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Fujitsu Defender - tower defense game based on levelling your tower.swf

This is the info page for
Flash #89432

(Click the ID number above for more basic data on this flash file.)


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<p align="left"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Lives: 15</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Wave: 25</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Enemy HP: 2500000</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffcc00" letterSpacing="0.000000" kerning="1">Cash: 99999</font></p>

<p align="center"><font face="Trebuchet MS" size="18" color="#ffcc00" letterSpacing="0.000000" kerning="1">Score: 9999999</font></p>

Hide

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Achievements

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<p align="center"><font face="Trebuchet MS" size="13" color="#000000" letterSpacing="0.000000" kerning="1">0/5</font></p>

XP

<p align="center"><font face="Trebuchet MS" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Skill Points: 0</b></font></p>

Upgrades

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">First Blood</font></p>

<p align="center"><font face="Trebuchet MS" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Bonus: 250$</font></p>

Quit

Submit

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Your score:</font></p><p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">5965464654654</font></p><p align="center"></p>

Your main task is to protect your base
against enemies.

Here is your base

Pause your
game here

Welcome to Fujitsu Defender

NEXT

BACK

Build towers to protect your base.
Every tower has different stats

You can build
these towers

Button cancel build

Use your skill point to upgrade your
towers, stats and game.
You will get 1 skill point after every
wave. Use them wisely.

Button
Upgrades

Achievements: Special award in game.
You will get cash and score bonus for each.
Score bonus is 10x cash bonus.

Button
Achievements

Score rewards:
You get score for every killed enemy
You get score bonus (1x cash value)after
wave.
You get bonus for survivals 100x Lives.

Surivals

Score

There are 50 waves in every level.
10th, 20th, 30th, 40th and 50th are boss
levels.
Complete level to unlock hardcore mode.

You can see next enemy description
below your towers and enemy hit points
on top of the screen

Next enemy

Enemy HP

You can set game options - off the sound
effects or off the all sound.
You can set game speed to 3 times normal

Off all sounds

Off sound effects

Set game speed

Good luck

No

Yes

Do you really want to
end your game?

<p align="center"><font face="Trebuchet MS" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">PAUSE</font></p>

<p align="center"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">3x speed</font></p>

Achievements

Upgrades

Upgrades

<p align="center"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Next wave: Basic enemy with low HP, no defense, no regeneration</font></p>

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SELL

<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">70000</font></p>

<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">79900</font></p>

<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">700</font></p>

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<p align="center"><font face="Times New Roman" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Back to map</font></p>

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<p align="center"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Continue</font></p>

<p align="center"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Load Game</font></p>

<p align="center"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Achievments</font></p>

New Game

Show Intro

Help

Authors

More Games

1

2

3

Load Game

<p align="center"><font face="Trebuchet MS" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LOAD Game</b></font></p>

Basic tower, good fire rate

Long range tower,
slow fire rate

Fast fire rate, low damage

Slows enemies, splash effect

Poisons enemies,
splash effect

Bomb tower with strong
splash effect

Sets enemies on fire,
good damage

Stops enemies

Collect cash from enemies

Ultimate fire tower

On Earth, we were running out of the raw materials we needed
to find new resources ...

We have discovered a new planet, full of resources, everything
went well ...

But something unexpected came...

Our bases were destroyed by the enemy one by one...
Now is the time to start to defend.

SKIP

<p align="center"><font face="Trebuchet MS" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://petr-bukovjan.deviantart.com/" target = "_blank"><b>DeviantArt profile</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.yuri.cz" target = "_blank"><b>Programming: Jiří Bukovjan</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://petr-bukovjan.deviantart.com/" target = "_blank"><b>Graphics: Petr Bukovjan</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://www.yuri.cz" target = "_blank"><b>www.yuri.cz</b></a></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#000000" letterSpacing="0.000000" kerning="1"><a href="http://incompetech.com/" target = "_blank"><b>Music: Kevin MacLeod</b></a></font></p>

Loading new level

Armory

Start Bonus

<p align="center"></p><p align="center"></p><p align="center"></p>

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<p align="center"><font face="Times New Roman" size="16" color="#000000" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="right"><font face="Verdana" size="14" color="#000000" letterSpacing="0.000000" kerning="1">99x</font></p>

Kill Bonus

Fire Bonus

Poison Bonus

Magic Bonus

<p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Increase Damage</font></p><p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1">cost(3 runes)</font></p>

Damage Bonus

RESET

Loaded...

Skore:

Gold:

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<p align="center"><font face="Trebuchet MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Load</b></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#ffffff" letterSpacing="-0.500000" kerning="1"><b>Achievments</b></font></p>

<p align="center"></p>

Runy

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Days

<p align="center"><font face="Trebuchet MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Save</b></font></p>

<p align="center"><font face="Trebuchet MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Armory</b></font></p>

Hardcore mode
Enemies have +100% HP

LEVEL 1

LEVEL 2

LOCKED

LEVEL 3

Navrh creepu

ActionScript [AS1/AS2]

