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Doom 2D - fight the beasts from hell now in your browser.swf

This is the info page for
Flash #89190

(Click the ID number above for more basic data on this flash file.)


Text
restart

restart

next level

next level

hi, i'm krawall. it's dangerous
to go alone! take this.

hello marine, i'm knarrenheinz.
what the funk is going on here?
have you seen my squad?

as a member of the uac security guard you were
called upon the research facility. on your way
you lost contact to the scientists who were
requesting help. prepare for the unknown...

however. the humans, driven by their curiosity
didn't stop their research on teleportation
technology. in their fatuity they combined the
knowledge about the martian gate with their
own findings about teleportation - resulting in
a new threat. they opened another portal -
on earth...

you're dead meat, wimpy.
hit restart to try again.

.: level complete :.

kills

items

secrets

start game

start game

credits

credits

controls

controls

-

left

right

jump

use

shoot

_

weapons

music

autoswitch weapon

back

back

hello and welcome to flash
doom2D - a tribute to the ID
guys from 1993.
programming, game- and
leveldesign by jens winterstein
all graphics and sounds are
(c) by ID software

<p align="left"><font face="DooM" size="10" color="#999999" letterSpacing="0.000000" kerning="0"><a href="http://www.codinsoft.de" target = "_blank"><b>(c) 2009 by CodinSoft</b></a></font></p>

2D

flash

hey, not too rough.

hey, not too rough.

hurt me plenty.

hurt me plenty.

ultra-violence!

ultra-violence!

choose skill level:

many years have passed since the gate to hell
stood open beneath martian soil. in the end it
was a single marine who managed to send the
demons back to where they came from and
sealed the gate...

play

play

skip

skip

health

armor

ammo

keys

weapon

on

off

aww... all those blood spilling
demons... my suit once was
as green as yours xxxD.
rip and tear! i am manolo666.

to win the game you don't need
to kill me - john romero...

the dopefish lives!

huh?! how did i come here? this must
be the work of dr. geng x...

yay, i'm in :) my name is nero.

i prefer playing doom II. i'm error.

hi, i'm kilgore. do you know zdaemon?
it's a free doom online platform.
check it out at: http://www.zdaemon.org

they are not wearing any pants!

plas, i'm cybershark. mauw!

hail, i'm dark_odyssey. i just
lost my right button xD

hmm, did i find
the secret exit
hidden in map03?

you made it, marine! congratulations.

earth is save for another day...

ActionScript [AS3]

