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Gangsta Wars - ake your way to the top and kill the boss.swf

This is the info page for
Flash #90175

(Click the ID number above for more basic data on this flash file.)


Text
G

G

G

G

G

G

G

GA

GAn

GAnG

GAnGS

GAnGSt

GAnGSta

GAnGSta

GAnGSta W

GAnGSta Wa

GAnGSta War

GAnGSta Wars

Start

InStructions

Load

InStructions

Shoot = Left Mouse

Jump = W

Right = D

Left = A

Aim = Mouse

Back

Slow Motion = Space

Shield = Shift

Goal = Make
your way to
the top

Fight

Shop

Money =

Stats

save

Enemy 1

Enemy 2

Name:

Level:

Reward:

Enemy 3

Enemy 4

Enemy 5

Enemy 6

Enemy 7

Enemy 8

Enemy 9

Enemy 10

Enemy 11

Enemy 12

Enemy 13

Enemy 14

Enemy 15

Enemy 16

Invisable boss

Money =

Name:

Level:

Reward:

Enemy 17

Enemy 19

Enemy 20

Enemy 21

Enemy 22

Enemy 23

Enemy 24

Enemy 25

Enemy 26

Enemy 27

Enemy 28

Enemy 29

Enemy 30

Enemy 31

Enemy 32

Enemy 18

Money =

Weapons

Suits

Hats

Shoes

Money =

Name: Beretta 9mm

Price: $600

Buy

Use

Name: Walther p99

Price: $1,500

Money =

Name: Desert Eagle

Price: $4,500

Name: Revolver

Price: $10,000

Money =

Name: Firefly 9mm Uzi

Price: $25,000

Name: MP-5 HK

Price: $35,000

Money =

Name: Famas

Price: $55,000

Name: Steyr Scout

Price: $85.000

Money =

Name: Ak47

Price: $125,000

Name: Steyr AUG 9mm

Price: $175,000

Money =

Name: SG550 Sniper

Price: $250,000

Name: M4A1

Price: $350,000

Money =

Name: gatlin gun

Price: $500,000

Money =

Name: Wife Beater

Price: $450

Name: Polo

Price: $1200

30

70

Money =

Name: Dress Shirt

Price: $3,750

Name: Prison Suit

Price: $9,000

115

165

Money =

Name: Jogging Suit

Price: $22,500

Name: FootBall jersey

Price: $30,000

220

280

Money =

Name: sweater

Price: $45,000

Name: basketball Jersey

Price: $75,000

345

410

Money =

Name: armor vest

Price: $115,000

Name: HitMan Suit

Price: $150,000

500

600

Money =

Name: Bandana

Price: $250

Name: Nike Cap

Price: $650

13

Money =

Name: Pink Hat

Price: $1,800

Name: Prison Cap

Price: $3750

50

75

Money =

Name: Winter Hat

Price: $9,000

Name: FootBall Helmet

Price: $13,500

100

125

Money =

Name: Hood

Price: $22,500

Name: bball Headband

Price: $30,000

155

190

Money =

Name: Army Helmet

Price: $45,000

Name: HitMan Hat

Price: $65,000

225

275

Money =

Name: Converse

Price: $150

Name: Adidas Classic

Price: $375

10

25

Money =

Name: Dress Shoes

Price: $1200

Name: Prison Shoes

Price: $2,250

40

60

Money =

Name: Jogging Shoes

Price: $6,000

Name: FootBall Shoes

Price: $9,000

85

110

Money =

Name: Vans

Price: $15,000

Name: basketball Shoes

Price: $22,500

130

Money =

Name: Army boots

Price: $30,000

Name: HitMan Shoes

Price: $45,000

185

230

Money =

Your Dead!!

Your Dead!!

Your Dead!!

Your Dead!!

Your Dead!!

Your Dead!!

Your Dead!!

Back

You Win!

You Win!!

You Win

You Win!!

You Win!!

You WIN!!

You Win!!

Difficulty

Beginner

Assassin

Advanced Assassin

Hitman

Legendary Hitman

Fights =

Wins =

losses =

Rate of Victory =

Total Money made =

Back

Cheater!!

you lost money

ActionScript [AS1/AS2]