Frame 1
function cover() { jmeno = "cover" + _root.getNextHighestDepth(); _root.attachMovie("cover_black", jmeno, _root.getNextHighestDepth()); _root[jmeno].onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha < 5) { removeMovieClip(this); } }; } function save_game(player_profile) { player0 = SharedObject.getLocal(player_profile); player0.data.level1 = _root.level1; player0.data.level2 = _root.level2; player0.data.level3 = _root.level3; player0.flush(); trace("game saved"); } function load_game(player0) { if (player0.data.level1 != undefined) { _root.level1 = player0.data.level1; _root.level2 = player0.data.level2; _root.level3 = player0.data.level3; trace("game loaded"); } } function rollover2(obj) { obj.onRollOver = function () { obj._parent.gotoAndStop(2); }; obj.onRollOut = function () { obj._parent.gotoAndStop(1); }; } function rollover(obj) { obj.onRollOver = function () { obj.gotoAndStop(2); }; obj.onRollOut = function () { obj.gotoAndStop(1); }; } function postMindJoltAPIConnect(success) { trace("[MindJoltAPI] service successfully loaded"); } var kongregate = _global.kongregate; kongregate.services.connect(); _root.tmp_skore = 0; _root.kongregateStats.submit("HighScore", _root.tmp_skore); stop(); _root.sound_playing = false; _root.sound_volume = 100; _root.level1 = false; _root.level2 = false; _root.level3 = false; _root.snd_eff = true; if (_root.jumpable == undefined) { _root.jumpable = false; } else if (_root.jumpable == false) { _root.gotoAndStop(6); } else { _root.jumpable = false; } _root.levely = new Array(); _root.levely[1] = [true, 2, "Woods1", 5000, 0, 1]; _root.levely[2] = [true, 3, "Woods2", 5000, 0, 2]; _root.levely[3] = [true, 5, "Woods3", 6000, 0, 1]; _root.levely[4] = [true, 1, "Woods4", 8000, 0, 3]; _root.levely[5] = [true, 4, "Woods5", 5000, 0, 1]; i = 6; while (i < 50) { _root.levely[i] = [false, 4, "Woods5", 5000, 0, 2]; i++; } _root.achiev = new Array(); i = 1; while (i < 40) { _root.achiev[i] = ["Builder" + i, 0, 1000, 1]; i++; } _root.magic_bonus_const = 25; _root.fire_bonus_const = 1; _root.damage_bonus_const = 10; _root.pois_bonus_const = 1; _root.start_cash_const = 20; _root.kill_cash_const = 1; _root.hp_bonus_const = 5; _root.base_gold_const = 2000; _root.show_intro = true; var localDomainLC = new LocalConnection(); myDomainName = localDomainLC.domain(); trace("My domain is " + myDomainName); _root.domena = myDomainName; _root.pro_domenu1 = "test.yuri.cz"; _root.pro_domenu2 = "yuri.cz"; _root.pro_domenu3 = "localhost1"; _root.pro_domenu4 = "www.soutez-fujitsu.cz"; _root.pro_domenu5 = "soutez-fujitsu.cz"; if (((((_root.domena == _root.pro_domenu1) || (_root.domena == _root.pro_domenu2)) || (_root.domena == _root.pro_domenu3)) || (_root.domena == _root.pro_domenu4)) || (_root.domena == _root.pro_domenu5)) { domena_ok = true; } else { domena_ok = false; } if (domena_ok == false) { mochi.as2.MochiAd.showPreGameAd({id:"c28351563affe705", res:"640x480"}); } mochi.as2.MochiServices.connect("c28351563affe705"); if (domena_ok == true) { procenta = 0; preloader.onEnterFrame = function () { procenta = Math.round(100 * (_root.getBytesLoaded() / _root.getBytesTotal())); _root.loading.text = ("Loading... " + procenta) + "%"; _root.preloader._xscale = procenta; if (procenta > 99) { _root.gotoAndStop(2); } }; } _root.first_play = 1; var MindJoltAPI; if (MindJoltAPI == undefined) { System.security.allowDomain("static.mindjolt.com"); MindJoltAPI = createEmptyMovieClip("MindJoltAPI", getNextHighestDepth()); var apiPath = ((_level0.mjPath != undefined) ? (_level0.mjPath) : "http://static.mindjolt.com/api/as2/api_as2_local.swf"); var apiLoader = new MovieClipLoader(); var apiLoadListener = new Object(); apiLoader.addListener(apiLoadListener); apiLoadListener.onLoadInit = function () { MindJoltAPI.service.connect(postMindJoltAPIConnect); }; apiLoadListener.onLoadError = function () { trace("[MindJoltAPI] failed to load."); }; apiLoader.loadClip(apiPath, MindJoltAPI); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("0c7131ee", this, 10301, true);
Frame 2
stop(); function sounds(obj) { snd = new Sound(); obj.onPress = function () { if (_root.sound_volume == 100) { _root.sound_volume = 0; this.gotoAndStop(2); } else { _root.sound_volume = 100; this.gotoAndStop(1); } }; obj.onEnterFrame = function () { snd.setVolume(_root.sound_volume); if (_root.sound_volume == 0) { this.gotoAndStop(2); } else if (_root.sound_volume == 100) { this.gotoAndStop(1); } }; } cover(); if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } if (_root.show_intro == true) { _root.jumpable = true; _root.gotoAndStop(6); } main_menu.new_game.onPress = function () { _root.jumpable = true; _root.race = 1; _root.days = 0; _root.start_cash_bonus = 0; _root.cash_per_kill = 0; _root.fire_bonus = 0; _root.pois_bonus = 0; _root.magic_bonus = 0; _root.damage_bonus = 0; _root.tower_unlocked = new Array(); i = 0; while (i < 20) { _root.tower_unlocked[i] = new Array(); _root.tower_unlocked[i] = [0, 1, 1, 1]; i++; } _root.runes = 22; _root.runes_spent = 0; _root.skore = 0; _root.tower_research = new Array(); i = 0; while (i < 20) { _root.tower_research[i] = [0, 1, 1, 1]; i++; } _root.levely = new Array(); _root.levely[1] = [true, 2, "Woods1", 1000, 0, 1]; _root.levely[2] = [true, 3, "Woods2", 1000, 0, 2]; _root.levely[3] = [true, 5, "Woods3", 1000, 0, 1]; _root.levely[4] = [true, 1, "Woods4", 2000, 0, 3]; _root.levely[5] = [true, 4, "Woods5", 5000, 0, 1]; i = 6; while (i < 50) { _root.levely[i] = [false, 4, "Woods5", 5000, 0, 2]; i++; } _root.achiev = new Array(); _root.achiev[1] = ["Builder" + i, 0, 500, 1, "Build 5 towers"]; _root.achiev[2] = ["Builder" + i, 0, 1000, 1, "Build 7 towers"]; _root.achiev[3] = ["Builder" + i, 0, 2500, 2, "Build 10 towers"]; _root.achiev[4] = ["Fast Kill" + i, 0, 1000, 1, "Enemies killed fast"]; _root.achiev[5] = ["Faster Kill" + i, 0, 2000, 1, "Enemies killed faster"]; _root.achiev[6] = ["Born to die" + i, 0, 5000, 2, "Enemies killed immediately"]; i = 7; while (i < 40) { _root.achiev[i] = ["Builder" + i, 0, 1000, 1, "Build 5 towers"]; i++; } _root.jumpable = true; _root.gotoAndStop(10); }; main_menu.continue_game.onPress = function () { if (_root.skore != undefined) { _root.jumpable = true; _root.gotoAndStop(10); } }; main_menu.continue_game.onEnterFrame = function () { if (_root.skore == undefined) { this._alpha = 70; } else { this._alpha = 100; } }; main_menu.load_game.onPress = function () { _root.jumpable = true; _root.gotoAndStop(4); }; main_menu.achievments.onPress = function () { _root.jumpable = true; _root.gotoAndStop(5); }; main_menu.new_intro.onRelease = function () { _root.jumpable = true; _root.gotoAndStop(6); }; main_menu.new_help.onRelease = function () { _root.jumpable = true; _root.gotoAndStop(5); }; main_menu.new_authors.onRelease = function () { _root.jumpable = true; _root.gotoAndStop(7); }; main_menu.new_more.onRelease = function () { getURL ("http://www.afrodita.name/", "_blank"); }; sounds(main_menu.sound_ctrl); if (_root.sound_playing == false) { _root.sound_playing = true; delete snd; snd = new Sound(); snd.attachSound("era.wav"); snd.setVolume(_root.sound_volume); snd.start(0, 99); } player1 = SharedObject.getLocal("player_profile1"); load_game(player1); rollover(main_menu.new_game); rollover(main_menu.new_intro); rollover(main_menu.new_authors); rollover(main_menu.new_help); rollover(main_menu.new_more);
Frame 3
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } new_game_menu.dwarves.onPress = function () { _root.race = 1; _root.days = 0; _root.start_cash_bonus = 0; _root.cash_per_kill = 0; _root.fire_bonus = 0; _root.pois_bonus = 0; _root.magic_bonus = 0; _root.damage_bonus = 0; _root.tower_unlocked = new Array(); i = 0; while (i < 20) { _root.tower_unlocked[i] = new Array(); _root.tower_unlocked[i] = [0, 1, 1, 1]; i++; } _root.runes = 22; _root.runes_spent = 0; _root.skore = 0; _root.tower_research = new Array(); i = 0; while (i < 20) { _root.tower_research[i] = [0, 1, 1, 1]; i++; } _root.levely = new Array(); _root.levely[1] = [true, 2, "Woods1", 1000, 0, 1]; _root.levely[2] = [true, 3, "Woods2", 1000, 0, 2]; _root.levely[3] = [true, 5, "Woods3", 1000, 0, 1]; _root.levely[4] = [true, 1, "Woods4", 2000, 0, 3]; _root.levely[5] = [true, 4, "Woods5", 5000, 0, 1]; i = 6; while (i < 50) { _root.levely[i] = [false, 4, "Woods5", 5000, 0, 2]; i++; } _root.achiev = new Array(); _root.achiev[1] = ["Builder" + i, 0, 500, 1, "Build 5 towers"]; _root.achiev[2] = ["Builder" + i, 0, 1000, 1, "Build 7 towers"]; _root.achiev[3] = ["Builder" + i, 0, 2500, 2, "Build 10 towers"]; _root.achiev[4] = ["Fast Kill" + i, 0, 1000, 1, "Enemies killed fast"]; _root.achiev[5] = ["Faster Kill" + i, 0, 2000, 1, "Enemies killed faster"]; _root.achiev[6] = ["Born to die" + i, 0, 5000, 2, "Enemies killed immediately"]; i = 7; while (i < 40) { _root.achiev[i] = ["Builder" + i, 0, 1000, 1, "Build 5 towers"]; i++; } _root.jumpable = true; _root.gotoAndStop(10); }; back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); };
Frame 4
function load_game(player, button) { button.onPress = function () { _root.skore = player.data.skore; _root.gold = player.data.gold; _root.cash_per_kill = player.data.cash_per_kill; _root.start_cash_bonus = player.data.start_cash_bonus; _root.fire_bonus = player.data.fire_bonus; _root.pois_bonus = player.data.pois_bonus; _root.magic_bonus = player.data.magic_bonus; _root.damage_bonus = player.data.damage_bonus; _root.race = player.data.race; _root.levely = player.data.levely; _root.achiev = player.data.achiev; _root.runes = player.data.runes; _root.tower_research = player.data.tower_research; _root.days = player.data.days; _root.runes_spent = player.data.runes_spent; _root.jumpable = true; _root.gotoAndStop(10); }; } function visibility(player, button) { if (player.data.skore == undefined) { button._visible = false; } else { button._visible = true; } } if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } player1 = SharedObject.getLocal("player_profile1"); player2 = SharedObject.getLocal("player_profile2"); player3 = SharedObject.getLocal("player_profile3"); player4 = SharedObject.getLocal("player_profile4"); player5 = SharedObject.getLocal("player_profile5"); visibility(player1, load_game_btn1); visibility(player2, load_game_btn2); visibility(player3, load_game_btn3); visibility(player4, load_game_btn4); visibility(player5, load_game_btn5); load_game(player1, load_game_btn1); load_game(player2, load_game_btn2); load_game(player3, load_game_btn3); load_game(player4, load_game_btn4); load_game(player5, load_game_btn5); back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); };
Frame 5
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); };
Frame 6
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } back_btn.onRelease = function () { _root.jumpable = true; _root.gotoAndStop(2); }; _root.show_intro = false; stop(); t = 650; intro.onEnterFrame = function () { t--; if (t < 1) { _root.jumpable = true; _root.gotoAndStop(2); } }; if (_root.sound_playing == false) { _root.sound_playing = true; delete snd; snd = new Sound(); snd.attachSound("era.wav"); snd.setVolume(_root.sound_volume); snd.start(0, 99); }
Frame 7
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); };
Frame 8
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } _root.jumpable = true; if (domena_ok == false) { if (_root.first_play < 1) { _root.first_play = 0; mochi.as2.MochiAd.showInterLevelAd({id:"c28351563affe705", res:"640x480", no_bg:true}); snd.stop(); delete snd; } else { _root.first_play = _root.first_play - 1; _root.gotoAndStop(9); } } else { _root.gotoAndStop(9); }
Frame 9
if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } _root.jumpable = true; _root.gotoAndStop(11);
Frame 10
cover(); if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } _root.start_cash_total = 0; _root.cash_per_kill_total = 0; _root.fire_bonus_total = 0; _root.pois_bonus_total = 0; _root.magic_bonus_total = 0; _root.damage_bonus_total = 0; _root.start_cash_total = _root.start_cash_bonus * _root.start_cash_const; _root.cash_per_kill_total = _root.cash_per_kill * _root.kill_cash_const; _root.fire_bonus_total = _root.fire_bonus * _root.fire_bonus_const; _root.pois_bonus_total = _root.pois_bonus * _root.pois_bonus_const; _root.magic_bonus_total = _root.magic_bonus * _root.magic_bonus_const; _root.damage_bonus_total = _root.damage_bonus * _root.damage_bonus_const; back_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(2); }; save_game_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(8); }; load_game_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(4); }; talents_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(9); }; achievments_btn.onPress = function () { _root.jumpable = true; _root.gotoAndStop(5); }; snd2.stop(); delete snd2; if (_root.sound_playing == false) { _root.sound_playing = true; delete snd; snd = new Sound(); snd.attachSound("era.wav"); snd.setVolume(_root.sound_volume); snd.start(0, 99); } lvl1.hardcore._visible = false; lvl2.hardcore._visible = false; lvl3.hardcore._visible = false; if (_root.level1 == true) { lvl2.locked1._visible = false; lvl1.hardcore._visible = true; } else { lvl2.locked1._visible = true; } if (_root.level2 == true) { lvl3.locked1._visible = false; lvl2.hardcore._visible = true; } else { lvl3.locked1._visible = true; } if (_root.level3 == true) { lvl3.hardcore._visible = true; } rollover2(lvl1.clk); rollover2(lvl2.clk); rollover2(lvl3.clk); rollover(lvl1.hardcore); rollover(lvl2.hardcore); rollover(lvl3.hardcore); lvl1.clk.onRelease = function () { _root.jumpable = true; hc = 1; _root.act_level = 1; _root.max_waves = 50; _root.gotoAndStop(8); }; lvl1.hardcore.onRelease = function () { _root.jumpable = true; hc = 2; _root.act_level = 1; _root.max_waves = 50; _root.gotoAndStop(8); }; lvl2.clk.onRelease = function () { if (this._parent.locked1._visible == false) { _root.jumpable = true; hc = 1; _root.act_level = 2; _root.max_waves = 50; _root.gotoAndStop(8); } }; lvl2.hardcore.onRelease = function () { _root.jumpable = true; hc = 2; _root.act_level = 2; _root.max_waves = 50; _root.gotoAndStop(8); }; lvl3.clk.onRelease = function () { if (this._parent.locked1._visible == false) { hc = 1; _root.jumpable = true; _root.act_level = 3; _root.max_waves = 50; _root.gotoAndStop(8); } }; lvl3.hardcore.onRelease = function () { _root.jumpable = true; hc = 2; _root.act_level = 3; _root.max_waves = 50; _root.gotoAndStop(8); };
Frame 11
function towerCheck(tower) { if (tower.reloadHold <= 0) { j = 0; while (j < enemys.length) { if (distance(tower, enemys[j]) < tower.range) { tower.target = enemys[j]; tower.ableFire = true; break; } j++; } } else { tower.reloadHold = tower.reloadHold - _root.game_speed; } } function towerFire(tower) { tower.reloadHold = tower.reload; tower.ableFire = false; tower.dir.gotoAndPlay(2); name = ("a" + tower.num) + this.getNextHighestDepth(); this.attachMovie(tower.tower_type, name, this.getNextHighestDepth()); lifeBox.swapDepths(_root.getNextHighestDepth()); dx = tower.target._x - tower._x; dy = tower.target._y - tower._y; angle = Math.atan2(dy, dx); mov_x = 16 * Math.cos(angle); mov_y = 16 * Math.sin(angle); this[name]._rotation = (angle * 180) / Math.PI; this[name]._x = tower._x + mov_x; this[name]._y = tower._y + mov_y; this[name].target = tower.target; this[name].speed = tower.speed; this[name].damage = tower.damage; this[name].dmg_type = tower.tower_type; this[name].effect = tower.effect; this[name].eff_time = tower.eff_time; if (_root.snd_eff == true) { if (tower.tower_type == "bullet") { snd = new Sound(); snd.attachSound("gun4.wav"); snd.start(); } if (tower.tower_type == "bomb") { snd = new Sound(); snd.attachSound("bomb.wav"); snd.start(); } if ((tower.tower_type == "fire") || (tower.tower_type == "slow")) { snd = new Sound(); snd.attachSound("flame.wav"); snd.start(); } if (tower.tower_type == "flame") { snd = new Sound(); snd.attachSound("flame.wav"); snd.start(); } if (tower.tower_type == "shock") { snd = new Sound(); snd.attachSound("shock.wav"); snd.start(); } if (tower.tower_type == "poison") { var snd = new Sound(); snd.attachSound("poison.wav"); snd.start(); } } this[name].onEnterFrame = function () { dx = this.target._x - this._x; dy = this.target._y - this._y; angle = Math.atan2(dy, dx); this._rotation = (angle * 180) / Math.PI; this._x = this._x + ((Math.cos(angle) * this.speed) * _root.game_speed); this._y = this._y + ((Math.sin(angle) * this.speed) * _root.game_speed); if (this.target._x == undefined) { this.removeMovieClip(); } if (this.target.hitTest(this._x, this._y, true)) { if (((((tower.tower_type == "bullet") || (tower.tower_type == "harpuna")) || (tower.tower_type == "arrow")) || (tower.tower_type == "crossbowArrow")) || (tower.tower_type == "balistaArrow")) { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } if (tower.effect > this.target.defense) { this.target.health = this.target.health - tower.effect; } if (this.target.health <= 0) { player.gun_kills = player.gun_kills + 1; } name_splash = "bum" + _root.getNextHighestDepth(); _root.attachMovie("bum", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); tower.xp = tower.xp + tower.xp_gain; } if (tower.tower_type == "bomb") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); if (this.target.health <= 0) { player.bomb_kills = player.bomb_kills + 1; } } tower.xp = tower.xp + tower.xp_gain; name_splash = "splash" + _root.getNextHighestDepth(); _root.attachMovie("splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this._currentframe == 5) { j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(this)) { creep_name2 = _root["creep" + j]; if (tower.effect > creep_name2.defense) { creep_name2.health = creep_name2.health - (tower.effect - creep_name2.defense); if (creep_name2.health <= 0) { player.bomb_kills = player.bomb_kills + 1; } } } j++; } } }; } if (tower.tower_type == "slow") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; if (this.target.slow < this.effect) { this.target.slow_time = this.target.slow_time + this.eff_time; this.target.slow = this.effect; } if (this.target.health <= 0) { player.slow_kills = player.slow_kills + 1; } if (tower.tower_type == "slow") { name_splash = "slow_splash" + _root.getNextHighestDepth(); _root.attachMovie("slow_splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this._currentframe == 3) { j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(this)) { creep_name2 = _root["creep" + j]; creep_name2.slow = tower.effect; creep_name2.slow_time = creep_name2.slow_time + tower.eff_time; } j++; } } }; } } if ((tower.tower_type == "fire") || (tower.tower_type == "flame")) { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; if (this.target.fire_res < this.effect) { this.target.burn = this.target.burn + (this.effect - this.target.fire_res); this.target.burn_time = this.target.burn_time + this.eff_time; } if (tower.tower_type == "fire") { name_splash = "fire_splash" + _root.getNextHighestDepth(); _root.attachMovie("fire_splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this._currentframe == 5) { j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(this)) { creep_name2 = _root["creep" + j]; if (tower.effect > creep_name2.fire_res) { creep_name2.burn = creep_name2.burn + ((tower.effect - creep_name2.fire_res) / 10); creep_name2.burn_time = creep_name2.burn_time + tower.eff_time; } } j++; } } }; } } if ((tower.tower_type == "poison") || (tower.tower_type == "flower_trn")) { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; if (this.target.pois_res < this.effect) { this.target.poison = this.target.poison + (this.effect - this.target.pois_res); this.target.poison_time = this.target.poison_time + this.eff_time; } if (tower.tower_type == "poison") { name_splash = "poison_splash" + _root.getNextHighestDepth(); _root.attachMovie("poison_splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this._currentframe == 5) { j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(this)) { creep_name2 = _root["creep" + j]; if (tower.effect > creep_name2.pois_res) { creep_name2.poison = creep_name2.poison + ((tower.effect - creep_name2.pois_res) / 10); creep_name2.poison_time = creep_name2.poison_time + tower.eff_time; } } j++; } } }; } } if (tower.tower_type == "shock") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); if (this.target.health <= 0) { player.shock_kills = player.shock_kills + 1; } } tower.xp = tower.xp + tower.xp_gain; this.target.shock = this.effect; this.target.shock_time = this.target.shock_time + this.eff_time; name_splash = "shock_splash" + _root.getNextHighestDepth(); _root.attachMovie("shock_splash", name_splash, _root.getNextHighestDepth()); _root[name_splash]._x = this.target._x; _root[name_splash]._y = this.target._y; _root[name_splash].dur = tower.eff_time; lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name_splash].onEnterFrame = function () { if (this.dur > 0) { this.dur = this.dur - (0.04 * _root.game_speed); } else if (this._currentframe < 100) { this.removeMovieClip(); this.gotoAndPlay(100); } if (removeShocks == true) { this.removeMovieClip(); } if (_root._currentframe != 11) { this.removeMovieClip(); } }; } if (tower.tower_type == "cash") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; name_splash = "money" + _root.getNextHighestDepth(); _root.attachMovie("money", name_cash, _root.getNextHighestDepth()); _root[name_splash]._x = (this._x + (Math.random() * 3)) - 3; _root[name_splash]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root.gold = _root.gold + tower.effect; player.gold_digger = player.gold_digger + tower.effect; } if (tower.tower_type == "roots") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } tower.xp = tower.xp + tower.xp_gain; this.target.shock_time = this.target.shock_time + this.eff_time; this.target.shock = this.effect; name_roots = "roots_out" + _root.getNextHighestDepth(); _root.attachMovie("roots_out", name_roots, _root.getNextHighestDepth()); _root[name_roots]._x = this.target._x; _root[name_roots]._y = this.target._y; _root[name_roots].dur = tower.eff_time; _root[name_roots].onEnterFrame = function () { if (this.dur > 0) { this.dur = this.dur - (0.04 * _root.game_speed); } else { this.removeMovieClip(); } }; } if (tower.tower_type == "magic") { if (this.damage > this.target.defense) { this.target.health = this.target.health - (this.damage - this.target.defense); } if (tower.effect > this.target.magic_res) { this.target.health = this.target.health - (tower.effect - this.target.magic_res); } tower.xp = tower.xp + tower.xp_gain; } if (this.target.health <= 0) { if (_root.snd_eff == true) { snd = new Sound(); snd.attachSound("die.wav"); snd.start(); } tower.xp = tower.xp + tower.xp_gain; if (this.target == _root.creep_name) { _root.creep_stats_mc.removeMovieClip(); } name_money = "money_" + _root.getNextHighestDepth(); _root.attachMovie("money", name_money, _root.getNextHighestDepth()); _root[name_money]._x = (this._x + (Math.random() * 3)) - 3; _root[name_money]._y = (this._y + (Math.random() * 3)) - 3; lifeBox.swapDepths(_root.getNextHighestDepth()); _root.gold = _root.gold + (this.target.reward + player.cash_bonus); _root.tmp_skore = _root.tmp_skore + (this.target.reward + player.cash_bonus); player.kills = player.kills + 1; removeEnemy(this.target); this.target.removeMovieClip(); } this.removeMovieClip(); } if (tower.xp >= levels[tower.level]) { player.levels = player.levels + 1; tower.level++; tower.rank.lvl_up.gotoAndPlay(2); if (tower.tower_type == "bullet") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.5; tower.effect = Math.round(tower.effect); } if (tower.tower_type == "harpuna") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.5; tower.effect = Math.round(tower.effect); } if (tower.tower_type == "bomb") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.5; tower.effect = Math.round(tower.effect); } if (tower.tower_type == "slow") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 0.9; tower.eff_time = tower.eff_time + 0.2; } if ((tower.tower_type == "fire") || (tower.tower_type == "flame")) { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.5; tower.effect = Math.round(tower.effect * 100) / 100; tower.eff_time = tower.eff_time + 0.25; } if ((tower.tower_type == "poison") || (tower.tower_type == "flower_trn")) { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 1.25; tower.effect = Math.round(tower.effect * 100) / 100; tower.eff_time = tower.eff_time + 0.5; } if (tower.tower_type == "shock") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect - 0.005; tower.eff_time = tower.eff_time + 0.15; } if (tower.tower_type == "cash") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect + 1; } if (((tower.tower_type == "arrow") || (tower.tower_type == "balistaArrow")) || (tower.tower_type == "crossbowArrow")) { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 2; } if (tower.tower_type == "magic") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.effect = tower.effect * 2; } if (tower.tower_type == "roots") { tower.damage = tower.damage * 1.5; tower.damage = Math.round(tower.damage); tower.eff_time = tower.eff_time + 1; } } }; } function removeEnemy(enemy) { var _local3 = 0; while (_local3 < enemys.length) { if (enemys[_local3] == enemy) { enemys.splice(_local3, 1); } _local3++; } if ((enemys.length < 1) && (levelTotal >= creeps[_root.act_level][_root.wave - 1][9])) { levelTotal = 0; if (_root.wave == _root.max_waves) { lifeBox.btn_submit._visible = true; lifeBox.btn_submit.txt.text = "Your score:\n" + _root.tmp_skore; if (_root.act_level == 1) { _root.kongregateStats.submit("HighScore", _root.tmp_skore); _root.kongregateStats.submit("Level1", 1); _root.level1 = true; save_game("player_profile1"); } if (_root.act_level == 2) { _root.kongregateStats.submit("HighScore2", _root.tmp_skore); _root.kongregateStats.submit("Level2", 1); _root.level2 = true; save_game("player_profile1"); } if (_root.act_level == 3) { _root.kongregateStats.submit("HighScore3", _root.tmp_skore); _root.kongregateStats.submit("Level3", 1); _root.level3 = true; save_game("player_profile1"); } after_level.back.onPress = function () { _root.days = _root.days + 1; _root.jumpable = true; _root.gotoAndStop(10); removeMovieClip(this._parent); _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); }; } else { sp = sp + 1; _root.tmp_skore = _root.tmp_skore + _root.gold; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; _root.t_name.xp = _root.t_name.xp + (2 + (player.xp2_u * 0.5)); towerFire(_root.t_name); _root.t_name = ""; t++; } _root.tmp_skore = _root.tmp_skore + (100 * lives); _root.wave++; _root.max_health = Math.round(creeps[_root.act_level][_root.wave - 1][1]); _root.creep_delay = creeps[_root.act_level][_root.wave - 1][10]; removeShocks = true; clearInterval(spawn); _root.prev_speed = _root.game_speed; _root.game_speed = 0; menu1.pause_btn.gotoAndStop(2); menu1.pause_btn.pauza.text = "Next wave"; menu2.pause_btn.pauza.text = "Next wave"; lifeBox.wave.text = "Wave: " + _root.wave; lifeBox.hp.text = "Enemy HP: " + _root.max_health; "Lives: " + lives; menu1.txt.text = "Next wave: " + creeps[_root.act_level][_root.wave - 1][12]; } } } function distance(ob1, ob2) { dx = ob2._x - ob1._x; dy = ob2._y - ob1._y; dist = Math.sqrt((dx * dx) + (dy * dy)); return(dist); } function newCreep() { levelTotal++; if (levelTotal > (creeps[_root.act_level][_root.wave - 1][9] - 1)) { clearInterval(spawn); } _root.max_health = creeps[_root.act_level][_root.wave - 1][1]; name = "creep" + levelTotal; _root.attachMovie(creeps[_root.act_level][_root.wave - 1][0], name, _root.getNextHighestDepth()); lifeBox.swapDepths(_root.getNextHighestDepth()); _root[name].number = levelTotal; _root[name]._x = waypoints[_root.act_level][0][0]; _root[name]._y = waypoints[_root.act_level][0][1] - Math.round(random(20)); _root[name].tr = 1; _root[name].name_new = creeps[_root.act_level][_root.wave - 1][11]; _root[name].health = creeps[_root.act_level][_root.wave - 1][1]; _root[name].reward = creeps[_root.act_level][_root.wave - 1][2] + _root.cash_per_kill_total; _root[name].base_speed = creeps[_root.act_level][_root.wave - 1][3]; _root[name].defense = creeps[_root.act_level][_root.wave - 1][4]; _root[name].fire_res = creeps[_root.act_level][_root.wave - 1][5]; _root[name].pois_res = creeps[_root.act_level][_root.wave - 1][6]; _root[name].magic_res = creeps[_root.act_level][_root.wave - 1][7]; _root[name].regen = creeps[_root.act_level][_root.wave - 1][8]; _root.creep_delay = creeps[_root.act_level][_root.wave - 1][10]; _root[name].slow = 1; _root[name].slow_time = 0; _root[name].burn = 0; _root[name].burn_time = 0; _root[name].poison = 0; _root[name].poison_time = 0; _root[name].shock = 0; _root[name].shock_time = 0; if (_root[name].regen == 0) { _root[name].regenerace._visible = false; } else { _root[name].regenerace.gotoAndPlay(Math.random() * 7); } enemys.push(_root[name]); _root[name].onEnterFrame = function () { this.speed = this.base_speed; if (this.slow_time > 0) { this.slow_time = this.slow_time - (0.04 * _root.game_speed); this.speed = this.speed * this.slow; this.hp.slow._visible = true; } else { this.slow = 0; this.slow_time = 0; this.hp.slow._visible = false; } if ((this.burn > 0) && (this.burn_time > 0)) { this.health = this.health - (this.burn * _root.game_speed); this.burn_time = this.burn_time - (0.04 * _root.game_speed); this.hp.burn._visible = true; } else { this.burn = 0; this.burn_time = 0; this.hp.burn._visible = false; } if ((this.poison > 0) && (this.poison_time > 0)) { this.health = this.health - (this.poison * _root.game_speed); this.poison_time = this.poison_time - (0.04 * _root.game_speed); this.hp.poison._visible = true; } else { this.poison = 0; this.poison_time = 0; this.hp.poison._visible = false; } if (this.shock_time > 0) { this.speed = this.shock; this.shock_time = this.shock_time - (0.04 * _root.game_speed); this.hp.shock._visible = true; } else { this.shock = 0; this.shock_time = 0; this.hp.shock._visible = false; } if (((this.health + (this.regen * _root.game_speed)) < _root.max_health) && (this.health > 0)) { this.health = this.health + (this.regen * _root.game_speed); } dx = waypoints[_root.act_level][this.tr][0] - this._x; dy = waypoints[_root.act_level][this.tr][1] - this._y; angle = Math.atan2(dy, dx); this._x = this._x + ((Math.cos(angle) * this.speed) * _root.game_speed); this._y = this._y + ((Math.sin(angle) * this.speed) * _root.game_speed); this._rotation = (angle * 180) / Math.PI; this.hp._rotation = ((-angle) * 180) / Math.PI; this.hp.hp._xscale = (this.health / _root.max_health) * 100; if (this.hp.hp._xscale < 75) { this.hp.hp.gotoAndStop(2); } if (this.hp.hp._xscale < 50) { this.hp.hp.gotoAndStop(3); } if (this.hp.hp._xscale < 25) { this.hp.hp.gotoAndStop(4); } if (this.health <= 0) { if (_root.snd_eff == true) { snd = new Sound(); snd.attachSound("die.wav"); snd.start(); } if (this.number == _root.creep_name.number) { _root.creep_stats_mc.removeMovieClip(); } name_money = "money_" + _root.getNextHighestDepth(); _root.attachMovie("money", name_money, _root.getNextHighestDepth()); _root[name_money]._x = this._x; _root[name_money]._y = this._y; _root.gold = _root.gold + (this.reward + player.cash_bonus); _root.tmp_skore = _root.tmp_skore + (this.reward + player.cash_bonus); player.kills = player.kills + 1; if (this.burn > 0) { player.fire_kills = player.fire_kills + 1; } else if (this.poison > 0) { player.poison_kills = player.poison_kills + 1; } removeEnemy(this); this.removeMovieClip(); } if ((Math.abs(dx) < 7) && (Math.abs(dy) < 7)) { if (this.tr == (waypoints[_root.act_level].length - 1)) { if (this.number == _root.creep_name.number) { _root.creep_stats_mc.removeMovieClip(); } lives--; _root.lifeBox.life.text = "Lives: " + lives; name_money = "blood_" + _root.getNextHighestDepth(); _root.attachMovie("blood", name_money, _root.getNextHighestDepth()); _root[name_money]._x = (this._x + (Math.random() * 10)) - 5; _root[name_money]._y = (this._y + (Math.random() * 10)) - 5; if (_root.snd_eff == true) { snd = new Sound(); snd.attachSound("die2.wav"); snd.start(); } removeEnemy(this); this.removeMovieClip(); if (lives <= 0) { lifeBox.btn_submit._visible = true; lifeBox.btn_submit.txt.text = "Your score:\n" + _root.tmp_skore; _root.game_speed = 0; _root.prev_speed = 0; if (_root.act_level == 1) { if (hc == 1) { _root.kongregateStats.submit("HighScore", _root.tmp_skore); } else { _root.kongregateStats.submit("Hardcore1", _root.tmp_skore); } } if (_root.act_level == 2) { if (hc == 1) { _root.kongregateStats.submit("HighScore2", _root.tmp_skore); } else { _root.kongregateStats.submit("Hardcore2", _root.tmp_skore); } } if (_root.act_level == 3) { if (hc == 1) { _root.kongregateStats.submit("HighScore3", _root.tmp_skore); } else { _root.kongregateStats.submit("Hardcore3", _root.tmp_skore); } } } } this.tr++; if (this.tr > max_waypoint) { max_waypoint = this.tr; } } if (_root._currentframe < 11) { removeMovieClip(this); } }; } function upgRollOver(obj, nm, desc) { obj.onRollOver = function () { this._parent.txt.text = nm; this._parent.txt2.text = desc; }; } function updateTowerStats() { towerStats[0] = [90 + player.range_bonus, 25 + player.reload_bonus, 20 + player.damage_bonus, 9, "bullet", 25, 0, "Gun Tower", 250, "Basic gun tower", 0.12 * player.xp_bonus]; towerStats[1] = [150 + player.range_bonus, 50 + player.reload_bonus, 100 + player.damage_bonus, 10, "bullet", 100, 0, "Sniper Tower", 650, "Sniper tower", 0.2 * player.xp_bonus]; towerStats[2] = [75 + player.range_bonus, 50 + player.reload_bonus, 50 + player.damage_bonus, 6, "bomb", 35 + player.bomb_bonus, 0, "Cannon Tower", 1250, "Cannon splash effect", 0.4 * player.xp_bonus]; towerStats[3] = [100 + player.range_bonus, 12 + player.reload_bonus, 25 + player.damage_bonus, 9, "bullet", 20, 0, "Machine gun Tower", 850, "Machine gun", 0.12 * player.xp_bonus]; towerStats[4] = [80 + player.range_bonus, 45 + player.reload_bonus, 20 + player.damage_bonus, 6, "poison", 1 + player.poison_bonus, 5, "Poison Tower", 1250, "Poisons enemies, long time effect", 0.2 * player.xp_bonus]; towerStats[5] = [85 + player.range_bonus, 60 + player.reload_bonus, (35 + player.damage_bonus) + (15 * player.shock_u), 5, "shock", 0.1 + player.shock_bonus, 3 + player.shock_u, "Shock Tower", 1500, "Shock enemies so they almost can't move", 0.5 * player.xp_bonus]; towerStats[6] = [100 + player.range_bonus, 40 + player.reload_bonus, 15 + player.damage_bonus, 3, "fire", 1 + player.fire_bonus, 3, "Fire Tower", 1500, "Set enemies on fire", 0.5 * player.xp_bonus]; towerStats[7] = [100 + player.range_bonus, 50 + player.reload_bonus, 25 + player.damage_bonus, 5, "cash", 1 + player.gold_bonus, 0, "Golden Tower", 2500, "Steal money from enemies", 0.1 * player.xp_bonus]; towerStats[8] = [100 + player.range_bonus, 50 + player.reload_bonus, (25 + player.damage_bonus) + (15 * player.slow_u), 6, "slow", 0.5, 3 + player.slow2_u, "Frost Tower", 750, "Frost Tower", 0.4 * player.xp_bonus]; towerStats[9] = [85 + player.range_bonus, 15 + player.reload_bonus, 25 + player.damage_bonus, 4, "flame", 4 + player.fire_bonus, 4, "Flame tower", 4000, "flame", 0.15 * player.xp_bonus]; } function achievment(id, obj, ach, min, bonus, nm, txt) { if ((ach >= min) && (obj.ach == false)) { _root.tmp_skore = _root.tmp_skore + (bonus * 10); _root.gold = _root.gold + bonus; obj.ach = true; showAch(nm, bonus, id); obj.gotoAndStop(4); } obj.ico.gotoAndStop(id); obj.onRollOver = function () { obj._parent.txt.text = ((txt + "(so far ") + ach) + ")"; obj._parent.txt1.text = "Bonus: +$" + bonus; obj._parent.txt2.text = nm; }; } function checkAch() { achievment(1, lifeBox.achievments.a1, player.kills, 1, 100, "First Blood", " Kill first enemy"); achievment(2, lifeBox.achievments.a2, player.fire_kills, 10, 100, "Fire Kills", " Kill 10 enemies with fire"); achievment(3, lifeBox.achievments.a3, player.poison_kills, 10, 100, "Poison Kills", " kill 10 enemies with poison"); achievment(4, lifeBox.achievments.a4, player.gun_kills, 10, 100, "Gun Killer", " Kill 5 enemy"); achievment(5, lifeBox.achievments.a5, player.bomb_kills, 10, 100, "Bomb killer", " Kill 10 enemy with bomb tower"); achievment(6, lifeBox.achievments.a6, player.built_towers, 7, 250, "Builder 7", " Build 7 towers"); achievment(7, lifeBox.achievments.a7, player.sold_towers, 5, 200, "Seller 5", " Sell 5 towers"); achievment(8, lifeBox.achievments.a8, player.shock_kills, 10, 200, "Shock killer", " Kill 10 enemies with shock tower"); achievment(9, lifeBox.achievments.a9, player.gold_digger, 500, 250, "Gold digger", " Earn $500 with gold tower"); achievment(10, lifeBox.achievments.a10, player.upgrades, 5, 500, "Upgrader", " Buy 5 upgrades"); achievment(11, lifeBox.achievments.a11, player.kills, 100, 250, "Second Blood", " Kill 100 enemies"); achievment(12, lifeBox.achievments.a12, player.fire_kills, 100, 500, "Fire Kills 100", " Kill 100 enemies with fire"); achievment(14, lifeBox.achievments.a13, player.poison_kills, 100, 500, "Poison Kills 100", " Kill 100 enemies with poison"); achievment(13, lifeBox.achievments.a14, player.slow_kills, 100, 500, "Frost Kills 100", " Kill 100 enemies with slow tower"); achievment(15, lifeBox.achievments.a15, player.bomb_kills, 100, 500, "Bomb killer 100", " kill 100 enemies"); achievment(16, lifeBox.achievments.a16, player.built_towers, 15, 500, "Builder 15", " build 15 towers"); achievment(17, lifeBox.achievments.a17, player.sold_towers, 10, 1000, "Seller 10", " sell 10 towers"); achievment(18, lifeBox.achievments.a18, player.shock_kills, 50, 500, "Shock killer 50", " Kill 50 enemies with shock tower"); achievment(19, lifeBox.achievments.a19, player.gold_digger, 1000, 500, "Gold digger 1000", " earn $1000 with gold towers"); achievment(20, lifeBox.achievments.a20, player.upgrades, 25, 1000, "Upgrader 25", " buy 25 upgrades"); achievment(21, lifeBox.achievments.a21, player.kills, 400, 1000, "Last Blood", " Kill 400 enemies"); achievment(22, lifeBox.achievments.a22, player.fire_kills, 250, 1000, "Fire Kills 250", " kill 250 enemies with fire"); achievment(23, lifeBox.achievments.a23, player.poison_kills, 250, 1000, "Poison Kills 250", " kill 250 enemies with poison"); achievment(24, lifeBox.achievments.a24, player.gun_kills, 250, 1000, "Gun Killer 250", " kill 250 enemies with gun tower"); achievment(25, lifeBox.achievments.a25, player.bomb_kills, 250, 1000, "Bomb killer 250", " Kill 250 enemies with bomb tower"); achievment(26, lifeBox.achievments.a26, player.built_towers, 25, 1500, "Builder 25", " Build 25 towers"); achievment(27, lifeBox.achievments.a27, player.sold_towers, 25, 1000, "Seller 25", " Sell 25 towers"); achievment(28, lifeBox.achievments.a28, player.shock_kills, 100, 2500, "Shock killer 100", " Kill 100 enemies with shock tower"); achievment(29, lifeBox.achievments.a29, player.gold_digger, 2500, 1000, "Gold digger 2500", " Earn $2500 with gold towers"); achievment(30, lifeBox.achievments.a30, player.upgrades, 100, 2500, "Upgrader 100", " Buy 100 upgrades"); achievment(31, lifeBox.achievments.a31, player.levels, 10, 250, "Level Up 10", " Level Up 10 times"); achievment(32, lifeBox.achievments.a32, player.levels, 25, 500, "Level Up 25", " Level Up 25 times"); achievment(33, lifeBox.achievments.a33, player.levels, 50, 1000, "Level Up 50", " Level Up 50 times"); achievment(34, lifeBox.achievments.a34, player.fire_u, 5, 500, "Fire Upgrades", " Upgrade fire to level 5"); achievment(35, lifeBox.achievments.a35, player.poison_u, 5, 500, "Poison upgrades", " Upgrade Poisons to level 5"); achievment(36, lifeBox.achievments.a36, player.cannon_u, 5, 500, "Cannoneer", " Upgrade Cannons to level 5"); achievment(37, lifeBox.achievments.a37, player.gold_u, 5, 500, "Gold Tower", " Upgrade Gold Tower skill to level 5"); achievment(38, lifeBox.achievments.a38, player.cash_u, 5, 500, "Collector", " Upgrade Cash from enemies to level 5"); achievment(39, lifeBox.achievments.a39, player.xp_u, 5, 500, "Skiller", " Upgrade XP gain to level 5"); achievment(40, lifeBox.achievments.a40, player.damage_u, 5, 500, "Damager", " Upgrade damage to level 5"); achievment(41, lifeBox.achievments.a41, player.xp2_u, 5, 500, "Technology", "Upgrade Automatic upgrades to level 5"); achievment(42, lifeBox.achievments.a42, player.slow_u, 5, 500, "Frosty", "Upgrade Frost tower to level 5"); achievment(43, lifeBox.achievments.a43, player.shock_u, 5, 500, "EMP", "Upgrade Shock tower to level 5"); achievment(44, lifeBox.achievments.a44, player.levels, 100, 2500, "Level Up 100", " Level Up 100 times"); achievment(45, lifeBox.achievments.a45, _root.wave, 26, 500, "Half time", "Survive 25 waves"); achievment(46, lifeBox.achievments.a46, player.built_towers, 50, 2500, "Builder 50", "Build 50 towers"); achievment(47, lifeBox.achievments.a47, _root.wave, 49, 5000, "Final round", "Get to final Boss"); achievment(48, lifeBox.achievments.a48, player.shock_kills, 250, 5000, "Shock killer 250", " Kill 250 enemies with Shock tower"); achievment(49, lifeBox.achievments.a49, player.gold_digger, 5000, 1500, "Gold digger 5000", " Earn $5000 with gold towers"); achievment(50, lifeBox.achievments.a50, player.kills, 600, 2500, "Killer", " Kill 600 enemies"); } function showAch(txt1, bonus, num) { lifeBox.ach.txt1.text = txt1; lifeBox.ach.txt2.text = "+$" + bonus; lifeBox.ach._visible = true; lifeBox.ach.del = 50; lifeBox.ach._alpha = 100; lifeBox.ach.big_ico.ico.gotoAndStop(num); } function hideAch(obj) { obj.onEnterFrame = function () { this.del--; if (this._xscale < 100) { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; } if (this._xscale > 100) { this._xscale = 100; this._yscale = 100; } if ((this._xscale > 99) && (this.del < 1)) { this._alpha = this._alpha - 3; } if (this._alpha < 30) { this._visible = false; } }; } function sounds(obj) { snd = new Sound(); obj.onPress = function () { if (_root.sound_volume == 100) { _root.sound_volume = 0; this.gotoAndStop(2); } else { _root.sound_volume = 100; this.gotoAndStop(1); } }; obj.onEnterFrame = function () { snd.setVolume(_root.sound_volume); if (_root.sound_volume == 0) { this.gotoAndStop(2); } else if (_root.sound_volume == 100) { this.gotoAndStop(1); } }; } function end_game(obj) { obj.no.onRelease = function () { this._parent._visible = false; }; obj.yes.onRelease = function () { clearInterval(spawn); removeMovieClip(menu1); removeMovieClip(menu2); removeMovieClip(menu3); removeMovieClip(w_man); removeMovieClip(bg); removeMovieClip(lifeBox); rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; _root.creep_stats_mc.removeMovieClip(); removeMovieClip(tower_on_mouse_over); path.dispose(); _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; removeMovieClip(_root.t_name); t++; } _root.jumpable = true; _root.gotoAndStop(10); }; } function submit_game(obj) { obj.yes.onRelease = function () { clearInterval(spawn); removeMovieClip(menu1); removeMovieClip(menu2); removeMovieClip(menu3); removeMovieClip(w_man); removeMovieClip(bg); removeMovieClip(lifeBox); rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; _root.creep_stats_mc.removeMovieClip(); removeMovieClip(tower_on_mouse_over); path.dispose(); _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; removeMovieClip(_root.t_name); t++; } if (_root.act_level == 1) { if (hc == 1) { _root.kongregateStats.submit("HighScore", _root.tmp_skore); MindJoltAPI.service.submitScore(_root.tmp_skore, "level1"); var _local3 = {n:[13, 2, 15, 8, 11, 6, 2, 8, 4, 11, 2, 7, 12, 7, 14, 3], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var _local4 = _local3.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:_local4, score:_root.tmp_skore}); } else { _root.kongregateStats.submit("Hardcore1", _root.tmp_skore); MindJoltAPI.service.submitScore(_root.tmp_skore, "hardcore1"); var _local3 = {n:[13, 13, 10, 5, 11, 8, 15, 4, 15, 12, 3, 11, 10, 4, 11, 8], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var _local4 = _local3.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:_local4, score:_root.tmp_skore}); } } else if (_root.act_level == 2) { if (hc == 1) { _root.kongregateStats.submit("HighScore2", _root.tmp_skore); MindJoltAPI.service.submitScore(_root.tmp_skore, "level2"); var _local3 = {n:[6, 9, 14, 8, 6, 15, 5, 5, 15, 9, 3, 15, 10, 9, 8, 13], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var _local4 = _local3.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:_local4, score:_root.tmp_skore}); } else { _root.kongregateStats.submit("Hardcore2", _root.tmp_skore); MindJoltAPI.service.submitScore(_root.tmp_skore, "hardcore2"); var _local3 = {n:[14, 4, 15, 5, 0, 4, 1, 11, 14, 7, 15, 9, 10, 12, 8, 4], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var _local4 = _local3.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:_local4, score:_root.tmp_skore}); } } else if (_root.act_level == 3) { if (hc == 1) { _root.kongregateStats.submit("HighScore3", _root.tmp_skore); MindJoltAPI.service.submitScore(_root.tmp_skore, "level3"); var _local3 = {n:[9, 11, 12, 14, 15, 15, 6, 1, 2, 13, 7, 14, 2, 14, 15, 15], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var _local4 = _local3.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:_local4, score:_root.tmp_skore}); } else { _root.kongregateStats.submit("Hardcore3", _root.tmp_skore); MindJoltAPI.service.submitScore(_root.tmp_skore, "hardcore3"); var _local3 = {n:[5, 3, 0, 4, 0, 3, 3, 0, 12, 3, 7, 13, 0, 10, 9, 7], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var _local4 = _local3.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:_local4, score:_root.tmp_skore}); } } }; obj.no.onRelease = function () { clearInterval(spawn); removeMovieClip(menu1); removeMovieClip(menu2); removeMovieClip(menu3); removeMovieClip(w_man); removeMovieClip(bg); removeMovieClip(lifeBox); rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; _root.creep_stats_mc.removeMovieClip(); removeMovieClip(tower_on_mouse_over); path.dispose(); _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; removeMovieClip(_root.t_name); t++; } _root.jumpable = true; _root.gotoAndStop(10); }; } if (_root.jumpable == false) { _root.gotoAndStop(2); } else { _root.jumpable = false; } path_name = "path" + _root.act_level; var path = flash.display.BitmapData.loadBitmap(path_name); var towerColl = flash.display.BitmapData.loadBitmap("coll"); bg_name = "background" + _root.act_level; this.attachMovie(bg_name, "bg", this.bg.getNextHighestDepth()); if (_root.race == 1) { this.attachMovie("menu1", "menu1", this.getNextHighestDepth()); menu1._x = 0; menu1._y = 420; } else if (_root.race == 2) { this.attachMovie("menu2", "menu2", this.getNextHighestDepth()); menu2._x = 0; menu2._y = 390; } else if (_root.race == 3) { this.attachMovie("menu3", "menu3", this.getNextHighestDepth()); menu3._x = 0; menu3._y = 390; } snd.stop(); delete snd; snd = new Sound(); snd.attachSound("lvl1.wav"); snd.start(0, 99); if (_root.act_level == 3) { snd2 = new Sound(); snd2.attachSound("windy.wav"); snd2.setVolume(50); snd2.start(0, 999); } _root.sound_playing = false; this.attachMovie("tower_stats_onmouseover", "tower_on_mouse_over", this.getNextHighestDepth(), {_x:480, _y:30}); menu1.swapDepths(_root.getNextHighestDepth()); levels = [0, 10, 25, 50, 100, 150, 200, 300, 400, 500, 650, 800, 1000, 1100, 1250, 1350, 1500, 1750, 2000, 5000]; towers = new Array(); enemys = new Array(); creeps = new Array(); i = 1; while (i <= 100) { creeps[i] = new Array(); i++; } h = 0; creeps[1][0] = ["creeps_2", 50 * hc, 12, 0.4, 1, 0, 0, 0, 0, 10, 3000, "Creep 1", "10 enemies, low HP"]; creeps[1][1] = ["creeps_2", 100 * hc, 13, 0.8, 10, 0, 0, 0, 0, 10, 2000, "dylina", "10 enemies with low HP & basic defense"]; creeps[1][2] = ["creeps_4", 150 * hc, 15, 0.8, 10, 0, 0, 0, 0.4, 10, 1500, "jmeno", "10 regenerating enemies"]; creeps[1][3] = ["creeps_2", 250 * hc, 16, 0.8, 20, 0, 0, 0, 0, 10, 3000, "jmeno", "10 enemies with low HP & defense skill"]; creeps[1][4] = ["creeps_4", 350 * hc, 17, 0.4, 10, 0, 0, 0, 0.2, 10, 800, "jmeno", "10 slow enemies with regeneration"]; creeps[1][5] = ["creeps_5", 550 * hc, 18, 0.5, 10, 1, 0, 0, 0, 25, 2000, "jmeno", "25 slow enemies, fire resistant"]; creeps[1][6] = ["creeps_4", 750 * hc, 19, 1.5, 1, 1, 2, 0, 0, 15, 4000, "jmeno", "15 fast enemies, poison resistant"]; creeps[1][7] = ["creeps_3", 900 * hc, 20, 0.7, 5, 2, 2, 0, 1, 20, 2000, "jmeno", "20 slow enemies with poison & fire resist"]; creeps[1][8] = ["creeps_2", 1000 * hc, 20, 0.5, 5, 1, 1, 1, 1, 40, 1000, "jmeno", "40 slow weak enemies"]; creeps[1][9] = ["creeps_boss_1", 2500 * hc, 50, 0.5, 15, 1, 1, 1, 2, 10, 5000, "Boss 1", "10x Boss 1 - high HP & regeneration & resistances"]; creeps[1][10] = ["creeps_8", 2000 * hc, 20, 0.8, 10, 1.5, 1, 10, 1, 10, 1000, "Creep 1", "10 common enemies"]; creeps[1][11] = ["creeps_9", 2500 * hc, 21, 1.25, 10, 1, 1, 10, 2, 10, 2000, "dylina", "10 fast regenerating enemies"]; creeps[1][12] = ["creeps_61", 3000 * hc, 23, 0.8, 40, 1, 1, 0, 2, 10, 1500, "jmeno", "10 common enemies with defense skill"]; creeps[1][13] = ["creeps_6", 3500 * hc, 25, 0.4, 100, 0, 0, 0, 0.1, 30, 4000, "jmeno", "30 very slow enemies with high armor"]; creeps[1][14] = ["creeps_7", 5000 * hc, 26, 1, 10, 3, 0, 0, 0.1, 10, 800, "jmeno", "10 enemies with fire