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PinkTris - play tetris and undress sexy playboy beauty.swf

This is the info page for
Flash #90370

(Click the ID number above for more basic data on this flash file.)


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pics

PAUSE

GAME OVER

INSTRUCTIONS

Space - Pause      Up Arrow - Rotate             Right Arrow - Move Right
Left Arrow - Move Left      Down Arrow - Fast Drop

Space - Pause *  Up Arrow - Rotate * Right Arrow - Move Right * Left Arrow - Move Left * Down Arrow - Fast Drop

www.pinkgames.com

START

START

START

ActionScript [AS1/AS2]

Frame 1
Frame 4
if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("codice"); } else { gotoAndPlay ("preloader"); }
Frame 5
function Inizializzalivelli() { var i; var j; matsfondo = new Array(); liv1 = new Array(); liv2 = new Array(); liv3 = new Array(); liv4 = new Array(); liv5 = new Array(); liv6 = new Array(); liv7 = new Array(); liv8 = new Array(); liv9 = new Array(); liv10 = new Array(); i = 0; while (i < maxrig) { matsfondo[i] = new Array(); liv1[i] = new Array(); liv2[i] = new Array(); liv3[i] = new Array(); liv4[i] = new Array(); liv5[i] = new Array(); liv6[i] = new Array(); liv7[i] = new Array(); liv8[i] = new Array(); liv9[i] = new Array(); liv10[i] = new Array(); j = 0; while (j < maxcol) { matsfondo[i][j] = 0; liv1[i][j] = 0; liv2[i][j] = 0; liv3[i][j] = 0; liv4[i][j] = 0; liv5[i][j] = 0; liv6[i][j] = 0; liv7[i][j] = 0; liv8[i][j] = 0; liv9[i][j] = 0; liv10[i][j] = 0; j++; } i++; } liv3[maxrig - 1][0] = (random(7) + 100) + 1; liv3[maxrig - 2][0] = (random(7) + 100) + 1; liv3[maxrig - 3][0] = (random(7) + 100) + 1; liv3[maxrig - 4][0] = (random(7) + 100) + 1; liv3[maxrig - 5][0] = (random(7) + 100) + 1; liv3[maxrig - 6][0] = (random(7) + 100) + 1; liv3[maxrig - 7][0] = (random(7) + 100) + 1; liv3[maxrig - 8][0] = (random(7) + 100) + 1; liv3[maxrig - 1][9] = (random(7) + 100) + 1; liv3[maxrig - 2][9] = (random(7) + 100) + 1; liv3[maxrig - 3][9] = (random(7) + 100) + 1; liv3[maxrig - 4][9] = (random(7) + 100) + 1; liv3[maxrig - 5][9] = (random(7) + 100) + 1; liv3[maxrig - 6][9] = (random(7) + 100) + 1; liv3[maxrig - 7][9] = (random(7) + 100) + 1; liv3[maxrig - 8][9] = (random(7) + 100) + 1; liv4[maxrig - 1][1] = (random(7) + 100) + 1; liv4[maxrig - 1][6] = (random(7) + 100) + 1; liv4[maxrig - 2][3] = (random(7) + 100) + 1; liv4[maxrig - 2][8] = (random(7) + 100) + 1; liv4[maxrig - 3][5] = (random(7) + 100) + 1; liv4[maxrig - 4][2] = (random(7) + 100) + 1; liv4[maxrig - 4][6] = (random(7) + 100) + 1; liv4[maxrig - 4][7] = (random(7) + 100) + 1; liv4[maxrig - 5][0] = (random(7) + 100) + 1; liv4[maxrig - 5][3] = (random(7) + 100) + 1; liv5[maxrig - 1][0] = (random(7) + 100) + 1; liv5[maxrig - 1][1] = (random(7) + 100) + 1; liv5[maxrig - 1][3] = (random(7) + 100) + 1; liv5[maxrig - 1][4] = (random(7) + 100) + 1; liv5[maxrig - 1][5] = (random(7) + 100) + 1; liv5[maxrig - 1][6] = (random(7) + 100) + 1; liv5[maxrig - 1][8] = (random(7) + 100) + 1; liv5[maxrig - 1][9] = (random(7) + 100) + 1; liv5[maxrig - 2][1] = (random(7) + 100) + 1; liv5[maxrig - 2][2] = (random(7) + 100) + 1; liv5[maxrig - 2][4] = (random(7) + 100) + 1; liv5[maxrig - 2][5] = (random(7) + 100) + 1; liv5[maxrig - 2][7] = (random(7) + 100) + 1; liv5[maxrig - 2][8] = (random(7) + 100) + 1; liv5[maxrig - 3][2] = (random(7) + 100) + 1; liv5[maxrig - 3][3] = (random(7) + 100) + 1; liv5[maxrig - 3][6] = (random(7) + 100) + 1; liv5[maxrig - 3][7] = (random(7) + 100) + 1; liv5[maxrig - 4][3] = (random(7) + 100) + 1; liv5[maxrig - 4][4] = (random(7) + 100) + 1; liv5[maxrig - 4][5] = (random(7) + 100) + 