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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27893536?noj=FRM27893536-12DC" width="1" height="1"></div>

Battefield 2 - blast your way through enemy forces in this shooter.swf

This is the info page for
Flash #90235

(Click the ID number above for more basic data on this flash file.)


Text
Please wait

To pick up the item, just walk on it

To take weapon use spacebar

Use Spacebar to rescue the hostage

EXPLOSIVE GAMES

battlefield ii

play game

more games

credits

Credits

Music Titles

-={The Tanks Thunder}=-

By

Carvella Boss Battle

Wrath and Ruin

.:( Orion's Belt ):.

MaestroRage

cazok

LoopDaLoop

NickPerrin

Producer

Publisher

SmallFarm Studio

Arcadebom.com

Brought to you by

30/90

8/40

1/400

7/--

15/--

20/--

AK47

Shotgun

Flame

Beretta 92

Browning

M1911

1/6

Bazoka

BATTLE INSTRUCTIONS 1 / 2

TO MOVE HERO PRESS W,A,S,D KEYS
AIM USING YOUR MOUSE AND SHOOT
BY PRESSING THE MOUSE BUTTON.
PRESS 1,2,3 [ETC] OR  USE THE MOUSE
WHEEL TO CHANGE YOUR WEAPON.

PRESS SPACEBAR TO CONTINUE

BATTLE INSTRUCTIONS 2 / 2

PRESS G KEY TO THROW A GRENADE
PRESS P KEY TO PAUSE THE GAME
PRESS M KEY TO MUTE ALL SOUNS
PRESS H KEY TO HIDE/SHOW PANEL

Stage 1

Save the Hostage at the end of road.

Info :

Stage 2

Go to Rebellion Headquarters.
The Entrances lies at the end of road.

Stage 3

Save the Hostage at the end of the desert.
The Black Eagles put him / her in deserted building.

Stage 4

Get the Bomb from the deserted village.
The Bomb can be used to blow up the Headquarters of
Black Eagles.

Stage 5

Destroy the Security system of the Headquarters.
So you can destroy the building with your Bomb.

Stage 6

Save the Hostage at the end of deserted base.
The Hostage  will give you an information where  is the
Rebelion Headquarters.

Stage 7

Go to Rebellion Headquarters.
The Entrances lies at the end of  village.

Stage 8

Get the Bomb from the deserted barracks.
The Bomb can be used to blow up the Warship of Black
Eagles.

Stage 9

Destroy the Security system of the Warship.
So you can destroy the Warship with your Bomb.

MEDALS

<p align="right"><font face="Gill Sans MT_13pt_st" size="13" color="#fdae32" letterSpacing="0.000000" kerning="1"><b>99/--</b></font></p>

<p align="right"><font face="Gill Sans MT_13pt_st" size="13" color="#fdae32" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;999/999</b></font></p>

<p align="right"><font face="Gill Sans MT_13pt_st" size="13" color="#fdae32" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="right"><font face="Gill Sans MT_13pt_st" size="13" color="#fdae32" letterSpacing="0.000000" kerning="1"><b>999</b></font></p>

x

return to Main Menu

Press P to Resume

Main Menu

ActionScript [AS3]