resistance"]; creeps[1][15] = ["creeps_9", 7000 * hc, 27, 0.75, 10, 0, 3, 0, 2, 25, 2000, "jmeno", "25 enemies with poison resist and regeneration"]; creeps[1][16] = ["creeps_8", 9500 * hc, 28, 0.7, 15, 0, 0, 0, 0.2, 15, 3000, "jmeno", "15 slow enemies with high armor"]; creeps[1][17] = ["creeps_7", 11000 * hc, 29, 0.8, 10, 5, 0, 0, 0.2, 20, 4000, "jmeno", "20 enemies with high fire resist & low regen"]; creeps[1][18] = ["creeps_61", 13000 * hc, 30, 1, 10, 1, 1, 10, 2, 20, 2000, "jmeno", "20 strong enemies with fire, poison & defense skill, also regen"]; creeps[1][19] = ["creeps_boss_2", 50000 * hc, 100, 0.5, 10, 2, 2, 30, 4, 10, 5000, "Boss 2", "10x Boss 2 - slow, high HP & regeneration & resistances"]; creeps[1][20] = ["creeps_11", 15000 * hc, 30, 1, 10, 5, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies with fire resist"]; creeps[1][21] = ["creeps_12", 17000 * hc, 30, 1.25, 10, 0, 0, 0, 0, 15, 3500, "dylina", "15 fast enemies"]; creeps[1][22] = ["creeps_10", 20000 * hc, 30, 0.5, 50, 0, 0, 0, 0.2, 25, 800, "jmeno", "25 enemies slow crowded enemies with high armor"]; creeps[1][23] = ["creeps_15", 24000 * hc, 30, 1, 40, 0, 0, 0, 4, 10, 1000, "jmeno", "10 enemies with defense skill & regeneration"]; creeps[1][24] = ["creeps_13", 28000 * hc, 30, 0.7, 20, 0, 5, 0, 0.2, 40, 3000, "jmeno", "40 enemies with poison resist"]; creeps[1][25] = ["creeps_12", 32000 * hc, 32, 1.25, 20, 0, 0, 0, 0.2, 15, 2500, "jmeno", "15 fast enemies"]; creeps[1][26] = ["creeps_10", 36000 * hc, 35, 0.7, 30, 0, 0, 0, 8, 15, 2000, "jmeno", "15 slow enemies with regeneration"]; creeps[1][27] = ["creeps_11", 40000 * hc, 37, 1, 30, 10, 0, 0, 0.2, 20, 2000, "jmeno", "20 enemies with fire resist"]; creeps[1][28] = ["creeps_15", 50000 * hc, 40, 1.34, 30, 2, 2, 2, 1, 20, 2000, "jmeno", "20 fast strong enemies"]; creeps[1][29] = ["creeps_boss_4", 100000 * hc, 100, 0.5, 150, 10, 10, 0, 16, 10, 5000, "Boss 3", "10x Boss 3 - high HP & high regeneration & high resistances"]; creeps[1][30] = ["creeps_11", 40000 * hc, 30, 1, 50, 15, 0, 0, 2, 15, 4000, "Creep 1", "15 fire resistant enemies"]; creeps[1][31] = ["creeps_13", 45000 * hc, 31, 0.8, 50, 0, 15, 0, 2, 15, 1000, "dylina", "15 poison resistant enemies"]; creeps[1][32] = ["creeps_10", 50000 * hc, 32, 1.25, 50, 0, 0, 0, 2, 15, 1500, "jmeno", "15 fast enemies"]; creeps[1][33] = ["creeps_13", 55000 * hc, 33, 0.7, 50, 0, 0, 0, 10, 15, 3000, "jmeno", "15 regenerating enemies"]; creeps[1][34] = ["creeps_10", 60000 * hc, 38, 1, 500, 0, 0, 0, 1, 15, 1000, "jmeno", "15 armored enemies"]; creeps[1][35] = ["creeps_12", 70000 * hc, 40, 1.5, 550, 2, 2, 2, 2, 15, 4000, "jmeno", "15 fast armored enemies"]; creeps[1][36] = ["creeps_13", 80000 * hc, 42, 1, 250, 10, 10, 5, 4, 15, 2000, "jmeno", "15 strong enemies"]; creeps[1][37] = ["creeps_15", 90000 * hc, 44, 0.7, 600, 5, 5, 0, 4, 20, 2000, "jmeno", "20 slow armored enemies"]; creeps[1][38] = ["creeps_11", 100000 * hc, 50, 0.6, 150, 0, 0, 0, 0, 20, 2000, "jmeno", "20 fire & poison resistant enemies"]; creeps[1][39] = ["creeps_boss_5", 500000 * hc, 200, 0.5, 500, 20, 20, 20, 32, 10, 5000, "Boss 4", "10x Boss 4 - high HP & high regeneration & high resistances & armor"]; creeps[1][40] = ["creeps_15", 150000 * hc, 40, 0.7, 250, 10, 10, 10, 8, 10, 1000, "Creep 1", "10 strong enemies"]; creeps[1][41] = ["creeps_11", 175000 * hc, 41, 0.8, 100, 1000, 10, 0, 2, 10, 2000, "dylina", "10 fire imune enemies"]; creeps[1][42] = ["creeps_12", 200000 * hc, 42, 1.25, 100, 10, 10, 10, 10, 10, 3500, "jmeno", "10 fast enemies"]; creeps[1][43] = ["creeps_10", 225000 * hc, 43, 0.8, 500, 5, 5, 5, 10, 10, 1000, "jmeno", "10 highly armored enemies"]; creeps[1][44] = ["creeps_13", 250000 * hc, 44, 0.8, 200, 0, 1000, 0, 0.1, 10, 4000, "jmeno", "10 poison imune enemies"]; creeps[1][45] = ["creeps_12", 300000 * hc, 45, 1.35, 200, 0, 0, 0, 20, 10, 2000, "jmeno", "10 fast regenerating enemies"]; creeps[1][46] = ["creeps_10", 350000 * hc, 46, 0.6, 250, 10, 10, 10, 10, 15, 2000, "jmeno", "15 slow strong enemies"]; creeps[1][47] = ["creeps_11", 400000 * hc, 47, 0.4, 10000, 10, 10, 10, 10, 10, 2000, "jmeno", "10 super armored enemies"]; creeps[1][48] = ["creeps_boss_1", 500000 * hc, 50, 0.8, 10, 10, 10, 10, 10, 20, 3000, "jmeno", "20 easy enemies before last boss ;-)"]; creeps[1][49] = ["creeps_boss_3", 10000000 * hc, 500, 0.5, 1000, 50, 50, 50, 80, 10, 5000, "Boss 5", "10xBoss 1 - high HP & high regeneration & high resistances"]; creeps[2][0] = ["creeps_2", 50 * hc, 10, 0.8, 1, 0, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies, low HP"]; creeps[2][1] = ["creeps_2", 100 * hc, 11, 0.8, 10, 0, 0, 0, 0, 10, 2000, "dylina", "10 enemies with low HP & basic defense"]; creeps[2][2] = ["creeps_13", 150 * hc, 12, 0.8, 10, 0, 0, 0, 0.4, 10, 1500, "jmeno", "10 regenerating enemies"]; creeps[2][3] = ["creeps_2", 250 * hc, 13, 0.8, 20, 0, 0, 0, 0, 10, 3000, "jmeno", "10 enemies with low HP & defense skill"]; creeps[2][4] = ["creeps_13", 350 * hc, 14, 0.4, 10, 0, 0, 0, 0.2, 10, 800, "jmeno", "10 slow enemies with regeneration"]; creeps[2][5] = ["creeps_5", 550 * hc, 15, 0.5, 10, 1, 0, 0, 0, 25, 2000, "jmeno", "25 slow enemies, fire resistant"]; creeps[2][6] = ["creeps_13", 750 * hc, 16, 1.5, 1, 1, 2, 0, 0, 15, 4000, "jmeno", "15 fast enemies, poison resistant"]; creeps[2][7] = ["creeps_5", 900 * hc, 18, 0.7, 5, 2, 2, 0, 1, 20, 2000, "jmeno", "20 slow enemies with poison & fire resist"]; creeps[2][8] = ["creeps_2", 1000 * hc, 19, 0.5, 5, 1, 1, 1, 1, 40, 1000, "jmeno", "40 slow weak enemies"]; creeps[2][9] = ["creeps_3", 2500 * hc, 50, 0.5, 15, 1, 1, 1, 2, 10, 5000, "Boss 1", "10x Boss 1 - high HP & regeneration & resistances"]; creeps[2][10] = ["creeps_2", 2000 * hc, 20, 0.8, 10, 1.5, 1, 10, 1, 10, 1000, "Creep 1", "10 common enemies"]; creeps[2][11] = ["creeps_2", 2500 * hc, 22, 1.25, 10, 1, 1, 10, 2, 10, 2000, "dylina", "10 fast regenerating enemies"]; creeps[2][12] = ["creeps_4", 3000 * hc, 24, 0.8, 40, 1, 1, 0, 2, 10, 1500, "jmeno", "10 common enemies with defense skill"]; creeps[2][13] = ["creeps_2", 3500 * hc, 25, 0.4, 100, 0, 0, 0, 0.1, 30, 4000, "jmeno", "30 very slow enemies with high armor"]; creeps[2][14] = ["creeps_5", 5000 * hc, 26, 1, 10, 3, 0, 0, 0.1, 10, 800, "jmeno", "10 enemies with fire resistance"]; creeps[2][15] = ["creeps_4", 7000 * hc, 27, 0.75, 10, 0, 3, 0, 2, 25, 2000, "jmeno", "25 enemies with poison resist and regeneration"]; creeps[2][16] = ["creeps_2", 9500 * hc, 27, 0.7, 15, 0, 0, 0, 0.2, 15, 3000, "jmeno", "15 slow enemies with high armor"]; creeps[2][17] = ["creeps_5", 11000 * hc, 27, 0.8, 10, 5, 0, 0, 0.2, 20, 4000, "jmeno", "20 enemies with high fire resist & low regen"]; creeps[2][18] = ["creeps_4", 13000 * hc, 30, 1, 10, 1, 1, 10, 2, 20, 2000, "jmeno", "20 strong enemies with fire, poison & defense skill, also regen"]; creeps[2][19] = ["creeps_3", 50000 * hc, 100, 0.5, 10, 2, 2, 30, 4, 10, 5000, "Boss 2", "10x Boss 2 - slow, high HP & regeneration & resistances"]; creeps[2][20] = ["creeps_2", 15000 * hc, 25, 1, 10, 5, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies with fire resist"]; creeps[2][21] = ["creeps_2", 17000 * hc, 30, 1.25, 10, 0, 0, 0, 0, 15, 3500, "dylina", "15 fast enemies"]; creeps[2][22] = ["creeps_5", 20000 * hc, 30, 0.5, 50, 0, 0, 0, 0.2, 25, 800, "jmeno", "25 enemies slow crowded enemies with high armor"]; creeps[2][23] = ["creeps_2", 24000 * hc, 30, 1, 40, 0, 0, 0, 4, 10, 1000, "jmeno", "10 enemies with defense skill & regeneration"]; creeps[2][24] = ["creeps_4", 28000 * hc, 35, 0.7, 20, 0, 5, 0, 0.2, 40, 3000, "jmeno", "40 enemies with poison resist"]; creeps[2][25] = ["creeps_2", 32000 * hc, 37, 1.25, 20, 0, 0, 0, 0.2, 15, 2500, "jmeno", "15 fast enemies"]; creeps[2][26] = ["creeps_5", 36000 * hc, 38, 0.7, 30, 0, 0, 0, 8, 15, 2000, "jmeno", "15 slow enemies with regeneration"]; creeps[2][27] = ["creeps_2", 40000 * hc, 40, 1, 30, 10, 0, 0, 0.2, 20, 2000, "jmeno", "20 enemies with fire resist"]; creeps[2][28] = ["creeps_4", 50000 * hc, 40, 1.34, 30, 2, 2, 2, 1, 20, 2000, "jmeno", "20 fast strong enemies"]; creeps[2][29] = ["creeps_3", 100000 * hc, 100, 0.5, 150, 10, 10, 0, 16, 10, 5000, "Boss 3", "10x Boss 3 - high HP & high regeneration & high resistances"]; creeps[2][30] = ["creeps_5", 40000 * hc, 35, 1, 50, 15, 0, 0, 2, 15, 4000, "Creep 1", "15 fire resistant enemies"]; creeps[2][31] = ["creeps_4", 45000 * hc, 35, 0.8, 50, 0, 15, 0, 2, 15, 1000, "dylina", "15 poison resistant enemies"]; creeps[2][32] = ["creeps_2", 50000 * hc, 35, 1.25, 50, 0, 0, 0, 2, 15, 1500, "jmeno", "15 fast enemies"]; creeps[2][33] = ["creeps_4", 55000 * hc, 35, 0.7, 50, 0, 0, 0, 10, 15, 3000, "jmeno", "15 regenerating enemies"]; creeps[2][34] = ["creeps_2", 60000 * hc, 40, 1, 500, 0, 0, 0, 1, 15, 1000, "jmeno", "15 armored enemies"]; creeps[2][35] = ["creeps_5", 70000 * hc, 40, 1.5, 550, 2, 2, 2, 2, 15, 4000, "jmeno", "15 fast armored enemies"]; creeps[2][36] = ["creeps_2", 80000 * hc, 42, 1, 250, 10, 10, 5, 4, 15, 2000, "jmeno", "15 strong enemies"]; creeps[2][37] = ["creeps_5", 90000 * hc, 44, 0.7, 600, 5, 5, 0, 4, 20, 2000, "jmeno", "20 slow armored enemies"]; creeps[2][38] = ["creeps_4", 100000 * hc, 50, 0.6, 150, 0, 0, 0, 0, 20, 2000, "jmeno", "20 fire & poison resistant enemies"]; creeps[2][39] = ["creeps_3", 500000 * hc, 200, 0.5, 500, 20, 20, 20, 32, 10, 5000, "Boss 4", "10x Boss 4 - high HP & high regeneration & high resistances & armor"]; creeps[2][40] = ["creeps_2", 150000 * hc, 40, 0.7, 250, 10, 10, 10, 8, 10, 1000, "Creep 1", "10 strong enemies"]; creeps[2][41] = ["creeps_5", 175000 * hc, 41, 0.8, 100, 1000, 10, 0, 2, 10, 2000, "dylina", "10 fire imune enemies"]; creeps[2][42] = ["creeps_5", 200000 * hc, 42, 1.25, 100, 10, 10, 10, 10, 10, 3500, "jmeno", "10 fast enemies"]; creeps[2][43] = ["creeps_2", 225000 * hc, 43, 0.8, 500, 5, 5, 5, 10, 10, 1000, "jmeno", "10 highly armored enemies"]; creeps[2][44] = ["creeps_4", 250000 * hc, 44, 0.8, 200, 0, 1000, 0, 0.1, 10, 4000, "jmeno", "10 poison imune enemies"]; creeps[2][45] = ["creeps_2", 300000 * hc, 45, 1.35, 200, 0, 0, 0, 20, 10, 2000, "jmeno", "10 fast regenerating enemies"]; creeps[2][46] = ["creeps_5", 350000 * hc, 46, 0.6, 250, 10, 10, 10, 10, 15, 2000, "jmeno", "15 slow strong enemies"]; creeps[2][47] = ["creeps_2", 400000 * hc, 47, 0.4, 10000, 10, 10, 10, 10, 10, 2000, "jmeno", "10 super armored enemies"]; creeps[2][48] = ["creeps_4", 500000 * hc, 50, 0.8, 10, 10, 10, 10, 10, 20, 3000, "jmeno", "20 easy enemies before last boss ;-)"]; creeps[2][49] = ["creeps_3", 10000000 * hc, 500, 0.5, 1000, 50, 50, 50, 80, 10, 5000, "Boss 5", "10xBoss 1 - high HP & high regeneration & high resistances"]; creeps[3][0] = ["creeps_2", 50 * hc, 11, 0.8, 1, 0, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies, low HP"]; creeps[3][1] = ["creeps_2", 100 * hc, 12, 0.8, 10, 0, 0, 0, 0, 10, 2000, "dylina", "10 enemies with low HP & basic defense"]; creeps[3][2] = ["creeps_4", 150 * hc, 13, 0.8, 10, 0, 0, 0, 0.4, 10, 1500, "jmeno", "10 regenerating enemies"]; creeps[3][3] = ["creeps_2", 250 * hc, 14, 0.8, 20, 0, 0, 0, 0, 10, 3000, "jmeno", "10 enemies with low HP & defense skill"]; creeps[3][4] = ["creeps_4", 350 * hc, 15, 0.4, 10, 0, 0, 0, 0.2, 10, 800, "jmeno", "10 slow enemies with regeneration"]; creeps[3][5] = ["creeps_5", 550 * hc, 17, 0.5, 5, 1, 0, 0, 0, 25, 2000, "jmeno", "25 slow enemies, fire resistant"]; creeps[3][6] = ["creeps_4", 750 * hc, 18, 1.5, 1, 1, 2, 0, 0, 15, 4000, "jmeno", "15 fast enemies, poison resistant"]; creeps[3][7] = ["creeps_5", 900 * hc, 19, 0.7, 5, 2, 2, 0, 1, 20, 2000, "jmeno", "20 slow enemies with poison & fire resist"]; creeps[3][8] = ["creeps_2", 1000 * hc, 20, 0.5, 5, 1, 1, 1, 1, 40, 1000, "jmeno", "40 slow weak enemies"]; creeps[3][9] = ["creeps_3", 2500 * hc, 50, 0.5, 15, 1, 1, 1, 2, 10, 5000, "Boss 1", "10x Boss 1 - high HP & regeneration & resistances"]; creeps[3][10] = ["creeps_2", 2000 * hc, 25, 0.8, 10, 1.5, 1, 10, 1, 10, 1000, "Creep 1", "10 common enemies"]; creeps[3][11] = ["creeps_2", 2500 * hc, 25, 1.25, 10, 1, 1, 10, 2, 10, 2000, "dylina", "10 fast regenerating enemies"]; creeps[3][12] = ["creeps_4", 3000 * hc, 25, 0.8, 40, 1, 1, 0, 2, 10, 1500, "jmeno", "10 common enemies with defense skill"]; creeps[3][13] = ["creeps_2", 3500 * hc, 25, 0.4, 100, 0, 0, 0, 0.1, 30, 4000, "jmeno", "30 very slow enemies with high armor"]; creeps[3][14] = ["creeps_5", 5000 * hc, 25, 1, 10, 3, 0, 0, 0.1, 10, 800, "jmeno", "10 enemies with fire resistance"]; creeps[3][15] = ["creeps_4", 7000 * hc, 25, 0.75, 10, 0, 3, 0, 2, 25, 2000, "jmeno", "25 enemies with poison resist and regeneration"]; creeps[3][16] = ["creeps_2", 9500 * hc, 26, 0.7, 15, 0, 0, 0, 0.2, 15, 3000, "jmeno", "15 slow enemies with high armor"]; creeps[3][17] = ["creeps_5", 11000 * hc, 27, 0.8, 10, 5, 0, 0, 0.2, 20, 4000, "jmeno", "20 enemies with high fire resist & low regen"]; creeps[3][18] = ["creeps_4", 13000 * hc, 30, 1, 10, 1, 1, 10, 2, 20, 2000, "jmeno", "20 strong enemies with fire, poison & defense skill, also regen"]; creeps[3][19] = ["creeps_3", 50000 * hc, 100, 0.5, 10, 2, 2, 30, 4, 10, 5000, "Boss 2", "10x Boss 2 - slow, high HP & regeneration & resistances"]; creeps[3][20] = ["creeps_2", 15000 * hc, 25, 1, 10, 5, 0, 0, 0, 10, 1000, "Creep 1", "10 enemies with fire resist"]; creeps[3][21] = ["creeps_2", 17000 * hc, 25, 1.25, 10, 0, 0, 0, 0, 15, 3500, "dylina", "15 fast enemies"]; creeps[3][22] = ["creeps_5", 20000 * hc, 25, 0.5, 50, 0, 0, 0, 0.2, 25, 800, "jmeno", "25 enemies slow crowded enemies with high armor"]; creeps[3][23] = ["creeps_2", 24000 * hc, 30, 1, 40, 0, 0, 0, 4, 10, 1000, "jmeno", "10 enemies with defense skill & regeneration"]; creeps[3][24] = ["creeps_4", 28000 * hc, 30, 0.7, 20, 0, 5, 0, 0.2, 40, 3000, "jmeno", "40 enemies with poison resist"]; creeps[3][25] = ["creeps_2", 32000 * hc, 35, 1.25, 20, 0, 0, 0, 0.2, 15, 2500, "jmeno", "15 fast enemies"]; creeps[3][26] = ["creeps_5", 36000 * hc, 35, 0.7, 30, 0, 0, 0, 8, 15, 2000, "jmeno", "15 slow enemies with regeneration"]; creeps[3][27] = ["creeps_2", 40000 * hc, 40, 1, 30, 10, 0, 0, 0.2, 20, 2000, "jmeno", "20 enemies with fire resist"]; creeps[3][28] = ["creeps_4", 50000 * hc, 40, 1.34, 30, 2, 2, 2, 1, 20, 2000, "jmeno", "20 fast strong enemies"]; creeps[3][29] = ["creeps_3", 100000 * hc, 100, 0.5, 150, 10, 10, 0, 16, 10, 5000, "Boss 3", "10x Boss 3 - high HP & high regeneration & high resistances"]; creeps[3][30] = ["creeps_5", 40000 * hc, 30, 1, 50, 15, 0, 0, 2, 15, 4000, "Creep 1", "15 fire resistant enemies"]; creeps[3][31] = ["creeps_4", 45000 * hc, 31, 0.8, 50, 0, 15, 0, 2, 15, 1000, "dylina", "15 poison resistant enemies"]; creeps[3][32] = ["creeps_2", 50000 * hc, 32, 1.25, 50, 0, 0, 0, 2, 15, 1500, "jmeno", "15 fast enemies"]; creeps[3][33] = ["creeps_4", 55000 * hc, 33, 0.7, 50, 0, 0, 0, 10, 15, 3000, "jmeno", "15 regenerating enemies"]; creeps[3][34] = ["creeps_2", 60000 * hc, 38, 1, 500, 0, 0, 0, 1, 15, 1000, "jmeno", "15 armored enemies"]; creeps[3][35] = ["creeps_5", 70000 * hc, 40, 1.5, 550, 2, 2, 2, 2, 15, 4000, "jmeno", "15 fast armored enemies"]; creeps[3][36] = ["creeps_2", 80000 * hc, 42, 1, 250, 10, 10, 5, 4, 15, 2000, "jmeno", "15 strong enemies"]; creeps[3][37] = ["creeps_5", 90000 * hc, 44, 0.7, 600, 5, 5, 0, 4, 20, 2000, "jmeno", "20 slow armored enemies"]; creeps[3][38] = ["creeps_4", 100000 * hc, 50, 0.6, 150, 0, 0, 0, 0, 20, 2000, "jmeno", "20 fire & poison resistant enemies"]; creeps[3][39] = ["creeps_3", 500000 * hc, 200, 0.5, 500, 20, 20, 20, 32, 10, 5000, "Boss 4", "10x Boss 4 - high HP & high regeneration & high resistances & armor"]; creeps[3][40] = ["creeps_2", 150000 * hc, 40, 0.7, 250, 10, 10, 10, 8, 10, 1000, "Creep 1", "10 strong enemies"]; creeps[3][41] = ["creeps_5", 175000 * hc, 41, 0.8, 100, 1000, 10, 0, 2, 10, 2000, "dylina", "10 fire imune enemies"]; creeps[3][42] = ["creeps_5", 200000 * hc, 42, 1.25, 100, 10, 10, 10, 10, 10, 3500, "jmeno", "10 fast enemies"]; creeps[3][43] = ["creeps_2", 225000 * hc, 43, 0.8, 500, 5, 5, 5, 10, 10, 1000, "jmeno", "10 highly armored enemies"]; creeps[3][44] = ["creeps_4", 250000 * hc, 44, 0.8, 200, 0, 1000, 0, 0.1, 10, 4000, "jmeno", "10 poison imune enemies"]; creeps[3][45] = ["creeps_2", 300000 * hc, 45, 1.35, 200, 0, 0, 0, 20, 10, 2000, "jmeno", "10 fast regenerating enemies"]; creeps[3][46] = ["creeps_5", 350000 * hc, 46, 0.6, 250, 10, 10, 10, 10, 15, 2000, "jmeno", "15 slow strong enemies"]; creeps[3][47] = ["creeps_2", 400000 * hc, 47, 0.4, 10000, 10, 10, 10, 10, 10, 2000, "jmeno", "10 super armored enemies"]; creeps[3][48] = ["creeps_4", 500000 * hc, 50, 0.8, 10, 10, 10, 10, 10, 20, 3000, "jmeno", "20 easy enemies before last boss ;-)"]; creeps[3][49] = ["creeps_3", 10000000 * hc, 500, 0.5, 1000, 50, 50, 50, 80, 10, 5000, "Boss 5", "10xBoss 1 - high HP & high regeneration & high resistances"]; d = _root.damage_bonus_total; f = _root.fire_bonus_total; p = _root.pois_bonus_total; m = _root.magic_bonus_total; tr = new Array(); i = 0; while (i < 20) { tr[i] = [0, 1, 1, 1]; i++; } i = 1; while (i <= 10) { tr[i][1] = ((_root.tower_research[i][1] - 1) / 10) + 1; tr[i][2] = 1 - ((_root.tower_research[i][2] - 1) / 10); tr[i][3] = ((_root.tower_research[i][3] - 1) / 10) + 1; i++; } player = new Object(); player.range_bonus = 0; player.reload_bonus = 0; player.damage_bonus = 0; player.speed_bonus = 0; player.fire_bonus = 0; player.poison_bonus = 0; player.slow_bonus = 0; player.cash_bonus = 0; player.shock_bonus = 0; player.bomb_bonus = 0; player.xp_bonus = 1; player.gold_bonus = 0; towerStats = new Array(); towerStats[0] = [100 + player.range_bonus, 20 + player.reload_bonus, 20 + player.damage_bonus, 10, "bullet", 10, 0, "Gun Tower", 150, "Basic gun tower", 0.1]; towerStats[1] = [150 + player.range_bonus, 30 + player.reload_bonus, 40 + player.damage_bonus, 8, "harpuna", 50, 0, "Harpun Tower", 250, "Harpun tower", 0.2]; towerStats[2] = [100 + player.range_bonus, 50 + player.reload_bonus, 50 + player.damage_bonus, 6, "bomb", 50, 0, "Cannon Tower", 500, "Cannon splash effect", 0.4]; towerStats[3] = [150 + player.range_bonus, 10 + player.reload_bonus, 25 + player.damage_bonus, 10, "bullet", 10, 0, "Machinegun Tower", 750, "Machinegun", 0.2]; towerStats[4] = [90 + player.range_bonus, 50 + player.reload_bonus, 20 + player.damage_bonus, 6, "poison", 1 + p, 5, "Poison Tower", 750, "Poisons enemies, long time effect", 0.2]; towerStats[5] = [100 + player.range_bonus, 60 + player.reload_bonus, 60 + player.damage_bonus, 5, "shock", 0.1 + m, 3, "Shock Tower", 750, "Shock enemies so they almost can't move", 0.2]; towerStats[6] = [120 + player.range_bonus, 40 + player.reload_bonus, 15 + player.damage_bonus, 3, "fire", 1 + f, 3, "Fire Tower", 400, "Fire tower", 0.5]; towerStats[7] = [100 + player.range_bonus, 25 + player.reload_bonus, 25 + player.damage_bonus, 5, "cash", 1, 0, "Golden Tower", 500, "Steal money from enemies", 0.05]; towerStats[8] = [140 + player.range_bonus, 50 + player.reload_bonus, 25 + player.damage_bonus, 6, "slow", 0.75, 3, "Slow Tower", 600, "Slow Tower", 0.02]; towerStats[9] = [70 + player.range_bonus, 15 + player.reload_bonus, 25 + player.damage_bonus, 4, "flame", 2 + f, 4, "Flame tower", 1000, "flame", 0.02]; towerStats[20] = [180, 30, 20, 8, "arrow", 10, 0, "Arrow Tower", 150, "lucistnici", 0.1]; towerStats[21] = [150, 75, 0, 8, "crossbowArrow", 50, 0, "Crossbow Tower", 250, "Harpun tower", 0.2]; towerStats[22] = [150, 30, 1, 8, "balistaArrow", 50, 0, "Balista Tower", 500, "balista", 0.4]; towerStats[23] = [80, 55, 0, 8, "flower_trn", 2, 4, "Flower Tower", 750, "kytka", 0.2]; towerStats[24] = [120, 60, 0, 8, "magic", 50, 0, "Magic Tower", 750, "mmagic", 0.2]; towerStats[25] = [100, 125, 60, 5, "roots", 0, 5, "Root Tower", 750, "Stops enemies", 0.2]; towerStats[26] = [60, 5, 5, 3, "fire", 1, 3, "Fire Tower", 400, "Fire tower", 0.5]; towerStats[27] = [100, 25, 25, 10, "cash", 1, 0, "Thief's Tower", 500, "Steal money from enemies", 0.05]; towerStats[28] = [140, 10, 25, 10, "slow", 0.75, 3, "Slow Tower", 600, "Slow Tower", 0.02]; towerStats[29] = [140, 5, 25, 4, "flame", 2, 4, "Flame tower", 1000, "flame", 0.02]; _root.tower_selected = false; _root.tower_name = ""; placeTower = false; numTowers = 0; lives = 20; _root.tmp_skore = 0; _root.gold = (_root.base_gold_const + _root.start_cash_total) + 5000; _root.gold = 1000; _root.wave = 1; _root.max_health = creeps[_root.act_level][0][1]; this.attachMovie("lifeBox", "lifeBox", this.getNextHighestDepth()); lifeBox._x = 0; lifeBox._y = 0; lifeBox.life.text = "Lives: " + lives; lifeBox.wave.text = "Wave: " + _root.wave; lifeBox.hp.text = "Enemy HP: " + _root.max_health; waypoints = new Array(); i = 1; while (i <= 50) { waypoints[i] = new Array(); i++; } waypoints[1] = [[60, -30], [60, 360], [180, 360], [180, 120], [300, 120], [300, 60], [420, 60], [420, 360]]; waypoints[2] = [[60, -30], [60, 90], [420, 90], [420, 240], [120, 240], [120, 330], [270, 330], [270, 390]]; waypoints[3] = [[60, -30], [60, 150], [390, 150], [390, 270], [60, 270], [60, 390]]; waypoints[4] = [[240, -30], [240, 60], [60, 60], [60, 150], [420, 150], [420, 240], [60, 240], [60, 330], [450, 330]]; waypoints[5] = [[240, -30], [240, 150], [60, 150], [60, 360], [420, 360], [420, 180], [360, 180], [360, 60], [450, 60]]; levelTotal = 0; max_waypoint = 0; _root.game_speed = 1; _root.creep_delay = creeps[_root.act_level][0][10]; spawn = setInterval(newCreep, _root.creep_delay); menu1.tower1.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[0][8])) { _root.placeTower = true; _root.selectedTower = "bulletTower"; _root.towerNum = 0; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower2.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[1][8])) { _root.placeTower = true; _root.selectedTower = "harpunaTower"; _root.towerNum = 1; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower3.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[2][8])) { _root.placeTower = true; _root.selectedTower = "bombTower"; _root.towerNum = 2; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower4.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[3][8])) { _root.placeTower = true; _root.selectedTower = "machinegunTower"; _root.towerNum = 3; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower5.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[4][8])) { _root.placeTower = true; _root.selectedTower = "poisonTower"; _root.towerNum = 4; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower6.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[5][8])) { _root.placeTower = true; _root.selectedTower = "shockTower"; _root.towerNum = 5; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower7.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[6][8])) { _root.placeTower = true; _root.selectedTower = "fireTower"; _root.towerNum = 6; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower8.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[7][8])) { _root.placeTower = true; _root.selectedTower = "cashTower"; _root.towerNum = 7; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower9.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[8][8])) { _root.placeTower = true; _root.selectedTower = "slowTower"; _root.towerNum = 8; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.tower10.onPress = function () { if ((!_root.placeTower) && (_root.gold >= towerStats[9][8])) { _root.placeTower = true; _root.selectedTower = "flameTower"; _root.towerNum = 9; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower21.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[20][8])) { _root.placeTower = true; _root.selectedTower = "arrowTower"; _root.towerNum = 20; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower22.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[21][8])) { _root.placeTower = true; _root.selectedTower = "crossbowTower"; _root.towerNum = 21; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower23.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[22][8])) { _root.placeTower = true; _root.selectedTower = "balistaTower"; _root.towerNum = 22; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower24.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[23][8])) { _root.placeTower = true; _root.selectedTower = "flowerTower"; _root.towerNum = 23; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower25.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[24][8])) { _root.placeTower = true; _root.selectedTower = "magicTower"; _root.towerNum = 24; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu2.tower26.onPress = function () { if ((_root.game_speed && (!