1; liv5[maxrig - 4][6] = (random(7) + 100) + 1; liv5[maxrig - 5][4] = (random(7) + 100) + 1; liv5[maxrig - 5][5] = (random(7) + 100) + 1; liv6[maxrig - 12][0] = (random(7) + 100) + 1; liv6[maxrig - 12][1] = (random(7) + 100) + 1; liv6[maxrig - 12][2] = (random(7) + 100) + 1; liv6[maxrig - 12][3] = (random(7) + 100) + 1; liv6[maxrig - 12][4] = (random(7) + 100) + 1; liv6[maxrig - 12][7] = (random(7) + 100) + 1; liv6[maxrig - 12][8] = (random(7) + 100) + 1; liv6[maxrig - 12][9] = (random(7) + 100) + 1; liv7[maxrig - 1][0] = (random(7) + 100) + 1; liv7[maxrig - 2][1] = (random(7) + 100) + 1; liv7[maxrig - 3][2] = (random(7) + 100) + 1; liv7[maxrig - 4][3] = (random(7) + 100) + 1; liv7[maxrig - 5][4] = (random(7) + 100) + 1; liv7[maxrig - 6][5] = (random(7) + 100) + 1; liv7[maxrig - 7][6] = (random(7) + 100) + 1; liv7[maxrig - 8][7] = (random(7) + 100) + 1; liv7[maxrig - 9][8] = (random(7) + 100) + 1; liv7[maxrig - 10][9] = (random(7) + 100) + 1; liv8[maxrig - 1][0] = (random(7) + 100) + 1; liv8[maxrig - 2][1] = (random(7) + 100) + 1; liv8[maxrig - 3][0] = (random(7) + 100) + 1; liv8[maxrig - 4][1] = (random(7) + 100) + 1; liv8[maxrig - 5][0] = (random(7) + 100) + 1; liv8[maxrig - 6][1] = (random(7) + 100) + 1; liv8[maxrig - 7][0] = (random(7) + 100) + 1; liv8[maxrig - 8][1] = (random(7) + 100) + 1; liv8[maxrig - 9][0] = (random(7) + 100) + 1; liv8[maxrig - 1][8] = (random(7) + 100) + 1; liv8[maxrig - 2][9] = (random(7) + 100) + 1; liv8[maxrig - 3][8] = (random(7) + 100) + 1; liv8[maxrig - 4][9] = (random(7) + 100) + 1; liv8[maxrig - 5][8] = (random(7) + 100) + 1; liv8[maxrig - 6][9] = (random(7) + 100) + 1; liv8[maxrig - 7][8] = (random(7) + 100) + 1; liv8[maxrig - 8][9] = (random(7) + 100) + 1; liv8[maxrig - 9][8] = (random(7) + 100) + 1; liv9[maxrig - 9][4] = (random(7) + 100) + 1; liv9[maxrig - 9][5] = (random(7) + 100) + 1; liv9[maxrig - 8][3] = (random(7) + 100) + 1; liv9[maxrig - 8][6] = (random(7) + 100) + 1; liv9[maxrig - 7][2] = (random(7) + 100) + 1; liv9[maxrig - 7][7] = (random(7) + 100) + 1; liv9[maxrig - 6][2] = (random(7) + 100) + 1; liv9[maxrig - 6][7] = (random(7) + 100) + 1; liv9[maxrig - 5][3] = (random(7) + 100) + 1; liv9[maxrig - 5][6] = (random(7) + 100) + 1; liv9[maxrig - 4][4] = (random(7) + 100) + 1; liv9[maxrig - 4][5] = (random(7) + 100) + 1; liv10[maxrig - 13][0] = (random(7) + 100) + 1; liv10[maxrig - 13][9] = (random(7) + 100) + 1; liv10[maxrig - 12][1] = (random(7) + 100) + 1; liv10[maxrig - 12][8] = (random(7) + 100) + 1; liv10[maxrig - 11][2] = (random(7) + 100) + 1; liv10[maxrig - 11][7] = (random(7) + 100) + 1; liv10[maxrig - 10][3] = (random(7) + 100) + 1; liv10[maxrig - 10][6] = (random(7) + 100) + 1; liv10[maxrig - 9][4] = (random(7) + 100) + 1; liv10[maxrig - 9][5] = (random(7) + 100) + 1; } function Sceglilivello() { if (numlevel == 1) { matsfondo = liv1; numcicli = 0; numrig = 5; puntiliv = 1; } else if (numlevel == 2) { matsfondo = liv2; numcicli = 1; numrig = 10; puntiliv = 2; } else if (numlevel == 3) { matsfondo = liv3; numcicli = 2; numrig = 12; puntiliv = 4; } else if (numlevel == 4) { matsfondo = liv4; numcicli = 2; numrig = 10; puntiliv = 7; } else if (numlevel == 5) { matsfondo = liv5; numcicli = 2; numrig = 12; puntiliv = 8; } else if (numlevel == 6) { matsfondo = liv6; numcicli = 2; numrig = 12; puntiliv = 9; } else if (numlevel == 7) { matsfondo = liv7; numcicli = 2; numrig = 10; puntiliv = 11; } else if (numlevel == 8) { matsfondo = liv8; numcicli = 2; numrig = 10; puntiliv = 13; } else if (numlevel == 9) { matsfondo = liv9; numcicli = 2; numrig = 12; puntiliv = 16; } else if (numlevel == 10) { matsfondo = liv10; numcicli = 2; numrig = 8; puntiliv = 17; } Matimage(matsfondo); } function Sommat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] + b[rig][col]; col++; } rig++; } } function Difmat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] - b[rig][col]; col++; } rig++; } } function Matimage(rig, col, valx) { var valxx; if (valx != 0) { valxx = valx % 100; setProperty((("mat" + rig) + "_") + col, _visible , true); eval ((("mat" + rig) + "_") + col).gotoAndStop(valxx); } else { setProperty((("mat" + rig) + "_") + col, _visible , false); } } function Statiniz() { var i; i = 0; while (i < 7) { Set("contastat" + i, 0); setProperty("barra" + i, _visible , false); i++; } } function Statnorm() { var i; var minim; minim = 100; i = 0; while (i < 7) { minim = Math.min(eval ("contastat" + i), minim); i++; } i = 0; while (i < 7) { Set("contastat" + i, eval ("contastat" + i) - minim); if (eval ("contastat" + i) == 0) { setProperty("barra" + i, _visible , false); } else { eval ("barra" + i).gotoAndStop(eval ("contastat" + i)); } i++; } } function Statistiche(num, valx) { setProperty("barra" + num, _visible , true); eval ("barra" + num).gotoAndStop(valx); } function Matimage2(rig, col, tr) { setProperty((("mat" + rig) + "_") + col, _alpha , tr); } function CreaMatrix() { var i; var j; var contatore = 0; i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { contatore++; duplicateMovieClip (mat, (("mat" + i) + "_") + j, contatore); setProperty((("mat" + i) + "_") + j, _x , posx + (j * larg)); setProperty((("mat" + i) + "_") + j, _y , posy + (i * alt)); setProperty((("mat" + i) + "_") + j, _visible , false); setProperty((("mat" + i) + "_") + j, _alpha , 100); j++; } i++; } duplicateMovieClip (scrittapunti, "scrittapunti2", 400); duplicateMovieClip (scrittafine, "scrittafine2", 401); setProperty(scrittafine2, _x , 100); setProperty(scrittafine2, _y , 100); setProperty(scrittafine2, _visible , false); duplicateMovieClip (scrittapausa, "scrittapausa2", 402); setProperty(scrittapausa2, _x , 100); setProperty(scrittapausa2, _y , 100); setProperty(scrittapausa2, _visible , false); } function Sceltapezzo() { if (tipoinizio == 0) { distdx = 4; distup = maxrig - 2; val0 = 1; val1 = 1; val2 = 1; val3 = 1; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 1) { distdx = 2; distup = maxrig - 1; val0 = 2; val1 = 2; val2 = 2; val3 = 2; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind; col3 = colind + 3; } else if (tipoinizio == 2) { distdx = 3; distup = maxrig - 2; val0 = 3; val1 = 3; val2 = 3; val3 = 3; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 3) { distdx = 3; distup = maxrig - 2; val0 = 4; val1 = 4; val2 = 4; val3 = 4; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind; } else if (tipoinizio == 4) { distdx = 3; distup = maxrig - 2; val0 = 5; val1 = 5; val2 = 5; val3 = 5; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind + 1; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 5) { distdx = 3; distup = maxrig - 2; val0 = 6; val1 = 6; val2 = 6; val3 = 6; rig0 = rigind; col0 = colind + 1; rig1 = rigind; col1 = colind + 2; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 6) { distdx = 3; distup = maxrig - 2; val0 = 7; val1 = 7; val2 = 7; val3 = 7; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 1; } indicerot = 0; distsx = 4; if ((((matsfondo[rig0][col0] < 100) && (matsfondo[rig1][col1] < 100)) && (matsfondo[rig2][col2] < 100)) && (matsfondo[rig3][col3] < 100)) { matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); verificainiziale = 0; } else { verificainiziale = 1; } } function Prossimopezzo() { i = 0; while (i < 7) { setProperty("prossimo.pezzo" + i, _visible , false); i++; } if (tipoprossimo == 0) { setProperty("prossimo.pezzo0", _visible , true); } else if (tipoprossimo == 1) { setProperty("prossimo.pezzo1", _visible , true); } else if (tipoprossimo == 2) { setProperty("prossimo.pezzo2", _visible , true); } else if (tipoprossimo == 3) { setProperty("prossimo.pezzo3", _visible , true); } else if (tipoprossimo == 4) { setProperty("prossimo.pezzo4", _visible , true); } else if (tipoprossimo == 5) { setProperty("prossimo.pezzo5", _visible , true); } else if (tipoprossimo == 6) { setProperty("prossimo.pezzo6", _visible , true); } } function Shiftdxsx(dir) { if (dir == 1) { if (distdx != 0) { if ((((matsfondo[rig0][col0 + 1] < 100) && (matsfondo[rig1][col1 + 1] < 100)) && (matsfondo[rig2][col2 + 1] < 100)) && (matsfondo[rig3][col3 + 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][++col0] = val0; matsfondo[rig1][++col1] = val1; matsfondo[rig2][++col2] = val2; matsfondo[rig3][++col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx--; distsx++; } } } else if (distsx != 0) { if ((((matsfondo[rig0][col0 - 1] < 100) && (matsfondo[rig1][col1 - 1] < 100)) && (matsfondo[rig2][col2 - 1] < 100)) && (matsfondo[rig3][col3 - 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][--col0] = val0; matsfondo[rig1][--col1] = val1; matsfondo[rig2][--col2] = val2; matsfondo[rig3][--col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx++; distsx--; } } } function Rotazione() { var rotrig0; var rotcol0; var rotrig1; var rotcol1; var rotrig2; var rotcol2; var rotrig3; var rotcol3; var rotdistdx; var rotdistsx; var rotdistup; var flag = 0; rotrig0 = rig0; rotcol0 = col0; rotrig1 = rig1; rotcol1 = col1; rotrig2 = rig2; rotcol2 = col2; rotrig3 = rig3; rotcol3 = col3; if (tipoinizio == 0) { flag = 1; } else if (tipoinizio == 1) { indicerot = indicerot % 2; if ((indicerot == 0) && (2 < distup)) { rotdistdx = distdx + 2; rotdistsx = distsx + 1; rotdistup = distup - 3; rotrig0 = rig1 + 1; rotcol0 = col1; rotrig2 = rig1 + 2; rotcol2 = col1; rotrig3 = rig1 + 3; rotcol3 = col1; } else if (((indicerot == 1) && (distdx >= 2)) && (distsx >= 1)) { rotdistdx = distdx - 2; rotdistsx = distsx - 1; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = col1 - 1; rotrig2 = rig1; rotcol2 = col1 + 1; rotrig3 = rig1; rotcol3 = col1 + 2; } else if ((indicerot == 1) && (distdx < 2)) { rotdistdx = 0; rotdistsx = 6; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = 6; rotrig1 = rig1; rotcol1 = 7; rotrig2 = rig1; rotcol2 = 8; rotrig3 = rig1; rotcol3 = 9; } else { flag = 1; } val0 = 2; val1 = 2; val2 = 2; val3 = 2; } else if (tipoinizio == 2) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig0 + 1; rotcol2 = col0; rotrig3 = rig0 + 2; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig1 = rig2; rotcol1 = col2 + 2; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig2; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig3 + 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig2 = rig1; rotcol2 = col1 + 1; rotcol3 = col1 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig1; rotcol2 = 9; rotrig3 = rig1 + 1; rotcol3 = 9; } else { flag = 1; } val0 = 3; val1 = 3; val2 = 3; val3 = 3; } else if (tipoinizio == 3) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3 + 1; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 + 2; rotrig1 = rig3; rotcol1 = col3 + 2; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 9; rotrig1 = rig3; rotcol1 = 9; rotrig2 = rig3; rotcol2 = 8; rotrig3 = rig3; rotcol3 = 7; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2 - 1; rotrig1 = rig2 - 1; rotcol1 = col2; rotrig3 = rig2 + 1; rotcol3 = col2; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig2 = rig0; rotcol2 = col1 + 1; rotrig3 = rig0 + 1; rotcol3 = col0; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig0; rotcol1 = 8; rotrig2 = rig0; rotcol2 = 9; rotrig3 = rig0 + 1; rotcol3 = 7; } else { flag = 1; } val0 = 4; val1 = 4; val2 = 4; val3 = 4; } else if (tipoinizio == 4) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig2; rotrig3 = rig2 + 1; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig2; rotcol2 = 8; rotrig3 = rig2; rotcol3 = 9; } else { flag = 1; } val0 = 5; val1 = 5; val2 = 5; val3 = 5; } else if (tipoinizio == 5) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2; rotrig1 = rig3 + 1; rotcol1 = col3; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig1 = rig3 - 1; rotcol1 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 8; rotrig1 = rig0; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else { flag = 1; } val0 = 6; val1 = 6; val2 = 6; val3 = 6; } else if (tipoinizio == 6) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3; rotcol1 = col0; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 8; rotrig1 = rig3; rotcol1 = 7; rotrig2 = rig3; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 - 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 - 1; rotcol2 = col3 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 7; rotrig1 = rig3 - 1; rotcol1 = 8; rotrig2 = rig3 - 1; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else { flag = 1; } val0 = 7; val1 = 7; val2 = 7; val3 = 7; } if (((((flag == 0) && (matsfondo[rotrig0][rotcol0] < 100)) && (matsfondo[rotrig1][rotcol1] < 100)) && (matsfondo[rotrig2][rotcol2] < 100)) && (matsfondo[rotrig3][rotcol3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); rig0 = rotrig0; col0 = rotcol0; rig1 = rotrig1; col1 = rotcol1; rig2 = rotrig2; col2 = rotcol2; rig3 = rotrig3; col3 = rotcol3; matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx = rotdistdx; distsx = rotdistsx; distup = rotdistup; indicerot++; } } function Shiftbasso() { if (distup != 0) { if ((((matsfondo[rig0 + 1][col0] < 100) && (matsfondo[rig1 + 1][col1] < 100)) && (matsfondo[rig2 + 1][col2] < 100)) && (matsfondo[rig3 + 1][col3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[++rig0][col0] = val0; matsfondo[++rig1][col1] = val1; matsfondo[++rig2][col2] = val2; matsfondo[++rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distup--; x = 1; } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; if (distup >= (maxrig - 2)) { setProperty(scrittafine2, _visible , true); gotoAndPlay ("fine"); } else { punti = ((puntiliv * puntiliv) + (puntiliv * distup)) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay ("eliminariga"); } } } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; punti = (puntiliv * puntiliv) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay ("eliminariga"); } } posx = 35; posy = 35; larg = 15; alt = 15; sfasoriz = 8; sfasvert = -10; nummaxliv = 11; nummaxcrediti = 5; numlevel = 0; numrig = 0; numrigrimanenti = 0; numrigeliminate = 0; numcicli = 0; maxrig = 22; maxcol = 10; rig0 = 0; col0 = 0; rigind = 0; colind = Math.floor(maxcol / 2) - 1; verificainiziale = 0; bloccoshift = 0; cicloriga = 0; contacol = 0; alp = 100; punti = 0; punteggio = 0; recordpunti = 10000;
Frame 6
t_pausa = "PAUSE"; t_livello = "LEVEL:"; t_prossimopezzo = "NEXT:"; t_punteggio = "SCORE:"; t_righerimanenti = "LINES:"; t_record = "HI-SCORE"; t_versione = "Version 2 Beta 6";
Frame 7
gotoAndPlay ("fine");
Frame 8
