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Dungeon Sweet Dungeon - build the greatest dungeon of all the realm.swf

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Flash #90439

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<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

release 1.2

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

DONE

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

INITIALIZING...

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

Start game

How to play

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

Next

Back

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

In this game you are  a Dungeon Master, whose goal is to
build the greatest dungeon of all the realm.

With the help of your  loyal slave you will dig the dungeon,
shaping it as you wish.

You can also visit the Beastmaster and the
Trapmaster in order to buy monsters and traps
for your dungeon.

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

When you feel ready, you can hide a treasure
in the dungeon and send your slave to town, in
order to find a hero willing to challenge you.

Will the hero be strong enough to find the treasure and escape,
or will he perish, increasing your treasure with his own gold?

As more and more heroes fail their quest, you will be able to
lure even more powerful heroes into your dungeon, till you
draw the attention of the God of Light himself...

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: GOLD

Everything has a price.
Your total gold amount will increase when you defeat a hero,
but it will decrese when you dig the dungeon, when you buy
monsters or traps, and of course when you let a hero escape with the treasure!
If your total gold drops to zero, the game is over.
If you manage to increase your total gold instead of losing it, the dungeon will
become more and more famous. As you reach 20000 gold, the God of Light
himself will try to raid your dungeon. Defeat him and you will win the game.

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: MONSTERS (1)

Visit the Beastmaster to buy monsters for your dungeon.
At first you will only be able to buy weak monsters, but as your
dungeon becomes more famous you will be able to buy more
and more powerful monsters.
Keep in mind that some monsters can move, while others stand still.
When heroes raid your dungeon, the monsters will fight and, sooner or later, will
die. Therefore you will likely need to replace dead monsters quite often...

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: MONSTERS (2)

There are four classes of monsters:
- Humanoids
- Undeads
- Beasts
- Arcanes
Each class consists of five monsters of different power levels (1, 5, 10, 25, 50).

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: TRAPS

Visit the Trapmaster to buy traps for your dungeon.
There are two classes of traps: Weak and Powerful.
At first you will be only allowed to buy Weak traps, but as your
dungeon becomes more famous, you will gain access to Powerful traps, too.
There are four kinds of traps: Physical, Fire-based, Magic-based and Mystical.
There is a Weak trap and a Powerful trap for each kind.
Traps are permanent, and can be activated once per raid when heroes step on
them. There's a chance for heroes to disarm them, too.

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: HEROES (1)

Many different heroes will try to raid your dungeon and steal your treasure.
Some of them will do it for money, some of them for glory, some of them
because You Are Evil....

- CLASS: VILLAGER
- HIT POINTS: Few
- MONSTERS: Weak vs. Undeads, Beasts, Arcanes
- RESISTANCES: None
- DISARM TRAPS SKILL:  Below average

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: HEROES (2)

- CLASS: WARRIOR
- HIT POINTS: Many
- MONSTERS: Strong vs. Humanoids; weak vs. Arcanes
- RESISTANCES: High physical resistance
- DISARM TRAPS SKILL:  Above average

- CLASS: CLERIC
- HIT POINTS: Average
- MONSTERS: Strong vs. Undeads
- RESISTANCES: High mystical resistance
- DISARM TRAPS SKILL:  Average

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: HEROES (3)

- CLASS: DRUID
- HIT POINTS: Average
- MONSTERS: Strong vs. Beasts; weak vs. Arcanes
- RESISTANCES: High fire resistance; good mystic resistance
- DISARM TRAPS SKILL:  Average

- CLASS: WIZARD
- HIT POINTS: Few
- MONSTERS: Strong vs. Arcanes; weak vs. Undeads
- RESISTANCES: High magic resistance; good fire resistance
- DISARM TRAPS SKILL:  Average

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: HEROES (4)

- CLASS: THIEF
- HIT POINTS: Few
- MONSTERS: Strong vs. Humanoids; weak vs. Undeads, Arcanes
- RESISTANCES: Slight magic resistance
- DISARM TRAPS SKILL:  Extremely high

- CLASS: RANGER
- HIT POINTS: Average
- MONSTERS: Strong vs. Beasts; weak vs. Undeads, Arcanes
- RESISTANCES: Slight physical resistance
- DISARM TRAPS SKILL:  Good

<P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><B>(C) 2008 Luca Bonisoli</B></FONT></P><P ALIGN="LEFT"><FONT FACE="Papyrus" SIZE="16" COLOR="#FFFFFF"><A HREF="http://lucabonisoli.blogspot.com"><B>http://lucabonisoli.blogspot.com</B></A></FONT></P>

GAME BASICS: HEROES (5)

- CLASS: GOD OF LIGHT AVATAR
- HIT POINTS: A whole lot
- MONSTERS: Strong vs. all monsters
- RESISTANCES: High resistance vs. everything
- DISARM TRAPS SKILL:  High

Dungeon info

- Total Gold:

- Dungeon level:

Dig dungeon

Place treasure

Beastmaster

Trapmaster

LOAD GAME

SAVE GAME

Dig dungeon

- Free cells:

Back to main

- % free cells:

Treasure

Back to main

PLACE TREA.

SET TREASURE

0

0

0

0

- Current Tr.:

Beastmaster

KILL CREAT.

BUY CREAT.

- Tot. Creat:

- Curr. Creat.:

Trapmaster

UPGR. TRAP

- Tot. Traps:

BUY TRAP

Raid mode

Lv.

999

VILLAGER

Select the traps
that you want to
upgrade...

BACK

Aaahh, yes...
This is exactly what I was looking for...

But... Master...
This is only a shallow cave...

Indeed it is now, my slave... But soon it
will become THE GREATEST
DUNGEON OF ALL THE REALM!

You are so great, Master!

Heroes will come, lured by fabulous
treasures... and they will all meet their
doom! MWAHAHAHAHAH!

Hail to the great Master!

And now, my slave...

Yes, Master?

...start digging!

...oh, crap.

ARE YOU READY TO
TEST THE DUNGEON
AGAINST A HERO?

Of course!

Not just yet...

Mmmhhh... yes, this should be enough
for now...
SLAVE! Come here, quick!

The Dungeon is ready to give a warm
welcome to a hero. Go out and find
someone to amuse me!

At once, Master!
I'm sure there are plenty of heroes
willing to raid this dungeon!

(...)

Great Master, a hero is coming!

It is a level

Excellent! Let the fun begin...

THE HERO IS DEFEATED!

You have retrievd

gold worth

of money and equipment!

HA!
That petty hero had no chance against
my evil genius!

Master, you are so great!

Indeed I am, my slave...
And now let us get ready for the next
wannabe-hero...

THE HERO HAS ESCAPED!

You have lost

gold!

DAMN! The hero has escaped with the
treasure!

It was not your fault, Master!

I know, my slave! That petty hero was
just lucky! But it won't happen again! I
will improve the dungeon at once!

Dig, my slave!
I want the dungeon to grow larger!

Let's put the bait in the dungeon to
lure the heroes...

Let's make the dungeon a little more
populated...

Let's make the dungeon a little more
interesting...

Let's check how the things are going...

Yes, this little pet will be a fine addition
to my dungeon...

Yes, this little toy should keep the
heroes busy...

CONGRATULATIONS!
Your dungeon has improved to Rank

9

Xxxxxxxxxxxxxxxxxxxxxxxx

:

DAMN!  I ran out of money!
The Gods are against me, but I will
NEVER surrender!!!

I may have failed this time...
But I will be the one to laugh at last!!!

Get ready to leave, my slave!
This dungeon was a waste of time...

...but the next one will be THE
GREATEST DUNGEON OF ALL
THE REALM!!!    MWAHAHAHAH!!!

You know, Master... somehow I think I
already heard those words before...

YOU LOSE...

YOU LOSE...

I FINALLY DID IT!!!
My dungeon is the greatest of all the
realm and will be remembered forever!

MASTER, YOU ARE SO GREAT!!!
But... what are you going to do now
that you've reached your goal?

What a stupid question!    I will move to
another realm and build an even
greater dungeon, of course!!!

Get ready to leave, my slave!
I have no more interest in this
uninspired bunch of tunnels...

...oh, crap.
More digging...

CONGRATULATIONS!!!
YOU WIN!!!

CONGRATULATIONS!!!
YOU WIN!!!

Ready to save the game.
The previous save will be overwritten.
CONTINUE?

YES

NO

GAME SAVED.

GAME SAVED.

Ready to load last saved game.
Every non-saved progress will be lost.
CONTINUE?

GAME LOADED.

GAME LOADED.

Your trap has been upgraded, sir.

Watch out, buddy. These pets bite!

BEASTMASTER

GOBLIN
(Humanoid, lv. 1)

SKELETON
(Undead, lv. 1)

BAT
(Beast, lv. 1)

SLIME
(Arcane, lv. 1)

ORC
(Humanoid, lv. 5)

ZOMBIE
(Undead, lv. 5)

SPIDER
(Beast, lv. 5)

IMP
(Arcane, lv. 5)

LIZARDMAN
(Humanoid, lv. 10)

GHOUL
(Undead, lv. 10)

SALAMANDER
(Beast, lv. 10)

GARGOYLE
(Arcane, lv. 10)

OGRE
(Humanoid, lv. 25)

GHOST
(Undead, lv. 25)

BASILISK
(Beast, lv. 25)

BEHOLDER
(Arcane, lv. 25)

GORGON
(Humanoid, lv. 50)

VAMPIRE
(Undead, lv. 50)

CHIMAERA
(Beast, lv. 50)

DRAGON
(Arcane, lv. 50)

GOBLIN

Hit Points:
Physical Res.:
Fire Res.:
Magic Res.:
Mystical Res.:
Attack 1:
Damage 1:
Attack 2:
Damage 2:
Attack 3:
Damage 3:

Humanoid

COST:
Your gold:

BUY!

XXX

XXX

XXX

XXX

XXX

XXX

XXX

XXX

XXX

XXX

XXX

XXX

XXX

Level:

XX

19

DART TRAP

Choose level:

COST:
Your gold:

BUY!

XXX

XXX

XXX

Type:
Damage x lv.:

XXX

XXX

19

I would advise you not to touch
anything, you care for your limbs...

TRAPMASTER

DART TRAP
(Physical, weak)

FLAME JET
(Fire, weak)

MAGIC BOLT
(Magic, weak)

PAIN CURSE
(Mystic, weak)

SPIKE PIT
(Physical, strong)

LAVA FLOW
(Fire, strong)

SHOCK WALL
(Magic, strong)

RUNE CIRCLE
(Mystic, strong)

GOBLIN

HP

DART TRAP

Level:

1

DART TRAP

UPGRADE!

XXX

XXX

XXX

XXX

XXX

19

MISS!

DISARMED!

BROKEN!

ActionScript [AS1/AS2]