Section 1
//ab_splash_118 (Battefield2v1_fla.ab_splash_118) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.net.*; public dynamic class ab_splash_118 extends MovieClip { public var ab_link:SimpleButton; public function ab_splash_118(){ addFrameScript(0, frame1); } function frame1(){ ab_link.addEventListener(MouseEvent.CLICK, clickAB); } public function clickAB(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } } }//package Battefield2v1_fla
Section 2
//AKSource_24 (Battefield2v1_fla.AKSource_24) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class AKSource_24 extends MovieClip { public var par; public function AKSource_24(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent; par.timer--; if (par.timer < 0){ stop(); par.parent.removeChild(par); }; } } }//package Battefield2v1_fla
Section 3
//alt_intro_holder_120 (Battefield2v1_fla.alt_intro_holder_120) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class alt_intro_holder_120 extends MovieClip { public var par; public function alt_intro_holder_120(){ addFrameScript(184, frame185); } function frame185(){ stop(); par = this.parent.parent; par.gotoAndStop("splashsm"); } } }//package Battefield2v1_fla
Section 4
//AmmoLoot_35 (Battefield2v1_fla.AmmoLoot_35) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class AmmoLoot_35 extends MovieClip { public var par; public function AmmoLoot_35(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent; par.timer--; if (par.timer < 0){ stop(); par.parent.removeChild(par); }; } } }//package Battefield2v1_fla
Section 5
//BazokaSource_26 (Battefield2v1_fla.BazokaSource_26) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class BazokaSource_26 extends MovieClip { public var par; public function BazokaSource_26(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent; par.timer--; if (par.timer < 0){ stop(); par.parent.removeChild(par); }; } } }//package Battefield2v1_fla
Section 6
//BigPlayer_168 (Battefield2v1_fla.BigPlayer_168) package Battefield2v1_fla { import flash.display.*; public dynamic class BigPlayer_168 extends MovieClip { public var pic:MovieClip; public function BigPlayer_168(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 7
//BigPlayerDead_177 (Battefield2v1_fla.BigPlayerDead_177) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class BigPlayerDead_177 extends MovieClip { public var par; public function BigPlayerDead_177(){ addFrameScript(0, frame1, 12, frame13); } function frame1(){ par = this.parent; par.isDead = true; } function frame13(){ stop(); } } }//package Battefield2v1_fla
Section 8
//BigPlayerSaberAttack_176 (Battefield2v1_fla.BigPlayerSaberAttack_176) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class BigPlayerSaberAttack_176 extends MovieClip { public var sound:Sound; public var par; public var temp:MovieClip; public function BigPlayerSaberAttack_176(){ addFrameScript(7, frame8, 12, frame13); } function frame8(){ par = this.parent.parent; temp = new SlashSaber(); temp.rotation = (par.pic.rotation + 90); temp.x = (par.x + (Math.cos(((temp.rotation * Math.PI) / 180)) * 20)); temp.y = (par.y + (Math.sin(((temp.rotation * Math.PI) / 180)) * 20)); par.parent.addChild(temp); sound = new SlashSound(); sound.play(0, 1, par.parent.parent.soundEfek); } function frame13(){ stop(); par.pic.gotoAndStop("saber"); } } }//package Battefield2v1_fla
Section 9
//BigPlayerThrowGranat_174 (Battefield2v1_fla.BigPlayerThrowGranat_174) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class BigPlayerThrowGranat_174 extends MovieClip { public var par; public function BigPlayerThrowGranat_174(){ addFrameScript(8, frame9); } function frame9(){ par = this.parent.parent; par.throwGranat(); } } }//package Battefield2v1_fla
Section 10
//BlowGranatSource_79 (Battefield2v1_fla.BlowGranatSource_79) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class BlowGranatSource_79 extends MovieClip { public var sound; public var par; public function BlowGranatSource_79(){ addFrameScript(0, frame1, 8, frame9); } function frame1(){ par = this.parent.parent; sound = new GrenadeExpSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); } function frame9(){ stop(); this.parent.removeChild(this); } } }//package Battefield2v1_fla
Section 11
//BossBentengWeak_206 (Battefield2v1_fla.BossBentengWeak_206) package Battefield2v1_fla { import flash.display.*; public dynamic class BossBentengWeak_206 extends MovieClip { public function BossBentengWeak_206(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 12
//BossKapalWeak_213 (Battefield2v1_fla.BossKapalWeak_213) package Battefield2v1_fla { import flash.display.*; public dynamic class BossKapalWeak_213 extends MovieClip { public function BossKapalWeak_213(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 13
//c1_138 (Battefield2v1_fla.c1_138) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c1_138 extends MovieClip { public var par; public function c1_138(){ addFrameScript(172, frame173); } function frame173(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 14
//c10_149 (Battefield2v1_fla.c10_149) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c10_149 extends MovieClip { public var par; public function c10_149(){ addFrameScript(65, frame66); } function frame66(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 15
//c2_139 (Battefield2v1_fla.c2_139) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c2_139 extends MovieClip { public var par; public function c2_139(){ addFrameScript(98, frame99); } function frame99(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 16
//c3_141 (Battefield2v1_fla.c3_141) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c3_141 extends MovieClip { public var par; public function c3_141(){ addFrameScript(49, frame50); } function frame50(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 17
//c4_142 (Battefield2v1_fla.c4_142) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c4_142 extends MovieClip { public var par; public function c4_142(){ addFrameScript(49, frame50); } function frame50(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 18
//c5_143 (Battefield2v1_fla.c5_143) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c5_143 extends MovieClip { public var par; public function c5_143(){ addFrameScript(50, frame51); } function frame51(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 19
//c6_144 (Battefield2v1_fla.c6_144) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c6_144 extends MovieClip { public var par; public function c6_144(){ addFrameScript(64, frame65); } function frame65(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 20
//c8_146 (Battefield2v1_fla.c8_146) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c8_146 extends MovieClip { public var par; public function c8_146(){ addFrameScript(38, frame39); } function frame39(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 21
//c9_147 (Battefield2v1_fla.c9_147) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class c9_147 extends MovieClip { public var par; public function c9_147(){ addFrameScript(39, frame40); } function frame40(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 22
//char1_126 (Battefield2v1_fla.char1_126) package Battefield2v1_fla { import flash.display.*; public dynamic class char1_126 extends MovieClip { public function char1_126(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package Battefield2v1_fla
Section 23
//char2_125 (Battefield2v1_fla.char2_125) package Battefield2v1_fla { import flash.display.*; public dynamic class char2_125 extends MovieClip { public function char2_125(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Battefield2v1_fla
Section 24
//Credit_132 (Battefield2v1_fla.Credit_132) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.net.*; public dynamic class Credit_132 extends MovieClip { public var btnok:SimpleButton; public var mb2:SimpleButton; public var par; public var logo:SimpleButton; public function Credit_132(){ addFrameScript(0, frame1, 10, frame11); } public function clickOK(_arg1:MouseEvent):void{ play(); } function frame1(){ stop(); par = this.parent; } public function clickAB2(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } function frame11(){ stop(); btnok.addEventListener(MouseEvent.CLICK, clickOK); logo.addEventListener(MouseEvent.CLICK, clickMore); mb2.addEventListener(MouseEvent.CLICK, clickAB2); } public function clickMore(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.smallfarmstudio.com"); navigateToURL(_local2, "_blank"); } } }//package Battefield2v1_fla
Section 25
//EnemyAKDead_46 (Battefield2v1_fla.EnemyAKDead_46) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemyAKDead_46 extends MovieClip { public var par; public function EnemyAKDead_46(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); par.DropLoot(); par.parent.setChildIndex(par, par.parent.getChildIndex(par.parent.enemydead)); } function frame1(){ par = this.parent; par.isDead = true; } } }//package Battefield2v1_fla
Section 26
//EnemyBazokaDead_50 (Battefield2v1_fla.EnemyBazokaDead_50) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemyBazokaDead_50 extends MovieClip { public var par; public function EnemyBazokaDead_50(){ addFrameScript(0, frame1, 12, frame13); } function frame1(){ par = this.parent; par.isDead = true; } function frame13(){ stop(); par.DropLoot(); par.parent.setChildIndex(par, par.parent.getChildIndex(par.parent.enemydead)); } } }//package Battefield2v1_fla
Section 27
//EnemyFlameDead_54 (Battefield2v1_fla.EnemyFlameDead_54) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemyFlameDead_54 extends MovieClip { public var par; public function EnemyFlameDead_54(){ addFrameScript(0, frame1, 8, frame9); } function frame1(){ par = this.parent; par.isDead = true; } function frame9(){ stop(); par.DropLoot(); par.parent.setChildIndex(par, par.parent.getChildIndex(par.parent.enemydead)); } } }//package Battefield2v1_fla
Section 28
//EnemyGranatAttack_59 (Battefield2v1_fla.EnemyGranatAttack_59) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemyGranatAttack_59 extends MovieClip { public var par; public function EnemyGranatAttack_59(){ addFrameScript(29, frame30, 36, frame37); } function frame30(){ par = this.parent; par.throwGranat(); } function frame37(){ par.gotoAndStop("standby"); } } }//package Battefield2v1_fla
Section 29
//EnemyGranatDead_58 (Battefield2v1_fla.EnemyGranatDead_58) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemyGranatDead_58 extends MovieClip { public var par; public function EnemyGranatDead_58(){ addFrameScript(0, frame1, 8, frame9); } function frame1(){ par = this.parent; par.isDead = true; } function frame9(){ stop(); par.DropLoot(); par.parent.setChildIndex(par, par.parent.getChildIndex(par.parent.enemydead)); } } }//package Battefield2v1_fla
Section 30
//EnemyGunDead_63 (Battefield2v1_fla.EnemyGunDead_63) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemyGunDead_63 extends MovieClip { public var par; public function EnemyGunDead_63(){ addFrameScript(0, frame1, 7, frame8); } function frame1(){ par = this.parent; par.isDead = true; } function frame8(){ stop(); par.DropLoot(); par.parent.setChildIndex(par, par.parent.getChildIndex(par.parent.enemydead)); } } }//package Battefield2v1_fla
Section 31
//EnemySaberAttack_68 (Battefield2v1_fla.EnemySaberAttack_68) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemySaberAttack_68 extends MovieClip { public var par; public var temp:MovieClip; public function EnemySaberAttack_68(){ addFrameScript(8, frame9, 14, frame15); } function frame15(){ stop(); par.gotoAndStop("standby"); } function frame9(){ par = this.parent; temp = new SlashSaberEnemy(); temp.rotation = par.rotation; temp.x = (par.x + (Math.cos(((temp.rotation * Math.PI) / 180)) * 20)); temp.y = (par.y + (Math.sin(((temp.rotation * Math.PI) / 180)) * 20)); par.parent.addChild(temp); } } }//package Battefield2v1_fla
Section 32
//EnemySaberDead_67 (Battefield2v1_fla.EnemySaberDead_67) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemySaberDead_67 extends MovieClip { public var par; public function EnemySaberDead_67(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); par.DropLoot(); par.parent.setChildIndex(par, par.parent.getChildIndex(par.parent.enemydead)); } function frame1(){ par = this.parent; par.isDead = true; } } }//package Battefield2v1_fla
Section 33
//EnemyShotgunDead_72 (Battefield2v1_fla.EnemyShotgunDead_72) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class EnemyShotgunDead_72 extends MovieClip { public var par; public function EnemyShotgunDead_72(){ addFrameScript(0, frame1, 14, frame15); } function frame15(){ stop(); par.DropLoot(); par.parent.setChildIndex(par, par.parent.getChildIndex(par.parent.enemydead)); } function frame1(){ par = this.parent; par.isDead = true; } } }//package Battefield2v1_fla
Section 34
//FlameSource_28 (Battefield2v1_fla.FlameSource_28) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class FlameSource_28 extends MovieClip { public var par; public function FlameSource_28(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent; par.timer--; if (par.timer < 0){ stop(); par.parent.removeChild(par); }; } } }//package Battefield2v1_fla
Section 35
//Gameover_256 (Battefield2v1_fla.Gameover_256) package Battefield2v1_fla { import flash.display.*; public dynamic class Gameover_256 extends MovieClip { public function Gameover_256(){ addFrameScript(0, frame1, 121, frame122); } function frame1(){ stop(); } function frame122(){ stop(); } } }//package Battefield2v1_fla
Section 36
//GranatSource_37 (Battefield2v1_fla.GranatSource_37) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class GranatSource_37 extends MovieClip { public var par; public function GranatSource_37(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent; par.timer--; if (par.timer < 0){ stop(); par.parent.removeChild(par); }; } } }//package Battefield2v1_fla
Section 37
//HealthLoot_33 (Battefield2v1_fla.HealthLoot_33) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class HealthLoot_33 extends MovieClip { public var par; public function HealthLoot_33(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent; par.timer--; if (par.timer < 0){ stop(); par.parent.removeChild(par); }; } } }//package Battefield2v1_fla
Section 38
//HintShort_192 (Battefield2v1_fla.HintShort_192) package Battefield2v1_fla { import flash.display.*; public dynamic class HintShort_192 extends MovieClip { public function HintShort_192(){ addFrameScript(620, frame621); } function frame621(){ stop(); this.parent.removeChild(this); } } }//package Battefield2v1_fla
Section 39
//HostageA_103 (Battefield2v1_fla.HostageA_103) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class HostageA_103 extends MovieClip { public var par; public function HostageA_103(){ addFrameScript(0, frame1, 55, frame56); } function frame1(){ stop(); } function frame56(){ par = this.parent; par.parent.removeChild(par); } } }//package Battefield2v1_fla
Section 40
//HostageB_105 (Battefield2v1_fla.HostageB_105) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class HostageB_105 extends MovieClip { public var par; public function HostageB_105(){ addFrameScript(0, frame1, 55, frame56); } function frame1(){ stop(); } function frame56(){ par = this.parent; par.parent.removeChild(par); } } }//package Battefield2v1_fla
Section 41
//HostageC_107 (Battefield2v1_fla.HostageC_107) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class HostageC_107 extends MovieClip { public var par; public function HostageC_107(){ addFrameScript(0, frame1, 55, frame56); } function frame1(){ stop(); } function frame56(){ par = this.parent; par.parent.removeChild(par); } } }//package Battefield2v1_fla
Section 42
//Indicate_246 (Battefield2v1_fla.Indicate_246) package Battefield2v1_fla { import flash.display.*; public dynamic class Indicate_246 extends MovieClip { public function Indicate_246(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 43
//IndicateHealth_248 (Battefield2v1_fla.IndicateHealth_248) package Battefield2v1_fla { import flash.display.*; public dynamic class IndicateHealth_248 extends MovieClip { public var daga:MovieClip; public function IndicateHealth_248(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 44
//karakter2_159 (Battefield2v1_fla.karakter2_159) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class karakter2_159 extends MovieClip { public var par; public function karakter2_159(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent.parent; if (par.player.char == 2){ stop(); }; } } }//package Battefield2v1_fla
Section 45
//karger1_158 (Battefield2v1_fla.karger1_158) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class karger1_158 extends MovieClip { public var par; public function karger1_158(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent.parent; if (par.player.char == 1){ stop(); }; } } }//package Battefield2v1_fla
Section 46
//KeteranganMap_232 (Battefield2v1_fla.KeteranganMap_232) package Battefield2v1_fla { import flash.display.*; public dynamic class KeteranganMap_232 extends MovieClip { public function KeteranganMap_232(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 47
//LKNBSR_145 (Battefield2v1_fla.LKNBSR_145) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class LKNBSR_145 extends MovieClip { public var par; public function LKNBSR_145(){ addFrameScript(112, frame113); } function frame113(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 48
//Machine_203 (Battefield2v1_fla.Machine_203) package Battefield2v1_fla { import flash.display.*; public dynamic class Machine_203 extends MovieClip { public var m:MovieClip; public function Machine_203(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 49
//Machine_212 (Battefield2v1_fla.Machine_212) package Battefield2v1_fla { import flash.display.*; public dynamic class Machine_212 extends MovieClip { public var m:MovieClip; public var mb:MovieClip; public var ma:MovieClip; public function Machine_212(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 50
//Main_155 (Battefield2v1_fla.Main_155) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class Main_155 extends MovieClip { public const BAZOKA:Number = 6; public const AK:Number = 7; public const GRANAT:Number = 4; public const GUN:Number = 1; public const key1:Number = 49; public const key2:Number = 50; public const key3:Number = 51; public const key4:Number = 52; public const key5:Number = 53; public const key6:Number = 54; public const key8:Number = 56; public const keyD:Number = 68; public const keyM:Number = 77; public const keyG:Number = 71; public const keyH:Number = 72; public const keyA:Number = 65; public const keyR:Number = 82; public const keyS:Number = 83; public const keyP:Number = 80; public const keyX:Number = 88; public const key7:Number = 55; public const keyZ:Number = 90; public const keyW:Number = 87; public const FLAME:Number = 3; public const keyf1:Number = 112; public const keyf2:Number = 113; public const SABER:Number = 5; public const SHOTGUN:Number = 2; public var b1:SimpleButton; public var b2:SimpleButton; public var b3:SimpleButton; public var b4:SimpleButton; public var b5:SimpleButton; public var b6:SimpleButton; public var b8:SimpleButton; public var b9:SimpleButton; public var bazoka:Array; public var b7:SimpleButton; public var scs:Sound; public var dKeyIsDown:Boolean; public var mouseScrollIsUp:Boolean; public var buletE:Array; public var ch:SimpleButton; public var key2IsDown:Boolean; public var bchar1:SimpleButton; public var bchar2:SimpleButton; public var granat:Array; public var par; public var xHair:MovieClip; public var bunclear:MovieClip; public var hole:Array; public var keyPressed:uint; public var aKeyIsDown:Boolean; public var nextpoin:MovieClip; public var zKeyIsDown:Boolean; public var bossDCount:Number; public var bulet:Array; public var sKeyIsDown:Boolean; public var hostages:Array; public var granatFrag:Array; public var btnok:SimpleButton; public var key1IsDown:Boolean; public var rightKeyIsDown:Boolean; public var sms:Sound; public var bazokaE:Array; public var slash:Array; public var wKeyIsDown:Boolean; public var downKeyIsDown:Boolean; public var enemy2:MovieClip; public var enemy4:MovieClip; public var enemy3:MovieClip; public var enemy1:MovieClip; public var tele1:MovieClip; public var tele2:MovieClip; public var tele3:MovieClip; public var wall:Array; public var spaceKeyIsDown:Boolean; public var bomkapal:Array; public var weapon:Array; public var teledong:Boolean; public var enemyindex:MovieClip; public var infolist:MovieClip; public var bnext:SimpleButton; public var slashE:Array; public var pelurukapalmantul:Array; public var ingame:Boolean; public var xKeyIsDown:Boolean; public var medalku:MovieClip; public var logoab2:SimpleButton; public var loot:Array; public var hinta:MovieClip; public var player:Player; public var bazokaBlow:Array; public var pausegame:Boolean; public var deathCount:Number; public var bossDefeat:Boolean; public var key4IsDown:Boolean; public var bclear:MovieClip; public var flame:Array; public var bnow:MovieClip; public var bmedali:SimpleButton; public var hostageDead; public var mouseScrollIsDown:Boolean; public var pilchar:MovieClip; public var boss:Array; public var flameE:Array; public var goFade:Boolean; public var leftClikIsDown:Boolean; public var enemy:Array; public var gKeyIsDown:Boolean; public var scrolcounter:Number; public var tele:Number; public var level:Number; public var key3IsDown:Boolean; public var upKeyIsDown:Boolean; public var rKeyIsDown:Boolean; public var leftKeyIsDown:Boolean; public var enemydead:MovieClip; public function Main_155(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11); } public function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1); return (_local3); } function frame10(){ enemy1 = spawnEnemyB(505, 115, 0, randRange(1, 7), 1); enemy1.goSee(180, (505 - 280), 115, true); enemy2 = spawnEnemyB(492, 415, 0, randRange(1, 7), 2); enemy2.goSee(180, (505 - 280), 415, true); bossDefeat = false; bossDCount = 50; stop(); level = 9; tele = 1; x = 0; y = 0; player.x = 41; player.y = 380; par.panel.visible = true; hostageDead = false; bossDefeat = false; bossDCount = 50; par.soundChannelMain.stop(); } function frame11(){ logoab2.addEventListener(MouseEvent.CLICK, clickMore2ab2); stop(); level = 0; tele = 1; player.x = 0; player.y = -100; x = 0; y = 0; player.resetStat(); par.panel.visible = false; hostageDead = false; par.soundChannelMain.stop(); sms = new MapSelect(); par.soundChannelMain = sms.play(0, 9999, new SoundTransform(1)); init2(); } function frame1(){ mouseScrollIsUp = false; mouseScrollIsDown = false; level = 0; tele = 0; teledong = false; scrolcounter = 64; hostageDead = false; goFade = true; initializeGame(); pausegame = false; deathCount = 150; bossDefeat = false; bossDCount = 50; par = this.parent; ingame = false; stop(); level = 0; tele = 1; player.x = 0; player.y = -100; x = 0; y = 0; player.resetStat(); updateStat(); xHair.enabled = true; Mouse.show(); xHair.x = 0; xHair.y = -100; par.panel.visible = false; hostageDead = false; par.soundChannelMain.stop(); scs = new CharSelect(); par.soundChannelMain = scs.play(0, 9999, new SoundTransform(1)); bchar1.addEventListener(MouseEvent.CLICK, clickchar1); bchar2.addEventListener(MouseEvent.CLICK, clickchar2); pilchar.bgun1.addEventListener(MouseEvent.CLICK, clickgun1); pilchar.bgun12.addEventListener(MouseEvent.CLICK, clickgun1); pilchar.bgun2.addEventListener(MouseEvent.CLICK, clickgun2); pilchar.bgun22.addEventListener(MouseEvent.CLICK, clickgun2); pilchar.bgun3.addEventListener(MouseEvent.CLICK, clickgun3); pilchar.bgun32.addEventListener(MouseEvent.CLICK, clickgun3); pilchar.bflame.addEventListener(MouseEvent.CLICK, clickflame); pilchar.brifle.addEventListener(MouseEvent.CLICK, clickrifle); pilchar.brifle2.addEventListener(MouseEvent.CLICK, clickrifle); pilchar.bshotgun.addEventListener(MouseEvent.CLICK, clickshotgun); pilchar.bshotgun2.addEventListener(MouseEvent.CLICK, clickshotgun); pilchar.bbazoka.addEventListener(MouseEvent.CLICK, clickbazoka); btnok.addEventListener(MouseEvent.CLICK, clickok); } function frame3(){ stop(); level = 2; tele = 1; x = 0; y = 0; player.x = 50; player.y = 60; par.panel.visible = true; init(); } function frame4(){ stop(); level = 3; tele = 1; x = 0; y = 0; player.x = 52; player.y = 422; par.panel.visible = true; init(); } function frame5(){ stop(); level = 4; tele = 1; x = 0; y = 0; player.x = 52; player.y = 42; par.panel.visible = true; init(); } function frame6(){ stop(); level = 5; tele = 1; x = 0; y = 0; player.x = 31; player.y = 390; par.panel.visible = true; init(); } function frame7(){ stop(); level = 6; tele = 1; x = 0; y = 0; player.x = 608; player.y = 96; par.panel.visible = true; init(); } function frame8(){ stop(); level = 7; tele = 1; x = 0; y = 0; player.x = 58; player.y = 415; par.panel.visible = true; init(); } function frame2(){ stop(); level = 1; tele = 1; x = 0; y = 0; player.x = 25; player.y = 42; par.panel.visible = true; init(); } function frame9(){ enemy1 = spawnEnemyB(492, 68, 0, randRange(1, 4), 1); enemy1.goSee(180, (492 - 225), 68, true); enemy2 = spawnEnemyB(492, 180, 0, randRange(1, 4), 2); enemy2.goSee(180, (492 - 225), 195, true); enemy3 = spawnEnemyB(492, 275, 0, randRange(1, 4), 3); enemy3.goSee(180, (492 - 225), 275, true); enemy4 = spawnEnemyB(492, 405, 0, randRange(1, 4), 4); enemy4.goSee(180, (492 - 225), 405, true); bossDefeat = false; bossDCount = 50; stop(); level = 8; tele = 1; x = 0; y = 0; player.x = 43; player.y = 238; par.panel.visible = true; hostageDead = false; par.soundChannelMain.stop(); bossDefeat = false; bossDCount = 50; } public function clickgun3(_arg1:MouseEvent):void{ player.setSecon(1); updateStat(); } public function clickgun1(_arg1:MouseEvent):void{ player.setSecon(3); updateStat(); } public function clickNext(_arg1:MouseEvent):void{ gotoAndStop((par.farStage + 1)); } public function mintaMap():void{ if (par.farStage == level){ par.farStage++; if (par.farStage == 10){ par.farStage = 9; par.medal = 9; par.saveGame(); deleteAll(); level = 0; tele = 1; player.x = 0; player.y = -100; x = 0; y = 0; player.resetStat(); par.gotoAndStop("ending"); return; }; }; if (par.medal < (par.farStage - 1)){ par.medal = (par.farStage - 1); }; par.saveGame(); gotoAndStop("map"); pausegame = false; } public function deleteEnemy():void{ var _local1:Array; var _local2:*; var _local3:*; _local1 = new Array(); _local2 = 0; while (_local2 < this.numChildren) { _local3 = this.getChildAt(_local2); if ((((((((((((((((_local3 is Enemy)) || ((_local3 is EnemyAK)))) || ((_local3 is EnemyBazoka)))) || ((_local3 is EnemyGranat)))) || ((_local3 is EnemyFlame)))) || ((_local3 is EnemyGun)))) || ((_local3 is EnemySaber)))) || ((_local3 is EnemyShotgun)))){ _local1.push(_local3); }; _local2++; }; for (_local2 in _local1) { this.removeChild(_local1[_local2]); }; } public function clickgun2(_arg1:MouseEvent):void{ player.setSecon(2); updateStat(); } public function spawnEnemy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=1):void{ var _local5:DisplayObject; var _local6:Number; var _local7:MovieClip; _local5 = getChildByName("enemyindex"); _local6 = getChildIndex(_local5); switch (_arg4){ case 1: _local7 = new EnemyGun(); break; case 2: _local7 = new EnemyShotgun(); break; case 3: _local7 = new EnemyFlame(); break; case 4: _local7 = new EnemyGranat(); break; case 5: _local7 = new EnemySaber(); break; case 6: _local7 = new EnemyBazoka(); break; case 7: _local7 = new EnemyAK(); break; }; addChildAt(_local7, _local6); _local7.rotation = _arg3; _local7.x = _arg1; _local7.y = _arg2; } public function healthDamaged():void{ var _local1:*; _local1 = this.parent; _local1.panel.daga.play(); } public function releaseMouse(_arg1:Event):void{ leftClikIsDown = false; } public function releaseKey(_arg1:KeyboardEvent):void{ var _local2:uint; var _local3:*; var _local4:MovieClip; var _local5:DisplayObject; var _local6:Number; _local2 = _arg1.keyCode; switch (_local2){ case Keyboard.RIGHT: rightKeyIsDown = false; break; case Keyboard.LEFT: leftKeyIsDown = false; break; case Keyboard.UP: upKeyIsDown = false; break; case Keyboard.DOWN: downKeyIsDown = false; break; case keyW: wKeyIsDown = false; break; case keyR: rKeyIsDown = false; break; case keyA: aKeyIsDown = false; break; case keyS: sKeyIsDown = false; break; case keyD: dKeyIsDown = false; break; case keyG: gKeyIsDown = false; break; case key1: key1IsDown = false; break; case key2: key2IsDown = false; break; case key3: key3IsDown = false; break; case key4: key4IsDown = false; break; case keyX: xKeyIsDown = false; break; case keyZ: zKeyIsDown = false; break; case keyf2: par.farStage++; trace(par.farStage); break; case keyH: if (ingame){ goFade = !(goFade); }; break; case keyM: if (par.efekSound == 1){ par.efekSound = 0; } else { par.efekSound = 1; }; break; case keyP: if (ingame){ pausegame = !(pausegame); if (pausegame == true){ par.pauseku.play(); } else { par.pauseku.gotoAndStop(1); }; }; break; case Keyboard.SPACE: spaceKeyIsDown = false; for (_local3 in weapon) { if (weapon[_local3].hitTestObject(player.body)){ _local4 = new Droploot(player.ammopri, player.maxammopri, player.primaWea); player.setWeapon(weapon[_local3].Ammo(), weapon[_local3].MAXAmmo(), weapon[_local3].Weapon()); _local5 = getChildByName("player"); _local6 = getChildIndex(_local5); _local4.x = weapon[_local3].x; _local4.y = weapon[_local3].y; weapon[_local3].pic.stop(); removeChild(weapon[_local3]); addChildAt(_local4, _local6); }; }; for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (((player.body.hitTestObject(hostages[_local3])) && ((hostages[_local3].pic.currentFrame == 1)))){ nextStage(); }; } else { if (player.body.hitTestObject(hostages[_local3])){ nextStage(); }; }; }; if (hinta != null){ if (hinta.currentFrame < 300){ hinta.gotoAndPlay("key"); } else { if (hinta.currentFrame < 605){ hinta.gotoAndPlay("end"); }; }; }; break; }; } public function clickChar(_arg1:MouseEvent):void{ gotoAndStop("char"); } public function init():void{ spawntele(level, 0); hostageDead = false; bossDefeat = false; bossDCount = 50; par.soundChannelMain.stop(); } public function hitBulet(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=1):void{ var _local5:MovieClip; if (_arg4 == 1){ _local5 = new HitO(); } else { _local5 = new HitD(); }; _local5.x = _arg1; _local5.y = _arg2; _local5.rotation = _arg3; addChild(_local5); } public function spawnEnemyB(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=1, _arg5:Number=1):MovieClip{ var _local6:DisplayObject; var _local7:Number; var _local8:MovieClip; _local6 = getChildByName("enemyindex"); _local7 = getChildIndex(_local6); switch (_arg4){ case 1: _local8 = new EnemyGun(); break; case 2: _local8 = new EnemyShotgun(); break; case 3: _local8 = new EnemyFlame(); break; case 4: _local8 = new EnemySaber(); break; case 5: _local8 = new EnemyGranat(); break; case 6: _local8 = new EnemyBazoka(); break; case 7: _local8 = new EnemyAK(); break; }; _local8.rotation = _arg3; _local8.x = _arg1; _local8.y = _arg2; _local8.name = ("enemy" + _arg5); addChildAt(_local8, _local7); return (_local8); } public function init2():void{ xHair.enabled = true; Mouse.show(); xHair.x = 0; xHair.y = -100; bnow.gotoAndStop(par.farStage); bclear.gotoAndStop(par.farStage); bunclear.gotoAndStop(par.farStage); infolist.gotoAndStop(par.farStage); b1.visible = false; b2.visible = false; b3.visible = false; b4.visible = false; b5.visible = false; b6.visible = false; b7.visible = false; b8.visible = false; b9.visible = false; switch (par.farStage){ case 1: b1.visible = true; break; case 2: b1.visible = true; b2.visible = true; break; case 3: b1.visible = true; b2.visible = true; b3.visible = true; break; case 4: b1.visible = true; b2.visible = true; b3.visible = true; b4.visible = true; break; case 5: b1.visible = true; b2.visible = true; b3.visible = true; b4.visible = true; b8.visible = true; break; case 6: b1.visible = true; b2.visible = true; b3.visible = true; b4.visible = true; b8.visible = true; b5.visible = true; break; case 7: b1.visible = true; b2.visible = true; b3.visible = true; b4.visible = true; b8.visible = true; b5.visible = true; b6.visible = true; break; case 8: b1.visible = true; b2.visible = true; b3.visible = true; b4.visible = true; b5.visible = true; b6.visible = true; b7.visible = true; b8.visible = true; break; case 9: b1.visible = true; b2.visible = true; b3.visible = true; b4.visible = true; b5.visible = true; b6.visible = true; b7.visible = true; b8.visible = true; b9.visible = true; break; }; b1.addEventListener(MouseEvent.CLICK, clickstage); b2.addEventListener(MouseEvent.CLICK, clickstage); b3.addEventListener(MouseEvent.CLICK, clickstage); b4.addEventListener(MouseEvent.CLICK, clickstage); b5.addEventListener(MouseEvent.CLICK, clickstage); b6.addEventListener(MouseEvent.CLICK, clickstage); b7.addEventListener(MouseEvent.CLICK, clickstage); b8.addEventListener(MouseEvent.CLICK, clickstage); b9.addEventListener(MouseEvent.CLICK, clickstage); bnext.addEventListener(MouseEvent.CLICK, clickNext); ch.addEventListener(MouseEvent.CLICK, clickChar); bmedali.addEventListener(MouseEvent.CLICK, clickMedal); } public function clickMore2ab2(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } public function clickok(_arg1:MouseEvent):void{ gotoAndStop("map"); } public function clickshotgun(_arg1:MouseEvent):void{ player.setPrima("shotgun"); scs = new hero_shotgun(); scs.play(0, 1); updateStat(); } public function spawntele(_arg1, _arg2):void{ switch (_arg1){ case 1: switch (_arg2){ case 0: spawnEnemy(223, 243, 90); spawnEnemy(313, 244, 90); spawnEnemy(0x0101, 453, -90); spawnEnemy(386, 49, 90); spawnEnemy(352, 111, 90); spawnEnemy(395, 455, -135); spawnEnemy(550, 292, 180); spawnEnemy(595, 248, 180); spawnEnemy(610, 115, 90); break; case 1: spawnEnemy(869, 23, 180); spawnEnemy(998, 32, 0); spawnEnemy(787, 185, 90); spawnEnemy(890, 185, 90); spawnEnemy(997, 185, 90); spawnEnemy(1109, 299, -135); spawnEnemy(1173, 358, 135); spawnEnemy(1217, 253, 180); spawnEnemy(1086, 227, 135, SABER); break; case 2: spawnEnemy(1543.7, 160.3, 90); spawnEnemy(1675.9, 159.9, 90); spawnEnemy(1392.9, 453.5, -90); spawnEnemy(1437.6, 452.1, -90); spawnEnemy(1630, 461.4, -135); spawnEnemy(1636, 386.4, -135); spawnEnemy(1794.9, 377.4, -135); spawnEnemy(1842.1, 273.9, 180); break; case 3: spawnEnemy(1967.1, 21.9, 90); spawnEnemy(2179.8, 447.6, -135); spawnEnemy(2509.2, 285.6, 180); spawnEnemy(2509.3, 243.8, 180); spawnEnemy(2529.3, 35.1, 135); spawnEnemy(2154.2, 60.4, 0, SABER); spawnEnemy(2424.8, 18.9, 90, SABER); break; }; break; case 2: switch (_arg2){ case 0: spawnEnemy(593.7, 62.35, 180, SABER); spawnEnemy(590, 111.95, 135, SHOTGUN); spawnEnemy(591.05, 152.9, -135, SHOTGUN); spawnEnemy(535.3, 201.1, 180, GUN); spawnEnemy(554.7, 251.55, 180, GUN); spawnEnemy(330.65, 320.75, 180, GUN); spawnEnemy(318.15, 201.1, 180, GUN); spawnEnemy(180.3, 441.65, -90, GUN); spawnEnemy(128.8, 400.9, -90, GUN); spawnEnemy(219.15, 203.5, 90, GUN); spawnEnemy(126.05, 206.95, 90, GUN); break; case 1: spawnEnemy(683.2, 28.2, 90, SABER); spawnEnemy(677.9, 452.15, -90, SABER); spawnEnemy(965.5, 268.6, 180, SABER); spawnEnemy(1138.05, 416.55, -90, SHOTGUN); spawnEnemy(1213.8, 425.8, -90, SHOTGUN); spawnEnemy(1157.05, 131.55, 90, SHOTGUN); spawnEnemy(1224.85, 153.7, 90, SHOTGUN); spawnEnemy(1220.05, 60.5, 135, SHOTGUN); break; case 2: spawnEnemy(1851.15, 323.6, 180, SHOTGUN); spawnEnemy(1865.05, 387.45, 180, GRANAT); spawnEnemy(1841, 448.5, 180, GUN); spawnEnemy(1741.05, 435, -135, GUN); spawnEnemy(1659.05, 459.8, -135, GUN); spawnEnemy(1741.05, 28.3, 135, GUN); spawnEnemy(1606.65, 28.2, 90, GUN); spawnEnemy(1494.65, 33.4, 90, GUN); spawnEnemy(1653.25, 114.55, 180, GUN); spawnEnemy(1653.25, 177.85, 180, GUN); spawnEnemy(1653.55, 306.65, 180, GUN); spawnEnemy(1869.8, 90.4, 180, SHOTGUN); break; case 3: spawnEnemy(2486.2, 447.5, 180, GRANAT); spawnEnemy(2169.7, 284.8, 180, SHOTGUN); spawnEnemy(2328.9, 454.6, 180, SHOTGUN); spawnEnemy(2225.85, 452, -135, GUN); spawnEnemy(2321.1, 279.6, 180, SABER); spawnEnemy(2520.2, 93.3, 180, GUN); spawnEnemy(2520.85, 157.1, -135, GUN); spawnEnemy(2271.85, 209.6, -90, GUN); spawnEnemy(2371.2, 190.1, -135, GUN); spawnEnemy(2495.2, 44.55, 180, GUN); break; }; break; case 3: switch (_arg2){ case 0: spawnEnemy(423.4, 225.85, 135, FLAME); spawnEnemy(333.9, 125.15, 90, FLAME); spawnEnemy(447.25, 433.05, 180, SABER); spawnEnemy(432.55, 137.5, 135, SABER); spawnEnemy(164.8, 27.45, 90, GUN); spawnEnemy(24.15, 45.7, 45, GUN); spawnEnemy(576.7, 193.4, 180, GUN); spawnEnemy(600.45, 266.8, 135, GUN); spawnEnemy(586.05, 36.1, 135, SHOTGUN); break; case 1: spawnEnemy(1181.9, 442.45, 180, GRANAT); spawnEnemy(1224.05, 386.95, -90, SHOTGUN); spawnEnemy(921.95, 266.05, -135, SABER); spawnEnemy(988, 258.5, -135, SABER); spawnEnemy(696.6, 446.55, -90, SABER); spawnEnemy(1121, 29.65, 180, SABER); spawnEnemy(1007.65, 110.35, -90, GUN); spawnEnemy(1134.1, 206.05, 180, GUN); spawnEnemy(1222.55, 176, -135, GUN); spawnEnemy(1224.85, 246.75, 180, GUN); break; case 2: spawnEnemy(1728.65, 26.25, 0, FLAME); spawnEnemy(1858.75, 39.1, 135, SHOTGUN); spawnEnemy(1882.85, 102.85, 135, GRANAT); spawnEnemy(1488.2, 199.65, 180, SABER); spawnEnemy(1834.5, 122.3, 135, SABER); spawnEnemy(1866.1, 313.1, 180, GUN); spawnEnemy(1656.9, 235.8, 135, GUN); spawnEnemy(1609.25, 207.45, 135, GUN); spawnEnemy(1580.75, 26.25, 180, GUN); spawnEnemy(1452.9, 22.9, 90, GUN); break; case 3: spawnEnemy(1963.3, 422, -90, FLAME); spawnEnemy(2357.1, 31.45, 180, FLAME); spawnEnemy(2475.55, 435.35, 180, SABER); spawnEnemy(2436.95, 379.1, 180, SABER); spawnEnemy(2529.35, 313, -90, SABER); spawnEnemy(2494.1, 254.3, -90, SABER); spawnEnemy(2527.6, 400.05, -135, GRANAT); break; }; break; case 4: switch (_arg2){ case 0: spawnEnemy(598.2, 456.25, -135, GRANAT); spawnEnemy(91.3, 458.5, -90, GUN); spawnEnemy(503.7, 353.1, -135, GUN); spawnEnemy(590.7, 260.55, 180, GUN); spawnEnemy(585.35, 67.45, 180, SHOTGUN); spawnEnemy(456.3, 442.1, -90, SHOTGUN); spawnEnemy(198.7, 433.45, -90, SHOTGUN); spawnEnemy(338.65, 381.1, 180, SABER); spawnEnemy(376.35, 449.8, 180, SABER); break; case 1: spawnEnemy(689.85, 288.45, 0, FLAME); spawnEnemy(1226, 279.3, 180, FLAME); spawnEnemy(1132.85, 369.8, 180, SABER); spawnEnemy(1189.4, 449.8, 180, SABER); spawnEnemy(1079.1, 441.8, 180, SABER); spawnEnemy(1214.8, 23.55, 135, GRANAT); spawnEnemy(780.25, 92.6, 45, GUN); spawnEnemy(856.6, 25.75, 90, GUN); spawnEnemy(1024.75, 32.8, 90, GUN); spawnEnemy(1214.8, 85.9, 135, SHOTGUN); break; case 2: spawnEnemy(1861.45, 435, -135, GRANAT); spawnEnemy(1773.35, 456.45, 180, SABER); spawnEnemy(1780.5, 184.5, -135, SABER); spawnEnemy(1862.6, 41.8, 180, SHOTGUN); spawnEnemy(1333.65, 437, -90, SHOTGUN); spawnEnemy(1602.1, 305.8, -135, SHOTGUN); spawnEnemy(1614.65, 369.8, 0, GUN); spawnEnemy(1620.85, 410.5, -45, GUN); spawnEnemy(1877.45, 184.2, 180, GUN); spawnEnemy(1812.1, 112.2, 180, GUN); break; case 3: spawnEnemy(2306.1, 462.3, 180, SABER); spawnEnemy(1961.5, 63.05, 90, SABER); spawnEnemy(2220.1, 218.3, 135, SABER); spawnEnemy(2449.85, 99.95, 135, GRANAT); spawnEnemy(2511.45, 111, 135, GRANAT); spawnEnemy(2459.95, 24.05, 135, GRANAT); spawnEnemy(2167.25, 34.35, 90, GUN); spawnEnemy(2298.3, 116, 135, GUN); spawnEnemy(2350.8, 381.1, 180, GUN); break; }; break; case 5: switch (_arg2){ case 0: spawnEnemy(599.05, 33.1, 135, AK); spawnEnemy(485.45, 32.4, 180, SHOTGUN); spawnEnemy(231.55, 290, 0, SHOTGUN); spawnEnemy(314.7, 201.6, 180, SHOTGUN); spawnEnemy(416.95, 195.95, 0, SHOTGUN); spawnEnemy(588.15, 278.6, 180, SHOTGUN); spawnEnemy(314.15, 48.55, 180, SABER); spawnEnemy(478.5, 215.85, 90, SABER); break; case 1: spawnEnemy(1008.85, 360.85, 90, AK); spawnEnemy(1223.15, 442.45, 180, AK); spawnEnemy(874.85, 360.65, 180, AK); spawnEnemy(868.5, 447.65, 180, SHOTGUN); spawnEnemy(1217.85, 354.8, 180, SHOTGUN); spawnEnemy(1233.85, 44.4, 180, SABER); spawnEnemy(1200.45, 15.95, 180, SABER); break; case 2: spawnEnemy(1818.3, 33.75, 135, AK); spawnEnemy(1862.95, 84.7, 180, AK); spawnEnemy(1315.15, 61, 90, GUN); spawnEnemy(1688.95, 184.85, 180, SHOTGUN); spawnEnemy(1858.65, 351.45, 180, GRANAT); spawnEnemy(1825.1, 432.65, 180, GRANAT); spawnEnemy(1603.7, 102.05, 135, SHOTGUN); spawnEnemy(1541, 110.4, 90, SABER); break; case 3: spawnEnemy(2197.1, 38.35, 180, SABER); spawnEnemy(2258.7, 41, 135, SABER); spawnEnemy(1956.8, 396.8, -90, SABER); spawnEnemy(2047.7, 331.55, -135, SABER); spawnEnemy(2315.85, 193.4, 180, GUN); spawnEnemy(2202.8, 432.9, -90, GUN); spawnEnemy(2503.55, 349.45, 180, AK); spawnEnemy(2444.15, 443.45, -135, AK); spawnEnemy(2513, 136.6, -135, SHOTGUN); break; }; break; case 6: switch (_arg2){ case 0: spawnEnemy(34.3, 389.1, -53.0541381835938, AK); spawnEnemy(68.75, 429.2, -53.0541381835938, AK); spawnEnemy(38.4, 105.8, 0, GRANAT); spawnEnemy(38.4, 166.55, 0, GRANAT); spawnEnemy(276.5, 420.55, -45, GUN); spawnEnemy(342.55, 425.15, -45, GUN); spawnEnemy(552.95, 321.15, 180, SHOTGUN); spawnEnemy(584.95, 386.05, 180, SHOTGUN); spawnEnemy(244.9, 25.3, 0, SABER); spawnEnemy(325.8, 63.55, 0, SABER); break; case 1: spawnEnemy(584.95, 728.45, 180, AK); spawnEnemy(599.3, 787.9, 180, AK); spawnEnemy(102.3, 709.4, 0, SHOTGUN); spawnEnemy(86.85, 763, 0, SHOTGUN); spawnEnemy(190.5, 856.7, -90, GUN); spawnEnemy(124.95, 864.65, -90, GUN); spawnEnemy(353.15, 532.3, 180, SABER); spawnEnemy(416.75, 522.55, 180, SABER); break; case 2: spawnEnemy(47.4, 1008.25, 0, AK); spawnEnemy(152, 1213.3, 0, AK); spawnEnemy(379.7, 1359.45, 0, AK); spawnEnemy(601.15, 1384.55, -90, AK); spawnEnemy(343.55, 1085.8, 90, AK); spawnEnemy(37.15, 1393.35, -90, AK); break; case 3: spawnEnemy(535.1, 1876.65, -90, BAZOKA); spawnEnemy(596.8, 1791.1, -90, AK); spawnEnemy(297.25, 1675, 180, SHOTGUN); spawnEnemy(226.1, 1695, 180, SHOTGUN); spawnEnemy(251.85, 1886.4, -135, SHOTGUN); spawnEnemy(265.65, 1819.6, -135, SHOTGUN); spawnEnemy(39.4, 1894.7, -90, SHOTGUN); spawnEnemy(544.3, 1586.45, 180, AK); spawnEnemy(599.3, 1481.65, 180, AK); spawnEnemy(545, 1683.05, -135, AK); break; }; break; case 7: switch (_arg2){ case 0: spawnEnemy(311.05, 253.15, 135, FLAME); spawnEnemy(351.4, 302.75, 135, FLAME); spawnEnemy(152.55, 317.9, -90, FLAME); spawnEnemy(193.1, 54.6, 90, FLAME); spawnEnemy(290.8, 74.6, 135, FLAME); spawnEnemy(579, 51.55, 135, BAZOKA); spawnEnemy(589.45, 125.95, 135, BAZOKA); spawnEnemy(579.15, 224.7, 180, AK); spawnEnemy(461.75, 70.6, 135, AK); break; case 1: spawnEnemy(41.5, -439.3, 45, AK); spawnEnemy(21.65, -364.9, 45, AK); spawnEnemy(105.4, -426.4, 45, AK); spawnEnemy(274.4, -426.4, 45, GRANAT); spawnEnemy(29.9, -296.9, 45, GRANAT); spawnEnemy(320.65, -180.7, 0, GUN); spawnEnemy(558, -180.7, 180, GUN); spawnEnemy(216.4, -268.05, 0, SHOTGUN); spawnEnemy(459.9, -250.85, 180, SHOTGUN); spawnEnemy(263.45, -95.65, 0, SABER); spawnEnemy(310.3, -50.55, 0, SABER); spawnEnemy(41.5, -51.7, -45, SHOTGUN); spawnEnemy(516.35, -434.75, 90, SHOTGUN); break; case 2: spawnEnemy(538, -921.25, 135, AK); spawnEnemy(598.7, -885.15, 90, AK); spawnEnemy(220.05, -916.95, 0, AK); spawnEnemy(483.3, -761.85, 180, AK); spawnEnemy(249, -783.4, 0, AK); spawnEnemy(417.25, -655.25, 180, GUN); spawnEnemy(525.65, -618.3, 180, GUN); spawnEnemy(437, -567.9, 180, GUN); spawnEnemy(583.9, -686.75, 180, GUN); spawnEnemy(269.55, -655.25, 180, SABER); spawnEnemy(367.9, -723.2, 135, SABER); spawnEnemy(355.6, -592.5, 180, SHOTGUN); spawnEnemy(43.3, -784.55, 90, SABER); break; case 3: spawnEnemy(30.65, -1399.5, 90, AK); spawnEnemy(287.7, -1411.3, 0, AK); spawnEnemy(261.3, -1346.2, 90, AK); spawnEnemy(597.35, -1408.4, 90, AK); spawnEnemy(546.2, -1216.9, 180, AK); spawnEnemy(153.8, -1082.9, 0, AK); break; }; break; }; } public function pressMouse(_arg1:Event):void{ leftClikIsDown = true; } public function clickrifle(_arg1:MouseEvent):void{ player.setPrima("rifle"); scs = new hero_ak(); scs.play(0, 1); updateStat(); } public function clickMedal(_arg1:MouseEvent):void{ medalku.play(); } public function clickstage(_arg1:MouseEvent):void{ var _local2:String; var _local3:Number; _local2 = _arg1.currentTarget.name; _local3 = int(_local2.substr(1, 1)); gotoAndStop((_local3 + 1)); } public function LoopMain(_arg1:Event):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:Point; var _local6:*; var _local7:*; var _local8:Number; var _local9:Number; var _local10:*; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:MovieClip; if (level > 0){ ingame = true; if (par.efekSound == 1){ par.panel.bmute.gotoAndStop("unmute"); } else { par.panel.bmute.gotoAndStop("mute"); }; } else { ingame = false; }; if (((!