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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/31373289?noj=FRM31373289-10DC" width="1" height="1"></div>

Zombie Warfare - survive the incoming onslaught of zombies.swf

This is the info page for
Flash #90125

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Acquaintance" size="20" color="#990000" letterSpacing="0.000000" kerning="1">Submit sCORE</font></p>

Loading

PLAY

PLAY

Zombie Warfare

Kickass Free Online Games

Kickass Free Online Games

instructions

instructions

more games

more games

Play

Play

Instructions:
Mouse to aim and shoot
Arrows/awsd keys to move
P to pause and access options
M to mute audio
Number keys (1-5) to change weapons
Space to activate rage
Survive the onslaught of zombies for as
long as you can. There are 30 waves in total
and 2 bosses you will have to face. Buy
weapons, items, and upgrades using money you
will earn along the way. Can you survive the
zombie warfare?

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Wave:

Kills:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000000</b></font></p>

<p align="right"><font face="Franklin Gothic Medium" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>

Money:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

Ammo:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>200</b></font></p>

Rage:

Items

Pistol

Uzi

<p align="center"><font face="Franklin Gothic Medium" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Welcome to the store, what&apos;re you looking for?</font></p>

Start Next Wave

Start Next Wave

Medkit(+50 HP):    $20

Medkit(+50 HP):    $20

Upgrade Armor:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$100</font></p>

Upgrade Armor:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$100</font></p>

HP:

/

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

Current Level:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

Current Level:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

Upgrade Power:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$100</font></p>

Upgrade Power:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$100</font></p>

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Upgrade Ammo:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$125</font></p>

Upgrade Ammo:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$125</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$150</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$150</font></p>

Upgrade Speed:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$100</font></p>

Upgrade Speed:

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$100</font></p>

Reload Gun:   $1/Bullet

Ammo:               /

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

More Items >>

More Items >>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$50</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$50</font></p>

Buy Gun :      $1000

Buy Gun :      $1000

Shotgun

Magnum

Minigun

<p align="center"><font face="Franklin Gothic Medium" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Welcome to the store, what&apos;re you looking for?</font></p>

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

<< Previous Items

<< Previous Items

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$500</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$750</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$750</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$1000</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$1000</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$1500</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$1500</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$1250</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$1250</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$1000</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$1000</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$2000</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$2000</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$2500</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$2500</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$3000</font></p>

<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$3000</font></p>

Buy Gun :      $5000

Buy Gun :      $5000

Buy Gun :      $10000

Buy Gun :      $10000

Buy Gun :      $20000

Buy Gun :      $20000

<p align="center"><font face="Acquaintance" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Uzi Equipped</font></p>

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Shake:

You Died

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Return to main menu

Return to main menu

This does not have to be the end, however:

<p align="left"><font face="Acquaintance" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1">3</font></p>

Boss Incoming!

play Again

play Again

Congratulations, you survived the zombie onslaught.
Mankind is now safe thanks to you.

Kill Count:

<p align="left"><font face="Acquaintance" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">100000000</font></p>