Section 1
//Cybershark_167 (Doom2D_fla.Cybershark_167) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Cybershark_167 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Cybershark_167(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 2
//Dark_Odyssey_169 (Doom2D_fla.Dark_Odyssey_169) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Dark_Odyssey_169 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Dark_Odyssey_169(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 3
//Doomguy_154 (Doom2D_fla.Doomguy_154) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Doomguy_154 extends MovieClip { public var hahaha:Sound; public var hahahaChannel:SoundChannel; public function Doomguy_154(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); hahaha = new Hahaha(); hahahaChannel = hahaha.play(); hahahaChannel.addEventListener(Event.SOUND_COMPLETE, hahahaChannelHandler); } public function hahahaChannelHandler(_arg1:Event):void{ hahahaChannel = null; } } }//package Doom2D_fla
Section 4
//EndScene_171 (Doom2D_fla.EndScene_171) package Doom2D_fla { import flash.display.*; public dynamic class EndScene_171 extends MovieClip { public function EndScene_171(){ addFrameScript(1596, frame1597); } function frame1597(){ stop(); } } }//package Doom2D_fla
Section 5
//Error_161 (Doom2D_fla.Error_161) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Error_161 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Error_161(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 6
//HUD_71 (Doom2D_fla.HUD_71) package Doom2D_fla { import flash.display.*; public dynamic class HUD_71 extends MovieClip { public var yellowkey_HUD:YellowKeyHUD; public var shotgun_HUD:Shotgun; public var pistol_HUD:Pistol; public var bfg_HUD:BFG; public var bluekey_HUD:BlueKeyHUD; public var plasma_HUD:Plasmagun; public var RL_HUD:RocketLauncher; public var chaingun_HUD:Chaingun; public var fist_HUD:MovieClip; public var redkey_HUD:RedKeyHUD; public var chainsaw_HUD:Chainsaw; } }//package Doom2D_fla
Section 7
//Hurrican_157 (Doom2D_fla.Hurrican_157) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Hurrican_157 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Hurrican_157(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 8
//Kilgore_163 (Doom2D_fla.Kilgore_163) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Kilgore_163 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Kilgore_163(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 9
//KnarrenheinzSecret_165 (Doom2D_fla.KnarrenheinzSecret_165) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class KnarrenheinzSecret_165 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function KnarrenheinzSecret_165(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 10
//ManoLO666_141 (Doom2D_fla.ManoLO666_141) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class ManoLO666_141 extends MovieClip { public var hahaha:Sound; public var hahahaChannel:SoundChannel; public function ManoLO666_141(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); hahaha = new Hahaha(); hahahaChannel = hahaha.play(); hahahaChannel.addEventListener(Event.SOUND_COMPLETE, hahahaChannelHandler); } public function hahahaChannelHandler(_arg1:Event):void{ hahahaChannel = null; } } }//package Doom2D_fla
Section 11
//map01_47 (Doom2D_fla.map01_47) package Doom2D_fla { import flash.display.*; public dynamic class map01_47 extends MovieClip { public var enemy10:ShotgunGuy; public var enemy11:Imp; public var enemy12:Pinky; public var enemy4:ShotgunGuy; public var enemy5:Imp; public var enemy7:ZombieMan; public var enemy1:ZombieMan; public var enemy9:Pinky; public var enemy6:Imp; public var enemy8:ZombieMan; public var enemy13:Pinky; public var enemy3:ZombieMan; public var enemy14:Cacodemon; public var enemy2:ZombieMan; public var player:Player; } }//package Doom2D_fla
Section 12
//map02_83 (Doom2D_fla.map02_83) package Doom2D_fla { import flash.display.*; public dynamic class map02_83 extends MovieClip { public var enemy10:Cacodemon; public var enemy11:ZombieMan; public var enemy12:ZombieMan; public var enemy15:Imp; public var enemy16:ShotgunGuy; public var enemy18:Cacodemon; public var enemy1:Pinky; public var enemy9:Pinky; public var enemy4:Imp; public var enemy17:Imp; public var enemy19:Imp; public var enemy14:Imp; public var enemy6:ShotgunGuy; public var enemy7:ZombieMan; public var enemy3:Imp; public var enemy5:ZombieMan; public var enemy13:ShotgunGuy; public var enemy20:ShotgunGuy; public var enemy21:ZombieMan; public var enemy8:Pinky; public var enemy2:ShotgunGuy; public var player:Player; public var knarrenheinz:Knarrenheinz; } }//package Doom2D_fla
Section 13
//map03_96 (Doom2D_fla.map03_96) package Doom2D_fla { import flash.display.*; public dynamic class map03_96 extends MovieClip { public var enemy10:LostSoul; public var enemy11:ShotgunGuy; public var enemy12:ZombieMan; public var enemy4:Imp; public var enemy16:LostSoul; public var enemy18:LostSoul; public var enemy1:Imp; public var enemy9:LostSoul; public var enemy15:Pinky; public var enemy6:Cacodemon; public var enemy19:Cacodemon; public var enemy14:ShotgunGuy; public var enemy17:LostSoul; public var enemy7:ZombieMan; public var enemy3:Cacodemon; public var enemy5:Pinky; public var enemy23:LostSoul; public var enemy13:Baron; public var enemy20:Cacodemon; public var enemy21:LostSoul; public var enemy22:LostSoul; public var enemy8:ShotgunGuy; public var enemy2:Imp; public var player:Player; } }//package Doom2D_fla
Section 14
//map04_111 (Doom2D_fla.map04_111) package Doom2D_fla { import flash.display.*; public dynamic class map04_111 extends MovieClip { public var enemy10:Cacodemon; public var enemy11:Imp; public var enemy12:Pinky; public var enemy15:Pinky; public var enemy16:ShotgunGuy; public var enemy18:Imp; public var enemy1:ZombieMan; public var enemy9:Imp; public var enemy4:Pinky; public var enemy17:ShotgunGuy; public var enemy19:ZombieMan; public var enemy14:Imp; public var enemy6:LostSoul; public var enemy7:Cacodemon; public var enemy3:Pinky; public var enemy5:LostSoul; public var enemy13:LostSoul; public var enemy20:Baron; public var enemy21:Cacodemon; public var enemy22:Baron; public var enemy8:Baron; public var enemy2:ZombieMan; public var player:Player; } }//package Doom2D_fla
Section 15
//map05_117 (Doom2D_fla.map05_117) package Doom2D_fla { import flash.display.*; public dynamic class map05_117 extends MovieClip { public var enemy10:LostSoul; public var enemy11:Cacodemon; public var enemy12:LostSoul; public var enemy15:Imp; public var enemy16:Pinky; public var enemy18:Cacodemon; public var enemy1:Baron; public var enemy9:Imp; public var enemy4:Pinky; public var enemy17:Pinky; public var enemy19:Baron; public var enemy14:ZombieMan; public var enemy6:Imp; public var enemy7:LostSoul; public var enemy3:ShotgunGuy; public var enemy5:Cyberdemon; public var enemy23:Imp; public var enemy24:Cacodemon; public var enemy13:Pinky; public var enemy20:LostSoul; public var enemy21:LostSoul; public var enemy22:Pinky; public var krawall:Krawall; public var enemy25:Cacodemon; public var enemy2:Baron; public var enemy8:LostSoul; public var player:Player; } }//package Doom2D_fla
Section 16
//map06_133 (Doom2D_fla.map06_133) package Doom2D_fla { import flash.display.*; public dynamic class map06_133 extends MovieClip { public var enemy10:LostSoul; public var enemy11:Cacodemon; public var enemy12:Baron; public var enemy15:Baron; public var enemy16:Pinky; public var enemy18:Cacodemon; public var enemy1:Pinky; public var enemy9:LostSoul; public var enemy4:Imp; public var enemy17:Pinky; public var enemy19:Cacodemon; public var enemy14:Cyberdemon; public var enemy6:Imp; public var enemy7:Cyberdemon; public var enemy5:ShotgunGuy; public var enemy23:ZombieMan; public var enemy24:Imp; public var enemy13:Baron; public var enemy20:LostSoul; public var enemy21:LostSoul; public var enemy22:ShotgunGuy; public var enemy25:Imp; public var enemy2:Pinky; public var enemy8:LostSoul; public var manolo666:MovieClip; public var player:Player; public var enemy3:Cacodemon; } }//package Doom2D_fla
Section 17
//map07_147 (Doom2D_fla.map07_147) package Doom2D_fla { import flash.display.*; public dynamic class map07_147 extends MovieClip { public var enemy10:Imp; public var enemy11:Cacodemon; public var enemy12:Baron; public var enemy4:Cacodemon; public var enemy16:Pinky; public var enemy18:Pinky; public var enemy1:Cacodemon; public var enemy9:Pinky; public var enemy15:Pinky; public var enemy17:Pinky; public var enemy8:Cyberdemon; public var enemy13:ShotgunGuy; public var enemy14:Cacodemon; public var enemy6:Imp; public var enemy7:Baron; public var enemy3:Cacodemon; public var enemy5:Cacodemon; public var enemy2:ShotgunGuy; public var player:Player; } }//package Doom2D_fla
Section 18
//map08_148 (Doom2D_fla.map08_148) package Doom2D_fla { import flash.display.*; public dynamic class map08_148 extends MovieClip { public var romero:MovieClip; public var enemy10:LostSoul; public var enemy11:LostSoul; public var enemy12:LostSoul; public var enemy15:LostSoul; public var enemy16:LostSoul; public var enemy18:LostSoul; public var enemy1:Mastermind; public var enemy9:LostSoul; public var enemy4:Imp; public var enemy17:LostSoul; public var enemy19:LostSoul; public var enemy3:LostSoul; public var enemy6:Cacodemon; public var enemy7:Cacodemon; public var enemy14:LostSoul; public var enemy5:Imp; public var enemy13:LostSoul; public var enemy20:LostSoul; public var enemy21:LostSoul; public var enemy8:LostSoul; public var enemy2:Cacodemon; public var player:Player; } }//package Doom2D_fla
Section 19
//Nero_159 (Doom2D_fla.Nero_159) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Nero_159 extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Nero_159(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package Doom2D_fla
Section 20
//Romero_149 (Doom2D_fla.Romero_149) package Doom2D_fla { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Romero_149 extends MovieClip { public var hahaha:Sound; public var hahahaChannel:SoundChannel; public function Romero_149(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); hahaha = new Hahaha(); hahahaChannel = hahaha.play(); hahahaChannel.addEventListener(Event.SOUND_COMPLETE, hahahaChannelHandler); } public function hahahaChannelHandler(_arg1:Event):void{ hahahaChannel = null; } } }//package Doom2D_fla
Section 21
//secretHint_172 (Doom2D_fla.secretHint_172) package Doom2D_fla { import flash.display.*; public dynamic class secretHint_172 extends MovieClip { public function secretHint_172(){ addFrameScript(44, frame45); } function frame45(){ stop(); } } }//package Doom2D_fla
Section 22
//secretMap_153 (Doom2D_fla.secretMap_153) package Doom2D_fla { import flash.display.*; public dynamic class secretMap_153 extends MovieClip { public var knarrenheinzSecret:MovieClip; public var doomguy:MovieClip; public var cybershark:MovieClip; public var nero:MovieClip; public var errorXXX:MovieClip; public var hurrican:MovieClip; public var dark_odyssey:MovieClip; public var enemy1:ZombieMan; public var player:Player; public var kilgore:MovieClip; } }//package Doom2D_fla
Section 23
//SkullHUD_129 (Doom2D_fla.SkullHUD_129) package Doom2D_fla { import flash.display.*; public dynamic class SkullHUD_129 extends MovieClip { public var yellowkey_HUD:YellowSkullHUD; public var shotgun_HUD:Shotgun; public var pistol_HUD:Pistol; public var bfg_HUD:BFG; public var bluekey_HUD:BlueSkullHUD; public var plasma_HUD:Plasmagun; public var RL_HUD:RocketLauncher; public var chaingun_HUD:Chaingun; public var fist_HUD:MovieClip; public var redkey_HUD:MovieClip; public var chainsaw_HUD:Chainsaw; } }//package Doom2D_fla
Section 24
//TheEnd_173 (Doom2D_fla.TheEnd_173) package Doom2D_fla { import flash.display.*; public dynamic class TheEnd_173 extends MovieClip { public function TheEnd_173(){ addFrameScript(80, frame81); } function frame81(){ stop(); } } }//package Doom2D_fla
Section 25
//About (About) package { import flash.display.*; public dynamic class About extends SimpleButton { } }//package
Section 26
//About_text (About_text) package { import flash.display.*; public dynamic class About_text extends MovieClip { } }//package
Section 27
//Ammobox (Ammobox) package { import flash.display.*; public dynamic class Ammobox extends MovieClip { } }//package
Section 28
//Ammoclip (Ammoclip) package { import flash.display.*; public dynamic class Ammoclip extends MovieClip { } }//package
Section 29
//AutoswitchButton (AutoswitchButton) package { import flash.display.*; public dynamic class AutoswitchButton extends MovieClip { public function AutoswitchButton(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 30
//Back (Back) package { import flash.display.*; public dynamic class Back extends SimpleButton { } }//package
Section 31
//Backpack (Backpack) package { import flash.display.*; public dynamic class Backpack extends MovieClip { } }//package
Section 32
//Baron (Baron) package { import flash.display.*; public dynamic class Baron extends MovieClip { public function Baron(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 33
//BaronDeath (BaronDeath) package { import flash.media.*; public dynamic class BaronDeath extends Sound { } }//package
Section 34
//BaronPuff (BaronPuff) package { import flash.display.*; public dynamic class BaronPuff extends MovieClip { public function BaronPuff(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package
Section 35
//BaronShot (BaronShot) package { import flash.display.*; public dynamic class BaronShot extends MovieClip { } }//package
Section 36
//BaronSpot (BaronSpot) package { import flash.media.*; public dynamic class BaronSpot extends Sound { } }//package
Section 37
//Berserk (Berserk) package { import flash.display.*; public dynamic class Berserk extends MovieClip { } }//package
Section 38
//BerserkAlpha (BerserkAlpha) package { import flash.display.*; public dynamic class BerserkAlpha extends MovieClip { } }//package
Section 39
//BFG (BFG) package { import flash.display.*; public dynamic class BFG extends MovieClip { } }//package
Section 40
//BfgExplode (BfgExplode) package { import flash.media.*; public dynamic class BfgExplode extends Sound { } }//package
Section 41
//BfgPuff (BfgPuff) package { import flash.display.*; public dynamic class BfgPuff extends MovieClip { public function BfgPuff(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 42
//BfgPuff2 (BfgPuff2) package { import flash.display.*; public dynamic class BfgPuff2 extends MovieClip { } }//package
Section 43
//BfgPuffOnEnemy (BfgPuffOnEnemy) package { import flash.display.*; public dynamic class BfgPuffOnEnemy extends MovieClip { public function BfgPuffOnEnemy(){ addFrameScript(19, frame20); } function frame20(){ stop(); this.parent.removeChild(this); } } }//package
Section 44
//BFGShot (BFGShot) package { import flash.display.*; public dynamic class BFGShot extends MovieClip { } }//package
Section 45
//BfgSound (BfgSound) package { import flash.media.*; public dynamic class BfgSound extends Sound { } }//package
Section 46
//Biosuit (Biosuit) package { import flash.display.*; public dynamic class Biosuit extends MovieClip { } }//package
Section 47
//BiosuitAlpha (BiosuitAlpha) package { import flash.display.*; public dynamic class BiosuitAlpha extends MovieClip { } }//package
Section 48
//Blood (Blood) package { import flash.display.*; public dynamic class Blood extends MovieClip { public function Blood(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package
Section 49
//BlueArmor (BlueArmor) package { import flash.display.*; public dynamic class BlueArmor extends MovieClip { } }//package
Section 50
//bluedoor2 (bluedoor2) package { import flash.display.*; public dynamic class bluedoor2 extends MovieClip { } }//package
Section 51
//BlueKey (BlueKey) package { import flash.display.*; public dynamic class BlueKey extends MovieClip { } }//package
Section 52
//BlueKeyHUD (BlueKeyHUD) package { import flash.display.*; public dynamic class BlueKeyHUD extends MovieClip { } }//package
Section 53
//bluelhdoor (bluelhdoor) package { import flash.display.*; public dynamic class bluelhdoor extends MovieClip { } }//package
Section 54
//BlueSkull (BlueSkull) package { import flash.display.*; public dynamic class BlueSkull extends MovieClip { } }//package
Section 55
//BlueSkullHUD (BlueSkullHUD) package { import flash.display.*; public dynamic class BlueSkullHUD extends MovieClip { } }//package
Section 56
//BonusArmor (BonusArmor) package { import flash.display.*; public dynamic class BonusArmor extends MovieClip { } }//package
Section 57
//BonusHealth (BonusHealth) package { import flash.display.*; public dynamic class BonusHealth extends MovieClip { } }//package
Section 58
//Bullet (Bullet) package { import flash.media.*; public dynamic class Bullet extends Sound { } }//package
Section 59
//CacoBall (CacoBall) package { import flash.display.*; public dynamic class CacoBall extends MovieClip { } }//package
Section 60
//CacoDeath (CacoDeath) package { import flash.media.*; public dynamic class CacoDeath extends Sound { } }//package
Section 61
//Cacodemon (Cacodemon) package { import flash.display.*; public dynamic class Cacodemon extends MovieClip { public function Cacodemon(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 62
//CacoPuff (CacoPuff) package { import flash.display.*; public dynamic class CacoPuff extends MovieClip { public function CacoPuff(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package
Section 63
//CacoSpot (CacoSpot) package { import flash.media.*; public dynamic class CacoSpot extends Sound { } }//package
Section 64
//CellBox (CellBox) package { import flash.display.*; public dynamic class CellBox extends MovieClip { } }//package
Section 65
//Cells (Cells) package { import flash.display.*; public dynamic class Cells extends MovieClip { } }//package
Section 66
//Chaingun (Chaingun) package { import flash.display.*; public dynamic class Chaingun extends MovieClip { } }//package
Section 67
//Chainsaw (Chainsaw) package { import flash.display.*; public dynamic class Chainsaw extends MovieClip { } }//package
Section 68
//Control_pic (Control_pic) package { import flash.display.*; public dynamic class Control_pic extends MovieClip { } }//package
Section 69
//Controls (Controls) package { import flash.display.*; public dynamic class Controls extends SimpleButton { } }//package
Section 70
//Ctrl_text (Ctrl_text) package { import flash.display.*; public dynamic class Ctrl_text extends MovieClip { public var ctrl_pic:Control_pic; public function Ctrl_text(){ addFrameScript(0, frame1); } function frame1(){ ctrl_pic.alpha = 1; ctrl_pic.mouseEnabled = false; } } }//package
Section 71
//Cyberdemon (Cyberdemon) package { import flash.display.*; public dynamic class Cyberdemon extends MovieClip { public function Cyberdemon(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 72
//CyberdemonDeath (CyberdemonDeath) package { import flash.media.*; public dynamic class CyberdemonDeath extends Sound { } }//package
Section 73
//CyberdemonSpot (CyberdemonSpot) package { import flash.media.*; public dynamic class CyberdemonSpot extends Sound { } }//package
Section 74
//CyberdemonWalk (CyberdemonWalk) package { import flash.media.*; public dynamic class CyberdemonWalk extends Sound { } }//package
Section 75
//Deathpic (Deathpic) package { import flash.display.*; public dynamic class Deathpic extends MovieClip { } }//package
Section 76
//DOOM_Titlepic (DOOM_Titlepic) package { import flash.display.*; public dynamic class DOOM_Titlepic extends MovieClip { } }//package
Section 77
//Doom2D (Doom2D) package { import flash.events.*; import flash.text.*; import flash.media.*; import flash.display.*; import flash.utils.*; import flash.ui.*; import flash.net.*; import flash.system.*; public class Doom2D extends MovieClip { public var zombieChannel:SoundChannel; public var menuMusic:Sound; public var shotgun:Sound; public var sawTake:Sound; public var poof:Sound; public var playerDeath:Sound; public var poofChannel:SoundChannel; private var biosuitTimer:Timer; public var sawAttackChannel:SoundChannel; private var currentMusic:Sound; public var masterChannel:SoundChannel; private var doomContextMenu:ContextMenu; public var cacoChannel:SoundChannel; public var playerHurtChannel:SoundChannel; public var lostSoulAttack:Sound; public var baronDeath:Sound; public var playerHurtSound:Sound; private var berserkAlpha:Sprite; private var shells_txt:TextField; public var ultraViolence_btn:UltraViolence; private var cells_txt:TextField; private var musicIsStopped:Boolean;// = false public var veggies:Sound; private var gameMode:String;// = "loader" private var maxItems:int;// = 0 private var berserkScreenTimer:Timer; private var playerKeepsInventory:Boolean;// = false private var enemyBlockBoxes:Array; private var berserkBlinkingTimer:Timer; public var impShot:Sound; public var zombieSpot1:Sound; public var zombieSpot2:Sound; public var zombieSpot3:Sound; public var progressText:TextField; public var start_btn:StartGame; private var doomFormat:TextFormat; public var bullet:Sound; private var bullets_txt:TextField; public var currentMap:MovieClip; public var cyberSpot:Sound; public var intermission:Sound; public var masterDeath:Sound; public var plasmaExplode:Sound; public var plasma:Sound; public var baronSpot:Sound; public var Mute_mc:MuteButton; public var pinkySpot:Sound; public var cacoSpot:Sound; public var Autoswitch_mc:AutoswitchButton; private var doorObjects:Array; public var cyberDeath:Sound; public var pinkyChannel:SoundChannel; public var cyberWalk:Sound; public var lostSoulChannel:SoundChannel; public var impAttackNearChannel:SoundChannel; private var foundSecrets:int;// = 0 private var collectedItems:int;// = 0 public var HUD_mc:MovieClip; private var playerLooksLeft:Boolean;// = false public var zombieDeath1:Sound; public var zombieDeath3:Sound; public var endMusic:Sound; public var zombieDeath2:Sound; private var health_txt:TextField; private var playerLastWeapon:String; private var enemies:Array; public var bfgSound:Sound; private var pickup_txt:TextField; private var doomContextMenuItem1:ContextMenuItem; private var biosuitAlpha:Sprite; private var berserkTimer:Timer; private var rockets_txt:TextField; public var masterWalk1:Sound; public var masterWalk2:Sound; private var playerDummy:Object; public var cyberChannel:SoundChannel; public var pinkyDeath:Sound; public var fist:Sound; private var lastTime:int;// = 0 public var masterSpot:Sound; public var enemyChaingun:Sound; public var ctrl_btn:Controls; private var firstExamine:Boolean;// = true public var heyNotTooRough_btn:Easy; public var ctrl_txt:Ctrl_text; public var about_btn:About; public var secret:Sound; private var secretExitFromSecretMap:Boolean;// = false public var about_txt:About_text; public var bfgExplode:Sound; public var e1m1:Sound; public var e1m2:Sound; public var e1m3:Sound; public var sawTakeChannel:SoundChannel; public var e1m5:Sound; public var e1m6:Sound; public var e1m7:Sound; public var e1m8:Sound; private var player:Object; public var sawIdleChannel:SoundChannel; public var pinkyHit:Sound; private var killedEnemies:int;// = 0 public var sawHit:Sound; public var e1m4:Sound; private var lastMap:Boolean;// = false public var hurtMePlenty_btn:HurtMePlenty; public var doorClose:Sound; private var playerObjects:Array; public var rlSound:Sound; public var spopdChannel:SoundChannel; private var fixedObjects:Array; public var impSpot1:Sound; public var back_btn:Back; public var impSpot2:Sound; public var introMusic:Sound; private var allSecrets:int;// = 0 private var musicChannel:SoundChannel; public var spopd:Sound; public var doorOpen:Sound; public var impDeath1:Sound; public var impDeath2:Sound; public var chooseSkill_txt:MovieClip; public var introtxt_mc:introtxt; private var pickup_txtTimerValue:Boolean;// = false private var levelIsComplete:Boolean;// = false public var itemGet:Sound; public var superItemGet:Sound; public var cacoDeath:Sound; public var sawIdle:Sound; public var rocketExplode:Sound; private var armor_txt:TextField; public var baronChannel:SoundChannel; private var biosuitBlinkScreenTimer:Timer; private var lastMusicPosition:Number;// = 0 public var impChannel2:SoundChannel; public var impAttackNear:Sound; private var secretExitToSecretMap:Boolean;// = false public var zombieHit:Sound; public var sawAttack:Sound; public var impChannel:SoundChannel; public var weaponGet:Sound; private var doomFont:Font; public var plain1:MovieClip; public var plain2:MovieClip; private var skillLevel:uint;// = 0 private var secrets:Array; public var PickupTextBox_mc:PickupTextBox; public var Export:MovieClip; public var zombieChannel2:SoundChannel; public var zombieChannel3:SoundChannel; private var blinkingTimer:Timer; private var doomFormatBig:TextFormat; private var otherObjects:Array; private var bonusObjects:Array; private var metalhand:MovieClip; private var scanline:MovieClip; static const vEdgeDistance:Number = 360; static const hEdgeDistance:Number = 400; static const gravity:Number = 0.003; public function Doom2D(){ metalhand = new Metalhand(); doomContextMenu = new ContextMenu(); doomContextMenuItem1 = new ContextMenuItem("(c) 2009 by CodinSoft"); doomFont = new DoomFont(); doomFormat = new TextFormat(); doomFormatBig = new TextFormat(); health_txt = new TextField(); shells_txt = new TextField(); cells_txt = new TextField(); rockets_txt = new TextField(); armor_txt = new TextField(); bullets_txt = new TextField(); pickup_txt = new TextField(); pickup_txtTimerValue = false; playerKeepsInventory = false; playerLooksLeft = false; killedEnemies = 0; collectedItems = 0; maxItems = 0; allSecrets = 0; foundSecrets = 0; firstExamine = true; scanline = new Scanline(); berserkAlpha = new BerserkAlpha(); biosuitAlpha = new BiosuitAlpha(); berserkScreenTimer = new Timer(12000, 1); biosuitBlinkScreenTimer = new Timer(20000, 1); biosuitTimer = new Timer(25000, 1); blinkingTimer = new Timer(500, 9); berserkTimer = new Timer(15000, 1); berserkBlinkingTimer = new Timer(500, 5); gameMode = "loader"; lastTime = 0; secretExitToSecretMap = false; secretExitFromSecretMap = false; lastMap = false; levelIsComplete = false; skillLevel = 0; musicIsStopped = false; lastMusicPosition = 0; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14); } public function biosuitBlinkScreenHandler(_arg1:TimerEvent):void{ blinkingTimer.addEventListener(TimerEvent.TIMER, blinkingHandler); blinkingTimer.start(); } public function playDoomPlenty(_arg1:MouseEvent):void{ skillLevel = 2; cleanMenu(); } function frame11(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m7 = new E1M7(); currentMusic = e1m7; startMap(); playerLooksLeft = false; } function frame14(){ stop(); removeChild(health_txt); removeChild(armor_txt); removeChild(bullets_txt); removeChild(cells_txt); removeChild(shells_txt); removeChild(rockets_txt); musicChannel.stop(); endMusic = new End(); musicChannel = endMusic.play(); } function frame12(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m8 = new E1M8(); currentMusic = e1m8; startMap(); playerLooksLeft = false; lastMap = true; } function frame10(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m6 = new E1M6(); currentMusic = e1m6; startMap(); playerLooksLeft = true; } function frame2(){ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); } function frame5(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m1 = new E1M1(); currentMusic = e1m1; startMap(); playerLooksLeft = false; intermission = new Intermission(); bullet = new Bullet(); shotgun = new ShotgunSound(); enemyChaingun = new EnemyChaingun(); pinkyHit = new PinkyHit(); zombieDeath1 = new ZombieDeath1(); zombieDeath2 = new ZombieDeath2(); zombieDeath3 = new ZombieDeath3(); zombieHit = new ZombieHit(); zombieSpot1 = new ZombieSpot1(); zombieSpot2 = new ZombieSpot2(); zombieSpot3 = new ZombieSpot3(); impSpot1 = new ImpSpot1(); impSpot2 = new ImpSpot2(); pinkySpot = new PinkySpot(); baronSpot = new BaronSpot(); baronDeath = new BaronDeath(); cacoSpot = new CacoSpot(); cacoDeath = new CacoDeath(); cyberSpot = new CyberdemonSpot(); cyberDeath = new CyberdemonDeath(); cyberWalk = new CyberdemonWalk(); masterSpot = new MastermindSpot(); masterDeath = new MastermindDeath(); masterWalk1 = new MastermindWalk1(); masterWalk2 = new MastermindWalk2(); lostSoulAttack = new LostSoulAttack(); impDeath1 = new ImpDeath1(); impDeath2 = new ImpDeath2(); impShot = new ImpShot(); impAttackNear = new ImpAttackNear(); pinkyDeath = new PinkyDeath(); playerDeath = new PlayerDeath(); itemGet = new ItemGet(); weaponGet = new WeaponGet(); fist = new Fist(); superItemGet = new SuperItemGet(); plasma = new PlasmaSound(); rlSound = new RocketLauncherSound(); plasmaExplode = new PlasmaExplode(); rocketExplode = new RocketExplode(); bfgExplode = new BfgExplode(); bfgSound = new BfgSound(); sawIdle = new SawIdle(); sawAttack = new SawAttack(); sawHit = new SawHit(); sawTake = new SawTake(); doorOpen = new DoorOpen(); doorClose = new DoorClose(); poof = new Poof(); spopd = new Spopd(); playerHurtSound = new PlayerHurt(); secret = new Secret(); } function frame6(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m2 = new E1M2(); currentMusic = e1m2; startMap(); playerLooksLeft = true; } function frame7(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m3 = new E1M3(); currentMusic = e1m3; startMap(); playerLooksLeft = true; } function frame9(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m5 = new E1M5(); currentMusic = e1m5; startMap(); playerLooksLeft = false; } function frame3(){ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); stop(); Mouse.show(); doomContextMenu.hideBuiltInItems(); doomContextMenu.customItems.push(doomContextMenuItem1); this.contextMenu = doomContextMenu; ctrl_txt.alpha = 0; about_txt.alpha = 0; back_btn.alpha = 0; heyNotTooRough_btn.alpha = 0; hurtMePlenty_btn.alpha = 0; ultraViolence_btn.alpha = 0; chooseSkill_txt.alpha = 0; ctrl_txt.mouseEnabled = false; about_txt.mouseEnabled = false; back_btn.mouseEnabled = false; heyNotTooRough_btn.mouseEnabled = false; hurtMePlenty_btn.mouseEnabled = false; ultraViolence_btn.mouseEnabled = false; chooseSkill_txt.mouseEnabled = false; metalhand.mouseEnabled = false; metalhand.alpha = 0; addChild(metalhand); addEventListener(Event.ENTER_FRAME, moveMetalhand); menuMusic = new MenuMusic(); musicChannel = menuMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMenuMusicAgain); start_btn.addEventListener(MouseEvent.CLICK, chooseSkill); ctrl_btn.addEventListener(MouseEvent.CLICK, showControls); about_btn.addEventListener(MouseEvent.CLICK, showAbout); back_btn.addEventListener(MouseEvent.CLICK, showMenu); heyNotTooRough_btn.addEventListener(MouseEvent.CLICK, playDoomNotTooRough); hurtMePlenty_btn.addEventListener(MouseEvent.CLICK, playDoomPlenty); ultraViolence_btn.addEventListener(MouseEvent.CLICK, playDoomUltra); start_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); about_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); ctrl_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); back_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); heyNotTooRough_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); hurtMePlenty_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); ultraViolence_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand); start_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); about_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); ctrl_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); back_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); heyNotTooRough_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); hurtMePlenty_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); ultraViolence_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse); } function frame4(){ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); stop(); Mouse.show(); metalhand.mouseEnabled = false; metalhand.alpha = 0; addChild(metalhand); addEventListener(Event.ENTER_FRAME, moveMetalhand2); introMusic = new IntroMusic(); musicChannel.stop(); musicChannel = introMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playIntroMusicAgain); introtxt_mc.skip_btn.addEventListener(MouseEvent.CLICK, skipNow); introtxt_mc.play_btn.addEventListener(MouseEvent.CLICK, playNow); introtxt_mc.play_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.skip_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.play_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse2); introtxt_mc.skip_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse2); } function frame13(){ stop(); Mouse.hide(); hideRollOut(); startGame(); veggies = new Veggies(); currentMusic = veggies; startMap(); playerLooksLeft = false; } function frame1(){ Mouse.hide(); doomFormat.font = doomFont.fontName; doomFormat.color = 0xCC0000; doomFormat.size = 20; doomFormat.align = "center"; this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); } public function runBerserkTimer():void{ berserkAlpha.alpha = 0.25; player.currentWeapon = "fist"; switchHUDWeapons(player.currentWeapon); berserkTimer.addEventListener(TimerEvent.TIMER_COMPLETE, berserkHandler); berserkScreenTimer.addEventListener(TimerEvent.TIMER_COMPLETE, berserkScreenHandler); berserkTimer.start(); berserkScreenTimer.start(); } function frame8(){ stop(); Mouse.hide(); hideRollOut(); startGame(); e1m4 = new E1M4(); currentMusic = e1m4; startMap(); playerLooksLeft = false; } public function playDoomUltra(_arg1:MouseEvent):void{ skillLevel = 3; cleanMenu(); } public function berserkHandler(_arg1:TimerEvent):void{ player.berserk = false; berserkTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, berserkHandler); berserkScreenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, berserkScreenHandler); berserkAlpha.alpha = 0; } public function showControls(_arg1:MouseEvent):void{ start_btn.mouseEnabled = false; ctrl_btn.mouseEnabled = false; about_btn.mouseEnabled = false; back_btn.mouseEnabled = true; start_btn.alpha = 0; ctrl_btn.alpha = 0; about_btn.alpha = 0; ctrl_txt.alpha = 0.75; back_btn.alpha = 0.75; } public function skipNow(_arg1:MouseEvent):void{ introtxt_mc.skip_btn.removeEventListener(MouseEvent.CLICK, skipNow); introtxt_mc.play_btn.removeEventListener(MouseEvent.CLICK, playNow); introtxt_mc.play_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.skip_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.play_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse2); introtxt_mc.skip_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse2); removeEventListener(Event.ENTER_FRAME, moveMetalhand2); removeChild(metalhand); musicChannel.removeEventListener(Event.SOUND_COMPLETE, playIntroMusicAgain); gotoAndPlay("game"); } public function levelComplete():void{ var i:int; var interpic:MovieClip; var kills_txt:TextField; var items_txt:TextField; var secrets_txt:TextField; var nextLevel_btn:SimpleButton; var moveMetalhand_:Function; var showMetalhand_:Function; var showMouse_:Function; var nextMap:Function; var playIntermissionMusicAgain:Function; moveMetalhand_ = function (_arg1:Event):void{ metalhand.x = mouseX; metalhand.y = mouseY; }; showMetalhand_ = function (_arg1:MouseEvent):void{ Mouse.hide(); metalhand.alpha = 1; }; showMouse_ = function (_arg1:MouseEvent):void{ Mouse.show(); metalhand.alpha = 0; }; nextMap = function (_arg1:MouseEvent):void{ var avoidBugTimer:Timer; var startMapAgain:Function; var evt = _arg1; startMapAgain = function (_arg1:TimerEvent):void{ cleanUp(); prevFrame(); nextFrame(); stage.focus = stage; }; nextLevel_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand_); nextLevel_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse_); removeEventListener(Event.ENTER_FRAME, moveMetalhand_); removeChild(metalhand); removeChild(kills_txt); removeChild(items_txt); removeChild(secrets_txt); removeChild(interpic); removeChild(nextLevel_btn); cleanUp(); if (lastMap == true){ gotoAndPlay("end"); return; }; if ((((secretExitToSecretMap == false)) && ((secretExitFromSecretMap == false)))){ nextFrame(); } else { if (secretExitToSecretMap == true){ nextFrame(); nextFrame(); nextFrame(); nextFrame(); nextFrame(); nextFrame(); secretExitToSecretMap = false; } else { if (secretExitFromSecretMap == true){ prevFrame(); prevFrame(); prevFrame(); prevFrame(); prevFrame(); secretExitFromSecretMap = false; }; }; }; stage.focus = stage; avoidBugTimer = new Timer(50, 1); avoidBugTimer.addEventListener(TimerEvent.TIMER_COMPLETE, startMapAgain); avoidBugTimer.start(); }; levelIsComplete = true; if (berserkAlpha.alpha > 0){ berserkAlpha.alpha = 0; }; if (biosuitAlpha.alpha > 0){ biosuitAlpha.alpha = 0; }; cleanOverlayTimers(); this.removeEventListener(Event.ENTER_FRAME, gameLoop); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpFunction); playerKeepsInventory = true; playerLastWeapon = String(player.currentWeapon); playerDummy = player; if (musicIsStopped == false){ playIntermissionMusicAgain = function (_arg1:Event):void{ musicChannel = intermission.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playIntermissionMusicAgain); }; musicChannel.stop(); musicChannel = intermission.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playIntermissionMusicAgain); }; i = 0; while (i < enemies.length) { if (enemies[i].enemyDead == true){ killedEnemies++; }; i = (i + 1); }; interpic = new Interpic(); interpic.alpha = 0.85; interpic.x = 150; interpic.y = 180; interpic.mouseEnabled = false; addChild(interpic); kills_txt = new TextField(); kills_txt.text = ((killedEnemies + "/") + enemies.length); kills_txt.alpha = 0.85; kills_txt.x = ((interpic.x + (interpic.width / 2)) - 5); kills_txt.y = (interpic.y + 85); kills_txt.embedFonts = true; kills_txt.mouseEnabled = false; kills_txt.setTextFormat(doomFormat); addChild(kills_txt); items_txt = new TextField(); items_txt.text = ((collectedItems + "/") + maxItems); items_txt.alpha = 0.85; items_txt.x = ((interpic.x + (interpic.width / 2)) - 5); items_txt.y = (kills_txt.y + 29); items_txt.embedFonts = true; items_txt.mouseEnabled = false; items_txt.setTextFormat(doomFormat); addChild(items_txt); secrets_txt = new TextField(); secrets_txt.text = ((foundSecrets + "/") + allSecrets); secrets_txt.alpha = 0.85; secrets_txt.x = ((interpic.x + (interpic.width / 2)) - 5); secrets_txt.y = (items_txt.y + 29); secrets_txt.embedFonts = true; secrets_txt.mouseEnabled = false; secrets_txt.setTextFormat(doomFormat); addChild(secrets_txt); nextLevel_btn = new NextLevel(); nextLevel_btn.alpha = 0.85; nextLevel_btn.x = (interpic.x + (interpic.width / 2)); nextLevel_btn.y = (secrets_txt.y + 75); addChild(nextLevel_btn); if ((((((killedEnemies == enemies.length)) && ((collectedItems == maxItems)))) && ((foundSecrets == allSecrets)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "excellent work, marine. hats off!"; pickup_txt.setTextFormat(doomFormat); } else { PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "well done! but you missed something..."; pickup_txt.setTextFormat(doomFormat); }; Mouse.show(); allowRollOut(); addChild(metalhand); metalhand.alpha = 0; metalhand.mouseEnabled = false; addEventListener(Event.ENTER_FRAME, moveMetalhand_); nextLevel_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand_); nextLevel_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse_); nextLevel_btn.addEventListener(MouseEvent.MOUSE_DOWN, nextMap); } public function berserkBlinkingHandler(_arg1:TimerEvent):void{ if (berserkAlpha.alpha == 0){ berserkAlpha.alpha = 0.25; } else { if (berserkAlpha.alpha == 0.25){ berserkAlpha.alpha = 0; }; }; } public function mouseUpHandler(_arg1:MouseEvent):void{ if ((((player.currentWeapon == "fist")) || ((player.currentWeapon == "chainsaw")))){ player.animstep = 0; }; player.punches = false; player.shoots = false; } public function moveEnemies(_arg1:int):void{ var _local2:int; _local2 = 0; while (_local2 < enemies.length) { moveCharacter(enemies[_local2], _arg1); if (enemies[_local2].hitWallRight == true){ enemies[_local2].moveLeft = true; enemies[_local2].moveRight = false; } else { if (enemies[_local2].hitWallLeft == true){ enemies[_local2].moveLeft = false; enemies[_local2].moveRight = true; }; }; if ((((enemies[_local2].hitWallUp == true)) && ((((enemies[_local2].mc is Cacodemon)) || ((enemies[_local2].mc is LostSoul)))))){ enemies[_local2].moveUp = false; enemies[_local2].moveDown = true; } else { if ((((enemies[_local2].hitWallDown == true)) && ((((enemies[_local2].mc is Cacodemon)) || ((enemies[_local2].mc is LostSoul)))))){ enemies[_local2].moveUp = true; enemies[_local2].moveDown = false; }; }; enemies[_local2].pressedUse = false; _local2++; }; } public function pickup_txtTimerFunction():void{ var pickup_txtTimer:Timer; var pickup_txtTimerHandler:Function; var pickup_txtTimer2:Timer; var pickup_txtTimerHandler2:Function; pickup_txtTimerHandler = function (_arg1:TimerEvent):void{ PickupTextBox_mc.alpha = 0.85; pickup_txtTimerValue = false; pickup_txtTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, pickup_txtTimerHandler); }; pickup_txtTimerHandler2 = function (_arg1:TimerEvent):void{ if ((((pickup_txtTimerValue == false)) && ((levelIsComplete == false)))){ pickup_txt.text = ""; PickupTextBox_mc.alpha = 0; }; pickup_txtTimer2.removeEventListener(TimerEvent.TIMER_COMPLETE, pickup_txtTimerHandler2); }; pickup_txtTimerValue = true; pickup_txtTimer = new Timer(1000, 1); pickup_txtTimer.addEventListener(TimerEvent.TIMER_COMPLETE, pickup_txtTimerHandler); pickup_txtTimer.start(); pickup_txtTimer2 = new Timer(2000, 1); pickup_txtTimer2.addEventListener(TimerEvent.TIMER_COMPLETE, pickup_txtTimerHandler2); pickup_txtTimer2.start(); } public function loadProgress(_arg1:ProgressEvent):void{ var _local2:int; var _local3:int; _local2 = Math.floor((_arg1.bytesLoaded / 0x0400)); _local3 = Math.floor((_arg1.bytesTotal / 0x0400)); progressText.text = ((((("Loading...\n\n" + "(") + _local2) + " kb / ") + _local3) + " kb)"); progressText.embedFonts = true; progressText.alpha = 0.75; progressText.setTextFormat(doomFormat); if (_local2 >= _local3){ this.gotoAndStop("menu"); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadProgress); }; } public function blinkingHandler(_arg1:TimerEvent):void{ if (biosuitAlpha.alpha == 0){ biosuitAlpha.alpha = 0.25; } else { if (biosuitAlpha.alpha == 0.25){ biosuitAlpha.alpha = 0; }; }; } public function showMetalhand(_arg1:MouseEvent):void{ Mouse.hide(); metalhand.alpha = 1; } public function showMouse2(_arg1:MouseEvent):void{ Mouse.show(); metalhand.alpha = 0; } public function startMap(){ var playMusicAgain:Function; if (musicChannel != null){ musicChannel.stop(); }; createPlayer(); addEnemies(); examineMap(); this.addEventListener(Event.ENTER_FRAME, gameLoop); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.addEventListener(KeyboardEvent.KEY_UP, keyUpFunction); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); stage.addEventListener(Event.MOUSE_LEAVE, mouseOutHandler); HUD_mc.bluekey_HUD.alpha = 0; HUD_mc.redkey_HUD.alpha = 0; HUD_mc.yellowkey_HUD.alpha = 0; HUD_mc.shotgun_HUD.alpha = 0; HUD_mc.chaingun_HUD.alpha = 0; HUD_mc.chainsaw_HUD.alpha = 0; HUD_mc.RL_HUD.alpha = 0; HUD_mc.plasma_HUD.alpha = 0; HUD_mc.fist_HUD.alpha = 0; HUD_mc.bfg_HUD.alpha = 0; HUD_mc.pistol_HUD.alpha = 0; bullets_txt.alpha = 0; shells_txt.alpha = 0; cells_txt.alpha = 0; rockets_txt.alpha = 0; if (player.currentWeapon == "fist"){ HUD_mc.fist_HUD.alpha = 1; } else { if (player.currentWeapon == "pistol"){ HUD_mc.pistol_HUD.alpha = 1; bullets_txt.alpha = 0.85; } else { if (player.currentWeapon == "chainsaw"){ HUD_mc.chainsaw_HUD.alpha = 1; } else { if (player.currentWeapon == "shotgun"){ HUD_mc.shotgun_HUD.alpha = 1; shells_txt.alpha = 0.85; } else { if (player.currentWeapon == "chaingun"){ HUD_mc.chaingun_HUD.alpha = 1; bullets_txt.alpha = 0.85; } else { if (player.currentWeapon == "rocketlauncher"){ HUD_mc.RL_HUD.alpha = 1; rockets_txt.alpha = 0.85; } else { if (player.currentWeapon == "plasmagun"){ HUD_mc.plasma_HUD.alpha = 1; cells_txt.alpha = 0.85; } else { if (player.currentWeapon == "bfg"){ HUD_mc.bfg_HUD.alpha = 1; cells_txt.alpha = 0.85; }; }; }; }; }; }; }; }; gameMode = "game"; updateHUD(); if (musicIsStopped == false){ playMusicAgain = function (_arg1:Event):void{ lastMusicPosition = 0; musicChannel = currentMusic.play(lastMusicPosition); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMusicAgain); }; musicChannel = currentMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMusicAgain); }; } public function bioTimeHandler(_arg1:TimerEvent):void{ player.biosuit = false; biosuitTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, bioTimeHandler); biosuitBlinkScreenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, biosuitBlinkScreenHandler); biosuitAlpha.alpha = 0; } public function moveMetalhand2(_arg1:Event):void{ metalhand.x = mouseX; metalhand.y = mouseY; } public function gameLoop(_arg1:Event):void{ var _local2:int; if (lastTime == 0){ lastTime = getTimer(); }; _local2 = (getTimer() - lastTime); lastTime = (lastTime + _local2); if (gameMode == "game"){ moveCharacter(player, _local2); moveEnemies(_local2); checkCollisions(); scrollWithPlayer(); checkNPCs(); updateHUD(); }; } public function closeDoor(_arg1:Object):void{ var doorTimer:Timer; var closeDoorAfterTime:Function; var fixedObject = _arg1; closeDoorAfterTime = function (_arg1:TimerEvent):void{ var _local2:int; var _local3:MovieClip; var _local4:MovieClip; doorClose.play(); fixedObject.mc.y = (fixedObject.mc.y + (fixedObject.mc.height - 14)); examineMap(); doorTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, closeDoorAfterTime); if (fixedObject.mc.hitTestObject(player.mc)){ if (player.playerDead == true){ spopdChannel = spopd.play(); _local3 = new Gibs1(); _local3.x = player.mc.x; _local3.y = player.mc.y; currentMap.addChild(_local3); currentMap.removeChild(player.mc); } else { player.pressedUse = true; }; }; _local2 = 0; while (_local2 < enemies.length) { if (((fixedObject.mc.hitTestObject(enemies[_local2].mc)) && (!((((enemies[_local2].mc is LostSoul)) || ((enemies[_local2].mc is Mastermind))))))){ if (enemies[_local2].enemyDead == true){ spopdChannel = spopd.play(); _local4 = new Gibs1(); _local4.x = enemies[_local2].mc.x; _local4.y = enemies[_local2].mc.y; currentMap.addChild(_local4); currentMap.removeChild(enemies[_local2].mc); } else { enemies[_local2].pressedUse = true; }; }; _local2++; }; }; doorTimer = new Timer(2000, 1); doorTimer.addEventListener(TimerEvent.TIMER_COMPLETE, closeDoorAfterTime); doorTimer.start(); } public function showMetalhand2(_arg1:MouseEvent):void{ Mouse.hide(); metalhand.alpha = 1; } public function hideRollOut():void{ var rollOutHandler:Function; rollOutHandler = function (_arg1:MouseEvent):void{ Mouse.hide(); }; Doom2D(root).addEventListener(MouseEvent.ROLL_OUT, rollOutHandler); } public function playIntroMusicAgain(_arg1:Event):void{ musicChannel = introMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playIntroMusicAgain); } public function scrollWithPlayer():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = (currentMap.x + player.mc.x); _local2 = (stage.stageWidth - hEdgeDistance); _local3 = hEdgeDistance; if (_local1 > _local2){ currentMap.x = (currentMap.x - (_local1 - _local2)); if (currentMap.x < -(1800)){ currentMap.x = -(1800); }; }; if (_local1 < _local3){ currentMap.x = (currentMap.x + (_local3 - _local1)); if (currentMap.x > 0){ currentMap.x = 0; }; }; _local4 = (currentMap.y + player.mc.y); _local5 = (stage.stageHeight - vEdgeDistance); _local6 = vEdgeDistance; if (_local4 < _local5){ currentMap.y = (currentMap.y - (_local4 - _local5)); if (currentMap.y > 0x0200){ currentMap.y = 0x0200; }; }; if (_local4 > _local6){ currentMap.y = (currentMap.y + (_local6 - _local4)); if (currentMap.y < 0){ currentMap.y = 0; }; }; plain1.x = (currentMap.x / 2); plain1.y = (currentMap.y - 320); plain2.x = (currentMap.x / 6); plain2.y = (currentMap.y + 0x0100); } public function showMenu(_arg1:MouseEvent):void{ start_btn.mouseEnabled = true; ctrl_btn.mouseEnabled = true; about_btn.mouseEnabled = true; back_btn.mouseEnabled = false; start_btn.alpha = 0.75; ctrl_btn.alpha = 0.75; about_btn.alpha = 0.75; about_txt.alpha = 0; ctrl_txt.alpha = 0; back_btn.alpha = 0; } public function enemyShoots(_arg1:Object):void{ var lastMoveShotTimeEnemy:int; var hChangeEnemy:Number; var vChangeEnemy:Number; var collTileEnemy:Boolean; var zombieManShot:MovieClip; var moveZombieManShot:Function; var impBall:MovieClip; var moveImpBall:Function; var enemy = _arg1; lastMoveShotTimeEnemy = getTimer(); if (enemy.lastShotTime == 0){ hChangeEnemy = 0; vChangeEnemy = 0; if (enemy.attackWide == true){ if ((((((enemy.mc is ZombieMan)) || ((enemy.mc is ShotgunGuy)))) || ((enemy.mc is Mastermind)))){ moveZombieManShot = function (_arg1:Event):void{ var lastMoveShotDiffEnemy:int; var l:*; var puff:MovieClip; var puffTimer:Timer; var removePuff:Function; var puff2:MovieClip; var puff3:MovieClip; var playerBlood:MovieClip; var playerBloodTimer:Timer; var removePlayerBlood:Function; var evt = _arg1; lastMoveShotDiffEnemy = (getTimer() - lastMoveShotTimeEnemy); lastMoveShotTimeEnemy = (lastMoveShotTimeEnemy + lastMoveShotDiffEnemy); zombieManShot.x = (zombieManShot.x + (lastMoveShotDiffEnemy * hChangeEnemy)); collTileEnemy = false; l = 0; while (l < fixedObjects.length) { if (zombieManShot.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removePuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(puff); if (puff2){ currentMap.removeChild(puff2); currentMap.removeChild(puff3); }; }; puff = new Puff(); puffTimer = new Timer(250, 1); if (enemy.direction == 1){ puff.x = fixedObjects[l].leftside; } else { if (enemy.direction == -1){ puff.x = fixedObjects[l].rightside; }; }; puff.y = zombieManShot.y; currentMap.addChild(puff); if ((enemy.mc is ShotgunGuy)){ puff2 = new Puff(); puff3 = new Puff(); puff2.y = (puff.y + 4); puff3.y = (puff.y - 4); puff2.x = puff.x; puff3.x = puff.x; currentMap.addChild(puff2); currentMap.addChild(puff3); }; puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePuff); puffTimer.start(); collTileEnemy = true; zombieManShot.removeEventListener(Event.ENTER_FRAME, moveZombieManShot); currentMap.removeChild(zombieManShot); break; }; }; l = (l + 1); }; if (collTileEnemy == false){ if (player.playerDead == false){ if (zombieManShot.hitTestObject(player.mc)){ removePlayerBlood = function (_arg1:TimerEvent):void{ currentMap.removeChild(playerBlood); }; playerBlood = new Blood(); playerBloodTimer = new Timer(250, 1); playerBlood.x = player.mc.x; playerBlood.y = ((player.mc.y - player.mc.height) + 20); currentMap.addChild(playerBlood); playerBloodTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePlayerBlood); playerBloodTimer.start(); playerHurt(enemy); zombieManShot.removeEventListener(Event.ENTER_FRAME, moveZombieManShot); currentMap.removeChild(zombieManShot); }; }; }; }; if ((enemy.mc is ZombieMan)){ bullet.play(); } else { if ((enemy.mc is Mastermind)){ enemyChaingun.play(); } else { if ((enemy.mc is ShotgunGuy)){ shotgun.play(); }; }; }; zombieManShot = new Shot(); zombieManShot.alpha = 0; if (enemy.direction == 1){ hChangeEnemy = enemy.shotSpeed; zombieManShot.x = (enemy.mc.x - 20); }; if (enemy.direction == -1){ hChangeEnemy = -(enemy.shotSpeed); zombieManShot.x = (enemy.mc.x + 20); }; zombieManShot.y = (enemy.mc.y - (enemy.mc.height / 1.6)); if ((enemy.mc is Mastermind)){ zombieManShot.y = (enemy.mc.y - (enemy.mc.height / 3.6)); }; currentMap.addChild(zombieManShot); zombieManShot.addEventListener(Event.ENTER_FRAME, moveZombieManShot); } else { if ((((((((enemy.mc is Imp)) || ((enemy.mc is Baron)))) || ((enemy.mc is Cacodemon)))) || ((enemy.mc is Cyberdemon)))){ moveImpBall = function (_arg1:Event):void{ var lastMoveShotDiffEnemy:int; var l:*; var impPuff:MovieClip; var impPuffTimer:Timer; var removeImpPuff:Function; var impPuff2:MovieClip; var impPuffTimer2:Timer; var removeImpPuff2:Function; var evt = _arg1; lastMoveShotDiffEnemy = (getTimer() - lastMoveShotTimeEnemy); lastMoveShotTimeEnemy = (lastMoveShotTimeEnemy + lastMoveShotDiffEnemy); impBall.x = (impBall.x + (lastMoveShotDiffEnemy * hChangeEnemy)); if ((enemy.mc is Cacodemon)){ impBall.y = (impBall.y + vChangeEnemy); }; if ((((impBall.x > (enemy.mc.x + (enemy.mc.width / 2)))) && ((enemy.direction == 1)))){ impBall.alpha = 0.75; } else { if ((((impBall.x < (enemy.mc.x - (enemy.mc.width / 2)))) && ((enemy.direction == -1)))){ impBall.alpha = 0.75; }; }; collTileEnemy = false; l = 0; while (l < fixedObjects.length) { if (impBall.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removeImpPuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(impPuff); }; if ((enemy.mc is Imp)){ impPuff = new ImpPuff(); } else { if ((enemy.mc is Baron)){ impPuff = new BaronPuff(); } else { if ((enemy.mc is Cacodemon)){ impPuff = new CacoPuff(); } else { if ((enemy.mc is Cyberdemon)){ impPuff = new RocketPuff(); }; }; }; }; impPuffTimer = new Timer(250, 1); if (enemy.direction == 1){ impPuff.x = fixedObjects[l].leftside; } else { if (enemy.direction == -1){ impPuff.x = fixedObjects[l].rightside; }; }; impPuff.y = impBall.y; impPuff.alpha = 0.75; currentMap.addChild(impPuff); if (!(enemy.mc is Cyberdemon)){ plasmaExplode.play(); }; if ((enemy.mc is Cyberdemon)){ rocketExplode.play(); }; impPuffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeImpPuff); impPuffTimer.start(); collTileEnemy = true; impBall.removeEventListener(Event.ENTER_FRAME, moveImpBall); currentMap.removeChild(impBall); break; }; }; l = (l + 1); }; if (collTileEnemy == false){ if (player.playerDead == false){ if (impBall.hitTestObject(player.mc)){ removeImpPuff2 = function (_arg1:TimerEvent):void{ currentMap.removeChild(impPuff2); }; if ((enemy.mc is Imp)){ impPuff2 = new ImpPuff(); } else { if ((enemy.mc is Baron)){ impPuff2 = new BaronPuff(); } else { if ((enemy.mc is Cacodemon)){ impPuff2 = new CacoPuff(); } else { if ((enemy.mc is Cyberdemon)){ impPuff2 = new RocketPuff(); }; }; }; }; impPuffTimer2 = new Timer(250, 1); if (enemy.direction == 1){ impPuff2.x = (player.mc.x - (player.mc.width / 2)); } else { if (enemy.direction == -1){ impPuff2.x = (player.mc.x + (player.mc.width / 2)); }; }; impPuff2.y = impBall.y; currentMap.addChild(impPuff2); if (!(enemy.mc is Cyberdemon)){ plasmaExplode.play(); }; if ((enemy.mc is Cyberdemon)){ rocketExplode.play(); }; impPuffTimer2.addEventListener(TimerEvent.TIMER_COMPLETE, removeImpPuff2); impPuffTimer2.start(); playerHurt(enemy); impBall.removeEventListener(Event.ENTER_FRAME, moveImpBall); currentMap.removeChild(impBall); }; }; }; }; if ((enemy.mc is Imp)){ impShot.play(); impBall = new ImpBall(); impBall.y = (enemy.mc.y - (enemy.mc.height / 1.6)); } else { if ((enemy.mc is Baron)){ impShot.play(); impBall = new BaronShot(); impBall.y = (enemy.mc.y - (enemy.mc.height / 1.5)); } else { if ((enemy.mc is Cacodemon)){ impShot.play(); impBall = new CacoBall(); impBall.y = (enemy.mc.y - (enemy.mc.height / 2.2)); } else { if ((enemy.mc is Cyberdemon)){ rlSound.play(); impBall = new Rocket(); impBall.y = (enemy.mc.y - (enemy.mc.height / 2)); enemy.impBallSpeed = enemy.rocketSpeed; }; }; }; }; impBall.alpha = 0; if (enemy.direction == 1){ hChangeEnemy = enemy.impBallSpeed; if ((((((enemy.moveUp == true)) && (!((player.mc.y == enemy.mc.y))))) && ((enemy.mc is Cacodemon)))){ vChangeEnemy = -1; } else { if ((((((enemy.moveDown == true)) && (!((player.mc.y == enemy.mc.y))))) && ((enemy.mc is Cacodemon)))){ vChangeEnemy = 1; }; }; impBall.x = (enemy.mc.x - 20); impBall.scaleX = -1; if ((enemy.mc is Cyberdemon)){ impBall.scaleX = 1; }; }; if (enemy.direction == -1){ hChangeEnemy = -(enemy.impBallSpeed); if ((((enemy.moveUp == true)) && (!((player.mc.y == enemy.mc.y))))){ vChangeEnemy = -1; } else { if ((((enemy.moveDown == true)) && (!((player.mc.y == enemy.mc.y))))){ vChangeEnemy = 1; }; }; impBall.x = (enemy.mc.x + 20); impBall.scaleX = 1; if ((enemy.mc is Cyberdemon)){ impBall.scaleX = -1; }; }; currentMap.addChild(impBall); impBall.addEventListener(Event.ENTER_FRAME, moveImpBall); }; }; }; }; } public function allowRollOut():void{ var allowRollOutHandler:Function; allowRollOutHandler = function (_arg1:MouseEvent):void{ Mouse.show(); }; Doom2D(root).addEventListener(MouseEvent.ROLL_OUT, allowRollOutHandler); } public function restart():void{ playerKeepsInventory = false; cleanOverlayTimers(); cleanUp(); prevFrame(); nextFrame(); stage.focus = stage; } public function playerShootsPunches():void{ var lastMoveShotTime:int; var hChange:Number; var collTile:Boolean; var plasmaShot:MovieClip; var bfgShot:MovieClip; var shot:MovieClip; var rocket:MovieClip; var punch:MovieClip; var moveRocket:Function; var movePlasmaShot:Function; var bfgShotTimer:Timer; var createBfgShot:Function; var moveShot:Function; var testPunch:Function; if (player.playerDead == true){ return; }; lastMoveShotTime = getTimer(); if (player.lastShotTime == 0){ hChange = 0; if (player.shoots == true){ if (player.currentWeapon == "plasmagun"){ plasmaShot = new PlasmaShot(); plasmaShot.alpha = 0; } else { if (player.currentWeapon == "bfg"){ bfgShot = new BFGShot(); bfgShot.alpha = 0; player.bfgShot = true; } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ shot = new Shot(); shot.alpha = 0; } else { if (player.currentWeapon == "rocketlauncher"){ rocket = new Rocket(); rocket.alpha = 0; }; }; }; }; } else { if (player.punches == true){ punch = new Shot(); punch.alpha = 0; }; }; if (player.direction == 1){ player.shootDirection = 1; if (player.punches == true){ punch.x = (player.mc.x + stage.x); hChange = player.punchSpeed; } else { if (player.shoots == true){ if (player.currentWeapon == "plasmagun"){ plasmaShot.x = (player.mc.x + stage.x); hChange = player.plasmaSpeed; } else { if (player.currentWeapon == "bfg"){ bfgShot.x = (player.mc.x + stage.x); hChange = player.bfgSpeed; } else { if (player.currentWeapon == "rocketlauncher"){ rocket.x = (player.mc.x + stage.x); hChange = player.rocketSpeed; rocket.scaleX = 1; } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ shot.x = (player.mc.x + stage.x); hChange = player.shotSpeed; }; }; }; }; }; }; } else { if (player.direction == -1){ player.shootDirection = -1; if (player.punches == true){ punch.x = (player.mc.x + stage.x); hChange = -(player.punchSpeed); } else { if (player.shoots == true){ if (player.currentWeapon == "plasmagun"){ plasmaShot.x = (player.mc.x + stage.x); hChange = -(player.plasmaSpeed); } else { if (player.currentWeapon == "bfg"){ bfgShot.x = (player.mc.x + stage.x); hChange = -(player.bfgSpeed); } else { if (player.currentWeapon == "rocketlauncher"){ rocket.x = (player.mc.x + stage.x); hChange = -(player.rocketSpeed); rocket.scaleX = -1; } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ shot.x = (player.mc.x + stage.x); hChange = -(player.shotSpeed); }; }; }; }; }; }; }; }; if (player.punches == true){ punch.y = ((player.mc.y - (player.height / 1.2)) + stage.y); currentMap.addChildAt(punch, (currentMap.numChildren - 10)); } else { if (player.shoots == true){ if (player.currentWeapon == "plasmagun"){ plasmaShot.y = ((player.mc.y - (player.height / 1.27)) + stage.y); currentMap.addChildAt(plasmaShot, (currentMap.numChildren - 10)); } else { if (player.currentWeapon == "bfg"){ bfgShot.y = ((player.mc.y - (player.height / 1.27)) + stage.y); currentMap.addChildAt(bfgShot, (currentMap.numChildren - 10)); } else { if (player.currentWeapon == "rocketlauncher"){ rocket.y = ((player.mc.y - (player.height / 1.085)) + stage.y); currentMap.addChildAt(rocket, (currentMap.numChildren - 10)); } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ shot.y = ((player.mc.y - (player.height / 1.2)) + stage.y); currentMap.addChildAt(shot, (currentMap.numChildren - 10)); }; }; }; }; }; }; if (player.currentWeapon == "chainsaw"){ sawAttackChannel = sawAttack.play(); } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) && ((player.outOfBullets == false)))){ bullet.play(); player.bullets = (player.bullets - 1); } else { if ((((player.currentWeapon == "shotgun")) && ((player.outOfShells == false)))){ shotgun.play(); player.shells = (player.shells - 1); } else { if ((((player.currentWeapon == "rocketlauncher")) && ((player.outOfRockets == false)))){ rlSound.play(); player.rockets = (player.rockets - 1); } else { if ((((player.currentWeapon == "plasmagun")) && ((player.outOfCells == false)))){ plasma.play(); player.cells = (player.cells - 1); } else { if ((((((player.currentWeapon == "bfg")) && ((player.outOfCells == false)))) && ((player.cells >= 40)))){ bfgSound.play(); player.cells = (player.cells - 40); }; }; }; }; }; }; if (player.shoots == true){ if (player.currentWeapon == "rocketlauncher"){ moveRocket = function (_arg1:Event):void{ var lastMoveShotDiff:int; var l:*; var rocketPuff:MovieClip; var rocketPuffTimer:Timer; var k:int; var removeRocketPuff:Function; var m:int; var rocketPuffEnemy:MovieClip; var puffTimerEnemy:Timer; var removeRocketPuffEnemy:Function; var evt = _arg1; lastMoveShotDiff = (getTimer() - lastMoveShotTime); lastMoveShotTime = (lastMoveShotTime + lastMoveShotDiff); rocket.x = (rocket.x + (lastMoveShotDiff * hChange)); if ((((rocket.x > (player.mc.x + (player.mc.width / 2)))) && ((player.shootDirection == 1)))){ rocket.alpha = 1; } else { if ((((rocket.x < (player.mc.x - (player.mc.width / 2)))) && ((player.shootDirection == -1)))){ rocket.alpha = 1; }; }; collTile = false; l = 0; while (l < fixedObjects.length) { if ((((rocket.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((rocket.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (rocket.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removeRocketPuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(rocketPuff); }; rocketPuff = new RocketPuff(); rocketPuffTimer = new Timer(350, 1); if (player.shootDirection == 1){ rocketPuff.x = fixedObjects[l].leftside; } else { if (player.shootDirection == -1){ rocketPuff.x = fixedObjects[l].rightside; }; }; rocketPuff.y = (rocket.y + 5); currentMap.addChild(rocketPuff); rocketExplode.play(); if (rocketPuff.hitTestObject(player.mc)){ playerHurtChannel = playerHurtSound.play(); player.playerHit = true; player.rocketPuffDamage = (player.weaponDamage * 0.75); if (player.armor > 0){ player.armor = (player.armor - (player.rocketPuffDamage * 0.4)); player.health = (player.health - (player.rocketPuffDamage * 0.6)); } else { if (player.armor < 1){ player.health = (player.health - player.rocketPuffDamage); player.armor = 0; }; }; if (player.health < 1){ playerDies(); }; }; k = 0; while (k < enemies.length) { if (rocketPuff.hitTestObject(enemies[k].mc)){ enemies[k].rocketPuffHit = true; enemyHit(k); }; k = (k + 1); }; rocketPuffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeRocketPuff); rocketPuffTimer.start(); collTile = true; rocket.removeEventListener(Event.ENTER_FRAME, moveRocket); currentMap.removeChild(rocket); break; }; }; }; l = (l + 1); }; if (collTile == false){ m = 0; while (m < enemies.length) { if (enemies[m].enemyDead == false){ if ((((rocket.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((rocket.