(pausegame)) && ((level > 0)))){ xHair.enabled = false; Mouse.hide(); xHair.x = this.mouseX; xHair.y = this.mouseY; par.panel.bplay.gotoAndStop("stop"); switch (player.weaponType){ case "saber": par.panel.indi.gotoAndStop(3); break; case "gun": par.panel.indi.gotoAndStop(2); break; default: par.panel.indi.gotoAndStop(1); }; par.panel.prima.gotoAndStop(player.primaWea); par.panel.pritext.text = ((player.ammopri + "/") + player.maxammopri); par.panel.sectext.text = (player.ammosec + "/--"); par.panel.gratext.text = player.granat; par.panel.heatext.text = player.health; if (goFade){ if (par.panel.alpha < 0.6){ par.panel.alpha = (par.panel.alpha + 0.1); }; } else { if (par.panel.alpha > 0){ par.panel.alpha = (par.panel.alpha - 0.1); }; }; if (((player.isDead) || (hostageDead))){ pausegame = true; return; }; bulet = new Array(); buletE = new Array(); flame = new Array(); flameE = new Array(); bazoka = new Array(); bazokaE = new Array(); bazokaBlow = new Array(); enemy = new Array(); boss = new Array(); wall = new Array(); hole = new Array(); granat = new Array(); granatFrag = new Array(); slash = new Array(); slashE = new Array(); weapon = new Array(); loot = new Array(); hostages = new Array(); bomkapal = new Array(); pelurukapalmantul = new Array(); _local2 = 0; while (_local2 < this.numChildren) { _local4 = this.getChildAt(_local2); if ((_local4 is Peluru)){ bulet.push(_local4); }; if ((_local4 is FireThrower)){ flame.push(_local4); }; if ((_local4 is FireThrowerEnemy)){ flameE.push(_local4); }; if ((_local4 is Bazoka)){ bazoka.push(_local4); }; if ((_local4 is BazokaEnemy)){ bazokaE.push(_local4); }; if ((_local4 is BlowBazooka)){ bazokaBlow.push(_local4); }; if ((((((((_local4 is PeluruEnemy)) || ((_local4 is PeluruMeriam)))) || ((_local4 is PeluruMeriamKapal)))) || ((_local4 is PeluruMachine)))){ buletE.push(_local4); }; if ((_local4 is Granat)){ granat.push(_local4); }; if ((((_local4 is GranatFrag)) || ((_local4 is GranatFragB)))){ granatFrag.push(_local4); }; if ((_local4 is SlashSaber)){ slash.push(_local4); }; if ((_local4 is SlashSaberEnemy)){ slashE.push(_local4); }; if ((((((((((((((((_local4 is Enemy)) || ((_local4 is EnemyAK)))) || ((_local4 is EnemyBazoka)))) || ((_local4 is EnemyGranat)))) || ((_local4 is EnemyFlame)))) || ((_local4 is EnemyGun)))) || ((_local4 is EnemySaber)))) || ((_local4 is EnemyShotgun)))){ if (_local4.isDead == false){ enemy.push(_local4); }; }; if ((((_local4 is BossBenteng)) || ((_local4 is BossKapal)))){ boss.push(_local4); }; if ((_local4 is Wall)){ wall.push(_local4); }; if ((_local4 is Hole)){ hole.push(_local4); }; if ((((((_local4 is Hostages)) || ((_local4 is Winmate)))) || ((_local4 is Winmate2)))){ hostages.push(_local4); }; if ((_local4 is Droploot)){ if (par.picWea == false){ par.picWea = true; _local17 = new HintTakeW(); _local17.x = _local4.x; _local17.y = _local4.y; addChild(_local17); }; weapon.push(_local4); }; if ((((_local4 is ItemLoot)) || ((_local4 is ItemLoot2)))){ if (par.picIte == false){ par.picIte = true; _local17 = new HintTake(); _local17.x = _local4.x; _local17.y = _local4.y; addChild(_local17); }; loot.push(_local4); }; if ((_local4 is BomKapal)){ bomkapal.push(_local4); }; if ((_local4 is PeluruKapalMantul)){ pelurukapalmantul.push(_local4); }; _local2++; }; if (enemy.length > 0){ if (nextpoin != null){ nextpoin.visible = false; }; } else { if (nextpoin != null){ nextpoin.visible = true; }; }; for (_local3 in enemy) { enemy[_local3].moveEnemy(); _local5 = new Point(player.x, player.y); _local6 = this.localToGlobal(_local5); if (((((((((enemy[_local3].perimeter.hitTestPoint(_local6.x, _local6.y, true)) || (enemy[_local3].perimeter.hitTestPoint((_local6.x - (player.width / 2)), (_local6.y - (player.height / 2)), true)))) || (enemy[_local3].perimeter.hitTestPoint((_local6.x + (player.width / 2)), (_local6.y - (player.height / 2)), true)))) || (enemy[_local3].perimeter.hitTestPoint((_local6.x - (player.width / 2)), (_local6.y + (player.height / 2)), true)))) || (enemy[_local3].perimeter.hitTestPoint((_local6.x + (player.width / 2)), (_local6.y + (player.height / 2)), true)))){ if (!((((((((enemy[_local3].los.hitTestPoint(_local6.x, _local6.y, true)) || (enemy[_local3].los.hitTestPoint((_local6.x - (player.width / 2)), (_local6.y - (player.height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (player.width / 2)), (_local6.y - (player.height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (player.width / 2)), (_local6.y + (player.height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (player.width / 2)), (_local6.y + (player.height / 2)), true)))){ enemy[_local3].redMove(); } else { _local7 = Math.round(Math.sqrt((Math.pow((enemy[_local3].x - player.x), 2) + Math.pow((enemy[_local3].y - player.y), 2)))); _local8 = 9999999999; for (_local10 in wall) { _local5 = new Point(wall[_local10].x, wall[_local10].y); _local6 = this.localToGlobal(_local5); if (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), _local6.y, true)) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), _local6.y, true)))) || (enemy[_local3].los.hitTestPoint(_local6.x, (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint(_local6.x, (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), (_local6.y - (wall[_local10].height / 4)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), (_local6.y - (wall[_local10].height / 8)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), ((_local6.y - (wall[_local10].height / 2)) + (wall[_local10].height / 8)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 4)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 8)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint(((_local6.x - (wall[_local10].width / 2)) + (wall[_local10].width / 8)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), (_local6.y - (wall[_local10].height / 4)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), (_local6.y - (wall[_local10].height / 8)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), ((_local6.y - (wall[_local10].height / 2)) + (wall[_local10].height / 8)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 4)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 8)), (_local6.y - (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint(((_local6.x + (wall[_local10].width / 2)) - (wall[_local10].width / 8)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), (_local6.y + (wall[_local10].height / 4)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), (_local6.y + (wall[_local10].height / 8)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), ((_local6.y + (wall[_local10].height / 2)) + (wall[_local10].height / 8)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 2)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 4)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x - (wall[_local10].width / 8)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint(((_local6.x - (wall[_local10].width / 2)) + (wall[_local10].width / 8)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), (_local6.y + (wall[_local10].height / 4)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), (_local6.y + (wall[_local10].height / 8)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), ((_local6.y + (wall[_local10].height / 2)) - (wall[_local10].height / 8)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 2)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 4)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint((_local6.x + (wall[_local10].width / 8)), (_local6.y + (wall[_local10].height / 2)), true)))) || (enemy[_local3].los.hitTestPoint(((_local6.x + (wall[_local10].width / 2)) - (wall[_local10].width / 8)), (_local6.y + (wall[_local10].height / 2)), true)))){ _local9 = Math.round(Math.sqrt((Math.pow((enemy[_local3].x - wall[_local10].x), 2) + Math.pow((enemy[_local3].y - wall[_local10].y), 2)))); if (_local9 < _local8){ _local8 = _local9; }; }; }; if (_local7 <= _local8){ enemy[_local3].goSee(0, player.x, player.y, true); enemy[_local3].fireWeapon(); }; }; }; }; for (_local2 in bulet) { for (_local3 in enemy) { if (bulet[_local2].hitTestObject(enemy[_local3].body)){ enemy[_local3].goSee(bulet[_local2].rotation, bulet[_local2].xStart, bulet[_local2].yStart); enemy[_local3].damage(bulet[_local2].damaged()); bulet[_local2].deleteBullet(); hitBulet(bulet[_local2].x, bulet[_local2].y, bulet[_local2].rotation, 2); }; }; }; for (_local2 in bulet) { for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (bulet[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(bulet[_local2].damaged()); bulet[_local2].deleteBullet(); hitBulet(bulet[_local2].x, bulet[_local2].y, bulet[_local2].rotation, 2); }; }; }; }; for (_local2 in bulet) { for (_local3 in wall) { if (bulet[_local2].hitTestObject(wall[_local3])){ bulet[_local2].deleteBullet(); hitBulet(bulet[_local2].x, bulet[_local2].y, bulet[_local2].rotation, 1); }; }; }; for (_local2 in bulet) { bulet[_local2].moveBullet(); }; for (_local2 in flame) { for (_local3 in enemy) { if (flame[_local2].hitTestObject(enemy[_local3].body)){ enemy[_local3].damage(flame[_local2].damaged()); enemy[_local3].goSee(flame[_local2].rotation, flame[_local2].xStart, flame[_local2].yStart); }; }; for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (flame[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(flame[_local2].damaged()); }; }; }; for (_local3 in wall) { if (flame[_local2].hitTestObject(wall[_local3])){ flame[_local2].deleteBullet(); }; }; }; for (_local2 in flame) { flame[_local2].moveBullet(); }; for (_local2 in slash) { for (_local3 in enemy) { if (slash[_local2].hitTestObject(enemy[_local3].body)){ enemy[_local3].damage(100); enemy[_local3].goSee(slash[_local2].rotation, slash[_local2].x, slash[_local2].y); slash[_local2].gotoAndStop(3); hitBulet(slash[_local2].x, slash[_local2].y, slash[_local2].rotation, 2); }; }; for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (slash[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(100); slash[_local2].gotoAndStop(3); hitBulet(slash[_local2].x, slash[_local2].y, slash[_local2].rotation, 2); }; }; }; }; for (_local2 in bazoka) { for (_local3 in enemy) { if (bazoka[_local2].hitTestObject(enemy[_local3].body)){ enemy[_local3].damage(bazoka[_local2].damaged()); enemy[_local3].goSee(bazoka[_local2].rotation, bazoka[_local2].xStart, bazoka[_local2].yStart); bazoka[_local2].deleteBullet(); }; }; for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (bazoka[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(bazoka[_local2].damaged()); bazoka[_local2].deleteBullet(); }; }; }; for (_local3 in wall) { if (bazoka[_local2].hitTestObject(wall[_local3])){ bazoka[_local2].deleteBullet(); }; }; }; for (_local2 in bazoka) { bazoka[_local2].moveBullet(); }; for (_local2 in buletE) { if (buletE[_local2].hitTestObject(player.body)){ player.damage(buletE[_local2].damaged()); buletE[_local2].deleteBullet(); hitBulet(buletE[_local2].x, buletE[_local2].y, buletE[_local2].rotation, 2); }; }; for (_local2 in buletE) { for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (buletE[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(buletE[_local2].damaged()); buletE[_local2].deleteBullet(); hitBulet(buletE[_local2].x, buletE[_local2].y, buletE[_local2].rotation, 1); }; }; }; }; for (_local2 in buletE) { for (_local3 in wall) { if (buletE[_local2].hitTestObject(wall[_local3])){ buletE[_local2].deleteBullet(); hitBulet(buletE[_local2].x, buletE[_local2].y, buletE[_local2].rotation, 1); }; }; }; for (_local2 in buletE) { buletE[_local2].moveBullet(); }; for (_local2 in bulet) { for (_local3 in boss) { if (bulet[_local2].hitTestObject(boss[_local3].weak)){ boss[_local3].damage(bulet[_local2].damaged()); bulet[_local2].deleteBullet(); }; }; }; for (_local2 in flame) { for (_local3 in boss) { if (flame[_local2].hitTestObject(boss[_local3].weak)){ boss[_local3].damage(flame[_local2].damaged()); }; }; }; for (_local2 in bazoka) { for (_local3 in boss) { if (bazoka[_local2].hitTestObject(boss[_local3].weak)){ boss[_local3].damage(bazoka[_local2].damaged()); bazoka[_local2].deleteBullet(); }; }; }; for (_local2 in boss) { boss[_local2].moveEnemy(); }; for (_local2 in bomkapal) { if (bomkapal[_local2].bom != null){ if (bomkapal[_local2].bom.hitTestObject(player.body)){ player.damage(20); }; }; }; for (_local2 in bazokaE) { if (bazokaE[_local2].hitTestObject(player.body)){ player.damage(bazokaE[_local2].damaged()); bazokaE[_local2].deleteBullet(); }; }; for (_local2 in bazokaE) { for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (bazokaE[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(bazokaE[_local2].damaged()); bazokaE[_local2].deleteBullet(); }; }; }; }; for (_local2 in bazokaE) { for (_local3 in wall) { if (bazokaE[_local2].hitTestObject(wall[_local3])){ bazokaE[_local2].deleteBullet(); }; }; }; for (_local2 in bazokaE) { bazokaE[_local2].moveBullet(); }; for (_local2 in flameE) { if (flameE[_local2].hitTestObject(player.body)){ player.damage(flameE[_local2].damaged()); }; for (_local3 in wall) { if (flameE[_local2].hitTestObject(wall[_local3])){ flameE[_local2].deleteBullet(); }; }; for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (flameE[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(flameE[_local2].damaged()); }; }; }; }; for (_local2 in flameE) { flameE[_local2].moveBullet(); }; for (_local2 in slashE) { if (slashE[_local2].hitTestObject(player.body)){ player.damage(100); slashE[_local2].gotoAndStop(3); hitBulet(slashE[_local2].x, slashE[_local2].y, slashE[_local2].rotation, 1); }; }; for (_local2 in granat) { for (_local3 in wall) { if (granat[_local2].hitTestObject(wall[_local3])){ _local11 = (wall[_local3].x - (wall[_local3].width / 2)); _local12 = (wall[_local3].x + (wall[_local3].width / 2)); _local13 = (wall[_local3].y - (wall[_local3].height / 2)); _local14 = (wall[_local3].y + (wall[_local3].height / 2)); _local15 = granat[_local2].x; _local16 = granat[_local2].y; _local11 = Math.abs((_local11 - _local15)); _local12 = Math.abs((_local12 - _local15)); _local13 = Math.abs((_local13 - _local16)); _local14 = Math.abs((_local14 - _local16)); if (Math.min(_local11, _local12) < Math.min(_local13, _local14)){ granat[_local2].bounH(); } else { granat[_local2].bounV(); }; }; }; }; for (_local2 in granat) { granat[_local2].moveBullet(); }; for (_local2 in pelurukapalmantul) { for (_local3 in wall) { if (pelurukapalmantul[_local2].hitTestObject(wall[_local3])){ _local11 = (wall[_local3].x - (wall[_local3].width / 2)); _local12 = (wall[_local3].x + (wall[_local3].width / 2)); _local13 = (wall[_local3].y - (wall[_local3].height / 2)); _local14 = (wall[_local3].y + (wall[_local3].height / 2)); _local15 = pelurukapalmantul[_local2].x; _local16 = pelurukapalmantul[_local2].y; _local11 = Math.abs((_local11 - _local15)); _local12 = Math.abs((_local12 - _local15)); _local13 = Math.abs((_local13 - _local16)); _local14 = Math.abs((_local14 - _local16)); if (Math.min(_local11, _local12) < Math.min(_local13, _local14)){ pelurukapalmantul[_local2].bounH(); } else { pelurukapalmantul[_local2].bounV(); }; }; }; }; for (_local2 in pelurukapalmantul) { pelurukapalmantul[_local2].moveBullet(); }; for (_local2 in granatFrag) { for (_local3 in enemy) { if (granatFrag[_local2].hitTestObject(enemy[_local3].body)){ enemy[_local3].goSee(granatFrag[_local2].rotation, granatFrag[_local2].xStart, granatFrag[_local2].yStart); enemy[_local3].damage(granatFrag[_local2].damaged()); granatFrag[_local2].deleteBullet(); hitBulet(granatFrag[_local2].x, granatFrag[_local2].y, granatFrag[_local2].rotation, 2); }; }; for (_local3 in boss) { if (granatFrag[_local2].hitTestObject(boss[_local3].weak)){ if ((granatFrag[_local2] is GranatFrag)){ boss[_local3].damage(granatFrag[_local2].damaged()); granatFrag[_local2].deleteBullet(); }; }; }; for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (granatFrag[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(granatFrag[_local2].damaged()); granatFrag[_local2].deleteBullet(); hitBulet(granatFrag[_local2].x, granatFrag[_local2].y, granatFrag[_local2].rotation, 2); }; }; }; if (granatFrag[_local2].hitTestObject(player.body)){ player.damage(granatFrag[_local2].damaged()); granatFrag[_local2].deleteBullet(); hitBulet(granatFrag[_local2].x, granatFrag[_local2].y, granatFrag[_local2].rotation, 2); }; }; for (_local2 in granatFrag) { for (_local3 in wall) { if (granatFrag[_local2].hitTestObject(wall[_local3])){ granatFrag[_local2].deleteBullet(); hitBulet(granatFrag[_local2].x, granatFrag[_local2].y, granatFrag[_local2].rotation, 1); }; }; }; for (_local2 in granatFrag) { granatFrag[_local2].moveBullet(); }; for (_local2 in bazokaBlow) { for (_local3 in enemy) { if (bazokaBlow[_local2].hitTestObject(enemy[_local3].body)){ enemy[_local3].damage(2); }; }; for (_local3 in boss) { if (bazokaBlow[_local2].hitTestObject(boss[_local3].weak)){ boss[_local3].damage(2); }; }; for (_local3 in hostages) { if ((hostages[_local3] is Hostages)){ if (bazokaBlow[_local2].hitTestObject(hostages[_local3])){ hostages[_local3].damage(2); }; }; }; if (bazokaBlow[_local2].hitTestObject(player.body)){ player.damage(2); }; }; for (_local2 in loot) { if (loot[_local2].hitTestObject(player.body)){ if (loot[_local2].typeLoot == 1){ player.plusH(); }; if (loot[_local2].typeLoot == 2){ player.plusA(); }; if (loot[_local2].typeLoot == 3){ player.plusG(); }; loot[_local2].pic.stop(); removeChild(loot[_local2]); }; }; for (_local2 in hostages) { if ((hostages[_local2] is Hostages)){ if (xHair.hitTestObject(hostages[_local2])){ hostages[_local2].hp.visible = true; } else { hostages[_local2].hp.visible = false; }; if ((((par.resHos == false)) && ((tele == 4)))){ par.resHos = true; _local17 = new HintRes(); _local17.x = hostages[_local2].x; _local17.y = hostages[_local2].y; addChild(_local17); }; }; }; player.cekCanMove(wall); player.cekCanMove(hole); player.movePlayer(); _local5 = new Point(player.x, player.y); _local6 = this.localToGlobal(_local5); if ((((level <= 5)) && ((level > 0)))){ switch (tele){ case 1: if (tele1.hitTestObject(player.body)){ pausegame = true; teledong = true; scrolcounter = 64; }; break; case 2: if (tele2.hitTestObject(player.body)){ pausegame = true; teledong = true; scrolcounter = 64; }; break; case 3: if (tele3.hitTestObject(player.body)){ pausegame = true; teledong = true; scrolcounter = 64; }; break; }; } else { switch (tele){ case 1: if (tele1.hitTestObject(player.body)){ pausegame = true; teledong = true; scrolcounter = 48; }; break; case 2: if (tele2.hitTestObject(player.body)){ pausegame = true; teledong = true; scrolcounter = 48; }; break; case 3: if (tele3.hitTestObject(player.body)){ pausegame = true; teledong = true; scrolcounter = 48; }; break; }; }; if (_local6.x < 0){ player.goRight(); }; if (_local6.x > 640){ player.goLeft(); }; if (_local6.y < 0){ player.goDown(); }; if (_local6.y > 480){ player.goUp(); }; if (hostages.length <= 0){ hostageDead = true; }; if (bossDefeat == true){ if (bossDCount <= 0){ nextStage(); } else { bossDCount--; }; }; } else { if (level > 0){ if (nextpoin != null){ nextpoin.visible = false; }; par.panel.bplay.gotoAndStop("play"); if (teledong){ if (level <= 5){ x = (x - 10); scrolcounter--; if (scrolcounter <= 0){ deleteEnemy(); spawntele(level, tele); pausegame = false; teledong = false; tele++; }; } else { if (level == 6){ y = (y - 10); scrolcounter--; if (scrolcounter <= 0){ deleteEnemy(); spawntele(level, tele); pausegame = false; teledong = false; tele++; }; }; if (level == 7){ y = (y + 10); scrolcounter--; if (scrolcounter <= 0){ deleteEnemy(); spawntele(level, tele); pausegame = false; teledong = false; tele++; }; }; }; } else { if (((player.isDead) || (hostageDead))){ deathCount--; if ((((par.gameoverku.currentFrame == 1)) && ((deathCount <= 120)))){ par.gameoverku.play(); }; if (deathCount <= 0){ deleteAll(); par.gameoverku.gotoAndStop(1); deathCount = 150; level = 0; tele = 1; player.x = 0; player.y = -100; x = 0; y = 0; player.resetStat(); gotoAndStop("char"); }; }; }; }; }; } public function onMouseWheelEvent(_arg1:MouseEvent):void{ if (_arg1.delta > 0){ mouseScrollIsUp = true; } else { mouseScrollIsDown = true; }; } public function clickflame(_arg1:MouseEvent):void{ player.setPrima("flame"); scs = new hero_flamer(); scs.play(0, 1); updateStat(); } public function updateStat():void{ if (player.char == 1){ pilchar.ip1.gotoAndStop(4); pilchar.ip2.gotoAndStop(4); if (player.primaWea == "rifle"){ pilchar.ip1.gotoAndStop(1); }; if (player.primaWea == "shotgun"){ pilchar.ip1.gotoAndStop(2); }; if (player.primaWea == "bazoka"){ pilchar.ip1.gotoAndStop(3); }; bchar1.visible = false; bchar2.visible = true; pilchar.brifle.visible = true; pilchar.bshotgun.visible = true; pilchar.brifle2.visible = false; pilchar.bshotgun2.visible = false; pilchar.bflame.visible = false; pilchar.bbazoka.visible = true; pilchar.is1.gotoAndStop(player.seconWea); pilchar.is2.gotoAndStop(4); pilchar.bgun12.visible = false; pilchar.bgun22.visible = false; pilchar.bgun32.visible = false; pilchar.bgun1.visible = true; pilchar.bgun2.visible = true; pilchar.bgun3.visible = true; pilchar.gc2.gotoAndStop(1); pilchar.bc2.gotoAndStop(1); if (pilchar.gc1.currentFrame == 1){ pilchar.gc1.play(); }; if (pilchar.bc1.currentFrame == 1){ pilchar.bc1.play(); }; } else { pilchar.ip1.gotoAndStop(4); pilchar.ip2.gotoAndStop(4); if (player.primaWea == "rifle"){ pilchar.ip2.gotoAndStop(1); }; if (player.primaWea == "shotgun"){ pilchar.ip2.gotoAndStop(2); }; if (player.primaWea == "flame"){ pilchar.ip2.gotoAndStop(3); }; bchar2.visible = false; bchar1.visible = true; pilchar.brifle2.visible = true; pilchar.bshotgun2.visible = true; pilchar.brifle.visible = false; pilchar.bshotgun.visible = false; pilchar.bflame.visible = true; pilchar.bbazoka.visible = false; pilchar.is1.gotoAndStop(4); pilchar.is2.gotoAndStop(player.seconWea); pilchar.bgun1.visible = false; pilchar.bgun2.visible = false; pilchar.bgun3.visible = false; pilchar.bgun12.visible = true; pilchar.bgun22.visible = true; pilchar.bgun32.visible = true; pilchar.gc1.gotoAndStop(1); pilchar.bc1.gotoAndStop(1); if (pilchar.gc2.currentFrame == 1){ pilchar.gc2.play(); }; if (pilchar.bc2.currentFrame == 1){ pilchar.bc2.play(); }; }; player.isDead = false; player.resetStat(); } public function clickchar2(_arg1:MouseEvent):void{ player.setPlayer(2); updateStat(); } public function clickchar1(_arg1:MouseEvent):void{ player.setPlayer(1); updateStat(); } public function pressKey(_arg1:KeyboardEvent):void{ keyPressed = _arg1.keyCode; switch (keyPressed){ case Keyboard.RIGHT: rightKeyIsDown = true; break; case Keyboard.LEFT: leftKeyIsDown = true; break; case Keyboard.UP: upKeyIsDown = true; break; case Keyboard.DOWN: downKeyIsDown = true; break; case keyW: wKeyIsDown = true; break; case keyR: rKeyIsDown = true; break; case keyA: aKeyIsDown = true; break; case keyS: sKeyIsDown = true; break; case keyD: dKeyIsDown = true; break; case keyG: gKeyIsDown = true; break; case key1: key1IsDown = true; break; case key2: key2IsDown = true; break; case key3: key3IsDown = true; break; case key4: key4IsDown = true; break; case keyX: xKeyIsDown = true; break; case keyZ: zKeyIsDown = true; break; case Keyboard.SPACE: spaceKeyIsDown = true; break; }; } public function clickbazoka(_arg1:MouseEvent):void{ player.setPrima("bazoka"); scs = new hero_bazooka(); scs.play(0, 1); updateStat(); } public function initializeGame():void{ rightKeyIsDown = false; leftKeyIsDown = false; upKeyIsDown = false; downKeyIsDown = false; wKeyIsDown = false; aKeyIsDown = false; sKeyIsDown = false; dKeyIsDown = false; zKeyIsDown = false; leftClikIsDown = false; spaceKeyIsDown = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, pressKey); stage.addEventListener(KeyboardEvent.KEY_UP, releaseKey); stage.addEventListener(MouseEvent.MOUSE_DOWN, pressMouse); stage.addEventListener(MouseEvent.MOUSE_UP, releaseMouse); stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent); addEventListener(Event.ENTER_FRAME, LoopMain); } public function nextStage():void{ var _local1:Number; var _local2:MovieClip; deleteAll(); _local1 = 3; if (player.char == 1){ if (((player.health / 300) * 100) >= 60){ _local1 = 2; }; if (((player.health / 300) * 100) >= 80){ _local1 = 1; }; } else { if (((player.health / 150) * 100) >= 60){ _local1 = 2; }; if (((player.health / 150) * 100) >= 80){ _local1 = 1; }; }; if (par.gradelevel[level] > _local1){ par.gradelevel[level] = _local1; }; _local2 = new StageClear(); _local2.x = 318.1; _local2.y = 212.7; _local2.rankku.gotoAndStop(_local1); _local2.farku = par.farStage; _local2.levku = level; par.addChild(_local2); pausegame = true; Mouse.show(); } public function deleteAll():void{ var _local1:Array; var _local2:*; var _local3:*; _local1 = new Array(); _local2 = 0; while (_local2 < this.numChildren) { _local3 = this.getChildAt(_local2); if ((((((((((((((((_local3 is Enemy)) || ((_local3 is EnemyAK)))) || ((_local3 is EnemyBazoka)))) || ((_local3 is EnemyGranat)))) || ((_local3 is EnemyFlame)))) || ((_local3 is EnemyGun)))) || ((_local3 is EnemySaber)))) || ((_local3 is EnemyShotgun)))){ _local1.push(_local3); }; if ((_local3 is Peluru)){ _local1.push(_local3); }; if ((_local3 is FireThrower)){ _local1.push(_local3); }; if ((_local3 is FireThrowerEnemy)){ _local1.push(_local3); }; if ((_local3 is Bazoka)){ _local1.push(_local3); }; if ((_local3 is BazokaEnemy)){ _local1.push(_local3); }; if ((((((((_local3 is PeluruEnemy)) || ((_local3 is PeluruMeriam)))) || ((_local3 is PeluruMachine)))) || ((_local3 is PeluruKapalMantul)))){ _local1.push(_local3); }; if ((_local3 is Granat)){ _local1.push(_local3); }; if ((((_local3 is GranatFrag)) || ((_local3 is GranatFragB)))){ _local1.push(_local3); }; if ((_local3 is SlashSaber)){ _local1.push(_local3); }; if ((_local3 is SlashSaberEnemy)){ _local1.push(_local3); }; if ((((_local3 is BossBenteng)) || ((_local3 is BossKapal)))){ _local1.push(_local3); }; if ((_local3 is Wall)){ _local1.push(_local3); }; if ((_local3 is Hole)){ _local1.push(_local3); }; if ((((((_local3 is Hostages)) || ((_local3 is Winmate)))) || ((_local3 is Winmate2)))){ _local1.push(_local3); }; if ((_local3 is Droploot)){ _local3.pic.stop(); _local1.push(_local3); }; if ((((_local3 is ItemLoot)) || ((_local3 is ItemLoot2)))){ _local3.pic.stop(); _local1.push(_local3); }; if ((_local3 is BomKapal)){ _local1.push(_local3); }; _local2++; }; for (_local2 in _local1) { this.removeChild(_local1[_local2]); }; } } }//package Battefield2v1_fla
Section 51
//MainTimeline (Battefield2v1_fla.MainTimeline) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var panel:MovieClip; public var gradelevel:Array; public var creditku:MovieClip; public var farStage:Number; public var efekSound:Number; public var bmore2:SimpleButton; public var so:SharedObject; public var bplay:SimpleButton; public var mm2:SimpleButton; public var logoab2:SimpleButton; public var picIte:Boolean; public var bmore:SimpleButton; public var soundChannelMain:SoundChannel; public var bskip:SimpleButton; public var medal:Number; public var splashsm:MovieClip; public var logoab:SimpleButton; public var mainmc:MovieClip; public var bgmSound:Number; public var sound; public var loader_mc:MovieClip; public var picWea:Boolean; public var customContextMenu:ContextMenu; public var resHos:Boolean; public var mov1:MovieClip; public var gameoverku:MovieClip; public var logo:SimpleButton; public var btnsm:SimpleButton; public var temp; public var bcredit:SimpleButton; public var pauseku:MovieClip; public function MainTimeline(){ addFrameScript(0, frame1, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } public function clikfarm(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.smallfarmstudio.com"); navigateToURL(_local2, "_blank"); } public function clikcredit(_arg1:MouseEvent):void{ creditku.play(); } public function onComplete(_arg1:Event):void{ gotoAndPlay("splash"); } function frame4(){ stop(); btnsm.addEventListener(MouseEvent.CLICK, clickSplashsm); } function frame5(){ stop(); bplay.addEventListener(MouseEvent.CLICK, clickplay); farStage = 1; gradelevel = new Array(-1, 9, 9, 9, 9, 9, 9, 9, 9, 9); medal = 0; efekSound = 1; bgmSound = 1; Mouse.show(); so = SharedObject.getLocal("bf2"); if (so.data.farstage != null){ farStage = so.data.farstage; medal = so.data.medal; gradelevel = so.data.gradelevel; }; if (soundChannelMain != null){ soundChannelMain.stop(); }; sound = new MainMenu(); soundChannelMain = sound.play(0, 9999, new SoundTransform(1)); bmore.addEventListener(MouseEvent.CLICK, clikmoregame); bcredit.addEventListener(MouseEvent.CLICK, clikcredit); logoab2.addEventListener(MouseEvent.CLICK, clickMore2ab2); } function frame6(){ stop(); bskip.addEventListener(MouseEvent.CLICK, clickskip); } function frame7(){ stop(); } function frame1(){ stop(); stage.scaleMode = StageScaleMode.NO_SCALE; customContextMenu = new ContextMenu(); customContextMenu.hideBuiltInItems(); temp = new ContextMenuItem("Small Farm Studio"); temp.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, clikfarm); customContextMenu.customItems.push(temp); contextMenu = customContextMenu; resHos = false; picIte = false; picWea = false; stage.showDefaultContextMenu = false; this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress); this.loaderInfo.addEventListener(Event.COMPLETE, onComplete); logoab.addEventListener(MouseEvent.CLICK, clickMore2ab); logo.addEventListener(MouseEvent.CLICK, clickMore); MochiBot.track(this, "d2c8c5c3"); } function frame3(){ stop(); } function frame9(){ stop(); gotoAndStop("menu"); } function frame8(){ stop(); soundChannelMain.stop(); sound = new WinSound(); soundChannelMain = sound.play(0, 9999, new SoundTransform(1)); bmore2.addEventListener(MouseEvent.CLICK, clikmoregame2); mm2.addEventListener(MouseEvent.CLICK, mmt2); } public function clickSplashsm(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.smallfarmstudio.com"); navigateToURL(_local2, "_blank"); } public function clickplay(_arg1:MouseEvent):void{ gotoAndStop("mov"); } public function clickMore(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.smallfarmstudio.com"); navigateToURL(_local2, "_blank"); } public function clickskip(_arg1:MouseEvent):void{ mov1.gotoAndStop("end"); } public function clikmoregame(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } public function saveGame():void{ so.data.farstage = farStage; so.data.gradelevel = gradelevel; so.data.medal = medal; so.flush(); } public function onProgress(_arg1:ProgressEvent):void{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = _arg1.target.bytesLoaded; _local3 = _arg1.target.bytesTotal; _local4 = (_local2 / _local3); loader_mc.width = (_local4 * 430); } public function clickMore2ab2(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } public function clikmoregame2(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.smallfarmstudio.com"); navigateToURL(_local2, "_blank"); } public function clickMore2ab(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.arcadebomb.com"); navigateToURL(_local2, "_blank"); } public function mmt2(_arg1:MouseEvent):void{ gotoAndStop("menu"); } } }//package Battefield2v1_fla
Section 52
//Medals_234 (Battefield2v1_fla.Medals_234) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class Medals_234 extends MovieClip { public var medal; public var gradelevel; public var medal1:MovieClip; public var medal2:MovieClip; public var medal3:MovieClip; public var medal5:MovieClip; public var medal9:MovieClip; public var medal4:MovieClip; public var medal6:MovieClip; public var medal8:MovieClip; public var bmedali:SimpleButton; public var rankku1:MovieClip; public var rankku3:MovieClip; public var rankku5:MovieClip; public var rankku9:MovieClip; public var medal7:MovieClip; public var rankku8:MovieClip; public var rankku2:MovieClip; public var rankku7:MovieClip; public var rankku4:MovieClip; public var rankku6:MovieClip; public var par; public function Medals_234(){ addFrameScript(0, frame1, 7, frame8, 8, frame9); } public function clickMedal(_arg1:MouseEvent):void{ play(); } function frame1(){ stop(); rankku1.visible = false; rankku2.visible = false; rankku3.visible = false; rankku4.visible = false; rankku5.visible = false; rankku6.visible = false; rankku7.visible = false; rankku8.visible = false; rankku9.visible = false; } function frame8(){ stop(); par = this.parent.parent; medal = par.medal; gradelevel = par.gradelevel; bmedali.addEventListener(MouseEvent.CLICK, clickMedal); medal1.visible = true; medal2.visible = true; medal3.visible = true; medal4.visible = true; medal5.visible = true; medal6.visible = true; medal7.visible = true; medal8.visible = true; medal9.visible = true; switch (medal){ case 1: medal1.visible = false; rankku1.visible = true; rankku1.gotoAndStop(gradelevel[1]); break; case 2: medal1.visible = false; medal2.visible = false; rankku1.visible = true; rankku2.visible = true; rankku1.gotoAndStop(gradelevel[1]); rankku2.gotoAndStop(gradelevel[2]); break; case 3: medal1.visible = false; medal2.visible = false; medal3.visible = false; rankku1.visible = true; rankku2.visible = true; rankku3.visible = true; rankku1.gotoAndStop(gradelevel[1]); rankku2.gotoAndStop(gradelevel[2]); rankku3.gotoAndStop(gradelevel[3]); break; case 4: medal1.visible = false; medal2.visible = false; medal3.visible = false; medal4.visible = false; rankku1.visible = true; rankku2.visible = true; rankku3.visible = true; rankku4.visible = true; rankku1.gotoAndStop(gradelevel[1]); rankku2.gotoAndStop(gradelevel[2]); rankku3.gotoAndStop(gradelevel[3]); rankku4.gotoAndStop(gradelevel[4]); break; case 5: medal1.visible = false; medal2.visible = false; medal3.visible = false; medal4.visible = false; medal5.visible = false; rankku1.visible = true; rankku2.visible = true; rankku3.visible = true; rankku4.visible = true; rankku5.visible = true; rankku1.gotoAndStop(gradelevel[1]); rankku2.gotoAndStop(gradelevel[2]); rankku3.gotoAndStop(gradelevel[3]); rankku4.gotoAndStop(gradelevel[4]); rankku5.gotoAndStop(gradelevel[5]); break; case 6: medal1.visible = false; medal2.visible = false; medal3.visible = false; medal4.visible = false; medal5.visible = false; medal6.visible = false; rankku1.visible = true; rankku2.visible = true; rankku3.visible = true; rankku4.visible = true; rankku5.visible = true; rankku6.visible = true; rankku1.gotoAndStop(gradelevel[1]); rankku2.gotoAndStop(gradelevel[2]); rankku3.gotoAndStop(gradelevel[3]); rankku4.gotoAndStop(gradelevel[4]); rankku5.gotoAndStop(gradelevel[5]); rankku6.gotoAndStop(gradelevel[6]); break; case 7: medal1.visible = false; medal2.visible = false; medal3.visible = false; medal4.visible = false; medal5.visible = false; medal6.visible = false; medal7.visible = false; rankku1.visible = true; rankku2.visible = true; rankku3.visible = true; rankku4.visible = true; rankku5.visible = true; rankku6.visible = true; rankku7.visible = true; rankku1.gotoAndStop(gradelevel[1]); rankku2.gotoAndStop(gradelevel[2]); rankku3.gotoAndStop(gradelevel[3]); rankku4.gotoAndStop(gradelevel[4]); rankku5.gotoAndStop(gradelevel[5]); rankku6.gotoAndStop(gradelevel[6]); rankku7.gotoAndStop(gradelevel[7]); break; case 8: medal1.visible = false; medal2.visible = false; medal3.visible = false; medal4.visible = false; medal5.visible = false; medal6.visible = false; medal7.visible = false; medal8.visible = false; rankku1.visible = true; rankku2.visible = true; rankku3.visible = true; rankku4.visible = true; rankku5.visible = true; rankku6.visible = true; rankku7.visible = true; rankku8.visible = true; rankku1.gotoAndStop(gradelevel[1]); rankku2.gotoAndStop(gradelevel[2]); rankku3.gotoAndStop(gradelevel[3]); rankku4.gotoAndStop(gradelevel[4]); rankku5.gotoAndStop(gradelevel[5]); rankku6.gotoAndStop(gradelevel[6]); rankku7.gotoAndStop(gradelevel[7]); rankku8.gotoAndStop(gradelevel[8]); break; case 9: medal1.visible = false; medal2.visible = false; medal3.visible = false; medal4.visible = false; medal5.visible = false; medal6.visible = false; medal7.visible = false; medal8.visible = false; medal9.visible = false; rankku1.visible = true; rankku2.visible = true; rankku3.visible = true; rankku4.visible = true; rankku5.visible = true; rankku6.visible = true; rankku7.visible = true; rankku8.visible = true; rankku9.visible = true; rankku1.gotoAndStop(gradelevel[1]); rankku2.gotoAndStop(gradelevel[2]); rankku3.gotoAndStop(gradelevel[3]); rankku4.gotoAndStop(gradelevel[4]); rankku5.gotoAndStop(gradelevel[5]); rankku6.gotoAndStop(gradelevel[6]); rankku7.gotoAndStop(gradelevel[7]); rankku8.gotoAndStop(gradelevel[8]); rankku9.gotoAndStop(gradelevel[9]); break; }; } function frame9(){ rankku1.visible = false; rankku2.visible = false; rankku3.visible = false; rankku4.visible = false; rankku5.visible = false; rankku6.visible = false; rankku7.visible = false; rankku8.visible = false; rankku9.visible = false; } } }//package Battefield2v1_fla
Section 53
//Meriam_205 (Battefield2v1_fla.Meriam_205) package Battefield2v1_fla { import flash.display.*; public dynamic class Meriam_205 extends MovieClip { public function Meriam_205(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 54
//Meriam_215 (Battefield2v1_fla.Meriam_215) package Battefield2v1_fla { import flash.display.*; public dynamic class Meriam_215 extends MovieClip { public var Md:MovieClip; public function Meriam_215(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 55
//Movie_137 (Battefield2v1_fla.Movie_137) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class Movie_137 extends MovieClip { public var par; public function Movie_137(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11); } function frame10(){ stop(); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame8(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } function frame11(){ stop(); par = this.parent; par.nextFrame(); } } }//package Battefield2v1_fla
Section 56
//Mute_250 (Battefield2v1_fla.Mute_250) package Battefield2v1_fla { import flash.display.*; public dynamic class Mute_250 extends MovieClip { public function Mute_250(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 57
//Panel_245 (Battefield2v1_fla.Panel_245) package Battefield2v1_fla { import flash.display.*; import flash.text.*; public dynamic class Panel_245 extends MovieClip { public var prireload:MovieClip; public var sectext:TextField; public var gratext:TextField; public var daga:MovieClip; public var secreload:MovieClip; public var heatext:TextField; public var pritext:TextField; public var indi:MovieClip; public var prima:MovieClip; public var bmute:MovieClip; public var bplay:MovieClip; } }//package Battefield2v1_fla