Main Menu

Main Menu

More Games

More Games

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function countDown() { percent = Math.floor((_root.getBytesLoaded() / getBytesTotal()) * 100); if (percent >= 100) { sec++; } else { sec = sec + 0.1; } } __com_mochibot__("de23d2d3", this, 10301, true); stop(); var CPMStarContentSpotID = "2268QF5C70900"; System.security.allowDomain("server.cpmstar.com"); loader.adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); sec = 0; countdown = setInterval(countDown, 45); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; _root.localization_url1 = (((("http://www.a10.com/?utm_medium=brandedgames_" + spilnetwerk) + "&utm_campaign=") + gamename) + "&utm_source=") + hostingdomain; _root.localization_language_nr = 1; _root.localization_branding_nr = 46; _root.localization_portal = "teen"; if (_root.localization_portal == "game_com_cn") { mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; mainscreen_logo.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; mainscreen_logo.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; }
Frame 2
stop(); gamename = "zombie_warfare"; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); hostingdomain = real_domain[0]; if (hostingdomain == "") { hostingdomain = "unknown"; } savedomain1 = "gamedev.dev.spilgames.com"; savedomain2 = "www8.agame.com"; if ((hostingdomain == savedomain1) || (hostingdomain == savedomain2)) { spilnetwerk = "internal"; } else { spilnetwerk = "external"; } _root.localization_url1 = (((("http://www.a10.com/?utm_medium=brandedgames_" + spilnetwerk) + "&utm_campaign=") + gamename) + "&utm_source=") + hostingdomain; _root.localization_language_nr = 1; _root.localization_branding_nr = 46; _root.localization_portal = "teen"; if (_root.localization_portal == "game_com_cn") { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; }
Frame 3
stop(); aSound.stop(); aSound2.stop(); aSound3.stop(); Mouse.show(); removeMovieClip(player); removeMovieClip(arena); removeMovieClip(aim); removeMovieClip(bar); removeMovieClip(radar); removeMovieClip(wc); removeMovieClip(store); removeMovieClip(textBar); removeMovieClip(pauseFrame); removeMovieClip(rageBg); removeMovieClip(healthBar); removeMovieClip(miniA); removeMovieClip(bda); removeMovieClip(sp); onEnterFrame = function () { if (wasPlayed == true) { i = zombies.length - 1; while (i >= 0) { zombies[i].removeMovieClip(); zombieDots[i].removeMovieClip(); i--; } } if (instructions._currentframe == 2) { playGame.enabled = false; instructionsGame.enabled = false; moreGame.enabled = false; } else { playGame.enabled = true; instructionsGame.enabled = true; moreGame.enabled = true; } }; if (_root.localization_portal == "game_com_cn") { mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; mainscreen_logo.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { mainscreen_moregames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_mainscreen_moregames", "_blank"); }; mainscreen_logo.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; }
Frame 4
function shoot() { shotDelay = shotDelay - 1; if (((((gun == "pistol") || ((gun == "uzi") && (uziAmmo > 0))) || ((gun == "shotgun") && (shotgunAmmo > 0))) || ((gun == "magnum") && (magnumAmmo > 0))) || ((gun == "minigun") && (minigunAmmo > 0))) { shootable = true; said = false; } else { shootable = false; if (said != true) { information("Out of Ammo!"); said = true; } } if (((mouseIsDown == 1) && (shotDelay <= 0)) && (shootable == true)) { if (gun == "pistol") { shotDelay = pistolSpeed; if ((pistolAmmoLevel != 5) && (rageMode != true)) { ammo = ammo - 0; bar.ammoText = "\u221E"; } } else if (gun == "uzi") { if ((uziAmmoLevel != 5) && (rageMode != true)) { shotDelay = uziSpeed; uziAmmo = uziAmmo - 1; bar.ammoText = uziAmmo; } else { shotDelay = uziSpeed; bar.ammoText = "\u221E"; } } else if (gun == "shotgun") { if ((shotgunAmmoLevel != 5) && (rageMode != true)) { shotDelay = shotgunSpeed; shotgunAmmo = shotgunAmmo - 1; bar.ammoText = shotgunAmmo; } else { shotDelay = shotgunSpeed; bar.ammoText = "\u221E"; } } else if (gun == "magnum") { if ((shotgunAmmoLevel != 5) && (rageMode != true)) { shotDelay = magnumSpeed; magnumAmmo = magnumAmmo - 1; bar.ammoText = magnumAmmo; } else { shotDelay = magnumSpeed; bar.ammoText = "\u221E"; } } else if (gun == "minigun") { if ((minigunAmmoLevel != 5) && (rageMode != true)) { shotDelay = minigunSpeed; minigunAmmo = minigunAmmo - 1; bar.ammoText = minigunAmmo; } else { shotDelay = minigunSpeed; bar.ammoText = "\u221E"; } } if (rageMode == true) { if (gun != "shotgun") { shotDelay = 1; } else { shotDelay = 3; } } if (gun != "minigun") { bl = attachMovie("blast", "blast" + depth, depth); depth++; bl._x = player._x; bl._y = player._y; bl._rotation = player._rotation; var counter = 10; bl.onEnterFrame = function () { counter = counter - 1; if (counter <= 0) { this.removeMovieClip(); } this._x = player._x; this._y = player._y; this._rotation = player._rotation; }; } bu = attachMovie("bullet", "bullet" + depth, depth); depth++; aSound.start(0, 1); aSound.start(0, 1); aSound.start(0, 1); aSound.start(0, 1); bu._x = player._x; bu._y = player._y; if (gun != 3) { bu._rotation = player._rotation + randRange(-3, 3); } else { bu._rotation = player._rotation; } bullets.push(bu); bulletTerminate.push(0); var _local3 = Math.cos((bu._rotation * Math.PI) / 180) * 25; var _local2 = Math.sin((bu._rotation * Math.PI) / 180) * 25; bu._x = bu._x + (_local3 * 2); bu._y = bu._y + (_local2 * 2); bulletsX.push(_local3); bulletsY.push(_local2); if (gun == "shotgun") { bb = attachMovie("bullet", "bullet" + depth, depth); depth++; bb._x = player._x; bb._y = player._y; bb._rotation = player._rotation + 7; bullets.push(bb); bulletTerminate.push(0); _local3 = Math.cos((bb._rotation * Math.PI) / 180) * 25; _local2 = Math.sin((bb._rotation * Math.PI) / 180) * 25; bb._x = bb._x + (_local3 * 2); bb._y = bb._y + (_local2 * 2); bulletsX.push(_local3); bulletsY.push(_local2); bc = attachMovie("bullet", "bullet" + depth, depth); depth++; bc._x = player._x; bc._y = player._y; bc._rotation = player._rotation - 7; bullets.push(bc); bulletTerminate.push(0); _local3 = Math.cos((bc._rotation * Math.PI) / 180) * 25; _local2 = Math.sin((bc._rotation * Math.PI) / 180) * 25; bc._x = bc._x + (_local3 * 2); bc._y = bc._y + (_local2 * 2); bulletsX.push(_local3); bulletsY.push(_local2); } } } function bulletMovement() { i = bullets.length - 1; while (i >= 0) { bullets[i]._x = bullets[i]._x + bulletsX[i]; bullets[i]._y = bullets[i]._y + bulletsY[i]; bullets[i]._x = bullets[i]._x - newX; bullets[i]._y = bullets[i]._y - newY; if (bullets[i]._x > 650) { removeBullet(i); } if (bullets[i]._x < -10) { removeBullet(i); } if (bullets[i]._y > 490) { removeBullet(i); } if (bullets[i]._y < -10) { removeBullet(i); } i--; } } function removeBullet(i) { bullets[i].removeMovieClip(); bullets.splice(i, 1); bulletsX.splice(i, 1); bulletsY.splice(i, 1); bulletTerminate.splice(i, 1); } function information(insert) { textBar.gotoAndStop(2); textBar._alpha = 100; textBar.inform.text = insert; } function removeZombie(i) { zombiesAlive = zombiesAlive - 1; var _local3 = randRange(1, 2); if (zombieType[i] == 1) { money = money + 20; score = score + 1; } else if (zombieType[i] == 2) { money = money + 30; score = score + 1; } else if (zombieType[i] == 3) { money = money + 50; score = score + 1; } else if (zombieType[i] == 4) { money = money + 100; score = score + 1; } else if (zombieType[i] == 5) { money = money + 150; score = score + 1; } else if (zombieType[i] == 6) { money = money + 200; score = score + 1; } else if (zombieType[i] == 7) { money = money + 300; score = score + 1; } else if (zombieType[i] == 8) { money = money + 400; score = score + 1; } else if (zombieType[i] == 9) { money = money + 600; score = score + 1; } else if (zombieType[i] == 20) { money = money + 2500; score = score + 1; } else if (zombieType[i] == 21) { money = money + 20000; score = score + 1; } if (bloodOn == true) { bd = bg.attachMovie("blood2", "blood2" + depth, depth); bd.gotoAndStop(random(4) + 1); } bar.moneyText = money; bar.scoreText = score; if (rage < 100) { rage = rage + 1; bar.rageMeter._width = bar.rageMeter._width + 1; thisSaid = false; } else if (thisSaid != true) { if (rageMode != true) { information("Rage Mode Ready! Press Space to Activate!"); } thisSaid = true; rage = 100; bar.rageMeter._width = 100; } depth++; bd._x = zombies[i]._x - bg._x; bd._y = zombies[i]._y - bg._y; bd._rotation = zombies[i]._rotation + 90; if (_local3 == 1) { bd._rotation = bd._rotation + 180; bd._xscale = bd._xscale * -1; } var counter = 100; bd.onEnterFrame = function () { counter = counter - 1; if (counter <= 0) { this._alpha = this._alpha - 1; if (this._alpha <= 0) { this.removeMovieClip(); } } }; zombies[i].removeMovieClip(); zombieDots[i].removeMovieClip(); zombies.splice(i, 1); zombieType.splice(i, 1); zombieTerminate.splice(i, 1); zombieHealth.splice(i, 1); zombieDots.splice(i, 1); zombieX.splice(i, 1); zombieY.splice(i, 1); zombiePower.splice(i, 1); zombieRotDelay.splice(i, 1); } function createZombie(i) { if (pause != true) { zombiesAlive = zombiesAlive + 1; if (i == 1) { if (level < 3) { rand = random(2) + 1; } else if ((level >= 3) && (level < 7)) { rand = random(3) + 1; } else if ((level >= 7) && (level < 11)) { rand = random(3) + 2; } else if ((level >= 11) && (level < 15)) { rand = random(4) + 2; } else if ((level >= 15) && (level < 16)) { if (theZombie1 != true) { rand = 20; } else { rand = random(4) + 2; } } else if ((level >= 16) && (level <= 19)) { rand = random(4) + 3; } else if ((level >= 19) && (level <= 22)) { rand = random(4) + 4; } else if ((level >= 22) && (level <= 25)) { rand = random(3) + 6; } else if ((level >= 25) && (level < 30)) { rand = random(3) + 7; } else if (level == 30) { if (theZombie != true) { rand = 21; } else { rand = random(3) + 7; } } } if (rand == 1) { zom = attachMovie("zombie1", "zombie" + depth, depth); } else if (rand == 2) { zom = attachMovie("zombie2", "zombie" + depth, depth); } else if (rand == 3) { zom = attachMovie("zombie3", "zombie" + depth, depth); } else if (rand == 4) { zom = attachMovie("zombie4", "zombie" + depth, depth); } else if (rand == 5) { zom = attachMovie("zombie5", "zombie" + depth, depth); } else if (rand == 6) { zom = attachMovie("zombie6", "zombie" + depth, depth); } else if (rand == 7) { zom = attachMovie("zombie7", "zombie" + depth, depth); } else if (rand == 8) { zom = attachMovie("zombie8", "zombie" + depth, depth); } else if (rand == 9) { zom = attachMovie("zombie9", "zombie" + depth, depth); } else if (rand == 20) { zom = attachMovie("boss1", "zombie" + depth, depth); theZombie1 = true; } else if (rand == 21) { zom = attachMovie("boss2", "zombie" + depth, depth); theZombie = true; } depth++; var _local1 = randRange(1, 4); if (_local1 == 1) { zom._x = arena._x + (arena._width / 2); zom._y = arena._y + randRange(-50, 50); } if (_local1 == 2) { zom._x = arena._x - (arena._width / 2); zom._y = arena._y + randRange(-50, 50); } if (_local1 == 3) { zom._x = arena._x + randRange(-50, 50); zom._y = arena._y + (arena._height / 2); } if (_local1 == 4) { zom._x = arena._x + randRange(-50, 50); zom._y = arena._y - (arena._height / 2); } if (rand == 1) { zombieHealth.push(3); zombieType.push(1); } else if (rand == 2) { zombieHealth.push(4); zombieType.push(2); } else if (rand == 3) { zombieHealth.push(2); zombieType.push(3); } else if (rand == 4) { zombieHealth.push(15); zombieType.push(4); } else if (rand == 5) { zombieHealth.push(10); zombieType.push(5); } else if (rand == 6) { zombieHealth.push(11); zombieType.push(6); } else if (rand == 7) { zombieHealth.push(15); zombieType.push(7); } else if (rand == 8) { zombieHealth.push(40); zombieType.push(8); } else if (rand == 9) { zombieHealth.push(25); zombieType.push(9); } else if (rand == 20) { zombieHealth.push(500); zombieType.push(20); } else if (rand == 21) { zombieHealth.push(2000); zombieType.push(21); } zd = attachMovie("zombieDot", "zombieDot" + depth2, depth2); depth2++; zd._x = radar._x + ((zom._x - player._x) / 20); zd._y = radar._y + ((zom._y - player._y) / 20); zombieDots.push(zd); } zombieRotDelay.push(0); zombies.push(zom); zombieTerminate.push(0); } function zombieMovement() { if ((pause != true) || (_currentframe == 1)) { i = zombies.length - 1; while (i >= 0) { zombieRotDelay[i] = zombieRotDelay[i] - 1; if (zombieRotDelay[i] <= 0) { zombieRotDelay[i] = 20; var _local3 = player._x - zombies[i]._x; var _local2 = player._y - zombies[i]._y; var _local1 = Math.atan2(_local2, _local3); zombies[i]._rotation = ((_local1 * 180) / Math.PI) + 90; if (zombieType[i] == 1) { zombieX[i] = Math.cos(_local1) * 2; zombieY[i] = Math.sin(_local1) * 2; zombiePower[i] = 10; } else if (zombieType[i] == 2) { zombieX[i] = Math.cos(_local1) * 2.5; zombieY[i] = Math.sin(_local1) * 2.5; zombiePower[i] = 12; } else if (zombieType[i] == 3) { zombieX[i] = Math.cos(_local1) * 4; zombieY[i] = Math.sin(_local1) * 4; zombiePower[i] = 60; } else if (zombieType[i] == 4) { zombieX[i] = Math.cos(_local1) * 1.5; zombieY[i] = Math.sin(_local1) * 1.5; zombiePower[i] = 30; } else if (zombieType[i] == 5) { zombieX[i] = Math.cos(_local1) * 2.8; zombieY[i] = Math.sin(_local1) * 2.8; zombiePower[i] = 20; } else if (zombieType[i] == 6) { zombieX[i] = Math.cos(_local1) * 2.5; zombieY[i] = Math.sin(_local1) * 2.5; zombiePower[i] = 40; } else if (zombieType[i] == 7) { zombieX[i] = Math.cos(_local1) * 4.2; zombieY[i] = Math.sin(_local1) * 4.2; zombiePower[i] = 70; } else if (zombieType[i] == 8) { zombieX[i] = Math.cos(_local1) * 1.6; zombieY[i] = Math.sin(_local1) * 1.6; zombiePower[i] = 60; } else if (zombieType[i] == 9) { zombieX[i] = Math.cos(_local1) * 2.7; zombieY[i] = Math.sin(_local1) * 2.7; zombiePower[i] = 40; } else if (zombieType[i] == 20) { zombieX[i] = Math.cos(_local1) * 7; zombieY[i] = Math.sin(_local1) * 7; zombiePower[i] = 45; } else if (zombieType[i] == 21) { zombieX[i] = Math.cos(_local1) * 6; zombieY[i] = Math.sin(_local1) * 6; zombiePower[i] = 100; } } zombies[i]._x = zombies[i]._x + zombieX[i]; zombies[i]._y = zombies[i]._y + zombieY[i]; zombies[i]._x = zombies[i]._x - newX; zombies[i]._y = zombies[i]._y - newY; var _local4 = randRange(1, 25); if (zombies[i].hitTest(player.inner) && (invul != true)) { health = health - zombiePower[i]; zombies[i].gotoAndStop(2); healthFraction = health / totalHealth; if (health > 0) { healthBar.inner._width = Math.round(50 * healthFraction); } else { healthBar.inner._width = 0; pauseFrame.gotoAndStop(3); pause = true; } aSound4.start(0, 1); aSound4.start(0, 1); invul = true; player._alpha = 50; } if (zombies[i].hitTest(player)) { zombies[i].gotoAndStop(2); } else if (!zombies[i].hitTest(player)) { zombies[i].gotoAndStop(1); } if (invul == true) { timer1 = timer1 + 1; } if (timer1 >= 190) { player._alpha = 100; } if (timer1 >= 220) { timer1 = 0; invul = false; } zombieDots[i]._x = radar._x + ((zombies[i]._x - player._x) / 20); zombieDots[i]._y = radar._y + ((zombies[i]._y - player._y) / 20); if (arena.inside.hitTest(zombies[i]._x - (zombies[i]._width / 2), zombies[i]._y, true)) { zombies[i]._x = zombies[i]._x + 2; } if (arena.inside.hitTest(zombies[i]._x + (zombies[i]._width / 2), zombies[i]._y, true)) { zombies[i]._x = zombies[i]._x - 2; } if (arena.inside.hitTest(zombies[i]._x, zombies[i]._y - (zombies[i]._height / 2), true)) { zombies[i]._y = zombies[i]._y + 2; } if (arena.inside.hitTest(zombies[i]._x, zombies[i]._y + (zombies[i]._height / 2), true)) { zombies[i]._y = zombies[i]._y - 2; } if (radar.outside.hitTest(zombieDots[i]._x, zombieDots[i]._y, true)) { zombieDots[i]._alpha = 0; } else { zombieDots[i]._alpha = 100; } if (leavingGame == true) { removeZombie(i); } i--; } } } function bulletHit(i, b) { bullets[b].p1._x = bullets[b].p1._x + 1000; bullets[b].p2._x = bullets[b].p2._x + 1000; bullets[b].p3._x = bullets[b].p3._x + 1000; bullets[b].p4._x = bullets[b].p4._x + 1000; bullets[b].p5._x = bullets[b].p5._x + 1000; bulletTerminate[b] = 1; zombies[i]._x = zombies[i]._x + (Math.cos((bullets[b]._rotation * Math.PI) / 180) * 15); zombies[i]._y = zombies[i]._y + (Math.sin((bullets[b]._rotation * Math.PI) / 180) * 15); bullets[b]._xscale = (bullets[b]._yscale = 25); if (rageMode != true) { if (gun == "pistol") { zombieHealth[i] = zombieHealth[i] - pistolPower; } else if (gun == "uzi") { zombieHealth[i] = zombieHealth[i] - uziPower; } else if (gun == "shotgun") { zombieHealth[i] = zombieHealth[i] - shotgunPower; } else if (gun == "magnum") { zombieHealth[i] = zombieHealth[i] - magnumPower; } else if (gun == "minigun") { zombieHealth[i] = zombieHealth[i] - minigunPower; } } else { zombieHealth[i] = zombieHealth[i] - 12; } aSound3.start(0, 1); shake = 1; particleEffect(i, b); if (zombieHealth[i] <= 0) { zombieTerminate[i] = 1; } } function wallBullet() { frameNum = frameNum + 1; b = bullets.length - 1; while (b >= 0) { if (arena.inside.hitTest(bullets[b]._x, bullets[b]._y, true)) { sp = attachMovie("spark", "spark" + depth, depth); depth++; sp._x = bullets[b]._x; sp._y = bullets[b]._y; sp._rotation = 180 + bullets[b]._rotation; bulletTerminate[b] = 1; } b--; } } function zombieHitTest() { i = 0; while (i <= zombies.length) { b = bullets.length - 1; while (b >= 0) { if (bullets[b].p1.hitTest(zombies[i]._x, zombies[i]._y, true) || (bullets[b].p1.hitTest(zombies[i]) && (zombies[i].type == 20))) { bulletHit(i, b); if (bloodOn == true) { bda = bg.attachMovie("droplet", "droplet" + depth, depth); bda.gotoAndStop(random(7) + 1); bda._x = zombies[i]._x - bg._x; bda._y = zombies[i]._y - bg._y; depth++; var counterb = 100; bda.onEnterFrame = function () { counterb = counterb - 1; if (counterb <= 0) { this._alpha = this._alpha - 1; if (this._alpha <= 0) { this.removeMovieClip(); } } }; } } b--; } i++; } } function particleEffect(vari, vari2) { if (bloodOn == true) { q = 15; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 30)); exp._x = zombies[vari]._x; exp._y = zombies[vari]._y; depth++; depth2++; xDir = Math.cos(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(1, 10); yDir = Math.sin(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(1, 10); explosions.push(exp); blooddrops.push(texp); exX.push(xDir); exY.push(yDir); blah = new Color(exp); q--; } } } function particleMovement() { i = explosions.length; while (i >= 0) { explosions[i]._x = explosions[i]._x + exX[i]; explosions[i]._y = explosions[i]._y + exY[i]; exX[i] = exX[i] * 0.95; exY[i] = exY[i] * 0.95; explosions[i]._alpha = explosions[i]._alpha - 5; if (explosions[i]._alpha <= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); } i--; } } function onEnterFrame() { if (_root.mute == true) { aSound2.setVolume(0); } else { aSound2.setVolume(40); } if (pause != true) { if (Key.isDown(49)) { gun = "pistol"; player.gun.gotoAndStop(1); bar.ammoText = "\u221E"; information("Pistol Equipped"); } if (Key.isDown(50) && (uziUnlocked == true)) { gun = "uzi"; player.gun.gotoAndStop(2); if (uziAmmoLevel < 5) { bar.ammoText = uziAmmo; } else { bar.ammoText = "\u221E"; } information("Uzi Equipped"); } if (Key.isDown(51) && (shotgunUnlocked == true)) { gun = "shotgun"; player.gun.gotoAndStop(3); information("Shotgun Equipped"); if (shotgunAmmoLevel < 5) { bar.ammoText = shotgunAmmo; } else { bar.ammoText = "\u221E"; } } if (Key.isDown(52) && (magnumUnlocked == true)) { gun = "magnum"; player.gun.gotoAndStop(4); information("Magnum