Frame 1
TotalBytes = _root.getBytesTotal(); LoadedBytes = _root.getBytesLoaded(); PercentDone = int((LoadedBytes / TotalBytes) * 100);
Frame 2
if (LoadedBytes == TotalBytes) { nextFrame(); } else { gotoAndPlay (1); }
Frame 3
play();
Frame 6
function INITIALIZE() { _root.TreasureGold = 10; _root.SpareGold = 110; _root.DungeonRank = 0; _root.TreasureIsPlaced = false; _root.Text0seen = false; _root.Text1seen = false; _root.Text2seen = false; _root.Text3seen = false; _root.Text4seen = false; _root.Text5seen = false; _root.Text6seen = false; _root.SETUP_MAP(); _root.GET_GOLD_AND_DUNGEON_RANK(); } function SETUP_MAP__________VECCHIO() { _root.Rows = 31; _root.Columns = 31; _root.Map = new Array(); i = 0; while (i < _root.Rows) { _root.Map[i] = new Array(); j = 0; while (j < _root.Columns) { _root.Map[i][j] = 1; j++; } i++; } i = 0; while (i < (_root.Rows * _root.Columns)) { duplicateMovieClip ("_root.GroundButtonTemplate", "GroundButton" + i, i); setProperty("GroundButton" + i, _x , ((i % _root.Columns) * _root.CellSize) + _root.CellSize); setProperty("GroundButton" + i, _y , (int(i / _root.Columns) * _root.CellSize) + _root.CellSize); _root.TopLevel = i; i++; } removeMovieClip("GroundButton15"); duplicateMovieClip ("_root.ExitTemplate", "Exit", 15); setProperty("Exit", _x , GroundButton14._x + _root.CellSize); setProperty("Exit", _y , GroundButton14._y); _root.Map[0][15] = 2; removeMovieClip("GroundButton46"); _root.Map[1][15] = 0; } function SETUP_MAP() { _root.Rows = 31; _root.Columns = 31; _root.Map = new Array(); i = 0; while (i < _root.Rows) { _root.Map[i] = new Array(); j = 0; while (j < _root.Columns) { _root.Map[i][j] = 1; j++; } i++; } _root.DRAW_MAP(); } function DRAW_MAP() { _root.CellSize = 15; m = 0; while (m < _root.Rows) { n = 0; while (n < _root.Columns) { i = (m * _root.Columns) + n; if (_root.Map[m][n] == 1) { duplicateMovieClip ("_root.GroundButtonTemplate", "GroundButton" + i, i); setProperty("GroundButton" + i, _x , ((i % _root.Columns) * _root.CellSize) + _root.CellSize); setProperty("GroundButton" + i, _y , (int(i / _root.Columns) * _root.CellSize) + _root.CellSize); _root.TopLevel = i; } n++; } m++; } removeMovieClip("GroundButton15"); duplicateMovieClip ("_root.ExitTemplate", "Exit", 15); setProperty("Exit", _x , GroundButton14._x + _root.CellSize); setProperty("Exit", _y , GroundButton14._y); _root.Map[0][15] = 2; removeMovieClip("GroundButton46"); _root.Map[1][15] = 0; } function INITIALIZE_GAME() { _root.TreasureGold = 10; _root.SpareGold = 110; _root.TotalGold = _root.TreasureGold + _root.TotalGold; } function GET_GOLD_AND_DUNGEON_RANK() { _root.TotalGold = _root.TreasureGold + _root.SpareGold; i = 0; while (i < 7) { if (_root.TotalGold >= _root.DungeonRanks[i][1]) { _root.DungeonRank = _root.DungeonRanks[i][0]; } i++; } } function SETUP_HERO_MAP() { _root.Rows = 31; _root.Columns = 31; _root.HeroMap = new Array(); i = 0; while (i < _root.Rows) { _root.HeroMap[i] = new Array(); j = 0; while (j < _root.Columns) { _root.HeroMap[i][j] = 0; j++; } i++; } _root.HeroMap[0][15] = 1; _root.HeroMap[1][15] = 1; } function RESET_HERO_MAP() { _root.Rows = 31; _root.Columns = 31; i = 0; while (i < _root.Rows) { j = 0; while (j < _root.Columns) { if ((_root.HeroMap[i][j] == 0) && (_root.Map[i][j] != 2)) { _root.HeroMap[i][j] = 9999; } else { _root.HeroMap[i][j] = 0; } j++; } i++; } } function REMOVE_TILE() { if ((_root.Focus == "Dig") && (Number(_root.DungeonInfo.v0) > 4)) { N_Tile = _root.Map[_root.TempRow - 1][_root.TempColumn]; S_Tile = _root.Map[_root.TempRow + 1][_root.TempColumn]; E_Tile = _root.Map[_root.TempRow][_root.TempColumn + 1]; W_Tile = _root.Map[_root.TempRow][_root.TempColumn - 1]; if (N_tile == undefined) { N_Tile = 1; } if (S_tile == undefined) { S_Tile = 1; } if (E_tile == undefined) { E_Tile = 1; } if (W_tile == undefined) { W_Tile = 1; } if ((((N_Tile != 1) || (S_Tile != 1)) || (E_Tile != 1)) || (W_Tile != 1)) { _root.Piccone_sfx.gotoAndPlay(2); removeMovieClip("GroundButton" + ((_root.TempRow * _root.Columns) + _root.TempColumn)); _root.Map[_root.TempRow][_root.TempColumn] = 0; _root.DungeonInfo.v0 = Number(_root.DungeonInfo.v0) - 2; _root.Interface.T0.text = _root.DungeonInfo.v0; _root.DungeonInfo.v3 = Number(_root.DungeonInfo.v3) + 1; _root.Interface.T3.text = _root.DungeonInfo.v3; _root.DungeonInfo.v4 = Math.round((Number(_root.DungeonInfo.v3) / (_root.Rows * _root.Columns)) * 1000) / 10; _root.Interface.T4.text = _root.DungeonInfo.v4 + " %"; } } } function SHOW_CUTSCENE(label) { _root.TempFocus = _root.Focus; _root.Focus = "Cutscene"; duplicateMovieClip ("_root.CutsceneTemplate", "Cutscene", 10010); setProperty("_root.Cutscene", _x , 320); setProperty("_root.Cutscene", _y , 240); _root.Cutscene.gotoAndStop(label); } function CHECK_DUNGEON_LEVEL_UP() { _root.TempNewRank = Number(_root.DungeonInfo.v1) + 1; if (Number(_root.DungeonInfo.v0) >= Number(_root.DungeonRanks[_root.TempNewRank][1])) { _root.DungeonInfo.v1 = Number(_root.DungeonInfo.v1) + 1; _root.DungeonInfo.v2 = _root.DungeonRanks[_root.TempNewRank][2]; _root.SHOW_CUTSCENE("DungeonLevelUp"); } else { _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; _root.Cutscene.removeMovieClip(); } } _root.Beginning = true;
Frame 7
function SHOW_SHOP(label) { _root.Focus = "Shop"; duplicateMovieClip ("_root.ShopTemplate", "Shop", 10005); setProperty("_root.Shop", _x , 320); setProperty("_root.Shop", _y , 240); _root.Shop.gotoAndStop(label); } function SHOW_MONSTER_DETAIL(id) { _root.Focus = "MonsterDetail"; _root.Shop.ShopDetail.gotoAndStop("MonsterDetail"); _root.Shop.ShopDetail.Portrait.gotoAndStop(id + 1); setProperty("_root.Shop.ShopDetail", _y , "0"); i = 0; while (i < 17) { Set(("_root.Shop.ShopDetail.TM" + i) + ".text", eval ((("_root.Monsters.ID" + id) + ".v") + i)); i++; } i = 5; while (i < 9) { Set(("_root.Shop.ShopDetail.TM" + i) + ".text", eval (("_root.Shop.ShopDetail.TM" + i) + ".text") + "%"); i++; } } function SHOW_TRAP_DETAIL(id) { _root.Focus = "TrapDetail"; _root.Shop.ShopDetail.gotoAndStop("TrapDetail"); _root.Shop.ShopDetail.Portrait.gotoAndStop(id + 1); setProperty("_root.Shop.ShopDetail", _y , "0"); i = 0; while (i < 6) { Set(("_root.Shop.ShopDetail.TT" + i) + ".text", eval ((("_root.Traps.ID" + id) + ".v") + i)); i++; } _root.Shop.ShopDetail.TTL.text = 1; _root.TempTT5 = eval (("_root.Traps.ID" + id) + ".v5"); _root.Shop.ShopDetail.TT6.text = Math.pow(_root.TempTT5, 2); _root.TempTrapClass = eval (("_root.Traps.ID" + id) + ".v3"); _root.UPDATE_TRAP_FORBID("Buy", id, _root.TempTrapClass); } function CHECK_AVAILABLE_CELLS() { _root.AvailableCells = 0; i = 0; while (i < _root.Rows) { j = 0; while (j < _root.Columns) { if (_root.Map[i][j] == 0) { _root.AvailableCells = _root.AvailableCells + 1; } j++; } i++; } } function BUY_MONSTER() { _root.TempMonsterID = Number(_root.Shop.ShopDetail.TM0.text); _root.DungeonInfo.v0 = _root.DungeonInfo.v0 - Number(_root.Shop.ShopDetail.TM16.text); _root.Interface.T0.text = _root.DungeonInfo.v0; setProperty("_root.Shop.ShopDetail", _y , "1050"); if (_root.Text5seen == false) { _root.SHOW_CUTSCENE("BuyMonster"); } else { _root.Interface.gotoAndStop("Beastmaster"); _root.SHOW_NEW_MONSTER(); } } function BUY_TRAP() { _root.TempTrapID = Number(_root.Shop.ShopDetail.TT0.text); _root.TempTrapLevel = Number(_root.Shop.ShopDetail.TTL.text); _root.DungeonInfo.v0 = _root.DungeonInfo.v0 - Number(_root.Shop.ShopDetail.TT6.text); _root.Interface.T0.text = _root.DungeonInfo.v0; setProperty("_root.Shop.ShopDetail", _y , "1050"); if (_root.Text6seen == false) { _root.SHOW_CUTSCENE("BuyTrap"); } else { _root.Interface.gotoAndStop("TrapMaster"); _root.SHOW_NEW_TRAP(); } } function SHOW_UPGRADE_TRAP() { _root.TempTrapRow = int((_ymouse - 10) / _root.CellSize); _root.TempTrapColumn = int((_xmouse - 10) / _root.CellSize); _root.TrapFound = false; _root.TrapCounter = 0; while ((_root.TrapFound == false) && (_root.TrapCounter < 999)) { if ((_root.PlacedTraps[_root.TrapCounter][91] == _root.TempTrapRow) && (_root.PlacedTraps[_root.TrapCounter][92] == _root.TempTrapColumn)) { _root.TrapFound = true; _root.TrapID = _root.TrapCounter; } else { _root.TrapCounter = _root.TrapCounter + 1; } } if (_root.TrapCounter < 999) { duplicateMovieClip ("_root.TrapUpgradeTemplate", "TrapUpgrade", 10006); setProperty("_root.TrapUpgrade", _x , "320"); setProperty("_root.TrapUpgrade", _y , "240"); _root.Focus = "UpgradingTrap"; _root.TrapUpgrade.Portrait.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1); _root.TrapUpgrade.TT0.text = _root.PlacedTraps[_root.TrapID][0]; _root.TrapUpgrade.TT1.text = _root.PlacedTraps[_root.TrapID][1]; _root.TrapUpgrade.TT2.text = _root.PlacedTraps[_root.TrapID][2]; _root.TrapUpgrade.TT4.text = _root.PlacedTraps[_root.TrapID][4]; _root.TempTT5 = _root.PlacedTraps[_root.TrapID][5]; _root.TrapUpgrade.TT6.text = _root.PlacedTraps[_root.TrapID][6]; _root.TrapUpgrade.TT7.text = (Math.pow(_root.TempTT5, 2) * _root.PlacedTraps[_root.TrapID][6]) - _root.PlacedTraps[_root.TrapID][7]; _root.TrapUpgrade.TG.text = _root.DungeonInfo.v0; _root.UPDATE_TRAP_FORBID("Upgrade", _root.TrapID, _root.PlacedTraps[_root.TrapID][3]); } } function UPGRADE_TRAP() { _root.DungeonInfo.v0 = _root.DungeonInfo.v0 - Number(_root.TrapUpgrade.TT7.text); _root.Interface.T0.text = _root.DungeonInfo.v0; _root.PlacedTraps[_root.TrapID][6] = Number(_root.TrapUpgrade.TT6.text); _root.PlacedTraps[_root.TrapID][7] = _root.PlacedTraps[_root.TrapID][7] + Number(_root.TrapUpgrade.TT7.text); _root.PlacedTraps[_root.TrapID][8] = _root.PlacedTraps[_root.TrapID][6] * _root.PlacedTraps[_root.TrapID][4]; _root.Focus = "TrapUpgraded"; removeMovieClip("_root.TrapUpgrade"); _root.SHOW_CUTSCENE("TrapUpgraded"); } function UPDATE_TRAP_FORBID(why, id, kind) { if (why == "Buy") { _root.Shop.ShopDetail.ForbidDown.gotoAndStop("Off"); _root.Shop.ShopDetail.ForbidUp.gotoAndStop("Off"); if (_root.Shop.ShopDetail.TTL.text == 1) { _root.Shop.ShopDetail.ForbidDown.gotoAndStop("On"); } else if (_root.Shop.ShopDetail.TTL.text == _root.MaxTrapsLevel[kind][_root.DungeonRank]) { _root.Shop.ShopDetail.ForbidUp.gotoAndStop("On"); } } else if (why == "Upgrade") { _root.TrapUpgrade.ForbidDown.gotoAndStop("Off"); _root.TrapUpgrade.ForbidUp.gotoAndStop("Off"); if (_root.TrapUpgrade.TT6.text == _root.PlacedTraps[id][6]) { _root.TrapUpgrade.ForbidDown.gotoAndStop("On"); } else if (_root.TrapUpgrade.TT6.text == _root.MaxTrapsLevel[kind][_root.DungeonRank]) { _root.TrapUpgrade.ForbidUp.gotoAndStop("On"); } } else { trace("UPDATE TRAP FORBID - ERROR!"); } }
Frame 8
function SHOW_NEW_MONSTER() { _root.Shop.removeMovieClip(); _root.Cutscene.removeMovieClip(); _root.CREATE_NEW_MONSTER(_root.TempMonsterID); duplicateMovieClip ("_root.MonsterTemplate", "Monster" + _root.TotalPlacedMonsters, 2000 + _root.TotalPlacedMonsters); startDrag ("_root.Monster" + _root.TotalPlacedMonsters, true); _root.Focus = "MonsterPlacing"; } function CREATE_NEW_MONSTER(id) { _root.TotalPlacedMonsters = _root.TotalPlacedMonsters + 1; _root.DungeonInfo.v10 = _root.TotalPlacedMonsters; _root.DungeonInfo.v11 = _root.DungeonInfo.v11 + 1; _root.CurrentPlacedMonsters = _root.CurrentPlacedMonsters + 1; _root.PlacedMonsters[_root.TotalPlacedMonsters] = new Array(); i = 0; while (i < 17) { _root.PlacedMonsters[_root.TotalPlacedMonsters][i] = eval ((("_root.Monsters.ID" + id) + ".v") + i); i++; } _root.PlacedMonsters[_root.TotalPlacedMonsters][17] = _root.PlacedMonsters[_root.TotalPlacedMonsters][4]; _root.PlacedMonsters[_root.TotalPlacedMonsters][90] = _root.TotalPlacedMonsters; _root.PlacedMonsters[_root.TotalPlacedMonsters][91] = -1; _root.PlacedMonsters[_root.TotalPlacedMonsters][91] = -1; } function PLACE_NEW_MONSTER() { _root.TempMonsterRow = int((_ymouse - 10) / _root.CellSize); _root.TempMonsterColumn = int((_xmouse - 10) / _root.CellSize); _root.TempCellContent = _root.Map[_root.TempMonsterRow][_root.TempMonsterColumn]; if ((((_root.TempMonsterRow <= _root.Rows) && (_root.TempMonsterColumn <= _root.Columns)) && (_root.TempCellContent == 0)) && ((_root.TempMonsterRow != 1) || (_root.TempMonsterColumn != 15))) { stopDrag(); setProperty("_root.Monster" + _root.TotalPlacedMonsters, _x , _root.CellSize * (_root.TempMonsterColumn + 1)); setProperty("_root.Monster" + _root.TotalPlacedMonsters, _y , _root.CellSize * (_root.TempMonsterRow + 1)); _root.PlacedMonsters[_root.TotalPlacedMonsters][91] = _root.TempMonsterRow; _root.PlacedMonsters[_root.TotalPlacedMonsters][92] = _root.TempMonsterColumn; _root.PlacedMonsters[_root.TotalPlacedMonsters][95] = _root.TempMonsterRow; _root.PlacedMonsters[_root.TotalPlacedMonsters][96] = _root.TempMonsterColumn; _root.Map[_root.TempMonsterRow][_root.TempMonsterColumn] = 5; _root.Focus = "Beastmaster"; } } function REMOVE_NEW_MONSTER() { removeMovieClip("_root.Monster" + _root.TotalPlacedMonsters); _root.TempMonsterRow = undefined; _root.TempMonsterColumn = undefined; _root.PlacedMonsters[_root.TotalPlacedMonsters] = new Array(); _root.Focus = "Beastmaster"; } function SHOW_MONSTER_INFO() { _root.TempMonsterRow = int((_ymouse - 10) / _root.CellSize); _root.TempMonsterColumn = int((_xmouse - 10) / _root.CellSize); _root.MonsterFound = false; _root.MonsterCounter = 0; while ((_root.MonsterFound == false) && (_root.MonsterCounter < 9999)) { if ((_root.PlacedMonsters[_root.MonsterCounter][91] == _root.TempMonsterRow) && (_root.PlacedMonsters[_root.MonsterCounter][92] == _root.TempMonsterColumn)) { _root.MonsterFound = true; } else { _root.MonsterCounter = _root.MonsterCounter + 1; } } if (_root.MonsterCounter < 9999) { duplicateMovieClip ("_root.ItemInfoTemplate", "ItemInfo", 10010); _root.ItemInfo.gotoAndStop("MonsterInfo"); _root.ItemInfo.Portrait.gotoAndStop(_root.PlacedMonsters[_root.MonsterCounter][0] + 1); _root.ItemInfo.T1.text = _root.PlacedMonsters[_root.MonsterCounter][1]; _root.ItemInfo.LifeBar.gotoAndStop(Math.ceil((_root.PlacedMonsters[_root.MonsterCounter][17] / _root.PlacedMonsters[_root.MonsterCounter][4]) * 100)); setProperty("_root.ItemInfo", _y , 420); setProperty("_root.ItemInfo", _x , 240); } } function SHOW_NEW_TRAP() { _root.Shop.removeMovieClip(); _root.Cutscene.removeMovieClip(); _root.CREATE_NEW_TRAP(_root.TempTrapID, _root.TempTrapLevel); duplicateMovieClip ("_root.TrapTemplate", "Trap" + _root.TotalPlacedTraps, 1000 + _root.TotalPlacedTraps); startDrag (eval ("_root.Trap" + _root.TotalPlacedTraps), true); _root.Focus = "TrapPlacing"; } function CREATE_NEW_TRAP(id, lv) { _root.TotalPlacedTraps = _root.TotalPlacedTraps + 1; _root.CurrentPlacedTraps = _root.CurrentPlacedTraps + 1; _root.PlacedTraps[_root.TotalPlacedTraps] = new Array(); i = 0; while (i < 6) { _root.PlacedTraps[_root.TotalPlacedTraps][i] = eval ((("_root.Traps.ID" + id) + ".v") + i); i++; } _root.PlacedTraps[_root.TotalPlacedTraps][6] = lv; _root.PlacedTraps[_root.TotalPlacedTraps][7] = (_root.PlacedTraps[_root.TotalPlacedTraps][5] * _root.PlacedTraps[_root.TotalPlacedTraps][5]) * lv; _root.PlacedTraps[_root.TotalPlacedTraps][8] = _root.PlacedTraps[_root.TotalPlacedTraps][4] * lv; _root.PlacedTraps[_root.TotalPlacedTraps][9] = "Ready"; _root.PlacedTraps[_root.TotalPlacedTraps][90] = _root.TotalPlacedTraps; _root.PlacedTraps[_root.TotalPlacedTraps][91] = -1; _root.PlacedTraps[_root.TotalPlacedTraps][91] = -1; } function PLACE_NEW_TRAP() { _root.TempTrapRow = int((_ymouse - 10) / _root.CellSize); _root.TempTrapColumn = int((_xmouse - 10) / _root.CellSize); _root.TempCellContent = _root.Map[_root.TempTrapRow][_root.TempTrapColumn]; if ((((_root.TempTrapRow <= _root.Rows) && (_root.TempTrapColumn <= _root.Columns)) && (_root.TempCellContent == 0)) && ((_root.TempTrapRow != 1) || (_root.TempTrapColumn != 15))) { stopDrag(); setProperty("_root.Trap" + _root.TotalPlacedTraps, _x , _root.CellSize * (_root.TempTrapColumn + 1)); setProperty("_root.Trap" + _root.TotalPlacedTraps, _y , _root.CellSize * (_root.TempTrapRow + 1)); _root.PlacedTraps[_root.TotalPlacedTraps][91] = _root.TempTrapRow; _root.PlacedTraps[_root.TotalPlacedTraps][92] = _root.TempTrapColumn; _root.Map[_root.TempTrapRow][_root.TempTrapColumn] = 4; _root.Focus = "Trapmaster"; } } function REMOVE_NEW_TRAP() { removeMovieClip("_root.Trap" + _root.TotalPlacedTraps); _root.TempTrapRow = undefined; _root.TempTrapColumn = undefined; trace(_root.PlacedTraps[_root.TotalPlacedTraps]); _root.PlacedTraps[_root.TotalPlacedTraps] = new Array(); trace(_root.PlacedTraps[_root.TotalPlacedTraps]); _root.Focus = "Trapmaster"; } function SHOW_TRAP_INFO() { _root.TempTrapRow = int((_ymouse - 10) / _root.CellSize); _root.TempTrapColumn = int((_xmouse - 10) / _root.CellSize); _root.TrapFound = false; _root.TrapCounter = 0; while ((_root.TrapFound == false) && (_root.TrapCounter < 999)) { if ((_root.PlacedTraps[_root.TrapCounter][91] == _root.TempTrapRow) && (_root.PlacedTraps[_root.TrapCounter][92] == _root.TempTrapColumn)) { _root.TrapFound = true; } else { _root.TrapCounter = _root.TrapCounter + 1; } } if (_root.TrapCounter < 999) { duplicateMovieClip ("_root.ItemInfoTemplate", "ItemInfo", 10010); _root.ItemInfo.gotoAndStop("TrapInfo"); _root.ItemInfo.Portrait.gotoAndStop(_root.PlacedTraps[_root.TrapCounter][0] + 1); _root.ItemInfo.T1.text = _root.PlacedTraps[_root.TrapCounter][1]; _root.ItemInfo.T6.text = _root.PlacedTraps[_root.TrapCounter][6]; setProperty("_root.ItemInfo", _y , 420); setProperty("_root.ItemInfo", _x , 240); } }
Frame 9
function ROLL_HERO() { _root.DungeonRank = _root.DungeonInfo.v1; if (_root.DungeonRank == 0) { _root.HeroClass = 0; } else if (_root.DungeonRank < 4) { _root.HeroClass = Math.floor(Math.random() * 7); } else if (_root.DungeonRank < 6) { _root.HeroClass = Math.floor(Math.random() * 6) + 1; } else if (_root.DungeonRank == 6) { _root.HeroClass = 7; } _root.HeroClassName = _root.Heroes[_root.HeroClass][1]; if (_root.DungeonRank < 6) { _root.HeroLevel = Math.ceil(_root.DungeonInfo.v6 / _root.Heroes[_root.HeroClass][3]); if ((_root.DungeonRank == 2) && (_root.HeroLevel < 5)) { _root.HeroLevel = 3; } else if ((_root.DungeonRank == 3) && (_root.HeroLevel < 10)) { _root.HeroLevel = 8; } else if ((_root.DungeonRank == 4) && (_root.HeroLevel < 15)) { _root.HeroLevel = 15; } else if ((_root.DungeonRank == 5) && (_root.HeroLevel < 20)) { _root.HeroLevel = 20; } } else { _root.HeroLevel = 50; } _root.Hero = new Array(); i = 0; while (i < 19) { _root.Hero[i] = _root.Heroes[_root.HeroClass][i]; i++; } _root.Hero[0] = _root.HeroLevel; _root.Hero[1] = _root.HeroClass; _root.Hero[2] = _root.HeroLevel * _root.Heroes[_root.HeroClass][2]; _root.Hero[3] = _root.HeroLevel * _root.Heroes[_root.HeroClass][3]; _root.TempGoldCoeff = (Math.random() * 3) / 10; _root.Hero[3] = Math.round(_root.Hero[3] * (0.8 + _root.TempGoldCoeff)); _root.Hero[10] = _root.HeroLevel * _root.Heroes[_root.HeroClass][10]; _root.Hero[12] = _root.HeroLevel * _root.Heroes[_root.HeroClass][12]; _root.Hero[14] = _root.HeroLevel * _root.Heroes[_root.HeroClass][14]; _root.Hero[19] = 1; _root.Hero[20] = 15; _root.Hero[21] = 1; _root.Hero[22] = 15; _root.Hero[23] = undefined; _root.Hero[24] = undefined; _root.Hero[25] = "Treasure"; _root.Hero[26] = _root.Hero[2]; _root.Hero[27] = _root.HeroClassName; } function SHOW_HERO() { duplicateMovieClip ("_root.HeroTemplate", "HeroPointer", 10000); setProperty("_root.HeroPointer", _x , _root.CellSize * (_root.Hero[20] + 1)); setProperty("_root.HeroPointer", _y , _root.CellSize * (_root.Hero[19] + 1)); _root.HeroPointer.BlackScreen.gotoAndStop("On"); } function HERO_AI() { _root.TurnTimer.gotoAndStop("StopTimer"); _root.HeroAI.gotoAndPlay(2); } function HERO_AI_______________VECCHIO() { _root.CHECK_EXIT(); if (_root.StepOnTheExit == true) { _root.END_OF_RAID("Hero"); } else { _root.CHECK_TRAP(); if (_root.StepOnATrap == true) { _root.TRAP_MANAGEMENT(); } else { _root.CHECK_TREASURE_CONTACT(); if ((((_root.TreasureN == true) || (_root.TreasureS == true)) || (_root.TreasureW == true)) || (_root.TreasureE == true)) { _root.GET_TREASURE(); } else { _root.CHECK_MONSTERS_CONTACT(); if ((((_root.Monster_N == true) || (_root.Monster_S == true)) || (_root.Monster_E == true)) || (_root.Monster_W == true)) { _root.ATTACK_MONSTER(); } else { _root.MOVE_HERO(); } } } } } function CHECK_EXIT() { if ((_root.Hero[25] == "Exit") && (_root.Map[_root.Hero[21]][_root.Hero[22]] == 2)) { _root.StepOnTheExit = true; } else if (((_root.Hero[25] != "Treasure") && (_root.Hero[21] == 1)) && (_root.Hero[22] == 15)) { _root.StepOnTheExit = true; } else { _root.StepOnTheExit = false; } } function CHECK_TRAP() { if (_root.Map[_root.Hero[21]][_root.Hero[22]] == 4) { _root.StepOnATrap = true; } else { _root.StepOnATrap = false; } } function CHECK_TREASURE_CONTACT() { _root.TreasureN = false; _root.TreasureS = false; _root.TreasureW = false; _root.TreasureE = false; if ((_root.Hero[25] == "Treasure") && (_root.Map[_root.Hero[21] - 1][_root.Hero[22]] == 3)) { _root.TreasureN = true; } if ((_root.Hero[25] == "Treasure") && (_root.Map[_root.Hero[21] + 1][_root.Hero[22]] == 3)) { _root.TreasureS = true; } if ((_root.Hero[25] == "Treasure") && (_root.Map[_root.Hero[21]][_root.Hero[22] - 1] == 3)) { _root.TreasureW = true; } if ((_root.Hero[25] == "Treasure") && (_root.Map[_root.Hero[21]][_root.Hero[22] + 1] == 3)) { _root.TreasureE = true; } } function CHECK_MONSTERS_CONTACT() { _root.Monster_N = false; _root.Monster_S = false; _root.Monster_W = false; _root.Monster_E = false; if (_root.Map[_root.Hero[21] - 1][_root.Hero[22]] == 5) { _root.Monster_N = true; } if (_root.Map[_root.Hero[21] + 1][_root.Hero[22]] == 5) { _root.Monster_S = true; } if (_root.Map[_root.Hero[21]][_root.Hero[22] - 1] == 5) { _root.Monster_W = true; } if (_root.Map[_root.Hero[21]][_root.Hero[22] + 1] == 5) { _root.Monster_E = true; } } function ATTACK_MONSTER() { _root.FIND_TARGET_MONSTER(); if (_root.Hero[0] < _root.PlacedMonsters[_root.TargetMonsterID][3]) { _root.ChanceOfFailure = 5 + (3 * (_root.PlacedMonsters[_root.TargetMonsterID][3] - _root.Hero[0])); } else { _root.ChanceOfFailure = 5; } _root.HitRoll = Math.ceil(Math.random() * 100); if (_root.HitRoll <= _root.ChanceOfFailure) { _root.HeroAttackOutcome = "Miss"; } else { _root.HeroAttackOutcome = "Hit"; _root.AttackIdRoll = Math.ceil(Math.random() * 100); if (_root.AttackIdRoll <= 65) { _root.AttackType = _root.Hero[9]; _root.AttackDamage = _root.Hero[10]; } else if (_root.AttackIdRoll <= 90) { _root.AttackType = _root.Hero[11]; _root.AttackDamage = _root.Hero[12]; } else { _root.AttackType = _root.Hero[13]; _root.AttackDamage = _root.Hero[14]; } } _root.GET_HERO_ACTUAL_DAMAGE(); _root.MonsterFrame = Number(_root.PlacedMonsters[_root.TargetMonsterID][0]) + 1; _root.SHOW_HERO_ATTACK_EVENT(); } function FIND_TARGET_MONSTER() { if (_root.Monster_N == true) { _root.TargetMonsterRow = _root.Hero[21] - 1; _root.TargetMonsterColumn = _root.Hero[22]; _root.TargetMonsterDirection = "N"; } else if (_root.Monster_S == true) { _root.TargetMonsterRow = _root.Hero[21] + 1; _root.TargetMonsterColumn = _root.Hero[22]; _root.TargetMonsterDirection = "S"; } else if (_root.Monster_W == true) { _root.TargetMonsterRow = _root.Hero[21]; _root.TargetMonsterColumn = _root.Hero[22] - 1; _root.TargetMonsterDirection = "W"; } else if (_root.Monster_E == true) { _root.TargetMonsterRow = _root.Hero[21]; _root.TargetMonsterColumn = _root.Hero[22] + 1; _root.TargetMonsterDirection = "E"; } _root.TargetMonsterID = undefined; _root.TempTargetCounter = 1; while ((_root.TargetMonsterID == undefined) && (_root.TempTargetCounter <= _root.DungeonInfo.v10)) { if ((_root.PlacedMonsters[_root.TempTargetCounter][91] == _root.TargetMonsterRow) && (_root.PlacedMonsters[_root.TempTargetCounter][92] == _root.TargetMonsterColumn)) { _root.TargetMonsterID = _root.TempTargetCounter; } else { _root.TempTargetCounter = _root.TempTargetCounter + 1; } } if (_root.TargetMonsterID == undefined) { trace("ERROR! _root.TargetMonsterID = undefined (!!!)"); } } function GET_HERO_ACTUAL_DAMAGE() { if (_root.AttackType == "Physical") { _root.ResistanceCoeff = _root.PlacedMonsters[_root.TargetMonsterID][5] / 100; } else if (_root.AttackType == "Fire") { _root.ResistanceCoeff = _root.PlacedMonsters[_root.TargetMonsterID][6] / 100; } else if (_root.AttackType == "Magic") { _root.ResistanceCoeff = _root.PlacedMonsters[_root.TargetMonsterID][7] / 100; } else if (_root.AttackType == "Mystic") { _root.ResistanceCoeff = _root.PlacedMonsters[_root.TargetMonsterID][8] / 100; } _root.ActualDamage = Math.round(_root.AttackDamage * (1 - _root.ResistanceCoeff)); _root.MonsterFamily = _root.PlacedMonsters[_root.TargetMonsterID][2]; if (_root.MonsterFamily == "Humanoid") { _root.HeroPower = _root.Hero[15]; } else if (_root.MonsterFamily == "Undead") { _root.HeroPower = _root.Hero[16]; } else if (_root.MonsterFamily == "Beast") { _root.HeroPower = _root.Hero[17]; } else if (_root.MonsterFamily == "Arcane") { _root.HeroPower = _root.Hero[18]; } if (_root.HeroPower == "Strong") { _root.ActualDamage = Math.round(_root.ActualDamage * 1.3); } else if (_root.HeroPower == "Weak") { _root.ActualDamage = Math.round(_root.ActualDamage * 0.7); } else if (((_root.HeroPower != "Strong") && (_root.HeroPower != "Weak")) && (_root.HeroPower != "Normal")) { trace("ERROR! _root.HeroPower is not 'Strong' nor 'Weak' nor 'Normal' (!!!)"); } } function SHOW_HERO_ATTACK_EVENT() { _root.Focus = "HeroAttackEvent"; _root.TempMonsterID = _root.TargetMonsterID; duplicateMovieClip ("_root.RaidEventTemplate", "RaidEvent", 10010); setProperty("_root.RaidEvent", _x , "320"); setProperty("_root.RaidEvent", _y , "240"); if (_root.TargetMonsterDirection == "N") { _root.RaidEvent.gotoAndPlay("HeroAttacksN"); } else if (_root.TargetMonsterDirection == "S") { _root.RaidEvent.gotoAndPlay("HeroAttacksS"); } else if (_root.TargetMonsterDirection == "W") { _root.RaidEvent.gotoAndPlay("HeroAttacksW"); } else if (_root.TargetMonsterDirection == "E") { _root.RaidEvent.gotoAndPlay("HeroAttacksE"); } }
