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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/24796706?noj=FRM24796706-25DC" width="1" height="1"></div>

Hector - action-flyer-shooter game featuring an original character.swf

This is the info page for
Flash #89205

(Click the ID number above for more basic data on this flash file.)


Text
Cooldown

200m

what the ohuhuhk

hey man, monsters are
finally coming
to our town !

i told you it
would happen
someday.

won't you use your
superpowers
to protect us ?

i'm sure he won't...

hey man, are finally
coming to our town !

Blabla

Music volume

SFX volume

quit to menu

Quit to menu

back to game

Back to game

DUEL MODE

defeat the superhero
challenger

Level

Press k to skip Tutorial

WASD / arrows to move
Mouse / space to spit liquid

!

Press SPACE to skip

Time Left

loading

concept, art, programming and music
by

Bod

<p align="center"><font face="SF Toontime_16pt_st" size="16" color="#990000" letterSpacing="0.000000" kerning="0"><a href="http://www.bodsey.com">www.bodsey.com</a></font></p>

instructions

you are hector, a former super hero who ultimately  faces
his last threat.
In the story mode, your goal is to protect a building
(indicated by an energy bar) from the attacks of monsters.
To do this use your super abilities:
- move and fly with WASD or arrow keys
- use your toxic spit with the mouse or space bar

Achievement 1

Achievement 1

hector

Start a new story

Start a new story

Continue  story

Continue  story

Survival mode

Survival mode

duel mode

duel mode

achievements

achievements

Options

Options

More Games

more games

Héros

30

You lose !

Press space to go back to menu

congrats !

Press space to go back to menu

You died !

you win !

Press space to continue

Inter level : select your type

press space to continue

name

selected Hero:

ActionScript [AS1/AS2]

