STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228056
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27522876?noj=FRM27522876-26DC" width="1" height="1"></div>

Castle Guardian - guard your castle and destroy the evil enemies.swf

This is the info page for
Flash #90355

(Click the ID number above for more basic data on this flash file.)


Text
PAUSED

(Data after last shop will not be saved)

Quit

Sound On

Sound Off

Control

HIT!

Castle: Guardian

Agitated

Ferret

Loading

PLAY

PLAY

Free Score Games

- Developed By

<p align="left"><font face="Verdana" size="12" color="#1a1a1a" letterSpacing="0.000000" kerning="1">Kill A Ninja Minion</font></p>

Achievement Unlocked

(Survival Mode)

<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">00000</font></p>

<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>

<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>

Day Complete

Finished

Here

Days:

Kills:

Achievements:

Money:

Archery

Magic

<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level: 0</font></p>

<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Skill: 0</font></p>

<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level: 0</font></p>

<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Skill: 0</font></p>

<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>

<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>

<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">This is the text of the description that says </font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">things about how purchasing a skill level will 1up</font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">your archer.</font></p>

<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">This is the text of the description that says </font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">things about how purchasing a skill level will 1up</font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">your archer.</font></p>

<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>

<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5033</font></p>

<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">$503,506</font></p>

<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">64/100</font></p>

Purchase

Hidden Screen Found!

Achievement Unlocked!

Developed By:

Christopher Gregorio

Back

<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> 0 / 3</b></font></p>

<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$0</b></font></p>

<p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Increase the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a clic</b></font></p><p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Increase the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a clic</b></font></p>

<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1,002,506</b></font></p>

Back

Are you sure you would like to purchase item

CONFIRM

DENY

<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>X for price Y?</b></font></p>

Purchased!

Minion

Brought up from the fires of hell, Minions are the basic unit
used in combat by your enemy.  These unfortunate guys never
aquired the skills to specialize leaving them weak and easy to
Annihilate.

Finished

Finished

Move

Rage Charge

People Killed

Castle Health

Time Left

Mage can be placed
here

Archer can be placed here

Money

Information about enemies.

Attack

Health: 2

Abilties: None

Coins: 3

Knight

Through hard work and dedication these minions were
promoted to a "Knight" status making them very skilled
in combat.  These guys are twice as powerful as regular
minions.

Health: 5

Abilties: Strength Increased

Coins: 5

Battering Ram

Lacking strategy and speed, the battering ram more than makes
up for with brute force.  This highly enforced weapon will be a
challenge to destroy.

Health: 10

Abilties: Attacks from the side

Coins: 12

Archer

Minions that had a knack for accuracy at a young age were
recruited to become archers, They can start shooting at your
castle from a distance meaning you should destroy them before
they get too close!

Health: 6

Abilties: Shoots Arrows From A Distance

Coins: 10

Suicide Runner

Bred for one goal, to destroy your castle.  These guys strap
explosives on their back in hopes of doing as much damage to
your castle as possible if they manage to reach it.  Highly
Dangerous.

Abilties: Explodes On Death

Coins: 14

Mage

These are a special set of minions trained to learn spells rather
than combat.  Although slightly weaker than regular minions,
they are very agile have the ability to teleport making
them tricky to kill.

Health: 4

Abilties: Runs Fast and Teleports

Coins: 20

Ballista

This contraption was designed and hand built by the elite Archer
Minions.  Strength, and accuracy are both important attributes
to this killing machine.

Health: 25

Coins: 40

Citizen

Do not kill these guys!  These are survivors that were separated
from your original stronghold.  Allow them to reach your base
and return any supplies they may have to you. Killing them will
result in damage to your castle.

WARNING

Health: 1

Abilties: Retruns Supplies To You

Coins: 100

Assassin

Devious as children, these minions were hand picked and put
through rigerous training making them extremely deadly.
They are also very sneaky which makes them hard to kill only
leaving them vulnerable when about to make an attack.

Abilties: Only Vulnerable Prior To An Attack

Coins: 30

Siege Tower

This is less of a weapon and more of a transport unit.  Several
minions are camped out waiting inside waiting to burst down
your castle doors.

Health: 40

Abilties: Releases Several Advanced Minions

Coins: 60

Hit 'SPACE' to enter Rage Mode

Day Complete

Game Complete

Main Menu

Continue

More

Submit Score

<p align="center"><font face="Verdana" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

Score:

Game Lost

<p align="center"><font face="Verdana" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You will lose 50% of your people</b></font></p>

<p align="center"><font face="Verdana" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>

Q

Achievement Categories

Back

Destruction

Upgrades

Play Time

Survival

Completetion

Money

Miscellaneous

Total

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>

<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>

<p align="left"><font face="Vivaldi" size="53" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Completetion Achievements</b></font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

Credits

Developed By:

Art By:

Sponsored By:

Music By:

