STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228056 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5120 |
This is the info page for Flash #90355 |
PAUSED |
(Data after last shop will not be saved) |
Quit |
Sound On |
Sound Off |
Control |
HIT! |
Castle: Guardian |
Agitated |
Ferret |
Loading |
PLAY |
PLAY |
Free Score Games |
- Developed By |
<p align="left"><font face="Verdana" size="12" color="#1a1a1a" letterSpacing="0.000000" kerning="1">Kill A Ninja Minion</font></p> |
Achievement Unlocked |
(Survival Mode) |
<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">00000</font></p> |
<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p> |
<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p> |
<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p> |
<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p> |
Day Complete |
Finished |
Here |
Days: |
Kills: |
Achievements: |
Money: |
Archery |
Magic |
<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level: 0</font></p> |
<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Skill: 0</font></p> |
<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level: 0</font></p> |
<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Skill: 0</font></p> |
<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 0</font></p> |
<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 0</font></p> |
<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">This is the text of the description that says </font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">things about how purchasing a skill level will 1up</font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">your archer.</font></p> |
<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">This is the text of the description that says </font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">things about how purchasing a skill level will 1up</font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">your archer.</font></p> |
<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p> |
<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5033</font></p> |
<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">$503,506</font></p> |
<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">64/100</font></p> |
Purchase |
Hidden Screen Found! |
Achievement Unlocked! |
Developed By: |
Christopher Gregorio |
Back |
<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> 0 / 3</b></font></p> |
<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$0</b></font></p> |
<p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Increase the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a clic</b></font></p><p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Increase the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a clic</b></font></p> |
<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1,002,506</b></font></p> |
Back |
Are you sure you would like to purchase item |
CONFIRM |
DENY |
<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>X for price Y?</b></font></p> |
Purchased! |
Minion |
Brought up from the fires of hell, Minions are the basic unit used in combat by your enemy. These unfortunate guys never aquired the skills to specialize leaving them weak and easy to Annihilate. |
Finished |
Finished |
Move |
Rage Charge |
People Killed |
Castle Health |
Time Left |
Mage can be placed here |
Archer can be placed here |
Money |
Information about enemies. |
Attack |
Health: 2 |
Abilties: None |
Coins: 3 |
Knight |
Through hard work and dedication these minions were promoted to a "Knight" status making them very skilled in combat. These guys are twice as powerful as regular minions. |
Health: 5 |
Abilties: Strength Increased |
Coins: 5 |
Battering Ram |
Lacking strategy and speed, the battering ram more than makes up for with brute force. This highly enforced weapon will be a challenge to destroy. |
Health: 10 |
Abilties: Attacks from the side |
Coins: 12 |
Archer |
Minions that had a knack for accuracy at a young age were recruited to become archers, They can start shooting at your castle from a distance meaning you should destroy them before they get too close! |
Health: 6 |
Abilties: Shoots Arrows From A Distance |
Coins: 10 |
Suicide Runner |
Bred for one goal, to destroy your castle. These guys strap explosives on their back in hopes of doing as much damage to your castle as possible if they manage to reach it. Highly Dangerous. |
Abilties: Explodes On Death |
Coins: 14 |
Mage |
These are a special set of minions trained to learn spells rather than combat. Although slightly weaker than regular minions, they are very agile have the ability to teleport making them tricky to kill. |
Health: 4 |
Abilties: Runs Fast and Teleports |
Coins: 20 |
Ballista |
This contraption was designed and hand built by the elite Archer Minions. Strength, and accuracy are both important attributes to this killing machine. |
Health: 25 |
Coins: 40 |
Citizen |
Do not kill these guys! These are survivors that were separated from your original stronghold. Allow them to reach your base and return any supplies they may have to you. Killing them will result in damage to your castle. |
WARNING |
Health: 1 |
Abilties: Retruns Supplies To You |
Coins: 100 |
Assassin |
Devious as children, these minions were hand picked and put through rigerous training making them extremely deadly. They are also very sneaky which makes them hard to kill only leaving them vulnerable when about to make an attack. |
Abilties: Only Vulnerable Prior To An Attack |
Coins: 30 |
Siege Tower |
This is less of a weapon and more of a transport unit. Several minions are camped out waiting inside waiting to burst down your castle doors. |
Health: 40 |
Abilties: Releases Several Advanced Minions |
Coins: 60 |
Hit 'SPACE' to enter Rage Mode |
Day Complete |
Game Complete |
Main Menu |
Continue |
More |
Submit Score |
<p align="center"><font face="Verdana" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p> |
Score: |
Game Lost |
<p align="center"><font face="Verdana" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You will lose 50% of your people</b></font></p> |
<p align="center"><font face="Verdana" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p> |
Q |
Achievement Categories |
Back |
Destruction |
Upgrades |
Play Time |
Survival |
Completetion |
Money |
Miscellaneous |
Total |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p> |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p> |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p> |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p> |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p> |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p> |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p> |
<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p> |
<p align="left"><font face="Vivaldi" size="53" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Completetion Achievements</b></font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p> |
Credits |
Developed By: |
Art By: |
Sponsored By: |
Music By: |
Christopher Gregorio |
Nemesis Theory |
Agitated Ferret |
& Jouste |
Kamikaye |
ActionScript [AS1/AS2]
Frame 1function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function countDown() { sec++; bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; if (sec >= (getPercent * 100)) { sec = getPercent * 100; } } function submitScore(scoreVal) { var _local3 = parseFloat(scoreVal); var _local6 = "http://www.agitatedferret.com/facebook/remote/score.php?"; var _local4 = _root.userId; var _local8 = _root.hash; var _local5 = _root.session; var _local7 = generateHash(_local3); var _local2 = new LoadVars(); _local2.load((((((((((_local6 + "user=") + _local4) + "&hash=") + _local8) + "&session=") + _local5) + "&score=") + _local3) + "&v=") + _local7, "", "GET"); _local2.onLoad = function (success) { if (success) { gotoFinishPage(); } else { if (onScoreSubmitFailed != null) { onScoreSubmitFailed(); } flash.external.ExternalInterface.call("failedSubmit"); } }; } function gotoFinishPage() { flash.external.ExternalInterface.call("finishSubmit"); } function generateHash(score) { var _local1 = Math.abs(h1(score)); var _local2 = Math.abs(h2(score + _local1)); var _local3 = Math.abs(h3(_local1 + _local2)); return((((_local1 + ":") + _local2) + ".") + _local3); } function h1(i) { return(i ^ ((i * 6.5) << 2)); } function h2(i) { return(((((i * 7) ^ ((5 - (5 ^ (i % 1503))) - 4)) ^ 48) ^ 9) ^ 0); } function h3(i) { return(((((((i * 2) ^ 4) ^ -1) ^ 7) ^ (3 + (4 ^ (i % 1503)))) ^ 6) ^ 100); } __com_mochibot__("2277c6fc", this, 10301, true); gameLocked = 0; urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain != "agitatedferret.com") { gameLocked = 1; } var kongregate = _global.kongregate; kongregate.services.connect(); stop(); if (domain != "kongregate.com") { var CPMStarContentSpotID = "2836QD4DB70C0"; System.security.allowDomain("server.cpmstar.com"); loader.adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); } sec = 0; countdown = setInterval(countDown, 200); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; onScoreSubmitFailed = function () { };Frame 2function onEnterFrame() { blockeMove2(); expMove2(); ner = ner + 1; if (ner == 280) { gotoAndStop (3); } } function blockeMove2() { i = lsers.length - 1; while (i >= 0) { lsers[i]._x = lsers[i]._x + lsX[i]; lsers[i]._y = lsers[i]._y + lsY[i]; lsY[i] = lsY[i] + grav; lsX[i] = lsX[i] * airF; if ((lsers[i]._x + (lsers[i]._width / 2)) >= Stage.width) { lsX[i] = lsX[i] * -1; } if ((lsers[i]._x - (lsers[i]._width / 2)) <= 0) { lsX[i] = lsX[i] * -1; lsers[i]._x = lsers[i]._x + lsX[i]; } if ((lsers[i]._y + (lsers[i]._height / 2)) >= Stage.height) { lsY[i] = lsY[i] * -0.5; lsers[i]._y = Stage.height - (lsers[i]._height / 2); } lsLive[i] = lsLive[i] - 1; if (lsLive[i] <= 0) { lsers[i]._alpha = lsers[i]._alpha - 2; if (lsers[i]._alpha <= 0) { removeBlock2(); } } i--; } } function removeBlock2() { lsers[i].removeMovieClip(); lsers.splice(i, 1); lsX.splice(i, 1); lsY.splice(i, 1); lsLive.splice(i, 1); } function blockSplode2() { b = 10; while (b > 0) { ls = attachMovie("aa", "lser" + depth2, depth2); depth2++; lsers.push(ls); ls._x = random(Stage.width); ls._y = random(Stage.height); dire = random(180); lsX.push(Math.cos((dire * Math.PI) / 180) * 20); lsY.push((-Math.sin((dire * Math.PI) / 180)) * 20); lsLive.push(30); b--; } } function expMove2() { i = exp.length - 1; while (i >= 0) { exp[i]._x = exp[i]._x + expX[i]; exp[i]._y = exp[i]._y + expY[i]; expX[i] = expX[i] * 0.98; expY[i] = expY[i] * 0.98; exp[i]._alpha = exp[i]._alpha - 5; if (exp[i]._alpha <= 0) { removeExp2(); } i--; } } function explosion2() { b = 3; while (b >= 0) { cna = attachMovie("pua", "cn" + depth2, depth2); depth2++; cna._x = _xmouse; cna._y = _ymouse; rotTemp = random(360); exp.push(cna); expX.push(random(10) - 5); expY.push(random(10) - 5); cna._xscale = (cna._yscale = random(50) + 25); b--; } } function removeExp2() { exp[i].removeMovieClip(); exp.splice(i, 1); expX.splice(i, 1); expY.splice(i, 1); } stop(); depth2 = 103; grav = 1; airF = 0.9; exp = new Array(); expX = new Array(); expY = new Array(); lsers = new Array(); lsY = new Array(); lsX = new Array(); lsLive = new Array(); dire = 0; ner = 0;Frame 3function ber(button) { button._alpha = 0; button.onRollOver = function () { button._alpha = 100; s3.start(); }; button.onRollOut = function () { button._alpha = 0; }; } function onEnterFrame() { awardWait(); } function giveAward(awardnum) { if ((award._currentframe == 1) && (achievements[awardnum - 1] != 1)) { award.aname.awardName = achNames[awardnum - 1]; totAwards = totAwards + 1; sObject.data.totAwards = totAwards; sObject.flush(); achievements[awardnum - 1] = 1; award.gotoAndPlay(2); sObject.data.achievements = achievements; sObject.flush(); if (totAwards >= 10) { giveAward(77); } if (totAwards >= 20) { giveAward(78); } if (totAwards >= 30) { giveAward(79); } if (totAwards >= 40) { giveAward(80); } if (totAwards >= 50) { giveAward(81); } if (totAwards >= 60) { giveAward(82); } if (totAwards >= 70) { giveAward(83); } if (totAwards >= 80) { giveAward(84); } if (totAwards >= 84) { giveAward(85); } } else if (achievements[awardnum - 1] != 1) { awardqueue.push(awardnum); } } function awardWait() { if (award._currentframe == 1) { if (awardqueue.length != 0) { giveAward(awardqueue[0]); awardqueue.splice(0, 1); } } } stop(); ber(q1); ber(q2); ber(q3); ber(q4); ber(q5); ber(q6); ber(q7); var s3 = new Sound(); s3.attachSound("s3"); survival = 0; q1.onRelease = function () { darker.gotoAndPlay(2); darker._x = Stage.width / 2; darker._y = Stage.height / 2; }; q2.onRelease = function () { gotoAndStop (5); giveAward(76); }; q3.onRelease = function () { giveAward(75); getURL ("http://apps.facebook.com/agitatedferret/guestScore.php?game=39&score=0", "_blank"); }; q4.onRelease = function () { darker.gotoAndPlay(2); darker._x = Stage.width / 2; darker._y = Stage.height / 2; giveAward(72); survival = 1; }; q5.onRelease = function () { gotoAndStop (7); giveAward(74); }; q6.onRelease = function () { giveAward(71); getURL ("http://apps.facebook.com/agitatedferret/walkthrough.php?id=7", "_blank"); }; q7.onRelease = function () { giveAward(73); getURL ("http://www.agitatedferret.com/app", "_blank"); }; set1 = new Array("Kill 2 enemies", "Kill 20 enemies", "Kill 50 enemies", "Kill 100 enemies", "Kill 200 enemies", "Kill 500 enemies", "Kill 1000 enemies", "Kill a Minion", "Kill a Knight", "Destroy a Battering Ram", "Kill an Archer", "Kill a Suicide Runner", "Kill a Mage", "Destroy a Ballista", "Save a Citizen", "Kill a Assassin", "Destroy a Siege Tower"); set2 = new Array("Play for 1 minute", "Play for 5 minutes", "Play for 10 minutes", "Play for 20 minutes", "Play for 60 minutes"); set3 = new Array("Kill 10 enemies in surival", "Kill 30 enemies in surival", "Kill 60 enemies in surival", "Kill 90 enemies in surival", "Kill 120 enemies in surival", "Kill 150 enemies in surival"); set4 = new Array("Fully Upgrade Strength", "Fully Upgrade Coin Range", "Fully Upgrade Archery", "Fully Upgrade Magic", "Fully Upgrade Fortify", "Fully Upgrade Repair", "Fully Upgrade Rage Mode", "Fully Upgrade Money Bonus", "Max our your archer's skill level", "Max our your mage's skill level"); set5 = new Array("Reach Day 2", "Reach Day 4", "Reach Day 6", "Reach Day 8", "Reach Day 10", "Reach Day 12", "Reach Day 14", "Reach Day 16", "Reach Day 18", "Complete the game"); set6 = new Array("Collect $10", "Collect $100", "Collect $200", "Collect $400", "Collect $1000", "Collect $2000", "Collect $5000", "Collect $10000"); set7 = new Array("Lose a game", "Play the game twice", "Use a spell", "Pause the game", "Stay still for 10 seconds", "Find the hidden screen", "Start RAGE MODE", "Get 5 kills in rage mode", "Collect every coin on a level", "Get 200 people without using them", "Kill yourself on the first level", "Complete a level with 100% accuracy", "Mute the game", "Submit your score", "Click the Walkthrough Link", "Click the Bonus Content Link", "Click the More Games Link", "Check out the credits page", "Click the Highscores Link", "Click the Achievements Link"); set8 = new Array("Collect 10 achievements", "Collect 20 achievements", "Collect 30 achievements", "Collect 40 achievements", "Collect 50 achievements", "Collect 60 achievements", "Collect 70 achievements", "Collect 80 achievements", "Collect Every Achievement"); sets = new Array(set4, set1, set3, set2, set6, set5, set8, set7); achNames = new Array("Kill 2 enemies", "Kill 20 enemies", "Kill 50 enemies", "Kill 100 enemies", "Kill 200 enemies", "Kill 500 enemies", "Kill 1000 enemies", "Kill a Minion", "Kill a Knight", "Destroy a Battering Ram", "Kill an Archer", "Kill a Suicide Runner", "Kill a Mage", "Destroy a Ballista", "Save a Citizen", "Kill a Assassin", "Destroy a Siege Tower", "Play for 1 minute", "Play for 5 minutes", "Play for 10 minutes", "Play for 20 minutes", "Play for 60 minutes", "Kill 10 enemies in surival", "Kill 30 enemies in surival", "Kill 60 enemies in surival", "Kill 90 enemies in surival", "Kill 120 enemies in surival", "Kill 150 enemies in surival", "Fully Upgrade Strength", "Fully Upgrade Coin Range", "Fully Upgrade Archery", "Fully Upgrade Magic", "Fully Upgrade Fortify", "Fully Upgrade Repair", "Fully Upgrade Rage Mode", "Fully Upgrade Money Bonus", "Max our your archer's skill level", "Max our your mage's skill level", "Reach Day 2", "Reach Day 4", "Reach Day 6", "Reach Day 8", "Reach Day 10", "Reach Day 12", "Reach Day 14", "Reach Day 16", "Reach Day 18", "Complete the game", "Collect $10", "Collect $100", "Collect $200", "Collect $400", "Collect $1000", "Collect $2000", "Collect $5000", "Collect $10000", "Die", "Play the game twice", "Use a spell", "Pause the game", "Stay still for 10 seconds", "Find the hidden screen", "Start RAGE MODE", "Get 5 kills in rage mode", "Collect every coin on a level", "Get 200 people without using them", "Kill yourself on the first level", "Complete a level with 100% accuracy", "Mute the game", "Submit your score", "Click the Walkthrough Link", "Click the Bonus Content Link", "Click the More Games Link", "Check out the credits page", "Click the Highscores Link", "Click the Achievements Link", "Collect 10 achievements", "Collect 20 achievements", "Collect 30 achievements", "Collect 40 achievements", "Collect 50 achievements", "Collect 60 achievements", "Collect 70 achievements", "Collect 80 achievements", "Collect Every Achievement"); achievements = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); sObject = SharedObject.getLocal("saveFile"); i = 0; while (i <= achievements.length) { if (sObject.data.achievements[i] != undefined) { achievements[i] = sObject.data.achievements[i]; } i++; } kills = 0; timePlayed = 0; totAwards = 0; if (sObject.data.kills != undefined) { kills = sObject.data.kills; } if (sObject.data.timePlayed != undefined) { timePlayed = sObject.data.timePlayed; } if (sObject.data.totAwards != undefined) { totAwards = sObject.data.totAwards; } song.stop(); totAwardsP = 85; award.gotoAndStop(1); awardqueue = new Array();Frame 4function updateStats() { ui.mTxt = money; ui.dTxt = days + "/20"; ui.ch.ch._yscale = (cHealth / cHealths[upgradeLevels[4]]) * 100; ui.rTxt = rageCharge; ui.tTxt = Math.ceil(levelLength / 30); ui.pTxt = people; ui.castle.aTxt = archers; ui.castle.mTxt = mages; } function shaker() { if (lShake == 0) { _root._x = _root._x + 3; _root._y = _root._y + 1; lShake = lShake + 1; } else if (lShake == 1) { _root._x = _root._x - 2; _root._y = _root._y - 2; lShake = lShake + 1; } else if (lShake == 2) { _root._x = _root._x - 2; _root._y = _root._y - 1; lShake = lShake + 1; } else if (lShake == 3) { _root._x = _root._x + 1; _root._y = _root._y + 2; lShake = 0; } } function armaRot() { nn = 0; while ((enType[nn] == 8) || ((enType[nn] == 9) && (enemies[nn]._alpha <= 70))) { nn = nn + 1; } if (enemies[nn]._x == undefined) { } else { dx = enemies[nn]._x - (castle.archer._x + castle._x); dy = enemies[nn]._y - (castle.archer._y + castle._y); rot = Math.atan2(dy, dx); castle.archer._rotation = ((rot * 180) / Math.PI) + 90; dx = enemies[nn]._x - (castle.mage._x + castle._x); dy = enemies[nn]._y - (castle.mage._y + castle._y); rot = Math.atan2(dy, dx); castle.mage._rotation = ((rot * 180) / Math.PI) + 90; } } function createArrow() { nn = 0; while ((enType[nn] == 8) || ((enType[nn] == 9) && (enemies[nn]._alpha <= 70))) { nn = nn + 1; } if (enemies[nn]._x == undefined) { } else { ar = attachMovie("arrow", "arrow" + depth, depth++); ar._x = castle.archer._x + castle._x; ar._y = castle.archer._y + castle._y; arrows.push(ar); dx = enemies[nn]._x - (castle.archer._x + castle._x); dy = enemies[nn]._y - (castle.archer._y + castle._y); rot = Math.atan2(dy, dx); castle.archer._rotation = (rot * 180) / Math.PI; ar._rotation = (rot * 180) / Math.PI; aX.push(Math.cos(rot) * 20); aY.push(Math.sin(rot) * 20); } } function createSpell() { ar = attachMovie("arrow", "arrow" + depth, depth++); ar.gotoAndStop(2); ar._x = castle.archer._x + castle._x; ar._y = castle.archer._y + castle._y; arrows.push(ar); nn = 0; while ((enType[nn] == 8) || ((enType[nn] == 9) && (enemies[nn]._alpha <= 70))) { nn = nn + 1; } if (enemies[nn]._x == undefined) { } else { dx = enemies[nn]._x - (castle.archer._x + castle._x); dy = enemies[nn]._y - (castle.archer._y + castle._y); rot = Math.atan2(dy, dx); castle.archer._rotation = (rot * 180) / Math.PI; ar._rotation = (rot * 180) / Math.PI; aX.push(Math.cos(rot) * 20); aY.push(Math.sin(rot) * 20); } } function arrowMovement() { a = arrows.length - 1; while (a >= 0) { arrows[a]._x = arrows[a]._x + aX[a]; arrows[a]._y = arrows[a]._y + aY[a]; i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(arrows[a]) && (enType[i] != 8)) { enLives[i] = enLives[i] - upgradeLevels[2]; eHit(upgradeLevels[2]); removeArrow(); } i--; } if (arrows[a]._y >= Stage.height) { removeArrow(); } if (arrows[a]._x >= Stage.width) { removeArrow(); } if (arrows[a]._x <= 0) { removeArrow(); } a--; } } function removeArrow() { arrows[a].removeMovieClip(); arrows.splice(a, 1); aX.splice(a, 1); aY.splice(a, 1); } function createBullet() { bl = attachMovie("bullet", " bullet" + depth, depth++); if (enType[i] == 7) { bl.gotoAndStop(2); } tx = castle._x - enemies[i]._x; ty = castle._y - enemies[i]._y; bl._rotation = (Math.atan2(ty, tx) * 180) / Math.PI; bl._x = enemies[i]._x; bl._y = enemies[i]._y; bullets.push(bl); } function bulletMovement() { i = bullets.length - 1; while (i >= 0) { dx = castle._x - bullets[i]._x; dy = castle._y - bullets[i]._y; roter = Math.atan2(dy, dx); bullets[i]._x = bullets[i]._x + (Math.cos(roter) * 15); bullets[i]._y = bullets[i]._y + (Math.sin(roter) * 15); if (bullets[i].hitTest(castle)) { if (bullets[i]._currentframe == 2) { cHealth = cHealth - 2; } removeBullet(); cHealth = cHealth - 1; if (cHealth <= 0) { gameOver(); } rFlash.gotoAndPlay(2); } i--; } } function theHov(button) { button.onRollOver = function () { button._alpha = 50; }; button.onRollOut = function () { button._alpha = 100; }; } function gameOver() { startTime = 1000000 /* 0x0F4240 */; cHealth = (cHealth = cHealths[upgradeLevels[4]]); gl._x = Stage.width / 2; Mouse.show(); gl._y = Stage.height / 2; theHov(gl.q1); theHov(gl.q2); theHov(gl.q3); theHov(gl.q4); gl.q1.onRelease = function () { gl._x = 2000; people = Math.floor(people / 2); startTime = 20; giveAward(58); }; gl.ct.onRollOver = function () { gl.q1._alpha = 50; }; gl.ct.onRollOut = function () { gl.q1._alpha = 100; }; gl.ct.onRelease = function () { gl._x = 2000; people = Math.floor(people / 2); startTime = 20; giveAward(58); }; gl.q2.onRelease = function () { clearScreen(); clearScreen2(); gotoAndStop (3); }; gl.q3.onRelease = function () { getURL ("http://www.agitatedferret.com/app", "_blank"); }; submitScore(people); gl.q4.onRelease = function () { giveAward(70); getURL ("http://apps.facebook.com/agitatedferret/guestScore.php?game=39&score=" + people, "_blank"); }; giveAward(57); gl.sTxt = ""; if (survival == 1) { gl.q1._x = 2000; gl.ct._x = 2000; gl.sTxt = survivalKills; gl.s2Txt = ""; } if (days == 1) { giveAward(67); } } function removeBullet() { bullets[i].removeMovieClip(); bullets.splice(i, 1); } function createCoin(tp) { if (survival == 1) { } else { cn = attachMovie("coin", "coin" + depth, depth++); coins.push(cn); cn.gotoAndStop(tp); cnType.push(tp); cn._x = enemies[i]._x; cn._y = enemies[i]._y; dir = random(360); cn._x = cn._x + (Math.cos((dir * Math.PI) / 180) * 25); cn._y = cn._y + (Math.sin((dir * Math.PI) / 180) * 25); cnX.push(Math.cos((dir * Math.PI) / 180) * random(25)); cnY.push(Math.sin((dir * Math.PI) / 180) * random(25)); cnLife.push(100); } } function moneyAwards() { if (moneyCollected >= 10) { giveAward(49); } if (moneyCollected >= 100) { giveAward(50); } if (moneyCollected >= 200) { giveAward(51); } if (moneyCollected >= 400) { giveAward(52); } if (moneyCollected >= 1000) { giveAward(53); } if (moneyCollected >= 2000) { giveAward(54); } if (moneyCollected >= 5000) { giveAward(55); } if (moneyCollected >= 10000) { giveAward(56); } } function coinMovement() { i = coins.length - 1; while (i >= 0) { cnX[i] = cnX[i] * coinGrav; cnY[i] = cnY[i] * coinGrav; coins[i]._x = coins[i]._x + cnX[i]; coins[i]._y = coins[i]._y + cnY[i]; if (coins[i]._x <= (coins[i]._width / 2)) { coins[i]._x = coins[i]._width / 2; cnX[i] = cnX[i] * -1; } if (coins[i]._x >= (Stage.width - (coins[i]._width / 2))) { coins[i]._x = Stage.width - (coins[i]._width / 2); cnX[i] = cnX[i] * -1; } if (coins[i]._y >= (Stage.height - coins[i]._height)) { coins[i]._y = Stage.height - coins[i]._height; cnY[i] = cnY[i] * -1; } if (coins[i]._y <= (coins[i]._height / 2)) { coins[i]._y = coins[i]._height / 2; cnY[i] = cnY[i] * -1; } cnLife[i] = cnLife[i] - 1; dx = _xmouse - coins[i]._x; dy = _ymouse - coins[i]._y; if (((coins[i]._width / 2) + (20 * upgradeLevels[1])) >= Math.sqrt((dx * dx) + (dy * dy))) { ort = Math.atan2(dy, dx); cnX[i] = Math.cos(ort) * 7; cnY[i] = Math.sin(ort) * 7; } if (castle.hitTest(coins[i]._x, coins[i]._y - (coins[i]._height / 2), true) && (coins[i]._x != undefined)) { s2.start(); if (cnType[i] == 1) { money = money + (5 + upgradeLevels[7]); moneyCollected = moneyCollected + (5 + upgradeLevels[7]); explosion(1, coins[i]); } if (cnType[i] == 2) { money = money + (15 + (upgradeLevels[7] * 3)); moneyCollected = moneyCollected + (15 + (upgradeLevels[7] * 3)); explosion(3, coins[i]); } if (cnType[i] == 3) { money = money + (30 + (upgradeLevels[7] * 6)); moneyCollected = moneyCollected + (30 + (upgradeLevels[7] * 6)); explosion(4, coins[i]); } moneyAwards(); removeCoin(); } if (coins[i].hitTest(pointer) && (coins[i]._x != undefined)) { s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); if (cnType[i] == 1) { money = money + (5 + upgradeLevels[7]); moneyCollected = moneyCollected + (5 + upgradeLevels[7]); explosion(1, coins[i]); } if (cnType[i] == 2) { money = money + (15 + (upgradeLevels[7] * 3)); moneyCollected = moneyCollected + (15 + (upgradeLevels[7] * 3)); explosion(3, coins[i]); } if (cnType[i] == 3) { money = money + (30 + (upgradeLevels[7] * 6)); moneyCollected = moneyCollected + (30 + (upgradeLevels[7] * 6)); explosion(4, coins[i]); } moneyAwards(); removeCoin(); } if ((cnLife[i] <= 0) && (coins[i]._x != undefined)) { coins[i]._alpha = coins[i]._alpha - 2; if (coins[i]._alpha <= 0) { coinMissed = 1; removeCoin(); } } i--; } } function removeCoin() { coins[i].removeMovieClip(); coins.splice(i, 1); cnX.splice(i, 1); cnY.splice(i, 1); cnLife.splice(i, 1); cnType.splice(i, 1); } function onEnterFrame() { startTime = startTime - 1; pointer._x = _xmouse; pointer._y = _ymouse; if (uDis == 0) { ener._alpha = ener._alpha + 3; } if (uDis == 1) { upgradeScreen._alpha = upgradeScreen._alpha - 10; if (upgradeScreen._alpha <= 0) { uDis = 0; upgradeScreen._x = 2000; upgradeScreen._alpha = 100; dc2._x = 2000; upgradeScreen.fin._x = 3; } } if (ener._alpha >= 100) { ener._alpha = 100; } if ((startTime <= 0) && (!gamePaused)) { oef(); } } function oef() { ener._x = ener._x + xxSpeed; if (ener._x >= 2000) { ener._x = 2000; xxSpeed = 0; } else { xxSpeed = xxSpeed + 2; } expMove(); timePlayed = timePlayed + 1; if (timePlayed >= 1800) { giveAward(18); } if (timePlayed >= 9000) { giveAward(19); } if (timePlayed >= 18000) { giveAward(20); } if (timePlayed >= 36000) { giveAward(21); } if (timePlayed >= 108000) { giveAward(22); } if (rageOn == 1) { if (_root.blendMode == "normal") { _root.blendMode = "subtract"; } shaker(); rageCharge = rageCharge - 1; if (rageCharge <= 0) { rageOn = 0; rageCharge = 50 + (upgradeLevels[6] * 25); } } else if (_root.blendMode == "subtract") { _root.blendMode = "normal"; } if (((Key.isDown(32) && (people >= 50)) && (rageOn == 0)) && (upgradeScreen._x >= Stage.width)) { people = people - 50; killsInRage = 0; rageOn = 1; giveAward(63); played = 0; } pointer.qq.gotoAndStop(1); i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(_xmouse, _ymouse, true)) { pointer.qq.gotoAndStop(2); } i--; } if (sInHand == 1) { pointer.qq.gotoAndStop(3); } updateStats(); levelLength = levelLength - 1; if (survival == 1) { levelLength = levelLength + 2; } arrowDelay = arrowDelay - 1; cHealth = cHealth + (upgradeLevels[5] * 0.01); if (cHealth >= cHealths[upgradeLevels[4]]) { cHealth = cHealths[upgradeLevels[4]]; } if (((archers > 0) && (arrowDelay <= 0)) && (enemies.length != 0)) { createArrow(); arrowDelay = 100 / archers; } if (((((levelLength <= 0) && (enemies.length == 0)) && (coins.length == 0)) && (us == 0)) && (dc2._x > ((Stage.width + (Stage.width / 2)) + 1))) { dc.gotoAndPlay(2); tTime = 80; dc2._x = Stage.width + (Stage.width / 2); dc2._y = Stage.height / 2; dc2.mTxt = "$" + money; dc2.dTxt = days; dc2.rTxt = rageCharge; dc2.tTxt = 0; dc2.kTxt = kills; dc2.pTxt = people; dc2.aTxt = totAwards + "/85"; dc2.c1 = "Cost: $" + (500 + (archers * 500)); dc2.c2 = "Cost: $" + (300 + (mages * 300)); dc2.l1 = "Level: " + upgradeLevels[2]; if (upgradeLevels[2] == 0) { dc2.l1 = "N/A"; } dc2.l2 = "Level: " + upgradeLevels[3]; if (upgradeLevels[3] == 0) { dc2.l2 = "N/A"; } dc2.s1 = "Level: " + archers; if (archers == 0) { dc2.s1 = "N/A"; } dc2.s2 = "Level: " + mages; if (mages == 0) { dc2.s2 = "N/A"; } if (archers == 5) { dc2.c1 = "MAXED"; } if (mages == 5) { dc2.c2 = "MAXED"; } if (upgradeLevels[2] == 0) { dc2.d1 = "Please purchase an archery in order to increase your archer's skill level"; } else { dc2.d1 = ((((("Your archery is currently leveled: " + upgradeLevels[2]) + ". Your archers skill (Speed) is: ") + archers) + ". It will cost you: $") + (500 + (archers * 500))) + " to increase your archers skill level"; } if (upgradeLevels[3] == 0) { dc2.d2 = "Please purchase a magical palace in order to increase your mage's skill level"; } else { dc2.d1 = ((((("Your magic palace is currently leveled: " + upgradeLevels[3]) + ". Your mages skill (Offering required) is: ") + (23 - (mages * 3))) + " people. It will cost you: $") + (300 + (mages * 300))) + " to increase your mages skill level"; } dc2.hmc._alpha = 0; dc2.hmc.onRollOver = function () { dc2.hmc._alpha = 50; }; dc2.hmc.onRollOut = function () { dc2.hmc._alpha = 0; }; dc2.hmc.onRelease = function () { giveAward(62); dc2.boxUp.gotoAndStop(2); }; dc2.a1.onRollOver = function () { s3.start(); }; dc2.m1.onRollOver = function () { s3.start(); }; dc2.a1.onRelease = function () { if (upgradeLevels[2] >= 1) { if ((money >= (500 + (archers * 500))) && (archers < 5)) { money = money - (500 + (archers * 500)); dc2.mTxt = "$" + money; archers = archers + 1; dc2.c1 = "$" + (500 + (archers * 500)); if (archers == 5) { dc2.c1 = "MAXED"; giveAward(37); } dc2.l1 = "Level: " + upgradeLevels[2]; dc2.l2 = "Level: " + upgradeLevels[3]; dc2.s1 = "Level: " + archers; dc2.s2 = "Level: " + mages; } } }; Mouse.show(); pointer._alpha = 0; dc2.m1.onRelease = function () { if (upgradeLevels[3] >= 1) { if ((money >= (300 + (mages * 300))) && (mages < 5)) { money = money - (300 + (mages * 300)); dc2.mTxt = "$" + money; mages = mages + 1; dc2.c2 = "$" + (300 + (mages * 300)); if (mages == 5) { dc2.c2 = "MAXED"; giveAward(38); } dc2.l1 = "Level: " + upgradeLevels[2]; dc2.l2 = "Level: " + upgradeLevels[3]; dc2.s1 = "Level: " + archers; dc2.s2 = "Level: " + mages; } } }; dc2.cc.onRollOver = function () { dc2.cc.gotoAndStop(2); }; dc2.cc.onRollOut = function () { dc2.cc.gotoAndStop(1); }; dc2.cc.onRelease = function () { if (days == 20) { giveAward(48); gc._x = Stage.width / 2; gc._y = Stage.height / 2; theHov(gc.q1); theHov(gc.q2); theHov(gc.q3); theHov(gc.q4); gc.q1.onRelease = function () { upgradeScreen._x = Stage.width / 2; upgradeScreen._y = Stage.height / 2; shopSet(); gc._x = 2000; startTime = 20; }; gc.q2.onRelease = function () { gotoAndStop (3); clearScreen(); clearScreen2(); }; gc.q3.onRelease = function () { getURL ("http://www.agitatedferret.com/app", "_blank"); }; gc.sTxt = people; submitScore(people); gc.q4.onRelease = function () { getURL ("http://apps.facebook.com/agitatedferret/guestScore.php?game=39&score=" + people, "_blank"); giveAward(70); }; } else { upgradeScreen._x = Stage.width / 2; upgradeScreen._y = Stage.height / 2; shopSet(); } }; } if (((((levelLength <= 0) && (enemies.length == 0)) && (coins.length == 0)) && (dc2._x >= (Stage.width / 2))) && (uDis == 0)) { tTime = tTime - 1; dc2._alpha = 100; if (tTime <= 0) { us = ((dc2._x - (Stage.width / 2)) / 15) + 2; dc2._x = dc2._x - us; } } if (dc2._x <= (Stage.width / 2)) { dc2._x = Stage.width / 2; us = 0; } if (levelLength <= 0) { levelLength = 0; } centAdd = centAdd - 1; rage(); armaRot(); enemyMovement(); coinMovement(); bulletMovement(); arrowMovement(); boomMovement(); mStale = mStale + 1; if (mStale >= 300) { giveAward(61); } if (oldxMouse != _xmouse) { mStale = 0; } if (oldyMouse != _ymouse) { mStale = 0; } oldxMouse = _xmouse; oldyMouse = _ymouse; enDelay = enDelay - 1; if ((enDelay <= 0) && (levelLength > 0)) { enDelay = dd[days - 1]; if (survival == 1) { enDelay = 40 - Math.floor(levelLength / 300); } createEnemy(); } } function makeEnemy(frame) { en.soldier.soldier.q1.gotoAndStop(frame); en.soldier.soldier.q2.gotoAndStop(frame); en.soldier.soldier.q3.gotoAndStop(frame); en.soldier.soldier.q4.gotoAndStop(frame); en.soldier.soldier.q5.gotoAndStop(frame); en.soldier.soldier.q6.gotoAndStop(frame); en.soldier.soldier.q7.gotoAndStop(frame); } function makeEnemy2(frame) { ener.soldier.q1.gotoAndStop(frame); ener.soldier.q2.gotoAndStop(frame); ener.soldier.q3.gotoAndStop(frame); ener.soldier.q4.gotoAndStop(frame); ener.soldier.q5.gotoAndStop(frame); ener.soldier.q6.gotoAndStop(frame); ener.soldier.q7.gotoAndStop(frame); } function makeEnemy3(frame) { castle.archer.soldier.soldier.q1.gotoAndStop(frame); castle.archer.soldier.soldier.q2.gotoAndStop(frame); castle.archer.soldier.soldier.q3.gotoAndStop(frame); castle.archer.soldier.soldier.q4.gotoAndStop(frame); castle.archer.soldier.soldier.q5.gotoAndStop(frame); castle.archer.soldier.soldier.q6.gotoAndStop(frame); castle.archer.soldier.soldier.q7.gotoAndStop(frame); } function makeEnemy4(frame) { castle.mage.soldier.soldier.q1.gotoAndStop(frame); castle.mage.soldier.soldier.q2.gotoAndStop(frame); castle.mage.soldier.soldier.q3.gotoAndStop(frame); castle.mage.soldier.soldier.q4.gotoAndStop(frame); castle.mage.soldier.soldier.q5.gotoAndStop(frame); castle.mage.soldier.soldier.q6.gotoAndStop(frame); castle.mage.soldier.soldier.q7.gotoAndStop(frame); } function makeEnemy5(frame) { enemies[i].soldier.soldier.q1.gotoAndStop(frame); enemies[i].soldier.soldier.q2.gotoAndStop(frame); enemies[i].soldier.soldier.q3.gotoAndStop(frame); enemies[i].soldier.soldier.q4.gotoAndStop(frame); enemies[i].soldier.soldier.q5.gotoAndStop(frame); enemies[i].soldier.soldier.q6.gotoAndStop(frame); enemies[i].soldier.soldier.q7.gotoAndStop(frame); } function createEnemy2(enT, xer, yer) { en = attachMovie("enemy", "enemy" + depth, depth++); enemies.push(en); en._x = enemies[i]._x + xer; en._y = enemies[i]._y + yer; enX.push(xStarts[enT]); enY.push(yStarts[enT]); enType.push(typeStarts[enT]); enLives.push(liveStarts[enT]); aDelay.push(delayStarts[enT]); en.gotoAndStop(frameStarts[enT]); makeEnemy(frameStarts2[enT]); enCoins.push(coinStarts[enT]); enShotDelay.push(shotStarts[enT]); hb = attachMovie("hBar", "hBar" + depth, depth++); hb._x = en._x; hb._y = en._y - 30; hBars.push(hb); } function createEnemy() { en = attachMovie("enemy", "enemy" + depth, depth++); enemies.push(en); enT = random(Math.ceil(days / 2)); if (survival == 1) { enT = random(Math.floor((levelLength + 300) / 300)); if (enT > 9) { enT = random(10); } } if (xxStarts[enT] == 0) { en._x = random(Stage.width - en._width) + (en._width / 2); en._y = Stage.height + (en._height / 2); } if (xxStarts[enT] == 1) { oRan = random(2); if (oRan == 0) { en._y = random((Stage.width / 2) - en._height) + 200; en._x = (Stage.width + (en._height / 2)) + 50; } if (oRan == 1) { en._y = random((Stage.width / 2) - en._height) + 200; en._x = (-(en._height / 2)) - 50; } } if (typeStarts[enT] == 9) { en._alpha = 30; } enX.push(xStarts[enT]); enY.push(yStarts[enT]); enType.push(typeStarts[enT]); enLives.push(liveStarts[enT]); aDelay.push(delayStarts[enT]); en.gotoAndStop(frameStarts[enT]); makeEnemy(frameStarts2[enT]); enCoins.push(coinStarts[enT]); enShotDelay.push(shotStarts[enT]); hb = attachMovie("hBar", "hBar" + depth, depth++); hb._x = en._x; hb._y = en._y - 30; hBars.push(hb); } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { dx = castle._x - enemies[i]._x; dy = castle._y - enemies[i]._y; rot = Math.atan2(dy, dx); enX[i] = Math.cos(rot) * 2; enY[i] = Math.sin(rot) * 2; enemies[i]._rotation = ((rot * 180) / Math.PI) + 90; if (!castle.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._x = enemies[i]._x + enX[i]; enemies[i]._y = enemies[i]._y + enY[i]; if ((enType[i] == 6) || (enType[i] == 5)) { enemies[i]._x = enemies[i]._x + enX[i]; enemies[i]._y = enemies[i]._y + enY[i]; } if ((enType[i] == 5) || (enType[i] == 9)) { enemies[i]._x = enemies[i]._x + (enX[i] / 2); enemies[i]._y = enemies[i]._y + (enY[i] / 2); } if (((enType[i] == 10) || (enType[i] == 7)) || (enType[i] == 3)) { enemies[i]._x = enemies[i]._x - (enX[i] / 2); enemies[i]._y = enemies[i]._y - (enY[i] / 2); } if (enType[i] == 10) { enemies[i]._x = enemies[i]._x - (enX[i] / 4); enemies[i]._y = enemies[i]._y - (enY[i] / 4); } } if ((enType[i] == 4) || ((enType[i] == 7) && (enemies[i]._x != undefined))) { dx = enemies[i]._x - castle._x; dy = enemies[i]._y - castle._y; roter = Math.atan2(dy, dx); if (200 >= Math.sqrt((dx * dx) + (dy * dy))) { if (enType[i] == 7) { enemies[i].soldier.gotoAndStop(2); } enShotDelay[i] = enShotDelay[i] - 1; if (enShotDelay[i] <= 0) { enShotDelay[i] = 30; createBullet(); } enemies[i]._x = enemies[i]._x - (enX[i] / 2); enemies[i]._y = enemies[i]._y - (enY[i] / 2); if (enType[i] == 4) { enemies[i]._x = enemies[i]._x - (enX[i] / 2); enemies[i]._y = enemies[i]._y - (enY[i] / 2); } } } if (enType[i] == 9) { dx = enemies[i]._x - castle._x; dy = enemies[i]._y - castle._y; roter = Math.atan2(dy, dx); if (200 >= Math.sqrt((dx * dx) + (dy * dy))) { enemies[i]._alpha = enemies[i]._alpha + 5; if (enemies[i]._alpha >= 100) { enemies[i]._alpha = 100; } } } hBars[i]._x = enemies[i]._x; hBars[i]._y = enemies[i]._y - 30; hBars[i].inner._xscale = (enLives[i] / liveStarts[enType[i] - 1]) * 100; if (castle.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { if (enType[i] == 8) { money = money + 100; moneyCollected = moneyCollected + 100; moneyAwards(); removeEnemy(); } else { if (enType[i] == 5) { bm = attachMovie("boom", "boom" + depth, depth++); expl.start(); expl.start(); expl.start(); expl.start(); expl.start(); bm._x = enemies[i]._x; bm._y = enemies[i]._y; booms.push(bm); cHealth = cHealth - 25; if (cHealth <= 0) { gameOver(); } rFlash.gotoAndPlay(2); removeEnemy(); } enX[i] = 0; enY[i] = 0; aDelay[i] = aDelay[i] - 1; enemies[i].soldier.gotoAndStop(2); makeEnemy5(frameStarts2[enType[i] - 1]); if ((aDelay[i] <= 0) && (enSelected != enemies[i])) { aDelay[i] = 30; if (enType[i] == 9) { enemies[i]._alpha = 100; } cHealth = cHealth - enType[i]; if (cHealth <= 0) { gameOver(); } rFlash.gotoAndPlay(2); } } } i--; } } function removeEnemy() { s4.start(); s4.start(); s4.start(); s4.start(); s4.start(); s4.start(); s4.start(); s4.start(); enemies[i].removeMovieClip(); enemies.splice(i, 1); enX.splice(i, 1); enY.splice(i, 1); aDelay.splice(i, 1); enLives.splice(i, 1); enType.splice(i, 1); enCoins.splice(i, 1); enShotDelay.splice(i, 1); hBars[i].removeMovieClip(); hBars.splice(i, 1); } function rage() { if ((rageOn == 1) && (mDown == 1)) { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(_xmouse, _ymouse, true)) { enLives[i] = enLives[i] - (1 + exHits[upgradeLevels[0]]); eHit(1 + exHits[upgradeLevels[0]]); } i--; } } } function eHit(dam) { if ((enType[i] == 6) && (enLives[i] > 0)) { enemies[i]._x = random(Stage.width); enemies[i]._y = random(Stage.height / 2) + (Stage.height / 2); } if ((enType[i] == 9) && (enemies[i]._alpha <= 95)) { enLives[i] = enLives[i] + dam; } else { if (enType[i] == 8) { cHealth = cHealth - 25; if (cHealth <= 0) { gameOver(); } rFlash.gotoAndPlay(2); } bd = attachMovie("blood", "blood" + depth, depth++); dg = attachMovie("dmg", "dmg" + depth, depth++); dg._x = (enemies[i]._x + random(40)) - 20; dg._y = (enemies[i]._y + random(20)) - 30; bd._xscale = (bd._yscale = 70); bd._x = enemies[i]._x; bd._y = enemies[i]._y; bd._rotation = random(360); bd.gotoAndStop(random(4) + 1); if (enLives[i] <= 0) { while (enCoins[i] > 0) { if (enCoins[i] >= 6) { enCoins[i] = enCoins[i] - 6; createCoin(3); } else if (enCoins[i] >= 3) { enCoins[i] = enCoins[i] - 3; createCoin(2); } else if (enCoins[i] >= 1) { enCoins[i] = enCoins[i] - 1; createCoin(1); } } people = people + 1; if (people >= 200) { giveAward(66); } kills = kills + 1; if (rageOn == 1) { killsInRage = killsInRage + 1; if (killsInRage >= 5) { giveAward(64); } } survivalKills = survivalKills + 1; if ((survivalKills >= 10) && (survival == 1)) { giveAward(23); } if ((survivalKills >= 30) && (survival == 1)) { giveAward(24); } if ((survivalKills >= 60) && (survival == 1)) { giveAward(25); } if ((survivalKills >= 90) && (survival == 1)) { giveAward(26); } if ((survivalKills >= 120) && (survival == 1)) { giveAward(27); } if ((survivalKills >= 150) && (survival == 1)) { giveAward(28); } if (kills >= 2) { giveAward(1); } if (kills >= 20) { giveAward(2); } if (kills >= 50) { giveAward(3); } if (kills >= 100) { giveAward(4); } if (kills >= 200) { giveAward(5); } if (kills >= 500) { giveAward(6); } if (kills >= 1000) { giveAward(7); } if ((enType[i] == 1) && (survival != 1)) { giveAward(8); } if ((enType[i] == 2) && (survival != 1)) { giveAward(9); } if ((enType[i] == 3) && (survival != 1)) { giveAward(10); } if ((enType[i] == 4) && (survival != 1)) { giveAward(11); } if ((enType[i] == 5) && (survival != 1)) { giveAward(12); } if ((enType[i] == 6) && (survival != 1)) { giveAward(13); } if ((enType[i] == 7) && (survival != 1)) { giveAward(14); } if ((enType[i] == 8) && (survival != 1)) { giveAward(15); } if ((enType[i] == 9) && (survival != 1)) { giveAward(16); } if ((enType[i] == 10) && (survival != 1)) { giveAward(17); } explosion2(2, enemies[i]); if (enType[i] == 10) { createEnemy2(1, 50, -50); createEnemy2(1, -50, -50); } if ((((enType[i] == 5) || (enType[i] == 3)) || (enType[i] == 7)) || (enType[i] == 10)) { bm = attachMovie("boom", "boom" + depth, depth++); expl.start(); expl.start(); expl.start(); expl.start(); bm._x = enemies[i]._x; bm._y = enemies[i]._y; booms.push(bm); } if ((people % 50) == 0) { rm.gotoAndPlay(2); } removeEnemy(); } } } function clearScreen() { i = enemies.length - 1; while (i >= 0) { removeEnemy(); i--; } a = arrows.length - 1; while (a >= 0) { removeArrow(); a--; } i = bullets.length - 1; while (i >= 0) { removeBullet(); i--; } i = coins.length - 1; while (i >= 0) { removeCoin(); i--; } i = exp.length - 1; while (i >= 0) { removeExp(); i--; } b = booms.length - 1; while (b >= 0) { removeBoom(); b--; } } function clearScreen2() { pointer.removeMovieClip(); ui.removeMovieClip(); upgradeScreen.removeMovieClip(); darker2.removeMovieClip(); dc2.removeMovieClip(); gc.removeMovieClip(); gl.removeMovieClip(); award.removeMovieClip(); sound1.removeMovieClip(); } function boomMovement() { b = booms.length - 1; while (b >= 0) { if (booms[b].boom._currentframe == 6) { i = enemies.length - 1; while (i >= 0) { if (booms[b].hitTest(enemies[i])) { enLives[i] = enLives[i] - 5; eHit(5); if (upgradeLevels[3] >= 2) { enLives[i] = enLives[i] - 5; eHit(5); } if (upgradeLevels[3] >= 3) { enLives[i] = enLives[i] - 5; eHit(5); } } i--; } } if (booms[b].boom._currentframe == 50) { removeBoom(); } b--; } } function removeBoom() { booms[b].removeMovieClip(); booms.splice(b, 