Frame 1
stop(); var CPMStarContentSpotID = "515QB593555F"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); var Width = 800; var Height = 400; var LVL = 0; var Player = new player(); var FrameRate = new Number(30); var SoundManager = new soundManager(); var Resources = new resources(); var Save = SharedObject.getLocal("hSave"); if (Save.data.Played != undefined) { Player.loadGame(Save); } _root.onEnterFrame = function () { loadingBar.mask._xscale = loadingBar.mask._xscale - 0.4; if (loadingBar.mask._xscale <= 0) { delete this.onEnterFrame; gotoAndStop ("SPONSOR"); } };
Frame 5
stop(); adPic.onPress = function () { adPic.getURL("http://www.minijuegos.com", "_blank", "GET"); };
Frame 10
stop(); SoundManager.musicStart(2); if (Player.bestLvl < 1) { cont._visible = false; } var menuListener = new Object(); menuListener.onMouseDown = function () { if (nouv.hitTest(_xmouse, _ymouse)) { SoundManager.menu_clic.start(); Player.reinitStory(); LVL = 0; Mouse.removeListener(menuListener); gotoAndStop ("RTC"); } else if (cont.hitTest(_xmouse, _ymouse) && (Player.bestLvl > 0)) { LVL = Player.bestLvl; SoundManager.menu_clic.start(); Mouse.removeListener(menuListener); gotoAndStop ("POSTGAME"); } else if (surv.hitTest(_xmouse, _ymouse)) { SoundManager.menu_clic.start(); Mouse.removeListener(menuListener); gotoAndStop ("SURVIVAL"); } else if (duel.hitTest(_xmouse, _ymouse)) { SoundManager.menu_clic.start(); Mouse.removeListener(menuListener); gotoAndStop ("DUEL"); } else if (ach.hitTest(_xmouse, _ymouse)) { SoundManager.menu_clic.start(); RMENU.gotoAndStop("ACH"); } else if (opt.hitTest(_xmouse, _ymouse)) { SoundManager.menu_clic.start(); RMENU.gotoAndStop("OPT"); } else if (more.hitTest(_xmouse, _ymouse)) { SoundManager.menu_clic.start(); more.getURL("http://www.minijuegos.com", "_blank", "GET"); } }; Mouse.addListener(menuListener);
Frame 17
stop(); var menuListener = new Object(); menuListener.onMouseDown = function () { if (trois.hitTest(_xmouse, _ymouse)) { LVL = 3; Mouse.removeListener(menuListener); gotoAndStop ("GAME"); } else if (un.hitTest(_xmouse, _ymouse)) { LVL = 1; Mouse.removeListener(menuListener); gotoAndStop ("GAME"); } }; Mouse.addListener(menuListener);
Frame 26
stop(); _root.SoundManager.music.stop(); var ready = false; if (LVL == 0) { var texte = Resources.startTxt; } else { var texte = Resources.endingTxt; } var count = 0; var rythm = 2; _root.onEnterFrame = function () { if ((count % rythm) == 0) { dyn.text = dyn.text + texte.charAt(count / rythm); } count++; if (count > ((texte.length * rythm) + 60)) { ready = true; } if (Key.isDown(32)) { ready = true; } if (ready == true) { delete this.onEnterFrame; if (LVL == 0) { _root.gotoAndPlay("GAME"); } else { _root.gotoAndStop("MAIN"); } } };
Frame 42
stop(); Player.reinitStory(); _root.onEnterFrame = function () { if (Key.isDown(32)) { delete this.onEnterFrame; gotoAndPlay ("MAIN"); } };
Frame 48
stop(); _root.onEnterFrame = function () { if (Key.isDown(32)) { delete this.onEnterFrame; gotoAndPlay ("MAIN"); } };
Frame 53
stop(); resultTxt.text = "You survived \n"; resultTxt.text = resultTxt.text + Math.round(Player.lastSurvTime / FrameRate); resultTxt.text = resultTxt.text + " seconds."; if (Player.bestSurvTime != 0) { resultTxt.text = resultTxt.text + newline; resultTxt.text = resultTxt.text + "Your best score was \n"; resultTxt.text = resultTxt.text + Math.round(Player.bestSurvTime / FrameRate); resultTxt.text = resultTxt.text + " seconds."; } Player.setSurvTime(); Player.saveGame(Save); _root.onEnterFrame = function () { if (Key.isDown(32)) { delete this.onEnterFrame; gotoAndPlay ("MAIN"); } };
Frame 60
stop(); _root.onEnterFrame = function () { if (Key.isDown(32)) { delete this.onEnterFrame; gotoAndPlay ("DUEL"); } };
Frame 65
stop(); var Colorizer = new colorizer(); Player.lastLvl = LVL; Player.calculate(); Player.saveGame(Save); normal.nameTxt.text = "Hector"; viper.nameTxt.text = "Viper Man"; stone.nameTxt.text = "Stone Man"; lava.nameTxt.text = "Lava Man"; lightspeed.nameTxt.text = "LightSpeed"; fantom.nameTxt.text = "Fantom"; ulti.nameTxt.text = "Ulti Man"; Colorizer.colorize(viper.pic.pic, "VIPER MAN"); Colorizer.colorize(stone.pic.pic, "STONE MAN"); Colorizer.colorize(lava.pic.pic, "LAVA MAN"); Colorizer.colorize(lightspeed.pic.pic, "LIGHTSPEED MAN"); Colorizer.colorize(fantom.pic.pic, "FANTOM MAN"); Colorizer.colorize(ulti.pic.pic, "ULTI MAN"); if (Player.bestLvl < 5) { ulti._visible = false; } if (Player.bestLvl < 4) { fantom._visible = false; } if (Player.bestLvl < 3) { lava._visible = false; lightspeed._visible = false; } if (Player.bestLvl < 2) { stone._visible = false; viper._visible = false; } normal.onPress = function () { Player.selectedHero = "NORMAL MAN"; Player.saveGame(Save); }; viper.onPress = function () { Player.selectedHero = "VIPER MAN"; Player.saveGame(Save); }; stone.onPress = function () { Player.selectedHero = "STONE MAN"; Player.saveGame(Save); }; lightspeed.onPress = function () { Player.selectedHero = "LIGHTSPEED MAN"; Player.saveGame(Save); }; lava.onPress = function () { Player.selectedHero = "LAVA MAN"; Player.saveGame(Save); }; fantom.onPress = function () { Player.selectedHero = "FANTOM MAN"; Player.saveGame(Save); }; ulti.onPress = function () { Player.selectedHero = "ULTI MAN"; Player.saveGame(Save); }; _root.onEnterFrame = function () { selectedTxt.text = Player.selectedHero; if (Key.isDown(32)) { delete this.onEnterFrame; gotoAndPlay ("GAME"); } };
Frame 69
play();
Frame 70
stop(); var Game = new game(LVL, Player); var currTime = 0; var prevTime = 0; var interval; var FPS = 30; _root.onEnterFrame = function () { currTime = getTimer(); fps.swapDepths(50000); fps.fps.text = Math.round(1000 / (currTime - prevTime)).toString(); prevTime = currTime; Game.process(Player); }; var Listener = new Object(); Listener.onMouseDown = function () { Game.clic(_xmouse, _ymouse, Player); }; Listener.onMouseMove = function () { Game.mouve(_xmouse, _ymouse); }; Mouse.addListener(Listener);
Frame 78
stop(); var Game = new game(100, Player); var currTime = 0; var prevTime = 0; var interval; var FPS = 30; _root.onEnterFrame = function () { currTime = getTimer(); fps.swapDepths(50000); fps.fps.text = Math.round(1000 / (currTime - prevTime)).toString(); prevTime = currTime; Game.process(Player); }; var Listener = new Object(); Listener.onMouseDown = function () { Game.clic(_xmouse, _ymouse, Player); }; Listener.onMouseMove = function () { Game.mouve(_xmouse, _ymouse); }; Mouse.addListener(Listener);
Frame 85
stop(); var Game = new game(99, Player); var currTime = 0; var prevTime = 0; var interval; var FPS = 30; _root.onEnterFrame = function () { currTime = getTimer(); fps.swapDepths(50000); fps.fps.text = Math.round(1000 / (currTime - prevTime)).toString(); prevTime = currTime; Game.process(Player); }; var Listener = new Object(); Listener.onMouseDown = function () { Game.clic(_xmouse, _ymouse, Player); }; Listener.onMouseMove = function () { Game.mouve(_xmouse, _ymouse); }; Mouse.addListener(Listener);
Symbol 35 MovieClip [Vomit] Frame 1
stop();
Symbol 35 MovieClip [Vomit] Frame 2
stop();
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stop();
Symbol 35 MovieClip [Vomit] Frame 4
stop();
Symbol 35 MovieClip [Vomit] Frame 10
stop();
Symbol 91 MovieClip [Bullet] Frame 1
stop();
Symbol 107 MovieClip Frame 1
_root.SoundManager.nmi_footStep1.start();
Symbol 107 MovieClip Frame 20
_root.SoundManager.nmi_footStep2.start();
Symbol 107 MovieClip Frame 40
gotoAndPlay ("walk");
Symbol 107 MovieClip Frame 71
stop();
Symbol 107 MovieClip Frame 80
stop();
Symbol 107 MovieClip Frame 81
stop();
Symbol 107 MovieClip Frame 90
stop();
Symbol 123 MovieClip Frame 32
gotoAndPlay ("walk");
Symbol 123 MovieClip Frame 60
stop();
Symbol 123 MovieClip Frame 81
stop();
Symbol 123 MovieClip Frame 83
stop();
Symbol 135 MovieClip Frame 14
gotoAndPlay ("walk");
Symbol 135 MovieClip Frame 30
stop();
Symbol 135 MovieClip Frame 40
stop();
Symbol 143 MovieClip Frame 24
gotoAndPlay ("walk");
Symbol 143 MovieClip Frame 60
stop();
Symbol 143 MovieClip Frame 61
stop();
Symbol 151 MovieClip Frame 30
gotoAndPlay ("walk");
Symbol 151 MovieClip Frame 60
stop();
Symbol 151 MovieClip Frame 90
stop();
Symbol 167 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 41
gotoAndPlay ("walk");
Symbol 167 MovieClip Frame 49
gotoAndPlay ("walk");
Symbol 167 MovieClip Frame 61
stop();
Symbol 167 MovieClip Frame 81
stop();
Symbol 167 MovieClip Frame 100
stop();
Symbol 167 MovieClip Frame 105
stop();
Symbol 189 MovieClip [Bris] Frame 7
stop();
Symbol 214 MovieClip Frame 20
gotoAndPlay ("walk");
Symbol 214 MovieClip Frame 40
stop();
Symbol 214 MovieClip Frame 41
stop();
Symbol 241 MovieClip Frame 1
stop();
Symbol 241 MovieClip Frame 18
gotoAndPlay ("static");
Symbol 241 MovieClip Frame 27
_root.SoundManager.hero_footStep1.start();
Symbol 241 MovieClip Frame 41
_root.SoundManager.hero_footStep2.start();
Symbol 241 MovieClip Frame 49
gotoAndPlay ("walk");
Symbol 241 MovieClip Frame 61
stop();
Symbol 241 MovieClip Frame 81
stop();
Symbol 241 MovieClip Frame 90
stop();
Symbol 241 MovieClip Frame 100
stop();
Symbol 241 MovieClip Frame 105
stop();
Symbol 262 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 49
gotoAndPlay ("walk");
Symbol 262 MovieClip Frame 61
stop();
Symbol 262 MovieClip Frame 81
stop();
Symbol 262 MovieClip Frame 89
stop();
Symbol 262 MovieClip Frame 100
stop();
Symbol 276 MovieClip [RTC_01] Frame 40
Symbol 276 MovieClip [RTC_01] Frame 136
_root.ready = true;
Symbol 299 MovieClip Frame 1
stop(); this.onEnterFrame = function () { musVol.indic._x = (_root.SoundManager.vol_music / 100) * 90; sfxVol.indic._x = (_root.SoundManager.vol_sfx / 100) * 90; }; musVol.Larrow.onPress = function () { _root.SoundManager.setVolumeMusic(-5); }; musVol.Rarrow.onPress = function () { _root.SoundManager.setVolumeMusic(5); }; sfxVol.Rarrow.onPress = function () { _root.SoundManager.setVolumeSfx(5); }; sfxVol.Larrow.onPress = function () { _root.SoundManager.setVolumeSfx(-5); };
Symbol 305 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 305 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 308 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 308 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 309 MovieClip [PauseMenu] Frame 1
stop(); back.onPress = function () { if (_root.Game != undefined) { _root.Game.unPause(); } }; quit.onPress = function () { if (_root.Game != undefined) { _root.Game.quitGame(); } };
Symbol 317 MovieClip [DUEL_Intro] Frame 1
_root.Game.setPause();
Symbol 317 MovieClip [DUEL_Intro] Frame 94
_root.Game.unPause(); this.removeMovieClip();
Symbol 321 MovieClip [FADER] Frame 121
stop();
Symbol 325 MovieClip [helpText] Frame 240
stop();
Symbol 329 MovieClip [Alert] Frame 41
stop();
Symbol 335 MovieClip [ADBANNER_s] Frame 1
pic.onPress = function () { pic.getURL("http://www.minijuegos.com", "_blank", "GET"); };
Symbol 341 MovieClip [ADBANNER] Frame 1
pic.onPress = function () { pic.getURL("http://www.minijuegos.com", "_blank", "GET"); };
Symbol 501 MovieClip [__Packages.resources] Frame 0
class resources { var startTxt, endingTxt; function resources () { startTxt = "My name is Hector.\n "; startTxt = startTxt + "I am a super hero.\n"; startTxt = startTxt + "Although I think my power is worth nothing. \n"; startTxt = startTxt + "Being a Hero seemed cool at first.\n"; startTxt = startTxt + "I learned how to help society from an old-school Hero called Charon.\n"; startTxt = startTxt + "'It is our mission to create a new, better world', he used to say.\n"; startTxt = startTxt + "But people don't want to change at all, and make the same mistakes \n over and over again.\n\n"; startTxt = startTxt + "I just wanted to live in peace, without responsibilities.\n\n"; startTxt = startTxt + "I finally hid in a small village.\n "; startTxt = startTxt + "I think people here know about me, but they don't care.\n\n"; startTxt = startTxt + "That's why I love this place.\n\n"; startTxt = startTxt + "I heard that the country was attacked by \n monsters that came about from nowhere.\n"; startTxt = startTxt + "But why should I care? I know that there are other Heroes out there \n "; startTxt = startTxt + "And they love this kind of stuff - kill monsters and everything.\n\n"; startTxt = startTxt + "I belong here.\n"; startTxt = startTxt + "But sometimes I dream of the big city.\n"; startTxt = startTxt + "Sometimes I dream of Charon ...\n"; endingTxt = "So that's it.\n\n"; endingTxt = endingTxt + "After Charon died, monsters strangely disappeared..\n"; endingTxt = endingTxt + "They came out of his mind, don't ask me how.\n"; endingTxt = endingTxt + "It was certainly a new Super Power that he had invented.\n\n"; endingTxt = endingTxt + "Many people died here. Everywhere.\n\n"; endingTxt = endingTxt + "Nobody wants to hear about heroes now.\n\n"; endingTxt = endingTxt + "Other heroes have been killed by Charon, anyway.\n"; endingTxt = endingTxt + "I guess I am the last...\n\n"; endingTxt = endingTxt + "Anyway, it's over now.\n\n"; endingTxt = endingTxt + "That was my story.\n"; endingTxt = endingTxt + "My name is Hector.\n"; endingTxt = endingTxt + "I am an average guy."; } }
Symbol 502 MovieClip [__Packages.soundManager] Frame 0
class soundManager { var master_music, master_sfx, vol_music, vol_sfx, music, hero_footStep1, hero_footStep2, hero_decoll, hero_land, hero_spit, hero_splash, hero_say, nmi_footStep1, nmi_footStep2, nmi_Assault, nmi_Hit, nmi_Shoot, nmi_Bomb, boss_say, villager_say1, villager_say2, villager_say3, menu_clic; function soundManager () { master_music = _root.createEmptyMovieClip("MASTERMUS", 52000); master_sfx = _root.createEmptyMovieClip("MASTERSFX", 52001); vol_music = 35; vol_sfx = 100; music = new Sound(master_music); hero_footStep1 = new Sound(master_sfx); hero_footStep2 = new Sound(master_sfx); hero_footStep1.attachSound("Footstep_01.wav"); hero_footStep2.attachSound("Footstep_02.wav"); hero_decoll = new Sound(master_sfx); hero_decoll.attachSound("Decollage.wav"); hero_land = new Sound(master_sfx); hero_land.attachSound("Land.wav"); hero_spit = new Sound(master_sfx); hero_spit.attachSound("Spit.wav"); hero_splash = new Sound(master_sfx); hero_splash.attachSound("Splash"); hero_say = new Sound(master_sfx); hero_say.attachSound("say"); nmi_footStep1 = new Sound(master_sfx); nmi_footStep1.attachSound("FootStep1.wav"); nmi_footStep2 = new Sound(master_sfx); nmi_footStep2.attachSound("FootStep1.wav"); nmi_Assault = new Sound(master_sfx); nmi_Assault.attachSound("Assault"); nmi_Hit = new Sound(master_sfx); nmi_Hit.attachSound("Hit"); nmi_Shoot = new Sound(master_sfx); nmi_Shoot.attachSound("Shoot"); nmi_Bomb = new Sound(master_sfx); nmi_Bomb.attachSound("Bomb"); boss_say = new Sound(master_sfx); boss_say.attachSound("bossay"); villager_say1 = new Sound(master_sfx); villager_say1.attachSound("say1"); villager_say2 = new Sound(master_sfx); villager_say2.attachSound("say2"); villager_say3 = new Sound(master_sfx); villager_say3.attachSound("say3"); menu_clic = new Sound(master_sfx); menu_clic.attachSound("clic"); } function musicStart(ID) { if (music != null) { music.stop(); } switch (ID) { case 1 : music.attachSound("Loop1"); break; case 2 : music.attachSound("Loop2"); break; case 3 : music.attachSound("Loop3"); break; case 4 : music.attachSound("Loop4"); } music.start(0, 99); } function setVolumeMusic(vol) { vol_music = vol_music + vol; vol_music = Math.max(0, vol_music); vol_music = Math.min(100, vol_music); music.setVolume(vol_music); } function setVolumeSfx(vol) { vol_sfx = vol_sfx + vol; vol_sfx = Math.max(0, vol_sfx); vol_sfx = Math.min(100, vol_sfx); hero_footStep1.setVolume(vol_sfx); } }
Symbol 503 MovieClip [__Packages.player] Frame 0
