STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228064
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/91912115?noj=FRM91912115-27DC" width="1" height="1"></div>

Dungeon Cleaner - clean your path all the way down.swf

This is the info page for
Flash #90744

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="OCR-A BT_10pt_st" size="10" color="#000000" letterSpacing="0.000000" kerning="1">1234</font></p>

<p align="center"><font face="OCR-A BT_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">1234</font></p>

LOADING

it will be just a sec... unless you use dial up

100%

ANGRY COW

PRESENTS...

New Game

Load Game

Credits

Dungeon Cleaner

Hello, welcome to my humble shop. All
weapons are top quality!

In inventory:

Buy:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

Sell:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>

<p align="center"><font face="Eras Demi ITC" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">12 Gauge Buckshot</font></p>

Ammo:

Damage:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>

Precision:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>

Cadence:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>

Magazine:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>

Description:

<p align="left"><font face="Eras Demi ITC" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Precision:</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>

Since tier:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Piercing:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes.</font></p>

Gadgets

Weapons

Items

Check out my ammunition and other
equipment!

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>

<p align="center"><font face="Eras Demi ITC" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Remington 800</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>

In one pack:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>

Feel free to use this workbench to create
various gadgets!

<p align="center"><font face="Eras Demi ITC" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Hollow point ammunition</font></p>

Materials - needed (owned):

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p><p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">adas</font></p>

Create

Created:

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">N</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>

<p align="left"><font face="Eras Demi ITC" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Welcome to the Arcade. Signs like this one will guide through the game.</font></p>

<p align="center"></p>

YOU HAVE DIED!

EXP 999999/999999 level 999

9999/9999

9999999

999-999999

99

999

Throwing knife

10

10

10

9mm

.45

5.7mm

.50 AE

12 G

999999

5.45mm

.50 BMG

40mm

Rock

9mm

.45

5.7mm

.50 AE

12.G

7.62 mm

5.45mm

.50 BMG

40mm

Rocket

<
<
<

Qlty.: Lo | Me | Hi

Press 'Y' to quit

GAME SAVED!

YOU FOUND A HUGE PILE OF GOLD!
(And thats pretty much end of the game.)

Continue...

If you start a new game
now, you will have an
unique weapon from the
beginning, plus the drop
rates will be much better!

Who made this abomination of a game:

What ho! I'm Mike and I'm responsible for all the important
stuff in this game - the original idea, programming, graphics
and shit. Don't you dare to give this game bad ratings!

What's up! I'm the great Honzificator and I spent many
hours of my precious life designing the levels and
betatesting over and over. Enjoy it, or else!

YARR!! I'm Manu and I too sacrificed shitloads of my time
on leveldesign and betatesting. Also I enjoyed giving Mike
hard time about bugs he left in the game. Avast!

As for music: (from Newgrounds)
Walter Macfarland (MazeMaster) - Video Game Loop 4
DrSalvadork - MenuLoop
Thanks guys, your music is awesome!

ActionScript [AS1/AS2]