Equipped"); if (magnumAmmoLevel < 5) { bar.ammoText = magnumAmmo; } else { bar.ammoText = "\u221E"; } } if (Key.isDown(53) && (minigunUnlocked == true)) { gun = "minigun"; player.gun.gotoAndStop(5); information("Minigun Equipped"); if (minigunAmmoLevel < 5) { bar.ammoText = minigunAmmo; } else { bar.ammoText = "\u221E"; } } if ((uziUnlocked == true) && (wasDone != true)) { information("Use the Number Keys (1-5) to Change Weapons"); firstTime = false; wasDone = true; } if ((Key.isDown(32) && (rage == 100)) && (pause != true)) { rageMode = true; information("Rage Mode Activated!"); } if (gameover == true) { player._alpha = player._alpha - 0.2; healthBar._alpha = healthBar._alpha - 2; gameTimer = gameTimer + 1; if (gameTimer > 200) { gotoAndStop ("over"); gameover = false; player._alpha = 100; healthBar._alpha = 100; gameTimer = 0; } } if (rageMode == true) { rage = rage - 0.3; bar.rageMeter._width = bar.rageMeter._width - 0.3; rageBg.gotoAndStop(2); if (rage < 1) { rageMode = false; rage = 0; rageBg.gotoAndStop(1); } } oldX = player._x; oldY = player._y; switchAimer = false; i = zombies.length - 1; while (i >= 0) { if (zombies[i].hitTest(_xmouse, _ymouse, true)) { switchAimer = true; } if (leavingGame == true) { zombieTerminate[i] = 1; } if ((zombieTerminate[i] == 1) || (leavingGame == true)) { removeZombie(i); } i--; } if (switchAimer) { aim.gotoAndStop(2); } else { aim.gotoAndStop(1); } i = bullets.length - 1; while (i >= 0) { if (bulletTerminate[i] == 1) { removeBullet(i); } i--; } var _local3 = _xmouse - aim._x; var _local2 = _ymouse - aim._y; aim._x = aim._x + (_local3 / 2); aim._y = aim._y + (_local2 / 2); steped = 0; shoot(); if (Key.isDown(39) || (Key.isDown(68))) { if (arena.inside.hitTest(player._x + (player._width / 2), player._y, true)) { } else { player._x = player._x + speed; steped = 1; if (player._x >= (640 - (player._width / 2))) { player._x = 640 - (player._width / 2); } } } if (Key.isDown(37) || (Key.isDown(65))) { if (arena.inside.hitTest(player._x - (player._width / 2), player._y, true)) { } else { player._x = player._x - speed; steped = 1; if (player._x <= (player._width / 2)) { player._x = player._width / 2; } } } if (Key.isDown(40) || (Key.isDown(83))) { if (arena.inside.hitTest(player._x, player._y + (player._height / 2), true)) { } else { player._y = player._y + speed; steped = 1; if (player._y >= (480 - (player._height / 2))) { player._y = 480 - (player._height / 2); } } } if (Key.isDown(38) || (Key.isDown(87))) { if (arena.inside.hitTest(player._x, player._y - (player._height / 2), true)) { } else { player._y = player._y - speed; steped = 1; if (player._y <= (player._height / 1.5)) { player._y = player._height / 1.4; } } } if (steped == 0) { player.gotoAndStop(1); } else { player.play(); } zombieTimer = zombieTimer - 1; if ((zombieTimer <= 0) && (zombiesToAdd > 0)) { zombiesToAdd = zombiesToAdd - 1; if (level < 20) { zombieTimer = 50 - (level * 2); } else { zombieTimer = 10; } createZombie(randRange(1, ensAllowed)); } if ((zombiesToAdd <= 0) && (zombiesAlive == 0)) { if (set != true) { if (level != 30) { store.gotoAndStop(2); set = true; pause = true; } else { gameover = true; } } if ((store._currentframe == 1) && (wc._currentframe == 1)) { level = level + 1; bar.levelText = level; zombieTimer = 200; wc.gotoAndPlay(2); if ((level != 15) && (level != 30)) { oldZombies = oldZombies + 3; zombiesToAdd = oldZombies; } else { information("Boss Incoming!"); firstTime = false; if (level == 15) { zombiesToAdd = 30; } else { zombiesToAdd = 100; } } set = false; } } var _local5 = _xmouse - player._x; var _local4 = _ymouse - player._y; var _local6 = Math.atan2(_local4, _local5); player._rotation = (_local6 * 180) / Math.PI; movedX = 1; movedY = 1; if (((bg._x <= 585) || (player._x >= 320)) && ((bg._x >= 55) || (player._x <= 320))) { movedX = 0; } if (((bg._y <= 400) || (player._y >= 240)) && ((bg._y >= 95) || (player._y <= 240))) { movedY = 0; } if (movedX == 0) { newX = player._x - oldX; bg._x = bg._x - newX; arena._x = arena._x - newX; abg._x = abg._x - newX; wall._x = wall._x - newX; player._x = oldX; } else { newX = 0; } if (movedY == 0) { newY = player._y - oldY; bg._y = bg._y - newY; arena._y = arena._y - newY; abg._y = abg._y - newY; wall._y = wall._y - newY; player._y = oldY; } else { newY = 0; } if ((pause != true) && (set != true)) { bulletMovement(); zombieMovement(); zombieHitTest(); particleMovement(); wallBullet(); shaker(); miniA._x = radar._x + ((arena._x - player._x) / 20); miniA._y = radar._y + ((arena._y - player._y) / 20); } } else { var _local3 = _xmouse - aim._x; var _local2 = _ymouse - aim._y; aim._x = aim._x + (_local3 / 2); aim._y = aim._y + (_local2 / 2); } } function shaker() { if ((gun != "minigun") && (shakeOff != true)) { if (shake == 0) { _x = 0; _y = 0; } else if (shake == 1) { shake = shake + 1; _x = (_x + 3); _y = (_y + 3); } else if (shake == 2) { shake = shake + 1; _y = (_y - 5); _x = (_x - 5); } else if (shake == 3) { shake = 0; _x = (_x + 2); _y = (_y + 2); } } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } stop(); theZombie = false; theZombie1 = false; aSound = new Sound(soundClip1); aSound.attachSound("sound1"); aSound3 = new Sound(soundClip3); aSound3.attachSound("sound3"); aSound2 = new Sound(soundClip2); aSound2.attachSound("sound2"); aSound2.setVolume(40); aSound2.start(0, 99); aSound4 = new Sound(soundClip4); aSound4.attachSound("sound4"); shakeOff = false; Mouse.hide(); speed = 5; steped = 0; lives = 4; gameTimer = 0; wasPlayed = true; leavingGame = false; _quality = "MEDIUM"; shotDelay = 0; depth = 100; depth2 = 5000; level = 1; ensAllowed = 1; score = 0; money = 0; bloodOn = true; ammo = 200; totalAmmo = 200; bar.ammoText = "\u221E"; bar.moneyText = money; bar.scoreText = score; bar.rageMeter._width = 0; rage = 0; timer1 = 0; invul = false; gun = "pistol"; health = 100; totalHealth = 100; bar.levelText = level; armorLevel = 1; pistolAmmoLevel = 5; pistolSpeedLevel = 1; pistolSpeed = 10; pistolPower = 0.8; pistolPowerLevel = 1; uziUnlocked = false; uziAmmo = 200; uziTotalAmmo = 200; uziAmmoLevel = 1; uziSpeedLevel = 1; uziSpeed = 5; uziPower = 0.8; uziPowerLevel = 1; shotgunUnlocked = false; shotgunAmmo = 200; shotgunTotalAmmo = 200; shotgunAmmoLevel = 1; shotgunSpeedLevel = 1; shotgunSpeed = 12; shotgunPower = 1.7; shotgunPowerLevel = 1; magnumUnlocked = false; magnumAmmo = 200; magnumTotalAmmo = 200; magnumAmmoLevel = 1; magnumSpeedLevel = 1; magnumSpeed = 10; magnumPower = 8; magnumPowerLevel = 1; minigunUnlocked = false; minigunAmmo = 200; minigunTotalAmmo = 200; minigunAmmoLevel = 1; minigunSpeedLevel = 1; minigunSpeed = 2.5; minigunPower = 3; minigunPowerLevel = 1; levelEA = new Array(67, 53); zombieTimer = 0; oldZombies = 15; zombiesToAdd = oldZombies; zombiesAlive = 0; oldX = 0; oldY = 0; newX = 0; newY = 0; abg.swapDepths(495000); arena.swapDepths(500001); player.swapDepths(500030); healthBar.swapDepths(500040); bar.swapDepths(500045); wc.swapDepths(500050); radar.swapDepths(500055); store.swapDepths(500060); textBar.swapDepths(500070); rageBg.swapDepths(500080); pauseFrame.swapDepths(500090); aim.swapDepths(500100); bullets = new Array(); bulletsX = new Array(); bulletsY = new Array(); bullets2 = new Array(); bulletsX2 = new Array(); bulletsY2 = new Array(); bulletTerminate = new Array(); explosions = new Array(); exX = new Array(); exY = new Array(); zombies = new Array(); zombieType = new Array(); zombieTerminate = new Array(); zombieHealth = new Array(); zombiePower = new Array(); zombieDots = new Array(); zombieX = new Array(); zombieY = new Array(); zombieRotDelay = new Array(); mouseIsDown = 0; onMouseDown = function () { mouseIsDown = 1; }; onMouseUp = function () { mouseIsDown = 0; }; attachMovie("miniA", "miniA", 500005); miniA._xscale = (miniA._yscale = 120); pause = false; player._x = 315.1; player._y = 237.9; arena._x = 320; arena._y = 240; bg._x = 320; bg._y = 240; firstTime = false; wasDone = false; information("Arrows or AWSD Keys to Move, Mouse to Shoot"); frameNum = 0; xDir = 0; yDir = 0; switchAimer = true; movedX = 0; movedY = 0; shake = 0;
Instance of Symbol 618 MovieClip "healthBar" in Frame 4
onClipEvent (enterFrame) { this._y = _root.player._y - 37; this._x = _root.player._x - 26; }
Instance of Symbol 823 MovieClip "store" in Frame 4
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { if (this._currentframe >= 2) { if (this._alpha <= 100) { this._alpha = this._alpha + 3; } } else { this._alpha = 0; } }
Frame 5
stop(); scored.text = _root.score; aSound.stop(); aSound2.stop(); aSound3.stop(); Mouse.show(); removeMovieClip(player); removeMovieClip(arena); removeMovieClip(aim); removeMovieClip(bar); removeMovieClip(radar); removeMovieClip(wc); removeMovieClip(store); removeMovieClip(textBar); removeMovieClip(pauseFrame); removeMovieClip(rageBg); removeMovieClip(healthBar); removeMovieClip(miniA); removeMovieClip(sp); removeMovieClip(bda); onEnterFrame = function () { if (wasPlayed == true) { i = zombies.length - 1; while (i >= 0) { zombies[i].removeMovieClip(); zombieDots[i].removeMovieClip(); i--; } i = bullets.length - 1; while (i >= 0) { bullets[i].removeMovieClip(); i--; } } if (instructions._currentframe == 2) { playGame.enabled = false; instructionsGame.enabled = false; moreGame.enabled = false; } else { playGame.enabled = true; instructionsGame.enabled = true; moreGame.enabled = true; } }; if (_root.localization_portal == "game_com_cn") { this.gameover_moregames.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; mainscreen_logo.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.gameover_moregames.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_gameover_moregames", "_blank"); }; mainscreen_logo.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=button_gameover_moregames", "_blank"); }; }
Symbol 5 MovieClip [ExampleGame] Frame 1
#initclip 7 Object.registerClass("ExampleGame", ExampleGame); #endinitclip
Instance of Symbol 4 MovieClip in Symbol 5 MovieClip [ExampleGame] Frame 1
on (release) { trace("Submitter function calls"); _root.EG.processMethods(); }
Symbol 13 MovieClip [spark] Frame 23
this.removeMovieClip();
Symbol 47 MovieClip [droplet] Frame 1
stop();
Symbol 47 MovieClip [droplet] Frame 2
stop();
Symbol 47 MovieClip [droplet] Frame 3
stop();
Symbol 47 MovieClip [droplet] Frame 4
stop();
Symbol 47 MovieClip [droplet] Frame 5
stop();
Symbol 47 MovieClip [droplet] Frame 6
stop();
Symbol 47 MovieClip [droplet] Frame 7
stop();
Symbol 48 MovieClip [SubmitterProxy] Frame 1
#initclip 6 Object.registerClass("SubmitterProxy", SubmitterProxy); #endinitclip
Symbol 51 MovieClip [waveComplete] Frame 1
stop();
Symbol 54 MovieClip [aim] Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 2
stop();
Symbol 73 MovieClip Frame 3
stop();
Symbol 73 MovieClip Frame 4
stop();
Symbol 73 MovieClip Frame 5
stop();
Symbol 73 MovieClip Frame 6
stop();
Symbol 73 MovieClip Frame 7
stop();
Symbol 89 Button
on (release) { _root.gotoAndStop(2); }
Symbol 90 MovieClip Frame 1
_root.stop(); PercentLoaded = _root.sec / 2; if (PercentLoaded < 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 90 MovieClip Frame 2
gotoAndPlay (1);
Symbol 994 MovieClip [__Packages.SubmitterProxy] Frame 0
class SubmitterProxy extends MovieClip { var parentObj, _parent, m_scoreType, m_scoreOrder, gameName, htmlName, locale, iconData, pagesize, pagenr, requestStackInvalidUser, gameid, siteid, channelid, swfURL, delegateOnIoError, delegateOnLoadDone, createEmptyMovieClip, getNextHighestDepth, content, delegateHyscoreSubmitterReady, dispatchEvent, m_scoreXMLData, m_scoreServerTimeXMLData, m_achievXMLData; function SubmitterProxy () { super(); System.security.allowDomain("*"); parentObj = _parent; mx.events.EventDispatcher.initialize(this); } function setLoader(_container, _gameName, _htmlName, _order, _scoreType, _locale, _iconData, _pagesize, _pagenr, _bTest, _serverSelect) { bTestModeOn = _bTest; m_scoreType = _scoreType; m_scoreOrder = _order; gameName = _gameName; if (_htmlName == "") { htmlName = gameName; } else { htmlName = _htmlName; } locale = _locale; iconData = _iconData; pagesize = _pagesize; pagenr = _pagenr; serverSelect = _serverSelect; requestStackInvalidUser = new Array(); if (_container != null) { userName = _container.username; userHash = _container.hash; gameid = _container.id; siteid = _container.s; channelid = _container.c; trace("servicesLoc: " + _container.servicesLoc); if ((_container.servicesLoc != "") && (_container.servicesLoc != undefined)) { swfURL = _container.servicesLoc; } else { var _local3 = new Date(); swfURL = (("http://www8.agame.com/games/flash/highscore/SubmitterAS2.swf?nocache=" + (_local3.getYear() * 12)) + _local3.getMonth()) + 1; } getSwf(); } else { SubmitterFailedToLoad(); } } function getSwf() { var _local2 = new Object(); delegateOnIoError = mx.utils.Delegate.create(this, onLoadDone); _local2.onLoadInit = delegateOnIoError; delegateOnLoadDone = mx.utils.Delegate.create(this, onIoError); _local2.onLoadError = delegateOnLoadDone; var _local4 = new MovieClipLoader(); _local4.addListener(_local2); var _local3 = createEmptyMovieClip("loadedComp", getNextHighestDepth()); trace("swfURL:" + swfURL); _local4.loadClip(swfURL, _local3); _local3._x = 10; _local3._y = 10; } function isSWFReady() { return(content != null); } function isDomainAllowed(value) { if (content) { return(content.isDomainValid(value)); } return(false); } function hasUserData() { return((userName != null) && (userHash != null)); } function doCommTest() { if (content) { return(content.m_get_TEST()); } return("Error: Failed to communicatie with: " + content); } function getScoreServerTime() { if (content) { content.m_getLatestScoreServerTime(); } } function submitScore(score) { trace("submitScore: " + score); if (content) { if (!hasUserData()) { requestStackInvalidUser.push({type:"SUBMIT_SCORE", value:score}); } content.m_submitScore(score, userName, userHash, "", 0); } } function requestHighscoreList() { if (content) { content.m_submitHighscoreListRequest(); } } function requestUserHighscoreList(target_username) { if (content) { content.m_submitUserHighscoreListRequest(target_username); } } function submitGrantAward(tag) { trace("submitGrantAward: " + tag); if (content) { if (!hasUserData()) { requestStackInvalidUser.push({type:"SUBMIT_AWARD", value:tag}); } content.m_submitAward(tag, userName, userHash); } } function requestAwardList() { if (content) { if (!hasUserData()) { requestStackInvalidUser.push({type:"REQUEST_AWARDLIST"}); } content.m_getUserAwardList(userName, userHash); } } function requestAwardInfo(awardID) { if (content) { content.m_getAwardInfo(awardID); } } function SubmitterIsLoaded() { delegateHyscoreSubmitterReady = mx.utils.Delegate.create(this, onHyScorSubmitterReady); content.addEventListener("HyScorSubmitterLoaded", delegateHyscoreSubmitterReady); content.addEventListener("ScoreLoadError", this); content.addEventListener("ScoreLoadTimeComplete", this); content.addEventListener("ScoreLoadSubmitComplete", this); content.addEventListener("ScoreLoadListComplete", this); content.addEventListener("ScoreLoadUserListComplete", this); content.addEventListener("AchievLoadError", this); content.addEventListener("AchievLoadTimeComplete", this); content.addEventListener("AchievLoadListComplete", this); content.addEventListener("AchievLoadInfoComplete", this); content.addEventListener("AchievLoadGrantComplete", this); } function SubmitterFailedToLoad() { dispatchEvent({target:this, type:"LoadingFailed", elapsedTime:getTimer()}); } function onLoadDone(target_mc) { content = target_mc.SubmitterInstance; content.gotoAndPlay(1); if (isDomainAllowed(bTestModeOn)) { trace("Submitter component downloaded."); SubmitterIsLoaded(); content.init(siteid, 1, gameid, channelid, m_scoreOrder, locale, iconData, pagesize, pagenr, userName, userHash, serverSelect); initJStoSWFListeners(); } else { trace("Error: Could not init submitter...played on an invalid domain."); SubmitterFailedToLoad(); } } function onIoError(target_mc, errorCode, httpStatus) { trace((("Error: loadListener.onLoadError() errorCode: " + errorCode) + " httpStatus: ") + httpStatus); SubmitterFailedToLoad(); } function onHyScorSubmitterReady(target_mc) { if (content) { content.removeEventListener("HyScorSubmitterLoaded", delegateHyscoreSubmitterReady); } dispatchEvent({target:this, type:"SubmitterLoadedSuccesfull", elapsedTime:getTimer()}); } function handleEvent(e) { if (((e.type == "ScoreLoadSubmitComplete") || (e.type == "ScoreLoadListComplete")) || (e.type == "ScoreLoadUserListComplete")) { m_scoreXMLData = content.m_getLastestHighscoreData(); } else if (e.type == "ScoreLoadTimeComplete") { m_scoreServerTimeXMLData = content.m_getLatestScoreServerTime(); } else if (((e.type == "AchievLoadListComplete") || (e.type == "AchievLoadInfoComplete")) || (e.type == "AchievLoadGrantComplete")) { m_achievXMLData = content.m_getLastestAchievementData(); } else if (e.type == "AchievLoadTimeComplete") { } else if (e.type == "ScoreLoadError") { m_scoreXMLData = content.m_getLatestHighscoreError(); } else if (e.type == "AchievLoadError") { m_achievXMLData = content.m_getLatestAchievError(); } dispatchEvent({target:this, type:e.type, elapsedTime:getTimer()}); } function initJStoSWFListeners() { if (flash.external.ExternalInterface.available) { try { flash.external.ExternalInterface.addCallback("JStoSWF", com.spilgames.external.JStoSWF.instance().parse); com.spilgames.external.JStoSWF.instance().addCallFunction("UPDATE_USER", updateUser); com.spilgames.external.JStoSWF.instance().addCallFunction("UPDATE_AVATAR", updateAvatar); com.spilgames.external.JStoSWF.instance().addCallFunction("UPDATE_GALLERY", updateGallery); } catch(e:Error) { trace("Error: Failed init enternal interface.. is the swf played locally?"); } } } function updateUser(params) { var _local3 = params.username; var _local2 = params.hash; var _local4 = params.id; userName = _local3; userHash = _local2; var _local6 = (((("UPDATE_USER|-|" + _local3) + "|-|") + _local2) + "|-|") + _local4; processInvalidUserList(); } function updateAvatar(params) { var _local1 = params.id; var _local2 = params.type; var _local3 = (("UPDATE_AVATAR|-|" + _local1) + "|-|") + _local2; } function updateGallery(params) { var _local1 = params.id; var _local2 = params.type; var _local3 = (("UPDATE_GALLERY|-|" + _local1) + "|-|") + _local2; } function processInvalidUserList() { while (requestStackInvalidUser.length > 0) { var _local2 = requestStackInvalidUser.pop(); if (_local2.type == "SUBMIT_SCORE") { submitScore(_local2.value); } else if (_local2.type == "SUBMIT_AWARD") { submitGrantAward(_local2.value); } else if (_local2.type == "REQUEST_AWARDLIST") { requestAwardList(); } } } function destroy() { parentObj = null; content.removeMovieClip(); content = null; siteid = null; channelid = null; gameid = null; userName = null; userHash = null; m_scoreXMLData = null; m_achievXMLData = null; } var userName = null; var userHash = null; var serverSelect = 1; var bTestModeOn = false; }
Symbol 995 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 996 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 997 MovieClip [__Packages.com.spilgames.external.JStoSWF] Frame 0