class player { var selectedHero, lastLvl, bestLvl, gameWon, duelWon, damageTaken, spits, killed, walkAmount, flyAmount, damageTaken_total, spits_total, killed_total, walkAmount_total, flyAmount_total, walkAmount_m, flyAmount_m, lastSurvTime, bestSurvTime; function player () { selectedHero = "NORMAL MAN"; lastLvl = 0; bestLvl = 0; gameWon = 0; duelWon = 0; damageTaken = 0; spits = 0; killed = 0; walkAmount = 0; flyAmount = 0; damageTaken_total = 0; spits_total = 0; killed_total = 0; walkAmount_total = 0; flyAmount_total = 0; walkAmount_m = 0; flyAmount_m = 0; lastSurvTime = 0; bestSurvTime = 0; } function initLvl() { flyAmount = 0; walkAmount = 0; spits = 0; damageTaken = 0; killed = 0; } function calculate() { flyAmount_total = flyAmount_total + flyAmount; walkAmount_total = walkAmount_total + walkAmount; spits_total = spits_total + spits; damageTaken_total = damageTaken_total + damageTaken; killed_total = killed_total + killed; if (lastLvl >= bestLvl) { bestLvl = lastLvl; } flyAmount_m = Math.round(flyAmount_total / 10); walkAmount_m = Math.round(walkAmount_total / 10); } function setSurvTime() { if (lastSurvTime > bestSurvTime) { bestSurvTime = lastSurvTime; } } function loadGame(Save) { if (Save.data.lastLvl != undefined) { lastLvl = Save.data.lastLvl; } if (Save.data.bestLvl != undefined) { bestLvl = Save.data.bestLvl; } if (Save.data.gameWon != undefined) { gameWon = Save.data.gameWon; } if (Save.data.duelWon != undefined) { duelWon = Save.data.duelWon; } if (Save.data.damageTaken != undefined) { damageTaken_total = Save.data.damageTaken; } if (Save.data.spits != undefined) { spits_total = Save.data.spits; } if (Save.data.killed != undefined) { killed_total = Save.data.killed; } if (Save.data.walkAmount != undefined) { walkAmount_total = Save.data.walkAmount; } if (Save.data.flyAmount != undefined) { flyAmount_total = Save.data.flyAmount; } if (Save.data.selectedHero != undefined) { selectedHero = Save.data.selectedHero; } if (Save.data.bestSurvTime != undefined) { bestSurvTime = Save.data.bestSurvTime; } if (Save.data.bestSurvTime != undefined) { lastSurvTime = Save.data.bestSurvTime; } } function saveGame(Save) { Save.data.Played = 1; Save.data.lastLvl = lastLvl; Save.data.bestLvl = bestLvl; Save.data.gameWon = gameWon; Save.data.duelWon = duelWon; Save.data.damageTaken = damageTaken_total; Save.data.spits = spits_total; Save.data.killed = killed_total; Save.data.walkAmount = walkAmount_total; Save.data.flyAmount = flyAmount_total; Save.data.selectedHero = selectedHero; Save.data.bestSurvTime = bestSurvTime; Save.flush(); } function reinitStory() { lastLvl = 1; damageTaken = 0; spits = 0; killed = 0; walkAmount = 0; flyAmount = 0; selectedHero = "NORMAL MAN"; } function getRanName() { switch (Math.round(Math.random() * 6)) { case 0 : return("NORMAL MAN"); case 1 : return("VIPER MAN"); case 2 : return("STONE MAN"); case 3 : return("LAVA MAN"); case 4 : return("LIGHTSPEED MAN"); case 5 : return("FANTOM MAN"); case 6 : return("ULTI MAN"); } } function getName() { switch ((duelWon + 1) % 7) { case 1 : return("NORMAL MAN"); case 2 : return("VIPER MAN"); case 3 : return("STONE MAN"); case 4 : return("LAVA MAN"); case 5 : return("LIGHTSPEED MAN"); case 6 : return("FANTOM MAN"); case 0 : return("ULTI MAN"); } } }
Symbol 504 MovieClip [__Packages.colorizer] Frame 0
class colorizer { var colour; function colorizer () { colour = new flash.geom.ColorTransform(); } function colorize(Pic, Type) { colour = Pic.transform.colorTransform; switch (Type) { case "NORMAL MAN" : break; case "VIPER MAN" : colour.greenMultiplier = 0.5; colour.redMultiplier = 0.5; colour.blueMultiplier = 0.5; colour.greenOffset = 50; colour.redOffset = -50; colour.blueOffset = -50; break; case "STONE MAN" : colour.greenMultiplier = 0.5; colour.redMultiplier = 0.5; colour.blueMultiplier = 0.5; colour.redOffset = 20; break; case "LAVA MAN" : colour.greenMultiplier = 0.5; colour.redMultiplier = 0.6; colour.blueMultiplier = 0.5; colour.redOffset = 80; colour.greenOffset = -50; colour.blueOffset = -50; break; case "LIGHTSPEED MAN" : colour.greenMultiplier = 1.5; colour.redMultiplier = 1.5; colour.blueMultiplier = 0; colour.greenOffset = 50; colour.blueOffset = -100; break; case "ULTI MAN" : colour.greenMultiplier = 0.2; colour.redMultiplier = 0.2; colour.blueMultiplier = 0.2; break; case "FANTOM MAN" : } Pic.transform.colorTransform = colour; } }
Symbol 505 MovieClip [__Packages.game] Frame 0
class game { var ad, alertRoll, pausing, blocked, fading, stackedState, waitStateCount, FX, Level, lastLevel, Scene, Bg, Hero, ScrollManager, Villagers, Death, Boss, Scenario, Enemies, Challenger, IA, duelLvl; function game (LVL, Player) { ad = _root.attachMovie("ADBANNER_s", "adpic", 12756, {_xscale:75, _yscale:75, _x:Stage.width - 126, _y:Stage.height - 30, _alpha:60}); alertRoll = 0; pausing = false; blocked = false; fading = false; stackedState = ""; waitStateCount = 0; if ((LVL != 99) && (LVL != 100)) { Player.lastLvl = LVL; } Player.initLvl(); switch (LVL) { case 0 : _root.attachMovie("skip", "SkipTXT", 80000, {_x:_root.Width / 2, _y:_root.Height - 20}); case 1 : FX = new fparticles("fx_one", false); break; case 2 : FX = new fparticles("fx_two", false); break; case 3 : FX = new fparticles("fx_three", false); break; case 4 : FX = new fparticles("fx_four", false); break; case 5 : case 99 : FX = new fparticles("fx_five", false); break; case 6 : FX = new fparticles("fx_six", true); } Level = LVL; lastLevel = 7; Scene = _root.createEmptyMovieClip("Scene", 0); if (Level == 100) { Bg = new bg(Scene, Math.round(Math.random() * 6), false); } else { Bg = new bg(Scene, LVL, true); } Hero = new hero(Scene, Bg, Player, false, (Level != 99) && (Level != 100)); ScrollManager = new scrollManager(Scene, Bg, Hero); Villagers = new villagerManager(); Death = false; if ((Level == 6) || (Level == 0)) { Boss = new boss(Scene, Bg, Level == 6); Scenario = new scenario(LVL, Enemies, Villagers, Scene, Bg); } else if (Level == 100) { Challenger = new hero(Scene, Bg, Player, true, false); IA = new ia(Player.duelWon + 1, Challenger, Hero); } else { Enemies = new enemyManager(); Scenario = new scenario(LVL, Enemies, Villagers, Scene, Bg); } if (Level == 0) { Hero.Vomit.damages = 2; } switch (Level) { case 0 : case 2 : case 4 : _root.SoundManager.musicStart(1); break; case 1 : case 3 : _root.SoundManager.musicStart(3); break; case 5 : case 6 : case 99 : case 100 : _root.SoundManager.musicStart(4); } duelLvl = Player.duelWon + 1; if (Level == 100) { _root.attachMovie("DUEL_Intro", "INTRO", 16500, {_x:_root.Width / 2, _y:_root.Height / 2}); _root.INTRO.intro.level.text = "Level " + duelLvl; } } function process(Player) { if (fading == true) { waitStateCount++; if (waitStateCount == 60) { toState(); } } else if ((Death == false) && (pausing == false)) { FX.process(Scene, Bg); if (blocked == false) { if ((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(81))) { Hero.Left(Player); } if (Key.isDown(39) || (Key.isDown(68))) { Hero.Right(Player); } if ((Key.isDown(38) || (Key.isDown(87))) || (Key.isDown(90))) { Hero.Up(); } if (Key.isDown(32)) { Hero.shoot(true, 0, 0, Player); } if ((((((((Key.isDown(38) == false) && (Key.isDown(37) == false)) && (Key.isDown(39) == false)) && (Key.isDown(65) == false)) && (Key.isDown(81) == false)) && (Key.isDown(68) == false)) && (Key.isDown(87) == false)) && (Key.isDown(90) == false)) { Hero.toStatic(); } } if (Key.isDown(27)) { Pause(); } if (Key.isDown(75) && (Level == 0)) { Scenario.ended = true; } Hero.process(Scene, Bg, Enemies, this, Villagers, Boss, Player, Challenger); ScrollManager.process(Scene, Bg, Hero); Villagers.process(Scene, Bg, Hero); Bg.process(this); if ((Level == 6) || (Level == 0)) { Boss.process(Scene, Bg, Hero, this, blocked); Scenario.process(Scene, Enemies, Hero, Boss, Villagers); if ((Boss.isDead() == true) || (Scenario.ended == true)) { winGame(Level == 6); } } else if (Level == 100) { IA.process(Challenger, Hero, Player); Challenger.process(Scene, Bg, Enemies, this, Villagers, Boss, Player, Hero); } else { Enemies.process(Scene, Bg, Hero, Player); Scenario.process(Scene, Enemies, Hero, Boss, Villagers); if ((Scenario.ended == true) && (Enemies.areDead() == true)) { winGame(false); } } } } function waitState(State) { Hero.Stop(); Enemies.Stop(); Boss.Stop(); Villagers.Stop(); fading = true; _root.attachMovie("FADER", "Fade", 90000); stackedState = State; } function toState() { remove(); _root.gotoAndStop(stackedState); } function death() { if (Level != 99) { waitState("DEATH"); } else { waitState("ENDSURV"); } } function quitGame() { waitState("MAIN"); } function winGame(end) { if (Level == 100) { _root.Player.duelWon = _root.Player.duelWon + 1; _root.Player.saveGame(_root.Save); waitState("ENDDUEL"); } else if (Level != 99) { if (end == true) { _root.Player.gameWon = 1; waitState("RTC"); } else { if (Level == 0) { _root.Player.lastLvl = 1; _root.Player.bestLvl = 1; _root.Player.saveGame(_root.Save); } _root.LVL = Level + 1; if (_root.LVL == 7) { _root.LVL = 1; } if (Level == 0) { waitState("GAME"); } else { waitState("POSTGAME"); } } } else { waitState("ENDSURV"); } } function remove() { for (var _local2 in _root) { if ((((typeof(_root[_local2]) == "movieclip") && (_root[_local2]._name != "Fade")) && (_root[_local2]._name != "MASTERMUS")) && (_root[_local2]._name != "MASTERSFX")) { _root[_local2].removeMovieClip(); } } delete _root.onEnterFrame; } function clic(X, Y, Player) { if (blocked == false) { Hero.shoot(false, X - ScrollManager.decal, Y, Player); } } function mouve(X, Y) { if (blocked == false) { Hero.actuTarg(X, Y); } } function Pause() { if (pausing == false) { pausing = true; _root.attachMovie("PauseMenu", "PMenu", 20000); } } function setPause() { if (pausing == false) { pausing = true; } } function unPause() { if (pausing == true) { pausing = false; if (_root.PMenu != undefined) { _root.PMenu.removeMovieClip(); } } } function block() { if (blocked == false) { blocked = true; } } function unblock() { if (blocked == true) { blocked = false; } } function addHelp() { _root.attachMovie("helpText", "HLP", 5465, {_x:_root.Width / 2, _y:45}); } function setAlert(Pic) { if (Pic._x < (-ScrollManager.decal)) { _root.attachMovie("Alert", "Alert" + alertRoll, 5800 + alertRoll, {_x:10, _y:Pic._y}); alertRoll++; if (alertRoll > 40) { alertRoll = 0; } return(true); } if (Pic._x > ((-ScrollManager.decal) + _root.Width)) { _root.attachMovie("Alert", "Alert" + alertRoll, 5800 + alertRoll, {_x:_root.Width - 10, _y:Pic._y}); alertRoll++; if (alertRoll > 40) { alertRoll = 0; } return(true); } } }
Symbol 506 MovieClip [__Packages.hero] Frame 0
class hero { var currTargX, currTargY, saving, zMod, iaControl, mapLength, pic, mouthPic, shadowPic, colour, Name, speed_max, speed_land, speed, energy_max, vomit_time, vomit_cooldown, vomit_dispersion, vomit_power, vomit_flow, vomit_refTime, dir, facingR, speed_jump, weight, jump_height, delay, hurtTime, damages, Vomit, tookDamages, reloadBar, energyBar, energy, energy_regen, energy_flyCons, energy_spitCons, pos_indic, isFlying, landingTol, landingTol_death, currH, dead, currAnim, puking, sayDelay, Bulle; function hero (Scene, BG, Player, IA, save) { currTargX = 0; currTargY = 0; saving = save; if (IA == true) { zMod = -4; } else { zMod = 0; } iaControl = IA; mapLength = BG.mapLength; pic = Scene.attachMovie("Hero", "hero" + zMod, 1000 + zMod); mouthPic = pic.Rmouth; shadowPic = Scene.attachMovie("ombre", "hOmbre" + zMod, 999 + zMod); if (BG.Village.pic != null) { pic._x = BG.Village.pic._x; } else { pic._x = Math.round(Scene._width / 2); } if (IA == true) { pic._x = pic._x + 100; } pic._y = BG.getColl(pic); shadowPic._x = pic._x; shadowPic._y = pic._y; colour = new flash.geom.ColorTransform(); colour = pic.transform.colorTransform; if ((IA == false) && (save == true)) { Name = Player.selectedHero; } else if (IA == true) { Name = Player.getName(); } else { Name = "NORMAL MAN"; } speed_max = 15; switch (Name) { case "NORMAL MAN" : speed_land = 1; speed = 0.5; energy_max = 300; vomit_time = 60; vomit_cooldown = 90; vomit_dispersion = 2.5; vomit_power = 10; vomit_flow = 150; break; case "VIPER MAN" : colour.greenMultiplier = 0.5; colour.redMultiplier = 0.5; colour.blueMultiplier = 0.5; colour.greenOffset = 50; colour.redOffset = -50; colour.blueOffset = -50; speed_land = 1; speed = 0.5; energy_max = 350; vomit_time = 50; vomit_cooldown = 90; vomit_dispersion = 3.5; vomit_power = 9; vomit_flow = 300; break; case "STONE MAN" : colour.greenMultiplier = 0.5; colour.redMultiplier = 0.5; colour.blueMultiplier = 0.5; colour.redOffset = 20; speed_land = 0.5; speed = 0.3; energy_max = 500; vomit_time = 40; vomit_cooldown = 60; vomit_dispersion = 2; vomit_power = 12; vomit_flow = 75; break; case "LAVA MAN" : colour.greenMultiplier = 0.5; colour.redMultiplier = 0.6; colour.blueMultiplier = 0.5; colour.redOffset = 80; colour.greenOffset = -50; colour.blueOffset = -50; speed_land = 1; speed = 0.8; energy_max = 300; vomit_time = 20; vomit_cooldown = 30; vomit_dispersion = 1.5; vomit_power = 14; vomit_flow = 75; break; case "LIGHTSPEED MAN" : colour.greenMultiplier = 1.5; colour.redMultiplier = 1.5; colour.blueMultiplier = 0; colour.greenOffset = 50; colour.blueOffset = -100; speed_land = 3; speed = 0.5; energy_max = 250; vomit_time = 10; vomit_cooldown = 15; vomit_dispersion = 1; vomit_power = 10; vomit_flow = 60; break; case "ULTI MAN" : colour.greenMultiplier = 0.2; colour.redMultiplier = 0.2; colour.blueMultiplier = 0.2; speed_land = 2; speed = 0.8; energy_max = 500; vomit_time = 20; vomit_cooldown = 30; vomit_dispersion = 1.3; vomit_power = 16; vomit_flow = 150; break; case "FANTOM MAN" : pic._alpha = 40; speed_land = 1; speed = 0.5; energy_max = 350; vomit_time = 30; vomit_cooldown = 60; vomit_dispersion = 2.5; vomit_power = 10; vomit_flow = 150; } pic.pic.transform.colorTransform = colour; vomit_refTime = vomit_cooldown - vomit_time; dir = new flash.geom.Point(0, 0); facingR = true; speed_jump = 5; weight = 0.2; jump_height = 10; delay = 0; hurtTime = 0; damages = 30; Vomit = new sparticles(vomit_time, vomit_dispersion, vomit_power, vomit_flow, Name, IA, damages); tookDamages = 0; reloadBar = _root.attachMovie("barreV", "BarreV", 5001 + zMod, {_xscale:150, _yscale:150, _x:-20, _y:50}); reloadBar.txt.text = "Ready"; if (iaControl == true) { energyBar = _root.attachMovie("MBarre", "barPic", 5000 + zMod, {_xscale:150, _yscale:150}); energyBar._x = Stage.width; } else { energyBar = _root.attachMovie("Barre", "barPic", 5000 + zMod, {_xscale:150, _yscale:150}); energyBar._x = 0; } energyBar._y = 20; energy = energy_max; energy_regen = 0; energy_flyCons = 0; energy_spitCons = 0; pos_indic = Scene.attachMovie("pos_ind", "PosPic", 4999 + zMod); pos_indic._y = 10; pos_indic.dist.text = ""; isFlying = false; landingTol = 12; landingTol_death = 18; currH = 0; dead = false; currAnim = "static"; puking = false; sayDelay = 0; if (IA == true) { faceRight(false); } } function process(Scene, BG, Enemies, Game, Villagers, Boss, Player, ADV) { currH = BG.getColl(pic); if (sayDelay > 0) { sayDelay--; if (sayDelay == 0) { stopSaying(); } } if (tookDamages > 0) { if (saving == true) { Player.damageTaken = Player.damageTaken + tookDamages; } tookDamages = 0; } if (hurtTime > 0) { hurtTime--; } if (dead == true) { if (iaControl == true) { Game.winGame(); } else { Game.death(); } } else if ((isFlying == true) && (dead == false)) { if (currH < pic._y) { _root.SoundManager.hero_land.start(); isFlying = false; dir.y = 0; dir.x = 0; if (Math.abs(dir.y) > landingTol) { hurt(Math.round((Math.abs(dir.y) - landingTol) * 10)); } } else if (dead == false) { dir.y = dir.y + weight; } } else if ((isFlying == false) && (dead == false)) { pic._y = currH; } if ((isFlying == true) && (dead == false)) { if ((pic._x > mapLength) || (pic._x < 0)) { bounce(); } pic._y = pic._y + dir.y; pic._x = pic._x + dir.x; if (saving == true) { Player.flyAmount = Player.flyAmount + Math.abs(dir.x); } } if (pic._y < 0) { pos_indic.dist.text = Math.round((-pic._y) / 10).toString() + "m"; pos_indic._alpha = 90; } else { pos_indic.dist.text = ""; pos_indic._alpha = 0; } pos_indic._x = pic._x; Vomit.process(Scene, pic._x + mouthPic._x, pic._y + mouthPic._y, BG, Enemies, Villagers, Boss, ADV); if (delay > 0) { delay--; } else { reloadBar.txt.text = "Ready"; } if (delay == vomit_time) { puking = false; Vomit.deactivate(); } if (delay < vomit_refTime) { reloadBar.mask._xscale = 100 - ((delay * 100) / vomit_refTime); } else { reloadBar.mask._xscale = 0; } if (isFlying == true) { energy = energy - energy_flyCons; } energy = energy + energy_regen; energy = Math.min(energy, energy_max); energy = Math.max(energy, 0); energyBar.mask._xscale = (energy / energy_max) * 100; energyBar.txt.text = (("HP: " + Math.round(energy).toString()) + " / ") + Math.round(energy_max).toString(); shadowPic._x = pic._x; shadowPic._y = currH; if (Bulle != undefined) { Bulle._x = pic._x; Bulle._y = pic._y; } } function Up() { if (isFlying) { if (pic._y > 0) { dir.y = dir.y - speed; dir.y = Math.min(dir.y, speed_max); } } else { pic._y = pic._y - jump_height; dir.y = dir.y - speed_jump; isFlying = true; if (puking == true) { anim("pukeAir"); } else { anim("fly"); } _root.SoundManager.hero_decoll.start(); } } function Right(Player) { if (puking == false) { faceRight(true); } if (isFlying == true) { dir.x = dir.x + speed; dir.x = Math.min(dir.x, speed_max); } else if (pic._x < (mapLength - speed_land)) { pic._x = pic._x + speed_land; if (puking == true) { anim("pukeAir"); } else { anim("walk"); } if (saving == true) { Player.walkAmount = Player.walkAmount + speed_land; } } } function Left(Player) { if (puking == false) { faceRight(false); } if (isFlying == true) { dir.x = dir.x - speed; dir.x = Math.min(dir.x, speed_max); } else if (pic._x > speed_land) { pic._x = pic._x - speed_land; if (puking == true) { anim("pukeAir"); } else { anim("walk"); } if (saving == true) { Player.walkAmount = Player.walkAmount + speed_land; } } } function toStatic() { if (isFlying == true) { anim("fly"); } else { anim("static"); } } function bounce() { dir.x = (-dir.x) / 2; pic._x = pic._x + dir.x; dir.y = dir.y / 2; pic._x = Math.max(0, pic._x); pic._x = Math.min(mapLength, pic._x); } function anim(id, prior) { if (((currAnim != id) && (((puking == false) || (id == "puke")) || (id == "pukeAir"))) && (dead == false)) { currAnim = id; pic.pic.gotoAndPlay(id); pic.head.gotoAndPlay(id); return(true); } } function faceRight(right) { if ((right == true) && (facingR == false)) { facingR = true; mouthPic = pic.Rmouth; pic._xscale = -pic._xscale; } else if ((right == false) && (facingR == true)) { (facingR = false); (mouthPic = pic.Lmouth); pic._xscale = -pic._xscale; } } function shoot(Default, X, Y, Player) { if ((delay == 0) && (energy > 0)) { if (saving == true) { Player.spits = Player.spits + 1; } reloadBar.txt.text = "Reloading"; if (isFlying == true) { anim("pukeAir"); } else { anim("puke"); } _root.SoundManager.hero_spit.start(); puking = true; if (Default == false) { currTargX = X - pic._x; currTargY = Y - pic._y; if (X < pic._x) { faceRight(false); } else { faceRight(true); } } else { if (facingR == true) { currTargX = 100; } else { currTargX = -100; } currTargY = -100; } Vomit.activate(pic._x + mouthPic._x, pic._y + mouthPic._y, currTargX, currTargY, isFlying); delay = vomit_cooldown; energy = energy - energy_spitCons; } } function actuTarg(X, Y) { if (puking == true) { Vomit.actuTarg(X - pic._x, Y - pic._y); } } function die() { if (isFlying == true) { anim("airDeath"); } else { anim("death"); } dead = true; } function hurt(damages) { if (hurtTime == 0) { tookDamages = tookDamages + damages; energy = energy - damages; if (energy <= 0) { die(); } hurtTime = 30; } } function say(phrase, size) { if (Bulle != undefined) { Bulle._visible = true; } Bulle = _root.Game.Scene.attachMovie("Bulle", "heroBulle", 40000, {_xscale:size, _yscale:size}); Bulle.phrase.multiline = true; _root.SoundManager.hero_say.start(); Bulle.phrase._xscale = size; Bulle.phrase._yscale = size; Bulle.phrase.text = phrase; Bulle.phrase._height = Bulle._height; Bulle.phrase._width = Bulle._width; sayDelay = 90; } function stopSaying() { if (Bulle != undefined) { Bulle._visible = false; } } function Stop() { pic.pic.stop(); } }
