STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228056
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34813056?noj=FRM34813056-26DC" width="1" height="1"></div>

VirtuaGirl - Bubble Shooter.swf

This is the info page for
Flash #89122

(Click the ID number above for more basic data on this flash file.)


Text
gamcore.com

0%

Restart

Play Video

1

score:

1

Level:

Jana H

Morgane

Chems

MOnica Sweet

Liliane Tiger

Crazy Sick Bay

Brooklyn Nights

Good Catch

Wedding Night

Sweet Kitty

Pick up the Girl and start the game.

Bubble Shooter

next level

Menu

Congratulations!

Get her on your desktop

gamcore.com

Play more games

Get More Girls

back

Back

The main aim is to clear the screen from colored bubbles.
You have to hit 3 or more bubbles of the same color to remove them.
There are also superbubbles, which will help you to reach your goal:

After every 10 levels, you will get a sexy picture from our hot girls collection.
The last level reward will be even better - hot video with hot girl.

Good luck!

- Row Remover - shoot it into the deepest bubbles level in order to remove everything below.
- Column Remover - shoot this one to remove a stack of bubbles.
- TNT - this bubble will destroy a few bubbles around it.
- Random Color - this bubble will take a random color.
- Bad Bubble - match 3 bubbles every shot, otherwise it will spawn some bubbles around itself.

X

X

yes

No

no

All results and score will be lost!
Do you really want to go back to main menu and pick another girl ?

TOO BAD!

ActionScript [AS3]

