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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34224397?noj=FRM34224397-26DC" width="1" height="1"></div>

Micro Sports - Mini-golf, football keepie-uppies, drag racing, rock climbing, and lots mor.swf

This is the info page for
Flash #89111

(Click the ID number above for more basic data on this flash file.)


Text
PRESENTS

MICRO

SPORTS

PLAY MORE
GAMES AT
MOUSEBREAKER!

PLAY

HELP

CREDITS

AWARDS

PAUSED

RESUME

QUIT

fail!

pass!

burp

grinder

lever

screamA

screamB

splashA

huh

explosionA

explosionB

blip

success

rope

creak

pickup

jump

fail

correct

hey

shatter

pop

engine

sink

theme

theme15sec

themeStinger

pass

crowd

Par 1

1. click here

2. then here

3. ... and here

<p align="center"><font face="Rubber Stamp LET" size="40" color="#ffff00" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>

3x

3x

10x

Yo! Drag me
up and down,
please!

CLICK
HERE!

1

Press the
arrow keys to
make me cheer!

Drag down
on rock!

<p align="center"><font face="Rubber Stamp LET" size="40" color="#ffff00" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>

3x

3x

10x

Man! Not
enough porridge
this morning!

<p align="center"><font face="Rubber Stamp LET" size="40" color="#ffff00" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>

3x

3x

10x

I think
I might be stuck
to the bar!

NICE

WORK!!

TRY AGAIN?

Final time:

Play more
games at
MOUSEBREAKER!

Sorry,
you did not
qualify for an
achievement
award!

SPORTS GOD

+ GOLD

+ SILVER

+ BRONZE

+ SURVIVOR

Achievements
unlocked:

GOLD

SILVER

BRONZE

SURVIVOR

<p align="center"><font face="space cowboy." size="48" color="#ff0000" letterSpacing="0.000000" kerning="1">000</font></p>

GAME

OVER

<p align="center"><font face="space cowboy." size="48" color="#ff0000" letterSpacing="0.000000" kerning="1">000</font></p>

MENU

Micro Sports was designed and
programmed by...
Tom "Ninjadoodle" Vencel

www.ninjadoodle.com

www.ninjadoodle.com

Read the brief instructions and complete each mini-task
before the time runs out!
This game mostly uses the mouse, but sometimes you will be
asked to use the arrow keys, so stay on your toes.
For every level failed/uncompleted you will incur a 30 second penalty.
You will receive a -10 second bonus for every life remaining
at the end of the game.
30 levels ... 7 lives ... do you have what it takes
to finish the challenge?