Christopher Gregorio

Nemesis Theory

Agitated Ferret

& Jouste

Kamikaye

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function countDown() { sec++; bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; if (sec >= (getPercent * 100)) { sec = getPercent * 100; } } function submitScore(scoreVal) { var _local3 = parseFloat(scoreVal); var _local6 = "http://www.agitatedferret.com/facebook/remote/score.php?"; var _local4 = _root.userId; var _local8 = _root.hash; var _local5 = _root.session; var _local7 = generateHash(_local3); var _local2 = new LoadVars(); _local2.load((((((((((_local6 + "user=") + _local4) + "&hash=") + _local8) + "&session=") + _local5) + "&score=") + _local3) + "&v=") + _local7, "", "GET"); _local2.onLoad = function (success) { if (success) { gotoFinishPage(); } else { if (onScoreSubmitFailed != null) { onScoreSubmitFailed(); } flash.external.ExternalInterface.call("failedSubmit"); } }; } function gotoFinishPage() { flash.external.ExternalInterface.call("finishSubmit"); } function generateHash(score) { var _local1 = Math.abs(h1(score)); var _local2 = Math.abs(h2(score + _local1)); var _local3 = Math.abs(h3(_local1 + _local2)); return((((_local1 + ":") + _local2) + ".") + _local3); } function h1(i) { return(i ^ ((i * 6.5) << 2)); } function h2(i) { return(((((i * 7) ^ ((5 - (5 ^ (i % 1503))) - 4)) ^ 48) ^ 9) ^ 0); } function h3(i) { return(((((((i * 2) ^ 4) ^ -1) ^ 7) ^ (3 + (4 ^ (i % 1503)))) ^ 6) ^ 100); } __com_mochibot__("2277c6fc", this, 10301, true); gameLocked = 0; urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if (domain != "agitatedferret.com") { gameLocked = 1; } var kongregate = _global.kongregate; kongregate.services.connect(); stop(); if (domain != "kongregate.com") { var CPMStarContentSpotID = "2836QD4DB70C0"; System.security.allowDomain("server.cpmstar.com"); loader.adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); } sec = 0; countdown = setInterval(countDown, 200); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; onScoreSubmitFailed = function () { };
Frame 2
function onEnterFrame() { blockeMove2(); expMove2(); ner = ner + 1; if (ner == 280) { gotoAndStop (3); } } function blockeMove2() { i = lsers.length - 1; while (i >= 0) { lsers[i]._x = lsers[i]._x + lsX[i]; lsers[i]._y = lsers[i]._y + lsY[i]; lsY[i] = lsY[i] + grav; lsX[i] = lsX[i] * airF; if ((lsers[i]._x + (lsers[i]._width / 2)) >= Stage.width) { lsX[i] = lsX[i] * -1; } if ((lsers[i]._x - (lsers[i]._width / 2)) <= 0) { lsX[i] = lsX[i] * -1; lsers[i]._x = lsers[i]._x + lsX[i]; } if ((lsers[i]._y + (lsers[i]._height / 2)) >= Stage.height) { lsY[i] = lsY[i] * -0.5; lsers[i]._y = Stage.height - (lsers[i]._height / 2); } lsLive[i] = lsLive[i] - 1; if (lsLive[i] <= 0) { lsers[i]._alpha = lsers[i]._alpha - 2; if (lsers[i]._alpha <= 0) { removeBlock2(); } } i--; } } function removeBlock2() { lsers[i].removeMovieClip(); lsers.splice(i, 1); lsX.splice(i, 1); lsY.splice(i, 1); lsLive.splice(i, 1); } function blockSplode2() { b = 10; while (b > 0) { ls = attachMovie("aa", "lser" + depth2, depth2); depth2++; lsers.push(ls); ls._x = random(Stage.width); ls._y = random(Stage.height); dire = random(180); lsX.push(Math.cos((dire * Math.PI) / 180) * 20); lsY.push((-Math.sin((dire * Math.PI) / 180)) * 20); lsLive.push(30); b--; } } function expMove2() { i = exp.length - 1; while (i >= 0) { exp[i]._x = exp[i]._x + expX[i]; exp[i]._y = exp[i]._y + expY[i]; expX[i] = expX[i] * 0.98; expY[i] = expY[i] * 0.98; exp[i]._alpha = exp[i]._alpha - 5; if (exp[i]._alpha <= 0) { removeExp2(); } i--; } } function explosion2() { b = 3; while (b >= 0) { cna = attachMovie("pua", "cn" + depth2, depth2); depth2++; cna._x = _xmouse; cna._y = _ymouse; rotTemp = random(360); exp.push(cna); expX.push(random(10) - 5); expY.push(random(10) - 5); cna._xscale = (cna._yscale = random(50) + 25); b--; } } function removeExp2() { exp[i].removeMovieClip(); exp.splice(i, 1); expX.splice(i, 1); expY.splice(i, 1); } stop(); depth2 = 103; grav = 1; airF = 0.9; exp = new Array(); expX = new Array(); expY = new Array(); lsers = new Array(); lsY = new Array(); lsX = new Array(); lsLive = new Array(); dire = 0; ner = 0;
Frame 3
function ber(button) { button._alpha = 0; button.onRollOver = function () { button._alpha = 100; s3.start(); }; button.onRollOut = function () { button._alpha = 0; }; } function onEnterFrame() { awardWait(); } function giveAward(awardnum) { if ((award._currentframe == 1) && (achievements[awardnum - 1] != 1)) { award.aname.awardName = achNames[awardnum - 1]; totAwards = totAwards + 1; sObject.data.totAwards = totAwards; sObject.flush(); achievements[awardnum - 1] = 1; award.gotoAndPlay(2); sObject.data.achievements = achievements; sObject.flush(); if (totAwards >= 10) { giveAward(77); } if (totAwards >= 20) { giveAward(78); } if (totAwards >= 30) { giveAward(79); } if (totAwards >= 40) { giveAward(80); } if (totAwards >= 50) { giveAward(81); } if (totAwards >= 60) { giveAward(82); } if (totAwards >= 70) { giveAward(83); } if (totAwards >= 80) { giveAward(84); } if (totAwards >= 84) { giveAward(85); } } else if (achievements[awardnum - 1] != 1) { awardqueue.push(awardnum); } } function awardWait() { if (award._currentframe == 1) { if (awardqueue.length != 0) { giveAward(awardqueue[0]); awardqueue.splice(0, 1); } } } stop(); ber(q1); ber(q2); ber(q3); ber(q4); ber(q5); ber(q6); ber(q7); var s3 = new Sound(); s3.attachSound("s3"); survival = 0; q1.onRelease = function () { darker.gotoAndPlay(2); darker._x = Stage.width / 2; darker._y = Stage.height / 2; }; q2.onRelease = function () { gotoAndStop (5); giveAward(76); }; q3.onRelease = function () { giveAward(75); getURL ("http://apps.facebook.com/agitatedferret/guestScore.php?game=39&score=0", "_blank"); }; q4.onRelease = function () { darker.gotoAndPlay(2); darker._x = Stage.width / 2; darker._y = Stage.height / 2; giveAward(72); survival = 1; }; q5.onRelease = function () { gotoAndStop (7); giveAward(74); }; q6.onRelease = function () { giveAward(71); getURL ("http://apps.facebook.com/agitatedferret/walkthrough.php?id=7", "_blank"); }; q7.onRelease = function () { giveAward(73); getURL ("http://www.agitatedferret.com/app", "_blank"); }; set1 = new Array("Kill 2 enemies", "Kill 20 enemies", "Kill 50 enemies", "Kill 100 enemies", "Kill 200 enemies", "Kill 500 enemies", "Kill 1000 enemies", "Kill a Minion", "Kill a Knight", "Destroy a Battering Ram", "Kill an Archer", "Kill a Suicide Runner", "Kill a Mage", "Destroy a Ballista", "Save a Citizen", "Kill a Assassin", "Destroy a Siege Tower"); set2 = new Array("Play for 1 minute", "Play for 5 minutes", "Play for 10 minutes", "Play for 20 minutes", "Play for 60 minutes"); set3 = new Array("Kill 10 enemies in surival", "Kill 30 enemies in surival", "Kill 60 enemies in surival", "Kill 90 enemies in surival", "Kill 120 enemies in surival", "Kill 150 enemies in surival"); set4 = new Array("Fully Upgrade Strength", "Fully Upgrade Coin Range", "Fully Upgrade Archery", "Fully Upgrade Magic", "Fully Upgrade Fortify", "Fully Upgrade Repair", "Fully Upgrade Rage Mode", "Fully Upgrade Money Bonus", "Max our your archer's skill level", "Max our your mage's skill level"); set5 = new Array("Reach Day 2", "Reach Day 4", "Reach Day 6", "Reach Day 8", "Reach Day 10", "Reach Day 12", "Reach Day 14", "Reach Day 16", "Reach Day 18", "Complete the game"); set6 = new Array("Collect $10", "Collect $100", "Collect $200", "Collect $400", "Collect $1000", "Collect $2000", "Collect $5000", "Collect $10000"); set7 = new Array("Lose a game", "Play the game twice", "Use a spell", "Pause the game", "Stay still for 10 seconds", "Find the hidden screen", "Start RAGE MODE", "Get 5 kills in rage mode", "Collect every coin on a level", "Get 200 people without using them", "Kill yourself on the first level", "Complete a level with 100% accuracy", "Mute the game", "Submit your score", "Click the Walkthrough Link", "Click the Bonus Content Link", "Click the More Games Link", "Check out the credits page", "Click the Highscores Link", "Click the Achievements Link"); set8 = new Array("Collect 10 achievements", "Collect 20 achievements", "Collect 30 achievements", "Collect 40 achievements", "Collect 50 achievements", "Collect 60 achievements", "Collect 70 achievements", "Collect 80 achievements", "Collect Every Achievement"); sets = new Array(set4, set1, set3, set2, set6, set5, set8, set7); achNames = new Array("Kill 2 enemies", "Kill 20 enemies", "Kill 50 enemies", "Kill 100 enemies", "Kill 200 enemies", "Kill 500 enemies", "Kill 1000 enemies", "Kill a Minion", "Kill a Knight", "Destroy a Battering Ram", "Kill an Archer", "Kill a Suicide Runner", "Kill a Mage", "Destroy a Ballista", "Save a Citizen", "Kill a Assassin", "Destroy a Siege Tower", "Play for 1 minute", "Play for 5 minutes", "Play for 10 minutes", "Play for 20 minutes", "Play for 60 minutes", "Kill 10 enemies in surival", "Kill 30 enemies in surival", "Kill 60 enemies in surival", "Kill 90 enemies in surival", "Kill 120 enemies in surival", "Kill 150 enemies in surival", "Fully Upgrade Strength", "Fully Upgrade Coin Range", "Fully Upgrade Archery", "Fully Upgrade Magic", "Fully Upgrade Fortify", "Fully Upgrade Repair", "Fully Upgrade Rage Mode", "Fully Upgrade Money Bonus", "Max our your archer's skill level", "Max our your mage's skill level", "Reach Day 2", "Reach Day 4", "Reach Day 6", "Reach Day 8", "Reach Day 10", "Reach Day 12", "Reach Day 14", "Reach Day 16", "Reach Day 18", "Complete the game", "Collect $10", "Collect $100", "Collect $200", "Collect $400", "Collect $1000", "Collect $2000", "Collect $5000", "Collect $10000", "Die", "Play the game twice", "Use a spell", "Pause the game", "Stay still for 10 seconds", "Find the hidden screen", "Start RAGE MODE", "Get 5 kills in rage mode", "Collect every coin on a level", "Get 200 people without using them", "Kill yourself on the first level", "Complete a level with 100% accuracy", "Mute the game", "Submit your score", "Click the Walkthrough Link", "Click the Bonus Content Link", "Click the More Games Link", "Check out the credits page", "Click the Highscores Link", "Click the Achievements Link", "Collect 10 achievements", "Collect 20 achievements", "Collect 30 achievements", "Collect 40 achievements", "Collect 50 achievements", "Collect 60 achievements", "Collect 70 achievements", "Collect 80 achievements", "Collect Every Achievement"); achievements = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); sObject = SharedObject.getLocal("saveFile"); i = 0; while (i <= achievements.length) { if (sObject.data.achievements[i] != undefined) { achievements[i] = sObject.data.achievements[i]; } i++; } kills = 0; timePlayed = 0; totAwards = 0; if (sObject.data.kills != undefined) { kills = sObject.data.kills; } if (sObject.data.timePlayed != undefined) { timePlayed = sObject.data.timePlayed; } if (sObject.data.totAwards != undefined) { totAwards = sObject.data.totAwards; } song.stop(); totAwardsP = 85; award.gotoAndStop(1); awardqueue = new Array();
Frame 4
function updateStats() { ui.mTxt = money; ui.dTxt = days + "/20"; ui.ch.ch._yscale = (cHealth / cHealths[upgradeLevels[4]]) * 100; ui.rTxt = rageCharge; ui.tTxt = Math.ceil(levelLength / 30); ui.pTxt = people; ui.castle.aTxt = archers; ui.castle.mTxt = mages; } function shaker() { if (lShake == 0) { _root._x = _root._x + 3; _root._y = _root._y + 1; lShake = lShake + 1; } else if (lShake == 1) { _root._x = _root._x - 2; _root._y = _root._y - 2; lShake = lShake + 1; } else if (lShake == 2) { _root._x = _root._x - 2; _root._y = _root._y - 1; lShake = lShake + 1; } else if (lShake == 3) { _root._x = _root._x + 1; _root._y = _root._y + 2; lShake = 0; } } function armaRot() { nn = 0; while ((enType[nn] == 8) || ((enType[nn] == 9) && (enemies[nn]._alpha <= 70))) { nn = nn + 1; } if (enemies[nn]._x == undefined) { } else { dx = enemies[nn]._x - (castle.archer._x + castle._x); dy = enemies[nn]._y - (castle.archer._y + castle._y); rot = Math.atan2(dy, dx); castle.archer._rotation = ((rot * 180) / Math.PI) + 90; dx = enemies[nn]._x - (castle.mage._x + castle._x); dy = enemies[nn]._y - (castle.mage._y + castle._y); rot = Math.atan2(dy, dx); castle.mage._rotation = ((rot * 180) / Math.PI) + 90; } } function createArrow() { nn = 0; while ((enType[nn] == 8) || ((enType[nn] == 9) && (enemies[nn]._alpha <= 70))) { nn = nn + 1; } if (enemies[nn]._x == undefined) { } else { ar = attachMovie("arrow", "arrow" + depth, depth++); ar._x = castle.archer._x + castle._x; ar._y = castle.archer._y + castle._y; arrows.push(ar); dx = enemies[nn]._x - (castle.archer._x + castle._x); dy = enemies[nn]._y - (castle.archer._y + castle._y); rot = Math.atan2(dy, dx); castle.archer._rotation = (rot * 180) / Math.PI; ar._rotation = (rot * 180) / Math.PI; aX.push(Math.cos(rot) * 20); aY.push(Math.sin(rot) * 20); } } function createSpell() { ar = attachMovie("arrow", "arrow" + depth, depth++); ar.gotoAndStop(2); ar._x = castle.archer._x + castle._x; ar._y = castle.archer._y + castle._y; arrows.push(ar); nn = 0; while ((enType[nn] == 8) || ((enType[nn] == 9) && (enemies[nn]._alpha <= 70))) { nn = nn + 1; } if (enemies[nn]._x == undefined) { } else { dx = enemies[nn]._x - (castle.archer._x + castle._x); dy = enemies[nn]._y - (castle.archer._y + castle._y); rot = Math.atan2(dy, dx); castle.archer._rotation = (rot * 180) / Math.PI; ar._rotation = (rot * 180) / Math.PI; aX.push(Math.cos(rot) * 20); aY.push(Math.sin(rot) * 20); } } function arrowMovement() { a = arrows.length - 1; while (a >= 0) { arrows[a]._x = arrows[a]._x + aX[a]; arrows[a]._y = arrows[a]._y + aY[a]; i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(arrows[a]) && (enType[i] != 8)) { enLives[i] = enLives[i] - upgradeLevels[2]; eHit(upgradeLevels[2]); removeArrow(); } i--; } if (arrows[a]._y >= Stage.height) { removeArrow(); } if (arrows[a]._x >= Stage.width) { removeArrow(); } if (arrows[a]._x <= 0) { removeArrow(); } a--; } } function removeArrow() { arrows[a].removeMovieClip(); arrows.splice(a, 1); aX.splice(a, 1); aY.splice(a, 1); } function createBullet() { bl = attachMovie("bullet", " bullet" + depth, depth++); if (enType[i] == 7) { bl.gotoAndStop(2); } tx = castle._x - enemies[i]._x; ty = castle._y - enemies[i]._y; bl._rotation = (Math.atan2(ty, tx) * 180) / Math.PI; bl._x = enemies[i]._x; bl._y = enemies[i]._y; bullets.push(bl); } function bulletMovement() { i = bullets.length - 1; while (i >= 0) { dx = castle._x - bullets[i]._x; dy = castle._y - bullets[i]._y; roter = Math.atan2(dy, dx); bullets[i]._x = bullets[i]._x + (Math.cos(roter) * 15); bullets[i]._y = bullets[i]._y + (Math.sin(roter) * 15); if (bullets[i].hitTest(castle)) { if (bullets[i]._currentframe == 2) { cHealth = cHealth - 2; } removeBullet(); cHealth = cHealth - 1; if (cHealth <= 0) { gameOver(); } rFlash.gotoAndPlay(2); } i--; } } function theHov(button) { button.onRollOver = function () { button._alpha = 50; }; button.onRollOut = function () { button._alpha = 100; }; } function gameOver() { startTime = 1000000 /* 0x0F4240 */; cHealth = (cHealth = cHealths[upgradeLevels[4]]); gl._x = Stage.width / 2; Mouse.show(); gl._y = Stage.height / 2; theHov(gl.q1); theHov(gl.q2); theHov(gl.q3); theHov(gl.q4); gl.q1.onRelease = function () { gl._x = 2000; people = Math.floor(people / 2); startTime = 20; giveAward(58); }; gl.ct.onRollOver = function () { gl.q1._alpha = 50; }; gl.ct.onRollOut = function () { gl.q1._alpha = 100; }; gl.ct.onRelease = function () { gl._x = 2000; people = Math.floor(people / 2); startTime = 20; giveAward(58); }; gl.q2.onRelease = function () { clearScreen(); clearScreen2(); gotoAndStop (3); }; gl.q3.onRelease = function () { getURL ("http://www.agitatedferret.com/app", "_blank"); }; submitScore(people); gl.q4.onRelease = function () { giveAward(70); getURL ("http://apps.facebook.com/agitatedferret/guestScore.php?game=39&score=" + people, "_blank"); }; giveAward(57); gl.sTxt = ""; if (survival == 1) { gl.q1._x = 2000; gl.ct._x = 2000; gl.sTxt = survivalKills; gl.s2Txt = ""; } if (days == 1) { giveAward(67); } } function removeBullet() { bullets[i].removeMovieClip(); bullets.splice(i, 1); } function createCoin(tp) { if (survival == 1) { } else { cn = attachMovie("coin", "coin" + depth, depth++); coins.push(cn); cn.gotoAndStop(tp); cnType.push(tp); cn._x = enemies[i]._x; cn._y = enemies[i]._y; dir = random(360); cn._x = cn._x + (Math.cos((dir * Math.PI) / 180) * 25); cn._y = cn._y + (Math.sin((dir * Math.PI) / 180) * 25); cnX.push(Math.cos((dir * Math.PI) / 180) * random(25)); cnY.push(Math.sin((dir * Math.PI) / 180) * random(25)); cnLife.push(100); } } function moneyAwards() { if (moneyCollected >= 10) { giveAward(49); } if (moneyCollected >= 100) { giveAward(50); } if (moneyCollected >= 200) { giveAward(51); } if (moneyCollected >= 400) { giveAward(52); } if (moneyCollected >= 1000) { giveAward(53); } if (moneyCollected >= 2000) { giveAward(54); } if (moneyCollected >= 5000) { giveAward(55); } if (moneyCollected >= 10000) { giveAward(56); } } function coinMovement() { i = coins.length - 1; while (i >= 0) { cnX[i] = cnX[i] * coinGrav; cnY[i] = cnY[i] * coinGrav; coins[i]._x = coins[i]._x + cnX[i]; coins[i]._y = coins[i]._y + cnY[i]; if (coins[i]._x <= (coins[i]._width / 2)) { coins[i]._x = coins[i]._width / 2; cnX[i] = cnX[i] * -1; } if (coins[i]._x >= (Stage.width - (coins[i]._width / 2))) { coins[i]._x = Stage.width - (coins[i]._width / 2); cnX[i] = cnX[i] * -1; } if (coins[i]._y >= (Stage.height - coins[i]._height)) { coins[i]._y = Stage.height - coins[i]._height; cnY[i] = cnY[i] * -1; } if (coins[i]._y <= (coins[i]._height / 2)) { coins[i]._y = coins[i]._height / 2; cnY[i] = cnY[i] * -1; } cnLife[i] = cnLife[i] - 1; dx = _xmouse - coins[i]._x; dy = _ymouse - coins[i]._y; if (((coins[i]._width / 2) + (20 * upgradeLevels[1])) >= Math.sqrt((dx * dx) + (dy * dy))) { ort = Math.atan2(dy, dx); cnX[i] = Math.cos(ort) * 7; cnY[i] = Math.sin(ort) * 7; } if (castle.hitTest(coins[i]._x, coins[i]._y - (coins[i]._height / 2), true) && (coins[i]._x != undefined)) { s2.start(); if (cnType[i] == 1) { money = money + (5 + upgradeLevels[7]); moneyCollected = moneyCollected + (5 + upgradeLevels[7]); explosion(1, coins[i]); } if (cnType[i] == 2) { money = money + (15 + (upgradeLevels[7] * 3)); moneyCollected = moneyCollected + (15 + (upgradeLevels[7] * 3)); explosion(3, coins[i]); } if (cnType[i] == 3) { money = money + (30 + (upgradeLevels[7] * 6)); moneyCollected = moneyCollected + (30 + (upgradeLevels[7] * 6)); explosion(4, coins[i]); } moneyAwards(); removeCoin(); } if (coins[i].hitTest(pointer) && (coins[i]._x != undefined)) { s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); s2.start(); if (cnType[i] == 1) { money = money + (5 + upgradeLevels[7]); moneyCollected = moneyCollected + (5 + upgradeLevels[7]); explosion(1, coins[i]); } if (cnType[i] == 2) { money = money + (15 + (upgradeLevels[7] * 3)); moneyCollected = moneyCollected + (15 + (upgradeLevels[7] * 3)); explosion(3, coins[i]); } if (cnType[i] == 3) { money = money + (30 + (upgradeLevels[7] * 6)); moneyCollected = moneyCollected + (30 + (upgradeLevels[7] * 6)); explosion(4, coins[i]); } moneyAwards(); removeCoin(); } if ((cnLife[i] <= 0) && (coins[i]._x != undefined)) { coins[i]._alpha = coins[i]._alpha - 2; if (coins[i]._alpha <= 0) { coinMissed = 1; removeCoin(); } } i--; } } function removeCoin() { coins[i].removeMovieClip(); coins.splice(i, 1); cnX.splice(i, 1); cnY.splice(i, 1); cnLife.splice(i, 1); cnType.splice(i, 1); } function onEnterFrame() { startTime = startTime - 1; pointer._x = _xmouse; pointer._y = _ymouse; if (uDis == 0) { ener._alpha = ener._alpha + 3; } if (uDis == 1) { upgradeScreen._alpha = upgradeScreen._alpha - 10; if (upgradeScreen._alpha <= 0) { uDis = 0; upgradeScreen._x = 2000; upgradeScreen._alpha = 100; dc2._x = 2000; upgradeScreen.fin._x = 3; } } if (ener._alpha >= 100) { ener._alpha = 100; } if ((startTime <= 0) && (!gamePaused)) { oef(); } } function oef() { ener._x = ener._x + xxSpeed; if (ener._x >= 2000) { ener._x = 2000; xxSpeed = 0; } else { xxSpeed = xxSpeed + 2; } expMove(); timePlayed = timePlayed + 1; if (timePlayed >= 1800) { giveAward(18); } if (timePlayed >= 9000) { giveAward(19); } if (timePlayed >= 18000) { giveAward(20); } if (timePlayed >= 36000) { giveAward(21); } if (timePlayed >= 108000) { giveAward(22); } if (rageOn == 1) { if (_root.blendMode == "normal") { _root.blendMode = "subtract"; } shaker(); rageCharge = rageCharge - 1; if (rageCharge <= 0) { rageOn = 0; rageCharge = 50 + (upgradeLevels[6] * 25); } } else if (_root.blendMode == "subtract") { _root.blendMode = "normal"; } if (((Key.isDown(32) && (people >= 50)) && (rageOn == 0)) && (upgradeScreen._x >= Stage.width)) { people = people - 50; killsInRage = 0; rageOn = 1; giveAward(63); played = 0; } pointer.qq.gotoAndStop(1); i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(_xmouse, _ymouse, true)) { pointer.qq.gotoAndStop(2); } i--; } if (sInHand == 1) { pointer.qq.gotoAndStop(3); } updateStats(); levelLength = levelLength - 1; if (survival == 1) { levelLength = levelLength + 2; } arrowDelay = arrowDelay - 1; cHealth = cHealth + (upgradeLevels[5] * 0.01); if (cHealth >= cHealths[upgradeLevels[4]]) { cHealth = cHealths[upgradeLevels[4]]; } if (((archers > 0) && (arrowDelay <= 0)) && (enemies.length != 0)) { createArrow(); arrowDelay = 100 / archers; } if (((((levelLength <= 0) && (enemies.length == 0)) && (coins.length == 0)) && (us == 0)) && (dc2._x > ((Stage.width + (Stage.width / 2)) + 1))) { dc.gotoAndPlay(2); tTime = 80; dc2._x = Stage.width + (Stage.width / 2); dc2._y = Stage.height / 2; dc2.mTxt = "$" + money; dc2.dTxt = days; dc2.rTxt = rageCharge; dc2.tTxt = 0; dc2.kTxt = kills; dc2.pTxt = people; dc2.aTxt = totAwards + "/85"; dc2.c1 = "Cost: $" + (500 + (archers * 500)); dc2.c2 = "Cost: $" + (300 + (mages * 300)); dc2.l1 = "Level: " + upgradeLevels[2]; if (upgradeLevels[2] == 0) { dc2.l1 = "N/A"; } dc2.l2 = "Level: " + upgradeLevels[3]; if (upgradeLevels[3] == 0) { dc2.l2 = "N/A"; } dc2.s1 = "Level: " + archers; if (archers == 0) { dc2.s1 = "N/A"; } dc2.s2 = "Level: " + mages; if (mages == 0) { dc2.s2 = "N/A"; } if (archers == 5) { dc2.c1 = "MAXED"; } if (mages == 5) { dc2.c2 = "MAXED"; } if (upgradeLevels[2] == 0) { dc2.d1 = "Please purchase an archery in order to increase your archer's skill level"; } else { dc2.d1 = ((((("Your archery is currently leveled: " + upgradeLevels[2]) + ". Your archers skill (Speed) is: ") + archers) + ". It will cost you: $") + (500 + (archers * 500))) + " to increase your archers skill level"; } if (upgradeLevels[3] == 0) { dc2.d2 = "Please purchase a magical palace in order to increase your mage's skill level"; } else { dc2.d1 = ((((("Your magic palace is currently leveled: " + upgradeLevels[3]) + ". Your mages skill (Offering required) is: ") + (23 - (mages * 3))) + " people. It will cost you: $") + (300 + (mages * 300))) + " to increase your mages skill level"; } dc2.hmc._alpha = 0; dc2.hmc.onRollOver = function () { dc2.hmc._alpha = 50; }; dc2.hmc.onRollOut = function () { dc2.hmc._alpha = 0; }; dc2.hmc.onRelease = function () { giveAward(62); dc2.boxUp.gotoAndStop(2); }; dc2.a1.onRollOver = function () { s3.start(); }; dc2.m1.onRollOver = function () { s3.start(); }; dc2.a1.onRelease = function () { if (upgradeLevels[2] >= 1) { if ((money >= (500 + (archers * 500))) && (archers < 5)) { money = money - (500 + (archers * 500)); dc2.mTxt = "$" + money; archers = archers + 1; dc2.c1 = "$" + (500 + (archers * 500)); if (archers == 5) { dc2.c1 = "MAXED"; giveAward(37); } dc2.l1 = "Level: " + upgradeLevels[2]; dc2.l2 = "Level: " + upgradeLevels[3]; dc2.s1 = "Level: " + archers; dc2.s2 = "Level: " + mages; } } }; Mouse.show(); pointer._alpha = 0; dc2.m1.onRelease = function () { if (upgradeLevels[3] >= 1) { if ((money >= (300 + (mages * 300))) && (mages < 5)) { money = money - (300 + (mages * 300)); dc2.mTxt = "$" + money; mages = mages + 1; dc2.c2 = "$" + (300 + (mages * 300)); if (mages == 5) { dc2.c2 = "MAXED"; giveAward(38); } dc2.l1 = "Level: " + upgradeLevels[2]; dc2.l2 = "Level: " + upgradeLevels[3]; dc2.s1 = "Level: " + archers; dc2.s2 = "Level: " + mages; } } }; dc2.cc.onRollOver = function () { dc2.cc.gotoAndStop(2); }; dc2.cc.onRollOut = function () { dc2.cc.gotoAndStop(1); }; dc2.cc.onRelease = function () { if (days == 20) { giveAward(48); gc._x = Stage.width / 2; gc._y = Stage.height / 2; theHov(gc.q1); theHov(gc.q2); theHov(gc.q3); theHov(gc.q4); gc.q1.onRelease = function () { upgradeScreen._x = Stage.width / 2; upgradeScreen._y = Stage.height / 2; shopSet(); gc._x = 2000; startTime = 20; }; gc.q2.onRelease = function () { gotoAndStop (3); clearScreen(); clearScreen2(); }; gc.q3.onRelease = function () { getURL ("http://www.agitatedferret.com/app", "_blank"); }; gc.sTxt = people; submitScore(people); gc.q4.onRelease = function () { getURL ("http://apps.facebook.com/agitatedferret/guestScore.php?game=39&score=" + people, "_blank"); giveAward(70); }; } else { upgradeScreen._x = Stage.width / 2; upgradeScreen._y = Stage.height / 2; shopSet(); } }; } if (((((levelLength <= 0) && (enemies.length == 0)) && (coins.length == 0)) && (dc2._x >= (Stage.width / 2))) && (uDis == 0)) { tTime = tTime - 1; dc2._alpha = 100; if (tTime <= 0) { us = ((dc2._x - (Stage.width / 2)) / 15) + 2; dc2._x = dc2._x - us; } } if (dc2._x <= (Stage.width / 2)) { dc2._x = Stage.width / 2; us = 0; } if (levelLength <= 0) { levelLength = 0; } centAdd = centAdd - 1; rage(); armaRot(); enemyMovement(); coinMovement(); bulletMovement(); arrowMovement(); boomMovement(); mStale = mStale + 1; if (mStale >= 300) { giveAward(61); } if (oldxMouse != _xmouse) { mStale = 0; } if (oldyMouse != _ymouse) { mStale = 0; } oldxMouse = _xmouse; oldyMouse = _ymouse; enDelay = enDelay - 1; if ((enDelay <= 0) && (levelLength > 0)) { enDelay = dd[days - 1]; if (survival == 1) { enDelay = 40 - Math.floor(levelLength / 300); } createEnemy(); } } function makeEnemy(frame) { en.soldier.soldier.q1.gotoAndStop(frame); en.soldier.soldier.q2.gotoAndStop(frame); en.soldier.soldier.q3.gotoAndStop(frame); en.soldier.soldier.q4.gotoAndStop(frame); en.soldier.soldier.q5.gotoAndStop(frame); en.soldier.soldier.q6.gotoAndStop(frame); en.soldier.soldier.q7.gotoAndStop(frame); } function makeEnemy2(frame) { ener.soldier.q1.gotoAndStop(frame); ener.soldier.q2.gotoAndStop(frame); ener.soldier.q3.gotoAndStop(frame); ener.soldier.q4.gotoAndStop(frame); ener.soldier.q5.gotoAndStop(frame); ener.soldier.q6.gotoAndStop(frame); ener.soldier.q7.gotoAndStop(frame); } function makeEnemy3(frame) { castle.archer.soldier.soldier.q1.gotoAndStop(frame); castle.archer.soldier.soldier.q2.gotoAndStop(frame); castle.archer.soldier.soldier.q3.gotoAndStop(frame); castle.archer.soldier.soldier.q4.gotoAndStop(frame); castle.archer.soldier.soldier.q5.gotoAndStop(frame); castle.archer.soldier.soldier.q6.gotoAndStop(frame); castle.archer.soldier.soldier.q7.gotoAndStop(frame); } function makeEnemy4(frame) { castle.mage.soldier.soldier.q1.gotoAndStop(frame); castle.mage.soldier.soldier.q2.gotoAndStop(frame); castle.mage.soldier.soldier.q3.gotoAndStop(frame); castle.mage.soldier.soldier.q4.gotoAndStop(frame); castle.mage.soldier.soldier.q5.gotoAndStop(frame); castle.mage.soldier.soldier.q6.gotoAndStop(frame); castle.mage.soldier.soldier.q7.gotoAndStop(frame); } function makeEnemy5(frame) { enemies[i].soldier.soldier.q1.gotoAndStop(frame); enemies[i].soldier.soldier.q2.gotoAndStop(frame); enemies[i].soldier.soldier.q3.gotoAndStop(frame); enemies[i].soldier.soldier.q4.gotoAndStop(frame); enemies[i].soldier.soldier.q5.gotoAndStop(frame); enemies[i].soldier.soldier.q6.gotoAndStop(frame); enemies[i].soldier.soldier.q7.gotoAndStop(frame); } function createEnemy2(enT, xer, yer) { en = attachMovie("enemy", "enemy" + depth, depth++); enemies.push(en); en._x = enemies[i]._x + xer; en._y = enemies[i]._y + yer; enX.push(xStarts[enT]); enY.push(yStarts[enT]); enType.push(typeStarts[enT]); enLives.push(liveStarts[enT]); aDelay.push(delayStarts[enT]); en.gotoAndStop(frameStarts[enT]); makeEnemy(frameStarts2[enT]); enCoins.push(coinStarts[enT]); enShotDelay.push(shotStarts[enT]); hb = attachMovie("hBar", "hBar" + depth, depth++); hb._x = en._x; hb._y = en._y - 30; hBars.push(hb); } function createEnemy() { en = attachMovie("enemy", "enemy" + depth, depth++); enemies.push(en); enT = random(Math.ceil(days / 2)); if (survival == 1) { enT = random(Math.floor((levelLength + 300) / 300)); if (enT > 9) { enT = random(10); } } if (xxStarts[enT] == 0) { en._x = random(Stage.width - en._width) + (en._width / 2); en._y = Stage.height + (en._height / 2); } if (xxStarts[enT] == 1) { oRan = random(2); if (oRan == 0) { en._y = random((Stage.width / 2) - en._height) + 200; en._x = (Stage.width + (en._height / 2)) + 50; } if (oRan == 1) { en._y = random((Stage.width / 2) - en._height) + 200; en._x = (-(en._height / 2)) - 50; } } if (typeStarts[enT] == 9) { en._alpha = 30; } enX.push(xStarts[enT]); enY.push(yStarts[enT]); enType.push(typeStarts[enT]); enLives.push(liveStarts[enT]); aDelay.push(delayStarts[enT]); en.gotoAndStop(frameStarts[enT]); makeEnemy(frameStarts2[enT]); enCoins.push(coinStarts[enT]); enShotDelay.push(shotStarts[enT]); hb = attachMovie("hBar", "hBar" + depth, depth++); hb._x = en._x; hb._y = en._y - 30; hBars.push(hb); } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { dx = castle._x - enemies[i]._x; dy = castle._y - enemies[i]._y; rot = Math.atan2(dy, dx); enX[i] = Math.cos(rot) * 2; enY[i] = Math.sin(rot) * 2; enemies[i]._rotation = ((rot * 180) / Math.PI) + 90; if (!castle.