STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228023
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5119

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59298020?noj=FRM59298020-18DC" width="1" height="1"></div>

Quest For Power - train troops and use your powerful catapult.swf

This is the info page for
Flash #89214

(Click the ID number above for more basic data on this flash file.)


Text
Paused

GET
READY!

Level 1

Loading please wait

G

You are not ready to lead the people
Arthur, maybe some other time.

GAME OVER!

GAME COMPLETE!

000000

Submit
score

Enter
name:

sgss

More Games

Restart Game

Restart Game

YOUR SCORE IS

Score submitted!

They are defeated!

The land is yours sire

The kingdom is yours sire

Archers have faster firing

Use left/right arrows keys, a/s/d keys or move the
mouse to the edge of the game screen to scroll the
screen. Click catapult and hold button, then move to
the right of the catapult to set range, release to fire.

Basic Controls

Level 14: Sherwood Forest

King eldwood

EXPLOSIVE GAMES

Catapult

0000 yds

Click and hold on catapult
then move mouse pointer
to right of catapult to set distance.

Range

0000 yds

Release to fire!

Start Game

Play Game

Back

Back

England 867A.D.

Level 1

East Anglia

Essex

Wessex

Cornwall

Sussex

Kent

South Wales

Sherwood Forest

Luitcoyt

Mercia

Lindsey

Elmet

North Wales

West Anglia

Low defenses

Ollaf the boneless

Ruler:

Defenses:

00

00

P

M

Q

Q

S

Welcome Arthur to your quest for power!

Arthur

Fortifications

Troops

Catapult Missiles

Spells

Level

Score

00

000000

Gold

0000

TOTAL SCORE:

+Money Bonus:

0000

0000

+Time Bonus:

0000

And so it came to pass that the boy warrior became...

KING ARTHUR!

Quest for
Power

*requires cookies enabled

Add this to your site

New Game

New Game

How to play

How to play

Controls

Controls

Highscores

Highscores

More games

More games

Load Game

Load Game

FLASHGAMEMAKER.

com

Www.arcadebomb.com

PLAY MORE GAMES

Game concept, design, visuals, development copyright 2009 Phil Maxey  Music by Nick Perrin

Your task is at hand Arthur! Create an
army to conquor the land! There are 14
lands to defeat! Use your gold to buy
troops and fortifications. Click the left
and right arrows below to learn more
about how to become a mighty King!

As Arthur you will stay at your post and
command your soldiers, but beware the
enemy does not get to you, for if your
life force is diminished it shall be game
over! Luckily you have a trusty sword to
defend yourself with!

Your most powerful weapon is your catapult!
Use it to throw boulders at your enemy! It is
also the best weapon you have for destroying
your enemies castle and towers! You can also
throw potions which have other effects!
Sometimes your catapult missfires, when this
happens click on the catapult again to reload
it.

Click and hold the mouse button over the
catapult, then move to the right of the
catapult, moving up and down will move the
catapult dial up and down and will change
the distance the catapult can fire. Use the
distance yards number to guage the distance
your catapult will fire. Boulders cost 1 piece
of gold.

You have 4 trusty soldiers to call upon! Each
with their own unique qualities. Once you
have the required gold you can hire them by
clicking on their icon, apart from the archer
which is bought by being dragged onto the
game area. Archers can only be dropped on
your own territory, and will automatically
fire when an enemy is in range!

You can build walls, and towers! There
are 3 building blocks you can use. A
wooden block, a stone block and a
wooden plank used to create a roof or
floor. Archers can be placed high on
these for a good defence!

Be mindful that you can only build on
your own territory! This is marked out
by the enemies flag roughly half way
between you and the enemy king. You
can build to the left of this flag, but not
further.

Apart from boulders, there are 3 objects you
can throw with your catapult. The first is a
healing potion, which adds 20 health to any
soldier it hits. The 2nd is a fire potion which
explodes on impact! and lastly there is an ice
potion which freezes anything it touches for a
few seconds.

There are 3 magical scrolls that can be
bought. The first gives an extra 20
health to all your soldiers. The 2nd gives
your soldiers a magical shield for a
limited time, and the 3rd increases the
rate at which your gold increases.

There are 7 rulers to defeat! Each ruler
has different defences and attack
strategies so learn which is the best
course to win the day! Good luck
Arthur!

Instructions

* Quest For Power is controlled via mouse or keyboard.
* Scroll the screen by moving the mouse to the edge of the screen, or by pressing the left/arrow keys or the a/s
keys.
* Once a boulder is loaded into the catapult, click and hold on the catapult then move the mouse up/down to set
your range. Release the mouse button to fire.
* Soldiers are bought by clicking on their icon once you have the required gold. Archers and building materials
(wooden block, wooden planks and stone blocks) are bought by pressing the mouse button and holding, then
dragging the item to the game area. These can also be re-selected and re-positioned if required after they are
bought.

Controls

High scores

name1

score1

1.

name1

score1

2.

name1

score1

3.

name1

score1

4.

name1

score1

5.

name1

score1

6.

name1

score1

7.

name1

score1

8.

name1

score1

9.

name1

score1

10.

name1

score1

11.

name1

score1

12.

name1

score1

13.

name1

score1

14.

name1

score1

15.

name1

score1

16.

name1

score1

17.

name1

score1

18.

name1

score1

19.

name1

score1

20.

name1

score1

21.

name1

score1

22.

name1

score1

23.

name1

score1

24.

name1

score1

25.

name1

score1

26.

name1

score1

27.

name1

score1

28.

name1

score1

29.

name1

score1

30.