1); } function bMake(button, num, rNum, ca, la) { button.onRollOver = function () { s3.start(); s3.start(); s3.start(); s3.start(); s3.start(); button.gotoAndPlay(2); sOr = num; rsOr = rNum; upgradeScreen.c1 = "$" + ca[upgradeLevels[rNum - 1]]; upgradeScreen.d1 = la[upgradeLevels[rNum - 1]]; upgradeScreen.l1 = (upgradeLevels[rNum - 1] + "/") + "3"; }; button.onRollOut = function () { button.gotoAndPlay(1); }; } function updateStuff(num, ca, la) { upgradeScreen.c1 = "$" + ca[upgradeLevels[num - 1]]; upgradeScreen.d1 = la[upgradeLevels[num - 1]]; upgradeScreen.l1 = (upgradeLevels[num - 1] + "/") + "3"; upgradeScreen.moneyTxt = "$" + Math.floor(money); } function shopSet() { if (_root.blendMode == "subtract") { _root.blendMode = "normal"; _root._x = 0; _root._y = 0; rageOn = 0; } upgradeScreen.aTxt = archers; upgradeScreen.mTxt = mages; upgradeScreen.bac.onRelease = function () { dc._x = Stage.width / 2; upgradeScreen._x = 2000; }; bMake(upgradeScreen.b1, 1, 1, l1Costs, l1Descriptions); bMake(upgradeScreen.b2, 2, 2, l2Costs, l2Descriptions); bMake(upgradeScreen.b3, 3, 3, l3Costs, l3Descriptions); bMake(upgradeScreen.b4, 4, 4, l4Costs, l4Descriptions); bMake(upgradeScreen.b5, 5, 5, l5Costs, l5Descriptions); bMake(upgradeScreen.b6, 6, 6, l6Costs, l6Descriptions); bMake(upgradeScreen.b7, 7, 7, l7Costs, l7Descriptions); bMake(upgradeScreen.b8, 8, 8, l8Costs, l8Descriptions); upgradeScreen.moneyTxt = "$" + Math.floor(money); upgradeScreen.b1.onRelease = function () { if ((money >= l1Costs[upgradeLevels[0]]) && (l1Costs[upgradeLevels[0]] != "max")) { money = money - l1Costs[upgradeLevels[0]]; ps.gotoAndPlay(2); upgradeLevels[0] = upgradeLevels[0] + 1; updateStuff(1, l1Costs, l1Descriptions); if (upgradeLevels[0] == 1) { pointer.gotoAndStop(2); } if (upgradeLevels[0] == 2) { pointer.gotoAndStop(3); } if (upgradeLevels[0] == 3) { giveAward(29); } } shopSet(); }; upgradeScreen.b2.onRelease = function () { if ((money >= l2Costs[upgradeLevels[1]]) && (l2Costs[upgradeLevels[1]] != "max")) { money = money - l2Costs[upgradeLevels[1]]; upgradeLevels[1] = upgradeLevels[1] + 1; ps.gotoAndPlay(2); updateStuff(2, l2Costs, l2Descriptions); if (upgradeLevels[1] == 3) { giveAward(30); } } shopSet(); }; upgradeScreen.b3.onRelease = function () { if ((money >= l3Costs[upgradeLevels[2]]) && (l3Costs[upgradeLevels[2]] != "max")) { money = money - l3Costs[upgradeLevels[2]]; upgradeLevels[2] = upgradeLevels[2] + 1; ps.gotoAndPlay(2); castle.archer._alpha = 100; updateStuff(3, l3Costs, l3Descriptions); if (archers == 0) { archers = 1; } if (upgradeLevels[2] == 3) { giveAward(31); } } shopSet(); }; upgradeScreen.b4.onRelease = function () { if ((money >= l4Costs[upgradeLevels[3]]) && (l4Costs[upgradeLevels[3]] != "max")) { money = money - l4Costs[upgradeLevels[3]]; sp._alpha = 100; upgradeLevels[3] = upgradeLevels[3] + 1; ps.gotoAndPlay(2); castle.mage._alpha = 100; updateStuff(4, l4Costs, l4Descriptions); if (mages == 0) { mages = 1; } if (upgradeLevels[3] == 3) { giveAward(32); } } shopSet(); }; upgradeScreen.b5.onRelease = function () { if ((money >= l5Costs[upgradeLevels[4]]) && (l5Costs[upgradeLevels[4]] != "max")) { money = money - l5Costs[upgradeLevels[4]]; upgradeLevels[4] = upgradeLevels[4] + 1; ps.gotoAndPlay(2); cHealth = cHealths[upgradeLevels[4]]; updateStuff(5, l5Costs, l5Descriptions); if (upgradeLevels[4] == 1) { castle.gotoAndStop(2); } if (upgradeLevels[4] == 2) { castle.gotoAndStop(3); } if (upgradeLevels[4] == 3) { giveAward(33); } } shopSet(); }; upgradeScreen.b6.onRelease = function () { if ((money >= l6Costs[upgradeLevels[5]]) && (l6Costs[upgradeLevels[5]] != "max")) { money = money - l6Costs[upgradeLevels[5]]; upgradeLevels[5] = upgradeLevels[5] + 1; ps.gotoAndPlay(2); cHealth = cHealths[upgradeLevels[4]]; updateStuff(6, l6Costs, l6Descriptions); if (upgradeLevels[5] == 3) { giveAward(34); } } shopSet(); }; upgradeScreen.b7.onRelease = function () { if ((money >= l7Costs[upgradeLevels[6]]) && (l7Costs[upgradeLevels[6]] != "max")) { money = money - l7Costs[upgradeLevels[6]]; upgradeLevels[6] = upgradeLevels[6] + 1; ps.gotoAndPlay(2); updateStuff(7, l7Costs, l7Descriptions); if (upgradeLevels[6] == 3) { giveAward(35); } } shopSet(); }; upgradeScreen.b8.onRelease = function () { if ((money >= l8Costs[upgradeLevels[7]]) && (l7Costs[upgradeLevels[7]] != "max")) { money = money - l8Costs[upgradeLevels[7]]; upgradeLevels[7] = upgradeLevels[7] + 1; ps.gotoAndPlay(2); updateStuff(8, l8Costs, l8Descriptions); if (upgradeLevels[7] == 3) { giveAward(36); } } shopSet(); }; upgradeScreen.fin.onRelease = function () { sObject.data.kills = kills; sObject.flush(); sObject.data.timePlayed = timePlayed; sObject.flush(); Mouse.hide(); pointer._alpha = 100; if (coinMissed == 0) { giveAward(65); } coinMissed = 0; if (clickMissed == 0) { giveAward(68); } clickMissed = 0; upgradeScreen.fin._x = upgradeScreen.fin._x + 1000; if (upgradeLevels[2] >= 1) { castle.cTxt = "$" + (100 + (archers * 100)); } if (upgradeLevels[3] >= 1) { castle.c2Txt = "$" + (100 + (mages * 100)); } rageCharge = 50 + (upgradeLevels[6] * 25); uDis = 1; levelLength = 900 + (days * 120); dc2._x = 2000; if (days == 5) { bg.gotoAndStop(2); } if (days == 10) { bg.gotoAndStop(3); } if (days == 2) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(2); makeEnemy2(2); } if (days == 4) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(3); } if (days == 6) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(4); makeEnemy2(4); } if (days == 8) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(5); makeEnemy2(6); } if (days == 10) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(6); makeEnemy2(3); } if (days == 12) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(7); } if (days == 14) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(8); makeEnemy2(7); } if (days == 16) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(9); makeEnemy2(5); } if (days == 18) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(10); } ener._alpha = 0; days = days + 1; if (days == 2) { giveAward(39); } if (days == 4) { giveAward(40); } if (days == 6) { giveAward(41); } if (days == 8) { giveAward(42); } if (days == 10) { giveAward(43); } if (days == 12) { giveAward(44); } if (days == 14) { giveAward(45); } if (days == 16) { giveAward(46); } if (days == 18) { giveAward(47); } }; } function expMove() { i = exp.length - 1; while (i >= 0) { exp[i]._x = exp[i]._x + expX[i]; exp[i]._y = exp[i]._y + expY[i]; expX[i] = expX[i] * 0.98; expY[i] = expY[i] * 0.98; exp[i]._alpha = exp[i]._alpha - 5; if (exp[i]._alpha <= 0) { removeExp(); } i--; } } function explosion(frame, item) { b = 5; while (b >= 0) { cna = attachMovie("pu2", "cn" + depth, depth); depth++; cna._x = item._x; cna._y = item._y; cna.gotoAndStop(frame); rotTemp = random(360); exp.push(cna); expX.push(random(16) - 8); expY.push(random(16) - 8); cna._xscale = (cna._yscale = random(80) + 40); b--; } } function explosion2(frame, item) { b = 10; while (b >= 0) { cna = attachMovie("pu2", "cn" + depth, depth); depth++; cna._x = item._x; cna._y = item._y; cna.gotoAndStop(frame); rotTemp = random(360); exp.push(cna); expX.push(random(24) - 12); expY.push(random(24) - 12); cna._xscale = (cna._yscale = random(120) + 60); b--; } } function removeExp() { exp[i].removeMovieClip(); exp.splice(i, 1); expX.splice(i, 1); expY.splice(i, 1); } enemies = new Array(); enX = new Array(); enY = new Array(); enType = new Array(); enLives = new Array(); aDelay = new Array(); enCoins = new Array(); coins = new Array(); cnType = new Array(); cnX = new Array(); cnY = new Array(); cnLife = new Array(); enShotDelay = new Array(); hBars = new Array(); arrows = new Array(); aX = new Array(); aY = new Array(); pointer.swapDepths(701200); ui.swapDepths(700000); upgradeScreen.swapDepths(700100); darker2._x = Stage.width / 2; darker2._y = Stage.height / 2; darker2.swapDepths(700300); dc2.swapDepths(700060); gc.swapDepths(700700); gl.swapDepths(700704); award.swapDepths(700906); sound1.swapDepths(700542); bullets = new Array(); depth = 100; cHealth = 100; enDelay = 0; enSelected = null; days = 1; coinGrav = 0.8; cHealths = new Array(100, 150, 200, 300); exHits = new Array(0, 0.5, 1, 2); moneyCollected = 0; money = 0; levelLength = 900; if (survival == 1) { levelLength = 1; } rageCharge = 50; people = 0; centAdd = 0; archers = 0; mages = 0; arrowDelay = 0; castle.cTxt = "N/A"; castle.c2Txt = "N/A"; var song = new Sound(); lShake = 0; rageOn = 0; mDown = 0; coinMissed = 0; clickMissed = 0; survivalKills = 0; startTime = 10000; castle.archer._alpha = 0; castle.mage._alpha = 0; Mouse.hide(); mStale = 0; oldxMouse = 0; oldyMouse = 0; paused1._alpha = 0; gamePaused = false; var s1 = new Sound(); s1.attachSound("s1"); var s2 = new Sound(); s2.attachSound("s2"); var s3 = new Sound(); s3.attachSound("s3"); var s4 = new Sound(); s4.attachSound("s4"); var expl = new Sound(); expl.attachSound("exp.wav"); qbtn.onRelease = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }; keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 109) { if (sound1.sound1._currentframe == 1) { sound1.sound1.gotoAndStop(2); giveAward(69); } else { sound1.sound1.gotoAndStop(1); } } if (num == 113) { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } } if (upgradeScreen._x >= 800) { if (num == 112) { gamePaused = !gamePaused; if (gamePaused) { paused1._alpha = 100; giveAward(60); Mouse.show(); } else { paused1._alpha = 0; Mouse.hide(); } } } }; Key.addListener(keyListener); updateStats(); ener._alpha = 0; ener._x = Stage.width / 2; uDis = 0; xxSpeed = 0; us = 0; tTime = 0; sp._alpha = 0; sp.onRollOver = function () { if (upgradeLevels[3] >= 1) { sp._alpha = 50; } }; sp.onRollOut = function () { if (upgradeLevels[3] >= 1) { sp._alpha = 100; } }; sInHand = 0; killsInRage = 0; sp.onRelease = function () { if (((upgradeLevels[3] >= 1) && (sInHand == 0)) && (people >= (23 - (mages * 3)))) { sInHand = 1; people = people - (23 - (mages * 3)); } }; paused1.qt.onRelease = function () { if (paused1._alpha >= 50) { clearScreen(); clearScreen2(); gotoAndStop (3); } }; itz = 0; itx = 0; xxStarts = new Array(0, 0, 1, 0, 0, 0, 0, 0, 0, 0); shotStarts = new Array(0, 0, 0, 20, 0, 0, 20, 0, 0, 0); xStarts = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); yStarts = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); typeStarts = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); frameStarts = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); frameStarts2 = new Array(1, 2, 1, 4, 6, 3, 1, 7, 5, 1); coinStarts = new Array(2, 5, 12, 10, 14, 20, 40, 0, 30, 30); liveStarts = new Array(2, 5, 10, 6, 5, 4, 25, 1, 10, 30); delayStarts = new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20); dd = new Array(80, 60, 70, 55, 65, 50, 58, 45, 51, 40, 45, 38, 43, 36, 37, 32, 33, 30, 30, 27, 25, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 1); makeEnemy2(1); makeEnemy3(4); makeEnemy4(3); ener.fin.onRelease = function () { startTime = 0; }; ener.fin.onRollOver = function () { ener.fin.gotoAndStop(2); }; ener.fin.onRollOut = function () { ener.fin.gotoAndStop(1); }; enFound = 0; onMouseDown = function () { pointer._rotation = -10; mDown = 1; if (sInHand == 1) { bm = attachMovie("boom", "boom" + depth, depth++); expl.start(); expl.start(); expl.start(); expl.start(); bm._x = _xmouse; bm._y = _ymouse; giveAward(59); booms.push(bm); sInHand = 0; } enFound = 0; i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(_xmouse, _ymouse, true)) { enSelected = enemies[i]; enFound = 1; } i--; } if ((enFound == 0) && (levelLength > 0)) { clickMissed = 1; } }; played = 0; rFlash._x = Stage.width / 2; rFlash._y = Stage.height / 2; onMouseUp = function () { mDown = 0; if (!gamePaused) { pointer._rotation = 0; enFound = 0; i = enemies.length - 1; while (i >= 0) { if (enemies[i] == enSelected) { if (enemies[i].hitTest(castle.inner) && (centAdd <= 0)) { } if (enemies[i].hitTest(castle.inner) && (enType[i] == 7)) { } if (enemies[i].hitTest(castle.inner) && (centAdd > 0)) { while (castle.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 2; } } s1.start(); s1.start(); s1.start(); s1.start(); s1.start(); enLives[i] = enLives[i] - (1 + exHits[upgradeLevels[0]]); eHit(1 + exHits[upgradeLevels[0]]); enSelected = null; } i--; } } }; booms = new Array(); upgradeLevels = new Array(0, 0, 0, 0, 0, 0, 0, 0); l1Costs = new Array(500, 3000, 10000, "max"); l2Costs = new Array(100, 500, 2000, "max"); l3Costs = new Array(500, 2000, 7000, "max"); l4Costs = new Array(300, 1500, 5000, "max"); l5Costs = new Array(500, 1500, 5000, "max"); l6Costs = new Array(500, 1000, 4000, "max"); l7Costs = new Array(200, 1000, 4000, "max"); l8Costs = new Array(100, 500, 2000, "max"); l1Descriptions = new Array("Increase Power Of A Click to 150%", "Increase Power Of A Click to 200%", "Increase Power Of A Click to 300%", "None"); l2Descriptions = new Array("Increase Pickup Radius by 20 px", "Increase Pickup Radius by 40 px", "Increase Pickup Radiusby 60 px", "None"); l3Descriptions = new Array("Ability To Create Archers", "Archers are 50% Stronger", "Archers are 100% Stronger", "None"); l4Descriptions = new Array("Ability to Create Mages", "Mages are 50% Stronger", "Mages are 100% Stronger", "None"); l5Descriptions = new Array("Increase Health to 150", "Increase health to 200", "Increasee health to 300", "None"); l6Descriptions = new Array("Increase Health Regen Speed", "Increase Health Regen Speed", "Increase Health Regen Speed", "None"); l7Descriptions = new Array("33% longer Rage mode", "66% longer Rage mode", "100% longer Rage mode", "None"); l8Descriptions = new Array("Increase money pickups by 20%", "Increase money pickups by 40%", "Increase money pickups by 60%", "None"); upgradeScreen.l1 = ""; upgradeScreen.c1 = ""; upgradeScreen.d1 = ""; upgradeScreen.fin.onRollOver = function () { upgradeScreen.fin.gotoAndPlay(2); }; upgradeScreen.fin.onRollOut = function () { upgradeScreen.fin.gotoAndStop(1); }; grav = 1; airF = 0.9; exp = new Array(); expX = new Array(); expY = new Array(); if (survival == 1) { bg.gotoAndStop(3); upgradeLevels[0] = 3; pointer.gotoAndStop(3); upgradeLevels[4] = 3; cHealth = cHealths[upgradeLevels[4]]; upgradeLevels[6] = 2; }Frame 5function onEnterFrame() { awardWait(); } function countOnes(theSet) { theCount = 0; i = theSet.length - 1; while (i >= 0) { if (theSet[i] == 1) { theCount = theCount + 1; } i--; } return(theCount); } function bHov(button, num) { button.onRollOver = function () { button._alpha = 50; }; button.onRollOut = function () { button._alpha = 100; }; button.onRelease = function () { gotoAndStop (6); achType = num; }; } trace(achievements[75]); aSet1 = new Array(); aSet1 = achievements.slice(0, 17); aSet2 = new Array(); aSet2 = achievements.slice(17, 22); aSet3 = new Array(); aSet3 = achievements.slice(22, 28); aSet4 = new Array(); aSet4 = achievements.slice(28, 38); aSet5 = new Array(); aSet5 = achievements.slice(38, 48); aSet6 = new Array(); aSet6 = achievements.slice(48, 56); aSet7 = new Array(); aSet7 = achievements.slice(56, 76); aSet8 = new Array(); aSet8 = achievements.slice(76, 85); n1 = countOnes(aSet4) + "/10"; n4 = countOnes(aSet2) + "/5"; n3 = countOnes(aSet3) + "/6"; n2 = countOnes(aSet1) + "/17"; n6 = countOnes(aSet5) + "/10"; n5 = countOnes(aSet6) + "/8"; n8 = countOnes(aSet7) + "/20"; n7 = countOnes(aSet8) + "/9"; bc.onRollOver = function () { bc._alpha = 50; }; bc.onRollOut = function () { bc._alpha = 100; }; bc.onRelease = function () { gotoAndStop (3); }; bHov(w1, 1); bHov(w2, 2); bHov(w3, 3); bHov(w4, 4); bHov(w5, 5); bHov(w6, 6); bHov(w7, 7); bHov(w8, 8); achType = 0;Frame 6function setAchievements(num) { if (sets[num].length >= 1) { h1 = sets[num][0]; backs[0]._alpha = 100; trace(setas[num][0]); if (setas[num][0] == 1) { checks[0]._alpha = 100; } } else { h1 = ""; } if (sets[num].length >= 2) { h2 = sets[num][1]; backs[1]._alpha = 100; if (setas[num][1] == 1) { checks[1]._alpha = 100; } } else { h2 = ""; } if (sets[num].length >= 3) { h3 = sets[num][2]; backs[2]._alpha = 100; if (setas[num][2] == 1) { checks[2]._alpha = 100; } } else { h3 = ""; } if (sets[num].length >= 4) { h4 = sets[num][3]; backs[3]._alpha = 100; if (setas[num][3] == 1) { checks[3]._alpha = 100; } } else { h4 = ""; } if (sets[num].length >= 5) { h5 = sets[num][4]; backs[4]._alpha = 100; if (setas[num][4] == 1) { checks[4]._alpha = 100; } } else { h5 = ""; } if (sets[num].length >= 6) { h6 = sets[num][5]; backs[5]._alpha = 100; if (setas[num][5] == 1) { checks[5]._alpha = 100; } } else { h6 = ""; } if (sets[num].length >= 7) { h7 = sets[num][6]; backs[6]._alpha = 100; if (setas[num][6] == 1) { checks[6]._alpha = 100; } } else { h7 = ""; } if (sets[num].length >= 8) { h8 = sets[num][7]; backs[7]._alpha = 100; if (setas[num][7] == 1) { checks[7]._alpha = 100; } } else { h8 = ""; } if (sets[num].length >= 9) { h9 = sets[num][8]; backs[8]._alpha = 100; if (setas[num][8] == 1) { checks[8]._alpha = 100; } } else { h9 = ""; } if (sets[num].length >= 10) { h10 = sets[num][9]; backs[9]._alpha = 100; if (setas[num][9] == 1) { checks[9]._alpha = 100; } } else { h10 = ""; } if (sets[num].length >= 11) { h11 = sets[num][10]; backs[10]._alpha = 100; if (setas[num][10] == 1) { checks[10]._alpha = 100; } } else { h11 = ""; } if (sets[num].length >= 12) { h12 = sets[num][11]; backs[11]._alpha = 100; if (setas[num][11] == 1) { checks[11]._alpha = 100; } } else { h12 = ""; } if (sets[num].length >= 13) { h13 = sets[num][12]; backs[12]._alpha = 100; if (setas[num][12] == 1) { checks[12]._alpha = 100; } } else { h13 = ""; } if (sets[num].length >= 14) { h14 = sets[num][13]; backs[13]._alpha = 100; if (setas[num][13] == 1) { checks[13]._alpha = 100; } } else { h14 = ""; } if (sets[num].length >= 15) { h15 = sets[num][14]; backs[14]._alpha = 100; if (setas[num][14] == 1) { checks[14]._alpha = 100; } } else { h15 = ""; } if (sets[num].length >= 16) { h16 = sets[num][15]; backs[15]._alpha = 100; if (setas[num][15] == 1) { checks[15]._alpha = 100; } } else { h16 = ""; } if (sets[num].length >= 17) { h17 = sets[num][16]; backs[16]._alpha = 100; if (setas[num][16] == 1) { checks[16]._alpha = 100; } } else { h17 = ""; } if (sets[num].length >= 18) { h18 = sets[num][17]; backs[17]._alpha = 100; if (setas[num][17] == 1) { checks[17]._alpha = 100; } } else { h18 = ""; } if (sets[num].length >= 19) { h19 = sets[num][18]; backs[18]._alpha = 100; if (setas[num][18] == 1) { checks[18]._alpha = 100; } } else { h19 = ""; } if (sets[num].length >= 20) { h20 = sets[num][19]; backs[19]._alpha = 100; if (setas[num][19] == 1) { checks[19]._alpha = 100; } } else { h20 = ""; } } function onEnterFrame() { awardWait(); } bc.onRollOver = function () { bc._alpha = 50; }; bc.onRollOut = function () { bc._alpha = 100; }; bc.onRelease = function () { gotoAndStop (5); }; checks = new Array(c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12, c13, c14, c15, c16, c17, c18, c19, c20); backs = new Array(s1, s2, s3, s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17, s18, s19, s20); i = checks.length - 1; while (i >= 0) { checks[i]._alpha = 0; i--; } i = backs.length - 1; while (i >= 0) { backs[i]._alpha = 0; i--; } setas = new Array(aSet4, aSet1, aSet3, aSet2, aSet6, aSet5, aSet8, aSet7); setAchievements(achType - 1);Frame 7function onEnterFrame() { awardWait(); } bc.onRollOver = function () { bc._alpha = 50; }; bc.onRollOut = function () { bc._alpha = 100; }; bc.onRelease = function () { gotoAndStop (3); }; kk.onRelease = function () { getURL ("http://kamikaye.deviantart.com/", "_blank"); }; jj.onRelease = function () { getURL ("http://jouste.deviantart.com/", "_blank"); };Symbol 76 MovieClip Frame 12stop();Symbol 80 Buttonon (release) { gotoAndPlay (2); _root.music.stop(); }Symbol 81 MovieClip Frame 11stop();Symbol 83 Buttonon (release) { gotoAndPlay (1); _root.music.start(0, 99); }Symbol 84 MovieClip Frame 1stop(); _root.song.setVolume(15);Symbol 84 MovieClip Frame 2stop(); _root.song.setVolume(0); _root.giveAward(69);Instance of Symbol 88 MovieClip in Symbol 89 MovieClip [sound_contr] Frame 1/* no clip actions */Symbol 93 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 1stop();Symbol 101 MovieClip Frame 1stop();Symbol 102 MovieClip [pointer] Frame 1stop();Symbol 106 MovieClip [dmg] Frame 30this.removeMovieClip();Symbol 136 MovieClip [Blood3] Frame 33_parent.removeMovieClip();Symbol 150 MovieClip [Blood1] Frame 25_parent.removeMovieClip();Symbol 167 MovieClip [Blood2] Frame 32_parent.removeMovieClip();Symbol 188 MovieClip [Blood4] Frame 40_parent.removeMovieClip();Symbol 198 MovieClip [arrow] Frame 1stop();Symbol 199 MovieClip [bullet] Frame 1stop();Symbol 207 MovieClip [coin] Frame 1stop();Symbol 285 MovieClip Frame 1stop();Symbol 298 MovieClip Frame 1stop();Symbol 313 MovieClip Frame 1stop();Symbol 316 MovieClip [enemy] Frame 1stop();Symbol 326 MovieClip [Castle] Frame 1stop();Symbol 326 MovieClip [Castle] Frame 3stop();Symbol 337 Buttonon (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } getURL ("http://www.agitatedferret.com/app", "_blank"); __com_mochibot__("ad647f2b", this, 10301, true); }Symbol 351 Buttonon (release) { _root.gotoAndStop(2); }Symbol 352 MovieClip Frame 1_root.stop(); PercentLoaded = _root.sec; if (PercentLoaded < 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 352 MovieClip Frame 2gotoAndPlay (1);Symbol 361 Buttonon (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } getURL ("http://www.agitatedferret.com/app", "_blank"); __com_mochibot__("ad647f2b", this, 10301, true); }Symbol 367 MovieClip Frame 1stop();Symbol 374 MovieClip Frame 201stop();Symbol 407 MovieClip Frame 111gotoAndStop (1);Symbol 410 MovieClip Frame 1stop();Symbol 410 MovieClip Frame 25_root.gotoAndStop(_root._currentframe + 1);Symbol 418 MovieClip Frame 1stop();Symbol 471 MovieClip Frame 1stop();Symbol 471 MovieClip Frame 2ba.onRelease = function () { gotoAndStop (1); };Symbol 477 MovieClip Frame 1stop();Symbol 477 MovieClip Frame 6stop();Symbol 494 MovieClip Frame 1stop();Symbol 497 MovieClip Frame 35stop();Symbol 581 MovieClip Frame 1stop();Symbol 661 MovieClip Frame 1stop();Symbol 664 MovieClip Frame 1stop();Symbol 667 MovieClip Frame 1stop();Symbol 669 MovieClip Frame 1stop();Symbol 679 MovieClip [explosion] Frame 100this.removeMovieClip();
Library Items
Symbol 1 Sound [s3] | ||
Symbol 2 Sound [s2] | ||
Symbol 3 Sound [s1] | ||
Symbol 4 Sound [s4] | ||
Symbol 5 Graphic | Used by:35 | |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:35 61 679 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:35 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:35 |
Symbol 12 Graphic | Used by:35 | |
Symbol 13 Graphic | Used by:35 | |
Symbol 14 Graphic | Used by:35 | |
Symbol 15 Graphic | Used by:35 | |
Symbol 16 Graphic | Used by:35 | |
Symbol 17 Graphic | Used by:35 | |
Symbol 18 Graphic | Used by:35 | |
Symbol 19 Graphic | Used by:35 | |
Symbol 20 Graphic | Used by:35 | |
Symbol 21 Graphic | Used by:35 | |
Symbol 22 Graphic | Used by:35 | |
Symbol 23 Graphic | Used by:35 | |
Symbol 24 Graphic | Used by:35 | |
Symbol 25 Graphic | Used by:35 | |
Symbol 26 Graphic | Used by:35 | |
Symbol 27 Graphic | Used by:35 | |
Symbol 28 Graphic | Used by:35 | |
Symbol 29 Graphic | Used by:35 | |
Symbol 30 Graphic | Used by:35 | |
Symbol 31 Graphic | Used by:35 | |
Symbol 32 Graphic | Used by:35 | |
Symbol 33 Graphic | Used by:35 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:5 7 9 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | Used by:62 |
Symbol 36 Graphic | Used by:61 679 | |
Symbol 37 Graphic | Used by:61 | |
Symbol 38 Graphic | Used by:61 | |
Symbol 39 Graphic | Used by:61 | |
Symbol 40 Graphic | Used by:61 | |
Symbol 41 Graphic | Used by:61 | |
Symbol 42 Graphic | Used by:61 | |
Symbol 43 Graphic | Used by:61 | |
Symbol 44 Graphic | Used by:61 | |
Symbol 45 Graphic | Used by:61 | |
Symbol 46 Graphic | Used by:61 679 | |
Symbol 47 Graphic | Used by:61 679 | |
Symbol 48 Graphic | Used by:61 679 | |
Symbol 49 Graphic | Used by:61 679 | |
Symbol 50 Graphic | Used by:61 679 | |
Symbol 51 Graphic | Used by:61 679 | |
Symbol 52 Graphic | Used by:61 679 | |
Symbol 53 Graphic | Used by:61 679 | |
Symbol 54 Graphic | Used by:61 679 | |
Symbol 55 Graphic | Used by:61 679 | |
Symbol 56 Graphic | Used by:61 679 | |
Symbol 57 Graphic | Used by:61 679 | |
Symbol 58 Graphic | Used by:61 679 | |
Symbol 59 Graphic | Used by:61 679 | |
Symbol 60 Graphic | Used by:61 679 | |
Symbol 61 MovieClip | Uses:36 7 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | Used by:62 |
Symbol 62 MovieClip [boom] | Uses:35 61 | |
Symbol 63 Font | Used by:64 65 66 | |
Symbol 64 Text | Uses:63 | Used by:68 |
Symbol 65 Text | Uses:63 | Used by:68 |
Symbol 66 Text | Uses:63 | Used by:67 |
Symbol 67 MovieClip | Uses:66 | Used by:68 |
Symbol 68 MovieClip [paused] | Uses:64 65 67 | Used by:Timeline |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:84 |
Symbol 71 Graphic | Used by:72 327 341 476 | |
Symbol 72 MovieClip | Uses:71 | Used by:73 74 |
Symbol 73 MovieClip | Uses:72 | Used by:75 |
Symbol 74 MovieClip | Uses:72 | Used by:75 |
Symbol 75 MovieClip | Uses:73 74 | Used by:76 81 |
Symbol 76 MovieClip | Uses:75 | Used by:84 |
Symbol 77 Font | Used by:78 82 | |
Symbol 78 Text | Uses:77 | Used by:84 |
Symbol 79 Graphic | Used by:80 83 | |
Symbol 80 Button | Uses:79 | Used by:84 |
Symbol 81 MovieClip | Uses:75 | Used by:84 |
Symbol 82 Text | Uses:77 | Used by:84 |
Symbol 83 Button | Uses:79 | Used by:84 |
Symbol 84 MovieClip | Uses:70 76 78 80 81 82 83 | Used by:89 |
Symbol 85 Graphic | Used by:88 | |
Symbol 86 Font | Used by:87 | |
Symbol 87 Text | Uses:86 | Used by:88 |
Symbol 88 MovieClip | Uses:85 87 | Used by:89 |
Symbol 89 MovieClip [sound_contr] | Uses:84 88 | Used by:Timeline |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 93 |
Symbol 92 MovieClip | Uses:91 | Used by:93 |
Symbol 93 MovieClip | Uses:91 92 | Used by:102 |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:96 97 |
Symbol 96 MovieClip | Uses:95 | Used by:97 |
Symbol 97 MovieClip | Uses:95 96 | Used by:102 |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:100 101 |
Symbol 100 MovieClip | Uses:99 | Used by:101 |
Symbol 101 MovieClip | Uses:99 100 | Used by:102 |
Symbol 102 MovieClip [pointer] | Uses:93 97 101 | Used by:Timeline |
Symbol 103 Font | Used by:104 335 336 348 349 355 402 438 465 466 467 468 469 577 579 580 584 585 586 587 588 589 590 591 592 597 601 611 616 621 625 639 643 645 649 656 662 665 684 685 686 687 688 689 729 730 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 785 786 787 788 791 792 793 794 | |
Symbol 104 Text | Uses:103 | Used by:105 |
Symbol 105 MovieClip | Uses:104 | Used by:106 |
Symbol 106 MovieClip [dmg] | Uses:105 | Used by:Timeline |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:115 200 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:115 282 Timeline |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:115 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:115 |
Symbol 115 MovieClip [pu2] | Uses:108 110 112 114 | Used by:Timeline |
Symbol 116 Graphic | Used by:136 | |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:136 150 167 188 |
Symbol 119 Graphic | Used by:136 | |
Symbol 120 Graphic | Used by:136 | |
Symbol 121 Graphic | Used by:136 | |
Symbol 122 Graphic | Used by:136 | |
Symbol 123 Graphic | Used by:136 | |
Symbol 124 Graphic | Used by:136 | |
Symbol 125 Graphic | Used by:136 | |
Symbol 126 Graphic | Used by:136 | |
Symbol 127 Graphic | Used by:136 | |
Symbol 128 Graphic | Used by:136 | |
Symbol 129 Graphic | Used by:136 | |
Symbol 130 Graphic | Used by:136 | |
Symbol 131 Graphic | Used by:136 | |
Symbol 132 Graphic | Used by:136 | |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip [Blood3] | Uses:116 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | Used by:189 |
Symbol 137 Graphic | Used by:150 | |
Symbol 138 Graphic | Used by:150 | |
Symbol 139 Graphic | Used by:150 | |
Symbol 140 Graphic | Used by:150 | |
Symbol 141 Graphic | Used by:150 | |
Symbol 142 Graphic | Used by:150 | |
Symbol 143 Graphic | Used by:150 | |
Symbol 144 Graphic | Used by:150 | |
Symbol 145 Graphic | Used by:150 | |
Symbol 146 Graphic | Used by:150 | |
Symbol 147 Graphic | Used by:150 | |
Symbol 148 Graphic | Used by:150 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip [Blood1] | Uses:137 118 138 139 140 141 142 143 144 145 146 147 148 149 | Used by:189 |
Symbol 151 Graphic | Used by:167 | |
Symbol 152 Graphic | Used by:167 | |
Symbol 153 Graphic | Used by:167 | |
Symbol 154 Graphic | Used by:167 | |
Symbol 155 Graphic | Used by:167 | |
Symbol 156 Graphic | Used by:167 | |
Symbol 157 Graphic | Used by:167 | |
Symbol 158 Graphic | Used by:167 | |
Symbol 159 Graphic | Used by:167 | |
Symbol 160 Graphic | Used by:167 | |
Symbol 161 Graphic | Used by:167 | |
Symbol 162 Graphic | Used by:167 | |
Symbol 163 Graphic | Used by:167 | |
Symbol 164 Graphic | Used by:167 | |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 MovieClip [Blood2] | Uses:151 118 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | Used by:189 |
Symbol 168 Graphic | Used by:188 | |
Symbol 169 Graphic | Used by:188 | |
Symbol 170 Graphic | Used by:188 | |
Symbol 171 Graphic | Used by:188 | |
