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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86507319?noj=FRM86507319-10DC" width="1" height="1"></div>

Saturated - shoot the nodes for the colors to make the gates.swf

This is the info page for
Flash #90150

(Click the ID number above for more basic data on this flash file.)


Text
Host This
Game

Submit
Highscore

This site does not support this game.
Please visit King.com to play.

* CLICK FOR HINT

HIT AND RUN

THE COLORS WHISPER...

GREEN

=

More...

<p align="center"><font face="Century Gothic" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL FILL ME</font></p>

<p align="left"><font face="Times New Roman" size="24" color="#446c5c" letterSpacing="0.000000" kerning="1">30</font></p>

<p align="left"><font face="Times New Roman" size="24" color="#446c5c" letterSpacing="0.000000" kerning="1">30</font></p>

/

checkpoint.... done

With the death of Mr. Boss, you have successfully  destroyed
every color in existence.  (We couldn't think of an ending).
Thanks for playing!
Game created by:  Andrew Osborne, Bryan Ottho, Andrew Pope, Aaron Yeung

WALKTHROUGH

Submit Highscore To
King.com

PRESS AND HOLD LEFT
MOUSE TO CHARGE
YOUR YELLOW GUN

YOU USED THE WRONG COLOR

SWITCHES REVERT TO THEIR ORIGINAL COLOR

AFTER A FEW SECONDS.

USE THIS

YOU MIGHT NEED A GUN FIRST

'MIDDLE MOUSE' OR 'SPACEBAR'
TO CHANGE WEAPONS

USE MOUSE POINTER TO AIM
'LEFT MOUSE' TO SHOOT

MATCH THE SWITCH COLOR
TO THE DOOR COLOR

Play on
Facebook

SATURATED

<p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

<p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

<p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

<p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

<p align="center"><font face="Century Gothic" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Level</b></font></p>

Options

Continue

New Game

Music

Sound Effects

colorizing

Main Menu

MIX ALL THREE COLORS TO
MAKE BROWN

PRESS 'E' FOR A COLOR REFERENCE

W A S D FOR MOVEMENT
W = UP
A = LEFT
S = DOWN
D = RIGHT

RED + YELLOW = ORANGE

BLUE + RED = PURPLE

MAKE THE ENEMIES MATCH
THE BACKGROUND COLOR

EXIT

GET READY

RUN!

PlayerShip.def
aultVelocity/3

ActionScript [AS3]

