STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228032
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5119

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/95743854?noj=FRM95743854-20DC" width="1" height="1"></div>

Kill Gore - destroy anyone that comes in your way.swf

This is the info page for
Flash #89434

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 2 loadingbacks { } movieClip 5 finish { #initclip Object.registerClass('finish', finish); #endinitclip } // unknown tag 88 length 79 movieClip 9 universalspot { #initclip Object.registerClass('universalspot', uspot); #endinitclip } movieClip 11 { } movieClip 13 { } movieClip 27 back1 { instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [11, 1]; } } } movieClip 29 { } movieClip 33 { } // unknown tag 88 length 143 movieClip 45 { } movieClip 47 { } movieClip 48 { frame 60 { gotoAndPlay(1); } } // unknown tag 88 length 84 movieClip 71 { frame 39 { gotoAndPlay(1); } } movieClip 73 { } movieClip 75 { } movieClip 77 { } movieClip 85 preloader { instance plbut of movieClip 71 { onClipEvent (press) { var bl = _root.getBytesLoaded(); var bt = _root.getBytesTotal(); if (bt >= bl) { _root.gotoAndStop('game'); } } } } movieClip 87 preloaderact { #initclip Object.registerClass('preloaderact', preloader); #endinitclip } frame 1 { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = '__mochibot__'; mbc = 'mochibot.com'; g = _global ? _global : _level0._root; if (g[mb + swfid]) { return g[mb + swfid]; } s = System.security; x = mc._root.getSWFVersion; fv = x ? mc.getSWFVersion() : (_global ? 6 : 5); if (!s) { s = {}; } sb = s.sandboxType; if (sb == 'localWithFile') { return null; } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = (fv == 5) ? /:$version : System.capabilities.version; u = 'http://' + mbc + '/my/core.swf?mv=8&fv=' + fv + '&v=' + escape(pv) + '&swfid=' + escape(swfid) + '&l=' + lv + '&f=' + mc + (sb ? '&sb=' + sb : '') + (trk ? '&t=1' : ''); lv = fv > 6 ? mc.getNextHighestDepth() : (g[mb + 'level'] ? g[mb + 'level'] + 1 : lv); g[mb + 'level'] = lv; if (fv == 5) { res = '_level' + lv; if (!eval(res)) { loadMovieNum(u, lv); } return res; } res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); return res; } } movieClip 89 { } instance of movieClip 89 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepr ', '_blank'); } } button 94 { on (release) { getURL('http://www.freeaddictinggames.com', ''); } } movieClip 97 { } movieClip 106 { } movieClip 107 { frame 54 { stop(); } } movieClip 110 { } movieClip 111 { } // unknown tag 88 length 138 button 119 { on (release) { _root.gotoAndStop('game'); } } movieClip 121 { frame 1 { _root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay('loaded'); } this.loadtext = Math.round(PercentLoaded * 100) + '%'; } frame 2 { gotoAndPlay(1); } frame 20 { stop(); } frame 31 { _root.play(); } } movieClip 1734 __Packages.uspot { #initclip if (!_global.uspot) { var v1 = function () { super(); }; _global.uspot = v1; _global.uspot extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this._visible = false; }; v2.onEnterFrame = function () { if (this.ready == false) { if (_root.back.hero._y > this._y - 400 && _root.back.hero._y < this._y + 150) { if (_root.back.hero._x > this._x - 50 && _root.back.hero._x < this._x + 50) { this.i = 0; while (this.i < this.earray.length) { if (this.earray[this.i] > 9) { if (this.earray[this.i] == 13) { _root.back.attachMovie('enemywithgun', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (this.earray[this.i] == 11) { _root.back.attachMovie('enemy', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (this.earray[this.i] == 12) { _root.back.attachMovie('enemywithknife', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (this.earray[this.i] == 14) { _root.back.attachMovie('rat', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } } } } _root.back['enemy' + _root.act.enemies]._x = this._x + 400 + _root.act.enemies * 10; _root.back['enemy' + _root.act.enemies]._y = this._y; _root.back['enemy' + _root.act.enemies].number = _root.act.enemies; this.myenemy = _root.act.enemies; ++_root.act.enemies; } else { if (this.earray[this.i] < 5) { if (this.earray[this.i] == 3) { _root.back.attachMovie('enemywithgun', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (this.earray[this.i] == 1) { _root.back.attachMovie('enemy', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (this.earray[this.i] == 2) { _root.back.attachMovie('enemywithknife', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (this.earray[this.i] == 4) { _root.back.attachMovie('rat', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } } } } _root.back['enemy' + _root.act.enemies]._x = this._x - 400 - _root.act.enemies * 10; _root.back['enemy' + _root.act.enemies]._y = this._y; _root.back['enemy' + _root.act.enemies].number = _root.act.enemies; this.myenemy = _root.act.enemies; ++_root.act.enemies; } else { _root.back.attachMovie('rat', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); if (this.earray[this.i] == 6) { _root.back['enemy' + _root.act.enemies]._x = this._x; } else { if (this.earray[this.i] == 7) { _root.back['enemy' + _root.act.enemies]._x = this._x + 200; } else { if (this.earray[this.i] == 5) { _root.back['enemy' + _root.act.enemies]._x = this._x - 200; } } } _root.back['enemy' + _root.act.enemies]._y = this._y; _root.back['enemy' + _root.act.enemies].number = _root.act.enemies; _root.back['enemy' + _root.act.enemies].goingout = true; this.myenemy = _root.act.enemies; ++_root.act.enemies; } } ++this.i; } this.ready = true; this._visible = false; } } } else {} }; v2.ready = false; v2.myenemy = 0; v2.earray = []; v2.i = 0; ASSetPropFlags(_global.uspot.prototype, null, 1); } #endinitclip } movieClip 1735 __Packages.preloader { #initclip if (!_global.preloader) { var v1 = function () { super(); }; _global.preloader = v1; _global.preloader extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.preloader.prototype, null, 1); } #endinitclip } movieClip 1736 __Packages.finish { #initclip if (!_global.finish) { var v1 = function () { super(); }; _global.finish = v1; _global.finish extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this._visible = false; }; v2.onEnterFrame = function () { if (_root.back.hero._x > this._x - 50 && _root.back.hero._x < this._x + 50) { if (_root.back.hero._y > this._y - 50 && _root.back.hero._y < this._y + 10) { this.ready = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i].health > 0) { this.ready = false; break; } ++this.i; } if (this.ready == true) { if (_root.act.health == _root.panel.maxhealth) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[0] = 1; v3.data.rambo[_root.act.level] = 1; } _root.act.now = 20; } } } }; v2.i = 0; v2.ready = false; ASSetPropFlags(_global.finish.prototype, null, 1); } #endinitclip } movieClip 1737 __Packages.panel { #initclip if (!_global.panel) { var v1 = function () { super(); }; _global.panel = v1; _global.panel extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { var v3 = SharedObject.getLocal('killgore'); this.maxhealth = 200 + v3.data.health[_root.act.level] * 25; }; v2.onEnterFrame = function () { _root.panel.score.text = _root.act.score; _root.panel.exitsymbol._visible = true; if (_root.back.hero.rage > 0) { _root.panel.ragebar._visible = true; _root.panel.ragebar._xscale = _root.back.hero.rage; } else { _root.panel.ragebar._visible = false; } if (_root.back.hero.rage > 80) { _root.panel.ragebar.gotoAndStop(2); if (this.ragestatusanim == false) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[11] = 1; _root.panel.ragestatus.gotoAndPlay(1); this.ragestatusanim = true; } } else { this.ragestatusanim = false; _root.panel.ragebar.gotoAndStop(1); } this.i = 0; while (this.i < 20) { if (_root.back['s' + this.i].ready == false) { _root.panel.exitsymbol._visible = false; } if (_root.back['enemy' + this.i].health > 0) { _root.panel.exitsymbol._visible = false; } ++this.i; } if (this.bull == true) { this.i = 0; while (this.i <= 30) { if (_root.back.hero.ammo < this.i) { _root.panel['b' + this.i]._visible = false; } else { _root.panel['b' + this.i]._visible = true; } ++this.i; } _root.panel.bulli.text = _root.back.hero.ammo; this.bull = false; } if (this.hit == true) { _root.panel.ragestatus.gotoAndPlay(1); if (_root.back.hero.rage < 30) { _root.panel.blue.gotoAndPlay(1); } else { if (_root.back.hero.rage > 60) { _root.panel.red.gotoAndPlay(1); } else { _root.panel.yellow.gotoAndPlay(1); } } this.hit = false; } if (this.gethit == true) { _root.panel.portrait.gotoAndPlay('hit'); _root.back.hero.panelanim = true; _root.panel.healthbar.gotoAndPlay(1); if (_root.act.health > 0) { _root.panel.healthbar._xscale = _root.act.health * 100 / this.maxhealth; } else { _root.panel.healthbar._visible = false; } this.gethit = false; } if (this.animation == false) { if (_root.act.health > 120) { _root.panel.portrait.gotoAndPlay('normal'); } else { if (_root.act.health <= 0) { _root.panel.portrait.gotoAndPlay('dead'); } else { _root.panel.portrait.gotoAndPlay('rage'); } } this.animation = true; } }; v2.gethit = false; v2.hit = true; v2.bull = false; v2.maxhealth = 0; v2.i = 0; v2.animation = false; v2.ragestatusanim = false; ASSetPropFlags(_global.panel.prototype, null, 1); } #endinitclip } movieClip 1738 __Packages.deso { #initclip if (!_global.deso) { var v1 = function () { super(); }; _global.deso = v1; _global.deso extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.gotoAndStop('full'); this.truehi = this._y; }; v2.onEnterFrame = function () { if (this.health > 0) { if (this.getdown == false) { if (this.gethit == true) { if (this.health > 50) { this.gotoAndPlay('full'); } else { if (this.health > 0 && this.health <= 50) { this.gotoAndPlay('mid'); } else { _root.back.cf['do' + this.number].removeMovieClip(); this._visible = false; } } this.gethit = false; } } else { this.gettingdown(); } } }; v2.gettingdown = function () { this._y = this.truehi + this.hi; this.gethit = false; if (this.horizontal == false) { if (this.direction == 'l') { this.jumpspeedx = -5; } else { this.jumpspeedx = 5; } } else { if (this.direction == 'l') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } } this.checkenemiesd(); if (this.onground == false) { this.gotoAndStop('fly'); ++this.jumptimer; if (this.canfly == true) { this._x += this.jumpspeedx; } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('bomb', false); _root.enemysound.start(); } this.gotoAndPlay('bang'); this.health = -1; this.onground = true; } if (this.jumptimer < 15) { this.hi -= 15 - this.jumptimer; } else { this.checkfly(); this.searchground(); this.hi += this.jumptimer - 15; } } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this._y, true)) { this.canfly = false; } else { this.canfly = true; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.gotoAndPlay('bang'); this.onground = true; } }; v2.checkenemiesd = function () { this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._y >= this._y - 120 && _root.back['enemy' + this.i]._y <= this._y + 120) { if (this.direction == 'r') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].boss == false) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } _root.back['enemy' + this.i].health -= 10; _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; if (this.direction == 'r') { _root.back['enemy' + this.i].direction = 'l'; } else { _root.back['enemy' + this.i].direction = 'r'; } this.onground = true; this.gotoAndPlay('bang'); this.health = -100; } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (_root.back['enemy' + this.i].boss == false) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } _root.back['enemy' + this.i].health -= 10; _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; if (this.direction == 'r') { _root.back['enemy' + this.i].direction = 'l'; } else { _root.back['enemy' + this.i].direction = 'r'; } this.onground = true; this.gotoAndPlay('bang'); this.health = -100; } } } ++this.i; } }; v2.gethit = false; v2.getdown = false; v2.onground = false; v2.horizontal = false; v2.canfly = true; v2.health = 100; v2.number = 0; v2.jumptimer = 0; v2.jumpspeedx = 0; v2.truehi = 0; v2.hi = 0; v2.i = 0; v2.range = 100; v2.direction = 'r'; ASSetPropFlags(_global.deso.prototype, null, 1); } #endinitclip } movieClip 1739 __Packages.bullit { #initclip if (!_global.bullit) { var v1 = function () { super(); }; _global.bullit = v1; _global.bullit extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { if (this.right == true) { this.gotoAndStop('r'); } else { this.gotoAndStop('l'); } }; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this.ready == false) { if (this.right == true) { this._x += 40; } else { this._x -= 40; } if (this.enemy1 == true) { this.checkhero(); } else { this.checkenemies(); } } } }; v2.checkenemies = function () { var v3 = 0; v3 = 0; while (v3 < 20) { if (_root.back['enemy' + v3]._x <= 40 + this._x && _root.back['enemy' + v3]._x >= this._x - 40) { if (_root.back['enemy' + v3]._y <= this._y + 155 && _root.back['enemy' + v3]._y >= this._y) { if (_root.back['enemy' + v3].rat == false && _root.back['enemy' + v3].health > 0) { if (_root.back['enemy' + v3].taipe != 5) { var v4 = SharedObject.getLocal('killgore'); _root.back['enemy' + v3].health -= 5 + v4.data.horns[_root.act.level]; _root.back['enemy' + v3].hit = false; _root.back['enemy' + v3].gethit = true; _root.back['enemy' + v3].animation = false; this.gotoAndPlay('hit'); this.ready = true; if (this.right == true) { _root.back['enemy' + v3].direction = 'l'; } else { _root.back['enemy' + v3].direction = 'r'; } break; } else { var v5 = Math.random(); if (v5 < 0.5) { var v4 = SharedObject.getLocal('killgore'); _root.back['enemy' + v3].health -= 5 + v4.data.horns[_root.act.level]; _root.back['enemy' + v3].hit = false; _root.back['enemy' + v3].gethit = true; _root.back['enemy' + v3].animation = false; this.gotoAndPlay('hit'); this.ready = true; if (this.right == true) { _root.back['enemy' + v3].direction = 'l'; } else { _root.back['enemy' + v3].direction = 'r'; } break; } else { _root.back['enemy' + v3].block = true; _root.back['enemy' + v3].hit = false; _root.back['enemy' + v3].animation = false; } } } else { if (_root.back['enemy' + v3].boss == true) { this.gotoAndPlay('block'); this.ready = true; } } } } ++v3; } }; v2.checkhero = function () { if (_root.back.hero._x <= 40 + this._x && _root.back.hero._x >= this._x - 40) { if (_root.back.hero.sitting == false) { if (_root.back.hero._y <= this._y + 155 && _root.back.hero._y >= this._y) { _root.panel.gethit = true; if (_root.act.health > 5) { if (_root.back.hero.block == false && _root.back.hero.rage < 80) { _root.act.health -= 5; if (_root.back.hero.getdown == false) { _root.back.hero.animation = false; _root.back.hero.gethit = true; } else { _root.back.hero.animation = false; if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } this.gotoAndPlay('hit'); this.ready = true; } else { this.gotoAndPlay('block'); this.ready = true; } } else { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } } } else { if (_root.back.hero._y <= this._y + 85 && _root.back.hero._y >= this._y) { _root.panel.gethit = true; if (_root.act.health > 5) { if (_root.back.hero.block == false && _root.back.hero.rage < 80) { _root.act.health -= 5; if (_root.back.hero.getdown == false) { _root.back.hero.animation = false; _root.back.hero.gethit = true; } else { _root.back.hero.animation = false; if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } this.gotoAndPlay('hit'); this.ready = true; } else { this.gotoAndPlay('block'); this.ready = true; } } else { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } } } } }; v2.right = true; v2.ready = false; v2.enemy1 = false; ASSetPropFlags(_global.bullit.prototype, null, 1); } #endinitclip } movieClip 1740 __Packages.specbullit { #initclip if (!_global.specbullit) { var v1 = function () { super(); }; _global.specbullit = v1; _global.specbullit extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () {}; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this._y > -100) { if (this.ready == false) { this._x += this.dx; this._y += this.dy; if (this._y < 380 + this.truey * 8) { if (this.enemy1 == true) { this.checkhero(); } else { this.checkenemies(); } } else { this._rotation = 0; if (_root.truck._y > this._y) { this.swapDepths(301); } this.gotoAndPlay('miss'); this.swapDepths(20); this.ready = true; } } } else { this.removeMovieClip(); } } }; v2.checkenemies = function () { if (this.truey == _root.act.heliy) { if (this.hitTest(_root.heli.deathzone)) { this.gotoAndPlay('hit'); this.swapDepths(201); _root.act.enemyhealth -= 5; this.ready = true; } else { if (this.hitTest(_root.heli.blockzone)) { this.gotoAndPlay('block'); this.swapDepths(201); this.ready = true; } } } }; v2.checkhero = function () { if (this.truey == _root.act.truey) { if (this.hitTest(_root.truck.deathzone)) { this.gotoAndPlay('hit'); this.swapDepths(101); _root.act.health -= 5; this.ready = true; } } }; v2.ready = false; v2.enemy1 = false; v2.dx = 0; v2.dy = 0; v2.truey = 0; ASSetPropFlags(_global.specbullit.prototype, null, 1); } #endinitclip } movieClip 1741 __Packages.enemypanel { #initclip if (!_global.enemypanel) { var v1 = function () { super(); }; _global.enemypanel = v1; _global.enemypanel extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this._y = 80; }; v2.onEnterFrame = function () { ++this.timer; if (this.timer > 100) { if (this._y < 79) { this._y += 10; } } else { if (this._y > 1) { this._y -= 10; } } if (_root.back['enemy' + this.enemyid].health > 0) { _root.enemypanel.healthbar._visible = true; _root.enemypanel.healthbar._xscale = _root.back['enemy' + this.enemyid].health * 100 / _root.back['enemy' + this.enemyid].maxhealth; } else { _root.enemypanel.healthbar._visible = false; this.timer = 200; } if (_root.back['enemy' + this.enemyid].taipe == 1) { _root.enemypanel.butcher._visible = false; _root.enemypanel.knife._visible = false; _root.enemypanel.gun._visible = false; _root.enemypanel.ratking._visible = false; _root.enemypanel.rat._visible = false; _root.enemypanel.enemy._visible = true; } else { if (_root.back['enemy' + this.enemyid].taipe == 2) { _root.enemypanel.butcher._visible = false; _root.enemypanel.knife._visible = true; _root.enemypanel.gun._visible = false; _root.enemypanel.ratking._visible = false; _root.enemypanel.rat._visible = false; _root.enemypanel.enemy._visible = false; } else { if (_root.back['enemy' + this.enemyid].taipe == 3) { _root.enemypanel.butcher._visible = false; _root.enemypanel.knife._visible = false; _root.enemypanel.gun._visible = true; _root.enemypanel.ratking._visible = false; _root.enemypanel.rat._visible = false; _root.enemypanel.enemy._visible = false; } else { if (_root.back['enemy' + this.enemyid].taipe == 4) { _root.enemypanel.butcher._visible = false; _root.enemypanel.knife._visible = false; _root.enemypanel.gun._visible = false; _root.enemypanel.ratking._visible = false; _root.enemypanel.rat._visible = true; _root.enemypanel.enemy._visible = false; } else { if (_root.back['enemy' + this.enemyid].taipe == 5) { _root.enemypanel.butcher._visible = true; _root.enemypanel.knife._visible = false; _root.enemypanel.gun._visible = false; _root.enemypanel.ratking._visible = false; _root.enemypanel.rat._visible = false; _root.enemypanel.enemy._visible = false; } else { if (_root.back['enemy' + this.enemyid].taipe == 6) { _root.enemypanel.butcher._visible = false; _root.enemypanel.knife._visible = false; _root.enemypanel.gun._visible = false; _root.enemypanel.ratking._visible = true; _root.enemypanel.rat._visible = false; _root.enemypanel.enemy._visible = false; } else { _root.enemypanel.butcher._visible = false; _root.enemypanel.knife._visible = false; _root.enemypanel.gun._visible = false; _root.enemypanel.ratking._visible = false; _root.enemypanel.rat._visible = false; _root.enemypanel.enemy._visible = false; } } } } } } }; v2.timer = 0; v2.enemyid = 0; v2.position = 0; ASSetPropFlags(_global.enemypanel.prototype, null, 1); } #endinitclip } movieClip 1742 __Packages.panels { #initclip if (!_global.panels) { var v1 = function () { super(); }; _global.panels = v1; _global.panels extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { var v3 = SharedObject.getLocal('killgore'); this.maxhealth = 200 + v3.data.health[_root.act.level] * 25; }; v2.onEnterFrame = function () { _root.panel.wave.text = _root.act.wave; _root.panel.exitsymbol._visible = true; if (_root.back.hero.rage > 0) { _root.panel.ragebar._visible = true; _root.panel.ragebar._xscale = _root.back.hero.rage; } else { _root.panel.ragebar._visible = false; } if (_root.back.hero.rage > 80) { _root.panel.ragebar.gotoAndStop(1); if (this.ragestatusanim == false) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[11] = 1; _root.panel.ragestatus.gotoAndPlay(1); this.ragestatusanim = true; } } else { this.ragestatusanim = false; _root.panel.ragebar.gotoAndStop(2); } this.i = 0; while (this.i < 20) { if (_root.back['s' + this.i].ready == false) { _root.panel.exitsymbol._visible = false; } if (_root.back['enemy' + this.i].health > 0) { _root.panel.exitsymbol._visible = false; } ++this.i; } if (this.bull == true) { this.i = 0; while (this.i <= 30) { if (_root.back.hero.ammo < this.i) { _root.panel['b' + this.i]._visible = false; } else { _root.panel['b' + this.i]._visible = true; } ++this.i; } _root.panel.bulli.text = _root.back.hero.ammo; this.bull = false; } if (this.hit == true) { _root.panel.ragestatus.gotoAndPlay(1); if (_root.back.hero.rage < 30) { _root.panel.blue.gotoAndPlay(1); } else { if (_root.back.hero.rage > 60) { _root.panel.red.gotoAndPlay(1); } else { _root.panel.yellow.gotoAndPlay(1); } } this.hit = false; } if (this.gethit == true) { _root.panel.portrait.gotoAndPlay('hit'); _root.back.hero.panelanim = true; _root.panel.healthbar.gotoAndPlay(1); if (_root.act.health > 0) { _root.panel.healthbar._xscale = _root.act.health * 100 / this.maxhealth; } else { _root.panel.healthbar._visible = false; } this.gethit = false; } if (this.animation == false) { if (_root.act.health > 120) { _root.panel.portrait.gotoAndPlay('normal'); } else { if (_root.act.health <= 0) { _root.panel.portrait.gotoAndPlay('dead'); } else { _root.panel.portrait.gotoAndPlay('rage'); } } this.animation = true; } }; v2.gethit = false; v2.hit = true; v2.bull = false; v2.maxhealth = 0; v2.i = 0; v2.animation = false; v2.ragestatusanim = false; ASSetPropFlags(_global.panels.prototype, null, 1); } #endinitclip } movieClip 1743 __Packages.redbutton { #initclip if (!_global.redbutton) { var v1 = function () { super(); }; _global.redbutton = v1; _global.redbutton extends MovieClip; var v2 = v1.prototype; v2.onEnterFrame = function () { if (_root.back.hero._y > this._y - 50 && _root.back.hero._y < this._y + 50) { if (_root.back.hero._x > this._x - 50 && _root.back.hero._x < this._x + 50) { this.pushed = true; this.gotoAndStop('DOWN'); if (_root.back['do' + (_root.act.destrobj - 1)]._x > 0) { } else { _root.back.da.getdown = true; } } else { if (this.pushed == true) { this.gotoAndPlay('DOWN'); this.pushed = false; } } } else { if (this.pushed == true) { this.gotoAndPlay('DOWN'); this.pushed = false; } } }; v2.pushed = false; ASSetPropFlags(_global.redbutton.prototype, null, 1); } #endinitclip } movieClip 1744 __Packages.enemywithgun { #initclip if (!