Symbol 172 Graphic | Used by:188 | |
Symbol 173 Graphic | Used by:188 | |
Symbol 174 Graphic | Used by:188 | |
Symbol 175 Graphic | Used by:188 | |
Symbol 176 Graphic | Used by:188 | |
Symbol 177 Graphic | Used by:188 | |
Symbol 178 Graphic | Used by:188 | |
Symbol 179 Graphic | Used by:188 | |
Symbol 180 Graphic | Used by:188 | |
Symbol 181 Graphic | Used by:188 | |
Symbol 182 Graphic | Used by:188 | |
Symbol 183 Graphic | Used by:188 | |
Symbol 184 Graphic | Used by:188 | |
Symbol 185 Graphic | Used by:188 | |
Symbol 186 Graphic | Used by:188 | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip [Blood4] | Uses:168 118 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 | Used by:189 |
Symbol 189 MovieClip [blood] | Uses:188 167 150 136 | Used by:Timeline |
Symbol 190 Graphic | Used by:193 | |
Symbol 191 Graphic | Used by:192 | |
Symbol 192 MovieClip | Uses:191 | Used by:193 |
Symbol 193 MovieClip [hBar] | Uses:190 192 | Used by:Timeline |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:198 199 |
Symbol 196 Bitmap | Used by:197 305 | |
Symbol 197 Graphic | Uses:196 | Used by:198 199 |
Symbol 198 MovieClip [arrow] | Uses:195 197 | Used by:Timeline |
Symbol 199 MovieClip [bullet] | Uses:195 197 | Used by:Timeline |
Symbol 200 MovieClip | Uses:108 | Used by:207 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:202 | Used by:207 |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:206 |
Symbol 206 MovieClip | Uses:205 | Used by:207 |
Symbol 207 MovieClip [coin] | Uses:200 203 206 | Used by:Timeline |
Symbol 208 Graphic | Used by:316 | |
Symbol 209 Bitmap | Used by:210 212 | |
Symbol 210 Graphic | Uses:209 | Used by:211 |
Symbol 211 MovieClip | Uses:210 | Used by:283 284 |
Symbol 212 Graphic | Uses:209 | Used by:213 |
Symbol 213 MovieClip | Uses:212 | Used by:283 284 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:222 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:222 |
Symbol 218 Bitmap | Used by:220 | |
Symbol 219 Bitmap | Used by:220 | |
Symbol 220 Graphic | Uses:218 219 | Used by:221 |
Symbol 221 MovieClip | Uses:220 | Used by:222 |
Symbol 222 MovieClip | Uses:215 217 221 | Used by:283 284 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:237 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:237 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:237 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:237 |
Symbol 231 Bitmap | Used by:232 | |
Symbol 232 Graphic | Uses:231 | Used by:237 |
Symbol 233 Bitmap | Used by:234 | |
Symbol 234 Graphic | Uses:233 | Used by:237 |
Symbol 235 Bitmap | Used by:236 | |
Symbol 236 Graphic | Uses:235 | Used by:237 |
Symbol 237 MovieClip | Uses:224 226 228 230 232 234 236 | Used by:283 284 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:254 |
Symbol 240 Bitmap | Used by:242 | |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:240 241 | Used by:243 |
Symbol 243 MovieClip | Uses:242 | Used by:254 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:254 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:254 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:254 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:254 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:254 |
Symbol 254 MovieClip | Uses:239 243 245 247 249 251 253 | Used by:283 284 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:269 |
Symbol 257 Bitmap | Used by:258 | |
Symbol 258 Graphic | Uses:257 | Used by:269 |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:269 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:269 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:269 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:269 |
Symbol 267 Bitmap | Used by:268 | |
Symbol 268 Graphic | Uses:267 | Used by:269 |
Symbol 269 MovieClip | Uses:256 258 260 262 264 266 268 | Used by:283 284 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:282 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:282 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:282 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:282 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:282 |
Symbol 280 Bitmap | Used by:281 | |
Symbol 281 Graphic | Uses:280 | Used by:282 |
Symbol 282 MovieClip | Uses:110 271 273 275 277 279 281 | Used by:283 284 |
Symbol 283 MovieClip | Uses:211 213 222 237 254 269 282 | Used by:285 |
Symbol 284 MovieClip | Uses:211 213 222 237 254 269 282 | Used by:285 |
Symbol 285 MovieClip | Uses:283 284 | Used by:316 |
Symbol 286 Bitmap | Used by:289 295 | |
Symbol 287 Bitmap | Used by:289 293 | |
Symbol 288 Bitmap | Used by:289 291 | |
Symbol 289 Graphic | Uses:286 287 288 | Used by:290 |
Symbol 290 MovieClip | Uses:289 | Used by:298 |
Symbol 291 Graphic | Uses:288 | Used by:292 |
Symbol 292 MovieClip | Uses:291 | Used by:297 |
Symbol 293 Graphic | Uses:287 | Used by:294 |
Symbol 294 MovieClip | Uses:293 | Used by:297 |
Symbol 295 Graphic | Uses:286 | Used by:296 |
Symbol 296 MovieClip | Uses:295 | Used by:297 |
Symbol 297 MovieClip | Uses:292 294 296 | Used by:298 |
Symbol 298 MovieClip | Uses:290 297 | Used by:316 |
Symbol 299 Bitmap | Used by:301 309 | |
Symbol 300 Bitmap | Used by:301 307 | |
Symbol 301 Graphic | Uses:299 300 | Used by:306 |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:304 |
Symbol 304 MovieClip | Uses:303 | Used by:306 312 |
Symbol 305 Graphic | Uses:196 | Used by:306 311 |
Symbol 306 MovieClip | Uses:301 304 305 | Used by:313 |
Symbol 307 Graphic | Uses:300 | Used by:308 |
Symbol 308 MovieClip | Uses:307 | Used by:312 |
Symbol 309 Graphic | Uses:299 | Used by:310 |
Symbol 310 MovieClip | Uses:309 | Used by:312 |
Symbol 311 MovieClip | Uses:305 | Used by:312 |
Symbol 312 MovieClip | Uses:308 310 304 311 | Used by:313 |
Symbol 313 MovieClip | Uses:306 312 | Used by:316 |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:316 |
Symbol 316 MovieClip [enemy] | Uses:208 285 298 313 315 | Used by:326 Timeline |
Symbol 317 Bitmap | Used by:318 | |
Symbol 318 Graphic | Uses:317 | Used by:326 |
Symbol 319 Graphic | Used by:326 361 477 | |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:322 |
Symbol 322 MovieClip | Uses:321 | Used by:326 |
Symbol 323 Bitmap | Used by:324 | |
Symbol 324 Graphic | Uses:323 | Used by:325 |
Symbol 325 MovieClip | Uses:324 | Used by:326 |
Symbol 326 MovieClip [Castle] | Uses:318 316 319 322 325 | Used by:Timeline |
Symbol 327 MovieClip [aa] | Uses:71 | Used by:374 |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip [pua] | Uses:328 | Used by:374 Timeline |
Symbol 330 Bitmap | Used by:331 378 | |
Symbol 331 Graphic | Uses:330 | Used by:Timeline |
Symbol 332 Font | Used by:333 405 434 456 457 458 459 681 728 736 742 761 789 795 796 797 798 800 | |
Symbol 333 Text | Uses:332 | Used by:Timeline |
Symbol 334 Graphic | Used by:337 | |
Symbol 335 Text | Uses:103 | Used by:337 |
Symbol 336 Text | Uses:103 | Used by:337 |
Symbol 337 Button | Uses:334 335 336 | Used by:690 732 Timeline |
Symbol 338 Graphic | Used by:352 | |
Symbol 339 Graphic | Used by:340 362 409 496 | |
Symbol 340 MovieClip | Uses:339 | Used by:352 |
Symbol 341 MovieClip | Uses:71 | Used by:352 |
Symbol 342 Graphic | Used by:352 | |
Symbol 343 Font | Used by:344 402 408 578 598 599 600 602 603 604 605 612 613 614 615 617 618 619 620 622 623 624 626 627 628 629 640 641 642 644 646 647 648 650 651 652 657 658 659 660 688 730 753 754 755 756 757 758 759 760 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 785 786 787 788 | |
Symbol 344 Text | Uses:343 | Used by:352 |
Symbol 345 Graphic | Used by:352 | |
Symbol 346 Graphic | Used by:352 | |
Symbol 347 Graphic | Used by:351 | |
Symbol 348 Text | Uses:103 | Used by:351 |
Symbol 349 Text | Uses:103 | Used by:351 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 Button | Uses:347 348 349 350 | Used by:352 |
Symbol 352 MovieClip | Uses:338 340 341 342 344 345 346 351 | Used by:Timeline |
Symbol 353 Graphic | Used by:360 | |
Symbol 354 Graphic | Used by:359 | |
Symbol 355 Text | Uses:103 | Used by:359 |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 Button | Uses:356 | Used by:359 |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:354 355 357 358 | Used by:360 |
Symbol 360 MovieClip | Uses:353 359 | Used by:374 |
Symbol 361 Button | Uses:319 | Used by:374 |
Symbol 362 Button | Uses:339 | Used by:373 |
Symbol 363 Graphic | Used by:364 | |
Symbol 364 MovieClip | Uses:363 | Used by:373 |
Symbol 365 Graphic | Used by:366 668 | |
Symbol 366 MovieClip | Uses:365 | Used by:367 |
Symbol 367 MovieClip | Uses:366 | Used by:373 |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:373 |
Symbol 370 Font | Used by:371 | |
Symbol 371 Text | Uses:370 | Used by:372 |
Symbol 372 MovieClip | Uses:371 | Used by:373 |
Symbol 373 MovieClip | Uses:362 364 367 369 372 | Used by:374 |
Symbol 374 MovieClip | Uses:360 327 329 361 373 | Used by:Timeline |
Symbol 375 Bitmap | Used by:378 | |
Symbol 376 Bitmap | Used by:378 | |
Symbol 377 Bitmap | Used by:378 | |
Symbol 378 Graphic | Uses:375 376 377 330 | Used by:Timeline |
Symbol 379 Bitmap | Used by:380 | |
Symbol 380 Graphic | Uses:379 | Used by:381 |
Symbol 381 MovieClip | Uses:380 | Used by:Timeline |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:384 |
Symbol 384 MovieClip | Uses:383 | Used by:Timeline |
Symbol 385 Bitmap | Used by:386 | |
Symbol 386 Graphic | Uses:385 | Used by:387 |
Symbol 387 MovieClip | Uses:386 | Used by:Timeline |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:390 |
Symbol 390 MovieClip | Uses:389 | Used by:Timeline |
Symbol 391 Bitmap | Used by:392 | |
Symbol 392 Graphic | Uses:391 | Used by:393 |
Symbol 393 MovieClip | Uses:392 | Used by:Timeline |
Symbol 394 Bitmap | Used by:395 | |
Symbol 395 Graphic | Uses:394 | Used by:396 |
Symbol 396 MovieClip | Uses:395 | Used by:Timeline |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:399 |
Symbol 399 MovieClip | Uses:398 | Used by:Timeline |
Symbol 400 Graphic | Used by:407 | |
Symbol 401 Graphic | Used by:403 | |
Symbol 402 EditableText | Uses:103 343 | Used by:403 |
Symbol 403 MovieClip | Uses:401 402 | Used by:407 |
Symbol 404 Graphic | Used by:406 | |
Symbol 405 Text | Uses:332 | Used by:406 |
Symbol 406 MovieClip | Uses:404 405 | Used by:407 |
Symbol 407 MovieClip | Uses:400 403 406 | Used by:Timeline |
Symbol 408 Text | Uses:343 | Used by:Timeline |
Symbol 409 MovieClip | Uses:339 | Used by:410 |
Symbol 410 MovieClip | Uses:409 | Used by:Timeline |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:413 |
Symbol 413 MovieClip | Uses:412 | Used by:418 |
Symbol 414 Bitmap | Used by:415 | |
Symbol 415 Graphic | Uses:414 | Used by:418 |
Symbol 416 Bitmap | Used by:417 | |
Symbol 417 Graphic | Uses:416 | Used by:418 |
Symbol 418 MovieClip | Uses:413 415 417 | Used by:Timeline |
Symbol 419 Graphic | Used by:420 | |
Symbol 420 MovieClip | Uses:419 | Used by:431 |
Symbol 421 Font | Used by:422 423 424 425 426 448 449 450 451 452 453 454 455 461 | |
Symbol 422 EditableText | Uses:421 | Used by:431 |
Symbol 423 EditableText | Uses:421 | Used by:431 |
Symbol 424 EditableText | Uses:421 | Used by:431 |
Symbol 425 EditableText | Uses:421 | Used by:431 |
Symbol 426 EditableText | Uses:421 | Used by:431 |
Symbol 427 Graphic | Used by:430 | |
Symbol 428 Graphic | Used by:429 | |
Symbol 429 MovieClip | Uses:428 | Used by:430 |
Symbol 430 MovieClip | Uses:427 429 | Used by:431 |
Symbol 431 MovieClip | Uses:420 422 423 424 425 426 430 | Used by:Timeline |
Symbol 432 Bitmap | Used by:433 680 | |
Symbol 433 Graphic | Uses:432 | Used by:472 |
Symbol 434 Text | Uses:332 | Used by:472 |
Symbol 435 Font | Used by:436 478 479 480 481 482 485 486 488 490 492 733 | |
Symbol 436 Text | Uses:435 | Used by:437 |
Symbol 437 MovieClip | Uses:436 | Used by:472 |
Symbol 438 Text | Uses:103 | Used by:439 |
Symbol 439 MovieClip | Uses:438 | Used by:472 |
Symbol 440 Graphic | Used by:472 | |
Symbol 441 Font | Used by:442 443 444 445 446 447 456 457 458 459 761 | |
Symbol 442 Text | Uses:441 | Used by:472 |
Symbol 443 Text | Uses:441 | Used by:472 |
Symbol 444 Text | Uses:441 | Used by:472 |
Symbol 445 Text | Uses:441 | Used by:472 |
Symbol 446 Text | Uses:441 | Used by:472 |
Symbol 447 Text | Uses:441 | Used by:472 |
Symbol 448 EditableText | Uses:421 | Used by:472 |
Symbol 449 EditableText | Uses:421 | Used by:472 |
Symbol 450 EditableText | Uses:421 | Used by:472 |
Symbol 451 EditableText | Uses:421 | Used by:472 |
Symbol 452 EditableText | Uses:421 | Used by:472 |
Symbol 453 EditableText | Uses:421 | Used by:472 |
Symbol 454 EditableText | Uses:421 | Used by:472 |
Symbol 455 EditableText | Uses:421 | Used by:472 |
Symbol 456 EditableText | Uses:332 441 | Used by:472 |
Symbol 457 EditableText | Uses:332 441 | Used by:472 |
Symbol 458 EditableText | Uses:332 441 | Used by:472 |
Symbol 459 EditableText | Uses:332 441 | Used by:472 |
Symbol 460 Graphic | Used by:462 463 | |
Symbol 461 Text | Uses:421 | Used by:462 463 |
Symbol 462 MovieClip | Uses:460 461 | Used by:472 |
Symbol 463 MovieClip | Uses:460 461 | Used by:472 |
Symbol 464 Graphic | Used by:471 | |
Symbol 465 Text | Uses:103 | Used by:471 |
Symbol 466 Text | Uses:103 | Used by:471 |
Symbol 467 Text | Uses:103 | Used by:471 |
Symbol 468 Text | Uses:103 | Used by:471 |
Symbol 469 Text | Uses:103 | Used by:470 |
Symbol 470 MovieClip | Uses:469 | Used by:471 |
Symbol 471 MovieClip | Uses:464 465 466 467 468 470 | Used by:472 |
Symbol 472 MovieClip | Uses:433 434 437 439 440 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 462 463 471 | Used by:Timeline |
Symbol 473 Graphic | Used by:Timeline | |
Symbol 474 Bitmap | Used by:475 | |
Symbol 475 Graphic | Uses:474 | Used by:495 |
Symbol 476 MovieClip | Uses:71 | Used by:477 |
Symbol 477 MovieClip | Uses:319 476 | Used by:495 |
Symbol 478 EditableText | Uses:435 | Used by:495 |
Symbol 479 EditableText | Uses:435 | Used by:495 |
Symbol 480 EditableText | Uses:435 | Used by:495 |
Symbol 481 EditableText | Uses:435 | Used by:495 |
Symbol 482 Text | Uses:435 | Used by:483 |
Symbol 483 MovieClip | Uses:482 | Used by:495 |
Symbol 484 Graphic | Used by:491 | |
Symbol 485 Text | Uses:435 | Used by:491 |
Symbol 486 Text | Uses:435 | Used by:487 |
Symbol 487 MovieClip | Uses:486 | Used by:491 |
Symbol 488 Text | Uses:435 | Used by:489 |
Symbol 489 MovieClip | Uses:488 | Used by:491 |
Symbol 490 EditableText | Uses:435 | Used by:491 |
Symbol 491 MovieClip | Uses:484 485 487 489 490 | Used by:495 |
Symbol 492 Text | Uses:435 | Used by:493 |
Symbol 493 MovieClip | Uses:492 | Used by:494 |
Symbol 494 MovieClip | Uses:493 | Used by:495 |
Symbol 495 MovieClip | Uses:475 477 478 479 480 481 483 491 494 | Used by:Timeline |