Section 58
//Pause_249 (Battefield2v1_fla.Pause_249) package Battefield2v1_fla { import flash.display.*; public dynamic class Pause_249 extends MovieClip { public function Pause_249(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 59
//PauseMenu_252 (Battefield2v1_fla.PauseMenu_252) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class PauseMenu_252 extends MovieClip { public var rtmm:SimpleButton; public var par; public function PauseMenu_252(){ addFrameScript(0, frame1, 16, frame17, 17, frame18); } function frame18(){ Mouse.hide(); } function frame1(){ stop(); } function frame17(){ stop(); Mouse.show(); par = this.parent; rtmm.addEventListener(MouseEvent.CLICK, clickrtmm); } public function clickrtmm(_arg1:MouseEvent):void{ gotoAndStop(1); par.gotoAndStop("menu"); } } }//package Battefield2v1_fla
Section 60
//PilihChar_156 (Battefield2v1_fla.PilihChar_156) package Battefield2v1_fla { import flash.display.*; public dynamic class PilihChar_156 extends MovieClip { public var bbazoka:SimpleButton; public var ip2:MovieClip; public var bc1:MovieClip; public var bc2:MovieClip; public var bflame:SimpleButton; public var bgun12:SimpleButton; public var is2:MovieClip; public var bgun2:SimpleButton; public var bshotgun2:SimpleButton; public var is1:MovieClip; public var bgun1:SimpleButton; public var bgun3:SimpleButton; public var bgun22:SimpleButton; public var bshotgun:SimpleButton; public var bgun32:SimpleButton; public var brifle:SimpleButton; public var brifle2:SimpleButton; public var gc1:MovieClip; public var gc2:MovieClip; public var ip1:MovieClip; } }//package Battefield2v1_fla
Section 61
//Primary_247 (Battefield2v1_fla.Primary_247) package Battefield2v1_fla { import flash.display.*; public dynamic class Primary_247 extends MovieClip { public function Primary_247(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 62
//PrimaryIndicator_161 (Battefield2v1_fla.PrimaryIndicator_161) package Battefield2v1_fla { import flash.display.*; public dynamic class PrimaryIndicator_161 extends MovieClip { public function PrimaryIndicator_161(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 63
//RankSymbol_98 (Battefield2v1_fla.RankSymbol_98) package Battefield2v1_fla { import flash.display.*; public dynamic class RankSymbol_98 extends MovieClip { public function RankSymbol_98(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 64
//reload_251 (Battefield2v1_fla.reload_251) package Battefield2v1_fla { import flash.display.*; public dynamic class reload_251 extends MovieClip { public function reload_251(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 65
//SecondaryIndicator_162 (Battefield2v1_fla.SecondaryIndicator_162) package Battefield2v1_fla { import flash.display.*; public dynamic class SecondaryIndicator_162 extends MovieClip { public function SecondaryIndicator_162(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 66
//ShotgunSource_30 (Battefield2v1_fla.ShotgunSource_30) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class ShotgunSource_30 extends MovieClip { public var par; public function ShotgunSource_30(){ addFrameScript(0, frame1); } function frame1(){ par = this.parent; par.timer--; if (par.timer < 0){ stop(); par.parent.removeChild(par); }; } } }//package Battefield2v1_fla
Section 67
//slash1_157 (Battefield2v1_fla.slash1_157) package Battefield2v1_fla { import flash.display.*; public dynamic class slash1_157 extends MovieClip { public function slash1_157(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 68
//SmallPlayer_179 (Battefield2v1_fla.SmallPlayer_179) package Battefield2v1_fla { import flash.display.*; public dynamic class SmallPlayer_179 extends MovieClip { public var pic:MovieClip; public function SmallPlayer_179(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 69
//SmallPlayerDead_188 (Battefield2v1_fla.SmallPlayerDead_188) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class SmallPlayerDead_188 extends MovieClip { public var par; public function SmallPlayerDead_188(){ addFrameScript(0, frame1, 14, frame15); } function frame15(){ stop(); } function frame1(){ par = this.parent; par.isDead = true; } } }//package Battefield2v1_fla
Section 70
//SmallPlayerSaberAttack_187 (Battefield2v1_fla.SmallPlayerSaberAttack_187) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class SmallPlayerSaberAttack_187 extends MovieClip { public var sound:Sound; public var par; public var temp:MovieClip; public function SmallPlayerSaberAttack_187(){ addFrameScript(8, frame9, 11, frame12); } function frame12(){ stop(); par.pic.gotoAndStop("saber"); } function frame9(){ par = this.parent.parent; temp = new SlashSaber(); temp.rotation = (par.pic.rotation + 90); temp.x = (par.x + (Math.cos(((temp.rotation * Math.PI) / 180)) * 20)); temp.y = (par.y + (Math.sin(((temp.rotation * Math.PI) / 180)) * 20)); par.parent.addChild(temp); sound = new SlashSound(); sound.play(0, 1, par.parent.parent.soundEfek); } } }//package Battefield2v1_fla
Section 71
//SmallPlayerThrowGranat_185 (Battefield2v1_fla.SmallPlayerThrowGranat_185) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class SmallPlayerThrowGranat_185 extends MovieClip { public var par; public function SmallPlayerThrowGranat_185(){ addFrameScript(7, frame8); } function frame8(){ par = this.parent.parent; par.throwGranat(); } } }//package Battefield2v1_fla
Section 72
//SoundLoader_95 (Battefield2v1_fla.SoundLoader_95) package Battefield2v1_fla { import flash.display.*; public dynamic class SoundLoader_95 extends MovieClip { public function SoundLoader_95(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Battefield2v1_fla
Section 73
//Splash_122 (Battefield2v1_fla.Splash_122) package Battefield2v1_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class Splash_122 extends MovieClip { public var par; public function Splash_122(){ addFrameScript(121, frame122); } function frame122(){ stop(); par = this.parent; par.play(); } } }//package Battefield2v1_fla
Section 74
//StageClear_220 (Battefield2v1_fla.StageClear_220) package Battefield2v1_fla { import flash.display.*; public dynamic class StageClear_220 extends MovieClip { public function StageClear_220(){ addFrameScript(1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame8(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 75
//StageNow_222 (Battefield2v1_fla.StageNow_222) package Battefield2v1_fla { import flash.display.*; public dynamic class StageNow_222 extends MovieClip { public function StageNow_222(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 76
//StageUnClear_221 (Battefield2v1_fla.StageUnClear_221) package Battefield2v1_fla { import flash.display.*; public dynamic class StageUnClear_221 extends MovieClip { public function StageUnClear_221(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } function frame3(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame9(){ stop(); } function frame8(){ stop(); } function frame2(){ stop(); } } }//package Battefield2v1_fla
Section 77
//tittle_127 (Battefield2v1_fla.tittle_127) package Battefield2v1_fla { import flash.display.*; public dynamic class tittle_127 extends MovieClip { public function tittle_127(){ addFrameScript(41, frame42); } function frame42(){ stop(); } } }//package Battefield2v1_fla
Section 78
//AnimasiDown (AnimasiDown) package { import flash.display.*; public dynamic class AnimasiDown extends MovieClip { public var bl:MovieClip; public function AnimasiDown(){ addFrameScript(39, frame40); } function frame40(){ stop(); bl = new BomKapal(); bl.x = x; bl.y = y; this.parent.addChild(bl); this.parent.removeChild(this); } } }//package
Section 79
//AnimasiUp (AnimasiUp) package { import flash.display.*; public dynamic class AnimasiUp extends MovieClip { public function AnimasiUp(){ addFrameScript(39, frame40); } function frame40(){ stop(); this.parent.removeChild(this); } } }//package
Section 80
//Bazoka (Bazoka) package { import flash.display.*; import flash.events.*; public class Bazoka extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function Bazoka(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 5; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = 25; } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); if (lifeTime > 15){ xSpeed = (xSpeed * 1.25); ySpeed = (ySpeed * 1.25); }; }; } function delBulet():void{ var _local1:MovieClip; var _local2:DisplayObject; var _local3:Number; _local2 = par.getChildByName("player"); _local3 = par.getChildIndex(_local2); _local1 = new BlowBazooka(); _local1.x = x; _local1.y = y; par.addChildAt(_local1, _local3); this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 81
//BazokaEnemy (BazokaEnemy) package { import flash.display.*; import flash.events.*; public class BazokaEnemy extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function BazokaEnemy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 5; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = 25; } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); if (lifeTime > 15){ xSpeed = (xSpeed * 1.25); ySpeed = (ySpeed * 1.25); }; }; } function delBulet():void{ var _local1:MovieClip; var _local2:DisplayObject; var _local3:Number; _local2 = par.getChildByName("player"); _local3 = par.getChildIndex(_local2); _local1 = new BlowBazooka(); _local1.x = x; _local1.y = y; par.addChildAt(_local1, _local3); this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 82
//BazookaSound (BazookaSound) package { import flash.media.*; public dynamic class BazookaSound extends Sound { } }//package
Section 83
//BlastBazoka (BlastBazoka) package { import flash.display.*; public dynamic class BlastBazoka extends MovieClip { public function BlastBazoka(){ addFrameScript(1, frame2); } function frame2(){ stop(); this.parent.removeChild(this); } } }//package
Section 84
//BlastGun (BlastGun) package { import flash.display.*; public dynamic class BlastGun extends MovieClip { public function BlastGun(){ addFrameScript(1, frame2); } function frame2(){ stop(); this.parent.removeChild(this); } } }//package
Section 85
//BlastRifle (BlastRifle) package { import flash.display.*; public dynamic class BlastRifle extends MovieClip { public function BlastRifle(){ addFrameScript(1, frame2); } function frame2(){ stop(); this.parent.removeChild(this); } } }//package
Section 86
//BlastRifleEnemy (BlastRifleEnemy) package { import flash.display.*; public dynamic class BlastRifleEnemy extends MovieClip { public function BlastRifleEnemy(){ addFrameScript(1, frame2); } function frame2(){ stop(); this.parent.removeChild(this); } } }//package
Section 87
//BlastShotgun (BlastShotgun) package { import flash.display.*; public dynamic class BlastShotgun extends MovieClip { public function BlastShotgun(){ addFrameScript(1, frame2); } function frame2(){ stop(); this.parent.removeChild(this); } } }//package
Section 88
//BlastShotgunEnemy (BlastShotgunEnemy) package { import flash.display.*; public dynamic class BlastShotgunEnemy extends MovieClip { public function BlastShotgunEnemy(){ addFrameScript(1, frame2); } function frame2(){ stop(); this.parent.removeChild(this); } } }//package
Section 89
//BlowBazooka (BlowBazooka) package { import flash.display.*; public dynamic class BlowBazooka extends MovieClip { } }//package
Section 90
//BlowGranat (BlowGranat) package { import flash.display.*; public dynamic class BlowGranat extends MovieClip { } }//package
Section 91
//BomKapal (BomKapal) package { import flash.display.*; public dynamic class BomKapal extends MovieClip { public var bom:MovieClip; public function BomKapal(){ addFrameScript(19, frame20); } function frame20(){ stop(); this.parent.removeChild(this); } } }//package
Section 92
//BossBenteng (BossBenteng) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class BossBenteng extends MovieClip { const SPEED:Number = 3; const TIMEREN:Number = 120; const MAXHEALTH:Number = 5000; public var anim:MovieClip; var behavior:Number;// = 1 public var health:Number; public var speed:Number; var canFireCount:Number;// = 0 public var MM1:MovieClip; public var MM2:MovieClip; var WEAPONDAMAGE;// = 10 var par; public var isDead:Boolean;// = false var dsudutM1:Number;// = -2 var dsudutM2:Number;// = 2 public var hp:MovieClip; var sound:Sound; var tEnemy1:Number;// = 120 var tEnemy2:Number;// = 120 var tEnemy3:Number;// = 120 var timer:Number;// = 60 var tEnemy4:Number;// = 120 public var weak:MovieClip; public var M1:MovieClip; public var M2:MovieClip; var sudutM2:Number;// = 180 var enemy1:MovieClip; var enemy2:MovieClip; var sudutM1:Number;// = 180 var enemy3:MovieClip; var enemy4:MovieClip; var ctranim:Number;// = 100 var canFireWeapon:Boolean;// = true var pla; public function BossBenteng():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; behavior = 1; sudutM1 = 180; sudutM2 = 180; dsudutM1 = -2; dsudutM2 = 2; timer = 60; tEnemy1 = TIMEREN; tEnemy2 = TIMEREN; tEnemy3 = TIMEREN; tEnemy4 = TIMEREN; ctranim = 100; super(); speed = SPEED; health = MAXHEALTH; } function changeBehavior():void{ behavior++; switch (behavior){ case 1: sudutM1 = 180; break; case 2: sudutM2 = -140; break; case 3: sudutM1 = 180; sudutM2 = 180; break; case 4: break; case 5: break; case 6: break; case 7: sudutM2 = 180; break; case 8: sudutM1 = 140; break; case 9: sudutM1 = 140; sudutM2 = -140; break; case 10: break; case 11: break; case 12: sudutM1 = 180; sudutM2 = 180; break; case 13: sudutM2 = -140; sudutM1 = 140; break; case 14: break; case 15: behavior = 0; changeBehavior(); break; }; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function moveEnemy():void{ if (health > 0){ if (ctranim < 24){ if (ctranim == 22){ switch (randRange(1, 2)){ case 1: sound = new enemy_alert2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; anim.visible = true; } else { anim.visible = false; }; if (ctranim < 0){ ctranim = 500; } else { ctranim--; }; hp.width = ((health / MAXHEALTH) * 200); par = this.parent; pla = par.player; enemy1 = par.enemy1; enemy2 = par.enemy2; enemy3 = par.enemy3; enemy4 = par.enemy4; if (enemy1.isDead){ if (tEnemy1 <= 0){ par.enemy1 = par.spawnEnemyB(492, 68, 0, randRange(1, 4), 1); par.enemy1.goSee(180, (492 - 225), 68, true); tEnemy1 = TIMEREN; } else { tEnemy1--; }; }; if (enemy2.isDead){ if (tEnemy2 <= 0){ par.enemy2 = par.spawnEnemyB(492, 195, 0, randRange(1, 4), 2); par.enemy2.goSee(180, (492 - 225), 195, true); tEnemy2 = TIMEREN; } else { tEnemy2--; }; }; if (enemy3.isDead){ if (tEnemy3 <= 0){ par.enemy3 = par.spawnEnemyB(492, 275, 0, randRange(1, 4), 3); par.enemy3.goSee(180, (492 - 225), 275, true); tEnemy3 = TIMEREN; } else { tEnemy3--; }; }; if (enemy4.isDead){ if (tEnemy4 <= 0){ par.enemy4 = par.spawnEnemyB(492, 405, 0, randRange(1, 4), 4); par.enemy4.goSee(180, (492 - 225), 405, true); tEnemy4 = TIMEREN; } else { tEnemy4--; }; }; if (canFireCount <= 0){ canFireWeapon = true; fireWeapon(); } else { canFireCount--; }; if (timer <= 0){ timer = 60; changeBehavior(); } else { timer--; }; } else { par.bossDefeat = true; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } public function deleteEnemy():void{ par.removeChild(this); } public function damage(_arg1:Number):void{ health = (health - _arg1); weak.play(); } public function fireWeapon():void{ var _local1:MovieClip; var _local2:*; var _local3:*; if (canFireWeapon){ canFireWeapon = false; M1.rotation = (sudutM1 + 180); M2.rotation = (sudutM2 + 180); switch (behavior){ case 1: canFireCount = 2; _local2 = new Point(M1.m.x, M1.m.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM1 = (sudutM1 + dsudutM1); M1.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: canFireCount = 2; _local2 = new Point(M2.m.x, M2.m.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 - dsudutM2); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: canFireCount = 2; _local2 = new Point(M1.m.x, M1.m.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); _local2 = new Point(M2.m.x, M2.m.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 + dsudutM2); sudutM1 = (sudutM1 + dsudutM1); M1.play(); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: canFireCount = 2; _local2 = new Point(M1.m.x, M1.m.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); _local2 = new Point(M2.m.x, M2.m.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 - dsudutM2); sudutM1 = (sudutM1 - dsudutM1); M1.play(); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: canFireCount = 24; if ((timer % 2) == 0){ _local2 = new Point(MM1.x, MM1.y); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMeriam(_local3.x, _local3.y, -180, 0); par.addChild(_local1); MM1.play(); } else { _local2 = new Point(MM2.x, MM2.y); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMeriam(_local3.x, _local3.y, -180, 0); par.addChild(_local1); MM2.play(); }; sound = new MeriamSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: canFireCount = 2; _local2 = new Point(M2.m.x, M2.m.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 + dsudutM2); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 8: canFireCount = 2; _local2 = new Point(M1.m.x, M1.m.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM1 = (sudutM1 - dsudutM1); M1.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 9: canFireCount = 2; _local2 = new Point(M1.m.x, M1.m.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); _local2 = new Point(M2.m.x, M2.m.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 - dsudutM2); sudutM1 = (sudutM1 - dsudutM1); M1.play(); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 10: canFireCount = 2; _local2 = new Point(M1.m.x, M1.m.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); _local2 = new Point(M2.m.x, M2.m.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 + dsudutM2); sudutM1 = (sudutM1 + dsudutM1); M1.play(); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 12: canFireCount = 2; _local2 = new Point(M1.m.x, M1.m.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM1 = (sudutM1 + dsudutM1); _local2 = new Point(M2.m.x, M2.m.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 + dsudutM2); M2.play(); M1.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 13: canFireCount = 2; _local2 = new Point(M1.m.x, M1.m.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM1 = (sudutM1 - dsudutM1); _local2 = new Point(M2.m.x, M2.m.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 - dsudutM2); M2.play(); M1.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 14: canFireCount = 12; if ((timer % 2) == 1){ _local2 = new Point(MM1.x, MM1.y); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMeriam(_local3.x, _local3.y, -180, 0); par.addChild(_local1); MM1.play(); } else { _local2 = new Point(MM2.x, MM2.y); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMeriam(_local3.x, _local3.y, -180, 0); par.addChild(_local1); MM2.play(); }; sound = new MeriamSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; } } }//package
Section 93
//BossKapal (BossKapal) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class BossKapal extends MovieClip { const SPEED:Number = 3; const TIMEREN:Number = 120; const MAXHEALTH:Number = 7000; public var anim:MovieClip; var xBom:Array; var sudutFire:Array; var behavior:Number;// = 1 public var health:Number; public var speed:Number; var yBom:Array; var ud:Number;// = 1 var canFireCount:Number;// = 0 var WEAPONDAMAGE;// = 10 var par; public var isDead:Boolean;// = false var dsudutM1:Number;// = -2 var dsudutM2:Number;// = 2 public var hp:MovieClip; var bomke:Number;// = 0 var sound:Sound; var tEnemy1:Number;// = 120 var tEnemy2:Number;// = 120 var timer:Number;// = 60 public var weak:MovieClip; var sudutke:Number;// = 0 public var M1:MovieClip; public var M2:MovieClip; public var MM:MovieClip; var sudutM2:Number;// = 180 var enemy1:MovieClip; var enemy2:MovieClip; var sudutM1:Number;// = 180 var ctranim:Number;// = 100 var canFireWeapon:Boolean;// = true var pla; public function BossKapal():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; behavior = 1; sudutM1 = 180; sudutM2 = 180; dsudutM1 = -2; dsudutM2 = 2; timer = 60; tEnemy1 = TIMEREN; tEnemy2 = TIMEREN; sudutFire = new Array(-135, -180, 135); sudutke = 0; xBom = new Array(71.5, 71.5, 149); yBom = new Array(72.4, 120.1, 167.1, 216.1, 264.1, 309.1, 357.1, 408.1); bomke = 0; ud = 1; ctranim = 100; super(); speed = SPEED; health = MAXHEALTH; } function changeBehavior():void{ behavior++; switch (behavior){ case 1: sudutM1 = 180; break; case 2: sudutM2 = -140; break; case 3: sudutM1 = 180; sudutM2 = 180; break; case 4: break; case 5: break; case 6: break; case 7: break; case 8: break; case 9: break; case 10: break; case 11: break; case 12: break; case 13: if (randRange(1, 2) == 1){ ud = -1; bomke = 7; } else { ud = 1; bomke = 0; }; break; case 14: break; case 15: behavior = 0; timer = 60; changeBehavior(); break; }; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function moveEnemy():void{ if (health > 0){ if (ctranim < 24){ if (ctranim == 22){ switch (randRange(1, 3)){ case 1: sound = new enemy_alert3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_alert5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; anim.visible = true; } else { anim.visible = false; }; if (ctranim < 0){ ctranim = 500; } else { ctranim--; }; hp.width = ((health / MAXHEALTH) * 200); par = this.parent; pla = par.player; enemy1 = par.enemy1; enemy2 = par.enemy2; if (enemy1.isDead){ if (tEnemy1 <= 0){ par.enemy1 = par.spawnEnemyB(492, 113, 0, randRange(1, 7), 1); par.enemy1.goSee(180, (492 - 300), 113, true); tEnemy1 = TIMEREN; } else { tEnemy1--; }; }; if (enemy2.isDead){ if (tEnemy2 <= 0){ par.enemy2 = par.spawnEnemyB(492, 415, 0, randRange(1, 7), 2); par.enemy2.goSee(180, (492 - 300), 415, true); tEnemy2 = TIMEREN; } else { tEnemy2--; }; }; if (canFireCount <= 0){ canFireWeapon = true; fireWeapon(); } else { canFireCount--; }; if (timer <= 0){ if (behavior < 11){ timer = 60; } else { if (behavior == 12){ timer = 240; } else { timer = 80; }; }; changeBehavior(); } else { timer--; }; } else { par.bossDefeat = true; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } public function deleteEnemy():void{ par.removeChild(this); } public function damage(_arg1:Number):void{ health = (health - _arg1); weak.play(); } public function fireWeapon():void{ var _local1:MovieClip; var _local2:*; var _local3:*; if (canFireWeapon){ canFireWeapon = false; M1.rotation = (sudutM1 + 180); M2.rotation = (sudutM2 + 180); MM.rotation = (sudutFire[sudutke] + 90); switch (behavior){ case 1: canFireCount = 2; _local2 = new Point(M1.mb.x, M1.mb.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM1 = (sudutM1 + dsudutM1); M1.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: canFireCount = 2; _local2 = new Point(M2.ma.x, M2.ma.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 - dsudutM2); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: canFireCount = 2; _local2 = new Point(M1.ma.x, M1.ma.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); _local2 = new Point(M2.mb.x, M2.mb.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 + dsudutM2); sudutM1 = (sudutM1 + dsudutM1); M1.play(); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: canFireCount = 2; _local2 = new Point(M1.mb.x, M1.mb.y); _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); _local2 = new Point(M2.ma.x, M2.ma.y); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMachine(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); sudutM2 = (sudutM2 - dsudutM2); sudutM1 = (sudutM1 - dsudutM1); M1.play(); M2.play(); sound = new MachinegunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: canFireCount = 12; _local2 = new Point(MM.Md.x, MM.Md.y); _local3 = MM.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruMeriamKapal(_local3.x, _local3.y, sudutFire[sudutke], 0); par.addChild(_local1); sudutke++; if (sudutke > 2){ sudutke = 0; }; MM.play(); sound = new MeriamSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: canFireCount = 30; _local2 = new Point(504, 312); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new AnimasiUp(); _local1.x = _local3.x; _local1.y = _local3.y; par.addChild(_local1); break; case 8: canFireCount = 30; _local2 = new Point(randRange(50, 270), randRange(50, 430)); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new AnimasiDown(); _local1.x = _local3.x; _local1.y = _local3.y; par.addChild(_local1); sound = new RoketSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 9: sudutM1 = 135; M1.rotation = (sudutM1 + 180); canFireCount = 20; if ((timer % 2) == 0){ _local2 = new Point(M1.mb.x, M1.mb.y); } else { _local2 = new Point(M1.ma.x, M1.ma.y); }; _local3 = M1.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruKapalMantul(_local3.x, _local3.y, sudutM1, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); M1.play(); break; case 10: canFireCount = 20; if ((timer % 2) == 0){ sudutM2 = -130; _local2 = new Point(M2.mb.x, M2.mb.y); } else { sudutM2 = -150; _local2 = new Point(M2.ma.x, M2.ma.y); }; M2.rotation = (sudutM2 + 180); _local3 = M2.localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new PeluruKapalMantul(_local3.x, _local3.y, sudutM2, 0); _local1.setDamage(WEAPONDAMAGE); par.addChild(_local1); M2.play(); break; case 12: canFireCount = 40; _local2 = new Point(504, 312); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new AnimasiUp(); _local1.x = _local3.x; _local1.y = _local3.y; par.addChild(_local1); sound = new RoketSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 13: canFireCount = 40; _local2 = new Point(504, 312); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new AnimasiUp(); _local1.x = _local3.x; _local1.y = _local3.y; par.addChild(_local1); _local2 = new Point(xBom[randRange(1, 2)], yBom[bomke]); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new AnimasiDown(); _local1.x = _local3.x; _local1.y = _local3.y; par.addChild(_local1); bomke = (bomke + ud); sound = new RoketSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 14: canFireCount = 40; _local2 = new Point(xBom[randRange(1, 2)], yBom[bomke]); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new AnimasiDown(); _local1.x = _local3.x; _local1.y = _local3.y; par.addChild(_local1); bomke = (bomke + ud); break; }; }; } } }//package
Section 94
//ChangeWeaponSound (ChangeWeaponSound) package { import flash.media.*; public dynamic class ChangeWeaponSound extends Sound { } }//package
Section 95
//CharSelect (CharSelect) package { import flash.media.*; public dynamic class CharSelect extends Sound { } }//package
Section 96
//Death1Sound (Death1Sound) package { import flash.media.*; public dynamic class Death1Sound extends Sound { } }//package
Section 97
//Death2Sound (Death2Sound) package { import flash.media.*; public dynamic class Death2Sound extends Sound { } }//package
Section 98
//Droploot (Droploot) package { import flash.display.*; public class Droploot extends MovieClip { var maxammo:Number; public var timer:Number;// = 2000 var jenisweapon:String; public var pic:MovieClip; var ammo:Number; public function Droploot(_arg1:Number=10, _arg2:Number=100, _arg3:String="flame"):void{ timer = 2000; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); ammo = _arg1; maxammo = _arg2; jenisweapon = _arg3; gotoAndStop(_arg3); } public function Weapon():String{ return (jenisweapon); } public function MAXAmmo():Number{ return (maxammo); } function frame3(){ stop(); } function frame4(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } public function Ammo():Number{ return (ammo); } } }//package
Section 99
//Enemy (Enemy) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class Enemy extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 100; var xtarget:Number; public var perimeter:MovieClip; var lookAround:Boolean;// = false public var los:MovieClip; public var speed:Number; public var health:Number; var ytarget:Number; var canFireCount:Number;// = 0 var WEAPONDAMAGE;// = 10 var par; var speedLook:Number;// = 3 public var body:MovieClip; public var isDead:Boolean;// = false var canMove:Boolean;// = false var losSpeed:Number; var lookRot:Number; var pla; var canFireWeapon:Boolean;// = true public function Enemy():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; lookAround = false; speedLook = 3; canMove = false; super(); speed = SPEED; health = MAXHEALTH; lookRot = rotation; losSpeed = speed; } public function redMove():void{ los.rotation = (los.rotation + losSpeed); if (los.rotation < -20){ losSpeed = (losSpeed * -1); } else { if (los.rotation > 20){ losSpeed = (losSpeed * -1); }; }; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function moveEnemy():void{ par = this.parent; pla = par.player; if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (lookAround){ seeRot(); }; if (canMove){ moveToPoint(); }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function damage(_arg1:Number):void{ health = (health - _arg1); } public function goSee(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; xtarget = _arg2; ytarget = _arg3; canMove = true; if (_arg4 == false){ if (lookAround == false){ _local5 = rotation; rotation = (_arg1 + 180); lookRot = Math.round(rotation); rotation = _local5; lookAround = true; }; } else { _local6 = (_arg2 - this.x); _local7 = (_arg3 - this.y); _local8 = Math.atan2(_local7, _local6); _local9 = ((_local8 * 180) / Math.PI); lookRot = _local9; lookAround = true; }; } function seeRot():void{ if (lookAround == true){ if ((((((rotation < -90)) && ((lookRot > 90)))) || ((((rotation > 90)) && ((lookRot < -90)))))){ if ((((rotation < -90)) && ((lookRot > 90)))){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { if ((((rotation > 90)) && ((lookRot < -90)))){ rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; } else { if (rotation > lookRot){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; }; if ((((Math.abs(rotation) < (Math.abs(lookRot) + (speed * speedLook)))) && ((Math.abs(rotation) >= (Math.abs(lookRot) - (speed * speedLook)))))){ if ((((((rotation > 0)) && ((lookRot > 0)))) || ((((rotation < 0)) && ((lookRot < 0)))))){ lookAround = false; los.rotation = 0; rotation = lookRot; }; }; } public function deleteEnemy():void{ par.removeChild(this); } function moveToPoint():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Array; var _local8:*; var _local9:*; if (lookAround == false){ _local1 = (xtarget - this.x); _local2 = (ytarget - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local5 = (Math.cos(((_local4 * Math.PI) / 180)) * speed); _local6 = (Math.sin(((_local4 * Math.PI) / 180)) * speed); _local7 = new Array(); _local8 = 0; while (_local8 < par.numChildren) { _local9 = par.getChildAt(_local8); if ((((_local9 is Wall)) || ((_local9 is Hole)))){ _local7.push(_local9); }; _local8++; }; x = (x + _local5); y = (y + _local6); for (_local8 in _local7) { if (body.hitTestObject(_local7[_local8])){ x = (x - _local5); y = (y - _local6); canMove = false; }; }; if ((((((x >= (xtarget - (speed * 2)))) && ((x <= (xtarget + (speed * 2)))))) && ((((y >= (ytarget - (speed * 2)))) && ((y <= (ytarget + (speed * 2)))))))){ canMove = false; }; }; } public function fireWeapon():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:*; var _local7:*; if (canFireWeapon){ canFireWeapon = false; par = this.parent; _local1 = (pla.x - x); _local2 = (pla.y - y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); canFireCount = 8; _local6 = new Point(0, 0); _local7 = localToGlobal(_local6); _local7 = par.globalToLocal(_local7); _local5 = new Peluru(_local7.x, _local7.y, _local4, 0); _local5.setDamage(WEAPONDAMAGE); par.addChild(_local5); }; } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } } }//package
Section 100
//enemy_alert1 (enemy_alert1) package { import flash.media.*; public dynamic class enemy_alert1 extends Sound { } }//package
Section 101
//enemy_alert2 (enemy_alert2) package { import flash.media.*; public dynamic class enemy_alert2 extends Sound { } }//package
Section 102
//enemy_alert3 (enemy_alert3) package { import flash.media.*; public dynamic class enemy_alert3 extends Sound { } }//package
Section 103
//enemy_alert4 (enemy_alert4) package { import flash.media.*; public dynamic class enemy_alert4 extends Sound { } }//package
Section 104
//enemy_alert5 (enemy_alert5) package { import flash.media.*; public dynamic class enemy_alert5 extends Sound { } }//package
Section 105
//enemy_alert6 (enemy_alert6) package { import flash.media.*; public dynamic class enemy_alert6 extends Sound { } }//package
Section 106
//enemy_alert7 (enemy_alert7) package { import flash.media.*; public dynamic class enemy_alert7 extends Sound { } }//package
Section 107
//enemy_die1 (enemy_die1) package { import flash.media.*; public dynamic class enemy_die1 extends Sound { } }//package
Section 108
//enemy_die2 (enemy_die2) package { import flash.media.*; public dynamic class enemy_die2 extends Sound { } }//package
Section 109
//enemy_die3 (enemy_die3) package { import flash.media.*; public dynamic class enemy_die3 extends Sound { } }//package
Section 110
//enemy_die4 (enemy_die4) package { import flash.media.*; public dynamic class enemy_die4 extends Sound { } }//package
Section 111
//enemy_die5 (enemy_die5) package { import flash.media.*; public dynamic class enemy_die5 extends Sound { } }//package
Section 112
//enemy_die6 (enemy_die6) package { import flash.media.*; public dynamic class enemy_die6 extends Sound { } }//package
Section 113
//enemy_die7 (enemy_die7) package { import flash.media.*; public dynamic class enemy_die7 extends Sound { } }//package
Section 114
//enemy_fireinthehole (enemy_fireinthehole) package { import flash.media.*; public dynamic class enemy_fireinthehole extends Sound { } }//package
Section 115
//enemy_watchout (enemy_watchout) package { import flash.media.*; public dynamic class enemy_watchout extends Sound { } }//package
Section 116
//EnemyAK (EnemyAK) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class EnemyAK extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 100; var xtarget:Number; var alertsoundctr;// = 1 public var perimeter:MovieClip; var maxammo:Number;// = 24 var behaviorTime:Number;// = 0 public var health:Number; public var speed:Number; var reloadNow:Boolean;// = false var canFireCount:Number;// = 0 public var peribody:MovieClip; var WEAPONDAMAGE;// = 10 var par; var moveF:Boolean;// = false var moveSStep:Number;// = 20 var moveS:Boolean;// = false public var isDead:Boolean;// = false var lookRot:Number; var ammo:Number;// = 24 var losSpeed:Number; var yawal:Number; var maxSStep:Number;// = 20 var recoilCount:Number;// = 0 var sound:Sound; var recoil:Number;// = 0 var lookAround:Boolean;// = false public var los:MovieClip; var ytarget:Number; var xawal:Number; var speedLook:Number;// = 3 public var body:MovieClip; var canMove:Boolean;// = false var burn:Boolean;// = false var canFireWeapon:Boolean;// = true var pla; var reloadtime:Number; var goBack:Boolean;// = false public function EnemyAK():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; lookAround = false; speedLook = 3; canMove = false; reloadNow = false; ammo = 24; maxammo = 24; recoil = 0; recoilCount = 0; goBack = false; behaviorTime = 0; moveF = false; moveS = false; moveSStep = 20; maxSStep = 20; alertsoundctr = 1; burn = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); speed = SPEED; health = MAXHEALTH; lookRot = rotation; losSpeed = speed; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function redMove():void{ los.rotation = (los.rotation + losSpeed); if (los.rotation < -20){ losSpeed = (losSpeed * -1); } else { if (los.rotation > 20){ losSpeed = (losSpeed * -1); }; }; } public function moveEnemy():void{ par = this.parent; pla = par.player; if (health > 0){ recoilRec(); if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (lookAround){ seeRot(); }; if (reloadNow){ behaviorTime = 0; if (reloadtime > 0){ reloadtime--; } else { reloadtime = 0; reloadNow = false; reload(); }; }; if (canMove){ behaviorTime = 0; if (currentFrame != 2){ gotoAndStop("move"); }; if (reloadNow == false){ moveToPoint(); }; } else { if (currentFrame != 1){ gotoAndStop("standby"); }; }; behaviorTime++; if (behaviorTime > 40){ if (moveF){ moveToForward(); }; if (moveS){ moveToShort(); }; }; } else { if (currentFrame != 3){ gotoAndStop("dead"); if (burn){ switch (randRange(1, 3)){ case 1: sound = new enemy_die5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { switch (randRange(1, 4)){ case 1: sound = new enemy_die1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_die4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; }; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function goSee(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; xtarget = _arg2; ytarget = _arg3; canMove = true; if (_arg4 == false){ if (lookAround == false){ _local5 = rotation; rotation = (_arg1 + 180); lookRot = Math.round(rotation); rotation = _local5; lookAround = true; if (randRange(1, 20) == 3){ sound = new enemy_watchout(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } else { _local6 = (_arg2 - this.x); _local7 = (_arg3 - this.y); _local8 = Math.atan2(_local7, _local6); _local9 = ((_local8 * 180) / Math.PI); lookRot = _local9; lookAround = true; if (alertsoundctr <= 0){ alertsoundctr = 35; switch (randRange(1, 7)){ case 1: sound = new enemy_alert1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_alert3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_alert4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: sound = new enemy_alert5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 6: sound = new enemy_alert6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: sound = new enemy_alert7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { alertsoundctr = (alertsoundctr - 1); }; }; } public function DropLoot():void{ var _local1:DisplayObject; var _local2:Number; var _local3:MovieClip; _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); if (randRange(1, 5) <= 2){ _local3 = new Droploot(30, 30, "rifle"); } else { _local3 = new ItemLoot2(); }; _local3.x = x; _local3.y = y; sound = new GunFallSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); par.addChildAt(_local3, _local2); } function frame3(){ stop(); } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } function frame1(){ stop(); } function frame2(){ stop(); } public function setPosAwal(_arg1:Number, _arg2:Number):void{ xawal = _arg1; yawal = _arg2; goBack = true; } public function deleteEnemy():void{ par.removeChild(this); } function seeRot():void{ if (lookAround == true){ if ((((((rotation < -90)) && ((lookRot > 90)))) || ((((rotation > 90)) && ((lookRot < -90)))))){ if ((((rotation < -90)) && ((lookRot > 90)))){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { if ((((rotation > 90)) && ((lookRot < -90)))){ rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; } else { if (rotation > lookRot){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; }; if ((((Math.abs(rotation) < (Math.abs(lookRot) + (speed * speedLook)))) && ((Math.abs(rotation) >= (Math.abs(lookRot) - (speed * speedLook)))))){ if ((((((rotation > 0)) && ((lookRot > 0)))) || ((((rotation < 0)) && ((lookRot < 0)))))){ lookAround = false; los.rotation = 0; rotation = lookRot; }; }; } function moveToPoint():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Array; var _local8:*; var _local9:*; if (lookAround == false){ _local1 = (xtarget - this.x); _local2 = (ytarget - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local5 = (Math.cos(((_local4 * Math.PI) / 180)) * speed); _local6 = (Math.sin(((_local4 * Math.PI) / 180)) * speed); _local7 = new Array(); _local8 = 0; while (_local8 < par.numChildren) { _local9 = par.getChildAt(_local8); if ((((_local9 is Wall)) || ((_local9 is Hole)))){ _local7.push(_local9); }; _local8++; }; x = (x + _local5); y = (y + _local6); for (_local8 in _local7) { if (body.hitTestObject(_local7[_local8])){ while (body.hitTestObject(_local7[_local8])) { x = (x - _local5); y = (y - _local6); }; canMove = false; }; }; if ((((((x >= (xtarget - (speed * 2)))) && ((x <= (xtarget + (speed * 2)))))) && ((((y >= (ytarget - (speed * 2)))) && ((y <= (ytarget + (speed * 2)))))))){ canMove = false; }; }; } function moveToForward():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; }; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ burn = false; } else { burn = true; }; health = (health - _arg1); if (_arg1 > 4){ switch (randRange(1, 4)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; } function reload():void{ ammo = maxammo; sound = new ReloadSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); } function moveToShort():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); return; }; }; moveSStep--; if (moveSStep <= 0){ moveSStep = maxSStep; behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; } function recoilRec():void{ if (recoilCount > 0){ recoilCount--; }; } public function fireWeapon():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:*; var _local7:*; var _local8:DisplayObject; var _local9:Number; if (canFireWeapon){ if (ammo > 0){ canFireWeapon = false; par = this.parent; _local1 = (pla.x - x); _local2 = (pla.y - y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local8 = par.getChildByName("player"); _local9 = par.getChildIndex(_local8); canFireCount = 2; _local6 = new Point(0, 0); _local7 = localToGlobal(_local6); _local7 = par.globalToLocal(_local7); recoil = reco(recoilCount); if (recoilCount < 60){ recoilCount = (recoilCount + 15); }; _local5 = new PeluruEnemy(_local7.x, _local7.y, (_local4 + recoil), 0); _local5.setDamage((WEAPONDAMAGE * 2.5)); par.addChildAt(_local5, _local9); _local5 = new BlastRifleEnemy(); _local5.x = _local7.x; _local5.y = _local7.y; _local5.rotation = _local4; par.addChildAt(_local5, _local9); ammo--; sound = new RifleSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; if (ammo <= 0){ if (reloadNow == false){ reloadNow = true; reloadtime = 36; }; }; }; } function reco(_arg1:Number):Number{ var _local2:Number; _local2 = Math.round((_arg1 / 15)); return (randRange((_local2 * -1), _local2)); } } }//package