Symbol 507 MovieClip [__Packages.sparticles] Frame 0
class sparticles { var nature, or_IA, dir, pos, count, active, particles, maxAmount, timeActive, quantity, dispersion, spower, pow_modif, tmpId, damages; function sparticles (time, disp, pow, flow, Nature, IAControl, Dam) { nature = Nature; or_IA = IAControl; dir = new flash.geom.Point(); pos = new flash.geom.Point(); count = 0; active = false; particles = new Array(); maxAmount = 500; timeActive = time; quantity = flow; dispersion = disp; spower = pow; pow_modif = spower; tmpId = 0; damages = Dam; } function process(Scene, currX, currY, BG, Enemies, Villagers, Boss, ADV) { pos.x = currX; pos.y = currY; if (active == true) { create(Scene, true); var _local3 = 0; while (_local3 < Math.round(quantity / timeActive)) { create(Scene, false); _local3++; } } var _local2 = 0; while (_local2 < particles.length) { particles[_local2].process(BG, Enemies, Villagers, Boss, ADV); _local2++; } } function actuTarg(X, Y) { dir.x = X; dir.y = Y; } function create(Scene, Killer) { tmpId = getFreeId(count); particles[tmpId] = new particle(Scene, or_IA, tmpId, pos.x, pos.y, dir.x, dir.y, Killer, dispersion, pow_modif, nature, damages); if (count == tmpId) { count++; } if (count > maxAmount) { count = 0; } } function getFreeId(ccount) { var _local2 = 0; while (_local2 < count) { if (particles[_local2].isRemovable() == true) { return(_local2); } _local2++; } return(ccount); } function activate(posX, posY, Xdir, Ydir, Fly) { destroy(); particles = new Array(); active = true; dir.x = Xdir; dir.y = Ydir; pos.x = posX; pos.y = posY; if (Fly == true) { pow_modif = spower; } else { pow_modif = spower * 2; } } function deactivate() { var _local2 = 0; while (_local2 < particles.length) { particles[_local2].disappear(); _local2++; } active = false; } function destroy() { var _local2 = 0; while (_local2 < particles.length) { particles[_local2].setDead(); _local2++; } } }
Symbol 508 MovieClip [__Packages.bg] Frame 0
class bg { var pic, bPic, points, Village, line, mapLength, mapColl, segStart, segEnd, maxHeight; function bg (Scene, LVL, Story) { switch (LVL) { case 0 : pic = Scene.attachMovie("Level_0", "BG", -12000); bPic = _root.attachMovie("Level_0B", "BBG", -12001); points = new Array(); points.push(new flash.geom.Point(0, 315)); points.push(new flash.geom.Point(800, 310)); break; case 1 : pic = Scene.attachMovie("Level_1", "BG", -12000); bPic = _root.attachMovie("Level_1B", "BBG", -12001); points = new Array(); points.push(new flash.geom.Point(0, 320)); points.push(new flash.geom.Point(540, 340)); points.push(new flash.geom.Point(1024, 320)); break; case 2 : pic = Scene.attachMovie("Level_2", "BG", -12000); bPic = _root.attachMovie("Level_2B", "BBG", -12001); points = new Array(); points.push(new flash.geom.Point(0, 395)); points.push(new flash.geom.Point(80, 380)); points.push(new flash.geom.Point(175, 395)); points.push(new flash.geom.Point(320, 355)); points.push(new flash.geom.Point(330, 355)); points.push(new flash.geom.Point(595, 240)); points.push(new flash.geom.Point(790, 210)); points.push(new flash.geom.Point(990, 155)); points.push(new flash.geom.Point(1024, 155)); break; case 3 : pic = Scene.attachMovie("Level_3", "BG", -12000); bPic = _root.attachMovie("Level_3B", "BBG", -12001); points = new Array(); points.push(new flash.geom.Point(0, 240)); points.push(new flash.geom.Point(250, 215)); points.push(new flash.geom.Point(535, 200)); points.push(new flash.geom.Point(700, 195)); points.push(new flash.geom.Point(810, 200)); points.push(new flash.geom.Point(1070, 165)); points.push(new flash.geom.Point(1200, 180)); break; case 4 : pic = Scene.attachMovie("Level_4", "BG", -12000); bPic = _root.attachMovie("Level_4B", "BBG", -12001); points = new Array(); points.push(new flash.geom.Point(0, 305)); points.push(new flash.geom.Point(270, 275)); points.push(new flash.geom.Point(555, 355)); points.push(new flash.geom.Point(805, 350)); points.push(new flash.geom.Point(1024, 260)); points.push(new flash.geom.Point(1070, 255)); points.push(new flash.geom.Point(1200, 295)); break; case 5 : case 99 : pic = Scene.attachMovie("Level_5", "BG", -12000); bPic = _root.attachMovie("Level_5B", "BBG", -12001); points = new Array(); points.push(new flash.geom.Point(0, 135)); points.push(new flash.geom.Point(200, 250)); points.push(new flash.geom.Point(545, 355)); points.push(new flash.geom.Point(655, 360)); points.push(new flash.geom.Point(855, 340)); points.push(new flash.geom.Point(1024, 335)); break; case 6 : case 100 : pic = Scene.attachMovie("Level_6", "BG", -12000); bPic = _root.attachMovie("Level_6B", "BBG", -12001); points = new Array(); points.push(new flash.geom.Point(0, 330)); points.push(new flash.geom.Point(230, 315)); points.push(new flash.geom.Point(350, 310)); points.push(new flash.geom.Point(520, 325)); points.push(new flash.geom.Point(675, 330)); points.push(new flash.geom.Point(800, 325)); } if (Story == true) { Village = new village(pic.Village, LVL); } line = pic.createEmptyMovieClip("Line", 2000); line.lineStyle(1, 0, 100); mapLength = pic._width; mapColl = new Array(); segStart = new flash.geom.Point(); segEnd = new flash.geom.Point(); maxHeight = 500; initColl(); } function process(Game) { Village.process(Game); } function Draw() { line.moveTo(points[0].x, points[0].y); var _local2 = 0; while (_local2 < points.length) { line.lineTo(points[_local2].x, points[_local2].y); _local2++; } } function initColl() { var _local3 = 0; while (_local3 < mapLength) { var _local2 = 0; while (_local2 < points.length) { if ((_local3 >= points[_local2].x) && (_local3 < points[_local2 + 1].x)) { segStart = points[_local2]; segEnd = points[_local2 + 1]; } _local2++; } mapColl[_local3] = segStart.y + (((segEnd.y - segStart.y) / (segEnd.x - segStart.x)) * (_local3 - segStart.x)); if (mapColl[_local3] < maxHeight) { maxHeight = mapColl[_local3]; } _local3++; } } function getColl(Pic) { return(mapColl[Math.round(Pic._x)]); } }
Symbol 509 MovieClip [__Packages.village] Frame 0
class village { var pic, hpMax, hp; function village (Pic, LVL) { pic = Pic; pic.attachMovie("VillageHP", "VHP", 10000); pic.VHP._xscale = 10000 / pic._xscale; if (LVL == 3) { hpMax = 2500; } else { hpMax = 1000; } hp = hpMax; pic.VHP.HP.text = (hp.toString() + " / ") + hpMax.toString(); pic._alpha = 50; } function process(Game) { if (hp == 0) { Game.death(); } } function getHit(str) { hp = hp - str; if (hp < 0) { hp = 0; } pic.VHP.HP.text = (hp.toString() + " / ") + hpMax.toString(); pic.VHP.mask._xscale = (hp * 100) / hpMax; } }
Symbol 510 MovieClip [__Packages.enemyManager] Frame 0
class enemyManager { var enemies, ecount, spawns, scount, tmpId, tmpClip, tmpSClip; function enemyManager () { enemies = new Array(); ecount = 0; spawns = new Array(); scount = 0; tmpId = 0; } function process(Scene, BG, Hero, Player) { var _local2 = 0; while (_local2 < ecount) { enemies[_local2].process(Scene, BG, Hero, Player); _local2++; } } function addPoint(X, Y) { spawns[scount] = new flash.geom.Point(X, Y); scount++; } function addEnemy(id, Scene, point) { tmpId = getFreeId(ecount); tmpClip = Scene.attachMovie(id, "nmi" + tmpId, 1001 + tmpId, {_x:-50, _y:0, _alpha:0}); tmpSClip = Scene.attachMovie("ombre", "nmiOmbre" + tmpId, -1001 - tmpId, {_x:-50, _y:0, _alpha:0}); enemies[tmpId] = new enemy(id, tmpClip, tmpSClip, pickPoint(point), tmpId); if (ecount == tmpId) { ecount++; } } function getFreeId(count) { var _local2 = 0; while (_local2 < ecount) { if (enemies[_local2].isRemovable() == true) { return(_local2); } _local2++; } return(count); } function pickPoint(id) { if (id >= 0) { return(spawns[id]); } return(spawns[Math.round((scount - 1) * Math.random())]); } function getHit(coll) { var _local2 = 0; while (_local2 < ecount) { if (coll.hitTest(enemies[_local2].pic.coll) && (enemies[_local2].dead == false)) { enemies[_local2].hurt(); return(true); } _local2++; } return(false); } function areDead() { var _local2 = 0; while (_local2 < ecount) { if (enemies[_local2].isRemovable() == false) { return(false); } _local2++; } return(true); } function Stop() { var _local2 = 0; while (_local2 < ecount) { enemies[_local2].pic.pic.stop(); _local2++; } } }
Symbol 511 MovieClip [__Packages.enemy] Frame 0
class enemy { var randomFactor, id, pic, shadowPic, pos, zid, dead, statDead, alpha, currAnim, cooldown, cooldown_shoot, waiting_melee, waiting_shoot, waiting_assault, hurtTime, facingR, bullets, wait, speed, speed_shoot, strength, HP, delay_melee, delay_shoot, cooldown_melee, shoot_weight, colour; function enemy (Type, Pic, SPic, Pos, id) { randomFactor = 50 + (Math.round(Math.random() * 60) - 30); this.id = Type; pic = Pic; shadowPic = SPic; pic._visible = false; shadowPic._visible = false; pos = Pos; zid = id; dead = false; statDead = false; alpha = 100; currAnim = "idle"; cooldown = 0; cooldown_shoot = 0; waiting_melee = false; waiting_shoot = false; waiting_assault = false; hurtTime = 0; facingR = true; bullets = new bulletManager(this.id); wait = Math.round(Math.random() * 60); switch (this.id) { case "Grunt" : speed = 1; speed_shoot = 0; strength = 20; HP = 1; delay_melee = 10; delay_shoot = 99; cooldown_melee = 20; shoot_weight = 0; break; case "Hunter" : speed = 1.2; speed_shoot = 10; strength = 30; HP = 1; delay_melee = 10; delay_shoot = 10; cooldown_melee = 20; shoot_weight = 0.1; break; case "Bomber" : speed = 1; strength = 30; HP = 1; delay_melee = 99; delay_shoot = 0; cooldown_melee = 20; shoot_weight = 1; speed_shoot = 2; break; case "Flyer" : speed = 3; speed_shoot = 10; strength = 30; HP = 1; delay_melee = 10; delay_shoot = 10; cooldown_melee = 20; shoot_weight = 0.1; break; case "Mastoc" : speed = 0.4; speed_shoot = 0; strength = 100; HP = 3; delay_melee = 20; delay_shoot = 99; cooldown_melee = 40; shoot_weight = 0; } colour = new flash.geom.ColorTransform(); colour = pic.pic.transform.colorTransform; colour.redMultiplier = Math.random(); colour.blueMultiplier = Math.random(); colour.greenMultiplier = Math.random(); pic.pic.transform.colorTransform = colour; } function init() { pic._x = pos.x; pic._y = pos.y; shadowPic._x = pic._x; shadowPic._y = pic._y; pic._alpha = 100; pic._visible = true; shadowPic._alpha = 100; shadowPic._visible = true; } function process(Scene, BG, Hero, Player) { bullets.process(Hero, BG.Village); if ((((wait == 0) && (dead == false)) && (cooldown == 0)) && (hurtTime == 0)) { if (pic.coll.hitTest(Hero.pic.coll)) { melee(); } else { switch (id) { case "Grunt" : case "Mastoc" : behav_attackVillage(BG); break; case "Hunter" : if ((getDistance(Hero.pic) < 200) && (Hero.isFlying == true)) { behav_attackHero(Scene, BG, Hero); } else { behav_attackVillage(BG); } break; case "Bomber" : behav_bombVillage(Scene, BG); break; case "Flyer" : if (getDistance(Hero.pic) < 100) { behav_attackHero(Scene, BG, Hero); } else { behav_chaseHero(BG, Hero); } } } shadowPic._x = pic._x; shadowPic._y = BG.getColl(pic); } else if (wait > 0) { if (wait == 1) { init(); } wait--; } else if (dead == true) { if (statDead == false) { if (Hero.saving == true) { Player.killed = Player.killed + 1; } statDead = true; } if (alpha > 0) { if (id == "Bomber") { pic._x = pic._x + speed; pic._y++; } alpha = alpha - 2; pic._alpha = alpha; shadowPic._alpha = alpha; } else { pic.removeMovieClip(); } } else if (cooldown > 0) { cooldown--; if (cooldown == 1) { anim("walk"); } else if ((waiting_melee == true) && (cooldown == delay_melee)) { activeMelee(Hero); } else if ((waiting_shoot == true) && (cooldown == delay_shoot)) { } else if ((waiting_assault == true) && (cooldown == delay_melee)) { activeAssault(BG.Village); } } else if (hurtTime > 0) { hurtTime--; } } function behav_attackVillage(BG) { if (pic.hitTest(BG.pic.Village)) { assault(); } else { walkTo(BG, BG.pic.Village._x); } } function behav_bombVillage(Scene, BG) { flyAbove(BG, BG.maxHeight - randomFactor); if (Math.abs(pic._x - BG.Village.pic._x) < 80) { bomb(Scene, BG.Village); } } function behav_attackHero(Scene, BG, Hero) { attack(Scene, Hero); } function behav_chaseHero(BG, Hero) { flyTo(BG, BG.maxHeight - 20, Hero.pic._x); } function walkTo(BG, tX) { anim("walk"); if (pic._x < tX) { pic._x = pic._x + speed; faceRight(true); } else { pic._x = pic._x - speed; faceRight(false); } pic._y = BG.getColl(pic); } function flyTo(BG, h, tX) { anim("walk"); if (Math.abs(pic._x - tX) < speed) { pic._x = tX; } else if (pic._x < tX) { pic._x = pic._x + speed; faceRight(true); } else { pic._x = pic._x - speed; faceRight(false); } if (Math.abs(pic._y - h) < speed) { pic._y = h; } else if (pic._y < h) { pic._y = pic._y + speed; } else { pic._y = pic._y - speed; } } function flyAbove(BG, h) { if (Math.abs(pic._y - h) < speed) { pic._y = h; } else if (pic._y < h) { pic._y = pic._y + speed; } else { pic._y = pic._y - speed; } pic._x = pic._x + speed; faceRight(true); if (pic._x > (BG.mapLength + pic._width)) { die(); } } function assault() { anim("melee"); cooldown = cooldown_melee; waiting_assault = true; } function attack(Scene, Hero) { if (cooldown_shoot == 0) { anim("melee"); _root.SoundManager.nmi_Shoot.start(); bullets.addBullet(Scene, speed_shoot, strength, shoot_weight, pic._x, pic._y, Hero.pic._x, Hero.pic._y, zid); cooldown_shoot = 20; } else { cooldown_shoot--; } } function bomb(Scene, Village) { if (cooldown_shoot == 0) { _root.SoundManager.nmi_Bomb.start(); bullets.addBullet(Scene, speed_shoot, strength, shoot_weight, pic._x, pic._y, Village.pic._x, Village.pic._y, zid); cooldown_shoot = 30; } else { cooldown_shoot--; } } function melee() { anim("melee"); cooldown = cooldown_melee; waiting_melee = true; } function activeMelee(Hero) { if (pic.coll.hitTest(Hero.pic.coll)) { Hero.hurt(strength); pic.attachMovie("Bris", "bris", 15000); _root.SoundManager.nmi_Hit.start(); } if (facingR == true) { pic.bris._x = pic.Rhit._x; pic.bris._y = pic.Rhit._y; } else { pic.bris._x = pic.Rhit._x; pic.bris._y = pic.Rhit._y; } waiting_melee = false; } function activeAssault(Village) { Village.getHit(strength); pic.attachMovie("Bris", "bris", 15000); _root.Game.setAlert(pic); _root.SoundManager.nmi_Assault.start(); if (facingR == true) { pic.bris._x = pic.Rhit._x; pic.bris._y = pic.Rhit._y; } else { pic.bris._x = pic.Rhit._x; pic.bris._y = pic.Rhit._y; } waiting_assault = false; } function faceRight(right) { if ((right == true) && (facingR == false)) { facingR = true; pic._xscale = -pic._xscale; } else if ((right == false) && (facingR == true)) { (facingR = false); (pic._xscale = -pic._xscale); } } function anim(id) { if (currAnim != id) { currAnim = id; pic.pic.gotoAndPlay(id); } } function hurt() { if (hurtTime == 0) { HP--; if (HP == 0) { die(); } else { hurtTime = 40; anim("dead"); } } } function die() { if (dead == false) { dead = true; anim("dead"); bullets.remove(); } } function isRemovable() { return((dead == true) && (alpha <= 0)); } function getDistance(Pic) { return(Math.sqrt(Math.pow(pic._x - Pic._x, 2) + Math.pow(pic._y - Pic._y, 2))); } }
Symbol 512 MovieClip [__Packages.bulletManager] Frame 0
