frame 1Symbol 120 as "LAUGHTER"
ExportAssets (56)Timeline Frame 1Symbol 121 as "LAUGH"
ExportAssets (56)Timeline Frame 1Symbol 122 as "LANGUAGE"
ExportAssets (56)Timeline Frame 1Symbol 123 as "L"
ExportAssets (56)Timeline Frame 1Symbol 124 as "K"
ExportAssets (56)Timeline Frame 1Symbol 125 as "JOURNEY"
ExportAssets (56)Timeline Frame 1Symbol 126 as "JEALOUS"
ExportAssets (56)Timeline Frame 1Symbol 127 as "J"
ExportAssets (56)Timeline Frame 1Symbol 128 as "iwin"
ExportAssets (56)Timeline Frame 1Symbol 129 as "is"
ExportAssets (56)Timeline Frame 1Symbol 130 as "IRON"
ExportAssets (56)Timeline Frame 1Symbol 131 as "INSTEAD"
ExportAssets (56)Timeline Frame 1Symbol 132 as "incorrect"
ExportAssets (56)Timeline Frame 1Symbol 133 as "I"
ExportAssets (56)Timeline Frame 1Symbol 134 as "HEAVY"
ExportAssets (56)Timeline Frame 1Symbol 135 as "HEAVEN"
ExportAssets (56)Timeline Frame 1Symbol 136 as "HEALTHY"
ExportAssets (56)Timeline Frame 1Symbol 137 as "HEALTH"
ExportAssets (56)Timeline Frame 1Symbol 138 as "HASTE"
ExportAssets (56)Timeline Frame 1Symbol 139 as "HALF"
ExportAssets (56)Timeline Frame 1Symbol 140 as "H"
ExportAssets (56)Timeline Frame 1Symbol 141 as "GUIDE"
ExportAssets (56)Timeline Frame 1Symbol 142 as "GUESS"
ExportAssets (56)Timeline Frame 1Symbol 143 as "GUARD"
ExportAssets (56)Timeline Frame 1Symbol 144 as "GREATER"
ExportAssets (56)Timeline Frame 1Symbol 145 as "G"
ExportAssets (56)Timeline Frame 1Symbol 146 as "FRONT"
ExportAssets (56)Timeline Frame 1Symbol 147 as "FREIGHT"
ExportAssets (56)Timeline Frame 1Symbol 148 as "FOUR-X"
ExportAssets (56)Timeline Frame 1Symbol 149 as "FOUR"
ExportAssets (56)Timeline Frame 1Symbol 150 as "FOR-X"
ExportAssets (56)Timeline Frame 1Symbol 151 as "FOR"
ExportAssets (56)Timeline Frame 1Symbol 152 as "FLOOR"
ExportAssets (56)Timeline Frame 1Symbol 153 as "FLOOD"
ExportAssets (56)Timeline Frame 1Symbol 154 as "FIVE"
ExportAssets (56)Timeline Frame 1Symbol 155 as "FINGER"
ExportAssets (56)Timeline Frame 1Symbol 156 as "FEATHER"
ExportAssets (56)Timeline Frame 1Symbol 157 as "F"
ExportAssets (56)Timeline Frame 1Symbol 158 as "EXTRA"
ExportAssets (56)Timeline Frame 1Symbol 159 as "ENOUGH"
ExportAssets (56)Timeline Frame 1Symbol 160 as "EIGHT-X"
ExportAssets (56)Timeline Frame 1Symbol 161 as "EIGHT"
ExportAssets (56)Timeline Frame 1Symbol 162 as "ECHO"
ExportAssets (56)Timeline Frame 1Symbol 163 as "EARTH"
ExportAssets (56)Timeline Frame 1Symbol 164 as "EARNEST"
ExportAssets (56)Timeline Frame 1Symbol 165 as "EARLY"
ExportAssets (56)Timeline Frame 1Symbol 166 as "E"
ExportAssets (56)Timeline Frame 1Symbol 167 as "DUNGEON"
ExportAssets (56)Timeline Frame 1Symbol 168 as "DOES"
ExportAssets (56)Timeline Frame 1Symbol 169 as "DISCOVER"
ExportAssets (56)Timeline Frame 1Symbol 170 as "DANGER"