_root.placeTower)) && (_root.gold >= towerStats[25][8])) { _root.placeTower = true; _root.selectedTower = "rootsTower"; _root.towerNum = 25; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth()); _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.towerStats[_root.towerNum][0] * 2); _root.attachMovie(selectedTower, "towerHold", _root.getNextHighestDepth()); towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; } }; menu1.cancel_btn.onPress = function () { if (_root.placeTower) { _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); } }; menu2.cancel_btn.onPress = function () { if (_root.placeTower) { _root.placeTower = false; _root.selectedTower = ""; _root.towerNum = -1; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); } }; menu2.cancel_btn.onEnterFrame = function () { if (_root.placeTower) { this._visible = true; } else { this._visible = false; } }; _root.prev_speed = 1; menu1.pause_btn.onPress = function () { removeShocks = false; if (_root.game_speed == 0) { menu1.pause_btn.gotoAndStop(1); _root.game_speed = _root.prev_speed; this.pauza.text = "PAUSE"; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } else { if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); } _root.prev_speed = _root.game_speed; _root.game_speed = 0; menu1.pause_btn.gotoAndStop(2); this.pauza.text = "PLAY"; } }; menu2.pause_btn.onPress = function () { removeShocks = false; if (_root.game_speed == 0) { _root.game_speed = _root.prev_speed; this.pauza.text = "PAUSE"; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } else { if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); } _root.prev_speed = _root.game_speed; _root.game_speed = 0; this.pauza.text = "PLAY"; } }; menu1.speed_btn.onPress = function () { if (_root.game_speed == 1) { _root.game_speed = 3; menu1.speed_btn.txt.text = "1x speed"; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } else if (_root.game_speed == 3) { _root.game_speed = 1; menu1.speed_btn.txt.text = "3x speed"; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } }; menu2.speed_btn.onPress = function () { if (_root.game_speed == 1) { _root.game_speed = 3; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } else if (_root.game_speed == 3) { _root.game_speed = 1; if (levelTotal < creeps[_root.act_level][_root.wave - 1][9]) { clearInterval(spawn); spawn = setInterval(newCreep, _root.creep_delay / _root.game_speed); } } }; menu1.tower1.onRollOver = function () { _root.over_tower = 0; }; menu1.tower2.onRollOver = function () { _root.over_tower = 1; }; menu1.tower3.onRollOver = function () { _root.over_tower = 2; }; menu1.tower4.onRollOver = function () { _root.over_tower = 3; }; menu1.tower5.onRollOver = function () { _root.over_tower = 4; }; menu1.tower6.onRollOver = function () { _root.over_tower = 5; }; menu1.tower7.onRollOver = function () { _root.over_tower = 6; }; menu1.tower8.onRollOver = function () { _root.over_tower = 7; }; menu1.tower9.onRollOver = function () { _root.over_tower = 8; }; menu1.tower10.onRollOver = function () { _root.over_tower = 9; }; menu2.tower21.onRollOver = function () { _root.over_tower = 20; }; menu2.tower22.onRollOver = function () { _root.over_tower = 21; }; menu2.tower23.onRollOver = function () { _root.over_tower = 22; }; menu2.tower24.onRollOver = function () { _root.over_tower = 23; }; menu2.tower25.onRollOver = function () { _root.over_tower = 24; }; menu2.tower26.onRollOver = function () { _root.over_tower = 25; }; menu2.tower27.onRollOver = function () { _root.over_tower = 26; }; menu2.tower28.onRollOver = function () { _root.over_tower = 27; }; menu2.tower29.onRollOver = function () { _root.over_tower = 28; }; menu2.tower30.onRollOver = function () { _root.over_tower = 29; }; tower_on_mouse_over.onEnterFrame = function () { _root.over_range = "Range: " + _root.towerStats[_root.over_tower][0]; _root.over_reload = "Reload: " + _root.towerStats[_root.over_tower][1]; _root.over_damage = "Damage: " + _root.towerStats[_root.over_tower][2]; _root.over_speed = "Speed: " + _root.towerStats[_root.over_tower][3]; _root.over_tower_type = _root.towerStats[_root.over_tower][4]; if (_root.over_tower_type == "slow") { _root.over_effect = ("Effect: " + towerStats[_root.over_tower][5]) + "*speed"; } else if (((((_root.over_tower_type == "bullet") || (_root.over_tower_type == "harpuna")) || (_root.over_tower_type == "arrow")) || (_root.over_tower_type == "crossbowArrow")) || (_root.over_tower_type == "balistaArrow")) { _root.over_effect = ("Effect: +" + towerStats[_root.over_tower][5]) + " DMG"; } else if (_root.over_tower_type == "bomb") { _root.over_effect = ("Effect: +" + towerStats[_root.over_tower][5]) + " DMG"; } else if ((_root.over_tower_type == "fire") || (_root.over_tower_type == "flame")) { _root.over_effect = ("Effect: " + (towerStats[_root.over_tower][5] * 25)) + "/s Fire"; } else if ((_root.over_tower_type == "poison") || (_root.over_tower_type == "flower_trn")) { _root.over_effect = ("Effect: +" + (towerStats[_root.over_tower][5] * 25)) + "/s Poison"; } else if ((_root.over_tower_type == "shock") || (_root.over_tower_type == "roots")) { _root.over_effect = ("Effect: " + towerStats[_root.over_tower][5]) + "*speed"; } else if (_root.over_tower_type == "cash") { _root.over_effect = ("Effect: +" + towerStats[_root.over_tower][5]) + "$"; } else if (_root.over_tower_type == "magic") { _root.over_effect = ("Effect: +" + towerStats[_root.over_tower][5]) + "Magic DMG"; } _root.over_eff_time = ("Duration: " + towerStats[_root.over_tower][6]) + "s"; _root.over_name = towerStats[_root.over_tower][7]; _root.over_cost = "Cost: $" + towerStats[_root.over_tower][8]; _root.over_level = "Level: 1"; _root.over_xp = "XP: 0"; _root.over_desc = "Description: " + towerStats[_root.over_tower][9]; }; passive = 40; menu1.tower1.onEnterFrame = function () { if (_root.gold >= towerStats[0][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower2.onEnterFrame = function () { if (_root.gold >= towerStats[1][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower3.onEnterFrame = function () { if (_root.gold >= towerStats[2][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower4.onEnterFrame = function () { if (_root.gold >= towerStats[3][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower5.onEnterFrame = function () { if (_root.gold >= towerStats[4][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower6.onEnterFrame = function () { if (_root.gold >= towerStats[5][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower7.onEnterFrame = function () { if (_root.gold >= towerStats[6][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower8.onEnterFrame = function () { if (_root.gold >= towerStats[7][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower9.onEnterFrame = function () { if (_root.gold >= towerStats[8][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu1.tower10.onEnterFrame = function () { if (_root.gold >= towerStats[9][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower21.onEnterFrame = function () { if (_root.gold >= towerStats[20][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower22.onEnterFrame = function () { if (_root.gold >= towerStats[21][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower23.onEnterFrame = function () { if (_root.gold >= towerStats[22][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower24.onEnterFrame = function () { if (_root.gold >= towerStats[23][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower25.onEnterFrame = function () { if (_root.gold >= towerStats[24][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower26.onEnterFrame = function () { if (_root.gold >= towerStats[25][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower27.onEnterFrame = function () { if (_root.gold >= towerStats[26][8]) { this._alpha = 100; } else { this._alpha = passive; } }; menu2.tower28.onEnterFrame = function () { if (_root.gold >= towerStats[27][8]) { this._alpha = 100; } else { this._alpha = passive; } }; onMouseMove = function () { if (placeTower) { towerHold._x = (Math.floor(_xmouse / 30) * 30) + 15; towerHold._y = (Math.floor(_ymouse / 30) * 30) + 15; rangeCircle._x = towerHold._x; rangeCircle._y = towerHold._y; if (towerColl.hitTest(new flash.geom.Point(towerHold._x, towerHold._y), 255, path, new flash.geom.Point(0, 0), 255)) { towerHold._alpha = 40; } else { towerHold._alpha = 100; } } }; onMouseDown = function () { if ((_root.tower_selected == true) && (_root._xmouse < 480)) { rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; } _root.creep_stats_mc.removeMovieClip(); lifeBox.swapDepths(_root.getNextHighestDepth()); if ((((placeTower && (_ymouse < 420)) && (_ymouse > 30)) && (_xmouse < 480)) && (!towerColl.hitTest(new flash.geom.Point(towerHold._x, towerHold._y), 255, path, new flash.geom.Point(0, 0), 255))) { numTowers++; player.built_towers = player.built_towers + 1; name = "tower_" + numTowers; this.attachMovie(selectedTower, name, this.getNextHighestDepth()); lifeBox.swapDepths(_root.getNextHighestDepth()); this[name]._x = towerHold._x; this[name]._y = towerHold._y; this[name].num = numTowers; this[name].range = towerStats[towerNum][0]; this[name].reload = towerStats[towerNum][1]; this[name].damage = towerStats[towerNum][2]; this[name].speed = towerStats[towerNum][3]; this[name].tower_type = towerStats[towerNum][4]; this[name].effect = towerStats[towerNum][5]; this[name].eff_time = towerStats[towerNum][6]; this[name].name = towerStats[towerNum][7]; this[name].cost = towerStats[towerNum][8]; this[name].xp = 0; this[name].level = 1; this[name].xp_gain = towerStats[towerNum][10]; this[name].leveltext.text = this[name].level; this[name].reloadHold = this[name].reload; this[name].canFire = false; towers.push(this[name]); placeTower = false; _root.gold = _root.gold - this[name].cost; towerHold.removeMovieClip(); rangeCircle.removeMovieClip(); var _local3 = new flash.geom.Matrix(); _local3.tx = this[name]._x; _local3.ty = this[name]._y; path.draw(this[name], _local3); } i = 0; while (i <= numTowers) { if (_root["tower_" + i].hitTest(_root._xmouse, _root._ymouse)) { _root.tower_selected = true; _root.tower_name = _root["tower_" + i]; _root.attachMovie("rangeCircle", "rangeCircle", _root.getNextHighestDepth(), {_x:_root.tower_name._x, _y:_root.tower_name._y}); _root.attachMovie("tower_stats_mc", "tower_stats_mc", _root.getNextHighestDepth(), {_x:480, _y:30}); lifeBox.swapDepths(_root.getNextHighestDepth()); menu1.swapDepths(_root.getNextHighestDepth()); _root.select_name = _root.tower_name.name; _root.select_range = "Range: " + _root.tower_name.range; _root.select_damage = "Damage: " + _root.tower_name.damage; _root.select_reload = "Reload: " + _root.tower_name.reload; _root.select_speed = "Speed: " + _root.tower_name.speed; _root.select_xp = _root.tower_name.xp; _root.select_level = _root.tower_name.level; _root.select_effect = _root.tower_name.effect * 25; _root.select_eff_time = _root.tower_name.eff_time; _root.select_tower_type = _root.tower_name.tower_type; _root.select_cost = ("Cost: $" + _root.tower_name.cost) + ""; _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.tower_name.range * 2); rangeCircle._x = _root.tower_name._x; rangeCircle._y = _root.tower_name._y; _root.tower_stats_mc.upg1.onPress = function () { if (_root.gold >= _root.cost1) { player.upgrades = player.upgrades + 1; _root.gold = _root.gold - _root.cost1; _root.tower_name.range = _root.tower_name.range + 10; _root.select_range = "Range: " + _root.tower_name.range; _root.rangeCircle._xscale = (_root.rangeCircle._yscale = _root.tower_name.range * 2); } }; _root.tower_stats_mc.upg2.onPress = function () { if (_root.gold >= _root.cost2) { player.upgrades = player.upgrades + 1; _root.gold = _root.gold - _root.cost2; _root.tower_name.damage = _root.tower_name.damage + 10; _root.select_damage = "Damage: " + _root.tower_name.damage; } }; _root.tower_stats_mc.upg3.onPress = function () { if (_root.tower_name.reload > 9) { if (_root.gold >= _root.cost3) { player.upgrades = player.upgrades + 1; _root.gold = _root.gold - _root.cost3; _root.tower_name.reload = _root.tower_name.reload - 2; _root.select_reload = "Reload: " + _root.tower_name.reload; } } }; _root.tower_stats_mc.upg4.onPress = function () { if ((_root.gold >= _root.cost4) && (_root.tower_name.speed < 20)) { player.upgrades = player.upgrades + 1; _root.gold = _root.gold - _root.cost4; _root.tower_name.speed = _root.tower_name.speed + 1; _root.select_speed = "Speed: " + _root.tower_name.speed; } }; _root.tower_stats_mc.sell.onPress = function () { path.dispose(); path = flash.display.BitmapData.loadBitmap(path_name); t = 1; while (t <= numTowers) { if (t != _root.tower_name.num) { _root.t_name = _root["tower_" + t]; if (_root.t_name != undefined) { var _local2 = new flash.geom.Matrix(); _local2.tx = _root.t_name._x; _local2.ty = _root.t_name._y; path.draw(_root.t_name, _local2); } } t++; } player.sold_towers = player.sold_towers + 1; _root.gold = _root.gold + (_root.tower_name.cost / 2); removeMovieClip(_root.tower_name); rangeCircle.removeMovieClip(); _root.tower_stats_mc.removeMovieClip(); _root.tower_name = ""; }; } i++; } j = 0; while (j <= levelTotal) { if (_root["creep" + j].hitTest(_root._xmouse, _root._ymouse)) { _root.creep_name = _root["creep" + j]; _root.creep_name_new = _root.creep_name.name_new; _root.attachMovie("creep_stats_mc", "creep_stats_mc", _root.getNextHighestDepth(), {_x:480, _y:30}); menu1.swapDepths(_root.getNextHighestDepth()); lifeBox.swapDepths(_root.getNextHighestDepth()); _root.creep_hp_max = _root.max_health; _root.creep_hp = _root.creep_name.health; _root.creep_burn = _root.creep_name.burn * 25; _root.creep_poison = _root.creep_name.poison * 25; _root.creep_speed = _root.creep_name.speed; _root.creep_regen = ("Regeneration: " + (_root.creep_name.regen * 25)) + "/s"; _root.creep_defense = "Defense: " + (Math.round(_root.creep_name.defense * 100) / 100); _root.creep_fire_res = "Fire resist: " + (Math.round((_root.creep_name.fire_res * 25) * 100) / 100); _root.creep_pois_res = "Poison resist: " + (Math.round((_root.creep_name.pois_res * 25) * 100) / 100); _root.creep_magic_res = "Magic resist: " + (Math.round(_root.creep_name.magic_res * 100) / 100); _root.creep_name.number = j; } j++; } }; this.onEnterFrame = function () { lifeBox.upgrades.txt1.text = "Skill points: " + sp; _root.select_range = "Range: " + _root.tower_name.range; _root.select_damage = "Damage: " + _root.tower_name.damage; _root.select_reload = "Reload: " + _root.tower_name.reload; _root.select_speed = "Speed: " + _root.tower_name.speed; _root.select_xp = "XP: " + Math.round(_root.tower_name.xp * 10); _root.select_level = "Level: " + _root.tower_name.level; _root.select_cost = "Cost: $" + _root.tower_name.cost; _root.select_cost = "Sell for: $" + (_root.tower_name.cost / 2); if (_root.select_tower_type == "slow") { _root.select_effect = ("Effect: " + (Math.round(_root.tower_name.effect * 1000) / 1000)) + "*speed"; } else if (((((_root.select_tower_type == "bullet") || (_root.select_tower_type == "harpuna")) || (_root.select_tower_type == "arrow")) || (_root.select_tower_type == "crossbowArrow")) || (_root.select_tower_type == "balistaArrow")) { _root.select_effect = ("Effect: +" + _root.tower_name.effect) + " DMG"; } else if (_root.select_tower_type == "bomb") { _root.select_effect = ("Effect: +" + _root.tower_name.effect) + " DMG"; } else if ((_root.select_tower_type == "fire") || (_root.select_tower_type == "flame")) { _root.select_effect = ("Effect: " + Math.round(_root.tower_name.effect * 25)) + "/s Fire"; } else if ((_root.select_tower_type == "poison") || (_root.select_tower_type == "flower_trn")) { _root.select_effect = ("Effect: " + Math.round(_root.tower_name.effect * 25)) + "/s Poison"; } else if (_root.select_tower_type == "shock") { _root.select_effect = ("Effect: " + (Math.round(_root.tower_name.effect * 1000) / 1000)) + "*speed"; } else if (_root.select_tower_type == "cash") { _root.select_effect = ("Effect: +" + (Math.round(_root.tower_name.effect * 1000) / 1000)) + "$"; } else if (_root.select_tower_type == "magic") { _root.select_effect = ("Effect: +" + (Math.round(_root.tower_name.effect * 1000) / 1000)) + "Magic DMG"; } _root.select_eff_time = ("Duration: " + _root.tower_name.eff_time) + "s"; _root.cost1 = _root.tower_name.range; _root.cost2 = _root.tower_name.damage * 5; _root.cost3 = (100 - _root.tower_name.reload) * 10; _root.cost4 = _root.tower_name.speed * 25; _root.creep_hp = (("HP: " + Math.round(_root.creep_name.health)) + "/") + _root.max_health; _root.creep_burn = ("Burn: " + Math.round(_root.creep_name.burn * 25)) + "/s"; _root.creep_poison = ("Poison: " + Math.round(_root.creep_name.poison * 25)) + "/s"; _root.creep_speed = "Speed: " + (Math.round(_root.creep_name.speed * 1000) / 1000); _root.creep_regen = ("Regeneration: " + (_root.creep_name.regen * 25)) + "/s"; _root.creep_defense = "Defense: " + (Math.round(_root.creep_name.defense * 100) / 100); _root.creep_fire_res = "Fire resist: " + (Math.round((_root.creep_name.fire_res * 25) * 100) / 100); _root.creep_pois_res = "Poison resist: " + (Math.round((_root.creep_name.pois_res * 25) * 100) / 100); _root.creep_magic_res = "Magic resist: " + (Math.round(_root.creep_name.magic_res * 100) / 100); _root.creep_reward = "Reward: " + (Math.round(_root.creep_name.reward * 100) / 100); if ((_root.creep_name.health == undefined) || (isNaN(_root.creep_name.health))) { _root.creep_stats_mc.removeMovieClip(); } lifeBox.levelTotal.text = levelTotal; lifeBox.skore.text = "Score: " + _root.tmp_skore; lifeBox.gold.text = "Cash: $" + _root.gold; lifeBox.life.text = "Lives: " + lives; i = 0; while (i < towers.length) { tower = towers[i]; tower.rank.gotoAndStop(tower.level); if (distance(tower, tower.target) < tower.range) { dx = tower.target._x - tower._x; dy = tower.target._y - tower._y; angle = Math.atan2(dy, dx); tower.dir._rotation = (angle * 180) / Math.PI; } towerCheck(tower); if (tower.ableFire) { towerFire(tower); } i++; } }; menu1.back_btn.onRelease = function () { lifeBox.btn_end._visible = true; }; _root.over_tower = 0; lifeBox.achievments._visible = false; menu1.btn_achiev.onRelease = function () { if (lifeBox.achievments._visible == false) { lifeBox.achievments._visible = true; lifeBox.upgrades._visible = false; } else { lifeBox.achievments._visible = false; } }; lifeBox.achievments.hide.onRelease = function () { if (lifeBox.achievments._visible == false) { lifeBox.achievments._visible = true; lifeBox.upgrades._visible = false; } else { lifeBox.achievments._visible = false; } }; lifeBox.upgrades._visible = false; menu1.btn_upgrades.onRelease = function () { if (lifeBox.upgrades._visible == false) { lifeBox.upgrades._visible = true; lifeBox.achievments._visible = false; } else { lifeBox.upgrades._visible = false; } }; lifeBox.upgrades.hide.onRelease = function () { if (lifeBox.upgrades._visible == false) { lifeBox.upgrades._visible = true; lifeBox.achievments._visible = false; } else { lifeBox.upgrades._visible = false; } }; sp = 1; lifeBox.upgrades.txt1.text = "Skill point: " + sp; lifeBox.upgrades.u1.pts = 0; upgRollOver(lifeBox.upgrades.u1, "Fire Upgrade", "Upgrade Fire power of all towers \n(1 point gives +10 fire damage)"); lifeBox.upgrades.u1.gotoAndStop(1); lifeBox.upgrades.u1.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.fire_u = player.fire_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.fire_bonus = player.fire_bonus + 0.4; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if ((_root.t_name.tower_type == "fire") || (_root.t_name.tower_type == "flame")) { _root.t_name.effect = _root.t_name.effect + 0.4; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u2.pts = 0; upgRollOver(lifeBox.upgrades.u2, "Poison Upgrade", "Upgrade poison damage of all towers \n(1 point gives +10 poison damage)"); lifeBox.upgrades.u2.gotoAndStop(2); lifeBox.upgrades.u2.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.poison_u = player.poison_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.poison_bonus = player.poison_bonus + 0.4; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "poison") { _root.t_name.effect = _root.t_name.effect + 0.4; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u3.pts = 0; upgRollOver(lifeBox.upgrades.u3, "Damage Upgrade", "Upgrade damage of all towers \n(1 point gives +3 damage)"); lifeBox.upgrades.u3.gotoAndStop(3); lifeBox.upgrades.u3.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.damage_u = player.damage_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.damage_bonus = player.damage_bonus + 3; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; _root.t_name.damage = _root.t_name.damage + 3; _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u4.pts = 0; upgRollOver(lifeBox.upgrades.u4, "Cannon Upgrade", "Upgrade damage of cannon towers \n(1 point gives +15 damage)"); lifeBox.upgrades.u4.gotoAndStop(4); lifeBox.upgrades.u4.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.cannon_u = player.cannon_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.bomb_bonus = player.bomb_bonus + 15; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "bomb") { _root.t_name.effect = _root.t_name.effect + 15; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u5.pts = 0; upgRollOver(lifeBox.upgrades.u5, "Skill Upgrade", "Upgrade towers XP gain\n(1 point gives +5% more experience)"); lifeBox.upgrades.u5.gotoAndStop(5); lifeBox.upgrades.u5.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.xp_u = player.xp_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.xp_bonus = player.xp_bonus + 0.05; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; _root.t_name.xp_gain = _root.t_name.xp_gain * 1.05; _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u6.pts = 0; upgRollOver(lifeBox.upgrades.u6, "Gold Tower Upgrade", "Upgrade cash tower gold collecting\n(1 point gives +$1)"); lifeBox.upgrades.u6.gotoAndStop(6); lifeBox.upgrades.u6.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.gold_u = player.gold_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.gold_bonus = player.gold_bonus + 1; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "cash") { _root.t_name.effect = _root.t_name.effect + 1; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u7.pts = 0; upgRollOver(lifeBox.upgrades.u7, "Cash Collecting", "Upgrade gives you more cash from killed enemies \n(+$2 cash from every killed enemy"); lifeBox.upgrades.u7.gotoAndStop(7); lifeBox.upgrades.u7.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.cash_u = player.cash_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; player.cash_bonus = player.cash_bonus + 2; updateTowerStats(); } }; lifeBox.upgrades.u8.pts = 0; upgRollOver(lifeBox.upgrades.u8, "Shock Tower Upgrade", "Upgrade shock tower damage\n(1 point gives +15 damage and +1 second shock duration)"); lifeBox.upgrades.u8.gotoAndStop(8); lifeBox.upgrades.u8.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.shock_u = player.shock_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "shock") { _root.t_name.eff_time = _root.t_name.eff_time + 1; _root.t_name.damage = _root.t_name.damage + 15; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u9.pts = 0; upgRollOver(lifeBox.upgrades.u9, "Frost Tower Upgrade", "Upgrade frost tower damage\n(1 point gives +15 damage and +1 second slow duration)"); lifeBox.upgrades.u9.gotoAndStop(9); lifeBox.upgrades.u9.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.slow_u = player.slow_u + 1; player.slow2_u = player.slow2_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; t = 1; while (t <= numTowers) { _root.t_name = _root["tower_" + t]; if (_root.t_name.tower_type == "slow") { _root.t_name.eff_time = _root.t_name.eff_time + 1; _root.t_name.damage = _root.t_name.damage + 15; } _root.t_name = ""; t++; } updateTowerStats(); } }; lifeBox.upgrades.u10.pts = 0; upgRollOver(lifeBox.upgrades.u10, "Automatic upgrade system", "Your towers get more XP after each wave\n(1 point gives +1 more XP)"); lifeBox.upgrades.u10.gotoAndStop(10); lifeBox.upgrades.u10.onRelease = function () { if ((sp > 0) && (this.pts < 5)) { player.xp2_u = player.xp2_u + 1; sp = sp - 1; this.pts = this.pts + 1; this.txt.txt.text = this.pts + "/5"; this._parent.txt1.text = "Skill points: " + sp; updateTowerStats(); } }; updateTowerStats(); lifeBox.achievments.t = 25; lifeBox.achievments.onEnterFrame = function () { this.t = this.t - 1; if (this.t < 1) { this.t = 5; if (sp > 0) { menu1.btn_upgrades.gotoAndStop(2); } else { menu1.btn_upgrades.gotoAndStop(1); } checkAch(); } }; player.kills = 0; player.fire_kills = 0; player.poison_kills = 0; player.bomb_kills = 0; player.gun_kills = 0; player.built_towers = 0; player.sold_towers = 0; player.shock_kills = 0; player.gold_digger = 0; player.slow_kills = 0; player.levels = 0; player.upgrades = 0; player.fire_u = 0; player.poison_u = 0; player.cannon_u = 0; player.gold_u = 0; player.cash_u = 0; player.xp_u = 0; player.xp2_u = 0; player.damage_u = 0; player.shock_u = 0; player.slow_u = 0; player.slow2_u = 0; updateTowerStats(); lifeBox.achievments.a1.ach = false; lifeBox.achievments.a2.ach = false; lifeBox.achievments.a3.ach = false; lifeBox.achievments.a4.ach = false; lifeBox.achievments.a5.ach = false; lifeBox.achievments.a6.ach = false; lifeBox.achievments.a7.ach = false; lifeBox.achievments.a8.ach = false; lifeBox.achievments.a9.ach = false; lifeBox.achievments.a10.ach = false; lifeBox.achievments.a11.ach = false; lifeBox.achievments.a12.ach = false; lifeBox.achievments.a13.ach = false; lifeBox.achievments.a14.ach = false; lifeBox.achievments.a15.ach = false; lifeBox.achievments.a16.ach = false; lifeBox.achievments.a17.ach = false; lifeBox.achievments.a18.ach = false; lifeBox.achievments.a19.ach = false; lifeBox.achievments.a20.ach = false; lifeBox.achievments.a21.ach = false; lifeBox.achievments.a22.ach = false; lifeBox.achievments.a23.ach = false; lifeBox.achievments.a24.ach = false; lifeBox.achievments.a25.ach = false; lifeBox.achievments.a26.ach = false; lifeBox.achievments.a27.ach = false; lifeBox.achievments.a28.ach = false; lifeBox.achievments.a29.ach = false; lifeBox.achievments.a30.ach = false; lifeBox.achievments.a31.ach = false; lifeBox.achievments.a32.ach = false; lifeBox.achievments.a33.ach = false; lifeBox.achievments.a34.ach = false; lifeBox.achievments.a35.ach = false; lifeBox.achievments.a36.ach = false; lifeBox.achievments.a37.ach = false; lifeBox.achievments.a38.ach = false; lifeBox.achievments.a39.ach = false; lifeBox.achievments.a40.ach = false; lifeBox.achievments.a41.ach = false; lifeBox.achievments.a42.ach = false; lifeBox.achievments.a43.ach = false; lifeBox.achievments.a44.ach = false; lifeBox.achievments.a45.ach = false; lifeBox.achievments.a46.ach = false; lifeBox.achievments.a47.ach = false; lifeBox.achievments.a48.ach = false; lifeBox.achievments.a49.ach = false; lifeBox.achievments.a50.ach = false; lifeBox.ach._visible = false; lifeBox.ach.del = 0; lifeBox.ach._alpha = 100; hideAch(lifeBox.ach); sounds(menu1.sound_ctrl); menu1.sound_ctrl2.onRelease = function () { if (_root.snd_eff == true) { _root.snd_eff = false; } else { _root.snd_eff = true; } }; menu1.sound_ctrl2.onEnterFrame = function () { if (_root.snd_eff == false) { this.gotoAndStop(2); } else if (_root.snd_eff == true) { this.gotoAndStop(1); } }; submit_game(lifeBox.btn_submit); end_game(lifeBox.btn_end); lifeBox.btn_end._visible = false; lifeBox.btn_submit._visible = false; lifeBox.tutorial.fr = 1; lifeBox.tutorial.btn_next.onRelease = function () { if (this._parent.fr < 9) { this._parent.fr = this._parent.fr + 1; } this._parent.gotoAndStop(this._parent.fr); }; lifeBox.tutorial.btn_prev.onRelease = function () { if (this._parent.fr > 1) { this._parent.fr = this._parent.fr - 1; } this._parent.gotoAndStop(this._parent.fr); }; lifeBox.tutorial.btn_quit.onRelease = function () { this._parent._visible = false; }; menu1.btn_help.onRelease = function () { if (lifeBox.tutorial._visible == false) { lifeBox.tutorial._visible = true; } else { lifeBox.tutorial._visible = false; } }; if (_root.act_level == 1) { lifeBox.tutorial._visible = true; } else { lifeBox.tutorial._visible = false; } cover();