Section 117
//EnemyBazoka (EnemyBazoka) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class EnemyBazoka extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 100; var xtarget:Number; var alertsoundctr;// = 1 public var perimeter:MovieClip; var behaviorTime:Number;// = 0 public var health:Number; public var speed:Number; var canFireCount:Number;// = 0 public var peribody:MovieClip; var WEAPONDAMAGE;// = 10 var par; var moveF:Boolean;// = false var moveSStep:Number;// = 20 var moveS:Boolean;// = false public var isDead:Boolean;// = false var lookRot:Number; var losSpeed:Number; var yawal:Number; var maxSStep:Number;// = 20 var sound:Sound; var lookAround:Boolean;// = false public var los:MovieClip; var ytarget:Number; var xawal:Number; public var pic:MovieClip; var speedLook:Number;// = 3 public var body:MovieClip; var canMove:Boolean;// = false var burn:Boolean;// = false var canFireWeapon:Boolean;// = true var pla; var goBack:Boolean;// = false public function EnemyBazoka():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; lookAround = false; speedLook = 3; canMove = false; goBack = false; behaviorTime = 0; moveF = false; moveS = false; moveSStep = 20; maxSStep = 20; alertsoundctr = 1; burn = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); speed = SPEED; health = MAXHEALTH; lookRot = rotation; losSpeed = speed; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function redMove():void{ los.rotation = (los.rotation + losSpeed); if (los.rotation < -20){ losSpeed = (losSpeed * -1); } else { if (los.rotation > 20){ losSpeed = (losSpeed * -1); }; }; } public function moveEnemy():void{ par = this.parent; pla = par.player; if (health > 0){ if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (lookAround){ seeRot(); }; if (canMove){ behaviorTime = 0; if (currentFrame != 2){ gotoAndStop("move"); }; if (canFireWeapon){ moveToPoint(); }; } else { if (currentFrame != 1){ gotoAndStop("standby"); }; }; behaviorTime++; if (behaviorTime > 40){ if (moveF){ moveToForward(); }; if (moveS){ moveToShort(); }; }; } else { if (currentFrame != 3){ gotoAndStop("dead"); if (burn){ switch (randRange(1, 3)){ case 1: sound = new enemy_die5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { switch (randRange(1, 4)){ case 1: sound = new enemy_die1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_die4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; }; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function goSee(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; xtarget = _arg2; ytarget = _arg3; canMove = true; if (_arg4 == false){ if (lookAround == false){ _local5 = rotation; rotation = (_arg1 + 180); lookRot = Math.round(rotation); rotation = _local5; lookAround = true; if (randRange(1, 20) == 3){ sound = new enemy_watchout(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } else { _local6 = (_arg2 - this.x); _local7 = (_arg3 - this.y); _local8 = Math.atan2(_local7, _local6); _local9 = ((_local8 * 180) / Math.PI); lookRot = _local9; lookAround = true; if (alertsoundctr <= 0){ alertsoundctr = 35; switch (randRange(1, 7)){ case 1: sound = new enemy_alert1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_alert3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_alert4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: sound = new enemy_alert5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 6: sound = new enemy_alert6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: sound = new enemy_alert7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { alertsoundctr = (alertsoundctr - 1); }; }; } public function DropLoot():void{ var _local1:DisplayObject; var _local2:Number; var _local3:MovieClip; _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); if (randRange(1, 5) <= 2){ _local3 = new Droploot(1, 2, "bazoka"); } else { _local3 = new ItemLoot2(); }; _local3.x = x; _local3.y = y; sound = new GunFallSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); par.addChildAt(_local3, _local2); } function frame3(){ stop(); } function frame1(){ stop(); } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } function frame2(){ stop(); } function seeRot():void{ if (lookAround == true){ if ((((((rotation < -90)) && ((lookRot > 90)))) || ((((rotation > 90)) && ((lookRot < -90)))))){ if ((((rotation < -90)) && ((lookRot > 90)))){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { if ((((rotation > 90)) && ((lookRot < -90)))){ rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; } else { if (rotation > lookRot){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; }; if ((((Math.abs(rotation) < (Math.abs(lookRot) + (speed * speedLook)))) && ((Math.abs(rotation) >= (Math.abs(lookRot) - (speed * speedLook)))))){ if ((((((rotation > 0)) && ((lookRot > 0)))) || ((((rotation < 0)) && ((lookRot < 0)))))){ lookAround = false; los.rotation = 0; rotation = lookRot; }; }; } public function setPosAwal(_arg1:Number, _arg2:Number):void{ xawal = _arg1; yawal = _arg2; goBack = true; } public function deleteEnemy():void{ par.removeChild(this); } function moveToPoint():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Array; var _local8:*; var _local9:*; if (lookAround == false){ _local1 = (xtarget - this.x); _local2 = (ytarget - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local5 = (Math.cos(((_local4 * Math.PI) / 180)) * speed); _local6 = (Math.sin(((_local4 * Math.PI) / 180)) * speed); _local7 = new Array(); _local8 = 0; while (_local8 < par.numChildren) { _local9 = par.getChildAt(_local8); if ((((_local9 is Wall)) || ((_local9 is Hole)))){ _local7.push(_local9); }; _local8++; }; x = (x + _local5); y = (y + _local6); for (_local8 in _local7) { if (body.hitTestObject(_local7[_local8])){ while (body.hitTestObject(_local7[_local8])) { x = (x - _local5); y = (y - _local6); }; canMove = false; }; }; if ((((((x >= (xtarget - (speed * 2)))) && ((x <= (xtarget + (speed * 2)))))) && ((((y >= (ytarget - (speed * 2)))) && ((y <= (ytarget + (speed * 2)))))))){ canMove = false; }; }; } function moveToForward():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; }; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ burn = false; } else { burn = true; }; health = (health - _arg1); if (_arg1 > 4){ switch (randRange(1, 4)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; } function moveToShort():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); return; }; }; moveSStep--; if (moveSStep <= 0){ moveSStep = maxSStep; behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; } public function fireWeapon():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:*; var _local7:*; var _local8:DisplayObject; var _local9:Number; if (canFireWeapon){ canFireWeapon = false; par = this.parent; _local1 = (pla.x - x); _local2 = (pla.y - y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); canFireCount = 96; _local6 = new Point(0, 0); _local7 = localToGlobal(_local6); _local7 = par.globalToLocal(_local7); _local8 = par.getChildByName("player"); _local9 = par.getChildIndex(_local8); _local5 = new BazokaEnemy(_local7.x, _local7.y, _local4, 0); _local5.setDamage((WEAPONDAMAGE * 20)); par.addChildAt(_local5, _local9); _local5 = new BlastBazoka(); _local5.x = _local7.x; _local5.y = _local7.y; _local5.rotation = (_local4 - 90); par.addChildAt(_local5, _local9); sound = new BazookaSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; } } }//package
Section 118
//EnemyFlame (EnemyFlame) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class EnemyFlame extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 120; var xtarget:Number; var alertsoundctr;// = 1 public var perimeter:MovieClip; var behaviorTime:Number;// = 0 public var health:Number; public var speed:Number; var canFireCount:Number;// = 0 public var peribody:MovieClip; var WEAPONDAMAGE;// = 10 var par; var moveF:Boolean;// = false var moveSStep:Number;// = 20 var moveS:Boolean;// = false public var isDead:Boolean;// = false var lookRot:Number; var losSpeed:Number; var yawal:Number; var maxSStep:Number;// = 20 var sound:Sound; var lookAround:Boolean;// = false public var los:MovieClip; var ytarget:Number; var xawal:Number; public var pic:MovieClip; var speedLook:Number;// = 3 public var body:MovieClip; var canMove:Boolean;// = false var burn:Boolean;// = false var canFireWeapon:Boolean;// = true var pla; var goBack:Boolean;// = false public function EnemyFlame():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; lookAround = false; speedLook = 3; canMove = false; goBack = false; behaviorTime = 0; moveF = false; moveS = false; moveSStep = 20; maxSStep = 20; alertsoundctr = 1; burn = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); speed = SPEED; health = MAXHEALTH; lookRot = rotation; losSpeed = speed; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function redMove():void{ los.rotation = (los.rotation + losSpeed); if (los.rotation < -20){ losSpeed = (losSpeed * -1); } else { if (los.rotation > 20){ losSpeed = (losSpeed * -1); }; }; } public function moveEnemy():void{ par = this.parent; pla = par.player; if (health > 0){ if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (lookAround){ seeRot(); }; if (canMove){ behaviorTime = 0; if (currentFrame != 2){ gotoAndStop("move"); }; moveToPoint(); } else { if (currentFrame != 1){ gotoAndStop("standby"); }; }; behaviorTime++; if (behaviorTime > 40){ if (moveF){ moveToForward(); }; if (moveS){ moveToShort(); }; }; } else { if (currentFrame != 3){ gotoAndStop("dead"); if (burn){ switch (randRange(1, 3)){ case 1: sound = new enemy_die5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { switch (randRange(1, 4)){ case 1: sound = new enemy_die1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_die4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; }; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function goSee(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; xtarget = _arg2; ytarget = _arg3; canMove = true; if (_arg4 == false){ if (lookAround == false){ _local5 = rotation; rotation = (_arg1 + 180); lookRot = Math.round(rotation); rotation = _local5; lookAround = true; if (randRange(1, 20) == 3){ sound = new enemy_watchout(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } else { _local6 = (_arg2 - this.x); _local7 = (_arg3 - this.y); _local8 = Math.atan2(_local7, _local6); _local9 = ((_local8 * 180) / Math.PI); lookRot = _local9; lookAround = true; if (alertsoundctr <= 0){ alertsoundctr = 35; switch (randRange(1, 7)){ case 1: sound = new enemy_alert1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_alert3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_alert4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: sound = new enemy_alert5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 6: sound = new enemy_alert6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: sound = new enemy_alert7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { alertsoundctr = (alertsoundctr - 1); }; }; } public function DropLoot():void{ var _local1:DisplayObject; var _local2:Number; var _local3:MovieClip; _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); if (randRange(1, 5) <= 2){ _local3 = new Droploot(1, 100, "flame"); } else { _local3 = new ItemLoot2(); }; _local3.x = x; _local3.y = y; sound = new GunFallSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); par.addChildAt(_local3, _local2); } function frame3(){ stop(); } function frame1(){ stop(); } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } function frame2(){ stop(); } function seeRot():void{ if (lookAround == true){ if ((((((rotation < -90)) && ((lookRot > 90)))) || ((((rotation > 90)) && ((lookRot < -90)))))){ if ((((rotation < -90)) && ((lookRot > 90)))){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { if ((((rotation > 90)) && ((lookRot < -90)))){ rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; } else { if (rotation > lookRot){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; }; if ((((Math.abs(rotation) < (Math.abs(lookRot) + (speed * speedLook)))) && ((Math.abs(rotation) >= (Math.abs(lookRot) - (speed * speedLook)))))){ if ((((((rotation > 0)) && ((lookRot > 0)))) || ((((rotation < 0)) && ((lookRot < 0)))))){ lookAround = false; los.rotation = 0; rotation = lookRot; }; }; } public function setPosAwal(_arg1:Number, _arg2:Number):void{ xawal = _arg1; yawal = _arg2; goBack = true; } public function deleteEnemy():void{ par.removeChild(this); } function moveToPoint():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Array; var _local8:*; var _local9:*; if (lookAround == false){ _local1 = (xtarget - this.x); _local2 = (ytarget - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local5 = (Math.cos(((_local4 * Math.PI) / 180)) * speed); _local6 = (Math.sin(((_local4 * Math.PI) / 180)) * speed); _local7 = new Array(); _local8 = 0; while (_local8 < par.numChildren) { _local9 = par.getChildAt(_local8); if ((((_local9 is Wall)) || ((_local9 is Hole)))){ _local7.push(_local9); }; _local8++; }; x = (x + _local5); y = (y + _local6); for (_local8 in _local7) { if (body.hitTestObject(_local7[_local8])){ while (body.hitTestObject(_local7[_local8])) { x = (x - _local5); y = (y - _local6); }; canMove = false; }; }; if ((((((x >= (xtarget - (speed * 2)))) && ((x <= (xtarget + (speed * 2)))))) && ((((y >= (ytarget - (speed * 2)))) && ((y <= (ytarget + (speed * 2)))))))){ canMove = false; }; }; } function moveToForward():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; }; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ burn = false; } else { burn = true; }; health = (health - _arg1); if (_arg1 > 4){ switch (randRange(1, 4)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; } function moveToShort():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); return; }; }; moveSStep--; if (moveSStep <= 0){ moveSStep = maxSStep; behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; } public function fireWeapon():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:*; var _local7:*; var _local8:DisplayObject; var _local9:Number; var _local10:Number; if (canFireWeapon){ canFireWeapon = false; par = this.parent; _local1 = (pla.x - x); _local2 = (pla.y - y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local8 = par.getChildByName("player"); _local9 = par.getChildIndex(_local8); canFireCount = 0; _local6 = new Point(0, 0); _local7 = localToGlobal(_local6); _local7 = par.globalToLocal(_local7); _local5 = new FireThrowerEnemy(_local7.x, _local7.y, _local4, 0); _local5.setDamage(WEAPONDAMAGE); _local5.width = ((_local5.width * randRange(4, 10)) / 10); _local5.height = ((_local5.height * randRange(4, 10)) / 10); par.addChildAt(_local5, _local9); _local5 = new FireThrowerEnemy(_local7.x, _local7.y, _local4, 0); _local5.setDamage(1); _local10 = (randRange(4, 10) / 10); _local5.width = (_local5.width * _local10); _local5.height = (_local5.height * _local10); par.addChildAt(_local5, _local9); }; } } }//package
Section 119
//EnemyGranat (EnemyGranat) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class EnemyGranat extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 100; var xtarget:Number; var alertsoundctr;// = 1 public var perimeter:MovieClip; var behaviorTime:Number;// = 0 public var health:Number; public var speed:Number; var canFireCount:Number;// = 0 public var peribody:MovieClip; var WEAPONDAMAGE;// = 10 var par; var moveF:Boolean;// = false var moveSStep:Number;// = 20 var moveS:Boolean;// = false public var isDead:Boolean;// = false var lookRot:Number; var losSpeed:Number; var yawal:Number; var maxSStep:Number;// = 20 var sound:Sound; var lookAround:Boolean;// = false public var los:MovieClip; var ytarget:Number; var xawal:Number; public var pic:MovieClip; var speedLook:Number;// = 3 public var body:MovieClip; var canMove:Boolean;// = false var burn:Boolean;// = false var canFireWeapon:Boolean;// = true var pla; var goBack:Boolean;// = false public function EnemyGranat():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; lookAround = false; speedLook = 3; canMove = false; goBack = false; behaviorTime = 0; moveF = false; moveS = false; moveSStep = 20; maxSStep = 20; alertsoundctr = 1; burn = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); speed = SPEED; health = MAXHEALTH; lookRot = rotation; losSpeed = speed; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function redMove():void{ los.rotation = (los.rotation + losSpeed); if (los.rotation < -20){ losSpeed = (losSpeed * -1); } else { if (los.rotation > 20){ losSpeed = (losSpeed * -1); }; }; } public function moveEnemy():void{ par = this.parent; pla = par.player; if (health > 0){ if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (lookAround){ seeRot(); }; if (canMove){ behaviorTime = 0; if (currentFrame != 2){ if (currentFrame != 4){ gotoAndStop("move"); }; }; moveToPoint(); } else { if (currentFrame != 1){ gotoAndStop("standby"); }; }; behaviorTime++; if (behaviorTime > 40){ if (moveF){ moveToForward(); }; if (moveS){ moveToShort(); }; }; } else { canFireWeapon = false; if (currentFrame != 3){ gotoAndStop("dead"); if (burn){ switch (randRange(1, 3)){ case 1: sound = new enemy_die5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { switch (randRange(1, 4)){ case 1: sound = new enemy_die1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_die4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; }; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function goSee(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; xtarget = _arg2; ytarget = _arg3; canMove = true; if (_arg4 == false){ if (lookAround == false){ _local5 = rotation; rotation = (_arg1 + 180); lookRot = Math.round(rotation); rotation = _local5; lookAround = true; if (randRange(1, 20) == 3){ sound = new enemy_watchout(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } else { _local6 = (_arg2 - this.x); _local7 = (_arg3 - this.y); _local8 = Math.atan2(_local7, _local6); _local9 = ((_local8 * 180) / Math.PI); lookRot = _local9; lookAround = true; if (alertsoundctr <= 0){ alertsoundctr = 35; switch (randRange(1, 7)){ case 1: sound = new enemy_alert1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_alert3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_alert4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: sound = new enemy_alert5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 6: sound = new enemy_alert6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: sound = new enemy_alert7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { alertsoundctr = (alertsoundctr - 1); }; }; } public function DropLoot():void{ var _local1:DisplayObject; var _local2:Number; var _local3:MovieClip; _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); _local3 = new ItemLoot(); _local3.x = x; _local3.y = y; sound = new GunFallSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); par.addChildAt(_local3, _local2); } function frame3(){ stop(); } function frame4(){ stop(); } function frame1(){ stop(); } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } function frame2(){ stop(); } function seeRot():void{ if (lookAround == true){ if ((((((rotation < -90)) && ((lookRot > 90)))) || ((((rotation > 90)) && ((lookRot < -90)))))){ if ((((rotation < -90)) && ((lookRot > 90)))){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { if ((((rotation > 90)) && ((lookRot < -90)))){ rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; } else { if (rotation > lookRot){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; }; if ((((Math.abs(rotation) < (Math.abs(lookRot) + (speed * speedLook)))) && ((Math.abs(rotation) >= (Math.abs(lookRot) - (speed * speedLook)))))){ if ((((((rotation > 0)) && ((lookRot > 0)))) || ((((rotation < 0)) && ((lookRot < 0)))))){ lookAround = false; los.rotation = 0; rotation = lookRot; }; }; } public function setPosAwal(_arg1:Number, _arg2:Number):void{ xawal = _arg1; yawal = _arg2; goBack = true; } public function deleteEnemy():void{ par.removeChild(this); } function moveToPoint():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Array; var _local8:*; var _local9:*; if (lookAround == false){ _local1 = (xtarget - this.x); _local2 = (ytarget - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local5 = (Math.cos(((_local4 * Math.PI) / 180)) * speed); _local6 = (Math.sin(((_local4 * Math.PI) / 180)) * speed); _local7 = new Array(); _local8 = 0; while (_local8 < par.numChildren) { _local9 = par.getChildAt(_local8); if ((((_local9 is Wall)) || ((_local9 is Hole)))){ _local7.push(_local9); }; _local8++; }; x = (x + _local5); y = (y + _local6); for (_local8 in _local7) { if (body.hitTestObject(_local7[_local8])){ while (body.hitTestObject(_local7[_local8])) { x = (x - _local5); y = (y - _local6); }; canMove = false; }; }; if ((((((x >= (xtarget - (speed * 2)))) && ((x <= (xtarget + (speed * 2)))))) && ((((y >= (ytarget - (speed * 2)))) && ((y <= (ytarget + (speed * 2)))))))){ canMove = false; }; }; } function moveToForward():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; }; } public function throwGranat():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:*; var _local7:*; if (canFireWeapon){ canFireWeapon = false; par = this.parent; _local1 = (pla.x - x); _local2 = (pla.y - y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); canFireCount = 50; _local6 = new Point(0, 0); _local7 = localToGlobal(_local6); _local7 = par.globalToLocal(_local7); _local5 = new Granat(_local7.x, _local7.y, xtarget, ytarget, _local4, 0); _local5.setDamage((WEAPONDAMAGE * 3)); par.addChild(_local5); }; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ burn = false; } else { burn = true; }; health = (health - _arg1); if (_arg1 > 4){ switch (randRange(1, 4)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; } function moveToShort():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); return; }; }; moveSStep--; if (moveSStep <= 0){ moveSStep = maxSStep; behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; } public function fireWeapon():void{ if (currentFrame != 4){ if (canFireWeapon){ gotoAndStop("attack"); sound = new GranadeStartSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); sound = new enemy_fireinthehole(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } } }//package
Section 120
//EnemyGun (EnemyGun) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class EnemyGun extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 50; var xtarget:Number; var alertsoundctr;// = 1 public var perimeter:MovieClip; var maxammo:Number;// = 15 var behaviorTime:Number;// = 0 public var health:Number; public var speed:Number; var reloadNow:Boolean;// = false var canFireCount:Number;// = 0 public var peribody:MovieClip; var WEAPONDAMAGE;// = 10 var par; var moveF:Boolean;// = false var moveSStep:Number;// = 20 var moveS:Boolean;// = false public var isDead:Boolean;// = false var lookRot:Number; var ammo:Number;// = 15 var losSpeed:Number; var yawal:Number; var maxSStep:Number;// = 20 var recoilCount:Number;// = 0 var sound:Sound; var recoil:Number;// = 0 var lookAround:Boolean;// = false public var los:MovieClip; var ytarget:Number; var xawal:Number; public var pic:MovieClip; var speedLook:Number;// = 3 public var body:MovieClip; var canMove:Boolean;// = false var burn:Boolean;// = false var canFireWeapon:Boolean;// = true var pla; var reloadtime:Number; var goBack:Boolean;// = false public function EnemyGun():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; lookAround = false; speedLook = 3; canMove = false; reloadNow = false; ammo = 15; maxammo = 15; recoil = 0; recoilCount = 0; goBack = false; behaviorTime = 0; moveF = false; moveS = false; moveSStep = 20; maxSStep = 20; alertsoundctr = 1; burn = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); speed = SPEED; health = MAXHEALTH; lookRot = rotation; losSpeed = speed; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function redMove():void{ los.rotation = (los.rotation + losSpeed); if (los.rotation < -20){ losSpeed = (losSpeed * -1); } else { if (los.rotation > 20){ losSpeed = (losSpeed * -1); }; }; } public function moveEnemy():void{ par = this.parent; pla = par.player; if (health > 0){ recoilRec(); if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (lookAround){ seeRot(); }; if (reloadNow){ behaviorTime = 0; if (reloadtime > 0){ reloadtime--; } else { reloadtime = 0; reloadNow = false; reload(); }; }; if (canMove){ behaviorTime = 0; if (currentFrame != 2){ gotoAndStop("move"); }; if (reloadNow == false){ moveToPoint(); }; } else { if (currentFrame != 1){ gotoAndStop("standby"); }; }; behaviorTime++; if (behaviorTime > 40){ if (moveF){ moveToForward(); }; if (moveS){ moveToShort(); }; }; } else { if (currentFrame != 3){ gotoAndStop("dead"); if (burn){ switch (randRange(1, 3)){ case 1: sound = new enemy_die5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { switch (randRange(1, 4)){ case 1: sound = new enemy_die1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_die4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; }; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function goSee(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; xtarget = _arg2; ytarget = _arg3; canMove = true; if (_arg4 == false){ if (lookAround == false){ _local5 = rotation; rotation = (_arg1 + 180); lookRot = Math.round(rotation); rotation = _local5; lookAround = true; if (randRange(1, 20) == 3){ sound = new enemy_watchout(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } else { _local6 = (_arg2 - this.x); _local7 = (_arg3 - this.y); _local8 = Math.atan2(_local7, _local6); _local9 = ((_local8 * 180) / Math.PI); lookRot = _local9; lookAround = true; if (alertsoundctr <= 0){ alertsoundctr = 35; switch (randRange(1, 7)){ case 1: sound = new enemy_alert1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_alert3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_alert4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: sound = new enemy_alert5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 6: sound = new enemy_alert6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: sound = new enemy_alert7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { alertsoundctr = (alertsoundctr - 1); }; }; } public function DropLoot():void{ var _local1:DisplayObject; var _local2:Number; var _local3:MovieClip; _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); _local3 = new ItemLoot(); _local3.x = x; _local3.y = y; sound = new GunFallSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); par.addChildAt(_local3, _local2); } function frame3(){ stop(); } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } function frame1(){ stop(); } function frame2(){ stop(); } public function setPosAwal(_arg1:Number, _arg2:Number):void{ xawal = _arg1; yawal = _arg2; goBack = true; } public function deleteEnemy():void{ par.removeChild(this); } function seeRot():void{ if (lookAround == true){ if ((((((rotation < -90)) && ((lookRot > 90)))) || ((((rotation > 90)) && ((lookRot < -90)))))){ if ((((rotation < -90)) && ((lookRot > 90)))){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { if ((((rotation > 90)) && ((lookRot < -90)))){ rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; } else { if (rotation > lookRot){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; }; if ((((Math.abs(rotation) < (Math.abs(lookRot) + (speed * speedLook)))) && ((Math.abs(rotation) >= (Math.abs(lookRot) - (speed * speedLook)))))){ if ((((((rotation > 0)) && ((lookRot > 0)))) || ((((rotation < 0)) && ((lookRot < 0)))))){ lookAround = false; los.rotation = 0; rotation = lookRot; }; }; } function moveToPoint():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Array; var _local8:*; var _local9:*; if (lookAround == false){ _local1 = (xtarget - this.x); _local2 = (ytarget - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local5 = (Math.cos(((_local4 * Math.PI) / 180)) * speed); _local6 = (Math.sin(((_local4 * Math.PI) / 180)) * speed); _local7 = new Array(); _local8 = 0; while (_local8 < par.numChildren) { _local9 = par.getChildAt(_local8); if ((((_local9 is Wall)) || ((_local9 is Hole)))){ _local7.push(_local9); }; _local8++; }; x = (x + _local5); y = (y + _local6); for (_local8 in _local7) { if (body.hitTestObject(_local7[_local8])){ while (body.hitTestObject(_local7[_local8])) { x = (x - _local5); y = (y - _local6); }; canMove = false; }; }; if ((((((x >= (xtarget - (speed * 2)))) && ((x <= (xtarget + (speed * 2)))))) && ((((y >= (ytarget - (speed * 2)))) && ((y <= (ytarget + (speed * 2)))))))){ canMove = false; }; }; } function moveToForward():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; }; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ burn = false; } else { burn = true; }; health = (health - _arg1); if (_arg1 > 4){ switch (randRange(1, 4)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; } function reload():void{ ammo = maxammo; sound = new ReloadSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); } function moveToShort():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); return; }; }; moveSStep--; if (moveSStep <= 0){ moveSStep = maxSStep; behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; } function recoilRec():void{ if (recoilCount > 0){ recoilCount--; }; } public function fireWeapon():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:*; var _local7:*; var _local8:DisplayObject; var _local9:Number; if (canFireWeapon){ if (ammo > 0){ canFireWeapon = false; par = this.parent; _local1 = (pla.x - x); _local2 = (pla.y - y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local8 = par.getChildByName("player"); _local9 = par.getChildIndex(_local8); canFireCount = 10; _local6 = new Point(0, 0); _local7 = localToGlobal(_local6); _local7 = par.globalToLocal(_local7); recoil = reco(recoilCount); if (recoilCount < 30){ recoilCount = (recoilCount + 10); }; _local5 = new PeluruEnemy(_local7.x, _local7.y, (_local4 + recoil), 0); _local5.setDamage(WEAPONDAMAGE); par.addChildAt(_local5, _local9); _local5 = new BlastGun(); _local5.x = _local7.x; _local5.y = _local7.y; _local5.rotation = (_local4 - 90); par.addChildAt(_local5, _local9); ammo--; sound = new GunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; if (ammo <= 0){ if (reloadNow == false){ reloadNow = true; reloadtime = 36; }; }; }; } function reco(_arg1:Number):Number{ var _local2:Number; _local2 = Math.round((_arg1 / 15)); return (randRange((_local2 * -1), _local2)); } } }//package
Section 121
//EnemySaber (EnemySaber) package { import flash.display.*; import flash.events.*; import flash.media.*; public class EnemySaber extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 200; var xtarget:Number; var alertsoundctr;// = 1 public var perimeter:MovieClip; var behaviorTime:Number;// = 0 public var health:Number; public var speed:Number; var canFireCount:Number;// = 0 public var peribody:MovieClip; var WEAPONDAMAGE;// = 10 var par; var moveF:Boolean;// = false var moveSStep:Number;// = 20 var moveS:Boolean;// = false public var isDead:Boolean;// = false var lookRot:Number; var losSpeed:Number; var yawal:Number; var maxSStep:Number;// = 20 public var bacok:MovieClip; var sound:Sound; var lookAround:Boolean;// = false public var los:MovieClip; var ytarget:Number; var xawal:Number; var speedLook:Number;// = 3 public var body:MovieClip; var canMove:Boolean;// = false var burn:Boolean;// = false var canFireWeapon:Boolean;// = true var pla; var goBack:Boolean;// = false public function EnemySaber():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; lookAround = false; speedLook = 3; canMove = false; goBack = false; behaviorTime = 0; moveF = false; moveS = false; moveSStep = 20; maxSStep = 20; alertsoundctr = 1; burn = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); speed = SPEED; health = MAXHEALTH; lookRot = rotation; losSpeed = speed; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function redMove():void{ los.rotation = (los.rotation + losSpeed); if (los.rotation < -20){ losSpeed = (losSpeed * -1); } else { if (los.rotation > 20){ losSpeed = (losSpeed * -1); }; }; } public function moveEnemy():void{ par = this.parent; pla = par.player; if (health > 0){ if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (lookAround){ seeRot(); }; if (canMove){ behaviorTime = 0; if (currentFrame != 2){ if (currentFrame != 4){ gotoAndStop("move"); }; }; moveToPoint(); } else { if (currentFrame != 1){ gotoAndStop("standby"); }; }; behaviorTime++; if (behaviorTime > 40){ if (moveF){ moveToForward(); }; if (moveS){ moveToShort(); }; }; } else { canFireWeapon = false; if (currentFrame != 3){ gotoAndStop("dead"); if (burn){ switch (randRange(1, 3)){ case 1: sound = new enemy_die5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { switch (randRange(1, 4)){ case 1: sound = new enemy_die1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_die4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; }; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function goSee(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; xtarget = _arg2; ytarget = _arg3; canMove = true; if (_arg4 == false){ if (lookAround == false){ _local5 = rotation; rotation = (_arg1 + 180); lookRot = Math.round(rotation); rotation = _local5; lookAround = true; if (randRange(1, 20) == 3){ sound = new enemy_watchout(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } else { _local6 = (_arg2 - this.x); _local7 = (_arg3 - this.y); _local8 = Math.atan2(_local7, _local6); _local9 = ((_local8 * 180) / Math.PI); lookRot = _local9; lookAround = true; if (alertsoundctr <= 0){ alertsoundctr = 35; switch (randRange(1, 4)){ case 1: sound = new enemy_alert2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_alert4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_alert7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { alertsoundctr = (alertsoundctr - 1); }; }; } public function DropLoot():void{ var _local1:DisplayObject; var _local2:Number; var _local3:MovieClip; _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); _local3 = new ItemLoot(); _local3.x = x; _local3.y = y; sound = new GunFallSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); par.addChildAt(_local3, _local2); } function frame3(){ stop(); } function frame4(){ stop(); } function frame1(){ stop(); } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } function frame2(){ stop(); } function seeRot():void{ if (lookAround == true){ if ((((((rotation < -90)) && ((lookRot > 90)))) || ((((rotation > 90)) && ((lookRot < -90)))))){ if ((((rotation < -90)) && ((lookRot > 90)))){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { if ((((rotation > 90)) && ((lookRot < -90)))){ rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; } else { if (rotation > lookRot){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; }; if ((((Math.abs(rotation) < (Math.abs(lookRot) + (speed * speedLook)))) && ((Math.abs(rotation) >= (Math.abs(lookRot) - (speed * speedLook)))))){ if ((((((rotation > 0)) && ((lookRot > 0)))) || ((((rotation < 0)) && ((lookRot < 0)))))){ lookAround = false; los.rotation = 0; rotation = lookRot; }; }; } public function setPosAwal(_arg1:Number, _arg2:Number):void{ xawal = _arg1; yawal = _arg2; goBack = true; } public function deleteEnemy():void{ par.removeChild(this); } function moveToPoint():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Array; var _local8:*; var _local9:*; if (lookAround == false){ _local1 = (xtarget - this.x); _local2 = (ytarget - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local5 = (Math.cos(((_local4 * Math.PI) / 180)) * speed); _local6 = (Math.sin(((_local4 * Math.PI) / 180)) * speed); _local7 = new Array(); _local8 = 0; while (_local8 < par.numChildren) { _local9 = par.getChildAt(_local8); if ((((_local9 is Wall)) || ((_local9 is Hole)))){ _local7.push(_local9); }; _local8++; }; x = (x + _local5); y = (y + _local6); for (_local8 in _local7) { if (body.hitTestObject(_local7[_local8])){ while (body.hitTestObject(_local7[_local8])) { x = (x - _local5); y = (y - _local6); }; canMove = false; }; }; if ((((((x >= (xtarget - (speed * 2)))) && ((x <= (xtarget + (speed * 2)))))) && ((((y >= (ytarget - (speed * 2)))) && ((y <= (ytarget + (speed * 2)))))))){ canMove = false; }; }; } function moveToForward():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; }; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ burn = false; } else { burn = true; }; health = (health - _arg1); if (_arg1 > 4){ switch (randRange(1, 4)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; } function moveToShort():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); return; }; }; moveSStep--; if (moveSStep <= 0){ moveSStep = maxSStep; behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; } public function fireWeapon():void{ if (currentFrame != 4){ if (canFireWeapon){ if (bacok.hitTestObject(par.player)){ gotoAndStop("attack"); }; }; }; } } }//package
Section 122