Section 1
//HelpBTN (pg.bubblegame.assets.btn.HelpBTN) package pg.bubblegame.assets.btn { import pg.bubblegame.*; import flash.events.*; import flash.display.*; public class HelpBTN extends SimpleButton { private var _bubbleGame:BubbleGame; public function HelpBTN(_arg1:BubbleGame){ _bubbleGame = _arg1; this.addEventListener(Event.ADDED, onAdded); } private function onClick(_arg1:MouseEvent):void{ _bubbleGame.drawHelp(); } private function onAdded(_arg1:Event):void{ this.addEventListener(MouseEvent.CLICK, onClick); } } }//package pg.bubblegame.assets.btn
Section 2
//NewGameBtn (pg.bubblegame.assets.btn.NewGameBtn) package pg.bubblegame.assets.btn { import flash.display.*; public class NewGameBtn extends MovieClip { } }//package pg.bubblegame.assets.btn
Section 3
//PickGirlBTN (pg.bubblegame.assets.btn.PickGirlBTN) package pg.bubblegame.assets.btn { import pg.bubblegame.*; import flash.events.*; import flash.display.*; public class PickGirlBTN extends SimpleButton { private var _playZone:PlayZone; public function PickGirlBTN(_arg1:PlayZone){ _playZone = _arg1; this.addEventListener(Event.ADDED, onAdded); } private function onClick(_arg1:MouseEvent):void{ _playZone.bubbleGame.drawLogOut(); } private function onAdded(_arg1:Event):void{ this.addEventListener(MouseEvent.CLICK, onClick); } } }//package pg.bubblegame.assets.btn
Section 4
//PlayNextBTN (pg.bubblegame.assets.btn.PlayNextBTN) package pg.bubblegame.assets.btn { import flash.display.*; public class PlayNextBTN extends MovieClip { } }//package pg.bubblegame.assets.btn
Section 5
//PlayVideoBTN (pg.bubblegame.assets.btn.PlayVideoBTN) package pg.bubblegame.assets.btn { import flash.display.*; public class PlayVideoBTN extends SimpleButton { public function PlayVideoBTN(_arg1:DisplayObject=null, _arg2:DisplayObject=null, _arg3:DisplayObject=null, _arg4:DisplayObject=null){ super(_arg1, _arg2, _arg3, _arg4); } } }//package pg.bubblegame.assets.btn
Section 6
//ReplayBTN (pg.bubblegame.assets.btn.ReplayBTN) package pg.bubblegame.assets.btn { import flash.display.*; public class ReplayBTN extends SimpleButton { } }//package pg.bubblegame.assets.btn
Section 7
//SoundBTN (pg.bubblegame.assets.btn.SoundBTN) package pg.bubblegame.assets.btn { import flash.display.*; public class SoundBTN extends MovieClip { } }//package pg.bubblegame.assets.btn
Section 8
//StartMenuBTN (pg.bubblegame.assets.btn.StartMenuBTN) package pg.bubblegame.assets.btn { import flash.display.*; public class StartMenuBTN extends MovieClip { public var chems_btn:SimpleButton; public var morgane_btn:SimpleButton; public var jana_btn:SimpleButton; public var monica_btn:SimpleButton; public var lilly_btn:SimpleButton; } }//package pg.bubblegame.assets.btn
Section 9
//WirtualGirlHDBTN (pg.bubblegame.assets.btn.WirtualGirlHDBTN) package pg.bubblegame.assets.btn { import flash.events.*; import flash.display.*; import flash.net.*; public class WirtualGirlHDBTN extends SimpleButton { public function WirtualGirlHDBTN(){ this.addEventListener(Event.ADDED, onAdded); } private function onAdded(_arg1:Event):void{ this.addEventListener(MouseEvent.CLICK, onMouseClick); } private function onMouseClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; switch (e.currentTarget.name){ case "monicahd_btn": url = " http://c.actiondesk.com/?s=43872&p=26&pp=1&g=44"; break; case "lillyhd_btn": url = " http://c.actiondesk.com/?s=43872&p=26&pp=1&g=70"; break; case "janahd_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1&g=84"; break; case "morganehd_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1&g=449"; break; case "chemshd_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1&g=490"; break; default: url = "http://gamcore.com"; break; }; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package pg.bubblegame.assets.btn
Section 10
//ChemsFlv (pg.bubblegame.assets.flv.ChemsFlv) package pg.bubblegame.assets.flv { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.btn.*; import flash.net.*; public class ChemsFlv extends MovieClip { public var virtualgirlhdbaner_btn:SimpleButton; public var gamecore_btn:SimpleButton; public var chemshd_btn:WirtualGirlHDBTN; public function ChemsFlv(){ virtualgirlhdbaner_btn.addEventListener(Event.ADDED, onAdded); gamecore_btn.addEventListener(Event.ADDED, onAdded); } private function onAdded(_arg1:Event):void{ virtualgirlhdbaner_btn.addEventListener(MouseEvent.CLICK, onClick); gamecore_btn.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; switch (e.currentTarget.name){ case "virtualgirlhdbaner_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1"; break; case "gamecore_btn": url = "http://gamcore.com"; break; default: url = "http://gamcore.com"; break; }; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package pg.bubblegame.assets.flv
Section 11
//JanaFlv (pg.bubblegame.assets.flv.JanaFlv) package pg.bubblegame.assets.flv { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.btn.*; import flash.net.*; public class JanaFlv extends MovieClip { public var janahd_btn:WirtualGirlHDBTN; public var virtualgirlhdbaner_btn:SimpleButton; public var gamecore_btn:SimpleButton; public function JanaFlv(){ virtualgirlhdbaner_btn.addEventListener(Event.ADDED, onAdded); gamecore_btn.addEventListener(Event.ADDED, onAdded); } private function onAdded(_arg1:Event):void{ virtualgirlhdbaner_btn.addEventListener(MouseEvent.CLICK, onClick); gamecore_btn.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; switch (e.currentTarget.name){ case "virtualgirlhdbaner_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1"; break; case "gamecore_btn": url = "http://gamcore.com"; break; default: url = "http://gamcore.com"; break; }; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package pg.bubblegame.assets.flv
Section 12
//LillyFlv (pg.bubblegame.assets.flv.LillyFlv) package pg.bubblegame.assets.flv { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.btn.*; import flash.net.*; public class LillyFlv extends MovieClip { public var lillyhd_btn:WirtualGirlHDBTN; public var virtualgirlhdbaner_btn:SimpleButton; public var gamecore_btn:SimpleButton; public function LillyFlv(){ virtualgirlhdbaner_btn.addEventListener(Event.ADDED, onAdded); gamecore_btn.addEventListener(Event.ADDED, onAdded); } private function onAdded(_arg1:Event):void{ virtualgirlhdbaner_btn.addEventListener(MouseEvent.CLICK, onClick); gamecore_btn.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; switch (e.currentTarget.name){ case "virtualgirlhdbaner_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1"; break; case "gamecore_btn": url = "http://gamcore.com"; break; default: url = "http://gamcore.com"; break; }; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package pg.bubblegame.assets.flv
Section 13
//MonicaFlv (pg.bubblegame.assets.flv.MonicaFlv) package pg.bubblegame.assets.flv { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.btn.*; import flash.net.*; public class MonicaFlv extends MovieClip { public var monicahd_btn:WirtualGirlHDBTN; public var virtualgirlhdbaner_btn:SimpleButton; public var gamecore_btn:SimpleButton; public function MonicaFlv(){ virtualgirlhdbaner_btn.addEventListener(Event.ADDED, onAdded); gamecore_btn.addEventListener(Event.ADDED, onAdded); } private function onAdded(_arg1:Event):void{ virtualgirlhdbaner_btn.addEventListener(MouseEvent.CLICK, onClick); gamecore_btn.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; switch (e.currentTarget.name){ case "virtualgirlhdbaner_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1"; break; case "gamecore_btn": url = "http://gamcore.com"; break; default: url = "http://gamcore.com"; break; }; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package pg.bubblegame.assets.flv
Section 14
//MorganeFlv (pg.bubblegame.assets.flv.MorganeFlv) package pg.bubblegame.assets.flv { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.btn.*; import flash.net.*; public class MorganeFlv extends MovieClip { public var virtualgirlhdbaner_btn:SimpleButton; public var morganehd_btn:WirtualGirlHDBTN; public var gamecore_btn:SimpleButton; public function MorganeFlv(){ virtualgirlhdbaner_btn.addEventListener(Event.ADDED, onAdded); gamecore_btn.addEventListener(Event.ADDED, onAdded); } private function onAdded(_arg1:Event):void{ virtualgirlhdbaner_btn.addEventListener(MouseEvent.CLICK, onClick); gamecore_btn.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; switch (e.currentTarget.name){ case "virtualgirlhdbaner_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1"; break; case "gamecore_btn": url = "http://gamcore.com"; break; default: url = "http://gamcore.com"; break; }; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package pg.bubblegame.assets.flv
Section 15
//AimMC (pg.bubblegame.assets.mc.AimMC) package pg.bubblegame.assets.mc { import flash.display.*; public class AimMC extends MovieClip { } }//package pg.bubblegame.assets.mc
Section 16
//BanerMC (pg.bubblegame.assets.mc.BanerMC) package pg.bubblegame.assets.mc { import flash.events.*; import flash.display.*; import flash.net.*; public class BanerMC extends MovieClip { public var virtualgirlhdbaner_btn:SimpleButton; public var gamecore_btn:SimpleButton; public function BanerMC(){ virtualgirlhdbaner_btn.addEventListener(Event.ADDED, onAdded); gamecore_btn.addEventListener(Event.ADDED, onAdded); } private function onAdded(_arg1:Event):void{ virtualgirlhdbaner_btn.addEventListener(MouseEvent.CLICK, onClick); gamecore_btn.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ var url:String; var e = _arg1; switch (e.currentTarget.name){ case "virtualgirlhdbaner_btn": url = "http://c.actiondesk.com/?s=43872&p=26&pp=1"; break; case "gamecore_btn": url = "http://gamcore.com"; break; default: url = "http://gamcore.com"; break; }; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); } catch(e:Error) { trace("Error occurred!"); }; } } }//package pg.bubblegame.assets.mc
Section 17
//BubbleMC (pg.bubblegame.assets.mc.BubbleMC) package pg.bubblegame.assets.mc { import flash.display.*; public class BubbleMC extends MovieClip { } }//package pg.bubblegame.assets.mc
Section 18
//ChemsMC (pg.bubblegame.assets.mc.ChemsMC) package pg.bubblegame.assets.mc { import flash.display.*; public class ChemsMC extends MovieClip { public function ChemsMC(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package pg.bubblegame.assets.mc
Section 19
//FrameMC (pg.bubblegame.assets.mc.FrameMC) package pg.bubblegame.assets.mc { import flash.display.*; public class FrameMC extends MovieClip { } }//package pg.bubblegame.assets.mc
Section 20
//HelpMC (pg.bubblegame.assets.mc.HelpMC) package pg.bubblegame.assets.mc { import pg.bubblegame.*; import flash.events.*; import flash.display.*; public class HelpMC extends Sprite { public var play_btn:SimpleButton; private var _bubbleGame:BubbleGame; public function HelpMC(_arg1:BubbleGame){ play_btn.addEventListener(Event.ADDED, onAdded); _bubbleGame = _arg1; } private function onAdded(_arg1:Event):void{ play_btn.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } private function onClick(_arg1:MouseEvent):void{ _bubbleGame.closeHelp(); } } }//package pg.bubblegame.assets.mc
Section 21
//JanaMC (pg.bubblegame.assets.mc.JanaMC) package pg.bubblegame.assets.mc { import flash.display.*; public class JanaMC extends MovieClip { public function JanaMC(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package pg.bubblegame.assets.mc
Section 22
//LevelMC (pg.bubblegame.assets.mc.LevelMC) package pg.bubblegame.assets.mc { import flash.display.*; import flash.text.*; public class LevelMC extends MovieClip { public var txt:TextField; } }//package pg.bubblegame.assets.mc
Section 23
//LillyMC (pg.bubblegame.assets.mc.LillyMC) package pg.bubblegame.assets.mc { import flash.display.*; public class LillyMC extends MovieClip { public function LillyMC(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package pg.bubblegame.assets.mc
Section 24
//LogOutMC (pg.bubblegame.assets.mc.LogOutMC) package pg.bubblegame.assets.mc { import pg.bubblegame.*; import flash.events.*; import flash.display.*; public class LogOutMC extends Sprite { public var yesBTN:SimpleButton; public var noBTN:SimpleButton; private var _bubbleGame:BubbleGame; public function LogOutMC(_arg1:BubbleGame){ _bubbleGame = _arg1; this.addEventListener(Event.ADDED, onAdded); } private function onAdded(_arg1:Event):void{ yesBTN.addEventListener(MouseEvent.CLICK, onClickYes); noBTN.addEventListener(MouseEvent.CLICK, onClickNo); } private function onClickNo(_arg1:MouseEvent):void{ _bubbleGame.closeHelp(); } private function onClickYes(_arg1:MouseEvent):void{ _bubbleGame.closeLogOut(); } } }//package pg.bubblegame.assets.mc
Section 25
//MoicaMC (pg.bubblegame.assets.mc.MoicaMC) package pg.bubblegame.assets.mc { import flash.display.*; public class MoicaMC extends MovieClip { public function MoicaMC(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package pg.bubblegame.assets.mc
