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Mecharon - a Mech-style shoot em up game.swf

This is the info page for
Flash #89303

(Click the ID number above for more basic data on this flash file.)


Text
Authentication.
Authentication..
Authentication...
CPU check.
CPU check..
CPU check...
CPU check...Done!
Memory check..
Memory check...Done!
Engines check.
Engines check..
Engines check...
Engines check...Done!
Weapons check.
Weapons check..
Weapons check...
Weapons check...Done!
Starting navigation system.
Starting navigation system..
Starting navigation system...
Loading maps.
Loading maps..
Loading maps...
Loading maps...Done!
Ready 4 battle!

A

AC

ACT

ACTI

ACTIV

ACTIVAT

ACTIVATI

ACTIVATIN

ACTIVATING

ACTIVATING

ACTIVATING S

ACTIVATING SY

ACTIVATING SYS

ACTIVATING SYST

ACTIVATING SYSTE

ACTIVATING SYSTEM

<p align="left"><font face="DS_Cosmo" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">PLAY</font></p>

<p align="center"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">menu</font></p>

<p align="center"><font face="DS_Cosmo" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">CAM</font></p>

<p align="center"><font face="DS_Cosmo" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">SKIP TUTORIAL</font></p>

<p align="center"><font face="DS_Cosmo" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">CAMPAIGN</font></p>

<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Tutorial tip</font></p>

LEVEL COMPLETED

<p align="center"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">THE GAME HAS BEEN SAVED</font></p>

<p align="left"><font face="DS_Cosmo" size="60" color="#ffffff" letterSpacing="2.000000" kerning="1">WELL</font></p><p align="left"><font face="DS_Cosmo" size="60" color="#ffffff" letterSpacing="2.000000" kerning="1">DONE</font></p>

<p align="left"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">TIME</font></p>

<p align="left"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">KILLS</font></p>

<p align="left"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">ACCURACY</font></p>

<p align="left"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">SCORE</font></p>

<p align="right"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="right"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="left"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">AMMO</font></p>

<p align="left"></p>

<p align="center"><font face="DS_Cosmo" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">TRY AGAIN</font></p>

<p align="center"><font face="DS_Cosmo" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">NEXT LEVEL</font></p>

<p align="center"><font face="DS_Cosmo" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">SUBMIT SCORE</font></p>

<p align="left"><font face="DS_Cosmo" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">EPISODE 4</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">God save the queen</font></p>

<p align="left"><font face="DS_Cosmo" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">EPISODE 3</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1">God save the queen</font></p>

<p align="left"><font face="DS_Cosmo" size="20" color="#00ccff" letterSpacing="0.000000" kerning="1">EPISODE 2</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="16" color="#00ccff" letterSpacing="0.000000" kerning="1">God save the queen</font></p>

<p align="left"><font face="DS_Cosmo" size="20" color="#ffcc99" letterSpacing="0.000000" kerning="1">EPISODE 1</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="16" color="#ffcc99" letterSpacing="0.000000" kerning="1">God save the queen</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="13" color="#000000" letterSpacing="0.000000" kerning="1">CRITICAL!</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="13" color="#000000" letterSpacing="0.000000" kerning="1">CRITICAL!</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="13" color="#000000" letterSpacing="0.000000" kerning="1">CRITICAL!</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="13" color="#000000" letterSpacing="0.000000" kerning="1">CRITICAL!</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="13" color="#ff3300" letterSpacing="0.000000" kerning="1">CRITICAL!</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">AVAILABLE PERKS</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">MY PERKS</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="10" color="#004ca8" letterSpacing="0.000000" kerning="1">PERK POINTS: 22</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Explosive weapons master</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="14" color="#ffff00" letterSpacing="0.000000" kerning="1">+99</font></p>

<p align="center"><font face="DS Crystal" size="13" color="#66ff00" letterSpacing="0.000000" kerning="1">00:00:00</font></p>

<p align="center"><font face="DS_Cosmo" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1">22</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="8" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="left"><font face="DS Crystal" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">godmode on</font></p>

Episode Entertainment

Episode Entertainment

<p align="center"><font face="Franklin Gothic Demi" size="14" color="#666666" letterSpacing="0.000000" kerning="1">Skip</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Different worlds have the same problems: &nbsp;pultion, wars, lack of mineral resources etssdf. sdf</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Different worlds have the same solutions: Different worlds have the same solutions:Different worlds have the same solutions:</font></p>

<p align="left"><font face="Franklin Gothic Demi" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Another world, another year. There was created a killing machine called Mecharon and it starts the mission to find a planet suitable for life</font></p>

MENU

LEVEL UP

<p align="center"><font face="Franklin Gothic Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">SKIP</font></p><p align="center"><font face="Franklin Gothic Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">TUTORIAL</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">SKIP</font></p><p align="center"><font face="Franklin Gothic Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">TUTORIAL</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">SKIP</font></p><p align="center"><font face="Franklin Gothic Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">TUTORIAL</font></p>

<p align="center"><font face="Franklin Gothic Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">SKIP</font></p><p align="center"><font face="Franklin Gothic Demi" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">TUTORIAL</font></p>

<p align="center"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">MENU</font></p>

<p align="center"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">MENU</font></p>

<p align="center"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">MENU</font></p>

<p align="center"><font face="DS_Cosmo" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">MENU</font></p>

<p align="left"><font face="Trebuchet MS" size="14" color="#66c9e8" letterSpacing="0.000000" kerning="1">Генератор минного поля </font></p>

<p align="left"><font face="Trebuchet MS" size="11" color="#fee125" letterSpacing="0.000000" kerning="1">Уровень 3/5</font></p>

<p align="left"><font face="Trebuchet MS" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">Описание структуры находится здесь fghfghfghfgh fghfg fghfgghfg fghf</font></p>

<p align="center"><font face="DS_Cosmo" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="DS_Cosmo" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">MAIN MENU</font></p>

<p align="center"><font face="Zekton" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">This game is URL-locked</font></p><p align="center"></p><p align="center"><font face="Zekton" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">If you are reading this message then this version of the game was stolen and hosted on a &nbsp;site without the prior permission of MoonMana!</font></p><p align="center"></p><p align="center"><font face="Zekton" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">For licencing information please contact us:</font></p><p align="center"><font face="Zekton" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">moonmana@moonmana.com</font></p>

ActionScript [AS3]