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; function checkForBadKnights(_arg1, _arg2){ if (_arg2.myType != "floor"){ if (_arg2.goodBad == true){ return (true); }; }; return (false); } function checkForKnights(_arg1, _arg2){ if (_arg2.myType != "floor"){ if (_arg2.goodBad == false){ if (_arg2.myType != "potion3"){ return (true); }; }; }; return (false); } function checkForBoulders(_arg1, _arg2){ if (_arg2.myType != "floor"){ if (_arg2.myType != "catapultRod"){ if (_arg2.myType != "catapultCup"){ if (_arg2.myType != "catapultBase"){ if (_arg2.goodBad == false){ return (true); }; }; }; }; }; return (false); } public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:*; var _local4:Boolean; var _local5:b2FilterData; var _local6:b2FilterData; var _local7:Boolean; var _local8:*; var _local9:*; if (_arg1.m_body.m_userData != null){ _local3 = _arg1.m_body.m_userData.rt; } else { if (_arg2.m_body.m_userData != null){ _local3 = _arg2.m_body.m_userData.rt; }; }; _local4 = false; if (_local3 != null){ if (_local3.bodyGrabbed == _arg1.m_body){ _local4 = true; } else { if (_local3.bodyGrabbed == _arg2.m_body){ _local4 = true; }; }; }; if (_local4 == false){ if (_arg1.m_body.m_userData != null){ if (_arg1.m_body.m_userData.myType == "archer"){ }; }; if (_arg2.m_body.m_userData != null){ if (_arg2.m_body.m_userData.myType == "archer"){ }; }; if (_arg1.m_body.m_userData != null){ if (_arg1.m_body.m_userData.myType == "block"){ if (_arg1.m_body.m_userData.currentFrame > 1){ if (_arg2.m_body.m_userData.myType != "blockEnemy"){ if (_arg2.m_body.m_userData.myType != "block"){ if (_arg2.m_body.m_userData.myType != "wood"){ if (_arg2.m_body.m_userData.myType != "foor"){ if (_arg2.m_body.m_userData.goodBad == false){ return (false); }; }; }; }; }; }; } else { if (_arg1.m_body.m_userData.myType == "blockEnemy"){ if (_arg1.m_body.m_userData.currentFrame > 1){ if (_arg2.m_body.m_userData.myType != "block"){ if (_arg2.m_body.m_userData.myType != "blockEnemy"){ if (_arg2.m_body.m_userData.myType != "wood"){ if (_arg2.m_body.m_userData.myType != "foor"){ if (_arg2.m_body.m_userData.goodBad == true){ return (false); }; }; }; }; }; }; } else { if (_arg2.m_body.m_userData.myType == "block"){ if (_arg2.m_body.m_userData.currentFrame > 1){ if (_arg1.m_body.m_userData.myType != "block"){ if (_arg1.m_body.m_userData.myType != "blockEnemy"){ if (_arg1.m_body.m_userData.myType != "wood"){ if (_arg1.m_body.m_userData.myType != "floor"){ if (_arg1.m_body.m_userData.goodBad == false){ return (false); }; }; }; }; }; }; } else { if (_arg2.m_body.m_userData.myType == "blockEnemy"){ if (_arg2.m_body.m_userData.currentFrame > 1){ if (_arg1.m_body.m_userData.myType != "block"){ if (_arg1.m_body.m_userData.myType != "blockEnemy"){ if (_arg1.m_body.m_userData.myType != "wood"){ if (_arg1.m_body.m_userData.myType != "floor"){ if (_arg1.m_body.m_userData.goodBad == true){ return (false); }; }; }; }; }; }; } else { if (_arg1.m_body.m_userData.myType == "kingBad1"){ if (_arg2.m_body.m_userData.goodBad == true){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "kingBad1"){ if (_arg1.m_body.m_userData.goodBad == true){ return (false); }; }; }; }; }; }; }; _local8 = _arg1.m_body.m_userData; _local9 = _arg2.m_body.m_userData; if (_arg1.m_body.m_userData.myType == "knight"){ if (checkForKnights(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "knight"){ if (checkForKnights(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "badKnight2"){ if (checkForBadKnights(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "badKnight2"){ if (checkForBadKnights(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "badKnight1"){ if (checkForBadKnights(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "badKnight1"){ if (checkForBadKnights(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "boulder"){ if (checkForBoulders(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "boulder"){ if (checkForBoulders(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "potion1"){ if (checkForBoulders(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "potion1"){ if (checkForBoulders(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "potion2"){ if (checkForBoulders(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "potion2"){ if (checkForBoulders(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "potion3"){ if (checkForPotions(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "potion3"){ if (checkForPotions(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "badKnight3"){ if (checkForBadKnights(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "badKnight3"){ if (checkForBadKnights(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "kingGood"){ if (checkForKingGood(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "kingGood"){ if (checkForKingGood(_local9, _local8)){ return (false); }; }; }; if (_arg1.m_body.m_userData.myType == "kingBad"){ if (checkForKingBad(_local8, _local9)){ return (false); }; } else { if (_arg2.m_body.m_userData.myType == "kingBad"){ if (checkForKingBad(_local9, _local8)){ return (false); }; }; }; }; _local5 = _arg1.GetFilterData(); _local6 = _arg2.GetFilterData(); if ((((_local5.groupIndex == _local6.groupIndex)) && (!((_local5.groupIndex == 0))))){ return ((_local5.groupIndex > 0)); }; _local7 = ((!(((_local5.maskBits & _local6.categoryBits) == 0))) && (!(((_local5.categoryBits & _local6.maskBits) == 0)))); return (_local7); //unresolved jump }; return (false); } function checkForKingGood(_arg1, _arg2){ if (_arg2.myType == "floor"){ return (false); }; if (_arg2.buildingBit == true){ return (false); }; if (_arg2.goodBad == false){ return (true); }; } function checkForKingBad(_arg1, _arg2){ if (_arg2.myType == "floor"){ return (false); }; if (_arg2.buildingBit == false){ return (false); }; return (true); } function checkForPotions(_arg1, _arg2){ if (_arg2.myType != "floor"){ if (_arg2.myType != "catapultRod"){ if (_arg2.myType != "catapultCup"){ if (_arg2.myType != "catapultBase"){ if (_arg2.goodBad == true){ return (true); }; }; }; }; }; return (false); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { var myName2:String; var goodBad1:Boolean; var goodBad2:Boolean; var myName1:String; function checkForBadKnight1(_arg1:b2ContactPoint){ if (goodBad2 == false){ if (myName2 != "floor"){ if (_arg1.shape2.GetBody().GetUserData().energy > 0){ if (myName2 != "kingGood"){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); } else { _arg1.shape1.GetBody().GetUserData().collisionWithS = _arg1.shape2.GetBody().GetUserData(); _arg1.shape2.GetBody().GetUserData().collisionWithS = _arg1.shape1.GetBody().GetUserData(); }; }; }; } else { if (_arg1.shape1.GetBody().GetUserData().myObject != null){ if (myName2 == "blockEnemy"){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; }; }; } public function Persist(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Add(_arg1:b2ContactPoint):void{ var _local2:Number; var _local3:b2Vec2; if (_arg1.shape1.GetBody().GetUserData() != null){ if (_arg1.shape2.GetBody().GetUserData() != null){ myName1 = _arg1.shape1.GetBody().GetUserData().myType; myName2 = _arg1.shape2.GetBody().GetUserData().myType; if (_arg1.shape1.GetBody().GetUserData() != null){ goodBad1 = _arg1.shape1.GetBody().GetUserData().goodBad; }; if (_arg1.shape2.GetBody().GetUserData() != null){ goodBad2 = _arg1.shape2.GetBody().GetUserData().goodBad; }; if (myName1 == "knight"){ if (goodBad2 == true){ if (myName2 != "blockEnemy"){ if (myName2 != "woodBad"){ if (myName2 != "woodBlockEnemy"){ if (_arg1.shape2.GetBody().GetUserData().energy > 0){ _arg1.shape1.GetBody().GetUserData().collisionWithS = _arg1.shape2.GetBody().GetUserData(); _arg1.shape2.GetBody().GetUserData().collisionWithS = _arg1.shape1.GetBody().GetUserData(); }; } else { _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; } else { if (_arg1.shape2.GetBody().GetUserData().energy > 0){ _arg1.shape1.GetBody().GetUserData().collisionWithW = _arg1.shape2.GetBody().GetUserData(); }; }; } else { if (_arg1.shape2.GetBody().GetUserData().energy > 0){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; }; } else { if (myName2 != "floor"){ if (_arg1.shape1.GetBody().GetUserData().myObject != null){ if (myName2 != "knight"){ if (myName2 == "potion3"){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); } else { _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; }; }; }; }; } else { if (myName2 == "knight"){ if (goodBad1 == true){ if (myName1 != "blockEnemy"){ if (myName1 != "woodBad"){ if (myName1 != "woodBlockEnemy"){ if (_arg1.shape1.GetBody().GetUserData().energy > 0){ _arg1.shape2.GetBody().GetUserData().collisionWithS = _arg1.shape1.GetBody().GetUserData(); _arg1.shape1.GetBody().GetUserData().collisionWithS = _arg1.shape2.GetBody().GetUserData(); }; } else { if (_arg1.shape1.GetBody().GetUserData().energy > 0){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; }; } else { if (_arg1.shape1.GetBody().GetUserData().energy > 0){ _arg1.shape2.GetBody().GetUserData().collisionWithW = _arg1.shape1.GetBody().GetUserData(); }; }; } else { if (_arg1.shape1.GetBody().GetUserData().energy > 0){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; }; } else { if (myName1 != "floor"){ if (_arg1.shape2.GetBody().GetUserData().myObject != null){ if (myName1 != "knight"){ if (myName1 == "potion3"){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); } else { _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; }; }; }; }; } else { if (myName1 == "archer"){ if (goodBad2 == true){ if (myName2 != "blockEnemy"){ if (myName2 != "woodBad"){ if (_arg1.shape2.GetBody().GetUserData().energy > 0){ _arg1.shape1.GetBody().GetUserData().collisionWithS = _arg1.shape2.GetBody().GetUserData(); _arg1.shape2.GetBody().GetUserData().collisionWithS = _arg1.shape1.GetBody().GetUserData(); }; } else { if (_arg1.shape2.GetBody().GetUserData().energy > 0){ _arg1.shape1.GetBody().GetUserData().collisionWithW = _arg1.shape2.GetBody().GetUserData(); }; }; } else { if (_arg1.shape2.GetBody().GetUserData().energy > 0){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; }; } else { if (myName2 != "floor"){ if (_arg1.shape1.GetBody().GetUserData().myObject != null){ if (myName2 != "knight"){ if (myName2 == "potion3"){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); } else { _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; }; }; }; }; } else { if (myName2 == "archer"){ if (goodBad1 == true){ if (myName1 != "blockEnemy"){ if (myName1 != "woodBad"){ if (_arg1.shape1.GetBody().GetUserData().energy > 0){ _arg1.shape2.GetBody().GetUserData().collisionWithS = _arg1.shape1.GetBody().GetUserData(); _arg1.shape1.GetBody().GetUserData().collisionWithS = _arg1.shape2.GetBody().GetUserData(); }; } else { if (_arg1.shape1.GetBody().GetUserData().energy > 0){ _arg1.shape2.GetBody().GetUserData().collisionWithW = _arg1.shape1.GetBody().GetUserData(); }; }; } else { if (_arg1.shape1.GetBody().GetUserData().energy > 0){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; }; } else { if (myName1 != "floor"){ if (_arg1.shape2.GetBody().GetUserData().myObject != null){ if (myName1 != "knight"){ if (myName1 == "potion3"){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); } else { _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; }; }; }; }; } else { if (myName1 == "badKnight1"){ checkForBadKnight1(_arg1); } else { if (myName2 == "badKnight1"){ checkForBadKnight2(_arg1); } else { if (myName1 == "badKnight2"){ checkForBadKnight1(_arg1); } else { if (myName2 == "badKnight2"){ checkForBadKnight2(_arg1); } else { if (myName1 == "badKnight3"){ checkForBadKnight1(_arg1); } else { if (myName2 == "badKnight3"){ checkForBadKnight2(_arg1); } else { if (myName1 == "viking1"){ checkForBadKnight1(_arg1); } else { if (myName2 == "viking1"){ checkForBadKnight2(_arg1); } else { if (myName1 == "ram"){ checkForBadKnight1(_arg1); } else { if (myName2 == "ram"){ checkForBadKnight2(_arg1); } else { if (myName1 == "boulder"){ if (myName2 != "floor"){ if (_arg1.shape2.GetBody().GetUserData().goodBad == true){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; } else { _arg1.shape1.GetBody().GetUserData().decreaseEnergy(100); }; } else { if (myName2 == "boulder"){ if (myName1 != "floor"){ if (_arg1.shape1.GetBody().GetUserData().goodBad == true){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; } else { _arg1.shape2.GetBody().GetUserData().decreaseEnergy(100); }; } else { if (myName1 == "potion1"){ if (myName2 != "floor"){ if (_arg1.shape2.GetBody().GetUserData().goodBad == true){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; } else { _arg1.shape1.GetBody().GetUserData().decreaseEnergy(100); }; } else { if (myName2 == "potion1"){ if (myName1 != "floor"){ if (_arg1.shape1.GetBody().GetUserData().goodBad == true){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; } else { _arg1.shape2.GetBody().GetUserData().decreaseEnergy(100); }; } else { if (myName1 == "potion2"){ if (myName2 != "floor"){ if (_arg1.shape2.GetBody().GetUserData().goodBad == true){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; } else { _arg1.shape1.GetBody().GetUserData().decreaseEnergy(100); }; } else { if (myName2 == "potion2"){ if (myName1 != "floor"){ if (_arg1.shape1.GetBody().GetUserData().goodBad == true){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; } else { _arg1.shape2.GetBody().GetUserData().decreaseEnergy(100); }; } else { if (myName1 == "potion3"){ if (myName2 != "floor"){ if (myName2 != "catapultRod"){ if (myName2 != "catapultBase"){ if (myName2 != "catapultCup"){ if (_arg1.shape2.GetBody().GetUserData().goodBad == false){ _arg1.shape1.GetBody().GetUserData().collisionWith = _arg1.shape2.GetBody().GetUserData(); }; }; }; }; } else { _arg1.shape1.GetBody().GetUserData().decreaseEnergy(100); }; } else { if (myName2 == "potion3"){ if (myName1 != "floor"){ if (myName1 != "catapultRod"){ if (myName1 != "catapultBase"){ if (myName1 != "catapultCup"){ if (_arg1.shape1.GetBody().GetUserData().goodBad == false){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; }; }; }; } else { _arg1.shape2.GetBody().GetUserData().decreaseEnergy(100); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (myName1 == "catapultRod"){ _local2 = _arg1.shape2.GetBody().GetUserData().rt.joint_added.GetJointAngle(); if (_local2 < 0.3){ if (_arg1.shape2.GetBody().GetUserData().rt.cWordsMc.currentFrame == 1){ _local3 = _arg1.shape2.GetBody().GetLinearVelocity(); if (_local3.x < 2){ if (_arg1.shape2.GetBody().GetUserData().x < 50){ _arg1.shape2.GetBody().GetUserData().rt.cWordsMc.gotoAndStop("loaded"); }; }; }; }; } else { if (myName2 == "catapultRod"){ _local2 = _arg1.shape2.GetBody().GetUserData().rt.joint_added.GetJointAngle(); if (_local2 < 0.3){ if (_arg1.shape1.GetBody().GetUserData().rt.cWordsMc.currentFrame == 1){ _local3 = _arg1.shape1.GetBody().GetLinearVelocity(); if (_local3.x < 2){ if (_arg1.shape1.GetBody().GetUserData().x < 50){ _arg1.shape1.GetBody().GetUserData().rt.cWordsMc.gotoAndStop("loaded"); }; }; }; }; }; }; if (myName1 == "floor"){ if (_arg1.shape2.GetBody().GetUserData().y != 0){ _arg1.shape2.GetBody().GetUserData().setupPuffSmoke(); }; } else { if (myName2 == "floor"){ if (_arg1.shape1.GetBody().GetUserData().y != 0){ _arg1.shape1.GetBody().GetUserData().setupPuffSmoke(); }; }; }; }; }; } function checkForBadKnight2(_arg1:b2ContactPoint){ if (goodBad1 == false){ if (myName1 != "floor"){ if (_arg1.shape1.GetBody().GetUserData().energy > 0){ if (myName1 != "kingGood"){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); } else { _arg1.shape2.GetBody().GetUserData().collisionWithS = _arg1.shape1.GetBody().GetUserData(); _arg1.shape1.GetBody().GetUserData().collisionWithS = _arg1.shape2.GetBody().GetUserData(); }; }; }; } else { if (_arg1.shape2.GetBody().GetUserData().myObject != null){ if (myName1 == "blockEnemy"){ _arg1.shape2.GetBody().GetUserData().collisionWith = _arg1.shape1.GetBody().GetUserData(); }; }; }; } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//as3_shared_objects (classesAS3.as3_shared_objects) package classesAS3 { import flash.display.*; import flash.net.*; import flash.text.*; public class as3_shared_objects extends Sprite { var shared:SharedObject; public function as3_shared_objects(){ shared = SharedObject.getLocal("qfpreloaded"); if (shared.data.visits == undefined){ shared.data.visits = 1; shared.data.levelNumber = 1; shared.data.score = 0; }; shared.close(); } public function show_text(_arg1){ var _local2:TextField; var _local3:TextFormat; _local2 = new TextField(); _local3 = new TextFormat(); _local3.font = "Lucida Console"; _local3.color = 0xFFFF00; _local2.width = 300; _local2.defaultTextFormat = _local3; _local2.x = 25; _local2.y = 15; addChild(_local2); _local2.appendText((("You visited this page " + _arg1) + " times")); } public function saveGameCookie(_arg1, _arg2){ shared = SharedObject.getLocal("qfpreloaded"); shared.data.levelNumber = _arg2; shared.data.score = _arg1; shared.close(); } public function newGame(){ var _local1:Object; shared = SharedObject.getLocal("qfpreloaded"); shared.data.visits++; shared.data.levelNumber = 1; shared.data.score = 0; _local1 = new Object(); _local1.visits = shared.data.visits; _local1.levelNumber = shared.data.levelNumber; _local1.score = shared.data.score; shared.close(); return (_local1); } public function loadOldGame(){ var _local1:Object; shared = SharedObject.getLocal("qfpreloaded"); _local1 = new Object(); if (shared.data.visits != undefined){ _local1.visits = shared.data.visits; _local1.levelNumber = shared.data.levelNumber; _local1.score = shared.data.score; } else { _local1.visits++; _local1.levelNumber = 1; _local1.score = 0; }; shared.close(); return (_local1); } } }//package classesAS3
Section 76
//GameArcher1 (classesAS3.GameArcher1) package classesAS3 { import flash.display.*; public class GameArcher1 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var collisionWithW:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var soldier:MovieClip; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameArcher1(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 77
//GameBadArcher1 (classesAS3.GameBadArcher1) package classesAS3 { import flash.display.*; public class GameBadArcher1 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameBadArcher1(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ myObject.decreaseEnergy(_arg1); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 78
//GameBadArcher2 (classesAS3.GameBadArcher2) package classesAS3 { import flash.display.*; public class GameBadArcher2 extends MovieClip { public var goodBad:Boolean; public var myObject:Object; public var myType:String; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var archer:MovieClip; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameBadArcher2(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ myObject.decreaseEnergy(_arg1); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 79
//GameBadGuy (classesAS3.GameBadGuy) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import flash.media.*; import classesAS3.*; import flash.filters.*; class GameBadGuy { var xVel:Number;// = 0 var myDamageDelay:Number; var hitVel; var yPos:Number;// = 0 var cArraylength:Number; var inToGround:Number; var myOldAnimationState:Number; var numberOfMissiles;// = 0 public var soldierState:int; var myDamage:Number; var range:Number; var energyMc:MovieClip; var rt:Object; var speed:Number;// = 0 var gravity:Number; var delayToMove:Number; var collisionArray:Array; var myName:String; var projectileMc:Object; var speedOld:Number; var energyBarMc:GameEnergyBar; var dead:Boolean; var yVel:Number;// = 0 var glowFilter:GlowFilter; var distanceArray:Array; var myParent:Object; var mC:Object; var energy:Number;// = 0 public var frozen:Boolean;// = false var myFireDelay:Number; var energyBarOn:Number; var Useful:GameUseful; var energyStart:Number;// = 0 var xPos:Number;// = 0 var headHitBlock:Object; var xOrigin:Number;// = 0 var myScoreValue:Number; var missileName:String; var delayToFireMissile:Number;// = 1 var targetX:Number; var targetY:Number; public var myCurrentSound:SoundChannel; var filterDelay:Number; var myRange:Number; var xDir:Number; var collisionCheck:Number; var yOrigin:Number;// = 0 public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_FALLING:int = 4; public static const SOLDIER_E_MOVE:int = 5; public static const SOLDIER_STATE_RETREAT:int = 3; public static const SOLDIER_E_STAND:int = 0; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_E_BUILD:int = 2; public static const SOLDIER_STATE_MOVE:int = 5; public static const SOLDIER_STATE_FIGHTING:int = 2; function GameBadGuy(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8){ var _local9:Number; xOrigin = 0; yOrigin = 0; xPos = 0; yPos = 0; xVel = 0; yVel = 0; speed = 0; energyStart = 0; energy = 0; delayToFireMissile = 1; numberOfMissiles = 0; frozen = false; super(); mC = _arg4; mC.myObject = this; rt = _arg1; cArraylength = 4; myDamage = _arg8; if (mC.myType == "badArcher2"){ myFireDelay = _arg5.RandomNumber(20, 40); myRange = 450; } else { myFireDelay = _arg5.RandomNumber(80, 120); myRange = 380; }; Useful = _arg5; myScoreValue = _arg7; _local9 = Useful.RandomNumber(1, 10); _local9 = (_local9 - 10); collisionArray = new Array(); dead = false; inToGround = 0; xOrigin = _arg2; yOrigin = _arg3; xPos = 0; yPos = 0; xVel = 0; yVel = 0; myParent = mC.myParent; hitVel = 0; energyBarOn = 0; gravity = 0.1; _local9 = Useful.RandomNumber(1, 10); _local9 = (_local9 / 100); _arg6 = (_arg6 + _local9); speed = _arg6; speedOld = _arg6; xDir = 1; mC.scaleX = -1; distanceArray = new Array(); glowFilter = new GlowFilter(0xFFFFFF, 1, 3, 3, 3, 1); numberOfMissiles = 0; myDamageDelay = 8; energyStart = 100; energy = energyStart; soldierState = SOLDIER_STATE_ATTACK; filterDelay = 1; if (mC.myType == "badArcher2"){ mC.myType = "badArcher1"; }; myName = mC.myType; collisionCheck = 0; delayToMove = _arg8; updatePosition(); targetX = mC.x; myOldAnimationState = mC.currentFrame; } function applyGravity(){ yVel = (yVel + gravity); } function updatePosition(){ var _local1:b2Vec2; if (frozen == false){ xVel = (xDir * speed); _local1 = mC.myBodyDef.GetLinearVelocity(); _local1.x = xVel; mC.myBodyDef.WakeUp(); mC.myBodyDef.SetLinearVelocity(_local1); }; } function checkIfInRange(){ var _local1:*; if (rt.movedOverHalf == true){ if (rt.inGameGoodGuysMc.numChildren > 0){ findEnemy(); if (distanceArray.length > 0){ _local1 = myRange; if (mC.x > distanceArray[0].distSprite.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; if (mC.currentFrame != 2){ speed = speedOld; mC.gotoAndStop("run"); }; soldierState = SOLDIER_STATE_ATTACK; }; updatePosition(); }; }; } function checkIfStuck(){ var _local1:Object; var _local2:Object; var _local3:Object; var _local4:b2Vec2; var _local5:b2Vec2; _local1 = new Object(); _local1.xPos = mC.x; _local1.yPos = mC.y; collisionArray.push(_local1); _local2 = collisionArray[0]; if (collisionArray.length >= cArraylength){ _local3 = collisionArray[(cArraylength - 1)]; if (_local2.xPos == mC.x){ if (_local2.yPos == mC.y){ _local4 = new b2Vec2(); xVel = (xDir * speed); _local4.x = xVel; _local4.y = (_local4.y - -50000); _local5 = mC.myBodyDef.GetPosition(); mC.myBodyDef.ApplyImpulse(_local4, _local5); }; }; if (collisionArray.length > cArraylength){ collisionArray.shift(); }; }; } function findEnemy(){ var _local1:Object; var _local2:MovieClip; var _local3:int; var _local4:Object; var _local5:Boolean; distanceArray = new Array(); _local1 = new Object(); _local3 = 0; while (_local3 < rt.inGameBuildingsMc.numChildren) { _local4 = new Object(); _local2 = rt.inGameBuildingsMc.getChildAt(_local3); if (_local2.myType != "wood"){ if (_local2.myType != "boulder"){ if (_local2.energy != null){ if (_local2.energy > 0){ _local5 = false; if (rt.bodyGrabbed != null){ if (_local2 == rt.bodyGrabbed.m_userData){ _local5 = true; }; }; if (_local5 == false){ _local4.distSprite = _local2; _local4.dist = Useful.getDistance(mC.x, mC.y, _local4.distSprite.x, _local4.distSprite.y); distanceArray.push(_local4); }; }; }; }; }; _local3++; }; _local3 = 0; while (_local3 < rt.inGameGoodGuysMc.numChildren) { _local4 = new Object(); if (rt.inGameGoodGuysMc.getChildAt(_local3).myType != "floor"){ if (rt.inGameGoodGuysMc.getChildAt(_local3).myType != "catapultBase"){ if (rt.inGameGoodGuysMc.getChildAt(_local3).myType != "catapultRod"){ if (rt.inGameGoodGuysMc.getChildAt(_local3).myType != "wood"){ if (rt.inGameGoodGuysMc.getChildAt(_local3).myType != "kingGood"){ if (rt.inGameGoodGuysMc.getChildAt(_local3).energy != null){ if (rt.inGameGoodGuysMc.getChildAt(_local3).energy > 0){ _local5 = false; if (rt.bodyGrabbed != null){ if (rt.inGameGoodGuysMc.getChildAt(_local3) == rt.bodyGrabbed.m_userData){ _local5 = true; }; }; if (_local5 == false){ _local4.distSprite = rt.inGameGoodGuysMc.getChildAt(_local3); _local4.dist = Useful.getDistance(mC.x, mC.y, _local4.distSprite.x, _local4.distSprite.y); distanceArray.push(_local4); }; }; }; } else { _local5 = false; if (rt.bodyGrabbed != null){ if (rt.inGameGoodGuysMc.getChildAt(_local3) == rt.bodyGrabbed.m_userData){ _local5 = true; }; }; if (_local5 == false){ _local1.distSprite = rt.inGameGoodGuysMc.getChildAt(_local3); _local1.dist = Useful.getDistance(mC.x, mC.y, _local1.distSprite.x, _local1.distSprite.y); }; }; }; }; }; }; _local3++; }; distanceArray.sortOn("dist", Array.NUMERIC); if (_local1.dist < 270){ distanceArray.splice(0, 0, _local1); } else { if (distanceArray.length > 0){ if (distanceArray[0].dist > myRange){ distanceArray.splice(0, 0, _local1); } else { distanceArray.push(_local1); }; } else { distanceArray.splice(0, 0, _local1); }; }; } function checkForFire(){ var _local1:*; var _local2:Object; var _local3:Object; delayToFireMissile--; if (delayToFireMissile == 0){ _local1 = myFireDelay; delayToFireMissile = _local1; mC.gotoAndStop("attack"); _local2 = distanceArray[0].distSprite; if (_local2.x > mC.x){ xDir = 1; mC.scaleX = -1; } else { xDir = -1; mC.scaleX = 1; }; projectileMc = new GameArrow(); rt.inGameMissilesMc.addChild(projectileMc); _local3 = Useful.pointTowards(_local2.x, _local2.y, mC.x, mC.y); rt.missilesArray.push(new GameMissile(projectileMc, rt, mC.x, mC.y, "", Useful, _local3, 16, this, myDamage)); }; } function remove(){ var _local1:int; var _local2:Number; var _local3:*; if (myCurrentSound != null){ myCurrentSound.stop(); }; _local1 = 0; while (_local1 < mC.myParent.numChildren) { if (mC.myParent.getChildAt(_local1) == mC){ mC.myParent.removeChild(mC); mC.stop(); }; _local1++; }; _local2 = -1; _local3 = 0; while (_local3 < rt.badGuysArray.length) { if (this == rt.badGuysArray[_local3]){ _local2 = _local3; }; _local3++; }; if (_local2 >= 0){ rt.badGuysArray.splice(_local2, 1); }; } function swordAttack(){ var _local1:Object; delayToFireMissile--; if (delayToFireMissile == 0){ delayToFireMissile = 10; if (mC.currentFrame != 4){ mC.gotoAndStop("shoot"); }; _local1 = distanceArray[0].distSprite; if (_local1 == rt.Player){ rt.decreaseEnergy(1); } else { _local1.decreaseEnergy(mC.x, myDamage); }; }; } function decreaseEnergy(_arg1){ var _local2:Number; var _local3:*; if (mC.myType == "badArcher1"){ }; myDamageDelay--; if (myDamageDelay == 0){ myDamageDelay = 8; if (energy > 0){ energy = (energy - _arg1); if (energyBarOn == 0){ energyBarOn = 1; energyBarMc = new GameEnergyBar(this); mC.addChild(energyBarMc); }; energyBarMc.x = 0; energyBarMc.y = -35; _local2 = (energy / 10); energyBarMc.bar.bar.y = int((10 - _local2)); if (energy <= 0){ rt.increaseScore(myScoreValue); rt.increaseMoney(myScoreValue); _local3 = new GameRisingMoney(rt, rt.inGameScoreMc, myScoreValue); rt.inGameScoreMc.addChild(_local3); _local3.x = mC.x; _local3.y = (mC.y - 10); inToGround = 0; dead = true; myCurrentSound = rt.Sounds.playSoundFx("die_v1_Fx", 1, 0, 1); mC.gotoAndStop("die"); rt.m_world.DestroyBody(mC.myBodyDef); return (true); }; updatePosition(); }; }; return (false); } function findEnemyTarget(){ var _local1:int; var _local2:Boolean; var _local3:Object; var _local4:*; distanceArray = new Array(); _local1 = 0; while (_local1 < rt.badGuysArray.length) { if (rt.badGuysArray[_local1].dead == false){ _local2 = false; _local3 = new Object(); _local3.distSprite = rt.badGuysArray[_local1]; _local3.dist = Useful.getDistanceQ(mC.x, mC.y, rt.badGuysArray[_local1].mC.x, rt.badGuysArray[_local1].mC.y); _local4 = myRange; if (_local3.dist < _local4){ if (myName == "grenader"){ distanceArray.push(_local3); } else { if (Useful.checkForLOS(mC.x, (mC.y - 5), _local3.distSprite.mC.x, (_local3.distSprite.mC.y - 25), _local3.distSprite.mC) == false){ distanceArray.push(_local3); }; }; }; }; _local1++; }; distanceArray.sortOn("dist", Array.NUMERIC); } function mainLoop(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:b2Vec2; var _local6:Number; if (dead == false){ if (filterDelay > 1){ filterDelay--; if (filterDelay == 1){ mC.filters = []; }; }; if (delayToMove > 0){ delayToMove--; } else { if (frozen == false){ if (mC.myType == "badArcher1"){ if (rt.bodyGrabbed != mC.myBodyDef){ if (rt.inGameGoodGuysMc.numChildren > 0){ findEnemy(); if (distanceArray.length > 0){ _local1 = (375 - mC.y); _local1 = int((_local1 / 10)); _local2 = (myRange + _local1); if (distanceArray[0].dist < _local2){ _local3 = 0; if (distanceArray[0].distSprite.y < mC.y){ _local3 = (mC.y - distanceArray[0].distSprite.y); } else { _local3 = (distanceArray[0].distSprite.y - mC.y); }; if (_local3 < 20){ if (mC.x > distanceArray[0].distSprite.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; }; checkForFire(); }; }; }; }; } else { if (rt.bodyGrabbed != mC.myBodyDef){ if (mC.collisionWith != null){ if (mC.collisionWith.energy > 0){ if (mC.collisionWith.myType == "block"){ _local4 = (mC.y - mC.collisionWith.y); if (_local4 > 10){ if (headHitBlock != mC.collisionWith){ headHitBlock = mC.collisionWith; collisionCheck = 10; decreaseEnergy(10); }; }; if (soldierState != SOLDIER_STATE_FIGHTING){ mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWith.decreaseEnergy(myDamage)){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; } else { if (mC.collisionWith.myType == "woodBlock"){ _local4 = (mC.y - mC.collisionWith.y); if (_local4 > 10){ if (headHitBlock != mC.collisionWith){ headHitBlock = mC.collisionWith; collisionCheck = 10; decreaseEnergy(10); }; }; if (soldierState != SOLDIER_STATE_FIGHTING){ mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWith.decreaseEnergy(myDamage)){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; } else { if (mC.collisionWith.myType == "blockEnemy"){ _local4 = (mC.collisionWith.y - mC.y); if (mC.collisionWith.y > mC.y){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; } else { if (mC.collisionWith.myType == "wood"){ if (soldierState != SOLDIER_STATE_FIGHTING){ mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWith.decreaseEnergy(myDamage)){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; } else { if (mC.collisionWith.myType == "boulder"){ if (mC.collisionWith == undefined){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; } else { if (mC.collisionWith.currentFrame > 4){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; } else { if (soldierState != SOLDIER_STATE_FIGHTING){ mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; _local5 = mC.myBodyDef.GetLinearVelocity(); decreaseEnergy(25); if (mC.collisionWith.decreaseEnergy(myDamage)){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; }; }; } else { soldierState = SOLDIER_STATE_ATTACK; }; }; }; }; }; if (soldierState == SOLDIER_STATE_FIGHTING){ if (rt.bodyGrabbed == null){ if (mC.x > mC.collisionWith.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; } else { if (mC.collisionWith == rt.bodyGrabbed.m_userData){ mC.collisionWith = null; soldierState = SOLDIER_STATE_ATTACK; } else { if (mC.x > mC.collisionWith.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; }; }; }; } else { mC.collisionWith = null; mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; }; if (mC.collisionWithS != null){ if (mC.collisionWithS.myType == "kingGood"){ if (soldierState != SOLDIER_STATE_FIGHTING){ mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (rt.decreaseEnergy(myDamage)){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS.gotoAndStop("die"); mC.collisionWithS = null; } else { if (mC.collisionWithS.collisionWithS == null){ mC.collisionWithS.collisionWithS = mC; }; }; } else { if (mC.collisionWithS.soldier.currentFrame != 5){ if (mC.collisionWithS.collisionWithS == null){ mC.collisionWithS.collisionWithS = mC; }; _local6 = Useful.getDistance(mC.x, mC.y, mC.collisionWithS.x, mC.collisionWithS.y); if (_local6 > 40){ soldierState = SOLDIER_STATE_ATTACK; } else { if (mC.collisionWithS.myType == "knight"){ if (soldierState != SOLDIER_STATE_FIGHTING){ mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy(myDamage)){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "archer"){ if (soldierState != SOLDIER_STATE_FIGHTING){ mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy((myDamage + 2))){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "knight3"){ if (soldierState != SOLDIER_STATE_FIGHTING){ mC.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy(myDamage)){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; }; }; }; }; } else { mC.collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; }; if (soldierState == SOLDIER_STATE_FIGHTING){ if (rt.bodyGrabbed == null){ if (mC.x > mC.collisionWithS.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; } else { if (mC.collisionWithS == rt.bodyGrabbed.m_userData){ mC.collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; } else { if (mC.x > mC.collisionWithS.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; }; }; }; }; if (soldierState == SOLDIER_STATE_ATTACK){ checkIfInRange(); } else { if (soldierState == SOLDIER_STATE_DEFEND){ if (mC.currentFrame != 1){ mC.gotoAndStop(1); }; if (mC.collisionWith != null){ if (mC.collisionWith.myType == "block"){ _local6 = Useful.getDistance(mC.x, mC.y, mC.collisionWith.x, mC.collisionWith.y); if (_local6 > 40){ soldierState = SOLDIER_STATE_ATTACK; }; }; }; } else { if (soldierState == SOLDIER_STATE_FIGHTING){ if (mC.collisionWithS == null){ if (mC.collisionWith == null){ soldierState = SOLDIER_STATE_ATTACK; }; }; }; }; }; if (mC.currentFrame == 2){ checkIfStuck(); }; } else { if (mC.currentFrame != 6){ mC.gotoAndStop("pickedUp"); }; }; }; }; }; } else { if (mC.currentFrame != 5){ remove(); }; }; } } }//package classesAS3
Section 80
//GameBadKnight1 (classesAS3.GameBadKnight1) package classesAS3 { import flash.display.*; public class GameBadKnight1 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameBadKnight1(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ myObject.decreaseEnergy(_arg1); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 81
//GameBadKnight2 (classesAS3.GameBadKnight2) package classesAS3 { import flash.display.*; public class GameBadKnight2 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameBadKnight2(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ myObject.decreaseEnergy(_arg1); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 82
//GameBadKnight3 (classesAS3.GameBadKnight3) package classesAS3 { import flash.display.*; public class GameBadKnight3 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameBadKnight3(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ myObject.decreaseEnergy(_arg1); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 83
//GameBlock (classesAS3.GameBlock) package classesAS3 { import flash.display.*; public class GameBlock extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var myDelay:Number;// = 5 public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var block:MovieClip; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = true public function GameBlock(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7){ buildingBit = true; myDelay = 5; super(); addFrameScript(0, frame1, 2, frame3); this.gotoAndStop(1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg7; noRotation = false; energy = _arg6; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); } function frame3(){ gotoAndStop(2); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1):Boolean{ var _local2:Number; myDelay--; if (myDelay == 0){ myDelay = 30; if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.m_world.DestroyBody(myBodyDef); block.gotoAndPlay("blockBreak"); return (true); }; _local2 = int(((100 - energy) / 25)); block.gotoAndStop((_local2 + 1)); return (false); }; }; return (false); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 84
//GameBlockEnemy (classesAS3.GameBlockEnemy) package classesAS3 { import flash.display.*; public class GameBlockEnemy extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var myDelay:Number;// = 5 public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var block:MovieClip; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = true public function GameBlockEnemy(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7){ buildingBit = true; myDelay = 5; super(); addFrameScript(0, frame1, 2, frame3); this.gotoAndStop(1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg7; noRotation = false; energy = _arg6; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); } function frame3(){ gotoAndStop(2); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1):Boolean{ var _local2:Number; myDelay--; if (myDelay == 0){ myDelay = 5; if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.m_world.DestroyBody(myBodyDef); block.gotoAndPlay("blockBreak"); return (true); }; _local2 = int(((100 - energy) / 25)); block.gotoAndStop((_local2 + 1)); return (false); }; }; return (false); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); decreaseEnergy(5); }; } } }//package classesAS3
Section 85
//GameBoulder (classesAS3.GameBoulder) package classesAS3 { import flash.display.*; public class GameBoulder extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameBoulder(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1, 6, frame7); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = false; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); myBodyDef = null; removeMe(); } public function removeMe(){ var _local1:Number; var _local2:*; if (rt.bouldersArray.length == 1){ rt.boulderBought = true; rt.setupGrabbedItem("boulder", 805, 0.5, 0, "position", 45, 200, 1); }; if (myParent != null){ _local1 = -1; _local2 = 0; while (_local2 < rt.bouldersArray.length) { if (this == rt.bouldersArray[_local2]){ _local1 = _local2; }; _local2++; }; if (_local1 != -1){ rt.bouldersArray.splice(_local1, 1); myParent.removeChild(this); this.stop(); }; }; } function frame7(){ this.removeMe(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } function checkForFrozen(_arg1){ var _local2:int; _local2 = 0; while (_local2 < rt.frozenArray.length) { if (rt.frozenArray[_local2].mC == _arg1){ return (true); }; _local2++; }; return (false); } public function decreaseEnergy(_arg1):Boolean{ var _local2:Number; if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.Sounds.playSoundFx("boulderHitFx", 1, 0, 1); rt.m_world.DestroyBody(myBodyDef); this.gotoAndPlay("blockBreak"); return (true); }; _local2 = int(((100 - energy) / 25)); this.gotoAndStop((_local2 + 1)); return (false); }; return (true); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ if (collisionWith != null){ if (collisionWith.myObject == null){ if (collisionWith.goodBad == true){ if (collisionWith.myType == "kingBad1"){ if (checkForFrozen(collisionWith)){ rt.decreaseBadKingEnergy(25, collisionWith); } else { rt.decreaseBadKingEnergy(15, collisionWith); }; } else { if (checkForFrozen(collisionWith)){ collisionWith.myDelay = 1; collisionWith.decreaseEnergy(45); } else { if (collisionWith.myType == "blockEnemy"){ collisionWith.myDelay = 1; collisionWith.decreaseEnergy(15); } else { collisionWith.myDelay = 1; collisionWith.decreaseEnergy(35); }; }; }; }; } else { if (collisionWith.goodBad == true){ if (checkForFrozen(collisionWith)){ collisionWith.myObject.myDamageDelay = 1; collisionWith.myObject.decreaseEnergy(45); } else { collisionWith.myObject.myDamageDelay = 1; collisionWith.myObject.decreaseEnergy(25); }; }; }; decreaseEnergy(100); collisionWith = null; } else { if (this.x < 80){ if (this.y > 260){ destroyMe(); }; } else { if (this.y < 0){ destroyMe(); }; }; }; } } }//package classesAS3
Section 86
//GameBoulderLarge (classesAS3.GameBoulderLarge) package classesAS3 { import flash.display.*; public class GameBoulderLarge extends MovieClip { public var myType:String; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var myBodyDef:Object; public function GameBoulderLarge(_arg1, _arg2, _arg3, _arg4, _arg5){ rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; } } }//package classesAS3
Section 87
//GameCatapultBase (classesAS3.GameCatapultBase) package classesAS3 { import flash.display.*; public class GameCatapultBase extends MovieClip { public var myType:String; public var goodBad:Boolean; public var noRotation:Boolean;// = false public var myShapeDef:Object; public var rt:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameCatapultBase(_arg1, _arg2, _arg3, _arg4){ noRotation = false; buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; goodBad = false; } } }//package classesAS3
Section 88
//GameCatapultCup (classesAS3.GameCatapultCup) package classesAS3 { import flash.display.*; public class GameCatapultCup extends MovieClip { public var myType:String; public var goodBad:Boolean; public var noRotation:Boolean;// = false public var myShapeDef:Object; public var rt:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameCatapultCup(_arg1, _arg2, _arg3, _arg4){ noRotation = false; buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; goodBad = false; } } }//package classesAS3
Section 89
//GameCatapultRod (classesAS3.GameCatapultRod) package classesAS3 { import flash.display.*; public class GameCatapultRod extends MovieClip { public var myType:String; public var goodBad:Boolean; public var noRotation:Boolean;// = false public var myShapeDef:Object; public var rt:Object; public var setMc1:MovieClip; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameCatapultRod(_arg1, _arg2, _arg3, _arg4){ noRotation = false; buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; goodBad = false; } } }//package classesAS3
Section 90
//GameEnergyBar (classesAS3.GameEnergyBar) package classesAS3 { import flash.display.*; public class GameEnergyBar extends MovieClip { public var bar:energyBar; var enemy:Object; public function GameEnergyBar(_arg1){ addFrameScript(22, frame23); enemy = _arg1; } function frame23(){ this.enemy.energyBarOn = 0; MovieClip(this.parent).removeChild(this); stop(); } } }//package classesAS3
Section 91
//GameExplosion (classesAS3.GameExplosion) package classesAS3 { import classesAS3.*; class GameExplosion { var rt:Object; var xPos:Number;// = 0 var xVel:Number;// = 0 var artillary:Number; var explodeFrame:Number; var Count:Number; var myDamage:Number; var numberOfParticles:Number; var mType:Number; var Useful:GameUseful; var yPos:Number;// = 0 var gravity:Number; var speed:Number; var explodeDistance:Number; var yVel:Number;// = 0 var fullRange:Boolean; var numberOfLoops:Number; var mC:Object; var arrayIndex:Number; var xOrigin:Number;// = 0 var yOrigin:Number;// = 0 function GameExplosion(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13){ xOrigin = 0; yOrigin = 0; xPos = 0; yPos = 0; xVel = 0; yVel = 0; super(); rt = _arg1; Useful = _arg5; myDamage = _arg13; fullRange = _arg11; numberOfParticles = _arg6; numberOfLoops = _arg7; explodeDistance = _arg8; gravity = _arg9; artillary = _arg10; speed = _arg12; xOrigin = _arg2; yOrigin = _arg3; xPos = 0; yPos = 0; Count = 0; mType = _arg4; } function remove(){ var _local1:Number; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < rt.explosionsArray.length) { if (this == rt.explosionsArray[_local2]){ _local1 = _local2; }; _local2++; }; rt.explosionsArray.splice(_local1, 1); delete ??getglobalscope [this]; } function mainLoop(){ var _local1:int; var _local2:Number; var _local3:Object; var _local4:GameParticle; _local1 = 0; while (_local1 < numberOfParticles) { if (fullRange == false){ _local2 = Useful.RandomNumber(1, 180); _local2 = (_local2 + 180); if (_local2 > 359){ _local2 = (_local2 - 359); }; } else { _local2 = Useful.RandomNumber(1, 360); }; _local3 = Useful.getVectorFromAngle(_local2); _local4 = new GameParticle(rt, Useful, xOrigin, yOrigin, mType, _local3.vx, _local3.vy, ((_local3.vx * explodeDistance) + xOrigin), ((_local3.vy * explodeDistance) + yOrigin), artillary, gravity, explodeDistance, speed, myDamage); rt.inGameExplosionsMc.addChild(_local4); rt.particlesArray.push(_local4); _local4.rotation = _local2; _local1++; }; Count++; if (Count > numberOfLoops){ remove(); }; } } }//package classesAS3
Section 92
//GameExplosionAnim (classesAS3.GameExplosionAnim) package classesAS3 { import flash.display.*; public class GameExplosionAnim extends MovieClip { public var myParent:Object; public var rt:Object; public var myIndex:Number; public function GameExplosionAnim(){ addFrameScript(5, frame6); } public function removeMe(){ } function frame6(){ this.removeMe(); stop(); } } }//package classesAS3
Section 93
//GameFloor (classesAS3.GameFloor) package classesAS3 { import flash.display.*; public class GameFloor extends MovieClip { public var myType:String; public var goodBad:Boolean; public var noRotation:Boolean;// = false public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameFloor(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7){ noRotation = false; buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; goodBad = _arg7; energy = _arg6; } public function removeMe(){ myParent.removeChild(this); } } }//package classesAS3
Section 94
//GameGame (classesAS3.GameGame) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import flash.events.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import fl.motion.*; import flash.geom.*; import flash.filters.*; public class GameGame extends MovieClip { var left:Number; var inGameFloorMc:Sprite; var StartTimer:Number; var badGuysArray:Array; var selectionArray:Array; public var cWordsMc:catapultWords; var bf:BlurFilter; public var m_iterations:int;// = 10 var letterIndex:Number; var sec:Number; var playerMc:MovieClip; var inGameColourMc:Sprite; var bf2:BlurFilter; var levelTime:Number; var movieWidth:Number; var movieHeight:Number; var inGamePickupsMc:Sprite; var shift:Matrix; var inGameEnemyMc:Sprite; var baseGunType:String; var spritesMc:Sprite; public var real_x_mouse:Number; var moneyMax:Number; var filterAlienDelay:Number; var inGameMissilesMc:Sprite; var moneyDelay:Number; var levelWidth:Number; var oldScore:Number; var wallCost:Number; var clickloc:Point; var zombiesLeft:Array; var money:Number; var levelsRuler:Array; var levelWidthBlocks:Number; var gameOverMsgMc:GameOverMsgAnim; var pauseSwitch:Boolean; var levelChatStart:Array; var oldUpgrade2:Boolean; var oldUpgrade3:Boolean; var inGameCliffMc:Sprite; var oldUpgrade5:Boolean; var oldUpgrade6:Boolean; var oldUpgrade1:Boolean; var minutes:Number; var filterDelay:Number; var catapultClicked:Boolean; var oldUpgrade4:Boolean; var letterDelay:Number; var lives:Number; public var joint_added:b2RevoluteJoint; var inGameScoreMc:Sprite; var groundArray:Array; var explosionsArray:Array; var planeMc:GamePlane; var energyAlien:Number; var freezeDelay:Number; var itemsToBuyMc:Sprite; var boulderBought:Boolean; var catapultAreaMc:catapultBtnMc; var cmf:ColorMatrixFilter; public var m_world:b2World; var upgradeCost1:Number; var upgradeCost2:Number; var upgradeCost3:Number; var upgradeCost5:Number; var upgradeCost6:Number; var timeBonus:Number; var top:Number; var oldMouseY:Number; var currentPickup:String; var oldMouseX:Number; var upgradeCost4:Number; var Sounds:GameSounds; var levelCompleteMsg:GameLevelComplete; var inGameGoodGuysMc:Sprite; var maxScrollSpeed:Number; var bmd:BitmapData; var currentPhrase:String; var upgrade1:Boolean; var upgrade2:Boolean; var gameExplosions:GameMultipleExplosion; var soundsSwitch:Boolean;// = true var upgrade5:Boolean; var upgrade6:Boolean; var inGameCWords:Sprite; var upgrade3:Boolean; var upgrade4:Boolean; var upgradeMc2:GameUpgrade2; var upgradeMc3:GameUpgrade3; var upgradeMc4:GameUpgrade4; var upgradeMc6:GameUpgrade6; var scrollScreen:String; var mineDamage:Number; var upgradeMc5:GameUpgrade5; var upgradeMc1:GameUpgrade; var musicSwitch:Boolean;// = true var marchingAntsMc:Sprite; var baseType:String; var bouldersArray:Array; var tilesArray:Array; var releaseloc:Point; var levelHeight:Number; var levelsToRun:Array; var enemyCastles:Array; var fulltime:Number; var panelItemsData:Array; var backSkyMc:backgroundSkyMc; var MAX_BADGUYS:Number;// = 18 var startGameMsgMc:GameStartMsg; var badGuysLevels:Array; public var pixels_in_a_meter;// = 30 var waveDelay:Number; var spring:Number; var zombiesLeftC:Number; var minDisplay:String; var clockDelay:Number; var right:Number; var zombiePartsArray:Array; var flagMc:halfWayFlag; var bottom:Number; var pauseMc:MovieClip; var blockSize:Number; var numPhysObjects:Number; var levelChatEnd:Array; var inGameActionMc:Sprite; public var worldGravityVx:Number; public var worldGravityVy:Number; public var rt:Object; var levelsLocation:Array; var missilesArray:Array; public var scrollvx:Number; var presentationMc:Sprite; public var gravity:b2Vec2; var badGuyData1:Array; var inGameCatapultBtnMc:Sprite; var badGuyData5:Array; var badGuyData6:Array; var badGuyData7:Array; var badGuyData3:Array; var badGuyData4:Array; var badGuyData2:Array; var cDial:catapultDial; var goodGuysArray:Array; var itemsArray:Array; var energy:Number; var catapultCatchMc:catapultCatch; public var statsMc:GameWeaponsPanel; public var score:Number; var inGameExplosionsMc:Sprite; var selectionBoxMc:selectionBox; var antsbmp:antsMc; var inGameMc:Sprite; public var bodyGrabbed:b2Body; var goodKingMc:GameKingGood; var Useful:GameUseful; var inGameCatapultCatchMc:Sprite; var mineCost:Number; var floorMc:GameFloor; public var m_timeStep:Number;// = 0.0333333333333333 var marquee_mc:MovieClip; var oldMoney:Number; public var BxScalingFactor:Number; public var mouseJoint:b2MouseJoint; var backMcWidth:Number; var backMc2:backgroundP; var wave; var inGameBuildingsMc:Sprite; var Player:GamePlayer; var currentMoneyDelay:Number; var friction:Number; var bestScore:Number; var scrollxPos:Number; var movedOverHalf:Boolean; public var worldAABB:b2AABB; var pickupsArray:Array; var backgroundLevelMc:Sprite; var levelHeightBlocks:Number; var secDisplay:String; public var levelStart:Number; var the_joint:b2DistanceJointDef; var levelMax:Number; public var mousePVec:b2Vec2; var catapultItem:Object; var springLength:Number; var glowFilter:GlowFilter; var delayToWave; var waveDelayD:Number; var oldEnergy:Number; var inGameGraphicsMc:Sprite; public var frozenArray:Array; var numberOfStartItems:Number; var the_rev_joint:b2RevoluteJointDef; var particlesArray:Array; var itemsCost:Array; var enemyArray:Array; var catapultFired:Boolean; var whosChattingIndex:Number; var inGameFlagMc:Sprite; var inGameBackgroundMc:Sprite; public var destroyedArray:Array; var cliffMc:goodCliff; public var real_y_mouse:Number; var catapultMc:GameCatapultRod; var inGameBackgroundMc2:Sprite; var currentTimeBonus:Number; var timerStartY:Number; var pickupType:String; var inGameStatsMc:Sprite; var inGameMsgsMc:Sprite; var pickupAdded:Boolean; var timerStartY2:Number; var blockSizeY:Number; public var levelNumber:Number; var badKingMc:Object; public var maxLevels:Number; var tentMc:tent; public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_RETREAT:int = 3; public static const SOLDIER_E_MOVE:int = 5; public static const SOLDIER_STATE_CRYSTAL:int = 2; public static const BAD_FLAG:Boolean = true; public static const SOLDIER_E_STAND:int = 0; public static const GOOD_FLAG:Boolean = false; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_MOVE:int = 5; public static const SOLDIER_E_BUILD:int = 2; public static const STATE_SYSTEM_END_MSG:int = 12; public static const SOLDIER_STATE_FALLING:int = 4; public function GameGame(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9){ var _local10:Array; var _local11:Array; var _local12:Array; var _local13:Array; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:Array; var _local18:Array; var _local19:Array; var _local20:Array; var _local21:Array; var _local22:Array; var _local23:Array; var _local24:Array; var _local25:Array; var _local26:Array; var _local27:Array; var _local28:Array; var _local29:Array; var _local30:Array; var _local31:Array; var _local32:Array; var _local33:Array; var _local34:Array; var _local35:Array; var _local36:Array; var _local37:Array; var _local38:Array; var _local39:Array; var _local40:Array; var _local41:Array; var _local42:Array; var _local43:Array; var _local44:Array; var _local45:Array; var _local46:Array; var _local47:Array; var _local48:Array; var _local49:Array; var _local50:String; var _local51:String; var _local52:String; var _local53:String; var _local54:String; var _local55:String; var _local56:String; var _local57:String; var _local58:String; var _local59:String; var _local60:String; var _local61:String; var _local62:String; var _local63:String; var _local64:String; var _local65:String; var _local66:String; var _local67:String; var _local68:String; var _local69:String; var _local70:String; var _local71:String; var _local72:String; var _local73:String; var _local74:String; var _local75:String; var _local76:String; var _local77:String; var _local78:String; var _local79:String; var _local80:String; var _local81:String; var _local82:String; var _local83:String; var _local84:String; var _local85:String; var _local86:String; var _local87:String; var _local88:String; var _local89:String; var _local90:String; var _local91:String; var _local92:String; var _local93:String; var _local94:String; var _local95:String; var _local96:String; var _local97:String; var _local98:String; var _local99:String; var _local100:String; var _local101:String; var _local102:String; var _local103:String; var _local104:String; var _local105:String; var _local106:Array; var _local107:Array; var _local108:Array; var _local109:Array; var _local110:Array; var _local111:Array; var _local112:Array; var _local113:Array; var _local114:Array; var _local115:Array; var _local116:Array; var _local117:Array; var _local118:Array; var _local119:Array; var _local120:Array; var _local121:Array; var _local122:Array; var _local123:Array; var _local124:Array; var _local125:Array; var _local126:Array; var _local127:Array; var _local128:Array; var _local129:Array; var _local130:Array; var _local131:Array; var _local132:Array; var _local133:Array; soundsSwitch = true; musicSwitch = true; MAX_BADGUYS = 18; m_iterations = 10; m_timeStep = (1 / 30); mousePVec = new b2Vec2(); pixels_in_a_meter = 30; worldAABB = new b2AABB(); gravity = new b2Vec2(0, 10); the_joint = new b2DistanceJointDef(); the_rev_joint = new b2RevoluteJointDef(); super(); rt = _arg1; Useful = _arg7; BxScalingFactor = _arg9; worldGravityVx = 0; worldGravityVy = 20; upgrade1 = false; upgrade2 = false; upgrade3 = false; movieWidth = _arg2; movieHeight = _arg3; backMcWidth = 1400; maxLevels = _arg8; mineDamage = 20; blockSize = 100; blockSizeY = 30; Sounds = new GameSounds(this); levelWidthBlocks = _arg4; levelHeightBlocks = _arg5; levelWidth = (levelWidthBlocks * blockSize); levelHeight = (levelHeightBlocks * blockSize); inGameMc = new Sprite(); addChild(inGameMc); presentationMc = new Sprite(); addChild(presentationMc); inGameActionMc = new Sprite(); inGameMc.addChild(inGameActionMc); inGameStatsMc = new Sprite(); inGameMc.addChild(inGameStatsMc); inGameGraphicsMc = new Sprite(); inGameActionMc.addChild(inGameGraphicsMc); inGameMsgsMc = new Sprite(); inGameMc.addChild(inGameMsgsMc); inGameBackgroundMc = new Sprite(); inGameGraphicsMc.addChild(inGameBackgroundMc); inGameBackgroundMc2 = new Sprite(); inGameGraphicsMc.addChild(inGameBackgroundMc2); spritesMc = new Sprite(); inGameGraphicsMc.addChild(spritesMc); backgroundLevelMc = new Sprite(); spritesMc.addChild(backgroundLevelMc); inGameCliffMc = new Sprite(); spritesMc.addChild(inGameCliffMc); inGameCatapultCatchMc = new Sprite(); spritesMc.addChild(inGameCatapultCatchMc); inGameFloorMc = new Sprite(); spritesMc.addChild(inGameFloorMc); inGameBuildingsMc = new Sprite(); spritesMc.addChild(inGameBuildingsMc); inGameFlagMc = new Sprite(); spritesMc.addChild(inGameFlagMc); playerMc = new MovieClip(); spritesMc.addChild(playerMc); inGameEnemyMc = new Sprite(); spritesMc.addChild(inGameEnemyMc); inGameGoodGuysMc = new Sprite(); spritesMc.addChild(inGameGoodGuysMc); inGameCatapultBtnMc = new Sprite(); spritesMc.addChild(inGameCatapultBtnMc); inGameColourMc = new Sprite(); spritesMc.addChild(inGameColourMc); inGamePickupsMc = new Sprite(); inGameColourMc.addChild(inGamePickupsMc); inGameMissilesMc = new Sprite(); inGameColourMc.addChild(inGameMissilesMc); inGameExplosionsMc = new Sprite(); inGameColourMc.addChild(inGameExplosionsMc); inGameScoreMc = new Sprite(); inGameColourMc.addChild(inGameScoreMc); inGameCWords = new Sprite(); inGameColourMc.addChild(inGameCWords); bf = new BlurFilter(4, 4, BitmapFilterQuality.LOW); bf2 = new BlurFilter(8, 8, BitmapFilterQuality.LOW); cmf = new ColorMatrixFilter([1.3, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 14, 20, 0, 0, 0, 0, 1, 0]); missilesArray = new Array(); enemyArray = new Array(); goodGuysArray = new Array(); missilesArray = new Array(); badGuysArray = new Array(); tilesArray = new Array(); explosionsArray = new Array(); particlesArray = new Array(); pickupsArray = new Array(); groundArray = new Array(); itemsArray = new Array(); selectionArray = new Array(); zombiePartsArray = new Array(); frozenArray = new Array(); upgradeCost1 = 50; upgradeCost2 = 70; upgradeCost3 = 80; panelItemsData = new Array("swordsman", 10, "10 Gold. Click to buy. Swordsman. Stout of heart but not to bright!", "knight", 25, "25 Gold. Click to buy. Knight. Well trained and fearsome in battle, fully armoured!", "archer", 30, "30 Gold. Drag onto game screen to buy. Archers don't move but fire deadly arrows!", "crossbowman", 35, "35 Gold. Click to buy. Knight on horse. Your best soldier, Fast and deadly!", "Wooden block", 15, "15 Gold. Drag onto screen to buy. Basic wooden building block, can be used to build walls", "Wooden plank", 20, "20 Gold. Drag onto game screen to buy. Wooden plank, can be used as a floor, roof or slope.", "Stone Block", 25, "25 Gold. Drag onto game screen to buy. Stone block, builds strong walls and defenses.", "heal potion", 10, "10 Gold. Heal potion, adds 10 health to any soldiers or fortifications", "Explode potion", 40, "40 Gold. Throw at enemy. Explodes to cause fearsome damage on your enemy!", "Freeze potion", 40, "40 Gold. A magical potion that once dropped near the enemy causes them to cease their attack!", "restore", 1, "Drop on your soldiers to restore them to health! becareful not to drop on your enemies! for it will bestow the same benefits!"); itemsCost = new Array(10, 10, 10, 10, 10, 10, 10, 10, 10, 10); badGuyData1 = new Array("badKnight2", 405, 0.5, 0, "position", 1380, 350, 1, 1, 10, 1); badGuyData2 = new Array("badKnight3", 405, 0.5, 0, "position", 1380, 350, 1, 1, 15, 5); badGuyData3 = new Array("badArcher1", 405, 0.5, 0, "position", 1380, 350, 1, 1, 20, 6); badGuyData4 = new Array("badKnight1", 405, 0.5, 0, "position", 1380, 350, 1, 1, 25, 10); badGuyData5 = new Array("viking1", 405, 0.5, 0, "position", 1380, 350, 1, 1, 25, 12); badGuyData6 = new Array("ram", 405, 0.5, 0, "position", 1380, 350, 1, 1, 25, 10); badGuyData7 = new Array("badArcher2", 405, 0.5, 0, "position", 1380, 350, 1, 1, 25, 7); _local10 = new Array(badGuyData1, badGuyData1); _local11 = new Array(badGuyData1, badGuyData1, badGuyData1); _local12 = new Array(badGuyData1, badGuyData2); _local13 = new Array(badGuyData2, badGuyData2, badGuyData1); _local14 = new Array(badGuyData2, badGuyData2, badGuyData2); _local15 = new Array(badGuyData5); _local16 = new Array(badGuyData6, badGuyData1, badGuyData1, badGuyData1); _local17 = new Array(badGuyData1, badGuyData2); _local18 = new Array(badGuyData4); _local19 = new Array(badGuyData4, badGuyData4); _local20 = new Array(badGuyData2, badGuyData6, badGuyData2); _local21 = new Array(badGuyData5); _local22 = new Array(_local10); _local23 = new Array(_local11); _local24 = new Array(_local11, _local12); _local25 = new Array(_local12, _local13); _local26 = new Array(_local14, _local13); _local27 = new Array(_local14, _local14, _local15); _local28 = new Array(_local13, _local16); _local29 = new Array(_local16, _local17, _local18, _local11); _local30 = new Array(_local11, _local16, _local13); _local31 = new Array(_local12, _local18, _local19); _local32 = new Array(_local11, _local20); _local33 = new Array(_local11, _local19, _local19); _local34 = new Array(_local11, _local21, _local15); _local35 = new Array(_local12, _local12, _local21, _local21); badGuysLevels = new Array(_local22, _local23, _local24, _local25, _local26, _local27, _local28, _local29, _local30, _local31, _local32, _local33, _local34, _local35); _local36 = new Array(new Array(0, 0, 0, 0, 4, 3), new Array(0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 3, 1)); _local37 = new Array(new Array(0, 0, 4, 3, 4, 3), new Array(0, 0, 2, 1, 0, 0), new Array(1, 1, 0, 0, 1, 1), new Array(1, 1, 0, 0, 1, 1), new Array(1, 1, 0, 0, 1, 1), new Array(1, 1, 0, 0, 1, 1)); _local38 = new Array(new Array(4, 3, 0, 0, 4, 3, 0, 0, 4, 3), new Array(1, 1, 0, 0, 1, 1, 0, 0, 1, 1), new Array(1, 1, 0, 0, 1, 1, 0, 0, 1, 1), new Array(3, 1, 0, 0, 3, 1, 0, 0, 3, 1)); _local39 = new Array(new Array(0, 0, 0, 0, 4, 3), new Array(0, 0, 0, 0, 3, 1), new Array(0, 0, 0, 0, 3, 1, 4, 3, 4, 3, 0, 0, 4, 3), new Array(0, 0, 0, 0, 3, 1, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1), new Array(0, 0, 0, 0, 3, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 3, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1)); _local40 = new Array(new Array(0, 0, 0, 0, 4, 7), new Array(0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 1, 1, 4, 3, 0, 0, 4, 3, 0, 0, 4, 3), new Array(0, 0, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1), new Array(0, 0, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1), new Array(0, 0, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1)); _local41 = new Array(new Array(0, 0, 0, 0, 4, 7), new Array(0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 1, 1, 4, 7, 0, 0, 4, 7, 0, 0, 4, 7), new Array(1, 1, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1), new Array(1, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1), new Array(1, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1)); _local42 = new Array(new Array(0, 0, 0, 0, 4, 7), new Array(0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 7, 0, 0, 0, 0, 4, 7), new Array(0, 0, 0, 0, 1, 1, 4, 3, 0, 0, 4, 3, 0, 0, 4, 3, 1, 1, 0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 2, 1), new Array(3, 1, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 0, 0, 0, 0, 3, 1), new Array(3, 1, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 0, 0, 0, 0, 3, 1)); _local43 = new Array(new Array(0, 0, 0, 0, 4, 3), new Array(0, 0, 0, 0, 3, 1, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1)); _local44 = new Array(new Array(4, 7, 0, 0, 4, 7, 4, 3, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0), new Array(1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0), new Array(1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0), new Array(1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0), new Array(1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1)); _local45 = new Array(new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0), new Array(0, 0, 0, 0, 3, 1, 4, 3, 4, 3, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1, 3, 1, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1, 3, 1, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1, 3, 1, 3, 1)); _local46 = new Array(new Array(0, 0, 0, 0, 4, 7), new Array(0, 0, 0, 0, 1, 1), new Array(0, 0, 0, 0, 1, 1, 4, 3, 0, 0, 4, 3, 0, 0, 4, 3, 0, 0, 4, 3, 0, 0, 4, 3, 0, 0, 4, 3), new Array(0, 0, 0, 0, 1, 1, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1), new Array(0, 0, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1), new Array(0, 0, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1)); _local47 = new Array(new Array(0, 0, 0, 0, 4, 7), new Array(0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 7, 0, 0, 0, 0, 4, 7), new Array(0, 0, 0, 0, 3, 1, 4, 3, 0, 0, 4, 3, 0, 0, 4, 3, 3, 1, 0, 0, 0, 0, 3, 1, 0, 0, 4, 7), new Array(0, 0, 0, 0, 3, 1, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 2, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 3, 1, 0, 0, 3, 1, 0, 0, 3, 1)); _local48 = new Array(new Array(0, 0, 0, 0, 4, 3), new Array(0, 0, 0, 0, 3, 1), new Array(0, 0, 0, 0, 3, 1), new Array(0, 0, 0, 0, 3, 1), new Array(0, 0, 0, 0, 3, 1), new Array(0, 0, 0, 0, 3, 1, 3, 1)); _local49 = new Array(new Array(4, 3, 0, 0, 4, 3, 0, 0, 4, 3), new Array(1, 1, 0, 0, 0, 0), new Array(1, 1, 0, 0, 0, 0), new Array(1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)); enemyCastles = new Array(_local36, _local37, _local38, _local39, _local40, _local41, _local42, _local43, _local44, _local45, _local46, _local47, _local48, _local49); _local50 = "I am Arthur! I will free your people and take your kingdom! "; _local51 = "You are just a boy! you will never defeat me! "; _local52 = "Run away, but I will find you! "; _local53 = "You may have beaten me today, but I will be back! "; _local54 = "Your day has come! You cannot run any further! "; _local55 = "This is your final battle boy! "; _local56 = "You are defeated! "; _local57 = "Arrgggg! "; _local58 = "Hear me Boudicca! You cannot unite this country only I can! "; _local59 = "I will be queen and rule this land! "; _local60 = "You are defeated, why battle on? "; _local61 = "This land is mine!!! "; _local62 = "Even your fortress will fall! "; _local63 = "I will crush you! "; _local64 = "You are defeated! "; _local65 = "Arrgggg! "; _local66 = "Two have already fallen to me, you will be next! "; _local67 = "You are strong, but not strong enough! "; _local68 = "stand and fight! "; _local69 = "I retreat for now! "; _local70 = "I will chase you to your final destination! "; _local71 = "You will not survive the battle! "; _local72 = "You are defeated! "; _local73 = "Arrgggg! "; _local74 = "Today, your kingdom will be mine! "; _local75 = "You attack will fail against my fortress! "; _local76 = "Your walls have fallen! "; _local77 = "Arrrgggg "; _local78 = "Rhodri! You will be deated! "; _local79 = "Ha! I don't scare easily boy! "; _local80 = "You are defeated! "; _local81 = "Arrgggg! "; _local82 = "I am Arthur! Stand aside you brigand! "; _local83 = "This is my domain, and will remain so! "; _local84 = "Do you give in! "; _local85 = "You have proven yourself well, you have my allegiance "; _local86 = "Your kingdom will be mine! "; _local87 = "Your weapons are nothing to me! "; _local88 = "You are defeated! "; _local89 = "Arrgggg! "; _local90 = "I will be your king! "; _local91 = "You have come far, but will go no further! "; _local92 = "Submit to my will and you will be spared! "; _local93 = "You win today, but you will not defeat me. "; _local94 = "Stand with me or I will stand on thee! "; _local95 = "Many have fallen, but the day will be mine! "; _local96 = "You are defeated! "; _local97 = "Arrgggg! "; _local98 = "I am Arthur! Vikings will never rule here! "; _local99 = "Haha! you will beg for mercy when we are done! "; _local100 = "Run viking! "; _local101 = "You cannot withstand us boy!! "; _local102 = "On this day all will be mine! "; _local103 = "Oden will strike you! "; _local104 = "I have fought my final battle! "; _local105 = "Arrgggg! "; levelsLocation = new Array("Cornwall", "Wessex", "Sussex", "Kent", "Essex", "East Anglia", "West Anglia", "Mercia", "Sherwood Forest", "Luitcoyt", "South Wales", "North Wales", "Elmet", "Lindsey"); levelsRuler = new Array("Egbert", "Egbert", "Boudicca", "Boudicca", "Athelstan", "Athelstan", "Athelstan", "Rhodri the Great", "Robin of the hood", "Rhodri the Great", "Ethelwulf", "Ethelwulf", "Ivarr the Boneless", "Ivarr the Boneless"); _local106 = new Array(_local50, _local51); _local107 = new Array(_local52, _local53); _local108 = new Array(_local54, _local55); _local109 = new Array(_local56, _local57); _local110 = new Array(_local58, _local59); _local111 = new Array(_local60, _local61); _local112 = new Array(_local62, _local63); _local113 = new Array(_local64, _local65); _local114 = new Array(_local66, _local67); _local115 = new Array(_local68, _local69); _local116 = new Array(_local70, _local71); _local117 = new Array(_local72, _local73); _local118 = new Array(_local74, _local75); _local119 = new Array(_local76, _local77); _local120 = new Array(_local78, _local79); _local121 = new Array(_local80, _local81); _local122 = new Array(_local82, _local83); _local123 = new Array(_local84, _local85); _local124 = new Array(_local86, _local87); _local125 = new Array(_local88, _local89); _local126 = new Array(_local90, _local91); _local127 = new Array(_local92, _local93); _local128 = new Array(_local94, _local95); _local129 = new Array(_local96, _local97); _local130 = new Array(_local98, _local99); _local131 = new Array(_local100, _local101); _local132 = new Array(_local102, _local103); _local133 = new Array(_local104, _local105); levelChatStart = new Array(_local106, _local108, _local110, _local112, _local114, _local116, _local118, _local120, _local122, _local124, _local126, _local128, _local130, _local132); levelChatEnd = new Array(_local107, _local109, _local111, _local113, _local115, _local117, _local119, _local121, _local123, _local125, _local127, _local129, _local131, _local133); levelsToRun = new Array(1, 3, 5, 6, 8, 9, 11, 13); letterIndex = 0; whosChattingIndex = 0; letterDelay = 10; glowFilter = new GlowFilter(6750054, 1, 8, 8, 3, 1); boulderBought = false; scrollvx = 0; score = 0; bestScore = 0; lives = _arg6; energy = 100; money = 0; energyAlien = 100; currentMoneyDelay = 40; moneyDelay = currentMoneyDelay; moneyMax = 100; spring = 0.01; friction = 0.8; springLength = 10; left = -20; right = (movieWidth - 20); top = 0; bottom = movieHeight; levelStart = 1; levelNumber = levelStart; levelMax = 14; wave = 0; delayToWave = 100; maxScrollSpeed = 24; scrollxPos = 0; secDisplay = "00"; minDisplay = "00"; StartTimer = 1; clockDelay = 10; minutes = StartTimer; sec = 0; fulltime = 0; numberOfStartItems = 3; pauseSwitch = false; antsbmp = new antsMc(0, 0); shift = new Matrix(); clickloc = new Point(-10, -10); releaseloc = new Point(-10, -10); filterDelay = 1; filterAlienDelay = 1; scrollScreen = ""; mineCost = 10; wallCost = 20; } function increaseMoney(_arg1:Number){ money = (money + _arg1); if (money > 10000){ money = 10000; }; setMoney(); checkForAfford(); } public function setupGame(){ newArrays(); setupBox2d(); catapultClicked = false; catapultFired = false; catapultItem = null; oldEnergy = energy; oldScore = score; oldUpgrade1 = upgrade1; oldUpgrade2 = upgrade2; oldUpgrade3 = upgrade3; oldUpgrade4 = upgrade4; oldUpgrade5 = upgrade5; oldUpgrade6 = upgrade6; movedOverHalf = true; levelTime = 0; waveDelayD = 1; energy = 100; wave = 0; freezeDelay = 2; waveDelay = (1020 - (levelNumber * 30)); money = (9 + levelNumber); moneyDelay = currentMoneyDelay; moneyMax = (100 + ((levelNumber - 1) * 20)); setupPanel(); setupBackground(); soundFxBtn2(); musicBtn2(); setScore(); setLevel(); setMoney(); setupStartGameMsg(); checkForAfford(); } function endLevelStuff(){ oldUpgrade1 = false; oldUpgrade2 = false; oldUpgrade3 = false; upgrade1 = oldUpgrade1; upgrade2 = oldUpgrade2; upgrade3 = oldUpgrade3; rt.gameState = 6; killAllExplosions(); levelNumber++; inGameMsgsMc.removeChild(levelCompleteMsg); levelCompleteMsg = null; inGameBackgroundMc.removeChild(backSkyMc); backSkyMc.stop(); backSkyMc = null; spritesMc.x = 0; newLevelStuff(); destroyEverything(); rt.setupMapScreen(); } function setupBadSoldier(_arg1, _arg2, _arg3){ var _local4:String; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:*; _local4 = _arg1[0]; _local5 = _arg1[1]; _local6 = _arg1[2]; _local7 = _arg1[3]; _local8 = _arg2; _local9 = _arg3; _local10 = _arg1[8]; _local11 = _arg1[9]; _local12 = setupGrabbedItem(_local4, _local5, _local6, _local7, "position", _local8, _local9, 1); badGuysArray.push(new GameBadGuy(this, _local12.x, _local12.y, _local12, Useful, _local10, _local11, 0)); } function runWave(){ var _local1:Array; var _local2:Number; if (movedOverHalf == true){ if (badGuysArray.length < MAX_BADGUYS){ delayToWave--; if (delayToWave == 0){ setupWave(wave); wave++; _local1 = badGuysLevels[(levelNumber - 1)]; if (wave >= _local1.length){ wave = 0; }; waveDelayD--; if (waveDelayD == 0){ waveDelayD = 1; _local2 = (levelNumber * 2); if (_local2 > 15){ _local2 = 15; }; waveDelay = (waveDelay - _local2); if (waveDelay < 80){ waveDelay = 80; }; }; delayToWave = waveDelay; }; }; }; } function setLevel(){ statsMc.levelTxt.text = String(levelNumber); } function setupSoldier(_arg1, _arg2, _arg3){ var _local4:*; _local4 = _arg1.myType; if (_local4 == "knight"){ goodGuysArray.push(new GameGoodGuy(this, _arg2, _arg3, _arg1, Useful, 200, 1, 5)); } else { if (_local4 == "knight2"){ goodGuysArray.push(new GameGoodGuy(this, _arg2, _arg3, _arg1, Useful, 200, 1, 7)); } else { if (_local4 == "archer"){ goodGuysArray.push(new GameGoodGuy(this, _arg2, _arg3, _arg1, Useful, 200, 0, 3)); } else { if (_local4 == "knight3"){ goodGuysArray.push(new GameGoodGuy(this, _arg2, _arg3, _arg1, Useful, 200, 2, 8)); }; }; }; }; } public function selectionBoxOff(){ if (selectionBoxMc != null){ selectionBoxMc.myParent.removeChild(selectionBoxMc); selectionBoxMc = null; bodyGrabbed = null; }; } function soundFxBtn(){ if (statsMc.soundFxMc.currentFrame == 1){ statsMc.soundFxMc.gotoAndStop("off"); soundsSwitch = false; } else { statsMc.soundFxMc.gotoAndStop("on"); soundsSwitch = true; }; } function checkForAfford(){ var _local1:*; _local1 = 0; while (_local1 < 10) { if (panelItemsData[((_local1 * 3) + 1)] > money){ if (itemsArray[_local1].currentFrame != 2){ itemsArray[_local1].gotoAndStop("notBuy"); }; } else { if (itemsArray[_local1].currentFrame != 1){ itemsArray[_local1].gotoAndStop(1); }; }; _local1++; }; if (upgrade1 == false){ if (upgradeMc1.back.currentFrame == 1){ if (upgradeCost1 > money){ upgradeMc1.gotoAndStop("notAfford"); } else { upgradeMc1.gotoAndStop(1); }; }; }; if (upgrade2 == false){ if (upgradeMc2.back.currentFrame == 1){ if (upgradeCost2 > money){ upgradeMc2.gotoAndStop("notAfford"); } else { upgradeMc2.gotoAndStop(1); }; }; }; if (upgrade3 == false){ if (upgradeMc3.back.currentFrame == 1){ if (upgradeCost3 > money){ upgradeMc3.gotoAndStop("notAfford"); } else { upgradeMc3.gotoAndStop(1); }; }; }; } function doMoneyIncrease(){ moneyDelay--; if (moneyDelay == 0){ if (upgrade3 == true){ moneyDelay = 30; } else { moneyDelay = currentMoneyDelay; }; money++; if (money > moneyMax){ money = moneyMax; }; }; setMoney(); checkForAfford(); } function decreaseScore(_arg1){ score = int((score - _arg1)); if (score >= 0){ setScore(); } else { score = 0; setScore(); }; } function resetKingBad(){ var _local1:Boolean; var _local2:int; var _local3:b2Vec2; var _local4:Number; _local1 = false; whosChattingIndex = 0; _local2 = 0; while (_local2 < levelsToRun.length) { if (levelNumber == levelsToRun[_local2]){ _local1 = true; break; }; _local2++; }; if (_local1 == false){ _local4 = badKingMc.myBodyDef.GetAngle(); _local3 = new b2Vec2(); _local3.x = (Useful.bxConvertToMetres(1500, BxScalingFactor) / 2); _local3.y = (Useful.bxConvertToMetres(240, BxScalingFactor) / 2); badKingMc.myBodyDef.SetXForm(_local3, _local4); } else { setupKingBad(); }; _local3 = badKingMc.myBodyDef.GetLinearVelocity(); _local3.x = 0; _local3.y = 0; badKingMc.myBodyDef.WakeUp(); badKingMc.myBodyDef.SetLinearVelocity(_local3); } function setupGrabbedItem(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8){ var _local9:b2Body; var _local10:b2BodyDef; var _local11:b2PolygonDef; var _local12:b2CircleDef; var _local13:*; var _local14:Boolean; var _local15:Number; var _local16:Number; var _local17:*; var _local18:Number; var _local19:Number; var _local20:b2Shape; var _local21:*; _local14 = false; if (_arg5 == "grab"){ _local15 = (stage.mouseX - spritesMc.x); _local16 = stage.mouseY; if (_local16 > 500){ _local16 = 460; }; } else { if (_arg5 == "random"){ _local15 = Useful.RandomNumber(100, 700); _local16 = 0; } else { _local15 = _arg6; _local16 = _arg7; }; }; _local10 = new b2BodyDef(); _local10.position.x = Useful.bxConvertToMetres(_local15, BxScalingFactor); _local10.position.y = Useful.bxConvertToMetres(_local16, BxScalingFactor); if (_arg1 == "blockEnemy"){ _local17 = new GameBlockEnemy(this, null, null, _arg1, inGameEnemyMc, 100, BAD_FLAG); _local17.gotoAndStop(_arg8); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "woodBlockEnemy"){ _local17 = new GameWoodBlockEn(this, null, null, _arg1, inGameEnemyMc, 100, BAD_FLAG); _local17.gotoAndStop(_arg8); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "woodBlock"){ _local17 = new GameWoodBlock(this, null, null, _arg1, inGameBuildingsMc, 100, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameBuildingsMc.addChild(_local10.userData); } else { if (_arg1 == "block"){ _local17 = new GameBlock(this, null, null, _arg1, inGameBuildingsMc, 100, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameBuildingsMc.addChild(_local10.userData); } else { if (_arg1 == "badKnight2"){ _local17 = new GameBadKnight2(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); _local18 = (Useful.bxConvertToMetres(22, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.fixedRotation = true; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "badArcher2"){ _local17 = new GameBadArcher2(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); _local18 = (Useful.bxConvertToMetres(22, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.fixedRotation = true; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "badArcher1"){ _local17 = new GameBadArcher1(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); _local18 = (Useful.bxConvertToMetres(22, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.fixedRotation = true; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "badKnight3"){ _local17 = new GameBadKnight3(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); _local18 = (Useful.bxConvertToMetres(22, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.fixedRotation = true; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "badKnight1"){ _local17 = new GameBadKnight1(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); _local18 = (Useful.bxConvertToMetres(22, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.fixedRotation = true; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "viking1"){ _arg1 = "badKnight1"; _local17 = new GameViking1(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); _local18 = (Useful.bxConvertToMetres(22, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.fixedRotation = true; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "ram"){ _arg1 = "badKnight1"; _local17 = new GameRam1(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); _local18 = (Useful.bxConvertToMetres(22, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.fixedRotation = true; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "kingGood"){ _local17 = new GameKingGood(this, null, null, _arg1, inGameGoodGuysMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(26, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); goodKingMc = _local17; inGameGoodGuysMc.addChild(_local10.userData); } else { if (_arg1 == "archer"){ _local17 = new GameArcher1(this, null, null, _arg1, inGameGoodGuysMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(26, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameGoodGuysMc.addChild(_local10.userData); } else { if (_arg1 == "knight2"){ _local17 = new GameKnight2(this, null, null, _arg1, inGameGoodGuysMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(26, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameGoodGuysMc.addChild(_local10.userData); setupGoodGuy(_local17); } else { if (_arg1 == "knight"){ _local17 = new GameKnight1(this, null, null, _arg1, inGameGoodGuysMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(26, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameGoodGuysMc.addChild(_local10.userData); setupGoodGuy(_local17); } else { if (_arg1 == "knight3"){ _local17 = new GameKnight3(this, null, null, _arg1, inGameGoodGuysMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(26, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local10.allowSleep = false; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameGoodGuysMc.addChild(_local10.userData); setupGoodGuy(_local17); } else { if (_arg1 == "wood"){ _local17 = new GamePlank(this, null, null, _arg1, inGameBuildingsMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameBuildingsMc.addChild(_local10.userData); } else { if (_arg1 == "woodBad"){ _local17 = new GamePlank(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local11 = new b2PolygonDef(); _local11.SetAsBox(_local18, _local19); _local11.density = _arg2; _local11.friction = _arg3; _local11.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local11; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local11); inGameEnemyMc.addChild(_local10.userData); } else { if (_arg1 == "boulder"){ if (catapultItem == null){ _local17 = new GameBoulder(this, null, null, _arg1, inGameBuildingsMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local12 = new b2CircleDef(); _local12.radius = _local18; _local12.density = _arg2; _local12.friction = _arg3; _local12.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local12; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local12); inGameBuildingsMc.addChild(_local10.userData); bouldersArray.push(_local17); if (catapultItem != null){ catapultItem.destroyMe(); catapultItem = null; } else { catapultItem = _local17; }; } else { _local14 = true; }; } else { if (_arg1 == "potion1"){ _local17 = new GamePotion1(this, null, null, _arg1, inGameBuildingsMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local12 = new b2CircleDef(); _local12.radius = _local18; _local12.density = _arg2; _local12.friction = _arg3; _local12.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local12; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local12); inGameBuildingsMc.addChild(_local10.userData); bouldersArray.push(_local17); if (catapultItem != null){ catapultItem.destroyMe(); }; catapultItem = _local17; } else { if (_arg1 == "potion3"){ _local17 = new GamePotion3(this, null, null, _arg1, inGameBuildingsMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local12 = new b2CircleDef(); _local12.radius = _local18; _local12.density = _arg2; _local12.friction = _arg3; _local12.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local12; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local12); inGameBuildingsMc.addChild(_local10.userData); bouldersArray.push(_local17); if (catapultItem != null){ catapultItem.destroyMe(); }; catapultItem = _local17; } else { if (_arg1 == "potion2"){ _local17 = new GamePotion2(this, null, null, _arg1, inGameBuildingsMc, GOOD_FLAG); _local18 = (Useful.bxConvertToMetres(_local17.width, BxScalingFactor) / 2); _local19 = (Useful.bxConvertToMetres(_local17.height, BxScalingFactor) / 2); _local12 = new b2CircleDef(); _local12.radius = _local18; _local12.density = _arg2; _local12.friction = _arg3; _local12.restitution = _arg4; _local10.userData = _local17; _local17.myShapeDef = _local12; _local9 = m_world.CreateBody(_local10); _local9.CreateShape(_local12); inGameBuildingsMc.addChild(_local10.userData); bouldersArray.push(_local17); if (catapultItem != null){ catapultItem.destroyMe(); }; catapultItem = _local17; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (_local14 == false){ _local17.myBodyDef = _local9; _local20 = _local9.GetShapeList(); _local17.filterData = _local20.GetFilterData(); if (_arg5 == "grab"){ _local21 = _local20.GetFilterData(); _local21.categoryBits = 0; _local20.SetFilterData(_local21); m_world.Refilter(_local20); }; _local9.SetMassFromShapes(); if (_arg5 == "grab"){ on_mouse_down(); }; return (_local17); //unresolved jump }; return (null); } function runStartChat(){ var _local1:Array; var _local2:String; var _local3:Number; runBox2d(); letterDelay--; if (letterDelay == 0){ letterDelay = 2; _local1 = levelChatStart[(levelNumber - 1)]; _local2 = _local1[whosChattingIndex]; _local3 = int((whosChattingIndex / 2)); _local3 = (_local3 * 2); currentPhrase = _local2.slice(0, letterIndex); if (whosChattingIndex == _local3){ statsMc.leftSpeech.gotoAndStop(2); statsMc.kingGoodHead.expressions.gotoAndStop("talking"); statsMc.rightSpeech.gotoAndStop(1); statsMc.kingBadHead.expressions.gotoAndStop("static"); statsMc.rightSpeech.txt.text = ""; statsMc.leftSpeech.txt.text = currentPhrase; } else { statsMc.leftSpeech.gotoAndStop(1); statsMc.kingGoodHead.expressions.gotoAndStop("static"); statsMc.kingBadHead.expressions.gotoAndStop("talking"); statsMc.rightSpeech.gotoAndStop(2); statsMc.leftSpeech.txt.text = ""; statsMc.rightSpeech.txt.text = currentPhrase; }; letterIndex++; if (letterIndex == _local2.length){ letterIndex = 0; letterDelay = 10; whosChattingIndex++; if (whosChattingIndex == _local1.length){ statsMc.leftSpeech.gotoAndStop(1); statsMc.rightSpeech.gotoAndStop(1); statsMc.rightSpeech.txt.text = ""; statsMc.kingBadHead.expressions.gotoAndStop("static"); finishSetup(); }; }; }; } function decreaseEnergy(_arg1:Number){ var _local2:*; statsMc.timer.maskMc.x = (statsMc.timer.maskMc.x - (_arg1 / 8)); _local2 = new GameRisingScore(rt, inGameScoreMc, _arg1); inGameScoreMc.addChild(_local2); if (Player != null){ _local2.x = Player.mC.x; _local2.y = Player.mC.y; }; if (statsMc.timer.maskMc.x < -(statsMc.timer.maskMc.width)){ return (true); }; return (false); } function setupBox2d(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:*; var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:b2CircleDef; var _local9:Number; var _local10:Number; var _local11:*; var _local12:b2CircleDef; var _local13:b2Body; var _local14:Number; var _local15:Number; var _local16:b2Body; var _local17:Number; var _local18:Number; var _local19:b2Vec2; var _local20:b2Vec2; var _local21:b2Vec2; _local1 = new b2AABB(); _local1.lowerBound.Set(-100, -100); _local1.upperBound.Set(100, 100); _local2 = new b2Vec2(worldGravityVx, worldGravityVy); _local3 = true; m_world = new b2World(_local1, _local2, _local3); _local4 = new b2ContactListener(); m_world.SetContactListener(_local4); _local6 = new b2BodyDef(); _local6.position.Set(27, 15.3); _local7 = new b2PolygonDef(); _local7.SetAsBox(30, 3); _local7.friction = 0.3; _local7.density = 0; _local6.userData = new GameFloor(this, null, null, "floor", inGameFloorMc, 100, GOOD_FLAG); floorMc = _local6.userData; _local6.userData.width = ((30 * 2) * 30); _local6.userData.height = ((30 * 2) * 3); inGameFloorMc.addChild(_local6.userData); cWordsMc = new catapultWords(); inGameCWords.addChild(cWordsMc); cWordsMc.x = 10; cWordsMc.y = 75; cliffMc = new goodCliff(); inGameCliffMc.addChild(cliffMc); cliffMc.y = 300; catapultCatchMc = new catapultCatch(); catapultCatchMc.x = 10; catapultCatchMc.y = 0xFF; inGameCatapultCatchMc.addChild(catapultCatchMc); tentMc = new tent(); inGameCliffMc.addChild(tentMc); tentMc.x = 120; tentMc.y = 300; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local6 = new b2BodyDef(); _local6.position.Set(1.8, 12); _local7 = new b2PolygonDef(); _local9 = (Useful.bxConvertToMetres(cliffMc.width, BxScalingFactor) / 2); _local10 = (Useful.bxConvertToMetres(cliffMc.height, BxScalingFactor) / 2); _local7.SetAsBox(_local9, _local10); _local7.friction = 0.3; _local7.density = 0; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local11 = new GameCatapultBase(this, null, null, "catapultBase"); _local12 = new b2CircleDef(); _local12.radius = 0.3; _local12.density = 0; _local6 = new b2BodyDef(); _local6.position.Set(3.4, 8.5); _local13 = m_world.CreateBody(_local6); _local13.CreateShape(_local12); _local13.SetMassFromShapes(); _local6.userData = _local11; _local11.myBodyDef = _local6; _local11.myShapeDef = _local13; _local11.myType = "catapultBase"; inGameGoodGuysMc.addChild(_local6.userData); _local6 = new b2BodyDef(); _local6.position.Set(2.5, 8.5); _local11 = new GameCatapultRod(this, null, null, "catapultRod"); _local14 = (Useful.bxConvertToMetres(_local11.width, BxScalingFactor) / 2); _local15 = (Useful.bxConvertToMetres(_local11.height, BxScalingFactor) / 2); _local7 = new b2PolygonDef(); _local7.SetAsBox(_local14, _local15); _local7.density = 100; _local7.friction = 1; _local7.restitution = 0.1; _local6.userData = _local11; catapultMc = _local11; _local11.myShapeDef = _local7; _local11.myType = "catapultRod"; _local16 = m_world.CreateBody(_local6); _local16.CreateShape(_local7); _local11.myBodyDef = _local16; _local11 = new GameCatapultCup(this, null, null, "catapultCup"); _local17 = (Useful.bxConvertToMetres(_local11.width, BxScalingFactor) / 2); _local18 = (Useful.bxConvertToMetres(_local11.height, BxScalingFactor) / 2); _local11.x = (_local11.x - 40); _local11.y = (_local11.y - 13); _local7 = new b2PolygonDef(); _local19 = new b2Vec2(-1.46, -0.6); _local7.SetAsOrientedBox(_local17, _local18, _local19, ((5 * Math.PI) / 180)); _local7.density = 300; _local7.friction = 1; _local7.restitution = 0.1; _local16.CreateShape(_local7); _local6.userData.addChild(_local11); _local11.rotation = 5; _local16.SetMassFromShapes(); inGameGoodGuysMc.addChild(_local6.userData); catapultAreaMc = new catapultBtnMc(); inGameCatapultBtnMc.addChild(catapultAreaMc); catapultAreaMc.x = 0; catapultAreaMc.y = 220; _local20 = _local13.GetPosition(); _local21 = _local16.GetPosition(); the_rev_joint.Initialize(_local13, _local16, _local20); the_rev_joint.lowerAngle = ((-20 * Math.PI) / 180); the_rev_joint.upperAngle = ((60 * Math.PI) / 180); the_rev_joint.enableLimit = true; joint_added = (m_world.CreateJoint(the_rev_joint) as b2RevoluteJoint); setupEnemyCastle(); setupKingBad(); setupKingGood(); } function musicBtn2(){ if (musicSwitch == false){ statsMc.musicMc.gotoAndStop("off"); } else { statsMc.musicMc.gotoAndStop("on"); }; } function scrollBackRight(){ scrollxPos = (scrollxPos + scrollvx); if (scrollxPos > 0){ scrollxPos = 0; scrollvx = 0; spritesMc.x = 0; } else { spritesMc.x = (spritesMc.x + scrollvx); inGameBackgroundMc2.x = (inGameBackgroundMc2.x + (scrollvx / 2)); inGameBackgroundMc.x = (inGameBackgroundMc.x + (scrollvx / 4)); }; } function checkCatapult(){ var _local1:Number; var _local2:Boolean; var _local3:int; _local1 = joint_added.GetJointAngle(); if (catapultFired == true){ if (_local1 > 1.4){ catapultMc.myBodyDef.ApplyTorque(-1000000); catapultFired = false; }; }; _local2 = false; if (_local1 < 0.3){ if (cWordsMc.currentFrame == 1){ if (boulderBought == false){ if (catapultCatchMc.hitTestObject(catapultMc.setMc1)){ _local3 = 0; while (_local3 < bouldersArray.length) { if (bouldersArray[_local3].x < 70){ _local2 = true; break; }; _local3++; }; if (_local2 == false){ boulderBought = true; setupGrabbedItem("boulder", 805, 0.5, 0, "position", 45, 200, 1); }; }; }; }; }; } function killAllGoodGuys(){ var _local1:Number; var _local2:int; var _local3:*; _local1 = inGameGoodGuysMc.numChildren; _local2 = 0; while (_local2 < _local1) { _local3 = inGameGoodGuysMc.getChildAt(0); if (_local3.myType != "catapultBase"){ if (_local3.myType != "catapultRod"){ if (_local3.myType != "catapultCup"){ if (_local3.myType != "kingGood"){ if (_local3.myObject == null){ if (_local3.myParent != null){ _local3.destroyMe(); }; }; }; }; }; }; _local2++; }; } function setMoney(){ statsMc.money.text = ((String(money) + "/") + moneyMax); } function increaseScore(_arg1){ score = int((score + _arg1)); if (score > 0){ setScore(); }; } function setEnergy(){ if (filterDelay > 1){ filterDelay--; if (filterDelay == 1){ Player.mC.filters = []; }; }; } function checkForGameOver(){ if (energy == 0){ gameOver("game_over"); }; } function finishSetup(){ rt.finishSetup(); if (cWordsMc.currentFrame == 1){ if (boulderBought == false){ boulderBought = true; setupGrabbedItem("boulder", 805, 0.5, 0, "position", 45, 200, 1); }; }; } public function setupPanel():void{ statsMc = new GameWeaponsPanel(this); inGameStatsMc.addChild(statsMc); timerStartY = statsMc.timer.maskMc.x; timerStartY2 = statsMc.timer2.maskMc.x; statsMc.y = (movieHeight - 77); statsMc.msg.text = "Welcome Arthur to your quest for power!"; statsMc.timer.maskMc.x = timerStartY; statsMc.timer2.maskMc.x = timerStartY2; statsMc.kingBadHead.gotoAndStop(levelNumber); statsMc.rightNamesTxt.text = levelsRuler[(levelNumber - 1)]; setupPanelItems(); } function killAllExplosions(){ var _local1:*; _local1 = (explosionsArray.length - 1); while (_local1 >= 0) { explosionsArray[_local1].remove(); _local1--; }; _local1 = (particlesArray.length - 1); while (_local1 >= 0) { particlesArray[_local1].remove(); _local1--; }; } function setLives(){ var _local1:MovieClip; _local1 = inGameStatsMc["ingamestatsmc"]; _local1 = _local1["wg"]; _local1 = _local1["stats"]; _local1.lives.text = lives; } function runBox2d(){ var _local1:b2Body; var _local2:Number; var _local3:*; var _local4:*; var _local5:b2Vec2; var _local6:Boolean; m_world.Step(m_timeStep, m_iterations); if (mouseJoint){ _local2 = (stage.mouseX - spritesMc.x); _local3 = (_local2 / pixels_in_a_meter); _local4 = (mouseY / pixels_in_a_meter); _local5 = new b2Vec2(_local3, _local4); mouseJoint.SetTarget(_local5); }; numPhysObjects = 0; _local1 = m_world.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ numPhysObjects++; if (_local1.m_userData.myType == "boulder"){ if (_local1.m_userData.energy <= 0){ m_world.DestroyBody(_local1); }; }; _local1.m_userData.x = (_local1.GetPosition().x * 30); _local1.m_userData.y = (_local1.GetPosition().y * 30); if (_local1.m_userData.goodBad == false){ if (_local1.m_userData.myType != "floor"){ if (_local1.m_userData.myType != "catapultRod"){ if (_local1.m_userData.myType != "catapultBase"){ if (_local1.m_userData.myType != "catapultCup"){ if (_local1.m_userData.x > flagMc.x){ _local6 = false; if (_local1.m_userData.buildingBit == true){ if (_local1.m_userData.x > (flagMc.x + 20)){ if (bodyGrabbed != _local1){ _local1.m_userData.destroyMe(); _local6 = true; }; }; } else { if (_local1.m_userData.x > (flagMc.x + 20)){ if (bodyGrabbed != _local1){ if (_local1.m_userData.myType == "archer"){ _local1.m_userData.destroyMe(); _local6 = true; }; }; }; }; if (_local6 == false){ movedOverHalf = true; if (selectionBoxMc != null){ if (_local1.m_userData == selectionBoxMc.myParent){ selectionBoxMc.myParent.removeChild(selectionBoxMc); selectionBoxMc = null; }; }; }; }; if (_local6 == false){ _local1.m_userData.checkOffScreen(); }; }; }; }; }; }; _local1.m_userData.y = (_local1.GetPosition().y * 30); if (_local1.m_userData.noRotation == false){ _local1.m_userData.rotation = ((_local1.GetAngle() * 180) / Math.PI); }; }; _local1 = _local1.m_next; }; } function runCatapultDial(){ var _local1:*; var _local2:Number; if (catapultClicked == true){ _local1 = Useful.pointTowards((rt.mouseX - spritesMc.x), rt.mouseY, catapultMc.x, catapultMc.y); if ((_local1.spriteRotation + 90) < 80){ if ((_local1.spriteRotation + 90) > 10){ cDial.needle.rotation = (_local1.spriteRotation + 90); }; }; joint_added.SetLimits(-(((20 * Math.PI) / 180)), (((cDial.needle.rotation + 20) * Math.PI) / 180)); _local2 = joint_added.GetUpperLimit(); _local2 = (3 - _local2); _local2 = (100 * _local2); if (_local2 > 600){ _local2 = 600; }; if (cWordsMc.rangeTxt != null){ cWordsMc.rangeTxt.text = String((int(_local2) + " yds")); }; }; } function musicBtn(){ if (statsMc.musicMc.currentFrame == 1){ statsMc.musicMc.gotoAndStop("off"); rt.titleMusicChannel.stop(); } else { statsMc.musicMc.gotoAndStop("on"); rt.titleMusicChannel = rt.titleMusic.play(0, 10000); Sounds.setVolume(rt.titleMusicChannel, 0.1); }; } function checkPanel(){ var _local1:*; _local1 = 0; while (_local1 < itemsArray.length) { if (itemsArray[_local1].hitTestPoint(stage.mouseX, stage.mouseY, true)){ statsMc.msg.text = panelItemsData[((_local1 * 3) + 2)]; }; _local1++; }; if (upgradeMc1.hitTestPoint(stage.mouseX, stage.mouseY, true)){ statsMc.msg.text = "50 Gold. Click to buy. Extra 10 health for all your troops!"; } else { if (upgradeMc2.hitTestPoint(stage.mouseX, stage.mouseY, true)){ statsMc.msg.text = "70 Gold. Click to buy. Magical shield for all your troops for limited time"; } else { if (upgradeMc3.hitTestPoint(stage.mouseX, stage.mouseY, true)){ statsMc.msg.text = "80 Gold. Click to buy. Speed up the rate your gold increases for the duration of the level"; } else { if (statsMc.quitBtn.hitTestPoint(stage.mouseX, stage.mouseY, true)){ statsMc.msg.text = "Click to Quit game"; } else { if (statsMc.musicBtn.hitTestPoint(stage.mouseX, stage.mouseY, true)){ statsMc.msg.text = "Click to turn music on/off"; } else { if (statsMc.soundFxBtn.hitTestPoint(stage.mouseX, stage.mouseY, true)){ statsMc.msg.text = "Click to turn sound effects on/off"; } else { if (statsMc.pausePanelBtn.hitTestPoint(stage.mouseX, stage.mouseY, true)){ statsMc.msg.text = "Click to pause/unpause game"; }; }; }; }; }; }; }; } public function setupGoodGuy(_arg1):void{ var _local2:*; var _local3:*; if (_arg1.myObject == null){ _local2 = (stage.mouseX - spritesMc.x); _local3 = 100; setupSoldier(_arg1, _local2, _local3); }; } function removeCatapultDial(){ inGamePickupsMc.removeChild(cDial); cDial = null; catapultClicked = false; catapultFired = true; cWordsMc.gotoAndStop(1); boulderBought = false; catapultItem = null; Sounds.playSoundFx("throwFx", 1, 0, 1); } public function on_mouse_down(){ var _local1:Boolean; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Vec2; var _local6:b2MouseJointDef; var _local7:Number; _local1 = false; if (bodyGrabbed == null){ if (catapultAreaMc.hitTestPoint(rt.mouseX, rt.mouseY, true)){ if (cWordsMc.currentFrame == 2){ if (bouldersArray.length != 0){ if (catapultCatchMc.hitTestObject(catapultMc.setMc1)){ if (bouldersArray[0].x < 50){ if (bouldersArray[0].y > 250){ _local2 = (money - 1); if (_local2 >= 0){ decreaseMoney(1); setupCatapultDial(); _local1 = true; }; }; }; if (_local1 == false){ if (bouldersArray.length > 1){ if (bouldersArray[1].x < 50){ if (bouldersArray[1].y > 250){ _local2 = (money - 1); if (_local2 >= 0){ decreaseMoney(1); setupCatapultDial(); }; }; }; }; }; }; }; }; } else { bodyGrabbed = GetBodyAtMouse(); if (bodyGrabbed){ if (bodyGrabbed.m_userData.goodBad == false){ if (bodyGrabbed.m_userData.myType != "knight3"){ if (bodyGrabbed.m_userData.myType != "knight"){ if (bodyGrabbed.m_userData.myType != "knight2"){ if (bodyGrabbed.m_userData.myType != "boulder"){ if (bodyGrabbed.m_userData.myType != "kingGood"){ if (bodyGrabbed.m_userData.myType != "catapultRod"){ setupSelectionBox(bodyGrabbed.m_userData); bodyGrabbed.m_userData.myParent.setChildIndex(bodyGrabbed.m_userData, (bodyGrabbed.m_userData.myParent.numChildren - 1)); _local3 = bodyGrabbed.GetMass(); _local4 = new b2MassData(); _local4.mass = _local3; bodyGrabbed.SetMass(_local4); _local5 = new b2Vec2(); _local5 = bodyGrabbed.GetPosition(); bodyGrabbed.SetXForm(_local5, 0); _local6 = new b2MouseJointDef(); _local6.body1 = m_world.GetGroundBody(); _local6.body2 = bodyGrabbed; _local7 = (stage.mouseX - spritesMc.x); _local6.target.Set((_local7 / pixels_in_a_meter), (mouseY / pixels_in_a_meter)); _local6.maxForce = 6000000; _local6.timeStep = m_timeStep; _local6.collideConnected = false; mouseJoint = (m_world.CreateJoint(_local6) as b2MouseJoint); } else { bodyGrabbed = null; }; } else { bodyGrabbed = null; }; } else { bodyGrabbed = null; }; } else { bodyGrabbed = null; }; } else { bodyGrabbed = null; }; } else { bodyGrabbed = null; }; } else { bodyGrabbed = null; }; }; }; }; } function pauseOn(){ pauseSwitch = true; } public function destroyEverything(){ var _local1:Number; var _local2:int; var _local3:b2Body; goodGuysArray.splice(0); badGuysArray.splice(0); bouldersArray.splice(0); explosionsArray.splice(0); particlesArray.splice(0); missilesArray.splice(0); newArrays(); catapultClicked = false; catapultFired = false; boulderBought = false; catapultItem = null; _local1 = inGameBuildingsMc.numChildren; _local2 = 0; while (_local2 < _local1) { inGameBuildingsMc.removeChildAt(0); _local2++; }; _local1 = inGameEnemyMc.numChildren; _local2 = 0; while (_local2 < _local1) { inGameEnemyMc.removeChildAt(0); _local2++; }; _local1 = inGameGoodGuysMc.numChildren; _local2 = 0; while (_local2 < _local1) { inGameGoodGuysMc.removeChildAt(0); _local2++; }; _local1 = inGameMissilesMc.numChildren; _local2 = 0; while (_local2 < _local1) { inGameMissilesMc.removeChildAt(0); _local2++; }; _local1 = inGameExplosionsMc.numChildren; _local2 = 0; while (_local2 < _local1) { inGameExplosionsMc.removeChildAt(0); _local2++; }; floorMc.stop(); inGameFloorMc.removeChild(floorMc); floorMc.stop(); floorMc = null; cliffMc.stop(); inGameCliffMc.removeChild(cliffMc); cliffMc.stop(); cliffMc = null; inGameCatapultCatchMc.removeChild(catapultCatchMc); catapultCatchMc = null; inGameCliffMc.removeChild(tentMc); tentMc.stop(); tentMc = null; inGameCWords.removeChild(cWordsMc); cWordsMc = null; if (cDial != null){ inGamePickupsMc.removeChild(cDial); }; goodKingMc = null; badKingMc = null; inGameStatsMc.removeChild(statsMc); statsMc = null; if (m_world != undefined){ if (m_world != null){ _local3 = m_world.m_bodyList; while (_local3) { if ((_local3.m_userData is Sprite)){ _local3.m_userData.myBodyDef = null; m_world.DestroyBody(_local3); _local3.m_userData = null; } else { m_world.DestroyBody(_local3); }; _local3 = _local3.m_next; }; }; }; m_world = null; } function setupStartGameMsg(){ var _local1:String; var _local2:String; startGameMsgMc = new GameStartMsg(this); inGameMsgsMc.addChild(startGameMsgMc); _local1 = ((String(levelNumber) + ": ") + String(levelsLocation[(levelNumber - 1)])); _local2 = String(levelsRuler[(levelNumber - 1)]); startGameMsgMc.textBox.titleTxt.text = ("Level " + _local1); startGameMsgMc.textBox.rulerTxt.text = ("Ruler: " + _local2); startGameMsgMc.x = 140; startGameMsgMc.y = 150; } function freezeMc(_arg1, _arg2, _arg3){ var _local4:Color; _local4 = new Color(); _local4.setTint(_arg2, _arg3); _arg1.transform.colorTransform = _local4; } function killAllMissiles(){ var _local1:*; _local1 = (missilesArray.length - 1); while (_local1 >= 0) { missilesArray[_local1].remove(); _local1--; }; } function setupPanelItems(){ var _local1:Number; var _local2:Number; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; itemsToBuyMc = new Sprite(); statsMc.addChild(itemsToBuyMc); itemsToBuyMc.x = 8; itemsToBuyMc.y = 13; itemsArray = new Array(); _local1 = 0; _local2 = 0; _local3 = 0; while (_local3 < 10) { _local7 = new GamePanelBuyMc(this); itemsToBuyMc.addChild(_local7); if (panelItemsData[((_local3 * 3) + 1)] > money){ _local7.gotoAndStop("notBuy"); }; itemsCost[_local3] = panelItemsData[((_local3 * 3) + 1)]; _local7.itemsMc.gotoAndStop((_local3 + 1)); if (_local3 == 4){ _local1 = 9; } else { if (_local3 == 7){ _local2 = 9; }; }; _local7.x = (_local3 * 40); _local7.x = (_local7.x + _local1); _local7.x = (_local7.x + _local2); itemsArray.push(_local7); _local3++; }; _local4 = 455; _local5 = 31; _local6 = 41; upgradeMc1 = new GameUpgrade(this); statsMc.addChild(upgradeMc1); upgradeMc1.x = _local4; upgradeMc1.y = _local5; _local4 = (_local4 + _local6); if (upgrade1 == true){ upgradeMc1.gotoAndStop(3); upgradeMc1.back.gotoAndStop(3); }; upgradeMc2 = new GameUpgrade2(this); statsMc.addChild(upgradeMc2); upgradeMc2.x = _local4; upgradeMc2.y = _local5; _local4 = (_local4 + _local6); if (upgrade2 == true){ upgradeMc2.gotoAndStop(3); upgradeMc2.back.gotoAndStop(3); }; upgradeMc3 = new GameUpgrade3(this); statsMc.addChild(upgradeMc3); upgradeMc3.x = _local4; upgradeMc3.y = _local5; _local4 = (_local4 + _local6); if (upgrade3 == true){ upgradeMc3.gotoAndStop(3); upgradeMc3.back.gotoAndStop(3); }; } function newLevelStuff(){ wave = 0; } public function restartLevel(){ if (gameOverMsgMc != null){ inGameMsgsMc.removeChild(gameOverMsgMc); }; gameOverMsgMc = null; oldUpgrade1 = false; oldUpgrade2 = false; oldUpgrade3 = false; upgrade1 = oldUpgrade1; upgrade2 = oldUpgrade2; upgrade3 = oldUpgrade3; money = oldMoney; energy = oldEnergy; score = oldScore; rt.gameState = 6; if (levelCompleteMsg != null){ inGameMsgsMc.removeChild(levelCompleteMsg); levelCompleteMsg = null; }; inGameBackgroundMc.removeChild(backSkyMc); backSkyMc.stop(); backSkyMc = null; spritesMc.x = 0; newLevelStuff(); destroyEverything(); rt.setupMapScreen(); } function setupKingGood(){ setupGrabbedItem("kingGood", 405, 0.5, 0, "position", 150, 350, 1); } function setupCatapultDial(){ var _local1:Number; _local1 = joint_added.GetJointAngle(); cWordsMc.gotoAndStop("range"); catapultClicked = true; cDial = new catapultDial(); cDial.x = (catapultMc.x + 5); cDial.y = (catapultMc.y - 15); cDial.needle.rotation = 40; inGamePickupsMc.addChild(cDial); } function decreaseMoney(_arg1:Number){ money = (money - _arg1); if (money < 0){ money = 0; }; setMoney(); } public function on_mouse_up(){ var _local1:Number; var _local2:Boolean; var _local3:*; var _local4:b2Vec2; if (catapultClicked == true){ _local1 = joint_added.GetUpperLimit(); _local1 = (2 - _local1); _local1 = (1700000 * _local1); if (_local1 > 1700000){ _local1 = 1700000; }; catapultMc.myBodyDef.ApplyTorque(_local1); removeCatapultDial(); } else { if (mouseJoint){ if (bodyGrabbed.m_userData.x < flagMc.x){ _local2 = false; if (bodyGrabbed.m_userData.myType == "archer"){ if (bodyGrabbed.m_userData.x < 130){ _local2 = true; }; if (bodyGrabbed.m_userData.y > 460){ _local2 = true; }; } else { if (bodyGrabbed.m_userData.myType == "block"){ if (bodyGrabbed.m_userData.x < 130){ _local2 = true; }; if (bodyGrabbed.m_userData.y > 460){ _local2 = true; }; } else { if (bodyGrabbed.m_userData.myType == "wood"){ if (bodyGrabbed.m_userData.x < 130){ _local2 = true; }; if (bodyGrabbed.m_userData.y > 460){ _local2 = true; }; } else { if (bodyGrabbed.m_userData.myType == "woodBlock"){ if (bodyGrabbed.m_userData.x < 130){ _local2 = true; }; if (bodyGrabbed.m_userData.y > 460){ _local2 = true; }; }; }; }; }; if (_local2 == false){ m_world.DestroyJoint(mouseJoint); mouseJoint = null; bodyGrabbed.SetMassFromShapes(); _local3 = bodyGrabbed.m_shapeList; _local3.SetFilterData(bodyGrabbed.m_userData.filterData); if (bodyGrabbed.m_userData.myType == "knight"){ setupGoodGuy(bodyGrabbed.m_userData); } else { if (bodyGrabbed.m_userData.myType == "knight2"){ setupGoodGuy(bodyGrabbed.m_userData); } else { if (bodyGrabbed.m_userData.myType == "archer"){ setupGoodGuy(bodyGrabbed.m_userData); } else { if (bodyGrabbed.m_userData.myType == "knight3"){ setupGoodGuy(bodyGrabbed.m_userData); } else { if (bodyGrabbed.m_userData.myType == "kingGood"){ setupPlayer(bodyGrabbed.m_userData); }; }; }; }; }; _local4 = bodyGrabbed.m_userData.myBodyDef.GetLinearVelocity(); _local4.x = 0; bodyGrabbed.m_userData.myBodyDef.SetLinearVelocity(_local4); bodyGrabbed = null; m_world.Refilter(_local3); }; }; }; }; } function killAllBuildingBits(){ var _local1:Number; var _local2:int; var _local3:*; _local1 = inGameBuildingsMc.numChildren; _local2 = 0; while (_local2 < _local1) { _local3 = inGameBuildingsMc.getChildAt(0); if (_local3.myObject == null){ if (_local3.myParent != null){ _local3.destroyMe(); }; }; _local2++; }; } public function quitGame(){ Sounds.playSoundFx("bellFx", 1, 0, 1); destroyEverything(); rt.gameState = 1; levelNumber = 1; inGameFlagMc.removeChild(flagMc); if (gameOverMsgMc != null){ inGameMsgsMc.removeChild(gameOverMsgMc); }; gameOverMsgMc = null; upgrade1 = false; upgrade2 = false; upgrade3 = false; inGameBackgroundMc.removeChild(backSkyMc); backSkyMc.stop(); backSkyMc = null; inGameBackgroundMc2.removeChild(backMc2); backMc2.stop(); backMc2 = null; Player = null; energy = 100; (energyAlien == 100); money = 0; score = 0; currentMoneyDelay = 40; moneyDelay = currentMoneyDelay; moneyMax = 100; spritesMc.x = 0; whosChattingIndex = 0; letterIndex = 0; rt.setupTitleScreen(); } function decreaseBadKingEnergy(_arg1:Number, _arg2):Boolean{ var _local3:Number; var _local4:Boolean; var _local5:int; _local3 = 10; _local3 = (_local3 + (levelNumber * 2)); statsMc.timer2.maskMc.x = (statsMc.timer2.maskMc.x - (_arg1 / _local3)); if (statsMc.timer2.maskMc.x < -(statsMc.timer2.maskMc.width)){ _local4 = false; whosChattingIndex = 0; _local5 = 0; while (_local5 < levelsToRun.length) { if (levelNumber == levelsToRun[_local5]){ _local4 = true; break; }; _local5++; }; if (_local4 == false){ _arg2.gotoAndStop("die"); gameOver("level_complete"); } else { _arg2.gotoAndStop("run"); rt.gameState = STATE_SYSTEM_END_MSG; Sounds.stopAllMySounds(); }; return (true); }; return (false); } function setFlag(){ var _local1:Number; _local1 = levelNumber; flagMc.flag1.flag2.flag3a.flag4a.gotoAndStop(_local1); flagMc.flag1.flag2.flag3a.flag4b.gotoAndStop(_local1); flagMc.flag1.flag2.flag3a.flag4c.gotoAndStop(_local1); flagMc.flag1.flag2.flag3a.flag4d.gotoAndStop(_local1); flagMc.flag1.flag2.flag3b.flag4a.gotoAndStop(_local1); flagMc.flag1.flag2.flag3b.flag4b.gotoAndStop(_local1); flagMc.flag1.flag2.flag3b.flag4c.gotoAndStop(_local1); flagMc.flag1.flag2.flag3b.flag4d.gotoAndStop(_local1); } function doFrozen(){ var _local1:*; freezeDelay--; if (freezeDelay == 0){ freezeDelay = 2; _local1 = 0; while (_local1 < frozenArray.length) { freezeMc(frozenArray[_local1].mC, frozenArray[_local1].colourValue, frozenArray[_local1].colourMult); if (frozenArray[_local1].defrost == false){ frozenArray[_local1].colourMult = (frozenArray[_local1].colourMult + 0.1); if (frozenArray[_local1].colourMult >= 0.8){ frozenArray[_local1].colourMult = 0.93; if (frozenArray[_local1].toDefrost == 0){ frozenArray[_local1].toDefrost = 50; } else { frozenArray[_local1].toDefrost--; if (frozenArray[_local1].toDefrost == 0){ frozenArray[_local1].defrost = true; }; }; }; } else { frozenArray[_local1].colourMult = (frozenArray[_local1].colourMult - 0.1); if (frozenArray[_local1].colourMult < 0){ frozenArray[_local1].colourMult = 0; if (frozenArray[_local1].mC.myObject != null){ frozenArray[_local1].mC.myObject.frozen = false; }; frozenArray.splice(_local1, 1); }; }; _local1++; }; }; } function setupWave(_arg1){ var _local2:Array; var _local3:Array; var _local4:*; var _local5:Array; var _local6:String; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:*; var _local14:Number; var _local15:Number; var _local16:*; _local2 = badGuysLevels[(levelNumber - 1)]; _local3 = _local2[_arg1]; _local4 = 0; while (_local4 < _local3.length) { _local5 = _local3[_local4]; _local6 = _local5[0]; _local7 = _local5[1]; _local8 = _local5[2]; _local9 = _local5[3]; _local10 = _local5[5]; _local11 = _local5[6]; _local12 = _local5[8]; _local13 = (levelNumber / 100); if (_local13 > 1){ _local13 = 1; }; _local13 = (_local13 + (_arg1 / 50)); if (_local13 > 1.4){ _local13 = 1.4; }; _local12 = (_local12 + _local13); _local14 = _local5[9]; _local15 = _local5[10]; _local16 = setupGrabbedItem(_local6, _local7, _local8, _local9, "position", _local10, _local11, 1); badGuysArray.push(new GameBadGuy(this, _local16.x, _local16.y, _local16, Useful, _local12, _local14, _local15)); _local4++; }; } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:Number; var _local3:b2AABB; var _local4:int; var _local5:Array; var _local6:int; var _local7:b2Body; var _local8:int; var _local9:b2Shape; var _local10:Boolean; _local2 = (stage.mouseX - spritesMc.x); real_x_mouse = (_local2 / pixels_in_a_meter); real_y_mouse = (stage.mouseY / pixels_in_a_meter); mousePVec.Set(real_x_mouse, real_y_mouse); _local3 = new b2AABB(); _local3.lowerBound.Set((real_x_mouse - 0.001), (real_y_mouse - 0.001)); _local3.upperBound.Set((real_x_mouse + 0.001), (real_y_mouse + 0.001)); _local4 = 10; _local5 = new Array(); _local6 = m_world.Query(_local3, _local5, _local4); _local7 = null; _local8 = 0; while (_local8 < _local6) { if ((((_local5[_local8].m_body.IsStatic() == false)) || (_arg1))){ _local9 = (_local5[_local8] as b2Shape); _local10 = (_local5[_local8] as b2Shape).TestPoint(_local9.m_body.GetXForm(), mousePVec); if (_local10){ if (_local9.m_body.m_userData.myType == "archer"){ _local7 = _local9.m_body; break; } else { if (_local9.m_body.m_userData.myType == "block"){ _local7 = _local9.m_body; break; }; }; if (_local9.m_body.m_userData.myType == "wood"){ _local7 = _local9.m_body; break; }; if (_local9.m_body.m_userData.myType == "woodBlock"){ _local7 = _local9.m_body; break; }; }; }; _local8++; }; return (_local7); } function newArrays(){ missilesArray = new Array(); enemyArray = new Array(); goodGuysArray = new Array(); missilesArray = new Array(); badGuysArray = new Array(); tilesArray = new Array(); explosionsArray = new Array(); particlesArray = new Array(); pickupsArray = new Array(); zombiePartsArray = new Array(); frozenArray = new Array(); bouldersArray = new Array(); destroyedArray = new Array(); groundArray = new Array(); itemsArray = new Array(); selectionArray = new Array(); } function setupUpgrade3(){ upgrade3 = true; upgradeMc3.gotoAndStop(3); Sounds.playSoundFx("magicFx", 1, 0, 1); } function setScore(){ if (score > 999999){ score = 999999; }; if (score < 10){ statsMc.score.text = ("00000" + String(score)); } else { if (score < 100){ statsMc.score.text = ("0000" + String(score)); } else { if (score < 1000){ statsMc.score.text = ("000" + String(score)); } else { if (score < 10000){ statsMc.score.text = ("00" + String(score)); } else { if (score < 100000){ statsMc.score.text = ("0" + String(score)); } else { statsMc.score.text = String(score); }; }; }; }; }; } function setupUpgrade2(){ var _local1:int; upgradeMc2.gotoAndStop(3); Sounds.playSoundFx("magicFx", 1, 0, 1); _local1 = 0; while (_local1 < goodGuysArray.length) { goodGuysArray[_local1].filterDelay = 300; goodGuysArray[_local1].mC.filters = [glowFilter]; _local1++; }; } function soundFxBtn2(){ if (soundsSwitch == false){ statsMc.soundFxMc.gotoAndStop("off"); } else { statsMc.soundFxMc.gotoAndStop("on"); }; } public function killFinalCheck(){ var _local1:*; var _local2:b2Body; _local1 = (goodGuysArray.length - 1); while (_local1 >= 0) { goodGuysArray[_local1].remove(); _local1--; }; _local1 = (badGuysArray.length - 1); while (_local1 >= 0) { badGuysArray[_local1].remove(); _local1--; }; _local1 = (bouldersArray.length - 1); while (_local1 >= 0) { bouldersArray[_local1].destroyMe(); _local1--; }; killAllExplosions(); killAllMissiles(); killAllGoodGuys(); killAllBadGuys(); killAllBuildingBits(); catapultClicked = false; cWordsMc.gotoAndStop(1); boulderBought = false; catapultItem = null; goodKingMc.destroyMe(); badKingMc.destroyMe(); _local2 = m_world.m_bodyList; while (_local2) { if ((_local2.m_userData is Sprite)){ if (_local2.m_userData.myType != "floor"){ if (_local2.m_userData.myType != "catapultRod"){ if (_local2.m_userData.myType != "catapultBase"){ if (_local2.m_userData.myType != "catapultCup"){ _local2.m_userData.myBodyDef = null; m_world.DestroyBody(_local2); _local2.m_userData = null; }; }; }; }; }; _local2 = _local2.m_next; }; } function setupUpgrade1(){ var _local1:int; var _local2:*; upgradeMc1.gotoAndStop(3); _local1 = 0; while (_local1 < goodGuysArray.length) { _local2 = new GameRisingScore(this, inGameScoreMc, 20); inGameScoreMc.addChild(_local2); _local2.x = goodGuysArray[_local1].mC.x; _local2.y = (goodGuysArray[_local1].mC.y - 10); goodGuysArray[_local1].energy = (goodGuysArray[_local1].energy + 20); _local1++; }; Sounds.playSoundFx("magicFx", 1, 0, 1); } public function gameComplete(){ Sounds.stopAllMySounds(); if (levelCompleteMsg != null){ inGameMsgsMc.removeChild(levelCompleteMsg); levelCompleteMsg = null; }; rt.gameState = 5; gameOverMsgMc = new GameOverMsgAnim(this); inGameMsgsMc.addChild(gameOverMsgMc); gameOverMsgMc.m.gotoAndPlay("gameOver"); gameOverMsgMc.play(); gameOverMsgMc.x = (movieWidth / 2); gameOverMsgMc.y = (movieHeight / 2); } function resetKingGood(){ var _local1:Number; var _local2:b2Vec2; _local1 = goodKingMc.myBodyDef.GetAngle(); _local2 = new b2Vec2(); _local2.x = (Useful.bxConvertToMetres(270, BxScalingFactor) / 2); _local2.y = (Useful.bxConvertToMetres(240, BxScalingFactor) / 2); goodKingMc.myBodyDef.SetXForm(_local2, _local1); _local2 = badKingMc.myBodyDef.GetLinearVelocity(); _local2.x = 0; _local2.y = 0; badKingMc.myBodyDef.WakeUp(); badKingMc.myBodyDef.SetLinearVelocity(_local2); } function endGame(){ decreaseBadKingEnergy(100, badKingMc); } function setupEnemyKings(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7){ var _local8:b2Body; var _local9:b2BodyDef; var _local10:b2PolygonDef; var _local11:b2CircleDef; var _local12:*; var _local13:Number; var _local14:Number; var _local15:*; var _local16:Number; var _local17:Number; var _local18:b2Shape; var _local19:*; _local13 = _arg6; _local14 = _arg7; _local9 = new b2BodyDef(); _local9.position.x = Useful.bxConvertToMetres(_local13, BxScalingFactor); _local9.position.y = Useful.bxConvertToMetres(_local14, BxScalingFactor); if (levelNumber < 3){ _local15 = new GameKingBad1(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); badKingMc = _local15; } else { if (levelNumber < 5){ _local15 = new GameKingBad2(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); badKingMc = _local15; } else { if (levelNumber < 8){ _local15 = new GameKingBad5(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); badKingMc = _local15; } else { if (levelNumber == 8){ _local15 = new GameKingBad4(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); badKingMc = _local15; } else { if (levelNumber == 9){ _local15 = new GameKingBad6(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); badKingMc = _local15; } else { if (levelNumber == 10){ _local15 = new GameKingBad4(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); badKingMc = _local15; } else { if (levelNumber < 13){ _local15 = new GameKingBad3(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); badKingMc = _local15; } else { if (levelNumber < 15){ _local15 = new GameKingBad7(this, null, null, _arg1, inGameEnemyMc, BAD_FLAG); badKingMc = _local15; }; }; }; }; }; }; }; }; _local16 = (Useful.bxConvertToMetres(22, BxScalingFactor) / 2); _local17 = (Useful.bxConvertToMetres(24, BxScalingFactor) / 2); _local10 = new b2PolygonDef(); _local10.SetAsBox(_local16, _local17); _local10.density = _arg2; _local10.friction = _arg3; _local10.restitution = _arg4; _local9.userData = _local15; _local15.myShapeDef = _local10; _local8 = m_world.CreateBody(_local9); _local8.CreateShape(_local10); inGameEnemyMc.addChild(_local9.userData); _local15.myBodyDef = _local8; _local18 = _local8.GetShapeList(); _local15.filterData = _local18.GetFilterData(); if (_arg5 == "grab"){ _local19 = _local18.GetFilterData(); _local19.categoryBits = 0; _local18.SetFilterData(_local19); m_world.Refilter(_local18); }; _local8.SetMassFromShapes(); if (_arg5 == "grab"){ on_mouse_down(); }; return (_local15); } function scrollBackLeft(){ scrollxPos = (scrollxPos + scrollvx); if (scrollxPos < -((backMcWidth - movieWidth))){ scrollxPos = -((backMcWidth - movieWidth)); scrollvx = 0; spritesMc.x = -((backMcWidth - movieWidth)); } else { spritesMc.x = (spritesMc.x + scrollvx); inGameBackgroundMc2.x = (inGameBackgroundMc2.x + (scrollvx / 2)); inGameBackgroundMc.x = (inGameBackgroundMc.x + (scrollvx / 4)); }; } function checkForPanelClick(){ var _local1:*; var _local2:Number; if (statsMc.quitBtn.hitTestPoint(stage.mouseX, stage.mouseY, true)){ quitGame(); } else { if (statsMc.musicBtn.hitTestPoint(stage.mouseX, stage.mouseY, true)){ musicBtn(); } else { if (statsMc.soundFxBtn.hitTestPoint(stage.mouseX, stage.mouseY, true)){ soundFxBtn(); } else { if (statsMc.pausePanelBtn.hitTestPoint(stage.mouseX, stage.mouseY, true)){ rt.pauseGame(); }; }; }; }; if (statsMc.currentFrame == 1){ _local1 = 0; while (_local1 < itemsArray.length) { if (itemsArray[_local1].hitTestPoint(stage.mouseX, stage.mouseY, true)){ _local2 = (money - itemsCost[_local1]); if (_local2 >= 0){ if (goodGuysArray.length < 60){ filterDelay = 1; if (_local1 == 4){ decreaseMoney(itemsCost[_local1]); setupGrabbedItem("woodBlock", 10405, 0.5, 0, "grab", 0, 0, 1); } else { if (_local1 == 5){ decreaseMoney(itemsCost[_local1]); setupGrabbedItem("wood", 1405, 0.5, 0, "grab", 0, 0, 1); } else { if (_local1 == 6){ decreaseMoney(itemsCost[_local1]); setupGrabbedItem("block", 10405, 0.5, 0, "grab", 0, 0, 1); } else { if (_local1 == 0){ Sounds.playSoundFx("newSoldierFx", 0.5, 0, 1); decreaseMoney(itemsCost[_local1]); setupGrabbedItem("knight", 405, 0.5, 0, "position", 120, 430, 1); } else { if (_local1 == 1){ Sounds.playSoundFx("newSoldierFx", 0.5, 0, 1); decreaseMoney(itemsCost[_local1]); setupGrabbedItem("knight2", 405, 0.5, 0, "position", 120, 430, 1); } else { if (_local1 == 2){ Sounds.playSoundFx("newSoldierFx", 0.5, 0, 1); decreaseMoney(itemsCost[_local1]); setupGrabbedItem("archer", 405, 0.5, 0, "grab", 0, 0, 1); } else { if (_local1 == 3){ Sounds.playSoundFx("newSoldierFx", 0.5, 0, 1); decreaseMoney(itemsCost[_local1]); setupGrabbedItem("knight3", 405, 0.5, 0, "position", 120, 430, 1); } else { if (_local1 == 7){ if (catapultCatchMc.hitTestObject(catapultMc.setMc1)){ boulderBought = true; decreaseMoney(itemsCost[_local1]); setupGrabbedItem("potion3", 805, 0.5, 0, "position", 48, 200, 1); }; } else { if (_local1 == 8){ if (catapultCatchMc.hitTestObject(catapultMc.setMc1)){ boulderBought = true; decreaseMoney(itemsCost[_local1]); setupGrabbedItem("potion1", 805, 0.5, 0, "position", 48, 200, 1); }; } else { if (_local1 == 9){ if (catapultCatchMc.hitTestObject(catapultMc.setMc1)){ boulderBought = true; decreaseMoney(itemsCost[_local1]); setupGrabbedItem("potion2", 805, 0.5, 0, "position", 48, 200, 1); }; }; }; }; }; }; }; }; }; }; }; checkForAfford(); }; }; }; _local1++; }; if (upgradeMc1.back.hitTestPoint(stage.mouseX, stage.mouseY, true)){ if (upgrade1 == false){ if (upgradeMc1.back.currentFrame == 1){ _local2 = (money - upgradeCost1); if (_local2 >= 0){ decreaseMoney(upgradeCost1); setupUpgrade1(); }; }; }; } else { if (upgradeMc2.back.hitTestPoint(stage.mouseX, stage.mouseY, true)){ if (upgrade2 == false){ if (upgradeMc2.back.currentFrame == 1){ _local2 = (money - upgradeCost2); if (_local2 >= 0){ decreaseMoney(upgradeCost2); setupUpgrade2(); }; }; }; } else { if (upgradeMc3.back.hitTestPoint(stage.mouseX, stage.mouseY, true)){ if (upgrade3 == false){ if (upgradeMc3.back.currentFrame == 1){ _local2 = (money - upgradeCost3); if (_local2 >= 0){ decreaseMoney(upgradeCost3); setupUpgrade3(); }; }; }; }; }; }; }; } function killAllBadGuys(){ var _local1:Number; var _local2:int; var _local3:*; _local1 = inGameEnemyMc.numChildren; _local2 = 0; while (_local2 < _local1) { _local3 = inGameEnemyMc.getChildAt(0); if (_local3.myType != "kingBad1"){ if (_local3.myObject == null){ if (_local3.myParent != null){ _local3.destroyMe(); }; }; }; _local2++; }; } public function runEndMsgs(){ var _local1:Array; var _local2:String; var _local3:Number; letterDelay--; if (letterDelay == 0){ letterDelay = 2; _local1 = levelChatEnd[(levelNumber - 1)]; _local2 = _local1[whosChattingIndex]; _local3 = int((whosChattingIndex / 2)); _local3 = (_local3 * 2); currentPhrase = _local2.slice(0, letterIndex); if (whosChattingIndex == _local3){ statsMc.leftSpeech.gotoAndStop(2); statsMc.kingGoodHead.expressions.gotoAndStop("talking"); statsMc.rightSpeech.gotoAndStop(1); statsMc.kingBadHead.expressions.gotoAndStop("static"); statsMc.rightSpeech.txt.text = ""; statsMc.leftSpeech.txt.text = currentPhrase; } else { statsMc.leftSpeech.gotoAndStop(1); statsMc.kingGoodHead.expressions.gotoAndStop("static"); statsMc.kingBadHead.expressions.gotoAndStop("talking"); statsMc.rightSpeech.gotoAndStop(2); statsMc.leftSpeech.txt.text = ""; statsMc.rightSpeech.txt.text = currentPhrase; }; letterIndex++; if (letterIndex == _local2.length){ letterIndex = 0; letterDelay = 10; whosChattingIndex++; if (whosChattingIndex == _local1.length){ statsMc.leftSpeech.gotoAndStop(1); statsMc.rightSpeech.gotoAndStop(1); statsMc.rightSpeech.txt.text = ""; whosChattingIndex = 0; letterIndex = 0; statsMc.kingBadHead.expressions.gotoAndStop("static"); gameOver("level_complete"); }; }; }; Sounds.mainLoop(); runBox2d(); if (badKingMc != null){ badKingMc.mainLoop(); }; } function setupBackground(){ if (levelNumber == levelStart){ flagMc = new halfWayFlag(); inGameFlagMc.addChild(flagMc); flagMc.x = 700; flagMc.y = 300; }; setFlag(); backSkyMc = new backgroundSkyMc(); backSkyMc.cacheAsBitmap = true; backSkyMc.filters = [bf2]; inGameBackgroundMc.addChild(backSkyMc); if (levelNumber == levelStart){ backMc2 = new backgroundP(); backMc2.cacheAsBitmap = true; inGameBackgroundMc2.addChild(backMc2); inGameBackgroundMc2.filters = [bf]; }; backSkyMc.gotoAndStop(levelNumber); backMc2.gotoAndStop(levelNumber); spritesMc.x = 0; backSkyMc.x = 0; inGameBackgroundMc.x = 0; inGameBackgroundMc2.x = 0; inGameBackgroundMc2.y = 200; scrollxPos = spritesMc.x; } function increaseEnergy(_arg1:Number){ energy = (energy + _arg1); if (energy > 10000){ energy = 10000; }; setEnergy(); } function toBeDestroyed(){ var _local1:*; _local1 = (destroyedArray.length - 1); while (_local1 >= 0) { if (destroyedArray[_local1].energy <= 0){ m_world.DestroyBody(destroyedArray[_local1].myBodyDef); destroyedArray.splice(_local1, 1); } else { destroyedArray.splice(_local1, 1); }; _local1--; }; } public function gameOverLoop(){ } function setupKingBad(){ setupEnemyKings("kingBad1", 10405, 0.5, 0, "position", 1300, 240); } public function setupSelectionBox(_arg1){ var _local2:*; if (selectionBoxMc == null){ _local2 = new selectionBox(); _local2.myParent = _arg1; _arg1.addChild(_local2); selectionBoxMc = _local2; } else { selectionBoxMc.myParent.removeChild(selectionBoxMc); selectionBoxMc.myParent = _arg1; _arg1.addChild(selectionBoxMc); }; } function pauseOff(){ pauseSwitch = false; rt.gameState = "play"; } function setupEnemyCastle(){ var _local1:*; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Number; var _local8:Number; _local1 = enemyCastles[(levelNumber - 1)]; _local2 = 375; _local3 = 32; _local4 = 0; _local5 = (_local1.length - 1); while (_local5 >= 0) { _local6 = 0; while (_local6 < (_local1[_local5].length / 2)) { _local7 = _local1[_local5][(_local6 * 2)]; _local8 = _local1[_local5][((_local6 * 2) + 1)]; if (_local7 == 1){ setupGrabbedItem("woodBlockEnemy", 10405, 0.5, 0, "position", ((_local6 * 28) + 784), (_local2 - (_local4 * _local3)), _local8); } else { if (_local7 == 2){ setupGrabbedItem("woodBad", 10405, 0.5, 0, "position", ((_local6 * 28) + 784), (_local2 - (_local4 * _local3)), _local8); } else { if (_local7 == 3){ setupGrabbedItem("blockEnemy", 10405, 0.5, 0, "position", ((_local6 * 28) + 784), (_local2 - (_local4 * _local3)), _local8); } else { if (_local8 == 1){ setupBadSoldier(badGuyData1, ((_local6 * 28) + 784), (_local2 - (_local4 * _local3))); } else { if (_local8 == 2){ setupBadSoldier(badGuyData2, ((_local6 * 28) + 784), (_local2 - (_local4 * _local3))); } else { if (_local8 == 3){ setupBadSoldier(badGuyData3, ((_local6 * 28) + 784), (_local2 - (_local4 * _local3))); } else { if (_local8 == 4){ setupBadSoldier(badGuyData4, ((_local6 * 28) + 784), (_local2 - (_local4 * _local3))); } else { if (_local8 == 5){ setupBadSoldier(badGuyData5, ((_local6 * 28) + 784), (_local2 - (_local4 * _local3))); } else { if (_local8 == 7){ setupBadSoldier(badGuyData7, ((_local6 * 28) + 784), (_local2 - (_local4 * _local3))); }; }; }; }; }; }; }; }; }; _local6++; }; _local4++; _local5--; }; } function setupPlayer(_arg1){ Player = new GamePlayer(_arg1, this, Useful); } public function mainLoop(){ var _local1:int; var _local2:*; var _local3:Number; runBox2d(); toBeDestroyed(); checkCatapult(); doMoneyIncrease(); checkPanel(); Sounds.mainLoop(); if (bouldersArray.length == 0){ catapultItem = null; boulderBought = true; setupGrabbedItem("boulder", 805, 0.5, 0, "position", 45, 200, 1); }; _local1 = 0; while (_local1 < bouldersArray.length) { bouldersArray[_local1].mainLoop(); _local1++; }; if (badKingMc != null){ badKingMc.mainLoop(); }; if (goodKingMc != null){ goodKingMc.mainLoop(); }; _local1 = 0; while (_local1 < badGuysArray.length) { badGuysArray[_local1].mainLoop(); _local1++; }; _local1 = 0; while (_local1 < goodGuysArray.length) { goodGuysArray[_local1].mainLoop(); _local1++; }; _local1 = 0; while (_local1 < missilesArray.length) { missilesArray[_local1].mainLoop(); _local1++; }; if (frozenArray.length > 0){ doFrozen(); }; _local1 = (missilesArray.length - 1); while (_local1 >= 0) { if (missilesArray[_local1].dead == true){ missilesArray.splice(_local1, 1); }; _local1--; }; _local1 = 0; while (_local1 < explosionsArray.length) { explosionsArray[_local1].mainLoop(); _local1++; }; _local2 = 0; while (_local2 < particlesArray.length) { particlesArray[_local2].mainLoop(); _local2++; }; if (catapultClicked == true){ runCatapultDial(); }; runWave(); levelTime++; setScore(); if (stage.mouseY < (500 - 77)){ if (stage.mouseX > 650){ scrollScreen = "left"; } else { if (stage.mouseX < 50){ scrollScreen = "right"; } else { if (rt.keyPressDown == false){ scrollScreen = ""; }; }; }; }; if (scrollScreen == "left"){ scrollvx = (scrollvx - 8); _local3 = -(maxScrollSpeed); if (scrollvx < _local3){ scrollvx = _local3; }; scrollBackLeft(); } else { if (scrollScreen == "right"){ scrollvx = (scrollvx + 8); if (scrollvx > maxScrollSpeed){ scrollvx = maxScrollSpeed; }; scrollBackRight(); } else { if (rt.keyPressDown == false){ if (scrollvx > 0){ scrollvx = (scrollvx - 2); if (scrollvx < 1){ scrollvx = 0; } else { scrollBackRight(); }; } else { if (scrollvx < 0){ scrollvx = (scrollvx + 2); if (scrollvx > -1){ scrollvx = 0; } else { scrollBackLeft(); }; }; }; }; }; }; } public function gameOver(_arg1){ Sounds.stopAllMySounds(); selectionBoxOff(); if (_arg1 == "game_over"){ rt.gameState = 5; Sounds.playSoundFx("gameOverFx", 1, 0, 1); increaseScore(money); gameOverMsgMc = new GameOverMsgAnim(this); inGameMsgsMc.addChild(gameOverMsgMc); gameOverMsgMc.play(); gameOverMsgMc.x = (movieWidth / 2); gameOverMsgMc.y = (movieHeight / 2); } else { Sounds.playSoundFx("levelCompleteFx", 1, 0, 1); increaseScore(money); rt.gameState = 5; levelCompleteMsg = new GameLevelComplete(this); inGameMsgsMc.addChild(levelCompleteMsg); levelCompleteMsg.x = (movieWidth / 2); levelCompleteMsg.y = ((movieHeight / 2) - 60); }; } } }//package classesAS3
Section 95
//GameGoodGuy (classesAS3.GameGoodGuy) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import flash.media.*; import flash.filters.*; public class GameGoodGuy { var xVel:Number;// = 0 var myDamageDelay:Number; var hitVel; var yPos:Number;// = 0 var inToGround:Number; var myOldAnimationState:Number; var numberOfMissiles;// = 0 public var soldierState:int; var myDamage:Number; var range:Number; var energyMc:MovieClip; var rt:Object; var myScore:Number; var speed:Number;// = 0 var gravity:Number; var delayToMove:Number; var myName:String; var projectileMc:Object; var speedOld:Number; var energyBarMc:GameEnergyBar; var dead:Boolean; var glowFilter:GlowFilter; var yVel:Number;// = 0 var distanceArray:Array; var knightPower:Boolean; var myParent:Object; var mC:Object; var animMc:Object; var energy:Number;// = 0 var myFireDelay:Number; var energyBarOn:Number; var Useful:GameUseful; var energyStart:Number;// = 0 var xPos:Number;// = 0 var headHitBlock:Object; var xOrigin:Number;// = 0 var missileName:String; var delayToFireMissile:Number;// = 1 var targetX:Number; var targetY:Number; public var myCurrentSound:SoundChannel; var filterDelay:Number; var myRange:Number; var xDir:Number; var collisionCheck:Number; var yOrigin:Number;// = 0 public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_FALLING:int = 4; public static const SOLDIER_E_MOVE:int = 5; public static const SOLDIER_STATE_RETREAT:int = 3; public static const SOLDIER_E_STAND:int = 0; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_E_BUILD:int = 2; public static const SOLDIER_STATE_MOVE:int = 5; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameGoodGuy(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8){ var _local9:Number; xOrigin = 0; yOrigin = 0; xPos = 0; yPos = 0; xVel = 0; yVel = 0; speed = 0; energyStart = 0; energy = 0; delayToFireMissile = 1; numberOfMissiles = 0; super(); mC = _arg4; animMc = _arg4.soldier; mC.myObject = this; rt = _arg1; myDamage = _arg8; myFireDelay = 30; Useful = _arg5; _local9 = Useful.RandomNumber(1, 10); _local9 = (_local9 - 10); myRange = _arg6; dead = false; inToGround = 0; xOrigin = _arg2; yOrigin = _arg3; xPos = 0; yPos = 0; xVel = 0; yVel = 0; myParent = mC.myParent; hitVel = 0; energyBarOn = 0; gravity = 0.1; _local9 = Useful.RandomNumber(1, 10); _local9 = (_local9 / 50); speed = (_arg7 + _local9); speedOld = (_arg7 + _local9); xDir = 1; mC.scaleX = -1; distanceArray = new Array(); glowFilter = new GlowFilter(0xFFFFFF, 1, 3, 3, 3, 1); numberOfMissiles = 0; energyStart = 100; energy = energyStart; myDamageDelay = 8; soldierState = SOLDIER_STATE_ATTACK; filterDelay = 1; knightPower = false; if (mC.myType == "knight2"){ knightPower = true; mC.myType = "knight"; } else { if (mC.myType == "knight3"){ knightPower = true; mC.myType = "knight"; }; }; myName = mC.myType; collisionCheck = 0; delayToMove = 5; targetX = mC.x; } function applyGravity(){ yVel = (yVel + gravity); } function updatePosition(){ var _local1:b2Vec2; if (mC.myBodyDef.IsSleeping()){ mC.myBodyDef.WakeUp(); }; xVel = (xDir * speed); _local1 = mC.myBodyDef.GetLinearVelocity(); _local1.x = xVel; mC.myBodyDef.SetLinearVelocity(_local1); } function findEnemy(){ var _local1:Object; var _local2:int; var _local3:Object; var _local4:MovieClip; var _local5:Number; var _local6:Number; var _local7:Number; distanceArray = new Array(); _local1 = new Object(); _local2 = 0; while (_local2 < rt.inGameEnemyMc.numChildren) { _local3 = new Object(); _local4 = rt.inGameEnemyMc.getChildAt(_local2); if (rt.inGameEnemyMc.getChildAt(_local2).myType != "kingBad1"){ if (rt.inGameEnemyMc.getChildAt(_local2).myType != "smoke"){ if (rt.inGameEnemyMc.getChildAt(_local2).buildingBit == false){ _local3.distSprite = rt.inGameEnemyMc.getChildAt(_local2); if (mC.myType != "archer"){ _local5 = (mC.y - _local3.distSprite.y); if (_local5 < 0){ _local5 = ((_local5 - _local5) - _local5); }; if (_local5 < 20){ _local3.dist = Useful.getDistance(mC.x, mC.y, _local3.distSprite.x, _local3.distSprite.y); distanceArray.push(_local3); }; } else { _local3.dist = Useful.getDistance(mC.x, mC.y, _local3.distSprite.x, _local3.distSprite.y); distanceArray.push(_local3); }; }; }; } else { _local1.distSprite = rt.inGameEnemyMc.getChildAt(_local2); _local1.dist = Useful.getDistance(mC.x, mC.y, _local1.distSprite.x, _local1.distSprite.y); }; _local2++; }; distanceArray.sortOn("dist", Array.NUMERIC); if (_local1.dist < 70){ distanceArray.splice(0, 0, _local1); } else { if (distanceArray.length > 0){ _local6 = (375 - mC.y); _local6 = int((_local6 / 5)); _local7 = (myRange + _local6); if (distanceArray[0].dist > _local7){ if (mC.myType != "archer"){ distanceArray.splice(0, 0, _local1); }; } else { distanceArray.push(_local1); }; } else { if (mC.myType != "archer"){ distanceArray.splice(0, 0, _local1); }; }; }; } function checkForFire(){ var _local1:*; var _local2:Object; var _local3:Object; delayToFireMissile--; if (delayToFireMissile == 0){ _local1 = myFireDelay; delayToFireMissile = _local1; animMc.gotoAndStop("attack"); _local2 = distanceArray[0].distSprite; if (_local2.x > mC.x){ xDir = 1; mC.scaleX = -1; } else { xDir = -1; mC.scaleX = 1; }; projectileMc = new GameArrow(); rt.inGameMissilesMc.addChild(projectileMc); _local3 = Useful.pointTowards(_local2.x, _local2.y, mC.x, mC.y); rt.missilesArray.push(new GameMissile(projectileMc, rt, mC.x, mC.y, "", Useful, _local3, 16, this, myDamage)); }; } function remove(){ var _local1:int; var _local2:Number; var _local3:*; if (myCurrentSound != null){ myCurrentSound.stop(); }; _local1 = 0; while (_local1 < mC.myParent.numChildren) { if (mC.myParent.getChildAt(_local1) == mC){ mC.myParent.removeChild(mC); mC.stop(); }; _local1++; }; _local2 = 0; _local3 = 0; while (_local3 < rt.goodGuysArray.length) { if (this == rt.goodGuysArray[_local3]){ _local2 = _local3; }; _local3++; }; rt.goodGuysArray.splice(_local2, 1); } function decreaseEnergy(_arg1){ var _local2:Number; myDamageDelay--; if (myDamageDelay == 0){ myDamageDelay = 8; if (energy > 0){ if (filterDelay > 1){ _arg1 = int((_arg1 / 2)); }; if (knightPower == true){ _arg1--; if (_arg1 < 1){ _arg1 = 1; }; }; energy = (energy - _arg1); if (energyBarOn == 0){ energyBarOn = 1; energyBarMc = new GameEnergyBar(this); mC.addChild(energyBarMc); }; energyBarMc.x = 0; energyBarMc.y = -35; _local2 = (energy / 10); energyBarMc.bar.bar.y = int((10 - _local2)); if (energy <= 0){ inToGround = 0; dead = true; if (myCurrentSound != null){ myCurrentSound.stop(); }; myCurrentSound = rt.Sounds.playSoundFx("die_v1_Fx", 1, 0, 1); animMc.gotoAndStop("die"); rt.m_world.DestroyBody(mC.myBodyDef); return (true); }; updatePosition(); }; }; return (false); } function mainLoop(){ var _local1:Number; var _local2:b2Vec2; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:b2Shape; if (dead == false){ if (filterDelay > 1){ filterDelay--; if (filterDelay == 1){ mC.filters = []; rt.upgrade2 = false; }; }; _local1 = 1; if (knightPower == true){ _local1 = 2; }; if (mC.myType == "archer"){ if (rt.bodyGrabbed != mC.myBodyDef){ if (rt.inGameEnemyMc.numChildren > 0){ findEnemy(); if (distanceArray.length > 0){ _local3 = (375 - mC.y); _local3 = int((_local3 / 5)); _local4 = (myRange + _local3); if (distanceArray[0].dist < _local4){ _local5 = 0; if (distanceArray[0].distSprite.y < mC.y){ _local5 = (mC.y - distanceArray[0].distSprite.y); } else { _local5 = (distanceArray[0].distSprite.y - mC.y); }; if (_local5 < 20){ if (mC.x > distanceArray[0].distSprite.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; }; checkForFire(); }; }; }; }; _local2 = mC.myBodyDef.GetLinearVelocity(); _local2.x = 0; mC.myBodyDef.SetLinearVelocity(_local2); } else { if (rt.bodyGrabbed != mC.myBodyDef){ if (mC.collisionWithW != null){ if (mC.collisionWithW.myType == "woodBad"){ if (mC.collisionWithW.energy > 0){ if (soldierState != SOLDIER_STATE_FIGHTING){ animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithW.decreaseEnergy((_local1 + 4))){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithW = null; }; } else { soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithW = null; }; }; }; if (mC.collisionWith != null){ _local1 = 1; if (knightPower == true){ _local1 = 2; }; if (mC.collisionWith.collisionWith == null){ mC.collisionWith.collisionWith = mC; }; if (mC.collisionWith.myType == "blockEnemy"){ if (mC.collisionWith.energy > 0){ _local6 = (mC.y - mC.collisionWith.y); if (_local6 > 10){ if (headHitBlock != mC.collisionWith){ mC.collisionWith.decreaseEnergy(100); collisionCheck = 10; decreaseEnergy(10); }; }; if (soldierState != SOLDIER_STATE_FIGHTING){ animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWith.decreaseEnergy((_local1 / 2))){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; } else { soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; } else { if (mC.collisionWith.myType == "block"){ _local6 = (mC.collisionWith.y - mC.y); if (_local6 > 10){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; if (_local6 < -10){ mC.collisionWith.decreaseEnergy(100); } else { soldierState = SOLDIER_STATE_DEFEND; }; } else { if (mC.collisionWith.myType == "woodBlockEnemy"){ if (mC.collisionWith.energy > 0){ if (soldierState != SOLDIER_STATE_FIGHTING){ animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWith.decreaseEnergy((_local1 + 4))){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; } else { soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; }; }; }; }; if (soldierState == SOLDIER_STATE_FIGHTING){ if (mC.x > mC.collisionWith.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; }; }; if (mC.collisionWithS != null){ if (mC.collisionWithS.currentFrame != 5){ if (mC.collisionWithS.collisionWithS == null){ mC.collisionWithS.collisionWithS = mC; }; _local1 = 1; if (knightPower == true){ _local1 = 2; }; _local7 = Useful.getDistance(mC.x, mC.y, mC.collisionWithS.x, mC.collisionWithS.y); if (_local7 > 40){ soldierState = SOLDIER_STATE_ATTACK; } else { if (mC.collisionWithS.myType == "badKnight1"){ if (soldierState != SOLDIER_STATE_FIGHTING){ myCurrentSound = rt.Sounds.playSoundFx("swordFightFx", 1, 0, 10); animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy(_local1)){ soldierState = SOLDIER_STATE_ATTACK; if (myCurrentSound != null){ myCurrentSound.stop(); }; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "badKnight2"){ if (soldierState != SOLDIER_STATE_FIGHTING){ myCurrentSound = rt.Sounds.playSoundFx("swordFightFx", 1, 0, 10); animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy((_local1 + 0.5))){ if (myCurrentSound != null){ myCurrentSound.stop(); }; soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "badKnight3"){ if (soldierState != SOLDIER_STATE_FIGHTING){ myCurrentSound = rt.Sounds.playSoundFx("swordFightFx", 1, 0, 10); animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy((_local1 + 0.5))){ if (myCurrentSound != null){ myCurrentSound.stop(); }; soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "viking1"){ if (soldierState != SOLDIER_STATE_FIGHTING){ myCurrentSound = rt.Sounds.playSoundFx("swordFightFx", 1, 0, 10); animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy((_local1 + 0.5))){ if (myCurrentSound != null){ myCurrentSound.stop(); }; soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "ram"){ if (soldierState != SOLDIER_STATE_FIGHTING){ myCurrentSound = rt.Sounds.playSoundFx("swordFightFx", 1, 0, 10); animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy((_local1 + 0.5))){ if (myCurrentSound != null){ myCurrentSound.stop(); }; soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "badArcher1"){ if (soldierState != SOLDIER_STATE_FIGHTING){ myCurrentSound = rt.Sounds.playSoundFx("swordFightFx", 1, 0, 10); animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy((_local1 + 0.5))){ if (myCurrentSound != null){ myCurrentSound.stop(); }; soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "badArcher2"){ if (soldierState != SOLDIER_STATE_FIGHTING){ myCurrentSound = rt.Sounds.playSoundFx("swordFightFx", 1, 0, 10); animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.myObject.decreaseEnergy((_local1 + 0.5))){ if (myCurrentSound != null){ myCurrentSound.stop(); }; soldierState = SOLDIER_STATE_ATTACK; mC.collisionWithS = null; }; } else { if (mC.collisionWithS.myType == "kingBad1"){ if (soldierState != SOLDIER_STATE_FIGHTING){ myCurrentSound = rt.Sounds.playSoundFx("swordFightFx", 1, 0, 10); animMc.gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (mC.collisionWithS.soldierState != SOLDIER_STATE_FIGHTING){ mC.collisionWithS.gotoAndStop("attack"); mC.collisionWithS.soldierState = SOLDIER_STATE_FIGHTING; }; if (rt.decreaseBadKingEnergy((_local1 + 3), mC.collisionWithS)){ if (myCurrentSound != null){ myCurrentSound.stop(); }; soldierState = SOLDIER_STATE_DEFEND; mC.collisionWithS = null; }; }; }; }; }; }; }; }; }; }; } else { if (myCurrentSound != null){ myCurrentSound.stop(); }; mC.collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; if (soldierState == SOLDIER_STATE_FIGHTING){ if (mC.x > mC.collisionWithS.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; }; }; if (soldierState == SOLDIER_STATE_ATTACK){ if (myCurrentSound != null){ myCurrentSound.stop(); myCurrentSound = null; }; if (rt.inGameEnemyMc.numChildren > 0){ findEnemy(); if (distanceArray.length > 0){ _local4 = myRange; if (mC.x > distanceArray[0].distSprite.x){ xDir = -1; mC.scaleX = 1; } else { xDir = 1; mC.scaleX = -1; }; if (animMc.currentFrame != 2){ animMc.gotoAndStop("run"); speed = speedOld; }; }; updatePosition(); }; }; if (soldierState == SOLDIER_STATE_DEFEND){ speed = 0; if (animMc.currentFrame != 1){ animMc.gotoAndStop(1); }; if (mC.collisionWith != null){ if (mC.collisionWith.myType == "block"){ if (mC.collisionWith.currentFrame != 2){ _local7 = Useful.getDistance(mC.x, mC.y, mC.collisionWith.x, mC.collisionWith.y); if (_local7 > 40){ soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; _local8 = mC.myBodyDef.GetShapeList(); rt.m_world.Refilter(_local8); mC.myBodyDef.WakeUp(); }; } else { soldierState = SOLDIER_STATE_ATTACK; mC.collisionWith = null; _local8 = mC.myBodyDef.GetShapeList(); rt.m_world.Refilter(_local8); mC.myBodyDef.WakeUp(); }; }; }; }; } else { if (animMc.currentFrame != 6){ animMc.gotoAndStop("pickedUp"); }; }; }; //unresolved jump }; } } }//package classesAS3
Section 96
//GameHitFloorSmoke (classesAS3.GameHitFloorSmoke) package classesAS3 { import flash.display.*; public class GameHitFloorSmoke extends MovieClip { public var myType:String; public var myObject:Object; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public function GameHitFloorSmoke(_arg1, _arg2, _arg3){ addFrameScript(5, frame6); myObject = _arg3; rt = _arg1; myParent = _arg2; myType = "smoke"; } public function removeMe(){ if (myObject != null){ myObject.mySmoke = null; if (this.parent != null){ myParent.removeChild(this); }; }; } function frame6(){ this.removeMe(); } } }//package classesAS3
Section 97
//GameIntroAnim (classesAS3.GameIntroAnim) package classesAS3 { import flash.display.*; import flash.events.*; import flash.net.*; public class GameIntroAnim extends MovieClip { var rt:Object; public var link_btn3:SimpleButton; public function GameIntroAnim(_arg1){ addFrameScript(0, frame1, 121, frame122); rt = _arg1; this.play(); } public function gotoArc3(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } function frame1(){ link_btn3.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc3, false); } function frame122(){ this.rt.introFinished(); stop(); } } }//package classesAS3
Section 98
//GameKingBad1 (classesAS3.GameKingBad1) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class GameKingBad1 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var soldierState:Number; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameKingBad1(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); myBodyDef = null; removeMe(); } public function removeMe(){ if (myParent != null){ myParent.removeChild(this); this.stop(); } else { if (this.parent != null){ this.parent.removeChild(this); this.stop(); }; }; } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ rt.decreaseBadKingEnergy(_arg1, this); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ var _local1:b2Vec2; var _local2:Number; if (rt.rt.gameState == 12){ collisionWithS = null; if (this.x > 1420){ } else { scaleX = -1; _local1 = myBodyDef.GetLinearVelocity(); _local1.x = 4; myBodyDef.SetLinearVelocity(_local1); }; } else { if (collisionWithS != null){ if (collisionWithS.currentFrame != 5){ _local2 = rt.Useful.getDistance(x, y, collisionWithS.x, collisionWithS.y); if (_local2 > 40){ gotoAndStop("stand"); } else { if (collisionWithS.myType == "knight"){ if (soldierState != SOLDIER_STATE_FIGHTING){ gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (collisionWithS.myObject.decreaseEnergy(5)){ soldierState = SOLDIER_STATE_ATTACK; collisionWithS = null; gotoAndStop("stand"); }; }; if (collisionWithS != null){ if (x > collisionWithS.x){ scaleX = 1; } else { scaleX = -1; }; if (collisionWithS.myObject != null){ if (collisionWithS.myObject.energy <= 0){ collisionWithS = null; soldierState = SOLDIER_STATE_DEFEND; gotoAndStop("stand"); }; }; }; }; } else { collisionWithS = null; soldierState = SOLDIER_STATE_DEFEND; gotoAndStop("stand"); }; } else { soldierState = SOLDIER_STATE_DEFEND; gotoAndStop("stand"); }; }; } } }//package classesAS3
Section 99
//GameKingBad2 (classesAS3.GameKingBad2) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class GameKingBad2 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var soldierState:Number; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameKingBad2(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ rt.decreaseBadKingEnergy(_arg1, this); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ var _local1:b2Vec2; var _local2:Number; if (rt.rt.gameState == 12){ collisionWithS = null; if (this.x > 1420){ } else { scaleX = -1; _local1 = myBodyDef.GetLinearVelocity(); _local1.x = 4; myBodyDef.SetLinearVelocity(_local1); }; } else { if (collisionWithS != null){ if (collisionWithS.currentFrame != 5){ _local2 = rt.Useful.getDistance(x, y, collisionWithS.x, collisionWithS.y); if (_local2 > 40){ gotoAndStop("stand"); } else { if (collisionWithS.myType == "knight"){ if (soldierState != SOLDIER_STATE_FIGHTING){ gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (collisionWithS.myObject.decreaseEnergy(5)){ soldierState = SOLDIER_STATE_ATTACK; collisionWithS = null; gotoAndStop("stand"); }; }; if (collisionWithS != null){ if (x > collisionWithS.x){ scaleX = 1; } else { scaleX = -1; }; }; }; } else { collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; }; }; } } }//package classesAS3
Section 100
//GameKingBad3 (classesAS3.GameKingBad3) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class GameKingBad3 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var soldierState:Number; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameKingBad3(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ rt.decreaseBadKingEnergy(_arg1, this); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ var _local1:b2Vec2; var _local2:Number; if (rt.rt.gameState == 12){ collisionWithS = null; if (this.x > 1420){ } else { scaleX = -1; _local1 = myBodyDef.GetLinearVelocity(); _local1.x = 4; myBodyDef.SetLinearVelocity(_local1); }; } else { if (collisionWithS != null){ if (collisionWithS.currentFrame != 5){ _local2 = rt.Useful.getDistance(x, y, collisionWithS.x, collisionWithS.y); if (_local2 > 40){ gotoAndStop("stand"); } else { if (collisionWithS.myType == "knight"){ if (soldierState != SOLDIER_STATE_FIGHTING){ gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (collisionWithS.myObject.decreaseEnergy(5)){ soldierState = SOLDIER_STATE_ATTACK; collisionWithS = null; gotoAndStop("stand"); }; }; if (collisionWithS != null){ if (x > collisionWithS.x){ scaleX = 1; } else { scaleX = -1; }; }; }; } else { collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; }; }; } } }//package classesAS3
Section 101
//GameKingBad4 (classesAS3.GameKingBad4) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class GameKingBad4 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var soldierState:Number; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameKingBad4(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ rt.decreaseBadKingEnergy(_arg1, this); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ var _local1:b2Vec2; var _local2:Number; if (rt.rt.gameState == 12){ collisionWithS = null; if (this.x > 1420){ } else { scaleX = -1; _local1 = myBodyDef.GetLinearVelocity(); _local1.x = 4; myBodyDef.SetLinearVelocity(_local1); }; } else { if (collisionWithS != null){ if (collisionWithS.currentFrame != 5){ _local2 = rt.Useful.getDistance(x, y, collisionWithS.x, collisionWithS.y); if (_local2 > 40){ gotoAndStop("stand"); } else { if (collisionWithS.myType == "knight"){ if (soldierState != SOLDIER_STATE_FIGHTING){ gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (collisionWithS.myObject.decreaseEnergy(5)){ soldierState = SOLDIER_STATE_ATTACK; collisionWithS = null; gotoAndStop("stand"); }; }; if (collisionWithS != null){ if (x > collisionWithS.x){ scaleX = 1; } else { scaleX = -1; }; }; }; } else { collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; }; }; } } }//package classesAS3
Section 102
//GameKingBad5 (classesAS3.GameKingBad5) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class GameKingBad5 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var soldierState:Number; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameKingBad5(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ rt.decreaseBadKingEnergy(_arg1, this); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ var _local1:b2Vec2; var _local2:Number; if (rt.rt.gameState == 12){ collisionWithS = null; if (this.x > 1420){ } else { scaleX = -1; _local1 = myBodyDef.GetLinearVelocity(); _local1.x = 4; myBodyDef.SetLinearVelocity(_local1); }; } else { if (collisionWithS != null){ if (collisionWithS.currentFrame != 5){ _local2 = rt.Useful.getDistance(x, y, collisionWithS.x, collisionWithS.y); if (_local2 > 40){ gotoAndStop("stand"); } else { if (collisionWithS.myType == "knight"){ if (soldierState != SOLDIER_STATE_FIGHTING){ gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (collisionWithS.myObject.decreaseEnergy(5)){ soldierState = SOLDIER_STATE_ATTACK; collisionWithS = null; gotoAndStop("stand"); }; }; if (collisionWithS != null){ if (x > collisionWithS.x){ scaleX = 1; } else { scaleX = -1; }; }; }; } else { collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; }; }; } } }//package classesAS3
Section 103
//GameKingBad6 (classesAS3.GameKingBad6) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class GameKingBad6 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var soldierState:Number; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameKingBad6(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ rt.decreaseBadKingEnergy(_arg1, this); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ var _local1:b2Vec2; var _local2:Number; if (rt.rt.gameState == 12){ collisionWithS = null; if (this.x > 1420){ } else { scaleX = -1; _local1 = myBodyDef.GetLinearVelocity(); _local1.x = 4; myBodyDef.SetLinearVelocity(_local1); }; } else { if (collisionWithS != null){ if (collisionWithS.currentFrame != 5){ _local2 = rt.Useful.getDistance(x, y, collisionWithS.x, collisionWithS.y); if (_local2 > 40){ gotoAndStop("stand"); } else { if (collisionWithS.myType == "knight"){ if (soldierState != SOLDIER_STATE_FIGHTING){ gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (collisionWithS.myObject.decreaseEnergy(5)){ soldierState = SOLDIER_STATE_ATTACK; collisionWithS = null; gotoAndStop("stand"); }; }; if (collisionWithS != null){ if (x > collisionWithS.x){ scaleX = 1; } else { scaleX = -1; }; }; }; } else { collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; }; }; } } }//package classesAS3
Section 104
//GameKingBad7 (classesAS3.GameKingBad7) package classesAS3 { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class GameKingBad7 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var soldierState:Number; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameKingBad7(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ rt.decreaseBadKingEnergy(_arg1, this); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ var _local1:b2Vec2; var _local2:Number; if (rt.rt.gameState == 12){ collisionWithS = null; if (this.x > 1420){ } else { scaleX = -1; _local1 = myBodyDef.GetLinearVelocity(); _local1.x = 4; myBodyDef.SetLinearVelocity(_local1); }; } else { if (collisionWithS != null){ if (collisionWithS.currentFrame != 5){ _local2 = rt.Useful.getDistance(x, y, collisionWithS.x, collisionWithS.y); if (_local2 > 40){ gotoAndStop("stand"); } else { if (collisionWithS.myType == "knight"){ if (soldierState != SOLDIER_STATE_FIGHTING){ gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (collisionWithS.myObject.decreaseEnergy(5)){ soldierState = SOLDIER_STATE_ATTACK; collisionWithS = null; gotoAndStop("stand"); }; }; if (collisionWithS != null){ if (x > collisionWithS.x){ scaleX = 1; } else { scaleX = -1; }; }; }; } else { collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; }; }; } } }//package classesAS3
Section 105
//GameKingGood (classesAS3.GameKingGood) package classesAS3 { import flash.display.*; public class GameKingGood extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var soldierState:Number; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public static const SOLDIER_STATE_DEFEND:int = 1; public static const SOLDIER_STATE_ATTACK:int = 0; public static const SOLDIER_STATE_FIGHTING:int = 2; public function GameKingGood(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ var _local1:Number; if (collisionWithS != null){ if (collisionWithS.currentFrame != 5){ _local1 = rt.Useful.getDistance(x, y, collisionWithS.x, collisionWithS.y); if (_local1 > 40){ gotoAndStop("stand"); } else { if (soldierState != SOLDIER_STATE_FIGHTING){ gotoAndStop("attack"); soldierState = SOLDIER_STATE_FIGHTING; }; if (collisionWithS.myObject.decreaseEnergy(8)){ soldierState = SOLDIER_STATE_ATTACK; collisionWithS = null; gotoAndStop("stand"); }; if (collisionWithS != null){ if (x > collisionWithS.x){ scaleX = 1; } else { scaleX = -1; }; }; }; } else { collisionWithS = null; soldierState = SOLDIER_STATE_ATTACK; }; }; } } }//package classesAS3
Section 106
//GameKnight1 (classesAS3.GameKnight1) package classesAS3 { import flash.display.*; public class GameKnight1 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var collisionWithW:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var soldier:MovieClip; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameKnight1(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 70; noRotation = true; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 107
//GameKnight2 (classesAS3.GameKnight2) package classesAS3 { import flash.display.*; public class GameKnight2 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var collisionWithW:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var soldier:MovieClip; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameKnight2(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 108
//GameKnight3 (classesAS3.GameKnight3) package classesAS3 { import flash.display.*; public class GameKnight3 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var collisionWithW:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var soldier:MovieClip; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameKnight3(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 109
//GameLevelComplete (classesAS3.GameLevelComplete) package classesAS3 { import flash.display.*; public class GameLevelComplete extends MovieClip { public var rt:Object; public var msg:MovieClip; public var howWellDone:Number; public var levelNumber:Number; public function GameLevelComplete(_arg1){ addFrameScript(0, frame1, 14, frame15, 30, frame31, 118, frame119, 128, frame129); rt = _arg1; howWellDone = 1; this.play(); } function frame15(){ msg.scoreBonus.text = String(this.rt.money); if (this.rt.levelTime < 3000){ msg.timeBonus.text = String((1000 * (this.rt.levelNumber / 10))); } else { if (this.rt.levelTime < 4500){ msg.timeBonus.text = String((800 * (this.rt.levelNumber / 10))); } else { if (this.rt.levelTime < 5500){ msg.timeBonus.text = String((600 * (this.rt.levelNumber / 10))); } else { if (this.rt.levelTime < 7000){ msg.timeBonus.text = String((400 * (this.rt.levelNumber / 10))); } else { if (this.rt.levelTime < 8000){ msg.timeBonus.text = String((200 * (this.rt.levelNumber / 10))); } else { if (this.rt.levelTime < 10000){ msg.timeBonus.text = String((100 * (this.rt.levelNumber / 10))); } else { msg.timeBonus.text = "0"; }; }; }; }; }; }; this.rt.score = (this.rt.score + Number(msg.timeBonus.text)); msg.totalScore.text = String(this.rt.score); levelNumber = this.rt.levelNumber; if (levelNumber < 14){ levelNumber++; }; this.rt.rt.Cookie.saveGameCookie(this.rt.score, levelNumber); if (this.rt.levelNumber == this.rt.levelMax){ msg.titleMc.gotoAndStop("gameComplete"); }; } function frame1(){ play(); } function frame31(){ } function frame119(){ if (this.rt.levelNumber == this.rt.levelMax){ stop(); msg.gotoAndStop(2); } else { play(); }; } function frame129(){ if (this.rt.levelNumber == this.rt.levelMax){ this.rt.gameComplete(); } else { this.rt.endLevelStuff(); }; stop(); } } }//package classesAS3
Section 110
