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a_1286297533199_k9slots1.swf

This is the info page for
Flash #87681

(Click the ID number above for more basic data on this flash file.)


Text
K9 TF SLOT  MACHINE
LOADING

K9 TF SLOT  MACHINE
LOADING .

K9 TF SLOT  MACHINE
LOADING ..

K9 TF SLOT  MACHINE
LOADING ...

YOU NEED THE FLASH 5 PLAYER TO RUN THIS GAME

You play this game the same way you'd play a normal slot machine.
Press `Change' to transform the boy in the middle of the screen.
When the `Stay' buttons light up you can keep the form of the matching
area of his body during the next transformation.
If you press the wrong `Stay' button, use the `Cancel' button underneath
to reset all the `Stay' buttons.
You win when all areas of his body are at the same degree of
transformation. You will win more the closer he is to being an animal.
You can potentially increase your winnings by pressing the `Gamble'
button, but if you lose your winnings are reset to zero..

INSTRUCTIONS

Play

Play

STAY

STAY

STAY

CANCEL

CANCEL

CHANGE

CHANGE

Score

Winnings

Winnings

Play
Again?

Play
Again?

GAME OVER

K9 TF-Slots v1.0
Created by: Elwood Raccoon
users.transfur.com/werecoon

ActionScript [AS1/AS2]

Frame 1
ifFrameLoaded (16) { if (0 < (random(2) + 1)) { gotoAndStop (11); } else { gotoAndStop (10); } }
Frame 9
gotoAndPlay (1);
Frame 10
stop();
Frame 11
stop();
Frame 12
score = 500; winnings = 0; headhold = false; bodyhold = false; legshold = false;
Frame 13
if (score < 1) { gotoAndStop (18); } stay = false; headhold = false; bodyhold = false; legshold = false; holdcheck = random(5); if (holdcheck < 1) { stay = true; }
Frame 14
stop(); if (stay == true) { tellTarget ("_root.headhold") { gotoAndStop (2); }; tellTarget ("_root.bodyhold") { gotoAndStop (2); }; tellTarget ("_root.legshold") { gotoAndStop (2); }; }
Frame 17
gotoAndPlay (13);
Frame 18
stop();
Symbol 15 Button
on (release) { gotoAndStop (12); }
Symbol 17 Button
on (release) { if (stay == true) { tellTarget ("_root.headhold") { gotoAndStop (3); }; headhold = true; tellTarget ("_root.cancel") { gotoAndStop (2); }; } }
Symbol 18 Button
on (release) { if (stay == true) { tellTarget ("_root.bodyhold") { gotoAndStop (3); }; bodyhold = true; tellTarget ("_root.cancel") { gotoAndStop (2); }; } }
Symbol 19 Button
on (release) { if (stay == true) { tellTarget ("_root.legshold") { gotoAndStop (3); }; legshold = true; tellTarget ("_root.cancel") { gotoAndStop (2); }; } }
Symbol 20 Button
on (release) { if (stay == true) { tellTarget ("_root.headhold") { gotoAndStop (2); }; tellTarget ("_root.bodyhold") { gotoAndStop (2); }; tellTarget ("_root.legshold") { gotoAndStop (2); }; } tellTarget ("_root.cancel") { gotoAndStop (1); }; }
Symbol 21 Button
on (release) { score = score + winnings; score = score - 10; winnings = 0; tellTarget ("_root.winner") { gotoAndStop (1); }; if (headhold == false) { headtype = random(3) + 1; tellTarget ("_root.head") { gotoAndStop(_root.headtype); }; } if (bodyhold == false) { bodytype = random(3) + 1; tellTarget ("_root.body") { gotoAndStop(_root.bodytype); }; } if (legshold == false) { legstype = random(3) + 1; tellTarget ("_root.legs") { gotoAndStop(_root.legstype); }; } tellTarget ("_root.change") { gotoAndStop (5); }; tellTarget ("_root.headhold") { gotoAndStop (1); }; tellTarget ("_root.bodyhold") { gotoAndStop (1); }; tellTarget ("_root.legshold") { gotoAndStop (1); }; tellTarget ("_root.cancel") { gotoAndStop (1); }; tellTarget ("_root.gamble") { gotoAndStop (1); }; if (headtype == bodytype) { if (bodytype == legstype) { tellTarget ("_root.winner") { gotoAndPlay (5); }; if (bodytype == 1) { winnings = 10; tellTarget ("_root.gamble") { gotoAndStop (2); }; } else if (bodytype == 2) { winnings = 30; tellTarget ("_root.gamble") { gotoAndStop (2); }; } else if ((bodytype = 3)) { winnings = 50; tellTarget ("_root.gamble") { gotoAndStop (2); }; } } else { winnings = 0; } } gotoAndPlay (13); } on (press) { tellTarget ("_root.change") { gotoAndStop (1); }; }
Symbol 22 Button
on (release) { if (0 < winnings) { luck = random(10) + 1; if (luck < 5) { winnings = 0; tellTarget ("_root.gamble") { gotoAndStop (1); }; tellTarget ("_root.winner") { gotoAndStop (1); }; nextFrame(); } if (luck < 9) { winnings = winnings * 2; } if (luck == 10) { winnings = winnings * 3; } } }
Symbol 32 MovieClip Frame 1
stop();
Symbol 39 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
if (_root.winnings == 0) { stop(); } else { play(); }
Symbol 81 Button
on (release) { gotoAndStop (12); }