Section 1
//Skip (cinematics.txt.Skip) package cinematics.txt { import flash.display.*; import flash.text.*; import main.*; public class Skip extends MovieClip { public var txt:TextField; public function Skip(){ addFrameScript(0, frame1); super(); buttonMode = true; (getChildByName("txt") as TextField).text = Main.bundle.getString("SKIP"); } function frame1(){ stop(); } } }//package cinematics.txt
Section 2
//Text1 (cinematics.txt.Text1) package cinematics.txt { import flash.display.*; import flash.text.*; import main.*; public class Text1 extends MovieClip { public var txt:TextField; public function Text1(){ (getChildByName("txt") as TextField).text = Main.bundle.getString("PLOT1"); } } }//package cinematics.txt
Section 3
//Text2 (cinematics.txt.Text2) package cinematics.txt { import flash.display.*; import flash.text.*; import main.*; public class Text2 extends MovieClip { public var txt:TextField; public function Text2(){ (getChildByName("txt") as TextField).text = Main.bundle.getString("PLOT2"); } } }//package cinematics.txt
Section 4
//Text3 (cinematics.txt.Text3) package cinematics.txt { import flash.display.*; import flash.text.*; import main.*; public class Text3 extends MovieClip { public var txt:TextField; public function Text3(){ (getChildByName("txt") as TextField).text = Main.bundle.getString("PLOT3"); } } }//package cinematics.txt
Section 5
//Badabom (cinematics.Badabom) package cinematics { import flash.events.*; import map.units.unit.*; import main.*; import ui.menus.*; import utils.*; public class Badabom extends Menu { public function Badabom(_arg1:Navigator){ addFrameScript(631, frame632); super(_arg1, 0, 0); } private function die(_arg1:Event=null):void{ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function close():void{ super.close(); SoundManager.stopMusic(); } override public function go():void{ super.go(); SoundManager.playMusic(SoundManager.EPIC_EXPLOSION); } function frame632(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); stop(); } override public function bindEvents():void{ } override public function unbindEvents():void{ } } }//package cinematics
Section 6
//Intro (cinematics.Intro) package cinematics { import flash.events.*; import map.units.unit.*; import main.*; import ui.menus.*; import utils.*; import cinematics.txt.*; public class Intro extends Menu { public var skip:Skip; public function Intro(_arg1:Navigator){ addFrameScript(1059, frame1060); super(_arg1, 0, 0); } private function die(_arg1:Event=null):void{ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame1060(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); stop(); } override public function go():void{ super.go(); SoundManager.playMusic(SoundManager.INTRO_MUSIC); } override public function close():void{ super.close(); SoundManager.stopMusic(); } override public function bindEvents():void{ getMC("skip").addEventListener(MouseEvent.CLICK, die); } override public function unbindEvents():void{ getMC("skip").removeEventListener(MouseEvent.CLICK, die); } } }//package cinematics
Section 7
//Bundle (com.moonmana.bundles.Bundle) package com.moonmana.bundles { public class Bundle { private var values:Array; private var keys:Array; public function Bundle(){ keys = new Array(); values = new Array(); } public function getString(_arg1:String, _arg2:String=null):String{ var _local3:int = keys.length; var _local4:uint; while (_local4 < _local3) { if (keys[_local4] == _arg1){ if (_arg2 != null){ return ((values[_local4] as String).replace("{}", _arg2)); }; return (values[_local4]); }; _local4++; }; trace(("Bundle string not found! Key: " + _arg1)); return (null); } public function put(_arg1:String, _arg2:String):void{ var _local3:int = keys.length; var _local4:uint; while (_local4 < _local3) { if (keys[_local4] == _arg1){ trace(("Rewriting bundle value: " + _arg2)); values[_local4] = _arg2; return; }; _local4++; }; keys.push(_arg1); values.push(_arg2); } } }//package com.moonmana.bundles
Section 8
//Ad (com.moonmana.mmad.Ad) package com.moonmana.mmad { import flash.display.*; import com.moonmana.ui.*; import CPMStar.*; public dynamic class Ad extends ScreenObject { private static var ad:DisplayObject; private static var _mc:MovieClip; private static var _adBox:Ad; public function Ad(_arg1:int, _arg2:int){ super(_arg1, _arg2); place(); } public static function remove():void{ try { _adBox.removeChild(ad); _mc.removeChild(_adBox); ad = null; _adBox = null; _mc = null; } catch(e:Error) { }; } public static function show(_arg1:MovieClip, _arg2:int, _arg3:int):void{ var _local4 = "1364Q47E59848"; ad = new AdLoader(_local4); _adBox = new Ad(_arg2, _arg3); _mc = _arg1; _arg1.addChild(_adBox); _adBox.addChild(ad); } } }//package com.moonmana.mmad
Section 9
//MMAd (com.moonmana.mmad.MMAd) package com.moonmana.mmad { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; public class MMAd { private var _text:String; private var _textField:TextField; private var _uri:String; private var _mc:MovieClip; public function MMAd(_arg1:TextField, _arg2:MovieClip){ _mc = _arg2; _textField = _arg1; getAd(); } public function goUri(_arg1:Event=null):void{ if (_uri == ""){ return; }; var _local2:URLRequest = new URLRequest(_uri); navigateToURL(_local2, "_blank"); } public function clean():void{ _mc.removeEventListener(MouseEvent.MOUSE_DOWN, goUri); } public function get text():String{ return (_text); } private function getAd():void{ var request:URLRequest; var loader:URLLoader; try { request = new URLRequest(); request.url = "http://www.moonmana.com/ingamead/mecharon"; request.method = URLRequestMethod.GET; loader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, loaderCompleteHandler); } catch(error:Error) { }; try { loader.load(request); } catch(error:Error) { }; } public function get uri():String{ return (_uri); } private function loaderCompleteHandler(_arg1:Event):void{ var _local2:Array = (_arg1.target.data as String).split("|"); _text = _local2[0]; _uri = _local2[1]; _mc.addEventListener(MouseEvent.MOUSE_DOWN, goUri); _textField.text = _text; } public static function goMoonMana(_arg1:Event=null):void{ var _local2:URLRequest = new URLRequest("http://www.moonmana.com/referer/1"); navigateToURL(_local2, "_blank"); } } }//package com.moonmana.mmad
Section 10
//Spark (com.moonmana.splash.mc.Spark) package com.moonmana.splash.mc { import flash.display.*; public class Spark extends MovieClip { } }//package com.moonmana.splash.mc
Section 11
//SparkAnim (com.moonmana.splash.mc.SparkAnim) package com.moonmana.splash.mc { import flash.display.*; import flash.events.*; import com.moonmana.splash.utils.*; public class SparkAnim extends MovieClip { private const X:int = -90; private const Y:int = -10; private var _spark:Spark; private var odd:int;// = 0 private var _count:int;// = 0 public var spark:Spark; public function SparkAnim(){ addFrameScript(59, frame60); super(); _spark = (getChildByName("spark") as Spark); x = (X + ((Math.random() * 18) * (((Math.random() * 2) > 1)) ? -1 : 1)); y = (Y + ((Math.random() * 18) * (((Math.random() * 2) > 1)) ? -1 : 1)); rotation = (Math.random() * 360); addEventListener(Event.ENTER_FRAME, addTrace); } private function removeTrace(_arg1:Event):void{ var _local2:Trace = (_arg1.target as Trace); _local2.removeEventListener(MMEvent.DEAD2, removeTrace); removeChild(_local2); _local2 = null; if (numChildren == 0){ dispatchEvent(new MMEvent(MMEvent.DEAD)); }; } public function get sparkRotation():int{ return (_spark.rotation); } public function get sparkY():int{ return (_spark.y); } private function addTrace(_arg1:Event):void{ _count++; if (_count < 12){ return; }; odd = ((odd == 0)) ? 1 : 0; if (odd){ return; }; var _local2:Trace = new Trace(); _local2.addEventListener(MMEvent.DEAD2, removeTrace); addChild(_local2); _local2.x = sparkX; _local2.y = sparkY; _local2.rotation = sparkRotation; } function frame60(){ dispatchEvent(new MMEvent(MMEvent.DEAD)); stop(); } public function clean():void{ removeEventListener(Event.ENTER_FRAME, addTrace); removeChild(_spark); } public function get sparkX():int{ return (_spark.x); } } }//package com.moonmana.splash.mc
Section 12
//Trace (com.moonmana.splash.mc.Trace) package com.moonmana.splash.mc { import flash.display.*; import com.moonmana.splash.utils.*; public class Trace extends MovieClip { public function Trace(){ addFrameScript(29, frame30); super(); } function frame30(){ dispatchEvent(new MMEvent(MMEvent.DEAD2)); } } }//package com.moonmana.splash.mc
Section 13
//MMEvent (com.moonmana.splash.utils.MMEvent) package com.moonmana.splash.utils { import flash.events.*; public class MMEvent extends Event { public static const DEAD:String = "dead"; public static const END:String = "end"; public static const DEAD2:String = "dead2"; public function MMEvent(_arg1:String){ super(_arg1, true, false); } } }//package com.moonmana.splash.utils
Section 14
//MoonManaLogo (com.moonmana.splash.MoonManaLogo) package com.moonmana.splash { import flash.events.*; import flash.display.*; import flash.net.*; public class MoonManaLogo extends SimpleButton { public function MoonManaLogo(){ addEventListener(MouseEvent.MOUSE_DOWN, goMoonMana); } public static function goMoonMana(_arg1:Event):void{ var _local2:URLRequest = new URLRequest("http://www.moonmana.com/referer/4"); navigateToURL(_local2, "_blank"); } } }//package com.moonmana.splash
Section 15
//MoonManaSplash (com.moonmana.splash.MoonManaSplash) package com.moonmana.splash { import flash.display.*; import flash.events.*; import com.moonmana.splash.utils.*; import com.moonmana.splash.mc.*; public class MoonManaSplash extends MovieClip { private var _count:int;// = 0 public function MoonManaSplash(){ addFrameScript(199, frame200); super(); addEventListener(Event.ENTER_FRAME, generateSpark); } private function removeSpark2(_arg1:Event):void{ var _local2:SparkAnim = (_arg1.target as SparkAnim); _local2.removeEventListener(MMEvent.DEAD, removeSpark2); removeChild(_local2); _local2 = null; } function frame200(){ dispatchEvent(new MMEvent(MMEvent.END)); stop(); } private function generateSpark(_arg1:Event):void{ _count++; if ((((_count > 20)) || ((_count < 10)))){ return; }; var _local2:SparkAnim = new SparkAnim(); _local2.addEventListener(MMEvent.DEAD, removeSpark); addChild(_local2); } private function removeSpark(_arg1:Event):void{ var _local2:SparkAnim = (_arg1.target as SparkAnim); _local2.removeEventListener(MMEvent.DEAD, removeSpark); _local2.clean(); _local2.addEventListener(MMEvent.DEAD, removeSpark2); } } }//package com.moonmana.splash
Section 16
//MMButton (com.moonmana.ui.MMButton) package com.moonmana.ui { import flash.events.*; public class MMButton extends ScreenObject { public function MMButton(_arg1:int, _arg2:int){ super(_arg1, _arg2); buttonMode = true; addEventListener(MouseEvent.MOUSE_OVER, over); addEventListener(MouseEvent.MOUSE_OUT, up); addEventListener(MouseEvent.MOUSE_DOWN, down); } private function down(_arg1:MouseEvent=null):void{ gotoAndStop("down"); } public function setLabel(_arg1:String):void{ getTextField("label").text = _arg1; } private function over(_arg1:MouseEvent=null):void{ gotoAndStop("over"); } private function up(_arg1:MouseEvent=null):void{ gotoAndStop("up"); } } }//package com.moonmana.ui
Section 17
//ScreenObject (com.moonmana.ui.ScreenObject) package com.moonmana.ui { import flash.display.*; import flash.text.*; public class ScreenObject extends MovieClip { private var _x:int; private var _y:int; public function ScreenObject(_arg1:int, _arg2:int){ _x = _arg1; _y = _arg2; } public function displace():void{ x = 2000; } public function place():void{ x = _x; y = _y; } public function getButton(_arg1:String):SimpleButton{ return ((getChildByName(_arg1) as SimpleButton)); } public function getMC(_arg1:String):MovieClip{ return ((getChildByName(_arg1) as MovieClip)); } public function getTextField(_arg1:String):TextField{ return ((getChildByName(_arg1) as TextField)); } } }//package com.moonmana.ui
Section 18
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class AdLoader extends Sprite { private var cpmstarLoader:Loader; private var contentspotid:String; public function AdLoader(_arg1:String){ this.contentspotid = _arg1; addEventListener(Event.ADDED, addedHandler); } private function dispatchHandler(_arg1:Event):void{ dispatchEvent(_arg1); } private function addedHandler(_arg1:Event):void{ removeEventListener(Event.ADDED, addedHandler); Security.allowDomain("server.cpmstar.com"); var _local2 = "http://server.cpmstar.com/adviewas3.swf"; var _local3:DisplayObjectContainer = parent; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid))); addChild(cpmstarLoader); } } }//package CPMStar
Section 19
//BundleManager (main.BundleManager) package main { import com.moonmana.bundles.*; public class BundleManager { private var de:Bundle; private var ru:Bundle; private var en:Bundle; private var it:Bundle; private var dutch:Bundle; private var ptbr:Bundle; public function BundleManager(){ en = new Bundle(); ru = new Bundle(); de = new Bundle(); it = new Bundle(); ptbr = new Bundle(); dutch = new Bundle(); super(); en.put("NEW_GAME", "NEW GAME"); en.put("LOAD_GAME", "LOAD GAME"); en.put("HIGHSCORES", "HIGHSCORES"); en.put("MORE_GAMES", "MORE GAMES"); en.put("RESUME_GAME", "RESUME GAME"); en.put("SOUNDS_ON", "SOUNDS ON"); en.put("SOUNDS_OFF", "SOUNDS OFF"); en.put("MUSIC_ON", "MUSIC ON"); en.put("MUSIC_OFF", "MUSIC OFF"); en.put("MAIN_MENU", "MAIN MENU"); en.put("TRY_AGAIN", "TRY AGAIN"); en.put("SUBMIT_SCORE", "SUBMIT SCORE"); en.put("NEXT_LEVEL", "NEXT LEVEL"); en.put("GAME_SAVED", "GAME HAS BEEN SAVED"); en.put("GAME_OVER", "GAME OVER"); en.put("THE_END", "THE END ;)"); en.put("WELL_DONE", "WELL DONE"); en.put("TIME", "TIME"); en.put("AMMO", "AMMO"); en.put("KILLS", "KILLS"); en.put("ACCURACY", "ACCURACY"); en.put("SCORE", "SCORE"); en.put("AVAILABLE_PERKS", "Available perks"); en.put("MY_PERKS", "My perks"); en.put("PERK_POINTS", "PERK POINTS"); en.put("ACCEPT", "ACCEPT"); en.put("LEVEL_UP", "LEVEL UP!"); en.put("LEVEL", "Level"); en.put("MENU", "MENU"); en.put("SKIP_TUTORIAL", "SKIP TUTORIAL"); en.put("SKIP", "Skip"); en.put("PLOT1", ("Different worlds have the same problems: " + "pollution, wars, diseases, lack of natural resources.")); en.put("PLOT2", ("Different worlds have the same solutions: " + "to kill, to conquer, to dominate")); en.put("PLOT3", ("Another world, another year. There was created a killing machine called Mecharon and it " + "starts the mission to find a planet suitable for life")); en.put("PERK_AMMO_PACK_TITLE", "Ammo pack"); en.put("PERK_ATTACK_SPEED_BOOST_TITLE", "Boost attack speed"); en.put("PERK_BONUS_MAGNET_TITLE", "Bonus magnet"); en.put("PERK_BONUS_WARDEN_TITLE", "Bonus warden"); en.put("PERK_COMBAT_DRONE_TITLE", "Combat drone"); en.put("PERK_CUNNING_RELOADER_TITLE", "Cunning reloader"); en.put("PERK_DODGE_TITLE", "Dodge"); en.put("PERK_ENERGY_WEAPONS_MASTER_TITLE", "Master of Energy weapons"); en.put("PERK_EXPLOSIVE_WEAPONS_MASTER_TITLE", "Master of Explosive weapons"); en.put("PERK_FASTLOADER_TITLE", "Fastloader"); en.put("PERK_FIREARMS_MASTER_TITLE", "Master of Firearms"); en.put("PERK_GREED_TITLE", "Greed"); en.put("PERK_INSECTS_MASTER_TITLE", "Insects master"); en.put("PERK_MINE_LAYER_TITLE", "Mine layer"); en.put("PERK_MISSILES_MASTER_TITLE", "Missiles master"); en.put("PERK_RADIOACTIVE_BULLETS_TITLE", "Radioactive bullets"); en.put("PERK_REPAIR_DRONE_TITLE", "Repair drone"); en.put("PERK_REPAIR_TITLE", "Instant repair"); en.put("PERK_RUNNER_TITLE", "Runner"); en.put("PERK_SCINTIST_TITLE", "Scientist"); en.put("PERK_SHARPSHOOTER_TITLE", "Sharpshooter"); en.put("PERK_SHOCK_DRONE_TITLE", "Shock drone"); en.put("PERK_SNIPER_TITLE", "Sniper"); en.put("PERK_THE_BLACK_HOLE_TITLE", "The Black Hole"); en.put("PERK_THE_CHOOSEN_ONE_TITLE", "The Chosen One"); en.put("PERK_UNSTOPPABLE_TITLE", "Unstoppable"); en.put("PERK_WEAPON_FOCUS_TITLE", "Weapon focus"); en.put("PERK_AMMO_PACK_DESCRIPTION", "% to the amount of ammo"); en.put("PERK_ATTACK_SPEED_BOOST_DESCRIPTION", "% to the rate of fire"); en.put("PERK_BONUS_MAGNET_DESCRIPTION", "You are lucky. It means you get {} times more bonuses"); en.put("PERK_BONUS_WARDEN_DESCRIPTION", "You take good care of your bonuses. They serve you {}% longer"); en.put("PERK_COMBAT_DRONE_DESCRIPTION", (("Just a little hover to fight by your side. " + "Damage: 1 + Your Level. Rate of fire: 240rpm. ") + "You can have only one drone at the same time")); en.put("PERK_CUNNING_RELOADER_DESCRIPTION", "Every time you reload your weapon you shock the enemies with blastwave. Damage: "); en.put("PERK_CUNNING_RELOADER_DESCRIPTION_2", ". Stun: {}s"); en.put("PERK_DODGE_DESCRIPTION", "Each level gets you an additional {}% chance to dodge melee attack"); en.put("PERK_ENERGY_WEAPONS_MASTER_DESCRIPTION", "+{}% damage from Iongun, Plasmagun and Railgun"); en.put("PERK_EXPLOSIVE_WEAPONS_MASTER_DESCRIPTION", "+{}% damage from Mortar, Rocket Launcher and Mines"); en.put("PERK_FASTLOADER_DESCRIPTION", "Decreases weapons reload speed by {}% per level"); en.put("PERK_FIREARMS_MASTER_DESCRIPTION", "+{}% damage from Cannon, BRS and Machinegun"); en.put("PERK_GREED_DESCRIPTION", "Each level gets you +{}% to final score"); en.put("PERK_INSECTS_MASTER_DESCRIPTION", "Buggun spawns {} times more bugs from corpses"); en.put("PERK_MINE_LAYER_DESCRIPTION", "Every "); en.put("PERK_MINE_LAYER_DESCRIPTION_2", " second you lay a mine. It cause {} splash damage"); en.put("PERK_MISSILES_MASTER_DESCRIPTION", "Each level increases the amount of rockets you launch by 1"); en.put("PERK_RADIOACTIVE_BULLETS_DESCRIPTION", "Organic enemies die slowly. Wounded units get {} damage each second"); en.put("PERK_REPAIR_DRONE_DESCRIPTION", "Repairs your mech by 3% each 9 second. You can have only one drone at the same time"); en.put("PERK_REPAIR_DESCRIPTION", "Full repair. Take it now and I'll give you also a shield. For free"); en.put("PERK_RUNNER_DESCRIPTION", "+{}% to your mech's speed"); en.put("PERK_SCINTIST_DESCRIPTION", "You are swift learner. +{}% bonus whenever experience is earned"); en.put("PERK_SHARPSHOOTER_DESCRIPTION", "Critical damage x"); en.put("PERK_SHOCK_DRONE_DESCRIPTION", (("Just a little hover to fight by your side. " + "Stuns for 3s but causes no damage. Rate of fire: 60rpm. ") + "You can have only one drone at the same time")); en.put("PERK_SNIPER_DESCRIPTION", "Each level gets you an additional +{}% chance to cause a critical hit"); en.put("PERK_THE_BLACK_HOLE_DESCRIPTION", "Hell. It's about BLACK HOLE! (Creates a Black Hole for some seconds)"); en.put("PERK_THE_CHOOSEN_ONE_DESCRIPTION", "There is no spoon, so you get {}% chance to evade any attack"); en.put("PERK_UNSTOPPABLE_DESCRIPTION", "Nobody can stop you (Giant Spiders and other monsters with such ability)"); en.put("PERK_WEAPON_FOCUS_DESCRIPTION", "Current weapon gets {} additional ammo, "); en.put("PERK_WEAPON_FOCUS_DESCRIPTION_2", "% damage, +{}% reload speed"); en.put("TIP_1", "In this tutorial you will learn how to play Mecharon"); en.put("TIP_2", "Use 'W, A, S, D' to move. Use Left mouse button to shoot"); en.put("TIP_3", "Hold Left mouse button to shoot continuously. Move the Mouse to aim at the monsters"); en.put("TIP_4", "Try to move and shoot at the same time"); en.put("TIP_5", "Pick up the bonuses by walking over them"); en.put("TIP_6", "You can pick a perk by pressing 'space' or by clicking the 'level up' button"); en.put("TIP_7", "This is a weapon powerup. Picking it you gets you another weapon. 'Q' – Previous weapon, 'E' – Next weapon"); en.put("TIP_8", "Oh, mein Gott! What the hell is this?"); en.put("TIP_9", ("Now is time to destroy this useless planet. " + "Activate 4 detonators by walking over them. And be very careful, there are thousands of monsters")); en.put("TIP_10", "We hope these fighters will be useful for you"); en.put("TIP_11", "Congratulations! You finished Mecharon campaign "); en.put("TIP_12", "Enjoy this small bonus level and do not forget to submit your score!"); en.put("TIP_13", "Game Design: Artyom Shpytiack, Andrey Zolotarenko"); en.put("TIP_14", "Programming: Artyom Shpytiack"); en.put("TIP_15", "Art: Andrey Zolotarenko"); en.put("TIP_16", "Special thanks to: Tkachenko Yana, Daniel Sidhion (Portuguese-Brazilian translation), "); en.put("TIP_17", "Andrea DjChipZ (billymetal@gmail.com) (Italian translation), Tom Hendriks (Dutch translation)"); en.put("TIP_18", "The Game developed by MoonMana (c) 2009"); en.put("THE_END_2", "THE END"); en.put("EPISODE", "EPISODE "); en.put("MISSION_0", "Mission 0: Tutorial"); en.put("MISSION_1", "Mission 1: Invasion"); en.put("MISSION_2", "Mission 2: Arachnophobia"); en.put("MISSION_3", "Mission 3: Oasis"); en.put("MISSION_4", "Mission 4: Acid test"); en.put("MISSION_5", "Mission 5: God Save the Queen"); en.put("MISSION_21", "Mission 1: Running on Ice"); en.put("MISSION_22", "Mission 2: Dangerous Butterflies"); en.put("MISSION_23", "Mission 3: Snow Patrol"); en.put("MISSION_31", "Mission 1: Into The Mystic"); en.put("MISSION_32", "Mission 2: The Hungry Stones"); en.put("MISSION_33", "Mission 3: Mothercare"); en.put("MISSION_34", "Mission 4: Big badabom"); en.put("MISSION_41", "Mission 1: Paradise lost"); en.put("MISSION_42", "Mission 2: The Guardian"); en.put("MISSION_43", "Mission 3: The Cage"); en.put("MISSION_44", "Mission 4: The Dying Fields"); en.put("MISSION_45", "Mission 5: The Prison Keeper"); ru.put("NEW_GAME", "НОВАЯ ИГРА"); ru.put("LOAD_GAME", "ЗАГРУЗИТЬ"); ru.put("HIGHSCORES", "ОЧКИ"); ru.put("MORE_GAMES", "ЕЩЕ ИГРЫ"); ru.put("RESUME_GAME", "ПРОДОЛЖИТЬ"); ru.put("SOUNDS_ON", "ЗВУКИ ЕСТЬ"); ru.put("SOUNDS_OFF", "ЗВУКОВ НЕТ"); ru.put("MUSIC_ON", "МУЗЫКА ЕСТЬ"); ru.put("MUSIC_OFF", "МУЗЫКИ НЕТ"); ru.put("MAIN_MENU", "ГЛАВНОЕ МЕНЮ"); ru.put("TRY_AGAIN", "ЕЩЕ РАЗ"); ru.put("SUBMIT_SCORE", "ОТПРАВИТЬ СЧЕТ"); ru.put("NEXT_LEVEL", "ДАЛЕЕ"); ru.put("GAME_SAVED", "ИГРА СОХРАНЕНА"); ru.put("GAME_OVER", "КАПЕЦ"); ru.put("THE_END", "КОНЕЦ ;)"); ru.put("WELL_DONE", "ХОРОШО!"); ru.put("TIME", "ВРЕМЯ"); ru.put("AMMO", "ПАТРОНЫ"); ru.put("KILLS", "УБИТО"); ru.put("ACCURACY", "МЕТКОСТЬ"); ru.put("SCORE", "ОЧКИ"); ru.put("AVAILABLE_PERKS", "Доступные перки"); ru.put("MY_PERKS", "Мои перки"); ru.put("PERK_POINTS", "Перк-поинты"); ru.put("ACCEPT", "ГОТОВО"); ru.put("LEVEL_UP", "УРОВЕНЬ!"); ru.put("LEVEL", "Уровень"); ru.put("MENU", "МЕНЮ"); ru.put("SKIP_TUTORIAL", "ПРОПУСТИТЬ ОБУЧЕНИЕ"); ru.put("SKIP", "Пропустить"); ru.put("PLOT1", "Разные миры - одинаковые проблемы: загрязнения, войны, болезни, истощение природных ресурсов."); ru.put("PLOT2", "Разные миры - одинаковые решения: убивать, завоевывать, управлять."); ru.put("PLOT3", ("В другом мире, в другом году. Здесь была создана машина смерти, машина-убийца, названная Мехарон и здесь начинается его " + "мисссия: найти пригодную для жизни планету")); ru.put("PERK_AMMO_PACK_TITLE", "Патроны"); ru.put("PERK_ATTACK_SPEED_BOOST_TITLE", "Скорострел"); ru.put("PERK_BONUS_MAGNET_TITLE", "Бонус-магнит"); ru.put("PERK_BONUS_WARDEN_TITLE", "Хранитель бонусов"); ru.put("PERK_COMBAT_DRONE_TITLE", "Боевой дрон"); ru.put("PERK_CUNNING_RELOADER_TITLE", "Хитрый перезарядчик"); ru.put("PERK_DODGE_TITLE", "Уклонение"); ru.put("PERK_ENERGY_WEAPONS_MASTER_TITLE", "Мастер Энергетического оружия"); ru.put("PERK_EXPLOSIVE_WEAPONS_MASTER_TITLE", "Взрыватель"); ru.put("PERK_FASTLOADER_TITLE", "Быстрая перезарядка"); ru.put("PERK_FIREARMS_MASTER_TITLE", "Мастер Огнестрельного оружия"); ru.put("PERK_GREED_TITLE", "Жадность"); ru.put("PERK_INSECTS_MASTER_TITLE", "Повелитель насекомых"); ru.put("PERK_MINE_LAYER_TITLE", "Миноукладчик"); ru.put("PERK_MISSILES_MASTER_TITLE", "Ракетный мастер"); ru.put("PERK_RADIOACTIVE_BULLETS_TITLE", "Радиоактивные пули"); ru.put("PERK_REPAIR_DRONE_TITLE", "Ремонтный дрон"); ru.put("PERK_REPAIR_TITLE", "Мгновенная починка"); ru.put("PERK_RUNNER_TITLE", "Бегун"); ru.put("PERK_SCINTIST_TITLE", "Ученый"); ru.put("PERK_SHARPSHOOTER_TITLE", "Меткий стрелок"); ru.put("PERK_SHOCK_DRONE_TITLE", "Шок-дрон"); ru.put("PERK_SNIPER_TITLE", "Снайпер"); ru.put("PERK_THE_BLACK_HOLE_TITLE", "Черная Дыра"); ru.put("PERK_THE_CHOOSEN_ONE_TITLE", "Избранный"); ru.put("PERK_UNSTOPPABLE_TITLE", "Непреклонный"); ru.put("PERK_WEAPON_FOCUS_TITLE", "Фокус на оружии"); ru.put("PERK_AMMO_PACK_DESCRIPTION", "% к количеству патронов"); ru.put("PERK_ATTACK_SPEED_BOOST_DESCRIPTION", "% к скорострельности"); ru.put("PERK_BONUS_MAGNET_DESCRIPTION", "Ты - везунчик. Это значит, что ты получаешь в {} раз(а) больше бонусов"); ru.put("PERK_BONUS_WARDEN_DESCRIPTION", "Ты бережно отсносишься к своим бонусам. Они служат тебе на {}% дольше"); ru.put("PERK_COMBAT_DRONE_DESCRIPTION", (("Всего лишь маленький хувер, сражающийся на твоей стороне. " + "Повреждение: 1 + твой уровень. Скорострельность: 240rpm. ") + "У тебя может быть только один дрон одновременно")); ru.put("PERK_CUNNING_RELOADER_DESCRIPTION", "Каждый раз, когда ты перезаряжаешь оружие, ты поражаешь врагов взрывной волной. Повреждение: "); ru.put("PERK_CUNNING_RELOADER_DESCRIPTION_2", ". Оглушение: {}с"); ru.put("PERK_DODGE_DESCRIPTION", "Каждый уровень дает тебе дополнительный {}% шанс уклониться от рукопашной атаки"); ru.put("PERK_ENERGY_WEAPONS_MASTER_DESCRIPTION", "+{}% повреждение Ионной, Плазаменной и Рельсовой пушкой"); ru.put("PERK_EXPLOSIVE_WEAPONS_MASTER_DESCRIPTION", "+{}% повреждение Мортирой, Ракетницей и Минами"); ru.put("PERK_FASTLOADER_DESCRIPTION", "Уменьшает время перезарядки оружия на {}% за уровень"); ru.put("PERK_FIREARMS_MASTER_DESCRIPTION", "+{}% повреждение Пушкой, BRS и Пулеметом"); ru.put("PERK_GREED_DESCRIPTION", "Каждый уровень дает тебе +{}% к финальному счету"); ru.put("PERK_INSECTS_MASTER_DESCRIPTION", "Багомет порождает в {} раз(а) больше жуков из трупов"); ru.put("PERK_MINE_LAYER_DESCRIPTION", "Каждые "); ru.put("PERK_MINE_LAYER_DESCRIPTION_2", " секунд ты кладешь мину. Она наносит {} сплэшевого повреждения"); ru.put("PERK_MISSILES_MASTER_DESCRIPTION", "Каждый уровень увеличивает количество запускаемых ракет на 1"); ru.put("PERK_RADIOACTIVE_BULLETS_DESCRIPTION", "Органические противники медленно погибают. Раненные юниты получают {} повреждения каждую секунду"); ru.put("PERK_REPAIR_DRONE_DESCRIPTION", "Чинит твоего меха на 3% каждые 9 секунд. У тебя может быть только один дрон одновременно"); ru.put("PERK_REPAIR_DESCRIPTION", "Полная починка. Берешь сейчас - получаешь щит в подарок"); ru.put("PERK_RUNNER_DESCRIPTION", "+{}% к скорости твоего меха"); ru.put("PERK_SCINTIST_DESCRIPTION", "Ты быстро учишься. +{}% каждый раз при получении опыта"); ru.put("PERK_SHARPSHOOTER_DESCRIPTION", "Критическое повреждение x"); ru.put("PERK_SHOCK_DRONE_DESCRIPTION", (("Всего лишь маленький хувер, сражающийся на твоей стороне. " + "Оглушает на 3с, но не наносит повреждений. Скорострельность: 60rpm. ") + "У тебя может быть только один дрон одновременно")); ru.put("PERK_SNIPER_DESCRIPTION", "Каждый уровень дает тебе дополнительный +{}% шанс нанести критические повреждения"); ru.put("PERK_THE_BLACK_HOLE_DESCRIPTION", "Ад. Это про ЧЕРНУЮ ДЫРУ! (Создает Черную Дыру на несколько секунд)"); ru.put("PERK_THE_CHOOSEN_ONE_DESCRIPTION", "А ведь ложки-то нет, потому ты получаешь {}% шанс избежать любой атаки"); ru.put("PERK_UNSTOPPABLE_DESCRIPTION", "Никто не может тебя остановить (Гигантские пауки и другие монстры с такой способностью)"); ru.put("PERK_WEAPON_FOCUS_DESCRIPTION", "Текущее оружие получает {} дополнительных патрона, "); ru.put("PERK_WEAPON_FOCUS_DESCRIPTION_2", "% повреждения, +{}% скорости перезарядки"); ru.put("TIP_1", "В этом уроке мы расскажем, как играть в Mecharon"); ru.put("TIP_2", "Используй 'W, A, S, D', чтобы двигаться, левую кнопку мыши - чтобы стрелять"); ru.put("TIP_3", "Удерживай левую кнопку мыши, чтобы стрелять продолжительно. Двигай мышью, чтобы нацеливаться на монстров"); ru.put("TIP_4", "Попробуй одновременно идти и стрелять"); ru.put("TIP_5", "Чтобы подобрать бонусы - пройди по ним"); ru.put("TIP_6", "Ты можешь выбрать перк, если нажмешь 'пробел' или кликнешь на кнопку 'уровень'"); ru.put("TIP_7", "Это - новая пушка. Подбирая такие бонусы, ты получаешь дополнительное оружие. 'Q' – предыдущая пушка, 'E' – следующая"); ru.put("TIP_8", "Ого! Это что за хрень такая?"); ru.put("TIP_9", ("Пришло время уничтожить эту бесполезную планету. " + "Активируй 4 детонатора проходя по ним. И будь очень осторожен - тысячи их!")); ru.put("TIP_10", "Надеемся, эти истребители помогут тебе!"); ru.put("TIP_11", "Поздравляем! Ты прошел кампанию Mecharon!"); ru.put("TIP_12", "Наслаждайся этим маленьким бонусным уровнем и не забудь отправить счет!"); ru.put("TIP_13", "Гейм дизайн: Артем Шпитяк, Андрей Золотаренко"); ru.put("TIP_14", "Программирование: Артем Шпитяк"); ru.put("TIP_15", "Арт: Андрей Золотаренко"); ru.put("TIP_16", "Большое спасибо: Ткаченко Яне, Daniel Sidhion (Portuguese-Brazilian translation), "); ru.put("TIP_17", "Andrea DjChipZ (billymetal@gmail.com) (Italian translation), Tom Hendriks (Dutch translation)"); ru.put("TIP_18", "Игра была разработана MoonMana (c) 2009"); ru.put("THE_END_2", "КОНЕЦ"); ru.put("EPISODE", "ЭПИЗОД "); ru.put("MISSION_0", "Миссия 0: Обучение"); ru.put("MISSION_1", "Миссия 1: Вторжение"); ru.put("MISSION_2", "Миссия 2: Арахнофобия"); ru.put("MISSION_3", "Миссия 3: Оазис"); ru.put("MISSION_4", "Миссия 4: Кислотный тест"); ru.put("MISSION_5", "Миссия 5: Боже, храни Королеву"); ru.put("MISSION_21", "Миссия 1: Бег по льду"); ru.put("MISSION_22", "Миссия 2: Опасные бабочки"); ru.put("MISSION_23", "Миссия 3: Снежный патруль"); ru.put("MISSION_31", "Миссия 1: В мистику"); ru.put("MISSION_32", "Миссия 2: Голодные камни"); ru.put("MISSION_33", "Миссия 3: Мамина забота"); ru.put("MISSION_34", "Миссия 4: Большой бадабум"); ru.put("MISSION_41", "Миссия 1: Потеряный рай"); ru.put("MISSION_42", "Миссия 2: Охранник"); ru.put("MISSION_43", "Миссия 3: Клетка"); ru.put("MISSION_44", "Миссия 4: Долина смерти"); ru.put("MISSION_45", "Миссия 5: Тюремный смотритель"); dutch.put("NEW_GAME", "NIEUW SPEL"); dutch.put("LOAD_GAME", "LAAD SPEL"); dutch.put("HIGHSCORES", "HIGHSCORES"); dutch.put("MORE_GAMES", "MEER SPELLEN"); dutch.put("RESUME_GAME", "HERVAT SPEL"); dutch.put("SOUNDS_ON", "GELUID AAN"); dutch.put("SOUNDS_OFF", "GELUID UIT"); dutch.put("MUSIC_ON", "MUZIEK AAN"); dutch.put("MUSIC_OFF", "MUZIEK UIT"); dutch.put("MAIN_MENU", "HOOFDMENU"); dutch.put("TRY_AGAIN", "PROBEER OPNIEUW"); dutch.put("SUBMIT_SCORE", "SUBMIT SCORE"); dutch.put("NEXT_LEVEL", "VOLGENDE LEVEL"); dutch.put("GAME_SAVED", "HET SPEL IS OPGESLADEN"); dutch.put("GAME_OVER", "GAME OVER"); dutch.put("THE_END", "HET EINDE ;)"); dutch.put("WELL_DONE", "GOED GEDAAN"); dutch.put("TIME", "TIJD"); dutch.put("AMMO", "MUNITIE"); dutch.put("KILLS", "GEDOOD"); dutch.put("ACCURACY", "PRECISIE"); dutch.put("SCORE", "SCORE"); dutch.put("AVAILABLE_PERKS", "Beschikbare vaardigheden"); dutch.put("MY_PERKS", "Mijn vaardigheden"); dutch.put("PERK_POINTS", "Vaardigheids punten"); dutch.put("ACCEPT", "Accepteren"); dutch.put("LEVEL_UP", "LEVEL OMHOOG!"); dutch.put("LEVEL", "Level"); dutch.put("MENU", "MENU"); dutch.put("SKIP_TUTORIAL", "UITLEG OVERSLAAN"); dutch.put("SKIP", "Overslaan"); dutch.put("PLOT1", ("Verschillende werelden hebben hetzelfde probleem: " + "vervuiling, oorlogen, ziektes, tekort aan natuurlijke grondstoffen.")); dutch.put("PLOT2", ("Verschillende werelden hebben dezelfde oplossingen: " + "moorden, overwinnen, en overheersen.")); dutch.put("PLOT3", ("Een andere wereld, een ander jaar. Er was een moordmachine gemaakt met de naam Mecharon, en het " + "begon met het zoeken naar een planeet geschikt om op te leven")); dutch.put("PERK_AMMO_PACK_TITLE", "Munitie pakket"); dutch.put("PERK_ATTACK_SPEED_BOOST_TITLE", "Vergroot aanvalssnelheid"); dutch.put("PERK_BONUS_MAGNET_TITLE", "Bonus magneet"); dutch.put("PERK_BONUS_WARDEN_TITLE", "Bonus bewaarder"); dutch.put("PERK_COMBAT_DRONE_TITLE", "Gevechts robot"); dutch.put("PERK_CUNNING_RELOADER_TITLE", "Handige herlader"); dutch.put("PERK_DODGE_TITLE", "Ontwijk"); dutch.put("PERK_ENERGY_WEAPONS_MASTER_TITLE", "Meester van de engerie wapens"); dutch.put("PERK_EXPLOSIVE_WEAPONS_MASTER_TITLE", "Meester van de explosieve wapens"); dutch.put("PERK_FASTLOADER_TITLE", "Snellader"); dutch.put("PERK_FIREARMS_MASTER_TITLE", "Meester van de vuurwapens"); dutch.put("PERK_GREED_TITLE", "Hebberigheid"); dutch.put("PERK_INSECTS_MASTER_TITLE", "Insecten meester"); dutch.put("PERK_MINE_LAYER_TITLE", "Mijnenlegger"); dutch.put("PERK_MISSILES_MASTER_TITLE", "Raket meester"); dutch.put("PERK_RADIOACTIVE_BULLETS_TITLE", "Radioactieve kogels"); dutch.put("PERK_REPAIR_DRONE_TITLE", "Repareer robot"); dutch.put("PERK_REPAIR_TITLE", "Onmiddelijke reparatie"); dutch.put("PERK_RUNNER_TITLE", "Renner"); dutch.put("PERK_SCINTIST_TITLE", "Wetenschappen"); dutch.put("PERK_SHARPSHOOTER_TITLE", "Scherpschutter"); dutch.put("PERK_SHOCK_DRONE_TITLE", "Schok robot"); dutch.put("PERK_SNIPER_TITLE", "Sniper"); dutch.put("PERK_THE_BLACK_HOLE_TITLE", "Het zwarte gat"); dutch.put("PERK_THE_CHOOSEN_ONE_TITLE", "De uitverkorene"); dutch.put("PERK_UNSTOPPABLE_TITLE", "Onstopbaar"); dutch.put("PERK_WEAPON_FOCUS_TITLE", "Wapen focus"); dutch.put("PERK_AMMO_PACK_DESCRIPTION", "% bij het aantal munitie"); dutch.put("PERK_ATTACK_SPEED_BOOST_DESCRIPTION", "% bij de vuursnelheid"); dutch.put("PERK_BONUS_MAGNET_DESCRIPTION", "Je hebt geluk! Betekend dat je {} meer bonussen krijgt"); dutch.put("PERK_BONUS_WARDEN_DESCRIPTION", "Je zorgt goed voor je bonussen, je houdt ze {}% langer"); dutch.put("PERK_COMBAT_DRONE_DESCRIPTION", (("Gewoon een kleine zwever die met je mee vecht. " + "Schade: 1 + jouw level. Vuursnelheid: 240rpm. ") + "je mag maar een robot tegelijkertijd hebben.")); dutch.put("PERK_CUNNING_RELOADER_DESCRIPTION", "Elke keer als je herlaad verdoof je de vijanden met een schockgolf. Schade: "); dutch.put("PERK_CUNNING_RELOADER_DESCRIPTION_2", ". Verdoof: {}s"); dutch.put("PERK_DODGE_DESCRIPTION", "Elk level geeft je een extra {}% kans om hand aanvallen te ontwijken"); dutch.put("PERK_ENERGY_WEAPONS_MASTER_DESCRIPTION", "+{}% schade met Iongun, Plasmagun en Railgun"); dutch.put("PERK_EXPLOSIVE_WEAPONS_MASTER_DESCRIPTION", "+{}% schade met Mortar, Rocket Launcher en Mines"); dutch.put("PERK_FASTLOADER_DESCRIPTION", "Verminderd herlaad snelheid met {}% per level"); dutch.put("PERK_FIREARMS_MASTER_DESCRIPTION", "+{}% schade met Cannon, BRS en Machinegun"); dutch.put("PERK_GREED_DESCRIPTION", "Elk level geeft je +{}% bij je eindscore"); dutch.put("PERK_INSECTS_MASTER_DESCRIPTION", "Insectgeweer maakt {} keer meer insecten van lijken"); dutch.put("PERK_MINE_LAYER_DESCRIPTION", "Alle "); dutch.put("PERK_MINE_LAYER_DESCRIPTION_2", " seconde dat je een mijn legt, veroorzaakt het spetter schade {}"); dutch.put("PERK_MISSILES_MASTER_DESCRIPTION", "Elk level vergroot het aantal raketten dat je afschiet met 1"); dutch.put("PERK_RADIOACTIVE_BULLETS_DESCRIPTION", "Organische vijanden sterven langzaam. Gewonde vijanden krijgen {} schade per seconde"); dutch.put("PERK_REPAIR_DRONE_DESCRIPTION", "Repareert je mech met 3% elke 9 seconden. Je kan maar een robot tegelijkertijd hebben"); dutch.put("PERK_REPAIR_DESCRIPTION", "Volledige reparatie. Kies het nu, en je krijgt een gratis schild"); dutch.put("PERK_RUNNER_DESCRIPTION", "je mech wordt {}% sneller"); dutch.put("PERK_SCINTIST_DESCRIPTION", "Je bent een snelle leerling. +{}% bonus wanneer je ervaringspunten krijgt"); dutch.put("PERK_SHARPSHOOTER_DESCRIPTION", "Kritieke schade x"); dutch.put("PERK_SHOCK_DRONE_DESCRIPTION", (("Gewoon een kleine zwever die met je mee vecht. " + "Verdoofd voor 3s maar veroorzaakt geen schade. Vuursnelheid: 60rpm. ") + "Je mag maar een robot tegelijkertijd hebben")); dutch.put("PERK_SNIPER_DESCRIPTION", "Elk level geeft je +{}% kans op een kritiek schot"); dutch.put("PERK_THE_BLACK_HOLE_DESCRIPTION", "Ha. Het is een ZWART GAT! (Veroorzaakt een zwart gat voor een aantal seconden)"); dutch.put("PERK_THE_CHOOSEN_ONE_DESCRIPTION", "Er is geen level om te buigen, dus krijg je {}% kans om een aanval te ontwijken"); dutch.put("PERK_UNSTOPPABLE_DESCRIPTION", "Niemand kan je tegenhouden (Giant Spiders en andere monsters met zulke mogelijkheden)"); dutch.put("PERK_WEAPON_FOCUS_DESCRIPTION", "Momentele wapen krijgt {} extra munitie"); dutch.put("PERK_WEAPON_FOCUS_DESCRIPTION_2", "% schade, +{}% herlaad snelheid"); dutch.put("TIP_1", "In deze uitleg leer je Mecharon spelen"); dutch.put("TIP_2", "Gebruik WASD om te bewegen. Gebruik de linker muisknop om te schieten."); dutch.put("TIP_3", "Houdt de linker muisknop ingedrukt om te blijven schieten. Gebruik de muis om op de monsters te richten."); dutch.put("TIP_4", "Probeer tegelijkertijd te bewegen en te schieten"); dutch.put("TIP_5", "Raap bonussen op door er overheen te lopen"); dutch.put("TIP_6", "Je kan vaardigheden kiezen door op spatie te drukken, of door op de level omhoog button te drukken"); dutch.put("TIP_7", "Dit is een wapen versterker. Als je het opraapt krijg je een ander wapen. Met Q ga je naar het vorige, en met E naar het volgende wapen."); dutch.put("TIP_8", "Oh mijn god, wat is dit?"); dutch.put("TIP_9", ("Nu is het tijd om deze nutteloze planeet te vernietigen. " + "Activeer 4 ontstekers door er over heen te lopen. En ben voorzichtig, er zijn duizenden monsters.")); dutch.put("TIP_10", "We hopen dat deze strijders nuttig voor je zijn."); dutch.put("TIP_11", "Gefeliciteerd, je hebt Mecharon campagne uitgespeeld!"); dutch.put("TIP_12", "Hier heb jeen een kleine bonus, en vergeet niet je score op te slaan."); dutch.put("TIP_13", "Game Design: Artyom Shpytiack, Andrey Zolotarenko"); dutch.put("TIP_14", "Programming: Artyom Shpytiack"); dutch.put("TIP_15", "Art: Andrey Zolotarenko"); dutch.put("TIP_16", "Special thanks to: Tkachenko Yana, Daniel Sidhion (Portuguese-Brazilian translation),"); dutch.put("TIP_17", "Andrea DjChipZ (billymetal@gmail.com) (Italian translation), Tom Hendriks (Dutch translation)"); dutch.put("TIP_18", "Spel ontwikkeld door MoonMana (c) 2009"); dutch.put("THE_END_2", "HET EINDE"); dutch.put("EPISODE", "EPISODE "); dutch.put("MISSION_0", "Mission 0: Uitleg"); dutch.put("MISSION_1", "Mission 1: Invasie"); dutch.put("MISSION_2", "Mission 2: Angst voor spinnen"); dutch.put("MISSION_3", "Mission 3: Oase"); dutch.put("MISSION_4", "Mission 4: Zuur test"); dutch.put("MISSION_5", "Mission 5: God help de konigin"); dutch.put("MISSION_21", "Mission 1: Rennend op het ijs"); dutch.put("MISSION_22", "Mission 2: Gevaarlijke vlinders"); dutch.put("MISSION_23", "Mission 3: Sneeuw patrouille"); dutch.put("MISSION_31", "Mission 1: In het mystieke"); dutch.put("MISSION_32", "Mission 2: De hongerige stenen"); dutch.put("MISSION_33", "Mission 3: Moederzorg"); dutch.put("MISSION_34", "Mission 4: Grote badabom"); dutch.put("MISSION_41", "Mission 1: Paradijs verloren"); dutch.put("MISSION_42", "Mission 2: De bewaker"); dutch.put("MISSION_43", "Mission 3: De kooi"); dutch.put("MISSION_44", "Mission 4: De stervende velden."); dutch.put("MISSION_45", "Mission 5: De gevangenis bewaker"); it.put("NEW_GAME", "NUOVA PARTITA"); it.put("LOAD_GAME", "CARICA PARTITA"); it.put("HIGHSCORES", "CLASSIFICA"); it.put("MORE_GAMES", "ALTRI GIOCHI"); it.put("RESUME_GAME", "RIPRENDI"); it.put("SOUNDS_ON", "SUONI ON"); it.put("SOUNDS_OFF", "SUONI OFF"); it.put("MUSIC_ON", "MUSICA ON"); it.put("MUSIC_OFF", "MUSICA OFF"); it.put("MAIN_MENU", "MENU PRINCIPALE"); it.put("TRY_AGAIN", "RIPROVA"); it.put("SUBMIT_SCORE", "INVIA PUNTEGGIO"); it.put("NEXT_LEVEL", "PROSSIMO LIVELLO"); it.put("GAME_SAVED", "GIOCO SALVATO"); it.put("GAME_OVER", "GAME OVER"); it.put("THE_END", "FINE ;)"); it.put("WELL_DONE", "BEN FATTO"); it.put("TIME", "TEMPO"); it.put("AMMO", "MUNIZIONI"); it.put("KILLS", "UCCISIONI"); it.put("ACCURACY", "PRECISIONE"); it.put("SCORE", "PUNTEGGIO"); it.put("AVAILABLE_PERKS", "Premi disponibili"); it.put("MY_PERKS", "I miei premi"); it.put("PERK_POINTS", "PUNTI PREMIO"); it.put("ACCEPT", "ACCETTA"); it.put("LEVEL_UP", "POTENZIAMENTO!"); it.put("LEVEL", "Livello"); it.put("MENU", "MENU"); it.put("SKIP_TUTORIAL", "SALTA TUTORIAL"); it.put("SKIP", "Salta"); it.put("PLOT1", ("Molti pianeti sono afflitti dagli stessi problemi: " + "inquinamento, guerre, malattie, insufficienza di risorse naturali.")); it.put("PLOT2", ("Molti pianeti hanno le stesse soluzioni: " + "uccidere, conquistare, dominare.")); it.put("PLOT3", ("Un altro mondo, un altro anno. Lì venne creata una macchina, chiamata Mecharon, che " + "dà inizio alla ricerca di un pianeta adatto alla vita.")); it.put("PERK_AMMO_PACK_TITLE", "Rifornimento di munizioni"); it.put("PERK_ATTACK_SPEED_BOOST_TITLE", "Aumento velocità di attacco"); it.put("PERK_BONUS_MAGNET_TITLE", "Magnete bonus"); it.put("PERK_BONUS_WARDEN_TITLE", "Custode bonus"); it.put("PERK_COMBAT_DRONE_TITLE", "Drone da combattimento"); it.put("PERK_CUNNING_RELOADER_TITLE", "Ricarica speciale"); it.put("PERK_DODGE_TITLE", "Schivata"); it.put("PERK_ENERGY_WEAPONS_MASTER_TITLE", "Maestro di armi a energia"); it.put("PERK_EXPLOSIVE_WEAPONS_MASTER_TITLE", "Maestro di armi esplosive"); it.put("PERK_FASTLOADER_TITLE", "Ricarica rapida"); it.put("PERK_FIREARMS_MASTER_TITLE", "Maestro di armi da fuoco"); it.put("PERK_GREED_TITLE", "Avido"); it.put("PERK_INSECTS_MASTER_TITLE", "Signore degli insetti"); it.put("PERK_MINE_LAYER_TITLE", "Posamine"); it.put("PERK_MISSILES_MASTER_TITLE", "Esperto di missili"); it.put("PERK_RADIOACTIVE_BULLETS_TITLE", "Proiettili radioattivi"); it.put("PERK_REPAIR_DRONE_TITLE", "Bot di riparazione"); it.put("PERK_REPAIR_TITLE", "Riparazione istantanea"); it.put("PERK_RUNNER_TITLE", "Corridore"); it.put("PERK_SCINTIST_TITLE", "Scienziato"); it.put("PERK_SHARPSHOOTER_TITLE", "Tiratore scelto"); it.put("PERK_SHOCK_DRONE_TITLE", "Bot stordente"); it.put("PERK_SNIPER_TITLE", "Cecchino"); it.put("PERK_THE_BLACK_HOLE_TITLE", "Il Buco Nero"); it.put("PERK_THE_CHOOSEN_ONE_TITLE", "Il Prescelto"); it.put("PERK_UNSTOPPABLE_TITLE", "Inarrestabile"); it.put("PERK_WEAPON_FOCUS_TITLE", "Arma preferita"); it.put("PERK_AMMO_PACK_DESCRIPTION", "% aggiunta alle munizioni"); it.put("PERK_ATTACK_SPEED_BOOST_DESCRIPTION", "% al rateo di fuoco"); it.put("PERK_BONUS_MAGNET_DESCRIPTION", "Sei fortunato. Significa che prendi {} volte i bonus"); it.put("PERK_BONUS_WARDEN_DESCRIPTION", "Hai avuto cura dei tuoi bonus. Ti aiuteranno il {}% più a lungo"); it.put("PERK_COMBAT_DRONE_DESCRIPTION", (("Semplicemente un piccolo amico dalla tua parte. " + "Danno: 1 + Tuo livello. Rateo di fuoco: 240rpm. ") + "Puoi avere solo un drone alla volta.")); it.put("PERK_CUNNING_RELOADER_DESCRIPTION", "Ogni volta che ricarichi stordirai i nemici con quest'onda d'urto. Danno: "); it.put("PERK_CUNNING_RELOADER_DESCRIPTION_2", ". Stordimento: {}"); it.put("PERK_DODGE_DESCRIPTION", "Ogni livello che passi ti garantisce un {}% di chance di schivare l'attacco corpo a corpo"); it.put("PERK_ENERGY_WEAPONS_MASTER_DESCRIPTION", "+{}% di danno da Iongun, Plasmagun e Railgun"); it.put("PERK_EXPLOSIVE_WEAPONS_MASTER_DESCRIPTION", "+{}% di danno da Mortar, Rocket Launcher e Mines"); it.put("PERK_FASTLOADER_DESCRIPTION", "Aumenta la velocità di ricarica del {}% per livello"); it.put("PERK_FIREARMS_MASTER_DESCRIPTION", "+{}% di danni da Cannon, BRS e Machinegun"); it.put("PERK_GREED_DESCRIPTION", "Ogni livello aggiunge un +{}% al punteggio finale"); it.put("PERK_INSECTS_MASTER_DESCRIPTION", "Buggun rilascia {} volte più insetti del normale"); it.put("PERK_MINE_LAYER_DESCRIPTION", "Ogni "); it.put("PERK_MINE_LAYER_DESCRIPTION_2", " secondo che piazzi una mina. Causerà {} danni da esplosione"); it.put("PERK_MISSILES_MASTER_DESCRIPTION", "Ogni livello aumenterà i razzi sparati di 1"); it.put("PERK_RADIOACTIVE_BULLETS_DESCRIPTION", "I nemici organici muoiono lentamente. Le unità ferite prenderanno {} danni al secondo"); it.put("PERK_REPAIR_DRONE_DESCRIPTION", "Ripara il tuo mech del 3% ogni 9 secondi. Puoi avere solo un drone alla volta"); it.put("PERK_REPAIR_DESCRIPTION", "Riparazione totale. Prendila adesso e ti darò uno scudo in omaggio."); it.put("PERK_RUNNER_DESCRIPTION", "+{}% alla velocità del mech."); it.put("PERK_SCINTIST_DESCRIPTION", "Impari in fretta. +{}% di bonus ogni volta che guadagni esperienza"); it.put("PERK_SHARPSHOOTER_DESCRIPTION", "Colpo critico x"); it.put("PERK_SHOCK_DRONE_DESCRIPTION", (("Un altro piccolo amico che ti darà una mano. " + "Stordisce per 3s ma non causa danni. Rateo di fuoco: 60rpm. ") + "Puoi avere solo un drone alla volta")); it.put("PERK_SNIPER_DESCRIPTION", "Ogni livello che passi ti dà un +{}% di chance di effettuare un colpo critico"); it.put("PERK_THE_BLACK_HOLE_DESCRIPTION", "Merda. Si tratta del Buco nero! (Crea un Buco Nero per alcuni secondi)"); it.put("PERK_THE_CHOOSEN_ONE_DESCRIPTION", "Il cucchiaio non esiste, quindi hai un {}% di chance di evitare ogni attacco"); it.put("PERK_UNSTOPPABLE_DESCRIPTION", "Nessuno può fermarti (Ragni giganti e altri mostri con quest'abilità)"); it.put("PERK_WEAPON_FOCUS_DESCRIPTION", "L'arma corrente prende {} munizioni addizionali, "); it.put("PERK_WEAPON_FOCUS_DESCRIPTION_2", "% di danni, +{}% di velocità di ricarica"); it.put("TIP_1", "In questo tutorial imparerai a giocare a Mecharon."); it.put("TIP_2", "Usa 'W, A, S, D' per muoverti. Usa il pulsante Sinistro del mouse per sparare."); it.put("TIP_3", "Tienilo premuto per sparare continuamente. Muovi il Mouse per mirare ai nemici."); it.put("TIP_4", "Prova a muoverti e sparare contemporaneamente."); it.put("TIP_5", "Raccogli i bonus passandoci sopra."); it.put("TIP_6", "Puoi ottenere un potenziamento premendo 'spazio' o cliccando il pulsante 'potenziamento'"); it.put("TIP_7", "Questo è un potenziamento arma. Raccogliendolo, otterrai un'altra arma. 'Q' – Arma precedente, 'E' – Arma successiva"); it.put("TIP_8", "Oh mio Dio! Cosa diavolo è?"); it.put("TIP_9", ("Ora è tempo di distruggere questo inutile pianeta. " + "Attiva 4 detonatori passandoci su. E sii molto attento, ci sono migliaia di mostri.")); it.put("TIP_10", "Speriamo che questi guerrieri ti siano utili."); it.put("TIP_11", "Congratulazioni! Hai completato la campagna di Mecharon "); it.put("TIP_12", "Divertiti in questo piccolo livello bonus, e non dimenticare di inviare il tuo punteggio!"); it.put("TIP_13", "Game Design: Artyom Shpytiack, Andrey Zolotarenko"); it.put("TIP_14", "Programmazione: Artyom Shpytiack"); it.put("TIP_15", "Grafica: Andrey Zolotarenko"); it.put("TIP_16", "Ringraziamenti speciali a: Tkachenko Yana, Daniel Sidhion (Portuguese-Brazilian translation),"); it.put("TIP_17", "Andrea DjChipZ (billymetal@gmail.com) (Italian translation), Tom Hendriks (Dutch translation)"); it.put("TIP_18", "Gioco sviluppato da MoonMana (c) 2009"); it.put("THE_END_2", "THE END"); it.put("EPISODE", "EPISODE "); it.put("MISSION_0", "Missione 0: Tutorial"); it.put("MISSION_1", "Missione 1: Invasione"); it.put("MISSION_2", "Missione 2: Aracnofobia"); it.put("MISSION_3", "Missione 3: Oasi"); it.put("MISSION_4", "Missione 4: Test acido"); it.put("MISSION_5", "Missione 5: Dio Salvi la Regina"); it.put("MISSION_21", "Missione 1: Corsa sul Ghiaccio"); it.put("MISSION_22", "Missione 2: Farfalle Pericolose"); it.put("MISSION_23", "Missione 3: Pattuglia Artica"); it.put("MISSION_31", "Missione 1: Mistico"); it.put("MISSION_32", "Missione 2: Le Pietre Fameliche"); it.put("MISSION_33", "Missione 3: Cure di Madre"); it.put("MISSION_34", "Missione 4: Big Badaboom"); it.put("MISSION_41", "Missione 1: Il Paradiso Perduto"); it.put("MISSION_42", "Missione 2: Il Guardiano"); it.put("MISSION_43", "Missione 3: La Gabbia"); it.put("MISSION_44", "Missione 4: I Campi Morti"); it.put("MISSION_45", "Missione 5: Il Guardiano della Prigione"); ptbr.put("NEW_GAME", "NOVO JOGO"); ptbr.put("LOAD_GAME", "CARREGAR JOGO"); ptbr.put("HIGHSCORES", "SCORES"); ptbr.put("MORE_GAMES", "MAIS JOGOS"); ptbr.put("RESUME_GAME", "RESUMIR JOGO"); ptbr.put("SOUNDS_ON", "SONS LIGADOS"); ptbr.put("SOUNDS_OFF", "SONS DESLIGADOS"); ptbr.put("MUSIC_ON", "MUSICA LIGADA"); ptbr.put("MUSIC_OFF", "MUSICA DESLIGADA"); ptbr.put("MAIN_MENU", "MENU PRINCIPAL"); ptbr.put("TRY_AGAIN", "JOGAR DE NOVO"); ptbr.put("SUBMIT_SCORE", "ENVIAR SCORE"); ptbr.put("NEXT_LEVEL", "PROXIMO NIVEL"); ptbr.put("GAME_SAVED", "O JOGO FOI SALVO"); ptbr.put("GAME_OVER", "GAME OVER"); ptbr.put("THE_END", "FIM ;)"); ptbr.put("WELL_DONE", "MUITO BEM"); ptbr.put("TIME", "TEMPO"); ptbr.put("AMMO", "MUNICAO"); ptbr.put("KILLS", "KILLS"); ptbr.put("ACCURACY", "PRECISAO"); ptbr.put("SCORE", "SCORE"); ptbr.put("AVAILABLE_PERKS", "Aprimoramentos disponíveis"); ptbr.put("MY_PERKS", "Meus aprimoramentos"); ptbr.put("PERK_POINTS", "Pontos de aprimoramento"); ptbr.put("ACCEPT", "ACEITAR"); ptbr.put("LEVEL_UP", "NIVEL COMPLETO"); ptbr.put("LEVEL", "Nível"); ptbr.put("MENU", "MENU"); ptbr.put("SKIP_TUTORIAL", "PULAR TUTORIAL"); ptbr.put("SKIP", "Pular"); ptbr.put("PLOT1", ("Mundos diferentes possuem os mesmos problemas: " + "poluição, guerras, doenças, falta de recursos naturais.")); ptbr.put("PLOT2", ("Mundos diferentes possuem as mesmas soluções: " + "matar, conquistar, dominar")); ptbr.put("PLOT3", ("Um outro mundo, um outro ano. Uma máquina matadora chamada Mecharon foi criada " + "com a missão de encontrar um planeta adequado para a vida")); ptbr.put("PERK_AMMO_PACK_TITLE", "Pacote de munição"); ptbr.put("PERK_ATTACK_SPEED_BOOST_TITLE", "Aumenta a velocidade de ataque"); ptbr.put("PERK_BONUS_MAGNET_TITLE", "Ímã de bônus"); ptbr.put("PERK_BONUS_WARDEN_TITLE", "Guarda de bônus"); ptbr.put("PERK_COMBAT_DRONE_TITLE", "Robô de combate"); ptbr.put("PERK_CUNNING_RELOADER_TITLE", "Recarregador aprimorado"); ptbr.put("PERK_DODGE_TITLE", "Esquiva"); ptbr.put("PERK_ENERGY_WEAPONS_MASTER_TITLE", "Mestre de armas de energia"); ptbr.put("PERK_EXPLOSIVE_WEAPONS_MASTER_TITLE", "Mestre de armas explosivas"); ptbr.put("PERK_FASTLOADER_TITLE", "Carregador rápido"); ptbr.put("PERK_FIREARMS_MASTER_TITLE", "Mestre de armas de fogo"); ptbr.put("PERK_GREED_TITLE", "Ganância"); ptbr.put("PERK_INSECTS_MASTER_TITLE", "Mestre de insetos"); ptbr.put("PERK_MINE_LAYER_TITLE", "Colocador de minas"); ptbr.put("PERK_MISSILES_MASTER_TITLE", "Mestre de mísseis"); ptbr.put("PERK_RADIOACTIVE_BULLETS_TITLE", "Tiros radioativos"); ptbr.put("PERK_REPAIR_DRONE_TITLE", "Robô de reparos"); ptbr.put("PERK_REPAIR_TITLE", "Reparo instantâneo"); ptbr.put("PERK_RUNNER_TITLE", "Corredor"); ptbr.put("PERK_SCINTIST_TITLE", "Cientista"); ptbr.put("PERK_SHARPSHOOTER_TITLE", "Atirador aguçado"); ptbr.put("PERK_SHOCK_DRONE_TITLE", "Robô de choque"); ptbr.put("PERK_SNIPER_TITLE", "Franco atirador"); ptbr.put("PERK_THE_BLACK_HOLE_TITLE", "O Buraco Negro"); ptbr.put("PERK_THE_CHOOSEN_ONE_TITLE", "O Escolhido"); ptbr.put("PERK_UNSTOPPABLE_TITLE", "Imparável"); ptbr.put("PERK_WEAPON_FOCUS_TITLE", "Foco na arma"); ptbr.put("PERK_AMMO_PACK_DESCRIPTION", "% adicionado à quantidade de munição"); ptbr.put("PERK_ATTACK_SPEED_BOOST_DESCRIPTION", "% adicionado à velocidade de tiro"); ptbr.put("PERK_BONUS_MAGNET_DESCRIPTION", "Você é sortudo. Significa que você ganha {} vezes mais bônus"); ptbr.put("PERK_BONUS_WARDEN_DESCRIPTION", "Você é muito cuidadoso com seus bônis. Eles duram {}% mais tempo"); ptbr.put("PERK_COMBAT_DRONE_DESCRIPTION", (("Apenas um pequeno ajudante para lutar do seu lado. " + "Dano: 1 + Seu nível. Velocidade de tiro: 240rpm. ") + "Você só pode ter um robô ao mesmo tempo")); ptbr.put("PERK_CUNNING_RELOADER_DESCRIPTION", "Toda vez que você recarrega sua arma, você cria uma onda de choque nos inimigos. Dano: "); ptbr.put("PERK_CUNNING_RELOADER_DESCRIPTION_2", ". Atordoamento: {}s"); ptbr.put("PERK_DODGE_DESCRIPTION", "Cada nível te dá uma chance adicional de {}% de se esquivar de ataques corpo-a-corpo"); ptbr.put("PERK_ENERGY_WEAPONS_MASTER_DESCRIPTION", "+{}% de dano com a Iongun, Plasmagun e Railgun"); ptbr.put("PERK_EXPLOSIVE_WEAPONS_MASTER_DESCRIPTION", "+{}% de dano com o Mortar, Rocket Launcher e Mines"); ptbr.put("PERK_FASTLOADER_DESCRIPTION", "Diminui o tempo de recarregamento da arma em {}% por nível"); ptbr.put("PERK_FIREARMS_MASTER_DESCRIPTION", "+{}% de dano com o Cannon, BRS e Machinegun"); ptbr.put("PERK_GREED_DESCRIPTION", "Cada nível adiciona +{}% ao score final"); ptbr.put("PERK_INSECTS_MASTER_DESCRIPTION", "A Buggun gera {} vezes mais insetos de corpos"); ptbr.put("PERK_MINE_LAYER_DESCRIPTION", "Em cada "); ptbr.put("PERK_MINE_LAYER_DESCRIPTION_2", " segundo você coloca uma mina. Ela causa um dano de {}"); ptbr.put("PERK_MISSILES_MASTER_DESCRIPTION", "Cada nível aumenta em 1 a quantidade de foguetes que você lança"); ptbr.put("PERK_RADIOACTIVE_BULLETS_DESCRIPTION", "Inimigos orgânicos morrem devagar. Unidades atingidas recebem um dano de {} em cada segundo"); ptbr.put("PERK_REPAIR_DRONE_DESCRIPTION", "Repara o seu robô em 3% a cada 9 segundos. Você só pode ter um robô ao mesmo tempo"); ptbr.put("PERK_REPAIR_DESCRIPTION", "Reparo completo. Pegue ele agora e eu também te darei um escudo. Grátis"); ptbr.put("PERK_RUNNER_DESCRIPTION", "+{}% adicionado à sua velocidade"); ptbr.put("PERK_SCINTIST_DESCRIPTION", "Você é um aprendiz veloz. +{}% de bônus toda vez que você ganha experiência"); ptbr.put("PERK_SHARPSHOOTER_DESCRIPTION", "Dano crítico x"); ptbr.put("PERK_SHOCK_DRONE_DESCRIPTION", (("Apenas um pequeno ajudante para lutar do seu lado. " + "Atordoa por 3s, mas causa nenhum dano. Velocidade de tiro: 60rpm. ") + "Você só pode ter um robô ao mesmo tempo")); ptbr.put("PERK_SNIPER_DESCRIPTION", "Cada nível adiciona +{}% à sua chance de causar um dano crítico"); ptbr.put("PERK_THE_BLACK_HOLE_DESCRIPTION", "Caramba. Isso é um BURACO NEGRO! (Cria um Buraco Negro por alguns segundos)"); ptbr.put("PERK_THE_CHOOSEN_ONE_DESCRIPTION", "Não existe uma colher, então você ganha {}% de chance de esquivar-se de qualquer ataque"); ptbr.put("PERK_UNSTOPPABLE_DESCRIPTION", "Ninguém pode te parar (Aranhas gigantes e outros monstros com essa habilidade)"); ptbr.put("PERK_WEAPON_FOCUS_DESCRIPTION", "A arma atual ganha um adicional de {} na munição, "); ptbr.put("PERK_WEAPON_FOCUS_DESCRIPTION_2", "% mais dano, +{}% de velocidade de tiro"); ptbr.put("TIP_1", "Nesse tutorial, você aprenderá como jogar Mecharon"); ptbr.put("TIP_2", "Use 'W, A, S, D' para mover. Use o botão esquerdo do mouse para atirar"); ptbr.put("TIP_3", "Segure o botão esquerdo do mouse para atirar continuamente. Mova o mouse para mirar nos monstros"); ptbr.put("TIP_4", "Tente mover e atirar ao mesmo tempo"); ptbr.put("TIP_5", "Ande em cima dos bônus para coletá-los"); ptbr.put("TIP_6", "Você pode escolher um aprimoramento apertando 'espaço' ou clicando no botão 'nível completo'"); ptbr.put("TIP_7", "Esse é um bônus de arma. Você ganha uma nova arma ao coletá-lo. 'Q' – Arma anterior, 'E' – Próxima arma"); ptbr.put("TIP_8", "Oh, meu Deus! Mas que diabos é isso?"); ptbr.put("TIP_9", ("Agora é hora de destruir esse planeta sem utilidade. " + "Ative 4 detonadores ao andar sobre eles. Seja cuidadoso, existem milhares de monstros")); ptbr.put("TIP_10", "Nós esperamos que esses lutadores sejam úteis para você"); ptbr.put("TIP_11", "Parabéns! Você terminou Mecharon "); ptbr.put("TIP_12", "Aproveite esse pequeno nível-bônus e não se esqueça de enviar o seu score!"); ptbr.put("TIP_13", "Design do jogo: Artyom Shpytiack, Andrey Zolotarenko"); ptbr.put("TIP_14", "Programação: Artyom Shpytiack"); ptbr.put("TIP_15", "Arte: Andrey Zolotarenko"); ptbr.put("TIP_16", "Agradecimentos especiais para: Tkachenko Yana, Daniel Sidhion (Portuguese-Brazilian translation),"); ptbr.put("TIP_17", "Andrea DjChipZ (billymetal@gmail.com) (Italian translation), Tom Hendriks (Dutch translation)"); ptbr.put("TIP_18", "Esse jogo foi desenvolvido por MoonMana (c) 2009"); ptbr.put("THE_END_2", "O FIM"); ptbr.put("EPISODE", "EPISODIO "); ptbr.put("MISSION_0", "Missão 0: Tutorial"); ptbr.put("MISSION_1", "Missão 1: Invasão"); ptbr.put("MISSION_2", "Missão 2: Medo de aranhas"); ptbr.put("MISSION_3", "Missão 3: Oásis"); ptbr.put("MISSION_4", "Missão 4: Teste ácido"); ptbr.put("MISSION_5", "Missão 5: Deus, salve a Rainha"); ptbr.put("MISSION_21", "Missão 1: Correndo no gelo"); ptbr.put("MISSION_22", "Missão 2: Borboletas perigosas"); ptbr.put("MISSION_23", "Missão 3: Patrulha do gelo"); ptbr.put("MISSION_31", "Missão 1: Dentro do místico"); ptbr.put("MISSION_32", "Missão 2: As pedras famintas"); ptbr.put("MISSION_33", "Missão 3: Cuidado de mãe"); ptbr.put("MISSION_34", "Missão 4: Grande explosão"); ptbr.put("MISSION_41", "Missão 1: Paraíso perdido"); ptbr.put("MISSION_42", "Missão 2: O Guardião"); ptbr.put("MISSION_43", "Missão 3: A Gaiola"); ptbr.put("MISSION_44", "Missão 4: Os campos mortos"); ptbr.put("MISSION_45", "Missão 5: O dono da prisão"); } public function getDu():Bundle{ return (dutch); } public function getBr():Bundle{ return (ptbr); } public function getIt():Bundle{ return (it); } public function getRu():Bundle{ return (ru); } public function getEn():Bundle{ return (en); } } }//package main
Section 20
//KeyHandler (main.KeyHandler) package main { import flash.display.*; import flash.events.*; public class KeyHandler { private var escape:Boolean;// = false private var space:Boolean;// = false private var downArrow:Boolean;// = false private var del:Boolean;// = false private var isKeyDown:Boolean;// = false private var keyDown:Object; private var pressRepeatTime:Number;// = 0 private var upArrow:Boolean;// = false private var key1:Boolean;// = false private var key2:Boolean;// = false private var key3:Boolean;// = false private var key4:Boolean;// = false private var pressTime:Number;// = 0 private var isKeyHold:Boolean;// = false private var lastRepeatTime:Number;// = 0 private var leftArrow:Boolean;// = false private var rightArrow:Boolean;// = false private var tilda:Boolean;// = false private var enter:Boolean;// = false private var home:Boolean;// = false private var e:Boolean;// = false private var m:Boolean;// = false private var p:Boolean;// = false private var q:Boolean;// = false private var o:Boolean;// = false private static const KEY_REPEAT:int = 0; private static const KEY_HOLD_TIME:int = 0; public function KeyHandler(_arg1:Stage){ keyDown = {leftArrow:false, rightArrow:false, upArrow:false, downArrow:false, key1:false, key2:false, key3:false, key4:false, space:false, home:false, enter:false, escape:false, q:false, e:false, o:false, p:false, m:false, tilda:false}; super(); _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); _arg1.addEventListener(Event.ENTER_FRAME, handleKeys); } private function keyUpHandler(_arg1:KeyboardEvent):void{ isKeyHold = false; if ((((((_arg1.keyCode == 69)) || ((_arg1.keyCode == 35)))) || ((_arg1.keyCode == 48)))){ keyDown["e"] = false; e = false; } else { if ((((((_arg1.keyCode == 81)) || ((_arg1.keyCode == 36)))) || ((_arg1.keyCode == 57)))){ keyDown["q"] = false; q = false; } else { if (_arg1.keyCode == 80){ keyDown["p"] = false; p = false; } else { if (_arg1.keyCode == 79){ keyDown["o"] = false; o = false; } else { if ((((_arg1.keyCode == 37)) || ((_arg1.keyCode == 65)))){ keyDown["leftArrow"] = false; leftArrow = false; } else { if ((((_arg1.keyCode == 39)) || ((_arg1.keyCode == 68)))){ keyDown["rightArrow"] = false; rightArrow = false; } else { if ((((_arg1.keyCode == 38)) || ((_arg1.keyCode == 87)))){ keyDown["upArrow"] = false; upArrow = false; } else { if ((((_arg1.keyCode == 40)) || ((_arg1.keyCode == 83)))){ keyDown["downArrow"] = false; downArrow = false; } else { if ((((_arg1.keyCode == 32)) || ((_arg1.keyCode == 96)))){ keyDown["space"] = false; space = false; } else { if (_arg1.keyCode == 13){ keyDown["enter"] = false; enter = false; } else { if (_arg1.keyCode == 27){ keyDown["escape"] = false; escape = false; } else { if (_arg1.keyCode == 192){ keyDown["tilda"] = false; tilda = false; } else { if ((((_arg1.keyCode == 49)) || ((_arg1.keyCode == 97)))){ keyDown["key1"] = false; key1 = false; } else { if ((((_arg1.keyCode == 50)) || ((_arg1.keyCode == 98)))){ keyDown["key2"] = false; key2 = false; } else { if ((((_arg1.keyCode == 51)) || ((_arg1.keyCode == 99)))){ keyDown["key3"] = false; key3 = false; } else { if ((((_arg1.keyCode == 52)) || ((_arg1.keyCode == 100)))){ keyDown["key4"] = false; key4 = false; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function get isLeftDown():Boolean{ return (((isKeyDown) && (leftArrow))); } public function tick(_arg1:Number):void{ } public function get isUpDown():Boolean{ return (((isKeyDown) && (upArrow))); } private function repeatKeys():void{ if (rightArrow){ }; if (leftArrow){ }; if (downArrow){ }; if (upArrow){ }; } private function handleKeys(_arg1:Event):void{ isKeyDown = true; if (((p) && (!(keyDown["p"])))){ keyDown["p"] = true; Main.mm.esc(); }; if (((o) && (!(keyDown["o"])))){ keyDown["o"] = true; if (Main.mm.state == Navigator.GAME){ Main.mm.hero.weaponManager.freezeUnFreeze(); }; }; if (((e) && (!(keyDown["e"])))){ keyDown["e"] = true; if (Main.mm.state == Navigator.GAME){ Main.mm.hero.weaponManager.nextWeapon(); }; }; if (((q) && (!(keyDown["q"])))){ keyDown["q"] = true; if (Main.mm.state == Navigator.GAME){ Main.mm.hero.weaponManager.prevWeapon(); }; }; if (((rightArrow) && (!(keyDown["rightArrow"])))){ if (Main.mm.state == Navigator.GAME){ keyDown["rightArrow"] = true; }; }; if (((leftArrow) && (!(keyDown["leftArrow"])))){ if (Main.mm.state == Navigator.GAME){ keyDown["leftArrow"] = true; }; }; if (((upArrow) && (!(keyDown["upArrow"])))){ if (Main.mm.state == Navigator.GAME){ keyDown["upArrow"] = true; }; }; if (((downArrow) && (!(keyDown["downArrow"])))){ if (Main.mm.state == Navigator.GAME){ keyDown["downArrow"] = true; }; }; if (((space) && (!(keyDown["space"])))){ if (Main.mm.state == Navigator.GAME){ keyDown["space"] = true; }; Main.mm.goLevelUp(); }; if (((escape) && (!(keyDown["escape"])))){ keyDown["escape"] = true; Main.mm.esc(); }; if (((tilda) && (!(keyDown["tilda"])))){ keyDown["tilda"] = true; }; if (((enter) && (!(keyDown["enter"])))){ keyDown["enter"] = true; }; if (((key1) && (!(keyDown["key1"])))){ keyDown["key1"] = true; }; if (((key2) && (!(keyDown["key2"])))){ keyDown["key2"] = true; }; if (((key3) && (!(keyDown["key3"])))){ keyDown["key3"] = true; }; if (((key4) && (!(keyDown["key4"])))){ keyDown["key4"] = true; }; } public function get isDownDown():Boolean{ return (((isKeyDown) && (downArrow))); } public function get arrowPressed():Boolean{ return (((isKeyDown) && (((((((rightArrow) || (leftArrow))) || (upArrow))) || (downArrow))))); } public function get isRightDown():Boolean{ return (((isKeyDown) && (rightArrow))); } public function keyDownHandler(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == 37)) || ((_arg1.keyCode == 65)))){ leftArrow = true; } else { if ((((_arg1.keyCode == 39)) || ((_arg1.keyCode == 68)))){ rightArrow = true; } else { if ((((_arg1.keyCode == 38)) || ((_arg1.keyCode == 87)))){ upArrow = true; } else { if ((((_arg1.keyCode == 40)) || ((_arg1.keyCode == 83)))){ downArrow = true; } else { if ((((((_arg1.keyCode == 81)) || ((_arg1.keyCode == 36)))) || ((_arg1.keyCode == 57)))){ q = true; } else { if ((((((_arg1.keyCode == 69)) || ((_arg1.keyCode == 35)))) || ((_arg1.keyCode == 48)))){ e = true; } else { if (_arg1.keyCode == 80){ p = true; } else { if (_arg1.keyCode == 79){ o = true; } else { if ((((_arg1.keyCode == 32)) || ((_arg1.keyCode == 96)))){ space = true; } else { if (_arg1.keyCode == 13){ enter = true; } else { if (_arg1.keyCode == 27){ escape = true; } else { if (_arg1.keyCode == 192){ tilda = true; } else { if ((((_arg1.keyCode == 49)) || ((_arg1.keyCode == 97)))){ key1 = true; } else { if ((((_arg1.keyCode == 50)) || ((_arg1.keyCode == 98)))){ key2 = true; } else { if ((((_arg1.keyCode == 51)) || ((_arg1.keyCode == 99)))){ key3 = true; } else { if ((((_arg1.keyCode == 52)) || ((_arg1.keyCode == 100)))){ key4 = true; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } } }//package main
Section 21
//Locker (main.Locker) package main { import flash.display.*; public class Locker { private var _stage:Stage; private static const lk:String = "prrqpdqd1frp"; public function Locker(_arg1:Stage){ _stage = _arg1; } private function de(_arg1:String):String{ var _local4:String; var _local5:Number; var _local2 = ""; var _local3:int; while (_local3 < _arg1.length) { _local4 = _arg1.substring(_local3, (_local3 + 1)); _local5 = _local4.charCodeAt(); _local2 = (_local2 + String.fromCharCode((_local5 - 3))); _local3++; }; return (_local2); } public function u():Boolean{ var _local1:Array = new Array(); _local1.push(de(lk)); var _local2:String = _stage.loaderInfo.url; var _local3:Number = (_local2.indexOf("://") + 3); var _local4:Number = _local2.indexOf("/", _local3); var _local5:String = _local2.substring(_local3, _local4); var _local6:Number = (_local5.lastIndexOf(".") - 1); var _local7:Number = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); trace(("domain -" + _local5)); trace(("us[i]: " + _local1[0])); var _local8:int; while (_local8 < _local1.length) { if (_local5 == _local1[_local8]){ trace("valid"); return (true); }; _local8++; }; trace("invalid"); return (false); } private function checkDependecies():Boolean{ return ((String.fromCharCode(119) == String.fromCharCode(String.fromCharCode(119).charCodeAt()))); } public static function isURL(_arg1:String, _arg2:Stage):Boolean{ var _local3:String = _arg2.loaderInfo.url; var _local4:Number = (_local3.indexOf("://") + 3); var _local5:Number = _local3.indexOf("/", _local4); var _local6:String = _local3.substring(_local4, _local5); var _local7:Number = (_local6.lastIndexOf(".") - 1); var _local8:Number = (_local6.lastIndexOf(".", _local7) + 1); _local6 = _local6.substring(_local8, _local6.length); if (_local6 == _arg1){ return (true); }; return (false); } } }//package main
Section 22
//Main (main.Main) package main { import flash.display.*; import flash.events.*; import com.moonmana.bundles.*; import mochi.*; import com.moonmana.mmad.*; import utils.*; import com.moonmana.splash.utils.*; import utils.events.*; import com.moonmana.splash.*; import com.moonmana.splash.mc.*; import flash.utils.*; public dynamic class Main extends MovieClip { private var currentTime:Number;// = 0 private var lastTimeMS:Number; private var t:int; public var spark:Spark; public static const SCREEN_WIDTH:int = 640; public static const SCREEN_HEIGHT:int = 480; public static const MS:Number = 20; public static const SECOND:int = 1000; public static const VERSION:String = "v.1.00"; private static var _navi:Navigator; public static var debug:Boolean = false; private static var _mms:MoonManaSplash; private static var _options:Options = new Options(); public static var fps:Boolean = false; private static var preloader:Preloader; private static var _kh:KeyHandler; public function Main(){ lastTimeMS = getTimer(); super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); preloader = (getChildByName("preloader") as Preloader); preloader.stage = stage; preloader.addEventListener(Event.ENTER_FRAME, preloader.update); preloader.addEventListener(StageEvent.LOADING_FINISHED, run); addEventListener(Event.ADDED_TO_STAGE, mochi); } private function mochi(_arg1:Event):void{ if (!Locker.isURL("www.kongregate.com", stage)){ Ad.show(this, 170, 59); }; MochiBot.track(this, "6748dd82"); MochiServices.connect("3785120d6024b890", root); removeEventListener(Event.ADDED_TO_STAGE, mochi); } private function tick(_arg1:Event):void{ currentTime = getTimer(); if (currentTime >= (lastTimeMS + MS)){ lastTimeMS = currentTime; _navi.tick(currentTime); _kh.tick(currentTime); }; } function frame2(){ stop(); } private function goMenu(_arg1:Event=null):void{ _mms.removeEventListener(MMEvent.END, goMenu); stage.removeChild(_mms); _mms = null; addEventListener(Event.ENTER_FRAME, tick); _kh = new KeyHandler(stage); _navi = new Navigator(stage); } private function run(_arg1:Event=null):void{ preloader.removeEventListener(StageEvent.LOADING_FINISHED, run); (preloader.getChildByName("playButton") as SimpleButton).addEventListener(MouseEvent.CLICK, start); } function frame3(){ stop(); } function frame4(){ stop(); } public function start(_arg1:Event):void{ (preloader.getChildByName("playButton") as SimpleButton).removeEventListener(MouseEvent.CLICK, start); removeChild(preloader); preloader = null; Ad.remove(); gotoAndStop(3); SoundManager.loadSounds(); _mms = new MoonManaSplash(); _mms.x = 320; _mms.y = 240; stage.addChild(_mms); _mms.addEventListener(MMEvent.END, goMenu); } function frame1(){ stop(); } public static function get bundle():Bundle{ return (_options.bundle); } public static function get kh():KeyHandler{ return (_kh); } public static function get options():Options{ return (_options); } public static function get mm():Navigator{ return (_navi); } } }//package main
Section 23
//Navigator (main.Navigator) package main { import flash.display.*; import flash.events.*; import map.units.hero.*; import map.*; import map.units.unit.*; import map.ui.*; import mochi.*; import map.ui.levelUp.*; import ui.menus.*; import map.ui.titles.*; import cinematics.*; import utils.debug.*; import map.ui.stats.*; import ui.cursors.*; import com.moonmana.mmad.*; import utils.*; import map.maps.*; import map.maps.planet1.*; import flash.net.*; import flash.utils.*; import flash.ui.*; public class Navigator { private var _badabom:Badabom; private var _stage:Stage; private var _mouseHide:Boolean;// = false private var _state:int;// = 1 private var _isLevelComplete:Boolean;// = false private var _mainMenu:MainMenu; private var _mapMask:MapMask; private var _fps:FPSBox; private var _escMenu:EscMenu; private var _ui:MapUI; private var _currentMap:Map; private var _statistics:StatisticsUI; private var _levelStartTime:int;// = 0 private var _episodeTitleStartTime:int;// = 0 private var _hero:Hero; private var _levelComplete:LevelCompleteUI; private var _perkMenuUI:PerkMenuUI; private var _intro:Intro; private var _cursor:CursorAttack; private var _episodeTitle:EpisodeTitle; public static const STATISTICS:int = 2; public static const MAIN_MENU:int = 5; public static const ESC_MENU:int = 0; private static const MOUSE_HIDE_TIME:int = 3000; public static const GAME:int = 1; private static const BORDER:int = 50; public static const EPISODE_TITLE:int = 4; public static const LEVEL_UP:int = 3; public function Navigator(_arg1:Stage){ _levelComplete = new LevelCompleteUI(); _mapMask = new MapMask(); _cursor = new CursorAttack(); super(); _stage = _arg1; if (Main.fps){ _fps = new FPSBox(); _fps.x = 380; _fps.y = (Main.SCREEN_HEIGHT - 20); }; _mainMenu = new MainMenu(this); _mainMenu.go(); _state = MAIN_MENU; } public function get hero():Hero{ return (_currentMap.hero); } private function mouseHide():void{ Mouse.hide(); _mouseHide = false; _levelStartTime = 0; } public function isSaved():Boolean{ var _local1:SharedObject = SharedObject.getLocal("game_data"); if (_local1.data.map == undefined){ return (false); }; return (true); } public function esc(_arg1:Event=null):void{ if (_state == ESC_MENU){ _state = GAME; unpause(); _escMenu.close(); _escMenu = null; addUIButtonsEventListeners(); deprepareButtons(); _stage.focus = null; Mouse.hide(); _stage.addChild(_cursor); } else { if (_state == GAME){ goEscMenu(); } else { if (_state == LEVEL_UP){ closeLevelUp(); }; }; }; } private function goRestart(_arg1:MouseEvent):void{ cleanStatisticsState(); _currentMap = _currentMap.getNewMap(); _hero.load(); startOver(); } public function get state():int{ return (_state); } public function load():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); _currentMap = MapLoader.getMapById(_stage, _ui, _local1.data.map); _hero = new Hero(_stage, _ui); _hero.load(); _hero.addEventListener(UnitEvent.REALLY_DEAD, goStatistics); } public function goMainMenuEsc(_arg1:Event=null):void{ _escMenu.close(); _escMenu = null; goMainMenu(); } private function mouseMove(_arg1:MouseEvent=null):void{ _cursor.x = _stage.mouseX; _cursor.y = _stage.mouseY; } public function tick(_arg1:Number):void{ if ((((((_state == ESC_MENU)) || ((_state == GAME)))) || ((_state == LEVEL_UP)))){ mouseMove(); }; if (_state == GAME){ _currentMap.tick(_arg1); if (((!(_mouseHide)) && ((_arg1 >= (_levelStartTime + MOUSE_HIDE_TIME))))){ _mouseHide = true; Mouse.hide(); }; }; if (_state == GAME){ if ((((_currentMap.state == Map.LEVEL_COMPLETE)) && (!(_isLevelComplete)))){ _levelComplete.place(); _stage.addChild(_levelComplete); _isLevelComplete = true; } else { if ((((_currentMap.state == Map.LEVEL_COMPLETE)) && ((_arg1 >= (_currentMap.finishTime + _currentMap.levelCompleteTime))))){ if (!_hero.dead){ _hero.save(); save(); }; goStatistics(); }; }; }; if ((((_state == EPISODE_TITLE)) && ((_arg1 > (_episodeTitleStartTime + EpisodeTitle.DELAY))))){ cleanEpisodeTitle(); startOver(); }; } private function cleanEpisodeTitle():void{ _stage.removeChild(_episodeTitle); _episodeTitle = null; } public function save():void{ if (_currentMap.nextId == 0){ return; }; var _local1:SharedObject = SharedObject.getLocal("game_data"); _local1.data.map = _currentMap.nextId; _local1.flush(); } public function get stage():Stage{ return (_stage); } public function set state(_arg1:int):void{ _state = _arg1; } private function get isLevelUpAvailable():Boolean{ return ((_hero.expManager.perkPoints > 0)); } private function goEpisodeTitle():void{ _state = EPISODE_TITLE; _episodeTitleStartTime = getTimer(); _episodeTitle = _currentMap.episodeTitle; _stage.addChild(_episodeTitle); } private function closeLevelUp(_arg1:MouseEvent=null):void{ addUIButtonsEventListeners(); deprepareButtons(); _stage.removeChild(_perkMenuUI); _perkMenuUI.acceptButton.removeEventListener(MouseEvent.CLICK, closeLevelUp); _perkMenuUI = null; _state = GAME; _currentMap.unpause(); _stage.addChild(_cursor); Mouse.hide(); _stage.focus = null; if (isLevelUpAvailable){ _ui.showLevelUpButton(); }; } private function goStatistics(_arg1:Event=null):void{ var e = _arg1; SoundManager.stopMusic(); _currentMap.clean(); _state = STATISTICS; try { _stage.removeChild(_levelComplete); } catch(e:Error) { }; _stage.removeChild(_currentMap); _stage.removeChild(_ui); var gameOver:Boolean = _hero.dead; if (((gameOver) && (isLevelUpAvailable))){ _ui.hideLevelUpButton(); }; var lastMap = (_currentMap.nextId == 0); _hero.mergeStatistics(); _statistics = new StatisticsUI(_currentMap, gameOver, lastMap); _statistics.fillStatistics((lastMap) ? _hero.totalStatistics : _hero.statistics); _stage.addChild(_statistics); if (!gameOver){ if (lastMap){ _statistics.button.addEventListener(MouseEvent.CLICK, submitScore); } else { _statistics.button.addEventListener(MouseEvent.CLICK, goNextLevel); }; } else { _statistics.button.addEventListener(MouseEvent.CLICK, goRestart); }; _statistics.mainMenuButton.addEventListener(MouseEvent.CLICK, goMainMenuFromStatistics); if (!Locker.isURL("www.kongregate.com", _stage)){ Ad.show(_statistics, 318, 79); }; try { _stage.removeChild(_cursor); } catch(e:Error) { }; Mouse.show(); } private function cleanStatisticsState():void{ try { _stage.removeChild(_statistics); } catch(e:Error) { }; Ad.remove(); if (!_hero.dead){ _statistics.button.removeEventListener(MouseEvent.CLICK, goNextLevel); } else { _statistics.button.removeEventListener(MouseEvent.CLICK, goRestart); }; _statistics.mainMenuButton.removeEventListener(MouseEvent.CLICK, goMainMenuFromStatistics); _statistics.clean(); _statistics = null; } private function addUIButtonsEventListeners():void{ _ui.levelUpButton.addEventListener(MouseEvent.CLICK, goLevelUp); _ui.levelUpButton.addEventListener(MouseEvent.MOUSE_OVER, prepareButtons); _ui.levelUpButton.addEventListener(MouseEvent.MOUSE_OUT, deprepareButtons); _ui.menuButton.addEventListener(MouseEvent.CLICK, goEscMenu); _ui.menuButton.addEventListener(MouseEvent.MOUSE_OVER, prepareButtons); _ui.menuButton.addEventListener(MouseEvent.MOUSE_OUT, deprepareButtons); if (_currentMap.isTutorialMap){ _ui.tutorialButton.addEventListener(MouseEvent.MOUSE_OVER, prepareButtons); _ui.tutorialButton.addEventListener(MouseEvent.MOUSE_OUT, deprepareButtons); }; } public function newGame(_arg1:Event=null):void{ _intro.removeEventListener(UnitEvent.DEAD, newGame); _intro.close(); _intro = null; _ui = new MapUI(); _currentMap = new Map1_0(_stage, _ui); prepareUI(); _hero = new Hero(_stage, _ui); _hero.addEventListener(UnitEvent.REALLY_DEAD, goStatistics); _hero.save(); _hero.addEventListener(UnitEvent.LEVEL_UP, _currentMap.showLevelUpTip); goEpisodeTitle(); } public function goLevelUp(_arg1:MouseEvent=null):void{ var e = _arg1; Mouse.show(); try { _stage.removeChild(_cursor); } catch(e:Error) { }; if (((!(isLevelUpAvailable)) || ((_state == STATISTICS)))){ return; }; _ui.hideLevelUpButton(); removeUIButtonsEventListeners(); _perkMenuUI = new PerkMenuUI(_stage, _hero.perkManager, _hero.expManager); _stage.addChild(_perkMenuUI); _perkMenuUI.place(); _perkMenuUI.prepare(); _perkMenuUI.acceptButton.addEventListener(MouseEvent.CLICK, closeLevelUp); _perkMenuUI.goAvailable(); pause(); _state = LEVEL_UP; } private function deprepareButtons(_arg1:MouseEvent=null):void{ Mouse.hide(); _stage.addChild(_cursor); _hero.addEventListeners(); } private function addMapChilds():void{ _stage.addChild(_currentMap); _stage.addChild(_ui); if (Main.fps){ _stage.addChild(_fps); }; _stage.addChild(_mapMask); _mapMask.place(); _currentMap.mask = _mapMask; _stage.addChild(_cursor); mouseHide(); } private function goBadabom():void{ _badabom = new Badabom(this); _badabom.go(); _badabom.addEventListener(UnitEvent.DEAD, goNextLevel); } public function get currentMap():Map{ return (_currentMap); } public function goMainMenu(_arg1:Event=null):void{ var e = _arg1; try { _stage.removeChild(_currentMap); } catch(e:Error) { }; try { _stage.removeChild(_ui); } catch(e:Error) { }; removeUIButtonsEventListeners(); _ui = null; _hero.removeEventListener(UnitEvent.REALLY_DEAD, goStatistics); _hero.removeEventListeners(); _hero = null; _currentMap = null; _state = MAIN_MENU; _mainMenu = new MainMenu(this); _mainMenu.go(); } public function goMainMenuFromStatistics(_arg1:Event=null):void{ cleanStatisticsState(); goMainMenu(); } private function goNextLevel(_arg1:Event):void{ if (_statistics != null){ cleanStatisticsState(); }; if ((_currentMap is Map1_0)){ (_currentMap as Map1_0).cleanTips(); }; if (_currentMap.nextId == 41){ if (_badabom == null){ goBadabom(); return; }; _badabom.close(); _badabom = null; }; _stage.focus = null; _currentMap = _currentMap.getNextMap(); prepareUI(); goEpisodeTitle(); } private function startOver():void{ SoundManager.playMusic(); _hero.reset(); _hero.addEventListeners(); _hero.expManager.showLevelUp(); _currentMap.placeHero(_hero); _state = GAME; _isLevelComplete = false; addMapChilds(); _stage.focus = null; } public function clean():void{ _hero.removeEventListener(UnitEvent.REALLY_DEAD, goStatistics); } private function prepareUI():void{ _ui.place(); addUIButtonsEventListeners(); } private function submitScore(_arg1:MouseEvent):void{ _stage.removeChild(_statistics); MochiScores.showLeaderboard({boardID:"dcfc886f78167630", score:_hero.finalScore, onClose:goMainMenuFromStatistics}); } public function appocalipso(_arg1:Event=null):void{ _currentMap.appocalipso(); } public function goIntro(_arg1:Event=null):void{ _mainMenu.close(); _mainMenu = null; _intro = new Intro(this); _intro.go(); _intro.addEventListener(UnitEvent.DEAD, newGame); } public function goEscMenu(_arg1:Event=null):void{ pause(); _escMenu = new EscMenu(this); _escMenu.go(); prepareButtons(); removeUIButtonsEventListeners(); _state = ESC_MENU; } private function removeUIButtonsEventListeners():void{ _ui.levelUpButton.removeEventListener(MouseEvent.CLICK, goLevelUp); _ui.levelUpButton.removeEventListener(MouseEvent.MOUSE_OVER, prepareButtons); _ui.levelUpButton.removeEventListener(MouseEvent.MOUSE_OUT, deprepareButtons); _ui.menuButton.removeEventListener(MouseEvent.CLICK, goEscMenu); _ui.menuButton.removeEventListener(MouseEvent.MOUSE_OVER, prepareButtons); _ui.menuButton.removeEventListener(MouseEvent.MOUSE_OUT, deprepareButtons); if (_currentMap.isTutorialMap){ _ui.tutorialButton.removeEventListener(MouseEvent.MOUSE_OVER, prepareButtons); _ui.tutorialButton.removeEventListener(MouseEvent.MOUSE_OUT, deprepareButtons); }; } private function pause():void{ _currentMap.pause(); removeUIButtonsEventListeners(); } public function loadGame(_arg1:Event=null):void{ if (!isSaved()){ return; }; _mainMenu.close(); _mainMenu = null; _ui = new MapUI(); load(); prepareUI(); goEpisodeTitle(); } private function prepareButtons(_arg1:MouseEvent=null):void{ var e = _arg1; Mouse.show(); try { _stage.removeChild(_cursor); } catch(e:Error) { }; _hero.removeEventListeners(); } private function unpause():void{ _currentMap.unpause(); addUIButtonsEventListeners(); } } }//package main