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._x = enemies[i]._x + enX[i]; enemies[i]._y = enemies[i]._y + enY[i]; if ((enType[i] == 6) || (enType[i] == 5)) { enemies[i]._x = enemies[i]._x + enX[i]; enemies[i]._y = enemies[i]._y + enY[i]; } if ((enType[i] == 5) || (enType[i] == 9)) { enemies[i]._x = enemies[i]._x + (enX[i] / 2); enemies[i]._y = enemies[i]._y + (enY[i] / 2); } if (((enType[i] == 10) || (enType[i] == 7)) || (enType[i] == 3)) { enemies[i]._x = enemies[i]._x - (enX[i] / 2); enemies[i]._y = enemies[i]._y - (enY[i] / 2); } if (enType[i] == 10) { enemies[i]._x = enemies[i]._x - (enX[i] / 4); enemies[i]._y = enemies[i]._y - (enY[i] / 4); } } if ((enType[i] == 4) || ((enType[i] == 7) && (enemies[i]._x != undefined))) { dx = enemies[i]._x - castle._x; dy = enemies[i]._y - castle._y; roter = Math.atan2(dy, dx); if (200 >= Math.sqrt((dx * dx) + (dy * dy))) { if (enType[i] == 7) { enemies[i].soldier.gotoAndStop(2); } enShotDelay[i] = enShotDelay[i] - 1; if (enShotDelay[i] <= 0) { enShotDelay[i] = 30; createBullet(); } enemies[i]._x = enemies[i]._x - (enX[i] / 2); enemies[i]._y = enemies[i]._y - (enY[i] / 2); if (enType[i] == 4) { enemies[i]._x = enemies[i]._x - (enX[i] / 2); enemies[i]._y = enemies[i]._y - (enY[i] / 2); } } } if (enType[i] == 9) { dx = enemies[i]._x - castle._x; dy = enemies[i]._y - castle._y; roter = Math.atan2(dy, dx); if (200 >= Math.sqrt((dx * dx) + (dy * dy))) { enemies[i]._alpha = enemies[i]._alpha + 5; if (enemies[i]._alpha >= 100) { enemies[i]._alpha = 100; } } } hBars[i]._x = enemies[i]._x; hBars[i]._y = enemies[i]._y - 30; hBars[i].inner._xscale = (enLives[i] / liveStarts[enType[i] - 1]) * 100; if (castle.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { if (enType[i] == 8) { money = money + 100; moneyCollected = moneyCollected + 100; moneyAwards(); removeEnemy(); } else { if (enType[i] == 5) { bm = attachMovie("boom", "boom" + depth, depth++); expl.start(); expl.start(); expl.start(); expl.start(); expl.start(); bm._x = enemies[i]._x; bm._y = enemies[i]._y; booms.push(bm); cHealth = cHealth - 25; if (cHealth <= 0) { gameOver(); } rFlash.gotoAndPlay(2); removeEnemy(); } enX[i] = 0; enY[i] = 0; aDelay[i] = aDelay[i] - 1; enemies[i].soldier.gotoAndStop(2); makeEnemy5(frameStarts2[enType[i] - 1]); if ((aDelay[i] <= 0) && (enSelected != enemies[i])) { aDelay[i] = 30; if (enType[i] == 9) { enemies[i]._alpha = 100; } cHealth = cHealth - enType[i]; if (cHealth <= 0) { gameOver(); } rFlash.gotoAndPlay(2); } } } i--; } } function removeEnemy() { s4.start(); s4.start(); s4.start(); s4.start(); s4.start(); s4.start(); s4.start(); s4.start(); enemies[i].removeMovieClip(); enemies.splice(i, 1); enX.splice(i, 1); enY.splice(i, 1); aDelay.splice(i, 1); enLives.splice(i, 1); enType.splice(i, 1); enCoins.splice(i, 1); enShotDelay.splice(i, 1); hBars[i].removeMovieClip(); hBars.splice(i, 1); } function rage() { if ((rageOn == 1) && (mDown == 1)) { i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(_xmouse, _ymouse, true)) { enLives[i] = enLives[i] - (1 + exHits[upgradeLevels[0]]); eHit(1 + exHits[upgradeLevels[0]]); } i--; } } } function eHit(dam) { if ((enType[i] == 6) && (enLives[i] > 0)) { enemies[i]._x = random(Stage.width); enemies[i]._y = random(Stage.height / 2) + (Stage.height / 2); } if ((enType[i] == 9) && (enemies[i]._alpha <= 95)) { enLives[i] = enLives[i] + dam; } else { if (enType[i] == 8) { cHealth = cHealth - 25; if (cHealth <= 0) { gameOver(); } rFlash.gotoAndPlay(2); } bd = attachMovie("blood", "blood" + depth, depth++); dg = attachMovie("dmg", "dmg" + depth, depth++); dg._x = (enemies[i]._x + random(40)) - 20; dg._y = (enemies[i]._y + random(20)) - 30; bd._xscale = (bd._yscale = 70); bd._x = enemies[i]._x; bd._y = enemies[i]._y; bd._rotation = random(360); bd.gotoAndStop(random(4) + 1); if (enLives[i] <= 0) { while (enCoins[i] > 0) { if (enCoins[i] >= 6) { enCoins[i] = enCoins[i] - 6; createCoin(3); } else if (enCoins[i] >= 3) { enCoins[i] = enCoins[i] - 3; createCoin(2); } else if (enCoins[i] >= 1) { enCoins[i] = enCoins[i] - 1; createCoin(1); } } people = people + 1; if (people >= 200) { giveAward(66); } kills = kills + 1; if (rageOn == 1) { killsInRage = killsInRage + 1; if (killsInRage >= 5) { giveAward(64); } } survivalKills = survivalKills + 1; if ((survivalKills >= 10) && (survival == 1)) { giveAward(23); } if ((survivalKills >= 30) && (survival == 1)) { giveAward(24); } if ((survivalKills >= 60) && (survival == 1)) { giveAward(25); } if ((survivalKills >= 90) && (survival == 1)) { giveAward(26); } if ((survivalKills >= 120) && (survival == 1)) { giveAward(27); } if ((survivalKills >= 150) && (survival == 1)) { giveAward(28); } if (kills >= 2) { giveAward(1); } if (kills >= 20) { giveAward(2); } if (kills >= 50) { giveAward(3); } if (kills >= 100) { giveAward(4); } if (kills >= 200) { giveAward(5); } if (kills >= 500) { giveAward(6); } if (kills >= 1000) { giveAward(7); } if ((enType[i] == 1) && (survival != 1)) { giveAward(8); } if ((enType[i] == 2) && (survival != 1)) { giveAward(9); } if ((enType[i] == 3) && (survival != 1)) { giveAward(10); } if ((enType[i] == 4) && (survival != 1)) { giveAward(11); } if ((enType[i] == 5) && (survival != 1)) { giveAward(12); } if ((enType[i] == 6) && (survival != 1)) { giveAward(13); } if ((enType[i] == 7) && (survival != 1)) { giveAward(14); } if ((enType[i] == 8) && (survival != 1)) { giveAward(15); } if ((enType[i] == 9) && (survival != 1)) { giveAward(16); } if ((enType[i] == 10) && (survival != 1)) { giveAward(17); } explosion2(2, enemies[i]); if (enType[i] == 10) { createEnemy2(1, 50, -50); createEnemy2(1, -50, -50); } if ((((enType[i] == 5) || (enType[i] == 3)) || (enType[i] == 7)) || (enType[i] == 10)) { bm = attachMovie("boom", "boom" + depth, depth++); expl.start(); expl.start(); expl.start(); expl.start(); bm._x = enemies[i]._x; bm._y = enemies[i]._y; booms.push(bm); } if ((people % 50) == 0) { rm.gotoAndPlay(2); } removeEnemy(); } } } function clearScreen() { i = enemies.length - 1; while (i >= 0) { removeEnemy(); i--; } a = arrows.length - 1; while (a >= 0) { removeArrow(); a--; } i = bullets.length - 1; while (i >= 0) { removeBullet(); i--; } i = coins.length - 1; while (i >= 0) { removeCoin(); i--; } i = exp.length - 1; while (i >= 0) { removeExp(); i--; } b = booms.length - 1; while (b >= 0) { removeBoom(); b--; } } function clearScreen2() { pointer.removeMovieClip(); ui.removeMovieClip(); upgradeScreen.removeMovieClip(); darker2.removeMovieClip(); dc2.removeMovieClip(); gc.removeMovieClip(); gl.removeMovieClip(); award.removeMovieClip(); sound1.removeMovieClip(); } function boomMovement() { b = booms.length - 1; while (b >= 0) { if (booms[b].boom._currentframe == 6) { i = enemies.length - 1; while (i >= 0) { if (booms[b].hitTest(enemies[i])) { enLives[i] = enLives[i] - 5; eHit(5); if (upgradeLevels[3] >= 2) { enLives[i] = enLives[i] - 5; eHit(5); } if (upgradeLevels[3] >= 3) { enLives[i] = enLives[i] - 5; eHit(5); } } i--; } } if (booms[b].boom._currentframe == 50) { removeBoom(); } b--; } } function removeBoom() { booms[b].removeMovieClip(); booms.splice(b, 1); } function bMake(button, num, rNum, ca, la) { button.onRollOver = function () { s3.start(); s3.start(); s3.start(); s3.start(); s3.start(); button.gotoAndPlay(2); sOr = num; rsOr = rNum; upgradeScreen.c1 = "$" + ca[upgradeLevels[rNum - 1]]; upgradeScreen.d1 = la[upgradeLevels[rNum - 1]]; upgradeScreen.l1 = (upgradeLevels[rNum - 1] + "/") + "3"; }; button.onRollOut = function () { button.gotoAndPlay(1); }; } function updateStuff(num, ca, la) { upgradeScreen.c1 = "$" + ca[upgradeLevels[num - 1]]; upgradeScreen.d1 = la[upgradeLevels[num - 1]]; upgradeScreen.l1 = (upgradeLevels[num - 1] + "/") + "3"; upgradeScreen.moneyTxt = "$" + Math.floor(money); } function shopSet() { if (_root.blendMode == "subtract") { _root.blendMode = "normal"; _root._x = 0; _root._y = 0; rageOn = 0; } upgradeScreen.aTxt = archers; upgradeScreen.mTxt = mages; upgradeScreen.bac.onRelease = function () { dc._x = Stage.width / 2; upgradeScreen._x = 2000; }; bMake(upgradeScreen.b1, 1, 1, l1Costs, l1Descriptions); bMake(upgradeScreen.b2, 2, 2, l2Costs, l2Descriptions); bMake(upgradeScreen.b3, 3, 3, l3Costs, l3Descriptions); bMake(upgradeScreen.b4, 4, 4, l4Costs, l4Descriptions); bMake(upgradeScreen.b5, 5, 5, l5Costs, l5Descriptions); bMake(upgradeScreen.b6, 6, 6, l6Costs, l6Descriptions); bMake(upgradeScreen.b7, 7, 7, l7Costs, l7Descriptions); bMake(upgradeScreen.b8, 8, 8, l8Costs, l8Descriptions); upgradeScreen.moneyTxt = "$" + Math.floor(money); upgradeScreen.b1.onRelease = function () { if ((money >= l1Costs[upgradeLevels[0]]) && (l1Costs[upgradeLevels[0]] != "max")) { money = money - l1Costs[upgradeLevels[0]]; ps.gotoAndPlay(2); upgradeLevels[0] = upgradeLevels[0] + 1; updateStuff(1, l1Costs, l1Descriptions); if (upgradeLevels[0] == 1) { pointer.gotoAndStop(2); } if (upgradeLevels[0] == 2) { pointer.gotoAndStop(3); } if (upgradeLevels[0] == 3) { giveAward(29); } } shopSet(); }; upgradeScreen.b2.onRelease = function () { if ((money >= l2Costs[upgradeLevels[1]]) && (l2Costs[upgradeLevels[1]] != "max")) { money = money - l2Costs[upgradeLevels[1]]; upgradeLevels[1] = upgradeLevels[1] + 1; ps.gotoAndPlay(2); updateStuff(2, l2Costs, l2Descriptions); if (upgradeLevels[1] == 3) { giveAward(30); } } shopSet(); }; upgradeScreen.b3.onRelease = function () { if ((money >= l3Costs[upgradeLevels[2]]) && (l3Costs[upgradeLevels[2]] != "max")) { money = money - l3Costs[upgradeLevels[2]]; upgradeLevels[2] = upgradeLevels[2] + 1; ps.gotoAndPlay(2); castle.archer._alpha = 100; updateStuff(3, l3Costs, l3Descriptions); if (archers == 0) { archers = 1; } if (upgradeLevels[2] == 3) { giveAward(31); } } shopSet(); }; upgradeScreen.b4.onRelease = function () { if ((money >= l4Costs[upgradeLevels[3]]) && (l4Costs[upgradeLevels[3]] != "max")) { money = money - l4Costs[upgradeLevels[3]]; sp._alpha = 100; upgradeLevels[3] = upgradeLevels[3] + 1; ps.gotoAndPlay(2); castle.mage._alpha = 100; updateStuff(4, l4Costs, l4Descriptions); if (mages == 0) { mages = 1; } if (upgradeLevels[3] == 3) { giveAward(32); } } shopSet(); }; upgradeScreen.b5.onRelease = function () { if ((money >= l5Costs[upgradeLevels[4]]) && (l5Costs[upgradeLevels[4]] != "max")) { money = money - l5Costs[upgradeLevels[4]]; upgradeLevels[4] = upgradeLevels[4] + 1; ps.gotoAndPlay(2); cHealth = cHealths[upgradeLevels[4]]; updateStuff(5, l5Costs, l5Descriptions); if (upgradeLevels[4] == 1) { castle.gotoAndStop(2); } if (upgradeLevels[4] == 2) { castle.gotoAndStop(3); } if (upgradeLevels[4] == 3) { giveAward(33); } } shopSet(); }; upgradeScreen.b6.onRelease = function () { if ((money >= l6Costs[upgradeLevels[5]]) && (l6Costs[upgradeLevels[5]] != "max")) { money = money - l6Costs[upgradeLevels[5]]; upgradeLevels[5] = upgradeLevels[5] + 1; ps.gotoAndPlay(2); cHealth = cHealths[upgradeLevels[4]]; updateStuff(6, l6Costs, l6Descriptions); if (upgradeLevels[5] == 3) { giveAward(34); } } shopSet(); }; upgradeScreen.b7.onRelease = function () { if ((money >= l7Costs[upgradeLevels[6]]) && (l7Costs[upgradeLevels[6]] != "max")) { money = money - l7Costs[upgradeLevels[6]]; upgradeLevels[6] = upgradeLevels[6] + 1; ps.gotoAndPlay(2); updateStuff(7, l7Costs, l7Descriptions); if (upgradeLevels[6] == 3) { giveAward(35); } } shopSet(); }; upgradeScreen.b8.onRelease = function () { if ((money >= l8Costs[upgradeLevels[7]]) && (l7Costs[upgradeLevels[7]] != "max")) { money = money - l8Costs[upgradeLevels[7]]; upgradeLevels[7] = upgradeLevels[7] + 1; ps.gotoAndPlay(2); updateStuff(8, l8Costs, l8Descriptions); if (upgradeLevels[7] == 3) { giveAward(36); } } shopSet(); }; upgradeScreen.fin.onRelease = function () { sObject.data.kills = kills; sObject.flush(); sObject.data.timePlayed = timePlayed; sObject.flush(); Mouse.hide(); pointer._alpha = 100; if (coinMissed == 0) { giveAward(65); } coinMissed = 0; if (clickMissed == 0) { giveAward(68); } clickMissed = 0; upgradeScreen.fin._x = upgradeScreen.fin._x + 1000; if (upgradeLevels[2] >= 1) { castle.cTxt = "$" + (100 + (archers * 100)); } if (upgradeLevels[3] >= 1) { castle.c2Txt = "$" + (100 + (mages * 100)); } rageCharge = 50 + (upgradeLevels[6] * 25); uDis = 1; levelLength = 900 + (days * 120); dc2._x = 2000; if (days == 5) { bg.gotoAndStop(2); } if (days == 10) { bg.gotoAndStop(3); } if (days == 2) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(2); makeEnemy2(2); } if (days == 4) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(3); } if (days == 6) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(4); makeEnemy2(4); } if (days == 8) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(5); makeEnemy2(6); } if (days == 10) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(6); makeEnemy2(3); } if (days == 12) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(7); } if (days == 14) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(8); makeEnemy2(7); } if (days == 16) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(9); makeEnemy2(5); } if (days == 18) { startTime = 10000; ener._x = Stage.width / 2; ener.gotoAndStop(10); } ener._alpha = 0; days = days + 1; if (days == 2) { giveAward(39); } if (days == 4) { giveAward(40); } if (days == 6) { giveAward(41); } if (days == 8) { giveAward(42); } if (days == 10) { giveAward(43); } if (days == 12) { giveAward(44); } if (days == 14) { giveAward(45); } if (days == 16) { giveAward(46); } if (days == 18) { giveAward(47); } }; } function expMove() { i = exp.length - 1; while (i >= 0) { exp[i]._x = exp[i]._x + expX[i]; exp[i]._y = exp[i]._y + expY[i]; expX[i] = expX[i] * 0.98; expY[i] = expY[i] * 0.98; exp[i]._alpha = exp[i]._alpha - 5; if (exp[i]._alpha <= 0) { removeExp(); } i--; } } function explosion(frame, item) { b = 5; while (b >= 0) { cna = attachMovie("pu2", "cn" + depth, depth); depth++; cna._x = item._x; cna._y = item._y; cna.gotoAndStop(frame); rotTemp = random(360); exp.push(cna); expX.push(random(16) - 8); expY.push(random(16) - 8); cna._xscale = (cna._yscale = random(80) + 40); b--; } } function explosion2(frame, item) { b = 10; while (b >= 0) { cna = attachMovie("pu2", "cn" + depth, depth); depth++; cna._x = item._x; cna._y = item._y; cna.gotoAndStop(frame); rotTemp = random(360); exp.push(cna); expX.push(random(24) - 12); expY.push(random(24) - 12); cna._xscale = (cna._yscale = random(120) + 60); b--; } } function removeExp() { exp[i].removeMovieClip(); exp.splice(i, 1); expX.splice(i, 1); expY.splice(i, 1); } enemies = new Array(); enX = new Array(); enY = new Array(); enType = new Array(); enLives = new Array(); aDelay = new Array(); enCoins = new Array(); coins = new