Symbol 47 MovieClip Frame 1
stop();
Symbol 142 MovieClip [fire_splash] Frame 13
removeMovieClip(this);
Symbol 163 MovieClip [splash] Frame 16
removeMovieClip(this);
Symbol 171 MovieClip [poison_splash] Frame 30
removeMovieClip(this);
Symbol 175 MovieClip [bum] Frame 12
removeMovieClip(this);
Symbol 178 MovieClip [flame] Frame 9
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (15); } else { gotoAndPlay (10); }
Symbol 178 MovieClip [flame] Frame 19
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (25); } else { gotoAndPlay (20); }
Symbol 178 MovieClip [flame] Frame 29
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (35); } else { gotoAndPlay (30); }
Symbol 178 MovieClip [flame] Frame 39
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (45); } else { gotoAndPlay (40); }
Symbol 178 MovieClip [flame] Frame 49
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (55); } else { gotoAndPlay (50); }
Symbol 178 MovieClip [flame] Frame 59
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (65); } else { gotoAndPlay (60); }
Symbol 178 MovieClip [flame] Frame 69
if (_root.game_speed == 0) { stop(); } else if (_root.game_speed == 3) { gotoAndPlay (75); } else { gotoAndPlay (70); }
Symbol 178 MovieClip [flame] Frame 80
stop();
Symbol 206 MovieClip Frame 15
stop();
Symbol 207 MovieClip [roots_out] Frame 200
removeMovieClip(this);
Symbol 277 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 390 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 423 MovieClip Frame 1
stop();
Symbol 429 MovieClip Frame 1
stop();
Symbol 435 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 1
stop();
Symbol 457 MovieClip Frame 1
stop();
Symbol 473 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 1
stop();
Symbol 515 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 1
stop();
Symbol 529 MovieClip Frame 1
stop();
Symbol 581 MovieClip [money] Frame 37
removeMovieClip(this);
Symbol 586 MovieClip Frame 1
stop();
Symbol 601 MovieClip Frame 1
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 621 MovieClip [waypoint_manager] Frame 1
this.onEnterFrame = function () { _root.waypointss = (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((("[" + this.w1._x) + ",") + this.w1._y) + "],") + "[") + this.w2._x) + ",") + this.w2._y) + "],") + "[") + this.w3._x) + ",") + this.w3._y) + "],") + "[") + this.w4._x) + ",") + this.w4._y) + "],") + "[") + this.w5._x) + ",") + this.w5._y) + "],") + "[") + this.w6._x) + ",") + this.w6._y) + "],") + "[") + this.w7._x) + ",") + this.w7._y) + "],") + "[") + this.w8._x) + ",") + this.w8._y) + "],") + "[") + this.w9._x) + ",") + this.w9._y) + "],") + "[") + this.w10._x) + ",") + this.w10._y) + "],") + "[") + this.w11._x) + ",") + this.w11._y) + "],") + "[") + this.w12._x) + ",") + this.w12._y) + "],") + "[") + this.w13._x) + ",") + this.w13._y) + "],") + "[") + this.w14._x) + ",") + this.w14._y) + "],"; };
Instance of Symbol 618 MovieClip "w1" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w2" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w3" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w4" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w5" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w6" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w7" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w8" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w9" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w10" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w11" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w12" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w13" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Instance of Symbol 618 MovieClip "w14" in Symbol 621 MovieClip [waypoint_manager] Frame 1
on (press) { this.startDrag(); } on (release) { this.stopDrag(); this._x = Math.floor(_root._xmouse / 30) * 30; this._y = Math.floor(_root._ymouse / 30) * 30; }
Symbol 644 MovieClip [slow_splash] Frame 15
removeMovieClip(this);
Symbol 645 MovieClip [blood] Frame 16
removeMovieClip(this);
Symbol 835 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd { function MochiAd () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local23 = 11000; var _local19 = options.ad_timeout; if (options.skip) { _local19 = 0; } delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local22 = options.color; delete options.color; var _local20 = options.background; delete options.background; var _local24 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local20); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local22); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local24, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local23; chk.ad_timeout = _local19; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local2}, clip._mochiad._containerLCName); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local10 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function () { }}; options = _parseOptions(options, _local10); var clip = options.clip; var _local9 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var _local3 = clip._mochiad; _local3.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local11 = _local5[0]; var _local8 = _local5[1]; _local3._x = _local11 * 0.5; _local3._y = _local8 * 0.5; var chk = _local3.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local9; chk.started = getTimer(); chk.showing = false; _local3.lc.adLoaded = options.ad_loaded; _local3.lc.adSkipped = options.ad_skipped; _local3.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; _local3.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; var _local21 = false; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; mochi.as2.MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace("[MOCHIAD rpcTestFn] " + s); return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); showPreGameAd(options); } static function showTimedAd(options) { trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local12 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local12); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local6 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local6._mochiad_loaded) { return(null); } var _local11 = options.depth; delete options.depth; var mc = _local6.createEmptyMovieClip("_mochiad", _local11); var _local10 = _getRes(options); options.res = (_local10[0] + "x") + _local10[1]; options.server = options.server + options.id; delete options.id; _local6._mochiad_loaded = true; if (_local6._url.indexOf("http") != 0) { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); } var _local4 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local9 = _local4.server; delete _local4.server; var _local13 = _allowDomains(_local9); mc.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var _local5 = new Object(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = mc; _local5.name = _local8; _local5.hostname = _local13; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); mc.lc = _local5; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; _local4.lc = _local8; _local4.st = getTimer(); if (!options.skip) { _local4.loadMovie(_local9 + ".swf", "POST"); } return(mc); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName); clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName); break; default : trace("[mochiads rpc] unknown rpc id: " + arg.id); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } static function containerNotify(clip, args, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.notify) { _local1.notify(args); } else { new LocalConnection().send(lcName, "notify", args); } } static function containerRpcResult(clip, callbackID, val, lcName) { var _local1 = clip._mochiad._mochiad_ctr.ad.app; if (_local1.rpcResult) { _local1.rpcResult(callbackID, val); } else { new LocalConnection().send(lcName, "rpcResult", callbackID, val); } } }
Symbol 836 MovieClip [__Packages.mochi.as2.MochiSync] Frame 0
class mochi.as2.MochiSync { var _syncContainer; function MochiSync () { _syncContainer = {}; } function getProp(name) { return(_syncContainer[name]); } function setProp(name, value) { if (_syncContainer[name] == value) { return(undefined); } _syncContainer[name] = value; mochi.as2.MochiServices.send("sync_propUpdate", {name:name, value:value}); } function triggerEvent(eventType, args) { switch (eventType) { case SYNC_REQUEST : mochi.as2.MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY : _syncContainer[args.name] = args.value; } } static var SYNC_REQUEST = "SyncRequest"; static var SYNC_PROPERTY = "UpdateProperty"; }
Symbol 837 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.8 as2"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { warnID(id, false); if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local6 = "_mochiservices_com_" + id; var _local5 = new MovieClipLoader(); var _local3 = {}; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } if (urlOptions().servURL) { _servURL = urlOptions().servURL; } var _local4 = _servURL + _services; if (urlOptions().servicesURL) { _local4 = urlOptions().servicesURL; } allowDomains(_local4); _clip = clip.createEmptyMovieClip(_local6, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); if (_local3.waitInterval != null) { clearInterval(_local3.waitInterval); } _local3.onLoadError = loadError; _local3.onLoadStart = function (target_mc) { this.isLoading = true; }; _local3.onLoadComplete = function (target_mc) { target_mc.MochiServices = mochi.as2.MochiServices; }; _local3.startTime = getTimer(); _local3.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _local3.waitInterval = setInterval(_local3, "wait", 1000); _local5.addListener(_local3); _local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function loadError(target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); disconnect(); onError.apply(null, [errorCode]); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onEvent = function (pkg) { switch (pkg.target) { case "events" : mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args); break; case "coins" : mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args); break; case "sync" : mochi.as2.MochiServices.servicesSync.triggerEvent(pkg.event, pkg.args); } }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError.apply(null, ["IOError"]); }; trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function updateCopy(args) { send("coins_updateCopy", args, null, null); } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; var _local6; if (_root._url.indexOf("mochiad_options") != -1) { var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1; _local6 = _root._url.substr(_local2, _root._url.length); } else if (_root.mochiad_options) { _local6 = _root.mochiad_options; } if (_local6) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function warnID(bid, leaderboard) { bid = bid.toLowerCase(); if (bid.length != 16) { trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length"); return(undefined); } if (bid == "1e113c7239048b3f") { if (leaderboard) { trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); } return(undefined); } if (bid == "84993a1de4031cd8") { if (leaderboard) { trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); } return(undefined); } var _local1 = 0; while (_local1 < bid.length) { switch (bid.charAt(_local1)) { case "0" : case "1" : case "2" : case "3" : case "4" : case "5" : case "6" : case "7" : case "8" : case "9" : case "a" : case "b" : case "c" : case "d" : case "e" : case "f" : break; default : trace("WARNING: Board ID contains illegal characters: " + bid); return(undefined); } _local1++; } } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static function setContainer(clip) { } static function stayOnTop(clip) { } static var _servURL = "http://www.mochiads.com/static/lib/services/"; static var _services = "services.swf"; static var _mochiLC = "MochiLC.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; static var servicesSync = new mochi.as2.MochiSync(); }
Symbol 838 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher { var eventTable; function MochiEventDispatcher () { eventTable = {}; } function buildDelegate(thisObject, thatObject) { var _local2 = {thisObject:thisObject, thatObject:thatObject}; if (thatObject != undefined) { var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject)); _local2.delegate = function (args) { funct.call(thisObject, args); }; } else { _local2.delegate = thisObject; } return(_local2); } function compareDelegate(d_A, d_B) { if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) { return(false); } return(true); } function addEventListener(event, thisObject, thatObject) { removeEventListener(event, thisObject, thatObject); eventTable[event].push(buildDelegate(thisObject, thatObject)); } function removeEventListener(event, thisObject, thatObject) { var _local3 = buildDelegate(thisObject, thatObject); if (eventTable[event] == undefined) { eventTable[event] = []; return(undefined); } for (var _local4 in eventTable[event]) { if (!compareDelegate(eventTable[event][_local4], _local3)) { continue; } eventTable[event].splice(Number(_local4), 1); } } function triggerEvent(event, args) { if (eventTable[event] == undefined) { return(undefined); } for (var _local4 in eventTable[event]) { eventTable[event][_local4].delegate(args); } } }
Symbol 839 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents { function MochiEvents () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function startSession(achievementID) { mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null); } static function setNotifications(clip, style) { var _local2 = {}; for (var _local3 in style) { _local2[_local3] = style[_local3]; } _local2.clip = clip; mochi.as2.MochiServices.send("events_setNotifications", _local2, null, null); } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static function startPlay(tag) { if (tag == undefined) { tag = "gameplay"; } mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null); } static function endPlay() { mochi.as2.MochiServices.send("events_clearRoundID", null, null, null); } static function trackEvent(tag, value) { mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null); } static var ACHIEVEMENT_RECEIVED = "AchievementReceived"; static var ALIGN_TOP_LEFT = "ALIGN_TL"; static var ALIGN_TOP = "ALIGN_T"; static var ALIGN_TOP_RIGHT = "ALIGN_TR"; static var ALIGN_LEFT = "ALIGN_L"; static var ALIGN_CENTER = "ALIGN_C"; static var ALIGN_RIGHT = "ALIGN_R"; static var ALIGN_BOTTOM_LEFT = "ALIGN_BL"; static var ALIGN_BOTTOM = "ALIGN_B"; static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR"; static var FORMAT_SHORT = "ShortForm"; static var FORMAT_LONG = "LongForm"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 840 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial { function MochiSocial () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showLoginWidget(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("coins_showLoginWidget", {options:options}); } static function hideLoginWidget() { mochi.as2.MochiServices.send("coins_hideLoginWidget"); } static function requestLogin() { mochi.as2.MochiServices.send("coins_requestLogin"); } static function getUserInfo() { mochi.as2.MochiServices.send("coins_getUserInfo"); } static function saveUserProperties(properties) { mochi.as2.MochiServices.send("coins_saveUserProperties", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var LOGGED_IN = "LoggedIn"; static var LOGGED_OUT = "LoggedOut"; static var LOGIN_SHOW = "LoginShow"; static var LOGIN_HIDE = "LoginHide"; static var LOGIN_SHOWN = "LoginShown"; static var PROFILE_SHOW = "ProfileShow"; static var PROFILE_HIDE = "ProfileHide"; static var PROPERTIES_SAVED = "PropertySaved"; static var WIDGET_LOADED = "WidgetLoaded"; static var USER_INFO = "UserInfo"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var PROPERTIES_SIZE = "PropertiesSize"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 841 MovieClip [__Packages.mochi.as2.MochiScores] Frame 0
class mochi.as2.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.as2.MochiServices.warnID(boardID, true); mochi.as2.MochiScores.boardID = boardID; mochi.as2.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { options.clip = mochi.as2.MochiServices.clip; if ((options.clip != mochi.as2.MochiServices.__get__clip()) || (mochi.as2.MochiServices.__get__childClip()._target == undefined)) { mochi.as2.MochiServices.disconnect(); trace("WARNING! This application is attempting to connect to MochiServices inside a showLeaderboard call!"); trace("make sure MochiServices.connect is called as early in the application runtime as possible."); mochi.as2.MochiServices.connect(mochi.as2.MochiServices.__get__id(), options.clip); } delete options.clip; if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (options.score instanceof TextField) { if (options.score.text != undefined) { options.score = options.score.text; } } else if (options.score instanceof mochi.as2.MochiDigits) { options.score = options.score.value; } var _local2 = Number(options.score); if (isNaN(_local2)) { trace(("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'"); } else if ((_local2 == Number.NEGATIVE_INFINITY) || (_local2 == Number.POSITIVE_INFINITY)) { trace(("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite"); } else { if (Math.floor(_local2) != _local2) { trace(("WARNING: Submitted score '" + options.score) + "' will be truncated"); } options.score = _local2; } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.as2.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { _root.jumpable = true; _root.gotoAndStop(10); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.as2.MochiServices.warnID(options.boardID, true); trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); mochi.as2.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.as2.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { score = Number(score); if (isNaN(score)) { trace(("ERROR: Submitted score '" + String(score)) + "' will be rejected, score is 'Not a Number'"); } else if ((score == Number.NEGATIVE_INFINITY) || (score == Number.POSITIVE_INFINITY)) { trace(("ERROR: Submitted score '" + String(score)) + "' will be rejected, score is an infinite"); } else { if (Math.floor(score) != score) { trace(("WARNING: Submitted score '" + String(score)) + "' will be truncated"); } score = Number(score); } mochi.as2.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 842 MovieClip [__Packages.mochi.as2.MochiDigits] Frame 0
class mochi.as2.MochiDigits { var Encoder, Fragment, Sibling; function MochiDigits (digit, index) { Encoder = 0; setValue(digit, index); } function get value() { return(Number(toString())); } function set value(v) { setValue(v); //return(value); } function addValue(v) { value = value + v; } function setValue(digit, index) { var _local3 = digit.toString(); if ((index == undefined) || (isNaN(index))) { index = 0; } Fragment = _local3.charCodeAt(index++) ^ Encoder; if (index < _local3.length) { Sibling = new mochi.as2.MochiDigits(digit, index); } else { Sibling = null; } reencode(); } function reencode() { var _local2 = int(2147483647 * Math.random()); Fragment = Fragment ^ (_local2 ^ Encoder); Encoder = _local2; } function toString() { var _local2 = String.fromCharCode(Fragment ^ Encoder); return(((Sibling != null) ? (_local2.concat(Sibling.toString())) : (_local2))); } }
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Symbol 831 MovieClipUses:829 830Used by:832
Symbol 832 MovieClipUses:815 831 826 813Used by:Timeline
Symbol 833 GraphicUsed by:Timeline
Symbol 834 TextUses:71Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 655 MovieClip
"loading"Frame 1Symbol 656 EditableText
"main_menu"Frame 2Symbol 683 MovieClip
"new_game_menu"Frame 3Symbol 698 MovieClip
"back_btn"Frame 3Symbol 502 MovieClip
"load_game_btn1"Frame 4Symbol 705 MovieClip
"load_game_btn2"Frame 4Symbol 705 MovieClip
"load_game_btn3"Frame 4Symbol 705 MovieClip
"load_game_btn4"Frame 4Symbol 705 MovieClip
"load_game_btn5"Frame 4Symbol 705 MovieClip
"tower3"Frame 5Symbol 530 MovieClip [bombTower]
"tower1"Frame 5Symbol 424 MovieClip [bulletTower]
"tower7"Frame 5Symbol 430 MovieClip [fireTower]
"tower10"Frame 5Symbol 436 MovieClip [flameTower]
"tower2"Frame 5Symbol 443 MovieClip [harpunaTower]
"tower4"Frame 5Symbol 450 MovieClip [machinegunTower]
"tower9"Frame 5Symbol 458 MovieClip [slowTower]
"tower6"Frame 5Symbol 474 MovieClip [shockTower]
"tower5"Frame 5Symbol 492 MovieClip [poisonTower]
"tower8"Frame 5Symbol 499 MovieClip [cashTower]
"intro"Frame 6Symbol 735 MovieClip
"back_btn"Frame 6Symbol 737 MovieClip
"back_btn"Frame 7Symbol 502 MovieClip
"talent_tree"Frame 9Symbol 788 MovieClip
"reset_btn"Frame 9Symbol 791 MovieClip
"load_game_btn"Frame 10Symbol 798 MovieClip
"achievments_btn"Frame 10Symbol 800 MovieClip
"lvl1"Frame 10Symbol 820 MovieClip
"lvl2"Frame 10Symbol 827 MovieClip
"lvl3"Frame 10Symbol 832 MovieClip
"hp"Symbol 57 MovieClip Frame 1Symbol 47 MovieClip
"burn"Symbol 57 MovieClip Frame 1Symbol 49 MovieClip
"poison"Symbol 57 MovieClip Frame 1Symbol 52 MovieClip