Section 24
//Options (main.Options) package main { import com.moonmana.bundles.*; import utils.*; public class Options { private var _bundle:Bundle; private var _effects:Boolean;// = true private var _music:Boolean;// = true private var _showTips:Boolean;// = true private var _language:int;// = 0 public static const LANGUAGE_RU:int = 1; public static const LANGUAGE_EN:int = 2; public static const LANGUAGE_IT:int = 4; public static const LANGUAGE_BR:int = 5; public static const LANGUAGE_DU:int = 3; private static var bundleManager:BundleManager = new BundleManager(); public function Options(){ _language = LANGUAGE_EN; _bundle = bundleManager.getEn(); } public function get bundle():Bundle{ return (_bundle); } public function get music():Boolean{ return (_music); } public function switchShowTips():void{ _showTips = !(_showTips); } public function set showTips(_arg1:Boolean):void{ _showTips = _arg1; } public function switchMusic():void{ _music = !(_music); if (!_music){ SoundManager.stopMusic(); } else { SoundManager.playMusic(); }; } public function setLanguage(_arg1:int):void{ if (_language != _arg1){ _language = _arg1; switch (_language){ case LANGUAGE_BR: _bundle = bundleManager.getBr(); break; case LANGUAGE_IT: _bundle = bundleManager.getIt(); break; case LANGUAGE_RU: _bundle = bundleManager.getRu(); break; case LANGUAGE_DU: _bundle = bundleManager.getDu(); break; case LANGUAGE_EN: _bundle = bundleManager.getEn(); break; }; }; } public function switchEffects():void{ _effects = !(_effects); } public function get effects():Boolean{ return (_effects); } public function switchLanguage():void{ if (_language == LANGUAGE_EN){ _language = LANGUAGE_RU; _bundle = bundleManager.getRu(); } else { if (_language == LANGUAGE_RU){ _language = LANGUAGE_EN; _bundle = bundleManager.getEn(); }; }; } public function get showTips():Boolean{ return (_showTips); } } }//package main
Section 25
//Preloader (main.Preloader) package main { import flash.display.*; import flash.events.*; import com.moonmana.ui.*; import utils.events.*; public dynamic class Preloader extends ScreenObject { public var preee:MovieClip; public var playButton:SimpleButton; public var adBox:MovieClip; private var _stage:Stage; public function Preloader(){ addFrameScript(114, frame115); super(0, 0); } function frame115(){ stop(); } public function update(_arg1:Event):void{ var _local2:Number = _stage.loaderInfo.bytesLoaded; var _local3:Number = _stage.loaderInfo.bytesTotal; var _local4:Number = 0; if (_local3 > 0){ _local4 = Math.floor(((_local2 / _local3) * 100)); }; gotoAndStop((_local4 + 1)); if ((((_local2 == _local3)) || ((_local3 == 0)))){ removeEventListener(Event.ENTER_FRAME, update); dispatchEvent(new StageEvent(StageEvent.LOADING_FINISHED)); gotoAndPlay(101); }; } public function set stage(_arg1:Stage):void{ _stage = _arg1; } } }//package main
Section 26
//Condition (map.conditions.Condition) package map.conditions { public class Condition { public function done():Boolean{ return (false); } } }//package map.conditions
Section 27
//ConditionsManager (map.conditions.ConditionsManager) package map.conditions { public class ConditionsManager { private var _conditions:Array; public function ConditionsManager(){ _conditions = new Array(); super(); } public function done():Boolean{ var _local1:Boolean; var _local2:int; while (_local2 < _conditions.length) { _local1 = ((_local1) || ((_conditions[_local2] as Condition).done())); _local2++; }; return (_local1); } public function push(_arg1:Condition):void{ _conditions.push(_arg1); } } }//package map.conditions
Section 28
//KillemAllCondition (map.conditions.KillemAllCondition) package map.conditions { import map.spawn.*; public class KillemAllCondition extends Condition { private var _spawnManager:SpawnManager; public function KillemAllCondition(_arg1:SpawnManager){ _spawnManager = _arg1; } override public function done():Boolean{ return (_spawnManager.complete); } } }//package map.conditions
Section 29
//PlantBombsCondition (map.conditions.PlantBombsCondition) package map.conditions { import map.maps.planet3.*; public class PlantBombsCondition extends Condition { private var _bombsManager:BombsManager; public function PlantBombsCondition(_arg1:BombsManager){ _bombsManager = _arg1; } override public function done():Boolean{ return (_bombsManager.complete); } } }//package map.conditions
Section 30
//SkipLevelCondition (map.conditions.SkipLevelCondition) package map.conditions { public class SkipLevelCondition extends Condition { private var _skipped:Boolean;// = false public function set skipped(_arg1:Boolean):void{ _skipped = _arg1; } override public function done():Boolean{ return (_skipped); } } }//package map.conditions
Section 31
//BlackHole (map.items.impl.BlackHole) package map.items.impl { import map.units.hero.*; import map.*; import map.units.unit.*; import map.units.utils.*; import map.items.*; import flash.utils.*; public class BlackHole extends DurationItem { private var _bhe:BlackHoleEffect; private var _map:Map; private var _units:Array; private var _lastTickTime:int; private static const DRAWNING:int = 4; private static const DRAWNING_SIZE2:int = 80000; private static const DESTROY_SIZE2:int = 1400; private static const TICK:int = 0; private static const DAMAGE:int = 1; public function BlackHole(){ _units = new Array(); addFrameScript(59, frame60, 75, frame76); super(Item.BLACK_HOLE, 10, 12); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } private function collapse(_arg1:UnitEvent):void{ _bhe.removeEventListener(UnitEvent.DEAD, collapse); _map.removeChild(_bhe); _bhe = null; } function frame60(){ gotoAndPlay("lie"); } public function execute(_arg1:Hero, _arg2:Map):void{ _lastTickTime = getTimer(); _map = _arg2; _bhe = new BlackHoleEffect(); _bhe.x = _arg1.x; _bhe.y = _arg1.y; _map.addChild(_bhe); } public function onComplete():void{ var _local1:int; while (_local1 < _units.length) { if (_units[_local1].hp == 0){ _units[_local1] = null; } else { _units[_local1].paralyzed = false; }; _local1++; }; _units = null; _bhe.gotoAndPlay("collapse"); _bhe.addEventListener(UnitEvent.DEAD, collapse); } private function push(_arg1:Unit):void{ var _local2:Boolean; var _local3:int; while (_local3 < _units.length) { if (_units[_local3] == _arg1){ _local2 = true; break; }; _local3++; }; if (!_local2){ _units.push(_arg1); _arg1.paralyzed = true; }; } public function tickHole(_arg1:Number):void{ var _local2:int; var _local3:Unit; var _local4:int; var _local5:Angle; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; if (_arg1 > (_lastTickTime + TICK)){ _lastTickTime = _arg1; _local2 = 0; while (_local2 < _map.mobs.units.length) { _local3 = (_map.mobs.units[_local2] as Unit); if ((_local3 is BlackHoleImmune)){ } else { _local4 = MathUtils.distance2(_local3.x, _local3.y, _bhe.x, _bhe.y); if (_local4 < DRAWNING_SIZE2){ push(_local3); _local5 = new Angle(_local3.x, _local3.y, _bhe.x, _bhe.y); _local5.calculateRotation(); _local6 = Math.cos((((_local5.rotation + 90) * Math.PI) / 180)); _local7 = Math.sin((((_local5.rotation + 90) * Math.PI) / 180)); _local8 = (_local6 * DRAWNING); _local9 = (_local7 * DRAWNING); _local3.x = (_local3.x + _local8); _local3.y = (_local3.y + _local9); if (_local4 < DESTROY_SIZE2){ _local3.causeClearDeath(); _local2--; }; }; }; _local2++; }; }; } } }//package map.items.impl
Section 32
//BlackHoleEffect (map.items.impl.BlackHoleEffect) package map.items.impl { import flash.display.*; import map.units.unit.*; public class BlackHoleEffect extends MovieClip { public function BlackHoleEffect(){ addFrameScript(129, frame130, 140, frame141); super(); } function frame141(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame130(){ gotoAndPlay("rotate"); } } }//package map.items.impl
Section 33
//BlackHoleImmune (map.items.impl.BlackHoleImmune) package map.items.impl { public interface BlackHoleImmune { } }//package map.items.impl
Section 34
//DoubleExp (map.items.impl.DoubleExp) package map.items.impl { import map.units.unit.*; import map.items.*; public class DoubleExp extends DurationItem { public function DoubleExp(){ addFrameScript(59, frame60, 75, frame76); super(Item.DOUBLE_EXP, 1, 12); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame60(){ gotoAndPlay("lie"); } } }//package map.items.impl
Section 35
//ExpPoints (map.items.impl.ExpPoints) package map.items.impl { import map.units.hero.*; import map.units.unit.*; import map.items.*; public class ExpPoints extends InstantItem { private static const EXP:int = 150; public function ExpPoints(){ addFrameScript(59, frame60, 75, frame76); super(Item.EXP_POINTS, 1); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function execute(_arg1:Hero):void{ _arg1.increaseExperience((EXP * _arg1.level)); } function frame60(){ gotoAndPlay("lie"); } } }//package map.items.impl
Section 36
//Medikit (map.items.impl.Medikit) package map.items.impl { import map.units.hero.*; import map.units.unit.*; import map.items.*; public class Medikit extends InstantItem { private static const HEAL:int = 25; public function Medikit(){ addFrameScript(59, frame60, 75, frame76); super(Item.MEDIKIT, 1); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function execute(_arg1:Hero):void{ _arg1.heal(((_arg1.maxHp * HEAL) / 100)); } function frame60(){ gotoAndPlay("lie"); } } }//package map.items.impl
Section 37
//MissilePack (map.items.impl.MissilePack) package map.items.impl { import map.units.hero.*; import map.units.unit.*; import map.items.*; public class MissilePack extends DurationItem { public function MissilePack(){ addFrameScript(59, frame60, 75, frame76); super(Item.MISSILE_PACK, 13, 9); } public function onComplete(_arg1:Hero):void{ _arg1.removeMissilePack(); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame60(){ gotoAndPlay("lie"); } private function removeBonusWeapon(_arg1:UnitEvent):void{ } } }//package map.items.impl
Section 38
//QuadDamage (map.items.impl.QuadDamage) package map.items.impl { import map.units.unit.*; import map.items.*; public class QuadDamage extends DurationItem { public function QuadDamage(){ addFrameScript(59, frame60, 75, frame76); super(Item.QUAD_DAMAGE, 2, 8); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame60(){ gotoAndPlay("lie"); } } }//package map.items.impl
Section 39
//Shield (map.items.impl.Shield) package map.items.impl { import map.units.unit.*; import map.items.*; public class Shield extends DurationItem { public function Shield(){ addFrameScript(59, frame60, 75, frame76); super(Item.SHIELD, 1, 10); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame60(){ gotoAndPlay("lie"); } } }//package map.items.impl
Section 40
//ShieldEffect (map.items.impl.ShieldEffect) package map.items.impl { import flash.display.*; public class ShieldEffect extends MovieClip { } }//package map.items.impl
Section 41
//SpeedUp (map.items.impl.SpeedUp) package map.items.impl { import map.units.unit.*; import map.items.*; public class SpeedUp extends DurationItem { public static const SPEED_UP:Number = 1.3; public function SpeedUp(){ addFrameScript(59, frame60, 75, frame76); super(Item.SPEEDUP, 1, 12); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame60(){ gotoAndPlay("lie"); } } }//package map.items.impl
Section 42
//WeaponPowerUp (map.items.impl.WeaponPowerUp) package map.items.impl { import map.units.hero.*; import map.units.unit.*; import map.items.*; public class WeaponPowerUp extends DurationItem { public static const FIRE_RATE:Number = 1.5; public static const RELOADING:Number = 1.5; public function WeaponPowerUp(){ addFrameScript(59, frame60, 75, frame76); super(Item.WEAPON_POWER_UP, 1, 9); } public function onComplete(_arg1:Hero):void{ _arg1.weaponManager.setWeaponPowerUp(false); } function frame76(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } public function execute(_arg1:Hero):void{ _arg1.weaponManager.setWeaponPowerUp(true); } function frame60(){ gotoAndPlay("lie"); } } }//package map.items.impl
Section 43
//BugGunItem (map.items.weapons.BugGunItem) package map.items.weapons { import map.weapons.*; import map.items.*; public class BugGunItem extends WeaponItem { public function BugGunItem(){ super(WeaponManager.BUGGUN); } } }//package map.items.weapons
Section 44
//IongunItem (map.items.weapons.IongunItem) package map.items.weapons { import map.weapons.*; import map.items.*; public class IongunItem extends WeaponItem { public function IongunItem(){ super(WeaponManager.IONGUN); } } }//package map.items.weapons
Section 45
//MachinegunItem (map.items.weapons.MachinegunItem) package map.items.weapons { import map.weapons.*; import map.items.*; public class MachinegunItem extends WeaponItem { public function MachinegunItem(){ super(WeaponManager.MACHINEGUN); } } }//package map.items.weapons
Section 46
//MortarItem (map.items.weapons.MortarItem) package map.items.weapons { import map.weapons.*; import map.items.*; public class MortarItem extends WeaponItem { public function MortarItem(){ super(WeaponManager.MORTAR); } } }//package map.items.weapons
Section 47
//PlasmagunItem (map.items.weapons.PlasmagunItem) package map.items.weapons { import map.weapons.*; import map.items.*; public class PlasmagunItem extends WeaponItem { public function PlasmagunItem(){ super(WeaponManager.PLASMAGUN); } } }//package map.items.weapons
Section 48
//RailgunItem (map.items.weapons.RailgunItem) package map.items.weapons { import map.weapons.*; import map.items.*; public class RailgunItem extends WeaponItem { public function RailgunItem(){ super(WeaponManager.RAILGUN); } } }//package map.items.weapons
Section 49
//RocketLauncherItem (map.items.weapons.RocketLauncherItem) package map.items.weapons { import map.weapons.*; import map.items.*; public class RocketLauncherItem extends WeaponItem { public function RocketLauncherItem(){ super(WeaponManager.ROCKET_LAUNCHER); } } }//package map.items.weapons
Section 50
//ShotgunItem (map.items.weapons.ShotgunItem) package map.items.weapons { import map.weapons.*; import map.items.*; public class ShotgunItem extends WeaponItem { public function ShotgunItem(){ super(WeaponManager.SHOTGUN); } } }//package map.items.weapons
Section 51
//DurationItem (map.items.DurationItem) package map.items { public class DurationItem extends Item { private var _duration:int; private var _timeLeft:int; public function DurationItem(_arg1:int, _arg2:int, _arg3:int){ super(_arg1, _arg2); _duration = _arg3; } public function get duration():int{ return (_duration); } public function set timeLeft(_arg1:int):void{ _timeLeft = _arg1; } public function get timeLeft():int{ return (_timeLeft); } } }//package map.items
Section 52
//InstantItem (map.items.InstantItem) package map.items { import map.units.hero.*; public class InstantItem extends Item { public function InstantItem(_arg1:int, _arg2:int){ super(_arg1, _arg2); } public function execute(_arg1:Hero):void{ } } }//package map.items
Section 53
//Item (map.items.Item) package map.items { import flash.display.*; import map.units.unit.*; import flash.geom.*; import flash.utils.*; public class Item extends MovieClip { private var _dropped:Boolean;// = false private var _dropShiftPoint:Point; private var _taken:Boolean;// = false private var _dying:Boolean;// = false private var _type:int;// = 0 private var _dropTime:int; private var _dropLevel:int;// = 0 public static const BLACK_HOLE:int = 9; public static const SIZE:int = 800; private static const DESAPPEAR_TIME:int = 9000; public static const QUAD_DAMAGE:int = 8; private static const LIFE_TIME:int = 5000; public static const SHIELD:int = 2; public static const EXP_POINTS:int = 7; public static const DOUBLE_EXP:int = 5; public static const WEAPON_POWER_UP:int = 4; public static const MEDIKIT:int = 1; public static const SPEEDUP:int = 3; public static const MISSILE_PACK:int = 6; public function Item(_arg1:int, _arg2:int){ _type = _arg1; _dropLevel = _arg2; } private function die(_arg1:UnitEvent):void{ removeEventListener(UnitEvent.DEAD, die); dispatchEvent(new UnitEvent(UnitEvent.REALLY_DEAD)); } public function tick(_arg1:Number):void{ if (((((!(_dropped)) || (_taken))) || (_dying))){ return; }; if (_arg1 > (_dropTime + DESAPPEAR_TIME)){ gotoAndPlay("die"); _dying = true; addEventListener(UnitEvent.DEAD, die); }; } public function take():void{ _taken = true; removeEventListener(UnitEvent.DEAD, die); } public function set dropShiftPoint(_arg1:Point):void{ _dropShiftPoint = _arg1; } public function drop():void{ _dropped = true; _dropTime = getTimer(); } public function get dropLevel():int{ return (_dropLevel); } public function get type():int{ return (_type); } public function get dropShiftPoint():Point{ return (_dropShiftPoint); } } }//package map.items
Section 54
//ItemManager (map.items.ItemManager) package map.items { import map.units.hero.*; import map.perks.impl.*; import main.*; import map.items.impl.*; import flash.utils.*; public class ItemManager extends HeroManager { private var _items:Array; private var _weaponPowerUp:Boolean;// = false private var _shield:Boolean;// = false private var _doubleExp:Boolean;// = false private var _blackHoles:Array; private var _lastTickTime:Number; private var _missilePack:MissilePack; private var _speedup:Boolean;// = false private var _quadDamage:Boolean;// = false public function ItemManager(_arg1:Hero){ _items = new Array(); _blackHoles = new Array(); super(_arg1); _lastTickTime = getTimer(); } public function get weaponPowerUp():Boolean{ return (_weaponPowerUp); } public function get doubleExp():Boolean{ return (_doubleExp); } public function put(_arg1:Item):void{ var _local2:Boolean; var _local3:int; if ((_arg1 is InstantItem)){ (_arg1 as InstantItem).execute(_hero); } else { if ((_arg1 is DurationItem)){ (_arg1 as DurationItem).timeLeft = (((_arg1 as DurationItem).duration * ((_hero.perkManager.bonusWardenPerk.level * BonusWardenPerk.INCREMENT) + 100)) / 100); }; if (!(_arg1 is BlackHole)){ _local3 = 0; while (_local3 < _items.length) { if ((_items[_local3] as Item).type == _arg1.type){ _items[_local3] = _arg1; _local2 = true; break; }; _local3++; }; }; if (!_local2){ _items.push(_arg1); switch (_arg1.type){ case Item.SHIELD: _shield = true; _hero.shieldOn(); break; case Item.SPEEDUP: _speedup = true; break; case Item.WEAPON_POWER_UP: _weaponPowerUp = true; break; case Item.DOUBLE_EXP: _doubleExp = true; break; case Item.QUAD_DAMAGE: _quadDamage = true; break; case Item.MISSILE_PACK: _missilePack = (_arg1 as MissilePack); _hero.addMissilePack(); break; }; }; }; if ((_arg1 is WeaponPowerUp)){ (_arg1 as WeaponPowerUp).execute(_hero); }; if ((_arg1 is BlackHole)){ _blackHoles.push((_arg1 as BlackHole)); (_arg1 as BlackHole).execute(_hero, _map); }; _hero.ui.getItemsUI().redraw(_items); } public function get quadDamage():Boolean{ return (_quadDamage); } public function tick(_arg1:Number):void{ var _local3:int; var _local4:DurationItem; var _local2:int; while (_local2 < _blackHoles.length) { _blackHoles[_local2].tickHole(_arg1); _local2++; }; if (_arg1 > (_lastTickTime + Main.SECOND)){ _lastTickTime = getTimer(); _local3 = 0; while (_local3 < _items.length) { if ((_items[_local3] is DurationItem)){ _local4 = (_items[_local3] as DurationItem); _local4.timeLeft--; if (_local4.timeLeft <= 0){ switch (_local4.type){ case Item.SHIELD: _shield = false; _hero.shieldOff(); break; case Item.SPEEDUP: _speedup = false; break; case Item.WEAPON_POWER_UP: _weaponPowerUp = false; (_items[_local3] as WeaponPowerUp).onComplete(_hero); break; case Item.DOUBLE_EXP: _doubleExp = false; break; case Item.QUAD_DAMAGE: _quadDamage = false; break; case Item.MISSILE_PACK: (_items[_local3] as MissilePack).onComplete(_hero); break; case Item.BLACK_HOLE: (_items[_local3] as BlackHole).onComplete(); _local2 = 0; while (_local2 < _blackHoles.length) { if (_blackHoles[_local2] == _items[_local3]){ _blackHoles.splice(_local2, 1); }; _local2++; }; break; }; _items.splice(_local3, 1); _local3--; }; }; _local3++; }; _hero.ui.getItemsUI().redraw(_items); }; } public function reset():void{ var _local2:DurationItem; var _local3:int; var _local1:int; while (_local1 < _items.length) { if ((_items[_local1] is DurationItem)){ _local2 = (_items[_local1] as DurationItem); switch (_local2.type){ case Item.SHIELD: _shield = false; _hero.shieldOff(); break; case Item.SPEEDUP: _speedup = false; break; case Item.WEAPON_POWER_UP: _weaponPowerUp = false; (_items[_local1] as WeaponPowerUp).onComplete(_hero); break; case Item.DOUBLE_EXP: _doubleExp = false; break; case Item.QUAD_DAMAGE: _quadDamage = false; break; case Item.MISSILE_PACK: (_items[_local1] as MissilePack).onComplete(_hero); break; case Item.BLACK_HOLE: (_items[_local1] as BlackHole).onComplete(); _local3 = 0; while (_local3 < _blackHoles.length) { if (_blackHoles[_local3] == _items[_local1]){ _blackHoles.splice(_local3, 1); }; _local3++; }; break; }; }; _local1++; }; _items = new Array(); } public function get speedup():Boolean{ return (_speedup); } public function get shield():Boolean{ return (_shield); } } }//package map.items
Section 55
//ItemSpawner (map.items.ItemSpawner) package map.items { import flash.events.*; import map.units.hero.*; import map.*; import map.units.unit.*; import map.perks.impl.*; import map.perks.*; import map.items.impl.*; public class ItemSpawner extends EventDispatcher { private var _perkManager:PerkManager; private var _items:Array; private var _chance:int;// = 10 private var _hero:Hero; private static const COUNT:int = 9; public function ItemSpawner(){ _items = new Array(); super(); } private function get chance():int{ return (((_perkManager.bonusMagnetPerk.level > 0)) ? ((_chance * _perkManager.bonusMagnetPerk.level) * BonusMagnetPerk.MULTIPLIER) : _chance); } public function dropItem(_arg1:Item):void{ _arg1.drop(); _items.push(_arg1); _arg1.gotoAndPlay("lie"); } public function removeItemAt(_arg1:int):void{ _items.splice(_arg1, 1); } private function getRandomItem():Item{ var _local1:Item; var _local3:int; var _local2 = ((Math.random() * 100) < chance); if (_local2){ while ((((_local1 == null)) || ((_local1.dropLevel > _hero.level)))) { _local3 = Math.floor((1 + (Math.random() * COUNT))); switch (_local3){ case Item.BLACK_HOLE: _local1 = new BlackHole(); break; case Item.DOUBLE_EXP: _local1 = new DoubleExp(); break; case Item.EXP_POINTS: _local1 = new ExpPoints(); break; case Item.MEDIKIT: _local1 = new Medikit(); break; case Item.MISSILE_PACK: _local1 = new MissilePack(); break; case Item.QUAD_DAMAGE: _local1 = new QuadDamage(); break; case Item.SHIELD: _local1 = new Shield(); break; case Item.SPEEDUP: _local1 = new SpeedUp(); break; case Item.WEAPON_POWER_UP: _local1 = new WeaponPowerUp(); break; }; }; }; return (_local1); } public function get items():Array{ return (_items); } public function set hero(_arg1:Hero):void{ _perkManager = _arg1.perkManager; _hero = _arg1; } public function removeItem(_arg1:Item):void{ var _local2:int; while (_local2 < _items.length) { if (_items[_local2] == _arg1){ _items.splice(_local2, 1); break; }; _local2++; }; } public function spawn(_arg1:Unit, _arg2:Map):void{ var _local3:Item; if (_arg1.dropItem != null){ _local3 = _arg1.dropItem; } else { _local3 = getRandomItem(); }; if (_local3 != null){ dropItem(_local3); _local3.x = (_arg1.x + ((_local3.dropShiftPoint == null)) ? 0 : _local3.dropShiftPoint.x); _local3.y = (_arg1.y + ((_local3.dropShiftPoint == null)) ? 0 : _local3.dropShiftPoint.y); _arg2.addChildAt(_local3, 2); _local3.addEventListener(UnitEvent.REALLY_DEAD, _arg2.removeItem); }; } public function tick(_arg1:Number):void{ var _local2:int; while (_local2 < _items.length) { (_items[_local2] as Item).tick(_arg1); _local2++; }; } } }//package map.items
Section 56
//WeaponItem (map.items.WeaponItem) package map.items { import map.units.hero.*; import map.weapons.*; import map.weapons.hero.heads.*; public class WeaponItem extends InstantItem { private static const ANGLE:int = 1; public function WeaponItem(_arg1:int){ super((100 + _arg1), 0); var _local2:Head = WeaponManager.getWeapon(_arg1).getNewHead(); _local2.name = "head"; addChild(_local2); } override public function tick(_arg1:Number):void{ getChildByName("head").rotation = (getChildByName("head").rotation + ANGLE); } override public function execute(_arg1:Hero):void{ _arg1.weaponManager.pickWeapon((type - 100)); } } }//package map.items
Section 57
//Bugs7SW (map.maps.planet1.Bugs7SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class Bugs7SW extends SpawnWave { private static const COUNT:int = 7; public function Bugs7SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new Bug(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 58
//DesertMap (map.maps.planet1.DesertMap) package map.maps.planet1 { import flash.display.*; import map.*; import map.ui.*; import map.ui.titles.*; public class DesertMap extends Map { public function DesertMap(_arg1:Stage, _arg2:String, _arg3:MapUI, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); } override public function get underlay():MovieClip{ return (new Episode1Underlay()); } override public function get episodeTitle():EpisodeTitle{ var _local1:Episode1Title = new Episode1Title(); _local1.title = _title; return (_local1); } } }//package map.maps.planet1
Section 59
//Firebugs2SW (map.maps.planet1.Firebugs2SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class Firebugs2SW extends SpawnWave { private static const COUNT:int = 2; public function Firebugs2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new FireBug(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 60
//FunSpiderAndrey1SW (map.maps.planet1.FunSpiderAndrey1SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class FunSpiderAndrey1SW extends SpawnWave { private static const COUNT:int = 1; public function FunSpiderAndrey1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new FunSpiderAndrey(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 61
//FunSpiderMe1SW (map.maps.planet1.FunSpiderMe1SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class FunSpiderMe1SW extends SpawnWave { private static const COUNT:int = 1; public function FunSpiderMe1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new FunSpiderMe(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 62
//GiantDesertSpiders1SW (map.maps.planet1.GiantDesertSpiders1SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class GiantDesertSpiders1SW extends SpawnWave { private static const COUNT:int = 1; public function GiantDesertSpiders1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new GiantDesertSpider(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 63
//GiantGreenSpiders1SW (map.maps.planet1.GiantGreenSpiders1SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class GiantGreenSpiders1SW extends SpawnWave { private static const COUNT:int = 1; public function GiantGreenSpiders1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new GiantGreenSpider(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 64
//MachinegunSpiderSW (map.maps.planet1.MachinegunSpiderSW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; import map.items.weapons.*; public class MachinegunSpiderSW extends SpawnWave { private static const COUNT:int = 1; public function MachinegunSpiderSW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local2:GiantDesertSpider; var _local1:int; while (_local1 < count) { _local2 = new GiantDesertSpider(5); _local2.dropItem = new MachinegunItem(); spawns.push(new Spawn(_map, _local2, Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 65
//Mantis2SW (map.maps.planet1.Mantis2SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class Mantis2SW extends SpawnWave { private static const COUNT:int = 2; public function Mantis2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new Mantis(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 66
//Map1_0 (map.maps.planet1.Map1_0) package map.maps.planet1 { import flash.display.*; import map.*; import map.units.unit.*; import map.tutorial.*; import map.ui.*; import main.*; public class Map1_0 extends DesertMap { private var _levelUpTip:TutorialTip; private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_0"); public function Map1_0(_arg1:Stage, _arg2:MapUI){ _isTutorialMap = true; super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new TutorialSpider1SW(this, 13)); _local3.push(new TutorialSpider1SW(this, 8)); _local3.push(new TutorialSpider1SW(this, 10)); _local3.push(new PowerUpTutorialSpider3SW(this, 6)); _local3.push(new TutorialSpider1SW(this, 6)); _local3.push(new TutorialSpider1SW(this)); _local3.push(new TutorialSpider1SW(this, 5)); _local3.push(new TutorialSpider1SW(this, 5)); _local3.push(new TutorialSpider1SW(this, 4)); _local3.push(new TutorialSpider1SW(this)); _local3.push(new TutorialSpider1SW(this)); _local3.push(new TutorialSpider1SW(this, 4)); _local3.push(new TutorialSpider1SW(this, 5)); _spawnManager.waves = _local3; _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_1"), 5, 2000)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_2"), 12)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_3"), 19)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_4"), 28)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_5"), 42)); _levelUpTip = new TutorialTip(_stage, Main.bundle.getString("TIP_6")); _tutorialManager.addTip(_levelUpTip); } public function cleanTips():void{ try { _hero.removeEventListener(UnitEvent.LEVEL_UP, showLevelUpTip); } catch(e:Error) { }; } override public function getNewMap():Map{ return (new Map1_0(_stage, _ui)); } public function showLevelUpTip(_arg1:UnitEvent):void{ _hero.removeEventListener(UnitEvent.LEVEL_UP, showLevelUpTip); _levelUpTip.show(); } override public function getNextMap():Map{ return (new Map1_1(_stage, _ui)); } override public function get nextId():int{ return (12); } } }//package map.maps.planet1
Section 67
//Map1_1 (map.maps.planet1.Map1_1) package map.maps.planet1 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map1_1 extends DesertMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_1"); public function Map1_1(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new Bugs7SW(this, 5)); _local3.push(new Firebugs2SW(this, 2)); _local3.push(new Bugs7SW(this, 7)); _local3.push(new Firebugs2SW(this, 4)); _local3.push(new Bugs7SW(this, 3)); _local3.push(new Bugs7SW(this, 5)); _local3.push(new Firebugs2SW(this, 2)); _local3.push(new Bugs7SW(this, 2)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new Bugs7SW(this, 4)); _local3.push(new Firebugs2SW(this)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map1_1(_stage, _ui)); } override public function getNextMap():Map{ return (new Map1_2(_stage, _ui)); } override public function get nextId():int{ return (12); } } }//package map.maps.planet1
Section 68
//Map1_2 (map.maps.planet1.Map1_2) package map.maps.planet1 { import flash.display.*; import map.*; import map.tutorial.*; import map.ui.*; import main.*; public class Map1_2 extends DesertMap { private var _weaponTip:TutorialTip; private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_2"); public function Map1_2(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallDesertSpiders2SW(this)); _local3.push(new SmallDesertSpiders2SW(this, 4)); _local3.push(new ShotgunSpiderSW(this)); _local3.push(new Bugs7SW(this)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallDesertSpiders2SW(this)); _local3.push(new SmallDesertSpiders2SW(this, 4)); _local3.push(new Firebugs2SW(this)); _local3.push(new Bugs7SW(this)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallGreenSpiders2SW(this, 8)); _local3.push(new GiantGreenSpiders1SW(this)); _local3.push(new Firebugs2SW(this)); _local3.push(new Bugs7SW(this)); _local3.push(new GiantGreenSpiders1SW(this)); _local3.push(new GiantGreenSpiders1SW(this, 5)); _local3.push(new Firebugs2SW(this)); _local3.push(new Bugs7SW(this)); _local3.push(new GiantGreenSpiders1SW(this)); _local3.push(new GiantGreenSpiders1SW(this, 3)); _local3.push(new Firebugs2SW(this)); _local3.push(new Bugs7SW(this)); _local3.push(new GiantGreenSpiders1SW(this, 3)); _local3.push(new GiantGreenSpiders1SW(this)); _spawnManager.waves = _local3; _weaponTip = new TutorialTip(_stage, Main.bundle.getString("TIP_7")); _tutorialManager.addTip(_weaponTip); } override public function getNewMap():Map{ return (new Map1_2(_stage, _ui)); } override public function getNextMap():Map{ return (new Map1_3(_stage, _ui)); } override public function get nextId():int{ return (13); } public function showTip():void{ _weaponTip.show(); } } }//package map.maps.planet1
Section 69
//Map1_3 (map.maps.planet1.Map1_3) package map.maps.planet1 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map1_3 extends DesertMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_3"); public function Map1_3(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallDesertSpiders2SW(this, 3)); _local3.push(new Bugs7SW(this, 8)); _local3.push(new Firebugs2SW(this, 2)); _local3.push(new Firebugs2SW(this, 3)); _local3.push(new Firebugs2SW(this)); _local3.push(new RedMantis2SW(this, 5)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new GiantGreenSpiders1SW(this, 5)); _local3.push(new RedMantis2SW(this, 5)); _local3.push(new SmallDesertSpiders2SW(this, 5)); _local3.push(new GiantDesertSpiders1SW(this, 15)); _local3.push(new MachinegunSpiderSW(this, 10)); _local3.push(new RedMantis2SW(this, 9)); _local3.push(new SmallDesertSpiders2SW(this, 5)); _local3.push(new SmallDesertSpiders2SW(this, 5)); _local3.push(new GiantDesertSpiders1SW(this, 2)); _local3.push(new RedMantis2SW(this, 9)); _local3.push(new Firebugs2SW(this, 4)); _local3.push(new Firebugs2SW(this, 4)); _local3.push(new Firebugs2SW(this, 4)); _local3.push(new RedMantis2SW(this, 9)); _local3.push(new Firebugs2SW(this)); _local3.push(new Firebugs2SW(this)); _local3.push(new GiantDesertSpiders1SW(this, 2)); _local3.push(new GiantDesertSpiders1SW(this, 2)); _local3.push(new GiantDesertSpiders1SW(this, 2)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map1_3(_stage, _ui)); } override public function getNextMap():Map{ return (new Map1_4(_stage, _ui)); } override public function get nextId():int{ return (14); } } }//package map.maps.planet1
Section 70
//Map1_4 (map.maps.planet1.Map1_4) package map.maps.planet1 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map1_4 extends DesertMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_4"); public function Map1_4(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new Mantis2SW(this)); _local3.push(new Bugs7SW(this, 8)); _local3.push(new SmallGreenSpiders2SW(this, 4)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallGreenSpiders2SW(this, 9)); _local3.push(new GiantGreenSpiders1SW(this, 7)); _local3.push(new Mantis2SW(this, 4)); _local3.push(new Bugs7SW(this, 4)); _local3.push(new Bugs7SW(this, 14)); _local3.push(new Mantis2SW(this, 9)); _local3.push(new SmallGreenSpiders2SW(this)); _local3.push(new SmallGreenSpiders2SW(this, 3)); _local3.push(new GiantGreenSpiders1SW(this, 4)); _local3.push(new Bugs7SW(this, 6)); _local3.push(new Mantis2SW(this, 13)); _local3.push(new Bugs7SW(this, 10)); _local3.push(new Mantis2SW(this, 5)); _local3.push(new GiantGreenSpiders1SW(this, 6)); _local3.push(new Mantis2SW(this, 5)); _local3.push(new Bugs7SW(this, 12)); _local3.push(new SmallDesertSpiders2SW(this, 3)); _local3.push(new Mantis2SW(this)); _local3.push(new GiantGreenSpiders1SW(this, 5)); _local3.push(new Mantis2SW(this)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map1_4(_stage, _ui)); } override public function getNextMap():Map{ return (new Map1_5(_stage, _ui)); } override public function get nextId():int{ return (15); } } }//package map.maps.planet1
Section 71
//Map1_5 (map.maps.planet1.Map1_5) package map.maps.planet1 { import flash.display.*; import map.*; import map.tutorial.*; import map.ui.*; import main.*; import map.maps.planet2.*; public class Map1_5 extends DesertMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 860; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_5"); public function Map1_5(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new Queen1SW(this)); _local3.push(new RedMantis2SW(this, 15)); _local3.push(new Mantis2SW(this, 17)); _local3.push(new RedMantis2SW(this, 16)); _local3.push(new Mantis2SW(this, 17)); _local3.push(new RedMantis2SW(this, 16)); _local3.push(new Mantis2SW(this, 15)); _local3.push(new RedMantis2SW(this, 12)); _local3.push(new Mantis2SW(this, 13)); _spawnManager.waves = _local3; _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_8"), 5)); } override public function getNewMap():Map{ return (new Map1_5(_stage, _ui)); } override public function getNextMap():Map{ return (new Map2_1(_stage, _ui)); } override public function get levelCompleteTime():int{ return (LEVEL_COMPLETE_TIME_PLUS); } override public function get nextId():int{ return (21); } } }//package map.maps.planet1
Section 72
//PowerUpTutorialSpider3SW (map.maps.planet1.PowerUpTutorialSpider3SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.items.impl.*; import map.units.planet1.*; public class PowerUpTutorialSpider3SW extends SpawnWave { private static const COUNT:int = 3; public function PowerUpTutorialSpider3SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:TutorialSpider = new TutorialSpider(); _local1.dropItem = new Shield(); spawns.push(new Spawn(_map, _local1, Math.floor((Math.random() * 4)))); var _local2:TutorialSpider = new TutorialSpider(); _local2.dropItem = new WeaponPowerUp(); spawns.push(new Spawn(_map, _local2, Math.floor((Math.random() * 4)))); var _local3:TutorialSpider = new TutorialSpider(); _local3.dropItem = new ExpPoints(); spawns.push(new Spawn(_map, _local3, Math.floor((Math.random() * 4)))); } } }//package map.maps.planet1
Section 73
//Queen1SW (map.maps.planet1.Queen1SW) package map.maps.planet1 { import map.*; import flash.geom.*; import map.spawn.*; import map.units.planet1.*; public class Queen1SW extends SpawnWave { private static const COUNT:int = 1; public function Queen1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new Queen(), Spawn.NORTH, null, new Point(550, 300))); _local1++; }; } } }//package map.maps.planet1
Section 74
//RedMantis2SW (map.maps.planet1.RedMantis2SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class RedMantis2SW extends SpawnWave { private static const COUNT:int = 2; public function RedMantis2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new RedMantis(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 75
//ShotgunSpiderSW (map.maps.planet1.ShotgunSpiderSW) package map.maps.planet1 { import map.*; import map.units.unit.*; import map.spawn.*; import main.*; import map.units.planet1.*; import map.items.weapons.*; public class ShotgunSpiderSW extends SpawnWave { private var _spider:GiantGreenSpider; private static const COUNT:int = 1; public function ShotgunSpiderSW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } private function showTip(_arg1:UnitEvent):void{ _spider.removeEventListener(UnitEvent.DEAD, showTip); (Main.mm.currentMap as Map1_2).showTip(); } override public function prepare():void{ var _local1:int; while (_local1 < count) { _spider = new GiantGreenSpider(3); _spider.dropItem = new ShotgunItem(); _spider.addEventListener(UnitEvent.DEAD, showTip); spawns.push(new Spawn(_map, _spider, Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 76
//SmallDesertSpiders2SW (map.maps.planet1.SmallDesertSpiders2SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class SmallDesertSpiders2SW extends SpawnWave { private static const COUNT:int = 2; public function SmallDesertSpiders2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new SmallDesertSpider(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 77
//SmallGreenSpiders2SW (map.maps.planet1.SmallGreenSpiders2SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class SmallGreenSpiders2SW extends SpawnWave { private static const COUNT:int = 2; public function SmallGreenSpiders2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new SmallGreenSpider(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 78
//TutorialSpider1SW (map.maps.planet1.TutorialSpider1SW) package map.maps.planet1 { import map.*; import map.spawn.*; import map.units.planet1.*; public class TutorialSpider1SW extends SpawnWave { private static const COUNT:int = 1; public function TutorialSpider1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new TutorialSpider(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet1
Section 79
//BigBigFoot1SW (map.maps.planet2.BigBigFoot1SW) package map.maps.planet2 { import map.*; import map.spawn.*; import map.units.planet2.*; public class BigBigFoot1SW extends SpawnWave { private static const COUNT:int = 1; public function BigBigFoot1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new BigBigFoot(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet2
Section 80
//GiantIcers1SW (map.maps.planet2.GiantIcers1SW) package map.maps.planet2 { import map.*; import map.spawn.*; import map.units.planet2.*; public class GiantIcers1SW extends SpawnWave { private static const COUNT:int = 1; public function GiantIcers1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new GiantIcer(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet2
Section 81
//IceMap (map.maps.planet2.IceMap) package map.maps.planet2 { import flash.display.*; import map.*; import map.ui.*; import map.ui.titles.*; public class IceMap extends Map { public function IceMap(_arg1:Stage, _arg2:String, _arg3:MapUI, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); } override public function get underlay():MovieClip{ return (new Episode2Underlay()); } override public function get episodeTitle():EpisodeTitle{ var _local1:Episode2Title = new Episode2Title(); _local1.title = _title; return (_local1); } } }//package map.maps.planet2
Section 82
//Map2_1 (map.maps.planet2.Map2_1) package map.maps.planet2 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map2_1 extends IceMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_21"); public function Map2_1(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new Sleazoid2SW(this)); _local3.push(new Sleazoid2SW(this)); _local3.push(new Sleazoid2SW(this, 3)); _local3.push(new SmallIcers2SW(this, 5)); _local3.push(new SmallIcers2SW(this, 5)); _local3.push(new Sleazoid2SW(this, 5)); _local3.push(new Sleazoid2SW(this)); _local3.push(new SmallIcers2SW(this)); _local3.push(new SmallIcers2SW(this, 5)); _local3.push(new MediumIcers1SW(this, 5)); _local3.push(new MediumIcers1SW(this, 1)); _local3.push(new SmallIcers2SW(this)); _local3.push(new Sleazoid2SW(this, 5)); _local3.push(new Sleazoid2SW(this)); _local3.push(new SmallIcers2SW(this)); _local3.push(new Sleazoid2SW(this, 5)); _local3.push(new SmallIcers2SW(this)); _local3.push(new Sleazoid2SW(this)); _local3.push(new Sleazoid2SW(this, 2)); _local3.push(new SmallIcers2SW(this)); _local3.push(new SmallIcers2SW(this)); _local3.push(new SmallIcers2SW(this)); _local3.push(new MediumIcers1SW(this, 1)); _local3.push(new MediumIcers1SW(this, 3)); _local3.push(new Sleazoid2SW(this, 2)); _local3.push(new Sleazoid2SW(this)); _local3.push(new MediumIcers1SW(this, 5)); _local3.push(new Sleazoid2SW(this)); _local3.push(new MediumIcers1SW(this, 5)); _local3.push(new Sleazoid2SW(this)); _local3.push(new MediumIcers1SW(this, 1)); _local3.push(new MediumIcers1SW(this, 5)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map2_1(_stage, _ui)); } override public function getNextMap():Map{ return (new Map2_2(_stage, _ui)); } override public function get nextId():int{ return (22); } } }//package map.maps.planet2
Section 83
//Map2_2 (map.maps.planet2.Map2_2) package map.maps.planet2 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map2_2 extends IceMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_22"); public function Map2_2(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new Sleazoid2SW(this)); _local3.push(new Sleazoid2SW(this)); _local3.push(new SmallBigFoot2SW(this, 5)); _local3.push(new Sleazoid2SW(this, 3)); _local3.push(new Sleazoid2SW(this)); _local3.push(new SmallBigFoot2SW(this, 5)); _local3.push(new Sleazoid2SW(this, 3)); _local3.push(new Sleazoid2SW(this)); _local3.push(new SmallBigFoot2SW(this, 4)); _local3.push(new Scate2SW(this, 2)); _local3.push(new Scate2SW(this, 2)); _local3.push(new SmallIcers2SW(this, 3)); _local3.push(new SmallIcers2SW(this)); _local3.push(new SmallBigFoot2SW(this, 5)); _local3.push(new Sleazoid2SW(this, 3)); _local3.push(new SmallIcers2SW(this)); _local3.push(new SmallBigFoot2SW(this, 5)); _local3.push(new SmallIcers2SW(this)); _local3.push(new MediumIcers1SW(this, 5)); _local3.push(new SmallIcers2SW(this, 4)); _local3.push(new SmallIcers2SW(this)); _local3.push(new Scate2SW(this, 5)); _local3.push(new SmallBigFoot2SW(this, 5)); _local3.push(new SmallBigFoot2SW(this, 5)); _local3.push(new MortarBigBigFootSW(this, 2)); _local3.push(new SmallBigFoot2SW(this, 2)); _local3.push(new SmallBigFoot2SW(this, 2)); _local3.push(new Scate2SW(this, 5)); _local3.push(new SmallBigFoot2SW(this, 2)); _local3.push(new Scate2SW(this, 5)); _local3.push(new Sleazoid2SW(this)); _local3.push(new Sleazoid2SW(this)); _local3.push(new Scate2SW(this)); _local3.push(new Sleazoid2SW(this)); _local3.push(new Sleazoid2SW(this)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map2_2(_stage, _ui)); } override public function getNextMap():Map{ return (new Map2_3(_stage, _ui)); } override public function get levelCompleteTime():int{ return (LEVEL_COMPLETE_TIME_PLUS); } override public function get nextId():int{ return (23); } } }//package map.maps.planet2
Section 84
//Map2_3 (map.maps.planet2.Map2_3) package map.maps.planet2 { import flash.display.*; import map.*; import map.ui.*; import map.maps.planet3.*; import main.*; public class Map2_3 extends IceMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_23"); public function Map2_3(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new GiantIcers1SW(this, 2)); _local3.push(new SmallBigFoot2SW(this)); _local3.push(new BigBigFoot1SW(this)); _local3.push(new BigBigFoot1SW(this, 9)); _local3.push(new Scate2SW(this, 3)); _local3.push(new Scate2SW(this)); _local3.push(new SmallBigFoot2SW(this)); _local3.push(new BigBigFoot1SW(this)); _local3.push(new BigBigFoot1SW(this, 7)); _local3.push(new Scate2SW(this, 2)); _local3.push(new SmallIcers2SW(this, 3)); _local3.push(new SmallIcers2SW(this)); _local3.push(new Sleazoid2SW(this, 5)); _local3.push(new Sleazoid2SW(this)); _local3.push(new SmallBigFoot2SW(this, 3)); _local3.push(new MediumIcers1SW(this)); _local3.push(new Scate2SW(this, 2)); _local3.push(new SmallBigFoot2SW(this, 5)); _local3.push(new MediumIcers1SW(this)); _local3.push(new MediumIcers1SW(this, 5)); _local3.push(new SmallIcers2SW(this)); _local3.push(new Scate2SW(this, 2)); _local3.push(new GiantIcers1SW(this, 2)); _local3.push(new Scate2SW(this)); _local3.push(new BigBigFoot1SW(this, 4)); _local3.push(new GiantIcers1SW(this, 2)); _local3.push(new GiantIcers1SW(this, 2)); _local3.push(new Scate2SW(this, 3)); _local3.push(new Sleazoid2SW(this)); _local3.push(new Scate2SW(this)); _local3.push(new BigBigFoot1SW(this, 4)); _local3.push(new BigBigFoot1SW(this)); _local3.push(new BigBigFoot1SW(this, 4)); _local3.push(new Scate2SW(this, 5)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map2_3(_stage, _ui)); } override public function getNextMap():Map{ return (new Map3_1(_stage, _ui)); } override public function get nextId():int{ return (31); } } }//package map.maps.planet2
Section 85
//MediumIcers1SW (map.maps.planet2.MediumIcers1SW) package map.maps.planet2 { import map.*; import map.spawn.*; import map.units.planet2.*; public class MediumIcers1SW extends SpawnWave { private static const COUNT:int = 1; public function MediumIcers1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new MediumIcer(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet2
Section 86
//MortarBigBigFootSW (map.maps.planet2.MortarBigBigFootSW) package map.maps.planet2 { import map.*; import map.spawn.*; import map.units.planet2.*; import map.items.weapons.*; public class MortarBigBigFootSW extends SpawnWave { private static const COUNT:int = 1; public function MortarBigBigFootSW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local2:BigBigFoot; var _local1:int; while (_local1 < count) { _local2 = new BigBigFoot(4); _local2.dropItem = new MortarItem(); spawns.push(new Spawn(_map, _local2, Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet2
Section 87
//Scate2SW (map.maps.planet2.Scate2SW) package map.maps.planet2 { import map.*; import map.spawn.*; import map.units.planet2.*; public class Scate2SW extends SpawnWave { private static const COUNT:int = 2; public function Scate2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new Scate(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet2
Section 88
//Sleazoid2SW (map.maps.planet2.Sleazoid2SW) package map.maps.planet2 { import map.*; import map.spawn.*; import map.units.planet2.*; public class Sleazoid2SW extends SpawnWave { private static const COUNT:int = 2; public function Sleazoid2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new Sleazoid(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet2
Section 89
//SmallBigFoot2SW (map.maps.planet2.SmallBigFoot2SW) package map.maps.planet2 { import map.*; import map.spawn.*; import map.units.planet2.*; public class SmallBigFoot2SW extends SpawnWave { private static const COUNT:int = 2; public function SmallBigFoot2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new SmallBigFoot(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet2
Section 90
//SmallIcers2SW (map.maps.planet2.SmallIcers2SW) package map.maps.planet2 { import map.*; import map.spawn.*; import map.units.planet2.*; public class SmallIcers2SW extends SpawnWave { private static const COUNT:int = 2; public function SmallIcers2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new SmallIcer(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet2
Section 91
//BombsManager (map.maps.planet3.BombsManager) package map.maps.planet3 { import map.units.hero.*; import map.*; import map.units.unit.*; public class BombsManager { private var _bombs:Array; private var _hero:Hero; private var _bombsActivated:int;// = 0 public function BombsManager(){ _bombs = new Array(); super(); } public function get complete():Boolean{ var _local1:int = _bombs.length; return ((_bombsActivated == _local1)); } public function addBomb(_arg1:Map, _arg2:int, _arg3:int):void{ var _local4:Detonator = new Detonator(_arg1); _local4.x = _arg2; _local4.y = _arg3; _local4.addEventListener(UnitEvent.ACTIVATED, activateOne); _arg1.addChild(_local4); _bombs.push(_local4); } public function activateOne(_arg1:UnitEvent):void{ var _local2:Detonator = (_arg1.target as Detonator); _local2.removeEventListener(UnitEvent.ACTIVATED, activateOne); _bombsActivated++; } public function set hero(_arg1:Hero):void{ _hero = _arg1; var _local2:int; while (_local2 < _bombs.length) { (_bombs[_local2] as Detonator).hero = _arg1; _local2++; }; } public function tick(_arg1:Number):void{ if (_hero == null){ return; }; var _local2:int; while (_local2 < _bombs.length) { (_bombs[_local2] as Detonator).tick(_arg1); _local2++; }; } } }//package map.maps.planet3
Section 92
//Detonator (map.maps.planet3.Detonator) package map.maps.planet3 { import flash.display.*; import map.units.hero.*; import map.*; import map.units.unit.*; import map.units.utils.*; import main.*; import map.ui.utils.*; public class Detonator extends MovieClip { private var _chargeTime:int;// = 0 private var _hero:Hero; private var _activated:Boolean;// = false private var _lastChargeSecond:int;// = 0 private var _state:int;// = 0 private var _map:Map; private static const CHARGING:int = 1; private static const CHARGING_RADIUS2:int = 8500; private static const CHARGE_TIME:int = 24000; private static const WAITING:int = 0; private static const DONE:int = 2; public function Detonator(_arg1:Map){ addFrameScript(0, frame1, 33, frame34, 34, frame35); super(); _map = _arg1; } public function goDone():void{ _state = DONE; gotoAndStop("done"); _activated = true; dispatchEvent(new UnitEvent(UnitEvent.ACTIVATED)); } public function goWaiting():void{ gotoAndStop("waiting"); } public function get done():Boolean{ return ((_state == DONE)); } function frame34(){ gotoAndPlay("charging"); } function frame35(){ stop(); } public function goCharging():void{ gotoAndPlay("charge"); } public function set hero(_arg1:Hero):void{ _hero = _arg1; } public function tick(_arg1:Number):void{ if (_activated){ return; }; if (MathUtils.distance2(_hero.x, _hero.y, x, y) < CHARGING_RADIUS2){ if (_state != CHARGING){ _state = CHARGING; goCharging(); }; } else { if (_state != WAITING){ _state = WAITING; goWaiting(); }; }; if (_state == WAITING){ return; }; if (_state == CHARGING){ if (_chargeTime > CHARGE_TIME){ goDone(); } else { if (_chargeTime >= (_lastChargeSecond + Main.SECOND)){ new PopupText(_map, ((CHARGE_TIME - _chargeTime) / 1000).toString(), x, (y - 26), 0xFF00); _lastChargeSecond = _chargeTime; }; _chargeTime = (_chargeTime + Main.MS); }; }; } function frame1(){ stop(); } } }//package map.maps.planet3
Section 93
//GreatFireWisp1SW (map.maps.planet3.GreatFireWisp1SW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; public class GreatFireWisp1SW extends SpawnWave { private static const COUNT:int = 1; public function GreatFireWisp1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new GreatFireWisp(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 94
//GreatGolem1SW (map.maps.planet3.GreatGolem1SW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; public class GreatGolem1SW extends SpawnWave { private static const COUNT:int = 1; public function GreatGolem1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new GreatGolem(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 95
//GreatRayGolem3SW (map.maps.planet3.GreatRayGolem3SW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; public class GreatRayGolem3SW extends SpawnWave { private static const COUNT:int = 1; public function GreatRayGolem3SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new GreatRayGolem(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 96
//IongunGolemSW (map.maps.planet3.IongunGolemSW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; import map.items.weapons.*; public class IongunGolemSW extends SpawnWave { private static const COUNT:int = 1; public function IongunGolemSW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local2:GreatGolem; var _local1:int; while (_local1 < count) { _local2 = new GreatGolem(8); _local2.dropItem = new IongunItem(); spawns.push(new Spawn(_map, _local2, Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 97
//LavaBug4SW (map.maps.planet3.LavaBug4SW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; public class LavaBug4SW extends SpawnWave { private static const COUNT:int = 4; public function LavaBug4SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new LavaBug(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 98
//LavaMap (map.maps.planet3.LavaMap) package map.maps.planet3 { import flash.display.*; import map.*; import map.ui.*; import map.ui.titles.*; public class LavaMap extends Map { public function LavaMap(_arg1:Stage, _arg2:String, _arg3:MapUI, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); } override public function get underlay():MovieClip{ return (new Episode3Underlay()); } override public function get episodeTitle():EpisodeTitle{ var _local1:Episode3Title = new Episode3Title(); _local1.title = _title; return (_local1); } } }//package map.maps.planet3
Section 99
//Map3_1 (map.maps.planet3.Map3_1) package map.maps.planet3 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map3_1 extends LavaMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_31"); public function Map3_1(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new LavaBug4SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new SmallGolem2SW(this, 5)); _local3.push(new SmallGolem2SW(this, 2)); _local3.push(new SmallGolem2SW(this, 1)); _local3.push(new LavaBug4SW(this)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new MediumFireWisp2SW(this, 8)); _local3.push(new LavaBug4SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this, 5)); _local3.push(new SmallGolem2SW(this, 3)); _local3.push(new SmallGolem2SW(this, 2)); _local3.push(new LavaBug4SW(this)); _local3.push(new SmallGolem2SW(this, 4)); _local3.push(new LavaBug4SW(this, 5)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this, 5)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this, 5)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this, 5)); _local3.push(new LavaBug4SW(this)); _local3.push(new SmallGolem2SW(this, 4)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new SmallGolem2SW(this, 4)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new LavaBug4SW(this)); _local3.push(new SmallGolem2SW(this)); _local3.push(new MediumGolem1SW(this)); _local3.push(new MediumGolem1SW(this)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map3_1(_stage, _ui)); } override public function getNextMap():Map{ return (new Map3_2(_stage, _ui)); } override public function get nextId():int{ return (32); } } }//package map.maps.planet3
Section 100
//Map3_2 (map.maps.planet3.Map3_2) package map.maps.planet3 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map3_2 extends LavaMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_32"); public function Map3_2(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new SmallGolem2SW(this)); _local3.push(new SmallGolem2SW(this)); _local3.push(new MediumGolem1SW(this)); _local3.push(new MediumGolem1SW(this, 5)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new LavaBug4SW(this)); _local3.push(new MediumGolem1SW(this)); _local3.push(new MediumGolem1SW(this, 5)); _local3.push(new LavaBug4SW(this)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new GreatRayGolem3SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new GreatFireWisp1SW(this, 5)); _local3.push(new GreatRayGolem3SW(this, 2)); _local3.push(new GreatRayGolem3SW(this, 2)); _local3.push(new GreatRayGolem3SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new GreatRayGolem3SW(this, 2)); _local3.push(new GreatRayGolem3SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new GreatGolem1SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new IongunGolemSW(this, 10)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map3_2(_stage, _ui)); } override public function getNextMap():Map{ return (new Map3_3(_stage, _ui)); } override public function get levelCompleteTime():int{ return (LEVEL_COMPLETE_TIME_PLUS); } override public function get nextId():int{ return (33); } } }//package map.maps.planet3
Section 101
//Map3_3 (map.maps.planet3.Map3_3) package map.maps.planet3 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map3_3 extends LavaMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_33"); public function Map3_3(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new GreatFireWisp1SW(this)); _local3.push(new GreatFireWisp1SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new MediumFireWisp2SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new MediumGolem1SW(this)); _local3.push(new LavaBug4SW(this)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 5)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new GreatRayGolem3SW(this, 2)); _local3.push(new MediumGolem1SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new MotherLavaBug1SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new LavaBug4SW(this, 2)); _local3.push(new PlasmaMotherLavaBugSW(this, 10)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map3_3(_stage, _ui)); } override public function getNextMap():Map{ return (new Map3_4(_stage, _ui)); } override public function get levelCompleteTime():int{ return (LEVEL_COMPLETE_TIME_PLUS); } override public function get nextId():int{ return (34); } } }//package map.maps.planet3
Section 102
//Map3_4 (map.maps.planet3.Map3_4) package map.maps.planet3 { import flash.display.*; import map.*; import map.conditions.*; import map.tutorial.*; import map.ui.*; import main.*; import map.maps.planet4.*; public class Map3_4 extends LavaMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_34"); public function Map3_4(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); _bombsManager.addBomb(this, 200, 200); _bombsManager.addBomb(this, 1080, 200); _bombsManager.addBomb(this, 200, 760); _bombsManager.addBomb(this, 1080, 760); _conditionsManager.push(new PlantBombsCondition(_bombsManager)); var _local3:Array = new Array(); _local3.push(new SmallGolem2SW(this, 20)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumFireWisp2SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 5)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new SmallGolem2SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumFireWisp2SW(this, 5)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumFireWisp2SW(this, 5)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 5)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 5)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumFireWisp2SW(this, 7)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 5)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 7)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 5)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 5)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 7)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumFireWisp2SW(this, 3)); _local3.push(new MediumGolem1SW(this, 5)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 5)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 5)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumFireWisp2SW(this, 3)); _local3.push(new MediumGolem1SW(this, 5)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumFireWisp2SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 5)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 5)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MediumGolem1SW(this, 3)); _local3.push(new GreatFireWisp1SW(this, 3)); _local3.push(new GreatRayGolem3SW(this, 3)); _local3.push(new LavaBug4SW(this, 3)); _local3.push(new MotherLavaBug1SW(this, 3)); _spawnManager.waves = _local3; _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_9"), 5)); } override public function getNewMap():Map{ return (new Map3_4(_stage, _ui)); } override public function getNextMap():Map{ return (new Map4_1(_stage, _ui)); } override public function get nextId():int{ return (41); } } }//package map.maps.planet3
Section 103
//MediumFireWisp2SW (map.maps.planet3.MediumFireWisp2SW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; public class MediumFireWisp2SW extends SpawnWave { private static const COUNT:int = 2; public function MediumFireWisp2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new MediumFireWisp(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 104
//MediumGolem1SW (map.maps.planet3.MediumGolem1SW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; public class MediumGolem1SW extends SpawnWave { private static const COUNT:int = 1; public function MediumGolem1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new MediumGolem(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 105
//MotherLavaBug1SW (map.maps.planet3.MotherLavaBug1SW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; public class MotherLavaBug1SW extends SpawnWave { private static const COUNT:int = 1; public function MotherLavaBug1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new MotherLavaBug(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 106
//PlasmaMotherLavaBugSW (map.maps.planet3.PlasmaMotherLavaBugSW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; import map.items.weapons.*; public class PlasmaMotherLavaBugSW extends SpawnWave { private static const COUNT:int = 1; public function PlasmaMotherLavaBugSW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local2:MotherLavaBug; var _local1:int; while (_local1 < count) { _local2 = new MotherLavaBug(2); _local2.dropItem = new PlasmagunItem(); spawns.push(new Spawn(_map, _local2, Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 107
//SmallGolem2SW (map.maps.planet3.SmallGolem2SW) package map.maps.planet3 { import map.*; import map.spawn.*; import map.units.planet3.*; public class SmallGolem2SW extends SpawnWave { private static const COUNT:int = 1; public function SmallGolem2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new SmallGolem(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet3
Section 108
//BlueFlyer2SW (map.maps.planet4.BlueFlyer2SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; public class BlueFlyer2SW extends SpawnWave { private static const COUNT:int = 2; public function BlueFlyer2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); allied = true; } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new BlueFlyer(), Math.floor((Math.random() * 4)), _map.heroes)); _local1++; }; } } }//package map.maps.planet4
Section 109
//CannonHover1SW (map.maps.planet4.CannonHover1SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; public class CannonHover1SW extends SpawnWave { private static const COUNT:int = 1; public function CannonHover1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new CannonHover(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 110
//DualGunHover1SW (map.maps.planet4.DualGunHover1SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; public class DualGunHover1SW extends SpawnWave { private static const COUNT:int = 1; public function DualGunHover1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new DualGunHover(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 111
//Map4_1 (map.maps.planet4.Map4_1) package map.maps.planet4 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map4_1 extends UrbanMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_41"); public function Map4_1(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new Splicer2SW(this)); _local3.push(new Splicer2SW(this)); _local3.push(new Splicer2SW(this)); _local3.push(new MechBot2SW(this, 5)); _local3.push(new MechBot2SW(this)); _local3.push(new MechBot2SW(this)); _local3.push(new MechBot2SW(this, 5)); _local3.push(new Splicer2SW(this)); _local3.push(new Splicer2SW(this, 4)); _local3.push(new Splicer2SW(this)); _local3.push(new Splicer2SW(this, 8)); _local3.push(new Splicer2SW(this)); _local3.push(new MechBot2SW(this, 5)); _local3.push(new Splicer2SW(this)); _local3.push(new Splicer2SW(this, 8)); _local3.push(new Splicer2SW(this)); _local3.push(new MechBot2SW(this, 5)); _local3.push(new MechBot2SW(this, 5)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map4_1(_stage, _ui)); } override public function getNextMap():Map{ return (new Map4_2(_stage, _ui)); } override public function get nextId():int{ return (42); } } }//package map.maps.planet4
Section 112
//Map4_2 (map.maps.planet4.Map4_2) package map.maps.planet4 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map4_2 extends UrbanMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_42"); public function Map4_2(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new SawTank1SW(this)); _local3.push(new SawTank1SW(this)); _local3.push(new SawTank1SW(this)); _local3.push(new MechBot2SW(this, 8)); _local3.push(new MechBot2SW(this)); _local3.push(new MechBot2SW(this, 4)); _local3.push(new MechBot2SW(this)); _local3.push(new SawTank1SW(this)); _local3.push(new SawTank1SW(this)); _local3.push(new MechBot2SW(this, 8)); _local3.push(new MechBot2SW(this)); _local3.push(new MechBot2SW(this, 4)); _local3.push(new MechBot2SW(this)); _local3.push(new SawTank1SW(this)); _local3.push(new SawTank1SW(this)); _local3.push(new MechBot2SW(this, 5)); _local3.push(new MechBot2SW(this)); _local3.push(new SawTank1SW(this)); _local3.push(new MechBot2SW(this, 5)); _local3.push(new MechBot2SW(this)); _local3.push(new MechBot2SW(this, 4)); _local3.push(new MechBot2SW(this)); _local3.push(new Splicer2SW(this)); _local3.push(new MechBot2SW(this)); _local3.push(new MechBot2SW(this)); _local3.push(new RocketLauncherMechBoss1SW(this, 5)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map4_2(_stage, _ui)); } override public function getNextMap():Map{ return (new Map4_3(_stage, _ui)); } override public function get nextId():int{ return (43); } } }//package map.maps.planet4
Section 113
//Map4_3 (map.maps.planet4.Map4_3) package map.maps.planet4 { import flash.display.*; import map.*; import map.ui.*; import main.*; public class Map4_3 extends UrbanMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_43"); public function Map4_3(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new Splicer2SW(this, 8)); _local3.push(new Splicer2SW(this)); _local3.push(new RedFlyer2SW(this, 6)); _local3.push(new MechBot2SW(this)); _local3.push(new MechBot2SW(this, 8)); _local3.push(new MechBot2SW(this, 3)); _local3.push(new RedFlyer2SW(this, 3)); _local3.push(new SawTank1SW(this, 3)); _local3.push(new SawTank1SW(this, 3)); _local3.push(new MechBot2SW(this, 6)); _local3.push(new RedFlyer2SW(this, 3)); _local3.push(new MechBot2SW(this, 3)); _local3.push(new RedFlyer2SW(this, 3)); _local3.push(new MechBot2SW(this, 3)); _local3.push(new Splicer2SW(this, 5)); _local3.push(new RedFlyer2SW(this, 3)); _local3.push(new Splicer2SW(this, 3)); _local3.push(new RedFlyer2SW(this, 3)); _local3.push(new Splicer2SW(this, 3)); _local3.push(new RedFlyer2SW(this, 5)); _local3.push(new Splicer2SW(this, 3)); _local3.push(new RedFlyer2SW(this, 3)); _local3.push(new MechBot2SW(this)); _local3.push(new Splicer2SW(this, 5)); _local3.push(new RedFlyer2SW(this, 3)); _local3.push(new MechBot2SW(this, 3)); _local3.push(new RedFlyer2SW(this, 3)); _local3.push(new Splicer2SW(this, 5)); _local3.push(new MechBot2SW(this, 3)); _local3.push(new Splicer2SW(this, 3)); _local3.push(new Splicer2SW(this)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map4_3(_stage, _ui)); } override public function getNextMap():Map{ return (new Map4_4(_stage, _ui)); } override public function get nextId():int{ return (44); } } }//package map.maps.planet4
Section 114
