STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228095
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82948467?noj=FRM82948467-5DC" width="1" height="1"></div>

High Roller - guide your metal ball safely to the exit tile.swf

This is the info page for
Flash #89375

(Click the ID number above for more basic data on this flash file.)


Text
exit

i

c-point

fghfg

Over 3000 free online games

H

Hi

Hig

High

HighR

HighRo

HighRol

HighRoll

HighRolle

HighRoller

HighRoller

HighRoller

>

>>

>>

>> S

>> St

>> Sto

>> Stor

>> Story

Escape the Factory

RevAmped

>

>>

>> P

>> Pl

>> Pla

>> Play

to move

Created by:
guillotine605

Level Design:
Anon., Tayta1

Level Design:
guillotine605

Graphics:
guillotine605

Music:
Nifflas

thAnks to:

(rollover)

I awake...

next -->

Main Menu

i see my people in front of me...

... I realise
what is
happening.

I try to scream
but nothing. I
shut my eyes

and...

safe...

>

>>

>>

>> T

>> Tu

>> Tut

>> Tuto

>> Tutor

>> Tutori

>> Tutoria

>> Tutorial

>> Tutorial L

>> Tutorial Le

>> Tutorial Lev

>> Tutorial Leve

>> Tutorial Level

>> Tutorial Levels

>

>>

>>

>> N

>> No

>> Nor

>> Norm

>> Norma

>> Normal

>> Normal L

>> Normal Le

>> Normal Lev

>> Normal Leve

>> Normal Level

>> Normal Levels

new!