_global.enemywithgun) { var v1 = function () { super(); }; _global.enemywithgun = v1; _global.enemywithgun extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.truehi = this._y; this.climbingatstart(); this.truehi = this._y; this._xscale = 45; this._yscale = 45; this.i = 0; }; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this.goingout == false) { this._y = this.truehi + this.hi + 20 - this.number * 2; if (this._y > 2000) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[8] = 1; this.removeMovieClip(); } if (this.getdown == false) { if (this.health > 0) { if (this.health < 20) { if (this.scary == false) { this.scaredmov = false; this.animation = false; this.scary = true; } } if (this.grab == false) { this._y = this.truehi + this.hi + 20 - this.number * 2; if (this.gethit == false) { if (this.hit == false) { if (_root.act.health > -5) { if (this.scary == false) { this.sprint = false; if (this._x > _root.back.hero._x + 800 || this._y > _root.back.hero._y + 200) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800 || this._y < _root.back.hero._y - 200) { this.sleep(); } else { if (this._x < _root.back.hero._x + 500 && this._x >= _root.back.hero._x) { if (this._x < _root.back.hero._x + this.range) { this.direction = 'l'; this.fight(); } else { this.checkcscreenr(); if (this.wantgol == false) { this.shoot(); } else { this.goleft(); } } } else { if (this._x > _root.back.hero._x - 500 && this._x < _root.back.hero._x) { if (this._x > _root.back.hero._x - this.range) { this.direction = 'r'; this.fight(); } else { this.checkcscreenl(); if (this.wantgor == false) { this.shoot(); } else { this.goright(); } } } else { this.checkscreen(); } } } } } else { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.running(); } } } } else { this.sleep(); } } else { if (this.realhit == true) { this.checkenemies(); this.realhit = false; } this.animation = false; } } else { this.hit = false; this.block = false; if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } else { if (this.gethit == false) { this.gotoAndStop('hurt' + this.direction); } else { if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } } else { this._y = this.truehi + this.hi + 20 - this.number * 2; if (this.gethit == true && this.getdown == false) { this.jumptimer = 0; this.onground = false; this.animation = false; this.getdown = true; } this.gettingdown(); } } else { this._y = this.truehi + this.hi + 20 - this.number * 2; this.gettingdown(); } } else { this.goout(); } } }; v2.checkscreen = function () { this.fighting = false; this.checkcscreenr(); this.checkcscreenl(); if (this.wantgol == true && this._x > _root.back.hero._x) { this.goleft(); } else { if (this.wantgor == true && this._x < _root.back.hero._x) { this.goright(); } else { this.shoot(); } } }; v2.goout = function () { if (this.fromdoor == true) { this._y = this.truehi - 75 + this.i * 2.5; if (this.i < 30) { if (this.i == 5) { _root.back['door' + this.doora].gotoAndPlay(1); } else { if (this.i == 1) { _root.back['door' + this.doora].gotoAndStop(2); } } ++this.i; if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } } else { this.goingout = false; } } }; v2.gettingdown = function () { this.hit = false; this.block = false; this.gethit = false; if (this.horizontal == false) { if (this.direction == 'r') { this.jumpspeedx = -5; } else { this.jumpspeedx = 5; } } else { if (this.direction == 'r') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } } if (this.jumptimer < 15) { this.onground = false; } if (this.onground == false) { if (this.animation == false) { this.canfly = false; this.gotoAndPlay('knockdown' + this.direction); this.animation = true; } if (this.health > 0 && this.horizontal == true) { this.checkenemiesd(); } ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } else { this.horizontal = false; } if (this.jumptimer < 15) { this.hi -= 15 - this.jumptimer; } else { this.hi += this.jumptimer - 15; this.searchground(); } } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this._y, true)) { this.canfly = false; this.cangol = false; this.cangor = false; } else { this.canfly = true; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.truehi = this._y; this.i = 0; while (this.i <= this.jumptimer) { if (_root.back.cf.hitTest(this._x + _root.back._x, this.truehi + 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } this.truehi = this._y; this.hi = 0; if (this.getdown == false) { this.animation = false; this.sprint = false; this.jumptimer = 0; this.onground = true; } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('landing', false); _root.enemysound.start(); } if (this.health > 0) { if (this.onground == false) { this.gotoAndPlay('bounce' + this.direction); } } else { if (this.blams > 3) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[2] = 1; } this.gotoAndStop('dead' + this.direction); } this.onground = true; } } }; v2.running = function () { if (this.scaredmov == true) { if (this._x < _root.back.hero._x) { this.direction = 'l'; this.sprint = true; this.checkgroundl(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('runawayl'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed * 2; this._x -= this.speed * 2; } else { this.scaredmov = false; } } else { this.direction = 'r'; this.sprint = true; this.checkgroundr(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('runawayr'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed * 2; this._x += this.speed * 2; } else { this.scaredmov = false; } } } else { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } if (this.animation == false) { this.gotoAndPlay('scared' + this.direction); this.animation = true; } } }; v2.fight = function () { this.fighting = true; var v2 = 1; this.gotoAndPlay('attack' + this.direction + v2); this.damage = 10; this.superhit = false; this.animation = false; this.hit = true; }; v2.checkenemies = function () { if (_root.act.health > this.damage) { if (_root.back.hero.block == false || _root.back.hero.rage > 80) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } }; v2.checkenemiesd = function () { this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._y >= this._y - 20 && _root.back['enemy' + this.i]._y <= this._y + 20) { if (this.number != this.i) { if (this.direction == 'l') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'l'; this.horizontal = false; } } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'r'; this.horizontal = false; } } } } } ++this.i; } }; v2.shoot = function () { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } if (this.shoottimer > 50) { this.gotoAndPlay('shoot' + this.direction); this.launchbullit(); this.animation = false; this.hit = true; ++this.bnum; if (this.bnum > 3) { this.shoottimer = 0; this.bnum = 0; } } else { ++this.shoottimer; this.sleep(); } }; v2.launchbullit = function () { _root.back['bullit' + this.bullits].removeMovieClip(); if (_root.act.soundsfx == true) { _root.enemysound.attachSound('shooting', false); _root.enemysound.start(); } if (this.direction == 'r') { _root.back.attachMovie('bullit', 'bullit' + this.number + this.bullits, 105 + this.number * 100 + this.bullits); _root.back['bullit' + this.number + this.bullits]._y = this._y - 93; _root.back['bullit' + this.number + this.bullits]._x = this._x + 50; _root.back['bullit' + this.number + this.bullits].right = true; _root.back['bullit' + this.number + this.bullits].enemy1 = true; } else { _root.back.attachMovie('bullit', 'bullit' + this.number + this.bullits, 105 + this.number * 100 + this.bullits); _root.back['bullit' + this.number + this.bullits]._y = this._y - 93; _root.back['bullit' + this.number + this.bullits]._x = this._x - 50; _root.back['bullit' + this.number + this.bullits].right = false; _root.back['bullit' + this.number + this.bullits].enemy1 = true; } if (this.bullits > 8) { this.bullits = 0; } else { ++this.bullits; } }; v2.sleep = function () { this.standing = true; if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } this.scary = false; if (this.animation == false) { this.gotoAndPlay('stay' + this.direction); this.animation = true; } }; v2.goright = function () { this.jumpspeedx = this.speed; this.checkgroundr(); if (this.cangor == true) { if (this.standing == true) { this.animation = false; this.standing = false; } if (this.animation == false) { this.gotoAndPlay('gor'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed; this._x += this.speed; } else { this.checkgroundl(); if (this.cangol == true) { this.sleep(); } else { this.climbingatstart(); this.sleep(); } } }; v2.goleft = function () { this.jumpspeedx = -this.speed; this.checkgroundl(); if (this.cangol == true) { if (this.standing == true) { this.animation = false; this.standing = false; } if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed; this._x -= this.speed; } else { this.checkgroundr(); if (this.cangor == true) { this.sleep(); } else { this.climbingatstart(); this.sleep(); } } }; v2.checkgroundl = function () { this.cangol = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.truehi - this.speed * 3 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.speed * 3 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangol = false; } this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.truehi - this.speed - 1 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.speed + 1 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangol = false; } this.checkcollisionsl(); } } }; v2.checkgroundr = function () { this.cangor = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.truehi - this.speed * 3 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.speed * 3 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangor = false; } this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.truehi - this.speed - 1 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.speed + 1 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangor = false; } this.checkcollisionsr(); } } }; v2.climbing = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this.truehi - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } }; v2.climbingatstart = function () { this.i = 0; while (this.i <= 1000) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + 1 + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } else { this.cangol = true; this.cangor = true; break; } } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.climbingdown = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, 1 + this.truehi + _root.back._y, true)) { this.cangol = true; this.cangor = true; break; } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.checkcollisionsr = function () {}; v2.checkcollisionsl = function () {}; v2.gunfeature = function () { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.sleep(); } } }; v2.checkcscreenr = function () { if (this._x + _root.back._x > 650) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true && _root.back['enemy' + this.i].health > 0) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } }; v2.checkcscreenl = function () { if (this._x + _root.back._x < 60) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true && _root.back['enemy' + this.i].health > 0) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } }; v2.addblood = function () { _root.panel.gethit = true; _root.back['blood' + _root.act.bloods].removeMovieClip(); if (this.superhit == false) { _root.back.attachMovie('pow_small', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } else { _root.back.attachMovie('pow_big', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } }; v2.smallhit = function () { if (_root.back.hero.rage < 80) { _root.panel.gethit = true; if (_root.act.soundsfx == true) { _root.enemysound.attachSound('hit1', false); _root.enemysound.start(); } if (_root.act.health > this.damage) { if (_root.back.hero.getdown == false) { _root.back.hero.animation = false; _root.back.hero.gethit = true; } else { if (_root.back.hero.onground == false) { _root.back.hero.animation = false; if (_root.back.hero.jumptimer > this.damage) { _root.back.hero.jumptimer -= this.damage; } else { _root.back.hero.jumptimer = 0; } } } _root.act.health -= this.damage; } else { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } }; v2.bighit = function () { if (_root.back.hero.rage < 80) { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health -= 20; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } }; v2.health = 180; v2.maxhealth = 180; v2.animation = false; v2.direction = 'l'; v2.speed = 2; v2.hi = 0; v2.range = 100; v2.jumptimer = 100; v2.power = 0; v2.gethit = false; v2.getdown = false; v2.readyx = false; v2.truehi = 282; v2.goingout = false; v2.fromdoor = false; v2.number = 1; v2.aimdoor = 0; v2.damage = 15; v2.doora = 15; v2.superhit = false; v2.ragemultiplier = 1; v2.knife = true; v2.throwing = false; v2.grab = false; v2.i = 0; v2.boss = false; v2.canfly = true; v2.cangol = true; v2.cangor = true; v2.shoottimer = 0; v2.bullits = 0; v2.bnum = 0; v2.rat = false; v2.scary = false; v2.sprint = false; v2.hit = false; v2.stand = 0; v2.scaredmov = false; v2.jumpspeedx = 0; v2.onground = false; v2.block = false; v2.horizontal = false; v2.wantgor = false; v2.wantgol = false; v2.fighting = false; v2.standing = false; v2.realhit = false; v2.taipe = 3; v2.blams = 0; ASSetPropFlags(_global.enemywithgun.prototype, null, 1); } #endinitclip } movieClip 1745 __Packages.enemy { #initclip if (!_global.enemy) { var v1 = function () { super(); }; _global.enemy = v1; _global.enemy extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.truehi = Math.floor(this._y); this.climbingatstart(); this.truehi = Math.floor(this._y); this._xscale = 45; this._yscale = 45; this.i = 0; }; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this.goingout == false) { if (this._y > 2000) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[8] = 1; this.removeMovieClip(); } if (this.getdown == false) { if (this.health > 0) { if (this.health < 20) { if (this.scary == false) { this.scaredmov = false; this.animation = false; this.scary = true; } } if (this.grab == false) { this._y = this.truehi + this.hi; if (this.gethit == false) { if (this.hit == false) { if (_root.act.health > -5) { if (this.scary == false) { this.sprint = false; if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { if (this._x < _root.back.hero._x + this.range && this._x >= _root.back.hero._x) { this.direction = 'l'; this.fight(); } else { if (this._x > _root.back.hero._x - this.range && this._x < _root.back.hero._x) { this.direction = 'r'; this.fight(); } else { this.checkscreen(); } } } } } else { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.running(); } } } } else { this.sleep(); } } else { if (this.realhit == true) { this.checkenemies(); this.realhit = false; } this.animation = false; } } else { this.hit = false; this.block = false; if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } else { if (this.gethit == false) { this.gotoAndStop('hurt' + this.direction); } else { if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } } else { this._y = this.truehi + this.hi; if (this.gethit == true && this.getdown == false) { this.jumptimer = 0; this.onground = false; this.animation = false; this.getdown = true; } this.gettingdown(); } } else { this._y = this.truehi + this.hi; this.gettingdown(); } } else { this.goout(); } } }; v2.checkscreen = function () { this.fighting = false; this.checkcscreenr(); this.checkcscreenl(); if (this.wantgol == true && this._x > _root.back.hero._x) { this.goleft(); } else { if (this.wantgor == true && this._x < _root.back.hero._x) { this.goright(); } else { this.sleep(); } } }; v2.goout = function () { if (this.fromdoor == true) { this._y = this.truehi - 75 + this.i * 2.5; if (this.i < 30) { if (this.i == 5) { _root.back['door' + this.doora].gotoAndPlay(1); } else { if (this.i == 1) { _root.back['door' + this.doora].gotoAndStop(2); } } ++this.i; if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } } else { this.goingout = false; } } }; v2.gettingdown = function () { this.hit = false; this.block = false; this.gethit = false; if (this.horizontal == false) { if (this.direction == 'r') { this.jumpspeedx = -5; } else { this.jumpspeedx = 5; } } else { if (this.direction == 'r') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } } if (this.jumptimer < 15) { this.onground = false; } if (this.onground == false) { if (this.animation == false) { this.canfly = false; this.gotoAndPlay('knockdown' + this.direction); this.animation = true; } ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } else { this.horizontal = false; } if (this.health > 0 && this.horizontal == true) { this.checkenemiesd(); } if (this.jumptimer < 15) { this.hi -= 15 - this.jumptimer; } else { this.hi += this.jumptimer - 15; this.searchground(); } } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this._y, true)) { this.canfly = false; this.cangol = false; this.cangor = false; } else { this.canfly = true; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.truehi = this._y; this.i = 0; while (this.i <= this.jumptimer) { if (_root.back.cf.hitTest(this._x + _root.back._x, this.truehi + 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } this.truehi = this._y; this.hi = 0; if (this.getdown == false) { this.animation = false; this.sprint = false; this.jumptimer = 0; this.onground = true; } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('landing', false); _root.enemysound.start(); } if (this.health > 0) { if (this.onground == false) { this.gotoAndPlay('bounce' + this.direction); } } else { if (this.blams > 3) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[2] = 1; } this.gotoAndStop('dead' + this.direction); } this.onground = true; } } }; v2.running = function () { if (this.scaredmov == true) { if (this._x < _root.back.hero._x) { this.direction = 'l'; this.sprint = true; this.checkgroundl(); if (this.cangol == true) { if (this.standing == true) { this.animation = false; this.standing = false; } if (this.animation == false) { this.gotoAndPlay('runawayl'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed * 2; this._x -= this.speed * 2; } else { this.standing = true; this.scaredmov = false; } } else { this.direction = 'r'; this.sprint = true; this.checkgroundr(); if (this.cangor == true) { if (this.standing == true) { this.animation = false; this.standing = false; } if (this.animation == false) { this.gotoAndPlay('runawayr'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed * 2; this._x += this.speed * 2; } else { this.standing = true; this.scaredmov = false; } } } else { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } if (this.animation == false) { this.gotoAndPlay('scared' + this.direction); this.animation = true; } } }; v2.fight = function () { this.fighting = true; var v2 = Math.random(); if (v2 < 0.2) { this.gotoAndPlay('attack' + this.direction + 1); this.damage = 10; this.superhit = false; } else { this.gotoAndPlay('attack' + this.direction + 2); this.damage = 7; this.superhit = false; } this.animation = false; this.hit = true; }; v2.checkenemies = function () { if (_root.act.health > this.damage) { if (_root.back.hero.block == false || _root.back.hero.rage > 80) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } }; v2.checkenemiesd = function () { this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._y >= this._y - 20 && _root.back['enemy' + this.i]._y <= this._y + 20) { if (this.number != this.i) { if (this.direction == 'l') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'l'; this.horizontal = false; } } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'r'; this.horizontal = false; } } } } } ++this.i; } }; v2.shoot = function () { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } this.gotoAndPlay('shoot' + this.direction); this.launchbullit(); this.hit = true; }; v2.launchbullit = function () { _root.back['bullit' + this.bullits].removeMovieClip(); if (this.direction == 'r') { _root.back.attachMovie('bullit', 'bullit' + this.number + this.bullits, 105 + this.number * 100 + this.bullits); _root.back['bullit' + this.number + this.bullits]._y = this._y - 93; _root.back['bullit' + this.number + this.bullits]._x = this._x + 50; _root.back['bullit' + this.number + this.bullits].right = true; } else { _root.back.attachMovie('bullit', 'bullit' + this.number + this.bullits, 105 + this.number * 100 + this.bullits); _root.back['bullit' + this.number + this.bullits]._y = this._y - 93; _root.back['bullit' + this.number + this.bullits]._x = this._x - 50; _root.back['bullit' + this.number + this.bullits].right = false; } if (this.bullits > 8) { this.bullits = 0; } else { ++this.bullits; } }; v2.sleep = function () { this.standing = true; if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } this.scary = false; if (this.animation == false) { this.gotoAndPlay('stay' + this.direction); this.animation = true; } }; v2.goright = function () { this.jumpspeedx = this.speed; this.checkgroundr(); if (this.cangor == true) { if (this.standing == true) { this.animation = false; this.standing = false; } if (this.animation == false) { this.gotoAndPlay('gor'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed; this._x += this.speed; } else { this.checkgroundl(); if (this.cangol == true) { this.sleep(); } else { this.climbingatstart(); } } }; v2.goleft = function () { this.jumpspeedx = -this.speed; this.checkgroundl(); if (this.cangol == true) { if (this.standing == true) { this.animation = false; this.standing = false; } if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed; this._x -= this.speed; } else { this.checkgroundr(); if (this.cangor == true) { this.sleep(); } else { this.climbingatstart(); } } }; v2.checkvertical = function () { this.climbingatstart(); }; v2.gunfeature = function () { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.sleep(); } } }; v2.checkgroundl = function () { this.cangol = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.truehi - this.speed * 3 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.speed * 3 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangol = false; } this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.truehi - this.speed - 1 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.speed + 1 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangol = false; } this.checkcollisionsl(); } } }; v2.checkgroundr = function () { this.cangor = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.truehi - this.speed * 3 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.speed * 3 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangor = false; } this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.truehi - this.speed - 1 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.speed + 1 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangor = false; } this.checkcollisionsr(); } } }; v2.climbing = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this.truehi - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } }; v2.climbingatstart = function () { this.i = 0; while (this.i <= 1000) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + 1 + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } else { this.cangol = true; this.cangor = true; break; } } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.climbingdown = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, 1 + this.truehi + _root.back._y, true)) { this.cangol = true; this.cangor = true; break; } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.checkcscreenr = function () { if (this._x - this.range > _root.back.hero._x) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true && _root.back['enemy' + this.i].health > 0) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } }; v2.checkcscreenl = function () { if (this._x + this.range < _root.back.hero._x) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true && _root.back['enemy' + this.i].health > 0) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } }; v2.checkcollisionsr = function () {}; v2.checkcollisionsl = function () {}; v2.addblood = function () { _root.panel.gethit = true; _root.back['blood' + _root.act.bloods].removeMovieClip(); if (this.superhit == false) { _root.back.attachMovie('pow_small', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } else { _root.back.attachMovie('pow_big', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } }; v2.smallhit = function () { if (_root.back.hero.rage < 80) { _root.panel.gethit = true; if (_root.act.soundsfx == true) { _root.enemysound.attachSound('hit1', false); _root.enemysound.start(); } if (_root.act.health > this.damage) { if (_root.back.hero.getdown == false) { _root.back.hero.animation = false; _root.back.hero.gethit = true; } else { if (_root.back.hero.onground == false) { _root.back.hero.animation = false; if (_root.back.hero.jumptimer > this.damage) { _root.back.hero.jumptimer -= this.damage; } else { _root.back.hero.jumptimer = 0; } } } _root.act.health -= this.damage; } else { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } }; v2.bighit = function () { if (_root.back.hero.rage < 80) { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health -= 20; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } }; v2.health = 100; v2.maxhealth = 100; v2.animation = false; v2.direction = 'l'; v2.speed = 2; v2.hi = 0; v2.range = 100; v2.jumptimer = 100; v2.power = 0; v2.gethit = false; v2.getdown = false; v2.readyx = false; v2.truehi = 282; v2.goingout = false; v2.fromdoor = false; v2.number = 1; v2.aimdoor = 0; v2.damage = 15; v2.doora = 15; v2.superhit = false; v2.ragemultiplier = 1; v2.knife = true; v2.throwing = false; v2.grab = false; v2.i = 0; v2.boss = false; v2.canfly = true; v2.cangol = true; v2.cangor = true; v2.shoottimer = 0; v2.bullits = 0; v2.rat = false; v2.scary = false; v2.sprint = false; v2.hit = false; v2.stand = 0; v2.scaredmov = false; v2.jumpspeedx = 0; v2.onground = false; v2.block = false; v2.horizontal = false; v2.wantgor = false; v2.wantgol = false; v2.fighting = false; v2.standing = false; v2.realhit = false; v2.taipe = 1; v2.blams = 0; ASSetPropFlags(_global.enemy.prototype, null, 1); } #endinitclip } movieClip 1746 __Packages.enemywithknife { #initclip if (!_global.enemywithknife) { var v1 = function () { super(); }; _global.enemywithknife = v1; _global.enemywithknife extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.truehi = this._y; this.climbingatstart(); this.truehi = this._y; this._xscale = 45; this._yscale = 45; this.i = 0; }; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this.goingout == false) { this._y = this.truehi + this.hi; if (this._y > 2000) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[8] = 1; this.removeMovieClip(); } if (this.getdown == false) { if (this.health > 0) { if (this.health < 20) { if (this.scary == false) { this.scaredmov = false; this.animation = false; this.scary = true; } } if (this.grab == false) { this._y = this.truehi + this.hi; if (this.gethit == false) { if (this.hit == false) { if (_root.act.health > -5) { if (this.scary == false) { this.sprint = false; if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { if (this._x < _root.back.hero._x + 500 && this._x >= _root.back.hero._x) { if (this._x < _root.back.hero._x + this.range) { this.direction = 'l'; this.fight(); } else { this.checkscreen(); } } else { if (this._x > _root.back.hero._x - 500 && this._x < _root.back.hero._x) { if (this._x > _root.back.hero._x - this.range) { this.direction = 'r'; this.fight(); } else { this.checkscreen(); } } else { this.checkscreen(); } } } } } else { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.running(); } } } } else { this.sleep(); } } else { if (this.realhit == true) { this.checkenemies(); this.realhit = false; } if (this.throwing == true) { this.launchbullit(); } this.animation = false; } } else { this.hit = false; this.block = false; if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } else { if (this.gethit == false) { this.gotoAndStop('hurt' + this.direction); } else { if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } } else { this._y = this.truehi + this.hi; if (this.gethit == true && this.getdown == false) { this.jumptimer = 0; this.onground = false; this.animation = false; this.getdown = true; } this.gettingdown(); } } else { this._y = this.truehi + this.hi; this.gettingdown(); } } else { this.goout(); } } }; v2.checkscreen = function () { this.fighting = false; this.checkcscreenr(); this.checkcscreenl(); if (this.wantgol == true && this._x > _root.back.hero._x) { this.goleft(); } else { if (this.wantgor == true && this._x < _root.back.hero._x) { this.goright(); } else { if (this.knife == false) { this.sleep(); } else { this.shoot(); } } } }; v2.goout = function () { if (this.fromdoor == true) { this._y = this.truehi - 75 + this.i * 2.5; if (this.i < 30) { if (this.i == 5) { _root.back['door' + this.doora].gotoAndPlay(1); } else { if (this.i == 1) { _root.back['door' + this.doora].gotoAndStop(2); } } ++this.i; if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } } else { this.goingout = false; } } }; v2.gettingdown = function () { this.throwing = false; this.knife = true; this.hit = false; this.block = false; this.gethit = false; if (this.horizontal == false) { if (this.direction == 'r') { this.jumpspeedx = -5; } else { this.jumpspeedx = 5; } } else { if (this.direction == 'r') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } } if (this.jumptimer < 15) { this.onground = false; } if (this.onground == false) { if (this.animation == false) { this.canfly = false; this.gotoAndPlay('knockdown' + this.direction); this.animation = true; } if (this.health > 0 && this.horizontal == true) { this.checkenemiesd(); } ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } else { this.horizontal = false; } if (this.jumptimer < 15) { this.hi -= 15 - this.jumptimer; } else { this.hi += this.jumptimer - 15; this.searchground(); } } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this._y, true)) { this.canfly = false; this.cangol = false; this.cangor = false; } else { this.canfly = true; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.truehi = this._y; this.i = 0; while (this.i <= this.jumptimer) { if (_root.back.cf.hitTest(this._x + _root.back._x, this.truehi + 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } this.truehi = this._y; this.hi = 0; if (this.getdown == false) { this.animation = false; this.sprint = false; this.jumptimer = 0; this.onground = true; } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('landing', false); _root.enemysound.start(); } if (this.health > 0) { if (this.onground == false) { this.gotoAndPlay('bounce' + this.direction); } } else { if (this.blams > 3) { var v3 = SharedObject.getLocal('killgore'); v3.data.ach[2] = 1; } this.gotoAndStop('dead' + this.direction); } this.onground = true; } } }; v2.running = function () { if (this.scaredmov == true) { if (this._x < _root.back.hero._x) { this.direction = 'l'; this.sprint = true; this.checkgroundl(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('runawayl'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed * 2; this._x -= this.speed * 2; } else { this.scaredmov = false; } } else { this.direction = 'r'; this.sprint = true; this.checkgroundr(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('runawayr'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed * 2; this._x += this.speed * 2; } else { this.scaredmov = false; } } } else { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } if (this.animation == false) { this.gotoAndPlay('scared' + this.direction); this.animation = true; } } }; v2.fight = function () { this.fighting = true; var v2 = 1; this.gotoAndPlay('attack' + this.direction + v2); this.damage = 10; this.superhit = false; this.animation = false; this.hit = true; }; v2.checkenemies = function () { if (_root.act.health > this.damage) { if (_root.back.hero.block == false || _root.back.hero.rage > 80) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } }; v2.checkenemiesd = function () { this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._y >= this._y - 20 && _root.back['enemy' + this.i]._y <= this._y + 20) { if (this.number != this.i) { if (this.direction == 'l') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'l'; this.horizontal = false; } } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'r'; this.horizontal = false; } } } } } ++this.i; } }; v2.shoot = function () { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } this.gotoAndPlay('knifethrow' + this.direction); this.hit = true; }; v2.launchbullit = function () { _root.back['knife' + this.bullits].removeMovieClip(); if (_root.act.soundsfx == true) { _root.enemysound.attachSound('thrownknife', false); _root.enemysound.start(); } if (this.direction == 'r') { _root.back.attachMovie('knife', 'bullit' + this.number + this.bullits, 105 + this.number * 100 + this.bullits); _root.back['bullit' + this.number + this.bullits]._y = this._y - 93; _root.back['bullit' + this.number + this.bullits]._x = this._x + 50; _root.back['bullit' + this.number + this.bullits].right = true; _root.back['bullit' + this.number + this.bullits].enemy1 = true; } else { _root.back.attachMovie('knife', 'bullit' + this.number + this.bullits, 105 + this.number * 100 + this.bullits); _root.back['bullit' + this.number + this.bullits]._y = this._y - 93; _root.back['bullit' + this.number + this.bullits]._x = this._x - 50; _root.back['bullit' + this.number + this.bullits].right = false; _root.back['bullit' + this.number + this.bullits].enemy1 = true; } if (this.bullits > 8) { this.bullits = 0; } else { ++this.bullits; } this.throwing = false; this.knife = false; }; v2.sleep = function () { this.standing = true; if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } this.scary = false; if (this.animation == false) { this.gotoAndPlay('stay' + this.direction); this.animation = true; } }; v2.goright = function () { this.jumpspeedx = this.speed; this.checkgroundr(); if (this.cangor == true) { if (this.standing == true) { this.animation = false; this.standing = false; } if (this.animation == false) { this.gotoAndPlay('gor'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed; this._x += this.speed; } else { this.checkgroundl(); if (this.cangol == true) { this.sleep(); } else { this.climbingatstart(); } } }; v2.goleft = function () { this.jumpspeedx = -this.speed; this.checkgroundl(); if (this.cangol == true) { if (this.standing == true) { this.animation = false; this.standing = false; } if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed; this._x -= this.speed; } else { this.checkgroundr(); if (this.cangor == true) { this.sleep(); } else { this.climbingatstart(); } } }; v2.checkgroundl = function () { this.cangol = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.truehi - this.speed * 3 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.speed * 3 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangol = false; } this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.truehi - this.speed - 1 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.speed + 1 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangol = false; } this.checkcollisionsl(); } } }; v2.checkgroundr = function () { this.cangor = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.truehi - this.speed * 3 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.speed * 3 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangor = false; } this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.truehi - this.speed - 1 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.speed + 1 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangor = false; } this.checkcollisionsr(); } } }; v2.climbing = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this.truehi - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } }; v2.climbingatstart = function () { this.i = 0; while (this.i <= 1000) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + 1 + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } else { this.cangol = true; this.cangor = true; break; } } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.climbingdown = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, 1 + this.truehi + _root.back._y, true)) { this.cangol = true; this.cangor = true; break; } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.checkcollisionsr = function () {}; v2.checkcollisionsl = function () {}; v2.gunfeature = function () { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.sleep(); } } }; v2.checkcscreenr = function () { if (this.knife == true) { if (this._x + _root.back._x > 650) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true && _root.back['enemy' + this.i].health > 0) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } } else { if (this._x - this.range > _root.back.hero._x) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true && _root.back['enemy' + this.i].health > 0) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } } }; v2.checkcscreenl = function () { if (this.knife == true) { if (this._x + _root.back._x < 60) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } } else { if (this._x + this.range < _root.back.hero._x) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } } }; v2.addblood = function () { _root.panel.gethit = true; _root.back['blood' + _root.act.bloods].removeMovieClip(); if (this.superhit == false) { _root.back.attachMovie('pow_small', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } else { _root.back.attachMovie('pow_big', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } }; v2.smallhit = function () { if (_root.back.hero.rage < 80) { _root.panel.gethit = true; if (_root.act.soundsfx == true) { _root.enemysound.attachSound('hit1', false); _root.enemysound.start(); } if (_root.act.health > this.damage) { if (_root.back.hero.getdown == false) { _root.back.hero.animation = false; _root.back.hero.gethit = true; } else { if (_root.back.hero.onground == false) { _root.back.hero.animation = false; if (_root.back.hero.jumptimer > this.damage) { _root.back.hero.jumptimer -= this.damage; } else { _root.back.hero.jumptimer = 0; } } } _root.act.health -= this.damage; } else { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } }; v2.bighit = function () { if (_root.back.hero.rage < 80) { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health -= 20; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } }; v2.health = 150; v2.maxhealth = 150; v2.animation = false; v2.direction = 'l'; v2.speed = 2; v2.hi = 0; v2.range = 100; v2.jumptimer = 100; v2.power = 0; v2.gethit = false; v2.getdown = false; v2.readyx = false; v2.truehi = 282; v2.goingout = false; v2.fromdoor = false; v2.number = 1; v2.aimdoor = 0; v2.damage = 15; v2.doora = 15; v2.superhit = false; v2.ragemultiplier = 1; v2.knife = true; v2.throwing = false; v2.grab = false; v2.i = 0; v2.boss = false; v2.canfly = true; v2.cangol = true; v2.cangor = true; v2.shoottimer = 0; v2.bullits = 0; v2.rat = false; v2.scary = false; v2.sprint = false; v2.hit = false; v2.stand = 0; v2.scaredmov = false; v2.jumpspeedx = 0; v2.onground = false; v2.block = false; v2.horizontal = false; v2.wantgor = false; v2.wantgol = false; v2.fighting = false; v2.standing = false; v2.realhit = false; v2.taipe = 2; v2.blams = 0; ASSetPropFlags(_global.enemywithknife.prototype, null, 1); } #endinitclip } movieClip 1747 __Packages.rat { #initclip if (!_global.rat) { var v1 = function () { super(); }; _global.rat = v1; _global.rat extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.truehi = this._y; this.climbingatstart(); this.truehi = this._y; if (this.goingout == true) { this.hi = -300; } this._xscale = 45; this._yscale = 45; }; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this.goingout == false) { this._y = this.truehi + this.hi + 20 - this.number * 2; if (this._y > 2000) { this.removeMovieClip(); } if (this.getdown == false) { if (this.health > 0) { if (this.gethit == false) { if (this.hit == false) { this.sprint = false; if (this._x < _root.back.hero._x + 120 && this._x >= _root.back.hero._x) { this.direction = 'l'; this.fight(); } else { if (this._x > _root.back.hero._x - 120 && this._x < _root.back.hero._x) { this.direction = 'r'; this.fight(); } else { this.checkscreen(); } } } else { this.attacking(); } } else { this.getdown = true; this.gettingdown(); } } else { this.gettingdown(); } } else { this.gettingdown(); } } else { this.goout(); } } }; v2.attacking = function () { if (this.readyx == false) { if (this.onground == false) { if (this.direction == 'l') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } if (this.jumptimer < 15) { this.onground = false; } this.checkenemies(); ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } else { this.horizontal = false; } if (this.jumptimer < 10) { this.hi -= 10 - this.jumptimer; } else { this.hi += this.jumptimer - 10; this.searchground(); } } } else { this.truehi = _root.back.hero.truehi; if (this.animation == false) { _root.panel.gethit = true; if (_root.act.health > 2) { _root.act.health -= 2; } else { if (_root.act.health > 0) { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; _root.back.hero.jumptimer = 0; } } this.gotoAndPlay('attack' + this.direction); this.animation = true; } if (this.direction == 'l') { this._x = _root.back.hero._x + 30; } else { this._x = _root.back.hero._x - 30; } this._y = _root.back.hero._y - 70; } }; v2.checkenemies = function () { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 100 && _root.back.hero._y >= this._y - 10) { this.readyx = true; this.animation = false; this.gotoAndPlay('attack' + this.direction); this.hi = 0; } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 100 && _root.back.hero._y >= this._y - 10) { this.readyx = true; this.animation = false; this.gotoAndPlay('attack' + this.direction); this.hi = 0; } } } }; v2.checkscreen = function () { this.fighting = false; if (this._x > _root.back.hero._x) { this.goleft(); } else { this.goright(); } }; v2.goout = function () { this.searchground(); if (this.onground == true) { this.goingout = false; } else { this.hi += 30; } if (this.animation == false) { this.gotoAndPlay('hitl'); this.animation = true; } }; v2.gettingdown = function () { this.hit = false; this.block = false; this.readyx = false; this.hit = false; this.block = false; if (this.animation == false) { this.gotoAndPlay('hit' + this.direction); this.animation = true; } if (this.horizontal == false) { if (this.direction == 'r') { this.jumpspeedx = -5; } else { this.jumpspeedx = 5; } } else { if (this.direction == 'r') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } } if (this.jumptimer < 15) { this.onground = false; } if (this.onground == false) { ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } else { this.horizontal = false; } if (this.jumptimer < 15) { this.hi -= 15 - this.jumptimer; } else { this.hi += this.jumptimer - 15; this.searchground(); } } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this._y, true)) { this.canfly = false; this.cangol = false; this.cangor = false; } else { this.canfly = true; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.truehi = this._y; this.i = 0; while (this.i <= this.jumptimer) { if (_root.back.cf.hitTest(this._x + _root.back._x, this.truehi - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } this.truehi = this._y; this.hi = 0; if (this.health > 0) { this.animation = false; } else { this.removeMovieClip(); } this.onground = true; this.getdown = false; this.gethit = false; this.hit = false; } }; v2.fight = function () { this.gotoAndPlay('jump' + this.direction); this.jumptimer = 0; this.onground = false; this.readyx = false; this.animation = true; this.hit = true; }; v2.sleep = function () { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } this.scary = false; if (this.animation == false) { this.gotoAndPlay('go' + this.direction); this.animation = true; } }; v2.goright = function () { this.jumpspeedx = this.speed; this.checkgroundr(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('gor'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed; this._x += this.speed; } else { this.checkgroundl(); if (this.cangol == true) { this.sleep(); } else { this.climbingatstart(); } } }; v2.goleft = function () { this.jumpspeedx = -this.speed; this.checkgroundl(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed; this._x -= this.speed; } else { this.checkgroundr(); if (this.cangor == true) { this.sleep(); } else { this.climbingatstart(); } } }; v2.checkgroundl = function () { this.cangol = true; if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.truehi - this.speed - 1 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.speed + 1 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangol = false; } } }; v2.checkgroundr = function () { this.cangor = true; if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.truehi + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.truehi - this.speed - 1 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.speed + 1 + this.truehi + _root.back._y, true)) { this.climbingdown(); } else { this.cangor = false; } } }; v2.climbing = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this.truehi - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } }; v2.climbingatstart = function () { this.i = 0; while (this.i <= 1000) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + 1 + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } else { this.cangol = true; this.cangor = true; break; } } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.climbingdown = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, 1 + this.truehi + _root.back._y, true)) { this.cangol = true; this.cangor = true; break; } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.checkcscreenr = function () { if (this._x - this.range > _root.back.hero._x) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } }; v2.checkcscreenl = function () { if (this._x + this.range < _root.back.hero._x) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } }; v2.addblood = function () { _root.panel.gethit = true; _root.back['blood' + _root.act.bloods].removeMovieClip(); if (this.superhit == false) { _root.back.attachMovie('pow_small', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } else { _root.back.attachMovie('pow_big', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } }; v2.health = 50; v2.maxhealth = 50; v2.animation = false; v2.direction = 'l'; v2.speed = 2; v2.hi = 0; v2.range = 30; v2.jumptimer = 100; v2.power = 0; v2.gethit = false; v2.getdown = false; v2.readyx = false; v2.truehi = 282; v2.goingout = false; v2.fromdoor = false; v2.number = 1; v2.aimdoor = 0; v2.damage = 15; v2.doora = 15; v2.superhit = false; v2.ragemultiplier = 1; v2.knife = true; v2.throwing = false; v2.grab = false; v2.i = 0; v2.boss = false; v2.canfly = true; v2.cangol = true; v2.cangor = true; v2.shoottimer = 0; v2.bullits = 0; v2.rat = true; v2.scary = false; v2.sprint = false; v2.hit = false; v2.stand = 0; v2.scaredmov = false; v2.jumpspeedx = 0; v2.onground = false; v2.block = false; v2.horizontal = false; v2.wantgor = false; v2.wantgol = false; v2.fighting = false; v2.taipe = 4; ASSetPropFlags(_global.rat.prototype, null, 1); } #endinitclip } movieClip 1748 __Packages.butcher { #initclip if (!_global.butcher) { var v1 = function () { super(); }; _global.butcher = v1; _global.butcher extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.climbingatstart(); this.truehi = this._y; this._xscale = 45; this._yscale = 45; }; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this.goingout == false) { this._y = this.truehi + this.hi; if (this.health > 0) { if (this.gethit == false) { if (this.block == false) { if (this.hit == false) { if (_root.act.health > -5) { if (_root.back.hero._x < 50 && this._x < 180) { this.sleep(); } else { if (this.health > 100) { this.sprint = false; if (this._x < _root.back.hero._x + 500 && this._x >= _root.back.hero._x) { if (this._x < _root.back.hero._x + this.range) { this.direction = 'l'; this.fight(); } else { this.checkscreen(); } } else { if (this._x > _root.back.hero._x - 500 && this._x < _root.back.hero._x) { if (this._x > _root.back.hero._x - this.range) { this.direction = 'r'; this.fight(); } else { this.checkscreen(); } } else { this.checkscreen(); } } } else { this.sprint = true; if (this._x < _root.back.hero._x + 500 && this._x >= _root.back.hero._x) { if (this._x < _root.back.hero._x + this.range) { this.direction = 'l'; this.fight(); } else { this.checkscreen(); } } else { if (this._x > _root.back.hero._x - 500 && this._x < _root.back.hero._x) { if (this._x > _root.back.hero._x - this.range) { this.direction = 'r'; this.fight(); } else { this.checkscreen(); } } else { this.checkscreen(); } } } } } else { this.sleep(); } } else { if (this.throwing == true) { this.launchbullit(); } this.animation = false; } } else { this.gethit = false; this.hit = false; if (this.animation == false) { this.gotoAndPlay('block' + this.direction); this.animation = true; } } } else { this.hit = false; this.block = false; if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } else { if (this.health > -1000) { this.gotoAndPlay('death' + this.direction); if (this._x > _root.back.hero._x) { _root.back.hero.gotoAndPlay('hailr'); } else { _root.back.hero.gotoAndPlay('haill'); } _root.back.hero.hit = true; this.health = -2000; } } } else { this.goout(); } } }; v2.checkscreen = function () { this.fighting = false; if (this.knife == false) { if (this._x > _root.back.hero._x) { this.goleft(); } else { this.goright(); } if (_root.back.hero.getdown == true) { this.animation = false; this.knife = true; } } else { if (_root.back.hero.getdown == false) { this.shoot(); } else { this.sleep(); } } }; v2.goout = function () { if (this.fromdoor == true) { if (this.i < 30) { if (this.i == 1) { _root.back['door' + this.doora].gotoAndPlay(2); } ++this.i; if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } } else { _root.back['door' + this.doora].gotoAndStop(1); this.swapDepths(101 + 100 * this.number); this.goingout = false; } } }; v2.gettingdown = function () { this.throwing = false; this.knife = true; this.hit = false; this.block = false; this.gethit = false; if (this.horizontal == false) { if (this.direction == 'r') { this.jumpspeedx = -5; } else { this.jumpspeedx = 5; } } else { this.checkenemiesd(); if (this.direction == 'r') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } } if (this.jumptimer < 15) { this.onground = false; } if (this.onground == false) { if (this.animation == false) { this.canfly = false; this.gotoAndPlay('knockdown' + this.direction); this.animation = true; } ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } else { this.horizontal = false; } if (this.jumptimer < 15) { this.hi -= 15 - this.jumptimer; } else { this.hi += this.jumptimer - 15; this.searchground(); } } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this._y, true)) { this.canfly = false; this.cangol = false; this.cangor = false; } else { this.canfly = true; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.i = 0; while (this.i <= this.jumptimer) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } this.truehi = this._y; this.hi = 0; if (this.getdown == false) { this.animation = false; this.sprint = false; this.jumptimer = 0; this.onground = true; } else { if (this.health > 0) { if (this.onground == false) { this.gotoAndPlay('bounce' + this.direction); } } else { this.gotoAndStop('dead' + this.direction); } this.onground = true; } } }; v2.fight = function () { this.fighting = true; if (_root.back.hero.jump == false) { var v3 = Math.random(); if (v3 < 0.3) { this.gotoAndPlay('attack' + this.direction + 2); this.damage = 20; this.superhit = true; } else { this.gotoAndPlay('attack' + this.direction + 1); this.damage = 10; this.superhit = false; } } else { this.gotoAndPlay('upattack' + this.direction); this.damage = 20; this.superhit = true; } this.animation = false; this.hit = true; this.checkenemies(); }; v2.checkenemies = function () { if (_root.act.health > this.damage) { if (this.superhit == false) { if (_root.back.hero.block == false) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } } } else { if (_root.back.hero.block == true) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } this.block = false; } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } this.superhit = false; } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } }; v2.checkenemiesd = function () { this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._y >= this._y - 20 && _root.back['enemy' + this.i]._y <= this._y + 20) { if (this.number != this.i) { if (this.direction == 'l') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'l'; this.horizontal = false; } } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'r'; this.horizontal = false; } } } } } ++this.i; } }; v2.shoot = function () { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } this.gotoAndPlay('knifethrow' + this.direction); if (this.throwing == true) { this.launchbullit(); } this.hit = true; }; v2.launchbullit = function () { _root.back['knife' + this.bullits].removeMovieClip(); if (_root.act.soundsfx == true) { _root.enemysound.attachSound('thrownknife', false); _root.enemysound.start(); } if (this.direction == 'r') { _root.back.attachMovie('knife', 'bullit' + this.number + this.bullits, 105 + this.number * 100 + this.bullits); _root.back['bullit' + this.number + this.bullits]._y = this._y - 93; _root.back['bullit' + this.number + this.bullits]._x = this._x + 50; _root.back['bullit' + this.number + this.bullits].right = true; _root.back['bullit' + this.number + this.bullits].enemy1 = true; } else { _root.back.attachMovie('knife', 'bullit' + this.number + this.bullits, 105 + this.number * 100 + this.bullits); _root.back['bullit' + this.number + this.bullits]._y = this._y - 93; _root.back['bullit' + this.number + this.bullits]._x = this._x - 50; _root.back['bullit' + this.number + this.bullits].right = false; _root.back['bullit' + this.number + this.bullits].enemy1 = true; } if (this.bullits > 8) { this.bullits = 0; } else { ++this.bullits; } this.throwing = false; this.knife = false; }; v2.sleep = function () { if (this.animation == false) { this.gotoAndPlay('stay' + this.direction); this.animation = true; } }; v2.goright = function () { this.jumpspeedx = this.speed; this.checkgroundr(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('gor'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed; this._x += this.speed; } else { this.gunfeature(); } }; v2.goleft = function () { this.jumpspeedx = -this.speed; this.checkgroundl(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed; this._x -= this.speed; } else { this.gunfeature(); } }; v2.runright = function () { this.jumpspeedx = this.speed * 2; this.checkgroundr(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('runr'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed * 2; this._x += this.speed * 2; } else { this.gunfeature(); } }; v2.runleft = function () { this.jumpspeedx = -this.speed * 2; this.checkgroundl(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('runl'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed * 2; this._x -= this.speed * 2; } else { this.gunfeature(); } }; v2.checkgroundl = function () { this.cangol = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this._y - this.speed * 3 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.speed * 3 + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsl(); } else { this.cangol = false; } } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this._y - this.speed + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.speed + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsl(); } else { this.cangol = false; } } } }; v2.checkgroundr = function () { this.cangor = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this._y - this.speed * 3 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.speed * 3 + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsr(); } else { this.cangor = false; } } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this._y - this.speed + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.speed + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsr(); } else { this.cangor = false; } } } }; v2.checkcollisionsr = function () { var v2 = true; this.cangor = v2; }; v2.checkcollisionsl = function () { var v2 = true; this.cangol = v2; }; v2.gunfeature = function () { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.sleep(); } } }; v2.climbing = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } else { break; } ++this.i; } }; v2.climbingatstart = function () { this.i = 0; while (this.i <= 1000) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + 2 + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { --this.truehi; --this._y; } else { break; } } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.climbingdown = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this._y + _root.back._y, true)) { break; } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.checkcscreenr = function () { if (this.knife == true) { if (this._x + _root.back._x > 650) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } } else { if (this._x - this.range > _root.back.hero._x) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } } }; v2.checkcscreenl = function () { if (this.knife == true) { if (this._x + _root.back._x < 60) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } } else { if (this._x + this.range < _root.back.hero._x) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } } }; v2.addblood = function () { _root.panel.gethit = true; _root.back['blood' + _root.act.bloods].removeMovieClip(); if (this.superhit == false) { _root.back.attachMovie('pow_small', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } else { _root.back.attachMovie('pow_big', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } }; v2.smallhit = function () { _root.panel.gethit = true; if (_root.act.soundsfx == true) { _root.enemysound.attachSound('hit1', false); _root.enemysound.start(); } if (_root.act.health > this.damage) { if (_root.back.hero.block == false) { if (_root.back.hero.getdown == false) { _root.back.hero.animation = false; _root.back.hero.gethit = true; } else { if (_root.back.hero.onground == false) { _root.back.hero.animation = false; if (_root.back.hero.jumptimer > this.damage) { _root.back.hero.jumptimer -= this.damage; } else { _root.back.hero.jumptimer = 0; } } } _root.act.health -= this.damage; } } else { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } }; v2.bighit = function () { _root.back.hero.getdown = true; if (_root.act.soundsfx == true) { _root.enemysound.attachSound('hit4', false); _root.enemysound.start(); } _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health -= 20; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } }; v2.health = 250; v2.maxhealth = 250; v2.animation = false; v2.direction = 'l'; v2.speed = 2; v2.hi = 0; v2.range = 100; v2.jumptimer = 100; v2.power = 0; v2.gethit = false; v2.getdown = false; v2.readyx = false; v2.truehi = 282; v2.goingout = false; v2.fromdoor = false; v2.number = 1; v2.aimdoor = 0; v2.damage = 15; v2.doora = 15; v2.superhit = false; v2.ragemultiplier = 1; v2.knife = true; v2.throwing = false; v2.grab = false; v2.i = 0; v2.boss = true; v2.canfly = true; v2.cangol = true; v2.cangor = true; v2.shoottimer = 0; v2.bullits = 0; v2.rat = false; v2.scary = false; v2.sprint = false; v2.hit = false; v2.stand = 0; v2.scaredmov = false; v2.jumpspeedx = 0; v2.onground = false; v2.block = false; v2.horizontal = false; v2.wantgor = false; v2.wantgol = false; v2.fighting = false; v2.taipe = 5; ASSetPropFlags(_global.butcher.prototype, null, 1); } #endinitclip } movieClip 1749 __Packages.robot { #initclip if (!