class com.spilgames.external.JStoSWF { static var m_oJStoSWF; var m_oCallFuntions; function JStoSWF () { m_oCallFuntions = new Object(); } function addCallFunction(p_sName, p_fFunction) { if (!m_oCallFuntions[p_sName]) { m_oCallFuntions[p_sName] = p_fFunction; } } function parse(p_oCallObject) { if (p_oCallObject.call) { switch (p_oCallObject.call) { case "MULTI" : var _local2 = 0; while (_local2 < p_oCallObject.calls.length) { instance().parse(p_oCallObject.calls[_local2]); _local2++; } break; default : if (m_oCallFuntions[p_oCallObject.call]) { if (!p_oCallObject.params) { p_oCallObject.params = {}; } m_oCallFuntions[p_oCallObject.call](p_oCallObject.params); } else { trace(("call: " + p_oCallObject.call) + " not found in call functions!"); } } } else { trace("call attribute not found in CallObject!"); } } static function instance() { if (m_oJStoSWF == null) { m_oJStoSWF = new com.spilgames.external.JStoSWF(); } return(m_oJStoSWF); } }
Symbol 998 MovieClip [__Packages.ExampleGame] Frame 0
class ExampleGame extends MovieClip { var submitter, delegateSubmitterFailed, delegateSubmitterReady, _parent; function ExampleGame () { super(); trace("ExampleGame created"); } function init(proxyInstance) { trace("init ExampleGame with submitterProxy"); submitter = proxyInstance; delegateSubmitterFailed = mx.utils.Delegate.create(this, SubmitterFailedToLoad); submitter.addEventListener("LoadingFailed", delegateSubmitterFailed); delegateSubmitterReady = mx.utils.Delegate.create(this, SubmitterIsReady); submitter.addEventListener("SubmitterLoadedSuccesfull", delegateSubmitterReady); submitter.setLoader(_root, "Example-Game", "Example-Game.html", 0, "normal", "", 0, 0, 1, true, 1); } function SubmitterIsReady(target_mc) { trace("Submitter component initialised and ready"); _parent.debug.text = _parent.debug.text + "Submitter component initialised and ready \n "; submitter.removeEventListener("HyScorSubmitterLoaded", delegateSubmitterReady); submitter.removeEventListener("LoadingFailed", delegateSubmitterFailed); } function SubmitterFailedToLoad() { trace("Submitter component failed to load"); _parent.debug.text = _parent.debug.text + "Submitter component failed to load \n "; submitter.removeEventListener("HyScorSubmitterLoaded", delegateSubmitterReady); submitter.removeEventListener("LoadingFailed", delegateSubmitterFailed); } function processMethods() { trace(">>================================="); trace("Process Calls on: " + submitter); submitter.submitScore(16); submitter.submitGrantAward("Tag"); } function destroy() { if (submitter) { submitter.destroy(); } submitter.removeMovieClip(); submitter = null; } }
Symbol 198 MovieClip Frame 1
gotoAndStop(_root.localization_branding_nr);
Symbol 203 MovieClip Frame 90
Symbol 203 MovieClip Frame 91
stop();
Symbol 205 MovieClip Frame 1
if (_root.localization_portal == "game_com_cn") { this.logo_intro.onRelease = function () { getURL (_root.localization_url1, "_blank"); }; } else { this.logo_intro.onRelease = function () { getURL (_root.localization_url1 + "&utm_content=logo_intro", "_blank"); }; }
Symbol 205 MovieClip Frame 90
stop();
Symbol 211 MovieClip Frame 89
stop();
Symbol 219 MovieClip Frame 89
stop();
Symbol 222 MovieClip Frame 89
stop();
Symbol 229 MovieClip Frame 39
stop();
Symbol 231 MovieClip Frame 91
stop(); _root.gotoAndStop(3);
Symbol 232 MovieClip Frame 1
if (_root.localization_portal == "family") { gotoAndStop (1); } if (_root.localization_portal == "tweens") { gotoAndStop (2); } if (_root.localization_portal == "girl") { gotoAndStop (3); } if (_root.localization_portal == "game_com_cn") { gotoAndStop (4); } if (_root.localization_portal == "teen") { gotoAndStop (5); }
Symbol 237 Button
on (release) { _root.instructions.gotoAndStop(2); }
Symbol 242 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 251 Button
on (release) { _root.gotoAndStop("play"); }
Symbol 253 MovieClip Frame 1
stop();
Symbol 284 MovieClip [boss2] Frame 1
stop();
Symbol 284 MovieClip [boss2] Frame 2
stop();
Symbol 347 MovieClip Frame 8
stop();
Symbol 349 MovieClip [zombie2] Frame 1
stop();
Symbol 349 MovieClip [zombie2] Frame 2
stop();
Symbol 387 MovieClip [zombie3] Frame 1
stop();
Symbol 387 MovieClip [zombie3] Frame 2
stop();
Symbol 410 MovieClip [zombie4] Frame 1
stop();
Symbol 410 MovieClip [zombie4] Frame 2
stop();
Symbol 441 MovieClip [zombie5] Frame 1
stop();
Symbol 441 MovieClip [zombie5] Frame 2
stop();
Symbol 474 MovieClip Frame 8
stop();
Symbol 476 MovieClip [zombie6] Frame 1
stop();
Symbol 476 MovieClip [zombie6] Frame 2
stop();
Symbol 500 MovieClip [zombie7] Frame 1
stop();
Symbol 500 MovieClip [zombie7] Frame 2
stop();
Symbol 517 MovieClip [zombie8] Frame 1
stop();
Symbol 517 MovieClip [zombie8] Frame 2
stop();
Symbol 547 MovieClip [zombie9] Frame 1
stop();
Symbol 547 MovieClip [zombie9] Frame 2
stop();
Symbol 574 MovieClip Frame 8
stop();
Symbol 576 MovieClip [zombie1] Frame 1
stop();
Symbol 576 MovieClip [zombie1] Frame 2
stop();
Symbol 582 MovieClip [blood] Frame 1
stop();
Symbol 609 Button
on (release) { _root.instructions.gotoAndStop(1); }
Symbol 610 MovieClip Frame 1
stop();
Symbol 610 MovieClip Frame 2
stop();
Symbol 641 MovieClip Frame 1
stop();
Symbol 641 MovieClip Frame 2
stop();
Symbol 641 MovieClip Frame 3
stop();
Symbol 641 MovieClip Frame 4
stop();
Symbol 641 MovieClip Frame 5
stop();
Symbol 650 MovieClip [ak47] Frame 1
stop();
Symbol 650 MovieClip [ak47] Frame 2
stop();
Symbol 650 MovieClip [ak47] Frame 3
stop();
Symbol 650 MovieClip [ak47] Frame 4
stop();
Symbol 650 MovieClip [ak47] Frame 5
stop();
Symbol 656 MovieClip Frame 1
stop();
Symbol 656 MovieClip Frame 2
stop();
Symbol 656 MovieClip Frame 3
stop();
Symbol 656 MovieClip Frame 4
stop();
Symbol 656 MovieClip Frame 5
stop();
Instance of Symbol 656 MovieClip "torso2" in Symbol 662 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gun == "minigun") { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 658 MovieClip "hand" in Symbol 662 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.gun == "minigun") { this._visible = true; } else { this._visible = false; } }
Symbol 673 Button
on (rollOver) { _root.store.storeKeeper = "Go ahead and leave, I'm not feeling lonely *sniff*."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { _root.store.gotoAndStop(1); _root.pause = false; }
Symbol 676 Button
on (rollOver) { _root.store.storeKeeper = "This'll give you 50 Health back.... thats pretty much all I have to say about it."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= 20) && (_root.health != _root.totalHealth)) { _root.money = _root.money - 20; _root.bar.moneyText = _root.money; if (_root.health < (_root.totalHealth - 50)) { _root.health = _root.health + 50; } else { _root.health = _root.totalHealth; } _root.healthFraction = _root.health / _root.totalHealth; _root.store.healthText = _root.health; _root.store.totalHealthText = _root.totalHealth; _root.healthBar.inner._width = 50 * _root.healthFraction; _root.store.storeKeeper = "Thank you!"; } else if (_root.totalHealth != _root.health) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough health already bud."; } }
Symbol 681 Button
on (rollOver) { if (_root.armorLevel == 1) { _root.store.storeKeeper = "This armor is made out of brown leather, its sturdy and should help you take a few more hits from the zombies."; cost = 100; costText = "$" + cost; } else if (_root.armorLevel == 2) { _root.store.storeKeeper = "This body armor is army grade, its dark green like your surrondings and provides excellent protection."; } else if (_root.armorLevel == 3) { _root.store.storeKeeper = "This heavy duty armor is actually iron plated! Zombies will have a hard time hurting you through this."; } else if (_root.armorLevel == 4) { _root.store.storeKeeper = "This incredibly effective armor is actually made of pure metal."; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= cost) && (_root.armorLevel < 5)) { _root.armorLevel = _root.armorLevel + 1; _root.store.armorText = _root.armorLevel; _root.money = _root.money - cost; if (_root.armorLevel == 2) { cost = 500; _root.totalHealth = 125; } else if (_root.armorLevel == 3) { cost = 1500; _root.totalHealth = 160; } else if (_root.armorLevel == 4) { cost = 5000; _root.totalHealth = 200; } else if (_root.armorLevel == 5) { _root.totalHealth = 250; } if (_root.armorLevel < 5) { costText = "$" + cost; } else { costText = "MAXED"; } _root.player.torso.gotoAndStop(_root.armorLevel); _root.player.torso2.gotoAndStop(_root.armorLevel); _root.bar.moneyText = _root.money; _root.health = _root.totalHealth; _root.healthFraction = _root.health / _root.totalHealth; _root.store.healthText = _root.health; _root.store.totalHealthText = _root.totalHealth; _root.healthBar.inner._width = 50 * _root.healthFraction; _root.store.storeKeeper = "Thank you!"; } else if (_root.armorLevel != 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "You have the best armor I got on you already!"; } }
Symbol 695 Button
on (rollOver) { _root.store.storeKeeper = "This upgrade will increase the power of your shot."; if (_root.pistolPowerLevel == 1) { pistolPowerCost = 100; pistolPowerCostText = "$" + pistolPowerCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= pistolPowerCost) && (_root.pistolPowerLevel < 5)) { _root.pistolPowerLevel = _root.pistolPowerLevel + 1; _root.store.pistolPowerText = _root.pistolPowerLevel; _root.money = _root.money - pistolPowerCost; if (_root.pistolPowerLevel == 2) { pistolPowerCost = 250; pistolPowerCostText = "$" + pistolPowerCost; _root.pistolPower = 1.5; _root.store.pistolPowerLevelText = 2; } else if (_root.pistolPowerLevel == 3) { pistolPowerCost = 400; pistolPowerCostText = "$" + pistolPowerCost; _root.pistolPower = 2; _root.store.pistolPowerLevelText = 3; } else if (_root.pistolPowerLevel == 4) { pistolPowerCost = 750; pistolPowerCostText = "$" + pistolPowerCost; _root.pistolPower = 2.5; _root.store.pistolPowerLevelText = 4; } else if (_root.pistolPowerLevel == 5) { pistolPowerCostText = "MAXED"; _root.pistolPower = 3; _root.store.pistolPowerLevelText = 5; } _root.Power = _root.totalPower; _root.store.PowerText = _root.Power; _root.store.totalPowerText = _root.totalPower; _root.bar.PowerText = _root.Power; _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.pistolPowerLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your pistol's firepower is all maxed out!"; } }
Symbol 700 Button
on (rollOver) { _root.store.storeKeeper = "A single bullet, good for shooting a zombie with."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= 1) && (_root.uziAmmo < _root.uziTotalAmmo)) { _root.money = _root.money - 1; _root.bar.moneyText = _root.money; if (_root.uziAmmo < _root.uziTotalAmmo) { _root.uziAmmo = _root.uziAmmo + 1; } if (_root.gun == "uzi") { _root.bar.ammoText = _root.uziAmmo; } _root.store.uzi.uziAmmoText = _root.uziAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < 1) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 703 Button
on (rollOver) { _root.store.storeKeeper = "Five bullets, good for shooting a few zombies with."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; difference = _root.uziTotalAmmo - _root.uziAmmo; } on (release) { if ((_root.money >= difference) && (_root.uziAmmo < _root.uziTotalAmmo)) { if (_root.uziAmmo <= (_root.uziTotalAmmo - 5)) { _root.uziAmmo = _root.uziAmmo + 5; _root.money = _root.money - 5; } else { difference = _root.uziTotalAmmo - _root.uziAmmo; _root.money = _root.money - difference; _root.uziAmmo = _root.uziAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "uzi") { _root.bar.ammoText = _root.uziAmmo; } _root.store.uzi.uziAmmoText = _root.uziAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 708 Button
on (rollOver) { _root.store.storeKeeper = "I'll max out your ammo for the cost of however many bullets you need."; difference = _root.uziTotalAmmo - _root.uziAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.uziAmmo < _root.uziTotalAmmo)) { difference = _root.uziTotalAmmo - _root.uziAmmo; _root.money = _root.money - difference; _root.uziAmmo = _root.uziAmmo + difference; _root.bar.moneyText = _root.money; if (_root.gun == "uzi") { _root.bar.ammoText = _root.uziAmmo; } _root.store.uzi.uziAmmoText = _root.uziAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 711 Button
on (rollOver) { _root.store.storeKeeper = "50 bullets, good for shooting many zombies with."; difference = _root.uziTotalAmmo - _root.uziAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.uziAmmo < _root.uziTotalAmmo)) { if (_root.uziAmmo <= (_root.uziTotalAmmo - 50)) { _root.uziAmmo = _root.uziAmmo + 50; _root.money = _root.money - 50; } else { difference = _root.uziTotalAmmo - _root.uziAmmo; _root.money = _root.money - difference; _root.uziAmmo = _root.uziAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "uzi") { _root.bar.ammoText = _root.uziAmmo; } _root.store.uzi.uziAmmoText = _root.uziAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 714 Button
on (rollOver) { _root.store.storeKeeper = "Twenty bullets, good for shooting quite a few zombies with."; difference = _root.uziTotalAmmo - _root.uziAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.uziAmmo < _root.uziTotalAmmo)) { if (_root.uziAmmo <= (_root.uziTotalAmmo - 20)) { _root.uziAmmo = _root.uziAmmo + 20; _root.money = _root.money - 20; } else { difference = _root.uziTotalAmmo - _root.uziAmmo; _root.money = _root.money - difference; _root.uziAmmo = _root.uziAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "uzi") { _root.bar.ammoText = _root.uziAmmo; } _root.store.uzi.uziAmmoText = _root.uziAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 719 Button
on (rollOver) { if (_root.uziAmmoLevel != 5) { _root.store.storeKeeper = "This'll increase the ammo hold of your uzi."; if (_root.uziAmmoLevel == 1) { uziAmmoCost = 125; uziAmmoCostText = "$" + uziAmmoCost; } } else { _root.store.storeKeeper = "This upgrade will give you unlimited ammo!"; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= uziAmmoCost) && (_root.uziAmmoLevel < 5)) { _root.uziAmmoLevel = _root.uziAmmoLevel + 1; _root.store.uziAmmoText = _root.uziAmmoLevel; _root.money = _root.money - uziAmmoCost; if (_root.uziAmmoLevel == 2) { uziAmmoCost = 275; uziAmmoCostText = "$" + uziAmmoCost; _root.uziTotalAmmo = 300; uziBar.uziAmmoLevelText = 2; } else if (_root.uziAmmoLevel == 3) { uziAmmoCost = 550; uziAmmoCostText = "$" + uziAmmoCost; _root.uziTotalAmmo = 550; uziBar.uziAmmoLevelText = 3; } else if (_root.uziAmmoLevel == 4) { uziAmmoCost = 1000; uziAmmoCostText = "$" + uziAmmoCost; _root.uziTotalAmmo = 900; uziBar.uziAmmoLevelText = 4; } else if (_root.uziAmmoLevel == 5) { uziAmmoCost = "MAXED"; uziAmmoCostText = "MAXED"; _root.uziTotalAmmo = 9999; uziBar.uziAmmoLevelText = 5; } _root.uziAmmo = _root.uziTotalAmmo; if (_root.uziAmmoLevel != 5) { _root.store.uzi.uziAmmoText = _root.uziAmmo; _root.store.uzi.uziTotalAmmoText = _root.uziTotalAmmo; } else { _root.store.uzi.uziAmmoText = "\u221E"; _root.store.uzi.uziTotalAmmoText = "\u221E"; } _root.bar.moneyText = _root.money; if (_root.gun == "uzi") { if (_root.uziAmmoLevel != 5) { _root.bar.ammoText = _root.uziAmmo; } else { _root.bar.ammoText = "\u221E"; } } _root.store.storeKeeper = "Thank you!"; } else if (_root.uziAmmoLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your uzi's ammo hold is all maxed out!"; } }
Symbol 722 Button
on (rollOver) { _root.store.storeKeeper = "This upgrade will increase the power of your shot."; if (_root.uziPowerLevel == 1) { uziPowerCost = 150; uziPowerCostText = "$" + uziPowerCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= uziPowerCost) && (_root.uziPowerLevel < 5)) { _root.uziPowerLevel = _root.uziPowerLevel + 1; _root.store.uziPowerText = _root.uziPowerLevel; _root.money = _root.money - uziPowerCost; if (_root.uziPowerLevel == 2) { uziPowerCost = 350; uziPowerCostText = "$" + uziPowerCost; _root.uziPower = 1.2; _root.store.uziBar.uziPowerLevelText = 2; } else if (_root.uziPowerLevel == 3) { uziPowerCost = 700; uziPowerCostText = "$" + uziPowerCost; _root.uziPower = 1.6; _root.store.uziBar.uziPowerLevelText = 3; } else if (_root.uziPowerLevel == 4) { uziPowerCost = 1200; uziPowerCostText = "$" + uziPowerCost; _root.uziPower = 2; _root.store.uziBar.uziPowerLevelText = 4; } else if (_root.uziPowerLevel == 5) { uziPowerCostText = "MAXED"; _root.uziPower = 2.4; _root.store.uziBar.uziPowerLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.uziPowerLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your uzi's firepower is all maxed out!"; } }
Symbol 727 Button
on (rollOver) { _root.store.storeKeeper = "This'll make your uzi a bit faster."; if (_root.uziSpeedLevel == 1) { uziSpeedCost = 100; uziSpeedCostText = "$" + uziSpeedCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= uziSpeedCost) && (_root.uziSpeedLevel < 5)) { _root.uziSpeedLevel = _root.uziSpeedLevel + 1; _root.store.uziSpeedText = _root.uziSpeedLevel; _root.money = _root.money - uziSpeedCost; if (_root.uziSpeedLevel == 2) { uziSpeedCost = 250; uziSpeedCostText = "$" + uziSpeedCost; _root.uziSpeed = 4.5; uziBar.uziSpeedLevelText = 2; } else if (_root.uziSpeedLevel == 3) { uziSpeedCost = 400; uziSpeedCostText = "$" + uziSpeedCost; _root.uziSpeed = 4; uziBar.uziSpeedLevelText = 3; } else if (_root.uziSpeedLevel == 4) { uziSpeedCost = 900; uziSpeedCostText = "$" + uziSpeedCost; _root.uziSpeed = 3.5; uziBar.uziSpeedLevelText = 4; } else if (_root.uziSpeedLevel == 5) { uziSpeedCostText = "MAXED"; _root.uziSpeed = 3; uziBar.uziSpeedLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.uziSpeedLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your uzi's speed is all maxed out!"; } }
Symbol 736 Button
on (rollOver) { _root.store.storeKeeper = "View the rest of my wonderful arsenal of goodies and guns."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { _root.store.gotoAndStop(3); }
Symbol 743 Button
on (rollOver) { _root.store.storeKeeper = "This'll make your pistol a bit faster."; if (_root.pistolSpeedLevel == 1) { pistolSpeedCost = 50; pistolSpeedCostText = "$" + pistolSpeedCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= pistolSpeedCost) && (_root.pistolSpeedLevel < 5)) { _root.pistolSpeedLevel = _root.pistolSpeedLevel + 1; _root.store.pistolSpeedText = _root.pistolSpeedLevel; _root.money = _root.money - pistolSpeedCost; if (_root.pistolSpeedLevel == 2) { pistolSpeedCost = 150; pistolSpeedCostText = "$" + pistolSpeedCost; _root.pistolSpeed = 9; pistolSpeedLevelText = 2; } else if (_root.pistolSpeedLevel == 3) { pistolSpeedCost = 300; pistolSpeedCostText = "$" + pistolSpeedCost; _root.pistolSpeed = 8; pistolSpeedLevelText = 3; } else if (_root.pistolSpeedLevel == 4) { pistolSpeedCost = 500; pistolSpeedCostText = "$" + pistolSpeedCost; _root.pistolSpeed = 7; pistolSpeedLevelText = 4; } else if (_root.pistolSpeedLevel == 5) { pistolSpeedCostText = "MAXED"; _root.pistolSpeed = 6; pistolSpeedLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.pistolSpeedLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your pistol's speed is all maxed out!"; } }
Symbol 748 MovieClip Frame 1
stop();
Symbol 748 MovieClip Frame 2
stop();
Symbol 748 MovieClip Frame 3
stop();
Symbol 754 Button
on (rollOver) { _root.store.storeKeeper = "A single bullet, good for shooting a zombie with."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= 1) && (_root.magnumAmmo < _root.magnumTotalAmmo)) { _root.money = _root.money - 1; _root.bar.moneyText = _root.money; if (_root.magnumAmmo < _root.magnumTotalAmmo) { _root.magnumAmmo = _root.magnumAmmo + 1; } if (_root.gun == "magnum") { _root.bar.ammoText = _root.magnumAmmo; } _root.store.magnumAmmoText = _root.magnumAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < 1) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 755 Button