//GameLoop (classesAS3.GameLoop) package classesAS3 { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import flash.ui.*; import mochi.as3.*; public dynamic class GameLoop extends MovieClip { public var gperc2:Number;// = 0 public var pauseScreen:pauseMc; public var mouseNumberDown:Number; public var cookieData:Object; public var mapScreen2:GameMapScreen; var fadeOutArray:Array; public var gskip:Number;// = 0 public var mochiId:String;// = "8d12f3cb97549697" public var MindJolt_Site:Boolean;// = false public var introAnim:GameIntroAnim; public var box2dDone:Boolean;// = false public var Cookie:as3_shared_objects; public var titleMusic:SoundMusic1; public var percentLoaded:int; public var Useful:GameUseful; public var domain:String; var FPS:TextField; public var titleScreen:GameTitleScreen; public var GameMain:GameGame; public var loaderStarted:Boolean;// = false public var loadingBox:LoadingBox; public var titleStarted:Boolean;// = false public var mochiScoreId:String;// = "dc04996c7964cc2d" var Memory:TextField; public var Kongregate_Site:Boolean;// = false public var mouseDownClicked:Boolean;// = false public var mochiOn:Boolean;// = false public var mainBtnsSetup; public var ArcadeBomb_Site:Boolean;// = false public var titleMusicChannel:SoundChannel; public var allowed_site:String;// = "arcadebomb.com" var Instructions:TextField; public var gperc:Number;// = 0 public var gameState:int;// = 2 public var policyLoaded:Boolean;// = false var currentTime:int;// = 0 public var keyPressDown:Boolean;// = false public static const STATE_SYSTEM_PLAY:int = 3; public static const STATE_SYSTEM_INTRO:int = 9; public static const STATE_SYSTEM_PAUSE:int = 4; public static const STATE_SYSTEM_LOADER:int = 0; public static const STATE_SYSTEM_SETUP_GAME:int = 8; public static const STATE_SYSTEM_CHAT:int = 10; public static const STATE_SYSTEM_END_MSG:int = 12; public static const STATE_SYSTEM_MOCHI:int = 2; public static const STATE_SYSTEM_NEW_LEVEL:int = 7; public static const STATE_SYSTEM_GAME_COMPLETE:int = 6; public static const STATE_SYSTEM_START_MSG:int = 11; public static const STATE_SYSTEM_TITLE:int = 1; public static const STATE_SYSTEM_GAME_OVER:int = 5; public function GameLoop():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; policyLoaded = false; mochiOn = false; mochiId = "8d12f3cb97549697"; mochiScoreId = "dc04996c7964cc2d"; gameState = STATE_SYSTEM_MOCHI; loaderStarted = false; titleStarted = false; gperc = 0; gperc2 = 0; gskip = 0; currentTime = 0; FPS = new TextField(); Instructions = new TextField(); Memory = new TextField(); allowed_site = "arcadebomb.com"; MindJolt_Site = false; Kongregate_Site = false; ArcadeBomb_Site = false; keyPressDown = false; mouseDownClicked = false; box2dDone = false; super(); addFrameScript(0, frame1, 2, frame3); MochiBot.track(this, "89a2e651"); mouseNumberDown = 0; mainBtnsSetup = false; fadeOutArray = new Array(); Useful = new GameUseful(root); Cookie = new as3_shared_objects(); _local1 = 700; _local2 = 500; _local3 = 200; _local4 = 500; _local5 = 3; _local6 = 14; _local7 = 30; GameMain = new GameGame(root, _local1, _local2, _local3, _local4, _local5, Useful, _local6, _local7); addChild(GameMain); addEventListener(Event.ENTER_FRAME, runGame, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyListener); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyListenerDown); } public function doTitleScreenStuff(){ if (titleMusicChannel == null){ if (GameMain.musicSwitch == true){ titleMusicChannel = titleMusic.play(0, 10000); }; }; titleScreen.playBtn.addEventListener(MouseEvent.MOUSE_UP, doMapScreen); titleScreen.loadGameBtn.addEventListener(MouseEvent.MOUSE_UP, doMapScreenOld); mainBtnsSetup = true; titleScreen.instructionsBtn.addEventListener(MouseEvent.MOUSE_UP, doInstScreen); titleScreen.controlsBtn.addEventListener(MouseEvent.MOUSE_UP, doControlsScreen); titleScreen.musicBtn.addEventListener(MouseEvent.MOUSE_UP, doSoundBtn); } public function setupTitleScreen(){ titleScreen = new GameTitleScreen(this); titleScreen.x = 0; addChild(titleScreen); titleScreen.playBtn.addEventListener(MouseEvent.MOUSE_UP, doMapScreen); titleScreen.loadGameBtn.addEventListener(MouseEvent.MOUSE_UP, doMapScreenOld); if (GameMain.musicSwitch == false){ titleMusic = new SoundMusic1(); titleMusicChannel = null; } else { if (titleMusic == null){ titleMusic = new SoundMusic1(); titleMusicChannel = null; }; }; if (titleMusicChannel != null){ GameMain.Sounds.setVolume(titleMusicChannel, 1); }; } public function doControlsScreen(_arg1:MouseEvent):void{ titleScreen.gotoAndStop("controls"); } public function doScoresBtns(){ fadeOutArray.push(titleMusicChannel); if (GameMain.musicSwitch == true){ fadeOutArray.push(titleMusicChannel); GameMain.Sounds.playSoundFx("mapScreenFx", 1, 0, 1); }; titleScreen.backBtn.addEventListener(MouseEvent.MOUSE_UP, doLastScoreScreen); } public function showLeaderboard(_arg1){ } public function doMapScreenOld(_arg1:MouseEvent):void{ cookieData = Cookie.loadOldGame(); if (cookieData.visits == -1){ GameMain.levelNumber = 1; GameMain.levelStart = 1; GameMain.score = 0; } else { GameMain.levelNumber = cookieData.levelNumber; GameMain.levelStart = cookieData.levelNumber; GameMain.score = cookieData.score; }; removeChild(titleScreen); setupMapScreen(); } public function mouseMoveHandler(_arg1:Event):void{ } public function keyListener(_arg1:KeyboardEvent):void{ keyPressDown = false; GameMain.scrollScreen = ""; if (_arg1.keyCode == 80){ if (gameState != STATE_SYSTEM_PAUSE){ if (gameState == STATE_SYSTEM_PLAY){ gameState = STATE_SYSTEM_PAUSE; pauseScreen = new pauseMc(); addChild(pauseScreen); }; } else { gameState = STATE_SYSTEM_PLAY; removeChild(this.pauseScreen); }; }; if (_arg1.keyCode == 90){ if (gameState == STATE_SYSTEM_PLAY){ }; } else { if (_arg1.keyCode == 88){ if (gameState == STATE_SYSTEM_PLAY){ }; } else { if (_arg1.keyCode == 67){ if (gameState == STATE_SYSTEM_PLAY){ }; } else { if (_arg1.keyCode == 82){ if (gameState == STATE_SYSTEM_PLAY){ }; } else { if (_arg1.keyCode == 78){ if (gameState == STATE_SYSTEM_PLAY){ }; } else { if (_arg1.keyCode == 77){ if (gameState == STATE_SYSTEM_PLAY){ }; }; }; }; }; }; }; } public function doInstrBtns(){ fadeOutArray.push(titleMusicChannel); if (GameMain.musicSwitch == true){ fadeOutArray.push(titleMusicChannel); GameMain.Sounds.playSoundFx("mapScreenFx", 1, 0, 1); }; titleScreen.backBtn.addEventListener(MouseEvent.MOUSE_UP, doLastInstScreen); } function frame1(){ stop(); } function frame3(){ stop(); } public function doMainScreen(_arg1:MouseEvent):void{ titleScreen.gotoAndStop("mainScreen"); } public function doPlay():void{ GameMain.mainLoop(); } public function doSoundBtn(_arg1:MouseEvent):void{ if (titleScreen.musicMc.currentFrame == 1){ titleScreen.musicMc.gotoAndStop("off"); GameMain.musicSwitch = false; titleMusicChannel.stop(); } else { titleScreen.musicMc.gotoAndStop("on"); GameMain.musicSwitch = true; titleMusicChannel = titleMusic.play(0, 10000); }; } function doBackBtn2(_arg1:MouseEvent):void{ titleScreen.gotoAndStop("mainScreen"); } public function mouseLeftClick(_arg1:Event):void{ if (gameState == STATE_SYSTEM_PLAY){ if (this.mouseY < 400){ GameMain.on_mouse_down(); } else { if (mouseDownClicked == false){ mouseDownClicked = true; GameMain.checkForPanelClick(); }; }; }; } public function doMapScreen(_arg1:MouseEvent):void{ cookieData = Cookie.newGame(); removeChild(titleScreen); setupMapScreen(); } public function loadingComplete(){ this.loaderInfo.removeEventListener(Event.ENTER_FRAME, loadingUpdater, false); removeChild(loadingBox); loadingBox = null; this.loaderInfo.removeEventListener(Event.INIT, loadingComplete); this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadingProgress); finishPreload(); } public function doSetup(_arg1:MouseEvent):void{ removeChild(mapScreen2); if (GameMain.musicSwitch == true){ GameMain.Sounds.setupFadeOut(); titleMusicChannel = titleMusic.play(0, 10000); GameMain.Sounds.setVolume(titleMusicChannel, 0.1); }; GameMain.setupGame(); gameState = STATE_SYSTEM_START_MSG; } public function showHUD():void{ FPS.text = "FPS"; FPS.textColor = 0xFFFFFF; Memory.text = "mem"; Memory.x = 200; stage.addChild(FPS); stage.addChild(Memory); } public function openURL(_arg1:String){ var _local2:String; var _local3:URLRequest; _local2 = _arg1; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function startChat(){ gameState = STATE_SYSTEM_CHAT; } function doLastContScreen(_arg1:MouseEvent):void{ fadeOutArray.push(GameMain.Sounds.currentChannel); if (GameMain.musicSwitch == true){ titleMusicChannel = titleMusic.play(0, 10000); GameMain.Sounds.setVolume(titleMusicChannel, 1); }; titleScreen.gotoAndStop("mainScreen"); } public function doContrBtns(){ fadeOutArray.push(titleMusicChannel); if (GameMain.musicSwitch == true){ fadeOutArray.push(titleMusicChannel); GameMain.Sounds.playSoundFx("mapScreenFx", 1, 0, 1); }; titleScreen.backBtn.addEventListener(MouseEvent.MOUSE_UP, doLastContScreen); } public function introFinished(){ removeChild(introAnim); gameState = STATE_SYSTEM_TITLE; } function setupMapScreen(){ mapScreen2 = new GameMapScreen(this); mapScreen2.x = 0; addChild(mapScreen2); fadeOutArray.push(titleMusicChannel); if (GameMain.musicSwitch == true){ GameMain.Sounds.playSoundFx("mapScreenFx", 1, 0, 1); }; } function doNextInstScreen(_arg1:MouseEvent):void{ if (titleScreen.currentFrame < 4){ titleScreen.nextFrame(); } else { titleScreen.gotoAndStop("mainScreen"); }; } public function FadeOut(_arg1){ var _local2:SoundTransform; var _local3:Number; var _local4:*; _local2 = _arg1.soundTransform; _local3 = _local2.volume; _local3 = (_local3 - 0.1); GameMain.Sounds.setVolume(_arg1, _local3); if (_local3 <= 0){ _arg1.stop(); _local4 = 0; while (_local4 < fadeOutArray.length) { if (fadeOutArray[_local4] == _arg1){ fadeOutArray.splice(_local4, 1); }; _local4++; }; }; } function doNextContScreen(_arg1:MouseEvent):void{ if (titleScreen.currentFrame < 7){ titleScreen.nextFrame(); } else { titleScreen.gotoAndStop("mainScreen"); }; } function doLastInstScreen(_arg1:MouseEvent):void{ fadeOutArray.push(GameMain.Sounds.currentChannel); if (GameMain.musicSwitch == true){ titleMusicChannel = titleMusic.play(0, 10000); GameMain.Sounds.setVolume(titleMusicChannel, 1); }; titleScreen.gotoAndStop("mainScreen"); } function pauseGame(){ if (gameState != 4){ if (gameState == 3){ gameState = 4; pauseScreen = new pauseMc(); addChild(pauseScreen); }; } else { gameState = 3; removeChild(pauseScreen); }; } public function runGame(_arg1:Event):void{ var _local2:*; switch (gameState){ case STATE_SYSTEM_INTRO: break; case STATE_SYSTEM_MOCHI: doMochi(); break; case STATE_SYSTEM_LOADER: doLoadScreen(); break; case STATE_SYSTEM_TITLE: doTitleScreen(); break; case STATE_SYSTEM_PLAY: doPlay(); break; case STATE_SYSTEM_GAME_OVER: GameMain.gameOverLoop(); break; case STATE_SYSTEM_GAME_COMPLETE: GameMain.Sounds.mainLoop(); _local2 = 0; while (_local2 < fadeOutArray.length) { FadeOut(fadeOutArray[_local2]); _local2++; }; break; case STATE_SYSTEM_NEW_LEVEL: GameMain.gameOver("level_complete"); break; case STATE_SYSTEM_CHAT: GameMain.runStartChat(); break; case STATE_SYSTEM_START_MSG: GameMain.Sounds.mainLoop(); GameMain.runBox2d(); break; case STATE_SYSTEM_END_MSG: GameMain.runEndMsgs(); break; case STATE_SYSTEM_PAUSE: break; }; } public function doInstScreen(_arg1:MouseEvent):void{ titleScreen.gotoAndStop("instructions"); } function doLastScoreScreen(_arg1:MouseEvent):void{ titleScreen.gotoAndStop("mainScreen"); } public function doMapScreenStuff(){ mapScreen2.playBtn.addEventListener(MouseEvent.MOUSE_UP, doSetup); if (GameMain.levelNumber > 1){ mapScreen2.youarehereMc.gotoAndStop(GameMain.levelNumber); mapScreen2.mapFlags.gotoAndStop(GameMain.levelNumber); } else { mapScreen2.youarehereMc.gotoAndStop(1); mapScreen2.mapFlags.gotoAndStop(1); }; } public function updateHUD():void{ var _local1:Number; _local1 = (1 / ((getTimer() - currentTime) / 1000)); currentTime = getTimer(); FPS.text = ("FPS: " + Math.round(_local1).toString()); Memory.text = (("Mem :" + (Math.round(((System.totalMemory / 0x100000) * 10)) / 10).toString()) + " MB"); } public function doTitleScreen():void{ var _local1:*; if (((!(titleStarted)) && ((currentFrame == 3)))){ setupTitleScreen(); titleStarted = true; }; if (GameMain.musicSwitch == true){ _local1 = 0; while (_local1 < fadeOutArray.length) { FadeOut(fadeOutArray[_local1]); _local1++; }; }; } public function keyListenerDown(_arg1:KeyboardEvent):void{ if (gameState == STATE_SYSTEM_PLAY){ if (_arg1.keyCode == Keyboard.SPACE){ } else { if (_arg1.keyCode == 65){ keyPressDown = true; GameMain.scrollScreen = "right"; } else { if (_arg1.keyCode == 68){ keyPressDown = true; GameMain.scrollScreen = "left"; } else { if (_arg1.keyCode == 83){ keyPressDown = true; GameMain.scrollScreen = "left"; } else { if (_arg1.keyCode == Keyboard.RIGHT){ keyPressDown = true; GameMain.scrollScreen = "left"; } else { if (_arg1.keyCode == Keyboard.LEFT){ keyPressDown = true; GameMain.scrollScreen = "right"; }; }; }; }; }; }; }; } public function loadingProgress(_arg1:Event):void{ percentLoaded = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); gperc2 = int(percentLoaded); } public function finishSetup(){ gameState = STATE_SYSTEM_PLAY; stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseLeftClick); stage.addEventListener(MouseEvent.MOUSE_UP, mouseLeftUpClick); } public function adFinished(){ mochiOn = false; gameState = STATE_SYSTEM_LOADER; } public function mouseLeftUpClick(_arg1:Event):void{ mouseDownClicked = false; if (gameState == STATE_SYSTEM_PLAY){ GameMain.on_mouse_up(); } else { mouseNumberDown++; if (mouseNumberDown > 1){ mouseNumberDown = 0; if (gameState == 4){ pauseGame(); }; }; }; } public function doMainScreen2(_arg1:MouseEvent):void{ removeChild(mapScreen2); addChild(titleScreen); titleScreen.gotoAndStop("mainScreen"); titleScreen.playBtn.addEventListener(MouseEvent.MOUSE_UP, doMapScreen); } public function doLoadScreen():void{ if (!loaderStarted){ if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ finishPreload(); } else { loadingBox = new LoadingBox(); loadingBox.addEventListener(Event.ENTER_FRAME, loadingUpdater); loaderStarted = true; loadingBox.x = 350; loadingBox.y = 250; addChild(loadingBox); }; }; } public function checkDomain(){ domain = this.root.loaderInfo.url.split("/")[2]; if (domain.indexOf(allowed_site) == (domain.length - allowed_site.length)){ ArcadeBomb_Site = true; } else { ArcadeBomb_Site = false; }; } public function loadingUpdater(_arg1:Event):void{ percentLoaded = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); gperc2 = int(percentLoaded); if (gskip < 2){ gskip++; return; }; gskip = 0; gperc = (gperc + 1); if (gperc < gperc2){ gperc++; loadingBox.loaderbar.gotoAndStop(gperc); }; if (gperc >= 100){ loadingComplete(); }; loadingBox.update(percentLoaded); } public function doMochi():void{ if (!mochiOn){ MochiAd.showPreGameAd({clip:root, id:mochiId, res:"700x500", ad_finished:this.adFinished}); mochiOn = true; }; } public function finishPreload():void{ this.play(); gameState = STATE_SYSTEM_INTRO; introAnim = new GameIntroAnim(this); addChild(introAnim); introAnim.x = 350; introAnim.y = 238; } } var _local1:* = Security.allowDomain("*"); return (_local1); }//package classesAS3
Section 111
//GameMapScreen (classesAS3.GameMapScreen) package classesAS3 { import flash.display.*; import flash.events.*; import flash.net.*; import flash.text.*; public class GameMapScreen extends MovieClip { public var backBtn:SimpleButton; public var levelNumberTxt:TextField; public var btn3:SimpleButton; public var btn7:SimpleButton; public var btn2:SimpleButton; public var btn4:SimpleButton; public var btn8:SimpleButton; public var btn6:SimpleButton; public var map:MovieClip; public var btn1:SimpleButton; public var btn5:SimpleButton; public var btn9:SimpleButton; public var link_btn2:SimpleButton; public var btn11:SimpleButton; public var btn14:SimpleButton; public var btn12:SimpleButton; public var btn10:SimpleButton; public var placeNames:MovieClip; public var playBtn:SimpleButton; public var mapFlags:MovieClip; var rt:Object; public var btn13:SimpleButton; public var youarehereMc:MovieClip; var levelsDefenses:Array; var levelsRuler:Array; public function GameMapScreen(_arg1){ addFrameScript(0, frame1, 9, frame10); this.mapFlags.gotoAndStop(1); rt = _arg1; btn1.addEventListener(MouseEvent.MOUSE_OVER, displayName1); btn2.addEventListener(MouseEvent.MOUSE_OVER, displayName2); btn3.addEventListener(MouseEvent.MOUSE_OVER, displayName3); btn4.addEventListener(MouseEvent.MOUSE_OVER, displayName4); btn5.addEventListener(MouseEvent.MOUSE_OVER, displayName5); btn6.addEventListener(MouseEvent.MOUSE_OVER, displayName6); btn7.addEventListener(MouseEvent.MOUSE_OVER, displayName7); btn8.addEventListener(MouseEvent.MOUSE_OVER, displayName8); btn9.addEventListener(MouseEvent.MOUSE_OVER, displayName9); btn10.addEventListener(MouseEvent.MOUSE_OVER, displayName10); btn11.addEventListener(MouseEvent.MOUSE_OVER, displayName11); btn12.addEventListener(MouseEvent.MOUSE_OVER, displayName12); btn13.addEventListener(MouseEvent.MOUSE_OVER, displayName13); btn14.addEventListener(MouseEvent.MOUSE_OVER, displayName14); btn1.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn2.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn3.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn4.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn5.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn6.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn7.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn8.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn9.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn10.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn11.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn12.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn13.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); btn14.addEventListener(MouseEvent.MOUSE_OUT, displayCurrentName); levelsRuler = new Array("Egbert", "Egbert", "Boudicca", "Boudicca", "Athelstan", "Athelstan", "Athelstan", "Rhodri the Great", "Robin of the Hood", "Rhodri the Great", "Ethelwulf", "Ethelwulf", "Ivarr the Boneless", "Ivarr the Boneless"); levelsDefenses = new Array("Low defenses", "Wooden Towers", "Low defenses", "Fort", "medium defenses", "Fort", "Fort", "Stone Tower", "Strong defenses", "Stone defenses", "Strong defenses", "Castle", "Vikings!", "Viking Hordes!"); } public function gotoArc2(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } function displayName10(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 10){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[9]; placeNames.defenseTxt.text = levelsDefenses[9]; placeNames.kingBadHead.gotoAndStop(10); levelNumberTxt.text = "Level 10"; }; } function displayName14(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 14){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[13]; placeNames.defenseTxt.text = levelsDefenses[13]; placeNames.kingBadHead.gotoAndStop(14); levelNumberTxt.text = "Level 14"; }; } function displayName3(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 3){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[2]; placeNames.defenseTxt.text = levelsDefenses[2]; placeNames.kingBadHead.gotoAndStop(3); levelNumberTxt.text = "Level 3"; }; } function displayName7(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 7){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[6]; placeNames.defenseTxt.text = levelsDefenses[6]; placeNames.kingBadHead.gotoAndStop(7); levelNumberTxt.text = "Level 7"; }; } function displayName6(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 6){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[5]; placeNames.defenseTxt.text = levelsDefenses[5]; placeNames.kingBadHead.gotoAndStop(6); levelNumberTxt.text = "Level 6"; }; } function displayName5(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 5){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[4]; placeNames.defenseTxt.text = levelsDefenses[4]; placeNames.kingBadHead.gotoAndStop(5); levelNumberTxt.text = "Level 5"; }; } function displayName8(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 8){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[7]; placeNames.defenseTxt.text = levelsDefenses[7]; placeNames.kingBadHead.gotoAndStop(8); levelNumberTxt.text = "Level 8"; }; } function displayCurrentName(_arg1:MouseEvent):void{ placeNames.rulerTxt.text = levelsRuler[(rt.GameMain.levelNumber - 1)]; placeNames.defenseTxt.text = levelsDefenses[(rt.GameMain.levelNumber - 1)]; placeNames.kingBadHead.gotoAndStop(rt.GameMain.levelNumber); levelNumberTxt.text = ("Level " + String(rt.GameMain.levelNumber)); } function displayName9(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 9){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[8]; placeNames.defenseTxt.text = levelsDefenses[8]; placeNames.kingBadHead.gotoAndStop(9); levelNumberTxt.text = "Level 9"; }; } function displayName11(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 11){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[10]; placeNames.defenseTxt.text = levelsDefenses[10]; placeNames.kingBadHead.gotoAndStop(11); levelNumberTxt.text = "Level 11"; }; } function displayName4(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 4){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[3]; placeNames.defenseTxt.text = levelsDefenses[3]; placeNames.kingBadHead.gotoAndStop(4); levelNumberTxt.text = "Level 4"; }; } function frame10(){ rt.doMapScreenStuff(); link_btn2.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc2, false); stop(); } function displayName12(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 12){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[11]; placeNames.defenseTxt.text = levelsDefenses[11]; placeNames.kingBadHead.gotoAndStop(12); levelNumberTxt.text = "Level 12"; }; } function displayName13(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 13){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[12]; placeNames.defenseTxt.text = levelsDefenses[12]; placeNames.kingBadHead.gotoAndStop(13); levelNumberTxt.text = "Level 13"; }; } function displayName1(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 1){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[0]; placeNames.defenseTxt.text = levelsDefenses[0]; placeNames.kingBadHead.gotoAndStop(1); }; levelNumberTxt.text = "Level 1"; } function frame1(){ placeNames.rulerTxt.text = this.levelsRuler[(this.rt.GameMain.levelNumber - 1)]; placeNames.defenseTxt.text = this.levelsDefenses[(this.rt.GameMain.levelNumber - 1)]; placeNames.kingBadHead.gotoAndStop(this.rt.GameMain.levelNumber); } function displayName2(_arg1:MouseEvent):void{ if (rt.GameMain.levelNumber > 2){ placeNames.rulerTxt.text = "Arthur rules this land!"; placeNames.defenseTxt.text = "Strong defenses"; placeNames.kingBadHead.gotoAndStop(15); } else { placeNames.rulerTxt.text = levelsRuler[1]; placeNames.defenseTxt.text = levelsDefenses[1]; placeNames.kingBadHead.gotoAndStop(2); levelNumberTxt.text = "Level 2"; }; } } }//package classesAS3
Section 112
//GameMissile (classesAS3.GameMissile) package classesAS3 { import classesAS3.*; class GameMissile { var rt:Object; var xPos:Number;// = 0 var xVel:Number;// = 0 var myDamage:Number; var mType:String; var yPos:Number;// = 0 var trailDelay:Number; var speed:Number; var Useful:GameUseful; var yVel:Number;// = 0 var dead:Boolean; var myParent:Object; var mC:Object; var arrayIndex:Number; var velocities:Object; var xOrigin:Number;// = 0 var yOrigin:Number;// = 0 function GameMissile(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10){ xOrigin = 0; yOrigin = 0; xPos = 0; yPos = 0; xVel = 0; yVel = 0; super(); rt = _arg2; Useful = _arg6; myParent = _arg9; myDamage = _arg10; xOrigin = _arg3; yOrigin = _arg4; xPos = 0; yPos = 0; xVel = 0; yVel = 0; speed = _arg8; dead = false; mC = _arg1; mType = _arg5; trailDelay = 2; updatePosition(); velocities = new Object(); velocities.gravity = _arg7.gravity; xVel = (_arg7.vx * speed); yVel = (_arg7.vy * speed); } function applyGravity(){ yVel = (yVel + velocities.gravity); } function mainLoop(){ if (dead == true){ remove(); } else { checkForOffStage(); collisionDetection(); updatePosition(); }; } function checkForOffStage(){ if (mC.x < 0){ remove(); }; if (mC.y < -1000){ remove(); }; if (mC.x > 1700){ remove(); }; } function updatePosition(){ var _local1:*; var _local2:*; var _local3:Number; var _local4:Number; var _local5:Number; xPos = (xPos + xVel); yPos = (yPos + yVel); _local1 = mC.x; _local2 = mC.y; mC.x = (xOrigin + xPos); mC.y = (yOrigin + yPos); _local3 = (mC.x - _local1); _local4 = (mC.y - _local2); _local5 = Math.atan2(_local4, _local3); mC.rotation = ((_local5 * 180) / Math.PI); } function remove(){ var _local1:Number; var _local2:*; if (dead == false){ _local1 = -1; _local2 = 0; while (_local2 < rt.missilesArray.length) { if (this == rt.missilesArray[_local2]){ _local1 = _local2; }; _local2++; }; if (_local1 >= 0){ if (mC != null){ if (mC.parent != null){ rt.inGameMissilesMc.removeChild(mC); }; }; }; dead = true; }; } function mCDeath(){ } function collisionDetection(){ var _local1:int; var _local2:*; if (myParent.mC.goodBad == false){ _local1 = 0; while (_local1 < rt.inGameEnemyMc.numChildren) { if (mC.hitTestObject(rt.inGameEnemyMc.getChildAt(_local1))){ if (rt.inGameEnemyMc.getChildAt(_local1).myObject != null){ rt.inGameEnemyMc.getChildAt(_local1).myObject.myDamageDelay = 1; rt.inGameEnemyMc.getChildAt(_local1).myObject.decreaseEnergy(myDamage); } else { if (rt.inGameEnemyMc.getChildAt(_local1).myType == "blockEnemy"){ rt.inGameEnemyMc.getChildAt(_local1).decreaseEnergy((myDamage / 2)); } else { rt.inGameEnemyMc.getChildAt(_local1).decreaseEnergy(myDamage); }; }; rt.Sounds.playSoundFx("hitEnemyFx", 1, 0, 1); remove(); dead = true; }; _local1++; }; } else { _local1 = 0; while (_local1 < rt.inGameGoodGuysMc.numChildren) { if (rt.inGameGoodGuysMc.getChildAt(_local1) != rt.bodyGrabbed){ if (rt.inGameGoodGuysMc.getChildAt(_local1).myType != "catapultBase"){ if (rt.inGameGoodGuysMc.getChildAt(_local1).myType != "catapultRod"){ if (rt.inGameGoodGuysMc.getChildAt(_local1).myType != "catapultCup"){ if (mC.hitTestObject(rt.inGameGoodGuysMc.getChildAt(_local1))){ if (rt.inGameGoodGuysMc.getChildAt(_local1).myType == "floor"){ rt.Sounds.playSoundFx("hitEnemyFx", 1, 0, 1); remove(); dead = true; } else { if (rt.inGameGoodGuysMc.getChildAt(_local1).myObject != null){ if (rt.inGameGoodGuysMc.getChildAt(_local1).myType == "kingGood"){ rt.decreaseEnergy(int((myDamage / 4))); } else { rt.inGameGoodGuysMc.getChildAt(_local1).myObject.myDamageDelay = 1; rt.inGameGoodGuysMc.getChildAt(_local1).myObject.decreaseEnergy(myDamage); }; } else { if (rt.inGameGoodGuysMc.getChildAt(_local1).myType == "kingGood"){ rt.decreaseEnergy(int((myDamage / 4))); } else { rt.inGameGoodGuysMc.getChildAt(_local1).decreaseEnergy(myDamage); }; }; rt.Sounds.playSoundFx("hitEnemyFx", 1, 0, 1); remove(); dead = true; }; }; }; }; }; }; _local1++; }; _local1 = 0; while (_local1 < rt.inGameBuildingsMc.numChildren) { _local2 = rt.inGameBuildingsMc.getChildAt(_local1); if (_local2 != RangeError){ if (_local1 < rt.inGameBuildingsMc.numChildren){ if (rt.inGameBuildingsMc.getChildAt(_local1) != rt.bodyGrabbed){ if (mC.hitTestObject(rt.inGameBuildingsMc.getChildAt(_local1))){ if (rt.inGameBuildingsMc.getChildAt(_local1).myObject == null){ if (rt.inGameBuildingsMc.getChildAt(_local1).myType == "block"){ rt.inGameBuildingsMc.getChildAt(_local1).decreaseEnergy((myDamage / 2)); } else { rt.inGameBuildingsMc.getChildAt(_local1).decreaseEnergy(myDamage); }; rt.Sounds.playSoundFx("hitEnemyFx", 1, 0, 1); remove(); dead = true; }; }; }; }; }; _local1++; }; }; } function doTrail(){ var _local1:*; trailDelay--; if (trailDelay == 0){ trailDelay = 2; _local1 = new GameRocketSmoke(rt.inGameExplosionsMc); rt.inGameExplosionsMc.addChild(_local1); _local1.x = mC.x; _local1.y = mC.y; }; } } }//package classesAS3
Section 113
//GameMultipleExplosion (classesAS3.GameMultipleExplosion) package classesAS3 { import flash.display.*; public class GameMultipleExplosion extends MovieClip { public var yPos:Number; public var numberOfExplosions:Number; public var areaWidth:Number; var delayToExplosion:Number; var mType:Number; public var rt:Object; var Useful:GameUseful; public var xPos:Number; public function GameMultipleExplosion(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8){ rt = _arg1; mType = _arg8; numberOfExplosions = _arg3; xPos = _arg4; yPos = _arg5; areaWidth = _arg6; Useful = _arg2; delayToExplosion = _arg7; } function mainLoop(){ var _local1:Number; var _local2:Number; delayToExplosion--; if (delayToExplosion == 0){ delayToExplosion = Useful.RandomNumber(1, 8); _local1 = (xPos + Useful.RandomNumber(1, areaWidth)); _local2 = (rt.alienBaseMc.y + Useful.RandomNumber(1, areaWidth)); rt.explosionsArray.push(new GameExplosion(rt, _local1, _local2, mType, Useful, 8, 5, 76, false, false, true, 8, 0)); }; } } }//package classesAS3
Section 114
//GameOverMsgAnim (classesAS3.GameOverMsgAnim) package classesAS3 { import flash.display.*; import flash.events.*; import com.adobe.crypto.*; import flash.net.*; import flash.text.*; import flash.system.*; public class GameOverMsgAnim extends MovieClip { public var m:MovieClip; public var rt:Object; public function GameOverMsgAnim(_arg1){ addFrameScript(9, frame10, 22, frame23); rt = _arg1; this.play(); } function frame10(){ stop(); } function frame23(){ stop(); } public function buttonPressed(_arg1, _arg2){ var _local3:URLVariables; var _local4:URLRequest; var _local5:URLLoader; if (rt.rt.policyLoaded == false){ rt.rt.policyLoaded = true; Security.loadPolicyFile("http://hiscore.arcadebomb.com/crossdomain.xml"); }; _local3 = new URLVariables(); _local3.n = _arg1; _local3.s = _arg2; _local3.t = new Date().getTime(); _local3.k = Math.floor((Math.random() * 100)); _local3.m = MD5.hash(("" + ((_arg2 + _local3.k) * 6061))); _local4 = new URLRequest("http://hiscore.arcadebomb.com/questpower_submit.php"); _local4.method = "POST"; _local4.data = _local3; _local5 = new URLLoader(); _local5.load(_local4); _local5.addEventListener(Event.COMPLETE, goodjob); } function goodjob(_arg1:Event):void{ } } }//package classesAS3
Section 115
//GamePanelBuyMc (classesAS3.GamePanelBuyMc) package classesAS3 { import flash.display.*; public class GamePanelBuyMc extends MovieClip { var buildFinished:Boolean; public var itemsMc:panelItems; public var rt:Object; public var back:panelManBack; public function GamePanelBuyMc(_arg1){ addFrameScript(0, frame1); rt = _arg1; buildFinished = false; } function frame1(){ stop(); } } }//package classesAS3
Section 116
//GameParticle (classesAS3.GameParticle) package classesAS3 { import flash.display.*; public class GameParticle extends MovieClip { var bounces:Number; var yPos:Number;// = 0 var xVel:Number;// = 0 var myDamage:Number; var gravity:Boolean; var mType:Number; var speed:Number; var yVel:Number;// = 0 var mC:Object; var rt:Object; var dead:Boolean; var artillary:Boolean; var Useful:GameUseful; var xOrigin:Number;// = 0 var xPos:Number;// = 0 var gravityValue:Number; var endX:Number; var endY:Number; var arrayIndex:Number; var explodeDistance:Number; var yOrigin:Number;// = 0 public function GameParticle(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13, _arg14){ xOrigin = 0; yOrigin = 0; xPos = 0; yPos = 0; xVel = 0; yVel = 0; super(); rt = _arg1; Useful = _arg2; artillary = _arg10; gravity = _arg11; myDamage = _arg14; explodeDistance = _arg12; xOrigin = _arg3; yOrigin = _arg4; gravityValue = 0; endX = _arg8; endY = _arg9; xPos = 0; yPos = 0; bounces = 0; dead = false; xVel = (_arg6 * _arg13); yVel = (_arg7 * _arg13); mC = this; mType = _arg5; mC.gotoAndStop(mType); updatePosition(); } function updatePosition(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; xPos = (xPos + xVel); yPos = (yPos + yVel); _local1 = x; _local2 = y; x = (xOrigin + xPos); y = (yOrigin + yPos); _local3 = (x - _local1); _local4 = (y - _local2); _local5 = Math.atan2(_local4, _local3); rotation = ((_local5 * 180) / Math.PI); } function mainLoop(){ var _local1:Number; if (dead == false){ _local1 = Useful.getDistance(x, y, endX, endY); if (artillary == true){ if (_local1 > (explodeDistance / 2)){ scaleX = (scaleX + 40); scaleY = scaleX; } else { scaleX = (scaleX - 35); scaleY = scaleX; }; }; if (gravity == true){ gravityValue = (gravityValue + 0.2); yVel = (yVel + gravityValue); }; if (_local1 > (explodeDistance + 10)){ if (this.parent != null){ remove(); }; }; collisionDetection(); updatePosition(); }; } function checkForOffStage(){ if (mC.x < 0){ remove(); }; if (mC.y < 0){ remove(); }; if (mC.x > 1700){ remove(); }; } function collisionDetection(){ var _local1:Boolean; var _local2:int; var _local3:Object; var _local4:Boolean; var _local5:int; _local1 = false; _local2 = 0; while (_local2 < rt.inGameEnemyMc.numChildren) { if (mC.hitTestObject(rt.inGameEnemyMc.getChildAt(_local2))){ if (rt.inGameEnemyMc.getChildAt(_local2).myObject != null){ if (this.currentFrame == 3){ _local3 = new Object(); _local3.mC = rt.inGameEnemyMc.getChildAt(_local2); _local3.colourValue = 14540287; _local3.colourMult = 0; _local3.toDefrost = 0; _local3.defrost = false; _local4 = false; _local5 = 0; while (_local5 < rt.frozenArray.length) { if (rt.frozenArray[_local5].mC == rt.inGameEnemyMc.getChildAt(_local2)){ _local4 = true; break; }; _local5++; }; if (_local4 == false){ rt.frozenArray.push(_local3); }; rt.inGameEnemyMc.getChildAt(_local2).myObject.frozen = true; } else { rt.inGameEnemyMc.getChildAt(_local2).myObject.myDamageDelay = 1; rt.inGameEnemyMc.getChildAt(_local2).myObject.decreaseEnergy(myDamage); }; } else { if (this.currentFrame == 3){ _local3 = new Object(); _local3.mC = rt.inGameEnemyMc.getChildAt(_local2); _local3.colourValue = 5592575; _local3.colourMult = 0; _local3.toDefrost = 0; _local3.defrost = false; _local5 = 0; while (_local5 < rt.frozenArray.length) { if (rt.frozenArray[_local5].mC == rt.inGameEnemyMc.getChildAt(_local2)){ _local4 = true; break; }; _local5++; }; if (_local4 == false){ rt.frozenArray.push(_local3); }; } else { rt.inGameEnemyMc.getChildAt(_local2).decreaseEnergy(myDamage); }; }; _local1 = true; }; _local2++; }; if (_local1 == true){ remove(); }; } function mCDeath(){ } function remove(){ var _local1:Number; var _local2:*; _local1 = -1; _local2 = 0; while (_local2 < rt.particlesArray.length) { if (this == rt.particlesArray[_local2]){ _local1 = _local2; }; _local2++; }; if (this.parent != null){ this.parent.removeChild(this); }; if (_local1 != -1){ rt.particlesArray.splice(_local1, 1); }; this.stop(); delete ??getglobalscope [this]; } } }//package classesAS3
Section 117
//GamePlane (classesAS3.GamePlane) package classesAS3 { import flash.display.*; public class GamePlane extends MovieClip { public var soldierStart:Number; public var xVel:Number; public var soldierType:Array; public var myObject:Object; public var soldierDone:Number; public var myParent:Object; public var rt:Object; public function GamePlane(_arg1, _arg2){ myParent = _arg1; rt = _arg2; xVel = 0; soldierDone = 0; soldierType = new Array(); } function updatePosition(){ this.x = (this.x + xVel); } function dropNow(){ rt.setupSoldier(soldierType[0], this.x, this.y); soldierType.shift(); if (this.x < 200){ soldierStart = rt.Useful.RandomNumber(((this.x / 2) + 100), this.x); } else { soldierStart = rt.Useful.RandomNumber(((this.x / 2) + 100), 200); }; } public function mainLoop(){ updatePosition(); if (this.x < -100){ myParent.removeChild(this); rt.planeMc = null; this.stop(); }; if (soldierType.length > 0){ if (this.x < soldierStart){ rt.setupSoldier(soldierType[0], this.x, this.y); soldierType.shift(); if (this.x < 200){ soldierStart = rt.Useful.RandomNumber(((this.x / 2) + 130), this.x); } else { soldierStart = rt.Useful.RandomNumber(((this.x / 2) + 130), 200); }; }; }; } } }//package classesAS3
Section 118
//GamePlank (classesAS3.GamePlank) package classesAS3 { import flash.display.*; public class GamePlank extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var myDelay:Number;// = 5 public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = true public function GamePlank(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = true; myDelay = 5; super(); addFrameScript(0, frame1, 6, frame7); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = false; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); } function frame7(){ this.removeMe(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1):Boolean{ var _local2:Number; myDelay--; if (myDelay == 0){ myDelay = 5; if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.m_world.DestroyBody(myBodyDef); this.gotoAndPlay("blockBreak"); return (true); }; _local2 = int(((100 - energy) / 25)); this.gotoAndStop((_local2 + 1)); return (false); }; }; return (false); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 119
//GamePlayer (classesAS3.GamePlayer) package classesAS3 { import flash.display.*; public class GamePlayer { var playerdown:Number;// = 0 var xVel:Number;// = 0 var moveplayerup:Number;// = 0 var multidirectional:Number;// = 0 var yPos:Number;// = 0 var santaspeed:Number;// = 2 var yVelOld:Number;// = 0 var rotateGunDown:Boolean; var jumpTime:Number; var numberOfMissiles:Number; var jump:Number;// = 0 var mouseButton:Number; var playerup:Number;// = 0 var myinstance:Object; var rt:Object; var Oldplayerup:Number;// = 0 var keypress:Number; var Oldplayerdown:Number;// = 0 var shotStrength:Number; var rotateGunUp:Boolean; var yVel:Number;// = 0 var playerleft:Number;// = 0 var levelDir:Number; var n:Number; var s:Number;// = 0 var Oldplayerright:Number;// = 0 var mC:MovieClip; var scrollSpeed:Number; var shotsLimit:Number; var vectorData:Object; var gunFired:Boolean; var dy:Number;// = 0 var dx:Number;// = 0 var missileDistFromGun:Number; var Oldplayerleft:Number;// = 0 var shotsFired:Number; var xOrigin:Number;// = 0 var xPos:Number;// = 0 var Useful:GameUseful; var mygraphic:Object; var angle:Number;// = 0 var playerright:Number;// = 0 var gunRotation:Number; var xVelOld:Number;// = 0 var energyLevel:Boolean; var fireDelay:Number; var turret:turretMc; var yOrigin:Number;// = 0 public function GamePlayer(_arg1, _arg2, _arg3){ xOrigin = 0; yOrigin = 0; xPos = 0; yPos = 0; s = 0; playerleft = 0; playerright = 0; jump = 0; moveplayerup = 0; playerdown = 0; playerup = 0; Oldplayerup = 0; Oldplayerdown = 0; Oldplayerright = 0; Oldplayerleft = 0; xVel = 0; yVel = 0; xVelOld = 0; yVelOld = 0; santaspeed = 2; multidirectional = 0; dx = 0; dy = 0; angle = 0; super(); mC = _arg1; rt = _arg2; Useful = _arg3; missileDistFromGun = 40; xOrigin = mC.x; yOrigin = mC.y; dx = 0; dy = 0; angle = 0; shotsFired = 0; shotsLimit = 2; gunFired = false; xPos = 0; yPos = 0; xVel = 0; yVel = 0; xVelOld = 0; numberOfMissiles = 0; yVelOld = 0; scrollSpeed = 10; keypress = 0; jump = 0; jumpTime = 10; mouseButton = 0; shotStrength = 6; gunRotation = 180; rotateGunUp = false; rotateGunDown = false; vectorData = new Object(); energyLevel = false; levelDir = 1; fireDelay = 0; updatePosition(); } function updatePosition(){ } function decreaseEnergy(_arg1){ } function mainLoop(){ } } }//package classesAS3
Section 120
//GamePotion1 (classesAS3.GamePotion1) package classesAS3 { import flash.display.*; public class GamePotion1 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GamePotion1(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = false; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ var _local1:Number; var _local2:*; if (myParent != null){ _local1 = -1; _local2 = 0; while (_local2 < rt.bouldersArray.length) { if (this == rt.bouldersArray[_local2]){ _local1 = _local2; }; _local2++; }; if (_local1 != -1){ rt.bouldersArray.splice(_local1, 1); myParent.removeChild(this); this.stop(); }; }; } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1):Boolean{ if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.Sounds.playSoundFx("mainGunMissileHitFx", 1, 0, 1); rt.explosionsArray.push(new GameExplosion(rt, this.x, this.y, 1, rt.Useful, 7, 1, 10, true, false, false, 8, 0)); rt.explosionsArray.push(new GameExplosion(rt, this.x, this.y, 2, rt.Useful, 7, 1, 20, true, false, false, 8, 20)); rt.m_world.DestroyBody(myBodyDef); removeMe(); return (true); }; return (false); }; return (true); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ if (collisionWith != null){ if (collisionWith.myObject == null){ if (collisionWith.goodBad == true){ if (collisionWith.myType == "kingBad1"){ rt.decreaseBadKingEnergy(30, collisionWith); } else { collisionWith.myDelay = 1; collisionWith.decreaseEnergy(50); }; }; } else { if (collisionWith.goodBad == true){ collisionWith.myObject.myDamageDelay = 1; collisionWith.myObject.decreaseEnergy(100); }; }; decreaseEnergy(100); collisionWith = null; }; } } }//package classesAS3
Section 121
//GamePotion2 (classesAS3.GamePotion2) package classesAS3 { import flash.display.*; public class GamePotion2 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GamePotion2(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = false; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ var _local1:Number; var _local2:*; if (myParent != null){ _local1 = -1; _local2 = 0; while (_local2 < rt.bouldersArray.length) { if (this == rt.bouldersArray[_local2]){ _local1 = _local2; }; _local2++; }; if (_local1 != -1){ rt.bouldersArray.splice(_local1, 1); myParent.removeChild(this); this.stop(); }; }; } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1):Boolean{ if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.m_world.DestroyBody(myBodyDef); rt.explosionsArray.push(new GameExplosion(rt, this.x, this.y, 3, rt.Useful, 14, 2, 20, true, false, false, 8, 0)); removeMe(); return (true); }; return (false); }; return (true); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ if (collisionWith != null){ decreaseEnergy(100); collisionWith = null; }; } } }//package classesAS3
Section 122
//GamePotion3 (classesAS3.GamePotion3) package classesAS3 { import flash.display.*; public class GamePotion3 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GamePotion3(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = false; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ var _local1:Number; var _local2:*; if (myParent != null){ _local1 = -1; _local2 = 0; while (_local2 < rt.bouldersArray.length) { if (this == rt.bouldersArray[_local2]){ _local1 = _local2; }; _local2++; }; if (_local1 != -1){ rt.bouldersArray.splice(_local1, 1); myParent.removeChild(this); this.stop(); }; }; } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1):Boolean{ var _local2:*; if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.m_world.DestroyBody(myBodyDef); if (collisionWith != null){ if (collisionWith.myObject == null){ _local2 = new GameRisingScore(rt, rt.inGameScoreMc, 20); rt.inGameScoreMc.addChild(_local2); _local2.x = collisionWith.x; _local2.y = (collisionWith.y - 10); collisionWith.energy = (collisionWith.energy + 30); if (collisionWith.energy > 100){ collisionWith.energy = 100; }; } else { _local2 = new GameRisingScore(rt, rt.inGameScoreMc, 20); rt.inGameScoreMc.addChild(_local2); _local2.x = collisionWith.x; _local2.y = (collisionWith.y - 10); collisionWith.myObject.energy = (collisionWith.myObject.energy + 20); if (collisionWith.myObject.energy > 100){ collisionWith.myObject.energy = 100; }; }; }; removeMe(); return (true); } else { return (false); }; }; return (true); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } public function mainLoop(){ if (collisionWith != null){ decreaseEnergy(100); collisionWith = null; }; } } }//package classesAS3
Section 123
//GameRam1 (classesAS3.GameRam1) package classesAS3 { import flash.display.*; public class GameRam1 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameRam1(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ myObject.decreaseEnergy(_arg1); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 124
//GameRisingMoney (classesAS3.GameRisingMoney) package classesAS3 { import flash.display.*; public class GameRisingMoney extends MovieClip { public var inGameScoreMc:Sprite; public var txt:risingMoneyTxt; public var scoreNumber:Number; public var rt:Object; public function GameRisingMoney(_arg1, _arg2, _arg3){ addFrameScript(22, frame23); rt = _arg1; inGameScoreMc = _arg2; scoreNumber = _arg3; txt.moneyTxt.text = String(scoreNumber); } function frame23(){ this.inGameScoreMc.removeChild(this); stop(); } } }//package classesAS3
Section 125
//GameRisingScore (classesAS3.GameRisingScore) package classesAS3 { import flash.display.*; public class GameRisingScore extends MovieClip { public var inGameScoreMc:Sprite; public var txt:MovieClip; public var scoreNumber:Number; public var rt:Object; public function GameRisingScore(_arg1, _arg2, _arg3){ addFrameScript(15, frame16); rt = _arg1; inGameScoreMc = _arg2; scoreNumber = _arg3; txt.scoreTxt.text = ("+" + String(scoreNumber)); } function frame16(){ this.inGameScoreMc.removeChild(this); stop(); } } }//package classesAS3
Section 126
//GameRocketSmoke (classesAS3.GameRocketSmoke) package classesAS3 { import flash.display.*; public class GameRocketSmoke extends MovieClip { public var rt:Sprite; public function GameRocketSmoke(_arg1){ addFrameScript(7, frame8); rt = _arg1; } function removeMe(){ rt.removeChild(this); this.stop(); } function frame8(){ this.removeMe(); stop(); } } }//package classesAS3
Section 127
//GameSounds (classesAS3.GameSounds) package classesAS3 { import flash.media.*; import flash.utils.*; public class GameSounds { var rt:Object; var currentChannel:SoundChannel; var soundsArray:Array; var fadeOutArray:Array; public function GameSounds(_arg1){ rt = _arg1; fadeOutArray = new Array(); soundsArray = new Array(); } public function playSoundFx(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number):SoundChannel{ var _local5:Class; var _local6:*; if (rt.soundsSwitch == true){ _local5 = Class(getDefinitionByName(_arg1)); _local6 = new (_local5); currentChannel = _local6.play(_arg3, _arg4); setVolume(currentChannel, _arg2); return (currentChannel); }; return (null); } public function FadeOut(_arg1){ var _local2:SoundTransform; var _local3:Number; var _local4:*; _local2 = _arg1.soundTransform; _local3 = _local2.volume; _local3 = (_local3 - 0.1); setVolume(_arg1, _local3); if (_local3 <= 0){ _local4 = 0; while (_local4 < fadeOutArray.length) { if (fadeOutArray[_local4] == _arg1){ fadeOutArray.splice(_local4, 1); }; _local4++; }; }; } public function setupFadeOut(){ fadeOutArray.push(currentChannel); } public function setVolume(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; _local3 = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public function mainLoop(){ var _local1:*; _local1 = 0; while (_local1 < fadeOutArray.length) { FadeOut(fadeOutArray[_local1]); _local1++; }; } public function stopAllMySounds(){ SoundMixer.stopAll(); } } }//package classesAS3
Section 128
//GameStartMsg (classesAS3.GameStartMsg) package classesAS3 { import flash.display.*; import flash.events.*; public class GameStartMsg extends MovieClip { public var textBox:startGameMsg; public var rt:Object; public var startBtn:startGameButton; public function GameStartMsg(_arg1){ addFrameScript(909, frame910); rt = _arg1; startBtn.addEventListener(MouseEvent.MOUSE_UP, finishStuff); } function finishStuff(_arg1:MouseEvent):void{ this.gotoAndStop("startGame"); } public function removeMe(){ rt.rt.startChat(); rt.inGameMsgsMc.removeChild(this); stop(); } function frame910(){ this.removeMe(); stop(); } } }//package classesAS3
Section 129
//GameTitleScreen (classesAS3.GameTitleScreen) package classesAS3 { import flash.display.*; import flash.events.*; import flash.net.*; import flash.text.*; import flash.system.*; public class GameTitleScreen extends MovieClip { public var score1:TextField; public var name11:TextField; public var backBtn:SimpleButton; public var name20:TextField; public var name21:TextField; public var name22:TextField; public var name24:TextField; public var name26:TextField; public var name23:TextField; public var name27:TextField; public var name25:TextField; public var anim:MovieClip; public var name29:TextField; public var score2:TextField; public var name30:TextField; public var name28:TextField; public var name19:TextField; public var score10:TextField; public var score11:TextField; public var score12:TextField; public var score13:TextField; public var score14:TextField; public var score15:TextField; public var score16:TextField; public var score17:TextField; public var name10:TextField; public var score18:TextField; public var score19:TextField; public var vid:MovieClip; public var score22:TextField; public var score20:TextField; public var score21:TextField; public var score29:TextField; public var score24:TextField; public var score26:TextField; public var score28:TextField; public var pos4:TextField; public var pos5:TextField; public var pos7:TextField; public var pos9:TextField; public var pos6:TextField; public var pos8:TextField; public var score25:TextField; public var score30:TextField; public var txt:MovieClip; public var score23:TextField; public var pos2:TextField; public var instructionsBtn:SimpleButton; public var score27:TextField; public var pos3:TextField; public var pos1:TextField; public var link_btn:SimpleButton; public var musicMc:MovieClip; var rt:Object; public var moreGamesBtn:SimpleButton; public var playBtn:PlayGameBtn; public var highScoresBtn:SimpleButton; public var addThisBtn:SimpleButton; public var name1:TextField; public var name3:TextField; public var name4:TextField; public var name6:TextField; public var name8:TextField; public var name2:TextField; public var fgmBtn:MovieClip; public var name7:TextField; public var name9:TextField; public var name5:TextField; public var loadGameBtn:SimpleButton; public var vidBtns:MovieClip; public var pos10:TextField; public var pos12:TextField; public var pos13:TextField; public var pos14:TextField; public var pos15:TextField; public var pos16:TextField; public var pos17:TextField; public var pos11:TextField; public var pos19:TextField; public var pos18:TextField; public var pos20:TextField; public var pos23:TextField; public var pos25:TextField; public var pos26:TextField; public var pos27:TextField; public var pos21:TextField; public var pos22:TextField; public var pos24:TextField; public var pos28:TextField; public var pos29:TextField; public var pos30:TextField; public var controlsBtn:SimpleButton; public var score3:TextField; public var score5:TextField; public var score6:TextField; public var score7:TextField; public var score8:TextField; public var score4:TextField; public var name12:TextField; public var name13:TextField; public var name14:TextField; public var name15:TextField; public var name16:TextField; public var name17:TextField; public var name18:TextField; public var musicBtn:SimpleButton; public var score9:TextField; public function GameTitleScreen(_arg1){ addFrameScript(0, frame1, 1, frame2, 5, frame6, 8, frame9); rt = _arg1; } public function gotoArc(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } function frame1(){ link_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc, false); addThisBtn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArcD, false); moreGamesBtn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc, false); highScoresBtn.addEventListener(MouseEvent.MOUSE_DOWN, doHighScores, false); fgmBtn.addEventListener(MouseEvent.MOUSE_DOWN, gotoFGM, false); rt.doTitleScreenStuff(); anim.play(); stop(); } public function gotoArcD(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.arcadebomb.com/free_website_games.html"), "_blank"); } function frame9(){ anim.gotoAndStop(1); rt.doContrBtns(); this.getScores(); } function frame2(){ anim.gotoAndStop(1); rt.doInstrBtns(); } function frame6(){ anim.gotoAndStop(1); rt.doContrBtns(); } public function getScores(){ var request:URLRequest; var loader:URLLoader; var handleComplete:Function; var onIOError:Function; handleComplete = function (_arg1:Event):void{ var _local2:URLLoader; _local2 = URLLoader(_arg1.target); if (_local2.data.name1 != null){ name1.text = _local2.data.name1; score1.text = _local2.data.score1; }; if (_local2.data.name2 != null){ name2.text = _local2.data.name2; score2.text = _local2.data.score2; }; if (_local2.data.name3 != null){ name3.text = _local2.data.name3; score3.text = _local2.data.score3; }; if (_local2.data.name4 != null){ name4.text = _local2.data.name4; score4.text = _local2.data.score4; }; if (_local2.data.name5 != null){ name5.text = _local2.data.name5; score5.text = _local2.data.score5; }; if (_local2.data.name6 != null){ name6.text = _local2.data.name6; score6.text = _local2.data.score6; }; if (_local2.data.name7 != null){ name7.text = _local2.data.name7; score7.text = _local2.data.score7; }; if (_local2.data.name8 != null){ name8.text = _local2.data.name8; score8.text = _local2.data.score8; }; if (_local2.data.name9 != null){ name9.text = _local2.data.name9; score9.text = _local2.data.score9; }; if (_local2.data.name10 != null){ name10.text = _local2.data.name10; score10.text = _local2.data.score10; }; if (_local2.data.name11 != null){ name11.text = _local2.data.name11; score11.text = _local2.data.score11; }; if (_local2.data.name12 != null){ name12.text = _local2.data.name12; score12.text = _local2.data.score12; }; if (_local2.data.name13 != null){ name13.text = _local2.data.name13; score13.text = _local2.data.score13; }; if (_local2.data.name14 != null){ name14.text = _local2.data.name14; score14.text = _local2.data.score14; }; if (_local2.data.name15 != null){ name15.text = _local2.data.name15; score15.text = _local2.data.score15; }; if (_local2.data.name16 != null){ name16.text = _local2.data.name16; score16.text = _local2.data.score16; }; if (_local2.data.name17 != null){ name17.text = _local2.data.name17; score17.text = _local2.data.score17; }; if (_local2.data.name18 != null){ name18.text = _local2.data.name18; score18.text = _local2.data.score18; }; if (_local2.data.name19 != null){ name19.text = _local2.data.name19; score19.text = _local2.data.score9; }; if (_local2.data.name20 != null){ name20.text = _local2.data.name20; score20.text = _local2.data.score20; }; if (_local2.data.name21 != null){ name21.text = _local2.data.name21; score21.text = _local2.data.score21; }; if (_local2.data.name22 != null){ name22.text = _local2.data.name22; score22.text = _local2.data.score22; }; if (_local2.data.name23 != null){ name23.text = _local2.data.name23; score23.text = _local2.data.score23; }; if (_local2.data.name24 != null){ name24.text = _local2.data.name24; score24.text = _local2.data.score24; }; if (_local2.data.name25 != null){ name25.text = _local2.data.name25; score25.text = _local2.data.score25; }; if (_local2.data.name26 != null){ name26.text = _local2.data.name26; score26.text = _local2.data.score26; }; if (_local2.data.name27 != null){ name27.text = _local2.data.name27; score27.text = _local2.data.score27; }; if (_local2.data.name28 != null){ name28.text = _local2.data.name28; score28.text = _local2.data.score28; }; if (_local2.data.name29 != null){ name29.text = _local2.data.name29; score29.text = _local2.data.score29; }; if (_local2.data.name30 != null){ name30.text = _local2.data.name30; score30.text = _local2.data.score30; }; }; onIOError = function (_arg1:IOErrorEvent):void{ }; if (rt.policyLoaded == false){ rt.policyLoaded = true; Security.loadPolicyFile("http://hiscore.arcadebomb.com/crossdomain.xml"); }; request = new URLRequest("http://hiscore.arcadebomb.com/questpower_get.php"); loader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.VARIABLES; request.method = URLRequestMethod.POST; loader.addEventListener(Event.COMPLETE, handleComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, onIOError); loader.load(request); } public function doHighScores(_arg1:MouseEvent):void{ gotoAndStop("highscores"); } public function gotoFGM(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.flashgamemaker.com"), "_blank"); } } }//package classesAS3
Section 130
//GameUpgrade (classesAS3.GameUpgrade) package classesAS3 { import flash.display.*; public class GameUpgrade extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade(_arg1){ addFrameScript(0, frame1); this.stop(); rt = _arg1; buildFinished = false; } function frame1(){ back.gotoAndStop(1); stop(); } public function setupUpgrade(){ rt.setupUpgrade1(); } } }//package classesAS3
Section 131
//GameUpgrade10 (classesAS3.GameUpgrade10) package classesAS3 { import flash.display.*; public class GameUpgrade10 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade10(_arg1){ this.stop(); rt = _arg1; buildFinished = false; } public function setupUpgrade(){ rt.setupUpgrade10(); } } }//package classesAS3
Section 132
//GameUpgrade2 (classesAS3.GameUpgrade2) package classesAS3 { import flash.display.*; public class GameUpgrade2 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade2(_arg1){ addFrameScript(0, frame1); this.stop(); rt = _arg1; buildFinished = false; } function frame1(){ stop(); } public function setupUpgrade(){ rt.setupUpgrade2(); } } }//package classesAS3
Section 133
//GameUpgrade3 (classesAS3.GameUpgrade3) package classesAS3 { import flash.display.*; public class GameUpgrade3 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade3(_arg1){ this.stop(); rt = _arg1; buildFinished = false; } public function setupUpgrade(){ rt.setupUpgrade3(); } } }//package classesAS3
Section 134
//GameUpgrade4 (classesAS3.GameUpgrade4) package classesAS3 { import flash.display.*; public class GameUpgrade4 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade4(_arg1){ addFrameScript(0, frame1); this.stop(); rt = _arg1; buildFinished = false; } function frame1(){ stop(); } public function setupUpgrade(){ rt.setupUpgrade4(); } } }//package classesAS3
Section 135
//GameUpgrade5 (classesAS3.GameUpgrade5) package classesAS3 { import flash.display.*; public class GameUpgrade5 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade5(_arg1){ addFrameScript(0, frame1); this.stop(); rt = _arg1; buildFinished = false; } function frame1(){ stop(); } public function setupUpgrade(){ rt.setupUpgrade5(); } } }//package classesAS3
Section 136
//GameUpgrade6 (classesAS3.GameUpgrade6) package classesAS3 { import flash.display.*; public class GameUpgrade6 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade6(_arg1){ addFrameScript(0, frame1); this.stop(); rt = _arg1; buildFinished = false; } function frame1(){ stop(); } public function setupUpgrade(){ rt.setupUpgrade6(); } } }//package classesAS3
Section 137
//GameUpgrade7 (classesAS3.GameUpgrade7) package classesAS3 { import flash.display.*; public class GameUpgrade7 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade7(_arg1){ this.stop(); rt = _arg1; buildFinished = false; } public function setupUpgrade(){ rt.setupUpgrade7(); } } }//package classesAS3
Section 138
//GameUpgrade8 (classesAS3.GameUpgrade8) package classesAS3 { import flash.display.*; public class GameUpgrade8 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade8(_arg1){ this.stop(); rt = _arg1; buildFinished = false; } public function setupUpgrade(){ rt.setupUpgrade8(); } } }//package classesAS3
Section 139
//GameUpgrade9 (classesAS3.GameUpgrade9) package classesAS3 { import flash.display.*; public class GameUpgrade9 extends MovieClip { var buildFinished:Boolean; public var rt:Object; public var upgradeBtn:SimpleButton; public var back:MovieClip; public function GameUpgrade9(_arg1){ this.stop(); rt = _arg1; buildFinished = false; } public function setupUpgrade(){ rt.setupUpgrade9(); } } }//package classesAS3
Section 140