_global.robot) { var v1 = function () { super(); }; _global.robot = v1; _global.robot extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.climbingatstart(); this.truehi = this._y; this._xscale = 40; this._yscale = 40; }; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this.goingout == false) { this._y = this.truehi + this.hi; if (this.health > 0) { if (this.gethit == false) { if (this.hit == false) { if (_root.back.hero.truehi > -234) { if (this._x >= _root.back.hero._x - 20) { if (this._x < _root.back.hero._x + this.range) { this.direction = 'l'; this.fight(); } else { this.checkscreen(); } } else { if (this._x < _root.back.hero._x) { this.checkscreen(); } } } else { this.checkscreen(); } } else { if (this.throwing == true) { this.launchbullit(); } this.animation = false; } } else { this.knife = true; this.hit = false; this.block = false; if (this.animation == false) { this.gotoAndPlay('hurt'); this.animation = true; } } } else { if (this.health > -1000) { _root.back.hero.gotoAndPlay('hailr'); _root.back.hero.hit = true; this.gotoAndPlay('explode'); this.health = -2000; } } } else { this.goout(); } } }; v2.checkscreen = function () { this.fighting = false; if (this.knife == false) { if (this._x > _root.back.hero._x) { this.goleft(); } else { this.goright(); } } else { this.shoot(); } }; v2.goout = function () { if (this.fromdoor == true) { if (this.i < 30) { if (this.i == 1) { _root.back['door' + this.doora].gotoAndPlay(2); } ++this.i; if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } } else { _root.back['door' + this.doora].gotoAndStop(1); this.swapDepths(101 + 100 * this.number); this.goingout = false; } } }; v2.gettingdown = function () { this.throwing = false; this.knife = true; this.hit = false; this.block = false; this.gethit = false; if (this.horizontal == false) { if (this.direction == 'r') { this.jumpspeedx = -5; } else { this.jumpspeedx = 5; } } else { if (this.direction == 'r') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } } if (this.jumptimer < 15) { this.onground = false; } if (this.onground == false) { if (this.animation == false) { this.canfly = false; this.gotoAndPlay('knockdown' + this.direction); this.animation = true; } ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } else { this.horizontal = false; } if (this.jumptimer < 15) { this.hi -= 15 - this.jumptimer; } else { this.hi += this.jumptimer - 15; this.searchground(); } } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this._y, true)) { this.canfly = false; this.cangol = false; this.cangor = false; } else { this.canfly = true; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.i = 0; while (this.i <= this.jumptimer) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } this.truehi = this._y; this.hi = 0; if (this.getdown == false) { this.animation = false; this.sprint = false; this.jumptimer = 0; this.onground = true; } else { if (this.health > 0) { if (this.onground == false) { this.gotoAndPlay('bounce' + this.direction); } } else { this.gotoAndStop('dead' + this.direction); } this.onground = true; } } }; v2.fight = function () { this.fighting = true; if (_root.back.hero.jump == false) { var v3 = Math.random(); if (v3 < 0.3) { this.gotoAndPlay('attack2'); this.damage = 20; this.superhit = true; } else { this.gotoAndPlay('attack1'); this.damage = 10; this.superhit = false; } } else { this.gotoAndPlay('upattack'); this.damage = 20; this.superhit = true; } this.animation = false; this.hit = true; this.checkenemies(); }; v2.checkenemies = function () { if (_root.act.health > this.damage) { if (this.superhit == false) { if (_root.back.hero.block == false) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } } } else { if (_root.back.hero.block == true) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } this.block = false; } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } this.superhit = false; } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } }; v2.shoot = function () { this.gotoAndPlay('laserblast'); if (_root.act.soundsfx == true) { _root.enemysound.attachSound('ping', false); _root.enemysound.start(); } this.knife = false; this.hit = true; }; v2.launchbullit = function () { if (_root.back.hero._x < this._x) { if (_root.back.hero._y > this._y - 110 && _root.back.hero.sitting == false) { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health -= 20; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } } this.throwing = false; this.knife = false; }; v2.sleep = function () { if (this.animation == false) { this.gotoAndPlay('stay'); this.animation = true; } }; v2.goright = function () { if (this._x > 1816) { this.sleep(); } else { this.sprint = true; this.jumpspeedx = this.speed * 2; if (this.animation == false) { this.gotoAndPlay('gob'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed * 2; this._x += this.speed * 2; } }; v2.goleft = function () { this.sprint = false; this.jumpspeedx = -this.speed; if (this._x < 680) { if (_root.back.hero.truehi > -234) { this.knife = true; } this.sleep(); } else { if (this.animation == false) { this.gotoAndPlay('gof'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed; this._x -= this.speed; } }; v2.runright = function () { if (this._x > 1816) { this.sleep(); } else { this.jumpspeedx = this.speed * 2; this.checkgroundr(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('runr'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed * 2; this._x += this.speed * 2; } else { this.gunfeature(); } } }; v2.runleft = function () { this.jumpspeedx = -this.speed * 2; this.checkgroundl(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('runl'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed * 2; this._x -= this.speed * 2; } else { this.gunfeature(); } }; v2.checkgroundl = function () { this.cangol = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this._y - this.speed * 3 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.speed * 3 + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsl(); } else { this.cangol = false; } } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this._y - this.speed + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.speed + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsl(); } else { this.cangol = false; } } } }; v2.checkgroundr = function () { this.cangor = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this._y - this.speed * 3 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.speed * 3 + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsr(); } else { this.cangor = false; } } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this._y - this.speed + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.speed + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsr(); } else { this.cangor = false; } } } }; v2.checkcollisionsr = function () { var v2 = true; this.cangor = v2; }; v2.checkcollisionsl = function () { var v2 = true; this.cangol = v2; }; v2.gunfeature = function () { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.sleep(); } } }; v2.climbing = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } else { break; } ++this.i; } }; v2.climbingatstart = function () { this.i = 0; while (this.i <= 1000) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + 2 + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { --this.truehi; --this._y; } else { break; } } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.climbingdown = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this._y + _root.back._y, true)) { break; } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.checkcscreenr = function () { if (this.knife == true) { if (this._x + _root.back._x > 650) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } } else { if (this._x - this.range > _root.back.hero._x) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } } }; v2.checkcscreenl = function () { if (this.knife == true) { if (this._x + _root.back._x < 60) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } } else { if (this._x + this.range < _root.back.hero._x) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } } }; v2.addblood = function () { _root.panel.gethit = true; _root.back['blood' + _root.act.bloods].removeMovieClip(); if (this.superhit == false) { _root.back.attachMovie('pow_small', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } else { _root.back.attachMovie('pow_big', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } }; v2.smallhit = function () { _root.panel.gethit = true; if (_root.act.soundsfx == true) { _root.enemysound.attachSound('hit1', false); _root.enemysound.start(); } if (_root.act.health > this.damage) { if (_root.back.hero.block == false) { if (_root.back.hero.getdown == false) { _root.back.hero.animation = false; _root.back.hero.gethit = true; } else { if (_root.back.hero.onground == false) { _root.back.hero.animation = false; if (_root.back.hero.jumptimer > this.damage) { _root.back.hero.jumptimer -= this.damage; } else { _root.back.hero.jumptimer = 0; } } } _root.act.health -= this.damage; } } else { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } }; v2.bighit = function () { _root.back.hero.getdown = true; if (_root.act.soundsfx == true) { _root.enemysound.attachSound('hit4', false); _root.enemysound.start(); } _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health -= 20; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } }; v2.health = 25; v2.maxhealth = 25; v2.animation = false; v2.direction = 'l'; v2.speed = 3; v2.hi = 0; v2.range = 150; v2.jumptimer = 100; v2.power = 0; v2.gethit = false; v2.getdown = false; v2.readyx = false; v2.truehi = 282; v2.goingout = false; v2.fromdoor = false; v2.number = 1; v2.aimdoor = 0; v2.damage = 15; v2.doora = 15; v2.superhit = false; v2.ragemultiplier = 1; v2.knife = true; v2.throwing = false; v2.grab = false; v2.i = 0; v2.boss = true; v2.canfly = true; v2.cangol = true; v2.cangor = true; v2.shoottimer = 0; v2.bullits = 0; v2.rat = true; v2.scary = false; v2.sprint = false; v2.hit = false; v2.stand = 0; v2.scaredmov = false; v2.jumpspeedx = 0; v2.onground = false; v2.block = false; v2.horizontal = false; v2.wantgor = false; v2.wantgol = false; v2.fighting = false; v2.taipe = 7; ASSetPropFlags(_global.robot.prototype, null, 1); } #endinitclip } movieClip 1750 __Packages.ratking { #initclip if (!_global.ratking) { var v1 = function () { super(); }; _global.ratking = v1; _global.ratking extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.climbingatstart(); this.truehi = this._y; this._xscale = 45; this._yscale = 45; }; v2.onEnterFrame = function () { if (_root.act.pause == false) { this._y = this.truehi + this.hi; this.getdown = false; if (this.health > 0) { if (_root.back.enemy4.health > 0 || _root.back.enemy5.health > 0 || _root.back.enemy6.health > 0) { this.gethits = 0; this.retreating = false; } else { this.retreating = true; } if (this.gethit == false) { if (this.block == false) { if (this.hit == false) { if (_root.act.health > -5) { if (this.retreating == false) { this.range = 100; this.sprint = false; if (this._x < _root.back.hero._x + 500 && this._x >= _root.back.hero._x) { if (this._x < _root.back.hero._x + this.range) { this.direction = 'l'; this.fight(); } else { this.checkscreen(); } } else { if (this._x > _root.back.hero._x - 500 && this._x < _root.back.hero._x) { if (this._x > _root.back.hero._x - this.range) { this.direction = 'r'; this.fight(); } else { this.checkscreen(); } } else { this.checkscreen(); } } } else { this.range = 120; if (this._x >= _root.back.hero._x) { if (this._x < _root.back.hero._x + this.range) { this.direction = 'l'; this.fight(); } else { this.checkscreenretr(); } } else { if (this._x < _root.back.hero._x) { if (this._x > _root.back.hero._x - this.range) { this.direction = 'r'; this.fight(); } else { this.checkscreenretr(); } } } } } else { this.sleep(); } } else { this.animation = false; } } else { ++this.gethits; if (this.gethits > 5) { this.goingout = true; this.gethits = 0; } this.hit = false; if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } else { ++this.gethits; if (this.gethits > 5) { this.goingout = true; this.gethits = 0; } this.hit = false; this.block = false; if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } } } else { if (this.health > -1000) { this.gotoAndPlay('die' + this.direction); if (this._x > _root.back.hero._x) { _root.back.hero.gotoAndPlay('hailr'); } else { _root.back.hero.gotoAndPlay('haill'); } _root.back.enemy4.health = 0; _root.back.enemy5.health = 0; _root.back.enemy7.health = 0; _root.back.enemy4.jumptimer = 0; _root.back.enemy4.gethit = true; _root.back.enemy4.hit = false; _root.back.enemy4.animation = false; _root.back.enemy5.jumptimer = 0; _root.back.enemy5.gethit = true; _root.back.enemy5.hit = false; _root.back.enemy5.animation = false; _root.back.enemy7.jumptimer = 0; _root.back.enemy7.gethit = true; _root.back.enemy7.hit = false; _root.back.enemy7.animation = false; _root.back.hero.hit = true; this.health = -2000; } } } }; v2.checkscreen = function () { this.fighting = false; if (this.knife == false) { if (this._x > _root.back.hero._x) { this.goleft(); } else { this.goright(); } if (_root.back.hero.getdown == true) { this.sleep(); } } else { if (_root.back.hero.getdown == false) { this.shoot(); } } }; v2.checkscreenretr = function () { if (this.knife == false) { if (this._x > _root.back.hero._x) { this.goleftr(); } else { this.gorightr(); } if (_root.back.hero.getdown == true) { if (this.goingout == true) { this.goout(); } } } else { if (_root.back.hero.getdown == false) { this.shoot(); } } }; v2.goout = function () { this.gotoAndPlay('stomp' + this.direction); _root.back.attachMovie('rat', 'enemy4', 501); _root.back.attachMovie('rat', 'enemy5', 601); _root.back.enemy4._y = this._y; _root.back.enemy4.number = 4; _root.back.enemy4.goingout = true; _root.back.enemy4._x = this._x; _root.back.enemy5._y = this._y; _root.back.enemy5.number = 5; _root.back.enemy5.goingout = true; _root.back.enemy5._x = _root.back.hero._x; this.knife = true; this.hit = true; this.goingout = false; }; v2.gettingdown = function () { this.throwing = false; this.knife = true; this.hit = false; this.block = false; this.gethit = false; if (this.horizontal == false) { if (this.direction == 'r') { this.jumpspeedx = -5; } else { this.jumpspeedx = 5; } } else { this.checkenemiesd(); if (this.direction == 'r') { this.jumpspeedx = -15; } else { this.jumpspeedx = 15; } } if (this.jumptimer < 15) { this.onground = false; } if (this.onground == false) { if (this.animation == false) { this.canfly = false; this.gotoAndPlay('knockdown' + this.direction); this.animation = true; } ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } else { this.horizontal = false; } if (this.jumptimer < 15) { this.hi -= 15 - this.jumptimer; } else { this.hi += this.jumptimer - 15; this.searchground(); } } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this._y, true)) { this.canfly = false; this.cangol = false; this.cangor = false; } else { this.canfly = true; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.i = 0; while (this.i <= this.jumptimer) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } this.truehi = this._y; this.hi = 0; if (this.getdown == false) { this.animation = false; this.sprint = false; this.jumptimer = 0; this.onground = true; } else { if (this.health > 0) { if (this.onground == false) { this.gotoAndPlay('bounce' + this.direction); } } else { this.gotoAndStop('dead' + this.direction); } this.onground = true; } } }; v2.fight = function () { this.fighting = true; if (_root.back.hero.jump == false) { var v3 = Math.random(); if (v3 < 0.3) { this.gotoAndPlay('attack' + this.direction + 2); this.damage = 20; this.superhit = true; } else { this.gotoAndPlay('attack' + this.direction + 1); this.damage = 10; this.superhit = false; } } else { this.gotoAndPlay('attack' + this.direction + '2'); this.damage = 20; this.superhit = true; } this.animation = false; this.hit = true; this.checkenemies(); }; v2.checkenemies = function () { if (_root.act.health > this.damage) { if (this.superhit == false) { if (_root.back.hero.block == false) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } } } } } else { if (_root.back.hero.block == true) { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.smallhit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.smallhit(); } } } this.block = false; } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } this.superhit = false; } } else { if (this.direction == 'l') { if (_root.back.hero._x <= this._x && _root.back.hero._x >= this._x - this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'r'; this.bighit(); } } } else { if (_root.back.hero._x > this._x && _root.back.hero._x <= this._x + this.range) { if (_root.back.hero._y <= this._y + 40 && _root.back.hero._y >= this._y - 100) { _root.back.hero.direction = 'l'; this.bighit(); } } } } }; v2.checkenemiesd = function () { this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._y >= this._y - 20 && _root.back['enemy' + this.i]._y <= this._y + 20) { if (this.number != this.i) { if (this.direction == 'l') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'l'; this.horizontal = false; } } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } else { if (_root.back['enemy' + this.i].boss == true) { var v3 = Math.random(); } else { var v3 = 1; } if (v3 < 0.3) { _root.back['enemy' + this.i].block = true; } else { _root.back['enemy' + this.i].health -= 5; if (this.horizontal == true) { _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; } else { _root.back['enemy' + this.i].gethit = true; } } } _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; _root.back['enemy' + this.i].direction = 'r'; this.horizontal = false; } } } } } ++this.i; } }; v2.shoot = function () { if (this._x > _root.back.hero._x) { this.direction = 'l'; } else { this.direction = 'r'; } this.gotoAndPlay('throw' + this.direction); if (this.throwing == true) { this.launchbullit(); } this.hit = true; }; v2.launchbullit = function () { _root.back.enemy7.removeMovieClip(); if (_root.act.soundsfx == true) { _root.enemysound.attachSound('thrownknife', false); _root.enemysound.start(); } _root.back.attachMovie('rat', 'enemy7', 801); _root.back.enemy7._y = this._y - 80; _root.back.enemy7.number = 4; _root.back.enemy7.jumptimer = 0; _root.back.enemy7.hi = -80; if (this.direction == 'l') { _root.back.enemy7._x = this._x - 100; } else { _root.back.enemy7._x = this._x + 100; } _root.back.enemy7.direction = this.direction; _root.back.enemy7.gotoAndPlay('jump' + this.direction); _root.back.enemy7.animation = true; _root.back.enemy7.hit = true; this.throwing = false; this.knife = false; }; v2.sleep = function () { if (this.animation == false) { this.gotoAndPlay('stay' + this.direction); this.animation = true; } }; v2.goright = function () { this.jumpspeedx = this.speed; this.checkgroundr(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('gor'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed; this._x += this.speed; } else { this.sleep(); } }; v2.goleft = function () { this.jumpspeedx = -this.speed; this.checkgroundl(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('gol'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed; this._x -= this.speed; } else { this.sleep(); } }; v2.gorightr = function () { this.jumpspeedx = -this.speed; this.checkgroundl(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('gobr'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed; this._x -= this.speed; } else { this.sleep(); } }; v2.goleftr = function () { this.jumpspeedx = this.speed; this.checkgroundr(); if (this.cangor == true) { if (this.animation == false) { this.gotoAndPlay('gobl'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed; this._x += this.speed; } else { this.sleep(); } }; v2.runright = function () { this.jumpspeedx = this.speed * 2; this.checkgroundr(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('runr'); this.animation = true; } this.stand = 0; this.jumpspeedx = this.speed * 2; this._x += this.speed * 2; } else { this.gunfeature(); } }; v2.runleft = function () { this.jumpspeedx = -this.speed * 2; this.checkgroundl(); if (this.cangol == true) { if (this.animation == false) { this.gotoAndPlay('runl'); this.animation = true; } this.stand = 0; this.jumpspeedx = -this.speed * 2; this._x -= this.speed * 2; } else { this.gunfeature(); } }; v2.checkgroundl = function () { this.cangol = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this._y - this.speed * 3 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed * 2 + _root.back._x, this.speed * 3 + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsl(); } else { this.cangol = false; } } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this._y - this.speed + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.speed + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsl(); } else { this.cangol = false; } } } }; v2.checkgroundr = function () { this.cangor = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this._y - this.speed * 3 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this.speed * 3 + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsr(); } else { this.cangor = false; } } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this._y - this.speed + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.speed + this._y + _root.back._y, true)) { this.climbingdown(); this.checkcollisionsr(); } else { this.cangor = false; } } } }; v2.checkcollisionsr = function () { var v2 = true; this.cangor = v2; }; v2.checkcollisionsl = function () { var v2 = true; this.cangol = v2; }; v2.gunfeature = function () { if (this._x > _root.back.hero._x + 800) { this.sleep(); } else { if (this._x < _root.back.hero._x - 800) { this.sleep(); } else { this.sleep(); } } }; v2.climbing = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } else { break; } ++this.i; } }; v2.climbingatstart = function () { this.i = 0; while (this.i <= 1000) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + 2 + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { --this.truehi; --this._y; } else { break; } } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.climbingdown = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this._y + _root.back._y, true)) { break; } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.checkcscreenr = function () { if (this.knife == true) { if (this._x + _root.back._x > 650) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } } else { if (this._x - this.range > _root.back.hero._x) { this.wantgol = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x < this._x && _root.back['enemy' + this.i]._x > this._x - this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgol = false; } } ++this.i; } } else { this.wantgol = false; } } }; v2.checkcscreenl = function () { if (this.knife == true) { if (this._x + _root.back._x < 60) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } } else { if (this._x + this.range < _root.back.hero._x) { this.wantgor = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].fighting == true) { this.wantgor = false; } } ++this.i; } } else { this.wantgor = false; } } }; v2.addblood = function () { _root.panel.gethit = true; _root.back['blood' + _root.act.bloods].removeMovieClip(); if (this.superhit == false) { _root.back.attachMovie('pow_small', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } else { _root.back.attachMovie('pow_big', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back.hero._x; _root.back['blood' + _root.act.bloods]._y = _root.back.hero._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } }; v2.smallhit = function () { if (_root.back.hero.rage < 80) { _root.panel.gethit = true; if (_root.act.soundsfx == true) { _root.enemysound.attachSound('hit1', false); _root.enemysound.start(); } if (_root.act.health > this.damage) { if (_root.back.hero.getdown == false) { _root.back.hero.animation = false; _root.back.hero.gethit = true; } else { if (_root.back.hero.onground == false) { _root.back.hero.animation = false; if (_root.back.hero.jumptimer > this.damage) { _root.back.hero.jumptimer -= this.damage; } else { _root.back.hero.jumptimer = 0; } } } _root.act.health -= this.damage; } else { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health = 0; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } }; v2.bighit = function () { if (_root.back.hero.rage < 80) { _root.back.hero.getdown = true; _root.back.hero.animation = false; _root.back.hero.onground = false; _root.act.health -= 20; if (_root.back.hero.jump == false) { _root.back.hero.jumptimer = 0; } else { if (_root.back.hero.jumptimer > 5) { _root.back.hero.jumptimer -= 5; } else { _root.back.hero.jumptimer = 0; } } } else { if (_root.act.soundsfx == true) { _root.enemysound.attachSound('blocksound', false); _root.enemysound.start(); } } }; v2.health = 150; v2.maxhealth = 150; v2.animation = false; v2.direction = 'l'; v2.speed = 2; v2.hi = 0; v2.range = 110; v2.jumptimer = 100; v2.power = 0; v2.gethit = false; v2.getdown = false; v2.readyx = false; v2.truehi = 282; v2.goingout = false; v2.fromdoor = false; v2.number = 1; v2.aimdoor = 0; v2.damage = 15; v2.superhit = false; v2.ragemultiplier = 1; v2.knife = true; v2.throwing = false; v2.grab = false; v2.i = 0; v2.boss = true; v2.canfly = true; v2.cangol = true; v2.cangor = true; v2.shoottimer = 0; v2.bullits = 0; v2.rat = false; v2.scary = false; v2.sprint = false; v2.hit = false; v2.stand = 0; v2.scaredmov = false; v2.jumpspeedx = 0; v2.onground = false; v2.block = false; v2.horizontal = false; v2.wantgor = false; v2.wantgol = false; v2.fighting = false; v2.gethits = 0; v2.retreating = false; v2.taipe = 6; ASSetPropFlags(_global.ratking.prototype, null, 1); } #endinitclip } movieClip 1751 __Packages.hero { #initclip if (!