2 New megA-hArd levels!

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 3
function ball_die() { bricks._x = 240 - (80 * _root.ball_start_x); bricks._y = 220 - (80 * _root.ball_start_y); xspeed = 0; yspeed = 0; draw_level(lev); } function draw_level(number) { yspeed = 0; xspeed = 0; level = new Array(); messages = new Array(); switch (number) { case 1 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12001, 12002, 11, 11, 12003); level[1] = new Array(0, 0, 0, 0, 1); level[2] = new Array(0, 0, 0, 0, 12004); level[3] = new Array(0, 0, 0, 0, 3); level[4] = new Array(0, 0, 0, 0, 12005); level[5] = new Array(0, 0, 0, 0, 6); level[6] = new Array(0, 0, 0, 0, 12006); level[7] = new Array(0, 0, 0, 0, 7); level[8] = new Array(0, 0, 0, 0, 12007); level[9] = new Array(0, 0, 0, 0, 8); level[10] = new Array(0, 0, 0, 0, 12008); level[11] = new Array(0, 0, 0, 0, 9); level[12] = new Array(0, 0, 0, 0, 12009); level[13] = new Array(0, 0, 0, 0, 13); level[14] = new Array(0, 0, 0, 0, 12010); level[15] = new Array(0, 0, 0, 0, 10); messages[1] = "Welcome to the game. LEVEL: Tutorial."; messages[2] = "This is a reverse tile. Your controls will be reversed while you are on it."; messages[3] = "Below is a normal tile."; messages[4] = "Direction tiles roll you in whichever direction they point."; messages[5] = "Below is a acid tile. When you roll onto it, it will start to fade away."; messages[6] = "Below is a speed-up tile. It will make you roll faster."; messages[7] = "Below is a slippery tile. You cannot change direction once on it."; messages[8] = "Below is an electro tile. Do not touch it when it is BRIGHT blue."; messages[9] = "Below is a checkpoint. Touch it and you will respawn there when you die."; messages[10] = "Below is the exit tile. Roll over it and proceed to the next level."; break; case 2 : _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12011, 1, 4, 4, 7, 1, 1, 1); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 6); level[4] = new Array(0, 0, 0, 0, 0, 0, 0, 3); level[5] = new Array(0, 0, 10, 6, 6, 1, 0, 1); level[6] = new Array(0, 0, 0, 0, 0, 1, 0, 1); level[7] = new Array(0, 0, 0, 0, 0, 9, 0, 9); level[8] = new Array(0, 0, 0, 0, 0, 11, 0, 1); level[9] = new Array(0, 0, 0, 0, 0, 11, 11, 1); messages[11] = "LEVEL: 1."; break; case 3 : _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12012, 6, 6, 9, 4, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[3] = new Array(0, 0, 0, 11, 11, 0, 0, 0); level[4] = new Array(0, 11, 11, 11, 0, 0, 0, 0); level[5] = new Array(0, 11, 0, 0, 0, 1, 1, 9); level[6] = new Array(0, 1, 2, 8, 1, 1, 0, 1); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 10); messages[12] = "LEVEL: 2."; break; case 4 : _root.ball_start_x = 2; _root.ball_start_y = 3; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 12013, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 5, 5, 5, 1, 0, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 11, 0, 0, 0); level[6] = new Array(0, 0, 0, 0, 11, 11, 0, 0, 0); level[7] = new Array(0, 0, 0, 0, 7, 0, 10, 5, 5); level[8] = new Array(0, 0, 0, 0, 11, 1, 0, 0, 1); level[9] = new Array(0, 0, 0, 0, 0, 11, 0, 0, 1); level[10] = new Array(0, 0, 0, 0, 0, 13, 11, 8, 9); messages[13] = "LEVEL: 3."; break; case 5 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12014, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4); level[2] = new Array(0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 9, 0, 0, 6, 6, 6, 6, 6); level[4] = new Array(0, 0, 0, 0, 9, 11, 0, 13, 0, 6, 6, 6); level[5] = new Array(1, 8, 2, 10, 0, 11, 9, 11, 0, 6, 6, 0); level[6] = new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0); level[7] = new Array(4, 4, 4, 7, 7, 6, 6, 6, 6, 6, 6, 0); messages[14] = "LEVEL: 4."; break; case 6 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12015, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[6] = new Array(0, 6, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0); level[8] = new Array(0, 0, 0, 8, 0, 0, 0, 1, 8, 8, 5, 5, 5, 5); level[9] = new Array(0, 0, 0, 9, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0); level[10] = new Array(0, 0, 0, 1, 0, 11, 6, 0, 0, 0, 0, 0, 0, 0); level[11] = new Array(0, 0, 0, 13, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0); messages[15] = "LEVEL: 5."; break; case 7 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12016, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(1, 2, 0, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 0); level[2] = new Array(0, 11, 4, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0); level[3] = new Array(10, 0, 11, 2, 0, 0, 0, 0, 2, 0, 6, 0, 0, 0); level[4] = new Array(9, 0, 0, 1, 7, 4, 6, 5, 13, 4, 6, 0, 0, 0); level[5] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0); level[6] = new Array(13, 0, 0, 0, 0, 0, 0, 0, 8, 0, 13, 5, 1, 2); level[7] = new Array(3, 11, 5, 11, 4, 9, 9, 0, 8, 0, 3, 0, 0, 2); level[8] = new Array(0, 0, 0, 0, 0, 0, 3, 0, 8, 0, 1, 0, 2, 1); level[9] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 8, 1, 3, 0, 2, 0); level[10] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 6, 0, 0, 2, 1, 0); level[11] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 0, 2, 4, 4, 0, 0); level[12] = new Array(0, 0, 0, 0, 0, 0, 3, 4, 4, 13, 0, 0, 0, 0); messages[16] = "LEVEL: 6."; break; case 8 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12017, 3, 1, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 3, 0, 0, 0, 5, 5, 5, 5, 6, 6, 13); level[5] = new Array(0, 0, 0, 0, 0, 13, 6, 6, 0, 6, 0, 0, 0, 0, 0, 9); level[6] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 0, 9); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 0, 6, 0, 0, 0, 0, 0, 9); level[8] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 0, 6, 8, 8, 6, 6, 0, 6); level[9] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 6, 0, 6); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 6, 9, 0, 0, 0, 0, 6, 0, 6); level[11] = new Array(0, 0, 0, 0, 0, 0, 0, 9, 13, 8, 8, 8, 4, 1, 0, 1); level[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1); level[13] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 5); level[14] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 10, 5, 5); level[15] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 5, 5); messages[17] = "LEVEL: 7."; break; case 9 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12018, 8, 8, 8, 8, 8, 8, 8, 9, 9, 11, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 0, 0, 2, 13, 11, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 4, 3, 3, 0); level[6] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 4, 10, 5, 0); level[7] = new Array(0, 0, 0, 0, 0, 0, 8, 0, 6, 6, 6, 4, 2, 2, 0); level[8] = new Array(0, 4, 6, 5, 6, 4, 3, 0, 6, 0, 6, 6, 0, 0, 0); level[9] = new Array(0, 13, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0, 0); level[10] = new Array(0, 7, 7, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0, 0); level[11] = new Array(0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 11, 11, 0, 0, 0); level[12] = new Array(0, 0, 0, 7, 7, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0); level[13] = new Array(0, 0, 0, 0, 3, 12019, 8, 8, 8, 8, 8, 9, 0, 0, 0); messages[18] = "LEVEL: 8. Be warned - this level is the hardest yet..."; messages[19] = "... but it is the end."; break; case 10 : _root.ball_start_x = 1; _root.ball_start_y = 1; level[0] = new Array(14, 0, 0, 0); level[1] = new Array(0, 12020, 0, 14, 0); level[2] = new Array(0, 12021, 10, 0); level[3] = new Array(0, 14, 0, 0); level[4] = new Array(0, 0, 0, 14); messages[20] = "CONGRATULATIONS! YOU WIN! YOU HAVE ESCAPED! (Roll down once)"; messages[21] = "To try the mega-hard levels, roll right. Otherwise, you are done!"; break; case 11 : _root.ball_start_x = 2; _root.ball_start_y = 1; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 5, 5, 2, 0, 5, 1); level[1] = new Array(0, 0, 12022, 7, 7, 7, 5, 2, 0, 3, 0, 0, 2, 0, 3, 0); level[2] = new Array(0, 0, 7, 0, 0, 0, 0, 2, 0, 3, 4, 0, 5, 5, 3, 0); level[3] = new Array(0, 0, 7, 0, 0, 0, 0, 5, 2, 0, 3, 0, 0, 0, 0, 0); level[4] = new Array(2, 4, 4, 0, 0, 0, 0, 0, 5, 5, 3, 0, 0, 0, 0, 0); level[5] = new Array(2, 0, 0, 7, 7, 8, 9, 11, 0, 0, 0, 0, 0, 0, 0, 0); level[6] = new Array(11, 0, 5, 1, 0, 0, 0, 11, 11, 0, 0, 0, 7, 11, 11, 0); level[7] = new Array(5, 5, 13, 0, 6, 6, 6, 0, 11, 0, 0, 7, 7, 0, 11, 0); level[8] = new Array(0, 0, 0, 0, 9, 0, 6, 6, 9, 0, 7, 13, 0, 0, 8, 0); level[9] = new Array(0, 0, 0, 0, 6, 9, 0, 0, 0, 0, 7, 0, 0, 0, 8, 0); level[10] = new Array(0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 7, 7, 0, 0, 9, 0); level[11] = new Array(0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 7, 0, 0, 10, 0); level[12] = new Array(0, 0, 0, 0, 0, 13, 6, 0, 0, 0, 0, 11, 11, 0, 0, 0); level[13] = new Array(0, 0, 0, 0, 0, 0, 6, 6, 9, 0, 0, 0, 11, 0, 0, 