GOLD - finish in under 100 seconds + at least 1 life

SILVER - finish in under 200 seconds + at least 1 life

BRONZE - finish in under 300 seconds + at least 1 life

SURVIVOR - finish with at least 1 life

SPORTS GOD - finish in under 100 seconds
with all 7 lives

ACHIEVEMENT AWARDS

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } Stage.scaleMode = "noScale"; _quality = "HIGH"; _global.myRoot = this; globalSound = new Sound(); sound = true; sportsGod = false; gold = false; silver = false; bronze = false; survivor = false; goes = 0; var rightClick = new ContextMenu(); rightClick.hideBuiltInItems(); _global.myRoot.menu = rightClick; __com_mochibot__("2e491d75", this, 10301, true); bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { _root.gotoAndStop(3); }
Frame 2
gotoAndPlay (1);
Frame 4
stop(); buttonMousebreaker.onRelease = function () { getURL ("http://www.mousebreaker.com/", "_blank"); }; moveOn = false; help = false; scores = false; credits = false; buttonPlay.onPress = function () { stopAllSounds(); moveOn = true; help = false; awards = false; credits = false; fg.play(); }; buttonHelp.onPress = function () { moveOn = false; help = true; awards = false; credits = false; fg.play(); }; buttonAwards.onPress = function () { moveOn = false; help = false; awards = true; credits = false; fg.play(); }; buttonCredits.onPress = function () { moveOn = false; help = false; awards = false; credits = true; fg.play(); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.q.onRelease = function () { trace(_quality); if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop(1); } else { fg.speaker.gotoAndStop(2); } if (_quality == "HIGH") { fg.q.gotoAndStop(1); } else if (_quality == "MEDIUM") { fg.q.gotoAndStop(2); } else if (_quality == "LOW") { fg.q.gotoAndStop(3); } if (fg._currentframe == fg._totalframes) { if (moveOn) { play(); } if (help) { gotoAndStop ("help"); } if (awards) { gotoAndStop ("awards"); } if (credits) { gotoAndStop ("credits"); } } }; time = 0; lives = 7; countdown = 60; minigameCount = 30; highestDepth = 10000; onMouseDown = function () { pressed = true; }; onMouseUp = function () { pressed = false; }; setup = function () { levelPassed = false; levelFailed = false; gamePaused = false; shaking = false; quit = false; fg.q.onRelease = function () { trace(_quality); if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; fg.speaker.onRelease = function () { if ((!levelPassed) and (!gamePaused)) { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); fg.speaker.gotoAndStop(2); } else { sound = true; _global.myRoot.globalSound.setVolume(100); fg.speaker.gotoAndStop(1); } } }; fg.pauseGame.gotoAndStop(1); fg.pauseGame.onRelease = function () { if (fg.pauseGame._currentframe == 1) { fg.pauseGame.play(); fg.pausedMenu.play(); gamePaused = true; } }; onMouseDown = function () { pressed = true; clicks = clicks + 1; }; onMouseUp = function () { pressed = false; }; }; game = function () { shake(); count(); fg.livesText = lives + "x"; if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { fg.timer.play(); if (countdown > 0) { countdown--; } else { time++; countdown = 60; } } if (sound) { fg.speaker.gotoAndStop(1); } else { fg.speaker.gotoAndStop(2); } if (_quality == "HIGH") { fg.q.gotoAndStop(1); } else if (_quality == "MEDIUM") { fg.q.gotoAndStop(2); } else if (_quality == "LOW") { fg.q.gotoAndStop(3); } if (highestDepth == 0) { highestDepth = 10000; } if (pressed) { pressCounter++; } else { pressCounter = 0; } if (fg.timer._currentframe == fg.timer._totalframes) { failed(); } }; explode = function () { shaking = true; shakeCount = 20; j = 0; while (j < 25) { p = attachMovie("explosion", "explosion" + (j++), highestDepth--); p._x = (explodeX - 40) + random(80); p._y = (explodeY - 40) + random(80); p._xscale = (p._yscale = (Math.random() * 100) + 20); p._rotation = random(360); j++; } }; shake = function () { if (shaking) { _global.myRoot._x = random(20) - 5; _global.myRoot._y = random(20) - 5; shakeCount--; if (shakeCount == 0) { shaking = false; _global.myRoot._x = 0; _global.myRoot._y = 0; } } }; failed = function () { if (!levelFailed) { fg.sounds.fail.play(); levelFailed = true; fg.timer.stop(); fg.fail.play(); lives--; time = time + 30; minigameCount = minigameCount - 1; } }; passed = function () { if (!levelPassed) { fg.sounds.pass.play(); levelPassed = true; fg.timer.stop(); fg.pass.play(); minigameCount = minigameCount - 1; } }; rockOn = function () { if (levelPassed) { fg.pauseGame.gotoAndStop(2); if (fg.pass._currentframe == fg.pass._totalframes) { if (fg._currentframe != fg._totalframes) { fg.play(); } } if (fg._currentframe == fg._totalframes) { play(); } } if (levelFailed) { fg.pauseGame.gotoAndStop(2); if (fg.fail._currentframe == fg.fail._totalframes) { if (fg._currentframe != fg._totalframes) { fg.play(); } } if (fg._currentframe == fg._totalframes) { if (lives > 0) { play(); } else { _global.myRoot.gotoAndStop("gameOver"); } } } if (gamePaused) { fg.timer.stop(); if (quit) { if (fg._currentframe != fg._totalframes) { fg.play(); } if (fg._currentframe == fg._totalframes) { gotoAndPlay ("menu"); } } } };
Frame 5
stop(); setup(); fg.levelName = "CLICK TO GOAL!"; parNum = 3; par = parNum; speed = 8; returning = false; starter._x = tee._x; starter._y = tee._y; endX = starter._x; endY = starter._y; onEnterFrame = function () { game(); sign.signHolder.parText = "Par " + par; if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (par > 0) { if (pressed and clickmap.hitTest(_xmouse, _ymouse, true)) { if (pressCounter == 1) { if ((golfball._currentframe == 1) and (!returning)) { endX = _xmouse; endY = _ymouse; starter._x = endX; starter._y = endY; if (par > 0) { par--; } else { par = 0; } } } } } else if (starter.hitTest(golfball._x, golfball._y, true)) { fg.sounds.buzzer.play(); returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } golfball._x = golfball._x + ((endX - golfball._x) / speed); golfball._y = golfball._y + ((endY - golfball._y) / speed); if (!course.hitTest(golfball._x, golfball._y, true)) { if (!returning) { fg.sounds.buzzer.play(); } returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } i = 0; while (i < 3) { if (_global.myRoot["trapdoor" + i].hitmap.hitTest(golfball._x, golfball._y, true)) { if (!returning) { fg.sounds.buzzer.play(); } returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } i++; } if (hole.hitTest(golfball._x, golfball._y, true)) { if ((golfball._currentframe == 1) and (!returning)) { fg.sounds.sink.play(); endX = hole._x; endY = hole._y; golfBall._x = endX; golfBall._y = endY; golfball.play(); } } if (golfball._currentframe == golfball._totalframes) { passed(); } if (starter.hitTest(golfball._x, golfball._y, true)) { if (returning) { golfball._x = starter._x; golfball._y = starter._y; returning = false; } } } else { rockOn(); } };
Frame 6
stop(); setup(); fg.levelName = "KICK-UPS!"; gravity = 0.4; restitution = 0.7; friction = 0.9; rot = 0; vel = {x:0, y:0}; pos = {x:320, y:260}; old = {x:ball._x, y:ball._y}; radius = ball._width / 2; bouncing = false; target = 3; kickups = target; onEnterFrame = function () { game(); kickupsText = kickups + "x"; kickupsText._alpha = 15; ballShadow._x = ball._x; ballShadow._xscale = ((0 + ball._y) / 4) + 20; ballShadow._yscale = ballShadow._xscale; ballShadow._alpha = (0 + ball._y) / 4; if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (kickups == 0) { fg.sounds.crowd.play(); passed(); } if (pressed) { if (pressCounter == 1) { if (ball.hitTest(_xmouse, _ymouse, true)) { kickups--; fg.sounds.jump.play(); xClick = ball._x - _xmouse; yClick = ball._y - _ymouse; rot = xClick / 2; vel = {x:xClick / 2, y:-10}; } } } vel.y = vel.y + gravity; rot = rot * 0.98; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; ball._rotation = ball._rotation + rot; ball._x = pos.x; ball._y = pos.y; if ((pos.y + radius) > 400) { kickups = target; pos.y = 400 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.y - radius) < 60) { pos.y = 60 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { pos.x = 640 - radius; vel.x = vel.x * (-restitution); rot = rot * -1; } if (pos.x < (0 + radius)) { pos.x = 0 + radius; vel.x = vel.x * (-restitution); rot = rot * -1; } if ((ball._y + radius) > 400) { ball._y = 400 - radius; } if ((ball._y - radius) < 60) { ball._y = 60 + radius; } if ((ball._x + radius) > 640) { ball._x = 640 - radius; } if (ball._x < (0 + radius)) { ball._x = 0 + radius; } } else { vel.y = vel.y + gravity; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; ball._x = pos.x; ball._y = pos.y; if ((pos.y + radius) > 400) { pos.y = 400 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.y - radius) < 0) { pos.y = 0 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { pos.x = 640 - radius; vel.x = vel.x * (-restitution); } if (pos.x < (0 + radius)) { pos.x = 0 + radius; vel.x = vel.x * (-restitution); } if ((ball._y + radius) > 400) { ball._y = 400 - radius; } if ((ball._y - radius) < 0) { ball._y = 0 + radius; } if ((ball._x + radius) > 640) { ball._x = 640 - radius; } if (ball._x < (0 + radius)) { ball._x = 0 + radius; } rockOn(); } };
Frame 7
stop(); setup(); fg.levelName = "CHIN-UPS!"; draggingDude = false; pumped = true; chins = 5; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { chinsText = chins + "x"; if (chins == 0) { passed(); } if (pressed) { if (pressCounter == 1) { if (dude.hitTest(_xmouse, _ymouse, true)) { if (!draggingDude) { draggingDude = true; grabPoint = dude._y - _ymouse; } } } } else { draggingDude = false; } if (draggingDude) { dude._y = _ymouse + grabPoint; } if (dude._y <= 200) { dude._y = 200; } if ((dude._y >= 200) and (dude._y < 210)) { if (!pumped) { fg.sounds.huh.play(); fg.sounds.creak.play(); pumped = true; chins = chins - 1; } } if (dude._y >= 240) { dude._y = 240; } if ((dude._y <= 240) and (dude._y > 230)) { if (pumped) { pumped = false; } } dudeHead._y = -300 + (dude._y * 2); } else { rockOn(); } };
Frame 8
stop(); setup(); fg.levelName = "COLLECT ALL!"; clicked = false; stars = 6; collected = new Array(); i = 0; while (i < stars) { collected[i] = false; i++; } xspeed = 0; yspeed = 0; delay = 10; playerX = 320; playerY = 340; playerDir = -90; player._x = playerX; player._y = playerY; player._rotation = playerDir; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!track.hitTest(player._x, player._y, true)) { clicked = false; xspeed = 0; yspeed = 0; delay = 10; player._x = playerX; player._y = playerY; player._rotation = playerDir; arrowAnim.gotoAndStop("on"); } arrowAnim._x = player._x; arrowAnim._y = player._y - 30; if (clicked) { dist_x = _xmouse - player._x; dist_y = _ymouse - player._y; distance = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); angle = Math.atan2(dist_y, dist_x); speed = distance / delay; xspeed = speed * Math.cos(angle); yspeed = speed * Math.sin(angle); player._rotation = (angle * 180) / Math.PI; } else if (pressed and (pressCounter == 1)) { if (player.hitTest(_xmouse, _ymouse, true) or arrowAnim.hitTest(_xmouse, _ymouse, true)) { fg.sounds.engine.play(); pressed = false; clicked = true; arrowAnim.gotoAndStop("off"); } } player._x = player._x + xspeed; player._y = player._y + yspeed; i = 0; while (i < stars) { if (player.hitTest(_global.myRoot["star" + i])) { if (_global.myRoot["star" + i]._currentframe == 1) { fg.sounds.pickup.play(); _global.myRoot["star" + i].play(); collected[i] = true; } } i++; } i = 0; while (i < stars) { if (collected[i]) { totalCollected++; } else { totalCollected = 0; break; } i++; } trace(totalCollected); if (totalCollected == stars) { passed(); } } else { rockOn(); } };
Frame 9
stop(); setup(); fg.levelName = "WALK THE ROPE!"; walking = false; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!walking) { if (pressed and (pressCounter == 1)) { if (tightrope.startpoint.hitTest(_xmouse, _ymouse)) { fg.sounds.rope.play(); walking = true; tightrope.startpoint.play(); tightrope.checkpoint.play(); } } } else { if (!tightrope.hitTest(_xmouse, _ymouse, true)) { walking = false; tightrope.startpoint.play(); tightrope.checkpoint.play(); } if (tightrope.checkpoint.hitTest(_xmouse, _ymouse, true)) { if (pressed and (pressCounter == 1)) { tightrope.checkpoint.play(); fg.sounds.crowd.play(); passed(); } } } } else { rockOn(); } };
Frame 10
stop(); setup(); fg.levelName = "GUIDE 2 CHECKPOINTS!"; clicked = false; started = false; target = 1; xspeed = 0; yspeed = 0; delay = 12; playerX = 140; playerY = 240; playerDir = 0; player._x = playerX; player._y = playerY; player._rotation = playerDir; player.gotoAndStop("start"); ball.gotoAndStop("yellow"); ball._x = ballX; ball._y = ballY; xspeedBall = 0; yspeedBall = 0; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { goalie._y = ball._y + yspeedBall; arrowAnim._x = player._x; arrowAnim._y = player._y - 30; if (clicked) { dist_x = _xmouse - player._x; dist_y = _ymouse - player._y; distance = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); angle = Math.atan2(dist_y, dist_x); speed = distance / delay; xspeed = speed * Math.cos(angle); yspeed = speed * Math.sin(angle); player._rotation = (angle * 180) / Math.PI; } else { xspeed = xspeed * 0.95; yspeed = yspeed * 0.95; if (pressed and (pressCounter == 1)) { if (player.hitTest(_xmouse, _ymouse, true) or arrowAnim.hitTest(_xmouse, _ymouse, true)) { pressed = false; clicked = true; arrowAnim.gotoAndStop("off"); } } } player._x = player._x + xspeed; player._y = player._y + yspeed; if (player.hitTest(ball._x + xspeed, ball._y + yspeed, true)) { xspeedBall = xspeed * 2; yspeedBall = yspeed * 2; } ball._x = ball._x + xspeedBall; ball._y = ball._y + yspeedBall; xspeedBall = xspeedBall * 0.9; yspeedBall = yspeedBall * 0.9; if (!hitmap.hitTest(ball._x, ball._y, true)) { ball._x = 320; ball._y = 240; xspeed = 0; yspeed = 0; xspeedBall = 0; yspeedBall = 0; } if (starYellow.hitTest(ball._x, ball._y)) { if (ball._currentframe == 1) { fg.sounds.pickup.play(); starYellow.play(); if (target == 1) { passed(); } else { ball.play(); } } } if (starBlue.hitTest(ball._x, ball._y)) { if (ball._currentframe == 2) { fg.sounds.pickup.play(); starBlue.play(); if (target == 2) { passed(); } else { ball.play(); } } } if (starRed.hitTest(ball._x, ball._y)) { if (ball._currentframe == 3) { fg.sounds.pickup.play(); starRed.play(); passed(); } } } else { rockOn(); } };