Frame 1
fscommand ("trapallkeys", "true"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false");
Frame 3
loading = Math.round((getBytesLoaded() / getBytesTotal()) * 100); perc = loading + "%"; if (loading >= 100) { play(); } else { gotoAndPlay (2); }
Frame 53
function checkButtons() { var _local3 = 1; while (_local3 <= 4) { var _local2 = this["b" + _local3]; if (_local2.hitTest(_xmouse, _ymouse, true)) { _local2.nextFrame(); } else { _local2.prevFrame(); } _local3++; } } fufu.onEnterFrame = function () { _root.checkButtons(); }; stop();
Instance of Symbol 474 MovieClip "b1" in Frame 53
on (press) { _root.loadOnStart = false; _root.gotoAndStop("game"); }
Instance of Symbol 477 MovieClip "b2" in Frame 53
on (press) { _root.loadOnStart = true; _root.gotoAndStop("game"); }
Instance of Symbol 480 MovieClip "b4" in Frame 53
on (press) { stopAllSounds(); _root.gotoAndStop("credits"); }
Frame 54
function cleanup() { for (var _local1 in w) { w[_local1].removeMovieClip(); } for (var _local1 in w1) { w1[_local1].removeMovieClip(); } for (var _local1 in o) { o[_local1].removeMovieClip(); } for (var _local1 in f) { f[_local1].removeMovieClip(); } for (var _local1 in e) { e[_local1].removeMovieClip(); } for (var _local1 in p) { p[_local1].removeMovieClip(); } for (var _local1 in h) { h[_local1].removeMovieClip(); } resetVariables(); } function resetVariables() { m.paralysed = false; m.xPos = m._x; m.yPos = m._y; actualBullet = 0; actualParticle = 0; alreadySpawned = 0; backGround.gotoAndStop(this["params" + level].bg); doorArray = []; enemiesOnScreen = 0; maxEnemy = 0; shopOpen = false; TABshop._visible = false; tier = this["params" + level].tier; } function buildWorld() { var _local4 = 0; while (_local4 < 12) { var _local3 = 0; while (_local3 < 18) { var _local5 = (("w" + _local4) + "_") + _local3; levl = "level" + level; if ((((_root[levl][_local4][_local3] % 3) == 0) && (_root[levl][_local4][_local3] > 2)) && (_root[levl][_local4][_local3] < 17)) { var _local2 = w1.attachMovie("tile", _local5, w1.getNextHighestDepth()); } else { var _local2 = w.attachMovie("tile", _local5, w.getNextHighestDepth()); } _local2._x = (_local3 * 40) + 20; _local2._y = (_local4 * 40) + 20; _local2.ro = _local4; _local2.pi = _local3; _local2.gotoAndStop(_root[levl][_local4][_local3]); _local2.inside.gotoAndStop(((_local3 % 2) + 1) + ((_local4 % 2) * 2)); if (_local2._currentframe >= 17) { doorArray.push(_local2); _local2.e = false; } else { _local2.e = true; } if (_local2._currentframe == 1) { _local2.removeMovieClip(); } _local3++; } _local4++; } setEdges(w, false); setEdges(w1, true); } function buildObjects() { var _local4 = 0; while (_local4 < 12) { var _local3 = 0; while (_local3 < 18) { var _local7 = (("o" + _local4) + "_") + _local3; var _local6 = "objects" + level; var _local2 = o.attachMovie("object", _local7, o.getNextHighestDepth()); _local2._x = (_local3 * 40) + 20; _local2._y = (_local4 * 40) + 20; _local2.ro = _local4; _local2.pi = _local3; _local2.gotoAndStop(_root[_local6][_local4][_local3]); if (_local2._currentframe == 1) { _local2.removeMovieClip(); } else if (((_local2._currentframe >= 4) && (_local2._currentframe <= 8)) || (_local2._currentframe == 47)) { namef = (("o" + _local4) + "_") + _local3; var _local5 = f.attachMovie("object", namef, f.getNextHighestDepth()); _local5._x = _local2._x; _local5._y = _local2._y; _local5.gotoAndStop(_local2._currentframe); _local2._alpha = 0; } _local3++; } _local4++; } } function buildEnemies() { var _local3 = 0; while (_local3 < 12) { var _local2 = 0; while (_local2 < 18) { if ((this["enemies" + level][_local3][_local2] > 1) && (!this["deadBoss" + level])) { createEnemy((_local2 * 40) + 20, (_local3 * 40) + 20, this["enemies" + level][_local3][_local2] - 2); } _local2++; } _local3++; } } function setEdges(n_, both_) { for (var _local3 in n_) { n = n_[_local3]; n.t.prevFrame(); n.l.prevFrame(); n.r.prevFrame(); n.b.prevFrame(); n.tl.nextFrame(); n.tr.nextFrame(); n.bl.nextFrame(); n.br.nextFrame(); if ((((n._y - 40) < 0) || (w[position("w", n._x, n._y - 40)].e)) || (both_ && (w1[position("w", n._x, n._y - 40)].e))) { n.t.gotoAndStop(2); if (n_ == w) { if ((((n._y - 40) > 0) && (w[position("w", n._x - 40, n._y)].e)) && (!w[position("w", n._x - 40, n._y - 40)].e)) { n.tl.prevFrame(); } if ((((n._y - 40) > 0) && (w[position("w", n._x + 40, n._y)].e)) && (!w[position("w", n._x + 40, n._y - 40)].e)) { n.tr.prevFrame(); } } if (n_ == w1) { if ((((n._y - 40) > 0) && (w[position("w", n._x - 40, n._y)].e)) && (!w[position("w", n._x - 40, n._y - 40)].e)) { n.tl.prevFrame(); } if ((((n._y - 40) > 0) && (w[position("w", n._x + 40, n._y)].e)) && (!w[position("w", n._x + 40, n._y - 40)].e)) { n.tr.prevFrame(); } } } if ((((n._x + 40) > 720) || (w[position("w", n._x + 40, n._y)].e)) || (both_ && (w1[position("w", n._x + 40, n._y)].e))) { n.r.gotoAndStop(2); } if ((((n._y + 40) > 480) || (w[position("w", n._x, n._y + 40)].e)) || (both_ && (w1[position("w", n._x, n._y + 40)].e))) { n.b.gotoAndStop(2); if (n_ == w) { if ((((n._y + 40) < 480) && (w[position("w", n._x - 40, n._y)].e)) && (!w[position("w", n._x - 40, n._y + 40)].e)) { n.bl.prevFrame(); } if ((((n._y + 40) < 480) && (w[position("w", n._x + 40, n._y)].e)) && (!w[position("w", n._x + 40, n._y + 40)].e)) { n.br.prevFrame(); } } } if ((((n._x - 40) < 0) || (w[position("w", n._x - 40, n._y)].e)) || (both_ && (w1[position("w", n._x - 40, n._y)].e))) { n.l.gotoAndStop(2); } } } function removeTile(n_) { if (n_._parent._name == "w") { this["level" + level][Math.floor(n_._y / 40)][Math.floor(n_._x / 40)] = 1; var _local3 = ["level" + level, n_.ro, n_.pi]; n_.removeMovieClip(); setEdges(w, false); setEdges(w1, true); } else if (n_._parent._name == "o") { this["objects" + level][Math.floor(n_._y / 40)][Math.floor(n_._x / 40)] = 1; var _local3 = ["objects" + level, n_.ro, n_.pi]; } m.changesArray.push(_local3); } function HUDupdate() { ammoTab.inside.HUDa9mm = m.a9mm; ammoTab.inside.HUDa45ACP = m.a45ACP; ammoTab.inside.HUDa57mm = m.a57mm; ammoTab.inside.HUDa50AE = m.a50AE; ammoTab.inside.HUDa12Gauge = m.a12Gauge; ammoTab.inside.HUDa762mm = m.a762mm; ammoTab.inside.HUDa545mm = m.a545mm; ammoTab.inside.HUDa50BMG = m.a50BMG; ammoTab.inside.HUDa40mm = m.a40mm; ammoTab.inside.HUDaRockets = m.aRockets; if (m.magazine[m.weapon] == Number.POSITIVE_INFINITY) { HUDmagazine = "N/A"; } else { HUDmagazine = (m.magazine[m.weapon] + "-") + m[wepsArray[m.weapon][1]]; } HUDhealth = (m.health + "/") + m.healthMax; HUDgems = m.gems; HUDgold = m.gold; HUDdynamites = m.dynamites; HUDkeys0 = m.keys0; HUDkeys1 = m.keys1; HUDkeys2 = m.keys2; HUDweapon = wepsArray[m.weapon][0]; HUDexp = (((("EXP " + m.experience) + "/") + m.levelNext) + " Level ") + m.level; expbar._xscale = ((m.experience - m.levelLast) / (m.levelNext - m.levelLast)) * 100; } function movement() { if (m.water) { if (Key.isDown(37) || (Key.isDown(65))) { m._xscale = -100; m.xMov = m.xMov - (acceleration / 3); m.gotoAndStop(2); } else if (Key.isDown(39) || (Key.isDown(68))) { m._xscale = 100; m.xMov = m.xMov + (acceleration / 3); m.gotoAndStop(2); } else { m.xMov = m.xMov * decay; m.gotoAndStop(1); } if ((Key.isDown(32) || (Key.isDown(16))) && (m.jumping || (m.readyToJump && (m.groundDetect)))) { jump(m); } } else if (m.ladder) { if (Key.isDown(38) || (Key.isDown(87))) { if ((o[position("o", m.xPos, m.yPos - ladderSpeed)].fn == "objLadder") || (m.yPos < 30)) { m.yMov = m.yMov - ladderSpeed; } } else if (Key.isDown(40) || (Key.isDown(83))) { m.yMov = m.yMov + ladderSpeed; } if (Key.isDown(37) || (Key.isDown(65))) { m._xscale = -100; m.xMov = m.xMov - ladderSpeed; m.gotoAndStop(2); } else if (Key.isDown(39) || (Key.isDown(68))) { m._xscale = 100; m.xMov = m.xMov + ladderSpeed; m.gotoAndStop(2); } else { m.gotoAndStop(1); m.xMov = 0; } if ((Key.isDown(32) || (Key.isDown(16))) && (m.readyToJump)) { jump(m); m.ladder = false; } } else if (m.groundDetect) { if (Key.isDown(37) || (Key.isDown(65))) { m._xscale = -100; m.xMov = m.xMov - acceleration; m.gotoAndStop(2); } else if (Key.isDown(39) || (Key.isDown(68))) { m._xscale = 100; m.xMov = m.xMov + acceleration; m.gotoAndStop(2); } else { m.xMov = m.xMov * decay; m.gotoAndStop(1); } if ((Key.isDown(32) || (Key.isDown(16))) && (m.readyToJump)) { jump(m); } } else { m.gotoAndStop(3); if (Key.isDown(37) || (Key.isDown(65))) { m._xscale = -100; m.xMov = m.xMov - airAcceleration; } else if (Key.isDown(39) || (Key.isDown(68))) { m._xscale = 100; m.xMov = m.xMov + airAcceleration; } else { m.xMov = m.xMov * airDecay; } if (((Key.isDown(32) || (Key.isDown(16))) && (m.jumping)) && (!m.readyToJump)) { jump(m); } } if (!(Key.isDown(32) || (Key.isDown(16)))) { m.jumping = false; m.readyToJump = true; } if (Math.abs(m.xMov) < 0.2) { m.xMov = 0; } if (m.water) { if (m.xMov > (maxSpeed / 3)) { m.xMov = maxSpeed / 3; } if (m.xMov < ((-maxSpeed) / 3)) { m.xMov = (-maxSpeed) / 3; } } else { if (m.xMov > maxSpeed) { m.xMov = maxSpeed; } if (m.xMov < (-maxSpeed)) { m.xMov = -maxSpeed; } } if (!backGround.hitTest(m._x, m._y, false)) { if (m._x >= 720) { if ((level % 10) < 9) { level++; m._x = 10; m._y = ((Math.floor(m._y / 40) * 40) + 40) - (m.height / 2); } else { m._x = m._x - 10; m.xMov = 0; } } else if (m._x <= 0) { if ((level % 10) > 0) { level--; m._x = 710; m._y = ((Math.floor(m._y / 40) * 40) + 40) - (m.height / 2); } else { m._x = m._x + 10; m.xMov = 0; } } else if (m._y >= 480) { level = level + 10; m._y = 10; m._x = (Math.floor(m._x / 40) * 40) + 20; } else if (m._y <= 0) { level = level - 10; m._y = 470; m._x = (Math.floor(m._x / 40) * 40) + 20; } cleanup(); buildWorld(); buildObjects(); buildEnemies(); } } function jump(n_) { n_.yMov = jumpInitSpeed; n_.jumpDuration++; n_.readyToJump = false; n_.jumping = true; if (n_.jumpDuration >= jumpDurationMax) { n_.jumping = false; n_.jumpDuration = 0; } } function gravity() { if (!m.ladder) { m.yMov = m.yMov + gravityAcceleration; } if (m.water) { if (m.yMov > (maxFallSpeed / 2)) { m.yMov = maxFallSpeed / 2; } } else if (m.yMov > maxFallSpeed) { m.yMov = maxFallSpeed; } } function updatePosition(n_) { n_.xPos = n_.xPos + n_.xMov; n_.yPos = n_.yPos + n_.yMov; } function wallCollision(n_) { if (w[position("w", n_.xPos - n_.wide, (n_.yPos + n_.tall) - 2)] || (w[position("w", n_.xPos - n_.wide, (n_.yPos - n_.tall) + 2)])) { n_.xPos = n_.xPos - n_.xMov; n_.xMov = 0; } if (w[position("w", n_.xPos + n_.wide, (n_.yPos + n_.tall) - 2)] || (w[position("w", n_.xPos + n_.wide, (n_.yPos - n_.tall) + 2)])) { n_.xPos = n_.xPos - n_.xMov; n_.xMov = 0; } if (w[position("w", n_.xPos - n_.wide, n_.yPos - n_.tall)] || (w[position("w", n_.xPos + n_.wide, n_.yPos - n_.tall)])) { n_.yPos = (Math.ceil((n_.yPos - n_.tall) / 40) * 40) + n_.tall; n_.yMov = 0; n_.jumping = false; } if (w[position("w", n_.xPos - n_.wide, (n_.yPos + n_.tall) + 1)] || (w[position("w", n_.xPos + n_.wide, (n_.yPos + n_.tall) + 1)])) { n_.yPos = ((Math.floor(((n_.yPos + n_.tall) + 1) / 40) * 40) - n_.tall) - 1; n_.yMov = 0; n_.groundDetect = true; n_.jumpDuration = 0; } else { n_.groundDetect = false; } } function render(n_) { n_._x = Math.round(n_.xPos); n_._y = Math.round(n_.yPos); } function objectCollision(n_) { oname = position("o", n_._x, n_._y); if (o[oname]) { this[o[oname].fn].apply(null, o[oname].para); if (o[oname].fn != "objLadder") { n_.ladder = false; } if ((o[oname]._currentframe < 4) || (o[oname]._currentframe > 6)) { n_.water = false; } } else { n_.ladder = false; n_.water = false; } } function damage(num_, sound_) { if ((gameTime - m.lastDamage) > 15) { if ((num_ > 0) && (m.bonArmor > 1)) { num_ = Math.round(num_ / m.bonArmor); } m.lastDamage = gameTime; m.health = m.health - num_; if (m.health > m.healthMax) { m.health = m.healthMax; } playSound(sound_); HUDupdate(); if (num_ > 0) { if (m.health <= 0) { playerDeath(); } else { setParticle("blood_dust", m._x, m._y, 0); setParticle("blood_crack", m._x, m._y, random(360)); setLabel("label_red", m._x, m._y - m.tall, num_); } } else { var _local2 = num_ - (num_ * 2); setLabel("label_blue", m._x, m._y - m.tall, "+" + _local2); } } } function playerDeath() { playSound("death"); playSound("deathcrack"); var _local2 = 0; while (_local2 < 3) { var _local1 = 0; while (_local1 < 3) { setParticle("blood_spot", m._x, m._y, random(360), true); _local1++; } setParticle("blood_dust", m._x, m._y, 0, false); setParticle("blood_crack", m._x, m._y, random(360), false); _local2++; } setParticle("bone_player_head", m._x, m._y, random(360), true, 0, -4); setParticle("bone_player_arm", m._x, m._y, random(360), true, 0, -4); setParticle("bone_player_arm", m._x, m._y, random(360), true, 0, -4); setParticle("bone_player_leg", m._x, m._y, random(360), true, 0, -4); setParticle("bone_player_leg", m._x, m._y, random(360), true, 0, -4); m._visible = false; deathMessage.gotoAndPlay(2); } function aim(n_) { if (n_._xscale > 0) { var _local2 = radToDeg(Math.atan2((_ymouse - n_._y) - n_.h.s._x, Math.abs(_xmouse - n_._x))) + 90; if ((_local2 < minAimAngle) || (_local2 > maxAimAngle)) { if (_ymouse < n_._y) { _local2 = minAimAngle; } else { _local2 = maxAimAngle; } } angle = ((3 * angle) + _local2) / 4; if ((angle < maxAimAngle) && (angle > minAimAngle)) { n_.h._rotation = angle; n_.head._rotation = angle; } n_.angle = degToRad(n_.h._rotation - 90); } else { var _local2 = radToDeg(Math.atan2((_ymouse - n_._y) - n_.h.s._x, Math.abs(_xmouse - n_._x))) + 90; if ((_local2 < minAimAngle) || (_local2 > maxAimAngle)) { if (_ymouse < n_._y) { _local2 = minAimAngle; } else { _local2 = maxAimAngle; } } angle = ((3 * angle) + _local2) / 4; n_.h._rotation = angle; n_.head._rotation = angle; n_.angle = -3.14159265358979 - degToRad(n_.h._rotation - 90); } coordS = {x:n_.h.s._x, y:n_.h.s._y}; n_.h.localToGlobal(coordS); if (n_.bonLaser) { laserSight(n_); } } function laserSight(n_) { p.laser.removeMovieClip(); var _local2 = coordS.x; var _local1 = coordS.y; p.createEmptyMovieClip("laser", p.getNextHighestDepth()); p.laser.lineStyle(1, 16711680, 50); p.laser.moveTo(_local2, _local1); while ((!w[position("w", _local2, _local1)]) && (backGround.hitTest(_local2, _local1, false))) { _local2 = _local2 + (20 * Math.cos(n_.angle)); _local1 = _local1 + (20 * Math.sin(n_.angle)); } p.laser.lineTo(_local2, _local1); } function shoot(n_, damageMultiplier_) { if (!n_.reloading) { if (n_.magazine[n_.weapon] >= wepsArray[n_.weapon][7]) { m.toShoot = 0; coordB = {x:n_.h.b._x, y:n_.h.b._y}; n_.h.localToGlobal(coordB); var _local4 = 0; while (_local4 < wepsArray[n_.weapon][3]) { var _local1 = p.attachMovie(wepsArray[n_.weapon][6], "b" + actualBullet, p.getNextHighestDepth()); actualBullet++; _local1.xPos = coordS.x; _local1.yPos = coordS.y; _local1._x = _local1.xPos; _local1._y = _local1.yPos; var _local3 = (random(wepsArray[n_.weapon][4] * 10) - (wepsArray[n_.weapon][4] * 5)) / 10; _local3 = _local3 * degToRad(n_.bonScatter); _local1.angle = n_.angle + _local3; _local1._rotation = radToDeg(_local1.angle); _local1.xMov = 6 * Math.cos(_local1.angle); _local1.yMov = 6 * Math.sin(_local1.angle); _local1.power = Math.round(((wepsArray[n_.weapon][2] * damageMultiplier_) - ((wepsArray[n_.weapon][2] * damageMultiplier_) / 4)) + random(((wepsArray[n_.weapon][2] * damageMultiplier_) + 1) / 2)); _local1.flyThru = wepsArray[n_.weapon][10]; _local1.projectile = wepsArray[n_.weapon][6]; _local1.cycles = wepsArray[n_.weapon][8]; _local1.gravity = wepsArray[n_.weapon][17]; _local1.lastHit = ""; fly(_local1); _local4++; } if (n_.weapon != 0) { setParticle("dust", coordS.x, coordS.y, 0); setParticle("p_fire", coordS.x, coordS.y, _local1._rotation); } setParticle(wepsArray[n_.weapon][9], coordB.x, coordB.y, 0, true, 0, -3); n_.magazine[n_.weapon] = n_.magazine[n_.weapon] - wepsArray[n_.weapon][7]; HUDupdate(); playSound(wepsArray[n_.weapon][0]); if (n_.magazine[n_.weapon] < wepsArray[n_.weapon][7]) { playSound("empty"); } } else { startReloading(n_); } } } function fly(n_) { cycles_ = Math.round((n_.cycles * (75 + random(51))) / 100); var _local4 = 0; while (_local4 < cycles_) { n_.xPos = n_.xPos + n_.xMov; n_.yPos = n_.yPos + n_.yMov; if ((n_.projectile == "rock") && ((_local4 % 3) == 1)) { setParticle("smoke", n_.xPos, n_.yPos, 0, false); } if (e.hitTest(n_.xPos, n_.yPos, true)) { if (n_.projectile == "gren") { setParticle("explosion1", n_.xPos, n_.yPos, 0, false); n_.removeMovieClip(); } else if (n_.projectile == "rock") { setParticle("explosion2", n_.xPos, n_.yPos, 0, false); n_.removeMovieClip(); } else { var _local3 = 0; while (_local3 <= maxEnemy) { var _local2 = e["e" + _local3]; if (_local2._name == n_.lastHit) { break; } if (_local2.hitTest(n_.xPos, n_.yPos, true)) { setParticle("blood_crack", n_.xPos, n_.yPos, random(360), false); n_.lastHit = _local2._name; enemyDamage(_local2, n_.power); n_.power = Math.floor(n_.power * bulletPowerDecay); if ((--n_.flyThru) <= 0) { n_.removeMovieClip(); break; } } _local3++; } } } else if (n_.inside) { n_.inside = false; } if (w[position("w", n_.xPos, n_.yPos)]) { if (n_.projectile == "gren") { setParticle("explosion1", n_.xPos, n_.yPos, 0, false); } else if (n_.projectile == "rock") { setParticle("explosion2", n_.xPos, n_.yPos, 0, false); } else { playSound("rico"); setParticle("dust", n_.xPos, n_.yPos, n_._rotation - 90); setParticle("crack", n_.xPos, n_.yPos, random(360)); } n_.removeMovieClip(); break; } if ((((n_.xPos < -10) || (n_.xPos > 730)) || (n_.yPos < -10)) || (n_.yPos > 530)) { n_.removeMovieClip(); break; } _local4++; } if (n_.gravity) { n_.xMov = n_.xMov * 0.99; n_.yMov = n_.yMov + 0.2; n_._rotation = radToDeg(Math.atan2(n_.yMov, n_.xMov)); } n_._x = n_.xPos; n_._y = n_.yPos; } function checkExperience(n_, num_) { n_.experience = n_.experience + num_; while (n_.experience >= n_.levelNext) { n_.level++; n_.levelLast = n_.levelNext; n_.levelNext = Math.floor(n_.levelNext * levelUpMultiplier); n_.healthMax = Math.floor(n_.healthMax * healthLevelUp); n_.health = n_.healthMax; setLabel("label_white", n_._x, n_._y - (n_._height / 2), "LEVEL UP"); playSound("tada"); if (n_.level == 2) { _root.showPopup("Whenever you achieve a new level, your maximum health increases and you also get fully healed."); } } } function changeWeapon(n_, num_) { if (!n_.reloading) { var _local1 = n_.weapon; do { _local1 = _local1 + num_; } while (wepsArray[_local1][0] && (!n_.weps[_local1])); if (wepsArray[_local1]) { n_.weapon = _local1; n_.shooting = false; n_.h.gotoAndStop(n_.weapon + 1); setLabel("label_green", n_._x, n_._y - n_.tall, wepsArray[n_.weapon][0]); HUDupdate(); } } } function startReloading(n_) { if (((!n_.reloading) && (n_[wepsArray[n_.weapon][1]] > 0)) && (n_.magazine[n_.weapon] < (wepsArray[n_.weapon][12] * n_.bonMagazine))) { n_.reloading = true; n_[wepsArray[n_.weapon][1]] = n_[wepsArray[n_.weapon][1]] + n_.magazine[n_.weapon]; n_.magazine[n_.weapon] = 0; HUDupdate(); crosshair.reloader.play(); } } function magazineReload(n_) { n_.reloading = false; if (n_[wepsArray[n_.weapon][1]] >= (wepsArray[n_.weapon][12] * n_.bonMagazine)) { n_[wepsArray[n_.weapon][1]] = n_[wepsArray[n_.weapon][1]] - ((wepsArray[n_.weapon][12] * n_.bonMagazine) - n_.magazine[n_.weapon]); n_.magazine[n_.weapon] = wepsArray[n_.weapon][12] * n_.bonMagazine; } else { n_.magazine[n_.weapon] = n_[wepsArray[n_.weapon][1]]; n_[wepsArray[n_.weapon][1]] = 0; } HUDupdate(); } function setParticle(n_, x_, y_, r_, smartPart_, xMov_, yMov_) { p1 = p.attachMovie(n_, "p" + actualParticle, p.getNextHighestDepth()); p1._x = x_; p1._y = y_; p1._rotation = r_; if (smartPart_) { if (n_ == "dynamite") { p1.xMov = xMov_; p1.yMov = yMov_; } else if ((xMov_ != undefined) || (yMov_ != undefined)) { p1.xMov = xMov_ + ((random(51) - 25) / 10); p1.yMov = yMov_ + ((random(51) - 25) / 10); } else { p1.xMov = random(9) - 4; p1.yMov = random(9) - 4; } p1.rotat = random(61) - 30; } actualParticle++; } function smartPart(n_) { if (n_.yMov < maxFallSpeed) { n_.yMov = n_.yMov + 0.5; } n_.xMov = n_.xMov * 0.98; if (w[position("w", n_._x, n_._y)] || (n_._y > 500)) { if (n_.isDynamite) { n_.xMov = 0; n_.yMov = 0; n_.rotat = 0; } else { n_.removeMovieClip(); } } n_._x = n_._x + n_.xMov; n_._y = n_._y + n_.yMov; n_._rotation = n_._rotation + n_.rotat; } function explode(n_, dam_) { var _local3 = w[position("w", n_._x, n_._y)]; if (_local3) { if (((_local3._currentframe % 3) == 1) && (_local3._currentframe <= 16)) { removeTile(_local3); } } var _local1 = 0; while (_local1 <= maxEnemy) { namee = "e" + _local1; if (n_.hitCircle.hitTest(e[namee]._x, e[namee]._y, true)) { setParticle("blood_crack", n_._x, n_._y, random(360), false); enemyDamage(e[namee], dam_); } _local1++; } } function showPopup(t_) { popup.gotoAndStop(2); popup.inside = t_; popup.play(); } function setLabel(n_, x_, y_, num_) { namep = "p" + actualParticle; var _local1 = h.attachMovie(n_, namep, h.getNextHighestDepth()); _local1._x = (x_ + random(7)) - 3; _local1._y = (y_ + random(7)) - 3; _local1.inside.num = num_; _local1.inside.num2 = num_; actualParticle++; } function createEnemy(x_, y_, type_) { var _local5 = 0; while (e["e" + _local5]) { _local5++; } if (_local5 > maxEnemy) { maxEnemy = _local5; } var _local7 = "e" + _local5; if (type_ != undefined) { var _local4 = type_; } else { var _local6 = this["params" + level].enemies.length; var _local4 = this["params" + level].enemies[random(_local6)]; } var _local3 = e.attachMovie("e" + _local4, _local7, e.getNextHighestDepth()); _local3._x = x_; _local3._y = y_; if (enemiesArray[_local4][1]) { _local3.changer = 0; _local3.dir = random(360); } else if (enemiesArray[_local4][9]) { _local3.xMov = (m._x - _local3._x) / Math.abs(m._x - _local3._x); if (!_local3.xMov) { _local3.xMov = 1; } _local3._xscale = 100 * _local3.xMov; } else { _local3.xMov = (m._x - _local3._x) / Math.abs(m._x - _local3._x); if (!_local3.xMov) { _local3.xMov = 1; } _local3._xscale = 100 * _local3.xMov; while (!w.hitTest(_local3._x, _local3.getBounds(_root).yMax, true)) { _local3._y++; if (_local3._y > 500) { trace("ERROR"); break; } } } _local3.name = enemiesArray[_local4][0]; _local3.homing = enemiesArray[_local4][2]; _local3.shootAble = enemiesArray[_local4][3]; _local3.speed = enemiesArray[_local4][5]; _local3.healthMax = enemiesArray[_local4][4]; _local3.health = _local3.healthMax; _local3.power = enemiesArray[_local4][6]; _local3.projectile = enemiesArray[_local4][7]; _local3.proj_speed = enemiesArray[_local4][8]; _local3.swim = enemiesArray[_local4][9]; _local3.experience = enemiesArray[_local4][10]; _local3.boneType = enemiesArray[_local4][11]; _local3.toShoot = enemiesArray[_local4][12]; _local3.lastShoot = gameTime - random(100); _local3.white = false; _local3.lastWhite = 0; enemiesOnScreen++; } function enemyCruise(n_) { if (!shopOpen) { n_.changer++; if (n_.changer >= 24) { if (n_.homing) { n_.changer = 0; n_.dir = Math.atan2(n_._y - m._y, n_._x - m._x) + Math.PI; } else { n_.changer = 0; n_.dir = random(360); } var _local2 = Math.cos(n_.dir); n_._xscale = (100 * _local2) / Math.abs(_local2); } n_._x = n_._x + (n_.speed * Math.cos(n_.dir)); n_._y = n_._y + (n_.speed * Math.sin(n_.dir)); if (m.hitTest(n_._x, n_._y, true)) { damage(n_.power, "splat"); } if ((((w.hitTest(n_._x, n_._y, true) || (n_._x < 0)) || (n_._x > 720)) || (n_._y < 0)) || (n_._y > 520)) { n_._x = n_._x - (2 * Math.cos(n_.dir)); n_._y = n_._y - (2 * Math.sin(n_.dir)); n_.dir = n_.dir + 180; n_.changer = 0; } if (n_.shootAble) { if ((gameTime - n_.lastShoot) > n_.toShoot) { var _local2 = radToDeg(Math.atan2(n_._y - m._y, n_._x - m._x)) + 180; enemyShoot(n_.projectile, n_._x, n_._y, _local2, n_.power, n_.proj_speed, n_); playSound("blow"); } } if (n_.white) { if ((gameTime - n_.lastWhite) > 5) { var _local3 = new Color(n_); var _local4 = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0"}; _local3.setTransform(_local4); n_.white = false; } } } } function enemyWalk(n_) { if (!shopOpen) { n_._x = n_._x + (n_.speed * n_.xMov); if (n_.swim) { if (w.hitTest(n_._x + ((n_.xMov * n_._width) / 2), n_._y, true) || (!backGround.hitTest(n_._x, n_._y, false))) { n_.xMov = n_.xMov * -1; n_._xscale = n_.xMov * 100; n_._x = n_._x + (n_.speed * n_.xMov); } } else { if (!w[position("w", n_._x, n_._y + 40)]) { n_._y = n_._y + 40; } if ((!w.hitTest(n_._x + ((n_.xMov * n_._width) / 2), n_._y + 40, true)) || (w.hitTest(n_._x + ((n_.xMov * n_._width) / 2), n_._y, true))) { n_.xMov = n_.xMov * -1; n_._xscale = n_.xMov * 100; n_._x = n_._x + (n_.speed * n_.xMov); } } if (m.hitTest(n_._x, n_._y, true)) { damage(n_.power, "splat"); } if (n_.shootAble) { if ((gameTime - n_.lastShoot) > n_.toShoot) { if ((n_.xMov * m._x) > (n_.xMov * n_._x)) { var _local2 = radToDeg(Math.atan2(n_._y - m._y, n_._x - m._x)) + 180; enemyShoot(n_.projectile, n_._x, n_._y, _local2, n_.power, n_.proj_speed, n_); playSound("blow"); } } } if (n_.white) { if ((gameTime - n_.lastWhite) > 5) { var _local3 = new Color(n_); var _local4 = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0"}; _local3.setTransform(_local4); n_.white = false; } } } } function enemyShoot(n_, x_, y_, r_, dam_, speed_, n) { n.lastShoot = (gameTime + random(41)) - 20; var _local1 = p.attachMovie(n_, "b" + actualBullet, p.getNextHighestDepth()); actualBullet++; _local1._x = x_; _local1._y = y_; _local1._rotation = r_; _local1.angle = degToRad(_local1._rotation); _local1.power = dam_; _local1.speed = speed_; _local1.ref = n; } function enemyFly(n_) { var _local2 = 0; while (_local2 < enemyDaggerCycles) { n_._x = n_._x + (n_.speed * Math.cos(n_.angle)); n_._y = n_._y + (n_.speed * Math.sin(n_.angle)); if (m.hitTest(n_._x, n_._y, true)) { damage(n_.power, "splat"); n_.ref.shooting = false; n_.removeMovieClip(); break; } if (w.hitTest(n_._x, n_._y, true)) { n_.ref.shooting = false; setParticle("dust", n_._x, n_._y, 0); n_.removeMovieClip(); break; } if ((((n_._x < -10) || (n_._x > 730)) || (n_._y < -10)) || (n_._y > 530)) { n_.ref.shooting = false; n_.removeMovieClip(); break; } _local2++; } } function enemyDamage(n_, d_) { n_.health = n_.health - d_; var _local5 = new Color(n_); var _local6 = {ra:"100", rb:"255", ga:"100", gb:"255", ba:"100", bb:"255"}; _local5.setTransform(_local6); n_.white = true; n_.lastWhite = gameTime; setLabel("label_white", n_._x, n_._y, d_); if (n_.health <= 0) { playSound("deathcrack"); var _local4 = 0; while (_local4 < 3) { var _local3 = 0; while (_local3 < 5) { setParticle("blood_spot", n_._x, n_._y, random(360), true); _local3++; } setParticle("blood_dust", n_._x, n_._y, 0, false); setParticle("blood_crack", n_._x, n_._y, random(360), false); setParticle(n_.boneType, n_._x, n_._y, random(360), true, 0, -4); _local4++; } if ((substring(n_.name, 0, 4)) == "Boss") { setPackage(n_._x, n_._y, 23, "keys0", 1, n_); m.health = m.healthMax; setLabel("label_green", m.xPos, m.yPos - m.tall, "Fully healed"); this["deadBoss" + level] = true; } else { e[namee].speed = e[namee].speed * m.bonSlow; randomDrop(n_._x, n_._y, n_); } checkExperience(m, n_.experience); enemiesOnScreen--; HUDupdate(); n_.removeMovieClip(); } } function randomDrop(x_, y_, en_) { var _local5 = random(355 + m.bonDrops); var _local2; var _local6; if (_local5 < D1) { _local2 = 4; } else if (_local5 < (D1 + D2)) { _local2 = 5; } else if (_local5 < ((D1 + D2) + D3)) { _local2 = 1; } else if (_local5 < (((D1 + D2) + D3) + D4)) { _local2 = 2; } else if (_local5 < ((((D1 + D2) + D3) + D4) + D5)) { _local2 = 3; } else if (_local5 < (((((D1 + D2) + D3) + D4) + D5) + D6)) { _local2 = 0; } else { return(false); } var _local4 = []; var _local3; var _local1 = 0; while (_local1 < Dgroups[_local2][1]) { _local3 = Dgroups[_local2][0] + _local1; if (dropsArray[_local3][tier + 2]) { _local4.push(_local3); } _local1++; } if (_local4.length == 0) { return(false); } _local6 = _local4[random(_local4.length)]; setPackage(x_, y_, _local6 + 1, dropsArray[_local6][1], dropsArray[_local6][10], en_); } function setPackage(x_, y_, fr_, var_, num_, en_) { namep = "p" + actualParticle; var _local1 = p.attachMovie("package", namep, p.getNextHighestDepth()); _local1._x = x_; _local1._y = y_; _local1.xPos = x_; _local1.yPos = y_; _local1.yMov = -3 - random(3); _local1.xMov = (random(9) - 4) / 2; _local1.onTheGround = false; if (fr_ == 23) { _local1.TTL = Number.POSITIVE_INFINITY; } else { _local1.TTL = packageLifeSpan; } _local1.vari = var_; _local1.wide = packageWidth; _local1.tall = packageHeight; if ((fr_ == 12) && (en_)) { _local1.num = Math.floor(m.healthMax / 4); } else if ((fr_ == 13) && (en_)) { _local1.num = Math.ceil((en_.healthMax / 30) * Math.pow(tier, goldExponent)); } else if ((fr_ == 14) || (fr_ == 11)) { _local1.num = 1; } else { _local1.num = num_; } actualParticle++; _local1.gotoAndStop(fr_); } function packageFall(n_) { n_.TTL--; if (n_.TTL <= 0) { n_._alpha = n_._alpha - 10; } if (n_._alpha <= 5) { n_.removeMovieClip(); } if (!n_.onTheGround) { updatePosition(n_); if (n_.yMov < maxFallSpeed) { n_.yMov = n_.yMov + 0.5; } if (w[position("w", n_.xPos - n_.wide, n_.yPos - 2)] || (w[position("w", n_.xPos - n_.wide, (n_.yPos - n_.tall) + 2)])) { n_.xPos = n_.xPos - n_.xMov; n_.xMov = n_.xMov * -0.8; } if (w[position("w", n_.xPos + n_.wide, n_.yPos - 2)] || (w[position("w", n_.xPos + n_.wide, (n_.yPos - n_.tall) + 2)])) { n_.xPos = n_.xPos - n_.xMov; n_.xMov = n_.xMov * -0.8; } if (w[position("w", n_.xPos - n_.wide, n_.yPos - n_.tall)] || (w[position("w", n_.xPos + n_.wide, n_.yPos - n_.tall)])) { n_.yPos = (Math.ceil((n_.yPos - n_.tall) / 40) * 40) + n_.tall; n_.yMov = 0; } if (w[position("w", n_.xPos - n_.wide, n_.yPos + 1)] || (w[position("w", n_.xPos + n_.wide, n_.yPos + 1)])) { n_.yPos = (Math.floor((n_.yPos + 1) / 40) * 40) - 1; n_.yMov = 0; n_.onTheGround = true; } if (n_.yPos > 490) { n_.removeMovieClip(); } render(n_); } else if ((Math.abs(n_._x - m._x) < 20) && (Math.abs(n_._y - m._y) < 20)) { playSound("pickup"); if (n_._currentframe == 12) { m[n_.vari] = m[n_.vari] + Math.round(n_.num * m.bonHealing); if (m.health > m.healthMax) { m.health = m.healthMax; } } else { m[n_.vari] = m[n_.vari] + n_.num; } if ((n_._currentframe != 11) && (n_._currentframe < 14)) { if ((n_._currentframe <= 10) || (n_._currentframe == 13)) { var _local2 = (n_.num + newline) + dropsArray[n_._currentframe - 1][13]; } else { var _local2 = dropsArray[n_._currentframe - 1][13] + n_.num; } } else { var _local2 = dropsArray[n_._currentframe - 1][13]; } setLabel("label_" + dropsArray[n_._currentframe - 1][12], n_._x, n_._y - (n_._height / 2), _local2); HUDupdate(); n_.removeMovieClip(); } } function playSound(n_) { ts.attachSound(n_); ts.start(); } function objLadder() { if (((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(83))) || (Key.isDown(87))) { m.ladder = true; m.yMov = 0; m.xMov = 0; } } function objWater(damage_) { if (!m.water) { playSound("water"); setParticle("splash", m._x, (Math.floor(m._y / 40) * 40) + 24, 0, false); } m.water = true; if (damage_) { if (m.breath > 0) { m.breath--; } } else if (m.breath < (m.breathMax + m.bonAirMax)) { m.breath = m.breath + 10; } if (m.breath < (m.breathMax / 10)) { damage(waterDamage, "drown"); } } function objChest(n_, num_) { if ((n_.chest._currentframe == 1) && (Key.isDown(70) || (Key.isDown(17)))) { var _local2 = _root["params" + level]["chest" + num_]; var _local4 = 1; while (_local4 <= _local2[1]) { if (_local2[0] == -1) { var _local5 = random(9); setPackage(n_._x, n_._y, _local5 + 1, dropsArray[_local5][1], _local2[2]); } else if (_local2[0] == -2) { var _local5 = 14 + random(8); setPackage(n_._x, n_._y, _local5 + 1, dropsArray[_local5][1], 1); } else { setPackage(n_._x, n_._y, _local2[0] + 