//Map4_4 (map.maps.planet4.Map4_4) package map.maps.planet4 { import flash.display.*; import map.*; import map.tutorial.*; import map.ui.*; import main.*; public class Map4_4 extends UrbanMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_44"); public function Map4_4(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new BlueFlyer2SW(this)); _local3.push(new BlueFlyer2SW(this)); _local3.push(new DualGunHover1SW(this, 7)); _local3.push(new SawTank1SW(this, 5)); _local3.push(new Splicer2SW(this)); _local3.push(new MechBot2SW(this, 4)); _local3.push(new RedFlyer2SW(this)); _local3.push(new MechBot2SW(this)); _local3.push(new RedFlyer2SW(this, 7)); _local3.push(new MechBot2SW(this, 3)); _local3.push(new MechBot2SW(this)); _local3.push(new RedFlyer2SW(this, 8)); _local3.push(new MechBot2SW(this)); _local3.push(new RedFlyer2SW(this)); _local3.push(new BlueFlyer2SW(this, 5)); _local3.push(new CannonHover1SW(this, 7)); _local3.push(new BlueFlyer2SW(this, 5)); _local3.push(new SawTank1SW(this, 5)); _local3.push(new Splicer2SW(this)); _local3.push(new RedFlyer2SW(this)); _local3.push(new MechBot2SW(this, 5)); _local3.push(new RedFlyer2SW(this, 5)); _local3.push(new RedFlyer2SW(this)); _local3.push(new RailGunCannonHover1SW(this, 5)); _local3.push(new RedFlyer2SW(this, 5)); _local3.push(new MechBot2SW(this)); _local3.push(new RedFlyer2SW(this, 7)); _local3.push(new MechBot2SW(this)); _local3.push(new RedFlyer2SW(this, 8)); _local3.push(new SawTank1SW(this)); _local3.push(new Splicer2SW(this)); _local3.push(new MechBot2SW(this, 4)); _local3.push(new MechBot2SW(this)); _local3.push(new RedFlyer2SW(this, 8)); _local3.push(new MechBot2SW(this)); _local3.push(new RedFlyer2SW(this)); _spawnManager.waves = _local3; _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_10"), 5)); } override public function getNewMap():Map{ return (new Map4_4(_stage, _ui)); } override public function getNextMap():Map{ return (new Map4_5(_stage, _ui)); } override public function get nextId():int{ return (45); } } }//package map.maps.planet4
Section 115
//Map4_5 (map.maps.planet4.Map4_5) package map.maps.planet4 { import flash.display.*; import map.*; import map.ui.*; import main.*; import map.maps.theEnd.*; public class Map4_5 extends UrbanMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = Main.bundle.getString("MISSION_45"); public function Map4_5(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new UltimateBoss1SW(this)); _local3.push(new RedFlyerBonus3SW(this)); _local3.push(new RedFlyerBonus3SW(this, 3)); _local3.push(new RedFlyerBonus3SW(this)); _local3.push(new RedFlyerBonus3SW(this, 3)); _local3.push(new RedFlyerBonus3SW(this)); _local3.push(new RedFlyerBonus3SW(this, 3)); _local3.push(new RedFlyerBonus3SW(this)); _local3.push(new RedFlyerBonus3SW(this, 3)); _spawnManager.waves = _local3; } override public function getNewMap():Map{ return (new Map4_5(_stage, _ui)); } override public function getNextMap():Map{ return (new Map4_6(_stage, _ui)); } override public function get nextId():int{ return (46); } } }//package map.maps.planet4
Section 116
//MechBot2SW (map.maps.planet4.MechBot2SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; public class MechBot2SW extends SpawnWave { private static const COUNT:int = 2; public function MechBot2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new MechBot(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 117
//RailGunCannonHover1SW (map.maps.planet4.RailGunCannonHover1SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; import map.items.weapons.*; public class RailGunCannonHover1SW extends SpawnWave { private static const COUNT:int = 1; public function RailGunCannonHover1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local2:CannonHover; var _local1:int; while (_local1 < count) { _local2 = new CannonHover(2); _local2.dropItem = new RailgunItem(); spawns.push(new Spawn(_map, _local2, Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 118
//RedFlyer2SW (map.maps.planet4.RedFlyer2SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; public class RedFlyer2SW extends SpawnWave { private static const COUNT:int = 2; public function RedFlyer2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new RedFlyer(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 119
//RedFlyerBonus3SW (map.maps.planet4.RedFlyerBonus3SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.items.impl.*; import map.units.planet4.*; public class RedFlyerBonus3SW extends SpawnWave { private static const COUNT:int = 3; public function RedFlyerBonus3SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:RedFlyer = new RedFlyer(); _local1.dropItem = new Shield(); var _local2:RedFlyer = new RedFlyer(); _local2.dropItem = new Medikit(); spawns.push(new Spawn(_map, new RedFlyer(), Math.floor((Math.random() * 4)))); spawns.push(new Spawn(_map, _local1, Math.floor((Math.random() * 4)))); spawns.push(new Spawn(_map, _local2, Math.floor((Math.random() * 4)))); } } }//package map.maps.planet4
Section 120
//RocketLauncherMechBoss1SW (map.maps.planet4.RocketLauncherMechBoss1SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; import map.items.weapons.*; public class RocketLauncherMechBoss1SW extends SpawnWave { private static const COUNT:int = 1; public function RocketLauncherMechBoss1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local2:MechBoss; var _local1:int; while (_local1 < count) { _local2 = new MechBoss(); _local2.dropItem = new RocketLauncherItem(); spawns.push(new Spawn(_map, _local2, Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 121
//SawTank1SW (map.maps.planet4.SawTank1SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; public class SawTank1SW extends SpawnWave { private static const COUNT:int = 1; public function SawTank1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new SawTank(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 122
//Splicer2SW (map.maps.planet4.Splicer2SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; public class Splicer2SW extends SpawnWave { private static const COUNT:int = 2; public function Splicer2SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new Splicer(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 123
//UltimateBoss1SW (map.maps.planet4.UltimateBoss1SW) package map.maps.planet4 { import map.*; import map.spawn.*; import map.units.planet4.*; public class UltimateBoss1SW extends SpawnWave { private static const COUNT:int = 1; public function UltimateBoss1SW(_arg1:Map, _arg2:int=1){ super(_arg1, COUNT, _arg2); } override public function prepare():void{ var _local1:int; while (_local1 < count) { spawns.push(new Spawn(_map, new UltimateBoss(), Math.floor((Math.random() * 4)))); _local1++; }; } } }//package map.maps.planet4
Section 124
//UrbanMap (map.maps.planet4.UrbanMap) package map.maps.planet4 { import flash.display.*; import map.*; import map.ui.*; import map.ui.titles.*; public class UrbanMap extends Map { public function UrbanMap(_arg1:Stage, _arg2:String, _arg3:MapUI, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7); } override public function get underlay():MovieClip{ return (new Episode4Underlay()); } override public function get episodeTitle():EpisodeTitle{ var _local1:Episode4Title = new Episode4Title(); _local1.title = _title; return (_local1); } } }//package map.maps.planet4
Section 125
//Map4_6 (map.maps.theEnd.Map4_6) package map.maps.theEnd { import flash.display.*; import map.*; import map.tutorial.*; import map.ui.*; import main.*; import map.ui.titles.*; import map.maps.planet1.*; import map.maps.planet4.*; public class Map4_6 extends DesertMap { private static const HERO_X:int = 640; private static const HERO_Y:int = 480; private static const WIDTH:int = 0x0500; private static const HEIGHT:int = 960; private static const TITLE:String = ""; public function Map4_6(_arg1:Stage, _arg2:MapUI){ super(_arg1, TITLE, _arg2, WIDTH, HEIGHT, HERO_X, HERO_Y); var _local3:Array = new Array(); _local3.push(new BlueFlyer2SW(this, 10)); _local3.push(new FunSpiderMe1SW(this, 15)); _local3.push(new FunSpiderMe1SW(this)); _local3.push(new PowerUpTutorialSpider3SW(this)); _local3.push(new FunSpiderMe1SW(this)); _local3.push(new PowerUpTutorialSpider3SW(this)); _local3.push(new TutorialSpider1SW(this)); _local3.push(new FunSpiderAndrey1SW(this, 5)); _local3.push(new FunSpiderAndrey1SW(this)); _local3.push(new PowerUpTutorialSpider3SW(this)); _local3.push(new FunSpiderAndrey1SW(this)); _local3.push(new PowerUpTutorialSpider3SW(this)); _local3.push(new FunSpiderMe1SW(this)); _local3.push(new PowerUpTutorialSpider3SW(this)); _local3.push(new FunSpiderMe1SW(this)); _spawnManager.waves = _local3; _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_11"), 5)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_12"), 15)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_13"), 25)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_14"), 35)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_15"), 45)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_16"), 55)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_17"), 65)); _tutorialManager.addTip(new TutorialTip(_stage, Main.bundle.getString("TIP_18"), 75)); } override public function getNewMap():Map{ return (new Map4_6(_stage, _ui)); } override public function getNextMap():Map{ return (null); } override public function get episodeTitle():EpisodeTitle{ var _local1:Episode1Title = new Episode1Title(0); _local1.title = _title; return (_local1); } override public function get nextId():int{ return (0); } } }//package map.maps.theEnd
Section 126
//MapLoader (map.maps.MapLoader) package map.maps { import flash.display.*; import map.*; import map.ui.*; import map.maps.planet3.*; import map.maps.planet1.*; import map.maps.planet4.*; import map.maps.planet2.*; import map.maps.theEnd.*; public class MapLoader { public static function getMapById(_arg1:Stage, _arg2:MapUI, _arg3:int):Map{ switch (_arg3){ case 10: return (new Map1_0(_arg1, _arg2)); case 11: return (new Map1_1(_arg1, _arg2)); case 12: return (new Map1_2(_arg1, _arg2)); case 13: return (new Map1_3(_arg1, _arg2)); case 14: return (new Map1_4(_arg1, _arg2)); case 15: return (new Map1_5(_arg1, _arg2)); case 21: return (new Map2_1(_arg1, _arg2)); case 22: return (new Map2_2(_arg1, _arg2)); case 23: return (new Map2_3(_arg1, _arg2)); case 31: return (new Map3_1(_arg1, _arg2)); case 32: return (new Map3_2(_arg1, _arg2)); case 33: return (new Map3_3(_arg1, _arg2)); case 34: return (new Map3_4(_arg1, _arg2)); case 41: return (new Map4_1(_arg1, _arg2)); case 42: return (new Map4_2(_arg1, _arg2)); case 43: return (new Map4_3(_arg1, _arg2)); case 44: return (new Map4_4(_arg1, _arg2)); case 45: return (new Map4_5(_arg1, _arg2)); case 46: return (new Map4_6(_arg1, _arg2)); }; return (null); } } }//package map.maps
Section 127
//AmmoPackPerk (map.perks.impl.AmmoPackPerk) package map.perks.impl { import map.perks.*; import main.*; public class AmmoPackPerk extends Perk { private static const REQUIRED_LEVEL:int = 9; private static const MAX_LEVEL:int = 2; private static const NAME:String = "AMMO_PACK"; public static const INCREMENT:int = 10; public function AmmoPackPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), (("+" + INCREMENT.toString()) + Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"))), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 128
//AttackSpeedBoostPerk (map.perks.impl.AttackSpeedBoostPerk) package map.perks.impl { import map.perks.*; import main.*; public class AttackSpeedBoostPerk extends Perk { private static const REQUIRED_LEVEL:int = 2; private static const MAX_LEVEL:int = 2; private static const NAME:String = "ATTACK_SPEED_BOOST"; public static const INCREMENT:int = 10; public function AttackSpeedBoostPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), (("+" + INCREMENT.toString()) + Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"))), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 129
//BonusMagnetPerk (map.perks.impl.BonusMagnetPerk) package map.perks.impl { import map.perks.*; import main.*; public class BonusMagnetPerk extends Perk { public static const MULTIPLIER:int = 2; private static const REQUIRED_LEVEL:int = 4; private static const MAX_LEVEL:int = 1; private static const NAME:String = "BONUS_MAGNET"; public function BonusMagnetPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), MULTIPLIER.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 130
//BonusWardenPerk (map.perks.impl.BonusWardenPerk) package map.perks.impl { import map.perks.*; import main.*; public class BonusWardenPerk extends Perk { private static const REQUIRED_LEVEL:int = 4; private static const MAX_LEVEL:int = 1; private static const NAME:String = "BONUS_WARDEN"; public static const INCREMENT:int = 30; public function BonusWardenPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 131
//CombatDronePerk (map.perks.impl.CombatDronePerk) package map.perks.impl { import map.units.hero.*; import map.perks.*; import map.units.drones.*; import main.*; public class CombatDronePerk extends DronePerk { private var _perkManager:PerkManager; private static const REQUIRED_LEVEL:int = 3; private static const MAX_LEVEL:int = 1; private static const NAME:String = "COMBAT_DRONE"; public function CombatDronePerk(_arg1:PerkManager){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")), REQUIRED_LEVEL, MAX_LEVEL); _perkManager = _arg1; } override public function addDrone(_arg1:Hero):void{ drone = new CombatDrone(_arg1); drone.addToMap(_arg1.map, _arg1.map.drones); placeDrone(_arg1); } } }//package map.perks.impl
Section 132
//CunningReloader (map.perks.impl.CunningReloader) package map.perks.impl { import map.perks.*; import main.*; public class CunningReloader extends Perk { public static const STUN:int = 2000; private static const REQUIRED_LEVEL:int = 4; private static const MAX_LEVEL:int = 1; public static const SPLASH2:int = 22500; public static const DAMAGE:int = 30; public static const IMPULSE:int = 8; private static const NAME:String = "CUNNING_RELOADER"; public function CunningReloader(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), ((Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")) + DAMAGE.toString()) + Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION_2"), (STUN / 1000).toString())), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 133
//DodgePerk (map.perks.impl.DodgePerk) package map.perks.impl { import map.perks.*; import main.*; public class DodgePerk extends Perk { private static const REQUIRED_LEVEL:int = 1; private static const MAX_LEVEL:int = 3; private static const NAME:String = "DODGE"; public static const INCREMENT:int = 15; public function DodgePerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 134
//EnergyWeaponsMasterPerk (map.perks.impl.EnergyWeaponsMasterPerk) package map.perks.impl { import map.perks.*; import main.*; public class EnergyWeaponsMasterPerk extends Perk { private static const REQUIRED_LEVEL:int = 10; private static const MAX_LEVEL:int = 1; private static const NAME:String = "ENERGY_WEAPONS_MASTER"; public static const INCREMENT:int = 15; public function EnergyWeaponsMasterPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 135
//ExplosiveWeaponsMasterPerk (map.perks.impl.ExplosiveWeaponsMasterPerk) package map.perks.impl { import map.perks.*; import main.*; public class ExplosiveWeaponsMasterPerk extends Perk { private static const REQUIRED_LEVEL:int = 8; private static const MAX_LEVEL:int = 1; private static const NAME:String = "EXPLOSIVE_WEAPONS_MASTER"; public static const INCREMENT:int = 15; public function ExplosiveWeaponsMasterPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 136
//FastloaderPerk (map.perks.impl.FastloaderPerk) package map.perks.impl { import map.perks.*; import main.*; public class FastloaderPerk extends Perk { private static const REQUIRED_LEVEL:int = 4; private static const MAX_LEVEL:int = 2; private static const NAME:String = "FASTLOADER"; public static const INCREMENT:int = 30; public function FastloaderPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 137
//FirearmsMasterPerk (map.perks.impl.FirearmsMasterPerk) package map.perks.impl { import map.perks.*; import main.*; public class FirearmsMasterPerk extends Perk { private static const REQUIRED_LEVEL:int = 2; private static const MAX_LEVEL:int = 1; private static const NAME:String = "FIREARMS_MASTER"; public static const INCREMENT:int = 25; public function FirearmsMasterPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 138
//GreedPerk (map.perks.impl.GreedPerk) package map.perks.impl { import map.perks.*; import main.*; public class GreedPerk extends Perk { private static const REQUIRED_LEVEL:int = 2; private static const MAX_LEVEL:int = 0; private static const NAME:String = "GREED"; public static const INCREMENT:int = 1; public function GreedPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 139
//InsectsMasterPerk (map.perks.impl.InsectsMasterPerk) package map.perks.impl { import map.perks.*; import main.*; public class InsectsMasterPerk extends Perk { public static const MULTIPLIER:int = 2; private static const REQUIRED_LEVEL:int = 6; private static const MAX_LEVEL:int = 1; private static const NAME:String = "INSECTS_MASTER"; public function InsectsMasterPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), MULTIPLIER.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 140
//MineLayerPerk (map.perks.impl.MineLayerPerk) package map.perks.impl { import map.units.hero.*; import map.*; import map.perks.*; import main.*; import flash.utils.*; public class MineLayerPerk extends Perk { private var mines:Array; private var _map:Map; private var _lastMineTick:int; private var _hero:Hero; private static const DELAY:int = 5000; private static const REQUIRED_LEVEL:int = 10; private static const MAX_LEVEL:int = 1; private static const NAME:String = "MINE_LAYER"; public static const DAMAGE:int = 120; public function MineLayerPerk(){ _lastMineTick = getTimer(); mines = new Array(); super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), ((Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")) + (DELAY / 1000).toString()) + Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION_2"), DAMAGE.toString())), REQUIRED_LEVEL, MAX_LEVEL); } public function set hero(_arg1:Hero):void{ _hero = _arg1; } private function layMine():void{ var _local1:Mine; _local1 = new Mine(_map, _hero); _local1.x = _hero.x; _local1.y = _hero.y; mines.push(_local1); _map.addChildAt(_local1, 1); } public function set map(_arg1:Map):void{ _map = _arg1; } public function tick(_arg1:Number):void{ if (_map == null){ return; }; if (_arg1 > (_lastMineTick + DELAY)){ layMine(); _lastMineTick = getTimer(); }; var _local2:int; while (_local2 < mines.length) { (mines[_local2] as Mine).tick(_arg1); _local2++; }; } } }//package map.perks.impl
Section 141
//MissilesMasterPerk (map.perks.impl.MissilesMasterPerk) package map.perks.impl { import map.perks.*; import main.*; public class MissilesMasterPerk extends Perk { private static const REQUIRED_LEVEL:int = 12; private static const MAX_LEVEL:int = 2; private static const NAME:String = "MISSILES_MASTER"; public static const MULTIPLIER_AT_LEVEL:Array = [1, 2, 3]; public function MissilesMasterPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 142
//RadioactiveBulletsPerk (map.perks.impl.RadioactiveBulletsPerk) package map.perks.impl { import map.perks.*; import main.*; public class RadioactiveBulletsPerk extends Perk { private static const REQUIRED_LEVEL:int = 2; public static const IRRADIATE_TICK:int = 1000; private static const MAX_LEVEL:int = 1; private static const NAME:String = "RADIOACTIVE_BULLETS"; public static const IRRADIATE_DAMAGE_VARIATION:int = 3; public static const DAMAGE:int = 1; public static const IRRADIATE_DAMAGE:int = 1; public function RadioactiveBulletsPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), ((IRRADIATE_DAMAGE.toString() + "-") + IRRADIATE_DAMAGE_VARIATION.toString())), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 143
//RepairDronePerk (map.perks.impl.RepairDronePerk) package map.perks.impl { import map.units.hero.*; import map.perks.*; import map.units.drones.*; import main.*; public class RepairDronePerk extends DronePerk { private var _perkManager:PerkManager; private static const REQUIRED_LEVEL:int = 3; private static const MAX_LEVEL:int = 1; private static const NAME:String = "REPAIR_DRONE"; public function RepairDronePerk(_arg1:PerkManager){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")), REQUIRED_LEVEL, MAX_LEVEL); _perkManager = _arg1; } override public function addDrone(_arg1:Hero):void{ drone = new RepairDrone(_arg1); drone.addToMap(_arg1.map, _arg1.map.drones); placeDrone(_arg1); } } }//package map.perks.impl
Section 144
//RepairPerk (map.perks.impl.RepairPerk) package map.perks.impl { import map.units.hero.*; import map.perks.*; import main.*; import map.items.impl.*; public class RepairPerk extends Perk { private static const REQUIRED_LEVEL:int = 2; private static const MAX_LEVEL:int = 0; private static const NAME:String = "REPAIR"; public function RepairPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")), REQUIRED_LEVEL, MAX_LEVEL); } public function execute(_arg1:Hero):void{ _arg1.heal(_arg1.maxHp); _arg1.pickItem(new Shield()); } } }//package map.perks.impl
Section 145
//RunnerPerk (map.perks.impl.RunnerPerk) package map.perks.impl { import map.perks.*; import main.*; public class RunnerPerk extends Perk { private static const REQUIRED_LEVEL:int = 2; private static const MAX_LEVEL:int = 2; private static const NAME:String = "RUNNER"; public static const INCREMENT:int = 10; public function RunnerPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 146
//ScintistPerk (map.perks.impl.ScintistPerk) package map.perks.impl { import map.perks.*; import main.*; public class ScintistPerk extends Perk { private static const REQUIRED_LEVEL:int = 2; private static const MAX_LEVEL:int = 1; private static const NAME:String = "SCINTIST"; public static const INCREMENT:int = 10; public function ScintistPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 147
//SharpshooterPerk (map.perks.impl.SharpshooterPerk) package map.perks.impl { import map.perks.*; import main.*; public class SharpshooterPerk extends Perk { public static const MULTIPLIER:int = 2; private static const REQUIRED_LEVEL:int = 9; private static const MAX_LEVEL:int = 2; private static const NAME:String = "SHARPSHOOTER"; public function SharpshooterPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), (Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")) + MULTIPLIER.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 148
//ShockDronePerk (map.perks.impl.ShockDronePerk) package map.perks.impl { import map.units.hero.*; import map.perks.*; import map.units.drones.*; import main.*; public class ShockDronePerk extends DronePerk { private var _perkManager:PerkManager; private static const REQUIRED_LEVEL:int = 3; private static const MAX_LEVEL:int = 1; private static const NAME:String = "SHOCK_DRONE"; public function ShockDronePerk(_arg1:PerkManager){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")), REQUIRED_LEVEL, MAX_LEVEL); _perkManager = _arg1; } override public function addDrone(_arg1:Hero):void{ drone = new ShockDrone(_arg1); drone.addToMap(_arg1.map, _arg1.map.drones); placeDrone(_arg1); } } }//package map.perks.impl
Section 149
//SniperPerk (map.perks.impl.SniperPerk) package map.perks.impl { import map.perks.*; import main.*; public class SniperPerk extends Perk { private static const REQUIRED_LEVEL:int = 5; private static const MAX_LEVEL:int = 3; private static const NAME:String = "SNIPER"; public static const INCREMENT:int = 2; public function SniperPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 150
//TheBlackHolePerk (map.perks.impl.TheBlackHolePerk) package map.perks.impl { import map.units.hero.*; import map.perks.*; import main.*; import map.items.impl.*; public class TheBlackHolePerk extends Perk { private static const REQUIRED_LEVEL:int = 15; private static const MAX_LEVEL:int = 0; private static const NAME:String = "THE_BLACK_HOLE"; public function TheBlackHolePerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")), REQUIRED_LEVEL, MAX_LEVEL); } public function execute(_arg1:Hero):void{ _arg1.pickItem(new BlackHole()); } } }//package map.perks.impl
Section 151
//TheChosenOnePerk (map.perks.impl.TheChosenOnePerk) package map.perks.impl { import map.perks.*; import main.*; public class TheChosenOnePerk extends Perk { private static const REQUIRED_LEVEL:int = 12; private static const MAX_LEVEL:int = 1; private static const NAME:String = "THE_CHOOSEN_ONE"; public static const INCREMENT:int = 7; public function TheChosenOnePerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), INCREMENT.toString()), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 152
//UnstoppablePerk (map.perks.impl.UnstoppablePerk) package map.perks.impl { import map.perks.*; import main.*; public class UnstoppablePerk extends Perk { private static const REQUIRED_LEVEL:int = 3; private static const MAX_LEVEL:int = 1; private static const NAME:String = "UNSTOPPABLE"; public function UnstoppablePerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION")), REQUIRED_LEVEL, MAX_LEVEL); } } }//package map.perks.impl
Section 153
//WeaponFocusPerk (map.perks.impl.WeaponFocusPerk) package map.perks.impl { import map.perks.*; import main.*; public class WeaponFocusPerk extends Perk { private var _type:int;// = 0 private static const REQUIRED_LEVEL:int = 8; public static const AMMO_INCREMENT:int = 3; private static const MAX_LEVEL:int = 1; private static const NAME:String = "WEAPON_FOCUS"; public static const RELOADING_INCREMENT:int = 20; public static const DAMAGE_INCREMENT:int = 20; public function WeaponFocusPerk(){ super(Main.bundle.getString((("PERK_" + NAME) + "_TITLE")), ((Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION"), AMMO_INCREMENT.toString()) + DAMAGE_INCREMENT.toString()) + Main.bundle.getString((("PERK_" + NAME) + "_DESCRIPTION_2"), RELOADING_INCREMENT.toString())), REQUIRED_LEVEL, MAX_LEVEL); } public function get type():int{ return (_type); } public function set type(_arg1:int):void{ _type = _arg1; } } }//package map.perks.impl
Section 154
//DronePerk (map.perks.DronePerk) package map.perks { import map.units.hero.*; import map.weapons.*; import map.units.drones.*; public class DronePerk extends Perk { protected var drone:Drone; public function DronePerk(_arg1:String, _arg2:String, _arg3:int, _arg4:int){ super(_arg1, _arg2, _arg3, _arg4); } public function placeDrone(_arg1:Hero):void{ drone.x = (_arg1.x - (Math.random() * 50)); drone.y = (_arg1.y + (Math.random() * 50)); drone.rotation = (Math.random() * 360); } public function removeDrone():void{ if ((drone.weapon is ShellWeapon)){ (drone.weapon as ShellWeapon).removeBullets(); }; drone.removeFromMap(); } public function addDrone(_arg1:Hero):void{ } } }//package map.perks
Section 155
//Mine (map.perks.Mine) package map.perks { import flash.display.*; import map.units.hero.*; import map.*; import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import flash.utils.*; public class Mine extends MovieClip { private var _dead:Boolean;// = false private var _dying:Boolean;// = false private var _lastTick:int; private var _bornTime:int; private var _hero:Hero; private var _dyingTime:int; private var _map:Map; public static const LIFE_TIME:int = 10000; public static const DETECTION_RADIUS2:int = 400; public static const DIE_TIME:int = 700; public static const TICK:int = 500; public function Mine(_arg1:Map, _arg2:Hero){ _bornTime = getTimer(); _lastTick = getTimer(); _dyingTime = getTimer(); addFrameScript(9, frame10, 13, frame14); super(); _map = _arg1; _hero = _arg2; } private function die():void{ _dead = true; new Explosion(_map).explode(x, y, 1); _map.removeChild(this); var _local1:MineWeapon = new MineWeapon(_hero); SplashWeapon.causeRadialDamage(_local1, x, y, false); } function frame10(){ gotoAndPlay("live"); } public function tick(_arg1:Number):void{ if (!_dead){ if (((!(_dying)) && ((_arg1 > (_lastTick + TICK))))){ if ((((_arg1 > (_bornTime + LIFE_TIME))) || (detectCollision()))){ gotoAndPlay("die"); _dyingTime = getTimer(); _dying = true; }; }; if (((_dying) && ((_arg1 > (_dyingTime + DIE_TIME))))){ die(); }; }; } private function detectCollision():Boolean{ var _local3:Unit; var _local1:Boolean; var _local2:int; while (_local2 < _map.mobs.units.length) { _local3 = (_map.mobs.units[_local2] as Unit); if (MathUtils.distance2(_local3.x, _local3.y, x, y) < DETECTION_RADIUS2){ _local1 = true; break; }; _local2++; }; return (_local1); } function frame14(){ gotoAndPlay("die"); } } }//package map.perks
Section 156
//MineWeapon (map.perks.MineWeapon) package map.perks { import map.units.hero.*; import map.units.unit.*; import map.units.utils.*; import flash.geom.*; import map.weapons.*; import map.perks.impl.*; public class MineWeapon extends AbstractWeapon { private var _hero:Hero; public function MineWeapon(_arg1:Hero){ super({impulse:10, stun:200, splash2:2700}, _arg1); _hero = _arg1; } override public function getDamage(_arg1:Angle=null, _arg2:Point=null, _arg3:Impulse=null):Damage{ var _local4:Damage = new Damage(); _local4.angle = _arg1; _local4.point = _arg2; _local4.impulse = _arg3; _local4.value = MineLayerPerk.DAMAGE; _local4.stunTime = stun; _local4.irradiator = _owner.irradiator; _local4.melee = false; return (_local4); } } }//package map.perks
Section 157
//Perk (map.perks.Perk) package map.perks { public class Perk { protected var _level:int;// = 0 protected var _requiredLevel:int;// = 0 private var _name:String; private var _description:String; protected var _maxLevel:int;// = 0 public function Perk(_arg1:String, _arg2:String, _arg3:int, _arg4:int){ _requiredLevel = _arg3; _maxLevel = _arg4; _name = _arg1; _description = _arg2; } public function get maxLevel():int{ return (_maxLevel); } public function get level():int{ return (_level); } public function get requiredLevel():int{ return (_requiredLevel); } public function set level(_arg1:int):void{ _level = _arg1; } public function get name():String{ return (_name); } public function levelUp():void{ if ((((_level < _maxLevel)) || ((_maxLevel == 0)))){ _level++; }; } public function isAvailableNow():Boolean{ return ((((_maxLevel == 0)) || ((_level < _maxLevel)))); } public function isNew(_arg1:int):Boolean{ return ((((_requiredLevel > 1)) && ((_requiredLevel == _arg1)))); } public function isAvailable(_arg1:int):Boolean{ return ((((_maxLevel == 0)) || ((((_level < _maxLevel)) && ((_arg1 >= _requiredLevel)))))); } public function isMy():Boolean{ return ((_level > 0)); } public function isMaxLevel():Boolean{ return (((!((_maxLevel == 0))) && ((_level == _maxLevel)))); } public function get description():String{ return (_description); } } }//package map.perks
Section 158
//PerkManager (map.perks.PerkManager) package map.perks { import map.units.hero.*; import map.*; import map.perks.impl.*; import flash.net.*; public class PerkManager extends HeroManager { private var _greedPerk:GreedPerk; private var _theChosenOnePerk:TheChosenOnePerk; private var _fastloaderPerk:FastloaderPerk; private var _sniperPerk:SniperPerk; private var currentDronePerk:DronePerk; private var _explosiveWeaponMasterPerk:ExplosiveWeaponsMasterPerk; private var _firearmsMasterPerk:FirearmsMasterPerk; private var _repairPerk:RepairPerk; private var _attackSpeedBustPerk:AttackSpeedBoostPerk; private var _shockDronePerk:ShockDronePerk; private var _perks:Array; private var _mineLayerPerk:MineLayerPerk; private var _sharpshooterPerk:SharpshooterPerk; private var _bonusMagnetPerk:BonusMagnetPerk; private var _combatDronePerk:CombatDronePerk; private var _cunningReloader:CunningReloader; private var _repairDronePerk:RepairDronePerk; private var _insectsMasterPerk:InsectsMasterPerk; private var _radioactiveBulletsPerk:RadioactiveBulletsPerk; private var _unstoppablePerk:UnstoppablePerk; private var _theBlackHolePerk:TheBlackHolePerk; private var _weaponFocusPerk:WeaponFocusPerk; private var _runnerPerk:RunnerPerk; private var _dodgePerk:DodgePerk; private var _energyWeaponMasterPerk:EnergyWeaponsMasterPerk; private var _ammoPack:AmmoPackPerk; private var _bonusWardenPerk:BonusWardenPerk; private var _missilesMasterPerk:MissilesMasterPerk; private var _scintistPerk:ScintistPerk; public function PerkManager(_arg1:Hero){ _ammoPack = new AmmoPackPerk(); _attackSpeedBustPerk = new AttackSpeedBoostPerk(); _bonusMagnetPerk = new BonusMagnetPerk(); _bonusWardenPerk = new BonusWardenPerk(); _combatDronePerk = new CombatDronePerk((this as PerkManager)); _cunningReloader = new CunningReloader(); _energyWeaponMasterPerk = new EnergyWeaponsMasterPerk(); _dodgePerk = new DodgePerk(); _explosiveWeaponMasterPerk = new ExplosiveWeaponsMasterPerk(); _fastloaderPerk = new FastloaderPerk(); _firearmsMasterPerk = new FirearmsMasterPerk(); _greedPerk = new GreedPerk(); _insectsMasterPerk = new InsectsMasterPerk(); _mineLayerPerk = new MineLayerPerk(); _missilesMasterPerk = new MissilesMasterPerk(); _radioactiveBulletsPerk = new RadioactiveBulletsPerk(); _repairDronePerk = new RepairDronePerk((this as PerkManager)); _repairPerk = new RepairPerk(); _runnerPerk = new RunnerPerk(); _scintistPerk = new ScintistPerk(); _sharpshooterPerk = new SharpshooterPerk(); _shockDronePerk = new ShockDronePerk((this as PerkManager)); _sniperPerk = new SniperPerk(); _theBlackHolePerk = new TheBlackHolePerk(); _theChosenOnePerk = new TheChosenOnePerk(); _unstoppablePerk = new UnstoppablePerk(); _weaponFocusPerk = new WeaponFocusPerk(); _perks = [_ammoPack, _attackSpeedBustPerk, _bonusMagnetPerk, _bonusWardenPerk, _combatDronePerk, _cunningReloader, _energyWeaponMasterPerk, _dodgePerk, _explosiveWeaponMasterPerk, _fastloaderPerk, _firearmsMasterPerk, _greedPerk, _insectsMasterPerk, _mineLayerPerk, _missilesMasterPerk, _radioactiveBulletsPerk, _repairDronePerk, _repairPerk, _runnerPerk, _scintistPerk, _sharpshooterPerk, _shockDronePerk, _sniperPerk, _theBlackHolePerk, _theChosenOnePerk, _unstoppablePerk, _weaponFocusPerk]; super(_arg1); _mineLayerPerk.hero = _arg1; } public function get attackSpeedBustPerk():AttackSpeedBoostPerk{ return (_attackSpeedBustPerk); } public function get theBlackHolePerk():TheBlackHolePerk{ return (_theBlackHolePerk); } public function get missilesMasterPerk():MissilesMasterPerk{ return (_missilesMasterPerk); } public function focusWeaponLevelUp():void{ weaponFocusPerk.levelUp(); weaponFocusPerk.type = _hero.weapon.type; } public function get ammoPack():AmmoPackPerk{ return (_ammoPack); } public function get bonusMagnetPerk():BonusMagnetPerk{ return (_bonusMagnetPerk); } public function get combatDronePerk():CombatDronePerk{ return (_combatDronePerk); } public function save():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); _local1.data.ammoPack = ammoPack.level; _local1.data.attackSpeedBustPerk = attackSpeedBustPerk.level; _local1.data.bonusMagnetPerk = bonusMagnetPerk.level; _local1.data.bonusWardenPerk = bonusWardenPerk.level; _local1.data.combatDronePerk = combatDronePerk.level; _local1.data.cunningReloader = cunningReloader.level; _local1.data.energyWeaponMasterPerk = energyWeaponMasterPerk.level; _local1.data.evasionPerk = dodgePerk.level; _local1.data.explosiveWeaponMasterPerk = explosiveWeaponMasterPerk.level; _local1.data.fastloaderPerk = fastloaderPerk.level; _local1.data.firearmsMasterPerk = firearmsMasterPerk.level; _local1.data.greedPerk = greedPerk.level; _local1.data.insectsMasterPerk = insectsMasterPerk.level; _local1.data.mineLayerPerk = mineLayerPerk.level; _local1.data.missilesMasterPerk = missilesMasterPerk.level; _local1.data.radioactiveBulletsPerk = radioactiveBulletsPerk.level; _local1.data.repairDronePerk = repairDronePerk.level; _local1.data.repairPerk = repairPerk.level; _local1.data.runnerPerk = runnerPerk.level; _local1.data.scintistPerk = scintistPerk.level; _local1.data.sharpshooterPerk = sharpshooterPerk.level; _local1.data.shockDronePerk = shockDronePerk.level; _local1.data.sniperPerk = sniperPerk.level; _local1.data.theBlackHolePerk = theBlackHolePerk.level; _local1.data.theChosenOnePerk = theChosenOnePerk.level; _local1.data.unstoppablePerk = unstoppablePerk.level; _local1.data.weaponFocusPerk = weaponFocusPerk.level; _local1.flush(); } public function get fastloaderPerk():FastloaderPerk{ return (_fastloaderPerk); } public function get cunningReloader():CunningReloader{ return (_cunningReloader); } public function get repairDronePerk():RepairDronePerk{ return (_repairDronePerk); } public function combatDroneLevelUp():void{ removeCurrentDrone(); combatDronePerk.levelUp(); currentDronePerk = combatDronePerk; placeDrones(); } public function tick(_arg1:Number):void{ if (mineLayerPerk.level != 0){ mineLayerPerk.tick(_arg1); }; } public function get greedPerk():GreedPerk{ return (_greedPerk); } public function get repairPerk():RepairPerk{ return (_repairPerk); } public function get firearmsMasterPerk():FirearmsMasterPerk{ return (_firearmsMasterPerk); } public function get scintistPerk():ScintistPerk{ return (_scintistPerk); } public function get sharpshooterPerk():SharpshooterPerk{ return (_sharpshooterPerk); } public function get sniperPerk():SniperPerk{ return (_sniperPerk); } public function get shockDronePerk():ShockDronePerk{ return (_shockDronePerk); } public function get unstoppablePerk():UnstoppablePerk{ return (_unstoppablePerk); } public function get explosiveWeaponMasterPerk():ExplosiveWeaponsMasterPerk{ return (_explosiveWeaponMasterPerk); } public function get bonusWardenPerk():BonusWardenPerk{ return (_bonusWardenPerk); } public function repairDroneLevelUp():void{ removeCurrentDrone(); repairDronePerk.levelUp(); currentDronePerk = repairDronePerk; placeDrones(); } public function get radioactiveBulletsPerk():RadioactiveBulletsPerk{ return (_radioactiveBulletsPerk); } public function get theChosenOnePerk():TheChosenOnePerk{ return (_theChosenOnePerk); } public function get runnerPerk():RunnerPerk{ return (_runnerPerk); } private function removeCurrentDrone():void{ if (currentDronePerk != null){ currentDronePerk.level = 0; currentDronePerk.removeDrone(); }; } public function getAvailableList():Array{ var _local1:int = _hero.level; var _local2:Array = new Array(); var _local3:int; while (_local3 < _perks.length) { if ((((_perks[_local3] as Perk).isAvailable(_local1)) && ((_perks[_local3] as Perk).isNew(_local1)))){ _local2.push(_perks[_local3]); }; _local3++; }; _local3 = 0; while (_local3 < _perks.length) { if ((((_perks[_local3] as Perk).isAvailable(_local1)) && (!((_perks[_local3] as Perk).isNew(_local1))))){ _local2.push(_perks[_local3]); }; _local3++; }; return (_local2); } public function get energyWeaponMasterPerk():EnergyWeaponsMasterPerk{ return (_energyWeaponMasterPerk); } public function shockDroneLevelUp():void{ removeCurrentDrone(); shockDronePerk.levelUp(); currentDronePerk = shockDronePerk; placeDrones(); } public function load():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); ammoPack.level = _local1.data.ammoPack; attackSpeedBustPerk.level = _local1.data.attackSpeedBustPerk; bonusMagnetPerk.level = _local1.data.bonusMagnetPerk; bonusWardenPerk.level = _local1.data.bonusWardenPerk; combatDronePerk.level = _local1.data.combatDronePerk; cunningReloader.level = _local1.data.cunningReloader; energyWeaponMasterPerk.level = _local1.data.energyWeaponMasterPerk; dodgePerk.level = _local1.data.evasionPerk; explosiveWeaponMasterPerk.level = _local1.data.explosiveWeaponMasterPerk; fastloaderPerk.level = _local1.data.fastloaderPerk; firearmsMasterPerk.level = _local1.data.firearmsMasterPerk; greedPerk.level = _local1.data.greedPerk; insectsMasterPerk.level = _local1.data.insectsMasterPerk; mineLayerPerk.level = _local1.data.mineLayerPerk; missilesMasterPerk.level = _local1.data.missilesMasterPerk; radioactiveBulletsPerk.level = _local1.data.radioactiveBulletsPerk; repairDronePerk.level = _local1.data.repairDronePerk; repairPerk.level = _local1.data.repairPerk; runnerPerk.level = _local1.data.runnerPerk; scintistPerk.level = _local1.data.scintistPerk; sharpshooterPerk.level = _local1.data.sharpshooterPerk; shockDronePerk.level = _local1.data.shockDronePerk; sniperPerk.level = _local1.data.sniperPerk; theBlackHolePerk.level = _local1.data.theBlackHolePerk; theChosenOnePerk.level = _local1.data.theChosenOnePerk; unstoppablePerk.level = _local1.data.unstoppablePerk; weaponFocusPerk.level = _local1.data.weaponFocusPerk; } public function getMyList():Array{ var _local1:Array = new Array(); var _local2:int; while (_local2 < _perks.length) { if ((_perks[_local2] as Perk).isMy()){ _local1.push(_perks[_local2]); }; _local2++; }; return (_local1); } public function get weaponFocusPerk():WeaponFocusPerk{ return (_weaponFocusPerk); } override public function set map(_arg1:Map):void{ _map = _arg1; _mineLayerPerk.map = _arg1; } public function blackHoleLevelUp():void{ theBlackHolePerk.execute(_hero); } public function get insectsMasterPerk():InsectsMasterPerk{ return (_insectsMasterPerk); } public function get mineLayerPerk():MineLayerPerk{ return (_mineLayerPerk); } public function placeDrones():void{ if (repairDronePerk.level > 0){ repairDronePerk.addDrone(_hero); }; if (shockDronePerk.level > 0){ shockDronePerk.addDrone(_hero); }; if (combatDronePerk.level > 0){ combatDronePerk.addDrone(_hero); }; } public function repairLevelUp():void{ repairPerk.levelUp(); repairPerk.execute(_hero); } public function get dodgePerk():DodgePerk{ return (_dodgePerk); } } }//package map.perks
Section 159
//ShockWaveWeapon (map.perks.ShockWaveWeapon) package map.perks { import map.units.unit.*; import map.units.utils.*; import flash.geom.*; import map.weapons.*; import map.perks.impl.*; public class ShockWaveWeapon extends AbstractWeapon { public static const DAMAGE:int = 35; public function ShockWaveWeapon(_arg1:Unit){ super({impulse:CunningReloader.IMPULSE, stun:CunningReloader.STUN, splash2:CunningReloader.SPLASH2}, _arg1); } override public function getDamage(_arg1:Angle=null, _arg2:Point=null, _arg3:Impulse=null):Damage{ var _local4:Damage = new Damage(); _local4.angle = _arg1; _local4.point = _arg2; _local4.impulse = _arg3; _local4.value = CunningReloader.DAMAGE; _local4.stunTime = stun; _local4.irradiator = _owner.irradiator; _local4.melee = false; return (_local4); } } }//package map.perks
Section 160
//Spawn (map.spawn.Spawn) package map.spawn { import map.*; import map.units.unit.*; import flash.geom.*; import map.units.relations.*; public class Spawn { private var _unit:Unit; private var _position:Point; private var _site:int; private var _time:int; private var _side:Side; private var _map:Map; public static const SHIFT:int = 80; public static const NORTH:int = 0; public static const SOUTH:int = 3; public static const EAST:int = 2; public static const WEST:int = 1; public function Spawn(_arg1:Map, _arg2:Unit, _arg3:int=1, _arg4:Side=null, _arg5:Point=null){ _map = _arg1; _unit = _arg2; _site = _arg3; _side = _arg4; _position = _arg5; } public function get unit():Unit{ return (_unit); } public function spawn():void{ if (_position != null){ _unit.x = _position.x; _unit.y = _position.y; } else { switch (_site){ case SOUTH: case NORTH: _unit.x = (SHIFT + Math.round((Math.random() * (_map.width - (SHIFT * 2))))); _unit.y = ((_site == NORTH)) ? -(SHIFT) : (_map.height + SHIFT); break; case WEST: case EAST: _unit.x = ((_site == WEST)) ? -(SHIFT) : (_map.width + SHIFT); _unit.y = (SHIFT + Math.round((Math.random() * (_map.height - (SHIFT * 2))))); break; }; }; switch (_site){ case SOUTH: _unit.rotation = 0; break; case NORTH: _unit.rotation = 180; break; case WEST: _unit.rotation = 90; break; case EAST: _unit.rotation = -90; break; }; _unit.addToMap(_map, ((_side == null)) ? _map.mobs : _side); } public function get psi():Number{ return (_unit.psi); } } }//package map.spawn
Section 161
//SpawnEvent (map.spawn.SpawnEvent) package map.spawn { import flash.events.*; public class SpawnEvent extends Event { public static const SPAWN:String = "spawn"; public function SpawnEvent(_arg1:String){ super(_arg1, true, false); } } }//package map.spawn
Section 162
//SpawnManager (map.spawn.SpawnManager) package map.spawn { import flash.events.*; import map.units.unit.*; import map.ui.*; import flash.utils.*; public class SpawnManager extends EventDispatcher { private var _aliveUnits:Array; private var _totalEnemyUnitsCount:int; private var _lastWaveId:int;// = -1 private var _enemyKills:int;// = 0 private var _waves:Array; private var _nextWave:SpawnWave; private var _nextWaveId:int;// = 0 private var _ui:ProgressUI; private var _lastWaveTime:Number; public static const LIMIT:int = 40; public function SpawnManager(_arg1:ProgressUI){ _waves = new Array(); _aliveUnits = new Array(); super(); _ui = _arg1; _lastWaveTime = getTimer(); updateProgress(); } private function pushAliveUnits():void{ if (_nextWave.allied){ return; }; var _local1:Array = _nextWave.units; var _local2:int; while (_local2 < _local1.length) { _aliveUnits.push(_local1[_local2]); _local2++; }; } public function updateProgress():void{ _ui.setProgress(((_enemyKills / _totalEnemyUnitsCount) * 100)); } public function kill(_arg1:Unit):void{ if (_arg1.allied){ return; }; _enemyKills++; updateProgress(); spliceFromAlive(_arg1); } public function tick(_arg1:Number):void{ trace(((("kills: " + _enemyKills) + "/") + _totalEnemyUnitsCount)); if (complete){ trace("Level complete!"); return; }; if (_nextWaveId == _waves.length){ return; }; if (_nextWaveId != _lastWaveId){ _nextWave = _waves[_nextWaveId]; _nextWave.prepare(); _lastWaveId++; }; if ((((_arg1 > (_lastWaveTime + (_nextWave.time * 1000)))) && (((spawnedPsi + _nextWave.psi) <= LIMIT)))){ _lastWaveTime = _arg1; _nextWave.spawnWave(); pushAliveUnits(); _nextWave.clean(); _nextWave = null; _nextWaveId++; dispatchEvent(new SpawnEvent(SpawnEvent.SPAWN)); }; } private function spliceFromAlive(_arg1:Unit):void{ var _local2:int; while (_local2 < _aliveUnits.length) { if (_aliveUnits[_local2] == _arg1){ _aliveUnits.splice(_local2, 1); break; }; _local2++; }; } private function get spawnedPsi():int{ var _local1:int; var _local2:int; while (_local2 < _aliveUnits.length) { _local1 = (_local1 + (_aliveUnits[_local2] as Unit).psi); _local2++; }; return (_local1); } public function set waves(_arg1:Array):void{ var _local3:SpawnWave; _waves = _arg1; _totalEnemyUnitsCount = 0; var _local2:int; while (_local2 < _arg1.length) { _local3 = (_arg1[_local2] as SpawnWave); if (!_local3.allied){ _totalEnemyUnitsCount = (_totalEnemyUnitsCount + _local3.count); }; _local2++; }; trace((("Prepare yourself to kill " + _totalEnemyUnitsCount) + " units in this level")); } public function get complete():Boolean{ return ((_enemyKills == _totalEnemyUnitsCount)); } } }//package map.spawn
Section 163
//SpawnWave (map.spawn.SpawnWave) package map.spawn { import map.*; import utils.*; public class SpawnWave { private var _allied:Boolean;// = false private var _count:int; private var _spawns:Array; private var _time:int; protected var _map:Map; protected static const TIME:int = 1; public function SpawnWave(_arg1:Map, _arg2:int, _arg3:int=1){ _spawns = new Array(); _time = _arg3; _count = _arg2; _map = _arg1; } public function prepare():void{ } public function clean():void{ _spawns = null; } public function get allied():Boolean{ return (_allied); } public function get psi():Number{ var _local1:Number = 0; var _local2:int; while (_local2 < spawns.length) { _local1 = (_local1 + (spawns[_local2] as Spawn).psi); _local2++; }; return (_local1); } public function get count():int{ return (_count); } public function spawnWave():void{ if ((spawns[0] as Spawn).unit.apperanceSound != null){ SoundManager.play((spawns[0] as Spawn).unit.apperanceSound); }; var _local1:int; while (_local1 < spawns.length) { (spawns[_local1] as Spawn).spawn(); _local1++; }; } public function set allied(_arg1:Boolean):void{ _allied = _arg1; } public function get units():Array{ var _local1:Array = new Array(); var _local2:int; while (_local2 < spawns.length) { _local1.push((spawns[_local2] as Spawn).unit); _local2++; }; return (_local1); } public function get time():int{ return (_time); } public function get spawns():Array{ return (_spawns); } } }//package map.spawn
Section 164
//Statistics (map.statistics.Statistics) package map.statistics { import map.perks.impl.*; import flash.net.*; public class Statistics { private var _score:int;// = 0 private var _kills:int;// = 0 private var _miss:int;// = 0 private var _time:int;// = 0 private var _shots:int;// = 0 public function get shots():int{ return (_shots); } public function getFinalScore(_arg1:int):int{ return (((_score * (100 + (_arg1 * GreedPerk.INCREMENT))) / 100)); } public function save():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); _local1.data.time = _time; _local1.data.kills = _kills; _local1.data.shots = _shots; _local1.data.miss = _miss; _local1.data.score = _score; _local1.flush(); } public function get time():int{ return (_time); } public function get score():int{ _score = (((500 + (_kills * 5)) + ((accuracy - 40) * 8)) - _time); return (_score); } public function get kills():int{ return (_kills); } public function set time(_arg1:int):void{ _time = _arg1; } public function addKill():void{ _kills++; } public function set score(_arg1:int):void{ _score = _arg1; } public function set kills(_arg1:int):void{ _kills = _arg1; } public function load():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); _time = _local1.data.time; _kills = _local1.data.kills; _shots = _local1.data.shots; _miss = _local1.data.miss; _score = _local1.data.score; } public function set shots(_arg1:int):void{ _shots = _arg1; } public function set miss(_arg1:int):void{ _miss = _arg1; } public function get accuracy():int{ return (Math.round((((_shots - _miss) / _shots) * 100))); } public function addShot():void{ _shots++; } public function get miss():int{ return (_miss); } public function addMiss():void{ _miss++; } } }//package map.statistics
Section 165
//StatisticsManager (map.statistics.StatisticsManager) package map.statistics { public class StatisticsManager { private var _currentMapStatistics:Statistics; private var _totalStatistics:Statistics; public function StatisticsManager(){ _currentMapStatistics = new Statistics(); _totalStatistics = new Statistics(); super(); } public function resetCurrent():void{ _currentMapStatistics = new Statistics(); } public function getFinalScore(_arg1:int):int{ trace(("Score: " + _totalStatistics.score)); trace(("Greed Score: " + ((_arg1 * _totalStatistics.score) / 100).toString())); trace(("Final Score: " + (_totalStatistics.score + ((_arg1 * _totalStatistics.score) / 100)).toString())); return ((_totalStatistics.score + (((_arg1 * _totalStatistics.score) / 100) * 10))); } public function get total():Statistics{ return (_totalStatistics); } public function load():void{ _totalStatistics.load(); } public function get current():Statistics{ return (_currentMapStatistics); } public function save():void{ _totalStatistics.save(); } public function merge():void{ _totalStatistics.kills = (_totalStatistics.kills + _currentMapStatistics.kills); _totalStatistics.miss = (_totalStatistics.miss + _currentMapStatistics.miss); _totalStatistics.shots = (_totalStatistics.shots + _currentMapStatistics.shots); _totalStatistics.time = (_totalStatistics.time + _currentMapStatistics.time); } } }//package map.statistics
Section 166
//TutorialManager (map.tutorial.TutorialManager) package map.tutorial { import map.units.unit.*; public class TutorialManager { private var _tips:Array; public function TutorialManager(){ _tips = new Array(); super(); } private function removeTip(_arg1:UnitEvent):void{ var _local2:int; while (_local2 < _tips.length) { if ((_tips[_local2] as TutorialTip) == _arg1.target){ (_arg1.target as TutorialTip).removeEventListener(UnitEvent.REALLY_DEAD, removeTip); _tips.splice(_local2, 1); break; }; _local2++; }; } public function clean():void{ var _local1:int = _tips.length; var _local2:int; while (_local2 < _local1) { (_tips[0] as TutorialTip).extraDie(); _local2++; }; } public function addTip(_arg1:TutorialTip):void{ _tips.push(_arg1); _arg1.addEventListener(UnitEvent.REALLY_DEAD, removeTip); } public function tick(_arg1:int):void{ var _local2:int; while (_local2 < _tips.length) { (_tips[_local2] as TutorialTip).tick(_arg1); _local2++; }; } } }//package map.tutorial
Section 167
//TutorialTip (map.tutorial.TutorialTip) package map.tutorial { import flash.display.*; import map.units.unit.*; import flash.text.*; import map.utils.*; import flash.utils.*; public class TutorialTip extends DyingStageMovieClip { private var _appearTime:int;// = 0 private var _text:TypingText; public var text:TextField; private var _textField:TextField; private var _lifeTime:int;// = 3000 private var _state:int;// = 0 private var _fadeStartTime:int;// = 0 private var _createTime:int; private var rec:MovieClip; private static const BG_COLOR:int = 0x333333; private static const FADE:int = 2; private static const X:int = 100; private static const Y:int = 496; private static const WIDTH:int = 340; private static const HEIGHT:int = 60; private static const MARGIN:int = 1; private static const LIFE_TIME:int = 3000; private static const TEXT_COLOR:int = 0xFFFFFF; private static const BORDER_COLOR:uint = 6736360; private static const NONE:int = 0; private static const SHIFT_Y:int = -20; private static const SHOW:int = 1; private static const ALPHA:Number = 0.9; public function TutorialTip(_arg1:Stage, _arg2:String, _arg3:int=0, _arg4:int=3000){ _createTime = getTimer(); super(_arg1); _text = new TypingText(_arg2); rec = new MovieClip(); _textField = (getChildByName("text") as TextField); _appearTime = _arg3; } override protected function die(_arg1:UnitEvent):void{ super.die(_arg1); dispatchEvent(new UnitEvent(UnitEvent.REALLY_DEAD)); } public function extraDie():void{ if (_state != NONE){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); }; } private function layout():void{ rec.graphics.clear(); _textField.width = WIDTH; _textField.height = HEIGHT; _textField.y = ((SHIFT_Y - MARGIN) - _textField.height); _textField.textColor = TEXT_COLOR; var _local1:int = ((MARGIN + _textField.height) + MARGIN); rec.graphics.beginFill(BG_COLOR, ALPHA); rec.graphics.lineStyle(1, BORDER_COLOR, ALPHA, false, "normal", null, null, 3); rec.graphics.drawRoundRect((_textField.x - MARGIN), (_textField.y - MARGIN), (_textField.width + (MARGIN * 2)), _local1, 12); addChild(rec); addChild(_textField); } public function show():void{ addEventListener(UnitEvent.DEAD, die); x = X; y = Y; _stage.addChild(this); _state = SHOW; layout(); } public function tick(_arg1:int):void{ if (_state == NONE){ if (((!((_appearTime == 0))) && ((_arg1 > (_createTime + (_appearTime * 1000)))))){ show(); }; }; if (_state == SHOW){ _text.tick(_arg1); _textField.text = _text.result; if (_text.isDone){ _state = FADE; _fadeStartTime = getTimer(); }; }; if (_state == FADE){ if ((((_arg1 > (_fadeStartTime + _lifeTime))) && ((alpha > 0.1)))){ alpha = (alpha - 0.05); } else { if ((((_arg1 > (_fadeStartTime + _lifeTime))) && ((alpha <= 0.1)))){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); }; }; }; } } }//package map.tutorial
Section 168
//TypingText (map.tutorial.TypingText) package map.tutorial { import flash.utils.*; public class TypingText { private var _lastLetterTime:int; private var _state:int;// = 1 private var _s:String; private var _result:String;// = "" private static const TYPE:int = 1; private static const DONE:int = 2; private static const LETTER_DELAY:int = 50; public function TypingText(_arg1:String){ _lastLetterTime = getTimer(); super(); _s = _arg1; } public function tick(_arg1:int):void{ if (_state == DONE){ return; }; if (_arg1 > (_lastLetterTime + LETTER_DELAY)){ _lastLetterTime = getTimer(); _result = (_result + _s.charAt(_result.length)); if (_result == _s){ _state = DONE; }; }; } public function get isDone():Boolean{ return ((_state == DONE)); } public function get result():String{ return (_result); } } }//package map.tutorial
Section 169
//PerkListMask (map.ui.levelUp.PerkListMask) package map.ui.levelUp { import com.moonmana.ui.*; public class PerkListMask extends ScreenObject { public function PerkListMask(){ super(107, 88); } } }//package map.ui.levelUp
Section 170
//PerkMenuUI (map.ui.levelUp.PerkMenuUI) package map.ui.levelUp { import flash.display.*; import flash.events.*; import map.units.hero.*; import map.units.unit.*; import flash.text.*; import map.perks.*; import main.*; import com.moonmana.ui.*; import ui.buttons.*; public class PerkMenuUI extends ScreenObject { private var _msk:PerkListMask; public var perkPointsMC:MovieClip; public var myPerks:MovieClip; public var perksHolder:MovieClip; private var _state:int;// = 0 private var _perkManager:PerkManager; private var _accept:MMButtonS; private var _expManager:ExpManager; private var _perkScrollBar:PerkScrollBar; public var availablePerks:MovieClip; private var _stage:Stage; public static const MY_PERKS:int = 2; public static const CLOSE:int = 0; public static const AVAILABLE_HEIGHT:int = 175; public static const AVAILABLE_PERKS:int = 1; public function PerkMenuUI(_arg1:Stage, _arg2:PerkManager, _arg3:ExpManager){ _msk = new PerkListMask(); super(((Main.SCREEN_WIDTH - width) / 2), ((Main.SCREEN_HEIGHT - height) / 2)); _perkManager = _arg2; _expManager = _arg3; _stage = _arg1; (getMC("availablePerks").getChildByName("text") as TextField).text = Main.bundle.getString("AVAILABLE_PERKS"); (getMC("myPerks").getChildByName("text") as TextField).text = Main.bundle.getString("MY_PERKS"); } public function goAvailable(_arg1:MouseEvent=null):void{ var e = _arg1; if (_state == AVAILABLE_PERKS){ return; }; _state = AVAILABLE_PERKS; gotoAndStop(_state); try { getMC("availablePerks").removeEventListener(MouseEvent.MOUSE_DOWN, goAvailable); } catch(e:Error) { }; getMC("myPerks").addEventListener(MouseEvent.MOUSE_DOWN, goMy); refreshList(_perkManager.getAvailableList()); } private function refreshAfterPick(_arg1:Event):void{ (_arg1.target as PerkUI).removeEventListener(UnitEvent.USE_PERK, refreshAfterPick); switch (_state){ case AVAILABLE_PERKS: refreshList(_perkManager.getAvailableList()); break; case MY_PERKS: refreshList(_perkManager.getMyList()); break; }; } private function preparePerksList(_arg1:Array):void{ var perk:PerkUI; var a = _arg1; var i:int; while (i < a.length) { perk = new PerkUI((a[i] as Perk), _perkManager, _expManager); perk.y = (perk.height * i); if (perk.available){ perk.addEventListener(UnitEvent.USE_PERK, refreshAfterPick); }; (getMC("perksHolder").getChildByName("perksList") as PerksList).addChild(perk); i = (i + 1); }; _msk.place(); try { removeChild(_msk); } catch(e:Error) { }; getMC("perksHolder").addChild(_msk); getMC("perksHolder").mask = _msk; removeScrollBar(); addScrollBar(); } public function prepare():void{ _accept = new MMButtonS(166, 222); _accept.place(); _accept.setLabel(Main.bundle.getString("ACCEPT")); addChild(_accept); } private function refreshList(_arg1:Array):void{ setPerkPoints(_expManager.perkPoints); clearPerksList(); preparePerksList(_arg1); } public function get acceptButton():MMButton{ return (_accept); } private function addScrollBar():void{ var _local1:PerksList = (getMC("perksHolder").getChildByName("perksList") as PerksList); if (_perkScrollBar != null){ _perkScrollBar.reset(); }; if (_local1.height > AVAILABLE_HEIGHT){ _perkScrollBar = new PerkScrollBar(_stage, _local1); addChild(_perkScrollBar); }; } private function removeScrollBar():void{ try { removeChild(_perkScrollBar); } catch(e:Error) { }; } public function goMy(_arg1:MouseEvent=null):void{ var e = _arg1; if (_state == MY_PERKS){ return; }; _state = MY_PERKS; gotoAndStop(_state); try { getMC("myPerks").removeEventListener(MouseEvent.MOUSE_DOWN, goMy); } catch(e:Error) { }; getMC("availablePerks").addEventListener(MouseEvent.MOUSE_DOWN, goAvailable); refreshList(_perkManager.getMyList()); } private function clearPerksList():void{ var _local1:MovieClip = (getMC("perksHolder").getChildByName("perksList") as PerksList); var _local2:int = _local1.numChildren; var _local3:int; while (_local3 < _local2) { _local1.removeChildAt(0); _local3++; }; if (_perkScrollBar != null){ _perkScrollBar.removeEventListeners(); }; } public function setPerkPoints(_arg1:int):void{ (getMC("perkPointsMC").getChildByName("text") as TextField).text = ((Main.bundle.getString("PERK_POINTS") + ": ") + _arg1.toString()); } } }//package map.ui.levelUp
Section 171
//PerkPopup (map.ui.levelUp.PerkPopup) package map.ui.levelUp { import flash.display.*; import flash.text.*; public dynamic class PerkPopup extends Popup { public var currentLevel:TextField; private var rec:MovieClip; public var description:TextField; public var title:TextField; private static const BORDER_COLOR:uint = 6736360; private static const ALPHA:Number = 0.9; private static const BG_COLOR:int = 0x333333; private static const SHIFT_Y:int = -20; private static const MARGIN:int = 1; public function PerkPopup(){ super(0, 0); rec = new MovieClip(); addChild(rec); } public function layout():void{ removeChild(rec); rec.graphics.clear(); var _local1:TextField = (getChildByName("title") as TextField); var _local2:TextField = (getChildByName("currentLevel") as TextField); var _local3:TextField = (getChildByName("description") as TextField); _local3.x = (_local1.x + MARGIN); _local2.x = (_local1.x + MARGIN); _local3.y = ((SHIFT_Y - MARGIN) - _local3.height); _local2.y = (((SHIFT_Y - MARGIN) - _local3.height) - _local2.height); _local1.y = ((((SHIFT_Y - MARGIN) - _local3.height) - _local2.height) - _local1.height); var _local4:int = ((((MARGIN + _local3.height) + _local2.height) + _local1.height) + MARGIN); rec.graphics.beginFill(BG_COLOR, ALPHA); rec.graphics.lineStyle(1, BORDER_COLOR, ALPHA, false, "normal", null, null, 3); rec.graphics.drawRoundRect((_local1.x - MARGIN), (_local1.y - MARGIN), (_local1.width + (MARGIN * 2)), _local4, 12); addChild(rec); addChild(_local1); addChild(_local2); addChild(_local3); } public function setCurrentLevel(_arg1:String):void{ var _local2:TextField = (getChildByName("currentLevel") as TextField); _local2.text = _arg1; } public function setDescription(_arg1:String):void{ var _local2:TextField = (getChildByName("description") as TextField); _local2.text = _arg1; _local2.autoSize = "left"; } public function setTitle(_arg1:String):void{ var _local2:TextField = (getChildByName("title") as TextField); _local2.text = _arg1; _local2.autoSize = "left"; } } }//package map.ui.levelUp
Section 172
//PerkScrollBar (map.ui.levelUp.PerkScrollBar) package map.ui.levelUp { import flash.display.*; import flash.events.*; import flash.geom.*; import com.moonmana.ui.*; public class PerkScrollBar extends ScreenObject { private var _perksList:PerksList; private var _bounds:Rectangle; private var _scrolling:Boolean;// = false private var y0:Number;// = 0 private var _stage:Stage; private static const LUFT:int = 158; private static const Y0:Number = 45; private static const X0:Number = 246; public function PerkScrollBar(_arg1:Stage, _arg2:PerksList){ super(X0, Y0); place(); _perksList = _arg2; _perksList.place(); _bounds = new Rectangle(x, y, 0, LUFT); y0 = _perksList.y; _stage = _arg1; addEventListener(MouseEvent.MOUSE_DOWN, startScroll); addEventListener(Event.ENTER_FRAME, enterHandler); } private function stopScroll(_arg1:Event):void{ _stage.removeEventListener(MouseEvent.MOUSE_UP, stopScroll); _scrolling = false; stopDrag(); } public function removeEventListeners():void{ _stage.removeEventListener(MouseEvent.MOUSE_UP, stopScroll); } private function startScroll(_arg1:Event):void{ _stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); _scrolling = true; startDrag(false, _bounds); } public function reset():void{ _perksList.place(); } private function enterHandler(_arg1:Event):void{ if (_scrolling == true){ _perksList.y = (y0 + Math.round((((y - Y0) * (PerkMenuUI.AVAILABLE_HEIGHT - _perksList.height)) / LUFT))); }; } } }//package map.ui.levelUp
Section 173
//PerksList (map.ui.levelUp.PerksList) package map.ui.levelUp { import com.moonmana.ui.*; public class PerksList extends ScreenObject { public function PerksList(){ super(0, 0); } } }//package map.ui.levelUp
Section 174
//PerkUI (map.ui.levelUp.PerkUI) package map.ui.levelUp { import flash.display.*; import flash.events.*; import map.units.hero.*; import map.units.unit.*; import flash.text.*; import map.perks.impl.*; import map.perks.*; import main.*; import com.moonmana.ui.*; public class PerkUI extends ScreenObject { private var _perkManager:PerkManager; public var text:TextField; private var _popup:PerkPopup; private var _expManager:ExpManager; public var plus:SimpleButton; private var _perk:Perk; public function PerkUI(_arg1:Perk, _arg2:PerkManager, _arg3:ExpManager){ addFrameScript(0, frame1, 1, frame2, 2, frame3); super(0, 0); _perk = _arg1; _perkManager = _arg2; _expManager = _arg3; setName(_perk.name); getButton("plus").addEventListener(MouseEvent.MOUSE_DOWN, pickPerk); _popup = getPopup(); _popup.displace(); addEventListener(MouseEvent.MOUSE_OVER, showPopup); addEventListener(MouseEvent.MOUSE_OUT, out); } function frame1(){ stop(); } public function setName(_arg1:String):void{ getTextField("text").text = _arg1; } private function pickPerk(_arg1:MouseEvent=null):void{ (_arg1.target as SimpleButton).removeEventListener(MouseEvent.MOUSE_DOWN, pickPerk); if (_expManager.perkPoints > 0){ _expManager.usePerk(); if ((_perk is ShockDronePerk)){ _perkManager.shockDroneLevelUp(); } else { if ((_perk is CombatDronePerk)){ _perkManager.combatDroneLevelUp(); } else { if ((_perk is RepairDronePerk)){ _perkManager.repairDroneLevelUp(); } else { if ((_perk is WeaponFocusPerk)){ _perkManager.focusWeaponLevelUp(); } else { if ((_perk is TheBlackHolePerk)){ _perkManager.blackHoleLevelUp(); } else { if ((_perk is RepairPerk)){ _perkManager.repairLevelUp(); } else { _perk.levelUp(); }; }; }; }; }; }; if (!available){ removeEventListener(MouseEvent.MOUSE_OUT, out); }; hidePopup(); dispatchEvent(new UnitEvent(UnitEvent.USE_PERK)); }; } private function hidePopup(_arg1:MouseEvent=null):void{ _popup.hide(); } function frame2(){ stop(); } private function out(_arg1:MouseEvent=null):void{ gotoAndStop(1); hidePopup(); } public function get available():Boolean{ return (_perk.isAvailableNow()); } private function showPopup(_arg1:MouseEvent=null):void{ over(); _popup.show((parent.parent.parent as MovieClip)); } function frame3(){ stop(); } private function getPopup():PerkPopup{ var _local1:PerkPopup = new PerkPopup(); _local1.setTitle(_perk.name); _local1.setCurrentLevel(((((Main.bundle.getString("LEVEL") + ": ") + _perk.level) + "/") + ((_perk.maxLevel == 0)) ? "-" : _perk.maxLevel)); _local1.setDescription(_perk.description); _local1.layout(); _local1.cacheAsBitmap = true; return (_local1); } private function over(_arg1:MouseEvent=null):void{ gotoAndStop((available) ? 2 : 3); } } }//package map.ui.levelUp
Section 175
//Popup (map.ui.levelUp.Popup) package map.ui.levelUp { import flash.display.*; import com.moonmana.ui.*; public class Popup extends ScreenObject { private var _shown:Boolean;// = false private var _parentMC:MovieClip; public function Popup(_arg1:int, _arg2:int){ super(_arg1, _arg2); } public function hide():void{ if (!_shown){ return; }; _shown = false; stopDrag(); _parentMC.removeChild(this); } public function show(_arg1:MovieClip):void{ if (!_shown){ _parentMC = _arg1; _arg1.addChild(this); startDrag(true); _shown = true; }; } } }//package map.ui.levelUp
Section 176
//NextLevelButton (map.ui.stats.NextLevelButton) package map.ui.stats { import flash.display.*; import flash.text.*; public dynamic class NextLevelButton extends SimpleButton { public var text:TextField; } }//package map.ui.stats
Section 177
//StatisticsUI (map.ui.stats.StatisticsUI) package map.ui.stats { import flash.display.*; import flash.events.*; import map.*; import flash.text.*; import map.statistics.*; import map.ui.*; import main.*; import com.moonmana.ui.*; import com.moonmana.mmad.*; import ui.buttons.*; public class StatisticsUI extends ScreenObject { public var scoreLabel:TextField; public var ammoLabel:TextField; public var time:TextField; private var _button:MMButtonB; public var score:TextField; private var _mainMenu:MMButtonB; public var title:TextField; public var ammo:TextField; public var killsLabel:TextField; public var mmAd:MovieClip; public var timeLabel:TextField; private var _mmad:MMAd; public var kills:TextField; public var ads:MovieClip; private var _moreGames:MMButtonB; public var gameSaved:MovieClip; public var accuracy:TextField; public var accuracyLabel:TextField; public function StatisticsUI(_arg1:Map, _arg2:Boolean, _arg3:Boolean){ super(0, 0); addChildAt(_arg1.underlay, 0); getTextField("timeLabel").text = Main.bundle.getString("TIME"); getTextField("ammoLabel").text = Main.bundle.getString("AMMO"); getTextField("killsLabel").text = Main.bundle.getString("KILLS"); getTextField("accuracyLabel").text = Main.bundle.getString("ACCURACY"); getTextField("scoreLabel").text = Main.bundle.getString("SCORE"); _moreGames = new MMButtonB(21, 188); _moreGames.place(); _moreGames.setLabel(Main.bundle.getString("MORE_GAMES")); addChild(_moreGames); _mainMenu = new MMButtonB(412, 426); _mainMenu.place(); _mainMenu.setLabel(Main.bundle.getString("MAIN_MENU")); addChild(_mainMenu); _button = new MMButtonB(412, 392); _button.place(); addChild(_button); _moreGames.addEventListener(MouseEvent.MOUSE_DOWN, MMAd.goMoonMana); if (_arg2){ getTextField("title").text = Main.bundle.getString("GAME_OVER"); _button.setLabel(Main.bundle.getString("TRY_AGAIN")); (getMC("gameSaved").getChildByName("text") as TextField).text = ""; } else { if (_arg3){ getTextField("title").text = Main.bundle.getString("THE_END"); _button.setLabel(Main.bundle.getString("SUBMIT_SCORE")); (getMC("gameSaved").getChildByName("text") as TextField).text = ""; } else { getTextField("title").text = Main.bundle.getString("WELL_DONE"); _button.setLabel(Main.bundle.getString("NEXT_LEVEL")); (getMC("gameSaved").getChildByName("text") as TextField).text = Main.bundle.getString("GAME_SAVED"); }; }; getTextField("title").cacheAsBitmap = true; getMC("mmAd").buttonMode = true; _mmad = new MMAd((getMC("mmAd").getChildByName("mmAdtxt") as TextField), getMC("mmAd")); } public function get button():MMButton{ return (_button); } public function clean():void{ _mmad.clean(); _moreGames.removeEventListener(MouseEvent.MOUSE_DOWN, MMAd.goMoonMana); removeChild(_button); _button = null; removeChild(_moreGames); _moreGames = null; removeChild(_mainMenu); _mainMenu = null; } public function get mainMenuButton():MMButton{ return (_mainMenu); } public function fillStatistics(_arg1:Statistics):void{ getTextField("time").text = TimerUI.convert(_arg1.time); getTextField("ammo").text = _arg1.shots.toString(); getTextField("kills").text = _arg1.kills.toString(); getTextField("accuracy").text = (_arg1.accuracy.toString() + "%"); getTextField("score").text = _arg1.score.toString(); } } }//package map.ui.stats
Section 178
//SubmitScoreButton (map.ui.stats.SubmitScoreButton) package map.ui.stats { import flash.display.*; public dynamic class SubmitScoreButton extends SimpleButton { } }//package map.ui.stats
Section 179
//TryAgainButton (map.ui.stats.TryAgainButton) package map.ui.stats { import flash.display.*; public dynamic class TryAgainButton extends SimpleButton { } }//package map.ui.stats
Section 180
//Episode1Title (map.ui.titles.Episode1Title) package map.ui.titles { import flash.text.*; public class Episode1Title extends EpisodeTitle { public var episode:TextField; public var titleText:TextField; public function Episode1Title(_arg1:int=1){ super(_arg1); } } }//package map.ui.titles
Section 181
//Episode1Underlay (map.ui.titles.Episode1Underlay) package map.ui.titles { import flash.display.*; public class Episode1Underlay extends MovieClip { } }//package map.ui.titles
Section 182
//Episode2Title (map.ui.titles.Episode2Title) package map.ui.titles { import flash.text.*; public class Episode2Title extends EpisodeTitle { public var episode:TextField; public var titleText:TextField; public function Episode2Title(){ super(2); } } }//package map.ui.titles
Section 183
//Episode2Underlay (map.ui.titles.Episode2Underlay) package map.ui.titles { import flash.display.*; public class Episode2Underlay extends MovieClip { } }//package map.ui.titles
Section 184
//Episode3Title (map.ui.titles.Episode3Title) package map.ui.titles { import flash.text.*; public class Episode3Title extends EpisodeTitle { public var episode:TextField; public var titleText:TextField; public function Episode3Title(){ super(3); } } }//package map.ui.titles
Section 185
//Episode3Underlay (map.ui.titles.Episode3Underlay) package map.ui.titles { import flash.display.*; public class Episode3Underlay extends MovieClip { } }//package map.ui.titles
Section 186
//Episode4Title (map.ui.titles.Episode4Title) package map.ui.titles { import flash.text.*; public class Episode4Title extends EpisodeTitle { public var episode:TextField; public var titleText:TextField; public function Episode4Title(){ super(4); } } }//package map.ui.titles
Section 187
//Episode4Underlay (map.ui.titles.Episode4Underlay) package map.ui.titles { import flash.display.*; public class Episode4Underlay extends MovieClip { } }//package map.ui.titles
Section 188
//EpisodeTitle (map.ui.titles.EpisodeTitle) package map.ui.titles { import flash.text.*; import main.*; import com.moonmana.ui.*; public class EpisodeTitle extends ScreenObject { public static const DELAY:int = 4000; public function EpisodeTitle(_arg1:int){ super(0, 0); if (_arg1 == 0){ getEpisode().text = Main.bundle.getString("THE_END_2"); } else { getEpisode().text = (Main.bundle.getString("EPISODE") + _arg1.toString()); }; } public function set title(_arg1:String):void{ getTitle().text = _arg1; } private function getTitle():TextField{ return (getTextField("titleText")); } private function getEpisode():TextField{ return (getTextField("episode")); } } }//package map.ui.titles
Section 189
//PopupText (map.ui.utils.PopupText) package map.ui.utils { import map.*; import flash.text.*; import com.moonmana.ui.*; import flash.utils.*; public class PopupText extends ScreenObject { public var text2:TextField; public var text3:TextField; public var text4:TextField; public var text5:TextField; public var text:TextField; private var _state:int;// = 0 private var _startTime:int;// = 0 private var _map:Map; private static const FADE_TIME:int = 500; private static const FADING_STEP:Number = 0.01; private static const FADING:int = 0; private static const SHOW:int = 1; private static const SHOW_TIME:int = 500; public function PopupText(_arg1:Map, _arg2:String, _arg3:int, _arg4:int, _arg5:int=16724530, _arg6:Number=1){ super(_arg3, _arg4); place(); _map = _arg1; _map.addPopup(this); _state = SHOW; getTextField("text").text = _arg2; getTextField("text").textColor = _arg5; getTextField("text2").text = _arg2; getTextField("text3").text = _arg2; getTextField("text4").text = _arg2; getTextField("text5").text = _arg2; _startTime = getTimer(); cacheAsBitmap = true; } public function tick(_arg1:Number):void{ if ((((_state == SHOW)) && ((_arg1 < (_startTime + SHOW_TIME))))){ y = (y - 1); } else { if ((((_state == SHOW)) && ((_arg1 > (_startTime + SHOW_TIME))))){ _state = FADING; } else { if ((((_state == FADING)) && ((_arg1 < ((_startTime + SHOW_TIME) + FADE_TIME))))){ alpha = (alpha - FADING_STEP); y = (y - 1); } else { if ((((_state == FADING)) && ((_arg1 > ((_startTime + SHOW_TIME) + FADE_TIME))))){ _map.removePopup(this); }; }; }; }; } } }//package map.ui.utils