//EnemyShotgun (EnemyShotgun) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class EnemyShotgun extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 75; var xtarget:Number; var alertsoundctr;// = 1 public var perimeter:MovieClip; var maxammo:Number;// = 8 var behaviorTime:Number;// = 0 public var health:Number; public var speed:Number; var reloadNow:Boolean;// = false var canFireCount:Number;// = 0 public var peribody:MovieClip; var WEAPONDAMAGE;// = 10 var par; var moveF:Boolean;// = false var moveSStep:Number;// = 20 var moveS:Boolean;// = false public var isDead:Boolean;// = false var lookRot:Number; var ammo:Number;// = 8 var losSpeed:Number; var yawal:Number; var maxSStep:Number;// = 20 var recoilCount:Number;// = 0 var sound:Sound; var recoil:Number;// = 0 var lookAround:Boolean;// = false public var los:MovieClip; var ytarget:Number; var xawal:Number; public var pic:MovieClip; var speedLook:Number;// = 3 public var body:MovieClip; var canMove:Boolean;// = false var burn:Boolean;// = false var canFireWeapon:Boolean;// = true var pla; var reloadtime:Number; var goBack:Boolean;// = false public function EnemyShotgun():void{ canFireWeapon = true; canFireCount = 0; WEAPONDAMAGE = 10; isDead = false; lookAround = false; speedLook = 3; canMove = false; reloadNow = false; ammo = 8; maxammo = 8; recoil = 0; recoilCount = 0; goBack = false; behaviorTime = 0; moveF = false; moveS = false; moveSStep = 20; maxSStep = 20; alertsoundctr = 1; burn = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); speed = SPEED; health = MAXHEALTH; lookRot = rotation; losSpeed = speed; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function redMove():void{ los.rotation = (los.rotation + losSpeed); if (los.rotation < -20){ losSpeed = (losSpeed * -1); } else { if (los.rotation > 20){ losSpeed = (losSpeed * -1); }; }; } public function moveEnemy():void{ par = this.parent; pla = par.player; if (health > 0){ recoilRec(); if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (lookAround){ seeRot(); }; if (reloadNow){ behaviorTime = 0; if (reloadtime > 0){ reloadtime--; } else { reloadtime = 0; reloadNow = false; reload(); }; }; if (canMove){ behaviorTime = 0; if (currentFrame != 2){ gotoAndStop("move"); }; if (reloadNow == false){ moveToPoint(); }; } else { if (currentFrame != 1){ gotoAndStop("standby"); }; }; behaviorTime++; if (behaviorTime > 40){ if (moveF){ moveToForward(); }; if (moveS){ moveToShort(); }; }; } else { if (currentFrame != 3){ gotoAndStop("dead"); if (burn){ switch (randRange(1, 3)){ case 1: sound = new enemy_die5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { switch (randRange(1, 4)){ case 1: sound = new enemy_die1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_die2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_die3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_die4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; }; }; } public function resetStat():void{ speed = SPEED; health = MAXHEALTH; } public function goSee(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; xtarget = _arg2; ytarget = _arg3; canMove = true; if (_arg4 == false){ if (lookAround == false){ _local5 = rotation; rotation = (_arg1 + 180); lookRot = Math.round(rotation); rotation = _local5; lookAround = true; if (randRange(1, 20) == 3){ sound = new enemy_watchout(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } else { _local6 = (_arg2 - this.x); _local7 = (_arg3 - this.y); _local8 = Math.atan2(_local7, _local6); _local9 = ((_local8 * 180) / Math.PI); lookRot = _local9; lookAround = true; if (alertsoundctr <= 0){ alertsoundctr = 35; switch (randRange(1, 7)){ case 1: sound = new enemy_alert1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new enemy_alert2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new enemy_alert3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new enemy_alert4(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: sound = new enemy_alert5(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 6: sound = new enemy_alert6(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: sound = new enemy_alert7(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } else { alertsoundctr = (alertsoundctr - 1); }; }; } public function DropLoot():void{ var _local1:DisplayObject; var _local2:Number; var _local3:MovieClip; _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); if (randRange(1, 5) <= 2){ _local3 = new Droploot(8, 24, "shotgun"); } else { _local3 = new ItemLoot2(); }; _local3.x = x; _local3.y = y; sound = new GunFallSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); par.addChildAt(_local3, _local2); } function frame3(){ stop(); } public function setLevel(_arg1:Number){ health = (_arg1 * MAXHEALTH); } function frame1(){ stop(); } function frame2(){ stop(); } public function setPosAwal(_arg1:Number, _arg2:Number):void{ xawal = _arg1; yawal = _arg2; goBack = true; } public function deleteEnemy():void{ par.removeChild(this); } function seeRot():void{ if (lookAround == true){ if ((((((rotation < -90)) && ((lookRot > 90)))) || ((((rotation > 90)) && ((lookRot < -90)))))){ if ((((rotation < -90)) && ((lookRot > 90)))){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { if ((((rotation > 90)) && ((lookRot < -90)))){ rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; } else { if (rotation > lookRot){ rotation = (rotation - (speed * speedLook)); los.rotation = (los.rotation + (speed * speedLook)); } else { rotation = (rotation + (speed * speedLook)); los.rotation = (los.rotation - (speed * speedLook)); }; }; }; if ((((Math.abs(rotation) < (Math.abs(lookRot) + (speed * speedLook)))) && ((Math.abs(rotation) >= (Math.abs(lookRot) - (speed * speedLook)))))){ if ((((((rotation > 0)) && ((lookRot > 0)))) || ((((rotation < 0)) && ((lookRot < 0)))))){ lookAround = false; los.rotation = 0; rotation = lookRot; }; }; } function moveToPoint():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:*; var _local6:*; var _local7:Array; var _local8:*; var _local9:*; if (lookAround == false){ _local1 = (xtarget - this.x); _local2 = (ytarget - this.y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); _local5 = (Math.cos(((_local4 * Math.PI) / 180)) * speed); _local6 = (Math.sin(((_local4 * Math.PI) / 180)) * speed); _local7 = new Array(); _local8 = 0; while (_local8 < par.numChildren) { _local9 = par.getChildAt(_local8); if ((((_local9 is Wall)) || ((_local9 is Hole)))){ _local7.push(_local9); }; _local8++; }; x = (x + _local5); y = (y + _local6); for (_local8 in _local7) { if (body.hitTestObject(_local7[_local8])){ while (body.hitTestObject(_local7[_local8])) { x = (x - _local5); y = (y - _local6); }; canMove = false; }; }; if ((((((x >= (xtarget - (speed * 2)))) && ((x <= (xtarget + (speed * 2)))))) && ((((y >= (ytarget - (speed * 2)))) && ((y <= (ytarget + (speed * 2)))))))){ canMove = false; }; }; } function moveToForward():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; }; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ burn = false; } else { burn = true; }; health = (health - _arg1); if (_arg1 > 4){ switch (randRange(1, 4)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; } function reload():void{ ammo = maxammo; sound = new ReloadShotgunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); } function moveToShort():void{ var _local1:*; var _local2:*; var _local3:Array; var _local4:*; var _local5:*; _local1 = (Math.cos(((rotation * Math.PI) / 180)) * speed); _local2 = (Math.sin(((rotation * Math.PI) / 180)) * speed); _local3 = new Array(); _local4 = 0; while (_local4 < par.numChildren) { _local5 = par.getChildAt(_local4); if ((((_local5 is Wall)) || ((_local5 is Hole)))){ _local3.push(_local5); }; _local4++; }; x = (x + _local1); y = (y + _local2); for (_local4 in _local3) { if (body.hitTestObject(_local3[_local4])){ x = (x - _local1); y = (y - _local2); behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); return; }; }; moveSStep--; if (moveSStep <= 0){ moveSStep = maxSStep; behaviorTime = 0; goSee(rotation, (x - _local1), (y - _local2)); }; } function recoilRec():void{ if (recoilCount > 0){ recoilCount--; }; } public function fireWeapon():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:MovieClip; var _local6:*; var _local7:*; var _local8:DisplayObject; var _local9:Number; if (canFireWeapon){ if (ammo > 0){ canFireWeapon = false; par = this.parent; _local1 = (pla.x - x); _local2 = (pla.y - y); _local3 = Math.atan2(_local2, _local1); _local4 = ((_local3 * 180) / Math.PI); canFireCount = 14; _local6 = new Point(0, 0); _local7 = localToGlobal(_local6); _local7 = par.globalToLocal(_local7); _local8 = par.getChildByName("player"); _local9 = par.getChildIndex(_local8); recoil = reco(recoilCount); if (recoilCount < 80){ recoilCount = (recoilCount + 20); }; _local5 = new PeluruEnemy(_local7.x, _local7.y, (_local4 + recoil), 0); _local5.setDamage(WEAPONDAMAGE); par.addChildAt(_local5, _local9); _local5 = new PeluruEnemy(_local7.x, _local7.y, ((_local4 - 2) + recoil), 0); _local5.setDamage(WEAPONDAMAGE); par.addChildAt(_local5, _local9); _local5 = new PeluruEnemy(_local7.x, _local7.y, ((_local4 + 2) + recoil), 0); _local5.setDamage(WEAPONDAMAGE); par.addChildAt(_local5, _local9); _local5 = new BlastShotgunEnemy(); _local5.x = _local7.x; _local5.y = _local7.y; _local5.rotation = _local4; par.addChildAt(_local5, _local9); ammo--; sound = new ShotgunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; if (ammo <= 0){ if (reloadNow == false){ reloadNow = true; reloadtime = 72; }; }; }; } function reco(_arg1:Number):Number{ var _local2:Number; _local2 = Math.round((_arg1 / 15)); return (randRange((_local2 * -1), _local2)); } } }//package
Section 123
//FireThrower (FireThrower) package { import flash.display.*; import flash.events.*; public class FireThrower extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function FireThrower(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); speed = 10; x = (_arg1 + randRange(-3, 3)); y = (_arg2 + randRange(-3, 3)); xStart = x; yStart = y; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = (10 + randRange(-3, 3)); gotoAndPlay(randRange(2, 4)); scaleX = ((randRange(0, 1) * 2) - 1); } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1); return (_local3); } function frame3(){ stop(); } function frame1(){ stop(); } public function setDamage(_arg1:Number):void{ damage = _arg1; } function frame5(){ stop(); } function frame4(){ stop(); } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (!par.pauseGame){ if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; this.x = (this.x + xSpeed); this.y = (this.y + ySpeed); }; }; } function delBulet():void{ this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } function frame2(){ stop(); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 124
//FireThrowerEnemy (FireThrowerEnemy) package { import flash.display.*; import flash.events.*; public class FireThrowerEnemy extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function FireThrowerEnemy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); speed = 10; x = (_arg1 + randRange(-3, 3)); y = (_arg2 + randRange(-3, 3)); xStart = x; yStart = y; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = (10 + randRange(-3, 3)); gotoAndPlay(randRange(2, 4)); scaleX = ((randRange(0, 1) * 2) - 1); } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1); return (_local3); } function frame3(){ stop(); } function frame1(){ stop(); } public function setDamage(_arg1:Number):void{ damage = _arg1; } function frame5(){ stop(); } function frame4(){ stop(); } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (!par.pauseGame){ if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; this.x = (this.x + xSpeed); this.y = (this.y + ySpeed); }; }; } function delBulet():void{ this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } function frame2(){ stop(); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 125
//FlameSound (FlameSound) package { import flash.media.*; public dynamic class FlameSound extends Sound { } }//package
Section 126
//GranadeStartSound (GranadeStartSound) package { import flash.media.*; public dynamic class GranadeStartSound extends Sound { } }//package
Section 127
//Granat (Granat) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class Granat extends MovieClip { const WEAPONDAMAGE:Number = 30; var farBom:Number; var detonate:Boolean;// = true var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var redspeed:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function Granat(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number=0):void{ detonate = true; super(); speed = 20; redspeed = speed; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; farBom = Math.round(Math.sqrt((Math.pow((_arg3 - x), 2) + Math.pow((_arg4 - y), 2)))); tag = _arg6; rotation = _arg5; this.addEventListener(Event.ADDED, initialize); lifeTime = 20; } public function bounV():void{ y = (y - ySpeed); ySpeed = -(ySpeed); } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ if (farBom <= 0){ lifeTime--; xSpeed = 0; ySpeed = 0; } else { farBom = (farBom - redspeed); }; x = (x + xSpeed); y = (y + ySpeed); xSpeed = (xSpeed * 0.95); ySpeed = (ySpeed * 0.95); if (redspeed > 1){ redspeed = (redspeed * 0.95); } else { farBom = 0; }; }; } public function bounH():void{ x = (x - xSpeed); xSpeed = -(xSpeed); } function delBulet():void{ var _local1:DisplayObject; var _local2:Number; var _local3:*; var _local4:*; var _local5:MovieClip; var _local6:*; _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); _local3 = new Point(0, 0); _local4 = localToGlobal(_local3); _local4 = par.globalToLocal(_local4); _local6 = 0; while (_local6 < 12) { _local5 = new GranatFrag(_local4.x, _local4.y, ((_local6 * 360) / 12), 0); _local5.setDamage(WEAPONDAMAGE); par.addChildAt(_local5, _local2); _local6++; }; _local5 = new BlowGranat(); _local5.x = x; _local5.y = y; par.addChildAt(_local5, _local2); this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 128
//GranatFrag (GranatFrag) package { import flash.display.*; import flash.events.*; public class GranatFrag extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function GranatFrag(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 20; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = 30; } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); }; } function delBulet():void{ this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 129
//GranatFragB (GranatFragB) package { import flash.display.*; import flash.events.*; public class GranatFragB extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function GranatFragB(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 20; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = 30; } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); }; } function delBulet():void{ this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 130
//GrenadeExpSound (GrenadeExpSound) package { import flash.media.*; public dynamic class GrenadeExpSound extends Sound { } }//package
Section 131
//GunFallSound (GunFallSound) package { import flash.media.*; public dynamic class GunFallSound extends Sound { } }//package
Section 132
//GunSound (GunSound) package { import flash.media.*; public dynamic class GunSound extends Sound { } }//package
Section 133
//hero_ak (hero_ak) package { import flash.media.*; public dynamic class hero_ak extends Sound { } }//package
Section 134
//hero_bazooka (hero_bazooka) package { import flash.media.*; public dynamic class hero_bazooka extends Sound { } }//package
Section 135
//hero_fireinthehole (hero_fireinthehole) package { import flash.media.*; public dynamic class hero_fireinthehole extends Sound { } }//package
Section 136
//hero_flamer (hero_flamer) package { import flash.media.*; public dynamic class hero_flamer extends Sound { } }//package
Section 137
//hero_gameover (hero_gameover) package { import flash.media.*; public dynamic class hero_gameover extends Sound { } }//package
Section 138
//hero_pain1 (hero_pain1) package { import flash.media.*; public dynamic class hero_pain1 extends Sound { } }//package
Section 139
//hero_pain2 (hero_pain2) package { import flash.media.*; public dynamic class hero_pain2 extends Sound { } }//package
Section 140
//hero_pain3 (hero_pain3) package { import flash.media.*; public dynamic class hero_pain3 extends Sound { } }//package
Section 141
//hero_shotgun (hero_shotgun) package { import flash.media.*; public dynamic class hero_shotgun extends Sound { } }//package
Section 142
//HintRes (HintRes) package { import flash.display.*; public dynamic class HintRes extends MovieClip { public function HintRes(){ addFrameScript(55, frame56); } function frame56(){ stop(); this.parent.removeChild(this); } } }//package
Section 143
//HintTake (HintTake) package { import flash.display.*; public dynamic class HintTake extends MovieClip { public function HintTake(){ addFrameScript(54, frame55); } function frame55(){ stop(); this.parent.removeChild(this); } } }//package
Section 144
//HintTakeW (HintTakeW) package { import flash.display.*; public dynamic class HintTakeW extends MovieClip { public function HintTakeW(){ addFrameScript(54, frame55); } function frame55(){ stop(); this.parent.removeChild(this); } } }//package
Section 145
//Hit1Sound (Hit1Sound) package { import flash.media.*; public dynamic class Hit1Sound extends Sound { } }//package
Section 146
//Hit2Sound (Hit2Sound) package { import flash.media.*; public dynamic class Hit2Sound extends Sound { } }//package
Section 147
//Hit3Sound (Hit3Sound) package { import flash.media.*; public dynamic class Hit3Sound extends Sound { } }//package
Section 148
//Hit4Sound (Hit4Sound) package { import flash.media.*; public dynamic class Hit4Sound extends Sound { } }//package
Section 149
//HitD (HitD) package { import flash.display.*; public dynamic class HitD extends MovieClip { public function HitD(){ addFrameScript(1, frame2); } function frame2(){ stop(); this.parent.removeChild(this); } } }//package
Section 150
//HitO (HitO) package { import flash.display.*; public dynamic class HitO extends MovieClip { public function HitO(){ addFrameScript(1, frame2); } function frame2(){ stop(); this.parent.removeChild(this); } } }//package
Section 151
//Hole (Hole) package { import flash.display.*; public dynamic class Hole extends MovieClip { } }//package
Section 152
//Hostages (Hostages) package { import flash.display.*; import flash.events.*; import flash.media.*; public class Hostages extends MovieClip { const MAXHEALTH:Number = 70; public var hp:MovieClip; var sound:Sound; public var health:Number; public var pic:MovieClip; var par; public function Hostages():void{ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); health = MAXHEALTH; par = this.parent; } public function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1); return (_local3); } function frame3(){ stop(); } function frame1(){ stop(); gotoAndStop(randRange(2, 4)); hp.visible = false; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ switch (randRange(1, 4)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; health = (health - _arg1); hp.width = ((health / MAXHEALTH) * 30); if (health <= 0){ hp.visible = false; pic.play(); }; } function frame4(){ stop(); } function frame2(){ stop(); } } }//package
Section 153
//ItemLoot (ItemLoot) package { import flash.display.*; public dynamic class ItemLoot extends MovieClip { public var typeLoot:Number; public var timer:Number; public var pic:MovieClip; public function ItemLoot(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } public function init():void{ gotoAndStop(randRange(2, 7)); } public function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1); return (_local3); } function frame3(){ stop(); typeLoot = 2; } function frame6(){ stop(); this.parent.removeChild(this); } function frame7(){ stop(); this.parent.removeChild(this); } function frame1(){ stop(); typeLoot = 0; timer = 2000; init(); } function frame4(){ stop(); typeLoot = 3; } function frame5(){ stop(); this.parent.removeChild(this); } function frame9(){ stop(); this.parent.removeChild(this); } function frame8(){ stop(); this.parent.removeChild(this); } function frame2(){ stop(); typeLoot = 1; } } }//package
Section 154
//ItemLoot2 (ItemLoot2) package { import flash.display.*; public dynamic class ItemLoot2 extends MovieClip { public var typeLoot:Number; public var timer:Number; public var pic:MovieClip; public function ItemLoot2(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function init():void{ gotoAndStop(randRange(2, 4)); } public function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1); return (_local3); } function frame3(){ stop(); typeLoot = 2; } function frame1(){ stop(); typeLoot = 0; timer = 2000; init(); } function frame4(){ stop(); typeLoot = 3; } function frame2(){ stop(); typeLoot = 1; } } }//package
Section 155
//MachinegunSound (MachinegunSound) package { import flash.media.*; public dynamic class MachinegunSound extends Sound { } }//package
Section 156
//MainMenu (MainMenu) package { import flash.media.*; public dynamic class MainMenu extends Sound { } }//package
Section 157
//MapSelect (MapSelect) package { import flash.media.*; public dynamic class MapSelect extends Sound { } }//package
Section 158
//MeriamSound (MeriamSound) package { import flash.media.*; public dynamic class MeriamSound extends Sound { } }//package
Section 159
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 160
//Peluru (Peluru) package { import flash.display.*; import flash.events.*; public class Peluru extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function Peluru(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 30; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = 30; } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); }; } function delBulet():void{ this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 161
//PeluruEnemy (PeluruEnemy) package { import flash.display.*; import flash.events.*; public class PeluruEnemy extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function PeluruEnemy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 30; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = 30; } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); }; } function delBulet():void{ this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 162
//PeluruKapalMantul (PeluruKapalMantul) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class PeluruKapalMantul extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function PeluruKapalMantul(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 20; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = (24 + randRange(1, 6)); } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function bounV():void{ y = (y - ySpeed); ySpeed = -(ySpeed); } public function bounH():void{ x = (x - xSpeed); xSpeed = -(xSpeed); } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); }; } function delBulet():void{ var _local1:DisplayObject; var _local2:Number; var _local3:*; var _local4:*; var _local5:MovieClip; var _local6:*; this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); _local3 = new Point(0, 0); _local4 = localToGlobal(_local3); _local4 = par.globalToLocal(_local4); _local6 = 0; while (_local6 < 12) { _local5 = new GranatFragB(_local4.x, _local4.y, ((_local6 * 360) / 12), 0); _local5.setDamage(10); par.addChildAt(_local5, _local2); _local6++; }; } public function setDamage(_arg1:Number):void{ damage = _arg1; } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 163
//PeluruMachine (PeluruMachine) package { import flash.display.*; import flash.events.*; public class PeluruMachine extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function PeluruMachine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 30; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = 30; } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); }; } function delBulet():void{ this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 164
//PeluruMeriam (PeluruMeriam) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class PeluruMeriam extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function PeluruMeriam(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 20; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = (8 + randRange(2, 6)); } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); if (x <= 0){ deleteBullet(); }; }; } function delBulet():void{ var _local1:DisplayObject; var _local2:Number; var _local3:*; var _local4:*; var _local5:MovieClip; var _local6:*; this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); _local3 = new Point(0, 0); _local4 = localToGlobal(_local3); _local4 = par.globalToLocal(_local4); _local6 = 0; while (_local6 < 12) { _local5 = new GranatFrag(_local4.x, _local4.y, ((_local6 * 360) / 12), 0); _local5.setDamage(20); par.addChildAt(_local5, _local2); _local6++; }; } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 165
//PeluruMeriamKapal (PeluruMeriamKapal) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class PeluruMeriamKapal extends MovieClip { var ySpeed:Number; public var speed:Number; public var yStart:Number; var damage:Number; var tx:Number; public var tag:Number; var ty:Number; var par; var xSpeed:Number; var thisBullet:MovieClip; public var xStart:Number; var lifeTime:Number; public function PeluruMeriamKapal(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number=0):void{ speed = 20; x = _arg1; y = _arg2; xStart = _arg1; yStart = _arg2; tag = _arg4; rotation = _arg3; this.addEventListener(Event.ADDED, initialize); lifeTime = (3 + randRange(2, 5)); } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((((Math.random() * _arg2) - _arg1) + 1)) + _arg1); return (_local3); } public function setDamage(_arg1:Number):void{ damage = _arg1; } function initialize(_arg1:Event):void{ thisBullet = MovieClip(this.parent.getChildByName(this.name)); xSpeed = (Math.cos(((rotation * Math.PI) / 180)) * speed); ySpeed = (Math.sin(((rotation * Math.PI) / 180)) * speed); } public function moveBullet():void{ var _local1:Boolean; var _local2:Boolean; var _local3:MovieClip; _local1 = false; _local2 = false; par = this.parent; if (lifeTime < 0){ delBulet(); return; }; _local1 = true; if (_local1){ lifeTime--; x = (x + xSpeed); y = (y + ySpeed); if (x <= 0){ deleteBullet(); }; }; } function delBulet():void{ var _local1:DisplayObject; var _local2:Number; var _local3:*; var _local4:*; var _local5:MovieClip; var _local6:*; this.removeEventListener(Event.ADDED, initialize); this.parent.removeChild(thisBullet); _local1 = par.getChildByName("player"); _local2 = par.getChildIndex(_local1); _local3 = new Point(0, 0); _local4 = localToGlobal(_local3); _local4 = par.globalToLocal(_local4); _local6 = 0; while (_local6 < 12) { _local5 = new GranatFragB(_local4.x, _local4.y, ((_local6 * 360) / 12), 0); _local5.setDamage(30); par.addChildAt(_local5, _local2); _local6++; }; } public function deleteBullet():void{ lifeTime = -1; } public function damaged():Number{ return (damage); } } }//package
Section 166
//PickItemSound (PickItemSound) package { import flash.media.*; public dynamic class PickItemSound extends Sound { } }//package
Section 167
//Player (Player) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.geom.*; public class Player extends MovieClip { const SPEED:Number = 3; const MAXHEALTH:Number = 200; var canMoveDown:Boolean;// = true var canMoveUp:Boolean;// = true public var health:Number; public var speed:Number; var sudut:Number; var granime:Boolean;// = false var reloadNow:Boolean;// = false var canFireCount:Number;// = 0 var WEAPONDAMAGE;// = 10 var par; public var granat:Number;// = 3 public var isDead:Boolean;// = false public var ammosec:Number; var angle:Number; public var primaWea:String; var canMoveRight:Boolean;// = true public var maxammosec:Number; var recoilCount:Number;// = 0 public var ammopri:Number; var sound:Sound; var tempx:Number; var tempy:Number; public var maxammopri:Number; public var seconWea:Number; var recoil:Number;// = 0 public var char:Number;// = 1 var canMoveLeft:Boolean;// = true public var weaponType:String;// = "gun" public var pic:MovieClip; public var body:MovieClip; var mv:Boolean;// = false var canFireWeapon:Boolean;// = true var reloadtime:Number; public function Player():void{ isDead = false; canFireWeapon = true; canFireCount = 0; weaponType = "gun"; WEAPONDAMAGE = 10; canMoveLeft = true; canMoveRight = true; canMoveUp = true; canMoveDown = true; char = 1; reloadNow = false; mv = false; granat = 3; recoil = 0; recoilCount = 0; granime = false; super(); addFrameScript(0, frame1, 1, frame2); setPlayer(1); par = this.parent; } public function movePlayer():void{ par = this.parent; if (health > 0){ tempx = (par.mouseX - x); tempy = (par.mouseY - y); angle = Math.atan2(tempy, tempx); sudut = ((angle * 180) / Math.PI); pic.rotation = (sudut - 90); recoilRec(); if (canFireCount <= 0){ canFireWeapon = true; } else { canFireCount--; }; if (reloadNow){ switch (weaponType){ case "shotgun": if (ammopri == 8){ reloadtime = 0; }; break; case "bazoka": if (ammopri == 1){ reloadtime = 0; }; break; case "rifle": if (ammopri == 30){ reloadtime = 0; }; break; case "gun": switch (seconWea){ case 3: if (ammosec == 7){ reloadtime = 0; }; break; case 2: if (ammosec == 15){ reloadtime = 0; }; break; case 1: if (ammosec == 20){ reloadtime = 0; }; break; }; break; }; if ((((maxammopri == 0)) && (!((weaponType == "gun"))))){ reloadtime = 0; }; if (reloadtime > 0){ reloadtime--; if (weaponType != "gun"){ if (par.parent.panel.prireload.currentFrame == 1){ par.parent.panel.prireload.play(); }; } else { if (par.parent.panel.secreload.currentFrame == 1){ par.parent.panel.secreload.play(); }; }; } else { reloadtime = 0; reloadNow = false; if (weaponType == "gun"){ switch (seconWea){ case 1: if (ammosec != 20){ reload(); }; break; case 2: if (ammosec != 15){ reload(); }; break; case 3: if (ammosec != 7){ reload(); }; break; }; } else { if (maxammopri != 0){ switch (weaponType){ case "shotgun": if (ammopri != 8){ reload(); }; break; case "rifle": if (ammopri != 30){ reload(); }; break; default: reload(); }; }; }; }; }; mv = false; if (((par.sKeyIsDown) && (canMoveDown))){ goDown(); mv = true; }; if (((par.wKeyIsDown) && (canMoveUp))){ goUp(); mv = true; }; if (((par.aKeyIsDown) && (canMoveLeft))){ goLeft(); mv = true; }; if (((par.dKeyIsDown) && (canMoveRight))){ goRight(); mv = true; }; if (pic != null){ if (pic.currentFrame != 8){ if (pic.currentFrame != 6){ if (mv){ pic.pic.play(); } else { pic.pic.stop(); }; }; }; }; if (par.key1IsDown){ changeWeapon(primaWea); }; if (par.key2IsDown){ changeWeapon("gun"); }; if (par.key3IsDown){ changeWeapon("saber"); }; if (par.key4IsDown){ }; if (par.mouseScrollIsUp){ goChangeUp(); }; if (par.mouseScrollIsDown){ goChangeDown(); }; if (par.gKeyIsDown){ if (canFireWeapon){ if (granat > 0){ if (granime == false){ pic.gotoAndStop("granat"); granime = true; sound = new GranadeStartSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); sound = new hero_fireinthehole(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; }; }; if (par.rKeyIsDown){ if (weaponType != "flame"){ if (reloadNow == false){ reloadNow = true; switch (weaponType){ case "gun": reloadtime = 36; break; case "shotgun": reloadtime = 72; break; case "rifle": reloadtime = 48; break; case "bazoka": reloadtime = 96; break; }; }; }; }; if (par.leftClikIsDown){ fireWeapon(); } else { if (weaponType == "gun"){ canFireWeapon = true; } else { if (weaponType != "saber"){ if (canFireCount > 30){ canFireCount = 5; }; }; }; }; canMoveLeft = true; canMoveRight = true; canMoveUp = true; canMoveDown = true; } else { if (pic.currentFrame != 9){ pic.gotoAndStop("dead"); isDead = true; sound = new hero_gameover(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; }; } function randRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1); return (_local3); } public function goRight():void{ x = (x + this.speed); } public function resetStat():void{ if (char == 1){ speed = 3; health = 300; granat = 3; } else { speed = 4.5; health = 150; granat = 4; }; setPrima(primaWea); setSecon(seconWea); changeWeapon("gun"); } function frame1(){ stop(); } public function deletePlayer():void{ } function frame2(){ stop(); } public function setSecon(_arg1:Number):void{ seconWea = _arg1; if (seconWea == 1){ ammosec = 20; maxammosec = 20; }; if (seconWea == 2){ ammosec = 15; maxammosec = 15; }; if (seconWea == 3){ ammosec = 7; maxammosec = 7; }; } public function goLeft():void{ x = (x - this.speed); } public function throwGranat():void{ var _local1:MovieClip; var _local2:*; var _local3:*; var _local4:DisplayObject; var _local5:Number; if (canFireWeapon){ canFireWeapon = false; _local4 = par.getChildByName("player"); _local5 = par.getChildIndex(_local4); canFireCount = 8; _local2 = new Point(0, 0); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new Granat(_local3.x, _local3.y, par.mouseX, par.mouseY, sudut, 0); _local1.setDamage((WEAPONDAMAGE * 3)); par.addChildAt(_local1, _local5); changeWeapon(weaponType); granat--; granime = false; }; } public function setWeapon(_arg1:Number, _arg2:Number, _arg3:String):void{ primaWea = _arg3; ammopri = _arg1; maxammopri = _arg2; changeWeapon(primaWea); } public function setPrima(_arg1:String):void{ primaWea = _arg1; if (primaWea == "shotgun"){ ammopri = 8; maxammopri = 40; }; if (primaWea == "rifle"){ ammopri = 30; maxammopri = 90; }; if (primaWea == "bazoka"){ ammopri = 1; maxammopri = 6; }; if (primaWea == "flame"){ ammopri = 1; maxammopri = 400; }; } public function cekCanMove(_arg1:Array):void{ var _local2:*; goLeft(); for (_local2 in _arg1) { if (body.hitTestObject(_arg1[_local2])){ canMoveLeft = false; }; }; goRight(); goRight(); for (_local2 in _arg1) { if (body.hitTestObject(_arg1[_local2])){ canMoveRight = false; }; }; goLeft(); goUp(); for (_local2 in _arg1) { if (body.hitTestObject(_arg1[_local2])){ canMoveUp = false; }; }; goDown(); goDown(); for (_local2 in _arg1) { if (body.hitTestObject(_arg1[_local2])){ canMoveDown = false; }; }; goUp(); } function goChangeUp():void{ var _local1:Number; par.mouseScrollIsUp = false; switch (weaponType){ case "gun": _local1 = 1; break; case "saber": _local1 = 2; break; default: _local1 = 3; }; if (_local1 == 1){ changeWeapon(primaWea); }; if (_local1 == 2){ changeWeapon("gun"); }; if (_local1 == 3){ changeWeapon("saber"); }; } function goChangeDown():void{ var _local1:Number; par.mouseScrollIsDown = false; switch (weaponType){ case "gun": _local1 = 3; break; case "saber": _local1 = 1; break; default: _local1 = 2; }; if (_local1 == 1){ changeWeapon(primaWea); }; if (_local1 == 2){ changeWeapon("gun"); }; if (_local1 == 3){ changeWeapon("saber"); }; } public function damage(_arg1:Number):void{ if (_arg1 > 4){ switch (randRange(5, 7)){ case 1: sound = new Hit1Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 2: sound = new Hit2Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 3: sound = new Hit3Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 4: sound = new Hit4Sound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 5: sound = new hero_pain1(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 6: sound = new hero_pain2(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case 7: sound = new hero_pain3(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; }; health = (health - _arg1); par.healthDamaged(); } function reload():void{ switch (weaponType){ case "gun": ammosec = maxammosec; sound = new ReloadSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case "shotgun": maxammopri = (maxammopri + ammopri); ammopri = 0; if (maxammopri >= 8){ maxammopri = (maxammopri - 8); ammopri = (ammopri + 8); } else { ammopri = (ammopri + maxammopri); maxammopri = 0; }; sound = new ReloadShotgunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case "flame": break; case "bazoka": if (maxammopri >= 1){ maxammopri = (maxammopri - (1 - ammopri)); ammopri = 1; } else { ammopri = maxammopri; maxammopri = 0; }; sound = new ReloadRoketSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; case "rifle": maxammopri = (maxammopri + ammopri); ammopri = 0; if (maxammopri >= 30){ maxammopri = (maxammopri - 30); ammopri = (ammopri + 30); } else { ammopri = (ammopri + maxammopri); maxammopri = 0; }; sound = new ReloadSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); break; }; } public function goUp():void{ y = (y - this.speed); } public function goDown():void{ y = (y + this.speed); } function reco(_arg1:Number):Number{ var _local2:Number; if (char == 1){ _local2 = Math.round((_arg1 / 20)); return (randRange((_local2 * -1), _local2)); }; if (char == 2){ _local2 = Math.round((_arg1 / 10)); return (randRange((_local2 * -1), _local2)); }; return (0); } public function setPlayer(_arg1:Number):void{ char = _arg1; this.gotoAndStop(char); if (_arg1 == 1){ speed = 3; health = 300; primaWea = "shotgun"; seconWea = 3; ammopri = 8; maxammopri = 40; ammosec = 7; maxammosec = 7; granat = 3; } else { speed = 4.5; health = 150; primaWea = "rifle"; seconWea = 1; ammopri = 30; maxammopri = 90; ammosec = 20; maxammosec = 20; granat = 4; }; } public function plusG():void{ sound = new PickItemSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); granat++; } function recoilRec():void{ if (recoilCount > 0){ recoilCount--; }; } function fireWeapon(){ var _local1:MovieClip; var _local2:*; var _local3:*; var _local4:DisplayObject; var _local5:Number; var _local6:Number; if ((((((canFireWeapon == true)) && ((reloadNow == false)))) && ((granime == false)))){ canFireWeapon = false; par = this.parent; _local4 = par.getChildByName("player"); _local5 = par.getChildIndex(_local4); switch (weaponType){ case "gun": if (ammosec > 0){ canFireCount = 10000; _local2 = new Point(0, 0); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); recoil = reco(recoilCount); if (recoilCount < 30){ recoilCount = (recoilCount + 10); }; _local1 = new Peluru(_local3.x, _local3.y, (sudut + recoil), 0); switch (seconWea){ case 1: _local1.setDamage((WEAPONDAMAGE * 0.75)); break; case 2: _local1.setDamage(WEAPONDAMAGE); break; case 3: _local1.setDamage((WEAPONDAMAGE * 1.25)); break; }; par.addChildAt(_local1, _local5); _local1 = new BlastGun(); _local1.x = _local3.x; _local1.y = _local3.y; _local1.rotation = (sudut - 90); par.addChildAt(_local1, _local5); ammosec--; sound = new GunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; if (ammosec <= 0){ if (reloadNow == false){ reloadNow = true; reloadtime = 36; }; }; break; case "rifle": if (ammopri > 0){ canFireCount = 2; _local2 = new Point(0, 0); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); recoil = reco(recoilCount); if (recoilCount < 60){ recoilCount = (recoilCount + 15); }; _local1 = new Peluru(_local3.x, _local3.y, (sudut + recoil), 0); _local1.setDamage((WEAPONDAMAGE * 2)); par.addChildAt(_local1, _local5); _local1 = new BlastRifle(); _local1.x = _local3.x; _local1.y = _local3.y; _local1.rotation = (sudut - 90); par.addChildAt(_local1, _local5); ammopri--; sound = new RifleSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; if (ammopri <= 0){ if (reloadNow == false){ reloadNow = true; if (char == 1){ reloadtime = 48; } else { reloadtime = 48; }; }; }; break; case "shotgun": if (ammopri > 0){ canFireCount = 14; _local2 = new Point(0, 0); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); recoil = reco(recoilCount); if (recoilCount < 80){ recoilCount = (recoilCount + 20); }; _local1 = new Peluru(_local3.x, _local3.y, (sudut + recoil), 0); _local1.setDamage(WEAPONDAMAGE); par.addChildAt(_local1, _local5); _local1 = new Peluru(_local3.x, _local3.y, ((sudut - 2) + recoil), 0); _local1.setDamage(WEAPONDAMAGE); par.addChildAt(_local1, _local5); _local1 = new Peluru(_local3.x, _local3.y, ((sudut + 2) + recoil), 0); _local1.setDamage(WEAPONDAMAGE); par.addChildAt(_local1, _local5); _local1 = new BlastShotgun(); _local1.x = _local3.x; _local1.y = _local3.y; _local1.rotation = (sudut - 90); par.addChildAt(_local1, _local5); ammopri--; sound = new ShotgunSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; if (ammopri <= 0){ if (reloadNow == false){ reloadNow = true; reloadtime = 72; }; }; break; case "flame": if (maxammopri > 0){ canFireCount = 0; _local2 = new Point(0, 0); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new FireThrower(_local3.x, _local3.y, sudut, 0); _local1.setDamage(1); _local1.width = ((_local1.width * randRange(4, 10)) / 10); _local1.height = ((_local1.height * randRange(4, 10)) / 10); par.addChildAt(_local1, _local5); _local1 = new FireThrower(_local3.x, _local3.y, sudut, 0); _local1.setDamage(1); _local6 = (randRange(4, 10) / 10); _local1.width = (_local1.width * _local6); _local1.height = (_local1.height * _local6); par.addChildAt(_local1, _local5); maxammopri--; sound = new FlameSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; break; case "bazoka": if (ammopri > 0){ canFireCount = 20; _local2 = new Point(0, 0); _local3 = localToGlobal(_local2); _local3 = par.globalToLocal(_local3); _local1 = new Bazoka(_local3.x, _local3.y, sudut, 0); _local1.setDamage((WEAPONDAMAGE * 20)); par.addChildAt(_local1, _local5); _local1 = new BlastBazoka(); _local1.x = _local3.x; _local1.y = _local3.y; _local1.rotation = (sudut - 90); par.addChildAt(_local1, _local5); ammopri--; sound = new BazookaSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; if (ammopri <= 0){ if (reloadNow == false){ reloadNow = true; reloadtime = 96; }; }; break; case "saber": canFireCount = 14; pic.gotoAndStop("saberattack"); break; }; }; } function changeWeapon(_arg1:String){ if (((par.ingame) && (!((_arg1 == weaponType))))){ sound = new ChangeWeaponSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); }; weaponType = _arg1; reloadNow = false; recoilCount = 0; if (pic != null){ pic.gotoAndStop(_arg1); }; } public function plusH():void{ sound = new PickItemSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); if (char == 1){ health = (health + (300 / 10)); if (health > 300){ health = 300; }; } else { health = (health + (150 / 10)); if (health > 150){ health = 150; }; }; } public function plusA():void{ sound = new PickItemSound(); sound.play(0, 1, new SoundTransform(par.parent.efekSound)); if (primaWea == "shotgun"){ maxammopri = (maxammopri + 8); }; if (primaWea == "rifle"){ maxammopri = (maxammopri + 30); }; if (primaWea == "bazoka"){ maxammopri = (maxammopri + 2); }; if (primaWea == "flame"){ maxammopri = (maxammopri + 100); }; } } }//package
Section 168
//ReloadRoketSound (ReloadRoketSound) package { import flash.media.*; public dynamic class ReloadRoketSound extends Sound { } }//package
Section 169
//ReloadShotgunSound (ReloadShotgunSound) package { import flash.media.*; public dynamic class ReloadShotgunSound extends Sound { } }//package
Section 170
//ReloadSound (ReloadSound) package { import flash.media.*; public dynamic class ReloadSound extends Sound { } }//package
Section 171
//RifleSound (RifleSound) package { import flash.media.*; public dynamic class RifleSound extends Sound { } }//package
Section 172
//RoketSound (RoketSound) package { import flash.media.*; public dynamic class RoketSound extends Sound { } }//package
Section 173
//ShotgunSound (ShotgunSound) package { import flash.media.*; public dynamic class ShotgunSound extends Sound { } }//package
Section 174
//SlashSaber (SlashSaber) package { import flash.display.*; public dynamic class SlashSaber extends MovieClip { public function SlashSaber(){ addFrameScript(2, frame3); } function frame3(){ stop(); this.parent.removeChild(this); } } }//package
Section 175
//SlashSaberEnemy (SlashSaberEnemy) package { import flash.display.*; public dynamic class SlashSaberEnemy extends MovieClip { public function SlashSaberEnemy(){ addFrameScript(2, frame3); } function frame3(){ stop(); this.parent.removeChild(this); } } }//package
Section 176
//SlashSound (SlashSound) package { import flash.media.*; public dynamic class SlashSound extends Sound { } }//package
Section 177
//StageClear (StageClear) package { import flash.display.*; import flash.events.*; import flash.media.*; import flash.net.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; import flash.xml.*; public dynamic class StageClear extends MovieClip { public var newku:MovieClip; public var btnOK:SimpleButton; public var levku; public var rankku:MovieClip; public var farku; public function StageClear(){ addFrameScript(0, frame1, 27, frame28, 29, frame30, 63, frame64); } function frame64(){ stop(); btnOK.addEventListener(MouseEvent.CLICK, clickok); } public function clickok(_arg1:MouseEvent):void{ var _local2:*; _local2 = this.parent; _local2.mainmc.mintaMap(); _local2.removeChild(this); } function frame1(){ rankku.visible = false; } function frame30(){ rankku.visible = true; } function frame28(){ if (farku == levku){ } else { newku.visible = false; }; } } }//package
Section 178
//Wall (Wall) package { import flash.display.*; public dynamic class Wall extends MovieClip { } }//package
Section 179
//Winmate (Winmate) package { import flash.display.*; public dynamic class Winmate extends MovieClip { } }//package
Section 180
//Winmate2 (Winmate2) package { import flash.display.*; public dynamic class Winmate2 extends MovieClip { } }//package
Section 181
//WinSound (WinSound) package { import flash.media.*; public dynamic class WinSound extends Sound { } }//package

