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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/19840542?noj=FRM19840542-24DC" width="1" height="1"></div>

SpaceBattleSimulator.swf

This is the info page for
Flash #87530

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Text
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Hitpoints:

Firepower:

ActionScript [AS1/AS2]

Frame 1
function startinitiate() { removeMovieClip(_root.starfield); createEmptyMovieClip("starfield", 0); y = 0; with (starfield) { lineStyle(1, 16777215, 50); while (y < ((Math.random() * 400) + 300)) { curx = Math.random() * 800; cury = Math.random() * 600; moveTo(curx, cury); lineTo(curx + 0.5, cury + 0.5); y++; } } y = 0; while (y < initbase.length) { if (initbase[y] != "_carrier") { _root.newship(initbase[y], initteam[y], Math.random() * 800, Math.random() * 600, initface[y]); } else { _root.addnewcarrier(initteam[y], Math.random() * 800, Math.random() * 600, initface[y]); } y++; } if (_root.cheater.text == "omnipotence") { _root.addnewomni("black", Math.random() * 800, Math.random() * 600, (Math.random() * Math.PI) * 2); } _root.cheater.text = ""; timeto = 0; } function newship(icon, team, xpos, ypos, facing) { buildship(_root[icon][0], team); healthbar(_root["dot" + x]); geninfo(_root["dot" + x], xpos, ypos, facing, team); _root["dot" + x].hitpoints = _root[icon][2]; _root["dot" + x].shipclass = _root[icon][1]; _root["dot" + x].rotspeed = _root[icon][4]; _root["dot" + x].icon = icon; _root["dot" + x].totalweapons = (_root[icon].length - 5) / 7; tinkle = 0; while (tinkle <= _root["dot" + x].totalweapons) { _root["dot" + x]["wt" + tinkle] = _root[icon][(tinkle * 7) + 11]; tinkle++; } if ((_root[icon][1] == "frigate") || (_root[icon][1] == "bomber")) { _root["dot" + x].onEnterFrame = function () { this.y = 0; while (this.y < this.totalweapons) { this["wt" + this.y] = this["wt" + this.y] - 1; this.y++; } if (this.timer == _root.time) { angleroutine(this, shipclass); this.wfy = 0; while (this.wfy < this.totalweapons) { if (this["wt" + this.wfy] < 0) { this.fired = basefire(this, _root[this.icon][(this.wfy * 7) + 5], _root[this.icon][(this.wfy * 7) + 6], _root[this.icon][(this.wfy * 7) + 7], _root[this.icon][(this.wfy * 7) + 8], _root[this.icon][(this.wfy * 7) + 9], _root[this.icon][(this.wfy * 7) + 10]); if (this.fired == true) { this["wt" + this.wfy] = _root[this.icon][(this.wfy * 7) + 11]; } } this.wfy++; } this._rotation = (this.angle * 180) / Math.PI; } this._x = this._x + (Math.cos(this.angle) * _root[icon][3]); this._y = this._y + (Math.sin(this.angle) * _root[icon][3]); _root.checkxy(this); }; } else if (_root[icon][1] == "fighter") { _root["dot" + x].onEnterFrame = function () { this.y = 0; while (this.y < this.totalweapons) { this["wt" + this.y] = this["wt" + this.y] - 1; this.y++; } if (this.timer == _root.time) { fighterangle(this, shipclass); this.wfy = 0; while (this.wfy < this.totalweapons) { if (this["wt" + this.wfy] < 0) { this.fired = basefire(this, _root[this.icon][(this.wfy * 7) + 5], _root[this.icon][(this.wfy * 7) + 6], _root[this.icon][(this.wfy * 7) + 7], _root[this.icon][(this.wfy * 7) + 8], _root[this.icon][(this.wfy * 7) + 9], _root[this.icon][(this.wfy * 7) + 10]); if (this.fired == true) { this["wt" + this.wfy] = _root[this.icon][(this.wfy * 7) + 11]; } } this.wfy++; } this._rotation = (this.angle * 180) / Math.PI; } this._x = this._x + (Math.cos(this.angle) * _root[icon][3]); this._y = this._y + (Math.sin(this.angle) * _root[icon][3]); _root.checkxy(this); }; } x++; } function playership(team, xpos, ypos, facing) { icon = "_player"; buildship(_root[icon][0], team); healthbar(_root["dot" + x]); geninfo(_root["dot" + x], xpos, ypos, facing, team); _root["dot" + x].hitpoints = _root[icon][2]; _root["dot" + x].shipclass = _root[icon][1]; _root["dot" + x].rotspeed = _root[icon][4]; _root["dot" + x].icon = icon; _root["dot" + x].totalweapons = (_root[icon].length - 4) / 7; tinkle = 0; while (tinkle < _root["dot" + x].totalweapons) { _root["dot" + x]["wt" + tinkle] = 0; tinkle++; } _root["dot" + x].onEnterFrame = function () { this.y = 0; while (this.y < this.totalweapons) { this["wt" + this.y] = this["wt" + this.y] - 1; this.y++; } if (this.timer == _root.time) { if (Key.isDown(37)) { this.angle = this.angle - this.rotspeed; } if (Key.isDown(39)) { this.angle = this.angle + this.rotspeed; } this.wfy = 0; while (this.wfy < this.totalweapons) { if (this["wt" + this.wfy] < 0) { if ((_root[this.icon][(this.wfy * 7) + 7] != "facing") || (Key.isDown(17))) { this.fired = basefire(this, _root[this.icon][(this.wfy * 7) + 5], _root[this.icon][(this.wfy * 7) + 6], _root[this.icon][(this.wfy * 7) + 7], _root[this.icon][(this.wfy * 7) + 8], _root[this.icon][(this.wfy * 7) + 9], _root[this.icon][(this.wfy * 7) + 10]); if (this.fired == true) { this["wt" + this.wfy] = _root[this.icon][(this.wfy * 7) + 11]; } } } this.wfy++; } this._rotation = (this.angle * 180) / Math.PI; } if (Key.isDown(38)) { this._x = this._x + (Math.cos(this.angle) * _root[icon][3]); this._y = this._y + (Math.sin(this.angle) * _root[icon][3]); } if (Key.isDown(40)) { this._x = this._x - (Math.cos(this.angle) * _root[icon][3]); this._y = this._y - (Math.sin(this.angle) * _root[icon][3]); } _root.checkxy(this); }; x++; } function addnewlightfighter(team, xpos, ypos, facing) { _root.newship("light_fighter", team, xpos, ypos, facing); } function addnewlightfighterwing(team, xpos, ypos, facing) { _root.addnewlightfighter(team, (Math.cos(facing) * 5) + xpos, (Math.sin(facing) * 5) + ypos, facing); _root.addnewlightfighter(team, (Math.cos(facing + (Math.PI/4)) * 5) + xpos, (Math.sin(facing + (Math.PI/4)) * 5) + ypos, facing); _root.addnewlightfighter(team, (Math.cos(facing - (Math.PI/4)) * 5) + xpos, (Math.sin(facing - (Math.PI/4)) * 5) + ypos, facing); _root.addnewlightfighter(team, (Math.cos(facing + (Math.PI/2)) * 5) + xpos, (Math.sin(facing + (Math.PI/2)) * 5) + ypos, facing); _root.addnewlightfighter(team, (Math.cos(facing - (Math.PI/2)) * 5) + xpos, (Math.sin(facing - (Math.PI/2)) * 5) + ypos, facing); } function addnewheavyfighter(team, xpos, ypos, facing) { _root.newship("heavy_fighter", team, xpos, ypos, facing); } function