on (rollOver) { _root.store.storeKeeper = "Five bullets, good for shooting a few zombies with."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; difference = _root.magnumTotalAmmo - _root.magnumAmmo; } on (release) { if ((_root.money >= difference) && (_root.magnumAmmo < _root.magnumTotalAmmo)) { if (_root.magnumAmmo <= (_root.magnumTotalAmmo - 5)) { _root.magnumAmmo = _root.magnumAmmo + 5; _root.money = _root.money - 5; } else { difference = _root.magnumTotalAmmo - _root.magnumAmmo; _root.money = _root.money - difference; _root.magnumAmmo = _root.magnumAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "magnum") { _root.bar.ammoText = _root.magnumAmmo; } _root.store.magnumAmmoText = _root.magnumAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 756 Button
on (rollOver) { _root.store.storeKeeper = "I'll max out your ammo for the cost of however many bullets you need."; difference = _root.magnumTotalAmmo - _root.magnumAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.magnumAmmo < _root.magnumTotalAmmo)) { difference = _root.magnumTotalAmmo - _root.magnumAmmo; _root.money = _root.money - difference; _root.magnumAmmo = _root.magnumAmmo + difference; _root.bar.moneyText = _root.money; if (_root.gun == "magnum") { _root.bar.ammoText = _root.magnumAmmo; } _root.store.magnumAmmoText = _root.magnumAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 757 Button
on (rollOver) { _root.store.storeKeeper = "50 bullets, good for shooting many zombies with."; difference = _root.magnumTotalAmmo - _root.magnumAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.magnumAmmo < _root.magnumTotalAmmo)) { if (_root.magnumAmmo <= (_root.magnumTotalAmmo - 50)) { _root.magnumAmmo = _root.magnumAmmo + 50; _root.money = _root.money - 50; } else { difference = _root.magnumTotalAmmo - _root.magnumAmmo; _root.money = _root.money - difference; _root.magnumAmmo = _root.magnumAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "magnum") { _root.bar.ammoText = _root.magnumAmmo; } _root.store.magnumAmmoText = _root.magnumAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 760 Button
on (rollOver) { _root.store.storeKeeper = "Twenty bullets, good for shooting quite a few zombies with."; difference = _root.magnumTotalAmmo - _root.magnumAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.magnumAmmo < _root.magnumTotalAmmo)) { if (_root.magnumAmmo <= (_root.magnumTotalAmmo - 20)) { _root.magnumAmmo = _root.magnumAmmo + 20; _root.money = _root.money - 20; } else { difference = _root.magnumTotalAmmo - _root.magnumAmmo; _root.money = _root.money - difference; _root.magnumAmmo = _root.magnumAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "magnum") { _root.bar.ammoText = _root.magnumAmmo; } _root.store.magnumAmmoText = _root.magnumAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 764 Button
on (rollOver) { _root.store.storeKeeper = "A single bullet, good for shooting a zombie with."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= 1) && (_root.minigunAmmo < _root.minigunTotalAmmo)) { _root.money = _root.money - 1; _root.bar.moneyText = _root.money; if (_root.minigunAmmo < _root.minigunTotalAmmo) { _root.minigunAmmo = _root.minigunAmmo + 1; } if (_root.gun == "minigun") { _root.bar.ammoText = _root.minigunAmmo; } _root.store.minigunAmmoText = _root.minigunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < 1) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 765 Button
on (rollOver) { _root.store.storeKeeper = "Five bullets, good for shooting a few zombies with."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; difference = _root.minigunTotalAmmo - _root.minigunAmmo; } on (release) { if ((_root.money >= difference) && (_root.minigunAmmo < _root.minigunTotalAmmo)) { if (_root.minigunAmmo <= (_root.minigunTotalAmmo - 5)) { _root.minigunAmmo = _root.minigunAmmo + 5; _root.money = _root.money - 5; } else { difference = _root.minigunTotalAmmo - _root.minigunAmmo; _root.money = _root.money - difference; _root.minigunAmmo = _root.minigunAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "minigun") { _root.bar.ammoText = _root.minigunAmmo; } _root.store.minigunAmmoText = _root.minigunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 766 Button
on (rollOver) { _root.store.storeKeeper = "I'll max out your ammo for the cost of however many bullets you need."; difference = _root.minigunTotalAmmo - _root.minigunAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.minigunAmmo < _root.minigunTotalAmmo)) { difference = _root.minigunTotalAmmo - _root.minigunAmmo; _root.money = _root.money - difference; _root.minigunAmmo = _root.minigunAmmo + difference; _root.bar.moneyText = _root.money; if (_root.gun == "minigun") { _root.bar.ammoText = _root.minigunAmmo; } _root.store.minigunAmmoText = _root.minigunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 767 Button
on (rollOver) { _root.store.storeKeeper = "50 bullets, good for shooting many zombies with."; difference = _root.minigunTotalAmmo - _root.minigunAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.minigunAmmo < _root.minigunTotalAmmo)) { if (_root.minigunAmmo <= (_root.minigunTotalAmmo - 50)) { _root.minigunAmmo = _root.minigunAmmo + 50; _root.money = _root.money - 50; } else { difference = _root.minigunTotalAmmo - _root.minigunAmmo; _root.money = _root.money - difference; _root.minigunAmmo = _root.minigunAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "minigun") { _root.bar.ammoText = _root.minigunAmmo; } _root.store.minigunAmmoText = _root.minigunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 768 Button
on (rollOver) { _root.store.storeKeeper = "Twenty bullets, good for shooting quite a few zombies with."; difference = _root.minigunTotalAmmo - _root.minigunAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.minigunAmmo < _root.minigunTotalAmmo)) { if (_root.minigunAmmo <= (_root.minigunTotalAmmo - 20)) { _root.minigunAmmo = _root.minigunAmmo + 20; _root.money = _root.money - 20; } else { difference = _root.minigunTotalAmmo - _root.minigunAmmo; _root.money = _root.money - difference; _root.minigunAmmo = _root.minigunAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "minigun") { _root.bar.ammoText = _root.minigunAmmo; } _root.store.minigunAmmoText = _root.minigunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 776 Button
on (rollOver) { _root.store.storeKeeper = "Go back and take a look at my previous offerings."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { _root.store.gotoAndStop(2); }
Symbol 777 Button
on (rollOver) { _root.store.storeKeeper = "A single bullet, good for shooting a zombie with."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= 1) && (_root.shotgunAmmo < _root.shotgunTotalAmmo)) { _root.money = _root.money - 1; _root.bar.moneyText = _root.money; if (_root.shotgunAmmo < _root.shotgunTotalAmmo) { _root.shotgunAmmo = _root.shotgunAmmo + 1; } if (_root.gun == "shotgun") { _root.bar.ammoText = _root.shotgunAmmo; } _root.store.shotgunAmmoText = _root.shotgunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < 1) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 778 Button
on (rollOver) { _root.store.storeKeeper = "Five bullets, good for shooting a few zombies with."; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; difference = _root.shotgunTotalAmmo - _root.shotgunAmmo; } on (release) { if ((_root.money >= difference) && (_root.shotgunAmmo < _root.shotgunTotalAmmo)) { if (_root.shotgunAmmo <= (_root.shotgunTotalAmmo - 5)) { _root.shotgunAmmo = _root.shotgunAmmo + 5; _root.money = _root.money - 5; } else { difference = _root.shotgunTotalAmmo - _root.shotgunAmmo; _root.money = _root.money - difference; _root.shotgunAmmo = _root.shotgunAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "shotgun") { _root.bar.ammoText = _root.shotgunAmmo; } _root.store.shotgunAmmoText = _root.shotgunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 779 Button
on (rollOver) { _root.store.storeKeeper = "I'll max out your ammo for the cost of however many bullets you need."; difference = _root.shotgunTotalAmmo - _root.shotgunAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.shotgunAmmo < _root.shotgunTotalAmmo)) { difference = _root.shotgunTotalAmmo - _root.shotgunAmmo; _root.money = _root.money - difference; _root.shotgunAmmo = _root.shotgunAmmo + difference; _root.bar.moneyText = _root.money; if (_root.gun == "shotgun") { _root.bar.ammoText = _root.shotgunAmmo; } _root.store.shotgunAmmoText = _root.shotgunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 780 Button
on (rollOver) { _root.store.storeKeeper = "50 bullets, good for shooting many zombies with."; difference = _root.shotgunTotalAmmo - _root.shotgunAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.shotgunAmmo < _root.shotgunTotalAmmo)) { if (_root.shotgunAmmo <= (_root.shotgunTotalAmmo - 50)) { _root.shotgunAmmo = _root.shotgunAmmo + 50; _root.money = _root.money - 50; } else { difference = _root.shotgunTotalAmmo - _root.shotgunAmmo; _root.money = _root.money - difference; _root.shotgunAmmo = _root.shotgunAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "shotgun") { _root.bar.ammoText = _root.shotgunAmmo; } _root.store.shotgunAmmoText = _root.shotgunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 781 Button
on (rollOver) { _root.store.storeKeeper = "Twenty bullets, good for shooting quite a few zombies with."; difference = _root.shotgunTotalAmmo - _root.shotgunAmmo; } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= difference) && (_root.shotgunAmmo < _root.shotgunTotalAmmo)) { if (_root.shotgunAmmo <= (_root.shotgunTotalAmmo - 20)) { _root.shotgunAmmo = _root.shotgunAmmo + 20; _root.money = _root.money - 20; } else { difference = _root.shotgunTotalAmmo - _root.shotgunAmmo; _root.money = _root.money - difference; _root.shotgunAmmo = _root.shotgunAmmo + difference; } _root.bar.moneyText = _root.money; if (_root.gun == "shotgun") { _root.bar.ammoText = _root.shotgunAmmo; } _root.store.shotgunAmmoText = _root.shotgunAmmo; _root.store.storeKeeper = "Thank you!"; } else if (_root.money < difference) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got enough ammo already bud."; } }
Symbol 789 Button
on (rollOver) { _root.store.storeKeeper = "This'll make your shotgun a bit faster."; if (_root.shotgunSpeedLevel == 1) { shotgunSpeedCost = 500; shotgunSpeedCostText = "$" + shotgunSpeedCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= shotgunSpeedCost) && (_root.shotgunSpeedLevel < 5)) { _root.shotgunSpeedLevel = _root.shotgunSpeedLevel + 1; _root.store.shotgunSpeedText = _root.shotgunSpeedLevel; _root.money = _root.money - shotgunSpeedCost; if (_root.shotgunSpeedLevel == 2) { shotgunSpeedCost = 750; shotgunSpeedCostText = "$" + shotgunSpeedCost; _root.shotgunSpeed = 11; shotgunSpeedLevelText = 2; } else if (_root.shotgunSpeedLevel == 3) { shotgunSpeedCost = 1250; shotgunSpeedCostText = "$" + shotgunSpeedCost; _root.shotgunSpeed = 10; shotgunSpeedLevelText = 3; } else if (_root.shotgunSpeedLevel == 4) { shotgunSpeedCost = 2000; shotgunSpeedCostText = "$" + shotgunSpeedCost; _root.shotgunSpeed = 9; shotgunSpeedLevelText = 4; } else if (_root.shotgunSpeedLevel == 5) { shotgunSpeedCostText = "MAXED"; _root.shotgunSpeed = 8; shotgunSpeedLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.shotgunSpeedLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your shotgun's speed is all maxed out!"; } }
Symbol 792 Button
on (rollOver) { if (_root.shotgunAmmoLevel != 5) { _root.store.storeKeeper = "This'll increase the ammo hold of your shotgun."; if (_root.shotgunAmmoLevel == 1) { shotgunAmmoCost = 750; shotgunAmmoCostText = "$" + shotgunAmmoCost; } } else { _root.store.storeKeeper = "This upgrade will give you unlimited ammo!"; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= shotgunAmmoCost) && (_root.shotgunAmmoLevel < 5)) { _root.shotgunAmmoLevel = _root.shotgunAmmoLevel + 1; _root.store.shotgunAmmoText = _root.shotgunAmmoLevel; _root.money = _root.money - shotgunAmmoCost; if (_root.shotgunAmmoLevel == 2) { shotgunAmmoCost = 1200; shotgunAmmoCostText = "$" + shotgunAmmoCost; _root.shotgunTotalAmmo = 300; shotgunAmmoLevelText = 2; } else if (_root.shotgunAmmoLevel == 3) { shotgunAmmoCost = 2000; shotgunAmmoCostText = "$" + shotgunAmmoCost; _root.shotgunTotalAmmo = 550; shotgunAmmoLevelText = 3; } else if (_root.shotgunAmmoLevel == 4) { shotgunAmmoCost = 3000; shotgunAmmoCostText = "$" + shotgunAmmoCost; _root.shotgunTotalAmmo = 900; shotgunAmmoLevelText = 4; } else if (_root.shotgunAmmoLevel == 5) { shotgunAmmoCost = "MAXED"; shotgunAmmoCostText = "MAXED"; _root.shotgunTotalAmmo = 9999; shotgunAmmoLevelText = 5; } _root.shotgunAmmo = _root.shotgunTotalAmmo; if (_root.shotgunAmmoLevel != 5) { _root.store.shotgunAmmoText = _root.shotgunTotalAmmo; _root.store.shotgunTotalAmmoText = _root.shotgunTotalAmmo; } else { _root.store.shotgunAmmoText = "\u221E"; _root.store.shotgunTotalAmmoText = "\u221E"; } _root.bar.moneyText = _root.money; if (_root.gun == "shotgun") { if (_root.shotgunAmmoLevel != 5) { _root.bar.ammoText = _root.shotgunAmmo; } else { _root.bar.ammoText = "\u221E"; } } _root.store.storeKeeper = "Thank you!"; } else if (_root.shotgunAmmoLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your shotgun's ammo hold is all maxed out!"; } }
Symbol 795 Button
on (rollOver) { _root.store.storeKeeper = "This upgrade will increase the power of your shot."; if (_root.shotgunPowerLevel == 1) { shotgunPowerCost = 1000; shotgunPowerCostText = "$" + shotgunPowerCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= shotgunPowerCost) && (_root.shotgunPowerLevel < 5)) { _root.shotgunPowerLevel = _root.shotgunPowerLevel + 1; _root.store.shotgunPowerText = _root.shotgunPowerLevel; _root.money = _root.money - shotgunPowerCost; if (_root.shotgunPowerLevel == 2) { shotgunPowerCost = 1500; shotgunPowerCostText = "$" + shotgunPowerCost; _root.shotgunPower = 2.3; _root.store.shotgunPowerLevelText = 2; } else if (_root.shotgunPowerLevel == 3) { shotgunPowerCost = 2500; shotgunPowerCostText = "$" + shotgunPowerCost; _root.shotgunPower = 2.7; _root.store.shotgunPowerLevelText = 3; } else if (_root.shotgunPowerLevel == 4) { shotgunPowerCost = 4000; shotgunPowerCostText = "$" + shotgunPowerCost; _root.shotgunPower = 3.2; _root.store.shotgunPowerLevelText = 4; } else if (_root.shotgunPowerLevel == 5) { shotgunPowerCostText = "MAXED"; _root.shotgunPower = 4; _root.store.shotgunPowerLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.shotgunPowerLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your shotgun's firepower is all maxed out!"; } }
Symbol 798 Button
on (rollOver) { _root.store.storeKeeper = "This upgrade will increase the power of your shot."; if (_root.magnumPowerLevel == 1) { magnumPowerCost = 1500; magnumPowerCostText = "$" + magnumPowerCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= magnumPowerCost) && (_root.magnumPowerLevel < 5)) { _root.magnumPowerLevel = _root.magnumPowerLevel + 1; _root.store.magnumPowerText = _root.magnumPowerLevel; _root.money = _root.money - magnumPowerCost; if (_root.magnumPowerLevel == 2) { magnumPowerCost = 2500; magnumPowerCostText = "$" + magnumPowerCost; _root.magnumPower = 8.7; _root.store.magnumPowerLevelText = 2; } else if (_root.magnumPowerLevel == 3) { magnumPowerCost = 4000; magnumPowerCostText = "$" + magnumPowerCost; _root.magnumPower = 9.5; _root.store.magnumPowerLevelText = 3; } else if (_root.magnumPowerLevel == 4) { magnumPowerCost = 6500; magnumPowerCostText = "$" + magnumPowerCost; _root.magnumPower = 10.6; _root.store.magnumPowerLevelText = 4; } else if (_root.magnumPowerLevel == 5) { magnumPowerCostText = "MAXED"; _root.magnumPower = 12; _root.store.magnumPowerLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.magnumPowerLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your magnum's firepower is all maxed out!"; } }
Symbol 801 Button
on (rollOver) { if (_root.magnumAmmoLevel != 5) { _root.store.storeKeeper = "This'll increase the ammo hold of your magnum."; if (_root.magnumAmmoLevel == 1) { magnumAmmoCost = 1250; magnumAmmoCostText = "$" + magnumAmmoCost; } } else { _root.store.storeKeeper = "This upgrade will give you unlimited ammo!"; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= magnumAmmoCost) && (_root.magnumAmmoLevel < 5)) { _root.magnumAmmoLevel = _root.magnumAmmoLevel + 1; _root.store.magnumAmmoText = _root.magnumAmmoLevel; _root.money = _root.money - magnumAmmoCost; if (_root.magnumAmmoLevel == 2) { magnumAmmoCost = 2000; magnumAmmoCostText = "$" + magnumAmmoCost; _root.magnumTotalAmmo = 300; magnumAmmoLevelText = 2; } else if (_root.magnumAmmoLevel == 3) { magnumAmmoCost = 3000; magnumAmmoCostText = "$" + magnumAmmoCost; _root.magnumTotalAmmo = 550; magnumAmmoLevelText = 3; } else if (_root.magnumAmmoLevel == 4) { magnumAmmoCost = 4500; magnumAmmoCostText = "$" + magnumAmmoCost; _root.magnumTotalAmmo = 900; magnumAmmoLevelText = 4; } else if (_root.magnumAmmoLevel == 5) { magnumAmmoCost = "MAXED"; magnumAmmoCostText = "MAXED"; _root.magnumTotalAmmo = 9999; magnumAmmoLevelText = 5; } _root.magnumAmmo = _root.magnumTotalAmmo; if (_root.magnumAmmoLevel != 5) { _root.store.magnumAmmoText = _root.magnumAmmo; _root.store.magnumTotalAmmoText = _root.magnumTotalAmmo; } else { _root.store.magnumAmmoText = "\u221E"; _root.store.magnumTotalAmmoText = "\u221E"; } _root.bar.moneyText = _root.money; if (_root.gun == "magnum") { if (_root.magnumAmmoLevel != 5) { _root.bar.ammoText = _root.magnumAmmo; } else { _root.bar.ammoText = "\u221E"; } } _root.store.storeKeeper = "Thank you!"; } else if (_root.magnumAmmoLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your magnum's ammo hold is all maxed out!"; } }
Symbol 804 Button
on (rollOver) { _root.store.storeKeeper = "This'll make your magnum a bit faster."; if (_root.magnumSpeedLevel == 1) { magnumSpeedCost = 1000; magnumSpeedCostText = "$" + magnumSpeedCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= magnumSpeedCost) && (_root.magnumSpeedLevel < 5)) { _root.magnumSpeedLevel = _root.magnumSpeedLevel + 1; _root.store.magnumSpeedText = _root.magnumSpeedLevel; _root.money = _root.money - magnumSpeedCost; if (_root.magnumSpeedLevel == 2) { magnumSpeedCost = 1500; magnumSpeedCostText = "$" + magnumSpeedCost; _root.magnumSpeed = 9; magnumSpeedLevelText = 2; } else if (_root.magnumSpeedLevel == 3) { magnumSpeedCost = 2500; magnumSpeedCostText = "$" + magnumSpeedCost; _root.magnumSpeed = 8; magnumSpeedLevelText = 3; } else if (_root.magnumSpeedLevel == 4) { magnumSpeedCost = 4000; magnumSpeedCostText = "$" + magnumSpeedCost; _root.magnumSpeed = 7; magnumSpeedLevelText = 4; } else if (_root.magnumSpeedLevel == 5) { magnumSpeedCostText = "MAXED"; _root.magnumSpeed = 6; magnumSpeedLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.magnumSpeedLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your magnum's speed is all maxed out!"; } }
Symbol 807 Button