Section 26
//MorganeMC (pg.bubblegame.assets.mc.MorganeMC) package pg.bubblegame.assets.mc { import flash.display.*; public class MorganeMC extends MovieClip { public function MorganeMC(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package pg.bubblegame.assets.mc
Section 27
//ScoreMC (pg.bubblegame.assets.mc.ScoreMC) package pg.bubblegame.assets.mc { import flash.display.*; import flash.text.*; public class ScoreMC extends MovieClip { public var txt:TextField; } }//package pg.bubblegame.assets.mc
Section 28
//ShooterMC (pg.bubblegame.assets.mc.ShooterMC) package pg.bubblegame.assets.mc { import flash.display.*; public class ShooterMC extends MovieClip { } }//package pg.bubblegame.assets.mc
Section 29
//StartLogoMC (pg.bubblegame.assets.mc.StartLogoMC) package pg.bubblegame.assets.mc { import flash.display.*; public class StartLogoMC extends MovieClip { } }//package pg.bubblegame.assets.mc
Section 30
//ToBadMC (pg.bubblegame.assets.mc.ToBadMC) package pg.bubblegame.assets.mc { import flash.display.*; public class ToBadMC extends Sprite { } }//package pg.bubblegame.assets.mc
Section 31
//BgSound (pg.bubblegame.assets.snd.BgSound) package pg.bubblegame.assets.snd { import flash.media.*; public class BgSound extends Sound { } }//package pg.bubblegame.assets.snd
Section 32
//Drop (pg.bubblegame.assets.snd.Drop) package pg.bubblegame.assets.snd { import flash.media.*; public class Drop extends Sound { } }//package pg.bubblegame.assets.snd
Section 33
//Floating (pg.bubblegame.assets.snd.Floating) package pg.bubblegame.assets.snd { import flash.media.*; public class Floating extends Sound { } }//package pg.bubblegame.assets.snd
Section 34
//Shoot (pg.bubblegame.assets.snd.Shoot) package pg.bubblegame.assets.snd { import flash.media.*; public class Shoot extends Sound { } }//package pg.bubblegame.assets.snd
Section 35
//DrawRect (pg.bubblegame.draw.DrawRect) package pg.bubblegame.draw { import flash.display.*; public class DrawRect extends Sprite { private var _radius:Number; private var _color:uint; private var _w:Number; private var _h:Number; public function DrawRect(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint=0xFFFFFF, _arg6:Number=0){ this.x = _arg1; this.y = _arg2; _w = _arg3; _h = _arg4; _color = _arg5; _radius = _arg6; init(); } private function init():void{ this.graphics.beginFill(_color); this.graphics.lineStyle(3, _color, 1); this.graphics.moveTo(_radius, 0); this.graphics.lineTo((_w - _radius), 0); if (_radius){ this.graphics.curveTo(_w, 0, _w, _radius); }; this.graphics.lineTo(_w, (_h - _radius)); if (_radius){ this.graphics.curveTo(_w, _h, (_w - _radius), _h); }; this.graphics.lineTo(_radius, _h); if (_radius){ this.graphics.curveTo(0, _h, 0, (_h - _radius)); }; this.graphics.lineTo(0, _radius); if (_radius){ this.graphics.curveTo(0, 0, _radius, 0); }; this.graphics.endFill(); } } }//package pg.bubblegame.draw
Section 36
//Bubble (pg.bubblegame.Bubble) package pg.bubblegame { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.mc.*; public class Bubble extends Sprite { private var _anchorX:Number; private var _anchorY:Number; private var _gravity:Number; private var _destVy:Number; private var _bubble:BubbleMC; private var _spring:Number; private var _rate:Number; private var _id:uint; private var _destScale:Number; private var _easing:Number; private var _friction:Number; private var _playZone:PlayZone; private var _vx:Number; private var _vy:Number; private var _degrees:Number; private var _r:Number; private var _v:Number; private var _ids:Array; public function Bubble(_arg1:PlayZone, _arg2:uint, _arg3:Number, _arg4:Number=0, _arg5:Number=0){ _playZone = _arg1; _id = _arg2; _r = _arg3; _anchorX = _arg4; _anchorY = _arg5; this.x = _arg4; this.y = _arg5; _easing = 0.05; _spring = 0.05; _friction = 0.999; _gravity = 0.1; _rate = 0.75; _v = (_r / 2); init(); } public function floating():void{ this.alpha = ((Math.random() * 0.3) + 0.2); _vx = ((Math.random() * 16) - 8); _vy = 0; _destScale = (this.scaleX * (Math.random() + 1.1)); _destVy = ((-(Math.random()) * 0.5) - 0.5); this.addEventListener(Event.ENTER_FRAME, floatUp); if (((_playZone.bubbleGame.sounds.on) && (_playZone.floatSound))){ _playZone.bubbleGame.sounds.float.play(); _playZone.floatSound = false; }; } public function checkIsolated(_arg1:uint):void{ var _local5:uint; var _local2:int; var _local3:int; var _local4:uint; _local4 = 0; _local2 = 0; while (_local2 < _playZone.row) { _local3 = 0; while (_local3 < _playZone.col) { if (_playZone.map[_local2][_local3]){ _playZone.mark[_local2][_local3] = 1; } else { _playZone.mark[_local2][_local3] = 0; }; _local3++; }; _local2++; }; _local2 = 0; while (_local2 < _playZone.col) { if (_playZone.map[0][_local2]){ _playZone.mark[0][_local2] = 0; markCircle(0, _local2); _local4 = (_local4 + 1); }; _local2++; }; _local4 = 0; _local2 = 0; while (_local2 < _playZone.row) { _local3 = 0; while (_local3 < _playZone.col) { if (_playZone.mark[_local2][_local3]){ _playZone.map[_local2][_local3] = 0; _playZone.bubbleMap[_local2][_local3].drop(); _playZone.bubbleMap[_local2][_local3] = null; _local4 = (_local4 + 1); }; _local3++; }; _local2++; }; _local5 = (_arg1 + _local4); if (_local5 < 4){ _playZone.addScore((_local5 * _playZone.level)); } else { _playZone.addScore(((_local5 + (_local5 - 3)) * _playZone.level)); }; } private function checkConnection(_arg1:int, _arg2:int):void{ var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:Bubble; var _local3:uint; var _local4:uint; var _local5:uint; _local3 = 0; while (_local3 < _playZone.row) { _local4 = 0; while (_local4 < _playZone.col) { if (_playZone.map[_local3][_local4]){ _playZone.mark[_local3][_local4] = 1; } else { _playZone.mark[_local3][_local4] = 0; }; _local4 = (_local4 + 1); }; _local3 = (_local3 + 1); }; _ids = []; checkCircle(_arg1, _arg2); if (_ids.length >= 3){ _local5 = 0; while (_local5 < _ids.length) { _local3 = _ids[_local5][0]; _local4 = _ids[_local5][1]; _playZone.map[_local3][_local4] = 0; _playZone.bubbleMap[_local3][_local4].floating(); _playZone.bubbleMap[_local3][_local4] = null; _local5 = (_local5 + 1); }; _playZone.healthReward(); checkIsolated(uint(_ids.length)); } else { if (_id == 5){ _local6 = 0; _local7 = 0; _local8 = new Array(); _local9 = _playZone.bubbleGame.bubbleColors.length; _local10 = 1; if ((_arg1 % 2)){ _local8 = _playZone.oddCircle; } else { _local8 = _playZone.evenCircle; }; _local3 = 0; while (_local3 < _local8.length) { _local6 = (_arg1 + _local8[_local3][0]); _local7 = (_arg2 + _local8[_local3][1]); if ((((((((_local6 >= 0)) && ((_local6 < _playZone.row)))) && ((_local7 >= 0)))) && ((_local7 < _playZone.col)))){ if (_playZone.map[_local6][_local7] == 0){ _local10 = (Math.floor((Math.random() * _local9)) + 1); _local11 = new Bubble(_playZone, _local10, _r); _local11.setXY(_local6, _local7); _playZone.map[_local6][_local7] = _local10; _playZone.bubbleMap[_local6][_local7] = _local11; _playZone.addChild(_local11); }; }; _local3++; }; }; _playZone.healthCut(); }; _playZone.next(); } private function init():void{ var _local1:String; this.cacheAsBitmap = true; _local1 = _playZone.bubbleGame.allBubbleColors[(_id - 1)]; _bubble = new BubbleMC(); _bubble.gotoAndStop(_local1); this.scaleX = ((_r / _bubble.width) * 0.99); this.scaleY = ((_r / _bubble.width) * 0.99); this.addChild(_bubble); } private function checkSuperConnection(_arg1:int, _arg2:int):void{ var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:Array; var _local3:uint; var _local4:int; if (_id == 10){ _local3 = 0; while (_local3 < _playZone.row) { if (_playZone.map[_local3][_arg2]){ _playZone.map[_local3][_arg2] = 0; _playZone.bubbleMap[_local3][_arg2].floating(); _playZone.bubbleMap[_local3][_arg2] = null; _local4++; }; _local3++; }; if (_local4 == 1){ _local5 = (_arg2 + 1); _local6 = (_arg2 - 1); if (_degrees < 90){ if (_local5 < _playZone.col){ _local3 = 0; while (_local3 < _playZone.row) { if (_playZone.map[_local3][_local5]){ _playZone.map[_local3][_local5] = 0; _playZone.bubbleMap[_local3][_local5].floating(); _playZone.bubbleMap[_local3][_local5] = null; _local4++; }; _local3++; }; }; if (_local4 == 1){ _local3 = 0; while (_local3 < _playZone.row) { if (_playZone.map[_local3][_local6]){ _playZone.map[_local3][_local6] = 0; _playZone.bubbleMap[_local3][_local6].floating(); _playZone.bubbleMap[_local3][_local6] = null; _local4++; }; _local3++; }; }; } else { if (_local6 >= 0){ _local3 = 0; while (_local3 < _playZone.row) { if (_playZone.map[_local3][_local6]){ _playZone.map[_local3][_local6] = 0; _playZone.bubbleMap[_local3][_local6].floating(); _playZone.bubbleMap[_local3][_local6] = null; _local4++; }; _local3++; }; }; if (_local4 == 1){ _local3 = 0; while (_local3 < _playZone.row) { if (_playZone.map[_local3][_local5]){ _playZone.map[_local3][_local5] = 0; _playZone.bubbleMap[_local3][_local5].floating(); _playZone.bubbleMap[_local3][_local5] = null; _local4++; }; _local3++; }; }; }; }; } else { if (_id == 9){ _local3 = 0; while (_local3 < _playZone.col) { if (_playZone.map[_arg1][_local3]){ _playZone.map[_arg1][_local3] = 0; _playZone.bubbleMap[_arg1][_local3].floating(); _playZone.bubbleMap[_arg1][_local3] = null; _local4++; }; _local3++; }; } else { if (_id == 11){ _local7 = 0; _local8 = 0; _local9 = new Array(); _local4 = 1; if ((_arg1 % 2)){ _local9 = _playZone.oddCircle; } else { _local9 = _playZone.evenCircle; }; _local3 = 0; while (_local3 < _local9.length) { _local7 = (_arg1 + _local9[_local3][0]); _local8 = (_arg2 + _local9[_local3][1]); if ((((((((_local7 >= 0)) && ((_local7 < _playZone.row)))) && ((_local8 >= 0)))) && ((_local8 < _playZone.col)))){ if (_playZone.map[_local7][_local8]){ _playZone.map[_local7][_local8] = 0; _playZone.bubbleMap[_local7][_local8].floating(); _playZone.bubbleMap[_local7][_local8] = null; _local4++; }; }; _local3++; }; _playZone.map[_arg1][_arg2] = 0; _playZone.bubbleMap[_arg1][_arg2].floating(); _playZone.bubbleMap[_arg1][_arg2] = null; }; }; }; checkIsolated(_local4); _playZone.next(); } private function floatUp(_arg1:Event):void{ var _local2:Number = ((_destScale - this.scaleX) * _easing); var _local3:Number = ((_destVy - _vy) * _easing); if (_local2 != 0){ if (_local2 < 0.01){ this.scaleY = _destScale; this.scaleX = _destScale; }; this.scaleX = (this.scaleX + _local2); this.scaleY = (this.scaleY + _local2); }; if (_local3 != 0){ if (_local3 < 0.1){ _vy = _destVy; }; if (_vy == _destVy){ _vx = 0; }; _vy = (_vy + _local3); this.x = (this.x + _vx); }; this.y = (this.y + _vy); if (this.y < ((_r * this.scaleX) / 2)){ this.removeEventListener(Event.ENTER_FRAME, floatUp); _playZone.removeChild(this); }; } public function setId(_arg1:Number):void{ _id = _arg1; var _local2:String = _playZone.bubbleColors[(_id - 1)]; _bubble.gotoAndStop(_local2); } private function launchBubble(_arg1:Event):void{ var _local2:Number = (this.x - _anchorX); _vy = (_vy + (_gravity + 0.2)); this.x = (this.x + _vx); this.y = (this.y + _vy); if (_local2 < 0.1){ this.x = _anchorX; this.y = _anchorY; this.removeEventListener(Event.ENTER_FRAME, launchBubble); _playZone.readyForShoot = true; _playZone.shooter.next.alpha = 0.8; }; } private function checkOverlap(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Array{ var _local5:Array; var _local6:Array; var _local7:int; var _local8:int; _arg1 = (_arg1 - _arg3); _arg2 = (_arg2 - _arg4); var _local9:Number = _arg1; var _local10:Number = _arg2; if (_arg1 < ((_r / 2) * _rate)){ _arg1 = ((_r / 2) * _rate); _arg2 = (((_arg4 / _arg3) * (_arg1 - _local9)) + _local10); _arg3 = (_arg3 * -1); } else { if (_arg1 > (_playZone.w - ((_r / 2) * _rate))){ _arg1 = (_playZone.w - ((_r / 2) * _rate)); _arg2 = (((_arg4 / _arg3) * (_arg1 - _local9)) + _local10); _arg3 = (_arg3 * -1); }; }; _local5 = getRowCol(_arg1, _arg2); _local7 = _local5[0]; _local8 = _local5[1]; if (_playZone.map[_local7][_local8]){ _local6 = checkOverlap(_arg1, _arg2, _arg3, _arg4); return (_local6); }; return (_local5); } private function createBubble(_arg1:Number, _arg2:Number):void{ if (_id == 12){ if (_playZone.id == 12){ (_id == 2); } else { _id = _playZone.id; }; }; var _local3:Bubble = new Bubble(_playZone, _id, _r); _local3.setXY(_arg1, _arg2); _playZone.map[_arg1][_arg2] = _id; _playZone.bubbleMap[_arg1][_arg2] = _local3; _playZone.addChild(_local3); if ((((((_id == 10)) || ((_id == 9)))) || ((_id == 11)))){ checkSuperConnection(_arg1, _arg2); } else { checkConnection(_arg1, _arg2); }; } public function removeBubble():void{ _playZone.removeChild(this); } public function overrideSetId(_arg1:Number):void{ _id = _arg1; var _local2:String = _playZone.bubbleGame.allBubbleColors[(_id - 1)]; _bubble.gotoAndStop(_local2); } private