"slow"Symbol 57 MovieClip Frame 1Symbol 54 MovieClip
"shock"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"regenerace"Symbol 58 MovieClip [creeps_5] Frame 1Symbol 37 MovieClip
"hp"Symbol 58 MovieClip [creeps_5] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 60 MovieClip [creeps_4] Frame 1Symbol 37 MovieClip
"hp"Symbol 60 MovieClip [creeps_4] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 62 MovieClip [creeps_3] Frame 1Symbol 37 MovieClip
"hp"Symbol 62 MovieClip [creeps_3] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 64 MovieClip [creeps_2] Frame 1Symbol 37 MovieClip
"hp"Symbol 64 MovieClip [creeps_2] Frame 1Symbol 57 MovieClip
"hp"Symbol 66 MovieClip [creeps] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 88 MovieClip [creeps_boss_4] Frame 1Symbol 37 MovieClip
"hp"Symbol 88 MovieClip [creeps_boss_4] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 90 MovieClip [creeps_boss_3] Frame 1Symbol 37 MovieClip
"hp"Symbol 90 MovieClip [creeps_boss_3] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 92 MovieClip [creeps_16] Frame 1Symbol 37 MovieClip
"hp"Symbol 92 MovieClip [creeps_16] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 94 MovieClip [creeps_15] Frame 1Symbol 37 MovieClip
"hp"Symbol 94 MovieClip [creeps_15] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 96 MovieClip [creeps_13] Frame 1Symbol 37 MovieClip
"hp"Symbol 96 MovieClip [creeps_13] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 98 MovieClip [creeps_12] Frame 1Symbol 37 MovieClip
"hp"Symbol 98 MovieClip [creeps_12] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 100 MovieClip [creeps_11] Frame 1Symbol 37 MovieClip
"hp"Symbol 100 MovieClip [creeps_11] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 102 MovieClip [creeps_10] Frame 1Symbol 37 MovieClip
"hp"Symbol 102 MovieClip [creeps_10] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 108 MovieClip [creeps_boss_5] Frame 1Symbol 37 MovieClip
"hp"Symbol 108 MovieClip [creeps_boss_5] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 110 MovieClip [creeps_boss_2] Frame 1Symbol 37 MovieClip
"hp"Symbol 110 MovieClip [creeps_boss_2] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 114 MovieClip [creeps_9] Frame 1Symbol 37 MovieClip
"hp"Symbol 114 MovieClip [creeps_9] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 116 MovieClip [creeps_8] Frame 1Symbol 37 MovieClip
"hp"Symbol 116 MovieClip [creeps_8] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 118 MovieClip [creeps_61] Frame 1Symbol 37 MovieClip
"hp"Symbol 118 MovieClip [creeps_61] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 120 MovieClip [creeps_7] Frame 1Symbol 37 MovieClip
"hp"Symbol 120 MovieClip [creeps_7] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 122 MovieClip [creeps_6] Frame 1Symbol 37 MovieClip
"hp"Symbol 122 MovieClip [creeps_6] Frame 1Symbol 57 MovieClip
"regenerace"Symbol 124 MovieClip [creeps_boss_1] Frame 1Symbol 37 MovieClip
"hp"Symbol 124 MovieClip [creeps_boss_1] Frame 1Symbol 57 MovieClip
"ico"Symbol 295 MovieClip Frame 1Symbol 277 MovieClip
"a1"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a2"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a3"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a4"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a5"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a6"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a7"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a8"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a9"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a10"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a11"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a12"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a13"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a14"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a15"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a16"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a17"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a18"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a19"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a20"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a21"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a22"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a23"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a24"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a25"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a26"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a27"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a28"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a29"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a30"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a31"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a32"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a33"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a34"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a35"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a36"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a37"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a38"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a39"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a40"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a41"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a42"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a43"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a44"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a45"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a46"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a47"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a48"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a49"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"a50"Symbol 304 MovieClip [achievments] Frame 1Symbol 295 MovieClip
"hide"Symbol 304 MovieClip [achievments] Frame 1Symbol 299 MovieClip
"txt"Symbol 304 MovieClip [achievments] Frame 1Symbol 300 EditableText
"txt1"Symbol 304 MovieClip [achievments] Frame 1Symbol 301 EditableText
"txt2"Symbol 304 MovieClip [achievments] Frame 1Symbol 302 EditableText
"txt"Symbol 311 MovieClip Frame 1Symbol 310 EditableText
"txt"Symbol 326 MovieClip Frame 1Symbol 311 MovieClip
"hide"Symbol 329 MovieClip [upgrades] Frame 1Symbol 299 MovieClip
"txt"Symbol 329 MovieClip [upgrades] Frame 1Symbol 305 EditableText
"txt2"Symbol 329 MovieClip [upgrades] Frame 1Symbol 306 EditableText
"u1"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u2"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u3"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u4"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u5"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"txt1"Symbol 329 MovieClip [upgrades] Frame 1Symbol 327 EditableText
"u6"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u7"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u10"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u11"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u12"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u13"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u14"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u15"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u8"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"u9"Symbol 329 MovieClip [upgrades] Frame 1Symbol 326 MovieClip
"ico"Symbol 332 MovieClip Frame 1Symbol 277 MovieClip
"big_ico"Symbol 335 MovieClip Frame 1Symbol 332 MovieClip
"txt1"Symbol 335 MovieClip Frame 1Symbol 333 EditableText
"txt2"Symbol 335 MovieClip Frame 1Symbol 334 EditableText
"no"Symbol 342 MovieClip Frame 1Symbol 338 MovieClip
"yes"Symbol 342 MovieClip Frame 1Symbol 340 MovieClip
"txt"Symbol 342 MovieClip Frame 1Symbol 341 EditableText
"btn_quit"Symbol 374 MovieClip Frame 1Symbol 299 MovieClip
"btn_next"Symbol 374 MovieClip Frame 1Symbol 352 MovieClip
"btn_prev"Symbol 374 MovieClip Frame 1Symbol 354 MovieClip
"no"Symbol 380 MovieClip Frame 1Symbol 376 MovieClip
"yes"Symbol 380 MovieClip Frame 1Symbol 378 MovieClip
"life"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 216 EditableText
"wave"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 217 EditableText
"hp"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 218 EditableText
"gold"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 219 EditableText
"skore"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 220 EditableText
"achievments"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 304 MovieClip [achievments]
"upgrades"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 329 MovieClip [upgrades]
"ach"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 335 MovieClip
"btn_submit"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 342 MovieClip
"tutorial"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 374 MovieClip
"btn_end"Symbol 381 MovieClip [lifeBox] Frame 1Symbol 380 MovieClip
"pauza"Symbol 390 MovieClip Frame 1Symbol 389 EditableText
"lvl_up"Symbol 423 MovieClip Frame 1Symbol 400 MovieClip
"dir"Symbol 424 MovieClip [bulletTower] Frame 1Symbol 396 MovieClip
"rank"Symbol 424 MovieClip [bulletTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 430 MovieClip [fireTower] Frame 1Symbol 429 MovieClip
"rank"Symbol 430 MovieClip [fireTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 436 MovieClip [flameTower] Frame 1Symbol 435 MovieClip
"rank"Symbol 436 MovieClip [flameTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 443 MovieClip [harpunaTower] Frame 1Symbol 442 MovieClip
"rank"Symbol 443 MovieClip [harpunaTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 450 MovieClip [machinegunTower] Frame 1Symbol 449 MovieClip
"rank"Symbol 450 MovieClip [machinegunTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 458 MovieClip [slowTower] Frame 1Symbol 457 MovieClip
"rank"Symbol 458 MovieClip [slowTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 474 MovieClip [shockTower] Frame 1Symbol 473 MovieClip
"rank"Symbol 474 MovieClip [shockTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 492 MovieClip [poisonTower] Frame 1Symbol 480 MovieClip
"rank"Symbol 492 MovieClip [poisonTower] Frame 1Symbol 423 MovieClip
"rank"Symbol 499 MovieClip [cashTower] Frame 1Symbol 423 MovieClip
"txt"Symbol 501 MovieClip Frame 1Symbol 500 EditableText
"cannon"Symbol 529 MovieClip Frame 1Symbol 522 MovieClip
"dir"Symbol 530 MovieClip [bombTower] Frame 1Symbol 529 MovieClip
"rank"Symbol 530 MovieClip [bombTower] Frame 1Symbol 423 MovieClip
"cancel_btn"Symbol 532 MovieClip [menu1] Frame 1Symbol 386 MovieClip
"pause_btn"Symbol 532 MovieClip [menu1] Frame 1Symbol 390 MovieClip
"tower1"Symbol 532 MovieClip [menu1] Frame 1Symbol 424 MovieClip [bulletTower]
"tower7"Symbol 532 MovieClip [menu1] Frame 1Symbol 430 MovieClip [fireTower]
"tower10"Symbol 532 MovieClip [menu1] Frame 1Symbol 436 MovieClip [flameTower]
"tower2"Symbol 532 MovieClip [menu1] Frame 1Symbol 443 MovieClip [harpunaTower]
"tower4"Symbol 532 MovieClip [menu1] Frame 1Symbol 450 MovieClip [machinegunTower]
"tower9"Symbol 532 MovieClip [menu1] Frame 1Symbol 458 MovieClip [slowTower]
"tower6"Symbol 532 MovieClip [menu1] Frame 1Symbol 474 MovieClip [shockTower]
"tower5"Symbol 532 MovieClip [menu1] Frame 1Symbol 492 MovieClip [poisonTower]
"tower8"Symbol 532 MovieClip [menu1] Frame 1Symbol 499 MovieClip [cashTower]
"speed_btn"Symbol 532 MovieClip [menu1] Frame 1Symbol 501 MovieClip
"back_btn"Symbol 532 MovieClip [menu1] Frame 1Symbol 502 MovieClip
"btn_achiev"Symbol 532 MovieClip [menu1] Frame 1Symbol 504 MovieClip
"btn_upgrades"Symbol 532 MovieClip [menu1] Frame 1Symbol 508 MovieClip
"btn_help"Symbol 532 MovieClip [menu1] Frame 1Symbol 511 MovieClip
"sound_ctrl"Symbol 532 MovieClip [menu1] Frame 1Symbol 515 MovieClip
"sound_ctrl2"Symbol 532 MovieClip [menu1] Frame 1Symbol 519 MovieClip
"tower3"Symbol 532 MovieClip [menu1] Frame 1Symbol 530 MovieClip [bombTower]
"txt"Symbol 532 MovieClip [menu1] Frame 1Symbol 531 EditableText
"sell"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 550 MovieClip
"upg1"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 558 MovieClip
"upg2"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 559 MovieClip
"upg3"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 560 MovieClip
"upg4"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 561 MovieClip
"upg5"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 563 MovieClip
"upg6"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 563 MovieClip
"upg7"Symbol 564 MovieClip [tower_stats_mc] Frame 1Symbol 563 MovieClip
"coin"Symbol 581 MovieClip [money] Frame 1Symbol 580 MovieClip
"dir"Symbol 587 MovieClip [rootsTower] Frame 1Symbol 586 MovieClip
"rank"Symbol 587 MovieClip [rootsTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 594 MovieClip [magicTower] Frame 1Symbol 593 MovieClip
"rank"Symbol 594 MovieClip [magicTower] Frame 1Symbol 423 MovieClip
"rank"Symbol 596 MovieClip [flowerTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 602 MovieClip [crossbowTower] Frame 1Symbol 601 MovieClip
"rank"Symbol 602 MovieClip [crossbowTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 608 MovieClip [balistaTower] Frame 1Symbol 607 MovieClip
"rank"Symbol 608 MovieClip [balistaTower] Frame 1Symbol 423 MovieClip
"dir"Symbol 613 MovieClip [arrowTower] Frame 1Symbol 612 MovieClip
"rank"Symbol 613 MovieClip [arrowTower] Frame 1Symbol 423 MovieClip
"cancel_btn"Symbol 615 MovieClip [menu2] Frame 1Symbol 386 MovieClip
"pause_btn"Symbol 615 MovieClip [menu2] Frame 1Symbol 390 MovieClip
"tower21"Symbol 615 MovieClip [menu2] Frame 1Symbol 613 MovieClip [arrowTower]
"tower23"Symbol 615 MovieClip [menu2] Frame 1Symbol 608 MovieClip [balistaTower]
"tower22"Symbol 615 MovieClip [menu2] Frame 1Symbol 602 MovieClip [crossbowTower]
"tower24"Symbol 615 MovieClip [menu2] Frame 1Symbol 596 MovieClip [flowerTower]
"tower25"Symbol 615 MovieClip [menu2] Frame 1Symbol 594 MovieClip [magicTower]
"tower26"Symbol 615 MovieClip [menu2] Frame 1Symbol 587 MovieClip [rootsTower]
"w1"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w2"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w3"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w4"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w5"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w6"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w7"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w8"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w9"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w10"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w11"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w12"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w13"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"w14"Symbol 621 MovieClip [waypoint_manager] Frame 1Symbol 618 MovieClip
"back"Symbol 628 MovieClip [after_level] Frame 1Symbol 625 MovieClip
"continue_game"Symbol 683 MovieClip Frame 1Symbol 660 MovieClip
"load_game"Symbol 683 MovieClip Frame 1Symbol 663 MovieClip
"achievments"Symbol 683 MovieClip Frame 1Symbol 666 MovieClip
"sound_ctrl"Symbol 683 MovieClip Frame 1Symbol 515 MovieClip
"new_game"Symbol 683 MovieClip Frame 1Symbol 671 MovieClip
"new_intro"Symbol 683 MovieClip Frame 1Symbol 674 MovieClip
"new_help"Symbol 683 MovieClip Frame 1Symbol 677 MovieClip
"new_authors"Symbol 683 MovieClip Frame 1Symbol 680 MovieClip
"new_more"Symbol 683 MovieClip Frame 1Symbol 682 MovieClip
"dwarves"Symbol 698 MovieClip Frame 1Symbol 691 MovieClip
"elves"Symbol 698 MovieClip Frame 1Symbol 694 MovieClip
"orcs"Symbol 698 MovieClip Frame 1Symbol 697 MovieClip
"level"Symbol 767 MovieClip Frame 1Symbol 760 MovieClip
"typ"Symbol 767 MovieClip Frame 1Symbol 764 MovieClip
"t"Symbol 768 MovieClip Frame 1Symbol 755 MovieClip
"range"Symbol 768 MovieClip Frame 1Symbol 767 MovieClip
"reload"Symbol 768 MovieClip Frame 1Symbol 767 MovieClip
"damage"Symbol 768 MovieClip Frame 1Symbol 767 MovieClip
"bonus"Symbol 771 MovieClip Frame 1Symbol 770 EditableText
"bonus"Symbol 781 MovieClip Frame 1Symbol 780 EditableText
"t1"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t2"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t3"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t4"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t5"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t6"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t7"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t8"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t9"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"t10"Symbol 788 MovieClip Frame 1Symbol 768 MovieClip
"c10"Symbol 788 MovieClip Frame 1Symbol 771 MovieClip
"c11"Symbol 788 MovieClip Frame 1Symbol 781 MovieClip
"c20"Symbol 788 MovieClip Frame 1Symbol 771 MovieClip
"c21"Symbol 788 MovieClip Frame 1Symbol 781 MovieClip
"c30"Symbol 788 MovieClip Frame 1Symbol 771 MovieClip
"c31"Symbol 788 MovieClip Frame 1Symbol 781 MovieClip
"c40"Symbol 788 MovieClip Frame 1Symbol 771 MovieClip
"c41"Symbol 788 MovieClip Frame 1Symbol 781 MovieClip
"c50"Symbol 788 MovieClip Frame 1Symbol 771 MovieClip
"c51"Symbol 788 MovieClip Frame 1Symbol 781 MovieClip
"popisek"Symbol 788 MovieClip Frame 1Symbol 786 EditableText
"c60"Symbol 788 MovieClip Frame 1Symbol 771 MovieClip
"c61"Symbol 788 MovieClip Frame 1Symbol 781 MovieClip
"hardcore"Symbol 820 MovieClip Frame 1Symbol 813 MovieClip
"clk"Symbol 820 MovieClip Frame 1Symbol 815 MovieClip
"clk"Symbol 827 MovieClip Frame 1Symbol 815 MovieClip
"hardcore"Symbol 827 MovieClip Frame 1Symbol 813 MovieClip
"locked1"Symbol 827 MovieClip Frame 1Symbol 826 MovieClip
"clk"Symbol 832 MovieClip Frame 1Symbol 815 MovieClip
"locked1"Symbol 832 MovieClip Frame 1Symbol 826 MovieClip
"hardcore"Symbol 832 MovieClip Frame 1Symbol 813 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1934 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "windy.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "gun2.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "machinegun.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ptaci.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "shock.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "poison.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gun4.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "bomb.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "die.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "lvl1.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "gun.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "flame.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "fire.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "era.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "die2.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "sniper.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "gun3.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "path5"
ExportAssets (56)Timeline Frame 1Symbol 19 as "path4"
ExportAssets (56)Timeline Frame 1Symbol 20 as "path3"
ExportAssets (56)Timeline Frame 1Symbol 21 as "path2"
ExportAssets (56)Timeline Frame 1Symbol 22 as "path1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "coll"
ExportAssets (56)Timeline Frame 1Symbol 58 as "creeps_5"
ExportAssets (56)Timeline Frame 1Symbol 60 as "creeps_4"
ExportAssets (56)Timeline Frame 1Symbol 62 as "creeps_3"
ExportAssets (56)Timeline Frame 1Symbol 64 as "creeps_2"
ExportAssets (56)Timeline Frame 1Symbol 66 as "creeps"
ExportAssets (56)Timeline Frame 1Symbol 82 as "creep_stats_mc"
ExportAssets (56)Timeline Frame 1Symbol 88 as "creeps_boss_4"
ExportAssets (56)Timeline Frame 1Symbol 90 as "creeps_boss_3"
ExportAssets (56)Timeline Frame 1Symbol 92 as "creeps_16"
ExportAssets (56)Timeline Frame 1Symbol 94 as "creeps_15"
ExportAssets (56)Timeline Frame 1Symbol 96 as "creeps_13"
ExportAssets (56)Timeline Frame 1Symbol 98 as "creeps_12"
ExportAssets (56)Timeline Frame 1Symbol 100 as "creeps_11"
ExportAssets (56)Timeline Frame 1Symbol 102 as "creeps_10"
ExportAssets (56)Timeline Frame 1Symbol 108 as "creeps_boss_5"
ExportAssets (56)Timeline Frame 1Symbol 110 as "creeps_boss_2"
ExportAssets (56)Timeline Frame 1Symbol 114 as "creeps_9"
ExportAssets (56)Timeline Frame 1Symbol 116 as "creeps_8"
ExportAssets (56)Timeline Frame 1Symbol 118 as "creeps_61"
ExportAssets (56)Timeline Frame 1Symbol 120 as "creeps_7"
ExportAssets (56)Timeline Frame 1Symbol 122 as "creeps_6"
ExportAssets (56)Timeline Frame 1Symbol 124 as "creeps_boss_1"
ExportAssets (56)Timeline Frame 1Symbol 126 as "slow"
ExportAssets (56)Timeline Frame 1Symbol 128 as "cover_black"
ExportAssets (56)Timeline Frame 1Symbol 135 as "background1"
ExportAssets (56)Timeline Frame 1Symbol 142 as "fire_splash"
ExportAssets (56)Timeline Frame 1Symbol 151 as "shock_splash"
ExportAssets (56)Timeline Frame 1Symbol 163 as "splash"
ExportAssets (56)Timeline Frame 1Symbol 171 as "poison_splash"
ExportAssets (56)Timeline Frame 1Symbol 175 as "bum"
ExportAssets (56)Timeline Frame 1Symbol 178 as "flame"
ExportAssets (56)Timeline Frame 1Symbol 180 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 182 as "harpuna"
ExportAssets (56)Timeline Frame 1Symbol 184 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 186 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 188 as "poison"
ExportAssets (56)Timeline Frame 1Symbol 190 as "cash"
ExportAssets (56)Timeline Frame 1Symbol 192 as "crossbowArrow"
ExportAssets (56)Timeline Frame 1Symbol 194 as "balistaArrow"
ExportAssets (56)Timeline Frame 1Symbol 196 as "roots_in"
ExportAssets (56)Timeline Frame 1Symbol 197 as "roots"
ExportAssets (56)Timeline Frame 1Symbol 207 as "roots_out"
ExportAssets (56)Timeline Frame 1Symbol 209 as "flower_trn"
ExportAssets (56)Timeline Frame 1Symbol 211 as "magic"
ExportAssets (56)Timeline Frame 1Symbol 213 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 304 as "achievments"
ExportAssets (56)Timeline Frame 1Symbol 329 as "upgrades"
ExportAssets (56)Timeline Frame 1Symbol 381 as "lifeBox"
ExportAssets (56)Timeline Frame 1Symbol 424 as "bulletTower"
ExportAssets (56)Timeline Frame 1Symbol 430 as "fireTower"
ExportAssets (56)Timeline Frame 1Symbol 436 as "flameTower"
ExportAssets (56)Timeline Frame 1Symbol 443 as "harpunaTower"
ExportAssets (56)Timeline Frame 1Symbol 450 as "machinegunTower"
ExportAssets (56)Timeline Frame 1Symbol 458 as "slowTower"
ExportAssets (56)Timeline Frame 1Symbol 472 as "shock"
ExportAssets (56)Timeline Frame 1Symbol 474 as "shockTower"
ExportAssets (56)Timeline Frame 1Symbol 492 as "poisonTower"
ExportAssets (56)Timeline Frame 1Symbol 499 as "cashTower"
ExportAssets (56)Timeline Frame 1Symbol 530 as "bombTower"
ExportAssets (56)Timeline Frame 1Symbol 532 as "menu1"
ExportAssets (56)Timeline Frame 1Symbol 534 as "rangeCircle"
ExportAssets (56)Timeline Frame 1Symbol 564 as "tower_stats_mc"
ExportAssets (56)Timeline Frame 1Symbol 576 as "tower_stats_onmouseover"
ExportAssets (56)Timeline Frame 1Symbol 578 as "empty_tower"
ExportAssets (56)Timeline Frame 1Symbol 581 as "money"
ExportAssets (56)Timeline Frame 1Symbol 587 as "rootsTower"
ExportAssets (56)Timeline Frame 1Symbol 594 as "magicTower"
ExportAssets (56)Timeline Frame 1Symbol 596 as "flowerTower"
ExportAssets (56)Timeline Frame 1Symbol 602 as "crossbowTower"
ExportAssets (56)Timeline Frame 1Symbol 608 as "balistaTower"
ExportAssets (56)Timeline Frame 1Symbol 613 as "arrowTower"
ExportAssets (56)Timeline Frame 1Symbol 615 as "menu2"
ExportAssets (56)Timeline Frame 1Symbol 621 as "waypoint_manager"
ExportAssets (56)Timeline Frame 1Symbol 628 as "after_level"
ExportAssets (56)Timeline Frame 1Symbol 630 as "minimap"
ExportAssets (56)Timeline Frame 1Symbol 633 as "background3"
ExportAssets (56)Timeline Frame 1Symbol 636 as "background2"
ExportAssets (56)Timeline Frame 1Symbol 644 as "slow_splash"
ExportAssets (56)Timeline Frame 1Symbol 645 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 835 as "__Packages.mochi.as2.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 836 as "__Packages.mochi.as2.MochiSync"
ExportAssets (56)Timeline Frame 1Symbol 837 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 838 as "__Packages.mochi.as2.MochiEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 839 as "__Packages.mochi.as2.MochiEvents"
ExportAssets (56)Timeline Frame 1Symbol 840 as "__Packages.mochi.as2.MochiSocial"
ExportAssets (56)Timeline Frame 1Symbol 841 as "__Packages.mochi.as2.MochiScores"
ExportAssets (56)Timeline Frame 1Symbol 842 as "__Packages.mochi.as2.MochiDigits"