1, dropsArray[_local2[0]][1], _local2[2]); } _local4++; } playSound("chest"); n_.chest.nextFrame(); removeTile(n_); } } function objShop(x_, y_) { if ((((gameTime - m.lastShop) > 15) && (Key.isDown(70) || (Key.isDown(17)))) && (m.groundDetect)) { if (!shopOpen) { m.lastShop = gameTime; m.respawnCoord = [level, x_, y_]; shopOpen = true; shooting = false; TABshop._visible = true; TABshop.gotoAndStop(1); TABshop.changeWeapon(); m.health = m.healthMax; m.xMov = 0; m.gotoAndStop(1); for (var _local1 in p) { if (p[_local1].ref) { p[_local1].removeMovieClip(); } } HUDupdate(); } else { m.lastShop = gameTime; shopOpen = false; TABshop._visible = false; saveGame(); } } } function objKey(n_, num_) { m["keys" + num_]++; HUDupdate(); setLabel("label_gold", n_._x, n_._y - (n_._height / 2), "Key"); playSound("key"); removeTile(n_); n_.removeMovieClip(); } function objPickUp(n_, var_, num_) { playSound("pickup"); m[var_] = m[var_] + num_; if (var_ == "gems") { setLabel("label_gold", n_._x, n_._y - (n_._height / 2), "Gem"); } else if (var_ == "gold") { setLabel("label_gold", n_._x, n_._y - (n_._height / 2), num_ + " Gold"); } HUDupdate(); removeTile(n_); n_.removeMovieClip(); } function objOneWay(num_) { m.xMov = maxSpeed * num_; } function objSign(name_) { popup.gotoAndPlay("last"); popup.inside = _root["params" + level][name_]; } function objKeyScrapper() { m.keys0 = 0; m.keys1 = 0; m.keys2 = 0; HUDupdate(); } function trapTrigger(n_, num_, x_, y_) { switch (num_) { case 1 : if (((((gameTime - n_.lastShot) > 75) && (!n_.shooting)) && (m._y > y_)) && ((Math.round(m._x / 20) * 20) == x_)) { n_.shooting = true; n_.lastShot = gameTime; enemyShoot("dagger", x_, y_ + 10, 90, enemyDaggerDamage * tier, 4, n_); playSound("Throwing knife"); } break; case 4 : if ((n_.trap._currentframe == 1) && ((m.yPos % 40) > 10)) { m.paralysed = true; m.xMov = 0; setLabel("label_red", x_, y_, "Paralysed"); playSound("splat"); m.gotoAndStop(1); n_.trap.play(); } break; case 5 : if (n_.trap._currentframe != 1) { break; } n_.trap.play(); } } function keyDoor(n_, key_) { if (m["keys" + key_] > 0) { if (n_.door._currentframe == 1) { if (Math.sqrt(Math.pow(m._x - n_._x, 2) + Math.pow(m._y - n_._y, 2)) < 40) { n_.door.play(); m["keys" + key_]--; HUDupdate(); } } } } function spawnPointCheck(n_) { if (!spawnPointsDisabled[level]) { if (alreadySpawned < this["params" + level].enemyReserve) { if (((gameTime - n_.lastCheck) > 10) && (!openShop)) { n_.lastCheck = gameTime; if ((random(this["params" + level].spawnFqcy) == 0) && (enemiesOnScreen < this["params" + level].maxEnemies)) { alreadySpawned++; createEnemy(n_._x, n_._y); } } } else { spawnPointsDisabled[level] = true; } } else { delete n_.onEnterFrame; } } function saveGame() { shareObj.data.m = {}; for (var _local1 in m) { if ((typeof(m[_local1]) != "function") && (typeof(m[_local1]) != "movieclip")) { if (typeof(m[_local1]) == "object") { shareObj.data.m[_local1] = m[_local1].clone(); } else { shareObj.data.m[_local1] = m[_local1]; } } } shareObj.data.flush(50000); saveMessage.play(); } function loadGame(onlyRespawn_) { if (onlyRespawn_) { level = m.respawnCoord[0]; m._x = m.respawnCoord[1]; m._y = m.respawnCoord[2]; m.health = m.healthMax; m._visible = false; cleanup(); buildWorld(); buildObjects(); buildEnemies(); HUDupdate(); playSound("respawn"); m._visible = true; } else { restoreArrays(); if (shareObj.data.m) { for (var _local4 in shareObj.data.m) { if (typeof(shareObj.data.m[_local4]) == "object") { m[_local4] = shareObj.data.m[_local4].clone(); } else { m[_local4] = shareObj.data.m[_local4]; } } var _local2 = 0; while (_local2 < m.changesArray.length) { var _local3 = this[m.changesArray[_local2][0]]; _local3[m.changesArray[_local2][1]][m.changesArray[_local2][2]] = 1; _local2++; } m.lastDamage = 0; m.lastDynamite = 0; m.lastShop = 0; m.reloading = false; spawnPointsDisabled = []; gameTime = 0; m.h.gotoAndStop(m.weapon + 1); level = m.respawnCoord[0]; m._x = m.respawnCoord[1]; m._y = m.respawnCoord[2]; cleanup(); buildWorld(); buildObjects(); buildEnemies(); HUDupdate(); } else { cleanup(); buildWorld(); buildObjects(); buildEnemies(); magazineReload(m); HUDupdate(); } } } function goToMenu(name_, play_) { Key.removeListener(keyListener); stopAllSounds(); Mouse.show(); stopDrag(); if (play_) { _root.gotoAndPlay(name_); } else { _root.gotoAndStop(name_); } } function cloneArrays() { var _local2 = 0; while (_local2 <= 99) { if (!this["level" + _local2]) { } else { this["c_level" + _local2] = this["level" + _local2].clone(); this["c_objects" + _local2] = this["objects" + _local2].clone(); this["c_enemies" + _local2] = this["enemies" + _local2].clone(); } _local2++; } } function restoreArrays() { var _local2 = 0; while (_local2 <= 99) { if (!this["c_level" + _local2]) { } else { this["level" + _local2] = this["c_level" + _local2].clone(); this["objects" + _local2] = this["c_objects" + _local2].clone(); this["enemies" + _local2] = this["c_enemies" + _local2].clone(); } _local2++; } } function radToDeg(r_) { return((r_ * 180) / Math.PI); } function degToRad(r_) { return((r_ / 180) * Math.PI); } function position(n_, x_, y_) { retX = Math.floor(x_ / 40); retY = Math.floor(y_ / 40); return(((n_ + retY) + "_") + retX); } m.onEnterFrame = function () { if (!m._visible) { return(undefined); } if (!shopOpen) { if (!m.paralysed) { movement(); } _root.aim(m); } if (!m.jumping) { gravity(m); } updatePosition(m); wallCollision(m); render(m); objectCollision(m); if (m.toShoot < 90) { m.toShoot++; } if ((!m.water) && (m.breath < (m.breathMax + m.bonAirMax))) { m.breath = m.breath + 10; } if ((m.shooting == true) && (m.toShoot >= Math.abs(_root.wepsArray[m.weapon][5]))) { if (_root.wepsArray[m.weapon][5] < 0) { m.shooting = false; } if ((!m.water) || (m.weapon == 0)) { _root.shoot(m, 1); } else { _root.shoot(m, 0.5); } } gameTime++; }; m.onMouseDown = function () { if (!shopOpen) { m.shooting = true; } }; m.onMouseUp = function () { m.shooting = false; }; keyListener = new Object(); keyListener.onKeyDown = function () { if ((!m._visible) || (shopOpen)) { return(undefined); } with (_root) { if ((Key.getCode() == 82) || (Key.getCode() == 96)) { startReloading(m); } else if ((((Key.getCode() == 67) || (Key.getCode() == 97)) && (m.dynamites > 0)) && ((gameTime - m.lastDynamite) > 30)) { setParticle("dynamite", m._x, m._y, 0, true, m._xscale / 25, -2); m.lastDynamite = gameTime; m.dynamites--; HUDupdate(); } if ((Key.getCode() == 70) || (Key.getCode() == 17)) { i = 0; while (i < doorArray.length) { keyDoor(doorArray[i], doorArray[i]._currentframe - 17); i++; } } if ((Key.getCode() == 81) || (Key.getCode() == 46)) { changeWeapon(m, -1); } else if ((Key.getCode() == 69) || (Key.getCode() == 34)) { changeWeapon(m, 1); } if (Key.getCode() == 73) { ammoTab.play(); } if (Key.getCode() == 27) { quitTab.play(); } } }; Key.addListener(keyListener); Dgroups = [[0, 10], [10, 1], [11, 1], [12, 1], [13, 1], [14, 7]]; D1 = 2; D2 = 12; D3 = 30; D4 = 20; D5 = 40; D6 = 50; Array.prototype.clone = function () { var _local2 = []; for (i in this) { if (this[i].constructor == Array) { _local2[i] = this[i].clone(); } else { _local2[i] = this[i]; } } return(_local2); }; level = 0; wepsArray = [["Throwing knife", "aKnives", 5, 1, 7, -12, "knife", 1, 3, "", 1, "A set of fine sharp throwing knives.", Number.POSITIVE_INFINITY, 2, 1, undefined, "Knives", true], ["Beretta 92F", "a9mm", 10, 1, 9, -5, "bull", 1, 10, "p_bulls", 1, "Fast and reliable handgun used by many police and military forces around the world.", 15, 20, 1, undefined, "9mm", false], ["Colt 1911", "a45ACP", 15, 1, 11, -5, "bull", 1, 10, "p_bulls", 1, "100 years old and still in service. Best handgun of all times.", 7, 25, 1, undefined, ".45 ACP", false], ["Glock G-17", "a9mm", 10, 1, 9, -4, "bull", 1, 10, "p_bulls", 1, "Extremely reliable, fast and compact gun. Gangsters' all time favorite.", 17, 30, 1, undefined, "9mm", false], ["Five-seveN", "a57mm", 20, 1, 8, -6, "bull", 1, 10, "p_bulls", 1, "Modern and strong. That's Fifty SeveN pistol.", 15, 40, 2, undefined, "5,7mm", false], ["Desert Eagle", "a50AE", 48, 1, 12, -10, "bull", 1, 10, "p_rifs", 1, "Desert Eagle .50 Action Express. A hand-held howitzer.", 7, 150.2, 2, undefined, ".50 AE", false], ["M-3 Grease Gun", "a45ACP", 15, 1, 9, 5, "bull", 1, 10, "p_bulls", 1, "One hell of an ugly and slow sub-machine gun. Still works though.", 30, 100, 2, undefined, ".45 ACP", false], ["Uzi", "a9mm", 12, 1, 9, 3, "bull", 1, 10, "p_bulls", 1, "Uzi, a legend amongst sub-machine guns.", 30, 150, 2, undefined, "9mm", false], ["MP-5 A3", "a9mm", 15, 1, 8, 3, "bull", 1, 10, "p_bulls", 1, "If you are looking for reliable and fast sub-machine gun, MP5 is your weapon.", 30, 180, 2, undefined, "9mm", false], ["Ingram MAC-10", "a9mm", 10, 1, 20, 2, "bull", 1, 10, "p_bulls", 1, "Extremely small and extremely fast. That's MAC-10 allright.", 30, 220, 2, undefined, "9mm", false], ["Remington 870", "a12Gauge", 16, 5, 18, -30, "bull", 1, 10, "p_shells", 1, "Good old pump-action shotgun, that's Remington 870.", 8, 150, 2, undefined, "12 Gauge", false], ["P90", "a57mm", 20, 1, 8, 2, "bull", 1, 10, "p_bulls", 1, "Precise and deadly. Choice of professionals.", 50, 400.3, 2, undefined, "5,7mm", false], ["SPAS-12", "a12Gauge", 20, 5, 18, 20, "bull", 1, 10, "p_shells", 1, "For some serious stopping power, Franchi SPAS-12 will serve you well. Even if you don't actually hunt.", 8, 700, 3, undefined, "12 Gauge", false], ["AA-12", "a12Gauge", 20, 5, 23, 5, "bull", 1, 10, "p_shells", 1, "The deadliest automatic shotgun ever made.", 20, 1000.2, 3, undefined, "12 Gauge", false], ["M1 Garand", "a762mm", 40, 1, 5, -8, "bull", 1, 10, "p_rifs", 1, "This rifle has won many wars and you can always count on its lethality.", 8, 350, 3, undefined, "7,62mm", false], ["M4", "a762mm", 45, 1, 5, 3, "bull", 1, 10, "p_rifs", 1, "U.S. Army's pride. Fast, precise, deadly.", 30, 650, 3, undefined, "7,62mm", false], ["AK-74", "a545mm", 50, 1, 8, 3, "bull", 1, 10, "p_rifs", 1, "The most wide-spread assault rifle of them all.", 30, 600, 3, undefined, "5,45mm", false], ["FN SCAR-H", "a762mm", 50, 1, 3, 4, "bull", 1, 15, "p_rifs", 2, "Modern piece of weaponry for real arms connoisseurs.", 30, 1000.3, 3, undefined, "7,62mm", false], ["SVD Dragunov", "a545mm", 110, 1, 2, -15, "bull", 1, 15, "p_rifs", 2, "Russian sniper rifle used by virtually all Warsaw pact countries. Accurate, powerful, reliable.", 10, 1000, 3, undefined, "5,45mm", false], ["PKM", "a545mm", 65, 1, 5, 3, "bull", 1, 10, "p_rifs", 1, "This extremely powerful russian machinegun will never let you down.", 100, 2500, 4, undefined, "5,45mm", false], ["M60", "a762mm", 60, 1, 3, 3, "bull", 1, 10, "p_rifs", 1, "M60 will guarantee a serious kick in the target even on long distances.", 100, 2500, 4, undefined, "7,62mm", false], ["Barret Light", "a50BMG", 250, 1, 0, -20, "bull", 1, 20, "p_rifs", 3, "The king of all sniper rifles. No need to say more.", 8, 3000.5, 4, undefined, ".50 BMG", false], ["M79", "a40mm", 250, 1, 12, -60, "gren", 1, 6, "p_grens", 1, "Not the greatest grenade launcher. Still, it's a grenade launcher, man!", 1, 2000, 4, undefined, "40mm", true], ["M2 BMG", "a50BMG", 100, 1, 11, 5, "bull", 1, 10, "p_rifs", 2, "Very old and very powerful heavy machinegun.", 200, 6000.4, 5, undefined, ".50 BMG", false], ["Milkor MGL", "a40mm", 250, 1, 14, -20, "gren", 1, 6, "", 1, "Semi-automatic grenade launcher. That speaks for itself.", 6, 6000.5, 5, undefined, "40mm", true], ["M72 LAW", "aRockets", 600, 1, 6, -70, "rock", 1, 6, "", 1, "You can take out tanks with this one.", 1, 5000, 5, undefined, "Rockets", false], ["XM214 Microgun", "a762mm", 50, 3, 12, 1, "bull", 3, 10, "p_rifs", 1, "A handheld version of notoriously known Minigun. Even though it's lighter, the rate of fire is still extreme.", 500, 15000.9, 5, undefined, "7,62mm", false], ["Tommy Gun", "a45ACP", 30, 1, 7, 2, "bull", 1, 10, "p_bulls", 1, "Woohoo! Tommy gun!", 100, 1, 6, undefined, ".45 ACP", false]]; enemiesArray = [["Spider", false, false, false, 10, 1, 5, "", 1, false, 1, "bone_spi", 100], ["Bat", true, false, false, 15, 1, 5, "", 1, false, 1, "bone_bat", 100], ["Bear", false, false, false, 30, 1, 10, "", 1, false, 4, "bone_bea", 100], ["Skeleton", false, false, false, 50, 1, 10, "", 1, false, 6, "bone_ske", 100], ["Skeleton Soldier", false, true, false, 75, 1.5, 15, "", 1, false, 15, "bone_ske", 100], ["Lich", true, false, true, 100, 1, 15, "blueball", 1.5, false, 40, "bone_ske", 100], ["Skeleton Archer", false, false, true, 50, 1, 15, "arrow", 3, false, 25, "bone_ske", 100], ["Bug", true, true, false, 20, 1, 10, "", 0.7, false, 6, "bone_spi", 100], ["Piranha", false, false, false, 30, 1, 10, "", 1, true, 5, "bone_fis", 100], ["Arachnid", false, false, false, 50, 1.5, 15, "", 1, false, 15, "bone_spi", 100], ["Vampire Bat", true, true, false, 60, 2, 15, "", 1.5, false, 50, "bone_bat", 100], ["Grizzly Bear", false, false, true, 100, 2, 25, "fireball", 1.5, false, 100, "bone_bea", 100], ["Revenant", false, false, false, 175, 1.5, 30, "", 1, false, 150, "bone_ske", 100], ["Fallen Marauder", false, false, true, 300, 1.5, 30, "fireball", 2, false, 300, "bone_ske", 100], ["Reaper", true, true, true, 450, 2, 45, "blueball", 2, false, 600, "bone_ske", 100], ["Dead Marksman", false, false, true, 200, 1, 30, "arrow", 4, false, 200, "bone_ske", 100], ["Scarabeus", true, true, true, 80, 2, 20, "fireball", 1.5, false, 100, "bone_spi", 100], ["Undead piranha", false, false, false, 100, 1.5, 30, "", 1, true, 50, "bone_fis", 100], ["Demon", false, false, true, 2000, 1.5, 50, "fireball", 3, false, 3000, "bone_dea", 100], ["Boss", false, false, true, 20000, 2, 100, "fireball", 3, false, 100000, "bone_ske", 25], ["Boss_spider", false, false, true, 2000, 2, 15, "fireball", 2, false, 1000, "bone_spi", 30]]; dropsArray = [["9mm Luger", "a9mm", 1, true, true, true, false, false, 1, true, 30, 2, "blue", "9mm", "Ammo for Beretta 92F, Glock G-17, Uzi, MP-5 and Ingram MAC-10.", true], [".45 ACP", "a45ACP", 1, true, true, true, false, false, 1, true, 30, 4, "blue", ".45", "Ammo for Colt 1911 and M-3 Grease Gun.", true], ["FN 5.7mm", "a57mm", 1, false, true, true, false, false, 1, true, 50, 20, "blue", "5.7mm", "Ammo for Five-seveN and P90.", true], [".50 Action Express", "a50AE", 1, false, true, true, true, false, 1, true, 10, 10, "blue", ".50", "Ammo for Desert Eagle.", true], ["12 Gauge Buckshot", "a12Gauge", 1, false, true, true, true, false, 1, true, 10, 10, "blue", "12G", "Ammo for shotguns.", true], ["7.62mm NATO", "a762mm", 1, false, false, true, true, true, 1, true, 50, 50, "blue", "7.62mm", "Ammo for M1 Garand, M4, FN SCAR-H, M60 and Microgun.", true], ["5.45mm", "a545mm", 1, false, false, true, true, true, 1, true, 50, 50, "blue", "5.45mm", "Ammo for AK-74, Dragunov and PKM.", true], [".50 BMG", "a50BMG", 1, false, false, false, true, true, 1, true, 50, 100, "blue", ".50BMG", "Ammo for Barret Light and M2 BMG.", true], ["40 mm Grenade", "a40mm", 1, false, false, false, true, true, 1, true, 4, 40, "blue", "40mm", "Ammo for grenade launchers.", true], ["M72 Rocket", "aRockets", 1, false, false, false, false, true, 1, true, 2, 60, "blue", "Rocket", "Ammo for antitank weapons.", true], ["Dynamite", "dynamites", 1, true, true, true, true, true, 1, true, 1, 8, "blue", "Dynamite", "Dynamites are especially useful if you need to blow things up.", true], ["Medikit", "health", 1, true, true, true, true, true, 1, false, 1, 1, "green", "+", "A first aid kit and doctor's bag in one package.", false], ["Gold", "gold", 1, true, true, true, true, true, 1, false, 1, 0, "gold", "Gold", "", false], ["Gem", "gems", 1, false, true, true, true, true, 1, false, 1, 0, "gold", "Gem", "Gems are used to buy rare weapons.", false], ["Tubes", "tubes", 1, false, true, true, true, true, 1, true, 