function dropDown(_arg1:Event):void{ _vy = (_vy + _gravity); this.y = (this.y + _vy); if (this.y > _playZone.h){ if (((_playZone.bubbleGame.sounds.on) && (_playZone.dropSound))){ _playZone.bubbleGame.sounds.drop.play(); _playZone.dropSound = false; }; _playZone.removeChild(this); this.removeEventListener(Event.ENTER_FRAME, dropDown); }; } public function launch():void{ this.y = _anchorY; this.x = (_anchorX + 45); this.alpha = 1; _vx = -2.5; _vy = -3; this.addEventListener(Event.ENTER_FRAME, launchBubble); } private function getRowCol(_arg1:Number, _arg2:Number):Array{ var _local3:int; var _local4:int; _local3 = Math.round(((_arg2 / _r) - 0.5)); if (_local3 >= _playZone.row){ _local3 = (_playZone.row - 1); } else { if (_local3 < 0){ _local3 = 0; }; }; if ((_local3 % 2)){ _local4 = Math.round(((_arg1 / _r) - 1)); } else { _local4 = Math.round(((_arg1 / _r) - 0.5)); }; if (_local4 < 0){ _local4 = 0; } else { if (_local4 >= _playZone.col){ _local4 = (_playZone.col - 1); }; }; return ([_local3, _local4]); } private function move(_arg1:Event):void{ var _local2:Boolean; var _local3:Boolean; var _local6:Array; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:Array; var _local14:int; var _local15:int; var _local4:Number = this.x; var _local5:Number = this.y; var _local7:int; var _local8:int; this.x = (this.x + _vx); this.y = (this.y + _vy); _local2 = false; _local3 = false; if (this.y < 0){ this.alpha = 0; _local2 = true; }; _local4 = this.x; _local5 = this.y; if (this.x < ((_r / 2) * _rate)){ this.x = ((_r / 2) * _rate); this.y = (((_vy / _vx) * (this.x - _local4)) + _local5); _vx = (_vx * -1); } else { if (this.x > (_playZone.w - ((_r / 2) * _rate))){ this.x = (_playZone.w - ((_r / 2) * _rate)); this.y = (((_vy / _vx) * (this.x - _local4)) + _local5); _vx = (_vx * -1); }; }; if (this.y < _playZone.h){ _local6 = getRowCol(this.x, this.y); _local7 = _local6[0]; _local8 = _local6[1]; if (_playZone.map[_local7][_local8]){ if (_local7 == (_playZone.row - 1)){ _local3 = true; } else { _local12 = checkOverlap(this.x, this.y, (_vx / 2), (_vy / 2)); _local7 = _local12[0]; _local8 = _local12[1]; _local13 = getXY(_local7, _local8); this.x = _local13[0]; this.y = _local13[1]; }; _local2 = true; }; if (((!(_local2)) && (!(_local3)))){ _local14 = (_local7 - 1); while (_local14 <= (_local7 + 1)) { if ((((_local14 >= 0)) && ((_local14 < _playZone.row)))){ _local15 = (_local8 - 1); while (_local15 <= (_local8 + 1)) { if ((((_local15 >= 0)) && ((_local15 < _playZone.col)))){ if (_playZone.map[_local14][_local15]){ _local9 = (this.x - _playZone.bubbleMap[_local14][_local15].x); _local10 = (this.y - _playZone.bubbleMap[_local14][_local15].y); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); if (_local11 <= (_r * _rate)){ if (_local14 >= (_playZone.row - 1)){ _local3 = true; }; _local2 = true; }; }; }; if (_local2){ break; }; _local15++; }; }; if (_local2){ break; }; _local14++; }; }; if (_local2){ this.alpha = 0; if (_local3){ _playZone.gameOver(); this.removeEventListener(Event.ENTER_FRAME, move); } else { createBubble(_local7, _local8); }; this.removeEventListener(Event.ENTER_FRAME, move); }; }; } private function getXY(_arg1:Number, _arg2:Number):Array{ var _local4:Number; var _local3:Number = ((_r / 2) + (_arg1 * _r)); if ((_arg1 % 2)){ _local4 = (_r + (_arg2 * _r)); } else { _local4 = ((_r / 2) + (_arg2 * _r)); }; return ([_local4, _local3]); } public function setXY(_arg1:int, _arg2:int):void{ this.y = ((_r / 2) + (_arg1 * _r)); if ((_arg1 % 2)){ this.x = (_r + (_arg2 * _r)); } else { this.x = ((_r / 2) + (_arg2 * _r)); }; } public function drop():void{ _vy = 0; this.addEventListener(Event.ENTER_FRAME, dropDown); } private function checkCircle(_arg1:int, _arg2:int):void{ var _local3:int; var _local4:int; var _local5:Array = new Array(); if ((_arg1 % 2)){ _local5 = _playZone.oddCircle; } else { _local5 = _playZone.evenCircle; }; var _local6:uint; while (_local6 < _local5.length) { _local3 = (_arg1 + _local5[_local6][0]); _local4 = (_arg2 + _local5[_local6][1]); if ((((((((_local3 >= 0)) && ((_local3 < _playZone.row)))) && ((_local4 >= 0)))) && ((_local4 < _playZone.col)))){ if (_playZone.mark[_local3][_local4]){ _playZone.mark[_local3][_local4] = 0; if (_playZone.map[_local3][_local4] == _id){ _ids.push([_local3, _local4]); checkCircle(_local3, _local4); }; }; }; _local6++; }; } public function shot(_arg1:Number):void{ _vx = (_v * Math.cos(_arg1)); _vy = (_v * Math.sin(_arg1)); this.addEventListener(Event.ENTER_FRAME, move); _degrees = Math.abs(((_arg1 * 180) / Math.PI)); } private function markCircle(_arg1:int, _arg2:int):void{ var _local3:int; var _local4:int; var _local5:Array = new Array(); if ((_arg1 % 2)){ _local5 = _playZone.oddCircle; } else { _local5 = _playZone.evenCircle; }; var _local6:uint; while (_local6 < _local5.length) { _local3 = (_arg1 + _local5[_local6][0]); _local4 = (_arg2 + _local5[_local6][1]); if ((((((((_local3 >= 0)) && ((_local3 < _playZone.row)))) && ((_local4 >= 0)))) && ((_local4 < _playZone.col)))){ if (((_playZone.map[_local3][_local4]) && (_playZone.mark[_local3][_local4]))){ _playZone.mark[_local3][_local4] = 0; markCircle(_local3, _local4); }; }; _local6++; }; } } }//package pg.bubblegame
Section 37
//BubbleGame (pg.bubblegame.BubbleGame) package pg.bubblegame { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.btn.*; import pg.bubblegame.assets.mc.*; import pg.bubblegame.draw.*; import flash.text.*; import flash.ui.*; public class BubbleGame extends MovieClip { public var loaded:Number; public var bar:MovieClip; public var levelMC:LevelMC; private var _row:int; private var _allBubbleColors:Array; public var aim:AimMC; private var _border:Number; public var percent:Number; private var _girlMC:MovieClip; private var _playZoneActive:Boolean; public var loader_info:TextField; public var helpBTN:HelpBTN; private var _playZone:PlayZone; private var _sounds:Sounds; private var _frame:FrameMC; private var _shield:Sprite; private var _colors:int; private var banerMC:BanerMC; private var _top:Number; private var startLogoMc:StartLogoMC; public var scoreMC:ScoreMC; public var _mouseCover:Sprite; private var startMenuBtn:StartMenuBTN; private var _col:int; private var _vidLoderPath:String; public var soundBTN:SoundBTN; private var _h:Number; private var _w:Number; private var _bubbleColors:Array; public function BubbleGame(){ addFrameScript(0, frame1, 1, frame2); this.x = 0; this.y = 0; stage.addChild(this); } private function drawGirl():void{ _girlMC.x = 340; _girlMC.y = 230; _frame = new FrameMC(); _frame.x = 2; _frame.y = 2; this.addChild(_girlMC); this.addChild(_frame); } public function get playZone():PlayZone{ return (_playZone); } private function aimActivated(_arg1:MouseEvent):void{ _playZoneActive = true; Mouse.hide(); aim.visible = true; _mouseCover.addEventListener(MouseEvent.MOUSE_MOVE, aimMove); _playZone.shooter.startRotate(); _arg1.updateAfterEvent(); } public function set playZone(_arg1:PlayZone):void{ _playZone = _arg1; } private function init():void{ _w = 680; _h = 450; _col = 20; _row = 12; _top = 10; _border = 10; _allBubbleColors = ["green", "red", "blue", "yellow", "purple", "gray", "lightblue", "darkyellow", "row", "col", "tnt", "mystery"]; _bubbleColors = ["green", "red"]; _colors = _bubbleColors.length; drawGirl(); drawLayers(); drawLevel(); drawCanvas(); } public function set col(_arg1:int):void{ _col = _arg1; } public function get bubbleColors():Array{ return (_bubbleColors); } private function soundButton(_arg1:MouseEvent):void{ if (_sounds.on){ _sounds.stopPlayBG(); _sounds.on = false; soundBTN.gotoAndStop("off"); } else { _sounds.stopPlayBG(); _sounds.on = true; soundBTN.gotoAndStop("on"); }; } public function setGirlMCViseble(_arg1:Number):void{ _girlMC.alpha = _arg1; } public function set bubbleColors(_arg1:Array):void{ _bubbleColors = _arg1; } public function setGirlMC(_arg1:uint):void{ _girlMC.gotoAndStop(_arg1); } public function setLevel(_arg1:uint):void{ levelMC.txt.text = String(_arg1); } public function get sounds():Sounds{ return (_sounds); } private function onreGirlPickUp(_arg1:MouseEvent):void{ switch (_arg1.currentTarget.name){ case "monica_btn": _girlMC = new MoicaMC(); _vidLoderPath = "monica"; break; case "lilly_btn": _girlMC = new LillyMC(); _vidLoderPath = "lilly"; break; case "jana_btn": _girlMC = new JanaMC(); _vidLoderPath = "jana"; break; case "morgane_btn": _girlMC = new MorganeMC(); _vidLoderPath = "morgane"; break; case "chems_btn": _girlMC = new ChemsMC(); _vidLoderPath = "chems"; break; default: _girlMC = new JanaMC(); _vidLoderPath = "jana"; break; }; removereStartMenu(); } public function hideShield():void{ shield.visible = false; } public function setScore(_arg1:uint):void{ scoreMC.txt.text = String(_arg1); } public function closeHelp():void{ if (_shield.numChildren != 0){ while (_shield.numChildren) { _shield.removeChildAt(0); }; }; hideShield(); } public function get allBubbleColors():Array{ return (_allBubbleColors); } function frame1(){ stop(); bar.addEventListener(Event.ENTER_FRAME, load_progress); } function frame2(){ stop(); startMenu(); } public function load_progress(_arg1:Event):void{ loaded = (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal); percent = Math.round((loaded * 100)); bar.scaleX = loaded; loader_info.text = (percent + "%"); if ((((percent == 100)) || ((percent > 100)))){ bar.removeEventListener(Event.ENTER_FRAME, load_progress); bar.visible = false; loader_info.text = ""; play(); }; } public function get h():Number{ return (_h); } public function get shield():Sprite{ return (_shield); } public function get colors():int{ return (_colors); } public function get w():Number{ return (_w); } private function onNewGameBtnClick(_arg1:MouseEvent):void{ if (_shield.numChildren != 0){ while (_shield.numChildren) { _shield.removeChildAt(0); }; }; restartStartMenu(); hideShield(); } public function get col():int{ return (_col); } public function playZoneInactive():void{ if (_playZoneActive){ Mouse.show(); aim.visible = false; _mouseCover.removeEventListener(MouseEvent.MOUSE_OVER, aimActivated); _mouseCover.removeEventListener(MouseEvent.MOUSE_OUT, aimInactive); _mouseCover.removeEventListener(MouseEvent.MOUSE_MOVE, aimMove); _mouseCover.removeEventListener(MouseEvent.MOUSE_DOWN, shot); _playZone.shooter.endRotate(); _playZoneActive = false; } else { _mouseCover.removeEventListener(MouseEvent.MOUSE_OVER, aimActivated); _mouseCover.removeEventListener(MouseEvent.MOUSE_OUT, aimInactive); _mouseCover.removeEventListener(MouseEvent.MOUSE_DOWN, shot); }; } public function set sounds(_arg1:Sounds):void{ _sounds = _arg1; } public function restartStartMenu():void{ this.removeChild(_girlMC); _girlMC = null; _frame.visible = false; _playZone.visible = false; levelMC.visible = false; scoreMC.visible = false; startLogoMc = new StartLogoMC(); startLogoMc.x = 353; startLogoMc.y = 226.35; startMenuBtn = new StartMenuBTN(); startMenuBtn.x = 340.5; startMenuBtn.y = 199.5; this.addChild(startLogoMc); this.addChild(startMenuBtn); startMenuBtn.monica_btn.addEventListener(MouseEvent.CLICK, onreGirlPickUp); startMenuBtn.lilly_btn.addEventListener(MouseEvent.CLICK, onreGirlPickUp); startMenuBtn.jana_btn.addEventListener(MouseEvent.CLICK, onreGirlPickUp); startMenuBtn.morgane_btn.addEventListener(MouseEvent.CLICK, onreGirlPickUp); startMenuBtn.chems_btn.addEventListener(MouseEvent.CLICK, onreGirlPickUp); playZoneInactive(); } private function onGirlPickUp(_arg1:MouseEvent):void{ switch (_arg1.currentTarget.name){ case "monica_btn": _girlMC = new MoicaMC(); _vidLoderPath = "monica"; break; case "lilly_btn": _girlMC = new LillyMC(); _vidLoderPath = "lilly"; break; case "jana_btn": _girlMC = new JanaMC(); _vidLoderPath = "jana"; break; case "morgane_btn": _girlMC = new MorganeMC(); _vidLoderPath = "morgane"; break; case "chems_btn": _girlMC = new ChemsMC(); _vidLoderPath = "chems"; break; default: _girlMC = new JanaMC(); _vidLoderPath = "jana"; break; }; removeStartMenu(); } private function drawLevel():void{ levelMC = new LevelMC(); levelMC.x = 20; levelMC.y = (_h + 20); levelMC.scaleY = 0.9; levelMC.scaleX = 0.9; scoreMC = new ScoreMC(); scoreMC.x = 110; scoreMC.y = (_h + 20); scoreMC.scaleY = 0.9; scoreMC.scaleX = 0.9; this.addChild(levelMC); this.addChild(scoreMC); } private function newgame(_arg1:MouseEvent):void{ _playZone.newGame(); } public function closeLogOut():void{ _playZone.dropBubbles(); if (_shield.numChildren != 0){ while (_shield.numChildren) { _shield.removeChildAt(0); }; }; restartStartMenu(); hideShield(); } public function drawHelp():void{ this.setChildIndex(_shield, (this.numChildren - 1)); var _local1:DrawRect = new DrawRect(0, 0, 680, 520, 0); var _local2:HelpMC = new HelpMC(this); _shield.visible = true; _shield.addChild(_local1); _shield.addChild(_local2); } private