Frame 10
function RESET_TRAPS() { i = 0; while (i <= _root.TotalPlacedTraps) { if (_root.PlacedTraps[i][9] != "Broken") { _root.PlacedTraps[i][9] = "Ready"; setProperty("_root.Trap" + i, _alpha , 100); _root.TempRow = _root.PlacedTraps[i][91]; _root.TempColumn = _root.PlacedTraps[i][92]; _root.Map[_root.TempRow][_root.TempColumn] = 4; } i++; } i = 0; while (i < _root.Rows) { j = 0; while (j < _root.Columns) { if (_root.Map[i][j] == 7) { _root.Map[i][j] = 4; } j++; } i++; } } function TRAP_MANAGEMENT() { _root.TurnTimer.gotoAndStop(1); _root.FIND_TRAP(); if (_root.PlacedTraps[_root.TrapID][9] == "Ready") { _root.ROLL_TRAP_OUTCOME(); _root.SHOW_TRAP_EVENT(); } } function FIND_TRAP() { _root.TempTrapRow = _root.Hero[21]; _root.TempTrapColumn = _root.Hero[22]; _root.TrapFound = false; _root.TrapCounter = 0; while ((_root.TrapFound == false) && (_root.TrapCounter < 999)) { if ((_root.PlacedTraps[_root.TrapCounter][91] == _root.TempTrapRow) && (_root.PlacedTraps[_root.TrapCounter][92] == _root.TempTrapColumn)) { _root.TrapFound = true; } else { _root.TrapCounter = _root.TrapCounter + 1; } } _root.TrapID = _root.TrapCounter; } function ROLL_TRAP_OUTCOME() { _root.TempRoll = Math.floor(Math.random() * 100); if (_root.TempRoll < _root.Hero[4]) { _root.PlacedTraps[_root.TrapID][9] = "Disarmed"; } else { _root.PlacedTraps[_root.TrapID][9] = "Sprung"; _root.GET_TRAP_ACTUAL_DAMAGE(); } } function SHOW_TRAP_EVENT() { _root.Focus = "TrapEvent"; duplicateMovieClip ("_root.RaidEventTemplate", "RaidEvent", 10010); setProperty("_root.RaidEvent", _x , "320"); setProperty("_root.RaidEvent", _y , "240"); if (_root.Hero[19] < _root.Hero[21]) { _root.RaidEvent.gotoAndPlay("StepOnTrapFromN"); } else if (_root.Hero[19] > _root.Hero[21]) { _root.RaidEvent.gotoAndPlay("StepOnTrapFromS"); } else if (_root.Hero[20] < _root.Hero[22]) { _root.RaidEvent.gotoAndPlay("StepOnTrapFromW"); } else if (_root.Hero[20] > _root.Hero[22]) { _root.RaidEvent.gotoAndPlay("StepOnTrapFromE"); } } function GET_TRAP_ACTUAL_DAMAGE() { if (_root.PlacedTraps[_root.TrapID][2] == "Physical") { _root.ActualDamage = Math.round(_root.PlacedTraps[_root.TrapID][8] * (1 - (_root.Hero[5] / 100))); } else if (_root.PlacedTraps[_root.TrapID][2] == "Fire") { _root.ActualDamage = Math.round(_root.PlacedTraps[_root.TrapID][8] * (1 - (_root.Hero[6] / 100))); } else if (_root.PlacedTraps[_root.TrapID][2] == "Magic") { _root.ActualDamage = Math.round(_root.PlacedTraps[_root.TrapID][8] * (1 - (_root.Hero[7] / 100))); } else if (_root.PlacedTraps[_root.TrapID][2] == "Holy") { _root.ActualDamage = Math.round(_root.PlacedTraps[_root.TrapID][8] * (1 - (_root.Hero[8] / 100))); } } function BREAK_TRAP(id) { _root.PlacedTraps[id][91] = -10000; _root.PlacedTraps[id][92] = -10000; _root.PlacedTraps[id][9] = "Broken"; removeMovieClip("_root.Trap" + id); }
Frame 11
function MONSTER_AI(mID) { if (_root.FocusListenerIsOn == true) { _root.Focus = "Info"; _root.FocusListenerIsOn = false; } else { _root.Focus = "MonsterAI"; if (_root.PlacedMonsters[_root.TempMonsterCounter][17] > 1) { _root.CHECK_HERO_POSITION(mID); if ((((_root.TempHeroPosition == "N") || (_root.TempHeroPosition == "S")) || (_root.TempHeroPosition == "W")) || (_root.TempHeroPosition == "E")) { _root.ATTACK_HERO(mID); } else if (_root.PlacedMonsters[mID][15] > 0) { _root.MOVE_MONSTER(mID); } else { _root.NEXT_MONSTER_AI(mID); } } else { _root.NEXT_MONSTER_AI(mID); } } } function NEXT_MONSTER_AI(mID1) { _root.TempMonsterCounter = mID1 + 1; if (_root.TempMonsterCounter <= _root.DungeonInfo.v10) { _root.MONSTER_AI(_root.TempMonsterCounter); } else { _root.Focus = "Raid"; _root.LoopCounter = 0; _root.TurnTimer.gotoAndPlay(2); } } function CHECK_HERO_POSITION(mID2) { if ((_root.Hero[21] == _root.PlacedMonsters[mID2][91]) && (_root.Hero[22] == (_root.PlacedMonsters[mID2][92] + 1))) { _root.TempHeroPosition = "E"; } else if ((_root.Hero[21] == _root.PlacedMonsters[mID2][91]) && (_root.Hero[22] == (_root.PlacedMonsters[mID2][92] - 1))) { _root.TempHeroPosition = "W"; } else if ((_root.Hero[21] == (_root.PlacedMonsters[mID2][91] + 1)) && (_root.Hero[22] == _root.PlacedMonsters[mID2][92])) { _root.TempHeroPosition = "S"; } else if ((_root.Hero[21] == (_root.PlacedMonsters[mID2][91] - 1)) && (_root.Hero[22] == _root.PlacedMonsters[mID2][92])) { _root.TempHeroPosition = "N"; } else { _root.TempHeroPosition = "X"; } } function ATTACK_HERO(mID3) { if (_root.Hero[0] > _root.PlacedMonsters[mID3][3]) { _root.ChanceOfFailure = (5 + _root.Hero[0]) - _root.PlacedMonsters[mID3][3]; } else { _root.ChanceOfFailure = 5; } _root.HitRoll = Math.ceil(Math.random() * 100); if (_root.HitRoll <= _root.ChanceOfFailure) { _root.MonsterAttackOutcome = "Miss"; } else { _root.MonsterAttackOutcome = "Hit"; _root.AttackIdRoll = Math.ceil(Math.random() * 100); if (_root.AttackIdRoll <= 65) { _root.AttackType = _root.PlacedMonsters[mID3][9]; _root.AttackDamage = _root.PlacedMonsters[mID3][10]; } else if (_root.AttackIdRoll <= 90) { _root.AttackType = _root.PlacedMonsters[mID3][11]; _root.AttackDamage = _root.PlacedMonsters[mID3][12]; } else { _root.AttackType = _root.PlacedMonsters[mID3][13]; _root.AttackDamage = _root.PlacedMonsters[mID3][14]; } } _root.GET_MONSTER_ACTUAL_DAMAGE(); _root.TempMonsterID = mID3; _root.MonsterFrame = Number(_root.PlacedMonsters[mID3][0]) + 1; _root.SHOW_MONSTER_ATTACK_EVENT(); } function GET_MONSTER_ACTUAL_DAMAGE() { if (_root.AttackType == "Physical") { _root.ActualDamage = Math.round(_root.AttackDamage * (1 - (_root.Hero[5] / 100))); } else if (_root.AttackType == "Fire") { _root.ActualDamage = Math.round(_root.AttackDamage * (1 - (_root.Hero[6] / 100))); } else if (_root.AttackType == "Magic") { _root.ActualDamage = Math.round(_root.AttackDamage * (1 - (_root.Hero[7] / 100))); } else if (_root.AttackType == "Holy") { _root.ActualDamage = Math.round(_root.AttackDamage * (1 - (_root.Hero[8] / 100))); } _root.ActualDamage = _root.ActualDamage * 2; } function SHOW_MONSTER_ATTACK_EVENT() { _root.Focus = "MonsterAttackEvent"; duplicateMovieClip ("_root.RaidEventTemplate", "RaidEvent", 10010); setProperty("_root.RaidEvent", _x , "320"); setProperty("_root.RaidEvent", _y , "240"); if (_root.TempHeroPosition == "N") { _root.RaidEvent.gotoAndPlay("MonsterAttacksS"); } else if (_root.TempHeroPosition == "S") { _root.RaidEvent.gotoAndPlay("MonsterAttacksN"); } else if (_root.TempHeroPosition == "W") { _root.RaidEvent.gotoAndPlay("MonsterAttacksE"); } else if (_root.TempHeroPosition == "E") { _root.RaidEvent.gotoAndPlay("MonsterAttacksW"); } } function DELETE_MONSTER(mID) { i = 0; while (i < 100) { _root.PlacedMonsters[mID][i] = undefined; i++; } removeMovieClip("_root.Monster" + mID); } function HEAL_MONSTERS() { i = 1; while (i <= _root.TotalPlacedMonsters) { if (_root.PlacedMonsters[i][17] > 0) { _root.PlacedMonsters[i][17] = Math.round(_root.PlacedMonsters[i][17] + (_root.PlacedMonsters[i][4] / 10)); if (_root.PlacedMonster[i][17] > _root.PlacedMonster[i][4]) { _root.PlacedMonsters[i][17] = _root.PlacedMonsters[i][4]; } } i++; } }
Frame 12
function START_RAID() { _root.Focus = "Raid"; _root.SETUP_HERO_MAP(); _root.Interface.swapDepths(10003); _root.Interface.gotoAndStop("Raid"); _root.Interface.TI0.text = _root.Hero[0]; _root.Interface.TI1.text = _root.Hero[27]; _root.Interface.TI2.text = _root.Hero[3]; _root.Interface.Hero.gotoAndStop(_root.Hero[27]); _root.Interface.HeroLifeBar.gotoAndStop(Math.ceil((_root.Hero[2] / _root.Hero[26]) * 100)); _root.SHOW_HERO(); _root.CHECK_BORDERS(); _root.CHECK_WALLS(); _root.TurnTimer.gotoAndPlay(2); } function GET_TREASURE() { i = 0; while (i < _root.Rows) { j = 0; while (j < _root.Columns) { if (_root.Map[i][j] == 3) { _root.Map[i][j] = 0; } j++; } i++; } removeMovieClip("_root.Treasure"); _root.CashSound.gotoAndPlay("Cash"); _root.Hero[25] = "Exit"; _root.RESET_HERO_MAP(); _root.TreasureN = false; _root.TreasureS = false; _root.TreasureW = false; _root.TreasureE = false; _root.TreasureIsPlaced = false; _root.TreasureRow = undefined; _root.TreasureColumn = undefined; _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); } function END_OF_RAID(winner) { _root.Hero[2] = -1; _root.Hero[21] = -1; _root.Hero[22] = -1; _root.TurnTimer.stop(); _root.TurnTimer.gotoAndStop(1); removeMovieClip("_root.HeroPointer"); _root.Interface.swapDepths(963); _root.RESET_TRAPS(); _root.RESET_MONSTERS_POSITIONS(); _root.HEAL_MONSTERS(); if (winner == "Hero") { _root.DungeonInfo.v0 = _root.DungeonInfo.v0 - _root.DungeonInfo.v6; _root.Interface.T0.text = _root.DungeonInfo.v0; _root.SHOW_CUTSCENE("PlayerLoses"); } else if (winner == "Player") { _root.REMOVE_TREASURE(); _root.DungeonInfo.v0 = Number(_root.DungeonInfo.v0) + Number(_root.Hero[3]); _root.Interface.T0.text = _root.DungeonInfo.v0; _root.Interface.T2.text = _root.DungeonInfo.v2; _root.EarnedGold = _root.Hero[3]; _root.SHOW_CUTSCENE("PlayerWins"); } } function SHOW_TREASURE() { duplicateMovieClip ("_root.TreasureTemplate", "Treasure", 965); startDrag ("_root.Treasure", true); _root.TreasureIsPlaced = false; i = 0; while (i < _root.Rows) { j = 0; while (j < _root.Columns) { if (_root.Map[i][j] == 3) { _root.Map[i][j] = 0; } j++; } i++; } } function CHECK_TREASURE_AMOUNT() { _root.Treasure1 = Number(_root.Interface.TXXXX.text) * 1000; _root.Treasure2 = Number(_root.Interface.TXXX.text) * 100; _root.Treasure3 = Number(_root.Interface.TXX.text) * 10; _root.Treasure4 = Number(_root.Interface.TX.text); _root.TreasureAmount = ((_root.Treasure1 + _root.Treasure2) + _root.Treasure3) + _root.Treasure4; if ((Number(_root.TreasureAmount) <= Number(_root.DungeonInfo.v0)) && (Number(_root.TreasureAmount) > 0)) { _root.DungeonInfo.v6 = _root.TreasureAmount; _root.Focus = "TreasurePlacing"; } else if ((Number(_root.TreasureAmount) > Number(_root.DungeonInfo.v0)) && (Number(_root.TreasureAmount) > 0)) { _root.TempTreasure = _root.DungeonInfo.v0; _root.Interface.TX.text = _root.TempTreasure % 10; if (_root.DungeonInfo.v0 > 9) { _root.TempTreasure = Math.floor(Number(_root.TempTreasure) / 10); _root.Interface.TXX.text = _root.TempTreasure % 10; if (_root.DungeonInfo.v0 > 99) { _root.TempTreasure = Math.floor(Number(_root.TempTreasure) / 10); _root.Interface.TXXX.text = _root.TempTreasure % 10; if (_root.DungeonInfo.v0 > 999) { _root.TempTreasure = Math.floor(Number(_root.TempTreasure) / 10); _root.Interface.TXXXX.text = _root.TempTreasure % 10; } else { _root.Interface.TXXXX.text = "0"; } } else { _root.Interface.TXXX.text = "0"; _root.Interface.TXXXX.text = "0"; } } else { _root.Interface.TXX.text = "0"; _root.Interface.TXXX.text = "0"; _root.Interface.TXXXX.text = "0"; } _root.TempTXXXX = _root.Interface.TXXXX.text; _root.TempTXXX = _root.Interface.TXXX.text; _root.TempTXX = _root.Interface.TXX.text; _root.TempTX = _root.Interface.TX.text; if (_root.Interface.TXXXX.text == "0") { _root.TempTXXXX = ""; if (_root.Interface.TXXX.text == "0") { _root.TempTXXX = ""; if (_root.Interface.TXX.text == "0") { _root.TempTXX = ""; if (_root.Interface.TX.text == "0") { _root.TempTX = ""; } } } } _root.DungeonInfo.v6 = Number(((_root.TempTXXXX + _root.TempTXXX) + _root.TempTXX) + _root.TempTX); _root.Focus = "TreasurePlacing"; } if (Number(_root.TreasureAmount) > 0) { _root.SHOW_TREASURE(); } } function PLACE_TREASURE() { _root.TreasureRow = int((_ymouse - 10) / _root.CellSize); _root.TreasureColumn = int((_xmouse - 10) / _root.CellSize); _root.TempCellContent = _root.Map[_root.TreasureRow][_root.TreasureColumn]; stopDrag(); if (((_root.TreasureRow <= _root.Rows) && (_root.TreasureColumn <= _root.Columns)) && (_root.TempCellContent == 0)) { if ((_root.TreasureRow != 1) || (_root.TreasureColumn != 15)) { setProperty("Treasure", _x , _root.CellSize * (_root.TreasureColumn + 1)); setProperty("Treasure", _y , _root.CellSize * (_root.TreasureRow + 1)); _root.Map[_root.TreasureRow][_root.TreasureColumn] = 3; _root.TreasureIsPlaced = true; } else { _root.REMOVE_TREASURE(); } } else { _root.REMOVE_TREASURE(); } _root.Focus = "Treasure"; } function REMOVE_TREASURE() { _root.Focus = "Treasure"; removeMovieClip("_root.Treasure"); _root.TreasureRow = undefined; _root.TreasureColumn = undefined; _root.TreasureIsPlaced = false; _root.RESET_TREASURE_VARS(); i = 0; while (i < _root.Rows) { j = 0; while (j < _root.Columns) { if (_root.Map[i][j] == 3) { _root.Map[i][j] = 0; } j++; } i++; } } function RESET_TREASURE_VARS() { _root.DungeonInfo.v6 = 0; _root.Interface.T6.text = "0"; _root.Interface.TX.text = "0"; _root.Interface.TXX.text = "0"; _root.Interface.TXXX.text = "0"; _root.Interface.TXXXX.text = "0"; }
Frame 13
function MOVE_HERO() { _root.TempN = 0; _root.TempS = 0; _root.TempE = 0; _root.TempW = 0; _root.CHECK_BORDERS(); _root.CHECK_BLOCKS(); _root.CHECK_NEARBY_CELLS(); _root.ROLL_HERO_DIRECTION(); _root.APPLY_HERO_MOVEMENT(); } function CHECK_BORDERS() { if (_root.Hero[21] == 0) { _root.TempN = -1; } if (_root.Hero[21] == (_root.Rows - 1)) { _root.TempS = -1; } if (_root.Hero[22] == 0) { _root.TempW = -1; } if (_root.Hero[22] == (_root.Columns - 1)) { _root.TempE = -1; } } function CHECK_BLOCKS() { if (((_root.Map[_root.Hero[21] - 1][_root.Hero[22]] == 1) || (_root.Map[_root.Hero[21] - 1][_root.Hero[22]] == 3)) || (_root.Map[_root.Hero[21] - 1][_root.Hero[22]] == 5)) { _root.TempN = -1; } if (((_root.Map[_root.Hero[21] + 1][_root.Hero[22]] == 1) || (_root.Map[_root.Hero[21] + 1][_root.Hero[22]] == 3)) || (_root.Map[_root.Hero[21] + 1][_root.Hero[22]] == 5)) { _root.TempS = -1; } if (((_root.Map[_root.Hero[21]][_root.Hero[22] - 1] == 1) || (_root.Map[_root.Hero[21]][_root.Hero[22] - 1] == 3)) || (_root.Map[_root.Hero[21]][_root.Hero[22] - 1] == 5)) { _root.TempW = -1; } if (((_root.Map[_root.Hero[21]][_root.Hero[22] + 1] == 1) || (_root.Map[_root.Hero[21]][_root.Hero[22] + 1] == 3)) || (_root.Map[_root.Hero[21]][_root.Hero[22] + 1] == 5)) { _root.TempE = -1; } if ((((_root.Monster_N == true) || (_root.Monster_S == true)) || (_root.Monster_W == true)) || (_root.Monster_E == true)) { _root.TempN = -1; _root.TempS = -1; _root.TempW = -1; _root.TempE = -1; } } function CHECK_NEARBY_CELLS() { if ((((_root.TempN == -1) && (_root.TempS == -1)) && (_root.TempW == -1)) && (_root.TempE == -1)) { _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); } else { _root.Flag = false; _root.TempCounter = -1; while (_root.Flag == false) { _root.TempCounter = _root.TempCounter + 1; if ((_root.TempN != -1) && (_root.HeroMap[_root.Hero[21] - 1][_root.Hero[22]] == _root.TempCounter)) { _root.Flag = true; _root.TempN = 1; } if ((_root.TempS != -1) && (_root.HeroMap[_root.Hero[21] + 1][_root.Hero[22]] == _root.TempCounter)) { _root.Flag = true; _root.TempS = 1; } if ((_root.TempW != -1) && (_root.HeroMap[_root.Hero[21]][_root.Hero[22] - 1] == _root.TempCounter)) { _root.Flag = true; _root.TempW = 1; } if ((_root.TempE != -1) && (_root.HeroMap[_root.Hero[21]][_root.Hero[22] + 1] == _root.TempCounter)) { _root.Flag = true; _root.TempE = 1; } } } } function ROLL_HERO_DIRECTION() { _root.Directions = new Array(); _root.TempCounter = 0; if (_root.TempN == 1) { _root.Directions[_root.TempCounter] = "N"; _root.TempCounter = _root.TempCounter + 1; } if (_root.TempS == 1) { _root.Directions[_root.TempCounter] = "S"; _root.TempCounter = _root.TempCounter + 1; } if (_root.TempW == 1) { _root.Directions[_root.TempCounter] = "W"; _root.TempCounter = _root.TempCounter + 1; } if (_root.TempE == 1) { _root.Directions[_root.TempCounter] = "E"; _root.TempCounter = _root.TempCounter + 1; } _root.TempValue = Math.floor(Math.random() * _root.TempCounter); _root.NewDirection = _root.Directions[_root.TempValue]; if (_root.NewDirection == "N") { _root.Hero[23] = _root.Hero[21] - 1; _root.Hero[24] = _root.Hero[22]; } else if (_root.NewDirection == "S") { _root.Hero[23] = _root.Hero[21] + 1; _root.Hero[24] = _root.Hero[22]; } else if (_root.NewDirection == "E") { _root.Hero[23] = _root.Hero[21]; _root.Hero[24] = _root.Hero[22] + 1; } else if (_root.NewDirection == "W") { _root.Hero[23] = _root.Hero[21]; _root.Hero[24] = _root.Hero[22] - 1; } } function APPLY_HERO_MOVEMENT() { if ((((_root.Monster_N == false) && (_root.Monster_S == false)) && (_root.Monster_E == false)) && (_root.Monster_W == false)) { _root.OldHeroY = _root.Hero[21]; _root.OldHeroX = _root.Hero[22]; _root.NewHeroY = _root.Hero[23]; _root.NewHeroX = _root.Hero[24]; _root.Map[_root.OldHeroY][_root.OldHeroX] = 0; if ((_root.Map[_root.NewHeroY][_root.NewHeroX] != 2) && (_root.Map[_root.NewHeroY][_root.NewHeroX] != 4)) { _root.Map[_root.NewHeroY][_root.NewHeroX] = 6; } _root.Hero[19] = _root.Hero[21]; _root.Hero[20] = _root.Hero[22]; _root.Hero[21] = _root.Hero[23]; _root.Hero[22] = _root.Hero[24]; _root.Hero[23] = undefined; _root.Hero[24] = undefined; setProperty("_root.HeroPointer", _x , _root.CellSize * (_root.Hero[22] + 1)); setProperty("_root.HeroPointer", _y , _root.CellSize * (_root.Hero[21] + 1)); _root.HeroMap[_root.Hero[21]][_root.Hero[22]] = _root.HeroMap[_root.Hero[21]][_root.Hero[22]] + 1; } _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); }
Frame 14
function MOVE_MONSTER(mID4) { _root.TempN = true; _root.TempS = true; _root.TempE = true; _root.TempW = true; _root.CHECK_MONSTER_BORDERS(mID4); _root.CHECK_OBSTACLES(mID4); _root.ROLL_MONSTER_DIRECTION(mID4); _root.APPLY_MONSTER_MOVEMENT(mID4); } function CHECK_MONSTER_BORDERS(mID5) { if (_root.PlacedMonsters[mID5][91] == 0) { _root.TempN = false; } if (_root.PlacedMonsters[mID5][91] == (_root.Rows - 1)) { _root.TempS = false; } if (_root.PlacedMonsters[mID5][92] == 0) { _root.TempW = false; } if (_root.PlacedMonsters[mID5][92] == (_root.Columns - 1)) { _root.TempE = false; } } function CHECK_OBSTACLES(mID6) { _root.TempRow = Number(_root.PlacedMonsters[mID6][91]); _root.TempColumn = Number(_root.PlacedMonsters[mID6][92]); if ((_root.Map[_root.TempRow - 1][_root.TempColumn] != 0) && (_root.Map[_root.TempRow - 1][_root.TempColumn] != 7)) { _root.TempN = false; } if ((_root.Map[_root.TempRow + 1][_root.TempColumn] != 0) && (_root.Map[_root.TempRow + 1][_root.TempColumn] != 7)) { _root.TempS = false; } if ((_root.Map[_root.TempRow][_root.TempColumn - 1] != 0) && (_root.Map[_root.TempRow][_root.TempColumn - 1] != 7)) { _root.TempW = false; } if ((_root.Map[_root.TempRow][_root.TempColumn + 1] != 0) && (_root.Map[_root.TempRow][_root.TempColumn + 1] != 7)) { _root.TempE = false; } } function ROLL_MONSTER_DIRECTION(mID7) { _root.MonsterDirections = new Array(); _root.TempCounter = 0; if (_root.TempN == true) { _root.MonsterDirections[_root.TempCounter] = "N"; _root.TempCounter = _root.TempCounter + 1; } if (_root.TempS == true) { _root.MonsterDirections[_root.TempCounter] = "S"; _root.TempCounter = _root.TempCounter + 1; } if (_root.TempW == true) { _root.MonsterDirections[_root.TempCounter] = "W"; _root.TempCounter = _root.TempCounter + 1; } if (_root.TempE == true) { _root.MonsterDirections[_root.TempCounter] = "E"; _root.TempCounter = _root.TempCounter + 1; } _root.TempValue = Math.floor(Math.random() * _root.TempCounter); _root.NewMonsterDirection = _root.MonsterDirections[_root.TempValue]; if (_root.NewMonsterDirection == "N") { _root.PlacedMonsters[mID7][93] = _root.PlacedMonsters[mID7][91] - 1; _root.PlacedMonsters[mID7][94] = _root.PlacedMonsters[mID7][92]; } else if (_root.NewMonsterDirection == "S") { _root.PlacedMonsters[mID7][93] = _root.PlacedMonsters[mID7][91] + 1; _root.PlacedMonsters[mID7][94] = _root.PlacedMonsters[mID7][92]; } else if (_root.NewMonsterDirection == "E") { _root.PlacedMonsters[mID7][93] = _root.PlacedMonsters[mID7][91]; _root.PlacedMonsters[mID7][94] = _root.PlacedMonsters[mID7][92] + 1; } else if (_root.NewMonsterDirection == "W") { _root.PlacedMonsters[mID7][93] = _root.PlacedMonsters[mID7][91]; _root.PlacedMonsters[mID7][94] = _root.PlacedMonsters[mID7][92] - 1; } } function APPLY_MONSTER_MOVEMENT(mID8) { _root.OldMonsterY = _root.PlacedMonsters[mID8][91]; _root.OldMonsterX = _root.PlacedMonsters[mID8][92]; _root.NewMonsterY = _root.PlacedMonsters[mID8][93]; _root.NewMonsterX = _root.PlacedMonsters[mID8][94]; if (_root.Map[_root.NewMonsterY][_root.NewMonsterX] == 0) { _root.Map[_root.NewMonsterY][_root.NewMonsterX] = 5; } if (_root.Map[_root.OldMonsterY][_root.OldMonsterX] == 5) { _root.Map[_root.OldMonsterY][_root.OldMonsterX] = 0; } _root.PlacedMonsters[mID8][91] = _root.PlacedMonsters[mID8][93]; _root.PlacedMonsters[mID8][92] = _root.PlacedMonsters[mID8][94]; _root.PlacedMonsters[mID8][93] = undefined; _root.PlacedMonsters[mID8][94] = undefined; setProperty("_root.Monster" + mID8, _y , _root.CellSize * (_root.PlacedMonsters[mID8][91] + 1)); setProperty("_root.Monster" + mID8, _x , _root.CellSize * (_root.PlacedMonsters[mID8][92] + 1)); _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); } function RESET_MONSTERS_POSITIONS() { i = 1; while (i <= _root.DungeonInfo.v10) { if (_root.PlacedMonsters[i][17] > 0) { _root.OldMonsterY = _root.PlacedMonsters[i][91]; _root.OldMonsterX = _root.PlacedMonsters[i][92]; _root.NewMonsterY = _root.PlacedMonsters[i][95]; _root.NewMonsterX = _root.PlacedMonsters[i][96]; _root.Map[_root.OldMonsterY][_root.OldMonsterX] = 0; _root.Map[_root.NewMonsterY][_root.NewMonsterX] = 5; _root.PlacedMonsters[i][91] = _root.PlacedMonsters[i][95]; _root.PlacedMonsters[i][92] = _root.PlacedMonsters[i][96]; setProperty("_root.Monster" + i, _y , _root.CellSize * (_root.PlacedMonsters[i][91] + 1)); setProperty("_root.Monster" + i, _x , _root.CellSize * (_root.PlacedMonsters[i][92] + 1)); } i++; } }