0); level[14] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 9, 6, 6, 0, 0, 0); level[15] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); messages[22] = "MEGA-HARD LEVEL: 1."; break; case 12 : _root.ball_start_x = 0; _root.ball_start_y = 1; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 9); level[1] = new Array(12023, 2, 2, 1, 8, 8, 9, 1, 0, 0, 0, 9, 0, 6); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 6, 0, 6); level[3] = new Array(0, 13, 11, 7, 7, 9, 0, 11, 11, 0, 9, 6, 0, 9); level[4] = new Array(0, 11, 0, 0, 0, 11, 11, 0, 11, 0, 9, 0, 10, 6); level[5] = new Array(0, 6, 0, 0, 0, 0, 8, 8, 13, 0, 6, 0, 0, 0); level[6] = new Array(0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 6, 9, 8, 2); level[7] = new Array(0, 6, 6, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2); level[8] = new Array(0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2); level[9] = new Array(0, 0, 6, 3, 0, 0, 0, 0, 0, 7, 1, 7, 0, 7); level[10] = new Array(0, 0, 6, 0, 0, 0, 0, 13, 11, 11, 0, 7, 0, 13); level[11] = new Array(0, 0, 11, 6, 9, 6, 9, 9, 0, 0, 7, 1, 0, 11); level[12] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 7); level[13] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 11, 9, 9); messages[23] = "MEGA-HARD LEVEL: 2."; break; case 13 : _root.ball_start_x = 1; _root.ball_start_y = 1; level[0] = new Array(14, 0, 0, 0); level[1] = new Array(0, 12020, 0, 14, 0); level[2] = new Array(0, 12021, 10, 0); level[3] = new Array(0, 14, 0, 0); level[4] = new Array(0, 0, 0, 14); messages[24] = "CONGRATULATIONS! You have defeated the mega-hard levels!"; } _root.createEmptyMovieClip("bricks", 2); bricks._x = 240 - (80 * ball_start_x); bricks._y = 220 - (80 * ball_start_y); y = 0; while (y <= 17) { x = 0; while (x <= 17) { if (level[y][x] > 0) { depth = (y * 12) + x; place_brick = bricks.attachMovie("brick", "brick_" + depth, bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); frame_to_stop = level[y][x]; if (frame_to_stop > 12000) { frame_to_stop = 12; } place_brick.gotoAndStop(frame_to_stop); } x++; } y++; } } _root.attachMovie("starz", "starz", 1, {_x:-20, _y:-20}); _root.attachMovie("ball", "ball", 3, {_x:240, _y:220}); _root.attachMovie("info_panel", "info_panel", 4, {_y:410, _alpha:50, _visible:false}); ball.texture.setMask(ball.ball_itself); yspeed = 0; xspeed = 0; checkpoint_passed = false; lev = 1; draw_level(lev); ball.onEnterFrame = function () { info_panel._visible = false; friction = 0.99; power = 0.4; brick_x = Math.floor((bricks._x - 200) / 80) * -1; brick_y = Math.floor((bricks._y - 180) / 80) * -1; type_of_tile = level[brick_y][brick_x]; if (type_of_tile > 12000) { message_to_show = messages[type_of_tile % 12000]; type_of_tile = 12; } switch (type_of_tile) { case 1 : break; case 2 : yspeed = yspeed + 0.3; break; case 3 : yspeed = yspeed - 0.3; break; case 4 : xspeed = xspeed - 0.3; break; case 5 : xspeed = xspeed + 0.3; break; case 6 : depth = (brick_y * 12) + brick_x; bricks["brick_" + depth]._alpha--; if (bricks["brick_" + depth]._alpha < 1) { level[brick_y][brick_x] = 0; } break; case 7 : xspeed = xspeed * 1.05; yspeed = yspeed * 1.05; break; case 8 : friction = 1; power = 0; break; case 9 : depth = (brick_y * 12) + brick_x; if (bricks["brick_" + depth].lava._currentframe > 90) { ball_die(); } break; case 10 : checkpoint_passed = false; lev++; _root.removeMovieClip("bricks"); draw_level(lev); break; case 11 : power = power * -1; break; case 12 : info_panel._visible = true; info_panel.message_text.text = message_to_show; break; case 13 : checkpoint_passed = true; save_x = brick_x; save_y = brick_y; break; case 14 : break; default : ball_die(); } if (Key.isDown(37)) { xspeed = xspeed - power; } if (Key.isDown(39)) { xspeed = xspeed + power; } if (Key.isDown(38)) { yspeed = yspeed - power; } if (Key.isDown(40)) { yspeed = yspeed + power; } xspeed = xspeed * friction; yspeed = yspeed * friction; if ((xspeed < 0.1) and (xspeed > -0.1)) { xspeed = 0; } if ((yspeed < 0.1) and (yspeed > -0.1)) { yspeed = 0; } bricks._y = bricks._y - yspeed; bricks._x = bricks._x - xspeed; starz._x = -20 + ((bricks._x - 240) / 10); starz._y = -20 + ((bricks._y - 220) / 10); this.texture._y = this.texture._y + yspeed; this.texture._x = this.texture._x + xspeed; if (this.texture._x > 53) { this.texture._x = this.texture._x - 63; } if (this.texture._x < -53) { this.texture._x = this.texture._x + 63; } if (this.texture._y > 53) { this.texture._y = this.texture._y - 63; } if (this.texture._y < -53) { this.texture._y = this.texture._y + 63; } };