function drawLayers():void{ aim = new AimMC(); aim.visible = false; var _local1:Sprite = new Sprite(); _local1.name = "canvas_layer"; this.addChild(_local1); this.addChild(aim); } public function playVideo():void{ drawShield(); } public function playZoneActivated():void{ if (_playZoneActive){ } else { _mouseCover.addEventListener(MouseEvent.MOUSE_OVER, aimActivated); _mouseCover.addEventListener(MouseEvent.MOUSE_OUT, aimInactive); _mouseCover.addEventListener(MouseEvent.MOUSE_DOWN, shot); }; } public function set allBubbleColors(_arg1:Array):void{ _allBubbleColors = _arg1; } private function drawCanvas():void{ var _local1:Number = (_w - (_border * 2)); var _local2:Number = ((_local1 * _row) / _col); var _local3:Sprite = Sprite(this.getChildByName("canvas_layer")); _local3.x = 10; _local3.y = _top; _mouseCover = new Sprite(); _mouseCover.graphics.beginFill(0xFFCC00); _mouseCover.graphics.drawRect(0, 0, _local1, _local2); _mouseCover.alpha = 0; _mouseCover.x = _local3.x; _mouseCover.y = _local3.y; _playZone = new PlayZone(this, _local1, _h); _local3.addChild(_playZone); addChild(_mouseCover); _mouseCover.addEventListener(MouseEvent.MOUSE_OVER, aimActivated); _mouseCover.addEventListener(MouseEvent.MOUSE_OUT, aimInactive); _mouseCover.addEventListener(MouseEvent.MOUSE_DOWN, shot); } private function removeStartMenu():void{ startMenuBtn.monica_btn.removeEventListener(MouseEvent.CLICK, onGirlPickUp); startMenuBtn.lilly_btn.removeEventListener(MouseEvent.CLICK, onGirlPickUp); startMenuBtn.jana_btn.removeEventListener(MouseEvent.CLICK, onGirlPickUp); startMenuBtn.morgane_btn.removeEventListener(MouseEvent.CLICK, onGirlPickUp); startMenuBtn.chems_btn.removeEventListener(MouseEvent.CLICK, onGirlPickUp); this.removeChild(startLogoMc); this.removeChild(startMenuBtn); startLogoMc = null; startMenuBtn = null; init(); } public function set row(_arg1:int):void{ _row = _arg1; } private function aimMove(_arg1:MouseEvent):void{ aim.x = this.mouseX; aim.y = this.mouseY; _arg1.updateAfterEvent(); } public function drawLogOut():void{ this.setChildIndex(_shield, (this.numChildren - 1)); var _local1:DrawRect = new DrawRect(0, 0, 680, 520, 0); var _local2:LogOutMC = new LogOutMC(this); _shield.visible = true; _shield.addChild(_local1); _shield.addChild(_local2); } private function aimInactive(_arg1:MouseEvent):void{ _playZoneActive = false; Mouse.show(); aim.visible = false; _mouseCover.removeEventListener(MouseEvent.MOUSE_MOVE, aimMove); _playZone.shooter.endRotate(); _arg1.updateAfterEvent(); } private function drawShield():void{ var _local1:DrawRect = new DrawRect(0, 0, _w, (_h + 100), 0); var _local2:NewGameBtn = new NewGameBtn(); this.setChildIndex(_shield, (this.numChildren - 1)); _shield.visible = true; _shield.addChild(_local1); _local2.x = (_local1.width / 2); _local2.y = (_local1.height - 63); _local2.buttonMode = true; var _local3:EmbedFlvLoder = new EmbedFlvLoder(_vidLoderPath); _local1.addChild(_local3); _local1.addChild(_local2); this.setChildIndex(scoreMC, (this.numChildren - 1)); _local2.addEventListener(MouseEvent.CLICK, onNewGameBtnClick); } public function set h(_arg1:Number):void{ _h = _arg1; } public function set shield(_arg1:Sprite):void{ _shield = _arg1; } public function get row():int{ return (_row); } public function set colors(_arg1:int):void{ _colors = _arg1; } public function startMenu():void{ banerMC = new BanerMC(); banerMC.x = 356; banerMC.y = 461; startLogoMc = new StartLogoMC(); startLogoMc.x = 340.65; startLogoMc.y = 226; startMenuBtn = new StartMenuBTN(); startMenuBtn.x = 340; startMenuBtn.y = 199; _sounds = new Sounds(this); soundBTN = new SoundBTN(); soundBTN.x = 645; soundBTN.y = 472; soundBTN.scaleY = 0.2; soundBTN.scaleX = 0.2; soundBTN.buttonMode = true; soundBTN.gotoAndStop("on"); helpBTN = new HelpBTN(this); helpBTN.x = 565; helpBTN.y = 460; helpBTN.scaleY = 0.7; helpBTN.scaleX = 0.7; _shield = new Sprite(); _shield.visible = false; this.addChild(banerMC); this.addChild(startLogoMc); this.addChild(startMenuBtn); this.addChild(soundBTN); this.addChild(helpBTN); this.addChild(_shield); startMenuBtn.monica_btn.addEventListener(MouseEvent.CLICK, onGirlPickUp); startMenuBtn.lilly_btn.addEventListener(MouseEvent.CLICK, onGirlPickUp); startMenuBtn.jana_btn.addEventListener(MouseEvent.CLICK, onGirlPickUp); startMenuBtn.morgane_btn.addEventListener(MouseEvent.CLICK, onGirlPickUp); startMenuBtn.chems_btn.addEventListener(MouseEvent.CLICK, onGirlPickUp); soundBTN.addEventListener(MouseEvent.CLICK, soundButton); } private function removereStartMenu():void{ startMenuBtn.monica_btn.removeEventListener(MouseEvent.CLICK, onreGirlPickUp); startMenuBtn.lilly_btn.removeEventListener(MouseEvent.CLICK, onreGirlPickUp); startMenuBtn.jana_btn.removeEventListener(MouseEvent.CLICK, onreGirlPickUp); startMenuBtn.morgane_btn.removeEventListener(MouseEvent.CLICK, onreGirlPickUp); startMenuBtn.chems_btn.removeEventListener(MouseEvent.CLICK, onreGirlPickUp); playZoneActivated(); this.removeChild(startLogoMc); this.removeChild(startMenuBtn); startLogoMc = null; startMenuBtn = null; _girlMC.x = 340; _girlMC.y = 230; this.addChildAt(_girlMC, 1); _frame.visible = true; _playZone.visible = true; levelMC.visible = true; scoreMC.visible = true; _playZone.restartReplay(); } public function set w(_arg1:Number):void{ _w = _arg1; } public function displayScore():void{ } private function shot(_arg1:MouseEvent):void{ _playZone.shot(); } } }//package pg.bubblegame
Section 38
//EmbedFlvLoder (pg.bubblegame.EmbedFlvLoder) package pg.bubblegame { import flash.display.*; import pg.bubblegame.assets.flv.*; public class EmbedFlvLoder extends Sprite { private var _loadFlvMC:String; private var chems:ChemsFlv; private var morgane:MorganeFlv; private var jana:JanaFlv; private var monica:MonicaFlv; private var lilly:LillyFlv; public function EmbedFlvLoder(_arg1:String){ _loadFlvMC = _arg1; init(); } private function init():void{ switch (_loadFlvMC){ case "chems": chems = new ChemsFlv(); this.addChild(chems); break; case "jana": jana = new JanaFlv(); this.addChild(jana); break; case "lilly": lilly = new LillyFlv(); this.addChild(lilly); break; case "monica": monica = new MonicaFlv(); this.addChild(monica); break; case "morgane": morgane = new MorganeFlv(); this.addChild(morgane); break; default: jana = new JanaFlv(); this.addChild(jana); break; }; } } }//package pg.bubblegame
Section 39
//PlayZone (pg.bubblegame.PlayZone) package pg.bubblegame { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.btn.*; import pg.bubblegame.assets.mc.*; public class PlayZone extends Sprite { private var _pickGirlBTN:PickGirlBTN; private var _nextBubbleColors:Array; private var _count:uint; private var _row:int; private var _bubblesOnStage:Array; private var _evenCircle:Array; private var _wholeCount:int; private var _bubbleGame:BubbleGame; private var _healthCheck:Boolean; private var _playNextBtnOn:Boolean; private var _oddCircle:Array; private var _playVidoBtn:PlayVideoBTN; private var _nextID:uint; private var _replayBTN:ReplayBTN; private var _randomBubblesOnStage:Number; private var _health:uint; private var _doubleFlag:Boolean; private var _level:uint; private var _healthFlag:Boolean; private var _healthCutCount:uint; private var _colors:int; public var _score:uint; private var _map:Array; private var _readyForShoot:Boolean; private var _playVidoBtnOn:Boolean; private var _bubble:Bubble; private var _mark:Array; private var _bubbleMap:Array; private var _floatSound:Boolean; private var _levelStartScore:uint; private var _id:uint; private var _shootFlag:Boolean; private var _col:int; private var _rewardNotice:Boolean; private var _shooter:Shooter; private var _tooBadMC:ToBadMC; private var _playNextBtn:PlayNextBTN; private var _dropSound:Boolean; private var _newGameBTN:NewGameBtn; private var _h:Number; private var _rewardFlag:Boolean; private var _r:Number; private var _replayBtnOn:Boolean; private var _w:Number; private var _bubbleColors:Array; public function PlayZone(_arg1:BubbleGame, _arg2:Number, _arg3:Number){ this.name = "PlayZone"; _bubbleGame = _arg1; _w = _arg2; _h = _arg3; _col = bubbleGame.col; _row = bubbleGame.row; _bubbleColors = _bubbleGame.bubbleColors; _colors = _bubbleGame.colors; _nextBubbleColors = ["blue", "yellow", "purple", "gray", "lightblue", "darkyellow"]; _score = 0; _level = 1; _map = new Array(); _mark = new Array(); _bubbleMap = new Array(); _oddCircle = [[-1, 0], [-1, 1], [0, -1], [0, 1], [1, 0], [1, 1]]; _evenCircle = [[-1, -1], [-1, 0], [0, -1], [0, 1], [1, -1], [1, 0]]; _rewardNotice = true; _floatSound = true; _dropSound = true; init(); start(); drawPickGirlBTN(); _playNextBtnOn = false; _playVidoBtnOn = false; _replayBtnOn = false; } public function shot():void{ var _local1:Number = ((_shooter.arrow.rotation / 180) * Math.PI); if (_readyForShoot){ if (_bubbleGame.sounds.on){ _bubbleGame.sounds.shoot.play(); }; _bubble.shot(_local1); _readyForShoot = false; _floatSound = true; _dropSound = true; }; } public function set level(_arg1:uint):void{ _level = _arg1; } public function get shooter():Shooter{ return (_shooter); } public function set col(_arg1:int):void{ _col = _arg1; } public function get floatSound():Boolean{ return (_floatSound); } public function set evenCircle(_arg1:Array):void{ _evenCircle = _arg1; } public function get count():uint{ return (_count); } private function init():void{ _r = (_w / (_col + 0.5)); _score = 0; _levelStartScore = 0; _level = 1; _count = 0; _wholeCount = 0; _readyForShoot = false; _doubleFlag = false; _shootFlag = false; _rewardFlag = true; _healthFlag = false; _healthCheck = false; _healthCutCount = 0; _health = 5; _nextID = (Math.floor((Math.random() * _colors)) + 1); var _local1:int; while (_local1 < _row) { _bubbleMap[_local1] = new Array(); _mark[_local1] = new Array(); _map[_local1] = new Array(); _local1++; }; drawShooter(); drawBubbles(); } public function set shooter(_arg1:Shooter):void{ _shooter = _arg1; } public function get id():uint{ return (_id); } public function get bubbleColors():Array{ return (_bubbleColors); } public function set score(_arg1:uint):void{ _score = _arg1; } public function set bubble(_arg1:Bubble):void{ _bubble = _arg1; } private function drawShooter():void{ _shooter = new Shooter(this, _r); _shooter.x = (_w / 2); _shooter.y = (_h + 25); this.addChild(_shooter); } public function set count(_arg1:uint):void{ _count = _arg1; } public function get bubbleMap():Array{ return (_bubbleMap); } public function set readyForShoot(_arg1:Boolean):void{ _readyForShoot = _arg1; } public function set floatSound(_arg1:Boolean):void{ _floatSound = _arg1; } public function set bubbleColors(_arg1:Array):void{ _bubbleColors = _arg1; } private function countCheck():void{ var _local1:int; var _local2:int; if (_level < 10){ _local1 = (20 - (_level * 2)); } else { _local1 = 2; }; if (!_doubleFlag){ if ((_count % _local1) == 0){ if (_count == _local1){ _healthFlag = true; }; }; if (_count >= (_local1 * 3)){ _doubleFlag = true; }; }; if (_healthFlag){ _health = 5; _healthFlag = false; _healthCheck = true; }; } public function set bubbleGame(_arg1:BubbleGame):void{ _bubbleGame = _arg1; } public function set wholeCount(_arg1:int):void{ _wholeCount = _arg1; } public function set id(_arg1:uint):void{ _id = _arg1; } public function healthCut():void{ if (_healthCheck){ if (_health > 0){ _health = (_health - 1); } else { _health = 5; pushBubbles(); if (_rewardFlag){ _healthCutCount = (_healthCutCount + 1); if (_healthCutCount >= 50){ _rewardFlag = false; }; }; }; _shootFlag = false; }; } public function get nextID():uint{ return (_nextID); } public function nextLevel():void{ _bubbleGame.playZoneInactive(); _level++; _bubbleGame.setScore(_score); _levelStartScore = _score; if (_level == 11){ playVideo(); } else { _shooter.visible = false; _playNextBtn = new PlayNextBTN(); _playNextBtn.x = (_w / 2); _playNextBtn.y = (_h + 25); this.addChild(_playNextBtn); _playNextBtnOn = true; _playNextBtn.addEventListener(MouseEvent.CLICK, onNextLevelClick); _playNextBtn.buttonMode = true; }; } public function get map():Array{ return (_map); } private function start():void{ _id = (Math.floor((Math.random() * _colors)) + 1); _bubble = new Bubble(this, _id, _r, (_w / 2), (_h + 25)); this.addChild(_bubble); _bubbleGame.setScore(_score); launchShooter(); _bubble.launch(); } public function get health():uint{ return (_health); } public function set bubbleMap(_arg1:Array):void{ _bubbleMap = _arg1; } public function get h():Number{ return (_h); } public function get dropSound():Boolean{ return (_dropSound); } public function addScore(_arg1:uint):void{ _score = (_score + _arg1); _bubbleGame.setScore(_score); } public function get w():Number{ return (_w); } public function dropBubbles():void{ var _local1:int; var _local2:int; if (((_playNextBtnOn) || (_replayBtnOn))){ } else { _local1 = 0; while (_local1 < _row) { _local2 = 0; while (_local2 < _col) { if (_map[_local1][_local2]){ _bubbleMap[_local1][_local2].removeBubble(); }; _local2++; }; _local1++; }; }; } private function onNextLevelClick(_arg1:MouseEvent):void{ _playNextBtn.removeEventListener(MouseEvent.CLICK, onNextLevelClick); this.removeChild(_playNextBtn); _bubbleGame.setLevel(_level); if (_nextBubbleColors.length >= 1){ _bubbleGame.bubbleColors.push(_nextBubbleColors[0]); _nextBubbleColors.splice(0, 1); }; _playNextBtnOn = false; _bubbleGame.playZoneActivated(); _shooter.visible = true; _bubbleGame.setGirlMC(_level); playNextLevel(); } public function get col():int{ return (_col); } private function drawBubbles():void{ var _local2:Bubble; var _local4:uint; var _local1:int = int(((_row / 2) - 2)); var _local3:uint; while (_local3 < _row) { _local4 = 0; while (_local4 < _col) { if (_local3 > _local1){ _map[_local3][_local4] = 0; _bubbleMap[_local3][_local4] = null; } else { _map[_local3][_local4] = (Math.floor((Math.random() * _colors)) + 1); _local2 = new Bubble(this, _map[_local3][_local4], _r); if ((_local3 % 2)){ _local2.x = (_r + (_local4 * _r)); } else { _local2.x = ((_r / 2) + (_local4 * _r)); }; _local2.y = ((_r / 2) + (_local3 * _r)); _bubbleMap[_local3][_local4] = _local2; this.addChild(_local2); }; _local4++; }; _local3++; }; } private function playNextLevel():void{ _bubbleColors = _bubbleGame.bubbleColors; _colors = _bubbleColors.length; _count = 0; _wholeCount = 0; _healthCutCount = 0; _healthFlag = false; _healthCheck = false; _doubleFlag = false; _rewardFlag = true; _shootFlag = false; _nextID = (Math.floor((Math.random() * _colors)) + 1); drawBubbles(); next(); } private function onReplayClick(_arg1:MouseEvent):void{ _replayBTN.removeEventListener(MouseEvent.CLICK, onReplayClick); this.removeChild(_replayBTN); this.removeChild(_tooBadMC); _replayBtnOn = false; _bubbleGame.playZoneActivated(); _shooter.visible = true; _score = _levelStartScore; _bubbleGame.setScore(_score); _bubbleGame.setGirlMCViseble(1); replay(); } public function get evenCircle():Array{ return (_evenCircle); } public function get level():uint{ return (_level); } public function get score():uint{ return (_score); } private function onPlayVideo(_arg1:MouseEvent):void{ _playVidoBtn.removeEventListener(MouseEvent.CLICK, onPlayVideo); this.removeChild(_playVidoBtn); _playVidoBtnOn = false; _shooter.visible = true; _bubbleGame.playVideo(); } public function get wholeCount():int{ return (_wholeCount); } public function get readyForShoot():Boolean{ return (_readyForShoot); } public function set nextID(_arg1:uint):void{ _nextID = _arg1; } public function get bubbleGame():BubbleGame{ return (_bubbleGame); } public function get bubble():Bubble{ return (_bubble); } private function playVideo():void{ _shooter.visible = false; _playVidoBtn = new PlayVideoBTN(); _playVidoBtn.x = (_w / 2); _playVidoBtn.y = (_h + 25); this.addChild(_playVidoBtn); _playVidoBtnOn = true; _playVidoBtn.addEventListener(MouseEvent.CLICK, onPlayVideo); } public function set map(_arg1:Array):void{ _map = _arg1; } public function set mark(_arg1:Array):void{ _mark = _arg1; } public function set oddCircle(_arg1:Array):void{ _oddCircle = _arg1; } public function set health(_arg1:uint):void{ _health = _arg1; } public function healthReward():void{ if (_healthCheck){ if (_rewardFlag){ if (_shootFlag){ if (_health < 5){ _health = (_health + 1); _shootFlag = false; if (_rewardNotice){ _rewardNotice = false; }; }; } else { _shootFlag = true; }; }; }; } public function set dropSound(_arg1:Boolean):void{ _dropSound = _arg1; } public function newGame():void{ var _local2:int; var _local1:int; while (_local1 < _row) { _local2 = 0; while (_local2 < _col) { if (_map[_local1][_local2]){ _bubbleMap[_local1][_local2].drop(); }; _local2++; }; _local1++; }; _bubbleGame.setGirlMCViseble(0); _bubbleGame.playZoneInactive(); _shooter.visible = false; _replayBTN = new ReplayBTN(); _replayBTN.x = (_w / 2); _replayBTN.y = (_h + 25); _tooBadMC = new ToBadMC(); _tooBadMC.x = (_w / 2); _tooBadMC.y = (_h / 2); this.addChildAt(_tooBadMC, 2); this.addChild(_replayBTN); _replayBtnOn = true; _replayBTN.addEventListener(MouseEvent.CLICK, onReplayClick); } public function set row(_arg1:int):void{ _row = _arg1; } public function set h(_arg1:Number):void{ _h = _arg1; } public function get mark():Array{ return (_mark); } private function launchShooter():void{ _shooter.next.alpha = 0; } private function drawPickGirlBTN():void{ _pickGirlBTN = new PickGirlBTN(this); _pickGirlBTN.x = ((_w - _pickGirlBTN.width) - 40); _pickGirlBTN.y = _h; this.addChild(_pickGirlBTN); } public function get oddCircle():Array{ return (_oddCircle); } public function restartReplay():void{ if (_playNextBtnOn == true){ _playNextBtn.removeEventListener(MouseEvent.CLICK, onNextLevelClick); this.removeChild(_playNextBtn); _playNextBtn = null; _playNextBtnOn = false; _shooter.visible = true; }; if (_replayBtnOn == true){ _replayBTN.removeEventListener(MouseEvent.CLICK, onReplayClick); this.removeChild(_replayBTN); _replayBTN = null; this.removeChild(_tooBadMC); _replayBtnOn = false; _bubbleGame.setGirlMCViseble(1); _shooter.visible = true; }; if (_playVidoBtnOn == true){ _playVidoBtn.removeEventListener(MouseEvent.CLICK, onPlayVideo); this.removeChild(_playVidoBtn); _playVidoBtn = null; _playVidoBtnOn = false; _shooter.visible = true; }; _level = 1; _score = 0; _count = 0; _wholeCount = 0; _healthCutCount = 0; _healthFlag = false; _healthCheck = false; _doubleFlag = false; _rewardFlag = true; _shootFlag = false; _bubbleGame.bubbleColors = ["green", "red"]; _nextBubbleColors = ["blue", "yellow", "purple", "gray", "lightblue", "darkyellow"]; _colors = _bubbleGame.bubbleColors.length; _bubbleGame.setLevel(_level); _bubbleGame.setScore(_score); _nextID = (Math.floor((Math.random() * _colors)) + 1); drawBubbles(); next(); } public function replay():void{ _count = 0; _wholeCount = 0; _healthCutCount = 0; _healthFlag = false; _healthCheck = false; _doubleFlag = false; _rewardFlag = true; _shootFlag = false; _bubbleGame.setLevel(_level); _nextID = (Math.floor((Math.random() * _colors)) + 1); drawBubbles(); next(); } private function pushBubbles():void{ var _local4:Bubble; var _local1:int; var _local2:int; var _local3:uint; _local3 = 1; if (_doubleFlag){ _local3 = 2; }; _local1 = 0; while (_local1 < _col) { if (_map[(_row - _local3)][_local1]){ gameOver(); return; }; _local1++; }; _local2 = (_row - 1); while (_local2 >= _local3) { _local1 = 0; while (_local1 < _col) { _map[_local2][_local1] = _map[(_local2 - _local3)][_local1]; _bubbleMap[_local2][_local1] = _bubbleMap[(_local2 - _local3)][_local1]; if (_map[_local2][_local1]){ if ((_local2 % 2)){ _bubbleMap[_local2][_local1].x = (_r + (_local1 * _r)); } else { _bubbleMap[_local2][_local1].x = ((_r / 2) + (_local1 * _r)); }; _bubbleMap[_local2][_local1].y = (_bubbleMap[_local2][_local1].y + (_r * _local3)); }; _local1++; }; _local2--; }; _local2 = 0; while (_local2 < _local3) { _local1 = 0; while (_local1 < _col) { _randomBubblesOnStage = Math.round((Math.random() * (_bubblesOnStage.length - 1))); _map[_local2][_local1] = _bubblesOnStage[_randomBubblesOnStage]; _local4 = new Bubble(this, _map[_local2][_local1], _r); if ((_local2 % 2)){ _local4.x = (_r + (_local1 * _r)); } else { _local4.x = ((_r / 2) + (_local1 * _r)); }; _local4.y = ((_r / 2) + (_local2 * _r)); _bubbleMap[_local2][_local1] = _local4; this.addChild(_local4); _local1++; }; _local2++; }; _bubble.checkIsolated(0); } public function set w(_arg1:Number):void{ _w = _arg1; } public function next():void{ var _local1:int; var _local2:int; var _local5:uint; var _local6:String; var _local3:int; var _local4:int; _bubblesOnStage = []; _randomBubblesOnStage = 0; _local1 = 0; while (_local1 < _row) { _local2 = 0; while (_local2 < _col) { if (_map[_local1][_local2] > 0){ _bubblesOnStage.push(_map[_local1][_local2]); _local4++; }; _local2++; }; _local1++; }; _local1 = 0; while (_local1 < (_bubblesOnStage.length - 1)) { _local2 = (_local1 + 1); while (_local2 < _bubblesOnStage.length) { if (_bubblesOnStage[_local1] == _bubblesOnStage[_local2]){ _bubblesOnStage.splice(_local2, 1); _local2--; }; _local2++; }; _local1++; }; if (_local4 == 0){ nextLevel(); } else { _count = (_count + 1); countCheck(); _local5 = Math.floor((Math.random() * 100)); if ((((_count > 7)) && ((_local5 > 90)))){ _id = 9; _bubble.overrideSetId(_id); _bubble.launch(); } else { if ((((((_count > 5)) && ((_local5 > 80)))) && ((_local5 < 90)))){ _id = 10; _bubble.overrideSetId(_id); _bubble.launch(); } else { if ((((((_count > 3)) && ((_local5 > 70)))) && ((_local5 < 80)))){ _id = 11; _bubble.overrideSetId(_id); _bubble.launch(); } else { if ((((((_count > 2)) && ((_local5 > 60)))) && ((_local5 < 70)))){ _id = 12; _bubble.overrideSetId(_id); _bubble.launch(); _randomBubblesOnStage = Math.round((Math.random() * (_bubblesOnStage.length - 1))); _local1 = 0; while (_local1 < _bubblesOnStage.length) { if (_nextID == _bubblesOnStage[_local1]){ _local3++; }; _local1++; }; if (_local3 == 0){ _nextID = _bubblesOnStage[_randomBubblesOnStage]; }; _id = _bubblesOnStage[_randomBubblesOnStage]; } else { _randomBubblesOnStage = Math.round((Math.random() * (_bubblesOnStage.length - 1))); _local1 = 0; while (_local1 < _bubblesOnStage.length) { if (_nextID == _bubblesOnStage[_local1]){ _local3++; }; _local1++; }; if (_local3 == 0){ _nextID = _bubblesOnStage[_randomBubblesOnStage]; }; _id = _nextID; _nextID = _bubblesOnStage[_randomBubblesOnStage]; _local6 = _bubbleColors[(_nextID - 1)]; launchShooter(); _shooter.next.gotoAndStop(_local6); _bubble.setId(_id); _bubble.launch(); }; }; }; }; }; } public function get row():int{ return (_row); } public function gameOver():void{ var _local2:uint; var _local1:uint; while (_local1 < _row) { _local2 = 0; while (_local2 < _col) { if (_map[_local1][_local2]){ _bubbleMap[_local1][_local2].drop(); }; _local2++; }; _local1++; }; _bubbleGame.displayScore(); newGame(); } } }//package pg.bubblegame
Section 40
//Shooter (pg.bubblegame.Shooter) package pg.bubblegame { import flash.events.*; import flash.display.*; import pg.bubblegame.assets.mc.*; import flash.filters.*; public class Shooter extends Sprite { private var _anchorX:Number; private var _anchorY:Number; public var arrow:ShooterMC; public var next:BubbleMC; private var _r:Number; private var _playZone:PlayZone; public function Shooter(_arg1:PlayZone, _arg2:Number){ _playZone = _arg1; _r = _arg2; _anchorX = ((_playZone.w / 2) + _playZone.bubbleGame.getChildByName("canvas_layer").x); _anchorY = ((_playZone.h + 25) + _playZone.bubbleGame.getChildByName("canvas_layer").y); init(); } private function init():void{ var _local1:DropShadowFilter = new DropShadowFilter(2, 45, 0, 0.6, 2, 2, 2, 1, false, false, false); var _local2:Number = ((_r / 64) * 0.9); var _local3:String = _playZone.bubbleColors[(_playZone.nextID - 1)]; arrow = new ShooterMC(); arrow.scaleY = _local2; arrow.scaleX = _local2; arrow.rotation = -60; arrow.filters = [_local1]; next = new BubbleMC(); next.x = 45; next.scaleY = _local2; next.scaleX = _local2; next.alpha = 0.8; next.gotoAndStop(_local3); next.filters = [_local1]; this.addChild(arrow); this.addChild(next); } public function endRotate():void{ _playZone.bubbleGame.removeEventListener(Event.ENTER_FRAME, rotate); } private function rotate(_arg1:Event):void{ var _local2:Number = (_playZone.bubbleGame.mouseX - _anchorX); var _local3:Number = (_playZone.bubbleGame.mouseY - _anchorY); if (_local3 < -30){ arrow.rotation = ((Math.atan2(_local3, _local2) * 180) / Math.PI); }; } public function startRotate():void{ _playZone.bubbleGame.addEventListener(Event.ENTER_FRAME, rotate); } } }//package pg.bubblegame
Section 41
//Sounds (pg.bubblegame.Sounds) package pg.bubblegame { import pg.bubblegame.assets.snd.*; import flash.media.*; public class Sounds { public var float:Floating; private var _playBG:Boolean; public var bgSound:BgSound; private var _soundChanen:SoundChannel; public var drop:Drop; private var _bubbleGame:BubbleGame; private var _on:Boolean; public var shoot:Shoot; public function Sounds(_arg1:BubbleGame){ _bubbleGame = _arg1; init(); } public function set on(_arg1:Boolean):void{ _on = _arg1; } public function get on():Boolean{ return (_on); } private function init():void{ _on = true; drop = new Drop(); float = new Floating(); shoot = new Shoot(); _playBG = false; stopPlayBG(); } public function stopPlayBG():void{ if (_playBG){ _soundChanen.stop(); _playBG = false; bgSound = null; _soundChanen = null; } else { bgSound = new BgSound(); _soundChanen = new SoundChannel(); _soundChanen = bgSound.play(0, 100); _playBG = true; }; } } }//package pg.bubblegame