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Symbol 1058 ButtonUses:382 1057 3Used by:1133
Symbol 1059 BitmapUsed by:1060
Symbol 1060 GraphicUses:1059Used by:1061
Symbol 1061 ButtonUses:382 1060 3Used by:1133
Symbol 1062 BitmapUsed by:1063
Symbol 1063 GraphicUses:1062Used by:1064
Symbol 1064 ButtonUses:382 1063 3Used by:1133
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1067
Symbol 1067 ButtonUses:382 1066 3Used by:1133
Symbol 1068 FontUsed by:1069 1072 1073 1075 1077 1080 1083 1085 1087 1090
Symbol 1069 TextUses:1068Used by:1093
Symbol 1070 FontUsed by:1071 1074 1076 1078 1081 1084 1086 1088 1091 1174
Symbol 1071 TextUses:1070Used by:1093
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Symbol 1078 TextUses:1070Used by:1093
Symbol 1079 GraphicUses:455Used by:1093
Symbol 1080 TextUses:1068Used by:1093
Symbol 1081 TextUses:1070Used by:1093
Symbol 1082 GraphicUses:945Used by:1093
Symbol 1083 TextUses:1068Used by:1093
Symbol 1084 TextUses:1070Used by:1093
Symbol 1085 TextUses:1068Used by:1093
Symbol 1086 TextUses:1070Used by:1093
Symbol 1087 TextUses:1068Used by:1093
Symbol 1088 TextUses:1070Used by:1093
Symbol 1089 GraphicUses:455Used by:1093
Symbol 1090 TextUses:1068Used by:1093
Symbol 1091 TextUses:1070Used by:1093
Symbol 1092 GraphicUses:976Used by:1093
Symbol 1093 MovieClip {Battefield2v1_fla.KeteranganMap_232}Uses:1069 1071 420 431 447 1072 1073 1074 453 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092Used by:1133
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1100
Symbol 1096 BitmapUsed by:1097
Symbol 1097 GraphicUses:1096Used by:1100
Symbol 1098 BitmapUsed by:1099
Symbol 1099 GraphicUses:1098Used by:1100
Symbol 1100 ButtonUses:1095 1097 1099Used by:1130 1133
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1103
Symbol 1103 MovieClipUses:1102Used by:1130
Symbol 1104 BitmapUsed by:1105
Symbol 1105 GraphicUses:1104Used by:1106
Symbol 1106 MovieClipUses:1105Used by:1130
Symbol 1107 BitmapUsed by:1108
Symbol 1108 GraphicUses:1107Used by:1109
Symbol 1109 MovieClipUses:1108Used by:1130
Symbol 1110 BitmapUsed by:1111
Symbol 1111 GraphicUses:1110Used by:1112
Symbol 1112 MovieClipUses:1111Used by:1130
Symbol 1113 BitmapUsed by:1114
Symbol 1114 GraphicUses:1113Used by:1115
Symbol 1115 MovieClipUses:1114Used by:1130
Symbol 1116 BitmapUsed by:1117
Symbol 1117 GraphicUses:1116Used by:1118
Symbol 1118 MovieClipUses:1117Used by:1130
Symbol 1119 BitmapUsed by:1120
Symbol 1120 GraphicUses:1119Used by:1121
Symbol 1121 MovieClipUses:1120Used by:1130
Symbol 1122 BitmapUsed by:1123
Symbol 1123 GraphicUses:1122Used by:1124
Symbol 1124 MovieClipUses:1123Used by:1130
Symbol 1125 BitmapUsed by:1126
Symbol 1126 GraphicUses:1125Used by:1127
Symbol 1127 MovieClipUses:1126Used by:1130
Symbol 1128 FontUsed by:1129
Symbol 1129 TextUses:1128Used by:1130
Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234}Uses:391 382 1103 1106 1109 1112 1115 1118 1121 1124 1127 1100 1129Used by:1133
Symbol 1131 GraphicUsed by:1132
Symbol 1132 ButtonUses:1131 513 514 515Used by:1133
Symbol 1133 MovieClip {Battefield2v1_fla.Main_155}Uses:723 724 725 532 726 728 451 869 872 875 876 878 382 880 891 894 895 454 897 901 902 904 907 908 457 910 913 914 916 919 920 922 925 926 928 930 932 957 959 962 965 967 995 997 1004 1010 1020 1030 1040 1043 1046 1049 1052 1055 1058 1061 1064 1067 1093 1100 1130 1132 17Used by:Timeline
Symbol 1134 BitmapUsed by:1135
Symbol 1135 GraphicUses:1134Used by:1167
Symbol 1136 BitmapUsed by:1137
Symbol 1137 GraphicUses:1136Used by:1138
Symbol 1138 MovieClip {Battefield2v1_fla.Indicate_246}Uses:1137Used by:1153 1167
Symbol 1139 BitmapUsed by:1142
Symbol 1140 BitmapUsed by:1142
Symbol 1141 BitmapUsed by:1142
Symbol 1142 GraphicUses:1139 1140 1141 697Used by:1167
Symbol 1143 GraphicUses:699Used by:1147
Symbol 1144 GraphicUses:716Used by:1147
Symbol 1145 GraphicUses:696Used by:1147
Symbol 1146 GraphicUses:698Used by:1147
Symbol 1147 MovieClip {Battefield2v1_fla.Primary_247}Uses:1143 1144 1145 1146Used by:1167
Symbol 1148 FontUsed by:1149 1150 1151 1152
Symbol 1149 EditableTextUses:1148Used by:1167
Symbol 1150 EditableTextUses:1148Used by:1167
Symbol 1151 EditableTextUses:1148Used by:1167
Symbol 1152 EditableTextUses:1148Used by:1167
Symbol 1153 MovieClip {Battefield2v1_fla.IndicateHealth_248}Uses:1138Used by:1167
Symbol 1154 BitmapUsed by:1155
Symbol 1155 GraphicUses:1154Used by:1158
Symbol 1156 BitmapUsed by:1157
Symbol 1157 GraphicUses:1156Used by:1158
Symbol 1158 MovieClip {Battefield2v1_fla.Pause_249}Uses:1155 1157Used by:1167
Symbol 1159 BitmapUsed by:1160
Symbol 1160 GraphicUses:1159Used by:1163
Symbol 1161 FontUsed by:1162
Symbol 1162 TextUses:1161Used by:1163
Symbol 1163 MovieClip {Battefield2v1_fla.Mute_250}Uses:1160 1162Used by:1167
Symbol 1164 BitmapUsed by:1165
Symbol 1165 GraphicUses:1164Used by:1166
Symbol 1166 MovieClip {Battefield2v1_fla.reload_251}Uses:1165Used by:1167
Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245}Uses:1135 1138 1142 1147 1149 1150 1151 1152 1153 1158 1163 1166Used by:Timeline
Symbol 1168 BitmapUsed by:1169
Symbol 1169 GraphicUses:1168Used by:1170
Symbol 1170 MovieClipUses:1169Used by:1171 1175
Symbol 1171 MovieClipUses:1170Used by:1175
Symbol 1172 TextUses:505Used by:1173
Symbol 1173 ButtonUses:382 1172 3Used by:1175
Symbol 1174 TextUses:1070Used by:1175
Symbol 1175 MovieClip {Battefield2v1_fla.PauseMenu_252}Uses:382 1170 1171 1173 1174Used by:Timeline
Symbol 1176 BitmapUsed by:1177
Symbol 1177 GraphicUses:1176Used by:1187
Symbol 1178 BitmapUsed by:1179 1183
Symbol 1179 GraphicUses:1178Used by:1182
Symbol 1180 BitmapUsed by:1181 1184
Symbol 1181 GraphicUses:1180Used by:1182
Symbol 1182 MovieClipUses:1179 1181Used by:1187
Symbol 1183 GraphicUses:1178Used by:1185
Symbol 1184 GraphicUses:1180Used by:1185
Symbol 1185 MovieClipUses:1183 1184Used by:1187
Symbol 1186 SoundUsed by:1187
Symbol 1187 MovieClip {Battefield2v1_fla.Gameover_256}Uses:1177 1182 1185 1186Used by:Timeline
Symbol 1188 BitmapUsed by:1189
Symbol 1189 GraphicUses:1188Used by:Timeline
Symbol 1190 TextUses:505Used by:1191
Symbol 1191 ButtonUses:654 1190 653Used by:Timeline