class bulletManager { var bullets, count, colour, Source, redM, greenM, blueM, redO, greenO, blueO, tmpId, tmpClip; function bulletManager (Type) { bullets = new Array(); count = 0; colour = new flash.geom.ColorTransform(); Source = Type; switch (Type) { case "Flyer" : redM = 0.8; greenM = 0.2; blueM = 0.2; redO = 50; greenO = 0; blueO = 0; break; case "Bomber" : redM = 0.9; greenM = 0.9; blueM = 1; blueO = 50; redO = 0; greenO = 0; break; case "Hunter" : redM = 0.2; greenM = 0.8; blueM = 0.2; greenO = 30; blueO = 0; redO = 0; break; case "Boss" : redM = 1; greenM = 1; blueM = 1; greenO = 0; blueO = 0; redO = 0; } } function process(Hero, Village) { if (count > 0) { var _local2 = 0; while (_local2 < count) { bullets[_local2].process(Hero, Village); _local2++; } } } function addBullet(Scene, Speed, Dam, Weight, orX, orY, dirX, dirY, ID) { tmpId = getFreeId(count); tmpClip = Scene.attachMovie("Bullet", "bullet" + tmpId, (3051 + (ID * 100)) + tmpId, {_x:-50, _y:0}); colour = tmpClip.transform.colorTransform; colour.redMultiplier = redM; colour.greenMultiplier = greenM; colour.blueMultiplier = blueM; colour.redOffset = redO; colour.blueOffset = blueO; colour.greenOffset = greenO; tmpClip.transform.colorTransform = colour; bullets[tmpId] = new bullet(tmpClip, Source, Speed, Dam, Weight, orX, orY, dirX, dirY); if (count == tmpId) { count++; } } function getFreeId(count) { var _local2 = 0; while (_local2 < this.count) { if (bullets[_local2].isRemovable() == true) { return(_local2); } _local2++; } return(count); } function remove() { var _local2 = 0; while (_local2 < count) { bullets[_local2].remove(); _local2++; } } }
Symbol 513 MovieClip [__Packages.bullet] Frame 0
class bullet { var pic, Source, speed, damage, weight, lifeTime, timer, dead, dir, breaking; function bullet (Pic, Type, Speed, Dam, Weight, posX, posY, dirX, dirY) { pic = Pic; pic._x = posX; pic._y = posY; Source = Type; speed = Speed; damage = Dam; weight = Weight; lifeTime = 90; timer = 0; dead = false; dir = new flash.geom.Point(dirX - posX, dirY - posY); dir.normalize(speed); breaking = 0; } function process(Hero, Village) { if ((dead == false) && (breaking == 0)) { dir.y = dir.y + weight; pic._x = pic._x + dir.x; pic._y = pic._y + dir.y; timer++; if (timer >= lifeTime) { breaking = 8; pic.gotoAndPlay("break"); } if (pic.hitTest(Hero.pic.coll)) { Hero.hurt(damage); breaking = 8; pic.gotoAndPlay("break"); } else if ((Source == "Bomber") && (pic.hitTest(Village.pic))) { Village.getHit(damage); breaking = 8; pic.gotoAndPlay("break"); } } else if (breaking == 1) { pic.removeMovieClip(); dead = true; } if (breaking > 0) { breaking--; } } function isRemovable() { return(dead); } function remove() { pic._visible = false; pic.removeMovieClip(); } }
Symbol 514 MovieClip [__Packages.villagerManager] Frame 0
class villagerManager { var Villagers, vcount, tmpId, tmpClip, tmpSClip; function villagerManager () { Villagers = new Array(); vcount = 0; tmpId = 0; } function process(Scene, BG, Hero) { var _local2 = 0; while (_local2 < vcount) { Villagers[_local2].process(Scene, BG, Hero); _local2++; } } function addVillager(Scene, BG, posX) { tmpId = getFreeId(vcount); tmpClip = Scene.attachMovie("Villager", "villager" + tmpId, 3001 + tmpId, {_x:posX, _y:0}); tmpSClip = Scene.attachMovie("ombre", "villagerOmbre" + tmpId, -3001 - tmpId, {_x:posX, _y:0}); tmpClip._y = BG.getColl(tmpClip); Villagers[tmpId] = new villager(tmpClip, tmpSClip, tmpId); if (vcount == tmpId) { vcount++; } } function getFreeId(count) { var _local2 = 0; while (_local2 < vcount) { if (Villagers[_local2].isRemovable() == true) { return(_local2); } _local2++; } return(count); } function getHit(coll) { var _local2 = 0; while (_local2 < vcount) { if (coll.hitTest(Villagers[_local2].pic) && (Villagers[_local2].dead == false)) { Villagers[_local2].die(); return(true); } _local2++; } return(false); } function areDead() { var _local2 = 0; while (_local2 < vcount) { if (Villagers[_local2].isRemovable() == false) { return(false); } _local2++; } return(true); } function Stop() { var _local2 = 0; while (_local2 < vcount) { Villagers[_local2].pic.pic.stop(); _local2++; } } }
Symbol 515 MovieClip [__Packages.villager] Frame 0
class villager { var pic, shadowPic, id, speed, dead, alpha, currAnim, sayDelay, colour, Bulle; function villager (Pic, SPic, ID) { pic = Pic; shadowPic = SPic; id = ID; speed = 1; pic._alpha = 100; dead = false; alpha = 100; currAnim = "walk"; sayDelay = 0; colour = new flash.geom.ColorTransform(); colour = pic.transform.colorTransform; switch (id) { case 0 : colour.redMultiplier = 1; colour.blueMultiplier = 1; colour.greenMultiplier = 1; break; case 1 : colour.redMultiplier = 0.8; colour.blueMultiplier = 0.8; colour.greenMultiplier = 1; break; case 2 : colour.redMultiplier = 0.8; colour.blueMultiplier = 1; colour.greenMultiplier = 0.8; } pic.transform.colorTransform = colour; } function process(Scene, BG, Hero) { if (sayDelay > 0) { sayDelay--; if (sayDelay == 0) { stopSaying(); } } if (dead == false) { behav_walk(BG); } else if (dead == true) { if (alpha > 0) { alpha = alpha - 2; pic._alpha = alpha; } else { pic.removeMovieClip(); } } shadowPic._x = pic._x; shadowPic._y = pic._y; if (Bulle != undefined) { Bulle._x = pic._x; Bulle._y = pic._y; } } function behav_walk(BG) { pic._x = pic._x + speed; pic._y = BG.getColl(pic); } function walkTo(BG, tX) { if (pic._x < tX) { pic._x = pic._x + speed; } else { pic._x = pic._x - speed; } pic._y = BG.getColl(pic); } function anim(id) { if (currAnim != id) { currAnim = id; pic.pic.gotoAndPlay(id); } } function die() { if (dead == false) { dead = true; anim("dead"); } } function isRemovable() { return((dead == true) && (alpha <= 0)); } function getDistance(Pic) { return(Math.sqrt(Math.pow(pic._x - Pic._x, 2) + Math.pow(pic._y - Pic._y, 2))); } function say(phrase, size) { if (Bulle != undefined) { Bulle._visible = true; } Bulle = _root.Game.Scene.attachMovie("Bulle", "villagerBulle" + id, 40050 + id, {_xscale:size, _yscale:size}); Bulle.phrase.multiline = true; switch (id) { case 0 : _root.SoundManager.villager_say1.start(); break; case 1 : _root.SoundManager.villager_say2.start(); break; case 2 : _root.SoundManager.villager_say3.start(); } Bulle.phrase.text = phrase; sayDelay = 90; } function stopSaying() { if (Bulle != undefined) { Bulle._visible = false; } } }
Symbol 516 MovieClip [__Packages.boss] Frame 0
class boss { var sayDelay, mapLength, pic, shadowPic, dir, facingR, speed_land, speed, speed_jump, weight, jump_height, delay, energyBar, energy_max, energy, energy_regen, energy_flyCons, isFlying, landingTol, landingTol_death, currH, hurtTime, dead, currAnim, bullets, cooldown_shoot, speed_shoot, strength, reload, Bulle; function boss (Scene, BG, isBoss) { sayDelay = 0; mapLength = BG.mapLength; pic = Scene.attachMovie("Boss", "boss", 998); shadowPic = Scene.attachMovie("ombre", "bOmbre", 997); pic._x = 100; pic._y = BG.getColl(pic); shadowPic._x = pic._x; shadowPic._y = pic._y; dir = new flash.geom.Point(0, 0); facingR = true; speed_land = 1; speed = 0.2; speed_jump = 5; weight = 0.2; jump_height = 10; delay = 0; energyBar = _root.attachMovie("MBarre", "barPic2", 4998); energyBar._x = Stage.width; energyBar._y = 20; energy_max = 300; energy = energy_max; energy_regen = 0; energy_flyCons = 0; isFlying = true; landingTol = 12; landingTol_death = 18; currH = 0; hurtTime = 0; dead = false; currAnim = "static"; bullets = new bulletManager("Boss"); cooldown_shoot = 0; speed_shoot = 10; if (isBoss == true) { strength = 30; reload = 10; } else { strength = 2; reload = 60; } } function process(Scene, BG, Hero, Game, blocked) { if (blocked == false) { IA(Hero, Scene); } if (sayDelay > 0) { sayDelay--; if (sayDelay == 0) { stopSaying(); } } bullets.process(Hero, BG.Village); if (hurtTime > 0) { hurtTime--; } currH = BG.getColl(pic); if (dead == true) { Game.winGame(); } else if ((isFlying == true) && (dead == false)) { if (currH < pic._y) { if (dir.y > landingTol) { if ((energy <= 0) && (dir.y > landingTol_death)) { die(); } else { dir.y = -dir.y; dir.x = -dir.x; } } else { isFlying = false; dir.y = 0; dir.x = 0; } } else if (dead == false) { dir.y = dir.y + weight; } } else if ((isFlying == false) && (dead == false)) { pic._y = currH; } if ((isFlying == true) && (dead == false)) { if ((pic._x > mapLength) || (pic._x < 0)) { bounce(); } pic._y = pic._y + dir.y; pic._x = pic._x + dir.x; } if (Bulle != undefined) { Bulle._x = pic._x; Bulle._x = Math.max(Bulle._x, Bulle._width / 2); Bulle._y = pic._y; } if (delay > 0) { delay--; } if (isFlying == true) { energy = energy - energy_flyCons; } energy = energy + energy_regen; energy = Math.min(energy, energy_max); energy = Math.max(energy, 0); energyBar.mask._xscale = (energy / energy_max) * 100; energyBar.txt.text = (Math.round(energy).toString() + " / ") + Math.round(energy_max).toString(); shadowPic._x = pic._x; shadowPic._y = currH; } function IA(Hero, Scene) { if (getDistance(Hero.pic) > 300) { if (Hero.pic._x > pic._x) { Right(); } else { Left(); } if (Hero.pic._y < pic._y) { Up(); } } else if (getDistance(Hero.pic) > 150) { Shoot(Scene, Hero); } else { if (Hero.pic._x < pic._x) { Right(); } else { Left(); } Up(); } } function Up() { if (isFlying) { if (energy > 0) { dir.y = dir.y - speed; } } else { pic._y = pic._y - jump_height; dir.y = dir.y - speed_jump; isFlying = true; anim("fly"); } } function Right() { faceRight(true); if (isFlying == true) { dir.x = dir.x + speed; } else if (pic._x < (mapLength - speed_land)) { pic._x = pic._x + speed_land; anim("walk"); } } function Left() { faceRight(false); if (isFlying == true) { dir.x = dir.x - speed; } else if (pic._x > speed_land) { pic._x = pic._x - speed_land; anim("walk"); } } function toStatic() { if (isFlying == true) { anim("fly"); } else { anim("static"); } } function bounce() { dir.x = (-dir.x) / 2; pic._x = pic._x + dir.x; dir.y = dir.y / 2; pic._x = Math.max(0, pic._x); pic._x = Math.min(mapLength, pic._x); } function Shoot(Scene, Hero) { if (cooldown_shoot == 0) { anim("shoot"); _root.SoundManager.nmi_Shoot.start(); if (Hero.pic._x < pic._x) { faceRight(false); } else { faceRight(true); } bullets.addBullet(Scene, speed_shoot, strength, 0, pic._x, pic._y, Hero.pic._x, Hero.pic._y, 6000); cooldown_shoot = reload; } else { cooldown_shoot--; } } function getHit(Pic, dam) { if (pic.hitTest(Pic)) { if (hurtTime == 0) { hurtTime = 30; energy = energy - dam; if (energy <= 0) { die(); } return(true); } } return(false); } function anim(id, prior) { if ((currAnim != id) && (dead == false)) { currAnim = id; pic.pic.gotoAndPlay(id); pic.head.gotoAndPlay(id); return(true); } } function faceRight(right) { if ((right == true) && (facingR == false)) { facingR = true; pic._xscale = -pic._xscale; } else if ((right == false) && (facingR == true)) { (facingR = false); (pic._xscale = -pic._xscale); } } function shoot(X, Y) { } function die() { if (isFlying == true) { anim("airDeath"); } else { anim("death"); } dead = true; } function hurt(damages) { energy = energy - damages; if (energy <= 0) { die(); } } function getDistance(Pic) { return(Math.sqrt(Math.pow(pic._x - Pic._x, 2) + Math.pow(pic._y - Pic._y, 2))); } function isDead() { return(dead); } function say(phrase, size) { if (Bulle != undefined) { Bulle._visible = true; } Bulle = _root.Game.Scene.attachMovie("Bulle", "bossBulle", 40001, {_x:pic._x, _y:pic._y, _xscale:size, _yscale:size}); _root.SoundManager.boss_say.start(); Bulle.phrase.multiline = true; Bulle.phrase._xscale = size; Bulle.phrase._yscale = size; Bulle.phrase.text = phrase; Bulle.phrase._height = Bulle._height; Bulle.phrase._width = Bulle._width; sayDelay = 90; } function stopSaying() { if (Bulle != undefined) { Bulle._visible = false; } } function Stop() { pic.pic.stop(); } }
Symbol 517 MovieClip [__Packages.particle] Frame 0
class particle { var pic, delay, colour, dispersion, power, damage, killer, dir, bounce_loss, fadeSpd, alpha, disappearing, processed, landed, dead, randomFactorA, randomFactorB; function particle (Scene, IAO, id, posX, posY, dirX, dirY, Killer, Dispersion, Pow, nature, Dam) { if (IAO == true) { pic = Scene.attachMovie("Vomit", "partn" + id, id + 26000); } else { pic = Scene.attachMovie("Vomit", "part" + id, id + 13000); } delay = -1; pic._rotation = 180 * Math.random(); colour = new flash.geom.ColorTransform(); colour = pic.transform.colorTransform; switch (nature) { case "NORMAL MAN" : colour.redMultiplier = 0.8; colour.blueMultiplier = 0.3; colour.greenMultiplier = 0.3; colour.redOffset = 80; break; case "VIPER MAN" : colour.redMultiplier = 0.1; colour.blueMultiplier = 0.1; colour.greenMultiplier = 0.1; colour.greenOffset = 50; break; case "STONE MAN" : colour.redMultiplier = 0.1; colour.blueMultiplier = 0.1; colour.greenMultiplier = 0.1; colour.redOffset = 20; break; case "LAVA MAN" : colour.redMultiplier = 0.7; colour.blueMultiplier = 0.3; colour.greenMultiplier = 0.3; colour.redOffset = 50; break; case "LIGHTSPEED MAN" : colour.redMultiplier = 1; colour.blueMultiplier = 0; colour.greenMultiplier = 1; colour.greenOffset = 0; colour.blueOffset = -100; break; case "FANTOM MAN" : break; case "ULTI MAN" : colour.redMultiplier = 0; colour.blueMultiplier = 0; colour.greenMultiplier = 0; } pic.transform.colorTransform = colour; dispersion = Dispersion; power = Pow; damage = Dam; pic._x = posX; pic._y = posY; killer = Killer; dir = new flash.geom.Point(dirX, dirY); bounce_loss = 2; fadeSpd = 10; alpha = 100; disappearing = false; processed = true; landed = false; dead = false; randomFactorA = Math.random(); randomFactorB = Math.random(); if ((randomFactorA + randomFactorB) > 1) { pic.gotoAndStop("alt"); } dir.x = dir.x + ((dispersion * randomFactorA) - (dispersion * 2)); dir.y = dir.y + ((dispersion * randomFactorB) - (dispersion * 2)); power = power + ((dispersion * Math.random()) - (dispersion * 2)); dir.normalize(power); } function process(BG, Enemies, Villagers, Boss, ADV) { if (delay > 0) { delay--; } else if (delay == 0) { setDead(); } if (dead == false) { if (pic._y > BG.getColl(pic)) { dir.y = (-dir.y) / bounce_loss; dir.x = dir.x / bounce_loss; destroy(); processed = false; } else { dir.y++; } pic._x = pic._x + dir.x; pic._y = pic._y + dir.y; if ((processed == true) && (killer == true)) { if ((ADV.pic != undefined) && (ADV.pic.hitTest(pic))) { ADV.hurt(damage); destroy(); _root.SoundManager.hero_splash.start(); } else if (Enemies.getHit(pic)) { _root.SoundManager.hero_splash.start(); destroy(); } else if (Boss.getHit(pic, damage)) { _root.SoundManager.hero_splash.start(); destroy(); } } } } function destroy() { pic.gotoAndPlay("break"); delay = 10; dead = true; } function setDead() { pic._visible = false; pic.removeMovieClip(); dead = true; } function isRemovable() { return(dead && (delay == 0)); } }
Symbol 518 MovieClip [__Packages.scrollManager] Frame 0
class scrollManager { var decal, maxSpeed, speed, margin; function scrollManager (Scene, Bg, Hero) { decal = 0; maxSpeed = 13; speed = maxSpeed; margin = 200; if (Hero.pic._x > ((Stage.width - margin) + decal)) { decal = -(Hero.pic._x + Stage.width); if (decal < (Stage.width - Bg.pic._width)) { decal = Stage.width - Bg.pic._width; } Scene._x = decal; } } function process(Scene, Bg, Hero) { if (Hero.isFlying == true) { speed = Math.abs(Hero.dir.x); } else { speed = Hero.speed_land; } speed = Math.min(maxSpeed, speed); if ((Hero.pic._x > ((Stage.width - margin) - decal)) && (Scene._x > (Stage.width - Bg.pic._width))) { decal = decal - speed; } if ((Hero.pic._x < (margin - decal)) && (Scene._x < 0)) { decal = decal + speed; } decal = Math.min(decal, 0); decal = Math.max(decal, Stage.width - Bg.pic._width); Scene._x = decal; } }
Symbol 519 MovieClip [__Packages.scenario] Frame 0