Labels

"main"Frame 2
"fmain_menu"Frame 2
"new"Frame 3
"fnew_game"Frame 3
"load"Frame 4
"fload_game"Frame 4
"achiev"Frame 5
"save"Frame 8
"talent"Frame 9
"map"Frame 10
"game"Frame 11

Dynamic Text Variables

_root.creep_name_newSymbol 70 EditableText"<p align="center"></p>"
_root.creep_hpSymbol 72 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_burnSymbol 73 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_poisonSymbol 74 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_speedSymbol 75 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_defenseSymbol 76 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_fire_resSymbol 77 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_pois_resSymbol 78 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_magic_resSymbol 79 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_regenSymbol 80 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.creep_rewardSymbol 81 EditableText"<p align="left"><font face="Trebuchet MS" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>"
_root.select_rangeSymbol 537 EditableText"<p align="left"></p>"
_root.select_damageSymbol 538 EditableText"<p align="left"></p>"
_root.select_reloadSymbol 539 EditableText"<p align="left"></p>"
_root.select_speedSymbol 540 EditableText"<p align="left"></p>"
_root.select_xpSymbol 541 EditableText"<p align="left"></p>"
_root.select_levelSymbol 542 EditableText"<p align="left"></p>"
_root.select_effectSymbol 543 EditableText"<p align="left"></p>"
_root.select_eff_timeSymbol 544 EditableText"<p align="left"></p>"
_root.select_nameSymbol 545 EditableText"<p align="center"></p><p align="center"></p>"
_root.select_costSymbol 546 EditableText"<p align="left"></p>"
_root.cost1Symbol 551 EditableText"<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">70000</font></p>"
_root.cost2Symbol 552 EditableText"<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">79900</font></p>"
_root.cost3Symbol 553 EditableText"<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">700</font></p>"
_root.cost4Symbol 554 EditableText"<p align="left"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">700</font></p>"
_root.select_cost_sellSymbol 555 EditableText"<p align="left"></p>"
_root.over_rangeSymbol 565 EditableText"<p align="left"></p>"
_root.over_damageSymbol 566 EditableText"<p align="left"></p>"
_root.over_reloadSymbol 567 EditableText"<p align="left"></p>"
_root.over_speedSymbol 568 EditableText"<p align="left"></p>"
_root.over_xpSymbol 569 EditableText"<p align="left"></p>"
_root.over_levelSymbol 570 EditableText"<p align="left"></p>"
_root.over_effectSymbol 571 EditableText"<p align="left"></p>"
_root.over_eff_timeSymbol 572 EditableText"<p align="left"></p>"
_root.over_nameSymbol 573 EditableText"<p align="center"></p><p align="center"></p>"
_root.over_costSymbol 574 EditableText"<p align="left"></p>"
_root.over_cost_sellSymbol 575 EditableText"<p align="left"></p>"
_root.waypointssSymbol 620 EditableText"<p align="left"></p>"
_root.tmp_skoreSymbol 627 EditableText"<p align="center"></p>"
_root.popisSymbol 766 EditableText"<p align="center"></p><p align="center"></p><p align="center"></p>"
_root.runesSymbol 769 EditableText"<p align="center"></p>"
_root.popisSymbol 786 EditableText"<p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1">Increase Damage</font></p><p align="center"><font face="Verdana" size="16" color="#000000" letterSpacing="0.000000" kerning="1">cost(3 runes)</font></p>"
_root.skoreSymbol 795 EditableText"<p align="center"></p>"
_root.goldSymbol 796 EditableText"<p align="center"></p>"
_root.runesSymbol 801 EditableText"<p align="center"></p>"
_root.daysSymbol 803 EditableText"<p align="center"></p>"




http://swfchan.com/18/89432/info.shtml
Created: 28/3 -2019 23:36:47 Last modified: 28/3 -2019 23:36:47 Server time: 20/04 -2024 12:45:24