addnewheavyfighterwing(team, xpos, ypos, facing) { _root.addnewheavyfighter(team, (Math.cos(facing) * 5) + xpos, (Math.sin(facing) * 5) + ypos, facing); _root.addnewheavyfighter(team, (Math.cos(facing + (Math.PI/4)) * 5) + xpos, (Math.sin(facing + (Math.PI/4)) * 5) + ypos, facing); _root.addnewheavyfighter(team, (Math.cos(facing - (Math.PI/4)) * 5) + xpos, (Math.sin(facing - (Math.PI/4)) * 5) + ypos, facing); } function addnewbomber(team, xpos, ypos, facing) { _root.newship("_bomber", team, xpos, ypos, facing); } function addnewbomberwing(team, xpos, ypos, facing) { _root.addnewbomber(team, (Math.cos(facing + (Math.PI/4)) * 5) + xpos, (Math.sin(facing + (Math.PI/4)) * 5) + ypos, facing); _root.addnewbomber(team, (Math.cos(facing - (Math.PI/4)) * 5) + xpos, (Math.sin(facing - (Math.PI/4)) * 5) + ypos, facing); } function addnewheavybomber(team, xpos, ypos, facing) { _root.newship("heavy_bomber", team, xpos, ypos, facing); } function addnewheavybomberwing(team, xpos, ypos, facing) { _root.addnewheavybomber(team, (Math.cos(facing + (Math.PI/4)) * 5) + xpos, (Math.sin(facing + (Math.PI/4)) * 5) + ypos, facing); _root.addnewheavybomber(team, (Math.cos(facing - (Math.PI/4)) * 5) + xpos, (Math.sin(facing - (Math.PI/4)) * 5) + ypos, facing); } function addnewlightfrigate(team, xpos, ypos, facing) { _root.newship("light_frigate", team, xpos, ypos, facing); } function addnewheavyfrigate(team, xpos, ypos, facing) { _root.newship("heavy_frigate", team, xpos, ypos, facing); } function addnewlightcruiser(team, xpos, ypos, facing) { _root.newship("light_cruiser", team, xpos, ypos, facing); } function addnewdestroyer(team, xpos, ypos, facing) { _root.newship("_destroyer", team, xpos, ypos, facing); } function addnewheavycruiser(team, xpos, ypos, facing) { _root.newship("heavy_cruiser", team, xpos, ypos, facing); } function addnewdreadnought(team, xpos, ypos, facing) { _root.newship("_dreadnought", team, xpos, ypos, facing); } function addnewcarrier(team, xpos, ypos, facing) { buildship("carrier", team); healthbar(_root["dot" + x]); geninfo(_root["dot" + x], xpos, ypos, facing, team); _root["dot" + x].hitpoints = 160; _root["dot" + x].shipclass = "frigate"; _root["dot" + x].maintime = 30; _root["dot" + x].rotspeed = 0.0523598775598299; _root["dot" + x].waves = 0; _root["dot" + x].onEnterFrame = function () { this.maintime--; if (this.timer == _root.time) { if (this.maintime <= 20) { if ((this.maintime <= 20) && (this.maintime > 10)) { _root.addnewlightfighter(this.team, (Math.cos(this.angle - (Math.PI/4)) * 30) + this._x, (Math.sin(this.angle - (Math.PI/4)) * 30) + this._y, this.angle); _root.addnewlightfighter(this.team, (Math.cos(this.angle + (Math.PI/4)) * 30) + this._x, (Math.sin(this.angle + (Math.PI/4)) * 30) + this._y, this.angle); } else if ((this.maintime <= 10) && (this.maintime >= 5)) { _root.addnewheavyfighter(this.team, (Math.cos(this.angle - (Math.PI/4)) * 30) + this._x, (Math.sin(this.angle - (Math.PI/4)) * 30) + this._y, this.angle); _root.addnewheavyfighter(this.team, (Math.cos(this.angle + (Math.PI/4)) * 30) + this._x, (Math.sin(this.angle + (Math.PI/4)) * 30) + this._y, this.angle); } else if (this.maintime <= 2) { _root.addnewbomber(this.team, (Math.cos(this.angle - (Math.PI/4)) * 30) + this._x, (Math.sin(this.angle - (Math.PI/4)) * 30) + this._y, this.angle); _root.addnewbomber(this.team, (Math.cos(this.angle + (Math.PI/4)) * 30) + this._x, (Math.sin(this.angle + (Math.PI/4)) * 30) + this._y, this.angle); this.waves++; this.maintime = 200 * this.waves; } } _root.firelas(this, (Math.cos(this.angle + angle(-3.5, 10.5, 0, 0)) * distance(-3.5, 10.5, 0, 0)) + this._x, (Math.sin(this.angle + angle(-3.5, 10.5, 0, 0)) * distance(-3.5, 10.5, 0, 0)) + this._y, turretcheckfire(this.team, (Math.cos(this.angle + angle(-3.5, 10.5, 0, 0)) * distance(-3.5, 10.5, 0, 0)) + this._x, (Math.sin(this.angle + angle(-3.5, 10.5, 0, 0)) * distance(-3.5, 10.5, 0, 0)) + this._y, 100), "0xbb0000", 1, 100); _root.firelas(this, (Math.cos(this.angle + angle(-3.5, -10.5, 0, 0)) * distance(-3.5, -10.5, 0, 0)) + this._x, (Math.sin(this.angle + angle(-3.5, -10.5, 0, 0)) * distance(-3.5, -10.5, 0, 0)) + this._y, turretcheckfire(this.team, (Math.cos(this.angle + angle(-3.5, -10.5, 0, 0)) * distance(-3.5, -10.5, 0, 0)) + this._x, (Math.sin(this.angle + angle(-3.5, -10.5, 0, 0)) * distance(-3.5, -10.5, 0, 0)) + this._y, 100), "0xbb0000", 1, 100); this._rotation = (this.angle * 180) / Math.PI; } this._x = this._x + (Math.cos(this.angle) * 0.7); this._y = this._y + (Math.sin(this.angle) * 0.7); _root.checkxy(this); }; x++; } function addnewomni(team, xpos, ypos, facing) { _root.newship("_omni", team, xpos, ypos, facing); } function distance(dx1, dy1, dx2, dy2) { return(Math.sqrt(Math.pow(dx1 - dx2, 2) + Math.pow(dy1 - dy2, 2))); } function angle(x1, y1, x2, y2) { xangle = 0; xdis = _root.distance(x1, y1, x2, y2); if (xdis != 0) { if (y1 == y2) { xymult = 1; } else { xymult = (y1 - y2) / Math.abs(y1 - y2); } xangle = Math.acos((x1 - x2) / xdis) * xymult; } return(xangle); } function removethis(item, explosion) { rty = 0; found = false; while ((rty < dots.length) && (found == false)) { if (dots[rty] == item) { dots.splice(rty, 1); found = true; } rty++; } if (explosion != false) { _root.createEmptyMovieClip("bozo" + x, x); _root["bozo" + x]._x = item._x; _root["bozo" + x]._y = item._y; y = 0; with (_root["bozo" + x]) { rad = distance(0, 0, item._width, item._height); moveTo(Math.cos((Math.PI * y) / 10) * distance(0, 0, item._width, item._height), Math.sin((Math.PI * y) / 10) * distance(0, 0, item._width, item._height)); lineStyle(0, 0, 0); colors = [16777215, 16776960, 16711680]; alphas = [100, 70, 0]; ratios = [0, 180, 255]; matrix = {matrixType:"box", x:-rad, y:-rad, w:rad * 2, h:rad * 2, r:(Math.PI/2)}; beginGradientFill("radial", colors, alphas, ratios, matrix); while (y <= 20) { lineTo(Math.cos((Math.PI * y) / 10) * distance(0, 0, item._width, item._height), Math.sin((Math.PI * y) / 10) * distance(0, 0, item._width, item._height)); y++; } endFill(); } _root["bozo" + x].bleh = false; _root["bozo" + x].onEnterFrame = function () { this._alpha = this._alpha - 10; this._width = this._width - (this._width / 4); this._height = this._width; if (this._alpha <= 0) { removeMovieClip(this); } }; } removeMovieClip(item); x++; } function capfindtarget(targeter, preferedclass) { y = 0; found = false; while (y < dots.length) { if ((((_root.distance(targeter._x, targeter._y, dots[y]._x, dots[y]._y) < _root.distance(targeter._x, targeter._y, dots[found]._x, dots[found]._y)) || (found == false)) && (dots[y].team != targeter.team)) && ((dots[y].shipclass == preferedclass) || (preferedclass == undefined))) { found = y; } y++; } if ((found == false) && (preferedclass != undefined)) { found = capfindtarget(targeter, undefined); } return(found); } function findtarget(targeter, angled) { y = 0; found = false; while (y < dots.length) { thisangle = _root.angle(targeter._x, targeter._y, dots[y]._x, dots[y]._y); if (((Math.PI/4) > Math.abs(thisangle - angled)) || (((Math.PI/4) > Math.abs(thisangle + angled)) && (angled > 2.35619449019234))) { if (dots[y].team != targeter.team) { if (_root.distance(targeter._x, targeter._y, dots[y]._x, dots[y]._y) < _root.distance(targeter._x, targeter._y, dots[found]._x, dots[found]._y)) { found = y; } } } y++; } return(found); } function findangle(dotty, team) { y = 0; totalangle = 0; totalangles = 0; while (y < dots.length) { dotsdis = _root.distance(dotty._x, dotty._y, dots[y]._x, dots[y]._y); if (((dotsdis < _root.mindis) && (dotty != dots[y])) && (dots[y].team == team)) { totalangle = totalangle + (dots[y].angle * Math.round((dotsdis / _root.mindis) * 100)); totalangles = totalangles + (1 * Math.round((dotsdis / _root.mindis) * 100)); } y++; } if (totalangles != 0) { newanglething = totalangle / totalangles; if (((((dotty.angle > (-3.14159265358979 + dotty.rotspeed)) && (dotty.angle < (Math.PI - dotty.rotspeed))) && ((newanglething < (dotty.angle + dotty.rotspeed)) && (newanglething > (dotty.angle - dotty.rotspeed)))) || ((dotty.angle > (Math.PI - dotty.rotspeed)) && ((newanglething > (dotty.angle - dotty.rotspeed)) || (newanglething < ((dotty.angle - (Math.PI*2)) + dotty.rotspeed))))) || ((dotty.angle < (-3.14159265358979 + dotty.rotspeed)) && ((newanglething < (dotty.angle + dotty.rotspeed)) || (newanglething > ((dotty.angle + (Math.PI*2)) - dotty.rotspeed))))) { newanglething = newanglething - dotty.angle; } else if ((((dotty.angle > 0) && ((newanglething > dotty.angle) || (newanglething < (dotty.angle - Math.PI)))) || ((dotty.angle < 0) && ((newanglething > dotty.angle) && (newanglething < (dotty.angle + Math.PI))))) || ((dotty.angle == 0) && (newanglething > dotty.angle))) { newanglething = dotty.rotspeed; } else { newanglething = -dotty.rotspeed; } } else { newanglething = 0; } return(newanglething); } function turretcheckfire(team, xpos, ypos, dis) { y = 0; found = false; while (y < dots.length) { if ((((_root.distance(xpos, ypos, dots[y]._x, dots[y]._y) < dis) && (_root.distance(xpos, ypos, dots[y]._x, dots[y]._y) < _root.distance(xpos, ypos, dots[found]._x, dots[found]._y))) && (dots[y].team != team)) && (dots[y] != undefined)) { found = dots[y]; } y++; } return(found); } function checkfire(team, xpos, ypos, dis, angle, tol) { found = false; y = 0; while ((y < dots.length) && (found == false)) { if ((dots[y].team != team) && (dots[y] != undefined)) { dist = _root.distance(xpos, ypos, dots[y]._x, dots[y]._y); if ((dist < dis) && (dist != 0)) { if (ypos == dots[y]._y) { ymult = 1; } else { ymult = (dots[y]._y - ypos) / Math.abs(dots[y]._y - ypos); } angle2 = Math.acos((dots[y]._x - xpos) / dist) * ymult; if (((((angle > (-3.14159265358979 + tol)) && (angle < (Math.PI - tol))) && ((angle2 < (angle + tol)) && (angle2 > (angle - tol)))) || ((angle > (Math.PI - tol)) && ((angle2 > (angle - tol)) || (angle2 < ((angle - (Math.PI*2)) + tol))))) || ((angle < (-3.14159265358979 + tol)) && ((angle2 < (angle + tol)) || (angle2 > ((angle + (Math.PI*2)) - tol))))) { found = dots[y]; } } } y++; } if (dis >= 300) { } return(found); } function geninfo(ship, xpos, ypos, facing, team, hitpoints, shipclass) { ship._x = xpos; ship._y = ypos; ship.angle = facing; ship._rotation = (facing * 180) / Math.PI; ship.team = team; ship.hitpoints = hitpoints; ship.shipclass = shipclass; ship.timer = Math.round(Math.random()); } function checkxy(thing) { if (thing._x < 0) { thing._x = 800; } if (thing._x > 800) { thing._x = 0; } if (thing._y < 0) { thing._y = 600; } if (thing._y > 600) { thing._y = 0; } } function buildship(build, team) { _root.attachMovie(build, "dot" + x, x); dots.push(_root["dot" + x]); _root["dot" + x].attachMovie(build + "mask", "mask", 1); _root["dot" + x].mask._alpha = 20; thiscolor = new Color(_root["dot" + x].mask); thiscolor.setRGB(_root[team]); } function angleroutine(thing, shipclass) { if (shipclass == "bomber") { shipclass = "frigate"; } thing.curtarg = _root.capfindtarget(thing, shipclass); thing.targangle = _root.angle(dots[thing.curtarg]._x, dots[thing.curtarg]._y, thing._x, thing._y); if (((((thing.angle > (-3.14159265358979 + thing.rotspeed)) && (thing.angle < (Math.PI - thing.rotspeed))) && ((thing.targangle < (thing.angle + thing.rotspeed)) && (thing.targangle > (thing.angle - thing.rotspeed)))) || ((thing.angle > (Math.PI - thing.rotspeed)) && ((thing.targangle > (thing.angle - thing.rotspeed)) || (thing.targangle < ((thing.angle - (Math.PI*2)) + thing.rotspeed))))) || ((thing.angle < (-3.14159265358979 + thing.rotspeed)) && ((thing.targangle < (thing.angle + thing.rotspeed)) || (thing.targangle > ((thing.angle + (Math.PI*2)) - thing.rotspeed))))) { thing.angle = thing.targangle; } else if ((((thing.angle > 0) && ((thing.targangle > thing.angle) || (thing.targangle < (thing.angle - Math.PI)))) || ((thing.angle < 0) && ((thing.targangle > thing.angle) && (thing.targangle < (thing.angle + Math.PI))))) || ((thing.angle == 0) && (thing.targangle > thing.angle))) { thing.angle = thing.angle + thing.rotspeed; } else { thing.angle = thing.angle - thing.rotspeed; } } function fighterangle(thing) { thing.targ = _root.capfindtarget(thing, "fighter"); thing.targangle = _root.angle(dots[thing.targ]._x, dots[thing.targ]._y, thing._x, thing._y); if (((((thing.angle > (-3.14159265358979 + thing.rotspeed)) && (thing.angle < (Math.PI - thing.rotspeed))) && ((thing.targangle < (thing.angle + thing.rotspeed)) && (thing.targangle > (thing.angle - thing.rotspeed)))) || ((thing.angle > (Math.PI - thing.rotspeed)) && ((thing.targangle > (thing.angle - thing.rotspeed)) || (thing.targangle < ((thing.angle - (Math.PI*2)) + thing.rotspeed))))) || ((thing.angle < (-3.14159265358979 + thing.rotspeed)) && ((thing.targangle < (thing.angle + thing.rotspeed)) || (thing.targangle > ((thing.angle + (Math.PI*2)) - thing.rotspeed))))) { if ((thing.angle > thing.targangle) && (thing.angle < (thing.targangle + Math.PI))) { thing.totarg = thing.targangle - thing.angle; } else if ((thing.angle < thing.targangle) && (thing.angle > (thing.targangle + Math.PI))) { thing.totarg = thing.angle - thing.targangle; } else { thing.totarg = 0; } } else if ((((thing.angle > 0) && ((thing.targangle > thing.angle) || (thing.targangle < (thing.angle - Math.PI)))) || ((thing.angle < 0) && ((thing.targangle > thing.angle) && (thing.targangle < (thing.angle + Math.PI))))) || ((thing.angle == 0) && (thing.targangle > thing.angle))) { thing.totarg = thing.rotspeed; } else { thing.totarg = -thing.rotspeed; } thing.friendangle = _root.findangle(thing, thing.team); if ((_root.distance(dots[thing.targ]._x, dots[thing.targ]._y, thing._x, thing._y) < 150) || (thing.totarg == 0)) { thing.totarg = thing.friendangle; } if (thing.friendangle == 0) { thing.friendangle = thing.totarg; } thing.angle = ((((thing.friendangle + thing.totarg) / 2) + thing.angle) + ((Math.random() * Math.PI) / 4)) - 0.392699081698724; if (thing.angle > Math.PI) { thing.angle = thing.angle - (Math.PI*2); } else if (thing.angle < -3.14159265358979) { thing.angle = thing.angle + (Math.PI*2); } } function healthbar(ship) { _root.createEmptyMovieClip("health" + x, wf); _root["health" + x].onEnterFrame = function () { removeMovie(this.bar); this.createEmptyMovieClip("bar", 0); with (this.bar) { lineStyle(0, 0, 0); beginFill(16711680, 50); moveTo(ship.hitpoints / 10, 1); lineTo((-ship.hitpoints) / 10, 1); lineTo((-ship.hitpoints) / 10, -1); lineTo(ship.hitpoints / 10, -1); lineTo(ship.hitpoints / 10, 1); } this._x = ship._x; this._y = ship._y - 20; }; wf++; } function guidlas(xpos, ypos, angle, dis, colored) { _root.createEmptyMovieClip("laser" + wf, wf); _root["laser" + wf]._x = xpos; _root["laser" + wf]._y = ypos; with (_root["laser" + wf]) { lineStyle(0, colored, 20); moveTo(0, 0); lineTo(Math.cos(angle) * dis, Math.sin(angle) * dis); } _root["laser" + wf].onEnterFrame = function () { this.removeMovieClip(); }; wf++; } function firelas(firer, xpos, ypos, firee, colored, damage, range) { fired = false; if ((firee != false) && (firee._x != undefined)) { _root.timeto = 50; _root.createEmptyMovieClip("laser" + wf, wf); _root["laser" + wf]._x = xpos; _root["laser" + wf]._y = ypos; with (_root["laser" + wf]) { lineStyle(Math.ceil(damage / 5) / 4, colored, 50); moveTo(0, 0); lineTo(((firee._x - xpos) + ((Math.random() * firee._width) / 2)) - (firee._width / 4), ((firee._y - ypos) + ((Math.random() * firee._width) / 2)) - (firee._width / 4)); } _root["laser" + wf].onEnterFrame = function () { this.removeMovieClip(); }; wf++; hitchance = 1 - (_root.distance(xpos, ypos, firee._x, firee._y) / (range * 2)); if (hitchance > Math.random()) { firee.hitpoints = firee.hitpoints - Math.round(damage * ((Math.random() * 0.5) + 0.5)); if (firee.hitpoints < 0) { _root.removethis(firee); } } fired = true; } return(fired); } function basefire(thing, xpos, ypos, firetype, col, damage, range) { if (firetype == "turret") { fired = _root.firelas(thing, (Math.cos(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._x, (Math.sin(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._y, turretcheckfire(thing.team, (Math.cos(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._x, (Math.sin(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._y, range), col, damage, range); } else if (firetype == "target") { if (range >= _root.distance(dots[thing.curtarg]._x, dots[thing.curtarg]._y, thing._x, thing._y)) { fired = _root.firelas(thing, (Math.cos(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._x, (Math.sin(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._y, dots[thing.curtarg], col, damage, range); } } else if (firetype == "facing") { fired = _root.firelas(thing, (Math.cos(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._x, (Math.sin(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._y, checkfire(thing.team, (Math.cos(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._x, (Math.sin(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._y, range, thing.angle, 0.10471975511966), col, damage, range); } else { fired = _root.firelas(thing, (Math.cos(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._x, (Math.sin(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._y, checkfire(this.team, (Math.cos(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._x, (Math.sin(thing.angle + angle(xpos, ypos, 0, 0)) * distance(xpos, ypos, 0, 0)) + thing._y, range, firetype, 0.10471975511966), col, damage, range); } return(fired); } function inittest() { y = 1; isfinished = true; while ((y < dots.length) && (isfinished == true)) { if (dots[y].team == dots[y - 1].team) { y++; } else { isfinished = false; } } if (isfinished == true) { while (dots.length > 0) { removethis(dots[0], false); } dots = new Array(); _root.attachMovie("menuplus", "menu", 1); initbase = new Array(); initteam = new Array(); initface = new Array(); timeto = 5000000 /* 0x4C4B40 */; } } function initrestart() { while (dots.length > 0) { removethis(dots[0], false); } dots = new Array(); _root.attachMovie("menuplus", "menu", 1); initbase = new Array(); initteam = new Array(); initface = new Array(); timeto = 5000000 /* 0x4C4B40 */; } x = 1; dots = new Array(); mindis = 60; time = 0; wf = 100000 /* 0x0186A0 */; timeto = 500000 /* 0x07A120 */; purple = "0xff00ff"; blue = "0x0000ff"; green = "0x00ff00"; yellow = "0xffff00"; red = "0xff0000"; _root.onEnterFrame = function () { if (time == 0) { time = 1; } else { time = 0; } if (timeto < 0) { timeto = 50; inittest(); } else { timeto--; } if (Key.isDown(32)) { initrestart(); } }; _root.attachMovie("menuplus", "menu", 1); initbase = new Array(); initteam = new Array(); initface = new Array(); _player = new Array("lightfrigate", "frigate", 80, 2, 0.10471975511966, 0, 5, "facing", "0xbbbb00", 15, 250, 10, 0, -5, "facing", "0xbbbb00", 15, 250, 10, 0, 6, "turret", "0xbb0000", 1, 100, 0, 0, -6, "turret", "0xbb0000", 1, 100, 0, 5, 7, "turret", "0xbb0000", 1, 100, 0, 5, -6, "turret", "0xbb0000", 1, 100, 0); light_fighter = new Array("lightfighter", "fighter", 10, 10, (Math.PI/4), 0, 0, "facing", "0xbb0000", 1.5, 200, 0); heavy_fighter = new Array("heavyfighter", "fighter", 15, 7, (Math.PI/4), 0, 2, "facing", "0xbb0000", 1.5, 200, 0, 0, -2, "facing", "0xbb0000", 1.5, 200, 0); _bomber = new Array("bomber", "bomber", 40, 5, 0.314159265358979, 2.5, 2.5, "facing", "0xbbbb00", 5, 250, 20, 2.5, -2.5, "facing", "0xbbbb00", 5, 250, 20, 0, -3, "turret", "0xbb0000", 1, 100, 0); heavy_bomber = new Array("heavybomber", "bomber", 40, 3, 0.20943951023932, 2.5, 2.5, "facing", "0x00bbbb", 10, 250, 20, 2.5, -2.5, "facing", "0x00bbbb", 10, 250, 20, 0, -3, "turret", "0xbb0000", 1, 100, 0); light_frigate = new Array("lightfrigate", "frigate", 60, 2, 0.10471975511966, 0, 5, "facing", "0xbbbb00", 10, 250, 10, 0, -5, "facing", "0xbbbb00", 10, 250, 10, 0, 6, "turret", "0xbb0000", 1, 100, 0, 0, -6, "turret", "0xbb0000", 1, 100, 0, 5, 7, "turret", "0xbb0000", 1, 100, 0, 5, -6, "turret", "0xbb0000", 1, 100, 0); heavy_frigate = new Array("heavyfrigate", "frigate", 90, 1.5, 0.0628318530717959, 13, 0, "facing", "0x0000bb", 20, 250, 80, -7, 0, "turret", "0xbbbb00", 10, 250, 10, -10.5, 3, "turret", "0xbb0000", 1, 100, 0, -10.5, -3, "turret", "0xbb0000", 1, 100, 0); light_cruiser = new Array("lightcruiser", "frigate", 200, 0.5, 0.0523598775598299, 10, 6, "turret", "0x00bbbb", 10, 150, 40, 4, 7, "turret", "0x00bbbb", 10, 150, 40, -7, 5, "turret", "0x00bbbb", 10, 150, 40, 10, -6, "turret", "0x00bbbb", 10, 150, 40, 4, -7, "turret", "0x00bbbb", 10, 150, 40, -7, -5, "turret", "0x00bbbb", 10, 150, 40, 3, 7.5, "turret", "0xbb0000", 1, 100, 0, 3, -7.5, "turret", "0xbb0000", 1, 100, 0); _destroyer = new Array("destroyer", "frigate", 200, 0.7, 0.0523598775598299, 7, 0, "target", "0x0000bb", 25, 250, 80, 0, 0, "target", "0x0000bb", 25, 250, 80, -7, 0, "target", "0x0000bb", 25, 250, 80, 3, 7.5, "turret", "0xff0000", 3, 100, 0, 3, -7.5, "turret", "0xff0000", 3, 100, 0); heavy_cruiser = new Array("heavycruiser", "frigate", 260, 0.5, (Math.PI/90), -15, 0, "target", "0xff00ff", 40, 250, 180, 0, 0, "turret", "0x0000bb", 25, 250, 80, 15, 0, "turret", "0x0000bb", 25, 250, 80, -28, -2.5, "turret", "0x00bbbb", 10, 150, 40, -28, 2.5, "turret", "0x00bbbb", 10, 150, 40, -7.5, -5.5, "turret", "0xbb0000", 1, 100, 0, 7.5, -3, "turret", "0xbb0000", 1, 100, 0, -7.5, 5.5, "turret", "0xbb0000", 1, 100, 0, 7.5, 3, "turret", "0xbb0000", 1, 100, 0); _dreadnought = new Array("dreadnought", "frigate", 360, 0.3, 0.00872664625997165, 12, 8.5, "facing", "0xffffff", 60, 500, 300, -8.5, 14.5, "turret", "0xff00ff", 40, 250, 180, 16, 19.5, "turret", "0xff00ff", 40, 250, 180, 1.5, 18.5, "turret", "0x0000bb", 25, 250, 80, 28.5, 16.5, "turret", "0x0000bb", 25, 250, 80, 3.5, 13, "turret", "0xbbbb00", 10, 250, 10, -18, 9, "turret", "0xbbbb00", 10, 250, 10, 12, -8.5, "facing", "0xffffff", 60, 500, 300, -8.5, -14.5, "turret", "0xff00ff", 40, 250, 180, 16, -19.5, "turret", "0xff00ff", 40, 250, 180, 1.5, -18.5, "turret", "0x0000bb", 25, 250, 80, 28.5, -16.5, "turret", "0x0000bb", 25, 250, 80, 3.5, -13, "turret", "0xbbbb00", 10, 250, 10, -18, -9, "turret", "0xbbbb00", 10, 250, 10); _omni = new Array("omni", "frigate", 400, 5, 0.20943951023932, 0, 0, "turret", "0xffffff", 60, 500, 0, 0, 0, "turret", "0xffffff", 60, 500, 0, 0, 0, "turret", "0xffffff", 60, 500, 0); _carrier = new Array("carrier", "frigate", 160, 0.7, 0.0523598775598299, -3.5, 10.5, "turret", "0xbb0000", 1, 100, 0, -3.5, -10.5, "turret", "0xbb0000", 1, 100, 0);
Symbol 33 MovieClip [menuplus] Frame 1
function clearcur() { y = 0; while (y < descs.length) { removeMovieClip(descs[y]); y++; } descs.splice(0, descs.length); _root.initbase = new Array(); _root.initteam = new Array(); _root.initface = new Array(); descs = new Array(); } function newbutton(shiptyp, shiptit, colnum) { this.createEmptyMovieClip("button" + x, x); thisbut = this["button" + x]; thisbut.shiptyp = shiptyp; thisbut.shiptit = shiptit; thisbut.team = team; thisbut.attachMovie("buttonbase", "base", 0); thisbut.base._height = 50; thisbut.base._alpha = 50; thisbut.attachMovie("buttonmask", "mask", 1); thisbut.mask._height = 50; thisbut.mask._alpha = 50; this["coler" + colnum] = new Color(thisbut.mask); this["coler" + colnum].setRGB(_root[col]); thisbut.attachMovie("textbox", "textbox", 3); thisbut.textbox._y = 7; thisbut.textbox._textbox.text = shiptit; if (shiptyp != "carrier") { thisbut.attachMovie(_root[shiptyp][0], "icon", 2); } else { thisbut.attachMovie(shiptyp, "icon", 2); } if (thisbut.icon._width > thisbut.icon._height) { scale = 50 / thisbut.icon._width; } else { scale = 50 / thisbut.icon._height; } thisbut.icon._xscale = scale * 100; thisbut.icon._yscale = scale * 100; thisbut.icon._x = 0; thisbut.icon._y = -10; x++; thisbut.onRollOver = function () { this._parent.infoscrn.resetships(this.shiptyp, this.shiptit); timeout = 360; }; thisbut.onRelease = function () { timeout = 360; _root.initbase.push(this.shiptyp); _root.initteam.push(this._parent.col); _root.initface.push((Math.random() * Math.PI) * 2); adddesc(shiptit); }; return(thisbut); } function adddesc(tit) { this.attachMovie("textbox", "text" + x, x); thisthing = this["text" + x]; thiscolor = new Color(thisthing); thiscolor.setRGB(_root[col]); thisthing._x = 750; thisthing._y = (descs.length * 20) + 10; thisthing._textbox.text = tit; descs.push(thisthing); x++; } function newteambutton(team) { this.createEmptyMovieClip("button" + x, x); thisbut = this["button" + x]; thisbut.team = team; thisbut.attachMovie("buttonbase", "base", 0); thisbut.base._height = 50; thisbut.base._alpha = 50; thisbut.attachMovie("buttonmask", "mask", 1); thisbut.mask._height = 50; thisbut.mask._alpha = 50; thisbut.colored = new Color(thisbut.mask); thisbut.colored.setRGB(_root[team]); thisbut.attachMovie("textbox", "textbox", 3); thisbut.textbox._y = 7; thisbut.textbox._textbox.text = team; x++; thisbut.onRelease = function () { timeout = 100; col = this.team; y = 0; this._parent.infoscrn.newcol(this.team); while (y < shiptypes.length) { this._parent["coler" + y].setRGB(_root[this.team]); y++; } }; return(thisbut); } shiptypes = new Array("light_fighter", "heavy_fighter", "_bomber", "heavy_bomber", "light_frigate", "heavy_frigate", "light_cruiser", "_destroyer", "heavy_cruiser", "_carrier", "_dreadnought"); shiptitles = new Array("Light Fighter", "Heavy Fighter", "Bomber", "Heavy Bomber", "Light Frigate", "Heavy Frigate", "Light Cruiser", "Destroyer", "Heavy Cruiser", "Carrier", "Dreadnought"); teams = new Array("red", "yellow", "green", "blue", "purple"); descs = new Array(); col = "purple"; truetrue = 0; timeout = 100; this.onEnterFrame = function () { if (timeout > 0) { timeout = timeout - 1; } else { teehee = 0; while (teehee < Math.floor(Math.random() * 10)) { _root.initbase.push(shiptypes[Math.floor(Math.random() * shiptypes.length)]); _root.initteam.push(teams[Math.floor(Math.random() * teams.length)]); _root.initface.push((Math.random() * Math.PI) * 2); teehee++; } _root.startinitiate(); removeMovieClip(this); } }; x = 1; y = 0; while (y < teams.length) { currbut = this.newteambutton(teams[y]); currbut._x = 60; currbut._y = (y * 60) + 75; y++; } y = 0; truetrue = 0; thinger = 0; while (y < shiptypes.length) { currbut = this.newbutton(shiptypes[y], shiptitles[y], y); currbut._x = (truetrue * 110) + 200; currbut._y = (thinger * 60) + 75; thinger++; if (thinger > 7) { truetrue++; thinger = 0; } y++; } this.createEmptyMovieClip("button" + x, x); donebutton = this["button" + x]; donebutton.attachMovie("buttonbase", "base", 0); donebutton.base._height = 50; donebutton.base._alpha = 50; donebutton._x = 750; donebutton._y = 575; donebutton.attachMovie("textbox", "textbox", 3); donebuttontexcol = new Color(donebutton.textbox); donebuttontexcol.setRGB(16711680); donebutton.textbox._y = 0; donebutton.textbox._textbox.text = "DONE"; donebutton.onRelease = function () { _root.startinitiate(); removeMovieClip(this._parent); }; x++; this.createEmptyMovieClip("button" + x, x); clearbutton = this["button" + x]; clearbutton.attachMovie("buttonbase", "base", 0); clearbutton.base._height = 50; clearbutton.base._alpha = 50; clearbutton._x = 640; clearbutton._y = 575; clearbutton.attachMovie("textbox", "textbox", 3); clearbuttontexcol = new Color(clearbutton.textbox); clearbuttontexcol.setRGB(16711680); clearbutton.textbox._y = 0; clearbutton.textbox._textbox.text = "CLEAR"; clearbutton.onRelease = function () { timeout = 100; clearcur(); }; x++; this.attachMovie("shipinfo", "infoscrn", x); this.infoscrn._x = 500; this.infoscrn._y = 100; x++;
Symbol 84 MovieClip [shipinfo] Frame 1
function resetships(newship, title) { this.w0num.text = ""; this.w0des.text = ""; this.w1num.text = ""; this.w1des.text = ""; this.w2num.text = ""; this.w2des.text = ""; this.w3num.text = ""; this.w3des.text = ""; this.shipdes.text = this[newship]; removeMovieClip("shipicon.ship"); shipicon.attachMovie(_root[newship][0], "ship", 0); this.shiptitle.text = title; this.speed.text = _root[newship][3] * 10; this.hitpoints.text = _root[newship][2]; tfirepower = 0; totalweapons = (_root[newship].length - 5) / 7; y = 0; while (y < totalweapons) { if (_root[newship][11 + (7 * y)] != 0) { tfirepower = tfirepower + (Math.pow(_root[newship][9 + (7 * y)], 2) * Math.ceil(100 / _root[newship][11 + (7 * y)])); } else { tfirepower = tfirepower + (Math.pow(_root[newship][9 + (7 * y)], 2) * 100); } y++; } this.firepower.text = Math.round(tfirepower * (_root[newship][2] / 100)); thisnum = 0; y = 0; while (y < totalweapons) { found = false; i = 0; while (i < thisnum) { if ((((this["weapontype" + i][0] == _root[newship][7 + (7 * y)]) && (this["weapontype" + i][1] == _root[newship][8 + (7 * y)])) && (this["weapontype" + i][2] == _root[newship][9 + (7 * y)])) && (this["weapontype" + i][3] == _root[newship][11 + (7 * y)])) { found = true; this["weaponnums" + i] = this["weaponnums" + i] + 1; } i++; } if (found == false) { this["weapontype" + thisnum] = new Array(); this["weapontype" + thisnum][0] = _root[newship][7 + (7 * y)]; this["weapontype" + thisnum][1] = _root[newship][8 + (7 * y)]; this["weapontype" + thisnum][2] = _root[newship][9 + (7 * y)]; this["weapontype" + thisnum][3] = _root[newship][11 + (7 * y)]; this["weaponnums" + thisnum] = 1; thisnum++; } y++; } i = 0; while (i < thisnum) { wtype = this["weapontype" + i].toString(); if ((((this["weapontype" + i][0] == "facing") && (this["weapontype" + i][1] == "0xbb0000")) && (this["weapontype" + i][2] == 1.5)) && (this["weapontype" + i][3] == 0)) { wtype = "fighter laser"; } else if (((this["weapontype" + i][0] == "turret") && (this["weapontype" + i][2] <= 5)) && (this["weapontype" + i][3] == 0)) { wtype = "antifighter turret"; } else if ((((this["weapontype" + i][0] == "facing") && (this["weapontype" + i][1] == "0xbbbb00")) && (this["weapontype" + i][2] == 5)) && (this["weapontype" + i][3] == 20)) { wtype = "bomber laser"; } else if ((((this["weapontype" + i][0] == "facing") && (this["weapontype" + i][1] == "0x00bbbb")) && (this["weapontype" + i][2] == 10)) && (this["weapontype" + i][3] == 20)) { wtype = "heavy bomber laser"; } else if ((((this["weapontype" + i][0] == "facing") && (this["weapontype" + i][1] == "0xbbbb00")) && (this["weapontype" + i][2] == 10)) && (this["weapontype" + i][3] == 10)) { wtype = "laser cannon"; } else if ((((this["weapontype" + i][0] == "turret") && (this["weapontype" + i][1] == "0xbbbb00")) && (this["weapontype" + i][2] == 10)) && (this["weapontype" + i][3] == 10)) { wtype = "laser cannon turret"; } else if ((((this["weapontype" + i][0] == "turret") && (this["weapontype" + i][1] == "0x00bbbb")) && (this["weapontype" + i][2] == 10)) && (this["weapontype" + i][3] == 40)) { wtype = "heavy laser cannon turret"; } else if ((((this["weapontype" + i][0] == "facing") && (this["weapontype" + i][1] == "0x0000bb")) && (this["weapontype" + i][2] == 