on (rollOver) { _root.store.storeKeeper = "This'll make your minigun a bit faster."; if (_root.minigunSpeedLevel == 1) { minigunSpeedCost = 2000; minigunSpeedCostText = "$" + minigunSpeedCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= minigunSpeedCost) && (_root.minigunSpeedLevel < 5)) { _root.minigunSpeedLevel = _root.minigunSpeedLevel + 1; _root.store.minigunSpeedText = _root.minigunSpeedLevel; _root.money = _root.money - minigunSpeedCost; if (_root.minigunSpeedLevel == 2) { minigunSpeedCost = 3000; minigunSpeedCostText = "$" + minigunSpeedCost; _root.minigunSpeed = 2.2; minigunSpeedLevelText = 2; } else if (_root.minigunSpeedLevel == 3) { minigunSpeedCost = 5000; minigunSpeedCostText = "$" + minigunSpeedCost; _root.minigunSpeed = 2; minigunSpeedLevelText = 3; } else if (_root.minigunSpeedLevel == 4) { minigunSpeedCost = 8000; minigunSpeedCostText = "$" + minigunSpeedCost; _root.minigunSpeed = 1.8; minigunSpeedLevelText = 4; } else if (_root.minigunSpeedLevel == 5) { minigunSpeedCostText = "MAXED"; _root.minigunSpeed = 1.5; minigunSpeedLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.minigunSpeedLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your minigun's speed is all maxed out!"; } }
Symbol 810 Button
on (rollOver) { if (_root.minigunAmmoLevel != 5) { _root.store.storeKeeper = "This'll increase the ammo hold of your minigun."; if (_root.minigunAmmoLevel == 1) { minigunAmmoCost = 2500; minigunAmmoCostText = "$" + minigunAmmoCost; } } else { _root.store.storeKeeper = "This upgrade will give you unlimited ammo!"; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= minigunAmmoCost) && (_root.minigunAmmoLevel < 5)) { _root.minigunAmmoLevel = _root.minigunAmmoLevel + 1; _root.store.minigunAmmoText = _root.minigunAmmoLevel; _root.money = _root.money - minigunAmmoCost; if (_root.minigunAmmoLevel == 2) { minigunAmmoCost = 4000; minigunAmmoCostText = "$" + minigunAmmoCost; _root.minigunTotalAmmo = 300; minigunAmmoLevelText = 2; } else if (_root.minigunAmmoLevel == 3) { minigunAmmoCost = 6000; minigunAmmoCostText = "$" + minigunAmmoCost; _root.minigunTotalAmmo = 550; minigunAmmoLevelText = 3; } else if (_root.minigunAmmoLevel == 4) { minigunAmmoCost = 9000; minigunAmmoCostText = "$" + minigunAmmoCost; _root.minigunTotalAmmo = 900; minigunAmmoLevelText = 4; } else if (_root.minigunAmmoLevel == 5) { minigunAmmoCost = "MAXED"; minigunAmmoCostText = "MAXED"; _root.minigunTotalAmmo = 9999; minigunAmmoLevelText = 5; } _root.minigunAmmo = _root.minigunTotalAmmo; if (_root.minigunAmmoLevel != 5) { _root.store.minigunAmmoText = _root.minigunAmmo; _root.store.minigunTotalAmmoText = _root.minigunTotalAmmo; } else { _root.store.minigunAmmoText = "\u221E"; _root.store.minigunTotalAmmoText = "\u221E"; } _root.bar.moneyText = _root.money; if (_root.gun == "minigun") { if (_root.minigunAmmoLevel != 5) { _root.bar.ammoText = _root.minigunAmmo; } else { _root.bar.ammoText = "\u221E"; } } _root.store.storeKeeper = "Thank you!"; } else if (_root.minigunAmmoLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your minigun's ammo hold is all maxed out!"; } }
Symbol 813 Button
on (rollOver) { _root.store.storeKeeper = "This upgrade will increase the power of your shot."; if (_root.minigunPowerLevel == 1) { minigunPowerCost = 3000; minigunPowerCostText = "$" + minigunPowerCost; } } on (rollOut) { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; } on (release) { if ((_root.money >= minigunPowerCost) && (_root.minigunPowerLevel < 5)) { _root.minigunPowerLevel = _root.minigunPowerLevel + 1; _root.store.minigunPowerText = _root.minigunPowerLevel; _root.money = _root.money - minigunPowerCost; if (_root.minigunPowerLevel == 2) { minigunPowerCost = 5000; minigunPowerCostText = "$" + minigunPowerCost; _root.minigunPower = 3.5; _root.store.minigunPowerLevelText = 2; } else if (_root.minigunPowerLevel == 3) { minigunPowerCost = 8000; minigunPowerCostText = "$" + minigunPowerCost; _root.minigunPower = 4; _root.store.minigunPowerLevelText = 3; } else if (_root.minigunPowerLevel == 4) { minigunPowerCost = 13000; minigunPowerCostText = "$" + minigunPowerCost; _root.minigunPower = 4.5; _root.store.minigunPowerLevelText = 4; } else if (_root.minigunPowerLevel == 5) { minigunPowerCostText = "MAXED"; _root.minigunPower = 5; _root.store.minigunPowerLevelText = 5; } _root.bar.moneyText = _root.money; _root.store.storeKeeper = "Thank you!"; } else if (_root.minigunPowerLevel < 5) { _root.store.storeKeeper = "I don't think you have enough cash bud"; } else { _root.store.storeKeeper = "Your minigun's firepower is all maxed out!"; } }
Symbol 816 MovieClip Frame 1
stop();
Symbol 816 MovieClip Frame 2
stop();
Symbol 819 MovieClip Frame 1
stop();
Symbol 819 MovieClip Frame 2
stop();
Symbol 822 MovieClip Frame 1
stop();
Symbol 822 MovieClip Frame 2
stop();
Symbol 823 MovieClip Frame 1
stop();
Symbol 823 MovieClip Frame 2
stop(); _root._x = 0; _root._y = 0; uziBar.uziSpeedLevelText = _root.uziSpeedLevel; uziBar.uziAmmoLevelText = _root.uziAmmoLevel; uziBar.uziPowerLevelText = _root.uziPowerLevel; healthText = _root.health; totalHealthText = _root.totalHealth; if (_root.uziAmmoLevel != 5) { uzi.uziAmmoText = _root.uziAmmo; uzi.uziTotalAmmoText = _root.uziTotalAmmo; } else { uzi.uziAmmoText = "\u221E"; uzi.uziTotalAmmoText = "\u221E"; } healthText = _root.health; totalHealthText = _root.totalHealth; _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; uzi._visible = false; uziBar._visible = false; uzi1.enabled = false; uzi1._visible = false; uzi5.enabled = false; uzi5._visible = false; uzi20.enabled = false; uzi20._visible = false; uzi50.enabled = false; uzi50._visible = false; uziAll.enabled = false; uziAll._visible = false; uziSpeed.enabled = false; uziSpeed._visible = false; uziAmmo.enabled = false; uziAmmo._visible = false; uziPower.enabled = false; uziPower._visible = false; set = false; onEnterFrame = function () { if ((_root.uziUnlocked == true) && (set != true)) { uzi._visible = true; uzi1.enabled = true; uzi1._visible = true; uzi5.enabled = true; uzi5._visible = true; uzi20.enabled = true; uzi20._visible = true; uzi50.enabled = true; uzi50._visible = true; uziAll.enabled = true; uziAll._visible = true; uziSpeed.enabled = true; uziSpeed._visible = true; uziAmmo.enabled = true; uziAmmo._visible = true; uziPower.enabled = true; uziPower._visible = true; uziBar._visible = true; set = true; } };
Instance of Symbol 729 MovieClip in Symbol 823 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.uziUnlocked == true) { this._visible = true; } else { this._visible = false; } }
Instance of Symbol 745 MovieClip in Symbol 823 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.uziUnlocked == true) { this._visible = false; } }
Instance of Symbol 748 MovieClip "uziBuy" in Symbol 823 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.uziUnlocked == true) { unloadMovie (this); } onRollOver = function () { _root.store.storeKeeper = "This gun fires twice as fast as that pistol of yours, but has slightly less firepower."; this.gotoAndStop(2); }; onRollOut = function () { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; this.gotoAndStop(1); }; onRelease = function () { if ((_root.money >= 1000) && (this.active != false)) { _root.money = _root.money - 1000; this.active = false; this._visible = false; _root.bar.moneyText = _root.money; _root.uziUnlocked = true; _root.bar.ammoText = _root.uziAmmo; _root.gun = "uzi"; _root.player.gun.gotoAndStop(2); _root.store.storeKeeper = "Thank you!"; } else if (_root.money < 1000) { _root.store.storeKeeper = "I don't think you have enough cash bud."; } else { _root.store.storeKeeper = "I'd love to take your money but it looks to me like you got this gun already bud."; } }; }
Symbol 823 MovieClip Frame 3
stop(); _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; if (_root.magnumAmmoLevel != 5) { magnumAmmoText = _root.magnumAmmo; magnumTotalAmmoText = _root.magnumTotalAmmo; } else { magnumAmmoText = "\u221E"; magnumTotalAmmoText = "\u221E"; } if (_root.shotgunAmmoLevel != 5) { shotgunAmmoText = _root.shotgunAmmo; shotgunTotalAmmoText = _root.shotgunTotalAmmo; } else { shotgunAmmoText = "\u221E"; shotgunTotalAmmoText = "\u221E"; } if (_root.minigunAmmoLevel != 5) { minigunAmmoText = _root.minigunAmmo; minigunTotalAmmoText = _root.minigunTotalAmmo; } else { minigunAmmoText = "\u221E"; minigunTotalAmmoText = "\u221E"; } shotgun._visible = false; shotgun1.enabled = false; shotgun1._visible = false; shotgun5.enabled = false; shotgun5._visible = false; shotgun20.enabled = false; shotgun20._visible = false; shotgun50.enabled = false; shotgun50._visible = false; shotgunAll.enabled = false; shotgunAll._visible = false; shotgunSpeed.enabled = false; shotgunSpeed._visible = false; shotgunAmmo.enabled = false; shotgunAmmo._visible = false; shotgunPower.enabled = false; shotgunPower._visible = false; set = false; magnum._visible = false; magnum1.enabled = false; magnum1._visible = false; magnum5.enabled = false; magnum5._visible = false; magnum20.enabled = false; magnum20._visible = false; magnum50.enabled = false; magnum50._visible = false; magnumAll.enabled = false; magnumAll._visible = false; magnumSpeed.enabled = false; magnumSpeed._visible = false; magnumAmmo.enabled = false; magnumAmmo._visible = false; magnumPower.enabled = false; magnumPower._visible = false; set2 = false; minigun._visible = false; minigun1.enabled = false; minigun1._visible = false; minigun5.enabled = false; minigun5._visible = false; minigun20.enabled = false; minigun20._visible = false; minigun50.enabled = false; minigun50._visible = false; minigunAll.enabled = false; minigunAll._visible = false; minigunSpeed.enabled = false; minigunSpeed._visible = false; minigunAmmo.enabled = false; minigunAmmo._visible = false; minigunPower.enabled = false; minigunPower._visible = false; set3 = false; onEnterFrame = function () { if ((_root.shotgunUnlocked == true) && (set != true)) { shotgun._visible = true; shotgun1.enabled = true; shotgun1._visible = true; shotgun5.enabled = true; shotgun5._visible = true; shotgun20.enabled = true; shotgun20._visible = true; shotgun50.enabled = true; shotgun50._visible = true; shotgunAll.enabled = true; shotgunAll._visible = true; shotgunSpeed.enabled = true; shotgunSpeed._visible = true; shotgunAmmo.enabled = true; shotgunAmmo._visible = true; shotgunPower.enabled = true; shotgunPower._visible = true; set = true; } if ((_root.magnumUnlocked == true) && (set2 != true)) { magnum._visible = true; magnum1.enabled = true; magnum1._visible = true; magnum5.enabled = true; magnum5._visible = true; magnum20.enabled = true; magnum20._visible = true; magnum50.enabled = true; magnum50._visible = true; magnumAll.enabled = true; magnumAll._visible = true; magnumSpeed.enabled = true; magnumSpeed._visible = true; magnumAmmo.enabled = true; magnumAmmo._visible = true; magnumPower.enabled = true; magnumPower._visible = true; set2 = true; } if ((_root.minigunUnlocked == true) && (set3 != true)) { minigun._visible = true; minigun1.enabled = true; minigun1._visible = true; minigun5.enabled = true; minigun5._visible = true; minigun20.enabled = true; minigun20._visible = true; minigun50.enabled = true; minigun50._visible = true; minigunAll.enabled = true; minigunAll._visible = true; minigunSpeed.enabled = true; minigunSpeed._visible = true; minigunAmmo.enabled = true; minigunAmmo._visible = true; minigunPower.enabled = true; minigunPower._visible = true; set3 = true; } };
Instance of Symbol 745 MovieClip in Symbol 823 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.minigunUnlocked == true) { this._visible = false; } }
Instance of Symbol 745 MovieClip in Symbol 823 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.magnumUnlocked == true) { this._visible = false; } }
Instance of Symbol 745 MovieClip in Symbol 823 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.shotgunUnlocked == true) { this._visible = false; } }
Instance of Symbol 816 MovieClip in Symbol 823 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.shotgunUnlocked == true) { unloadMovie (this); } onRollOver = function () { _root.store.storeKeeper = "This gun packs impressive fire power and is devastating at close range!"; this.gotoAndStop(2); }; onRollOut = function () { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; this.gotoAndStop(1); }; onRelease = function () { if ((_root.money >= 5000) && (this.active != false)) { _root.money = _root.money - 5000; this.active = false; this._x = 5000; _root.bar.moneyText = _root.money; _root.shotgunUnlocked = true; _root.bar.ammoText = _root.shotgunAmmo; _root.gun = "shotgun"; _root.player.gun.gotoAndStop(3); _root.store.storeKeeper = "Thank you!"; } else { _root.store.storeKeeper = "I don't think you have enough cash bud."; } }; }
Instance of Symbol 819 MovieClip in Symbol 823 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.magnumUnlocked == true) { unloadMovie (this); } onRollOver = function () { _root.store.storeKeeper = "This gun is like your pistol but with a huge boost in fire power."; this.gotoAndStop(2); }; onRollOut = function () { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; this.gotoAndStop(1); }; onRelease = function () { if ((_root.money >= 10000) && (this.active != false)) { _root.money = _root.money - 10000; this.active = false; this._x = 5000; _root.bar.moneyText = _root.money; _root.magnumUnlocked = true; _root.bar.ammoText = _root.magnumAmmo; _root.gun = "magnum"; _root.player.gun.gotoAndStop(4); _root.store.storeKeeper = "Thank you!"; } else { _root.store.storeKeeper = "I don't think you have enough cash bud."; } }; }
Instance of Symbol 822 MovieClip in Symbol 823 MovieClip Frame 3
onClipEvent (enterFrame) { if (_root.minigunUnlocked == true) { unloadMovie (this); } onRollOver = function () { _root.store.storeKeeper = "This gun fires at insane speeds and retains impressive power."; this.gotoAndStop(2); }; onRollOut = function () { _root.store.storeKeeper = "Welcome to the store, what're you looking for?"; this.gotoAndStop(1); }; onRelease = function () { if ((_root.money >= 20000) && (this.active != false)) { _root.money = _root.money - 20000; this.active = false; this._x = 5000; _root.bar.moneyText = _root.money; _root.minigunUnlocked = true; _root.bar.ammoText = _root.minigunAmmo; _root.gun = "minigun"; _root.player.gun.gotoAndStop(5); _root.store.storeKeeper = "Thank you!"; } else { _root.store.storeKeeper = "I don't think you have enough cash bud."; } }; }
Symbol 825 MovieClip Frame 1
stop();
Symbol 825 MovieClip Frame 2
stop(); this._alpha = 100; onEnterFrame = function () { if (_root.firstTime != true) { this._alpha = this._alpha - 0.02; } else { this._alpha = this._alpha - 0.5; } if (this._alpha <= 0) { gotoAndStop (1); _root.firstTime = true; } };
Symbol 904 Button
on (release) { _root.pause = false; _root.pauseFrame.gotoAndStop(1); }
Symbol 913 MovieClip Frame 1
stop();
Symbol 913 MovieClip Frame 2
stop();
Symbol 920 MovieClip Frame 1
stop();
Symbol 920 MovieClip Frame 2
stop();
Symbol 931 MovieClip Frame 1
stop();
Symbol 931 MovieClip Frame 2
stop();
Symbol 937 MovieClip Frame 1
stop();
Symbol 937 MovieClip Frame 2
stop();
Symbol 940 MovieClip Frame 1
stop();
Symbol 940 MovieClip Frame 2
stop();
Symbol 941 MovieClip Frame 1
stop();
Symbol 941 MovieClip Frame 2
stop();
Symbol 942 MovieClip Frame 1
stop();
Symbol 942 MovieClip Frame 2
stop();
Symbol 944 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 2
stop();
Symbol 945 MovieClip Frame 1
stop();
Symbol 945 MovieClip Frame 2
stop();
Symbol 963 Button
on (release) { _root.pauseFrame.gotoAndStop(1); _root.pause = false; _root.health = _root.totalHealth; _root.healthBar.inner._width = 50; _root.invul = true; _root.timer1 = 0; }
Symbol 966 Button
on (release) { _root.leavingGame = true; _root.pauseFrame.gotoAndStop(1); _root.gotoAndStop("menu"); }
Symbol 970 MovieClip Frame 1
stop();
Symbol 970 MovieClip Frame 2
stop(); _root._x = 0; _root._y = 0; _root.rageBg.gotoAndStop(1); if ((_root.setHigh != true) && (_root.setLow != true)) { medium.gotoAndStop(2); high.gotoAndStop(1); low.gotoAndStop(1); } if (_root.setLow == true) { low.gotoAndStop(2); medium.gotoAndStop(1); high.gotoAndStop(1); } if (_root.setHigh == true) { high.gotoAndStop(2); medium.gotoAndStop(1); low.gotoAndStop(1); } if (_root.bloodOn != true) { bloodButtoff.gotoAndStop(2); bloodButton.gotoAndStop(1); } if (_root.bloodOn == true) { bloodButton.gotoAndStop(2); bloodButtoff.gotoAndStop(1); } if (_root.mute != true) { audioOn.gotoAndStop(2); audioOff.gotoAndStop(1); } if (_root.mute == true) { audioOff.gotoAndStop(2); audioOn.gotoAndStop(1); } if (_root.shakeOff != true) { shakeOn.gotoAndStop(2); shakeOff.gotoAndStop(1); } if (_root.shakeOff == true) { shakeOff.gotoAndStop(2); shakeOn.gotoAndStop(1); }
Instance of Symbol 913 MovieClip "high" in Symbol 970 MovieClip Frame 2
on (release) { _root._quality = "HIGH"; this.gotoAndStop(2); _parent.medium.gotoAndStop(1); _parent.low.gotoAndStop(1); _root.setHigh = true; _root.setLow = false; }
Instance of Symbol 920 MovieClip "low" in Symbol 970 MovieClip Frame 2
on (release) { _root._quality = "LOW"; this.gotoAndStop(2); _parent.high.gotoAndStop(1); _parent.medium.gotoAndStop(1); _root.setLow = true; _root.setHigh = false; }
Instance of Symbol 931 MovieClip "medium" in Symbol 970 MovieClip Frame 2
on (release) { _root._quality = "MEDIUM"; this.gotoAndStop(2); _parent.high.gotoAndStop(1); _parent.low.gotoAndStop(1); _root.setHigh = false; _root.setLow = false; }
Instance of Symbol 937 MovieClip "bloodButton" in Symbol 970 MovieClip Frame 2
on (release) { this.gotoAndStop(2); _parent.bloodButtoff.gotoAndStop(1); _root.bloodOn = true; }
Instance of Symbol 940 MovieClip "bloodButtoff" in Symbol 970 MovieClip Frame 2
on (release) { this.gotoAndStop(2); _parent.bloodButton.gotoAndStop(1); _root.bloodOn = false; }
Instance of Symbol 941 MovieClip "audioOn" in Symbol 970 MovieClip Frame 2
on (release) { this.gotoAndStop(2); _parent.audioOff.gotoAndStop(1); _root.mute = false; }
Instance of Symbol 942 MovieClip "audioOff" in Symbol 970 MovieClip Frame 2
on (release) { this.gotoAndStop(2); _parent.audioOn.gotoAndStop(1); _root.mute = true; }
Instance of Symbol 944 MovieClip "shakeOn" in Symbol 970 MovieClip Frame 2
on (release) { this.gotoAndStop(2); _parent.shakeOff.gotoAndStop(1); _root.shakeOff = false; }
Instance of Symbol 945 MovieClip "shakeOff" in Symbol 970 MovieClip Frame 2
on (release) { this.gotoAndStop(2); _parent.shakeOn.gotoAndStop(1); _root.shakeOff = true; }
Symbol 970 MovieClip Frame 3
stop(); _root._x = 0; _root._y = 0; _root.lives = _root.lives - 1; onEnterFrame = function () { if (_root.lives <= 0) { tryAgain._visible = false; tryAgain.enabled = false; canTry._visible = false; livesTxt.text = ""; } else { livesTxt.text = _root.lives; } };
Symbol 971 Button
on (keyPress "p") { if ((_root.pause != true) && (_root.store._currentframe == 1)) { _root.pause = true; _root.pauseFrame.gotoAndStop(2); } } on (keyPress "m") { if (_root.mute != true) { _root.mute = true; _root.pauseFrame.audioOn.gotoAndStop(1); _root.pauseFrame.audioOff.gotoAndStop(2); } else { _root.mute = false; _root.pauseFrame.audioOff.gotoAndStop(1); _root.pauseFrame.audioOn.gotoAndStop(2); } }
Symbol 973 MovieClip Frame 1
stop();
Symbol 973 MovieClip Frame 2
stop();
Symbol 978 MovieClip Frame 1
stop();
Symbol 984 Button
on (release) { _root.gotoAndStop("play"); }
Symbol 990 Button
on (release) { _root.gotoAndStop("menu"); _root.wasPlayed = false; }