Section 1
//DrawSine (com.midasplayer.extras.DrawSine) package com.midasplayer.extras { import flash.display.*; public class DrawSine extends MovieClip { private var target_mc:MovieClip; private var step_x:Number; private var my_height:Number; private var stroke_color:Number;// = 0 private var draw_fill:Boolean;// = false private var stroke_weight:Number;// = 1 private var fill_alpha:Number; private var fill_height:Number; private var draw_array; private var steps:Number; private var fill_color:Number;// = 0xFF0000 private var my_width:Number; public function DrawSine(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number){ draw_array = new Array(); super(); target_mc = _arg1; my_width = _arg2; my_height = _arg3; steps = _arg4; step_x = (_arg2 / steps); var _local5:* = 0; while (_local5 < steps) { draw_array.push({x:(step_x * _local5), y:0}); _local5++; }; } public function set_fill(_arg1:Boolean, _arg2:Number, _arg3:Number):void{ draw_fill = _arg1; fill_color = (stroke_color = _arg2); fill_alpha = _arg3; } public function set_stroke(_arg1:Number, _arg2:Number):void{ stroke_weight = _arg1; stroke_color = _arg2; } public function draw_waves(_arg1:Array):void{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local2:* = draw_array.length; var _local3:* = _arg1.length; var _local4:* = 0; while (_local4 < _local3) { _local6 = (((_arg1[_local4].cycles * Math.PI) * 2) / steps); _local7 = 0; while (_local7 < _local2) { if (_local4 == 0){ draw_array[_local7].y = (Math.sin((_arg1[_local4].phase + (_local6 * _local7))) * _arg1[_local4].radius); } else { draw_array[_local7].y = (draw_array[_local7].y + (Math.sin((_arg1[_local4].phase + (_local6 * _local7))) * _arg1[_local4].radius)); }; _local7++; }; _local4++; }; target_mc.graphics.clear(); if (stroke_weight > 0){ target_mc.graphics.lineStyle(stroke_weight, stroke_color); }; if (draw_fill){ target_mc.graphics.beginFill(fill_color, fill_alpha); }; target_mc.graphics.moveTo(draw_array[0].x, draw_array[0].y); var _local5:* = 1; while (_local5 < _local2) { _local8 = draw_array[_local5].x; _local9 = draw_array[_local5].y; target_mc.graphics.lineTo(_local8, _local9); _local5++; }; if (draw_fill){ target_mc.graphics.lineTo(_local8, (my_height / 2)); target_mc.graphics.lineTo(0, (my_height / 2)); target_mc.graphics.lineTo(0, draw_array[0].y); target_mc.graphics.endFill(); }; } } }//package com.midasplayer.extras
Section 2
//md5 (com.midasplayer.extras.md5) package com.midasplayer.extras { public class md5 { public static const HEX_FORMAT_LOWERCASE:uint = 0; public static const HEX_FORMAT_UPPERCASE:uint = 1; public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = ""; public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "="; public static var hexcase:uint = 0; public static var b64pad:String = ""; public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3)); } public static function binl_md5(_arg1:Array, _arg2:Number):Array{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; _arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32))); _arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2; var _local3:Number = 1732584193; var _local4:Number = -271733879; var _local5:Number = -1732584194; var _local6:Number = 271733878; var _local7:Number = 0; while (_local7 < _arg1.length) { _local8 = _local3; _local9 = _local4; _local10 = _local5; _local11 = _local6; _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162); _local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682); _local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101); _local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290); _local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501); _local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467); _local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784); _local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473); _local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189); _local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487); _local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835); _local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520); _local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649); _local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070); _local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379); _local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259); _local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551); _local3 = safe_add(_local3, _local8); _local4 = safe_add(_local4, _local9); _local5 = safe_add(_local5, _local10); _local6 = safe_add(_local6, _local11); _local7 = (_local7 + 16); }; return ([_local3, _local4, _local5, _local6]); } public static function str2rstr_utf16le(_arg1:String):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF))); _local3++; }; return (_local2); } public static function hex_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function binl2rstr(_arg1:Array):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < (_arg1.length * 32)) { _local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF))); _local3 = (_local3 + 8); }; return (_local2); } public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2binl(_arg1:String):Array{ var _local2:Number = 0; var _local3:Array = new Array((_arg1.length >> 2)); _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = 0; _local2++; }; _local2 = 0; while (_local2 < (_arg1.length * 8)) { _local3[(_local2 >> 5)] = (_local3[(_local2 >> 5)] | ((_arg1.charCodeAt((_local2 / 8)) & 0xFF) << (_local2 % 32))); _local2 = (_local2 + 8); }; return (_local3); } public static function md5_vm_test():Boolean{ return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72")); } public static function b64_md5(_arg1:String):String{ return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1)))); } public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{ return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3)); } public static function hex_md5(_arg1:String):String{ return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1)))); } public static function bit_rol(_arg1:Number, _arg2:Number):Number{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public static function encrypt(_arg1:String):String{ return (hex_md5(_arg1)); } public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function rstr2hex(_arg1:String):String{ var _local4:Number; var _local2:String = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef"; var _local3 = ""; var _local5:Number = 0; while (_local5 < _arg1.length) { _local4 = _arg1.charCodeAt(_local5); _local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15)))); _local5++; }; return (_local3); } public static function any_md5(_arg1:String, _arg2:String):String{ return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2)); } public static function b64_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function rstr2b64(_arg1:String):String{ var _local6:Number; var _local7:Number; var _local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local3 = ""; var _local4:Number = _arg1.length; var _local5:Number = 0; while (_local5 < _local4) { _local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0); _local7 = 0; while (_local7 < 4) { if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){ _local3 = (_local3 + b64pad); } else { _local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63))); }; _local7++; }; _local5 = (_local5 + 3); }; return (_local3); } public static function safe_add(_arg1:Number, _arg2:Number):Number{ var _local3:Number = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF)); var _local4:Number = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16)); return (((_local4 << 16) | (_local3 & 0xFFFF))); } public static function str2rstr_utf8(_arg1:String):String{ var _local4:Number; var _local5:Number; var _local2 = ""; var _local3:Number = -1; while (++_local3 < _arg1.length) { _local4 = _arg1.charCodeAt(_local3); _local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0; if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){ _local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023)); _local3++; }; if (_local4 <= 127){ _local2 = (_local2 + String.fromCharCode(_local4)); } else { if (_local4 <= 2047){ _local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63)))); } else { if (_local4 <= 0xFFFF){ _local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); } else { if (_local4 <= 2097151){ _local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63)))); }; }; }; }; }; return (_local2); } public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{ var _local3:Array = rstr2binl(_arg1); if (_local3.length > 16){ _local3 = binl_md5(_local3, (_arg1.length * 8)); }; var _local4:Array = new Array(16); var _local5:Array = new Array(16); var _local6:Number = 0; while (_local6 < 16) { _local4[_local6] = (_local3[_local6] ^ 909522486); _local5[_local6] = (_local3[_local6] ^ 1549556828); _local6++; }; var _local7:Array = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8))); return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128)))); } public static function str2rstr_utf16be(_arg1:String):String{ var _local2 = ""; var _local3:Number = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF))); _local3++; }; return (_local2); } public static function rstr2any(_arg1:String, _arg2:String):String{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; var _local3:Number = _arg2.length; var _local4:Array = []; var _local9:Array = ((_arg1.length / 2) as Array); _local5 = 0; while (_local5 < _local9.length) { _local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1))); _local5++; }; while (_local9.length > 0) { _local8 = []; _local7 = 0; _local5 = 0; while (_local5 < _local9.length) { _local7 = ((_local7 << 16) + _local9[_local5]); _local6 = Math.floor((_local7 / _local3)); _local7 = (_local7 - (_local6 * _local3)); if ((((_local8.length > 0)) || ((_local6 > 0)))){ _local8[_local8.length] = _local6; }; _local5++; }; _local4[_local4.length] = _local7; _local9 = _local8; }; var _local10 = ""; _local5 = (_local4.length - 1); while (_local5 >= 0) { _local10 = (_local10 + _arg2.charAt(_local4[_local5])); _local5--; }; return (_local10); } public static function rstr_md5(_arg1:String):String{ return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8)))); } } }//package com.midasplayer.extras
Section 3
//MochiBot (com.midasplayer.extras.MochiBot) package com.midasplayer.extras { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package com.midasplayer.extras
Section 4
//SimpleParticle (com.midasplayer.extras.SimpleParticle) package com.midasplayer.extras { import flash.display.*; public dynamic class SimpleParticle extends Shape { private var _color:Number;// = 0 private var _size:Number;// = 1 private var _type:String;// = "rect" public static var RECT:String = "rect"; public static var CIRCLE:String = "circle"; public function get size():Number{ return (_size); } public function set size(_arg1:Number){ _size = _arg1; draw(); } public function get color():Number{ return (_color); } public function set color(_arg1:Number){ _color = _arg1; draw(); } public function get type():String{ return (_type); } private function draw(){ clear(); graphics.beginFill(_color, 1); switch (type){ case RECT: graphics.drawRect((-(size) / 2), (-(size) / 2), size, size); break; case CIRCLE: graphics.drawCircle((-(size) / 2), (-(size) / 2), size); break; }; graphics.endFill(); } public function clear(){ graphics.clear(); } public function set type(_arg1:String){ _type = _arg1; draw(); } } }//package com.midasplayer.extras
Section 5
//SineWave (com.midasplayer.extras.SineWave) package com.midasplayer.extras { public class SineWave { private var my_cycles:Number; private var my_radius:Number; private var my_phase:Number; private var my_inc:Number; public function SineWave(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ my_phase = _arg1; my_cycles = _arg2; my_radius = _arg3; my_inc = _arg4; } public function set radius(_arg1:Number):void{ my_radius = _arg1; } public function get cycles():Number{ return (my_cycles); } public function get radius():Number{ return (my_radius); } public function set cycles(_arg1:Number):void{ my_cycles = _arg1; } public function get phase():Number{ return (my_phase); } public function set inc(_arg1:Number):void{ my_inc = _arg1; } public function set phase(_arg1:Number):void{ my_phase = _arg1; } public function get inc():Number{ return (my_inc); } } }//package com.midasplayer.extras
Section 6
//Water (com.midasplayer.extras.Water) package com.midasplayer.extras { import flash.display.*; public class Water extends MovieClip { private var m_lines:Array; public function Water(){ m_lines = new Array(); super(); } public function decrThickness(_arg1:Boolean):Boolean{ var _local2:int; var _local3:Boolean; var _local4:int; var _local5:Boolean; if (_arg1){ _local2 = 0; while (_local2 < m_lines.length) { _local3 = false; if (m_lines[_local2].decrThickness()){ _local3 = true; } else { return (false); }; _local2++; }; return (_local3); //unresolved jump }; _local4 = 0; while (_local4 < m_lines.length) { _local5 = false; if (m_lines[_local4].incrThickness()){ _local5 = true; } else { return (false); }; _local4++; }; return (_local5); } public function init(_arg1:Number, _arg2:Number){ var _local3:WaterLine; var _local5:int; var _local4:uint = 0xFF0000; if (this.name == "RED"){ _local4 = 0xFF0000; _local5 = 1; }; if (this.name == "GREEN"){ _local4 = 0xFF00; _local5 = 1; }; if (this.name == "BLUE"){ _local4 = 2782939; _local5 = 1; }; var _local6:* = 0; while (_local6 < _local5) { _local3 = new WaterLine(); _local3.addParams(_local4, _arg1, _arg2); _local3.x = (_local6 * 1.5); addChild(_local3); m_lines.push(_local3); _local6++; }; } } }//package com.midasplayer.extras
Section 7
//WaterLine (com.midasplayer.extras.WaterLine) package com.midasplayer.extras { import flash.events.*; import flash.display.*; public class WaterLine extends MovieClip { private var _height:Number;// = 400 private var _line:Shape; private var _particlesQuantity:Number;// = 20 private var _color:uint; private var _bubbles:Array; private var _step:Number; private var _particles:Array; private var _lineSize:Number; public function WaterLine(){ trace("WaterLine()"); } public function incrThickness():Boolean{ _lineSize = (_lineSize + 0.5); if (_lineSize >= 5){ return (true); }; return (false); } public function get randomDirection():Number{ return (((Math.round((Math.random() * 1)) * 2) - 1)); } public function addParams(_arg1:uint, _arg2:Number, _arg3:Number):void{ _color = _arg1; _height = _arg2; _lineSize = _arg3; init(); } private function createBubbles():void{ var _local2:SimpleParticle; var _local4:Number; var _local5:Number; var _local6:*; var _local1:Array = [_color, _color]; var _local3:* = 0; while (_local3 < 5) { _local2 = new SimpleParticle(); _local2.type = SimpleParticle.CIRCLE; _local2.size = 0.8; _local2.color = _local1[Math.round((Math.random() * (_local1.length - 1)))]; _local2.alpha = 1; addChild(_local2); _bubbles.push(_local2); _local3++; }; for (_local6 in _bubbles) { _local2 = _bubbles[_local6]; if (!_local2.isOut){ _local2.y = (_local2.y + ((Math.random() * 5) + 10)); _local4 = Math.floor((_local2.y / this._step)); _local2.x = (_local2.x + (((_particles[_local4].x + ((Math.random() * 1) * randomDirection)) - _local2.x) * 0.8)); _local5 = Math.sqrt((Math.pow((mouseX - _local2.x), 2) + Math.pow((mouseY - _local2.y), 2))); if ((((_local5 < 4)) && (!(_local2.isOut)))){ }; } else { _local2.y = (_local2.y + _local2.speedY); _local2.speedY = (_local2.speedY + 3); _local2.x = (_local2.x + _local2.speedX); _local2.alpha = (_local2.alpha - 0.005); }; if ((((_local2.y > _height)) || ((_local2.alpha < 0)))){ _bubbles.splice(_local6, 1); _local2.parent.removeChild(_local2); _local2 = null; }; }; } private function createLine():void{ var _local1:SimpleParticle; var _local2:* = 0; while (_local2 < _particlesQuantity) { _local1 = new SimpleParticle(); _local1.elasticX = 0; _local1.yIni = (_local1.y = (_step * _local2)); addChild(_local1); _particles.push(_local1); _local2++; }; } private function init(){ _line = new Shape(); _line.alpha = 0.8; addChild(_line); _bubbles = []; _particles = []; _step = (_height / (_particlesQuantity - 1)); createLine(); addEventListener(Event.ENTER_FRAME, animate); } private function animate(_arg1:Event):void{ var _local2:SimpleParticle; var _local3:SimpleParticle; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local9:Number; var _local8:Number = 10; var _local10:Number = 3; _line.graphics.clear(); _line.graphics.moveTo(_particles[0].x, _particles[0].y); _line.graphics.lineStyle(_lineSize, _color, 1); var _local11:* = 0; while (_local11 < _particles.length) { _local3 = _particles[_local11]; if (_local11 == 0){ _local3.x = (_local3.x + ((((Math.random() * _local10) * randomDirection) - _local3.x) * 0.9)); }; _local2 = ((_local11)>0) ? _particles[(_local11 - 1)] : _local3; _local7 = Math.sqrt((Math.pow((mouseX - 0), 2) + Math.pow((mouseY - _local3.yIni), 2))); if (_local7 < _local8){ } else { _local5 = _local2.x; _local3.elasticX = ((_local3.elasticX * 0.4) + ((_local5 - _local3.x) * 0.4)); _local3.x = (_local3.x + _local3.elasticX); }; if (_local11 > 0){ _line.graphics.curveTo(_local2.x, _local2.y, ((_local2.x + _local3.x) / 2), ((_local2.y + _local3.y) / 2)); }; _local11++; }; } private function spreadBubble(_arg1:SimpleParticle):void{ _arg1.isOut = true; parent.parent.addChild(_arg1); _arg1.size = 1.2; _arg1.alpha = 0.35; _arg1.x = (parent.x + _arg1.x); _arg1.y = (parent.y + _arg1.y); _arg1.speedY = (-5 - (Math.random() * 10)); _arg1.speedX = (((Math.random() * 15) + 1) * randomDirection); } public function decrThickness():Boolean{ _lineSize--; if (_lineSize <= 0){ return (true); }; return (false); } } }//package com.midasplayer.extras
Section 8
//WaveEngine (com.midasplayer.extras.WaveEngine) package com.midasplayer.extras { import flash.events.*; import flash.display.*; public class WaveEngine extends MovieClip { private var m_wave:DrawSine; private var m_fillColor:uint; private var m_num_waves:int;// = 3 private var m_waveHolder:MovieClip; private var m_sinArr:Array; private var m_rootRef:MovieClip; public function WaveEngine(_arg1:MovieClip, _arg2:int, _arg3:int, _arg4:uint, _arg5:uint, _arg6:MovieClip){ m_waveHolder = new MovieClip(); m_sinArr = new Array(); super(); m_rootRef = _arg1; m_waveHolder = _arg6; m_wave = new DrawSine(m_waveHolder, _arg2, _arg3, 100); var _local7:* = 0; while (_local7 < m_num_waves) { m_sinArr.push(new SineWave(((Math.random() * Math.PI) * 1.5), (Math.random() * 1.5), ((Math.random() * 1.5) + 1), (Math.random() - 0.5))); _local7++; }; m_wave.set_stroke(3, _arg5); m_wave.set_fill(true, _arg4, 100); m_fillColor = _arg4; } public function startWave():void{ m_rootRef.addEventListener(Event.ENTER_FRAME, update); } public function getWave():MovieClip{ return (m_waveHolder); } private function update(_arg1:Event):void{ var _local2:*; for (_local2 in m_sinArr) { m_sinArr[_local2].phase = (m_sinArr[_local2].phase + m_sinArr[_local2].inc); }; m_wave.set_fill(true, m_fillColor, 1); m_wave.draw_waves(m_sinArr); } public function stopWave():void{ m_rootRef.removeEventListener(Event.ENTER_FRAME, update); } public function colorUpdate(_arg1:uint):void{ var _local2:String = ("0x" + _arg1.toString(16)); m_fillColor = uint(_local2); } } }//package com.midasplayer.extras
Section 9
//KingAPI (com.midasplayer.KingAPI) package com.midasplayer { import flash.events.*; import com.midasplayer.extras.*; import flash.net.*; import flash.external.*; public class KingAPI { public static const LINK_TYPE_RIGHT_CLICK:String = "rightclick"; public static const USER_TYPE_SUBSCRIPTION:int = 3; public static const LINK_TYPE_HIGHSCORES:String = "highscores"; public static const LINK_TYPE_SIGN:String = "sign"; public static const INITIALIZED_EVENT:String = "initialized"; public static const LINK_TYPE_OTHER_GAMES:String = "other_games"; public static const USER_TYPE_REGISTERED:int = 1; private static const SAK:String = "ggfd7sday923mdsfd8csfds34"; private static const loadHomeParametersURL:String = "http://www.king.com/servlet/FreeGameServlet?action=load"; public static const LINK_TYPE_LOADER_MOVIE:String = "loader_movie"; private static const bounceURL:String = "http://www.mygame.com/king/bounce.jsp"; public static const LINK_TYPE_PROTECT:String = "protect"; public static const LINK_TYPE_ADD_GAME:String = "add_game"; public static const USER_TYPE_GOLD:int = 2; public static const USER_TYPE_UNREGISTERED:int = 0; public static const HOST_BANNED_EVENT:String = "hostBanned"; private static const SK:String = "vf78hxcsjak77cxzhjkwad87s"; private static const loadCountURL:String = "http://www.mygame.com/king/loadcount.jsp"; public static const LINK_TYPE_LOADER_PROGRESS:String = "loader_progress"; private static var check:String = null; public static var gameName:String; public static var banned:Boolean = false; protected static var dispatcher:EventDispatcher; public static var isHome:Boolean = false; private static var sessionID:String; private static var iscore:int = 123; public static var fromURL:String; private static var SSK:String = "ng43ui54hy35tdsnd6f54rews"; private static function loadUrlErrorHandler(_arg1:Event):void{ trace(("Unable to load url: " + _arg1)); } public static function resetScore():void{ iscore = 123; check = null; } public static function openOfflineProtectionLink():void{ openKingPage(LINK_TYPE_PROTECT); } public static function init(_arg1:String, _arg2:String):void{ var so:SharedObject; var rnd1:Number; var rnd2:Number; var name = _arg1; var from = _arg2; gameName = name; fromURL = from; var loadCounter:URLLoader = new URLLoader(); var reqvars:URLVariables = new URLVariables(); reqvars.game = gameName; reqvars.from = fromURL; try { so = SharedObject.getLocal("sessionId"); if (so.data.sessionID == null){ rnd1 = Math.abs(Math.floor((Math.random() * 4294967295))); rnd2 = Math.abs(Math.floor((Math.random() * 4294967295))); so.data.sessionID = (rnd1.toString(16) + rnd2.toString(16)); so.flush(); }; sessionID = so.data.sessionID; } catch(e:Error) { sessionID = "error"; }; reqvars.session = sessionID; var request:URLRequest = new URLRequest(((loadCountURL + "?") + reqvars.toString())); loadCounter.addEventListener(Event.COMPLETE, loadCountHandler); loadCounter.addEventListener(IOErrorEvent.IO_ERROR, loadUrlErrorHandler); loadCounter.addEventListener(SecurityErrorEvent.SECURITY_ERROR, loadUrlErrorHandler); try { loadCounter.load(request); } catch(error:Error) { trace(("Unable to load loadcount url: " + loadCountURL)); trace(error.message); }; } private static function loadHomeParametersHandler(_arg1:Event):void{ var _local2:URLLoader = URLLoader(_arg1.target); trace(("loadCounter.data" + _local2.data)); } public static function submitInternalScore():void{ checkScore(); var _local1:int = ((iscore - 123) / 2); submitScore(_local1); } public static function openOtherGamesLink():void{ openKingPage(LINK_TYPE_OTHER_GAMES); } public static function openKingPage(_arg1:String, _arg2:String=null):void{ var _local3:URLVariables = new URLVariables(); _local3.game = gameName; _local3.from = fromURL; _local3.type = _arg1; _local3.session = sessionID; if (_arg2 != null){ _local3.redirect = _arg2; }; var _local4 = "_blank"; if (isHome){ _local4 = "_top"; }; navigateToURL(new URLRequest(((bounceURL + "?") + _local3.toString())), _local4); } private static function loadCountHandler(_arg1:Event):void{ var vars:URLVariables; var event = _arg1; var loadCounter:URLLoader = URLLoader(event.target); trace(("loadCounter.data :" + loadCounter.data)); try { vars = new URLVariables(loadCounter.data); if (vars.h == "true"){ isHome = true; }; if (vars.b == "true"){ banned = true; dispatcher.dispatchEvent(new Event(HOST_BANNED_EVENT)); } else { dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT)); }; trace((("::" + vars.h) + "::")); trace((("::" + vars.b) + "::")); } catch(e:Error) { trace(("Error reading data from loadcount url: " + e)); dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT)); }; } public static function addEventListener(_arg1:String, _arg2:Function):void{ if (dispatcher == null){ dispatcher = new EventDispatcher(); }; dispatcher.addEventListener(_arg1, _arg2); } public static function openLoaderMovieLink():void{ openKingPage(LINK_TYPE_LOADER_MOVIE); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ if (dispatcher == null){ return; }; dispatcher.removeEventListener(_arg1, _arg2); } public static function submitScore(_arg1:int):void{ var score = _arg1; var hash:String = md5.encrypt(((((score + ":") + gameName) + ":") + SSK)); try { if (isHome){ ExternalInterface.call("submitScore", score, hash); } else { openKingPage(LINK_TYPE_HIGHSCORES, ((((("game/" + gameName) + "/submit/") + score) + ":") + hash)); }; } catch(e:Error) { trace(e); }; } public static function submitLevel(_arg1:int):void{ var level = _arg1; var hash:String = md5.encrypt(((((level + ":") + gameName) + ":") + SSK)); try { if (isHome){ ExternalInterface.call("submitLevel", level, hash); }; } catch(e:Error) { trace(e); }; } public static function openHighscoresLink():void{ openKingPage(LINK_TYPE_HIGHSCORES, (("game/" + gameName) + "/highscores")); } public static function openSignLink():void{ if (!isHome){ openKingPage(LINK_TYPE_SIGN); }; } public static function openRightClickLink():void{ openKingPage(LINK_TYPE_RIGHT_CLICK); } private static function checkScore():void{ if (check != null){ if (check != md5.encrypt(((((iscore + ":") + gameName) + ":") + SK))){ SSK = "ng41ui54hy35tdsnd6f54rews"; }; }; } public static function addScore(_arg1:int):int{ checkScore(); var _local2:int = ((iscore - 123) / 2); _local2 = (_local2 + _arg1); iscore = ((_local2 * 2) + 123); check = md5.encrypt(((((iscore + ":") + gameName) + ":") + SK)); return (_local2); } public static function openLoaderProgressLink():void{ openKingPage(LINK_TYPE_LOADER_PROGRESS); } public static function openAddToWebsiteLink():void{ openKingPage(LINK_TYPE_ADD_GAME, "website_content.jsp"); } public static function submitAchievement(_arg1:String):void{ var achievement = _arg1; var hash:String = md5.encrypt(((((achievement + ":") + gameName) + ":") + SAK)); try { if (isHome){ ExternalInterface.call("submitAchievement", achievement, hash); }; } catch(e:Error) { trace(e); }; } } }//package com.midasplayer
Section 10
//MainLoader (com.midasplayer.MainLoader) package com.midasplayer { import flash.events.*; import flash.display.*; import flash.geom.*; import com.midasplayer.extras.*; import fl.transitions.*; import fl.transitions.easing.*; import flash.media.*; public class MainLoader extends MovieClip { public var enemyRoom1:EnemyRoom; public var enemyRoom2:EnemyRoom; public var enemyRoom3:EnemyRoom; public var enemyRoom4:EnemyRoom; public var enemyRoom5:EnemyRoom; public var enemyRoom6:EnemyRoom; public var enemyRoom7:EnemyRoom; public var enemyRoom8:EnemyRoom; public var c3transitTo10:MoveCameraFunctor; public var fixedYellow8:EnemyParameters; public var chaserWhite:EnemyParameters; public var room16_blackWall1:ColorWall; public var room16_blackWall2:ColorWall; public var room25_redWall1:ColorWall; public var R6Trig:Trigger; public var lvl4transitionRoom5to7:MoveCameraFunctor; public var lvl4transitionRoom5to8:MoveCameraFunctor; public var lvl4transitionRoom5to9:MoveCameraFunctor; public var transitionZone2toBigRoom:MoveCameraFunctor; public var lvl4transitionRoom5to6:MoveCameraFunctor; public var lv4Door1:Door; public var lv4Door2:Door; public var room2Text:MovieClip; private var m_loaderContent:Array; public var dodgerWhite8:EnemyParameters; public var text1:ChargeText; public var R12Trig:Trigger; public var room34_eventTrig1:Trigger; public var room14box:CameraBox; public var trialDoor2:DoorLock; public var room5box:CameraBox; public var R4Spawn1:SpawnPoint; public var R4Spawn2:SpawnPoint; public var cameraswitch32toTransitionBox7:MoveCameraFunctor; public var trialDoor1:DoorLock; public var transitionZone4DoorLock2:DoorLock; public var R7Spawn10:SpawnPoint; public var chaserGreen5:EnemyParameters; public var TrialClear:Boolean; public var fixedYellow:EnemyParameters; public var room18_field1:ColorField; public var room18_field3:ColorField; public var room19_enemy1:PathEnemy; public var room19_enemy2:PathEnemy; public var room19_enemy3:PathEnemy; public var room19_enemy4:PathEnemy; public var room03_text1:SwitchColorText; public var e10:PathEnemy; public var e11:PathEnemy; public var e12:PathEnemy; public var e13:PathEnemy; public var e15:PathEnemy; public var e16:PathEnemy; private var m_tweenBounceLogo:Tween; public var e14:PathEnemy; public var chaserFastYellow:EnemyParameters; public var shooterWhite5:EnemyParameters; public var shooterWhite8:EnemyParameters; public var R4Trig:Trigger; public var room32_blueSwitch1:FloorSwitch; public var room23_purpleSwitch1:FloorSwitch; public var R1Lock1:DoorLock; public var R1Lock2:DoorLock; public var cameraSwith3to5:MoveCameraFunctor; public var cameraSwithTransitionto33:MoveCameraFunctor; public var room29_redSwitch2:FloorSwitch; public var room29_redSwitch3:FloorSwitch; public var enemy4:PathEnemy; public var R10Trig:Trigger; public var enemy6:PathEnemy; public var enemy7:PathEnemy; public var enemy9:PathEnemy; public var bossPurpleSwitch1:FloorSwitch; public var redwall1:ColorWall; public var redwall2:ColorWall; public var room29_redSwitch1:FloorSwitch; public var redwall4:ColorWall; public var redwall5:ColorWall; public var redwall6:ColorWall; public var redwall7:ColorWall; public var redwall8:ColorWall; public var redwall3:ColorWall; private var STAGE_HEIGHT:Number;// = 500 public var enemy1:PathEnemy; public var enemy2:PathEnemy; public var enemy3:PathEnemy; public var enemy5:PathEnemy; public var enemy8:PathEnemy; public var redwall9:ColorWall; public var cameraSwith3to4:MoveCameraFunctor; public var cameraSwith28to29:MoveCameraFunctor; private var m_waveHolderCrown:MovieClip; public var fixedBlue:EnemyParameters; public var Room2Clear:Boolean; public var cameraSwithYellowChargeto23:MoveCameraFunctor; public var Door1:Door; public var Door4:Door; public var chaserRed8:EnemyParameters; public var chaserRed5:EnemyParameters; private var m_dist:Number; public var enemyRoomTrial5:EnemyRoom; public var bluewall10:ColorWall; public var room03_hintTrig:Trigger; public var bluewall12:ColorWall; public var bluewall13:ColorWall; public var bluewall14:ColorWall; public var bluewall15:ColorWall; private var m_logoHolder:Sprite; public var door3:Door; public var room9box:CameraBox; public var R2Trig:Trigger; public var boss2:BubbleBoss; public var bluewall11:ColorWall; private var m_maskRown:MovieClip; public var trigBossLock:Trigger; public var dodgerBlue:EnemyParameters; public var greenwall1:ColorWall; public var greenwall2:ColorWall; public var greenwall3:ColorWall; public var greenwall4:ColorWall; public var greenwall5:ColorWall; public var greenwall6:ColorWall; public var greenwall7:ColorWall; public var greenwall8:ColorWall; public var room32_redSwitch1:FloorSwitch; public var greenwall9:ColorWall; public var R7Spawn1:SpawnPoint; public var R7Spawn2:SpawnPoint; public var R7Spawn3:SpawnPoint; public var R7Spawn4:SpawnPoint; public var R7Spawn5:SpawnPoint; public var R7Spawn6:SpawnPoint; public var R7Spawn7:SpawnPoint; public var R7Spawn8:SpawnPoint; public var R7Spawn9:SpawnPoint; public var room2_fl2:ColorFloorPatch; public var room2_fl3:ColorFloor; private var m_streamGreen:Boolean;// = true public var room2_fl1:ColorFloor; private var m_pressBtn:Boolean;// = false public var room27_switch1:Switch; public var R3Lock1:DoorLock; public var R3Lock2:DoorLock; private var m_colorOff:Boolean;// = false public var cameraSwith26to27:MoveCameraFunctor; private var m_endColor:ColorTransform; public var room9_switch2:Switch; public var room7_door1:Door; public var bossGreenSwitch1:FloorSwitch; private var m_waveEngineCrown:WaveEngine; public var room9_switch1:Switch; private var m_streamBlue:Boolean;// = false public var laserBlue8:EnemyParameters; public var cameraSwith37to35:MoveCameraFunctor; public var bossDeath:EnemyDeathEvent; public var cameraSwith7to8:MoveCameraFunctor; public var room25_door1:Door; public var room31_blueWall1:ColorWall; public var room31_blueWall2:ColorWall; public var room31_blueWall3:ColorWall; private var m_overBtn:Boolean;// = false public var room27_field1:ColorField; public var trig10:Trigger; public var trig11:Trigger; public var trig12:Trigger; public var trig13:Trigger; public var trig14:Trigger; public var trig15:Trigger; public var trig16:Trigger; public var trig17:Trigger; public var trig18:Trigger; private var m_prevPerc:Number;// = -1 public var Room4Clear:Boolean; public var lvl4transitionRoom2to3:MoveCameraFunctor; public var trig24:Trigger; public var trig25:Trigger; public var trig26:Trigger; public var trig27:Trigger; public var trig29:Trigger; public var trig23:Trigger; public var trig28:Trigger; public var trig21:Trigger; public var trig22:Trigger; private var m_waveHolderLogo:MovieClip; public var room34Wave2Event:EnemyDeathEvent; public var trig33:Trigger; public var trig34:Trigger; public var trig35:Trigger; public var trig36:Trigger; public var trig37:Trigger; public var shooterBlue:EnemyParameters; public var room26Wave2Event:EnemyDeathEvent; private var m_clsGreen:Water; public var trig20:Trigger; public var cameraSwith13to14:MoveCameraFunctor; public var trigBlockRoom25Activate:Trigger; public var enemy10:PathEnemy; public var enemy11:PathEnemy; public var enemy12:PathEnemy; public var enemy13:PathEnemy; public var enemy14:PathEnemy; public var enemy15:PathEnemy; public var enemy16:PathEnemy; public var enemy17:PathEnemy; public var enemy18:PathEnemy; public var enemy19:PathEnemy; public var room2box:CameraBox; public var roomYellowPickup_yellowSwitch1:FloorSwitch; public var room11box:CameraBox; public var chaserRed:EnemyParameters; public var yellowSuperPickedUp:Boolean; public var room16_greenWall1:ColorWall; public var room16_greenWall2:ColorWall; public var enemy20:PathEnemy; public var enemy21:PathEnemy; public var enemy22:PathEnemy; public var enemy23:PathEnemy; public var enemy24:PathEnemy; public var enemy25:PathEnemy; public var enemy26:PathEnemy; public var enemy27:PathEnemy; public var enemy28:PathEnemy; public var enemy29:PathEnemy; public var room29_blueWall1:ColorWall; public var room29_blueWall2:ColorWall; public var room29_blueWall3:ColorWall; public var room29_blueWall4:ColorWall; public var cameraSwith24to25:MoveCameraFunctor; public var weaponUpgrade1:WeaponUpgradeFunctor; public var weaponUpgrade2:WeaponUpgradeFunctor; public var weaponUpgrade3:WeaponUpgradeFunctor; public var chaserYellow:EnemyParameters; public var enemy30:PathEnemy; public var enemy31:PathEnemy; public var enemy32:PathEnemy; public var yellowWeapPickup:MovieClip; public var l2Glow:MovieClip; public var R5Lock1:DoorLock; public var R5Lock2:DoorLock; public var R5Lock3:DoorLock; public var bossBlueSwitch1:FloorSwitch; private var m_tween:Tween; public var laserWhite:EnemyParameters; public var lbar:MovieClip; public var room17_field1:ColorField; public var room17_field2:ColorField; public var R6_Switch1:FloorSwitch; public var R6_Switch2:FloorSwitch; public var room18_enemy1:ChaserEnemy; public var room18_enemy2:ChaserEnemy; public var room18_enemy3:ChaserEnemy; public var room18_enemy4:ChaserEnemy; public var transitionbox1ToTransition:MoveCameraFunctor; public var Room6Clear:Boolean; public var room14_switch1:Switch; public var room14_switch2:Switch; public var room14_switch3:Switch; public var R7TrigC:Trigger; public var fixedRed:EnemyParameters; public var cameraSwith11to13:MoveCameraFunctor; public var room25_switch1:Switch; private var m_GREEN:MovieClip; public var lvl4transitionRoom6to7:MoveCameraFunctor; public var cameraSwith22to23:MoveCameraFunctor; public var room29_redWall1:ColorWall; public var room29_redWall2:ColorWall; public var room29_redWall3:ColorWall; public var spawn6_25:SpawnPoint; private var m_waveEngineLogo:WaveEngine; public var room7_switch1:SpecialSwitch; public var room26_eventTrig1:Trigger; private var STAGE_WIDTH:Number;// = 700 public var room9Text:MovieClip; public var cameraSwith33to34:MoveCameraFunctor; public var room15box:CameraBox; public var room6box:CameraBox; public var room24_orangeWall1:ColorWall; public var R7Lock1:DoorLock; public var R7Lock2:DoorLock; public var R5_Switch1:FloorSwitch; public var chaserFastBlue:EnemyParameters; public var zRoom10:CameraBox; public var zRoom11:CameraBox; public var zRoom12:CameraBox; public var room34_doorLock1:DoorLock; public var room34_doorLock2:DoorLock; public var transitToR12C:MoveCameraFunctor; public var transitToR12B:MoveCameraFunctor; public var room29_blueSwitch1:FloorSwitch; public var room29_blueSwitch2:FloorSwitch; public var room29_blueSwitch3:FloorSwitch; public var purplewall1:ColorWall; public var purplewall2:ColorWall; public var purplewall3:ColorWall; public var purplewall4:ColorWall; public var purplewall5:ColorWall; public var purplewall6:ColorWall; public var purplewall7:ColorWall; public var purplewall8:ColorWall; public var purplewall9:ColorWall; public var room26_doorLock1:DoorLock; public var room26_doorLock2:DoorLock; public var room13_switch1:Switch; public var l9r1e1:EnemyDeathEvent; public var l9r1e2:EnemyDeathEvent; private var m_crownFill:Boolean;// = false public var R3Spawn1:SpawnPoint; public var R3Spawn2:SpawnPoint; public var boxYellowCharge:CameraBox; public var room5_colorField1:ColorField; public var room5_colorField3:ColorField; public var room5_colorField4:ColorField; public var room5_colorField5:ColorField; public var room5_colorField2:ColorField; public var room3TextTrig:Trigger; public var fixedWhite8:EnemyParameters; public var laserBlue:EnemyParameters; public var Room8Clear:Boolean; public var enemyRoomTrial25:EnemyRoom; public var room32_blueWall1:ColorWall; public var room32_blueWall2:ColorWall; public var room23_purpleWall1:ColorWall; public var room6_switch1:Switch; public var bossYellowSwitch1:FloorSwitch; public var room3_door1:Door; public var room22_enemy1:ChaserEnemy; public var room22_enemy3:ChaserEnemy; public var chaserFastWhite5:EnemyParameters; public var room22_enemy2:ChaserEnemy; public var room35_eventTrig1:Trigger; public var room26DeathEvent:EnemyDeathEvent; public var room17_purpleWall2:ColorWall; public var room26_field1:ColorField; public var R1TrigLockA:Trigger; public var zRoom1:CameraBox; public var zRoom2:CameraBox; public var zRoom3:CameraBox; public var zRoom4:CameraBox; public var zRoom5:CameraBox; public var zRoom6:CameraBox; public var zRoom7:CameraBox; public var R1TrigLockB:Trigger; public var zRoom9:CameraBox; public var erTrial:EnemyRoomWriter; public var zRoom8:CameraBox; public var erTrial25:EnemyRoomWriter; private var m_rootRef:MovieClip; public var room23_switch1:Switch; public var room23_switch2:Switch; public var r1e1:EnemyDeathEvent; public var r1e2:EnemyDeathEvent; public var r1e3:EnemyDeathEvent; public var r1e4:EnemyDeathEvent; public var redSuperPickedUp:Boolean; public var TransitionBox7:CameraBox; public var R9Trig:Trigger; public var erTrial5:EnemyRoomWriter; public var room5_switch1:Switch; public var dodgerRed:EnemyParameters; public var room07_text:ChangeWeaponsText; private var m_startColor:ColorTransform; public var R6Spawn1:SpawnPoint; public var R6Spawn2:SpawnPoint; public var R6Spawn3:SpawnPoint; public var Switch1:Switch; public var chaserYellow8:EnemyParameters; public var room16_field1:ColorField; public var Switch4:Switch; public var chaserYellow5:EnemyParameters; public var R2TrigLockA:Trigger; public var endTrig2:Trigger; public var endTrig3:Trigger; public var endTrig5:Trigger; public var endTrig6:Trigger; public var cameraSwith8to9:MoveCameraFunctor; public var R2TrigLockB:Trigger; public var shooterYellow8:EnemyParameters; public var lvl4transitionRoom3to4:MoveCameraFunctor; private var m_streamRed:Boolean;// = false public var chaserFastRed:EnemyParameters; public var shooterYellow5:EnemyParameters; public var room33_switch1:Switch; public var room6_door1:Door; public var redWeapPickup:MovieClip; public var room3box:CameraBox; public var purplewall10:ColorWall; public var purplewall11:ColorWall; public var purplewall12:ColorWall; public var purplewall13:ColorWall; public var purplewall14:ColorWall; public var purplewall15:ColorWall; public var purplewall16:ColorWall; public var purplewall17:ColorWall; public var purplewall18:ColorWall; public var purplewall19:ColorWall; public var lv4Switch2:Switch; public var Spawn1:SpawnPoint; public var Spawn2:SpawnPoint; public var Spawn3:SpawnPoint; public var Spawn4:SpawnPoint; public var Spawn5:SpawnPoint; public var Spawn6:SpawnPoint; public var Spawn7:SpawnPoint; public var Spawn8:SpawnPoint; public var Spawn9:SpawnPoint; public var lv4Switch1:Switch; public var purplewall20:ColorWall; public var purplewall21:ColorWall; public var purplewall22:ColorWall; public var purplewall23:ColorWall; public var purplewall24:ColorWall; public var blueWeapPickup:MovieClip; public var enemyRoomTrial:EnemyRoom; public var room27_blueSwitch1:FloorSwitch; public var room10_switch1:Switch; public var room22Wave2Event:EnemyDeathEvent; public var room10Text:MovieClip; public var chaserWhite8:EnemyParameters; public var R3TrigLockA:Trigger; public var chaserWhite5:EnemyParameters; public var R3TrigLockB:Trigger; public var chaserBlue:EnemyParameters; public var TransitionBox4toYellowCharge:MoveCameraFunctor; public var room31_yellowWall1:ColorWall; public var room31_yellowWall3:ColorWall; public var room31_yellowWall4:ColorWall; public var room31_yellowWall5:ColorWall; public var R5Trig:Trigger; public var cameraSwith1to2:MoveCameraFunctor; public var room17_blueWall1:ColorWall; public var room17_blueWall2:ColorWall; public var room3_switch1:Switch; public var laserYellow8:EnemyParameters; public var room17_greenWall1:ColorWall; public var er2:EnemyRoomWriter; public var er3:EnemyRoomWriter; public var er4:EnemyRoomWriter; public var er5:EnemyRoomWriter; public var er7:EnemyRoomWriter; public var er8:EnemyRoomWriter; public var R11Trig:Trigger; public var er6:EnemyRoomWriter; public var room18_eventTrig1:Trigger; public var Room1Clear:Boolean; public var doorLock1:DoorLock; public var doorLock2:DoorLock; public var doorLock3:DoorLock; public var doorLock4:DoorLock; public var doorLock5:DoorLock; public var doorLock6:DoorLock; public var doorLock7:DoorLock; public var lazer1:LaserCannon; public var lazer2:LaserCannon; public var lazer3:LaserCannon; public var lazer4:LaserCannon; public var doorLock8:DoorLock; public var chaserFastYellow5:EnemyParameters; public var transitionZoneTrig2:Trigger; public var transitionZoneTrig3:Trigger; public var room25_field1:ColorField; public var room25_field2:ColorField; public var room33_door1:Door; public var room9_door1:Door; public var room9_door2:Door; public var room26_enemy1:ChaserEnemy; public var room26_enemy2:ChaserEnemy; public var room26_enemy3:ChaserEnemy; public var room26_enemy4:ChaserEnemy; public var room26_enemy5:ChaserEnemy; public var room26_enemy6:ChaserEnemy; public var room26_enemy7:ChaserEnemy; public var room26_enemy8:ChaserEnemy; public var room26_enemy9:ChaserEnemy; public var room16box:CameraBox; public var trigBlockRoom25:Trigger; public var trigBlockRoom27:Trigger; public var room7box:CameraBox; public var room27_door1:Door; public var R4TrigLockA:Trigger; public var R4TrigLockB:Trigger; public var shooterGreen5:EnemyParameters; public var laserRed:EnemyParameters; public var R3Trig:Trigger; public var roomYellowPickup_yellowWall1:ColorWall; public var cameraSwith16to17:MoveCameraFunctor; public var R2Lock1:DoorLock; public var R2Lock2:DoorLock; public var room24_eventTrig1:Trigger; public var cameraSwith15toTransition1:MoveCameraFunctor; public var R2Spawn1:SpawnPoint; public var R2Spawn2:SpawnPoint; public var cameraSwith5to6:MoveCameraFunctor; public var R2Spawn3:SpawnPoint; public var room03_text2_mc:room03_text2MC; public var room22_doorLock1:DoorLock; public var room22_doorLock2:DoorLock; public var Room3Clear:Boolean; public var transitionBox1:CameraBox; public var transitionBox2:CameraBox; public var transitionBox3:CameraBox; public var transitionBox4:CameraBox; public var transitionBox5:CameraBox; public var transitionBox6:CameraBox; public var transitionBox8:CameraBox; public var room34Wave1Event:EnemyDeathEvent; private var m_clsBlue:Water; public var R5TrigLockA:Trigger; public var R5TrigLockC:Trigger; public var R1Trig:Trigger; public var yellowwall17:ColorWall; public var yellowwall18:ColorWall; public var yellowwall19:ColorWall; public var room34_enemy13:ChaserEnemy; public var yellowwall14:ColorWall; public var yellowwall15:ColorWall; public var yellowwall16:ColorWall; public var room34_enemy10:ChaserEnemy; public var transitionLevel4:MoveCameraFunctor; public var yellowwall12:ColorWall; public var yellowwall13:ColorWall; public var cameraSwith28toTransitionBox5:MoveCameraFunctor; public var room34_enemy12:ChaserEnemy; public var yellowwall11:ColorWall; public var room34_enemy14:ChaserEnemy; public var R5TrigLockB:Trigger; public var yellowwall20:ColorWall; public var room31_blueSwitch1:FloorSwitch; public var yellowwall10:ColorWall; public var room14_door2:Door; public var yellowwall21:ColorWall; public var room14_door1:Door; public var room14_door3:Door; public var cameraSwith14to15:MoveCameraFunctor; public var transitionLevelX:MoveCameraFunctor; public var laserYellow:EnemyParameters; public var room22DeathEvent:EnemyDeathEvent; public var cameraSwith25to24:MoveCameraFunctor; public var fixedRed6:EnemyParameters; public var fixedRed8:EnemyParameters; public var transitionRoom3to4Functor; private var m_step:Number; public var R4Lock1:DoorLock; public var R4Lock2:DoorLock; private var m_mask:MovieClip; public var transitToR10:MoveCameraFunctor; public var transitToR11:MoveCameraFunctor; public var transitToR12:MoveCameraFunctor; public var cameraSwith36to37:MoveCameraFunctor; public var endTrig:Trigger; public var room34_field1:ColorField; public var room34_field2:ColorField; public var room34_field3:ColorField; public var room34_field4:ColorField; public var room34_field5:ColorField; public var room34_field6:ColorField; public var camerSwitchlvl2217to1:MoveCameraFunctor; public var R7TrigA2:Trigger; public var yellowwall1:ColorWall; public var yellowwall2:ColorWall; public var yellowwall3:ColorWall; public var yellowwall4:ColorWall; public var yellowwall5:ColorWall; public var yellowwall7:ColorWall; public var yellowwall9:ColorWall; public var transitionRoom2to3Functor; public var room25_orangeWall1:ColorWall; public var yellowwall8:ColorWall; public var box1:CameraBox; public var box2:CameraBox; public var box3:CameraBox; public var box4:CameraBox; public var box5:CameraBox; public var box6:CameraBox; public var box7:CameraBox; public var box8:CameraBox; public var box9:CameraBox; public var dodgerYellow:EnemyParameters; public var yellowwall6:ColorWall; public var Room5Clear:Boolean; public var R6TrigB:Trigger; public var dodgerRed8:EnemyParameters; public var R6TrigLockA:Trigger; public var R6TrigLockB:Trigger; public var lvl4transitionRoom4to5:MoveCameraFunctor; public var room24_blackWall1:ColorWall; public var room34Wave3Event:EnemyDeathEvent; public var room02_text:MousePointerText; public var fixedBlue8:EnemyParameters; public var R5Spawn1:SpawnPoint; public var room26Wave3Event:EnemyDeathEvent; public var room25_redSwitch1:FloorSwitch; public var transitToR6B:MoveCameraFunctor; private var m_yellowDest:Number; public var d1:Door; public var transitToR7C:MoveCameraFunctor; public var cameraSwith23to26:MoveCameraFunctor; public var cameraSwith23to28:MoveCameraFunctor; public var cameraSwith23to24:MoveCameraFunctor; public var dodgerBlue8:EnemyParameters; public var room24_purpleWall1:ColorWall; public var room24_purpleWall3:ColorWall; public var e1:PathEnemy; public var e2:PathEnemy; public var room13box:CameraBox; public var e4:PathEnemy; public var e5:PathEnemy; public var room24_purpleWall2:ColorWall; public var room4box:CameraBox; public var e8:PathEnemy; public var e9:PathEnemy; public var e3:PathEnemy; public var e6:PathEnemy; public var e7:PathEnemy; public var room5_door1:Door; public var cameraSwith34to36:MoveCameraFunctor; public var room24_field1:ColorField; public var room23_door1:Door; public var room23_door2:Door; public var R6Lock1:DoorLock; public var R6Lock2:DoorLock; private var m_ferryRed:MovieClip; public var er:EnemyRoomWriter; private var m_otherGames:Sprite; public var transitionZone4Counter:Number; public var shooterYellow:EnemyParameters; public var chaserOrange5:EnemyParameters; public var yellowChargePickup:MovieClip; public var shooterRed5:EnemyParameters; public var shooterRed6:EnemyParameters; public var shooterRed8:EnemyParameters; public var bossRedSwitch1:FloorSwitch; private var m_BLUE:MovieClip; public var cameraSwith10to11:MoveCameraFunctor; public var Room7Clear:Boolean; public var R7TrigLockA:Trigger; public var R7TrigLockB:Trigger; public var shooterOrange5:EnemyParameters; public var chaserPurple5:EnemyParameters; public var room19_floor1:ColorFloor; public var room19_floor2:ColorFloor; public var room19_floor3:ColorFloor; public var fixedWhite:EnemyParameters; public var room19_floor5:ColorFloor; public var room19_floor6:ColorFloor; public var room19_floor7:ColorFloor; public var room19_floor8:ColorFloor; public var box10:CameraBox; public var box17:CameraBox; public var room31_redSwitch1:FloorSwitch; public var box19:CameraBox; public var box18:CameraBox; private var m_ferryGreen:MovieClip; public var TrialLock:Trigger; public var chargeTrig2:Trigger; public var chargeTrig3:Trigger; public var chargeTrig1:Trigger; public var cameraSwith2to3:MoveCameraFunctor; public var box22:CameraBox; public var box23:CameraBox; public var box24:CameraBox; public var box25:CameraBox; public var box26:CameraBox; public var box27:CameraBox; public var box28:CameraBox; public var box29:CameraBox; public var shooterPurple5:EnemyParameters; public var cameraSwith21to22:MoveCameraFunctor; private var m_logoFill:Boolean;// = true private var m_isLoaded:Boolean;// = false private var m_bg:Sprite; public var box33:CameraBox; public var box34:CameraBox; public var box35:CameraBox; public var box36:CameraBox; public var box37:CameraBox; public var shooterBlue8:EnemyParameters; public var dodgerWhite:EnemyParameters; public var redChargePickup:MovieClip; public var LazCan2:MovieClip; public var LazCan3:MovieClip; public var LazCan4:MovieClip; public var room8Text:MovieClip; public var LazCan1:MovieClip; private var m_RED:MovieClip; public var blueSuperPickedUp:Boolean; public var transitToR7A2:MoveCameraFunctor; public var shooterBlue5:EnemyParameters; public var R8Spawn1:SpawnPoint; public var R8Spawn2:SpawnPoint; public var R8Spawn3:SpawnPoint; public var R8Spawn4:SpawnPoint; public var R8Lock1:DoorLock; public var R8Lock2:DoorLock; public var R8Lock3:DoorLock; public var room8box:CameraBox; public var room10_door1:Door; public var s1:Switch; public var globalFloor:ColorFloor; public var greenwall11:ColorWall; public var greenwall12:ColorWall; public var greenwall13:ColorWall; public var greenwall14:ColorWall; public var greenwall15:ColorWall; public var greenwall16:ColorWall; public var greenwall10:ColorWall; public var greenwall18:ColorWall; public var greenwall17:ColorWall; public var R8TrigLockA:Trigger; public var greenwall19:ColorWall; public var R8TrigLockB:Trigger; public var dodgerYellow8:EnemyParameters; public var greenwall20:ColorWall; public var greenwall21:ColorWall; public var greenwall22:ColorWall; public var greenwall23:ColorWall; public var room27_blueWall2:ColorWall; public var greenwall25:ColorWall; public var greenwall26:ColorWall; public var transitToR6:MoveCameraFunctor; public var room27_blueWall1:ColorWall; public var greenwall24:ColorWall; public var transitToR4:MoveCameraFunctor; public var transitToR5:MoveCameraFunctor; public var transitToR8:MoveCameraFunctor; public var transitToR1:MoveCameraFunctor; public var hintText1:WrongColorText; public var transitToR3:MoveCameraFunctor; public var transitToR9:MoveCameraFunctor; public var transitToR2:MoveCameraFunctor; public var textTrig1:Trigger; public var textTrig2:Trigger; public var textTrig3:Trigger; public var textTrig4:Trigger; public var c3transitTo4:MoveCameraFunctor; public var c3transitTo5:MoveCameraFunctor; public var c3transitTo6:MoveCameraFunctor; public var c3transitTo7:MoveCameraFunctor; public var c3transitTo1:MoveCameraFunctor; public var c3transitTo2:MoveCameraFunctor; public var c3transitTo3:MoveCameraFunctor; public var shooterWhite:EnemyParameters; public var cameraSwith9to10:MoveCameraFunctor; public var room18_greenWall1:ColorWall; public var c3transitTo9:MoveCameraFunctor; public var c3transitTo8:MoveCameraFunctor; public var room19_eventTrig1:Trigger; private var m_bounce:Boolean;// = false public var room31_redWall1:ColorWall; public var room31_redWall2:ColorWall; public var room31_redWall3:ColorWall; public var chaserFastRed5:EnemyParameters; public var saturate:MainMenu; public var Spawn11:SpawnPoint; public var Spawn12:SpawnPoint; public var Spawn13:SpawnPoint; public var Spawn14:SpawnPoint; public var Spawn15:SpawnPoint; public var Spawn10:SpawnPoint; public var Spawn18:SpawnPoint; public var Spawn19:SpawnPoint; public var Spawn16:SpawnPoint; public var Spawn17:SpawnPoint; public var cameraSwith6to7:MoveCameraFunctor; public var room34_enemy1:ChaserEnemy; public var room34_enemy2:ChaserEnemy; public var room34_enemy3:ChaserEnemy; public var room34_enemy4:ChaserEnemy; public var room34_enemy5:ChaserEnemy; public var room34_enemy6:ChaserEnemy; public var room34_enemy7:ChaserEnemy; public var room34_enemy8:ChaserEnemy; public var room34_enemy9:ChaserEnemy; private var m_count;// = 0 public var weaponTrig1:Trigger; public var weaponTrig2:Trigger; public var weaponTrig3:Trigger; public var Spawn23:SpawnPoint; public var Spawn24:SpawnPoint; public var Spawn25:SpawnPoint; public var Spawn26:SpawnPoint; public var Spawn27:SpawnPoint; public var Spawn28:SpawnPoint; public var Spawn29:SpawnPoint; private var GAME_NAME:String;// = "saturated" public var lvl4transitionRoom1to2:MoveCameraFunctor; public var Spawn21:SpawnPoint; public var Spawn22:SpawnPoint; public var Spawn20:SpawnPoint; private var m_greenDest:Number; private var m_sampleLoadPerc:Number;// = -1 public var Spawn31:SpawnPoint; public var Spawn32:SpawnPoint; public var Spawn33:SpawnPoint; public var Spawn36:SpawnPoint; public var Spawn30:SpawnPoint; public var bossOrangeSwitch1:FloorSwitch; public var Spawn34:SpawnPoint; public var Spawn35:SpawnPoint; public var R1Spawn1:SpawnPoint; public var R1Spawn2:SpawnPoint; public var R1Spawn3:SpawnPoint; private var m_clsRed:Water; public var room31_yellowSwitch1:FloorSwitch; public var chaserBlue5:EnemyParameters; public var chaserBlue8:EnemyParameters; private var m_ferryBlue:MovieClip; public var transitToZ1:MoveCameraFunctor; public var transitToZ2:MoveCameraFunctor; public var laserRed8:EnemyParameters; public var transitionZone2toRoom16:MoveCameraFunctor; public var room10box:CameraBox; public var room1box:CameraBox; private var m_streamHeight:Number; public var R8Trig:Trigger; public var Trig3:Trigger; private var m_sun:Sprite; public var switch3:Switch; public var room22_eventTrig1:Trigger; public var bluewall3:ColorWall; public var bluewall4:ColorWall; public var bluewall5:ColorWall; public var bluewall6:ColorWall; public var bluewall7:ColorWall; public var trig1:Trigger; public var trig2:Trigger; public var trig3:Trigger; public var trig5:Trigger; public var trig6:Trigger; public var trig7:Trigger; public var trig9:Trigger; public var trig4:Trigger; public var trig8:Trigger; private var MOCHI:String;// = "" public var bluewall8:ColorWall; public var bluewall9:ColorWall; public var trigYellow:Trigger; public var doorLockRoom25:DoorLock; public var doorLockRoom27:DoorLock; public var room23_field1:ColorField; public var room32_redWall1:ColorWall; public var room32_redWall2:ColorWall; public var room13_door1:Door; public var room23_field2:ColorField; public var room23_field3:ColorField; private var m_play:Sprite; private var m_gameFrameRate:int; public var room24_enemy1:PathEnemy; public var room24_enemy2:PathEnemy; public var room24_enemy3:PathEnemy; public var room24_enemy4:PathEnemy; public var room24_enemy5:PathEnemy; public var room24_enemy6:PathEnemy; public var room24_enemy7:ChaserEnemy; public var room24_enemy8:ChaserEnemy; public var room24_enemy9:ChaserEnemy; public var blueChargePickup:MovieClip; public var laserWhite8:EnemyParameters; public var cameraLvl2to2:MoveCameraFunctor; public var shooterRed:EnemyParameters; public var room27_purpleWall1:ColorWall; public function MainLoader(){ m_loaderContent = new Array(); m_waveHolderLogo = new MovieClip(); m_waveHolderCrown = new MovieClip(); m_play = new Sprite(); m_otherGames = new Sprite(); m_mask = new MovieClip(); m_maskRown = new MovieClip(); m_RED = new WaterHolderR(); m_GREEN = new WaterHolderG(); m_BLUE = new WaterHolderB(); m_ferryGreen = new ferryGreen(); m_ferryRed = new ferryRed(); m_ferryBlue = new ferryBlue(); super(); addFrameScript(1, frame2, 2, frame3, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19); trace("MainLoader()"); stop(); m_rootRef = this; m_bg = new Sprite(); m_bg.graphics.beginFill(0x333333, 1); m_bg.graphics.drawRect(0, 0, STAGE_WIDTH, STAGE_HEIGHT); m_bg.addEventListener(MouseEvent.CLICK, openKingPage); m_rootRef.addChild(m_bg); m_loaderContent.push(m_bg); stage.scaleMode = StageScaleMode.NO_SCALE; KingAPI.addEventListener(KingAPI.INITIALIZED_EVENT, onKingApiInit); KingAPI.addEventListener(KingAPI.HOST_BANNED_EVENT, onKingApiInit); KingAPI.init(GAME_NAME, root.loaderInfo.url); } public function R6Refresh(_arg1:Trigger){ } private function onPlayReleased(_arg1:MouseEvent):void{ cleanUp(); gotoGame(); } public function R6DoorLock(_arg1:Trigger){ if (Room6Clear == false){ R6Lock1.doorLocked(); R6Lock2.doorLocked(); }; } public function lazer4Activate(_arg1:Event){ if (room10Text.currentFrame == room10Text.totalFrames){ room10Text.stop(); LazCan4.visible = false; doorLock8.doorUnlocked(); lazer4.activate(); lazer4.reverseDirection(); room10Text.removeEventListener(Event.ENTER_FRAME, lazer4Activate); }; } private function onOtherReleased(_arg1:MouseEvent):void{ cleanUp(); KingAPI.openOtherGamesLink(); } public function bossUnlock(){ doorLock4.doorUnlocked(); } public function openRoom4Doors(){ Room4Clear = true; R4Lock1.doorUnlocked(); R4Lock2.doorUnlocked(); } public function R5DoorLock(_arg1:Trigger){ if (Room5Clear == false){ R5Lock1.doorLocked(); R5Lock2.doorLocked(); R5Lock3.doorLocked(); }; } public function stageThree(){ globalFloor.transitionColorTo(GameColor.yellow); } public function room22_doorLock(_arg1:Trigger){ room22_doorLock1.doorLocked(); room22_doorLock2.doorLocked(); room22_enemy1.spawn(); } public function room3Hint(_arg1:Trigger){ if (yellowWeapPickup.visible == true){ room03_text2_mc.fadeIn(); }; } public function hintTextActivate(){ hintText1.fadeIn(); hintText1.addEventListener(Event.ENTER_FRAME, yellowWeaponVisible); } public function lazer3Activate(_arg1:Event){ if (room9Text.currentFrame == room9Text.totalFrames){ room9Text.stop(); LazCan3.visible = false; doorLock6.doorUnlocked(); lazer3.activate(); room9Text.removeEventListener(Event.ENTER_FRAME, lazer3Activate); }; } public function bgRedRoom25(_arg1:Trigger){ Game.getInstance().getPlayer().addChargePower(GameColor.red); if (redSuperPickedUp == false){ Sounds.pickUp(); redSuperPickedUp = true; }; redChargePickup.visible = false; } public function PL_LOADING(_arg1:ProgressEvent):void{ var _local2:Number = ((_arg1.bytesLoaded / _arg1.bytesTotal) * 100); lbar.scaleX = (_local2 / 100); if (_local2 == 100){ this.gotoAndStop(1, "shell"); }; } private function onBtnOut(_arg1:MouseEvent):void{ _arg1.target.removeEventListener(MouseEvent.MOUSE_DOWN, onBtnPress); if (m_pressBtn){ _arg1.target.x = (_arg1.target.x - 1); _arg1.target.y = (_arg1.target.y - 2); m_pressBtn = false; }; } private function onLoaderMovieFinished():void{ trace("onGameLoaded()"); m_tween.removeEventListener(TweenEvent.MOTION_CHANGE, tweenTransformCrown); m_rootRef.removeEventListener(Event.ENTER_FRAME, update); } public function R4DoorLock(_arg1:Trigger){ if (Room4Clear == false){ R4Lock1.doorLocked(); R4Lock2.doorLocked(); }; } public function endGame10(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } private function onBtnPress(_arg1:MouseEvent):void{ m_pressBtn = true; _arg1.target.x = (_arg1.target.x + 1); _arg1.target.y = (_arg1.target.y + 2); } private function onBtnOver(_arg1:MouseEvent):void{ _arg1.target.addEventListener(MouseEvent.MOUSE_DOWN, onBtnPress); } public function lazer2Activate(_arg1:Event){ if (room8Text.currentFrame == room8Text.totalFrames){ room8Text.stop(); LazCan2.visible = false; doorLock4.doorUnlocked(); lazer2.activate(); lazer2.reverseDirection(); room8Text.removeEventListener(Event.ENTER_FRAME, lazer2Activate); }; } public function openRoom6Doors(){ Room6Clear = true; R6Lock1.doorUnlocked(); R6Lock2.doorUnlocked(); } public function text4Activate(_arg1:Trigger){ room10Text.play(); LazCan4.play(); doorLock7.doorLocked(); doorLock8.doorLocked(); room10Text.addEventListener(Event.ENTER_FRAME, lazer4Activate); } private function cleanUp():void{ m_otherGames.removeEventListener(MouseEvent.MOUSE_UP, onOtherReleased); m_otherGames.removeEventListener(MouseEvent.MOUSE_DOWN, onBtnPress); m_otherGames.removeEventListener(MouseEvent.MOUSE_OVER, onBtnOver); m_otherGames.removeEventListener(MouseEvent.MOUSE_OUT, onBtnOut); m_play.removeEventListener(MouseEvent.MOUSE_UP, onPlayReleased); m_play.removeEventListener(MouseEvent.MOUSE_DOWN, onBtnPress); m_play.removeEventListener(MouseEvent.MOUSE_OVER, onBtnOver); m_play.removeEventListener(MouseEvent.MOUSE_OUT, onBtnOut); var _local1:int; while (_local1 < m_loaderContent.length) { m_rootRef.removeChild(m_loaderContent[_local1]); m_loaderContent[_local1] = null; _local1++; }; } public function TrialDoorLock(_arg1:Trigger){ if (TrialClear == false){ trialDoor1.doorLocked(); trialDoor2.doorLocked(); }; } public function R5Refresh(_arg1:Trigger){ Room5Clear = false; } public function R3DoorLock(_arg1:Trigger){ if (Room3Clear == false){ R3Lock1.doorLocked(); R3Lock2.doorLocked(); }; } public function endGame(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function lazer1Activate(_arg1:Event){ if (room2Text.currentFrame == room2Text.totalFrames){ room2Text.stop(); LazCan1.visible = false; doorLock2.doorUnlocked(); lazer1.activate(); lazer1.reverseDirection(); room2Text.removeEventListener(Event.ENTER_FRAME, lazer1Activate); }; } private function onKingApiInit(_arg1:Event):void{ trace(("onKingApiInit() :" + _arg1.type)); if (MOCHI != ""){ MochiBot.track(this, MOCHI); }; m_gameFrameRate = root.stage.frameRate; root.stage.frameRate = 30; if (KingAPI.banned){ showBannedScreen(); return; }; playLoaderMovie(); } public function openRoom8Doors(){ Room8Clear = true; R8Lock1.doorUnlocked(); R8Lock2.doorUnlocked(); R8Lock3.doorUnlocked(); } public function text3Activate(_arg1:Trigger){ room9Text.play(); LazCan3.play(); doorLock5.doorLocked(); doorLock6.doorLocked(); room9Text.addEventListener(Event.ENTER_FRAME, lazer3Activate); } public function PL_COMPLETE(_arg1:Event){ this.gotoAndStop(1, "shell"); } public function R2DoorLock(_arg1:Trigger){ if (Room2Clear == false){ R2Lock1.doorLocked(); R2Lock2.doorLocked(); }; } function frame2(){ stop(); this.stop(); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PL_LOADING); this.loaderInfo.addEventListener(Event.COMPLETE, PL_COMPLETE); } function frame3(){ stop(); Game.getInstance().setGotoAndStop(gotoAndStop); GameLoader.initialize(); } function frame6(){ stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.white); Game.getInstance().getPlayer().addChargePower(GameColor.white); Game.getInstance().setGotoAndStop(gotoAndStop); MyCamera.getInstance().setCameraBox(room1box); globalFloor.setColor(GameColor.black); Sounds.L1(); Game.getInstance().getPlayer().playerFadeIn(100); cameraSwith1to2 = new MoveCameraFunctor(trig1, room2box); cameraSwith2to3 = new MoveCameraFunctor(trig2, room3box); cameraSwith3to4 = new MoveCameraFunctor(trig3, room4box); cameraSwith3to5 = new MoveCameraFunctor(trig4, room5box); cameraSwith5to6 = new MoveCameraFunctor(trig5, room6box); cameraSwith6to7 = new MoveCameraFunctor(trig6, room7box); cameraSwith7to8 = new MoveCameraFunctor(trig7, room8box); cameraSwith8to9 = new MoveCameraFunctor(trig8, room9box); cameraSwith9to10 = new MoveCameraFunctor(trig9, room10box); cameraSwith10to11 = new MoveCameraFunctor(trig10, room11box); cameraSwith11to13 = new MoveCameraFunctor(trig12, room13box); cameraSwith13to14 = new MoveCameraFunctor(trig13, room14box); cameraSwith14to15 = new MoveCameraFunctor(trig14, room15box); cameraSwith15toTransition1 = new MoveCameraFunctor(trig15, transitionBox1); room3_switch1.setDefault(GameColor.white); room3_switch1.setGoal(GameColor.red); room5_switch1.setDefault(GameColor.yellow); room5_switch1.setGoal(GameColor.orange); room6_switch1.setDefault(GameColor.blue); room6_switch1.setGoal(GameColor.purple); room6_switch1.setDefault(GameColor.blue); room6_switch1.setGoal(GameColor.purple); room7_switch1.setDefault(GameColor.white); room7_switch1.setGoal(GameColor.yellow); room9_switch1.setDefault(GameColor.red); room9_switch1.setGoal(GameColor.orange); room9_switch2.setDefault(GameColor.blue); room9_switch2.setGoal(GameColor.green); room10_switch1.setDefault(GameColor.white); room10_switch1.setGoal(GameColor.orange); room13_switch1.setDefault(GameColor.white); room13_switch1.setGoal(GameColor.blue); room14_switch1.setDefault(GameColor.yellow); room14_switch1.setGoal(GameColor.green); room14_switch2.setDefault(GameColor.red); room14_switch2.setGoal(GameColor.purple); room14_switch3.setDefault(GameColor.white); room14_switch3.setGoal(GameColor.brown); room3_door1.addSwitch(room3_switch1); room5_door1.addSwitch(room5_switch1); room6_door1.addSwitch(room6_switch1); room7_door1.addSwitch(room7_switch1); room9_door1.addSwitch(room9_switch1); room9_door2.addSwitch(room9_switch2); room10_door1.addSwitch(room10_switch1); room13_door1.addSwitch(room13_switch1); room14_door1.addSwitch(room14_switch1); room14_door2.addSwitch(room14_switch2); room14_door3.addSwitch(room14_switch3); weaponUpgrade1 = new WeaponUpgradeFunctor(weaponTrig1, GameColor.red); weaponUpgrade2 = new WeaponUpgradeFunctor(weaponTrig2, GameColor.yellow); weaponUpgrade3 = new WeaponUpgradeFunctor(weaponTrig3, GameColor.blue); room03_text1.alpha = 0; room03_text2_mc.alpha = 0; room02_text.alpha = 0; room07_text.alpha = 0; room3TextTrig.deactivateTrig(); room03_hintTrig.addTriggerFunction(room3Hint); room3TextTrig.addTriggerFunction(room03_text1.activateFromTrigger); weaponTrig1.addTriggerFunction(room4_Pickup); hintText1.alpha = 0; weaponTrig2.addTriggerFunction(room7_Pickup); doorLock1.doorUnlocked(); doorLock2.doorLocked(); weaponTrig2.deactivateTrig(); room7_switch1.setFunction(hintTextActivate); trig20.addTriggerFunction(doorLockActivate); hintText1.stop(); weaponTrig3.addTriggerFunction(room11_Pickup); weaponTrig3.activateTrig(); endTrig.addTriggerFunction(endGame); endTrig.