Array(); cnType = new Array(); cnX = new Array(); cnY = new Array(); cnLife = new Array(); enShotDelay = new Array(); hBars = new Array(); arrows = new Array(); aX = new Array(); aY = new Array(); pointer.swapDepths(701200); ui.swapDepths(700000); upgradeScreen.swapDepths(700100); darker2._x = Stage.width / 2; darker2._y = Stage.height / 2; darker2.swapDepths(700300); dc2.swapDepths(700060); gc.swapDepths(700700); gl.swapDepths(700704); award.swapDepths(700906); sound1.swapDepths(700542); bullets = new Array(); depth = 100; cHealth = 100; enDelay = 0; enSelected = null; days = 1; coinGrav = 0.8; cHealths = new Array(100, 150, 200, 300); exHits = new Array(0, 0.5, 1, 2); moneyCollected = 0; money = 0; levelLength = 900; if (survival == 1) { levelLength = 1; } rageCharge = 50; people = 0; centAdd = 0; archers = 0; mages = 0; arrowDelay = 0; castle.cTxt = "N/A"; castle.c2Txt = "N/A"; var song = new Sound(); lShake = 0; rageOn = 0; mDown = 0; coinMissed = 0; clickMissed = 0; survivalKills = 0; startTime = 10000; castle.archer._alpha = 0; castle.mage._alpha = 0; Mouse.hide(); mStale = 0; oldxMouse = 0; oldyMouse = 0; paused1._alpha = 0; gamePaused = false; var s1 = new Sound(); s1.attachSound("s1"); var s2 = new Sound(); s2.attachSound("s2"); var s3 = new Sound(); s3.attachSound("s3"); var s4 = new Sound(); s4.attachSound("s4"); var expl = new Sound(); expl.attachSound("exp.wav"); qbtn.onRelease = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }; keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 109) { if (sound1.sound1._currentframe == 1) { sound1.sound1.gotoAndStop(2); giveAward(69); } else { sound1.sound1.gotoAndStop(1); } } if (num == 113) { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } } if (upgradeScreen._x >= 800) { if (num == 112) { gamePaused = !gamePaused; if (gamePaused) { paused1._alpha = 100; giveAward(60); Mouse.show(); } else { paused1._alpha = 0; Mouse.hide(); } } } }; Key.addListener(keyListener); updateStats(); ener._alpha = 0; ener._x = Stage.width / 2; uDis = 0; xxSpeed = 0; us = 0; tTime = 0; sp._alpha = 0; sp.onRollOver = function () { if (upgradeLevels[3] >= 1) { sp._alpha = 50; } }; sp.onRollOut = function () { if (upgradeLevels[3] >= 1) { sp._alpha = 100; } }; sInHand = 0; killsInRage = 0; sp.onRelease = function () { if (((upgradeLevels[3] >= 1) && (sInHand == 0)) && (people >= (23 - (mages * 3)))) { sInHand = 1; people = people - (23 - (mages * 3)); } }; paused1.qt.onRelease = function () { if (paused1._alpha >= 50) { clearScreen(); clearScreen2(); gotoAndStop (3); } }; itz = 0; itx = 0; xxStarts = new Array(0, 0, 1, 0, 0, 0, 0, 0, 0, 0); shotStarts = new Array(0, 0, 0, 20, 0, 0, 20, 0, 0, 0); xStarts = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); yStarts = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); typeStarts = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); frameStarts = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); frameStarts2 = new Array(1, 2, 1, 4, 6, 3, 1, 7, 5, 1); coinStarts = new Array(2, 5, 12, 10, 14, 20, 40, 0, 30, 30); liveStarts = new Array(2, 5, 10, 6, 5, 4, 25, 1, 10, 30); delayStarts = new Array(20, 20, 20, 20, 20, 20, 20, 20, 20, 20); dd = new Array(80, 60, 70, 55, 65, 50, 58, 45, 51, 40, 45, 38, 43, 36, 37, 32, 33, 30, 30, 27, 25, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 1); makeEnemy2(1); makeEnemy3(4); makeEnemy4(3); ener.fin.onRelease = function () { startTime = 0; }; ener.fin.onRollOver = function () { ener.fin.gotoAndStop(2); }; ener.fin.onRollOut = function () { ener.fin.gotoAndStop(1); }; enFound = 0; onMouseDown = function () { pointer._rotation = -10; mDown = 1; if (sInHand == 1) { bm = attachMovie("boom", "boom" + depth, depth++); expl.start(); expl.start(); expl.start(); expl.start(); bm._x = _xmouse; bm._y = _ymouse; giveAward(59); booms.push(bm); sInHand = 0; } enFound = 0; i = enemies.length - 1; while (i >= 0) { if (enemies[i].hitTest(_xmouse, _ymouse, true)) { enSelected = enemies[i]; enFound = 1; } i--; } if ((enFound == 0) && (levelLength > 0)) { clickMissed = 1; } }; played = 0; rFlash._x = Stage.width / 2; rFlash._y = Stage.height / 2; onMouseUp = function () { mDown = 0; if (!gamePaused) { pointer._rotation = 0; enFound = 0; i = enemies.length - 1; while (i >= 0) { if (enemies[i] == enSelected) { if (enemies[i].hitTest(castle.inner) && (centAdd <= 0)) { } if (enemies[i].hitTest(castle.inner) && (enType[i] == 7)) { } if (enemies[i].hitTest(castle.inner) && (centAdd > 0)) { while (castle.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 2; } } s1.start(); s1.start(); s1.start(); s1.start(); s1.start(); enLives[i] = enLives[i] - (1 + exHits[upgradeLevels[0]]); eHit(1 + exHits[upgradeLevels[0]]); enSelected = null; } i--; } } }; booms = new Array(); upgradeLevels = new Array(0, 0, 0, 0, 0, 0, 0, 0); l1Costs = new Array(500, 3000, 10000, "max"); l2Costs = new Array(100, 500, 2000, "max"); l3Costs = new Array(500, 2000, 7000, "max"); l4Costs = new Array(300, 1500, 5000, "max"); l5Costs = new Array(500, 1500, 5000, "max"); l6Costs = new Array(500, 1000, 4000, "max"); l7Costs = new Array(200, 1000, 4000, "max"); l8Costs = new Array(100, 500, 2000, "max"); l1Descriptions = new Array("Increase Power Of A Click to 150%", "Increase Power Of A Click to 200%", "Increase Power Of A Click to 300%", "None"); l2Descriptions = new Array("Increase Pickup Radius by 20 px", "Increase Pickup Radius by 40 px", "Increase Pickup Radiusby 60 px", "None"); l3Descriptions = new Array("Ability To Create Archers", "Archers are 50% Stronger", "Archers are 100% Stronger", "None"); l4Descriptions = new Array("Ability to Create Mages", "Mages are 50% Stronger", "Mages are 100% Stronger", "None"); l5Descriptions = new Array("Increase Health to 150", "Increase health to 200", "Increasee health to 300", "None"); l6Descriptions = new Array("Increase Health Regen Speed", "Increase Health Regen Speed", "Increase Health Regen Speed", "None"); l7Descriptions = new Array("33% longer Rage mode", "66% longer Rage mode", "100% longer Rage mode", "None"); l8Descriptions = new Array("Increase money pickups by 20%", "Increase money pickups by 40%", "Increase money pickups by 60%", "None"); upgradeScreen.l1 = ""; upgradeScreen.c1 = ""; upgradeScreen.d1 = ""; upgradeScreen.fin.onRollOver = function () { upgradeScreen.fin.gotoAndPlay(2); }; upgradeScreen.fin.onRollOut = function () { upgradeScreen.fin.gotoAndStop(1); }; grav = 1; airF = 0.9; exp = new Array(); expX = new Array(); expY = new Array(); if (survival == 1) { bg.gotoAndStop(3); upgradeLevels[0] = 3; pointer.gotoAndStop(3); upgradeLevels[4] = 3; cHealth = cHealths[upgradeLevels[4]]; upgradeLevels[6] = 2; }
Frame 5
function onEnterFrame() { awardWait(); } function countOnes(theSet) { theCount = 0; i = theSet.length - 1; while (i >= 0) { if (theSet[i] == 1) { theCount = theCount + 1; } i--; } return(theCount); } function bHov(button, num) { button.onRollOver = function () { button._alpha = 50; }; button.onRollOut = function () { button._alpha = 100; }; button.onRelease = function () { gotoAndStop (6); achType = num; }; } trace(achievements[75]); aSet1 = new Array(); aSet1 = achievements.slice(0, 17); aSet2 = new Array(); aSet2 = achievements.slice(17, 22); aSet3 = new Array(); aSet3 = achievements.slice(22, 28); aSet4 = new Array(); aSet4 = achievements.slice(28, 38); aSet5 = new Array(); aSet5 = achievements.slice(38, 48); aSet6 = new Array(); aSet6 = achievements.slice(48, 56); aSet7 = new Array(); aSet7 = achievements.slice(56, 76); aSet8 = new Array(); aSet8 = achievements.slice(76, 85); n1 = countOnes(aSet4) + "/10"; n4 = countOnes(aSet2) + "/5"; n3 = countOnes(aSet3) + "/6"; n2 = countOnes(aSet1) + "/17"; n6 = countOnes(aSet5) + "/10"; n5 = countOnes(aSet6) + "/8"; n8 = countOnes(aSet7) + "/20"; n7 = countOnes(aSet8) + "/9"; bc.onRollOver = function () { bc._alpha = 50; }; bc.onRollOut = function () { bc._alpha = 100; }; bc.onRelease = function () { gotoAndStop (3); }; bHov(w1, 1); bHov(w2, 2); bHov(w3, 3); bHov(w4, 4); bHov(w5, 5); bHov(w6, 6); bHov(w7, 7); bHov(w8, 8); achType = 0;
Frame 6
function setAchievements(num) { if (sets[num].length >= 1) { h1 = sets[num][0]; backs[0]._alpha = 100; trace(setas[num][0]); if (setas[num][0] == 1) { checks[0]._alpha = 100; } } else { h1 = ""; } if (sets[num].length >= 2) { h2 = sets[num][1]; backs[1]._alpha = 100; if (setas[num][1] == 1) { checks[1]._alpha = 100; } } else { h2 = ""; } if (sets[num].length >= 3) { h3 = sets[num][2]; backs[2]._alpha = 100; if (setas[num][2] == 1) { checks[2]._alpha = 100; } } else { h3 = ""; } if (sets[num].length >= 4) { h4 = sets[num][3]; backs[3]._alpha = 100; if (setas[num][3] == 1) { checks[3]._alpha = 100; } } else { h4 = ""; } if (sets[num].length >= 5) { h5 = sets[num][4]; backs[4]._alpha = 100; if (setas[num][4] == 1) { checks[4]._alpha = 100; } } else { h5 = ""; } if (sets[num].length >= 6) { h6 = sets[num][5]; backs[5]._alpha = 100; if (setas[num][5] == 1) { checks[5]._alpha = 100; } } else { h6 = ""; } if (sets[num].length >= 7) { h7 = sets[num][6]; backs[6]._alpha = 100; if (setas[num][6] == 1) { checks[6]._alpha = 100; } } else { h7 = ""; } if (sets[num].length >= 8) { h8 = sets[num][7]; backs[7]._alpha = 100; if (setas[num][7] == 1) { checks[7]._alpha = 100; } } else { h8 = ""; } if (sets[num].length >= 9) { h9 = sets[num][8]; backs[8]._alpha = 100; if (setas[num][8] == 1) { checks[8]._alpha = 100; } } else { h9 = ""; } if (sets[num].length >= 10) { h10 = sets[num][9]; backs[9]._alpha = 100; if (setas[num][9] == 1) { checks[9]._alpha = 100; } } else { h10 = ""; } if (sets[num].length >= 11) { h11 = sets[num][10]; backs[10]._alpha = 100; if (setas[num][10] == 1) { checks[10]._alpha = 100; } } else { h11 = ""; } if (sets[num].length >= 12) { h12 = sets[num][11]; backs[11]._alpha = 100; if (setas[num][11] == 1) { checks[11]._alpha = 100; } } else { h12 = ""; } if (sets[num].length >= 13) { h13 = sets[num][12]; backs[12]._alpha = 100; if (setas[num][12] == 1) { checks[12]._alpha = 100; } } else { h13 = ""; } if (sets[num].length >= 14) { h14 = sets[num][13]; backs[13]._alpha = 100; if (setas[num][13] == 1) { checks[13]._alpha = 100; } } else { h14 = ""; } if (sets[num].length >= 15) { h15 = sets[num][14]; backs[14]._alpha = 100; if (setas[num][14] == 1) { checks[14]._alpha = 100; } } else { h15 = ""; } if (sets[num].length >= 16) { h16 = sets[num][15]; backs[15]._alpha = 100; if (setas[num][15] == 1) { checks[15]._alpha = 100; } } else { h16 = ""; } if (sets[num].length >= 17) { h17 = sets[num][16]; backs[16]._alpha = 100; if (setas[num][16] == 1) { checks[16]._alpha = 100; } } else { h17 = ""; } if (sets[num].length >= 18) { h18 = sets[num][17]; backs[17]._alpha = 100; if (setas[num][17] == 1) { checks[17]._alpha = 100; } } else { h18 = ""; } if (sets[num].length >= 19) { h19 = sets[num][18]; backs[18]._alpha = 100; if (setas[num][18] == 1) { checks[18]._alpha = 100; } } else { h19 = ""; } if (sets[num].length >= 20) { h20 = sets[num][19]; backs[19]._alpha = 100; if (setas[num][19] == 1) { checks[19]._alpha = 100; } } else { h20 = ""; } } function onEnterFrame() { awardWait(); } bc.onRollOver = function () { bc._alpha = 50; }; bc.onRollOut = function () { bc._alpha = 100; }; bc.onRelease = function () { gotoAndStop (5); }; checks = new Array(c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12, c13, c14, c15, c16, c17, c18, c19, c20); backs = new Array(s1, s2, s3, s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17, s18, s19, s20); i = checks.length - 1; while (i >= 0) { checks[i]._alpha = 0; i--; } i = backs.length - 1; while (i >= 0) { backs[i]._alpha = 0; i--; } setas = new Array(aSet4, aSet1, aSet3, aSet2, aSet6, aSet5, aSet8, aSet7); setAchievements(achType - 1);
Frame 7
function onEnterFrame() { awardWait(); } bc.onRollOver = function () { bc._alpha = 50; }; bc.onRollOut = function () { bc._alpha = 100; }; bc.onRelease = function () { gotoAndStop (3); }; kk.onRelease = function () { getURL ("http://kamikaye.deviantart.com/", "_blank"); }; jj.onRelease = function () { getURL ("http://jouste.deviantart.com/", "_blank"); };
Symbol 76 MovieClip Frame 12
stop();
Symbol 80 Button
on (release) { gotoAndPlay (2); _root.music.stop(); }
Symbol 81 MovieClip Frame 11
stop();
Symbol 83 Button
on (release) { gotoAndPlay (1); _root.music.start(0, 99); }
Symbol 84 MovieClip Frame 1
stop(); _root.song.setVolume(15);
Symbol 84 MovieClip Frame 2
stop(); _root.song.setVolume(0); _root.giveAward(69);
Instance of Symbol 88 MovieClip in Symbol 89 MovieClip [sound_contr] Frame 1
/* no clip actions */
Symbol 93 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 102 MovieClip [pointer] Frame 1
stop();
Symbol 106 MovieClip [dmg] Frame 30
this.removeMovieClip();
Symbol 136 MovieClip [Blood3] Frame 33
_parent.removeMovieClip();
Symbol 150 MovieClip [Blood1] Frame 25
_parent.removeMovieClip();
Symbol 167 MovieClip [Blood2] Frame 32
_parent.removeMovieClip();
Symbol 188 MovieClip [Blood4] Frame 40
_parent.removeMovieClip();
Symbol 198 MovieClip [arrow] Frame 1
stop();
Symbol 199 MovieClip [bullet] Frame 1
stop();
Symbol 207 MovieClip [coin] Frame 1
stop();
Symbol 285 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 316 MovieClip [enemy] Frame 1
stop();
Symbol 326 MovieClip [Castle] Frame 1
stop();
Symbol 326 MovieClip [Castle] Frame 3
stop();
Symbol 337 Button
on (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } getURL ("http://www.agitatedferret.com/app", "_blank"); __com_mochibot__("ad647f2b", this, 10301, true); }
Symbol 351 Button
on (release) { _root.gotoAndStop(2); }
Symbol 352 MovieClip Frame 1
_root.stop(); PercentLoaded = _root.sec; if (PercentLoaded < 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 352 MovieClip Frame 2
gotoAndPlay (1);
Symbol 361 Button
on (release) { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } getURL ("http://www.agitatedferret.com/app", "_blank"); __com_mochibot__("ad647f2b", this, 10301, true); }
Symbol 367 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 201
stop();
Symbol 407 MovieClip Frame 111
gotoAndStop (1);
Symbol 410 MovieClip Frame 1
stop();
Symbol 410 MovieClip Frame 25
_root.gotoAndStop(_root._currentframe + 1);
Symbol 418 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 1
stop();
Symbol 471 MovieClip Frame 2
ba.onRelease = function () { gotoAndStop (1); };
Symbol 477 MovieClip Frame 1
stop();
Symbol 477 MovieClip Frame 6
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 497 MovieClip Frame 35
stop();
Symbol 581 MovieClip Frame 1
stop();
Symbol 661 MovieClip Frame 1
stop();
Symbol 664 MovieClip Frame 1
stop();
Symbol 667 MovieClip Frame 1
stop();
Symbol 669 MovieClip Frame 1
stop();
Symbol 679 MovieClip [explosion] Frame 100
this.removeMovieClip();