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (rocket.hitTestObject(enemies[m].mc)){ removeRocketPuffEnemy = function (_arg1:TimerEvent):void{ currentMap.removeChild(rocketPuffEnemy); }; rocketPuffEnemy = new RocketPuff(); puffTimerEnemy = new Timer(350, 1); if (player.shootDirection == 1){ rocketPuffEnemy.x = (enemies[m].mc.x - (enemies[m].mc.width / 2)); } else { if (player.shootDirection == -1){ rocketPuffEnemy.x = (enemies[m].mc.x + (enemies[m].mc.width / 2)); }; }; rocketPuffEnemy.y = rocket.y; currentMap.addChild(rocketPuffEnemy); rocketExplode.play(); if (rocketPuffEnemy.hitTestObject(player.mc)){ player.playerHit = true; player.rocketPuffDamage = (player.weaponDamage * 0.75); if (player.armor >= 1){ player.armor = (player.armor - (player.rocketPuffDamage * 0.4)); player.health = (player.health - (player.rocketPuffDamage * 0.6)); } else { if (player.armor < 1){ player.health = (player.health - player.rocketPuffDamage); player.armor = 0; }; }; if (player.health < 1){ playerDies(); }; }; k = 0; while (k < enemies.length) { if (rocketPuffEnemy.hitTestObject(enemies[k].mc)){ enemies[k].rocketPuffHit = true; enemyHit(k); }; k = (k + 1); }; puffTimerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, removeRocketPuffEnemy); puffTimerEnemy.start(); if ((((enemies[m].moveLeft == true)) && ((player.mc.x > enemies[m].mc.x)))){ enemies[m].moveLeft = false; enemies[m].moveRight = true; } else { if ((((enemies[m].moveRight == true)) && ((player.mc.x < enemies[m].mc.x)))){ enemies[m].moveLeft = true; enemies[m].moveRight = false; }; }; enemyHit(m); rocket.removeEventListener(Event.ENTER_FRAME, moveRocket); currentMap.removeChild(rocket); break; }; }; }; m = (m + 1); }; }; if ((((rocket.x >= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) || ((rocket.x <= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ rocket.removeEventListener(Event.ENTER_FRAME, moveRocket); currentMap.removeChild(rocket); }; }; rocket.addEventListener(Event.ENTER_FRAME, moveRocket); } else { if (player.currentWeapon == "plasmagun"){ movePlasmaShot = function (_arg1:Event):void{ var lastMoveShotDiff:int; var l:*; var plasmaPuff:MovieClip; var puffTimer:Timer; var removePlasmaPuff:Function; var m:*; var plasmaPuffEnemy:MovieClip; var puffTimerEnemy:Timer; var removePlasmaPuffEnemy:Function; var evt = _arg1; lastMoveShotDiff = (getTimer() - lastMoveShotTime); lastMoveShotTime = (lastMoveShotTime + lastMoveShotDiff); plasmaShot.x = (plasmaShot.x + (lastMoveShotDiff * hChange)); if ((((plasmaShot.x > (player.mc.x + (player.mc.width / 2)))) && ((player.shootDirection == 1)))){ plasmaShot.alpha = 0.75; } else { if ((((plasmaShot.x < (player.mc.x - (player.mc.width / 2)))) && ((player.shootDirection == -1)))){ plasmaShot.alpha = 0.75; }; }; collTile = false; l = 0; while (l < fixedObjects.length) { if ((((plasmaShot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((plasmaShot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (plasmaShot.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removePlasmaPuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(plasmaPuff); }; plasmaPuff = new PlasmaPuff(); puffTimer = new Timer(400, 1); if (player.shootDirection == 1){ plasmaPuff.x = fixedObjects[l].leftside; } else { if (player.shootDirection == -1){ plasmaPuff.x = fixedObjects[l].rightside; }; }; plasmaPuff.y = plasmaShot.y; plasmaPuff.alpha = 0.75; currentMap.addChild(plasmaPuff); plasmaExplode.play(); puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePlasmaPuff); puffTimer.start(); collTile = true; plasmaShot.removeEventListener(Event.ENTER_FRAME, movePlasmaShot); currentMap.removeChild(plasmaShot); break; }; }; }; l = (l + 1); }; if (collTile == false){ m = 0; while (m < enemies.length) { if (enemies[m].enemyDead == false){ if ((((plasmaShot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((plasmaShot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (plasmaShot.hitTestObject(enemies[m].mc)){ removePlasmaPuffEnemy = function (_arg1:TimerEvent):void{ currentMap.removeChild(plasmaPuffEnemy); }; plasmaPuffEnemy = new PlasmaPuff(); puffTimerEnemy = new Timer(400, 1); if (player.shootDirection == 1){ plasmaPuffEnemy.x = (enemies[m].mc.x - (enemies[m].mc.width / 2)); } else { if (player.shootDirection == -1){ plasmaPuffEnemy.x = (enemies[m].mc.x + (enemies[m].mc.width / 2)); }; }; plasmaPuffEnemy.y = plasmaShot.y; plasmaPuffEnemy.alpha = 0.75; currentMap.addChild(plasmaPuffEnemy); plasmaExplode.play(); puffTimerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, removePlasmaPuffEnemy); puffTimerEnemy.start(); if ((((enemies[m].moveLeft == true)) && ((player.mc.x > enemies[m].mc.x)))){ enemies[m].moveLeft = false; enemies[m].moveRight = true; } else { if ((((enemies[m].moveRight == true)) && ((player.mc.x < enemies[m].mc.x)))){ enemies[m].moveLeft = true; enemies[m].moveRight = false; }; }; enemyHit(m); plasmaShot.removeEventListener(Event.ENTER_FRAME, movePlasmaShot); currentMap.removeChild(plasmaShot); break; }; }; }; m = (m + 1); }; }; if ((((plasmaShot.x >= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) || ((plasmaShot.x <= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ plasmaShot.removeEventListener(Event.ENTER_FRAME, movePlasmaShot); currentMap.removeChild(plasmaShot); }; }; plasmaShot.addEventListener(Event.ENTER_FRAME, movePlasmaShot); } else { if (player.currentWeapon == "bfg"){ createBfgShot = function (_arg1:TimerEvent):void{ var moveBfgShot:Function; var evt = _arg1; moveBfgShot = function (_arg1:Event):void{ var lastMoveShotDiff:int; var l:*; var bfgPuff:MovieClip; var bfgPuff2:MovieClip; var puffTimer:Timer; var bfgPuff2Timer:Timer; var bfgPuff2Cleaner:Timer; var removePlasmaPuff:Function; var cleanBfgPuff2:Function; var bfgSecondHit:Function; var m:*; var bfgPuffEnemy:MovieClip; var bfgPuffEnemy2:MovieClip; var puffTimerEnemy:Timer; var bfgPuff2TimerEnemy:Timer; var bfgPuff2CleanerEnemy:Timer; var bfgSecondHitEnemy:Function; var cleanBfgPuff2Enemy:Function; var removeBfgPuffEnemy:Function; var evt = _arg1; lastMoveShotDiff = ((getTimer() - lastMoveShotTime) - 1000); lastMoveShotTime = (lastMoveShotTime + lastMoveShotDiff); bfgShot.x = (bfgShot.x + (lastMoveShotDiff * hChange)); bfgShot.alpha = 0.75; collTile = false; l = 0; while (l < fixedObjects.length) { if ((((bfgShot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((bfgShot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (bfgShot.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removePlasmaPuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(bfgPuff); }; cleanBfgPuff2 = function (_arg1:TimerEvent):void{ currentMap.removeChild(bfgPuff2); bfgPuff2Cleaner.removeEventListener(TimerEvent.TIMER_COMPLETE, cleanBfgPuff2); }; bfgSecondHit = function (_arg1:TimerEvent):void{ var _local2:int; var _local3:int; var _local4:MovieClip; currentMap.addChild(bfgPuff2); _local2 = 0; while (_local2 < enemies.length) { if (bfgPuff2.hitTestObject(enemies[_local2].mc)){ enemies[_local2].bfgPuff2hit = true; }; _local3 = 0; while (_local3 < fixedObjects.length) { if (bfgPuff2.hitTestObject(fixedObjects[_local3].mc)){ if ((((((fixedObjects[_local3].mc.x > player.mc.x)) && ((fixedObjects[_local3].mc.x < enemies[_local2].mc.x)))) && ((fixedObjects[_local3].blocks == true)))){ enemies[_local2].bfgPuff2hit = false; }; if ((((((fixedObjects[_local3].mc.x < player.mc.x)) && ((fixedObjects[_local3].mc.x > enemies[_local2].mc.x)))) && ((fixedObjects[_local3].blocks == true)))){ enemies[_local2].bfgPuff2hit = false; }; }; _local3++; }; if (enemies[_local2].bfgPuff2hit == true){ if (enemies[_local2].enemyDead == false){ _local4 = new BfgPuffOnEnemy(); _local4.alpha = 0.75; _local4.x = enemies[_local2].mc.x; _local4.y = enemies[_local2].mc.y; currentMap.addChild(_local4); }; enemies[_local2].bfgPuffHit = true; enemyHit(_local2); }; _local2++; }; bfgPuff2Timer.removeEventListener(TimerEvent.TIMER_COMPLETE, bfgSecondHit); }; bfgPuff = new BfgPuff(); bfgPuff2 = new BfgPuff2(); puffTimer = new Timer(600, 1); bfgPuff2Timer = new Timer(500, 1); bfgPuff2Cleaner = new Timer(1200, 1); if (player.direction == 1){ bfgPuff.x = fixedObjects[l].leftside; } else { if (player.direction == -1){ bfgPuff.x = fixedObjects[l].rightside; }; }; bfgPuff.y = bfgShot.y; if (player.direction == -1){ bfgPuff2.scaleX = 1; bfgPuff2.x = player.mc.x; bfgPuff2.y = player.mc.y; } else { if (player.direction == 1){ bfgPuff2.scaleX = -1; bfgPuff2.x = player.mc.x; bfgPuff2.y = player.mc.y; }; }; bfgPuff.alpha = 0.75; bfgPuff2.alpha = 0; currentMap.addChild(bfgPuff); bfgExplode.play(); puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePlasmaPuff); puffTimer.start(); bfgPuff2Cleaner.addEventListener(TimerEvent.TIMER_COMPLETE, cleanBfgPuff2); bfgPuff2Cleaner.start(); bfgPuff2Timer.addEventListener(TimerEvent.TIMER_COMPLETE, bfgSecondHit); bfgPuff2Timer.start(); collTile = true; bfgShot.removeEventListener(Event.ENTER_FRAME, moveBfgShot); currentMap.removeChild(bfgShot); player.bfgShot = false; break; }; }; }; l = (l + 1); }; if (collTile == false){ m = 0; while (m < enemies.length) { if (enemies[m].enemyDead == false){ if ((((bfgShot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((bfgShot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (bfgShot.hitTestObject(enemies[m].mc)){ bfgSecondHitEnemy = function (_arg1:TimerEvent):void{ var _local2:int; var _local3:int; var _local4:MovieClip; currentMap.addChild(bfgPuffEnemy2); _local2 = 0; while (_local2 < enemies.length) { if (bfgPuffEnemy2.hitTestObject(enemies[_local2].mc)){ enemies[_local2].bfgPuff2hit = true; _local3 = 0; while (_local3 < fixedObjects.length) { if (bfgPuffEnemy2.hitTestObject(fixedObjects[_local3].mc)){ if ((((((fixedObjects[_local3].mc.x > player.mc.x)) && ((fixedObjects[_local3].mc.x < enemies[_local2].mc.x)))) && ((fixedObjects[_local3].blocks == true)))){ enemies[_local2].bfgPuff2hit = false; }; if ((((((fixedObjects[_local3].mc.x < player.mc.x)) && ((fixedObjects[_local3].mc.x > enemies[_local2].mc.x)))) && ((fixedObjects[_local3].blocks == true)))){ enemies[_local2].bfgPuff2hit = false; }; }; _local3++; }; if (enemies[_local2].bfgPuff2hit == true){ if (enemies[_local2].enemyDead == false){ _local4 = new BfgPuffOnEnemy(); _local4.x = enemies[_local2].mc.x; _local4.y = enemies[_local2].mc.y; _local4.alpha = 0.75; currentMap.addChild(_local4); }; enemies[_local2].bfgPuffHit = true; enemies[m].bfgPuffHit = false; enemyHit(_local2); }; }; _local2++; }; bfgPuff2TimerEnemy.removeEventListener(TimerEvent.TIMER_COMPLETE, bfgSecondHitEnemy); }; cleanBfgPuff2Enemy = function (_arg1:TimerEvent):void{ currentMap.removeChild(bfgPuffEnemy2); bfgPuff2CleanerEnemy.removeEventListener(TimerEvent.TIMER_COMPLETE, cleanBfgPuff2Enemy); }; removeBfgPuffEnemy = function (_arg1:TimerEvent):void{ currentMap.removeChild(bfgPuffEnemy); }; bfgPuffEnemy = new BfgPuff(); bfgPuffEnemy2 = new BfgPuff2(); puffTimerEnemy = new Timer(600, 1); bfgPuff2TimerEnemy = new Timer(500, 1); bfgPuff2CleanerEnemy = new Timer(1200, 1); if (player.direction == 1){ bfgPuffEnemy.x = (enemies[m].mc.x - (enemies[m].mc.width / 2)); } else { if (player.direction == -1){ bfgPuffEnemy.x = (enemies[m].mc.x + (enemies[m].mc.width / 2)); }; }; bfgPuffEnemy.y = bfgShot.y; if (player.direction == -1){ bfgPuffEnemy2.scaleX = 1; bfgPuffEnemy2.x = player.mc.x; bfgPuffEnemy2.y = player.mc.y; } else { if (player.direction == 1){ bfgPuffEnemy2.scaleX = -1; bfgPuffEnemy2.x = player.mc.x; bfgPuffEnemy2.y = player.mc.y; }; }; bfgPuffEnemy.alpha = 0.75; bfgPuffEnemy2.alpha = 0; currentMap.addChild(bfgPuffEnemy); bfgExplode.play(); bfgPuff2TimerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, bfgSecondHitEnemy); bfgPuff2TimerEnemy.start(); bfgPuff2CleanerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, cleanBfgPuff2Enemy); bfgPuff2CleanerEnemy.start(); puffTimerEnemy.addEventListener(TimerEvent.TIMER_COMPLETE, removeBfgPuffEnemy); puffTimerEnemy.start(); if ((((enemies[m].moveLeft == true)) && ((player.mc.x > enemies[m].mc.x)))){ enemies[m].moveLeft = false; enemies[m].moveRight = true; } else { if ((((enemies[m].moveRight == true)) && ((player.mc.x < enemies[m].mc.x)))){ enemies[m].moveLeft = true; enemies[m].moveRight = false; }; }; enemyHit(m); bfgShot.removeEventListener(Event.ENTER_FRAME, moveBfgShot); currentMap.removeChild(bfgShot); player.bfgShot = false; break; }; }; }; m = (m + 1); }; }; if ((((bfgShot.x >= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) || ((bfgShot.x <= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ bfgShot.removeEventListener(Event.ENTER_FRAME, moveBfgShot); currentMap.removeChild(bfgShot); player.bfgShot = false; }; }; examineMap(); bfgShot.y = ((player.mc.y - (player.height / 1.27)) + stage.y); if (player.direction == 1){ bfgShot.x = (player.mc.x + stage.x); hChange = player.bfgSpeed; } else { if (player.direction == -1){ bfgShot.x = (player.mc.x + stage.x); hChange = -(player.bfgSpeed); }; }; bfgShot.addEventListener(Event.ENTER_FRAME, moveBfgShot); bfgShotTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, createBfgShot); }; bfgShotTimer = new Timer(1000, 1); bfgShotTimer.addEventListener(TimerEvent.TIMER_COMPLETE, createBfgShot); bfgShotTimer.start(); } else { if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) || ((player.currentWeapon == "shotgun")))){ moveShot = function (_arg1:Event):void{ var l:*; var puff:MovieClip; var puffTimer:Timer; var removePuff:Function; var puff2:MovieClip; var puff3:MovieClip; var m:*; var blood:MovieClip; var bloodTimer:Timer; var removeBlood:Function; var blood2:MovieClip; var blood3:MovieClip; var evt = _arg1; shot.x = (shot.x + hChange); collTile = false; l = 0; while (l < fixedObjects.length) { if ((((shot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((shot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (shot.hitTestObject(fixedObjects[l].mc)){ if ((((((((((((((((((((((((fixedObjects[l].mc is door1)) || ((fixedObjects[l].mc is door2)))) || ((fixedObjects[l].mc is bluedoor2)))) || ((fixedObjects[l].mc is reddoor2)))) || ((fixedObjects[l].mc is yellowdoor2)))) || ((fixedObjects[l].mc is exitdoor)))) || ((fixedObjects[l].mc is floorTile)))) || ((fixedObjects[l].mc is lionheaddoor)))) || ((fixedObjects[l].mc is skulldoor)))) || ((fixedObjects[l].mc is redlhdoor)))) || ((fixedObjects[l].mc is yellowlhdoor)))) || ((fixedObjects[l].mc is bluelhdoor)))){ removePuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(puff); if (puff2){ currentMap.removeChild(puff2); currentMap.removeChild(puff3); }; }; puff = new Puff(); puffTimer = new Timer(250, 1); if (player.shootDirection == 1){ puff.x = fixedObjects[l].leftside; } else { if (player.shootDirection == -1){ puff.x = fixedObjects[l].rightside; }; }; puff.y = shot.y; currentMap.addChild(puff); if (player.currentWeapon == "shotgun"){ puff2 = new Puff(); puff3 = new Puff(); puff2.y = (puff.y + 4); puff3.y = (puff.y - 4); puff2.x = puff.x; puff3.x = puff.x; currentMap.addChild(puff2); currentMap.addChild(puff3); }; puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePuff); puffTimer.start(); collTile = true; shot.removeEventListener(Event.ENTER_FRAME, moveShot); currentMap.removeChild(shot); break; }; }; }; l = (l + 1); }; if (collTile == false){ m = 0; while (m < enemies.length) { if (enemies[m].enemyDead == false){ if ((((shot.x <= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) && ((shot.x >= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ if (shot.hitTestObject(enemies[m].mc)){ removeBlood = function (_arg1:TimerEvent):void{ currentMap.removeChild(blood); if (blood2){ currentMap.removeChild(blood2); currentMap.removeChild(blood3); }; }; blood = new Blood(); bloodTimer = new Timer(250, 1); if (player.shootDirection == 1){ blood.x = (enemies[m].mc.x - (enemies[m].mc.width / 2.5)); if ((((((((((((enemies[m].mc is ZombieMan)) || ((enemies[m].mc is ShotgunGuy)))) || ((enemies[m].mc is Imp)))) || ((enemies[m].mc is Baron)))) || ((enemies[m].mc is Cacodemon)))) || ((enemies[m].mc is LostSoul)))){ blood.x = (enemies[m].mc.x - (enemies[m].mc.width / 5)); }; if ((((enemies[m].mc is Cyberdemon)) || ((enemies[m].mc is Mastermind)))){ blood.x = enemies[m].mc.x; }; } else { if (player.shootDirection == -1){ blood.x = (enemies[m].mc.x + (enemies[m].mc.width / 2.5)); if ((((((((((((enemies[m].mc is ZombieMan)) || ((enemies[m].mc is ShotgunGuy)))) || ((enemies[m].mc is Imp)))) || ((enemies[m].mc is Baron)))) || ((enemies[m].mc is Cacodemon)))) || ((enemies[m].mc is LostSoul)))){ blood.x = (enemies[m].mc.x + (enemies[m].mc.width / 5)); }; if ((((enemies[m].mc is Cyberdemon)) || ((enemies[m].mc is Mastermind)))){ blood.x = enemies[m].mc.x; }; }; }; blood.y = shot.y; currentMap.addChild(blood); if (player.currentWeapon == "shotgun"){ blood2 = new Blood(); blood3 = new Blood(); blood2.y = (shot.y + 4); blood3.y = (shot.y - 4); blood2.x = blood.x; blood3.x = blood.x; currentMap.addChild(blood2); currentMap.addChild(blood3); }; bloodTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeBlood); bloodTimer.start(); if ((((enemies[m].moveLeft == true)) && ((player.mc.x > enemies[m].mc.x)))){ enemies[m].moveLeft = false; enemies[m].moveRight = true; } else { if ((((enemies[m].moveRight == true)) && ((player.mc.x < enemies[m].mc.x)))){ enemies[m].moveLeft = true; enemies[m].moveRight = false; }; }; enemyHit(m); shot.removeEventListener(Event.ENTER_FRAME, moveShot); currentMap.removeChild(shot); break; }; }; }; m = (m + 1); }; }; if ((((shot.x >= ((player.mc.x + player.mc.width) + (stage.stageWidth / 2)))) || ((shot.x <= ((player.mc.x - player.mc.width) - (stage.stageWidth / 2)))))){ shot.removeEventListener(Event.ENTER_FRAME, moveShot); currentMap.removeChild(shot); }; }; shot.addEventListener(Event.ENTER_FRAME, moveShot); }; }; }; }; } else { if (player.punches == true){ testPunch = function (_arg1:Event):void{ var lastMoveShotDiff:int; var k:int; var puff:MovieClip; var puffTimer:Timer; var removePuff:Function; var j:int; var blood:MovieClip; var bloodTimer:Timer; var removeBlood:Function; var evt = _arg1; lastMoveShotDiff = (getTimer() - lastMoveShotTime); lastMoveShotTime = (lastMoveShotTime + lastMoveShotDiff); punch.x = (punch.x + (lastMoveShotDiff * hChange)); collTile = false; k = 0; while (k < fixedObjects.length) { if ((((punch.x <= (player.mc.x + (player.mc.width / 1.25)))) && ((punch.x >= (player.mc.x - (player.mc.width / 1.25)))))){ if (punch.hitTestObject(fixedObjects[k].mc)){ if ((((((((((((((((((((((((fixedObjects[k].mc is door1)) || ((fixedObjects[k].mc is door2)))) || ((fixedObjects[k].mc is bluedoor2)))) || ((fixedObjects[k].mc is reddoor2)))) || ((fixedObjects[k].mc is yellowdoor2)))) || ((fixedObjects[k].mc is exitdoor)))) || ((fixedObjects[k].mc is floorTile)))) || ((fixedObjects[k].mc is lionheaddoor)))) || ((fixedObjects[k].mc is skulldoor)))) || ((fixedObjects[k].mc is redlhdoor)))) || ((fixedObjects[k].mc is yellowlhdoor)))) || ((fixedObjects[k].mc is bluelhdoor)))){ removePuff = function (_arg1:TimerEvent):void{ currentMap.removeChild(puff); }; puff = new Puff(); puffTimer = new Timer(250, 1); if (player.shootDirection == 1){ puff.x = fixedObjects[k].leftside; } else { if (player.shootDirection == -1){ puff.x = fixedObjects[k].rightside; }; }; puff.y = punch.y; currentMap.addChild(puff); if (player.currentWeapon == "fist"){ fist.play(); }; puffTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removePuff); puffTimer.start(); collTile = true; punch.removeEventListener(Event.ENTER_FRAME, testPunch); currentMap.removeChild(punch); break; }; }; }; k = (k + 1); }; if (collTile == false){ j = 0; while (j < enemies.length) { if (enemies[j].enemyDead == false){ if ((((punch.x <= (player.mc.x + (player.mc.width / 1.25)))) && ((punch.x >= (player.mc.x - (player.mc.width / 1.25)))))){ if (punch.hitTestObject(enemies[j].mc)){ removeBlood = function (_arg1:TimerEvent):void{ currentMap.removeChild(blood); }; blood = new Blood(); bloodTimer = new Timer(250, 1); if (player.shootDirection == 1){ blood.x = (enemies[j].mc.x - (enemies[j].mc.width / 2.5)); if ((((((((((((enemies[j].mc is ZombieMan)) || ((enemies[j].mc is ShotgunGuy)))) || ((enemies[j].mc is Imp)))) || ((enemies[j].mc is Baron)))) || ((enemies[j].mc is Cacodemon)))) || ((enemies[j].mc is LostSoul)))){ blood.x = (enemies[j].mc.x - (enemies[j].mc.width / 5)); }; if ((((enemies[j].mc is Cyberdemon)) || ((enemies[j].mc is Mastermind)))){ blood.x = enemies[j].mc.x; }; } else { if (player.shootDirection == -1){ blood.x = (enemies[j].mc.x + (enemies[j].mc.width / 2.5)); if ((((((((((((enemies[j].mc is ZombieMan)) || ((enemies[j].mc is ShotgunGuy)))) || ((enemies[j].mc is Imp)))) || ((enemies[j].mc is Baron)))) || ((enemies[j].mc is Cacodemon)))) || ((enemies[j].mc is LostSoul)))){ blood.x = (enemies[j].mc.x + (enemies[j].mc.width / 5)); }; if ((((enemies[j].mc is Cyberdemon)) || ((enemies[j].mc is Mastermind)))){ blood.x = enemies[j].mc.x; }; }; }; blood.y = punch.y; currentMap.addChild(blood); if (player.currentWeapon == "fist"){ fist.play(); }; bloodTimer.addEventListener(TimerEvent.TIMER_COMPLETE, removeBlood); bloodTimer.start(); if (player.currentWeapon == "chainsaw"){ sawAttackChannel.stop(); sawHit.play(); }; enemyHit(j); punch.removeEventListener(Event.ENTER_FRAME, testPunch); currentMap.removeChild(punch); break; }; }; }; j = (j + 1); }; }; if ((((punch.x >= (player.mc.x + (player.mc.width / 1.25)))) || ((punch.x <= (player.mc.x - (player.mc.width / 1.25)))))){ punch.removeEventListener(Event.ENTER_FRAME, testPunch); currentMap.removeChild(punch); }; }; punch.addEventListener(Event.ENTER_FRAME, testPunch); }; }; }; } public function getObject(_arg1:int):void{ var setChainsawTaken:Function; var objectNum = _arg1; if ((otherObjects[objectNum] is Chaingun)){ weaponGet.play(); playerObjects.push("chaingun"); player.chaingun = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the chaingun!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.bullets < player.maxBullets){ player.bullets = (player.bullets + 30); if (player.bullets > player.maxBullets){ player.bullets = player.maxBullets; }; player.outOfBullets = false; }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "chaingun"; switchHUDWeapons(player.currentWeapon); }; } else { if ((otherObjects[objectNum] is Shotgun)){ weaponGet.play(); playerObjects.push("shotgun"); player.shotgun = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the shotgun!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.shells < player.maxShells){ player.shells = (player.shells + 8); if (player.shells > player.maxShells){ player.shells = player.maxShells; }; player.outOfShells = false; }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "shotgun"; switchHUDWeapons(player.currentWeapon); }; } else { if ((otherObjects[objectNum] is RocketLauncher)){ weaponGet.play(); playerObjects.push("rocketlauncher"); player.rocketlauncher = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the rocket launcher!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.rockets < player.maxRockets){ player.rockets = (player.rockets + 2); if (player.rockets > player.maxRockets){ player.rockets = player.maxRockets; }; player.outOfRockets = false; }; } else { if ((otherObjects[objectNum] is Plasmagun)){ weaponGet.play(); playerObjects.push("plasmagun"); player.plasmagun = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the plasmagun!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.cells < player.maxCells){ player.cells = (player.cells + 100); if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfCells = false; }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "plasmagun"; switchHUDWeapons(player.currentWeapon); }; } else { if ((otherObjects[objectNum] is BFG)){ weaponGet.play(); playerObjects.push("bfg"); player.bfg = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the bfg9000! oh, yes."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.cells < player.maxCells){ player.cells = (player.cells + 80); if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfCells = false; }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "bfg"; switchHUDWeapons(player.currentWeapon); }; } else { if ((otherObjects[objectNum] is Chainsaw)){ weaponGet.play(); playerObjects.push("chainsaw"); player.chainsaw = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "a chainsaw! find some meat!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if ((((((player.autoswitch == true)) && ((player.shoots == false)))) && ((player.punches == false)))){ setChainsawTaken = function (_arg1:Event):void{ player.chainsawPulled = true; }; if (player.shoots == true){ player.shoots = false; player.punches = true; }; player.currentWeapon = "chainsaw"; switchHUDWeapons(player.currentWeapon); sawTakeChannel = sawTake.play(); sawTakeChannel.addEventListener(Event.SOUND_COMPLETE, setChainsawTaken); }; } else { if ((otherObjects[objectNum] is ZombieShotgun)){ weaponGet.play(); playerObjects.push("shotgun"); currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you got the shotgun!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; if (player.shells < player.maxShells){ player.shells = (player.shells + 8); if (player.shells > player.maxShells){ player.shells = player.maxShells; }; player.outOfShells = false; }; if ((((((((player.autoswitch == true)) && ((player.shotgun == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if (player.punches == true){ player.punches = false; player.shoots = true; }; player.currentWeapon = "shotgun"; switchHUDWeapons(player.currentWeapon); }; player.shotgun = true; } else { if ((otherObjects[objectNum] is Superschorsch)){ if ((((player.health < 200)) && ((player.health > 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "supercharge!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; superItemGet.play(); player.health = (player.health + 100); if (player.health > 200){ player.health = 200; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Medikit)){ if ((((player.health < 100)) && ((player.health > 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a medikit."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.health = (player.health + 25); if (player.health > 100){ player.health = 100; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Stimpak)){ if ((((player.health < 100)) && ((player.health > 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a stimpak."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.health = (player.health + 10); if (player.health > 100){ player.health = 100; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Ammoclip)){ if (player.bullets < player.maxBullets){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a clip."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.bullets = (player.bullets + 10); if (player.bullets > player.maxBullets){ player.bullets = player.maxBullets; }; player.outOfBullets = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Ammobox)){ if (player.bullets < player.maxBullets){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a box of bullets."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.bullets = (player.bullets + 50); if (player.bullets > player.maxBullets){ player.bullets = player.maxBullets; }; player.outOfBullets = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is CellBox)){ if (player.cells < player.maxCells){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up an energy cell pack."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.cells = (player.cells + 100); if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfCells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Shells)){ if (player.shells < player.maxShells){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up 4 shotgun shells."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.shells = (player.shells + 4); if (player.shells > player.maxShells){ player.shells = player.maxShells; }; player.outOfShells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is ShellBox)){ if (player.shells < player.maxShells){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a box of shotgun shells."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.shells = (player.shells + 20); if (player.shells > player.maxShells){ player.shells = player.maxShells; }; player.outOfShells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Cells)){ if (player.cells < player.maxCells){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up an energy cell."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.cells = (player.cells + 20); if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfCells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is SingleRocket)){ if (player.rockets < player.maxRockets){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a rocket."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.rockets = (player.rockets + 1); if (player.rockets > player.maxRockets){ player.rockets = player.maxRockets; }; player.outOfRockets = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is RocketBox)){ if (player.rockets < player.maxRockets){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a box of rockets."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.rockets = (player.rockets + 10); if (player.rockets > player.maxRockets){ player.rockets = player.maxRockets; }; player.outOfRockets = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is Biosuit)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "radiation shielding suit."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; superItemGet.play(); player.biosuit = true; runBiosuitTimer(); currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is Berserk)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "berserk!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; superItemGet.play(); player.berserk = true; runBerserkTimer(); if ((((player.health < 100)) && ((player.health > 0)))){ player.health = 100; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is Backpack)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a backpack full of ammo!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.maxBullets = 400; player.maxShells = 100; player.maxRockets = 100; player.maxCells = 600; if (player.bullets < player.maxBullets){ player.bullets = (player.bullets + 20); }; if (player.shells < player.maxShells){ player.shells = (player.shells + 8); }; if (player.rockets < player.maxRockets){ player.rockets = (player.rockets + 2); }; if (player.cells < player.maxCells){ player.cells = (player.cells + 40); }; if (player.bullets > player.maxBullets){ player.bullets = player.maxBullets; }; if (player.shells > player.maxShells){ player.shells = player.maxShells; }; if (player.rockets > player.maxRockets){ player.rockets = player.maxRockets; }; if (player.cells > player.maxCells){ player.cells = player.maxCells; }; player.outOfBullets = false; player.outOfShells = false; player.outOfRockets = false; player.outOfCells = false; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is BlueKey)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a blue keycard."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.bluekey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is RedKey)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a red keycard."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.redkey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is YellowKey)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a yellow keycard."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.yellowkey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is RedSkull)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a red skull key."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.redkey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is BlueSkull)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a blue skull key."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.bluekey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is YellowSkull)){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a yellow skull key."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.yellowkey = true; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); } else { if ((otherObjects[objectNum] is BonusHealth)){ if (player.health > 0){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up a health bonus."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); if (player.health < 200){ player.health = (player.health + 1); }; if (player.health > 200){ player.health = 200; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); collectedItems++; }; } else { if ((otherObjects[objectNum] is BonusArmor)){ if (player.armor >= 0){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up an armor bonus."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); if (player.armor < 200){ player.armor = (player.armor + 1); }; if (player.armor > 200){ player.armor = 200; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); collectedItems++; }; } else { if ((otherObjects[objectNum] is GreenArmor)){ if ((((player.armor < 100)) && ((player.armor >= 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up the armor."