class scenario { var level, prog, ended, pastSec, pastMin, endTime, timeLine; function scenario (Level, Enemies, Villagers, Scene, BG) { level = Level; prog = 0; ended = false; pastSec = 0; pastMin = 0; switch (level) { case 0 : break; case 1 : endTime = 1950; Enemies.addPoint(0, 320); Enemies.addPoint(1024, 320); Villagers.addVillager(Scene, BG, 400); Villagers.addVillager(Scene, BG, 460); Villagers.addVillager(Scene, BG, 370); break; case 2 : endTime = 3450; Enemies.addPoint(0, 395); Enemies.addPoint(1024, 155); Villagers.addVillager(Scene, BG, 400); Villagers.addVillager(Scene, BG, 460); Villagers.addVillager(Scene, BG, 370); break; case 3 : endTime = 4500; Enemies.addPoint(0, 240); Enemies.addPoint(1200, 180); Villagers.addVillager(Scene, BG, 400); Villagers.addVillager(Scene, BG, 460); Villagers.addVillager(Scene, BG, 370); break; case 4 : endTime = 4500; Enemies.addPoint(0, 305); Enemies.addPoint(1200, 285); Villagers.addVillager(Scene, BG, 400); Villagers.addVillager(Scene, BG, 460); Villagers.addVillager(Scene, BG, 295); break; case 5 : endTime = 4500; Enemies.addPoint(0, 135); Enemies.addPoint(512, -10); break; case 99 : Enemies.addPoint(0, 135); Enemies.addPoint(512, -10); timeLine = _root.attachMovie("Timer", "TIMER", 4994, {_x:Stage.width / 2, _y:20, _xscale:100, _yscale:100}); break; case 6 : } if (endTime != undefined) { timeLine = _root.attachMovie("TimeBarre", "TimeBAR", 4994, {_x:(Stage.width / 2) - 75, _y:15, _xscale:100, _yscale:100}); } } function process(Scene, Enemies, Hero, Boss, Villagers) { prog++; if (endTime != undefined) { timeLine.mask._xscale = 100 - ((prog * 100) / endTime); } if (level == 99) { if ((prog != 0) && ((prog % _root.FrameRate) == 0)) { pastSec++; } if (pastSec > 60) { pastMin++; pastSec = pastSec - 60; } timeLine.txt.text = (pastMin + ":") + pastSec; } switch (level) { case 0 : lvl0(Scene, Boss, Hero); break; case 1 : lvl1(Scene, Enemies, Hero, Villagers); break; case 2 : lvl2(Scene, Enemies, Hero, Villagers); break; case 3 : lvl3(Scene, Enemies, Hero, Villagers); break; case 4 : lvl4(Scene, Enemies, Hero, Villagers); break; case 5 : lvl5(Scene, Enemies, Hero); break; case 6 : lvl6(Scene, Boss, Hero); break; case 99 : lvlSur(Scene, Enemies); } } function lvlSur(Scene, Enemies) { _root.Player.lastSurvTime = prog; if ((prog > 150) && (prog < 1050)) { if (!((prog % 30) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, 0); } if (!((prog % 90) === 10)) { } else { Enemies.addEnemy("Flyer", Scene, 1); } if (!((prog % 300) === 150)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } else if ((prog > 1200) && (prog < 2100)) { switch (prog % 90) { case 10 : Enemies.addEnemy("Flyer", Scene, 1); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 300) === 150)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } else if ((prog > 2250) && (prog < 3150)) { switch (prog % 90) { case 10 : Enemies.addEnemy("Grunt", Scene, 0); break; case 40 : Enemies.addEnemy("Flyer", Scene, 1); break; case 60 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 240) === 150)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } else if ((prog > 3300) && (prog < 3450)) { if (!((prog % 30) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, 0); } switch (prog % 60) { case 30 : Enemies.addEnemy("Hunter", Scene, 0); break; case 60 : Enemies.addEnemy("Flyer", Scene, 1); } if (!((prog % 150) === 30)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } else { switch (prog % 60) { case 15 : Enemies.addEnemy("Grunt", Scene, 0); break; case 30 : Enemies.addEnemy("Hunter", Scene, 0); break; case 50 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 90) === 45)) { } else { Enemies.addEnemy("Flyer", Scene, 1); } if (!((prog % 150) === 75)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } } function lvl0(Scene, Boss, Hero) { if (Boss.energy == Boss.energy_max) { switch (prog) { case 5 : _root.Game.block(); case 20 : Boss.say("Remember me?", 100); break; case 100 : Boss.say("I'm your old\n master,young man.", 100); break; case 180 : Boss.say("It appears that\nyou dream again.", 100); break; case 270 : Boss.say("Come on, try to\n use your power.", 100); break; case 350 : Boss.say("Aim at me, \n and spit.", 100); _root.Game.addHelp(); _root.Game.unblock(); break; case 600 : Boss.say("Move !\n Go up and fly !", 100); } } else if (Boss.energy > 290) { if (prog < 10000) { Boss.say("Good.", 100); prog = 10000; } else if (prog == 10200) { Boss.say("Let's fight \n for a while"); } } else if (prog < 20000) { Boss.say("Fine. Now \n wake up."); prog = 20000; } else if (prog == 20120) { ended = true; } } function lvl6(Scene, Boss, Hero) { if (prog < 1000) { switch (prog) { case 5 : _root.Game.block(); case 20 : Boss.say("Hello, Hector.", 100); break; case 100 : Boss.say("We finally meet\n again.", 100); break; case 130 : Hero.say("You...", 100); break; case 190 : Hero.say("So you were\n behind this mess ?", 100); break; case 220 : Boss.say("Of course !\n Who else could ?", 100); break; case 280 : Boss.say("It is my mission...", 100); break; case 320 : Boss.say("...to create \na new world.", 100); break; case 340 : Hero.say("They say that.", 100); break; case 400 : Hero.say("I don't want \n to fight...", 100); break; case 460 : Hero.say("I'm sick\n of the", 100); break; case 500 : Hero.say("whole superhero\n thing.", 100); break; case 560 : Boss.say("You can't escape\n your destiny.", 100); break; case 620 : Boss.say("Fight me !", 100); _root.Game.unblock(); } } else { if (Boss.energy < 100) { prog = 80000 /* 0x013880 */; } if (Hero.energy < 100) { prog = 120000 /* 0x01D4C0 */; } if (prog == 80010) { Boss.say("You are strong.", 100); } if (prog == 80100) { Hero.say("I wish not \nto be.", 100); } if (prog == 120010) { Boss.say("Die !", 100); } } } function lvl5(Scene, Enemies, Hero) { if (prog < 4500) { switch (prog) { case 30 : Hero.say("Alone at last.", 100); break; case 120 : Hero.say("I guess they\n managed to escape.", 100); break; case 200 : Hero.say("I kinda \n miss them.", 100); } if ((prog > 150) && (prog < 1050)) { if (!((prog % 30) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, 0); } if (!((prog % 90) === 10)) { } else { Enemies.addEnemy("Flyer", Scene, 1); } if (!((prog % 300) === 150)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } else if ((prog > 1200) && (prog < 2100)) { switch (prog % 90) { case 10 : Enemies.addEnemy("Flyer", Scene, 1); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 300) === 150)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } else if ((prog > 2250) && (prog < 3150)) { switch (prog % 90) { case 10 : Enemies.addEnemy("Grunt", Scene, 0); break; case 40 : Enemies.addEnemy("Flyer", Scene, 1); break; case 60 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 240) === 150)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } else if ((prog > 3300) && (prog < 3450)) { if (!((prog % 30) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, 0); } switch (prog % 60) { case 30 : Enemies.addEnemy("Hunter", Scene, 0); break; case 60 : Enemies.addEnemy("Flyer", Scene, 1); } if (!((prog % 150) === 30)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } else if ((prog > 3600) && (prog < 4500)) { switch (prog % 60) { case 15 : Enemies.addEnemy("Grunt", Scene, 0); break; case 30 : Enemies.addEnemy("Hunter", Scene, 0); break; case 50 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 90) === 45)) { } else { Enemies.addEnemy("Flyer", Scene, 1); } if (!((prog % 150) === 75)) { } else { Enemies.addEnemy("Mastoc", Scene, 0); } } } else { ended = true; } } function lvl4(Scene, Enemies, Hero, Villagers) { if (prog < 4500) { switch (prog) { case 40 : Villagers.Villagers[0].say("Do not \nabandon us!", 100); break; case 120 : Villagers.Villagers[1].say("We want to \nlive !", 100); break; case 150 : Villagers.Villagers[2].say("I don't.", 80); break; case 180 : Hero.say("Is this going\n to end ?", 100); } if ((prog > 150) && (prog < 1050)) { switch (prog % 90) { case 10 : Enemies.addEnemy("Grunt", Scene, 0); Enemies.addEnemy("Grunt", Scene, 1); break; case 40 : Enemies.addEnemy("Flyer", Scene, 1); } } else if ((prog > 1200) && (prog < 2100)) { switch (prog % 80) { case 10 : Enemies.addEnemy("Hunter", Scene, -1); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); } } else if ((prog > 2250) && (prog < 3150)) { switch (prog % 80) { case 10 : Enemies.addEnemy("Grunt", Scene, -1); break; case 40 : Enemies.addEnemy("Flyer", Scene, 1); break; case 60 : Enemies.addEnemy("Bomber", Scene, 0); } } else if ((prog > 3300) && (prog < 3450)) { if (!((prog % 40) === 10)) { } else { Enemies.addEnemy("Hunter", Scene, -1); } } else if ((prog > 3600) && (prog < 4500)) { switch (prog % 90) { case 10 : Enemies.addEnemy("Grunt", Scene, -1); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); break; case 60 : Enemies.addEnemy("Flyer", Scene, -1); break; case 80 : Enemies.addEnemy("Hunter", Scene, -1); } } } else { ended = true; } } function lvl3(Scene, Enemies, Hero, Villagers) { if (prog < 4500) { switch (prog) { case 40 : Villagers.Villagers[0].say("They try to\n break the bridge!", 100); break; case 120 : Villagers.Villagers[1].say("They want to\n isolate us !", 100); break; case 150 : Villagers.Villagers[2].say("We already are,\n anyway.", 80); break; case 180 : Hero.say("Get the hell\n out of here !", 100); } if ((prog > 150) && (prog < 1050)) { if (!((prog % 180) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, -1); } if (!((prog % 180) === 60)) { } else { Enemies.addEnemy("Flyer", Scene, 0); } } else if ((prog > 1200) && (prog < 2100)) { switch (prog % 160) { case 10 : Enemies.addEnemy("Grunt", Scene, -1); break; case 40 : Enemies.addEnemy("Flyer", Scene, -1); } } else if ((prog > 2250) && (prog < 3150)) { switch (prog % 150) { case 10 : Enemies.addEnemy("Grunt", Scene, -1); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 150) === 30)) { } else { Enemies.addEnemy("Flyer", Scene, -1); } } else if ((prog > 3300) && (prog < 3450)) { if (!((prog % 40) === 10)) { } else { Enemies.addEnemy("Flyer", Scene, -1); } } else if ((prog > 3600) && (prog < 4500)) { switch (prog % 90) { case 10 : Enemies.addEnemy("Grunt", Scene, -1); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); break; case 60 : Enemies.addEnemy("Flyer", Scene, -1); } } } else { ended = true; } } function lvl2(Scene, Enemies, Hero, Villagers) { if (prog < 3450) { switch (prog) { case 40 : Villagers.Villagers[0].say("There are more\n of them !", 100); break; case 120 : Villagers.Villagers[1].say("Please help us!", 100); break; case 150 : Villagers.Villagers[2].say("I'm sure he\n won't.", 80); break; case 180 : Hero.say("Can't I stay\n alone for a while ?", 100); } if ((prog > 150) && (prog < 1050)) { if (!((prog % 90) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, 0); } if (!((prog % 150) === 75)) { } else { Enemies.addEnemy("Flyer", Scene, -1); } } else if ((prog > 1200) && (prog < 2100)) { switch (prog % 120) { case 10 : Enemies.addEnemy("Grunt", Scene, 0); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 150) === 75)) { } else { Enemies.addEnemy("Flyer", Scene, -1); } } else if ((prog > 2250) && (prog < 3150)) { switch (prog % 90) { case 10 : Enemies.addEnemy("Grunt", Scene, -1); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 150) === 75)) { } else { Enemies.addEnemy("Flyer", Scene, -1); } } else if ((prog > 3300) && (prog < 3450)) { switch (prog % 60) { case 10 : Enemies.addEnemy("Grunt", Scene, -1); break; case 40 : Enemies.addEnemy("Bomber", Scene, 0); } if (!((prog % 150) === 75)) { } else { Enemies.addEnemy("Flyer", Scene, -1); } } } else { ended = true; } } function lvl1(Scene, Enemies, Hero, Villagers) { if (prog < 1950) { switch (prog) { case 40 : Villagers.Villagers[0].say("Monsters are\n coming to town !", 100); break; case 120 : Villagers.Villagers[1].say("Please use your\n superpowers !", 100); break; case 150 : Villagers.Villagers[2].say("I'm sure he\n won't.", 80); break; case 180 : Hero.say("Damn.", 100); _root.Game.addHelp(); } if ((prog > 150) && (prog < 750)) { if (!((prog % 120) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, 0); } if (!((prog % 300) === 50)) { } else { Enemies.addEnemy("Flyer", Scene, 0); } } else if ((prog > 800) && (prog < 1400)) { if (!((prog % 90) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, -1); } if (!((prog % 300) === 50)) { } else { Enemies.addEnemy("Flyer", Scene, 0); } } else if ((prog > 1450) && (prog < 1950)) { if (!((prog % 60) === 10)) { } else { Enemies.addEnemy("Grunt", Scene, -1); } if (!((prog % 150) === 50)) { } else { Enemies.addEnemy("Flyer", Scene, 0); } } } else { ended = true; } } }
Symbol 520 MovieClip [__Packages.ia] Frame 0
class ia { var diff; function ia (Diff, Chall, Hero) { diff = 0; var _local2 = Diff; while (_local2 > 0) { diff++; _local2 = _local2 - 7; } diff--; Chall.energy_max = Chall.energy_max + (diff * 100); Chall.energy = Chall.energy + (diff * 100); Chall.Vomit.damages = Chall.Vomit.damages + (diff * 10); } function process(Chall, Hero, Player) { if (getDistance(Chall.pic, Hero.pic) > 100) { if (Hero.pic._x > Chall.pic._x) { Chall.Right(Player); } else { Chall.Left(Player); } if ((Hero.pic._y < Chall.pic._y) && (Chall.pic._y > 0)) { Chall.Up(Player); } } else { Chall.shoot(false, Hero.pic._x, Hero.pic._y, Player); } } function getDistance(PicA, PicB) { return(Math.sqrt(Math.pow(PicA._x - PicB._x, 2) + Math.pow(PicA._y - PicB._y, 2))); } }
Symbol 521 MovieClip [__Packages.fparticles] Frame 0
class fparticles { var count, particles, tmpId, maxAmount, fx, frequency, falling, tmpClip; function fparticles (FX, Falling) { count = 0; particles = new Array(); tmpId = 0; maxAmount = 30; fx = FX; frequency = 10; falling = Falling; } function process(Scene, BG) { if (Math.round(Math.random() * frequency) == frequency) { addParticle(Scene, BG); } if (count > 0) { var _local2 = 0; while (_local2 < particles.length) { particles[_local2].process(); _local2++; } } } function addParticle(Scene, BG) { tmpId = getFreeId(count); tmpClip = Scene.attachMovie(fx, "ffx" + tmpId, 20000 + tmpId); particles[tmpId] = new fparticle(tmpClip, BG, falling); if (count == tmpId) { count++; } if (count > maxAmount) { count = 0; } } function getFreeId(ccount) { var _local2 = 0; while (_local2 < count) { if (particles[_local2].isRemovable() == true) { return(_local2); } _local2++; } return(ccount); } }
Symbol 522 MovieClip [__Packages.fparticle] Frame 0
class fparticle { var pic, phase, falling, posX, posY, progX, progY, speed, amplitude, alpha; function fparticle (Pic, BG, Fall) { pic = Pic; phase = Math.random(); falling = Fall; pic._xscale = phase * 100; pic._yscale = phase * 100; pic._alpha = 100 - (phase * 100); pic._x = Math.random() * BG.pic._width; pic._y = Math.random() * BG.pic._height; posX = pic._x; posY = pic._y; progX = 0; progY = 0; speed = 0.2; amplitude = 1; alpha = 0; } function process() { if (alpha < 100) { alpha = alpha + 10; } progX = progX + speed; progY = Math.sin(progX) * amplitude; if (falling == true) { pic._y = posY + progX; } else { pic._y = posY - progX; } pic._x = posX + progY; } function isRemovable() { return((pic._y < 0) || (pic._y > 400)); } }
Symbol 431 MovieClip Frame 119
stop(); _root.gotoAndPlay("MAIN");
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 5
stop();
Symbol 452 MovieClip Frame 1
stop(); var Achs = new Array(); Achs[0] = ach1; Achs[1] = ach2; Achs[2] = ach3; Achs[3] = ach4; Achs[4] = ach5; Achs[5] = ach6; Achs[6] = ach7; Achs[7] = ach8; Achs[8] = ach9; Achs[9] = ach10; Achs[10] = ach11; Achs[11] = ach12; Achs[12] = ach13; Achs[13] = ach14; var i = 0; while (i < 14) { Achs[i].ach.text = "Achievement " + (i + 1); i++; } Achs[0].expl.text = "Spit !"; Achs[1].expl.text = "Take damages"; Achs[2].expl.text = "Spit more !"; Achs[3].expl.text = "Walk..."; Achs[4].expl.text = "...or fly"; Achs[5].expl.text = "Be efficient."; Achs[6].expl.text = "Finish Story Level 1"; Achs[7].expl.text = "Finish Story Level 2"; Achs[8].expl.text = "Finish Story Level 3"; Achs[9].expl.text = "Finish Story Level 4"; Achs[10].expl.text = "Finish Story Level 5"; Achs[11].expl.text = "Finish Story Mode"; Achs[12].expl.text = "60s in Survival"; Achs[13].expl.text = "Finish 7 levels in Duel"; if (_root.Player.spits_total > 40) { Achs[0].gotoAndStop("unlock"); Achs[0].ach.text = "Spit Man"; } if (_root.Player.damageTaken_total > 150) { Achs[1].gotoAndStop("unlock"); Achs[1].ach.text = "I've seen worse"; } if (_root.Player.spits_total > 100) { Achs[2].gotoAndStop("unlock"); Achs[2].ach.text = "Vomitor"; } if (_root.Player.walkAmount_total > 1000) { Achs[3].gotoAndStop("unlock"); Achs[3].ach.text = "Walk the line"; } if (_root.Player.flyAmount_total > 60000) { Achs[4].gotoAndStop("unlock"); Achs[4].ach.text = "It's an airplane !"; } if ((_root.Player.killed_total > 250) && (_root.Player.spits_total < 150)) { Achs[5].gotoAndStop("unlock"); Achs[5].ach.text = "Play moderatly"; } if (_root.Player.bestLvl > 1) { Achs[6].gotoAndStop("unlock"); Achs[6].ach.text = "Starting block"; } if (_root.Player.bestLvl > 2) { Achs[7].gotoAndStop("unlock"); Achs[7].ach.text = "Easy one"; } if (_root.Player.bestLvl > 3) { Achs[8].gotoAndStop("unlock"); Achs[8].ach.text = "Bridge defender"; } if (_root.Player.bestLvl > 4) { Achs[9].gotoAndStop("unlock"); Achs[9].ach.text = "The Horde is coming"; } if (_root.Player.bestLvl > 5) { Achs[10].gotoAndStop("unlock"); Achs[10].ach.text = "One Step Closer"; } if (_root.Player.gameWon == 1) { Achs[11].gotoAndStop("unlock"); Achs[11].ach.text = "What's next ?"; } if (_root.Player.bestSurvTime > 1800) { Achs[12].gotoAndStop("unlock"); Achs[12].ach.text = "1-minute Defender"; } if (_root.Player.duelWon > 7) { Achs[13].gotoAndStop("unlock"); Achs[13].ach.text = "Last Hero Standing"; }
Symbol 453 MovieClip Frame 1
stop();
Symbol 453 MovieClip Frame 10
stop();
Symbol 458 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 458 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 461 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 461 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 464 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 464 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 467 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 467 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 470 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 470 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 473 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 473 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 476 MovieClip Frame 1
stop(); this.onRollOver = function () { this.gotoAndStop(2); };
Symbol 476 MovieClip Frame 2
stop(); this.onRollOut = function () { this.gotoAndStop(1); };
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 2
stop();