Frame 51
gotoAndStop (2);
Frame 53
function ball_die() { bricks._x = 240 - (80 * _root.ball_start_x); bricks._y = 220 - (80 * _root.ball_start_y); xspeed = 0; yspeed = 0; draw_level(lev); } function draw_level(number) { yspeed = 0; xspeed = 0; level = new Array(); messages = new Array(); switch (number) { case 1 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12001, 12002, 11, 11, 12003); level[1] = new Array(0, 0, 0, 0, 1); level[2] = new Array(0, 0, 0, 0, 12004); level[3] = new Array(0, 0, 0, 0, 3); level[4] = new Array(0, 0, 0, 0, 12005); level[5] = new Array(0, 0, 0, 0, 6); level[6] = new Array(0, 0, 0, 0, 12006); level[7] = new Array(0, 0, 0, 0, 7); level[8] = new Array(0, 0, 0, 0, 12007); level[9] = new Array(0, 0, 0, 0, 8); level[10] = new Array(0, 0, 0, 0, 12008); level[11] = new Array(0, 0, 0, 0, 9); level[12] = new Array(0, 0, 0, 0, 12009); level[13] = new Array(0, 0, 0, 0, 13); level[14] = new Array(0, 0, 0, 0, 12010); level[15] = new Array(0, 0, 0, 0, 10); messages[1] = "Welcome to the game. LEVEL: Tutorial."; messages[2] = "This is a reverse tile. Your controls will be reversed while you are on it."; messages[3] = "Below is a normal tile."; messages[4] = "Direction tiles roll you in whichever direction they point."; messages[5] = "Below is a acid tile. When you roll onto it, it will start to fade away."; messages[6] = "Below is a speed-up tile. It will make you roll faster."; messages[7] = "Below is a slippery tile. You cannot change direction once on it."; messages[8] = "Below is an electro tile. Do not touch it when it is BRIGHT blue."; messages[9] = "Below is a checkpoint. Touch it and you will respawn there when you die."; messages[10] = "Below is the exit tile. Roll over it and proceed to the next level."; break; case 2 : _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12011, 1, 1, 1, 3, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 1, 0, 0, 0); level[3] = new Array(0, 4, 1, 1, 2, 0, 0, 0); level[4] = new Array(0, 1, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 1, 1, 1, 0, 0, 0, 0); level[6] = new Array(0, 0, 0, 1, 0, 0, 0, 0); level[7] = new Array(10, 1, 1, 5, 0, 0, 0, 0); level[8] = new Array(0, 0, 0, 0, 0, 0, 0, 0); level[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0); messages[11] = "LEVEL: 1. Testing your ability with directional tiles."; break; case 3 : _root.ball_start_x = 0; _root.ball_start_y = 0; level[0] = new Array(12012, 6, 0, 0, 0, 0, 6, 10); level[1] = new Array(0, 6, 6, 0, 0, 6, 6, 0); level[2] = new Array(0, 0, 6, 6, 0, 6, 0, 0); level[3] = new Array(0, 0, 0, 6, 0, 6, 6, 0); level[4] = new Array(0, 6, 6, 6, 0, 0, 6, 0); level[5] = new Array(0, 6, 0, 0, 6, 6, 6, 0); level[6] = new Array(0, 6, 6, 6, 6, 0, 0, 0); level[7] = new Array(0, 0, 0, 0, 0, 0, 0, 0); messages[12] = "LEVEL: 2. Testing your ability with acid tiles."; break; case 4 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12013, 6, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 6, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 6, 6, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 9, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 6, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 0, 6, 0, 0, 0, 0, 0, 0); level[6] = new Array(0, 0, 9, 0, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 7, 0, 0, 0, 0, 0, 0); level[8] = new Array(0, 0, 3, 0, 0, 0, 0, 0, 0); level[9] = new Array(0, 0, 11, 8, 8, 8, 8, 8, 9); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 10); messages[13] = "LEVEL: 3. We realise that the previous level was too easy."; break; case 5 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12014, 11, 0, 0, 11, 11, 11, 11, 11, 11, 0, 0); level[1] = new Array(0, 11, 11, 0, 11, 0, 0, 0, 0, 11, 11, 0); level[2] = new Array(0, 0, 11, 0, 11, 11, 11, 11, 0, 0, 11, 0); level[3] = new Array(0, 0, 11, 11, 0, 0, 0, 11, 0, 11, 11, 0); level[4] = new Array(0, 0, 0, 11, 0, 0, 11, 11, 0, 11, 0, 0); level[5] = new Array(0, 0, 11, 11, 0, 11, 11, 0, 11, 11, 0, 0); level[6] = new Array(0, 0, 11, 0, 0, 11, 0, 0, 0, 11, 0, 10); level[7] = new Array(0, 0, 11, 11, 11, 11, 0, 0, 0, 11, 11, 11); messages[14] = "LEVEL: 4. I suppose we're even now. Testing your knowledge of reverse tiles."; break; case 6 : _root.ball_start_x = 0; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(12015, 