//GameUseful (classesAS3.GameUseful) package classesAS3 { import flash.display.*; public class GameUseful { public var rt:Object; public function GameUseful(_arg1){ rt = _arg1; } function addThrust(_arg1, _arg2){ var _local3:Object; _local3 = new Object(); _local3.xVel = (Math.cos(radian(_arg1)) * _arg2); _local3.yVel = (Math.sin(radian(_arg1)) * _arg2); return (_local3); } function rotateXY(_arg1, _arg2, _arg3, _arg4){ var _local5:Number; var _local6:Object; _local5 = ((Math.PI * _arg4) / 180); _local6 = new Object(); _local6.xPos = (_arg1 + (Math.cos(_local5) * _arg3)); _local6.yPos = (_arg2 + (Math.sin(_local5) * _arg3)); return (_local6); } public function getDistanceQ(_arg1, _arg2, _arg3, _arg4){ var _local5:Number; _local5 = (_arg3 - _arg1); _local5 = Math.abs(_local5); return (_local5); } function radian(_arg1){ return (((_arg1 * Math.PI) / 180)); } function localToGlobalXY(_arg1:MovieClip):Object{ var _local2:Object; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local2 = new Object(); _local2.newX = 0; _local2.newY = 0; _local3 = _arg1; while (_local3 != rt.parent) { _local4 = (_local2.newX * (_local3.scaleX / 1)); _local5 = (_local2.newY * (_local3.scaleY / 1)); _local6 = (_local3.rotation * (Math.PI / 180)); _local2.newX = ((_local4 * Math.cos(_local6)) - (_local5 * Math.sin(_local6))); _local2.newY = ((_local4 * Math.sin(_local6)) + (_local5 * Math.cos(_local6))); _local2.newX = (_local2.newX + _local3.x); _local2.newY = (_local2.newY + _local3.y); _local3 = _local3.parent; }; return (_local2); } public function getDistance(_arg1, _arg2, _arg3, _arg4){ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local5 = _arg1; _local6 = _arg2; _local7 = _arg3; _local8 = _arg4; _local7 = (_local5 - _local7); _local8 = (_local6 - _local8); return (Math.sqrt(((_local7 * _local7) + (_local8 * _local8)))); } public function RandomNumber(_arg1, _arg2):Number{ return ((Math.floor((Math.random() * ((1 + _arg2) - _arg1))) + _arg1)); } function countMcs(_arg1):Array{ var _local2:Array; var _local3:*; _local2 = new Array(); _local3 = 0; for (_local3 in _arg1) { if (typeof(_arg1[_local3]) == "movieclip"){ _local2.push(_arg1[_local3]); }; }; return (_local2); } public function orientateToGround(_arg1, _arg2){ var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Number; var _local8:Number; var _local9:Object; _local3 = (_arg2.x - (_arg2.width / 2)); _local4 = (_arg2.x + (_arg2.width / 2)); _local5 = int(_local3); _local6 = (_arg2.y + _arg1.spritesMc.y); _local7 = _arg1.groundArray[_local5]; _local5 = int(_local4); _local8 = _arg1.groundArray[_local5]; _local9 = pointTowards(_local3, _local7, _local4, _local8); return ((_local9.spriteRotation - 180)); } function getVectorFromAngle(_arg1):Object{ var _local2:Object; var _local3:Number; _local2 = new Object(); _local3 = ((_arg1 * Math.PI) / 180); _local2.vx = Math.cos(_local3); _local2.vy = Math.sin(_local3); return (_local2); } function capVectorSpeed(_arg1, _arg2, _arg3):Object{ var _local4:Object; var _local5:*; _local4 = new Object(); _local5 = Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2))); if (_local5 > _arg3){ _arg1 = (_arg1 * (_arg3 / _local5)); _arg2 = (_arg2 * (_arg3 / _local5)); }; _local4.vx = _arg1; _local4.vy = _arg2; return (_local4); } function argbtohex(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ return (((((_arg1 << 24) | (_arg2 << 16)) | (_arg3 << 8)) | _arg4)); } public function getArcVelocity(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Object{ var _local7:Object; var _local8:*; var _local9:*; var _local10:*; var _local11:*; _local7 = new Object(); _local8 = (_arg5 - _arg3); _local9 = (_arg6 - _arg4); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local11 = Math.ceil((_local10 / _arg2)); _local7.gravity = _arg1; _local7.steps = _local11; _local7.xStep = (_local8 / _local11); _local7.yStep = (_local9 / _local11); if (_arg1 > 0){ _local7.yStep = (_local7.yStep - ((_local11 * _arg1) / 2)); }; return (_local7); } function pointTowards(_arg1, _arg2, _arg3, _arg4):Object{ var _local5:Object; var _local6:*; var _local7:*; _local5 = new Object(); _local6 = (_arg1 - _arg3); _local7 = (_arg2 - _arg4); _local5.spriteAngle = Math.atan2(_local7, _local6); _local5.spriteRotation = ((_local5.spriteAngle * 180) / Math.PI); _local5.vx = Math.cos(_local5.spriteAngle); _local5.vy = Math.sin(_local5.spriteAngle); return (_local5); } function bxConvertToMetres(_arg1:Number, _arg2:Number){ return ((_arg1 / _arg2)); } function checkForLOS(_arg1, _arg2, _arg3, _arg4, _arg5){ var _local6:Number; var _local7:Object; var _local8:Number; var _local9:*; _local6 = int(getDistance(_arg1, _arg2, _arg3, _arg4)); _local7 = pointTowards(_arg1, _arg2, _arg3, _arg4); _local9 = 0; while (_local9 < _local6) { _local8 = rt.GameMain.groundArray[int(_arg1)]; if (int(_arg2) > _local8){ return (true); }; _arg1 = (_arg1 - _local7.vx); _arg2 = (_arg2 - _local7.vy); _local9++; }; return (false); } } }//package classesAS3
Section 141
//GameWall (classesAS3.GameWall) package classesAS3 { import flash.display.*; public class GameWall extends MovieClip { public var mySoldier:Object; public var rt:Object; public var energy:Number; public function GameWall(_arg1, _arg2, _arg3){ addFrameScript(39, frame40); rt = _arg1; energy = _arg2; mySoldier = _arg3; } function frame40(){ this.mySoldier.soldierState = 5; stop(); } } }//package classesAS3
Section 142
//GameWeaponsPanel (classesAS3.GameWeaponsPanel) package classesAS3 { import flash.display.*; import flash.text.*; public class GameWeaponsPanel extends MovieClip { public var musicBtn:SimpleButton; public var rightSpeech:MovieClip; public var kingGoodHead:MovieClip; public var rightNamesTxt:TextField; public var timer:MovieClip; public var levelTxt:TextField; public var soundFxBtn:SimpleButton; public var rt:Object; public var msg:TextField; public var score:TextField; public var quitBtn:SimpleButton; public var musicMc:MovieClip; public var soundFxMc:MovieClip; public var timer2:MovieClip; public var leftSpeech:leftSpeedBubble; public var pausePanelBtn:SimpleButton; public var money:TextField; public var kingBadHead:MovieClip; public function GameWeaponsPanel(_arg1){ addFrameScript(0, frame1); rt = _arg1; } function frame1(){ stop(); } } }//package classesAS3
Section 143
//GameViking1 (classesAS3.GameViking1) package classesAS3 { import flash.display.*; public class GameViking1 extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; public var collisionWithS:MovieClip; public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = false public function GameViking1(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6){ buildingBit = false; super(); addFrameScript(0, frame1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg6; energy = 100; noRotation = true; } function destroyMe(){ rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myObject.remove(); this.stop(); } function frame1(){ stop(); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1){ myObject.decreaseEnergy(_arg1); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 144
//GameWoodBlock (classesAS3.GameWoodBlock) package classesAS3 { import flash.display.*; public class GameWoodBlock extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var myDelay:Number;// = 5 public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var block:MovieClip; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = true public function GameWoodBlock(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7){ buildingBit = true; myDelay = 5; super(); this.gotoAndStop(1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg7; noRotation = false; energy = _arg6; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1):Boolean{ var _local2:Number; myDelay--; if (myDelay == 0){ myDelay = 25; if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.m_world.DestroyBody(myBodyDef); block.gotoAndPlay("blockBreak"); return (true); }; _local2 = int(((100 - energy) / 25)); block.gotoAndStop((_local2 + 1)); return (false); }; }; return (false); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 145
//GameWoodBlockEn (classesAS3.GameWoodBlockEn) package classesAS3 { import flash.display.*; public class GameWoodBlockEn extends MovieClip { public var myType:String; public var goodBad:Boolean; public var myObject:Object; public var mySmoke; public var collisionWith:MovieClip; var myDelay:Number;// = 5 public var noRotation:Boolean; public var myShapeDef:Object; public var myParent:Object; public var rt:Object; public var energy:Number; public var block:MovieClip; public var filterData:Object; public var myBodyDef:Object; public var buildingBit:Boolean;// = true public function GameWoodBlockEn(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7){ buildingBit = true; myDelay = 5; super(); this.gotoAndStop(1); rt = _arg1; myBodyDef = _arg2; myShapeDef = _arg3; myType = _arg4; myParent = _arg5; mySmoke = null; goodBad = _arg7; noRotation = false; energy = _arg6; } function destroyMe(){ if (rt.bodyGrabbed == myBodyDef){ rt.bodyGrabbed = null; }; rt.m_world.DestroyBody(myBodyDef); removeMe(); } public function removeMe(){ myParent.removeChild(this); } public function checkOffScreen(){ if (this.x > 1700){ destroyMe(); } else { if (this.x < -50){ destroyMe(); }; }; if (this.y > 800){ destroyMe(); }; } public function decreaseEnergy(_arg1):Boolean{ var _local2:Number; myDelay--; if (myDelay == 0){ myDelay = 5; if (energy > 0){ energy = (energy - _arg1); if (energy <= 0){ rt.m_world.DestroyBody(myBodyDef); block.gotoAndPlay("blockBreak"); return (true); }; _local2 = int(((100 - energy) / 25)); block.gotoAndStop((_local2 + 1)); return (false); }; }; return (false); } public function setupPuffSmoke(){ if (mySmoke == null){ mySmoke = new GameHitFloorSmoke(rt, myParent, this); mySmoke.x = this.x; mySmoke.y = this.y; myParent.addChild(mySmoke); }; } } }//package classesAS3
Section 146
//GameZombie (classesAS3.GameZombie) package classesAS3 { import flash.display.*; public class GameZombie extends MovieClip { public var myObject:Object; public var myParent:Object; public var rt:Object; public function GameZombie(_arg1, _arg2){ myParent = _arg1; rt = _arg2; } } }//package classesAS3
Section 147
//MD5 (com.adobe.crypto.MD5) package com.adobe.crypto { import com.adobe.utils.*; public class MD5 { private static function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function createBlocks(_arg1:String):Array{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; _local2 = new Array(); _local3 = (_arg1.length * 8); _local4 = 0xFF; _local5 = 0; while (_local5 < _local3) { _local2[(_local5 >> 5)] = (_local2[(_local5 >> 5)] | ((_arg1.charCodeAt((_local5 / 8)) & _local4) << (_local5 % 32))); _local5 = (_local5 + 8); }; _local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | (128 << (_local3 % 32))); _local2[((((_local3 + 64) >>> 9) << 4) + 14)] = _local3; return (_local2); } private static function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } private static function f(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg2) | (~(_arg1) & _arg3))); } private static function g(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 & _arg3) | (_arg2 & ~(_arg3)))); } private static function h(_arg1:int, _arg2:int, _arg3:int):int{ return (((_arg1 ^ _arg2) ^ _arg3)); } private static function i(_arg1:int, _arg2:int, _arg3:int):int{ return ((_arg2 ^ (_arg1 | ~(_arg3)))); } private static function transform(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{ var _local9:int; _local9 = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8); return ((IntUtil.rol(_local9, _arg7) + _arg3)); } private static function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } public static function hash(_arg1:String):String{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Array; var _local11:int; var _local12:int; _local2 = 1732584193; _local3 = -271733879; _local4 = -1732584194; _local5 = 271733878; _local10 = createBlocks(_arg1); _local11 = _local10.length; _local12 = 0; while (_local12 < _local11) { _local6 = _local2; _local7 = _local3; _local8 = _local4; _local9 = _local5; _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 0)], 7, -680876936); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 1)], 12, -389564586); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 2)], 17, 606105819); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 3)], 22, -1044525330); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 4)], 7, -176418897); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 5)], 12, 1200080426); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 6)], 17, -1473231341); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 7)], 22, -45705983); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 8)], 7, 1770035416); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 9)], 12, -1958414417); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 10)], 17, -42063); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 11)], 22, -1990404162); _local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 12)], 7, 1804603682); _local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 13)], 12, -40341101); _local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 14)], 17, -1502002290); _local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 15)], 22, 1236535329); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 1)], 5, -165796510); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 6)], 9, -1069501632); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 11)], 14, 643717713); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 0)], 20, -373897302); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 5)], 5, -701558691); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 10)], 9, 38016083); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 15)], 14, -660478335); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 4)], 20, -405537848); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 9)], 5, 568446438); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 14)], 9, -1019803690); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 3)], 14, -187363961); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 8)], 20, 1163531501); _local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 13)], 5, -1444681467); _local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 2)], 9, -51403784); _local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 7)], 14, 1735328473); _local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 12)], 20, -1926607734); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 5)], 4, -378558); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 8)], 11, -2022574463); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 11)], 16, 1839030562); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 14)], 23, -35309556); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 1)], 4, -1530992060); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 4)], 11, 1272893353); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 7)], 16, -155497632); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 10)], 23, -1094730640); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 13)], 4, 681279174); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 0)], 11, -358537222); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 3)], 16, -722521979); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 6)], 23, 76029189); _local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 9)], 4, -640364487); _local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 12)], 11, -421815835); _local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 15)], 16, 530742520); _local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 2)], 23, -995338651); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 0)], 6, -198630844); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 7)], 10, 1126891415); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 14)], 15, -1416354905); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 5)], 21, -57434055); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 12)], 6, 1700485571); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 3)], 10, -1894986606); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 10)], 15, -1051523); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 1)], 21, -2054922799); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 8)], 6, 1873313359); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 15)], 10, -30611744); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 6)], 15, -1560198380); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 13)], 21, 1309151649); _local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 4)], 6, -145523070); _local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 11)], 10, -1120210379); _local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 2)], 15, 718787259); _local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 9)], 21, -343485551); _local2 = (_local2 + _local6); _local3 = (_local3 + _local7); _local4 = (_local4 + _local8); _local5 = (_local5 + _local9); _local12 = (_local12 + 16); }; return ((((IntUtil.toHex(_local2) + IntUtil.toHex(_local3)) + IntUtil.toHex(_local4)) + IntUtil.toHex(_local5))); } private static function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{ return (transform(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); } } }//package com.adobe.crypto
Section 148
//IntUtil (com.adobe.utils.IntUtil) package com.adobe.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public static function toHex(_arg1:int, _arg2:Boolean=false):String{ var _local3:String; var _local4:int; var _local5:int; _local3 = ""; if (_arg2){ _local4 = 0; while (_local4 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15)))); _local4++; }; } else { _local5 = 0; while (_local5 < 4) { _local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15)))); _local5++; }; }; return (_local3); } public static function ror(_arg1:int, _arg2:int):uint{ var _local3:int; _local3 = (32 - _arg2); return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3)))); } public static function rol(_arg1:int, _arg2:int):int{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } } }//package com.adobe.utils
Section 149
//Color (fl.motion.Color) package fl.motion { import flash.display.*; import flash.geom.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 150
//alt_intro_holder_230 (QFP_AB_v114_fla.alt_intro_holder_230) package QFP_AB_v114_fla { import flash.display.*; public dynamic class alt_intro_holder_230 extends MovieClip { public function alt_intro_holder_230(){ addFrameScript(114, frame115); } function frame115(){ stop(); } } }//package QFP_AB_v114_fla
Section 151
//archerDie1_82 (QFP_AB_v114_fla.archerDie1_82) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class archerDie1_82 extends MovieClip { public function archerDie1_82(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 152
//archerSide1_80 (QFP_AB_v114_fla.archerSide1_80) package QFP_AB_v114_fla { import flash.display.*; public dynamic class archerSide1_80 extends MovieClip { public var bow:MovieClip; } }//package QFP_AB_v114_fla
Section 153
//assetHolder_1 (QFP_AB_v114_fla.assetHolder_1) package QFP_AB_v114_fla { import flash.display.*; public dynamic class assetHolder_1 extends MovieClip { public function assetHolder_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 154
//badArcherDie1_121 (QFP_AB_v114_fla.badArcherDie1_121) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badArcherDie1_121 extends MovieClip { public function badArcherDie1_121(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 155
//badKing1Expressions_251 (QFP_AB_v114_fla.badKing1Expressions_251) package QFP_AB_v114_fla { import flash.display.*; public dynamic class badKing1Expressions_251 extends MovieClip { public function badKing1Expressions_251(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 156
//badKing1PanelBack_250 (QFP_AB_v114_fla.badKing1PanelBack_250) package QFP_AB_v114_fla { import flash.display.*; public dynamic class badKing1PanelBack_250 extends MovieClip { public var expressions:MovieClip; public function badKing1PanelBack_250(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 157
//badKing2Expressions_254 (QFP_AB_v114_fla.badKing2Expressions_254) package QFP_AB_v114_fla { import flash.display.*; public dynamic class badKing2Expressions_254 extends MovieClip { public function badKing2Expressions_254(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 158
//badKing4Expressions_258 (QFP_AB_v114_fla.badKing4Expressions_258) package QFP_AB_v114_fla { import flash.display.*; public dynamic class badKing4Expressions_258 extends MovieClip { public function badKing4Expressions_258(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 159
//badKing5Expressions_262 (QFP_AB_v114_fla.badKing5Expressions_262) package QFP_AB_v114_fla { import flash.display.*; public dynamic class badKing5Expressions_262 extends MovieClip { public function badKing5Expressions_262(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 160
//badKing6Expressions_260 (QFP_AB_v114_fla.badKing6Expressions_260) package QFP_AB_v114_fla { import flash.display.*; public dynamic class badKing6Expressions_260 extends MovieClip { public function badKing6Expressions_260(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 161
//badKing7Expressions_264 (QFP_AB_v114_fla.badKing7Expressions_264) package QFP_AB_v114_fla { import flash.display.*; public dynamic class badKing7Expressions_264 extends MovieClip { public function badKing7Expressions_264(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 162
//badKingDie1_111 (QFP_AB_v114_fla.badKingDie1_111) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKingDie1_111 extends MovieClip { public function badKingDie1_111(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 163
//badKingDie2_166 (QFP_AB_v114_fla.badKingDie2_166) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKingDie2_166 extends MovieClip { public function badKingDie2_166(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 164
//badKingDie3_172 (QFP_AB_v114_fla.badKingDie3_172) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKingDie3_172 extends MovieClip { public function badKingDie3_172(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 165
//badKingDie4_177 (QFP_AB_v114_fla.badKingDie4_177) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKingDie4_177 extends MovieClip { public function badKingDie4_177(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 166
//badKingDie5_183 (QFP_AB_v114_fla.badKingDie5_183) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKingDie5_183 extends MovieClip { public function badKingDie5_183(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 167
//badKingDie6_188 (QFP_AB_v114_fla.badKingDie6_188) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKingDie6_188 extends MovieClip { public function badKingDie6_188(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 168
//badKingDie7_194 (QFP_AB_v114_fla.badKingDie7_194) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKingDie7_194 extends MovieClip { public function badKingDie7_194(){ addFrameScript(13, frame14); } function frame14(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 169
//badKnightDie2_101 (QFP_AB_v114_fla.badKnightDie2_101) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKnightDie2_101 extends MovieClip { public function badKnightDie2_101(){ addFrameScript(11, frame12); } function frame12(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 170
//badKnightDie3_128 (QFP_AB_v114_fla.badKnightDie3_128) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKnightDie3_128 extends MovieClip { public function badKnightDie3_128(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 171
//badKnightDie3b_116 (QFP_AB_v114_fla.badKnightDie3b_116) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class badKnightDie3b_116 extends MovieClip { public function badKnightDie3b_116(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 172
//basicFlag_23 (QFP_AB_v114_fla.basicFlag_23) package QFP_AB_v114_fla { import flash.display.*; public dynamic class basicFlag_23 extends MovieClip { public function basicFlag_23(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 173
//basicFlag2_22 (QFP_AB_v114_fla.basicFlag2_22) package QFP_AB_v114_fla { import flash.display.*; public dynamic class basicFlag2_22 extends MovieClip { public var flag4b:MovieClip; public var flag4c:MovieClip; public var flag4d:MovieClip; public var flag4a:MovieClip; } }//package QFP_AB_v114_fla
Section 174
//basicFlag3_21 (QFP_AB_v114_fla.basicFlag3_21) package QFP_AB_v114_fla { import flash.display.*; public dynamic class basicFlag3_21 extends MovieClip { public var flag3a:MovieClip; public var flag3b:MovieClip; } }//package QFP_AB_v114_fla
Section 175
//bottomPanelKingsPicBack_389 (QFP_AB_v114_fla.bottomPanelKingsPicBack_389) package QFP_AB_v114_fla { import flash.display.*; public dynamic class bottomPanelKingsPicBack_389 extends MovieClip { public var expressions:MovieClip; } }//package QFP_AB_v114_fla
Section 176
//castleBlock_32 (QFP_AB_v114_fla.castleBlock_32) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class castleBlock_32 extends MovieClip { public function castleBlock_32(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ stop(); } function frame8(){ MovieClip(this.parent).removeMe(); } } }//package QFP_AB_v114_fla
Section 177
//clockAnim_217 (QFP_AB_v114_fla.clockAnim_217) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class clockAnim_217 extends MovieClip { public function clockAnim_217(){ addFrameScript(44, frame45); } function frame45(){ MovieClip(this.parent.parent).rt.setupGoodGuy(this); if (MovieClip(this.parent).numberOrdered.text != 0){ gotoAndPlay(1); } else { MovieClip(this.parent).gotoAndStop(1); }; } } }//package QFP_AB_v114_fla
Section 178
//clockAnim2_219 (QFP_AB_v114_fla.clockAnim2_219) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class clockAnim2_219 extends MovieClip { public function clockAnim2_219(){ addFrameScript(17, frame18); } function frame18(){ MovieClip(this.parent.parent).rt.setupGoodGuy(this); if (MovieClip(this.parent).numberOrdered.text != 0){ gotoAndPlay(1); } else { MovieClip(this.parent).gotoAndStop(1); }; } } }//package QFP_AB_v114_fla
Section 179
//crossbowManAttack1_89 (QFP_AB_v114_fla.crossbowManAttack1_89) package QFP_AB_v114_fla { import flash.display.*; public dynamic class crossbowManAttack1_89 extends MovieClip { public var bow:MovieClip; } }//package QFP_AB_v114_fla
Section 180
//crossbowManDie1_91 (QFP_AB_v114_fla.crossbowManDie1_91) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class crossbowManDie1_91 extends MovieClip { public var bow:MovieClip; public function crossbowManDie1_91(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 181
//Endtitle_417 (QFP_AB_v114_fla.Endtitle_417) package QFP_AB_v114_fla { import flash.display.*; public dynamic class Endtitle_417 extends MovieClip { public function Endtitle_417(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 182
//enemyBlock_148 (QFP_AB_v114_fla.enemyBlock_148) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class enemyBlock_148 extends MovieClip { public function enemyBlock_148(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ stop(); } function frame8(){ MovieClip(this.parent).removeMe(); } } }//package QFP_AB_v114_fla
Section 183
//explodeBullet_449 (QFP_AB_v114_fla.explodeBullet_449) package QFP_AB_v114_fla { import flash.display.*; public dynamic class explodeBullet_449 extends MovieClip { public function explodeBullet_449(){ addFrameScript(4, frame5); } function frame5(){ } } }//package QFP_AB_v114_fla
Section 184
//frontScreenAnim_426 (QFP_AB_v114_fla.frontScreenAnim_426) package QFP_AB_v114_fla { import flash.display.*; public dynamic class frontScreenAnim_426 extends MovieClip { public var soldier:MovieClip; } }//package QFP_AB_v114_fla
Section 185
//gameCompleteAnim_402 (QFP_AB_v114_fla.gameCompleteAnim_402) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class gameCompleteAnim_402 extends MovieClip { public function gameCompleteAnim_402(){ addFrameScript(241, frame242); } function frame242(){ MovieClip(parent.parent).rt.gameComplete(); stop(); } } }//package QFP_AB_v114_fla
Section 186
//gameoverFilter_418 (QFP_AB_v114_fla.gameoverFilter_418) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class gameoverFilter_418 extends MovieClip { public var submitBtn:SimpleButton; public var moreGamesBtn:SimpleButton; public var score:TextField; public var quitBtn:SimpleButton; public var nameTxt:TextField; public function gameoverFilter_418(){ addFrameScript(0, frame1, 1, frame2); } public function doRestart(_arg1:MouseEvent):void{ MovieClip(this.parent.parent).rt.restartLevel(); } public function doViewScores(_arg1:MouseEvent):void{ } public function doMoreGames(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.arcadebomb.com"), "_blank"); } function frame1(){ score.text = MovieClip(this.parent.parent).rt.score; submitBtn.addEventListener(MouseEvent.MOUSE_UP, doSubmit); moreGamesBtn.addEventListener(MouseEvent.MOUSE_UP, doMoreGames); quitBtn.addEventListener(MouseEvent.MOUSE_UP, doQuit); stop(); } public function doSubmit(_arg1:MouseEvent):void{ if (nameTxt.text != ""){ MovieClip(this.parent.parent).buttonPressed(nameTxt.text, MovieClip(this.parent.parent).rt.score); gotoAndStop(2); }; } function frame2(){ score.text = MovieClip(this.parent.parent).rt.score; moreGamesBtn.addEventListener(MouseEvent.MOUSE_UP, doMoreGames); quitBtn.addEventListener(MouseEvent.MOUSE_UP, doQuit); stop(); } public function doQuit(_arg1:MouseEvent):void{ MovieClip(this.parent.parent).rt.quitGame(); } } }//package QFP_AB_v114_fla
Section 187
//gameOverMsg_408 (QFP_AB_v114_fla.gameOverMsg_408) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class gameOverMsg_408 extends MovieClip { public var endTitle:MovieClip; public var msg:MovieClip; public function gameOverMsg_408(){ addFrameScript(0, frame1, 9, frame10, 13, frame14); } function frame10(){ if (MovieClip(this.parent).rt.levelNumber >= MovieClip(this.parent).rt.maxLevels){ endTitle.gotoAndStop(2); }; if (MovieClip(this.parent).rt.rt.mindJolt == true){ msg.gotoAndStop(3); }; } function frame14(){ stop(); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 188
//gameSoldier1_44 (QFP_AB_v114_fla.gameSoldier1_44) package QFP_AB_v114_fla { import flash.display.*; public dynamic class gameSoldier1_44 extends MovieClip { public function gameSoldier1_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 189
//gameSoldier2_62 (QFP_AB_v114_fla.gameSoldier2_62) package QFP_AB_v114_fla { import flash.display.*; public dynamic class gameSoldier2_62 extends MovieClip { public function gameSoldier2_62(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 190
//gameSoldier3_75 (QFP_AB_v114_fla.gameSoldier3_75) package QFP_AB_v114_fla { import flash.display.*; public dynamic class gameSoldier3_75 extends MovieClip { public var archer:MovieClip; public function gameSoldier3_75(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 191
//GameSoldier5_196 (QFP_AB_v114_fla.GameSoldier5_196) package QFP_AB_v114_fla { import flash.display.*; public dynamic class GameSoldier5_196 extends MovieClip { public function GameSoldier5_196(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 192
//goodKingDie_104 (QFP_AB_v114_fla.goodKingDie_104) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class goodKingDie_104 extends MovieClip { public function goodKingDie_104(){ addFrameScript(11, frame12); } function frame12(){ MovieClip(this.parent).rt.gameOver("game_over"); stop(); } } }//package QFP_AB_v114_fla
Section 193
//goodKingExpressions_390 (QFP_AB_v114_fla.goodKingExpressions_390) package QFP_AB_v114_fla { import flash.display.*; public dynamic class goodKingExpressions_390 extends MovieClip { public function goodKingExpressions_390(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 194
//halfWayFlag_19 (QFP_AB_v114_fla.halfWayFlag_19) package QFP_AB_v114_fla { import flash.display.*; public dynamic class halfWayFlag_19 extends MovieClip { public var flag2:MovieClip; } }//package QFP_AB_v114_fla
Section 195
//instructionsBtns_456 (QFP_AB_v114_fla.instructionsBtns_456) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class instructionsBtns_456 extends MovieClip { public var backBtn:SimpleButton; public var nextBtn:SimpleButton; public var endBtn:SimpleButton; public var startBtn:SimpleButton; public function instructionsBtns_456(){ addFrameScript(0, frame1); } function frame1(){ startBtn.addEventListener(MouseEvent.MOUSE_DOWN, gotoStart, false); endBtn.addEventListener(MouseEvent.MOUSE_DOWN, gotoEnd, false); backBtn.addEventListener(MouseEvent.MOUSE_DOWN, gotoBack, false); nextBtn.addEventListener(MouseEvent.MOUSE_DOWN, gotoNext, false); } public function gotoEnd(_arg1:MouseEvent):void{ MovieClip(parent).vid.gotoAndStop(MovieClip(parent).vid.totalFrames); MovieClip(parent).txt.gotoAndStop(MovieClip(parent).txt.totalFrames); } public function gotoStart(_arg1:MouseEvent):void{ MovieClip(parent).vid.gotoAndStop(1); MovieClip(parent).txt.gotoAndStop(1); } public function gotoBack(_arg1:MouseEvent):void{ if (MovieClip(parent).vid.currentFrame == 1){ MovieClip(parent).vid.gotoAndStop(MovieClip(parent).vid.totalFrames); } else { MovieClip(parent).vid.gotoAndStop((MovieClip(parent).vid.currentFrame - 1)); }; if (MovieClip(parent).txt.currentFrame == 1){ MovieClip(parent).txt.gotoAndStop(MovieClip(parent).txt.totalFrames); } else { MovieClip(parent).txt.gotoAndStop((MovieClip(parent).txt.currentFrame - 1)); }; } public function gotoNext(_arg1:MouseEvent):void{ if (MovieClip(parent).vid.currentFrame == MovieClip(parent).vid.totalFrames){ MovieClip(parent).vid.gotoAndStop(1); } else { MovieClip(parent).vid.gotoAndStop((MovieClip(parent).vid.currentFrame + 1)); }; if (MovieClip(parent).txt.currentFrame == MovieClip(parent).txt.totalFrames){ MovieClip(parent).txt.gotoAndStop(1); } else { MovieClip(parent).txt.gotoAndStop((MovieClip(parent).txt.currentFrame + 1)); }; } } }//package QFP_AB_v114_fla
Section 196
//instructionsTxtScreens_455 (QFP_AB_v114_fla.instructionsTxtScreens_455) package QFP_AB_v114_fla { import flash.display.*; public dynamic class instructionsTxtScreens_455 extends MovieClip { public function instructionsTxtScreens_455(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 197
//instructionsVidPanel_462 (QFP_AB_v114_fla.instructionsVidPanel_462) package QFP_AB_v114_fla { import flash.display.*; public dynamic class instructionsVidPanel_462 extends MovieClip { public var soldier:MovieClip; public function instructionsVidPanel_462(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(1); } } }//package QFP_AB_v114_fla
Section 198
//king3Expressions_256 (QFP_AB_v114_fla.king3Expressions_256) package QFP_AB_v114_fla { import flash.display.*; public dynamic class king3Expressions_256 extends MovieClip { public function king3Expressions_256(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 199
//knightDie1_58 (QFP_AB_v114_fla.knightDie1_58) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class knightDie1_58 extends MovieClip { public function knightDie1_58(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 200
//knightDie2_72 (QFP_AB_v114_fla.knightDie2_72) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class knightDie2_72 extends MovieClip { public function knightDie2_72(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 201
//knightDie4_202 (QFP_AB_v114_fla.knightDie4_202) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class knightDie4_202 extends MovieClip { public function knightDie4_202(){ addFrameScript(12, frame13); } function frame13(){ MovieClip(this.parent.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 202
//levelCompleteMsg_400 (QFP_AB_v114_fla.levelCompleteMsg_400) package QFP_AB_v114_fla { import flash.display.*; import flash.text.*; public dynamic class levelCompleteMsg_400 extends MovieClip { public var titleMc:levelCompleteMsgs; public var timeBonus:TextField; public var scoreBonus:TextField; public var totalScore:TextField; public function levelCompleteMsg_400(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 203
//manStoneHitBack_341 (QFP_AB_v114_fla.manStoneHitBack_341) package QFP_AB_v114_fla { import flash.display.*; public dynamic class manStoneHitBack_341 extends MovieClip { public function manStoneHitBack_341(){ addFrameScript(9, frame10); } function frame10(){ MovieClip(this.parent).gotoAndStop("walk"); } } }//package QFP_AB_v114_fla
Section 204
//mapScreenFlags_281 (QFP_AB_v114_fla.mapScreenFlags_281) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class mapScreenFlags_281 extends MovieClip { public var flagMc:halfWayFlag; public var flagNumber:Number; public function mapScreenFlags_281(){ addFrameScript(0, frame1); } function frame1(){ flagNumber = 15; flagMc.flag1.flag2.flag3a.flag4a.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3a.flag4b.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3a.flag4c.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3a.flag4d.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3b.flag4a.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3b.flag4b.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3b.flag4c.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3b.flag4d.gotoAndStop(flagNumber); } } }//package QFP_AB_v114_fla
Section 205
//mapScreenFlags2_280 (QFP_AB_v114_fla.mapScreenFlags2_280) package QFP_AB_v114_fla { import flash.display.*; public dynamic class mapScreenFlags2_280 extends MovieClip { public function mapScreenFlags2_280(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 206
//mapScreenScene_246 (QFP_AB_v114_fla.mapScreenScene_246) package QFP_AB_v114_fla { import flash.display.*; import flash.text.*; public dynamic class mapScreenScene_246 extends MovieClip { public var defenseTxt:TextField; public var rulerTxt:TextField; public var kingBadHead:MovieClip; } }//package QFP_AB_v114_fla
Section 207
//merlinAnim_415 (QFP_AB_v114_fla.merlinAnim_415) package QFP_AB_v114_fla { import flash.display.*; public dynamic class merlinAnim_415 extends MovieClip { public function merlinAnim_415(){ addFrameScript(160, frame161); } function frame161(){ MovieClip(parent.parent).play(); stop(); } } }//package QFP_AB_v114_fla
Section 208
//musicBtnMc_385 (QFP_AB_v114_fla.musicBtnMc_385) package QFP_AB_v114_fla { import flash.display.*; public dynamic class musicBtnMc_385 extends MovieClip { public function musicBtnMc_385(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 209
//QFP_Title_Anim_432 (QFP_AB_v114_fla.QFP_Title_Anim_432) package QFP_AB_v114_fla { import flash.display.*; public dynamic class QFP_Title_Anim_432 extends MovieClip { public function QFP_Title_Anim_432(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package QFP_AB_v114_fla
Section 210
//ramDie1_30 (QFP_AB_v114_fla.ramDie1_30) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class ramDie1_30 extends MovieClip { public function ramDie1_30(){ addFrameScript(11, frame12); } function frame12(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 211
//righgSpeechBubble_394 (QFP_AB_v114_fla.righgSpeechBubble_394) package QFP_AB_v114_fla { import flash.display.*; import flash.text.*; public dynamic class righgSpeechBubble_394 extends MovieClip { public var txt:TextField; public function righgSpeechBubble_394(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 212
//risingScoreTxt_353 (QFP_AB_v114_fla.risingScoreTxt_353) package QFP_AB_v114_fla { import flash.display.*; import flash.text.*; public dynamic class risingScoreTxt_353 extends MovieClip { public var scoreTxt:TextField; } }//package QFP_AB_v114_fla
Section 213
//soldierDeath_330 (QFP_AB_v114_fla.soldierDeath_330) package QFP_AB_v114_fla { import flash.display.*; public dynamic class soldierDeath_330 extends MovieClip { public function soldierDeath_330(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package QFP_AB_v114_fla
Section 214
//soldierHit_329 (QFP_AB_v114_fla.soldierHit_329) package QFP_AB_v114_fla { import flash.display.*; public dynamic class soldierHit_329 extends MovieClip { public function soldierHit_329(){ addFrameScript(8, frame9); } function frame9(){ MovieClip(this.parent).gotoAndStop("gunStand"); } } }//package QFP_AB_v114_fla
Section 215
//soundFxMc_387 (QFP_AB_v114_fla.soundFxMc_387) package QFP_AB_v114_fla { import flash.display.*; public dynamic class soundFxMc_387 extends MovieClip { public function soundFxMc_387(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 216
//sparker_randomizer_451 (QFP_AB_v114_fla.sparker_randomizer_451) package QFP_AB_v114_fla { import flash.display.*; public dynamic class sparker_randomizer_451 extends MovieClip { public function sparker_randomizer_451(){ addFrameScript(54, frame55); } function frame55(){ stop(); } } }//package QFP_AB_v114_fla
Section 217
//splarkler_particle_453 (QFP_AB_v114_fla.splarkler_particle_453) package QFP_AB_v114_fla { import flash.display.*; public dynamic class splarkler_particle_453 extends MovieClip { public function splarkler_particle_453(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package QFP_AB_v114_fla
Section 218
//timerAnimMc_396 (QFP_AB_v114_fla.timerAnimMc_396) package QFP_AB_v114_fla { import flash.display.*; public dynamic class timerAnimMc_396 extends MovieClip { public var timer:MovieClip; public var numberOfBubbles:Number; public var delay:Number; public var maskMc:MovieClip; public var bubbleCounter:Number; public function timerAnimMc_396(){ addFrameScript(0, frame1); } function frame1(){ numberOfBubbles = 10; bubbleCounter = 0; delay = 10; } } }//package QFP_AB_v114_fla
Section 219
//upgradeBack_470 (QFP_AB_v114_fla.upgradeBack_470) package QFP_AB_v114_fla { import flash.display.*; public dynamic class upgradeBack_470 extends MovieClip { public function upgradeBack_470(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 220
//upgradeClock_471 (QFP_AB_v114_fla.upgradeClock_471) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class upgradeClock_471 extends MovieClip { public function upgradeClock_471(){ addFrameScript(35, frame36); } function frame36(){ MovieClip(this.parent.parent).setupUpgrade(); MovieClip(this.parent).gotoAndStop(3); } } }//package QFP_AB_v114_fla
Section 221
//weapons_334 (QFP_AB_v114_fla.weapons_334) package QFP_AB_v114_fla { import flash.display.*; public dynamic class weapons_334 extends MovieClip { public function weapons_334(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 222
//vikingDie1_138 (QFP_AB_v114_fla.vikingDie1_138) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class vikingDie1_138 extends MovieClip { public function vikingDie1_138(){ addFrameScript(13, frame14); } function frame14(){ MovieClip(this.parent).removeMe(); stop(); } } }//package QFP_AB_v114_fla
Section 223
//woodBlockEnemy_161 (QFP_AB_v114_fla.woodBlockEnemy_161) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class woodBlockEnemy_161 extends MovieClip { public function woodBlockEnemy_161(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ stop(); } function frame8(){ MovieClip(this.parent).removeMe(); } } }//package QFP_AB_v114_fla
Section 224
//woodenBlock2_152 (QFP_AB_v114_fla.woodenBlock2_152) package QFP_AB_v114_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class woodenBlock2_152 extends MovieClip { public function woodenBlock2_152(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ stop(); } function frame8(){ MovieClip(this.parent).removeMe(); } } }//package QFP_AB_v114_fla
Section 225
//yuoarehereAnim_284 (QFP_AB_v114_fla.yuoarehereAnim_284) package QFP_AB_v114_fla { import flash.display.*; public dynamic class yuoarehereAnim_284 extends MovieClip { public var youarehere:youarehereMc; public function yuoarehereAnim_284(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package QFP_AB_v114_fla
Section 226
//antsMc (antsMc) package { import flash.display.*; public dynamic class antsMc extends BitmapData { public function antsMc(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 227
//backgroundP (backgroundP) package { import flash.display.*; public dynamic class backgroundP extends MovieClip { public function backgroundP(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 228
//backgroundSkyMc (backgroundSkyMc) package { import flash.display.*; public dynamic class backgroundSkyMc extends MovieClip { public function backgroundSkyMc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 229
//BadGuyRun (BadGuyRun) package { import flash.display.*; public dynamic class BadGuyRun extends MovieClip { public var w:MovieClip; } }//package
Section 230
//batFx (batFx) package { import flash.media.*; public dynamic class batFx extends Sound { } }//package
Section 231
//bellFx (bellFx) package { import flash.media.*; public dynamic class bellFx extends Sound { } }//package
Section 232
//boulderHitFx (boulderHitFx) package { import flash.media.*; public dynamic class boulderHitFx extends Sound { } }//package
Section 233
//bullet (bullet) package { import flash.display.*; public dynamic class bullet extends MovieClip { } }//package
Section 234
//catapultBtnMc (catapultBtnMc) package { import flash.display.*; public dynamic class catapultBtnMc extends MovieClip { } }//package
Section 235
//catapultCatch (catapultCatch) package { import flash.display.*; public dynamic class catapultCatch extends MovieClip { } }//package
Section 236
//catapultDial (catapultDial) package { import flash.display.*; public dynamic class catapultDial extends MovieClip { public var needle:MovieClip; } }//package
Section 237
//catapultWords (catapultWords) package { import flash.display.*; import flash.text.*; public dynamic class catapultWords extends MovieClip { public var rangeTxt:TextField; public function catapultWords(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 238
//clickBtnFx (clickBtnFx) package { import flash.media.*; public dynamic class clickBtnFx extends Sound { } }//package
Section 239
//death1 (death1) package { import flash.display.*; public dynamic class death1 extends MovieClip { public function death1(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package
Section 240
//die_v1_Fx (die_v1_Fx) package { import flash.media.*; public dynamic class die_v1_Fx extends Sound { } }//package
Section 241
//enemyBomb (enemyBomb) package { import flash.display.*; public dynamic class enemyBomb extends MovieClip { } }//package
Section 242
//enemyBullet (enemyBullet) package { import flash.display.*; public dynamic class enemyBullet extends MovieClip { } }//package
Section 243
//enemyPhoton (enemyPhoton) package { import flash.display.*; public dynamic class enemyPhoton extends MovieClip { } }//package
Section 244
//enemyShell (enemyShell) package { import flash.display.*; public dynamic class enemyShell extends MovieClip { } }//package
Section 245
//energyBar (energyBar) package { import flash.display.*; public dynamic class energyBar extends MovieClip { public var bar:MovieClip; } }//package
Section 246
//explosion (explosion) package { import flash.display.*; public dynamic class explosion extends MovieClip { } }//package
Section 247
//explosionFx (explosionFx) package { import flash.media.*; public dynamic class explosionFx extends Sound { } }//package
Section 248
//fireMissileFx (fireMissileFx) package { import flash.media.*; public dynamic class fireMissileFx extends Sound { } }//package
Section 249
//GameArrow (GameArrow) package { import flash.display.*; public dynamic class GameArrow extends MovieClip { } }//package
Section 250
//gameOverFx (gameOverFx) package { import flash.media.*; public dynamic class gameOverFx extends Sound { } }//package
Section 251
//getReadyMsg (getReadyMsg) package { import flash.display.*; import flash.text.*; public dynamic class getReadyMsg extends MovieClip { public var levelText:TextField; } }//package
Section 252
//getReadyMsgAnim (getReadyMsgAnim) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class getReadyMsgAnim extends MovieClip { public var msg:getReadyMsg; public function getReadyMsgAnim(){ addFrameScript(10, frame11, 73, frame74); } function frame74(){ MovieClip(parent).rt.gameState = "play"; MovieClip(parent).removeChild(this); stop(); } function frame11(){ msg.levelText.text = ("Level " + MovieClip(parent).rt.levelNumber); } } }//package
Section 253
//goodCliff (goodCliff) package { import flash.display.*; public dynamic class goodCliff extends MovieClip { public var ramWheel:MovieClip; } }//package
Section 254
//grenadeMc (grenadeMc) package { import flash.display.*; public dynamic class grenadeMc extends MovieClip { } }//package
Section 255
//gunEnergy (gunEnergy) package { import flash.display.*; public dynamic class gunEnergy extends MovieClip { } }//package
Section 256
//gunEnergyLevel (gunEnergyLevel) package { import flash.display.*; public dynamic class gunEnergyLevel extends MovieClip { public var energyLevelMc:gunEnergy; public function gunEnergyLevel(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 257
//halfWayFlag (halfWayFlag) package { import flash.display.*; public dynamic class halfWayFlag extends MovieClip { public var flag1:MovieClip; } }//package
Section 258
//heavyGunnerGun (heavyGunnerGun) package { import flash.display.*; public dynamic class heavyGunnerGun extends MovieClip { } }//package
Section 259
//heavyGunnerWalk (heavyGunnerWalk) package { import flash.display.*; public dynamic class heavyGunnerWalk extends MovieClip { } }//package
Section 260
//hitEnemyFx (hitEnemyFx) package { import flash.media.*; public dynamic class hitEnemyFx extends Sound { } }//package
Section 261
//knight2 (knight2) package { import flash.display.*; public dynamic class knight2 extends MovieClip { } }//package
Section 262
//knightPickedUp (knightPickedUp) package { import flash.display.*; public dynamic class knightPickedUp extends MovieClip { } }//package
Section 263
//leftSpeedBubble (leftSpeedBubble) package { import flash.display.*; import flash.text.*; public dynamic class leftSpeedBubble extends MovieClip { public var txt:TextField; public function leftSpeedBubble(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 264
//levelCompleteFx (levelCompleteFx) package { import flash.media.*; public dynamic class levelCompleteFx extends Sound { } }//package
Section 265
//levelCompleteMsgs (levelCompleteMsgs) package { import flash.display.*; public dynamic class levelCompleteMsgs extends MovieClip { public function levelCompleteMsgs(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 266
//LoadingBox (LoadingBox) package { import flash.display.*; public class LoadingBox extends MovieClip { public var loaderbar:MovieClip; public function LoadingBox(){ addFrameScript(0, frame1); } function frame1(){ } public function update(_arg1:int):void{ } } }//package
Section 267
//magicFx (magicFx) package { import flash.media.*; public dynamic class magicFx extends Sound { } }//package
Section 268
//mainGunBullet (mainGunBullet) package { import flash.display.*; public dynamic class mainGunBullet extends MovieClip { public function mainGunBullet(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 269
//mainGunMissileHitFx (mainGunMissileHitFx) package { import flash.media.*; public dynamic class mainGunMissileHitFx extends Sound { } }//package
Section 270
//mainGunSound (mainGunSound) package { import flash.media.*; public dynamic class mainGunSound extends Sound { } }//package
Section 271
//man (man) package { import flash.display.*; public dynamic class man extends MovieClip { public var selectionMc:manSelectionSquare; } }//package
Section 272
//manGunStand (manGunStand) package { import flash.display.*; public dynamic class manGunStand extends MovieClip { public var w:MovieClip; } }//package
Section 273
//manSelectionSquare (manSelectionSquare) package { import flash.display.*; public dynamic class manSelectionSquare extends MovieClip { public function manSelectionSquare(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 274
//mapScreenFx (mapScreenFx) package { import flash.media.*; public dynamic class mapScreenFx extends Sound { } }//package
Section 275
//marineEngineer (marineEngineer) package { import flash.display.*; public dynamic class marineEngineer extends MovieClip { } }//package
Section 276
//mcTest (mcTest) package { import flash.display.*; public dynamic class mcTest extends MovieClip { } }//package
Section 277
//mine (mine) package { import flash.display.*; public dynamic class mine extends MovieClip { } }//package
Section 278
//moanFx (moanFx) package { import flash.media.*; public dynamic class moanFx extends Sound { } }//package
Section 279
//MochiAd (MochiAd) package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return ("2.7"); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Object; var _local10:Number; var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local7 = ((100 * _local6) / _local5); _local8 = ((100 * _local3) / chk.ad_msec); _local9 = this._mochiad_bar._inside; _local10 = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 280
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 281
//newSoldierFx (newSoldierFx) package { import flash.media.*; public dynamic class newSoldierFx extends Sound { } }//package
Section 282
//panelItems (panelItems) package { import flash.display.*; public dynamic class panelItems extends MovieClip { public function panelItems(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 283
//panelManBack (panelManBack) package { import flash.display.*; public dynamic class panelManBack extends MovieClip { public var clock:MovieClip; public function panelManBack(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 284
//pauseMc (pauseMc) package { import flash.display.*; public dynamic class pauseMc extends MovieClip { } }//package
Section 285
//Photon (Photon) package { import flash.display.*; public dynamic class Photon extends MovieClip { } }//package
Section 286
//PlayGameBtn (PlayGameBtn) package { import flash.display.*; public dynamic class PlayGameBtn extends SimpleButton { } }//package
Section 287
//projectiles (projectiles) package { import flash.display.*; public dynamic class projectiles extends MovieClip { } }//package
Section 288
//risingMoneyTxt (risingMoneyTxt) package { import flash.display.*; import flash.text.*; public dynamic class risingMoneyTxt extends MovieClip { public var moneyTxt:TextField; } }//package
Section 289
//rocket (rocket) package { import flash.display.*; public dynamic class rocket extends MovieClip { } }//package
Section 290
//rocketLauncher (rocketLauncher) package { import flash.display.*; public dynamic class rocketLauncher extends MovieClip { public var selectionMc:manSelectionSquare; } }//package
Section 291
//rocketLauncherShoot (rocketLauncherShoot) package { import flash.display.*; public dynamic class rocketLauncherShoot extends MovieClip { public function rocketLauncherShoot(){ addFrameScript(4, frame5); } function frame5(){ MovieClip(this.parent).gotoAndStop("gunStand"); } } }//package
Section 292
//rocketStand (rocketStand) package { import flash.display.*; public dynamic class rocketStand extends MovieClip { } }//package
Section 293
//selectionBox (selectionBox) package { import flash.display.*; public dynamic class selectionBox extends MovieClip { } }//package
Section 294
//SoundMusic1 (SoundMusic1) package { import flash.media.*; public dynamic class SoundMusic1 extends Sound { } }//package
Section 295
//startGameButton (startGameButton) package { import flash.display.*; public dynamic class startGameButton extends SimpleButton { } }//package
Section 296
//startGameMsg (startGameMsg) package { import flash.display.*; import flash.text.*; public dynamic class startGameMsg extends MovieClip { public var rulerTxt:TextField; public var titleTxt:TextField; } }//package
Section 297
//startScreenInstr (startScreenInstr) package { import flash.display.*; public dynamic class startScreenInstr extends MovieClip { } }//package
Section 298
//swordFightFx (swordFightFx) package { import flash.media.*; public dynamic class swordFightFx extends Sound { } }//package
Section 299
//tent (tent) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class tent extends MovieClip { public var flagMc:halfWayFlag; public var flagNumber:String; public function tent(){ addFrameScript(0, frame1); } function frame1(){ flagNumber = "arthur"; flagMc.flag1.flag2.flag3a.flag4a.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3a.flag4b.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3a.flag4c.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3a.flag4d.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3b.flag4a.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3b.flag4b.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3b.flag4c.gotoAndStop(flagNumber); flagMc.flag1.flag2.flag3b.flag4d.gotoAndStop(flagNumber); } } }//package
Section 300
//throwFx (throwFx) package { import flash.media.*; public dynamic class throwFx extends Sound { } }//package
Section 301
//turretMc (turretMc) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; import flash.filters.*; import flash.net.*; import flash.text.*; import flash.utils.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class turretMc extends MovieClip { public var firePoint:MovieClip; public function turretMc(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ MovieClip(this.parent).body.play(); } } }//package
Section 302
//woodBlock (woodBlock) package { import flash.display.*; public dynamic class woodBlock extends MovieClip { } }//package
Section 303
//youarehereMc (youarehereMc) package { import flash.display.*; public dynamic class youarehereMc extends MovieClip { } }//package