Frame 11
stop(); setup(); fg.levelName = "SHOOT IN ORDER!"; speed = new Array(); speed[0] = {x:3, y:3}; speed[1] = {x:-3, y:3}; speed[2] = {x:3, y:-3}; i = 0; while (i < 3) { _global.myRoot["ball" + i].ballNum = i + 1; i++; } balls = 0; target = 3; gravity = 0.2; velocity = 0; noneClicked = true; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (balls == target) { passed(); } i = 0; while (i < 10) { _global.myRoot["ball" + i]._x = _global.myRoot["ball" + i]._x + speed[i].x; _global.myRoot["ball" + i]._y = _global.myRoot["ball" + i]._y + speed[i].y; if (_global.myRoot["ball" + i]._x > 600) { _global.myRoot["ball" + i]._x = 600; speed[i].x = speed[i].x * -1; } if (_global.myRoot["ball" + i]._y > 360) { _global.myRoot["ball" + i]._y = 360; speed[i].y = speed[i].y * -1; } if (_global.myRoot["ball" + i]._x < 40) { _global.myRoot["ball" + i]._x = 40; speed[i].x = speed[i].x * -1; } if (_global.myRoot["ball" + i]._y < 120) { _global.myRoot["ball" + i]._y = 120; speed[i].y = speed[i].y * -1; } i++; } if (pressed and (pressCounter == 1)) { i = 0; while (i < 10) { if (_global.myRoot["ball" + i].hitTest(_xmouse, _ymouse)) { if (noneClicked and (i == 0)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 1) and (i == 1)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 2) and (i == 2)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 3) and (i == 3)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 4) and (i == 4)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 5) and (i == 5)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } } i++; } } } else { rockOn(); } };
Frame 12
stop(); setup(); fg.levelName = "CLICK FAST 2 DRAG!"; vel = 0; acc = 1; onEnterFrame = function () { game(); enemyCar.play(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (car.hitTest(finishLine)) { passed(); } if (pressed and (pressCounter == 1)) { vel = vel + acc; } vel = vel * 0.95; car._x = car._x + vel; } else { enemyCar.stop(); rockOn(); } };
Frame 13
stop(); setup(); fg.levelName = "ARROWS TO CHEER!"; left = false; right = false; down = false; up = false; space = false; step = 0; onEnterFrame = function () { game(); if (step == 3) { fg.timer.stop(); if (cheerleader._currentframe == 1) { passed(); } } if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!left) { if (step == 0) { if (Key.isDown(37)) { left = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 0) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("left"); step++; } } if (keyL._alpha > 0) { keyL._alpha = keyL._alpha - 10; } else { keyL._alpha == 0; } } if (!right) { if (step == 1) { if (Key.isDown(39)) { right = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 1) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("right"); step++; } } if (keyR._alpha > 0) { keyR._alpha = keyR._alpha - 10; } else { keyR._alpha == 0; } } if (!down) { if (step == 2) { if (Key.isDown(40)) { down = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 2) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("down"); fg.sounds.crowd.play(); step++; } } if (keyD._alpha > 0) { keyD._alpha = keyD._alpha - 10; } else { keyD._alpha == 0; } } } else { rockOn(); } };
Frame 14
stop(); setup(); fg.levelName = "CLIMB THE ROCK!"; gravity = 0.5; acceleration = 1.05; draggingCliff = false; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (cliffScene._y > 1200) { passed(); } if (pressed) { if (pressCounter == 1) { if (cliffScene.hitTest(_xmouse, _ymouse, true)) { draggingCliff = true; grabPoint = cliffScene._y - _ymouse; gravity = 0.5; } } } else { draggingCliff = false; } if (draggingCliff) { if (cliffScene._y >= 400) { cliffScene._y = _ymouse + grabPoint; gravity = 0.5; } } else if (cliffScene._y > 400) { cliffScene._y = cliffScene._y - gravity; gravity = gravity * acceleration; } if (cliffScene._y < 400) { cliffScene._y = 400; } bushes._y = 350 + (cliffScene._y / 4); clouds._y = 100 + (cliffScene._y / 16); } else { rockOn(); } };
Frame 15
stop(); setup(); fg.levelName = "CLICK TO GOAL!"; parNum = 4; par = parNum; speed = 8; returning = false; starter._x = tee._x; starter._y = tee._y; endX = starter._x; endY = starter._y; onEnterFrame = function () { game(); sign.signHolder.parText = "Par " + par; if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (par > 0) { if (pressed and clickmap.hitTest(_xmouse, _ymouse, true)) { if (pressCounter == 1) { if ((golfball._currentframe == 1) and (!returning)) { endX = _xmouse; endY = _ymouse; starter._x = endX; starter._y = endY; if (par > 0) { par--; } else { par = 0; } } } } } else if (starter.hitTest(golfball._x, golfball._y, true)) { fg.sounds.buzzer.play(); returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } golfball._x = golfball._x + ((endX - golfball._x) / speed); golfball._y = golfball._y + ((endY - golfball._y) / speed); if (!course.hitTest(golfball._x, golfball._y, true)) { if (!returning) { fg.sounds.buzzer.play(); } returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } i = 0; while (i < 3) { if (_global.myRoot["trapdoor" + i].hitmap.hitTest(golfball._x, golfball._y, true)) { if (!returning) { fg.sounds.buzzer.play(); } returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } i++; } if (hole.hitTest(golfball._x, golfball._y, true)) { if ((golfball._currentframe == 1) and (!returning)) { fg.sounds.sink.play(); endX = hole._x; endY = hole._y; golfBall._x = endX; golfBall._y = endY; golfball.play(); } } if (golfball._currentframe == golfball._totalframes) { passed(); } if (starter.hitTest(golfball._x, golfball._y, true)) { if (returning) { golfball._x = starter._x; golfball._y = starter._y; returning = false; } } } else { rockOn(); } };
Frame 16
stop(); setup(); fg.levelName = "KICK-UPS!"; gravity = 0.4; restitution = 0.7; friction = 0.9; rot = 0; vel = {x:0, y:0}; pos = {x:320, y:260}; old = {x:ball._x, y:ball._y}; radius = ball._width / 2; bouncing = false; target = 4; kickups = target; onEnterFrame = function () { game(); kickupsText = kickups + "x"; kickupsText._alpha = 15; ballShadow._x = ball._x; ballShadow._xscale = ((0 + ball._y) / 4) + 20; ballShadow._yscale = ballShadow._xscale; ballShadow._alpha = (0 + ball._y) / 4; if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (kickups == 0) { fg.sounds.crowd.play(); passed(); } if (pressed) { if (pressCounter == 1) { if (ball.hitTest(_xmouse, _ymouse, true)) { kickups--; fg.sounds.jump.play(); xClick = ball._x - _xmouse; yClick = ball._y - _ymouse; rot = xClick / 2; vel = {x:xClick / 2, y:-10}; } } } vel.y = vel.y + gravity; rot = rot * 0.98; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; ball._rotation = ball._rotation + rot; ball._x = pos.x; ball._y = pos.y; if ((pos.y + radius) > 400) { kickups = target; pos.y = 400 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.y - radius) < 60) { pos.y = 60 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { pos.x = 640 - radius; vel.x = vel.x * (-restitution); rot = rot * -1; } if (pos.x < (0 + radius)) { pos.x = 0 + radius; vel.x = vel.x * (-restitution); rot = rot * -1; } if ((ball._y + radius) > 400) { ball._y = 400 - radius; } if ((ball._y - radius) < 60) { ball._y = 60 + radius; } if ((ball._x + radius) > 640) { ball._x = 640 - radius; } if (ball._x < (0 + radius)) { ball._x = 0 + radius; } } else { vel.y = vel.y + gravity; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; ball._x = pos.x; ball._y = pos.y; if ((pos.y + radius) > 400) { pos.y = 400 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.y - radius) < 0) { pos.y = 0 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { pos.x = 640 - radius; vel.x = vel.x * (-restitution); } if (pos.x < (0 + radius)) { pos.x = 0 + radius; vel.x = vel.x * (-restitution); } if ((ball._y + radius) > 400) { ball._y = 400 - radius; } if ((ball._y - radius) < 0) { ball._y = 0 + radius; } if ((ball._x + radius) > 640) { ball._x = 640 - radius; } if (ball._x < (0 + radius)) { ball._x = 0 + radius; } rockOn(); } };
Frame 17
stop(); setup(); fg.levelName = "CHIN-UPS!"; draggingDude = false; pumped = true; chins = 10; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { chinsText = chins + "x"; if (chins == 0) { passed(); } if (pressed) { if (pressCounter == 1) { if (dude.hitTest(_xmouse, _ymouse, true)) { if (!draggingDude) { draggingDude = true; grabPoint = dude._y - _ymouse; } } } } else { draggingDude = false; } if (draggingDude) { dude._y = _ymouse + grabPoint; } if (dude._y <= 200) { dude._y = 200; } if ((dude._y >= 200) and (dude._y < 210)) { if (!pumped) { fg.sounds.huh.play(); fg.sounds.creak.play(); pumped = true; chins = chins - 1; } } if (dude._y >= 240) { dude._y = 240; } if ((dude._y <= 240) and (dude._y > 230)) { if (pumped) { pumped = false; } } dudeHead._y = -300 + (dude._y * 2); } else { rockOn(); } };
Frame 18
stop(); setup(); fg.levelName = "COLLECT ALL!"; clicked = false; stars = 12; collected = new Array(); i = 0; while (i < stars) { collected[i] = false; i++; } xspeed = 0; yspeed = 0; delay = 10; playerX = 320; playerY = 270; playerDir = -90; player._x = playerX; player._y = playerY; player._rotation = playerDir; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!track.hitTest(player._x, player._y, true)) { clicked = false; xspeed = 0; yspeed = 0; delay = 10; player._x = playerX; player._y = playerY; player._rotation = playerDir; arrowAnim.gotoAndStop("on"); } arrowAnim._x = player._x; arrowAnim._y = player._y - 30; if (clicked) { dist_x = _xmouse - player._x; dist_y = _ymouse - player._y; distance = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); angle = Math.atan2(dist_y, dist_x); speed = distance / delay; xspeed = speed * Math.cos(angle); yspeed = speed * Math.sin(angle); player._rotation = (angle * 180) / Math.PI; } else if (pressed and (pressCounter == 1)) { if (player.hitTest(_xmouse, _ymouse, true) or arrowAnim.hitTest(_xmouse, _ymouse, true)) { fg.sounds.engine.play(); pressed = false; clicked = true; arrowAnim.gotoAndStop("off"); } } player._x = player._x + xspeed; player._y = player._y + yspeed; i = 0; while (i < stars) { if (player.hitTest(_global.myRoot["star" + i])) { if (_global.myRoot["star" + i]._currentframe == 1) { fg.sounds.pickup.play(); _global.myRoot["star" + i].play(); collected[i] = true; } } i++; } i = 0; while (i < stars) { if (collected[i]) { totalCollected++; } else { totalCollected = 0; break; } i++; } trace(totalCollected); if (totalCollected == stars) { passed(); } } else { rockOn(); } };
Frame 19
stop(); setup(); fg.levelName = "WALK THE ROPE!"; walking = false; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!walking) { if (pressed and (pressCounter == 1)) { if (tightrope.startpoint.hitTest(_xmouse, _ymouse)) { fg.sounds.rope.play(); walking = true; tightrope.startpoint.play(); tightrope.checkpointA.play(); } } } else { if (!tightrope.hitTest(_xmouse, _ymouse, true)) { walking = false; tightrope.startpoint.play(); tightrope.checkpointA.gotoAndStop(1); tightrope.checkpointB.gotoAndStop(1); } if (pressed and (pressCounter == 1)) { if (tightrope.checkpointA.hitTest(_xmouse, _ymouse)) { tightrope.checkpointA.gotoAndStop(1); tightrope.checkpointB.play(); } if (tightrope.checkpointB.hitTest(_xmouse, _ymouse)) { tightrope.checkpointB.play(); fg.sounds.crowd.play(); passed(); } } } } else { rockOn(); } };
Frame 20
stop(); setup(); fg.levelName = "GUIDE 2 CHECKPOINTS!"; clicked = false; started = false; target = 2; xspeed = 0; yspeed = 0; delay = 10; playerX = 500; playerY = 240; playerDir = 180; player._x = playerX; player._y = playerY; player._rotation = playerDir; player.gotoAndStop("start"); ball.gotoAndStop("yellow"); ball._x = ballX; ball._y = ballY; xspeedBall = 0; yspeedBall = 0; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { goalie._y = ball._y + yspeedBall; arrowAnim._x = player._x; arrowAnim._y = player._y - 30; if (clicked) { dist_x = _xmouse - player._x; dist_y = _ymouse - player._y; distance = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); angle = Math.atan2(dist_y, dist_x); speed = distance / delay; xspeed = speed * Math.cos(angle); yspeed = speed * Math.sin(angle); player._rotation = (angle * 180) / Math.PI; } else { xspeed = xspeed * 0.95; yspeed = yspeed * 0.95; if (pressed and (pressCounter == 1)) { if (player.hitTest(_xmouse, _ymouse, true) or arrowAnim.hitTest(_xmouse, _ymouse, true)) { pressed = false; clicked = true; arrowAnim.gotoAndStop("off"); } } } player._x = player._x + xspeed; player._y = player._y + yspeed; if (player.hitTest(ball._x + xspeed, ball._y + yspeed, true)) { xspeedBall = xspeed * 2; yspeedBall = yspeed * 2; } ball._x = ball._x + xspeedBall; ball._y = ball._y + yspeedBall; xspeedBall = xspeedBall * 0.9; yspeedBall = yspeedBall * 0.9; if (!hitmap.hitTest(ball._x, ball._y, true)) { ball._x = 320; ball._y = 240; xspeed = 0; yspeed = 0; xspeedBall = 0; yspeedBall = 0; } if (starYellow.hitTest(ball._x, ball._y)) { if (ball._currentframe == 1) { fg.sounds.pickup.play(); starYellow.play(); if (target == 1) { passed(); } else { ball.play(); } } } if (starBlue.hitTest(ball._x, ball._y)) { if (ball._currentframe == 2) { fg.sounds.pickup.play(); starBlue.play(); if (target == 2) { passed(); } else { ball.play(); } } } if (starRed.hitTest(ball._x, ball._y)) { if (ball._currentframe == 3) { fg.sounds.pickup.play(); starRed.play(); passed(); } } } else { rockOn(); } };
Frame 21