20)) && (this["weapontype" + i][3] == 80)) { wtype = "ion cannon"; } else if (((((this["weapontype" + i][0] == "turret") || (this["weapontype" + i][0] == "target")) && (this["weapontype" + i][1] == "0x0000bb")) && (this["weapontype" + i][2] == 25)) && (this["weapontype" + i][3] == 80)) { wtype = "ion cannon turret"; } else if (((((this["weapontype" + i][0] == "turret") || (this["weapontype" + i][0] == "target")) && (this["weapontype" + i][1] == "0xff00ff")) && (this["weapontype" + i][2] == 40)) && (this["weapontype" + i][3] == 180)) { wtype = "particle cannon turret"; } else if ((((this["weapontype" + i][0] == "facing") && (this["weapontype" + i][1] == "0xffffff")) && (this["weapontype" + i][2] == 60)) && (this["weapontype" + i][3] == 300)) { wtype = "antimatter cannon"; } else { wtype = "unknown weapon"; } if (this["weaponnums" + i] == 1) { this[("w" + i) + "num"].text = this["weaponnums" + i]; this[("w" + i) + "des"].text = wtype; } else { this[("w" + i) + "num"].text = this["weaponnums" + i]; this[("w" + i) + "des"].text = wtype + "s"; } i++; } } function newcol(newcoler) { backcol.setRGB(_root[newcoler]); } backcol = new Color(this.infoback); backcol.setRGB(16711935); createEmptyMovieClip("shipicon", 1); this.shipicon._x = 100; this.shipicon._y = 50; light_fighter = "a light fighter, usefull for harassing enemy fighters"; heavy_fighter = "a heavy fighter, usefull for harassing enemy fighters and bombers"; _bomber = "standard bomber, useful in anticapital ship roles, when no capital ships are available"; heavy_bomber = "heavier than the standard bomber, even more useful in anticapital ship roles"; light_frigate = "lightest capital ship, mainly used to take out enemy fighters and bombers"; heavy_frigate = "first ship designed to take on other capital ships, best used in large numbers"; light_cruiser = "light cruiser, designed to tear apart enemy bombers, and peck away at capital ships"; _destroyer = "premier vessel in any armada . . . able to take out enemy capital ships with ease"; heavy_cruiser = "heavy ship best used in anti-capital roles"; _carrier = "a haven for fighters and bombers, launches waves of two heavy and light fighter wings and one bomber wings as frequently as it can"; _dreadnought = "the most powerful ship ever built, capable of destroying entire fleets single handedly"; this.onEnterFrame = function () { this.shipicon._rotation = this.shipicon._rotation + 5; };

Library Items

Symbol 1 Graphic [destroyer]Used by:3
Symbol 2 Graphic [turretgraphic]Used by:3 5 14 16 24 28 44 48 52
Symbol 3 MovieClip [destroyer]Uses:1 2
Symbol 4 Graphic [carrier]Used by:5
Symbol 5 MovieClip [carrier]Uses:4 2
Symbol 6 Graphic [lightfighter]Used by:7
Symbol 7 MovieClip [lightfighter]Uses:6
Symbol 8 Graphic [lightfightermask]Used by:9
Symbol 9 MovieClip [lightfightermask]Uses:8
Symbol 10 Graphic [heavyfighter]Used by:11
Symbol 11 MovieClip [heavyfighter]Uses:10
Symbol 12 Graphic [heavyfightermask]Used by:13
Symbol 13 MovieClip [heavyfightermask]Uses:12
Symbol 14 MovieClip [turretgraphic]Uses:2
Symbol 15 Graphic [lightfrigate]Used by:16
Symbol 16 MovieClip [lightfrigate]Uses:15 2
Symbol 17 Graphic [lightfrigatemask]Used by:18
Symbol 18 MovieClip [lightfrigatemask]Uses:17
Symbol 19 Graphic [carriermask]Used by:20
Symbol 20 MovieClip [carriermask]Uses:19
Symbol 21 Graphic [destroyermask]Used by:22
Symbol 22 MovieClip [destroyermask]Uses:21
Symbol 23 Graphic [heavyfrigate]Used by:24
Symbol 24 MovieClip [heavyfrigate]Uses:23 2
Symbol 25 Graphic [heavyfrigatemask]Used by:26
Symbol 26 MovieClip [heavyfrigatemask]Uses:25
Symbol 27 Graphic [bomber]Used by:28
Symbol 28 MovieClip [bomber]Uses:27 2
Symbol 29 Graphic [bombermask]Used by:30
Symbol 30 MovieClip [bombermask]Uses:29
Symbol 31 Graphic [buttonbase]Used by:32
Symbol 32 MovieClip [buttonbase]Uses:31
Symbol 33 MovieClip [menuplus]
Symbol 34 Graphic [buttonmask]Used by:35
Symbol 35 MovieClip [buttonmask]Uses:34
Symbol 36 FontUsed by:37 67 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 85
Symbol 37 EditableTextUses:36Used by:38
Symbol 38 MovieClip [textbox]Uses:37
Symbol 39 Graphic [heavybomber]Used by:40
Symbol 40 MovieClip [heavybomber]Uses:39
Symbol 41 Graphic [heavybombermask]Used by:42
Symbol 42 MovieClip [heavybombermask]Uses:41
Symbol 43 Graphic [lightcruiser]Used by:44
Symbol 44 MovieClip [lightcruiser]Uses:43 2
Symbol 45 Graphic [lightcruisermask]Used by:46
Symbol 46 MovieClip [lightcruisermask]Uses:45
Symbol 47 Graphic [dreadnought]Used by:48
Symbol 48 MovieClip [dreadnought]Uses:47 2
Symbol 49 Graphic [dreadnoughtmask]Used by:50
Symbol 50 MovieClip [dreadnoughtmask]Uses:49
Symbol 51 Graphic [heavycruiser]Used by:52
Symbol 52 MovieClip [heavycruiser]Uses:51 2
Symbol 53 Graphic [heavycruisermask]Used by:54
Symbol 54 MovieClip [heavycruisermask]Uses:53
Symbol 55 GraphicUsed by:64
Symbol 56 GraphicUsed by:64
Symbol 57 GraphicUsed by:64
Symbol 58 GraphicUsed by:64
Symbol 59 GraphicUsed by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [omni]Uses:55 56 57 58 59 60 61 62 63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip [infoback]Uses:65Used by:84
Symbol 67 EditableTextUses:36Used by:84
Symbol 68 TextUsed by:84
Symbol 69 TextUses:36Used by:84
Symbol 70 TextUses:36Used by:84
Symbol 71 TextUses:36Used by:84
Symbol 72 EditableTextUses:36Used by:84
Symbol 73 EditableTextUses:36Used by:84
Symbol 74 EditableTextUses:36Used by:84
Symbol 75 EditableTextUses:36Used by:84
Symbol 76 EditableTextUses:36Used by:84
Symbol 77 EditableTextUses:36Used by:84
Symbol 78 EditableTextUses:36Used by:84
Symbol 79 EditableTextUses:36Used by:84
Symbol 80 EditableTextUses:36Used by:84
Symbol 81 EditableTextUses:36Used by:84
Symbol 82 EditableTextUses:36Used by:84
Symbol 83 EditableTextUses:36Used by:84
Symbol 84 MovieClip [shipinfo]Uses:66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
Symbol 85 EditableTextUses:36Used by:Timeline

Instance Names

"cheater"Frame 1Symbol 85 EditableText
"_textbox"Symbol 38 MovieClip [textbox] Frame 1Symbol 37 EditableText
"infoback"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 66 MovieClip [infoback]
"shiptitle"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 67 EditableText