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } public function c3Text4Activate(_arg1:Trigger){ room10Text.play(); doorLock7.doorLocked(); doorLock8.doorLocked(); LazCan4.play(); room10Text.addEventListener(Event.ENTER_FRAME, c3Lazer4Activate); } function frame9(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.white); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.playBgm(); Game.getInstance().getPlayer().playerFadeIn(100); transitToZ1 = new MoveCameraFunctor(trig1, box2); transitToZ2 = new MoveCameraFunctor(trig2, transitionBox3); transitionLevelX = new MoveCameraFunctor(Trig3, box1); room9Text.gotoAndStop(1); LazCan3.stop(); doorLock5.doorUnlocked(); doorLock6.doorUnlocked(); lazer3.setShotAngle(180); lazer3.setStreamLength((3 * 700)); lazer3.mCloseChaseVelocity = 3; lazer3.mFarRange = 600; lazer3.mCloseRange = 200; textTrig3.addTriggerFunction(text3Activate); textTrig3.setMode(Trigger.mode_OneTimeOnly); room10Text.gotoAndStop(1); LazCan4.stop(); doorLock7.doorUnlocked(); doorLock8.doorUnlocked(); lazer4.setShotAngle(270); lazer4.setStreamLength((3 * 700)); lazer4.mFarRange = 900; lazer4.mCloseRange = 600; lazer4.mCloseChaseVelocity = 2; textTrig4.addTriggerFunction(text4Activate); textTrig4.setMode(Trigger.mode_OneTimeOnly); Switch1.setDefault(GameColor.white); Switch1.setGoal(GameColor.red); Door1.addSwitch(Switch1); Switch4.setDefault(GameColor.white); Switch4.setGoal(GameColor.blue); Door4.addSwitch(Switch4); endTrig3.addTriggerFunction(endGame8); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame7(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.white); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.L1Stop(); Sounds.L2(); Game.getInstance().getPlayer().playerFadeIn(100); redSuperPickedUp = new Boolean(false); blueSuperPickedUp = new Boolean(false); yellowSuperPickedUp = new Boolean(false); transitionZone2toRoom16 = new MoveCameraFunctor(transitionZoneTrig2, room16box); cameraSwith16to17 = new MoveCameraFunctor(trig16, box17); camerSwitchlvl2217to1 = new MoveCameraFunctor(trig1, box1); cameraLvl2to2 = new MoveCameraFunctor(trig2, box2); cameraSwith21to22 = new MoveCameraFunctor(trig21, box22); cameraSwith22to23 = new MoveCameraFunctor(trig4, box4); doorLock1.doorLocked(); doorLock2.doorLocked(); doorLock3.doorLocked(); doorLock4.doorLocked(); trig1.addTriggerFunction(e1Activate); r1e1 = new EnemyDeathEvent(); r1e1.addEnemy(Enemy(e1)); r1e1.addEnemy(Enemy(e2)); r1e1.addEnemy(Enemy(e3)); r1e1.addEnemy(Enemy(e4)); r1e1.setTriggerFunction(r1Unlock); r1e2 = new EnemyDeathEvent(); r1e2.addEnemy(Enemy(e5)); r1e2.addEnemy(Enemy(e6)); r1e2.addEnemy(Enemy(e7)); r1e2.addEnemy(Enemy(e8)); r1e2.setTriggerFunction(r2Unlock); r1e3 = new EnemyDeathEvent(); r1e3.addEnemy(Enemy(e9)); r1e3.addEnemy(Enemy(e10)); r1e3.addEnemy(Enemy(e11)); r1e3.addEnemy(Enemy(e12)); r1e3.setTriggerFunction(r3Unlock); r1e4 = new EnemyDeathEvent(); r1e4.addEnemy(Enemy(e13)); r1e4.addEnemy(Enemy(e14)); r1e4.addEnemy(Enemy(e15)); r1e4.addEnemy(Enemy(e16)); r1e4.setTriggerFunction(r4Unlock); trig3.addTriggerFunction(e2Activate); room18_enemy1.setColor(GameColor.orange); room18_enemy2.setColor(GameColor.orange); room18_enemy3.setColor(GameColor.orange); room18_enemy4.setColor(GameColor.orange); trig18.addTriggerFunction(room18EnemyActivate); room19_enemy1.setColor(GameColor.yellow); room19_enemy2.setColor(GameColor.red); room19_enemy3.setColor(GameColor.blue); room19_enemy4.setColor(GameColor.blue); room19_eventTrig1.addTriggerFunction(room19_round1); room19_floor1.setColor(GameColor.orange); room19_floor5.setColor(GameColor.orange); room19_floor2.setColor(GameColor.purple); room19_floor6.setColor(GameColor.purple); room19_floor3.setColor(GameColor.green); room19_floor7.setColor(GameColor.green); room19_floor8.setColor(GameColor.orange); room22_enemy1.setColor(GameColor.yellow); room22_enemy2.setColor(GameColor.blue); room22_enemy3.setColor(GameColor.blue); room22_enemy1.alpha = 0; room22_enemy2.alpha = 0; room22_enemy3.alpha = 0; room22_eventTrig1.addTriggerFunction(room22_doorLock); room22_eventTrig1.setMode(Trigger.mode_OneTimeOnly); room22Wave2Event = new EnemyDeathEvent(); room22Wave2Event.addEnemy(Enemy(room22_enemy1)); room22Wave2Event.setTriggerFunction(room22Round2); room22DeathEvent = new EnemyDeathEvent(); room22DeathEvent.addEnemy(Enemy(room22_enemy1)); room22DeathEvent.addEnemy(Enemy(room22_enemy2)); room22DeathEvent.addEnemy(Enemy(room22_enemy3)); room22DeathEvent.setTriggerFunction(room22Death); endTrig3.addTriggerFunction(endGame2); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame8(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.white); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.L2Stop(); Sounds.L3(); Game.getInstance().getPlayer().playerFadeIn(100); transitionZone2toBigRoom = new MoveCameraFunctor(trig1, box2); transitionRoom2to3Functor = new MoveCameraFunctor(trig2, box3); transitionRoom3to4Functor = new MoveCameraFunctor(trig3, box4); endTrig3.addTriggerFunction(endGame7); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } public function r3Unlock(){ doorLock3.doorUnlocked(); } public function l5wave1(_arg1:Trigger){ globalFloor.transitionColorTo(GameColor.blue); doorLock1.doorLocked(); doorLock2.doorLocked(); } public function l5wave3(){ globalFloor.transitionColorTo(GameColor.green); } public function l5wave4(){ globalFloor.transitionColorTo(GameColor.yellow); } public function l5wave5(){ globalFloor.transitionColorTo(GameColor.purple); } public function l5wave2(){ globalFloor.transitionColorTo(GameColor.red); } public function l5wave6(){ globalFloor.transitionColorTo(GameColor.orange); } public function text2Activate(_arg1:Trigger){ room8Text.play(); LazCan2.play(); LazCan2.lazCan2Anim.lazCanUnfold2.play(); doorLock3.doorLocked(); doorLock4.doorLocked(); room8Text.addEventListener(Event.ENTER_FRAME, lazer2Activate); } public function c3Lazer4Activate(_arg1:Event){ if (room10Text.currentFrame == room10Text.totalFrames){ room10Text.stop(); doorLock8.doorUnlocked(); LazCan4.visible = false; lazer4.activate(); lazer4.reverseDirection(); room10Text.removeEventListener(Event.ENTER_FRAME, c3Lazer4Activate); }; } public function R1DoorLock(_arg1:Trigger){ if (Room1Clear == false){ R1Lock1.doorLocked(); R1Lock2.doorLocked(); }; } public function stageFour(){ globalFloor.transitionColorTo(GameColor.green); } public function c3Text3Activate(_arg1:Trigger){ room9Text.play(); doorLock5.doorLocked(); doorLock6.doorLocked(); room9Text.addEventListener(Event.ENTER_FRAME, c3Lazer3Activate); LazCan3.play(); } public function room26Round2(){ room26_enemy7.spawn(); room26_enemy8.spawn(); room26_enemy9.spawn(); } public function room26Round3(){ room26_enemy1.spawn(); room26_enemy2.spawn(); room26_enemy3.spawn(); } public function c3Lazer3Activate(_arg1:Event){ if (room9Text.currentFrame == room9Text.totalFrames){ room9Text.stop(); LazCan3.visible = false; doorLock6.doorUnlocked(); lazer3.activate(); room9Text.removeEventListener(Event.ENTER_FRAME, c3Lazer3Activate); }; } public function text1Activate(_arg1:Trigger){ room2Text.play(); LazCan1.play(); LazCan1.lazCan1Anim.lazCanUnfold1.play(); doorLock1.doorLocked(); doorLock2.doorLocked(); room2Text.addEventListener(Event.ENTER_FRAME, lazer1Activate); } public function room26_doorLock(_arg1:Trigger){ room26_doorLock1.doorLocked(); room26_doorLock2.doorLocked(); room26_enemy4.spawn(); room26_enemy5.spawn(); room26_enemy6.spawn(); } public function doorLockActivate(_arg1:Trigger){ doorLock1.doorLocked(); } public function bossLock(_arg1:Trigger){ doorLock3.doorLocked(); doorLock4.doorLocked(); } public function R4Refresh(_arg1:Trigger){ Room4Clear = false; } public function yellowWeaponVisible(_arg1:Event){ hintText1.play(); if (hintText1.currentFrame == hintText1.totalFrames){ hintText1.stop(); weaponTrig2.activateTrig(); hintText1.removeEventListener(Event.ENTER_FRAME, yellowWeaponVisible); doorLock2.doorUnlocked(); }; } public function room22Death(){ room22_doorLock2.doorUnlocked(); } public function room4_Pickup(_arg1:Trigger){ room3TextTrig.activateTrig(); room03_hintTrig.deactivateTrig(); room03_text2_mc.visible = false; room02_text.fadeIn(); redWeapPickup.visible = false; } private function playLoaderMovie():void{ var _local1:MovieClip = new mcFerryLine(); m_rootRef.addChild(m_ferryGreen); m_rootRef.addChild(m_ferryRed); m_rootRef.addChild(m_ferryBlue); m_ferryGreen.x = ((STAGE_WIDTH / 2) - 2); m_ferryRed.x = ((m_ferryGreen.x - (m_ferryGreen.width / 2)) + 15); m_ferryBlue.x = ((m_ferryGreen.x + (m_ferryGreen.width / 2)) - 17); m_ferryBlue.y = (m_ferryGreen.y = (m_ferryRed.y = (m_bg.y + 15))); m_loaderContent.push(m_ferryGreen); m_loaderContent.push(m_ferryRed); m_loaderContent.push(m_ferryBlue); _local1.x = (STAGE_WIDTH / 2); _local1.y = ((m_ferryGreen.y + m_ferryGreen.height) - 9); m_streamHeight = ((STAGE_HEIGHT / 2) - 40); m_clsRed = m_RED.RED; m_clsRed.init(m_streamHeight, 1); m_clsGreen = m_GREEN.GREEN; m_clsGreen.init(m_streamHeight, 1); m_clsBlue = m_BLUE.BLUE; m_clsBlue.init(m_streamHeight, 1); m_RED.alpha = (m_GREEN.alpha = (m_BLUE.alpha = 0)); m_rootRef.addChild(m_RED); m_rootRef.addChild(m_GREEN); m_rootRef.addChild(m_BLUE); m_loaderContent.push(m_RED); m_loaderContent.push(m_GREEN); m_loaderContent.push(m_BLUE); m_RED.x = ((STAGE_WIDTH / 2) - 22); m_GREEN.x = ((STAGE_WIDTH / 2) - 4); m_BLUE.x = ((STAGE_WIDTH / 2) + 16); m_RED.y = (m_GREEN.y = (m_BLUE.y = _local1.y)); m_waveEngineLogo = new WaveEngine(m_rootRef, 205.8, 120, 0xFF00, 0xFF00, m_waveHolderLogo); m_waveHolderLogo = m_waveEngineLogo.getWave(); m_rootRef.addChild(m_waveHolderLogo); m_loaderContent.push(m_waveHolderLogo); m_waveEngineCrown = new WaveEngine(m_rootRef, 67.5, 100, 0xFFAA00, 0xFFAA00, m_waveHolderCrown); m_waveHolderCrown = m_waveEngineCrown.getWave(); m_rootRef.addChild(m_waveHolderCrown); m_loaderContent.push(m_waveHolderCrown); m_logoHolder = new mcLogoHolder(); m_logoHolder.x = (STAGE_WIDTH / 2); m_logoHolder.y = ((STAGE_HEIGHT / 2) - 2); m_logoHolder.mouseEnabled = false; m_rootRef.addChild(m_logoHolder); m_loaderContent.push(m_logoHolder); m_mask = new mcLogoMask(); m_mask.x = m_logoHolder.x; m_mask.y = m_logoHolder.y; m_rootRef.addChild(m_mask); m_loaderContent.push(m_mask); m_maskRown = new mcCrownMask(); m_maskRown.x = m_logoHolder.x; m_maskRown.y = m_logoHolder.y; m_rootRef.addChild(m_maskRown); m_loaderContent.push(m_maskRown); m_waveHolderLogo.mask = m_mask; m_waveHolderLogo.x = ((STAGE_WIDTH / 2) - (m_mask.width / 2)); m_waveHolderLogo.y = (((STAGE_HEIGHT / 2) + (m_mask.height / 2)) + 15); m_waveHolderCrown.mask = m_maskRown; m_waveHolderCrown.x = (m_logoHolder.x - (m_maskRown.width / 2)); m_waveHolderCrown.y = (m_logoHolder.y + 4); m_waveEngineLogo.startWave(); m_waveEngineCrown.startWave(); m_greenDest = ((m_waveHolderLogo.y - (120 / 2)) - 10); m_yellowDest = (m_waveHolderCrown.y - (100 / 2)); m_dist = (m_waveHolderCrown.y - m_yellowDest); m_startColor = new ColorTransform(); m_startColor.color = 0xFF00; m_endColor = new ColorTransform(); m_endColor.color = 35886; m_play = new mcPlay(); m_play.x = (STAGE_WIDTH / 2); m_play.y = ((m_logoHolder.y + m_logoHolder.height) - 5); m_play.buttonMode = true; m_play.alpha = 0; m_play.visible = false; m_play.addEventListener(MouseEvent.MOUSE_UP, onPlayReleased); m_play.addEventListener(MouseEvent.MOUSE_OVER, onBtnOver); m_play.addEventListener(MouseEvent.MOUSE_OUT, onBtnOut); m_rootRef.addChild(m_play); m_loaderContent.push(m_play); m_otherGames = new mcOtherGames(); m_otherGames.x = (STAGE_WIDTH / 2); m_otherGames.y = ((m_play.y + m_play.height) + 15); m_otherGames.buttonMode = true; m_otherGames.alpha = 0; m_otherGames.visible = false; m_otherGames.addEventListener(MouseEvent.MOUSE_UP, onOtherReleased); m_otherGames.addEventListener(MouseEvent.MOUSE_OVER, onBtnOver); m_otherGames.addEventListener(MouseEvent.MOUSE_OUT, onBtnOut); m_rootRef.addChild(m_otherGames); m_loaderContent.push(m_otherGames); m_rootRef.addEventListener(Event.ENTER_FRAME, update); } public function endGameX2(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function endGameX3(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function room24EnemiesActivate(_arg1:Trigger){ room24_enemy1.activate(); room24_enemy2.activate(); room24_enemy3.activate(); room24_enemy4.activate(); room24_enemy5.activate(); room24_enemy6.activate(); } public function transitionTimer4(_arg1:Event){ transitionZone4Counter++; if (transitionZone4Counter == 100){ transitionZone4DoorLock2.doorUnlocked(); stage.removeEventListener(Event.ENTER_FRAME, transitionTimer4); }; } public function openRoom1Doors(){ Room1Clear = true; R1Lock1.doorUnlocked(); R1Lock2.doorUnlocked(); } public function bgYellowPickupRoom(_arg1:Trigger){ Game.getInstance().getPlayer().addChargePower(GameColor.yellow); if (yellowSuperPickedUp == false){ text1.fadeIn(); Sounds.pickUp(); yellowSuperPickedUp = true; }; yellowChargePickup.visible = false; } private function gotoGame():void{ root.stage.frameRate = m_gameFrameRate; gotoAndStop(1, "shell"); } function frame10(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.white); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.L4Stop(); Sounds.BossLFive(); Game.getInstance().getPlayer().playerFadeIn(100); transitionLevel4 = new MoveCameraFunctor(trig1, box1); transitionbox1ToTransition = new MoveCameraFunctor(trig2, box2); doorLock1.doorUnlocked(); doorLock2.doorUnlocked(); trig3.addTriggerFunction(l5wave1); trig3.setMode(Trigger.mode_OneTimeOnly); enemyRoomTrial5 = new EnemyRoom(box1); enemyRoomTrial5.setEndFunction(trialEnds5); erTrial5 = new EnemyRoomWriter(enemyRoomTrial5); chaserYellow5 = new EnemyParameters(Enemy.ai_Chase, GameColor.yellow, 7); chaserRed5 = new EnemyParameters(Enemy.ai_Chase, GameColor.red, 7); chaserBlue5 = new EnemyParameters(Enemy.ai_Chase, GameColor.blue, 7); chaserWhite5 = new EnemyParameters(Enemy.ai_Chase, GameColor.white, 7); chaserFastYellow5 = new EnemyParameters(Enemy.ai_Chase, GameColor.yellow, 8.5); chaserFastRed5 = new EnemyParameters(Enemy.ai_Chase, GameColor.red, 8.5); chaserFastWhite5 = new EnemyParameters(Enemy.ai_Chase, GameColor.white, 8.5); chaserGreen5 = new EnemyParameters(Enemy.ai_Chase, GameColor.green, 7); chaserOrange5 = new EnemyParameters(Enemy.ai_Chase, GameColor.orange, 7); chaserPurple5 = new EnemyParameters(Enemy.ai_Chase, GameColor.purple, 7); shooterYellow5 = new EnemyParameters(Enemy.ai_Shooter, GameColor.yellow, 7); shooterRed5 = new EnemyParameters(Enemy.ai_Shooter, GameColor.red, 7); shooterBlue5 = new EnemyParameters(Enemy.ai_Shooter, GameColor.blue, 7); shooterWhite5 = new EnemyParameters(Enemy.ai_Shooter, GameColor.white, 7); shooterGreen5 = new EnemyParameters(Enemy.ai_Chase, GameColor.green, 7); shooterOrange5 = new EnemyParameters(Enemy.ai_Chase, GameColor.orange, 7); shooterPurple5 = new EnemyParameters(Enemy.ai_Chase, GameColor.purple, 7); erTrial5.startNewWave(); erTrial5.addNewSpawnSet(Spawn12, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn4, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn14, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn13, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn10, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn15, chaserWhite5, 1); erTrial5.setWaveEndFunction(l5wave2); erTrial5.endWave(); erTrial5.startNewWave(); erTrial5.addNewSpawnSet(Spawn35, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn33, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn32, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn18, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn17, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn16, chaserWhite5, 1); erTrial5.setWaveEndFunction(l5wave3); erTrial5.endWave(); erTrial5.startNewWave(); erTrial5.addNewSpawnSet(Spawn11, chaserYellow5, 1); erTrial5.addNewSpawnSet(Spawn9, chaserYellow5, 1); erTrial5.addNewSpawnSet(Spawn10, chaserBlue5, 1); erTrial5.setWaveEndFunction(l5wave3); erTrial5.endWave(); erTrial5.startNewWave(); erTrial5.addNewSpawnSet(Spawn29, chaserBlue5, 1); erTrial5.addNewSpawnSet(Spawn26, chaserBlue5, 1); erTrial5.addNewSpawnSet(Spawn23, chaserYellow5, 1); erTrial5.setWaveEndFunction(l5wave4); erTrial5.endWave(); erTrial5.startNewWave(); erTrial5.addNewSpawnSet(Spawn12, shooterWhite5, 1); erTrial5.addNewSpawnSet(Spawn8, shooterWhite5, 1); erTrial5.addNewSpawnSet(Spawn14, shooterWhite5, 1); erTrial5.endWave(); erTrial5.startNewWave(); erTrial5.addNewSpawnSet(Spawn29, shooterWhite5, 1); erTrial5.addNewSpawnSet(Spawn26, shooterWhite5, 1); erTrial5.addNewSpawnSet(Spawn23, shooterWhite5, 1); erTrial5.addNewSpawnSet(Spawn9, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn10, chaserWhite5, 1); erTrial5.addNewSpawnSet(Spawn11, chaserWhite5, 1); erTrial5.setWaveEndFunction(l5wave5); erTrial5.endWave(); erTrial5.startNewWave(); erTrial5.addNewSpawnSet(Spawn20, chaserBlue5, 1); erTrial5.addNewSpawnSet(Spawn16, chaserBlue5, 1); erTrial5.addNewSpawnSet(Spawn18, chaserBlue5, 1); erTrial5.addNewSpawnSet(Spawn19, chaserBlue5, 1); erTrial5.addNewSpawnSet(Spawn30, chaserRed5, 1); erTrial5.addNewSpawnSet(Spawn32, chaserRed5, 1); erTrial5.addNewSpawnSet(Spawn35, chaserRed5, 1); erTrial5.addNewSpawnSet(Spawn36, chaserRed5, 1); erTrial5.setWaveEndFunction(l5wave6); erTrial5.endWave(); erTrial5.startNewWave(); erTrial5.addNewSpawnSet(Spawn5, chaserFastYellow5, 1); erTrial5.addNewSpawnSet(Spawn3, chaserFastYellow5, 1); erTrial5.addNewSpawnSet(Spawn1, chaserFastYellow5, 1); erTrial5.addNewSpawnSet(Spawn7, chaserFastWhite5, 1); erTrial5.endWave(); endTrig3.addTriggerFunction(endGame8); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame13(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.brown); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.playBgm(); Game.getInstance().getPlayer().playerFadeIn(100); transitToR9 = new MoveCameraFunctor(R9Trig, zRoom9); transitToR10 = new MoveCameraFunctor(R10Trig, zRoom10); transitToR11 = new MoveCameraFunctor(R11Trig, zRoom11); transitToR12C = new MoveCameraFunctor(R12Trig, zRoom12); endTrig3.addTriggerFunction(endGameX3); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame14(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.brown); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.L6Stop(); Sounds.playBgm(); Game.getInstance().getPlayer().playerFadeIn(100); transitToR1 = new MoveCameraFunctor(R1Trig, zRoom1); transitToR2 = new MoveCameraFunctor(R2Trig, zRoom2); transitToR3 = new MoveCameraFunctor(R3Trig, zRoom3); transitToR4 = new MoveCameraFunctor(R4Trig, zRoom4); transitToR12 = new MoveCameraFunctor(R12Trig, zRoom12); Room1Clear = false; R1TrigLockA.addTriggerFunction(R1DoorLock); R1TrigLockB.addTriggerFunction(R1DoorLock); R1Trig.addTriggerFunction(R1Refresh); R2Trig.addTriggerFunction(R1Refresh); enemyRoom1 = new EnemyRoom(zRoom1); enemyRoom1.setEndFunction(openRoom1Doors); chaserYellow = new EnemyParameters(Enemy.ai_Chase, GameColor.yellow); chaserRed = new EnemyParameters(Enemy.ai_Chase, GameColor.red); chaserBlue = new EnemyParameters(Enemy.ai_Chase, GameColor.blue); chaserWhite = new EnemyParameters(Enemy.ai_Chase, GameColor.white); chaserFastYellow = new EnemyParameters(Enemy.ai_Chase, GameColor.yellow, 8); chaserFastRed = new EnemyParameters(Enemy.ai_Chase, GameColor.red, 8); chaserFastBlue = new EnemyParameters(Enemy.ai_Chase, GameColor.blue, 8); dodgerYellow = new EnemyParameters(Enemy.ai_Dodger, GameColor.yellow); dodgerRed = new EnemyParameters(Enemy.ai_Dodger, GameColor.red); dodgerBlue = new EnemyParameters(Enemy.ai_Dodger, GameColor.blue); dodgerWhite = new EnemyParameters(Enemy.ai_Dodger, GameColor.white); shooterYellow = new EnemyParameters(Enemy.ai_Shooter, GameColor.yellow); shooterRed = new EnemyParameters(Enemy.ai_Shooter, GameColor.red); shooterBlue = new EnemyParameters(Enemy.ai_Shooter, GameColor.blue); shooterWhite = new EnemyParameters(Enemy.ai_Shooter, GameColor.white); fixedYellow = new EnemyParameters(Enemy.ai_Fixed, GameColor.yellow); fixedRed = new EnemyParameters(Enemy.ai_Fixed, GameColor.red); fixedBlue = new EnemyParameters(Enemy.ai_Fixed, GameColor.blue); fixedWhite = new EnemyParameters(Enemy.ai_Fixed, GameColor.white); laserYellow = new EnemyParameters(Enemy.ai_LaserCannon, GameColor.yellow); laserRed = new EnemyParameters(Enemy.ai_LaserCannon, GameColor.red); laserBlue = new EnemyParameters(Enemy.ai_LaserCannon, GameColor.blue); laserWhite = new EnemyParameters(Enemy.ai_LaserCannon, GameColor.white); er = new EnemyRoomWriter(enemyRoom1); er.startNewWave(); er.addNewSpawnSet(R1Spawn1, chaserYellow, 1); er.addNewSpawnSet(R1Spawn2, chaserYellow, 1); er.addNewSpawnSet(R1Spawn3, chaserYellow, 1); er.endWave(); er.startNewWave(); er.addNewSpawnSet(R1Spawn1, chaserRed, 1); er.addNewSpawnSet(R1Spawn2, chaserRed, 1); er.addNewSpawnSet(R1Spawn3, chaserRed, 1); er.endWave(); er.startNewWave(); er.addNewSpawnSet(R1Spawn1, chaserYellow, 1); er.addNewSpawnSet(R1Spawn2, shooterRed, 1); er.addNewSpawnSet(R1Spawn3, chaserYellow, 1); er.endWave(); er.startNewWave(); er.addNewSpawnSet(R1Spawn1, chaserRed, 1); er.addNewSpawnSet(R1Spawn2, shooterYellow, 1); er.addNewSpawnSet(R1Spawn3, chaserRed, 1); er.endWave(); Room2Clear = false; room2_fl1.setColor(GameColor.red); room2_fl2.setColor(GameColor.yellow); room2_fl3.setColor(GameColor.blue); R2TrigLockA.addTriggerFunction(R2DoorLock); R2TrigLockB.addTriggerFunction(R2DoorLock); R2Trig.addTriggerFunction(R2Refresh); R3Trig.addTriggerFunction(R2Refresh); enemyRoom2 = new EnemyRoom(zRoom2); enemyRoom2.setEndFunction(openRoom2Doors); er2 = new EnemyRoomWriter(enemyRoom2); er2.startNewWave(); er2.addNewSpawnSet(R2Spawn1, chaserFastYellow, 1); er2.endWave(); er2.startNewWave(); er2.addNewSpawnSet(R2Spawn2, chaserFastBlue, 1); er2.endWave(); er2.startNewWave(); er2.addNewSpawnSet(R2Spawn3, chaserFastRed, 1); er2.endWave(); Room3Clear = false; R3TrigLockA.addTriggerFunction(R3DoorLock); R3TrigLockB.addTriggerFunction(R3DoorLock); R4Trig.addTriggerFunction(R3Refresh); R3Trig.addTriggerFunction(R3Refresh); enemyRoom3 = new EnemyRoom(zRoom3); enemyRoom3.setEndFunction(openRoom3Doors); er3 = new EnemyRoomWriter(enemyRoom3); er3.startNewWave(); er3.addNewSpawnSet(R3Spawn1, chaserRed, 1); er3.addNewSpawnSet(R3Spawn2, chaserRed, 1); er3.addNewSpawnSet(R3Spawn1, fixedYellow, 1); er3.addNewSpawnSet(R3Spawn2, fixedYellow, 1); er3.endWave(); er3.startNewWave(); er3.addNewSpawnSet(R3Spawn1, chaserYellow, 2); er3.addNewSpawnSet(R3Spawn1, shooterRed, 1); er3.addNewSpawnSet(R3Spawn2, chaserRed, 2); er3.addNewSpawnSet(R3Spawn2, shooterYellow, 1); er3.addNewSpawnSet(R3Spawn1, fixedRed, 1); er3.addNewSpawnSet(R3Spawn2, fixedRed, 1); er3.endWave(); Room4Clear = false; R4TrigLockA.addTriggerFunction(R4DoorLock); R4TrigLockB.addTriggerFunction(R4DoorLock); enemyRoom4 = new EnemyRoom(zRoom4); enemyRoom4.setEndFunction(openRoom4Doors); er4 = new EnemyRoomWriter(enemyRoom4); if (Room4Clear == false){ er4.startNewWave(); er4.addNewSpawnSet(R4Spawn1, fixedRed, 1); er4.addNewSpawnSet(R4Spawn2, fixedRed, 1); er4.endWave(); er4.startNewWave(); er4.addNewSpawnSet(R4Spawn1, fixedYellow, 1); er4.addNewSpawnSet(R4Spawn2, fixedYellow, 1); er4.endWave(); er4.startNewWave(); er4.addNewSpawnSet(R4Spawn1, fixedRed, 1); er4.addNewSpawnSet(R4Spawn2, fixedYellow, 1); er4.endWave(); }; endTrig3.addTriggerFunction(endGameX); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame15(){ stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.brown); MyCamera.getInstance().setCameraBox(transitionBox6); globalFloor.transitionColorTo(GameColor.black); Sounds.playBgm(); Game.getInstance().getPlayer().playerFadeIn(100); cameraSwith28to29 = new MoveCameraFunctor(trig28, box29); cameraswitch32toTransitionBox7 = new MoveCameraFunctor(trig33, TransitionBox7); trig28.addTriggerFunction(wave1); TrialLock.addTriggerFunction(TrialDoorLock); TrialClear = false; enemyRoomTrial = new EnemyRoom(box29); enemyRoomTrial.setEndFunction(trialEnds); chaserYellow8 = new EnemyParameters(Enemy.ai_Chase, GameColor.yellow, 9); chaserRed8 = new EnemyParameters(Enemy.ai_Chase, GameColor.red, 9); chaserBlue8 = new EnemyParameters(Enemy.ai_Chase, GameColor.blue, 9); chaserWhite8 = new EnemyParameters(Enemy.ai_Chase, GameColor.white, 9); dodgerYellow8 = new EnemyParameters(Enemy.ai_Dodger, GameColor.yellow); dodgerRed8 = new EnemyParameters(Enemy.ai_Dodger, GameColor.red); dodgerBlue8 = new EnemyParameters(Enemy.ai_Dodger, GameColor.blue); dodgerWhite8 = new EnemyParameters(Enemy.ai_Dodger, GameColor.white); shooterYellow8 = new EnemyParameters(Enemy.ai_Shooter, GameColor.yellow); shooterRed8 = new EnemyParameters(Enemy.ai_Shooter, GameColor.red); shooterBlue8 = new EnemyParameters(Enemy.ai_Shooter, GameColor.blue); shooterWhite8 = new EnemyParameters(Enemy.ai_Shooter, GameColor.white); fixedYellow8 = new EnemyParameters(Enemy.ai_Fixed, GameColor.yellow); fixedRed8 = new EnemyParameters(Enemy.ai_Fixed, GameColor.red); fixedBlue8 = new EnemyParameters(Enemy.ai_Fixed, GameColor.blue); fixedWhite8 = new EnemyParameters(Enemy.ai_Fixed, GameColor.white); laserYellow8 = new EnemyParameters(Enemy.ai_LaserCannon, GameColor.yellow); laserRed8 = new EnemyParameters(Enemy.ai_LaserCannon, GameColor.red); laserBlue8 = new EnemyParameters(Enemy.ai_LaserCannon, GameColor.blue); laserWhite8 = new EnemyParameters(Enemy.ai_LaserCannon, GameColor.white); erTrial = new EnemyRoomWriter(enemyRoomTrial); erTrial.startNewWave(); erTrial.setWaveEndFunction(stageTwo); erTrial.addNewSpawnSet(Spawn1, chaserWhite8, 1); erTrial.addNewSpawnSet(Spawn2, chaserWhite8, 1); erTrial.addNewSpawnSet(Spawn3, chaserWhite8, 1); erTrial.addNewSpawnSet(Spawn4, chaserWhite8, 1); erTrial.endWave(); erTrial.startNewWave(); erTrial.setWaveEndFunction(stageThree); erTrial.addNewSpawnSet(Spawn1, shooterWhite8, 2); erTrial.addNewSpawnSet(Spawn2, chaserWhite8, 2); erTrial.addNewSpawnSet(Spawn3, chaserWhite8, 2); erTrial.addNewSpawnSet(Spawn4, shooterWhite8, 2); erTrial.endWave(); erTrial.startNewWave(); erTrial.addNewSpawnSet(Spawn1, shooterWhite8, 3); erTrial.addNewSpawnSet(Spawn3, shooterWhite8, 3); erTrial.addNewSpawnSet(Spawn1, chaserWhite8, 4); erTrial.addNewSpawnSet(Spawn3, chaserWhite8, 4); erTrial.setWaveEndFunction(stageFour); erTrial.endWave(); erTrial.startNewWave(); erTrial.addNewSpawnSet(Spawn1, shooterYellow8, 1); erTrial.addNewSpawnSet(Spawn3, shooterYellow8, 1); erTrial.addNewSpawnSet(Spawn1, chaserYellow8, 3); erTrial.addNewSpawnSet(Spawn3, chaserYellow8, 3); erTrial.setWaveEndFunction(stageFive); erTrial.endWave(); erTrial.startNewWave(); erTrial.addNewSpawnSet(Spawn1, shooterYellow8, 3); erTrial.addNewSpawnSet(Spawn3, shooterYellow8, 3); erTrial.setWaveEndFunction(stageSix); erTrial.addNewSpawnSet(Spawn1, chaserYellow8, 3); erTrial.addNewSpawnSet(Spawn3, chaserYellow8, 3); erTrial.endWave(); erTrial.startNewWave(); erTrial.addNewSpawnSet(Spawn1, shooterBlue8, 4); erTrial.addNewSpawnSet(Spawn3, shooterRed8, 4); erTrial.addNewSpawnSet(Spawn1, chaserRed8, 4); erTrial.addNewSpawnSet(Spawn3, chaserBlue8, 4); erTrial.addNewSpawnSet(Spawn1, fixedRed8, 1); erTrial.addNewSpawnSet(Spawn3, fixedBlue8, 1); erTrial.endWave(); endTrig6.addTriggerFunction(endGame4); endTrig6.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame16(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.brown); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.playBgm(); Game.getInstance().getPlayer().playerFadeIn(100); c3transitTo1 = new MoveCameraFunctor(trig1, box1); c3transitTo2 = new MoveCameraFunctor(trig2, box2); c3transitTo3 = new MoveCameraFunctor(trig3, box3); c3transitTo4 = new MoveCameraFunctor(trig4, box4); c3transitTo5 = new MoveCameraFunctor(trig5, box5); c3transitTo6 = new MoveCameraFunctor(trig6, box6); c3transitTo7 = new MoveCameraFunctor(trig7, box7); c3transitTo8 = new MoveCameraFunctor(trig8, box8); c3transitTo9 = new MoveCameraFunctor(trig9, box9); c3transitTo10 = new MoveCameraFunctor(trig10, box10); room9Text.gotoAndStop(1); doorLock5.doorUnlocked(); doorLock6.doorUnlocked(); lazer3.setShotAngle(180); lazer3.setStreamLength((3 * 700)); lazer3.mCloseChaseVelocity = 3; lazer3.mFarRange = 700; lazer3.mCloseRange = 300; LazCan3.stop(); textTrig3.addTriggerFunction(c3Text3Activate); textTrig3.setMode(Trigger.mode_OneTimeOnly); room10Text.gotoAndStop(1); doorLock7.doorUnlocked(); doorLock8.doorUnlocked(); lazer4.setShotAngle(270); lazer4.setStreamLength((3 * 700)); lazer4.mFarRange = 600; lazer4.mCloseRange = 250; LazCan4.stop(); textTrig4.addTriggerFunction(c3Text4Activate); textTrig4.setMode(Trigger.mode_OneTimeOnly); s1.setDefault(GameColor.blue); s1.setGoal(GameColor.purple); d1.addSwitch(s1); doorLock1.doorLocked(); doorLock2.doorLocked(); trig5.addTriggerFunction(l9e1Activate); l9r1e1 = new EnemyDeathEvent(); l9r1e1.addEnemy(Enemy(e1)); l9r1e1.addEnemy(Enemy(e2)); l9r1e1.addEnemy(Enemy(e3)); l9r1e1.addEnemy(Enemy(e4)); l9r1e1.setTriggerFunction(l9r1Unlock); l9r1e2 = new EnemyDeathEvent(); l9r1e2.addEnemy(Enemy(e5)); l9r1e2.addEnemy(Enemy(e6)); l9r1e2.addEnemy(Enemy(e7)); l9r1e2.addEnemy(Enemy(e8)); l9r1e2.setTriggerFunction(l9r2Unlock); enemy6.activate(); enemy7.activate(); switch3.setDefault(GameColor.white); switch3.setGoal(GameColor.green); door3.addSwitch(switch3); endTrig3.addTriggerFunction(c3EndGame10); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame11(){ stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); MyCamera.getInstance().setCameraBox(transitionBox4); globalFloor.setColor(GameColor.black); Sounds.BossLFiveStop(); Sounds.L6(); Game.getInstance().getPlayer().playerFadeIn(100); TransitionBox4toYellowCharge = new MoveCameraFunctor(trig22, boxYellowCharge); cameraSwithYellowChargeto23 = new MoveCameraFunctor(trigYellow, box23); cameraSwith23to24 = new MoveCameraFunctor(trig23, box24, box23); cameraSwith24to25 = new MoveCameraFunctor(trig24, box25); cameraSwith25to24 = new MoveCameraFunctor(trig25, box24); cameraSwith23to26 = new MoveCameraFunctor(trig26, box26); cameraSwith26to27 = new MoveCameraFunctor(trig27, box27, box26); cameraSwith28toTransitionBox5 = new MoveCameraFunctor(trig28, transitionBox5); cameraSwith23to28 = new MoveCameraFunctor(trig29, box28); transitionZone4Counter = 0; enemyRoomTrial25 = new EnemyRoom(box24); erTrial25 = new EnemyRoomWriter(enemyRoomTrial25); fixedRed6 = new EnemyParameters(Enemy.ai_Fixed, GameColor.red); shooterRed6 = new EnemyParameters(Enemy.ai_Shooter, GameColor.red); erTrial25.startNewWave(); erTrial25.addNewSpawnSet(spawn6_25, shooterRed6, 2); erTrial25.addNewSpawnSet(spawn6_25, fixedRed6, 1); erTrial25.endWave(); stage.addEventListener(Event.ENTER_FRAME, transitionTimer4); chargeTrig3.setMode(Trigger.mode_OneTimeOnly); chargeTrig3.addTriggerFunction(bgYellowPickupRoom); text1.alpha = 0; room23_switch1.setDefault(GameColor.white); room23_switch1.setGoal(GameColor.red); room23_switch2.setDefault(GameColor.white); room23_switch2.setGoal(GameColor.blue); room23_door1.addSwitch(room23_switch1); room23_door2.addSwitch(room23_switch2); room24_enemy1.setColor(GameColor.yellow); room24_enemy2.setColor(GameColor.red); room24_enemy3.setColor(GameColor.yellow); room24_enemy5.setColor(GameColor.red); room24_enemy6.setColor(GameColor.yellow); room24_enemy4.setColor(GameColor.red); room24_field1.setColor(GameColor.orange); room24_eventTrig1.setMode(Trigger.mode_OneTimeOnly); room24_eventTrig1.addTriggerFunction(room24_round1); trigBlockRoom25.deactivateTrig(); room25_door1.addSwitch(room25_switch1); chargeTrig1.setMode(Trigger.mode_OneTimeOnly); chargeTrig1.addTriggerFunction(bgRedRoom25); trig23.addTriggerFunction(room24EnemiesActivate); trigBlockRoom25Activate.addTriggerFunction(activateRedTrigger); trigBlockRoom25.addTriggerFunction(blockRoom25); room27_switch1.setDefault(GameColor.yellow); room27_switch1.setGoal(GameColor.green); room27_door1.addSwitch(room27_switch1); room26_eventTrig1.addTriggerFunction(room26_doorLock); room26_eventTrig1.setMode(Trigger.mode_OneTimeOnly); room26_enemy1.setColor(GameColor.red); room26_enemy2.setColor(GameColor.blue); room26_enemy3.setColor(GameColor.red); room26_enemy4.setColor(GameColor.blue); room26_enemy5.setColor(GameColor.blue); room26_enemy6.setColor(GameColor.blue); room26_enemy7.setColor(GameColor.red); room26_enemy8.setColor(GameColor.red); room26_enemy9.setColor(GameColor.red); room26_enemy1.alpha = 0; room26_enemy2.alpha = 0; room26_enemy3.alpha = 0; room26_enemy4.alpha = 0; room26_enemy5.alpha = 0; room26_enemy6.alpha = 0; room26_enemy7.alpha = 0; room26_enemy8.alpha = 0; room26_enemy9.alpha = 0; room26Wave2Event = new EnemyDeathEvent(); room26Wave2Event.addEnemy(Enemy(room26_enemy4)); room26Wave2Event.addEnemy(Enemy(room26_enemy5)); room26Wave2Event.addEnemy(Enemy(room26_enemy6)); room26Wave2Event.setTriggerFunction(room26Round2); room26Wave3Event = new EnemyDeathEvent(); room26Wave3Event.addEnemy(Enemy(room26_enemy7)); room26Wave3Event.addEnemy(Enemy(room26_enemy8)); room26Wave3Event.addEnemy(Enemy(room26_enemy9)); room26Wave3Event.setTriggerFunction(room26Round3); room26DeathEvent = new EnemyDeathEvent(); room26DeathEvent.addEnemy(Enemy(room26_enemy1)); room26DeathEvent.addEnemy(Enemy(room26_enemy2)); room26DeathEvent.addEnemy(Enemy(room26_enemy3)); room26DeathEvent.addEnemy(Enemy(room26_enemy4)); room26DeathEvent.addEnemy(Enemy(room26_enemy5)); room26DeathEvent.addEnemy(Enemy(room26_enemy6)); room26DeathEvent.addEnemy(Enemy(room26_enemy7)); room26DeathEvent.addEnemy(Enemy(room26_enemy8)); room26DeathEvent.addEnemy(Enemy(room26_enemy9)); room26DeathEvent.setTriggerFunction(room26Death); chargeTrig2.setMode(Trigger.mode_OneTimeOnly); chargeTrig2.addTriggerFunction(room27Pickup); trigBlockRoom27.deactivateTrig(); trigBlockRoom27.addTriggerFunction(blockRoom27); endTrig5.addTriggerFunction(endGame3); endTrig5.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame12(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.brown); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.L3Stop(); Sounds.L4(); Game.getInstance().getPlayer().playerFadeIn(100); lvl4transitionRoom1to2 = new MoveCameraFunctor(trig1, box2); lvl4transitionRoom2to3 = new MoveCameraFunctor(trig2, box3); lvl4transitionRoom3to4 = new MoveCameraFunctor(trig3, box4); lvl4transitionRoom4to5 = new MoveCameraFunctor(trig6, box5); lvl4transitionRoom5to6 = new MoveCameraFunctor(trig4, box6); lvl4transitionRoom6to7 = new MoveCameraFunctor(trig5, box7); lvl4transitionRoom5to7 = new MoveCameraFunctor(trig11, box8); lvl4transitionRoom5to8 = new MoveCameraFunctor(trig10, box9); lvl4transitionRoom5to9 = new MoveCameraFunctor(trig12, box10); room2Text.gotoAndStop(1); LazCan1.gotoAndStop(1); doorLock1.doorUnlocked(); doorLock2.doorUnlocked(); lazer1.setShotAngle(180); lazer1.setStreamLength((3 * 700)); lazer1.mFarRange = 600; lazer1.mCloseRange = 200; textTrig1.addTriggerFunction(text1Activate); textTrig1.setMode(Trigger.mode_OneTimeOnly); LazCan1.lazCan1Anim.lazCanUnfold1.stop(); lv4Switch1.setDefault(GameColor.white); lv4Switch1.setGoal(GameColor.red); lv4Door1.addSwitch(lv4Switch1); lv4Switch2.setDefault(GameColor.white); lv4Switch2.setGoal(GameColor.blue); lv4Door2.addSwitch(lv4Switch2); enemy1.spawn(); enemy2.spawn(); enemy3.spawn(); enemy4.spawn(); enemy5.spawn(); enemy6.spawn(); enemy7.spawn(); enemy8.spawn(); enemy9.spawn(); enemy10.spawn(); enemy11.spawn(); enemy12.spawn(); enemy13.spawn(); enemy14.spawn(); enemy15.spawn(); enemy16.spawn(); enemy17.spawn(); enemy18.spawn(); enemy19.spawn(); enemy20.spawn(); enemy21.spawn(); enemy22.spawn(); enemy23.spawn(); enemy24.spawn(); enemy25.spawn(); enemy26.spawn(); enemy27.spawn(); enemy28.spawn(); enemy1.activate(); enemy2.activate(); enemy3.activate(); enemy4.activate(); enemy5.activate(); enemy6.activate(); enemy7.activate(); enemy8.activate(); enemy9.activate(); enemy10.activate(); enemy11.activate(); enemy12.activate(); enemy13.activate(); enemy14.activate(); enemy15.activate(); enemy16.activate(); enemy17.activate(); enemy18.activate(); enemy19.activate(); enemy20.activate(); enemy21.activate(); enemy22.activate(); enemy23.activate(); enemy24.activate(); enemy25.activate(); enemy26.activate(); enemy27.activate(); enemy28.activate(); enemy29.activate(); enemy30.activate(); enemy31.activate(); enemy32.activate(); enemy1.setColor(GameColor.yellow); enemy2.setColor(GameColor.yellow); enemy3.setColor(GameColor.yellow); enemy4.setColor(GameColor.yellow); enemy5.setColor(GameColor.white); enemy6.setColor(GameColor.white); enemy7.setColor(GameColor.white); enemy8.setColor(GameColor.white); enemy9.setColor(GameColor.blue); enemy10.setColor(GameColor.blue); enemy11.setColor(GameColor.blue); enemy12.setColor(GameColor.blue); enemy13.setColor(GameColor.orange); enemy14.setColor(GameColor.orange); enemy15.setColor(GameColor.orange); enemy16.setColor(GameColor.orange); enemy17.setColor(GameColor.purple); enemy18.setColor(GameColor.purple); enemy19.setColor(GameColor.purple); enemy20.setColor(GameColor.purple); enemy21.setColor(GameColor.green); enemy22.setColor(GameColor.green); enemy23.setColor(GameColor.green); enemy24.setColor(GameColor.green); enemy25.setColor(GameColor.brown); enemy26.setColor(GameColor.brown); enemy27.setColor(GameColor.brown); enemy28.setColor(GameColor.brown); enemy29.setColor(GameColor.white); enemy30.setColor(GameColor.white); enemy31.setColor(GameColor.white); enemy32.setColor(GameColor.white); doorLock3.doorUnlocked(); doorLock4.doorUnlocked(); lazer2.setShotAngle(90); lazer2.setStreamLength((3 * 700)); lazer2.mFarRange = 600; lazer2.mCloseRange = 200; room8Text.stop(); LazCan2.stop(); LazCan2.lazCan2Anim.lazCanUnfold2.stop(); textTrig2.addTriggerFunction(text2Activate); textTrig2.setMode(Trigger.mode_OneTimeOnly); endTrig3.addTriggerFunction(endGame9); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame18(){ Game.getInstance().setStage(stage); Game.getInstance().endSetup(); } function frame19(){ stage.showDefaultContextMenu = false; stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.brown); MyCamera.getInstance().setCameraBox(transitionBox2); globalFloor.setColor(GameColor.black); Sounds.L10Stop(); Sounds.playBgm(); Game.getInstance().getPlayer().playerFadeIn(100); transitToR5 = new MoveCameraFunctor(R5Trig, zRoom5); transitToR6 = new MoveCameraFunctor(R6Trig, zRoom6); transitToR7A2 = new MoveCameraFunctor(R7TrigA2, zRoom5, zRoom7); transitToR6B = new MoveCameraFunctor(R6TrigB, zRoom6); transitToR7C = new MoveCameraFunctor(R7TrigC, zRoom7, zRoom6); transitToR8 = new MoveCameraFunctor(R8Trig, zRoom8); transitToR12B = new MoveCameraFunctor(R12Trig, zRoom12); Room5Clear = false; R5TrigLockA.addTriggerFunction(R5DoorLock); R5TrigLockB.addTriggerFunction(R5DoorLock); R5TrigLockC.addTriggerFunction(R5DoorLock); R5Trig.addTriggerFunction(R5Refresh); R6Trig.addTriggerFunction(R5Refresh); enemyRoom5 = new EnemyRoom(zRoom5); enemyRoom5.setEndFunction(openRoom5Doors); er5 = new EnemyRoomWriter(enemyRoom5); er5.startNewWave(); er5.addNewSpawnSet(R5Spawn1, fixedYellow, 1); er5.endWave(); er5.startNewWave(); er5.addNewSpawnSet(R5Spawn1, dodgerYellow, 4); er5.endWave(); Room6Clear = false; R6TrigLockA.addTriggerFunction(R6DoorLock); R6TrigLockB.addTriggerFunction(R6DoorLock); R6Trig.addTriggerFunction(R6Refresh); R7TrigC.addTriggerFunction(R6Refresh); enemyRoom6 = new EnemyRoom(zRoom6); enemyRoom6.setEndFunction(openRoom6Doors); er6 = new EnemyRoomWriter(enemyRoom6); er6.startNewWave(); er6.addNewSpawnSet(R6Spawn1, dodgerBlue, 2); er6.endWave(); er6.startNewWave(); er6.addNewSpawnSet(R6Spawn2, dodgerBlue, 2); er6.addNewSpawnSet(R6Spawn2, chaserBlue, 2); er6.endWave(); er6.startNewWave(); er6.addNewSpawnSet(R6Spawn3, shooterBlue, 2); er6.addNewSpawnSet(R6Spawn3, chaserBlue, 2); er6.endWave(); er6.startNewWave(); er6.addNewSpawnSet(R6Spawn3, dodgerBlue, 2); er6.addNewSpawnSet(R6Spawn3, shooterBlue, 2); er6.endWave(); Room7Clear = false; R7TrigLockA.addTriggerFunction(R7DoorLock); R7TrigLockB.addTriggerFunction(R7DoorLock); R6TrigB.addTriggerFunction(R7Refresh); R7TrigC.addTriggerFunction(R7Refresh); enemyRoom7 = new EnemyRoom(zRoom7); enemyRoom7.setEndFunction(openRoom7Doors); er7 = new EnemyRoomWriter(enemyRoom7); er7.startNewWave(); er7.addNewSpawnSet(R7Spawn1, fixedRed, 1); er7.addNewSpawnSet(R7Spawn2, fixedRed, 1); er7.addNewSpawnSet(R7Spawn3, fixedRed, 1); er7.addNewSpawnSet(R7Spawn4, fixedRed, 1); er7.addNewSpawnSet(R7Spawn5, fixedRed, 1); er7.addNewSpawnSet(R7Spawn7, fixedRed, 1); er7.addNewSpawnSet(R7Spawn8, fixedRed, 1); er7.addNewSpawnSet(R7Spawn9, fixedRed, 1); er7.addNewSpawnSet(R7Spawn10, fixedRed, 1); er7.endWave(); Room8Clear = false; R8TrigLockA.addTriggerFunction(R8DoorLock); R8TrigLockB.addTriggerFunction(R8DoorLock); transitionZoneTrig3.addTriggerFunction(R8Refresh); R8Trig.addTriggerFunction(R8Refresh); enemyRoom8 = new EnemyRoom(zRoom8); enemyRoom8.setEndFunction(openRoom8Doors); er8 = new EnemyRoomWriter(enemyRoom8); er8.startNewWave(); er8.addNewSpawnSet(R8Spawn1, laserWhite, 1); er8.endWave(); er8.startNewWave(); er8.addNewSpawnSet(R8Spawn2, laserWhite, 1); er8.endWave(); er8.startNewWave(); er8.addNewSpawnSet(R8Spawn3, laserWhite, 1); er8.endWave(); er8.startNewWave(); er8.addNewSpawnSet(R8Spawn4, laserWhite, 1); er8.endWave(); er8.startNewWave(); er8.addNewSpawnSet(R8Spawn1, laserWhite, 1); er8.addNewSpawnSet(R8Spawn4, laserWhite, 1); er8.endWave(); er8.startNewWave(); er8.addNewSpawnSet(R8Spawn2, laserWhite, 1); er8.addNewSpawnSet(R8Spawn3, laserWhite, 1); er8.endWave(); er8.startNewWave(); er8.addNewSpawnSet(R8Spawn1, laserWhite, 1); er8.addNewSpawnSet(R8Spawn2, laserWhite, 1); er8.addNewSpawnSet(R8Spawn3, laserWhite, 1); er8.addNewSpawnSet(R8Spawn4, laserWhite, 1); er8.endWave(); endTrig3.addTriggerFunction(endGameX); endTrig3.setMode(Trigger.mode_OneTimeOnly); Game.getInstance().endSetup(); } function frame17(){ stop(); Game.getInstance().setStage(stage); Game.getInstance().setGlobalFloor(globalFloor); Game.getInstance().getPlayer().setMaxColor(GameColor.blue); Game.getInstance().getPlayer().addChargePower(GameColor.brown); MyCamera.getInstance().setCameraBox(transitionBox8); globalFloor.setColor(GameColor.black); Sounds.L10(); Game.getInstance().getPlayer().playerFadeIn(100); cameraSwithTransitionto33 = new MoveCameraFunctor(trig33, box33); cameraSwith33to34 = new MoveCameraFunctor(trig34, box34); cameraSwith34to36 = new MoveCameraFunctor(trig36, box36); cameraSwith36to37 = new MoveCameraFunctor(trig37, box37); cameraSwith37to35 = new MoveCameraFunctor(trig35, box35); trig37.addTriggerFunction(activateBoss2); room33_switch1.setDefault(GameColor.white); room33_switch1.setGoal(GameColor.brown); room33_door1.addSwitch(room33_switch1); room34_eventTrig1.addTriggerFunction(room34_round1); room34_eventTrig1.setMode(Trigger.mode_OneTimeOnly); room34_doorLock1.doorUnlocked(); room34_doorLock2.doorUnlocked(); room34_enemy1.setColor(GameColor.yellow); room34_enemy2.setColor(GameColor.red); room34_enemy3.setColor(GameColor.yellow); room34_enemy4.setColor(GameColor.red); room34_enemy5.setColor(GameColor.yellow); room34_enemy6.setColor(GameColor.blue); room34_enemy7.setColor(GameColor.red); room34_enemy8.setColor(GameColor.blue); room34_enemy9.setColor(GameColor.red); room34_enemy10.setColor(GameColor.blue); room34_enemy12.setColor(GameColor.white); room34_enemy13.setColor(GameColor.white); room34_enemy14.setColor(GameColor.white); room34_enemy1.alpha = 0; room34_enemy2.alpha = 0; room34_enemy3.alpha = 0; room34_enemy4.alpha = 0; room34_enemy5.alpha = 0; room34_enemy6.alpha = 0; room34_enemy7.alpha = 0; room34_enemy8.alpha = 0; room34_enemy9.alpha = 0; room34_enemy10.alpha = 0; room34_enemy12.alpha = 0; room34_enemy13.alpha = 0; room34_enemy14.alpha = 0; room34Wave1Event = new EnemyDeathEvent(); room34Wave1Event.addEnemy(Enemy(room34_enemy1)); room34Wave1Event.addEnemy(Enemy(room34_enemy2)); room34Wave1Event.addEnemy(Enemy(room34_enemy3)); room34Wave1Event.addEnemy(Enemy(room34_enemy4)); room34Wave1Event.addEnemy(Enemy(room34_enemy5)); room34Wave1Event.setTriggerFunction(room34_round2); room34Wave2Event = new EnemyDeathEvent(); room34Wave2Event.addEnemy(Enemy(room34_enemy6)); room34Wave2Event.addEnemy(Enemy(room34_enemy7)); room34Wave2Event.addEnemy(Enemy(room34_enemy8)); room34Wave2Event.addEnemy(Enemy(room34_enemy9)); room34Wave2Event.addEnemy(Enemy(room34_enemy10)); room34Wave2Event.setTriggerFunction(room34_round3); room34Wave3Event = new EnemyDeathEvent(); room34Wave3Event.addEnemy(Enemy(room34_enemy12)); room34Wave3Event.addEnemy(Enemy(room34_enemy13)); room34Wave3Event.addEnemy(Enemy(room34_enemy14)); room34Wave3Event.setTriggerFunction(room34_round4); room35_eventTrig1.addTriggerFunction(endGame5); room35_eventTrig1.setMode(Trigger.mode_OneTimeOnly); doorLock3.doorUnlocked(); trigBossLock.addTriggerFunction(bossLock); bossDeath = new EnemyDeathEvent(); bossDeath.addEnemy(Enemy(boss2)); bossDeath.setTriggerFunction(bossUnlock); Game.getInstance().endSetup(); } public function e2Activate(_arg1:Trigger){ e9.transitionColorTo(GameColor.yellow); e10.transitionColorTo(GameColor.yellow); e11.transitionColorTo(GameColor.yellow); e12.transitionColorTo(GameColor.yellow); e13.transitionColorTo(GameColor.red); e14.transitionColorTo(GameColor.red); e15.transitionColorTo(GameColor.red); e16.transitionColorTo(GameColor.red); e9.activate(); e10.activate(); e11.activate(); e12.activate(); e13.activate(); e14.activate(); e15.activate(); e16.activate(); } public function openRoom3Doors(){ Room3Clear = true; R3Lock1.doorUnlocked(); R3Lock2.doorUnlocked(); } public function room22Round2(){ room22_enemy2.spawn(); room22_enemy3.spawn(); } private function showBannedScreen():void{ var _local1:Sprite = new mcBannedSign(); _local1.buttonMode = true; _local1.addEventListener(MouseEvent.CLICK, openKingPage); m_rootRef.addChild(_local1); } private function update(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:MovieClip; var _local5:Sound; var _local6:Sound; if ((((stage.loaderInfo.bytesLoaded == stage.loaderInfo.bytesTotal)) && (!(m_isLoaded)))){ m_isLoaded = true; trace("LOADED COMPLETWE"); }; m_count++; if (m_streamGreen){ if (m_count == 1){ m_GREEN.height = (m_GREEN.height - m_GREEN.height); m_GREEN.alpha = 1; m_ferryGreen.gotoAndStop("on"); }; m_GREEN.height = (m_GREEN.height + 20); if (m_GREEN.height >= m_streamHeight){ m_GREEN.height = m_streamHeight; if (m_clsGreen.decrThickness(false)){ m_streamGreen = false; m_streamBlue = true; m_count = 0; }; }; }; if (m_streamBlue){ if (m_count >= 40){ if (m_count == 40){ m_BLUE.height = (m_BLUE.height - m_BLUE.height); m_BLUE.alpha = 1; m_ferryBlue.gotoAndStop("on"); m_tween = new Tween(m_waveHolderLogo, "", None.easeNone, 0, 1, 2, true); m_tween.addEventListener(TweenEvent.MOTION_CHANGE, tweenTransformLogo); }; m_BLUE.height = (m_BLUE.height + 20); if (m_BLUE.height >= m_streamHeight){ m_BLUE.height = m_streamHeight; if (m_clsBlue.decrThickness(false)){ m_streamBlue = false; }; }; }; }; if (m_logoFill){ if (m_waveHolderLogo.y > m_greenDest){ m_waveHolderLogo.y = (m_waveHolderLogo.y - 0.3); } else { m_waveHolderLogo.y = m_greenDest; if (!m_streamBlue){ m_colorOff = true; m_waveEngineLogo.stopWave(); }; }; }; if (m_colorOff){ if (m_logoFill){ if (m_clsBlue.decrThickness(true)){ if (m_BLUE.rotation != 180){ m_BLUE.rotation = 180; m_BLUE.y = (STAGE_HEIGHT / 2); m_ferryBlue.gotoAndStop("off"); }; m_BLUE.scaleY = (m_BLUE.scaleY - 0.1); if (m_BLUE.scaleY < 0){ m_BLUE.alpha = 0; m_colorOff = false; m_logoFill = false; m_count = 0; m_crownFill = true; m_streamRed = true; m_startColor = new ColorTransform(); m_startColor.color = 0xFF00; m_endColor = new ColorTransform(); m_endColor.color = 0xFFAA00; m_tween.removeEventListener(TweenEvent.MOTION_CHANGE, tweenTransformLogo); m_tween = new Tween(m_waveHolderCrown, "", None.easeNone, 0, 1, 2, true); m_tween.addEventListener(TweenEvent.MOTION_CHANGE, tweenTransformCrown); }; }; }; if (m_crownFill){ if (((m_clsRed.decrThickness(true)) && (m_clsGreen.decrThickness(true)))){ if (m_GREEN.rotation != 180){ m_GREEN.rotation = 180; m_RED.rotation = 180; m_GREEN.y = (STAGE_HEIGHT / 2); m_RED.y = (STAGE_HEIGHT / 2); m_ferryGreen.gotoAndStop("off"); m_ferryRed.gotoAndStop("off"); }; m_GREEN.scaleY = (m_GREEN.scaleY - 0.1); m_RED.scaleY = (m_RED.scaleY - 0.1); if ((((m_GREEN.scaleY < 0)) && ((m_RED.scaleY < 0)))){ m_GREEN.alpha = 0; m_RED.alpha = 0; m_colorOff = false; m_crownFill = false; m_bounce = true; m_count = 0; }; }; }; }; if (m_crownFill){ if (m_sampleLoadPerc == -1){ m_sampleLoadPerc = (100 - (100 * (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal))); m_step = (m_dist / 100); }; _local2 = (100 - (100 * (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal))); _local2 = ((100 * (m_sampleLoadPerc - _local2)) / m_sampleLoadPerc); if (m_waveHolderCrown.y > m_yellowDest){ if ((m_waveHolderCrown.y - m_step) < m_yellowDest){ m_waveHolderCrown.y = m_yellowDest; } else { if (m_isLoaded){ m_waveHolderCrown.y = (m_waveHolderCrown.y - 0.5); } else { trace(m_prevPerc, _local2); if (m_prevPerc != _local2){ _local3 = (_local2 - m_prevPerc); m_waveHolderCrown.y = (m_waveHolderCrown.y - m_step); m_prevPerc = _local2; }; }; }; } else { m_colorOff = true; m_waveEngineCrown.stopWave(); }; }; if (m_streamRed){ if (m_count >= 20){ if (m_count == 20){ m_RED.height = (m_RED.height - m_RED.height); m_RED.alpha = 1; m_ferryRed.gotoAndStop("on"); }; m_RED.height = (m_RED.height + 20); if (m_RED.height >= m_streamHeight){ m_RED.height = m_streamHeight; if (m_clsRed.decrThickness(false)){ m_streamRed = false; }; }; }; }; if (m_bounce){ if (m_count == 1){ _local4 = new mcWaterRing(); _local4.x = (STAGE_WIDTH / 2); _local4.y = ((STAGE_HEIGHT / 2) + 30); m_rootRef.addChild(_local4); m_loaderContent.push(_local4); }; if (m_count == 2){ _local5 = new sfxBounce(); _local5.play(); }; if (m_count < 3){ m_logoHolder.y = (m_logoHolder.y + 1); m_waveHolderCrown.y = (m_waveHolderCrown.y + 1); m_waveHolderLogo.y = (m_waveHolderLogo.y + 1); m_maskRown.y = (m_maskRown.y + 1); m_mask.y = (m_mask.y + 1); }; if ((((m_count > 2)) && ((m_count < 4)))){ m_logoHolder.y = (m_logoHolder.y - 1); m_waveHolderCrown.y = (m_waveHolderCrown.y - 1); m_waveHolderLogo.y = (m_waveHolderLogo.y - 1); m_maskRown.y = (m_maskRown.y - 1); m_mask.y = (m_mask.y - 1); }; if (m_count == 4){ _local6 = new sfxBell(); _local6.play(); }; if (m_count == 30){ m_play.visible = true; m_otherGames.visible = true; }; if (m_count > 30){ m_play.alpha = (m_play.alpha + 0.05); if (m_count > 40){ m_otherGames.alpha = (m_otherGames.alpha + 0.05); }; if ((((m_play.alpha >= 1)) && ((m_otherGames.alpha >= 1)))){ m_bounce = false; onLoaderMovieFinished(); }; }; }; } public function stageSix(){ globalFloor.transitionColorTo(GameColor.purple); } public function room26Death(){ room26_doorLock1.doorUnlocked(); room26_doorLock2.doorUnlocked(); } public function r2Unlock(){ doorLock2.doorUnlocked(); } public function R3Refresh(_arg1:Trigger){ Room3Clear = false; } public function e1Activate(_arg1:Trigger){ e1.activate(); e2.activate(); e3.activate(); e4.activate(); e5.activate(); e6.activate(); e7.activate(); e8.activate(); } public function l9r2Unlock(){ doorLock2.doorUnlocked(); } public function openRoom5Doors(){ Room5Clear = true; R5Lock1.doorUnlocked(); R5Lock2.doorUnlocked(); R5Lock3.doorUnlocked(); } public function R8Refresh(_arg1:Trigger){ Room8Clear = false; } public function endGame2(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function endGame4(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function endGame5(_arg1:Trigger){ var _local3:DisplayObject; var _local2:EndFade = new EndFade(); MyCamera.getInstance().addToHud(_local2, true); Game.getInstance().getPlayer().disableInput(); _local2.gotoAndPlay(2); if (KingAPI.isHome){ KingAPI.submitLevel(12); KingAPI.submitScore((12 * 100)); } else { _local3 = new EndGameSubmitScore(); _local3.x = 100; _local3.y = 400; MyCamera.getInstance().addToHud(_local3); }; } public function endGame7(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function endGame9(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function endGame3(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function endGame8(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function l9e1Activate(_arg1:Trigger){ e1.activate(); e2.activate(); e3.activate(); e4.activate(); e5.activate(); e6.activate(); e7.activate(); e8.activate(); } public function endGameX(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function trialEnds5(){ doorLock2.doorUnlocked(); } public function openRoom7Doors(){ Room7Clear = true; R7Lock1.doorUnlocked(); R7Lock2.doorUnlocked(); } public function room27Pickup(_arg1:Trigger){ Game.getInstance().getPlayer().addChargePower(GameColor.blue); if (blueSuperPickedUp == false){ Sounds.pickUp(); blueSuperPickedUp = true; }; blueChargePickup.visible = false; trigBlockRoom27.activateTrig(); } public function trialEnds(){ TrialClear = true; trialDoor1.doorUnlocked(); trialDoor2.doorUnlocked(); } public function bgBlackRoom33(_arg1:Trigger){ } private function tweenTransformCrown(_arg1:TweenEvent):void{ m_waveEngineCrown.colorUpdate(interpolateColor(m_startColor, m_endColor, m_tween.position).color); } public function c3EndGame10(_arg1:Trigger){ Game.getInstance().transitionToNextLevel(); } public function wave1(_arg1:Trigger){ globalFloor.transitionColorTo(GameColor.red); } public function R2Refresh(_arg1:Trigger){ Room2Clear = false; } public function R7Refresh(_arg1:Trigger){ } public function activateBoss2(_arg1:Trigger){ boss2.activate(); } public function activateRedTrigger(_arg1:Trigger){ trigBlockRoom25.activateTrig(); } public function room7_Pickup(_arg1:Trigger){ yellowWeapPickup.visible = false; hintText1.fadeOut(); room07_text.fadeIn(); } public function room34_round2(){ globalFloor.transitionColorTo(GameColor.purple); room34_enemy6.spawn(); room34_enemy7.spawn(); room34_enemy8.spawn(); room34_enemy9.spawn(); room34_enemy10.spawn(); } public function room34_round3(){ globalFloor.transitionColorTo(GameColor.brown); room34_enemy12.spawn(); room34_enemy13.spawn(); room34_enemy14.spawn(); } public function room34_round4(){ room34_doorLock2.doorUnlocked(); } public function room34_round1(_arg1:Trigger){ room34_doorLock1.doorLocked(); room34_doorLock2.doorLocked(); globalFloor.transitionColorTo(GameColor.orange); room34_enemy1.spawn(); room34_enemy2.spawn(); room34_enemy3.spawn(); room34_enemy4.spawn(); room34_enemy5.spawn(); } public function r1Unlock(){ doorLock1.doorUnlocked(); } public function R8DoorLock(_arg1:Trigger){ if (Room8Clear == false){ R8Lock1.doorLocked(); R8Lock2.doorLocked(); R8Lock3.doorLocked(); }; } public function l9r1Unlock(){ doorLock1.doorUnlocked(); } public function stageTwo(){ globalFloor.transitionColorTo(GameColor.blue); } public function room24_round1(_arg1:Trigger){ room24_enemy7.setColor(GameColor.red); room24_enemy8.setColor(GameColor.blue); room24_enemy9.setColor(GameColor.red); room24_enemy7.spawn(); room24_enemy8.spawn(); room24_enemy9.spawn(); } private function tweenTransformLogo(_arg1:TweenEvent):void{ m_waveEngineLogo.colorUpdate(interpolateColor(m_startColor, m_endColor, m_tween.position).color); } public function stageFive(){ globalFloor.transitionColorTo(GameColor.orange); } private function interpolateColor(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:ColorTransform = new ColorTransform(); _local4.redMultiplier = (_arg1.redMultiplier + ((_arg2.redMultiplier - _arg1.redMultiplier) * _arg3)); _local4.greenMultiplier = (_arg1.greenMultiplier + ((_arg2.greenMultiplier - _arg1.greenMultiplier) * _arg3)); _local4.blueMultiplier = (_arg1.blueMultiplier + ((_arg2.blueMultiplier - _arg1.blueMultiplier) * _arg3)); _local4.alphaMultiplier = (_arg1.alphaMultiplier + ((_arg2.alphaMultiplier - _arg1.alphaMultiplier) * _arg3)); _local4.redOffset = (_arg1.redOffset + ((_arg2.redOffset - _arg1.redOffset) * _arg3)); _local4.greenOffset = (_arg1.greenOffset + ((_arg2.greenOffset - _arg1.greenOffset) * _arg3)); _local4.blueOffset = (_arg1.blueOffset + ((_arg2.blueOffset - _arg1.blueOffset) * _arg3)); _local4.alphaOffset = (_arg1.alphaOffset + ((_arg2.alphaOffset - _arg1.alphaOffset) * _arg3)); return (_local4); } public function room11_Pickup(_arg1:Trigger){ blueWeapPickup.visible = false; } public function R7DoorLock(_arg1:Trigger){ if (Room7Clear == false){ }; } private function openKingPage(_arg1:Event):void{ trace(("openKingPage() " + _arg1)); KingAPI.openLoaderMovieLink(); } public function blockRoom25(_arg1:Trigger){ doorLockRoom25.doorLocked(); } public function blockRoom27(_arg1:Trigger){ doorLockRoom27.doorLocked(); } public function room18EnemyActivate(_arg1:Trigger){ room18_enemy1.spawn(); room18_enemy2.spawn(); room18_enemy3.spawn(); room18_enemy4.spawn(); } public function R1Refresh(_arg1:Trigger){ Room1Clear = false; } public function room19_round1(_arg1:Trigger){ room19_enemy1.activate(); room19_enemy2.activate(); room19_enemy3.activate(); room19_enemy4.activate(); } public function r4Unlock(){ doorLock4.doorUnlocked(); } public function openRoom2Doors(){ Room2Clear = true; R2Lock1.doorUnlocked(); R2Lock2.doorUnlocked(); } } }//package com.midasplayer
Section 11
//Color (fl.motion.Color) package fl.motion { import flash.display.*; import flash.geom.*; public class Color extends ColorTransform { private var _tintColor:Number;// = 0 private var _tintMultiplier:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } private function deriveTintColor():uint{ var _local1:Number = (1 / this.tintMultiplier); var _local2:uint = Math.round((this.redOffset * _local1)); var _local3:uint = Math.round((this.greenOffset * _local1)); var _local4:uint = Math.round((this.blueOffset * _local1)); var _local5:uint = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function set brightness(_arg1:Number):void{ if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; var _local2:Number = (1 - Math.abs(_arg1)); var _local3:Number = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } private function parseXML(_arg1:XML=null):Color{ var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; var _local2:XML = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public function get tintColor():uint{ return (this._tintColor); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function setTint(_arg1:uint, _arg2:Number):void{ this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); var _local3:uint = ((_arg1 >> 16) & 0xFF); var _local4:uint = ((_arg1 >> 8) & 0xFF); var _local5:uint = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number = (1 - _arg3); var _local5:uint = ((_arg1 >> 24) & 0xFF); var _local6:uint = ((_arg1 >> 16) & 0xFF); var _local7:uint = ((_arg1 >> 8) & 0xFF); var _local8:uint = (_arg1 & 0xFF); var _local9:uint = ((_arg2 >> 24) & 0xFF); var _local10:uint = ((_arg2 >> 16) & 0xFF); var _local11:uint = ((_arg2 >> 8) & 0xFF); var _local12:uint = (_arg2 & 0xFF); var _local13:uint = ((_local5 * _local4) + (_local9 * _arg3)); var _local14:uint = ((_local6 * _local4) + (_local10 * _arg3)); var _local15:uint = ((_local7 * _local4) + (_local11 * _arg3)); var _local16:uint = ((_local8 * _local4) + (_local12 * _arg3)); var _local17:uint = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number = (1 - _arg3); var _local5:ColorTransform = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 12
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 13
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false private var _fps:Number;// = NAN private var _time:Number;// = NAN public var begin:Number;// = NAN private var _finish:Number;// = NAN public var change:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get position():Number{ return (this.getPosition(this._time)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 14