Library Items

Symbol 1 Sound [s3]
Symbol 2 Sound [s2]
Symbol 3 Sound [s1]
Symbol 4 Sound [s4]
Symbol 5 GraphicUsed by:35
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:35 61 679
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:35
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:35
Symbol 12 GraphicUsed by:35
Symbol 13 GraphicUsed by:35
Symbol 14 GraphicUsed by:35
Symbol 15 GraphicUsed by:35
Symbol 16 GraphicUsed by:35
Symbol 17 GraphicUsed by:35
Symbol 18 GraphicUsed by:35
Symbol 19 GraphicUsed by:35
Symbol 20 GraphicUsed by:35
Symbol 21 GraphicUsed by:35
Symbol 22 GraphicUsed by:35
Symbol 23 GraphicUsed by:35
Symbol 24 GraphicUsed by:35
Symbol 25 GraphicUsed by:35
Symbol 26 GraphicUsed by:35
Symbol 27 GraphicUsed by:35
Symbol 28 GraphicUsed by:35
Symbol 29 GraphicUsed by:35
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:5 7 9 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34Used by:62
Symbol 36 GraphicUsed by:61 679
Symbol 37 GraphicUsed by:61
Symbol 38 GraphicUsed by:61
Symbol 39 GraphicUsed by:61
Symbol 40 GraphicUsed by:61
Symbol 41 GraphicUsed by:61
Symbol 42 GraphicUsed by:61
Symbol 43 GraphicUsed by:61
Symbol 44 GraphicUsed by:61
Symbol 45 GraphicUsed by:61
Symbol 46 GraphicUsed by:61 679
Symbol 47 GraphicUsed by:61 679
Symbol 48 GraphicUsed by:61 679
Symbol 49 GraphicUsed by:61 679
Symbol 50 GraphicUsed by:61 679
Symbol 51 GraphicUsed by:61 679
Symbol 52 GraphicUsed by:61 679
Symbol 53 GraphicUsed by:61 679
Symbol 54 GraphicUsed by:61 679
Symbol 55 GraphicUsed by:61 679
Symbol 56 GraphicUsed by:61 679
Symbol 57 GraphicUsed by:61 679
Symbol 58 GraphicUsed by:61 679
Symbol 59 GraphicUsed by:61 679
Symbol 60 GraphicUsed by:61 679
Symbol 61 MovieClipUses:36 7 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60Used by:62
Symbol 62 MovieClip [boom]Uses:35 61
Symbol 63 FontUsed by:64 65 66
Symbol 64 TextUses:63Used by:68
Symbol 65 TextUses:63Used by:68
Symbol 66 TextUses:63Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClip [paused]Uses:64 65 67Used by:Timeline
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:84
Symbol 71 GraphicUsed by:72 327 341 476
Symbol 72 MovieClipUses:71Used by:73 74
Symbol 73 MovieClipUses:72Used by:75
Symbol 74 MovieClipUses:72Used by:75
Symbol 75 MovieClipUses:73 74Used by:76 81
Symbol 76 MovieClipUses:75Used by:84
Symbol 77 FontUsed by:78 82
Symbol 78 TextUses:77Used by:84
Symbol 79 GraphicUsed by:80 83
Symbol 80 ButtonUses:79Used by:84
Symbol 81 MovieClipUses:75Used by:84
Symbol 82 TextUses:77Used by:84
Symbol 83 ButtonUses:79Used by:84
Symbol 84 MovieClipUses:70 76 78 80 81 82 83Used by:89
Symbol 85 GraphicUsed by:88
Symbol 86 FontUsed by:87
Symbol 87 TextUses:86Used by:88
Symbol 88 MovieClipUses:85 87Used by:89
Symbol 89 MovieClip [sound_contr]Uses:84 88Used by:Timeline
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92 93
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClipUses:91 92Used by:102
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96 97
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClipUses:95 96Used by:102
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100 101
Symbol 100 MovieClipUses:99Used by:101
Symbol 101 MovieClipUses:99 100Used by:102
Symbol 102 MovieClip [pointer]Uses:93 97 101Used by:Timeline
Symbol 103 FontUsed by:104 335 336 348 349 355 402 438 465 466 467 468 469 577 579 580 584 585 586 587 588 589 590 591 592 597 601 611 616 621 625 639 643 645 649 656 662 665 684 685 686 687 688 689 729 730 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 785 786 787 788 791 792 793 794
Symbol 104 TextUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:106
Symbol 106 MovieClip [dmg]Uses:105Used by:Timeline
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:115 200
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:115 282  Timeline
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:115
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClip [pu2]Uses:108 110 112 114Used by:Timeline
Symbol 116 GraphicUsed by:136
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:117Used by:136 150 167 188
Symbol 119 GraphicUsed by:136
Symbol 120 GraphicUsed by:136
Symbol 121 GraphicUsed by:136
Symbol 122 GraphicUsed by:136
Symbol 123 GraphicUsed by:136
Symbol 124 GraphicUsed by:136
Symbol 125 GraphicUsed by:136
Symbol 126 GraphicUsed by:136
Symbol 127 GraphicUsed by:136
Symbol 128 GraphicUsed by:136
Symbol 129 GraphicUsed by:136
Symbol 130 GraphicUsed by:136
Symbol 131 GraphicUsed by:136
Symbol 132 GraphicUsed by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip [Blood3]Uses:116 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135Used by:189
Symbol 137 GraphicUsed by:150
Symbol 138 GraphicUsed by:150
Symbol 139 GraphicUsed by:150
Symbol 140 GraphicUsed by:150
Symbol 141 GraphicUsed by:150
Symbol 142 GraphicUsed by:150
Symbol 143 GraphicUsed by:150
Symbol 144 GraphicUsed by:150
Symbol 145 GraphicUsed by:150
Symbol 146 GraphicUsed by:150
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClip [Blood1]Uses:137 118 138 139 140 141 142 143 144 145 146 147 148 149Used by:189
Symbol 151 GraphicUsed by:167
Symbol 152 GraphicUsed by:167
Symbol 153 GraphicUsed by:167
Symbol 154 GraphicUsed by:167
Symbol 155 GraphicUsed by:167
Symbol 156 GraphicUsed by:167
Symbol 157 GraphicUsed by:167
Symbol 158 GraphicUsed by:167
Symbol 159 GraphicUsed by:167
Symbol 160 GraphicUsed by:167
Symbol 161 GraphicUsed by:167
Symbol 162 GraphicUsed by:167
Symbol 163 GraphicUsed by:167
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:167
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClip [Blood2]Uses:151 118 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166Used by:189
Symbol 168 GraphicUsed by:188
Symbol 169 GraphicUsed by:188
Symbol 170 GraphicUsed by:188
Symbol 171 GraphicUsed by:188
Symbol 172 GraphicUsed by:188
Symbol 173 GraphicUsed by:188
Symbol 174 GraphicUsed by:188
Symbol 175 GraphicUsed by:188
Symbol 176 GraphicUsed by:188
Symbol 177 GraphicUsed by:188
Symbol 178 GraphicUsed by:188
Symbol 179 GraphicUsed by:188
Symbol 180 GraphicUsed by:188
Symbol 181 GraphicUsed by:188
Symbol 182 GraphicUsed by:188
Symbol 183 GraphicUsed by:188
Symbol 184 GraphicUsed by:188
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClip [Blood4]Uses:168 118 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187Used by:189
Symbol 189 MovieClip [blood]Uses:188 167 150 136Used by:Timeline
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClip [hBar]Uses:190 192Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:198 199
Symbol 196 BitmapUsed by:197 305
Symbol 197 GraphicUses:196Used by:198 199
Symbol 198 MovieClip [arrow]Uses:195 197Used by:Timeline
Symbol 199 MovieClip [bullet]Uses:195 197Used by:Timeline
Symbol 200 MovieClipUses:108Used by:207
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:203
Symbol 203 MovieClipUses:202Used by:207
Symbol 204 BitmapUsed by:205
Symbol 205 GraphicUses:204Used by:206
Symbol 206 MovieClipUses:205Used by:207
Symbol 207 MovieClip [coin]Uses:200 203 206Used by:Timeline
Symbol 208 GraphicUsed by:316
Symbol 209 BitmapUsed by:210 212
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClipUses:210Used by:283 284
Symbol 212 GraphicUses:209Used by:213
Symbol 213 MovieClipUses:212Used by:283 284
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:222
Symbol 216 BitmapUsed by:217
Symbol 217 GraphicUses:216Used by:222
Symbol 218 BitmapUsed by:220
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:218 219Used by:221
Symbol 221 MovieClipUses:220Used by:222
Symbol 222 MovieClipUses:215 217 221Used by:283 284
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:237
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:237
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:237
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:237
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:237
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:237
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:237
Symbol 237 MovieClipUses:224 226 228 230 232 234 236Used by:283 284
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:254
Symbol 240 BitmapUsed by:242
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:240 241Used by:243
Symbol 243 MovieClipUses:242Used by:254
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:254
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:254
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:254
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:254
Symbol 252 BitmapUsed by:253
Symbol 253 GraphicUses:252Used by:254
Symbol 254 MovieClipUses:239 243 245 247 249 251 253Used by:283 284
Symbol 255 BitmapUsed by:256
Symbol 256 GraphicUses:255Used by:269
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:269
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:269
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:269
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:269
Symbol 265 BitmapUsed by:266
Symbol 266 GraphicUses:265Used by:269
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClipUses:256 258 260 262 264 266 268Used by:283 284
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:282
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:282
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:282
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:282
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:282
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:282
Symbol 282 MovieClipUses:110 271 273 275 277 279 281Used by:283 284
Symbol 283 MovieClipUses:211 213 222 237 254 269 282Used by:285
Symbol 284 MovieClipUses:211 213 222 237 254 269 282Used by:285
Symbol 285 MovieClipUses:283 284Used by:316
Symbol 286 BitmapUsed by:289 295
Symbol 287 BitmapUsed by:289 293
Symbol 288 BitmapUsed by:289 291
Symbol 289 GraphicUses:286 287 288Used by:290
Symbol 290 MovieClipUses:289Used by:298
Symbol 291 GraphicUses:288Used by:292
Symbol 292 MovieClipUses:291Used by:297
Symbol 293 GraphicUses:287Used by:294
Symbol 294 MovieClipUses:293Used by:297
Symbol 295 GraphicUses:286Used by:296
Symbol 296 MovieClipUses:295Used by:297
Symbol 297 MovieClipUses:292 294 296Used by:298
Symbol 298 MovieClipUses:290 297Used by:316
Symbol 299 BitmapUsed by:301 309
Symbol 300 BitmapUsed by:301 307
Symbol 301 GraphicUses:299 300Used by:306
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:304
Symbol 304 MovieClipUses:303Used by:306 312
Symbol 305 GraphicUses:196Used by:306 311
Symbol 306 MovieClipUses:301 304 305Used by:313
Symbol 307 GraphicUses:300Used by:308
Symbol 308 MovieClipUses:307Used by:312
Symbol 309 GraphicUses:299Used by:310
Symbol 310 MovieClipUses:309Used by:312
Symbol 311 MovieClipUses:305Used by:312
Symbol 312 MovieClipUses:308 310 304 311Used by:313
Symbol 313 MovieClipUses:306 312Used by:316
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:316
Symbol 316 MovieClip [enemy]Uses:208 285 298 313 315Used by:326  Timeline
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:326
Symbol 319 GraphicUsed by:326 361 477
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:322
Symbol 322 MovieClipUses:321Used by:326
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 MovieClipUses:324Used by:326
Symbol 326 MovieClip [Castle]Uses:318 316 319 322 325Used by:Timeline
Symbol 327 MovieClip [aa]Uses:71Used by:374
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip [pua]Uses:328Used by:374  Timeline
Symbol 330 BitmapUsed by:331 378
Symbol 331 GraphicUses:330Used by:Timeline
Symbol 332 FontUsed by:333 405 434 456 457 458 459 681 728 736 742 761 789 795 796 797 798 800
Symbol 333 TextUses:332Used by:Timeline
Symbol 334 GraphicUsed by:337
Symbol 335 TextUses:103Used by:337
Symbol 336 TextUses:103Used by:337
Symbol 337 ButtonUses:334 335 336Used by:690 732  Timeline
Symbol 338 GraphicUsed by:352
Symbol 339 GraphicUsed by:340 362 409 496
Symbol 340 MovieClipUses:339Used by:352
Symbol 341 MovieClipUses:71Used by:352
Symbol 342 GraphicUsed by:352
Symbol 343 FontUsed by:344 402 408 578 598 599 600 602 603 604 605 612 613 614 615 617 618 619 620 622 623 624 626 627 628 629 640 641 642 644 646 647 648 650 651 652 657 658 659 660 688 730 753 754 755 756 757 758 759 760 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 785 786 787 788
Symbol 344 TextUses:343Used by:352
Symbol 345 GraphicUsed by:352
Symbol 346 GraphicUsed by:352
Symbol 347 GraphicUsed by:351
Symbol 348 TextUses:103Used by:351
Symbol 349 TextUses:103Used by:351
Symbol 350 GraphicUsed by:351
Symbol 351 ButtonUses:347 348 349 350Used by:352
Symbol 352 MovieClipUses:338 340 341 342 344 345 346 351Used by:Timeline
Symbol 353 GraphicUsed by:360
Symbol 354 GraphicUsed by:359
Symbol 355 TextUses:103Used by:359
Symbol 356 GraphicUsed by:357
Symbol 357 ButtonUses:356Used by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:354 355 357 358Used by:360
Symbol 360 MovieClipUses:353 359Used by:374
Symbol 361 ButtonUses:319Used by:374
Symbol 362 ButtonUses:339Used by:373
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:363Used by:373
Symbol 365 GraphicUsed by:366 668
Symbol 366 MovieClipUses:365Used by:367
Symbol 367 MovieClipUses:366Used by:373
Symbol 368 GraphicUsed by:369
Symbol 369 MovieClipUses:368Used by:373
Symbol 370 FontUsed by:371
Symbol 371 TextUses:370Used by:372
Symbol 372 MovieClipUses:371Used by:373
Symbol 373 MovieClipUses:362 364 367 369 372Used by:374
Symbol 374 MovieClipUses:360 327 329 361 373Used by:Timeline
Symbol 375 BitmapUsed by:378
Symbol 376 BitmapUsed by:378
Symbol 377 BitmapUsed by:378
Symbol 378 GraphicUses:375 376 377 330Used by:Timeline
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:380Used by:Timeline
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:384
Symbol 384 MovieClipUses:383Used by:Timeline
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:387
Symbol 387 MovieClipUses:386Used by:Timeline
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:390
Symbol 390 MovieClipUses:389Used by:Timeline
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:393
Symbol 393 MovieClipUses:392Used by:Timeline
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:396
Symbol 396 MovieClipUses:395Used by:Timeline
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:399
Symbol 399 MovieClipUses:398Used by:Timeline
Symbol 400 GraphicUsed by:407
Symbol 401 GraphicUsed by:403
Symbol 402 EditableTextUses:103 343Used by:403
Symbol 403 MovieClipUses:401 402Used by:407
Symbol 404 GraphicUsed by:406
Symbol 405 TextUses:332Used by:406
Symbol 406 MovieClipUses:404 405Used by:407
Symbol 407 MovieClipUses:400 403 406Used by:Timeline
Symbol 408 TextUses:343Used by:Timeline
Symbol 409 MovieClipUses:339Used by:410
Symbol 410 MovieClipUses:409Used by:Timeline
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:412Used by:418
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:418
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:418
Symbol 418 MovieClipUses:413 415 417Used by:Timeline
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClipUses:419Used by:431