1, 500, "violet", "Tube", "Hollow metal tube.", false], ["Batteries", "batteries", 1, false, true, true, true, true, 1, true, 1, 500, "violet", "Battery", "9 Volt battery.", false], ["Steel chunks", "steel", 1, false, true, true, true, true, 1, true, 1, 500, "violet", "Steel", "A piece of steel alloy.", false], ["Smokeless powder", "powder", 1, false, true, true, true, true, 1, true, 1, 500, "violet", "Powder", "Smokeless powder that is used in firearms cartridges.", false], ["Plastic pieces", "plastic", 1, false, true, true, true, true, 1, true, 1, 500, "violet", "Plastic", "Pieces of plastic of various sizes and shapes.", false], ["Kevlar plates", "kevlar", 1, false, true, true, true, true, 1, true, 1, 500, "violet", "Kevlar", "Thick kevlar plates.", false], ["Springs", "springs", 1, false, true, true, true, true, 1, true, 1, 500, "violet", "Spring", "Springs in various lengths.", false], ["Electronic parts", "parts", 1, false, true, true, true, true, 1, true, 1, 500, "violet", "Parts", "Printed circuits, wires, and other electronic parts.", false], ["Golden key", "keys0", 1, false, false, false, false, false, 1, false, 1, 0, "gold", "Key", "A golden key.", false]]; gadgetsArray = [["Laser sight", "bonLaser", true, 2, 4, 1, 0, 0, 0, 1, 2, "Lasersight makes aiming a lot easier.", x], ["Magazine extension", "bonMagazine", 1, 3, 0, 3, 0, 1, 0, 3, 0, "Doubles the magazine capacity of a weapon.", x], ["Hollow point ammunition", "bonSlow", -0.1, 5, 0, 5, 5, 0, 0, 0, 0, "Bullets now slow enemies down.", x], ["Double TNT charge", "bonDynamite", true, 2, 1, 0, 5, 2, 0, 1, 1, "Increases blast radius and power of dynamites.", x], ["Advanced buttstock", "bonScatter", -0.15, 0, 0, 2, 0, 4, 1, 1, 0, "Reduces recoil and thus increases precision.", x], ["Muzzle brake", "bonScatter", -0.2, 3, 0, 4, 0, 1, 1, 0, 0, "Also reduces recoil and increases precision.", x], ["Body armor Mk I", "bonArmor", 0.3, 0, 0, 2, 0, 4, 3, 0, 0, "Basic anti-splinter armor. Both armors stack.", x], ["Body armor Mk II", "bonArmor", 0.7, 0, 0, 4, 0, 2, 6, 0, 0, "Advanced ballistic armor. Both armors stack.", x], ["Magazine loader", "bonReload", true, 3, 2, 2, 0, 1, 0, 4, 2, "A device which makes reloading faster.", x], ["Scuba gear", "bonAirMax", 10000, 2, 0, 4, 0, 4, 0, 0, 2, "Significantly reduces the risk of drowning.", x], ["Metal detector", "bonDrops", -100, 4, 4, 2, 0, 1, 0, 0, 4, "Increases the amount of drops from enemies.", x], ["Doctor's bag", "bonHealing", 0.5, 3, 0, 4, 0, 3, 0, 0, 0, "Improves the healing effect of all medikits.", x]]; level0 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 3, 2], [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects0 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 45, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 46, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 41, 2, 1], [1, 45, 1, 46, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 43, 1, 2, 1], [1, 1, 1, 1, 1, 45, 1, 30, 46, 1, 44, 31, 1, 43, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies0 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params0 = {tier:1, enemies:[undefined], bg:6, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:20, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"Welcome to the game. Signs like this one will appear quite often in the game. Sometimes they will contain important information, so try not to miss any of them.", sign2:"To move, use the arrow keys or the WSAD keys. To jump press SPACE or SHIFT.", sign3:"undefined"}; level1 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 1, 1, 1, 1, 1, 1, 3, 3, 2, 2, 2, 3, 3, 3, 3, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 1, 1, 1, 1], [2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 2, 2, 2], [2, 1, 1, 2, 2, 2, 3, 3, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2], [1, 1, 1, 2, 2, 2, 3, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2], [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 3, 4, 1, 1, 1, 2], [2, 2, 2, 3, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2], [2, 3, 3, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 1, 1, 2], [2, 3, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1, 2, 2], [2, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 42, 1, 1, 41, 1, 1, 1, 1, 1, 1, 1, 1, 42, 1, 1], [1, 1, 2, 1, 30, 1, 1, 1, 1, 1, 1, 1, 1, 9, 2, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 12, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 9, 1, 25, 1, 2, 1, 1, 1], [1, 1, 1, 43, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 43, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 43, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 32, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies1 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params1 = {tier:1, enemies:[undefined], bg:1, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"You will need to defend yourself against hostile creatures. Your default weapon is the set of throwing knives, but there will be many more weapons further in the game. Shoot with LMB, reload with R or NUM0.", sign2:"To afford new weapons and ammunition, you are going to need to collect gold. You can also sell collected ammunition and sell it in shops.", sign3:"There are secret rooms in this game. Some of them are behind destructible walls. Use dynamites or other explosives to blast through. To throw a dynamite, press C or NUM1"}; level2 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 2], [1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 2], [2, 2, 2, 1, 1, 1, 1, 1, 17, 1, 1, 1, 2, 2, 2, 2, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 3, 3, 2, 1, 1, 2], [2, 2, 3, 3, 3, 3, 2, 2, 2, 2, 1, 3, 3, 2, 2, 1, 1, 2], [2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 1, 1, 2, 2], [2, 3, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2], [2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2], [2, 3, 3, 2, 2, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 1, 1, 2], [2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2]]; objects2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 42, 1, 41, 1, 1, 1, 1, 43, 1, 1, 1, 1, 31, 2, 1], [1, 1, 30, 1, 40, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 1, 2, 1], [1, 1, 1, 1, 44, 1, 1, 1, 1, 1, 1, 43, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 25, 1, 1, 2, 1], [1, 1, 1, 43, 43, 1, 1, 1, 1, 1, 2, 1, 9, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 9, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 13, 32, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 43, 1, 1, 1, 42, 1, 1, 1, 1, 43, 1, 1, 1, 5, 5, 1], [1, 1, 1, 1, 1, 1, 1, 1, 44, 1, 1, 1, 1, 2, 1, 6, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1]]; enemies2 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1], [1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params2 = {tier:1, enemies:[undefined], bg:1, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"In this room you will have to find a key to open the door. Press F or CTRL to interact with objects.", sign2:"Beware of deep water. You might drown if you stay under the surface for too long.", sign3:"If you're shooting while in water, damage of all your weapons except knives and explosives gets severely reduced."}; level3 = [[2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 3, 3, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 3, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 2], [2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 2, 2, 2], [2, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 3, 3, 2, 2], [2, 3, 3, 3, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2], [2, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 2, 3, 3, 3, 3, 2], [2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2]]; objects3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 42, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 45, 46, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1], [1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 41, 1, 1, 1, 1, 1, 6, 6], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 43, 43, 1, 1, 1], [1, 1, 41, 1, 1, 1, 1, 42, 1, 1, 1, 1, 1, 1, 1, 43, 1, 1], [1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 13, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 41, 43, 43, 43, 1, 1, 2, 1, 1, 1, 22, 25, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1]]; enemies3 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 5, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params3 = {tier:1, enemies:[0], bg:6, effect:1, spawnFqcy:10, maxEnemies:7, enemyReserve:15, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level4 = [[2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 3, 3, 3, 3, 3, 2, 2, 3, 1, 3, 3, 3, 1, 1, 2, 3, 2], [2, 3, 2, 2, 2, 3, 2, 1, 1, 1, 3, 2, 2, 1, 1, 2, 3, 2], [2, 3, 2, 2, 3, 3, 3, 1, 2, 2, 2, 2, 1, 1, 1, 2, 3, 2], [3, 3, 2, 1, 3, 3, 1, 1, 3, 2, 3, 1, 1, 1, 1, 2, 3, 3], [2, 1, 2, 1, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2], [2, 1, 2, 1, 2, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 3, 2], [2, 1, 2, 1, 1, 1, 1, 1, 3, 3, 1, 2, 2, 3, 1, 1, 3, 2], [2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 1, 1, 2, 2, 2], [2, 3, 2, 3, 3, 2, 1, 1, 1, 3, 2, 2, 1, 1, 1, 17, 1, 2], [2, 3, 3, 3, 2, 2, 1, 1, 1, 3, 3, 3, 1, 1, 2, 2, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2]]; objects4 = [[1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 47, 1, 13, 1, 2, 1, 1, 10, 1, 1, 40, 40, 2, 41, 1, 23, 1], [1, 47, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 4, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 2, 1], [6, 6, 1, 1, 30, 2, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 5, 5], [1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 1, 25, 1, 10, 10, 1, 1, 1, 1, 44, 1, 2, 2, 1, 10, 1], [1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 6, 6, 6, 1, 1, 24, 18, 1, 1, 16, 1, 44, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1]]; enemies4 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params4 = {tier:1, enemies:[2, 3], bg:1, effect:1, spawnFqcy:12, maxEnemies:5, enemyReserve:10, chest1:[-2, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"We've observed that certain hydraulic laws don't apply in those caves. (Signes: Wilbur the physicist)", sign2:"undefined", sign3:"undefined"}; level5 = [[2, 2, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [2, 3, 3, 5, 5, 6, 1, 5, 1, 1, 1, 1, 1, 1, 6, 6, 6, 5], [2, 3, 3, 5, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 5], [5, 3, 3, 3, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 5], [7, 6, 6, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 6, 6, 5], [5, 5, 5, 5, 5, 1, 1, 5, 5, 5, 5, 5, 1, 1, 5, 6, 5, 5], [5, 6, 6, 1, 5, 1, 1, 7, 5, 6, 5, 1, 1, 1, 5, 6, 6, 18], [5, 5, 5, 1, 5, 1, 5, 5, 5, 6, 5, 1, 1, 5, 5, 4, 5, 5], [5, 6, 1, 1, 5, 1, 6, 5, 6, 6, 6, 1, 1, 1, 5, 6, 6, 5], [5, 6, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 1, 5, 5, 6, 5], [5, 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 1, 1, 1, 5, 6, 6], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 5, 5, 5]]; objects5 = [[1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 41, 47, 1, 1, 1, 1, 1, 53, 1, 1, 53, 1, 1, 53, 1, 3, 1], [1, 1, 47, 1, 53, 1, 1, 52, 54, 1, 1, 51, 1, 44, 1, 1, 1, 1], [1, 1, 47, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 1, 1, 1], [5, 5, 4, 1, 51, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 14, 1, 1, 1, 1, 1, 18, 1, 3, 1, 53, 1, 1, 1, 2, 50, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 44, 1, 1, 18, 50, 52, 1, 44, 1, 1, 2, 22, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1], [1, 5, 5, 5, 5, 5, 5, 1, 25, 52, 53, 51, 1, 50, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1]]; enemies5 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 5, 1, 8, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1], [1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 10, 1, 10, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params5 = {tier:2, enemies:[undefined], bg:2, effect:1, spawnFqcy:10, maxEnemies:7, enemyReserve:10, chest1:[11, 1, 20], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"", sign2:"undefined", sign3:"undefined"}; level6 = [[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 5, 5, 5, 5, 5, 5], [5, 5, 6, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 6, 6, 6, 6, 5], [5, 6, 1, 5, 5, 5, 5, 5, 6, 5, 5, 6, 5, 5, 6, 5, 5, 5], [5, 6, 1, 5, 6, 6, 6, 5, 6, 6, 5, 6, 5, 6, 6, 5, 6, 6], [5, 5, 1, 5, 6, 5, 5, 5, 5, 6, 6, 6, 6, 6, 5, 5, 6, 5], [5, 1, 1, 1, 6, 5, 1, 6, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5], [1, 1, 5, 5, 5, 5, 1, 7, 5, 6, 1, 1, 19, 6, 6, 6, 6, 5], [5, 5, 5, 1, 1, 1, 1, 1, 6, 1, 1, 1, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 6, 1, 1, 1, 5], [5, 1, 1, 1, 5, 5, 5, 5, 6, 1, 1, 1, 1, 5, 1, 6, 6, 5], [6, 1, 1, 1, 6, 6, 6, 6, 6, 1, 1, 1, 1, 6, 6, 6, 6, 5], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 7, 5]]; objects6 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 44, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 52, 1, 30, 18, 1], [1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 5, 1, 1, 1], [1, 1, 1, 1, 2, 25, 50, 1, 6, 6, 1, 5, 1, 6, 6, 1, 2, 1], [1, 1, 1, 1, 2, 1, 1, 1, 1, 6, 6, 6, 6, 6, 1, 1, 2, 1], [1, 1, 1, 50, 2, 1, 10, 25, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 2, 1, 50, 50, 50, 2, 1], [1, 1, 1, 53, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 2, 1, 54, 1, 53, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 2, 1, 1, 11, 1, 1, 1], [1, 1, 1, 1, 1, 52, 1, 1, 1, 1, 1, 2, 1, 52, 24, 16, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1]]; enemies6 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 5, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params6 = {tier:2, enemies:[3, 4, 6], bg:2, effect:1, spawnFqcy:15, maxEnemies:8, enemyReserve:12, chest1:[10, 2, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Swimming forbidden", sign2:"nuddin' 'ere busta!", sign3:"undefined"}; level7 = [[5, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 6, 6, 5, 5, 1, 6, 6, 6, 6, 6, 6, 6, 5], [5, 5, 5, 1, 1, 6, 6, 1, 1, 1, 6, 5, 5, 5, 5, 1, 6, 5], [6, 6, 5, 1, 1, 6, 1, 1, 1, 1, 6, 6, 6, 6, 5, 1, 6, 5], [5, 6, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 5, 5, 1, 6, 5], [5, 6, 5, 1, 1, 1, 5, 6, 6, 6, 6, 1, 6, 6, 5, 1, 6, 5], [5, 6, 5, 5, 5, 5, 5, 5, 6, 6, 6, 1, 6, 5, 5, 6, 6, 5], [5, 6, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 5, 6, 6, 5, 5], [5, 6, 5, 1, 1, 1, 1, 1, 5, 1, 1, 1, 6, 5, 6, 5, 5, 5], [5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 6, 5, 6, 1, 1, 5], [5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 6, 5, 6, 1, 1, 5], [5, 5, 5, 7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5]]; objects7 = [[1, 1, 17, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 18, 72, 47, 1, 53, 1, 1, 1, 11, 2, 52, 1, 16, 50, 2, 2, 1], [1, 1, 1, 47, 1, 1, 1, 10, 10, 1, 2, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 47, 1, 1, 1, 1, 1, 1, 2, 2, 2, 16, 1, 11, 2, 1], [1, 2, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1], [1, 2, 1, 4, 5, 5, 1, 1, 1, 1, 1, 1, 2, 16, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 1], [1, 2, 1, 1, 1, 47, 1, 1, 51, 1, 1, 1, 2, 1, 2, 2, 1, 1], [1, 2, 1, 5, 5, 4, 5, 5, 1, 1, 44, 1, 2, 1, 2, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 10, 12, 1], [1, 2, 50, 53, 52, 1, 1, 51, 54, 30, 50, 1, 2, 1, 2, 51, 50, 1], [1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1]]; enemies7 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params7 = {tier:2, enemies:[7, 1], bg:2, effect:1, spawnFqcy:10, maxEnemies:6, enemyReserve:15, chestDrops:1, dropsCount:1, qtyPerDrop:1, sign1:"Here lies Theodor, a brave