Section 190
//ExpUI (map.ui.ExpUI) package map.ui { import com.moonmana.ui.*; public class ExpUI extends ScreenObject { public function ExpUI(){ super(0, 0); } public function setProgress(_arg1:int):void{ gotoAndStop(Math.floor((_arg1 / 2))); } } }//package map.ui
Section 191
//ItemsUI (map.ui.ItemsUI) package map.ui { import com.moonmana.ui.*; public class ItemsUI extends ScreenObject { private static const PADDING:int = 5; private static const WIDTH:int = 16; public function ItemsUI(){ super(205, 20); } public function redraw(_arg1:Array):void{ var _local3:ItemUI; while (numChildren > 0) { removeChildAt(0); }; var _local2:int; while (_local2 < _arg1.length) { _local3 = new ItemUI(_arg1[_local2]); _local3.x = (_local2 * (PADDING + WIDTH)); addChild(_local3); _local2++; }; } } }//package map.ui
Section 192
//ItemUI (map.ui.ItemUI) package map.ui { import map.items.*; import com.moonmana.ui.*; public class ItemUI extends ScreenObject { public function ItemUI(_arg1:DurationItem){ var _local2:TimerSmallUI; super(0, 0); _arg1.x = 18; _arg1.y = 0; _arg1.scaleX = 0.5; _arg1.scaleY = 0.5; _arg1.gotoAndStop(1); addChild(_arg1); _local2 = new TimerSmallUI(); _local2.setTimeShort((_arg1 as DurationItem).timeLeft); _local2.x = 6; _local2.y = 7; addChild(_local2); } } }//package map.ui
Section 193
//LevelCompleteUI (map.ui.LevelCompleteUI) package map.ui { import main.*; import com.moonmana.ui.*; public class LevelCompleteUI extends ScreenObject { public function LevelCompleteUI(){ addFrameScript(14, frame15); super((Main.SCREEN_WIDTH / 2), (Main.SCREEN_HEIGHT / 2)); } function frame15(){ stop(); } } }//package map.ui
Section 194
//LevelUI (map.ui.LevelUI) package map.ui { import flash.text.*; import com.moonmana.ui.*; public class LevelUI extends ScreenObject { public var level:TextField; public function LevelUI(){ super(0, 0); } public function setLevel(_arg1:int):void{ getTextField("level").text = _arg1.toString(); } } }//package map.ui
Section 195
//MapUI (map.ui.MapUI) package map.ui { import flash.display.*; import map.units.hero.*; import main.*; import com.moonmana.ui.*; import ui.buttons.*; public class MapUI extends ScreenObject { public var timer:TimerMainUI; private var _tutorialButton:MMButtonTutorial; public var levelLabel:LevelUI; private var _levelUpButton:MMButtonB; private var _itemsUI:ItemsUI; private var _levelUpMC:MovieClip; private var _menuButton:MMButtonXS; private var _timerUI:TimerUI; public var weapon:WeaponUI; public var exp:ExpUI; public var heroHp:HeroHpBar; public var progress:ProgressUI; public var levelUp:MovieClip; public function MapUI(){ super(0, 0); _itemsUI = new ItemsUI(); _itemsUI.place(); addChild(_itemsUI); _timerUI = (getMC("timer") as TimerUI); _levelUpMC = getMC("levelUp"); _levelUpButton = new MMButtonB(-113, -19); _levelUpButton.setLabel(Main.bundle.getString("LEVEL_UP")); _levelUpButton.place(); (_levelUpMC.getChildByName("levelUp") as MovieClip).addChild(_levelUpButton); _menuButton = new MMButtonXS(2, 453); _menuButton.setLabel(Main.bundle.getString("MENU")); _menuButton.place(); addChild(_menuButton); _levelUpMC.gotoAndStop(0); } public function get levelUpMC():MovieClip{ return (_levelUpMC); } public function get levelUpButton():MMButton{ return (_levelUpButton); } public function showLevelUpButton():void{ _levelUpMC.gotoAndPlay("show"); } public function setSkipTutorialButton(_arg1:Boolean):void{ var b = _arg1; if (b){ _tutorialButton = new MMButtonTutorial(537, 57); _tutorialButton.place(); _tutorialButton.setLabel(Main.bundle.getString("SKIP_TUTORIAL")); addChild(_tutorialButton); } else { try { removeChild(_tutorialButton); _tutorialButton = null; } catch(e:Error) { }; }; } public function setExp(_arg1:int):void{ getTextField("exp").text = _arg1.toString(); } public function getTimerUI():TimerUI{ return (_timerUI); } public function getItemsUI():ItemsUI{ return (_itemsUI); } public function getWeaponUI():WeaponUI{ return ((getMC("weapon") as WeaponUI)); } public function hideLevelUpButton():void{ _levelUpMC.gotoAndPlay("hide"); } public function get tutorialButton():MMButton{ return (_tutorialButton); } public function get menuButton():MMButton{ return (_menuButton); } public function getProgressUI():ProgressUI{ return ((getMC("progress") as ProgressUI)); } } }//package map.ui
Section 196
//ProgressUI (map.ui.ProgressUI) package map.ui { import com.moonmana.ui.*; public class ProgressUI extends ScreenObject { public function ProgressUI(){ addFrameScript(0, frame1); super(0, 0); } function frame1(){ stop(); } public function setProgress(_arg1:int):void{ gotoAndStop(Math.floor((_arg1 / 2))); } } }//package map.ui
Section 197
//TimerMainUI (map.ui.TimerMainUI) package map.ui { import flash.text.*; public class TimerMainUI extends TimerUI { public var txt:TextField; } }//package map.ui
Section 198
//TimerSmallUI (map.ui.TimerSmallUI) package map.ui { import flash.text.*; public class TimerSmallUI extends TimerUI { public var txt:TextField; } }//package map.ui
Section 199
//TimerUI (map.ui.TimerUI) package map.ui { import com.moonmana.ui.*; public class TimerUI extends ScreenObject { private var _currentTime:int;// = 0 public function TimerUI(){ super(0, 0); } public function tickUp():void{ setTime((_currentTime + 1)); } public function get currentTime():int{ return (_currentTime); } public function tickDown():void{ setTime((_currentTime - 1)); } public function zero():void{ setTime(0); } public function setTimeShort(_arg1:int):void{ getTextField("txt").text = _arg1.toString(); } public function setTime(_arg1:int):void{ _currentTime = _arg1; getTextField("txt").text = convert(_arg1); } public static function convert(_arg1:int):String{ var _local2:int = ((_arg1 < 60)) ? _arg1 : (_arg1 % 60); var _local3:int = Math.floor((_arg1 / 3600)); var _local4:String = ((_local3 < 10)) ? ("0" + _local3) : _local3.toString(); var _local5:int = Math.floor(((_arg1 - (_local3 * 3600)) / 60)); var _local6:String = ((_local5 < 10)) ? ("0" + _local5) : _local5.toString(); var _local7:String = (((((_local4 + ":") + _local6) + ":") + ((_local2 < 10)) ? "0" : "") + _local2); return (_local7); } } }//package map.ui
Section 200
//WeaponUI (map.ui.WeaponUI) package map.ui { import flash.display.*; import flash.text.*; import com.moonmana.ui.*; public class WeaponUI extends ScreenObject { public var bullets:MovieClip; public var bulletsTxt:MovieClip; public function WeaponUI(){ super(0, 0); } public function setBullets(_arg1:int):void{ if (_arg1 < 11){ getMC("bullets").gotoAndStop((11 - _arg1)); (getMC("bulletsTxt").getChildByName("txt") as TextField).text = ""; } else { getMC("bullets").gotoAndStop(0); (getMC("bulletsTxt").getChildByName("txt") as TextField).text = ("+" + (_arg1 - 10).toString()); }; } } }//package map.ui
Section 201
//CombatDrone (map.units.drones.CombatDrone) package map.units.drones { import map.units.hero.*; import map.units.unit.markers.*; import map.weapons.drones.*; public class CombatDrone extends Drone implements Unstoppable { public function CombatDrone(_arg1:Hero){ super(_arg1, {hp:10, speed2:8, range2:40000, sight2:42000, size2:0}, new DroneIongun(this)); } override public function tick(_arg1:Number):void{ if (((!((_target == null))) && (!(isInSight(_target))))){ _target = null; }; super.tick(_arg1); } } }//package map.units.drones
Section 202
//Drone (map.units.drones.Drone) package map.units.drones { import map.units.hero.*; import map.units.unit.*; import map.units.utils.*; import flash.geom.*; import map.weapons.*; public class Drone extends AIUnit { private var _hero:Hero; private static const HERO_SIGHT2:int = 17625; public function Drone(_arg1:Hero, _arg2:Object, _arg3:AbstractWeapon){ super(_arg2, _arg3); _hero = _arg1; } override protected function bum(_arg1:Number):void{ _targetPoint = getTargetPoint(); setTargetRotationToPoint(_targetPoint.x, _targetPoint.y); if (_arg1 >= (_lastReactionTime + REACTION)){ _lastReactionTime = _arg1; bumRotate(); }; move(); } override protected function getTarget():Unit{ return (getNearestTarget()); } override protected function getTargetPoint():Point{ return (new Point(_hero.x, _hero.y)); } public function get hero():Hero{ return (_hero); } override protected function isInSight(_arg1:Unit):Boolean{ return ((((MathUtils.distance2(_arg1.x, _arg1.y, x, y) < sight2)) && ((MathUtils.distance2(_arg1.x, _arg1.y, _hero.x, _hero.y) < HERO_SIGHT2)))); } override protected function accurateRotate():void{ _targetAngle.calculateRotation(); rotate(); rotate(); rotate(); rotate(); rotate(); rotate(); rotate(); rotate(); rotate(); rotate(); } } }//package map.units.drones
Section 203
//RepairDrone (map.units.drones.RepairDrone) package map.units.drones { import map.units.hero.*; import map.units.unit.*; import map.units.unit.markers.*; import map.weapons.drones.*; public class RepairDrone extends Drone implements Unstoppable { public function RepairDrone(_arg1:Hero){ super(_arg1, {hp:10, speed2:7.2, range2:10000, sight2:12000, size2:0}, new DroneRepairKit(this)); } override public function tick(_arg1:Number):void{ if (((!((_target == null))) && (((((!(isInSight(_target))) || ((_target.hp == _target.maxHp)))) || (_target.dead))))){ (_target == null); }; super.tick(_arg1); } override protected function getTarget():Unit{ return (getNearestFriend()); } } }//package map.units.drones
Section 204
//ShockDrone (map.units.drones.ShockDrone) package map.units.drones { import map.units.hero.*; import map.units.unit.*; import map.units.utils.*; import map.units.relations.*; import map.units.unit.markers.*; import map.weapons.drones.*; public class ShockDrone extends Drone implements Unstoppable { public function ShockDrone(_arg1:Hero){ super(_arg1, {hp:10, speed2:9, range2:5000, sight2:82000, size2:0}, new DroneShocker(this)); } override protected function getNearestTarget():Unit{ var _local3:Side; var _local4:int; var _local5:Unit; if (_side.enemies.length == 0){ return (null); }; var _local1:Unit; var _local2:int; while (_local2 < _side.enemies.length) { _local3 = _side.enemies[_local2]; _local4 = 0; while (_local4 < _local3.units.length) { if (((((((isInSight(_local3.units[_local4])) && (!((_local3.units[_local4] as Unit).stunned)))) && (!((_local3.units[_local4] as Unit).paralyzed)))) && (!((_local3.units[_local4] is Unstunnable))))){ if (_local1 == null){ _local1 = _local3.units[_local4]; } else { _local5 = _local3.units[_local4]; if (MathUtils.distance2(x, y, _local5.x, _local5.y) < MathUtils.distance2(x, y, _local1.x, _local1.y)){ _local1 = _local5; }; }; }; _local4++; }; _local2++; }; return (_local1); } override public function tick(_arg1:Number):void{ if (((!((_target == null))) && (((_target.stunned) || (_target.paralyzed))))){ _target = null; }; super.tick(_arg1); } } }//package map.units.drones
Section 205
//ExpManager (map.units.hero.ExpManager) package map.units.hero { import flash.display.*; import flash.events.*; import map.units.unit.*; import map.ui.*; import utils.*; import flash.net.*; public class ExpManager extends EventDispatcher { private var _levelUI:LevelUI; private var _experience:int;// = 0 private var _currentLevel:int;// = 1 private var _perkPoints:int;// = 0 private var _levelUpMC:MovieClip; private var _expUI:ExpUI; public function ExpManager(_arg1:MapUI){ if (_arg1 != null){ _expUI = (_arg1.getMC("exp") as ExpUI); _expUI.setProgress(progress); _levelUI = (_arg1.getMC("levelLabel") as LevelUI); _levelUI.setLevel(_currentLevel); _levelUpMC = _arg1.levelUpMC; }; } public function showLevelUp():void{ if (((!((_levelUpMC == null))) && ((_perkPoints > 0)))){ showLevelUpButton(); }; } private function showLevelUpButton():void{ _levelUpMC.gotoAndPlay("show"); } public function increaseExperience(_arg1:int):void{ _experience = (_experience + _arg1); if (_experience >= nextLevelExp){ levelUp(); }; if (_expUI != null){ _expUI.setProgress(progress); }; } public function load():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); _perkPoints = _local1.data.perkPoints; _experience = _local1.data.experience; _currentLevel = _local1.data.currentLevel; if (_levelUI != null){ _levelUI.setLevel(_currentLevel); }; if (_expUI != null){ _expUI.setProgress(progress); }; } public function get level():int{ return (_currentLevel); } private function get progress():int{ return ((((_experience - prevLevelExp) / (nextLevelExp - prevLevelExp)) * 100)); } private function get prevLevelExp():int{ if (_currentLevel == 1){ return (0); }; return ((((_currentLevel - 1) * _currentLevel) * 500)); } public function get perkPoints():int{ return (_perkPoints); } public function usePerk():void{ _perkPoints--; } private function get nextLevelExp():int{ return (((_currentLevel * (_currentLevel + 1)) * 500)); } public function save():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); _local1.data.perkPoints = _perkPoints; _local1.data.experience = _experience; _local1.data.currentLevel = _currentLevel; _local1.flush(); } private function levelUp():void{ SoundManager.play(SoundManager.LEVEL_UP); _currentLevel++; _perkPoints++; if (_levelUI != null){ _levelUI.setLevel(_currentLevel); }; showLevelUp(); dispatchEvent(new UnitEvent(UnitEvent.LEVEL_UP)); } } }//package map.units.hero
Section 206
//Hero (map.units.hero.Hero) package map.units.hero { import flash.display.*; import flash.events.*; import map.*; import map.units.unit.*; import map.units.utils.*; import map.statistics.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.units.relations.*; import map.perks.impl.*; import map.items.*; import map.perks.*; import main.*; import map.units.unit.markers.*; import map.items.impl.*; import utils.*; import flash.utils.*; public class Hero extends Unit implements Mechanical { private var _shield:ShieldEffect; private var _statisticsManager:StatisticsManager; public var body:MovieClip; private var _lastHeadRotate:Number;// = 0 private var _ui:MapUI; private var _lastItemCheck:Number; private var _mouseDown:Boolean;// = false private var _expManager:ExpManager; private var _weaponManager:WeaponManager; private var _stage:Stage; private static const ITEM_CHECK_TICK:int = 200; private static const HEAD_ROTATE_TIME:Number = 50; private static const HALF_SIZE:int = 22; public function Hero(_arg1:Stage, _arg2:MapUI=null){ super({hp:100, speed2:4, range2:40000, sight2:90000, size2:720, experience:0}); _ui = _arg2; _expManager = new ExpManager(_ui); _expManager.addEventListener(UnitEvent.LEVEL_UP, levelUp); _itemManager = new ItemManager(this); _perkManager = new PerkManager(this); _weaponManager = new WeaponManager(this); _statisticsManager = new StatisticsManager(); _hpBar = ((_ui)!=null) ? (_ui.getMC("heroHp") as HeroHpBar) : new AIUnitHpBar(this); _hpBar.unit = this; _hpBar.calculate(); _lastItemCheck = getTimer(); _state = MOVE; stand(); _stage = _arg1; } override public function get level():int{ return (_expManager.level); } public function addMissilePack():void{ _weaponManager.setBonusWeapon(WeaponManager.BONUS_ROCKET_LAUNCHER); } public function get totalStatistics():Statistics{ return (_statisticsManager.total); } public function save():void{ _perkManager.save(); _weaponManager.save(); _expManager.save(); _statisticsManager.save(); } public function place(_arg1:int, _arg2:int):void{ this.x = _arg1; this.y = _arg2; perkManager.placeDrones(); } override public function causeDeath():void{ _hp = 0; getBody().gotoAndPlay("death"); removeEventListeners(); _map.kill(this); fadeWeapon(); _hpBar.calculate(); _mouseDown = false; statistics.time = _ui.getTimerUI().currentTime; } private function moveDown():void{ calculateTargetAngle(); rotate(); if (y >= (_map.height - HALF_SIZE)){ return; }; var _local1:Number = (((Main.kh.isLeftDown) || (Main.kh.isRightDown))) ? (0.8 * speed) : speed; y = (y + _local1); } public function get ui():MapUI{ return (_ui); } protected function getBody():MovieClip{ return ((getChildByName("body") as MovieClip)); } override public function get weapon():AbstractWeapon{ return (_weaponManager.currentWeapon); } override public function tick(_arg1:Number):void{ super.tick(_arg1); _weaponManager.tick(_arg1); _itemManager.tick(_arg1); _perkManager.tick(_arg1); if (dead){ return; }; if (_perkManager.unstoppablePerk.level == 0){ if (_arg1 > (_lastSlowDownCheck + SLOWDOWN_TICK)){ _lastSlowDownCheck = _arg1; checkSlowDown(); }; }; if (Main.kh.arrowPressed){ tryMove(); if (_arg1 > (_lastItemCheck + ITEM_CHECK_TICK)){ _map.checkItemTake(); }; } else { stand(); }; if (_mouseDown){ fire(); }; } private function heroX():int{ if (x < (Main.SCREEN_WIDTH / 2)){ return (x); }; if (x > (_map.width - (Main.SCREEN_WIDTH / 2))){ return ((Main.SCREEN_WIDTH - (_map.width - x))); }; return ((Main.SCREEN_WIDTH / 2)); } private function heroY():int{ if (y < (Main.SCREEN_HEIGHT / 2)){ return (y); }; if (y > (_map.height - (Main.SCREEN_HEIGHT / 2))){ return ((Main.SCREEN_HEIGHT - (_map.height - y))); }; return ((Main.SCREEN_HEIGHT / 2)); } private function mouseUp(_arg1:MouseEvent):void{ _mouseDown = false; } public function get statistics():Statistics{ return (_statisticsManager.current); } private function rotateHeadOnEvent(_arg1:MouseEvent=null):void{ var _local3:int; var _local4:int; var _local2:Number = getTimer(); if (_local2 > (_lastHeadRotate + HEAD_ROTATE_TIME)){ _lastHeadRotate = _local2; _local3 = _map.mouseX; _local4 = _map.mouseY; rotateHead(_local3, _local4); }; } public function shieldOn():void{ _shield = new ShieldEffect(); addChild(_shield); } private function tryMove():void{ if (_state != MOVE){ _state = MOVE; getBody().play(); }; if (Main.kh.isDownDown){ moveDown(); }; if (Main.kh.isLeftDown){ moveLeft(); }; if (Main.kh.isUpDown){ moveUp(); }; if (Main.kh.isRightDown){ moveRight(); }; rotateHeadOnEvent(); } private function calculateTargetRotation(_arg1:int, _arg2:int):void{ _targetAngle.targetX = _arg1; _targetAngle.targetY = _arg2; _targetAngle.objectX = x; _targetAngle.objectY = y; } override public function fire():void{ _targetAngle.targetX = _map.mouseX; _targetAngle.targetY = _map.mouseY; _weaponManager.fire(_targetAngle, _itemManager.quadDamage); } override protected function fadeWeapon():void{ _weaponManager.fadeWeapons(); } public function removeMissilePack():void{ _weaponManager.removeBonusWeapon(); } public function get finalScore():int{ return (_statisticsManager.getFinalScore(_perkManager.greedPerk.level)); } override public function causeDamage(_arg1:Damage):void{ if (_itemManager.shield){ return; }; SoundManager.play(SoundManager.HIT); super.causeDamage(_arg1); } public function addEventListeners():void{ _stage.addEventListener(MouseEvent.MOUSE_MOVE, rotateHeadOnEvent); _stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); _stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp); } override public function addToMap(_arg1:Map, _arg2:Side):void{ super.addToMap(_arg1, _arg2); _itemManager.map = _arg1; _perkManager.map = _arg1; _weaponManager.map = _arg1; } private function moveRight():void{ calculateTargetAngle(); rotate(); if (x >= (_map.width - HALF_SIZE)){ return; }; var _local1:Number = (((Main.kh.isUpDown) || (Main.kh.isDownDown))) ? (0.8 * speed) : speed; x = (x + _local1); } public function increaseExperience(_arg1:int):void{ if (_perkManager.scintistPerk.level > 0){ _arg1 = (_arg1 * (((_perkManager.scintistPerk.level * ScintistPerk.INCREMENT) + 100) / 100)); }; _expManager.increaseExperience((_itemManager.doubleExp) ? (_arg1 * 2) : _arg1); } public function shieldOff():void{ removeChild(_shield); _shield = null; } private function levelUp(_arg1:UnitEvent):void{ _expManager.removeEventListener(UnitEvent.LEVEL_UP, levelUp); dispatchEvent(new UnitEvent(UnitEvent.LEVEL_UP)); } public function reset():void{ heal(200); _itemManager.reset(); getBody().gotoAndStop(1); stand(); _statisticsManager.resetCurrent(); } private function moveUp():void{ calculateTargetAngle(); rotate(); if (y <= HALF_SIZE){ return; }; var _local1:Number = (((Main.kh.isLeftDown) || (Main.kh.isRightDown))) ? (0.8 * speed) : speed; y = (y - _local1); } public function pickItem(_arg1:Item):void{ SoundManager.play(SoundManager.PICK_ITEM); _itemManager.put(_arg1); } override public function reallyDie(_arg1:UnitEvent=null):void{ _reallyDead = true; dispatchEvent(new UnitEvent(UnitEvent.REALLY_DEAD)); } override public function stand():void{ if (_state != STAND){ _state = STAND; getBody().stop(); getBody().addEventListener(UnitEvent.WALK, reallyStand); }; } public function get expManager():ExpManager{ return (_expManager); } public function rotateHead(_arg1:int, _arg2:int):void{ calculateTargetRotation(_arg1, _arg2); _targetAngle.calculateRotation(); getHead().rotation = (_targetAngle.rotation - 180); } public function getHead():MovieClip{ return ((getChildByName("head") as MovieClip)); } override protected function rotate():void{ if (((((getBody().rotation + 180) < (_targetAngle.rotation + 2))) && (((getBody().rotation + 180) > (_targetAngle.rotation - 2))))){ return; }; if (Math.abs(((_targetAngle.rotation - getBody().rotation) - 180)) > 15){ getBody().rotation = (getBody().rotation + (MathUtils.compareAngles(_targetAngle.rotation, (getBody().rotation + 180)) * 5)); }; getBody().rotation = (getBody().rotation + (MathUtils.compareAngles(_targetAngle.rotation, (getBody().rotation + 180)) * 3)); } private function mouseDown(_arg1:MouseEvent):void{ _mouseDown = true; } public function removeEventListeners():void{ _stage.removeEventListener(MouseEvent.MOUSE_MOVE, rotateHeadOnEvent); _stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDown); _stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); } public function checkSlowDown():void{ var _local2:Unit; var _local1:int; while (_local1 < _map.mobs.units.length) { _local2 = _map.mobs.units[_local1]; if ((((_local2 is Catcher)) && ((MathUtils.distance2(_local2.x, _local2.y, x, y) < 2500)))){ _slowdown = SLOWDOWN; return; }; _local1++; }; _slowdown = 1; } public function load():void{ _perkManager.load(); _weaponManager.load(); _expManager.load(); _statisticsManager.load(); } public function get weaponManager():WeaponManager{ return (_weaponManager); } override protected function reallyStand(_arg1:UnitEvent):void{ if (_state == STAND){ getBody().stop(); }; getBody().removeEventListener(UnitEvent.WALK, reallyStand); } override public function get footstepSound():Sound{ return (SoundManager.FOOTSTEP); } override public function pause():void{ getBody().stop(); getHead().stop(); } override public function redraw():void{ x = heroX(); y = heroY(); } private function moveLeft():void{ calculateTargetAngle(); rotate(); if (x <= HALF_SIZE){ return; }; var _local1:Number = (((Main.kh.isUpDown) || (Main.kh.isDownDown))) ? (0.8 * speed) : speed; x = (x - _local1); } public function mergeStatistics():void{ _statisticsManager.merge(); } private function calculateTargetAngle():void{ if (((Main.kh.isLeftDown) && (Main.kh.isDownDown))){ _targetAngle.rotation = 45; } else { if (((Main.kh.isLeftDown) && (Main.kh.isUpDown))){ _targetAngle.rotation = 135; } else { if (((Main.kh.isRightDown) && (Main.kh.isUpDown))){ _targetAngle.rotation = 225; } else { if (((Main.kh.isRightDown) && (Main.kh.isDownDown))){ _targetAngle.rotation = 315; } else { if (Main.kh.isLeftDown){ _targetAngle.rotation = 90; } else { if (Main.kh.isRightDown){ _targetAngle.rotation = 270; } else { if (Main.kh.isUpDown){ _targetAngle.rotation = 180; } else { if (Main.kh.isDownDown){ _targetAngle.rotation = 0; }; }; }; }; }; }; }; }; } override public function unpause():void{ getBody().stop(); getHead().stop(); } } }//package map.units.hero
Section 207
//HeroHpBar (map.units.hero.HeroHpBar) package map.units.hero { import map.units.unit.*; public class HeroHpBar extends HpBar { public function HeroHpBar(){ show = true; } } }//package map.units.hero
Section 208
//HeroManager (map.units.hero.HeroManager) package map.units.hero { import map.*; public class HeroManager { protected var _hero:Hero; protected var _map:Map; public function HeroManager(_arg1:Hero){ _hero = _arg1; } public function set map(_arg1:Map):void{ _map = _arg1; } } }//package map.units.hero
Section 209
//BugClaws (map.units.planet1.weapons.BugClaws) package map.units.planet1.weapons { import map.units.unit.*; import map.weapons.*; public class BugClaws extends InstantWeapon { public function BugClaws(_arg1:Unit){ super({damage:7, clipSize:1, reloading:0, bulletSpeed2:0, fireRate:600}, _arg1); } } }//package map.units.planet1.weapons
Section 210
//BugSpit (map.units.planet1.weapons.BugSpit) package map.units.planet1.weapons { import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import map.weapons.bullets.*; public class BugSpit extends ShellWeapon { public function BugSpit(_arg1:Unit){ super({damage:4, clipSize:3, reloading:1400, bulletSpeed:10, fireRate:650, spread:250}, _arg1); bulletYShift = 5; } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new BrownBugBullet(_arg1, _arg2, _arg3, _arg4)); } } }//package map.units.planet1.weapons
Section 211
//MantisSpit (map.units.planet1.weapons.MantisSpit) package map.units.planet1.weapons { import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import map.weapons.bullets.*; public class MantisSpit extends ShellWeapon { public function MantisSpit(_arg1:Unit){ super({damage:11, clipSize:2, reloading:700, bulletSpeed:8, fireRate:900, spread:0}, _arg1); bulletYShift = 5; } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new MantisBullet(_arg1, _arg2, _arg3, _arg4)); } } }//package map.units.planet1.weapons
Section 212
//QueenBuggun (map.units.planet1.weapons.QueenBuggun) package map.units.planet1.weapons { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import utils.*; public class QueenBuggun extends BugWeapon { public function QueenBuggun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:4, clipSize:24, reloading:3500, bulletSpeed:10, fireRate:460, spread:400, cloneCount:5, impulse:1}, _arg1, _arg2, _arg3); bulletYShift = 41; } override protected function getSound():Sound{ var _local1:int = (Math.random() * 5); switch (_local1){ case 0: return (SoundManager.BUG1); case 1: return (SoundManager.BUG2); case 2: return (SoundManager.BUG3); case 3: return (SoundManager.BUG4); case 4: return (SoundManager.BUG5); default: return (SoundManager.BUG1); }; } } }//package map.units.planet1.weapons
Section 213
//RedMantisSpit (map.units.planet1.weapons.RedMantisSpit) package map.units.planet1.weapons { import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import map.weapons.bullets.*; public class RedMantisSpit extends ShellWeapon { public function RedMantisSpit(_arg1:Unit){ super({damage:6, clipSize:2, reloading:1200, bulletSpeed:8, fireRate:1300, spread:0}, _arg1); bulletYShift = 5; } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new RedMantisBullet(_arg1, _arg2, _arg3, _arg4)); } } }//package map.units.planet1.weapons
Section 214
//SmallSpiderClaws (map.units.planet1.weapons.SmallSpiderClaws) package map.units.planet1.weapons { import map.units.unit.*; import map.weapons.*; public class SmallSpiderClaws extends InstantWeapon { public function SmallSpiderClaws(_arg1:Unit){ super({damage:14, fireRate:1000}, _arg1); } } }//package map.units.planet1.weapons
Section 215
//SpiderClaws (map.units.planet1.weapons.SpiderClaws) package map.units.planet1.weapons { import map.units.unit.*; import map.weapons.*; public class SpiderClaws extends InstantWeapon { public function SpiderClaws(_arg1:Unit){ super({damage:24, fireRate:1000}, _arg1); } } }//package map.units.planet1.weapons
Section 216
//TutorialSpiderClaws (map.units.planet1.weapons.TutorialSpiderClaws) package map.units.planet1.weapons { import map.units.unit.*; import map.weapons.*; public class TutorialSpiderClaws extends InstantWeapon { public function TutorialSpiderClaws(_arg1:Unit){ super({damage:1, fireRate:1000}, _arg1); } } }//package map.units.planet1.weapons
Section 217
//Bug (map.units.planet1.Bug) package map.units.planet1 { import map.units.unit.*; import flash.media.*; import map.units.unit.markers.*; import utils.*; import map.units.planet1.weapons.*; public class Bug extends AIUnit implements Insect { public function Bug(_arg1:int=0){ addFrameScript(0, frame1, 4, frame5, 95, frame96); super({hp:18, speed2:3.8, range2:20, sight2:250000, size2:150, experience:20, psi:2.1}, new BugClaws(this), _arg1); } function frame5(){ gotoAndPlay("move"); } override public function get apperanceSound():Sound{ return (SoundManager.INSECT_MOVE_2); } override public function get deathSound():Sound{ return (SoundManager.SMALL_INSECT_DEATH); } function frame1(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame96(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.planet1
Section 218
//DesertSpider (map.units.planet1.DesertSpider) package map.units.planet1 { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.units.unit.markers.*; import utils.*; public dynamic class DesertSpider extends AIUnit implements Berserk, Catcher, Insect { public function DesertSpider(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ addFrameScript(0, frame1, 2, frame3, 33, frame34, 135, frame136, 152, frame153); super(_arg1, _arg2, _arg3); } override public function get apperanceSound():Sound{ return (SoundManager.INSECT_MOVE_1); } function frame1(){ stop(); } function frame3(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame136(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame153(){ gotoAndPlay("berserk"); } override public function get deathSound():Sound{ return (SoundManager.SMALL_INSECT_DEATH); } function frame34(){ gotoAndPlay("move"); } } }//package map.units.planet1
Section 219
//FireBug (map.units.planet1.FireBug) package map.units.planet1 { import map.units.unit.*; import flash.media.*; import map.units.unit.markers.*; import utils.*; import map.units.planet1.weapons.*; public class FireBug extends AIUnit implements Insect { public function FireBug(_arg1:int=0){ addFrameScript(0, frame1, 1, frame2, 4, frame5, 95, frame96); super({hp:34, speed2:3.6, range2:46000, sight2:250000, size2:150, experience:25, psi:2.3}, new BugSpit(this), _arg1); } override public function get apperanceSound():Sound{ return (SoundManager.INSECT_MOVE_3); } function frame1(){ stop(); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame5(){ gotoAndPlay("move"); } function frame96(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function get deathSound():Sound{ return (SoundManager.SMALL_INSECT_DEATH); } } }//package map.units.planet1
Section 220
//FunSpiderAndrey (map.units.planet1.FunSpiderAndrey) package map.units.planet1 { import map.units.unit.*; import flash.media.*; import map.units.unit.markers.*; import utils.*; import map.units.planet1.weapons.*; public dynamic class FunSpiderAndrey extends AIUnit implements Berserk, Catcher, Insect { public function FunSpiderAndrey(_arg1:int=0){ addFrameScript(0, frame1, 2, frame3, 33, frame34, 135, frame136, 152, frame153); super({hp:40, speed2:1.9, range2:1000, sight2:250000, size2:400, experience:50, psi:8}, new TutorialSpiderClaws(this), _arg1); } override public function get apperanceSound():Sound{ return (SoundManager.INSECT_MOVE_1); } function frame1(){ stop(); } function frame3(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame136(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame153(){ gotoAndPlay("berserk"); } override public function get deathSound():Sound{ return (SoundManager.SMALL_INSECT_DEATH); } function frame34(){ gotoAndPlay("move"); } } }//package map.units.planet1
Section 221
//FunSpiderMe (map.units.planet1.FunSpiderMe) package map.units.planet1 { import map.units.unit.*; import flash.media.*; import map.units.unit.markers.*; import utils.*; import map.units.planet1.weapons.*; public dynamic class FunSpiderMe extends AIUnit implements Berserk, Catcher, Insect { public function FunSpiderMe(_arg1:int=0){ addFrameScript(0, frame1, 2, frame3, 33, frame34, 135, frame136, 152, frame153); super({hp:100, speed2:1.9, range2:1000, sight2:250000, size2:400, experience:350, psi:8}, new TutorialSpiderClaws(this), _arg1); } override public function get apperanceSound():Sound{ return (SoundManager.INSECT_MOVE_1); } function frame1(){ stop(); } function frame3(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame136(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame153(){ gotoAndPlay("berserk"); } override public function get deathSound():Sound{ return (SoundManager.SMALL_INSECT_DEATH); } function frame34(){ gotoAndPlay("move"); } } }//package map.units.planet1
Section 222
//GiantDesertSpider (map.units.planet1.GiantDesertSpider) package map.units.planet1 { import flash.media.*; import utils.*; import map.units.planet1.weapons.*; public dynamic class GiantDesertSpider extends DesertSpider { public function GiantDesertSpider(_arg1:int=0){ super({hp:240, speed2:1.9, range2:1000, sight2:250000, size2:400, experience:60, psi:8}, new SpiderClaws(this), _arg1); } override public function get deathSound():Sound{ return (SoundManager.SPIDER_DEATH); } } }//package map.units.planet1
Section 223
//GiantGreenSpider (map.units.planet1.GiantGreenSpider) package map.units.planet1 { import flash.media.*; import utils.*; import map.units.planet1.weapons.*; public dynamic class GiantGreenSpider extends GreenSpider { public function GiantGreenSpider(_arg1:int=0){ super({hp:150, speed2:1.6, range2:800, sight2:250000, size2:300, experience:50, psi:8}, new SpiderClaws(this), _arg1); resize(0.8); } override public function get deathSound():Sound{ return (SoundManager.SPIDER_DEATH); } } }//package map.units.planet1
Section 224
//GreenSpider (map.units.planet1.GreenSpider) package map.units.planet1 { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.units.unit.markers.*; import utils.*; public dynamic class GreenSpider extends AIUnit implements Berserk, Catcher, Insect { public function GreenSpider(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ addFrameScript(0, frame1, 2, frame3, 33, frame34, 135, frame136, 152, frame153); super(_arg1, _arg2, _arg3); } override public function get apperanceSound():Sound{ return (SoundManager.INSECT_MOVE_2); } function frame1(){ stop(); } function frame3(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame136(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame153(){ gotoAndPlay("berserk"); } override public function get deathSound():Sound{ return (SoundManager.SMALL_INSECT_DEATH); } function frame34(){ gotoAndPlay("move"); } } }//package map.units.planet1
Section 225
//Mantis (map.units.planet1.Mantis) package map.units.planet1 { import map.units.unit.*; import flash.media.*; import map.units.unit.markers.*; import utils.*; import map.units.planet1.weapons.*; public class Mantis extends MantisTypeAIUnit implements Insect { public function Mantis(_arg1:int=0){ addFrameScript(0, frame1, 6, frame7, 9, frame10, 37, frame38, 52, frame53, 174, frame175); super({hp:96, speed2:1.6, range2:60000, sight2:20000, size2:360, experience:40, psi:3.5}, new MantisSpit(this), _arg1); setBaseScale(0.8); } function frame175(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function get apperanceSound():Sound{ return (SoundManager.MANTIS_MOVE); } function frame1(){ stop(); } function frame38(){ dispatchEvent(new UnitEvent(UnitEvent.ROTATE_FLY)); } function frame7(){ dispatchEvent(new UnitEvent(UnitEvent.ROTATE_FLY)); } override public function get deathSound():Sound{ return (((Math.random() > 0.5)) ? SoundManager.INSECT_DEATH : SoundManager.INSECT_DEATH_2); } function frame10(){ dispatchEvent(new UnitEvent(UnitEvent.FLY)); } function frame53(){ stop(); } } }//package map.units.planet1
Section 226
//Queen (map.units.planet1.Queen) package map.units.planet1 { import flash.display.*; import map.units.unit.*; import map.units.utils.*; import flash.geom.*; import flash.media.*; import map.units.unit.blood.*; import map.units.unit.markers.*; import utils.*; import map.units.planet1.weapons.*; import map.items.weapons.*; public class Queen extends AIUnit implements Unstoppable, Unstunnable, Catcher, Walllike, ReverseBlooded, Insect { public var head:MovieClip; public function Queen(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 7, frame8); super({hp:5000, speed2:0, range2:1000000, sight2:1000000, size2:3800, experience:1000, psi:15}, new QueenBuggun(this)); dropItem = new BugGunItem(); dropItem.dropShiftPoint = new Point(0, 150); } function frame8(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } private function getHead():MovieClip{ return ((getChildByName("head") as MovieClip)); } protected function rotateHeadToTarget():void{ if (_target == null){ return; }; setTargetRotationToPoint(_target.x, _target.y); _targetAngle.calculateRotation(); getHead().rotation = (_targetAngle.rotation + 180); } protected function queenFire():void{ rotateHeadToTarget(); if ((((this is Unstoppable)) && ((MathUtils.distance2(x, y, _target.x, _target.y) < params["range2"])))){ fire(); }; } override public function get deathSound():Sound{ return (SoundManager.QUEEN_DEATH); } override public function tick(_arg1:Number):void{ superTick(_arg1); _weapon.tick(_arg1); if ((((_target == null)) || (_target.dead))){ _target = getTarget(); }; if (_target != null){ _lastReactionTime = _arg1; queenFire(); }; if (((!(dead)) && (_hpBar.show))){ _hpBar.redraw(); }; } function frame3(){ stop(); } } }//package map.units.planet1
Section 227
//RedMantis (map.units.planet1.RedMantis) package map.units.planet1 { import map.units.unit.*; import flash.media.*; import map.units.unit.markers.*; import utils.*; import map.units.planet1.weapons.*; public class RedMantis extends MantisTypeAIUnit implements Insect { public function RedMantis(_arg1:int=0){ addFrameScript(0, frame1, 6, frame7, 9, frame10, 37, frame38, 52, frame53, 174, frame175); super({hp:66, speed2:1.6, range2:60000, sight2:20000, size2:360, experience:30, psi:3}, new RedMantisSpit(this), _arg1); setBaseScale(0.55); } function frame175(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function get apperanceSound():Sound{ return (SoundManager.MANTIS_MOVE); } function frame1(){ stop(); } function frame38(){ dispatchEvent(new UnitEvent(UnitEvent.ROTATE_FLY)); } function frame7(){ dispatchEvent(new UnitEvent(UnitEvent.ROTATE_FLY)); } override public function get deathSound():Sound{ return (((Math.random() > 0.5)) ? SoundManager.INSECT_DEATH : SoundManager.INSECT_DEATH_2); } function frame10(){ dispatchEvent(new UnitEvent(UnitEvent.FLY)); } function frame53(){ stop(); } } }//package map.units.planet1
Section 228
//SmallDesertSpider (map.units.planet1.SmallDesertSpider) package map.units.planet1 { import map.units.planet1.weapons.*; public dynamic class SmallDesertSpider extends DesertSpider { public function SmallDesertSpider(_arg1:int=0){ super({hp:110, speed2:1.2, range2:400, sight2:250000, size2:250, experience:37, psi:5.5}, new SmallSpiderClaws(this), _arg1); resize(0.6); } } }//package map.units.planet1
Section 229
//SmallGreenSpider (map.units.planet1.SmallGreenSpider) package map.units.planet1 { import map.units.planet1.weapons.*; public dynamic class SmallGreenSpider extends GreenSpider { public function SmallGreenSpider(_arg1:int=0){ super({hp:85, speed2:1.1, range2:400, sight2:250000, size2:200, experience:30, psi:4.7}, new SmallSpiderClaws(this), _arg1); resize(0.5); } } }//package map.units.planet1
Section 230
//TutorialSpider (map.units.planet1.TutorialSpider) package map.units.planet1 { import map.units.planet1.weapons.*; public dynamic class TutorialSpider extends GreenSpider { public function TutorialSpider(_arg1:int=0){ super({hp:30, speed2:1.1, range2:400, sight2:450000, size2:250, experience:70, psi:4.7}, new TutorialSpiderClaws(this), _arg1); resize(0.5); } } }//package map.units.planet1
Section 231
//BigFootPunch (map.units.planet2.weapons.BigFootPunch) package map.units.planet2.weapons { import map.units.unit.*; import map.weapons.*; public class BigFootPunch extends InstantWeapon { public function BigFootPunch(_arg1:Unit){ super({damage:19, fireRate:1000}, _arg1); } } }//package map.units.planet2.weapons
Section 232
//BigFootStone (map.units.planet2.weapons.BigFootStone) package map.units.planet2.weapons { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.bullets.*; import utils.*; public class BigFootStone extends PiercingWeapon { public function BigFootStone(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:20, clipSize:5, reloading:2000, bulletSpeed:19, maxSpeed2:500, fireRate:1200, spread:50, shellsCount:1, impulse:4}, _arg1, _arg2, _arg3); bulletYShift = 15; } override protected function getSound():Sound{ return (SoundManager.BIG_FOOT_STONE); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new BigFootBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.units.planet2.weapons
Section 233
//GiantIcerPunch (map.units.planet2.weapons.GiantIcerPunch) package map.units.planet2.weapons { import map.units.unit.*; import map.weapons.*; public class GiantIcerPunch extends InstantWeapon { public function GiantIcerPunch(_arg1:Unit){ super({damage:20, fireRate:1300}, _arg1); } } }//package map.units.planet2.weapons
Section 234
//MediumIcerPunch (map.units.planet2.weapons.MediumIcerPunch) package map.units.planet2.weapons { import map.units.unit.*; import map.weapons.*; public class MediumIcerPunch extends InstantWeapon { public function MediumIcerPunch(_arg1:Unit){ super({damage:16, fireRate:1400}, _arg1); } } }//package map.units.planet2.weapons
Section 235
//ScateSpit (map.units.planet2.weapons.ScateSpit) package map.units.planet2.weapons { import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import map.weapons.bullets.*; public class ScateSpit extends ShellWeapon { public function ScateSpit(_arg1:Unit){ super({damage:6, clipSize:6, reloading:2200, bulletSpeed:9, fireRate:2200, spread:100, shellsCount:3, angleVariation:40}, _arg1); bulletYShift = 5; } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new ScateBullet(_arg1, _arg2, _arg3, _arg4)); } } }//package map.units.planet2.weapons
Section 236
//SleazoidClaws (map.units.planet2.weapons.SleazoidClaws) package map.units.planet2.weapons { import map.units.unit.*; import map.weapons.*; public class SleazoidClaws extends InstantWeapon { public function SleazoidClaws(_arg1:Unit){ super({damage:5, fireRate:250}, _arg1); } } }//package map.units.planet2.weapons
Section 237
//SmallIcerPunch (map.units.planet2.weapons.SmallIcerPunch) package map.units.planet2.weapons { import map.units.unit.*; import map.weapons.*; public class SmallIcerPunch extends InstantWeapon { public function SmallIcerPunch(_arg1:Unit){ super({damage:14, fireRate:1500}, _arg1); } } }//package map.units.planet2.weapons
Section 238
//BigBigFoot (map.units.planet2.BigBigFoot) package map.units.planet2 { import map.units.planet2.weapons.*; public class BigBigFoot extends BigFoot { public function BigBigFoot(_arg1:int=0){ super({hp:270, speed2:1.6, range2:80000, sight2:250000, size2:680, experience:180, psi:5.5}, new BigFootStone(this), _arg1); } } }//package map.units.planet2
Section 239
//BigFoot (map.units.planet2.BigFoot) package map.units.planet2 { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.units.unit.markers.*; import utils.*; public class BigFoot extends AIUnit implements CoolBlooded, Catcher { public function BigFoot(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ addFrameScript(15, frame16, 24, frame25, 49, frame50, 68, frame69, 119, frame120); super(_arg1, _arg2, _arg3); } function frame25(){ dispatchEvent(new UnitEvent(UnitEvent.STEP)); } function frame16(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame69(){ gotoAndPlay("berserk"); } function frame50(){ gotoAndPlay("move"); } function frame120(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function get deathSound():Sound{ return (((Math.random() > 0.5)) ? SoundManager.BIG_FOOT_DEATH_1 : SoundManager.BIG_FOOT_DEATH_2); } } }//package map.units.planet2
Section 240
//GiantIcer (map.units.planet2.GiantIcer) package map.units.planet2 { import map.units.planet2.weapons.*; public class GiantIcer extends Icer { public function GiantIcer(_arg1:int=0){ super({hp:220, speed2:2.5, range2:0, sight2:250000, size2:700, experience:100, psi:7.5}, new GiantIcerPunch(this), _arg1); resize(0.85); } } }//package map.units.planet2
Section 241
//Icer (map.units.planet2.Icer) package map.units.planet2 { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.units.unit.markers.*; import utils.*; public class Icer extends AIUnit implements Catcher, Berserk, CoolBlooded { public function Icer(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 32, frame33, 44, frame45, 65, frame66, 72, frame73, 82, frame83); super(_arg1, _arg2, _arg3); } function frame1(){ stop(); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame83(){ gotoAndPlay("berserk"); } function frame73(){ dispatchEvent(new UnitEvent(UnitEvent.STEP)); } override public function get deathSound():Sound{ return (SoundManager.ICER_DEATH); } function frame10(){ dispatchEvent(new UnitEvent(UnitEvent.STEP)); } function frame33(){ gotoAndPlay("move"); } function frame45(){ stop(); } function frame66(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.planet2
Section 242
//MediumIcer (map.units.planet2.MediumIcer) package map.units.planet2 { import map.units.planet2.weapons.*; public class MediumIcer extends Icer { public function MediumIcer(_arg1:int=0){ super({hp:140, speed2:2.5, range2:0, sight2:250000, size2:400, experience:80, psi:7}, new MediumIcerPunch(this), _arg1); resize(0.75); } } }//package map.units.planet2
Section 243
//Scate (map.units.planet2.Scate) package map.units.planet2 { import map.units.unit.*; import flash.media.*; import map.units.unit.markers.*; import utils.*; import map.units.planet2.weapons.*; public class Scate extends AIUnit implements BrownBlooded, Unstunnable, Unstoppable { public function Scate(_arg1:int=0){ addFrameScript(0, frame1, 60, frame61, 78, frame79); super({hp:170, speed2:3, range2:66000, sight2:80000, size2:360, experience:80, regeneration:3, psi:9}, new ScateSpit(this), _arg1); } function frame61(){ gotoAndPlay("move"); } override public function get apperanceSound():Sound{ return (SoundManager.SCATE_MOVE); } override public function get deathSound():Sound{ return (SoundManager.SCATE_DEATH); } function frame1(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame79(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.planet2
Section 244
//Sleazoid (map.units.planet2.Sleazoid) package map.units.planet2 { import map.units.unit.*; import flash.media.*; import map.units.unit.markers.*; import utils.*; import map.units.planet2.weapons.*; public class Sleazoid extends AIUnit implements Insect, Catcher { public function Sleazoid(_arg1:int=0){ addFrameScript(1, frame2, 12, frame13, 134, frame135); super({hp:76, speed2:6.2, range2:0, sight2:250000, size2:200, experience:22, psi:2.2, regeneration:2}, new SleazoidClaws(this), _arg1); } override public function get deathSound():Sound{ return (SoundManager.SLEAZOID_DEATH); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame135(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame13(){ gotoAndPlay("move"); } } }//package map.units.planet2
Section 245
//SmallBigFoot (map.units.planet2.SmallBigFoot) package map.units.planet2 { import map.units.unit.markers.*; import map.units.planet2.weapons.*; public class SmallBigFoot extends BigFoot implements Berserk { public function SmallBigFoot(_arg1:int=0){ super({hp:170, speed2:1.6, range2:0, sight2:250000, size2:680, experience:60, psi:6.2}, new BigFootPunch(this), _arg1); resize(0.7); } } }//package map.units.planet2
Section 246
//SmallIcer (map.units.planet2.SmallIcer) package map.units.planet2 { import flash.media.*; import utils.*; import map.units.planet2.weapons.*; public class SmallIcer extends Icer { public function SmallIcer(_arg1:int=0){ super({hp:78, speed2:2, range2:0, sight2:250000, size2:250, experience:40, psi:5}, new SmallIcerPunch(this), _arg1); resize(0.4); } override public function get deathSound():Sound{ return (SoundManager.ICER_SMALL_DEATH); } } }//package map.units.planet2
Section 247
//FireWisp (map.units.planet3.abstract.FireWisp) package map.units.planet3.abstract { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.units.unit.blood.*; import utils.*; public dynamic class FireWisp extends AIUnit implements PleusBlooded { public function FireWisp(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ addFrameScript(89, frame90, 104, frame105); super(_arg1, _arg2, _arg3); } function frame105(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function get apperanceSound():Sound{ return (SoundManager.WISP_MOVE); } override public function get deathSound():Sound{ return (SoundManager.WISP_DEATH); } function frame90(){ gotoAndPlay("move"); } } }//package map.units.planet3.abstract
Section 248
//Golem (map.units.planet3.abstract.Golem) package map.units.planet3.abstract { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.units.unit.blood.*; import utils.*; public class Golem extends AIUnit implements PleusBlooded { public function Golem(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ addFrameScript(0, frame1, 2, frame3, 12, frame13, 32, frame33, 43, frame44, 68, frame69, 195, frame196); super(_arg1, _arg2, _arg3); } function frame69(){ stop(); } function frame196(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } override public function get apperanceSound():Sound{ return (SoundManager.GOLEM_MOVE); } function frame1(){ stop(); } function frame3(){ gotoAndPlay("move"); } override public function get deathSound():Sound{ return (SoundManager.GOLEM_DEATH); } function frame44(){ gotoAndPlay("move"); } function frame33(){ dispatchEvent(new UnitEvent(UnitEvent.STEP)); } function frame13(){ dispatchEvent(new UnitEvent(UnitEvent.STEP)); } } }//package map.units.planet3.abstract
Section 249
//RayGolem (map.units.planet3.abstract.RayGolem) package map.units.planet3.abstract { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.units.unit.blood.*; import utils.*; public class RayGolem extends AIUnit implements PleusBlooded { public function RayGolem(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ addFrameScript(28, frame29, 45, frame46, 166, frame167); super(_arg1, _arg2, _arg3); } override public function get apperanceSound():Sound{ return (SoundManager.GOLEM_MOVE); } override public function get deathSound():Sound{ return (SoundManager.GOLEM_DEATH); } function frame29(){ gotoAndPlay("move"); } function frame167(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame46(){ stop(); } } }//package map.units.planet3.abstract
Section 250
//Golem2Ray (map.units.planet3.weapons.Golem2Ray) package map.units.planet3.weapons { import map.units.unit.*; import map.weapons.*; public class Golem2Ray extends InstantWeapon { public function Golem2Ray(_arg1:Unit){ super({damage:18, fireRate:1800}, _arg1); } } }//package map.units.planet3.weapons
Section 251
//GreatGolemHand (map.units.planet3.weapons.GreatGolemHand) package map.units.planet3.weapons { import map.units.unit.*; import map.weapons.*; public class GreatGolemHand extends InstantWeapon { public function GreatGolemHand(_arg1:Unit){ super({damage:100, fireRate:3000}, _arg1); } } }//package map.units.planet3.weapons
Section 252
//LavaBugSpit (map.units.planet3.weapons.LavaBugSpit) package map.units.planet3.weapons { import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import map.weapons.bullets.*; public class LavaBugSpit extends ShellWeapon { public function LavaBugSpit(_arg1:Unit){ super({damage:2, clipSize:150, reloading:3000, bulletSpeed:9, fireRate:2100, shellsCount:5, angleVariation:30}, _arg1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new LavaBugBullet(_arg1, _arg2, _arg3, _arg4)); } } }//package map.units.planet3.weapons
Section 253
//MediumGolemHand (map.units.planet3.weapons.MediumGolemHand) package map.units.planet3.weapons { import map.units.unit.*; import map.weapons.*; public class MediumGolemHand extends InstantWeapon { public function MediumGolemHand(_arg1:Unit){ super({damage:50, fireRate:3000}, _arg1); } } }//package map.units.planet3.weapons
Section 254
//MotherLavaBugSpit (map.units.planet3.weapons.MotherLavaBugSpit) package map.units.planet3.weapons { import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import map.weapons.bullets.*; public class MotherLavaBugSpit extends ShellWeapon { public function MotherLavaBugSpit(_arg1:Unit){ super({damage:13, clipSize:150, reloading:3000, bulletSpeed:15, fireRate:3200, shellsCount:15, angleVariation:360}, _arg1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new LavaBugBullet(_arg1, _arg2, _arg3, _arg4)); } } }//package map.units.planet3.weapons
Section 255
//SmallGolemHand (map.units.planet3.weapons.SmallGolemHand) package map.units.planet3.weapons { import map.units.unit.*; import map.weapons.*; public class SmallGolemHand extends InstantWeapon { public function SmallGolemHand(_arg1:Unit){ super({damage:33, fireRate:3000}, _arg1); } } }//package map.units.planet3.weapons
Section 256
//WispTouch (map.units.planet3.weapons.WispTouch) package map.units.planet3.weapons { import map.units.unit.*; import map.weapons.*; public class WispTouch extends InstantWeapon { public function WispTouch(_arg1:Unit){ super({damage:24, clipSize:1, reloading:0, bulletSpeed2:0, fireRate:1000}, _arg1); } } }//package map.units.planet3.weapons
Section 257
//GreatFireWisp (map.units.planet3.GreatFireWisp) package map.units.planet3 { import map.units.planet3.weapons.*; import map.units.planet3.abstract.*; public class GreatFireWisp extends FireWisp { public function GreatFireWisp(_arg1:int=0){ super({hp:260, speed2:5.5, range2:0, sight2:250000, size2:400, experience:300, psi:10}, new WispTouch(this), _arg1); } } }//package map.units.planet3
Section 258
//GreatGolem (map.units.planet3.GreatGolem) package map.units.planet3 { import map.units.planet3.weapons.*; import map.units.planet3.abstract.*; public class GreatGolem extends Golem { public function GreatGolem(_arg1:int=0){ super({hp:1000, speed2:2.8, range2:1000, sight2:250000, size2:2500, experience:500, psi:17}, new GreatGolemHand(this), _arg1); resize(0.83); } } }//package map.units.planet3
Section 259
//GreatRayGolem (map.units.planet3.GreatRayGolem) package map.units.planet3 { import map.units.planet3.weapons.*; import map.units.planet3.abstract.*; public class GreatRayGolem extends RayGolem { public function GreatRayGolem(_arg1:int=0){ super({hp:630, speed2:2.5, range2:400, sight2:250000, size2:600, experience:200, psi:3}, new Golem2Ray(this), _arg1); } } }//package map.units.planet3
Section 260
//LavaBug (map.units.planet3.LavaBug) package map.units.planet3 { import map.units.unit.*; import flash.media.*; import map.units.unit.blood.*; import utils.*; import map.units.planet3.weapons.*; public class LavaBug extends AIUnit implements PleusBlooded { public function LavaBug(_arg1:int=0){ addFrameScript(29, frame30, 79, frame80); super({hp:80, speed2:3.5, range2:40000, sight2:250000, size2:400, experience:100, psi:2.5}, new LavaBugSpit(this), _arg1); } override public function get apperanceSound():Sound{ return (SoundManager.LAVA_BUG_MOVE); } override public function get deathSound():Sound{ return (SoundManager.LAVA_BUG_DEATH); } function frame30(){ gotoAndPlay("move"); } function frame80(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.planet3
Section 261
//MediumFireWisp (map.units.planet3.MediumFireWisp) package map.units.planet3 { import map.units.planet3.weapons.*; import map.units.planet3.abstract.*; public class MediumFireWisp extends FireWisp { public function MediumFireWisp(_arg1:int=0){ super({hp:80, speed2:5, range2:0, sight2:250000, size2:200, experience:150, psi:4.5}, new WispTouch(this), _arg1); resize(0.5); } } }//package map.units.planet3
Section 262
//MediumGolem (map.units.planet3.MediumGolem) package map.units.planet3 { import map.units.planet3.weapons.*; import map.units.planet3.abstract.*; public class MediumGolem extends Golem { public function MediumGolem(_arg1:int=0){ super({hp:200, speed2:2.4, range2:700, sight2:250000, size2:600, experience:250, psi:13}, new MediumGolemHand(this), _arg1); resize(0.5); } } }//package map.units.planet3
Section 263
//MotherLavaBug (map.units.planet3.MotherLavaBug) package map.units.planet3 { import map.units.unit.*; import flash.media.*; import map.units.unit.blood.*; import map.units.unit.markers.*; import utils.*; import map.units.planet3.weapons.*; public class MotherLavaBug extends AIUnit implements Unstoppable, Unstunnable, PleusBlooded { public function MotherLavaBug(_arg1:int=0){ addFrameScript(29, frame30, 59, frame60); super({hp:1000, speed2:2, range2:160000, sight2:250000, size2:1000, experience:500, psi:34}, new MotherLavaBugSpit(this), _arg1); } override public function get apperanceSound():Sound{ return (SoundManager.LAVA_BUG_MOTHER_MOVE); } override public function get deathSound():Sound{ return (SoundManager.LAVA_BUG_MOTHER_DEATH); } function frame30(){ gotoAndPlay("move"); } function frame60(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.planet3
Section 264
//SmallGolem (map.units.planet3.SmallGolem) package map.units.planet3 { import map.units.planet3.weapons.*; import map.units.planet3.abstract.*; public class SmallGolem extends Golem { public function SmallGolem(_arg1:int=0){ super({hp:175, speed2:2, range2:0, sight2:250000, size2:400, experience:125, psi:6}, new SmallGolemHand(this), _arg1); resize(0.34); } } }//package map.units.planet3
Section 265
//HoverCannonHead (map.units.planet4.weapons.heads.HoverCannonHead) package map.units.planet4.weapons.heads { import map.weapons.hero.heads.*; public class HoverCannonHead extends Head { public function HoverCannonHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.units.planet4.weapons.heads
Section 266
//HoverDualGunHead (map.units.planet4.weapons.heads.HoverDualGunHead) package map.units.planet4.weapons.heads { import map.weapons.hero.heads.*; public class HoverDualGunHead extends Head { public function HoverDualGunHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.units.planet4.weapons.heads
Section 267
//UltimateBossCannonHead (map.units.planet4.weapons.heads.UltimateBossCannonHead) package map.units.planet4.weapons.heads { import map.weapons.hero.heads.*; public class UltimateBossCannonHead extends Head { public function UltimateBossCannonHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.units.planet4.weapons.heads
Section 268
//FlyerGun (map.units.planet4.weapons.FlyerGun) package map.units.planet4.weapons { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.weapons.bullets.*; import utils.*; public class FlyerGun extends ShellWeapon implements Traceable { public function FlyerGun(_arg1:Unit){ super({damage:3, clipSize:10, reloading:3000, bulletSpeed:30, fireRate:750}, _arg1); bulletYShift = 11; } override protected function getSound():Sound{ return (SoundManager.SHOT1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new SmallBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.units.planet4.weapons
Section 269
//HoverCannon (map.units.planet4.weapons.HoverCannon) package map.units.planet4.weapons { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import utils.*; import map.units.planet4.weapons.heads.*; public class HoverCannon extends GrenadeWeapon implements HeadWeapon { public function HoverCannon(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:20, clipSize:6, reloading:1800, bulletSpeed:20, fireRate:1000, spread:0, impulse:6, splash2:2500}, _arg1, _arg2, _arg3); bulletYShift = 10; } override protected function getSound():Sound{ return (SoundManager.SHOTGUN); } override public function getNewHead():Head{ var _local1:Head = new HoverCannonHead(); _local1.name = "head"; return (_local1); } } }//package map.units.planet4.weapons
Section 270
//HoverDualGun (map.units.planet4.weapons.HoverDualGun) package map.units.planet4.weapons { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import map.weapons.bullets.*; import utils.*; import map.units.planet4.weapons.heads.*; public class HoverDualGun extends ShellWeapon implements EnergyWeapon, HeadWeapon { public function HoverDualGun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:9, clipSize:50, reloading:2000, bulletSpeed:13, fireRate:200, spread:60}, _arg1, _arg2, _arg3); bulletXShift = 10; bulletYShift = 10; twoMuzzle = true; } override protected function getSound():Sound{ return (SoundManager.LASER); } override public function getNewHead():Head{ var _local1:Head = new HoverDualGunHead(); _local1.name = "head"; return (_local1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new IonBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.units.planet4.weapons
Section 271
//MechBossRocketLauncher (map.units.planet4.weapons.MechBossRocketLauncher) package map.units.planet4.weapons { import map.units.unit.*; import flash.media.*; import map.weapons.*; import utils.*; public class MechBossRocketLauncher extends MissileWeapon implements HeadWeapon { public function MechBossRocketLauncher(_arg1:Unit){ super({damage:6, clipSize:4, reloading:300, bulletSpeed:4, maxSpeed2:400, fireRate:100, shellsCount:2, angleVariation:10, spread:50, acceleration:1, ipmulse:4}, _arg1); bulletXShift = 10; bulletYShift = 16; twoMuzzle = true; } override protected function getSound():Sound{ return (SoundManager.SHOT1); } } }//package map.units.planet4.weapons
Section 272
//MechBotRocketLauncher (map.units.planet4.weapons.MechBotRocketLauncher) package map.units.planet4.weapons { import map.units.unit.*; import flash.media.*; import map.weapons.*; import utils.*; public class MechBotRocketLauncher extends MissileWeapon implements HeadWeapon { public function MechBotRocketLauncher(_arg1:Unit){ super({damage:6, clipSize:2, reloading:1100, bulletSpeed:4, maxSpeed2:400, fireRate:100, angleVariation:10, spread:50, acceleration:1, ipmulse:4}, _arg1); bulletXShift = 10; bulletYShift = 16; twoMuzzle = true; } override protected function getSound():Sound{ return (SoundManager.SHOT1); } } }//package map.units.planet4.weapons
Section 273
//Saw (map.units.planet4.weapons.Saw) package map.units.planet4.weapons { import map.units.unit.*; import map.weapons.*; public class Saw extends InstantWeapon { public function Saw(_arg1:Unit){ super({damage:10, fireRate:400}, _arg1); } } }//package map.units.planet4.weapons
Section 274
//SplicerShocker (map.units.planet4.weapons.SplicerShocker) package map.units.planet4.weapons { import map.units.unit.*; import map.weapons.*; public class SplicerShocker extends InstantWeapon { public function SplicerShocker(_arg1:Unit){ super({damage:21, fireRate:1000}, _arg1); } } }//package map.units.planet4.weapons
Section 275
//UltimateBossRailgun (map.units.planet4.weapons.UltimateBossRailgun) package map.units.planet4.weapons { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import map.weapons.bullets.*; import utils.*; import map.units.planet4.weapons.heads.*; public class UltimateBossRailgun extends PiercingWeapon implements ProgrammTraceable, EnergyWeapon, HeadWeapon { public function UltimateBossRailgun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:20, clipSize:25, reloading:3000, bulletSpeed:1000, fireRate:2700, spread:0, impulse:5}, _arg1, _arg2, _arg3); bulletYShift = 10; traceParams = {alpha:0.8, color:39167, thinness:2, fadeStep:0.25}; } override protected function getSound():Sound{ return (SoundManager.RAILGUN); } override public function getNewHead():Head{ var _local1:Head = new UltimateBossCannonHead(); _local1.name = "head"; return (_local1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new DummyBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.units.planet4.weapons
Section 276
//BlueFlyer (map.units.planet4.BlueFlyer) package map.units.planet4 { import map.units.unit.*; import map.units.planet4.weapons.*; public class BlueFlyer extends Flyer { public function BlueFlyer(_arg1:int=0){ addFrameScript(1, frame2, 2, frame3, 4, frame5, 6, frame7, 7, frame8); super({hp:200, speed2:1.6, range2:80000, sight2:300000, size2:680, experience:100, psi:4.5}, new FlyerGun(this), _arg1); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame3(){ gotoAndPlay("move"); } override public function get allied():Boolean{ return (true); } function frame5(){ stop(); } function frame7(){ gotoAndPlay("berserk"); } function frame8(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.planet4
Section 277
//CannonHover (map.units.planet4.CannonHover) package map.units.planet4 { import map.units.planet4.weapons.*; public class CannonHover extends Hover { public function CannonHover(_arg1:int=0){ super({hp:3500, speed2:2.5, range2:180000, sight2:400000, size2:800, experience:1200, psi:19}, new HoverCannon(this), _arg1); addChild(_weapon.getHead()); } } }//package map.units.planet4
Section 278
//DualGunHover (map.units.planet4.DualGunHover) package map.units.planet4 { import map.units.planet4.weapons.*; public class DualGunHover extends Hover { public function DualGunHover(_arg1:int=0){ super({hp:2800, speed2:1.6, range2:250000, sight2:400000, size2:800, experience:1000, psi:19}, new HoverDualGun(this), _arg1); addChild(_weapon.getHead()); } } }//package map.units.planet4
Section 279
//Flyer (map.units.planet4.Flyer) package map.units.planet4 { import map.units.unit.*; import map.weapons.*; import map.units.unit.markers.*; public class Flyer extends AIUnit implements Mechanical, Berserk, Unstoppable, Unstunnable { public function Flyer(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ super(_arg1, _arg2, _arg3); } } }//package map.units.planet4
Section 280
//Hover (map.units.planet4.Hover) package map.units.planet4 { import flash.display.*; import map.units.unit.*; import map.weapons.*; import map.units.unit.markers.*; public class Hover extends AIUnit implements Mechanical, Unstunnable, Headed { public var body:MovieClip; public function Hover(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ addFrameScript(1, frame2, 2, frame3, 3, frame4); super(_arg1, _arg2, _arg3); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame3(){ gotoAndPlay("move"); } function frame4(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.planet4
Section 281
//MechBoss (map.units.planet4.MechBoss) package map.units.planet4 { import map.units.unit.*; import map.units.unit.markers.*; import map.units.planet4.weapons.*; public class MechBoss extends AIUnit implements Mechanical { public function MechBoss(_arg1:int=0){ addFrameScript(1, frame2, 17, frame18, 24, frame25, 25, frame26); super({hp:2000, speed2:3, range2:125000, sight2:160000, size2:360, experience:1200, psi:12}, new MechBossRocketLauncher(this), _arg1); } function frame25(){ stop(); } function frame26(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame18(){ gotoAndPlay("move"); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } } }//package map.units.planet4
Section 282
//MechBot (map.units.planet4.MechBot) package map.units.planet4 { import map.units.unit.*; import map.units.unit.markers.*; import map.units.planet4.weapons.*; public class MechBot extends AIUnit implements Mechanical { public function MechBot(_arg1:int=0){ addFrameScript(1, frame2, 17, frame18, 24, frame25, 26, frame27); super({hp:180, speed2:3, range2:105000, sight2:130000, size2:360, experience:300, psi:8}, new MechBotRocketLauncher(this), _arg1); } function frame25(){ stop(); } function frame27(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame18(){ gotoAndPlay("move"); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } } }//package map.units.planet4
Section 283
//RedFlyer (map.units.planet4.RedFlyer) package map.units.planet4 { import map.units.unit.*; import map.units.planet4.weapons.*; public class RedFlyer extends Flyer { public function RedFlyer(_arg1:int=0){ addFrameScript(1, frame2, 2, frame3, 4, frame5, 6, frame7, 7, frame8); super({hp:150, speed2:1.6, range2:70000, sight2:270000, size2:700, experience:360, psi:6}, new FlyerGun(this), _arg1); } function frame5(){ stop(); } function frame7(){ gotoAndPlay("berserk"); } function frame8(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame3(){ gotoAndPlay("move"); } } }//package map.units.planet4
Section 284
//SawTank (map.units.planet4.SawTank) package map.units.planet4 { import map.units.unit.*; import map.units.unit.markers.*; import map.units.planet4.weapons.*; public class SawTank extends AIUnit implements Mechanical, Unstunnable { public function SawTank(_arg1:int=0){ addFrameScript(1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); super({hp:400, speed2:3, range2:5000, sight2:80000, size2:1000, experience:300, psi:7}, new Saw(this), _arg1); resize(0.86); } function frame5(){ stop(); } function frame6(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); stop(); } function frame3(){ gotoAndStop("move"); } function frame4(){ stop(); } } }//package map.units.planet4
Section 285
//Splicer (map.units.planet4.Splicer) package map.units.planet4 { import map.units.unit.*; import map.units.unit.markers.*; import map.units.planet4.weapons.*; public class Splicer extends AIUnit implements Mechanical { public function Splicer(_arg1:int=0){ addFrameScript(1, frame2, 2, frame3, 10, frame11, 11, frame12); super({hp:300, speed2:4, range2:7000, sight2:80000, size2:500, experience:200, regeneration:8, psi:3}, new SplicerShocker(this), _arg1); } function frame12(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } function frame11(){ stop(); } function frame2(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame3(){ gotoAndPlay("move"); } } }//package map.units.planet4
Section 286
//UltimateBoss (map.units.planet4.UltimateBoss) package map.units.planet4 { import map.units.unit.*; import map.units.unit.markers.*; import map.items.impl.*; import map.units.planet4.weapons.*; public class UltimateBoss extends AIUnit implements Mechanical, Unstunnable, Headed, BlackHoleImmune { public function UltimateBoss(_arg1:int=0){ addFrameScript(0, frame1); super({hp:25000, speed2:5, range2:180000, sight2:400000, size2:2500, experience:5000, regeneration:4, psi:21}, new UltimateBossRailgun(this), _arg1); addChild(_weapon.getHead()); } function frame1(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } } }//package map.units.planet4
Section 287
//Side (map.units.relations.Side) package map.units.relations { import map.units.unit.*; public class Side { private var _units:Array; private var _allies:Array; private var _enemies:Array; public function Side(){ _units = new Array(); _allies = new Array(); _enemies = new Array(); super(); _allies.push(this); } public function remove(_arg1:Unit):void{ var _local2:int; while (_local2 < _units.length) { if (_units[_local2] == _arg1){ _units.splice(_local2, 1); break; }; _local2++; }; } public function get units():Array{ return (_units); } public function get enemies():Array{ return (_enemies); } public function getEnemyUnits():Array{ var _local3:Side; var _local4:int; var _local1:Array = new Array(); var _local2:int; while (_local2 < enemies.length) { _local3 = (enemies[_local2] as Side); _local4 = 0; while (_local4 < _local3.units.length) { _local1.push(_local3.units[_local4]); _local4++; }; _local2++; }; return (_local1); } public function get allies():Array{ return (_allies); } } }//package map.units.relations
Section 288
//Blood (map.units.unit.blood.Blood) package map.units.unit.blood { import map.*; import map.units.unit.*; import map.units.unit.markers.*; import map.utils.*; public class Blood extends DyingMapMovieClip { private var _unit:Unit; private static const COUNT_VARIATION:int = 5; private static const ANGLE_VARIATION:int = 30; private static const BASE_SIZE:int = 150; private static const SIZE_VARIATION:int = 50; private static const COUNT:int = 2; private static const POSITION_VARIATION:int = 5; public function Blood(_arg1:Unit, _arg2:Map){ super(_arg2); _unit = _arg1; } public function bleed(_arg1:Damage):void{ var _local4:Blood; var _local5:Number; var _local2:int = (COUNT + (Math.random() * COUNT_VARIATION)); var _local3:int; while (_local3 < _local2) { _local4 = getBlood(); _local5 = ((((100 - (Math.random() * SIZE_VARIATION)) / 100) * (((_unit.size2 / BASE_SIZE) * 4) + 100)) / 100); _local4.scaleX = _local5; _local4.scaleY = _local5; _local4.addEventListener(UnitEvent.DEAD, _local4.die); _local4.rotation = ((((((((_unit is Mechanical)) || ((_unit is PleusBlooded)))) || ((_unit is ReverseBlooded)))) ? 180 : 0 + _arg1.angle.rotation) + ((((Math.random() > 0.5)) ? 1 : -1 * Math.random()) * ANGLE_VARIATION)); _local4.x = (_arg1.point.x + ((((Math.random() > 0.5)) ? 1 : -1 * Math.random()) * POSITION_VARIATION)); _local4.y = (_arg1.point.y + ((((Math.random() > 0.5)) ? 1 : -1 * Math.random()) * POSITION_VARIATION)); _map.addChild(_local4); _local3++; }; } private function getBlood():Blood{ if ((_unit is Insect)){ return (new InsectBlood(_unit, _map)); }; if ((((_unit is Mechanical)) || ((_unit is PleusBlooded)))){ return (new SparkBlood(_unit, _map)); }; if ((_unit is CoolBlooded)){ return (new CoolBlood(_unit, _map)); }; if ((_unit is BrownBlooded)){ return (new BrownBlood(_unit, _map)); }; return (null); } } }//package map.units.unit.blood
Section 289
//BrownBlood (map.units.unit.blood.BrownBlood) package map.units.unit.blood { import map.*; import map.units.unit.*; public class BrownBlood extends Blood { public function BrownBlood(_arg1:Unit, _arg2:Map){ addFrameScript(8, frame9); super(_arg1, _arg2); } function frame9(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.unit.blood
Section 290
//CoolBlood (map.units.unit.blood.CoolBlood) package map.units.unit.blood { import map.*; import map.units.unit.*; public class CoolBlood extends Blood { public function CoolBlood(_arg1:Unit, _arg2:Map){ addFrameScript(8, frame9); super(_arg1, _arg2); } function frame9(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.unit.blood
Section 291
//InsectBlood (map.units.unit.blood.InsectBlood) package map.units.unit.blood { import map.*; import map.units.unit.*; public class InsectBlood extends Blood { public function InsectBlood(_arg1:Unit, _arg2:Map){ addFrameScript(8, frame9); super(_arg1, _arg2); } function frame9(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.unit.blood
Section 292
//PleusBlooded (map.units.unit.blood.PleusBlooded) package map.units.unit.blood { public interface PleusBlooded { } }//package map.units.unit.blood
Section 293
//ReverseBlooded (map.units.unit.blood.ReverseBlooded) package map.units.unit.blood { public interface ReverseBlooded { } }//package map.units.unit.blood
Section 294
//SparkBlood (map.units.unit.blood.SparkBlood) package map.units.unit.blood { import map.*; import map.units.unit.*; public class SparkBlood extends Blood { public function SparkBlood(_arg1:Unit, _arg2:Map){ addFrameScript(8, frame9); super(_arg1, _arg2); } function frame9(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.units.unit.blood
Section 295
//Berserk (map.units.unit.markers.Berserk) package map.units.unit.markers { public interface Berserk { } }//package map.units.unit.markers
Section 296
//BrownBlooded (map.units.unit.markers.BrownBlooded) package map.units.unit.markers { public interface BrownBlooded extends Organic { } }//package map.units.unit.markers
Section 297
//Catcher (map.units.unit.markers.Catcher) package map.units.unit.markers { public interface Catcher { } }//package map.units.unit.markers
Section 298
//CoolBlooded (map.units.unit.markers.CoolBlooded) package map.units.unit.markers { public interface CoolBlooded extends Organic { } }//package map.units.unit.markers