loadMovieNum ("sound.swf", 1); Mouse.show(); Creamatrix(); maxpunti = 0; numcrediti = nummaxcrediti; Inizializzalivelli(); punteggio = 0; if (codice != 0) { numlevel = codice; } Statiniz(); function Sceglilivello() { if (numlevel == 1) { tellTarget ("/pics") { stop(); }; matsfondo = liv1; numcicli = 0; numrig = 5; puntiliv = 1; } else if (numlevel == 2) { tellTarget ("/pics") { gotoAndPlay ("02"); play(); }; matsfondo = liv2; numcicli = 1; numrig = 10; puntiliv = 2; } else if (numlevel == 3) { tellTarget ("/pics") { gotoAndPlay ("03"); play(); }; matsfondo = liv3; numcicli = 2; numrig = 12; puntiliv = 4; } else if (numlevel == 4) { tellTarget ("/pics") { gotoAndPlay ("04"); play(); }; matsfondo = liv4; numcicli = 2; numrig = 10; puntiliv = 7; } else if (numlevel == 5) { tellTarget ("/pics") { gotoAndPlay ("05"); play(); }; matsfondo = liv5; numcicli = 2; numrig = 12; puntiliv = 8; } else if (numlevel == 6) { tellTarget ("/pics") { gotoAndPlay ("06"); play(); }; matsfondo = liv6; numcicli = 2; numrig = 12; puntiliv = 9; } else if (numlevel == 7) { tellTarget ("/pics") { gotoAndPlay ("07"); play(); }; matsfondo = liv7; numcicli = 2; numrig = 10; puntiliv = 11; } else if (numlevel == 8) { tellTarget ("/pics") { gotoAndPlay ("08"); play(); }; matsfondo = liv8; numcicli = 2; numrig = 10; puntiliv = 13; } else if (numlevel == 9) { tellTarget ("/pics") { gotoAndPlay ("09"); play(); }; matsfondo = liv9; numcicli = 2; numrig = 12; puntiliv = 16; } else if (numlevel == 10) { tellTarget ("/pics") { gotoAndPlay ("10"); play(); }; matsfondo = liv10; numcicli = 2; numrig = 8; puntiliv = 17; } Matimage(matsfondo); }
Frame 9
numlevel++; Sceglilivello(); numrigrimanenti = numrig; numrigeliminate = 0; tipoprossimo = random(7); i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } bloccoshift = 0;
Frame 14
tipoinizio = tipoprossimo; tipoprossimo = random(7); Prossimopezzo(); Sceltapezzo(); setProperty(prossimo, _visible , true); x = 1; eval ("contastat" + tipoinizio)++; if (100 < eval ("contastat" + tipoinizio)) { Statnorm(); } else { Statistiche(tipoinizio, eval ("contastat" + tipoinizio)); }
Frame 15
Frame 17
Frame 18
Frame 20
if ((x == 1) && (bloccoshift == 0)) { bloccoshift = 1; puntidoppi = 1; Shiftbasso(); bloccoshift = 0; }
Frame 21
if (x == 1) { if (numcicli == 0) { gotoAndPlay ("shift_0"); } else if (numcicli == 1) { gotoAndPlay ("shift_1"); } else if (numcicli == 2) { gotoAndPlay ("shift_2"); } } else { gotoAndPlay ("nuovopezzo"); }
Frame 42
bloccoshift = 1; if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay ("prossimolivello"); } else { bloccoshift = 0; gotoAndPlay ("ciclo"); } }
Frame 43
contacol = 0; while ((contacol < maxcol) && (cicloriga < maxrig)) { contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] != 0) { contacol++; } r++; } if (contacol < maxcol) { cicloriga++; } }
Frame 44
if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay ("prossimolivello"); } else { bloccoshift = 0; gotoAndPlay ("ciclo"); } } if (alp == 0) { colon = 0; while (colon < maxcol) { setProperty((("mat" + cicloriga) + "_") + colon, _visible , false); setProperty((("mat" + cicloriga) + "_") + colon, _alpha , 100); colon++; } alp = 100; gotoAndPlay ("elimina"); }
Frame 45
alp = alp - 5; colon = 0; while (colon < maxcol) { Matimage2(cicloriga, colon, alp); colon++; } gotoAndPlay ("alpha");
Frame 46
numrigeliminate++; numrigbonus++; if (numrigbonus == 1) { punti = 50; } else if (numrigbonus == 2) { punti = 100; } else if (numrigbonus == 3) { punti = 250; } else if (numrigbonus == 4) { punti = 500; } punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((cicloriga + 1) * alt)); scrittapunti2.play(); } if (0 < numrigrimanenti) { numrigrimanenti--; } i = cicloriga; while (0 < i) { j = maxcol - 1; while (j >= 0) { matsfondo[i][j] = matsfondo[i - 1][j]; j--; } i--; } j = 0; while (j < maxcol) { matsfondo[0][j] = 0; j++; } i = 0; while (i < (cicloriga + 1)) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } cicloriga++; gotoAndPlay ("eliminariga");