Instance Names

"loader_mc"Frame 1Symbol 12 MovieClip
"logoab"Frame 1Symbol 21 Button
"logo"Frame 1Symbol 28 Button
"splashsm"Frame 4Symbol 488 MovieClip {Battefield2v1_fla.Splash_122}
"btnsm"Frame 4Symbol 490 Button
"bplay"Frame 5Symbol 507 Button
"bmore"Frame 5Symbol 509 Button
"bcredit"Frame 5Symbol 511 Button
"logoab2"Frame 5Symbol 516 Button
"creditku"Frame 5Symbol 551 MovieClip {Battefield2v1_fla.Credit_132}
"mov1"Frame 6Symbol 637 MovieClip {Battefield2v1_fla.Movie_137}
"bskip"Frame 6Symbol 658 Button
"mainmc"Frame 7Symbol 1133 MovieClip {Battefield2v1_fla.Main_155}
"panel"Frame 7Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245}
"pauseku"Frame 7Symbol 1175 MovieClip {Battefield2v1_fla.PauseMenu_252}
"gameoverku"Frame 7Symbol 1187 MovieClip {Battefield2v1_fla.Gameover_256}
"bmore2"Frame 8Symbol 509 Button
"mm2"Frame 8Symbol 1191 Button
"perimeter"Symbol 7 MovieClip {Enemy} Frame 1Symbol 2 MovieClip
"body"Symbol 7 MovieClip {Enemy} Frame 1Symbol 4 MovieClip
"los"Symbol 7 MovieClip {Enemy} Frame 1Symbol 6 MovieClip
"bom"Symbol 70 MovieClip {BomKapal} Frame 5Symbol 69 MovieClip
"pic"Symbol 103 MovieClip {Droploot} Frame 1Symbol 89 MovieClip {Battefield2v1_fla.AKSource_24}
"pic"Symbol 103 MovieClip {Droploot} Frame 2Symbol 93 MovieClip {Battefield2v1_fla.BazokaSource_26}
"pic"Symbol 103 MovieClip {Droploot} Frame 3Symbol 98 MovieClip {Battefield2v1_fla.FlameSource_28}
"pic"Symbol 103 MovieClip {Droploot} Frame 4Symbol 102 MovieClip {Battefield2v1_fla.ShotgunSource_30}
"pic"Symbol 116 MovieClip {ItemLoot2} Frame 2Symbol 107 MovieClip {Battefield2v1_fla.HealthLoot_33}
"pic"Symbol 116 MovieClip {ItemLoot2} Frame 3Symbol 111 MovieClip {Battefield2v1_fla.AmmoLoot_35}
"pic"Symbol 116 MovieClip {ItemLoot2} Frame 4Symbol 115 MovieClip {Battefield2v1_fla.GranatSource_37}
"pic"Symbol 117 MovieClip {ItemLoot} Frame 2Symbol 107 MovieClip {Battefield2v1_fla.HealthLoot_33}
"pic"Symbol 117 MovieClip {ItemLoot} Frame 3Symbol 111 MovieClip {Battefield2v1_fla.AmmoLoot_35}
"pic"Symbol 117 MovieClip {ItemLoot} Frame 4Symbol 115 MovieClip {Battefield2v1_fla.GranatSource_37}
"perimeter"Symbol 138 MovieClip {EnemyAK} Frame 1Symbol 2 MovieClip
"body"Symbol 138 MovieClip {EnemyAK} Frame 1Symbol 4 MovieClip
"peribody"Symbol 138 MovieClip {EnemyAK} Frame 1Symbol 4 MovieClip
"los"Symbol 138 MovieClip {EnemyAK} Frame 1Symbol 6 MovieClip
"pic"Symbol 161 MovieClip {EnemyBazoka} Frame 1Symbol 153 MovieClip
"perimeter"Symbol 161 MovieClip {EnemyBazoka} Frame 1Symbol 2 MovieClip
"body"Symbol 161 MovieClip {EnemyBazoka} Frame 1Symbol 4 MovieClip
"peribody"Symbol 161 MovieClip {EnemyBazoka} Frame 1Symbol 4 MovieClip
"los"Symbol 161 MovieClip {EnemyBazoka} Frame 1Symbol 6 MovieClip
"perimeter"Symbol 181 MovieClip {EnemyFlame} Frame 1Symbol 2 MovieClip
"body"Symbol 181 MovieClip {EnemyFlame} Frame 1Symbol 4 MovieClip
"peribody"Symbol 181 MovieClip {EnemyFlame} Frame 1Symbol 4 MovieClip
"los"Symbol 181 MovieClip {EnemyFlame} Frame 1Symbol 6 MovieClip
"pic"Symbol 181 MovieClip {EnemyFlame} Frame 3Symbol 180 MovieClip {Battefield2v1_fla.EnemyFlameDead_54}
"pic"Symbol 212 MovieClip {EnemyGranat} Frame 1Symbol 195 MovieClip
"perimeter"Symbol 212 MovieClip {EnemyGranat} Frame 1Symbol 2 MovieClip
"body"Symbol 212 MovieClip {EnemyGranat} Frame 1Symbol 4 MovieClip
"peribody"Symbol 212 MovieClip {EnemyGranat} Frame 1Symbol 4 MovieClip
"los"Symbol 212 MovieClip {EnemyGranat} Frame 1Symbol 6 MovieClip
"pic"Symbol 225 MovieClip {EnemyGun} Frame 1Symbol 219 MovieClip
"perimeter"Symbol 225 MovieClip {EnemyGun} Frame 1Symbol 2 MovieClip
"body"Symbol 225 MovieClip {EnemyGun} Frame 1Symbol 4 MovieClip
"peribody"Symbol 225 MovieClip {EnemyGun} Frame 1Symbol 4 MovieClip
"los"Symbol 225 MovieClip {EnemyGun} Frame 1Symbol 6 MovieClip
"bacok"Symbol 254 MovieClip {EnemySaber} Frame 1Symbol 4 MovieClip
"perimeter"Symbol 254 MovieClip {EnemySaber} Frame 1Symbol 2 MovieClip
"body"Symbol 254 MovieClip {EnemySaber} Frame 1Symbol 4 MovieClip
"peribody"Symbol 254 MovieClip {EnemySaber} Frame 1Symbol 4 MovieClip
"los"Symbol 254 MovieClip {EnemySaber} Frame 1Symbol 6 MovieClip
"pic"Symbol 270 MovieClip {EnemyShotgun} Frame 1Symbol 264 MovieClip
"perimeter"Symbol 270 MovieClip {EnemyShotgun} Frame 1Symbol 2 MovieClip
"body"Symbol 270 MovieClip {EnemyShotgun} Frame 1Symbol 4 MovieClip
"peribody"Symbol 270 MovieClip {EnemyShotgun} Frame 1Symbol 4 MovieClip
"los"Symbol 270 MovieClip {EnemyShotgun} Frame 1Symbol 6 MovieClip
"rankku"Symbol 408 MovieClip {StageClear} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"newku"Symbol 408 MovieClip {StageClear} Frame 28Symbol 400 MovieClip
"btnOK"Symbol 408 MovieClip {StageClear} Frame 28Symbol 407 Button
"hp"Symbol 451 MovieClip {Hostages} Frame 1Symbol 410 MovieClip
"pic"Symbol 451 MovieClip {Hostages} Frame 2Symbol 423 MovieClip {Battefield2v1_fla.HostageA_103}
"pic"Symbol 451 MovieClip {Hostages} Frame 3Symbol 434 MovieClip {Battefield2v1_fla.HostageB_105}
"pic"Symbol 451 MovieClip {Hostages} Frame 4Symbol 450 MovieClip {Battefield2v1_fla.HostageC_107}
"ab_link"Symbol 480 MovieClip {Battefield2v1_fla.ab_splash_118} Frame 1Symbol 474 Button
"logo"Symbol 551 MovieClip {Battefield2v1_fla.Credit_132} Frame 11Symbol 28 Button
"mb2"Symbol 551 MovieClip {Battefield2v1_fla.Credit_132} Frame 11Symbol 525 Button
"btnok"Symbol 551 MovieClip {Battefield2v1_fla.Credit_132} Frame 11Symbol 532 Button
"bc2"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 666 MovieClip {Battefield2v1_fla.slash1_157}
"gc2"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 674 MovieClip {Battefield2v1_fla.karger1_158}
"bc1"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 666 MovieClip {Battefield2v1_fla.slash1_157}
"gc1"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 683 MovieClip {Battefield2v1_fla.karakter2_159}
"brifle2"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bshotgun2"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bflame"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bgun32"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bgun22"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bgun12"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"brifle"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bshotgun"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bbazoka"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bgun3"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bgun2"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"bgun1"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 688 Button
"ip2"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 691 MovieClip {Battefield2v1_fla.PrimaryIndicator_161}
"is2"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 695 MovieClip {Battefield2v1_fla.SecondaryIndicator_162}
"ip1"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 691 MovieClip {Battefield2v1_fla.PrimaryIndicator_161}
"is1"Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156} Frame 1Symbol 695 MovieClip {Battefield2v1_fla.SecondaryIndicator_162}
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 1Symbol 744 MovieClip
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 2Symbol 750 MovieClip
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 3Symbol 756 MovieClip
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 4Symbol 761 MovieClip
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 5Symbol 767 MovieClip
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 6Symbol 776 MovieClip {Battefield2v1_fla.BigPlayerThrowGranat_174}
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 7Symbol 781 MovieClip
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 8Symbol 790 MovieClip {Battefield2v1_fla.BigPlayerSaberAttack_176}
"pic"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 9Symbol 796 MovieClip {Battefield2v1_fla.BigPlayerDead_177}
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 1Symbol 813 MovieClip
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 2Symbol 819 MovieClip
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 3Symbol 826 MovieClip
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 4Symbol 833 MovieClip
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 5Symbol 839 MovieClip
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 6Symbol 847 MovieClip {Battefield2v1_fla.SmallPlayerThrowGranat_185}
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 7Symbol 854 MovieClip
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 8Symbol 862 MovieClip {Battefield2v1_fla.SmallPlayerSaberAttack_187}
"pic"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 9Symbol 867 MovieClip {Battefield2v1_fla.SmallPlayerDead_188}
"pic"Symbol 869 MovieClip {Player} Frame 1Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168}
"body"Symbol 869 MovieClip {Player} Frame 1Symbol 798 MovieClip
"pic"Symbol 869 MovieClip {Player} Frame 2Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179}
"m"Symbol 938 MovieClip {Battefield2v1_fla.Machine_203} Frame 1Symbol 935 MovieClip
"M1"Symbol 957 MovieClip {BossBenteng} Frame 1Symbol 938 MovieClip {Battefield2v1_fla.Machine_203}
"M2"Symbol 957 MovieClip {BossBenteng} Frame 1Symbol 938 MovieClip {Battefield2v1_fla.Machine_203}
"MM1"Symbol 957 MovieClip {BossBenteng} Frame 1Symbol 944 MovieClip {Battefield2v1_fla.Meriam_205}
"MM2"Symbol 957 MovieClip {BossBenteng} Frame 1Symbol 944 MovieClip {Battefield2v1_fla.Meriam_205}
"weak"Symbol 957 MovieClip {BossBenteng} Frame 1Symbol 948 MovieClip {Battefield2v1_fla.BossBentengWeak_206}
"hp"Symbol 957 MovieClip {BossBenteng} Frame 1Symbol 410 MovieClip
"anim"Symbol 957 MovieClip {BossBenteng} Frame 1Symbol 956 MovieClip
"m"Symbol 973 MovieClip {Battefield2v1_fla.Machine_212} Frame 1Symbol 935 MovieClip
"mb"Symbol 973 MovieClip {Battefield2v1_fla.Machine_212} Frame 1Symbol 935 MovieClip
"ma"Symbol 973 MovieClip {Battefield2v1_fla.Machine_212} Frame 1Symbol 935 MovieClip
"Md"Symbol 986 MovieClip {Battefield2v1_fla.Meriam_215} Frame 1Symbol 935 MovieClip
"M1"Symbol 995 MovieClip {BossKapal} Frame 1Symbol 973 MovieClip {Battefield2v1_fla.Machine_212}
"M2"Symbol 995 MovieClip {BossKapal} Frame 1Symbol 973 MovieClip {Battefield2v1_fla.Machine_212}
"weak"Symbol 995 MovieClip {BossKapal} Frame 1Symbol 979 MovieClip {Battefield2v1_fla.BossKapalWeak_213}
"MM"Symbol 995 MovieClip {BossKapal} Frame 1Symbol 986 MovieClip {Battefield2v1_fla.Meriam_215}
"hp"Symbol 995 MovieClip {BossKapal} Frame 1Symbol 410 MovieClip
"anim"Symbol 995 MovieClip {BossKapal} Frame 1Symbol 994 MovieClip
"rankku1"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"rankku2"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"rankku3"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"rankku4"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"rankku5"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"rankku6"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"rankku7"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"rankku8"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"rankku9"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 1Symbol 391 MovieClip {Battefield2v1_fla.RankSymbol_98}
"bmedali"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1100 Button
"medal1"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1103 MovieClip
"medal2"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1106 MovieClip
"medal3"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1109 MovieClip
"medal4"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1112 MovieClip
"medal5"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1115 MovieClip
"medal6"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1118 MovieClip
"medal7"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1121 MovieClip
"medal8"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1124 MovieClip
"medal9"Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234} Frame 8Symbol 1127 MovieClip
"pilchar"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 723 MovieClip {Battefield2v1_fla.PilihChar_156}
"bchar1"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 724 Button
"bchar2"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 725 Button
"btnok"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 532 Button
"enemydead"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 726 MovieClip
"enemyindex"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 726 MovieClip
"tele1"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 728 MovieClip
"player"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 869 MovieClip {Player}
"xHair"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1Symbol 872 MovieClip
"nextpoin"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 2Symbol 876 MovieClip
"tele2"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 2Symbol 728 MovieClip
"tele3"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 2Symbol 728 MovieClip
"hinta"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 2Symbol 891 MovieClip {Battefield2v1_fla.HintShort_192}
"nextpoin"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 3Symbol 895 MovieClip
"nextpoin"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 4Symbol 902 MovieClip
"nextpoin"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 5Symbol 908 MovieClip
"tele1"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 5Symbol 728 MovieClip
"tele2"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 5Symbol 728 MovieClip
"tele3"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 5Symbol 728 MovieClip
"nextpoin"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 6Symbol 914 MovieClip
"nextpoin"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 7Symbol 920 MovieClip
"nextpoin"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 8Symbol 926 MovieClip
"tele1"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 8Symbol 728 MovieClip
"tele2"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 8Symbol 728 MovieClip
"tele3"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 8Symbol 728 MovieClip
"tele1"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 9Symbol 728 MovieClip
"bnext"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1004 Button
"ch"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1010 Button
"bclear"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1020 MovieClip {Battefield2v1_fla.StageClear_220}
"bunclear"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1030 MovieClip {Battefield2v1_fla.StageUnClear_221}
"bnow"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1040 MovieClip {Battefield2v1_fla.StageNow_222}
"b3"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1043 Button
"b4"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1046 Button
"b5"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1049 Button
"b6"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1052 Button
"b7"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1055 Button
"b8"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1058 Button
"b9"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1061 Button
"b1"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1064 Button
"b2"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1067 Button
"infolist"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1093 MovieClip {Battefield2v1_fla.KeteranganMap_232}
"bmedali"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1100 Button
"medalku"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1130 MovieClip {Battefield2v1_fla.Medals_234}
"logoab2"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11Symbol 1132 Button
"daga"Symbol 1153 MovieClip {Battefield2v1_fla.IndicateHealth_248} Frame 2Symbol 1138 MovieClip {Battefield2v1_fla.Indicate_246}
"indi"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1138 MovieClip {Battefield2v1_fla.Indicate_246}
"prima"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1147 MovieClip {Battefield2v1_fla.Primary_247}
"sectext"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1149 EditableText
"pritext"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1150 EditableText
"gratext"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1151 EditableText
"heatext"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1152 EditableText
"daga"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1153 MovieClip {Battefield2v1_fla.IndicateHealth_248}
"bplay"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1158 MovieClip {Battefield2v1_fla.Pause_249}
"bmute"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1163 MovieClip {Battefield2v1_fla.Mute_250}
"prireload"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1166 MovieClip {Battefield2v1_fla.reload_251}
"secreload"Symbol 1167 MovieClip {Battefield2v1_fla.Panel_245} Frame 1Symbol 1166 MovieClip {Battefield2v1_fla.reload_251}
"rtmm"Symbol 1175 MovieClip {Battefield2v1_fla.PauseMenu_252} Frame 17Symbol 1173 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"splash"Frame 3
"splashsm"Frame 4
"menu"Frame 5
"mov"Frame 6
"main"Frame 7
"ending"Frame 8
"end"Frame 9
"rifle"Symbol 103 MovieClip {Droploot} Frame 1
"bazoka"Symbol 103 MovieClip {Droploot} Frame 2
"flame"Symbol 103 MovieClip {Droploot} Frame 3
"shotgun"Symbol 103 MovieClip {Droploot} Frame 4
"standby"Symbol 138 MovieClip {EnemyAK} Frame 1
"move"Symbol 138 MovieClip {EnemyAK} Frame 2
"dead"Symbol 138 MovieClip {EnemyAK} Frame 3
"standby"Symbol 161 MovieClip {EnemyBazoka} Frame 1
"move"Symbol 161 MovieClip {EnemyBazoka} Frame 2
"dead"Symbol 161 MovieClip {EnemyBazoka} Frame 3
"standby"Symbol 181 MovieClip {EnemyFlame} Frame 1
"move"Symbol 181 MovieClip {EnemyFlame} Frame 2
"dead"Symbol 181 MovieClip {EnemyFlame} Frame 3
"standby"Symbol 212 MovieClip {EnemyGranat} Frame 1
"move"Symbol 212 MovieClip {EnemyGranat} Frame 2
"dead"Symbol 212 MovieClip {EnemyGranat} Frame 3
"attack"Symbol 212 MovieClip {EnemyGranat} Frame 4
"standby"Symbol 225 MovieClip {EnemyGun} Frame 1
"move"Symbol 225 MovieClip {EnemyGun} Frame 2
"dead"Symbol 225 MovieClip {EnemyGun} Frame 3
"standby"Symbol 254 MovieClip {EnemySaber} Frame 1
"move"Symbol 254 MovieClip {EnemySaber} Frame 2
"dead"Symbol 254 MovieClip {EnemySaber} Frame 3
"attack"Symbol 254 MovieClip {EnemySaber} Frame 4
"standby"Symbol 270 MovieClip {EnemyShotgun} Frame 1
"move"Symbol 270 MovieClip {EnemyShotgun} Frame 2
"dead"Symbol 270 MovieClip {EnemyShotgun} Frame 3
"end"Symbol 637 MovieClip {Battefield2v1_fla.Movie_137} Frame 11
"gun"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 1
"bazoka"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 2
"rifle"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 3
"flame"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 4
"shotgun"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 5
"granat"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 6
"saber"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 7
"saberattack"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 8
"dead"Symbol 797 MovieClip {Battefield2v1_fla.BigPlayer_168} Frame 9
"gun"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 1
"bazoka"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 2
"rifle"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 3
"flame"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 4
"shotgun"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 5
"granat"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 6
"saber"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 7
"saberattack"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 8
"dead"Symbol 868 MovieClip {Battefield2v1_fla.SmallPlayer_179} Frame 9
"key"Symbol 891 MovieClip {Battefield2v1_fla.HintShort_192} Frame 301
"end"Symbol 891 MovieClip {Battefield2v1_fla.HintShort_192} Frame 607
"char"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 1
"map"Symbol 1133 MovieClip {Battefield2v1_fla.Main_155} Frame 11
"rifle"Symbol 1147 MovieClip {Battefield2v1_fla.Primary_247} Frame 1
"bazoka"Symbol 1147 MovieClip {Battefield2v1_fla.Primary_247} Frame 2
"flame"Symbol 1147 MovieClip {Battefield2v1_fla.Primary_247} Frame 3
"shotgun"Symbol 1147 MovieClip {Battefield2v1_fla.Primary_247} Frame 4
"play"Symbol 1158 MovieClip {Battefield2v1_fla.Pause_249} Frame 1
"stop"Symbol 1158 MovieClip {Battefield2v1_fla.Pause_249} Frame 2
"unmute"Symbol 1163 MovieClip {Battefield2v1_fla.Mute_250} Frame 1
"mute"Symbol 1163 MovieClip {Battefield2v1_fla.Mute_250} Frame 2




http://swfchan.com/19/90235/info.shtml
Created: 28/3 -2019 13:36:26 Last modified: 28/3 -2019 13:36:26 Server time: 12/05 -2024 21:24:54