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.armor = (player.armor + 100); if (player.armor > 100){ player.armor = 100; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; } else { if ((otherObjects[objectNum] is BlueArmor)){ if ((((player.armor < 200)) && ((player.armor >= 0)))){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "picked up the megaarmor!"; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; itemGet.play(); player.armor = (player.armor + 200); if (player.armor > 200){ player.armor = 200; }; currentMap.removeChild(otherObjects[objectNum]); otherObjects.splice(objectNum, 1); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function examineMap():void{ var _local1:int; var _local2:*; var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Object; var _local7:Object; var _local8:Object; fixedObjects = new Array(); otherObjects = new Array(); doorObjects = new Array(); bonusObjects = new Array(); enemyBlockBoxes = new Array(); secrets = new Array(); _local1 = 0; while (_local1 < this.currentMap.numChildren) { _local2 = this.currentMap.getChildAt(_local1); if ((((((_local2 is floorTile)) || ((_local2 is nukage)))) || ((_local2 is lava)))){ _local3 = new Object(); _local3.mc = _local2; _local3.leftside = _local2.x; _local3.rightside = (_local2.x + _local2.width); _local3.topside = _local2.y; _local3.bottomside = (_local2.y + _local2.height); _local3.blocks = true; fixedObjects.push(_local3); } else { if ((((((_local2 is woodright)) || ((_local2 is woodleft)))) || ((_local2 is grayline)))){ _local4 = new Object(); _local4.mc = _local2; _local4.leftside = _local2.x; _local4.rightside = (_local2.x + _local2.width); _local4.topside = _local2.y; _local4.blocks = false; fixedObjects.push(_local4); } else { if ((((((((_local2 is exitswitch)) || ((_local2 is exitswitch2)))) || ((_local2 is secretExitswitchToSecretMap)))) || ((_local2 is secretExitswitchFromSecretMap)))){ _local5 = new Object(); _local5.mc = _local2; _local5.blocks = false; fixedObjects.push(_local5); } else { if ((((_local2 is enemyBlockBox)) || ((_local2 is enemyBlockBoxAir)))){ _local6 = new Object(); _local6.mc = _local2; _local6.mc.alpha = 0; enemyBlockBoxes.push(_local6); } else { if ((_local2 is secretBox)){ _local7 = new Object(); _local7.mc = _local2; _local7.mc.alpha = 0; secrets.push(_local7); } else { if ((((((((((((((((((((((_local2 is door1)) || ((_local2 is door2)))) || ((_local2 is bluedoor2)))) || ((_local2 is reddoor2)))) || ((_local2 is yellowdoor2)))) || ((_local2 is exitdoor)))) || ((_local2 is lionheaddoor)))) || ((_local2 is skulldoor)))) || ((_local2 is redlhdoor)))) || ((_local2 is yellowlhdoor)))) || ((_local2 is bluelhdoor)))){ _local8 = new Object(); _local8.mc = _local2; _local8.leftside = _local2.x; _local8.rightside = (_local2.x + _local2.width); _local8.topside = _local2.y; _local8.bottomside = (_local2.y + _local2.height); _local8.blocks = true; _local8.isOpen = false; fixedObjects.push(_local8); } else { if ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((_local2 is SSG)) || ((_local2 is Chaingun)))) || ((_local2 is Medikit)))) || ((_local2 is Ammoclip)))) || ((_local2 is Stimpak)))) || ((_local2 is Shells)))) || ((_local2 is Shotgun)))) || ((_local2 is BlueArmor)))) || ((_local2 is GreenArmor)))) || ((_local2 is Superschorsch)))) || ((_local2 is Plasmagun)))) || ((_local2 is Ammobox)))) || ((_local2 is RocketLauncher)))) || ((_local2 is BFG)))) || ((_local2 is Chainsaw)))) || ((_local2 is SingleRocket)))) || ((_local2 is RocketBox)))) || ((_local2 is CellBox)))) || ((_local2 is Backpack)))) || ((_local2 is ShellBox)))) || ((_local2 is BlueKey)))) || ((_local2 is RedKey)))) || ((_local2 is YellowKey)))) || ((_local2 is Cells)))) || ((_local2 is ZombieShotgun)))) || ((_local2 is Biosuit)))) || ((_local2 is Berserk)))) || ((_local2 is RedSkull)))) || ((_local2 is BlueSkull)))) || ((_local2 is YellowSkull)))){ otherObjects.push(_local2); } else { if ((((_local2 is BonusHealth)) || ((_local2 is BonusArmor)))){ otherObjects.push(_local2); bonusObjects.push(_local2); }; }; }; }; }; }; }; }; _local1++; }; if (firstExamine == true){ firstExamine = false; maxItems = bonusObjects.length; allSecrets = secrets.length; }; } public function berserkScreenHandler(_arg1:TimerEvent):void{ berserkBlinkingTimer.addEventListener(TimerEvent.TIMER, berserkBlinkingHandler); berserkBlinkingTimer.start(); } public function addEnemies():void{ var _local1:int; var _local2:*; enemies = new Array(); _local1 = 1; while (true) { if (currentMap[("enemy" + _local1)] == null){ break; }; _local2 = new Object(); _local2.mc = currentMap[("enemy" + _local1)]; _local2.velocityX = 0; _local2.velocityY = 0; _local2.inAir = false; if ((_local2.mc is Pinky)){ if (skillLevel == 1){ _local2.health = 100; } else { if (skillLevel == 2){ _local2.health = 150; } else { if (skillLevel == 3){ _local2.health = 200; }; }; }; _local2.walkSpeed = 0.18; _local2.actHeight = 63; } else { if ((_local2.mc is Baron)){ if (skillLevel == 1){ _local2.health = 400; } else { if (skillLevel == 2){ _local2.health = 600; } else { if (skillLevel == 3){ _local2.health = 800; }; }; }; _local2.walkSpeed = 0.14; _local2.actHeight = 80; } else { if ((_local2.mc is Cacodemon)){ if (skillLevel == 1){ _local2.health = 200; } else { if (skillLevel == 2){ _local2.health = 300; } else { if (skillLevel == 3){ _local2.health = 400; }; }; }; _local2.walkSpeed = 0.12; _local2.actHeight = 80; } else { if ((_local2.mc is LostSoul)){ if (skillLevel == 1){ _local2.health = 30; } else { if (skillLevel == 2){ _local2.health = 50; } else { if (skillLevel == 3){ _local2.health = 70; }; }; }; _local2.walkSpeed = 0.18; _local2.actHeight = 63; } else { if ((_local2.mc is ZombieMan)){ if (skillLevel == 1){ _local2.health = 20; } else { if (skillLevel == 2){ _local2.health = 30; } else { if (skillLevel == 3){ _local2.health = 40; }; }; }; _local2.walkSpeed = 0.1; _local2.actHeight = 63; } else { if ((_local2.mc is ShotgunGuy)){ if (skillLevel == 1){ _local2.health = 20; } else { if (skillLevel == 2){ _local2.health = 40; } else { if (skillLevel == 3){ _local2.health = 60; }; }; }; _local2.walkSpeed = 0.1125; _local2.actHeight = 63; } else { if ((_local2.mc is Imp)){ if (skillLevel == 1){ _local2.health = 40; } else { if (skillLevel == 2){ _local2.health = 60; } else { if (skillLevel == 3){ _local2.health = 80; }; }; }; _local2.walkSpeed = 0.13; _local2.actHeight = 63; } else { if ((_local2.mc is Cyberdemon)){ if (skillLevel == 1){ _local2.health = 800; } else { if (skillLevel == 2){ _local2.health = 1200; } else { if (skillLevel == 3){ _local2.health = 1600; }; }; }; _local2.walkSpeed = 0.15; _local2.actHeight = 130; } else { if ((_local2.mc is Mastermind)){ if (skillLevel == 1){ _local2.health = 2000; } else { if (skillLevel == 2){ _local2.health = 2750; } else { if (skillLevel == 3){ _local2.health = 3500; }; }; }; _local2.walkSpeed = 0.12; _local2.actHeight = 100; }; }; }; }; }; }; }; }; }; _local2.direction = 1; _local2.animstate = "stand"; _local2.walkAnimation = new Array(2, 3, 4, 5); _local2.attackAnimation = new Array(6, 7, 8); _local2.shootAnimation = new Array(6, 7); _local2.deathAnimation = new Array(9, 10, 11, 12, 13, 14); _local2.animstep = 0; _local2.deathAnim = true; _local2.playerScanlineHit = false; _local2.jump = false; _local2.moveLeft = false; _local2.moveRight = true; _local2.moveUp = false; _local2.moveDown = true; _local2.attackNear = false; _local2.attackWide = false; _local2.enemyDead = false; _local2.checkPlayerColl = true; _local2.rocketPuffHit = false; _local2.bfgPuffHit = false; _local2.bfgPuff2hit = false; _local2.pressedUse = false; _local2.lastShotTime = 0; _local2.lastScanTime = 0; _local2.sawPlayerOnce = false; _local2.enemyRandomShotTime = 0; _local2.hitWallRight = false; _local2.hitWallLeft = false; _local2.hitWallUp = false; _local2.hitWallDown = false; _local2.jumpSpeed = 0.8; _local2.shotSpeed = 1.2; _local2.impBallSpeed = 0.5; _local2.rocketSpeed = 0.6; _local2.enemyDamage = 0; _local2.width = 20; _local2.height = 40; enemies.push(_local2); _local1++; }; } public function moveCharacter(_arg1:Object, _arg2:Number){ var verticalChange:Number; var horizontalChange:*; var newAnimState:String; var newDirection:int; var n:int; var collWidth:Number; var newY:Number; var i:int; var newX:Number; var enemyShotTimeDiff:Number; var shotTimeDiff:Number; var hitTimeDiff:Number; var poofFunction:Function; var openDoor:Function; var poofChannelHandler2:Function; var char = _arg1; var timeDiff = _arg2; if (timeDiff < 1){ return; }; verticalChange = ((char.velocityY + gravity) * timeDiff); if (verticalChange > 50){ verticalChange = 50; }; char.velocityY = (char.velocityY + (timeDiff * gravity)); horizontalChange = 0; newAnimState = "stand"; newDirection = char.direction; if (char.moveLeft == true){ horizontalChange = (-(char.walkSpeed) * timeDiff); newAnimState = "walk"; newDirection = -1; } else { if (char.moveRight == true){ horizontalChange = (char.walkSpeed * timeDiff); newAnimState = "walk"; newDirection = 1; }; }; if ((((((char.moveUp == true)) && ((char.enemyDead == false)))) && ((((char.mc is Cacodemon)) || ((char.mc is LostSoul)))))){ verticalChange = -0.75; if ((char.mc is LostSoul)){ char.walkSpeed = 0.18; }; } else { if ((((((char.moveDown == true)) && ((char.enemyDead == false)))) && ((((char.mc is Cacodemon)) || ((char.mc is LostSoul)))))){ verticalChange = 0.75; if ((char.mc is LostSoul)){ char.walkSpeed = 0.18; }; } else { if ((((char.enemyDead == true)) && ((char.mc is LostSoul)))){ verticalChange = 0; } else { if ((((char.enemyDead == true)) && ((char.mc is Cacodemon)))){ verticalChange = 16; }; }; }; }; if (char.jump == true){ char.jump = false; char.velocityY = -(char.jumpSpeed); verticalChange = -(char.jumpSpeed); newAnimState = "inAir"; }; if ((((char.attackWide == true)) && ((player.playerDead == false)))){ enemyShoots(char); if (char.lastShotTime == 0){ char.lastShotTime = getTimer(); }; enemyShotTimeDiff = (getTimer() - char.lastShotTime); if ((((char.mc is ZombieMan)) || ((char.mc is Cyberdemon)))){ if (enemyShotTimeDiff >= 970){ char.lastShotTime = 0; }; } else { if ((char.mc is Mastermind)){ if (enemyShotTimeDiff >= 60){ char.lastShotTime = 0; }; } else { if ((char.mc is ShotgunGuy)){ if (enemyShotTimeDiff >= 1420){ char.lastShotTime = 0; }; } else { if ((((((char.mc is Imp)) || ((char.mc is Baron)))) || ((char.mc is Cacodemon)))){ if (enemyShotTimeDiff >= 1800){ char.lastShotTime = 0; }; }; }; }; }; }; if ((((char.shoots == true)) || ((char.punches == true)))){ playerShootsPunches(); if (player.lastShotTime == 0){ player.lastShotTime = getTimer(); }; shotTimeDiff = (getTimer() - player.lastShotTime); switch (player.currentWeapon){ case "fist": newAnimState = "punch"; if (player.berserk == true){ player.weaponDamage = 100; } else { if (player.berserk == false){ player.weaponDamage = 10; }; }; if (shotTimeDiff >= 500){ player.lastShotTime = 0; }; break; case "chainsaw": newAnimState = "saw"; player.weaponDamage = 10; if (shotTimeDiff >= 60){ player.lastShotTime = 0; }; break; case "pistol": if (player.outOfBullets == false){ newAnimState = "shoot"; player.weaponDamage = 10; if (shotTimeDiff >= 350){ player.lastShotTime = 0; }; }; break; case "shotgun": if (player.outOfShells == false){ newAnimState = "shoot"; player.weaponDamage = 50; if (shotTimeDiff >= 700){ player.lastShotTime = 0; }; }; break; case "chaingun": if (player.outOfBullets == false){ newAnimState = "shoot"; player.weaponDamage = 10; if (shotTimeDiff >= 50){ player.lastShotTime = 0; }; }; break; case "rocketlauncher": if (player.outOfRockets == false){ newAnimState = "shoot"; player.weaponDamage = 100; if (shotTimeDiff >= 520){ player.lastShotTime = 0; }; }; break; case "plasmagun": if (player.outOfCells == false){ newAnimState = "shoot"; player.weaponDamage = 30; if (shotTimeDiff >= 70){ player.lastShotTime = 0; }; }; break; case "bfg": if ((((player.outOfCells == false)) && ((player.cells >= 40)))){ newAnimState = "shoot"; player.weaponDamage = 160; if (shotTimeDiff >= 1500){ player.lastShotTime = 0; }; }; break; }; }; n = 0; while (n < enemies.length) { if ((((((((((enemies[n].mc is Pinky)) || ((enemies[n].mc is Imp)))) || ((enemies[n].mc is Baron)))) || ((enemies[n].mc is LostSoul)))) && ((char.attackNear == true)))){ char.attackNear = false; if (player.playerDead == false){ newAnimState = "attackNear"; }; if (char.direction == 1){ char.moveRight = true; } else { if (char.direction == -1){ char.moveLeft = true; }; }; }; if ((((((((((((((((enemies[n].mc is ZombieMan)) || ((enemies[n].mc is ShotgunGuy)))) || ((enemies[n].mc is Imp)))) || ((enemies[n].mc is Baron)))) || ((enemies[n].mc is Cacodemon)))) || ((enemies[n].mc is Cyberdemon)))) || ((enemies[n].mc is Mastermind)))) && ((char.attackWide == true)))){ char.attackWide = false; if (player.playerDead == false){ newAnimState = "attackWide"; }; if (char.direction == 1){ char.moveRight = true; } else { if (char.direction == -1){ char.moveLeft = true; }; }; }; n = (n + 1); }; if (char.playerHit == true){ if (player.lastHitTime == 0){ player.lastHitTime = getTimer(); }; hitTimeDiff = (getTimer() - player.lastHitTime); if (hitTimeDiff >= 100){ player.lastHitTime = 0; }; char.playerHit = false; newAnimState = "hit"; if ((((((player.shoots == true)) && ((((player.currentWeapon == "plasmagun")) || ((player.currentWeapon == "bfg")))))) && ((player.outOfCells == false)))){ newAnimState = "shoot"; } else { if ((((((player.shoots == true)) && ((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))))) && ((player.outOfBullets == false)))){ newAnimState = "shoot"; } else { if ((((((player.shoots == true)) && ((player.currentWeapon == "shotgun")))) && ((player.outOfShells == false)))){ newAnimState = "shoot"; } else { if ((((player.punches == true)) && ((player.currentWeapon == "fist")))){ newAnimState = "punch"; } else { if ((((player.punches == true)) && ((player.currentWeapon == "chainsaw")))){ newAnimState = "saw"; }; }; }; }; }; }; if (char.playerDead == true){ char.jump = false; char.shoots = false; char.punches = false; char.mc.scaleX = -1; char.moveLeft = false; char.moveRight = false; newAnimState = "playerDeath"; }; if (char.enemyDead == true){ char.moveLeft = false; char.moveRight = false; char.moveUp = false; char.moveDown = false; newAnimState = "enemyDeath"; }; char.hitWallRight = false; char.hitWallLeft = false; char.hitWallUp = false; char.hitWallDown = false; char.inAir = true; if ((char.mc is Player)){ collWidth = (char.width / 1.25); } else { if ((char.mc is Baron)){ collWidth = (char.width * 1.25); } else { if ((char.mc is Cacodemon)){ collWidth = (char.width * 1.8); } else { if ((char.mc is Pinky)){ collWidth = (char.width * 1.75); } else { if ((((((char.mc is ZombieMan)) || ((char.mc is ShotgunGuy)))) || ((char.mc is Imp)))){ collWidth = (char.width * 1.15); } else { if ((char.mc is LostSoul)){ collWidth = char.width; } else { if ((char.mc is Cyberdemon)){ collWidth = (char.width * 2.3); } else { if ((char.mc is Mastermind)){ collWidth = (char.width * 5.4); }; }; }; }; }; }; }; }; newY = (char.mc.y + verticalChange); i = 0; while (i < fixedObjects.length) { if (((((char.mc.x + collWidth) > fixedObjects[i].leftside)) && (((char.mc.x - collWidth) < fixedObjects[i].rightside)))){ if ((((char.mc.y <= fixedObjects[i].topside)) && ((newY > fixedObjects[i].topside)))){ if ((((((((char.mc is LostSoul)) || ((char.mc is Cacodemon)))) && ((char.enemyDead == false)))) && ((((((fixedObjects[i].mc is woodleft)) || ((fixedObjects[i].mc is woodright)))) || ((fixedObjects[i].mc is grayline)))))){ break; }; newY = fixedObjects[i].topside; char.velocityY = 0; char.inAir = false; char.hitWallDown = true; if ((((((((((fixedObjects[i].mc is nukage)) || ((fixedObjects[i].mc is lava)))) && ((player.playerDead == false)))) && ((char.mc is Player)))) && ((player.biosuit == false)))){ nukageHit(fixedObjects[i]); }; break; }; }; i = (i + 1); }; i = 0; while (i < fixedObjects.length) { if (!(((((((((((((((((((((fixedObjects[i].mc is door1)) || ((fixedObjects[i].mc is door2)))) || ((fixedObjects[i].mc is bluedoor2)))) || ((fixedObjects[i].mc is reddoor2)))) || ((fixedObjects[i].mc is yellowdoor2)))) || ((fixedObjects[i].mc is exitdoor)))) || ((fixedObjects[i].mc is lionheaddoor)))) || ((fixedObjects[i].mc is skulldoor)))) || ((fixedObjects[i].mc is redlhdoor)))) || ((fixedObjects[i].mc is yellowlhdoor)))) || ((fixedObjects[i].mc is bluelhdoor)))){ if (((((char.mc.x + collWidth) > fixedObjects[i].leftside)) && (((char.mc.x - collWidth) < fixedObjects[i].rightside)))){ if ((((newY > fixedObjects[i].topside)) && (((newY - char.mc.height) < fixedObjects[i].bottomside)))){ newY = (fixedObjects[i].bottomside + char.mc.height); char.velocityY = 0; char.inAir = true; char.hitWallUp = true; break; }; }; }; i = (i + 1); }; newX = (char.mc.x + horizontalChange); i = 0; while (i < fixedObjects.length) { if ((((newY > fixedObjects[i].topside)) && (((newY - char.height) < fixedObjects[i].bottomside)))){ if (((((char.mc.x - collWidth) >= fixedObjects[i].rightside)) && (((newX - collWidth) <= fixedObjects[i].rightside)))){ newX = (fixedObjects[i].rightside + collWidth); char.hitWallLeft = true; break; }; if (((((char.mc.x + collWidth) <= fixedObjects[i].leftside)) && (((newX + collWidth) >= fixedObjects[i].leftside)))){ newX = (fixedObjects[i].leftside - collWidth); char.hitWallRight = true; break; }; }; i = (i + 1); }; i = 0; while (i < fixedObjects.length) { if (char.mc.hitTestObject(fixedObjects[i].mc)){ if (char.pressedUse == true){ if ((((((((((((((((((((((fixedObjects[i].mc is door1)) || ((fixedObjects[i].mc is door2)))) || ((fixedObjects[i].mc is bluedoor2)))) || ((fixedObjects[i].mc is reddoor2)))) || ((fixedObjects[i].mc is yellowdoor2)))) || ((fixedObjects[i].mc is exitdoor)))) || ((fixedObjects[i].mc is lionheaddoor)))) || ((fixedObjects[i].mc is skulldoor)))) || ((fixedObjects[i].mc is redlhdoor)))) || ((fixedObjects[i].mc is yellowlhdoor)))) || ((fixedObjects[i].mc is bluelhdoor)))){ poofFunction = function ():void{ var poofChannelHandler:Function; poofChannelHandler = function (_arg1:Event):void{ poofChannel = null; }; if (poofChannel == null){ poofChannel = poof.play(); }; poofChannel.addEventListener(Event.SOUND_COMPLETE, poofChannelHandler); }; openDoor = function ():void{ doorOpen.play(); fixedObjects[i].mc.y = (fixedObjects[i].mc.y - (fixedObjects[i].mc.height - 14)); examineMap(); fixedObjects[i].isOpen = true; closeDoor(fixedObjects[i]); }; char.pressedUse = false; char.hitsDoor = false; if ((((((((((fixedObjects[i].mc is door1)) || ((fixedObjects[i].mc is door2)))) || ((fixedObjects[i].mc is exitdoor)))) || ((fixedObjects[i].mc is lionheaddoor)))) || ((fixedObjects[i].mc is skulldoor)))){ if (fixedObjects[i].isOpen == false){ player.hitsDoor = true; openDoor(); }; } else { if ((((fixedObjects[i].mc is bluedoor2)) || ((fixedObjects[i].mc is bluelhdoor)))){ if (fixedObjects[i].isOpen == false){ player.hitsDoor = true; if (player.bluekey == true){ openDoor(); } else { if (player.bluekey == false){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you need a blue key to open this door."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; poofFunction(); }; }; }; } else { if ((((fixedObjects[i].mc is reddoor2)) || ((fixedObjects[i].mc is redlhdoor)))){ if (fixedObjects[i].isOpen == false){ player.hitsDoor = true; if (player.redkey == true){ openDoor(); } else { if (player.redkey == false){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you need a red key to open this door."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; poofFunction(); }; }; }; } else { if ((((fixedObjects[i].mc is yellowdoor2)) || ((fixedObjects[i].mc is yellowlhdoor)))){ if (fixedObjects[i].isOpen == false){ player.hitsDoor = true; if (player.yellowkey == true){ openDoor(); } else { if (player.yellowkey == false){ PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "you need a yellow key to open this door."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; poofFunction(); }; }; }; }; }; }; }; } else { if ((((fixedObjects[i].mc is exitswitch)) || ((fixedObjects[i].mc is exitswitch2)))){ char.pressedUse = false; fixedObjects[i].mc.gotoAndPlay("exitOn"); secretExitToSecretMap = false; secretExitFromSecretMap = false; levelComplete(); } else { if ((fixedObjects[i].mc is secretExitswitchToSecretMap)){ char.pressedUse = false; fixedObjects[i].mc.gotoAndPlay("exitOn"); secretExitToSecretMap = true; levelComplete(); } else { if ((fixedObjects[i].mc is secretExitswitchFromSecretMap)){ char.pressedUse = false; fixedObjects[i].mc.gotoAndPlay("exitOn"); secretExitFromSecretMap = true; levelComplete(); } else { if ((((fixedObjects[i].mc is floorTile)) && ((((player.hitWallLeft == true)) || ((player.hitWallRight == true)))))){ if (player.hitsDoor == false){ poofChannelHandler2 = function (_arg1:Event):void{ poofChannel = null; }; if (poofChannel == null){ poofChannel = poof.play(); }; poofChannel.addEventListener(Event.SOUND_COMPLETE, poofChannelHandler2); }; }; }; }; }; }; }; }; i = (i + 1); }; char.mc.x = newX; char.mc.y = newY; if (char.inAir == true){ newAnimState = "inAir"; if ((((char.mc is LostSoul)) || ((char.mc is Cacodemon)))){ newAnimState = "walk"; }; if (char.shoots == true){ if ((((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))) && ((player.outOfBullets == false)))){ newAnimState = "shoot"; } else { if ((((player.currentWeapon == "shotgun")) && ((player.outOfShells == false)))){ newAnimState = "shoot"; } else { if ((((player.currentWeapon == "rocketlauncher")) && ((player.outOfRockets == false)))){ newAnimState = "shoot"; } else { if ((((player.currentWeapon == "plasmagun")) && ((player.outOfCells == false)))){ newAnimState = "shoot"; } else { if ((((((player.currentWeapon == "bfg")) && ((player.outOfCells == false)))) && ((player.cells >= 40)))){ newAnimState = "shoot"; }; }; }; }; }; } else { if (char.punches == true){ if (player.currentWeapon == "fist"){ newAnimState = "punch"; } else { if (player.currentWeapon == "chainsaw"){ newAnimState = "saw"; }; }; } else { if (char.playerDead == true){ newAnimState = "playerDeath"; } else { if (char.enemyDead == true){ newAnimState = "enemyDeath"; }; }; }; }; }; char.animstate = newAnimState; if (char.animstate == "walk"){ if ((((char.mc is Player)) || ((char.mc is Pinky)))){ char.animstep = (char.animstep + (timeDiff / 120)); } else { if ((((char.mc is ZombieMan)) || ((char.mc is Cacodemon)))){ char.animstep = (char.animstep + (timeDiff / 200)); } else { if ((char.mc is LostSoul)){ char.animstep = (char.animstep + (timeDiff / 280)); } else { if ((((((char.mc is ShotgunGuy)) || ((char.mc is Imp)))) || ((char.mc is Cyberdemon)))){ char.animstep = (char.animstep + (timeDiff / 180)); } else { if ((((char.mc is Baron)) || ((char.mc is Mastermind)))){ char.animstep = (char.animstep + (timeDiff / 150)); }; }; }; }; }; if (char.animstep > char.walkAnimation.length){ char.animstep = 0; if ((char.mc is Cyberdemon)){ if ((((char.mc.x >= (player.mc.x - 460))) && ((char.mc.x <= (player.mc.x + 460))))){ cyberWalk.play(); }; }; if ((char.mc is Mastermind)){ if ((((char.mc.x >= (player.mc.x - 460))) && ((char.mc.x <= (player.mc.x + 460))))){ masterWalk2.play(); }; }; }; char.mc.gotoAndStop(char.walkAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "punch"){ char.animstep = (char.animstep + (timeDiff / 263)); if (char.animstep > char.fistAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.fistAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "saw"){ char.animstep = (char.animstep + (timeDiff / 200)); if (char.animstep > char.sawAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.sawAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "shoot"){ switch (player.currentWeapon){ case "pistol": char.animstep = (char.animstep + (timeDiff / 200)); break; case "shotgun": char.animstep = (char.animstep + (timeDiff / 355)); break; case "chaingun": char.animstep = (char.animstep + (timeDiff / 60)); break; case "rocketlauncher": char.animstep = (char.animstep + (timeDiff / 276)); break; case "plasmagun": char.animstep = (char.animstep + (timeDiff / 180)); break; case "bfg": char.animstep = (char.animstep + (timeDiff / 1000)); break; }; if (char.animstep > char.shootAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.shootAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "hit"){ char.animstep = (char.animstep + (timeDiff / 200)); if (char.animstep > char.hitAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.hitAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "attackNear"){ if ((((char.mc is Pinky)) || ((char.mc is LostSoul)))){ char.animstep = (char.animstep + (timeDiff / 200)); } else { if ((((char.mc is Imp)) || ((char.mc is Baron)))){ char.animstep = (char.animstep + (timeDiff / 250)); }; }; if (char.animstep > char.attackAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.attackAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "attackWide"){ if ((char.mc is ZombieMan)){ char.animstep = (char.animstep + (timeDiff / 500)); } else { if ((char.mc is ShotgunGuy)){ char.animstep = (char.animstep + (timeDiff / 720)); } else { if ((((((((((char.mc is Imp)) || ((char.mc is Baron)))) || ((char.mc is Cacodemon)))) || ((char.mc is Cyberdemon)))) || ((char.mc is Mastermind)))){ char.animstep = (char.animstep + (timeDiff / 600)); }; }; }; if (char.animstep > char.shootAnimation.length){ char.animstep = 0; }; char.mc.gotoAndStop(char.shootAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "playerDeath"){ if (char.deathAnim == true){ char.animstep = 0; char.deathAnim = false; }; char.animstep = (char.animstep + (timeDiff / 280)); if (char.animstep >= char.deathAnimation.length){ char.animstep = 6; }; char.mc.gotoAndStop(char.deathAnimation[Math.floor(char.animstep)]); } else { if (char.animstate == "enemyDeath"){ if (char.deathAnim == true){ char.animstep = 0; char.deathAnim = false; }; if (!(((char.mc is Cyberdemon)) || ((char.mc is Mastermind)))){ if ((((char.mc is Cacodemon)) || ((char.mc is Pinky)))){ char.animstep = (char.animstep + (timeDiff / 200)); } else { char.animstep = (char.animstep + (timeDiff / 180)); }; }; if ((((char.mc is Cyberdemon)) || ((char.mc is Mastermind)))){ char.animstep = (char.animstep + (timeDiff / 540)); }; if (char.animstep >= char.deathAnimation.length){ char.animstep = 5; }; char.mc.gotoAndStop(char.deathAnimation[Math.floor(char.animstep)]); } else { char.mc.gotoAndStop(char.animstate); }; }; }; }; }; }; }; }; }; if (newDirection != char.direction){ char.direction = newDirection; char.mc.scaleX = char.direction; }; } public function runBiosuitTimer():void{ biosuitAlpha.alpha = 0.25; biosuitTimer.addEventListener(TimerEvent.TIMER_COMPLETE, bioTimeHandler); biosuitBlinkScreenTimer.addEventListener(TimerEvent.TIMER_COMPLETE, biosuitBlinkScreenHandler); biosuitTimer.start(); biosuitBlinkScreenTimer.start(); } public function mouseDownHandler(_arg1:MouseEvent):void{ if ((((player.outOfAmmo == false)) && (((!((player.currentWeapon == "fist"))) && (!((player.currentWeapon == "chainsaw"))))))){ player.shoots = true; } else { if ((((player.currentWeapon == "fist")) || ((player.currentWeapon == "chainsaw")))){ player.punches = true; }; }; } public function playerDies():void{ var DeathPicTimer:Timer; var DeathPicTimerHandler:Function; DeathPicTimerHandler = function (_arg1:TimerEvent):void{ var deathpic:MovieClip; var restart_btn:SimpleButton; var moveMetalhand_:Function; var showMetalhand_:Function; var showMouse_:Function; var restartMap:Function; var evt = _arg1; moveMetalhand_ = function (_arg1:Event):void{ metalhand.x = mouseX; metalhand.y = mouseY; }; showMetalhand_ = function (_arg1:MouseEvent):void{ Mouse.hide(); metalhand.alpha = 1; }; showMouse_ = function (_arg1:MouseEvent):void{ Mouse.show(); metalhand.alpha = 0; }; restartMap = function (_arg1:MouseEvent):void{ restart_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand_); restart_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse_); removeEventListener(Event.ENTER_FRAME, moveMetalhand_); removeChild(metalhand); removeChild(deathpic); removeChild(restart_btn); restart(); }; musicChannel.stop(); musicChannel = intermission.play(); DeathPicTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, DeathPicTimerHandler); deathpic = new Deathpic(); deathpic.alpha = 0.85; deathpic.x = 175; deathpic.y = 220; deathpic.mouseEnabled = false; addChild(deathpic); restart_btn = new RestartButton(); restart_btn.alpha = 0.85; restart_btn.x = (deathpic.x + (deathpic.width / 2)); restart_btn.y = 340; addChild(restart_btn); Mouse.show(); allowRollOut(); addChild(metalhand); metalhand.alpha = 0; metalhand.mouseEnabled = false; addEventListener(Event.ENTER_FRAME, moveMetalhand_); restart_btn.addEventListener(MouseEvent.ROLL_OVER, showMetalhand_); restart_btn.addEventListener(MouseEvent.ROLL_OUT, showMouse_); restart_btn.addEventListener(MouseEvent.MOUSE_DOWN, restartMap); }; if (player.armor <= 0){ player.armor = 0; }; if (player.health <= 0){ player.health = 0; }; playerHurtChannel.stop(); playerHurtChannel = playerDeath.play(); playerHurtChannel = null; player.playerDead = true; currentMap.setChildIndex(player.mc, 20); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpFunction); DeathPicTimer = new Timer(3000, 1); DeathPicTimer.addEventListener(TimerEvent.TIMER_COMPLETE, DeathPicTimerHandler); DeathPicTimer.start(); } public function cleanOverlayTimers():void{ biosuitTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, bioTimeHandler); biosuitBlinkScreenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, biosuitBlinkScreenHandler); blinkingTimer.removeEventListener(TimerEvent.TIMER, blinkingHandler); berserkTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, berserkHandler); berserkScreenTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, berserkScreenHandler); berserkBlinkingTimer.removeEventListener(TimerEvent.TIMER, berserkBlinkingHandler); } public function chooseSkill(_arg1:MouseEvent):void{ chooseSkill_txt.alpha = 0.75; start_btn.mouseEnabled = false; ctrl_btn.mouseEnabled = false; about_btn.mouseEnabled = false; back_btn.mouseEnabled = false; start_btn.alpha = 0; ctrl_btn.alpha = 0; about_btn.alpha = 0; ctrl_txt.alpha = 0; back_btn.alpha = 0; heyNotTooRough_btn.alpha = 0.75; hurtMePlenty_btn.alpha = 0.75; ultraViolence_btn.alpha = 0.75; heyNotTooRough_btn.mouseEnabled = true; hurtMePlenty_btn.mouseEnabled = true; ultraViolence_btn.mouseEnabled = true; } public function playDoomNotTooRough(_arg1:MouseEvent):void{ skillLevel = 1; cleanMenu(); } public function showAbout(_arg1:MouseEvent):void{ start_btn.mouseEnabled = false; ctrl_btn.mouseEnabled = false; about_btn.mouseEnabled = false; back_btn.mouseEnabled = true; start_btn.alpha = 0; ctrl_btn.alpha = 0; about_btn.alpha = 0; about_txt.alpha = 0.75; back_btn.alpha = 0.75; } public function nukageHit(_arg1:Object):void{ var _local2:Number; if (player.lastHitAnimTime == 0){ playerHurt(_arg1); player.lastHitAnimTime = getTimer(); }; _local2 = (getTimer() - player.lastHitAnimTime); if (_local2 >= 1500){ player.lastHitAnimTime = 0; }; } public function playerHurt(_arg1:Object):void{ var playerHurtHandler:Function; var enemyRace = _arg1; playerHurtHandler = function (_arg1:Event):void{ playerHurtChannel = null; }; player.playerHit = true; if ((enemyRace.mc is Pinky)){ if (skillLevel == 1){ enemyRace.enemyDamage = 1; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 1.75; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 2.5; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is LostSoul)){ if (skillLevel == 1){ enemyRace.enemyDamage = 0.75; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 1.25; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 1.75; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is Mastermind)){ if (skillLevel == 1){ enemyRace.enemyDamage = 8; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 10; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 12; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is ZombieMan)){ if (skillLevel == 1){ enemyRace.enemyDamage = 5; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 7; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 10; }; }; }; playerHurtChannel = playerHurtSound.play(); } else { if ((enemyRace.mc is ShotgunGuy)){ if (skillLevel == 1){ enemyRace.enemyDamage = 15; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 20; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 25; }; }; }; playerHurtChannel = playerHurtSound.play(); } else { if ((enemyRace.mc is Cyberdemon)){ if (skillLevel == 1){ enemyRace.enemyDamage = 80; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 90; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 100; }; }; }; playerHurtChannel = playerHurtSound.play(); } else { if ((enemyRace.mc is Imp)){ if (enemyRace.attackNear == true){ if (skillLevel == 1){ enemyRace.enemyDamage = 0.75; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 1.25; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 1.75; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if (skillLevel == 1){ enemyRace.enemyDamage = 10; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 15; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 20; }; }; }; playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is Baron)){ if (enemyRace.attackNear == true){ if (skillLevel == 1){ enemyRace.enemyDamage = 3; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 3.75; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 4.5; }; }; }; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if (skillLevel == 1){ enemyRace.enemyDamage = 30; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 35; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 40; }; }; }; playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is Cacodemon)){ if (skillLevel == 1){ enemyRace.enemyDamage = 20; } else { if (skillLevel == 2){ enemyRace.enemyDamage = 30; } else { if (skillLevel == 3){ enemyRace.enemyDamage = 35; }; }; }; playerHurtChannel = playerHurtSound.play(); } else { if ((enemyRace.mc is nukage)){ enemyRace.enemyDamage = 7; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; } else { if ((enemyRace.mc is lava)){ enemyRace.enemyDamage = 12; if (playerHurtChannel == null){ playerHurtChannel = playerHurtSound.play(); }; }; }; }; }; }; }; }; }; }; }; }; playerHurtChannel.addEventListener(Event.SOUND_COMPLETE, playerHurtHandler); if ((((((((((((((((((((player.lastHitTime == 0)) || ((enemyRace.mc is ZombieMan)))) || ((enemyRace.mc is ShotgunGuy)))) || ((enemyRace.mc is Cacodemon)))) || ((enemyRace.mc is Cyberdemon)))) || ((enemyRace.mc is Mastermind)))) || ((((enemyRace.mc is Imp)) && ((enemyRace.attackNear == false)))))) || ((enemyRace.mc is nukage)))) || ((((enemyRace.mc is Baron)) && ((enemyRace.attackNear == false)))))) || ((enemyRace.mc is lava)))){ if (player.armor > 0){ player.armor = (player.armor - (enemyRace.enemyDamage * 0.4)); player.health = (player.health - (enemyRace.enemyDamage * 0.6)); } else { if (player.armor < 1){ player.health = (player.health - enemyRace.enemyDamage); player.armor = 0; }; }; if (player.health < 1){ playerDies(); }; }; } public function keyDownFunction(_arg1:KeyboardEvent){ var switchWeapons:Function; var playMusicAgainPos:Function; var setChainsawTaken:Function; var evt = _arg1; switchWeapons = function (_arg1:String):void{ var nextWeaponBfgTimer:Timer; var nextWeaponAfterBfg:Function; var weapon = _arg1; nextWeaponAfterBfg = function (_arg1:TimerEvent):void{ player.currentWeapon = weapon; switchHUDWeapons(player.currentWeapon); nextWeaponBfgTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, nextWeaponAfterBfg); }; nextWeaponBfgTimer = new Timer(750, 1); nextWeaponBfgTimer.addEventListener(TimerEvent.TIMER_COMPLETE, nextWeaponAfterBfg); nextWeaponBfgTimer.start(); }; if (gameMode != "game"){ return; }; if ((((evt.keyCode == Keyboard.LEFT)) || ((evt.charCode == 97)))){ if (player.blockLeft == false){ player.moveLeft = true; }; if (player.blockRotate == true){ player.mc.scaleX = -1; player.direction = -1; }; } else { if ((((evt.keyCode == Keyboard.RIGHT)) || ((evt.charCode == 100)))){ if (player.blockRight == false){ player.moveRight = true; }; if (player.blockRotate == true){ player.mc.scaleX = 1; player.direction = 1; }; } else { if ((((evt.keyCode == Keyboard.UP)) || ((evt.charCode == 119)))){ if (!player.inAir){ player.jump = true; }; } else { if (evt.keyCode == Keyboard.CONTROL){ if ((((player.outOfAmmo == false)) && (((!