Frame 49
cicloriga = 0; cbonus = 0; ccbonus = 0; puntix = 0; contabonus = 1; bloccoshift = 1;
Frame 50
contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] == 0) { contacol++; } r++; } if (contacol < maxcol) { cbonus = 1; } cicloriga++;
Frame 51
if (cbonus == 0) { gotoAndPlay ("ciclobonus"); }
Frame 53
if (1 >= cicloriga) { gotoAndPlay ("fine"); } if (contabonus < (cicloriga - 2)) { puntix = puntix + (10 * contabonus); contabonus++; j = 0; while (j < maxcol) { Matimage(contabonus, j, 8); j++; } } else { ccbonus = 1; }
Frame 54
if (ccbonus == 0) { gotoAndPlay ("bonuslivello"); }
Frame 55
punti = puntix; punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + (cicloriga * alt)); scrittapunti2.play(); }
Frame 87
if (numlevel < 10) { bloccoshift = 0; gotoAndPlay ("implivello"); } else { setProperty(scrittafine2, _visible , true); gotoAndPlay ("fine"); }
Frame 89
Mouse.show(); stop();
Frame 90
Mouse.show(); setProperty(prossimo, _visible , false); if (recordpunti < punteggio) { recordpunti = punteggio; } stop();
Frame 91
Frame 141
gotoAndStop ("fine");
Symbol 9 MovieClip Frame 3
if ((0 < _root.getBytesLoaded()) && (_root.getBytesLoaded() < _root.getBytesTotal())) { x = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; loadText.text = String(Math.round(x)) + "%"; gotoAndPlay(this._currentframe - 1); } else if ((_root.getBytesLoaded() == _root.getBytesTotal()) && (100 < _root.getBytesTotal())) { gotoAndPlay(this._currentframe + 1); } if (_root.getBytesTotal() < 100) { gotoAndPlay(this._currentframe - 1); }
Symbol 9 MovieClip Frame 4
loadText.text = "100%";
Symbol 9 MovieClip Frame 20
_parent.gotoAndPlay("fadeout"); stop();
Symbol 10 MovieClip Frame 1
stop(); _root.stop();
Symbol 10 MovieClip Frame 16
stop(); _root.gotoAndPlay(_root._currentframe + 1);
Symbol 13 Button
on (release) { getURL ("http://www.pinkgames.com/", "_blank"); }
Symbol 44 Button
on (keyPress "<Right>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(1); bloccoshift = 0; } } on (keyPress "<Left>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(0); bloccoshift = 0; } } on (keyPress "<Down>") { if ((bloccoshift == 0) && (x == 1)) { bloccoshift = 1; puntidoppi = 2; Shiftbasso(); bloccoshift = 0; } } on (keyPress "<Up>") { if (bloccoshift == 0) { bloccoshift = 1; Rotazione(); bloccoshift = 0; } } on (keyPress "<Space>") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay ("pausa"); } } on (keyPress "<Space>") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay ("pausa"); } }
Symbol 68 MovieClip Frame 1
stop();
Symbol 68 MovieClip Frame 5
stop();
Symbol 68 MovieClip Frame 9
stop();
Symbol 68 MovieClip Frame 13
stop();
Symbol 68 MovieClip Frame 17
stop();
Symbol 68 MovieClip Frame 21
stop();
Symbol 68 MovieClip Frame 26
stop();
Symbol 68 MovieClip Frame 30
stop();
Symbol 68 MovieClip Frame 34
stop();
Symbol 68 MovieClip Frame 38
stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 17
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 3
stop();
Symbol 97 MovieClip Frame 4
stop();
Symbol 97 MovieClip Frame 5
stop();
Symbol 97 MovieClip Frame 6
stop();
Symbol 97 MovieClip Frame 7
stop();
Symbol 97 MovieClip Frame 8
stop();
Symbol 117 Button
on (release) { getURL ("http://www.pinkgames.com/", "_blank"); }
Symbol 126 Button
on (keyPress "<Space>") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa); } on (keyPress "<Space>") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa); }
Symbol 130 Button
on (release) { gotoAndPlay ("inizializza"); }