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:3 80 101 122 143 164 243 254
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:Timeline
Symbol 6 FontUsed by:7 174 175 176 177 178 180 203 204 234 235 236 240 253
Symbol 7 TextUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 FontUsed by:10 212
Symbol 10 EditableTextUses:9Used by:Timeline
Symbol 11 Sound {pg.bubblegame.assets.snd.Floating}
Symbol 12 Sound {pg.bubblegame.assets.snd.Drop}
Symbol 13 Sound {pg.bubblegame.assets.snd.Shoot}
Symbol 14 Sound {pg.bubblegame.assets.snd.BgSound}
Symbol 15 GraphicUsed by:19 21 186 249 252
Symbol 16 FontUsed by:17 20 185 189 231 232 248 250 251
Symbol 17 TextUses:16Used by:19
Symbol 18 GraphicUsed by:19 21 186 190 233 249 252
Symbol 19 Button {pg.bubblegame.assets.btn.ReplayBTN}Uses:15 17 18
Symbol 20 TextUses:16Used by:21
Symbol 21 Button {pg.bubblegame.assets.btn.PlayVideoBTN}Uses:15 20 18
Symbol 22 FontUsed by:23 24 26 27 167 168 169 170 171 181 193 196 255
Symbol 23 EditableTextUses:22Used by:25
Symbol 24 TextUses:22Used by:25
Symbol 25 MovieClip {pg.bubblegame.assets.mc.ScoreMC}Uses:23 24
Symbol 26 EditableTextUses:22Used by:28
Symbol 27 TextUses:22Used by:28
Symbol 28 MovieClip {pg.bubblegame.assets.mc.LevelMC}Uses:26 27
Symbol 29 MovieClipUsed by:34
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:34
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClip {pg.bubblegame.assets.btn.SoundBTN}Uses:29 31 33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip {pg.bubblegame.assets.mc.AimMC}Uses:35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip {pg.bubblegame.assets.mc.ShooterMC}Uses:37
Symbol 39 GraphicUsed by:57
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:57
Symbol 42 GraphicUsed by:57
Symbol 43 GraphicUsed by:57
Symbol 44 GraphicUsed by:57
Symbol 45 GraphicUsed by:57
Symbol 46 GraphicUsed by:57 243
Symbol 47 GraphicUsed by:57
Symbol 48 GraphicUsed by:57
Symbol 49 GraphicUsed by:57
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:57
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:57
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:57
Symbol 56 GraphicUsed by:57 243
Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC}Uses:39 41 42 43 44 45 46 47 48 49 51 53 55 56
Symbol 58 GraphicUsed by:59 179 243 254
Symbol 59 MovieClip {pg.bubblegame.assets.mc.FrameMC}Uses:58
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:80
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:80
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:80
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:80
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:80
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:80
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:80
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:80
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClip {pg.bubblegame.assets.mc.JanaMC}Uses:61 63 2 65 67 69 71 73 75 77 79
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:101
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:101
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:101
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:101
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:101
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:101
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:101
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:101
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:101
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:101
Symbol 101 MovieClip {pg.bubblegame.assets.mc.LillyMC}Uses:82 84 2 86 88 90 92 94 96 98 100
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:122
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:122
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:122
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:122
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:122
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:122
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:122
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:122
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:122
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:122
Symbol 122 MovieClip {pg.bubblegame.assets.mc.MoicaMC}Uses:103 2 105 107 109 111 113 115 117 119 121
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:143
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:143
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:143
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:143
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:143
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:143
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:143
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:143
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:143
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClip {pg.bubblegame.assets.mc.MorganeMC}Uses:124 126 2 128 130 132 134 136 138 140 142
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:164
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:164
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:164
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:164
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:164
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:164
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:164
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:164
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:164
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClip {pg.bubblegame.assets.mc.ChemsMC}Uses:145 2 147 149 151 153 155 157 159 161 163
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:179
Symbol 167 TextUses:22Used by:179
Symbol 168 TextUses:22Used by:179
Symbol 169 TextUses:22Used by:179
Symbol 170 TextUses:22Used by:179
Symbol 171 TextUses:22Used by:179
Symbol 172 GraphicUsed by:173
Symbol 173 ButtonUses:172Used by:179
Symbol 174 TextUses:6Used by:179
Symbol 175 TextUses:6Used by:179
Symbol 176 TextUses:6Used by:179
Symbol 177 TextUses:6Used by:179
Symbol 178 TextUses:6Used by:179
Symbol 179 MovieClip {pg.bubblegame.assets.btn.StartMenuBTN}Uses:166 167 168 169 170 171 173 174 175 176 177 178 58
Symbol 180 TextUses:6Used by:184
Symbol 181 TextUses:22Used by:184
Symbol 182 BitmapUsed by:183 195 197
Symbol 183 GraphicUses:182Used by:184
Symbol 184 MovieClip {pg.bubblegame.assets.mc.StartLogoMC}Uses:180 181 183
Symbol 185 TextUses:16Used by:186
Symbol 186 ButtonUses:15 185 18Used by:187
Symbol 187 MovieClip {pg.bubblegame.assets.btn.PlayNextBTN}Uses:186
Symbol 188 GraphicUsed by:190
Symbol 189 TextUses:16Used by:190
Symbol 190 ButtonUses:188 189 18Used by:191
Symbol 191 MovieClip {pg.bubblegame.assets.btn.NewGameBtn}Uses:190
Symbol 192 GraphicUsed by:216 218 220 222 224
Symbol 193 TextUses:22Used by:216 218 220 222 224
Symbol 194 VideoUsed by:216
Symbol 195 GraphicUses:182Used by:198
Symbol 196 TextUses:22Used by:198
Symbol 197 GraphicUses:182Used by:198
Symbol 198 Button {pg.bubblegame.assets.btn.WirtualGirlHDBTN}Uses:195 196 197Used by:216 218 220 222 224
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:208
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:205 208
Symbol 203 TextUses:6Used by:205 208
Symbol 204 TextUses:6Used by:205 208
Symbol 205 MovieClipUses:202 203 204Used by:208
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208
Symbol 208 ButtonUses:200 205 207 202 203 204Used by:216 218 220 222 224 229
Symbol 209 BitmapUsed by:211 214
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:209 210Used by:215
Symbol 212 TextUses:9Used by:215
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:209 213Used by:215
Symbol 215 ButtonUses:211 212 214Used by:216 218 220 222 224 229
Symbol 216 MovieClip {pg.bubblegame.assets.flv.ChemsFlv}Uses:192 193 194 198 208 215
Symbol 217 VideoUsed by:218
Symbol 218 MovieClip {pg.bubblegame.assets.flv.JanaFlv}Uses:192 193 217 198 208 215
Symbol 219 VideoUsed by:220
Symbol 220 MovieClip {pg.bubblegame.assets.flv.LillyFlv}Uses:192 193 219 198 208 215
Symbol 221 VideoUsed by:222
Symbol 222 MovieClip {pg.bubblegame.assets.flv.MonicaFlv}Uses:192 193 221 198 208 215
Symbol 223 VideoUsed by:224
Symbol 224 MovieClip {pg.bubblegame.assets.flv.MorganeFlv}Uses:192 193 223 198 208 215
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 Button {pg.bubblegame.assets.btn.HelpBTN}Uses:225 226
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClip {pg.bubblegame.assets.mc.BanerMC}Uses:228 215 208Used by:243 254
Symbol 230 GraphicUsed by:233
Symbol 231 TextUses:16Used by:233
Symbol 232 TextUses:16Used by:233
Symbol 233 ButtonUses:230 231 18 232Used by:243
Symbol 234 TextUses:6Used by:243
Symbol 235 TextUses:6Used by:243
Symbol 236 TextUses:6Used by:243
Symbol 237 BitmapUsed by:239
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:237 238Used by:243
Symbol 240 TextUses:6Used by:243
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:243
Symbol 243 MovieClip {pg.bubblegame.assets.mc.HelpMC}Uses:2 229 233 234 235 236 56 239 240 242 46 58
Symbol 244 FontUsed by:245 246
Symbol 245 TextUses:244Used by:247
Symbol 246 TextUses:244Used by:247
Symbol 247 Button {pg.bubblegame.assets.btn.PickGirlBTN}Uses:245 246
Symbol 248 TextUses:16Used by:249
Symbol 249 ButtonUses:15 248 18Used by:254
Symbol 250 TextUses:16Used by:252
Symbol 251 TextUses:16Used by:252
Symbol 252 ButtonUses:15 250 18 251Used by:254
Symbol 253 TextUses:6Used by:254
Symbol 254 MovieClip {pg.bubblegame.assets.mc.LogOutMC}Uses:2 249 252 253 58 229
Symbol 255 TextUses:22Used by:256
Symbol 256 MovieClip {pg.bubblegame.assets.mc.ToBadMC}Uses:255