ExportAssets (56)Timeline Frame 1Symbol 171 as "D"
ExportAssets (56)Timeline Frame 1Symbol 172 as "COUSIN"
ExportAssets (56)Timeline Frame 1Symbol 173 as "COURAGE"
ExportAssets (56)Timeline Frame 1Symbol 174 as "COUPLE"
ExportAssets (56)Timeline Frame 1Symbol 175 as "COULDN'T"
ExportAssets (56)Timeline Frame 1Symbol 176 as "CORSAGE"
ExportAssets (56)Timeline Frame 1Symbol 177 as "correct4"
ExportAssets (56)Timeline Frame 1Symbol 178 as "correct3"
ExportAssets (56)Timeline Frame 1Symbol 179 as "correct2"
ExportAssets (56)Timeline Frame 1Symbol 180 as "correct1"
ExportAssets (56)Timeline Frame 1Symbol 181 as "correct"
ExportAssets (56)Timeline Frame 1Symbol 182 as "COMING"
ExportAssets (56)Timeline Frame 1Symbol 183 as "COMFORT"
ExportAssets (56)Timeline Frame 1Symbol 184 as "CIRCUIT"
ExportAssets (56)Timeline Frame 1Symbol 185 as "CHILD"
ExportAssets (56)Timeline Frame 1Symbol 186 as "CHALK"
ExportAssets (56)Timeline Frame 1Symbol 187 as "CARRY"
ExportAssets (56)Timeline Frame 1Symbol 188 as "CARAVAN"
ExportAssets (56)Timeline Frame 1Symbol 189 as "CALF"
ExportAssets (56)Timeline Frame 1Symbol 190 as "C"
ExportAssets (56)Timeline Frame 1Symbol 191 as "BUTCHER"
ExportAssets (56)Timeline Frame 1Symbol 192 as "BUSHEL"
ExportAssets (56)Timeline Frame 1Symbol 193 as "BUREAU"
ExportAssets (56)Timeline Frame 1Symbol 194 as "BULLET"
ExportAssets (56)Timeline Frame 1Symbol 195 as "BUILT"
ExportAssets (56)Timeline Frame 1Symbol 196 as "BROTHER"
ExportAssets (56)Timeline Frame 1Symbol 197 as "BLOOD"
ExportAssets (56)Timeline Frame 1Symbol 198 as "BELIEVE"
ExportAssets (56)Timeline Frame 1Symbol 199 as "BEIGE"
ExportAssets (56)Timeline Frame 1Symbol 200 as "BEAUTY"
ExportAssets (56)Timeline Frame 1Symbol 201 as "B"
ExportAssets (56)Timeline Frame 1Symbol 202 as "as_in"
ExportAssets (56)Timeline Frame 1Symbol 203 as "ANYTHING"
ExportAssets (56)Timeline Frame 1Symbol 204 as "ANSWER"
ExportAssets (56)Timeline Frame 1Symbol 205 as "ANOTHER"
ExportAssets (56)Timeline Frame 1Symbol 206 as "ANGEL"
ExportAssets (56)Timeline Frame 1Symbol 207 as "ANCIENT"
ExportAssets (56)Timeline Frame 1Symbol 208 as "ALREADY"
ExportAssets (56)Timeline Frame 1Symbol 209 as "activity5"
ExportAssets (56)Timeline Frame 1Symbol 210 as "activity4"
ExportAssets (56)Timeline Frame 1Symbol 211 as "activity3"
ExportAssets (56)Timeline Frame 1Symbol 212 as "activity2"
ExportAssets (56)Timeline Frame 1Symbol 213 as "activity1"
ExportAssets (56)Timeline Frame 1Symbol 214 as "ABSCESS"
ExportAssets (56)Timeline Frame 1Symbol 215 as "ABOVE"
ExportAssets (56)Timeline Frame 1Symbol 216 as "A"
ExportAssets (56)Timeline Frame 1Symbol 217 as "'"




http://swfchan.com/18/87529/info.shtml
Created: 29/3 -2019 22:44:39 Last modified: 29/3 -2019 22:44:39 Server time: 24/04 -2024 19:05:52