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var position:Number;// = NAN public var time:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 15
//laserAnimation_90 (saturatePaxV02_fla.laserAnimation_90) package saturatePaxV02_fla { import flash.display.*; public dynamic class laserAnimation_90 extends MovieClip { public var lazCan1Anim:MovieClip; public function laserAnimation_90(){ addFrameScript(69, frame70); } function frame70(){ this.stop(); } } }//package saturatePaxV02_fla
Section 16
//laserAnimation3_116 (saturatePaxV02_fla.laserAnimation3_116) package saturatePaxV02_fla { import flash.display.*; public dynamic class laserAnimation3_116 extends MovieClip { public var lazCan2Anim:MovieClip; public function laserAnimation3_116(){ addFrameScript(69, frame70); } function frame70(){ this.stop(); } } }//package saturatePaxV02_fla
Section 17
//laserEnemyAnimation2_92 (saturatePaxV02_fla.laserEnemyAnimation2_92) package saturatePaxV02_fla { import flash.display.*; public dynamic class laserEnemyAnimation2_92 extends MovieClip { public function laserEnemyAnimation2_92(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package saturatePaxV02_fla
Section 18
//PauseMenu_32 (saturatePaxV02_fla.PauseMenu_32) package saturatePaxV02_fla { import flash.display.*; public dynamic class PauseMenu_32 extends MovieClip { public function PauseMenu_32(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package saturatePaxV02_fla
Section 19
//SaturateTextAnimation_7 (saturatePaxV02_fla.SaturateTextAnimation_7) package saturatePaxV02_fla { import flash.display.*; public dynamic class SaturateTextAnimation_7 extends MovieClip { public function SaturateTextAnimation_7(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package saturatePaxV02_fla
Section 20
//waitText_86 (saturatePaxV02_fla.waitText_86) package saturatePaxV02_fla { import flash.display.*; public dynamic class waitText_86 extends MovieClip { public var waitText:MovieClip; public function waitText_86(){ addFrameScript(69, frame70); } function frame70(){ stop(); } } }//package saturatePaxV02_fla
Section 21
//BackgroundMusic (BackgroundMusic) package { import flash.media.*; public class BackgroundMusic { public static const bgm_Level10:uint = 7; public static const bgm_Aaron:uint = 0; public static const bgm_Off:uint = 100; public static const bgm_Level1:uint = 1; public static const bgm_Level2:uint = 2; public static const bgm_Level3:uint = 3; public static const bgm_Level4:uint = 4; public static const bgm_Level6:uint = 6; public static const bgm_Level5:uint = 5; static var sL10:sndLvl10; private static var sMusicArray:Array = new Array(); private static var mCurMusic:uint = 100; static var sL4:sndLvl4; static var sL6:sndLvl6; static var sBossLFive:sndBossLFive; static var sL2:sndLvl2; static var sL3:sndLvl3; private static var mBgmChannel:SoundChannel; static var sAaronBgm:sndBGMLevel0; private static var mInitialized:Boolean = false; static var sL1:sndLvl1; public static function setMusic(_arg1:uint){ if (mCurMusic != bgm_Off){ mBgmChannel.stop(); }; mBgmChannel = Sound(sMusicArray[_arg1]).play(0, int.MAX_VALUE); mCurMusic = _arg1; } public static function initialize(){ if (mInitialized){ return; }; sAaronBgm = new sndBGMLevel0(); sBossLFive = new sndBossLFive(); sL1 = new sndLvl1(); sL2 = new sndLvl2(); sL3 = new sndLvl3(); sL4 = new sndLvl4(); sL6 = new sndLvl6(); sL10 = new sndLvl10(); sMusicArray.push(sAaronBgm); sMusicArray.push(sL1); sMusicArray.push(sL2); sMusicArray.push(sL3); sMusicArray.push(sL4); sMusicArray.push(sBossLFive); sMusicArray.push(sL6); sMusicArray.push(sL10); mCurMusic = bgm_Off; mInitialized = true; } } }//package
Section 22
//BubbleBoss (BubbleBoss) package { import flash.events.*; import flash.display.*; import flash.geom.*; import fl.motion.*; public class BubbleBoss extends Enemy { public var ring1:MovieClip; public var ring3:MovieClip; public var ring5:MovieClip; public var ring7:MovieClip; public var ring2:MovieClip; public var ring4:MovieClip; public var ring6:MovieClip; var mStage:uint;// = 1 var mFlashingAlphaValue:Number;// = 1 var mFlashingArray:Array; var mRingArray:Array; var mSwitchRotation:Number;// = 0 var mChildSwitch:Switch; var mCurState:BubbleBossState;// = null var mRemainingColor:Array; var mRadius:Number;// = 110 public var lArm1:MovieClip; public var lArm2:MovieClip; public var rArm1:MovieClip; public var rArm2:MovieClip; var mFlashingInc:Number;// = -0.05 var mSpawnMarker:SystemMovieClip;// = null var mDestination:SystemMovieClip;// = null var mExposed:Boolean;// = false private static const cNumLayers = 7; private static const cExposedRadius = 95; private static const cChildDistance = 110; private static const cUnexposedRadius = 110; public static var sStartState:BubbleBossState = null; public static var sRechargeState:BubbleBossState = null; public static var sRunState:BubbleBossState = null; private static var sRingColorTransform:Color = new Color(); public static var sChaseState:BubbleBossState = null; public function BubbleBoss(){ mRemainingColor = new Array(); mRingArray = new Array(); mFlashingArray = new Array(); mChildSwitch = new Switch(); super(); if (!sChaseState){ sChaseState = new BubbleBossChaseState(); sRunState = new BubbleBossRunState(); sRechargeState = new BubbleBossRechargingState(); }; BubbleBossState.sEnemiesAvailableToSpawn = 5; mRingArray.push(ring7); mRingArray.push(ring6); mRingArray.push(ring5); mRingArray.push(ring4); mRingArray.push(ring3); mRingArray.push(ring2); mRingArray.push(ring1); mRemainingColor.push(GameColor.brown); mRemainingColor.push(GameColor.purple); mRemainingColor.push(GameColor.green); mRemainingColor.push(GameColor.orange); mRemainingColor.push(GameColor.blue); mRemainingColor.push(GameColor.red); mRemainingColor.push(GameColor.yellow); updateRingColors(); mChildSwitch.addObserver(removeColorRing); mSpawnMarker = new FloorSwitchButton(); mSpawnMarker.visible = false; } override public function getRadius():Number{ return (mRadius); } public function clearDestination(){ mDestination = null; mVelocity.x = 0; mVelocity.y = 0; } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, updateSwitchAnimation); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, flashingAnimation); _arg1.removeChild(mSpawnMarker); } public function removeColorRing(_arg1:Switch){ mRemainingColor.pop(); if (mRemainingColor.length > 0){ mFlashingArray.push(mRingArray[((cNumLayers - mRemainingColor.length) - 1)]); updateRingColors(); unexposeTargetSwitch(); updateDifficulty(); setState(sStartState); } else { if (mCurState){ mCurState.onStop(this); }; mCurState = null; destroy(); }; } public function fireSpray(){ } public function exposeTargetSwitch(){ ring1.alpha = 0; mChildSwitch.fadeIn(); mExposed = true; } override public function getKnockback():Number{ return ((50 + (getVelocity().length * 6))); } override public function matchColorFloor(){ if (!mExposed){ exposeTargetSwitch(); setState(sRunState); }; } public function updateSwitchAnimation(_arg1:Event){ var _local2:Number; var _local3:Point; var _local4:Point; if (mExposed){ _local2 = 0.1; mSwitchRotation = (mSwitchRotation + _local2); _local3 = new Point(); _local3.x = (cChildDistance * Math.cos(mSwitchRotation)); _local3.y = (cChildDistance * Math.sin(mSwitchRotation)); _local4 = getAbsPos().add(_local3); mChildSwitch.setAbsPos(_local4); } else { mChildSwitch.setAbsPos(getAbsPos()); }; } override public function hitColor(_arg1:uint, _arg2:Boolean){ } public function fireGun(){ } override public function getEnemyType():uint{ return (ai_BubbleBoss); } override public function updateEnemyAI(_arg1:Event){ var _local2:Point; var _local3:Point; var _local4:Point; var _local5:Number; if (!isActive()){ return; }; if (mCurState){ mCurState.update(this); }; if (mDestination){ _local2 = mDestination.getAbsPos(); _local3 = getAbsPos(); _local4 = _local2.subtract(_local3); _local4.normalize(1); mVelocity = new Point((_local4.x * mSpeed), (_local4.y * mSpeed)); _local5 = Math.atan2(_local4.y, _local4.x); this.rotation = ((_local5 * (180 / Math.PI)) - 90); }; } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updateSwitchAnimation); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, flashingAnimation); _arg1.addChild(mSpawnMarker); mSpawnMarker.setAbsPos(getAbsPos()); } public function flashingAnimation(_arg1:Event){ if ((((((mFlashingAlphaValue <= 0.05)) && ((mFlashingInc < 0)))) || ((((mFlashingAlphaValue >= 0.95)) && ((mFlashingInc > 0)))))){ mFlashingInc = (mFlashingInc * -1); }; mFlashingAlphaValue = (mFlashingAlphaValue + mFlashingInc); var _local2:uint; while (_local2 < mFlashingArray.length) { DisplayObject(mFlashingArray[_local2]).alpha = mFlashingAlphaValue; _local2++; }; } public function setDestination(_arg1:SystemMovieClip){ mDestination = _arg1; } public function setState(_arg1:BubbleBossState){ if (mCurState){ mCurState.onStop(this); }; mCurState = _arg1; mCurState.onStart(this); } override public function setGraphicsColor(_arg1:uint){ } private function updateDifficulty(){ var _local1:uint = (8 - mRemainingColor.length); switch (_local1){ case 1: sChaseState.setFireRate(45); sRunState.setFireRate(45); sRechargeState.setFireRate(45); sChaseState.setSpawnRate(0); sRunState.setSpawnRate(0); sRechargeState.setSpawnRate(0); sChaseState.setSpawnClr(GameColor.white); sRunState.setSpawnClr(GameColor.white); sRechargeState.setSpawnClr(GameColor.white); break; case 2: sChaseState.setSpawnRate(90); sRunState.setSpawnRate(90); sRechargeState.setSpawnRate(90); mSpeed = (mSpeed * 1.2); break; case 3: mSpeed = (mSpeed * 1.2); break; case 4: sChaseState.setSpawnClr(GameColor.yellow); sRunState.setSpawnClr(GameColor.red); sRechargeState.setSpawnClr(GameColor.yellow); break; case 5: sChaseState.setSpawnClr(GameColor.blue); sRunState.setSpawnClr(GameColor.yellow); sRechargeState.setSpawnClr(GameColor.white); break; case 6: sChaseState.setSpawnClr(GameColor.red); sRunState.setSpawnClr(GameColor.blue); sRechargeState.setSpawnClr(GameColor.white); break; case 7: sChaseState.setSpawnClr(GameColor.orange); sRunState.setSpawnClr(GameColor.red); sRechargeState.setSpawnClr(GameColor.white); break; }; } override public function getDamage():Number{ return ((1 / 2)); } public function unexposeTargetSwitch(){ ring1.alpha = 1; mChildSwitch.fadeOut(); mExposed = false; } public function fireEnemy(){ } public function getSpawnMarker():SystemMovieClip{ return (mSpawnMarker); } private function updateRingColors(){ var _local1:int; var _local2:int = (cNumLayers - mRemainingColor.length); _local1 = 0; while (_local1 < mRemainingColor.length) { setObjColor(mRingArray[(_local1 + _local2)], mRemainingColor[_local1]); _local1++; }; _local1 = 0; while (_local1 < _local2) { setObjColor(mRingArray[_local1], GameColor.white); _local1++; }; var _local3:uint = mRemainingColor[(mRemainingColor.length - 1)]; setObjColor(lArm1, _local3); setObjColor(lArm2, _local3); setObjColor(rArm1, _local3); setObjColor(rArm2, _local3); mChildSwitch.reset(); mChildSwitch.setGoal(_local3); setColor(_local3); } override public function activate(){ if (mActive){ return; }; super.activate(); sStartState = sChaseState; updateDifficulty(); setState(sStartState); } override protected function deathAnimation(){ Sounds.EnemyDeath(); setColor(GameColor.white); var _local1:* = new ExplodeField(this, 100); _local1.applyStage(this.stage); } private static function setObjColor(_arg1:DisplayObject, _arg2:uint){ var _local3:uint = GameColor.getRgb(_arg2); sRingColorTransform.setTint(_local3, 1); _arg1.transform.colorTransform = sRingColorTransform; } } }//package
Section 23
//BubbleBossChaseState (BubbleBossChaseState) package { public class BubbleBossChaseState extends BubbleBossState { override public function onStop(_arg1:BubbleBoss){ super.onStop(_arg1); _arg1.clearDestination(); } override public function update(_arg1:BubbleBoss){ super.update(_arg1); } override public function onStart(_arg1:BubbleBoss){ super.onStart(_arg1); var _local2:PlayerShip = Game.getInstance().getPlayer(); _arg1.setDestination(_local2); } } }//package
Section 24
//BubbleBossRechargingState (BubbleBossRechargingState) package { public class BubbleBossRechargingState extends BubbleBossState { override public function onStop(_arg1:BubbleBoss){ super.onStop(_arg1); } override public function update(_arg1:BubbleBoss){ super.update(_arg1); _arg1.ring1.alpha = (_arg1.ring1.alpha + 0.02); if (_arg1.ring1.alpha >= 1){ _arg1.unexposeTargetSwitch(); _arg1.setState(BubbleBoss.sStartState); }; } override public function onStart(_arg1:BubbleBoss){ super.onStart(_arg1); } } }//package
Section 25
//BubbleBossRunState (BubbleBossRunState) package { import flash.geom.*; public class BubbleBossRunState extends BubbleBossState { var mSpawnMarker:SystemMovieClip;// = null override public function update(_arg1:BubbleBoss){ super.update(_arg1); var _local2:Point = mSpawnMarker.getAbsPos().subtract(_arg1.getAbsPos()); if (_local2.length < _arg1.getSpeed()){ Game.getInstance().getGlobalFloor().transitionColorTo(GameColor.black); _arg1.setState(BubbleBoss.sRechargeState); }; } override public function onStart(_arg1:BubbleBoss){ super.onStart(_arg1); mSpawnMarker = _arg1.getSpawnMarker(); _arg1.setDestination(mSpawnMarker); } override public function onStop(_arg1:BubbleBoss){ super.onStop(_arg1); _arg1.clearDestination(); } } }//package
Section 26
//BubbleBossState (BubbleBossState) package { import flash.geom.*; public class BubbleBossState { var mFireRate:uint;// = 0 var mPlayer:PlayerShip;// = null var mFrameCount:uint;// = 0 var mSpawnRate:uint;// = 0 var mSpawnClr:uint; static var sEnemiesAvailableToSpawn:uint = 5; public function BubbleBossState(){ mSpawnClr = GameColor.white; super(); } public function onStop(_arg1:BubbleBoss){ mPlayer = null; } public function update(_arg1:BubbleBoss){ var _local2:Point; var _local3:Number; var _local4:ChaserEnemy; mFrameCount++; if ((mFrameCount % mFireRate) == 0){ _local2 = mPlayer.getAbsPos().subtract(_arg1.getAbsPos()); _local3 = ((180 / Math.PI) * Math.atan2(_local2.y, _local2.x)); _arg1.fireWeapon(_local3); }; if (((((mFrameCount % mSpawnRate) == 0)) && ((sEnemiesAvailableToSpawn > 0)))){ _local4 = new ChaserEnemy(); _local4.setAbsPos(_arg1.getAbsPos()); _local4.setSpeed((PlayerShip.defaultVelocity / 2)); _local4.setColor(mSpawnClr); _local4.activate(); _local4.addDeathObserver(BubbleBossState.spawnDeath); sEnemiesAvailableToSpawn--; }; } public function onStart(_arg1:BubbleBoss){ mPlayer = Game.getInstance().getPlayer(); mFrameCount = 0; } public function setSpawnClr(_arg1:uint){ mSpawnClr = _arg1; } public function setFireRate(_arg1:uint){ mFireRate = _arg1; } public function setSpawnRate(_arg1:uint){ mSpawnRate = _arg1; } public static function spawnDeath(_arg1:Enemy){ sEnemiesAvailableToSpawn++; } } }//package
Section 27
//Bullet (Bullet) package { public class Bullet extends BulletBase { public static const cRadius:Number = 7; public function Bullet(_arg1:uint, _arg2:Number=30){ super(GameObject.type_Bullet, _arg1, _arg2); } override public function getRadius():Number{ return (cRadius); } public function isCharged():Boolean{ return (false); } } }//package
Section 28
//BulletBase (BulletBase) package { import flash.events.*; import flash.display.*; public class BulletBase extends GameObject { var mVelocityMag:Number;// = 30 var mFrameCount:int;// = 0 public static const cDefaultBulletTimeout:Number = 30; public function BulletBase(_arg1:uint, _arg2:uint, _arg3:Number=30){ super(_arg1); setColor(_arg2); mVelocityMag = _arg3; mFrameCount = this.getTimeout(); } public function setTrajectoryAngle(_arg1:Number){ var _local2:Number = (_arg1 * (Math.PI / 180)); mVelocity.x = (mVelocityMag * Math.cos(_local2)); mVelocity.y = (mVelocityMag * Math.sin(_local2)); } public function getTimeout():int{ return (cDefaultBulletTimeout); } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, this.checkTimeout); } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, this.checkTimeout); } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1); } public function checkTimeout(_arg1:Event){ if (mDead){ return; }; if (mFrameCount <= 0){ destroy(); } else { mFrameCount--; }; } public function bulletExplosion(){ var _local1:BulletField = new BulletField(this, 3); _local1.applyStage(Game.getInstance().mStage); } override public function hitWall(){ Sounds.bulletHitWall(); this.bulletExplosion(); destroy(); } } }//package
Section 29
//BulletField (BulletField) package { import flash.events.*; import flash.display.*; public class BulletField extends MovieClip { var mParticleExpl:ParticleExpl;// = null var mEndFunction:Function;// = null public function BulletField(_arg1:GameObject, _arg2:uint=10){ mParticleExpl = new ParticleExpl(Twinkle, _arg1, _arg2); } public function applyStage(_arg1:Stage){ Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updateParticles); mParticleExpl.applyStage(_arg1); } public function setEndFunction(_arg1:Function){ mEndFunction = _arg1; } public function withdrawStage(_arg1:Stage){ Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, updateParticles); mParticleExpl.withdrawStage(_arg1); } public function updateParticles(_arg1:Event){ mParticleExpl.update(); if (!mParticleExpl.isStillActive()){ withdrawStage(Game.getInstance().getStage()); if (mEndFunction != null){ mEndFunction(); }; }; } } }//package
Section 30
//CameraBox (CameraBox) package { import flash.display.*; import flash.geom.*; public class CameraBox extends SystemMovieClip { var mId:uint;// = 0 var mParalaxObjs:Array; var mDim:Point; var mSceneObservers:Array; public function CameraBox(){ mParalaxObjs = new Array(); mDim = new Point(); mSceneObservers = new Array(); super(); mId = SystemMovieClip.getNewId(); Game.getInstance().addCameraBox(this); var _local1:DisplayObject = this.getChildAt(0); _local1.alpha = 0; visible = false; mDim.x = width; mDim.y = height; addParalax(0.7); } private function notifySceneObservers(_arg1:Boolean){ var _local2:int; while (_local2 < mSceneObservers.length) { var _local3 = mSceneObservers; _local3[_local2](_arg1, this); _local2++; }; } public function addParalax(_arg1:Number, _arg2:DisplayObject=null):Boolean{ var _local4:Boolean; var _local5:Boolean; var _local6:Point; var _local7:Point; var _local8:Number; var _local9:Number; var _local10:Point; var _local3:Point = new Point(scaleX, scaleY); if (_arg2 == null){ _local4 = ((550 * _local3.x) > MyCamera.getInstance().getWidth()); _local5 = ((400 * _local3.y) > MyCamera.getInstance().getHeight()); _local6 = new Point(550, 400); _local7 = new Point(MyCamera.getInstance().getWidth(), MyCamera.getInstance().getHeight()); _local8 = (_local6.x - ((1 - _arg1) * (_local6.x - _local7.x))); _local9 = (_local6.y - ((1 - _arg1) * (_local6.y - _local7.y))); _local10 = new Point(_local8, _local9); _arg2 = new ParticleParalax(StarMan, _local10, _local3, _arg1); } else { _arg2.scaleX = (_arg2.scaleX / _local3.x); _arg2.scaleY = (_arg2.scaleY / _local3.y); _arg2.x = 0; _arg2.y = 0; }; mParalaxObjs.push(_arg2); addChild(_arg2); return (true); } public function updateParalax(_arg1:Number, _arg2:Number){ var _local3:int; while (_local3 < mParalaxObjs.length) { Paralax(mParalaxObjs[_local3]).onCameraMove(_arg1, _arg2); _local3++; }; } public function updateParticles(){ } public function getBoxMax():Point{ var _local1:Point = getAbsPos(); _local1.x = (_local1.x + (mDim.x / 2)); _local1.y = (_local1.y + (mDim.y / 2)); return (_local1); } public function readId():uint{ return (mId); } public function deactivate(){ visible = false; notifySceneObservers(false); var _local1:int; while (_local1 < mParalaxObjs.length) { mParalaxObjs[_local1].x = 0; mParalaxObjs[_local1].y = 0; _local1++; }; } public function addSceneObserver(_arg1:Function){ mSceneObservers.push(_arg1); } public function activate(){ visible = true; notifySceneObservers(true); } public function getBoxMin():Point{ var _local1:Point = getAbsPos(); _local1.x = (_local1.x - (mDim.x / 2)); _local1.y = (_local1.y - (mDim.y / 2)); return (_local1); } } }//package
Section 31
//ChangeWeaponsText (ChangeWeaponsText) package { public dynamic class ChangeWeaponsText extends HintText { } }//package
Section 32
//ChargeBullet (ChargeBullet) package { public class ChargeBullet extends Bullet { public function ChargeBullet(_arg1:uint){ super(_arg1); } override public function bulletExplosion(){ var _local1:BulletField = new BulletField(this, 20); _local1.applyStage(Game.getInstance().mStage); } override public function isCharged():Boolean{ return (true); } } }//package
Section 33
//ChargeIndicator (ChargeIndicator) package { public class ChargeIndicator extends SystemMovieClip { public function ChargeRing(){ } } }//package
Section 34
//ChargeRing (ChargeRing) package { public class ChargeRing extends SystemMovieClip { } }//package
Section 35
//ChargeText (ChargeText) package { public dynamic class ChargeText extends HintText { } }//package
Section 36
//ChaserEnemy (ChaserEnemy) package { import flash.events.*; import flash.geom.*; public class ChaserEnemy extends Enemy { override public function getRadius():Number{ return (18); } override public function getEnemyType():uint{ return (ai_Chase); } override public function updateEnemyAI(_arg1:Event){ var _local2:Point; var _local3:PlayerShip; var _local4:Point; var _local5:Point; var _local6:Number; var _local7:Number; var _local8:Number; if (isActive()){ _local2 = getAbsPos(); _local3 = Game.getInstance().getPlayer(); if (!_local3){ return; }; _local4 = _local3.getAbsPos(); _local5 = _local4.subtract(_local2); _local6 = _local5.length; _local7 = (mSpeed / _local6); mVelocity = new Point((_local5.x * _local7), (_local5.y * _local7)); _local8 = Math.atan2(_local5.y, _local5.x); this.rotation = ((_local8 * (180 / Math.PI)) + 90); }; } } }//package
Section 37
//Checkpoint (Checkpoint) package { public class Checkpoint extends GameObject { public var checkTrig:Trigger; public var doorLock:DoorLock; var mId:uint;// = 0 public static const sVisible = true; public function Checkpoint(){ super(GameObject.type_Checkpoint); visible = sVisible; mId = SystemMovieClip.getNewId(); GameObject.reconfigureAsChild(this, doorLock); doorLock.updateRotation(); GameObject.reconfigureAsChild(this, checkTrig); checkTrig.addTriggerFunction(onCheckTrigger); checkTrig.setMode(Trigger.mode_OneTimeOnly); } public function getTrig():Trigger{ return (checkTrig); } public function onCheckTrigger(_arg1:Trigger){ var _local2:CheckText; Game.getInstance().setCheckpoint(this); doorLock.doorLocked(); _local2 = new CheckText(); MyCamera.getInstance().addToHud(_local2, false); _local2.x = 100; _local2.y = 100; } public function readId():uint{ return (mId); } } }//package
Section 38
//CheckpointMomento (CheckpointMomento) package { import flash.geom.*; public class CheckpointMomento { private var mPlayerChargeAbility;// = 0 private var mActive:Boolean;// = false private var mCameraId:uint;// = 0 private var mCheckpointId:uint;// = 0 private var mBgColor:uint;// = 10 public function isActive():Boolean{ return (mActive); } public function deactivate(){ mActive = false; } public function grabSnapshot(_arg1:Checkpoint){ mCheckpointId = _arg1.readId(); mCameraId = MyCamera.getInstance().getCameraBox().readId(); var _local2:ColorFloor = Game.getInstance().getGlobalFloor(); mBgColor = _local2.getColor(); mPlayerChargeAbility = Game.getInstance().getPlayer().getChargePower(); mActive = true; } public function jumpToSnapshot(){ var _local1:CameraBox = Game.getInstance().findCamera(mCameraId); MyCamera.getInstance().setCameraBox(_local1); var _local2:Checkpoint = Game.getInstance().findCheckpoint(mCheckpointId); var _local3:Point = _local2.getAbsPos(); var _local4:PlayerShip = Game.getInstance().getPlayer(); _local4.addChargePower(mPlayerChargeAbility); _local4.x = _local3.x; _local4.y = _local3.y; _local4.endKnockback(); _local4.heal(); var _local5:ColorFloor = Game.getInstance().getGlobalFloor(); if (_local5){ _local5.setColor(mBgColor); }; } } }//package
Section 39
//CheckText (CheckText) package { import flash.display.*; public class CheckText extends MovieClip { public function CheckText(){ addFrameScript(89, frame90); } function frame90(){ stop(); } } }//package
Section 40
//ColorField (ColorField) package { import flash.events.*; import flash.display.*; public class ColorField extends GameObject { var isActive:Boolean; var mParticleStream:ParticleStream; public function ColorField(){ isActive = new Boolean(false); mParticleStream = new ParticleStream(FieldBubble, 150, 60, 20, 0.005); addFrameScript(0, frame1); super(GameObject.type_ColorField); addChild(mParticleStream); grabTintAsColor(); } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, updateParticles); } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1); } public function updateParticles(_arg1:Event){ if (Game.getInstance().getGlobalFloor().mNotifiedColor == this.mColor){ return; }; mParticleStream.update(); } function frame1(){ stop(); } public function newFloorColor(_arg1:uint){ if (_arg1 == getColor()){ fadeOut(); } else { fadeIn(); }; } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updateParticles); } } }//package
Section 41
//ColorFloor (ColorFloor) package { public class ColorFloor extends GameObject { var mGeneralObservers:Array; var mFields:Array; var mWalls:Array; var mNotifiedColor:uint;// = 0 public function ColorFloor(){ mWalls = new Array(); mFields = new Array(); mGeneralObservers = new Array(); super(GameObject.type_ColorFloor); mNotifiedColor = mColor; } override public function setColor(_arg1:uint){ super.setColor(_arg1); notifyListeners(_arg1); } override public function transitionColorTo(_arg1:uint, _arg2:uint=10){ var _local3:uint = GameColor.cUndefined; if (mTransition){ _local3 = mTransition.getGoalColor(); }; super.transitionColorTo(_arg1, _arg2); if (_local3 != _arg1){ notifyListeners(_arg1); Sounds.changeBGColour(); }; } public function addWall(_arg1:ColorWall){ mWalls.push(_arg1); _arg1.newFloorColor(mColor); } public function notifyListeners(_arg1:uint){ var _local2:uint; if (mNotifiedColor != _arg1){ _local2 = 0; while (_local2 < mWalls.length) { ColorWall(mWalls[_local2]).newFloorColor(_arg1); _local2++; }; _local2 = 0; while (_local2 < mFields.length) { ColorField(mFields[_local2]).newFloorColor(_arg1); _local2++; }; _local2 = 0; while (_local2 < mGeneralObservers.length) { var _local3 = mGeneralObservers; _local3[_local2](_arg1); _local2++; }; }; mNotifiedColor = _arg1; } public function addObserver(_arg1:Function){ mGeneralObservers.push(_arg1); } public function addField(_arg1:ColorField){ mFields.push(_arg1); _arg1.newFloorColor(mColor); } override public function getRgbColor(_arg1:uint){ return (GameColor.getBackgroundRgb(_arg1)); } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1); } } }//package
Section 42
//ColorFloorPatch (ColorFloorPatch) package { public class ColorFloorPatch extends ColorFloor { } }//package
Section 43
//ColorTransition (ColorTransition) package { public class ColorTransition { const mNumSteps:uint = 25; const mGreenMask:uint = 0xFF00; const mRedMask:uint = 0xFF0000; const mBlueMask:uint = 0xFF; public var mNext:ColorTransition;// = null var mCurStep:uint;// = 0 var mNewColor:uint;// = 0 var mObj:GameObject;// = null var mDelay:uint;// = 0 var mStartRgb:uint;// = 0 var mEndRgb:uint;// = 0 public function ColorTransition(_arg1:GameObject, _arg2:uint, _arg3:uint, _arg4:uint){ mObj = _arg1; mStartRgb = _arg1.getRgbColor(_arg2); mEndRgb = _arg1.getRgbColor(_arg3); mNewColor = _arg3; mDelay = _arg4; } public function stepTransition(){ if (mDelay > 0){ mDelay--; return; }; mCurStep++; var _local1:* = ((calclateNewColor(mRedMask) | calclateNewColor(mGreenMask)) | calclateNewColor(mBlueMask)); mObj.setGraphicsColor(_local1); if (isDone()){ mObj.setColor(mNewColor); mObj.completeTransition(); }; } public function isDone():Boolean{ return ((mCurStep >= mNumSteps)); } public function calclateNewColor(_arg1:uint):uint{ var _local2:uint; var _local3:uint; var _local4:*; var _local5:*; _local2 = (mStartRgb & _arg1); _local3 = (mEndRgb & _arg1); _local4 = ((_local3 - _local2) * (mCurStep / mNumSteps)); _local5 = round(_local4, _arg1); var _local6:uint = (_local2 + _local5); return (_local6); } public function restart(_arg1:uint){ mCurStep = 0; mDelay = _arg1; } public function setNewGoalColor(_arg1:uint){ mStartRgb = ((calclateNewColor(mRedMask) | calclateNewColor(mGreenMask)) | calclateNewColor(mBlueMask)); mEndRgb = mObj.getRgbColor(_arg1); mNewColor = _arg1; mDelay = 5; mCurStep = 0; } public function round(_arg1:uint, _arg2:uint):uint{ var _local3:uint; var _local4:uint; if (_arg2 == mBlueMask){ return (_arg1); }; _local3 = (_arg2 >> 8); _local4 = (_local3 & _arg1); (_local4 << 1); _local4 = (_local4 & _arg2); return (((_arg1 & _arg2) + _local4)); } public function getGoalColor():uint{ return (mNewColor); } public function setNewStartColor(_arg1:uint, _arg2:uint){ mStartRgb = mObj.getRgbColor(_arg1); mDelay = _arg2; mCurStep = 0; } } }//package
Section 44
//ColorWall (ColorWall) package { import flash.events.*; import flash.geom.*; public class ColorWall extends WallBase { var mActive:Boolean;// = true var mPerpendicular:Point; public function ColorWall(){ mPerpendicular = new Point(); super(GameObject.type_ColorWall); var _local1:Number = (this.rotation * (Math.PI / 180)); mPerpendicular.x = Math.cos(_local1); mPerpendicular.y = Math.sin(_local1); grabTintAsColor(); } override public function getFirstPoint():Point{ return (this.getAbsPos().add(calculateNewPoint(0, -50))); } override public function fadeAnimation(_arg1:Event){ var _local2:Boolean = this.isWallActive(); super.fadeAnimation(_arg1); var _local3:Boolean = this.isWallActive(); if (((_local3) && (!(_local2)))){ checkForPlayerCollision(); }; } override public function getRgbColor(_arg1:uint){ return (GameColor.getRgb(_arg1)); } override public function getSecondPoint(_arg1:Point):Point{ return (_arg1.add(calculateNewPoint(0, 100))); } private function checkForPlayerCollision(){ var _local2:Point; var _local3:Number; var _local1:PlayerShip = Game.getInstance().getPlayer(); if (Physics.isColliding(_local1.getShipImage(), this)){ _local2 = _local1.getAbsPos().subtract(this.getAbsPos()); _local3 = ((_local2.x * mPerpendicular.x) + (_local2.y * mPerpendicular.y)); if (_local3 < 0){ mPerpendicular.x = (mPerpendicular.x * -1); mPerpendicular.y = (mPerpendicular.y * -1); }; _local1.knockback(mPerpendicular, 70, 1.7); }; } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1); } public function newFloorColor(_arg1:uint){ if (_arg1 == getColor()){ fadeOut(); } else { fadeIn(); }; } public function isWallActive():Boolean{ return (Boolean((alpha > 0.2))); } } }//package
Section 45
//ColorWheel (ColorWheel) package { import flash.display.*; import flash.geom.*; public class ColorWheel extends MovieClip { private const ROTATION_ANGLE_IN_DEGREES:Number = 120; private static const refRadius:Number = 40; private static const bluePoint:Point = new Point(-112.7, 59.6); private static const yellowPoint:Point = new Point(112.7, 59.6); private static const redPoint:Point = new Point(0, -128); public function hitColorRef(_arg1:Number, _arg2:Number){ var _local3:Point = new Point((_arg1 - x), (_arg2 - y)); if (_local3.subtract(redPoint).length < refRadius){ return (GameColor.red); }; if (_local3.subtract(bluePoint).length < refRadius){ return (GameColor.blue); }; if (_local3.subtract(yellowPoint).length < refRadius){ return (GameColor.yellow); }; return (GameColor.white); } public function rotatePrev(){ this.rotation = (this.rotation - ROTATION_ANGLE_IN_DEGREES); } public function rotateNext(){ this.rotation = (this.rotation + ROTATION_ANGLE_IN_DEGREES); } } }//package
Section 46
//CrossHair (CrossHair) package { import flash.events.*; import flash.display.*; import fl.motion.*; import flash.ui.*; public class CrossHair extends MovieClip { var crossColor:Color; var mGoalColor:uint;// = 7 public function CrossHair(_arg1:Stage){ crossColor = new Color(); super(); Mouse.hide(); this.applyStage(_arg1); } public function applyStage(_arg1:Stage){ _arg1.addChild(this); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, enterFrameHandler); } public function setColor(_arg1:uint){ var _local2:Color = new Color(); _local2.setTint(_arg1, 0.5); this.transform.colorTransform = _local2; } public function withdrawStage(_arg1:Stage){ _arg1.removeChild(this); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, enterFrameHandler); } function enterFrameHandler(_arg1:Event):void{ x = Game.getInstance().mStage.mouseX; y = Game.getInstance().mStage.mouseY; } } }//package
Section 47
//DodgerEnemy (DodgerEnemy) package { import flash.events.*; import flash.geom.*; public class DodgerEnemy extends Enemy { private var MINIMUM_PLAYER_DISTANCE:Number;// = 200 private var framecounter:Number;// = 0 private var playerAngle:Number;// = 0 private var MAX_TOLERANCE:Number;// = 3 private var SHOT_ANGLE_TOLERANCE:Number;// = 1 private var shotInterval:Number; public function DodgerEnemy(){ shotInterval = (24 * Physics.randRange(2, 5)); super(); } public function increaseShotTolerance():void{ if ((((this.SHOT_ANGLE_TOLERANCE < this.MAX_TOLERANCE)) && ((this.SHOT_ANGLE_TOLERANCE >= 0)))){ SHOT_ANGLE_TOLERANCE++; return; }; if (this.SHOT_ANGLE_TOLERANCE > this.MAX_TOLERANCE){ this.SHOT_ANGLE_TOLERANCE = this.MAX_TOLERANCE; return; }; if (this.SHOT_ANGLE_TOLERANCE < 0){ this.SHOT_ANGLE_TOLERANCE = Math.sqrt((this.SHOT_ANGLE_TOLERANCE * this.SHOT_ANGLE_TOLERANCE)); } else { trace("WARNING: Attempted to increase shot tolerance above max value, or undefined behaviour"); }; } override public function updateEnemyAI(_arg1:Event){ var _local2:Number; if (isActive()){ _local2 = this.calculatePlayerDistance(); trace(((_local2 + " ") + this.MINIMUM_PLAYER_DISTANCE)); trace((this.calculatePlayerDistance() > MINIMUM_PLAYER_DISTANCE)); if (_local2 > MINIMUM_PLAYER_DISTANCE){ this.move(); } else { mVelocity.x = 1; mVelocity.y = 1; }; }; } override public function getEnemyType():uint{ return (ai_Dodger); } private function move():void{ var _local1:Point = this.getAbsPos(); var _local2:Point = Game.getInstance().getPlayer().getAbsPos(); var _local3:Point = _local2.subtract(_local1); var _local4:Number = _local3.length; var _local5:Number = (mSpeed / _local4); mVelocity.x = (_local3.x * _local5); mVelocity.y = (_local3.y * _local5); var _local6:Number = Math.atan2(_local3.y, _local3.x); this.rotation = ((_local6 * (180 / Math.PI)) + 90); } public function decreaseShotTolerance():void{ if ((((this.SHOT_ANGLE_TOLERANCE <= this.MAX_TOLERANCE)) && ((this.SHOT_ANGLE_TOLERANCE > 0)))){ this.SHOT_ANGLE_TOLERANCE--; return; }; if (this.SHOT_ANGLE_TOLERANCE == 0){ return; }; trace(("WARNING: Attempted to decrease shot tolerance below 0 degree angle, or undefined behaviour" + this)); } } }//package
Section 48
//Door (Door) package { import flash.geom.*; public class Door extends WallBase { var mSwitchTotalCount:uint;// = 0 var mSwitchOnCount:uint;// = 0 var mOpen:Boolean;// = false private static const sVisible = true; public function Door(){ super(GameObject.type_Door); visible = sVisible; } public function switchChanged(_arg1:Switch){ if (_arg1.isOn()){ mSwitchOnCount++; if (mSwitchOnCount >= mSwitchTotalCount){ openDoor(); }; } else { mSwitchOnCount--; if (mSwitchOnCount <= mSwitchTotalCount){ closeDoor(); }; }; } public function closeDoor(){ mOpen = false; if (sVisible){ visible = true; }; } override public function getSecondPoint(_arg1:Point):Point{ return (_arg1.add(calculateNewPoint(0, 140))); } public function isOpen():Boolean{ return (mOpen); } public function addSwitch(_arg1:Switch){ _arg1.addObserver(this.switchChanged); mSwitchTotalCount++; var _local2:uint = getRgbColor(_arg1.getGoal()); setTint(_local2); } public function isClosed():Boolean{ return (!(mOpen)); } override public function getFirstPoint():Point{ return (this.getAbsPos().add(calculateNewPoint(10.5, -63))); } public function openDoor(){ mOpen = true; if (sVisible){ fadeOut(7); }; Sounds.openDoor(); } } }//package
Section 49
//DoorLock (DoorLock) package { import flash.display.*; import flash.geom.*; public class DoorLock extends Door { public var doorLockPad:MovieClip; public function DoorLock(){ this.visible = false; mOpen = true; doorLockPad.rotation = -(this.rotation); } public function setRotation(_arg1:Number){ this.rotation = _arg1; doorLockPad.rotation = -(_arg1); } public function doorUnlocked(){ mOpen = true; this.visible = false; } override public function getFirstPoint():Point{ return (this.getAbsPos().add(calculateNewPoint(-72.15, 0))); } public function updateRotation(){ doorLockPad.rotation = -(this.rotation); } public function doorLocked(){ mOpen = false; this.visible = true; } override public function getSecondPoint(_arg1:Point):Point{ return (_arg1.add(calculateNewPoint(144.3, 0))); } } }//package
Section 50
//doorLong (doorLong) package { public dynamic class doorLong extends Door { } }//package
Section 51
//EndFade (EndFade) package { import flash.display.*; public class EndFade extends MovieClip { public function EndFade(){ addFrameScript(0, frame1, 129, frame130, 150, frame151); } function frame151(){ stop(); } function frame130(){ stop(); } function frame1(){ stop(); } } }//package
Section 52
//EndGameSubmitScore (EndGameSubmitScore) package { public dynamic class EndGameSubmitScore extends SubmitScoreButton { } }//package
Section 53
//EndParticle (EndParticle) package { import flash.events.*; import flash.display.*; public class EndParticle extends SystemMovieClip { var mEndParticle:EndParticleField; public function EndParticle(){ mEndParticle = new EndParticleField(MenuStarGuy, 10); super(); addChild(mEndParticle); } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); this.stage.addEventListener(FrameListener.BEGIN_FRAME, updateParticles); } public function addEvent(){ this.stage.addEventListener(Event.ENTER_FRAME, updateParticles); } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); this.stage.removeEventListener(FrameListener.BEGIN_FRAME, updateParticles); } public function updateParticles(_arg1:Event){ mEndParticle.update(); } } }//package
Section 54
//EndParticleField (EndParticleField) package { import flash.display.*; import fl.motion.*; public class EndParticleField extends MovieClip { var mParticles:Array; var mMinVelocity:Number;// = 0 var mNumParticles:uint;// = 0 var mParticleClass:Class; var mMaxVelocity:Number;// = 0 var mColorTransform:Color; var mWidth:Number;// = 0 var mHeight:Number;// = 0 public function EndParticleField(_arg1:Class, _arg2:uint){ var _local4:ExplodeParticle; mParticles = new Array(); mColorTransform = new Color(); super(); mParticleClass = _arg1; mNumParticles = _arg2; mMinVelocity = -4; mMaxVelocity = 4; x = 0; y = 0; var _local3:uint; while (_local3 < mNumParticles) { _local4 = new ExplodeParticle(mParticleClass, this, 0, 0); mParticles.push(_local4); startParticle(_local4); _local3++; }; } public function withdrawStage(_arg1:Stage){ if (this.parent){ _arg1.removeChild(this); }; } public function update(){ var _local1:uint; while (_local1 < mNumParticles) { mParticles[_local1].update(); _local1++; }; } public function isStillActive():Boolean{ return ((mParticles[0].clip.alpha > 0)); } public function applyStage(_arg1:Stage){ _arg1.addChild(this); } private function startParticle(_arg1:ExplodeParticle){ _arg1.clip.alpha = 0.5; _arg1.clip.scaleX = 1; _arg1.clip.scaleY = 1; _arg1.fade = ((Math.random() * (0.005 - 0.001)) + 0.001); _arg1.shrink = ((Math.random() * (1 - 0.98)) + 0.98); _arg1.xVel = Physics.randRange(mMinVelocity, mMaxVelocity); _arg1.yVel = Physics.randRange(mMinVelocity, mMaxVelocity); _arg1.drag = 0.98; _arg1.spin = ((Math.random() * (15 - 5)) + 5); } } }//package
Section 55
//EndParticleSpawner (EndParticleSpawner) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class EndParticleSpawner extends MovieClip { var explosionX:Number;// = 0 var explosionY:Number;// = 0 var myTimer:Timer; public function EndParticleSpawner(){ myTimer = new Timer(1000); super(); startTimer(); } public function startTimer(){ myTimer.addEventListener(TimerEvent.TIMER, timedExplosion); myTimer.start(); } public function timedExplosion(_arg1:TimerEvent){ var _local2:EndParticle; explosionX = (Math.random() * 700); explosionY = (Math.random() * 500); _local2 = new EndParticle(); addChild(_local2); _local2.x = explosionX; _local2.y = explosionY; _local2.addEvent(); } } }//package
Section 56
//Enemy (Enemy) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class Enemy extends GameObject { var mActive:Boolean;// = false var mDeathObservers:Array;// = null protected var mSpeed:Number;// = 0 var mSheild:EnemySheild;// = null public static const ai_LaserSection:uint = 11; public static const ai_Linear:uint = 3; public static const cEnemyHoldColorLength = 75; public static const ai_Spike:uint = 9; public static const ai_Dodger:uint = 6; public static const ai_Shooter:uint = 5; public static const ai_Undefined:uint = 0; public static const ai_LaserCannonCap:uint = 12; public static const ai_BubbleBoss:uint = 7; public static const ai_Dragon:uint = 10; public static const ai_Chase:uint = 2; public static const ai_LaserCannon:uint = 8; public static const ai_Path:uint = 1; public static const ai_Fixed:uint = 4; public static var sMotionless = false; public function Enemy(){ super(GameObject.type_Enemy); mSpeed = calcDefaultSpeed(getEnemyType()); } public function dropSheild(){ mSheild = null; } override public function destroy(){ var _local1:Function; if (mDead){ return; }; mDead = true; mActive = false; if (mDeathObservers){ _local1 = null; while (mDeathObservers.length > 0) { _local1 = mDeathObservers.pop(); _local1(this); }; }; mDead = false; this.deathAnimation(); super.destroy(); } public function spawn(){ var _local1:EnemySpawn = new EnemySpawn(); Game.getInstance().getMiscBin().addChild(_local1); _local1.setAbsPos(getAbsPos()); _local1.setEnemy(this); _local1.start(); } public function calculatePlayerDistance():Number{ var _local1:Number = Physics.calculateDistance(this.getAbsPos(), Game.getInstance().getPlayer().getAbsPos()); return (_local1); } public function setSpeed(_arg1:Number){ mSpeed = _arg1; } public function getPlayerLocationAngle():Number{ var _local1:Number; var _local2:Point = Game.getInstance().getPlayer().getAbsPos(); var _local3:Point = getAbsPos(); var _local4:Point = _local2.subtract(_local3); var _local5:Number = Math.atan2(_local4.y, _local4.x); _local1 = (_local5 * (180 / Math.PI)); return (_local1); } public function getKnockbackDir(_arg1:Point):Point{ return (_arg1.subtract(getAbsPos())); } public function addDeathObserver(_arg1:Function){ if (!mDeathObservers){ mDeathObservers = new Array(); }; mDeathObservers.push(_arg1); } public function getKnockback():Number{ return (Math.max((getVelocity().length * 6), 20)); } public function matchColorFloor(){ destroy(); } public function isActive():Boolean{ return (mActive); } public function getSpeed():Number{ return (mSpeed); } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); _arg1.removeEventListener(Event.ENTER_FRAME, this.updateEnemyAI); } override public function hitColor(_arg1:uint, _arg2:Boolean){ if (mSheild){ mSheild.hit(_arg2); return; }; if (!(mColor & _arg1)){ addColorAndRevertWithTransition(_arg1, cEnemyHoldColorLength); }; } override public function updateMovement(_arg1:Event){ if (!sMotionless){ super.updateMovement(_arg1); }; } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1); } public function getDamage():Number{ return (0.25); } public function updateEnemyAI(_arg1:Event){ } public function getEnemyType():uint{ return (ai_Undefined); } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); _arg1.addEventListener(Event.ENTER_FRAME, this.updateEnemyAI); } public function addSheild(){ mSheild = new EnemySheild(this); } public function activate(){ mActive = true; } public function deactivate(){ mActive = false; } protected function deathAnimation(){ Sounds.EnemyDeath(); var _local1:* = new ExplodeField(this, 10, 7); _local1.applyStage(this.stage); } public function fireWeapon(_arg1:int){ if (!isActive()){ return; }; var _local2:EnemyBullet = new EnemyBullet(mColor); var _local3:Point = Point.polar((getRadius() + EnemyBullet.cRadius), (_arg1 * (Math.PI / 180))); _local2.setAbsPos(getAbsPos().add(_local3)); _local2.setTrajectoryAngle(_arg1); } public static function calcDefaultSheild(_arg1:uint):Boolean{ return (false); } public static function calcDefaultSpeed(_arg1:uint):Number{ var _local2:Number = 0; switch (_arg1){ case Enemy.ai_Chase: case Enemy.ai_Shooter: _local2 = (PlayerShip.defaultVelocity * 0.25); break; case Enemy.ai_Path: case Enemy.ai_LaserCannon: _local2 = 3; break; case ai_BubbleBoss: _local2 = (PlayerShip.defaultVelocity * 0.125); break; case ai_Dodger: _local2 = (PlayerShip.defaultVelocity * 0.25); break; default: break; }; return (_local2); } } }//package
Section 57
//EnemyBullet (EnemyBullet) package { public class EnemyBullet extends BulletBase { public static const cRadius = 10; public function EnemyBullet(_arg1:uint, _arg2:Number=10){ super(GameObject.type_EnemyBullet, _arg1, _arg2); } override public function getTimeout():int{ return ((int((1400 / mVelocityMag)) + 1)); } } }//package
Section 58
//EnemyDeathAnimation (EnemyDeathAnimation) package { import flash.display.*; public dynamic class EnemyDeathAnimation extends MovieClip { public function EnemyDeathAnimation(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 59
//EnemyDeathEvent (EnemyDeathEvent) package { public class EnemyDeathEvent { var triggerFunction:Function;// = null var enemCount:uint;// = 0 public function setTriggerFunction(_arg1:Function){ triggerFunction = _arg1; } public function addEnemy(_arg1:Enemy){ enemCount++; _arg1.addDeathObserver(enemyDeath); } public function enemyDeath(_arg1:Enemy){ enemCount--; if (enemCount == 0){ triggerFunction(); }; } public function EnemyDeathTrigger(){ } } }//package
Section 60
//EnemyParameters (EnemyParameters) package { public class EnemyParameters { var mBaseColor:uint; var mType:uint; var mSpeed:Number;// = 0 var mSheild:Boolean;// = false public static const useDefualtSpeed = -1; public function EnemyParameters(_arg1:uint, _arg2:uint=0, _arg3:Number=-1){ mType = Enemy.ai_Undefined; mBaseColor = GameColor.cUndefined; super(); mType = _arg1; if (_arg3 == useDefualtSpeed){ mSpeed = Enemy.calcDefaultSpeed(mType); } else { mSpeed = _arg3; }; mSheild = Enemy.calcDefaultSheild(mType); mBaseColor = _arg2; } public function hasSheild():Boolean{ return (mSheild); } public function createEnemy():Enemy{ var _local1:Enemy; switch (mType){ case Enemy.ai_Path: _local1 = new PathEnemy(); break; case Enemy.ai_Fixed: _local1 = new FixedEnemy(); break; case Enemy.ai_Shooter: _local1 = new ShooterEnemy(); break; case Enemy.ai_Dodger: _local1 = new DodgerEnemy(); break; case Enemy.ai_Chase: default: _local1 = new ChaserEnemy(); break; }; _local1.setColor(mBaseColor); _local1.setSpeed(mSpeed); if (mSheild){ _local1.addSheild(); }; return (_local1); } public function addSheild(){ mSheild = true; } public function setSheild(_arg1:Boolean){ mSheild = _arg1; } public function removeSheild(){ mSheild = false; } } }//package
Section 61
//EnemyPath (EnemyPath) package { public class EnemyPath extends GameObject { public static const sVisible = false; public function EnemyPath(){ super(GameObject.type_EnemyPath); visible = sVisible; } } }//package
Section 62
//EnemyPathFollowerBase (EnemyPathFollowerBase) package { import flash.geom.*; public class EnemyPathFollowerBase extends Enemy { var mMaxPoint:Point;// = null var mToMin:Boolean;// = true var mMinPoint:Point;// = null var mPath:EnemyPath;// = null static var prevMag:Number = 0; private function calculateVelocity(_arg1:Point, _arg2:Point):Point{ var _local3:Point; var _local4:Number; _local3 = _arg2.subtract(_arg1); _local4 = Math.sqrt(((_local3.x * _local3.x) + (_local3.y * _local3.y))); var _local5:Number = (mSpeed / _local4); return (new Point((_local3.x * _local5), (_local3.y * _local5))); } public function setPath(_arg1:EnemyPath){ mPath = _arg1; CalculateMinMaxPoints(); } private function isClose(_arg1:Point, _arg2:Point):Boolean{ var _local3:Point; _local3 = _arg1.subtract(_arg2); var _local4:Number = Math.sqrt(((_local3.x * _local3.x) + (_local3.y * _local3.y))); if (prevMag != _local4){ prevMag = _local4; }; return ((_local4 < mSpeed)); } protected function updateMovementAlongPath(){ if (!hasPath()){ return; }; var _local1:Point = getAbsPos(); var _local2:Point; if (mPath.getAbsPos() != mMinPoint){ CalculateMinMaxPoints(); }; if (mToMin){ _local2 = mMinPoint; } else { _local2 = mMaxPoint; }; if (isClose(_local1, _local2)){ reverseDirection(); } else { mVelocity = calculateVelocity(_local1, _local2); }; } private function CalculateMinMaxPoints(){ mMinPoint = mPath.getAbsPos(); var _local1:Point = new Point(mPath.width, mPath.height); mMaxPoint = mMinPoint.add(_local1); } public function reverseDirection(){ mToMin = !(mToMin); } public function hasPath():Boolean{ return (!((mMinPoint == null))); } } }//package
Section 63
//EnemyRoom (EnemyRoom) package { public class EnemyRoom { var mEndFunction:Function;// = null var mWaves:Array; var mCurWave:int;// = -1 var mScene:CameraBox;// = null public function EnemyRoom(_arg1:CameraBox){ mWaves = new Array(); super(); _arg1.addSceneObserver(onSceneChange); } public function addWave(_arg1:EnemyWave){ mWaves.push(_arg1); } public function activate(){ mCurWave = 0; if (mWaves.length > 0){ EnemyWave(mWaves[mCurWave]).activate(); }; } public function viewLastWave():EnemyWave{ return (EnemyWave(mWaves[(mWaves.length - 1)])); } public function waveFinished(){ EnemyWave(mWaves[mCurWave]).deactivate(); mCurWave++; if (mCurWave < mWaves.length){ EnemyWave(mWaves[mCurWave]).activate(); } else { if (mEndFunction != null){ mEndFunction(); }; mCurWave = -1; }; } public function isActive():Boolean{ return ((mCurWave >= 0)); } public function setEndFunction(_arg1:Function){ mEndFunction = _arg1; } public function deactivate(){ if (mCurWave != -1){ EnemyWave(mWaves[mCurWave]).deactivate(); }; mCurWave = -1; } public function onSceneChange(_arg1:Boolean, _arg2:CameraBox){ if (_arg1){ activate(); } else { deactivate(); }; } } }//package
Section 64
//EnemyRoomWriter (EnemyRoomWriter) package { public class EnemyRoomWriter { var mEnemyRoom:EnemyRoom;// = null var mCurWave:EnemyWave;// = null public function EnemyRoomWriter(_arg1:EnemyRoom){ mEnemyRoom = _arg1; } public function startNewWaveWithCopyOfPrevious(){ mCurWave = mEnemyRoom.viewLastWave().copy(); } public function removeSpawnSet(_arg1:SpawnSet){ mCurWave.removeSpawnSet(_arg1); } public function endWave(){ mEnemyRoom.addWave(mCurWave); mCurWave = null; } public function startNewWave(){ mCurWave = new EnemyWave(mEnemyRoom); } public function addSpawnSet(_arg1:SpawnSet){ mCurWave.addSpawnSet(_arg1); } public function addNewSpawnSet(_arg1:SpawnPoint, _arg2:EnemyParameters, _arg3:int){ var _local4:SpawnSet = new SpawnSet(_arg1, _arg2, _arg3); mCurWave.addSpawnSet(_local4); } public function setWaveEndFunction(_arg1:Function){ mCurWave.setEndFunction(_arg1); } } }//package
Section 65
//EnemySheild (EnemySheild) package { public class EnemySheild extends SystemMovieClip { var mParentEnemy:Enemy;// = null public static const decAlpha = 0.1; public static const startAlpha = 0.4; public function EnemySheild(_arg1:Enemy){ x = 0; y = 0; var _local2:Number = (2 * (_arg1.getRadius() + 2)); var _local3:Number = (_local2 / width); scaleX = _local3; scaleY = _local3; mParentEnemy = _arg1; this.alpha = startAlpha; _arg1.addChild(this); } public function hit(_arg1:Boolean){ this.alpha = (this.alpha - decAlpha); if (this.alpha <= 0.1){ mParentEnemy.dropSheild(); mParentEnemy.removeChild(this); mParentEnemy = null; delete ??getglobalscope [this]; }; } } }//package
Section 66
//EnemySpawn (EnemySpawn) package { import flash.events.*; import fl.motion.*; public class EnemySpawn extends SystemMovieClip { var mColorTransform:Color; var mEnemy:Enemy;// = null public function EnemySpawn(){ mColorTransform = new Color(); super(); stop(); } public function checkUpdate(_arg1:Event){ if (this.currentFrame == (this.totalFrames - 7)){ mEnemy.fadeIn(); }; if (this.currentFrame == this.totalFrames){ stop(); mEnemy.activate(); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, checkUpdate); this.parent.removeChild(this); }; } public function start(){ gotoAndPlay(2); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, checkUpdate); } public function setEnemy(_arg1:Enemy){ mEnemy = _arg1; mColorTransform.setTint(_arg1.getRgbColor(_arg1.getColor()), 1); this.transform.colorTransform = mColorTransform; var _local2:Number = ((_arg1.getRadius() + 6) / 20); scaleX = _local2; scaleY = _local2; _arg1.alpha = 0; } } }//package
Section 67
//EnemyWave (EnemyWave) package { public class EnemyWave { var mSpawnSetsLeft:int;// = -1 var mSpawnPointList:Array; var mSpawnList:Array; var mEndFunction:Function; var mParentRoom:EnemyRoom;// = null public function EnemyWave(_arg1:EnemyRoom){ mSpawnList = new Array(); mSpawnPointList = new Array(); super(); mParentRoom = _arg1; } public function addSpawnSet(_arg1:SpawnSet){ mSpawnList.push(_arg1); addSpawnPoint(_arg1.mSpawnPoint); } public function removeSpawnSet(_arg1:SpawnSet){ trace("remove spawn set: not implemented"); } public function setEndFunction(_arg1:Function){ mEndFunction = _arg1; } public function deactivate(){ mSpawnSetsLeft = -1; } public function copy():EnemyWave{ var _local1:EnemyWave = new EnemyWave(mParentRoom); var _local2:uint; while (_local2 < mSpawnList.length) { _local1.addSpawnSet(mSpawnList[_local2]); _local2++; }; return (_local1); } private function addSpawnPoint(_arg1:SpawnPoint){ var _local2:Boolean; var _local3:uint; while (_local3 < mSpawnPointList.length) { if (mSpawnPointList[_local3] == _arg1){ _local3 = mSpawnPointList.length; _local2 = true; }; _local3++; }; if (!_local2){ mSpawnPointList.push(_arg1); }; } public function spawnSetFinished(_arg1:SpawnPoint){ mSpawnSetsLeft--; _arg1.deactivate(); if (mSpawnSetsLeft == 0){ if (mEndFunction != null){ mEndFunction(); }; mParentRoom.waveFinished(); deactivate(); }; } public function activate(){ mSpawnList.reverse(); var _local1:SpawnSet; var _local2:uint; while (_local2 < mSpawnList.length) { _local1 = SpawnSet(mSpawnList[_local2]); _local1.mSpawnPoint.addSet(_local1.mEnemyParams, _local1.mMultiplicity); _local2++; }; var _local3:SpawnPoint; _local2 = 0; while (_local2 < mSpawnPointList.length) { _local3 = SpawnPoint(mSpawnPointList[_local2]); _local3.setParent(this); _local3.activate(); _local2++; }; mSpawnSetsLeft = mSpawnPointList.length; } } }//package
Section 68
//ExplodeField (ExplodeField) package { import flash.events.*; import flash.display.*; public class ExplodeField extends MovieClip { var mParticleExpl:ParticleExpl;// = null var mEndFunction:Function;// = null var mImg:SystemMovieClip;// = null var mDelay:uint;// = 0 public function ExplodeField(_arg1:GameObject, _arg2:uint=10, _arg3:uint=0){ var _local4:DisplayObject; super(); mParticleExpl = new ParticleExpl(Sparks, _arg1, _arg2); mDelay = _arg3; if (mDelay > 0){ mParticleExpl.visible = false; _local4 = _arg1.getChildAt(0); if (_local4){ mImg = new SystemMovieClip(); mImg.addChild(_local4); mImg.setAbsPos(_arg1.getAbsPos()); mImg.transform.colorTransform = _arg1.transform.colorTransform; mImg.rotation = _arg1.rotation; }; }; } public function updateParticles(_arg1:Event){ if (mDelay == 1){ mParticleExpl.visible = true; mImg.visible = false; }; if (mDelay > 0){ mDelay--; if (mImg){ mImg.scaleX = (mImg.scaleX * 1.05); mImg.scaleY = (mImg.scaleY * 1.05); }; return; }; mParticleExpl.update(); if (!mParticleExpl.isStillActive()){ withdrawStage(Game.getInstance().getStage()); if (mEndFunction != null){ mEndFunction(); }; }; } public function applyStage(_arg1:Stage){ Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updateParticles); mParticleExpl.applyStage(_arg1); if (mImg){ _arg1.addChild(mImg); }; } public function setEndFunction(_arg1:Function){ mEndFunction = _arg1; } public function withdrawStage(_arg1:Stage){ Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, updateParticles); mParticleExpl.withdrawStage(_arg1); if (mImg){ _arg1.removeChild(mImg); }; mImg = null; } } }//package
Section 69
//ExplodeParticle (ExplodeParticle) package { import flash.display.*; public class ExplodeParticle { public var spin:Number;// = 0 public var yVel:Number;// = 0.5 public var xVel:Number;// = 0.5 public var shrink:Number;// = 1 public var clip:DisplayObject; public var drag:Number;// = 1 public var fade:Number;// = 0 public function ExplodeParticle(_arg1:Class, _arg2:DisplayObjectContainer, _arg3:Number, _arg4:Number){ if (_arg1){ clip = new (_arg1); _arg2.addChild(clip); clip.x = _arg3; clip.y = _arg4; }; } public function update():void{ clip.x = (clip.x + xVel); clip.y = (clip.y + yVel); xVel = (xVel * drag); yVel = (yVel * drag); clip.scaleX = (clip.scaleX * shrink); clip.scaleY = (clip.scaleY * shrink); clip.alpha = (clip.alpha - fade); clip.rotation = (clip.rotation + spin); } public function destroy():void{ clip.parent.removeChild(clip); } public function setVel(_arg1:Number, _arg2:Number):void{ xVel = _arg1; yVel = _arg2; } } }//package
Section 70
//FacebookButton (FacebookButton) package { import flash.events.*; import com.midasplayer.*; public class FacebookButton extends KingButton { override public function onClick(_arg1:MouseEvent){ KingAPI.openKingPage("facebook", "/game/saturated"); } } }//package
Section 71
//ferryBlue (ferryBlue) package { import flash.display.*; public dynamic class ferryBlue extends MovieClip { public function ferryBlue(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 72
//ferryGreen (ferryGreen) package { import flash.display.*; public dynamic class ferryGreen extends MovieClip { public function ferryGreen(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 73
//ferryRed (ferryRed) package { import flash.display.*; public dynamic class ferryRed extends MovieClip { public function ferryRed(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 74
//FieldBubble (FieldBubble) package { import flash.display.*; public class FieldBubble extends MovieClip { } }//package
Section 75
//Filter (Filter) package { import flash.display.*; public class Filter extends MovieClip { } }//package
Section 76
//FixedEnemy (FixedEnemy) package { import flash.events.*; import flash.geom.*; public class FixedEnemy extends Enemy { private var framecounter:Number;// = 0 private var prevColor:uint;// = 0 private var playerAngle:Number;// = 0 private var MAX_TOLERANCE:Number;// = 3 private var SHOT_ANGLE_TOLERANCE:Number;// = 1 private var shotInterval:Number; public function FixedEnemy(){ shotInterval = (24 * Physics.randRange(3, 10)); super(); shotInterval = (24 * Physics.randRange(3, 10)); } public function fireLaserCannon(_arg1:Number):void{ var _local2:Point = Game.getInstance().getPlayer().getAbsPos(); } override public function addColor(_arg1:uint){ prevColor = getColor(); super.addColor(_arg1); } override public function updateEnemyAI(_arg1:Event){ var _local2:*; if (isActive()){ playerAngle = this.getPlayerLocationAngle(); _local2 = Physics.randRange((playerAngle - SHOT_ANGLE_TOLERANCE), (this.playerAngle + SHOT_ANGLE_TOLERANCE)); framecounter++; if (this.framecounter >= shotInterval){ framecounter = 0; shotInterval = (24 * Physics.randRange(2, 5)); this.fireWeapon(_local2); }; }; } override public function getRadius():Number{ return (36); } override public function getEnemyType():uint{ return (ai_Fixed); } public function increaseShotTolerance():void{ if ((((this.SHOT_ANGLE_TOLERANCE < this.MAX_TOLERANCE)) && ((this.SHOT_ANGLE_TOLERANCE >= 0)))){ this.SHOT_ANGLE_TOLERANCE++; return; }; if (this.SHOT_ANGLE_TOLERANCE > this.MAX_TOLERANCE){ this.SHOT_ANGLE_TOLERANCE = this.MAX_TOLERANCE; return; }; if (this.SHOT_ANGLE_TOLERANCE < 0){ this.SHOT_ANGLE_TOLERANCE = Math.sqrt((this.SHOT_ANGLE_TOLERANCE * this.SHOT_ANGLE_TOLERANCE)); } else { trace("WARNING: Attempted to increase shot tolerance above max value, or undefined behaviour"); }; } public function decreaseShotTolerance():void{ if ((((this.SHOT_ANGLE_TOLERANCE <= this.MAX_TOLERANCE)) && ((this.SHOT_ANGLE_TOLERANCE > 0)))){ this.SHOT_ANGLE_TOLERANCE--; return; }; if (this.SHOT_ANGLE_TOLERANCE == 0){ return; }; trace(("WARNING: Attempted to decrease shot tolerance below 0 degree angle, or undefined behaviour" + this)); } override public function destroy(){ var _local1:* = Physics.randRange((getPlayerLocationAngle() - SHOT_ANGLE_TOLERANCE), (getPlayerLocationAngle() + SHOT_ANGLE_TOLERANCE)); var _local2:uint = getColor(); setColor(prevColor); this.fireWeapon(_local1); this.fireWeapon((_local1 + 45)); this.fireWeapon(((_local1 + 45) + 45)); this.fireWeapon((((_local1 + 45) + 45) + 45)); this.fireWeapon((((_local1 - 45) - 45) - 45)); this.fireWeapon(((_local1 - 45) - 45)); this.fireWeapon((_local1 - 45)); setColor(_local2); super.destroy(); } } }//package
Section 77
//FloorSwitch (FloorSwitch) package { import flash.display.*; public class FloorSwitch extends GameObject { var mTargetFloor:ColorFloor;// = null var mGoalColor:uint;// = 0 var mOn:Boolean;// = false var mButton:SystemMovieClip;// = null public function FloorSwitch(){ super(GameObject.type_FloorSwitch); var _local1:uint = grabTintAndReturnAsColor(); if (_local1 != GameColor.cUndefined){ setGoalColor(_local1); mButton = new FloorSwitchButton(); mButton.setTint(GameColor.getRgb(_local1)); setTint(0, 0); }; } override public function fadeIn(_arg1:uint=0){ super.fadeIn(_arg1); mButton.fadeIn(_arg1); } public function setFloor(_arg1:ColorFloor){ mTargetFloor = _arg1; _arg1.addObserver(this.newFloorColor); } override public function getRgbColor(_arg1:uint){ return (GameColor.getRgb(_arg1)); } override public function hitColor(_arg1:uint, _arg2:Boolean){ if (!_arg2){ Sounds.switchNoEffect(); return; }; if ((_arg1 & mGoalColor)){ if (!(_arg1 & getColor())){ addColor(_arg1); }; } else { Sounds.switchNoEffect(); }; } public function hasFloor():Boolean{ return (!((mTargetFloor == null))); } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); if (mButton != null){ _arg1.removeChild(mButton); }; } public function setGoalColor(_arg1:uint){ mGoalColor = _arg1; } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1); } override public function setColor(_arg1:uint){ super.setColor(_arg1); if ((((getColor() == mGoalColor)) && (!((mGoalColor == GameColor.white))))){ turnOn(); transitionColorTo(GameColor.white); }; } public function isOff(){ return (!(mOn)); } public function isOn(){ return (mOn); } override public function completeTransition(){ super.completeTransition(); } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); if (mButton != null){ _arg1.addChild(mButton); mButton.setAbsPos(getAbsPos()); }; } override public function fadeOut(_arg1:uint=0){ super.fadeOut(_arg1); mButton.fadeOut(_arg1); } public function newFloorColor(_arg1:uint){ if (_arg1 == mGoalColor){ fadeOut(); } else { fadeIn(); }; } public function turnOff(){ mOn = false; } public function turnOn(){ mOn = true; if (mTargetFloor){ Sounds.changeBGColour(); mTargetFloor.transitionColorTo(mGoalColor); }; } } }//package
Section 78
//FloorSwitchButton (FloorSwitchButton) package { public class FloorSwitchButton extends SystemMovieClip { } }//package
Section 79