1, 8, 8, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0); level[1] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0); level[3] = new Array(0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[4] = new Array(0, 0, 0, 0, 10, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[5] = new Array(0, 0, 1, 9, 8, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[6] = new Array(0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[7] = new Array(0, 0, 11, 11, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0); level[8] = new Array(0, 0, 0, 11, 9, 0, 1, 0, 0, 0, 0, 0, 0, 0); level[9] = new Array(0, 0, 0, 0, 11, 11, 1, 0, 0, 0, 0, 0, 0, 0); level[10] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[11] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); messages[15] = "LEVEL: 5. Your testing is over. Can you complete these 4 challenging levels?"; break; case 7 : _root.ball_start_x = 2; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(4, 5, 12016, 0, 1, 8, 9, 1, 0, 0, 11, 11, 11); level[1] = new Array(7, 0, 3, 0, 2, 0, 0, 11, 0, 11, 11, 0, 11); level[2] = new Array(8, 0, 1, 5, 1, 0, 0, 11, 11, 11, 0, 11, 11); level[3] = new Array(8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0); level[4] = new Array(7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0); level[5] = new Array(7, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 9, 0); level[6] = new Array(2, 0, 10, 6, 6, 0, 6, 0, 6, 6, 0, 7, 0); level[7] = new Array(2, 0, 9, 0, 6, 0, 6, 6, 0, 6, 0, 1, 0); level[8] = new Array(2, 0, 3, 0, 6, 6, 0, 6, 0, 6, 6, 1, 0); level[9] = new Array(2, 0, 5, 0, 0, 6, 6, 6, 0, 0, 0, 0, 0); level[10] = new Array(2, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[11] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[12] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); level[13] = new Array(2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); messages[16] = "LEVEL: 6."; break; case 8 : _root.ball_start_x = 1; _root.ball_start_y = 0; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[0] = new Array(0, 12017, 8, 8, 5, 5, 5, 1, 1); level[1] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 7); level[2] = new Array(0, 0, 0, 0, 0, 0, 0, 7, 7); level[3] = new Array(0, 2, 13, 11, 0, 0, 7, 7, 0); level[4] = new Array(0, 2, 0, 11, 0, 0, 7, 0, 0); level[5] = new Array(0, 2, 0, 7, 0, 0, 13, 0, 0); level[6] = new Array(2, 4, 0, 7, 0, 11, 11, 0, 0); level[7] = new Array(2, 0, 0, 7, 0, 6, 0, 0, 0); level[8] = new Array(5, 10, 0, 11, 0, 6, 0, 0, 0); level[9] = new Array(0, 0, 0, 11, 6, 6, 0, 0, 0); messages[17] = "LEVEL: 7."; break; case 9 : _root.ball_start_x = 5; _root.ball_start_y = 2; if (checkpoint_passed) { _root.ball_start_x = save_x; _root.ball_start_y = save_y; } level[1] = new Array(0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0); level[2] = new Array(0, 0, 7, 7, 9, 12018, 9, 12019, 8, 8, 9, 1, 1); level[3] = new Array(0, 1, 7, 0, 9, 9, 9, 0, 0, 0, 0, 0, 6); level[4] = new Array(0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6); level[5] = new Array(0, 7, 0, 0, 0, 0, 0, 9, 6, 6, 0, 6, 0); level[6] = new Array(0, 2, 0, 0, 0, 0, 6, 9, 0, 6, 0, 6, 6); level[7] = new Array(0, 2, 0, 0, 0, 0, 6, 0, 0, 13, 6, 0, 9); level[8] = new Array(0, 2, 0, 0, 0, 0, 6, 9, 6, 0, 6, 6, 9); level[9] = new Array(0, 1, 0, 11, 10, 9, 0, 0, 6, 0, 0, 0, 0); level[10] = new Array(0, 11, 0, 8, 0, 9, 6, 6, 6, 0, 0, 0, 0); level[11] = new Array(11, 11, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0); level[12] = new Array(11, 0, 0, 0, 8, 6, 0, 0, 0, 0, 0, 0, 0); level[13] = new Array(11, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0); messages[18] = "LEVEL: 8. Congratulations, you've done very well..."; messages[19] = "... be sure to try the hard levels after you are done here."; break; case 10 : _root.ball_start_x = 1; _root.ball_start_y = 1; level[0] = new Array(14, 0, 0, 0); level[1] = new Array(0, 12020, 0, 14, 0); level[2] = new Array(0, 0, 0, 0); level[3] = new Array(0, 14, 0, 0); level[4] = new Array(0, 0, 0, 14); messages[20] = "CONGRATULATIONS! YOU WIN! Use your experience and try the hard levels."; } _root.createEmptyMovieClip("bricks", 2); bricks._x = 240 - (80 * ball_start_x); bricks._y = 220 - (80 * ball_start_y); y = 0; while (y <= 17) { x = 0; while (x <= 17) { if (level[y][x] > 0) { depth = (y * 12) + x; place_brick = bricks.attachMovie("brick", "brick_" + depth, bricks.getNextHighestDepth(), {_x:x * 80, _y:y * 80}); frame_to_stop = level[y][x]; if (frame_to_stop > 12000) { frame_to_stop = 12; } place_brick.gotoAndStop(frame_to_stop); } x++; } y++; } } _root.attachMovie("starz", "starz", 1, {_x:-20, _y:-20}); _root.attachMovie("ball", "ball", 3, {_x:240, _y:220}); _root.attachMovie("info_panel", "info_panel", 4, {_y:410, _alpha:50, _visible:false}); ball.texture.setMask(ball.ball_itself); yspeed = 0; xspeed = 0; checkpoint_passed = false; lev = 1; draw_level(lev); ball.onEnterFrame = function () { info_panel._visible = false; friction = 0.99; power = 0.4; brick_x = Math.floor((bricks._x - 200) / 80) * -1; brick_y = Math.floor((bricks._y - 180) / 80) * -1; type_of_tile = level[brick_y][brick_x]; if (type_of_tile > 12000) { message_to_show = messages[type_of_tile % 12000]; type_of_tile = 12; } switch (type_of_tile) { case 1 : break; case 2 : yspeed = yspeed + 0.3; break; case 3 : yspeed = yspeed - 0.3; break; case 4 : xspeed = xspeed - 0.3; break; case 5 : xspeed = xspeed + 0.3; break; case 6 : depth = (brick_y * 12) + brick_x; bricks["brick_" + depth]._alpha--; if (bricks["brick_" + depth]._alpha < 1) { level[brick_y][brick_x] = 0; } break; case 7 : xspeed = xspeed * 1.05; yspeed = yspeed * 1.05; break; case 8 : friction = 1; power = 0; break; case 9 : depth = (brick_y * 12) + brick_x; if (bricks["brick_" + depth].lava._currentframe > 90) { ball_die(); } break; case 10 : checkpoint_passed = false; lev++; _root.removeMovieClip("bricks"); draw_level(lev); break; case 11 : power = power * -1; break; case 12 : info_panel._visible = true; info_panel.message_text.text = message_to_show; break; case 13 : checkpoint_passed = true; save_x = brick_x; save_y = brick_y; break; case 14 : break; default : ball_die(); } if (Key.isDown(37)) { xspeed = xspeed - power; } if (Key.isDown(39)) { xspeed = xspeed + power; } if (Key.isDown(38)) { yspeed = yspeed - power; } if (Key.isDown(40)) { yspeed = yspeed + power; } xspeed = xspeed * friction; yspeed = yspeed * friction; if ((xspeed < 0.1) and (xspeed > -0.1)) { xspeed = 0; } if ((yspeed < 0.1) and (yspeed > -0.1)) { yspeed = 0; } bricks._y = bricks._y - yspeed; bricks._x = bricks._x - xspeed; starz._x = -20 + ((bricks._x - 240) / 10); starz._y = -20 + ((bricks._y - 220) / 10); this.texture._y = this.texture._y + yspeed; this.texture._x = this.texture._x + xspeed; if (this.texture._x > 53) { this.texture._x = this.texture._x - 63; } if (this.texture._x < -53) { this.texture._x = this.texture._x + 63; } if (this.texture._y > 53) { this.texture._y = this.texture._y - 63; } if (this.texture._y < -53) { this.texture._y = this.texture._y + 63; } };
Symbol 28 MovieClip [brick] Frame 1
stop();
Symbol 28 MovieClip [brick] Frame 2
stop();
Symbol 28 MovieClip [brick] Frame 3
stop();
Symbol 28 MovieClip [brick] Frame 4
stop();
Symbol 28 MovieClip [brick] Frame 5
stop();
Symbol 28 MovieClip [brick] Frame 6
stop();
Symbol 28 MovieClip [brick] Frame 7
stop();
Symbol 28 MovieClip [brick] Frame 8
stop();
Symbol 28 MovieClip [brick] Frame 9
stop();
Symbol 28 MovieClip [brick] Frame 10
stop();
Symbol 28 MovieClip [brick] Frame 11
stop();
Symbol 28 MovieClip [brick] Frame 12
stop();
Symbol 28 MovieClip [brick] Frame 13
stop();
Symbol 28 MovieClip [brick] Frame 14
stop();
Symbol 59 Button
on (release) { getURL ("http://www.funny-games.biz/main.html", "_blank"); }
Symbol 68 Button
on (release) { _root.play(); }
Symbol 69 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 69 MovieClip Frame 2
gotoAndPlay (1);
Symbol 84 MovieClip Frame 33
gotoAndPlay (11);
Symbol 93 MovieClip Frame 8
stop();
Symbol 103 MovieClip Frame 6
stop();
Symbol 106 Button
on (release) { gotoAndStop (52); }
Symbol 114 MovieClip Frame 375
gotoAndPlay (1);
Symbol 115 Button
on (release) { gotoAndStop (4); }
Symbol 119 Button
on (rollOver) { gotoAndPlay (2); } on (release) { gotoAndPlay (23); }
Symbol 122 Button
on (release) { getURL ("http://www.funny-games.biz/main.html", "_blank"); }
Symbol 125 MovieClip Frame 21
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 22
stop();
Symbol 126 MovieClip Frame 42
stop();
Symbol 131 Button
on (release) { nextFrame(); }
Symbol 133 Button
on (release) { gotoAndStop (2); }
Symbol 143 Button
on (release) { gotoAndPlay (9); }
Symbol 170 MovieClip Frame 17
stop();
Symbol 186 MovieClip Frame 15
stop();
Symbol 188 Button
on (release) { nextFrame(); }
Symbol 189 Button
on (release) { gotoAndStop (3); }