"speed"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 72 EditableText
"hitpoints"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 73 EditableText
"firepower"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 74 EditableText
"w0num"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 75 EditableText
"w0des"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 76 EditableText
"w1num"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 77 EditableText
"w1des"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 78 EditableText
"w2num"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 79 EditableText
"w2des"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 80 EditableText
"w3num"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 81 EditableText
"w3des"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 82 EditableText
"shipdes"Symbol 84 MovieClip [shipinfo] Frame 1Symbol 83 EditableText

Special Tags

SWFMetaData (77)Timeline Frame 12343 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "destroyer"
ExportAssets (56)Timeline Frame 1Symbol 1 as "destroyer"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 3 as "destroyer"
ExportAssets (56)Timeline Frame 1Symbol 4 as "carrier"
ExportAssets (56)Timeline Frame 1Symbol 4 as "carrier"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 5 as "carrier"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lightfighter"
ExportAssets (56)Timeline Frame 1Symbol 6 as "lightfighter"
ExportAssets (56)Timeline Frame 1Symbol 7 as "lightfighter"
ExportAssets (56)Timeline Frame 1Symbol 8 as "lightfightermask"
ExportAssets (56)Timeline Frame 1Symbol 8 as "lightfightermask"
ExportAssets (56)Timeline Frame 1Symbol 9 as "lightfightermask"
ExportAssets (56)Timeline Frame 1Symbol 10 as "heavyfighter"
ExportAssets (56)Timeline Frame 1Symbol 10 as "heavyfighter"
ExportAssets (56)Timeline Frame 1Symbol 11 as "heavyfighter"
ExportAssets (56)Timeline Frame 1Symbol 12 as "heavyfightermask"
ExportAssets (56)Timeline Frame 1Symbol 12 as "heavyfightermask"
ExportAssets (56)Timeline Frame 1Symbol 13 as "heavyfightermask"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 14 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 15 as "lightfrigate"
ExportAssets (56)Timeline Frame 1Symbol 15 as "lightfrigate"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 16 as "lightfrigate"
ExportAssets (56)Timeline Frame 1Symbol 17 as "lightfrigatemask"
ExportAssets (56)Timeline Frame 1Symbol 17 as "lightfrigatemask"
ExportAssets (56)Timeline Frame 1Symbol 18 as "lightfrigatemask"
ExportAssets (56)Timeline Frame 1Symbol 19 as "carriermask"
ExportAssets (56)Timeline Frame 1Symbol 19 as "carriermask"
ExportAssets (56)Timeline Frame 1Symbol 20 as "carriermask"
ExportAssets (56)Timeline Frame 1Symbol 21 as "destroyermask"
ExportAssets (56)Timeline Frame 1Symbol 21 as "destroyermask"
ExportAssets (56)Timeline Frame 1Symbol 22 as "destroyermask"
ExportAssets (56)Timeline Frame 1Symbol 23 as "heavyfrigate"
ExportAssets (56)Timeline Frame 1Symbol 23 as "heavyfrigate"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 24 as "heavyfrigate"
ExportAssets (56)Timeline Frame 1Symbol 25 as "heavyfrigatemask"
ExportAssets (56)Timeline Frame 1Symbol 25 as "heavyfrigatemask"
ExportAssets (56)Timeline Frame 1Symbol 26 as "heavyfrigatemask"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bomber"
ExportAssets (56)Timeline Frame 1Symbol 27 as "bomber"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 28 as "bomber"
ExportAssets (56)Timeline Frame 1Symbol 29 as "bombermask"
ExportAssets (56)Timeline Frame 1Symbol 29 as "bombermask"
ExportAssets (56)Timeline Frame 1Symbol 30 as "bombermask"
ExportAssets (56)Timeline Frame 1Symbol 31 as "buttonbase"
ExportAssets (56)Timeline Frame 1Symbol 31 as "buttonbase"
ExportAssets (56)Timeline Frame 1Symbol 32 as "buttonbase"
ExportAssets (56)Timeline Frame 1Symbol 33 as "menuplus"
ExportAssets (56)Timeline Frame 1Symbol 34 as "buttonmask"
ExportAssets (56)Timeline Frame 1Symbol 34 as "buttonmask"
ExportAssets (56)Timeline Frame 1Symbol 35 as "buttonmask"
ExportAssets (56)Timeline Frame 1Symbol 38 as "textbox"
ExportAssets (56)Timeline Frame 1Symbol 39 as "heavybomber"
ExportAssets (56)Timeline Frame 1Symbol 39 as "heavybomber"
ExportAssets (56)Timeline Frame 1Symbol 40 as "heavybomber"
ExportAssets (56)Timeline Frame 1Symbol 41 as "heavybombermask"
ExportAssets (56)Timeline Frame 1Symbol 41 as "heavybombermask"
ExportAssets (56)Timeline Frame 1Symbol 42 as "heavybombermask"
ExportAssets (56)Timeline Frame 1Symbol 43 as "lightcruiser"
ExportAssets (56)Timeline Frame 1Symbol 43 as "lightcruiser"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 44 as "lightcruiser"
ExportAssets (56)Timeline Frame 1Symbol 45 as "lightcruisermask"
ExportAssets (56)Timeline Frame 1Symbol 45 as "lightcruisermask"
ExportAssets (56)Timeline Frame 1Symbol 46 as "lightcruisermask"
ExportAssets (56)Timeline Frame 1Symbol 47 as "dreadnought"
ExportAssets (56)Timeline Frame 1Symbol 47 as "dreadnought"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 48 as "dreadnought"
ExportAssets (56)Timeline Frame 1Symbol 49 as "dreadnoughtmask"
ExportAssets (56)Timeline Frame 1Symbol 49 as "dreadnoughtmask"
ExportAssets (56)Timeline Frame 1Symbol 50 as "dreadnoughtmask"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 51 as "heavycruiser"
ExportAssets (56)Timeline Frame 1Symbol 51 as "heavycruiser"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "turretgraphic"
ExportAssets (56)Timeline Frame 1Symbol 52 as "heavycruiser"
ExportAssets (56)Timeline Frame 1Symbol 53 as "heavycruisermask"
ExportAssets (56)Timeline Frame 1Symbol 53 as "heavycruisermask"
ExportAssets (56)Timeline Frame 1Symbol 54 as "heavycruisermask"
ExportAssets (56)Timeline Frame 1Symbol 64 as "omni"
ExportAssets (56)Timeline Frame 1Symbol 66 as "infoback"
ExportAssets (56)Timeline Frame 1Symbol 84 as "shipinfo"
ExportAssets (56)Timeline Frame 1Symbol 66 as "infoback"




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Created: 29/3 -2019 22:44:10 Last modified: 29/3 -2019 22:44:10 Server time: 24/04 -2024 19:55:06