Symbol 421 FontUsed by:422 423 424 425 426 448 449 450 451 452 453 454 455 461
Symbol 422 EditableTextUses:421Used by:431
Symbol 423 EditableTextUses:421Used by:431
Symbol 424 EditableTextUses:421Used by:431
Symbol 425 EditableTextUses:421Used by:431
Symbol 426 EditableTextUses:421Used by:431
Symbol 427 GraphicUsed by:430
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:428Used by:430
Symbol 430 MovieClipUses:427 429Used by:431
Symbol 431 MovieClipUses:420 422 423 424 425 426 430Used by:Timeline
Symbol 432 BitmapUsed by:433 680
Symbol 433 GraphicUses:432Used by:472
Symbol 434 TextUses:332Used by:472
Symbol 435 FontUsed by:436 478 479 480 481 482 485 486 488 490 492 733
Symbol 436 TextUses:435Used by:437
Symbol 437 MovieClipUses:436Used by:472
Symbol 438 TextUses:103Used by:439
Symbol 439 MovieClipUses:438Used by:472
Symbol 440 GraphicUsed by:472
Symbol 441 FontUsed by:442 443 444 445 446 447 456 457 458 459 761
Symbol 442 TextUses:441Used by:472
Symbol 443 TextUses:441Used by:472
Symbol 444 TextUses:441Used by:472
Symbol 445 TextUses:441Used by:472
Symbol 446 TextUses:441Used by:472
Symbol 447 TextUses:441Used by:472
Symbol 448 EditableTextUses:421Used by:472
Symbol 449 EditableTextUses:421Used by:472
Symbol 450 EditableTextUses:421Used by:472
Symbol 451 EditableTextUses:421Used by:472
Symbol 452 EditableTextUses:421Used by:472
Symbol 453 EditableTextUses:421Used by:472
Symbol 454 EditableTextUses:421Used by:472
Symbol 455 EditableTextUses:421Used by:472
Symbol 456 EditableTextUses:332 441Used by:472
Symbol 457 EditableTextUses:332 441Used by:472
Symbol 458 EditableTextUses:332 441Used by:472
Symbol 459 EditableTextUses:332 441Used by:472
Symbol 460 GraphicUsed by:462 463
Symbol 461 TextUses:421Used by:462 463
Symbol 462 MovieClipUses:460 461Used by:472
Symbol 463 MovieClipUses:460 461Used by:472
Symbol 464 GraphicUsed by:471
Symbol 465 TextUses:103Used by:471
Symbol 466 TextUses:103Used by:471
Symbol 467 TextUses:103Used by:471
Symbol 468 TextUses:103Used by:471
Symbol 469 TextUses:103Used by:470
Symbol 470 MovieClipUses:469Used by:471
Symbol 471 MovieClipUses:464 465 466 467 468 470Used by:472
Symbol 472 MovieClipUses:433 434 437 439 440 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 462 463 471Used by:Timeline
Symbol 473 GraphicUsed by:Timeline
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:495
Symbol 476 MovieClipUses:71Used by:477
Symbol 477 MovieClipUses:319 476Used by:495
Symbol 478 EditableTextUses:435Used by:495
Symbol 479 EditableTextUses:435Used by:495
Symbol 480 EditableTextUses:435Used by:495
Symbol 481 EditableTextUses:435Used by:495
Symbol 482 TextUses:435Used by:483
Symbol 483 MovieClipUses:482Used by:495
Symbol 484 GraphicUsed by:491
Symbol 485 TextUses:435Used by:491
Symbol 486 TextUses:435Used by:487
Symbol 487 MovieClipUses:486Used by:491
Symbol 488 TextUses:435Used by:489
Symbol 489 MovieClipUses:488Used by:491
Symbol 490 EditableTextUses:435Used by:491
Symbol 491 MovieClipUses:484 485 487 489 490Used by:495
Symbol 492 TextUses:435Used by:493
Symbol 493 MovieClipUses:492Used by:494
Symbol 494 MovieClipUses:493Used by:495
Symbol 495 MovieClipUses:475 477 478 479 480 481 483 491 494Used by:Timeline
Symbol 496 MovieClipUses:339Used by:497
Symbol 497 MovieClipUses:496Used by:Timeline
Symbol 498 GraphicUsed by:661
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:501
Symbol 501 MovieClipUses:500Used by:575
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:504
Symbol 504 MovieClipUses:503Used by:575
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:519
Symbol 507 BitmapUsed by:508
Symbol 508 GraphicUses:507Used by:519
Symbol 509 BitmapUsed by:510
Symbol 510 GraphicUses:509Used by:519
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:519
Symbol 513 BitmapUsed by:514
Symbol 514 GraphicUses:513Used by:519
Symbol 515 BitmapUsed by:516
Symbol 516 GraphicUses:515Used by:519
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:519
Symbol 519 MovieClipUses:506 508 510 512 514 516 518Used by:575
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:528
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:528
Symbol 524 BitmapUsed by:526
Symbol 525 BitmapUsed by:526
Symbol 526 GraphicUses:524 525Used by:527
Symbol 527 MovieClipUses:526Used by:528
Symbol 528 MovieClipUses:521 523 527Used by:575
Symbol 529 BitmapUsed by:530
Symbol 530 GraphicUses:529Used by:544
Symbol 531 BitmapUsed by:533
Symbol 532 BitmapUsed by:533
Symbol 533 GraphicUses:531 532Used by:544
Symbol 534 BitmapUsed by:535
Symbol 535 GraphicUses:534Used by:544
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:544
Symbol 538 BitmapUsed by:539
Symbol 539 GraphicUses:538Used by:544
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:544
Symbol 542 BitmapUsed by:543
Symbol 543 GraphicUses:542Used by:544
Symbol 544 MovieClipUses:530 533 535 537 539 541 543Used by:575
Symbol 545 BitmapUsed by:546
Symbol 546 GraphicUses:545Used by:559
Symbol 547 BitmapUsed by:548
Symbol 548 GraphicUses:547Used by:559
Symbol 549 BitmapUsed by:550
Symbol 550 GraphicUses:549Used by:559
Symbol 551 BitmapUsed by:552
Symbol 552 GraphicUses:551Used by:559
Symbol 553 BitmapUsed by:554
Symbol 554 GraphicUses:553Used by:559
Symbol 555 BitmapUsed by:556
Symbol 556 GraphicUses:555Used by:559
Symbol 557 BitmapUsed by:558
Symbol 558 GraphicUses:557Used by:559
Symbol 559 MovieClipUses:546 548 550 552 554 556 558Used by:575
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:574
Symbol 562 BitmapUsed by:563
Symbol 563 GraphicUses:562Used by:574
Symbol 564 BitmapUsed by:565
Symbol 565 GraphicUses:564Used by:574
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:574
Symbol 568 BitmapUsed by:569
Symbol 569 GraphicUses:568Used by:574
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:574
Symbol 572 BitmapUsed by:573
Symbol 573 GraphicUses:572Used by:574
Symbol 574 MovieClipUses:561 563 565 567 569 571 573Used by:575
Symbol 575 MovieClipUses:501 504 519 528 544 559 574Used by:661
Symbol 576 GraphicUsed by:661
Symbol 577 TextUses:103Used by:661
Symbol 578 TextUses:343Used by:661
Symbol 579 TextUses:103Used by:581
Symbol 580 TextUses:103Used by:581
Symbol 581 MovieClipUses:579 580Used by:661
Symbol 582 GraphicUsed by:583
Symbol 583 MovieClipUses:582Used by:661
Symbol 584 TextUses:103Used by:661
Symbol 585 TextUses:103Used by:661
Symbol 586 TextUses:103Used by:661
Symbol 587 TextUses:103Used by:661
Symbol 588 TextUses:103Used by:661
Symbol 589 TextUses:103Used by:661
Symbol 590 TextUses:103Used by:661
Symbol 591 TextUses:103Used by:661
Symbol 592 TextUses:103Used by:661
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClipUses:593Used by:661
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClipUses:595Used by:661
Symbol 597 TextUses:103Used by:661
Symbol 598 TextUses:343Used by:661
Symbol 599 TextUses:343Used by:661
Symbol 600 TextUses:343Used by:661
Symbol 601 TextUses:103Used by:661
Symbol 602 TextUses:343Used by:661
Symbol 603 TextUses:343Used by:661
Symbol 604 TextUses:343Used by:661
Symbol 605 TextUses:343Used by:661
Symbol 606 BitmapUsed by:609
Symbol 607 BitmapUsed by:609
Symbol 608 BitmapUsed by:609
Symbol 609 GraphicUses:606 607 608Used by:610
Symbol 610 MovieClipUses:609Used by:661
Symbol 611 TextUses:103Used by:661
Symbol 612 TextUses:343Used by:661
Symbol 613 TextUses:343Used by:661
Symbol 614 TextUses:343Used by:661
Symbol 615 TextUses:343Used by:661
Symbol 616 TextUses:103Used by:661
Symbol 617 TextUses:343Used by:661
Symbol 618 TextUses:343Used by:661
Symbol 619 TextUses:343Used by:661
Symbol 620 TextUses:343Used by:661
Symbol 621 TextUses:103Used by:661
Symbol 622 TextUses:343Used by:661
Symbol 623 TextUses:343Used by:661
Symbol 624 TextUses:343Used by:661
Symbol 625 TextUses:103Used by:661
Symbol 626 TextUses:343Used by:661
Symbol 627 TextUses:343Used by:661
Symbol 628 TextUses:343Used by:661
Symbol 629 TextUses:343Used by:661
Symbol 630 BitmapUsed by:632
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:630 631Used by:638
Symbol 633 BitmapUsed by:634
Symbol 634 GraphicUses:633Used by:635
Symbol 635 MovieClipUses:634Used by:638
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:638
Symbol 638 MovieClipUses:632 635 637Used by:661
Symbol 639 TextUses:103Used by:661
Symbol 640 TextUses:343Used by:661
Symbol 641 TextUses:343Used by:661
Symbol 642 TextUses:343Used by:661
Symbol 643 TextUses:103Used by:661
Symbol 644 TextUses:343Used by:661
Symbol 645 TextUses:103Used by:661
Symbol 646 TextUses:343Used by:661
Symbol 647 TextUses:343Used by:661
Symbol 648 TextUses:343Used by:661
Symbol 649 TextUses:103Used by:661
Symbol 650 TextUses:343Used by:661
Symbol 651 TextUses:343Used by:661
Symbol 652 TextUses:343Used by:661
Symbol 653 BitmapUsed by:654
Symbol 654 GraphicUses:653Used by:655
Symbol 655 MovieClipUses:654Used by:661
Symbol 656 TextUses:103Used by:661
Symbol 657 TextUses:343Used by:661
Symbol 658 TextUses:343Used by:661
Symbol 659 TextUses:343Used by:661
Symbol 660 TextUses:343Used by:661
Symbol 661 MovieClipUses:498 575 576 577 578 581 583 584 585 586 587 588 589 590 591 592 594 596 597 598 599 600 601 602 603 604 605 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 655 656 657 658 659 660Used by:Timeline
Symbol 662 TextUses:103Used by:663
Symbol 663 MovieClipUses:662Used by:664
Symbol 664 MovieClipUses:663Used by:Timeline
Symbol 665 TextUses:103Used by:666
Symbol 666 MovieClipUses:665Used by:667
Symbol 667 MovieClipUses:666Used by:Timeline
Symbol 668 MovieClipUses:365Used by:669
Symbol 669 MovieClipUses:668Used by:Timeline
Symbol 670 GraphicUsed by:679
Symbol 671 GraphicUsed by:679
Symbol 672 GraphicUsed by:679
Symbol 673 GraphicUsed by:679
Symbol 674 GraphicUsed by:679
Symbol 675 GraphicUsed by:679
Symbol 676 GraphicUsed by:679
Symbol 677 GraphicUsed by:679
Symbol 678 GraphicUsed by:679
Symbol 679 MovieClip [explosion]Uses:36 7 670 671 672 673 674 675 676 677 678 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60Used by:Timeline
Symbol 680 GraphicUses:432Used by:690 732 737 763  Timeline
Symbol 681 TextUses:332Used by:690
Symbol 682 GraphicUsed by:683
Symbol 683 MovieClipUses:682Used by:690 732
Symbol 684 TextUses:103Used by:690 732
Symbol 685 TextUses:103Used by:690 731
Symbol 686 TextUses:103Used by:690 732
Symbol 687 TextUses:103Used by:690
Symbol 688 EditableTextUses:103 343Used by:690
Symbol 689 TextUses:103Used by:690 732
Symbol 690 MovieClipUses:680 681 683 684 685 686 687 688 689 337Used by:Timeline
Symbol 691 GraphicUsed by:727
Symbol 692 BitmapUsed by:693
Symbol 693 GraphicUses:692Used by:726
Symbol 694 BitmapUsed by:695
Symbol 695 GraphicUses:694Used by:726
Symbol 696 BitmapUsed by:697
Symbol 697 GraphicUses:696Used by:726
Symbol 698 BitmapUsed by:699
Symbol 699 GraphicUses:698Used by:726
Symbol 700 BitmapUsed by:701
Symbol 701 GraphicUses:700Used by:726
Symbol 702 BitmapUsed by:703
Symbol 703 GraphicUses:702Used by:726
Symbol 704 BitmapUsed by:705
Symbol 705 GraphicUses:704Used by:726
Symbol 706 BitmapUsed by:707
Symbol 707 GraphicUses:706Used by:726
Symbol 708 BitmapUsed by:709
Symbol 709 GraphicUses:708Used by:726
Symbol 710 BitmapUsed by:711
Symbol 711 GraphicUses:710Used by:726
Symbol 712 BitmapUsed by:713
Symbol 713 GraphicUses:712Used by:726
Symbol 714 BitmapUsed by:715
Symbol 715 GraphicUses:714Used by:726
Symbol 716 BitmapUsed by:717
Symbol 717 GraphicUses:716Used by:726
Symbol 718 BitmapUsed by:719
Symbol 719 GraphicUses:718Used by:726
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:726
Symbol 722 BitmapUsed by:723
Symbol 723 GraphicUses:722Used by:726
Symbol 724 BitmapUsed by:725
Symbol 725 GraphicUses:724Used by:726
Symbol 726 MovieClipUses:693 695 697 699 701 703 705 707 709 711 713 715 717 719 721 723 725Used by:727
Symbol 727 MovieClipUses:691 726Used by:Timeline
Symbol 728 TextUses:332Used by:732
Symbol 729 EditableTextUses:103Used by:732
Symbol 730 EditableTextUses:103 343Used by:732
Symbol 731 MovieClipUses:685Used by:732
Symbol 732 MovieClipUses:680 728 683 686 729 684 730 731 689 337Used by:Timeline
Symbol 733 TextUses:435Used by:734
Symbol 734 MovieClipUses:733Used by:Timeline
Symbol 735 SoundUsed by:Timeline
Symbol 736 TextUses:332Used by:737
Symbol 737 MovieClipUses:680 736Used by:Timeline
Symbol 738 MovieClipUsed by:Timeline
Symbol 739 GraphicUsed by:Timeline
Symbol 740 GraphicUsed by:741
Symbol 741 MovieClipUses:740Used by:Timeline
Symbol 742 TextUses:332Used by:743
Symbol 743 MovieClipUses:742Used by:Timeline
Symbol 744 GraphicUsed by:Timeline
Symbol 745 TextUses:103Used by:Timeline
Symbol 746 TextUses:103Used by:Timeline
Symbol 747 TextUses:103Used by:Timeline
Symbol 748 TextUses:103Used by:Timeline
Symbol 749 TextUses:103Used by:Timeline
Symbol 750 TextUses:103Used by:Timeline
Symbol 751 TextUses:103Used by:Timeline
Symbol 752 TextUses:103Used by:Timeline
Symbol 753 EditableTextUses:103 343Used by:Timeline
Symbol 754 EditableTextUses:103 343Used by:Timeline
Symbol 755 EditableTextUses:103 343Used by:Timeline
Symbol 756 EditableTextUses:103 343Used by:Timeline
Symbol 757 EditableTextUses:103 343Used by:Timeline
Symbol 758 EditableTextUses:103 343Used by:Timeline
Symbol 759 EditableTextUses:103 343Used by:Timeline
Symbol 760 EditableTextUses:103 343Used by:Timeline
Symbol 761 EditableTextUses:332 441Used by:763
Symbol 762 GraphicUsed by:763
Symbol 763 MovieClipUses:680 761 762Used by:Timeline
Symbol 764 GraphicUsed by:Timeline
Symbol 765 GraphicUsed by:766
Symbol 766 MovieClipUses:765Used by:Timeline
Symbol 767 EditableTextUses:103 343Used by:Timeline
Symbol 768 EditableTextUses:103 343Used by:Timeline
Symbol 769 EditableTextUses:103 343Used by:Timeline
Symbol 770 EditableTextUses:103 343Used by:Timeline
Symbol 771 EditableTextUses:103 343Used by:Timeline
Symbol 772 EditableTextUses:103 343Used by:Timeline
Symbol 773 EditableTextUses:103 343Used by:Timeline
Symbol 774 EditableTextUses:103 343Used by:Timeline
Symbol 775 EditableTextUses:103 343Used by:Timeline
Symbol 776 EditableTextUses:103 343Used by:Timeline
Symbol 777 EditableTextUses:103 343Used by:Timeline
Symbol 778 EditableTextUses:103 343Used by:Timeline
Symbol 779 EditableTextUses:103 343Used by:Timeline
Symbol 780 EditableTextUses:103 343Used by:Timeline
Symbol 781 EditableTextUses:103 343Used by:Timeline
Symbol 782 EditableTextUses:103 343Used by:Timeline
Symbol 783 GraphicUsed by:784
Symbol 784 MovieClipUses:783Used by:Timeline
Symbol 785 EditableTextUses:103 343Used by:Timeline
Symbol 786 EditableTextUses:103 343Used by:Timeline
Symbol 787 EditableTextUses:103 343Used by:Timeline
Symbol 788 EditableTextUses:103 343Used by:Timeline
Symbol 789 TextUses:332Used by:Timeline
Symbol 790 GraphicUsed by:Timeline
Symbol 791 TextUses:103Used by:Timeline
Symbol 792 TextUses:103Used by:Timeline
Symbol 793 TextUses:103Used by:Timeline
Symbol 794 TextUses:103Used by:Timeline
Symbol 795 TextUses:332Used by:Timeline
Symbol 796 TextUses:332Used by:Timeline
Symbol 797 TextUses:332Used by:Timeline
Symbol 798 TextUses:332Used by:799
Symbol 799 MovieClipUses:798Used by:Timeline
Symbol 800 TextUses:332Used by:801
Symbol 801 MovieClipUses:800Used by:Timeline