Library Items

Symbol 1 Sound {mainGunSound}
Symbol 2 Sound {levelCompleteFx}
Symbol 3 Sound {moanFx}
Symbol 4 Sound {clickBtnFx}
Symbol 5 Sound {mapScreenFx}
Symbol 6 Sound {magicFx}
Symbol 7 Sound {fireMissileFx}
Symbol 8 Sound {hitEnemyFx}
Symbol 9 Sound {die_v1_Fx}
Symbol 10 Sound {throwFx}
Symbol 11 Sound {gameOverFx}
Symbol 12 Sound {swordFightFx}
Symbol 13 Sound {newSoldierFx}
Symbol 14 Sound {explosionFx}
Symbol 15 Sound {mainGunMissileHitFx}
Symbol 16 Sound {boulderHitFx}
Symbol 17 Sound {bellFx}
Symbol 18 Sound {batFx}
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:32 1659 1754
Symbol 21 GraphicUsed by:32
Symbol 22 GraphicUsed by:32
Symbol 23 GraphicUsed by:32
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:32
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:32
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClip {classesAS3.GameBoulder}Uses:20 21 22 23 25 27 29 31
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36 246 1659
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClip {classesAS3.GameFloor}Uses:33 36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:57
Symbol 40 GraphicUsed by:41 1121
Symbol 41 MovieClipUses:40Used by:57
Symbol 42 GraphicUsed by:57
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:57 1291
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:57 1291
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:57 1291
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:57 1291
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:57 1291
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:57 1291
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57 1291 1306 1320 1325 1333 1335 1342 1382
Symbol 57 MovieClip {turretMc}Uses:39 41 42 44 46 48 50 52 54 56
Symbol 58 GraphicUsed by:61 270
Symbol 59 FontUsed by:60 247 248 251 252 256 257 258 262 263 266 267 268 272 273 274 275 294 295 1125 1138 1141 1142 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1161 1162 1165 1166 1192 1193 1514 1515 1539 1540 1541 1542 1543 1544 1556 1558 1585 1586 1589 1590 1592 1593 1595 1596 1598 1599 1601 1602 1652 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752
Symbol 60 TextUses:59Used by:61
Symbol 61 MovieClip {pauseMc}Uses:58 60
Symbol 62 FontUsed by:63 64
Symbol 63 TextUses:62Used by:65
Symbol 64 EditableTextUses:62Used by:65
Symbol 65 MovieClip {getReadyMsg}Uses:63 64Used by:66
Symbol 66 MovieClip {getReadyMsgAnim}Uses:65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:75 1753
Symbol 69 GraphicUsed by:72
Symbol 70 GraphicUsed by:71 329 1591 1594 1597 1600 1603
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:69 71Used by:75
Symbol 73 FontUsed by:74 1504
Symbol 74 TextUses:73Used by:75
Symbol 75 MovieClip {LoadingBox}Uses:68 72 74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:96 1337 1364 1368 1373 1374
Symbol 78 GraphicUsed by:96
Symbol 79 GraphicUsed by:96 1337 1350 1351 1364 1368 1373 1374
Symbol 80 GraphicUsed by:96 1337 1350 1351 1364 1368 1373 1374
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:85
Symbol 83 GraphicUsed by:84 96 104 1337 1350 1351 1364 1368 1373 1374 1407
Symbol 84 MovieClipUses:83Used by:85 1350 1351 1754
Symbol 85 MovieClip {QFP_AB_v114_fla.weapons_334}Uses:82 84Used by:96 1337
Symbol 86 GraphicUsed by:96 1337 1350 1351 1364 1368 1373 1374
Symbol 87 GraphicUsed by:96
Symbol 88 GraphicUsed by:96
Symbol 89 GraphicUsed by:96
Symbol 90 GraphicUsed by:96
Symbol 91 GraphicUsed by:96
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip {BadGuyRun}Uses:77 78 79 80 85 83 86 87 88 89 90 91 92 93 94 95
Symbol 97 MovieClip {mcTest}
Symbol 98 GraphicUsed by:99 1167 1246 1753
Symbol 99 MovieClipUses:98Used by:102
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 MovieClipUses:99 101Used by:142 1119
Symbol 103 GraphicUsed by:142
Symbol 104 MovieClipUses:83Used by:140 1117 1118
Symbol 105 GraphicUsed by:140
Symbol 106 GraphicUsed by:140 1118
Symbol 107 GraphicUsed by:140
Symbol 108 GraphicUsed by:140 1117 1118
Symbol 109 GraphicUsed by:140
Symbol 110 GraphicUsed by:140 1118
Symbol 111 GraphicUsed by:140
Symbol 112 GraphicUsed by:140 1117 1118
Symbol 113 GraphicUsed by:140
Symbol 114 GraphicUsed by:140 1118
Symbol 115 GraphicUsed by:140
Symbol 116 GraphicUsed by:140 1117 1118
Symbol 117 GraphicUsed by:140
Symbol 118 GraphicUsed by:140 1118
Symbol 119 GraphicUsed by:140
Symbol 120 GraphicUsed by:140 1117 1118
Symbol 121 GraphicUsed by:140
Symbol 122 GraphicUsed by:140 1118
Symbol 123 GraphicUsed by:140
Symbol 124 GraphicUsed by:140 1117 1118
Symbol 125 GraphicUsed by:140
Symbol 126 GraphicUsed by:140 1118
Symbol 127 GraphicUsed by:140
Symbol 128 GraphicUsed by:140 1117 1118
Symbol 129 GraphicUsed by:140
Symbol 130 GraphicUsed by:140 1118
Symbol 131 GraphicUsed by:140
Symbol 132 GraphicUsed by:140 1117 1118
Symbol 133 GraphicUsed by:140
Symbol 134 GraphicUsed by:140 1118
Symbol 135 GraphicUsed by:140
Symbol 136 GraphicUsed by:140 1117 1118
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140 1118
Symbol 139 GraphicUsed by:140 1117
Symbol 140 MovieClip {QFP_AB_v114_fla.upgradeClock_471}Uses:104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139Used by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}Uses:102 103 140 141Used by:150 151 154 158 164 166 191 194 197 200
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:150 151 154 1659
Symbol 145 GraphicUsed by:150
Symbol 146 GraphicUsed by:148 1121
Symbol 147 GraphicUsed by:148
Symbol 148 ButtonUses:146 147Used by:150 151 154 158 164 166 191 194 197 200
Symbol 149 GraphicUsed by:150 151 154
Symbol 150 MovieClip {classesAS3.GameUpgrade}Uses:142 144 145 148 149
Symbol 151 MovieClip {classesAS3.GameUpgrade2}Uses:142 144 148 149
Symbol 152 FontUsed by:153 242 277 296 297 1041 1042 1043 1044 1045 1046 1492 1494 1497 1498 1500 1517 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1660
Symbol 153 TextUses:152Used by:154 1659
Symbol 154 MovieClip {classesAS3.GameUpgrade3}Uses:142 144 153 148 149
Symbol 155 GraphicUsed by:156 624
Symbol 156 MovieClipUses:155Used by:158 164 166 180 1120
Symbol 157 GraphicUsed by:158 164 166 191 194 197 200
Symbol 158 MovieClip {classesAS3.GameUpgrade4}Uses:142 156 148 157
Symbol 159 GraphicUsed by:164 189
Symbol 160 GraphicUsed by:164 189
Symbol 161 GraphicUsed by:164 189 633
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:164 189 633
Symbol 164 MovieClip {classesAS3.GameUpgrade5}Uses:142 156 159 160 161 163 148 157
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip {classesAS3.GameUpgrade6}Uses:142 156 165 148 157
Symbol 167 GraphicUsed by:180 625
Symbol 168 GraphicUsed by:180 625
Symbol 169 GraphicUsed by:180 625
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:180 625
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:180 625
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:180 625
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:180 625
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:180 625
Symbol 180 MovieClip {QFP_AB_v114_fla.castleBlock_32}Uses:156 167 168 169 171 173 175 177 179Used by:189
Symbol 181 GraphicUsed by:189
Symbol 182 GraphicUsed by:189
Symbol 183 GraphicUsed by:189
Symbol 184 GraphicUsed by:188
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:184 186 187Used by:189 633
Symbol 189 MovieClip {classesAS3.GameBlock}Uses:180 181 182 183 159 160 161 163 188Used by:191 1754
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip {classesAS3.GameUpgrade7}Uses:142 189 190 148 157
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip {classesAS3.GameUpgrade8}Uses:142 192 148 157 193
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip {classesAS3.GameUpgrade9}Uses:142 195 148 157 196
Symbol 198 GraphicUsed by:200
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClip {classesAS3.GameUpgrade10}Uses:142 198 148 157 199
Symbol 201 GraphicUsed by:205
Symbol 202 GraphicUsed by:205
Symbol 203 GraphicUsed by:205
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip {classesAS3.GameWall}Uses:201 202 203 204
Symbol 206 GraphicUsed by:208
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClip {mine}Uses:206 207
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClip {classesAS3.GameBoulderLarge}Uses:209
Symbol 211 GraphicUsed by:214
Symbol 212 GraphicUsed by:213
Symbol 213 ButtonUses:212Used by:214
Symbol 214 MovieClip {catapultBtnMc}Uses:211 213
Symbol 215 GraphicUsed by:246
Symbol 216 GraphicUsed by:246
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClipUses:218Used by:220
Symbol 220 MovieClipUses:219Used by:246
Symbol 221 GraphicUsed by:244 246
Symbol 222 GraphicUsed by:232
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:232 241 342 366 373 381 391 402 422 438 444 451 459 474 482 489 495 509 514 522 529 540 547 552 557 568 574 579 588 599 659 667 682 698 705 716 726 732 739 753 756 772 780 786 794 805 811 816 821 836 845 852 857 863 869 871 877 898 903 912 916 937 942 946 950 954 960 963 977 979 982 987 997 1062 1072 1079 1172 1177 1507 1511 1552 1574
Symbol 225 GraphicUsed by:232 509 540 568 599 836 997 1072
Symbol 226 GraphicUsed by:227 1177 1511
Symbol 227 MovieClipUses:226Used by:232 444 451 459 474 482 489 495 509 514 522 529 540 547 552 557 568 574 579 588 599 786 794 805 811 816 821 836 871 877 898 903 910 916 937 975 982 987 997 1062 1072 1079 1172 1177 1552 1574
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:230
Symbol 230 MovieClipUses:229Used by:232 241 342 391 402 422 438 444 451 459 474 482 489 495 509 514 522 529 540 547 552 557 568 574 579 588 599 659 667 682 698 705 732 739 753 756 772 780 786 794 805 811 816 821 836 863 869 871 877 898 903 912 916 937 942 977 979 982 987 997 1062 1072 1079 1172 1177 1552
Symbol 231 GraphicUsed by:232 1072
Symbol 232 MovieClipUses:222 224 225 227 230 231Used by:246
Symbol 233 ShapeTweeningUsed by:244
Symbol 234 GraphicUsed by:241
Symbol 235 GraphicUsed by:241
Symbol 236 GraphicUsed by:241
Symbol 237 GraphicUsed by:241
Symbol 238 GraphicUsed by:241
Symbol 239 GraphicUsed by:240
Symbol 240 MovieClipUses:239Used by:241 903 910 975 1062 1574
Symbol 241 MovieClipUses:234 230 224 235 236 237 238 240Used by:244 1553 1754
Symbol 242 TextUses:152Used by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClip {QFP_AB_v114_fla.merlinAnim_415}Uses:233 241 221 243Used by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:215 216 35 220 221 232 244 245Used by:270
Symbol 247 TextUses:59Used by:249
Symbol 248 TextUses:59Used by:249
Symbol 249 MovieClip {QFP_AB_v114_fla.Endtitle_417}Uses:247 248Used by:270
Symbol 250 GraphicUsed by:269
Symbol 251 EditableTextUses:59Used by:269
Symbol 252 TextUses:59Used by:253 255
Symbol 253 MovieClipUses:252Used by:255
Symbol 254 GraphicUsed by:255
Symbol 255 ButtonUses:252 253 254Used by:269
Symbol 256 TextUses:59Used by:269
Symbol 257 EditableTextUses:59Used by:269
Symbol 258 TextUses:59Used by:259 261
Symbol 259 MovieClipUses:258Used by:261
Symbol 260 GraphicUsed by:261
Symbol 261 ButtonUses:258 259 260Used by:269
Symbol 262 TextUses:59Used by:265
Symbol 263 TextUses:59Used by:265
Symbol 264 GraphicUsed by:265 1584 1659
Symbol 265 ButtonUses:262 263 264Used by:269
Symbol 266 TextUses:59Used by:269
Symbol 267 TextUses:59Used by:269
Symbol 268 EditableTextUses:59Used by:269
Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418}Uses:250 251 255 256 257 261 265 266 267 268Used by:270
Symbol 270 MovieClip {QFP_AB_v114_fla.gameOverMsg_408}Uses:58 246 249 269Used by:271
Symbol 271 MovieClip {classesAS3.GameOverMsgAnim}Uses:270Used by:1754
Symbol 272 TextUses:59Used by:276
Symbol 273 TextUses:59Used by:276
Symbol 274 TextUses:59Used by:276
Symbol 275 TextUses:59Used by:276
Symbol 276 MovieClip {levelCompleteMsgs}Uses:272 273 274 275Used by:1561
Symbol 277 EditableTextUses:152Used by:279
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClip {leftSpeedBubble}Uses:277 278Used by:1538
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:283 285
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282 281Used by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClip {energyBar}Uses:281 283 284Used by:1263
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClip {explosion}Uses:286Used by:288
Symbol 288 MovieClip {classesAS3.GameExplosionAnim}Uses:287Used by:1254
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:290Used by:292
Symbol 292 MovieClipUses:289 291Used by:293 1659
Symbol 293 MovieClip {startScreenInstr}Uses:292Used by:298
Symbol 294 TextUses:59Used by:298
Symbol 295 TextUses:59Used by:298
Symbol 296 EditableTextUses:152Used by:298
Symbol 297 EditableTextUses:152Used by:298
Symbol 298 MovieClip {startGameMsg}Uses:293 294 295 296 297Used by:1128
Symbol 299 GraphicUsed by:305 306 1241 1354 1560
Symbol 300 GraphicUsed by:303
Symbol 301 FontUsed by:302
Symbol 302 TextUses:301Used by:303
Symbol 303 MovieClipUses:300 302Used by:304
Symbol 304 MovieClip {QFP_AB_v114_fla.alt_intro_holder_230}Uses:303Used by:306
Symbol 305 ButtonUses:299Used by:306
Symbol 306 MovieClip {classesAS3.GameIntroAnim}Uses:299 304 305Used by:1754
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:309 1120 1659
Symbol 309 MovieClip {classesAS3.GamePotion3}Uses:308Used by:1754
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:312 1120 1659
Symbol 312 MovieClip {classesAS3.GamePotion1}Uses:311Used by:1754
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:315 1120 1659
Symbol 315 MovieClip {classesAS3.GamePotion2}Uses:314Used by:1754
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:322
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:322
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClipUses:320Used by:322
Symbol 322 MovieClip {catapultDial}Uses:317 319 321Used by:1754
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClip {classesAS3.GameCatapultCup}Uses:323Used by:1754
Symbol 325 GraphicUsed by:328
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:328
Symbol 328 MovieClip {classesAS3.GameCatapultRod}Uses:325 327Used by:1754
Symbol 329 MovieClip {classesAS3.GameCatapultBase}Uses:70Used by:1754
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:383 439 475 510 541 569 600 699 733 773 806 837 864 904 944 965 999 1080 1659
Symbol 332 GraphicUsed by:342
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClipUses:333Used by:342 977 979 982 987 997
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:342 946 963
Symbol 337 GraphicUsed by:338
Symbol 338 MovieClipUses:337Used by:342 451 459 489 495 522 529 552 557 579 588 816 821 845 863 946 963 977 982 987 997 998 1079 1120
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClipUses:339Used by:342 366 373 381 946 950 954 960 963
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:332 230 224 334 336 338 340 341Used by:382 1120
Symbol 343 GraphicUsed by:366
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClipUses:344Used by:366 373 381
Symbol 346 GraphicUsed by:366
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClipUses:347Used by:366 373 381 852 857 950 954 960
Symbol 349 GraphicUsed by:366
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:366 373 381 716 726 845 852 857 946 950 954 960 963
Symbol 352 GraphicUsed by:366 373 381 946 950 954 960 963
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:366 373 381 946 950 954 960 963
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClipUses:355Used by:366 373 381 950 954 960
Symbol 357 GraphicUsed by:366 373
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:358Used by:366 373 381
Symbol 360 GraphicUsed by:366
Symbol 361 GraphicUsed by:366
Symbol 362 GraphicUsed by:366
Symbol 363 GraphicUsed by:366
Symbol 364 GraphicUsed by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClipUses:343 345 346 348 349 351 224 352 354 356 340 357 359 360 361 362 363 364 365Used by:382
Symbol 367 GraphicUsed by:373
Symbol 368 GraphicUsed by:373
Symbol 369 GraphicUsed by:373
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373 954
Symbol 373 MovieClipUses:367 345 368 348 357 359 369 351 224 352 354 356 340 370 371 372Used by:382
Symbol 374 GraphicUsed by:381
Symbol 375 GraphicUsed by:381
Symbol 376 GraphicUsed by:381
Symbol 377 GraphicUsed by:381
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClip {QFP_AB_v114_fla.knightDie4_202}Uses:374 345 375 359 376 351 224 348 352 354 356 340 377 378 379 380Used by:382
Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196}Uses:342 366 373 381Used by:383 1575 1659
Symbol 383 MovieClip {classesAS3.GameKnight3}Uses:331 382Used by:1754
Symbol 384 GraphicUsed by:391
Symbol 385 GraphicUsed by:391
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:391 659 739 780 869 903 910 975 1062 1552
Symbol 388 GraphicUsed by:391
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:389Used by:391 402 422 438
Symbol 391 MovieClipUses:384 230 224 385 387 388 390Used by:439 1189 1190 1659
Symbol 392 GraphicUsed by:402
Symbol 393 GraphicUsed by:402
Symbol 394 GraphicUsed by:402
Symbol 395 GraphicUsed by:402
Symbol 396 GraphicUsed by:402
Symbol 397 GraphicUsed by:402
Symbol 398 GraphicUsed by:402
Symbol 399 GraphicUsed by:402
Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:392 230 393 390 394 395 224 396 397 398 399 400 401Used by:439
Symbol 403 GraphicUsed by:422
Symbol 404 GraphicUsed by:422
Symbol 405 GraphicUsed by:422
Symbol 406 GraphicUsed by:422
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:422 438 659 667 682 698
Symbol 409 GraphicUsed by:422
Symbol 410 GraphicUsed by:422
Symbol 411 GraphicUsed by:422
Symbol 412 GraphicUsed by:422
Symbol 413 GraphicUsed by:422
Symbol 414 GraphicUsed by:422
Symbol 415 GraphicUsed by:422
Symbol 416 GraphicUsed by:422
Symbol 417 GraphicUsed by:422
Symbol 418 GraphicUsed by:422
Symbol 419 GraphicUsed by:422
Symbol 420 GraphicUsed by:422
Symbol 421 GraphicUsed by:422 682
Symbol 422 MovieClipUses:403 230 404 390 405 406 224 408 409 410 411 412 413 414 415 416 417 418 419 420 421Used by:439
Symbol 423 GraphicUsed by:438
Symbol 424 GraphicUsed by:438
Symbol 425 GraphicUsed by:438
Symbol 426 GraphicUsed by:438
Symbol 427 GraphicUsed by:438
Symbol 428 GraphicUsed by:438
Symbol 429 GraphicUsed by:438
Symbol 430 GraphicUsed by:438
Symbol 431 GraphicUsed by:438
Symbol 432 GraphicUsed by:438
Symbol 433 GraphicUsed by:438
Symbol 434 GraphicUsed by:438
Symbol 435 GraphicUsed by:438
Symbol 436 GraphicUsed by:438
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClip {QFP_AB_v114_fla.badKingDie7_194}Uses:423 230 424 390 425 224 408 426 427 428 429 430 431 432 433 434 435 436 437Used by:439
Symbol 439 MovieClip {classesAS3.GameKingBad7}Uses:331 391 402 422 438Used by:1754
Symbol 440 GraphicUsed by:444
Symbol 441 GraphicUsed by:444
Symbol 442 GraphicUsed by:444 811 1062
Symbol 443 GraphicUsed by:444
Symbol 444 MovieClipUses:440 230 224 441 227 442 443Used by:475 1185 1186 1659
Symbol 445 GraphicUsed by:451
Symbol 446 GraphicUsed by:451 459 495 529 557 816 821
Symbol 447 GraphicUsed by:451 459 579 588 816 821 1079
Symbol 448 GraphicUsed by:451 459
Symbol 449 GraphicUsed by:451
Symbol 450 GraphicUsed by:451
Symbol 451 MovieClipUses:445 224 446 227 447 338 230 448 449 450Used by:475
Symbol 452 GraphicUsed by:459
Symbol 453 GraphicUsed by:459
Symbol 454 GraphicUsed by:459
Symbol 455 GraphicUsed by:459
Symbol 456 GraphicUsed by:459
Symbol 457 GraphicUsed by:459
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:452 224 446 227 447 230 453 338 448 454 455 456 457 458Used by:475
Symbol 460 GraphicUsed by:474
Symbol 461 GraphicUsed by:474
Symbol 462 GraphicUsed by:474
Symbol 463 GraphicUsed by:474
Symbol 464 GraphicUsed by:474
Symbol 465 GraphicUsed by:474
Symbol 466 GraphicUsed by:474
Symbol 467 GraphicUsed by:474
Symbol 468 GraphicUsed by:474
Symbol 469 GraphicUsed by:474
Symbol 470 GraphicUsed by:474
Symbol 471 GraphicUsed by:474
Symbol 472 GraphicUsed by:474
Symbol 473 GraphicUsed by:474
Symbol 474 MovieClip {QFP_AB_v114_fla.badKingDie6_188}Uses:460 224 461 227 230 462 463 464 465 466 467 468 469 470 471 472 473Used by:475
Symbol 475 MovieClip {classesAS3.GameKingBad6}Uses:331 444 451 459 474Used by:1754
Symbol 476 GraphicUsed by:482
Symbol 477 GraphicUsed by:482
Symbol 478 GraphicUsed by:482
Symbol 479 GraphicUsed by:482
Symbol 480 GraphicUsed by:481
Symbol 481 MovieClipUses:480Used by:482 489 495 509
Symbol 482 MovieClipUses:476 230 224 477 227 478 479 481Used by:510 1181 1182 1659
Symbol 483 GraphicUsed by:489
Symbol 484 GraphicUsed by:489 552 579 588
Symbol 485 GraphicUsed by:489 495 552 557 982 987
Symbol 486 GraphicUsed by:489 495
Symbol 487 GraphicUsed by:489
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:483 224 484 227 485 338 230 486 481 487 488Used by:510
Symbol 490 GraphicUsed by:495
Symbol 491 GraphicUsed by:495
Symbol 492 GraphicUsed by:495
Symbol 493 GraphicUsed by:495
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:490 224 446 227 485 338 230 486 481 491 492 493 494Used by:510
Symbol 496 GraphicUsed by:509
Symbol 497 GraphicUsed by:509 540 568 599 836 997 1072
Symbol 498 GraphicUsed by:509
Symbol 499 GraphicUsed by:509
Symbol 500 GraphicUsed by:509 540 568 599 836 997 1072
Symbol 501 GraphicUsed by:509
Symbol 502 GraphicUsed by:509
Symbol 503 GraphicUsed by:509 540 568 599 836 997 1072
Symbol 504 GraphicUsed by:509
Symbol 505 GraphicUsed by:509
Symbol 506 GraphicUsed by:509
Symbol 507 GraphicUsed by:509
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClip {QFP_AB_v114_fla.badKingDie5_183}Uses:496 224 497 227 230 498 481 499 500 501 502 503 504 505 225 506 507 508Used by:510
Symbol 510 MovieClip {classesAS3.GameKingBad5}Uses:331 482 489 495 509Used by:1754
Symbol 511 GraphicUsed by:514
Symbol 512 GraphicUsed by:514
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:511 230 224 512 227 513Used by:541 1183 1184 1659
Symbol 515 GraphicUsed by:522
Symbol 516 GraphicUsed by:522
Symbol 517 GraphicUsed by:522
Symbol 518 GraphicUsed by:522
Symbol 519 GraphicUsed by:522
Symbol 520 GraphicUsed by:522
Symbol 521 GraphicUsed by:522
Symbol 522 MovieClipUses:515 224 516 227 517 338 230 518 519 520 521Used by:541
Symbol 523 GraphicUsed by:529
Symbol 524 GraphicUsed by:529
Symbol 525 GraphicUsed by:529
Symbol 526 GraphicUsed by:529
Symbol 527 GraphicUsed by:529
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClipUses:523 224 446 227 338 230 524 525 526 527 528Used by:541
Symbol 530 GraphicUsed by:540
Symbol 531 GraphicUsed by:540
Symbol 532 GraphicUsed by:540
Symbol 533 GraphicUsed by:540
Symbol 534 GraphicUsed by:540
Symbol 535 GraphicUsed by:540
Symbol 536 GraphicUsed by:540
Symbol 537 GraphicUsed by:540
Symbol 538 GraphicUsed by:540
Symbol 539 GraphicUsed by:540
Symbol 540 MovieClip {QFP_AB_v114_fla.badKingDie4_177}Uses:530 224 497 227 531 230 532 500 533 534 503 535 536 225 537 538 539Used by:541
Symbol 541 MovieClip {classesAS3.GameKingBad4}Uses:331 514 522 529 540Used by:1754
Symbol 542 GraphicUsed by:547
Symbol 543 GraphicUsed by:547
Symbol 544 GraphicUsed by:547
Symbol 545 GraphicUsed by:546
Symbol 546 MovieClipUses:545Used by:547 552 557 568
Symbol 547 MovieClipUses:542 230 224 543 227 544 546Used by:569 1187 1188 1659
Symbol 548 GraphicUsed by:552
Symbol 549 GraphicUsed by:552 557
Symbol 550 GraphicUsed by:552
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClipUses:548 224 484 227 485 546 338 230 549 550 551Used by:569
Symbol 553 GraphicUsed by:557
Symbol 554 GraphicUsed by:557
Symbol 555 GraphicUsed by:557
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:553 224 446 227 485 338 230 549 546 554 555 556Used by:569
Symbol 558 GraphicUsed by:568
Symbol 559 GraphicUsed by:568
Symbol 560 GraphicUsed by:568
Symbol 561 GraphicUsed by:568
Symbol 562 GraphicUsed by:568
Symbol 563 GraphicUsed by:568
Symbol 564 GraphicUsed by:568
Symbol 565 GraphicUsed by:568
Symbol 566 GraphicUsed by:568
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClip {QFP_AB_v114_fla.badKingDie3_172}Uses:558 224 497 227 230 559 546 560 500 561 562 503 563 564 225 565 566 567Used by:569
Symbol 569 MovieClip {classesAS3.GameKingBad3}Uses:331 547 552 557 568Used by:1754
Symbol 570 GraphicUsed by:574
Symbol 571 GraphicUsed by:574
Symbol 572 GraphicUsed by:574
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:570 230 224 571 227 572 573Used by:600 1179 1180 1659
Symbol 575 GraphicUsed by:579
Symbol 576 GraphicUsed by:579
Symbol 577 GraphicUsed by:579
Symbol 578 GraphicUsed by:579
Symbol 579 MovieClipUses:575 224 484 227 447 338 230 576 577 578Used by:600
Symbol 580 GraphicUsed by:588
Symbol 581 GraphicUsed by:588
Symbol 582 GraphicUsed by:588
Symbol 583 GraphicUsed by:588
Symbol 584 GraphicUsed by:588
Symbol 585 GraphicUsed by:588
Symbol 586 GraphicUsed by:588
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClipUses:580 224 581 227 447 338 230 582 583 484 584 585 586 587Used by:600
Symbol 589 GraphicUsed by:599
Symbol 590 GraphicUsed by:599
Symbol 591 GraphicUsed by:599
Symbol 592 GraphicUsed by:599
Symbol 593 GraphicUsed by:599
Symbol 594 GraphicUsed by:599
Symbol 595 GraphicUsed by:599
Symbol 596 GraphicUsed by:599
Symbol 597 GraphicUsed by:599
Symbol 598 GraphicUsed by:599
Symbol 599 MovieClip {QFP_AB_v114_fla.badKingDie2_166}Uses:589 224 497 227 230 590 591 500 592 593 503 594 595 225 596 597 598Used by:600
Symbol 600 MovieClip {classesAS3.GameKingBad2}Uses:331 574 579 588 599Used by:1754
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClip {woodBlock}Uses:601Used by:618 621 1120 1659
Symbol 603 GraphicUsed by:618 621
Symbol 604 GraphicUsed by:618 621
Symbol 605 GraphicUsed by:618
Symbol 606 GraphicUsed by:607
Symbol 607 MovieClipUses:606Used by:618 621
Symbol 608 GraphicUsed by:609
Symbol 609 MovieClipUses:608Used by:618 621
Symbol 610 GraphicUsed by:611
Symbol 611 MovieClipUses:610Used by:618 621
Symbol 612 GraphicUsed by:613
Symbol 613 MovieClipUses:612Used by:618 621
Symbol 614 GraphicUsed by:615
Symbol 615 MovieClipUses:614Used by:618 621
Symbol 616 GraphicUsed by:617
Symbol 617 MovieClipUses:616Used by:618 621
Symbol 618 MovieClip {QFP_AB_v114_fla.woodBlockEnemy_161}Uses:602 603 604 605 607 609 611 613 615 617Used by:619
Symbol 619 MovieClip {classesAS3.GameWoodBlockEn}Uses:618Used by:1754
Symbol 620 GraphicUsed by:621
Symbol 621 MovieClip {QFP_AB_v114_fla.woodenBlock2_152}Uses:602 603 604 620 607 609 611 613 615 617Used by:622
Symbol 622 MovieClip {classesAS3.GameWoodBlock}Uses:621Used by:1754
Symbol 623 GraphicUsed by:625
Symbol 624 MovieClipUses:155Used by:625 1659
Symbol 625 MovieClip {QFP_AB_v114_fla.enemyBlock_148}Uses:623 624 167 168 169 171 173 175 177 179Used by:633
Symbol 626 GraphicUsed by:633
Symbol 627 GraphicUsed by:628
Symbol 628 MovieClipUses:627Used by:633
Symbol 629 GraphicUsed by:633
Symbol 630 GraphicUsed by:633
Symbol 631 GraphicUsed by:633
Symbol 632 GraphicUsed by:633
Symbol 633 MovieClip {classesAS3.GameBlockEnemy}Uses:625 626 628 629 630 631 632 161 163 188Used by:1754
Symbol 634 GraphicUsed by:635
Symbol 635 MovieClipUses:634Used by:649 1120
Symbol 636 GraphicUsed by:649
Symbol 637 GraphicUsed by:638
Symbol 638 MovieClipUses:637Used by:649
Symbol 639 GraphicUsed by:640
Symbol 640 MovieClipUses:639Used by:649
Symbol 641 GraphicUsed by:642
Symbol 642 MovieClipUses:641Used by:649
Symbol 643 GraphicUsed by:644
Symbol 644 MovieClipUses:643Used by:649
Symbol 645 GraphicUsed by:646
Symbol 646 MovieClipUses:645Used by:649
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClipUses:647Used by:649
Symbol 649 MovieClip {classesAS3.GamePlank}Uses:635 636 638 640 642 644 646 648Used by:1754
Symbol 650 GraphicUsed by:659
Symbol 651 GraphicUsed by:659
Symbol 652 GraphicUsed by:659
Symbol 653 GraphicUsed by:654
Symbol 654 MovieClipUses:653Used by:656 664
Symbol 655 GraphicUsed by:656 664
Symbol 656 MovieClipUses:654 655Used by:659
Symbol 657 GraphicUsed by:658
Symbol 658 MovieClipUses:657Used by:659 667 682 698
Symbol 659 MovieClipUses:650 230 224 651 387 652 656 408 658Used by:699
Symbol 660 GraphicUsed by:667
Symbol 661 GraphicUsed by:667
Symbol 662 GraphicUsed by:667 682
Symbol 663 GraphicUsed by:667 682
Symbol 664 MovieClipUses:654 655Used by:667 682 698
Symbol 665 GraphicUsed by:667
Symbol 666 GraphicUsed by:667
Symbol 667 MovieClipUses:660 230 661 658 662 663 664 224 408 665 666Used by:699
Symbol 668 GraphicUsed by:682
Symbol 669 GraphicUsed by:682
Symbol 670 GraphicUsed by:682
Symbol 671 GraphicUsed by:682
Symbol 672 GraphicUsed by:682
Symbol 673 GraphicUsed by:682
Symbol 674 GraphicUsed by:682
Symbol 675 GraphicUsed by:682
Symbol 676 GraphicUsed by:682
Symbol 677 GraphicUsed by:682
Symbol 678 GraphicUsed by:682
Symbol 679 GraphicUsed by:682
Symbol 680 GraphicUsed by:682
Symbol 681 GraphicUsed by:682
Symbol 682 MovieClipUses:668 230 669 658 662 663 664 224 408 670 671 672 673 674 675 676 677 678 679 680 681 421Used by:699
Symbol 683 GraphicUsed by:698
Symbol 684 GraphicUsed by:698
Symbol 685 GraphicUsed by:698
Symbol 686 GraphicUsed by:698
Symbol 687 GraphicUsed by:698
Symbol 688 GraphicUsed by:698
Symbol 689 GraphicUsed by:698
Symbol 690 GraphicUsed by:698
Symbol 691 GraphicUsed by:698
Symbol 692 GraphicUsed by:698
Symbol 693 GraphicUsed by:698
Symbol 694 GraphicUsed by:698
Symbol 695 GraphicUsed by:698
Symbol 696 GraphicUsed by:698
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClip {QFP_AB_v114_fla.vikingDie1_138}Uses:683 230 684 658 685 664 224 408 686 687 688 689 690 691 692 693 694 695 696 697Used by:699
Symbol 699 MovieClip {classesAS3.GameViking1}Uses:331 659 667 682 698Used by:1754
Symbol 700 GraphicUsed by:705
Symbol 701 GraphicUsed by:705
Symbol 702 GraphicUsed by:705
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClipUses:703Used by:705 716 726 732
Symbol 705 MovieClipUses:700 230 224 701 702 704Used by:733
Symbol 706 GraphicUsed by:716
Symbol 707 GraphicUsed by:716
Symbol 708 GraphicUsed by:709
Symbol 709 MovieClipUses:708Used by:716 726 732
Symbol 710 GraphicUsed by:716
Symbol 711 GraphicUsed by:716
Symbol 712 GraphicUsed by:716
Symbol 713 GraphicUsed by:716
Symbol 714 GraphicUsed by:716
Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:706 351 224 707 709 704 710 711 712 713 714 715Used by:733
Symbol 717 GraphicUsed by:726
Symbol 718 GraphicUsed by:726
Symbol 719 GraphicUsed by:726
Symbol 720 GraphicUsed by:726
Symbol 721 GraphicUsed by:726
Symbol 722 GraphicUsed by:726
Symbol 723 GraphicUsed by:726
Symbol 724 GraphicUsed by:726
Symbol 725 GraphicUsed by:726
Symbol 726 MovieClipUses:717 351 224 718 709 704 719 720 721 722 723 724 725Used by:733
Symbol 727 GraphicUsed by:732
Symbol 728 GraphicUsed by:732
Symbol 729 GraphicUsed by:732
Symbol 730 GraphicUsed by:732
Symbol 731 GraphicUsed by:732
Symbol 732 MovieClip {QFP_AB_v114_fla.badKnightDie3_128}Uses:727 224 709 704 230 728 729 730 731Used by:733
Symbol 733 MovieClip {classesAS3.GameBadKnight3}Uses:331 705 716 726 732Used by:1754
Symbol 734 GraphicUsed by:739
Symbol 735 GraphicUsed by:739
Symbol 736 GraphicUsed by:739
Symbol 737 GraphicUsed by:738
Symbol 738 MovieClipUses:737Used by:739 912 942
Symbol 739 MovieClipUses:734 230 224 735 387 736 738Used by:773
Symbol 740 GraphicUsed by:753
Symbol 741 GraphicUsed by:753
Symbol 742 GraphicUsed by:753 756
Symbol 743 GraphicUsed by:751
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClipUses:744Used by:750
Symbol 746 GraphicUsed by:747
Symbol 747 MovieClipUses:746Used by:750
Symbol 748 GraphicUsed by:749
Symbol 749 MovieClipUses:748Used by:750
Symbol 750 MovieClipUses:745 747 749Used by:751 772 876 937 1035
Symbol 751 MovieClipUses:743 750Used by:753 756 916
Symbol 752 GraphicUsed by:753 756
Symbol 753 MovieClipUses:740 230 224 741 742 751 752Used by:773
Symbol 754 GraphicUsed by:756
Symbol 755 GraphicUsed by:756
Symbol 756 MovieClipUses:754 230 224 755 742 751 752Used by:773
Symbol 757 GraphicUsed by:772
Symbol 758 GraphicUsed by:772
Symbol 759 GraphicUsed by:772
Symbol 760 GraphicUsed by:772
Symbol 761 GraphicUsed by:772
Symbol 762 GraphicUsed by:772
Symbol 763 GraphicUsed by:772
Symbol 764 GraphicUsed by:772
Symbol 765 GraphicUsed by:772
Symbol 766 GraphicUsed by:772
Symbol 767 GraphicUsed by:772
Symbol 768 GraphicUsed by:772
Symbol 769 GraphicUsed by:772
Symbol 770 GraphicUsed by:772
Symbol 771 GraphicUsed by:772
Symbol 772 MovieClip {QFP_AB_v114_fla.badArcherDie1_121}Uses:757 230 224 758 759 750 760 761 762 763 764 765 766 767 768 769 770 771Used by:773
Symbol 773 MovieClip {classesAS3.GameBadArcher1}Uses:331 739 753 756 772Used by:1754
Symbol 774 GraphicUsed by:780
Symbol 775 GraphicUsed by:780
Symbol 776 GraphicUsed by:780
Symbol 777 GraphicUsed by:780 784
Symbol 778 GraphicUsed by:779
Symbol 779 MovieClipUses:778Used by:780 786 794 805 871
Symbol 780 MovieClipUses:774 230 224 775 387 776 777 779Used by:806
Symbol 781 GraphicUsed by:786
Symbol 782 GraphicUsed by:786 794 871 877 982 987 1079
Symbol 783 GraphicUsed by:786 794 871
Symbol 784 MovieClipUses:777Used by:786 794 805 871
Symbol 785 GraphicUsed by:786
Symbol 786 MovieClipUses:781 224 782 227 230 783 784 779 785Used by:806
Symbol 787 GraphicUsed by:794
Symbol 788 GraphicUsed by:794
Symbol 789 GraphicUsed by:794
Symbol 790 GraphicUsed by:794
Symbol 791 GraphicUsed by:794
Symbol 792 GraphicUsed by:794
Symbol 793 GraphicUsed by:794
Symbol 794 MovieClipUses:787 224 230 782 227 783 784 779 788 789 790 791 792 793Used by:806
Symbol 795 GraphicUsed by:805
Symbol 796 GraphicUsed by:805
Symbol 797 GraphicUsed by:805
Symbol 798 GraphicUsed by:805
Symbol 799 GraphicUsed by:805
Symbol 800 GraphicUsed by:805
Symbol 801 GraphicUsed by:805
Symbol 802 GraphicUsed by:805
Symbol 803 GraphicUsed by:805
Symbol 804 GraphicUsed by:805
Symbol 805 MovieClip {QFP_AB_v114_fla.badKnightDie3b_116}Uses:795 224 796 784 227 779 230 797 798 799 800 801 802 803 804Used by:806
Symbol 806 MovieClip {classesAS3.GameBadKnight2}Uses:331 780 786 794 805Used by:1754
Symbol 807 GraphicUsed by:811
Symbol 808 GraphicUsed by:811
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:809Used by:811 816 821 836 1172 1177 1553
Symbol 811 MovieClipUses:807 230 224 808 227 442 810Used by:837 1659
Symbol 812 GraphicUsed by:816
Symbol 813 GraphicUsed by:816 821
Symbol 814 GraphicUsed by:816
Symbol 815 GraphicUsed by:816
Symbol 816 MovieClipUses:812 224 446 227 447 338 230 810 813 814 815Used by:837
Symbol 817 GraphicUsed by:821
Symbol 818 GraphicUsed by:821
Symbol 819 GraphicUsed by:821
Symbol 820 GraphicUsed by:821
Symbol 821 MovieClipUses:817 224 446 227 447 338 230 810 813 818 819 820Used by:837
Symbol 822 GraphicUsed by:836
Symbol 823 GraphicUsed by:836
Symbol 824 GraphicUsed by:836
Symbol 825 GraphicUsed by:836
Symbol 826 GraphicUsed by:836
Symbol 827 GraphicUsed by:836
Symbol 828 GraphicUsed by:836
Symbol 829 GraphicUsed by:836
Symbol 830 GraphicUsed by:836
Symbol 831 GraphicUsed by:836
Symbol 832 GraphicUsed by:836
Symbol 833 GraphicUsed by:836
Symbol 834 GraphicUsed by:836
Symbol 835 GraphicUsed by:836
Symbol 836 MovieClip {QFP_AB_v114_fla.badKingDie1_111}Uses:822 224 497 227 230 823 810 824 825 500 826 827 828 503 829 830 831 225 832 833 834 835Used by:837
Symbol 837 MovieClip {classesAS3.GameKingBad1}Uses:331 811 816 821 836Used by:1754
Symbol 838 GraphicUsed by:845
Symbol 839 GraphicUsed by:840
Symbol 840 MovieClipUses:839Used by:845 852 857
Symbol 841 GraphicUsed by:842
Symbol 842 MovieClipUses:841Used by:845
Symbol 843 GraphicUsed by:844
Symbol 844 MovieClipUses:843Used by:845 852 857 863
Symbol 845 MovieClipUses:838 351 224 840 842 338 844Used by:864
Symbol 846 GraphicUsed by:852
Symbol 847 GraphicUsed by:848
Symbol 848 MovieClipUses:847Used by:852 857 863
Symbol 849 GraphicUsed by:852
Symbol 850 GraphicUsed by:852
Symbol 851 GraphicUsed by:852
Symbol 852 MovieClipUses:846 351 224 348 840 848 844 849 850 851Used by:864
Symbol 853 GraphicUsed by:857
Symbol 854 GraphicUsed by:857
Symbol 855 GraphicUsed by:857
Symbol 856 GraphicUsed by:857
Symbol 857 MovieClipUses:853 351 224 348 840 848 844 854 855 856Used by:864
Symbol 858 GraphicUsed by:863
Symbol 859 GraphicUsed by:863
Symbol 860 GraphicUsed by:863
Symbol 861 GraphicUsed by:863
Symbol 862 GraphicUsed by:863
Symbol 863 MovieClip {QFP_AB_v114_fla.badKnightDie2_101}Uses:858 224 230 848 844 338 859 860 861 862Used by:864
Symbol 864 MovieClip {classesAS3.GameBadKnight1}Uses:331 845 852 857 863Used by:1754
Symbol 865 GraphicUsed by:869
Symbol 866 GraphicUsed by:869
Symbol 867 GraphicUsed by:869
Symbol 868 GraphicUsed by:869 903
Symbol 869 MovieClipUses:865 230 224 866 387 867 868Used by:904
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClipUses:870 224 782 227 230 783 784 779Used by:904
Symbol 872 GraphicUsed by:877
Symbol 873 GraphicUsed by:877
Symbol 874 GraphicUsed by:876
Symbol 875 GraphicUsed by:876
Symbol 876 MovieClipUses:874 750 875Used by:877 898
Symbol 877 MovieClip {QFP_AB_v114_fla.crossbowManAttack1_89}Uses:872 224 782 227 873 876 230Used by:904
Symbol 878 GraphicUsed by:898
Symbol 879 GraphicUsed by:898
Symbol 880 GraphicUsed by:898
Symbol 881 GraphicUsed by:898
Symbol 882 GraphicUsed by:898
Symbol 883 GraphicUsed by:898
Symbol 884 GraphicUsed by:898
Symbol 885 GraphicUsed by:898
Symbol 886 GraphicUsed by:898
Symbol 887 GraphicUsed by:898
Symbol 888 GraphicUsed by:898
Symbol 889 GraphicUsed by:898
Symbol 890 GraphicUsed by:898
Symbol 891 GraphicUsed by:898
Symbol 892 GraphicUsed by:898
Symbol 893 GraphicUsed by:898
Symbol 894 GraphicUsed by:898
Symbol 895 GraphicUsed by:898
Symbol 896 GraphicUsed by:898
Symbol 897 GraphicUsed by:898
Symbol 898 MovieClip {QFP_AB_v114_fla.crossbowManDie1_91}Uses:878 230 224 879 880 227 881 876 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897Used by:904
Symbol 899 GraphicUsed by:903
Symbol 900 GraphicUsed by:903
Symbol 901 GraphicUsed by:903
Symbol 902 GraphicUsed by:903
Symbol 903 MovieClipUses:899 224 900 387 227 240 230 868 901 902Used by:904
Symbol 904 MovieClip {classesAS3.GameBadArcher2}Uses:331 869 871 877 898 903Used by:1754
Symbol 905 GraphicUsed by:912
Symbol 906 GraphicUsed by:912
Symbol 907 GraphicUsed by:912 942
Symbol 908 GraphicUsed by:909
Symbol 909 MovieClipUses:908Used by:910
Symbol 910 MovieClipUses:387 227 240 909Used by:912 942
Symbol 911 GraphicUsed by:912 942
Symbol 912 MovieClipUses:905 230 224 906 907 910 911 738Used by:943 1120
Symbol 913 GraphicUsed by:916
Symbol 914 GraphicUsed by:916
Symbol 915 GraphicUsed by:916
Symbol 916 MovieClip {QFP_AB_v114_fla.archerSide1_80}Uses:913 230 224 914 915 227 751Used by:943
Symbol 917 GraphicUsed by:937
Symbol 918 GraphicUsed by:937
Symbol 919 GraphicUsed by:937
Symbol 920 GraphicUsed by:937
Symbol 921 GraphicUsed by:937
Symbol 922 GraphicUsed by:937
Symbol 923 GraphicUsed by:937
Symbol 924 GraphicUsed by:937
Symbol 925 GraphicUsed by:937
Symbol 926 GraphicUsed by:937
Symbol 927 GraphicUsed by:937
Symbol 928 GraphicUsed by:937
Symbol 929 GraphicUsed by:937
Symbol 930 GraphicUsed by:937
Symbol 931 GraphicUsed by:937
Symbol 932 GraphicUsed by:937
Symbol 933 GraphicUsed by:937
Symbol 934 GraphicUsed by:937
Symbol 935 GraphicUsed by:937
Symbol 936 GraphicUsed by:937
Symbol 937 MovieClip {QFP_AB_v114_fla.archerDie1_82}Uses:917 230 224 918 919 227 920 750 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936Used by:943
Symbol 938 GraphicUsed by:942
Symbol 939 GraphicUsed by:942
Symbol 940 GraphicUsed by:942
Symbol 941 GraphicUsed by:942
Symbol 942 MovieClipUses:938 224 939 907 910 230 911 738 940 941Used by:943
Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75}Uses:912 916 937 942Used by:944 1575 1659
Symbol 944 MovieClip {classesAS3.GameArcher1}Uses:331 943Used by:1754
Symbol 945 GraphicUsed by:946
Symbol 946 MovieClip {knight2}Uses:945 351 224 352 354 336 338 340Used by:964 1120
Symbol 947 GraphicUsed by:950
Symbol 948 GraphicUsed by:950
Symbol 949 GraphicUsed by:950
Symbol 950 MovieClipUses:947 351 224 348 352 354 356 340 948 949Used by:964
Symbol 951 GraphicUsed by:954
Symbol 952 GraphicUsed by:954
Symbol 953 GraphicUsed by:954
Symbol 954 MovieClipUses:951 351 224 348 352 354 356 340 952 953 372Used by:964
Symbol 955 GraphicUsed by:960
Symbol 956 GraphicUsed by:960
Symbol 957 GraphicUsed by:960
Symbol 958 GraphicUsed by:960
Symbol 959 GraphicUsed by:960
Symbol 960 MovieClip {QFP_AB_v114_fla.knightDie2_72}Uses:955 351 224 348 352 354 356 340 956 957 958 959Used by:964
Symbol 961 GraphicUsed by:963
Symbol 962 GraphicUsed by:963
Symbol 963 MovieClipUses:961 351 224 352 354 336 338 340 962Used by:964
Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62}Uses:946 950 954 960 963Used by:965 1575 1659
Symbol 965 MovieClip {classesAS3.GameKnight2}Uses:331 964Used by:1754
Symbol 966 GraphicUsed by:971
Symbol 967 GraphicUsed by:971
Symbol 968 GraphicUsed by:971
Symbol 969 GraphicUsed by:971
Symbol 970 GraphicUsed by:971
Symbol 971 MovieClip {classesAS3.GameHitFloorSmoke}Uses:966 967 968 969 970Used by:1754
Symbol 972 GraphicUsed by:977
Symbol 973 GraphicUsed by:974
Symbol 974 MovieClipUses:973Used by:975
Symbol 975 MovieClipUses:387 227 240 974Used by:977 979
Symbol 976 GraphicUsed by:977
Symbol 977 MovieClip {knightPickedUp}Uses:972 230 224 334 975 338 976Used by:998
Symbol 978 GraphicUsed by:979
Symbol 979 MovieClipUses:978 230 224 334 975Used by:998 1120
Symbol 980 GraphicUsed by:982
Symbol 981 GraphicUsed by:982
Symbol 982 MovieClipUses:980 334 224 782 227 230 485 338 981Used by:998
Symbol 983 GraphicUsed by:987
Symbol 984 GraphicUsed by:987
Symbol 985 GraphicUsed by:987
Symbol 986 GraphicUsed by:987
Symbol 987 MovieClipUses:983 334 224 782 227 230 485 338 984 985 986Used by:998
Symbol 988 GraphicUsed by:997
Symbol 989 GraphicUsed by:997
Symbol 990 GraphicUsed by:997
Symbol 991 GraphicUsed by:997
Symbol 992 GraphicUsed by:997
Symbol 993 GraphicUsed by:997
Symbol 994 GraphicUsed by:997
Symbol 995 GraphicUsed by:997
Symbol 996 GraphicUsed by:997
Symbol 997 MovieClip {QFP_AB_v114_fla.knightDie1_58}Uses:988 334 224 497 227 230 989 338 990 500 991 992 503 993 994 225 995 996Used by:998
Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44}Uses:979 338 982 987 997 977Used by:999 1575 1659
Symbol 999 MovieClip {classesAS3.GameKnight1}Uses:331 998Used by:1754
Symbol 1000 GraphicUsed by:1008 1009 1010 1015
Symbol 1001 GraphicUsed by:1002
Symbol 1002 MovieClipUses:1001Used by:1008 1009 1010 1015
Symbol 1003 GraphicUsed by:1008 1009 1010
Symbol 1004 GraphicUsed by:1005
Symbol 1005 MovieClipUses:1004Used by:1008 1009 1010 1015 1052
Symbol 1006 GraphicUsed by:1007
Symbol 1007 MovieClipUses:1006Used by:1008 1009 1010
Symbol 1008 MovieClipUses:1000 1002 1003 1005 1007Used by:1016
Symbol 1009 MovieClipUses:1000 1002 1003 1005 1007Used by:1016
Symbol 1010 MovieClipUses:1000 1002 1003 1005 1007Used by:1016
Symbol 1011 GraphicUsed by:1015
Symbol 1012 GraphicUsed by:1015
Symbol 1013 GraphicUsed by:1015
Symbol 1014 GraphicUsed by:1015
Symbol 1015 MovieClip {QFP_AB_v114_fla.ramDie1_30}Uses:1000 1002 1011 1005 1012 1013 1014Used by:1016
Symbol 1016 MovieClip {classesAS3.GameRam1}Uses:1008 1009 1010 1015Used by:1754
Symbol 1017 GraphicUsed by:1018
Symbol 1018 MovieClipUses:1017Used by:1030
Symbol 1019 GraphicUsed by:1027
Symbol 1020 GraphicUsed by:1027
Symbol 1021 GraphicUsed by:1027
Symbol 1022 GraphicUsed by:1027
Symbol 1023 GraphicUsed by:1027
Symbol 1024 GraphicUsed by:1027
Symbol 1025 GraphicUsed by:1027
Symbol 1026 GraphicUsed by:1027
Symbol 1027 MovieClip {QFP_AB_v114_fla.basicFlag_23}Uses:1019 1020 1021 1022 1023 1024 1025 1026Used by:1028
Symbol 1028 MovieClip {QFP_AB_v114_fla.basicFlag2_22}Uses:1027Used by:1029
Symbol 1029 MovieClip {QFP_AB_v114_fla.basicFlag3_21}Uses:1028Used by:1030
Symbol 1030 MovieClip {QFP_AB_v114_fla.halfWayFlag_19}Uses:1018 1029Used by:1032
Symbol 1031 GraphicUsed by:1032
Symbol 1032 MovieClip {halfWayFlag}Uses:1030 1031Used by:1034 1237 1659 1754
Symbol 1033 GraphicUsed by:1034
Symbol 1034 MovieClip {tent}Uses:1032 1033Used by:1754
Symbol 1035 MovieClip {GameArrow}Uses:750Used by:1754
Symbol 1036 GraphicUsed by:1037
Symbol 1037 MovieClip {catapultCatch}Uses:1036Used by:1754
Symbol 1038 GraphicUsed by:1039 1646 1647 1650
Symbol 1039 MovieClipUses:1038Used by:1040 1645
Symbol 1040 MovieClipUses:1039Used by:1047
Symbol 1041 TextUses:152Used by:1047
Symbol 1042 EditableTextUses:152Used by:1047
Symbol 1043 TextUses:152Used by:1047
Symbol 1044 TextUses:152Used by:1047
Symbol 1045 EditableTextUses:152Used by:1047
Symbol 1046 TextUses:152Used by:1047
Symbol 1047 MovieClip {catapultWords}Uses:1040 1041 1042 1043 1044 1045 1046Used by:1754
Symbol 1048 GraphicUsed by:1049
Symbol 1049 MovieClipUses:1048Used by:1052
Symbol 1050 GraphicUsed by:1052
Symbol 1051 GraphicUsed by:1052
Symbol 1052 MovieClip {goodCliff}Uses:1049 1050 1005 1051Used by:1754
Symbol 1053 Bitmap {antsMc}Used by:1754
Symbol 1054 GraphicUsed by:1055
Symbol 1055 MovieClip {selectionBox}Uses:1054Used by:1754
Symbol 1056 GraphicUsed by:1754
Symbol 1057 GraphicUsed by:1058
Symbol 1058 MovieClipUses:1057Used by:1059 1265 1335
Symbol 1059 MovieClip {grenadeMc}Uses:1058Used by:1754
Symbol 1060 GraphicUsed by:1062
Symbol 1061 GraphicUsed by:1062
Symbol 1062 MovieClipUses:1060 230 224 1061 387 227 240 442Used by:1080 1191 1243
Symbol 1063 GraphicUsed by:1072
Symbol 1064 GraphicUsed by:1072
Symbol 1065 GraphicUsed by:1072
Symbol 1066 GraphicUsed by:1072
Symbol 1067 GraphicUsed by:1072
Symbol 1068 GraphicUsed by:1072
Symbol 1069 GraphicUsed by:1072
Symbol 1070 GraphicUsed by:1072
Symbol 1071 GraphicUsed by:1072
Symbol 1072 MovieClip {QFP_AB_v114_fla.goodKingDie_104}Uses:1063 224 497 227 230 1064 1065 500 1066 1067 503 1068 1069 225 1070 1071 231Used by:1080
Symbol 1073 GraphicUsed by:1079
Symbol 1074 GraphicUsed by:1079
Symbol 1075 GraphicUsed by:1079
Symbol 1076 GraphicUsed by:1079
Symbol 1077 GraphicUsed by:1079
Symbol 1078 GraphicUsed by:1079
Symbol 1079 MovieClipUses:1073 224 782 227 230 447 338 1074 1075 1076 1077 1078Used by:1080
Symbol 1080 MovieClip {classesAS3.GameKingGood}Uses:331 1062 1072 1079Used by:1754
Symbol 1081 GraphicUsed by:1119
Symbol 1082 GraphicUsed by:1117
Symbol 1083 GraphicUsed by:1117
Symbol 1084 GraphicUsed by:1117
Symbol 1085 GraphicUsed by:1117
Symbol 1086 GraphicUsed by:1117
Symbol 1087 GraphicUsed by:1117
Symbol 1088 GraphicUsed by:1117
Symbol 1089 GraphicUsed by:1117
Symbol 1090 GraphicUsed by:1117
Symbol 1091 GraphicUsed by:1117
Symbol 1092 GraphicUsed by:1117
Symbol 1093 GraphicUsed by:1117
Symbol 1094 GraphicUsed by:1117
Symbol 1095 GraphicUsed by:1117
Symbol 1096 GraphicUsed by:1117
Symbol 1097 GraphicUsed by:1117
Symbol 1098 GraphicUsed by:1117
Symbol 1099 GraphicUsed by:1117
Symbol 1100 GraphicUsed by:1117
Symbol 1101 GraphicUsed by:1117
Symbol 1102 GraphicUsed by:1117
Symbol 1103 GraphicUsed by:1117
Symbol 1104 GraphicUsed by:1117
Symbol 1105 GraphicUsed by:1117
Symbol 1106 GraphicUsed by:1117
Symbol 1107 GraphicUsed by:1117
Symbol 1108 GraphicUsed by:1117
Symbol 1109 GraphicUsed by:1117
Symbol 1110 GraphicUsed by:1117
Symbol 1111 GraphicUsed by:1117
Symbol 1112 GraphicUsed by:1117
Symbol 1113 GraphicUsed by:1117
Symbol 1114 GraphicUsed by:1117
Symbol 1115 GraphicUsed by:1117
Symbol 1116 GraphicUsed by:1117
Symbol 1117 MovieClip {QFP_AB_v114_fla.clockAnim_217}Uses:104 1082 1083 1084 1085 108 1086 1087 1088 1089 112 1090 1091 1092 1093 116 1094 1095 1096 1097 120 1098 1099 1100 1101 124 1102 1103 1104 1105 128 1106 1107 1108 1109 132 1110 1111 1112 1113 136 1114 1115 1116 139Used by:1119
Symbol 1118 MovieClip {QFP_AB_v114_fla.clockAnim2_219}Uses:104 106 108 110 112 114 116 118 120 122 124 126 128 130 132 134 136 138Used by:1119
Symbol 1119 MovieClip {panelManBack}Uses:102 1081 1117 1118Used by:1123
Symbol 1120 MovieClip {panelItems}Uses:979 338 946 912 342 602 635 156 308 311 314Used by:1123
Symbol 1121 ButtonUses:146 40Used by:1123
Symbol 1122 GraphicUsed by:1123
Symbol 1123 MovieClip {classesAS3.GamePanelBuyMc}Uses:1119 1120 1121 1122Used by:1754
Symbol 1124 Sound {SoundMusic1}Used by:1754
Symbol 1125 TextUses:59Used by:1127
Symbol 1126 GraphicUsed by:1127
Symbol 1127 Button {startGameButton}Uses:1125 1126Used by:1128
Symbol 1128 MovieClip {classesAS3.GameStartMsg}Uses:298 1127Used by:1754
Symbol 1129 GraphicUsed by:1246
Symbol 1130 GraphicUsed by:1131
Symbol 1131 MovieClipUses:1130Used by:1246
Symbol 1132 GraphicUsed by:1136
Symbol 1133 GraphicUsed by:1136
Symbol 1134 GraphicUsed by:1135
Symbol 1135 MovieClipUses:1134Used by:1136
Symbol 1136 MovieClipUses:1132 1133 1135Used by:1137 1538
Symbol 1137 MovieClipUses:1136Used by:1246 1488 1489 1538 1753
Symbol 1138 TextUses:59Used by:1140
Symbol 1139 GraphicUsed by:1140
Symbol 1140 ButtonUses:1138 1139Used by:1246
Symbol 1141 TextUses:59Used by:1144
Symbol 1142 TextUses:59Used by:1144
Symbol 1143 GraphicUsed by:1144
Symbol 1144 ButtonUses:1141 1142 1143Used by:1246 1753
Symbol 1145 TextUses:59Used by:1246
Symbol 1146 EditableTextUses:59Used by:1246
Symbol 1147 TextUses:59Used by:1194
Symbol 1148 TextUses:59Used by:1194
Symbol 1149 TextUses:59Used by:1194
Symbol 1150 TextUses:59Used by:1194
Symbol 1151 TextUses:59Used by:1194
Symbol 1152 TextUses:59Used by:1194
Symbol 1153 TextUses:59Used by:1194
Symbol 1154 TextUses:59Used by:1194 1200 1203
Symbol 1155 TextUses:59Used by:1194
Symbol 1156 TextUses:59Used by:1194
Symbol 1157 TextUses:59Used by:1194 1200
Symbol 1158 TextUses:59Used by:1194 1197
Symbol 1159 GraphicUsed by:1160
Symbol 1160 MovieClipUses:1159Used by:1194 1200 1209 1212 1230
Symbol 1161 TextUses:59Used by:1194 1212
Symbol 1162 TextUses:59Used by:1194 1200 1209
Symbol 1163 GraphicUsed by:1164
Symbol 1164 MovieClipUses:1163Used by:1194
Symbol 1165 EditableTextUses:59Used by:1194
Symbol 1166 EditableTextUses:59Used by:1194
Symbol 1167 MovieClipUses:98Used by:1194 1538
Symbol 1168 GraphicUsed by:1191 1513
Symbol 1169 GraphicUsed by:1191 1513
Symbol 1170 GraphicUsed by:1172
Symbol 1171 GraphicUsed by:1172
Symbol 1172 MovieClipUses:1170 230 224 1171 227 810Used by:1178
Symbol 1173 GraphicUsed by:1177
Symbol 1174 GraphicUsed by:1177
Symbol 1175 GraphicUsed by:1177
Symbol 1176 GraphicUsed by:1177 1511
Symbol 1177 MovieClipUses:1173 230 224 1174 227 810 1175 226 1176Used by:1178
Symbol 1178 MovieClip {QFP_AB_v114_fla.badKing1Expressions_251}Uses:1172 1177Used by:1191
Symbol 1179 MovieClipUses:574Used by:1180
Symbol 1180 MovieClip {QFP_AB_v114_fla.badKing2Expressions_254}Uses:574 1179Used by:1191
Symbol 1181 MovieClipUses:482Used by:1182
Symbol 1182 MovieClip {QFP_AB_v114_fla.king3Expressions_256}Uses:482 1181Used by:1191
Symbol 1183 MovieClipUses:514Used by:1184
Symbol 1184 MovieClip {QFP_AB_v114_fla.badKing4Expressions_258}Uses:514 1183Used by:1191
Symbol 1185 MovieClipUses:444Used by:1186
Symbol 1186 MovieClip {QFP_AB_v114_fla.badKing6Expressions_260}Uses:444 1185Used by:1191
Symbol 1187 MovieClipUses:547Used by:1188
Symbol 1188 MovieClip {QFP_AB_v114_fla.badKing5Expressions_262}Uses:547 1187Used by:1191
Symbol 1189 MovieClipUses:391Used by:1190
Symbol 1190 MovieClip {QFP_AB_v114_fla.badKing7Expressions_264}Uses:391 1189Used by:1191
Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250}Uses:1168 1169 1178 1180 1182 1184 1186 1188 1190 1062Used by:1194 1538
Symbol 1192 TextUses:59Used by:1194
Symbol 1193 TextUses:59Used by:1194
Symbol 1194 MovieClip {QFP_AB_v114_fla.mapScreenScene_246}Uses:1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1160 1161 1162 1164 1165 1166 1167 1191 1192 1193Used by:1246
Symbol 1195 GraphicUsed by:1197
Symbol 1196 GraphicUsed by:1197
Symbol 1197 ButtonUses:1195 1158 1196Used by:1246
Symbol 1198 GraphicUsed by:1200
Symbol 1199 GraphicUsed by:1200
Symbol 1200 ButtonUses:1198 1157 1160 1154 1162 1199Used by:1246
Symbol 1201 GraphicUsed by:1203
Symbol 1202 GraphicUsed by:1203
Symbol 1203 ButtonUses:1201 1154 1202Used by:1246
Symbol 1204 GraphicUsed by:1206
Symbol 1205 GraphicUsed by:1206
Symbol 1206 ButtonUses:1204 1205Used by:1246
Symbol 1207 GraphicUsed by:1209
Symbol 1208 GraphicUsed by:1209
Symbol 1209 ButtonUses:1207 1162 1160 1208Used by:1246
Symbol 1210 GraphicUsed by:1212
Symbol 1211 GraphicUsed by:1212
Symbol 1212 ButtonUses:1210 1161 1160 1211Used by:1246
Symbol 1213 GraphicUsed by:1215
Symbol 1214 GraphicUsed by:1215
Symbol 1215 ButtonUses:1213 1214Used by:1246
Symbol 1216 GraphicUsed by:1218
Symbol 1217 GraphicUsed by:1218
Symbol 1218 ButtonUses:1216 1217Used by:1246
Symbol 1219 GraphicUsed by:1221
Symbol 1220 GraphicUsed by:1221
Symbol 1221 ButtonUses:1219 1220Used by:1246
Symbol 1222 GraphicUsed by:1224
Symbol 1223 GraphicUsed by:1224
Symbol 1224 ButtonUses:1222 1223Used by:1246
Symbol 1225 GraphicUsed by:1227
Symbol 1226 GraphicUsed by:1227
Symbol 1227 ButtonUses:1225 1226Used by:1246
Symbol 1228 GraphicUsed by:1230
Symbol 1229 GraphicUsed by:1230
Symbol 1230 ButtonUses:1228 1160 1229Used by:1246
Symbol 1231 GraphicUsed by:1233
Symbol 1232 GraphicUsed by:1233
Symbol 1233 ButtonUses:1231 1232Used by:1246
Symbol 1234 GraphicUsed by:1236
Symbol 1235 GraphicUsed by:1236
Symbol 1236 ButtonUses:1234 1235Used by:1246
Symbol 1237 MovieClip {QFP_AB_v114_fla.mapScreenFlags_281}Uses:1032Used by:1238
Symbol 1238 MovieClip {QFP_AB_v114_fla.mapScreenFlags2_280}Uses:1237Used by:1246
Symbol 1239 GraphicUsed by:1240
Symbol 1240 MovieClipUses:1239Used by:1241
Symbol 1241 ButtonUses:1240 299Used by:1246
Symbol 1242 GraphicUsed by:1244
Symbol 1243 MovieClipUses:1062Used by:1244 1245
Symbol 1244 MovieClip {youarehereMc}Uses:1242 1243Used by:1245
Symbol 1245 MovieClip {QFP_AB_v114_fla.yuoarehereAnim_284}Uses:1244 1243Used by:1246
Symbol 1246 MovieClip {classesAS3.GameMapScreen}Uses:1129 1131 98 1137 1140 1144 1145 1146 1194 1197 1200 1203 1206 1209 1212 1215 1218 1221 1224 1227 1230 1233 1236 1238 1241 1245Used by:1754
Symbol 1247 GraphicUsed by:1251
Symbol 1248 GraphicUsed by:1251
Symbol 1249 GraphicUsed by:1250
Symbol 1250 MovieClip {gunEnergy}Uses:1249Used by:1251
Symbol 1251 MovieClip {gunEnergyLevel}Uses:1247 1248 1250Used by:1754
Symbol 1252 GraphicUsed by:1254
Symbol 1253 GraphicUsed by:1254
Symbol 1254 MovieClip {classesAS3.GameParticle}Uses:1252 288 1253Used by:1754
Symbol 1255 GraphicUsed by:1258
Symbol 1256 GraphicUsed by:1258
Symbol 1257 GraphicUsed by:1258
Symbol 1258 MovieClip {mainGunBullet}Uses:1255 1256 1257Used by:1754
Symbol 1259 GraphicUsed by:1260
Symbol 1260 MovieClip {enemyPhoton}Uses:1259Used by:1754
Symbol 1261 GraphicUsed by:1262
Symbol 1262 MovieClip {Photon}Uses:1261Used by:1754
Symbol 1263 MovieClip {classesAS3.GameEnergyBar}Uses:285Used by:1754
Symbol 1264 GraphicUsed by:1265
Symbol 1265 MovieClip {projectiles}Uses:1058 1264Used by:1754
Symbol 1266 GraphicUsed by:1267
Symbol 1267 MovieClip {bullet}Uses:1266Used by:1754
Symbol 1268 GraphicUsed by:1269
Symbol 1269 MovieClip {rocket}Uses:1268Used by:1754
Symbol 1270 GraphicUsed by:1271
Symbol 1271 MovieClip {enemyBullet}Uses:1270Used by:1754
Symbol 1272 GraphicUsed by:1273
Symbol 1273 MovieClip {enemyBomb}Uses:1272Used by:1754
Symbol 1274 GraphicUsed by:1275
Symbol 1275 MovieClip {enemyShell}Uses:1274Used by:1754
Symbol 1276 GraphicUsed by:1291
Symbol 1277 GraphicUsed by:1291
Symbol 1278 GraphicUsed by:1291
Symbol 1279 GraphicUsed by:1291
Symbol 1280 GraphicUsed by:1291
Symbol 1281 GraphicUsed by:1291
Symbol 1282 GraphicUsed by:1291
Symbol 1283 GraphicUsed by:1291
Symbol 1284 GraphicUsed by:1291
Symbol 1285 GraphicUsed by:1291
Symbol 1286 GraphicUsed by:1291
Symbol 1287 GraphicUsed by:1291
Symbol 1288 GraphicUsed by:1291
Symbol 1289 GraphicUsed by:1291
Symbol 1290 GraphicUsed by:1291
Symbol 1291 MovieClipUses:46 48 50 44 52 54 56 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290Used by:1343
Symbol 1292 GraphicUsed by:1293
Symbol 1293 MovieClip {manSelectionSquare}Uses:1292Used by:1343 1383
Symbol 1294 GraphicUsed by:1295
Symbol 1295 MovieClipUses:1294Used by:1306 1335 1342
Symbol 1296 GraphicUsed by:1297
Symbol 1297 MovieClipUses:1296Used by:1306 1335 1342
Symbol 1298 GraphicUsed by:1299
Symbol 1299 MovieClipUses:1298Used by:1306 1335 1342
Symbol 1300 GraphicUsed by:1301
Symbol 1301 MovieClipUses:1300Used by:1306 1320 1325 1333 1342 1382
Symbol 1302 GraphicUsed by:1303
Symbol 1303 MovieClipUses:1302Used by:1306 1342
Symbol 1304 GraphicUsed by:1305
Symbol 1305 MovieClipUses:1304Used by:1306 1342
Symbol 1306 MovieClipUses:1295 1297 1299 1301 1303 1305 56Used by:1343
Symbol 1307 GraphicUsed by:1320
Symbol 1308 GraphicUsed by:1309
Symbol 1309 MovieClipUses:1308Used by:1320 1325 1333 1382
Symbol 1310 GraphicUsed by:1311
Symbol 1311 MovieClipUses:1310Used by:1320 1325 1333 1382
Symbol 1312 GraphicUsed by:1313
Symbol 1313 MovieClipUses:1312Used by:1320 1325 1333 1382
Symbol 1314 GraphicUsed by:1315
Symbol 1315 MovieClipUses:1314Used by:1320 1325 1333 1335 1382
Symbol 1316 GraphicUsed by:1317
Symbol 1317 MovieClipUses:1316Used by:1320
Symbol 1318 GraphicUsed by:1319
Symbol 1319 MovieClipUses:1318Used by:1320 1325 1333 1382
Symbol 1320 MovieClipUses:1307 1309 1311 1313 1315 56 1317 1301 1319Used by:1343
Symbol 1321 GraphicUsed by:1325
Symbol 1322 GraphicUsed by:1325
Symbol 1323 GraphicUsed by:1325
Symbol 1324 GraphicUsed by:1325
Symbol 1325 MovieClip {QFP_AB_v114_fla.soldierHit_329}Uses:1321 1309 1311 1313 1315 56 1301 1319 1322 1323 1324Used by:1343
Symbol 1326 GraphicUsed by:1333
Symbol 1327 GraphicUsed by:1333
Symbol 1328 GraphicUsed by:1333
Symbol 1329 GraphicUsed by:1333
Symbol 1330 GraphicUsed by:1333
Symbol 1331 GraphicUsed by:1333
Symbol 1332 GraphicUsed by:1333
Symbol 1333 MovieClip {QFP_AB_v114_fla.soldierDeath_330}Uses:1326 1309 1311 1313 1315 56 1301 1319 1327 1328 1329 1330 1331 1332Used by:1343
Symbol 1334 GraphicUsed by:1335
Symbol 1335 MovieClipUses:1334 1295 1297 1299 1315 56 1058Used by:1343
Symbol 1336 GraphicUsed by:1337
Symbol 1337 MovieClip {manGunStand}Uses:1336 77 79 85 83 86 80Used by:1343
Symbol 1338 GraphicUsed by:1339
Symbol 1339 MovieClipUses:1338Used by:1342
Symbol 1340 GraphicUsed by:1341
Symbol 1341 MovieClipUses:1340Used by:1342
Symbol 1342 MovieClipUses:1295 1297 1299 1301 1303 1305 1339 1341 56Used by:1343
Symbol 1343 MovieClip {man}Uses:1291 1293 1306 1320 1325 1333 1335 1337 1342Used by:1754
Symbol 1344 GraphicUsed by:1352
Symbol 1345 GraphicUsed by:1350 1351
Symbol 1346 GraphicUsed by:1350 1351
Symbol 1347 GraphicUsed by:1350
Symbol 1348 GraphicUsed by:1350
Symbol 1349 GraphicUsed by:1350
Symbol 1350 MovieClip {QFP_AB_v114_fla.manStoneHitBack_341}Uses:1345 79 1346 80 84 83 86 1347 1348 1349Used by:1352
Symbol 1351 MovieClipUses:1345 1346 79 80 84 83 86Used by:1352
Symbol 1352 MovieClip {classesAS3.GameZombie}Uses:1344 1350 1351Used by:1754
Symbol 1353 GraphicUsed by:1364
Symbol 1354 MovieClip {heavyGunnerGun}Uses:299Used by:1364 1368 1373 1374
Symbol 1355 GraphicUsed by:1364
Symbol 1356 GraphicUsed by:1364
Symbol 1357 GraphicUsed by:1364
Symbol 1358 GraphicUsed by:1364
Symbol 1359 GraphicUsed by:1364
Symbol 1360 GraphicUsed by:1364
Symbol 1361 GraphicUsed by:1364
Symbol 1362 GraphicUsed by:1364
Symbol 1363 GraphicUsed by:1364
Symbol 1364 MovieClip {heavyGunnerWalk}Uses:77 1353 79 80 1354 83 86 1355 1356 1357 1358 1359 1360 1361 1362 1363Used by:1383
Symbol 1365 GraphicUsed by:1366
Symbol 1366 MovieClipUses:1365Used by:1368 1373 1374
Symbol 1367 GraphicUsed by:1368
Symbol 1368 MovieClip {marineEngineer}Uses:1366 77 1367 79 80 83 86 1354Used by:1383
Symbol 1369 GraphicUsed by:1373 1374
Symbol 1370 GraphicUsed by:1373
Symbol 1371 ShapeTweeningUsed by:1373
Symbol 1372 GraphicUsed by:1373
Symbol 1373 MovieClip {rocketLauncherShoot}Uses:1366 77 1369 79 80 83 86 1354 1370 1371 1372Used by:1383
Symbol 1374 MovieClip {rocketStand}Uses:1366 77 1369 79 80 83 86 1354Used by:1383
Symbol 1375 GraphicUsed by:1382
Symbol 1376 GraphicUsed by:1382
Symbol 1377 GraphicUsed by:1382
Symbol 1378 GraphicUsed by:1382
Symbol 1379 GraphicUsed by:1382
Symbol 1380 GraphicUsed by:1382
Symbol 1381 GraphicUsed by:1382
Symbol 1382 MovieClip {death1}Uses:1375 1309 1311 1313 1315 56 1301 1319 1376 1377 1378 1379 1380 1381Used by:1383
Symbol 1383 MovieClip {rocketLauncher}Uses:1364 1293 1368 1373 1374 1382Used by:1754
Symbol 1384 GraphicUsed by:1388
Symbol 1385 GraphicUsed by:1388
Symbol 1386 GraphicUsed by:1388
Symbol 1387 GraphicUsed by:1388
Symbol 1388 MovieClip {classesAS3.GameRocketSmoke}Uses:1384 1385 1386 1387Used by:1754
Symbol 1389 FontUsed by:1390 1582 1583 1633
Symbol 1390 EditableTextUses:1389Used by:1391
Symbol 1391 MovieClip {QFP_AB_v114_fla.risingScoreTxt_353}Uses:1390Used by:1392
Symbol 1392 MovieClip {classesAS3.GameRisingScore}Uses:1391Used by:1754
Symbol 1393 FontUsed by:1394
Symbol 1394 EditableTextUses:1393Used by:1395
Symbol 1395 MovieClip {risingMoneyTxt}Uses:1394Used by:1396
Symbol 1396 MovieClip {classesAS3.GameRisingMoney}Uses:1395Used by:1754
Symbol 1397 GraphicUsed by:1440
Symbol 1398 BitmapUsed by:1399
Symbol 1399 GraphicUses:1398Used by:1440
Symbol 1400 GraphicUsed by:1440
Symbol 1401 GraphicUsed by:1402
Symbol 1402 MovieClipUses:1401Used by:1440
Symbol 1403 GraphicUsed by:1440
Symbol 1404 GraphicUsed by:1440
Symbol 1405 GraphicUsed by:1406
Symbol 1406 MovieClipUses:1405Used by:1440
Symbol 1407 MovieClipUses:83Used by:1440
Symbol 1408 GraphicUsed by:1440
Symbol 1409 GraphicUsed by:1410
Symbol 1410 MovieClipUses:1409Used by:1440
Symbol 1411 GraphicUsed by:1440
Symbol 1412 GraphicUsed by:1440
Symbol 1413 GraphicUsed by:1414
Symbol 1414 MovieClipUses:1413Used by:1440
Symbol 1415 GraphicUsed by:1440
Symbol 1416 GraphicUsed by:1417
Symbol 1417 MovieClipUses:1416Used by:1418 1461 1486
Symbol 1418 MovieClipUses:1417Used by:1440
Symbol 1419 GraphicUsed by:1440
Symbol 1420 GraphicUsed by:1440
Symbol 1421 GraphicUsed by:1440
Symbol 1422 BitmapUsed by:1423
Symbol 1423 GraphicUses:1422Used by:1424
Symbol 1424 MovieClipUses:1423Used by:1440
Symbol 1425 GraphicUsed by:1440
Symbol 1426 BitmapUsed by:1427 1430
Symbol 1427 GraphicUses:1426Used by:1428
Symbol 1428 MovieClipUses:1427Used by:1440
Symbol 1429 GraphicUsed by:1440
Symbol 1430 GraphicUses:1426Used by:1440
Symbol 1431 GraphicUsed by:1432
Symbol 1432 MovieClipUses:1431Used by:1440
Symbol 1433 GraphicUsed by:1434
Symbol 1434 MovieClipUses:1433Used by:1440
Symbol 1435 GraphicUsed by:1436
Symbol 1436 MovieClipUses:1435Used by:1440 1575
Symbol 1437 GraphicUsed by:1440
Symbol 1438 GraphicUsed by:1440
Symbol 1439 GraphicUsed by:1440
Symbol 1440 MovieClip {backgroundSkyMc}Uses:1397 1399 1400 1402 1403 1404 1406 1407 1408 1410 1411 1412 1414 1415 1418 1419 1420 1421 1424 1425 1428 1429 1430 1432 1434 1436 1437 1438 1439Used by:1754
Symbol 1441 BitmapUsed by:1442
Symbol 1442 GraphicUses:1441Used by:1486
Symbol 1443 BitmapUsed by:1444
Symbol 1444 GraphicUses:1443Used by:1486
Symbol 1445 BitmapUsed by:1446
Symbol 1446 GraphicUses:1445Used by:1447
Symbol 1447 MovieClipUses:1446Used by:1486 1564
Symbol 1448 GraphicUsed by:1486
Symbol 1449 BitmapUsed by:1452
Symbol 1450 BitmapUsed by:1452
Symbol 1451 BitmapUsed by:1452
Symbol 1452 GraphicUses:1449 1450 1451Used by:1486
Symbol 1453 GraphicUsed by:1486
Symbol 1454 BitmapUsed by:1455 1457
Symbol 1455 GraphicUses:1454Used by:1456
Symbol 1456 MovieClipUses:1455Used by:1486
Symbol 1457 GraphicUses:1454Used by:1486
Symbol 1458 GraphicUsed by:1486
Symbol 1459 GraphicUsed by:1486
Symbol 1460 GraphicUsed by:1461
Symbol 1461 MovieClipUses:1460 1417Used by:1486
Symbol 1462 GraphicUsed by:1486
Symbol 1463 GraphicUsed by:1486
Symbol 1464 GraphicUsed by:1486
Symbol 1465 BitmapUsed by:1466
Symbol 1466 GraphicUses:1465Used by:1467
Symbol 1467 MovieClipUses:1466Used by:1486
Symbol 1468 BitmapUsed by:1469
Symbol 1469 GraphicUses:1468Used by:1470
Symbol 1470 MovieClipUses:1469Used by:1486 1575
Symbol 1471 GraphicUsed by:1486
Symbol 1472 GraphicUsed by:1486
Symbol 1473 GraphicUsed by:1474
Symbol 1474 MovieClipUses:1473Used by:1486
Symbol 1475 GraphicUsed by:1476
Symbol 1476 MovieClipUses:1475Used by:1486
Symbol 1477 GraphicUsed by:1486
Symbol 1478 GraphicUsed by:1481
Symbol 1479 GraphicUsed by:1480
Symbol 1480 MovieClipUses:1479Used by:1481 1486
Symbol 1481 MovieClipUses:1478 1480Used by:1486
Symbol 1482 BitmapUsed by:1483
Symbol 1483 GraphicUses:1482Used by:1484
Symbol 1484 MovieClipUses:1483Used by:1486
Symbol 1485 GraphicUsed by:1486
Symbol 1486 MovieClip {backgroundP}Uses:1442 1444 1447 1448 1452 1453 1456 1457 1417 1458 1459 1461 1462 1463 1464 1467 1470 1471 1472 1474 1476 1477 1481 1480 1484 1485Used by:1754
Symbol 1487 GraphicUsed by:1488
Symbol 1488 MovieClipUses:1487 1137Used by:1538
Symbol 1489 MovieClipUses:1137Used by:1538
Symbol 1490 GraphicUsed by:1491 1493 1499 1502
Symbol 1491 MovieClipUses:1490Used by:1493 1496 1499 1501 1502
Symbol 1492 TextUses:152Used by:1493
Symbol 1493 ButtonUses:1491 1492 1490Used by:1538
Symbol 1494 TextUses:152Used by:1496
Symbol 1495 GraphicUsed by:1496 1501
Symbol 1496 MovieClip {QFP_AB_v114_fla.musicBtnMc_385}Uses:1491 1494 1495Used by:1538 1753
Symbol 1497 TextUses:152Used by:1499
Symbol 1498 TextUses:152Used by:1499
Symbol 1499 ButtonUses:1491 1497 1498 1490Used by:1538
Symbol 1500 TextUses:152Used by:1501
Symbol 1501 MovieClip {QFP_AB_v114_fla.soundFxMc_387}Uses:1491 1500 1495Used by:1538
Symbol 1502 ButtonUses:1491 1490Used by:1538
Symbol 1503 GraphicUsed by:1538
Symbol 1504 EditableTextUses:73Used by:1538
Symbol 1505 GraphicUsed by:1507
Symbol 1506 GraphicUsed by:1507 1511
Symbol 1507 MovieClipUses:1505 224 1506Used by:1512
Symbol 1508 GraphicUsed by:1511
Symbol 1509 GraphicUsed by:1511
Symbol 1510 GraphicUsed by:1511
Symbol 1511 MovieClipUses:1508 1509 1510 224 1506 226 1176Used by:1512
Symbol 1512 MovieClip {QFP_AB_v114_fla.goodKingExpressions_390}Uses:1507 1511Used by:1513
Symbol 1513 MovieClip {QFP_AB_v114_fla.bottomPanelKingsPicBack_389}Uses:1168 1169 1512Used by:1538
Symbol 1514 TextUses:59Used by:1538
Symbol 1515 EditableTextUses:59Used by:1538
Symbol 1516 GraphicUsed by:1518
Symbol 1517 EditableTextUses:152Used by:1518
Symbol 1518 MovieClip {QFP_AB_v114_fla.righgSpeechBubble_394}Uses:1516 1517Used by:1538
Symbol 1519 GraphicUsed by:1520
Symbol 1520 MovieClipUses:1519Used by:1538
Symbol 1521 GraphicUsed by:1522
Symbol 1522 MovieClipUses:1521Used by:1523
Symbol 1523 MovieClip {QFP_AB_v114_fla.timerAnimMc_396}Uses:1522Used by:1538
Symbol 1524 FontUsed by:1525 1526 1527 1528 1531 1532 1533 1534
Symbol 1525 TextUses:1524Used by:1538
Symbol 1526 TextUses:1524Used by:1538
Symbol 1527 TextUses:1524Used by:1538
Symbol 1528 TextUses:1524Used by:1538
Symbol 1529 GraphicUsed by:1530
Symbol 1530 MovieClipUses:1529Used by:1538
Symbol 1531 TextUses:1524Used by:1538
Symbol 1532 TextUses:1524Used by:1538
Symbol 1533 EditableTextUses:1524Used by:1538
Symbol 1534 EditableTextUses:1524Used by:1538
Symbol 1535 FontUsed by:1536 1537 1579
Symbol 1536 TextUses:1535Used by:1538
Symbol 1537 EditableTextUses:1535Used by:1538
Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel}Uses:1488 1489 1137 1493 1496 1499 1501 1502 1503 1136 1167 1504 1513 1191 1514 1515 279 1518 1520 1523 1525 1526 1527 1528 1530 1531 1532 1533 1534 1536 1537Used by:1754
Symbol 1539 TextUses:59Used by:1561
Symbol 1540 TextUses:59Used by:1561
Symbol 1541 EditableTextUses:59Used by:1561
Symbol 1542 EditableTextUses:59Used by:1561
Symbol 1543 TextUses:59Used by:1561
Symbol 1544 EditableTextUses:59Used by:1561
Symbol 1545 ShapeTweeningUsed by:1560
Symbol 1546 BitmapUsed by:1547
Symbol 1547 GraphicUses:1546Used by:1553
Symbol 1548 GraphicUsed by:1552
Symbol 1549 GraphicUsed by:1552
Symbol 1550 GraphicUsed by:1552
Symbol 1551 GraphicUsed by:1552
Symbol 1552 MovieClipUses:1548 387 1549 230 224 1550 227 1551Used by:1553
Symbol 1553 MovieClipUses:1547 1552 810 241Used by:1560
Symbol 1554 ShapeTweeningUsed by:1560
Symbol 1555 GraphicUsed by:1560
Symbol 1556 TextUses:59Used by:1557
Symbol 1557 MovieClipUses:1556Used by:1560
Symbol 1558 TextUses:59Used by:1559
Symbol 1559 MovieClipUses:1558Used by:1560
Symbol 1560 MovieClip {QFP_AB_v114_fla.gameCompleteAnim_402}Uses:1545 299 1553 1554 1555 1557 1559Used by:1561
Symbol 1561 MovieClip {QFP_AB_v114_fla.levelCompleteMsg_400}Uses:1539 1540 1541 1542 276 1543 1544 1560Used by:1562
Symbol 1562 MovieClip {classesAS3.GameLevelComplete}Uses:1561Used by:1754
Symbol 1563 GraphicUsed by:1564
Symbol 1564 MovieClipUses:1447 1563Used by:1575
Symbol 1565 BitmapUsed by:1566
Symbol 1566 GraphicUses:1565Used by:1567
Symbol 1567 MovieClipUses:1566Used by:1568
Symbol 1568 MovieClipUses:1567Used by:1575
Symbol 1569 GraphicUsed by:1570
Symbol 1570 MovieClipUses:1569Used by:1575
Symbol 1571 GraphicUsed by:1574
Symbol 1572 GraphicUsed by:1574
Symbol 1573 GraphicUsed by:1574
Symbol 1574 MovieClipUses:1571 224 1572 227 240 1573Used by:1575 1659
Symbol 1575 MovieClip {QFP_AB_v114_fla.frontScreenAnim_426}Uses:1436 1564 1568 1470 1570 382 943 964 998 1574Used by:1753
Symbol 1576 GraphicUsed by:1580
Symbol 1577 GraphicUsed by:1578
Symbol 1578 MovieClipUses:1577Used by:1580
Symbol 1579 TextUses:1535Used by:1580
Symbol 1580 MovieClipUses:1576 1578 1579Used by:1581
Symbol 1581 MovieClip {QFP_AB_v114_fla.QFP_Title_Anim_432}Uses:1580Used by:1753
Symbol 1582 TextUses:1389Used by:1753
Symbol 1583 TextUses:1389Used by:1584
Symbol 1584 ButtonUses:1583 264Used by:1753
Symbol 1585 TextUses:59Used by:1588
Symbol 1586 TextUses:59Used by:1588
Symbol 1587 GraphicUsed by:1588
Symbol 1588 Button {PlayGameBtn}Uses:1585 1586 1587Used by:1753
Symbol 1589 TextUses:59Used by:1591
Symbol 1590 TextUses:59Used by:1591
Symbol 1591 ButtonUses:1589 1590 70Used by:1753
Symbol 1592 TextUses:59Used by:1594
Symbol 1593 TextUses:59Used by:1594
Symbol 1594 ButtonUses:1592 1593 70Used by:1753
Symbol 1595 TextUses:59Used by:1597
Symbol 1596 TextUses:59Used by:1597
Symbol 1597 ButtonUses:1595 1596 70Used by:1753
Symbol 1598 TextUses:59Used by:1600
Symbol 1599 TextUses:59Used by:1600
Symbol 1600 ButtonUses:1598 1599 70Used by:1753
Symbol 1601 TextUses:59Used by:1603
Symbol 1602 TextUses:59Used by:1603
Symbol 1603 ButtonUses:1601 1602 70Used by:1753
Symbol 1604 GraphicUsed by:1605
Symbol 1605 ButtonUses:1604Used by:1753
Symbol 1606 GraphicUsed by:1607
Symbol 1607 MovieClipUses:1606Used by:1614
Symbol 1608 FontUsed by:1609 1610
Symbol 1609 TextUses:1608Used by:1611
Symbol 1610 TextUses:1608Used by:1611
Symbol 1611 MovieClipUses:1609 1610Used by:1614
Symbol 1612 GraphicUsed by:1613
Symbol 1613 ButtonUses:1612Used by:1614
Symbol 1614 MovieClipUses:1607 1611 1613Used by:1753
Symbol 1615 GraphicUsed by:1632
Symbol 1616 FontUsed by:1617 1623
Symbol 1617 TextUses:1616Used by:1632
Symbol 1618 GraphicUsed by:1622
Symbol 1619 GraphicUsed by:1620
Symbol 1620 MovieClip {QFP_AB_v114_fla.explodeBullet_449}Uses:1619Used by:1622
Symbol 1621 GraphicUsed by:1622
Symbol 1622 MovieClipUses:1618 1620 1621Used by:1632
Symbol 1623 TextUses:1616Used by:1632
Symbol 1624 GraphicUsed by:1625
Symbol 1625 MovieClipUses:1624Used by:1632
Symbol 1626 GraphicUsed by:1627
Symbol 1627 MovieClipUses:1626Used by:1628
Symbol 1628 MovieClip {QFP_AB_v114_fla.splarkler_particle_453}Uses:1627Used by:1629
Symbol 1629 MovieClipUses:1628Used by:1630
Symbol 1630 MovieClip {QFP_AB_v114_fla.sparker_randomizer_451}Uses:1629Used by:1632
Symbol 1631 GraphicUsed by:1632
Symbol 1632 ButtonUses:1615 1617 1622 1623 1625 1630 1631Used by:1753
Symbol 1633 TextUses:1389Used by:1753
Symbol 1634 TextUses:152Used by:1644
Symbol 1635 TextUses:152Used by:1644
Symbol 1636 TextUses:152Used by:1644
Symbol 1637 TextUses:152Used by:1644
Symbol 1638 TextUses:152Used by:1644
Symbol 1639 TextUses:152Used by:1644
Symbol 1640 TextUses:152Used by:1644
Symbol 1641 TextUses:152Used by:1644
Symbol 1642 TextUses:152Used by:1644
Symbol 1643 TextUses:152Used by:1644
Symbol 1644 MovieClip {QFP_AB_v114_fla.instructionsTxtScreens_455}Uses:1634 1635 1636 1637 1638 1639 1640 1641 1642 1643Used by:1753
Symbol 1645 MovieClipUses:1039Used by:1646 1647 1649
Symbol 1646 ButtonUses:1645 1038Used by:1651
Symbol 1647 ButtonUses:1645 1038Used by:1651
Symbol 1648 GraphicUsed by:1649 1650
Symbol 1649 MovieClipUses:1645 1648Used by:1650
Symbol 1650 ButtonUses:1649 1038 1648Used by:1651
Symbol 1651 MovieClip {QFP_AB_v114_fla.instructionsBtns_456}Uses:1646 1647 1650Used by:1753
Symbol 1652 TextUses:59Used by:1753
Symbol 1653 GraphicUsed by:1659
Symbol 1654 BitmapUsed by:1655
Symbol 1655 GraphicUses:1654Used by:1659
Symbol 1656 GraphicUsed by:1659
Symbol 1657 GraphicUsed by:1659
Symbol 1658 GraphicUsed by:1659
Symbol 1659 MovieClip {QFP_AB_v114_fla.instructionsVidPanel_462}Uses:292 264 35 1653 1574 1655 331 998 964 943 382 1656 624 602 1032 1657 20 308 314 311 144 153 1658 811 574 547 514 482 444 391Used by:1753
Symbol 1660 TextUses:152Used by:1753
Symbol 1661 TextUses:59Used by:1753
Symbol 1662 TextUses:59Used by:1753
Symbol 1663 EditableTextUses:59Used by:1753
Symbol 1664 EditableTextUses:59Used by:1753
Symbol 1665 EditableTextUses:59Used by:1753
Symbol 1666 EditableTextUses:59Used by:1753
Symbol 1667 EditableTextUses:59Used by:1753
Symbol 1668 EditableTextUses:59Used by:1753
Symbol 1669 EditableTextUses:59Used by:1753
Symbol 1670 EditableTextUses:59Used by:1753
Symbol 1671 EditableTextUses:59Used by:1753
Symbol 1672 EditableTextUses:59Used by:1753
Symbol 1673 EditableTextUses:59Used by:1753
Symbol 1674 EditableTextUses:59Used by:1753
Symbol 1675 EditableTextUses:59Used by:1753
Symbol 1676 EditableTextUses:59Used by:1753
Symbol 1677 EditableTextUses:59Used by:1753
Symbol 1678 EditableTextUses:59Used by:1753
Symbol 1679 EditableTextUses:59Used by:1753
Symbol 1680 EditableTextUses:59Used by:1753
Symbol 1681 EditableTextUses:59Used by:1753
Symbol 1682 EditableTextUses:59Used by:1753
Symbol 1683 EditableTextUses:59Used by:1753
Symbol 1684 EditableTextUses:59Used by:1753
Symbol 1685 EditableTextUses:59Used by:1753
Symbol 1686 EditableTextUses:59Used by:1753
Symbol 1687 EditableTextUses:59Used by:1753
Symbol 1688 EditableTextUses:59Used by:1753
Symbol 1689 EditableTextUses:59Used by:1753
Symbol 1690 EditableTextUses:59Used by:1753
Symbol 1691 EditableTextUses:59Used by:1753
Symbol 1692 EditableTextUses:59Used by:1753
Symbol 1693 EditableTextUses:59Used by:1753
Symbol 1694 EditableTextUses:59Used by:1753
Symbol 1695 EditableTextUses:59Used by:1753
Symbol 1696 EditableTextUses:59Used by:1753
Symbol 1697 EditableTextUses:59Used by:1753
Symbol 1698 EditableTextUses:59Used by:1753
Symbol 1699 EditableTextUses:59Used by:1753
Symbol 1700 EditableTextUses:59Used by:1753
Symbol 1701 EditableTextUses:59Used by:1753
Symbol 1702 EditableTextUses:59Used by:1753
Symbol 1703 EditableTextUses:59Used by:1753
Symbol 1704 EditableTextUses:59Used by:1753
Symbol 1705 EditableTextUses:59Used by:1753
Symbol 1706 EditableTextUses:59Used by:1753
Symbol 1707 EditableTextUses:59Used by:1753
Symbol 1708 EditableTextUses:59Used by:1753
Symbol 1709 EditableTextUses:59Used by:1753
Symbol 1710 EditableTextUses:59Used by:1753
Symbol 1711 EditableTextUses:59Used by:1753
Symbol 1712 EditableTextUses:59Used by:1753
Symbol 1713 EditableTextUses:59Used by:1753
Symbol 1714 EditableTextUses:59Used by:1753
Symbol 1715 EditableTextUses:59Used by:1753
Symbol 1716 EditableTextUses:59Used by:1753
Symbol 1717 EditableTextUses:59Used by:1753
Symbol 1718 EditableTextUses:59Used by:1753
Symbol 1719 EditableTextUses:59Used by:1753
Symbol 1720 EditableTextUses:59Used by:1753
Symbol 1721 EditableTextUses:59Used by:1753
Symbol 1722 EditableTextUses:59Used by:1753
Symbol 1723 EditableTextUses:59Used by:1753
Symbol 1724 EditableTextUses:59Used by:1753
Symbol 1725 EditableTextUses:59Used by:1753
Symbol 1726 EditableTextUses:59Used by:1753
Symbol 1727 EditableTextUses:59Used by:1753
Symbol 1728 EditableTextUses:59Used by:1753
Symbol 1729 EditableTextUses:59Used by:1753
Symbol 1730 EditableTextUses:59Used by:1753
Symbol 1731 EditableTextUses:59Used by:1753
Symbol 1732 EditableTextUses:59Used by:1753
Symbol 1733 EditableTextUses:59Used by:1753
Symbol 1734 EditableTextUses:59Used by:1753
Symbol 1735 EditableTextUses:59Used by:1753
Symbol 1736 EditableTextUses:59Used by:1753
Symbol 1737 EditableTextUses:59Used by:1753
Symbol 1738 EditableTextUses:59Used by:1753
Symbol 1739 EditableTextUses:59Used by:1753
Symbol 1740 EditableTextUses:59Used by:1753
Symbol 1741 EditableTextUses:59Used by:1753
Symbol 1742 EditableTextUses:59Used by:1753
Symbol 1743 EditableTextUses:59Used by:1753
Symbol 1744 EditableTextUses:59Used by:1753
Symbol 1745 EditableTextUses:59Used by:1753
Symbol 1746 EditableTextUses:59Used by:1753
Symbol 1747 EditableTextUses:59Used by:1753
Symbol 1748 EditableTextUses:59Used by:1753
Symbol 1749 EditableTextUses:59Used by:1753
Symbol 1750 EditableTextUses:59Used by:1753
Symbol 1751 EditableTextUses:59Used by:1753
Symbol 1752 EditableTextUses:59Used by:1753
Symbol 1753 MovieClip {classesAS3.GameTitleScreen}Uses:68 1575 98 1137 1581 1582 1584 1588 1591 1594 1597 1600 1603 1496 1605 1614 1632 1633 1644 1651 1652 1659 1144 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752Used by:1754
Symbol 1754 MovieClip {QFP_AB_v114_fla.assetHolder_1}Uses:1055 1056 1053 1052 1047 1037 1059 1035 1034 1016 189 999 971 965 944 904 864 1080 837 1032 806 773 733 699 649 633 622 619 600 569 541 510 475 439 383 241 329 328 324 322 1123 315 312 20 309 1124 306 1128 1246 1251 1254 1258 1260 1262 1263 1265 1267 1269 1271 1273 1275 1343 1352 1383 1388 84 1392 1396 1440 1486 1538 1562 271 1753Used by:Timeline