Frame 15
function SAVE_GAME() { _root.SaveGame.data.FirstFlag = true; _root.SaveGame.data.Beginning = false; _root.SaveGame.data.Focus = "Info"; _root.SaveGame.data.TotalPlacedMonsters = _root.TotalPlacedMonsters; _root.SaveGame.data.CurrentPlacedMonsters = _root.CurrentPlacedMonsters; _root.SaveGame.data.TotalPlacedTraps = _root.TotalPlacedTraps; _root.SaveGame.data.CurrentPlacedTraps = _root.CurrentPlacedTraps; _root.SaveGame.data.Map = new Array(); i = 0; while (i < _root.Rows) { _root.SaveGame.data.Map[i] = new Array(); i++; } i = 0; while (i < _root.Rows) { j = 0; while (j < _root.Columns) { _root.SaveGame.data.Map[i][j] = _root.Map[i][j]; j++; } i++; } _root.SaveGame.data.PlacedMonsters = new Array(); i = 1; while (i <= _root.TotalPlacedMonsters) { _root.SaveGame.data.PlacedMonsters[i] = new Array(); i++; } i = 1; while (i <= _root.TotalPlacedMonsters) { j = 0; while (j < 100) { if (_root.PlacedMonsters[i][j] != undefined) { _root.SaveGame.data.PlacedMonsters[i][j] = _root.PlacedMonsters[i][j]; } j++; } i++; } _root.SaveGame.data.PlacedTraps = new Array(); i = 1; while (i <= _root.TotalPlacedTraps) { _root.SaveGame.data.PlacedTraps[i] = new Array(); i++; } i = 1; while (i <= _root.TotalPlacedTraps) { j = 0; while (j < 100) { if (_root.PlacedTraps[i][j] != undefined) { _root.SaveGame.data.PlacedTraps[i][j] = _root.PlacedTraps[i][j]; } j++; } i++; } _root.SaveGame.data.DungeonInfo = new Array(); i = 0; while (i < 50) { if (eval ("_root.DungeonInfo.v" + i) != undefined) { _root.SaveGame.data.DungeonInfo[i] = eval ("_root.DungeonInfo.v" + i); } i++; } _root.SaveGame.flush(); } function LOAD_GAME() { if (_root.SaveGame.data.FirstFlag != true) { } else { _root.DELETE_WHOLE_MAP(); _root.Beginning = _root.SaveGame.data.Beginning; _root.Focus = _root.SaveGame.data.Focus; _root.TotalPlacedMonsters = _root.SaveGame.data.TotalPlacedMonsters; _root.CurrentPlacedMonsters = _root.SaveGame.data.CurrentPlacedMonsters; _root.TotalPlacedTraps = _root.SaveGame.data.TotalPlacedTraps; _root.CurrentPlacedTraps = _root.SaveGame.data.CurrentPlacedTraps; _root.Map = new Array(); i = 0; while (i < _root.Rows) { _root.Map[i] = new Array(); i++; } i = 0; while (i < _root.Rows) { j = 0; while (j < _root.Columns) { _root.Map[i][j] = _root.SaveGame.data.Map[i][j]; j++; } i++; } _root.PlacedMonsters = new Array(); i = 1; while (i <= _root.TotalPlacedMonsters) { _root.PlacedMonsters[i] = new Array(); i++; } i = 1; while (i <= _root.TotalPlacedMonsters) { j = 0; while (j < 100) { if (_root.SaveGame.data.PlacedMonsters[i][j] != undefined) { _root.PlacedMonsters[i][j] = _root.SaveGame.data.PlacedMonsters[i][j]; } j++; } i++; } _root.PlacedTraps = new Array(); i = 1; while (i <= _root.TotalPlacedTraps) { _root.PlacedTraps[i] = new Array(); i++; } i = 1; while (i <= _root.TotalPlacedTraps) { j = 0; while (j < 100) { if (_root.SaveGame.data.PlacedTraps[i][j] != undefined) { _root.PlacedTraps[i][j] = _root.SaveGame.data.PlacedTraps[i][j]; } j++; } i++; } _root.DungeonInfo = new Object(); i = 0; while (i < 50) { if (_root.SaveGame.data.DungeonInfo[i] != undefined) { Set("_root.DungeonInfo.v" + i, _root.SaveGame.data.DungeonInfo[i]); } i++; } _root.DRAW_MAP(); _root.SET_LOADED_MONSTERS(); _root.SET_LOADED_TRAPS(); _root.PATCH_PLACED_TRAPS_COST(); duplicateMovieClip ("_root.InterfaceTemplate", "Interface", 963); setProperty("_root.Interface", _x , 556); setProperty("_root.Interface", _y , 240); _root.UPDATE_INTERFACE(); } } function SET_LOADED_MONSTERS() { i = 1; while (i <= _root.TotalPlacedMonsters) { if (_root.PlacedMonsters[i][17] > 0) { duplicateMovieClip ("_root.MonsterTemplate", "Monster" + i, 2000 + i); setProperty("_root.Monster" + i, _y , (_root.PlacedMonsters[i][95] + 1) * _root.CellSize); setProperty("_root.Monster" + i, _x , (_root.PlacedMonsters[i][96] + 1) * _root.CellSize); } i++; } } function SET_LOADED_TRAPS() { i = 1; while (i <= _root.TotalPlacedTraps) { duplicateMovieClip ("_root.TrapTemplate", "Trap" + i, 1000 + i); setProperty("_root.Trap" + i, _y , (_root.PlacedTraps[i][91] + 1) * _root.CellSize); setProperty("_root.Trap" + i, _x , (_root.PlacedTraps[i][92] + 1) * _root.CellSize); i++; } } function UPDATE_INTERFACE() { _root.Interface.T0.text = _root.DungeonInfo.v0; _root.Interface.T1.text = _root.DungeonInfo.v1; _root.Interface.T2.text = _root.DungeonInfo.v2; } function DELETE_WHOLE_MAP() { removeMovieClip("_root.Cutscene"); removeMovieClip("_root.Treasure"); removeMovieClip("_root.Exit"); removeMovieClip("_root.Interface"); i = 0; while (i < (_root.Rows * _root.Columns)) { removeMovieClip("_root.GroundButton" + i); i++; } i = 0; while (i <= _root.TotalPlacedTraps) { removeMovieClip("_root.Trap" + i); i++; } i = 0; while (i <= _root.TotalPlacedMonsters) { removeMovieClip("_root.Monster" + i); i++; } } function RESTART_GAME() { _root.DELETE_WHOLE_MAP(); _root.Beginning = true; _root.StepOnTheExit = undefined; gotoAndPlay (1); } function LOAD_GAME_2() { _root.FocusListenerIsOn = true; _root.INITIALIZE(); _root.LOAD_GAME(); } function PATCH_PLACED_TRAPS_COST() { i = 1; while (i <= _root.TotalPlacedTraps) { if (_root.PlacedTraps[i][9] == "Ready") { _root.PlacedTraps[i][7] = (_root.PlacedTraps[i][5] * _root.PlacedTraps[i][5]) * _root.PlacedTraps[i][6]; } i++; } } _root.SaveGame = SharedObject.getLocal("DungeonSweetDungeonSaveGame");
Frame 16
_root.DungeonRanks = new Array(); i = 0; while (i < 8) { _root.DungeonRanks[i] = new Array(); i++; } _root.DungeonRanks[0][0] = 0; _root.DungeonRanks[0][1] = 0; _root.DungeonRanks[0][2] = "Nobody is aware of the dungeon"; _root.DungeonRanks[1][0] = 1; _root.DungeonRanks[1][1] = 200; _root.DungeonRanks[1][2] = "A few people are aware of the dungeon"; _root.DungeonRanks[2][0] = 2; _root.DungeonRanks[2][1] = 1000; _root.DungeonRanks[2][2] = "Nearby townfolks know the dungeon"; _root.DungeonRanks[3][0] = 3; _root.DungeonRanks[3][1] = 2500; _root.DungeonRanks[3][2] = "The dungeon is well known locally"; _root.DungeonRanks[4][0] = 4; _root.DungeonRanks[4][1] = 5000; _root.DungeonRanks[4][2] = "The dungeon is well known in all the region"; _root.DungeonRanks[5][0] = 5; _root.DungeonRanks[5][1] = 10000; _root.DungeonRanks[5][2] = "The dungeon is famous across all the kingdom"; _root.DungeonRanks[6][0] = 6; _root.DungeonRanks[6][1] = 20000; _root.DungeonRanks[6][2] = "The dungeon is legendary"; _root.DungeonInfo = new Object(); _root.DungeonInfo.v0 = 150; _root.DungeonInfo.v1 = 0; _root.DungeonInfo.v2 = _root.DungeonRanks[0][2]; _root.DungeonInfo.v3 = 2; _root.DungeonInfo.v4 = 0.1; _root.DungeonInfo.v10 = 0; _root.DungeonInfo.v11 = 0; _root.DungeonInfo.v12 = 0; _root.DungeonInfo.v13 = 0; _root.DungeonInfo.v14 = 0; _root.DungeonInfo.v15 = 0; _root.DungeonInfo.v16 = 0; i = 5; while (i < 50) { Set("_root.DungeonInfo.v" + i, 0); i++; } _root.PlacedMonsters = new Array(); _root.TotalPlacedMonsters = 0; _root.CurrentPlacedMonsters = 0; _root.PlacedTraps = new Array(); _root.TotalPlacedTraps = 0; _root.CurrentPlacedTraps = 0;
Frame 17
_root.Heroes = new Array(); i = 0; while (i < 8) { _root.Heroes[i] = new Array(); i++; } _root.Heroes[0][0] = 0; _root.Heroes[0][1] = "VILLAGER"; _root.Heroes[0][2] = 30; _root.Heroes[0][3] = 15; _root.Heroes[0][4] = 10; _root.Heroes[0][5] = 0; _root.Heroes[0][6] = 0; _root.Heroes[0][7] = 0; _root.Heroes[0][8] = 0; _root.Heroes[0][9] = "Physical"; _root.Heroes[0][10] = 2; _root.Heroes[0][11] = "Physical"; _root.Heroes[0][12] = 5; _root.Heroes[0][13] = "Physical"; _root.Heroes[0][14] = 10; _root.Heroes[0][15] = "Normal"; _root.Heroes[0][16] = "Weak"; _root.Heroes[0][17] = "Weak"; _root.Heroes[0][18] = "Weak"; _root.Heroes[1][0] = 1; _root.Heroes[1][1] = "WARRIOR"; _root.Heroes[1][2] = 70; _root.Heroes[1][3] = 35; _root.Heroes[1][4] = 30; _root.Heroes[1][5] = 50; _root.Heroes[1][6] = 10; _root.Heroes[1][7] = 0; _root.Heroes[1][8] = 0; _root.Heroes[1][9] = "Physical"; _root.Heroes[1][10] = 4; _root.Heroes[1][11] = "Physical"; _root.Heroes[1][12] = 8; _root.Heroes[1][13] = "Physical"; _root.Heroes[1][14] = 15; _root.Heroes[1][15] = "Strong"; _root.Heroes[1][16] = "Normal"; _root.Heroes[1][17] = "Normal"; _root.Heroes[1][18] = "Weak"; _root.Heroes[2][0] = 2; _root.Heroes[2][1] = "CLERIC"; _root.Heroes[2][2] = 50; _root.Heroes[2][3] = 30; _root.Heroes[2][4] = 20; _root.Heroes[2][5] = 20; _root.Heroes[2][6] = 0; _root.Heroes[2][7] = 20; _root.Heroes[2][8] = 50; _root.Heroes[2][9] = "Physical"; _root.Heroes[2][10] = 3; _root.Heroes[2][11] = "Mystic"; _root.Heroes[2][12] = 6; _root.Heroes[2][13] = "Mystic"; _root.Heroes[2][14] = 10; _root.Heroes[2][15] = "Normal"; _root.Heroes[2][16] = "Strong"; _root.Heroes[2][17] = "Normal"; _root.Heroes[2][18] = "Normal"; _root.Heroes[3][0] = 3; _root.Heroes[3][1] = "DRUID"; _root.Heroes[3][2] = 50; _root.Heroes[3][3] = 30; _root.Heroes[3][4] = 20; _root.Heroes[3][5] = 10; _root.Heroes[3][6] = 50; _root.Heroes[3][7] = 0; _root.Heroes[3][8] = 30; _root.Heroes[3][9] = "Fire"; _root.Heroes[3][10] = 3; _root.Heroes[3][11] = "Physical"; _root.Heroes[3][12] = 6; _root.Heroes[3][13] = "Mystic"; _root.Heroes[3][14] = 10; _root.Heroes[3][15] = "Normal"; _root.Heroes[3][16] = "Normal"; _root.Heroes[3][17] = "Strong"; _root.Heroes[3][18] = "Weak"; _root.Heroes[4][0] = 4; _root.Heroes[4][1] = "WIZARD"; _root.Heroes[4][2] = 40; _root.Heroes[4][3] = 30; _root.Heroes[4][4] = 10; _root.Heroes[4][5] = 0; _root.Heroes[4][6] = 30; _root.Heroes[4][7] = 50; _root.Heroes[4][8] = 0; _root.Heroes[4][9] = "Magic"; _root.Heroes[4][10] = 3; _root.Heroes[4][11] = "Fire"; _root.Heroes[4][12] = 5; _root.Heroes[4][13] = "Magic"; _root.Heroes[4][14] = 10; _root.Heroes[4][15] = "Normal"; _root.Heroes[4][16] = "Weak"; _root.Heroes[4][17] = "Normal"; _root.Heroes[4][18] = "Strong"; _root.Heroes[5][0] = 5; _root.Heroes[5][1] = "THIEF"; _root.Heroes[5][2] = 40; _root.Heroes[5][3] = 40; _root.Heroes[5][4] = 80; _root.Heroes[5][5] = 10; _root.Heroes[5][6] = 10; _root.Heroes[5][7] = 20; _root.Heroes[5][8] = 0; _root.Heroes[5][9] = "Physical"; _root.Heroes[5][10] = 3; _root.Heroes[5][11] = "Fire"; _root.Heroes[5][12] = 5; _root.Heroes[5][13] = "Fire"; _root.Heroes[5][14] = 10; _root.Heroes[5][15] = "Strong"; _root.Heroes[5][16] = "Weak"; _root.Heroes[5][17] = "Normal"; _root.Heroes[5][18] = "Weak"; _root.Heroes[6][0] = 6; _root.Heroes[6][1] = "RANGER"; _root.Heroes[6][2] = 60; _root.Heroes[6][3] = 30; _root.Heroes[6][4] = 40; _root.Heroes[6][5] = 20; _root.Heroes[6][6] = 10; _root.Heroes[6][7] = 0; _root.Heroes[6][8] = 10; _root.Heroes[6][9] = "Physical"; _root.Heroes[6][10] = 3; _root.Heroes[6][11] = "Fire"; _root.Heroes[6][12] = 6; _root.Heroes[6][13] = "Mystic"; _root.Heroes[6][14] = 10; _root.Heroes[6][15] = "Normal"; _root.Heroes[6][16] = "Weak"; _root.Heroes[6][17] = "Strong"; _root.Heroes[6][18] = "Weak"; _root.Heroes[7][0] = 7; _root.Heroes[7][1] = "AVATAR"; _root.Heroes[7][2] = 280; _root.Heroes[7][3] = 0; _root.Heroes[7][4] = 50; _root.Heroes[7][5] = 50; _root.Heroes[7][6] = 50; _root.Heroes[7][7] = 50; _root.Heroes[7][8] = 50; _root.Heroes[7][9] = "Mystic"; _root.Heroes[7][10] = 10; _root.Heroes[7][11] = "Magic"; _root.Heroes[7][12] = 20; _root.Heroes[7][13] = "Fire"; _root.Heroes[7][14] = 40; _root.Heroes[7][15] = "Strong"; _root.Heroes[7][16] = "Strong"; _root.Heroes[7][17] = "Strong"; _root.Heroes[7][18] = "Strong";
Frame 18
_root.Monsters = new Object(); i = 0; while (i < 20) { Set("_root.Monsters.ID" + i, new Object()); i++; } _root.Monsters.ID0.v0 = 0; _root.Monsters.ID0.v1 = "GOBLIN"; _root.Monsters.ID0.v2 = "Humanoid"; _root.Monsters.ID0.v3 = 1; _root.Monsters.ID0.v4 = 15; _root.Monsters.ID0.v5 = 0; _root.Monsters.ID0.v6 = 20; _root.Monsters.ID0.v7 = 0; _root.Monsters.ID0.v8 = 30; _root.Monsters.ID0.v9 = "Physical"; _root.Monsters.ID0.v10 = 2; _root.Monsters.ID0.v11 = "Physical"; _root.Monsters.ID0.v12 = 5; _root.Monsters.ID0.v13 = "Physical"; _root.Monsters.ID0.v14 = 7; _root.Monsters.ID0.v15 = 1; _root.Monsters.ID0.v16 = 12; _root.Monsters.ID1.v0 = 1; _root.Monsters.ID1.v1 = "ORC"; _root.Monsters.ID1.v2 = "Humanoid"; _root.Monsters.ID1.v3 = 5; _root.Monsters.ID1.v4 = 70; _root.Monsters.ID1.v5 = 0; _root.Monsters.ID1.v6 = 20; _root.Monsters.ID1.v7 = 0; _root.Monsters.ID1.v8 = 30; _root.Monsters.ID1.v9 = "Physical"; _root.Monsters.ID1.v10 = 7; _root.Monsters.ID1.v11 = "Physical"; _root.Monsters.ID1.v12 = 12; _root.Monsters.ID1.v13 = "Physical"; _root.Monsters.ID1.v14 = 25; _root.Monsters.ID1.v15 = 1; _root.Monsters.ID1.v16 = 35; _root.Monsters.ID2.v0 = 2; _root.Monsters.ID2.v1 = "LIZARDMAN"; _root.Monsters.ID2.v2 = "Humanoid"; _root.Monsters.ID2.v3 = 10; _root.Monsters.ID2.v4 = 250; _root.Monsters.ID2.v5 = 0; _root.Monsters.ID2.v6 = 20; _root.Monsters.ID2.v7 = 0; _root.Monsters.ID2.v8 = 30; _root.Monsters.ID2.v9 = "Physical"; _root.Monsters.ID2.v10 = 10; _root.Monsters.ID2.v11 = "Fire"; _root.Monsters.ID2.v12 = 20; _root.Monsters.ID2.v13 = "Fire"; _root.Monsters.ID2.v14 = 30; _root.Monsters.ID2.v15 = 1; _root.Monsters.ID2.v16 = 70; _root.Monsters.ID3.v0 = 3; _root.Monsters.ID3.v1 = "OGRE"; _root.Monsters.ID3.v2 = "Humanoid"; _root.Monsters.ID3.v3 = 25; _root.Monsters.ID3.v4 = 700; _root.Monsters.ID3.v5 = 0; _root.Monsters.ID3.v6 = 20; _root.Monsters.ID3.v7 = 0; _root.Monsters.ID3.v8 = 30; _root.Monsters.ID3.v9 = "Physical"; _root.Monsters.ID3.v10 = 30; _root.Monsters.ID3.v11 = "Physical"; _root.Monsters.ID3.v12 = 50; _root.Monsters.ID3.v13 = "Mystic"; _root.Monsters.ID3.v14 = 80; _root.Monsters.ID3.v15 = 1; _root.Monsters.ID3.v16 = 200; _root.Monsters.ID4.v0 = 4; _root.Monsters.ID4.v1 = "GORGON"; _root.Monsters.ID4.v2 = "Humanoid"; _root.Monsters.ID4.v3 = 50; _root.Monsters.ID4.v4 = 1500; _root.Monsters.ID4.v5 = 0; _root.Monsters.ID4.v6 = 20; _root.Monsters.ID4.v7 = 0; _root.Monsters.ID4.v8 = 30; _root.Monsters.ID4.v9 = "Magic"; _root.Monsters.ID4.v10 = 80; _root.Monsters.ID4.v11 = "Physical"; _root.Monsters.ID4.v12 = 130; _root.Monsters.ID4.v13 = "Magic"; _root.Monsters.ID4.v14 = 150; _root.Monsters.ID4.v15 = 1; _root.Monsters.ID4.v16 = 450;
Frame 19
_root.Monsters.ID5.v0 = 5; _root.Monsters.ID5.v1 = "SKELETON"; _root.Monsters.ID5.v2 = "Undead"; _root.Monsters.ID5.v3 = 1; _root.Monsters.ID5.v4 = 15; _root.Monsters.ID5.v5 = 50; _root.Monsters.ID5.v6 = 0; _root.Monsters.ID5.v7 = 20; _root.Monsters.ID5.v8 = 0; _root.Monsters.ID5.v9 = "Physical"; _root.Monsters.ID5.v10 = 2; _root.Monsters.ID5.v11 = "Physical"; _root.Monsters.ID5.v12 = 4; _root.Monsters.ID5.v13 = "Physical"; _root.Monsters.ID5.v14 = 6; _root.Monsters.ID5.v15 = 1; _root.Monsters.ID5.v16 = 12; _root.Monsters.ID6.v0 = 6; _root.Monsters.ID6.v1 = "ZOMBIE"; _root.Monsters.ID6.v2 = "Undead"; _root.Monsters.ID6.v3 = 5; _root.Monsters.ID6.v4 = 70; _root.Monsters.ID6.v5 = 50; _root.Monsters.ID6.v6 = 0; _root.Monsters.ID6.v7 = 20; _root.Monsters.ID6.v8 = 0; _root.Monsters.ID6.v9 = "Physical"; _root.Monsters.ID6.v10 = 5; _root.Monsters.ID6.v11 = "Physical"; _root.Monsters.ID6.v12 = 10; _root.Monsters.ID6.v13 = "Physical"; _root.Monsters.ID6.v14 = 20; _root.Monsters.ID6.v15 = 1; _root.Monsters.ID6.v16 = 35; _root.Monsters.ID7.v0 = 7; _root.Monsters.ID7.v1 = "GHOUL"; _root.Monsters.ID7.v2 = "Undead"; _root.Monsters.ID7.v3 = 10; _root.Monsters.ID7.v4 = 250; _root.Monsters.ID7.v5 = 50; _root.Monsters.ID7.v6 = 0; _root.Monsters.ID7.v7 = 20; _root.Monsters.ID7.v8 = 0; _root.Monsters.ID7.v9 = "Physical"; _root.Monsters.ID7.v10 = 10; _root.Monsters.ID7.v11 = "Mystic"; _root.Monsters.ID7.v12 = 20; _root.Monsters.ID7.v13 = "Mystic"; _root.Monsters.ID7.v14 = 30; _root.Monsters.ID7.v15 = 1; _root.Monsters.ID7.v16 = 70; _root.Monsters.ID8.v0 = 8; _root.Monsters.ID8.v1 = "GHOST"; _root.Monsters.ID8.v2 = "Undead"; _root.Monsters.ID8.v3 = 25; _root.Monsters.ID8.v4 = 700; _root.Monsters.ID8.v5 = 50; _root.Monsters.ID8.v6 = 0; _root.Monsters.ID8.v7 = 20; _root.Monsters.ID8.v8 = 0; _root.Monsters.ID8.v9 = "Mystic"; _root.Monsters.ID8.v10 = 20; _root.Monsters.ID8.v11 = "Magic"; _root.Monsters.ID8.v12 = 40; _root.Monsters.ID8.v13 = "Mystic"; _root.Monsters.ID8.v14 = 70; _root.Monsters.ID8.v15 = 1; _root.Monsters.ID8.v16 = 180; _root.Monsters.ID9.v0 = 9; _root.Monsters.ID9.v1 = "VAMPIRE"; _root.Monsters.ID9.v2 = "Undead"; _root.Monsters.ID9.v3 = 50; _root.Monsters.ID9.v4 = 1500; _root.Monsters.ID9.v5 = 50; _root.Monsters.ID9.v6 = 0; _root.Monsters.ID9.v7 = 20; _root.Monsters.ID9.v8 = 0; _root.Monsters.ID9.v9 = "Physical"; _root.Monsters.ID9.v10 = 70; _root.Monsters.ID9.v11 = "Mystic"; _root.Monsters.ID9.v12 = 100; _root.Monsters.ID9.v13 = "Mystic"; _root.Monsters.ID9.v14 = 150; _root.Monsters.ID9.v15 = 1; _root.Monsters.ID9.v16 = 500;
Frame 20
_root.Monsters.ID10.v0 = 10; _root.Monsters.ID10.v1 = "BAT"; _root.Monsters.ID10.v2 = "Beast"; _root.Monsters.ID10.v3 = 1; _root.Monsters.ID10.v4 = 15; _root.Monsters.ID10.v5 = 20; _root.Monsters.ID10.v6 = 0; _root.Monsters.ID10.v7 = 0; _root.Monsters.ID10.v8 = 20; _root.Monsters.ID10.v9 = "Physical"; _root.Monsters.ID10.v10 = 1; _root.Monsters.ID10.v11 = "Physical"; _root.Monsters.ID10.v12 = 3; _root.Monsters.ID10.v13 = "Physical"; _root.Monsters.ID10.v14 = 5; _root.Monsters.ID10.v15 = 1; _root.Monsters.ID10.v16 = 10; _root.Monsters.ID11.v0 = 11; _root.Monsters.ID11.v1 = "SPIDER"; _root.Monsters.ID11.v2 = "Beast"; _root.Monsters.ID11.v3 = 5; _root.Monsters.ID11.v4 = 70; _root.Monsters.ID11.v5 = 20; _root.Monsters.ID11.v6 = 0; _root.Monsters.ID11.v7 = 0; _root.Monsters.ID11.v8 = 20; _root.Monsters.ID11.v9 = "Physical"; _root.Monsters.ID11.v10 = 5; _root.Monsters.ID11.v11 = "Physical"; _root.Monsters.ID11.v12 = 10; _root.Monsters.ID11.v13 = "Fire"; _root.Monsters.ID11.v14 = 15; _root.Monsters.ID11.v15 = 1; _root.Monsters.ID11.v16 = 30; _root.Monsters.ID12.v0 = 12; _root.Monsters.ID12.v1 = "SALAMANDER"; _root.Monsters.ID12.v2 = "Beast"; _root.Monsters.ID12.v3 = 10; _root.Monsters.ID12.v4 = 250; _root.Monsters.ID12.v5 = 20; _root.Monsters.ID12.v6 = 0; _root.Monsters.ID12.v7 = 0; _root.Monsters.ID12.v8 = 20; _root.Monsters.ID12.v9 = "Fire"; _root.Monsters.ID12.v10 = 10; _root.Monsters.ID12.v11 = "Fire"; _root.Monsters.ID12.v12 = 20; _root.Monsters.ID12.v13 = "Fire"; _root.Monsters.ID12.v14 = 30; _root.Monsters.ID12.v15 = 1; _root.Monsters.ID12.v16 = 80; _root.Monsters.ID13.v0 = 13; _root.Monsters.ID13.v1 = "BASILISK"; _root.Monsters.ID13.v2 = "Beast"; _root.Monsters.ID13.v3 = 25; _root.Monsters.ID13.v4 = 700; _root.Monsters.ID13.v5 = 20; _root.Monsters.ID13.v6 = 0; _root.Monsters.ID13.v7 = 0; _root.Monsters.ID13.v8 = 20; _root.Monsters.ID13.v9 = "Magic"; _root.Monsters.ID13.v10 = 20; _root.Monsters.ID13.v11 = "Physical"; _root.Monsters.ID13.v12 = 40; _root.Monsters.ID13.v13 = "Mystic"; _root.Monsters.ID13.v14 = 50; _root.Monsters.ID13.v15 = 0; _root.Monsters.ID13.v16 = 200; _root.Monsters.ID14.v0 = 14; _root.Monsters.ID14.v1 = "CHIMAERA"; _root.Monsters.ID14.v2 = "Beast"; _root.Monsters.ID14.v3 = 50; _root.Monsters.ID14.v4 = 1500; _root.Monsters.ID14.v5 = 20; _root.Monsters.ID14.v6 = 0; _root.Monsters.ID14.v7 = 0; _root.Monsters.ID14.v8 = 20; _root.Monsters.ID14.v9 = "Magic"; _root.Monsters.ID14.v10 = 80; _root.Monsters.ID14.v11 = "Fire"; _root.Monsters.ID14.v12 = 130; _root.Monsters.ID14.v13 = "Physical"; _root.Monsters.ID14.v14 = 180; _root.Monsters.ID14.v15 = 1; _root.Monsters.ID14.v16 = 500;
Frame 21
_root.Monsters.ID15.v0 = 15; _root.Monsters.ID15.v1 = "SLIME"; _root.Monsters.ID15.v2 = "Arcane"; _root.Monsters.ID15.v3 = 1; _root.Monsters.ID15.v4 = 15; _root.Monsters.ID15.v5 = 20; _root.Monsters.ID15.v6 = 20; _root.Monsters.ID15.v7 = 20; _root.Monsters.ID15.v8 = 50; _root.Monsters.ID15.v9 = "Fire"; _root.Monsters.ID15.v10 = 1; _root.Monsters.ID15.v11 = "Fire"; _root.Monsters.ID15.v12 = 3; _root.Monsters.ID15.v13 = "Fire"; _root.Monsters.ID15.v14 = 5; _root.Monsters.ID15.v15 = 0; _root.Monsters.ID15.v16 = 10; _root.Monsters.ID16.v0 = 16; _root.Monsters.ID16.v1 = "IMP"; _root.Monsters.ID16.v2 = "Arcane"; _root.Monsters.ID16.v3 = 5; _root.Monsters.ID16.v4 = 70; _root.Monsters.ID16.v5 = 20; _root.Monsters.ID16.v6 = 20; _root.Monsters.ID16.v7 = 20; _root.Monsters.ID16.v8 = 50; _root.Monsters.ID16.v9 = "Magic"; _root.Monsters.ID16.v10 = 5; _root.Monsters.ID16.v11 = "Fire"; _root.Monsters.ID16.v12 = 10; _root.Monsters.ID16.v13 = "Magic"; _root.Monsters.ID16.v14 = 20; _root.Monsters.ID16.v15 = 1; _root.Monsters.ID16.v16 = 35; _root.Monsters.ID17.v0 = 17; _root.Monsters.ID17.v1 = "GARGOYLE"; _root.Monsters.ID17.v2 = "Arcane"; _root.Monsters.ID17.v3 = 10; _root.Monsters.ID17.v4 = 250; _root.Monsters.ID17.v5 = 50; _root.Monsters.ID17.v6 = 20; _root.Monsters.ID17.v7 = 20; _root.Monsters.ID17.v8 = 50; _root.Monsters.ID17.v9 = "Physical"; _root.Monsters.ID17.v10 = 10; _root.Monsters.ID17.v11 = "Magic"; _root.Monsters.ID17.v12 = 20; _root.Monsters.ID17.v13 = "Magic"; _root.Monsters.ID17.v14 = 30; _root.Monsters.ID17.v15 = 0; _root.Monsters.ID17.v16 = 80; _root.Monsters.ID18.v0 = 18; _root.Monsters.ID18.v1 = "BEHOLDER"; _root.Monsters.ID18.v2 = "Arcane"; _root.Monsters.ID18.v3 = 25; _root.Monsters.ID18.v4 = 700; _root.Monsters.ID18.v5 = 20; _root.Monsters.ID18.v6 = 20; _root.Monsters.ID18.v7 = 20; _root.Monsters.ID18.v8 = 50; _root.Monsters.ID18.v9 = "Magic"; _root.Monsters.ID18.v10 = 30; _root.Monsters.ID18.v11 = "Fire"; _root.Monsters.ID18.v12 = 50; _root.Monsters.ID18.v13 = "Magic"; _root.Monsters.ID18.v14 = 100; _root.Monsters.ID18.v15 = 1; _root.Monsters.ID18.v16 = 250; _root.Monsters.ID19.v0 = 19; _root.Monsters.ID19.v1 = "DRAGON"; _root.Monsters.ID19.v2 = "Arcane"; _root.Monsters.ID19.v3 = 50; _root.Monsters.ID19.v4 = 1500; _root.Monsters.ID19.v5 = 20; _root.Monsters.ID19.v6 = 20; _root.Monsters.ID19.v7 = 20; _root.Monsters.ID19.v8 = 50; _root.Monsters.ID19.v9 = "Physical"; _root.Monsters.ID19.v10 = 100; _root.Monsters.ID19.v11 = "Fire"; _root.Monsters.ID19.v12 = 150; _root.Monsters.ID19.v13 = "Magic"; _root.Monsters.ID19.v14 = 200; _root.Monsters.ID19.v15 = 0; _root.Monsters.ID19.v16 = 600;
Frame 22