Section 299
//Explosiable (map.units.unit.markers.Explosiable) package map.units.unit.markers { public interface Explosiable { } }//package map.units.unit.markers
Section 300
//Headed (map.units.unit.markers.Headed) package map.units.unit.markers { public interface Headed { } }//package map.units.unit.markers
Section 301
//Insect (map.units.unit.markers.Insect) package map.units.unit.markers { public interface Insect extends Organic { } }//package map.units.unit.markers
Section 302
//Mechanical (map.units.unit.markers.Mechanical) package map.units.unit.markers { public interface Mechanical extends Explosiable { } }//package map.units.unit.markers
Section 303
//Organic (map.units.unit.markers.Organic) package map.units.unit.markers { public interface Organic { } }//package map.units.unit.markers
Section 304
//Unstoppable (map.units.unit.markers.Unstoppable) package map.units.unit.markers { public interface Unstoppable { } }//package map.units.unit.markers
Section 305
//Unstunnable (map.units.unit.markers.Unstunnable) package map.units.unit.markers { public interface Unstunnable { } }//package map.units.unit.markers
Section 306
//Walllike (map.units.unit.markers.Walllike) package map.units.unit.markers { public interface Walllike { } }//package map.units.unit.markers
Section 307
//AIUnit (map.units.unit.AIUnit) package map.units.unit { import flash.events.*; import map.units.utils.*; import flash.geom.*; import map.weapons.*; import map.units.unit.markers.*; import flash.utils.*; public class AIUnit extends Unit implements LevelDependent { protected var _targetPoint:Point; protected var _lastReactionTime:Number; protected var _target:Unit; protected static const REACTION:int = 70; protected static const BERSERK_DISTANCE:int = 40000; public function AIUnit(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ super(_arg1, _arg3); _hpBar = new AIUnitHpBar(this); addEventListener(MouseEvent.MOUSE_OVER, showHp); addEventListener(MouseEvent.MOUSE_OUT, hideHp); _lastReactionTime = getTimer(); _weapon = _arg2; goMove(); } protected function setTargetRotationToPoint(_arg1:Number, _arg2:Number):void{ _targetAngle.targetX = _arg1; _targetAngle.targetY = _arg2; _targetAngle.objectX = x; _targetAngle.objectY = y; } override public function fire():void{ if (_weapon.ready){ if (_state != ATTACK){ _state = ATTACK; }; gotoAndPlay("attack"); }; if ((_weapon is InstantWeapon)){ _weapon.fire(_target); } else { _weapon.fire(this, _targetAngle); }; } protected function getTargetPoint():Point{ return (new Point(Math.abs((Math.random() * _map.width)), Math.abs((Math.random() * _map.height)))); } protected function followOrFire():void{ setTargetRotation(); if (((((((melee) && ((MathUtils.distance2(x, y, _target.x, _target.y) > (params["size2"] + _target.params["size2"]))))) || (((!(melee)) && ((MathUtils.distance2(x, y, _target.x, _target.y) > params["range2"])))))) || ((this is Unstoppable)))){ accurateRotate(); move(); if ((((this is Unstoppable)) && ((MathUtils.distance2(x, y, _target.x, _target.y) < params["range2"])))){ fire(); }; } else { if (((((melee) || (isRotated()))) || ((this is Headed)))){ fire(); } else { accurateRotate(); }; }; } protected function getTarget():Unit{ return (getNearestTarget()); } protected function setTargetRotation():void{ if (_target == null){ return; }; setTargetRotationToPoint(_target.x, _target.y); } public function goBerserk():void{ if (_state == BERSERK){ return; }; _state = BERSERK; gotoAndPlay("berserk"); } protected function checkTargetRiched():Boolean{ if (_targetPoint == null){ return (true); }; if ((((((((x < (_targetPoint.x + 50))) && ((x > (_targetPoint.x - 50))))) && ((y < (_targetPoint.y + 50))))) && ((y > (_targetPoint.y - 50))))){ _targetPoint = null; return (true); }; return (false); } protected function bumRotate():void{ if (checkTargetRiched()){ return; }; _targetAngle.calculateRotation(); rotate(); } public function move():void{ var _local2:Number; var _local3:Boolean; if (_paralyzed){ return; }; if (((_stunned) && ((getTimer() < (_lastStunnedTime + _stunTime))))){ return; }; unstun(); var _local1:Number = ((((((rotation + 180) > 0)) && (((rotation + 180) < 180)))) ? -1 : 1 * Math.abs((params["speed2"] * Math.sin(((rotation * Math.PI) / 180))))); _local2 = ((((((rotation + 180) > 270)) || (((rotation + 180) < 90)))) ? 1 : -1 * Math.abs((params["speed2"] * Math.cos(((rotation * Math.PI) / 180))))); _local3 = false; if (_target != null){ _local3 = (((this is Berserk)) && ((((MathUtils.distance2(x, y, _target.x, _target.y) < BERSERK_DISTANCE)) || ((hp < (maxHp / 10)))))); }; x = (x + (_local3) ? (_local1 * 2.5) : _local1); y = (y + (_local3) ? (_local2 * 2.5) : _local2); rotate(); rotate(); rotate(); if (_local3){ goBerserk(); } else { goMove(); }; } protected function superTick(_arg1:Number):void{ super.tick(_arg1); } public function goMove():void{ if (_state == MOVE){ return; }; _state = MOVE; gotoAndPlay("move"); } protected function bum(_arg1:Number):void{ if (_targetPoint == null){ _targetPoint = getTargetPoint(); }; setTargetRotationToPoint(_targetPoint.x, _targetPoint.y); if (_arg1 >= (_lastReactionTime + REACTION)){ _lastReactionTime = _arg1; bumRotate(); }; move(); } override public function tick(_arg1:Number):void{ superTick(_arg1); _weapon.tick(_arg1); if ((((_target == null)) || (_target.dead))){ _target = getTarget(); }; if (_target == null){ bum(_arg1); } else { _lastReactionTime = _arg1; followOrFire(); if ((this is Headed)){ _targetAngle.calculateRotation(); getChildByName("head").rotation = (_targetAngle.rotation - (rotation + 180)); }; }; if (((!(dead)) && (_hpBar.show))){ _hpBar.redraw(); }; } protected function accurateRotate():void{ var _local2:int; var _local1:Unit = getNearestFriend(); if (((((!((_local1 == null))) && ((MathUtils.distance2(_target.x, _target.y, x, y) > BERSERK_DISTANCE)))) && ((MathUtils.distance2(_local1.x, _local1.y, x, y) < ((_local1.params["size2"] / 2) + (params["size2"] / 2)))))){ _local2 = MathUtils.compareAngles((_local1.rotation + 180), (rotation + 180)); rotation = (rotation - (((Math.random() * 2) * ((_local2 == 0)) ? ((Math.random() > 0.5)) ? 1 : -1 : _local2) * 2.8)); } else { _targetAngle.calculateRotation(); rotate(); rotate(); rotate(); }; } protected function isRotated():Boolean{ _targetAngle.calculateRotation(); var _local1:Number = _targetAngle.rotation; return (((((rotation + 180) < (_local1 + 5))) && (((rotation + 180) > (_local1 - 5))))); } } }//package map.units.unit
Section 308
//AIUnitHpBar (map.units.unit.AIUnitHpBar) package map.units.unit { public class AIUnitHpBar extends HpBar { public function AIUnitHpBar(_arg1:Unit){ super(_arg1); } override public function calculate():void{ gotoAndStop(Math.round((51 - ((_unit.hp / _unit.maxHp) * 50)))); } } }//package map.units.unit
Section 309
//Damage (map.units.unit.Damage) package map.units.unit { import map.units.utils.*; import flash.geom.*; public class Damage { private var _critical:Boolean;// = false private var _stunTime:int;// = 0 private var _point:Point; private var _irradiator:Boolean;// = false private var _angle:Angle; private var _value:Number;// = 0 private var _melee:Boolean;// = true private var _impulse:Impulse; public function get impulse():Impulse{ return (_impulse); } public function set stunTime(_arg1:int):void{ _stunTime = _arg1; } public function get point():Point{ return (_point); } public function get angle():Angle{ return (_angle); } public function get critical():Boolean{ return (_critical); } public function set point(_arg1:Point):void{ _point = _arg1; } public function set irradiator(_arg1:Boolean):void{ _irradiator = _arg1; } public function get stunTime():int{ return (_stunTime); } public function set value(_arg1:Number):void{ _value = _arg1; } public function set angle(_arg1:Angle):void{ _angle = _arg1; } public function set melee(_arg1:Boolean):void{ _melee = _arg1; } public function set impulse(_arg1:Impulse):void{ _impulse = _arg1; } public function get melee():Boolean{ return (_melee); } public function get value():Number{ return (_value); } public function get irradiator():Boolean{ return (_irradiator); } public function set critical(_arg1:Boolean):void{ _critical = _arg1; } } }//package map.units.unit
Section 310
//HpBar (map.units.unit.HpBar) package map.units.unit { import flash.display.*; public class HpBar extends MovieClip { protected var _unit:Unit; private var _hp:int; private var _maxHp:int; private var _show:Boolean; public function HpBar(_arg1:Unit=null){ _unit = _arg1; } public function set show(_arg1:Boolean):void{ _show = _arg1; } public function calculate():void{ gotoAndStop(Math.floor((101 - ((_unit.hp / _unit.maxHp) * 100)))); } public function set unit(_arg1:Unit):void{ _unit = _arg1; } public function redraw():void{ x = _unit.x; y = (_unit.y - 48); } public function get show():Boolean{ return (_show); } } }//package map.units.unit
Section 311
//Impulse (map.units.unit.Impulse) package map.units.unit { import map.units.utils.*; public class Impulse { private var _vX:Number; private var _unit:Unit; private var _vY:Number; private var _angle:Angle; private var _duration:int;// = 0 public static const V:Number = 2.6; private static const BASE_SIZE:int = 150; public function Impulse(_arg1:Unit, _arg2:Angle, _arg3:int){ _duration = _arg3; _angle = _arg2; _unit = _arg1; var _local4:Number = Math.cos((((_angle.rotation + 90) * Math.PI) / 180)); var _local5:Number = Math.sin((((_angle.rotation + 90) * Math.PI) / 180)); _vX = (((_local4 * V) * BASE_SIZE) / _unit.size2); _vY = (((_local5 * V) * BASE_SIZE) / _unit.size2); } public function get finished():Boolean{ return ((_duration <= 0)); } public function tick():void{ _unit.x = (_unit.x + _vX); _unit.y = (_unit.y + _vY); _duration--; } } }//package map.units.unit
Section 312
//LevelDependent (map.units.unit.LevelDependent) package map.units.unit { public interface LevelDependent { } }//package map.units.unit
Section 313
//MantisTypeAIUnit (map.units.unit.MantisTypeAIUnit) package map.units.unit { import map.units.utils.*; import flash.geom.*; import map.weapons.*; import map.units.unit.markers.*; public class MantisTypeAIUnit extends AIUnit implements Unstunnable { protected var _vX:Number;// = 0 protected var _vY:Number;// = 0 private var dir:int;// = 0 protected var _baseScale:Number; private var angle:Number;// = 0 protected var _rotating:Boolean;// = false private static const TARGET_ROTATE_STEPS:int = 6; private static const ROTATE_STEPS:int = 10; private static const RESIZE:Number = 0.1; private static const CORRECTION:int = 3; private static const STEPS:int = 38; public function MantisTypeAIUnit(_arg1:Object, _arg2:AbstractWeapon, _arg3:int=0){ super(_arg1, _arg2, _arg3); } private function flyTick():void{ if (_paralyzed){ return; }; if ((((Math.abs(((_targetPoint.x - x) - _vX)) <= (Math.abs(_vX) + CORRECTION))) && ((Math.abs(((_targetPoint.y - y) - _vY)) <= (Math.abs(_vY) + CORRECTION))))){ x = _targetPoint.x; y = _targetPoint.y; endFly(); } else { x = (x + _vX); y = (y + _vY); }; } override protected function followOrFire():void{ if (_state == ATTACK){ setTargetRotation(); _targetAngle.calculateRotation(); if ((((_weapon as ShellWeapon).reloaded) && ((Math.abs((_targetAngle.rotation - (rotation + 180))) < 45)))){ fire(); } else { startFly(); }; } else { bum(0); }; } private function startRotateToTarget(_arg1:UnitEvent=null):void{ setTargetRotation(); _targetAngle.calculateRotation(); dir = MathUtils.compareAngles(_targetAngle.rotation, (rotation + 180)); angle = (((dir > 0)) ? (_targetAngle.rotation - (rotation + 180)) : (-(_targetAngle.rotation) + (rotation + 180)) / TARGET_ROTATE_STEPS); _rotating = true; removeEventListener(UnitEvent.ROTATE_FLY, startRotateToTarget); } private function startFly():void{ if (_targetPoint == null){ _targetPoint = getTargetPoint(); }; setTargetRotationToPoint(_targetPoint.x, _targetPoint.y); _state = MOVE; gotoAndPlay("fly"); _map.addChild(this); _vX = 0; _vY = 0; _targetAngle.calculateRotation(); addEventListener(UnitEvent.FLY, fly); addEventListener(UnitEvent.ROTATE_FLY, startRotate); } private function fly(_arg1:UnitEvent):void{ if (this == null){ return; }; removeEventListener(UnitEvent.FLY, fly); var _local2:Number = (_targetPoint.x - x); var _local3:Number = (_targetPoint.y - y); _vX = (_local2 / STEPS); _vY = (_local3 / STEPS); resize((_baseScale + (_baseScale * RESIZE))); } private function tryRotate():void{ if (_rotating){ if (((((rotation + 180) < (_targetAngle.rotation + 5))) && (((rotation + 180) > (_targetAngle.rotation - 5))))){ _rotating = false; return; }; rotation = (rotation + (dir * angle)); }; } override protected function getTargetPoint():Point{ var _local2:Point; var _local3:Boolean; var _local4:int; var _local5:Unit; var _local1:Boolean; while (_local1) { _local2 = new Point(Math.abs((Math.random() * _map.width)), Math.abs((Math.random() * _map.height))); _local3 = false; _local4 = 0; while (_local4 < side.units.length) { _local5 = side.units[_local4]; if (MathUtils.distance2(_local5.x, _local5.y, _local2.x, _local2.y) < _local5.size2){ _local3 = true; break; }; _local4++; }; if (!_local3){ _local1 = false; }; }; return (_local2); } override protected function bum(_arg1:Number):void{ tryRotate(); checkTargetRiched(); if (_state == MOVE){ if (_targetPoint == null){ endFly(); return; }; flyTick(); } else { startFly(); }; } private function startRotate(_arg1:UnitEvent=null):void{ dir = MathUtils.compareAngles(_targetAngle.rotation, (rotation + 180)); angle = (((dir > 0)) ? (_targetAngle.rotation - (rotation + 180)) : (-(_targetAngle.rotation) + (rotation + 180)) / ROTATE_STEPS); _rotating = true; removeEventListener(UnitEvent.ROTATE_FLY, startRotate); if (_target != null){ addEventListener(UnitEvent.ROTATE_FLY, startRotateToTarget); }; } protected function setBaseScale(_arg1:Number):void{ _baseScale = _arg1; } private function endFly():void{ _state = ATTACK; gotoAndStop("attack"); resize((_baseScale - (_baseScale * RESIZE))); } } }//package map.units.unit
Section 314
//TestUnit (map.units.unit.TestUnit) package map.units.unit { import map.units.unit.markers.*; import map.units.planet1.weapons.*; public class TestUnit extends AIUnit implements BrownBlooded { public function TestUnit(_arg1:int=0){ super({hp:24, speed2:3.6, range2:0, sight2:250000, size2:150, experience:10, psi:5}, new BugClaws(this), _arg1); } } }//package map.units.unit
Section 315
//Unit (map.units.unit.Unit) package map.units.unit { import utils.animations.*; import flash.display.*; import flash.events.*; import map.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.units.relations.*; import map.perks.impl.*; import map.items.*; import map.perks.*; import main.*; import map.ui.utils.*; import map.units.unit.blood.*; import map.units.unit.markers.*; import map.items.impl.*; import utils.debug.*; import utils.*; import flash.utils.*; public dynamic class Unit extends MovieClip { private var _dropItem:Item; protected var _targetAngle:Angle; protected var _psi:int;// = 0 protected var _stunTime:int; protected var _lastSlowDownCheck:int; protected var _perkManager:PerkManager; protected var _side:Side; protected var _weapon:AbstractWeapon; protected var _lastStunnedTime:int; protected var _stunned:Boolean; protected var _reallyDead:Boolean;// = false private var _lastRadiateTime:int; protected var _itemManager:ItemManager; protected var _slowdown:Number;// = 1 private var _level:int;// = 0 protected var _paralyzed:Boolean;// = false protected var _state:int; protected var _map:Map; private var _params:Object; protected var _hp:int; protected var _lastRegenTime:int; private var _impulse:Impulse; private var _irradiated:Boolean;// = false protected var _hpBar:HpBar; protected var _weaponFaded:Boolean;// = false private static const EXP_PER_LEVEL:int = 5; public static const DAMAGE_PER_LEVEL:int = 10; protected static const SLOWDOWN:Number = 0.75; public static const ATTACK:int = 2; private static const HP_PER_LEVEL:int = 10; public static const MIN_SIZE:int = 13; public static const MOVE:int = 1; public static const DEATH:int = 3; public static const STAND:int = 0; protected static const SLOWDOWN_TICK:int = 360; public static const BERSERK:int = 4; public function Unit(_arg1:Object, _arg2:int=0){ _targetAngle = new Angle(); _params = {hp:0, speed2:0, range2:0, sight2:0, size2:0, experience:0}; super(); _level = _arg2; _params = _arg1; _hp = maxHp; _lastSlowDownCheck = getTimer(); _lastRadiateTime = getTimer(); _lastRegenTime = getTimer(); if (Main.debug){ addChild(Debug.getCircle(_params["size2"])); }; if (footstepSound != null){ addEventListener(UnitEvent.STEP, playFootstep); }; } public function get hp():int{ return (_hp); } public function get paralyzed():Boolean{ return (_paralyzed); } public function set hp(_arg1:int):void{ _hp = _arg1; } public function set paralyzed(_arg1:Boolean):void{ _paralyzed = _arg1; } public function get weapon():AbstractWeapon{ return (_weapon); } public function get exp():Object{ return ((_params["experience"] * ((this is LevelDependent)) ? (((_level * EXP_PER_LEVEL) + 100) / 100) : 1)); } protected function killHpBar():void{ try { removeEventListener(MouseEvent.MOUSE_OVER, showHp); removeEventListener(MouseEvent.MOUSE_OUT, hideHp); } catch(e:Error) { }; if (((!((_hpBar == null))) && (_hpBar.show))){ try { _map.removeChild(_hpBar); } catch(e:Error) { }; }; _hpBar = null; } public function removeFromMap():void{ _map.removeChild(this); _side.remove(this); } public function get apperanceSound():Sound{ return (null); } public function get sight2():Object{ return (_params["sight2"]); } public function causeDamage(_arg1:Damage):void{ var _local3:int; var _local4:String; if ((((this is Organic)) && (_arg1.irradiator))){ _irradiated = true; }; stun(_arg1.stunTime); if (!(this is Walllike)){ _impulse = _arg1.impulse; }; if (_perkManager != null){ _local3 = 0; if (_arg1.melee){ _local3 = (Math.random() * 100); if (_local3 < (_perkManager.dodgePerk.level * DodgePerk.INCREMENT)){ new PopupText(map, "Dodge!", x, (y - 20), 52223); return; }; }; _local3 = (Math.random() * 100); if (_local3 < (_perkManager.theChosenOnePerk.level * TheChosenOnePerk.INCREMENT)){ new PopupText(map, "There is no spoon...", x, (y - 26), 0xFF00); return; }; }; if (_arg1.critical){ _local4 = (("Critical " + Math.round(_arg1.value).toString()) + "!"); new PopupText(map, _local4, x, (y - 26)); }; causeInstantDamage(_arg1.value); var _local2:Blood = new Blood(this, _map); _local2.bleed(_arg1); } public function fire():void{ } public function set dropItem(_arg1:Item):void{ _dropItem = _arg1; } public function get speed():Number{ return ((((params["speed2"] * _slowdown) * ((_itemManager)!=null) ? (_itemManager.speedup) ? SpeedUp.SPEED_UP : 1 : 1) * ((_perkManager)!=null) ? (((_perkManager.runnerPerk.level * RunnerPerk.INCREMENT) + 100) / 100) : 1)); } public function clean(_arg1:UnitEvent=null):void{ _weapon.removeEventListener(UnitEvent.DEAD, clean); _weaponFaded = true; if (footstepSound != null){ removeEventListener(UnitEvent.STEP, playFootstep); }; dispatchEvent(new UnitEvent(UnitEvent.REALLY_DEAD)); } public function get size2():int{ return (_params["size2"]); } public function get side():Side{ return (_side); } public function get map():Map{ return (_map); } public function set irradiated(_arg1:Boolean):void{ _irradiated = _arg1; } protected function rotate():void{ if (((((rotation + 180) < (_targetAngle.rotation + 5))) && (((rotation + 180) > (_targetAngle.rotation - 5))))){ return; }; var _local1:Number = 3; var _local2:int = MathUtils.compareAngles(_targetAngle.rotation, (rotation + 180)); rotation = (rotation + _local2); } public function get dead():Boolean{ return ((_hp <= 0)); } public function causeClearDeath():void{ _hp = 0; fadeWeapon(); _map.kill(this); reallyDie(); } protected function get melee():Boolean{ return ((_weapon is InstantWeapon)); } public function get irradiator():Boolean{ return (((_perkManager == null)) ? false : (_perkManager.radioactiveBulletsPerk.level > 0)); } public function get level():int{ return (_level); } public function get params():Object{ return (_params); } public function get allied():Boolean{ return (false); } public function causeDeath():void{ _hp = 0; gotoAndPlay("death"); if (deathSound != null){ SoundManager.play(deathSound); }; if ((this is Explosiable)){ _map.putAnimation(new ExplosionParticlesAnimation(_map, x, y)); _map.putAnimation(new ExplosionAnimation(_map, x, y)); new ExplosionTrace(_map, x, y); }; _map.kill(this); fadeWeapon(); killHpBar(); } public function get maxHp():int{ return ((_params["hp"] * ((this is LevelDependent)) ? (((_level * HP_PER_LEVEL) + 100) / 100) : 1)); } protected function playFootstep(_arg1:Event):void{ SoundManager.play(footstepSound); } public function get stunned():Boolean{ return (_stunned); } public function get regeneration():int{ return (((_params["regeneration"] == undefined)) ? 0 : _params["regeneration"]); } public function tick(_arg1:Number):void{ var _local2:int; if (((!((regeneration == 0))) && ((_arg1 > (_lastRegenTime + Main.SECOND))))){ _lastRegenTime = _arg1; heal(regeneration); }; if (_impulse != null){ if (_impulse.finished){ (_impulse == null); } else { _impulse.tick(); }; }; if (((((_irradiated) && (!(dead)))) && ((_arg1 > (_lastRadiateTime + RadioactiveBulletsPerk.IRRADIATE_TICK))))){ _lastRadiateTime = _arg1; _local2 = (RadioactiveBulletsPerk.IRRADIATE_DAMAGE + Math.floor((Math.random() * RadioactiveBulletsPerk.IRRADIATE_DAMAGE_VARIATION))); causeInstantDamage(_local2); }; } public function get dropItem():Item{ return (_dropItem); } public function set side(_arg1:Side):void{ _side = _arg1; } public function get reallyDead():Boolean{ return (_reallyDead); } public function get weaponFaded():Boolean{ return (_weaponFaded); } protected function resize(_arg1:Number):void{ scaleX = _arg1; scaleY = _arg1; } protected function fadeWeapon():void{ _weapon.addEventListener(UnitEvent.DEAD, clean); _weapon.fade(); } protected function stun(_arg1:int):void{ if ((this is Unstunnable)){ return; }; _stunned = true; stop(); _lastStunnedTime = getTimer(); _stunTime = _arg1; } public function set map(_arg1:Map):void{ _map = _arg1; } public function addToMap(_arg1:Map, _arg2:Side):void{ _map = _arg1; _side = _arg2; _side.units.push(this); _map.addChild(this); } public function causeStun(_arg1:int):void{ if ((_hp + hp) >= maxHp){ _hp = maxHp; } else { _hp = (_hp + hp); }; _hpBar.calculate(); } public function get psi():int{ return (_params["psi"]); } private function causeInstantDamage(_arg1:int):void{ if (_hp > _arg1){ _hp = (_hp - _arg1); _hpBar.calculate(); } else { causeDeath(); }; } protected function unstun():void{ _stunned = false; play(); } public function reallyDie(_arg1:UnitEvent=null):void{ killHpBar(); _reallyDead = true; removeEventListener(UnitEvent.DEAD, reallyDie); dispatchEvent(new UnitEvent(UnitEvent.REALLY_DEAD)); } public function stand():void{ if (_state != STAND){ _state = STAND; stop(); addEventListener(UnitEvent.WALK, reallyStand); }; } protected function getNearestTarget():Unit{ var _local3:Side; var _local4:int; var _local5:Unit; if (_side.enemies.length == 0){ return (null); }; var _local1:Unit; var _local2:int; while (_local2 < _side.enemies.length) { _local3 = _side.enemies[_local2]; _local4 = 0; while (_local4 < _local3.units.length) { if (((!(_local3.units[_local4].dead)) && (isInSight(_local3.units[_local4])))){ if (_local1 == null){ _local1 = _local3.units[_local4]; } else { _local5 = _local3.units[_local4]; if (MathUtils.distance2(x, y, _local5.x, _local5.y) < MathUtils.distance2(x, y, _local1.x, _local1.y)){ _local1 = _local5; }; }; }; _local4++; }; _local2++; }; return (_local1); } public function get perkManager():PerkManager{ return (_perkManager); } protected function showHp(_arg1:Event):void{ _hpBar.calculate(); _hpBar.show = true; _hpBar.redraw(); _map.addChild(_hpBar); } protected function getNearestFriend():Unit{ var _local3:Side; var _local4:int; var _local5:Unit; if (_side.allies.length == 0){ return (null); }; var _local1:Unit; var _local2:int; while (_local2 < _side.allies.length) { _local3 = _side.allies[_local2]; _local4 = 0; while (_local4 < _local3.units.length) { if (((!(_local3.units[_local4].dead)) && (isInSight(_local3.units[_local4])))){ if (_local1 == null){ if (_local3.units[_local4] != this){ _local1 = _local3.units[_local4]; }; } else { if (_local3.units[_local4] != this){ _local5 = _local3.units[_local4]; if (MathUtils.distance2(x, y, _local5.x, _local5.y) < MathUtils.distance2(x, y, _local1.x, _local1.y)){ _local1 = _local5; }; }; }; }; _local4++; }; _local2++; }; return (_local1); } public function heal(_arg1:Number):void{ if ((_hp + _arg1) >= maxHp){ _hp = maxHp; } else { _hp = (_hp + _arg1); }; _hpBar.calculate(); } protected function hideHp(_arg1:Event):void{ _map.removeChild(_hpBar); _hpBar.show = false; } protected function reallyStand(_arg1:UnitEvent):void{ if (_state == STAND){ stop(); }; removeEventListener(UnitEvent.WALK, reallyStand); } protected function isInSight(_arg1:Unit):Boolean{ return ((MathUtils.distance2(_arg1.x, _arg1.y, x, y) < sight2)); } public function getEnemies():Array{ return (_side.getEnemyUnits()); } public function get footstepSound():Sound{ return (null); } public function pause():void{ stop(); } public function redraw():void{ } public function get deathSound():Sound{ return (null); } public function unpause():void{ play(); } } }//package map.units.unit
Section 316
//UnitEvent (map.units.unit.UnitEvent) package map.units.unit { import flash.events.*; public class UnitEvent extends Event { public static const DEAD:String = "dead"; public static const WALK:String = "walk"; public static const USE_PERK:String = "usePerk"; public static const ROTATE_FLY:String = "rotateFly"; public static const ACTIVATED:String = "activated"; public static const FLY:String = "fly"; public static const LEVEL_UP:String = "levelUp"; public static const REALLY_DEAD:String = "reallyDead"; public static const STEP:String = "step"; public function UnitEvent(_arg1:String){ super(_arg1, true, false); } } }//package map.units.unit
Section 317
//Angle (map.units.utils.Angle) package map.units.utils { public class Angle { private var _objectY:Number; private var _rotation:Number; private var _targetX:Number; private var _targetY:Number; private var _objectX:Number; public function Angle(_arg1:int=0, _arg2:int=0, _arg3:int=0, _arg4:int=0){ _targetX = _arg3; _targetY = _arg4; _objectX = _arg1; _objectY = _arg2; } public function get objectY():Number{ return (_objectY); } public function calculateRotation():void{ var _local1:Number = (targetX - objectX); var _local2:Number = (objectY - targetY); var _local3:Number = Math.atan((_local1 / ((_local2 == 0)) ? 0.0001 : _local2)); _rotation = ((((objectY < targetY)) ? ((objectX > targetX)) ? -180 : 180 : 0 + ((_local3 / Math.PI) * 180)) + 180); } public function set targetX(_arg1:Number):void{ _targetX = _arg1; } public function set targetY(_arg1:Number):void{ _targetY = _arg1; } public function get targetX():Number{ return (_targetX); } public function get targetY():Number{ return (_targetY); } public function set objectX(_arg1:Number):void{ _objectX = _arg1; } public function set objectY(_arg1:Number):void{ _objectY = _arg1; } public function get dY():Number{ return ((_targetY - _objectY)); } public function rotationRad():Number{ return (((_rotation * Math.PI) / 180)); } public function get objectX():Number{ return (_objectX); } public function get dX():Number{ return ((_targetX - _objectX)); } public function set rotation(_arg1:Number):void{ _rotation = _arg1; } public function get rotation():Number{ return (_rotation); } } }//package map.units.utils
Section 318
//MathUtils (map.units.utils.MathUtils) package map.units.utils { public class MathUtils { public static function compareAngles(_arg1:Number, _arg2:Number):int{ var _local3:Number = 0; if (_arg1 > _arg2){ _local3 = (_arg1 - _arg2); if (_local3 > 180){ return (-1); }; if (_local3 < 180){ return (1); }; return (-1); } else { if (_arg1 < _arg2){ _local3 = (_arg2 - _arg1); if (_local3 > 180){ return (1); }; if (_local3 < 180){ return (-1); }; return (1); }; }; return (0); } public static function distance2(_arg1:int, _arg2:int, _arg3:int, _arg4:int):Number{ var _local5:Number = (_arg3 - _arg1); var _local6:Number = (_arg2 - _arg4); return (((_local5 * _local5) + (_local6 * _local6))); } } }//package map.units.utils
Section 319
//DyingMapMovieClip (map.utils.DyingMapMovieClip) package map.utils { import flash.display.*; import map.*; import map.units.unit.*; public class DyingMapMovieClip extends MovieClip { protected var _map:Map; public function DyingMapMovieClip(_arg1:Map){ _map = _arg1; } protected function die(_arg1:UnitEvent):void{ var _local2:DyingMapMovieClip = (_arg1.target as DyingMapMovieClip); _local2.removeEventListener(UnitEvent.DEAD, _local2.die); _map.removeChild(_local2); _local2 = null; } } }//package map.utils
Section 320
//DyingStageMovieClip (map.utils.DyingStageMovieClip) package map.utils { import flash.display.*; import map.units.unit.*; public class DyingStageMovieClip extends MovieClip { protected var _stage:Stage; public function DyingStageMovieClip(_arg1:Stage){ _stage = _arg1; } protected function die(_arg1:UnitEvent):void{ var _local2:DyingStageMovieClip = (_arg1.target as DyingStageMovieClip); _local2.removeEventListener(UnitEvent.DEAD, _local2.die); _stage.removeChild(_local2); _local2 = null; } } }//package map.utils
Section 321
//BigFootBullet (map.weapons.bullets.BigFootBullet) package map.weapons.bullets { import map.units.utils.*; public class BigFootBullet extends Bullet { private var _lastVxDirection:int; private var _lastVyDirection:int; public function BigFootBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 322
//BrownBugBullet (map.weapons.bullets.BrownBugBullet) package map.weapons.bullets { import map.units.utils.*; public class BrownBugBullet extends Bullet { public function BrownBugBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 323
//BugBullet (map.weapons.bullets.BugBullet) package map.weapons.bullets { import map.units.utils.*; public class BugBullet extends Bullet { private var _lastVxDirection:int; private var _lastVyDirection:int; public function BugBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object){ super(_arg1, _arg2, _arg3, _arg4); _lastVxDirection = Math.round(((Math.random() * 2) - 1)); _lastVyDirection = Math.round(((Math.random() * 2) - 1)); } override public function tick():void{ super.tick(); vX = (vX + (((((_lastVxDirection < 0)) ? -1 : 1 * Math.random()) * spread) / 100)); vY = (vY + (((((_lastVyDirection < 0)) ? -1 : 1 * Math.random()) * spread) / 100)); _lastVxDirection = ((_lastVxDirection > 0)) ? -1 : 1; _lastVyDirection = ((_lastVyDirection > 0)) ? -1 : 1; rotate(); } } }//package map.weapons.bullets
Section 324
//Bullet (map.weapons.bullets.Bullet) package map.weapons.bullets { import flash.display.*; import map.*; import map.units.unit.*; import map.units.utils.*; public class Bullet extends MovieClip { protected var _lastX:Number; protected var _lastY:Number; private var _spread:int; protected var _map:Map; private var _angleVariation:int; private var _startSpeed:int; private var _lbTrace:BulletTrace; private var _vX:Number; private var _vY:Number; private var _maxSpeed2:int; protected var _angle:Angle; protected var _x0:int; private var _fading:Boolean;// = false private var _miss:Boolean;// = true private var _acceleration:int; protected var _y0:int; private static const MAX_DISTANCE:int = 620000; private static const TRACE_LENGTH:int = 0x0101; public function Bullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ _x0 = _arg2; _y0 = _arg3; _spread = _arg4["spread"]; _angleVariation = ((_arg4["angleVariation"] == undefined)) ? 0 : _arg4["angleVariation"]; _acceleration = ((_arg4["acceleration"] == undefined)) ? 0 : _arg4["acceleration"]; _maxSpeed2 = _arg4["maxSpeed2"]; _startSpeed = _arg4["bulletSpeed"]; x = _arg2; y = _arg3; _angle = new Angle(_arg1.objectX, _arg1.objectY, _arg1.targetX, _arg1.targetY); _angle.calculateRotation(); if (_angleVariation != 0){ _angle.rotation = (_angle.rotation + ((((Math.random() > 0.5)) ? 1 : -1 * Math.random()) * _angleVariation)); }; if (_arg5 != null){ _lbTrace = _arg5; }; var _local6:Number = Math.cos((((_angle.rotation + 90) * Math.PI) / 180)); var _local7:Number = Math.sin((((_angle.rotation + 90) * Math.PI) / 180)); vX = (_local6 * _startSpeed); vY = (_local7 * _startSpeed); calculateVariation(); rotate(); } private function die(_arg1:UnitEvent):void{ lbTrace.removeEventListener(UnitEvent.DEAD, die); dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } protected function get lastX():int{ return (_lastX); } protected function get lastY():int{ return (_lastY); } public function get boomeranged():Boolean{ return ((((_acceleration < 0)) && ((speed2 > ((_startSpeed * _startSpeed) + 10))))); } public function get vX():Number{ return (_vX); } public function get vY():Number{ return (_vY); } public function tick():void{ if (!_fading){ _lastX = x; _lastY = y; x = (x + _vX); y = (y + _vY); if (((!((_acceleration == 0))) && ((speed2 < _maxSpeed2)))){ _vX = (_vX + (_acceleration * Math.cos((((_angle.rotation + 90) * Math.PI) / 180)))); _vY = (_vY + (_acceleration * Math.sin((((_angle.rotation + 90) * Math.PI) / 180)))); }; leaveTrace(); } else { if (_lbTrace != null){ _lbTrace.tick(); }; }; } public function set map(_arg1:Map):void{ _map = _arg1; } public function get fading():Boolean{ return (_fading); } public function leaveMCTrace(_arg1:int, _arg2:int):void{ var _local3:int; var _local4:int; var _local5:Number; if ((((_x0 == _arg1)) && ((_y0 == _arg2)))){ _lbTrace.alpha = 0; } else { _lbTrace.alpha = 1; _lbTrace.x = _arg1; _lbTrace.y = _arg2; _lbTrace.rotation = (_angle.rotation - 180); _local3 = MathUtils.distance2(_x0, _y0, _arg1, _arg2); _local4 = (TRACE_LENGTH * TRACE_LENGTH); if (_local3 < _local4){ _local5 = Math.sqrt((_local3 / _local4)); _lbTrace.scaleY = _local5; _lbTrace.scaleX = _local5; } else { _lbTrace.scaleY = 1; _lbTrace.scaleX = 1; }; }; } public function set vX(_arg1:Number):void{ _vX = _arg1; } public function set vY(_arg1:Number):void{ _vY = _arg1; } public function get speed2():int{ return (((_vX * _vX) + (_vY * _vY))); } public function calculateVariation():void{ if (_spread != 0){ _vX = (_vX + (((((Math.random() * 2) - 1) * Math.random()) * spread) / 100)); _vY = (_vY + (((((Math.random() * 2) - 1) * Math.random()) * spread) / 100)); }; } public function leaveTrace():void{ if (((((!((_lbTrace == null))) && (!((x == lastX))))) && (!((y == lastY))))){ if ((_lbTrace is BulletTraceProgramm)){ (_lbTrace as BulletTraceProgramm).draw(lastX, lastY, x, y); _lbTrace.cacheAsBitmap = true; } else { leaveMCTrace(x, y); }; }; } public function get angle():Angle{ return (_angle); } public function get outOfDistance():Boolean{ return ((MathUtils.distance2(x, y, _x0, _y0) > MAX_DISTANCE)); } public function set lbTrace(_arg1:BulletTrace):void{ _lbTrace = _arg1; } public function rotate():void{ _angle.objectX = x; _angle.objectY = y; _angle.targetX = (x + _vX); _angle.targetY = (y + _vY); _angle.calculateRotation(); rotation = (_angle.rotation - 180); } public function get lbTrace():BulletTrace{ return (_lbTrace); } protected function get spread():int{ return (_spread); } public function set miss(_arg1:Boolean):void{ _miss = _arg1; } public function get miss():Boolean{ return (_miss); } public function setFade():void{ _fading = true; lbTrace.addEventListener(UnitEvent.DEAD, die); } } }//package map.weapons.bullets
Section 325
//BulletTrace (map.weapons.bullets.BulletTrace) package map.weapons.bullets { import flash.display.*; import map.units.unit.*; public class BulletTrace extends MovieClip { protected var _thinness2:Number;// = 0 protected var _color:Number;// = 0xAAAAAA protected var _fadeStep:Number;// = 0.07 protected var _color2:Number;// = 0 protected var _thinness:Number;// = 1 protected var _alpha2:Number;// = 0 protected var _alpha:Number;// = 0.6 public function BulletTrace(_arg1:Object=null, _arg2:Object=null){ if (_arg1 != null){ _fadeStep = _arg1["fadeStep"]; _thinness = _arg1["thinness"]; _color = _arg1["color"]; _alpha = _arg1["alpha"]; }; if (_arg2 != null){ _thinness2 = _arg2["thinness"]; _color2 = _arg2["color"]; _alpha2 = _arg2["alpha"]; }; } private function die():void{ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } public function tick():void{ if (alpha <= 0.1){ die(); return; }; alpha = (alpha - _fadeStep); } } }//package map.weapons.bullets
Section 326
//BulletTraceMC (map.weapons.bullets.BulletTraceMC) package map.weapons.bullets { public class BulletTraceMC extends BulletTrace { public function BulletTraceMC(_arg1:Object=null){ super(_arg1); alpha = _alpha; cacheAsBitmap = true; } } }//package map.weapons.bullets
Section 327
//BulletTraceProgramm (map.weapons.bullets.BulletTraceProgramm) package map.weapons.bullets { public class BulletTraceProgramm extends BulletTrace { public function BulletTraceProgramm(_arg1:Object=null, _arg2:Object=null){ super(_arg1, _arg2); } public function draw(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ graphics.lineStyle(_thinness, _color, _alpha); graphics.moveTo(_arg1, _arg2); graphics.lineTo(_arg3, _arg4); if (_thinness2 != 0){ graphics.lineStyle(_thinness2, _color2, _alpha2); graphics.moveTo(_arg1, _arg2); graphics.lineTo(_arg3, _arg4); }; } } }//package map.weapons.bullets
Section 328
//DummyBullet (map.weapons.bullets.DummyBullet) package map.weapons.bullets { import map.units.utils.*; public class DummyBullet extends Bullet { public function DummyBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 329
//IonBullet (map.weapons.bullets.IonBullet) package map.weapons.bullets { import map.units.utils.*; public class IonBullet extends Bullet { public function IonBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 330
//LavaBugBullet (map.weapons.bullets.LavaBugBullet) package map.weapons.bullets { import map.units.utils.*; public class LavaBugBullet extends Bullet { public function LavaBugBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 331
//MantisBullet (map.weapons.bullets.MantisBullet) package map.weapons.bullets { import map.units.utils.*; public class MantisBullet extends Bullet { public function MantisBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 332
//MissileBullet (map.weapons.bullets.MissileBullet) package map.weapons.bullets { import map.units.utils.*; public class MissileBullet extends Bullet { private var _lastVxDirection:int; private var _lastVyDirection:int; public function MissileBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); _lastVxDirection = Math.round(((Math.random() * 2) - 1)); _lastVyDirection = Math.round(((Math.random() * 2) - 1)); } override public function tick():void{ super.tick(); vX = (vX + (((((_lastVxDirection < 0)) ? -1 : 1 * Math.random()) * spread) / 100)); vY = (vY + (((((_lastVyDirection < 0)) ? -1 : 1 * Math.random()) * spread) / 100)); _lastVxDirection = ((_lastVxDirection > 0)) ? -1 : 1; _lastVyDirection = ((_lastVyDirection > 0)) ? -1 : 1; var _local1:Smoke = new Smoke(this, _map); _local1.emit(); } } }//package map.weapons.bullets
Section 333
//MortarBullet (map.weapons.bullets.MortarBullet) package map.weapons.bullets { import map.units.utils.*; public class MortarBullet extends Bullet { private var _targetX:int; private var _targetY:int; public function MortarBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object){ super(_arg1, _arg2, _arg3, _arg4, null); targetX = _arg1.targetX; targetY = _arg1.targetY; } override public function tick():void{ super.tick(); var _local1:int = Math.sqrt(distance2); var _local2:int = Math.sqrt(needDistance2); var _local3:Number = (((_local1 < (_local2 / 4))) ? (_local1 / _local2) : ((_local2 - _local1) / _local2) / 1.8); scaleX = (0.6 + _local3); scaleY = (0.6 + _local3); } private function get needDistance2():int{ return ((((_targetX - _x0) * (_targetX - _x0)) + ((_targetY - _y0) * (_targetY - _y0)))); } public function set targetX(_arg1:int):void{ _targetX = _arg1; } public function get targetY():int{ return (_targetY); } public function get targetX():int{ return (_targetX); } public function set targetY(_arg1:int):void{ _targetY = _arg1; } private function get distance2():int{ return ((((x - _x0) * (x - _x0)) + ((y - _y0) * (y - _y0)))); } } }//package map.weapons.bullets
Section 334
//PlasmaBullet (map.weapons.bullets.PlasmaBullet) package map.weapons.bullets { import map.units.utils.*; public class PlasmaBullet extends Bullet { public function PlasmaBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 335
//RedMantisBullet (map.weapons.bullets.RedMantisBullet) package map.weapons.bullets { import map.units.utils.*; public class RedMantisBullet extends Bullet { public function RedMantisBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 336
//ScateBullet (map.weapons.bullets.ScateBullet) package map.weapons.bullets { import map.units.utils.*; public class ScateBullet extends Bullet { public function ScateBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 337
//SmallBullet (map.weapons.bullets.SmallBullet) package map.weapons.bullets { import map.units.utils.*; public class SmallBullet extends Bullet { public function SmallBullet(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace=null){ super(_arg1, _arg2, _arg3, _arg4, _arg5); } } }//package map.weapons.bullets
Section 338
//Smoke (map.weapons.bullets.Smoke) package map.weapons.bullets { import flash.display.*; import map.*; import map.units.unit.*; public class Smoke extends MovieClip { private var _bullet:Bullet; private var _map:Map; private static const POSITION_VARIATION:int = 5; private static const SIZE_VARIATION:int = 50; private static const BASE_SIZE:int = 150; private static const ANGLE_VARIATION:int = 30; private static const COUNT:int = 1; public function Smoke(_arg1:Bullet, _arg2:Map){ addFrameScript(14, frame15); _bullet = _arg1; _map = _arg2; } public function die(_arg1:UnitEvent):void{ var _local2:Smoke = (_arg1.target as Smoke); _local2.removeEventListener(UnitEvent.DEAD, _local2.die); _map.removeChild(_local2); _local2 = null; } public function emit():void{ var _local3:Smoke; var _local1:int = COUNT; var _local2:int; while (_local2 < _local1) { _local3 = new Smoke(_bullet, _map); _local3.addEventListener(UnitEvent.DEAD, _local3.die); _local3.x = (_bullet.x + ((((Math.random() > 0.5)) ? 1 : -1 * Math.random()) * POSITION_VARIATION)); _local3.y = (_bullet.y + ((((Math.random() > 0.5)) ? 1 : -1 * Math.random()) * POSITION_VARIATION)); _map.addChild(_local3); _local2++; }; } function frame15(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); stop(); } } }//package map.weapons.bullets
Section 339
//DroneIongun (map.weapons.drones.DroneIongun) package map.weapons.drones { import map.units.utils.*; import map.weapons.*; import map.weapons.bullets.*; import map.units.drones.*; public class DroneIongun extends ShellWeapon implements EnergyWeapon { public function DroneIongun(_arg1:Drone){ super({damage:1, clipSize:50, reloading:250, bulletSpeed:10, fireRate:250, spread:0}, _arg1); } override protected function get damageValue():Number{ var _local1:int = _params["damage"]; _local1 = (_local1 + (_owner as Drone).hero.level); return (_local1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new IonBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.weapons.drones
Section 340
//DroneRepairKit (map.weapons.drones.DroneRepairKit) package map.weapons.drones { import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import map.units.drones.*; public class DroneRepairKit extends RepairWeapon { public function DroneRepairKit(_arg1:Drone){ super({heal:3, fireRate:9000}, _arg1); } override protected function get heal():Number{ var _local1:int = _params["heal"]; _local1 = (_local1 + ((_owner as Drone).hero.level / 2)); return (_local1); } private function removeSplash(_arg1:UnitEvent):void{ var _local2:RepairSplash = (_arg1.target as RepairSplash); _local2.removeEventListener(UnitEvent.DEAD, removeSplash); _owner.removeChild(_local2); } override public function fire(_arg1:Unit=null, _arg2:Angle=null, _arg3:Boolean=false):void{ var _local4:RepairSplash; if (ready){ playShotSound(); _local4 = new RepairSplash(); _owner.addChild(_local4); _local4.addEventListener(UnitEvent.DEAD, removeSplash); }; super.fire(_arg1, _arg2, _arg3); } } }//package map.weapons.drones
Section 341
//DroneShocker (map.weapons.drones.DroneShocker) package map.weapons.drones { import map.units.unit.*; import map.units.utils.*; import map.weapons.*; import map.units.drones.*; public class DroneShocker extends InstantWeapon { public function DroneShocker(_arg1:Drone){ super({stun:3000, fireRate:1000}, _arg1); } private function removeRay(_arg1:UnitEvent):void{ var _local2:ShockRayShort = (_arg1.target as ShockRayShort); _local2.removeEventListener(UnitEvent.DEAD, removeRay); _owner.map.removeChild(_local2); } override public function fire(_arg1:Unit=null, _arg2:Angle=null, _arg3:Boolean=false):void{ var _local4:ShockRayShort; if (ready){ playShotSound(); _local4 = new ShockRayShort(); _owner.map.addChild(_local4); _local4.x = _arg1.x; _local4.y = _arg1.y; _arg2 = new Angle(_owner.x, _owner.y, _arg1.x, _arg1.y); _arg2.calculateRotation(); _local4.rotation = (_arg2.rotation + 180); _local4.addEventListener(UnitEvent.DEAD, removeRay); }; super.fire(_arg1, _arg2, _arg3); } } }//package map.weapons.drones
Section 342
//RepairSplash (map.weapons.drones.RepairSplash) package map.weapons.drones { import flash.display.*; import map.units.unit.*; public class RepairSplash extends MovieClip { public function RepairSplash(){ addFrameScript(9, frame10); super(); } function frame10(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.weapons.drones
Section 343
//ShockRayShort (map.weapons.drones.ShockRayShort) package map.weapons.drones { import flash.display.*; import map.units.unit.*; public class ShockRayShort extends MovieClip { public function ShockRayShort(){ addFrameScript(9, frame10); super(); } function frame10(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.weapons.drones
Section 344
//BugHead (map.weapons.hero.heads.BugHead) package map.weapons.hero.heads { public class BugHead extends Head { public function BugHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.weapons.hero.heads
Section 345
//GunHead (map.weapons.hero.heads.GunHead) package map.weapons.hero.heads { public class GunHead extends Head { public function GunHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.weapons.hero.heads
Section 346
//Head (map.weapons.hero.heads.Head) package map.weapons.hero.heads { import main.*; import com.moonmana.ui.*; public class Head extends ScreenObject { public function Head(){ super((Main.SCREEN_WIDTH - 32), 27); } public function fire1():void{ gotoAndPlay("fire1"); } public function fire2():void{ gotoAndPlay("fire2"); } public function wait():void{ gotoAndPlay("wait"); } public function fire():void{ gotoAndPlay("fire"); } } }//package map.weapons.hero.heads
Section 347
//IongunHead (map.weapons.hero.heads.IongunHead) package map.weapons.hero.heads { public class IongunHead extends Head { public function IongunHead(){ addFrameScript(0, frame1, 5, frame6, 10, frame11); super(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame11(){ stop(); } } }//package map.weapons.hero.heads
Section 348
//MachinegunHead (map.weapons.hero.heads.MachinegunHead) package map.weapons.hero.heads { public class MachinegunHead extends Head { public function MachinegunHead(){ addFrameScript(0, frame1, 4, frame5, 8, frame9); super(); } function frame5(){ stop(); } function frame1(){ stop(); } function frame9(){ stop(); } } }//package map.weapons.hero.heads
Section 349
//MortarHead (map.weapons.hero.heads.MortarHead) package map.weapons.hero.heads { public class MortarHead extends Head { public function MortarHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.weapons.hero.heads
Section 350
//PlasmagunHead (map.weapons.hero.heads.PlasmagunHead) package map.weapons.hero.heads { public class PlasmagunHead extends Head { public function PlasmagunHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.weapons.hero.heads
Section 351
//RailgunHead (map.weapons.hero.heads.RailgunHead) package map.weapons.hero.heads { public class RailgunHead extends Head { public function RailgunHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.weapons.hero.heads
Section 352
//RocketHead (map.weapons.hero.heads.RocketHead) package map.weapons.hero.heads { public class RocketHead extends Head { public function RocketHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.weapons.hero.heads
Section 353
//ShotgunHead (map.weapons.hero.heads.ShotgunHead) package map.weapons.hero.heads { public class ShotgunHead extends Head { public function ShotgunHead(){ addFrameScript(0, frame1); super(); } function frame1(){ stop(); } } }//package map.weapons.hero.heads
Section 354
//BonusRocketLauncher (map.weapons.hero.BonusRocketLauncher) package map.weapons.hero { import map.units.unit.*; import map.weapons.*; import map.ui.*; import map.perks.*; public class BonusRocketLauncher extends MissileWeapon { public function BonusRocketLauncher(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:100, clipSize:500, reloading:0, bulletSpeed:4, maxSpeed2:400, fireRate:1400, spread:190, acceleration:1, shellsCount:3, impulse:4}, _arg1, _arg2, _arg3); traceParams = {alpha:0.6, color:0xFFFFFF, thinness:3, fadeStep:0.13}; _type = WeaponManager.BONUS_ROCKET_LAUNCHER; } } }//package map.weapons.hero
Section 355
//Buggun (map.weapons.hero.Buggun) package map.weapons.hero { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import utils.*; public class Buggun extends BugWeapon implements HeadWeapon { public function Buggun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:16, clipSize:50, reloading:700, bulletSpeed:10, fireRate:200, spread:400, cloneCount:5, impulse:1}, _arg1, _arg2, _arg3); bulletYShift = 17; _type = WeaponManager.BUGGUN; } override protected function getSound():Sound{ var _local1:int = (Math.random() * 5); switch (_local1){ case 0: return (SoundManager.BUG1); case 1: return (SoundManager.BUG2); case 2: return (SoundManager.BUG3); case 3: return (SoundManager.BUG4); case 4: return (SoundManager.BUG5); default: return (SoundManager.BUG1); }; } override public function getNewHead():Head{ var _local1:Head = new BugHead(); _local1.name = "head"; return (_local1); } } }//package map.weapons.hero
Section 356
//Gun (map.weapons.hero.Gun) package map.weapons.hero { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import utils.*; public class Gun extends ShellWeapon implements Traceable, Firearms, HeadWeapon { public function Gun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:16, clipSize:20, reloading:2500, bulletSpeed:55, fireRate:500, spread:0, impulse:3}, _arg1, _arg2, _arg3); bulletYShift = 10; _type = WeaponManager.GUN; } override protected function getSound():Sound{ return (SoundManager.SHOT1); } override public function getNewHead():Head{ var _local1:Head = new GunHead(); _local1.name = "head"; return (_local1); } } }//package map.weapons.hero
Section 357
//Iongun (map.weapons.hero.Iongun) package map.weapons.hero { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import map.weapons.bullets.*; import utils.*; public class Iongun extends ShellWeapon implements EnergyWeapon, HeadWeapon { public function Iongun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:18, clipSize:50, reloading:1000, bulletSpeed:10, fireRate:150, spread:60, impulse:1}, _arg1, _arg2, _arg3); bulletXShift = 10; bulletYShift = 10; twoMuzzle = true; _type = WeaponManager.IONGUN; } override protected function getSound():Sound{ return (SoundManager.LASER); } override public function getNewHead():Head{ var _local1:Head = new IongunHead(); _local1.name = "head"; return (_local1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new IonBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.weapons.hero
Section 358
//Machinegun (map.weapons.hero.Machinegun) package map.weapons.hero { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import map.weapons.bullets.*; import utils.*; public class Machinegun extends ShellWeapon implements Traceable, Firearms, HeadWeapon { public function Machinegun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:12, clipSize:90, reloading:2500, bulletSpeed:50, fireRate:150, spread:300, impulse:1, stun:125}, _arg1, _arg2, _arg3); traceParams = {alpha:1}; bulletXShift = 10; bulletYShift = 16; twoMuzzle = true; _type = WeaponManager.MACHINEGUN; } override protected function getSound():Sound{ return (SoundManager.SHOT1); } override public function getNewHead():Head{ var _local1:Head = new MachinegunHead(); _local1.name = "head"; return (_local1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new SmallBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.weapons.hero
Section 359
//Mortar (map.weapons.hero.Mortar) package map.weapons.hero { import map.units.unit.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import utils.*; public class Mortar extends GrenadeWeapon implements HeadWeapon { public function Mortar(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:85, clipSize:8, reloading:2650, bulletSpeed:12, fireRate:1200, spread:0, impulse:6, splash2:2750}, _arg1, _arg2, _arg3); _type = WeaponManager.MORTAR; } override protected function getSound():Sound{ return (SoundManager.MORTAR_FIRE); } override public function getNewHead():Head{ var _local1:Head = new MortarHead(); _local1.name = "head"; return (_local1); } } }//package map.weapons.hero
Section 360
//Plasmagun (map.weapons.hero.Plasmagun) package map.weapons.hero { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import map.weapons.bullets.*; import utils.*; public class Plasmagun extends ShellWeapon implements EnergyWeapon, HeadWeapon { public function Plasmagun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:25, clipSize:36, reloading:3000, bulletSpeed:1, fireRate:200, spread:0, acceleration:1, maxSpeed2:160, impulse:4}, _arg1, _arg2, _arg3); _type = WeaponManager.PLASMAGUN; } override protected function getSound():Sound{ return (SoundManager.PLASMA); } override public function getNewHead():Head{ var _local1:Head = new PlasmagunHead(); _local1.name = "head"; return (_local1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new PlasmaBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.weapons.hero
Section 361
//Railgun (map.weapons.hero.Railgun) package map.weapons.hero { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import map.weapons.bullets.*; import utils.*; public class Railgun extends PiercingWeapon implements ProgrammTraceable, EnergyWeapon, HeadWeapon { public function Railgun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:300, clipSize:25, reloading:3000, bulletSpeed:1000, fireRate:1000, spread:0, impulse:5}, _arg1, _arg2, _arg3); bulletYShift = 10; traceParams = {alpha:0.9, color:39167, thinness:5, fadeStep:0.2}; traceParams2 = {alpha:0.9, color:0xFFFFFF, thinness:2}; _type = WeaponManager.RAILGUN; } override protected function getSound():Sound{ return (SoundManager.RAILGUN); } override public function getNewHead():Head{ var _local1:Head = new RailgunHead(); _local1.name = "head"; return (_local1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new DummyBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.weapons.hero
Section 362
//RocketLauncher (map.weapons.hero.RocketLauncher) package map.weapons.hero { import map.units.unit.*; import map.weapons.*; import map.ui.*; import map.perks.impl.*; import map.perks.*; import map.weapons.hero.heads.*; public class RocketLauncher extends MissileWeapon implements HeadWeapon { public function RocketLauncher(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:100, clipSize:12, reloading:2000, bulletSpeed:5, maxSpeed2:400, fireRate:1000, spread:50, acceleration:1, shellsCount:1, impulse:4}, _arg1, _arg2, _arg3); bulletYShift = 15; _type = WeaponManager.ROCKET_LAUNCHER; } override public function getNewHead():Head{ var _local1:Head = new RocketHead(); _local1.name = "head"; return (_local1); } override public function get shellsCount():int{ return (((_params["shellsCount"] == undefined)) ? 1 : ((_perkManager == null)) ? _params["shellsCount"] : MissilesMasterPerk.MULTIPLIER_AT_LEVEL[_perkManager.missilesMasterPerk.level]); } } }//package map.weapons.hero
Section 363
//Shotgun (map.weapons.hero.Shotgun) package map.weapons.hero { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.weapons.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import map.weapons.bullets.*; import utils.*; public class Shotgun extends ShellWeapon implements Traceable, Firearms, HeadWeapon { public function Shotgun(_arg1:Unit, _arg2:WeaponUI=null, _arg3:PerkManager=null){ super({damage:7, clipSize:64, reloading:2200, bulletSpeed:80, fireRate:1000, spread:1400, shellsCount:8, impulse:1}, _arg1, _arg2, _arg3); bulletYShift = 16; _type = WeaponManager.SHOTGUN; } override protected function getSound():Sound{ return (SoundManager.SHOTGUN); } override public function getNewHead():Head{ var _local1:Head = new ShotgunHead(); _local1.name = "head"; return (_local1); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new SmallBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.weapons.hero
Section 364
//AbstractWeapon (map.weapons.AbstractWeapon) package map.weapons { import flash.events.*; import map.units.unit.*; import map.units.utils.*; import flash.geom.*; import flash.media.*; import map.ui.*; import map.perks.impl.*; import map.perks.*; import map.weapons.hero.heads.*; import map.items.impl.*; import utils.*; import flash.utils.*; public class AbstractWeapon extends EventDispatcher { protected var _type:int;// = 0 protected var _perkManager:PerkManager; protected var _params:Object; protected var _quad:Boolean;// = false protected var _owner:Unit; protected var _lastFireTime:Number;// = 0 private var _head:Head; protected var _weaponPowerUp:Boolean; protected var _ui:WeaponUI; protected var _favoriteType:int;// = 0 protected var _fading:Boolean;// = false protected var _disabled:Boolean;// = false private static const CRITICAL_BASE:int = 2; protected static const STUN_TIME:int = 100; private static const DAMAGE_VARIATION:int = 25; private static const CRITICAL_QUALITY:int = 2; public function AbstractWeapon(_arg1:Object, _arg2:Unit, _arg3:WeaponUI=null, _arg4:PerkManager=null){ _params = {damage:5, clipSize:1, reloadingTime:1000, bulletSpeed:0, fireRate:350, spread:0, acceleration:1, impulse:0}; super(); _params = _arg1; _ui = _arg3; _owner = _arg2; _perkManager = _arg4; } public function enable():void{ _disabled = false; } public function set weaponPowerUp(_arg1:Boolean):void{ _weaponPowerUp = _arg1; } public function get shellsCount():int{ return (((_params["shellsCount"] == undefined)) ? 1 : _params["shellsCount"]); } protected function get reloadingTime():Number{ var _local1:int = (_params["reloading"] / (_weaponPowerUp) ? WeaponPowerUp.RELOADING : 1); return (((_perkManager == null)) ? _local1 : (((((100 - (_perkManager.fastloaderPerk.level * FastloaderPerk.INCREMENT)) / 100) * (100 - WeaponFocusPerk.RELOADING_INCREMENT)) / 100) * _params["reloading"])); } public function tick(_arg1:Number):void{ } public function get ready():Boolean{ return (((!(_disabled)) && ((getTimer() > (_lastFireTime + fireRate))))); } private function set ui(_arg1:WeaponUI):void{ _ui = _arg1; } public function get splash2():Number{ return (((_params["splash2"] == undefined)) ? 0 : _params["splash2"]); } public function get cloneCount():int{ return (((_params["cloneCount"] == undefined)) ? 0 : ((((_perkManager == null)) || ((_perkManager.insectsMasterPerk.level == 0)))) ? _params["cloneCount"] : ((_perkManager.insectsMasterPerk.level * InsectsMasterPerk.MULTIPLIER) * _params["cloneCount"])); } private function get criticalChance():int{ return ((CRITICAL_BASE + ((_perkManager)!=null) ? (_perkManager.sniperPerk.level * SniperPerk.INCREMENT) : 0)); } protected function get fireRate():Number{ return ((((_perkManager == null)) ? (_params["fireRate"] / (_weaponPowerUp) ? WeaponPowerUp.FIRE_RATE : 1) : (((100 - (_perkManager.attackSpeedBustPerk.level * AttackSpeedBoostPerk.INCREMENT)) * _params["fireRate"]) / 100) / (_weaponPowerUp) ? WeaponPowerUp.FIRE_RATE : 1)); } protected function get stun():Number{ return (((_params["stun"] == undefined)) ? STUN_TIME : _params["stun"]); } public function get type():int{ return (_type); } protected function get damageValue():Number{ return (_params["damage"]); } public function fire(_arg1:Unit=null, _arg2:Angle=null, _arg3:Boolean=false):void{ } public function getHead():Head{ if (((HeadWeapon) && ((_head == null)))){ _head = getNewHead(); }; return (_head); } protected function getSound():Sound{ return (null); } protected function playShotSound():void{ if (getSound() != null){ SoundManager.play(getSound()); }; } protected function get bulletSpeed():Number{ return (_params["bulletSpeed"]); } private function isFavorite():Boolean{ return (((((((!((_type == 0))) && (!((_perkManager == null))))) && (!((_perkManager.weaponFocusPerk.level == 0))))) && ((_type == _perkManager.weaponFocusPerk.type)))); } public function disable():void{ _disabled = true; } public function getNewHead():Head{ return (null); } public function getDamage(_arg1:Angle=null, _arg2:Point=null, _arg3:Impulse=null):Damage{ var _local8:int; var _local9:int; var _local4:Number = damageValue; _local4 = (_local4 * (((((((Math.random() * 2) < 1)) ? -1 : 1 * Math.random()) * DAMAGE_VARIATION) + 100) / 100)); if (_perkManager != null){ if ((((_perkManager.energyWeaponMasterPerk.level > 0)) && ((this is EnergyWeapon)))){ _local4 = (_local4 * ((100 + (EnergyWeaponsMasterPerk.INCREMENT * _perkManager.energyWeaponMasterPerk.level)) / 100)); }; if ((((_perkManager.explosiveWeaponMasterPerk.level > 0)) && ((this is ExplosiveWeapon)))){ _local4 = (_local4 * ((100 + (ExplosiveWeaponsMasterPerk.INCREMENT * _perkManager.explosiveWeaponMasterPerk.level)) / 100)); }; if ((((_perkManager.firearmsMasterPerk.level > 0)) && ((this is Firearms)))){ _local4 = (_local4 * ((100 + (FirearmsMasterPerk.INCREMENT * _perkManager.firearmsMasterPerk.level)) / 100)); }; if (isFavorite()){ _local4 = (_local4 * ((100 + WeaponFocusPerk.DAMAGE_INCREMENT) / 100)); }; }; if ((_owner is LevelDependent)){ _local4 = (_local4 * ((100 + (_owner.level * Unit.DAMAGE_PER_LEVEL)) / 100)); }; var _local5:int = (Math.random() * 100); var _local6:Boolean; if (_local5 < criticalChance){ _local6 = true; _local8 = CRITICAL_QUALITY; if (_perkManager != null){ _local9 = 1; while (_local9 <= _perkManager.sharpshooterPerk.level) { _local8 = (_local8 * SharpshooterPerk.MULTIPLIER); _local9++; }; }; _local4 = (_local4 * _local8); }; var _local7:Damage = new Damage(); _local7.melee = (this is InstantWeapon); _local7.stunTime = stun; _local7.value = (_quad) ? (_local4 * 4) : _local4; _local7.angle = _arg1; _local7.point = _arg2; _local7.impulse = _arg3; _local7.irradiator = _owner.irradiator; _local7.critical = _local6; return (_local7); } protected function get clipSize():Number{ return ((((_perkManager == null)) ? _params["clipSize"] : ((((_perkManager.ammoPack.level * AmmoPackPerk.INCREMENT) + 100) * _params["clipSize"]) / 100) + (isFavorite()) ? WeaponFocusPerk.AMMO_INCREMENT : 0)); } protected function get spread():Number{ return (_params["spread"]); } public function get impulse():Number{ return (((_params["impulse"] == undefined)) ? 0 : _params["impulse"]); } protected function get heal():Number{ return (_params["heal"]); } public function get owner():Unit{ return (_owner); } public function fade():void{ _fading = true; if ((this is InstantWeapon)){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); }; } } }//package map.weapons
Section 365
//BugWeapon (map.weapons.BugWeapon) package map.weapons { import map.units.unit.*; import map.units.utils.*; import map.ui.*; import map.perks.*; import map.weapons.bullets.*; public class BugWeapon extends ShellWeapon { public function BugWeapon(_arg1:Object, _arg2:Unit, _arg3:WeaponUI=null, _arg4:PerkManager=null){ super(_arg1, _arg2, _arg3, _arg4); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new BugBullet(_arg1, _arg2, _arg3, _arg4)); } } }//package map.weapons
Section 366
//DummyWeapon (map.weapons.DummyWeapon) package map.weapons { public class DummyWeapon extends AbstractWeapon { public function DummyWeapon(){ super({}, null); } override public function tick(_arg1:Number):void{ } } }//package map.weapons
Section 367
//EnergyWeapon (map.weapons.EnergyWeapon) package map.weapons { public interface EnergyWeapon { } }//package map.weapons
Section 368
//Explosion (map.weapons.Explosion) package map.weapons { import flash.display.*; import flash.events.*; import map.*; import map.units.unit.*; import utils.*; public class Explosion extends MovieClip { private var _map:Map; public static const RANDOM:int = 0; public function Explosion(_arg1:Map){ addFrameScript(22, frame23); _map = _arg1; } private function removeExplosion(_arg1:Event):void{ var _local2:Explosion = (_arg1.target as Explosion); _map.removeChild(_local2); _local2.removeEventListener(UnitEvent.DEAD, removeExplosion); _local2 = null; } public function explode(_arg1:int, _arg2:int, _arg3:int=1):void{ SoundManager.play(SoundManager.MORTAR_EXPLOSION); var _local4:Number = ((_arg3 == 0)) ? ((Math.random() / 2) + 0.2) : _arg3; scaleX = _local4; scaleY = _local4; x = (_arg1 - (width / 2)); y = (_arg2 - (height / 2)); _map.addChild(this); addEventListener(UnitEvent.DEAD, removeExplosion); } function frame23(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.weapons
Section 369
//ExplosiveWeapon (map.weapons.ExplosiveWeapon) package map.weapons { public interface ExplosiveWeapon { } }//package map.weapons
Section 370
//Firearms (map.weapons.Firearms) package map.weapons { public interface Firearms { } }//package map.weapons
Section 371
//GrenadeWeapon (map.weapons.GrenadeWeapon) package map.weapons { import map.units.unit.*; import map.units.utils.*; import map.ui.*; import map.perks.*; import map.weapons.bullets.*; public class GrenadeWeapon extends ShellWeapon implements ExplosiveWeapon { public function GrenadeWeapon(_arg1:Object, _arg2:Unit, _arg3:WeaponUI=null, _arg4:PerkManager=null){ super(_arg1, _arg2, _arg3, _arg4); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new MortarBullet(_arg1, _arg2, _arg3, _arg4)); } private function checkReachTarget(_arg1:Bullet):Boolean{ var _local2:MortarBullet = (_arg1 as MortarBullet); if ((((Math.abs((_local2.x - _local2.targetX)) <= bulletSpeed)) && ((Math.abs((_local2.y - _local2.targetY)) <= bulletSpeed)))){ new Explosion(_owner.map).explode(_local2.targetX, _local2.targetY); SplashWeapon.causeRadialDamage(this, _local2.targetX, _local2.targetY); destroyBullet(_arg1); return (true); }; return (false); } override public function tick(_arg1:Number):void{ var _local2:int; super.reloadTick(_arg1); if (_arg1 > (_lastTick + BULLET_TICK)){ _lastTick = _arg1; _local2 = 0; while (_local2 < _bulletsOnAir.length) { if ((((this is ProgrammTraceable)) && ((_bulletsOnAir[_local2] as Bullet).fading))){ _bulletsOnAir[_local2].tick(); } else { if (checkReachTarget(_bulletsOnAir[_local2])){ _local2--; } else { _bulletsOnAir[_local2].tick(); }; }; _local2++; }; if (((_fading) && ((_bulletsOnAir.length == 0)))){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); }; }; } } }//package map.weapons
Section 372
//HeadWeapon (map.weapons.HeadWeapon) package map.weapons { public interface HeadWeapon { } }//package map.weapons
Section 373
//InstantWeapon (map.weapons.InstantWeapon) package map.weapons { import map.units.unit.*; import map.units.utils.*; import flash.geom.*; import map.ui.*; import map.perks.*; import flash.utils.*; public class InstantWeapon extends AbstractWeapon { public function InstantWeapon(_arg1:Object, _arg2:Unit, _arg3:WeaponUI=null, _arg4:PerkManager=null){ super(_arg1, _arg2, _arg3); } override public function fire(_arg1:Unit=null, _arg2:Angle=null, _arg3:Boolean=false):void{ var _local4:Point; var _local5:Impulse; if (ready){ playShotSound(); _arg2 = new Angle(_owner.x, _owner.y, _arg1.x, _arg1.y); _arg2.calculateRotation(); _local4 = new Point(_arg1.x, _arg1.y); _local5 = new Impulse(_arg1, _arg2, impulse); _arg1.causeDamage(getDamage(_arg2, _local4, _local5)); _lastFireTime = getTimer(); }; } } }//package map.weapons
Section 374
//MissileWeapon (map.weapons.MissileWeapon) package map.weapons { import map.units.unit.*; import map.units.utils.*; import flash.media.*; import map.ui.*; import map.perks.*; import map.weapons.bullets.*; import utils.*; public class MissileWeapon extends ShellWeapon implements ExplosiveWeapon { public function MissileWeapon(_arg1:Object, _arg2:Unit, _arg3:WeaponUI=null, _arg4:PerkManager=null){ super(_arg1, _arg2, _arg3, _arg4); } override protected function getSound():Sound{ return (SoundManager.MISSILE_FLIGHT); } override protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new MissileBullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } } }//package map.weapons
Section 375
//PiercingWeapon (map.weapons.PiercingWeapon) package map.weapons { import map.units.unit.*; import map.ui.*; import map.perks.*; import map.weapons.bullets.*; public class PiercingWeapon extends ShellWeapon { private var _piercedUnits:Array; public function PiercingWeapon(_arg1:Object, _arg2:Unit, _arg3:WeaponUI=null, _arg4:PerkManager=null){ _piercedUnits = new Array(); super(_arg1, _arg2, _arg3, _arg4); } private function isPierced(_arg1:Unit):Boolean{ var _local2:int; while (_local2 < _piercedUnits.length) { if (_arg1 == _piercedUnits[_local2]){ return (true); }; _local2++; }; return (false); } public function pierce(_arg1:Unit):void{ _piercedUnits.push(_arg1); } override protected function checkCollision(_arg1:Bullet):Boolean{ var _local3:Unit; var _local2:Array = _owner.getEnemies(); var _local4:int; while (_local4 < _local2.length) { _local3 = (_local2[_local4] as Unit); if (isPierced(_local3)){ } else { if (emulateSteps(_arg1, _local3)){ return (true); }; }; _local4++; }; return (false); } override protected function executeCollision(_arg1:Unit, _arg2:int, _arg3:int, _arg4:Bullet):void{ if (isPierced(_arg1)){ return; }; if ((this is Traceable)){ _arg4.leaveMCTrace(_arg2, _arg3); }; causeDamage(_arg1, _arg2, _arg3, _arg4); clone(_arg1); explode(_arg2, _arg3); pierce(_arg1); _arg4.miss = false; } public function clearPierced():void{ _piercedUnits = new Array(); } } }//package map.weapons
Section 376
//ProgrammTraceable (map.weapons.ProgrammTraceable) package map.weapons { public interface ProgrammTraceable { } }//package map.weapons
Section 377
//RepairWeapon (map.weapons.RepairWeapon) package map.weapons { import map.units.unit.*; import map.units.utils.*; import map.ui.*; import flash.utils.*; public class RepairWeapon extends InstantWeapon { public function RepairWeapon(_arg1:Object, _arg2:Unit, _arg3:WeaponUI=null){ super(_arg1, _arg2, _arg3); } override public function fire(_arg1:Unit=null, _arg2:Angle=null, _arg3:Boolean=false):void{ if (ready){ _arg1.heal(heal); _lastFireTime = getTimer(); }; } } }//package map.weapons
Section 378