stop(); setup(); fg.levelName = "SHOOT IN ORDER!"; speed = new Array(); speed[0] = {x:4, y:4}; speed[1] = {x:-4, y:4}; speed[2] = {x:4, y:-4}; speed[3] = {x:-4, y:-4}; i = 0; while (i < 4) { _global.myRoot["ball" + i].ballNum = i + 1; i++; } balls = 0; target = 4; gravity = 0.2; velocity = 0; noneClicked = true; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (balls == target) { passed(); } i = 0; while (i < 10) { _global.myRoot["ball" + i]._x = _global.myRoot["ball" + i]._x + speed[i].x; _global.myRoot["ball" + i]._y = _global.myRoot["ball" + i]._y + speed[i].y; if (_global.myRoot["ball" + i]._x > 600) { _global.myRoot["ball" + i]._x = 600; speed[i].x = speed[i].x * -1; } if (_global.myRoot["ball" + i]._y > 360) { _global.myRoot["ball" + i]._y = 360; speed[i].y = speed[i].y * -1; } if (_global.myRoot["ball" + i]._x < 40) { _global.myRoot["ball" + i]._x = 40; speed[i].x = speed[i].x * -1; } if (_global.myRoot["ball" + i]._y < 120) { _global.myRoot["ball" + i]._y = 120; speed[i].y = speed[i].y * -1; } i++; } if (pressed and (pressCounter == 1)) { i = 0; while (i < 10) { if (_global.myRoot["ball" + i].hitTest(_xmouse, _ymouse)) { if (noneClicked and (i == 0)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 1) and (i == 1)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 2) and (i == 2)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 3) and (i == 3)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 4) and (i == 4)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 5) and (i == 5)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } } i++; } } } else { rockOn(); } };
Frame 22
stop(); setup(); fg.levelName = "CLICK FAST 2 DRAG!"; vel = 0; acc = 0.9; onEnterFrame = function () { game(); enemyCar.play(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (car.hitTest(finishLine)) { passed(); } if (pressed and (pressCounter == 1)) { vel = vel + acc; } vel = vel * 0.95; car._x = car._x + vel; } else { enemyCar.stop(); rockOn(); } };
Frame 23
stop(); setup(); fg.levelName = "ARROWS TO CHEER!"; left = false; right = false; down = false; up = false; space = false; step = 0; onEnterFrame = function () { game(); if (step == 4) { fg.timer.stop(); if (cheerleader._currentframe == 1) { passed(); } } if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!down) { if (step == 0) { if (Key.isDown(40)) { down = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 0) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("down"); step++; } } if (keyD._alpha > 0) { keyD._alpha = keyD._alpha - 10; } else { keyD._alpha == 0; } } if (!right) { if (step == 1) { if (Key.isDown(39)) { right = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 1) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("right"); step++; } } if (keyR._alpha > 0) { keyR._alpha = keyR._alpha - 10; } else { keyR._alpha == 0; } } if (!left) { if (step == 2) { if (Key.isDown(37)) { left = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 2) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("left"); step++; } } if (keyL._alpha > 0) { keyL._alpha = keyL._alpha - 10; } else { keyL._alpha == 0; } } if (!up) { if (step == 3) { if (Key.isDown(38)) { up = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 3) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("up"); fg.sounds.crowd.play(); step++; } } if (keyU._alpha > 0) { keyU._alpha = keyU._alpha - 10; } else { keyU._alpha == 0; } } } else { rockOn(); } };
Frame 24
stop(); setup(); fg.levelName = "CLIMB THE PEGS!"; gravity = 0.5; acceleration = 1.05; draggingPegs = false; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (cliffScene._y > 1600) { passed(); } if (pressed) { if (pressCounter == 1) { if (cliffScene.hitTest(_xmouse, _ymouse, true)) { draggingCliff = true; grabPoint = cliffScene._y - _ymouse; gravity = 0.5; } } } else { draggingCliff = false; } if (draggingCliff) { if (cliffScene._y >= 400) { cliffScene._y = _ymouse + grabPoint; gravity = 0.5; } } else if (cliffScene._y > 400) { cliffScene._y = cliffScene._y - gravity; gravity = gravity * acceleration; } if (cliffScene._y < 400) { cliffScene._y = 400; } bushes._y = 350 + (cliffScene._y / 4); clouds._y = 100 + (cliffScene._y / 16); } else { rockOn(); } };
Frame 25
stop(); setup(); fg.levelName = "CLICK TO GOAL!"; parNum = 5; par = parNum; speed = 8; returning = false; starter._x = tee._x; starter._y = tee._y; endX = starter._x; endY = starter._y; onEnterFrame = function () { game(); sign.signHolder.parText = "Par " + par; if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (par > 0) { if (pressed and clickmap.hitTest(_xmouse, _ymouse, true)) { if (pressCounter == 1) { if ((golfball._currentframe == 1) and (!returning)) { endX = _xmouse; endY = _ymouse; starter._x = endX; starter._y = endY; if (par > 0) { par--; } else { par = 0; } } } } } else if (starter.hitTest(golfball._x, golfball._y, true)) { fg.sounds.buzzer.play(); returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } golfball._x = golfball._x + ((endX - golfball._x) / speed); golfball._y = golfball._y + ((endY - golfball._y) / speed); if (!course.hitTest(golfball._x, golfball._y, true)) { if (!returning) { fg.sounds.buzzer.play(); } returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } i = 0; while (i < 3) { if (_global.myRoot["trapdoor" + i].hitmap.hitTest(golfball._x, golfball._y, true)) { if (!returning) { fg.sounds.buzzer.play(); } returning = true; endX = tee._x; endY = tee._y; starter._x = endX; starter._y = endY; par = parNum; } i++; } if (hole.hitTest(golfball._x, golfball._y, true)) { if ((golfball._currentframe == 1) and (!returning)) { fg.sounds.sink.play(); endX = hole._x; endY = hole._y; golfBall._x = endX; golfBall._y = endY; golfball.play(); } } if (golfball._currentframe == golfball._totalframes) { passed(); } if (starter.hitTest(golfball._x, golfball._y, true)) { if (returning) { golfball._x = starter._x; golfball._y = starter._y; returning = false; } } } else { rockOn(); } };
Frame 26
stop(); setup(); fg.levelName = "KICK-UPS!"; gravity = 0.4; restitution = 0.7; friction = 0.9; rot = 0; vel = {x:0, y:0}; pos = {x:320, y:260}; old = {x:ball._x, y:ball._y}; radius = ball._width / 2; bouncing = false; target = 5; kickups = target; onEnterFrame = function () { game(); kickupsText = kickups + "x"; kickupsText._alpha = 15; ballShadow._x = ball._x; ballShadow._xscale = ((0 + ball._y) / 4) + 20; ballShadow._yscale = ballShadow._xscale; ballShadow._alpha = (0 + ball._y) / 4; if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (kickups == 0) { fg.sounds.crowd.play(); passed(); } if (pressed) { if (pressCounter == 1) { if (ball.hitTest(_xmouse, _ymouse, true)) { kickups--; fg.sounds.jump.play(); xClick = ball._x - _xmouse; yClick = ball._y - _ymouse; rot = xClick / 2; vel = {x:xClick / 2, y:-10}; } } } vel.y = vel.y + gravity; rot = rot * 0.98; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; ball._rotation = ball._rotation + rot; ball._x = pos.x; ball._y = pos.y; if ((pos.y + radius) > 400) { kickups = target; pos.y = 400 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.y - radius) < 60) { pos.y = 60 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { pos.x = 640 - radius; vel.x = vel.x * (-restitution); rot = rot * -1; } if (pos.x < (0 + radius)) { pos.x = 0 + radius; vel.x = vel.x * (-restitution); rot = rot * -1; } if ((ball._y + radius) > 400) { ball._y = 400 - radius; } if ((ball._y - radius) < 60) { ball._y = 60 + radius; } if ((ball._x + radius) > 640) { ball._x = 640 - radius; } if (ball._x < (0 + radius)) { ball._x = 0 + radius; } } else { vel.y = vel.y + gravity; pos.x = pos.x + vel.x; pos.y = pos.y + vel.y; ball._x = pos.x; ball._y = pos.y; if ((pos.y + radius) > 400) { pos.y = 400 - radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.y - radius) < 0) { pos.y = 0 + radius; vel.y = vel.y * (-restitution); vel.x = vel.x * friction; } if ((pos.x + radius) > 640) { pos.x = 640 - radius; vel.x = vel.x * (-restitution); } if (pos.x < (0 + radius)) { pos.x = 0 + radius; vel.x = vel.x * (-restitution); } if ((ball._y + radius) > 400) { ball._y = 400 - radius; } if ((ball._y - radius) < 0) { ball._y = 0 + radius; } if ((ball._x + radius) > 640) { ball._x = 640 - radius; } if (ball._x < (0 + radius)) { ball._x = 0 + radius; } rockOn(); } };
Frame 27
stop(); setup(); fg.levelName = "CHIN-UPS!"; draggingDude = false; pumped = true; chins = 15; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { chinsText = chins + "x"; if (chins == 0) { passed(); } if (pressed) { if (pressCounter == 1) { if (dude.hitTest(_xmouse, _ymouse, true)) { if (!draggingDude) { draggingDude = true; grabPoint = dude._y - _ymouse; } } } } else { draggingDude = false; } if (draggingDude) { dude._y = _ymouse + grabPoint; } if (dude._y <= 200) { dude._y = 200; } if ((dude._y >= 200) and (dude._y < 210)) { if (!pumped) { fg.sounds.huh.play(); fg.sounds.creak.play(); pumped = true; chins = chins - 1; } } if (dude._y >= 240) { dude._y = 240; } if ((dude._y <= 240) and (dude._y > 230)) { if (pumped) { pumped = false; } } dudeHead._y = -300 + (dude._y * 2); } else { rockOn(); } };
Frame 28
stop(); setup(); fg.levelName = "COLLECT ALL!"; clicked = false; stars = 16; collected = new Array(); i = 0; while (i < stars) { collected[i] = false; i++; } xspeed = 0; yspeed = 0; delay = 10; playerX = 320; playerY = 270; playerDir = -90; player._x = playerX; player._y = playerY; player._rotation = playerDir; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!track.hitTest(player._x, player._y, true)) { clicked = false; xspeed = 0; yspeed = 0; delay = 10; player._x = playerX; player._y = playerY; player._rotation = playerDir; arrowAnim.gotoAndStop("on"); } arrowAnim._x = player._x; arrowAnim._y = player._y - 30; if (clicked) { dist_x = _xmouse - player._x; dist_y = _ymouse - player._y; distance = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); angle = Math.atan2(dist_y, dist_x); speed = distance / delay; xspeed = speed * Math.cos(angle); yspeed = speed * Math.sin(angle); player._rotation = (angle * 180) / Math.PI; } else if (pressed and (pressCounter == 1)) { if (player.hitTest(_xmouse, _ymouse, true) or arrowAnim.hitTest(_xmouse, _ymouse, true)) { fg.sounds.engine.play(); pressed = false; clicked = true; arrowAnim.gotoAndStop("off"); } } player._x = player._x + xspeed; player._y = player._y + yspeed; i = 0; while (i < stars) { if (player.hitTest(_global.myRoot["star" + i])) { if (_global.myRoot["star" + i]._currentframe == 1) { fg.sounds.pickup.play(); _global.myRoot["star" + i].play(); collected[i] = true; } } i++; } i = 0; while (i < stars) { if (collected[i]) { totalCollected++; } else { totalCollected = 0; break; } i++; } trace(totalCollected); if (totalCollected == stars) { passed(); } } else { rockOn(); } };
Frame 29
stop(); setup(); fg.levelName = "WALK THE ROPE!"; walking = false; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!walking) { if (pressed and (pressCounter == 1)) { if (tightrope.startpoint.hitTest(_xmouse, _ymouse)) { fg.sounds.rope.play(); walking = true; tightrope.startpoint.play(); tightrope.checkpointA.play(); } } } else { if (!tightrope.hitTest(_xmouse, _ymouse, true)) { walking = false; tightrope.startpoint.gotoAndStop(1); tightrope.checkpointA.gotoAndStop(1); tightrope.checkpointB.gotoAndStop(1); tightrope.checkpointC.gotoAndStop(1); } if (pressed and (pressCounter == 1)) { if (tightrope.checkpointA.hitTest(_xmouse, _ymouse)) { tightrope.checkpointA.play(); tightrope.checkpointB.play(); } if (tightrope.checkpointB.hitTest(_xmouse, _ymouse)) { tightrope.checkpointB.play(); tightrope.checkpointC.play(); } if (tightrope.checkpointC.hitTest(_xmouse, _ymouse)) { tightrope.checkpointC.play(); fg.sounds.crowd.play(); passed(); } } } } else { rockOn(); } };
Frame 30
stop(); setup(); fg.levelName = "GUIDE 2 CHECKPOINTS!"; clicked = false; started = false; target = 3; xspeed = 0; yspeed = 0; delay = 10; playerX = 320; playerY = 160; playerDir = 90; player._x = playerX; player._y = playerY; player._rotation = playerDir; player.gotoAndStop("start"); ball.gotoAndStop("yellow"); ball._x = ballX; ball._y = ballY; xspeedBall = 0; yspeedBall = 0; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { goalie._y = ball._y + yspeedBall; arrowAnim._x = player._x; arrowAnim._y = player._y - 30; if (clicked) { dist_x = _xmouse - player._x; dist_y = _ymouse - player._y; distance = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); angle = Math.atan2(dist_y, dist_x); speed = distance / delay; xspeed = speed * Math.cos(angle); yspeed = speed * Math.sin(angle); player._rotation = (angle * 180) / Math.PI; } else { xspeed = xspeed * 0.95; yspeed = yspeed * 0.95; if (pressed and (pressCounter == 1)) { if (player.hitTest(_xmouse, _ymouse, true) or arrowAnim.hitTest(_xmouse, _ymouse, true)) { pressed = false; clicked = true; arrowAnim.gotoAndStop("off"); } } } player._x = player._x + xspeed; player._y = player._y + yspeed; if (player.hitTest(ball._x + xspeed, ball._y + yspeed, true)) { xspeedBall = xspeed * 2; yspeedBall = yspeed * 2; } ball._x = ball._x + xspeedBall; ball._y = ball._y + yspeedBall; xspeedBall = xspeedBall * 0.9; yspeedBall = yspeedBall * 0.9; if (!hitmap.hitTest(ball._x, ball._y, true)) { ball._x = 320; ball._y = 240; xspeed = 0; yspeed = 0; xspeedBall = 0; yspeedBall = 0; } if (starYellow.hitTest(ball._x, ball._y)) { if (ball._currentframe == 1) { fg.sounds.pickup.play(); starYellow.play(); if (target == 1) { passed(); } else { ball.play(); } } } if (starBlue.hitTest(ball._x, ball._y)) { if (ball._currentframe == 2) { fg.sounds.pickup.play(); starBlue.play(); if (target == 2) { passed(); } else { ball.play(); } } } if (starRed.hitTest(ball._x, ball._y)) { if (ball._currentframe == 3) { fg.sounds.pickup.play(); starRed.play(); passed(); } } } else { rockOn(); } };
Frame 31
stop(); setup(); fg.levelName = "SHOOT IN ORDER!"; speed = new Array(); speed[0] = {x:5, y:5}; speed[1] = {x:-5, y:5}; speed[2] = {x:5, y:-5}; speed[3] = {x:-5, y:-5}; speed[4] = {x:5, y:5}; i = 0; while (i < 5) { _global.myRoot["ball" + i].ballNum = i + 1; i++; } balls = 0; target = 5; gravity = 0.2; velocity = 0; noneClicked = true; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (balls == target) { passed(); } i = 0; while (i < 10) { _global.myRoot["ball" + i]._x = _global.myRoot["ball" + i]._x + speed[i].x; _global.myRoot["ball" + i]._y = _global.myRoot["ball" + i]._y + speed[i].y; if (_global.myRoot["ball" + i]._x > 600) { _global.myRoot["ball" + i]._x = 600; speed[i].x = speed[i].x * -1; } if (_global.myRoot["ball" + i]._y > 360) { _global.myRoot["ball" + i]._y = 360; speed[i].y = speed[i].y * -1; } if (_global.myRoot["ball" + i]._x < 40) { _global.myRoot["ball" + i]._x = 40; speed[i].x = speed[i].x * -1; } if (_global.myRoot["ball" + i]._y < 120) { _global.myRoot["ball" + i]._y = 120; speed[i].y = speed[i].y * -1; } i++; } if (pressed and (pressCounter == 1)) { i = 0; while (i < 10) { if (_global.myRoot["ball" + i].hitTest(_xmouse, _ymouse)) { if (noneClicked and (i == 0)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 1) and (i == 1)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 2) and (i == 2)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 3) and (i == 3)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 4) and (i == 4)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } if ((balls == 5) and (i == 5)) { balls++; _global.myRoot["ball" + i].play(); explodeX = _global.myRoot["ball" + i]._x; explodeY = _global.myRoot["ball" + i]._y; explode(); } } i++; } } } else { rockOn(); } };