//Follower (Follower) package { import flash.events.*; import flash.display.*; public class Follower extends MovieClip { var mSubject:DisplayObject;// = null public function Follower(_arg1:DisplayObject){ mSubject = _arg1; } public function applyStage(_arg1:Stage){ mSubject.addEventListener(Event.ADDED_TO_STAGE, followSubject); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updatePosition); } public function updatePosition(_arg1:Event){ if (mSubject){ x = mSubject.x; y = mSubject.y; }; } public function withdrawStage(_arg1:Stage){ mSubject.removeEventListener(Event.ADDED_TO_STAGE, followSubject); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, updatePosition); this.parent.removeChild(this); mSubject = null; } public function followSubject(_arg1:Event){ mSubject.parent.addChild(this); } } }//package
Section 80
//FrameListener (FrameListener) package { import flash.events.*; import flash.display.*; public class FrameListener extends EventDispatcher { private var stageref:Stage; private var isPaused:Boolean;// = false public static var BEGIN_FRAME:String = "BEGIN_FRAME"; public function FrameListener(_arg1:Stage){ this.applyStage(_arg1); stageref = _arg1; } public function applyStage(_arg1:Stage):void{ _arg1.addEventListener(Event.ENTER_FRAME, dispatchBeginFrame); } public function togglePause():void{ if (this.isPaused){ resumeGame(); } else { pauseGame(); }; } public function withdrawStage(_arg1:Stage):void{ _arg1.removeEventListener(Event.ENTER_FRAME, dispatchBeginFrame); } public function resumeGame():void{ this.isPaused = false; this.applyStage(stageref); } public function returnIsDisabled(){ return (this.isPaused); } public function dispatchBeginFrame(_arg1:Event):void{ this.dispatchEvent(new Event(FrameListener.BEGIN_FRAME)); } public function pauseGame():void{ this.isPaused = true; this.withdrawStage(stageref); } } }//package
Section 81
//Game (Game) package { import flash.display.*; import flash.geom.*; import com.midasplayer.*; import flash.net.*; public class Game { var mTriggerBin:Sprite; var mColorWallBin:Sprite; var mEnemyPathBin:Sprite; var mStage:Stage;// = null var mBackgroundBin:Sprite; var mPlayerBulletBin:Sprite; var mPhysics:Physics;// = null var mGeoParalax:GeoParalaxMaster;// = null var crosshair:CrossHair;// = null var mPlayerOffsetPoint:Point;// = null var mWallBin:Sprite; var mCurLevel:uint;// = 0 var mUninitialized:Array; var mBinArray:Array; var mActiveCheckpoint:CheckpointMomento; var mLevels:Array; var mPlayer:PlayerShip;// = null var mColorFieldBin:Sprite; var mSwitchBin:Sprite; var mEnemyBulletBin:Sprite; var mDoorBin:Sprite; var mParentConnection:LocalConnection; var mEnemiesBin:Sprite; var mStoredColor:uint;// = 10 var mMiscBin:Sprite; var mPlayerRotation:Number;// = -1 var mCameraBoxBin:Array; var mGotoAndStop:Function;// = null var mColorFloorBin:Array; var mCheckpointBin:Sprite; var mLevelAddOpen:Boolean;// = true var mProfiler:Profiler;// = null private var mGlobalFloor:ColorFloor;// = null public static const cFrameRate = 30; public static var sProfileMode = false; public static var framelistener:FrameListener; private static var sInstance:Game = new (Game); ; public static var sIntroScreenMode = true; public static var mMultiSwfMode:Boolean = false; public function Game(){ mUninitialized = new Array(); mPlayerBulletBin = new Sprite(); mEnemiesBin = new Sprite(); mWallBin = new Sprite(); mDoorBin = new Sprite(); mSwitchBin = new Sprite(); mMiscBin = new Sprite(); mTriggerBin = new Sprite(); mBackgroundBin = new Sprite(); mColorWallBin = new Sprite(); mEnemyPathBin = new Sprite(); mColorFieldBin = new Sprite(); mEnemyBulletBin = new Sprite(); mCheckpointBin = new Sprite(); mColorFloorBin = new Array(); mCameraBoxBin = new Array(); mBinArray = new Array(); mLevels = new Array(); mActiveCheckpoint = new CheckpointMomento(); mParentConnection = new LocalConnection(); super(); mPhysics = new Physics(); mBinArray.push(mBackgroundBin); mBinArray.push(mColorWallBin); mBinArray.push(mWallBin); mBinArray.push(mDoorBin); mBinArray.push(mSwitchBin); mBinArray.push(mTriggerBin); mBinArray.push(mColorFieldBin); mBinArray.push(mPlayerBulletBin); mBinArray.push(mEnemyPathBin); mBinArray.push(mCheckpointBin); mBinArray.push(mEnemiesBin); mBinArray.push(mEnemyBulletBin); mBinArray.push(mMiscBin); if (sProfileMode){ mProfiler = new Profiler(); }; } public function transitionToNextLevel(){ mPlayer.disableInput(); var _local1:WhiteTransition = new WhiteTransition(); _local1.start(mStage); } public function endSetup(){ var _local12:Sprite; var _local13:ColorField; var _local14:Sprite; var _local15:FloorSwitch; var _local16:GameObject; var _local1:Sprite = getBin(GameObject.type_ColorWall); var _local2:Array = mColorFloorBin; var _local3:ColorWall; var _local4:ColorFloor; var _local5:uint; var _local6:uint; _local5 = 0; while (_local5 < _local1.numChildren) { _local3 = ColorWall(_local1.getChildAt(_local5)); _local6 = 0; while (_local6 < _local2.length) { _local4 = ColorFloor(_local2[_local6]); if (Physics.isColliding(_local4, _local3)){ _local4.addWall(_local3); }; _local6++; }; _local5++; }; var _local7:Sprite = getBin(GameObject.type_EnemyPath); var _local8:Sprite = getBin(GameObject.type_Enemy); var _local9:EnemyPath; var _local10:Enemy; var _local11:SpikeEnemy; _local5 = 0; while (_local5 < _local8.numChildren) { _local10 = Enemy(_local8.getChildAt(_local5)); if ((((_local10.getEnemyType() == Enemy.ai_Path)) || ((_local10.getEnemyType() == Enemy.ai_LaserCannon)))){ _local6 = 0; while (_local6 < _local7.numChildren) { _local9 = EnemyPath(_local7.getChildAt(_local6)); if (Physics.isColliding(_local9, _local10)){ EnemyPathFollowerBase(_local10).setPath(_local9); }; _local6++; }; } else { if ((((_local10.getEnemyType() == Enemy.ai_Spike)) && (mGlobalFloor))){ _local11 = SpikeEnemy(_local10); mGlobalFloor.addObserver(_local11.onFloorChange); }; }; _local5++; }; if (mGlobalFloor){ _local12 = getBin(GameObject.type_ColorField); _local13 = null; _local6 = 0; while (_local6 < _local12.numChildren) { _local13 = ColorField(_local12.getChildAt(_local6)); mGlobalFloor.addField(_local13); _local6++; }; _local14 = getBin(GameObject.type_FloorSwitch); _local15 = null; _local16 = null; _local6 = 0; while (_local6 < _local14.numChildren) { _local16 = GameObject(_local14.getChildAt(_local6)); if (_local16.getType() == GameObject.type_FloorSwitch){ _local15 = FloorSwitch(_local16); if (!_local15.hasFloor()){ _local15.setFloor(mGlobalFloor); }; }; _local6++; }; }; mPlayer.visible = true; MyCamera.getInstance().resetHud(mStage); if (mActiveCheckpoint.isActive()){ mActiveCheckpoint.jumpToSnapshot(); }; } public function createProfiler(){ if (!mProfiler){ mProfiler = new Profiler(); }; } public function setCheckpoint(_arg1:Checkpoint){ mActiveCheckpoint.grabSnapshot(_arg1); } public function addCameraBox(_arg1:CameraBox){ mCameraBoxBin.push(_arg1); } private function addToStageOrBin(_arg1:GameObject){ var _local2:Sprite = getBin(_arg1.getType()); if (_local2){ _local2.addChild(_arg1); } else { if (!_arg1.parent){ mStage.addChild(_arg1); }; }; if (_arg1.getType() == GameObject.type_PlayerShip){ mPlayer = PlayerShip(_arg1); } else { if (_arg1.getType() == GameObject.type_ColorFloor){ mColorFloorBin.push(_arg1); }; }; } private function clearArray(_arg1:Array){ while (_arg1.length > 0) { _arg1.pop(); }; } public function respawn(){ Enemy.sMotionless = false; if (mMultiSwfMode){ shutdownLevel(); mParentConnection.send(GameConnection.sConnectionName, "restartLevel"); } else { mGotoAndStop(1, "empty"); shutdownLevel(); gotoCurrentLevel(); }; } public function finishAddingLevels(){ mLevelAddOpen = false; } public function setCurrentLevelNumber(_arg1:uint){ mCurLevel = (_arg1 - 1); } public function findCheckpoint(_arg1:uint):Checkpoint{ var _local2:Checkpoint; var _local3:uint; while (_local3 < mCheckpointBin.numChildren) { _local2 = Checkpoint(mCheckpointBin.getChildAt(_local3)); if (_local2.readId() == _arg1){ return (_local2); }; _local3++; }; return (null); } public function addObject(_arg1:GameObject){ if (mStage != null){ _arg1.applyStage(mStage); addToStageOrBin(_arg1); } else { mUninitialized.push(_arg1); }; } public function getCurrentLevelNumber():uint{ return ((mCurLevel + 1)); } public function getMiscBin():Sprite{ return (mMiscBin); } public function gotoCurrentLevel(){ mGotoAndStop(1, mLevels[mCurLevel].mSceneName); } public function getStage():Stage{ return (mStage); } public function setStage(_arg1:Stage){ var _local2:GameObject; var _local3:*; var _local4:uint; var _local5:KingLogo; var _local6:TutorialButton; var _local7:LevelText; if (mStage == null){ mStage = _arg1; mStage.showDefaultContextMenu = false; framelistener = new FrameListener(mStage); _local2 = null; MyCamera.getInstance().setStage(_arg1); while (mUninitialized.length > 0) { _local2 = mUninitialized.pop(); _local2.applyStage(mStage); addToStageOrBin(_local2); }; mPhysics.setStage(_arg1); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, GameColor.stepTransitions); Sounds.initialize(); BackgroundMusic.initialize(); if (mLevels.length > mCurLevel){ BackgroundMusic.setMusic(mLevels[mCurLevel].mMusic); }; if (sIntroScreenMode){ _local7 = new LevelText(); MyCamera.getInstance().addToHud(_local7, true); }; _local5 = new KingLogo(); _local6 = new TutorialButton(); _local5.x = 50; _local5.y = 475; _local6.x = 620; _local6.y = 475; MyCamera.getInstance().addToHud(_local5); MyCamera.getInstance().addToHud(_local6); }; if (mGeoParalax == null){ mGeoParalax = new GeoParalaxMaster(Paralax1); MyCamera.getInstance().addToParalax(mGeoParalax); }; newStage(); } public function getCurrentLevelInfo():LevelInfo{ return (mLevels[mCurLevel]); } public function gotoNextLevel(){ shutdownLevel(); mActiveCheckpoint.deactivate(); saveProgress(); if (mMultiSwfMode){ mParentConnection.send(GameConnection.sConnectionName, "nextLevel"); } else { if (KingAPI.isHome){ KingAPI.submitLevel((mCurLevel + 1)); }; mCurLevel++; gotoCurrentLevel(); }; } public function getFloorBin():Array{ return (mColorFloorBin); } public function setGotoAndStop(_arg1:Function){ mGotoAndStop = _arg1; } public function findCamera(_arg1:uint):CameraBox{ var _local2:CameraBox; var _local3:uint; while (_local3 < mCameraBoxBin.length) { _local2 = CameraBox(mCameraBoxBin[_local3]); if (_local2.readId() == _arg1){ return (_local2); }; _local3++; }; return (null); } public function getPlayer():PlayerShip{ return (mPlayer); } public function getBin(_arg1:uint):Sprite{ var _local2:Sprite; switch (_arg1){ case GameObject.type_Bullet: _local2 = mPlayerBulletBin; break; case GameObject.type_Enemy: _local2 = mEnemiesBin; break; case GameObject.type_Wall: _local2 = mWallBin; break; case GameObject.type_Door: _local2 = mDoorBin; break; case GameObject.type_Switch: case GameObject.type_FloorSwitch: case GameObject.type_EyeSwitch: _local2 = mSwitchBin; break; case GameObject.type_Trigger: _local2 = mTriggerBin; break; case GameObject.type_PlayerShip: case GameObject.type_ColorFloor: break; case GameObject.type_ColorFloor: _local2 = mBackgroundBin; break; case GameObject.type_ColorWall: _local2 = mColorWallBin; break; case GameObject.type_EnemyPath: _local2 = mEnemyPathBin; break; case GameObject.type_Checkpoint: _local2 = mCheckpointBin; break; case GameObject.type_ColorField: _local2 = mColorFieldBin; break; case GameObject.type_EnemyBullet: _local2 = mEnemyBulletBin; break; default: _local2 = mMiscBin; break; }; return (_local2); } public function saveProgress(){ var _local1:SharedObject = SharedObject.getLocal("levelProgress"); if (!_local1){ return; }; var _local2:int = _local1.data.mTopLevel; var _local3:uint = (mCurLevel + 1); if (_local2 < _local3){ _local2 = _local3; }; _local1.data.mTopLevel = _local2; _local1.flush(); } private function clearContainer(_arg1:DisplayObjectContainer){ var _local2:GameObject; while (_arg1.numChildren > 0) { _local2 = GameObject(_arg1.removeChildAt((_arg1.numChildren - 1))); _local2.withdrawStage(mStage); }; if (mMultiSwfMode){ _arg1.x = 0; _arg1.y = 0; }; } public function shutdownLevel(){ MyCamera.getInstance().shutdownCamera(mStage); var _local1:uint; while (_local1 < mBinArray.length) { clearContainer(mBinArray[_local1]); _local1++; }; clearArray(mColorFloorBin); clearArray(mCameraBoxBin); Enemy.sMotionless = false; SystemMovieClip.resetIdCounter(); var _local2:uint = mPlayer.getColor(); if (_local2 != GameColor.white){ mStoredColor = _local2; }; mPlayerRotation = mPlayer.getRot(); if (mPlayer.parent){ mPlayer.parent.removeChild(mPlayer); }; mPlayer.withdrawStage(mStage); if (!mMultiSwfMode){ if (mPlayerOffsetPoint){ mPlayerOffsetPoint = mPlayerOffsetPoint.add(new Point(mBinArray[0].x, mBinArray[0].y)); } else { mPlayerOffsetPoint = new Point(mBinArray[0].x, mBinArray[0].y); }; }; if (mProfiler){ mProfiler.withdrawStage(mStage); }; framelistener.withdrawStage(mStage); framelistener = null; mPlayer = null; mStage = null; mGlobalFloor = null; } public function setGlobalFloor(_arg1:ColorFloor){ mGlobalFloor = _arg1; } public function newStage(){ var _local2:Point; var _local3:Point; var _local1:uint; while (_local1 < mBinArray.length) { mStage.addChild(mBinArray[_local1]); _local1++; }; if (mPlayer){ mStage.addChild(mPlayer); if (mPlayerOffsetPoint){ _local2 = new Point(mPlayer.x, mPlayer.y); _local3 = _local2.add(mPlayerOffsetPoint); mPlayerOffsetPoint = null; mPlayer.x = _local3.x; mPlayer.y = _local3.y; }; if (mStoredColor != GameColor.cUndefined){ mPlayer.setColor(mStoredColor); }; if (mPlayerRotation != -1){ mPlayer.setRot(mPlayerRotation); }; } else { trace("NO PLAYER???"); }; if (mProfiler){ MyCamera.getInstance().addToHud(mProfiler); mProfiler.applyStage(mStage); }; } public function hitWall(_arg1:GameObject):Boolean{ return (mPhysics.hitWall(_arg1)); } public function getGlobalFloor():ColorFloor{ return (mGlobalFloor); } public function removeObject(_arg1:GameObject){ _arg1.withdrawStage(mStage); var _local2:Sprite = getBin(_arg1.getType()); if (_local2){ _local2.removeChild(_arg1); } else { mStage.removeChild(_arg1); }; } public function addLevel(_arg1:LevelInfo){ if (mLevelAddOpen){ mLevels.push(_arg1); }; } public static function getInstance():Game{ return (sInstance); } public static function setDebugMode(){ sProfileMode = true; sIntroScreenMode = false; Game.getInstance().createProfiler(); } } }//package
Section 82
//GameColor (GameColor) package { import flash.events.*; public class GameColor { var mColorType:uint; public static const green:uint = 6; public static const red:uint = 1; public static const blue:uint = 4; public static const cUndefined:uint = 10; public static const orange:uint = 3; public static const white:uint = 0; public static const yellow:uint = 2; public static const brown:uint = 7; public static const purple:uint = 5; public static const ceiling:uint = 8; public static const black:uint = 9; static var sTransitionHead:ColorTransition = null; public function GameColor(_arg1:uint=0){ mColorType = _arg1; } public static function getBackgroundRgb(_arg1:uint):uint{ var _local2:uint; switch (_arg1){ case white: _local2 = 0xFFFFFF; break; case red: _local2 = 0x510000; break; case blue: _local2 = 8264; break; case yellow: _local2 = 0xB0B000; break; case purple: _local2 = 0x310042; break; case orange: _local2 = 0x973100; break; case green: _local2 = 0x4600; break; case brown: _local2 = 4858891; break; case black: _local2 = 0x292929; break; }; return (_local2); } public static function getEnumFromRgb(_arg1:uint):uint{ var _local2:uint; switch (_arg1){ case 0xFFFFFF: _local2 = white; break; case 0xFF0000: _local2 = red; break; case 39423: _local2 = blue; break; case 0xFFFF00: _local2 = yellow; break; case 14181119: _local2 = purple; break; case 0xFF9900: _local2 = orange; break; case 0xDF00: _local2 = green; break; case 9127187: _local2 = brown; break; case 0x292929: _local2 = black; break; default: _local2 = cUndefined; break; }; return (_local2); } public static function addTransition(_arg1:GameObject, _arg2:uint, _arg3:uint, _arg4:uint=0):ColorTransition{ var _local5:ColorTransition = new ColorTransition(_arg1, _arg2, _arg3, _arg4); _local5.mNext = sTransitionHead; sTransitionHead = _local5; return (_local5); } public static function getRgb(_arg1:uint):uint{ var _local2:uint; switch (_arg1){ case white: _local2 = 0xFFFFFF; break; case red: _local2 = 0xFF0000; break; case blue: _local2 = 7002879; break; case yellow: _local2 = 0xFFFF00; break; case purple: _local2 = 14181119; break; case orange: _local2 = 0xFF9900; break; case green: _local2 = 0xDF00; break; case brown: _local2 = 9127187; break; case black: _local2 = 0x292929; break; }; return (_local2); } public static function stepTransitions(_arg1:Event){ var _local3:ColorTransition; var _local4:ColorTransition; var _local2:ColorTransition = sTransitionHead; while (_local2 != null) { _local2.stepTransition(); _local2 = _local2.mNext; }; if (sTransitionHead){ while (((sTransitionHead) && (sTransitionHead.isDone()))) { _local4 = sTransitionHead; sTransitionHead = sTransitionHead.mNext; _local4.mNext = null; }; if (sTransitionHead == null){ return; }; _local3 = sTransitionHead; _local2 = _local3.mNext; while (_local2 != null) { if (_local2.isDone()){ _local3.mNext = _local2.mNext; _local2.mNext = null; _local2 = _local3.mNext; } else { _local3 = _local2; _local2 = _local2.mNext; }; }; }; } public static function doesColorContribute(_arg1:uint, _arg2:uint, _arg3:uint):Boolean{ return (((!((_arg3 & _arg2))) && ((_arg3 & _arg1)))); } } }//package
Section 83
//GameConnection (GameConnection) package { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class GameConnection extends LocalConnection { var mLoader:Loader;// = null var mStage:Stage;// = null var mCurLevel:uint;// = 0 var mLevels:Array; public static const sConnectionName = "_GameToLevelConnection"; public function GameConnection(_arg1:Stage){ mLevels = new Array(); super(); mStage = _arg1; this.connect(sConnectionName); } public function addLevel(_arg1:String){ mLevels.push(_arg1); } private function unloadLevel(){ mLoader.unload(); mLoader = null; } public function errorListener(_arg1:IOErrorEvent){ trace(_arg1); } private function loadLevel(){ mLoader = new Loader(); mLoader.x = 0; mLoader.y = 0; var _local1:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain); mStage.addChild(mLoader); var _local2 = (String(mLevels[mCurLevel]) + ".swf"); var _local3:URLRequest = new URLRequest(_local2); mLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, errorListener); mLoader.load(_local3, _local1); } public function startGame(){ loadLevel(); } public function restartLevel(){ unloadLevel(); loadLevel(); } public function nextLevel(){ unloadLevel(); mCurLevel++; loadLevel(); } public function loadFinished(_arg1:Event){ mStage.addChild(mLoader); } } }//package
Section 84
//GameLoader (GameLoader) package { public class GameLoader { private static var mAllLevels:Array = new Array(); public static function startNewGame(){ startAtLevel(1); } public static function startAtLevel(_arg1:int){ if (_arg1 > mAllLevels.length){ _arg1 = mAllLevels.length; }; var _local2:Game = Game.getInstance(); var _local3:uint; while (_local3 < mAllLevels.length) { _local2.addLevel(mAllLevels[_local3]); _local3++; }; _local2.finishAddingLevels(); _local2.setCurrentLevelNumber(_arg1); _local2.gotoCurrentLevel(); } public static function initialize(){ var _local1:LevelInfo = new LevelInfo("Level1", "KNOW YOUR COLOR WHEEL", BackgroundMusic.bgm_Level1); var _local2:LevelInfo = new LevelInfo("Level2", "DANGER IN THE COLOR FIELDS", BackgroundMusic.bgm_Level2); var _local3:LevelInfo = new LevelInfo("Level3", "THE LABYRINTH", BackgroundMusic.bgm_Level3); var _local4:LevelInfo = new LevelInfo("Level4", "RUN!", BackgroundMusic.bgm_Level4); var _local5:LevelInfo = new LevelInfo("Level5", "WATCH OUT!", BackgroundMusic.bgm_Level5); var _local6:LevelInfo = new LevelInfo("Level6", "SURVIVING THE MAZE", BackgroundMusic.bgm_Level6); var _local7:LevelInfo = new LevelInfo("Level7", "RUN! EVEN FASTER!", BackgroundMusic.bgm_Level4); var _local8:LevelInfo = new LevelInfo("Level8", "PASSAGEWAY", BackgroundMusic.bgm_Level2); var _local9:LevelInfo = new LevelInfo("Level9", "THE LABYRINTH", BackgroundMusic.bgm_Aaron); var _local10:LevelInfo = new LevelInfo("Level10", "THE ARENA", BackgroundMusic.bgm_Level5); var _local11:LevelInfo = new LevelInfo("Level11", "DON'T STOP A RUNNIN'", BackgroundMusic.bgm_Level4); var _local12:LevelInfo = new LevelInfo("Level12", "MR. BOSS STRIKES", BackgroundMusic.bgm_Level10); mAllLevels.push(_local1); mAllLevels.push(_local2); mAllLevels.push(_local3); mAllLevels.push(_local4); mAllLevels.push(_local5); mAllLevels.push(_local6); mAllLevels.push(_local7); mAllLevels.push(_local8); mAllLevels.push(_local9); mAllLevels.push(_local10); mAllLevels.push(_local11); mAllLevels.push(_local12); } } }//package
Section 85
//GameObject (GameObject) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class GameObject extends SystemMovieClip { protected var mType:uint;// = 0 protected var mAcceleration:Point; protected var mTransition:ColorTransition;// = null protected var mVelocity:Point; protected var mDead:Boolean;// = false protected var mColor:uint;// = 0 public static const type_PlayerShip:uint = 2; public static const type_EnemyBullet:uint = 19; public static const type_Bullet:uint = 1; public static const type_EnemySheild:uint = 20; public static const type_Checkpoint:uint = 13; public static const type_Wall:uint = 5; public static const type_WakeField:uint = 17; public static const type_Trigger:uint = 8; public static const type_EyeSwitch:uint = 18; public static const type_SpawnPoint:uint = 15; public static const type_Enemy:uint = 3; public static const type_ColorWall:uint = 10; public static const type_Undefined:uint = 0; public static const type_ColorFloor:uint = 9; public static const type_EnemyPath:uint = 12; public static const transitionDelayDefault:uint = 10; public static const type_ColorField:uint = 14; public static const type_Switch:uint = 6; public static const type_Door:uint = 7; public static const type_FloorSwitch:uint = 11; public static const type_ParalaxField:uint = 16; public function GameObject(_arg1:uint){ mVelocity = new Point(); mAcceleration = new Point(); super(); mType = _arg1; Game.getInstance().addObject(this); } public function addColor(_arg1:uint){ if (!(_arg1 & mColor)){ setColor((mColor + _arg1)); }; } public function explode(){ } public function getRadius():Number{ return ((width / 2)); } public function restartTransition(_arg1:uint=0){ if (mTransition){ mTransition.restart(_arg1); }; } public function getRgbColor(_arg1:uint){ return (GameColor.getRgb(_arg1)); } public function hasTransition():Boolean{ return (!((mTransition == null))); } public function hitColor(_arg1:uint, _arg2:Boolean){ } public function roundVelocity(_arg1:Number):Number{ _arg1 = (_arg1 * 8); _arg1 = Math.round(_arg1); _arg1 = (_arg1 / 8); return (_arg1); } public function getVelocity():Point{ return (mVelocity); } public function setGraphicsColor(_arg1:uint){ } public function updateMovement(_arg1:Event){ var _local2:Number; var _local3:Number; if (mDead){ return; }; mVelocity.x = (mVelocity.x + mAcceleration.x); mVelocity.y = (mVelocity.y + mAcceleration.y); if (((!((mVelocity.x == 0))) || (!((mVelocity.y == 0))))){ _local2 = x; _local3 = y; x = (x + mVelocity.x); y = (y + mVelocity.y); if (Game.getInstance().hitWall(this)){ x = _local2; y = _local3; this.hitWall(); }; }; } public function addColorAndRevertWithTransition(_arg1:uint, _arg2:uint=10){ var _local3:uint; if ((_arg1 & mColor)){ return; }; if (mTransition){ addColor(_arg1); mTransition.setNewStartColor(mColor, _arg2); } else { _local3 = mColor; addColor(_arg1); mTransition = GameColor.addTransition(this, mColor, _local3, _arg2); }; } public function setColor(_arg1:uint){ if (_arg1 == mColor){ return; }; mColor = _arg1; var _local2:uint = getRgbColor(_arg1); setGraphicsColor(_local2); } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); switch (mType){ case GameObject.type_Bullet: case GameObject.type_EnemyBullet: case GameObject.type_PlayerShip: case GameObject.type_Enemy: Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, updateMovement); break; default: break; }; } protected function clearVisuals(){ while (numChildren > 0) { removeChildAt((numChildren - 1)); }; } public function getRot(){ return (this.rotation); } public function getColor():uint{ return (mColor); } public function completeTransition(){ mTransition = null; } public function subtractColor(_arg1:uint){ if ((_arg1 & mColor)){ setColor((mColor - _arg1)); }; } public function transitionColorTo(_arg1:uint, _arg2:uint=10){ if (_arg1 == getColor()){ return; }; if (mTransition){ if (mTransition.getGoalColor() != _arg1){ mTransition.setNewGoalColor(_arg1); }; } else { mTransition = GameColor.addTransition(this, mColor, _arg1, _arg2); }; } public function isDead():Boolean{ return (mDead); } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); switch (mType){ case GameObject.type_Bullet: case GameObject.type_EnemyBullet: case GameObject.type_PlayerShip: case GameObject.type_Enemy: Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updateMovement); break; default: break; }; } protected function grabTintAndReturnAsColor():uint{ var _local1:uint = this.transform.colorTransform.color; return (GameColor.getEnumFromRgb(_local1)); } protected function grabTintAsColor(){ var _local1:uint = grabTintAndReturnAsColor(); if (_local1 != GameColor.cUndefined){ setColor(_local1); }; } public function destroy(){ if (mDead){ return; }; Game.getInstance().removeObject(this); mDead = true; delete ??getglobalscope [this]; } public function hitWall(){ } public function getType():uint{ return (mType); } public static function reconfigureAsChild(_arg1:GameObject, _arg2:GameObject){ var _local5:Point; var _local3:Point = new Point(_arg2.x, _arg2.y); var _local4:Number = Math.atan2(_arg2.y, _arg2.x); _arg2.rotation = (_arg2.rotation + _arg1.rotation); _local5 = Point.polar(_local3.length, (_local4 + ((Math.PI / 180) * _arg1.rotation))); _arg2.x = (_arg1.x + _local5.x); _arg2.y = (_arg1.y + _local5.y); } } }//package
Section 86
//GeoParalax (GeoParalax) package { public class GeoParalax extends SystemMovieClip { public static const cDown:uint = 3; public static const cRight:uint = 1; public static const cLeft:uint = 0; public static const cUp:uint = 2; public function getNum():uint{ return (0); } public function numberTo(_arg1:uint){ } public function onCameraMove(_arg1:Number, _arg2:Number){ } } }//package
Section 87
//GeoParalaxMaster (GeoParalaxMaster) package { import flash.display.*; import flash.geom.*; public class GeoParalaxMaster extends Paralax { private var mGridDim:Point; private var mTileSize:Point;// = null private var mScale:Number;// = 1 public function GeoParalaxMaster(_arg1:Class, _arg2:Number=0.5){ mGridDim = new Point(); super(); mScale = _arg2; var _local3:DisplayObject = new (_arg1); mTileSize = new Point(_local3.width, _local3.height); var _local4:Point = new Point(MyCamera.getInstance().getWidth(), MyCamera.getInstance().getHeight()); var _local5:Point = new Point((_local4.x + 50), (_local4.y + 50)); var _local6:Number = (Math.ceil((_local5.x / mTileSize.x)) + 1); var _local7:Number = (Math.ceil((_local5.y / mTileSize.y)) + 1); mGridDim.x = Math.max(2, _local6); mGridDim.y = Math.max(2, _local7); var _local8:Number = (MyCamera.getInstance().getWidth() - (mTileSize.x * mGridDim.x)); var _local9:Number = 0; var _local10:Number = (MyCamera.getInstance().getHeight() - (mTileSize.y * mGridDim.y)); var _local11:Number = 0; var _local12:int = (mGridDim.x * mGridDim.y); var _local13:int; var _local14:int; var _local15:DisplayObject; var _local16:int; while (_local16 < _local12) { _local13 = (_local16 % mGridDim.x); _local14 = Math.floor((_local16 / mGridDim.x)); _local15 = new (_arg1); _local15.x = (_local13 * mTileSize.x); _local15.y = (_local14 * mTileSize.y); addChild(_local15); _local16++; }; x = 0; y = 0; } override public function onCameraMove(_arg1:Number, _arg2:Number){ if (mTileSize.length < 1){ return; }; var _local3:Number = (_arg1 * (mScale - 1)); var _local4:Number = (_arg2 * (mScale - 1)); x = (x + _local3); y = (y + _local4); var _local5:Number = (MyCamera.getInstance().getWidth() - (mTileSize.x * mGridDim.x)); var _local6:Number = 0; var _local7:Number = (MyCamera.getInstance().getHeight() - (mTileSize.y * mGridDim.y)); var _local8:Number = 0; if (x > _local6){ while (x > _local6) { x = (x - mTileSize.x); }; } else { if (x < _local5){ while (x < _local5) { x = (x + mTileSize.x); }; }; }; if (y > _local8){ while (y > _local8) { y = (y - mTileSize.y); }; } else { if (y < _local7){ while (y < _local7) { y = (y + mTileSize.y); }; }; }; } } }//package
Section 88
//HintText (HintText) package { import flash.events.*; import flash.display.*; public class HintText extends SystemMovieClip { const counterLimit:Number = 1350; protected var mHoldCount:Number;// = 0 protected var mHoldInc:Number;// = 0 var hintCounter:Number;// = 0 public function HintText(){ addFrameScript(0, frame1, 59, frame60); } public function holdFadeIn(_arg1:uint){ Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, holdAnimationFadeIn); mHoldCount = _arg1; } function hintTimer(_arg1:Event):void{ hintCounter++; if (hintCounter == counterLimit){ Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, hintTimer); }; } function frame60(){ stop(); } public function holdAnimationFadeIn(_arg1:Event){ mHoldInc++; if (mHoldInc == mHoldCount){ this.fadeIn(); mHoldInc = 0; stage.removeEventListener(Event.ENTER_FRAME, holdAnimationFadeIn); }; } function frame1(){ stop(); } function hintButtonActivate(_arg1:MouseEvent):void{ this.gotoAndPlay(2); this.removeEventListener(MouseEvent.CLICK, hintButtonActivate); } public function holdAnimationFadeOut(_arg1:Event){ mHoldInc++; if (mHoldInc == mHoldCount){ this.fadeOut(); mHoldInc = 0; stage.removeEventListener(Event.ENTER_FRAME, holdAnimationFadeOut); }; } override public function fadeAnimation(_arg1:Event){ super.fadeAnimation(_arg1); } public function holdFadeOut(_arg1:uint){ Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, holdAnimationFadeOut); mHoldCount = _arg1; } public function hintActivate(_arg1:Stage){ } public function activateFromTrigger(_arg1:Trigger){ fadeIn(); } } }//package
Section 89
//HostButton (HostButton) package { import flash.events.*; import com.midasplayer.*; public class HostButton extends KingButton { override public function onClick(_arg1:MouseEvent){ KingAPI.openAddToWebsiteLink(); } } }//package
Section 90
//introText (introText) package { public dynamic class introText extends HintText { } }//package
Section 91
//KingButton (KingButton) package { import flash.events.*; import flash.display.*; public class KingButton extends SimpleButton { public function KingButton(){ this.addEventListener(MouseEvent.MOUSE_DOWN, onClick); } public function onClick(_arg1:MouseEvent){ } } }//package
Section 92
//KingLogo (KingLogo) package { import flash.events.*; import com.midasplayer.*; public class KingLogo extends KingButton { public function KingLogo(){ x = 600; y = 400; } override public function onClick(_arg1:MouseEvent){ KingAPI.openSignLink(); } } }//package
Section 93
//LaserCannon (LaserCannon) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class LaserCannon extends EnemyPathFollowerBase { public var mCloseRange:Number;// = 100 private var mWarningShape:Shape; private var mShotAngle:int;// = 0 private var mStreamLength:int;// = 15 var mLaserCap:LaserCannonCap; private var mTargetAngle:Number;// = 0 private var SHOT_ANGLE_TOLERANCE:Number;// = 1 public var mCloseChaseVelocity:Number;// = 5 public var mFarChaseVelocity:Number;// = 20 private var mFrameCounter:int;// = 0 private var mAngVelocity:int;// = 1 private var MAX_TOLERANCE:Number;// = 3 public var mFarRange:Number;// = 500 private var mLaserStreams:Array; private static const cShootingTimeMark = 30; private static const cWarningTimeInterval = 20; private static const cCannonLength = 90; private static const cWarningTimeMark = 50; private static const cShootingTimeInterval = 30; private static const cWarningLineLength = 700; private static const cWarningAngleStartSpread:int = 10; public function LaserCannon(){ mLaserStreams = new Array(); mLaserCap = new LaserCannonCap(); mWarningShape = new Shape(); super(); grabTintAsColor(); addChild(mWarningShape); mLaserCap.alpha = 0; mWarningShape.graphics.lineStyle(3, getRgbColor(mColor)); } private function calculateTargetAngle():Number{ var _local1:Number = (mTargetAngle - mShotAngle); if (Math.abs(_local1) > 180){ if (_local1 > 0){ _local1 = (_local1 - 360); } else { _local1 = (_local1 + 360); }; }; if (Math.abs(_local1) > 180){ trace(("Bigger Problem: " + _local1)); }; return (_local1); } public function setStreamLength(_arg1:int){ mStreamLength = ((_arg1 / LaserStream.cSize) + 1); } private function destroyLaser(){ while (mLaserStreams.length > 0) { LaserStream(mLaserStreams.pop()).destroy(); }; } function calculateAngle(_arg1:Point, _arg2:Point):Number{ var _local3:Point = _arg2.subtract(_arg1); var _local4:Number = _local3.length; var _local5:Number = Math.atan2(_local3.y, _local3.x); var _local6:* = (_local5 * (180 / Math.PI)); return (_local6); } override public function getRadius():Number{ return (20); } override public function hitColor(_arg1:uint, _arg2:Boolean){ } private function retractLaser(){ mLaserCap.deactivate(); var _local1:LaserStream; var _local2:uint; while (_local2 < mLaserStreams.length) { _local1 = LaserStream(mLaserStreams[_local2]); _local1.deactivate(); _local2++; }; } function targetPlayer():void{ mTargetAngle = getPlayerLocationAngle(); } private function clearWarning(){ mWarningShape.graphics.clear(); } private function updateWarning(){ clearWarning(); var _local1:Number = ((cWarningTimeMark - mFrameCounter) / cWarningTimeInterval); _local1 = (1 - _local1); var _local2:Number = (_local1 * cWarningAngleStartSpread); var _local3:Number = ((Math.PI / 180) * (90 + _local2)); var _local4:Number = ((Math.PI / 180) * (90 - _local2)); var _local5:Number = mShotAngle; _local5 = (_local5 * (Math.PI / 180)); var _local6:uint = getRgbColor(mColor); mWarningShape.graphics.beginFill(_local6); mWarningShape.graphics.lineStyle(3, _local6); mWarningShape.graphics.drawCircle(0, cCannonLength, 7); mWarningShape.graphics.moveTo(0, cCannonLength); mWarningShape.graphics.lineTo((cWarningLineLength * Math.cos(_local3)), (cCannonLength + (cWarningLineLength * Math.sin(_local3)))); mWarningShape.graphics.moveTo(0, cCannonLength); mWarningShape.graphics.lineTo((cWarningLineLength * Math.cos(_local4)), (cCannonLength + (cWarningLineLength * Math.sin(_local4)))); mWarningShape.graphics.endFill(); } override public function fireWeapon(_arg1:int){ constructStream(); } private function updateChaseSpeed(){ var _local6:Number; var _local1:PlayerShip = Game.getInstance().getPlayer(); if (!_local1){ return; }; var _local2:Point = _local1.getAbsPos(); var _local3:Point = _local2.subtract(getAbsPos()); var _local4:Point = mVelocity.clone(); _local4.normalize(1); var _local5:Number = ((_local4.x * _local3.x) + (_local4.y * _local3.y)); if (_local5 < mCloseRange){ mSpeed = mCloseChaseVelocity; } else { if (_local5 > mFarRange){ mSpeed = mFarChaseVelocity; } else { _local6 = ((mFarChaseVelocity - mCloseChaseVelocity) / (mFarRange - mCloseRange)); mSpeed = ((_local6 * (_local5 - mCloseRange)) + mCloseChaseVelocity); }; }; } override public function setPath(_arg1:EnemyPath){ super.setPath(_arg1); } override public function getEnemyType():uint{ return (ai_LaserCannon); } override public function updateEnemyAI(_arg1:Event){ if (!mActive){ return; }; if (hasPath()){ updateChaseSpeed(); updateMovementAlongPath(); constructStream(); } else { updateMovementShootingPlayer(); }; } private function turnTowardsPlayer(){ this.targetPlayer(); var _local1:Number = calculateTargetAngle(); if (Math.abs(_local1) < mAngVelocity){ setShotAngle(mTargetAngle); } else { if (_local1 < 0){ setShotAngle((mShotAngle - mAngVelocity)); } else { if (_local1 > 0){ setShotAngle((mShotAngle + mAngVelocity)); }; }; }; } public function updateMovementShootingPlayer(){ var _local1:int; var _local2:Number; if (mFrameCounter == 0){ retractLaser(); _local1 = (Game.cFrameRate * Physics.randRange(2, 5)); mFrameCounter = (cWarningTimeMark + _local1); } else { if (mFrameCounter < cShootingTimeMark){ mFrameCounter--; } else { if (mFrameCounter == cShootingTimeMark){ clearWarning(); this.fireWeapon(mShotAngle); mFrameCounter--; } else { if (mFrameCounter < cWarningTimeMark){ updateWarning(); mFrameCounter--; } else { if (mFrameCounter == cWarningTimeMark){ _local2 = calculateTargetAngle(); if (Math.abs(_local2) < 5){ updateWarning(); mFrameCounter--; } else { turnTowardsPlayer(); }; } else { turnTowardsPlayer(); mFrameCounter--; }; }; }; }; }; } public function setShotAngle(_arg1:int){ mShotAngle = _arg1; this.rotation = (_arg1 - 90); } function constructStream(){ var _local5:uint; if (mLaserStreams.length != mStreamLength){ destroyLaser(); _local5 = 0; while (_local5 < mStreamLength) { mLaserStreams.push(new LaserStream(mColor)); _local5++; }; }; var _local1:Point = getAbsPos(); var _local2:Point = Point.polar(cCannonLength, (mShotAngle * (Math.PI / 180))); var _local3:Point = _local1.add(_local2); mLaserCap.setParams(_local3, mShotAngle); _local3 = mLaserCap.calcNextPoint(_local3, mShotAngle); mLaserCap.activate(); var _local4:LaserStream; _local5 = 0; while (_local5 < mLaserStreams.length) { _local4 = LaserStream(mLaserStreams[_local5]); _local4.setStream(_local3, mShotAngle); _local4.activate(); _local3 = _local4.getEndPoint(); _local5++; }; } } }//package
Section 94
//LaserCannonCap (LaserCannonCap) package { import flash.geom.*; public class LaserCannonCap extends Enemy { public static const cLength = 20; public function setParams(_arg1:Point, _arg2:Number){ setAbsPos(_arg1); this.rotation = (_arg2 - 90); } override public function activate(){ alpha = 1; super.activate(); } override public function getEnemyType():uint{ return (Enemy.ai_LaserCannonCap); } override public function deactivate(){ fadeOut(); super.deactivate(); } public function calcNextPoint(_arg1:Point, _arg2:Number):Point{ return (Point.polar(cLength, (_arg2 * (Math.PI / 180))).add(_arg1)); } } }//package
Section 95
//LaserStream (LaserStream) package { import flash.geom.*; public class LaserStream extends Enemy { public var startPoint:Point; public var endPoint:Point; public static const cSize = 50; public static const cRadius = 25; public function LaserStream(_arg1:uint){ activate(); setColor(_arg1); } public function setStream(_arg1:Point, _arg2:Number){ startPoint = _arg1; setAbsPos(_arg1); this.rotation = (_arg2 + 90); endPoint = Point.polar(cSize, (_arg2 * (Math.PI / 180))).add(_arg1); } override public function getDamage():Number{ return (1.5); } public function getEndPoint():Point{ return (endPoint); } override public function getEnemyType():uint{ return (ai_LaserSection); } override protected function deathAnimation(){ } override public function deactivate(){ fadeOut(); super.deactivate(); } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1); } override public function hitColor(_arg1:uint, _arg2:Boolean){ } override public function activate(){ alpha = 1; super.activate(); } } }//package
Section 96
//Level (Level) package { import flash.display.*; public dynamic class Level extends SimpleButton { } }//package
Section 97
//LevelInfo (LevelInfo) package { class LevelInfo { public var mMusic:uint; public var mSceneName:String;// = "empty" public var mDescription:String;// = "NO DESCRIPTION" function LevelInfo(_arg1:String, _arg2:String, _arg3:uint){ mMusic = BackgroundMusic.bgm_Aaron; super(); mSceneName = _arg1; mDescription = _arg2; mMusic = _arg3; } } }//package
Section 98
//LevelText (LevelText) package { import flash.events.*; import flash.display.*; public class LevelText extends MovieClip { var filler:String;// = "" public var levelTextMC:MovieClip; var currentLevelInfo:LevelInfo;// = null var currentLevelNum:uint;// = 0 public function LevelText(){ addFrameScript(99, frame100); applyLevelName(); this.addEventListener(Event.ENTER_FRAME, checkForEnd); } private function applyLevelName(){ currentLevelInfo = Game.getInstance().getCurrentLevelInfo(); currentLevelNum = Game.getInstance().getCurrentLevelNumber(); if (currentLevelInfo){ filler = currentLevelInfo.mDescription; levelTextMC.levelDynamicText.text = ((("LEVEL " + currentLevelNum) + "\n") + filler); }; } function frame100(){ stop(); } function checkForEnd(_arg1:Event){ if (this.currentFrame == this.totalFrames){ this.removeEventListener(Event.ENTER_FRAME, checkForEnd); }; } } }//package
Section 99
//MainMenu (MainMenu) package { import flash.events.*; import flash.display.*; import flash.net.*; import flash.text.*; public class MainMenu extends MovieClip { const cOpenOptionsMenu:uint = 2; const cOpenContinueMenu:uint = 0; const cCloseOptionsMenu:uint = 3; const cLevelStride:uint = 1; const cCloseContinueMenu:uint = 1; const cLevelStartMax:uint = 7; const cLevelOffset:uint = 5; const cNumLevels:uint = 12; public var newGameButton:SimpleButton; public var playmore:MoreButton; var mContinueOpen:Boolean;// = false public var LevelText1:TextField; public var LevelText2:TextField; public var LevelText3:TextField; public var LevelText4:TextField; public var LevelText5:TextField; public var NextButton:SimpleButton; var mCurAction:int;// = -1 var mLevelButtonArray:Array; var mEndPoints:Array; var mStartPoints:Array; public var continueButton:SimpleButton; public var LevelButton1:Level; public var LevelButton2:Level; public var LevelButton3:Level; public var LevelButton4:Level; public var LevelButton5:Level; var mCurLevelStart:uint;// = 0 var mActionQueue:Array; var mLevelTextArray:Array; var mMaxAvailableLevel:uint;// = 0 var mOptionsOpen:Boolean;// = false public var PrevButton:SimpleButton; public var optionsButton:SimpleButton; var mLevelNames:Array; public function MainMenu(){ mActionQueue = new Array(); mStartPoints = new Array(); mEndPoints = new Array(); mLevelNames = new Array(); mLevelTextArray = new Array(); mLevelButtonArray = new Array(); super(); addFrameScript(44, frame45, 88, frame89, 98, frame99, 109, frame110); mStartPoints.push(2); mStartPoints.push(46); mStartPoints.push(90); mStartPoints.push(100); mEndPoints.push(1); mEndPoints.push((mStartPoints[1] - 1)); mEndPoints.push((mStartPoints[2] - 1)); mEndPoints.push((mStartPoints[3] - 1)); mEndPoints.push(110); stop(); continueButton.addEventListener(MouseEvent.CLICK, onContinue); newGameButton.addEventListener(MouseEvent.CLICK, onNewGame); optionsButton.visible = false; this.stage.addEventListener(Event.ENTER_FRAME, updateAction); LevelButton1.visible = false; LevelButton2.visible = false; LevelButton3.visible = false; LevelButton4.visible = false; LevelButton5.visible = false; NextButton.visible = false; PrevButton.visible = false; LevelText1.visible = false; LevelText2.visible = false; LevelText3.visible = false; LevelText4.visible = false; LevelText5.visible = false; mLevelTextArray.push(LevelText1); mLevelTextArray.push(LevelText2); mLevelTextArray.push(LevelText3); mLevelTextArray.push(LevelText4); mLevelTextArray.push(LevelText5); mLevelButtonArray.push(LevelButton1); mLevelButtonArray.push(LevelButton2); mLevelButtonArray.push(LevelButton3); mLevelButtonArray.push(LevelButton4); mLevelButtonArray.push(LevelButton5); mLevelNames.push("Tutorial"); mLevelNames.push("Level 2"); mLevelNames.push("Level 3"); mLevelNames.push("Level 4"); mLevelNames.push("Level 5"); mLevelNames.push("Level 6"); mLevelNames.push("Level 7"); mLevelNames.push("Level 8"); mLevelNames.push("Level 9"); mLevelNames.push("Level 10"); mLevelNames.push("Level 11"); mLevelNames.push("Finale"); var _local1:SharedObject = SharedObject.getLocal("levelProgress"); if (!_local1){ mMaxAvailableLevel = 0; } else { mMaxAvailableLevel = _local1.data.mTopLevel; }; updateLevelContents(); } public function onNextLevels(_arg1:MouseEvent){ if (mCurLevelStart < cLevelStartMax){ mCurLevelStart = (mCurLevelStart + cLevelStride); updateLevelContents(); }; } private function initializeContinueMenu(){ LevelButton1.addEventListener(MouseEvent.CLICK, onLevel1); LevelButton2.addEventListener(MouseEvent.CLICK, onLevel2); LevelButton3.addEventListener(MouseEvent.CLICK, onLevel3); LevelButton4.addEventListener(MouseEvent.CLICK, onLevel4); LevelButton5.addEventListener(MouseEvent.CLICK, onLevel5); LevelButton1.visible = true; LevelButton2.visible = true; LevelButton3.visible = true; LevelButton4.visible = true; LevelButton5.visible = true; LevelText1.visible = true; LevelText2.visible = true; LevelText3.visible = true; LevelText4.visible = true; LevelText5.visible = true; NextButton.addEventListener(MouseEvent.CLICK, onNextLevels); PrevButton.addEventListener(MouseEvent.CLICK, onPrevLevels); NextButton.visible = true; PrevButton.visible = true; } protected function closeOptionsMenu(){ mActionQueue.push(cCloseOptionsMenu); mOptionsOpen = false; } function frame110(){ stop(); } public function executeAction(_arg1:uint){ gotoAndPlay(mStartPoints[_arg1]); } public function clearActions(){ mCurAction = -1; while (mActionQueue.length > 0) { mActionQueue.pop(); }; if (mContinueOpen){ initializeContinueMenu(); }; } public function onContinue(_arg1:MouseEvent){ if (mOptionsOpen){ closeOptionsMenu(); }; if (!mContinueOpen){ openContinueMenu(); } else { closeContinueMenu(); }; } function frame45(){ stop(); } protected function openContinueMenu(){ mActionQueue.push(cOpenContinueMenu); mContinueOpen = true; } function frame89(){ stop(); } public function onPrevLevels(_arg1:MouseEvent){ if (mCurLevelStart > 0){ mCurLevelStart = (mCurLevelStart - cLevelStride); updateLevelContents(); }; } public function onNewGame(_arg1:MouseEvent){ GameLoader.startNewGame(); } public function shutdown(){ continueButton.removeEventListener(MouseEvent.CLICK, onContinue); newGameButton.removeEventListener(MouseEvent.CLICK, onNewGame); if (LevelButton1.visible){ shutdownContinueMenu(); }; } public function onOptions(_arg1:MouseEvent){ if (mContinueOpen){ closeContinueMenu(); }; if (!mOptionsOpen){ openOptionsMenu(); } else { closeOptionsMenu(); }; } function frame99(){ stop(); } private function updateButtonAvailability(_arg1:uint, _arg2:Boolean){ mLevelButtonArray[_arg1].enabled = _arg2; var _local3:Number = 1; var _local4 = 0xFFFFFF; if (!_arg2){ _local3 = 0.5; _local4 = 0x777777; }; mLevelButtonArray[_arg1].alpha = _local3; mLevelTextArray[_arg1].alpha = _local3; mLevelTextArray[_arg1].textColor = _local4; } public function updateAction(_arg1:Event){ var _local2:Boolean; var _local3:uint; while (_local3 < mEndPoints.length) { if (currentFrame == mEndPoints[_local3]){ _local2 = true; }; _local3++; }; if (((_local2) && ((mActionQueue.length > 0)))){ mCurAction++; if (mCurAction == mActionQueue.length){ clearActions(); } else { executeAction(mActionQueue[mCurAction]); }; }; } private function shutdownContinueMenu(){ if (LevelButton1 == null){ return; }; LevelButton1.removeEventListener(MouseEvent.CLICK, onLevel1); LevelButton2.removeEventListener(MouseEvent.CLICK, onLevel2); LevelButton3.removeEventListener(MouseEvent.CLICK, onLevel3); LevelButton4.removeEventListener(MouseEvent.CLICK, onLevel4); LevelButton5.removeEventListener(MouseEvent.CLICK, onLevel5); LevelButton1.visible = false; LevelButton2.visible = false; LevelButton3.visible = false; LevelButton4.visible = false; LevelButton5.visible = false; LevelText1.visible = false; LevelText2.visible = false; LevelText3.visible = false; LevelText4.visible = false; LevelText5.visible = false; NextButton.visible = false; PrevButton.visible = false; } protected function closeContinueMenu(){ if (mActionQueue.length == 0){ shutdownContinueMenu(); }; mActionQueue.push(cCloseContinueMenu); mContinueOpen = false; } public function onLevel1(_arg1:MouseEvent){ if (!LevelButton1.enabled){ return; }; GameLoader.startAtLevel((mCurLevelStart + 1)); } public function onLevel2(_arg1:MouseEvent){ if (!LevelButton2.enabled){ return; }; GameLoader.startAtLevel((mCurLevelStart + 2)); } public function onLevel3(_arg1:MouseEvent){ if (!LevelButton3.enabled){ return; }; GameLoader.startAtLevel((mCurLevelStart + 3)); } public function onLevel4(_arg1:MouseEvent){ if (!LevelButton4.enabled){ return; }; GameLoader.startAtLevel((mCurLevelStart + 4)); } protected function openOptionsMenu(){ mActionQueue.push(cOpenOptionsMenu); mOptionsOpen = true; } public function updateLevelContents(){ var _local1:uint; var _local2:uint; while (_local2 < cLevelOffset) { _local1 = (_local2 + mCurLevelStart); mLevelTextArray[_local2].text = mLevelNames[_local1]; updateButtonAvailability(_local2, (_local1 <= mMaxAvailableLevel)); _local2++; }; } public function onLevel5(_arg1:MouseEvent){ if (!LevelButton5.enabled){ return; }; GameLoader.startAtLevel((mCurLevelStart + 5)); } } }//package
Section 100
//mcBannedSign (mcBannedSign) package { import flash.display.*; public dynamic class mcBannedSign extends MovieClip { public var bg:MovieClip; } }//package
Section 101
//mcCrownMask (mcCrownMask) package { import flash.display.*; public dynamic class mcCrownMask extends MovieClip { } }//package
Section 102
//mcFerryLine (mcFerryLine) package { import flash.display.*; public dynamic class mcFerryLine extends MovieClip { } }//package
Section 103
//mcLogoHolder (mcLogoHolder) package { import flash.display.*; public dynamic class mcLogoHolder extends MovieClip { } }//package
Section 104
//mcLogoMask (mcLogoMask) package { import flash.display.*; public dynamic class mcLogoMask extends MovieClip { } }//package
Section 105
//mcOtherGames (mcOtherGames) package { import flash.display.*; public dynamic class mcOtherGames extends MovieClip { } }//package
Section 106
//mcPlay (mcPlay) package { import flash.display.*; public dynamic class mcPlay extends MovieClip { } }//package
Section 107
//mcWaterRing (mcWaterRing) package { import flash.display.*; public dynamic class mcWaterRing extends MovieClip { public function mcWaterRing(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package
Section 108
//MenuParticles (MenuParticles) package { import flash.events.*; import flash.display.*; public class MenuParticles extends SystemMovieClip { var mParticleStream:MenuParticleStream; public function MenuParticles(){ mParticleStream = new MenuParticleStream(MenuStarGuy, 800, 600, 5, 0.005); super(); addChild(mParticleStream); this.stage.addEventListener(Event.ENTER_FRAME, updateParticles); } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); this.stage.addEventListener(FrameListener.BEGIN_FRAME, updateParticles); } public function updateParticles(_arg1:Event){ mParticleStream.update(); } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); this.stage.removeEventListener(FrameListener.BEGIN_FRAME, updateParticles); } } }//package
Section 109
//MenuParticleStream (MenuParticleStream) package { import flash.display.*; public class MenuParticleStream extends MovieClip { var mParticles:Array; var mMinVelocity:Number;// = 0 var mNumParticles:uint;// = 0 var mParticleClass:Class; var mFade:Number;// = 0 var mUpDown:int; var mMaxVelocity:Number;// = 0 var mWidth:Number;// = 0 var mHeight:Number;// = 0 var alphaSubtract:Boolean; static const alphaDeltaPP = 0.005; static const upperStrobeAlpha = 1; static const lowerStrobeAlpha = 0.2; public function MenuParticleStream(_arg1:Class, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Boolean=true, _arg7:Number=1, _arg8:Number=4){ var _local10:Number; var _local11:Particle; mParticles = new Array(); super(); mParticleClass = _arg1; mHeight = _arg3; mWidth = _arg2; mNumParticles = _arg4; mMinVelocity = _arg7; mMaxVelocity = _arg8; mFade = _arg5; mUpDown = 1; alphaSubtract = _arg6; var _local9:int; while (_local9 < mNumParticles) { _local10 = Physics.randRange((-(mHeight) / 2), (mHeight / 2)); _local11 = new Particle(mParticleClass, this, (-(mWidth) / 2), _local10); _local11.xVel = Physics.randRange(mMinVelocity, mMaxVelocity); _local11.yVel = 0; mParticles.push(_local11); startParticle(_local11); _local9++; }; } public function update(){ var _local1:int; while (_local1 < mNumParticles) { mParticles[_local1].update(); if ((((mParticles[_local1].clip.alpha >= lowerStrobeAlpha)) && ((alphaSubtract == true)))){ mParticles[_local1].clip.alpha = (mParticles[_local1].clip.alpha - alphaDeltaPP); } else { mParticles[_local1].clip.alpha = (mParticles[_local1].clip.alpha + alphaDeltaPP); }; if (mParticles[_local1].clip.alpha <= lowerStrobeAlpha){ alphaSubtract = false; }; if (mParticles[_local1].clip.alpha >= upperStrobeAlpha){ alphaSubtract = true; }; if (mParticles[_local1].clip.x >= (mWidth / 2)){ startParticle(mParticles[_local1]); }; _local1++; }; } private function startParticle(_arg1:Particle){ var _local2:Number = ((Math.random() * (1 - 0.7)) + 0.7); _arg1.clip.x = -((mWidth / 2)); _arg1.clip.y = Physics.randRange((-(mHeight) / 2), (mHeight / 2)); _arg1.xVel = Physics.randRange(mMinVelocity, mMaxVelocity); _arg1.yVel = 0; _arg1.clip.alpha = ((Math.random() * (1 - 0.5)) + 0.5); _arg1.clip.scaleX = _local2; _arg1.clip.scaleY = _local2; } } }//package
Section 110
//MenuStarGuy (MenuStarGuy) package { import flash.display.*; public class MenuStarGuy extends MovieClip { } }//package
Section 111
//MoreButton (MoreButton) package { import flash.events.*; import com.midasplayer.*; public class MoreButton extends KingButton { override public function onClick(_arg1:MouseEvent){ KingAPI.openOtherGamesLink(); } } }//package
Section 112
//MousePointerText (MousePointerText) package { public dynamic class MousePointerText extends HintText { } }//package
Section 113
//MoveCameraFunctor (MoveCameraFunctor) package { import flash.geom.*; public class MoveCameraFunctor { var mDir:Point;// = null var mNextBox:CameraBox;// = null var mPrevBox:CameraBox;// = null public function MoveCameraFunctor(_arg1:Trigger, _arg2:CameraBox, _arg3:CameraBox=null){ _arg1.addTriggerFunction(switchCamera); mNextBox = _arg2; if (_arg3 != null){ mPrevBox = _arg3; mDir = new Point((mNextBox.x - mPrevBox.x), (mNextBox.y - mPrevBox.y)); }; } public function switchCamera(_arg1:Trigger){ var _local2:Point; var _local3:Number; if (!mPrevBox){ mPrevBox = MyCamera.getInstance().getCameraBox(); mDir = new Point((mNextBox.x - mPrevBox.x), (mNextBox.y - mPrevBox.y)); MyCamera.getInstance().setCameraBox(mNextBox); } else { _local2 = Game.getInstance().getPlayer().getVelocity(); if ((((_local2.x == 0)) && ((_local2.y == 0)))){ return; }; _local3 = ((mDir.x * _local2.x) + (mDir.y * _local2.y)); if (_local3 > 0){ MyCamera.getInstance().setCameraBox(mNextBox); } else { if (_local3 < 0){ MyCamera.getInstance().setCameraBox(mPrevBox); } else { if (_local3 == 0){ }; }; }; }; } } }//package
Section 114
//MyCamera (MyCamera) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class MyCamera { var mMainContents:Sprite; var mPanModeX:Boolean;// = false var mPanModeY:Boolean;// = false var mHud:Sprite; var mScreenWidth:int;// = 0 var mScreenHeight:int;// = 0 var mParalax:Sprite; var mMainBin:DisplayObjectContainer;// = null var mScreenMiddleX:int;// = 0 var mScreenMiddleY:int;// = 0 var mCurBox:CameraBox;// = null var mBackground:Sprite; public static const paralaxFactor:Number = 1.5; static const panTrans:uint = 1; static const snapTrans:uint = 0; private static var sInstance:MyCamera = null; public function MyCamera(){ mHud = new Sprite(); mBackground = new Sprite(); mMainContents = new Sprite(); mParalax = new Sprite(); super(); } public function updateCamera(_arg1:Event){ if (mCurBox){ mCurBox.updateParticles(); }; centerCameraOnPlayer(); } public function getWidth():Number{ return (mScreenWidth); } public function setCameraBox(_arg1:CameraBox, _arg2:uint=0){ if (_arg1 == mCurBox){ return; }; if (mCurBox){ mCurBox.deactivate(); mCurBox = null; }; mCurBox = _arg1; mCurBox.activate(); mPanModeX = (mCurBox.width > (mScreenWidth + 5)); mPanModeY = (mCurBox.height > (mScreenHeight + 5)); var _local3:Point = new Point(mScreenMiddleX, mScreenMiddleY); var _local4:Point = _arg1.getAbsPos(); moveCamera((_local4.x - _local3.x), (_local4.y - _local3.y)); centerCameraOnPlayer(); } public function addToBackground(_arg1:DisplayObject, _arg2:Boolean=false){ if (_arg2){ _arg1.x = (getWidth() / 2); _arg1.y = (getHeight() / 2); }; mBackground.addChild(_arg1); } public function getMainBin():Sprite{ return (mMainContents); } public function addToHud(_arg1:DisplayObject, _arg2:Boolean=false){ if (_arg2){ _arg1.x = (getWidth() / 2); _arg1.y = (getHeight() / 2); }; mHud.addChild(_arg1); } public function getHeight():Number{ return (mScreenHeight); } private function moveCamera(_arg1:int, _arg2:int){ var _local3:DisplayObject; var _local4:int; while (_local4 < mMainBin.numChildren) { _local3 = mMainBin.getChildAt(_local4); _local3.x = (_local3.x - _arg1); _local3.y = (_local3.y - _arg2); _local4++; }; mHud.x = 0; mHud.y = 0; mBackground.x = 0; mBackground.y = 0; mParalax.x = 0; mParalax.y = 0; if (mCurBox){ mCurBox.updateParalax(_arg1, _arg2); }; var _local5:Paralax; _local4 = 0; while (_local4 < mParalax.numChildren) { _local5 = Paralax(mParalax.getChildAt(_local4)); _local5.onCameraMove(_arg1, _arg2); _local4++; }; } public function addToParalax(_arg1:Paralax, _arg2:Boolean=false){ if (_arg2){ _arg1.x = (getWidth() / 2); _arg1.y = (getHeight() / 2); }; mParalax.addChild(_arg1); } public function resetHud(_arg1:Stage){ Game.getInstance().getStage().addChild(mHud); } public function centerCameraOnPlayer(){ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; if (((!(mPanModeX)) && (!(mPanModeY)))){ return; }; var _local1:PlayerShip = Game.getInstance().getPlayer(); if (!_local1){ return; }; var _local2:int; var _local3:int; var _local4:Point = new Point(mScreenMiddleX, mScreenMiddleY); var _local5:Point = mCurBox.getBoxMin().add(_local4); var _local6:Point = mCurBox.getBoxMax().subtract(_local4); var _local7:Point = _local1.getAbsPos(); if (mPanModeY){ _local8 = (_local7.y - _local5.y); _local9 = (_local6.y - _local7.y); _local10 = 0; if (_local8 < 0){ _local10 = _local5.y; } else { if (_local9 < 0){ _local10 = _local6.y; } else { _local10 = _local7.y; }; }; if (_local10 != mScreenMiddleY){ _local3 = (_local10 - mScreenMiddleY); }; } else { _local3 = 0; }; if (mPanModeX){ _local11 = (_local7.x - _local5.x); _local12 = (_local6.x - _local7.x); _local13 = 0; if (_local11 < 0){ _local13 = _local5.x; } else { if (_local12 < 0){ _local13 = _local6.x; } else { _local13 = _local7.x; }; }; if (_local13 != mScreenMiddleX){ _local2 = (_local13 - mScreenMiddleX); }; } else { _local2 = 0; }; if (((!((_local2 == 0))) || (!((_local3 == 0))))){ moveCamera(_local2, _local3); }; } private function clearContainer(_arg1:DisplayObjectContainer, _arg2:Stage){ var _local3:DisplayObject; while (_arg1.numChildren > 0) { _local3 = _arg1.removeChildAt((_arg1.numChildren - 1)); if ((_local3 is GameObject)){ GameObject(_local3).withdrawStage(_arg2); }; }; } public function getCameraBox():CameraBox{ return (mCurBox); } public function setStage(_arg1:Stage){ Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updateCamera); mMainBin = _arg1; _arg1.addChild(mBackground); _arg1.addChild(mParalax); _arg1.addChild(mMainContents); _arg1.addChild(mHud); mScreenHeight = _arg1.stageHeight; mScreenWidth = _arg1.stageWidth; mScreenMiddleX = (mScreenWidth / 2); mScreenMiddleY = (mScreenHeight / 2); } public function shutdownCamera(_arg1:Stage){ clearContainer(mHud, _arg1); _arg1.removeChild(mHud); _arg1.removeChild(mBackground); _arg1.removeChild(mParalax); } public static function getInstance():MyCamera{ if (sInstance == null){ sInstance = new (MyCamera); }; return (sInstance); } } }//package
Section 115
//MyCross (MyCross) package { import flash.display.*; public dynamic class MyCross extends MovieClip { } }//package
Section 116
//Paralax (Paralax) package { public class Paralax extends SystemMovieClip { public function onCameraMove(_arg1:Number, _arg2:Number){ } } }//package
Section 117
//Paralax1 (Paralax1) package { import flash.display.*; public class Paralax1 extends MovieClip { } }//package
Section 118
//Particle (Particle) package { import flash.display.*; public class Particle { public var spin:int;// = 0 public var fade:Number;// = 0 public var yVel:int;// = 0 public var xVel:int;// = 0 public var shrink:Number;// = 1 public var gravity:int;// = 0 public var clip:DisplayObject; public var drag:int;// = 1 public var alphaSubtract:Boolean;// = true public function Particle(_arg1:Class, _arg2:DisplayObjectContainer, _arg3:int, _arg4:int){ if (_arg1){ clip = new (_arg1); _arg2.addChild(clip); clip.x = _arg3; clip.y = _arg4; }; } public function update():void{ clip.x = (clip.x + xVel); clip.y = (clip.y + yVel); if (drag > 0){ xVel = (xVel * drag); yVel = (yVel * drag); }; yVel = (yVel + gravity); clip.scaleX = (clip.scaleX * shrink); clip.scaleY = (clip.scaleY * shrink); clip.alpha = (clip.alpha - fade); clip.rotation = (clip.rotation + spin); } public function destroy():void{ clip.parent.removeChild(clip); clip = null; } public function setVel(_arg1:Number, _arg2:Number):void{ xVel = _arg1; yVel = _arg2; } } }//package
Section 119
//ParticleAcc (ParticleAcc) package { import flash.display.*; public class ParticleAcc { public var yVel:Number;// = 0 public var xVel:Number;// = 0 public var yAcc:Number;// = 0 public var clip:DisplayObject; public var xAcc:Number;// = 0 public function ParticleAcc(_arg1:Class, _arg2:DisplayObjectContainer, _arg3:int, _arg4:int){ if (_arg1){ clip = new (_arg1); _arg2.addChild(clip); clip.x = _arg3; clip.y = _arg4; }; } public function update():void{ xVel = (xVel + xAcc); yVel = (yVel + yAcc); clip.x = (clip.x + xVel); clip.y = (clip.y + yVel); } public function setVel(_arg1:Number, _arg2:Number):void{ xVel = _arg1; yVel = _arg2; } } }//package
Section 120
//ParticleExpl (ParticleExpl) package { import flash.display.*; import flash.geom.*; import fl.motion.*; public class ParticleExpl extends MovieClip { var mParticles:Array; var mMinVelocity:Number;// = 0 var mNumParticles:uint;// = 0 var mParticleClass:Class; var mMaxVelocity:Number;// = 0 var mColorTransform:Color; var mParent:GameObject;// = null var mWidth:Number;// = 0 var mHeight:Number;// = 0 public function ParticleExpl(_arg1:Class, _arg2:GameObject, _arg3:uint){ var _local7:ExplodeParticle; mParticles = new Array(); mColorTransform = new Color(); super(); mParticleClass = _arg1; mParent = _arg2; mNumParticles = _arg3; mMinVelocity = -4; mMaxVelocity = 4; var _local4:uint = _arg2.getRgbColor(_arg2.getColor()); mColorTransform.setTint(_local4, 1); this.transform.colorTransform = mColorTransform; var _local5:Point = _arg2.getAbsPos(); x = _local5.x; y = _local5.y; var _local6:uint; while (_local6 < mNumParticles) { _local7 = new ExplodeParticle(mParticleClass, this, 0, 0); mParticles.push(_local7); startParticle(_local7); _local6++; }; } public function withdrawStage(_arg1:Stage){ if (this.parent){ _arg1.removeChild(this); }; } public function update(){ var _local1:uint; while (_local1 < mNumParticles) { mParticles[_local1].update(); _local1++; }; } public function isStillActive():Boolean{ return ((mParticles[0].clip.alpha > 0)); } public function applyStage(_arg1:Stage){ _arg1.addChild(this); } private function startParticle(_arg1:ExplodeParticle){ _arg1.clip.alpha = 0.5; _arg1.clip.scaleX = 1; _arg1.clip.scaleY = 1; _arg1.fade = ((Math.random() * (0.005 - 0.001)) + 0.001); _arg1.shrink = ((Math.random() * (1 - 0.98)) + 0.98); _arg1.xVel = Physics.randRange(mMinVelocity, mMaxVelocity); _arg1.yVel = Physics.randRange(mMinVelocity, mMaxVelocity); _arg1.drag = 0.98; _arg1.spin = ((Math.random() * (15 - 5)) + 5); } } }//package
Section 121