((player.currentWeapon == "fist"))) && (!((player.currentWeapon == "chainsaw"))))))){ player.shoots = true; } else { if ((((player.currentWeapon == "fist")) || ((player.currentWeapon == "chainsaw")))){ player.punches = true; }; }; } else { if (evt.keyCode == Keyboard.SPACE){ player.pressedUse = true; } else { if (evt.charCode == 109){ if (musicIsStopped == false){ Mute_mc.nextFrame(); lastMusicPosition = musicChannel.position; musicChannel.stop(); musicIsStopped = true; PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "music turned off."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; } else { if (musicIsStopped == true){ playMusicAgainPos = function (_arg1:Event):void{ lastMusicPosition = 0; musicChannel = currentMusic.play(lastMusicPosition); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMusicAgainPos); }; Mute_mc.prevFrame(); musicChannel = currentMusic.play(lastMusicPosition); musicIsStopped = false; PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "music turned on."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; musicChannel.addEventListener(Event.SOUND_COMPLETE, playMusicAgainPos); }; }; } else { if (evt.charCode == 111){ if (player.autoswitch == true){ player.autoswitch = false; Autoswitch_mc.nextFrame(); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "autoswitch weapon off."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; } else { if (player.autoswitch == false){ player.autoswitch = true; Autoswitch_mc.prevFrame(); PickupTextBox_mc.alpha = 0.85; pickup_txt.text = "autoswitch weapon on."; pickup_txt.setTextFormat(doomFormat); if (pickup_txtTimerValue == false){ pickup_txtTimerFunction(); }; }; }; } else { if (evt.charCode == 49){ if ((((((((player.currentWeapon == "chainsaw")) || ((player.chainsaw == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("fist"); } else { player.currentWeapon = "fist"; switchHUDWeapons(player.currentWeapon); }; } else { if (((((((!((player.currentWeapon == "chainsaw"))) && ((player.chainsaw == true)))) && ((player.shoots == false)))) && ((player.punches == false)))){ player.chainsawPulled = false; if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("chainsaw"); } else { setChainsawTaken = function (_arg1:Event):void{ player.chainsawPulled = true; }; player.currentWeapon = "chainsaw"; switchHUDWeapons(player.currentWeapon); sawTakeChannel = sawTake.play(); sawTakeChannel.addEventListener(Event.SOUND_COMPLETE, setChainsawTaken); }; }; }; } else { if (evt.charCode == 50){ if ((((((((player.pistol == true)) && ((player.outOfBullets == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("pistol"); } else { player.currentWeapon = "pistol"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 51){ if ((((((((player.shotgun == true)) && ((player.outOfShells == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("shotgun"); } else { player.currentWeapon = "shotgun"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 52){ if ((((((((player.chaingun == true)) && ((player.outOfBullets == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("chaingun"); } else { player.currentWeapon = "chaingun"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 53){ if ((((((((player.rocketlauncher == true)) && ((player.outOfRockets == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("rocketlauncher"); } else { player.currentWeapon = "rocketlauncher"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 54){ if ((((((((player.plasmagun == true)) && ((player.outOfCells == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ if ((((player.currentWeapon == "bfg")) && ((player.bfgShot == true)))){ switchWeapons("plasmagun"); } else { player.currentWeapon = "plasmagun"; switchHUDWeapons(player.currentWeapon); }; }; } else { if (evt.charCode == 55){ if ((((((((player.bfg == true)) && ((player.outOfCells == false)))) && ((player.shoots == false)))) && ((player.punches == false)))){ player.currentWeapon = "bfg"; switchHUDWeapons(player.currentWeapon); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function mouseOutHandler(_arg1:Event):void{ if ((((player.shoots == true)) || ((player.punches == true)))){ player.shoots = false; player.punches = false; }; } public function checkCollisions():void{ var i:int; var enemySpotPlayerFirstTime:Function; var secret_txt:TextField; var secret_txtTimer:Timer; var secret_txtHandler:Function; var playerLeftside:Number; var playerRightside:Number; var playerUpside:Number; var playerDownside:Number; var enemyLeftside:Number; var enemyRightside:Number; var enemyUpside:Number; var enemyDownside:Number; var k:int; var j:int; var impAttackNearChannelHandler:Function; enemySpotPlayerFirstTime = function (_arg1:Object):void{ var _local2:Number; var _local3:Number; if ((((((((((((((_arg1.direction == 1)) && ((player.direction == 1)))) && ((_arg1.mc.x < player.mc.x)))) || ((((((_arg1.direction == -1)) && ((player.direction == -1)))) && ((_arg1.mc.x > player.mc.x)))))) || ((((((_arg1.direction == 1)) && ((player.direction == -1)))) && ((_arg1.mc.x < player.mc.x)))))) || ((((((_arg1.direction == -1)) && ((player.direction == 1)))) && ((_arg1.mc.x > player.mc.x)))))) && ((player.playerDead == false)))){ if (_arg1.sawPlayerOnce == false){ _arg1.sawPlayerOnce = true; if ((_arg1.mc is Pinky)){ pinkySpot.play(); } else { if ((_arg1.mc is Cacodemon)){ cacoSpot.play(); } else { if ((_arg1.mc is Cyberdemon)){ cyberSpot.play(); } else { if ((_arg1.mc is Mastermind)){ masterSpot.play(); } else { if ((_arg1.mc is Baron)){ baronSpot.play(); } else { if ((_arg1.mc is Imp)){ _local2 = Math.round((Math.random() * 1)); if (_local2 == 0){ impChannel2 = impSpot1.play(); } else { if (_local2 == 1){ impChannel2 = impSpot2.play(); }; }; } else { if ((((_arg1.mc is ZombieMan)) || ((_arg1.mc is ShotgunGuy)))){ _local3 = Math.round((Math.random() * 2)); if (_local3 == 0){ zombieChannel3 = zombieSpot1.play(); } else { if (_local3 == 1){ zombieChannel3 = zombieSpot2.play(); } else { if (_local3 == 2){ zombieChannel3 = zombieSpot3.play(); }; }; }; }; }; }; }; }; }; }; }; }; }; player.blockRight = false; player.blockLeft = false; player.blockRotate = false; scanline.x = player.mc.x; scanline.y = (player.mc.y - (player.mc.height / 2)); k = 0; while (k < secrets.length) { if (player.mc.hitTestObject(secrets[k].mc)){ secret_txtHandler = function (_arg1:TimerEvent):void{ currentMap.removeChild(secret_txt); secret_txtTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, secret_txtHandler); }; foundSecrets++; secret.play(); currentMap.removeChild(secrets[k].mc); secrets.splice(secrets[k], 1); secret_txt = new TextField(); secret_txt.text = "a secret is revealed"; secret_txt.x = (player.mc.x - 97); secret_txt.y = (player.mc.y - (player.mc.height / 2)); secret_txt.embedFonts = true; secret_txt.mouseEnabled = false; secret_txt.selectable = false; secret_txt.setTextFormat(doomFormat); secret_txt.width = 200; secret_txt.alpha = 0.75; secret_txt.textColor = 0xFFFF00; currentMap.addChild(secret_txt); secret_txtTimer = new Timer(2500, 1); secret_txtTimer.addEventListener(TimerEvent.TIMER_COMPLETE, secret_txtHandler); secret_txtTimer.start(); }; k = (k + 1); }; i = (enemies.length - 1); while (i >= 0) { if (enemies[i].checkPlayerColl == true){ playerLeftside = (player.mc.x - (player.mc.width / 2)); playerRightside = (player.mc.x + (player.mc.width / 2)); playerUpside = (player.mc.y + player.mc.height); playerDownside = player.mc.y; enemyLeftside = (enemies[i].mc.x - (enemies[i].mc.width / 2)); enemyRightside = (enemies[i].mc.x + (enemies[i].mc.width / 2)); enemyUpside = (enemies[i].mc.y + enemies[i].mc.height); enemyDownside = enemies[i].mc.y; enemies[i].playerScanlineHit = false; k = 0; while (k < enemyBlockBoxes.length) { if (((enemies[i].mc.hitTestObject(enemyBlockBoxes[k].mc)) && ((enemies[i].sawPlayerOnce == false)))){ if ((enemyBlockBoxes[k].mc is enemyBlockBox)){ if (enemies[i].moveRight == true){ enemies[i].moveRight = false; enemies[i].moveLeft = true; enemies[i].mc.x = (enemyBlockBoxes[k].mc.x - (enemies[i].mc.width / 1.5)); break; } else { if (enemies[i].moveLeft == true){ enemies[i].moveLeft = false; enemies[i].moveRight = true; enemies[i].mc.x = ((enemyBlockBoxes[k].mc.x + enemyBlockBoxes[k].mc.width) + (enemies[i].mc.width / 1.5)); break; }; }; } else { if ((enemyBlockBoxes[k].mc is enemyBlockBoxAir)){ if (enemies[i].moveUp == true){ enemies[i].moveUp = false; enemies[i].moveDown = true; break; } else { if (enemies[i].moveDown == true){ enemies[i].moveDown = false; enemies[i].moveUp = true; break; }; }; }; }; }; k = (k + 1); }; if (scanline.hitTestObject(enemies[i].mc)){ enemies[i].playerScanlineHit = true; }; j = 0; while (j < fixedObjects.length) { if (scanline.hitTestObject(fixedObjects[j].mc)){ if ((((((fixedObjects[j].mc.x > player.mc.x)) && ((fixedObjects[j].mc.x < enemies[i].mc.x)))) && ((fixedObjects[j].blocks == true)))){ enemies[i].playerScanlineHit = false; }; if ((((((fixedObjects[j].mc.x < player.mc.x)) && ((fixedObjects[j].mc.x > enemies[i].mc.x)))) && ((fixedObjects[j].blocks == true)))){ enemies[i].playerScanlineHit = false; }; }; j = (j + 1); }; if ((((enemies[i].mc is Pinky)) || ((enemies[i].mc is LostSoul)))){ if ((((((player.mc.y >= (enemies[i].mc.y - enemies[i].actHeight))) && ((player.mc.y <= (enemies[i].mc.y + enemies[i].actHeight))))) && ((enemies[i].playerScanlineHit == true)))){ enemySpotPlayerFirstTime(enemies[i]); if ((enemies[i].mc is Pinky)){ if (((((enemyLeftside - playerRightside) > 0)) && (((enemyLeftside - playerRightside) < 200)))){ enemies[i].mc.scaleX = -1; enemies[i].direction = -1; if (enemies[i].moveRight == true){ enemies[i].moveRight = false; enemies[i].moveLeft = true; }; } else { if (((((playerLeftside - enemyRightside) > 0)) && (((playerLeftside - enemyRightside) < 200)))){ enemies[i].mc.scaleX = 1; enemies[i].direction = 1; if (enemies[i].moveLeft == true){ enemies[i].moveLeft = false; enemies[i].moveRight = true; }; }; }; }; if ((enemies[i].mc is LostSoul)){ if (((((enemyLeftside - playerRightside) > 0)) && (((enemyLeftside - playerRightside) < 150)))){ enemies[i].walkSpeed = 0.31; enemies[i].mc.gotoAndPlay("attackNear"); enemies[i].mc.scaleX = -1; enemies[i].direction = -1; if (enemies[i].moveRight == true){ enemies[i].moveRight = false; enemies[i].moveLeft = true; }; } else { if (((((playerLeftside - enemyRightside) > 0)) && (((playerLeftside - enemyRightside) < 150)))){ enemies[i].walkSpeed = 0.31; enemies[i].mc.gotoAndPlay("attackNear"); enemies[i].mc.scaleX = 1; enemies[i].direction = 1; if (enemies[i].moveLeft == true){ enemies[i].moveLeft = false; enemies[i].moveRight = true; }; }; }; if (player.mc.y >= enemies[i].mc.y){ enemies[i].moveUp = false; enemies[i].moveDown = true; } else { if (player.mc.y <= enemies[i].mc.y){ enemies[i].moveUp = true; enemies[i].moveDown = false; }; }; }; }; }; if ((((((((((((((enemies[i].mc is ZombieMan)) || ((enemies[i].mc is ShotgunGuy)))) || ((enemies[i].mc is Imp)))) || ((enemies[i].mc is Baron)))) || ((enemies[i].mc is Cacodemon)))) || ((enemies[i].mc is Cyberdemon)))) || ((enemies[i].mc is Mastermind)))){ if ((((((player.mc.y >= (enemies[i].mc.y - enemies[i].actHeight))) && ((player.mc.y <= (enemies[i].mc.y + enemies[i].actHeight))))) && ((enemies[i].playerScanlineHit == true)))){ enemySpotPlayerFirstTime(enemies[i]); if ((enemies[i].mc is Cacodemon)){ if (player.mc.y >= enemies[i].mc.y){ enemies[i].moveUp = false; enemies[i].moveDown = true; } else { if (player.mc.y <= enemies[i].mc.y){ enemies[i].moveUp = true; enemies[i].moveDown = false; }; }; }; if (((((enemyLeftside - playerRightside) > 0)) && (((enemyLeftside - playerRightside) < 300)))){ enemies[i].mc.scaleX = -1; enemies[i].direction = -1; enemies[i].moveRight = false; enemies[i].moveLeft = true; initRandomShot(enemies[i]); } else { if (((((playerLeftside - enemyRightside) > 0)) && (((playerLeftside - enemyRightside) < 300)))){ enemies[i].mc.scaleX = 1; enemies[i].direction = 1; enemies[i].moveLeft = false; enemies[i].moveRight = true; initRandomShot(enemies[i]); }; }; }; }; if (player.playerDead == false){ if (player.mc.hitTestObject(enemies[i].mc)){ enemySpotPlayerFirstTime(enemies[i]); if ((((player.mc.y >= (enemies[i].mc.y - enemies[i].actHeight))) && ((player.mc.y <= (enemies[i].mc.y + enemies[i].actHeight))))){ player.blockRotate = true; if ((enemies[i].mc is Pinky)){ enemies[i].attackNear = true; } else { if ((enemies[i].mc is LostSoul)){ enemies[i].attackNear = true; enemies[i].mc.gotoAndPlay("attackNear"); } else { if ((((enemies[i].mc is Imp)) || ((enemies[i].mc is Baron)))){ impAttackNearChannelHandler = function (_arg1:Event):void{ impAttackNearChannel = null; }; enemies[i].attackNear = true; enemies[i].attackWide = false; if (impAttackNearChannel == null){ impAttackNearChannel = impAttackNear.play(); }; impAttackNearChannel.addEventListener(Event.SOUND_COMPLETE, impAttackNearChannelHandler); } else { if ((((((((((enemies[i].mc is ZombieMan)) || ((enemies[i].mc is ShotgunGuy)))) || ((enemies[i].mc is Cacodemon)))) || ((enemies[i].mc is Cyberdemon)))) || ((enemies[i].mc is Mastermind)))){ enemies[i].attackWide = true; }; }; }; }; if ((enemies[i].mc is Cacodemon)){ enemies[i].mc.gotoAndPlay("attackWide"); }; if (playerLeftside <= enemyLeftside){ enemies[i].mc.scaleX = -1; enemies[i].direction = -1; player.blockRight = true; player.moveRight = false; } else { if (playerRightside >= enemyRightside){ enemies[i].mc.scaleX = 1; enemies[i].direction = 1; player.blockLeft = true; player.moveLeft = false; }; }; if (enemies[i].moveLeft == true){ enemies[i].moveLeft = false; } else { if (enemies[i].moveRight == true){ enemies[i].moveRight = false; }; }; if ((((((((((((enemies[i].mc is Pinky)) || ((enemies[i].mc is Imp)))) || ((enemies[i].mc is Baron)))) || ((enemies[i].mc is LostSoul)))) && ((enemies[i].enemyDead == false)))) && ((player.playerDead == false)))){ playerHurt(enemies[i]); }; }; } else { enemies[i].attackNear = false; }; }; }; i = (i - 1); }; i = (otherObjects.length - 1); while (i >= 0) { if (player.mc.hitTestObject(otherObjects[i])){ getObject(i); }; i = (i - 1); }; } public function cleanUp():void{ pickup_txt.text = ""; PickupTextBox_mc.alpha = 0; player.autoswitch = true; killedEnemies = 0; collectedItems = 0; maxItems = 0; foundSecrets = 0; allSecrets = 0; player.berserk = false; player.biosuit = false; levelIsComplete = false; removeChild(biosuitAlpha); removeChild(berserkAlpha); firstExamine = true; this.removeEventListener(Event.ENTER_FRAME, gameLoop); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpFunction); removeChild(currentMap); } public function enemyHit(_arg1:int):void{ var pinkyChannelHandler:Function; var lostSoulChannelHandler:Function; var cacoChannelHandler:Function; var zombieChannelHandler:Function; var zombieChannel2Handler:Function; var impChannelHandler:Function; var cyberChannelHandler:Function; var masterChannelHandler:Function; var baronChannelHandler:Function; var enemyNum = _arg1; player.fistHits = true; if (enemies[enemyNum].enemyDead == false){ if ((enemies[enemyNum].mc is Pinky)){ pinkyChannelHandler = function (_arg1:Event):void{ pinkyChannel = null; }; if (pinkyChannel == null){ pinkyChannel = pinkyHit.play(); }; pinkyChannel.addEventListener(Event.SOUND_COMPLETE, pinkyChannelHandler); } else { if ((enemies[enemyNum].mc is LostSoul)){ lostSoulChannelHandler = function (_arg1:Event):void{ lostSoulChannel = null; }; if (lostSoulChannel == null){ lostSoulChannel = pinkyHit.play(); }; lostSoulChannel.addEventListener(Event.SOUND_COMPLETE, lostSoulChannelHandler); } else { if ((enemies[enemyNum].mc is Cacodemon)){ cacoChannelHandler = function (_arg1:Event):void{ cacoChannel = null; }; if (cacoChannel == null){ cacoChannel = pinkyHit.play(); }; cacoChannel.addEventListener(Event.SOUND_COMPLETE, cacoChannelHandler); } else { if ((enemies[enemyNum].mc is ZombieMan)){ zombieChannelHandler = function (_arg1:Event):void{ zombieChannel = null; }; if (zombieChannel == null){ zombieChannel = zombieHit.play(); }; zombieChannel.addEventListener(Event.SOUND_COMPLETE, zombieChannelHandler); } else { if ((enemies[enemyNum].mc is ShotgunGuy)){ zombieChannel2Handler = function (_arg1:Event):void{ zombieChannel2 = null; }; if (zombieChannel2 == null){ zombieChannel2 = zombieHit.play(); }; zombieChannel2.addEventListener(Event.SOUND_COMPLETE, zombieChannel2Handler); } else { if ((enemies[enemyNum].mc is Imp)){ impChannelHandler = function (_arg1:Event):void{ impChannel = null; }; if (impChannel == null){ impChannel = zombieHit.play(); }; impChannel.addEventListener(Event.SOUND_COMPLETE, impChannelHandler); } else { if ((enemies[enemyNum].mc is Cyberdemon)){ cyberChannelHandler = function (_arg1:Event):void{ cyberChannel = null; }; if (cyberChannel == null){ cyberChannel = pinkyHit.play(); }; cyberChannel.addEventListener(Event.SOUND_COMPLETE, cyberChannelHandler); } else { if ((enemies[enemyNum].mc is Mastermind)){ masterChannelHandler = function (_arg1:Event):void{ masterChannel = null; }; if (masterChannel == null){ masterChannel = pinkyHit.play(); }; masterChannel.addEventListener(Event.SOUND_COMPLETE, masterChannelHandler); } else { if ((enemies[enemyNum].mc is Baron)){ baronChannelHandler = function (_arg1:Event):void{ baronChannel = null; }; if (baronChannel == null){ baronChannel = pinkyHit.play(); }; baronChannel.addEventListener(Event.SOUND_COMPLETE, baronChannelHandler); }; }; }; }; }; }; }; }; }; if (enemies[enemyNum].rocketPuffHit == true){ enemies[enemyNum].rocketPuffHit = false; enemies[enemyNum].health = (enemies[enemyNum].health - (player.weaponDamage * 0.5)); } else { if (enemies[enemyNum].bfgPuffHit == true){ enemies[enemyNum].bfgPuffHit = false; enemies[enemyNum].health = (enemies[enemyNum].health - player.weaponDamage); } else { if ((((enemies[enemyNum].rocketPuffHit == false)) && ((enemies[enemyNum].bfgPuffHit == false)))){ enemies[enemyNum].health = (enemies[enemyNum].health - player.weaponDamage); }; }; }; }; if (enemies[enemyNum].health <= 0){ enemyDies(enemyNum); }; enemies[enemyNum].bfgPuff2hit = false; } public function playNow(_arg1:MouseEvent):void{ introtxt_mc.skip_btn.removeEventListener(MouseEvent.CLICK, skipNow); introtxt_mc.play_btn.removeEventListener(MouseEvent.CLICK, playNow); introtxt_mc.play_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.skip_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand2); introtxt_mc.play_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse2); introtxt_mc.skip_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse2); removeEventListener(Event.ENTER_FRAME, moveMetalhand2); removeChild(metalhand); musicChannel.removeEventListener(Event.SOUND_COMPLETE, playIntroMusicAgain); gotoAndPlay("game"); } public function checkNPCs():void{ var krawallTimer:Timer; var krawallTimerHandler:Function; if (currentMap.krawall){ if (player.mc.hitTestObject(currentMap.krawall)){ currentMap.krawall.gotoAndPlay("say"); if (player.sawKrawall == false){ krawallTimerHandler = function (_arg1:TimerEvent):void{ var _local2:MovieClip; var _local3:MovieClip; krawallTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, krawallTimerHandler); _local2 = new Plasmagun(); _local2.x = (currentMap.krawall.x - 84); _local2.y = (currentMap.krawall.y - 92); currentMap.addChildAt(_local2, (currentMap.numChildren - 3)); examineMap(); _local3 = new TeleportAnim(); _local3.x = (_local2.x + 28); _local3.y = (_local2.y + 4); currentMap.addChildAt(_local3, (currentMap.numChildren - 3)); _local3.play(); }; player.sawKrawall = true; krawallTimer = new Timer(2000, 1); krawallTimer.addEventListener(TimerEvent.TIMER_COMPLETE, krawallTimerHandler); krawallTimer.start(); }; }; }; if (currentMap.knarrenheinz){ if (player.mc.hitTestObject(currentMap.knarrenheinz)){ currentMap.knarrenheinz.gotoAndPlay("say"); }; }; if (currentMap.romero){ if (player.mc.hitTestObject(currentMap.romero)){ currentMap.romero.gotoAndPlay("say"); }; }; if (currentMap.manolo666){ if (player.mc.hitTestObject(currentMap.manolo666)){ currentMap.manolo666.gotoAndPlay("say"); }; }; if (currentMap.dark_odyssey){ if (player.mc.hitTestObject(currentMap.dark_odyssey)){ currentMap.dark_odyssey.gotoAndPlay("say"); }; }; if (currentMap.cybershark){ if (player.mc.hitTestObject(currentMap.cybershark)){ currentMap.cybershark.gotoAndPlay("say"); }; }; if (currentMap.kilgore){ if (player.mc.hitTestObject(currentMap.kilgore)){ currentMap.kilgore.gotoAndPlay("say"); }; }; if (currentMap.doomguy){ if (player.mc.hitTestObject(currentMap.doomguy)){ currentMap.doomguy.gotoAndPlay("say"); }; }; if (currentMap.errorXXX){ if (player.mc.hitTestObject(currentMap.errorXXX)){ currentMap.errorXXX.gotoAndPlay("say"); }; }; if (currentMap.hurrican){ if (player.mc.hitTestObject(currentMap.hurrican)){ currentMap.hurrican.gotoAndPlay("say"); }; }; if (currentMap.knarrenheinzSecret){ if (player.mc.hitTestObject(currentMap.knarrenheinzSecret)){ currentMap.knarrenheinzSecret.gotoAndPlay("say"); }; }; if (currentMap.nero){ if (player.mc.hitTestObject(currentMap.nero)){ currentMap.nero.gotoAndPlay("say"); }; }; } public function createPlayer():void{ var _local1:int; player = new Object(); player.mc = currentMap.player; player.velocityX = 0; player.velocityY = 0; player.inAir = false; player.health = 100; player.armor = 0; player.bullets = 10; player.shells = 0; player.rockets = 0; player.cells = 0; player.outOfBullets = false; player.outOfShells = false; player.outOfCells = false; player.outOfRockets = false; player.outOfAmmo = false; player.pressedUse = false; player.autoswitch = true; player.hitsDoor = false; player.bfgShot = false; player.sawKrawall = false; player.maxBullets = 200; player.maxCells = 300; player.maxShells = 50; player.maxRockets = 50; player.fist = true; player.chainsaw = false; player.chainsawPulled = false; player.pistol = true; player.shotgun = false; player.chaingun = false; player.rocketlauncher = false; player.plasmagun = false; player.bfg = false; if (playerKeepsInventory == false){ player.currentWeapon = "pistol"; }; player.weaponDamage = 0; player.rocketPuffDamage = 0; player.bluekey = false; player.redkey = false; player.yellowkey = false; player.direction = 1; player.shootDirection = 1; if (playerLooksLeft == true){ player.direction = -1; player.shootDirection = -1; player.mc.scaleX = -1; }; player.animstate = "stand"; player.walkAnimation = new Array(3, 4, 5, 6); player.shootAnimation = new Array(7, 8); player.hitAnimation = new Array(9, 10, 11); player.deathAnimation = new Array(12, 13, 14, 15, 16, 17, 18); player.fistAnimation = new Array(19, 20); player.sawAnimation = new Array(21, 22); player.animstep = 0; player.lastShotTime = 0; player.lastHitTime = 0; player.lastHitAnimTime = 0; player.lastIdleTime = 0; player.blockLeft = false; player.blockRight = false; player.blockRotate = false; player.fistHits = false; player.deathAnim = true; player.hitWallLeft = false; player.hitWallRight = false; player.playerDead = false; player.jump = false; player.moveLeft = false; player.moveRight = false; player.shoots = false; player.punches = false; player.biosuit = false; player.berserk = false; player.playerHit = false; player.jumpSpeed = 0.725; player.walkSpeed = 0.3; player.shotSpeed = 40; player.punchSpeed = 0.5; player.plasmaSpeed = 0.7; player.rocketSpeed = 0.6; player.bfgSpeed = 0.6; player.width = 30; player.height = 50; player.startX = player.mc.x; player.startY = player.mc.y; if (playerKeepsInventory == true){ player.health = playerDummy.health; player.armor = playerDummy.armor; player.bullets = playerDummy.bullets; player.shells = playerDummy.shells; player.rockets = playerDummy.rockets; player.cells = playerDummy.cells; player.maxBullets = playerDummy.maxBullets; player.maxCells = playerDummy.maxCells; player.maxShells = playerDummy.maxShells; player.maxRockets = playerDummy.maxRockets; _local1 = 0; while (_local1 < playerObjects.length) { if (playerObjects[_local1] == "shotgun"){ player.shotgun = true; }; if (playerObjects[_local1] == "chainsaw"){ player.chainsaw = true; }; if (playerObjects[_local1] == "chaingun"){ player.chaingun = true; }; if (playerObjects[_local1] == "plasmagun"){ player.plasmagun = true; }; if (playerObjects[_local1] == "bfg"){ player.bfg = true; }; if (playerObjects[_local1] == "rocketlauncher"){ player.rocketlauncher = true; }; _local1++; }; player.currentWeapon = String(playerLastWeapon); }; } public function moveMetalhand(_arg1:Event):void{ metalhand.x = mouseX; metalhand.y = mouseY; } public function cleanMenu():void{ start_btn.removeEventListener(MouseEvent.CLICK, chooseSkill); ctrl_btn.removeEventListener(MouseEvent.CLICK, showControls); about_btn.removeEventListener(MouseEvent.CLICK, showAbout); heyNotTooRough_btn.removeEventListener(MouseEvent.CLICK, playDoomNotTooRough); hurtMePlenty_btn.removeEventListener(MouseEvent.CLICK, playDoomPlenty); ultraViolence_btn.removeEventListener(MouseEvent.CLICK, playDoomUltra); start_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); about_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); ctrl_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); back_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); heyNotTooRough_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); hurtMePlenty_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); ultraViolence_btn.removeEventListener(MouseEvent.ROLL_OVER, showMetalhand); start_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); about_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); ctrl_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); back_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); heyNotTooRough_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); hurtMePlenty_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); ultraViolence_btn.removeEventListener(MouseEvent.ROLL_OUT, showMouse); removeEventListener(Event.ENTER_FRAME, moveMetalhand); removeChild(metalhand); musicChannel.removeEventListener(Event.SOUND_COMPLETE, playMenuMusicAgain); gotoAndPlay("intro"); } public function switchHUDWeapons(_arg1:String):void{ HUD_mc.chainsaw_HUD.alpha = 0; HUD_mc.shotgun_HUD.alpha = 0; HUD_mc.chaingun_HUD.alpha = 0; HUD_mc.RL_HUD.alpha = 0; HUD_mc.plasma_HUD.alpha = 0; HUD_mc.fist_HUD.alpha = 0; HUD_mc.pistol_HUD.alpha = 0; HUD_mc.bfg_HUD.alpha = 0; bullets_txt.alpha = 0; cells_txt.alpha = 0; shells_txt.alpha = 0; rockets_txt.alpha = 0; if (_arg1 == "fist"){ HUD_mc.fist_HUD.alpha = 1; } else { if (_arg1 == "chainsaw"){ HUD_mc.chainsaw_HUD.alpha = 1; } else { if (_arg1 == "pistol"){ HUD_mc.pistol_HUD.alpha = 1; bullets_txt.alpha = 0.85; } else { if (_arg1 == "chaingun"){ HUD_mc.chaingun_HUD.alpha = 1; bullets_txt.alpha = 0.85; } else { if (_arg1 == "shotgun"){ HUD_mc.shotgun_HUD.alpha = 1; shells_txt.alpha = 0.85; } else { if (_arg1 == "rocketlauncher"){ HUD_mc.RL_HUD.alpha = 1; rockets_txt.alpha = 0.85; } else { if (_arg1 == "plasmagun"){ HUD_mc.plasma_HUD.alpha = 1; cells_txt.alpha = 0.85; } else { if (_arg1 == "bfg"){ HUD_mc.bfg_HUD.alpha = 1; cells_txt.alpha = 0.85; }; }; }; }; }; }; }; }; } public function keyUpFunction(_arg1:KeyboardEvent):void{ var useTimer:Timer; var setUseFalse:Function; var evt = _arg1; if ((((evt.keyCode == Keyboard.LEFT)) || ((evt.charCode == 97)))){ player.moveLeft = false; } else { if ((((evt.keyCode == Keyboard.RIGHT)) || ((evt.charCode == 100)))){ player.moveRight = false; } else { if (evt.keyCode == Keyboard.SPACE){ setUseFalse = function (_arg1:TimerEvent):void{ player.pressedUse = false; useTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, setUseFalse); }; useTimer = new Timer(100, 1); useTimer.addEventListener(TimerEvent.TIMER_COMPLETE, setUseFalse); useTimer.start(); } else { if (evt.keyCode == Keyboard.CONTROL){ if ((((player.currentWeapon == "fist")) || ((player.currentWeapon == "chainsaw")))){ player.animstep = 0; }; player.punches = false; player.shoots = false; }; }; }; }; } public function playMenuMusicAgain(_arg1:Event):void{ musicChannel = menuMusic.