Frame 32
stop(); setup(); fg.levelName = "CLICK FAST 2 DRAG!"; vel = 0; acc = 0.8; onEnterFrame = function () { game(); enemyCar.play(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (car.hitTest(finishLine)) { passed(); } if (pressed and (pressCounter == 1)) { vel = vel + acc; } vel = vel * 0.95; car._x = car._x + vel; } else { enemyCar.stop(); rockOn(); } };
Frame 33
stop(); setup(); fg.levelName = "ARROWS TO CHEER!"; reset = function () { fg.sounds.buzzer.play(); left = false; right = false; down = false; up = false; space = false; step = 0; }; left = false; right = false; down = false; up = false; space = false; step = 0; onEnterFrame = function () { game(); if (step == 5) { fg.timer.stop(); if (cheerleader._currentframe == 1) { passed(); } } if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (!up) { if (Key.isDown(38)) { up = true; } } else { if (cheerleader._currentframe == 1) { if (step == 0) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("up"); step++; } } if (keyU._alpha > 0) { keyU._alpha = keyU._alpha - 10; } else { keyU._alpha == 0; } } if (!down) { if (step == 1) { if (Key.isDown(40)) { down = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 1) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("down"); step++; } } if (keyD._alpha > 0) { keyD._alpha = keyD._alpha - 10; } else { keyD._alpha == 0; } } if (!left) { if (step == 2) { if (Key.isDown(37)) { left = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 2) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("left"); step++; } } if (keyL._alpha > 0) { keyL._alpha = keyL._alpha - 10; } else { keyL._alpha == 0; } } if (!right) { if (step == 3) { if (Key.isDown(39)) { right = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 3) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("right"); step++; } } if (keyR._alpha > 0) { keyR._alpha = keyR._alpha - 10; } else { keyR._alpha == 0; } } if (!space) { if (step == 4) { if (Key.isDown(32)) { space = true; } } } else { if (cheerleader._currentframe == 1) { if (step == 4) { fg.sounds.hey.play(); cheerleader.gotoAndPlay("space"); fg.sounds.crowd.play(); step++; } } if (keyS._alpha > 0) { keyS._alpha = keyS._alpha - 10; } else { keyS._alpha == 0; } } } else { rockOn(); } };
Frame 34
stop(); setup(); fg.levelName = "CLIMB THE PEGS!"; gravity = 0.5; acceleration = 1.05; draggingPegs = false; onEnterFrame = function () { game(); if ((((!levelPassed) and (!levelFailed)) and (!gamePaused)) and (!gameOver)) { if (cliffScene._y > 2000) { passed(); } if (pressed) { if (pressCounter == 1) { if (cliffScene.hitTest(_xmouse, _ymouse, true)) { draggingCliff = true; grabPoint = cliffScene._y - _ymouse; gravity = 0.5; } } } else { draggingCliff = false; } if (draggingCliff) { if (cliffScene._y >= 400) { cliffScene._y = _ymouse + grabPoint; gravity = 0.5; } } else if (cliffScene._y > 400) { cliffScene._y = cliffScene._y - gravity; gravity = gravity * acceleration; } if (cliffScene._y < 400) { cliffScene._y = 400; } bushes._y = 350 + (cliffScene._y / 4); clouds._y = 100 + (cliffScene._y / 16); } else { rockOn(); } };
Frame 35
stop(); goes++; playerTime = time - (lives * 10); scoreText = playerTime + " seconds"; if ((playerTime < 100) and (lives == 7)) { sportsGod = true; gold = true; silver = true; bronze = true; survivor = true; achievements.gotoAndStop("sportsgod"); } else if ((playerTime < 100) and (lives < 7)) { gold = true; silver = true; bronze = true; survivor = true; achievements.gotoAndStop("gold"); } else if (playerTime < 200) { silver = true; bronze = true; survivor = true; achievements.gotoAndStop("silver"); } else if (playerTime < 300) { bronze = true; survivor = true; achievements.gotoAndStop("bronze"); } else { survivor = true; achievements.gotoAndStop("survivor"); } menu = false; buttonMenu.onPress = function () { menu = true; submit = false; fg.play(); }; buttonSubmit.onPress = function () { menu = false; submit = true; fg.play(); }; buttonMousebreaker.onRelease = function () { getURL ("http://www.mousebreaker.com/", "_blank"); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.cog.onRelease = function () { if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop("on"); } else { fg.speaker.gotoAndStop("off"); } if (fg._currentframe == fg._totalframes) { if (menu) { gotoAndPlay ("menu"); } if (submit) { gotoAndPlay ("highscores"); } } };
Frame 36
stop(); goes++; playerTime = time + (minigameCount * 30); scoreText = playerTime + " seconds"; menu = false; buttonMenu.onPress = function () { menu = true; submit = false; fg.play(); }; buttonSubmit.onPress = function () { menu = false; submit = true; fg.play(); }; buttonMousebreaker.onRelease = function () { getURL ("http://www.mousebreaker.com/", "_blank"); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.cog.onRelease = function () { if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop("on"); } else { fg.speaker.gotoAndStop("off"); } if (fg._currentframe == fg._totalframes) { if (menu) { gotoAndPlay ("menu"); } if (submit) { gotoAndPlay ("highscores"); } } };
Frame 37
stop(); menu = false; buttonMenu.onPress = function () { menu = true; fg.play(); }; buttonLink.onRelease = function () { getURL ("http://www.ninjadoodle.com/", "_blank"); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.cog.onRelease = function () { if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop("on"); } else { fg.speaker.gotoAndStop("off"); } if (fg._currentframe == fg._totalframes) { if (menu) { gotoAndPlay ("menu"); } } };
Frame 38
stop(); menu = false; buttonMenu.onPress = function () { menu = true; fg.play(); }; buttonLink.onRelease = function () { getURL ("http://www.ninjadoodle.com/", "_blank"); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.cog.onRelease = function () { if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop("on"); } else { fg.speaker.gotoAndStop("off"); } if (fg._currentframe == fg._totalframes) { if (menu) { gotoAndPlay ("menu"); } } };
Frame 39
stop(); if (sportsGod == true) { sportsGodTick.gotoAndStop("on"); } else { sportsGodTick.gotoAndStop("off"); } if (gold == true) { goldTick.gotoAndStop("on"); } else { goldTick.gotoAndStop("off"); } if (silver == true) { silverTick.gotoAndStop("on"); } else { silverTick.gotoAndStop("off"); } if (bronze == true) { bronzeTick.gotoAndStop("on"); } else { bronzeTick.gotoAndStop("off"); } if (survivor == true) { survivorTick.gotoAndStop("on"); } else { survivorTick.gotoAndStop("off"); } menu = false; buttonMenu.onPress = function () { menu = true; fg.play(); }; buttonLink.onRelease = function () { getURL ("http://www.ninjadoodle.com/", "_blank"); }; fg.speaker.onRelease = function () { if (sound) { sound = false; _global.myRoot.globalSound.setVolume(0); } else { sound = true; _global.myRoot.globalSound.setVolume(100); } }; fg.cog.onRelease = function () { if (_quality == "HIGH") { prev = "HIGH"; _quality = "MEDIUM"; } else if ((_quality == "MEDIUM") && (prev == "HIGH")) { _quality = "LOW"; } else if ((_quality == "MEDIUM") && (prev == "LOW")) { _quality = "HIGH"; } else if (_quality == "LOW") { _quality = "MEDIUM"; prev = "LOW"; } }; onEnterFrame = function () { if (sound) { fg.speaker.gotoAndStop("on"); } else { fg.speaker.gotoAndStop("off"); } if (fg._currentframe == fg._totalframes) { if (menu) { gotoAndPlay ("menu"); } } };
Symbol 5 MovieClip [explosion] Frame 51
stop(); this.removeMovieClip();
Symbol 17 MovieClip Frame 7
gotoAndPlay (1);
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gotoAndPlay (1);
Symbol 26 MovieClip Frame 1
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stop();
Symbol 40 MovieClip Frame 36
gotoAndPlay (1);
Symbol 45 MovieClip Frame 208
_global.myRoot.play();
Symbol 77 MovieClip Frame 1
stop();
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play();
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gotoAndStop (1);
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play();
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gotoAndStop (1);
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play();
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gotoAndStop (1);
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play();
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gotoAndStop (1);
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play();
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gotoAndStop (1);
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stop();
Instance of Symbol 94 MovieClip in Symbol 96 MovieClip Frame 1
on (press) { }
Symbol 96 MovieClip Frame 2
stop();
Symbol 103 MovieClip Frame 1
stop();
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play();
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_global.myRoot.score = _global.myRoot.score + 10; _global.myRoot.starsCollected++;
Symbol 103 MovieClip Frame 20
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 2
play();
Symbol 107 MovieClip Frame 19
_global.myRoot.score = _global.myRoot.score + 10; _global.myRoot.starsCollected++;
Symbol 107 MovieClip Frame 20
stop();
Symbol 111 MovieClip Frame 1
stop();
Symbol 111 MovieClip Frame 2
play();
Symbol 111 MovieClip Frame 19
_global.myRoot.score = _global.myRoot.score + 10; _global.myRoot.starsCollected++;
Symbol 111 MovieClip Frame 20
stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 2
stop();
Symbol 144 MovieClip Frame 1
stop();
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stop();
Symbol 144 MovieClip Frame 3
stop();
Symbol 150 Button
on (press) { _global.myRoot.gamePaused = false; _global.myRoot.fg.pauseGame.play(); _global.myRoot.fg.pausedMenu.play(); }
Symbol 153 Button
on (press) { _global.myRoot.quit = true; }
Symbol 155 MovieClip Frame 1
stop();
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play();
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stop();
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play();
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stop();
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play();
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stop();
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stop();
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play();
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stop();
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stop();
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play();
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gotoAndStop (1);
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stop();
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play();
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gotoAndStop (1);
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stop();
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play();
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gotoAndStop (1);
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stop();
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play();
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gotoAndStop (1);
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stop();
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play();
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gotoAndStop (1);
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stop();
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play();
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gotoAndStop (1);
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stop();
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play();
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stop();
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play();
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gotoAndStop (1);
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stop();
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play();
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gotoAndStop (1);
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stop();
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play();
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stop();
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play();
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stop();
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play();
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stop();
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play();
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stop();
Symbol 205 MovieClip Frame 2
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Symbol 208 MovieClip Frame 1
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Symbol 214 MovieClip Frame 1
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Symbol 272 MovieClip Frame 2
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Symbol 272 MovieClip Frame 6
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Symbol 280 MovieClip Frame 1
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Symbol 333 MovieClip Frame 1
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Symbol 333 MovieClip Frame 19
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Symbol 357 MovieClip Frame 3
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Symbol 471 MovieClip Frame 4
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Symbol 471 MovieClip Frame 5
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Symbol 471 MovieClip Frame 6
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Symbol 495 MovieClip Frame 1
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Symbol 495 MovieClip Frame 2
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Library Items