Symbol 496 MovieClip | Uses:339 | Used by:497 |
Symbol 497 MovieClip | Uses:496 | Used by:Timeline |
Symbol 498 Graphic | Used by:661 | |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:501 |
Symbol 501 MovieClip | Uses:500 | Used by:575 |
Symbol 502 Bitmap | Used by:503 | |
Symbol 503 Graphic | Uses:502 | Used by:504 |
Symbol 504 MovieClip | Uses:503 | Used by:575 |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:519 |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:519 |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:519 |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:519 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:519 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:519 |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:519 |
Symbol 519 MovieClip | Uses:506 508 510 512 514 516 518 | Used by:575 |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:528 |
Symbol 522 Bitmap | Used by:523 | |
Symbol 523 Graphic | Uses:522 | Used by:528 |
Symbol 524 Bitmap | Used by:526 | |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:524 525 | Used by:527 |
Symbol 527 MovieClip | Uses:526 | Used by:528 |
Symbol 528 MovieClip | Uses:521 523 527 | Used by:575 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:544 |
Symbol 531 Bitmap | Used by:533 | |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:531 532 | Used by:544 |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:544 |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:536 | Used by:544 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:544 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:544 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:544 |
Symbol 544 MovieClip | Uses:530 533 535 537 539 541 543 | Used by:575 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:559 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:559 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:559 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:559 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:559 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:559 |
Symbol 557 Bitmap | Used by:558 | |
Symbol 558 Graphic | Uses:557 | Used by:559 |
Symbol 559 MovieClip | Uses:546 548 550 552 554 556 558 | Used by:575 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:574 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:574 |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:574 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:574 |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:574 |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:574 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:574 |
Symbol 574 MovieClip | Uses:561 563 565 567 569 571 573 | Used by:575 |
Symbol 575 MovieClip | Uses:501 504 519 528 544 559 574 | Used by:661 |
Symbol 576 Graphic | Used by:661 | |
Symbol 577 Text | Uses:103 | Used by:661 |
Symbol 578 Text | Uses:343 | Used by:661 |
Symbol 579 Text | Uses:103 | Used by:581 |
Symbol 580 Text | Uses:103 | Used by:581 |
Symbol 581 MovieClip | Uses:579 580 | Used by:661 |
Symbol 582 Graphic | Used by:583 | |
Symbol 583 MovieClip | Uses:582 | Used by:661 |
Symbol 584 Text | Uses:103 | Used by:661 |
Symbol 585 Text | Uses:103 | Used by:661 |
Symbol 586 Text | Uses:103 | Used by:661 |
Symbol 587 Text | Uses:103 | Used by:661 |
Symbol 588 Text | Uses:103 | Used by:661 |
Symbol 589 Text | Uses:103 | Used by:661 |
Symbol 590 Text | Uses:103 | Used by:661 |
Symbol 591 Text | Uses:103 | Used by:661 |
Symbol 592 Text | Uses:103 | Used by:661 |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:593 | Used by:661 |
Symbol 595 Graphic | Used by:596 | |
Symbol 596 MovieClip | Uses:595 | Used by:661 |
Symbol 597 Text | Uses:103 | Used by:661 |
Symbol 598 Text | Uses:343 | Used by:661 |
Symbol 599 Text | Uses:343 | Used by:661 |
Symbol 600 Text | Uses:343 | Used by:661 |
Symbol 601 Text | Uses:103 | Used by:661 |
Symbol 602 Text | Uses:343 | Used by:661 |
Symbol 603 Text | Uses:343 | Used by:661 |
Symbol 604 Text | Uses:343 | Used by:661 |
Symbol 605 Text | Uses:343 | Used by:661 |
Symbol 606 Bitmap | Used by:609 | |
Symbol 607 Bitmap | Used by:609 | |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:606 607 608 | Used by:610 |
Symbol 610 MovieClip | Uses:609 | Used by:661 |
Symbol 611 Text | Uses:103 | Used by:661 |
Symbol 612 Text | Uses:343 | Used by:661 |
Symbol 613 Text | Uses:343 | Used by:661 |
Symbol 614 Text | Uses:343 | Used by:661 |
Symbol 615 Text | Uses:343 | Used by:661 |
Symbol 616 Text | Uses:103 | Used by:661 |
Symbol 617 Text | Uses:343 | Used by:661 |
Symbol 618 Text | Uses:343 | Used by:661 |
Symbol 619 Text | Uses:343 | Used by:661 |
Symbol 620 Text | Uses:343 | Used by:661 |
Symbol 621 Text | Uses:103 | Used by:661 |
Symbol 622 Text | Uses:343 | Used by:661 |
Symbol 623 Text | Uses:343 | Used by:661 |
Symbol 624 Text | Uses:343 | Used by:661 |
Symbol 625 Text | Uses:103 | Used by:661 |
Symbol 626 Text | Uses:343 | Used by:661 |
Symbol 627 Text | Uses:343 | Used by:661 |
Symbol 628 Text | Uses:343 | Used by:661 |
Symbol 629 Text | Uses:343 | Used by:661 |
Symbol 630 Bitmap | Used by:632 | |
Symbol 631 Bitmap | Used by:632 | |
Symbol 632 Graphic | Uses:630 631 | Used by:638 |
Symbol 633 Bitmap | Used by:634 | |
Symbol 634 Graphic | Uses:633 | Used by:635 |
Symbol 635 MovieClip | Uses:634 | Used by:638 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:638 |
Symbol 638 MovieClip | Uses:632 635 637 | Used by:661 |
Symbol 639 Text | Uses:103 | Used by:661 |
Symbol 640 Text | Uses:343 | Used by:661 |
Symbol 641 Text | Uses:343 | Used by:661 |
Symbol 642 Text | Uses:343 | Used by:661 |
Symbol 643 Text | Uses:103 | Used by:661 |
Symbol 644 Text | Uses:343 | Used by:661 |
Symbol 645 Text | Uses:103 | Used by:661 |
Symbol 646 Text | Uses:343 | Used by:661 |
Symbol 647 Text | Uses:343 | Used by:661 |
Symbol 648 Text | Uses:343 | Used by:661 |
Symbol 649 Text | Uses:103 | Used by:661 |
Symbol 650 Text | Uses:343 | Used by:661 |
Symbol 651 Text | Uses:343 | Used by:661 |
Symbol 652 Text | Uses:343 | Used by:661 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:655 |
Symbol 655 MovieClip | Uses:654 | Used by:661 |
Symbol 656 Text | Uses:103 | Used by:661 |
Symbol 657 Text | Uses:343 | Used by:661 |
Symbol 658 Text | Uses:343 | Used by:661 |
Symbol 659 Text | Uses:343 | Used by:661 |
Symbol 660 Text | Uses:343 | Used by:661 |
Symbol 661 MovieClip | Uses:498 575 576 577 578 581 583 584 585 586 587 588 589 590 591 592 594 596 597 598 599 600 601 602 603 604 605 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 655 656 657 658 659 660 | Used by:Timeline |
Symbol 662 Text | Uses:103 | Used by:663 |
Symbol 663 MovieClip | Uses:662 | Used by:664 |
Symbol 664 MovieClip | Uses:663 | Used by:Timeline |
Symbol 665 Text | Uses:103 | Used by:666 |
Symbol 666 MovieClip | Uses:665 | Used by:667 |
Symbol 667 MovieClip | Uses:666 | Used by:Timeline |
Symbol 668 MovieClip | Uses:365 | Used by:669 |
Symbol 669 MovieClip | Uses:668 | Used by:Timeline |
Symbol 670 Graphic | Used by:679 | |
Symbol 671 Graphic | Used by:679 | |
Symbol 672 Graphic | Used by:679 | |
Symbol 673 Graphic | Used by:679 | |
Symbol 674 Graphic | Used by:679 | |
Symbol 675 Graphic | Used by:679 | |
Symbol 676 Graphic | Used by:679 | |
Symbol 677 Graphic | Used by:679 | |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 MovieClip [explosion] | Uses:36 7 670 671 672 673 674 675 676 677 678 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | Used by:Timeline |
Symbol 680 Graphic | Uses:432 | Used by:690 732 737 763 Timeline |
Symbol 681 Text | Uses:332 | Used by:690 |
Symbol 682 Graphic | Used by:683 | |
Symbol 683 MovieClip | Uses:682 | Used by:690 732 |
Symbol 684 Text | Uses:103 | Used by:690 732 |
Symbol 685 Text | Uses:103 | Used by:690 731 |
Symbol 686 Text | Uses:103 | Used by:690 732 |
Symbol 687 Text | Uses:103 | Used by:690 |
Symbol 688 EditableText | Uses:103 343 | Used by:690 |
Symbol 689 Text | Uses:103 | Used by:690 732 |
Symbol 690 MovieClip | Uses:680 681 683 684 685 686 687 688 689 337 | Used by:Timeline |
Symbol 691 Graphic | Used by:727 | |
Symbol 692 Bitmap | Used by:693 | |
Symbol 693 Graphic | Uses:692 | Used by:726 |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:726 |
Symbol 696 Bitmap | Used by:697 | |
Symbol 697 Graphic | Uses:696 | Used by:726 |
Symbol 698 Bitmap | Used by:699 | |
Symbol 699 Graphic | Uses:698 | Used by:726 |
Symbol 700 Bitmap | Used by:701 | |
Symbol 701 Graphic | Uses:700 | Used by:726 |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:726 |
Symbol 704 Bitmap | Used by:705 | |
Symbol 705 Graphic | Uses:704 | Used by:726 |
Symbol 706 Bitmap | Used by:707 | |
Symbol 707 Graphic | Uses:706 | Used by:726 |
Symbol 708 Bitmap | Used by:709 | |
Symbol 709 Graphic | Uses:708 | Used by:726 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:726 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:726 |
Symbol 714 Bitmap | Used by:715 | |
Symbol 715 Graphic | Uses:714 | Used by:726 |
Symbol 716 Bitmap | Used by:717 | |
Symbol 717 Graphic | Uses:716 | Used by:726 |
Symbol 718 Bitmap | Used by:719 | |
Symbol 719 Graphic | Uses:718 | Used by:726 |
Symbol 720 Bitmap | Used by:721 | |
Symbol 721 Graphic | Uses:720 | Used by:726 |
Symbol 722 Bitmap | Used by:723 | |
Symbol 723 Graphic | Uses:722 | Used by:726 |
Symbol 724 Bitmap | Used by:725 | |
Symbol 725 Graphic | Uses:724 | Used by:726 |
Symbol 726 MovieClip | Uses:693 695 697 699 701 703 705 707 709 711 713 715 717 719 721 723 725 | Used by:727 |
Symbol 727 MovieClip | Uses:691 726 | Used by:Timeline |
Symbol 728 Text | Uses:332 | Used by:732 |
Symbol 729 EditableText | Uses:103 | Used by:732 |
Symbol 730 EditableText | Uses:103 343 | Used by:732 |
Symbol 731 MovieClip | Uses:685 | Used by:732 |
Symbol 732 MovieClip | Uses:680 728 683 686 729 684 730 731 689 337 | Used by:Timeline |
Symbol 733 Text | Uses:435 | Used by:734 |
Symbol 734 MovieClip | Uses:733 | Used by:Timeline |
Symbol 735 Sound | Used by:Timeline | |
Symbol 736 Text | Uses:332 | Used by:737 |
Symbol 737 MovieClip | Uses:680 736 | Used by:Timeline |
Symbol 738 MovieClip | Used by:Timeline | |
Symbol 739 Graphic | Used by:Timeline | |
Symbol 740 Graphic | Used by:741 | |
Symbol 741 MovieClip | Uses:740 | Used by:Timeline |
Symbol 742 Text | Uses:332 | Used by:743 |
Symbol 743 MovieClip | Uses:742 | Used by:Timeline |
Symbol 744 Graphic | Used by:Timeline | |
Symbol 745 Text | Uses:103 | Used by:Timeline |
Symbol 746 Text | Uses:103 | Used by:Timeline |
Symbol 747 Text | Uses:103 | Used by:Timeline |
Symbol 748 Text | Uses:103 | Used by:Timeline |
Symbol 749 Text | Uses:103 | Used by:Timeline |
Symbol 750 Text | Uses:103 | Used by:Timeline |
Symbol 751 Text | Uses:103 | Used by:Timeline |
Symbol 752 Text | Uses:103 | Used by:Timeline |
Symbol 753 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 754 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 755 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 756 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 757 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 758 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 759 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 760 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 761 EditableText | Uses:332 441 | Used by:763 |
Symbol 762 Graphic | Used by:763 | |
Symbol 763 MovieClip | Uses:680 761 762 | Used by:Timeline |
Symbol 764 Graphic | Used by:Timeline | |
Symbol 765 Graphic | Used by:766 | |
Symbol 766 MovieClip | Uses:765 | Used by:Timeline |
Symbol 767 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 768 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 769 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 770 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 771 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 772 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 773 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 774 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 775 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 776 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 777 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 778 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 779 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 780 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 781 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 782 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 783 Graphic | Used by:784 | |
Symbol 784 MovieClip | Uses:783 | Used by:Timeline |
Symbol 785 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 786 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 787 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 788 EditableText | Uses:103 343 | Used by:Timeline |
Symbol 789 Text | Uses:332 | Used by:Timeline |
Symbol 790 Graphic | Used by:Timeline | |
Symbol 791 Text | Uses:103 | Used by:Timeline |
Symbol 792 Text | Uses:103 | Used by:Timeline |
Symbol 793 Text | Uses:103 | Used by:Timeline |
Symbol 794 Text | Uses:103 | Used by:Timeline |
Symbol 795 Text | Uses:332 | Used by:Timeline |
Symbol 796 Text | Uses:332 | Used by:Timeline |
Symbol 797 Text | Uses:332 | Used by:Timeline |
Symbol 798 Text | Uses:332 | Used by:799 |
Symbol 799 MovieClip | Uses:798 | Used by:Timeline |
Symbol 800 Text | Uses:332 | Used by:801 |
Symbol 801 MovieClip | Uses:800 | Used by:Timeline |
Instance Names
"af" | Frame 1 | Symbol 337 Button |
"loader" | Frame 1 | Symbol 352 MovieClip |
"awe" | Frame 2 | Symbol 374 MovieClip |
"q7" | Frame 3 | Symbol 381 MovieClip |
"q6" | Frame 3 | Symbol 384 MovieClip |
"q5" | Frame 3 | Symbol 387 MovieClip |
"q4" | Frame 3 | Symbol 390 MovieClip |
"q3" | Frame 3 | Symbol 393 MovieClip |
"q2" | Frame 3 | Symbol 396 MovieClip |
"q1" | Frame 3 | Symbol 399 MovieClip |
"award" | Frame 3 | Symbol 407 MovieClip |
"af" | Frame 3 | Symbol 337 Button |
"darker" | Frame 3 | Symbol 410 MovieClip |
"bg" | Frame 4 | Symbol 418 MovieClip |
"ui" | Frame 4 | Symbol 431 MovieClip |
"dc2" | Frame 4 | Symbol 472 MovieClip |
"castle" | Frame 4 | Symbol 326 MovieClip [Castle] |
"upgradeScreen" | Frame 4 | Symbol 495 MovieClip |
"darker2" | Frame 4 | Symbol 497 MovieClip |
"ener" | Frame 4 | Symbol 661 MovieClip |
"rm" | Frame 4 | Symbol 664 MovieClip |
"dc" | Frame 4 | Symbol 667 MovieClip |
"rFlash" | Frame 4 | Symbol 669 MovieClip |
"gc" | Frame 4 | Symbol 690 MovieClip |
"sp" | Frame 4 | Symbol 727 MovieClip |
"pointer" | Frame 4 | Symbol 102 MovieClip [pointer] |