Frame 1
function saveGame() { myLSO = SharedObject.getLocal("uniqueName"); if (myLSO.data.myObj == undefined) { trace("Saved Game"); } else { trace("Overwrote Saved Game"); } myObj = {}; myObj.objArray = new Array(); myObj.objArray[0] = b1; myObj.objArray[1] = b2; myObj.objArray[2] = b3; myObj.objArray[3] = b4; myObj.objArray[4] = b5; myObj.objArray[5] = b6; myObj.objArray[6] = b7; myObj.objArray[7] = b8; myObj.objArray[8] = b9; myObj.objArray[9] = b10; myObj.objArray[10] = b11; myObj.objArray[11] = b12; myObj.objArray[12] = b13; myObj.objArray[13] = s1; myObj.objArray[14] = s2; myObj.objArray[15] = s3; myObj.objArray[16] = s4; myObj.objArray[17] = s5; myObj.objArray[18] = s6; myObj.objArray[19] = s7; myObj.objArray[20] = s8; myObj.objArray[21] = s9; myObj.objArray[22] = s10; myObj.objArray[23] = h1; myObj.objArray[24] = h2; myObj.objArray[25] = h3; myObj.objArray[26] = h4; myObj.objArray[27] = h5; myObj.objArray[28] = h6; myObj.objArray[29] = h7; myObj.objArray[30] = h8; myObj.objArray[31] = h9; myObj.objArray[32] = h10; myObj.objArray[33] = f1; myObj.objArray[34] = f2; myObj.objArray[35] = f3; myObj.objArray[36] = f4; myObj.objArray[37] = f5; myObj.objArray[38] = f6; myObj.objArray[39] = f7; myObj.objArray[40] = f8; myObj.objArray[41] = f9; myObj.objArray[42] = f10; myObj.objArray[43] = s; myObj.objArray[44] = es; myObj.objArray[45] = z1; myObj.objArray[46] = c1; myObj.objArray[47] = v1; myObj.objArray[48] = g1; myObj.objArray[49] = ez1; myObj.objArray[50] = ec1; myObj.objArray[51] = ev1; myObj.objArray[52] = eg1; myObj.objArray[53] = q; myObj.objArray[54] = w; myObj.objArray[55] = dmg; myObj.objArray[56] = lv; myObj.objArray[57] = money; myObj.objArray[58] = stat1; myObj.objArray[59] = stat2; myObj.objArray[60] = stat3; myObj.objArray[61] = stat4; myObj.objArray[62] = sounds; myObj.objArray[63] = diff; myObj.objArray[64] = hatD; myObj.objArray[65] = suitD; myObj.objArray[66] = shoeD; myLSO.data.myObj = myObj; } function loadGame() { myLSO = SharedObject.getLocal("uniqueName"); if (myLSO.data.myObj == undefined) { trace("No Saved Game"); } else { trace("Loaded Game"); b1 = myLSO.data.myObj.objArray[1]; b2 = myLSO.data.myObj.objArray[1]; b3 = myLSO.data.myObj.objArray[2]; b4 = myLSO.data.myObj.objArray[3]; b5 = myLSO.data.myObj.objArray[4]; b6 = myLSO.data.myObj.objArray[5]; b7 = myLSO.data.myObj.objArray[6]; b8 = myLSO.data.myObj.objArray[7]; b9 = myLSO.data.myObj.objArray[8]; b10 = myLSO.data.myObj.objArray[9]; b11 = myLSO.data.myObj.objArray[10]; b12 = myLSO.data.myObj.objArray[11]; b13 = myLSO.data.myObj.objArray[12]; s1 = myLSO.data.myObj.objArray[13]; s2 = myLSO.data.myObj.objArray[14]; s3 = myLSO.data.myObj.objArray[15]; s4 = myLSO.data.myObj.objArray[16]; s5 = myLSO.data.myObj.objArray[17]; s6 = myLSO.data.myObj.objArray[18]; s7 = myLSO.data.myObj.objArray[19]; s8 = myLSO.data.myObj.objArray[20]; s9 = myLSO.data.myObj.objArray[21]; s10 = myLSO.data.myObj.objArray[22]; h1 = myLSO.data.myObj.objArray[23]; h2 = myLSO.data.myObj.objArray[24]; h3 = myLSO.data.myObj.objArray[25]; h4 = myLSO.data.myObj.objArray[26]; h5 = myLSO.data.myObj.objArray[27]; h6 = myLSO.data.myObj.objArray[28]; h7 = myLSO.data.myObj.objArray[29]; h8 = myLSO.data.myObj.objArray[30]; h9 = myLSO.data.myObj.objArray[31]; h10 = myLSO.data.myObj.objArray[32]; f1 = myLSO.data.myObj.objArray[33]; f2 = myLSO.data.myObj.objArray[34]; f3 = myLSO.data.myObj.objArray[35]; f4 = myLSO.data.myObj.objArray[36]; f5 = myLSO.data.myObj.objArray[37]; f6 = myLSO.data.myObj.objArray[38]; f7 = myLSO.data.myObj.objArray[39]; f8 = myLSO.data.myObj.objArray[40]; f9 = myLSO.data.myObj.objArray[41]; f10 = myLSO.data.myObj.objArray[42]; s = myLSO.data.myObj.objArray[43]; es = myLSO.data.myObj.objArray[44]; z1 = myLSO.data.myObj.objArray[45]; c1 = myLSO.data.myObj.objArray[46]; v1 = myLSO.data.myObj.objArray[47]; g1 = myLSO.data.myObj.objArray[48]; ez1 = myLSO.data.myObj.objArray[49]; ec1 = myLSO.data.myObj.objArray[50]; ev1 = myLSO.data.myObj.objArray[51]; eg1 = myLSO.data.myObj.objArray[52]; q = myLSO.data.myObj.objArray[53]; w = myLSO.data.myObj.objArray[54]; dmg = myLSO.data.myObj.objArray[55]; lv = myLSO.data.myObj.objArray[56]; money = myLSO.data.myObj.objArray[57]; stat1 = myLSO.data.myObj.objArray[58]; stat2 = myLSO.data.myObj.objArray[59]; stat3 = myLSO.data.myObj.objArray[60]; stat4 = myLSO.data.myObj.objArray[61]; sounds = myLSO.data.myObj.objArray[62]; diff = myLSO.data.myObj.objArray[63]; hatD = myLSO.data.myObj.objArray[64]; suitD = myLSO.data.myObj.objArray[65]; shoeD = myLSO.data.myObj.objArray[66]; } } _root.kongregateServices.connect(); startDrag ("_root.aimer", true); Mouse.hide();
Frame 19
var shot = new Sound(); sounds = "gun4"; shot.attachSound(sounds); shot.start();
Frame 34
var shot = new Sound(); sounds = "gun4"; shot.attachSound(sounds); shot.start();
Frame 48
var shot = new Sound(); sounds = "gun4"; shot.attachSound(sounds); shot.start();
Frame 89
var shot = new Sound(); sounds = "intro"; shot.attachSound(sounds); shot.start();
Frame 110
stop(); b1 = 0; b2 = 0; b3 = 0; b4 = 0; b5 = 0; b6 = 0; b7 = 0; b8 = 0; b9 = 0; b10 = 0; b11 = 0; b12 = 0; b13 = 0; s1 = 0; s2 = 0; s3 = 0; s4 = 0; s5 = 0; s6 = 0; s7 = 0; s8 = 0; s9 = 0; s10 = 0; h1 = 0; h2 = 0; h3 = 0; h4 = 0; h5 = 0; h6 = 0; h7 = 0; h8 = 0; h9 = 0; h10 = 0; f1 = 0; f2 = 0; f3 = 0; f4 = 0; f5 = 0; f6 = 0; f7 = 0; f8 = 0; f9 = 0; f10 = 0; s = 10; es = 10; g1 = 1; z1 = 1; c1 = 1; v1 = 1; eg1 = 1; ez1 = 1; ec1 = 1; ev1 = 1; q = 0; w = 1; lv = 0; dmg = 7; money = 0; stat1 = 0; stat2 = 0; stat3 = 0; stat4 = 0; sounds = "gun1"; startDrag ("_root.aimer", true); Mouse.hide(); btnStart.onRelease = function () { gotoAndStop (155); }; inst.onRelease = function () { gotoAndStop (111); }; loads.onRelease = function () { loadGame(); gotoAndStop (112); }; stop();
Frame 111
stop(); startDrag ("_root.aimer", true); Mouse.hide(); btnBack.onRelease = function () { gotoAndStop (110); };
Frame 112
pmoney = "Money = " + money; saving = " "; startDrag ("_root.aimer", true); Mouse.hide(); if (w == 34) { goal = "You made it to the Top"; if ((diff = 0.75)) { _root.kongregateStats.submit("BegCompleted", 1); } else if ((diff = 1)) { _root.kongregateStats.submit("AssaCompleted", 1); } else if ((diff = 1.2)) { _root.kongregateStats.submit("AAssaCompleted", 1); } else if ((diff = 1.5)) { _root.kongregateStats.submit("HitCompleted", 1); } else if ((diff = 2)) { _root.kongregateStats.submit("LHitCompleted", 1); } } btnFight.onRelease = function () { gotoAndStop (113); }; stats.onRelease = function () { gotoAndStop (156); }; btnShop.onRelease = function () { gotoAndStop (115); }; save.onRelease = function () { saveGame(); saving = "Game Saved"; };
Frame 113