Symbol 1 Sound [success]
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Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClip [explosion]Uses:4
Symbol 6 GraphicUsed by:145 250 289 405 411 432 483  Timeline
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
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Symbol 12 GraphicUsed by:13
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Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:45
Symbol 16 GraphicUsed by:17 40
Symbol 17 MovieClipUses:16Used by:45
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:18 19Used by:45
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:26
Symbol 23 SoundUsed by:26
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClipUses:22 23 25Used by:45
Symbol 27 GraphicUsed by:45
Symbol 28 GraphicUsed by:40
Symbol 29 GraphicUsed by:40
Symbol 30 GraphicUsed by:40
Symbol 31 GraphicUsed by:40
Symbol 32 GraphicUsed by:40
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:40
Symbol 35 GraphicUsed by:40
Symbol 36 GraphicUsed by:40
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:16 28 29 30 31 32 33 34 35 36 37 38 39Used by:45
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45 294
Symbol 43 FontUsed by:44
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Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:48
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Symbol 49 GraphicUsed by:50
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Symbol 51 MovieClipUses:50Used by:Timeline
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Symbol 63 GraphicUsed by:64
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Symbol 65 GraphicUsed by:66
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Symbol 95 SoundUsed by:96 365
Symbol 96 MovieClipUses:94 95Used by:Timeline
Symbol 97 MovieClipUses:56 58 59Used by:292 317 371  Timeline
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Symbol 113 MovieClipUses:112Used by:377 422 443  Timeline
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Symbol 272 MovieClipUses:271Used by:Timeline
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Symbol 290 SoundUsed by:Timeline
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Symbol 293 GraphicUsed by:295
Symbol 294 MovieClipUses:42Used by:295
Symbol 295 MovieClipUses:293 294Used by:378  Timeline
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Instance Names