Instance Names

"firePoint"Symbol 57 MovieClip {turretMc} Frame 1Symbol 41 MovieClip
"levelText"Symbol 65 MovieClip {getReadyMsg} Frame 1Symbol 64 EditableText
"msg"Symbol 66 MovieClip {getReadyMsgAnim} Frame 1Symbol 65 MovieClip {getReadyMsg}
"loaderbar"Symbol 75 MovieClip {LoadingBox} Frame 1Symbol 72 MovieClip
"w"Symbol 96 MovieClip {BadGuyRun} Frame 1Symbol 85 MovieClip {QFP_AB_v114_fla.weapons_334}
"back"Symbol 150 MovieClip {classesAS3.GameUpgrade} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 150 MovieClip {classesAS3.GameUpgrade} Frame 1Symbol 148 Button
"back"Symbol 151 MovieClip {classesAS3.GameUpgrade2} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 151 MovieClip {classesAS3.GameUpgrade2} Frame 1Symbol 148 Button
"back"Symbol 154 MovieClip {classesAS3.GameUpgrade3} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 154 MovieClip {classesAS3.GameUpgrade3} Frame 1Symbol 148 Button
"back"Symbol 158 MovieClip {classesAS3.GameUpgrade4} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 158 MovieClip {classesAS3.GameUpgrade4} Frame 1Symbol 148 Button
"back"Symbol 164 MovieClip {classesAS3.GameUpgrade5} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 164 MovieClip {classesAS3.GameUpgrade5} Frame 1Symbol 148 Button
"back"Symbol 166 MovieClip {classesAS3.GameUpgrade6} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 166 MovieClip {classesAS3.GameUpgrade6} Frame 1Symbol 148 Button
"block"Symbol 189 MovieClip {classesAS3.GameBlock} Frame 1Symbol 180 MovieClip {QFP_AB_v114_fla.castleBlock_32}
"back"Symbol 191 MovieClip {classesAS3.GameUpgrade7} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 191 MovieClip {classesAS3.GameUpgrade7} Frame 1Symbol 148 Button
"back"Symbol 194 MovieClip {classesAS3.GameUpgrade8} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 194 MovieClip {classesAS3.GameUpgrade8} Frame 1Symbol 148 Button
"back"Symbol 197 MovieClip {classesAS3.GameUpgrade9} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 197 MovieClip {classesAS3.GameUpgrade9} Frame 1Symbol 148 Button
"back"Symbol 200 MovieClip {classesAS3.GameUpgrade10} Frame 1Symbol 142 MovieClip {QFP_AB_v114_fla.upgradeBack_470}
"upgradeBtn"Symbol 200 MovieClip {classesAS3.GameUpgrade10} Frame 1Symbol 148 Button
"score"Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418} Frame 1Symbol 251 EditableText
"submitBtn"Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418} Frame 1Symbol 255 Button
"nameTxt"Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418} Frame 1Symbol 257 EditableText
"moreGamesBtn"Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418} Frame 1Symbol 261 Button
"quitBtn"Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418} Frame 1Symbol 265 Button
"score"Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418} Frame 3Symbol 268 EditableText
"endTitle"Symbol 270 MovieClip {QFP_AB_v114_fla.gameOverMsg_408} Frame 1Symbol 249 MovieClip {QFP_AB_v114_fla.Endtitle_417}
"msg"Symbol 270 MovieClip {QFP_AB_v114_fla.gameOverMsg_408} Frame 10Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418}
"m"Symbol 271 MovieClip {classesAS3.GameOverMsgAnim} Frame 1Symbol 270 MovieClip {QFP_AB_v114_fla.gameOverMsg_408}
"txt"Symbol 279 MovieClip {leftSpeedBubble} Frame 1Symbol 277 EditableText
"bar"Symbol 285 MovieClip {energyBar} Frame 1Symbol 283 MovieClip
"titleTxt"Symbol 298 MovieClip {startGameMsg} Frame 1Symbol 296 EditableText
"rulerTxt"Symbol 298 MovieClip {startGameMsg} Frame 1Symbol 297 EditableText
"link_btn3"Symbol 306 MovieClip {classesAS3.GameIntroAnim} Frame 1Symbol 305 Button
"needle"Symbol 322 MovieClip {catapultDial} Frame 1Symbol 321 MovieClip
"setMc1"Symbol 328 MovieClip {classesAS3.GameCatapultRod} Frame 1Symbol 327 MovieClip
"soldier"Symbol 383 MovieClip {classesAS3.GameKnight3} Frame 1Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196}
"block"Symbol 619 MovieClip {classesAS3.GameWoodBlockEn} Frame 1Symbol 618 MovieClip {QFP_AB_v114_fla.woodBlockEnemy_161}
"block"Symbol 622 MovieClip {classesAS3.GameWoodBlock} Frame 1Symbol 621 MovieClip {QFP_AB_v114_fla.woodenBlock2_152}
"block"Symbol 633 MovieClip {classesAS3.GameBlockEnemy} Frame 1Symbol 625 MovieClip {QFP_AB_v114_fla.enemyBlock_148}
"bow"Symbol 877 MovieClip {QFP_AB_v114_fla.crossbowManAttack1_89} Frame 1Symbol 876 MovieClip
"bow"Symbol 898 MovieClip {QFP_AB_v114_fla.crossbowManDie1_91} Frame 1Symbol 876 MovieClip
"archer"Symbol 904 MovieClip {classesAS3.GameBadArcher2} Frame 3Symbol 877 MovieClip {QFP_AB_v114_fla.crossbowManAttack1_89}
"bow"Symbol 916 MovieClip {QFP_AB_v114_fla.archerSide1_80} Frame 1Symbol 751 MovieClip
"archer"Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75} Frame 3Symbol 916 MovieClip {QFP_AB_v114_fla.archerSide1_80}
"soldier"Symbol 944 MovieClip {classesAS3.GameArcher1} Frame 1Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75}
"soldier"Symbol 965 MovieClip {classesAS3.GameKnight2} Frame 1Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62}
"soldier"Symbol 999 MovieClip {classesAS3.GameKnight1} Frame 1Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44}
"flag4a"Symbol 1028 MovieClip {QFP_AB_v114_fla.basicFlag2_22} Frame 1Symbol 1027 MovieClip {QFP_AB_v114_fla.basicFlag_23}
"flag4b"Symbol 1028 MovieClip {QFP_AB_v114_fla.basicFlag2_22} Frame 1Symbol 1027 MovieClip {QFP_AB_v114_fla.basicFlag_23}
"flag4c"Symbol 1028 MovieClip {QFP_AB_v114_fla.basicFlag2_22} Frame 1Symbol 1027 MovieClip {QFP_AB_v114_fla.basicFlag_23}
"flag4d"Symbol 1028 MovieClip {QFP_AB_v114_fla.basicFlag2_22} Frame 1Symbol 1027 MovieClip {QFP_AB_v114_fla.basicFlag_23}
"flag3a"Symbol 1029 MovieClip {QFP_AB_v114_fla.basicFlag3_21} Frame 1Symbol 1028 MovieClip {QFP_AB_v114_fla.basicFlag2_22}
"flag3b"Symbol 1029 MovieClip {QFP_AB_v114_fla.basicFlag3_21} Frame 1Symbol 1028 MovieClip {QFP_AB_v114_fla.basicFlag2_22}
"flag2"Symbol 1030 MovieClip {QFP_AB_v114_fla.halfWayFlag_19} Frame 1Symbol 1029 MovieClip {QFP_AB_v114_fla.basicFlag3_21}
"flag1"Symbol 1032 MovieClip {halfWayFlag} Frame 1Symbol 1030 MovieClip {QFP_AB_v114_fla.halfWayFlag_19}
"flagMc"Symbol 1034 MovieClip {tent} Frame 1Symbol 1032 MovieClip {halfWayFlag}
"rangeTxt"Symbol 1047 MovieClip {catapultWords} Frame 1Symbol 1042 EditableText
"rangeTxt"Symbol 1047 MovieClip {catapultWords} Frame 3Symbol 1045 EditableText
"ramWheel"Symbol 1052 MovieClip {goodCliff} Frame 1Symbol 1005 MovieClip
"clock"Symbol 1119 MovieClip {panelManBack} Frame 2Symbol 1117 MovieClip {QFP_AB_v114_fla.clockAnim_217}
"clock"Symbol 1119 MovieClip {panelManBack} Frame 3Symbol 1118 MovieClip {QFP_AB_v114_fla.clockAnim2_219}
"back"Symbol 1123 MovieClip {classesAS3.GamePanelBuyMc} Frame 1Symbol 1119 MovieClip {panelManBack}
"itemsMc"Symbol 1123 MovieClip {classesAS3.GamePanelBuyMc} Frame 1Symbol 1120 MovieClip {panelItems}
"textBox"Symbol 1128 MovieClip {classesAS3.GameStartMsg} Frame 1Symbol 298 MovieClip {startGameMsg}
"startBtn"Symbol 1128 MovieClip {classesAS3.GameStartMsg} Frame 1Symbol 1127 Button {startGameButton}
"expressions"Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250} Frame 1Symbol 1178 MovieClip {QFP_AB_v114_fla.badKing1Expressions_251}
"expressions"Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250} Frame 3Symbol 1180 MovieClip {QFP_AB_v114_fla.badKing2Expressions_254}
"expressions"Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250} Frame 5Symbol 1182 MovieClip {QFP_AB_v114_fla.king3Expressions_256}
"expressions"Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250} Frame 8Symbol 1184 MovieClip {QFP_AB_v114_fla.badKing4Expressions_258}
"expressions"Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250} Frame 9Symbol 1186 MovieClip {QFP_AB_v114_fla.badKing6Expressions_260}
"expressions"Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250} Frame 10Symbol 1184 MovieClip {QFP_AB_v114_fla.badKing4Expressions_258}
"expressions"Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250} Frame 11Symbol 1188 MovieClip {QFP_AB_v114_fla.badKing5Expressions_262}
"expressions"Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250} Frame 13Symbol 1190 MovieClip {QFP_AB_v114_fla.badKing7Expressions_264}
"defenseTxt"Symbol 1194 MovieClip {QFP_AB_v114_fla.mapScreenScene_246} Frame 1Symbol 1165 EditableText
"rulerTxt"Symbol 1194 MovieClip {QFP_AB_v114_fla.mapScreenScene_246} Frame 1Symbol 1166 EditableText
"kingBadHead"Symbol 1194 MovieClip {QFP_AB_v114_fla.mapScreenScene_246} Frame 1Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250}
"flagMc"Symbol 1237 MovieClip {QFP_AB_v114_fla.mapScreenFlags_281} Frame 1Symbol 1032 MovieClip {halfWayFlag}
"flagMc"Symbol 1237 MovieClip {QFP_AB_v114_fla.mapScreenFlags_281} Frame 1Symbol 1032 MovieClip {halfWayFlag}
"youarehere"Symbol 1245 MovieClip {QFP_AB_v114_fla.yuoarehereAnim_284} Frame 1Symbol 1244 MovieClip {youarehereMc}
"youarehere"Symbol 1245 MovieClip {QFP_AB_v114_fla.yuoarehereAnim_284} Frame 9Symbol 1244 MovieClip {youarehereMc}
"youarehere"Symbol 1245 MovieClip {QFP_AB_v114_fla.yuoarehereAnim_284} Frame 11Symbol 1244 MovieClip {youarehereMc}
"map"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1131 MovieClip
"playBtn"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1140 Button
"backBtn"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1144 Button
"levelNumberTxt"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1146 EditableText
"placeNames"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1194 MovieClip {QFP_AB_v114_fla.mapScreenScene_246}
"btn13"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1197 Button
"btn14"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1200 Button
"btn9"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1203 Button
"btn6"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1206 Button
"btn7"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1209 Button
"btn12"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1212 Button
"btn10"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1215 Button
"btn11"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1218 Button
"btn2"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1221 Button
"btn1"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1224 Button
"btn3"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1227 Button
"btn4"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1230 Button
"btn5"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1233 Button
"btn8"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1236 Button
"mapFlags"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1238 MovieClip {QFP_AB_v114_fla.mapScreenFlags2_280}
"link_btn2"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 1Symbol 1241 Button
"youarehereMc"Symbol 1246 MovieClip {classesAS3.GameMapScreen} Frame 10Symbol 1245 MovieClip {QFP_AB_v114_fla.yuoarehereAnim_284}
"energyLevelMc"Symbol 1251 MovieClip {gunEnergyLevel} Frame 1Symbol 1250 MovieClip {gunEnergy}
"bar"Symbol 1263 MovieClip {classesAS3.GameEnergyBar} Frame 1Symbol 285 MovieClip {energyBar}
"w"Symbol 1337 MovieClip {manGunStand} Frame 1Symbol 85 MovieClip {QFP_AB_v114_fla.weapons_334}
"selectionMc"Symbol 1343 MovieClip {man} Frame 1Symbol 1293 MovieClip {manSelectionSquare}
"selectionMc"Symbol 1383 MovieClip {rocketLauncher} Frame 1Symbol 1293 MovieClip {manSelectionSquare}
"scoreTxt"Symbol 1391 MovieClip {QFP_AB_v114_fla.risingScoreTxt_353} Frame 1Symbol 1390 EditableText
"txt"Symbol 1392 MovieClip {classesAS3.GameRisingScore} Frame 1Symbol 1391 MovieClip {QFP_AB_v114_fla.risingScoreTxt_353}
"moneyTxt"Symbol 1395 MovieClip {risingMoneyTxt} Frame 1Symbol 1394 EditableText
"txt"Symbol 1396 MovieClip {classesAS3.GameRisingMoney} Frame 1Symbol 1395 MovieClip {risingMoneyTxt}
"expressions"Symbol 1513 MovieClip {QFP_AB_v114_fla.bottomPanelKingsPicBack_389} Frame 1Symbol 1512 MovieClip {QFP_AB_v114_fla.goodKingExpressions_390}
"txt"Symbol 1518 MovieClip {QFP_AB_v114_fla.righgSpeechBubble_394} Frame 2Symbol 1517 EditableText
"maskMc"Symbol 1523 MovieClip {QFP_AB_v114_fla.timerAnimMc_396} Frame 1Symbol 1522 MovieClip
"timer"Symbol 1523 MovieClip {QFP_AB_v114_fla.timerAnimMc_396} Frame 1Symbol 1522 MovieClip
"pausePanelBtn"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1493 Button
"musicMc"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1496 MovieClip {QFP_AB_v114_fla.musicBtnMc_385}
"quitBtn"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1499 Button
"soundFxMc"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1501 MovieClip {QFP_AB_v114_fla.soundFxMc_387}
"soundFxBtn"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1502 Button
"musicBtn"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1502 Button
"msg"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1504 EditableText
"kingGoodHead"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1513 MovieClip {QFP_AB_v114_fla.bottomPanelKingsPicBack_389}
"kingBadHead"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1191 MovieClip {QFP_AB_v114_fla.badKing1PanelBack_250}
"rightNamesTxt"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1515 EditableText
"leftSpeech"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 279 MovieClip {leftSpeedBubble}
"rightSpeech"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1518 MovieClip {QFP_AB_v114_fla.righgSpeechBubble_394}
"timer2"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1523 MovieClip {QFP_AB_v114_fla.timerAnimMc_396}
"timer"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1523 MovieClip {QFP_AB_v114_fla.timerAnimMc_396}
"levelTxt"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1533 EditableText
"score"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1534 EditableText
"money"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1Symbol 1537 EditableText
"scoreBonus"Symbol 1561 MovieClip {QFP_AB_v114_fla.levelCompleteMsg_400} Frame 1Symbol 1541 EditableText
"totalScore"Symbol 1561 MovieClip {QFP_AB_v114_fla.levelCompleteMsg_400} Frame 1Symbol 1542 EditableText
"titleMc"Symbol 1561 MovieClip {QFP_AB_v114_fla.levelCompleteMsg_400} Frame 1Symbol 276 MovieClip {levelCompleteMsgs}
"timeBonus"Symbol 1561 MovieClip {QFP_AB_v114_fla.levelCompleteMsg_400} Frame 1Symbol 1544 EditableText
"msg"Symbol 1562 MovieClip {classesAS3.GameLevelComplete} Frame 15Symbol 1561 MovieClip {QFP_AB_v114_fla.levelCompleteMsg_400}
"soldier"Symbol 1575 MovieClip {QFP_AB_v114_fla.frontScreenAnim_426} Frame 631Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196}
"soldier"Symbol 1575 MovieClip {QFP_AB_v114_fla.frontScreenAnim_426} Frame 631Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75}
"soldier"Symbol 1575 MovieClip {QFP_AB_v114_fla.frontScreenAnim_426} Frame 631Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62}
"soldier"Symbol 1575 MovieClip {QFP_AB_v114_fla.frontScreenAnim_426} Frame 631Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44}
"backBtn"Symbol 1651 MovieClip {QFP_AB_v114_fla.instructionsBtns_456} Frame 1Symbol 1646 Button
"nextBtn"Symbol 1651 MovieClip {QFP_AB_v114_fla.instructionsBtns_456} Frame 1Symbol 1647 Button
"endBtn"Symbol 1651 MovieClip {QFP_AB_v114_fla.instructionsBtns_456} Frame 1Symbol 1650 Button
"startBtn"Symbol 1651 MovieClip {QFP_AB_v114_fla.instructionsBtns_456} Frame 1Symbol 1650 Button
"soldier"Symbol 1659 MovieClip {QFP_AB_v114_fla.instructionsVidPanel_462} Frame 5Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44}
"soldier"Symbol 1659 MovieClip {QFP_AB_v114_fla.instructionsVidPanel_462} Frame 5Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62}
"soldier"Symbol 1659 MovieClip {QFP_AB_v114_fla.instructionsVidPanel_462} Frame 5Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75}
"soldier"Symbol 1659 MovieClip {QFP_AB_v114_fla.instructionsVidPanel_462} Frame 5Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196}
"anim"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1575 MovieClip {QFP_AB_v114_fla.frontScreenAnim_426}
"addThisBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1584 Button
"playBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1588 Button {PlayGameBtn}
"instructionsBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1591 Button
"controlsBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1594 Button
"highScoresBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1597 Button
"moreGamesBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1600 Button
"loadGameBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1603 Button
"musicMc"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1496 MovieClip {QFP_AB_v114_fla.musicBtnMc_385}
"musicBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1605 Button
"fgmBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1614 MovieClip
"link_btn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1Symbol 1632 Button
"txt"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 2Symbol 1644 MovieClip {QFP_AB_v114_fla.instructionsTxtScreens_455}
"vidBtns"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 2Symbol 1651 MovieClip {QFP_AB_v114_fla.instructionsBtns_456}
"vid"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 2Symbol 1659 MovieClip {QFP_AB_v114_fla.instructionsVidPanel_462}
"backBtn"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 2Symbol 1144 Button
"name1"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1663 EditableText
"score1"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1664 EditableText
"pos1"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1665 EditableText
"name2"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1666 EditableText
"score2"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1667 EditableText
"pos2"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1668 EditableText
"name3"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1669 EditableText
"score3"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1670 EditableText
"pos3"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1671 EditableText
"name4"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1672 EditableText
"score4"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1673 EditableText
"pos4"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1674 EditableText
"name5"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1675 EditableText
"score5"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1676 EditableText
"pos5"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1677 EditableText
"name6"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1678 EditableText
"score6"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1679 EditableText
"pos6"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1680 EditableText
"name7"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1681 EditableText
"score7"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1682 EditableText
"pos7"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1683 EditableText
"name8"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1684 EditableText
"score8"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1685 EditableText
"pos8"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1686 EditableText
"name9"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1687 EditableText
"score9"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1688 EditableText
"pos9"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1689 EditableText
"name10"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1690 EditableText
"score10"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1691 EditableText
"pos10"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1692 EditableText
"name11"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1693 EditableText
"score11"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1694 EditableText
"pos11"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1695 EditableText
"name12"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1696 EditableText
"score12"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1697 EditableText
"pos12"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1698 EditableText
"name13"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1699 EditableText
"score13"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1700 EditableText
"pos13"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1701 EditableText
"name14"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1702 EditableText
"score14"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1703 EditableText
"pos14"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1704 EditableText
"name15"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1705 EditableText
"score15"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1706 EditableText
"pos15"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1707 EditableText
"name16"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1708 EditableText
"score16"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1709 EditableText
"pos16"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1710 EditableText
"name17"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1711 EditableText
"score17"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1712 EditableText
"pos17"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1713 EditableText
"name18"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1714 EditableText
"score18"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1715 EditableText
"pos18"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1716 EditableText
"name19"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1717 EditableText
"score19"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1718 EditableText
"pos19"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1719 EditableText
"name20"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1720 EditableText
"score20"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1721 EditableText
"pos20"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1722 EditableText
"name21"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1723 EditableText
"score21"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1724 EditableText
"pos21"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1725 EditableText
"name22"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1726 EditableText
"score22"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1727 EditableText
"pos22"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1728 EditableText
"name23"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1729 EditableText
"score23"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1730 EditableText
"pos23"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1731 EditableText
"name24"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1732 EditableText
"score24"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1733 EditableText
"pos24"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1734 EditableText
"name25"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1735 EditableText
"score25"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1736 EditableText
"pos25"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1737 EditableText
"name26"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1738 EditableText
"score26"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1739 EditableText
"pos26"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1740 EditableText
"name27"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1741 EditableText
"score27"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1742 EditableText
"pos27"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1743 EditableText
"name28"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1744 EditableText
"score28"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1745 EditableText
"pos28"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1746 EditableText
"name29"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1747 EditableText
"score29"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1748 EditableText
"pos29"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1749 EditableText
"name30"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1750 EditableText
"score30"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1751 EditableText
"pos30"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9Symbol 1752 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""

Labels

"blockBreak"Symbol 32 MovieClip {classesAS3.GameBoulder} Frame 5
"sword"Symbol 85 MovieClip {QFP_AB_v114_fla.weapons_334} Frame 1
"rock"Symbol 85 MovieClip {QFP_AB_v114_fla.weapons_334} Frame 2
"notAfford"Symbol 150 MovieClip {classesAS3.GameUpgrade} Frame 2
"notAfford"Symbol 151 MovieClip {classesAS3.GameUpgrade2} Frame 2
"notAfford"Symbol 154 MovieClip {classesAS3.GameUpgrade3} Frame 2
"notAfford"Symbol 158 MovieClip {classesAS3.GameUpgrade4} Frame 2
"notAfford"Symbol 164 MovieClip {classesAS3.GameUpgrade5} Frame 2
"notAfford"Symbol 166 MovieClip {classesAS3.GameUpgrade6} Frame 2
"blockBreak"Symbol 180 MovieClip {QFP_AB_v114_fla.castleBlock_32} Frame 5
"block"Symbol 189 MovieClip {classesAS3.GameBlock} Frame 1
"door"Symbol 189 MovieClip {classesAS3.GameBlock} Frame 2
"window"Symbol 189 MovieClip {classesAS3.GameBlock} Frame 4
"notAfford"Symbol 191 MovieClip {classesAS3.GameUpgrade7} Frame 2
"notAfford"Symbol 194 MovieClip {classesAS3.GameUpgrade8} Frame 2
"notAfford"Symbol 197 MovieClip {classesAS3.GameUpgrade9} Frame 2
"notAfford"Symbol 200 MovieClip {classesAS3.GameUpgrade10} Frame 2
"c1"Symbol 246 MovieClip Frame 1
"submit"Symbol 269 MovieClip {QFP_AB_v114_fla.gameoverFilter_418} Frame 2
"gameOver"Symbol 270 MovieClip {QFP_AB_v114_fla.gameOverMsg_408} Frame 10
"levelComplete"Symbol 276 MovieClip {levelCompleteMsgs} Frame 1
"landDefeated"Symbol 276 MovieClip {levelCompleteMsgs} Frame 2
"gameCompleted"Symbol 276 MovieClip {levelCompleteMsgs} Frame 3
"robinDefeated"Symbol 276 MovieClip {levelCompleteMsgs} Frame 4
"wait_for_splash"Symbol 306 MovieClip {classesAS3.GameIntroAnim} Frame 1
"continue_to_menu"Symbol 306 MovieClip {classesAS3.GameIntroAnim} Frame 121
"stand"Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196} Frame 1
"run"Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196} Frame 2
"attack"Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196} Frame 3
"hurt"Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196} Frame 4
"die"Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196} Frame 5
"pickedUp"Symbol 382 MovieClip {QFP_AB_v114_fla.GameSoldier5_196} Frame 6
"stand"Symbol 439 MovieClip {classesAS3.GameKingBad7} Frame 1
"run"Symbol 439 MovieClip {classesAS3.GameKingBad7} Frame 2
"attack"Symbol 439 MovieClip {classesAS3.GameKingBad7} Frame 3
"die"Symbol 439 MovieClip {classesAS3.GameKingBad7} Frame 5
"stand"Symbol 475 MovieClip {classesAS3.GameKingBad6} Frame 1
"run"Symbol 475 MovieClip {classesAS3.GameKingBad6} Frame 2
"attack"Symbol 475 MovieClip {classesAS3.GameKingBad6} Frame 3
"die"Symbol 475 MovieClip {classesAS3.GameKingBad6} Frame 5
"stand"Symbol 510 MovieClip {classesAS3.GameKingBad5} Frame 1
"run"Symbol 510 MovieClip {classesAS3.GameKingBad5} Frame 2
"attack"Symbol 510 MovieClip {classesAS3.GameKingBad5} Frame 3
"die"Symbol 510 MovieClip {classesAS3.GameKingBad5} Frame 5
"stand"Symbol 541 MovieClip {classesAS3.GameKingBad4} Frame 1
"run"Symbol 541 MovieClip {classesAS3.GameKingBad4} Frame 2
"attack"Symbol 541 MovieClip {classesAS3.GameKingBad4} Frame 3
"die"Symbol 541 MovieClip {classesAS3.GameKingBad4} Frame 5
"stand"Symbol 569 MovieClip {classesAS3.GameKingBad3} Frame 1
"run"Symbol 569 MovieClip {classesAS3.GameKingBad3} Frame 2
"attack"Symbol 569 MovieClip {classesAS3.GameKingBad3} Frame 3
"die"Symbol 569 MovieClip {classesAS3.GameKingBad3} Frame 5
"stand"Symbol 600 MovieClip {classesAS3.GameKingBad2} Frame 1
"run"Symbol 600 MovieClip {classesAS3.GameKingBad2} Frame 2
"attack"Symbol 600 MovieClip {classesAS3.GameKingBad2} Frame 3
"die"Symbol 600 MovieClip {classesAS3.GameKingBad2} Frame 5
"blockBreak"Symbol 618 MovieClip {QFP_AB_v114_fla.woodBlockEnemy_161} Frame 5
"blockBreak"Symbol 621 MovieClip {QFP_AB_v114_fla.woodenBlock2_152} Frame 5
"blockBreak"Symbol 625 MovieClip {QFP_AB_v114_fla.enemyBlock_148} Frame 5
"block"Symbol 633 MovieClip {classesAS3.GameBlockEnemy} Frame 1
"door"Symbol 633 MovieClip {classesAS3.GameBlockEnemy} Frame 2
"window"Symbol 633 MovieClip {classesAS3.GameBlockEnemy} Frame 4
"blockBreak"Symbol 649 MovieClip {classesAS3.GamePlank} Frame 5
"stand"Symbol 699 MovieClip {classesAS3.GameViking1} Frame 1
"run"Symbol 699 MovieClip {classesAS3.GameViking1} Frame 2
"attack"Symbol 699 MovieClip {classesAS3.GameViking1} Frame 3
"hurt"Symbol 699 MovieClip {classesAS3.GameViking1} Frame 4
"die"Symbol 699 MovieClip {classesAS3.GameViking1} Frame 5
"stand"Symbol 733 MovieClip {classesAS3.GameBadKnight3} Frame 1
"run"Symbol 733 MovieClip {classesAS3.GameBadKnight3} Frame 2
"attack"Symbol 733 MovieClip {classesAS3.GameBadKnight3} Frame 3
"hurt"Symbol 733 MovieClip {classesAS3.GameBadKnight3} Frame 4
"die"Symbol 733 MovieClip {classesAS3.GameBadKnight3} Frame 5
"stand"Symbol 773 MovieClip {classesAS3.GameBadArcher1} Frame 1
"run"Symbol 773 MovieClip {classesAS3.GameBadArcher1} Frame 2
"attack"Symbol 773 MovieClip {classesAS3.GameBadArcher1} Frame 3
"hurt"Symbol 773 MovieClip {classesAS3.GameBadArcher1} Frame 4
"die"Symbol 773 MovieClip {classesAS3.GameBadArcher1} Frame 5
"stand"Symbol 806 MovieClip {classesAS3.GameBadKnight2} Frame 1
"run"Symbol 806 MovieClip {classesAS3.GameBadKnight2} Frame 2
"attack"Symbol 806 MovieClip {classesAS3.GameBadKnight2} Frame 3
"hurt"Symbol 806 MovieClip {classesAS3.GameBadKnight2} Frame 4
"die"Symbol 806 MovieClip {classesAS3.GameBadKnight2} Frame 5
"stand"Symbol 837 MovieClip {classesAS3.GameKingBad1} Frame 1
"run"Symbol 837 MovieClip {classesAS3.GameKingBad1} Frame 2
"attack"Symbol 837 MovieClip {classesAS3.GameKingBad1} Frame 3
"die"Symbol 837 MovieClip {classesAS3.GameKingBad1} Frame 5
"stand"Symbol 864 MovieClip {classesAS3.GameBadKnight1} Frame 1
"run"Symbol 864 MovieClip {classesAS3.GameBadKnight1} Frame 2
"attack"Symbol 864 MovieClip {classesAS3.GameBadKnight1} Frame 3
"hurt"Symbol 864 MovieClip {classesAS3.GameBadKnight1} Frame 4
"die"Symbol 864 MovieClip {classesAS3.GameBadKnight1} Frame 5
"stand"Symbol 904 MovieClip {classesAS3.GameBadArcher2} Frame 1
"run"Symbol 904 MovieClip {classesAS3.GameBadArcher2} Frame 2
"attack"Symbol 904 MovieClip {classesAS3.GameBadArcher2} Frame 3
"hurt"Symbol 904 MovieClip {classesAS3.GameBadArcher2} Frame 4
"die"Symbol 904 MovieClip {classesAS3.GameBadArcher2} Frame 5
"pickedUp"Symbol 904 MovieClip {classesAS3.GameBadArcher2} Frame 6
"stand"Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75} Frame 1
"run"Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75} Frame 2
"attack"Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75} Frame 3
"hurt"Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75} Frame 4
"die"Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75} Frame 5
"pickedUp"Symbol 943 MovieClip {QFP_AB_v114_fla.gameSoldier3_75} Frame 6
"stand"Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62} Frame 1
"run"Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62} Frame 2
"attack"Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62} Frame 3
"hurt"Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62} Frame 4
"die"Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62} Frame 5
"pickedUp"Symbol 964 MovieClip {QFP_AB_v114_fla.gameSoldier2_62} Frame 6
"stand"Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44} Frame 1
"run"Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44} Frame 2
"attack"Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44} Frame 3
"hurt"Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44} Frame 4
"die"Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44} Frame 5
"pickedUp"Symbol 998 MovieClip {QFP_AB_v114_fla.gameSoldier1_44} Frame 6
"stand"Symbol 1016 MovieClip {classesAS3.GameRam1} Frame 1
"run"Symbol 1016 MovieClip {classesAS3.GameRam1} Frame 2
"attack"Symbol 1016 MovieClip {classesAS3.GameRam1} Frame 3
"hurt"Symbol 1016 MovieClip {classesAS3.GameRam1} Frame 4
"die"Symbol 1016 MovieClip {classesAS3.GameRam1} Frame 5
"arthur"Symbol 1027 MovieClip {QFP_AB_v114_fla.basicFlag_23} Frame 15
"empty"Symbol 1047 MovieClip {catapultWords} Frame 1
"loaded"Symbol 1047 MovieClip {catapultWords} Frame 2
"range"Symbol 1047 MovieClip {catapultWords} Frame 3
"stand"Symbol 1080 MovieClip {classesAS3.GameKingGood} Frame 1
"die"Symbol 1080 MovieClip {classesAS3.GameKingGood} Frame 2
"attack"Symbol 1080 MovieClip {classesAS3.GameKingGood} Frame 3
"castleBlock"Symbol 1120 MovieClip {panelItems} Frame 1
"wood"Symbol 1120 MovieClip {panelItems} Frame 2
"boulder"Symbol 1120 MovieClip {panelItems} Frame 3
"swordsman"Symbol 1120 MovieClip {panelItems} Frame 4
"knight"Symbol 1120 MovieClip {panelItems} Frame 5
"archer"Symbol 1120 MovieClip {panelItems} Frame 6
"crossbowman"Symbol 1120 MovieClip {panelItems} Frame 7
"freezePotion"Symbol 1120 MovieClip {panelItems} Frame 8
"explosivePotion"Symbol 1120 MovieClip {panelItems} Frame 9
"restorePotion"Symbol 1120 MovieClip {panelItems} Frame 10
"betterArmour"Symbol 1120 MovieClip {panelItems} Frame 11
"faster"Symbol 1120 MovieClip {panelItems} Frame 12
"fireyArrows"Symbol 1120 MovieClip {panelItems} Frame 13
"buy"Symbol 1123 MovieClip {classesAS3.GamePanelBuyMc} Frame 1
"notBuy"Symbol 1123 MovieClip {classesAS3.GamePanelBuyMc} Frame 2
"startGame"Symbol 1128 MovieClip {classesAS3.GameStartMsg} Frame 910
"static"Symbol 1178 MovieClip {QFP_AB_v114_fla.badKing1Expressions_251} Frame 1
"talking"Symbol 1178 MovieClip {QFP_AB_v114_fla.badKing1Expressions_251} Frame 2
"static"Symbol 1180 MovieClip {QFP_AB_v114_fla.badKing2Expressions_254} Frame 1
"talking"Symbol 1180 MovieClip {QFP_AB_v114_fla.badKing2Expressions_254} Frame 2
"static"Symbol 1182 MovieClip {QFP_AB_v114_fla.king3Expressions_256} Frame 1
"talking"Symbol 1182 MovieClip {QFP_AB_v114_fla.king3Expressions_256} Frame 2
"static"Symbol 1184 MovieClip {QFP_AB_v114_fla.badKing4Expressions_258} Frame 1
"talking"Symbol 1184 MovieClip {QFP_AB_v114_fla.badKing4Expressions_258} Frame 2
"static"Symbol 1186 MovieClip {QFP_AB_v114_fla.badKing6Expressions_260} Frame 1
"talking"Symbol 1186 MovieClip {QFP_AB_v114_fla.badKing6Expressions_260} Frame 2
"static"Symbol 1188 MovieClip {QFP_AB_v114_fla.badKing5Expressions_262} Frame 1
"talking"Symbol 1188 MovieClip {QFP_AB_v114_fla.badKing5Expressions_262} Frame 2
"static"Symbol 1190 MovieClip {QFP_AB_v114_fla.badKing7Expressions_264} Frame 1
"talking"Symbol 1190 MovieClip {QFP_AB_v114_fla.badKing7Expressions_264} Frame 2
"rifle"Symbol 1258 MovieClip {mainGunBullet} Frame 1
"machineGun"Symbol 1258 MovieClip {mainGunBullet} Frame 2
"artillery"Symbol 1258 MovieClip {mainGunBullet} Frame 3
"walk"Symbol 1343 MovieClip {man} Frame 1
"stand"Symbol 1343 MovieClip {man} Frame 2
"shoot"Symbol 1343 MovieClip {man} Frame 3
"hit"Symbol 1343 MovieClip {man} Frame 4
"hit2"Symbol 1343 MovieClip {man} Frame 5
"deathBack"Symbol 1343 MovieClip {man} Frame 6
"throw"Symbol 1343 MovieClip {man} Frame 7
"gunStand"Symbol 1343 MovieClip {man} Frame 8
"falling"Symbol 1343 MovieClip {man} Frame 10
"zombieStart"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 1
"walkSlow1"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 2
"walkFast"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 3
"shoot"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 4
"hit"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 5
"hit2"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 6
"deathBack"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 7
"stand"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 8
"walkSlow2"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 9
"walkSlow3"Symbol 1352 MovieClip {classesAS3.GameZombie} Frame 10
"walk"Symbol 1383 MovieClip {rocketLauncher} Frame 1
"stand"Symbol 1383 MovieClip {rocketLauncher} Frame 2
"shoot"Symbol 1383 MovieClip {rocketLauncher} Frame 3
"gunStand"Symbol 1383 MovieClip {rocketLauncher} Frame 4
"deathBack"Symbol 1383 MovieClip {rocketLauncher} Frame 5
"on"Symbol 1496 MovieClip {QFP_AB_v114_fla.musicBtnMc_385} Frame 1
"off"Symbol 1496 MovieClip {QFP_AB_v114_fla.musicBtnMc_385} Frame 2
"on"Symbol 1501 MovieClip {QFP_AB_v114_fla.soundFxMc_387} Frame 1
"off"Symbol 1501 MovieClip {QFP_AB_v114_fla.soundFxMc_387} Frame 2
"static"Symbol 1512 MovieClip {QFP_AB_v114_fla.goodKingExpressions_390} Frame 1
"talking"Symbol 1512 MovieClip {QFP_AB_v114_fla.goodKingExpressions_390} Frame 2
"hurt"Symbol 1512 MovieClip {QFP_AB_v114_fla.goodKingExpressions_390} Frame 3
"happy"Symbol 1512 MovieClip {QFP_AB_v114_fla.goodKingExpressions_390} Frame 4
"spaceGun"Symbol 1538 MovieClip {classesAS3.GameWeaponsPanel} Frame 1
"fade_to_black"Symbol 1560 MovieClip {QFP_AB_v114_fla.gameCompleteAnim_402} Frame 1
"anim"Symbol 1560 MovieClip {QFP_AB_v114_fla.gameCompleteAnim_402} Frame 14
"scoreFrame"Symbol 1561 MovieClip {QFP_AB_v114_fla.levelCompleteMsg_400} Frame 1
"animFrame"Symbol 1561 MovieClip {QFP_AB_v114_fla.levelCompleteMsg_400} Frame 2
"mainScreen"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 1
"instructions"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 2
"controls"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 6
"highscores"Symbol 1753 MovieClip {classesAS3.GameTitleScreen} Frame 9




http://swfchan.com/18/89214/info.shtml
Created: 29/3 -2019 02:48:09 Last modified: 29/3 -2019 02:48:09 Server time: 18/04 -2024 23:27:44