Library Items

Symbol 1 GraphicUsed by:4 904 963
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Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClipUses:1 3Used by:5
Symbol 5 MovieClip [ExampleGame]Uses:4
Symbol 6 GraphicUsed by:7 8 110
Symbol 7 MovieClipUses:6Used by:13
Symbol 8 MovieClipUses:6Used by:13
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:13
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [spark]Uses:7 8 10 12
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [gunfire]Uses:14 15 16 17 18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClip [bullet]Uses:21 23
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [zombieDot]Uses:25
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClip [arena]Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [miniA]Uses:30
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [blood3]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:47
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Symbol 48 MovieClip [SubmitterProxy]
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Symbol 50 MovieClipUses:49Used by:51 978
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Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [aim]Uses:52 53Used by:Timeline
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [headbar]Uses:55 56 57Used by:632
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClip [walls]Uses:59Used by:63
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClip [arena2]Uses:60 62Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [blood2]Uses:64Used by:432
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Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
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Symbol 93 GraphicUsed by:94 197
Symbol 94 ButtonUses:93Used by:Timeline
Symbol 994 MovieClip [__Packages.SubmitterProxy]
Symbol 995 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 996 MovieClip [__Packages.mx.utils.Delegate]
Symbol 997 MovieClip [__Packages.com.spilgames.external.JStoSWF]
Symbol 998 MovieClip [__Packages.ExampleGame]
Symbol 95 GraphicUsed by:203
Symbol 96 BitmapUsed by:97
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Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:198
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Symbol 202 GraphicUsed by:203
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Symbol 241 Sound [sound2]Used by:242
Symbol 242 MovieClipUses:241Used by:Timeline
Symbol 243 GraphicUsed by:245 253
Symbol 244 Sound [sound3]Used by:245
Symbol 245 MovieClipUses:243 244Used by:Timeline
Symbol 246 GraphicUsed by:248
Symbol 247 Sound [sound4]Used by:248
Symbol 248 MovieClipUses:246 247Used by:Timeline
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Symbol 250 TextUses:2Used by:251
Symbol 251 ButtonUses:249 250Used by:Timeline
Symbol 252 Sound [sound1]Used by:253
Symbol 253 MovieClipUses:243 252Used by:Timeline
Symbol 254 GraphicUsed by:282 283 314 343 348 384 386 406 409 429 440 469 475 497 499 514 516 541 546 570 575
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Symbol 790 EditableTextUses:619 669Used by:792
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Symbol 793 EditableTextUses:619 669Used by:795
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Symbol 795 ButtonUses:691 793 693 794Used by:823
Symbol 796 EditableTextUses:619 669Used by:798
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Symbol 798 ButtonUses:691 796 693 797Used by:823
Symbol 799 EditableTextUses:619 669Used by:801
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Symbol 811 EditableTextUses:619 669Used by:813
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Symbol 813 ButtonUses:691 811 693 812Used by:823
Symbol 814 TextUses:669Used by:816
Symbol 815 TextUses:669Used by:816
Symbol 816 MovieClipUses:814 815Used by:823
Symbol 817 TextUses:669Used by:819
Symbol 818 TextUses:669Used by:819
Symbol 819 MovieClipUses:817 818Used by:823
Symbol 820 TextUses:669Used by:822
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Symbol 822 MovieClipUses:820 821Used by:823
Symbol 823 MovieClipUses:665 666 667 668 670 673 676 681 682 683 684 685 686 687 688 689 690 695 700 703 708 711 714 719 722 727 729 733 736 740 743 745 748 749 750 728 751 752 753 754 755 756 730 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 776 777 778 779 780 781 782 783 784 785 786 789 792 795 798 801 804 807 810 813 816 819 822Used by:Timeline
Symbol 824 EditableTextUses:2Used by:825
Symbol 825 MovieClipUses:824Used by:Timeline
Symbol 826 GraphicUsed by:970
Symbol 827 TextUses:2Used by:970
Symbol 828 TextUses:2Used by:970
Symbol 829 TextUses:2Used by:970
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Symbol 904 ButtonUses:1 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903Used by:970
Symbol 905 TextUses:2Used by:913
Symbol 906 TextUses:2Used by:913
Symbol 907 TextUses:2Used by:913 931
Symbol 908 TextUses:2Used by:913
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Symbol 910 TextUses:2Used by:913
Symbol 911 TextUses:2Used by:913 931
Symbol 912 TextUses:2Used by:913
Symbol 913 MovieClipUses:905 906 907 908 909 910 911 912Used by:970
Symbol 914 TextUses:2Used by:920
Symbol 915 TextUses:2Used by:920
Symbol 916 TextUses:2Used by:920
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Symbol 919 TextUses:2Used by:920
Symbol 920 MovieClipUses:914 915 916 917 918 919Used by:970
Symbol 921 TextUses:2Used by:931
Symbol 922 TextUses:2Used by:931
Symbol 923 TextUses:2Used by:931
Symbol 924 TextUses:2Used by:931
Symbol 925 TextUses:2Used by:931
Symbol 926 TextUses:2Used by:931
Symbol 927 TextUses:2Used by:931
Symbol 928 TextUses:2Used by:931
Symbol 929 TextUses:2Used by:931
Symbol 930 TextUses:2Used by:931
Symbol 931 MovieClipUses:921 922 907 923 924 925 926 927 911 928 929 930Used by:970
Symbol 932 TextUses:2Used by:970
Symbol 933 TextUses:2Used by:937 941 944
Symbol 934 TextUses:2Used by:937 940 941 942 944 945
Symbol 935 TextUses:2Used by:937 941 944
Symbol 936 TextUses:2Used by:937 940 941 942 944 945
Symbol 937 MovieClipUses:933 934 935 936Used by:970
Symbol 938 TextUses:2Used by:940 942 945
Symbol 939 TextUses:2Used by:940 942 945
Symbol 940 MovieClipUses:938 934 939 936Used by:970
Symbol 941 MovieClipUses:933 934 935 936Used by:970
Symbol 942 MovieClipUses:938 934 939 936Used by:970
Symbol 943 TextUses:2Used by:970
Symbol 944 MovieClipUses:933 934 935 936Used by:970
Symbol 945 MovieClipUses:938 934 939 936Used by:970
Symbol 946 TextUses:2Used by:970
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Symbol 964 TextUses:2Used by:966
Symbol 965 TextUses:2Used by:966
Symbol 966 ButtonUses:964 965Used by:970
Symbol 967 TextUses:2Used by:968
Symbol 968 MovieClipUses:967Used by:970
Symbol 969 EditableTextUses:2Used by:970
Symbol 970 MovieClipUses:826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 904 913 920 931 932 937 940 941 942 943 944 945 75 946 963 966 968 969Used by:Timeline
Symbol 971 ButtonUses:696 712 698 713Used by:Timeline
Symbol 972 GraphicUsed by:973
Symbol 973 MovieClipUses:972Used by:Timeline
Symbol 974 GraphicUsed by:975
Symbol 975 MovieClipUses:974Used by:978
Symbol 976 TextUses:619Used by:977
Symbol 977 MovieClipUses:976Used by:978
Symbol 978 MovieClipUses:975 977 50Used by:Timeline
Symbol 979 SoundUsed by:Timeline
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:Timeline
Symbol 982 TextUses:2Used by:984
Symbol 983 TextUses:2Used by:984
Symbol 984 ButtonUses:982 983Used by:Timeline
Symbol 985 TextUses:2Used by:Timeline
Symbol 986 TextUses:2Used by:Timeline
Symbol 987 EditableTextUses:2Used by:Timeline
Symbol 988 TextUses:2Used by:990
Symbol 989 TextUses:2Used by:990
Symbol 990 ButtonUses:988 989Used by:Timeline
Symbol 991 TextUses:2Used by:993
Symbol 992 TextUses:2Used by:993
Symbol 993 ButtonUses:991 992Used by:Timeline