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, playMenuMusicAgain); } public function updateHUD():void{ var nextWeapon:Function; var nextWeaponBfgTimer:Timer; var nextWeaponAfterBfg:Function; var idleDiff:Number; nextWeapon = function ():void{ if ((((player.outOfCells == false)) && ((player.plasmagun == true)))){ player.currentWeapon = "plasmagun"; switchHUDWeapons(player.currentWeapon); } else { if ((((player.outOfShells == false)) && ((player.shotgun == true)))){ player.currentWeapon = "shotgun"; switchHUDWeapons(player.currentWeapon); } else { if (player.outOfBullets == false){ if (player.chaingun == true){ player.currentWeapon = "chaingun"; switchHUDWeapons(player.currentWeapon); } else { player.currentWeapon = "pistol"; switchHUDWeapons(player.currentWeapon); }; } else { if ((((player.outOfAmmo == true)) || ((((((player.outOfBullets == true)) && ((player.outOfShells == true)))) && ((player.outOfCells == true)))))){ if (player.chainsaw == true){ player.currentWeapon = "chainsaw"; switchHUDWeapons(player.currentWeapon); player.shoots = false; player.punches = true; } else { player.currentWeapon = "fist"; switchHUDWeapons(player.currentWeapon); player.shoots = false; player.punches = true; }; }; }; }; }; }; health_txt.text = String(Math.floor(player.health)); armor_txt.text = String(Math.floor(player.armor)); bullets_txt.text = String(((player.bullets + " / ") + player.maxBullets)); shells_txt.text = String(((player.shells + " / ") + player.maxShells)); rockets_txt.text = String(((player.rockets + " / ") + player.maxRockets)); cells_txt.text = String(((player.cells + " / ") + player.maxCells)); health_txt.setTextFormat(doomFormatBig); armor_txt.setTextFormat(doomFormatBig); bullets_txt.setTextFormat(doomFormat); shells_txt.setTextFormat(doomFormat); rockets_txt.setTextFormat(doomFormat); cells_txt.setTextFormat(doomFormat); if (player.bluekey == true){ HUD_mc.bluekey_HUD.alpha = 0.8; }; if (player.redkey == true){ HUD_mc.redkey_HUD.alpha = 0.8; }; if (player.yellowkey == true){ HUD_mc.yellowkey_HUD.alpha = 0.8; }; if (player.bullets <= 0){ player.outOfBullets = true; if ((((player.currentWeapon == "pistol")) || ((player.currentWeapon == "chaingun")))){ nextWeapon(); }; }; if (player.shells <= 0){ player.outOfShells = true; if (player.currentWeapon == "shotgun"){ nextWeapon(); }; }; if (player.cells <= 0){ player.outOfCells = true; if (player.currentWeapon == "plasmagun"){ nextWeapon(); }; }; if (player.cells < 40){ if (player.currentWeapon == "bfg"){ nextWeaponAfterBfg = function (_arg1:TimerEvent):void{ nextWeapon(); nextWeaponBfgTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, nextWeaponAfterBfg); }; nextWeaponBfgTimer = new Timer(1500, 1); nextWeaponBfgTimer.addEventListener(TimerEvent.TIMER_COMPLETE, nextWeaponAfterBfg); nextWeaponBfgTimer.start(); }; }; if (player.rockets <= 0){ player.outOfRockets = true; if (player.currentWeapon == "rocketlauncher"){ nextWeapon(); }; }; if ((((((((player.outOfBullets == true)) && ((player.outOfShells == true)))) && ((player.outOfCells == true)))) && ((player.outOfRockets == true)))){ player.outOfAmmo = true; player.shoots = false; } else { if ((((((((player.outOfBullets == false)) || ((player.outOfShells == false)))) || ((player.outOfCells == false)))) || ((player.outOfRockets == false)))){ player.outOfAmmo = false; }; }; if ((((player.chainsawPulled == true)) && ((player.punches == false)))){ if (player.lastIdleTime == 0){ player.lastIdleTime = getTimer(); }; idleDiff = (getTimer() - player.lastIdleTime); if (idleDiff >= 165){ sawIdleChannel = sawIdle.play(); player.lastIdleTime = 0; if (player.currentWeapon != "chainsaw"){ sawIdleChannel.stop(); }; }; }; if (player.armor < 1){ player.armor = 0; }; } public function initRandomShot(_arg1:Object):void{ var enemyShotTime:int; var enemyRandomShotTimeDiff:Number; var enemyRandomShotTimer:Timer; var setEnemyRandomShotTime:Function; var enemy = _arg1; enemyShotTime = 0; if ((enemy.mc is ZombieMan)){ enemyShotTime = 400; } else { if ((((enemy.mc is ShotgunGuy)) || ((enemy.mc is Cyberdemon)))){ enemyShotTime = 800; } else { if ((((((((enemy.mc is Imp)) || ((enemy.mc is Baron)))) || ((enemy.mc is Cacodemon)))) || ((enemy.mc is Mastermind)))){ enemyShotTime = 1000; }; }; }; if (enemy.enemyRandomShotTime == 0){ enemy.enemyRandomShotTime = getTimer(); }; enemyRandomShotTimeDiff = (getTimer() - enemy.enemyRandomShotTime); if (enemyRandomShotTimeDiff >= enemyShotTime){ setEnemyRandomShotTime = function (_arg1:TimerEvent):void{ enemy.enemyRandomShotTime = 0; enemyRandomShotTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, setEnemyRandomShotTime); }; enemyRandomShotTimer = new Timer(enemyShotTime, 1); enemyRandomShotTimer.addEventListener(TimerEvent.TIMER_COMPLETE, setEnemyRandomShotTime); enemyRandomShotTimer.start(); enemy.attackWide = true; enemy.moveRight = false; enemy.moveLeft = false; if ((enemy.mc is Cacodemon)){ enemy.mc.gotoAndPlay("attackWide"); }; }; } public function enemyDies(_arg1:int):void{ var _local2:int; var _local3:int; var _local4:MovieClip; var _local5:MovieClip; _local2 = Math.round(Math.random()); _local3 = Math.round((Math.random() * 2)); if (enemies[_arg1].enemyDead == false){ if ((enemies[_arg1].mc is Pinky)){ pinkyChannel.stop(); pinkyChannel = pinkyDeath.play(); pinkyChannel = null; } else { if ((enemies[_arg1].mc is LostSoul)){ lostSoulChannel.stop(); lostSoulChannel = plasmaExplode.play(); lostSoulChannel = null; } else { if ((enemies[_arg1].mc is Cacodemon)){ cacoChannel.stop(); cacoChannel = cacoDeath.play(); cacoChannel = null; } else { if ((enemies[_arg1].mc is Cyberdemon)){ cyberChannel.stop(); cyberChannel = cyberDeath.play(); cyberChannel = null; } else { if ((enemies[_arg1].mc is Mastermind)){ masterChannel.stop(); masterChannel = masterDeath.play(); masterChannel = null; } else { if ((enemies[_arg1].mc is ZombieMan)){ zombieChannel.stop(); if (_local3 == 0){ zombieChannel = zombieDeath1.play(); } else { if (_local3 == 1){ zombieChannel = zombieDeath2.play(); }; }; if (_local3 == 2){ zombieChannel = zombieDeath3.play(); }; zombieChannel = null; _local4 = new Ammoclip(); _local4.x = enemies[_arg1].mc.x; _local4.y = (enemies[_arg1].mc.y - 8); currentMap.addChildAt(_local4, (currentMap.numChildren - 2)); examineMap(); } else { if ((enemies[_arg1].mc is ShotgunGuy)){ zombieChannel2.stop(); if (_local3 == 0){ zombieChannel2 = zombieDeath1.play(); } else { if (_local3 == 1){ zombieChannel2 = zombieDeath2.play(); }; }; if (_local3 == 2){ zombieChannel2 = zombieDeath3.play(); }; zombieChannel2 = null; _local5 = new ZombieShotgun(); _local5.x = (enemies[_arg1].mc.x - 20); _local5.y = (enemies[_arg1].mc.y - 8); currentMap.addChildAt(_local5, (currentMap.numChildren - 3)); examineMap(); } else { if ((enemies[_arg1].mc is Imp)){ impChannel.stop(); if (_local2 == 0){ impChannel = impDeath1.play(); }; if (_local2 == 1){ impChannel = impDeath2.play(); }; impChannel = null; } else { if ((enemies[_arg1].mc is Baron)){ baronChannel.stop(); baronChannel = baronDeath.play(); baronChannel = null; }; }; }; }; }; }; }; }; }; }; enemies[_arg1].enemyDead = true; enemies[_arg1].checkPlayerColl = false; } public function startGame():void{ doomFormat.font = doomFont.fontName; doomFormat.color = 0x666600; doomFormat.size = 14; doomFormat.align = "center"; doomFormatBig.font = doomFont.fontName; doomFormatBig.color = 0x666600; doomFormatBig.size = 18; doomFormatBig.align = "center"; health_txt.x = 57; health_txt.y = 38; health_txt.width = 200; health_txt.height = 30; health_txt.blendMode = BlendMode.LAYER; health_txt.alpha = 0.85; health_txt.embedFonts = true; health_txt.mouseEnabled = false; addChild(health_txt); armor_txt.x = 539; armor_txt.y = 38; armor_txt.width = 200; armor_txt.height = 30; armor_txt.blendMode = BlendMode.LAYER; armor_txt.alpha = 0.85; armor_txt.embedFonts = true; armor_txt.mouseEnabled = false; addChild(armor_txt); bullets_txt.x = 422; bullets_txt.y = 40; bullets_txt.width = 200; bullets_txt.height = 30; bullets_txt.blendMode = BlendMode.LAYER; bullets_txt.embedFonts = true; bullets_txt.mouseEnabled = false; addChild(bullets_txt); cells_txt.x = 422; cells_txt.y = 40; cells_txt.width = 200; cells_txt.height = 30; cells_txt.blendMode = BlendMode.LAYER; cells_txt.embedFonts = true; cells_txt.mouseEnabled = false; addChild(cells_txt); shells_txt.x = 422; shells_txt.y = 40; shells_txt.width = 200; shells_txt.height = 30; shells_txt.blendMode = BlendMode.LAYER; shells_txt.embedFonts = true; shells_txt.mouseEnabled = false; addChild(shells_txt); rockets_txt.x = 422; rockets_txt.y = 40; rockets_txt.width = 200; rockets_txt.height = 30; rockets_txt.blendMode = BlendMode.LAYER; rockets_txt.embedFonts = true; rockets_txt.mouseEnabled = false; addChild(rockets_txt); pickup_txt.x = 150; pickup_txt.y = 571.5; pickup_txt.width = 500; pickup_txt.height = 30; pickup_txt.blendMode = BlendMode.LAYER; pickup_txt.embedFonts = true; pickup_txt.mouseEnabled = false; pickup_txt.alpha = 0.85; addChild(pickup_txt); PickupTextBox_mc.alpha = 0; addChild(berserkAlpha); addChild(biosuitAlpha); biosuitAlpha.alpha = 0; berserkAlpha.alpha = 0; scanline.alpha = 0; currentMap.addChild(scanline); if (playerKeepsInventory == false){ playerObjects = new Array(); }; gameMode = "game"; } public function showMouse(_arg1:MouseEvent):void{ Mouse.show(); metalhand.alpha = 0; } } }//package
Section 78
//DoomFont (DoomFont) package { import flash.text.*; public dynamic class DoomFont extends Font { } }//package
Section 79
//door1 (door1) package { import flash.display.*; public dynamic class door1 extends MovieClip { } }//package
Section 80
//door2 (door2) package { import flash.display.*; public dynamic class door2 extends MovieClip { } }//package
Section 81
//DoorClose (DoorClose) package { import flash.media.*; public dynamic class DoorClose extends Sound { } }//package
Section 82
//DoorOpen (DoorOpen) package { import flash.media.*; public dynamic class DoorOpen extends Sound { } }//package
Section 83
//E1M1 (E1M1) package { import flash.media.*; public dynamic class E1M1 extends Sound { } }//package
Section 84
//E1M2 (E1M2) package { import flash.media.*; public dynamic class E1M2 extends Sound { } }//package
Section 85
//E1M3 (E1M3) package { import flash.media.*; public dynamic class E1M3 extends Sound { } }//package
Section 86
//E1M4 (E1M4) package { import flash.media.*; public dynamic class E1M4 extends Sound { } }//package
Section 87
//E1M5 (E1M5) package { import flash.media.*; public dynamic class E1M5 extends Sound { } }//package
Section 88
//E1M6 (E1M6) package { import flash.media.*; public dynamic class E1M6 extends Sound { } }//package
Section 89
//E1M7 (E1M7) package { import flash.media.*; public dynamic class E1M7 extends Sound { } }//package
Section 90
//E1M8 (E1M8) package { import flash.media.*; public dynamic class E1M8 extends Sound { } }//package
Section 91
//Easy (Easy) package { import flash.display.*; public dynamic class Easy extends SimpleButton { } }//package
Section 92
//End (End) package { import flash.media.*; public dynamic class End extends Sound { } }//package
Section 93
//enemyBlockBox (enemyBlockBox) package { import flash.display.*; public dynamic class enemyBlockBox extends MovieClip { } }//package
Section 94
//enemyBlockBoxAir (enemyBlockBoxAir) package { import flash.display.*; public dynamic class enemyBlockBoxAir extends MovieClip { } }//package
Section 95
//EnemyChaingun (EnemyChaingun) package { import flash.media.*; public dynamic class EnemyChaingun extends Sound { } }//package
Section 96
//exitdoor (exitdoor) package { import flash.display.*; public dynamic class exitdoor extends MovieClip { } }//package
Section 97
//exitswitch (exitswitch) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class exitswitch extends MovieClip { public var switchSound:Sound; public var switchSoundChannel:SoundChannel; public function exitswitch(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); switchSound = new Switch(); switchSoundChannel = switchSound.play(); switchSoundChannel.addEventListener(Event.SOUND_COMPLETE, switchSoundChannelHandler); } public function switchSoundChannelHandler(_arg1:Event):void{ switchSoundChannel = null; } } }//package
Section 98
//exitswitch2 (exitswitch2) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class exitswitch2 extends MovieClip { public var switchSound:Sound; public var switchSoundChannel:SoundChannel; public function exitswitch2(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); switchSound = new Switch(); switchSoundChannel = switchSound.play(); switchSoundChannel.addEventListener(Event.SOUND_COMPLETE, switchSoundChannelHandler); } public function switchSoundChannelHandler(_arg1:Event):void{ switchSoundChannel = null; } } }//package
Section 99
//eye (eye) package { import flash.display.*; public dynamic class eye extends MovieClip { } }//package
Section 100
//fackel (fackel) package { import flash.display.*; public dynamic class fackel extends MovieClip { } }//package
Section 101
//Fist (Fist) package { import flash.media.*; public dynamic class Fist extends Sound { } }//package
Section 102
//floorTile (floorTile) package { import flash.display.*; public dynamic class floorTile extends MovieClip { } }//package
Section 103
//Gibs1 (Gibs1) package { import flash.display.*; public dynamic class Gibs1 extends MovieClip { } }//package
Section 104
//grayline (grayline) package { import flash.display.*; public dynamic class grayline extends MovieClip { } }//package
Section 105
//GreenArmor (GreenArmor) package { import flash.display.*; public dynamic class GreenArmor extends MovieClip { } }//package
Section 106
//Hahaha (Hahaha) package { import flash.media.*; public dynamic class Hahaha extends Sound { } }//package
Section 107
//HurtMePlenty (HurtMePlenty) package { import flash.display.*; public dynamic class HurtMePlenty extends SimpleButton { } }//package
Section 108
//Imp (Imp) package { import flash.display.*; public dynamic class Imp extends MovieClip { public function Imp(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 109
//ImpAttackNear (ImpAttackNear) package { import flash.media.*; public dynamic class ImpAttackNear extends Sound { } }//package
Section 110
//ImpBall (ImpBall) package { import flash.display.*; public dynamic class ImpBall extends MovieClip { } }//package
Section 111
//ImpDeath1 (ImpDeath1) package { import flash.media.*; public dynamic class ImpDeath1 extends Sound { } }//package
Section 112
//ImpDeath2 (ImpDeath2) package { import flash.media.*; public dynamic class ImpDeath2 extends Sound { } }//package
Section 113
//ImpPuff (ImpPuff) package { import flash.display.*; public dynamic class ImpPuff extends MovieClip { public function ImpPuff(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package
Section 114
//ImpShot (ImpShot) package { import flash.media.*; public dynamic class ImpShot extends Sound { } }//package
Section 115
//ImpSpot1 (ImpSpot1) package { import flash.media.*; public dynamic class ImpSpot1 extends Sound { } }//package
Section 116
//ImpSpot2 (ImpSpot2) package { import flash.media.*; public dynamic class ImpSpot2 extends Sound { } }//package
Section 117
//Intermission (Intermission) package { import flash.media.*; public dynamic class Intermission extends Sound { } }//package
Section 118
//Interpic (Interpic) package { import flash.display.*; public dynamic class Interpic extends MovieClip { } }//package
Section 119
//IntroMusic (IntroMusic) package { import flash.media.*; public dynamic class IntroMusic extends Sound { } }//package
Section 120
//introtxt (introtxt) package { import flash.events.*; import flash.display.*; import flash.utils.*; public dynamic class introtxt extends MovieClip { public var txtTimer1:Timer; public var txtTimer2:Timer; public var skip_btn:Skip; public var play_btn:Play; public function introtxt(){ addFrameScript(0, frame1, 201, frame202, 401, frame402, 601, frame602); } function frame602(){ stop(); skip_btn.alpha = 0; play_btn.alpha = 0.75; skip_btn.mouseEnabled = false; play_btn.mouseEnabled = true; } function frame202(){ this.stop(); txtTimer1 = new Timer(1000, 6); txtTimer1.addEventListener(TimerEvent.TIMER_COMPLETE, nextTxt); txtTimer1.start(); } public function showTxt2(_arg1:TimerEvent):void{ this.play(); } function frame1(){ play_btn.alpha = 0; skip_btn.alpha = 0.75; play_btn.mouseEnabled = false; } public function nextTxt(_arg1:TimerEvent):void{ this.play(); } function frame402(){ this.stop(); txtTimer2 = new Timer(1000, 7); txtTimer2.addEventListener(TimerEvent.TIMER_COMPLETE, showTxt2); txtTimer2.start(); } } }//package
Section 121
//ItemGet (ItemGet) package { import flash.media.*; public dynamic class ItemGet extends Sound { } }//package
Section 122
//Knarrenheinz (Knarrenheinz) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Knarrenheinz extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Knarrenheinz(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package
Section 123
//Krawall (Krawall) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class Krawall extends MovieClip { public var radio:Sound; public var radioChannel:SoundChannel; public function Krawall(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); radio = new Radio(); radioChannel = radio.play(); radioChannel.addEventListener(Event.SOUND_COMPLETE, radioChannelHandler); } public function radioChannelHandler(_arg1:Event):void{ radioChannel = null; } } }//package
Section 124
//lava (lava) package { import flash.display.*; public dynamic class lava extends MovieClip { } }//package
Section 125
//lionheaddoor (lionheaddoor) package { import flash.display.*; public dynamic class lionheaddoor extends MovieClip { } }//package
Section 126
//LostSoul (LostSoul) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class LostSoul extends MovieClip { public var lostSoulAttack:Sound; public var lostSoulAttackChannel:SoundChannel; public function LostSoul(){ addFrameScript(5, frame6, 13, frame14); } public function lostSoulAttackChannelHandler(_arg1:Event):void{ lostSoulAttackChannel = null; } function frame14(){ stop(); this.parent.removeChild(this); } function frame6(){ lostSoulAttack = new LostSoulAttack(); if (lostSoulAttackChannel == null){ lostSoulAttackChannel = lostSoulAttack.play(); }; lostSoulAttackChannel.addEventListener(Event.SOUND_COMPLETE, lostSoulAttackChannelHandler); } } }//package
Section 127
//LostSoulAttack (LostSoulAttack) package { import flash.media.*; public dynamic class LostSoulAttack extends Sound { } }//package
Section 128
//Mastermind (Mastermind) package { import flash.display.*; public dynamic class Mastermind extends MovieClip { public function Mastermind(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 129
//MastermindDeath (MastermindDeath) package { import flash.media.*; public dynamic class MastermindDeath extends Sound { } }//package
Section 130
//MastermindSpot (MastermindSpot) package { import flash.media.*; public dynamic class MastermindSpot extends Sound { } }//package
Section 131
//MastermindWalk1 (MastermindWalk1) package { import flash.media.*; public dynamic class MastermindWalk1 extends Sound { } }//package
Section 132
//MastermindWalk2 (MastermindWalk2) package { import flash.media.*; public dynamic class MastermindWalk2 extends Sound { } }//package
Section 133
//Medikit (Medikit) package { import flash.display.*; public dynamic class Medikit extends MovieClip { } }//package
Section 134
//MenuMusic (MenuMusic) package { import flash.media.*; public dynamic class MenuMusic extends Sound { } }//package
Section 135
//Metalhand (Metalhand) package { import flash.display.*; public dynamic class Metalhand extends MovieClip { } }//package
Section 136
//MuteButton (MuteButton) package { import flash.display.*; public dynamic class MuteButton extends MovieClip { public function MuteButton(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 137
//NextLevel (NextLevel) package { import flash.display.*; public dynamic class NextLevel extends SimpleButton { } }//package
Section 138
//nukage (nukage) package { import flash.display.*; public dynamic class nukage extends MovieClip { } }//package
Section 139
//PickupTextBox (PickupTextBox) package { import flash.display.*; public dynamic class PickupTextBox extends MovieClip { } }//package
Section 140
//Pinky (Pinky) package { import flash.media.*; import flash.display.*; public dynamic class Pinky extends MovieClip { public var pinkyAttack:Sound; public function Pinky(){ addFrameScript(5, frame6); } function frame6(){ pinkyAttack = new PinkyAttack(); pinkyAttack.play(); } } }//package
Section 141
//PinkyAttack (PinkyAttack) package { import flash.media.*; public dynamic class PinkyAttack extends Sound { } }//package
Section 142
//PinkyDeath (PinkyDeath) package { import flash.media.*; public dynamic class PinkyDeath extends Sound { } }//package
Section 143
//PinkyHit (PinkyHit) package { import flash.media.*; public dynamic class PinkyHit extends Sound { } }//package
Section 144
//PinkySpot (PinkySpot) package { import flash.media.*; public dynamic class PinkySpot extends Sound { } }//package
Section 145
//Pistol (Pistol) package { import flash.display.*; public dynamic class Pistol extends MovieClip { } }//package
Section 146
//PlasmaExplode (PlasmaExplode) package { import flash.media.*; public dynamic class PlasmaExplode extends Sound { } }//package
Section 147
//Plasmagun (Plasmagun) package { import flash.display.*; public dynamic class Plasmagun extends MovieClip { } }//package
Section 148
//PlasmaPuff (PlasmaPuff) package { import flash.display.*; public dynamic class PlasmaPuff extends MovieClip { public function PlasmaPuff(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package
Section 149
//PlasmaShot (PlasmaShot) package { import flash.display.*; public dynamic class PlasmaShot extends MovieClip { } }//package
Section 150
//PlasmaSound (PlasmaSound) package { import flash.media.*; public dynamic class PlasmaSound extends Sound { } }//package
Section 151
//Play (Play) package { import flash.display.*; public dynamic class Play extends SimpleButton { } }//package
Section 152
//Player (Player) package { import flash.display.*; public dynamic class Player extends MovieClip { public function Player(){ addFrameScript(22, frame23); } function frame23(){ stop(); } } }//package
Section 153
//PlayerDeath (PlayerDeath) package { import flash.media.*; public dynamic class PlayerDeath extends Sound { } }//package
Section 154
//PlayerHurt (PlayerHurt) package { import flash.media.*; public dynamic class PlayerHurt extends Sound { } }//package
Section 155
//PolecorpseTwitch (PolecorpseTwitch) package { import flash.display.*; public dynamic class PolecorpseTwitch extends MovieClip { } }//package
Section 156
//Poof (Poof) package { import flash.media.*; public dynamic class Poof extends Sound { } }//package
Section 157
//Puff (Puff) package { import flash.display.*; public dynamic class Puff extends MovieClip { public function Puff(){ addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package
Section 158
//Radio (Radio) package { import flash.media.*; public dynamic class Radio extends Sound { } }//package
Section 159
//reddoor2 (reddoor2) package { import flash.display.*; public dynamic class reddoor2 extends MovieClip { } }//package
Section 160
//RedKey (RedKey) package { import flash.display.*; public dynamic class RedKey extends MovieClip { } }//package
Section 161
//RedKeyHUD (RedKeyHUD) package { import flash.display.*; public dynamic class RedKeyHUD extends MovieClip { } }//package
Section 162
//redlhdoor (redlhdoor) package { import flash.display.*; public dynamic class redlhdoor extends MovieClip { } }//package
Section 163
//RedSkull (RedSkull) package { import flash.display.*; public dynamic class RedSkull extends MovieClip { } }//package
Section 164
//RestartButton (RestartButton) package { import flash.display.*; public dynamic class RestartButton extends SimpleButton { } }//package
Section 165
//Rocket (Rocket) package { import flash.display.*; public dynamic class Rocket extends MovieClip { } }//package
Section 166
//RocketBox (RocketBox) package { import flash.display.*; public dynamic class RocketBox extends MovieClip { } }//package
Section 167
//RocketExplode (RocketExplode) package { import flash.media.*; public dynamic class RocketExplode extends Sound { } }//package
Section 168
//RocketLauncher (RocketLauncher) package { import flash.display.*; public dynamic class RocketLauncher extends MovieClip { } }//package
Section 169
//RocketLauncherSound (RocketLauncherSound) package { import flash.media.*; public dynamic class RocketLauncherSound extends Sound { } }//package
Section 170
//RocketPuff (RocketPuff) package { import flash.display.*; public dynamic class RocketPuff extends MovieClip { public function RocketPuff(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package
Section 171
//SawAttack (SawAttack) package { import flash.media.*; public dynamic class SawAttack extends Sound { } }//package
Section 172
//SawHit (SawHit) package { import flash.media.*; public dynamic class SawHit extends Sound { } }//package
Section 173
//SawIdle (SawIdle) package { import flash.media.*; public dynamic class SawIdle extends Sound { } }//package
Section 174
//SawTake (SawTake) package { import flash.media.*; public dynamic class SawTake extends Sound { } }//package
Section 175
//Scanline (Scanline) package { import flash.display.*; public dynamic class Scanline extends MovieClip { } }//package
Section 176
//Secret (Secret) package { import flash.media.*; public dynamic class Secret extends Sound { } }//package
Section 177
//secretBox (secretBox) package { import flash.display.*; public dynamic class secretBox extends MovieClip { } }//package
Section 178
//secretExitswitchFromSecretMap (secretExitswitchFromSecretMap) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class secretExitswitchFromSecretMap extends MovieClip { public var switchSound:Sound; public var switchSoundChannel:SoundChannel; public function secretExitswitchFromSecretMap(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); switchSound = new Switch(); switchSoundChannel = switchSound.play(); switchSoundChannel.addEventListener(Event.SOUND_COMPLETE, switchSoundChannelHandler); } public function switchSoundChannelHandler(_arg1:Event):void{ switchSoundChannel = null; } } }//package
Section 179
//secretExitswitchToSecretMap (secretExitswitchToSecretMap) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class secretExitswitchToSecretMap extends MovieClip { public var switchSound:Sound; public var switchSoundChannel:SoundChannel; public function secretExitswitchToSecretMap(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); switchSound = new Switch(); switchSoundChannel = switchSound.play(); switchSoundChannel.addEventListener(Event.SOUND_COMPLETE, switchSoundChannelHandler); } public function switchSoundChannelHandler(_arg1:Event):void{ switchSoundChannel = null; } } }//package
Section 180
//ShellBox (ShellBox) package { import flash.display.*; public dynamic class ShellBox extends MovieClip { } }//package
Section 181
//Shells (Shells) package { import flash.display.*; public dynamic class Shells extends MovieClip { } }//package
Section 182
//Shot (Shot) package { import flash.display.*; public dynamic class Shot extends MovieClip { } }//package
Section 183
//Shotgun (Shotgun) package { import flash.display.*; public dynamic class Shotgun extends MovieClip { } }//package
Section 184
//ShotgunGuy (ShotgunGuy) package { import flash.display.*; public dynamic class ShotgunGuy extends MovieClip { public function ShotgunGuy(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 185
//ShotgunSound (ShotgunSound) package { import flash.media.*; public dynamic class ShotgunSound extends Sound { } }//package
Section 186
//SingleRocket (SingleRocket) package { import flash.display.*; public dynamic class SingleRocket extends MovieClip { } }//package
Section 187
//Skip (Skip) package { import flash.display.*; public dynamic class Skip extends SimpleButton { } }//package
Section 188
//skull (skull) package { import flash.display.*; public dynamic class skull extends MovieClip { } }//package
Section 189
//skulldoor (skulldoor) package { import flash.display.*; public dynamic class skulldoor extends MovieClip { } }//package
Section 190
//Spopd (Spopd) package { import flash.media.*; public dynamic class Spopd extends Sound { } }//package
Section 191
//SSG (SSG) package { import flash.display.*; public dynamic class SSG extends MovieClip { } }//package
Section 192
//StartGame (StartGame) package { import flash.display.*; public dynamic class StartGame extends SimpleButton { } }//package
Section 193
//Stimpak (Stimpak) package { import flash.display.*; public dynamic class Stimpak extends MovieClip { } }//package
Section 194
//SuperItemGet (SuperItemGet) package { import flash.media.*; public dynamic class SuperItemGet extends Sound { } }//package
Section 195
//Superschorsch (Superschorsch) package { import flash.display.*; public dynamic class Superschorsch extends MovieClip { } }//package
Section 196
//Switch (Switch) package { import flash.media.*; public dynamic class Switch extends Sound { } }//package
Section 197
//Switch2 (Switch2) package { import flash.media.*; public dynamic class Switch2 extends Sound { } }//package
Section 198
//TeleportAnim (TeleportAnim) package { import flash.display.*; public dynamic class TeleportAnim extends MovieClip { public function TeleportAnim(){ addFrameScript(50, frame51); } function frame51(){ this.stop(); } } }//package
Section 199
//txt2 (txt2) package { import flash.display.*; public dynamic class txt2 extends MovieClip { } }//package
Section 200
//txt3 (txt3) package { import flash.display.*; public dynamic class txt3 extends MovieClip { } }//package
Section 201
//UltraViolence (UltraViolence) package { import flash.display.*; public dynamic class UltraViolence extends SimpleButton { } }//package
Section 202
//WeaponGet (WeaponGet) package { import flash.media.*; public dynamic class WeaponGet extends Sound { } }//package
Section 203
//Veggies (Veggies) package { import flash.media.*; public dynamic class Veggies extends Sound { } }//package
Section 204
//woodleft (woodleft) package { import flash.display.*; public dynamic class woodleft extends MovieClip { } }//package
Section 205
//woodright (woodright) package { import flash.display.*; public dynamic class woodright extends MovieClip { } }//package
Section 206
//yellowdoor2 (yellowdoor2) package { import flash.display.*; public dynamic class yellowdoor2 extends MovieClip { } }//package
Section 207
//YellowKey (YellowKey) package { import flash.display.*; public dynamic class YellowKey extends MovieClip { } }//package
Section 208
//YellowKeyHUD (YellowKeyHUD) package { import flash.display.*; public dynamic class YellowKeyHUD extends MovieClip { } }//package
Section 209
//yellowlhdoor (yellowlhdoor) package { import flash.display.*; public dynamic class yellowlhdoor extends MovieClip { } }//package
Section 210
//YellowSkull (YellowSkull) package { import flash.display.*; public dynamic class YellowSkull extends MovieClip { } }//package
Section 211
//YellowSkullHUD (YellowSkullHUD) package { import flash.display.*; public dynamic class YellowSkullHUD extends MovieClip { } }//package
Section 212
//ZombieDeath1 (ZombieDeath1) package { import flash.media.*; public dynamic class ZombieDeath1 extends Sound { } }//package
Section 213
//ZombieDeath2 (ZombieDeath2) package { import flash.media.*; public dynamic class ZombieDeath2 extends Sound { } }//package
Section 214
//ZombieDeath3 (ZombieDeath3) package { import flash.media.*; public dynamic class ZombieDeath3 extends Sound { } }//package
Section 215
//ZombieHit (ZombieHit) package { import flash.media.*; public dynamic class ZombieHit extends Sound { } }//package
Section 216
//ZombieMan (ZombieMan) package { import flash.display.*; public dynamic class ZombieMan extends MovieClip { public function ZombieMan(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 217
//ZombieShotgun (ZombieShotgun) package { import flash.display.*; public dynamic class ZombieShotgun extends MovieClip { } }//package
Section 218
//ZombieSpot1 (ZombieSpot1) package { import flash.media.*; public dynamic class ZombieSpot1 extends Sound { } }//package
Section 219
//ZombieSpot2 (ZombieSpot2) package { import flash.media.*; public dynamic class ZombieSpot2 extends Sound { } }//package
Section 220
//ZombieSpot3 (ZombieSpot3) package { import flash.media.*; public dynamic class ZombieSpot3 extends Sound { } }//package