"loadBar"Frame 1Symbol 13 MovieClip
"ballShadow"Frame 4Symbol 51 MovieClip
"cheerleader"Frame 4Symbol 77 MovieClip
"player"Frame 4Symbol 81 MovieClip
"ball"Frame 4Symbol 85 MovieClip
"keyU"Frame 4Symbol 91 MovieClip
"keyL"Frame 4Symbol 91 MovieClip
"ball0"Frame 4Symbol 96 MovieClip
"starYellow"Frame 4Symbol 103 MovieClip
"starRed"Frame 4Symbol 107 MovieClip
"starBlue"Frame 4Symbol 111 MovieClip
"buttonMousebreaker"Frame 4Symbol 117 Button
"buttonPlay"Frame 4Symbol 124 Button
"buttonHelp"Frame 4Symbol 128 Button
"buttonCredits"Frame 4Symbol 132 Button
"buttonAwards"Frame 4Symbol 136 Button
"fg"Frame 4Symbol 246 MovieClip
"clickmap"Frame 5Symbol 250 MovieClip
"course"Frame 5Symbol 253 MovieClip
"sign"Frame 5Symbol 258 MovieClip
"hole"Frame 5Symbol 260 MovieClip
"starter"Frame 5Symbol 262 MovieClip
"tee"Frame 5Symbol 264 MovieClip
"golfball"Frame 5Symbol 272 MovieClip
"fg"Frame 5Symbol 289 MovieClip
"ballShadow"Frame 6Symbol 51 MovieClip
"ball"Frame 6Symbol 85 MovieClip
"fg"Frame 6Symbol 289 MovieClip
"ballShadow"Frame 7Symbol 51 MovieClip
"dude"Frame 7Symbol 305 MovieClip
"dudeHead"Frame 7Symbol 307 MovieClip
"fg"Frame 7Symbol 289 MovieClip
"track"Frame 8Symbol 325 MovieClip
"star0"Frame 8Symbol 103 MovieClip
"star2"Frame 8Symbol 103 MovieClip
"star1"Frame 8Symbol 103 MovieClip
"star3"Frame 8Symbol 103 MovieClip
"star4"Frame 8Symbol 103 MovieClip
"star5"Frame 8Symbol 103 MovieClip
"arrowAnim"Frame 8Symbol 333 MovieClip
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"hole"Frame 15Symbol 260 MovieClip
"starter"Frame 15Symbol 262 MovieClip
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"golfball"Frame 15Symbol 272 MovieClip
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"fg"Frame 15Symbol 411 MovieClip
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"ball"Frame 16Symbol 85 MovieClip
"fg"Frame 16Symbol 411 MovieClip
"ballShadow"Frame 17Symbol 51 MovieClip
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"dudeHead"Frame 17Symbol 307 MovieClip
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"star0"Frame 18Symbol 103 MovieClip
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"star1"Frame 18Symbol 103 MovieClip
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"star5"Frame 18Symbol 103 MovieClip
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"player"Frame 18Symbol 81 MovieClip
"star6"Frame 18Symbol 103 MovieClip
"star7"Frame 18Symbol 103 MovieClip
"star8"Frame 18Symbol 103 MovieClip
"star9"Frame 18Symbol 103 MovieClip
"star10"Frame 18Symbol 103 MovieClip
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"star11"Frame 28Symbol 103 MovieClip
"star4"Frame 28Symbol 103 MovieClip
"star12"Frame 28Symbol 103 MovieClip
"star13"Frame 28Symbol 103 MovieClip
"star14"Frame 28Symbol 103 MovieClip
"star3"Frame 28Symbol 103 MovieClip
"star15"Frame 28Symbol 103 MovieClip
"star0"Frame 28Symbol 103 MovieClip
"star1"Frame 28Symbol 103 MovieClip
"star2"Frame 28Symbol 103 MovieClip
"fg"Frame 28Symbol 432 MovieClip
"tightrope"Frame 29Symbol 441 MovieClip
"fg"Frame 29Symbol 432 MovieClip
"hitmap"Frame 30Symbol 350 MovieClip
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"ball2"Frame 31Symbol 365 MovieClip
"ball1"Frame 31Symbol 365 MovieClip
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"car"Frame 32Symbol 376 MovieClip
"enemyCar"Frame 32Symbol 443 MovieClip
"fg"Frame 32Symbol 432 MovieClip
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"cheerleader"Frame 33Symbol 77 MovieClip
"keyL"Frame 33Symbol 91 MovieClip
"keyD"Frame 33Symbol 91 MovieClip
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"clouds"Frame 34Symbol 392 MovieClip
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"fg"Frame 34Symbol 432 MovieClip
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"buttonMenu"Frame 35Symbol 453 Button
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"buttonMousebreaker"Frame 35Symbol 459 Button
"achievements"Frame 35Symbol 471 MovieClip
"fg"Frame 35Symbol 246 MovieClip
"buttonMenu"Frame 36Symbol 453 Button
"ballShadow"Frame 36Symbol 51 MovieClip
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"buttonMousebreaker"Frame 36Symbol 459 Button
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"fg"Frame 36Symbol 246 MovieClip
"buttonMenu"Frame 37Symbol 479 Button
"buttonLink"Frame 37Symbol 483 Button
"fg"Frame 37Symbol 246 MovieClip
"buttonMenu"Frame 38Symbol 479 Button
"fg"Frame 38Symbol 246 MovieClip
"buttonMenu"Frame 39Symbol 479 Button
"sportsGodTick"Frame 39Symbol 495 MovieClip
"goldTick"Frame 39Symbol 495 MovieClip
"silverTick"Frame 39Symbol 495 MovieClip
"bronzeTick"Frame 39Symbol 495 MovieClip
"survivorTick"Frame 39Symbol 495 MovieClip
"fg"Frame 39Symbol 246 MovieClip
"exp"Symbol 45 MovieClip Frame 45Symbol 26 MovieClip
"buttonResume"Symbol 154 MovieClip Frame 1Symbol 150 Button
"buttonQuit"Symbol 154 MovieClip Frame 1Symbol 153 Button
"burp"Symbol 245 MovieClip Frame 1Symbol 166 MovieClip
"grinder"Symbol 245 MovieClip Frame 1Symbol 169 MovieClip
"lever"Symbol 245 MovieClip Frame 1Symbol 172 MovieClip
"screamA"Symbol 245 MovieClip Frame 1Symbol 175 MovieClip
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"splashA"Symbol 245 MovieClip Frame 1Symbol 181 MovieClip
"huh"Symbol 245 MovieClip Frame 1Symbol 184 MovieClip
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"success"Symbol 245 MovieClip Frame 1Symbol 196 MovieClip
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"creak"Symbol 245 MovieClip Frame 1Symbol 202 MovieClip
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"hey"Symbol 245 MovieClip Frame 1Symbol 217 MovieClip
"shatter"Symbol 245 MovieClip Frame 1Symbol 220 MovieClip
"pop"Symbol 245 MovieClip Frame 1Symbol 223 MovieClip
"engine"Symbol 245 MovieClip Frame 1Symbol 226 MovieClip
"sink"Symbol 245 MovieClip Frame 1Symbol 229 MovieClip
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"theme15sec"Symbol 245 MovieClip Frame 1Symbol 235 MovieClip
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"q"Symbol 246 MovieClip Frame 1Symbol 144 MovieClip
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"pass"Symbol 246 MovieClip Frame 1Symbol 162 MovieClip
"sounds"Symbol 246 MovieClip Frame 1Symbol 245 MovieClip
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"q"Symbol 289 MovieClip Frame 1Symbol 144 MovieClip
"pauseGame"Symbol 289 MovieClip Frame 1Symbol 280 MovieClip
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"pass"Symbol 289 MovieClip Frame 1Symbol 162 MovieClip
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"sounds"Symbol 289 MovieClip Frame 1Symbol 245 MovieClip
"startpoint"Symbol 348 MovieClip Frame 1Symbol 346 MovieClip
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"flag"Symbol 401 MovieClip Frame 1Symbol 396 MovieClip
"hitmap"Symbol 407 MovieClip Frame 1Symbol 405 MovieClip
"hitmap"Symbol 407 MovieClip Frame 70Symbol 405 MovieClip
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"q"Symbol 411 MovieClip Frame 1Symbol 144 MovieClip
"pauseGame"Symbol 411 MovieClip Frame 1Symbol 280 MovieClip
"pausedMenu"Symbol 411 MovieClip Frame 1Symbol 155 MovieClip
"fail"Symbol 411 MovieClip Frame 1Symbol 159 MovieClip
"pass"Symbol 411 MovieClip Frame 1Symbol 162 MovieClip
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"startpoint"Symbol 420 MovieClip Frame 1Symbol 346 MovieClip
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"speaker"Symbol 432 MovieClip Frame 1Symbol 139 MovieClip
"q"Symbol 432 MovieClip Frame 1Symbol 144 MovieClip
"pauseGame"Symbol 432 MovieClip Frame 1Symbol 280 MovieClip
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"fail"Symbol 432 MovieClip Frame 1Symbol 159 MovieClip
"pass"Symbol 432 MovieClip Frame 1Symbol 162 MovieClip
"timer"Symbol 432 MovieClip Frame 1Symbol 429 MovieClip
"sounds"Symbol 432 MovieClip Frame 1Symbol 245 MovieClip
"startpoint"Symbol 441 MovieClip Frame 1Symbol 346 MovieClip
"checkpointB"Symbol 441 MovieClip Frame 1Symbol 347 MovieClip
"checkpointC"Symbol 441 MovieClip Frame 1Symbol 347 MovieClip
"checkpointA"Symbol 441 MovieClip Frame 1Symbol 347 MovieClip
"flag"Symbol 449 MovieClip Frame 1Symbol 396 MovieClip
"starYellow"Symbol 471 MovieClip Frame 1Symbol 102 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "success"
ExportAssets (56)Timeline Frame 1Symbol 5 as "explosion"