hero who spent the rest of his life trying to figure out how to get to that trasure up there.", sign2:"undefined", sign3:"undefined"}; level8 = [[2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [11, 11, 11, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [11, 12, 12, 12, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11], [11, 12, 12, 12, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 12], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects8 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 76, 23, 84, 72, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 85, 82, 18, 73, 30, 46, 45, 46, 45, 46, 45, 46, 45, 46, 45, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies8 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params8 = {tier:2, enemies:[undefined], bg:6, effect:2, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[-2, 3, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Here lies Alistair the Treacherous, together with the rest of his belongings.", sign2:"undefined", sign3:"undefined"}; level9 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2], [2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2], [2, 2, 2, 3, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2], [2, 4, 4, 3, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2, 2, 2, 3, 2], [4, 4, 2, 3, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 3, 2], [2, 2, 2, 3, 2, 2, 2, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 2], [2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 6, 5], [2, 2, 2, 3, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 6, 5]]; objects9 = [[1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 30, 85, 31, 85, 32, 85, 1], [1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 43, 1, 2, 26, 41, 1], [1, 1, 1, 2, 1, 1, 47, 1, 1, 2, 1, 1, 1, 1, 2, 1, 21, 1], [1, 1, 1, 2, 1, 1, 47, 1, 45, 46, 1, 1, 1, 1, 2, 1, 1, 1], [1, 1, 1, 2, 1, 1, 4, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 1, 1, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies9 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 17, 15, 17, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params9 = {tier:2, enemies:[undefined], bg:6, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Did you hear about that thief who is hiding in these caves?", sign2:"Do you mean the one, who stole treasures of that nasty queen and this crazy scientist? Rumors have it, that this thief was scared of them and seeked shelter in some caves.", sign3:"Yea, they say his hideout is around here... but that report is 10 years old, hahaha!"}; level10 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2], [2, 2, 3, 3, 1, 1, 1, 1, 1, 3, 3, 3, 3, 1, 1, 3, 3, 3], [2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 3, 2, 2], [2, 1, 1, 1, 2, 3, 2, 2, 2, 1, 1, 2, 2, 2, 1, 1, 3, 2], [2, 1, 1, 1, 1, 3, 3, 2, 2, 1, 1, 2, 2, 3, 1, 1, 1, 2], [2, 2, 1, 1, 1, 3, 3, 3, 3, 1, 1, 3, 3, 1, 1, 1, 1, 2], [2, 2, 1, 1, 2, 3, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 2], [2, 3, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2], [2, 3, 1, 1, 1, 2, 2, 1, 1, 1, 1, 3, 1, 1, 1, 2, 2, 2], [2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 3, 3, 1, 1, 1, 17, 3, 2], [2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 43, 1, 1, 43, 1, 1, 41, 1, 1, 43, 1, 1, 1], [1, 1, 2, 42, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 44, 1], [1, 1, 2, 1, 1, 1, 1, 9, 1, 1, 1, 1, 9, 1, 2, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1], [1, 1, 2, 1, 1, 1, 42, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1], [1, 1, 2, 1, 17, 1, 1, 1, 1, 1, 1, 43, 1, 1, 1, 1, 2, 1], [1, 1, 2, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 42, 1, 1, 1, 1, 1, 1, 40, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 9, 13, 24, 1, 16, 1, 1, 1, 1, 25, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies10 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 1, 1, 3, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params10 = {tier:1, enemies:[1], bg:1, effect:1, spawnFqcy:15, maxEnemies:7, enemyReserve:5, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level11 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 3, 3, 3, 3, 3, 2], [3, 3, 3, 3, 3, 3, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 3, 2], [2, 2, 3, 2, 1, 2, 1, 1, 1, 1, 3, 3, 3, 2, 2, 1, 1, 2], [2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 2], [2, 3, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 2, 3, 1, 1, 1, 2], [2, 3, 1, 1, 1, 1, 2, 2, 2, 1, 3, 2, 2, 2, 2, 2, 1, 2], [2, 1, 1, 2, 2, 2, 2, 2, 3, 1, 1, 3, 3, 3, 1, 1, 1, 2], [2, 1, 1, 3, 2, 2, 2, 3, 3, 1, 2, 3, 3, 1, 1, 1, 1, 2], [2, 2, 3, 3, 2, 3, 3, 3, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1], [2, 2, 2, 3, 3, 3, 3, 2, 2, 2, 3, 2, 2, 2, 2, 1, 1, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 2, 2, 2]]; objects11 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 43, 47, 1, 41, 1, 43, 43, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 1, 42, 2, 1, 1, 1, 1, 2, 1, 1], [1, 43, 47, 1, 1, 42, 1, 1, 1, 1, 2, 1, 40, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 42, 1, 1, 1, 1, 1, 1, 42, 1, 1], [1, 5, 4, 5, 1, 1, 1, 5, 5, 5, 1, 1, 40, 1, 1, 1, 1, 1], [1, 1, 6, 6, 1, 6, 6, 6, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1], [1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies11 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params11 = {tier:1, enemies:[undefined], bg:1, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[10, 2, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"Chests usually contain useful items. However, some chests will be hidden or difficult to access.", sign2:"undefined", sign3:"undefined"}; level12 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2], [2, 2, 2, 3, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2], [2, 2, 3, 3, 1, 1, 3, 3, 2, 2, 2, 2, 1, 1, 1, 3, 2, 2], [2, 3, 3, 3, 1, 3, 3, 3, 2, 2, 3, 3, 1, 1, 1, 3, 3, 2], [2, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 3, 2], [2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 3, 2], [2, 3, 1, 2, 2, 2, 2, 3, 3, 3, 3, 2, 2, 2, 2, 1, 3, 2], [2, 2, 1, 1, 3, 3, 3, 3, 1, 1, 1, 3, 3, 3, 1, 1, 3, 2], [2, 2, 1, 1, 1, 3, 3, 2, 2, 1, 1, 3, 3, 3, 1, 2, 2, 2], [1, 2, 2, 2, 1, 1, 3, 3, 2, 1, 1, 3, 3, 1, 1, 2, 2, 2], [1, 17, 1, 1, 1, 1, 1, 3, 2, 2, 3, 3, 3, 1, 1, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects12 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 1, 2, 13, 43, 3, 3, 1, 1, 1, 1, 1, 2, 43, 1, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 42, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 43, 1], [1, 1, 31, 2, 20, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 43, 41, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 42, 1, 2, 1, 44, 1, 1, 43, 2, 1, 43, 30, 1, 1], [1, 1, 1, 32, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 16, 1, 44, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies12 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params12 = {tier:1, enemies:[0, 1], bg:1, effect:1, spawnFqcy:20, maxEnemies:5, enemyReserve:10, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"Beware of creature's spawn points. They generate creatures until exhausted. Some might be inifinite though.", sign2:"This is a shop. You can buy and sell weapons and ammo and make gadgets from parts you find. You also get fully healed and your progress is automatically saved here.", sign3:"To change weapon press Q and E or Delete and PageDown. To check the amount of ammunition in your inventory, press I."}; level13 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2], [2, 3, 1, 1, 3, 3, 1, 1, 1, 1, 18, 3, 2, 3, 3, 3, 3, 2], [2, 3, 3, 1, 1, 3, 3, 1, 1, 2, 2, 2, 2, 1, 1, 3, 3, 2], [2, 2, 2, 2, 1, 1, 3, 1, 1, 3, 3, 3, 1, 1, 2, 2, 3, 2], [2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 3, 3, 1, 1, 2, 2, 2], [2, 3, 3, 1, 1, 1, 3, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 2], [2, 3, 2, 2, 1, 1, 1, 3, 3, 1, 1, 1, 3, 1, 1, 1, 1, 2], [2, 4, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 3, 3, 2, 2, 2, 2], [2, 3, 3, 19, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2], [2, 3, 2, 2, 2, 2, 1, 1, 3, 3, 3, 1, 1, 2, 3, 3, 3, 2], [2, 3, 2, 1, 1, 17, 1, 1, 1, 3, 3, 1, 1, 1, 1, 3, 3, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2]]; objects13 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 43, 1, 41, 1, 3, 1, 42, 1, 13, 1, 2, 1, 2, 1, 1, 1, 1], [1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 45, 1, 1], [1, 1, 1, 1, 11, 1, 1, 1, 1, 2, 43, 43, 1, 2, 1, 1, 1, 1], [1, 1, 1, 43, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 10, 43, 1, 1, 1, 42, 1, 1, 1, 1, 1, 1, 1, 1, 41, 1, 1], [1, 25, 1, 1, 11, 1, 1, 43, 1, 1, 1, 1, 43, 1, 1, 18, 1, 1], [1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 25, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 25, 1, 1, 1, 1, 1, 1, 1, 43, 43, 1, 1, 1, 1, 1, 1, 1], [1, 25, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1]]; enemies13 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 3, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params13 = {tier:1, enemies:[1], bg:1, effect:1, spawnFqcy:15, maxEnemies:5, enemyReserve:10, chest1:[11, 1, 50], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level14 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2], [2, 2, 2, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 3, 3, 3, 2], [2, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2], [2, 3, 2, 1, 1, 1, 1, 1, 1, 3, 1, 1, 3, 3, 17, 18, 19, 6], [2, 1, 2, 2, 1, 1, 1, 1, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2], [2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2], [2, 1, 1, 1, 3, 3, 3, 1, 1, 3, 3, 2, 2, 1, 1, 2, 3, 2], [2, 2, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 3, 1, 1, 1, 3, 3, 3, 1, 2, 2, 1, 2, 2, 3, 2, 2, 2], [2, 3, 3, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 3, 3, 2, 2, 2], [2, 2, 2, 2, 4, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 3, 2, 2], [2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects14 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 42, 1, 1, 1, 1, 1, 1, 41, 43, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 41, 41, 41, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 30], [1, 2, 1, 1, 1, 44, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 14, 3, 1], [1, 2, 1, 43, 1, 42, 1, 1, 43, 1, 43, 1, 1, 42, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 2, 1, 44, 2, 1, 1, 1], [1, 10, 1, 1, 1, 1, 16, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 43, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 25, 22, 22, 22, 22, 1, 2, 44, 1, 1, 15, 1, 1], [1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies14 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params14 = {tier:1, enemies:[2, 3], bg:1, effect:1, spawnFqcy:12, maxEnemies:7, enemyReserve:20, chest1:[11, 1, 50], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"Now entering caves.", sign2:"undefined", sign3:"undefined"}; level15 = [[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 5, 5, 5], [5, 5, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 5, 1, 17, 6, 5], [5, 5, 5, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 5, 5, 5, 6, 5], [1, 6, 5, 5, 1, 1, 6, 6, 6, 5, 5, 1, 1, 1, 7, 6, 6, 5], [5, 6, 5, 5, 5, 5, 5, 5, 6, 6, 5, 1, 5, 1, 1, 1, 6, 5], [5, 1, 6, 6, 6, 6, 5, 5, 5, 6, 5, 1, 5, 5, 1, 1, 1, 5], [5, 1, 1, 1, 6, 6, 7, 6, 5, 6, 5, 5, 5, 5, 5, 1, 1, 5], [5, 5, 5, 5, 5, 6, 5, 5, 5, 1, 6, 6, 1, 5, 5, 5, 1, 5], [5, 6, 5, 1, 6, 6, 5, 5, 1, 1, 1, 5, 1, 1, 1, 1, 1, 5], [5, 6, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5], [5, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects15 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1], [1, 1, 1, 1, 53, 1, 1, 1, 1, 52, 53, 1, 1, 1, 2, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 2, 1], [1, 21, 1, 1, 1, 51, 1, 1, 1, 1, 1, 1, 51, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 2, 1], [1, 1, 1, 53, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 2, 1], [1, 1, 20, 1, 1, 50, 1, 25, 1, 13, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 50, 1, 1, 1, 1, 1, 1, 1, 53, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 53, 1, 1, 51, 1, 2, 1], [1, 1, 1, 51, 54, 52, 51, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies15 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 5, 1, 1, 6, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params15 = {tier:2, enemies:[1, 7], bg:2, effect:1, spawnFqcy:12, maxEnemies:8, enemyReserve:15, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level16 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 5, 6, 5], [11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 5, 6, 6], [11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 5, 5, 5], [11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 11, 11, 11], [11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 11, 11, 11, 11, 11, 11], [11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 11, 11, 11, 11, 11, 11, 11], [11, 12, 12, 12, 12, 12, 12, 12, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12], [11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12], [11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects16 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 72, 84, 72, 84, 72, 84, 72, 1, 1, 72, 1, 84, 1, 1, 1, 1], [1, 1, 74, 1, 74, 1, 74, 1, 74, 1, 1, 74, 1, 23, 1, 1, 1, 1], [1, 1, 74, 1, 74, 1, 74, 1, 74, 1, 1, 73, 75, 82, 1, 1, 1, 1], [1, 1, 74, 1, 74, 1, 74, 1, 74, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 74, 1, 74, 1, 74, 1, 74, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 73, 18, 73, 28, 73, 29, 73, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 72, 84, 72, 84, 72, 84, 72, 84, 72, 84, 72, 84, 72, 84, 72, 84], [1, 2, 74, 1, 74, 1, 74, 1, 74, 1, 74, 1, 74, 1, 74, 1, 74, 1], [1, 2, 73, 76, 73, 71, 73, 76, 73, 71, 73, 76, 73, 71, 73, 76, 73, 71], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies16 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params16 = {tier:2, enemies:[undefined], bg:1, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[-1, 5, 30], chest2:[12, 3, 75], chest3:[-2, 2, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level17 = [[5, 5, 5, 1, 5, 7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5], [1, 1, 5, 1, 5, 1, 7, 6, 6, 1, 1, 1, 1, 1, 1, 5, 1, 5], [5, 5, 5, 5, 5, 5, 5, 6, 6, 1, 1, 1, 1, 5, 1, 1, 1, 5], [5, 1, 1, 1, 1, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [5, 7, 6, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 5], [5, 5, 6, 5, 6, 6, 6, 6, 1, 1, 1, 6, 6, 6, 6, 1, 1, 6], [5, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6], [11, 11, 12, 1, 1, 1, 1, 1, 5, 5, 1, 1, 5, 1, 1, 5, 1, 5], [12, 11, 12, 6, 5, 5, 1, 6, 5, 6, 1, 1, 6, 1, 1, 6, 1, 5], [12, 11, 11, 11, 5, 6, 6, 5, 5, 6, 1, 1, 6, 1, 1, 6, 5, 5], [1, 17, 18, 19, 1, 6, 6, 5, 5, 6, 6, 6, 5, 7, 7, 5, 5, 5], [11, 11, 11, 11, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects17 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [22, 13, 1, 14, 1, 15, 1, 1, 1, 1, 72, 72, 72, 50, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 73, 73, 73, 1, 5, 5, 5, 1], [1, 50, 2, 52, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 18, 2, 1, 1, 1, 1, 1, 1, 11, 1, 53, 1, 1, 53, 1, 12, 1], [1, 1, 2, 1, 53, 1, 1, 53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 51, 1, 1, 51, 1, 1, 54, 1, 50], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 11, 12, 1, 11, 12, 1, 1, 1], [72, 1, 2, 1, 1, 1, 1, 1, 1, 72, 1, 1, 72, 1, 1, 72, 1, 1], [74, 1, 1, 1, 1, 72, 1, 1, 1, 74, 1, 1, 73, 1, 1, 73, 1, 1], [73, 70, 70, 70, 52, 73, 1, 1, 1, 7, 7, 7, 1, 25, 25, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies17 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params17 = {tier:2, enemies:[2, 3, 4], bg:2, effect:1, spawnFqcy:8, maxEnemies:6, enemyReserve:12, chest1:[-2, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level18 = [[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 3, 3, 5], [5, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 5, 5, 5, 6, 3, 3, 5], [5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 3, 2, 2], [5, 1, 1, 1, 1, 5, 5, 5, 5, 5, 6, 1, 1, 6, 6, 3, 3, 2], [1, 1, 5, 5, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 2, 3, 3, 2], [1, 1, 1, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 2, 2, 2, 2], [5, 1, 1, 1, 6, 5, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 2, 2], [5, 6, 6, 6, 6, 5, 5, 6, 6, 6, 6, 6, 6, 6, 5, 17, 3, 3], [5, 5, 6, 6, 6, 6, 5, 5, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5], [5, 6, 6, 6, 6, 6, 6, 5, 5, 6, 6, 5, 5, 5, 5, 5, 5, 5], [5, 7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects18 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 53, 1, 1, 1, 1, 1, 52, 22, 22, 50, 2, 1, 1], [1, 50, 44, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 45, 1], [1, 1, 1, 1, 1, 26, 51, 16, 1, 51, 1, 3, 1, 1, 1, 2, 1, 1], [1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 46, 1, 40, 1], [1, 1, 1, 1, 1, 27, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 30, 1], [50, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1], [1, 1, 1, 1, 3, 1, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 1, 1, 26, 1], [1, 1, 1, 50, 1, 1, 1, 1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1], [1, 81, 1, 24, 16, 1, 28, 1, 1, 6, 6, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies18 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params18 = {tier:2, enemies:[6, 2, 4, 3, 7], bg:2, effect:1, spawnFqcy:7, maxEnemies:8, enemyReserve:21, chest1:[10, 3, 1], chest2:[11, 1, 50], chest3:[12, 1, 1], sign1:"I found a secret passage in the lower left corner, so I marked it with a weird torch. Too bad I ran out of dynamites. (Signed: Jeff, the treasure hunter)", sign2:"undefined", sign3:"undefined"}; level19 = [[2, 2, 2, 1, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5], [2, 3, 3, 1, 2, 2, 1, 1, 1, 1, 1, 1, 6, 6, 6, 5, 6, 5], [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 5, 6, 5], [2, 3, 3, 1, 1, 6, 6, 1, 1, 1, 5, 1, 1, 1, 6, 5, 6, 5], [2, 2, 3, 1, 1, 6, 1, 1, 1, 1, 6, 1, 1, 1, 1, 5, 6, 5], [2, 2, 2, 1, 1, 6, 6, 6, 1, 1, 1, 1, 5, 1, 1, 5, 6, 5], [2, 3, 3, 1, 1, 1, 1, 1, 5, 1, 1, 1, 6, 1, 1, 5, 6, 5], [2, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 6, 5, 1, 5, 6, 5], [5, 1, 1, 1, 5, 1, 5, 1, 1, 5, 7, 1, 6, 6, 1, 5, 6, 5], [5, 5, 5, 1, 6, 1, 6, 1, 1, 5, 5, 5, 5, 5, 6, 5, 6, 5], [5, 7, 6, 1, 1, 1, 1, 1, 1, 6, 6, 1, 6, 5, 5, 5, 6, 5], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 1, 5, 5, 5, 5, 6, 5]]; objects19 = [[1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 20, 1, 2, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 45, 1, 1, 1, 52, 16, 1, 1, 3, 1, 51, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1], [1, 42, 1, 1, 1, 53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 54, 1, 53, 1, 1, 1, 1, 1, 12, 1, 1, 1], [1, 28, 51, 1, 1, 1, 1, 1, 1, 1, 18, 44, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1], [1, 1, 52, 1, 1, 1, 1, 1, 1, 53, 50, 2, 50, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1]]; enemies19 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 4, 1, 2, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params19 = {tier:2, enemies:[7], bg:2, effect:1, spawnFqcy:8, maxEnemies:8, enemyReserve:15, chest1:[0, 3, 30], chest2:[11, 1, 50], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level20 = [[2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 3, 1, 1, 1, 2, 2, 3, 3, 2, 2, 2, 1, 1, 1, 18, 19, 1], [2, 3, 1, 1, 2, 2, 3, 3, 1, 3, 3, 2, 2, 1, 2, 2, 2, 2], [2, 3, 1, 1, 2, 2, 2, 2, 1, 1, 3, 2, 2, 1, 1, 2, 2, 2], [2, 3, 3, 2, 2, 1, 1, 1, 1, 1, 1, 3, 2, 1, 1, 3, 2, 2], [2, 3, 3, 2, 1, 1, 1, 1, 2, 1, 1, 3, 2, 1, 1, 3, 3, 2], [2, 3, 3, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 1, 1, 3, 2], [2, 3, 3, 2, 1, 1, 2, 2, 1, 1, 2, 2, 2, 3, 1, 1, 3, 2], [2, 3, 2, 2, 3, 1, 2, 2, 1, 1, 2, 2, 3, 1, 1, 1, 2, 2], [2, 3, 3, 2, 3, 3, 2, 2, 1, 1, 3, 3, 1, 1, 2, 2, 2, 2], [2, 2, 3, 3, 3, 2, 2, 2, 1, 1, 1, 3, 1, 1, 1, 1, 17, 1], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects20 = [[1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 25, 1, 1, 10, 10, 1, 1, 1, 43, 2, 13, 1, 1, 1], [1, 1, 2, 1, 1, 1, 14, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 42, 1, 1, 1], [1, 1, 2, 1, 1, 43, 43, 1, 16, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 2, 1, 42, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 12, 1], [1, 1, 2, 1, 1, 2, 25, 1, 1, 1, 1, 1, 1, 1, 2, 1, 15, 1], [1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 12, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 2, 44, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 42, 1, 1, 1, 1, 1, 1], [1, 1, 5, 5, 5, 1, 1, 1, 44, 2, 1, 40, 1, 1, 44, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies20 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params20 = {tier:1, enemies:[1], bg:1, effect:1, spawnFqcy:12, maxEnemies:7, enemyReserve:20, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level21 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2], [1, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 1, 17, 1], [2, 3, 3, 3, 2, 2, 2, 2, 2, 4, 2, 2, 3, 3, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 3, 4, 4, 2, 2, 2, 3, 3, 3, 2, 2], [2, 2, 1, 2, 2, 3, 2, 3, 2, 1, 2, 2, 2, 2, 3, 3, 3, 2], [2, 1, 1, 2, 2, 3, 3, 3, 2, 1, 1, 1, 3, 3, 3, 2, 2, 2], [2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 2, 2, 2, 2], [2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 2, 2, 2, 2], [2, 1, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 3, 3, 1, 1, 1, 2], [2, 1, 3, 2, 2, 2, 2, 1, 1, 1, 3, 2, 2, 2, 2, 3, 1, 2], [1, 1, 1, 3, 3, 2, 2, 2, 2, 1, 1, 3, 3, 3, 1, 1, 1, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects21 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 41, 1, 1, 1, 1, 41, 1, 1, 1, 1, 1, 1, 42, 43, 1, 1, 1], [1, 25, 25, 25, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 43, 1, 1, 43, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 23, 18, 1, 1, 1, 22, 31, 1, 2, 1, 1, 1, 1], [1, 2, 30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 43, 43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 42, 1], [1, 2, 43, 1, 1, 1, 1, 1, 1, 42, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies21 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params21 = {tier:1, enemies:[undefined], bg:1, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[-2, 2, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"Gems are used to buy special weapons which are better than their equivalents. Gems are very rare though.", sign2:"Beware of the press! It's poorly visible and very deadly.", sign3:"undefined"}; level22 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 3, 3, 3, 1, 1, 18, 1], [2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 3, 3, 1, 1, 1, 2, 2], [2, 3, 2, 2, 1, 1, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 2, 2], [2, 3, 2, 2, 1, 1, 3, 3, 2, 3, 1, 1, 2, 1, 1, 1, 2, 2], [2, 3, 3, 2, 2, 1, 3, 2, 2, 1, 1, 1, 1, 1, 1, 1, 3, 2], [2, 3, 1, 1, 1, 1, 1, 2, 2, 3, 3, 3, 1, 1, 1, 1, 3, 2], [2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 3, 3, 2], [2, 1, 1, 2, 2, 2, 3, 4, 3, 3, 2, 2, 1, 1, 1, 2, 3, 2], [2, 2, 1, 1, 2, 3, 3, 2, 2, 4, 2, 3, 1, 1, 1, 3, 3, 2], [2, 2, 2, 1, 3, 3, 2, 2, 2, 3, 3, 1, 1, 3, 3, 3, 3, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects22 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 43, 1, 2, 1, 41, 1, 1, 1, 1, 2, 1, 1, 41, 2, 1, 1], [1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1], [1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 45, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 2, 1, 18, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1], [1, 1, 43, 1, 1, 2, 1, 1, 1, 1, 1, 1, 41, 1, 1, 2, 43, 1], [1, 1, 1, 43, 1, 2, 1, 1, 1, 1, 16, 1, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 2, 2, 1], [1, 5, 5, 1, 1, 1, 13, 1, 25, 25, 1, 1, 11, 1, 1, 1, 2, 1], [1, 1, 6, 6, 1, 5, 5, 1, 1, 1, 1, 43, 1, 1, 1, 1, 2, 1], [1, 1, 1, 6, 6, 6, 1, 1, 1, 14, 22, 1, 1, 16, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies22 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params22 = {tier:1, enemies:[1], bg:1, effect:1, spawnFqcy:10, maxEnemies:6, enemyReserve:15, chest1:[11, 1, 50], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"Don't go down there.", sign2:"undefined", sign3:"undefined"}; level23 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2], [3, 3, 3, 3, 3, 2, 2, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 2], [2, 3, 3, 3, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 3, 3, 3, 2, 2, 3, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2], [2, 3, 2, 2, 2, 3, 3, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 2], [2, 3, 3, 2, 2, 3, 3, 1, 1, 1, 2, 1, 1, 1, 3, 1, 3, 2], [2, 1, 3, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 2], [2, 1, 1, 3, 2, 2, 2, 2, 3, 2, 2, 2, 2, 3, 3, 1, 1, 2], [2, 1, 1, 1, 3, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1, 1, 2], [2, 2, 1, 1, 1, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 2], [2, 2, 1, 1, 1, 1, 3, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects23 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 2, 43, 1, 30, 1, 1, 2, 1, 41, 1, 47, 41, 42, 1, 2, 3, 1], [1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 47, 1, 1, 1, 2, 25, 1], [1, 2, 20, 1, 1, 1, 1, 2, 1, 1, 5, 4, 5, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 2, 43, 1, 1, 1, 1, 1, 2, 2, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 43, 1, 42, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 42, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 42, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 43, 43, 43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 18, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies23 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 4, 1, 1, 4, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params23 = {tier:1, enemies:[0], bg:1, effect:1, spawnFqcy:15, maxEnemies:8, enemyReserve:10, chest1:[0, 3, 15], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"I've been observing the shopkeeper for a few days by now. It appears his substinence composes solely from bears. (Signed: Jonesy the archeologist)", sign2:"Watch out for lava. It's very deadly. Also useful for barbecue.", sign3:"undefined"}; level24 = [[2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 3, 3, 3, 3, 3, 1, 1, 3, 3, 3, 2, 2, 2, 2, 2], [2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 2, 2], [2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2], [2, 1, 1, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2], [2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 3, 1, 1, 2, 1, 2], [2, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 3, 3, 1, 1, 2, 3, 2], [2, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 3, 1, 1, 3, 3, 2], [2, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 3, 1, 1, 3, 2, 2], [2, 2, 1, 3, 3, 3, 3, 3, 1, 1, 1, 1, 3, 3, 1, 2, 2, 2], [2, 2, 2, 2, 3, 3, 3, 3, 3, 1, 1, 1, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects24 = [[1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1], [1, 1, 47, 25, 2, 20, 30, 25, 1, 1, 25, 46, 25, 1, 1, 25, 2, 1], [1, 5, 4, 1, 1, 1, 1, 1, 23, 23, 1, 1, 1, 5, 5, 1, 2, 1], [1, 6, 6, 6, 1, 1, 1, 5, 5, 5, 5, 1, 6, 6, 6, 1, 2, 1], [1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 5, 1], [1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1], [1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1], [1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1], [1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies24 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params24 = {tier:1, enemies:[undefined], bg:1, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[14, 1, 1], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"Johnny Lee, the shopkeep: \"Finally some customer! I've been waiting here for very very long time.\"", sign2:"undefined", sign3:"undefined"}; level25 = [[5, 2, 3, 3, 1, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5], [2, 2, 3, 2, 1, 2, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5], [2, 2, 3, 3, 3, 2, 2, 2, 2, 5, 5, 5, 5, 6, 6, 5, 6, 6], [2, 2, 3, 3, 3, 2, 2, 2, 5, 5, 5, 6, 6, 6, 6, 5, 6, 5], [2, 3, 3, 3, 3, 3, 2, 2, 5, 6, 6, 6, 6, 6, 6, 5, 6, 5], [3, 3, 3, 3, 2, 2, 2, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 5], [3, 3, 2, 2, 2, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 6, 5], [2, 2, 2, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5], [2, 3, 2, 2, 2, 6, 6, 6, 6, 6, 11, 11, 6, 6, 6, 6, 6, 5], [2, 3, 3, 2, 2, 6, 6, 11, 11, 6, 6, 6, 6, 11, 11, 6, 6, 5], [2, 3, 3, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 17], [2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects25 = [[1, 1, 47, 46, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 41, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 27], [1, 1, 4, 5, 4, 1, 1, 1, 1, 1, 1, 53, 53, 1, 1, 1, 1, 1], [1, 6, 6, 6, 6, 6, 1, 1, 1, 53, 1, 1, 1, 1, 12, 1, 1, 1], [6, 6, 6, 6, 1, 1, 1, 1, 53, 1, 1, 1, 1, 1, 9, 1, 1, 1], [6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1], [1, 10, 1, 1, 1, 1, 1, 54, 16, 1, 1, 1, 1, 1, 16, 1, 1, 1], [1, 25, 10, 1, 1, 1, 1, 1, 1, 1, 10, 10, 1, 1, 1, 1, 12, 1], [1, 25, 1, 1, 16, 1, 1, 52, 54, 1, 1, 16, 1, 1, 52, 54, 24, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies25 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params25 = {tier:2, enemies:[0, 9], bg:2, effect:1, spawnFqcy:4, maxEnemies:4, enemyReserve:999, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level26 = [[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 6, 6, 6, 6, 6, 6, 5, 6, 5, 6, 6, 6, 6, 6, 6, 6], [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1, 6, 5, 5, 1, 1, 1, 1, 6, 6, 5], [5, 6, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 6, 5], [5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5], [5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5], [5, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 5], [5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5], [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects26 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 84, 72, 84, 72, 84, 72, 1, 84, 1, 72, 84, 72, 84, 72, 2, 1], [27, 1, 50, 73, 20, 73, 50, 73, 27, 21, 27, 73, 30, 73, 50, 73, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 53, 1, 1, 1, 1, 53, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 23, 1, 1, 1, 1, 1, 1, 1, 1], [1, 25, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 25, 18, 28, 29, 25, 1, 1, 1, 1, 1, 1, 1], [1, 25, 51, 1, 1, 2, 1, 1, 1, 1, 1, 2, 50, 50, 20, 50, 50, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [26, 52, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies26 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params26 = {tier:2, enemies:[undefined], bg:2, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[11, 2, 50], chest2:[-1, 8, 40], chest3:[-2, 3, 1], sign1:"I've heard rumors about a giant spider living down here... pah, giant spider... who would possi... (the rest of the letters are covered in blood and unreadable.)", sign2:"undefined", sign3:"undefined"}; level27 = [[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [6, 6, 6, 6, 6, 6, 5, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 5], [5, 6, 6, 6, 6, 7, 5, 6, 1, 1, 1, 1, 1, 1, 5, 1, 1, 5], [5, 5, 5, 5, 6, 5, 7, 1, 1, 1, 1, 6, 1, 6, 5, 1, 1, 6], [5, 