Library Items

Symbol 1 Font {DoomFont}Used by:639
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:23
Symbol 4 SoundUsed by:23
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:23
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:23
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:23
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:23
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:23
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:23
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:23
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:23
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Symbol 1101 MovieClip {Doom2D_fla.map07_147}Uses:1078 172 981 175 294 164 152 146 143 161 149 1046 169 296 223 991 1038 815 920 823 952 726 754 809 846 757 735 747 738 986 1035 855 769 852 1093 979 903 1094 184 1095 1097 796 476 368 285 426 501 1099 258 1100 228 1020Used by:Timeline
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Symbol 1109 GraphicUsed by:1111
Symbol 1110 TextUses:112Used by:1111
Symbol 1111 MovieClipUses:1109 1110Used by:1112
Symbol 1112 MovieClip {Doom2D_fla.Romero_149}Uses:1106 1108 1111Used by:1114
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Symbol 1123 GraphicUsed by:1125
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Symbol 1125 MovieClipUses:1123 1124Used by:1126
Symbol 1126 MovieClip {Doom2D_fla.Doomguy_154}Uses:154 1125Used by:1177
Symbol 1127 BitmapUsed by:1129 1133 1136
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Symbol 1139 GraphicUsed by:1141
Symbol 1140 TextUses:112Used by:1141
Symbol 1141 MovieClipUses:1139 1140Used by:1142
Symbol 1142 MovieClip {Doom2D_fla.Hurrican_157}Uses:1138 1141Used by:1177
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Symbol 1147 MovieClipUses:1145 1146Used by:1148
Symbol 1148 MovieClip {Doom2D_fla.Nero_159}Uses:1144 1147Used by:1177
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Symbol 1151 GraphicUsed by:1153
Symbol 1152 TextUses:112Used by:1153
Symbol 1153 MovieClipUses:1151 1152Used by:1154
Symbol 1154 MovieClip {Doom2D_fla.Error_161}Uses:1150 1153Used by:1177
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Symbol 1159 MovieClipUses:1157 1158Used by:1160
Symbol 1160 MovieClip {Doom2D_fla.Kilgore_163}Uses:1156 1159Used by:1177
Symbol 1161 GraphicUsed by:1163
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Symbol 1163 MovieClipUses:1161 1162Used by:1164
Symbol 1164 MovieClip {Doom2D_fla.KnarrenheinzSecret_165}Uses:217 1163Used by:1177
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Symbol 1170 MovieClip {Doom2D_fla.Cybershark_167}Uses:1166 1169Used by:1177
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Symbol 1175 MovieClipUses:1173 1174Used by:1176
Symbol 1176 MovieClip {Doom2D_fla.Dark_Odyssey_169}Uses:1172 1175Used by:1177
Symbol 1177 MovieClip {Doom2D_fla.secretMap_153}Uses:1122 1126 175 172 1129 294 1133 152 140 289 1134 769 931 920 846 855 852 757 823 952 986 1136 1142 1148 1154 1160 1164 1170 896 1176 403 258 314Used by:Timeline
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Symbol 1184 TextUses:112Used by:1185
Symbol 1185 MovieClip {Doom2D_fla.secretHint_172}Uses:1181 1182 1183 1184Used by:1201
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Symbol 1200 MovieClip {Doom2D_fla.TheEnd_173}Uses:1187 560 1189 573 1191 1193 1195 1197 1199Used by:1201
Symbol 1201 MovieClip {Doom2D_fla.EndScene_171}Uses:1180 1185 1200Used by:Timeline
Symbol 1202 GraphicUsed by:Timeline
Symbol 1203 GraphicUses:628 583Used by:Timeline
Symbol 1204 TextUses:112Used by:1206
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Symbol 1206 MovieClipUses:1204 1205Used by:Timeline

Instance Names

"progressText"Frame 1Symbol 318 EditableText
"Export"Frame 2Symbol 576 MovieClip
"start_btn"Frame 3Symbol 588 Button {StartGame}
"about_btn"Frame 3Symbol 591 Button {About}
"ctrl_btn"Frame 3Symbol 595 Button {Controls}
"ctrl_txt"Frame 3Symbol 622 MovieClip {Ctrl_text}
"back_btn"Frame 3Symbol 625 Button {Back}
"about_txt"Frame 3Symbol 627 MovieClip {About_text}
"heyNotTooRough_btn"Frame 3Symbol 651 Button {Easy}
"hurtMePlenty_btn"Frame 3Symbol 661 Button {HurtMePlenty}
"ultraViolence_btn"Frame 3Symbol 669 Button {UltraViolence}
"chooseSkill_txt"Frame 3Symbol 671 MovieClip
"introtxt_mc"Frame 4Symbol 682 MovieClip {introtxt}
"plain2"Frame 5Symbol 689 MovieClip
"plain1"Frame 5Symbol 717 MovieClip
"currentMap"Frame 5Symbol 800 MovieClip {Doom2D_fla.map01_47}
"HUD_mc"Frame 5Symbol 833 MovieClip {Doom2D_fla.HUD_71}
"Mute_mc"Frame 5Symbol 131 MovieClip {MuteButton}
"Autoswitch_mc"Frame 5Symbol 838 MovieClip {AutoswitchButton}
"PickupTextBox_mc"Frame 5Symbol 338 MovieClip {PickupTextBox}
"currentMap"Frame 6Symbol 858 MovieClip {Doom2D_fla.map02_83}
"plain2"Frame 7Symbol 871 MovieClip
"plain1"Frame 7Symbol 886 MovieClip
"currentMap"Frame 7Symbol 941 MovieClip {Doom2D_fla.map03_96}
"currentMap"Frame 8Symbol 955 MovieClip {Doom2D_fla.map04_111}
"plain2"Frame 9Symbol 963 MovieClip
"plain1"Frame 9Symbol 969 MovieClip
"currentMap"Frame 9Symbol 1021 MovieClip {Doom2D_fla.map05_117}
"HUD_mc"Frame 9Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129}
"currentMap"Frame 10Symbol 1059 MovieClip {Doom2D_fla.map06_133}
"plain2"Frame 11Symbol 1074 MovieClip
"plain1"Frame 11Symbol 1077 MovieClip
"currentMap"Frame 11Symbol 1101 MovieClip {Doom2D_fla.map07_147}
"currentMap"Frame 12Symbol 1114 MovieClip {Doom2D_fla.map08_148}
"plain2"Frame 13Symbol 1118 MovieClip
"plain1"Frame 13Symbol 1121 MovieClip
"currentMap"Frame 13Symbol 1177 MovieClip {Doom2D_fla.secretMap_153}
"ctrl_pic"Symbol 622 MovieClip {Ctrl_text} Frame 1Symbol 612 MovieClip {Control_pic}
"play_btn"Symbol 682 MovieClip {introtxt} Frame 1Symbol 678 Button {Play}
"skip_btn"Symbol 682 MovieClip {introtxt} Frame 1Symbol 681 Button {Skip}
"enemy4"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy1"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy2"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy5"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 476 MovieClip {Imp}
"enemy6"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 476 MovieClip {Imp}
"enemy7"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy8"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy9"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 285 MovieClip {Pinky}
"enemy10"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy13"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 285 MovieClip {Pinky}
"enemy12"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 285 MovieClip {Pinky}
"enemy11"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 476 MovieClip {Imp}
"enemy14"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy3"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 403 MovieClip {ZombieMan}
"player"Symbol 800 MovieClip {Doom2D_fla.map01_47} Frame 1Symbol 258 MovieClip {Player}
"shotgun_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 751 MovieClip {Shotgun}
"chaingun_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 809 MovieClip {Chaingun}
"plasma_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 812 MovieClip {Plasmagun}
"RL_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 815 MovieClip {RocketLauncher}
"fist_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 817 MovieClip
"pistol_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 820 MovieClip {Pistol}
"bfg_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 823 MovieClip {BFG}
"chainsaw_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 750 MovieClip {Chainsaw}
"bluekey_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 826 MovieClip {BlueKeyHUD}
"redkey_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 829 MovieClip {RedKeyHUD}
"yellowkey_HUD"Symbol 833 MovieClip {Doom2D_fla.HUD_71} Frame 1Symbol 832 MovieClip {YellowKeyHUD}
"enemy1"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 285 MovieClip {Pinky}
"enemy2"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy4"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy3"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy5"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy7"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy6"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy8"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 285 MovieClip {Pinky}
"enemy9"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 285 MovieClip {Pinky}
"enemy10"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy11"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy12"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy13"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy14"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy15"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy16"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy17"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy18"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy19"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 476 MovieClip {Imp}
"enemy20"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy21"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 403 MovieClip {ZombieMan}
"knarrenheinz"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 221 MovieClip {Knarrenheinz}
"player"Symbol 858 MovieClip {Doom2D_fla.map02_83} Frame 1Symbol 258 MovieClip {Player}
"enemy3"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy2"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 476 MovieClip {Imp}
"enemy1"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 476 MovieClip {Imp}
"enemy8"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy12"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy7"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy14"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy11"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy22"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy23"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy10"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy21"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy5"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 285 MovieClip {Pinky}
"enemy15"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 285 MovieClip {Pinky}
"enemy13"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 368 MovieClip {Baron}
"enemy19"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy4"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 476 MovieClip {Imp}
"enemy17"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy16"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy6"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy9"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy18"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy20"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 796 MovieClip {Cacodemon}
"player"Symbol 941 MovieClip {Doom2D_fla.map03_96} Frame 1Symbol 258 MovieClip {Player}
"enemy1"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy2"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy3"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 285 MovieClip {Pinky}
"enemy4"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 285 MovieClip {Pinky}
"enemy7"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy8"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 368 MovieClip {Baron}
"enemy9"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 476 MovieClip {Imp}
"enemy5"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy6"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy10"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy12"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 285 MovieClip {Pinky}
"enemy11"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 476 MovieClip {Imp}
"enemy20"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 368 MovieClip {Baron}
"enemy18"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 476 MovieClip {Imp}
"enemy16"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy17"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy15"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 285 MovieClip {Pinky}
"enemy14"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 476 MovieClip {Imp}
"enemy21"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy13"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy19"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy22"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 368 MovieClip {Baron}
"player"Symbol 955 MovieClip {Doom2D_fla.map04_111} Frame 1Symbol 258 MovieClip {Player}
"enemy7"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy8"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy1"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 368 MovieClip {Baron}
"enemy2"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 368 MovieClip {Baron}
"enemy3"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy4"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"krawall"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 158 MovieClip {Krawall}
"enemy5"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 501 MovieClip {Cyberdemon}
"enemy11"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy13"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"enemy12"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy10"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy9"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 476 MovieClip {Imp}
"enemy6"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 476 MovieClip {Imp}
"enemy16"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"enemy17"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"enemy18"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy20"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy21"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy22"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 285 MovieClip {Pinky}
"enemy23"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 476 MovieClip {Imp}
"enemy24"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy25"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy19"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 368 MovieClip {Baron}
"enemy15"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 476 MovieClip {Imp}
"enemy14"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 403 MovieClip {ZombieMan}
"player"Symbol 1021 MovieClip {Doom2D_fla.map05_117} Frame 1Symbol 258 MovieClip {Player}
"shotgun_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 751 MovieClip {Shotgun}
"chaingun_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 809 MovieClip {Chaingun}
"plasma_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 812 MovieClip {Plasmagun}
"RL_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 815 MovieClip {RocketLauncher}
"fist_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 817 MovieClip
"pistol_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 820 MovieClip {Pistol}
"bfg_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 823 MovieClip {BFG}
"chainsaw_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 750 MovieClip {Chainsaw}
"bluekey_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 1025 MovieClip {BlueSkullHUD}
"redkey_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 1028 MovieClip
"yellowkey_HUD"Symbol 1030 MovieClip {Doom2D_fla.SkullHUD_129} Frame 1Symbol 1029 MovieClip {YellowSkullHUD}
"enemy3"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy1"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 285 MovieClip {Pinky}
"enemy2"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 285 MovieClip {Pinky}
"enemy5"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy6"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 476 MovieClip {Imp}
"enemy4"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 476 MovieClip {Imp}
"enemy13"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 368 MovieClip {Baron}
"enemy12"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 368 MovieClip {Baron}
"enemy11"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy10"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy9"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy8"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy23"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 403 MovieClip {ZombieMan}
"enemy14"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 501 MovieClip {Cyberdemon}
"enemy7"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 501 MovieClip {Cyberdemon}
"enemy25"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 476 MovieClip {Imp}
"enemy24"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 476 MovieClip {Imp}
"enemy21"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy18"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy17"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 285 MovieClip {Pinky}
"enemy16"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 285 MovieClip {Pinky}
"enemy15"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 368 MovieClip {Baron}
"enemy19"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy20"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy22"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"manolo666"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 1057 MovieClip {Doom2D_fla.ManoLO666_141}
"player"Symbol 1059 MovieClip {Doom2D_fla.map06_133} Frame 1Symbol 258 MovieClip {Player}
"enemy5"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy6"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 476 MovieClip {Imp}
"enemy7"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 368 MovieClip {Baron}
"enemy16"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy17"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy1"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy3"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy15"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy2"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy12"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 368 MovieClip {Baron}
"enemy8"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 501 MovieClip {Cyberdemon}
"enemy11"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy9"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy10"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 476 MovieClip {Imp}
"enemy13"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 426 MovieClip {ShotgunGuy}
"enemy14"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy18"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 285 MovieClip {Pinky}
"enemy4"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 796 MovieClip {Cacodemon}
"player"Symbol 1101 MovieClip {Doom2D_fla.map07_147} Frame 1Symbol 258 MovieClip {Player}
"romero"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 1112 MovieClip {Doom2D_fla.Romero_149}
"enemy1"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 451 MovieClip {Mastermind}
"enemy2"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy5"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 476 MovieClip {Imp}
"enemy4"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 476 MovieClip {Imp}
"enemy7"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy6"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 796 MovieClip {Cacodemon}
"enemy8"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy10"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy12"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy11"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy15"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy16"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy18"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy13"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy9"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy14"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy19"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy20"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy17"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy21"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"enemy3"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 203 MovieClip {LostSoul}
"player"Symbol 1114 MovieClip {Doom2D_fla.map08_148} Frame 1Symbol 258 MovieClip {Player}
"doomguy"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1126 MovieClip {Doom2D_fla.Doomguy_154}
"hurrican"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1142 MovieClip {Doom2D_fla.Hurrican_157}
"nero"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1148 MovieClip {Doom2D_fla.Nero_159}
"errorXXX"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1154 MovieClip {Doom2D_fla.Error_161}
"kilgore"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1160 MovieClip {Doom2D_fla.Kilgore_163}
"knarrenheinzSecret"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1164 MovieClip {Doom2D_fla.KnarrenheinzSecret_165}
"cybershark"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1170 MovieClip {Doom2D_fla.Cybershark_167}
"dark_odyssey"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 1176 MovieClip {Doom2D_fla.Dark_Odyssey_169}
"enemy1"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 403 MovieClip {ZombieMan}
"player"Symbol 1177 MovieClip {Doom2D_fla.secretMap_153} Frame 1Symbol 258 MovieClip {Player}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1250 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 131 bytes "..$1$H4$5rvQMpQCRpwRcPU0Vx0zT.."

Labels

"menu"Frame 3
"intro"Frame 4
"game"Frame 5
"end"Frame 14
"exitOff"Symbol 140 MovieClip {secretExitswitchFromSecretMap} Frame 1
"exitOn"Symbol 140 MovieClip {secretExitswitchFromSecretMap} Frame 2
"mute"Symbol 158 MovieClip {Krawall} Frame 1
"say"Symbol 158 MovieClip {Krawall} Frame 2
"exitOff"Symbol 169 MovieClip {exitswitch2} Frame 1
"exitOn"Symbol 169 MovieClip {exitswitch2} Frame 2
"stand"Symbol 203 MovieClip {LostSoul} Frame 1
"walk"Symbol 203 MovieClip {LostSoul} Frame 2
"attackNear"Symbol 203 MovieClip {LostSoul} Frame 6
"enemyDeath"Symbol 203 MovieClip {LostSoul} Frame 9
"exitOff"Symbol 204 MovieClip {secretExitswitchToSecretMap} Frame 1
"exitOn"Symbol 204 MovieClip {secretExitswitchToSecretMap} Frame 2
"mute"Symbol 221 MovieClip {Knarrenheinz} Frame 1
"say"Symbol 221 MovieClip {Knarrenheinz} Frame 2
"stand"Symbol 258 MovieClip {Player} Frame 1
"inAir"Symbol 258 MovieClip {Player} Frame 2
"walk"Symbol 258 MovieClip {Player} Frame 3
"shoot"Symbol 258 MovieClip {Player} Frame 7
"hit"Symbol 258 MovieClip {Player} Frame 9
"playerDeath"Symbol 258 MovieClip {Player} Frame 12
"punch"Symbol 258 MovieClip {Player} Frame 19
"saw"Symbol 258 MovieClip {Player} Frame 21
"stand"Symbol 285 MovieClip {Pinky} Frame 1
"walk"Symbol 285 MovieClip {Pinky} Frame 2
"attackNear"Symbol 285 MovieClip {Pinky} Frame 6
"enemyDeath"Symbol 285 MovieClip {Pinky} Frame 9
"exitOff"Symbol 286 MovieClip {exitswitch} Frame 1
"exitOn"Symbol 286 MovieClip {exitswitch} Frame 2
"stand"Symbol 368 MovieClip {Baron} Frame 1
"walk"Symbol 368 MovieClip {Baron} Frame 2
"attackNear"Symbol 368 MovieClip {Baron} Frame 6
"enemyDeath"Symbol 368 MovieClip {Baron} Frame 9
"stand"Symbol 403 MovieClip {ZombieMan} Frame 1
"walk"Symbol 403 MovieClip {ZombieMan} Frame 2
"attackWide"Symbol 403 MovieClip {ZombieMan} Frame 6
"enemyDeath"Symbol 403 MovieClip {ZombieMan} Frame 8
"stand"Symbol 426 MovieClip {ShotgunGuy} Frame 1
"walk"Symbol 426 MovieClip {ShotgunGuy} Frame 2
"attackWide"Symbol 426 MovieClip {ShotgunGuy} Frame 6
"enemyDeath"Symbol 426 MovieClip {ShotgunGuy} Frame 8
"stand"Symbol 451 MovieClip {Mastermind} Frame 1
"walk"Symbol 451 MovieClip {Mastermind} Frame 2
"attackWide"Symbol 451 MovieClip {Mastermind} Frame 6
"enemyDeath"Symbol 451 MovieClip {Mastermind} Frame 8
"stand"Symbol 476 MovieClip {Imp} Frame 1
"walk"Symbol 476 MovieClip {Imp} Frame 2
"attackNear"Symbol 476 MovieClip {Imp} Frame 6
"enemyDeath"Symbol 476 MovieClip {Imp} Frame 9
"stand"Symbol 501 MovieClip {Cyberdemon} Frame 1
"walk"Symbol 501 MovieClip {Cyberdemon} Frame 2
"attackWide"Symbol 501 MovieClip {Cyberdemon} Frame 6
"enemyDeath"Symbol 501 MovieClip {Cyberdemon} Frame 8
"stand"Symbol 796 MovieClip {Cacodemon} Frame 1
"walk"Symbol 796 MovieClip {Cacodemon} Frame 2
"attackWide"Symbol 796 MovieClip {Cacodemon} Frame 6
"enemyDeath"Symbol 796 MovieClip {Cacodemon} Frame 9
"mute"Symbol 1057 MovieClip {Doom2D_fla.ManoLO666_141} Frame 1
"say"Symbol 1057 MovieClip {Doom2D_fla.ManoLO666_141} Frame 2
"mute"Symbol 1112 MovieClip {Doom2D_fla.Romero_149} Frame 1
"say"Symbol 1112 MovieClip {Doom2D_fla.Romero_149} Frame 2
"mute"Symbol 1126 MovieClip {Doom2D_fla.Doomguy_154} Frame 1
"say"Symbol 1126 MovieClip {Doom2D_fla.Doomguy_154} Frame 2
"mute"Symbol 1142 MovieClip {Doom2D_fla.Hurrican_157} Frame 1
"say"Symbol 1142 MovieClip {Doom2D_fla.Hurrican_157} Frame 2
"mute"Symbol 1148 MovieClip {Doom2D_fla.Nero_159} Frame 1
"say"Symbol 1148 MovieClip {Doom2D_fla.Nero_159} Frame 2
"mute"Symbol 1154 MovieClip {Doom2D_fla.Error_161} Frame 1
"say"Symbol 1154 MovieClip {Doom2D_fla.Error_161} Frame 2
"mute"Symbol 1160 MovieClip {Doom2D_fla.Kilgore_163} Frame 1
"say"Symbol 1160 MovieClip {Doom2D_fla.Kilgore_163} Frame 2
"mute"Symbol 1164 MovieClip {Doom2D_fla.KnarrenheinzSecret_165} Frame 1
"say"Symbol 1164 MovieClip {Doom2D_fla.KnarrenheinzSecret_165} Frame 2
"mute"Symbol 1170 MovieClip {Doom2D_fla.Cybershark_167} Frame 1
"say"Symbol 1170 MovieClip {Doom2D_fla.Cybershark_167} Frame 2
"mute"Symbol 1176 MovieClip {Doom2D_fla.Dark_Odyssey_169} Frame 1
"say"Symbol 1176 MovieClip {Doom2D_fla.Dark_Odyssey_169} Frame 2




http://swfchan.com/18/89190/info.shtml
Created: 29/3 -2019 03:40:40 Last modified: 29/3 -2019 03:40:40 Server time: 26/04 -2024 18:56:58