_global.hero) { var v1 = function () { super(); }; _global.hero = v1; _global.hero extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { _root.panel.bull = true; if (_root.act.level > 0) { var v3 = SharedObject.getLocal('killgore'); this.shoes = v3.data.shoes[_root.act.level]; this.horns = v3.data.horns[_root.act.level]; _root.act.health = 200 + v3.data.health[_root.act.level] * 25; } }; v2.onEnterFrame = function () { if (_root.act.pause == false) { if (this.rage > 0) { this.rage -= 0.1; if (this.rage > 80) { if (this.glowing == false) { var v4 = new flash.filters.GlowFilter(16711680, 1, 4, 4, 6, 3, false, false); this.filters = [v4]; this.glowing = true; } } else { if (this.glowing == true) { this.filters = []; this.glowing = false; } } } this._y = this.truehi + this.hi; if (_root.act.health > 0) { if (this.getdown == false) { if (this.gethit == false) { if (this.jump == false) { if (this.grab == false) { if (this.hit == false) { if (Key.isDown(_root.act.punchbutton)) { if (this.block == false) { if (this.sprint == false) { this.punches(); } else { this.gotoAndPlay('runhit' + this.direction); this.damage = 20; this.horizontal = true; this.superhit = true; this.whifsound = 4; this.checkenemies(); this.hit = true; this.animation = false; this.sprint = false; this.climbingatstart(); } } else { this.checkforgrab(); if (this.grab == false) { this.punches(); } this.block = false; } } else { if (Key.isDown(_root.act.shootbutton) && this.ammo == 0 && this.cells > 0) { this.reloading(); } else { if (Key.isDown(_root.act.jumpbutton)) { this.gotoAndPlay('jump' + this.direction); this.jump = true; } else { this.combohit = 1; if (Key.isDown(_root.act.blockbutton)) { this.blockach = false; if (this.block == false) { this.animation = false; } this.block = true; } else { if (this.block == true) { this.animation = false; } this.block = false; } if (Key.isDown(_root.act.shootbutton) && this.ammo > 0) { if (this.shoot == false) { this.animation = false; } this.shoot = true; } else { if (this.shoot == true) { this.animation = false; } this.shoot = false; this.shoottimer = -3; } if (Key.isDown(39)) { this.sitting = false; ++this.arrowlholding; if (this.direction == 'l' || this.stand >= 1 || this.sitting == true) { this.animation = false; } this.stand = 0; if (this.arrowrholding < 5 && this.arrowrholding > 1) { this.sprint = true; this.jumpspeedx = this.speed * 3; this.animation = false; this.arrowrholding = 0; } else { this.jumpspeedx = this.speed; this.arrowrholding = 0; } this.checkgroundr(); this.direction = 'r'; if (this.sprint == false) { if (this.block == true) { this.blockgotothe(); } else { if (this.shoot == true) { if (this.shoottimer > 0) { this.shootgotothe(); } else { this.upgun(); } } else { this.gotothe(); } } } else { this.runtothe(); } } else { if (Key.isDown(37)) { this.sitting = false; ++this.arrowrholding; if (this.direction == 'r' || this.stand >= 1 || this.sitting == true) { this.animation = false; } this.stand = 0; if (this.arrowlholding < 5 && this.arrowlholding >= 1) { this.sprint = true; this.animation = false; this.arrowlholding = 0; this.jumpspeedx = -this.speed * 3; } else { this.jumpspeedx = -this.speed; this.arrowlholding = 0; } this.checkgroundl(); this.direction = 'l'; if (this.sprint == false) { if (this.block == true) { this.blockgotothe(); } else { if (this.shoot == true) { if (this.shoottimer > 0) { this.shootgotothe(); } else { this.upgun(); } } else { this.gotothe(); } } } else { this.runtothe(); } } else { ++this.stand; ++this.arrowlholding; ++this.arrowrholding; if (Key.isDown(40)) { this.sit(); } else { if (this.stand == 1 || this.sitting == true) { this.sprint = false; this.animation = false; this.sitting = false; } if (this.block == true) { this.blocking(); } else { if (this.shoot == true) { if (this.shoottimer > 0) { this.shooting(); } else { this.upgun(); } } else { this.standing(); } } } } } } } } } else { this.sitting = false; if (this.realhit == true) { this.checkenemies(); this.realhit = false; } this.stand = 10; } } else { this.grabbing(); } } else { this.jumping(); this.backattacking(); } } else { this.gettinghit(); } } else { this.gettingdown(); } } else { var v3 = SharedObject.getLocal('killgore'); v3.data.flawless[_root.act.level] = 0; this.gettingdown(); } } }; v2.sit = function () { if (this.shoot == false) { if (this.sitting == false) { this.animation = false; } this.sitting = true; this.sprint = false; this.jumpspeedx = 0; if (this.animation == false) { _root.back.hero.gotoAndPlay('sit' + this.direction); this.animation = true; } } else { if (this.sitting == false) { this.animation = false; } this.sitting = true; this.sprint = false; this.jumpspeedx = 0; if (this.shoottimer < 0) { this.shoottimer = 4; } if (this.animation == false) { this.gotoAndPlay('sitshoot' + this.direction); this.animation = true; } this.stand = 0; if (this.shoottimer > 4) { if (this.ammo == 1) { this.animation = false; } this.launchbullit(); --this.ammo; this.shoottimer = 0; } else { ++this.shoottimer; } } }; v2.backattacking = function () { if (this.backaready == true) { this.damage = 5; this.superhit = false; this.checkflyenemies(); --this.backattack; this.backaready = false; } }; v2.flyhit = function () { if (Key.isDown(38)) { this.gotoAndPlay('jupattack' + this.direction); this.superhit = true; this.damage = 21 + this.shoes * 2; this.whifsound = 3; this.horizontal = false; this.checkflyenemiestop(); this.hit = true; } else { if (Key.isDown(40)) { this.gotoAndPlay('jdownattack'); this.superhit = true; this.damage = 35 + this.shoes * 3; this.horizontal = false; this.whifsound = 3; this.checkflyenemiesdown(); this.hit = true; } else { if (Key.isDown(39)) { if (this.direction == 'r') { this.gotoAndPlay('jforwardattack' + this.direction); this.jumpspeedx = this.speed * 3; this.sprint = true; this.horizontal = true; this.superhit = false; this.damage = 20 + this.shoes * 2; this.whifsound = 3; this.checkflyenemies(); this.hit = true; } else { this.gotoAndPlay('jbackattack' + this.direction); this.backaready = true; this.horizontal = false; this.backattack = 5; this.superhit = false; this.damage = 5 + this.shoes; this.direction = 'r'; this.whifsound = 2; this.hit = true; } } else { if (Key.isDown(37)) { if (this.direction == 'l') { this.gotoAndPlay('jforwardattack' + this.direction); this.jumpspeedx = this.speed * -3; this.sprint = true; this.horizontal = true; this.superhit = false; this.damage = 20 + this.shoes * 2; this.whifsound = 3; this.checkflyenemies(); this.hit = true; } else { this.gotoAndPlay('jbackattack' + this.direction); this.superhit = false; this.horizontal = false; this.damage = 5 + this.shoes; this.whifsound = 2; this.backaready = true; this.backattack = 5; this.direction = 'l'; this.hit = true; } } else { this.gotoAndPlay('jattack' + this.direction); if (this.jumpspeedx == 3 * this.speed || this.jumpspeedx == -3 * this.speed) { this.superhit = true; this.horizontal = true; } else { this.superhit = false; this.horizontal = false; } this.damage = 12 + this.shoes; this.whifsound = 2; this.checkflyenemies(); this.hit = true; } } } } this.animation = false; this.hit = true; }; v2.punches = function () { if (Key.isDown(38)) { this.gotoAndPlay('hit' + this.direction + '4'); this.superhit = true; this.damage = 20 + this.shoes * 2; this.horizontal = false; this.whifsound = 4; } else { if (Key.isDown(40)) { this.gotoAndPlay('downattack' + this.direction); this.superhit = false; this.damage = 10 + this.shoes; this.whifsound = 3; this.checkenemiesd(); } else { this.gotoAndPlay('hit' + this.direction + this.combohit); if (this.combohit == 1) { this.superhit = false; this.horizontal = false; this.damage = 5 + this.shoes; ++this.combohit; this.whifsound = 1; } else { if (this.combohit == 2) { this.superhit = false; this.horizontal = false; this.damage = 10 + this.shoes; ++this.combohit; this.whifsound = 1; } else { if (this.combohit == 3) { this.superhit = true; this.horizontal = true; this.damage = 20 + this.shoes * 2; this.combohit = 1; this.whifsound = 3; } } } } } this.animation = false; this.hit = true; }; v2.upgun = function () { if (this.shoottimer == -3) { this.gotoAndPlay('upgun' + this.direction); } ++this.shoottimer; }; v2.jumping = function () { this.stand = 2; this.sitting = false; ++this.jumptimer; if (this.hit == false && this.gethit == false) { if (Key.isDown(_root.act.punchbutton)) { this.flyhit(); this.hit = true; } } if (this.jumptimer < 16) { this.hi -= 16 - this.jumptimer; } else { this.hi += this.jumptimer - 16; this.searchground(); } this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } }; v2.searchground = function () { this._y = this.truehi + this.hi; if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + _root.back._y, true)) { this.i = 0; while (this.i <= this.jumptimer) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } this.truehi = this._y; this.hi = 0; if (this.getdown == false) { this.animation = false; if (Key.isDown(39) && _root.back.hero.cangor == true || Key.isDown(37) && _root.back.hero.cangol == true) { _root.back.hero.gotoAndPlay('go' + _root.back.hero.direction); } else { _root.back.hero.gotoAndPlay('stay' + _root.back.hero.direction); } this.hit = false; this.sprint = false; this.jump = false; this.stand = 0; this.jumptimer = 0; this.onground = true; } else { if (_root.act.soundsfx == true) { _root.herosound.attachSound('landhero', false); _root.herosound.start(); } if (this.onground == false) { this.gotoAndPlay('bounce' + this.direction); } this.onground = true; } } }; v2.checkcollisionsr = function () { var v3 = true; if (this._x + _root.back._x > 650) { v3 = false; } this.cangor = v3; }; v2.checkcollisionsl = function () { var v3 = true; if (this._x + _root.back._x < 60) { v3 = false; } this.cangol = v3; }; v2.checkgroundl = function () { this.cangol = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x - this.speed * 3 + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed * 3 + _root.back._x, this._y - this.speed * 4 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed * 3 + _root.back._x, this.speed * 4 + this._y + _root.back._y, true)) { this.climbingdown(); } else { this.jumpdown(); } this.checkcollisionsl(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this._y - this.speed * 2 + _root.back._y, true)) { this.cangol = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x - this.speed + _root.back._x, this.speed * 2 + this._y + _root.back._y, true)) { this.climbingdown(); } else { this.jumpdown(); } this.checkcollisionsl(); } } }; v2.checkgroundr = function () { this.cangor = true; if (this.sprint == true) { if (_root.back.cf.hitTest(this._x + this.speed * 3 + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed * 2 + _root.back._x, this._y - this.speed * 4 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed * 3 + _root.back._x, this.speed * 4 + this._y + _root.back._y, true)) { this.climbingdown(); } else { this.jumpdown(); } this.checkcollisionsr(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this._y + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this._y - this.speed * 2 + _root.back._y, true)) { this.cangor = false; } else { this.climbing(); } } else { if (_root.back.cf.hitTest(this._x + this.speed + _root.back._x, this.speed * 2 + this._y + _root.back._y, true)) { this.climbingdown(); } else { this.jumpdown(); } this.checkcollisionsr(); } } }; v2.climbing = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } ++this.i; } }; v2.climbingdown = function () { this.i = 0; while (this.i <= this.speed * 2) { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, 1 + this._y + _root.back._y, true)) { } else { ++this.truehi; ++this._y; } ++this.i; } }; v2.checkfly = function () { if (_root.back.cf.hitTest(this._x + this.jumpspeedx + _root.back._x, _root.back._y + this.hi + this.truehi, true)) { this.canfly = false; this.cangol = false; this.cangor = false; } else { this.canfly = true; } }; v2.jumpdown = function () { this.gotoAndStop('fall' + this.direction); this.jumptimer = 16; this.jump = true; this.wantjump = false; this.gotoAndStop('fall' + this.direction); }; v2.checkflyenemiestop = function () { this.aiming = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i].goingout == false) { if (_root.back['enemy' + this.i]._y >= this._y - 120 && _root.back['enemy' + this.i]._y <= this._y + 60) { if (_root.back['enemy' + this.i].rat == false) { if (_root.back['enemy' + this.i].boss == false) { if (this.direction == 'r') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { this.suphit(); } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { this.suphit(); } } } } } } ++this.i; } if (this.aiming == true && _root.act.soundsfx == true) { _root.herosound.attachSound('whiff' + this.whifsound, false); _root.herosound.start(); } }; v2.checkflyenemies = function () { this.aiming = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i].goingout == false) { if (_root.back['enemy' + this.i]._y >= this._y - 20 && _root.back['enemy' + this.i]._y <= this._y + 150) { if (_root.back['enemy' + this.i].rat == false) { if (_root.back['enemy' + this.i].boss == false) { if (this.direction == 'r') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (this.superhit == true) { this.suphit(); } else { _root.back['enemy' + this.i].gethit = true; this.allenemies(); } } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (this.superhit == true) { this.suphit(); } else { _root.back['enemy' + this.i].gethit = true; this.allenemies(); } } } } } } } ++this.i; } if (this.aiming == true && _root.act.soundsfx == true) { _root.herosound.attachSound('whiff' + this.whifsound, false); _root.herosound.start(); } }; v2.checkflyenemiesdown = function () { this.aiming = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i].goingout == false) { if (_root.back['enemy' + this.i]._y >= this._y - 20 && _root.back['enemy' + this.i]._y <= this._y + 120) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].boss == false) { if (_root.back['enemy' + this.i].rat == false) { if (this.direction == 'r') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { this.suphit(); this.allenemies(); } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { this.suphit(); this.allenemies(); } } } } else { if (_root.back['enemy' + this.i].health > 0) { if (this.direction == 'r') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { _root.back['enemy' + this.i].gethit = true; this.allenemies(); } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { _root.back['enemy' + this.i].gethit = true; this.allenemies(); } } } } } else { if (_root.back['enemy' + this.i].onground == false) { if (_root.back['enemy' + this.i].jumptimer > 5) { _root.back['enemy' + this.i].jumptimer -= this.damage; } else { _root.back['enemy' + this.i].jumptimer = 0; } this.allenemies(); } } } } ++this.i; } if (this.aiming == true && _root.act.soundsfx == true) { _root.herosound.attachSound('whiff' + this.whifsound, false); _root.herosound.start(); } }; v2.checkforgrab = function () { this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i].goingout == false) { if (_root.back['enemy' + this.i]._y >= this._y - 100 && _root.back['enemy' + this.i]._y <= this._y + 40) { if (_root.back['enemy' + this.i].rat == false && _root.back['enemy' + this.i].boss == false) { if (_root.back['enemy' + this.i].getdown == false) { if (this.direction == 'r') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { _root.back['enemy' + this.i].grab = true; this.gotoAndPlay('grab' + this.direction); _root.herosound.attachSound('grabwav', false); _root.herosound.start(); this.hit = true; this.animation = false; this.grabedenemy = this.i; this.grab = true; break; } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { _root.back['enemy' + this.i].grab = true; this.gotoAndPlay('grab' + this.direction); _root.herosound.attachSound('grabwav', false); _root.herosound.start(); this.hit = true; this.animation = false; this.grabedenemy = this.i; this.grab = true; break; } } } } } } ++this.i; } }; v2.checkenemies = function () { this.aiming = true; _root.panel.hit = true; this.i = 0; while (this.i < 20) { var v3 = 0; if (this.direction == 'r') { if (_root.back['do' + this.i]._visible == true) { if (_root.back['do' + this.i]._y >= this._y - 100 && _root.back['do' + this.i]._y <= this._y + 40) { if (_root.back['do' + this.i]._x > this._x && _root.back['do' + this.i]._x < this._x + this.range) { if (this.superhit == false) { _root.back['do' + this.i].gethit = true; _root.back['do' + this.i].health -= this.damage; } else { _root.back.cf['do' + _root.back['do' + this.i].number].removeMovieClip(); _root.back['do' + this.i].direction = this.direction; _root.back['do' + this.i].getdown = true; _root.back['do' + this.i].onground = false; _root.back['do' + this.i].horizontal = this.horizontal; } } } } } else { if (_root.back['do' + this.i]._visible == true) { if (_root.back['do' + this.i]._y >= this._y - 100 && _root.back['do' + this.i]._y <= this._y + 40) { if (_root.back['do' + this.i]._x <= this._x && _root.back['do' + this.i]._x > this._x - this.range) { if (this.superhit == false) { _root.back['do' + this.i].gethit = true; _root.back['do' + this.i].health -= this.damage; } else { _root.back.cf['do' + _root.back['do' + this.i].number].removeMovieClip(); _root.back['do' + this.i].direction = this.direction; _root.back['do' + this.i].getdown = true; _root.back['do' + this.i].onground = false; _root.back['do' + this.i].horizontal = this.horizontal; } } } } } if (_root.back['enemy' + this.i]._y >= this._y - 100 && _root.back['enemy' + this.i]._y <= this._y + 40) { if (_root.back['enemy' + this.i].goingout == false) { if (this.direction == 'r') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].rat == false) { if (_root.back['enemy' + this.i].gethit == true) { if (this.superhit == true) { this.suphit(); ++v3; } else { _root.back['enemy' + this.i].gethit = true; this.allenemies(); break; } } else { if (_root.back['enemy' + this.i].boss == true) { var v4 = Math.random(); this.marksmanach = false; } else { var v4 = 1; } if (v4 < 0.5) { _root.back['enemy' + this.i].block = true; } else { if (this.superhit == true) { this.suphit(); ++v3; } else { _root.back['enemy' + this.i].gethit = true; this.allenemies(); break; } } } } } else { if (_root.back['enemy' + this.i].onground == false) { if (_root.back['enemy' + this.i].health <= 0) { ++_root.back['enemy' + this.i].blams; } if (_root.back['enemy' + this.i].jumptimer > 5) { _root.back['enemy' + this.i].jumptimer -= this.damage; } else { _root.back['enemy' + this.i].jumptimer = 0; } this.allenemies(); } } } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].rat == false) { if (_root.back['enemy' + this.i].gethit == true) { if (this.superhit == true) { this.suphit(); ++v3; } else { _root.back['enemy' + this.i].gethit = true; this.allenemies(); break; } } else { if (_root.back['enemy' + this.i].boss == true) { this.marksmanach = false; var v4 = Math.random(); } else { var v4 = 1; } if (v4 < 0.5) { _root.back['enemy' + this.i].block = true; } else { if (this.superhit == true) { this.suphit(); ++v3; } else { _root.back['enemy' + this.i].gethit = true; this.allenemies(); break; } } } } } else { if (_root.back['enemy' + this.i].onground == false) { if (_root.back['enemy' + this.i].health <= 0) { ++_root.back['enemy' + this.i].blams; } if (_root.back['enemy' + this.i].jumptimer > 5) { _root.back['enemy' + this.i].jumptimer -= this.damage; } else { _root.back['enemy' + this.i].jumptimer = 0; } this.allenemies(); } } } } } } if (v3 > 3) { var v5 = SharedObject.getLocal('killgore'); v5.data.ach[16] = 1; } v3 = 0; ++this.i; } if (this.aiming == true && _root.act.soundsfx == true) { _root.herosound.attachSound('whiff' + this.whifsound, false); _root.herosound.start(); } }; v2.allenemies = function () { if (_root.back['enemy' + this.i].health <= 0 && _root.back['enemy' + this.i].onground == true) { } else { _root.panel.hit = true; _root.back['enemy' + this.i].gethit = true; _root.back['enemy' + this.i].health -= this.damage; _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; if (this.direction == 'r') { _root.back['enemy' + this.i].direction = 'l'; } else { _root.back['enemy' + this.i].direction = 'r'; } if (_root.back['enemy' + this.i].boss == false) { this.addblood(); this.addscore(); } else { if (_root.back['enemy' + this.i].health > 0) { this.addblood(); this.addscore(); } } this.panelcontrol(); } }; v2.panelcontrol = function () { _root.enemypanel.timer = 0; _root.enemypanel.enemyid = this.i; }; v2.suphit = function () { if (_root.back['enemy' + this.i].health <= 0 && _root.back['enemy' + this.i].onground == true) { } else { _root.panel.hit = true; if (this.direction == 'r') { _root.back['enemy' + this.i].direction = 'l'; } else { _root.back['enemy' + this.i].direction = 'r'; } if (_root.back['enemy' + this.i].boss == false) { this.addblood(); this.addscore(); } else { if (_root.back['enemy' + this.i].health > 0) { this.addblood(); this.addscore(); } } this.panelcontrol(); _root.back['enemy' + this.i].health -= this.damage; _root.back['enemy' + this.i].horizontal = this.horizontal; _root.back['enemy' + this.i].gethit = true; _root.back['enemy' + this.i].jumptimer = 0; _root.back['enemy' + this.i].onground = false; _root.back['enemy' + this.i].getdown = true; _root.back['enemy' + this.i].hit = false; _root.back['enemy' + this.i].animation = false; } }; v2.checkenemiesd = function () { this.aiming = true; this.i = 0; while (this.i < 20) { if (_root.back['enemy' + this.i].boss == false && _root.back['enemy' + this.i].goingout == false) { if (_root.back['enemy' + this.i]._y >= this._y - 70 && _root.back['enemy' + this.i]._y <= this._y + 90) { if (this.direction == 'r') { if (_root.back['enemy' + this.i]._x > this._x && _root.back['enemy' + this.i]._x < this._x + this.range) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].rat == true) { _root.back['enemy' + this.i].jumptimer = 0; } _root.back['enemy' + this.i].gethit = true; this.allenemies(); break; } else { if (_root.back['enemy' + this.i].onground == false) { if (_root.back['enemy' + this.i].jumptimer > 5) { _root.back['enemy' + this.i].jumptimer -= this.damage; } else { _root.back['enemy' + this.i].jumptimer = 0; } this.allenemies(); } } } } else { if (_root.back['enemy' + this.i]._x > this._x - this.range && _root.back['enemy' + this.i]._x < this._x) { if (_root.back['enemy' + this.i].getdown == false) { if (_root.back['enemy' + this.i].gethit == true) { } else { if (_root.back['enemy' + this.i].rat == true) { _root.back['enemy' + this.i].jumptimer = 0; } } _root.back['enemy' + this.i].gethit = true; this.allenemies(); break; } else { if (_root.back['enemy' + this.i].onground == false) { if (_root.back['enemy' + this.i].jumptimer > 5) { _root.back['enemy' + this.i].jumptimer -= this.damage; } else { _root.back['enemy' + this.i].jumptimer = 0; } this.allenemies(); } } } } } } ++this.i; } if (this.aiming == true && _root.act.soundsfx == true) { _root.herosound.attachSound('whiff' + this.whifsound, false); _root.herosound.start(); } }; v2.shooting = function () { this.gotoAndStop('shoot' + this.direction); _root.back.hero['shootanim' + this.direction].gotoAndStop(this.shoottimer); if (this.shoottimer > 4) { this.launchbullit(); --this.ammo; this.shoottimer = 0; } else { ++this.shoottimer; } this.animation = false; }; v2.reloading = function () { this.gotoAndPlay('reload' + this.direction); this.animation = false; this.hit = true; }; v2.blocking = function () { if (this.animation == false) { this.gotoAndPlay('blocks' + this.direction); this.animation = true; } }; v2.runtothe = function () { if (_root.back.hero['cango' + this.direction] == true) { if (this.animation == false) { _root.back.hero.gotoAndPlay('sprint' + this.direction); this.animation = true; } this.stand = 0; if (this.direction == 'r') { this._x += 3 * this.speed; this.jumpspeedx = 3 * this.speed; } else { this._x -= 3 * this.speed; this.jumpspeedx = -3 * this.speed; } } else { this.standing(); } }; v2.blockgotothe = function () { if (_root.back.hero['cango' + this.direction] == true) { if (this.animation == false) { _root.back.hero.gotoAndPlay('block' + this.direction); this.animation = true; } this.stand = 0; if (this.direction == 'r') { this._x += this.speed * 0.5; this.jumpspeedx = this.speed * 0.5; } else { this._x -= this.speed * 0.5; this.jumpspeedx = -this.speed * 0.5; } } else { this.blocking(); } }; v2.shootgotothe = function () { if (_root.back.hero['cango' + this.direction] == true) { if (this.animation == false) { _root.back.hero.gotoAndPlay('goshoot' + this.direction); this.animation = true; } this.stand = 0; if (this.direction == 'r') { this._x += this.speed; this.jumpspeedx = this.speed; } else { this._x -= this.speed; this.jumpspeedx = -this.speed; } _root.back.hero['goingandshooting' + this.direction].shotanim.gotoAndStop(this.shoottimer); if (this.shoottimer > 4) { if (this.ammo == 1) { this.animation = false; } this.launchbullit(); --this.ammo; this.shoottimer = 0; } else { ++this.shoottimer; } } else { this.shooting(); } }; v2.launchbullit = function () { _root.back['bullit' + this.bullits].removeMovieClip(); if (_root.act.soundsfx == true) { _root.herosound.attachSound('shooting', false); _root.herosound.start(); } if (this.direction == 'r') { _root.back.attachMovie('bullit', 'bullit' + this.bullits, 990 + this.bullits); _root.back['bullit' + this.bullits]._x = this._x + 50; _root.back['bullit' + this.bullits].right = true; } else { _root.back.attachMovie('bullit', 'bullit' + this.bullits, 990 + this.bullits); _root.back['bullit' + this.bullits]._x = this._x - 50; _root.back['bullit' + this.bullits].right = false; } if (this.sitting == false) { _root.back['bullit' + this.bullits]._y = this._y - 103; } else { _root.back['bullit' + this.bullits]._y = this._y - 73; } if (this.bullits > 8) { this.bullits = 0; } else { ++this.bullits; } _root.panel.bull = true; }; v2.gotothe = function () { if (_root.back.hero['cango' + this.direction] == true) { if (this.animation == false) { _root.back.hero.gotoAndPlay('go' + this.direction); this.animation = true; } this.stand = 0; if (this.direction == 'r') { this._x += this.speed; this.jumpspeedx = this.speed; } else { this._x -= this.speed; this.jumpspeedx = -this.speed; } } else { if (this.cangor == false && this.cangol == false) { this.climbingatstart(); } else { this.arrowlholding = 0; this.arrowrholding = 0; this.standing(); } } }; v2.climbingatstart = function () { this.i = 0; while (this.i <= 1000) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y + 1 + _root.back._y, true)) { if (_root.back.cf.hitTest(this._x + _root.back._x, this._y - 1 + _root.back._y, true)) { --this.truehi; --this._y; } else { this.cangol = true; this.cangor = true; break; } } else { ++this.truehi; ++this._y; } ++this.i; } this.animation = false; }; v2.upattack = function () {}; v2.downattack = function () {}; v2.standing = function () { this.jumpspeedx = 0; if (this.animation == false) { _root.back.hero.gotoAndPlay('stay' + this.direction); this.animation = true; } }; v2.gettinghit = function () { this.sitting = false; _root.back['enemy' + this.grabedenemy].grab = false; _root.back['enemy' + this.grabedenemy].gethit = false; _root.back['enemy' + this.grabedenemy].animation = false; this.grabedenemy = 100; this.grab = false; this.hit = false; this.block = false; if (this.jump == true) { this.jumping(); } if (this.animation == false) { this.gotoAndPlay('hurt' + this.direction); this.animation = true; } }; v2.gettingdown = function () { this.sitting = false; _root.panel.gethit = true; _root.back['enemy' + this.grabedenemy].grab = false; _root.back['enemy' + this.grabedenemy].gethit = false; _root.back['enemy' + this.grabedenemy].animation = false; this.grabedenemy = 100; this.grab = false; this.hit = false; this.block = false; this.gethit = false; if (this.direction == 'r') { this.jumpspeedx = -10; } else { this.jumpspeedx = 10; } this.sprint = true; if (this.onground == false) { if (this.animation == false) { this.gotoAndPlay('knockdown' + this.direction); this.animation = true; } ++this.jumptimer; this.checkfly(); if (this.canfly == true) { this._x += this.jumpspeedx; } if (this.jumptimer < 10) { this.hi -= 10 - this.jumptimer; } else { this.hi += this.jumptimer - 10; } this.searchground(); } }; v2.addscore = function () { if (_root.back['enemy' + this.i].getdown == false) { _root.act.score += this.damage; this.rage += 0.3 * this.damage; } else { _root.act.score += _root.back['enemy' + this.i].jumptimer + this.damage; this.rage += 0.3 * (_root.back['enemy' + this.i].jumptimer + this.damage); } if (this.rage > 100) { this.rage = 100; } }; v2.addblood = function () { this.aiming = false; if (_root.act.soundsfx == true) { if (this.whifsound == 2) { _root.herosound.attachSound('hit1', false); _root.herosound.start(); } else { _root.herosound.attachSound('hit' + this.whifsound, false); _root.herosound.start(); } } _root.back['blood' + _root.act.bloods].removeMovieClip(); if (this.superhit == false) { _root.back.attachMovie('pow_small', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back['enemy' + this.i]._x; _root.back['blood' + _root.act.bloods]._y = this._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } else { _root.back.attachMovie('pow_big', 'blood' + _root.act.bloods, _root.act.bloods + 2000); _root.back['blood' + _root.act.bloods]._x = _root.back['enemy' + this.i]._x; _root.back['blood' + _root.act.bloods]._y = this._y - 100; _root.back['blood' + _root.act.bloods].gotoAndPlay('dir' + this.direction); if (_root.act.bloods > 8) { _root.act.bloods = 0; } else { ++_root.act.bloods; } } }; v2.grabbing = function () { this.sitting = false; this.block = false; _root.back['enemy' + this.grabedenemy].hit = false; if (_root.back['enemy' + this.grabedenemy].health <= 0) { this.animation = false; this.grab = false; } if (this.direction == 'r') { _root.back['enemy' + this.grabedenemy].direction = 'l'; } else { _root.back['enemy' + this.grabedenemy].direction = 'r'; } if (this.throwing == true) { if (this.animation == true) { _root.back['enemy' + this.grabedenemy].grab = false; _root.back['enemy' + this.grabedenemy]._rotation = 0; _root.back['enemy' + this.grabedenemy].health -= 20; _root.back['enemy' + this.grabedenemy].horizontal = true; _root.back['enemy' + this.grabedenemy].getdown = true; _root.back['enemy' + this.grabedenemy].jumptimer = 0; _root.back['enemy' + this.grabedenemy].onground = false; _root.back['enemy' + this.grabedenemy].animation = true; _root.back['enemy' + this.grabedenemy].hi = -100; _root.back['enemy' + this.grabedenemy].gotoAndPlay('throw' + _root.back['enemy' + this.grabedenemy].direction); _root.back['enemy' + this.grabedenemy].jumptimer = 10; this.grab = false; this.hit = false; this.animation = false; this.throwing = false; this.grab = false; } else { _root.back['enemy' + this.grabedenemy]._rotation = _root.back.hero.target._rotation; _root.back['enemy' + this.grabedenemy]._x = _root.back.hero._x + _root.back.hero.target._x; _root.back['enemy' + this.grabedenemy]._y = _root.back.hero._y + _root.back.hero.target._y + 50; } } if (this.hit == false) { if (Key.isDown(_root.act.punchbutton)) { this.gotoAndPlay('grabattack' + this.direction); if (_root.back['enemy' + this.grabedenemy].health > 10) { _root.back['enemy' + this.grabedenemy].health -= 10; _root.back['enemy' + this.grabedenemy].gethit = true; _root.back['enemy' + this.grabedenemy].animation = false; } else { _root.back['enemy' + this.grabedenemy].health = 0; _root.back['enemy' + this.grabedenemy].grab = false; _root.back['enemy' + this.grabedenemy].gethit = true; _root.back['enemy' + this.grabedenemy].animation = false; } if (_root.act.soundsfx == true) { _root.herosound.attachSound('hit1', false); _root.herosound.start(); } this.hit = true; } else { if (Key.isDown(_root.act.shootbutton)) { this.gotoAndPlay('throw' + this.direction); if (_root.act.soundsfx == true) { _root.herosound.attachSound('thrownknife', false); _root.herosound.start(); } this.throwing = true; this.animation = false; this.hit = true; } else { this.gotoAndStop('grabbing' + this.direction); } } if (_root.back['enemy' + this.grabedenemy].health <= 0) { this.grab = false; } } }; v2.health = 200; v2.getdown = false; v2.gethit = false; v2.jump = false; v2.hit = false; v2.block = false; v2.animation = false; v2.cangor = true; v2.cangol = true; v2.canfly = true; v2.speed = 5; v2.direction = 'r'; v2.sprint = false; v2.sprinttimer = 100; v2.arrowrholding = 0; v2.arrowlholding = 0; v2.combohit = 1; v2.stand = 0; v2.damage = 0; v2.superhit = false; v2.score = 0; v2.range = 150; v2.jumptimer = 0; v2.truehi = 0; v2.hi = 0; v2.jumpspeedx = 0; v2.wantjump = false; v2.i = 0; v2.onground = false; v2.namea = 'n'; v2.bloodtype = 0; v2.db = 0; v2.scores = 0; v2.ammo = 29; v2.cells = 3; v2.shoot = false; v2.shoottimer = 0; v2.backattack = 0; v2.backaready = true; v2.bullits = 0; v2.horizontal = false; v2.scoremultiplier = 0; v2.horns = 0; v2.shoes = 0; v2.grab = false; v2.grabedenemy = 100; v2.throwing = false; v2.realhit = false; v2.sitting = false; v2.rage = 0; v2.blockach = true; v2.marksmanach = true; v2.whifsound = 0; v2.aiming = true; v2.glowing = false; ASSetPropFlags(_global.hero.prototype, null, 1); } #endinitclip } movieClip 1752 __Packages.door { #initclip if (!_global.door) { var v1 = function () { super(); }; _global.door = v1; _global.door extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.number = _root.act.enemies; ++_root.act.enemies; }; v2.onEnterFrame = function () { if (this.doora == false) { _root.back.attachMovie('door', 'door' + this.number, 20 + this.number); _root.back['door' + this.number]._x = this._x; _root.back['door' + this.number]._y = this._y - 73; _root.back['door' + this.number]._xscale = 35; _root.back['door' + this.number]._yscale = 35; this._visible = false; this.doora = true; } if (this.ready == false) { if (_root.back.hero._x > this._x - 300 && _root.back.hero._x < this._x + 300) { if (_root.act.level < 6) { _root.back.attachMovie('enemy', 'enemy' + this.number, 101 + 100 * this.number); } else { if (_root.act.level > 10) { _root.back.attachMovie('enemywithgun', 'enemy' + this.number, 101 + 100 * this.number); } else { _root.back.attachMovie('enemywithknife', 'enemy' + this.number, 101 + 100 * this.number); } } _root.back['enemy' + this.number]._x = this._x; _root.back['enemy' + this.number]._y = this._y; _root.back['enemy' + this.number].number = this.number; _root.back['enemy' + this.number].doora = this.number; _root.back['enemy' + this.number].goingout = true; _root.back['enemy' + this.number].fromdoor = true; this.myenemy = this.number; this.ready = true; this._visible = false; } } }; v2.ready = false; v2.myenemy = 0; v2.number = 1; v2.doora = false; ASSetPropFlags(_global.door.prototype, null, 1); } #endinitclip } movieClip 1753 __Packages.doas { #initclip if (!_global.doas) { var v1 = function () { super(); }; _global.doas = v1; _global.doas extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { _root.back.attachMovie('deso', 'do' + _root.act.destrobj, 30 + _root.act.destrobj); _root.back['do' + _root.act.destrobj]._x = this._x; _root.back['do' + _root.act.destrobj]._y = this._y; _root.back['do' + _root.act.destrobj].number = _root.act.destrobj; _root.back.cf.attachMovie('docf', 'do' + _root.act.destrobj, 10 + _root.act.destrobj); _root.back.cf['do' + _root.act.destrobj]._x = _root.back.cf._x + this._x; _root.back.cf['do' + _root.act.destrobj]._y = _root.back.cf._y + this._y; this.number = _root.act.destrobj; ++_root.act.destrobj; this.getdown = false; this._visible = false; }; v2.onEnterFrame = function () { if (this.getdown == true) { _root.back.attachMovie('deso', 'do' + _root.act.destrobj, 30 + _root.act.destrobj); _root.back['do' + _root.act.destrobj]._x = this._x; _root.back['do' + _root.act.destrobj]._y = this._y; _root.back['do' + _root.act.destrobj].number = _root.act.destrobj; _root.back.cf.attachMovie('docf', 'do' + _root.act.destrobj, 10 + _root.act.destrobj); _root.back.cf['do' + _root.act.destrobj]._x = _root.back.cf._x + this._x; _root.back.cf['do' + _root.act.destrobj]._y = _root.back.cf._y + this._y; this.number = _root.act.destrobj; ++_root.act.destrobj; this.getdown = false; } }; v2.gethit = false; v2.getdown = false; v2.onground = false; v2.horizontal = false; v2.canfly = true; v2.health = 100; v2.number = 0; v2.jumptimer = 0; v2.jumpspeedx = 0; v2.truehi = 0; v2.hi = 0; v2.i = 0; v2.range = 100; v2.direction = 'r'; ASSetPropFlags(_global.doas.prototype, null, 1); } #endinitclip } movieClip 1754 __Packages.speciallevel { #initclip if (!_global.speciallevel) { var v1 = function () { super(); }; _global.speciallevel = v1; _global.speciallevel extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { _root.shop.removeMovieClip(); _root.startmenu.removeMovieClip(); _root.attachMovie('truck', 'truck', 100); _root.truck._x = 200; _root.truck._y = 420; _root.truck._xscale = 20; _root.truck._yscale = 20; _root.attachMovie('helicopteranim', 'heli', 200); _root.heli._x = 200; _root.heli._y = 100; if (_root.musicon == true) { _root.backMusic.stop(); _root.backMusic2.stop(); _root.backMusic3.stop(); _root.backMusic1.start(0, 1000); } if (_root.soundsfx == true) { _root.helisound = new Sound(); _root.helisound.attachSound('helisounds', false); _root.helisound.start(0, 10000); } }; v2.onMouseDown = function () { this.pressing = true; }; v2.onMouseUp = function () { this.pressing = false; this.shoottimer = 3; }; v2.onEnterFrame = function () { if (_root.act.pause == false) { this.enemyAI(); if (this.pressing == true) { if (this.shoottimer > 5) { this.launchbullit(); this.shoottimer = 0; } else { ++this.shoottimer; } } this.angle = Math.atan2(_root._ymouse - _root.truck._y, _root._xmouse - _root.truck._x); _root.truck.body.shooter._rotation = Math.round(this.angle * 180 / Math.PI); if (_root.truck.body.shooter._rotation > -110 && _root.truck.body.shooter._rotation <= 0) { _root.truck.body.shooter._rotation = -110; } if (_root.truck.body.shooter._rotation > 0) { _root.truck.body.shooter._rotation = -170; } if (Key.isDown(38)) { if (_root.truck._y > 380) { _root.truck._y -= 4; } } else { if (Key.isDown(40)) { if (_root.truck._y < 460) { _root.truck._y += 4; } } } this.truey = Math.round((_root.truck._y - 380) / 8); if (Key.isDown(39)) { if (_root.truck._x < 560) { _root.truck._x += 6; } } else { if (Key.isDown(37)) { if (_root.truck._x > 100) { _root.truck._x -= 12; } } } if (this.bullits > 10) { this.bullits = 0; } if (this.health <= 0) { _root.act.now = 0; } if (this.enemyhealth <= 0) { if (this.enemyhealth > -1000) { _root.heli.gotoAndPlay('falling'); _root.helisound.stop(); this.enemyhealth = -2000; } } } }; v2.enemyAI = function () { if (this.shooting == true) { _root.heli._x += 5; if (_root.heli._x < _root.truck._x - 50) { this.hangle = Math.atan2(_root.truck._y - _root.heli._y, _root.truck._x - _root.heli._x); _root.heli.body.shooter._rotation = Math.round(this.hangle * 180 / Math.PI); } if (this.eshoottimer > 5) { if (this.ebullits > 5) { this.shooting = false; } else { ++this.ebullits; } this.launchhelibullit(); this.eshoottimer = 0; } else { ++this.eshoottimer; } } else { this.ebullits = 0; _root.heli.body.shooter._rotation = 50; if (this.heliy == this.truey) { if (_root.heli._x > _root.truck._x - 200) { _root.heli._x -= 5; } else { this.shooting = true; } } else { if (_root.heli._y > _root.truck._y - 380) { _root.heli._y -= 5; } else { _root.heli._y += 5; } if (_root.heli._x > _root.truck._x - 200) { _root.heli._x -= 5; } } } this.heliy = Math.round(_root.heli._y / 8); }; v2.launchhelibullit = function () { if (_root.soundsfx == true) { _root.enemysound.attachSound('shooting', false); _root.enemysound.start(); } _root.heli.body.shooter.gotoAndPlay('shoot'); _root.attachMovie('specbullit', 'b' + this.bullits, this.bullits + 1); _root['b' + this.bullits]._x = _root.heli._x + 40; _root['b' + this.bullits]._y = _root.heli._y + 10; _root['b' + this.bullits].dx = Math.cos(_root.heli.body.shooter._rotation * Math.PI / 180) * 40; _root['b' + this.bullits].dy = Math.sin(_root.heli.body.shooter._rotation * Math.PI / 180) * 40; _root['b' + this.bullits].truey = this.heliy; _root['b' + this.bullits].enemy1 = true; _root['b' + this.bullits]._rotation = _root.heli.body.shooter._rotation; ++this.bullits; }; v2.launchbullit = function () { if (_root.soundsfx == true) { _root.herosound.attachSound('shooting', false); _root.herosound.start(); } _root.truck.body.shooter.gotoAndPlay('shoot'); _root.attachMovie('specbullit', 'b' + this.bullits, this.bullits + 1); _root['b' + this.bullits]._x = _root.truck._x - 40; _root['b' + this.bullits]._y = _root.truck._y - 10; _root['b' + this.bullits].dx = Math.cos(_root.truck.body.shooter._rotation * Math.PI / 180) * 40; _root['b' + this.bullits].dy = Math.sin(_root.truck.body.shooter._rotation * Math.PI / 180) * 40; _root['b' + this.bullits].truey = this.truey; _root['b' + this.bullits]._rotation = _root.truck.body.shooter._rotation; ++this.bullits; }; v2.bullits = 0; v2.angle = 0; v2.pause = false; v2.shoottimer = 0; v2.pressing = false; v2.eshoottimer = 0; v2.truey = 0; v2.heliy = 0; v2.shooting = false; v2.ebullits = 0; v2.hangle = 0; v2.health = 100; v2.enemyhealth = 100; ASSetPropFlags(_global.speciallevel.prototype, null, 1); } #endinitclip } movieClip 1755 __Packages.acta { #initclip if (!_global.acta) { var v1 = function () { super(); }; _global.acta = v1; _global.acta extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { _root.attachMovie('preloader', 'preloader', 5); _root.backMusic = new Sound(); _root.backMusic.attachSound('music.wav', false); _root.backMusic.stop(); _root.backMusic1 = new Sound(); _root.backMusic1.attachSound('music1.wav', false); _root.backMusic1.stop(); _root.backMusic2 = new Sound(); _root.backMusic2.attachSound('music2.wav', false); _root.backMusic2.stop(); _root.backMusic3 = new Sound(); _root.backMusic3.attachSound('music3.wav', false); _root.backMusic3.stop(); this.soundsfx = true; this.score = 0; this.money = 0; _root.soundsfx = true; _root.musicon = true; _root.enemysound = new Sound(); _root.herosound = new Sound(); _root.attachMovie('sitelock', 'sitelock', 100000); if (this.urlString.indexOf('kongregate.com') == -1) { _root.sitelock._x = 0; } else { _root.sitelock._x = 1000; _root.sitelock.removeMovieClip(); } }; v2.onEnterFrame = function () { _root.punchbutton = this.punchbutton; _root.shootbutton = this.shootbutton; _root.blockbutton = this.blockbutton; _root.jumpbutton = this.jumpbutton; _root.soundsfx = this.soundsfx; _root.musicon = this.musicon; Key.addListener(this.keyListener_obj); this.keyListener_obj.onKeyDown = function () { if (Key.getAscii() > 64 && Key.getAscii() < 91) { if (_root.act.setabut == true) { if (_root.act.punchbutton != Key.getAscii() && _root.act.shootbutton != Key.getAscii() && _root.act.blockbutton != Key.getAscii() && _root.act.jumpbutton != Key.getAscii()) { _root.act.punchbutton = Key.getAscii(); _root.startmenu.mmm.controls.fa.text = String.fromCharCode(Key.getAscii()); _root.pscreen.controls.fa.text = String.fromCharCode(Key.getAscii()); _root.act.setabut = false; } } else { if (_root.act.setjbut == true) { if (_root.act.punchbutton != Key.getAscii() && _root.act.shootbutton != Key.getAscii() && _root.act.blockbutton != Key.getAscii() && _root.act.jumpbutton != Key.getAscii()) { _root.act.jumpbutton = Key.getAscii(); _root.pscreen.controls.fj.text = String.fromCharCode(Key.getAscii()); _root.startmenu.mmm.controls.fj.text = String.fromCharCode(Key.getAscii()); _root.act.setjbut = false; } } else { if (_root.act.setbbut == true) { if (_root.act.punchbutton != Key.getAscii() && _root.act.shootbutton != Key.getAscii() && _root.act.blockbutton != Key.getAscii() && _root.act.jumpbutton != Key.getAscii()) { _root.act.blockbutton = Key.getAscii(); _root.pscreen.controls.fb.text = String.fromCharCode(Key.getAscii()); _root.startmenu.mmm.controls.fb.text = String.fromCharCode(Key.getAscii()); _root.act.setbbut = false; } } else { if (_root.act.setsbut == true) { if (_root.act.punchbutton != Key.getAscii() && _root.act.shootbutton != Key.getAscii() && _root.act.blockbutton != Key.getAscii() && _root.act.jumpbutton != Key.getAscii()) { _root.act.shootbutton = Key.getAscii(); _root.pscreen.controls.fs.text = String.fromCharCode(Key.getAscii()); _root.startmenu.mmm.controls.fs.text = String.fromCharCode(Key.getAscii()); _root.act.setsbut = false; } } } } } } else { if (Key.getAscii() > 96 && Key.getAscii() < 123) { if (_root.act.setabut == true) { if (_root.act.punchbutton != Key.getAscii() - 32 && _root.act.shootbutton != Key.getAscii() - 32 && _root.act.blockbutton != Key.getAscii() - 32 && _root.act.jumpbutton != Key.getAscii() - 32) { _root.act.punchbutton = Key.getAscii() - 32; _root.startmenu.mmm.controls.fa.text = String.fromCharCode(Key.getAscii() - 32); _root.pscreen.controls.fa.text = String.fromCharCode(Key.getAscii() - 32); _root.act.setabut = false; } } else { if (_root.act.setjbut == true) { if (_root.act.punchbutton != Key.getAscii() - 32 && _root.act.shootbutton != Key.getAscii() - 32 && _root.act.blockbutton != Key.getAscii() - 32 && _root.act.jumpbutton != Key.getAscii() - 32) { _root.act.jumpbutton = Key.getAscii() - 32; _root.pscreen.controls.fj.text = String.fromCharCode(Key.getAscii() - 32); _root.startmenu.mmm.controls.fj.text = String.fromCharCode(Key.getAscii() - 32); _root.act.setjbut = false; } } else { if (_root.act.setbbut == true) { if (_root.act.punchbutton != Key.getAscii() - 32 && _root.act.shootbutton != Key.getAscii() - 32 && _root.act.blockbutton != Key.getAscii() - 32 && _root.act.jumpbutton != Key.getAscii() - 32) { _root.act.blockbutton = Key.getAscii() - 32; _root.pscreen.controls.fb.text = String.fromCharCode(Key.getAscii() - 32); _root.startmenu.mmm.controls.fb.text = String.fromCharCode(Key.getAscii() - 32); _root.act.setbbut = false; } } else { if (_root.act.setsbut == true) { if (_root.act.punchbutton != Key.getAscii() - 32 && _root.act.shootbutton != Key.getAscii() - 32 && _root.act.blockbutton != Key.getAscii() - 32 && _root.act.jumpbutton != Key.getAscii() - 32) { _root.act.shootbutton = Key.getAscii() - 32; _root.pscreen.controls.fs.text = String.fromCharCode(Key.getAscii() - 32); _root.startmenu.mmm.controls.fs.text = String.fromCharCode(Key.getAscii() - 32); _root.act.setsbut = false; } } } } } } } }; _root.startmenu.mmm.vol.text = this.mastervolume; if (this.musicon == true) { _root.startmenu.mmm.sound.music.text = 'on'; } else { _root.startmenu.mmm.sound.music.text = 'off'; } if (this.soundsfx == true) { _root.startmenu.mmm.sound.sfx.text = 'on'; } else { _root.startmenu.mmm.sound.sfx.text = 'off'; } if (this.now == 0) { this.pause = false; _root.gameover.removeMovieClip(); _root.preloader.removeMovieClip(); _root.heli.removeMovieClip(); _root.truck.removeMovieClip(); _root.act.health = 200; _root.menu.removeMovieClip(); _root.back.removeMovieClip(); _root.pscreen.removeMovieClip(); _root.panel.removeMovieClip(); _root.backback.removeMovieClip(); _root.close.removeMovieClip(); _root.backMusic.stop(); _root.backMusic1.stop(); _root.backMusic2.stop(); _root.backMusic3.stop(); _root.backMusic.setVolume(this.mastervolume); if (this.musicon == true) { _root.backMusic.start(0, 1000); } _root.attachMovie('startmenu', 'startmenu', 100); _root.startmenu.mmm.controls.fa.text = String.fromCharCode(this.punchbutton); _root.startmenu.mmm.controls.fs.text = String.fromCharCode(this.shootbutton); _root.startmenu.mmm.controls.fb.text = String.fromCharCode(this.blockbutton); _root.startmenu.mmm.controls.fj.text = String.fromCharCode(this.jumpbutton); this.loadingstats(); this.now = 100; } else { if (this.now == 10) { _root.gameover.removeMovieClip(); _root.shop.removeMovieClip(); _root.startmenu.removeMovieClip(); if (_root.act.level == 17) { _root.gotoAndStop('speciallevel'); } else { this.initscreen(); } } else { if (this.now == 11) { if (this.pause == false) { if (this.level == 0) { this.enemies0(); } else { if (this.level == 1) { this.enemies1(); } } } else { if (Key.isDown(13)) { if (this.musicon == true) { this.startmusic(); } _root.pscreen.removeMovieClip(); _root.act.pause = false; } } if (this.wantstartmusic == true && this.musicon == true) { this.startmusic(); this.wantstartmusic = false; } ++this.timer; this.checkpause(); this.screencontrol(); } else { if (this.now == 20) { this.savingproc(); } else { if (this.now == 21) { this.shopstore(); } else { if (this.now == 22) { this.shopping(); } else { if (this.now == 25) { this.loadinglevel(); } else { if (this.now == 100) { _root.backMusic.setVolume(this.mastervolume); this.loadingstats(); } else { if (this.now == 26) { this.initscreen2(); } else { if (this.now == 27) { this.gameover(); } } } } } } } } } } }; v2.gameover = function () { if (_root.gameover._x < 1000) { } else { _root.enemypanel.removeMovieClip(); _root.back.removeMovieClip(); _root.pscreen.removeMovieClip(); _root.panel.removeMovieClip(); _root.backback.removeMovieClip(); _root.close.removeMovieClip(); _root.attachMovie('gameoverscreen', 'gameover', 1000); } if (Key.isDown(13)) { var v2 = SharedObject.getLocal('killgore'); v2.data.ach[10] = 1; _root.act.now = 10; } }; v2.loadinglevel = function () { this.pause = true; this.lbl = _root.back.image.getBytesLoaded(); this.lbt = _root.back.image.getBytesTotal(); _root.loadlevels.bytes.text = this.lbl + '/' + this.lbt; if (this.lbl >= this.lbt) { _root.loadlevels.exbut._visible = true; } else { _root.loadlevels.exbut._visible = false; } _root.back.image.onLoad = function () { _root.loadlevels.removeMovieClip(); _root.act.now = 26; }; }; v2.loadingstats = function () { var v3 = SharedObject.getLocal('killgore'); if (v3.data.score[1] > 0) { } else { v3.data.bullits = [100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.score = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.money = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; this.i = 0; while (this.i < 20) { _root.startmenu.mmm['bu' + this.i]._visible = false; ++this.i; } } if (v3.data.ach[0] < 100) { this.i = 0; while (this.i < 20) { if (v3.data.ach[this.i] > 0) { _root.startmenu.mmm.achievements['ac' + this.i].gotoAndStop(2); } else { _root.startmenu.mmm.achievements['ac' + this.i].gotoAndStop(1); } ++this.i; } } else { this.i = 0; while (this.i < 20) { _root.startmenu.mmm.achievements['ac' + this.i].gotoAndStop(1); ++this.i; } v3.data.ach = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.timer = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.bull = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; v3.data.blocking = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; v3.data.rambo = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; v3.data.flawless = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; } this.i = 0; while (this.i < 20) { if (v3.data.blocking[this.i] > 0) { _root.startmenu.mmm.achievements.ac13['s' + this.i]._visible = true; } else { _root.startmenu.mmm.achievements.ac13['s' + this.i]._visible = false; } if (v3.data.timer[this.i] < 1500) { _root.startmenu.mmm.achievements.ac6['s' + this.i]._visible = true; } else { _root.startmenu.mmm.achievements.ac6['s' + this.i]._visible = false; } if (v3.data.rambo[this.i] > 0) { _root.startmenu.mmm.achievements.ac15['s' + this.i]._visible = true; } else { _root.startmenu.mmm.achievements.ac15['s' + this.i]._visible = false; } if (v3.data.flawless[this.i] > 0) { _root.startmenu.mmm.achievements.ac14['s' + this.i]._visible = true; } else { _root.startmenu.mmm.achievements.ac14['s' + this.i]._visible = false; } if (v3.data.rambo[1] == 1 && v3.data.rambo[0] == 1 && v3.data.rambo[2] == 1 && v3.data.rambo[3] == 1 && v3.data.rambo[4] == 1 && v3.data.rambo[6] == 1 && v3.data.rambo[7] == 1 && v3.data.rambo[8] == 1 && v3.data.rambo[9] == 1 && v3.data.rambo[10] == 1 && v3.data.rambo[12] == 1 && v3.data.rambo[13] == 1 && v3.data.rambo[14] == 1 && v3.data.rambo[15] == 1 && v3.data.rambo[16] == 1) { v3.data.ach[15] = 1; } if (v3.data.flawless[1] == 1 && v3.data.flawless[0] == 1 && v3.data.flawless[2] == 1 && v3.data.flawless[3] == 1 && v3.data.flawless[4] == 1 && v3.data.flawless[6] == 1 && v3.data.flawless[7] == 1 && v3.data.flawless[8] == 1 && v3.data.flawless[9] == 1 && v3.data.flawless[10] == 1 && v3.data.flawless[12] == 1 && v3.data.flawless[13] == 1 && v3.data.flawless[14] == 1 && v3.data.flawless[15] == 1 && v3.data.flawless[16] == 1) { v3.data.ach[14] = 1; } if (v3.data.blocking[1] == 1 && v3.data.blocking[0] == 1 && v3.data.blocking[2] == 1 && v3.data.blocking[3] == 1 && v3.data.blocking[4] == 1 && v3.data.blocking[6] == 1 && v3.data.blocking[7] == 1 && v3.data.blocking[8] == 