"sound1" | Frame 4 | Symbol 89 MovieClip [sound_contr] |
"gl" | Frame 4 | Symbol 732 MovieClip |
"qbtn" | Frame 4 | Symbol 734 MovieClip |
"paused1" | Frame 4 | Symbol 68 MovieClip [paused] |
"w1" | Frame 5 | Symbol 741 MovieClip |
"w2" | Frame 5 | Symbol 741 MovieClip |
"w3" | Frame 5 | Symbol 741 MovieClip |
"w4" | Frame 5 | Symbol 741 MovieClip |
"w5" | Frame 5 | Symbol 741 MovieClip |
"w6" | Frame 5 | Symbol 741 MovieClip |
"w7" | Frame 5 | Symbol 741 MovieClip |
"w8" | Frame 5 | Symbol 741 MovieClip |
"bc" | Frame 5 | Symbol 743 MovieClip |
"s1" | Frame 6 | Symbol 766 MovieClip |
"s2" | Frame 6 | Symbol 766 MovieClip |
"s3" | Frame 6 | Symbol 766 MovieClip |
"s4" | Frame 6 | Symbol 766 MovieClip |
"s5" | Frame 6 | Symbol 766 MovieClip |
"s6" | Frame 6 | Symbol 766 MovieClip |
"s7" | Frame 6 | Symbol 766 MovieClip |
"s8" | Frame 6 | Symbol 766 MovieClip |
"s9" | Frame 6 | Symbol 766 MovieClip |
"s10" | Frame 6 | Symbol 766 MovieClip |
"s11" | Frame 6 | Symbol 766 MovieClip |
"s12" | Frame 6 | Symbol 766 MovieClip |
"s13" | Frame 6 | Symbol 766 MovieClip |
"s14" | Frame 6 | Symbol 766 MovieClip |
"s15" | Frame 6 | Symbol 766 MovieClip |
"s16" | Frame 6 | Symbol 766 MovieClip |
"s17" | Frame 6 | Symbol 766 MovieClip |
"s18" | Frame 6 | Symbol 766 MovieClip |
"s19" | Frame 6 | Symbol 766 MovieClip |
"s20" | Frame 6 | Symbol 766 MovieClip |
"c1" | Frame 6 | Symbol 784 MovieClip |
"c2" | Frame 6 | Symbol 784 MovieClip |
"c3" | Frame 6 | Symbol 784 MovieClip |
"c4" | Frame 6 | Symbol 784 MovieClip |
"c5" | Frame 6 | Symbol 784 MovieClip |
"c6" | Frame 6 | Symbol 784 MovieClip |
"c7" | Frame 6 | Symbol 784 MovieClip |
"c8" | Frame 6 | Symbol 784 MovieClip |
"c9" | Frame 6 | Symbol 784 MovieClip |
"c10" | Frame 6 | Symbol 784 MovieClip |
"c11" | Frame 6 | Symbol 784 MovieClip |
"c12" | Frame 6 | Symbol 784 MovieClip |
"c13" | Frame 6 | Symbol 784 MovieClip |
"c14" | Frame 6 | Symbol 784 MovieClip |
"c15" | Frame 6 | Symbol 784 MovieClip |
"c16" | Frame 6 | Symbol 784 MovieClip |
"c17" | Frame 6 | Symbol 784 MovieClip |
"c18" | Frame 6 | Symbol 784 MovieClip |
"c19" | Frame 6 | Symbol 784 MovieClip |
"c20" | Frame 6 | Symbol 784 MovieClip |
"jj" | Frame 7 | Symbol 799 MovieClip |
"kk" | Frame 7 | Symbol 801 MovieClip |
"boom" | Symbol 62 MovieClip [boom] Frame 1 | Symbol 35 MovieClip |
"qt" | Symbol 68 MovieClip [paused] Frame 1 | Symbol 67 MovieClip |
"sound1" | Symbol 89 MovieClip [sound_contr] Frame 1 | Symbol 84 MovieClip |
"qq" | Symbol 102 MovieClip [pointer] Frame 1 | Symbol 93 MovieClip |
"qq" | Symbol 102 MovieClip [pointer] Frame 2 | Symbol 97 MovieClip |
"qq" | Symbol 102 MovieClip [pointer] Frame 3 | Symbol 101 MovieClip |
"inner" | Symbol 193 MovieClip [hBar] Frame 1 | Symbol 192 MovieClip |
"q7" | Symbol 283 MovieClip Frame 1 | Symbol 211 MovieClip |
"q6" | Symbol 283 MovieClip Frame 1 | Symbol 213 MovieClip |
"q5" | Symbol 283 MovieClip Frame 1 | Symbol 222 MovieClip |
"q4" | Symbol 283 MovieClip Frame 1 | Symbol 237 MovieClip |
"q3" | Symbol 283 MovieClip Frame 1 | Symbol 254 MovieClip |
"q2" | Symbol 283 MovieClip Frame 1 | Symbol 269 MovieClip |
"q1" | Symbol 283 MovieClip Frame 1 | Symbol 282 MovieClip |
"q7" | Symbol 284 MovieClip Frame 1 | Symbol 211 MovieClip |
"q6" | Symbol 284 MovieClip Frame 1 | Symbol 213 MovieClip |
"q5" | Symbol 284 MovieClip Frame 1 | Symbol 222 MovieClip |
"q4" | Symbol 284 MovieClip Frame 1 | Symbol 237 MovieClip |
"q3" | Symbol 284 MovieClip Frame 1 | Symbol 254 MovieClip |
"q2" | Symbol 284 MovieClip Frame 1 | Symbol 269 MovieClip |
"q1" | Symbol 284 MovieClip Frame 1 | Symbol 282 MovieClip |
"soldier" | Symbol 285 MovieClip Frame 1 | Symbol 283 MovieClip |
"soldier" | Symbol 285 MovieClip Frame 2 | Symbol 284 MovieClip |
"soldier" | Symbol 298 MovieClip Frame 1 | Symbol 290 MovieClip |
"soldier" | Symbol 298 MovieClip Frame 2 | Symbol 297 MovieClip |
"soldier" | Symbol 313 MovieClip Frame 1 | Symbol 306 MovieClip |
"soldier" | Symbol 313 MovieClip Frame 2 | Symbol 312 MovieClip |
"soldier" | Symbol 316 MovieClip [enemy] Frame 1 | Symbol 285 MovieClip |
"soldier" | Symbol 316 MovieClip [enemy] Frame 3 | Symbol 298 MovieClip |
"soldier" | Symbol 316 MovieClip [enemy] Frame 4 | Symbol 285 MovieClip |
"soldier" | Symbol 316 MovieClip [enemy] Frame 7 | Symbol 313 MovieClip |
"soldier" | Symbol 316 MovieClip [enemy] Frame 8 | Symbol 285 MovieClip |
"archer" | Symbol 326 MovieClip [Castle] Frame 1 | Symbol 316 MovieClip [enemy] |
"mage" | Symbol 326 MovieClip [Castle] Frame 1 | Symbol 316 MovieClip [enemy] |
"bar" | Symbol 352 MovieClip Frame 1 | Symbol 341 MovieClip |
"adBox" | Symbol 352 MovieClip Frame 1 | Symbol 340 MovieClip |
"aname" | Symbol 407 MovieClip Frame 1 | Symbol 403 MovieClip |
"ch" | Symbol 430 MovieClip Frame 1 | Symbol 429 MovieClip |
"ch" | Symbol 431 MovieClip Frame 1 | Symbol 430 MovieClip |
"ba" | Symbol 471 MovieClip Frame 2 | Symbol 470 MovieClip |
"cc" | Symbol 472 MovieClip Frame 1 | Symbol 437 MovieClip |
"hmc" | Symbol 472 MovieClip Frame 1 | Symbol 439 MovieClip |
"a1" | Symbol 472 MovieClip Frame 1 | Symbol 462 MovieClip |
"m1" | Symbol 472 MovieClip Frame 1 | Symbol 463 MovieClip |
"boxUp" | Symbol 472 MovieClip Frame 1 | Symbol 471 MovieClip |
"cn" | Symbol 491 MovieClip Frame 1 | Symbol 487 MovieClip |
"dn" | Symbol 491 MovieClip Frame 1 | Symbol 489 MovieClip |
"b1" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"b2" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"b3" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"b4" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"b5" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"b6" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"b7" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"b8" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"fin" | Symbol 495 MovieClip Frame 1 | Symbol 477 MovieClip |
"bac" | Symbol 495 MovieClip Frame 1 | Symbol 483 MovieClip |
"cBox" | Symbol 495 MovieClip Frame 1 | Symbol 491 MovieClip |
"ps" | Symbol 495 MovieClip Frame 1 | Symbol 494 MovieClip |
"q7" | Symbol 575 MovieClip Frame 1 | Symbol 501 MovieClip |
"q6" | Symbol 575 MovieClip Frame 1 | Symbol 504 MovieClip |
"q5" | Symbol 575 MovieClip Frame 1 | Symbol 519 MovieClip |
"q4" | Symbol 575 MovieClip Frame 1 | Symbol 528 MovieClip |
"q3" | Symbol 575 MovieClip Frame 1 | Symbol 544 MovieClip |
"q2" | Symbol 575 MovieClip Frame 1 | Symbol 559 MovieClip |
"q1" | Symbol 575 MovieClip Frame 1 | Symbol 574 MovieClip |
"soldier" | Symbol 661 MovieClip Frame 1 | Symbol 575 MovieClip |
"fin" | Symbol 661 MovieClip Frame 1 | Symbol 581 MovieClip |
"soldier" | Symbol 661 MovieClip Frame 4 | Symbol 575 MovieClip |
"soldier" | Symbol 661 MovieClip Frame 8 | Symbol 575 MovieClip |
"q1" | Symbol 690 MovieClip Frame 1 | Symbol 683 MovieClip |
"q2" | Symbol 690 MovieClip Frame 1 | Symbol 683 MovieClip |
"q3" | Symbol 690 MovieClip Frame 1 | Symbol 683 MovieClip |
"q4" | Symbol 690 MovieClip Frame 1 | Symbol 683 MovieClip |
"af" | Symbol 690 MovieClip Frame 1 | Symbol 337 Button |
"q1" | Symbol 732 MovieClip Frame 1 | Symbol 683 MovieClip |
"q3" | Symbol 732 MovieClip Frame 1 | Symbol 683 MovieClip |
"q2" | Symbol 732 MovieClip Frame 1 | Symbol 683 MovieClip |
"ct" | Symbol 732 MovieClip Frame 1 | Symbol 731 MovieClip |
"af" | Symbol 732 MovieClip Frame 1 | Symbol 337 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "s3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "s2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "s1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "s4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "paused" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "sound_contr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "pointer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 106 as "dmg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "pu2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 136 as "Blood3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "Blood1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 167 as "Blood2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 188 as "Blood4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 189 as "blood" |
ExportAssets (56) | Timeline Frame 1 | Symbol 193 as "hBar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 198 as "arrow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 207 as "coin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 316 as "enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 326 as "Castle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 327 as "aa" |
ExportAssets (56) | Timeline Frame 1 | Symbol 329 as "pua" |
ExportAssets (56) | Timeline Frame 4 | Symbol 679 as "explosion" |
Labels
"loaded" | Symbol 352 MovieClip Frame 3 |
Dynamic Text Variables
awardName | Symbol 402 EditableText | "<p align="left"><font face="Verdana" size="12" color="#1a1a1a" letterSpacing="0.000000" kerning="1">Kill A Ninja Minion</font></p>" |
dTxt | Symbol 422 EditableText | "<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">00000</font></p>" |
rTxt | Symbol 423 EditableText | "<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>" |
mTxt | Symbol 424 EditableText | "<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>" |
tTxt | Symbol 425 EditableText | "<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>" |
pTxt | Symbol 426 EditableText | "<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>" |
l1 | Symbol 448 EditableText | "<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level: 0</font></p>" |
s1 | Symbol 449 EditableText | "<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Skill: 0</font></p>" |
l2 | Symbol 450 EditableText | "<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level: 0</font></p>" |
s2 | Symbol 451 EditableText | "<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Skill: 0</font></p>" |
c1 | Symbol 452 EditableText | "<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>" |
c2 | Symbol 453 EditableText | "<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>" |
d1 | Symbol 454 EditableText | "<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">This is the text of the description that says </font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">things about how purchasing a skill level will 1up</font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">your archer.</font></p>" |
d2 | Symbol 455 EditableText | "<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">This is the text of the description that says </font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">things about how purchasing a skill level will 1up</font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">your archer.</font></p>" |
dTxt | Symbol 456 EditableText | "<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>" |
kTxt | Symbol 457 EditableText | "<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5033</font></p>" |
mTxt | Symbol 458 EditableText | "<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">$503,506</font></p>" |
aTxt | Symbol 459 EditableText | "<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">64/100</font></p>" |
l1 | Symbol 478 EditableText | "<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> 0 / 3</b></font></p>" |
c1 | Symbol 479 EditableText | "<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$0</b></font></p>" |
d1 | Symbol 480 EditableText | "<p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Increase the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a clic</b></font></p><p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Increase the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a clic</b></font></p>" |
moneyTxt | Symbol 481 EditableText | "<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1,002,506</b></font></p>" |
pTxt | Symbol 490 EditableText | "<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>X for price Y?</b></font></p>" |
sTxt | Symbol 688 EditableText | "<p align="center"><font face="Verdana" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>" |
s2Txt | Symbol 729 EditableText | "<p align="center"><font face="Verdana" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You will lose 50% of your people</b></font></p>" |
sTxt | Symbol 730 EditableText | "<p align="center"><font face="Verdana" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>" |
n2 | Symbol 753 EditableText | "<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p>" |
n4 | Symbol 754 EditableText | "<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p>" |
n6 | Symbol 755 EditableText | "<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p>" |
n8 | Symbol 756 EditableText | "<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p>" |
n1 | Symbol 757 EditableText | "<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p>" |
n3 | Symbol 758 EditableText | "<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p>" |
n5 | Symbol 759 EditableText | "<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p>" |
n7 | Symbol 760 EditableText | "<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> 17/17</font></p>" |
h1 | Symbol 767 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h2 | Symbol 768 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h3 | Symbol 769 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h4 | Symbol 770 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h5 | Symbol 771 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h6 | Symbol 772 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h7 | Symbol 773 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h8 | Symbol 774 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h9 | Symbol 775 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h10 | Symbol 776 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h11 | Symbol 777 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h12 | Symbol 778 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h13 | Symbol 779 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h14 | Symbol 780 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h15 | Symbol 781 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h16 | Symbol 782 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h17 | Symbol 785 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h18 | Symbol 786 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h19 | Symbol 787 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
h20 | Symbol 788 EditableText | "<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies </font></p>" |
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