Library Items

Symbol 1 Sound [Splash]
Symbol 2 Sound [Spit.wav]
Symbol 3 Sound [Shoot]
Symbol 4 Sound [say3]
Symbol 5 Sound [say2]
Symbol 6 Sound [say1]
Symbol 7 Sound [say]
Symbol 8 Sound [Loop3]
Symbol 9 Sound [Loop2]
Symbol 10 Sound [Loop1]
Symbol 11 Sound [Land.wav]
Symbol 12 Sound [Hit]
Symbol 13 Sound [FootStep2.wav]
Symbol 14 Sound [FootStep1.wav]
Symbol 15 Sound [Footstep_02.wav]
Symbol 16 Sound [Footstep_01.wav]
Symbol 17 Sound [Decollage.wav]
Symbol 18 Sound [clic]
Symbol 19 Sound [bossay]
Symbol 20 Sound [Loop4]
Symbol 21 Sound [Bomb]
Symbol 22 Sound [Assault]
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:35
Symbol 25 GraphicUsed by:26 349
Symbol 26 MovieClipUses:25Used by:35 108 124 136 144 152 263
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29 35
Symbol 29 MovieClipUses:28Used by:35
Symbol 30 GraphicUsed by:35 320
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:35
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [Vomit]Uses:24 26 29 28 30 32 34
Symbol 36 BitmapUsed by:37 45
Symbol 37 GraphicUses:36Used by:44 52
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:44 49 52
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:44
Symbol 42 FontUsed by:43 48 51
Symbol 43 EditableTextUses:42Used by:44
Symbol 44 MovieClip [BarreV]Uses:37 39 41 43
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Symbol 46 BitmapUsed by:47 50
Symbol 47 GraphicUses:46Used by:49
Symbol 48 EditableTextUses:42Used by:49
Symbol 49 MovieClip [MBarre]Uses:45 39 47 48
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Symbol 51 EditableTextUses:42Used by:52
Symbol 52 MovieClip [Barre]Uses:37 39 50 51
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:57
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57 66 69 72 75
Symbol 57 MovieClip [Level_3]Uses:54 56
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClip [Level_0]Uses:59
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClip [Level_6]Uses:62
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClip [Level_5]Uses:65 56
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClip [Level_4]Uses:68 56
Symbol 70 BitmapUsed by:71 489
Symbol 71 GraphicUses:70Used by:72 276
Symbol 72 MovieClip [Level_1]Uses:71 56
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip [Level_2]Uses:74 56
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:80
Symbol 78 FontUsed by:79 437
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Symbol 80 MovieClip [pos_ind]Uses:77 79
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Symbol 83 BitmapUsed by:84
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Symbol 85 BitmapUsed by:86
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Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:91
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClip [Bullet]Uses:82 84 86 88 90
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Symbol 94 BitmapUsed by:95
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Symbol 178 BitmapUsed by:179 432
Symbol 179 GraphicUses:178Used by:180  Timeline
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Symbol 186 MovieClip [ombre]Uses:185
Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:189
Symbol 189 MovieClip [Bris]Uses:188
Symbol 190 BitmapUsed by:191
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Symbol 196 BitmapUsed by:197
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Symbol 207 MovieClip [fx_one]Uses:206
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Symbol 216 BitmapUsed by:217 489
Symbol 217 GraphicUses:216Used by:218  Timeline
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Symbol 320 MovieClipUses:30Used by:321
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Symbol 322 FontUsed by:323 347
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Symbol 332 BitmapUsed by:333
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Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
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Symbol 350 TextUses:314Used by:Timeline
Symbol 501 MovieClip [__Packages.resources]
Symbol 502 MovieClip [__Packages.soundManager]
Symbol 503 MovieClip [__Packages.player]
Symbol 504 MovieClip [__Packages.colorizer]
Symbol 505 MovieClip [__Packages.game]
Symbol 506 MovieClip [__Packages.hero]
Symbol 507 MovieClip [__Packages.sparticles]
Symbol 508 MovieClip [__Packages.bg]
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Instance Names