Labels

"menu"Frame 4
"minigolfA"Frame 5
"kickupsA"Frame 6
"chinupsA"Frame 7
"rallyA"Frame 8
"tightropeA"Frame 9
"hockeyA"Frame 10
"targetsA"Frame 11
"dragraceA"Frame 12
"cheerA"Frame 13
"climberA"Frame 14
"minigolfB"Frame 15
"kickupsB"Frame 16
"chinupsB"Frame 17
"rallyB"Frame 18
"tightropeB"Frame 19
"tightrope"Frame 19
"hockeyB"Frame 20
"targetsB"Frame 21
"dragraceB"Frame 22
"cheerB"Frame 23
"climberB"Frame 24
"minigolfC"Frame 25
"kickupsC"Frame 26
"chinupsC"Frame 27
"rallyC"Frame 28
"tightropeC"Frame 29
"hockeyC"Frame 30
"targetsC"Frame 31
"dragraceC"Frame 32
"cheerC"Frame 33
"climberC"Frame 34
"gameWon"Frame 35
"gameOver"Frame 36
"credits"Frame 37
"help"Frame 38
"awards"Frame 39
"start"Symbol 77 MovieClip Frame 1
"down"Symbol 77 MovieClip Frame 2
"left"Symbol 77 MovieClip Frame 40
"right"Symbol 77 MovieClip Frame 71
"up"Symbol 77 MovieClip Frame 102
"space"Symbol 77 MovieClip Frame 140
"start"Symbol 103 MovieClip Frame 1
"start"Symbol 107 MovieClip Frame 1
"start"Symbol 111 MovieClip Frame 1
"fadeIn"Symbol 246 MovieClip Frame 1
"faded"Symbol 246 MovieClip Frame 11
"fadeOut"Symbol 246 MovieClip Frame 12
"off"Symbol 280 MovieClip Frame 1
"on"Symbol 280 MovieClip Frame 2
"fadeIn"Symbol 289 MovieClip Frame 1
"faded"Symbol 289 MovieClip Frame 11
"fadeOut"Symbol 289 MovieClip Frame 12
"on"Symbol 333 MovieClip Frame 1
"off"Symbol 333 MovieClip Frame 20
"yellow"Symbol 357 MovieClip Frame 1
"blue"Symbol 357 MovieClip Frame 2
"red"Symbol 357 MovieClip Frame 3
"fadeIn"Symbol 411 MovieClip Frame 1
"faded"Symbol 411 MovieClip Frame 11
"fadeOut"Symbol 411 MovieClip Frame 12
"fadeIn"Symbol 432 MovieClip Frame 1
"faded"Symbol 432 MovieClip Frame 11
"fadeOut"Symbol 432 MovieClip Frame 12
"none"Symbol 471 MovieClip Frame 1
"sportsgod"Symbol 471 MovieClip Frame 2
"gold"Symbol 471 MovieClip Frame 3
"silver"Symbol 471 MovieClip Frame 4
"bronze"Symbol 471 MovieClip Frame 5
"survivor"Symbol 471 MovieClip Frame 6
"off"Symbol 495 MovieClip Frame 1
"on"Symbol 495 MovieClip Frame 2

Dynamic Text Variables

loadTextSymbol 11 EditableText""
parTextSymbol 256 EditableText"Par 1"
levelNameSymbol 274 EditableText"<p align="center"><font face="Rubber Stamp LET" size="40" color="#ffff00" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>"
livesTextSymbol 288 EditableText"3x"
kickupsTextSymbol 296 EditableText"3x"
chinsTextSymbol 319 EditableText"10x"
ballNumSymbol 364 EditableText"1"
levelNameSymbol 409 EditableText"<p align="center"><font face="Rubber Stamp LET" size="40" color="#ffff00" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>"
livesTextSymbol 410 EditableText"3x"
kickupsTextSymbol 412 EditableText"3x"
chinsTextSymbol 413 EditableText"10x"
levelNameSymbol 430 EditableText"<p align="center"><font face="Rubber Stamp LET" size="40" color="#ffff00" letterSpacing="0.000000" kerning="1">LEVEL NAME</font></p>"
livesTextSymbol 431 EditableText"3x"
kickupsTextSymbol 433 EditableText"3x"
chinsTextSymbol 434 EditableText"10x"
scoreTextSymbol 472 EditableText"<p align="center"><font face="space cowboy." size="48" color="#ff0000" letterSpacing="0.000000" kerning="1">000</font></p>"
scoreTextSymbol 475 EditableText"<p align="center"><font face="space cowboy." size="48" color="#ff0000" letterSpacing="0.000000" kerning="1">000</font></p>"




http://swfchan.com/18/89111/info.shtml
Created: 29/3 -2019 04:36:24 Last modified: 29/3 -2019 04:36:24 Server time: 26/04 -2024 20:06:52