//ParticleParalax (ParticleParalax) package { import flash.geom.*; public class ParticleParalax extends Paralax { var mParticles:Array; var mNumUpdateParticles:uint;// = 0 var mNumParticles:uint;// = 0 var mWidth:Number;// = 0 var mDim:Point;// = null var mScale:Point;// = null var mRatio:Number;// = 0 var mParticleFadeProperty:Array; var mParticleClass:Class; var mHeight:Number;// = 0 var mCurIndex:uint;// = 0 static const alphaDeltaPP = 0.005; static const upperStrobeAlpha = 1; static const lowerStrobeAlpha = 0.2; public function ParticleParalax(_arg1:Class, _arg2:Point, _arg3:Point, _arg4:Number){ var _local6:ParticleAcc; mParticles = new Array(); mParticleFadeProperty = new Array(); super(); mParticleClass = _arg1; mDim = _arg2; mScale = _arg3; mNumParticles = ((mScale.x * mScale.y) * 4); mNumUpdateParticles = Math.ceil((mNumParticles * 0.25)); mRatio = _arg4; var _local5:int; while (_local5 < mNumParticles) { _local6 = new ParticleAcc(mParticleClass, this, 0, 0); mParticles.push(_local6); startParticle(_local6); _local5++; }; } public function update(){ var _local1 = 3; var _local2:ParticleAcc; var _local3:int; while (_local3 < mNumParticles) { _local2 = mParticles[mCurIndex]; _local2.update(); _local3++; }; } private function startParticle(_arg1:ParticleAcc){ var _local2:Number = Physics.randRange(0.7, 1); _arg1.clip.x = Physics.randRange((-(mDim.x) / 2), (mDim.x / 2)); _arg1.clip.y = Physics.randRange((-(mDim.y) / 2), (mDim.y / 2)); _arg1.xVel = 0; _arg1.yVel = 0; _arg1.clip.scaleX = (_local2 / mScale.x); _arg1.clip.scaleY = (_local2 / mScale.y); _arg1.clip.alpha = Physics.randRange(0.25, 0.5); } override public function onCameraMove(_arg1:Number, _arg2:Number){ var _local3:Number = ((_arg1 * (mRatio - 1)) / mScale.x); var _local4:Number = ((_arg2 * (mRatio - 1)) / mScale.y); x = (x - _local3); y = (y - _local4); } } }//package
Section 122
//ParticleStream (ParticleStream) package { import flash.display.*; public class ParticleStream extends MovieClip { var mParticles:Array; var mMinVelocity:Number;// = 0 var mNumParticles:uint;// = 0 var mParticleClass:Class; var mFade:Number;// = 0 var mUpDown:int; var mMaxVelocity:Number;// = 0 var mWidth:Number;// = 0 var mHeight:Number;// = 0 var alphaSubtract:Boolean; static const alphaDeltaPP = 0.005; static const upperStrobeAlpha = 1; static const lowerStrobeAlpha = 0.2; public function ParticleStream(_arg1:Class, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Boolean=true, _arg7:Number=1, _arg8:Number=5){ var _local10:Number; var _local11:Particle; mParticles = new Array(); super(); mParticleClass = _arg1; mHeight = _arg3; mWidth = _arg2; mNumParticles = _arg4; mMinVelocity = _arg7; mMaxVelocity = _arg8; mFade = _arg5; mUpDown = 1; alphaSubtract = _arg6; var _local9:int; while (_local9 < mNumParticles) { _local10 = Physics.randRange((-(mHeight) / 2), (mHeight / 2)); _local11 = new Particle(mParticleClass, this, (-(mWidth) / 2), _local10); _local11.xVel = Physics.randRange(mMinVelocity, mMaxVelocity); _local11.yVel = 0; mParticles.push(_local11); startParticle(_local11); _local9++; }; } public function update(){ var _local1:int; while (_local1 < mNumParticles) { mParticles[_local1].update(); if ((((mParticles[_local1].clip.alpha >= lowerStrobeAlpha)) && ((alphaSubtract == true)))){ mParticles[_local1].clip.alpha = (mParticles[_local1].clip.alpha - alphaDeltaPP); } else { mParticles[_local1].clip.alpha = (mParticles[_local1].clip.alpha + alphaDeltaPP); }; if (mParticles[_local1].clip.alpha <= lowerStrobeAlpha){ alphaSubtract = false; }; if (mParticles[_local1].clip.alpha >= upperStrobeAlpha){ alphaSubtract = true; }; if (mParticles[_local1].clip.x >= (mWidth / 2)){ startParticle(mParticles[_local1]); }; _local1++; }; } private function startParticle(_arg1:Particle){ var _local2:Number = ((Math.random() * (1 - 0.7)) + 0.7); _arg1.clip.x = -((mWidth / 2)); _arg1.clip.y = Physics.randRange((-(mHeight) / 2), (mHeight / 2)); _arg1.xVel = Physics.randRange(mMinVelocity, mMaxVelocity); _arg1.yVel = 0; _arg1.clip.alpha = ((Math.random() * (1 - 0.5)) + 0.5); _arg1.clip.scaleX = _local2; _arg1.clip.scaleY = _local2; } } }//package
Section 123
//ParticleWake (ParticleWake) package { import flash.display.*; import flash.geom.*; import fl.motion.*; public class ParticleWake extends MovieClip { var mParticles:Array; var mMinVelocity:Number;// = 0 var mNumParticles:uint;// = 0 var mParticleClass:Class; var mNextParticle:int;// = 0 var mMaxVelocity:Number;// = 0 var mParent:GameObject;// = null var mWidth:Number;// = 0 var mHeight:Number;// = 0 public function ParticleWake(_arg1:Class, _arg2:GameObject){ var _local4:WakeParticle; mParticles = new Array(); super(); mParticleClass = _arg1; mParent = _arg2; mNumParticles = 40; mMinVelocity = -2; mMaxVelocity = 2; var _local3:uint; while (_local3 < mNumParticles) { _local4 = new WakeParticle(mParticleClass, this, 0, 0); mParticles.push(_local4); _local4.clip.visible = false; _local3++; }; } public function update(){ var _local1:uint; while (_local1 < mNumParticles) { if (mParticles[_local1].clip.alpha > 0){ mParticles[_local1].update(); }; _local1++; }; var _local2:int; if (mParent.getVelocity().length > 0){ _local2 = Math.round(Physics.randRange(0, 4)); }; _local1 = 0; while (_local1 < _local2) { startParticle(mParticles[mNextParticle]); mNextParticle = ((mNextParticle + 1) % mNumParticles); _local1++; }; } public function applyStage(_arg1:Stage){ var _local2:uint; while (_local2 < mNumParticles) { _arg1.addChild(mParticles[_local2].clip); _local2++; }; } private function startParticle(_arg1:WakeParticle){ var _local7:Number; var _local8:Number; var _local2:Point = mParent.getAbsPos(); _arg1.clip.visible = true; var _local3:int = mParent.getRot(); var _local4:Color = new Color(); var _local5:uint = mParent.getColor(); var _local6:uint = GameColor.getRgb(_local5); _local4.setTint(_local6, 1); _arg1.clip.transform.colorTransform = _local4; if (mParent.getVelocity().length > 0){ _arg1.clip.alpha = 0.5; _local7 = Physics.randRange(-7, 7); _local8 = Physics.randRange(0.8, 1); _arg1.clip.scaleX = _local8; _arg1.clip.scaleY = _local8; _arg1.fade = ((Math.random() * (0.025 - 0.005)) + 0.005); _arg1.shrink = ((Math.random() * (1 - 0.9)) + 0.9); if (_local3 == 0){ _arg1.clip.x = (_local2.x + _local7); _arg1.clip.y = (_local2.y + 20); _arg1.xVel = Physics.randRange(mMinVelocity, mMaxVelocity); _arg1.yVel = Physics.randRange(0, 1); } else { if (_local3 == 180){ _arg1.clip.x = (_local2.x + _local7); _arg1.clip.y = (_local2.y - 20); _arg1.xVel = Physics.randRange(mMinVelocity, mMaxVelocity); _arg1.yVel = Physics.randRange(0, -1); } else { if (_local3 == -90){ _arg1.clip.x = (_local2.x + 20); _arg1.clip.y = (_local2.y + _local7); _arg1.xVel = Physics.randRange(1, 0); _arg1.yVel = Physics.randRange(mMinVelocity, mMaxVelocity); } else { if (_local3 == 90){ _arg1.clip.x = (_local2.x - 20); _arg1.clip.y = (_local2.y + _local7); _arg1.xVel = Physics.randRange(0, 1); _arg1.yVel = Physics.randRange(mMinVelocity, mMaxVelocity); } else { if (_local3 == 45){ _arg1.clip.x = (_local2.x - 14.15); _arg1.clip.y = (_local2.y + 14.15); _arg1.xVel = Physics.randRange((mMinVelocity / 2), (mMaxVelocity / 2)); _arg1.yVel = Physics.randRange((mMinVelocity / 2), (mMaxVelocity / 2)); } else { if (_local3 == -45){ _arg1.clip.x = (_local2.x + 14.15); _arg1.clip.y = (_local2.y + 14.15); _arg1.xVel = Physics.randRange((mMinVelocity / 2), (mMaxVelocity / 2)); _arg1.yVel = Physics.randRange((mMinVelocity / 2), (mMaxVelocity / 2)); } else { if (_local3 == 135){ _arg1.clip.x = (_local2.x - 14.15); _arg1.clip.y = (_local2.y - 14.15); _arg1.xVel = Physics.randRange((mMinVelocity / 2), (mMaxVelocity / 2)); _arg1.yVel = Physics.randRange((mMinVelocity / 2), (mMaxVelocity / 2)); } else { if (_local3 == -135){ _arg1.clip.x = (_local2.x + 14.15); _arg1.clip.y = (_local2.y - 14.15); _arg1.xVel = Physics.randRange((mMinVelocity / 2), (mMaxVelocity / 2)); _arg1.yVel = Physics.randRange((mMinVelocity / 2), (mMaxVelocity / 2)); }; }; }; }; }; }; }; }; } else { _arg1.clip.alpha = 0; }; } public function withdrawStage(_arg1:Stage){ var _local2:uint; while (_local2 < mNumParticles) { _arg1.removeChild(mParticles[_local2].clip); _local2++; }; } } }//package
Section 124
//PathEnemy (PathEnemy) package { import flash.events.*; import flash.geom.*; public class PathEnemy extends EnemyPathFollowerBase { override public function updateMovement(_arg1:Event){ if (mDead){ return; }; mVelocity.x = (mVelocity.x + mAcceleration.x); mVelocity.y = (mVelocity.y + mAcceleration.y); if (((!((mVelocity.x == 0))) || (!((mVelocity.y == 0))))){ x = (x + mVelocity.x); y = (y + mVelocity.y); }; } override public function getKnockbackDir(_arg1:Point):Point{ var _local2:Point; var _local3:Point; var _local4:Number; if (hasPath()){ _local2 = getVelocity(); _local3 = _arg1.subtract(getAbsPos()); _local4 = ((_local2.x * _local3.x) + (_local2.y * _local3.y)); if (_local4 < 0){ _local2.x = (_local2.x * -1); _local2.y = (_local2.y * -1); }; return (_local2); //unresolved jump }; return (_arg1.subtract(getAbsPos())); } override public function getEnemyType():uint{ return (ai_Path); } override public function updateEnemyAI(_arg1:Event){ updateMovementAlongPath(); } override public function getRadius():Number{ return (24); } } }//package
Section 125
//Physics (Physics) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class Physics { public function checkForCollisions(_arg1:Event){ var _local31:int; var _local32:Boolean; var _local33:Boolean; var _local34:Sprite; var _local35:ColorField; var _local2:PlayerShip = Game.getInstance().getPlayer(); if (!_local2){ return; }; if (!_local2.isActive()){ return; }; var _local3:Stage = Game.getInstance().getStage(); var _local4:Point = _local2.getAbsPos(); var _local5:Number = PlayerShip.sRadius; var _local6:Sprite = Game.getInstance().getBin(GameObject.type_Bullet); var _local7:Bullet; var _local8:Point; var _local9:Number = Bullet.cRadius; var _local10:Array = new Array(); var _local11:Sprite = Game.getInstance().getBin(GameObject.type_Enemy); var _local12:Enemy; var _local13:Point; var _local14:Number = 0; var _local15:Sprite = Game.getInstance().getBin(GameObject.type_EnemyBullet); var _local16:EnemyBullet; var _local17:Point; var _local18:Array = new Array(); var _local19:Sprite = Game.getInstance().getBin(GameObject.type_Switch); var _local20:GameObject; var _local21:Point; var _local22:Number = 0; if (!_local11){ return; }; var _local23:int; while (_local23 < _local6.numChildren) { _local7 = Bullet(_local6.getChildAt(_local23)); _local8 = _local7.getAbsPos(); _local31 = 0; _local32 = false; _local31 = 0; while (_local31 < _local11.numChildren) { _local12 = Enemy(_local11.getChildAt(_local31)); _local13 = _local12.getAbsPos(); _local14 = _local12.getRadius(); if (((_local12.isActive()) && (areCirclesColliding(_local13, _local14, _local8, _local9)))){ _local32 = true; _local12.hitColor(_local7.getColor(), _local7.isCharged()); }; _local31++; }; _local31 = 0; while (_local31 < _local19.numChildren) { _local20 = GameObject(_local19.getChildAt(_local31)); _local21 = _local20.getAbsPos(); _local22 = _local20.getRadius(); if (areCirclesColliding(_local21, _local22, _local8, _local9)){ _local20.hitColor(_local7.getColor(), _local7.isCharged()); _local32 = true; }; _local31++; }; if (_local32){ _local10.push(_local7); }; _local23++; }; while (_local10.length > 0) { _local10.pop().hitWall(); }; var _local24:Array = new Array(); var _local25:Array = Game.getInstance().getFloorBin(); var _local26:ColorFloor; var _local27:Boolean; _local31 = 0; while (_local31 < _local11.numChildren) { _local12 = Enemy(_local11.getChildAt(_local31)); if (!_local12.isActive()){ } else { _local23 = 0; while (_local23 < _local25.length) { _local26 = ColorFloor(_local25[_local23]); if ((((_local26.getColor() == _local12.getColor())) && (isPointColliding(_local3, _local26, _local12.getAbsPos())))){ _local24.push(_local12); }; _local23++; }; }; _local31++; }; while (_local24.length > 0) { _local24.pop().matchColorFloor(); }; if (_local2.isHitable()){ _local33 = false; _local31 = 0; while (_local31 < _local11.numChildren) { _local12 = Enemy(_local11.getChildAt(_local31)); if (!_local12.isActive()){ } else { _local13 = _local12.getAbsPos(); _local14 = _local12.getRadius(); if (areCirclesColliding(_local13, _local14, _local4, _local5)){ _local2.hitFromEnemy(_local12); _local31 = _local11.numChildren; _local33 = true; }; }; _local31++; }; _local31 = 0; while (_local31 < _local15.numChildren) { _local16 = EnemyBullet(_local15.getChildAt(_local31)); _local17 = _local16.getAbsPos(); if (areCirclesColliding(_local17, EnemyBullet.cRadius, _local4, _local5)){ _local2.hitFromBullet(_local16); _local18.push(_local16); _local31 = _local15.numChildren; _local33 = true; }; _local31++; }; while (_local18.length > 0) { GameObject(_local18.pop()).destroy(); }; }; var _local28:ColorFloor = Game.getInstance().getGlobalFloor(); if (_local28){ _local34 = Game.getInstance().getBin(GameObject.type_ColorField); _local35 = null; _local23 = 0; while (_local23 < _local34.numChildren) { _local35 = ColorField(_local34.getChildAt(_local23)); if (((!((_local35.getColor() == _local28.getColor()))) && (isPointColliding(_local3, _local35, _local4)))){ _local28.transitionColorTo(_local35.getColor()); }; _local23++; }; }; var _local29:Sprite = Game.getInstance().getBin(GameObject.type_Trigger); var _local30:Trigger; _local23 = 0; while (_local23 < _local29.numChildren) { _local30 = Trigger(_local29.getChildAt(_local23)); if (isPointColliding(_local3, _local30, _local4)){ _local30.hit(); _local23 = _local29.numChildren; } else { if (_local30.isTriggered()){ _local30.hitOnLeave(); _local23 = _local29.numChildren; }; }; _local23++; }; } public function setStage(_arg1:Stage){ _arg1.addEventListener(Event.ENTER_FRAME, this.checkForCollisions); } public function hitWall(_arg1:GameObject):Boolean{ var _local12:Sprite; var _local13:Enemy; var _local14:Point; var _local2:Sprite = Game.getInstance().getBin(GameObject.type_Wall); var _local3:* = Wall.sVisible; var _local4:Wall; var _local5:Point = _arg1.getAbsPos(); var _local6:Number = _arg1.getRadius(); var _local7:int; _local7 = 0; while (_local7 < _local2.numChildren) { _local4 = Wall(_local2.getChildAt(_local7)); if (((isColliding(_local4, _arg1)) && (isWallColliding(_local4, _local5, _local6)))){ return (true); }; _local7++; }; var _local8:Sprite = Game.getInstance().getBin(GameObject.type_ColorWall); var _local9:ColorWall; _local7 = 0; while (_local7 < _local8.numChildren) { _local9 = ColorWall(_local8.getChildAt(_local7)); if (((((_local9.isWallActive()) && (isColliding(_local9, _arg1)))) && (isWallColliding(_local9, _local5, _local6)))){ return (true); }; _local7++; }; var _local10:Sprite = Game.getInstance().getBin(GameObject.type_Door); var _local11:Door; _local7 = 0; while (_local7 < _local10.numChildren) { _local11 = Door(_local10.getChildAt(_local7)); if (((((_local11.isClosed()) && (isColliding(_local11, _arg1)))) && (isWallColliding(_local11, _local5, _local6)))){ return (true); }; _local7++; }; if ((((_arg1.getType() == GameObject.type_Enemy)) && ((Enemy(_arg1).getEnemyType() == Enemy.ai_Chase)))){ _local12 = Game.getInstance().getBin(GameObject.type_Enemy); _local13 = null; _local14 = null; _local7 = 0; while (_local7 < _local12.numChildren) { _local13 = Enemy(_local12.getChildAt(_local7)); if (((((!(_local13.isActive())) || (!((_local13.getEnemyType() == Enemy.ai_Chase))))) || ((_local13 == _arg1)))){ } else { _local14 = _local13.getAbsPos(); if (areCirclesColliding(_local5, _local6, _local14, _local13.getRadius())){ return (true); }; }; _local7++; }; }; return (false); } public static function isColliding(_arg1:DisplayObject, _arg2:DisplayObject):Boolean{ return (_arg1.hitTestObject(_arg2)); } public static function isPointColliding(_arg1:Stage, _arg2:DisplayObject, _arg3:Point):Boolean{ return (_arg2.getBounds(_arg1).contains(_arg3.x, _arg3.y)); } public static function isWallColliding(_arg1:WallBase, _arg2:Point, _arg3:Number){ var _local4:Point = _arg1.getFirstPoint(); var _local5:Point = _arg1.getSecondPoint(_local4); return (isLineCircleColliding(_local4, _local5, _arg2, _arg3)); } public static function randRange(_arg1:Number, _arg2:Number):Number{ return (((Math.random() * (_arg2 - _arg1)) + _arg1)); } public static function calculateDistance(_arg1, _arg2):Number{ var _local3:*; var _local4:*; var _local5:Number; _local4 = (_arg2.x - _arg1.x); _local5 = (_arg2.y - _arg1.y); _local3 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); return (_local3); } public static function areCirclesColliding(_arg1:Point, _arg2:Number, _arg3:Point, _arg4:Number):Boolean{ var _local5:Number = (_arg2 + _arg4); var _local6:Point = _arg1.subtract(_arg3); return ((_local6.length < _local5)); } public static function isLineCircleColliding(_arg1:Point, _arg2:Point, _arg3:Point, _arg4:Number):Boolean{ var _local5:Point; var _local6:Point; var _local9:Point; _local5 = _arg2.subtract(_arg1); _local6 = _arg3.subtract(_arg1); var _local7:Number = (((_local6.x * _local5.x) + (_local6.y * _local5.y)) / (_local5.length * _local5.length)); var _local8:Number = (_arg4 / _local5.length); if (_local7 < 0){ return ((_local6.length < _arg4)); }; if (_local7 > 1){ return ((_arg3.subtract(_arg2).length < _arg4)); }; _local9 = _arg1.add(new Point((_local7 * _local5.x), (_local7 * _local5.y))); return ((_arg3.subtract(_local9).length < _arg4)); } } }//package
Section 126
//PlayerDeathAnimation (PlayerDeathAnimation) package { import flash.display.*; public dynamic class PlayerDeathAnimation extends MovieClip { } }//package
Section 127
//PlayerHealth (PlayerHealth) package { import flash.display.*; import flash.filters.*; public class PlayerHealth extends MovieClip { public var BR:MovieClip; public var TL:MovieClip; public var BL:MovieClip; public var TR:MovieClip; public function PlayerHealth(){ var _local1:GradientGlowFilter = new GradientGlowFilter(); _local1.distance = 0; _local1.angle = 45; _local1.colors = [0, 0xFFFFFF]; _local1.alphas = [0, 1]; _local1.ratios = [0, 0xFF]; _local1.blurX = 20; _local1.blurY = 20; _local1.strength = 3; _local1.quality = BitmapFilterQuality.HIGH; _local1.type = BitmapFilterType.OUTER; this.filters = [_local1]; this.TR.alpha = 0; this.BR.alpha = 0; this.BL.alpha = 0; this.TL.alpha = 0; } public function UpdateHealth(_arg1:Number){ var _local2:Number = 0.02; if (_arg1 >= 1){ if (this.TR.alpha > 0){ this.TR.alpha = (this.TR.alpha - _local2); this.BR.alpha = (this.BR.alpha - _local2); this.BL.alpha = (this.BL.alpha - _local2); this.TL.alpha = (this.TL.alpha - _local2); } else { this.TR.alpha = 0; this.BR.alpha = 0; this.BL.alpha = 0; this.TL.alpha = 0; }; } else { if (0.75 <= _arg1){ this.TR.alpha = ((_arg1 - 0.75) * 2); this.BR.alpha = 0.5; this.BL.alpha = 0.5; this.TL.alpha = 0.5; } else { if (0.5 <= _arg1){ this.TR.alpha = 0; this.BR.alpha = ((_arg1 - 0.5) * 2); this.BL.alpha = 0.5; this.TL.alpha = 0.5; } else { if (0.25 <= _arg1){ this.TR.alpha = 0; this.BR.alpha = 0; this.BL.alpha = ((_arg1 - 0.25) * 2); this.TL.alpha = 0.5; } else { if (0 <= _arg1){ this.TR.alpha = 0; this.BR.alpha = 0; this.BL.alpha = 0; this.TL.alpha = ((_arg1 - 0) * 2); }; }; }; }; }; } } }//package
Section 128
//PlayerShip (PlayerShip) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class PlayerShip extends GameObject { private const sKey:int = 83; private const cDeceleration:Number = 1.5; private const upArrow:int = 38; const mInvulnerabilityInc:int = 30; private const aKey:int = 65; private const leftArrow:int = 37; private const tKey:int = 84; private const rightArrow:int = 39; private const dKey:int = 68; const mIndicatorRadius:Number = 15; private const wKey:int = 87; private const spaceKey:int = 32; private const shiftKey:int = 16; private const cAcceleration:Number = 0.5; private const downArrow:int = 40; private const rKey:int = 82; private const eKey:int = 69; private const cChargeMax:int = 12; private const ctrlKey:int = 17; const mRegenerateIncrement:Number = 0.00666666666666667; private var mChargePower:int;// = 0 public var mColorWheel:ColorWheel; var upPressed:Boolean;// = false var leftPressed:Boolean;// = false var downPressed:Boolean;// = false var leftClickPressed:Boolean;// = false private var MAX_FIRING_CAPABILITY:Number;// = 6 public var mHealthBar:PlayerHealth; var superPickupYellow:SuperPickupYellow; var mHealth:Number;// = 1 private var bulletsFrameCount:Number;// = 0 var superPickupRed:SuperPickupRed; var mPushVelocity:Point; public var mFilter:Filter; var colorWheelPressed:Boolean;// = false private var mChargeRing:ChargeRing; private var bulletsFiredCount:Number;// = 0 var mChargeAbility:uint;// = 0 var rightPressed:Boolean;// = false var mWalkAcceleration:Point; var mKnockbackDecay:Number;// = 0 private var mChargeIndicator:ChargeIndicator; public var mShipImage:ShipImage; var mDamageBuffer:Number;// = 0 var mFollower:Follower;// = null public var mWake:WakeField;// = null var mDisableInput:Boolean;// = false var superPickupBlue:SuperPickupBlue; var mActive:Boolean;// = true var mWalkVelocity:Point; var mKnockbackDir:Point;// = null var mKnockbackMagnitude:Number;// = 0 var mMaxColor:uint;// = 0 var mInvulnerableCount:int;// = 0 static const sKnockbackThreshold:Number = 3; public static const sRadius = 20; static const sDamageDecay:Number = 0.0625; public static const defaultVelocity:Number = 20; public static const startVelocity:Number = 5; public function PlayerShip(){ superPickupYellow = new SuperPickupYellow(); superPickupRed = new SuperPickupRed(); superPickupBlue = new SuperPickupBlue(); mFilter = new Filter(); mColorWheel = new ColorWheel(); mShipImage = new ShipImage(); mHealthBar = new PlayerHealth(); mChargeRing = new ChargeRing(); mChargeIndicator = new ChargeIndicator(); mWalkAcceleration = new Point(); mWalkVelocity = new Point(); mPushVelocity = new Point(); super(GameObject.type_PlayerShip); clearVisuals(); setMaxColor(GameColor.blue); mFollower = new Follower(this); addChild(mShipImage); addChild(mHealthBar); MyCamera.getInstance().addToHud(mColorWheel); mFollower.addChild(mFilter); mWake = new WakeField(this); mShipImage.visible = true; mColorWheel.visible = colorWheelPressed; rotation = 0; addChild(mChargeRing); addChild(mChargeIndicator); mChargeIndicator.alpha = 0.5; updateChargeGraphic(); superPickupYellow.x = 600; superPickupYellow.y = 30; superPickupRed.x = 640; superPickupRed.y = 30; superPickupBlue.x = 680; superPickupBlue.y = 30; } public function playerFadeIn(_arg1){ this.alpha = 0; fadeIn(20); } public function addChargeHud(_arg1:uint){ if (_arg1 == GameColor.brown){ MyCamera.getInstance().addToHud(superPickupYellow, false); MyCamera.getInstance().addToHud(superPickupRed, false); MyCamera.getInstance().addToHud(superPickupBlue, false); }; if (_arg1 == GameColor.yellow){ MyCamera.getInstance().addToHud(superPickupYellow, false); } else { if (_arg1 == GameColor.red){ MyCamera.getInstance().addToHud(superPickupRed, false); } else { if (_arg1 == GameColor.blue){ MyCamera.getInstance().addToHud(superPickupBlue, false); } else { return; }; }; }; } private function bulletCountDecrementer(_arg1:Event){ this.bulletsFrameCount++; if (this.bulletsFrameCount == 23){ this.bulletsFrameCount = 0; if (this.bulletsFiredCount == 0){ return; }; if (this.bulletsFiredCount > 0){ this.bulletsFiredCount--; return; }; if (this.bulletsFiredCount < 0){ this.bulletsFiredCount = 0; return; }; }; } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); _arg1.removeEventListener(KeyboardEvent.KEY_DOWN, this.KeyPress); _arg1.removeEventListener(KeyboardEvent.KEY_UP, this.KeyRelease); _arg1.removeEventListener(MouseEvent.MOUSE_DOWN, this.mouseDownHandler); _arg1.removeEventListener(MouseEvent.MOUSE_UP, this.mouseDownHandler); _arg1.removeEventListener(MouseEvent.MOUSE_WHEEL, this.onMouseWheelEvent); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, this.updateHealth); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, this.push); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, this.bulletCountDecrementer); mWake.withdrawStage(_arg1); mFollower.withdrawStage(_arg1); } public function enableInput(){ mDisableInput = false; mColorWheel.visible = colorWheelPressed; calculateWalkVelocity(); } public function endKnockback(){ mKnockbackMagnitude = 0; setPushVelocity(new Point(0, 0)); } public function setRot(_arg1:Number){ mShipImage.rotation = _arg1; } public function prevWeapon(){ updateWeapon(-1); } public function push(_arg1:Event){ var _local2:Point; var _local3:Point; if (mKnockbackMagnitude < sKnockbackThreshold){ return; }; mKnockbackMagnitude = (mKnockbackMagnitude / mKnockbackDecay); if (mKnockbackMagnitude < sKnockbackThreshold){ _local2 = new Point(0, 0); setPushVelocity(_local2); enableInput(); visible = true; } else { _local3 = new Point((mKnockbackDir.x * mKnockbackMagnitude), (mKnockbackDir.y * mKnockbackMagnitude)); setPushVelocity(_local3); Sounds.playerHitWall(); }; } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); _arg1.addEventListener(KeyboardEvent.KEY_DOWN, this.KeyPress); _arg1.addEventListener(KeyboardEvent.KEY_UP, this.KeyRelease); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, this.mouseDownHandler); _arg1.addEventListener(MouseEvent.MOUSE_UP, this.mouseDownHandler); _arg1.addEventListener(MouseEvent.MOUSE_WHEEL, this.onMouseWheelEvent); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, this.updateHealth); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, this.push); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, this.bulletCountDecrementer); mWake.applyStage(_arg1); mFollower.applyStage(_arg1); mColorWheel.x = (MyCamera.getInstance().getWidth() / 2); mColorWheel.y = (MyCamera.getInstance().getHeight() / 2); } public function playerExplosion(){ var _local1:ExplodeField = new ExplodeField(this, 20); _local1.setEndFunction(Game.getInstance().respawn); _local1.applyStage(Game.getInstance().mStage); } public function hitFromBullet(_arg1:EnemyBullet){ var _local2:Number = 0.25; var _local3:Point = _arg1.getVelocity(); var _local4:Number = ((_local2 * 4) + (_local3.length * 4)); var _local5:Point = getAbsPos().subtract(_arg1.getAbsPos()).add(_local3); damagePlayer(_local2, _local4, _local5); } public function updateWeapon(_arg1:int){ if ((((mMaxColor == GameColor.white)) || ((mMaxColor == GameColor.red)))){ return; }; var _local2:* = mColor; if (_arg1 > 0){ _local2 = (_local2 * 2); if (_local2 > mMaxColor){ _local2 = 1; }; } else { if (_arg1 < 0){ _local2 = (_local2 / 2); if (_local2 < 1){ _local2 = mMaxColor; }; } else { return; }; }; if (_local2 != mColor){ mChargePower = 0; updateChargeGraphic(); }; setColor(_local2); Sounds.changeWeapon(); } private function setWalkVelocity(_arg1:Point){ mWalkVelocity = _arg1; mVelocity = mWalkVelocity.add(mPushVelocity); } public function addChargePower(_arg1:uint){ mChargeAbility = (mChargeAbility | _arg1); addChargeHud(_arg1); } public function KeyPress(_arg1:KeyboardEvent){ KeyChange(_arg1, true); } public function updateChargeGraphic(){ var _local1:Number; if (mChargePower == 0){ mChargeRing.visible = false; mChargeIndicator.visible = false; } else { if (mChargePower > 3){ mChargeRing.visible = true; mChargeIndicator.visible = true; _local1 = (mChargePower / cChargeMax); mChargeIndicator.scaleX = _local1; mChargeIndicator.scaleY = _local1; }; }; } public function calculateWalkVelocity(){ var _local3:Number; var _local1:* = mWalkAcceleration; var _local2:* = mWalkVelocity; if (((leftPressed) && (rightPressed))){ _local1.x = 0; } else { if (leftPressed){ _local1.x = -(cAcceleration); if (_local2.x >= -(startVelocity)){ _local2.x = -(startVelocity); }; } else { if (rightPressed){ _local1.x = cAcceleration; if (_local2.x <= startVelocity){ _local2.x = startVelocity; }; } else { _local1.x = 0; }; }; }; if (((upPressed) && (downPressed))){ _local1.y = 0; } else { if (upPressed){ _local1.y = -(cAcceleration); if (_local2.y >= -(startVelocity)){ _local2.y = -(startVelocity); }; } else { if (downPressed){ _local1.y = cAcceleration; if (_local2.y <= startVelocity){ _local2.y = startVelocity; }; } else { _local1.y = 0; }; }; }; if (((!((_local1.y == 0))) || (!((_local1.x == 0))))){ _local3 = ((Math.atan((_local1.y / _local1.x)) * (180 / Math.PI)) + 90); if (_local1.x < 0){ _local3 = (_local3 + 180); }; mShipImage.rotation = _local3; setWalkVelocity(_local2); }; } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1, 1); } public function mouseDownHandler(_arg1:MouseEvent){ var _local2:Boolean; var _local3:uint; var _local4:Point; if (mDisableInput){ return; }; leftClickPressed = _arg1.buttonDown; if (leftClickPressed == false){ if (mMaxColor == GameColor.white){ return; }; _local2 = false; if (colorWheelPressed){ _local3 = mColorWheel.hitColorRef(_arg1.stageX, _arg1.stageY); _local2 = (((_local3 > 0)) && ((_local3 <= mMaxColor))); if (_local2){ setColor(_local3); }; }; if (((!(_local2)) && ((this.bulletsFiredCount < this.MAX_FIRING_CAPABILITY)))){ _local4 = new Point(_arg1.stageX, _arg1.stageY); fireWeapon(_local4); }; mChargePower = 0; updateChargeGraphic(); }; } public function getFilter():Filter{ return (mFilter); } public function getHealth(){ return (mHealth); } public function die(){ Sounds.PlayerDeath(); this.playerExplosion(); mActive = false; visible = false; disableInput(); endKnockback(); mHealthBar.visible = false; } public function getChargePower():uint{ return (mChargeAbility); } public function updateHealth(_arg1:Event){ var _local3:int; if (mDamageBuffer > 0){ mDamageBuffer = (mDamageBuffer - sDamageDecay); mHealth = (mHealth - sDamageDecay); } else { if (mInvulnerableCount > 0){ } else { if (mHealth < 1){ mHealth = (mHealth + mRegenerateIncrement); } else { if (mHealth < 0){ mHealth = 0; }; }; }; }; if (mInvulnerableCount == 1){ mInvulnerableCount = 0; mShipImage.alpha = 1; Enemy.sMotionless = false; } else { if (mInvulnerableCount > 1){ mInvulnerableCount--; _local3 = (mShipImage.alpha * 100); _local3 = ((_local3 + 50) % 100); mShipImage.alpha = (Number((100 - _local3)) / 100); }; }; mHealthBar.UpdateHealth(mHealth); if (((((((leftClickPressed) && ((getColor() & this.mChargeAbility)))) && ((this.bulletsFiredCount < this.MAX_FIRING_CAPABILITY)))) && ((mChargePower < cChargeMax)))){ mChargePower++; updateChargeGraphic(); }; var _local2:* = mWalkVelocity; if ((((mWalkAcceleration.length > 0.1)) && ((mWalkVelocity.length <= defaultVelocity)))){ _local2 = mWalkVelocity.add(mWalkAcceleration); if (_local2.length > defaultVelocity){ _local2.normalize(defaultVelocity); }; }; if ((((Math.abs(mWalkAcceleration.x) == 0)) && ((Math.abs(mWalkVelocity.x) > 0)))){ if (_local2.x > 0){ _local2.x = (_local2.x - cDeceleration); if (_local2.x < 0){ _local2.x = 0; }; } else { if (_local2.x < 0){ _local2.x = (_local2.x + cDeceleration); if (_local2.x > 0){ _local2.x = 0; }; }; }; }; if ((((Math.abs(mWalkAcceleration.y) == 0)) && ((Math.abs(mWalkVelocity.y) > 0)))){ if (_local2.y > 0){ _local2.y = (_local2.y - cDeceleration); if (_local2.y < 0){ _local2.y = 0; }; } else { if (_local2.y < 0){ _local2.y = (_local2.y + cDeceleration); if (_local2.y > 0){ _local2.y = 0; }; }; }; }; if (_local2 != null){ setWalkVelocity(_local2); }; } override public function getRadius():Number{ return (PlayerShip.sRadius); } public function damagePlayer(_arg1:Number, _arg2:Number, _arg3:Point){ if ((mHealth - mDamageBuffer) > _arg1){ mDamageBuffer = (mDamageBuffer + _arg1); Sounds.PlayerHit(); mInvulnerableCount = mInvulnerabilityInc; commenceKnockback(_arg2, _arg3); } else { Sounds.PlayerDeath(); die(); }; } public function setPushVelocity(_arg1:Point){ mPushVelocity = _arg1; mVelocity = mWalkVelocity.add(mPushVelocity); } override public function getRot(){ return (mShipImage.rotation); } function onMouseWheelEvent(_arg1:MouseEvent):void{ if (_arg1.delta > 0){ if (_arg1.ctrlKey == true){ mColorWheel.rotateNext(); }; if (_arg1.shiftKey == true){ }; nextWeapon(); } else { if (_arg1.delta < 0){ if (_arg1.ctrlKey == true){ mColorWheel.rotatePrev(); }; if (_arg1.shiftKey == true){ }; prevWeapon(); } else { if (_arg1.delta == 0){ if (_arg1.ctrlKey == true){ }; if (_arg1.shiftKey == true){ }; }; }; }; } public function hitFromEnemy(_arg1:Enemy){ damagePlayer(_arg1.getDamage(), _arg1.getKnockback(), _arg1.getKnockbackDir(getAbsPos())); Enemy.sMotionless = true; if (mActive){ mKnockbackDecay = 1.25; mKnockbackDir.normalize(1); }; } public function commenceKnockback(_arg1:Number, _arg2:Point){ mKnockbackMagnitude = _arg1; mKnockbackDecay = 1.25; mKnockbackDir = _arg2; mKnockbackDir.normalize(1); } public function hasChargePower(_arg1:uint):Boolean{ return (Boolean((mChargeAbility & _arg1))); } public function knockback(_arg1:Point, _arg2:Number=10, _arg3:Number=1.3){ mKnockbackDir = _arg1; mKnockbackDir.normalize(1); mKnockbackMagnitude = _arg2; mKnockbackDecay = _arg3; } public function disableInput(){ mDisableInput = true; mColorWheel.visible = false; setWalkVelocity(new Point(0, 0)); mWalkAcceleration.x = 0; mWalkAcceleration.y = 0; } public function KeyRelease(_arg1:KeyboardEvent){ KeyChange(_arg1, false); } public function getShipImage():DisplayObject{ return (mShipImage); } private function KeyChange(_arg1:KeyboardEvent, _arg2:Boolean){ switch (_arg1.keyCode){ case this.wKey: case this.upArrow: upPressed = _arg2; break; case this.aKey: case this.leftArrow: leftPressed = _arg2; break; case this.sKey: case this.downArrow: downPressed = _arg2; break; case this.dKey: case this.rightArrow: rightPressed = _arg2; break; case this.shiftKey: break; case this.eKey: colorWheelPressed = _arg2; break; case this.tKey: if (!_arg2){ Game.getInstance().transitionToNextLevel(); }; break; }; if (mDisableInput){ return; }; if ((((_arg1.keyCode == this.spaceKey)) && (_arg2))){ nextWeapon(); }; calculateWalkVelocity(); mColorWheel.visible = colorWheelPressed; } public function isActive():Boolean{ return (mActive); } public function setMaxColor(_arg1:uint){ if (mMaxColor == GameColor.white){ setColor(_arg1); } else { if (_arg1 == GameColor.white){ setColor(_arg1); }; }; mMaxColor = _arg1; } public function isHitable():Boolean{ return (((mActive) && ((mInvulnerableCount == 0)))); } public function nextWeapon(){ updateWeapon(1); } public function heal(){ mHealth = 1; } public function fireWeapon(_arg1:Point){ var _local2:Point; _local2 = this.getAbsPos(); var _local3:Number = (_arg1.y - _local2.y); var _local4:Number = (_arg1.x - _local2.x); var _local5:Number = (Math.atan((_local3 / _local4)) * (180 / Math.PI)); if (_local4 < 0){ _local5 = (_local5 + 180); }; var _local6:Bullet; if (mChargePower >= cChargeMax){ _local6 = new ChargeBullet(mColor); } else { _local6 = new Bullet(mColor); }; _local6.setAbsPos(getAbsPos()); _local6.setTrajectoryAngle(_local5); Sounds.fireWeapon(); } override public function hitWall(){ Sounds.playerHitWall(); var _local1:Number = x; var _local2:Number = y; x = (x + mVelocity.x); if (!Game.getInstance().hitWall(this)){ mWalkVelocity.y = 0; setWalkVelocity(mWalkVelocity); return; }; x = _local1; y = (y + mVelocity.y); if (!Game.getInstance().hitWall(this)){ mWalkVelocity.x = 0; setWalkVelocity(mWalkVelocity); return; }; y = _local2; } } }//package
Section 129
//Profiler (Profiler) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class Profiler extends SystemMovieClip { var mStartTime:uint;// = 0 var mCurDuration:uint;// = 0 public var actualFps:TextField; public var targetFps:TextField; var mEndTime:uint;// = 0 var mLastDurations:Array; private static const cMaxDurations:uint = 30; public function Profiler(){ mLastDurations = new Array(); super(); while (mLastDurations.length < cMaxDurations) { mLastDurations.push(0); }; } public function updateProfiler(_arg1:Event){ mEndTime = getTimer(); var _local2:int = (mEndTime - mStartTime); mLastDurations[mCurDuration] = _local2; mCurDuration = ((mCurDuration + 1) % cMaxDurations); var _local3:int; var _local4:uint; while (_local4 < mLastDurations.length) { _local3 = (_local3 + mLastDurations[_local4]); _local4++; }; var _local5:Number = ((cMaxDurations * 1000) / _local3); actualFps.text = _local5.toPrecision(3); mStartTime = getTimer(); } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, updateProfiler); } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updateProfiler); targetFps.text = _arg1.frameRate.toString(); } } }//package
Section 130
//room03_text2MC (room03_text2MC) package { public dynamic class room03_text2MC extends HintText { } }//package
Section 131
//sfxBell (sfxBell) package { import flash.media.*; public dynamic class sfxBell extends Sound { } }//package
Section 132
//sfxBounce (sfxBounce) package { import flash.media.*; public dynamic class sfxBounce extends Sound { } }//package
Section 133
//ShipImage (ShipImage) package { import flash.display.*; public class ShipImage extends MovieClip { } }//package
Section 134
//ShooterEnemy (ShooterEnemy) package { import flash.events.*; import flash.geom.*; public class ShooterEnemy extends Enemy { private var MINIMUM_PLAYER_DISTANCE:Number;// = 150 private var framecounter:Number;// = 0 private var playerAngle:Number;// = 0 private var MAX_TOLERANCE:Number;// = 3 private var SHOT_ANGLE_TOLERANCE:Number;// = 1 private var shotInterval:Number; public function ShooterEnemy(){ shotInterval = (24 * Physics.randRange(2, 5)); super(); } public function increaseShotTolerance():void{ if ((((this.SHOT_ANGLE_TOLERANCE < this.MAX_TOLERANCE)) && ((this.SHOT_ANGLE_TOLERANCE >= 0)))){ this.SHOT_ANGLE_TOLERANCE++; return; }; if (this.SHOT_ANGLE_TOLERANCE > this.MAX_TOLERANCE){ this.SHOT_ANGLE_TOLERANCE = this.MAX_TOLERANCE; return; }; if (this.SHOT_ANGLE_TOLERANCE < 0){ this.SHOT_ANGLE_TOLERANCE = Math.sqrt((this.SHOT_ANGLE_TOLERANCE * this.SHOT_ANGLE_TOLERANCE)); }; } override public function updateEnemyAI(_arg1:Event){ var _local2:*; if (isActive()){ if (this.calculatePlayerDistance() >= MINIMUM_PLAYER_DISTANCE){ this.move(); }; playerAngle = this.getPlayerLocationAngle(); _local2 = Physics.randRange((playerAngle - SHOT_ANGLE_TOLERANCE), (this.playerAngle + SHOT_ANGLE_TOLERANCE)); framecounter++; if (this.framecounter >= shotInterval){ framecounter = 0; shotInterval = (24 * Physics.randRange(2, 5)); this.fireWeapon(_local2); }; }; } override public function getRadius():Number{ return (18); } override public function getEnemyType():uint{ return (ai_Shooter); } private function move():void{ var _local1:Point = this.getAbsPos(); var _local2:Point = Game.getInstance().getPlayer().getAbsPos(); var _local3:Point = _local2.subtract(_local1); var _local4:Number = _local3.length; var _local5:Number = (mSpeed / _local4); mVelocity.x = (_local3.x * _local5); mVelocity.y = (_local3.y * _local5); var _local6:Number = Math.atan2(_local3.y, _local3.x); this.rotation = ((_local6 * (180 / Math.PI)) + 90); } public function decreaseShotTolerance():void{ if ((((this.SHOT_ANGLE_TOLERANCE <= this.MAX_TOLERANCE)) && ((this.SHOT_ANGLE_TOLERANCE > 0)))){ this.SHOT_ANGLE_TOLERANCE--; return; }; if (this.SHOT_ANGLE_TOLERANCE == 0){ return; }; } } }//package
Section 135
//sndBGMLevel0 (sndBGMLevel0) package { import flash.media.*; public dynamic class sndBGMLevel0 extends Sound { } }//package
Section 136
//sndBossLFive (sndBossLFive) package { import flash.media.*; public dynamic class sndBossLFive extends Sound { } }//package
Section 137
//sndBulletEffect (sndBulletEffect) package { import flash.media.*; public dynamic class sndBulletEffect extends Sound { } }//package
Section 138
//sndBulletHitWall (sndBulletHitWall) package { import flash.media.*; public dynamic class sndBulletHitWall extends Sound { } }//package
Section 139
//sndBulletNoEffect (sndBulletNoEffect) package { import flash.media.*; public dynamic class sndBulletNoEffect extends Sound { } }//package
Section 140
//sndChangeBGColour (sndChangeBGColour) package { import flash.media.*; public dynamic class sndChangeBGColour extends Sound { } }//package
Section 141
//sndChangeWeapon (sndChangeWeapon) package { import flash.media.*; public dynamic class sndChangeWeapon extends Sound { } }//package
Section 142
//sndEnemyDeath (sndEnemyDeath) package { import flash.media.*; public dynamic class sndEnemyDeath extends Sound { } }//package
Section 143
//sndFireSound (sndFireSound) package { import flash.media.*; public dynamic class sndFireSound extends Sound { } }//package
Section 144
//sndHitWall (sndHitWall) package { import flash.media.*; public dynamic class sndHitWall extends Sound { } }//package
Section 145
//sndLvl1 (sndLvl1) package { import flash.media.*; public dynamic class sndLvl1 extends Sound { } }//package
Section 146
//sndLvl10 (sndLvl10) package { import flash.media.*; public dynamic class sndLvl10 extends Sound { } }//package
Section 147
//sndLvl2 (sndLvl2) package { import flash.media.*; public dynamic class sndLvl2 extends Sound { } }//package
Section 148
//sndLvl3 (sndLvl3) package { import flash.media.*; public dynamic class sndLvl3 extends Sound { } }//package
Section 149
//sndLvl4 (sndLvl4) package { import flash.media.*; public dynamic class sndLvl4 extends Sound { } }//package
Section 150
//sndLvl6 (sndLvl6) package { import flash.media.*; public dynamic class sndLvl6 extends Sound { } }//package
Section 151
//sndOpenDoor (sndOpenDoor) package { import flash.media.*; public dynamic class sndOpenDoor extends Sound { } }//package
Section 152
//sndPickUp (sndPickUp) package { import flash.media.*; public dynamic class sndPickUp extends Sound { } }//package
Section 153
//sndPlayerDeath (sndPlayerDeath) package { import flash.media.*; public dynamic class sndPlayerDeath extends Sound { } }//package
Section 154
//sndPlayerDie (sndPlayerDie) package { import flash.media.*; public dynamic class sndPlayerDie extends Sound { } }//package
Section 155
//sndPlayerHit (sndPlayerHit) package { import flash.media.*; public dynamic class sndPlayerHit extends Sound { } }//package
Section 156
//sndPuzzleVictory (sndPuzzleVictory) package { import flash.media.*; public dynamic class sndPuzzleVictory extends Sound { } }//package
Section 157
//sndRockets (sndRockets) package { import flash.media.*; public dynamic class sndRockets extends Sound { } }//package
Section 158
//sndSwitchNoEffect (sndSwitchNoEffect) package { import flash.media.*; public dynamic class sndSwitchNoEffect extends Sound { } }//package
Section 159
//sndTransition (sndTransition) package { import flash.media.*; public dynamic class sndTransition extends Sound { } }//package
Section 160
//Sounds (Sounds) package { import flash.media.*; public class Sounds { static var mTransitionChannel:SoundChannel; static var mPlayerHit:sndPlayerHit; static var mGeneralError:Sound = new Sound(); static var mFireWeaponSound:sndFireSound; static var mL1Channel:SoundChannel; static var sL10:sndLvl10; static var mEnemyDeath:sndEnemyDeath; static var sL6:sndLvl6; static var mInitialized:Boolean = false; static var mChangeBGColourChannel:SoundChannel; static var mL1IsPlaying:Boolean = false; static var mPlayerHitChannel:SoundChannel; static var mBulletHitWallSoundChannel:SoundChannel; static var mPlayBgmChannel:SoundChannel; static var mL10Channel:SoundChannel; static var mL2IsPlaying:Boolean = false; static var mPickUpChannel:SoundChannel; static var mPlayerDeath:sndPlayerDeath; static var mPickUp:sndPickUp; static var mL6Channel:SoundChannel; static var mL10IsPlaying:Boolean = false; static var mPlayerHitWall:sndHitWall; static var mL3IsPlaying:Boolean = false; static var mRocketMovementChannel:SoundChannel; static var mRocketMovement:sndRockets; static var mBossLFiveChannel:SoundChannel; static var mBulletHitWallSound:sndBulletHitWall; static var mPuzzleVictoryChannel:SoundChannel; static var mPuzzleVictory:sndPuzzleVictory; static var mChangeWeaponSoundChannel:SoundChannel; static var mL4IsPlaying:Boolean = false; static var mL2:sndLvl2; static var mPlayerHitWallChannel:SoundChannel; static var mL4:sndLvl4; static var mChangeWeaponSound:sndChangeWeapon; static var mL1:sndLvl1; static var mL3:sndLvl3; static var mOpenDoorChannel:SoundChannel; static var mTransition:sndTransition; static var mOpenDoor:sndOpenDoor; static var mEnemyDeathChannel:SoundChannel; static var mL4Channel:SoundChannel; static var mSwitchNoEffectChannel:SoundChannel; static var mBgmFiveIsPlaying:Boolean = false; static var mPlayerDeathChannel:SoundChannel; static var mFieldGenerator:Sound = new Sound(); static var mPlayBgm:sndBGMLevel0; static var mBgmIsPlaying:Boolean = false; static var mL6IsPlaying:Boolean = false; static var mL3Channel:SoundChannel; static var mFireWeaponSoundChannel:SoundChannel; static var mSwitchNoEffect:sndSwitchNoEffect; static var mBossLFive:sndBossLFive; static var mChangeBGColour:sndChangeBGColour; static var mL2Channel:SoundChannel; public function Sounds(){ initialize(); } public static function puzzleVictory(){ mPuzzleVictoryChannel = mPuzzleVictory.play(); } public static function switchNoEffect(){ mSwitchNoEffectChannel = mSwitchNoEffect.play(); } public static function L1Stop(){ if (mL1IsPlaying){ mL1Channel.stop(); mL1IsPlaying = false; }; } public static function L10Stop(){ if (mL10IsPlaying){ mL10Channel.stop(); mL10IsPlaying = false; }; } public static function openDoor(){ mOpenDoorChannel = mOpenDoor.play(); } public static function L3Stop(){ if (mL3IsPlaying){ mL3Channel.stop(); mL3IsPlaying = false; }; } public static function BossLFiveStop(){ if (mBgmFiveIsPlaying){ mBossLFiveChannel.stop(); mBgmFiveIsPlaying = false; }; } public static function L1(){ } public static function L3(){ } public static function L4(){ } public static function L10(){ } public static function L6(){ } public static function L2(){ } public static function L2Stop(){ if (mL2IsPlaying){ mL2Channel.stop(); mL2IsPlaying = false; }; } public static function initialize(){ if (mInitialized){ return; }; mFireWeaponSound = new sndFireSound(); mChangeWeaponSound = new sndChangeWeapon(); mBulletHitWallSound = new sndBulletHitWall(); mRocketMovement = new sndRockets(); mPlayerHitWall = new sndHitWall(); mOpenDoor = new sndOpenDoor(); mChangeBGColour = new sndChangeBGColour(); mSwitchNoEffect = new sndSwitchNoEffect(); mPuzzleVictory = new sndPuzzleVictory(); mEnemyDeath = new sndEnemyDeath(); mPlayerDeath = new sndPlayerDeath(); mTransition = new sndTransition(); mPlayerHit = new sndPlayerHit(); mPickUp = new sndPickUp(); mInitialized = true; } public static function L4Stop(){ } public static function pickUp(){ mPickUpChannel = mPickUp.play(); } public static function rocketMovement(){ mRocketMovementChannel = mRocketMovement.play(); } public static function L6Stop(){ if (mL6IsPlaying){ mL6Channel.stop(); mL6IsPlaying = false; }; } public static function BossLFive(){ } public static function Transit(){ mTransitionChannel = mTransition.play(); } public static function changeBGColour(){ mChangeBGColourChannel = mChangeBGColour.play(); } public static function bulletHitWall(){ mBulletHitWallSoundChannel = mBulletHitWallSound.play(); } public static function PlayerHit(){ mPlayerHitChannel = mPlayerHit.play(); } public static function playerHitWall(){ mPlayerHitWallChannel = mPlayerHitWall.play(); } public static function EnemyDeath(){ mEnemyDeathChannel = mEnemyDeath.play(); } public static function fireWeapon(){ mFireWeaponSoundChannel = mFireWeaponSound.play(); } public static function PlayerDeath(){ mPlayerDeathChannel = mPlayerDeath.play(); } public static function playBgm(){ } public static function changeWeapon(){ mChangeWeaponSoundChannel = mChangeWeaponSound.play(); } } }//package
Section 161
//Sparks (Sparks) package { import flash.display.*; public class Sparks extends MovieClip { } }//package
Section 162
//SpawnPoint (SpawnPoint) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class SpawnPoint extends GameObject { var mEnemParams:Array; var mEnemySet:Array; var mKillsLeft:int;// = -1 var mParentWave:EnemyWave;// = null var mSpawnsLeftInSet:int;// = -1 var mEnemMult:Array; var mCurParams:EnemyParameters;// = null var mEnemyInTheWay:Enemy;// = null public function SpawnPoint(){ mEnemParams = new Array(); mEnemMult = new Array(); mEnemySet = new Array(); super(GameObject.type_SpawnPoint); visible = false; } public function addSet(_arg1:EnemyParameters, _arg2:int=1){ mEnemParams.push(_arg1); mEnemMult.push(_arg2); } public function destoryEnemies(){ while (mEnemySet.length > 0) { GameObject(mEnemySet.pop()).destroy(); }; } override public function withdrawStage(_arg1:Stage){ super.withdrawStage(_arg1); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, checkForSpawn); } public function checkForSpawn(_arg1:Event){ if (mEnemyInTheWay == null){ return; }; var _local2:Point = getAbsPos().subtract(mEnemyInTheWay.getAbsPos()); if (_local2.length > (mEnemyInTheWay.getRadius() * 2)){ spawn(); }; } public function setParent(_arg1:EnemyWave){ mParentWave = _arg1; } override public function applyStage(_arg1:Stage){ super.applyStage(_arg1); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, checkForSpawn); } public function enemyDestroyed(_arg1:Enemy){ mKillsLeft--; if (mKillsLeft == 0){ mParentWave.spawnSetFinished(this); } else { if (mEnemyInTheWay == _arg1){ spawn(); }; }; } public function activate(){ mKillsLeft = 0; var _local1:uint; while (_local1 < mEnemMult.length) { mKillsLeft = (mKillsLeft + mEnemMult[_local1]); _local1++; }; nextSpawnSet(); spawn(); } public function deactivate(){ destoryEnemies(); mParentWave = null; mCurParams = null; mSpawnsLeftInSet = -1; mKillsLeft = -1; } public function nextSpawnSet(){ mCurParams = EnemyParameters(mEnemParams.pop()); mSpawnsLeftInSet = mEnemMult.pop(); } private function spawn(){ if (mCurParams == null){ trace("In Spawn Point: Something wrong with spawn system"); return; }; mSpawnsLeftInSet--; var _local1:Enemy = mCurParams.createEnemy(); _local1.addDeathObserver(enemyDestroyed); _local1.setAbsPos(getAbsPos()); _local1.spawn(); mEnemySet.push(_local1); if (mSpawnsLeftInSet > 0){ mEnemyInTheWay = _local1; } else { if ((((mSpawnsLeftInSet <= 0)) && ((mEnemMult.length > 0)))){ mEnemyInTheWay = _local1; nextSpawnSet(); } else { mEnemyInTheWay = null; }; }; } } }//package
Section 163
//SpawnSet (SpawnSet) package { public class SpawnSet { public var mEnemyParams:EnemyParameters;// = null public var mSpawnPoint:SpawnPoint;// = null public var mMultiplicity:int;// = 1 public function SpawnSet(_arg1:SpawnPoint=null, _arg2:EnemyParameters=null, _arg3:int=1){ set(_arg1, _arg2, _arg3); } public function set(_arg1:SpawnPoint, _arg2:EnemyParameters, _arg3:int=1){ mSpawnPoint = _arg1; mEnemyParams = _arg2; mMultiplicity = _arg3; } } }//package
Section 164
//SpecialSwitch (SpecialSwitch) package { public class SpecialSwitch extends Switch { var mSpecialFunction:Function; var funcCounter:Number;// = 0 override public function hitColor(_arg1:uint, _arg2:Boolean){ super.hitColor(_arg1, _arg2); if (funcCounter < 1){ mSpecialFunction(); funcCounter++; }; } public function setFunction(_arg1:Function){ mSpecialFunction = _arg1; } } }//package
Section 165
//SpikeEnemy (SpikeEnemy) package { public class SpikeEnemy extends Enemy { public function SpikeEnemy(){ grabTintAsColor(); activate(); } override public function hitColor(_arg1:uint, _arg2:Boolean){ } override public function getDamage():Number{ return (1.5); } override public function getRadius():Number{ return (20); } override public function getEnemyType():uint{ return (Enemy.ai_Spike); } public function onFloorChange(_arg1:uint){ if (_arg1 == getColor()){ mActive = false; fadeOut(); } else { activate(); fadeIn(); }; } override public function matchColorFloor(){ } } }//package
Section 166
//StarMan (StarMan) package { import flash.display.*; public class StarMan extends MovieClip { } }//package
Section 167
//SubmitScoreButton (SubmitScoreButton) package { import flash.events.*; import com.midasplayer.*; import flash.net.*; public class SubmitScoreButton extends KingButton { override public function onClick(_arg1:MouseEvent){ var _local2:SharedObject = SharedObject.getLocal("levelProgress"); if (!_local2){ return; }; KingAPI.submitScore((_local2.data.mTopLevel * 100)); } } }//package
Section 168
//SuperPickupBlue (SuperPickupBlue) package { import flash.display.*; public dynamic class SuperPickupBlue extends MovieClip { } }//package
Section 169
//SuperPickupRed (SuperPickupRed) package { import flash.display.*; public dynamic class SuperPickupRed extends MovieClip { } }//package
Section 170
//SuperPickupYellow (SuperPickupYellow) package { import flash.display.*; public dynamic class SuperPickupYellow extends MovieClip { } }//package
Section 171
//Switch (Switch) package { public class Switch extends GameObject { var mGoalColor:uint;// = 7 var mOn:Boolean;// = false var mDefaultColor:uint;// = 0 var mObserverArray:Array; public function Switch(){ mObserverArray = new Array(); super(GameObject.type_Switch); } override public function setColor(_arg1:uint){ if (_arg1 == mColor){ return; }; super.setColor(_arg1); if (mColor == mGoalColor){ turnOn(); }; } private function statusChange(){ var _local1:Function; var _local2:uint; while (_local2 < mObserverArray.length) { _local1 = mObserverArray[_local2]; _local1(this); _local2++; }; } public function isOff(){ return (!(mOn)); } public function reset(){ mOn = false; setColor(GameColor.white); setGoal(GameColor.brown); } public function getGoal():uint{ return (mGoalColor); } public function getDefault():uint{ return (mDefaultColor); } public function isOn(){ return (mOn); } public function turnOff(){ mOn = false; statusChange(); } public function setGoal(_arg1:uint){ mGoalColor = _arg1; } override public function hitColor(_arg1:uint, _arg2:Boolean){ var _local3:Boolean; if (isOff()){ _local3 = GameColor.doesColorContribute(mGoalColor, mColor, _arg1); if (_local3){ addColor(_arg1); } else { if ((_arg1 & mColor)){ restartTransition(50); Sounds.switchNoEffect(); } else { if (!(_arg1 & mColor)){ addColorAndRevertWithTransition(_arg1, 50); }; }; }; }; } public function addObserver(_arg1:Function){ mObserverArray.push(_arg1); } public function turnOn(){ mOn = true; statusChange(); fadeOut(7); } override public function setGraphicsColor(_arg1:uint){ setTint(_arg1); } public function setDefault(_arg1:uint){ mDefaultColor = _arg1; setColor(mDefaultColor); } } }//package
Section 172
//SwitchColorText (SwitchColorText) package { public dynamic class SwitchColorText extends HintText { } }//package
Section 173
//SystemMovieClip (SystemMovieClip) package { import flash.events.*; import flash.display.*; import flash.geom.*; import fl.motion.*; public class SystemMovieClip extends MovieClip { protected var mFadeCount:uint;// = 0 protected var mFadeInc:Number;// = 0 private static var sColorTransform:Color = new Color(); private static var sIdCounter:int = 0; public function SystemMovieClip(_arg1:Boolean=true){ mouseChildren = false; enabled = false; doubleClickEnabled = false; mouseEnabled = false; } public function fadeIn(_arg1:uint=0){ if (mFadeInc == 0){ mFadeCount = _arg1; mFadeInc = (1 / 24); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, fadeAnimation); } else { if (mFadeInc < 0){ mFadeInc = (1 / 24); mFadeCount = _arg1; } else { if (mFadeInc > 0){ }; }; }; } public function setAbsPos(_arg1:Point){ var _local2:Point = getAbsPosOfObj(parent); this.x = (_arg1.x - _local2.x); this.y = (_arg1.y - _local2.y); } public function fadeAnimation(_arg1:Event){ var _local2:Stage; if (mFadeCount > 0){ mFadeCount--; } else { this.alpha = (this.alpha + mFadeInc); }; if ((((((mFadeInc < 0)) && ((this.alpha <= 0)))) || ((((mFadeInc > 0)) && ((this.alpha >= 1)))))){ _local2 = Game.getInstance().getStage(); Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, fadeAnimation); mFadeInc = 0; }; } public function applyStage(_arg1:Stage){ } public function fadeOut(_arg1:uint=0){ if (mFadeInc == 0){ mFadeCount = _arg1; mFadeInc = (-1 / 24); Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, fadeAnimation); } else { if (mFadeInc < 0){ } else { if (mFadeInc > 0){ mFadeInc = (-1 / 24); mFadeCount = _arg1; }; }; }; } public function withdrawStage(_arg1:Stage){ if (mFadeInc != 0){ mFadeInc = 0; Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, fadeAnimation); }; } public function getAbsPos():Point{ return (getAbsPosOfObj(this)); } public function setTint(_arg1:uint, _arg2:Number=1){ sColorTransform.setTint(_arg1, _arg2); this.transform.colorTransform = sColorTransform; } protected static function getNewId():uint{ return (sIdCounter++); } private static function getAbsPosOfObj(_arg1:DisplayObjectContainer):Point{ var _local2:Point = new Point(0, 0); while (_arg1 != null) { _local2.x = (_local2.x + _arg1.x); _local2.y = (_local2.y + _arg1.y); _arg1 = _arg1.parent; }; return (_local2); } public static function resetIdCounter(){ sIdCounter = 0; } public static function setTintToObj(_arg1:DisplayObject, _arg2:uint, _arg3:Number=1){ sColorTransform.setTint(_arg2, _arg3); _arg1.transform.colorTransform = sColorTransform; } } }//package
Section 174
//Trigger (Trigger) package { public class Trigger extends GameObject { var mTriggered:Boolean;// = false var mMode:uint;// = 1 var mObserverArray:Array; var mActive:Boolean;// = true public static const mode_OneTimeOnly:uint = 0; public static const mode_Continuous:uint = 1; private static const sVisible = false; public function Trigger(){ mObserverArray = new Array(); super(GameObject.type_Trigger); visible = sVisible; } public function hit(){ if (!mActive){ return; }; notifyObservers(); if (mMode == mode_OneTimeOnly){ mActive = false; }; mTriggered = true; } public function setMode(_arg1:uint){ mMode = _arg1; } public function isTriggered():Boolean{ return (mTriggered); } public function activateTrig(){ mActive = true; } public function deactivateTrig(){ mActive = false; } private function notifyObservers(){ var _local1:Function; var _local2:uint; while (_local2 < mObserverArray.length) { _local1 = mObserverArray[_local2]; _local1(this); _local2++; }; } public function hitOnLeave(){ mTriggered = false; if (!mActive){ return; }; notifyObservers(); } public function addTriggerFunction(_arg1:Function){ mObserverArray.push(_arg1); } public function isActive():Boolean{ return (mActive); } } }//package
Section 175
//TutorialButton (TutorialButton) package { import flash.events.*; import com.midasplayer.*; public class TutorialButton extends KingButton { public function TutorialButton(){ x = 600; y = 450; } override public function onClick(_arg1:MouseEvent){ KingAPI.openKingPage("solutions", "/game/saturated"); } } }//package
Section 176
//Twinkle (Twinkle) package { import flash.display.*; public class Twinkle extends MovieClip { } }//package
Section 177
//Wake (Wake) package { import flash.display.*; public class Wake extends MovieClip { } }//package
Section 178
//WakeField (WakeField) package { import flash.events.*; import flash.display.*; public class WakeField extends MovieClip { var mParticleWake:ParticleWake;// = null public function WakeField(_arg1:GameObject){ mParticleWake = new ParticleWake(Wake, _arg1); } public function applyStage(_arg1:Stage){ Game.framelistener.addEventListener(FrameListener.BEGIN_FRAME, updateParticles); mParticleWake.applyStage(_arg1); } public function updateParticles(_arg1:Event){ mParticleWake.update(); } public function withdrawStage(_arg1:Stage){ Game.framelistener.removeEventListener(FrameListener.BEGIN_FRAME, updateParticles); mParticleWake.withdrawStage(_arg1); } } }//package
Section 179
//WakeParticle (WakeParticle) package { import flash.display.*; public class WakeParticle { public var yVel:Number;// = 0.5 public var xVel:Number;// = 0.5 public var clip:DisplayObject; public var shrink:Number;// = 1 public var fade:Number;// = 0 public function WakeParticle(_arg1:Class, _arg2:DisplayObjectContainer, _arg3:Number, _arg4:Number){ if (_arg1){ clip = new (_arg1); _arg2.addChild(clip); clip.x = _arg3; clip.y = _arg4; }; } public function update():void{ clip.x = (clip.x + xVel); clip.y = (clip.y + yVel); clip.scaleX = (clip.scaleX * shrink); clip.scaleY = (clip.scaleY * shrink); clip.alpha = (clip.alpha - fade); } public function destroy():void{ clip.parent.removeChild(clip); clip = null; } public function setVel(_arg1:Number, _arg2:Number):void{ xVel = _arg1; yVel = _arg2; } } }//package
Section 180
//Wall (Wall) package { import flash.geom.*; public class Wall extends WallBase { public static const sVisible = false; public function Wall(){ super(GameObject.type_Wall); visible = sVisible; } override public function getSecondPoint(_arg1:Point):Point{ return (_arg1.add(calculateNewPoint(0, 56.5))); } override public function getFirstPoint():Point{ return (this.getAbsPos().add(calculateNewPoint(0, -28.25))); } } }//package
Section 181
//WallBase (WallBase) package { import flash.geom.*; public class WallBase extends GameObject { public function WallBase(_arg1:uint){ super(_arg1); } public function calculateNewPoint(_arg1:Number, _arg2:Number):Point{ var _local3:Number = (_arg2 * this.scaleY); var _local4:Number = (_arg1 * this.scaleX); var _local5:Number = ((Math.atan((_arg2 / _arg1)) * 180) / Math.PI); if (_local4 < 0){ _local5 = (_local5 + 180); }; var _local6:Number = Math.sqrt(((_local4 * _local4) + (_local3 * _local3))); var _local7:Number = (((this.rotation + _local5) * Math.PI) / 180); return (new Point((_local6 * Math.cos(_local7)), (_local6 * Math.sin(_local7)))); } public function getSecondPoint(_arg1:Point):Point{ return (_arg1.add(new Point(0, this.height))); } public function getFirstPoint():Point{ return (this.getAbsPos()); } } }//package
Section 182
//WaterHolderB (WaterHolderB) package { import flash.display.*; import com.midasplayer.extras.*; public dynamic class WaterHolderB extends MovieClip { public var BLUE:Water; } }//package
Section 183
//WaterHolderG (WaterHolderG) package { import flash.display.*; import com.midasplayer.extras.*; public dynamic class WaterHolderG extends MovieClip { public var GREEN:Water; } }//package
Section 184
//WaterHolderR (WaterHolderR) package { import flash.display.*; import com.midasplayer.extras.*; public dynamic class WaterHolderR extends MovieClip { public var RED:Water; } }//package
Section 185
//WeaponUpgradeFunctor (WeaponUpgradeFunctor) package { public class WeaponUpgradeFunctor { var mNewColor:uint; public function WeaponUpgradeFunctor(_arg1:Trigger, _arg2:uint){ mNewColor = GameColor.white; super(); mNewColor = _arg2; _arg1.setMode(Trigger.mode_OneTimeOnly); _arg1.addTriggerFunction(this.upgradeWeapon); } public function upgradeWeapon(_arg1:Trigger){ Game.getInstance().getPlayer().setMaxColor(mNewColor); Sounds.pickUp(); } } }//package
Section 186
//WhiteTransition (WhiteTransition) package { import flash.events.*; import flash.display.*; import flash.geom.*; public class WhiteTransition extends MovieClip { public static var mLastPlayerStartOffset:Point = null; public function WhiteTransition(){ addFrameScript(29, frame30); stop(); } function frame30(){ stop(); } public function start(_arg1:Stage){ var _local2:Point = new Point((MyCamera.getInstance().getWidth() / 2), (MyCamera.getInstance().getHeight() / 2)); this.x = _local2.x; this.y = _local2.y; _arg1.addChild(this); Sounds.Transit(); gotoAndPlay(2); _arg1.addEventListener(Event.ENTER_FRAME, checkFrame); } public function checkFrame(_arg1:Event){ if (this.currentFrame == this.totalFrames){ this.stop(); Game.getInstance().getStage().removeEventListener(Event.ENTER_FRAME, checkFrame); this.parent.removeChild(this); Game.getInstance().gotoNextLevel(); }; } } }//package
Section 187
//WrongColorText (WrongColorText) package { public dynamic class WrongColorText extends HintText { } }//package