Instance Names

"af"Frame 1Symbol 337 Button
"loader"Frame 1Symbol 352 MovieClip
"awe"Frame 2Symbol 374 MovieClip
"q7"Frame 3Symbol 381 MovieClip
"q6"Frame 3Symbol 384 MovieClip
"q5"Frame 3Symbol 387 MovieClip
"q4"Frame 3Symbol 390 MovieClip
"q3"Frame 3Symbol 393 MovieClip
"q2"Frame 3Symbol 396 MovieClip
"q1"Frame 3Symbol 399 MovieClip
"award"Frame 3Symbol 407 MovieClip
"af"Frame 3Symbol 337 Button
"darker"Frame 3Symbol 410 MovieClip
"bg"Frame 4Symbol 418 MovieClip
"ui"Frame 4Symbol 431 MovieClip
"dc2"Frame 4Symbol 472 MovieClip
"castle"Frame 4Symbol 326 MovieClip [Castle]
"upgradeScreen"Frame 4Symbol 495 MovieClip
"darker2"Frame 4Symbol 497 MovieClip
"ener"Frame 4Symbol 661 MovieClip
"rm"Frame 4Symbol 664 MovieClip
"dc"Frame 4Symbol 667 MovieClip
"rFlash"Frame 4Symbol 669 MovieClip
"gc"Frame 4Symbol 690 MovieClip
"sp"Frame 4Symbol 727 MovieClip
"pointer"Frame 4Symbol 102 MovieClip [pointer]
"sound1"Frame 4Symbol 89 MovieClip [sound_contr]
"gl"Frame 4Symbol 732 MovieClip
"qbtn"Frame 4Symbol 734 MovieClip
"paused1"Frame 4Symbol 68 MovieClip [paused]
"w1"Frame 5Symbol 741 MovieClip
"w2"Frame 5Symbol 741 MovieClip
"w3"Frame 5Symbol 741 MovieClip
"w4"Frame 5Symbol 741 MovieClip
"w5"Frame 5Symbol 741 MovieClip
"w6"Frame 5Symbol 741 MovieClip
"w7"Frame 5Symbol 741 MovieClip
"w8"Frame 5Symbol 741 MovieClip
"bc"Frame 5Symbol 743 MovieClip
"s1"Frame 6Symbol 766 MovieClip
"s2"Frame 6Symbol 766 MovieClip
"s3"Frame 6Symbol 766 MovieClip
"s4"Frame 6Symbol 766 MovieClip
"s5"Frame 6Symbol 766 MovieClip
"s6"Frame 6Symbol 766 MovieClip
"s7"Frame 6Symbol 766 MovieClip
"s8"Frame 6Symbol 766 MovieClip
"s9"Frame 6Symbol 766 MovieClip
"s10"Frame 6Symbol 766 MovieClip
"s11"Frame 6Symbol 766 MovieClip
"s12"Frame 6Symbol 766 MovieClip
"s13"Frame 6Symbol 766 MovieClip
"s14"Frame 6Symbol 766 MovieClip
"s15"Frame 6Symbol 766 MovieClip
"s16"Frame 6Symbol 766 MovieClip
"s17"Frame 6Symbol 766 MovieClip
"s18"Frame 6Symbol 766 MovieClip
"s19"Frame 6Symbol 766 MovieClip
"s20"Frame 6Symbol 766 MovieClip
"c1"Frame 6Symbol 784 MovieClip
"c2"Frame 6Symbol 784 MovieClip
"c3"Frame 6Symbol 784 MovieClip
"c4"Frame 6Symbol 784 MovieClip
"c5"Frame 6Symbol 784 MovieClip
"c6"Frame 6Symbol 784 MovieClip
"c7"Frame 6Symbol 784 MovieClip
"c8"Frame 6Symbol 784 MovieClip
"c9"Frame 6Symbol 784 MovieClip
"c10"Frame 6Symbol 784 MovieClip
"c11"Frame 6Symbol 784 MovieClip
"c12"Frame 6Symbol 784 MovieClip
"c13"Frame 6Symbol 784 MovieClip
"c14"Frame 6Symbol 784 MovieClip
"c15"Frame 6Symbol 784 MovieClip
"c16"Frame 6Symbol 784 MovieClip
"c17"Frame 6Symbol 784 MovieClip
"c18"Frame 6Symbol 784 MovieClip
"c19"Frame 6Symbol 784 MovieClip
"c20"Frame 6Symbol 784 MovieClip
"jj"Frame 7Symbol 799 MovieClip
"kk"Frame 7Symbol 801 MovieClip
"boom"Symbol 62 MovieClip [boom] Frame 1Symbol 35 MovieClip
"qt"Symbol 68 MovieClip [paused] Frame 1Symbol 67 MovieClip
"sound1"Symbol 89 MovieClip [sound_contr] Frame 1Symbol 84 MovieClip
"qq"Symbol 102 MovieClip [pointer] Frame 1Symbol 93 MovieClip
"qq"Symbol 102 MovieClip [pointer] Frame 2Symbol 97 MovieClip
"qq"Symbol 102 MovieClip [pointer] Frame 3Symbol 101 MovieClip
"inner"Symbol 193 MovieClip [hBar] Frame 1Symbol 192 MovieClip
"q7"Symbol 283 MovieClip Frame 1Symbol 211 MovieClip
"q6"Symbol 283 MovieClip Frame 1Symbol 213 MovieClip
"q5"Symbol 283 MovieClip Frame 1Symbol 222 MovieClip
"q4"Symbol 283 MovieClip Frame 1Symbol 237 MovieClip
"q3"Symbol 283 MovieClip Frame 1Symbol 254 MovieClip
"q2"Symbol 283 MovieClip Frame 1Symbol 269 MovieClip
"q1"Symbol 283 MovieClip Frame 1Symbol 282 MovieClip
"q7"Symbol 284 MovieClip Frame 1Symbol 211 MovieClip
"q6"Symbol 284 MovieClip Frame 1Symbol 213 MovieClip
"q5"Symbol 284 MovieClip Frame 1Symbol 222 MovieClip
"q4"Symbol 284 MovieClip Frame 1Symbol 237 MovieClip
"q3"Symbol 284 MovieClip Frame 1Symbol 254 MovieClip
"q2"Symbol 284 MovieClip Frame 1Symbol 269 MovieClip
"q1"Symbol 284 MovieClip Frame 1Symbol 282 MovieClip
"soldier"Symbol 285 MovieClip Frame 1Symbol 283 MovieClip
"soldier"Symbol 285 MovieClip Frame 2Symbol 284 MovieClip
"soldier"Symbol 298 MovieClip Frame 1Symbol 290 MovieClip
"soldier"Symbol 298 MovieClip Frame 2Symbol 297 MovieClip
"soldier"Symbol 313 MovieClip Frame 1Symbol 306 MovieClip
"soldier"Symbol 313 MovieClip Frame 2Symbol 312 MovieClip
"soldier"Symbol 316 MovieClip [enemy] Frame 1Symbol 285 MovieClip
"soldier"Symbol 316 MovieClip [enemy] Frame 3Symbol 298 MovieClip
"soldier"Symbol 316 MovieClip [enemy] Frame 4Symbol 285 MovieClip
"soldier"Symbol 316 MovieClip [enemy] Frame 7Symbol 313 MovieClip
"soldier"Symbol 316 MovieClip [enemy] Frame 8Symbol 285 MovieClip
"archer"Symbol 326 MovieClip [Castle] Frame 1Symbol 316 MovieClip [enemy]
"mage"Symbol 326 MovieClip [Castle] Frame 1Symbol 316 MovieClip [enemy]
"bar"Symbol 352 MovieClip Frame 1Symbol 341 MovieClip
"adBox"Symbol 352 MovieClip Frame 1Symbol 340 MovieClip
"aname"Symbol 407 MovieClip Frame 1Symbol 403 MovieClip
"ch"Symbol 430 MovieClip Frame 1Symbol 429 MovieClip
"ch"Symbol 431 MovieClip Frame 1Symbol 430 MovieClip
"ba"Symbol 471 MovieClip Frame 2Symbol 470 MovieClip
"cc"Symbol 472 MovieClip Frame 1Symbol 437 MovieClip
"hmc"Symbol 472 MovieClip Frame 1Symbol 439 MovieClip
"a1"Symbol 472 MovieClip Frame 1Symbol 462 MovieClip
"m1"Symbol 472 MovieClip Frame 1Symbol 463 MovieClip
"boxUp"Symbol 472 MovieClip Frame 1Symbol 471 MovieClip
"cn"Symbol 491 MovieClip Frame 1Symbol 487 MovieClip
"dn"Symbol 491 MovieClip Frame 1Symbol 489 MovieClip
"b1"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"b2"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"b3"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"b4"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"b5"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"b6"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"b7"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"b8"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"fin"Symbol 495 MovieClip Frame 1Symbol 477 MovieClip
"bac"Symbol 495 MovieClip Frame 1Symbol 483 MovieClip
"cBox"Symbol 495 MovieClip Frame 1Symbol 491 MovieClip
"ps"Symbol 495 MovieClip Frame 1Symbol 494 MovieClip
"q7"Symbol 575 MovieClip Frame 1Symbol 501 MovieClip
"q6"Symbol 575 MovieClip Frame 1Symbol 504 MovieClip
"q5"Symbol 575 MovieClip Frame 1Symbol 519 MovieClip
"q4"Symbol 575 MovieClip Frame 1Symbol 528 MovieClip
"q3"Symbol 575 MovieClip Frame 1Symbol 544 MovieClip
"q2"Symbol 575 MovieClip Frame 1Symbol 559 MovieClip
"q1"Symbol 575 MovieClip Frame 1Symbol 574 MovieClip
"soldier"Symbol 661 MovieClip Frame 1Symbol 575 MovieClip
"fin"Symbol 661 MovieClip Frame 1Symbol 581 MovieClip
"soldier"Symbol 661 MovieClip Frame 4Symbol 575 MovieClip
"soldier"Symbol 661 MovieClip Frame 8Symbol 575 MovieClip
"q1"Symbol 690 MovieClip Frame 1Symbol 683 MovieClip
"q2"Symbol 690 MovieClip Frame 1Symbol 683 MovieClip
"q3"Symbol 690 MovieClip Frame 1Symbol 683 MovieClip
"q4"Symbol 690 MovieClip Frame 1Symbol 683 MovieClip
"af"Symbol 690 MovieClip Frame 1Symbol 337 Button
"q1"Symbol 732 MovieClip Frame 1Symbol 683 MovieClip
"q3"Symbol 732 MovieClip Frame 1Symbol 683 MovieClip
"q2"Symbol 732 MovieClip Frame 1Symbol 683 MovieClip
"ct"Symbol 732 MovieClip Frame 1Symbol 731 MovieClip
"af"Symbol 732 MovieClip Frame 1Symbol 337 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "s3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "s4"
ExportAssets (56)Timeline Frame 1Symbol 62 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 68 as "paused"
ExportAssets (56)Timeline Frame 1Symbol 89 as "sound_contr"
ExportAssets (56)Timeline Frame 1Symbol 102 as "pointer"
ExportAssets (56)Timeline Frame 1Symbol 106 as "dmg"
ExportAssets (56)Timeline Frame 1Symbol 115 as "pu2"
ExportAssets (56)Timeline Frame 1Symbol 136 as "Blood3"
ExportAssets (56)Timeline Frame 1Symbol 150 as "Blood1"
ExportAssets (56)Timeline Frame 1Symbol 167 as "Blood2"
ExportAssets (56)Timeline Frame 1Symbol 188 as "Blood4"
ExportAssets (56)Timeline Frame 1Symbol 189 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 193 as "hBar"
ExportAssets (56)Timeline Frame 1Symbol 198 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 199 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 207 as "coin"
ExportAssets (56)Timeline Frame 1Symbol 316 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 326 as "Castle"
ExportAssets (56)Timeline Frame 1Symbol 327 as "aa"
ExportAssets (56)Timeline Frame 1Symbol 329 as "pua"
ExportAssets (56)Timeline Frame 4Symbol 679 as "explosion"

Labels

"loaded"Symbol 352 MovieClip Frame 3

Dynamic Text Variables

awardNameSymbol 402 EditableText"<p align="left"><font face="Verdana" size="12" color="#1a1a1a" letterSpacing="0.000000" kerning="1">Kill A Ninja Minion</font></p>"
dTxtSymbol 422 EditableText"<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">00000</font></p>"
rTxtSymbol 423 EditableText"<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>"
mTxtSymbol 424 EditableText"<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>"
tTxtSymbol 425 EditableText"<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>"
pTxtSymbol 426 EditableText"<p align="left"><font face="Calibri" size="20" color="#333333" letterSpacing="0.000000" kerning="1">0000</font></p>"
l1Symbol 448 EditableText"<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level: 0</font></p>"
s1Symbol 449 EditableText"<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Skill: 0</font></p>"
l2Symbol 450 EditableText"<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level: 0</font></p>"
s2Symbol 451 EditableText"<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Skill: 0</font></p>"
c1Symbol 452 EditableText"<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>"
c2Symbol 453 EditableText"<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Cost: 0</font></p>"
d1Symbol 454 EditableText"<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">This is the text of the description that says </font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">things about how purchasing a skill level will 1up</font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">your archer.</font></p>"
d2Symbol 455 EditableText"<p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">This is the text of the description that says </font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">things about how purchasing a skill level will 1up</font></p><p align="left"><font face="Calibri" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">your archer.</font></p>"
dTxtSymbol 456 EditableText"<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">100</font></p>"
kTxtSymbol 457 EditableText"<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">5033</font></p>"
mTxtSymbol 458 EditableText"<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">$503,506</font></p>"
aTxtSymbol 459 EditableText"<p align="left"><font face="Vivaldi" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">64/100</font></p>"
l1Symbol 478 EditableText"<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b> 0 / 3</b></font></p>"
c1Symbol 479 EditableText"<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$0</b></font></p>"
d1Symbol 480 EditableText"<p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Increase the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a clic</b></font></p><p align="left"><font face="Calibri" size="14" color="#000000" letterSpacing="0.000000" kerning="1"><b>Increase the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a click blaIncrease the power of a clic</b></font></p>"
moneyTxtSymbol 481 EditableText"<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>$1,002,506</b></font></p>"
pTxtSymbol 490 EditableText"<p align="center"><font face="Calibri" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>X for price Y?</b></font></p>"
sTxtSymbol 688 EditableText"<p align="center"><font face="Verdana" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>"
s2TxtSymbol 729 EditableText"<p align="center"><font face="Verdana" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>You will lose 50% of your people</b></font></p>"
sTxtSymbol 730 EditableText"<p align="center"><font face="Verdana" size="54" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>"
n2Symbol 753 EditableText"<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>"
n4Symbol 754 EditableText"<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>"
n6Symbol 755 EditableText"<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>"
n8Symbol 756 EditableText"<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>"
n1Symbol 757 EditableText"<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>"
n3Symbol 758 EditableText"<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>"
n5Symbol 759 EditableText"<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>"
n7Symbol 760 EditableText"<p align="right"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"> &nbsp;17/17</font></p>"
h1Symbol 767 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h2Symbol 768 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h3Symbol 769 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h4Symbol 770 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h5Symbol 771 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h6Symbol 772 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h7Symbol 773 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h8Symbol 774 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h9Symbol 775 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h10Symbol 776 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h11Symbol 777 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h12Symbol 778 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h13Symbol 779 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h14Symbol 780 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h15Symbol 781 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h16Symbol 782 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h17Symbol 785 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h18Symbol 786 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h19Symbol 787 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"
h20Symbol 788 EditableText"<p align="left"><font face="Verdana" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill two enemies &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>"




http://swfchan.com/19/90355/info.shtml
Created: 28/3 -2019 11:40:41 Last modified: 28/3 -2019 11:40:41 Server time: 26/04 -2024 03:28:22