stop(); saving = " "; arrow.gotoAndStop(1); startDrag ("_root.aimer", true); Mouse.hide(); pmoney = "Money = " + money; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); high._x = -133; high._y = 42.5; btnFight.onRelease = function () { if (q == 1) { gotoAndStop (138); } }; btnShop.onRelease = function () { gotoAndStop (115); }; e1.onRelease = function () { if (q == 0) { arrow.gotoAndStop(2); } q = 1; eg1 = 2; ez1 = 1; ec1 = 1; ev1 = 2; lv = 1; es = 10; esuitD = 0; ehatD = 0; eshoeD = 0; edmg = 5; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 1"; lvl = "1"; reward = "$100"; xmoney = 100; high._x = this._x; high._y = this._y; }; e2.onRelease = function () { eg1 = 2; ez1 = 2; ec1 = 1; ev1 = 2; lv = 2; es = 10; esuitD = 30; ehatD = 0; eshoeD = 0; edmg = 7; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 2"; lvl = "2"; reward = "$150"; xmoney = 150; high._x = this._x; high._y = this._y; }; e3.onRelease = function () { eg1 = 2; ez1 = 2; ec1 = 2; ev1 = 4; lv = 3; es = 10; esuitD = 30; ehatD = 13; eshoeD = 10; edmg = 7; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 3"; lvl = "3"; reward = "$225"; xmoney = 225; high._x = this._x; high._y = this._y; }; e4.onRelease = function () { eg1 = 4; ez1 = 2; ec1 = 2; ev1 = 4; lv = 4; es = 9; esuitD = 30; ehatD = 13; eshoeD = 10; edmg = 14; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 4"; lvl = "4"; reward = "$350"; xmoney = 350; high._x = this._x; high._y = this._y; }; e5.onRelease = function () { eg1 = 4; ez1 = 3; ec1 = 2; ev1 = 4; lv = 5; es = 9; edmg = 14; esuitD = 70; ehatD = 13; eshoeD = 10; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 5"; lvl = "5"; reward = "$500"; xmoney = 500; high._x = this._x; high._y = this._y; }; e6.onRelease = function () { eg1 = 4; ez1 = 3; ec1 = 3; ev1 = 6; lv = 6; es = 9; esuitD = 70; ehatD = 30; eshoeD = 25; edmg = 14; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 6"; lvl = "6"; reward = "$750"; xmoney = 750; high._x = this._x; high._y = this._y; }; e7.onRelease = function () { eg1 = 6; ez1 = 3; ec1 = 3; ev1 = 6; lv = 7; es = 5; esuitD = 70; ehatD = 30; eshoeD = 25; edmg = 10; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 7"; lvl = "7"; reward = "$1,000"; xmoney = 1000; high._x = this._x; high._y = this._y; }; e8.onRelease = function () { eg1 = 6; ez1 = 3; ec1 = 4; ev1 = 8; lv = 8; es = 5; esuitD = 70; ehatD = 50; eshoeD = 40; edmg = 10; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 8"; lvl = "8"; reward = "$1,250"; xmoney = 1250; high._x = this._x; high._y = this._y; }; e9.onRelease = function () { eg1 = 8; ez1 = 4; ec1 = 4; ev1 = 8; lv = 9; es = 8; esuitD = 115; ehatD = 50; eshoeD = 40; edmg = 20; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 9"; lvl = "9"; reward = "$1,500"; xmoney = 1500; high._x = this._x; high._y = this._y; }; e10.onRelease = function () { eg1 = 8; ez1 = 4; ec1 = 5; ev1 = 10; lv = 10; es = 8; esuitD = 115; ehatD = 75; eshoeD = 60; edmg = 20; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 10"; lvl = "10"; reward = "$1,800"; xmoney = 1800; high._x = this._x; high._y = this._y; }; e11.onRelease = function () { eg1 = 10; ez1 = 4; ec1 = 5; ev1 = 10; lv = 11; es = 12; esuitD = 115; ehatD = 75; eshoeD = 60; edmg = 34; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 11"; lvl = "11"; reward = "$2,200"; xmoney = 2200; high._x = this._x; high._y = this._y; }; e12.onRelease = function () { eg1 = 10; ez1 = 5; ec1 = 5; ev1 = 10; lv = 12; es = 12; esuitD = 165; ehatD = 75; eshoeD = 60; edmg = 34; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 12"; lvl = "12"; reward = "$2,600"; xmoney = 2600; high._x = this._x; high._y = this._y; }; e13.onRelease = function () { eg1 = 12; ez1 = 5; ec1 = 5; ev1 = 10; lv = 13; es = 1; esuitD = 165; ehatD = 75; eshoeD = 60; edmg = 6; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 13"; lvl = "13"; reward = "$3,000"; xmoney = 3000; high._x = this._x; high._y = this._y; }; e14.onRelease = function () { eg1 = 12; ez1 = 5; ec1 = 6; ev1 = 12; lv = 14; es = 1; esuitD = 165; ehatD = 100; eshoeD = 85; edmg = 6; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 14"; lvl = "14"; reward = "$3,400"; xmoney = 3400; high._x = this._x; high._y = this._y; }; e15.onRelease = function () { eg1 = 14; ez1 = 5; ec1 = 6; ev1 = 12; lv = 15; es = 2; esuitD = 165; ehatD = 100; eshoeD = 85; edmg = 11; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 15"; lvl = "15"; reward = "$3,800"; xmoney = 3800; high._x = this._x; high._y = this._y; }; e16.onRelease = function () { eg1 = 14; ez1 = 6; ec1 = 6; ev1 = 12; lv = 16; es = 2; esuitD = 220; ehatD = 100; eshoeD = 85; edmg = 11; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 16"; lvl = "16"; reward = "$4,250"; xmoney = 4250; high._x = this._x; high._y = this._y; }; e33.onRelease = function () { eg1 = 30; ez1 = 12; ec1 = 12; ev1 = 24; lv = 33; es = 1; esuitD = 3200; ehatD = 1600; eshoeD = 1400; edmg = 6; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Invisible Boss"; lvl = "33"; reward = "$50,000"; xmoney = 50000; high._x = -133; high._y = 42.5; }; btnAR.onRelease = function () { gotoAndStop (114); }; if (w >= 2) { e2._x = 174; } if (w >= 3) { e3._x = 174; } if (w >= 4) { e4._x = 174; } if (w >= 5) { e5._x = 174; } if (w >= 6) { e6._x = 174; } if (w >= 7) { e7._x = 174; } if (w >= 8) { e8._x = 174; } if (w >= 9) { e9._x = 174; } if (w >= 10) { e10._x = 174; } if (w >= 11) { e11._x = 174; } if (w >= 12) { e12._x = 174; } if (w >= 13) { e13._x = 174; } if (w >= 14) { e14._x = 174; } if (w >= 15) { e15._x = 174; } if (w >= 16) { e16._x = 174; } if (w >= 33) { e33._x = 355; }
Frame 114
stop(); saving = " "; startDrag ("_root.aimer", true); Mouse.hide(); pmoney = "Money = " + money; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); high._x = -133; high._y = 42.5; e17.onRelease = function () { eg1 = 14; ez1 = 6; ec1 = 7; ev1 = 14; lv = 17; es = 2; esuitD = 220; ehatD = 125; eshoeD = 110; edmg = 11; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 17"; lvl = "17"; reward = "$4,700"; xmoney = 4700; high._x = this._x; high._y = this._y; }; e18.onRelease = function () { eg1 = 16; ez1 = 6; ec1 = 7; ev1 = 14; lv = 18; es = 2; esuitD = 220; ehatD = 125; eshoeD = 110; edmg = 14; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 18"; lvl = "18"; reward = "$5,200"; xmoney = 5200; high._x = this._x; high._y = this._y; }; e19.onRelease = function () { eg1 = 16; ez1 = 7; ec1 = 7; ev1 = 14; lv = 19; es = 2; esuitD = 280; ehatD = 125; eshoeD = 110; edmg = 14; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 19"; lvl = "19"; reward = "$5,450"; xmoney = 5450; high._x = this._x; high._y = this._y; }; e20.onRelease = function () { eg1 = 18; ez1 = 7; ec1 = 7; ev1 = 14; lv = 20; es = 20; esuitD = 280; ehatD = 125; eshoeD = 110; edmg = 100; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 20"; lvl = "20"; reward = "$5,900"; xmoney = 5900; high._x = this._x; high._y = this._y; }; e21.onRelease = function () { eg1 = 18; ez1 = 8; ec1 = 7; ev1 = 16; lv = 21; es = 20; esuitD = 345; ehatD = 125; eshoeD = 130; edmg = 100; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 21"; lvl = "21"; reward = "$6,400"; xmoney = 6400; high._x = this._x; high._y = this._y; }; e22.onRelease = function () { eg1 = 20; ez1 = 8; ec1 = 8; ev1 = 16; lv = 22; es = 3; esuitD = 345; ehatD = 155; eshoeD = 130; edmg = 25; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 22"; lvl = "22"; reward = "$6,950"; xmoney = 6950; high._x = this._x; high._y = this._y; }; e23.onRelease = function () { eg1 = 20; ez1 = 8; ec1 = 9; ev1 = 18; lv = 23; es = 3; esuitD = 345; ehatD = 190; eshoeD = 155; edmg = 25; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 23"; lvl = "23"; reward = "$7,500"; xmoney = 7500; high._x = this._x; high._y = this._y; }; e24.onRelease = function () { eg1 = 22; ez1 = 8; ec1 = 9; ev1 = 18; lv = 24; es = 1; esuitD = 345; ehatD = 190; eshoeD = 155; edmg = 15; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 24"; lvl = "24"; reward = "$8,000"; xmoney = 8000; high._x = this._x; high._y = this._y; }; e25.onRelease = function () { eg1 = 22; ez1 = 9; ec1 = 9; ev1 = 18; lv = 25; es = 1; esuitD = 410; ehatD = 190; eshoeD = 155; edmg = 15; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 25"; lvl = "25"; reward = "$8,600"; xmoney = 8600; high._x = this._x; high._y = this._y; }; e26.onRelease = function () { eg1 = 22; ez1 = 9; ec1 = 9; ev1 = 20; lv = 26; es = 1; esuitD = 410; ehatD = 190; eshoeD = 185; edmg = 15; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 26"; lvl = "26"; reward = "$9,200"; xmoney = 9200; high._x = this._x; high._y = this._y; }; e27.onRelease = function () { eg1 = 24; ez1 = 9; ec1 = 9; ev1 = 20; lv = 27; es = 20; esuitD = 410; ehatD = 190; eshoeD = 185; edmg = 170; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 27"; lvl = "27"; reward = "$9,800"; xmoney = 9800; high._x = this._x; high._y = this._y; }; e28.onRelease = function () { eg1 = 24; ez1 = 9; ec1 = 10; ev1 = 20; lv = 28; es = 20; esuitD = 410; ehatD = 225; eshoeD = 185; edmg = 170; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 28"; lvl = "28"; reward = "$10,500"; xmoney = 10500; high._x = this._x; high._y = this._y; }; e29.onRelease = function () { eg1 = 26; ez1 = 10; ec1 = 10; ev1 = 20; lv = 29; es = 2; esuitD = 500; ehatD = 225; eshoeD = 185; edmg = 35; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 29"; lvl = "29"; reward = "$11,200"; xmoney = 11200; high._x = this._x; high._y = this._y; }; e30.onRelease = function () { eg1 = 26; ez1 = 10; ec1 = 11; ev1 = 20; lv = 30; es = 2; esuitD = 500; ehatD = 275; eshoeD = 185; edmg = 35; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 30"; lvl = "30"; reward = "$12,000"; xmoney = 12000; high._x = this._x; high._y = this._y; }; e31.onRelease = function () { eg1 = 26; ez1 = 10; ec1 = 11; ev1 = 22; lv = 31; es = 2; esuitD = 500; ehatD = 275; eshoeD = 230; edmg = 35; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 31"; lvl = "31"; reward = "$13,000"; xmoney = 13000; high._x = this._x; high._y = this._y; }; e32.onRelease = function () { eg1 = 28; ez1 = 11; ec1 = 11; ev1 = 22; lv = 32; es = 1; esuitD = 600; ehatD = 275; eshoeD = 230; edmg = 40; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Enemy 32"; lvl = "32"; reward = "$14,500"; xmoney = 14500; high._x = this._x; high._y = this._y; }; e33.onRelease = function () { eg1 = 30; ez1 = 12; ec1 = 12; ev1 = 24; lv = 33; es = 1; esuitD = 3200; ehatD = 1600; eshoeD = 1400; edmg = 6; egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); nameoutput = "Invisible Boss"; lvl = "33"; reward = "$50,000"; xmoney = 50000; high._x = -133; high._y = 42.5; }; btnAL.onRelease = function () { gotoAndStop (113); }; btnFight.onRelease = function () { gotoAndStop (138); }; btnShop.onRelease = function () { gotoAndStop (115); }; if (w >= 17) { e17._x = 174; } if (w >= 18) { e18._x = 174; } if (w >= 19) { e19._x = 174; } if (w >= 20) { e20._x = 174; } if (w >= 21) { e21._x = 174; } if (w >= 22) { e22._x = 174; } if (w >= 23) { e23._x = 174; } if (w >= 24) { e24._x = 174; } if (w >= 25) { e25._x = 174; } if (w >= 26) { e26._x = 174; } if (w >= 27) { e27._x = 174; } if (w >= 28) { e28._x = 174; } if (w >= 29) { e29._x = 174; } if (w >= 30) { e30._x = 174; } if (w >= 31) { e31._x = 174; } if (w >= 32) { e32._x = 174; } if (w >= 33) { e33._x = 355; }
Frame 115
startDrag ("_root.aimer", true); saving = " "; Mouse.hide(); btnFight.onRelease = function () { gotoAndStop (113); }; btnWeapons.onRelease = function () { gotoAndStop (116); }; btnSuits.onRelease = function () { gotoAndStop (123); }; btnHats.onRelease = function () { gotoAndStop (128); }; btnShoes.onRelease = function () { gotoAndStop (133); }; td = (suitD + hatD) + shoeD;
Frame 116
saving = " "; startDrag ("_root.aimer", true); Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (b1 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (b1 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (b2 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (b2 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((b1 == 0) && (money >= 600)) { b1 = 1; money = money - 600; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((b2 == 0) && (money >= 1500)) { b2 = 1; money = money - 1500; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { g1 = 3; s = 9; dmg = 14; sounds = "gun2"; gun.gotoAndStop(g1); }; btnUse2.onRelease = function () { g1 = 5; s = 5; dmg = 10; sounds = "gun3"; gun.gotoAndStop(g1); }; btnAR.onRelease = function () { gotoAndStop (117); }; btnSuits.onRelease = function () { gotoAndStop (123); };
Frame 117
startDrag ("_root.aimer", true); saving = " "; Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (b3 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (b3 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (b4 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (b4 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((b3 == 0) && (money >= 4500)) { b3 = 1; money = money - 4500; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((b4 == 0) && (money >= 10000)) { b4 = 1; money = money - 10000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { g1 = 7; s = 8; dmg = 20; sounds = "gun4"; gun.gotoAndStop(g1); }; btnUse2.onRelease = function () { g1 = 9; s = 12; dmg = 34; sounds = "gun2"; gun.gotoAndStop(g1); }; btnAR.onRelease = function () { gotoAndStop (118); }; btnAl.onRelease = function () { gotoAndStop (116); }; btnSuits.onRelease = function () { gotoAndStop (123); };
Frame 118
startDrag ("_root.aimer", true); saving = " "; Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (b5 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (b5 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (b6 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (b6 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((b5 == 0) && (money >= 25000)) { b5 = 1; money = money - 25000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((b6 == 0) && (money >= 35000)) { b6 = 1; money = money - 35000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { g1 = 11; s = 1; dmg = 6; sounds = "gun6"; gun.gotoAndStop(g1); }; btnUse2.onRelease = function () { g1 = 13; s = 2; dmg = 11; sounds = "gun7"; gun.gotoAndStop(g1); }; btnAR.onRelease = function () { gotoAndStop (119); }; btnAl.onRelease = function () { gotoAndStop (117); }; btnSuits.onRelease = function () { gotoAndStop (123); };
Frame 119
startDrag ("_root.aimer", true); saving = " "; Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (b7 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (b7 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (b8 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (b8 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((b7 == 0) && (money >= 55000)) { b7 = 1; money = money - 55000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((b8 == 0) && (money >= 85000)) { b8 = 1; money = money - 85000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { g1 = 15; s = 2; dmg = 14; sounds = "gun8"; gun.gotoAndStop(g1); }; btnUse2.onRelease = function () { g1 = 17; s = 20; dmg = 100; sounds = "gun9"; gun.gotoAndStop(g1); }; btnAR.onRelease = function () { gotoAndStop (120); }; btnAl.onRelease = function () { gotoAndStop (118); }; btnSuits.onRelease = function () { gotoAndStop (123); };
Frame 120
startDrag ("_root.aimer", true); saving = " "; Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (b9 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (b9 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (b10 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (b10 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((b9 == 0) && (money >= 125000)) { b9 = 1; money = money - 125000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((b10 == 0) && (money >= 175000)) { b10 = 1; money = money - 175000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { g1 = 19; s = 3; dmg = 25; sounds = "gun10"; gun.gotoAndStop(g1); }; btnUse2.onRelease = function () { g1 = 21; s = 1; dmg = 15; sounds = "gun11"; gun.gotoAndStop(g1); }; btnAR.onRelease = function () { gotoAndStop (121); }; btnAl.onRelease = function () { gotoAndStop (119); };
Frame 121