_root.Traps = new Object(); i = 0; while (i < 20) { Set("_root.traps.ID" + i, new Object()); i++; } _root.Traps.ID0.v0 = 0; _root.Traps.ID0.v1 = "DART TRAP"; _root.Traps.ID0.v2 = "Physical"; _root.Traps.ID0.v3 = "Weak"; _root.Traps.ID0.v4 = 10; _root.Traps.ID0.v5 = 6; _root.Traps.ID1.v0 = 1; _root.Traps.ID1.v1 = "SPIKE PIT"; _root.Traps.ID1.v2 = "Physical"; _root.Traps.ID1.v3 = "Strong"; _root.Traps.ID1.v4 = 50; _root.Traps.ID1.v5 = 18; _root.Traps.ID2.v0 = 2; _root.Traps.ID2.v1 = "FLAME JET"; _root.Traps.ID2.v2 = "Fire"; _root.Traps.ID2.v3 = "Weak"; _root.Traps.ID2.v4 = 10; _root.Traps.ID2.v5 = 7; _root.Traps.ID3.v0 = 3; _root.Traps.ID3.v1 = "LAVA FLOW"; _root.Traps.ID3.v2 = "Fire"; _root.Traps.ID3.v3 = "Strong"; _root.Traps.ID3.v4 = 50; _root.Traps.ID3.v5 = 19; _root.Traps.ID4.v0 = 4; _root.Traps.ID4.v1 = "MAGIC BOLT"; _root.Traps.ID4.v2 = "Magic"; _root.Traps.ID4.v3 = "Weak"; _root.Traps.ID4.v4 = 10; _root.Traps.ID4.v5 = 8; _root.Traps.ID5.v0 = 5; _root.Traps.ID5.v1 = "SHOCK WALL"; _root.Traps.ID5.v2 = "Magic"; _root.Traps.ID5.v3 = "Strong"; _root.Traps.ID5.v4 = 50; _root.Traps.ID5.v5 = 20; _root.Traps.ID6.v0 = 6; _root.Traps.ID6.v1 = "PAIN CURSE"; _root.Traps.ID6.v2 = "Mystic"; _root.Traps.ID6.v3 = "Weak"; _root.Traps.ID6.v4 = 10; _root.Traps.ID6.v5 = 7; _root.Traps.ID7.v0 = 7; _root.Traps.ID7.v1 = "RUNE CIRCLE"; _root.Traps.ID7.v2 = "Mystic"; _root.Traps.ID7.v3 = "Strong"; _root.Traps.ID7.v4 = 50; _root.Traps.ID7.v5 = 19; _root.MaxTrapsLevel = new Array(); _root.MaxTrapsLevel.Weak = new Array(); _root.MaxTrapsLevel.Strong = new Array(); _root.MaxTrapsLevel.Weak[0] = 3; _root.MaxTrapsLevel.Weak[1] = 5; _root.MaxTrapsLevel.Weak[2] = 7; _root.MaxTrapsLevel.Weak[3] = 9; _root.MaxTrapsLevel.Weak[4] = 9; _root.MaxTrapsLevel.Weak[5] = 9; _root.MaxTrapsLevel.Weak[6] = 9; _root.MaxTrapsLevel.Strong[0] = 1; _root.MaxTrapsLevel.Strong[1] = 1; _root.MaxTrapsLevel.Strong[2] = 1; _root.MaxTrapsLevel.Strong[3] = 3; _root.MaxTrapsLevel.Strong[4] = 6; _root.MaxTrapsLevel.Strong[5] = 9; _root.MaxTrapsLevel.Strong[6] = 9;
Frame 23
stop();
Frame 35
if (_root.Beginning == true) { _root.INITIALIZE(); duplicateMovieClip ("_root.InterfaceTemplate", "Interface", 963); setProperty("_root.Interface", _x , 556); setProperty("_root.Interface", _y , 240); _root.SHOW_CUTSCENE("Opening"); _root.StepOnTheExit = undefined; _root.Beginning = false; } stop();
Symbol 39 Button
on (release) { gotoAndStop (35); }
Symbol 40 Button
on (release) { nextFrame(); }
Symbol 45 Button
on (release) { nextFrame(); }
Symbol 46 Button
on (release) { prevFrame(); }
Symbol 135 Button
on (release) { if (_root.Focus == "TreasurePlacing") { _root.PLACE_TREASURE(); _root.SHOW_CUTSCENE("EndOfPreparations"); } else if (_root.Focus == "MonsterPlacing") { _root.PLACE_NEW_MONSTER(); } else if (_root.Focus == "TrapPlacing") { _root.PLACE_NEW_TRAP(); } }
Symbol 140 Button
on (release) { if (_root.Focus == "Dig") { _root.TempRow = int((_ymouse - 10) / _root.CellSize); _root.TempColumn = int((_xmouse - 10) / _root.CellSize); _root.REMOVE_TILE(); } }
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 3
stop();
Symbol 154 MovieClip Frame 8
gotoAndPlay (5);
Symbol 154 MovieClip Frame 12
gotoAndPlay (9);
Symbol 154 MovieClip Frame 16
gotoAndPlay (13);
Symbol 154 MovieClip Frame 20
gotoAndPlay (17);
Symbol 154 MovieClip Frame 24
gotoAndPlay (21);
Symbol 154 MovieClip Frame 28
gotoAndPlay (25);
Symbol 154 MovieClip Frame 32
gotoAndPlay (29);
Symbol 154 MovieClip Frame 36
gotoAndPlay (33);
Symbol 156 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 2
stop();
Symbol 159 MovieClip Frame 1
_root.LoopCounter = 0; stop();
Symbol 159 MovieClip Frame 2
if ((_root.Hero[2] < 1) || (_root.Focus != "Raid")) { prevFrame(); } else { _root.LoopCounter = _root.LoopCounter + 1; play(); }
Symbol 159 MovieClip Frame 5
if (_root.LoopCounter >= 1) { _root.HERO_AI(); _root.HeroX = _root.Hero[22]; _root.HeroY = _root.Hero[21]; _root.LoopCounter = 0; } else { gotoAndPlay (2); }
Symbol 159 MovieClip Frame 6
stop();
Symbol 173 Button
on (release) { if (_root.Focus == "Info") { if (_root.Text0seen == false) { _root.SHOW_CUTSCENE("GoToDigMode"); } else { _root.Interface.gotoAndStop("Dig"); _root.Focus = "Dig"; duplicateMovieClip ("_root.PickTemplate", "Piccone", 966); startDrag ("_root.Piccone", true); setProperty("_root.Piccone", _x , _xmouse); setProperty("_root.Piccone", _y , _ymouse); } } }
Symbol 174 Button
on (release) { if (_root.Focus == "Info") { if (_root.Text1seen == false) { _root.SHOW_CUTSCENE("GoToTreasureMode"); } else { _root.Interface.gotoAndStop("Treasure"); _root.Focus = "Treasure"; } } }
Symbol 175 Button
on (release) { if (_root.Focus == "Info") { if (_root.Text2seen == false) { _root.SHOW_CUTSCENE("GoToBeastmaster"); } else { _root.Interface.gotoAndStop("Beastmaster"); _root.Focus = "Beastmaster"; } } }
Symbol 176 Button
on (release) { if (_root.Focus == "Info") { if (_root.Text3seen == false) { _root.SHOW_CUTSCENE("GoToTrapmaster"); } else { _root.Interface.gotoAndStop("Trapmaster"); _root.Focus = "Trapmaster"; } } }
Symbol 178 Button
on (release) { if (_root.Focus == "Info") { _root.SHOW_CUTSCENE("LoadGame"); } }
Symbol 180 Button
on (release) { if (_root.Focus == "Info") { _root.SHOW_CUTSCENE("SaveGame"); } }
Symbol 187 Button
on (release) { if (_root.Focus == "Dig") { if (_root.Text4seen == false) { _root.SHOW_CUTSCENE("GoToInfo"); removeMovieClip("_root.Piccone"); } else { _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; removeMovieClip("_root.Piccone"); } } }
Symbol 188 Button
on (release) { if (_root.Focus == "Dig") { if (_root.Text1seen == false) { _root.SHOW_CUTSCENE("GoToTreasureMode"); removeMovieClip("_root.Piccone"); } else { _root.Interface.gotoAndStop("Treasure"); _root.Focus = "Treasure"; removeMovieClip("_root.Piccone"); } } }
Symbol 189 Button
on (release) { if (_root.Focus == "Dig") { if (_root.Text2seen == false) { _root.SHOW_CUTSCENE("GoToBeastmaster"); removeMovieClip("_root.Piccone"); } else { _root.Interface.gotoAndStop("Beastmaster"); _root.Focus = "Beastmaster"; removeMovieClip("_root.Piccone"); } } }
Symbol 190 Button
on (release) { if (_root.Focus == "Dig") { if (_root.Text3seen == false) { _root.SHOW_CUTSCENE("GoToTrapmaster"); removeMovieClip("_root.Piccone"); } else { _root.Interface.gotoAndStop("Trapmaster"); _root.Focus = "Trapmaster"; removeMovieClip("_root.Piccone"); } } }
Symbol 198 Button
on (release) { if (_root.Focus == "Treasure") { if (_root.Text0seen == false) { _root.SHOW_CUTSCENE("GoToDigMode"); } else { _root.Interface.gotoAndStop("Dig"); _root.Focus = "Dig"; duplicateMovieClip ("_root.PickTemplate", "Piccone", 966); startDrag ("_root.Piccone", true); setProperty("_root.Piccone", _x , _xmouse); setProperty("_root.Piccone", _y , _ymouse); } } }
Symbol 199 Button
on (release) { if (_root.Focus == "Treasure") { if (_root.Text4seen == false) { _root.SHOW_CUTSCENE("GoToInfo"); } else { _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; } } }
Symbol 200 Button
on (release) { if (_root.Focus == "Treasure") { if (_root.Text2seen == false) { _root.SHOW_CUTSCENE("GoToBeastmaster"); } else { _root.Interface.gotoAndStop("Beastmaster"); _root.Focus = "Beastmaster"; } } }
Symbol 201 Button
on (release) { if (_root.Focus == "Treasure") { if (_root.Text3seen == false) { _root.SHOW_CUTSCENE("GoToTrapmaster"); } else { _root.Interface.gotoAndStop("Trapmaster"); _root.Focus = "Trapmaster"; } } }
Symbol 204 Button
on (release) { if (_root.Focus == "Treasure") { _root.CHECK_TREASURE_AMOUNT(); _root.Interface.T6.text = _root.DungeonInfo.v6; } else if (_root.Focus == "TreasurePlacing") { _root.REMOVE_TREASURE(); } }
Symbol 210 Button
on (release) { if ((_root.Focus == "Treasure") && (Number(_root.Interface.TXXXX.text) < 9)) { _root.Interface.TXXXX.text = Number(_root.Interface.TXXXX.text) + 1; } }
Symbol 211 Button
on (release) { if ((_root.Focus == "Treasure") && (Number(_root.Interface.TXXX.text) < 9)) { _root.Interface.TXXX.text = Number(_root.Interface.TXXX.text) + 1; } }
Symbol 212 Button
on (release) { if ((_root.Focus == "Treasure") && (Number(_root.Interface.TXX.text) < 9)) { _root.Interface.TXX.text = Number(_root.Interface.TXX.text) + 1; } }
Symbol 213 Button
on (release) { if ((_root.Focus == "Treasure") && (Number(_root.Interface.TX.text) < 9)) { _root.Interface.TX.text = Number(_root.Interface.TX.text) + 1; } }
Symbol 214 Button
on (release) { if ((_root.Focus == "Treasure") && (Number(_root.Interface.TXXXX.text) > 0)) { _root.Interface.TXXXX.text = Number(_root.Interface.TXXXX.text) - 1; } }
Symbol 215 Button
on (release) { if ((_root.Focus == "Treasure") && (Number(_root.Interface.TXXX.text) > 0)) { _root.Interface.TXXX.text = Number(_root.Interface.TXXX.text) - 1; } }
Symbol 216 Button
on (release) { if ((_root.Focus == "Treasure") && (Number(_root.Interface.TXX.text) > 0)) { _root.Interface.TXX.text = Number(_root.Interface.TXX.text) - 1; } }
Symbol 217 Button
on (release) { if ((_root.Focus == "Treasure") && (Number(_root.Interface.TX.text) > 0)) { _root.Interface.TX.text = Number(_root.Interface.TX.text) - 1; } }
Symbol 221 Button
on (release) { if (_root.Focus == "Beastmaster") { if (_root.Text0seen == false) { _root.SHOW_CUTSCENE("GoToDigMode"); } else { _root.Interface.gotoAndStop("Dig"); _root.Focus = "Dig"; duplicateMovieClip ("_root.PickTemplate", "Piccone", 966); startDrag ("_root.Piccone", true); setProperty("_root.Piccone", _x , _xmouse); setProperty("_root.Piccone", _y , _ymouse); } } }
Symbol 222 Button
on (release) { if (_root.Focus == "Beastmaster") { if (_root.Text1seen == false) { _root.SHOW_CUTSCENE("GoToTreasureMode"); } else { _root.Interface.gotoAndStop("Treasure"); _root.Focus = "Treasure"; } } }
Symbol 223 Button
on (release) { if (_root.Focus == "Beastmaster") { if (_root.Text4seen == false) { _root.SHOW_CUTSCENE("GoToInfo"); } else { _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; } } }
Symbol 224 Button
on (release) { if (_root.Focus == "Beastmaster") { if (_root.Text3seen == false) { _root.SHOW_CUTSCENE("GoToTrapmaster"); } else { _root.Interface.gotoAndStop("Trapmaster"); _root.Focus = "Trapmaster"; } } }
Symbol 229 Button
on (release) { if (_root.Focus == "Beastmaster") { _root.SHOW_SHOP("BeastShop"); } }
Symbol 235 Button
on (release) { if (_root.Focus == "Trapmaster") { if (_root.Text0seen == false) { _root.SHOW_CUTSCENE("GoToDigMode"); } else { _root.Interface.gotoAndStop("Dig"); _root.Focus = "Dig"; duplicateMovieClip ("_root.PickTemplate", "Piccone", 966); startDrag ("_root.Piccone", true); setProperty("_root.Piccone", _x , _xmouse); setProperty("_root.Piccone", _y , _ymouse); } } }
Symbol 236 Button
on (release) { if (_root.Focus == "Trapmaster") { if (_root.Text1seen == false) { _root.SHOW_CUTSCENE("GoToTreasureMode"); } else { _root.Interface.gotoAndStop("Treasure"); _root.Focus = "Treasure"; } } }
Symbol 237 Button
on (release) { if (_root.Focus == "Trapmaster") { if (_root.Text2seen == false) { _root.SHOW_CUTSCENE("GoToBeastmaster"); } else { _root.Interface.gotoAndStop("Beastmaster"); _root.Focus = "Beastmaster"; } } }
Symbol 238 Button
on (release) { if (_root.Focus == "Trapmaster") { if (_root.Text4seen == false) { _root.SHOW_CUTSCENE("GoToInfo"); } else { _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; } } }
Symbol 241 Button
on (release) { _root.Focus = "UpgradeTraps"; _root.Interface.gotoAndStop("UpgradeTraps"); }
Symbol 245 Button
on (release) { if (_root.Focus == "Trapmaster") { _root.SHOW_SHOP("TrapShop"); } }
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 2
stop();
Symbol 257 MovieClip Frame 3
stop();
Symbol 257 MovieClip Frame 4
stop();
Symbol 257 MovieClip Frame 5
stop();
Symbol 257 MovieClip Frame 6
stop();
Symbol 257 MovieClip Frame 7
stop();
Symbol 257 MovieClip Frame 8
stop();
Symbol 266 Button
on (release) { if (_root.Focus == "UpgradeTraps") { if (_root.Text0seen == false) { _root.SHOW_CUTSCENE("GoToDigMode"); } else { _root.Interface.gotoAndStop("Dig"); _root.Focus = "Dig"; duplicateMovieClip ("_root.PickTemplate", "Piccone", 966); startDrag ("_root.Piccone", true); setProperty("_root.Piccone", _x , _xmouse); setProperty("_root.Piccone", _y , _ymouse); } } }
Symbol 267 Button
on (release) { if (_root.Focus == "UpgradeTraps") { if (_root.Text1seen == false) { _root.SHOW_CUTSCENE("GoToTreasureMode"); } else { _root.Interface.gotoAndStop("Treasure"); _root.Focus = "Treasure"; } } }
Symbol 268 Button
on (release) { if (_root.Focus == "UpgradeTraps") { if (_root.Text2seen == false) { _root.SHOW_CUTSCENE("GoToBeastmaster"); } else { _root.Interface.gotoAndStop("Beastmaster"); _root.Focus = "Beastmaster"; } } }
Symbol 269 Button
on (release) { if (_root.Focus == "UpgradeTraps") { if (_root.Text4seen == false) { _root.SHOW_CUTSCENE("GoToInfo"); } else { _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; } } }
Symbol 272 Button
on (release) { if (_root.Focus == "UpgradeTraps") { _root.Focus = "Trapmaster"; _root.Interface.gotoAndStop("Trapmaster"); } }
Symbol 275 MovieClip Frame 1
stop();
Symbol 287 Button
on (release) { _root.Interface.gotoAndStop("Dig"); _root.Focus = "Dig"; duplicateMovieClip ("_root.PickTemplate", "Piccone", 966); startDrag ("_root.Piccone", true); setProperty("_root.Piccone", _x , _xmouse); setProperty("_root.Piccone", _y , _ymouse); _root.Cutscene.removeMovieClip(); }
Symbol 290 Button
on (release) { _root.ROLL_HERO(); nextFrame(); }
Symbol 293 Button
on (release) { _root.REMOVE_TREASURE(); _root.Interface.gotoAndStop("Treasure"); _root.Focus = "Treasure"; _root.Cutscene.removeMovieClip(); }
Symbol 299 Button
on (release) { _root.START_RAID(); _root.Interface.gotoAndStop("Raid"); _root.Focus = "Raid"; _root.Cutscene.removeMovieClip(); }
Symbol 307 Button
on (release) { _root.START_RAID(); _root.Interface.gotoAndStop("Raid"); _root.Focus = "Raid"; _root.Cutscene.removeMovieClip(); }
Symbol 310 Button
on (release) { if (_root.HeroClass == 7) { _root.Cutscene.gotoAndStop("GoodEnding"); } else { nextFrame(); } }
Symbol 319 Button
on (release) { _root.CHECK_DUNGEON_LEVEL_UP(); }
Symbol 322 Button
on (release) { if (_root.DungeonInfo.v0 == 0) { _root.Cutscene.gotoAndStop("BadEnding"); } else { nextFrame(); } }
Symbol 330 Button
on (release) { _root.DungeonInfo.v6 = 0; _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; _root.Cutscene.removeMovieClip(); }
Symbol 332 Button
on (release) { _root.Text0seen = true; _root.Interface.gotoAndStop("Dig"); _root.Focus = "Dig"; duplicateMovieClip ("_root.PickTemplate", "Piccone", 966); startDrag ("_root.Piccone", true); setProperty("_root.Piccone", _x , _xmouse); setProperty("_root.Piccone", _y , _ymouse); _root.Cutscene.removeMovieClip(); }
Symbol 334 Button
on (release) { _root.Text1seen = true; _root.Interface.gotoAndStop("Treasure"); _root.Focus = "Treasure"; _root.Cutscene.removeMovieClip(); }
Symbol 336 Button
on (release) { _root.Text2seen = true; _root.Interface.gotoAndStop("Beastmaster"); _root.Focus = "Beastmaster"; _root.Cutscene.removeMovieClip(); }
Symbol 338 Button
on (release) { _root.Text3seen = true; _root.Interface.gotoAndStop("Trapmaster"); _root.Focus = "Trapmaster"; _root.Cutscene.removeMovieClip(); }
Symbol 340 Button
on (release) { _root.Text4seen = true; _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; _root.Cutscene.removeMovieClip(); }
Symbol 342 Button
on (release) { _root.Text5seen = true; _root.Interface.gotoAndStop("Beastmaster"); _root.SHOW_NEW_MONSTER(); }
Symbol 344 Button
on (release) { _root.Text6seen = true; _root.Interface.gotoAndStop("TrapMaster"); _root.SHOW_NEW_TRAP(); }
Symbol 346 Button
on (release) { _root.Interface.gotoAndStop("Info"); _root.Focus = "Info"; _root.Cutscene.removeMovieClip(); }
Symbol 357 Button
on (release) { _root.RESTART_GAME(); }
Symbol 369 Button
on (release) { _root.SAVE_GAME(); nextFrame(); }
Symbol 372 Button
on (release) { _root.Focus = _root.TempFocus; _root.Cutscene.removeMovieClip(); }
Symbol 377 Button
on (release) { _root.LOAD_GAME(); nextFrame(); }
Symbol 380 Button
on (release) { _root.Focus = "UpgradeTraps"; _root.Cutscene.removeMovieClip(); }
Symbol 382 MovieClip Frame 1
stop();
Symbol 382 MovieClip Frame 11
if (((_root.TreasureRow <= _root.Rows) && (_root.TreasureColumn <= _root.Columns)) && (_root.TempCellContent == 0)) { stop(); } else { _root.REMOVE_TREASURE(); _root.Cutscene.removeMovieClip(); }
Symbol 382 MovieClip Frame 17
_root.Cutscene.TC0.text = _root.Hero[0]; _root.Cutscene.TC1.text = _root.Hero[27];
Symbol 382 MovieClip Frame 19
stop(); _root.TurnTimer.gotoAndStop(1);
Symbol 382 MovieClip Frame 23
stop(); _root.TurnTimer.gotoAndStop(1);
Symbol 382 MovieClip Frame 27
stop();
Symbol 382 MovieClip Frame 28
stop();
Symbol 382 MovieClip Frame 29
stop();
Symbol 382 MovieClip Frame 30
stop();
Symbol 382 MovieClip Frame 31
stop();
Symbol 382 MovieClip Frame 32
stop();
Symbol 382 MovieClip Frame 33
stop();
Symbol 382 MovieClip Frame 34
stop(); _root.Cutscene.TC0.text = _root.DungeonInfo.v1; _root.Cutscene.TC1.text = _root.DungeonInfo.v2;
Symbol 382 MovieClip Frame 35
stop();
Symbol 382 MovieClip Frame 47
stop();
Symbol 382 MovieClip Frame 49
stop();
Symbol 382 MovieClip Frame 51
stop();
Symbol 386 Button
on (release) { if (_root.Focus == "TrapPlacing") { _root.PLACE_NEW_TRAP(); } else if (_root.Focus == "UpgradeTraps") { _root.SHOW_UPGRADE_TRAP(); } else if (((((((_root.Focus != "MonsterPlacing") && (_root.Focus != "TreasurePlacing")) && (_root.Focus != "Shop")) && (_root.Focus != "MonsterDetail")) && (_root.Focus != "TrapDetail")) && (_root.Focus != "Cutscene")) && (_root.Focus != "Raid")) { _root.SHOW_TRAP_INFO(); } } on (rollOut) { removeMovieClip("_root.ItemInfo"); }
Symbol 390 Button
on (release) { if (_root.Focus == "MonsterPlacing") { _root.PLACE_NEW_MONSTER(); } if ((((((((_root.Focus != "MonsterPlacing") && (_root.Focus != "TrapPlacing")) && (_root.Focus != "TreasurePlacing")) && (_root.Focus != "Shop")) && (_root.Focus != "MonsterDetail")) && (_root.Focus != "TrapDetail")) && (_root.Focus != "Cutscene")) && (_root.Focus != "Raid")) { _root.SHOW_MONSTER_INFO(); } } on (rollOut) { removeMovieClip("_root.ItemInfo"); }
Symbol 395 Button
on (release) { if (_root.Focus == "Shop") { _root.Interface.gotoAndStop("Beastmaster"); _root.Focus = "Beastmaster"; _root.Shop.removeMovieClip(); } }
Symbol 406 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(0); } }
Symbol 407 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(5); } }
Symbol 408 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(10); } }
Symbol 409 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(15); } }
Symbol 414 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(1); } }
Symbol 415 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(6); } }
Symbol 416 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(11); } }
Symbol 417 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(16); } }
Symbol 422 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(2); } }
Symbol 423 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(7); } }
Symbol 424 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(12); } }
Symbol 425 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(17); } }
Symbol 430 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(3); } }
Symbol 431 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(8); } }
Symbol 432 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(13); } }
Symbol 433 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(18); } }
Symbol 438 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(4); } }
Symbol 439 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(9); } }
Symbol 440 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(14); } }
Symbol 441 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_MONSTER_DETAIL(19); } }
Symbol 442 MovieClip Frame 1
_root.Shop.PrevBtn._alpha = 0; _root.Shop.NextBtn._alpha = 100; _root.Shop.Forbid._alpha = 100; stop();
Symbol 442 MovieClip Frame 2
_root.Shop.PrevBtn._alpha = 100; _root.Shop.NextBtn._alpha = 100; _root.Shop.Forbid._alpha = 100; stop();
Symbol 442 MovieClip Frame 3
_root.Shop.PrevBtn._alpha = 100; _root.Shop.NextBtn._alpha = 100; _root.Shop.Forbid._alpha = 100; stop();
Symbol 442 MovieClip Frame 4
_root.Shop.PrevBtn._alpha = 100; _root.Shop.NextBtn._alpha = 100; _root.Shop.Forbid._alpha = 100; stop();
Symbol 442 MovieClip Frame 5
_root.Shop.PrevBtn._alpha = 100; _root.Shop.NextBtn._alpha = 0; _root.Shop.Forbid._alpha = 0; stop();
Symbol 444 Button
on (release) { if (_root.Shop.MonsterList._currentframe < _root.DungeonInfo.v1) { _root.Shop.MonsterList.nextFrame(); if (_root.Shop.MonsterList._currentframe == _root.DungeonInfo.v1) { _root.Shop.Forbid.gotoAndStop("On"); } } }
Symbol 445 Button
on (release) { if (_root.Shop.MonsterList._currentframe > 1) { _root.Shop.MonsterList.prevFrame(); _root.Shop.Forbid.gotoAndStop("Off"); } }
Symbol 447 MovieClip Frame 1
stop();
Symbol 447 MovieClip Frame 2
stop();
Symbol 475 Button
on (release) { _root.CHECK_AVAILABLE_CELLS(); _root.TempTG = Number(_root.Shop.ShopDetail.TG.text); _root.TempTM16 = Number(_root.Shop.ShopDetail.TM16.text); if (((_root.AvailableCells > 1) && (_root.Focus == "MonsterDetail")) && (_root.TempTG > _root.TempTM16)) { _root.BUY_MONSTER(); } }
Symbol 476 Button
on (release) { _root.Focus = "Shop"; setProperty("_root.Shop.ShopDetail", _y , "1050"); }
Symbol 508 Button
on (release) { _root.CHECK_AVAILABLE_CELLS(); _root.TempTG = Number(_root.Shop.ShopDetail.TG.text); _root.TempTT6 = Number(_root.Shop.ShopDetail.TT6.text); if (((_root.AvailableCells > 1) && (_root.Focus == "TrapDetail")) && (_root.TempTG > _root.TempTT6)) { _root.BUY_TRAP(); } }
Symbol 515 Button
on (release) { if (((_root.Focus == "TrapDetail") && (_root.Shop.ShopDetail.TTL.text < 9)) && (_root.Shop.ShopDetail.ForbidUp._currentframe == 1)) { _root.Shop.ShopDetail.TTL.text = Number(_root.Shop.ShopDetail.TTL.text) + 1; _root.TempTT6a = _root.TempTT5; _root.TempTT6b = Number(_root.Shop.ShopDetail.TTL.text); _root.TempTT6 = Math.pow(_root.TempTT6a, 2) * Number(_root.TempTT6b); _root.Shop.ShopDetail.TT6.text = _root.TempTT6; _root.UPDATE_TRAP_FORBID("Buy", _root.TrapID, _root.TempTrapClass); } }
Symbol 516 Button
on (release) { if (((_root.Focus == "TrapDetail") && (_root.Shop.ShopDetail.TTL.text > 1)) && (_root.Shop.ShopDetail.ForbidDown._currentframe == 1)) { _root.Shop.ShopDetail.TTL.text = Number(_root.Shop.ShopDetail.TTL.text) - 1; _root.TempTT6a = _root.TempTT5; _root.TempTT6b = Number(_root.Shop.ShopDetail.TTL.text); _root.TempTT6 = Math.pow(_root.TempTT6a, 2) * Number(_root.TempTT6b); _root.Shop.ShopDetail.TT6.text = _root.TempTT6; _root.UPDATE_TRAP_FORBID("Buy", _root.TrapID, _root.TempTrapClass); } }
Symbol 518 MovieClip Frame 1
stop();
Symbol 518 MovieClip Frame 2
stop();
Symbol 522 Button
on (release) { if (_root.Focus == "Shop") { _root.Interface.gotoAndStop("Trapmaster"); _root.Focus = "Trapmaster"; _root.Shop.removeMovieClip(); } }
Symbol 527 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_TRAP_DETAIL(0); } }
Symbol 528 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_TRAP_DETAIL(2); } }
Symbol 529 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_TRAP_DETAIL(4); } }
Symbol 530 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_TRAP_DETAIL(6); } }
Symbol 535 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_TRAP_DETAIL(1); } }
Symbol 536 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_TRAP_DETAIL(3); } }
Symbol 537 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_TRAP_DETAIL(5); } }
Symbol 538 Button
on (release) { if (_root.Focus == "Shop") { _root.SHOW_TRAP_DETAIL(7); } }
Symbol 539 MovieClip Frame 1
_root.Shop.PrevBtn._alpha = 0; _root.Shop.NextBtn._alpha = 100; stop();
Symbol 539 MovieClip Frame 2
_root.Shop.PrevBtn._alpha = 100; _root.Shop.NextBtn._alpha = 0; _root.Shop.Forbid._alpha = 0; stop();
Symbol 540 Button
on (release) { if (_root.DungeonInfo.v1 > 2) { _root.Shop.TrapList.nextFrame(); } }
Symbol 541 Button