Library Items

Symbol 1 FontUsed by:2 3 4 5 6 8 9 78 79 82 83
Symbol 2 TextUses:1Used by:Timeline
Symbol 3 TextUses:1Used by:Timeline
Symbol 4 TextUses:1Used by:Timeline
Symbol 5 TextUses:1Used by:Timeline
Symbol 6 TextUses:1Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 8 TextUses:1Used by:Timeline
Symbol 9 TextUses:1Used by:Timeline
Symbol 10 GraphicUsed by:Timeline
Symbol 11 FontUsed by:12 13 48 50 52 55 57 71 75 76
Symbol 12 TextUses:11Used by:15
Symbol 13 TextUses:11Used by:15
Symbol 14 GraphicUsed by:15
Symbol 15 ButtonUses:12 13 14Used by:Timeline
Symbol 16 GraphicUsed by:17 18 19 20 21 22  Timeline
Symbol 17 ButtonUses:16Used by:Timeline
Symbol 18 ButtonUses:16Used by:Timeline
Symbol 19 ButtonUses:16Used by:Timeline
Symbol 20 ButtonUses:16Used by:Timeline
Symbol 21 ButtonUses:16Used by:Timeline
Symbol 22 ButtonUses:16Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:32
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:25 26 28 29 31Used by:Timeline
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:39
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:39
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:34 36 38Used by:Timeline
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:46
Symbol 42 GraphicUsed by:43
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Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:46
Symbol 46 MovieClipUses:41 43 45Used by:Timeline
Symbol 47 GraphicUsed by:53
Symbol 48 TextUses:11Used by:53
Symbol 49 GraphicUsed by:53
Symbol 50 TextUses:11Used by:53
Symbol 51 GraphicUsed by:53
Symbol 52 TextUses:11Used by:53
Symbol 53 MovieClipUses:47 48 49 50 51 52Used by:Timeline
Symbol 54 GraphicUsed by:58
Symbol 55 TextUses:11Used by:58
Symbol 56 GraphicUsed by:58
Symbol 57 TextUses:11Used by:58
Symbol 58 MovieClipUses:54 55 56 57Used by:Timeline
Symbol 59 GraphicUsed by:64
Symbol 60 FontUsed by:61 63
Symbol 61 TextUses:60Used by:64
Symbol 62 GraphicUsed by:64
Symbol 63 TextUses:60Used by:64
Symbol 64 MovieClipUses:59 61 62 63Used by:Timeline
Symbol 65 GraphicUsed by:70
Symbol 66 GraphicUsed by:70
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:65 66 67 68 69Used by:Timeline
Symbol 71 TextUses:11Used by:Timeline
Symbol 72 FontUsed by:73 74
Symbol 73 EditableTextUses:72Used by:Timeline
Symbol 74 EditableTextUses:72Used by:Timeline
Symbol 75 TextUses:11Used by:77
Symbol 76 TextUses:11Used by:77
Symbol 77 MovieClipUses:75 76Used by:Timeline
Symbol 78 TextUses:1Used by:81
Symbol 79 TextUses:1Used by:81
Symbol 80 GraphicUsed by:81
Symbol 81 ButtonUses:78 79 80Used by:Timeline
Symbol 82 TextUses:1Used by:Timeline
Symbol 83 TextUses:1Used by:Timeline

Instance Names

"body"Frame 12Symbol 32 MovieClip
"legs"Frame 12Symbol 39 MovieClip
"head"Frame 12Symbol 46 MovieClip
"headhold"Frame 12Symbol 53 MovieClip
"bodyhold"Frame 12Symbol 53 MovieClip
"legshold"Frame 12Symbol 53 MovieClip
"cancel"Frame 12Symbol 58 MovieClip
"change"Frame 12Symbol 64 MovieClip
"gamble"Frame 12Symbol 70 MovieClip
"winner"Frame 12Symbol 77 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Dynamic Text Variables

scoreSymbol 73 EditableText""
winningsSymbol 74 EditableText""




http://swfchan.com/18/87681/info.shtml
Created: 29/3 -2019 21:27:00 Last modified: 29/3 -2019 21:27:00 Server time: 20/04 -2024 05:39:30