Instance Names

"loader"Frame 1Symbol 90 MovieClip
"mainscreen_logo"Frame 1Symbol 94 Button
"intro"Frame 2Symbol 232 MovieClip
"instructionsGame"Frame 3Symbol 237 Button
"mainscreen_moregames"Frame 3Symbol 240 Button
"soundClip2"Frame 3Symbol 242 MovieClip
"soundClip3"Frame 3Symbol 245 MovieClip
"soundClip4"Frame 3Symbol 248 MovieClip
"soundClip1"Frame 3Symbol 253 MovieClip
"mainscreen_logo"Frame 3Symbol 94 Button
"instructions"Frame 3Symbol 610 MovieClip
"bg"Frame 4Symbol 613 MovieClip
"arena"Frame 4Symbol 63 MovieClip [arena2]
"healthBar"Frame 4Symbol 618 MovieClip
"bar"Frame 4Symbol 632 MovieClip
"player"Frame 4Symbol 662 MovieClip
"aim"Frame 4Symbol 54 MovieClip [aim]
"radar"Frame 4Symbol 664 MovieClip
"store"Frame 4Symbol 823 MovieClip
"textBar"Frame 4Symbol 825 MovieClip
"pauseFrame"Frame 4Symbol 970 MovieClip
"pauseButton"Frame 4Symbol 971 Button
"rageBg"Frame 4Symbol 973 MovieClip
"wc2"Frame 4Symbol 978 MovieClip
"wc"Frame 4Symbol 51 MovieClip [waveComplete]
"scored"Frame 5Symbol 987 EditableText
"gameovermoregames"Frame 5Symbol 993 Button
"mainscreen_logo"Frame 5Symbol 94 Button
"inside"Symbol 24 MovieClip [bullet] Frame 1Symbol 21 MovieClip
"p1"Symbol 24 MovieClip [bullet] Frame 1Symbol 23 MovieClip
"inside"Symbol 29 MovieClip [arena] Frame 1Symbol 28 MovieClip
"inside"Symbol 63 MovieClip [arena2] Frame 1Symbol 60 MovieClip [walls]
"bar"Symbol 90 MovieClip Frame 1Symbol 78 MovieClip
"adBox"Symbol 90 MovieClip Frame 1Symbol 76 MovieClip
"logo_intro"Symbol 205 MovieClip Frame 1Symbol 204 Button
"hitarea"Symbol 232 MovieClip Frame 1Symbol 205 MovieClip
"hit"Symbol 349 MovieClip [zombie2] Frame 2Symbol 348 MovieClip
"hit"Symbol 387 MovieClip [zombie3] Frame 2Symbol 386 MovieClip
"hit"Symbol 410 MovieClip [zombie4] Frame 2Symbol 409 MovieClip
"hit"Symbol 441 MovieClip [zombie5] Frame 2Symbol 440 MovieClip
"hit"Symbol 476 MovieClip [zombie6] Frame 2Symbol 475 MovieClip
"hit"Symbol 500 MovieClip [zombie7] Frame 2Symbol 499 MovieClip
"hit"Symbol 517 MovieClip [zombie8] Frame 2Symbol 516 MovieClip
"hit"Symbol 547 MovieClip [zombie9] Frame 2Symbol 546 MovieClip
"hit"Symbol 576 MovieClip [zombie1] Frame 2Symbol 575 MovieClip
"inner"Symbol 618 MovieClip Frame 1Symbol 616 MovieClip
"headbar"Symbol 632 MovieClip Frame 1Symbol 58 MovieClip [headbar]
"rageMeter"Symbol 632 MovieClip Frame 1Symbol 631 MovieClip
"torso"Symbol 662 MovieClip Frame 1Symbol 641 MovieClip
"gun"Symbol 662 MovieClip Frame 1Symbol 650 MovieClip [ak47]
"torso2"Symbol 662 MovieClip Frame 1Symbol 656 MovieClip
"hand"Symbol 662 MovieClip Frame 1Symbol 658 MovieClip
"inner"Symbol 662 MovieClip Frame 1Symbol 661 MovieClip
"armor"Symbol 823 MovieClip Frame 2Symbol 681 Button
"uzi1"Symbol 823 MovieClip Frame 2Symbol 700 Button
"uzi5"Symbol 823 MovieClip Frame 2Symbol 703 Button
"uziAll"Symbol 823 MovieClip Frame 2Symbol 708 Button
"uzi50"Symbol 823 MovieClip Frame 2Symbol 711 Button
"uzi20"Symbol 823 MovieClip Frame 2Symbol 714 Button
"uziAmmo"Symbol 823 MovieClip Frame 2Symbol 719 Button
"uziPower"Symbol 823 MovieClip Frame 2Symbol 722 Button
"uziSpeed"Symbol 823 MovieClip Frame 2Symbol 727 Button
"uzi"Symbol 823 MovieClip Frame 2Symbol 733 MovieClip
"uziBar"Symbol 823 MovieClip Frame 2Symbol 740 MovieClip
"uziBuy"Symbol 823 MovieClip Frame 2Symbol 748 MovieClip
"magnum1"Symbol 823 MovieClip Frame 3Symbol 754 Button
"magnum5"Symbol 823 MovieClip Frame 3Symbol 755 Button
"magnumAll"Symbol 823 MovieClip Frame 3Symbol 756 Button
"magnum50"Symbol 823 MovieClip Frame 3Symbol 757 Button
"magnum20"Symbol 823 MovieClip Frame 3Symbol 760 Button
"minigun1"Symbol 823 MovieClip Frame 3Symbol 764 Button
"minigun5"Symbol 823 MovieClip Frame 3Symbol 765 Button
"minigunAll"Symbol 823 MovieClip Frame 3Symbol 766 Button
"minigun50"Symbol 823 MovieClip Frame 3Symbol 767 Button
"minigun20"Symbol 823 MovieClip Frame 3Symbol 768 Button
"shotgun1"Symbol 823 MovieClip Frame 3Symbol 777 Button
"shotgun5"Symbol 823 MovieClip Frame 3Symbol 778 Button
"shotgunAll"Symbol 823 MovieClip Frame 3Symbol 779 Button
"shotgun50"Symbol 823 MovieClip Frame 3Symbol 780 Button
"shotgun20"Symbol 823 MovieClip Frame 3Symbol 781 Button
"shotgunSpeed"Symbol 823 MovieClip Frame 3Symbol 789 Button
"shotgunAmmo"Symbol 823 MovieClip Frame 3Symbol 792 Button
"shotgunPower"Symbol 823 MovieClip Frame 3Symbol 795 Button
"magnumPower"Symbol 823 MovieClip Frame 3Symbol 798 Button
"magnumAmmo"Symbol 823 MovieClip Frame 3Symbol 801 Button
"magnumSpeed"Symbol 823 MovieClip Frame 3Symbol 804 Button
"minigunSpeed"Symbol 823 MovieClip Frame 3Symbol 807 Button
"minigunAmmo"Symbol 823 MovieClip Frame 3Symbol 810 Button
"minigunPower"Symbol 823 MovieClip Frame 3Symbol 813 Button
"inform"Symbol 825 MovieClip Frame 2Symbol 824 EditableText
"high"Symbol 970 MovieClip Frame 2Symbol 913 MovieClip
"low"Symbol 970 MovieClip Frame 2Symbol 920 MovieClip
"medium"Symbol 970 MovieClip Frame 2Symbol 931 MovieClip
"bloodButton"Symbol 970 MovieClip Frame 2Symbol 937 MovieClip
"bloodButtoff"Symbol 970 MovieClip Frame 2Symbol 940 MovieClip
"audioOn"Symbol 970 MovieClip Frame 2Symbol 941 MovieClip
"audioOff"Symbol 970 MovieClip Frame 2Symbol 942 MovieClip
"shakeOn"Symbol 970 MovieClip Frame 2Symbol 944 MovieClip
"shakeOff"Symbol 970 MovieClip Frame 2Symbol 945 MovieClip
"tryAgain"Symbol 970 MovieClip Frame 3Symbol 963 Button
"canTry"Symbol 970 MovieClip Frame 3Symbol 968 MovieClip
"livesTxt"Symbol 970 MovieClip Frame 3Symbol 969 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 5 as "ExampleGame"
ExportAssets (56)Timeline Frame 1Symbol 13 as "spark"
ExportAssets (56)Timeline Frame 1Symbol 19 as "gunfire"
ExportAssets (56)Timeline Frame 1Symbol 24 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 26 as "zombieDot"
ExportAssets (56)Timeline Frame 1Symbol 29 as "arena"
ExportAssets (56)Timeline Frame 1Symbol 31 as "miniA"
ExportAssets (56)Timeline Frame 1Symbol 33 as "blood3"
ExportAssets (56)Timeline Frame 1Symbol 47 as "droplet"
ExportAssets (56)Timeline Frame 1Symbol 48 as "SubmitterProxy"
ExportAssets (56)Timeline Frame 1Symbol 51 as "waveComplete"
ExportAssets (56)Timeline Frame 1Symbol 54 as "aim"
ExportAssets (56)Timeline Frame 1Symbol 58 as "headbar"
ExportAssets (56)Timeline Frame 1Symbol 60 as "walls"
ExportAssets (56)Timeline Frame 1Symbol 63 as "arena2"
ExportAssets (56)Timeline Frame 1Symbol 65 as "blood2"
ExportAssets (56)Timeline Frame 1Symbol 994 as "__Packages.SubmitterProxy"
ExportAssets (56)Timeline Frame 1Symbol 995 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 996 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 997 as "__Packages.com.spilgames.external.JStoSWF"
ExportAssets (56)Timeline Frame 1Symbol 998 as "__Packages.ExampleGame"
ExportAssets (56)Timeline Frame 3Symbol 241 as "sound2"
ExportAssets (56)Timeline Frame 3Symbol 244 as "sound3"
ExportAssets (56)Timeline Frame 3Symbol 247 as "sound4"
ExportAssets (56)Timeline Frame 3Symbol 252 as "sound1"
ExportAssets (56)Timeline Frame 3Symbol 284 as "boss2"
ExportAssets (56)Timeline Frame 3Symbol 315 as "boss1"
ExportAssets (56)Timeline Frame 3Symbol 349 as "zombie2"
ExportAssets (56)Timeline Frame 3Symbol 387 as "zombie3"
ExportAssets (56)Timeline Frame 3Symbol 410 as "zombie4"
ExportAssets (56)Timeline Frame 3Symbol 441 as "zombie5"
ExportAssets (56)Timeline Frame 3Symbol 476 as "zombie6"
ExportAssets (56)Timeline Frame 3Symbol 500 as "zombie7"
ExportAssets (56)Timeline Frame 3Symbol 517 as "zombie8"
ExportAssets (56)Timeline Frame 3Symbol 547 as "zombie9"
ExportAssets (56)Timeline Frame 3Symbol 576 as "zombie1"
ExportAssets (56)Timeline Frame 3Symbol 580 as "blast"
ExportAssets (56)Timeline Frame 3Symbol 582 as "blood"
ExportAssets (56)Timeline Frame 3Symbol 584 as "explosion"
ExportAssets (56)Timeline Frame 4Symbol 650 as "ak47"

Labels

"menu"Frame 3
"play"Frame 4
"over"Frame 5
"loaded"Symbol 90 MovieClip Frame 3
"walk"Symbol 315 MovieClip [boss1] Frame 1
"hit"Symbol 349 MovieClip [zombie2] Frame 2
"hit"Symbol 387 MovieClip [zombie3] Frame 2
"hit"Symbol 410 MovieClip [zombie4] Frame 2
"walk"Symbol 441 MovieClip [zombie5] Frame 1
"hit"Symbol 441 MovieClip [zombie5] Frame 2
"walk"Symbol 476 MovieClip [zombie6] Frame 1
"hit"Symbol 476 MovieClip [zombie6] Frame 2
"walk"Symbol 517 MovieClip [zombie8] Frame 1
"hit"Symbol 517 MovieClip [zombie8] Frame 2
"hit"Symbol 576 MovieClip [zombie1] Frame 2

Dynamic Text Variables

scoreTextSymbol 622 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000000</b></font></p>"
levelTextSymbol 623 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>"
moneyTextSymbol 625 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
ammoTextSymbol 627 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>200</b></font></p>"
storeKeeperSymbol 670 EditableText"<p align="center"><font face="Franklin Gothic Medium" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Welcome to the store, what&apos;re you looking for?</font></p>"
costTextSymbol 678 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$100</font></p>"
costTextSymbol 680 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$100</font></p>"
healthTextSymbol 684 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
totalHealthTextSymbol 685 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
armorTextSymbol 687 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
pistolSpeedLevelTextSymbol 689 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
pistolPowerLevelTextSymbol 690 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
pistolPowerCostTextSymbol 692 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$100</font></p>"
pistolPowerCostTextSymbol 694 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$100</font></p>"
uziAmmoCostTextSymbol 716 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$125</font></p>"
uziAmmoCostTextSymbol 718 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$125</font></p>"
uziPowerCostTextSymbol 720 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$150</font></p>"
uziPowerCostTextSymbol 721 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$150</font></p>"
uziSpeedCostTextSymbol 724 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$100</font></p>"
uziSpeedCostTextSymbol 726 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$100</font></p>"
uziAmmoTextSymbol 731 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
uziTotalAmmoTextSymbol 732 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
uziAmmoLevelTextSymbol 737 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
uziPowerLevelTextSymbol 738 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
uziSpeedLevelTextSymbol 739 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
pistolSpeedCostTextSymbol 741 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$50</font></p>"
pistolSpeedCostTextSymbol 742 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$50</font></p>"
storeKeeperSymbol 753 EditableText"<p align="center"><font face="Franklin Gothic Medium" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Welcome to the store, what&apos;re you looking for?</font></p>"
magnumAmmoTextSymbol 758 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
magnumTotalAmmoTextSymbol 759 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
magnumSpeedLevelTextSymbol 761 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
magnumAmmoLevelTextSymbol 762 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
magnumPowerLevelTextSymbol 763 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
minigunAmmoLevelTextSymbol 769 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
minigunPowerLevelTextSymbol 770 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
minigunSpeedLevelTextSymbol 771 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
minigunAmmoTextSymbol 772 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
minigunTotalAmmoTextSymbol 773 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
shotgunAmmoLevelTextSymbol 782 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
shotgunPowerLevelTextSymbol 783 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
shotgunSpeedLevelTextSymbol 784 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">1 </font></p>"
shotgunAmmoTextSymbol 785 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
shotgunTotalAmmoTextSymbol 786 EditableText"<p align="right"><font face="Franklin Gothic Medium" size="14" color="#999999" letterSpacing="0.000000" kerning="1">200</font></p>"
shotgunSpeedCostTextSymbol 787 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p>"
shotgunSpeedCostTextSymbol 788 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$500</font></p>"
shotgunAmmoCostTextSymbol 790 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$750</font></p>"
shotgunAmmoCostTextSymbol 791 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$750</font></p>"
shotgunPowerCostTextSymbol 793 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$1000</font></p>"
shotgunPowerCostTextSymbol 794 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$1000</font></p>"
magnumPowerCostTextSymbol 796 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$1500</font></p>"
magnumPowerCostTextSymbol 797 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$1500</font></p>"
magnumAmmoCostTextSymbol 799 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$1250</font></p>"
magnumAmmoCostTextSymbol 800 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$1250</font></p>"
magnumSpeedCostTextSymbol 802 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$1000</font></p>"
magnumSpeedCostTextSymbol 803 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$1000</font></p>"
minigunSpeedCostTextSymbol 805 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$2000</font></p>"
minigunSpeedCostTextSymbol 806 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$2000</font></p>"
minigunAmmoCostTextSymbol 808 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$2500</font></p>"
minigunAmmoCostTextSymbol 809 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$2500</font></p>"
minigunPowerCostTextSymbol 811 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">$3000</font></p>"
minigunPowerCostTextSymbol 812 EditableText"<p align="left"><font face="Franklin Gothic Medium" size="14" color="#cccccc" letterSpacing="0.000000" kerning="1">$3000</font></p>"




http://swfchan.com/19/90125/info.shtml
Created: 28/3 -2019 15:01:40 Last modified: 28/3 -2019 15:01:40 Server time: 10/05 -2024 08:12:39