on (release) { if (_root.Shop.TrapList._currentframe > 1) { _root.Shop.TrapList.prevFrame(); _root.Shop.Forbid.gotoAndStop("Off"); } }
Symbol 542 MovieClip Frame 1
if (_root.DungeonInfo.v1 < 2) { _root.Shop.Forbid.gotoAndStop("On"); } stop();
Symbol 542 MovieClip Frame 2
if (_root.DungeonInfo.v1 < 3) { _root.Shop.Forbid.gotoAndStop("On"); } stop();
Symbol 551 MovieClip Frame 1
stop();
Symbol 551 MovieClip Frame 2
stop(); _root.CHECK_EXIT(); if (_root.StepOnTheExit == true) { _root.END_OF_RAID("Hero"); } else { nextFrame(); }
Symbol 551 MovieClip Frame 3
stop(); _root.CHECK_TRAP(); if (_root.StepOnATrap == true) { _root.TRAP_MANAGEMENT(); } else { nextFrame(); }
Symbol 551 MovieClip Frame 4
stop(); _root.CHECK_TREASURE_CONTACT(); if ((((_root.TreasureN == true) || (_root.TreasureS == true)) || (_root.TreasureW == true)) || (_root.TreasureE == true)) { _root.GET_TREASURE(); } else { nextFrame(); }
Symbol 551 MovieClip Frame 5
stop(); _root.CHECK_MONSTERS_CONTACT(); if ((((_root.Monster_N == true) || (_root.Monster_S == true)) || (_root.Monster_E == true)) || (_root.Monster_W == true)) { _root.ATTACK_MONSTER(); } else { nextFrame(); }
Symbol 551 MovieClip Frame 6
stop(); _root.MOVE_HERO(); nextFrame();
Symbol 556 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 1
stop();
Symbol 562 Button
on (release) { if (_root.DungeonInfo.v0 > Number(_root.TrapUpgrade.TT7.text)) { _root.UPGRADE_TRAP(); } }
Symbol 563 Button
on (release) { _root.Focus = "UpgradeTraps"; removeMovieClip("_root.TrapUpgrade"); }
Symbol 569 Button
on (release) { if (((_root.Focus == "UpgradingTrap") && (_root.TrapUpgrade.TT6.text < 9)) && (_root.TrapUpgrade.ForbidUp._currentframe == 1)) { _root.TrapUpgrade.TT6.text = Number(_root.TrapUpgrade.TT6.text) + 1; _root.TempTT7a = _root.TempTT5; _root.TempTT7b = Number(_root.TrapUpgrade.TT6.text); _root.TempTT7 = (Math.pow(_root.TempTT7a, 2) * Number(_root.TempTT7b)) - _root.PlacedTraps[_root.TrapID][7]; _root.TrapUpgrade.TT7.text = _root.TempTT7; _root.UPDATE_TRAP_FORBID("Upgrade", _root.TrapID, _root.PlacedTraps[_root.TrapID][3]); } }
Symbol 570 Button
on (release) { if (((_root.Focus == "UpgradingTrap") && (_root.TrapUpgrade.TT6.text > _root.PlacedTraps[_root.TrapID][6])) && (_root.TrapUpgrade.ForbidDown._currentframe == 1)) { _root.TrapUpgrade.TT6.text = Number(_root.TrapUpgrade.TT6.text) - 1; _root.TempTT7a = _root.TempTT5; _root.TempTT7b = Number(_root.TrapUpgrade.TT6.text); _root.TempTT7 = (Math.pow(_root.TempTT7a, 2) * Number(_root.TempTT7b)) - _root.PlacedTraps[_root.TrapID][7]; _root.TrapUpgrade.TT7.text = _root.TempTT7; _root.UPDATE_TRAP_FORBID("Upgrade", _root.TrapID, _root.PlacedTraps[_root.TrapID][3]); } }
Symbol 572 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 2
_root.Piccone.gotoAndPlay(2);
Symbol 577 MovieClip Frame 1
stop();
Symbol 577 MovieClip Frame 22
stop();
Symbol 581 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 23
stop();
Symbol 606 MovieClip Frame 1
stop();
Symbol 606 MovieClip Frame 2
play();
Symbol 606 MovieClip Frame 10
gotoAndStop (1);
Symbol 606 MovieClip Frame 11
play();
Symbol 606 MovieClip Frame 20
gotoAndStop (1);
Symbol 606 MovieClip Frame 21
play();
Symbol 606 MovieClip Frame 30
gotoAndPlay (1);
Symbol 606 MovieClip Frame 31
play();
Symbol 606 MovieClip Frame 40
gotoAndStop (1);
Symbol 606 MovieClip Frame 41
play();
Symbol 606 MovieClip Frame 50
gotoAndStop (1);
Symbol 606 MovieClip Frame 51
play();
Symbol 606 MovieClip Frame 60
gotoAndStop (1);
Symbol 606 MovieClip Frame 61
play();
Symbol 606 MovieClip Frame 70
gotoAndStop (1);
Symbol 618 MovieClip Frame 1
_root.TurnTimer.gotoAndStop("StopTimer"); _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.RaidEvent.TM3.text = _root.PlacedMonsters[_root.TempMonsterID][3]; _root.RaidEvent.TM1.text = _root.PlacedMonsters[_root.TempMonsterID][1]; _root.HeroPointer.AttackDirection.gotoAndPlay("HN"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 20
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 24
if (_root.HeroAttackOutcome == "Miss") { _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.Effects.gotoAndPlay("Miss"); } else { _root.RaidEvent.Effects.gotoAndPlay(_root.AttackType); _root.RaidEvent.MonsterHitSquare.gotoAndPlay("On"); _root.PlacedMonsters[_root.TempMonsterID][17] = _root.PlacedMonsters[_root.TempMonsterID][17] - _root.ActualDamage; _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); if (_root.PlacedMonsters[_root.TempMonsterID][17] <= 0) { _root.PlacedMonsters[_root.TempMonsterID][17] = 0; _root.RaidEvent.MonsterLifeBar.gotoAndStop(1); _root.RaidEvent.MonsterXclip.gotoAndPlay(2); _root.DELETE_MONSTER(_root.TempMonsterID); } } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 30
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 50
stop(); if (_root.PlacedMonsters[_root.TempMonsterID][17] < 1) { removeMovieClip("_root.Monster" + _root.TempMonsterID); } _root.Focus = "Raid"; if (_root.Map[_root.TargetMonsterRow][_root.TargetMonsterColumn] == 5) { _root.Map[_root.TargetMonsterRow][_root.TargetMonsterColumn] = 0; } _root.DungeonInfo.v11 = _root.DungeonInfo.v11 - 1; _root.DungeonInfo.v12 = _root.DungeonInfo.v12 + 1; _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); removeMovieClip("_root.RaidEvent"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 51
_root.TurnTimer.gotoAndStop("StopTimer"); _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.RaidEvent.TM3.text = _root.PlacedMonsters[_root.TempMonsterID][3]; _root.RaidEvent.TM1.text = _root.PlacedMonsters[_root.TempMonsterID][1]; _root.HeroPointer.AttackDirection.gotoAndPlay("HS"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 70
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 74
if (_root.HeroAttackOutcome == "Miss") { _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.Effects.gotoAndPlay("Miss"); } else { _root.RaidEvent.Effects.gotoAndPlay(_root.AttackType); _root.RaidEvent.MonsterHitSquare.gotoAndPlay("On"); _root.PlacedMonsters[_root.TempMonsterID][17] = _root.PlacedMonsters[_root.TempMonsterID][17] - _root.ActualDamage; _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); if (_root.PlacedMonsters[_root.TempMonsterID][17] <= 0) { _root.PlacedMonsters[_root.TempMonsterID][17] = 0; _root.RaidEvent.MonsterLifeBar.gotoAndStop(1); _root.RaidEvent.MonsterXclip.gotoAndPlay(2); _root.DELETE_MONSTER(_root.TempMonsterID); } } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 80
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 100
stop(); if (_root.PlacedMonsters[_root.TempMonsterID][17] < 1) { removeMovieClip("_root.Monster" + _root.TempMonsterID); } _root.Focus = "Raid"; if (_root.Map[_root.TargetMonsterRow][_root.TargetMonsterColumn] == 5) { _root.Map[_root.TargetMonsterRow][_root.TargetMonsterColumn] = 0; } _root.DungeonInfo.v11 = _root.DungeonInfo.v11 - 1; _root.DungeonInfo.v12 = _root.DungeonInfo.v12 + 1; _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); removeMovieClip("_root.RaidEvent"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 101
_root.TurnTimer.gotoAndStop("StopTimer"); _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.RaidEvent.TM3.text = _root.PlacedMonsters[_root.TempMonsterID][3]; _root.RaidEvent.TM1.text = _root.PlacedMonsters[_root.TempMonsterID][1]; _root.HeroPointer.AttackDirection.gotoAndPlay("HW"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Hero0.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 120
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 124
if (_root.HeroAttackOutcome == "Miss") { _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.Effects.gotoAndPlay("Miss"); } else { _root.RaidEvent.Effects.gotoAndPlay(_root.AttackType); _root.RaidEvent.MonsterHitSquare.gotoAndPlay("On"); _root.PlacedMonsters[_root.TempMonsterID][17] = _root.PlacedMonsters[_root.TempMonsterID][17] - _root.ActualDamage; _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); if (_root.PlacedMonsters[_root.TempMonsterID][17] <= 0) { _root.PlacedMonsters[_root.TempMonsterID][17] = 0; _root.RaidEvent.MonsterLifeBar.gotoAndStop(1); _root.RaidEvent.MonsterXclip.gotoAndPlay(2); _root.DELETE_MONSTER(_root.TempMonsterID); } } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 130
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 150
stop(); if (_root.PlacedMonsters[_root.TempMonsterID][17] < 1) { removeMovieClip("_root.Monster" + _root.TempMonsterID); } _root.Focus = "Raid"; if (_root.Map[_root.TargetMonsterRow][_root.TargetMonsterColumn] == 5) { _root.Map[_root.TargetMonsterRow][_root.TargetMonsterColumn] = 0; } _root.DungeonInfo.v11 = _root.DungeonInfo.v11 - 1; _root.DungeonInfo.v12 = _root.DungeonInfo.v12 + 1; _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); removeMovieClip("_root.RaidEvent"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 151
_root.TurnTimer.gotoAndStop("StopTimer"); _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.RaidEvent.TM3.text = _root.PlacedMonsters[_root.TempMonsterID][3]; _root.RaidEvent.TM1.text = _root.PlacedMonsters[_root.TempMonsterID][1]; _root.HeroPointer.AttackDirection.gotoAndPlay("HE"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Hero0.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 170
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 174
if (_root.HeroAttackOutcome == "Miss") { _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.Effects.gotoAndPlay("Miss"); } else { _root.RaidEvent.Effects.gotoAndPlay(_root.AttackType); _root.RaidEvent.MonsterHitSquare.gotoAndPlay("On"); _root.PlacedMonsters[_root.TempMonsterID][17] = _root.PlacedMonsters[_root.TempMonsterID][17] - _root.ActualDamage; _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); if (_root.PlacedMonsters[_root.TempMonsterID][17] <= 0) { _root.PlacedMonsters[_root.TempMonsterID][17] = 0; _root.RaidEvent.MonsterLifeBar.gotoAndStop(1); _root.RaidEvent.MonsterXclip.gotoAndPlay(2); _root.DELETE_MONSTER(_root.TempMonsterID); } } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 180
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 200
stop(); if (_root.PlacedMonsters[_root.TempMonsterID][17] < 1) { removeMovieClip("_root.Monster" + _root.TempMonsterID); } _root.Focus = "Raid"; if (_root.Map[_root.TargetMonsterRow][_root.TargetMonsterColumn] == 5) { _root.Map[_root.TargetMonsterRow][_root.TargetMonsterColumn] = 0; } _root.DungeonInfo.v11 = _root.DungeonInfo.v11 - 1; _root.DungeonInfo.v12 = _root.DungeonInfo.v12 + 1; _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); removeMovieClip("_root.RaidEvent"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 201
_root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.RaidEvent.TM3.text = _root.PlacedMonsters[_root.TempMonsterID][3]; _root.RaidEvent.TM1.text = _root.PlacedMonsters[_root.TempMonsterID][1]; _root.HeroPointer.AttackDirection.gotoAndPlay("MN"); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Monster0.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 220
_root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 224
if (_root.MonsterAttackOutcome == "Miss") { _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.Effects.gotoAndPlay("Miss"); } else { _root.RaidEvent.Effects.gotoAndPlay(_root.AttackType); _root.RaidEvent.HeroHitSquare.gotoAndPlay("On"); _root.Hero[2] = _root.Hero[2] - _root.ActualDamage; _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.Interface.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); if (_root.Hero[2] <= 0) { _root.Hero[2] = 0; _root.RaidEvent.HeroLifeBar.gotoAndStop(1); _root.Interface.HeroLifeBar.gotoAndStop(1); _root.RaidEvent.HeroXclip.gotoAndPlay(2); } } _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 230
_root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 250
stop(); _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); if (_root.Hero[2] < 1) { _root.Focus = "Debug"; _root.END_OF_RAID("Player"); removeMovieClip("_root.RaidEvent"); } else { _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); removeMovieClip("_root.RaidEvent"); } _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 251
_root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.RaidEvent.TM3.text = _root.PlacedMonsters[_root.TempMonsterID][3]; _root.RaidEvent.TM1.text = _root.PlacedMonsters[_root.TempMonsterID][1]; _root.HeroPointer.AttackDirection.gotoAndPlay("MS"); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Monster0.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 270
_root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 274
if (_root.MonsterAttackOutcome == "Miss") { _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.Effects.gotoAndPlay("Miss"); } else { _root.RaidEvent.Effects.gotoAndPlay(_root.AttackType); _root.RaidEvent.HeroHitSquare.gotoAndPlay("On"); _root.Hero[2] = _root.Hero[2] - _root.ActualDamage; _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.Interface.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); if (_root.Hero[2] <= 0) { _root.Hero[2] = 0; _root.RaidEvent.HeroLifeBar.gotoAndStop(1); _root.Interface.HeroLifeBar.gotoAndStop(1); _root.RaidEvent.HeroXclip.gotoAndPlay(2); } } _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 280
_root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 300
stop(); _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); if (_root.Hero[2] < 1) { _root.Focus = "Debug"; _root.END_OF_RAID("Player"); removeMovieClip("_root.RaidEvent"); } else { _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); removeMovieClip("_root.RaidEvent"); } _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 301
_root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.RaidEvent.TM3.text = _root.PlacedMonsters[_root.TempMonsterID][3]; _root.RaidEvent.TM1.text = _root.PlacedMonsters[_root.TempMonsterID][1]; _root.HeroPointer.AttackDirection.gotoAndPlay("MW"); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Monster0.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 320
_root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 324
if (_root.MonsterAttackOutcome == "Miss") { _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.Effects.gotoAndPlay("Miss"); } else { _root.RaidEvent.Effects.gotoAndPlay(_root.AttackType); _root.RaidEvent.HeroHitSquare.gotoAndPlay("On"); _root.Hero[2] = _root.Hero[2] - _root.ActualDamage; _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.Interface.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); if (_root.Hero[2] <= 0) { _root.Hero[2] = 0; _root.RaidEvent.HeroLifeBar.gotoAndStop(1); _root.Interface.HeroLifeBar.gotoAndStop(1); _root.RaidEvent.HeroXclip.gotoAndPlay(2); } } _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 330
_root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 350
stop(); _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); if (_root.Hero[2] < 1) { _root.Focus = "Debug"; _root.END_OF_RAID("Player"); removeMovieClip("_root.RaidEvent"); } else { _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); removeMovieClip("_root.RaidEvent"); } _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 351
_root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.RaidEvent.TM3.text = _root.PlacedMonsters[_root.TempMonsterID][3]; _root.RaidEvent.TM1.text = _root.PlacedMonsters[_root.TempMonsterID][1]; _root.HeroPointer.AttackDirection.gotoAndPlay("ME"); _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Monster0.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 370
_root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 374
if (_root.MonsterAttackOutcome == "Miss") { _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.MonsterLifeBar.gotoAndStop(Math.round((_root.PlacedMonsters[_root.TempMonsterID][17] / _root.PlacedMonsters[_root.TempMonsterID][4]) * 100) + 1); _root.RaidEvent.Effects.gotoAndPlay("Miss"); } else { _root.RaidEvent.Effects.gotoAndPlay(_root.AttackType); _root.RaidEvent.HeroHitSquare.gotoAndPlay("On"); _root.Hero[2] = _root.Hero[2] - _root.ActualDamage; _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.Interface.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); if (_root.Hero[2] <= 0) { _root.Hero[2] = 0; _root.RaidEvent.HeroLifeBar.gotoAndStop(1); _root.Interface.HeroLifeBar.gotoAndStop(1); _root.RaidEvent.HeroXclip.gotoAndPlay(2); } } _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 380
_root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame);
Symbol 618 MovieClip Frame 400
stop(); _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); if (_root.Hero[2] < 1) { _root.Focus = "Debug"; _root.END_OF_RAID("Player"); removeMovieClip("_root.RaidEvent"); } else { _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); removeMovieClip("_root.RaidEvent"); } _root.RaidEvent.Monster1.gotoAndStop(_root.MonsterFrame); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 401
_root.RaidEvent.Hero0.gotoAndStop(Number(_root.Hero[27])); _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Trap1.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1);
Symbol 618 MovieClip Frame 420
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 427
if (_root.PlacedTraps[_root.TrapID][9] == "Sprung") { _root.RaidEvent.Effects.gotoAndPlay(_root.PlacedTraps[_root.TrapID][2]); _root.RaidEvent.HeroHitSquare.gotoAndPlay("On"); _root.Hero[2] = _root.Hero[2] - _root.ActualDamage; if (_root.Hero[2] <= 0) { _root.Hero[2] = 0; _root.RaidEvent.HeroXclip.gotoAndPlay(2); } _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.Interface.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); } else if (Math.floor(Math.random() * 100) < 20) { _root.RaidEvent.Effects.gotoAndPlay("Broken"); _root.BREAK_TRAP(_root.TrapID); } else { _root.RaidEvent.Effects.gotoAndPlay("Disarmed"); } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 455
stop(); if (_root.Hero[2] < 1) { _root.Focus = "Debug"; _root.END_OF_RAID("Player"); removeMovieClip("_root.RaidEvent"); } else { _root.Focus = "Raid"; setProperty("_root.Trap" + _root.TrapID, _alpha , "10"); if (_root.PlacedTraps[_root.TrapID][9] == "Broken") { _root.Map[_root.Hero[21]][_root.Hero[22]] = 0; } else { _root.Map[_root.Hero[21]][_root.Hero[22]] = 7; } _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); removeMovieClip("_root.RaidEvent"); } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Trap1.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1);
Symbol 618 MovieClip Frame 456
_root.RaidEvent.Hero0.gotoAndStop(_root.Hero[27]); _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Trap1.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1);
Symbol 618 MovieClip Frame 470
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 477
if (_root.PlacedTraps[_root.TrapID][9] == "Sprung") { _root.RaidEvent.Effects.gotoAndPlay(_root.PlacedTraps[_root.TrapID][2]); _root.RaidEvent.HeroHitSquare.gotoAndPlay("On"); _root.Hero[2] = _root.Hero[2] - _root.ActualDamage; if (_root.Hero[2] <= 0) { _root.Hero[2] = 0; _root.RaidEvent.HeroXclip.gotoAndPlay(2); } _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.Interface.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); } else if (Math.floor(Math.random() * 100) < 20) { _root.RaidEvent.Effects.gotoAndPlay("Broken"); _root.BREAK_TRAP(_root.TrapID); } else { _root.RaidEvent.Effects.gotoAndPlay("Disarmed"); } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 505
stop(); if (_root.Hero[2] < 1) { _root.Focus = "Debug"; _root.END_OF_RAID("Player"); removeMovieClip("_root.RaidEvent"); } else { _root.Focus = "Raid"; setProperty("_root.Trap" + _root.TrapID, _alpha , "10"); if (_root.PlacedTraps[_root.TrapID][9] == "Broken") { _root.Map[_root.Hero[21]][_root.Hero[22]] = 0; } else { _root.Map[_root.Hero[21]][_root.Hero[22]] = 7; } _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); removeMovieClip("_root.RaidEvent"); } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Trap1.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1);
Symbol 618 MovieClip Frame 506
_root.RaidEvent.Hero0.gotoAndStop(_root.Hero[27]); _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Trap1.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1);
Symbol 618 MovieClip Frame 520
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 527
if (_root.PlacedTraps[_root.TrapID][9] == "Sprung") { _root.RaidEvent.Effects.gotoAndPlay(_root.PlacedTraps[_root.TrapID][2]); _root.RaidEvent.HeroHitSquare.gotoAndPlay("On"); _root.Hero[2] = _root.Hero[2] - _root.ActualDamage; if (_root.Hero[2] <= 0) { _root.Hero[2] = 0; _root.RaidEvent.HeroXclip.gotoAndPlay(2); } _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.Interface.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); } else if (Math.floor(Math.random() * 100) < 20) { _root.RaidEvent.Effects.gotoAndPlay("Broken"); _root.BREAK_TRAP(_root.TrapID); } else { _root.RaidEvent.Effects.gotoAndPlay("Disarmed"); } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 555
stop(); if (_root.Hero[2] < 1) { _root.Focus = "Debug"; _root.END_OF_RAID("Player"); removeMovieClip("_root.RaidEvent"); } else { _root.Focus = "Raid"; setProperty("_root.Trap" + _root.TrapID, _alpha , "10"); if (_root.PlacedTraps[_root.TrapID][9] == "Broken") { _root.Map[_root.Hero[21]][_root.Hero[22]] = 0; } else { _root.Map[_root.Hero[21]][_root.Hero[22]] = 7; } _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); removeMovieClip("_root.RaidEvent"); } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Trap1.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1);
Symbol 618 MovieClip Frame 556
_root.RaidEvent.Hero0.gotoAndStop(_root.Hero[27]); _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.RaidEvent.TH0.text = _root.Hero[0]; _root.RaidEvent.TH1.text = _root.Hero[27]; _root.HeroPointer.AttackDirection.gotoAndStop("Empty"); _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Trap1.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1);
Symbol 618 MovieClip Frame 570
_root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 577
if (_root.PlacedTraps[_root.TrapID][9] == "Sprung") { _root.RaidEvent.Effects.gotoAndPlay(_root.PlacedTraps[_root.TrapID][2]); _root.RaidEvent.HeroHitSquare.gotoAndPlay("On"); _root.Hero[2] = _root.Hero[2] - _root.ActualDamage; if (_root.Hero[2] <= 0) { _root.Hero[2] = 0; _root.RaidEvent.HeroXclip.gotoAndPlay(2); } _root.RaidEvent.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); _root.Interface.HeroLifeBar.gotoAndStop(Math.round((_root.Hero[2] / _root.Hero[26]) * 100) + 1); } else if (Math.floor(Math.random() * 100) < 20) { _root.RaidEvent.Effects.gotoAndPlay("Broken"); _root.BREAK_TRAP(_root.TrapID); } else { _root.RaidEvent.Effects.gotoAndPlay("Disarmed"); } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]);
Symbol 618 MovieClip Frame 605
stop(); if (_root.Hero[2] < 1) { _root.Focus = "Debug"; _root.END_OF_RAID("Player"); removeMovieClip("_root.RaidEvent"); } else { _root.Focus = "Raid"; setProperty("_root.Trap" + _root.TrapID, _alpha , "10"); if (_root.PlacedTraps[_root.TrapID][9] == "Broken") { _root.Map[_root.Hero[21]][_root.Hero[22]] = 0; } else { _root.Map[_root.Hero[21]][_root.Hero[22]] = 7; } _root.TempMonsterCounter = 0; _root.NEXT_MONSTER_AI(_root.TempMonsterCounter); removeMovieClip("_root.RaidEvent"); } _root.RaidEvent.Hero1.gotoAndStop(_root.Hero[27]); _root.RaidEvent.Trap1.gotoAndStop(_root.PlacedTraps[_root.TrapID][0] + 1);