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (b11 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (b11 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (b12 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (b12 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((b11 == 0) && (money >= 250000)) { b11 = 1; money = money - 250000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((b12 == 0) && (money >= 350000)) { b12 = 1; money = money - 350000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { g1 = 23; s = 20; dmg = 170; sounds = "gun12"; gun.gotoAndStop(g1); }; btnUse2.onRelease = function () { g1 = 25; s = 2; dmg = 35; sounds = "gun13"; gun.gotoAndStop(g1); }; btnAR.onRelease = function () { gotoAndStop (122); }; btnAl.onRelease = function () { gotoAndStop (120); };
Frame 122
startDrag ("_root.aimer", true); saving = " "; Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (b13 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (b13 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((b13 == 0) && (money >= 500000)) { b13 = 1; money = money - 500000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnUse1.onRelease = function () { g1 = 27; s = 1; dmg = 40; sounds = "gun14"; gun.gotoAndStop(g1); }; btnAl.onRelease = function () { gotoAndStop (121); };
Frame 123
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (s1 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (s1 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (s2 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (s2 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((s1 == 0) && (money >= 450)) { s1 = 1; money = money - 450; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((s2 == 0) && (money >= 1200)) { s2 = 1; money = money - 1200; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { z1 = 2; suitD = 30; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnUse2.onRelease = function () { z1 = 3; suitD = 70; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnAR.onRelease = function () { gotoAndStop (124); };
Frame 124
saving = " "; startDrag ("_root.aimer", true); Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (s3 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (s3 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (s4 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (s4 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((s3 == 0) && (money >= 3750)) { s3 = 1; money = money - 3750; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((s4 == 0) && (money >= 9000)) { s4 = 1; money = money - 9000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { z1 = 4; suitD = 115; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnUse2.onRelease = function () { z1 = 5; suitD = 165; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnAR.onRelease = function () { gotoAndStop (125); }; btnAl.onRelease = function () { gotoAndStop (123); };
Frame 125
saving = " "; startDrag ("_root.aimer", true); Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (s5 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (s5 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (s6 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (s6 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((s5 == 0) && (money >= 22500)) { s5 = 1; money = money - 22500; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((s6 == 0) && (money >= 30000)) { s6 = 1; money = money - 30000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { z1 = 6; suitD = 220; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnUse2.onRelease = function () { z1 = 7; suitD = 280; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnAR.onRelease = function () { gotoAndStop (126); }; btnAl.onRelease = function () { gotoAndStop (124); };
Frame 126
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (s7 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (s7 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (s8 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (s8 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((s7 == 0) && (money >= 45000)) { s7 = 1; money = money - 45000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((s8 == 0) && (money >= 75000)) { s8 = 1; money = money - 75000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { z1 = 8; suitD = 345; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnUse2.onRelease = function () { z1 = 9; suitD = 410; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnAR.onRelease = function () { gotoAndStop (127); }; btnAl.onRelease = function () { gotoAndStop (125); };
Frame 127
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (s9 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (s9 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (s10 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (s10 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((s9 == 0) && (money >= 115000)) { s9 = 1; money = money - 115000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((s10 == 0) && (money >= 150000)) { s10 = 1; money = money - 150000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { z1 = 10; suitD = 500; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnUse2.onRelease = function () { z1 = 11; suitD = 600; td = (suitD + hatD) + shoeD; body.gotoAndStop(z1); }; btnAR.onRelease = function () { gotoAndStop (128); }; btnAl.onRelease = function () { gotoAndStop (126); };
Frame 128
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (h1 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (h1 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (h2 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (h2 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((h1 == 0) && (money >= 250)) { h1 = 1; money = money - 250; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((h2 == 0) && (money >= 650)) { h2 = 1; money = money - 650; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { c1 = 2; hatD = 13; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnUse2.onRelease = function () { c1 = 3; hatD = 30; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnAR.onRelease = function () { gotoAndStop (129); };
Frame 129
saving = " "; startDrag ("_root.aimer", true); Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (h3 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (h3 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (h4 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (h4 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((h3 == 0) && (money >= 1800)) { h3 = 1; money = money - 1800; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((h4 == 0) && (money >= 3750)) { h4 = 1; money = money - 3750; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { c1 = 4; hatD = 50; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnUse2.onRelease = function () { c1 = 5; hatD = 75; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnAR.onRelease = function () { gotoAndStop (130); }; btnAl.onRelease = function () { gotoAndStop (128); };
Frame 130
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (h5 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (h5 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (h6 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (h6 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((h5 == 0) && (money >= 9000)) { h5 = 1; money = money - 9000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((h6 == 0) && (money >= 13500)) { h6 = 1; money = money - 13500; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { c1 = 6; hatD = 100; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnUse2.onRelease = function () { c1 = 7; hatD = 125; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnAR.onRelease = function () { gotoAndStop (131); }; btnAl.onRelease = function () { gotoAndStop (129); };
Frame 131