Library Items

Symbol 1 Sound {sndSwitchNoEffect}
Symbol 2 Sound {sndRockets}
Symbol 3 Sound {sndPuzzleVictory}
Symbol 4 Sound {sndPlayerHit}
Symbol 5 Sound {sndPlayerDie}
Symbol 6 Sound {sndOpenDoor}
Symbol 7 Sound {sndHitWall}
Symbol 8 Sound {sndFireSound}
Symbol 9 Sound {sndChangeWeapon}
Symbol 10 Sound {sndChangeBGColour}
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Symbol 707 MovieClip {Paralax1}Uses:706Used by:Timeline
Symbol 708 GraphicUsed by:709
Symbol 709 MovieClip {ColorFloorPatch}Uses:708Used by:Timeline
Symbol 710 GraphicUsed by:711
Symbol 711 MovieClip {GeoParalax}Uses:710Used by:Timeline
Symbol 712 MovieClipUses:578Used by:715
Symbol 713 GraphicUsed by:714
Symbol 714 MovieClipUses:713Used by:715 810 811 812
Symbol 715 MovieClip {FloorSwitch}Uses:712 714Used by:Timeline
Symbol 716 GraphicUsed by:717
Symbol 717 MovieClipUses:716Used by:718
Symbol 718 MovieClipUses:717Used by:719
Symbol 719 MovieClip {EnemySpawn}Uses:718Used by:Timeline
Symbol 720 TextUses:29Used by:721
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Symbol 722 GraphicUsed by:723
Symbol 723 MovieClip {SpawnPoint}Uses:722Used by:Timeline
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Symbol 729 MovieClip {LaserCannon}Uses:728Used by:Timeline
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Symbol 734 MovieClip {DoorLock}Uses:731 733Used by:737  Timeline
Symbol 735 GraphicUsed by:736
Symbol 736 MovieClip {Trigger}Uses:735Used by:737  Timeline
Symbol 737 MovieClip {Checkpoint}Uses:734 736Used by:Timeline
Symbol 738 BitmapUsed by:739
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Symbol 807 GraphicUsed by:808
Symbol 808 MovieClip {Wall}Uses:807Used by:Timeline
Symbol 809 GraphicUsed by:810
Symbol 810 MovieClipUses:809 714Used by:811 812
Symbol 811 MovieClip {SpecialSwitch}Uses:810 714Used by:Timeline
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Symbol 813 GraphicUsed by:814
Symbol 814 MovieClipUses:813 369Used by:816
Symbol 815 GraphicUsed by:816
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Symbol 817 GraphicUsed by:818
Symbol 818 MovieClip {CameraBox}Uses:817Used by:Timeline
Symbol 819 TextUses:29Used by:820
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Symbol 828 TextUses:29Used by:829
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Symbol 830 TextUses:29Used by:831
Symbol 831 MovieClip {ChangeWeaponsText}Uses:830Used by:Timeline
Symbol 832 TextUses:29Used by:833
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Symbol 834 TextUses:29Used by:835
Symbol 835 MovieClip {SwitchColorText}Uses:834Used by:Timeline
Symbol 836 MovieClip {PlayerShip}Uses:358Used by:Timeline
Symbol 837 MovieClip {ColorFloor}Uses:28Used by:Timeline
Symbol 838 TextUses:29Used by:839
Symbol 839 Button {FacebookButton}Uses:28 838Used by:882
Symbol 840 ButtonUses:28 30Used by:882
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Symbol 850 MovieClip {saturatePaxV02_fla.SaturateTextAnimation_7}Uses:849Used by:851
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Symbol 883 MovieClip {MenuParticles}Used by:890
Symbol 884 GraphicUsed by:Timeline
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Symbol 886 MovieClipUses:885 567Used by:Timeline
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Symbol 904 MovieClip {saturatePaxV02_fla.PauseMenu_32}Uses:899 851 901 875 864 878 881 903Used by:Timeline
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Symbol 1071 MovieClip {saturatePaxV02_fla.laserAnimation3_116}Uses:1070 1043 1044 1042Used by:Timeline
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Symbol 1092 GraphicUsed by:Timeline