//ShellWeapon (map.weapons.ShellWeapon) package map.weapons { import map.units.hero.*; import map.units.unit.*; import map.units.utils.*; import flash.geom.*; import map.ui.*; import map.perks.*; import map.weapons.bullets.*; import main.*; import utils.*; import flash.utils.*; public class ShellWeapon extends AbstractWeapon { protected var _traceParams2:Object; protected var _bulletYShift:int;// = 0 protected var _twoMuzzle:Boolean;// = false protected var _bulletsLeft:int; protected var _lastTick:Number; protected var _bulletsOnAir:Array; protected var _bulletXShift:int;// = 0 protected var _lastMuzzle:int;// = -1 protected var _fadingBullets:Array; protected var BULLET_TICK:int;// = 30 protected var _traceParams:Object; private var _currentReloadingTime:Number;// = 0 public function ShellWeapon(_arg1:Object, _arg2:Unit, _arg3:WeaponUI=null, _arg4:PerkManager=null){ _traceParams = {alpha:0.6, color:0xAAAAAA, thinness:2, fadeStep:0.07}; _traceParams2 = {alpha:0, color:0, thinness:0}; super(_arg1, _arg2, _arg3, _arg4); _bulletsLeft = clipSize; if (_ui != null){ _ui.setBullets(_bulletsLeft); }; _currentReloadingTime = reloadingTime; _lastTick = getTimer(); _bulletsOnAir = new Array(); _fadingBullets = new Array(); } protected function emulateSteps(_arg1:Bullet, _arg2:Unit):Boolean{ var _local5:int; var _local6:int; var _local3:int = (1 + Math.floor((Math.sqrt(_arg1.speed2) / Unit.MIN_SIZE))); var _local4:int; while (_local4 <= _local3) { _local5 = (_arg1.x + ((_local4 == 0)) ? 0 : ((_arg1.vX / _local3) * _local4)); _local6 = (_arg1.y + ((_local4 == 0)) ? 0 : ((_arg1.vY / _local3) * _local4)); if (MathUtils.distance2(_local5, _local6, _arg2.x, _arg2.y) < _arg2.params["size2"]){ executeCollision(_arg2, _local5, _local6, _arg1); return (true); }; _local4++; }; return (false); } protected function executeCollision(_arg1:Unit, _arg2:int, _arg3:int, _arg4:Bullet):void{ if ((this is Traceable)){ _arg4.leaveMCTrace(_arg2, _arg3); }; causeDamage(_arg1, _arg2, _arg3, _arg4); clone(_arg1); explode(_arg2, _arg3); destroyBullet(_arg4); } protected function causeDamage(_arg1:Unit, _arg2:int, _arg3:int, _arg4:Bullet):void{ var _local5:Point = new Point(_arg2, _arg3); var _local6:Impulse = new Impulse(_arg1, _arg4.angle, impulse); _arg1.causeDamage(getDamage(_arg4.angle, _local5, _local6)); _arg4.miss = false; } private function checkOutOfDistance(_arg1:Bullet):Boolean{ if (((_arg1.outOfDistance) || (_arg1.boomeranged))){ if ((((_owner is Hero)) && (_arg1.miss))){ (_owner as Hero).statistics.addMiss(); }; destroyBullet(_arg1); return (true); }; return (false); } private function generateRandomBullet(_arg1:int, _arg2:int):void{ var _local3:BulletTrace = generateTrace(); var _local4:Angle = new Angle(_arg1, _arg2, (_arg1 + ((((Math.random() * 2) - 1) * Math.random()) * 100)), (_arg2 + ((((Math.random() * 2) - 1) * Math.random()) * 100))); var _local5:Bullet = getShell(_local4, _arg1, _arg2, _params, _local3); _owner.map.addChild(_local5); _bulletsOnAir.push(_local5); } public function removeBullets():void{ var _local1:int; while (_local1 < _bulletsOnAir.length) { destroyBullet(_bulletsOnAir[_local1]); _local1++; }; _local1 = 0; while (_local1 < _fadingBullets.length) { (_fadingBullets[_local1] as Bullet).dispatchEvent(new UnitEvent(UnitEvent.DEAD)); _local1++; }; } private function generateTrace():BulletTrace{ var _local1:BulletTrace; if ((this is ProgrammTraceable)){ _local1 = new BulletTraceProgramm(_traceParams, _traceParams2); } else { if ((this is Traceable)){ _local1 = new BulletTraceMC(_traceParams); }; }; if (_local1 != null){ _owner.map.addChild(_local1); }; return (_local1); } private function blastWave():void{ new ShockWave(_owner.map).explode(_owner.x, _owner.y, 0.65); var _local1:ShockWaveWeapon = new ShockWaveWeapon(_owner); SplashWeapon.causeRadialDamage(_local1, _owner.x, _owner.y); } protected function getShell(_arg1:Angle, _arg2:int, _arg3:int, _arg4:Object, _arg5:BulletTrace):Bullet{ return (new Bullet(_arg1, _arg2, _arg3, _arg4, _arg5)); } public function set traceParams2(_arg1:Object):void{ _traceParams2 = _arg1; } public function set twoMuzzle(_arg1:Boolean):void{ _twoMuzzle = _arg1; } public function set traceParams(_arg1:Object):void{ _traceParams = _arg1; } private function removeTrace(_arg1:UnitEvent):void{ var e = _arg1; var b:Bullet = (e.target as Bullet); b.removeEventListener(UnitEvent.DEAD, removeTrace); var i:int; while (i < _fadingBullets.length) { if (_fadingBullets[i] == b){ _fadingBullets.splice(i, 1); break; }; i = (i + 1); }; try { _owner.map.removeChild(b.lbTrace); } catch(errObject:Error) { }; b.lbTrace = null; b = null; } protected function checkCollision(_arg1:Bullet):Boolean{ var _local3:Unit; var _local2:Array = _owner.getEnemies(); var _local4:int; while (_local4 < _local2.length) { _local3 = (_local2[_local4] as Unit); if (emulateSteps(_arg1, _local3)){ return (true); }; _local4++; }; return (false); } protected function destroyBullet(_arg1:Bullet):void{ removeBullet(_arg1); if ((((this is ProgrammTraceable)) || ((this is Traceable)))){ _arg1.setFade(); _fadingBullets.push(_arg1); _arg1.addEventListener(UnitEvent.DEAD, removeTrace); } else { _arg1 = null; }; } protected function reloadTick(_arg1:Number):void{ if (!reloaded){ _currentReloadingTime = (_currentReloadingTime + Main.MS); if (ready){ _bulletsLeft = clipSize; if (_ui != null){ _ui.setBullets(_bulletsLeft); }; }; }; } private function removeBullet(_arg1:Bullet):void{ var bullet = _arg1; try { _owner.map.removeChild(bullet); } catch(errObject:Error) { }; var i:int; while (i < _bulletsOnAir.length) { if (_bulletsOnAir[i] == bullet){ _bulletsOnAir.splice(i, 1); break; }; i = (i + 1); }; } public function set bulletXShift(_arg1:int):void{ _bulletXShift = _arg1; } protected function reload():void{ if ((_owner is Hero)){ SoundManager.play(SoundManager.RELOAD); }; if (((!((_perkManager == null))) && (!((_perkManager.cunningReloader.level == 0))))){ blastWave(); }; _currentReloadingTime = 0; } override public function get ready():Boolean{ return (((((!(_disabled)) && (reloaded))) && ((getTimer() > (_lastFireTime + fireRate))))); } public function set bulletYShift(_arg1:int):void{ _bulletYShift = _arg1; } protected function explode(_arg1:int, _arg2:int):void{ if ((this is ExplosiveWeapon)){ if ((this is MissileWeapon)){ SoundManager.play(SoundManager.MORTAR_EXPLOSION); }; new Explosion(_owner.map).explode(_arg1, _arg2, Explosion.RANDOM); }; } protected function clone(_arg1:Unit):void{ var _local2:int; if (((_arg1.dead) && (!((cloneCount == 0))))){ _local2 = 0; while (_local2 < cloneCount) { generateRandomBullet(_arg1.x, _arg1.y); if ((_owner is Hero)){ (_owner as Hero).statistics.addShot(); }; _local2++; }; }; } override public function tick(_arg1:Number):void{ var _local2:int; reloadTick(_arg1); if (_arg1 > (_lastTick + BULLET_TICK)){ _lastTick = _arg1; _local2 = 0; while (_local2 < _bulletsOnAir.length) { if ((((this is ProgrammTraceable)) && ((_bulletsOnAir[_local2] as Bullet).fading))){ _bulletsOnAir[_local2].tick(); } else { if (checkOutOfDistance(_bulletsOnAir[_local2])){ _local2--; } else { if (checkCollision(_bulletsOnAir[_local2])){ _local2--; } else { _bulletsOnAir[_local2].tick(); }; }; }; _local2++; }; _local2 = 0; while (_local2 < _fadingBullets.length) { _fadingBullets[_local2].tick(); _local2++; }; if (((((_fading) && ((_bulletsOnAir.length == 0)))) && ((_fadingBullets.length == 0)))){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); }; }; } override public function fire(_arg1:Unit=null, _arg2:Angle=null, _arg3:Boolean=false):void{ var _local4:int; var _local5:BulletTrace; var _local6:int; var _local7:int; var _local8:int; var _local9:Bullet; var _local10:Number; var _local11:Number; var _local12:int; var _local13:int; var _local14:Number; var _local15:Number; var _local16:int; var _local17:int; _quad = _arg3; if (ready){ playShotSound(); if ((this is PiercingWeapon)){ (this as PiercingWeapon).clearPierced(); }; _local4 = 0; while (_local4 < shellsCount) { _arg2.objectX = _owner.x; _arg2.objectY = _owner.y; _arg2.calculateRotation(); _local5 = generateTrace(); _local6 = 0; _local7 = 0; if (_bulletXShift != 0){ _local10 = Math.cos((((_arg2.rotation + 180) * Math.PI) / 180)); _local11 = Math.sin((((_arg2.rotation + 180) * Math.PI) / 180)); if (_lastMuzzle == -1){ _local8 = 1; } else { _local8 = -1; }; _lastMuzzle = _local8; _local12 = ((_local10 * _bulletXShift) * _local8); _local13 = ((_local11 * _bulletXShift) * _local8); _local6 = (_local6 + _local12); _local7 = (_local7 + _local13); }; if (getHead() != null){ if (_twoMuzzle){ if (_local8 == 1){ getHead().fire1(); }; if (_local8 == -1){ getHead().fire2(); }; } else { getHead().fire(); }; }; if (_bulletYShift != 0){ _local14 = Math.cos((((_arg2.rotation + 90) * Math.PI) / 180)); _local15 = Math.sin((((_arg2.rotation + 90) * Math.PI) / 180)); _local16 = (_local14 * _bulletYShift); _local17 = (_local15 * _bulletYShift); _local6 = (_local6 + _local16); _local7 = (_local7 + _local17); }; _local9 = getShell(_arg2, (_arg2.objectX + _local6), (_arg2.objectY + _local7), _params, _local5); _local9.map = _owner.map; _owner.map.addChild(_local9); _bulletsOnAir.push(_local9); _bulletsLeft--; if (_ui != null){ _ui.setBullets(_bulletsLeft); }; _lastFireTime = getTimer(); if ((_owner is Hero)){ (_owner as Hero).statistics.addShot(); }; if (_bulletsLeft == 0){ reload(); break; }; _local4++; }; }; } public function get reloaded():Boolean{ return ((_currentReloadingTime >= reloadingTime)); } private static function swapUnits(_arg1:Array, _arg2:int, _arg3:int):void{ var _local4:Unit = _arg1[_arg2]; _arg1[_arg2] = _arg1[_arg3]; _arg1[_arg3] = _local4; } } }//package map.weapons
Section 379
//ShockWave (map.weapons.ShockWave) package map.weapons { import map.*; import map.units.unit.*; public class ShockWave extends Explosion { public function ShockWave(_arg1:Map){ addFrameScript(29, frame30); super(_arg1); } function frame30(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package map.weapons
Section 380
//SplashWeapon (map.weapons.SplashWeapon) package map.weapons { import map.units.hero.*; import map.units.unit.*; import map.units.utils.*; import flash.geom.*; import main.*; import utils.debug.*; public class SplashWeapon { public static function causeRadialDamage(_arg1:AbstractWeapon, _arg2:int, _arg3:int, _arg4:Boolean=true):void{ var _local8:Unit; var _local9:Angle; var _local10:Point; var _local11:Impulse; var _local5:Array = _arg1.owner.getEnemies(); var _local6:Boolean; var _local7:int; while (_local7 < _local5.length) { _local8 = (_local5[_local7] as Unit); if (MathUtils.distance2(_arg2, _arg3, _local8.x, _local8.y) < (_local8.params["size2"] + _arg1.splash2)){ if (Main.debug){ Debug.drawLine(_arg1.owner.map, _arg2, _arg3, _local8.x, _local8.y); }; _local6 = false; _local9 = new Angle(_arg2, _arg3, _local8.x, _local8.y); _local9.calculateRotation(); _local10 = new Point(_local8.x, _local8.y); _local11 = new Impulse(_local8, _local9, _arg1.impulse); _local8.causeDamage(_arg1.getDamage(_local9, _local10, _local11)); }; _local7++; }; if (((((_arg4) && ((_arg1.owner is Hero)))) && (_local6))){ (_arg1.owner as Hero).statistics.addMiss(); }; } } }//package map.weapons
Section 381
//Traceable (map.weapons.Traceable) package map.weapons { public interface Traceable { } }//package map.weapons
Section 382
//WeaponManager (map.weapons.WeaponManager) package map.weapons { import map.units.hero.*; import map.units.utils.*; import map.ui.*; import map.perks.*; import map.weapons.hero.heads.*; import map.weapons.hero.*; import flash.net.*; public class WeaponManager extends HeroManager { private var _gun:Boolean;// = false private var group1:Array; private var group2:Array; private var group3:Array; private var group4:Array; private var _weapons:Array; private var _rocketLauncher:Boolean;// = false private var _mortar:Boolean;// = false private var _railgun:Boolean;// = false private var _frozen:Boolean;// = false private var _plasmagun:Boolean;// = false private var _shotgun:Boolean;// = false private var _machinegun:Boolean;// = false private var _iongun:Boolean;// = false private var _bonusWeapon:AbstractWeapon; private var _prevBonusWeapons:Array; private var _buggun:Boolean;// = false private var _positions:Array; private var _currentWeapon:AbstractWeapon; public static const ARMAGEDDON:int = 1; public static const SAW:int = 12; public static const BUGGUN:int = 3; public static const RAILGUN:int = 10; public static const MORTAR:int = 8; public static const MACHINEGUN:int = 7; public static const PLASMAGUN:int = 9; public static const GUN:int = 5; public static const GAUSSGUN:int = 4; public static const SHOTGUN:int = 13; public static const BONUS_ROCKET_LAUNCHER:int = 2; public static const ROCKET_LAUNCHER:int = 14; public static const NONE:int = 0; public static const IONGUN:int = 6; public function WeaponManager(_arg1:Hero){ _positions = [[GUN, 0, 0], [SHOTGUN, 1, 0], [MACHINEGUN, 1, 1], [BUGGUN, 2, 0], [IONGUN, 2, 1], [PLASMAGUN, 2, 2], [MORTAR, 3, 0], [ROCKET_LAUNCHER, 3, 1], [RAILGUN, 3, 2]]; group1 = new Array(1); group2 = new Array(2); group3 = new Array(3); group4 = new Array(3); _weapons = [group1, group2, group3, group4]; _prevBonusWeapons = new Array(); super(_arg1); pickWeapon(GUN); } public function setWeaponPowerUp(_arg1:Boolean):void{ var _local2:int; while (_local2 < _positions.length) { if (_weapons[_positions[_local2][1]][_positions[_local2][2]] != undefined){ (_weapons[_positions[_local2][1]][_positions[_local2][2]] as AbstractWeapon).weaponPowerUp = _arg1; }; _local2++; }; } public function get bonusWeapon():AbstractWeapon{ return (_bonusWeapon); } public function tick(_arg1:Number):void{ var _local3:int; if (_frozen){ return; }; var _local2:int; while (_local2 < _weapons.length) { _local3 = 0; while (_local3 < _weapons[_local2].length) { if (_weapons[_local2][_local3] != undefined){ _weapons[_local2][_local3].tick(_arg1); }; _local3++; }; _local2++; }; if (_bonusWeapon != null){ _bonusWeapon.tick(_arg1); }; _local3 = 0; while (_local3 < _prevBonusWeapons.length) { _prevBonusWeapons[_local3].tick(_arg1); _local3++; }; } public function pickWeapon(_arg1:int):void{ var _local2:int; while (_local2 < _positions.length) { if (_positions[_local2][0] == _arg1){ if (_weapons[_positions[_local2][1]][_positions[_local2][2]] == undefined){ _weapons[_positions[_local2][1]][_positions[_local2][2]] = getWeapon(_arg1, _hero); switch (_arg1){ case GUN: _gun = true; break; case SHOTGUN: _shotgun = true; break; case MACHINEGUN: _machinegun = true; break; case BUGGUN: _buggun = true; break; case IONGUN: _iongun = true; break; case PLASMAGUN: _plasmagun = true; break; case ROCKET_LAUNCHER: _rocketLauncher = true; break; case RAILGUN: _railgun = true; break; case MORTAR: _mortar = true; break; }; }; _currentWeapon = _weapons[_positions[_local2][1]][_positions[_local2][2]]; changeHead(); break; }; _local2++; }; } private function getPrevWeapon(_arg1:int, _arg2:int):AbstractWeapon{ var _local3:int; var _local4:int; if (_arg2 == 0){ if (_arg1 == 0){ _local4 = (_weapons.length - 1); } else { _local4 = (_arg1 - 1); }; _local3 = ((_weapons[_local4] as Array).length - 1); } else { _local3 = (_arg2 - 1); _local4 = _arg1; }; if (_weapons[_local4][_local3] == undefined){ return (getPrevWeapon(_local4, _local3)); }; return (_weapons[_local4][_local3]); } public function demoMode():void{ pickWeapon(SHOTGUN); pickWeapon(MACHINEGUN); pickWeapon(BUGGUN); pickWeapon(IONGUN); pickWeapon(PLASMAGUN); pickWeapon(ROCKET_LAUNCHER); pickWeapon(RAILGUN); pickWeapon(MORTAR); } public function prevWeapon():AbstractWeapon{ var _local1:AbstractWeapon; var _local3:int; var _local2:int; while (_local2 < _weapons.length) { _local3 = 0; while (_local3 < _weapons[_local2].length) { if (_weapons[_local2][_local3] == _currentWeapon){ _local1 = getPrevWeapon(_local2, _local3); break; }; _local3++; }; _local2++; }; changeWeapon(_local1); return (_local1); } private function changeHead():void{ var _local1:int; while (_local1 < _hero.numChildren) { if (_hero.getChildAt(_local1).name == "head"){ _hero.removeChildAt(_local1); }; _local1++; }; _local1 = 0; while (_local1 < _hero.ui.numChildren) { if (_hero.ui.getChildAt(_local1).name == "head"){ _hero.ui.removeChildAt(_local1); }; _local1++; }; if (_currentWeapon.getHead() == null){ trace("head is null"); }; var _local2:Head = _currentWeapon.getHead(); _hero.addChild(_local2); var _local3:Head = _currentWeapon.getNewHead(); _local3.place(); _local3.scaleX = 0.7; _local3.scaleY = 0.7; _hero.ui.addChild(_local3); } public function fadeWeapons():void{ var _local1:int; while (_local1 < _positions.length) { if (_weapons[_positions[_local1][1]][_positions[_local1][2]] != undefined){ (_weapons[_positions[_local1][1]][_positions[_local1][2]] as AbstractWeapon).fade(); }; _local1++; }; } public function fire(_arg1:Angle, _arg2:Boolean):void{ if (((!((_bonusWeapon == null))) && (_bonusWeapon.ready))){ _bonusWeapon.fire(null, _arg1, _arg2); }; if (_currentWeapon.ready){ _hero.getHead().gotoAndStop("fire"); _currentWeapon.fire(null, _arg1, _arg2); }; } public function set bonusWeapon(_arg1:AbstractWeapon):void{ _bonusWeapon = _arg1; } private function clearWeapons():void{ _weapons = [group1, group2, group3, group4]; group1 = new Array(1); group2 = new Array(2); group3 = new Array(3); group4 = new Array(3); } public function freezeUnFreeze():void{ _frozen = !(_frozen); } public function setBonusWeapon(_arg1:int):void{ if ((((_bonusWeapon == null)) || (!((_bonusWeapon.type == _arg1))))){ _bonusWeapon = getWeapon(_arg1, _hero); }; _bonusWeapon.enable(); } private function hasWeapon(_arg1:int):Boolean{ switch (_arg1){ case GUN: return (_gun); case SHOTGUN: return (_shotgun); case MACHINEGUN: return (_machinegun); case BUGGUN: return (_buggun); case IONGUN: return (_iongun); case PLASMAGUN: return (_plasmagun); case ROCKET_LAUNCHER: return (_rocketLauncher); case RAILGUN: return (_railgun); case MORTAR: return (_mortar); }; return (false); } public function load():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); clearWeapons(); if (_local1.data.gun){ pickWeapon(GUN); }; if (_local1.data.shotgun){ pickWeapon(SHOTGUN); }; if (_local1.data.machinegun){ pickWeapon(MACHINEGUN); }; if (_local1.data.buggun){ pickWeapon(BUGGUN); }; if (_local1.data.mortar){ pickWeapon(MORTAR); }; if (_local1.data.iongun){ pickWeapon(IONGUN); }; if (_local1.data.plasmagun){ pickWeapon(PLASMAGUN); }; if (_local1.data.rocketLauncher){ pickWeapon(ROCKET_LAUNCHER); }; if (_local1.data.railgun){ pickWeapon(RAILGUN); }; } public function nextWeapon():AbstractWeapon{ var _local1:AbstractWeapon; var _local3:int; var _local2:int; while (_local2 < _weapons.length) { _local3 = 0; while (_local3 < _weapons[_local2].length) { if (_weapons[_local2][_local3] == _currentWeapon){ _local1 = getNextWeapon(_local2, _local3); break; }; _local3++; }; _local2++; }; changeWeapon(_local1); return (_local1); } public function changeWeapon(_arg1:AbstractWeapon):void{ _currentWeapon = _arg1; pickWeapon(_currentWeapon.type); } private function getNextWeapon(_arg1:int, _arg2:int):AbstractWeapon{ var _local3:int; var _local4:int; if (_arg2 == ((_weapons[_arg1] as Array).length - 1)){ _local3 = 0; if (_arg1 == (_weapons.length - 1)){ _local4 = 0; } else { _local4 = (_arg1 + 1); }; } else { _local3 = (_arg2 + 1); _local4 = _arg1; }; if (_weapons[_local4][_local3] == undefined){ return (getNextWeapon(_local4, _local3)); }; return (_weapons[_local4][_local3]); } public function get currentWeapon():AbstractWeapon{ return (_currentWeapon); } public function removeBonusWeapon():void{ _bonusWeapon.disable(); } public function save():void{ var _local1:SharedObject = SharedObject.getLocal("game_data"); _local1.data.gun = _gun; _local1.data.shotgun = _shotgun; _local1.data.machinegun = _machinegun; _local1.data.buggun = _buggun; _local1.data.iongun = _iongun; _local1.data.plasmagun = _plasmagun; _local1.data.rocketLauncher = _rocketLauncher; _local1.data.railgun = _railgun; _local1.data.mortar = _mortar; _local1.flush(); } public static function getWeapon(_arg1:int, _arg2:Hero=null):AbstractWeapon{ var _local3:WeaponUI = (((!((_arg2 == null))) && (!((_arg2.ui == null))))) ? _arg2.ui.getWeaponUI() : null; var _local4:PerkManager = ((_arg2)!=null) ? _arg2.perkManager : null; switch (_arg1){ case NONE: return (new DummyWeapon()); case ROCKET_LAUNCHER: return (new RocketLauncher(_arg2, _local3, _local4)); case BUGGUN: return (new Buggun(_arg2, _local3, _local4)); case BONUS_ROCKET_LAUNCHER: return (new BonusRocketLauncher(_arg2)); case GUN: return (new Gun(_arg2, _local3, _local4)); case IONGUN: return (new Iongun(_arg2, _local3, _local4)); case MACHINEGUN: return (new Machinegun(_arg2, _local3, _local4)); case MORTAR: return (new Mortar(_arg2, _local3, _local4)); case PLASMAGUN: return (new Plasmagun(_arg2, _local3, _local4)); case RAILGUN: return (new Railgun(_arg2, _local3, _local4)); case SHOTGUN: return (new Shotgun(_arg2, _local3, _local4)); default: return (null); }; } } }//package map.weapons
Section 383
//Map (map.Map) package map { import utils.animations.*; import flash.display.*; import flash.events.*; import map.units.hero.*; import map.units.unit.*; import map.units.utils.*; import map.conditions.*; import map.tutorial.*; import map.ui.*; import map.units.relations.*; import map.items.*; import map.spawn.*; import map.maps.planet3.*; import main.*; import com.moonmana.ui.*; import map.ui.utils.*; import map.ui.titles.*; import flash.utils.*; public dynamic class Map extends ScreenObject implements AnimationContainer { private var _lastSecondTick:int; protected var _spawnManager:SpawnManager; private var _state:int;// = 0 protected var _isTutorialMap:Boolean;// = false private var _itemSpawner:ItemSpawner; private var _finishTime:int;// = 0 private var _hx:int;// = 640 private var _hy:int;// = 480 protected var _tutorialManager:TutorialManager; protected var _ui:MapUI; protected var _bombsManager:BombsManager; private var _heroes:Side; private var _startTime:int; private var _mobs:Side; protected var _conditionsManager:ConditionsManager; protected var _hero:Hero; private var _popups:Array; private var animator:Animator; protected var _title:String; private var _h:int; protected var _skipLevelCondition:SkipLevelCondition; private var _fadingUnits:Array; private var _w:int; private var _drones:Side; protected var _stage:Stage; protected static const LEVEL_COMPLETE_TIME_PLUS:int = 7500; private static const LEVEL_COMPLETE_TIME:int = 5000; public static const PRE_FIGHT:int = 0; public static const FIGHT:int = 1; private static const PRE_FIGHT_TIME:int = 1000; private static const Y:int = 0; public static const LEVEL_COMPLETE:int = 2; private static const X:int = 0; public function Map(_arg1:Stage, _arg2:String, _arg3:MapUI, _arg4:int, _arg5:int, _arg6:int, _arg7:int){ _mobs = new Side(); _heroes = new Side(); _drones = new Side(); _tutorialManager = new TutorialManager(); _skipLevelCondition = new SkipLevelCondition(); _fadingUnits = new Array(); _popups = new Array(); _startTime = getTimer(); animator = new Animator(); super(X, Y); _stage = _arg1; _title = _arg2; _w = _arg4; _h = _arg5; _hx = _arg6; _hy = _arg7; _ui = _arg3; _itemSpawner = new ItemSpawner(); _spawnManager = new SpawnManager(_arg3.getProgressUI()); _spawnManager.addEventListener(SpawnEvent.SPAWN, layout); _conditionsManager = new ConditionsManager(); _conditionsManager.push(new KillemAllCondition(_spawnManager)); _conditionsManager.push(_skipLevelCondition); _bombsManager = new BombsManager(); _mobs.enemies.push(_heroes); _heroes.enemies.push(_mobs); _drones.enemies.push(_mobs); _drones.allies.push(_heroes); _lastSecondTick = getTimer(); _ui.getTimerUI().zero(); _ui.setSkipTutorialButton(_isTutorialMap); if (_isTutorialMap){ _ui.tutorialButton.addEventListener(MouseEvent.CLICK, skipTutorial); }; } public function get finishTime():int{ return (_finishTime); } public function get hero():Hero{ return (_hero); } public function get isLast():Boolean{ return ((nextId == 0)); } public function skipTutorial(_arg1:Event):void{ _ui.tutorialButton.removeEventListener(MouseEvent.CLICK, skipTutorial); skipMap(); } public function pause():void{ var _local1:int; while (_local1 < _mobs.units.length) { (_mobs.units[_local1] as Unit).pause(); _local1++; }; _local1 = 0; while (_local1 < _drones.units.length) { (_drones.units[_local1] as Unit).pause(); _local1++; }; _local1 = 0; while (_local1 < _heroes.units.length) { (_heroes.units[_local1] as Unit).pause(); _local1++; }; _local1 = 0; while (_local1 < _fadingUnits.length) { (_fadingUnits[_local1] as Unit).pause(); _local1++; }; } public function removePopup(_arg1:PopupText):void{ var _local2:int; while (_local2 < _popups.length) { if (_popups[_local2] == _arg1){ _popups.splice(_local2, 1); break; }; _local2++; }; removeChild(_arg1); } public function addPopup(_arg1:PopupText):void{ addChild(_arg1); _popups.push(_arg1); } private function redraw():void{ var _local2:AIUnit; x = currentMapX(); y = currentMapY(); var _local1:int; while (_local1 < _mobs.units.length) { _local2 = _mobs.units[_local1]; _local2.redraw(); _local1++; }; } public function get nextId():int{ return (0); } public function get isTutorialMap():Boolean{ return (_isTutorialMap); } public function get state():int{ return (_state); } public function getNewMap():Map{ return (null); } private function currentMapX():int{ if (_hero == null){ return (0); }; if (_hero.x < (Main.SCREEN_WIDTH / 2)){ return (0); }; if (_hero.x > (width - (Main.SCREEN_WIDTH / 2))){ return ((-(width) + Main.SCREEN_WIDTH)); }; return ((-(_hero.x) + (Main.SCREEN_WIDTH / 2))); } public function tick(_arg1:Number):void{ animator.tick(); _tutorialManager.tick(_arg1); if ((((_state == PRE_FIGHT)) && ((_arg1 >= (_startTime + PRE_FIGHT_TIME))))){ _state = FIGHT; } else { if ((((_state == FIGHT)) && (_conditionsManager.done()))){ _state = LEVEL_COMPLETE; _finishTime = getTimer(); _hero.statistics.time = _ui.getTimerUI().currentTime; }; }; var _local2:int; while (_local2 < _mobs.units.length) { (_mobs.units[_local2] as Unit).tick(_arg1); _local2++; }; _local2 = 0; while (_local2 < _drones.units.length) { (_drones.units[_local2] as Unit).tick(_arg1); _local2++; }; _local2 = 0; while (_local2 < _heroes.units.length) { (_heroes.units[_local2] as Unit).tick(_arg1); _local2++; }; _local2 = 0; while (_local2 < _fadingUnits.length) { (_fadingUnits[_local2] as Unit).weapon.tick(_arg1); _local2++; }; _local2 = 0; while (_local2 < _popups.length) { (_popups[_local2] as PopupText).tick(_arg1); _local2++; }; redraw(); if (_hero != null){ _hero.tick(_arg1); }; if (_arg1 >= (_lastSecondTick + Main.SECOND)){ if (_state != LEVEL_COMPLETE){ _ui.getTimerUI().tickUp(); }; _lastSecondTick = _arg1; _spawnManager.tick(_arg1); }; _itemSpawner.tick(_arg1); _bombsManager.tick(_arg1); } public function placeHero(_arg1:Hero):void{ _hero = _arg1; _itemSpawner.hero = _hero; _bombsManager.hero = _hero; _hero.addToMap(this, heroes); _hero.place(_hx, _hy); } private function currentMapY():int{ if (_hero == null){ return (0); }; if (_hero.y < (Main.SCREEN_HEIGHT / 2)){ return (0); }; if (_hero.y > (height - (Main.SCREEN_HEIGHT / 2))){ return ((-(height) + Main.SCREEN_HEIGHT)); }; return ((-(_hero.y) + (Main.SCREEN_HEIGHT / 2))); } public function removeCorpse(_arg1:UnitEvent):void{ var _local2:Unit = (_arg1.target as Unit); if (!_local2.reallyDead){ return; }; if (!_local2.weaponFaded){ _local2.stop(); return; }; _local2.removeEventListener(UnitEvent.REALLY_DEAD, removeCorpse); var _local3:int; while (_local3 < _fadingUnits.length) { if (_fadingUnits[_local3] == _local2){ _fadingUnits.splice(_local3, 1); break; }; _local3++; }; removeChild(_local2); _local2 = null; } public function get heroes():Side{ return (_heroes); } override public function get height():Number{ return (_h); } public function layout(_arg1:Event=null):void{ var _local2:int; while (_local2 < _heroes.units.length) { addChild(_heroes.units[_local2]); _local2++; }; _local2 = 0; while (_local2 < _drones.units.length) { addChild(_drones.units[_local2]); _local2++; }; } public function get episodeTitle():EpisodeTitle{ return (null); } public function putAnimation(_arg1:Animation):void{ animator.put(_arg1); } override public function get width():Number{ return (_w); } public function clean():void{ var _local1:int = _mobs.units.length; var _local2:int; while (_local2 < _local1) { (_mobs.units[_local2] as Unit).clean(); _local2++; }; _hero.stand(); _spawnManager.removeEventListener(SpawnEvent.SPAWN, layout); _tutorialManager.clean(); } public function get levelCompleteTime():int{ return (LEVEL_COMPLETE_TIME); } public function getNextMap():Map{ return (null); } public function removeItem(_arg1:UnitEvent=null):void{ var _local2:Item = (_arg1.target as Item); _local2.removeEventListener(UnitEvent.REALLY_DEAD, removeItem); removeChild(_local2); _itemSpawner.removeItem(_local2); } public function get underlay():MovieClip{ return (null); } public function get drones():Side{ return (_drones); } public function skipMap(_arg1:Event=null):void{ _skipLevelCondition.skipped = true; } public function checkItemTake():void{ var item:Item; var i:int; while (i < _itemSpawner.items.length) { item = (_itemSpawner.items[i] as Item); if (MathUtils.distance2(_hero.x, _hero.y, item.x, item.y) < ((_hero.params["size2"] / 2) + Item.SIZE)){ try { item.removeEventListener(UnitEvent.REALLY_DEAD, removeItem); removeChild(item); _hero.pickItem(item); _itemSpawner.items[i].take(); _itemSpawner.removeItemAt(i); } catch(e:Error) { }; }; i = (i + 1); }; } public function appocalipso():void{ while (_mobs.units[0] != null) { (_mobs.units[0] as Unit).causeDeath(); }; } public function kill(_arg1:Unit):void{ if (!(_arg1 is Hero)){ _spawnManager.kill(_arg1); }; var _local2:Boolean; var _local3:int; while (_local3 < _arg1.side.units.length) { if (_arg1.side.units[_local3] == _arg1){ _arg1.side.units.splice(_local3, 1); break; }; _local3++; }; _fadingUnits.push(_arg1); _hero.increaseExperience((_arg1.exp as int)); _hero.statistics.addKill(); addChildAt(_arg1, 1); _arg1.addEventListener(UnitEvent.REALLY_DEAD, removeCorpse); _arg1.addEventListener(UnitEvent.DEAD, _arg1.reallyDie); _itemSpawner.spawn(_arg1, this); } public function get mobs():Side{ return (_mobs); } public function unpause():void{ var _local1:int; while (_local1 < _mobs.units.length) { (_mobs.units[_local1] as Unit).unpause(); _local1++; }; _local1 = 0; while (_local1 < _drones.units.length) { (_drones.units[_local1] as Unit).unpause(); _local1++; }; _local1 = 0; while (_local1 < _heroes.units.length) { (_heroes.units[_local1] as Unit).unpause(); _local1++; }; _local1 = 0; while (_local1 < _fadingUnits.length) { (_fadingUnits[_local1] as Unit).unpause(); _local1++; }; } } }//package map
Section 384
//MapMask (map.MapMask) package map { import main.*; import com.moonmana.ui.*; public class MapMask extends ScreenObject { public function MapMask(){ super((Main.SCREEN_WIDTH / 2), (Main.SCREEN_HEIGHT / 2)); } } }//package map
Section 385
//CheckTextAnimationPre_34 (Mecharon_fla.CheckTextAnimationPre_34) package Mecharon_fla { import flash.display.*; public dynamic class CheckTextAnimationPre_34 extends MovieClip { public var preee:MovieClip; public function CheckTextAnimationPre_34(){ addFrameScript(189, frame190); } function frame190(){ stop(); } } }//package Mecharon_fla
Section 386
//EELogoAni_40 (Mecharon_fla.EELogoAni_40) package Mecharon_fla { import flash.display.*; public dynamic class EELogoAni_40 extends MovieClip { public function EELogoAni_40(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package Mecharon_fla
Section 387
//LevelUpPlace_229 (Mecharon_fla.LevelUpPlace_229) package Mecharon_fla { import flash.display.*; public dynamic class LevelUpPlace_229 extends MovieClip { public var levelUp:MovieClip; public function LevelUpPlace_229(){ addFrameScript(0, frame1, 29, frame30, 63, frame64); } function frame1(){ stop(); } function frame30(){ stop(); } function frame64(){ stop(); } } }//package Mecharon_fla
Section 388
//PreloaderAni_36 (Mecharon_fla.PreloaderAni_36) package Mecharon_fla { import flash.display.*; public dynamic class PreloaderAni_36 extends MovieClip { public function PreloaderAni_36(){ addFrameScript(99, frame100); } function frame100(){ stop(); } } }//package Mecharon_fla
Section 389
//Robot_189 (Mecharon_fla.Robot_189) package Mecharon_fla { import flash.display.*; import map.units.unit.*; public dynamic class Robot_189 extends MovieClip { public function Robot_189(){ addFrameScript(0, frame1, 4, frame5, 11, frame12, 15, frame16, 129, frame130); } function frame130(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); stop(); } function frame16(){ gotoAndPlay("move"); } function frame1(){ dispatchEvent(new UnitEvent(UnitEvent.WALK)); } function frame5(){ dispatchEvent(new UnitEvent(UnitEvent.STEP)); } function frame12(){ dispatchEvent(new UnitEvent(UnitEvent.STEP)); } } }//package Mecharon_fla
Section 390
//Ad (mochi.Ad) package mochi { import flash.display.*; public dynamic class Ad extends MovieClip { } }//package mochi
Section 391
//MochiBot (mochi.MochiBot) package mochi { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package mochi
Section 392
//MochiDigits (mochi.MochiDigits) package mochi { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function reencode():void{ var _local1:uint = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function set value(_arg1:Number):void{ setValue(_arg1); } public function toString():String{ var _local1:String = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function get value():Number{ return (Number(this.toString())); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi
Section 393
//MochiScores (mochi.MochiScores) package mochi { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ if (options.clip != null){ if ((options.clip is Sprite)){ MochiServices.setContainer(options.clip); }; delete options.clip; } else { MochiServices.setContainer(); }; MochiServices.stayOnTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; var _local2:Object = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (_arg1 != null){ if (_arg1.error != null){ if (_arg1.error == true){ if (onErrorHandler != null){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; }; }; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi
Section 394
//MochiServices (mochi.MochiServices) package mochi { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.net.*; import flash.utils.*; import flash.system.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; private static var _clip:MovieClip; private static var _loader:Loader; private static var _id:String; private static var _listenChannel:LocalConnection; private static var _timer:Timer; private static var _sendChannelName:String; private static var _startTime:Number; private static var _connecting:Boolean = false; public static var onError:Object; private static var _listenChannelName:String = "__ms_"; private static var _servicesURL:String = "http://www.mochiads.com/static/lib/services/services.swf"; public static var netup:Boolean = true; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _sendChannel.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ onError("NotConnected"); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } public static function get connected():Boolean{ return (_connected); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (_clip != null){ if (_clip._queue != null){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local4:int; var _local14:Loader; var _local3:Array = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; var _local5:Array = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; var _local6:Array = [0, 64, 0, 0, 0]; var _local7:MovieClip = new MovieClip(); var _local8:LocalConnection = new LocalConnection(); var _local9:String = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().getTime())); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); var _local10:ByteArray = new ByteArray(); var _local11:ByteArray = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); var _local12:uint = ((_local3.length + _local11.length) + 4); var _local13:uint = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } public static function get childClip():Object{ return (_clip); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var avm1Click:DisplayObject; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; var vars:Object = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); var s = "?"; var i:Number = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); var _local2:Rectangle = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _listenChannel.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; }; return (_local2); } public static function getVersion():String{ return ("1.43"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); if (_clip.parent != null){ Sprite(_clip.parent).removeChild(_clip); }; } private static function onStatus(_arg1:StatusEvent):void{ switch (_arg1.level){ case "error": _connected = false; _listenChannel.connect(_listenChannelName); break; }; } public static function get id():String{ return (_id); } private static function urlOptions(_arg1:Object):Object{ var _local4:Array; var _local5:Number; var _local6:Array; var _local2:Object = {}; var _local3:String = _arg1.loaderInfo.parameters.mochiad_options; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function initComChannels():void{ if (!_connected){ _sendChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _listenChannel.addEventListener(StatusEvent.STATUS, MochiServices.onStatus); _clip.onReceive = function (_arg1:Object):void{ var methodName:String; var pkg = _arg1; var cb:String = pkg.callbackID; var cblst:Object = this.client._callbacks[cb]; if (!cblst){ return; }; var method:* = cblst.callbackMethod; methodName = ""; var obj:Object = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete this.client._callbacks[cb]; }; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; trace("connected!"); _connecting = false; _connected = true; while (_clip._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function listen():void{ _listenChannel = new LocalConnection(); _listenChannel.client = _clip; _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; _listenChannel.allowDomain("*", "localhost"); _listenChannel.allowInsecureDomain("*", "localhost"); _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var id = _arg1; var clip = _arg2; var clipname:String = ("_mochiservices_com_" + id); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(clip).servicesURL != undefined){ _servicesURL = urlOptions(clip).servicesURL; }; MochiServices.allowDomains(_servicesURL); _clip = createEmptyMovieClip(clip, clipname, 10336, false); _loader = new Loader(); _timer = new Timer(1000, 0); _startTime = getTimer(); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); var f:Function = function (_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor((Math.random() * 99999)))); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, f); var req:URLRequest = new URLRequest(_servicesURL); var vars:URLVariables = new URLVariables(); vars.listenLC = _listenChannelName; vars.mochiad_options = clip.loaderInfo.parameters.mochiad_options; req.data = vars; _loader.load(req); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; listen(); return (_clip); } public static function get clip():Object{ return (_container); } public static function bringToTop(_arg1:Event):void{ var e = _arg1; if (MochiServices.clip != null){ if (MochiServices.childClip != null){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; }; } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; var mc:MovieClip = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function connectWait(_arg1:TimerEvent):void{ if ((getTimer() - _startTime) > 10000){ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); }; _timer.stop(); }; } } }//package mochi
Section 395
//BigFootDeath1Snd (sounds.deaths.BigFootDeath1Snd) package sounds.deaths { import flash.media.*; public class BigFootDeath1Snd extends Sound { } }//package sounds.deaths
Section 396
//BigFootDeath2Snd (sounds.deaths.BigFootDeath2Snd) package sounds.deaths { import flash.media.*; public class BigFootDeath2Snd extends Sound { } }//package sounds.deaths
Section 397
//GolemDeathSnd (sounds.deaths.GolemDeathSnd) package sounds.deaths { import flash.media.*; public class GolemDeathSnd extends Sound { } }//package sounds.deaths
Section 398
//IcerDeathSnd (sounds.deaths.IcerDeathSnd) package sounds.deaths { import flash.media.*; public class IcerDeathSnd extends Sound { } }//package sounds.deaths
Section 399
//IcerSmallDeathSnd (sounds.deaths.IcerSmallDeathSnd) package sounds.deaths { import flash.media.*; public class IcerSmallDeathSnd extends Sound { } }//package sounds.deaths
Section 400
//InsectDeath2Snd (sounds.deaths.InsectDeath2Snd) package sounds.deaths { import flash.media.*; public class InsectDeath2Snd extends Sound { } }//package sounds.deaths
Section 401
//InsectDeathSnd (sounds.deaths.InsectDeathSnd) package sounds.deaths { import flash.media.*; public class InsectDeathSnd extends Sound { } }//package sounds.deaths
Section 402
//LavaBugDeathSnd (sounds.deaths.LavaBugDeathSnd) package sounds.deaths { import flash.media.*; public class LavaBugDeathSnd extends Sound { } }//package sounds.deaths
Section 403
//LavaBugMotherDeathSnd (sounds.deaths.LavaBugMotherDeathSnd) package sounds.deaths { import flash.media.*; public class LavaBugMotherDeathSnd extends Sound { } }//package sounds.deaths
Section 404
//QueenDeathSnd (sounds.deaths.QueenDeathSnd) package sounds.deaths { import flash.media.*; public class QueenDeathSnd extends Sound { } }//package sounds.deaths
Section 405
//ScateDeathSnd (sounds.deaths.ScateDeathSnd) package sounds.deaths { import flash.media.*; public class ScateDeathSnd extends Sound { } }//package sounds.deaths
Section 406
//SleazoidDeathSnd (sounds.deaths.SleazoidDeathSnd) package sounds.deaths { import flash.media.*; public class SleazoidDeathSnd extends Sound { } }//package sounds.deaths
Section 407
//SmallInsectDeathSnd (sounds.deaths.SmallInsectDeathSnd) package sounds.deaths { import flash.media.*; public class SmallInsectDeathSnd extends Sound { } }//package sounds.deaths
Section 408
//SpiderDeathSnd (sounds.deaths.SpiderDeathSnd) package sounds.deaths { import flash.media.*; public class SpiderDeathSnd extends Sound { } }//package sounds.deaths
Section 409
//WispDeathSnd (sounds.deaths.WispDeathSnd) package sounds.deaths { import flash.media.*; public class WispDeathSnd extends Sound { } }//package sounds.deaths
Section 410
//BigFootMoveSnd (sounds.movement.BigFootMoveSnd) package sounds.movement { import flash.media.*; public class BigFootMoveSnd extends Sound { } }//package sounds.movement
Section 411
//FootstepSnd (sounds.movement.FootstepSnd) package sounds.movement { import flash.media.*; public class FootstepSnd extends Sound { } }//package sounds.movement
Section 412
//GolemMoveSnd (sounds.movement.GolemMoveSnd) package sounds.movement { import flash.media.*; public class GolemMoveSnd extends Sound { } }//package sounds.movement
Section 413
//GolemStepSnd (sounds.movement.GolemStepSnd) package sounds.movement { import flash.media.*; public class GolemStepSnd extends Sound { } }//package sounds.movement
Section 414
//HoverMoveSnd (sounds.movement.HoverMoveSnd) package sounds.movement { import flash.media.*; public class HoverMoveSnd extends Sound { } }//package sounds.movement
Section 415
//IcerMoveSnd (sounds.movement.IcerMoveSnd) package sounds.movement { import flash.media.*; public class IcerMoveSnd extends Sound { } }//package sounds.movement
Section 416
//InsectMove1Snd (sounds.movement.InsectMove1Snd) package sounds.movement { import flash.media.*; public class InsectMove1Snd extends Sound { } }//package sounds.movement
Section 417
//InsectMove2Snd (sounds.movement.InsectMove2Snd) package sounds.movement { import flash.media.*; public class InsectMove2Snd extends Sound { } }//package sounds.movement
Section 418
//InsectMove3Snd (sounds.movement.InsectMove3Snd) package sounds.movement { import flash.media.*; public class InsectMove3Snd extends Sound { } }//package sounds.movement
Section 419
//LavaBugMotherMoveSnd (sounds.movement.LavaBugMotherMoveSnd) package sounds.movement { import flash.media.*; public class LavaBugMotherMoveSnd extends Sound { } }//package sounds.movement
Section 420
//LavaBugMoveSnd (sounds.movement.LavaBugMoveSnd) package sounds.movement { import flash.media.*; public class LavaBugMoveSnd extends Sound { } }//package sounds.movement
Section 421
//MantisMoveSnd (sounds.movement.MantisMoveSnd) package sounds.movement { import flash.media.*; public class MantisMoveSnd extends Sound { } }//package sounds.movement
Section 422
//ScateMoveSnd (sounds.movement.ScateMoveSnd) package sounds.movement { import flash.media.*; public class ScateMoveSnd extends Sound { } }//package sounds.movement
Section 423
//TechMoveSnd (sounds.movement.TechMoveSnd) package sounds.movement { import flash.media.*; public class TechMoveSnd extends Sound { } }//package sounds.movement
Section 424
//WispMoveSnd (sounds.movement.WispMoveSnd) package sounds.movement { import flash.media.*; public class WispMoveSnd extends Sound { } }//package sounds.movement
Section 425
//BigFootStoneThrowSnd (sounds.BigFootStoneThrowSnd) package sounds { import flash.media.*; public class BigFootStoneThrowSnd extends Sound { } }//package sounds
Section 426
//Bug1Snd (sounds.Bug1Snd) package sounds { import flash.media.*; public class Bug1Snd extends Sound { } }//package sounds
Section 427
//Bug2Snd (sounds.Bug2Snd) package sounds { import flash.media.*; public class Bug2Snd extends Sound { } }//package sounds
Section 428
//Bug3Snd (sounds.Bug3Snd) package sounds { import flash.media.*; public class Bug3Snd extends Sound { } }//package sounds
Section 429
//Bug4Snd (sounds.Bug4Snd) package sounds { import flash.media.*; public class Bug4Snd extends Sound { } }//package sounds
Section 430
//Bug5Snd (sounds.Bug5Snd) package sounds { import flash.media.*; public class Bug5Snd extends Sound { } }//package sounds
Section 431
//EpicExplosionSnd (sounds.EpicExplosionSnd) package sounds { import flash.media.*; public class EpicExplosionSnd extends Sound { } }//package sounds
Section 432
//GetBonusSnd (sounds.GetBonusSnd) package sounds { import flash.media.*; public class GetBonusSnd extends Sound { } }//package sounds
Section 433
//HitSnd (sounds.HitSnd) package sounds { import flash.media.*; public class HitSnd extends Sound { } }//package sounds
Section 434
//IntroMusicSnd (sounds.IntroMusicSnd) package sounds { import flash.media.*; public class IntroMusicSnd extends Sound { } }//package sounds
Section 435
//LaserSnd (sounds.LaserSnd) package sounds { import flash.media.*; public class LaserSnd extends Sound { } }//package sounds
Section 436
//LevelUpSnd (sounds.LevelUpSnd) package sounds { import flash.media.*; public class LevelUpSnd extends Sound { } }//package sounds
Section 437
//MenuSnd (sounds.MenuSnd) package sounds { import flash.media.*; public class MenuSnd extends Sound { } }//package sounds
Section 438
//MissileFlightSnd (sounds.MissileFlightSnd) package sounds { import flash.media.*; public class MissileFlightSnd extends Sound { } }//package sounds
Section 439
//MortarExplosionSnd (sounds.MortarExplosionSnd) package sounds { import flash.media.*; public class MortarExplosionSnd extends Sound { } }//package sounds
Section 440
//MortarFireSnd (sounds.MortarFireSnd) package sounds { import flash.media.*; public class MortarFireSnd extends Sound { } }//package sounds
Section 441
//MusicSnd (sounds.MusicSnd) package sounds { import flash.media.*; public class MusicSnd extends Sound { } }//package sounds
Section 442
//PlasmaSnd (sounds.PlasmaSnd) package sounds { import flash.media.*; public class PlasmaSnd extends Sound { } }//package sounds
Section 443
//RailgunSnd (sounds.RailgunSnd) package sounds { import flash.media.*; public class RailgunSnd extends Sound { } }//package sounds
Section 444
//ReloadSnd (sounds.ReloadSnd) package sounds { import flash.media.*; public class ReloadSnd extends Sound { } }//package sounds
Section 445
//Shot1Snd (sounds.Shot1Snd) package sounds { import flash.media.*; public class Shot1Snd extends Sound { } }//package sounds
Section 446
//ShotgunSnd (sounds.ShotgunSnd) package sounds { import flash.media.*; public class ShotgunSnd extends Sound { } }//package sounds
Section 447
//MMButtonB (ui.buttons.MMButtonB) package ui.buttons { import flash.text.*; import com.moonmana.ui.*; public class MMButtonB extends MMButton { public var label:TextField; public function MMButtonB(_arg1:int, _arg2:int){ addFrameScript(0, frame1, 1, frame2, 2, frame3); super(_arg1, _arg2); } function frame2(){ stop(); } function frame1(){ stop(); } function frame3(){ stop(); } } }//package ui.buttons
Section 448
//MMButtonS (ui.buttons.MMButtonS) package ui.buttons { import flash.text.*; import com.moonmana.ui.*; public class MMButtonS extends MMButton { public var label:TextField; public function MMButtonS(_arg1:int, _arg2:int){ addFrameScript(0, frame1, 1, frame2, 2, frame3); super(_arg1, _arg2); } function frame2(){ stop(); } function frame1(){ stop(); } function frame3(){ stop(); } } }//package ui.buttons
Section 449
//MMButtonTutorial (ui.buttons.MMButtonTutorial) package ui.buttons { import flash.text.*; import com.moonmana.ui.*; public class MMButtonTutorial extends MMButton { public var label:TextField; public function MMButtonTutorial(_arg1:int, _arg2:int){ addFrameScript(0, frame1, 1, frame2, 2, frame3); super(_arg1, _arg2); } function frame2(){ stop(); } function frame1(){ stop(); } function frame3(){ stop(); } } }//package ui.buttons
Section 450
//MMButtonXS (ui.buttons.MMButtonXS) package ui.buttons { import flash.text.*; import com.moonmana.ui.*; public class MMButtonXS extends MMButton { public var label:TextField; public function MMButtonXS(_arg1:int, _arg2:int){ addFrameScript(0, frame1, 1, frame2, 2, frame3); super(_arg1, _arg2); } function frame2(){ stop(); } function frame1(){ stop(); } function frame3(){ stop(); } } }//package ui.buttons
Section 451
//CursorAttack (ui.cursors.CursorAttack) package ui.cursors { import flash.display.*; public class CursorAttack extends MovieClip { } }//package ui.cursors
Section 452
//EscMenu (ui.menus.EscMenu) package ui.menus { import flash.events.*; import main.*; import ui.buttons.*; public class EscMenu extends Menu { private var Y:int; private var _mainMenuButton:MMButtonB; private var _soundsButton:MMButtonB; private var X:int; private var _resumeButton:MMButtonB; private var _musicButton:MMButtonB; private static const BUTTONS_X:int = 20; public function EscMenu(_arg1:Navigator){ X = ((Main.SCREEN_WIDTH / 2) - (width / 2)); Y = ((Main.SCREEN_HEIGHT / 2) - (height / 2)); super(_arg1, X, Y); } private function switchSounds(_arg1:Event):void{ Main.options.switchEffects(); updateSoundsLabel(); } private function updateSoundsLabel():void{ _soundsButton.setLabel((Main.options.effects) ? Main.bundle.getString("SOUNDS_ON") : Main.bundle.getString("SOUNDS_OFF")); } override public function unbindEvents():void{ _resumeButton.removeEventListener(MouseEvent.CLICK, _navigator.esc); _mainMenuButton.removeEventListener(MouseEvent.CLICK, _navigator.goMainMenuEsc); _soundsButton.removeEventListener(MouseEvent.CLICK, switchSounds); _musicButton.removeEventListener(MouseEvent.CLICK, switchMusic); } private function switchMusic(_arg1:Event):void{ Main.options.switchMusic(); updateMusicLabel(); } override public function bindEvents():void{ _resumeButton = new MMButtonB(BUTTONS_X, 8); _soundsButton = new MMButtonB(BUTTONS_X, 43); _musicButton = new MMButtonB(BUTTONS_X, 78); _mainMenuButton = new MMButtonB(BUTTONS_X, 112); _resumeButton.place(); _soundsButton.place(); _musicButton.place(); _mainMenuButton.place(); addChild(_resumeButton); addChild(_soundsButton); addChild(_musicButton); addChild(_mainMenuButton); _resumeButton.setLabel(Main.bundle.getString("RESUME_GAME")); updateMusicLabel(); updateSoundsLabel(); _mainMenuButton.setLabel(Main.bundle.getString("MAIN_MENU")); _soundsButton.addEventListener(MouseEvent.CLICK, switchSounds); _musicButton.addEventListener(MouseEvent.CLICK, switchMusic); _resumeButton.addEventListener(MouseEvent.CLICK, _navigator.esc); _mainMenuButton.addEventListener(MouseEvent.CLICK, _navigator.goMainMenuEsc); } private function updateMusicLabel():void{ _musicButton.setLabel((Main.options.music) ? Main.bundle.getString("MUSIC_ON") : Main.bundle.getString("MUSIC_OFF")); } } }//package ui.menus
Section 453
//Eventable (ui.menus.Eventable) package ui.menus { public interface Eventable { function bindEvents():void; } }//package ui.menus
Section 454
//MainMenu (ui.menus.MainMenu) package ui.menus { import flash.display.*; import flash.events.*; import mochi.*; import main.*; import com.moonmana.mmad.*; import utils.*; import utils.local.*; import ui.buttons.*; public class MainMenu extends Menu { public var ee:SimpleButton; private var _highscores:MMButtonB; private var _flags:FlagSelector; private var _moreGames:MMButtonB; private var _newGame:MMButtonB; private var _loadGame:MMButtonB; private static const X:int = 0; private static const Y:int = 0; public function MainMenu(_arg1:Navigator){ super(_arg1, X, Y); } private function hideScoreBoard(_arg1:Event=null):void{ _navigator.stage.addChild(this); } override public function go():void{ super.go(); SoundManager.playMusic(SoundManager.MENU); } override public function unbindEvents():void{ _newGame.removeEventListener(MouseEvent.CLICK, _navigator.goIntro); _loadGame.removeEventListener(MouseEvent.CLICK, _navigator.loadGame); _moreGames.removeEventListener(MouseEvent.CLICK, MMAd.goMoonMana); _highscores.removeEventListener(MouseEvent.CLICK, showScoreboard); getButton("ee").removeEventListener(MouseEvent.CLICK, MMAd.goMoonMana); } private function showScoreboard(_arg1:Event):void{ _navigator.stage.removeChild(this); MochiScores.showLeaderboard({boardID:"dcfc886f78167630", onClose:hideScoreBoard}); } public function translate():void{ _newGame.setLabel(Main.bundle.getString("NEW_GAME")); _loadGame.setLabel(Main.bundle.getString("LOAD_GAME")); _moreGames.setLabel(Main.bundle.getString("MORE_GAMES")); _highscores.setLabel(Main.bundle.getString("HIGHSCORES")); } override public function bindEvents():void{ _newGame = new MMButtonB(23, 217); _loadGame = new MMButtonB(23, 251); _moreGames = new MMButtonB(447, 251); _highscores = new MMButtonB(447, 217); _newGame.setLabel(Main.bundle.getString("NEW_GAME")); _loadGame.setLabel(Main.bundle.getString("LOAD_GAME")); _moreGames.setLabel(Main.bundle.getString("MORE_GAMES")); _highscores.setLabel(Main.bundle.getString("HIGHSCORES")); _newGame.place(); _loadGame.place(); _moreGames.place(); _highscores.place(); addChild(_newGame); addChild(_moreGames); addChild(_loadGame); addChild(_highscores); _newGame.addEventListener(MouseEvent.CLICK, _navigator.goIntro); _loadGame.addEventListener(MouseEvent.CLICK, _navigator.loadGame); _moreGames.addEventListener(MouseEvent.CLICK, MMAd.goMoonMana); _highscores.addEventListener(MouseEvent.CLICK, showScoreboard); getButton("ee").addEventListener(MouseEvent.CLICK, MMAd.goMoonMana); _flags = new FlagSelector(this); _flags.place(); addChild(_flags); } override public function close():void{ super.close(); _flags.clean(); SoundManager.stopMusic(); } } }//package ui.menus
Section 455
//Menu (ui.menus.Menu) package ui.menus { import main.*; import com.moonmana.ui.*; public class Menu extends ScreenObject implements Eventable { protected var _navigator:Navigator; public function Menu(_arg1:Navigator, _arg2:int, _arg3:int){ super(_arg2, _arg3); _navigator = _arg1; bindEvents(); } public function close():void{ unbindEvents(); _navigator.stage.removeChild(this); } public function go():void{ _navigator.stage.addChild(this); place(); } public function bindEvents():void{ } public function unbindEvents():void{ } } }//package ui.menus
Section 456
//Animation (utils.animations.Animation) package utils.animations { import flash.display.*; public class Animation extends MovieClip { protected var parentMC:MovieClip; public function Animation(_arg1:MovieClip){ parentMC = _arg1; } public function onComplete():void{ } protected function clear():void{ } public function tick():Boolean{ return (true); } } }//package utils.animations
Section 457
//AnimationContainer (utils.animations.AnimationContainer) package utils.animations { public interface AnimationContainer { function putAnimation(_arg1:Animation):void; } }//package utils.animations
Section 458
//Animator (utils.animations.Animator) package utils.animations { public class Animator { private var anims:Array; public function Animator(){ anims = new Array(); super(); } public function tick():void{ var _local2:Animation; var _local1:int = anims.length; var _local3:uint; while (_local3 < _local1) { _local2 = (anims[_local3] as Animation); if (!_local2.tick()){ anims.splice(_local3, 1); _local3--; _local1--; _local2.onComplete(); }; _local3++; }; } public function put(_arg1:Animation):void{ anims.push(_arg1); } } }//package utils.animations
Section 459
//ExplosionAnimation (utils.animations.ExplosionAnimation) package utils.animations { import flash.display.*; import flash.events.*; import utils.events.*; public class ExplosionAnimation extends Animation { private var booms:Array; private var posX:int; private var step:int;// = 0 private var generated:int;// = 0 private var finished:int;// = 0 private var posY:int; private var count:int;// = 0 private var prevStep:int;// = 0 private static const MIN_SIZE_VARIATION:int = 50; private static const DELAY:int = 4; private static const POS_VARIATION:int = 10; private static const BOOMS_COUNT_VARIATION:int = 1; private static const BOOMS_COUNT:int = 5; private static const MAX_SIZE_VARIATION:int = 100; public function ExplosionAnimation(_arg1:MovieClip, _arg2:int, _arg3:int){ booms = new Array(); super(_arg1); posX = _arg2; posY = _arg3; count = (BOOMS_COUNT + ((Math.random() * BOOMS_COUNT_VARIATION) * ((((Math.random() * 2) - 2) < 0)) ? -1 : 1)); finished = 0; } private function generateExplosion():ExplosionFire{ var _local2:int; var _local1:ExplosionFire = new ExplosionFire(); _local2 = ((Math.random() * (MAX_SIZE_VARIATION - MIN_SIZE_VARIATION)) + MIN_SIZE_VARIATION); var _local3:int = ((Math.random() * POS_VARIATION) * ((((Math.random() * 2) - 1) < 0)) ? -1 : 1); var _local4:int = ((Math.random() * POS_VARIATION) * ((((Math.random() * 2) - 1) < 0)) ? -1 : 1); _local1.x = (this.posX + _local3); _local1.y = (this.posY + _local4); _local1.width = (_local1.width * (_local2 / 100)); _local1.height = (_local1.height * (_local2 / 100)); _local1.addEventListener(AnimationEvent.ANIMATION_FINISHED, oneFinished); booms.push(_local1); return (_local1); } private function oneFinished(_arg1:Event):void{ (_arg1.target as ExplosionFire).removeEventListener(AnimationEvent.ANIMATION_FINISHED, oneFinished); finished++; } override protected function clear():void{ var _local1:int = booms.length; var _local2:uint; while (_local2 < _local1) { parentMC.removeChild(booms[_local2]); _local2++; }; } override public function tick():Boolean{ if (finished >= count){ clear(); return (false); }; step++; if ((((generated < count)) && ((step >= prevStep)))){ prevStep = step; parentMC.addChild(generateExplosion()); generated++; }; return (true); } } }//package utils.animations
Section 460
//ExplosionFire (utils.animations.ExplosionFire) package utils.animations { import flash.display.*; import utils.events.*; public dynamic class ExplosionFire extends MovieClip { public function ExplosionFire(){ addFrameScript(14, frame15); super(); } function frame15(){ dispatchEvent(new AnimationEvent(AnimationEvent.ANIMATION_FINISHED)); stop(); } } }//package utils.animations
Section 461
//ExplosionParticle (utils.animations.ExplosionParticle) package utils.animations { import flash.display.*; public dynamic class ExplosionParticle extends MovieClip { private var _rotationSpeed:int; private var _speedX:int; private var _speedY:int; public function set speedY(_arg1:int):void{ _speedY = _arg1; } public function get rotationSpeed():int{ return (_rotationSpeed); } public function get speedY():int{ return (_speedY); } public function get speedX():int{ return (_speedX); } public function set rotationSpeed(_arg1:int):void{ _rotationSpeed = _arg1; } public function set speedX(_arg1:int):void{ _speedX = _arg1; } } }//package utils.animations
Section 462
//ExplosionParticlesAnimation (utils.animations.ExplosionParticlesAnimation) package utils.animations { import flash.display.*; public class ExplosionParticlesAnimation extends Animation { protected var particlesCount:int;// = 3 private var life:int;// = 0 private var particles:Array; private var lastSmoke:int;// = 0 private static const SMOKE_LIFE_TIME:int = 13; private static const MAX_ROTATION_SPEED:int = 180; private static const MIN_START_SPEED_X:int = -13; private static const MAX_START_SPEED_X:int = 13; private static const MAX_START_SPEED_Y:int = 13; private static const PARTICLES_COUNT:int = 3; private static const MIN_ROTATION_SPEED:int = -180; private static const MAX_SIZE_VARIATION:int = 130; private static const ROTATION_FRICTION:int = 2; private static const SPEED_VARIATION:int = 4; private static const LIFE_TIME:int = 17; private static const MIN_SIZE_VARIATION:int = 70; private static const SMOKE_DELAY:int = 2; private static const GRAVITY:int = 0; private static const MIN_START_SPEED_Y:int = -13; private static const PARTICLES_COUNT_VARIATION:int = 1; public function ExplosionParticlesAnimation(_arg1:MovieClip, _arg2:int, _arg3:int, _arg4:int=3){ var _local10:int; var _local12:ExplosionParticle; particles = new Array(); super(_arg1); this.particlesCount = _arg4; var _local5:int = (_arg4 + ((Math.random() * PARTICLES_COUNT_VARIATION) * ((Math.random() > 0.5)) ? -1 : 1)); var _local6:int; var _local7:int; var _local8:int; var _local9:int; _local10 = 1; var _local11:uint; while (_local11 < _local5) { _local12 = new ExplosionParticle(); _local6 = ((Math.random() * (MAX_START_SPEED_X - MIN_START_SPEED_X)) + MIN_START_SPEED_X); _local7 = ((Math.random() * (MAX_START_SPEED_Y - MIN_START_SPEED_Y)) + MIN_START_SPEED_Y); _local9 = ((Math.random() * (MAX_ROTATION_SPEED - MIN_ROTATION_SPEED)) + MIN_ROTATION_SPEED); _local10 = ((Math.random() * (MAX_SIZE_VARIATION - MIN_SIZE_VARIATION)) + MIN_SIZE_VARIATION); _local12.speedX = _local6; _local12.speedY = _local7; _local12.rotationSpeed = _local9; _local12.x = _arg2; _local12.y = _arg3; _local12.rotation = (Math.random() * 360); _local12.width = (_local12.width * (_local10 / 100)); _local12.height = (_local12.height * (_local10 / 100)); particles.push(_local12); parentMC.addChild(_local12); _local11++; }; life = 0; } override protected function clear():void{ var _local1:int = particles.length; var _local2:uint; while (_local2 < _local1) { parentMC.removeChild(particles[_local2]); _local2++; }; } private function updateSpeeds():void{ var _local3:ExplosionParticle; var _local1:int = particles.length; var _local2:uint; while (_local2 < _local1) { _local3 = (particles[_local2] as ExplosionParticle); if (((((((((_local3.x - _local3.speedX) < 0)) || (((_local3.x + _local3.speedX) > parentMC.width)))) || (((_local3.y - _local3.speedY) < 0)))) || (((_local3.y + _local3.speedY) > parentMC.height)))){ parentMC.removeChild(particles[_local2]); particles.splice(_local2, 1); _local2--; _local1--; } else { _local3.speedY = (_local3.speedY + GRAVITY); _local3.x = (_local3.x + _local3.speedX); _local3.y = (_local3.y + _local3.speedY); if (_local3.rotationSpeed != 0){ if (_local3.rotationSpeed > 0){ _local3.rotationSpeed = (((_local3.rotationSpeed - ROTATION_FRICTION))<0) ? 0 : (_local3.rotationSpeed - ROTATION_FRICTION); } else { _local3.rotationSpeed = (((_local3.rotationSpeed + ROTATION_FRICTION))>0) ? 0 : (_local3.rotationSpeed + ROTATION_FRICTION); }; }; _local3.rotation = (_local3.rotation + _local3.rotationSpeed); }; _local2++; }; } private function emitSmoke():void{ var _local3:ExplosionParticle; var _local1:int = particles.length; var _local2:uint; while (_local2 < _local1) { _local3 = (particles[_local2] as ExplosionParticle); if ((((((((_local3.x >= 0)) && ((_local3.x < parentMC.width)))) && ((_local3.y >= 0)))) && ((_local3.y < parentMC.height)))){ (parentMC as AnimationContainer).putAnimation(new SmokeAnimation(parentMC, _local3.x, _local3.y)); }; _local2++; }; } override public function tick():Boolean{ if (life >= LIFE_TIME){ clear(); return (false); }; life++; lastSmoke++; if ((((life <= SMOKE_LIFE_TIME)) && ((lastSmoke >= SMOKE_DELAY)))){ emitSmoke(); lastSmoke = 0; }; updateSpeeds(); return (true); } } }//package utils.animations
Section 463
//ExplosionSmoke (utils.animations.ExplosionSmoke) package utils.animations { import flash.display.*; import utils.events.*; public dynamic class ExplosionSmoke extends MovieClip { public function ExplosionSmoke(){ addFrameScript(16, frame17); super(); } function frame17(){ dispatchEvent(new AnimationEvent(AnimationEvent.ANIMATION_FINISHED)); stop(); } } }//package utils.animations
Section 464
//ExplosionTrace (utils.animations.ExplosionTrace) package utils.animations { import map.*; import map.units.unit.*; import map.utils.*; public class ExplosionTrace extends DyingMapMovieClip { public function ExplosionTrace(_arg1:Map, _arg2:Number, _arg3:Number){ addFrameScript(185, frame186); super(_arg1); addEventListener(UnitEvent.DEAD, die); rotation = (Math.random() * 360); this.x = _arg2; this.y = _arg3; _map.addChildAt(this, 2); } function frame186(){ dispatchEvent(new UnitEvent(UnitEvent.DEAD)); } } }//package utils.animations
Section 465
//SmokeAnimation (utils.animations.SmokeAnimation) package utils.animations { import flash.display.*; import flash.events.*; import utils.events.*; public class SmokeAnimation extends Animation { private var finished:Boolean;// = false private var life:int;// = 0 private var es:ExplosionSmoke; private static const MAX_SIZE_VARIATION:int = 80; private static const MIN_SIZE_VARIATION:int = 30; private static const LIFE_TIME:int = 30; public function SmokeAnimation(_arg1:MovieClip, _arg2:int, _arg3:int){ var _local4:int; super(_arg1); es = new ExplosionSmoke(); _local4 = ((Math.random() * (MAX_SIZE_VARIATION - MIN_SIZE_VARIATION)) + MIN_SIZE_VARIATION); es.x = _arg2; es.y = _arg3; es.width = (es.width * (_local4 / 100)); es.height = (es.height * (_local4 / 100)); _arg1.addChild(es); es.addEventListener(AnimationEvent.ANIMATION_FINISHED, finish); } override protected function clear():void{ parentMC.removeChild(es); } private function finish(_arg1:Event):void{ finished = true; es.removeEventListener(AnimationEvent.ANIMATION_FINISHED, finish); } override public function tick():Boolean{ if (finished){ clear(); return (false); }; return (true); } } }//package utils.animations
Section 466
//Console (utils.debug.Console) package utils.debug { import flash.events.*; import flash.display.*; import flash.text.*; import com.moonmana.ui.*; import main.*; public class Console extends ScreenObject { private var _showen:Boolean;// = false private var isKeyDown:Boolean;// = false private var _enter:Boolean;// = false public var console:MovieClip; public function Console(){ addFrameScript(0, frame1, 6, frame7); super(0, -20); place(); addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); addEventListener(Event.ENTER_FRAME, handleKeys); (getMC("console").getChildByName("txt") as TextField).text = ""; } public function isOn():Boolean{ return (_showen); } public function hide():void{ _showen = false; gotoAndPlay("hide"); } function frame1(){ stop(); } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 13){ _enter = true; }; } private function keyUpHandler(_arg1:KeyboardEvent):void{ isKeyDown = false; if (_arg1.keyCode == 13){ _enter = false; }; } function frame7(){ stop(); } private function submit():void{ var _local1:TextField = (getMC("console").getChildByName("txt") as TextField); var _local2:String = _local1.text.substring(0, (_local1.text.length - 1)); _local1.text = ""; if (_local2 == "bug"){ } else { if (_local2 == "armageddon"){ } else { if (_local2 == "debug"){ Main.debug = !(Main.debug); }; }; }; } private function handleKeys(_arg1:Event):void{ if (((_enter) && (!(isKeyDown)))){ isKeyDown = true; submit(); }; } public function show():void{ _showen = true; gotoAndPlay("show"); } public function showHide():void{ if (_showen){ hide(); } else { show(); }; } } }//package utils.debug
Section 467
//Debug (utils.debug.Debug) package utils.debug { import flash.display.*; public class Debug { public static function drawLine(_arg1:MovieClip, _arg2:int, _arg3:int, _arg4:int, _arg5:int):void{ var _local6:MovieClip = new MovieClip(); _local6.graphics.lineStyle(2, 0xFF0000); _local6.graphics.moveTo(_arg2, _arg3); _local6.graphics.lineTo(_arg4, _arg5); _arg1.addChild(_local6); } public static function getCircle(_arg1:int):MovieClip{ var _local2:MovieClip = new MovieClip(); _local2.graphics.lineStyle(2, 0xFF00); _local2.graphics.drawCircle(0, 0, Math.sqrt(_arg1)); return (_local2); } } }//package utils.debug
Section 468
//FPSBox (utils.debug.FPSBox) package utils.debug { import flash.events.*; import flash.text.*; import flash.utils.*; import flash.system.*; public class FPSBox extends TextField { private var frame:uint;// = 0 public function FPSBox():void{ textColor = 0xFF0000; autoSize = "left"; addEventListener("enterFrame", everyFrame, false, 0, true); } private function everyFrame(_arg1:Event):void{ frame++; var _local2:Number = (getTimer() / 1000); text = (((Number((frame / _local2)).toPrecision(5) + " FPS, ") + Number((System.totalMemory / 1000000)).toPrecision(3)) + " MB"); } public function deconstruct():void{ removeEventListener("enterFrame", everyFrame); delete ??getglobalscope [this]; } public static function traceMemory(_arg1:String):void{ trace((((_arg1 + ": ") + Number((System.totalMemory / 1000000)).toPrecision(3)) + " MB")); } } }//package utils.debug
Section 469
//AnimationEvent (utils.events.AnimationEvent) package utils.events { import flash.events.*; public class AnimationEvent extends Event { public static const ANIMATION_FINISHED:String = "animationFinished"; public function AnimationEvent(_arg1:String){ super(_arg1, true, false); } } }//package utils.events
Section 470
//StageEvent (utils.events.StageEvent) package utils.events { import flash.events.*; public class StageEvent extends Event { public static const LOADING_FINISHED:String = "loadingFinished"; public function StageEvent(_arg1:String){ super(_arg1, true, false); } } }//package utils.events
Section 471
//BrFlag (utils.local.BrFlag) package utils.local { public class BrFlag extends Flag { public function BrFlag(){ addFrameScript(0, frame1, 1, frame2); super(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package utils.local
Section 472
//DuFlag (utils.local.DuFlag) package utils.local { public class DuFlag extends Flag { public function DuFlag(){ addFrameScript(0, frame1, 1, frame2); super(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package utils.local
Section 473
//EnFlag (utils.local.EnFlag) package utils.local { public class EnFlag extends Flag { public function EnFlag(){ addFrameScript(0, frame1, 1, frame2); super(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package utils.local
Section 474
//Flag (utils.local.Flag) package utils.local { import flash.display.*; import flash.events.*; public class Flag extends MovieClip { public function Flag(){ addEventListener(MouseEvent.MOUSE_OVER, over); addEventListener(MouseEvent.MOUSE_OUT, out); buttonMode = true; gotoAndStop(1); } public function clean():void{ removeEventListener(MouseEvent.MOUSE_OVER, over); removeEventListener(MouseEvent.MOUSE_OUT, out); } private function over(_arg1:MouseEvent):void{ gotoAndStop(2); } private function out(_arg1:MouseEvent):void{ gotoAndStop(1); } } }//package utils.local
Section 475
//FlagSelector (utils.local.FlagSelector) package utils.local { import flash.events.*; import main.*; import com.moonmana.ui.*; import ui.menus.*; public class FlagSelector extends ScreenObject { public var ru:RuFlag; public var en:EnFlag; public var it:ItFlag; public var br:BrFlag; public var du:DuFlag; private var _mainMenu:MainMenu; public function FlagSelector(_arg1:MainMenu){ super(6, 421); _mainMenu = _arg1; getMC("en").addEventListener(MouseEvent.CLICK, translateEn); getMC("it").addEventListener(MouseEvent.CLICK, translateIt); getMC("ru").addEventListener(MouseEvent.CLICK, translateRu); getMC("br").addEventListener(MouseEvent.CLICK, translateBr); getMC("du").addEventListener(MouseEvent.CLICK, translateDu); } public function clean():void{ (getMC("en") as Flag).clean(); (getMC("it") as Flag).clean(); (getMC("ru") as Flag).clean(); (getMC("br") as Flag).clean(); (getMC("du") as Flag).clean(); getMC("en").removeEventListener(MouseEvent.CLICK, translateEn); getMC("it").removeEventListener(MouseEvent.CLICK, translateIt); getMC("ru").removeEventListener(MouseEvent.CLICK, translateRu); getMC("br").removeEventListener(MouseEvent.CLICK, translateBr); getMC("du").removeEventListener(MouseEvent.CLICK, translateDu); } private function translateBr(_arg1:MouseEvent):void{ Main.options.setLanguage(Options.LANGUAGE_BR); _mainMenu.translate(); } private function translateRu(_arg1:MouseEvent):void{ Main.options.setLanguage(Options.LANGUAGE_RU); _mainMenu.translate(); } private function translateIt(_arg1:MouseEvent):void{ Main.options.setLanguage(Options.LANGUAGE_IT); _mainMenu.translate(); } private function translateEn(_arg1:MouseEvent):void{ Main.options.setLanguage(Options.LANGUAGE_EN); _mainMenu.translate(); } private function translateDu(_arg1:MouseEvent):void{ Main.options.setLanguage(Options.LANGUAGE_DU); _mainMenu.translate(); } } }//package utils.local
Section 476
//ItFlag (utils.local.ItFlag) package utils.local { public class ItFlag extends Flag { public function ItFlag(){ addFrameScript(0, frame1, 1, frame2); super(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package utils.local
Section 477
//RuFlag (utils.local.RuFlag) package utils.local { public class RuFlag extends Flag { public function RuFlag(){ addFrameScript(0, frame1, 1, frame2); super(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package utils.local
Section 478
//SoundManager (utils.SoundManager) package utils { import flash.events.*; import flash.media.*; import main.*; import sounds.*; import sounds.deaths.*; import sounds.movement.*; public class SoundManager { public static var LAVA_BUG_MOTHER_MOVE:LavaBugMoveSnd; public static var ICER_SMALL_DEATH:IcerSmallDeathSnd; public static var MUSIC:MusicSnd; public static var LAVA_BUG_DEATH:LavaBugDeathSnd; public static var HOVER_MOVE:HoverMoveSnd; public static var GOLEM_STEP:GolemStepSnd; public static var GOLEM_MOVE:GolemMoveSnd; private static var music:SoundChannel; public static var MANTIS_MOVE:MantisMoveSnd; private static var currentMusic:Sound; public static var BIG_FOOT_DEATH_1:BigFootDeath1Snd; public static var BIG_FOOT_DEATH_2:BigFootDeath2Snd; public static var FOOTSTEP:FootstepSnd; public static var EPIC_EXPLOSION:EpicExplosionSnd; public static var INSECT_DEATH:InsectDeathSnd; public static var PLASMA:PlasmaSnd; public static var RAILGUN:RailgunSnd; public static var INTRO_MUSIC:IntroMusicSnd; public static var LAVA_BUG_MOVE:LavaBugMoveSnd; public static var ICER_DEATH:IcerDeathSnd; public static var BUG1:Bug1Snd; public static var BUG2:Bug2Snd; public static var MENU:MenuSnd; public static var BUG4:Bug4Snd; public static var BUG5:Bug5Snd; public static var LAVA_BUG_MOTHER_DEATH:LavaBugMotherDeathSnd; public static var BIG_FOOT_MOVE:BigFootMoveSnd; public static var LEVEL_UP:LevelUpSnd; public static var BUG3:Bug3Snd; public static var GOLEM_DEATH:GolemDeathSnd; public static var PICK_ITEM:GetBonusSnd; public static var HIT:HitSnd; public static var SHOT1:Shot1Snd; public static var WISP_MOVE:WispMoveSnd; public static var INSECT_MOVE_2:InsectMove2Snd; public static var INSECT_MOVE_3:InsectMove3Snd; public static var SPIDER_DEATH:SpiderDeathSnd; public static var INSECT_MOVE_1:InsectMove1Snd; public static var SMALL_INSECT_DEATH:SmallInsectDeathSnd; public static var RELOAD:ReloadSnd; public static var MORTAR_FIRE:MortarFireSnd; public static var LASER:LaserSnd; public static var INSECT_DEATH_2:InsectDeath2Snd; public static var MISSILE_FLIGHT:MissileFlightSnd; public static var MORTAR_EXPLOSION:MortarExplosionSnd; public static var SCATE_MOVE:ScateMoveSnd; public static var ICER_MOVE:IcerMoveSnd; public static var WISP_DEATH:WispDeathSnd; public static var TECH_MOVE:TechMoveSnd; public static var QUEEN_DEATH:QueenDeathSnd; public static var SLEAZOID_DEATH:SleazoidDeathSnd; public static var SHOTGUN:ShotgunSnd; public static var BIG_FOOT_STONE:BigFootStoneThrowSnd; public static var SCATE_DEATH:ScateDeathSnd; public static function play(_arg1:Sound):void{ if (Main.options.effects){ _arg1.play(); }; } public static function playMusic(_arg1:Sound=null):void{ stopMusic(); if (Main.options.music){ if (_arg1 == null){ currentMusic = MUSIC; } else { currentMusic = _arg1; }; music = currentMusic.play(0, 0); music.addEventListener(Event.SOUND_COMPLETE, playSoundTrack); }; } public static function stopMusic():void{ if (music != null){ music.stop(); }; } public static function loadSounds():void{ MUSIC = new MusicSnd(); SHOT1 = new Shot1Snd(); SHOTGUN = new ShotgunSnd(); RAILGUN = new RailgunSnd(); LASER = new LaserSnd(); BUG1 = new Bug1Snd(); BUG2 = new Bug2Snd(); BUG3 = new Bug3Snd(); BUG4 = new Bug4Snd(); BUG5 = new Bug5Snd(); HIT = new HitSnd(); PICK_ITEM = new GetBonusSnd(); LEVEL_UP = new LevelUpSnd(); MENU = new MenuSnd(); MISSILE_FLIGHT = new MissileFlightSnd(); MORTAR_EXPLOSION = new MortarExplosionSnd(); MORTAR_FIRE = new MortarFireSnd(); PLASMA = new PlasmaSnd(); RELOAD = new ReloadSnd(); BIG_FOOT_STONE = new BigFootStoneThrowSnd(); EPIC_EXPLOSION = new EpicExplosionSnd(); BIG_FOOT_DEATH_1 = new BigFootDeath1Snd(); BIG_FOOT_DEATH_2 = new BigFootDeath2Snd(); LAVA_BUG_DEATH = new LavaBugDeathSnd(); LAVA_BUG_MOTHER_DEATH = new LavaBugMotherDeathSnd(); GOLEM_DEATH = new GolemDeathSnd(); ICER_DEATH = new IcerDeathSnd(); ICER_SMALL_DEATH = new IcerSmallDeathSnd(); INSECT_DEATH = new InsectDeathSnd(); SMALL_INSECT_DEATH = new SmallInsectDeathSnd(); INSECT_DEATH_2 = new InsectDeath2Snd(); QUEEN_DEATH = new QueenDeathSnd(); SCATE_DEATH = new ScateDeathSnd(); SLEAZOID_DEATH = new SleazoidDeathSnd(); WISP_DEATH = new WispDeathSnd(); SPIDER_DEATH = new SpiderDeathSnd(); INTRO_MUSIC = new IntroMusicSnd(); FOOTSTEP = new FootstepSnd(); BIG_FOOT_MOVE = new BigFootMoveSnd(); HOVER_MOVE = new HoverMoveSnd(); ICER_MOVE = new IcerMoveSnd(); INSECT_MOVE_1 = new InsectMove1Snd(); INSECT_MOVE_2 = new InsectMove2Snd(); INSECT_MOVE_3 = new InsectMove3Snd(); LAVA_BUG_MOVE = new LavaBugMoveSnd(); MANTIS_MOVE = new MantisMoveSnd(); TECH_MOVE = new TechMoveSnd(); LAVA_BUG_MOTHER_MOVE = new LavaBugMoveSnd(); GOLEM_MOVE = new GolemMoveSnd(); GOLEM_STEP = new GolemStepSnd(); SCATE_MOVE = new ScateMoveSnd(); WISP_MOVE = new WispMoveSnd(); } private static function playSoundTrack(_arg1:Event=null):void{ music.stop(); music.removeEventListener(Event.SOUND_COMPLETE, playSoundTrack); music = currentMusic.play(0, 0); music.addEventListener(Event.SOUND_COMPLETE, playSoundTrack); } } }//package utils