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Instance Names

"pics"Frame 8Symbol 68 MovieClip
"scrittapunti"Frame 8Symbol 87 MovieClip
"mat"Frame 8Symbol 97 MovieClip
"scrittapausa"Frame 8Symbol 100 MovieClip
"scrittafine"Frame 8Symbol 102 MovieClip
"prossimo"Frame 14Symbol 125 MovieClip
"pic01"Symbol 68 MovieClip Frame 1Symbol 47 MovieClip
"pezzo0"Symbol 125 MovieClip Frame 1Symbol 118 MovieClip
"pezzo1"Symbol 125 MovieClip Frame 1Symbol 119 MovieClip
"pezzo2"Symbol 125 MovieClip Frame 1Symbol 120 MovieClip
"pezzo3"Symbol 125 MovieClip Frame 1Symbol 121 MovieClip
"pezzo4"Symbol 125 MovieClip Frame 1Symbol 122 MovieClip
"pezzo5"Symbol 125 MovieClip Frame 1Symbol 123 MovieClip
"pezzo6"Symbol 125 MovieClip Frame 1Symbol 124 MovieClip

Labels

"preloader"Frame 1
"codice"Frame 5
"inizializza"Frame 8
"implivello"Frame 9
"nuovopezzo"Frame 14
"shift_0"Frame 15
"shift_1"Frame 17
"shift_2"Frame 18
"ciclo"Frame 21
"eliminariga"Frame 42
"alpha"Frame 44
"elimina"Frame 46
"prossimolivello"Frame 49
"ciclobonus"Frame 50
"bonuslivello"Frame 53
"bonuspunti"Frame 55
"pausa"Frame 89
"fine"Frame 90
"intro"Frame 91
"fadeout"Symbol 10 MovieClip Frame 2
"01"Symbol 68 MovieClip Frame 1
"02"Symbol 68 MovieClip Frame 5
"03"Symbol 68 MovieClip Frame 9
"04"Symbol 68 MovieClip Frame 13
"05"Symbol 68 MovieClip Frame 17
"06"Symbol 68 MovieClip Frame 21
"07"Symbol 68 MovieClip Frame 26
"08"Symbol 68 MovieClip Frame 30
"09"Symbol 68 MovieClip Frame 34
"10"Symbol 68 MovieClip Frame 38

Dynamic Text Variables

t_livelloSymbol 79 EditableText""
numrigrimanentiSymbol 80 EditableText""
t_punteggioSymbol 81 EditableText""
punteggioSymbol 82 EditableText""
t_righerimanentiSymbol 83 EditableText""
../:puntiSymbol 85 EditableText""
../:puntiSymbol 86 EditableText""
numlevelSymbol 103 EditableText""
t_recordSymbol 104 EditableText""
recordpuntiSymbol 105 EditableText""
t_prossimopezzoSymbol 106 EditableText""




http://swfchan.com/19/90370/info.shtml
Created: 28/3 -2019 11:25:52 Last modified: 28/3 -2019 11:25:52 Server time: 26/04 -2024 15:02:29