Library Items

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Symbol 70 TextUses:58Used by:Timeline
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Symbol 72 GraphicUsed by:442  Timeline
Symbol 73 GraphicUsed by:442  Timeline
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Symbol 86 GraphicUsed by:442  Timeline
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Symbol 89 GraphicUsed by:442  Timeline
Symbol 90 GraphicUsed by:442  Timeline
Symbol 91 GraphicUsed by:442  Timeline
Symbol 92 EditableTextUses:2 6 8 58Used by:Timeline
Symbol 93 TextUses:58Used by:Timeline
Symbol 94 GraphicUsed by:539  Timeline
Symbol 95 GraphicUsed by:539  Timeline
Symbol 96 GraphicUsed by:539  Timeline
Symbol 97 GraphicUsed by:539  Timeline
Symbol 98 GraphicUsed by:539  Timeline
Symbol 99 GraphicUsed by:539  Timeline
Symbol 100 GraphicUsed by:539  Timeline
Symbol 101 GraphicUsed by:539  Timeline
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Symbol 103 GraphicUsed by:Timeline
Symbol 104 EditableTextUses:2 6 8 58Used by:Timeline
Symbol 105 TextUses:58Used by:Timeline
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Symbol 121 GraphicUsed by:Timeline
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Symbol 123 GraphicUsed by:Timeline
Symbol 124 EditableTextUses:2 6 8 58Used by:Timeline
Symbol 125 TextUses:58Used by:Timeline
Symbol 126 GraphicUsed by:Timeline
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Symbol 128 GraphicUsed by:Timeline
Symbol 129 TextUses:2 58Used by:Timeline
Symbol 130 EditableTextUses:2 6 8 58Used by:Timeline
Symbol 131 TextUses:58Used by:Timeline
Symbol 132 GraphicUsed by:Timeline
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Symbol 134 GraphicUsed by:135
Symbol 135 ButtonUses:134Used by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
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Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 GraphicUsed by:144
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Symbol 145 GraphicUsed by:157
Symbol 146 GraphicUsed by:154
Symbol 147 GraphicUsed by:154
Symbol 148 GraphicUsed by:154
Symbol 149 GraphicUsed by:154
Symbol 150 GraphicUsed by:154
Symbol 151 GraphicUsed by:154
Symbol 152 GraphicUsed by:154
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:146 147 148 149 150 151 152 153Used by:157
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157
Symbol 157 MovieClipUses:145 154 156Used by:Timeline
Symbol 158 GraphicUsed by:159 574
Symbol 159 MovieClipUses:158Used by:Timeline
Symbol 160 GraphicUsed by:275
Symbol 161 GraphicUsed by:275
Symbol 162 GraphicUsed by:275
Symbol 163 TextUses:6Used by:275
Symbol 164 TextUses:2Used by:275
Symbol 165 TextUses:2Used by:275
Symbol 166 EditableTextUses:8Used by:275
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Symbol 184 TextUses:2Used by:275
Symbol 185 EditableTextUses:6Used by:275
Symbol 186 TextUses:6Used by:275
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Symbol 188 ButtonUses:35 36 37 38Used by:275
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Symbol 191 TextUses:2Used by:275
Symbol 192 EditableTextUses:6Used by:275
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Symbol 194 GraphicUsed by:275 382
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Symbol 202 EditableTextUses:6Used by:275
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Symbol 206 EditableTextUses:6Used by:275
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Symbol 208 EditableTextUses:6Used by:275
Symbol 209 EditableTextUses:6Used by:275
Symbol 210 ButtonUses:35 36 37 38Used by:275
Symbol 211 ButtonUses:35 36 37 38Used by:275
Symbol 212 ButtonUses:35 36 37 38Used by:275
Symbol 213 ButtonUses:35 36 37 38Used by:275
Symbol 214 ButtonUses:35 36 37 38Used by:275
Symbol 215 ButtonUses:35 36 37 38Used by:275
Symbol 216 ButtonUses:35 36 37 38Used by:275
Symbol 217 ButtonUses:35 36 37 38Used by:275
Symbol 218 TextUses:2Used by:275
Symbol 219 EditableTextUses:6Used by:275
Symbol 220 TextUses:6Used by:275
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Symbol 244 TextUses:6Used by:275
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Symbol 249 GraphicUsed by:257
Symbol 250 GraphicUsed by:257
Symbol 251 GraphicUsed by:257
Symbol 252 GraphicUsed by:257
Symbol 253 GraphicUsed by:257
Symbol 254 GraphicUsed by:257
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257
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Symbol 258 GraphicUsed by:262
Symbol 259 ShapeTweeningUsed by:262
Symbol 260 GraphicUsed by:262
Symbol 261 GraphicUsed by:262
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Symbol 263 TextUses:6Used by:275
Symbol 264 EditableTextUses:6Used by:275
Symbol 265 EditableTextUses:6Used by:275
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Symbol 272 ButtonUses:35 36 37 38Used by:275
Symbol 273 EditableTextUses:6Used by:275
Symbol 274 EditableTextUses:2Used by:275
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Symbol 286 TextUses:6 58Used by:382
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Symbol 291 TextUses:58Used by:382
Symbol 292 TextUses:58Used by:382
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Symbol 294 TextUses:58Used by:382
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Symbol 296 GraphicUsed by:299 395 476 522 563
Symbol 297 GraphicUsed by:299 395 476 522 563
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Symbol 300 TextUses:58Used by:382
Symbol 301 TextUses:58Used by:382
Symbol 302 TextUses:6Used by:382
Symbol 303 TextUses:6Used by:382
Symbol 304 TextUses:6Used by:382
Symbol 305 EditableTextUses:6Used by:382
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Symbol 311 TextUses:6Used by:382
Symbol 312 TextUses:6Used by:382
Symbol 313 EditableTextUses:6Used by:382
Symbol 314 TextUses:6Used by:382
Symbol 315 TextUses:6Used by:382
Symbol 316 SoundUsed by:382 558
Symbol 317 TextUses:6Used by:382
Symbol 318 TextUses:6Used by:382
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Symbol 320 TextUses:6Used by:382
Symbol 321 GraphicUsed by:382
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Symbol 323 TextUses:6Used by:382
Symbol 324 TextUses:6Used by:382
Symbol 325 EditableTextUses:6Used by:382
Symbol 326 TextUses:6Used by:382
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Symbol 329 TextUses:6Used by:382
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Symbol 341 TextUses:6Used by:382
Symbol 342 ButtonUses:35 36 37 38Used by:382
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Symbol 345 TextUses:6Used by:382
Symbol 346 ButtonUses:35 36 37 38Used by:382
Symbol 347 TextUses:6Used by:382
Symbol 348 EditableTextUses:6Used by:382
Symbol 349 EditableTextUses:2Used by:382
Symbol 350 TextUses:6Used by:382
Symbol 351 SoundUsed by:382
Symbol 352 TextUses:58 6Used by:382
Symbol 353 TextUses:6Used by:382
Symbol 354 TextUses:6Used by:382
Symbol 355 TextUses:6Used by:382
Symbol 356 TextUses:6Used by:382
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Symbol 358 TextUses:58Used by:382
Symbol 359 TextUses:58Used by:382
Symbol 360 TextUses:58 6Used by:382
Symbol 361 TextUses:6Used by:382
Symbol 362 TextUses:6Used by:382
Symbol 363 TextUses:6Used by:382
Symbol 364 TextUses:6 58Used by:382
Symbol 365 TextUses:58Used by:382
Symbol 366 TextUses:58Used by:382
Symbol 367 GraphicUsed by:382
Symbol 368 TextUses:6 58Used by:382
Symbol 369 ButtonUses:35 36 37 38Used by:382
Symbol 370 TextUses:58Used by:382
Symbol 371 TextUses:58Used by:382
Symbol 372 ButtonUses:35 36 37 38Used by:382
Symbol 373 TextUses:6Used by:382
Symbol 374 TextUses:6Used by:382
Symbol 375 GraphicUsed by:382
Symbol 376 TextUses:6 58Used by:382
Symbol 377 ButtonUses:35 36 37 38Used by:382
Symbol 378 TextUses:6Used by:382
Symbol 379 TextUses:6Used by:382
Symbol 380 ButtonUses:35 36 37 38Used by:382
Symbol 381 TextUses:6Used by:382
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Symbol 384 GraphicUsed by:386
Symbol 385 GraphicUsed by:386
Symbol 386 ButtonUses:383 384 385Used by:Timeline
Symbol 387 GraphicUsed by:390
Symbol 388 GraphicUsed by:390
Symbol 389 GraphicUsed by:390
Symbol 390 ButtonUses:387 388 389Used by:Timeline
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Symbol 392 TextUses:6Used by:542
Symbol 393 GraphicUsed by:542
Symbol 394 TextUses:6Used by:542
Symbol 395 ButtonUses:295 296 297 298 38Used by:542
Symbol 396 GraphicUsed by:542
Symbol 397 GraphicUsed by:442 539
Symbol 398 TextUses:6Used by:442
Symbol 399 TextUses:6Used by:442
Symbol 400 TextUses:6Used by:442
Symbol 401 TextUses:6Used by:442
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Symbol 403 GraphicUsed by:406 407 408 409 414 415 416 417 422 423 424 425 430 431 432 433 438 439 440 441 527 528 529 530 535 536 537 538
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Symbol 405 GraphicUsed by:406 407 408 409 414 415 416 417 422 423 424 425 430 431 432 433 438 439 440 441 527 528 529 530 535 536 537 538
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Symbol 407 ButtonUses:402 403 404 405 38Used by:442
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Symbol 409 ButtonUses:402 403 404 405 38Used by:442
Symbol 410 TextUses:6Used by:442
Symbol 411 TextUses:6Used by:442
Symbol 412 TextUses:6Used by:442
Symbol 413 TextUses:6Used by:442
Symbol 414 ButtonUses:402 403 404 405 38Used by:442
Symbol 415 ButtonUses:402 403 404 405 38Used by:442
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Symbol 417 ButtonUses:402 403 404 405 38Used by:442
Symbol 418 TextUses:6Used by:442
Symbol 419 TextUses:6Used by:442
Symbol 420 TextUses:6Used by:442
Symbol 421 TextUses:6Used by:442
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Symbol 423 ButtonUses:402 403 404 405 38Used by:442
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Symbol 427 TextUses:6Used by:442
Symbol 428 TextUses:6Used by:442
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Symbol 435 TextUses:6Used by:442
Symbol 436 TextUses:6Used by:442
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Symbol 439 ButtonUses:402 403 404 405 38Used by:442
Symbol 440 ButtonUses:402 403 404 405 38Used by:442
Symbol 441 ButtonUses:402 403 404 405 38Used by:442
Symbol 442 MovieClipUses:397 72 398 77 399 82 400 87 401 406 407 408 409 73 410 78 411 83 412 88 413 414 415 416 417 74 418 79 419 84 420 89 421 422 423 424 425 75 426 80 427 85 428 90 429 430 431 432 433 76 434 81 435 86 436 91 437 438 439 440 441Used by:542
Symbol 443 GraphicUsed by:542
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Symbol 445 ButtonUses:35 36 37 38Used by:542
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:518 542 572
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Symbol 449 GraphicUsed by:469
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Symbol 463 GraphicUsed by:469
Symbol 464 GraphicUsed by:469
Symbol 465 GraphicUsed by:469
Symbol 466 GraphicUsed by:469
Symbol 467 GraphicUsed by:469
Symbol 468 GraphicUsed by:469
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Symbol 471 TextUses:6Used by:518
Symbol 472 EditableTextUses:6Used by:518
Symbol 473 TextUses:6Used by:518
Symbol 474 TextUses:6Used by:518
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Symbol 477 EditableTextUses:6Used by:518
Symbol 478 EditableTextUses:6Used by:518
Symbol 479 EditableTextUses:6Used by:518
Symbol 480 EditableTextUses:6Used by:518
Symbol 481 EditableTextUses:6Used by:518
Symbol 482 EditableTextUses:6Used by:518
Symbol 483 EditableTextUses:6Used by:518
Symbol 484 EditableTextUses:6Used by:518
Symbol 485 EditableTextUses:6Used by:518
Symbol 486 EditableTextUses:6Used by:518
Symbol 487 EditableTextUses:6Used by:518
Symbol 488 EditableTextUses:6Used by:518
Symbol 489 EditableTextUses:6Used by:518
Symbol 490 TextUses:6Used by:518
Symbol 491 EditableTextUses:6Used by:518
Symbol 492 FontUsed by:493 517 571
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Symbol 494 GraphicUsed by:518
Symbol 495 GraphicUsed by:503
Symbol 496 GraphicUsed by:503
Symbol 497 GraphicUsed by:503
Symbol 498 GraphicUsed by:503
Symbol 499 GraphicUsed by:503
Symbol 500 GraphicUsed by:503
Symbol 501 GraphicUsed by:503
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:495 496 497 498 499 500 501 502Used by:518 549 572 618
Symbol 504 EditableTextUses:6Used by:518
Symbol 505 TextUses:6Used by:518 572
Symbol 506 TextUses:6Used by:518 572
Symbol 507 TextUses:6Used by:518
Symbol 508 ButtonUses:35 36 37 38Used by:518
Symbol 509 EditableTextUses:6Used by:518
Symbol 510 EditableTextUses:6Used by:518
Symbol 511 EditableTextUses:6Used by:518
Symbol 512 TextUses:6Used by:518 572
Symbol 513 EditableTextUses:6Used by:518
Symbol 514 EditableTextUses:6Used by:518
Symbol 515 ButtonUses:35 36 37 38Used by:518
Symbol 516 ButtonUses:35 36 37 38Used by:518
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Symbol 519 GraphicUsed by:542
Symbol 520 TextUses:6Used by:542
Symbol 521 TextUses:6Used by:542
Symbol 522 ButtonUses:295 296 297 298 38Used by:542
Symbol 523 TextUses:6Used by:539
Symbol 524 TextUses:6Used by:539
Symbol 525 TextUses:6Used by:539
Symbol 526 TextUses:6Used by:539
Symbol 527 ButtonUses:402 403 404 405 38Used by:539
Symbol 528 ButtonUses:402 403 404 405 38Used by:539
Symbol 529 ButtonUses:402 403 404 405 38Used by:539
Symbol 530 ButtonUses:402 403 404 405 38Used by:539
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Symbol 532 TextUses:6Used by:539
Symbol 533 TextUses:6Used by:539
Symbol 534 TextUses:6Used by:539
Symbol 535 ButtonUses:402 403 404 405 38Used by:539
Symbol 536 ButtonUses:402 403 404 405 38Used by:539
Symbol 537 ButtonUses:402 403 404 405 38Used by:539
Symbol 538 ButtonUses:402 403 404 405 38Used by:539
Symbol 539 MovieClipUses:397 94 523 95 524 96 525 97 526 527 528 529 530 98 531 99 532 100 533 101 534 535 536 537 538Used by:542
Symbol 540 ButtonUses:35 36 37 38Used by:542
Symbol 541 ButtonUses:35 36 37 38Used by:542
Symbol 542 MovieClipUses:391 53 392 393 394 395 396 442 443 444 445 447 518 519 54 520 521 522 539 540 541Used by:Timeline
Symbol 543 GraphicUsed by:549
Symbol 544 EditableTextUses:6Used by:549
Symbol 545 TextUses:6Used by:549
Symbol 546 EditableTextUses:6Used by:549
Symbol 547 TextUses:6Used by:549
Symbol 548 EditableTextUses:6Used by:549
Symbol 549 MovieClipUses:543 469 544 545 262 503 546 547 548Used by:Timeline
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:Timeline
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:552Used by:556
Symbol 554 GraphicUsed by:556
Symbol 555 SoundUsed by:556
Symbol 556 MovieClipUses:553 554 555Used by:Timeline
Symbol 557 GraphicUsed by:558
Symbol 558 MovieClipUses:557 316Used by:Timeline
Symbol 559 GraphicUsed by:572
Symbol 560 EditableTextUses:6Used by:572
Symbol 561 TextUses:6Used by:572
Symbol 562 ButtonUses:35 36 37 38Used by:572
Symbol 563 ButtonUses:295 296 297 298 38Used by:572
Symbol 564 EditableTextUses:6Used by:572
Symbol 565 EditableTextUses:6Used by:572
Symbol 566 EditableTextUses:6Used by:572
Symbol 567 EditableTextUses:6Used by:572
Symbol 568 EditableTextUses:6Used by:572
Symbol 569 ButtonUses:35 36 37 38Used by:572
Symbol 570 ButtonUses:35 36 37 38Used by:572
Symbol 571 EditableTextUses:492Used by:572
Symbol 572 MovieClipUses:559 503 560 505 506 561 562 563 564 565 566 512 567 568 569 570 571 447Used by:Timeline
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:573 158Used by:Timeline
Symbol 575 GraphicUsed by:618
Symbol 576 GraphicUsed by:577
Symbol 577 MovieClipUses:576Used by:618
Symbol 578 GraphicUsed by:581
Symbol 579 SoundUsed by:581
Symbol 580 GraphicUsed by:581
Symbol 581 MovieClipUses:578 579 580Used by:618
Symbol 582 ShapeTweeningUsed by:606
Symbol 583 SoundUsed by:606
Symbol 584 ShapeTweeningUsed by:606
Symbol 585 GraphicUsed by:606
Symbol 586 ShapeTweeningUsed by:606
Symbol 587 SoundUsed by:606
Symbol 588 ShapeTweeningUsed by:606
Symbol 589 GraphicUsed by:606
Symbol 590 GraphicUsed by:606
Symbol 591 SoundUsed by:606
Symbol 592 GraphicUsed by:606
Symbol 593 SoundUsed by:606
Symbol 594 ShapeTweeningUsed by:606
Symbol 595 ShapeTweeningUsed by:606
Symbol 596 GraphicUsed by:606
Symbol 597 GraphicUsed by:606
Symbol 598 TextUses:6Used by:606
Symbol 599 SoundUsed by:606
Symbol 600 GraphicUsed by:606
Symbol 601 TextUses:6Used by:606
Symbol 602 SoundUsed by:606
Symbol 603 GraphicUsed by:606
Symbol 604 TextUses:6Used by:606
Symbol 605 SoundUsed by:606
Symbol 606 MovieClipUses:582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605Used by:618
Symbol 607 GraphicUsed by:618
Symbol 608 GraphicUsed by:618
Symbol 609 GraphicUsed by:618
Symbol 610 GraphicUsed by:618
Symbol 611 GraphicUsed by:618
Symbol 612 GraphicUsed by:618
Symbol 613 GraphicUsed by:618
Symbol 614 GraphicUsed by:618
Symbol 615 GraphicUsed by:618
Symbol 616 GraphicUsed by:618
Symbol 617 GraphicUsed by:618
Symbol 618 MovieClipUses:575 469 257 262 577 581 606 607 608 609 610 611 612 613 614 503 615 616 617Used by:Timeline
Symbol 619 EditableTextUses:6Used by:Timeline