Library Items

Symbol 1 GraphicUsed by:28
Symbol 2 GraphicUsed by:28
Symbol 3 ShapeTweeningUsed by:6
Symbol 4 ShapeTweeningUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:3 4 5Used by:28
Symbol 7 GraphicUsed by:28
Symbol 8 GraphicUsed by:28
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:28
Symbol 11 GraphicUsed by:28
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:12 13Used by:28
Symbol 15 ShapeTweeningUsed by:20
Symbol 16 FontUsed by:17 25
Symbol 17 TextUses:16Used by:20
Symbol 18 ShapeTweeningUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:15 17 18 19Used by:28
Symbol 21 GraphicUsed by:28
Symbol 22 FontUsed by:23 72 73 74 75 76 77 78 79 80 81 82 83 85 86 87 88 89 90 91 92 94 97 98 99 100 101 102 107 108 110 111 112 113 129 130 132 135 137 138 139 142 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185
Symbol 23 TextUses:22Used by:28
Symbol 24 GraphicUsed by:28
Symbol 25 TextUses:16Used by:28
Symbol 26 VideoUsed by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClip [brick]Uses:1 2 6 7 8 10 11 14 20 21 23 24 25 27
Symbol 29 MovieClip [starz]
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [ball_itself]Uses:30Used by:36
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [texture]Uses:33Used by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [ball]Uses:34 31 35
Symbol 37 GraphicUsed by:40
Symbol 38 FontUsed by:39
Symbol 39 EditableTextUses:38Used by:40
Symbol 40 MovieClip [info_panel]Uses:37 39
Symbol 41 GraphicUsed by:69
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:69
Symbol 44 GraphicUsed by:69
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47 59 122
Symbol 47 MovieClipUses:46Used by:59
Symbol 48 BitmapUsed by:55
Symbol 49 BitmapUsed by:55
Symbol 50 BitmapUsed by:55
Symbol 51 BitmapUsed by:55
Symbol 52 BitmapUsed by:55
Symbol 53 BitmapUsed by:55
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:48 49 50 51 52 53 54Used by:59
Symbol 56 FontUsed by:57
Symbol 57 TextUses:56Used by:59
Symbol 58 GraphicUsed by:59
Symbol 59 ButtonUses:46 47 55 57 58Used by:60
Symbol 60 MovieClipUses:59Used by:69
Symbol 61 GraphicUsed by:69
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:62 63 64 65 66 67Used by:69
Symbol 69 MovieClipUses:41 43 44 60 61 68Used by:Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:Timeline
Symbol 72 TextUses:22Used by:84
Symbol 73 TextUses:22Used by:84
Symbol 74 TextUses:22Used by:84
Symbol 75 TextUses:22Used by:84
Symbol 76 TextUses:22Used by:84
Symbol 77 TextUses:22Used by:84
Symbol 78 TextUses:22Used by:84
Symbol 79 TextUses:22Used by:84
Symbol 80 TextUses:22Used by:84
Symbol 81 TextUses:22Used by:84
Symbol 82 TextUses:22Used by:84
Symbol 83 TextUses:22Used by:84
Symbol 84 MovieClipUses:72 73 74 75 76 77 78 79 80 81 82 83Used by:Timeline
Symbol 85 TextUses:22Used by:93
Symbol 86 TextUses:22Used by:93
Symbol 87 TextUses:22Used by:93
Symbol 88 TextUses:22Used by:93
Symbol 89 TextUses:22Used by:93
Symbol 90 TextUses:22Used by:93
Symbol 91 TextUses:22Used by:93
Symbol 92 TextUses:22Used by:93
Symbol 93 MovieClipUses:85 86 87 88 89 90 91 92Used by:Timeline
Symbol 94 TextUses:22Used by:Timeline
Symbol 95 FontUsed by:96 117 118 187 190
Symbol 96 TextUses:95Used by:Timeline
Symbol 97 TextUses:22Used by:103
Symbol 98 TextUses:22Used by:103
Symbol 99 TextUses:22Used by:103
Symbol 100 TextUses:22Used by:103
Symbol 101 TextUses:22Used by:103
Symbol 102 TextUses:22Used by:103
Symbol 103 MovieClipUses:97 98 99 100 101 102Used by:Timeline
Symbol 104 GraphicUsed by:Timeline
Symbol 105 GraphicUsed by:106 115 119 188 189
Symbol 106 ButtonUses:105Used by:Timeline
Symbol 107 TextUses:22Used by:Timeline
Symbol 108 TextUses:22Used by:114
Symbol 109 FontUsed by:110
Symbol 110 TextUses:22 109Used by:114
Symbol 111 TextUses:22Used by:114
Symbol 112 TextUses:22Used by:114
Symbol 113 TextUses:22Used by:114
Symbol 114 MovieClipUses:108 110 111 112 113Used by:Timeline
Symbol 115 ButtonUses:105Used by:Timeline
Symbol 116 GraphicUsed by:126
Symbol 117 TextUses:95Used by:126
Symbol 118 TextUses:95Used by:126
Symbol 119 ButtonUses:105Used by:126
Symbol 120 ShapeTweeningUsed by:125
Symbol 121 GraphicUsed by:125
Symbol 122 ButtonUses:46Used by:125
Symbol 123 ShapeTweeningUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:120 121 122 123 124Used by:126
Symbol 126 MovieClipUses:116 117 118 119 125Used by:Timeline
Symbol 127 SoundUsed by:Timeline
Symbol 128 GraphicUsed by:Timeline
Symbol 129 TextUses:22Used by:Timeline
Symbol 130 TextUses:22Used by:131 143
Symbol 131 ButtonUses:130Used by:Timeline
Symbol 132 TextUses:22Used by:133
Symbol 133 ButtonUses:132Used by:Timeline
Symbol 134 GraphicUsed by:Timeline
Symbol 135 TextUses:22Used by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 TextUses:22Used by:Timeline
Symbol 138 TextUses:22Used by:Timeline
Symbol 139 TextUses:22Used by:Timeline
Symbol 140 GraphicUsed by:Timeline
Symbol 141 GraphicUsed by:Timeline
Symbol 142 TextUses:22Used by:Timeline
Symbol 143 ButtonUses:130Used by:Timeline
Symbol 144 GraphicUsed by:Timeline
Symbol 145 GraphicUsed by:Timeline
Symbol 146 GraphicUsed by:Timeline
Symbol 147 GraphicUsed by:Timeline
Symbol 148 GraphicUsed by:Timeline
Symbol 149 GraphicUsed by:Timeline
Symbol 150 GraphicUsed by:Timeline
Symbol 151 GraphicUsed by:Timeline
Symbol 152 GraphicUsed by:Timeline
Symbol 153 TextUses:22Used by:170
Symbol 154 TextUses:22Used by:170
Symbol 155 TextUses:22Used by:170
Symbol 156 TextUses:22Used by:170
Symbol 157 TextUses:22Used by:170
Symbol 158 TextUses:22Used by:170
Symbol 159 TextUses:22Used by:170
Symbol 160 TextUses:22Used by:170
Symbol 161 TextUses:22Used by:170
Symbol 162 TextUses:22Used by:170
Symbol 163 TextUses:22Used by:170
Symbol 164 TextUses:22Used by:170
Symbol 165 TextUses:22Used by:170
Symbol 166 TextUses:22Used by:170
Symbol 167 TextUses:22Used by:170
Symbol 168 TextUses:22Used by:170
Symbol 169 TextUses:22Used by:170
Symbol 170 MovieClipUses:153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169Used by:Timeline
Symbol 171 TextUses:22Used by:186
Symbol 172 TextUses:22Used by:186
Symbol 173 TextUses:22Used by:186
Symbol 174 TextUses:22Used by:186
Symbol 175 TextUses:22Used by:186
Symbol 176 TextUses:22Used by:186
Symbol 177 TextUses:22Used by:186
Symbol 178 TextUses:22Used by:186
Symbol 179 TextUses:22Used by:186
Symbol 180 TextUses:22Used by:186
Symbol 181 TextUses:22Used by:186
Symbol 182 TextUses:22Used by:186
Symbol 183 TextUses:22Used by:186
Symbol 184 TextUses:22Used by:186
Symbol 185 TextUses:22Used by:186
Symbol 186 MovieClipUses:171 172 173 174 175 176 177 178 179 180 181 182 183 184 185Used by:Timeline
Symbol 187 TextUses:95Used by:Timeline
Symbol 188 ButtonUses:105Used by:Timeline
Symbol 189 ButtonUses:105Used by:Timeline
Symbol 190 TextUses:95Used by:Timeline

Instance Names

"lava"Symbol 28 MovieClip [brick] Frame 9Symbol 14 MovieClip
"texture"Symbol 36 MovieClip [ball] Frame 1Symbol 34 MovieClip [texture]
"ball_itself"Symbol 36 MovieClip [ball] Frame 1Symbol 31 MovieClip [ball_itself]
"message_text"Symbol 40 MovieClip [info_panel] Frame 1Symbol 39 EditableText
"bar"Symbol 69 MovieClip Frame 1Symbol 43 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 28 as "brick"
ExportAssets (56)Timeline Frame 1Symbol 29 as "starz"
ExportAssets (56)Timeline Frame 1Symbol 31 as "ball_itself"
ExportAssets (56)Timeline Frame 1Symbol 34 as "texture"
ExportAssets (56)Timeline Frame 1Symbol 36 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 40 as "info_panel"

Labels

"loaded"Symbol 69 MovieClip Frame 3




http://swfchan.com/18/89375/info.shtml
Created: 29/3 -2019 00:51:28 Last modified: 29/3 -2019 00:51:28 Server time: 05/05 -2024 19:02:42