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (h7 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (h7 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (h8 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (h8 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((h7 == 0) && (money >= 22500)) { h7 = 1; money = money - 22500; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((h8 == 0) && (money >= 30000)) { h8 = 1; money = money - 30000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { c1 = 8; hatD = 155; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnUse2.onRelease = function () { c1 = 9; hatD = 190; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnAR.onRelease = function () { gotoAndStop (132); }; btnAl.onRelease = function () { gotoAndStop (130); };
Frame 132
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (h9 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (h9 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (h10 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (h10 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((h9 == 0) && (money >= 45000)) { h9 = 1; money = money - 45000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((h10 == 0) && (money >= 65000)) { h10 = 1; money = money - 65000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { c1 = 10; hatD = 225; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnUse2.onRelease = function () { c1 = 11; hatD = 275; td = (suitD + hatD) + shoeD; head.gotoAndStop(c1); }; btnAR.onRelease = function () { gotoAndStop (133); }; btnAl.onRelease = function () { gotoAndStop (131); };
Frame 133
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (f1 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (f1 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (f2 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (f2 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((f1 == 0) && (money >= 150)) { f1 = 1; money = money - 150; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((f2 == 0) && (money >= 365)) { f2 = 1; money = money - 365; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { v1 = 3; shoeD = 10; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnUse2.onRelease = function () { v1 = 5; shoeD = 25; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnAR.onRelease = function () { gotoAndStop (134); };
Frame 134
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (f3 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (f3 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (f4 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (f4 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((f3 == 0) && (money >= 1200)) { f3 = 1; money = money - 1200; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((f4 == 0) && (money >= 2250)) { f4 = 1; money = money - 2250; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { v1 = 7; shoeD = 40; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnUse2.onRelease = function () { v1 = 9; shoeD = 60; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnAR.onRelease = function () { gotoAndStop (135); }; btnAl.onRelease = function () { gotoAndStop (133); };
Frame 135
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (f5 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (f5 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (f6 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (f6 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((f5 == 0) && (money >= 6000)) { f5 = 1; money = money - 6000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((f6 == 0) && (money >= 9000)) { f6 = 1; money = money - 9000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { v1 = 11; shoeD = 85; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnUse2.onRelease = function () { v1 = 13; shoeD = 110; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnAR.onRelease = function () { gotoAndStop (136); }; btnAl.onRelease = function () { gotoAndStop (134); };
Frame 136
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (f7 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (f7 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (f8 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (f8 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((f7 == 0) && (money >= 15000)) { f7 = 1; money = money - 15000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((f8 == 0) && (money >= 22500)) { f8 = 1; money = money - 22500; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { v1 = 15; shoeD = 130; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnUse2.onRelease = function () { v1 = 17; shoeD = 155; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnAR.onRelease = function () { gotoAndStop (137); }; btnAl.onRelease = function () { gotoAndStop (135); };
Frame 137
startDrag ("_root.aimer", true); Mouse.hide(); saving = " "; gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); if (f9 == 1) { btnBuy1._x = 700; btnUse1._x = 496; } if (f9 == 0) { btnBuy1._x = 496; btnUse1._x = 700; } if (f10 == 1) { btnBuy2._x = 700; btnUse2._x = 496; } if (f10 == 0) { btnBuy2._x = 496; btnUse2._x = 700; } btnFight.onRelease = function () { gotoAndStop (113); }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; btnBuy1.onRelease = function () { if ((f9 == 0) && (money >= 30000)) { f9 = 1; money = money - 30000; pmoney = "Money = " + money; btnBuy1._x = 700; btnUse1._x = 496; } }; btnBuy2.onRelease = function () { if ((f10 == 0) && (money >= 45000)) { f10 = 1; money = money - 45000; pmoney = "Money = " + money; btnBuy2._x = 700; btnUse2._x = 496; } }; btnUse1.onRelease = function () { v1 = 19; shoeD = 185; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnUse2.onRelease = function () { v1 = 21; shoeD = 230; td = (suitD + hatD) + shoeD; shoe.gotoAndStop(v1); }; btnAR.onRelease = function () { gotoAndStop (138); }; btnAl.onRelease = function () { gotoAndStop (136); };
Frame 138
function ejump() { if (edy4 < 2) { if (edy3 > 8) { edy = -14; edy3 = 0; edy2 = 1; edy4 = edy4 + 1; } else if (edy4 < 1) { if (delay > 13) { edy = -11; edy3 = 0; edy2 = 1; edy4 = edy4 + 1; del2 = 0; delay = 0; } } } } stop(); dy2 = 0; dy3 = 0; dy4 = 0; dy5 = 0; edy2 = 0; edy3 = 0; edy4 = 0; edy5 = 0; edx = 7; sm = 100; sm2 = 1; delay = 0; del2 = 1; ss = 2; sr = 100; hp = ((100 + suitD) + hatD) + shoeD; ehp = (((100 + esuitD) + ehatD) + eshoeD) * diff; edmg = edmg; slow = 100; hehe = 0; startDrag ("_root.aimer", true); Mouse.hide(); gun.gotoAndStop(g1); body.gotoAndStop(z1); head.gotoAndStop(c1); shoe.gotoAndStop(v1); egun.gotoAndStop(eg1); ebody.gotoAndStop(ez1); ehead.gotoAndStop(ec1); eshoe.gotoAndStop(ev1); shield.gotoAndStop(ss); i = 0; if (g1 == 17) { ff = 2; } else if (g1 == 23) { ff = 2; } else { ff = 1; } if (eg1 == 18) { eff = 2; } else if (eg1 == 24) { eff = 2; } else { eff = 1; } body.onEnterFrame = function () { checkkeys(); shoot(); move(); heath(); boundries(); dy5 = dy5 + (1 * sm2); death(); slowmo(); slowmo2(); slowbar(); shielding(); shieldbar(); shield.gotoAndStop(ss); aimer._rotation = aimer._rotation + ((200 - hpbar._width) / 5); }; ebody.onEnterFrame = function () { emove(); ejump2(); eshoot(); edy5 = edy5 + (1 * sm2); edeath(); delay = delay + del2; }; emove = function () { ebody._x = ebody._x + (edx * sm2); ehead._x = ehead._x + (edx * sm2); egun._x = egun._x + (edx * sm2); eshoe._x = eshoe._x + (edx * sm2); if (ebody._x > 530) { edx = -edx; } if (ebody._x < 20) { edx = -edx; } if (ebody._x < body._x) { egun.gotoAndStop(eg1); eshoe.gotoAndStop(ev1 - 1); } if (ebody._x > body._x) { egun.gotoAndStop(eg1 + 1); eshoe.gotoAndStop(ev1); } }; ejumping = setInterval(ejump, 600); checkkeys = function () { if (Key.isDown(87)) { if (dy4 < 2) { if (dy3 > 8) { dy = -14; dy3 = 0; dy2 = 1; dy4 = dy4 + 1; } else if (dy4 < 1) { dy = -11; dy3 = 0; dy2 = 1; dy4 = dy4 + 1; } } } else if (Key.isDown(68)) { dx = 7; } else if (Key.isDown(65)) { dx = -7; } else { dx = 0; } }; move = function () { if (body._x < ebody._x) { gun.gotoAndStop(g1); shoe.gotoAndStop(v1); } if (body._x > ebody._x) { gun.gotoAndStop(g1 + 1); shoe.gotoAndStop(v1 + 1); } dy3 = dy3 + dy2; if (dx < 0) { if (body._x > 20) { body._x = body._x + (dx * sm2); head._x = head._x + (dx * sm2); gun._x = gun._x + (dx * sm2); shoe._x = shoe._x + (dx * sm2); shield._x = shield._x + (dx * sm2); } } if (dx > 0) { if (body._x < 530) { body._x = body._x + (dx * sm2); head._x = head._x + (dx * sm2); gun._x = gun._x + (dx * sm2); shoe._x = shoe._x + (dx * sm2); shield._x = shield._x + (dx * sm2); } } body._y = body._y + (dy * sm2); head._y = head._y + (dy * sm2); gun._y = gun._y + (dy * sm2); shoe._y = shoe._y + (dy * sm2); shield._y = shield._y + (dy * sm2); if (dy < 10) { dy = dy + (dy2 * sm2); } if (body.hitTest(ground)) { dy = 0; dy2 = 0; dy3 = 0; dy4 = 0; } }; gun.onEnterFrame = function () { mousex = _xmouse - this._x; mousey = (_ymouse - this._y) * -1; angle = Math.atan(mousey / mousex) / (Math.PI/180); if (mousex < 0) { angle = angle + 180; } if ((mousex >= 0) && (mousey < 0)) { angle = angle + 360; } gun._rotation = (angle * -1) + 90; }; shoot = function () { if (Key.isDown(1)) { if (dy5 > s) { dy5 = 0; i++; _root.attachMovie("bullet", "bullet_" + i, 10 + i); angle = gun._rotation - 90; currentBullet = eval ("bullet_" + i); currentBullet._x = gun._x + (60 * Math.cos((angle * Math.PI) / 180)); currentBullet._y = gun._y + (60 * Math.sin((angle * Math.PI) / 180)); currentBullet.index = i; currentBullet.dirx = (Math.cos((angle * Math.PI) / 180) * 15) * ff; currentBullet.diry = (Math.sin((angle * Math.PI) / 180) * 15) * ff; currentBullet._rotation = angle + 180; var shot = new Sound(); shot.attachSound(sounds); shot.start(); currentBullet.onEnterFrame = function () { this._x = this._x + (this.dirx * sm2); this._y = this._y + (this.diry * sm2); if (this.hitTest(ground)) { this.removeMovieClip(); } else if (this._x > 550) { this.removeMovieClip(); } else if (this._x < 0) { this.removeMovieClip(); } else if (this._y < 0) { this.removeMovieClip(); } else if (this.hitTest(ebody)) { this.removeMovieClip(); ehp = ehp - dmg; } else if (this.hitTest(ehead)) { this.removeMovieClip(); ehp = ehp - (dmg * 2); } }; } } }; ejump2 = function () { edy3 = edy3 + edy2; ebody._y = ebody._y + (edy * sm2); ehead._y = ehead._y + (edy * sm2); egun._y = egun._y + (edy * sm2); eshoe._y = eshoe._y + (edy * sm2); if (edy < 10) { edy = edy + (edy2 * sm2); } if (ebody.hitTest(ground)) { edy = 0; edy2 = 0; edy3 = 0; edy4 = 0; del2 = 1; } }; egun.onEnterFrame = function () { emousex = head._x - this._x; emousey = (head._y - this._y) * -1; eangle = Math.atan(emousey / emousex) / (Math.PI/180); if (emousex < 0) { eangle = eangle + 180; } if ((emousex >= 0) && (mousey < 0)) { eangle = eangle + 360; } egun._rotation = (eangle * -1) + 90; }; eshoot = function () { if (edy5 > es) { edy5 = 0; i++; _root.attachMovie("rbullet", "rbullet_" + i, 10 + i); eangle = egun._rotation - 90; ecurrentBullet = eval ("rbullet_" + i); ecurrentBullet._x = egun._x + (60 * Math.cos((eangle * Math.PI) / 180)); ecurrentBullet._y = egun._y + (60 * Math.sin((eangle * Math.PI) / 180)); ecurrentBullet.index = i; ecurrentBullet.dirx = (Math.cos((eangle * Math.PI) / 180) * 15) * eff; ecurrentBullet.diry = (Math.sin((eangle * Math.PI) / 180) * 15) * eff; ecurrentBullet._rotation = eangle + 180; ecurrentBullet.onEnterFrame = function () { this._x = this._x + (this.dirx * sm2); this._y = this._y + (this.diry * sm2); if (this.hitTest(ground)) { this.removeMovieClip(); } else if (this._x > 550) { this.removeMovieClip(); } else if (this._x < 0) { this.removeMovieClip(); } else if (this._y < 0) { this.removeMovieClip(); } else if (this.hitTest(shield)) { this.removeMovieClip(); } else if (this.hitTest(body)) { this.removeMovieClip(); hp = hp - (edmg * diff); } else if (this.hitTest(head)) { this.removeMovieClip(); hp = hp - ((edmg * 2) * diff); } }; } }; hpbar.onEnterFrame = function () { hpbar._width = (hp / (((100 + suitD) + hatD) + shoeD)) * 200; hpbar._x = 12; }; ehpbar.onEnterFrame = function () { ehpbar._width = (ehp / ((((100 + esuitD) + ehatD) + eshoeD) * diff)) * 200; ehpbar._x = 540; }; btnAL.onRelease = function () { gotoAndStop (115); dy = 0; dy2 = 0; dy3 = 0; dy4 = 0; edy = 0; edy2 = 0; edy3 = 0; edy4 = 0; }; death = function () { if (hp <= 0) { stat1 = stat1 + 1; stat3 = stat3 + 1; hpbar._width = 0; hpbar._x = 12; hehe = 1; gotoAndPlay (139); } }; edeath = function () { if (ehp <= 0) { stat1 = stat1 + 1; stat2 = stat2 + 1; ehpbar._width = 0; ehpbar._x = 540; hehe = 2; gotoAndPlay (147); } }; slowmo = function () { if (Key.isDown(32)) { if (sm > 0) { sm = sm - 4; sm2 = 0.5; } if (sm < 1) { sm = sm + 1; sm2 = 1; } } else if (sm < 250) { sm = sm + 2; sm2 = 1; } }; shielding = function () { if (Key.isDown(16)) { if (sr > 0) { sr = sr - (8 * sm2); ss = 1; } if (sr < 1) { sr = sr + (1 * sm2); ss = 2; } } else if (sr < 250) { sr = sr + (1 * sm2); ss = 2; } }; slowbar = function () { smbar._width = (sm / 100) * 200; smbar._x = 15; }; shieldbar = function () { sbar._width = (sr / 100) * 200; sbar._x = 15; };
Frame 139
body.onEnterFrame = function () { }; ebody.onEnterFrame = function () { }; gun.onEnterFrame = function () { };
Frame 146
stop(); _root.kongregateStats.submit("Deaths", 1); startDrag ("_root.aimer", true); Mouse.hide(); back2.onRelease = function () { dy = 0; dy2 = 0; dy3 = 0; dy4 = 0; edy = 0; edy2 = 0; edy3 = 0; edy4 = 0; gotoAndStop (112); };
Frame 147
if (hehe == 1) { gotoAndStop (157); } if (hehe == 0) { gotoAndStop (157); } body.onEnterFrame = function () { }; ebody.onEnterFrame = function () { }; gun.onEnterFrame = function () { };
Frame 154
stop(); _root.kongregateStats.submit("Kills", 1); startDrag ("_root.aimer", true); Mouse.hide(); back3.onRelease = function () { money = money + xmoney; stat4 = stat4 + xmoney; if (lv == w) { w = w + 1; } dy = 0; dy2 = 0; dy3 = 0; dy4 = 0; edy = 0; edy2 = 0; edy3 = 0; edy4 = 0; _root.kongregateStats.submit("Money", money); _root.kongregateStats.submit("MoneyMade", stat4); gotoAndStop (112); };
Frame 155
stop(); startDrag ("_root.aimer", true); Mouse.hide(); beg.onRelease = function () { diff = 0.75; gotoAndStop (112); }; assa.onRelease = function () { diff = 1; gotoAndStop (112); }; advassa.onRelease = function () { diff = 1.2; gotoAndStop (112); }; hit.onRelease = function () { diff = 1.5; gotoAndStop (112); }; leghit.onRelease = function () { diff = 2; gotoAndStop (112); };
Frame 156
startDrag ("_root.aimer", true); Mouse.hide(); rate = int((stat2 / stat1) * 100); xfights = "Fights = " + stat1; xwins = "Wins = " + stat2; xlosses = "Losses = " + stat3; xvictory = ("Rate of Victory = " + rate) + "%"; xtmoney = "Total Money Made = $" + stat4; back3.onRelease = function () { gotoAndStop (112); };
Frame 157
startDrag ("_root.aimer", true); Mouse.hide(); back4.onRelease = function () { dy = 0; dy2 = 0; dy3 = 0; dy4 = 0; edy = 0; edy2 = 0; edy3 = 0; edy4 = 0; money = money - xmoney; gotoAndStop (112); };
Symbol 166 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [gun6]
Symbol 2 Sound [intro]
Symbol 3 Sound [gun10]
Symbol 4 Sound [gun9]
Symbol 5 Sound [gun4]
Symbol 6 Sound [gun1]
Symbol 7 Sound [gun2]
Symbol 8 Sound [gun7]
Symbol 9 Sound [gun13]
Symbol 10 Sound [gun8]
Symbol 11 Sound [gun3]
Symbol 12 Sound [gun12]
Symbol 13 Sound [gun11]
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Instance Names