1 && v3.data.blocking[9] == 1 && v3.data.blocking[10] == 1 && v3.data.blocking[12] == 1 && v3.data.blocking[13] == 1 && v3.data.blocking[14] == 1 && v3.data.blocking[15] == 1 && v3.data.blocking[16] == 1) { v3.data.ach[13] = 1; } if (v3.data.timer[1] < 1500 && v3.data.timer[0] < 1500 && v3.data.timer[2] < 1500 && v3.data.timer[3] < 1500 && v3.data.timer[4] < 1500 && v3.data.timer[6] < 1500 && v3.data.timer[7] < 1500 && v3.data.timer[8] < 1500 && v3.data.timer[9] < 1500 && v3.data.timer[10] < 1500 && v3.data.timer[12] < 1500 && v3.data.timer[13] < 1500 && v3.data.timer[14] < 1500 && v3.data.timer[15] < 1500 && v3.data.timer[16] < 1500 && v3.data.score[16] > 0) { v3.data.ach[6] = 1; } _root.startmenu.mmm.achievements.ac0['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac1['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac2['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac3['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac4['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac5['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac9['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac7['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac8['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac10['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac11['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac12['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac16['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac17['s' + this.i]._visible = false; _root.startmenu.mmm.achievements.ac18['s' + this.i]._visible = false; if (v3.data.score[this.i] > 0) { _root.startmenu.mmm['bu' + this.i]._visible = true; } else { _root.startmenu.mmm['bu' + this.i]._visible = false; } ++this.i; } }; v2.savingproc = function () { _root.backback.removeMovieClip(); _root.enemypanel2.removeMovieClip(); _root.enemypanel1.removeMovieClip(); _root.enemypanel3.removeMovieClip(); _root.close.removeMovieClip(); _root.panel.removeMovieClip(); this.savegame(); if (this.level == 4 || this.level == 10) { ++this.level; } ++this.level; _root.back.removeMovieClip(); this.now = 21; }; v2.savegameforshop = function () { var v2 = SharedObject.getLocal('killgore'); v2.data.score[this.level] = v2.data.score[this.level - 1]; v2.data.money[this.level] = v2.data.money[this.level - 1]; v2.data.bullits[this.level] = v2.data.bullits[this.level - 1]; v2.data.horns[this.level] = v2.data.horns[this.level - 1]; v2.data.shoes[this.level] = v2.data.shoes[this.level - 1]; v2.data.health[this.level] = v2.data.health[this.level - 1]; }; v2.savegame = function () { var v3 = SharedObject.getLocal('killgore'); var v4 = _root.back.hero.ammo + _root.back.hero.cells * 30; if (_root.act.level > 0) { if (this.level == 4 || this.level == 10) { v3.data.score[_root.act.level + 2] = v3.data.score[_root.act.level] + this.score; v3.data.money[_root.act.level + 2] = v3.data.money[_root.act.level] + this.score; v3.data.bullits[_root.act.level + 2] = _root.back.hero.ammo + _root.back.hero.cells * 30; v3.data.horns[_root.act.level + 2] = v3.data.horns[_root.act.level]; v3.data.shoes[_root.act.level + 2] = v3.data.shoes[_root.act.level]; v3.data.health[_root.act.level + 2] = v3.data.health[_root.act.level]; if (_root.back.hero.ammo + _root.back.hero.cells * 30 == v3.data.bullits[_root.act.level]) { if (this.level < 7) { v3.data.ach[3] = 1; } else { v3.data.ach[4] = 1; } } if (_root.back.hero.marksmanach == true) { v3.data.ach[9] = 1; } } else { v3.data.score[_root.act.level + 1] = v3.data.score[_root.act.level] + this.score; v3.data.money[_root.act.level + 1] = v3.data.money[_root.act.level] + this.score; v3.data.bullits[_root.act.level + 1] = _root.back.hero.ammo + _root.back.hero.cells * 30; v3.data.horns[_root.act.level + 1] = v3.data.horns[_root.act.level]; v3.data.shoes[_root.act.level + 1] = v3.data.shoes[_root.act.level]; v3.data.health[_root.act.level + 1] = v3.data.health[_root.act.level]; if (_root.back.hero.ammo + _root.back.hero.cells * 30 == v3.data.bullits[_root.act.level]) { v3.data.bull[this.level] = 1; if (this.level == 16) { v3.data.ach[5] = 1; } } else { v3.data.bull[this.level] = 0; } } if (v3.data.timer[this.level] < this.timer) { if (v3.data.timer[this.level] < 1) { v3.data.timer[this.level] = this.timer; } } if (_root.back.hero.blockach == true) { v3.data.blocking[this.level] = 1; } if (v3.data.bull == [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]) { v3.data.ach[7] = 1; } if (v3.data.blocking == [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]) { v3.data.ach[13] = 1; } if (v3.data.rambo == [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]) { v3.data.ach[15] = 1; } if (v3.data.flawless == [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]) { v3.data.ach[14] = 1; } } else { v3.data.bullits = [0, v4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.score = [0, this.score, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.money = [0, this.score, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.horns = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.shoes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; v3.data.health = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } }; v2.shopping = function () { _root.shop.money.text = this.money; var v3 = SharedObject.getLocal('killgore'); _root.shop.ammo.text = v3.data.bullits[this.level]; v3.data.money[this.level] = this.money; this.i = 0; while (this.i < 5) { if (v3.data.horns[this.level] > this.i) { _root.shop['bu' + this.i]._visible = true; } else { _root.shop['bu' + this.i]._visible = false; } if (v3.data.shoes[this.level] > this.i) { _root.shop['h' + this.i]._visible = true; } else { _root.shop['h' + this.i]._visible = false; } if (v3.data.health[this.level] > this.i) { _root.shop['he' + this.i]._visible = true; } else { _root.shop['he' + this.i]._visible = false; } ++this.i; } if (v3.data.horns == 1 && v3.data.shoes == 4 && v3.data.health == 4) { v3.data.ach[12] = 1; } }; v2.shopstore = function () { var v3 = SharedObject.getLocal('killgore'); this.money = v3.data.money[this.level]; _root.attachMovie('shop', 'shop', 10); this.now = 22; }; v2.initscreen = function () { this.destrobj = 0; this.enemies = 1; this.bloods = 0; this.doors = 0; this.timer = 0; if (this.level == 4) { _root.attachMovie('backback4', 'backback', 1); } else { _root.attachMovie('backback1', 'backback', 1); } _root.attachMovie('back' + this.level, 'back', 2); this.lbl = 0; this.lbt = 10; _root.back.createEmptyMovieClip('image', 1); this.initscreen2(); }; v2.initscreen2 = function () { _root.attachMovie('enemypanel', 'enemypanel', 11); if (this.level == 4) { _root.back.attachMovie('boss0', 'enemy2', 200); _root.back.enemy2._x = 700; } else { if (this.level == 10) { _root.back.attachMovie('boss2', 'enemy2', 200); _root.back.enemy2._x = 700; } else { if (this.level == 16) { _root.back.attachMovie('boss1', 'enemy2', 200); _root.back.enemy2._x = 700; } } } _root.attachMovie('panel', 'panel', 4); _root.back.attachMovie('hero', 'hero', 1000); _root.back.hero._x = 50; _root.back.hero._xscale = 45; _root.back.hero._yscale = 45; this.loadgame(); this.startmusic(); this.waves = 0; this.destrobj = 0; this.pause = false; this.now = 11; }; v2.startmusic = function () { if (this.musicon == true) { if (this.level < 4) { _root.backMusic1.stop(); _root.backMusic2.stop(); _root.backMusic3.stop(); _root.backMusic.stop(); _root.backMusic.setVolume(this.mastervolume); _root.backMusic.start(0, 1000); } else { if (this.level == 4 || this.level == 10 || this.level == 16) { _root.backMusic.stop(); _root.backMusic1.stop(); _root.backMusic2.stop(); _root.backMusic3.stop(); _root.backMusic3.setVolume(this.mastervolume); _root.backMusic3.start(0, 1000); } else { if (this.level < 16 && this.level > 10) { _root.backMusic.stop(); _root.backMusic1.stop(); _root.backMusic2.stop(); _root.backMusic3.stop(); _root.backMusic1.setVolume(this.mastervolume); _root.backMusic1.start(0, 1000); } else { _root.backMusic.stop(); _root.backMusic1.stop(); _root.backMusic2.stop(); _root.backMusic3.stop(); _root.backMusic2.setVolume(this.mastervolume); _root.backMusic2.start(0, 1000); } } } } }; v2.loadgame = function () { if (this.level > 0) { var v3 = SharedObject.getLocal('killgore'); _root.back.hero.cells = Math.floor(v3.data.bullits[this.level] / 30); _root.back.hero.ammo = v3.data.bullits[this.level] - _root.back.hero.cells * 30; this.money = v3.data.money[this.level]; this.score = 0; } }; v2.screencontrol = function () { var v3 = _root.back.hero._y - 300; if (_root.back.hero.direction == 'r') { this.screenposition = _root.back.hero._x - 150; } else { this.screenposition = _root.back.hero._x - 400; } if (this.screenposition < 0) { this.screenposition = 0; } if (this.screenposition > _root.back.limit._x - 700) { this.screenposition = _root.back.limit._x - 700; } if (v3 < _root.back.limit._y) { v3 = _root.back.limit._y; } if (v3 > 100) { v3 = 0; this.now = 27; } _root.back._y = v3 * -1; _root.backback._y = v3 * -0.5; _root.close._y = v3 * -2; if (_root.back._x != this.screenposition * -1) { if (Math.abs(_root.back._x - this.screenposition) > 2) { _root.back._x += Math.ceil((_root.back._x + this.screenposition) * -0.2); _root.backback._x += Math.ceil((_root.back._x + this.screenposition) * -0.1); _root.close._x += Math.ceil((_root.back._x + this.screenposition) * -0.4); } else { _root.back._x = this.screenposition * -1; _root.backback._x = this.screenposition * -0.5; _root.close._x = this.screenposition * -2; } } }; v2.enemies0 = function () { if (this.waves == 0) { } }; v2.enemies1 = function () { if (this.waves == 0) { if (this.wavevar == 0) { this.checkenemies(); _root.back.attachMovie('enemy0', 'enemy' + this.tempenemy, 50 + this.tempenemy); _root.back['enemy' + this.tempenemy]._x = 500; _root.back['enemy' + this.tempenemy].truey = 20; _root.back['enemy' + this.tempenemy].name = this.tempenemy; this.wavevar = 1; } else { this.wavevar = 0; this.waves = 1; } } }; v2.checkenemies = function () { this.tempenemy = 100; this.i = 20; while (this.i--) { if (_root.back['enemy' + this.i].health > 0) { } else { this.tempenemy = this.i; } this.i >= 0; } }; v2.checkpause = function () { if (Key.isDown(80)) { if (this.pause == false) { _root.attachMovie('pscreen', 'pscreen', 300); var v3 = SharedObject.getLocal('killgore'); _root.pscreen.stats.ammo.text = _root.back.hero.cells * 30 + _root.back.hero.ammo; this.i = 0; while (this.i < 5) { if (v3.data.horns[this.level] > this.i) { _root.pscreen.stats['b' + this.i]._visible = true; } else { _root.pscreen.stats['b' + this.i]._visible = false; } if (v3.data.shoes[this.level] > this.i) { _root.pscreen.stats['s' + this.i]._visible = true; } else { _root.pscreen.stats['s' + this.i]._visible = false; } if (v3.data.health[this.level] > this.i) { _root.pscreen.stats['h' + this.i]._visible = true; } else { _root.pscreen.stats['h' + this.i]._visible = false; } ++this.i; } _root.pscreen.controls.fa.text = String.fromCharCode(this.punchbutton); _root.pscreen.controls.fs.text = String.fromCharCode(this.shootbutton); _root.pscreen.controls.fb.text = String.fromCharCode(this.blockbutton); _root.pscreen.controls.fj.text = String.fromCharCode(this.jumpbutton); this.pause = true; } } }; v2.now = 0; v2.pause = false; v2.level = 0; v2.punchbutton = 65; v2.shootbutton = 68; v2.blockbutton = 70; v2.jumpbutton = 83; v2.dobjects = 0; v2.wayheight = 134; v2.health = 200; v2.maxhealth = 200; v2.herotype = 0; v2.sprint = 100; v2.initchanging = false; v2.rockettimer = 0; v2.rockets = 0; v2.waves = 0; v2.wavevar = 0; v2.tempenemy = 0; v2.i = 0; v2.score = 0; v2.money = 0; v2.damage = 0; v2.speed = 0; v2.fireball = false; v2.superleg = false; v2.altending = false; v2.enemies = 1; v2.destrobj = 0; v2.screenposition = 0; v2.screenpositiony = 0; v2.stuck = false; v2.screenlimit = -1000; v2.numberlimit = 30; v2.bloods = 0; v2.doors = 0; v2.lbl = 0; v2.lbt = 10; v2.setabut = false; v2.setjbut = false; v2.setbbut = false; v2.setsbut = false; v2.keyListener_obj = new Object(); v2.timer = 0; v2.soundsfx = true; v2.wantstartmusic = false; v2.musicon = true; v2.mastervolume = 50; v2.urlString = _root._url; ASSetPropFlags(_global.acta.prototype, null, 1); } #endinitclip } movieClip 1756 __Packages.actsur { #initclip if (!_global.actsur) { var v1 = function () { super(); }; _global.actsur = v1; _global.actsur extends MovieClip; var v2 = v1.prototype; v2.onLoad = function () { this.punchbutton = _root.punchbutton; this.shootbutton = _root.shootbutton; this.blockbutton = _root.blockbutton; this.jumpbutton = _root.jumpbutton; _root.shop.removeMovieClip(); _root.startmenu.removeMovieClip(); _root.attachMovie('backback4', 'backback', 1); _root.attachMovie('backs', 'back', 2); _root.attachMovie('panels', 'panel', 4); _root.back.attachMovie('hero', 'hero', 1000); _root.back.hero._x = 50; _root.back.hero._xscale = 45; _root.back.hero._yscale = 45; if (_root.musicon == true) { _root.backMusic1.stop(); _root.backMusic2.stop(); _root.backMusic.stop(); _root.backMusic3.start(0, 1000); } }; v2.onEnterFrame = function () { if (this.now == 27) { _root.gotoAndStop('game'); } this.screencontrol(); this.checkpause(); if (this.wavestatr == true) { this.launch(); this.wavestatr = false; } else { this.checkenemies(); } }; v2.launch = function () { this.enemies = 0; if (this.wave < 10) { this.i = 0; while (this.i < this.wave + 1) { if (_root.back.hero._x < 920) { var v3 = Math.random(); if (v3 > 0.7) { _root.back.attachMovie('enemywithknife', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (v3 < 0.3) { _root.back.attachMovie('enemy', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { _root.back.attachMovie('rat', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); _root.back['enemy' + _root.act.enemies].goingout = true; } } _root.back['enemy' + _root.act.enemies]._x = 1200 + _root.act.enemies * 10; } else { var v3 = Math.random(); if (v3 > 0.7) { _root.back.attachMovie('enemywithknife', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (v3 < 0.3) { _root.back.attachMovie('enemy', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { _root.back.attachMovie('rat', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); _root.back['enemy' + _root.act.enemies].goingout = true; } } _root.back['enemy' + _root.act.enemies]._x = 700 - _root.act.enemies * 30; } ++_root.act.enemies; ++this.i; } } else { this.i = 9; while (this.i < this.wave + 1) { if (_root.back.hero._x < 920) { var v3 = Math.random(); if (v3 > 0.7) { _root.back.attachMovie('enemywithknife', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (v3 < 0.3) { _root.back.attachMovie('enemy', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { _root.back.attachMovie('enemywithgun', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } } _root.back['enemy' + _root.act.enemies]._x = 1150 + _root.act.enemies * 30; } else { var v3 = Math.random(); if (v3 > 0.7) { _root.back.attachMovie('enemywithknife', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { if (v3 < 0.3) { _root.back.attachMovie('enemy', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } else { _root.back.attachMovie('enemywithgun', 'enemy' + _root.act.enemies, 101 + 100 * _root.act.enemies); } } _root.back['enemy' + _root.act.enemies]._x = 500 - _root.act.enemies * 10; } ++_root.act.enemies; ++this.i; } } _root.back['enemy' + _root.act.enemies]._y = 0; _root.back['enemy' + _root.act.enemies].number = _root.act.enemies; if (this.wave > 20) { var v4 = SharedObject.getLocal('killgore'); v4.data.ach[17] = 1; _root.backback.removeMovieClip(); _root.back.removeMovieClip(); _root.panel.removeMovieClip(); _root.gotoAndStop('game'); } ++this.wave; this.wavestatr = false; this.timer = 0; }; v2.checkenemies = function () { if (this.timer > 80) { if (_root.back.enemy0.health > 0 || _root.back.enemy1.health > 0 || _root.back.enemy2.health > 0 || _root.back.enemy3.health > 0 || _root.back.enemy4.health > 0) { } else { if (this.wave > 0) { if (_root.back.enemy0.onground == false || _root.back.enemy1.onground == false || _root.back.enemy2.onground == false || _root.back.enemy3.onground == false || _root.back.enemy4.onground == false) { } else { this.wavestatr = true; } } else { this.wavestatr = true; } } } else { ++this.timer; } }; v2.checkpause = function () { if (Key.isDown(80)) { if (this.pause == false) { _root.attachMovie('pscreens', 'pscreen', 300); this.pause = true; } } }; v2.screencontrol = function () { var v3 = _root.back.hero._y - 300; if (_root.back.hero.direction == 'r') { this.screenposition = _root.back.hero._x - 150; } else { this.screenposition = _root.back.hero._x - 400; } if (this.screenposition < 0) { this.screenposition = 0; } if (this.screenposition > _root.back.limit._x - 700) { this.screenposition = _root.back.limit._x - 700; } if (v3 < _root.back.limit._y) { v3 = _root.back.limit._y; } if (v3 > 260) { v3 = 0; this.now = 27; } _root.back._y = v3 * -1; _root.backback._y = v3 * -0.5; _root.close._y = v3 * -2; if (_root.back._x != this.screenposition * -1) { if (Math.abs(_root.back._x - this.screenposition) > 2) { _root.back._x += Math.ceil((_root.back._x + this.screenposition) * -0.2); _root.backback._x += Math.ceil((_root.back._x + this.screenposition) * -0.1); _root.close._x += Math.ceil((_root.back._x + this.screenposition) * -0.4); } else { _root.back._x = this.screenposition * -1; _root.backback._x = this.screenposition * -0.5; _root.close._x = this.screenposition * -2; } } }; v2.wave = 0; v2.health = 200; v2.level = 0; v2.pause = false; v2.screenposition = 0; v2.screenpositiony = 0; v2.now = 100; v2.wavestatr = false; v2.tempenemy = 0; v2.punchbutton = 65; v2.shootbutton = 68; v2.blockbutton = 70; v2.jumpbutton = 83; v2.enemies = 0; v2.i = 0; v2.timer = 70; v2.soundsfx = true; ASSetPropFlags(_global.actsur.prototype, null, 1); } #endinitclip } movieClip 133 bullit { #initclip Object.registerClass('bullit', bullit); #endinitclip frame 44 { this.removeMovieClip(); } frame 50 { this.removeMovieClip(); } } movieClip 135 portraitback { frame 10 { stop(); } } movieClip 137 portraitback1 { frame 10 { stop(); } } movieClip 139 portraitback2 { frame 10 { stop(); } } movieClip 144 panelbullit { } movieClip 149 { } movieClip 151 { frame 10 { _root.panel.ragestatusanim = false; } frame 11 { stop(); } } movieClip 154 { frame 1 { stop(); } } movieClip 156 healthbar { frame 1 { stop(); } frame 10 { stop(); } } movieClip 171 { } movieClip 175 { } movieClip 176 { } movieClip 179 portrait { frame 81 { _root.panel.animation = false; } frame 87 { _root.panel.animation = false; } frame 94 { _root.panel.animation = false; } frame 102 { _root.panel.animation = false; } } movieClip 181 { } movieClip 184 { } movieClip 185 panel { #initclip Object.registerClass('panel', panel); #endinitclip } movieClip 187 scrlimit { } movieClip 193 door { frame 1 { stop(); } } movieClip 195 docf { } movieClip 219 deso { #initclip Object.registerClass('deso', deso); #endinitclip frame 7 { gotoAndStop('full'); } frame 14 { gotoAndStop('mid'); } frame 25 { this._visible = false; this.removeMovieClip(); } } movieClip 231 pow_small { frame 4 { this.removeMovieClip(); } frame 11 { this.removeMovieClip(); } } movieClip 234 { frame 9 { this.removeMovieClip(); } } movieClip 237 blockspark { frame 6 { this.removeMovieClip(); } } movieClip 254 pow_big { frame 9 { this.removeMovieClip(); } frame 18 { this.removeMovieClip(); } } movieClip 260 { } movieClip 267 { } movieClip 273 { } movieClip 280 { } movieClip 285 { } movieClip 292 { } movieClip 296 { } movieClip 298 { } button 300 { on (press) { _root.act.now = 10; } } movieClip 310 { } movieClip 313 { } movieClip 322 { } movieClip 323 { frame 55 { gotoAndPlay(1); } } movieClip 326 { } movieClip 329 { frame 1 { stop(); } } movieClip 330 shop { instance of movieClip 273 { onClipEvent (enterFrame) { if (_root.act.money < 500) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (press) { var killgore = SharedObject.getLocal('killgore'); if (_root.act.money >= 500 && killgore.data.shoes[_root.act.level] < 4) { ++killgore.data.shoes[_root.act.level]; _root.act.money -= 500; } } onClipEvent (rollOver) { if (_root.act.money < 500) { this.gotoAndStop(2); } else { this.gotoAndStop(3); } } onClipEvent (rollOut) { if (_root.act.money < 500) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance of movieClip 285 { onClipEvent (enterFrame) { if (_root.act.money < 1000) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (press) { var killgore = SharedObject.getLocal('killgore'); if (_root.act.money >= 1000 && killgore.data.health[_root.act.level] < 4) { ++killgore.data.health[_root.act.level]; _root.act.money -= 1000; } } onClipEvent (rollOver) { if (_root.act.money < 1000) { this.gotoAndStop(2); } else { this.gotoAndStop(3); } } onClipEvent (rollOut) { if (_root.act.money < 1000) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance of movieClip 296 { onClipEvent (enterFrame) { if (_root.act.money < 300) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (press) { if (_root.act.money >= 300) { var killgore = SharedObject.getLocal('killgore'); killgore.data.bullits[_root.act.level] += 30; _root.act.money -= 300; } } onClipEvent (rollOver) { if (_root.act.money < 300) { this.gotoAndStop(2); } else { this.gotoAndStop(3); } } onClipEvent (rollOut) { if (_root.act.money < 300) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance of movieClip 313 { onClipEvent (enterFrame) { if (_root.act.money < 1500) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } onClipEvent (press) { var killgore = SharedObject.getLocal('killgore'); if (_root.act.money >= 1500 && killgore.data.horns[_root.act.level] < 4) { ++killgore.data.horns[_root.act.level]; _root.act.money -= 1500; } } onClipEvent (rollOver) { if (_root.act.money < 1500) { this.gotoAndStop(2); } else { this.gotoAndStop(3); } } onClipEvent (rollOut) { if (_root.act.money < 1500) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } } instance of movieClip 326 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } } instance of movieClip 329 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } } } movieClip 336 knife { #initclip Object.registerClass('knife', bullit); #endinitclip frame 1 { stop(); } frame 7 { this.removeMovieClip(); } frame 16 { this.removeMovieClip(); } frame 17 { stop(); } } movieClip 347 { } movieClip 349 { } movieClip 351 { } movieClip 353 { } movieClip 355 { } movieClip 357 { } movieClip 362 qualitymod { frame 1 { stop(); } } movieClip 363 { instance qualitymod of movieClip 362 qualitymod { onClipEvent (press) { if (_root._quality == 'LOW') { _root._quality = 'MEDIUM'; this.gotoAndStop(2); } else { if (_root._quality == 'MEDIUM') { _root._quality = 'HIGH'; this.gotoAndStop(1); } else { if (_root._quality == 'HIGH') { _root._quality = 'LOW'; this.gotoAndStop(3); } } } } onClipEvent (load) { if (_root._quality == 'LOW') { this.gotoAndStop(3); } else { if (_root._quality == 'MEDIUM') { this.gotoAndStop(2); } else { if (_root._quality == 'HIGH') { this.gotoAndStop(1); } } } } } } button 364 { on (press) { _root.startmenu.gotoAndPlay('mtol'); } } button 365 { on (press) { _root.startmenu.gotoAndPlay('ctol'); } } button 366 { on (press) { _root.startmenu.gotoAndPlay('crtol'); } } movieClip 367 { } movieClip 370 but { frame 1 { stop(); } } // unknown tag 88 length 153 movieClip 374 { } button 376 { on (press) { var killgore = SharedObject.getLocal('killgore'); killgore.data.bullits = [100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.score = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.money = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.horns = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.shoes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.health = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.act.now = 10; } } movieClip 378 { } button 380 { on (press) { _root.startmenu.gotoAndPlay('crtoc'); } } button 381 { on (press) { _root.startmenu.gotoAndPlay('ltoc'); } } button 382 { on (press) { _root.startmenu.gotoAndPlay('mtoc'); } } movieClip 384 { } button 385 { on (press) { _root.startmenu.gotoAndPlay('ctocr'); } } button 386 { on (press) { _root.startmenu.gotoAndPlay('ltocr'); } } button 387 { on (press) { _root.startmenu.gotoAndPlay('mtocr'); } } movieClip 389 { } movieClip 392 { } movieClip 393 { instance of movieClip 392 { onClipEvent (load) { this._x = _root.act.mastervolume; } onClipEvent (press) { this.startDrag(true, 0, 0, 100, 0); _root.act.mastervolume = _x; } onClipEvent (mouseUp) { this.stopDrag(); } onClipEvent (enterFrame) { _root.act.mastervolume = _x; } } } movieClip 396 { } movieClip 399 { } movieClip 401 { } movieClip 403 { } button 405 { on (press) { _root.gotoAndStop('survival'); } } movieClip 407 { } button 409 { on (press) { _root.startmenu.gotoAndPlay('crtom'); } } button 410 { on (press) { _root.startmenu.gotoAndPlay('ltom'); } } button 411 { on (press) { _root.startmenu.gotoAndPlay('ctom'); } } movieClip 413 { } movieClip 416 { } movieClip 421 star { } movieClip 423 achbut { frame 1 { stop(); } } movieClip 445 pridatok { } movieClip 446 { instance ac13 of movieClip 423 achbut { onClipEvent (rollOver) { this._parent.pridatok._visible = true; var killgore = SharedObject.getLocal('killgore'); var i = 0; i = 0; while (i < 16) { if (killgore.data.blocking[i] > 0) { this._parent.pridatok['l' + i].gotoAndStop(2); } else { this._parent.pridatok['l' + i].gotoAndStop(1); } ++i; } } onClipEvent (rollOut) { this._parent.pridatok._visible = false; } } instance ac14 of movieClip 423 achbut { onClipEvent (rollOver) { _root.startmenu.mmm.achievements.pridatok._visible = true; var killgore = SharedObject.getLocal('killgore'); var i = 0; i = 0; while (i < 16) { if (killgore.data.flawless[i] > 0) { _root.startmenu.mmm.achievements.pridatok['l' + i].gotoAndStop(2); } else { _root.startmenu.mmm.achievements.pridatok['l' + i].gotoAndStop(1); } ++i; } } } instance ac15 of movieClip 423 achbut { onClipEvent (rollOver) { this._parent.pridatok._visible = true; var killgore = SharedObject.getLocal('killgore'); var i = 0; i = 0; while (i < 16) { if (killgore.data.rambo[i] > 0) { this._parent.pridatok['l' + i].gotoAndStop(2); } else { this._parent.pridatok['l' + i].gotoAndStop(1); } ++i; } } } instance ac7 of movieClip 423 achbut { onClipEvent (rollOver) { this._parent.pridatok._visible = true; var killgore = SharedObject.getLocal('killgore'); var i = 0; i = 0; while (i < 16) { if (killgore.data.bull[i] > 0) { this._parent.pridatok['l' + i].gotoAndStop(2); } else { this._parent.pridatok['l' + i].gotoAndStop(1); } ++i; } } } instance ac6 of movieClip 423 achbut { onClipEvent (rollOver) { this._parent.pridatok._visible = true; var killgore = SharedObject.getLocal('killgore'); var i = 0; i = 0; while (i < 16) { if (killgore.data.timer[i] > 0 && killgore.data.timer[i] < 10000) { this._parent.pridatok['l' + i].gotoAndStop(2); } else { this._parent.pridatok['l' + i].gotoAndStop(1); } ++i; } } } instance ac17 of movieClip 423 achbut { onClipEvent (rollOver) { this._parent.pridatok._visible = true; var killgore = SharedObject.getLocal('killgore'); var i = 0; i = 0; while (i < 16) { if (killgore.data.bull[i] > 0) { this._parent.pridatok['l' + i].gotoAndStop(2); } else { this._parent.pridatok['l' + i].gotoAndStop(1); } ++i; } } onClipEvent (rollOut) { this._parent.pridatok._visible = false; } } instance pridatok of movieClip 445 pridatok { onClipEvent (load) { this._visible = false; } } } movieClip 447 { instance of movieClip 357 { onClipEvent (press) { this.getURL('http://josephkingworks.blogspot.com/', '_blank'); } } instance qualitymod of movieClip 363 { onClipEvent (press) { if (_root._quality == 'LOW') { _root._quality = 'MEDIUM'; this.qualitymod.gotoAndStop(2); } else { if (_root._quality == 'MEDIUM') { _root._quality = 'HIGH'; this.qualitymod.gotoAndStop(1); } else { _root._quality = 'LOW'; this.qualitymod.gotoAndStop(3); } } } } instance of movieClip 353 { onClipEvent (press) { _root.startmenu.gotoAndPlay('mtol'); } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.setabut == false && _root.act.setbbut == false && _root.act.setsbut == false && _root.act.setjbut == false) { _root.act.setabut = true; _root.startmenu.mmm.controls.fa.text = 'press button'; } } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.setabut == false && _root.act.setbbut == false && _root.act.setsbut == false && _root.act.setjbut == false) { _root.act.setsbut = true; _root.startmenu.mmm.controls.fs.text = 'press button'; } } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.setabut == false && _root.act.setbbut == false && _root.act.setsbut == false && _root.act.setjbut == false) { _root.act.setjbut = true; _root.startmenu.mmm.controls.fj.text = 'press button'; } } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.setabut == false && _root.act.setbbut == false && _root.act.setsbut == false && _root.act.setjbut == false) { _root.act.setbbut = true; _root.startmenu.mmm.controls.fb.text = 'press button'; } } } instance ac15 of movieClip 370 but { onClipEvent (press) { var killgore = SharedObject.getLocal('killgore'); killgore.data.ach = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.timer = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.bull = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; killgore.data.blocking = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; killgore.data.rambo = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; killgore.data.flawless = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; } } instance of movieClip 389 { onClipEvent (press) { var killgore = SharedObject.getLocal('killgore'); killgore.data.bullits = [100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.score = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.money = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.horns = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.shoes = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; killgore.data.health = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _root.act.now = 0; } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.musicon == true) { _root.backMusic1.stop(); _root.backMusic2.stop(); _root.backMusic3.stop(); _root.backMusic.stop(); _root.act.musicon = false; } else { _root.act.musicon = true; _root.backMusic1.stop(); _root.backMusic2.stop(); _root.backMusic3.stop(); _root.backMusic.loadSound('music.mp3', true); _root.backMusic.start(0, 1000); } } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.soundsfx == true) { _root.act.soundsfx = false; } else { _root.act.soundsfx = true; } } } instance of movieClip 399 { onClipEvent (press) { this.getURL('http://www.myspace.com/xseraph7', '_blank'); } } instance of movieClip 401 { onClipEvent (load) { var killgore = SharedObject.getLocal('killgore'); if (killgore.data.score[1] > 0) { this._visible = true; } else { this._visible = false; } } onClipEvent (press) { var i = 0; var killgore = SharedObject.getLocal('killgore'); var templ = 0; i = 0; while (i < 20) { if (killgore.data.score[i] > 0) { templ = i; } ++i; } _root.act.level = templ; _root.act.now = 10; } } instance bu1 of movieClip 416 { onClipEvent (press) { _root.act.level = 1; _root.act.now = 10; } } instance bu2 of movieClip 416 { onClipEvent (press) { _root.act.level = 2; _root.act.now = 10; } } instance bu4 of movieClip 416 { onClipEvent (press) { _root.act.level = 4; _root.act.now = 10; } } instance bu6 of movieClip 416 { onClipEvent (press) { _root.act.level = 6; _root.act.now = 10; } } instance bu7 of movieClip 416 { onClipEvent (press) { _root.act.level = 7; _root.act.now = 10; } } instance bu8 of movieClip 416 { onClipEvent (press) { _root.act.level = 8; _root.act.now = 10; } } instance bu9 of movieClip 416 { onClipEvent (press) { _root.act.level = 9; _root.act.now = 10; } } instance bu10 of movieClip 416 { onClipEvent (press) { _root.act.level = 10; _root.act.now = 10; } } instance bu12 of movieClip 416 { onClipEvent (press) { _root.act.level = 12; _root.act.now = 10; } } instance bu13 of movieClip 416 { onClipEvent (press) { _root.act.level = 13; _root.act.now = 10; } } instance bu14 of movieClip 416 { onClipEvent (press) { _root.act.level = 14; _root.act.now = 10; } } instance bu15 of movieClip 416 { onClipEvent (press) { _root.act.level = 15; _root.act.now = 10; } } instance bu16 of movieClip 416 { onClipEvent (press) { _root.act.level = 16; _root.act.now = 10; } } instance bu17 of movieClip 416 { onClipEvent (press) { _root.gotoAndStop('speciallevel'); } } instance bu3 of movieClip 416 { onClipEvent (press) { _root.act.level = 3; _root.act.now = 10; } } instance of movieClip 416 { onClipEvent (press) { _root.act.level = 0; _root.act.now = 10; } } instance of movieClip 329 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } } instance achievements of movieClip 446 { onClipEvent (rollOver) { wantbig = true; } onClipEvent (rollOut) { wantbig = false; } onClipEvent (enterFrame) { if (wantbig == true) { if (this._xscale < 100) { this._xscale += 5; this._yscale += 5; } } else { if (this._xscale > 45) { this._xscale -= 5; this._yscale -= 5; } } } onClipEvent (load) { var wantbig = false; this._xscale = 30; this._yscale = 30; } } instance of movieClip 326 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } } instance of movieClip 329 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } } } movieClip 448 startmenu { frame 1 { stop(); } frame 10 { stop(); } frame 20 { stop(); } frame 30 { stop(); } frame 40 { stop(); } frame 50 { stop(); } frame 60 { stop(); } frame 70 { stop(); } frame 80 { stop(); } frame 90 { stop(); } frame 100 { stop(); } frame 110 { stop(); } frame 120 { stop(); } } button 450 { on (press) { _root.act.pause = false; _root.pscreen.removeMovieClip(); } } button 451 { on (press) { _root.act.now = 0; } } movieClip 453 { } movieClip 456 { } movieClip 457 pscreen { instance of movieClip 367 { onClipEvent (press) { if (_root.act.setabut == false && _root.act.setbbut == false && _root.act.setsbut == false && _root.act.setjbut == false) { _root.act.setabut = true; _root.pscreen.controls.fa.text = 'press button'; } } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.setabut == false && _root.act.setbbut == false && _root.act.setsbut == false && _root.act.setjbut == false) { _root.act.setsbut = true; _root.pscreen.controls.fs.text = 'press button'; } } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.setabut == false && _root.act.setbbut == false && _root.act.setsbut == false && _root.act.setjbut == false) { _root.act.setjbut = true; _root.pscreen.controls.fj.text = 'press button'; } } } instance of movieClip 367 { onClipEvent (press) { if (_root.act.setabut == false && _root.act.setbbut == false && _root.act.setsbut == false && _root.act.setjbut == false) { _root.act.setbbut = true; _root.pscreen.controls.fb.text = 'press button'; } } } instance of movieClip 326 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } } } movieClip 468 { } movieClip 469 specbullit { #initclip Object.registerClass('specbullit', specbullit); #endinitclip frame 1 { stop(); } frame 10 { this.removeMovieClip(); } frame 16 { this.removeMovieClip(); } frame 23 { this.removeMovieClip(); } } movieClip 475 { } movieClip 480 { } movieClip 483 { } movieClip 485 { } movieClip 487 { } movieClip 490 { } movieClip 491 enemypanel { #initclip Object.registerClass('enemypanel', enemypanel); #endinitclip } movieClip 493 { } movieClip 494 { } movieClip 504 { } movieClip 518 { } movieClip 536 { frame 24 { gotoAndPlay(1); } } button 541 { on (press) { _root.act.now = 26; _root.loadlevels.removeMovieClip(); } } movieClip 542 loadlevels { } movieClip 546 { } movieClip 548 { } button 549 { on (press) { var killgore = SharedObject.getLocal('killgore'); killgore.data.ach[10] = 1; _root.act.now = 10; } } movieClip 578 gameoverscreen { instance of movieClip 326 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } } instance of movieClip 329 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } onClipEvent (rollOver) { this.gotoAndStop(2); } onClipEvent (rollOut) { this.gotoAndStop(1); } } frame 87 { stop(); } } movieClip 583 panels { #initclip Object.registerClass('panels', panels); #endinitclip } button 584 { on (press) { _root.backback.removeMovieClip(); _root.helisound.stop(); _root.back.removeMovieClip(); _root.panel.removeMovieClip(); _root.gotoAndStop('game'); } } movieClip 585 pscreens { } movieClip 590 redbutton { #initclip Object.registerClass('redbutton', redbutton); #endinitclip frame 7 { this.gotoAndStop(1); } } movieClip 596 { } movieClip 684 { } movieClip 721 { } movieClip 796 target { } movieClip 882 { } movieClip 915 { } movieClip 938 { } movieClip 942 { } movieClip 943 { } movieClip 983 { } movieClip 996 { } movieClip 998 { } movieClip 1026 hero { #initclip Object.registerClass('hero', hero); #endinitclip frame 17 { _root.back.hero.animation = false; } frame 41 { _root.back.hero.animation = false; } frame 98 { animation = false; } frame 112 { hit = false; } frame 122 { realhit = true; } frame 124 { hit = false; } frame 128 { realhit = true; } frame 132 { hit = false; } frame 137 { realhit = true; } frame 142 { hit = false; } frame 148 { realhit = true; } frame 153 { hit = false; } frame 174 { hit = false; } frame 189 { stop(); } frame 214 { animation = false; } frame 290 { animation = false; } frame 300 { hit = false; stop(); } frame 318 { hit = false; } frame 329 { animation = true; } frame 330 { grab = false; hit = false; } frame 362 { stop(); } frame 379 { stop(); } frame 397 { stop(); } frame 415 { stop(); } frame 429 { stop(); } frame 434 { _root.back.hero.backaready = true; } frame 439 { _root.back.hero.backaready = true; } frame 444 { _root.back.hero.backaready = true; } frame 451 { _root.back.hero.backaready = true; } frame 463 { stop(); } frame 471 { gethit = false; animation = false; if (jump == true) { gotoAndStop('fallr'); } } frame 483 { stop(); } frame 505 { if (_root.act.health <= 0) { _root.act.now = 27; } } frame 514 { animation = false; gethit = false; getdown = false; } frame 578 { _root.back.hero.animation = false; } frame 602 { _root.back.hero.animation = false; } frame 611 { _root.back.hero.animation = false; } frame 616 { stop(); } frame 641 { animation = false; } frame 644 { realhit = true; } frame 646 { hit = false; } frame 650 { realhit = true; } frame 654 { hit = false; } frame 659 { realhit = true; } frame 664 { hit = false; } frame 670 { realhit = true; } frame 675 { hit = false; } frame 709 { stop(); } frame 715 { _root.back.hero.animation = false; } frame 723 { _root.back.hero.animation = false; } frame 751 { _root.back.hero.animation = false; } frame 777 { _root.back.hero.animation = false; } frame 795 { stop(); } frame 800 { _root.back.hero.backaready = true; } frame 806 { _root.back.hero.backaready = true; } frame 811 { _root.back.hero.backaready = true; } frame 817 { _root.back.hero.backaready = true; } frame 829 { stop(); } frame 847 { stop(); } frame 864 { stop(); } frame 873 { hit = false; } frame 887 { hit = false; } frame 895 { gethit = false; animation = false; if (jump == true) { gotoAndStop('falll'); } } frame 930 { ammo += 30; --cells; _root.panel.bull = true; animation = false; hit = false; } frame 965 { ammo += 30; --cells; _root.panel.bull = true; animation = false; hit = false; } frame 975 { hit = false; stop(); } frame 993 { hit = false; } frame 1004 { animation = true; } frame 1005 { grab = false; hit = false; } frame 1018 { stop(); } frame 1040 { if (_root.act.health <= 0) { _root.act.now = 27; } } frame 1049 { animation = false; gethit = false; getdown = false; } frame 1074 { animation = false; } frame 1089 { animation = false; } frame 1121 { hit = false; } frame 1153 { hit = false; } frame 1159 { animation = false; } frame 1167 { animation = false; } } movieClip 1031 { } movieClip 1032 { } movieClip 1034 { } movieClip 1038 { } movieClip 1040 { } movieClip 1042 { } movieClip 1044 { } movieClip 1046 { } movieClip 1049 { } movieClip 1052 { } movieClip 1060 { } movieClip 1062 { } movieClip 1064 { } movieClip 1069 { } movieClip 1071 { } movieClip 1072 enemywithgun { #initclip Object.registerClass('enemywithgun', enemywithgun); #endinitclip frame 20 { this.animation = false; } frame 41 { this.animation = false; } frame 52 { realhit = true; } frame 61 { hit = false; } frame 67 { hit = false; } frame 91 { gethit = false; animation = false; } frame 105 { stop(); } frame 135 { if (health > 0) { play(); } else { this.removeMovieClip(); } } frame 143 { this.getdown = false; this.gethit = false; this.animation = false; } frame 161 { scaredmov = true; animation = false; } frame 172 { animation = false; } frame 193 { this.animation = false; } frame 214 { this.animation = false; } frame 226 { realhit = true; } frame 234 { hit = false; } frame 243 { hit = false; } frame 264 { gethit = false; animation = false; } frame 278 { stop(); } frame 308 { if (health > 0) { play(); } else { this.removeMovieClip(); } } frame 316 { this.getdown = false; this.gethit = false; this.animation = false; } frame 334 { scaredmov = true; animation = false; } frame 345 { animation = false; } } movieClip 1079 { } movieClip 1081 { } movieClip 1083 { } movieClip 1085 { } movieClip 1086 { } movieClip 1089 { } movieClip 1092 { } movieClip 1100 { } movieClip 1102 { } movieClip 1104 { } movieClip 1107 { } movieClip 1108 { } movieClip 1109 { } movieClip 1110 enemy { #initclip Object.registerClass('enemy', enemy); #endinitclip frame 20 { this.animation = false; } frame 41 { animation = false; } frame 58 { realhit = true; } frame 63 { hit = false; } frame 72 { realhit = true; } frame 83 { hit = false; } frame 96 { this.gethit = false; animation = false; } frame 117 { stop(); } frame 145 { if (health > 0) { play(); } else { this.removeMovieClip(); } } frame 154 { this.bounce = false; this.ready = true; this.getdown = false; this.gethit = false; this.animation = false; } frame 171 { scaredmov = true; animation = false; } frame 182 { animation = false; } frame 203 { this.animation = false; } frame 224 { animation = false; } frame 241 { realhit = true; } frame 246 { hit = false; } frame 254 { realhit = true; } frame 266 { hit = false; } frame 279 { this.gethit = false; animation = false; } frame 295 { stop(); } frame 323 { if (health > 0) { play(); } else { this.removeMovieClip(); } } frame 332 { this.bounce = false; this.ready = true; this.getdown = false; this.gethit = false; this.animation = false; } frame 349 { scaredmov = true; animation = false; } frame 360 { animation = false; } } movieClip 1114 { } movieClip 1119 { } movieClip 1120 { } movieClip 1122 { } movieClip 1124 { } movieClip 1126 { } movieClip 1129 { } movieClip 1131 { } movieClip 1138 { } movieClip 1140 { } movieClip 1142 { } movieClip 1146 { } movieClip 1149 { } movieClip 1150 { } movieClip 1152 { } movieClip 1153 enemywithknife { #initclip Object.registerClass('enemywithknife', enemywithknife); #endinitclip frame 20 { this.animation = false; } frame 41 { this.animation = false; } frame 55 { realhit = true; } frame 67 { hit = false; } frame 76 { realhit = true; } frame 88 { hit = false; } frame 102 { throwing = true; } frame 107 { hit = false; } frame 120 { this.gethit = false; animation = false; } frame 134 { stop(); } frame 165 { if (health > 0) { play(); } else { this.removeMovieClip(); } } frame 173 { this.bounce = false; this.ready = true; this.getdown = false; this.gethit = false; this.animation = false; } frame 190 { scaredmov = true; animation = false; } frame 201 { animation = false; } frame 222 { this.animation = false; } frame 243 { this.animation = false; } frame 257 { realhit = true; } frame 269 { hit = false; } frame 278 { realhit = true; } frame 290 { hit = false; } frame 304 { throwing = true; } frame 309 { hit = false; } frame 322 { this.gethit = false; animation = false; } frame 336 { stop(); } frame 367 { if (health > 0) { play(); } else { this.removeMovieClip(); } } frame 375 { this.bounce = false; this.ready = true; this.getdown = false; this.gethit = false; this.animation = false; } frame 392 { scaredmov = true; animation = false; } frame 403 { animation = false; } } movieClip 1166 { } movieClip 1188 rat { #initclip Object.registerClass('rat', rat); #endinitclip frame 18 { animation = false; } frame 23 { stop(); } frame 42 { animation = false; } frame 52 { animation = false; } frame 71 { animation = false; } frame 77 { stop(); } frame 95 { animation = false; } frame 105 { animation = false; } } movieClip 1190 { } movieClip 1192 { } movieClip 1194 { } movieClip 1195 { } movieClip 1197 { } movieClip 1199 { } movieClip 1201 { } movieClip 1203 { } movieClip 1205 { } movieClip 1207 { } movieClip 1212 { } movieClip 1214 { } movieClip 1219 { } movieClip 1221 { } movieClip 1223 { } movieClip 1225 { } movieClip 1227 { } movieClip 1239 { } movieClip 1241 { } movieClip 1271 { } movieClip 1283 { } movieClip 1286 { } movieClip 1298 { } movieClip 1300 { } movieClip 1304 { } movieClip 1308 { } movieClip 1333 { } movieClip 1336 boss0 { #initclip Object.registerClass('boss0', butcher); #endinitclip frame 13 { goingout = false; } frame 38 { this.animation = false; } frame 62 { this.animation = false; } frame 72 { this.animation = false; } frame 93 { hit = false; } frame 109 { hit = false; animation = false; } frame 139 { hit = false; animation = false; } frame 159 { hit = false; animation = false; } frame 169 { throwing = true; } frame 179 { hit = false; } frame 186 { block = false; animation = false; } frame 208 { ready = true; } frame 219 { this.animation = false; this.gethit = false; } frame 362 { stop(); } frame 386 { this.animation = false; } frame 410 { this.animation = false; } frame 420 { this.animation = false; } frame 441 { hit = false; } frame 456 { hit = false; animation = false; } frame 487 { hit = false; animation = false; } frame 507 { hit = false; animation = false; } frame 517 { throwing = true; } frame 527 { hit = false; } frame 534 { block = false; animation = false; } frame 556 { ready = true; } frame 563 { this.animation = false; this.gethit = false; } frame 710 { stop(); } } movieClip 1340 { } movieClip 1342 { } movieClip 1343 { } movieClip 1347 { } movieClip 1354 { } movieClip 1357 { } movieClip 1358 { } movieClip 1360 { } movieClip 1415 { } movieClip 1417 { } movieClip 1419 { } movieClip 1420 { } movieClip 1423 { } movieClip 1451 { } movieClip 1452 { } movieClip 1455 boss1 { #initclip Object.registerClass('boss1', robot); #endinitclip frame 34 { this.animation = false; } frame 52 { this.animation = false; } frame 69 { this.animation = false; } frame 79 { hit = false; } frame 90 { hit = false; } frame 103 { hit = false; } frame 114 { throwing = true; } frame 171 { hit = false; } frame 186 { ready = true; } frame 197 { this.animation = false; this.gethit = false; } frame 258 { stop(); } } movieClip 1466 { } movieClip 1485 { } movieClip 1500 boss2 { #initclip Object.registerClass('boss2', ratking); #endinitclip frame 14 { animation = false; } frame 28 { hit = false; } frame 47 { hit = false; } frame 52 { throwing = true; } frame 56 { hit = false; } frame 73 { this.animation = false; hit = false; } frame 78 { this.animation = false; block = false; hit = false; this.gethit = false; } frame 193 { stop(); } frame 207 { animation = false; } frame 221 { hit = false; } frame 240 { hit = false; } frame 245 { throwing = true; } frame 249 { hit = false; } frame 266 { this.animation = false; hit = false; } frame 271 { this.animation = false; block = false; hit = false; this.gethit = false; } frame 386 { stop(); } frame 407 { animation = false; } frame 428 { animation = false; } frame 449 { animation = false; } frame 470 { animation = false; } } movieClip 1502 deathzone { } movieClip 1507 { } movieClip 1510 { frame 1 { stop(); } frame 11 { this.gotoAndStop(1); } } movieClip 1511 { } movieClip 1513 { } movieClip 1514 { } movieClip 1515 helicopteranim { frame 27 { gotoAndPlay('flying'); } frame 44 { _root.truck.removeMovieClip(); _root.b0.removeMovieClip(); _root.b1.removeMovieClip(); _root.b2.removeMovieClip(); _root.b3.removeMovieClip(); _root.b4.removeMovieClip(); _root.b5.removeMovieClip(); _root.b6.removeMovieClip(); _root.b7.removeMovieClip(); _root.b8.removeMovieClip(); _root.b9.removeMovieClip(); _root.b10.removeMovieClip(); _root.b11.removeMovieClip(); if (_root.musicon == true) { _root.backMusic.stop(); _root.backMusic1.stop(); _root.backMusic3.stop(); _root.backMusic2.loadSound('music2.mp3', true); _root.backMusic2.start(0, 1000); } _root.gotoAndStop('victory'); _root.heli.removeMovieClip(); } } movieClip 1517 { } movieClip 1521 { } movieClip 1528 { } movieClip 1550 { frame 13 { this.gotoAndStop(1); } } movieClip 1551 { } movieClip 1554 { } movieClip 1555 { } movieClip 1556 truck { } movieClip 1559 backback0 { } movieClip 1561 close0 { } movieClip 1564 backback1 { } movieClip 1572 skyanim { #initclip Object.registerClass('skyanim', speciallevel); #endinitclip } movieClip 1575 { } movieClip 1576 { } movieClip 1578 { } movieClip 1579 { } movieClip 1581 { } movieClip 1582 { } movieClip 1583 { } movieClip 1585 { } movieClip 1588 backs { } movieClip 1591 backback4 { } movieClip 1594 { } movieClip 1596 dooras { #initclip Object.registerClass('dooras', door); #endinitclip } movieClip 1599 back2 { instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [12]; } } instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [11, 1]; } } instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [11, 2]; } } } movieClip 1602 { } movieClip 1611 doas { #initclip Object.registerClass('doas', doas); #endinitclip frame 7 { gotoAndStop('full'); } frame 14 { gotoAndStop('mid'); } frame 19 { this._visible = false; } } movieClip 1616 { } movieClip 1619 back3 { instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [1, 2]; } } instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [1]; } } instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [11]; } } instance s3 of movieClip 9 universalspot { onClipEvent (load) { earray = [12]; } } } movieClip 1621 { } movieClip 1623 back0 { instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [11]; } } instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [1]; } } } movieClip 1626 { } movieClip 1629 back10 { } movieClip 1631 { } movieClip 1643 { } movieClip 1645 back16 { } movieClip 1647 { } movieClip 1654 back6 { instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [11, 12]; } } instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [2, 12, 11]; } } } movieClip 1656 { } movieClip 1659 back4 { } movieClip 1661 { } movieClip 1664 back7 { instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [6, 7]; } } instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [7]; } } instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [12, 11]; } } } movieClip 1666 { } movieClip 1671 back8 { instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [12]; } } instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [5, 6, 7]; } } instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [2, 12]; } } instance s3 of movieClip 9 universalspot { onClipEvent (load) { earray = [5, 6, 7]; } } } movieClip 1673 { } movieClip 1678 back9 { instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [1]; } } instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [6, 7]; } } instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [12, 11, 13]; } } } movieClip 1680 { } movieClip 1682 back12 { instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [11, 12]; } } instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [1, 2, 11]; } } instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [1, 2, 3]; } } instance s3 of movieClip 9 universalspot { onClipEvent (load) { earray = [3]; } } } movieClip 1684 { } movieClip 1689 back13 { instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [11, 13]; } } instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [1, 3]; } } } movieClip 1691 { } movieClip 1694 back14 { instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [11, 12]; } } instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [1, 3]; } } instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [11, 12, 13]; } } } movieClip 1696 { } movieClip 1700 back15 { instance s2 of movieClip 9 universalspot { onClipEvent (load) { earray = [3]; } } instance s1 of movieClip 9 universalspot { onClipEvent (load) { earray = [13]; } } instance s0 of movieClip 9 universalspot { onClipEvent (load) { earray = [13]; } } } frame 8 { gotoAndStop('game'); } movieClip 1705 acta { #initclip Object.registerClass('acta', acta); #endinitclip } frame 9 { gotoAndStop('game'); } frame 26 { _root.gotoAndStop('game'); } frame 27 { _root.gotoAndStop('game'); } frame 28 { stop(); } frame 29 { _root.gotoAndStop('game'); } frame 30 { gotoAndStop('game'); } frame 40 { stop(); } frame 41 { gotoAndStop('speciallevel'); } frame 42 { gotoAndStop('speciallevel'); } movieClip 1727 { } movieClip 1729 { } movieClip 1730 { } instance victory of movieClip 1730 { onClipEvent (load) { var killgore = SharedObject.getLocal('killgore'); var tempvar = 50000; var i = 0; killgore.data.ach[1] = 1; i = 0; while (i < 16) { tempvar -= killgore.data.timer[i]; tempvar += killgore.data.score[i]; ++i; } this._parent.victory.score.text = tempvar; } } button 1731 { on (press) { _root.gotoAndStop('game'); } } instance of movieClip 326 { onClipEvent (press) { _root.getURL(' http://www.freeaddictinggames.com/?utm_source=games&utm_medium=killgorepmg ', '_blank'); } } frame 55 { stop(); } movieClip 1733 actsur { #initclip Object.registerClass('actsur', actsur); #endinitclip } frame 56 { gotoAndStop('survival'); } frame 57 { gotoAndStop('survival'); } frame 58 { gotoAndStop('survival'); }




http://swfchan.com/18/89434/info.shtml
Created: 28/3 -2019 23:34:58 Last modified: 28/3 -2019 23:34:58 Server time: 20/04 -2024 07:03:42