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Instance Names

"preloader"Frame 1Symbol 47 MovieClip {main.Preloader}
"spark"Frame 2Symbol 1024 MovieClip {com.moonmana.splash.mc.Spark}
"preee"Symbol 47 MovieClip {main.Preloader} Frame 1Symbol 13 MovieClip
"adBox"Symbol 47 MovieClip {main.Preloader} Frame 1Symbol 17 MovieClip
"playButton"Symbol 47 MovieClip {main.Preloader} Frame 1Symbol 46 Button
"en"Symbol 120 MovieClip {utils.local.FlagSelector} Frame 1Symbol 103 MovieClip {utils.local.EnFlag}
"du"Symbol 120 MovieClip {utils.local.FlagSelector} Frame 1Symbol 107 MovieClip {utils.local.DuFlag}
"it"Symbol 120 MovieClip {utils.local.FlagSelector} Frame 1Symbol 111 MovieClip {utils.local.ItFlag}
"ru"Symbol 120 MovieClip {utils.local.FlagSelector} Frame 1Symbol 115 MovieClip {utils.local.RuFlag}
"br"Symbol 120 MovieClip {utils.local.FlagSelector} Frame 1Symbol 119 MovieClip {utils.local.BrFlag}
"label"Symbol 127 MovieClip {ui.buttons.MMButtonXS} Frame 1Symbol 126 EditableText
"label"Symbol 129 MovieClip {ui.buttons.MMButtonS} Frame 1Symbol 128 EditableText
"label"Symbol 134 MovieClip {ui.buttons.MMButtonTutorial} Frame 1Symbol 132 EditableText
"label"Symbol 139 MovieClip {ui.buttons.MMButtonB} Frame 1Symbol 137 EditableText
"text"Symbol 146 MovieClip {map.tutorial.TutorialTip} Frame 1Symbol 145 EditableText
"text"Symbol 420 MovieClip Frame 1Symbol 419 EditableText
"mmAdtxt"Symbol 436 MovieClip Frame 1Symbol 433 EditableText
"gameSaved"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 420 MovieClip
"title"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 421 EditableText
"timeLabel"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 422 EditableText
"killsLabel"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 423 EditableText
"accuracyLabel"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 424 EditableText
"scoreLabel"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 425 EditableText
"time"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 426 EditableText
"kills"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 427 EditableText
"accuracy"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 428 EditableText
"ammo"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 429 EditableText
"score"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 430 EditableText
"ammoLabel"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 431 EditableText
"mmAd"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 436 MovieClip
"ads"Symbol 437 MovieClip {map.ui.stats.StatisticsUI} Frame 1Symbol 17 MovieClip
"text"Symbol 442 MovieClip Frame 1Symbol 441 EditableText
"episode"Symbol 452 MovieClip {map.ui.titles.Episode4Title} Frame 1Symbol 449 EditableText
"titleText"Symbol 452 MovieClip {map.ui.titles.Episode4Title} Frame 1Symbol 451 EditableText
"episode"Symbol 457 MovieClip {map.ui.titles.Episode3Title} Frame 1Symbol 455 EditableText
"titleText"Symbol 457 MovieClip {map.ui.titles.Episode3Title} Frame 1Symbol 456 EditableText
"episode"Symbol 462 MovieClip {map.ui.titles.Episode2Title} Frame 1Symbol 460 EditableText
"titleText"Symbol 462 MovieClip {map.ui.titles.Episode2Title} Frame 1Symbol 461 EditableText
"episode"Symbol 467 MovieClip {map.ui.titles.Episode1Title} Frame 1Symbol 465 EditableText
"titleText"Symbol 467 MovieClip {map.ui.titles.Episode1Title} Frame 1Symbol 466 EditableText
"text2"Symbol 477 MovieClip {map.ui.utils.PopupText} Frame 1Symbol 472 EditableText
"text5"Symbol 477 MovieClip {map.ui.utils.PopupText} Frame 1Symbol 473 EditableText
"text4"Symbol 477 MovieClip {map.ui.utils.PopupText} Frame 1Symbol 474 EditableText
"text3"Symbol 477 MovieClip {map.ui.utils.PopupText} Frame 1Symbol 475 EditableText
"text"Symbol 477 MovieClip {map.ui.utils.PopupText} Frame 1Symbol 476 EditableText
"text"Symbol 487 MovieClip Frame 1Symbol 486 EditableText
"text"Symbol 490 MovieClip Frame 1Symbol 489 EditableText
"perksList"Symbol 494 MovieClip Frame 1Symbol 493 MovieClip {map.ui.levelUp.PerksList}
"text"Symbol 496 MovieClip Frame 1Symbol 495 EditableText
"availablePerks"Symbol 503 MovieClip {map.ui.levelUp.PerkMenuUI} Frame 1Symbol 487 MovieClip
"myPerks"Symbol 503 MovieClip {map.ui.levelUp.PerkMenuUI} Frame 1Symbol 490 MovieClip
"perksHolder"Symbol 503 MovieClip {map.ui.levelUp.PerkMenuUI} Frame 1Symbol 494 MovieClip
"perkPointsMC"Symbol 503 MovieClip {map.ui.levelUp.PerkMenuUI} Frame 1Symbol 496 MovieClip
"plus"Symbol 513 MovieClip {map.ui.levelUp.PerkUI} Frame 1Symbol 511 Button
"text"Symbol 513 MovieClip {map.ui.levelUp.PerkUI} Frame 1Symbol 512 EditableText
"btn"Symbol 523 MovieClip Frame 1Symbol 522 Button
"levelUp"Symbol 524 MovieClip {Mecharon_fla.LevelUpPlace_229} Frame 1Symbol 523 MovieClip
"txt"Symbol 549 MovieClip Frame 1Symbol 548 EditableText
"bullets"Symbol 550 MovieClip {map.ui.WeaponUI} Frame 1Symbol 547 MovieClip
"bulletsTxt"Symbol 550 MovieClip {map.ui.WeaponUI} Frame 1Symbol 549 MovieClip
"txt"Symbol 553 MovieClip {map.ui.TimerMainUI} Frame 1Symbol 552 EditableText
"level"Symbol 562 MovieClip {map.ui.LevelUI} Frame 1Symbol 561 EditableText
"levelUp"Symbol 567 MovieClip {map.ui.MapUI} Frame 1Symbol 524 MovieClip {Mecharon_fla.LevelUpPlace_229}
"exp"Symbol 567 MovieClip {map.ui.MapUI} Frame 1Symbol 540 MovieClip {map.ui.ExpUI}
"progress"Symbol 567 MovieClip {map.ui.MapUI} Frame 1Symbol 543 MovieClip {map.ui.ProgressUI}
"weapon"Symbol 567 MovieClip {map.ui.MapUI} Frame 1Symbol 550 MovieClip {map.ui.WeaponUI}
"timer"Symbol 567 MovieClip {map.ui.MapUI} Frame 1Symbol 553 MovieClip {map.ui.TimerMainUI}
"levelLabel"Symbol 567 MovieClip {map.ui.MapUI} Frame 1Symbol 562 MovieClip {map.ui.LevelUI}
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Labels

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"death"Symbol 712 MovieClip {map.units.planet4.Splicer} Frame 12
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http://swfchan.com/18/89303/info.shtml
Created: 29/3 -2019 01:41:01 Last modified: 29/3 -2019 01:41:01 Server time: 02/05 -2024 07:10:36