Instance Names

"GroundButtonTemplate"Frame 35Symbol 140 Button
"ExitTemplate"Frame 35Symbol 142 MovieClip
"TreasureTemplate"Frame 35Symbol 144 MovieClip
"HeroTemplate"Frame 35Symbol 157 MovieClip
"TurnTimer"Frame 35Symbol 159 MovieClip
"InterfaceTemplate"Frame 35Symbol 275 MovieClip
"CutsceneTemplate"Frame 35Symbol 382 MovieClip
"TrapTemplate"Frame 35Symbol 386 Button
"MonsterTemplate"Frame 35Symbol 390 Button
"ShopTemplate"Frame 35Symbol 542 MovieClip
"ItemInfoTemplate"Frame 35Symbol 549 MovieClip
"HeroAI"Frame 35Symbol 551 MovieClip
"PickTemplate"Frame 35Symbol 556 MovieClip
"CashSound"Frame 35Symbol 558 MovieClip
"TrapUpgradeTemplate"Frame 35Symbol 572 MovieClip
"Piccone_sfx"Frame 35Symbol 574 MovieClip
"RaidEventTemplate"Frame 35Symbol 618 MovieClip
"T0"Frame 35Symbol 619 EditableText
"AttackDirection"Symbol 157 MovieClip Frame 1Symbol 154 MovieClip
"BlackScreen"Symbol 157 MovieClip Frame 1Symbol 156 MovieClip
"T2"Symbol 275 MovieClip Frame 1Symbol 166 EditableText
"T0"Symbol 275 MovieClip Frame 1Symbol 167 EditableText
"T1"Symbol 275 MovieClip Frame 1Symbol 168 EditableText
"T3"Symbol 275 MovieClip Frame 2Symbol 185 EditableText
"T4"Symbol 275 MovieClip Frame 2Symbol 192 EditableText
"T0"Symbol 275 MovieClip Frame 2Symbol 193 EditableText
"T0"Symbol 275 MovieClip Frame 3Symbol 202 EditableText
"TXXXX"Symbol 275 MovieClip Frame 3Symbol 206 EditableText
"TXXX"Symbol 275 MovieClip Frame 3Symbol 207 EditableText
"TXX"Symbol 275 MovieClip Frame 3Symbol 208 EditableText
"TX"Symbol 275 MovieClip Frame 3Symbol 209 EditableText
"T6"Symbol 275 MovieClip Frame 3Symbol 219 EditableText
"T0"Symbol 275 MovieClip Frame 4Symbol 225 EditableText
"T7"Symbol 275 MovieClip Frame 4Symbol 231 EditableText
"T8"Symbol 275 MovieClip Frame 4Symbol 233 EditableText
"T0"Symbol 275 MovieClip Frame 5Symbol 239 EditableText
"T9"Symbol 275 MovieClip Frame 5Symbol 243 EditableText
"Hero"Symbol 275 MovieClip Frame 6Symbol 257 MovieClip
"HeroLifeBar"Symbol 275 MovieClip Frame 6Symbol 262 MovieClip
"TI0"Symbol 275 MovieClip Frame 6Symbol 264 EditableText
"TI1"Symbol 275 MovieClip Frame 6Symbol 265 EditableText
"T0"Symbol 275 MovieClip Frame 7Symbol 273 EditableText
"TC0"Symbol 382 MovieClip Frame 17Symbol 305 EditableText
"TC1"Symbol 382 MovieClip Frame 17Symbol 306 EditableText
"TC0"Symbol 382 MovieClip Frame 34Symbol 348 EditableText
"TC1"Symbol 382 MovieClip Frame 34Symbol 349 EditableText
"Portrait"Symbol 518 MovieClip Frame 1Symbol 469 MovieClip
"TM1"Symbol 518 MovieClip Frame 1Symbol 470 EditableText
"TM2"Symbol 518 MovieClip Frame 1Symbol 472 EditableText
"TM4"Symbol 518 MovieClip Frame 1Symbol 477 EditableText
"TM5"Symbol 518 MovieClip Frame 1Symbol 478 EditableText
"TM6"Symbol 518 MovieClip Frame 1Symbol 479 EditableText
"TM7"Symbol 518 MovieClip Frame 1Symbol 480 EditableText
"TM8"Symbol 518 MovieClip Frame 1Symbol 481 EditableText
"TM9"Symbol 518 MovieClip Frame 1Symbol 482 EditableText
"TM10"Symbol 518 MovieClip Frame 1Symbol 483 EditableText
"TM11"Symbol 518 MovieClip Frame 1Symbol 484 EditableText
"TM12"Symbol 518 MovieClip Frame 1Symbol 485 EditableText
"TM13"Symbol 518 MovieClip Frame 1Symbol 486 EditableText
"TM14"Symbol 518 MovieClip Frame 1Symbol 487 EditableText
"TM16"Symbol 518 MovieClip Frame 1Symbol 488 EditableText
"TG"Symbol 518 MovieClip Frame 1Symbol 489 EditableText
"TM3"Symbol 518 MovieClip Frame 1Symbol 491 EditableText
"TM0"Symbol 518 MovieClip Frame 1Symbol 493 EditableText
"Portrait"Symbol 518 MovieClip Frame 2Symbol 503 MovieClip
"TT1"Symbol 518 MovieClip Frame 2Symbol 504 EditableText
"TTL"Symbol 518 MovieClip Frame 2Symbol 509 EditableText
"TT6"Symbol 518 MovieClip Frame 2Symbol 510 EditableText
"TG"Symbol 518 MovieClip Frame 2Symbol 511 EditableText
"TT4"Symbol 518 MovieClip Frame 2Symbol 513 EditableText
"TT2"Symbol 518 MovieClip Frame 2Symbol 514 EditableText
"TT0"Symbol 518 MovieClip Frame 2Symbol 517 EditableText
"ForbidUp"Symbol 518 MovieClip Frame 2Symbol 447 MovieClip
"ForbidDown"Symbol 518 MovieClip Frame 2Symbol 447 MovieClip
"MonsterList"Symbol 542 MovieClip Frame 1Symbol 442 MovieClip
"NextBtn"Symbol 542 MovieClip Frame 1Symbol 444 Button
"PrevBtn"Symbol 542 MovieClip Frame 1Symbol 445 Button
"Forbid"Symbol 542 MovieClip Frame 1Symbol 447 MovieClip
"ShopDetail"Symbol 542 MovieClip Frame 1Symbol 518 MovieClip
"TrapList"Symbol 542 MovieClip Frame 2Symbol 539 MovieClip
"NextBtn"Symbol 542 MovieClip Frame 2Symbol 540 Button
"PrevBtn"Symbol 542 MovieClip Frame 2Symbol 541 Button
"Portrait"Symbol 549 MovieClip Frame 1Symbol 469 MovieClip
"T1"Symbol 549 MovieClip Frame 1Symbol 544 EditableText
"Lifebar"Symbol 549 MovieClip Frame 1Symbol 262 MovieClip
"Portrait"Symbol 549 MovieClip Frame 2Symbol 503 MovieClip
"T1"Symbol 549 MovieClip Frame 2Symbol 546 EditableText
"T6"Symbol 549 MovieClip Frame 2Symbol 548 EditableText
"Portrait"Symbol 572 MovieClip Frame 1Symbol 503 MovieClip
"TT1"Symbol 572 MovieClip Frame 1Symbol 560 EditableText
"TT6"Symbol 572 MovieClip Frame 1Symbol 564 EditableText
"TT7"Symbol 572 MovieClip Frame 1Symbol 565 EditableText
"TG"Symbol 572 MovieClip Frame 1Symbol 566 EditableText
"TT4"Symbol 572 MovieClip Frame 1Symbol 567 EditableText
"TT2"Symbol 572 MovieClip Frame 1Symbol 568 EditableText
"TT0"Symbol 572 MovieClip Frame 1Symbol 571 EditableText
"ForbidUp"Symbol 572 MovieClip Frame 1Symbol 447 MovieClip
"ForbidDown"Symbol 572 MovieClip Frame 1Symbol 447 MovieClip
"Monster1"Symbol 618 MovieClip Frame 1Symbol 469 MovieClip
"Hero1"Symbol 618 MovieClip Frame 1Symbol 257 MovieClip
"MonsterLifeBar"Symbol 618 MovieClip Frame 1Symbol 262 MovieClip
"HeroHitSquare"Symbol 618 MovieClip Frame 1Symbol 577 MovieClip
"MonsterHitSquare"Symbol 618 MovieClip Frame 1Symbol 577 MovieClip
"HeroXclip"Symbol 618 MovieClip Frame 1Symbol 581 MovieClip
"MonsterXclip"Symbol 618 MovieClip Frame 1Symbol 581 MovieClip
"Effects"Symbol 618 MovieClip Frame 24Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 74Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 124Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 174Symbol 606 MovieClip
"Hero1"Symbol 618 MovieClip Frame 201Symbol 257 MovieClip
"Monster1"Symbol 618 MovieClip Frame 201Symbol 469 MovieClip
"Effects"Symbol 618 MovieClip Frame 224Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 274Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 324Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 374Symbol 606 MovieClip
"Trap1"Symbol 618 MovieClip Frame 401Symbol 503 MovieClip
"Hero1"Symbol 618 MovieClip Frame 401Symbol 257 MovieClip
"Effects"Symbol 618 MovieClip Frame 427Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 477Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 527Symbol 606 MovieClip
"Effects"Symbol 618 MovieClip Frame 577Symbol 606 MovieClip

Labels

"MainMenu"Frame 23
"Empty"Symbol 154 MovieClip Frame 1
"HN"Symbol 154 MovieClip Frame 5
"HS"Symbol 154 MovieClip Frame 9
"HW"Symbol 154 MovieClip Frame 13
"HE"Symbol 154 MovieClip Frame 17
"MN"Symbol 154 MovieClip Frame 21
"MS"Symbol 154 MovieClip Frame 25
"MW"Symbol 154 MovieClip Frame 29
"ME"Symbol 154 MovieClip Frame 33
"Off"Symbol 156 MovieClip Frame 1
"On"Symbol 156 MovieClip Frame 2
"StopTimer"Symbol 159 MovieClip Frame 6
"VILLAGER"Symbol 257 MovieClip Frame 1
"WARRIOR"Symbol 257 MovieClip Frame 2
"CLERIC"Symbol 257 MovieClip Frame 3
"DRUID"Symbol 257 MovieClip Frame 4
"WIZARD"Symbol 257 MovieClip Frame 5
"THIEF"Symbol 257 MovieClip Frame 6
"RANGER"Symbol 257 MovieClip Frame 7
"AVATAR"Symbol 257 MovieClip Frame 8
"Info"Symbol 275 MovieClip Frame 1
"Dig"Symbol 275 MovieClip Frame 2
"Treasure"Symbol 275 MovieClip Frame 3
"Beastmaster"Symbol 275 MovieClip Frame 4
"Trapmaster"Symbol 275 MovieClip Frame 5
"Raid"Symbol 275 MovieClip Frame 6
"UpgradeTraps"Symbol 275 MovieClip Frame 7
"Opening"Symbol 382 MovieClip Frame 1
"EndOfPreparations"Symbol 382 MovieClip Frame 11
"PlayerWins"Symbol 382 MovieClip Frame 19
"PlayerLoses"Symbol 382 MovieClip Frame 23
"GoToDigMode"Symbol 382 MovieClip Frame 27
"GoToTreasureMode"Symbol 382 MovieClip Frame 28
"GoToBeastmaster"Symbol 382 MovieClip Frame 29
"GoToTrapmaster"Symbol 382 MovieClip Frame 30
"GoToInfo"Symbol 382 MovieClip Frame 31
"BuyMonster"Symbol 382 MovieClip Frame 32
"BuyTrap"Symbol 382 MovieClip Frame 33
"DungeonLevelUp"Symbol 382 MovieClip Frame 34
"BadEnding"Symbol 382 MovieClip Frame 35
"GoodEnding"Symbol 382 MovieClip Frame 41
"SaveGame"Symbol 382 MovieClip Frame 47
"LoadGame"Symbol 382 MovieClip Frame 49
"TrapUpgraded"Symbol 382 MovieClip Frame 51
"Off"Symbol 447 MovieClip Frame 1
"On"Symbol 447 MovieClip Frame 2
"MonsterDetail"Symbol 518 MovieClip Frame 1
"TrapDetail"Symbol 518 MovieClip Frame 2
"BeastShop"Symbol 542 MovieClip Frame 1
"TrapShop"Symbol 542 MovieClip Frame 2
"MonsterInfo"Symbol 549 MovieClip Frame 1
"TrapInfo"Symbol 549 MovieClip Frame 2
"Cash"Symbol 558 MovieClip Frame 2
"UpgradeTrapDetail"Symbol 572 MovieClip Frame 1
"On"Symbol 577 MovieClip Frame 2
"Fire"Symbol 606 MovieClip Frame 2
"Physical"Symbol 606 MovieClip Frame 11
"Magic"Symbol 606 MovieClip Frame 21
"Mystic"Symbol 606 MovieClip Frame 31
"Miss"Symbol 606 MovieClip Frame 41
"Disarmed"Symbol 606 MovieClip Frame 51
"Broken"Symbol 606 MovieClip Frame 61
"HeroAttacksN"Symbol 618 MovieClip Frame 1
"HeroAttacksS"Symbol 618 MovieClip Frame 51
"HeroAttacksW"Symbol 618 MovieClip Frame 101
"HeroAttacksE"Symbol 618 MovieClip Frame 151
"MonsterAttacksN"Symbol 618 MovieClip Frame 201
"MonsterAttacksS"Symbol 618 MovieClip Frame 251
"MonsterAttacksW"Symbol 618 MovieClip Frame 301
"MonsterAttacksE"Symbol 618 MovieClip Frame 351
"StepOnTrapFromN"Symbol 618 MovieClip Frame 401
"StepOnTrapFromS"Symbol 618 MovieClip Frame 456
"StepOnTrapFromW"Symbol 618 MovieClip Frame 506
"StepOnTrapFromE"Symbol 618 MovieClip Frame 556

Dynamic Text Variables

Percent_doneSymbol 4 EditableText""
Percent_doneSymbol 10 EditableText""
_root.DungeonInfo.v2Symbol 166 EditableText""
_root.DungeonInfo.v0Symbol 167 EditableText""
_root.DungeonInfo.v1Symbol 168 EditableText""
_root.DungeonInfo.v3Symbol 185 EditableText""
_root.DungeonInfo.v4Symbol 192 EditableText""
_root.DungeonInfo.v0Symbol 193 EditableText""
_root.DungeonInfo.v0Symbol 202 EditableText""
_root.DungeonInfo.v6Symbol 219 EditableText""
_root.DungeonInfo.v0Symbol 225 EditableText""
_root.DungeonInfo.v10Symbol 231 EditableText""
_root.DungeonInfo.v11Symbol 233 EditableText""
_root.DungeonInfo.v0Symbol 239 EditableText""
_root.DungeonInfo.v40Symbol 243 EditableText""
_root.DungeonInfo.v0Symbol 273 EditableText""
_root.FocusSymbol 274 EditableText""
_root.HeroLevelSymbol 305 EditableText" "
_root.HeroClassNameSymbol 306 EditableText""
_root.EarnedGoldSymbol 313 EditableText""
_root.DungeonInfo.v6Symbol 325 EditableText""
_root.DungeonInfo.v0Symbol 489 EditableText"XXX"
_root.DungeonInfo.v0Symbol 511 EditableText"XXX"
_root.DungeonInfo.v0Symbol 566 EditableText"XXX"
_root.FocusSymbol 619 EditableText""




http://swfchan.com/19/90439/info.shtml
Created: 28/3 -2019 10:27:47 Last modified: 28/3 -2019 10:27:47 Server time: 04/05 -2024 16:58:06