Instance Names

"lbar"Frame 2Symbol 886 MovieClip
"saturate"Frame 3Symbol 882 MovieClip {MainMenu}
"globalFloor"Frame 6Symbol 837 MovieClip {ColorFloor}
"room03_text1"Frame 6Symbol 835 MovieClip {SwitchColorText}
"room02_text"Frame 6Symbol 833 MovieClip {MousePointerText}
"room07_text"Frame 6Symbol 831 MovieClip {ChangeWeaponsText}
"room03_text2_mc"Frame 6Symbol 829 MovieClip {room03_text2MC}
"hintText1"Frame 6Symbol 827 MovieClip {WrongColorText}
"room14box"Frame 6Symbol 818 MovieClip {CameraBox}
"room11box"Frame 6Symbol 818 MovieClip {CameraBox}
"room10box"Frame 6Symbol 818 MovieClip {CameraBox}
"room9box"Frame 6Symbol 818 MovieClip {CameraBox}
"room8box"Frame 6Symbol 818 MovieClip {CameraBox}
"room7box"Frame 6Symbol 818 MovieClip {CameraBox}
"room6box"Frame 6Symbol 818 MovieClip {CameraBox}
"room5box"Frame 6Symbol 818 MovieClip {CameraBox}
"room4box"Frame 6Symbol 818 MovieClip {CameraBox}
"room3box"Frame 6Symbol 818 MovieClip {CameraBox}
"room2box"Frame 6Symbol 818 MovieClip {CameraBox}
"room1box"Frame 6Symbol 818 MovieClip {CameraBox}
"room15box"Frame 6Symbol 818 MovieClip {CameraBox}
"room13box"Frame 6Symbol 818 MovieClip {CameraBox}
"trig10"Frame 6Symbol 736 MovieClip {Trigger}
"trig8"Frame 6Symbol 736 MovieClip {Trigger}
"trig7"Frame 6Symbol 736 MovieClip {Trigger}
"trig6"Frame 6Symbol 736 MovieClip {Trigger}
"trig5"Frame 6Symbol 736 MovieClip {Trigger}
"trig3"Frame 6Symbol 736 MovieClip {Trigger}
"trig4"Frame 6Symbol 736 MovieClip {Trigger}
"trig2"Frame 6Symbol 736 MovieClip {Trigger}
"trig13"Frame 6Symbol 736 MovieClip {Trigger}
"trig15"Frame 6Symbol 736 MovieClip {Trigger}
"trig14"Frame 6Symbol 736 MovieClip {Trigger}
"weaponTrig3"Frame 6Symbol 736 MovieClip {Trigger}
"weaponTrig1"Frame 6Symbol 736 MovieClip {Trigger}
"weaponTrig2"Frame 6Symbol 736 MovieClip {Trigger}
"trig12"Frame 6Symbol 736 MovieClip {Trigger}
"trig9"Frame 6Symbol 736 MovieClip {Trigger}
"trig1"Frame 6Symbol 736 MovieClip {Trigger}
"endTrig"Frame 6Symbol 736 MovieClip {Trigger}
"room03_hintTrig"Frame 6Symbol 736 MovieClip {Trigger}
"room3TextTrig"Frame 6Symbol 736 MovieClip {Trigger}
"doorLock1"Frame 6Symbol 734 MovieClip {DoorLock}
"trig20"Frame 6Symbol 736 MovieClip {Trigger}
"room10_door1"Frame 6Symbol 816 MovieClip {Door}
"room10_switch1"Frame 6Symbol 812 MovieClip {Switch}
"room9_door1"Frame 6Symbol 816 MovieClip {Door}
"room9_door2"Frame 6Symbol 816 MovieClip {Door}
"room9_switch1"Frame 6Symbol 812 MovieClip {Switch}
"room9_switch2"Frame 6Symbol 812 MovieClip {Switch}
"room7_door1"Frame 6Symbol 816 MovieClip {Door}
"room5_door1"Frame 6Symbol 816 MovieClip {Door}
"room6_door1"Frame 6Symbol 816 MovieClip {Door}
"room7_switch1"Frame 6Symbol 811 MovieClip {SpecialSwitch}
"room6_switch1"Frame 6Symbol 812 MovieClip {Switch}
"room5_switch1"Frame 6Symbol 812 MovieClip {Switch}
"room13_door1"Frame 6Symbol 816 MovieClip {Door}
"room14_door1"Frame 6Symbol 816 MovieClip {Door}
"room14_switch1"Frame 6Symbol 812 MovieClip {Switch}
"room14_door2"Frame 6Symbol 816 MovieClip {Door}
"room14_switch2"Frame 6Symbol 812 MovieClip {Switch}
"room14_door3"Frame 6Symbol 816 MovieClip {Door}
"room14_switch3"Frame 6Symbol 812 MovieClip {Switch}
"room3_switch1"Frame 6Symbol 812 MovieClip {Switch}
"room3_door1"Frame 6Symbol 816 MovieClip {Door}
"room13_switch1"Frame 6Symbol 812 MovieClip {Switch}
"yellowWeapPickup"Frame 6Symbol 934 MovieClip
"redWeapPickup"Frame 6Symbol 934 MovieClip
"blueWeapPickup"Frame 6Symbol 934 MovieClip
"transitionBox1"Frame 6Symbol 818 MovieClip {CameraBox}
"doorLock2"Frame 6Symbol 734 MovieClip {DoorLock}
"globalFloor"Frame 7Symbol 837 MovieClip {ColorFloor}
"room19_floor3"Frame 7Symbol 837 MovieClip {ColorFloor}
"room19_floor1"Frame 7Symbol 837 MovieClip {ColorFloor}
"room19_floor2"Frame 7Symbol 837 MovieClip {ColorFloor}
"room19_floor7"Frame 7Symbol 837 MovieClip {ColorFloor}
"room19_floor6"Frame 7Symbol 837 MovieClip {ColorFloor}
"room19_floor5"Frame 7Symbol 837 MovieClip {ColorFloor}
"room19_floor8"Frame 7Symbol 837 MovieClip {ColorFloor}
"box18"Frame 7Symbol 818 MovieClip {CameraBox}
"room16box"Frame 7Symbol 818 MovieClip {CameraBox}
"box17"Frame 7Symbol 818 MovieClip {CameraBox}
"box22"Frame 7Symbol 818 MovieClip {CameraBox}
"box19"Frame 7Symbol 818 MovieClip {CameraBox}
"box4"Frame 7Symbol 818 MovieClip {CameraBox}
"transitionBox3"Frame 7Symbol 818 MovieClip {CameraBox}
"box1"Frame 7Symbol 818 MovieClip {CameraBox}
"transitionBox2"Frame 7Symbol 818 MovieClip {CameraBox}
"box2"Frame 7Symbol 818 MovieClip {CameraBox}
"room22_eventTrig1"Frame 7Symbol 736 MovieClip {Trigger}
"room18_eventTrig1"Frame 7Symbol 736 MovieClip {Trigger}
"trig16"Frame 7Symbol 736 MovieClip {Trigger}
"trig17"Frame 7Symbol 736 MovieClip {Trigger}
"trig2"Frame 7Symbol 736 MovieClip {Trigger}
"room19_eventTrig1"Frame 7Symbol 736 MovieClip {Trigger}
"endTrig3"Frame 7Symbol 736 MovieClip {Trigger}
"trig3"Frame 7Symbol 736 MovieClip {Trigger}
"trig1"Frame 7Symbol 736 MovieClip {Trigger}
"trig18"Frame 7Symbol 736 MovieClip {Trigger}
"trig2"Frame 7Symbol 736 MovieClip {Trigger}
"trig3"Frame 7Symbol 736 MovieClip {Trigger}
"trig21"Frame 7Symbol 736 MovieClip {Trigger}
"trig4"Frame 7Symbol 736 MovieClip {Trigger}
"transitionZoneTrig2"Frame 7Symbol 736 MovieClip {Trigger}
"endTrig2"Frame 7Symbol 736 MovieClip {Trigger}
"room18_enemy1"Frame 7Symbol 806 MovieClip {ChaserEnemy}
"room18_enemy3"Frame 7Symbol 806 MovieClip {ChaserEnemy}
"room18_enemy2"Frame 7Symbol 806 MovieClip {ChaserEnemy}
"room18_enemy4"Frame 7Symbol 806 MovieClip {ChaserEnemy}
"e1"Frame 7Symbol 748 MovieClip {PathEnemy}
"e3"Frame 7Symbol 748 MovieClip {PathEnemy}
"e4"Frame 7Symbol 748 MovieClip {PathEnemy}
"e2"Frame 7Symbol 748 MovieClip {PathEnemy}
"e5"Frame 7Symbol 748 MovieClip {PathEnemy}
"e7"Frame 7Symbol 748 MovieClip {PathEnemy}
"e8"Frame 7Symbol 748 MovieClip {PathEnemy}
"e6"Frame 7Symbol 748 MovieClip {PathEnemy}
"e16"Frame 7Symbol 748 MovieClip {PathEnemy}
"e14"Frame 7Symbol 748 MovieClip {PathEnemy}
"e13"Frame 7Symbol 748 MovieClip {PathEnemy}
"e15"Frame 7Symbol 748 MovieClip {PathEnemy}
"e12"Frame 7Symbol 748 MovieClip {PathEnemy}
"e10"Frame 7Symbol 748 MovieClip {PathEnemy}
"e9"Frame 7Symbol 748 MovieClip {PathEnemy}
"e11"Frame 7Symbol 748 MovieClip {PathEnemy}
"room22_enemy1"Frame 7Symbol 806 MovieClip {ChaserEnemy}
"room22_enemy2"Frame 7Symbol 806 MovieClip {ChaserEnemy}
"room22_enemy3"Frame 7Symbol 806 MovieClip {ChaserEnemy}
"room19_enemy1"Frame 7Symbol 748 MovieClip {PathEnemy}
"room19_enemy2"Frame 7Symbol 748 MovieClip {PathEnemy}
"room19_enemy4"Frame 7Symbol 748 MovieClip {PathEnemy}
"room19_enemy3"Frame 7Symbol 748 MovieClip {PathEnemy}
"room16_field1"Frame 7Symbol 745 MovieClip {ColorField}
"room17_field1"Frame 7Symbol 745 MovieClip {ColorField}
"room17_field2"Frame 7Symbol 745 MovieClip {ColorField}
"room18_field1"Frame 7Symbol 745 MovieClip {ColorField}
"room18_field3"Frame 7Symbol 745 MovieClip {ColorField}
"l2Glow"Frame 7Symbol 946 MovieClip
"l2Glow"Frame 7Symbol 946 MovieClip
"room22_doorLock1"Frame 7Symbol 734 MovieClip {DoorLock}
"room22_doorLock2"Frame 7Symbol 734 MovieClip {DoorLock}
"doorLock1"Frame 7Symbol 734 MovieClip {DoorLock}
"doorLock2"Frame 7Symbol 734 MovieClip {DoorLock}
"doorLock3"Frame 7Symbol 734 MovieClip {DoorLock}
"doorLock4"Frame 7Symbol 734 MovieClip {DoorLock}
"room16_blackWall2"Frame 7Symbol 740 MovieClip {ColorWall}
"room16_blackWall1"Frame 7Symbol 740 MovieClip {ColorWall}
"room16_greenWall1"Frame 7Symbol 740 MovieClip {ColorWall}
"room16_greenWall2"Frame 7Symbol 740 MovieClip {ColorWall}
"room17_purpleWall2"Frame 7Symbol 740 MovieClip {ColorWall}
"room17_blueWall2"Frame 7Symbol 740 MovieClip {ColorWall}
"room17_blueWall1"Frame 7Symbol 740 MovieClip {ColorWall}
"room17_greenWall1"Frame 7Symbol 740 MovieClip {ColorWall}
"room18_greenWall1"Frame 7Symbol 740 MovieClip {ColorWall}
"globalFloor"Frame 8Symbol 837 MovieClip {ColorFloor}
"trig1"Frame 8Symbol 736 MovieClip {Trigger}
"endTrig3"Frame 8Symbol 736 MovieClip {Trigger}
"trig3"Frame 8Symbol 736 MovieClip {Trigger}
"trig2"Frame 8Symbol 736 MovieClip {Trigger}
"greenwall7"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall6"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall5"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall9"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall8"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall8"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall22"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall9"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall23"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall24"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall3"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall19"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall20"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall21"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall7"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall3"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall4"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall13"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall14"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall15"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall20"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall21"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall17"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall16"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall5"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall4"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall18"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall5"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall6"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall1"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall2"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall11"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall12"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall18"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall19"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall7"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall6"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall3"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall4"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall1"Frame 8Symbol 740 MovieClip {ColorWall}
"redwall2"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall14"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall15"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall10"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall9"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall10"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall12"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall13"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall8"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall9"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall17"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall9"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall8"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall8"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall11"Frame 8Symbol 740 MovieClip {ColorWall}
"bluewall10"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall7"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall21"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall13"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall12"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall11"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall15"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall22"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall14"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall11"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall12"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall14"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall13"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall17"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall16"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall10"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall6"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall7"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall19"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall4"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall18"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall5"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall6"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall20"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall24"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall23"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall16"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall15"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall4"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall5"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall2"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall3"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall2"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall1"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall25"Frame 8Symbol 740 MovieClip {ColorWall}
"greenwall26"Frame 8Symbol 740 MovieClip {ColorWall}
"yellowwall3"Frame 8Symbol 740 MovieClip {ColorWall}
"purplewall1"Frame 8Symbol 740 MovieClip {ColorWall}
"room5_colorField4"Frame 8Symbol 745 MovieClip {ColorField}
"room5_colorField5"Frame 8Symbol 745 MovieClip {ColorField}
"room5_colorField3"Frame 8Symbol 745 MovieClip {ColorField}
"room5_colorField2"Frame 8Symbol 745 MovieClip {ColorField}
"room5_colorField1"Frame 8Symbol 745 MovieClip {ColorField}
"transitionBox2"Frame 8Symbol 818 MovieClip {CameraBox}
"box4"Frame 8Symbol 818 MovieClip {CameraBox}
"box2"Frame 8Symbol 818 MovieClip {CameraBox}
"box3"Frame 8Symbol 818 MovieClip {CameraBox}
"globalFloor"Frame 9Symbol 837 MovieClip {ColorFloor}
"room10Text"Frame 9Symbol 958 MovieClip {saturatePaxV02_fla.waitText_86}
"room9Text"Frame 9Symbol 958 MovieClip {saturatePaxV02_fla.waitText_86}
"box1"Frame 9Symbol 818 MovieClip {CameraBox}
"transitionBox2"Frame 9Symbol 818 MovieClip {CameraBox}
"transitionBox3"Frame 9Symbol 818 MovieClip {CameraBox}
"box2"Frame 9Symbol 818 MovieClip {CameraBox}
"endTrig3"Frame 9Symbol 736 MovieClip {Trigger}
"trig1"Frame 9Symbol 736 MovieClip {Trigger}
"Trig3"Frame 9Symbol 736 MovieClip {Trigger}
"trig2"Frame 9Symbol 736 MovieClip {Trigger}
"textTrig4"Frame 9Symbol 736 MovieClip {Trigger}
"textTrig3"Frame 9Symbol 736 MovieClip {Trigger}
"lazer4"Frame 9Symbol 729 MovieClip {LaserCannon}
"lazer3"Frame 9Symbol 729 MovieClip {LaserCannon}
"LazCan3"Frame 9Symbol 1045 MovieClip {saturatePaxV02_fla.laserAnimation_90}
"LazCan4"Frame 9Symbol 1045 MovieClip {saturatePaxV02_fla.laserAnimation_90}
"doorLock6"Frame 9Symbol 734 MovieClip {DoorLock}
"doorLock5"Frame 9Symbol 734 MovieClip {DoorLock}
"doorLock4"Frame 9Symbol 734 MovieClip {DoorLock}
"doorLock1"Frame 9Symbol 734 MovieClip {DoorLock}
"doorLock8"Frame 9Symbol 734 MovieClip {DoorLock}
"doorLock7"Frame 9Symbol 734 MovieClip {DoorLock}
"Switch1"Frame 9Symbol 812 MovieClip {Switch}
"Switch4"Frame 9Symbol 812 MovieClip {Switch}
"Door1"Frame 9Symbol 816 MovieClip {Door}
"Door4"Frame 9Symbol 816 MovieClip {Door}
"globalFloor"Frame 10Symbol 837 MovieClip {ColorFloor}
"endTrig3"Frame 10Symbol 736 MovieClip {Trigger}
"trig1"Frame 10Symbol 736 MovieClip {Trigger}
"trig2"Frame 10Symbol 736 MovieClip {Trigger}
"trig3"Frame 10Symbol 736 MovieClip {Trigger}
"transitionBox2"Frame 10Symbol 818 MovieClip {CameraBox}
"box2"Frame 10Symbol 818 MovieClip {CameraBox}
"box1"Frame 10Symbol 818 MovieClip {CameraBox}
"doorLock1"Frame 10Symbol 734 MovieClip {DoorLock}
"doorLock2"Frame 10Symbol 734 MovieClip {DoorLock}
"Spawn1"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn2"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn3"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn4"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn5"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn6"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn7"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn8"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn11"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn10"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn9"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn12"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn13"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn14"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn15"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn19"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn21"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn18"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn22"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn16"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn17"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn20"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn23"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn24"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn25"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn26"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn27"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn28"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn29"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn32"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn31"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn35"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn34"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn36"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn33"Frame 10Symbol 723 MovieClip {SpawnPoint}
"Spawn30"Frame 10Symbol 723 MovieClip {SpawnPoint}
"globalFloor"Frame 11Symbol 837 MovieClip {ColorFloor}
"text1"Frame 11Symbol 721 MovieClip {ChargeText}
"box24"Frame 11Symbol 818 MovieClip {CameraBox}
"box25"Frame 11Symbol 818 MovieClip {CameraBox}
"box26"Frame 11Symbol 818 MovieClip {CameraBox}
"box23"Frame 11Symbol 818 MovieClip {CameraBox}
"box27"Frame 11Symbol 818 MovieClip {CameraBox}
"box28"Frame 11Symbol 818 MovieClip {CameraBox}
"boxYellowCharge"Frame 11Symbol 818 MovieClip {CameraBox}
"trig23"Frame 11Symbol 736 MovieClip {Trigger}
"trig26"Frame 11Symbol 736 MovieClip {Trigger}
"trig22"Frame 11Symbol 736 MovieClip {Trigger}
"trig27"Frame 11Symbol 736 MovieClip {Trigger}
"chargeTrig2"Frame 11Symbol 736 MovieClip {Trigger}
"trig28"Frame 11Symbol 736 MovieClip {Trigger}
"room26_eventTrig1"Frame 11Symbol 736 MovieClip {Trigger}
"trig24"Frame 11Symbol 736 MovieClip {Trigger}
"trig25"Frame 11Symbol 736 MovieClip {Trigger}
"room24_eventTrig1"Frame 11Symbol 736 MovieClip {Trigger}
"chargeTrig1"Frame 11Symbol 736 MovieClip {Trigger}
"trig29"Frame 11Symbol 736 MovieClip {Trigger}
"transitionBox5"Frame 11Symbol 818 MovieClip {CameraBox}
"endTrig5"Frame 11Symbol 736 MovieClip {Trigger}
"trigYellow"Frame 11Symbol 736 MovieClip {Trigger}
"trigBlockRoom25Activate"Frame 11Symbol 736 MovieClip {Trigger}
"trigBlockRoom25"Frame 11Symbol 736 MovieClip {Trigger}
"trigBlockRoom27"Frame 11Symbol 736 MovieClip {Trigger}
"spawn6_25"Frame 11Symbol 723 MovieClip {SpawnPoint}
"room24_enemy1"Frame 11Symbol 748 MovieClip {PathEnemy}
"room26_enemy9"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room26_enemy7"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room26_enemy8"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room26_enemy4"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room26_enemy6"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room26_enemy5"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room24_enemy2"Frame 11Symbol 748 MovieClip {PathEnemy}
"room24_enemy3"Frame 11Symbol 748 MovieClip {PathEnemy}
"room24_enemy4"Frame 11Symbol 748 MovieClip {PathEnemy}
"room24_enemy5"Frame 11Symbol 748 MovieClip {PathEnemy}
"room24_enemy6"Frame 11Symbol 748 MovieClip {PathEnemy}
"room24_enemy7"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room24_enemy8"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room24_enemy9"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room26_enemy3"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room26_enemy1"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room26_enemy2"Frame 11Symbol 806 MovieClip {ChaserEnemy}
"room23_door1"Frame 11Symbol 816 MovieClip {Door}
"room23_door2"Frame 11Symbol 816 MovieClip {Door}
"room23_switch1"Frame 11Symbol 812 MovieClip {Switch}
"room23_switch2"Frame 11Symbol 812 MovieClip {Switch}
"room25_door1"Frame 11Symbol 816 MovieClip {Door}
"room25_switch1"Frame 11Symbol 812 MovieClip {Switch}
"room27_door1"Frame 11Symbol 816 MovieClip {Door}
"room27_switch1"Frame 11Symbol 812 MovieClip {Switch}
"redChargePickup"Frame 11Symbol 1056 MovieClip
"blueChargePickup"Frame 11Symbol 1056 MovieClip
"chargeTrig3"Frame 11Symbol 736 MovieClip {Trigger}
"yellowChargePickup"Frame 11Symbol 1056 MovieClip
"room25_redSwitch1"Frame 11Symbol 715 MovieClip {FloorSwitch}
"room23_purpleSwitch1"Frame 11Symbol 715 MovieClip {FloorSwitch}
"room27_blueSwitch1"Frame 11Symbol 715 MovieClip {FloorSwitch}
"roomYellowPickup_yellowSwitch1"Frame 11Symbol 715 MovieClip {FloorSwitch}
"room27_field1"Frame 11Symbol 745 MovieClip {ColorField}
"room25_field1"Frame 11Symbol 745 MovieClip {ColorField}
"room26_field1"Frame 11Symbol 745 MovieClip {ColorField}
"room24_field1"Frame 11Symbol 745 MovieClip {ColorField}
"room25_field2"Frame 11Symbol 745 MovieClip {ColorField}
"room23_field2"Frame 11Symbol 745 MovieClip {ColorField}
"room23_field3"Frame 11Symbol 745 MovieClip {ColorField}
"room23_field1"Frame 11Symbol 745 MovieClip {ColorField}
"room26_doorLock1"Frame 11Symbol 734 MovieClip {DoorLock}
"room26_doorLock2"Frame 11Symbol 734 MovieClip {DoorLock}
"transitionBox4"Frame 11Symbol 818 MovieClip {CameraBox}
"transitionZone4DoorLock2"Frame 11Symbol 734 MovieClip {DoorLock}
"doorLockRoom25"Frame 11Symbol 734 MovieClip {DoorLock}
"doorLockRoom27"Frame 11Symbol 734 MovieClip {DoorLock}
"room24_purpleWall3"Frame 11Symbol 740 MovieClip {ColorWall}
"room23_purpleWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"room27_purpleWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"room24_purpleWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"room24_purpleWall2"Frame 11Symbol 740 MovieClip {ColorWall}
"room27_blueWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"room27_blueWall2"Frame 11Symbol 740 MovieClip {ColorWall}
"room24_orangeWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"room25_orangeWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"room25_redWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"room24_blackWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"roomYellowPickup_yellowWall1"Frame 11Symbol 740 MovieClip {ColorWall}
"globalFloor"Frame 12Symbol 837 MovieClip {ColorFloor}
"doorLock2"Frame 12Symbol 734 MovieClip {DoorLock}
"doorLock1"Frame 12Symbol 734 MovieClip {DoorLock}
"doorLock4"Frame 12Symbol 734 MovieClip {DoorLock}
"doorLock3"Frame 12Symbol 734 MovieClip {DoorLock}
"endTrig3"Frame 12Symbol 736 MovieClip {Trigger}
"trig1"Frame 12Symbol 736 MovieClip {Trigger}
"textTrig1"Frame 12Symbol 736 MovieClip {Trigger}
"lv4Door2"Frame 12Symbol 816 MovieClip {Door}
"lv4Switch2"Frame 12Symbol 812 MovieClip {Switch}
"trig2"Frame 12Symbol 736 MovieClip {Trigger}
"trig3"Frame 12Symbol 736 MovieClip {Trigger}
"trig6"Frame 12Symbol 736 MovieClip {Trigger}
"trig4"Frame 12Symbol 736 MovieClip {Trigger}
"trig5"Frame 12Symbol 736 MovieClip {Trigger}
"trig5"Frame 12Symbol 736 MovieClip {Trigger}
"trig11"Frame 12Symbol 736 MovieClip {Trigger}
"textTrig2"Frame 12Symbol 736 MovieClip {Trigger}
"trig10"Frame 12Symbol 736 MovieClip {Trigger}
"trig12"Frame 12Symbol 736 MovieClip {Trigger}
"lv4Door1"Frame 12Symbol 816 MovieClip {Door}
"lv4Switch1"Frame 12Symbol 812 MovieClip {Switch}
"transitionBox2"Frame 12Symbol 818 MovieClip {CameraBox}
"box10"Frame 12Symbol 818 MovieClip {CameraBox}
"box2"Frame 12Symbol 818 MovieClip {CameraBox}
"box3"Frame 12Symbol 818 MovieClip {CameraBox}
"box4"Frame 12Symbol 818 MovieClip {CameraBox}
"box5"Frame 12Symbol 818 MovieClip {CameraBox}
"box6"Frame 12Symbol 818 MovieClip {CameraBox}
"box7"Frame 12Symbol 818 MovieClip {CameraBox}
"box8"Frame 12Symbol 818 MovieClip {CameraBox}
"box9"Frame 12Symbol 818 MovieClip {CameraBox}
"enemy1"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy2"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy3"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy4"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy5"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy6"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy7"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy8"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy9"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy10"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy11"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy12"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy13"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy14"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy15"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy16"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy17"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy18"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy19"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy20"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy21"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy22"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy23"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy24"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy25"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy26"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy27"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy28"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy29"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy30"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy31"Frame 12Symbol 748 MovieClip {PathEnemy}
"enemy32"Frame 12Symbol 748 MovieClip {PathEnemy}
"room2Text"Frame 12Symbol 958 MovieClip {saturatePaxV02_fla.waitText_86}
"room8Text"Frame 12Symbol 958 MovieClip {saturatePaxV02_fla.waitText_86}
"LazCan1"Frame 12Symbol 1045 MovieClip {saturatePaxV02_fla.laserAnimation_90}
"LazCan2"Frame 12Symbol 1071 MovieClip {saturatePaxV02_fla.laserAnimation3_116}
"lazer1"Frame 12Symbol 729 MovieClip {LaserCannon}
"lazer2"Frame 12Symbol 729 MovieClip {LaserCannon}
"globalFloor"Frame 13Symbol 837 MovieClip {ColorFloor}
"endTrig3"Frame 13Symbol 736 MovieClip {Trigger}
"R12Trig"Frame 13Symbol 736 MovieClip {Trigger}
"R9Trig"Frame 13Symbol 736 MovieClip {Trigger}
"R10Trig"Frame 13Symbol 736 MovieClip {Trigger}
"R11Trig"Frame 13Symbol 736 MovieClip {Trigger}
"room31_yellowSwitch1"Frame 13Symbol 715 MovieClip {FloorSwitch}
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"room29_blueSwitch3"Frame 13Symbol 715 MovieClip {FloorSwitch}
"room32_blueSwitch1"Frame 13Symbol 715 MovieClip {FloorSwitch}
"room32_redSwitch1"Frame 13Symbol 715 MovieClip {FloorSwitch}
"room31_redWall2"Frame 13Symbol 740 MovieClip {ColorWall}
"room31_yellowWall1"Frame 13Symbol 740 MovieClip {ColorWall}
"room31_redWall3"Frame 13Symbol 740 MovieClip {ColorWall}
"room31_redWall1"Frame 13Symbol 740 MovieClip {ColorWall}
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"room31_yellowWall3"Frame 13Symbol 740 MovieClip {ColorWall}
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"room31_yellowWall4"Frame 13Symbol 740 MovieClip {ColorWall}
"room31_blueWall3"Frame 13Symbol 740 MovieClip {ColorWall}
"room31_yellowWall5"Frame 13Symbol 740 MovieClip {ColorWall}
"room29_blueWall1"Frame 13Symbol 740 MovieClip {ColorWall}
"room29_redWall2"Frame 13Symbol 740 MovieClip {ColorWall}
"room29_redWall1"Frame 13Symbol 740 MovieClip {ColorWall}
"room29_blueWall2"Frame 13Symbol 740 MovieClip {ColorWall}
"room29_blueWall3"Frame 13Symbol 740 MovieClip {ColorWall}
"room29_blueWall4"Frame 13Symbol 740 MovieClip {ColorWall}
"room29_redWall3"Frame 13Symbol 740 MovieClip {ColorWall}
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"room32_blueWall1"Frame 13Symbol 740 MovieClip {ColorWall}
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"room32_redWall1"Frame 13Symbol 740 MovieClip {ColorWall}
"transitionBox2"Frame 13Symbol 818 MovieClip {CameraBox}
"zRoom12"Frame 13Symbol 818 MovieClip {CameraBox}
"zRoom9"Frame 13Symbol 818 MovieClip {CameraBox}
"zRoom10"Frame 13Symbol 818 MovieClip {CameraBox}
"zRoom11"Frame 13Symbol 818 MovieClip {CameraBox}
"globalFloor"Frame 14Symbol 837 MovieClip {ColorFloor}
"room2_fl1"Frame 14Symbol 837 MovieClip {ColorFloor}
"room2_fl3"Frame 14Symbol 837 MovieClip {ColorFloor}
"room2_fl2"Frame 14Symbol 709 MovieClip {ColorFloorPatch}
"endTrig3"Frame 14Symbol 736 MovieClip {Trigger}
"R1Trig"Frame 14Symbol 736 MovieClip {Trigger}
"R12Trig"Frame 14Symbol 736 MovieClip {Trigger}
"R2Trig"Frame 14Symbol 736 MovieClip {Trigger}
"R3Trig"Frame 14Symbol 736 MovieClip {Trigger}
"R4Trig"Frame 14Symbol 736 MovieClip {Trigger}
"R1Spawn2"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R1Spawn1"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R1Spawn3"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R2Spawn2"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R2Spawn1"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R2Spawn3"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R1TrigLockA"Frame 14Symbol 736 MovieClip {Trigger}
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"R2TrigLockB"Frame 14Symbol 736 MovieClip {Trigger}
"R2TrigLockA"Frame 14Symbol 736 MovieClip {Trigger}
"R3TrigLockA"Frame 14Symbol 736 MovieClip {Trigger}
"R3TrigLockB"Frame 14Symbol 736 MovieClip {Trigger}
"R3Spawn1"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R3Spawn2"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R4Spawn1"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R4Spawn2"Frame 14Symbol 723 MovieClip {SpawnPoint}
"R4TrigLockA"Frame 14Symbol 736 MovieClip {Trigger}
"R4TrigLockB"Frame 14Symbol 736 MovieClip {Trigger}
"R1Lock2"Frame 14Symbol 734 MovieClip {DoorLock}
"R2Lock1"Frame 14Symbol 734 MovieClip {DoorLock}
"R1Lock1"Frame 14Symbol 734 MovieClip {DoorLock}
"R2Lock2"Frame 14Symbol 734 MovieClip {DoorLock}
"R3Lock1"Frame 14Symbol 734 MovieClip {DoorLock}
"R3Lock2"Frame 14Symbol 734 MovieClip {DoorLock}
"R4Lock1"Frame 14Symbol 734 MovieClip {DoorLock}
"R4Lock2"Frame 14Symbol 734 MovieClip {DoorLock}
"R6_Switch1"Frame 14Symbol 715 MovieClip {FloorSwitch}
"R6_Switch1"Frame 14Symbol 715 MovieClip {FloorSwitch}
"R6_Switch1"Frame 14Symbol 715 MovieClip {FloorSwitch}
"R6_Switch1"Frame 14Symbol 715 MovieClip {FloorSwitch}
"transitionBox2"Frame 14Symbol 818 MovieClip {CameraBox}
"zRoom12"Frame 14Symbol 818 MovieClip {CameraBox}
"zRoom1"Frame 14Symbol 818 MovieClip {CameraBox}
"zRoom2"Frame 14Symbol 818 MovieClip {CameraBox}
"zRoom3"Frame 14Symbol 818 MovieClip {CameraBox}
"zRoom4"Frame 14Symbol 818 MovieClip {CameraBox}
"globalFloor"Frame 15Symbol 837 MovieClip {ColorFloor}
"box29"Frame 15Symbol 818 MovieClip {CameraBox}
"transitionBox6"Frame 15Symbol 818 MovieClip {CameraBox}
"TransitionBox7"Frame 15Symbol 818 MovieClip {CameraBox}
"trig28"Frame 15Symbol 736 MovieClip {Trigger}
"trig33"Frame 15Symbol 736 MovieClip {Trigger}
"TrialLock"Frame 15Symbol 736 MovieClip {Trigger}
"trialDoor1"Frame 15Symbol 734 MovieClip {DoorLock}
"trialDoor2"Frame 15Symbol 734 MovieClip {DoorLock}
"endTrig6"Frame 15Symbol 736 MovieClip {Trigger}
"Spawn3"Frame 15Symbol 723 MovieClip {SpawnPoint}
"Spawn4"Frame 15Symbol 723 MovieClip {SpawnPoint}
"Spawn1"Frame 15Symbol 723 MovieClip {SpawnPoint}
"Spawn2"Frame 15Symbol 723 MovieClip {SpawnPoint}
"globalFloor"Frame 16Symbol 837 MovieClip {ColorFloor}
"room10Text"Frame 16Symbol 958 MovieClip {saturatePaxV02_fla.waitText_86}
"room9Text"Frame 16Symbol 958 MovieClip {saturatePaxV02_fla.waitText_86}
"trig4"Frame 16Symbol 736 MovieClip {Trigger}
"trig5"Frame 16Symbol 736 MovieClip {Trigger}
"trig1"Frame 16Symbol 736 MovieClip {Trigger}
"textTrig4"Frame 16Symbol 736 MovieClip {Trigger}
"textTrig3"Frame 16Symbol 736 MovieClip {Trigger}
"trig2"Frame 16Symbol 736 MovieClip {Trigger}
"trig3"Frame 16Symbol 736 MovieClip {Trigger}
"trig6"Frame 16Symbol 736 MovieClip {Trigger}
"trig8"Frame 16Symbol 736 MovieClip {Trigger}
"trig9"Frame 16Symbol 736 MovieClip {Trigger}
"trig10"Frame 16Symbol 736 MovieClip {Trigger}
"trig7"Frame 16Symbol 736 MovieClip {Trigger}
"endTrig3"Frame 16Symbol 736 MovieClip {Trigger}
"LazCan3"Frame 16Symbol 1045 MovieClip {saturatePaxV02_fla.laserAnimation_90}
"LazCan4"Frame 16Symbol 1045 MovieClip {saturatePaxV02_fla.laserAnimation_90}
"e1"Frame 16Symbol 748 MovieClip {PathEnemy}
"e3"Frame 16Symbol 748 MovieClip {PathEnemy}
"e4"Frame 16Symbol 748 MovieClip {PathEnemy}
"e2"Frame 16Symbol 748 MovieClip {PathEnemy}
"e5"Frame 16Symbol 748 MovieClip {PathEnemy}
"e7"Frame 16Symbol 748 MovieClip {PathEnemy}
"e8"Frame 16Symbol 748 MovieClip {PathEnemy}
"e6"Frame 16Symbol 748 MovieClip {PathEnemy}
"lazer4"Frame 16Symbol 729 MovieClip {LaserCannon}
"lazer3"Frame 16Symbol 729 MovieClip {LaserCannon}
"enemy6"Frame 16Symbol 748 MovieClip {PathEnemy}
"enemy7"Frame 16Symbol 748 MovieClip {PathEnemy}
"d1"Frame 16Symbol 816 MovieClip {Door}
"door3"Frame 16Symbol 816 MovieClip {Door}
"switch3"Frame 16Symbol 812 MovieClip {Switch}
"s1"Frame 16Symbol 812 MovieClip {Switch}
"doorLock6"Frame 16Symbol 734 MovieClip {DoorLock}
"doorLock5"Frame 16Symbol 734 MovieClip {DoorLock}
"doorLock8"Frame 16Symbol 734 MovieClip {DoorLock}
"doorLock7"Frame 16Symbol 734 MovieClip {DoorLock}
"doorLock2"Frame 16Symbol 734 MovieClip {DoorLock}
"doorLock1"Frame 16Symbol 734 MovieClip {DoorLock}
"greenwall17"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall16"Frame 16Symbol 740 MovieClip {ColorWall}
"yellowwall6"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall12"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall17"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall16"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall23"Frame 16Symbol 740 MovieClip {ColorWall}
"purplewall15"Frame 16Symbol 740 MovieClip {ColorWall}
"yellowwall5"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall23"Frame 16Symbol 740 MovieClip {ColorWall}
"purplewall15"Frame 16Symbol 740 MovieClip {ColorWall}
"yellowwall5"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall13"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall12"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall15"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall15"Frame 16Symbol 740 MovieClip {ColorWall}
"yellowwall6"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall16"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall16"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall16"Frame 16Symbol 740 MovieClip {ColorWall}
"yellowwall6"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall15"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall15"Frame 16Symbol 740 MovieClip {ColorWall}
"yellowwall6"Frame 16Symbol 740 MovieClip {ColorWall}
"greenwall16"Frame 16Symbol 740 MovieClip {ColorWall}
"purplewall15"Frame 16Symbol 740 MovieClip {ColorWall}
"box1"Frame 16Symbol 818 MovieClip {CameraBox}
"transitionBox2"Frame 16Symbol 818 MovieClip {CameraBox}
"box3"Frame 16Symbol 818 MovieClip {CameraBox}
"box4"Frame 16Symbol 818 MovieClip {CameraBox}
"box5"Frame 16Symbol 818 MovieClip {CameraBox}
"box9"Frame 16Symbol 818 MovieClip {CameraBox}
"box7"Frame 16Symbol 818 MovieClip {CameraBox}
"box8"Frame 16Symbol 818 MovieClip {CameraBox}
"box6"Frame 16Symbol 818 MovieClip {CameraBox}
"box10"Frame 16Symbol 818 MovieClip {CameraBox}
"box2"Frame 16Symbol 818 MovieClip {CameraBox}
"globalFloor"Frame 17Symbol 837 MovieClip {ColorFloor}
"room34_enemy12"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy13"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy14"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy7"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy8"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy9"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy6"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy10"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy2"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy3"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy4"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy1"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_enemy5"Frame 17Symbol 806 MovieClip {ChaserEnemy}
"room34_doorLock1"Frame 17Symbol 734 MovieClip {DoorLock}
"room34_doorLock2"Frame 17Symbol 734 MovieClip {DoorLock}
"doorLock3"Frame 17Symbol 734 MovieClip {DoorLock}
"doorLock4"Frame 17Symbol 734 MovieClip {DoorLock}
"room33_door1"Frame 17Symbol 816 MovieClip {Door}
"room33_switch1"Frame 17Symbol 812 MovieClip {Switch}
"room34_field1"Frame 17Symbol 745 MovieClip {ColorField}
"room34_field2"Frame 17Symbol 745 MovieClip {ColorField}
"room34_field3"Frame 17Symbol 745 MovieClip {ColorField}
"room34_field4"Frame 17Symbol 745 MovieClip {ColorField}
"room34_field5"Frame 17Symbol 745 MovieClip {ColorField}
"room34_field6"Frame 17Symbol 745 MovieClip {ColorField}
"trig33"Frame 17Symbol 736 MovieClip {Trigger}
"trig34"Frame 17Symbol 736 MovieClip {Trigger}
"room34_eventTrig1"Frame 17Symbol 736 MovieClip {Trigger}
"trig35"Frame 17Symbol 736 MovieClip {Trigger}
"room35_eventTrig1"Frame 17Symbol 736 MovieClip {Trigger}
"trig37"Frame 17Symbol 736 MovieClip {Trigger}
"trig36"Frame 17Symbol 736 MovieClip {Trigger}
"trigBossLock"Frame 17Symbol 736 MovieClip {Trigger}
"box33"Frame 17Symbol 818 MovieClip {CameraBox}
"box34"Frame 17Symbol 818 MovieClip {CameraBox}
"transitionBox8"Frame 17Symbol 818 MovieClip {CameraBox}
"box36"Frame 17Symbol 818 MovieClip {CameraBox}
"box35"Frame 17Symbol 818 MovieClip {CameraBox}
"box37"Frame 17Symbol 818 MovieClip {CameraBox}
"bossYellowSwitch1"Frame 17Symbol 715 MovieClip {FloorSwitch}
"bossGreenSwitch1"Frame 17Symbol 715 MovieClip {FloorSwitch}
"bossBlueSwitch1"Frame 17Symbol 715 MovieClip {FloorSwitch}
"bossRedSwitch1"Frame 17Symbol 715 MovieClip {FloorSwitch}
"bossOrangeSwitch1"Frame 17Symbol 715 MovieClip {FloorSwitch}
"bossPurpleSwitch1"Frame 17Symbol 715 MovieClip {FloorSwitch}
"boss2"Frame 17Symbol 703 MovieClip {BubbleBoss}
"bossPurpleSwitch1"Frame 17Symbol 715 MovieClip {FloorSwitch}
"globalFloor"Frame 19Symbol 837 MovieClip {ColorFloor}
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"R5Trig"Frame 19Symbol 736 MovieClip {Trigger}
"R8Trig"Frame 19Symbol 736 MovieClip {Trigger}
"R7TrigC"Frame 19Symbol 736 MovieClip {Trigger}
"R6TrigB"Frame 19Symbol 736 MovieClip {Trigger}
"R6Trig"Frame 19Symbol 736 MovieClip {Trigger}
"R5Spawn1"Frame 19Symbol 723 MovieClip {SpawnPoint}
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"R6TrigLockB"Frame 19Symbol 736 MovieClip {Trigger}
"R7TrigLockB"Frame 19Symbol 736 MovieClip {Trigger}
"R7TrigLockA"Frame 19Symbol 736 MovieClip {Trigger}
"R7Spawn2"Frame 19Symbol 723 MovieClip {SpawnPoint}
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"R7Spawn3"Frame 19Symbol 723 MovieClip {SpawnPoint}
"R7Spawn4"Frame 19Symbol 723 MovieClip {SpawnPoint}
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"R7Spawn7"Frame 19Symbol 723 MovieClip {SpawnPoint}
"R7Spawn8"Frame 19Symbol 723 MovieClip {SpawnPoint}
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"R7Spawn10"Frame 19Symbol 723 MovieClip {SpawnPoint}
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"R8Spawn2"Frame 19Symbol 723 MovieClip {SpawnPoint}
"R8Spawn4"Frame 19Symbol 723 MovieClip {SpawnPoint}
"R8Spawn3"Frame 19Symbol 723 MovieClip {SpawnPoint}
"R7TrigA2"Frame 19Symbol 736 MovieClip {Trigger}
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"R6_Switch2"Frame 19Symbol 715 MovieClip {FloorSwitch}
"R6_Switch1"Frame 19Symbol 715 MovieClip {FloorSwitch}
"R5Lock2"Frame 19Symbol 734 MovieClip {DoorLock}
"R5Lock1"Frame 19Symbol 734 MovieClip {DoorLock}
"R5Lock3"Frame 19Symbol 734 MovieClip {DoorLock}
"R6Lock1"Frame 19Symbol 734 MovieClip {DoorLock}
"R6Lock2"Frame 19Symbol 734 MovieClip {DoorLock}
"R7Lock2"Frame 19Symbol 734 MovieClip {DoorLock}
"R7Lock1"Frame 19Symbol 734 MovieClip {DoorLock}
"R8Lock1"Frame 19Symbol 734 MovieClip {DoorLock}
"R8Lock3"Frame 19Symbol 734 MovieClip {DoorLock}
"R8Lock2"Frame 19Symbol 734 MovieClip {DoorLock}
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"zRoom12"Frame 19Symbol 818 MovieClip {CameraBox}
"zRoom6"Frame 19Symbol 818 MovieClip {CameraBox}
"zRoom5"Frame 19Symbol 818 MovieClip {CameraBox}
"zRoom7"Frame 19Symbol 818 MovieClip {CameraBox}
"zRoom8"Frame 19Symbol 818 MovieClip {CameraBox}
"bg"Symbol 38 MovieClip {mcBannedSign} Frame 1Symbol 35 MovieClip
"BLUE"Symbol 75 MovieClip {WaterHolderB} Frame 1Symbol 74 MovieClip {com.midasplayer.extras.Water}
"GREEN"Symbol 76 MovieClip {WaterHolderG} Frame 1Symbol 74 MovieClip {com.midasplayer.extras.Water}
"RED"Symbol 77 MovieClip {WaterHolderR} Frame 1Symbol 74 MovieClip {com.midasplayer.extras.Water}
"TR"Symbol 352 MovieClip {PlayerHealth} Frame 1Symbol 345 MovieClip
"BR"Symbol 352 MovieClip {PlayerHealth} Frame 1Symbol 347 MovieClip
"BL"Symbol 352 MovieClip {PlayerHealth} Frame 1Symbol 349 MovieClip
"TL"Symbol 352 MovieClip {PlayerHealth} Frame 1Symbol 351 MovieClip
"levelDynamicText"Symbol 365 MovieClip Frame 1Symbol 364 EditableText
"levelTextMC"Symbol 366 MovieClip {LevelText} Frame 1Symbol 365 MovieClip
"actualFps"Symbol 534 MovieClip {Profiler} Frame 1Symbol 531 EditableText
"targetFps"Symbol 534 MovieClip {Profiler} Frame 1Symbol 532 EditableText
"ring7"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 579 MovieClip
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"ring4"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 579 MovieClip
"ring3"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 579 MovieClip
"ring2"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 579 MovieClip
"ring1"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 579 MovieClip
"rArm1"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 702 MovieClip
"lArm1"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 702 MovieClip
"lArm2"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 702 MovieClip
"rArm2"Symbol 703 MovieClip {BubbleBoss} Frame 1Symbol 702 MovieClip
"doorLockPad"Symbol 734 MovieClip {DoorLock} Frame 1Symbol 731 MovieClip
"doorLock"Symbol 737 MovieClip {Checkpoint} Frame 1Symbol 734 MovieClip {DoorLock}
"checkTrig"Symbol 737 MovieClip {Checkpoint} Frame 1Symbol 736 MovieClip {Trigger}
"PrevButton"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 856 Button
"NextButton"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 856 Button
"LevelButton5"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 844 Button {Level}
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"LevelButton2"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 844 Button {Level}
"LevelButton1"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 844 Button {Level}
"LevelText1"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 857 EditableText
"LevelText2"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 858 EditableText
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"LevelText5"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 861 EditableText
"optionsButton"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 864 Button
"continueButton"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 868 Button
"playmore"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 363 Button {MoreButton}
"newGameButton"Symbol 882 MovieClip {MainMenu} Frame 1Symbol 871 Button
"waitText"Symbol 958 MovieClip {saturatePaxV02_fla.waitText_86} Frame 1Symbol 955 MovieClip
"lazCanUnfold1"Symbol 1042 MovieClip Frame 1Symbol 1041 MovieClip {saturatePaxV02_fla.laserEnemyAnimation2_92}
"lazCan1Anim"Symbol 1045 MovieClip {saturatePaxV02_fla.laserAnimation_90} Frame 1Symbol 1042 MovieClip
"lazCanUnfold2"Symbol 1070 MovieClip Frame 1Symbol 1041 MovieClip {saturatePaxV02_fla.laserEnemyAnimation2_92}
"lazCan2Anim"Symbol 1071 MovieClip {saturatePaxV02_fla.laserAnimation3_116} Frame 1Symbol 1070 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"off"Symbol 54 MovieClip {ferryBlue} Frame 1
"on"Symbol 54 MovieClip {ferryBlue} Frame 2
"off"Symbol 59 MovieClip {ferryGreen} Frame 1
"on"Symbol 59 MovieClip {ferryGreen} Frame 2
"off"Symbol 64 MovieClip {ferryRed} Frame 1
"on"Symbol 64 MovieClip {ferryRed} Frame 2




http://swfchan.com/19/90150/info.shtml
Created: 28/3 -2019 14:48:02 Last modified: 28/3 -2019 14:48:02 Server time: 10/05 -2024 19:43:40