Instance Names

"bar"Frame 1Symbol 3 MovieClip
"loader_info"Frame 1Symbol 10 EditableText
"txt"Symbol 25 MovieClip {pg.bubblegame.assets.mc.ScoreMC} Frame 1Symbol 23 EditableText
"txt"Symbol 28 MovieClip {pg.bubblegame.assets.mc.LevelMC} Frame 1Symbol 26 EditableText
"chems_btn"Symbol 179 MovieClip {pg.bubblegame.assets.btn.StartMenuBTN} Frame 1Symbol 173 Button
"morgane_btn"Symbol 179 MovieClip {pg.bubblegame.assets.btn.StartMenuBTN} Frame 1Symbol 173 Button
"monica_btn"Symbol 179 MovieClip {pg.bubblegame.assets.btn.StartMenuBTN} Frame 1Symbol 173 Button
"lilly_btn"Symbol 179 MovieClip {pg.bubblegame.assets.btn.StartMenuBTN} Frame 1Symbol 173 Button
"jana_btn"Symbol 179 MovieClip {pg.bubblegame.assets.btn.StartMenuBTN} Frame 1Symbol 173 Button
"chemshd_btn"Symbol 216 MovieClip {pg.bubblegame.assets.flv.ChemsFlv} Frame 1Symbol 198 Button {pg.bubblegame.assets.btn.WirtualGirlHDBTN}
"gamecore_btn"Symbol 216 MovieClip {pg.bubblegame.assets.flv.ChemsFlv} Frame 1Symbol 208 Button
"virtualgirlhdbaner_btn"Symbol 216 MovieClip {pg.bubblegame.assets.flv.ChemsFlv} Frame 1Symbol 215 Button
"janahd_btn"Symbol 218 MovieClip {pg.bubblegame.assets.flv.JanaFlv} Frame 1Symbol 198 Button {pg.bubblegame.assets.btn.WirtualGirlHDBTN}
"gamecore_btn"Symbol 218 MovieClip {pg.bubblegame.assets.flv.JanaFlv} Frame 1Symbol 208 Button
"virtualgirlhdbaner_btn"Symbol 218 MovieClip {pg.bubblegame.assets.flv.JanaFlv} Frame 1Symbol 215 Button
"lillyhd_btn"Symbol 220 MovieClip {pg.bubblegame.assets.flv.LillyFlv} Frame 1Symbol 198 Button {pg.bubblegame.assets.btn.WirtualGirlHDBTN}
"gamecore_btn"Symbol 220 MovieClip {pg.bubblegame.assets.flv.LillyFlv} Frame 1Symbol 208 Button
"virtualgirlhdbaner_btn"Symbol 220 MovieClip {pg.bubblegame.assets.flv.LillyFlv} Frame 1Symbol 215 Button
"monicahd_btn"Symbol 222 MovieClip {pg.bubblegame.assets.flv.MonicaFlv} Frame 1Symbol 198 Button {pg.bubblegame.assets.btn.WirtualGirlHDBTN}
"gamecore_btn"Symbol 222 MovieClip {pg.bubblegame.assets.flv.MonicaFlv} Frame 1Symbol 208 Button
"virtualgirlhdbaner_btn"Symbol 222 MovieClip {pg.bubblegame.assets.flv.MonicaFlv} Frame 1Symbol 215 Button
"morganehd_btn"Symbol 224 MovieClip {pg.bubblegame.assets.flv.MorganeFlv} Frame 1Symbol 198 Button {pg.bubblegame.assets.btn.WirtualGirlHDBTN}
"gamecore_btn"Symbol 224 MovieClip {pg.bubblegame.assets.flv.MorganeFlv} Frame 1Symbol 208 Button
"virtualgirlhdbaner_btn"Symbol 224 MovieClip {pg.bubblegame.assets.flv.MorganeFlv} Frame 1Symbol 215 Button
"virtualgirlhdbaner_btn"Symbol 229 MovieClip {pg.bubblegame.assets.mc.BanerMC} Frame 1Symbol 215 Button
"gamecore_btn"Symbol 229 MovieClip {pg.bubblegame.assets.mc.BanerMC} Frame 1Symbol 208 Button
"play_btn"Symbol 243 MovieClip {pg.bubblegame.assets.mc.HelpMC} Frame 1Symbol 233 Button
"yesBTN"Symbol 254 MovieClip {pg.bubblegame.assets.mc.LogOutMC} Frame 1Symbol 249 Button
"noBTN"Symbol 254 MovieClip {pg.bubblegame.assets.mc.LogOutMC} Frame 1Symbol 252 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."

Labels

"on"Symbol 34 MovieClip {pg.bubblegame.assets.btn.SoundBTN} Frame 1
"off"Symbol 34 MovieClip {pg.bubblegame.assets.btn.SoundBTN} Frame 2
"green"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 1
"red"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 2
"blue"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 3
"yellow"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 4
"purple"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 5
"gray"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 6
"lightblue"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 7
"darkyellow"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 8
"row"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 9
"col"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 10
"tnt"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 11
"mystery"Symbol 57 MovieClip {pg.bubblegame.assets.mc.BubbleMC} Frame 12




http://swfchan.com/18/89122/info.shtml
Created: 29/3 -2019 04:31:28 Last modified: 29/3 -2019 04:31:28 Server time: 26/04 -2024 04:31:41