"btnStart"Frame 100Symbol 52 Button
"loads"Frame 101Symbol 60 MovieClip
"aimer"Frame 110Symbol 62 MovieClip
"inst"Frame 110Symbol 66 MovieClip
"btnBack"Frame 111Symbol 76 Button
"btnFight"Frame 112Symbol 84 Button
"btnShop"Frame 112Symbol 88 Button
"stats"Frame 112Symbol 94 MovieClip
"save"Frame 112Symbol 99 MovieClip
"btnAR"Frame 113Symbol 109 Button
"e1"Frame 113Symbol 113 MovieClip
"e2"Frame 113Symbol 117 MovieClip
"ehead"Frame 113Symbol 133 MovieClip
"egun"Frame 113Symbol 166 MovieClip
"ebody"Frame 113Symbol 179 MovieClip
"eshoe"Frame 113Symbol 207 MovieClip
"e3"Frame 113Symbol 209 MovieClip
"e4"Frame 113Symbol 211 MovieClip
"e5"Frame 113Symbol 213 MovieClip
"e6"Frame 113Symbol 215 MovieClip
"e7"Frame 113Symbol 217 MovieClip
"e8"Frame 113Symbol 219 MovieClip
"e9"Frame 113Symbol 221 MovieClip
"e10"Frame 113Symbol 223 MovieClip
"e11"Frame 113Symbol 225 MovieClip
"e12"Frame 113Symbol 227 MovieClip
"e13"Frame 113Symbol 229 MovieClip
"e14"Frame 113Symbol 231 MovieClip
"e15"Frame 113Symbol 233 MovieClip
"e16"Frame 113Symbol 235 MovieClip
"high"Frame 113Symbol 237 MovieClip
"e33"Frame 113Symbol 241 MovieClip
"arrow"Frame 113Symbol 244 MovieClip
"btnAL"Frame 114Symbol 247 Button
"e33"Frame 114Symbol 241 MovieClip
"e17"Frame 114Symbol 255 MovieClip
"e19"Frame 114Symbol 257 MovieClip
"e20"Frame 114Symbol 259 MovieClip
"e21"Frame 114Symbol 261 MovieClip
"e22"Frame 114Symbol 263 MovieClip
"e23"Frame 114Symbol 265 MovieClip
"e24"Frame 114Symbol 267 MovieClip
"e25"Frame 114Symbol 269 MovieClip
"e26"Frame 114Symbol 271 MovieClip
"e27"Frame 114Symbol 273 MovieClip
"e28"Frame 114Symbol 275 MovieClip
"e29"Frame 114Symbol 277 MovieClip
"e30"Frame 114Symbol 279 MovieClip
"e31"Frame 114Symbol 281 MovieClip
"e32"Frame 114Symbol 283 MovieClip
"e18"Frame 114Symbol 286 MovieClip
"btnWeapons"Frame 115Symbol 292 Button
"btnSuits"Frame 115Symbol 296 Button
"btnHats"Frame 115Symbol 300 Button
"btnShoes"Frame 115Symbol 304 Button
"btnAR"Frame 116Symbol 109 Button
"btnBuy1"Frame 116Symbol 321 Button
"btnUse1"Frame 116Symbol 322 Button
"btnUse2"Frame 116Symbol 322 Button
"head"Frame 116Symbol 338 MovieClip
"body"Frame 116Symbol 349 MovieClip
"gun"Frame 116Symbol 378 MovieClip
"btnBuy2"Frame 116Symbol 379 Button
"shoe"Frame 116Symbol 207 MovieClip
"btnAL"Frame 117Symbol 247 Button
"btnAR"Frame 123Symbol 109 Button
"btnUse2"Frame 123Symbol 322 Button
"btnBuy2"Frame 123Symbol 379 Button
"btnAL"Frame 124Symbol 247 Button
"btnAR"Frame 128Symbol 109 Button
"btnAL"Frame 129Symbol 247 Button
"btnAR"Frame 133Symbol 109 Button
"shoe"Frame 133Symbol 207 MovieClip
"btnAL"Frame 134Symbol 247 Button
"ground"Frame 138Symbol 644 MovieClip
"head"Frame 138Symbol 338 MovieClip
"body"Frame 138Symbol 349 MovieClip
"gun"Frame 138Symbol 378 MovieClip
"ebody"Frame 138Symbol 179 MovieClip
"ehead"Frame 138Symbol 133 MovieClip
"egun"Frame 138Symbol 166 MovieClip
"hpbar"Frame 138Symbol 646 MovieClip
"ehpbar"Frame 138Symbol 647 MovieClip
"eshoe"Frame 138Symbol 207 MovieClip
"smbar"Frame 138Symbol 649 MovieClip
"shield"Frame 138Symbol 651 MovieClip
"sbar"Frame 138Symbol 653 MovieClip
"back2"Frame 146Symbol 680 MovieClip
"aimer"Frame 146Symbol 62 MovieClip
"back3"Frame 154Symbol 680 MovieClip
"aimer"Frame 154Symbol 62 MovieClip
"beg"Frame 155Symbol 708 MovieClip
"assa"Frame 155Symbol 712 MovieClip
"advassa"Frame 155Symbol 716 MovieClip
"hit"Frame 155Symbol 720 MovieClip
"leghit"Frame 155Symbol 724 MovieClip
"back3"Frame 156Symbol 733 MovieClip
"back4"Frame 157Symbol 733 MovieClip
"e18"Symbol 286 MovieClip Frame 1Symbol 285 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "gun6"
ExportAssets (56)Timeline Frame 1Symbol 2 as "intro"
ExportAssets (56)Timeline Frame 1Symbol 3 as "gun10"
ExportAssets (56)Timeline Frame 1Symbol 4 as "gun9"
ExportAssets (56)Timeline Frame 1Symbol 5 as "gun4"
ExportAssets (56)Timeline Frame 1Symbol 6 as "gun1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "gun2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "gun7"
ExportAssets (56)Timeline Frame 1Symbol 9 as "gun13"
ExportAssets (56)Timeline Frame 1Symbol 10 as "gun8"
ExportAssets (56)Timeline Frame 1Symbol 11 as "gun3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "gun12"
ExportAssets (56)Timeline Frame 1Symbol 13 as "gun11"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 17 as "rbullet"

Dynamic Text Variables

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Created: 28/3 -2019 14:35:01 Last modified: 28/3 -2019 14:35:01 Server time: 29/04 -2024 16:38:13