"adBox"Frame 1Symbol 349 MovieClip
"loadingBar"Frame 1Symbol 348 MovieClip [TimeBarre]
"adPic"Frame 5Symbol 431 MovieClip
"RMENU"Frame 10Symbol 453 MovieClip
"nouv"Frame 10Symbol 458 MovieClip
"cont"Frame 10Symbol 461 MovieClip
"surv"Frame 10Symbol 464 MovieClip
"duel"Frame 10Symbol 467 MovieClip
"ach"Frame 10Symbol 470 MovieClip
"opt"Frame 10Symbol 473 MovieClip
"more"Frame 10Symbol 476 MovieClip
"dyn"Frame 26Symbol 478 EditableText
"fps"Frame 42Symbol 480 MovieClip
"resultTxt"Frame 53Symbol 486 EditableText
"normal"Frame 65Symbol 498 MovieClip
"viper"Frame 65Symbol 498 MovieClip
"stone"Frame 65Symbol 498 MovieClip
"lava"Frame 65Symbol 498 MovieClip
"fantom"Frame 65Symbol 498 MovieClip
"lightspeed"Frame 65Symbol 498 MovieClip
"ulti"Frame 65Symbol 498 MovieClip
"selectedTxt"Frame 65Symbol 500 EditableText
"fps"Frame 70Symbol 480 MovieClip
"mask"Symbol 44 MovieClip [BarreV] Frame 1Symbol 39 MovieClip
"txt"Symbol 44 MovieClip [BarreV] Frame 1Symbol 43 EditableText
"mask"Symbol 49 MovieClip [MBarre] Frame 1Symbol 39 MovieClip
"txt"Symbol 49 MovieClip [MBarre] Frame 1Symbol 48 EditableText
"mask"Symbol 52 MovieClip [Barre] Frame 1Symbol 39 MovieClip
"txt"Symbol 52 MovieClip [Barre] Frame 1Symbol 51 EditableText
"Village"Symbol 57 MovieClip [Level_3] Frame 1Symbol 56 MovieClip
"Village"Symbol 66 MovieClip [Level_5] Frame 1Symbol 56 MovieClip
"Village"Symbol 69 MovieClip [Level_4] Frame 1Symbol 56 MovieClip
"Village"Symbol 72 MovieClip [Level_1] Frame 1Symbol 56 MovieClip
"Village"Symbol 75 MovieClip [Level_2] Frame 1Symbol 56 MovieClip
"dist"Symbol 80 MovieClip [pos_ind] Frame 1Symbol 79 EditableText
"pic"Symbol 108 MovieClip [Grunt] Frame 1Symbol 107 MovieClip
"Rhit"Symbol 108 MovieClip [Grunt] Frame 1Symbol 26 MovieClip
"Lhit"Symbol 108 MovieClip [Grunt] Frame 1Symbol 26 MovieClip
"coll"Symbol 108 MovieClip [Grunt] Frame 1Symbol 26 MovieClip
"pic"Symbol 124 MovieClip [Hunter] Frame 1Symbol 123 MovieClip
"Rhit"Symbol 124 MovieClip [Hunter] Frame 1Symbol 26 MovieClip
"Lhit"Symbol 124 MovieClip [Hunter] Frame 1Symbol 26 MovieClip
"coll"Symbol 124 MovieClip [Hunter] Frame 1Symbol 26 MovieClip
"pic"Symbol 136 MovieClip [Flyer] Frame 1Symbol 135 MovieClip
"Rhit"Symbol 136 MovieClip [Flyer] Frame 1Symbol 26 MovieClip
"Lhit"Symbol 136 MovieClip [Flyer] Frame 1Symbol 26 MovieClip
"coll"Symbol 136 MovieClip [Flyer] Frame 1Symbol 26 MovieClip
"pic"Symbol 144 MovieClip [Bomber] Frame 1Symbol 143 MovieClip
"Rhit"Symbol 144 MovieClip [Bomber] Frame 1Symbol 26 MovieClip
"Lhit"Symbol 144 MovieClip [Bomber] Frame 1Symbol 26 MovieClip
"coll"Symbol 144 MovieClip [Bomber] Frame 1Symbol 26 MovieClip
"pic"Symbol 152 MovieClip [Mastoc] Frame 1Symbol 151 MovieClip
"Rhit"Symbol 152 MovieClip [Mastoc] Frame 1Symbol 26 MovieClip
"Lhit"Symbol 152 MovieClip [Mastoc] Frame 1Symbol 26 MovieClip
"coll"Symbol 152 MovieClip [Mastoc] Frame 1Symbol 26 MovieClip
"pic"Symbol 168 MovieClip [Boss] Frame 1Symbol 167 MovieClip
"pic"Symbol 215 MovieClip [Villager] Frame 1Symbol 214 MovieClip
"pic"Symbol 263 MovieClip [Hero] Frame 1Symbol 241 MovieClip
"head"Symbol 263 MovieClip [Hero] Frame 1Symbol 262 MovieClip
"Rmouth"Symbol 263 MovieClip [Hero] Frame 1Symbol 26 MovieClip
"Lmouth"Symbol 263 MovieClip [Hero] Frame 1Symbol 26 MovieClip
"coll"Symbol 263 MovieClip [Hero] Frame 1Symbol 26 MovieClip
"phrase"Symbol 267 MovieClip [Bulle] Frame 1Symbol 266 EditableText
"mask"Symbol 285 MovieClip [VillageHP] Frame 1Symbol 280 MovieClip
"HP"Symbol 285 MovieClip [VillageHP] Frame 1Symbol 284 EditableText
"indic"Symbol 295 MovieClip Frame 1Symbol 291 MovieClip
"Rarrow"Symbol 295 MovieClip Frame 1Symbol 294 MovieClip
"Larrow"Symbol 295 MovieClip Frame 1Symbol 294 MovieClip
"musVol"Symbol 299 MovieClip Frame 1Symbol 295 MovieClip
"sfxVol"Symbol 299 MovieClip Frame 1Symbol 295 MovieClip
"quit"Symbol 309 MovieClip [PauseMenu] Frame 1Symbol 305 MovieClip
"back"Symbol 309 MovieClip [PauseMenu] Frame 1Symbol 308 MovieClip
"level"Symbol 316 MovieClip Frame 1Symbol 315 EditableText
"intro"Symbol 317 MovieClip [DUEL_Intro] Frame 1Symbol 316 MovieClip
"txt"Symbol 331 MovieClip [Timer] Frame 1Symbol 330 EditableText
"pic"Symbol 335 MovieClip [ADBANNER_s] Frame 1Symbol 334 MovieClip
"pic"Symbol 341 MovieClip [ADBANNER] Frame 1Symbol 340 MovieClip [bannerpic]
"mask"Symbol 348 MovieClip [TimeBarre] Frame 1Symbol 344 MovieClip
"ach"Symbol 451 MovieClip Frame 1Symbol 444 EditableText
"expl"Symbol 451 MovieClip Frame 1Symbol 446 EditableText
"ach"Symbol 451 MovieClip Frame 5Symbol 450 EditableText
"ach1"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach2"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach3"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach4"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach5"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach6"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach7"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach8"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach9"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach10"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach11"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach12"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach13"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"ach14"Symbol 452 MovieClip Frame 1Symbol 451 MovieClip
"fps"Symbol 480 MovieClip Frame 1Symbol 479 EditableText
"pic"Symbol 498 MovieClip Frame 1Symbol 263 MovieClip [Hero]
"nameTxt"Symbol 498 MovieClip Frame 1Symbol 495 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "Splash"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Spit.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Shoot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "say3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "say2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "say1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "say"
ExportAssets (56)Timeline Frame 1Symbol 8 as "Loop3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Loop2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "Loop1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Land.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Hit"
ExportAssets (56)Timeline Frame 1Symbol 13 as "FootStep2.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "FootStep1.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "Footstep_02.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "Footstep_01.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "Decollage.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "clic"
ExportAssets (56)Timeline Frame 1Symbol 19 as "bossay"
ExportAssets (56)Timeline Frame 1Symbol 20 as "Loop4"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Bomb"
ExportAssets (56)Timeline Frame 1Symbol 22 as "Assault"
ExportAssets (56)Timeline Frame 1Symbol 35 as "Vomit"
ExportAssets (56)Timeline Frame 1Symbol 44 as "BarreV"
ExportAssets (56)Timeline Frame 1Symbol 49 as "MBarre"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Barre"
ExportAssets (56)Timeline Frame 1Symbol 57 as "Level_3"
ExportAssets (56)Timeline Frame 1Symbol 60 as "Level_0"
ExportAssets (56)Timeline Frame 1Symbol 63 as "Level_6"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Level_5"
ExportAssets (56)Timeline Frame 1Symbol 69 as "Level_4"
ExportAssets (56)Timeline Frame 1Symbol 72 as "Level_1"
ExportAssets (56)Timeline Frame 1Symbol 75 as "Level_2"
ExportAssets (56)Timeline Frame 1Symbol 80 as "pos_ind"
ExportAssets (56)Timeline Frame 1Symbol 91 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 108 as "Grunt"
ExportAssets (56)Timeline Frame 1Symbol 124 as "Hunter"
ExportAssets (56)Timeline Frame 1Symbol 136 as "Flyer"
ExportAssets (56)Timeline Frame 1Symbol 144 as "Bomber"
ExportAssets (56)Timeline Frame 1Symbol 152 as "Mastoc"
ExportAssets (56)Timeline Frame 1Symbol 168 as "Boss"
ExportAssets (56)Timeline Frame 1Symbol 171 as "Level_6B"
ExportAssets (56)Timeline Frame 1Symbol 174 as "Level_5B"
ExportAssets (56)Timeline Frame 1Symbol 177 as "Level_4B"
ExportAssets (56)Timeline Frame 1Symbol 180 as "Level_3B"
ExportAssets (56)Timeline Frame 1Symbol 183 as "Level_0B"
ExportAssets (56)Timeline Frame 1Symbol 184 as "Level_2B"
ExportAssets (56)Timeline Frame 1Symbol 186 as "ombre"
ExportAssets (56)Timeline Frame 1Symbol 189 as "Bris"
ExportAssets (56)Timeline Frame 1Symbol 192 as "fx_six"
ExportAssets (56)Timeline Frame 1Symbol 195 as "fx_five"
ExportAssets (56)Timeline Frame 1Symbol 198 as "fx_four"
ExportAssets (56)Timeline Frame 1Symbol 201 as "fx_three"
ExportAssets (56)Timeline Frame 1Symbol 204 as "fx_two"
ExportAssets (56)Timeline Frame 1Symbol 207 as "fx_one"
ExportAssets (56)Timeline Frame 1Symbol 215 as "Villager"
ExportAssets (56)Timeline Frame 1Symbol 218 as "Level_1B"
ExportAssets (56)Timeline Frame 1Symbol 263 as "Hero"
ExportAssets (56)Timeline Frame 1Symbol 267 as "Bulle"
ExportAssets (56)Timeline Frame 1Symbol 276 as "RTC_01"
ExportAssets (56)Timeline Frame 1Symbol 285 as "VillageHP"
ExportAssets (56)Timeline Frame 1Symbol 309 as "PauseMenu"
ExportAssets (56)Timeline Frame 1Symbol 317 as "DUEL_Intro"
ExportAssets (56)Timeline Frame 1Symbol 319 as "skip"
ExportAssets (56)Timeline Frame 1Symbol 321 as "FADER"
ExportAssets (56)Timeline Frame 1Symbol 325 as "helpText"
ExportAssets (56)Timeline Frame 1Symbol 329 as "Alert"
ExportAssets (56)Timeline Frame 1Symbol 331 as "Timer"
ExportAssets (56)Timeline Frame 1Symbol 335 as "ADBANNER_s"
ExportAssets (56)Timeline Frame 1Symbol 337 as "skipRTC"
ExportAssets (56)Timeline Frame 1Symbol 340 as "bannerpic"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ADBANNER"
ExportAssets (56)Timeline Frame 1Symbol 348 as "TimeBarre"
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ExportAssets (56)Timeline Frame 1Symbol 502 as "__Packages.soundManager"
ExportAssets (56)Timeline Frame 1Symbol 503 as "__Packages.player"
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ExportAssets (56)Timeline Frame 1Symbol 505 as "__Packages.game"
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ExportAssets (56)Timeline Frame 1Symbol 507 as "__Packages.sparticles"
ExportAssets (56)Timeline Frame 1Symbol 508 as "__Packages.bg"
ExportAssets (56)Timeline Frame 1Symbol 509 as "__Packages.village"
ExportAssets (56)Timeline Frame 1Symbol 510 as "__Packages.enemyManager"
ExportAssets (56)Timeline Frame 1Symbol 511 as "__Packages.enemy"
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ExportAssets (56)Timeline Frame 1Symbol 513 as "__Packages.bullet"
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ExportAssets (56)Timeline Frame 1Symbol 515 as "__Packages.villager"
ExportAssets (56)Timeline Frame 1Symbol 516 as "__Packages.boss"
ExportAssets (56)Timeline Frame 1Symbol 517 as "__Packages.particle"
ExportAssets (56)Timeline Frame 1Symbol 518 as "__Packages.scrollManager"
ExportAssets (56)Timeline Frame 1Symbol 519 as "__Packages.scenario"
ExportAssets (56)Timeline Frame 1Symbol 520 as "__Packages.ia"
ExportAssets (56)Timeline Frame 1Symbol 521 as "__Packages.fparticles"
ExportAssets (56)Timeline Frame 1Symbol 522 as "__Packages.fparticle"

Labels

"LOAD"Frame 1
"SPONSOR"Frame 5
"MAIN"Frame 10
"MENU"Frame 17
"RTC"Frame 26
"DEATH"Frame 42
"END"Frame 48
"ENDSURV"Frame 53
"ENDDUEL"Frame 60
"POSTGAME"Frame 65
"GAME"Frame 69
"DUEL"Frame 78
"SURVIVAL"Frame 85
"burn"Symbol 35 MovieClip [Vomit] Frame 2
"alt"Symbol 35 MovieClip [Vomit] Frame 3
"_alt"Symbol 35 MovieClip [Vomit] Frame 4
"break"Symbol 35 MovieClip [Vomit] Frame 5
"break"Symbol 91 MovieClip [Bullet] Frame 2
"walk"Symbol 107 MovieClip Frame 1
"melee"Symbol 107 MovieClip Frame 50
"dead"Symbol 107 MovieClip Frame 80
"static"Symbol 107 MovieClip Frame 90
"walk"Symbol 123 MovieClip Frame 1
"dead"Symbol 123 MovieClip Frame 60
"melee"Symbol 123 MovieClip Frame 61
"static"Symbol 123 MovieClip Frame 82
"spit"Symbol 123 MovieClip Frame 83
"walk"Symbol 135 MovieClip Frame 1
"dead"Symbol 135 MovieClip Frame 30
"melee"Symbol 135 MovieClip Frame 31
"walk"Symbol 143 MovieClip Frame 1
"dead"Symbol 143 MovieClip Frame 60
"melee"Symbol 143 MovieClip Frame 61
"walk"Symbol 151 MovieClip Frame 1
"dead"Symbol 151 MovieClip Frame 60
"melee"Symbol 151 MovieClip Frame 70
"static"Symbol 167 MovieClip Frame 1
"walk"Symbol 167 MovieClip Frame 21
"fly"Symbol 167 MovieClip Frame 61
"shoot"Symbol 167 MovieClip Frame 81
"death"Symbol 167 MovieClip Frame 100
"airDeath"Symbol 167 MovieClip Frame 105
"walk"Symbol 214 MovieClip Frame 1
"dead"Symbol 214 MovieClip Frame 40
"melee"Symbol 214 MovieClip Frame 41
"static"Symbol 241 MovieClip Frame 1
"walk"Symbol 241 MovieClip Frame 21
"fly"Symbol 241 MovieClip Frame 61
"puke"Symbol 241 MovieClip Frame 78
"pukeAir"Symbol 241 MovieClip Frame 90
"death"Symbol 241 MovieClip Frame 100
"airDeath"Symbol 241 MovieClip Frame 105
"static"Symbol 262 MovieClip Frame 1
"walk"Symbol 262 MovieClip Frame 21
"fly"Symbol 262 MovieClip Frame 61
"puke"Symbol 262 MovieClip Frame 78
"pukeAir"Symbol 262 MovieClip Frame 89
"death"Symbol 262 MovieClip Frame 100
"airDeath"Symbol 262 MovieClip Frame 105
"IN"Symbol 321 MovieClip [FADER] Frame 1
"OUT"Symbol 321 MovieClip [FADER] Frame 61
"locked"Symbol 451 MovieClip Frame 1
"unlock"Symbol 451 MovieClip Frame 5
"BASE"Symbol 453 MovieClip Frame 1
"ACH"Symbol 453 MovieClip Frame 10
"OPT"Symbol 453 MovieClip Frame 20
"unselect"Symbol 498 MovieClip Frame 1
"select"Symbol 498 MovieClip Frame 2




http://swfchan.com/18/89205/info.shtml
Created: 29/3 -2019 03:26:57 Last modified: 29/3 -2019 03:26:57 Server time: 25/04 -2024 03:49:55