6, 6, 6, 6, 7, 6, 1, 1, 1, 5, 5, 5, 5, 5, 6, 5, 5], [5, 6, 5, 5, 5, 5, 5, 1, 1, 5, 5, 6, 5, 5, 5, 6, 5, 5], [5, 1, 1, 1, 6, 6, 6, 1, 5, 5, 6, 6, 5, 7, 1, 1, 1, 5], [5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 5, 5, 5, 6, 6, 5], [5, 5, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 6, 5, 5, 5, 5], [5, 6, 6, 6, 1, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 6, 5, 5], [6, 1, 1, 1, 1, 1, 1, 1, 7, 7, 1, 1, 1, 1, 1, 1, 1, 6], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects27 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 25, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1, 16, 51, 1, 1, 2, 1, 50], [1, 1, 22, 1, 1, 25, 28, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 2, 1, 1], [1, 1, 24, 52, 1, 16, 1, 1, 1, 1, 3, 1, 1, 25, 45, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 1], [1, 1, 1, 1, 1, 45, 53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 25, 18, 1, 1, 44, 1, 1, 1, 1, 50], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies27 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params27 = {tier:2, enemies:[2, 3, 4, 6, 7], bg:2, effect:1, spawnFqcy:6, maxEnemies:8, enemyReserve:16, chest1:[0, 3, 30], chest2:[-2, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level28 = [[5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [5, 6, 6, 6, 1, 1, 6, 6, 6, 1, 1, 1, 5, 5, 5, 6, 6, 5], [5, 5, 5, 6, 1, 1, 1, 6, 6, 1, 1, 1, 6, 5, 6, 6, 6, 5], [6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 5], [5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [5, 6, 6, 6, 5, 6, 6, 5, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5], [5, 6, 6, 6, 5, 6, 6, 5, 5, 1, 1, 1, 1, 1, 1, 1, 6, 5], [5, 6, 6, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6], [5, 7, 1, 1, 1, 1, 1, 1, 1, 5, 6, 6, 5, 5, 6, 6, 7, 5], [5, 5, 1, 1, 1, 1, 1, 1, 5, 5, 6, 6, 6, 6, 6, 6, 5, 5], [6, 1, 1, 1, 1, 1, 1, 5, 5, 5, 6, 6, 5, 6, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects28 = [[1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 50, 2, 1, 1, 1, 3, 1, 1, 10, 1, 1, 1, 1, 3, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 1], [50, 52, 1, 2, 1, 1, 54, 1, 1, 1, 24, 1, 1, 52, 16, 1, 18, 1], [1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 53, 1, 25, 1, 8, 8, 1, 16, 1, 1, 1, 1, 53, 1, 1, 1, 1], [1, 25, 1, 25, 1, 8, 8, 1, 1, 53, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 50, 1, 1, 1, 52], [1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 50, 1, 1, 1, 1, 1, 7, 7, 7, 7, 7, 7, 1, 1], [52, 1, 51, 1, 28, 44, 9, 1, 1, 1, 8, 8, 1, 8, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies28 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 4, 1, 1, 5, 1, 5, 1, 6, 1, 6, 1, 6, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params28 = {tier:2, enemies:[7, 10], bg:2, effect:1, spawnFqcy:10, maxEnemies:8, enemyReserve:12, chest1:[12, 10, 8], chest2:[-1, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level29 = [[5, 5, 5, 5, 5, 5, 5, 3, 3, 3, 5, 1, 5, 5, 5, 5, 6, 5], [5, 1, 1, 1, 1, 5, 3, 3, 3, 3, 5, 1, 18, 1, 1, 5, 6, 5], [5, 1, 5, 5, 1, 5, 3, 3, 3, 3, 5, 5, 5, 5, 1, 5, 6, 5], [5, 1, 5, 1, 1, 5, 3, 2, 2, 3, 5, 1, 1, 1, 1, 5, 6, 5], [5, 1, 5, 1, 5, 5, 3, 3, 2, 3, 1, 1, 5, 5, 5, 5, 6, 5], [5, 1, 5, 1, 1, 1, 1, 3, 3, 1, 1, 1, 1, 1, 1, 5, 6, 5], [5, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 6, 5], [1, 1, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 6, 8], [5, 5, 5, 6, 5, 5, 6, 6, 6, 6, 6, 6, 5, 5, 6, 5, 9, 8], [5, 5, 5, 6, 6, 5, 5, 6, 6, 6, 6, 5, 5, 6, 6, 8, 9, 8], [5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 8, 9, 8], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 8, 8, 9, 8]]; objects29 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 45, 46, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 41, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 42, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 50, 1, 1, 1], [50, 2, 1, 1, 1, 5, 5, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 1], [1, 1, 1, 14, 1, 1, 6, 6, 6, 6, 6, 6, 1, 1, 25, 1, 1, 1], [1, 1, 1, 5, 5, 1, 1, 6, 6, 6, 6, 1, 1, 5, 5, 1, 1, 1], [1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies29 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 10, 1, 1, 1, 10, 1, 10, 1, 1, 1, 19, 1, 1, 1], [1, 1, 1, 1, 1, 1, 19, 1, 1, 10, 1, 10, 1, 1, 19, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params29 = {tier:2, enemies:[undefined], bg:2, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level30 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [3, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 1, 12, 1, 12, 11], [3, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 1, 12, 1, 12, 11], [3, 11, 12, 11, 12, 12, 12, 12, 12, 12, 12, 11, 12, 11, 12, 11, 12, 11], [3, 11, 11, 11, 13, 12, 11, 11, 11, 11, 11, 11, 11, 11, 12, 1, 12, 11], [3, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 12, 1, 11, 11], [3, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 12, 1, 12, 11], [3, 11, 13, 11, 11, 11, 11, 11, 11, 11, 13, 12, 11, 11, 11, 1, 12, 11], [3, 11, 12, 12, 12, 11, 12, 12, 12, 12, 12, 12, 12, 11, 12, 1, 12, 11], [3, 11, 12, 12, 12, 18, 12, 12, 12, 12, 12, 12, 12, 11, 12, 11, 12, 11], [3, 11, 13, 13, 13, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 1, 12, 11], [3, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 11, 1, 12, 11]]; objects30 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 53, 1, 1, 12, 1], [1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 17, 1, 51, 1, 70, 1, 1], [1, 1, 29, 1, 1, 2, 16, 1, 1, 1, 1, 1, 28, 1, 1, 1, 1, 1], [1, 1, 1, 1, 25, 2, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1], [1, 1, 1, 72, 1, 2, 1, 72, 1, 72, 1, 1, 1, 1, 1, 70, 1, 1], [1, 1, 14, 73, 1, 2, 16, 73, 1, 73, 1, 2, 30, 1, 1, 1, 2, 1], [1, 1, 25, 1, 1, 1, 1, 1, 1, 1, 25, 2, 1, 1, 1, 70, 12, 1], [1, 1, 76, 76, 76, 1, 1, 75, 1, 75, 1, 2, 1, 1, 1, 1, 2, 1], [1, 1, 76, 76, 76, 1, 16, 1, 1, 1, 1, 2, 18, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 70, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1]]; enemies30 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params30 = {tier:4, enemies:[12, 13, 15], bg:4, effect:0, spawnFqcy:8, maxEnemies:10, enemyReserve:20, chest1:[10, 2, 1], chest2:[11, 4, 25], chest3:[-2, 1, 1], sign1:"The armory is supposed to be the safest place in the whole fort. Then why does the floor look so thin there?", sign2:"undefined", sign3:"undefined"}; level31 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 1, 1, 13, 1, 11, 11, 11, 1, 11, 11, 11, 1, 11, 11, 11, 1, 11], [11, 11, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 1, 11, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 11, 11, 1, 1, 12, 11, 1, 1, 11, 1, 1, 11, 11, 1, 1, 11], [11, 1, 1, 11, 1, 1, 1, 11, 1, 1, 12, 1, 1, 11, 12, 1, 1, 11], [11, 11, 1, 11, 1, 1, 11, 12, 1, 11, 11, 11, 1, 11, 1, 1, 1, 1], [11, 1, 1, 11, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 11, 11, 1, 1, 12, 11, 1, 1, 1, 1, 1, 1, 11, 11, 1, 11], [11, 1, 1, 12, 1, 1, 1, 11, 1, 11, 11, 11, 1, 1, 12, 1, 1, 11], [11, 12, 1, 12, 1, 1, 1, 11, 1, 1, 1, 12, 1, 1, 1, 1, 1, 11], [11, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11]]; objects31 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 18, 1, 30, 82, 1, 1, 1, 82, 1, 1, 1, 82, 1, 1, 1, 82, 1], [1, 1, 1, 1, 86, 43, 1, 1, 86, 1, 43, 1, 86, 1, 1, 43, 86, 1], [1, 1, 31, 1, 47, 1, 1, 1, 47, 1, 25, 1, 47, 1, 29, 1, 47, 1], [1, 1, 1, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1], [1, 1, 1, 1, 47, 1, 1, 1, 47, 1, 16, 1, 47, 1, 1, 1, 47, 1], [1, 1, 1, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1], [1, 2, 1, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1], [1, 2, 1, 1, 47, 1, 43, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1], [1, 86, 1, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1, 1, 1, 47, 1], [1, 86, 86, 16, 47, 54, 86, 1, 47, 41, 28, 16, 47, 54, 45, 86, 47, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies31 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params31 = {tier:4, enemies:[13, 15], bg:4, effect:1, spawnFqcy:5, maxEnemies:5, enemyReserve:15, chest1:[10, 5, 1], chest2:[11, 5, 25], chest3:[5, 5, 20], sign1:"Lucien did an indeed poor job connecting the sewer system. He was sentenced to thirty hits of a whip.", sign2:"I've built an emergency drain in the leftmost corner of this room. You never know when something might go wrong. (Signed: Lucien)", sign3:"undefined"}; level32 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 13, 12, 12, 11, 1, 18, 12, 12, 12, 11, 1, 1, 1, 1, 1, 1, 1], [11, 13, 12, 12, 11, 1, 11, 12, 12, 12, 11, 1, 1, 11, 11, 12, 11, 11], [11, 13, 12, 12, 11, 1, 11, 12, 12, 12, 18, 1, 1, 11, 12, 12, 12, 11], [11, 13, 12, 12, 19, 1, 11, 11, 11, 11, 11, 1, 1, 11, 12, 12, 12, 11], [11, 11, 11, 11, 11, 1, 11, 12, 12, 12, 11, 1, 1, 11, 11, 11, 12, 11], [12, 12, 12, 12, 11, 1, 11, 12, 12, 12, 11, 1, 1, 11, 12, 12, 12, 11], [11, 12, 12, 12, 19, 1, 18, 12, 12, 12, 19, 1, 1, 12, 12, 12, 12, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 1, 11, 11, 11, 12, 11], [11, 12, 12, 12, 12, 12, 13, 12, 12, 12, 11, 1, 1, 11, 12, 12, 12, 11], [11, 12, 12, 12, 12, 12, 13, 12, 12, 12, 17, 1, 1, 12, 12, 12, 12, 11], [11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects32 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 25, 25, 1, 14, 1, 1, 1, 53, 1, 1, 1, 1, 54, 2, 54, 1], [1, 2, 25, 15, 1, 1, 1, 1, 76, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 2, 1, 1, 1, 1, 1, 14, 44, 54, 1, 2, 2, 1, 1, 2, 1, 1], [1, 2, 31, 29, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 44, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 72, 15, 72, 1, 1, 1, 1, 1, 1, 2, 1], [13, 1, 1, 1, 1, 1, 1, 74, 75, 74, 1, 1, 1, 1, 1, 70, 2, 1], [1, 44, 54, 1, 1, 1, 1, 73, 15, 73, 1, 2, 2, 1, 1, 54, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 43, 43, 41, 1, 1, 1, 1, 1, 70, 2, 1], [1, 18, 1, 28, 1, 18, 1, 44, 2, 54, 1, 30, 14, 1, 54, 44, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies32 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 14, 1, 1, 1, 1, 15, 1, 15, 1, 1, 1, 1, 17, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 17, 14, 14, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params32 = {tier:4, enemies:[undefined], bg:4, effect:1, spawnFqcy:10, maxEnemies:9, enemyReserve:10, chest1:[7, 2, 20], chest2:[-2, 2, 1], chest3:[10, 10, 1], sign1:"Lavatory", sign2:"The mason sealed the doorway to the wine cellar. How will I drink my delicious drink now?", sign3:"undefined"}; level33 = [[11, 11, 11, 11, 11, 11, 11, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [11, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 11], [11, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 1, 1, 1, 1, 1, 11], [11, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 11], [11, 12, 1, 1, 1, 1, 12, 1, 12, 12, 1, 12, 1, 1, 1, 1, 12, 11], [11, 12, 1, 1, 1, 1, 1, 12, 12, 12, 12, 1, 1, 1, 1, 1, 12, 11], [11, 12, 1, 1, 1, 1, 1, 1, 12, 12, 1, 1, 1, 1, 1, 1, 12, 11], [11, 12, 1, 1, 1, 1, 1, 1, 12, 12, 1, 1, 1, 1, 1, 1, 12, 11], [11, 11, 11, 1, 1, 1, 11, 12, 1, 1, 12, 11, 1, 1, 1, 11, 11, 11], [12, 12, 11, 12, 12, 11, 11, 12, 1, 1, 12, 11, 11, 12, 12, 11, 12, 12], [11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11]]; objects33 = [[1, 1, 1, 1, 1, 1, 1, 47, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1], [18, 2, 1, 1, 1, 1, 1, 47, 1, 1, 47, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 12, 1, 4, 5, 5, 4, 1, 11, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 25, 1, 1, 1, 1, 25, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 2, 1, 1, 1, 1, 17, 1, 1, 1, 1, 17, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 31, 1, 1, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1], [1, 2, 1, 7, 7, 1, 1, 5, 5, 5, 5, 1, 1, 7, 7, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1]]; enemies33 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1], [1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 16, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params33 = {tier:4, enemies:[undefined], bg:4, effect:1, spawnFqcy:5, maxEnemies:9, enemyReserve:0, chest1:[11, 4, 25], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Obey!", sign2:"Pray!", sign3:"undefined"}; level34 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [12, 12, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 12, 12, 11], [11, 11, 11, 1, 1, 1, 1, 1, 11, 11, 1, 1, 1, 1, 1, 12, 12, 11], [11, 12, 1, 1, 1, 1, 1, 1, 12, 12, 1, 1, 1, 11, 11, 11, 12, 11], [11, 1, 1, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 11, 1, 12, 12, 11], [11, 1, 1, 1, 12, 12, 1, 1, 1, 11, 11, 1, 1, 1, 1, 1, 12, 11], [11, 1, 1, 1, 1, 1, 1, 1, 1, 12, 12, 1, 11, 11, 11, 11, 12, 11], [11, 1, 1, 11, 11, 1, 1, 11, 1, 1, 1, 1, 1, 11, 11, 12, 12, 11], [11, 12, 1, 12, 12, 1, 1, 12, 1, 1, 1, 1, 1, 11, 11, 12, 12, 11], [11, 11, 11, 12, 11, 11, 11, 11, 1, 11, 11, 11, 1, 11, 11, 12, 12, 11], [12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects34 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 16, 28, 1, 1, 1, 2, 1, 44, 54, 2, 2, 2, 3, 1, 1, 3, 1], [1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 11, 3, 1, 54, 44, 2, 1, 3, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 11, 1, 1, 1, 1, 1, 1, 1, 54, 44, 1, 2, 1, 1, 1, 1, 1], [1, 11, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 70, 45, 20, 1, 1, 1], [1, 11, 1, 1, 1, 1, 1, 44, 1, 1, 1, 1, 1, 1, 1, 1, 25, 1], [1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 1], [1, 11, 18, 1, 1, 54, 44, 1, 1, 1, 54, 44, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 71, 1, 1, 75, 1, 1, 71, 1, 1, 75, 1, 1, 71, 1, 16, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies34 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 17, 17, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 17, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 17, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 14, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params34 = {tier:4, enemies:[13, 15], bg:4, effect:3, spawnFqcy:10, maxEnemies:5, enemyReserve:20, chest1:[-2, 1, 1], chest2:[-2, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level35 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 9, 9, 9, 8, 9, 9, 8, 8, 9, 9, 1, 1, 1, 8, 9, 9], [8, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 9, 9, 8], [8, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 1, 9, 9, 8], [8, 1, 1, 11, 7, 11, 11, 11, 11, 11, 13, 12, 11, 1, 1, 9, 9, 8], [8, 1, 1, 11, 12, 11, 12, 12, 12, 12, 11, 12, 11, 1, 1, 9, 8, 8], [8, 1, 1, 11, 11, 11, 12, 12, 12, 12, 11, 12, 11, 1, 1, 9, 8, 8], [8, 1, 1, 11, 12, 12, 12, 12, 12, 12, 12, 12, 11, 1, 1, 9, 8, 8], [8, 1, 1, 11, 12, 12, 11, 11, 11, 11, 11, 11, 11, 1, 9, 9, 8, 8], [8, 1, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 11, 1, 9, 8, 8, 8], [8, 1, 19, 12, 11, 11, 12, 12, 12, 12, 12, 12, 17, 1, 9, 7, 9, 8], [8, 8, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 8, 8, 8]]; objects35 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 61, 61, 1, 1, 11, 25, 1, 1, 1, 61, 61, 61, 3, 1, 19, 30], [1, 19, 1, 1, 1, 1, 1, 1, 61, 61, 1, 1, 1, 1, 1, 61, 19, 1], [1, 19, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 28, 2, 1, 1, 1, 1, 29, 1], [1, 19, 1, 1, 15, 1, 72, 1, 1, 72, 1, 2, 1, 1, 1, 19, 1, 1], [1, 19, 1, 1, 1, 1, 74, 71, 71, 74, 1, 2, 1, 1, 1, 19, 1, 1], [1, 1, 1, 1, 1, 70, 73, 1, 1, 73, 22, 2, 1, 1, 1, 1, 1, 1], [1, 1, 31, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 70, 1, 84, 1, 1, 84, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 85, 85, 1, 1, 1, 1, 1, 63, 13, 1], [1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies35 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params35 = {tier:3, enemies:[5], bg:3, effect:1, spawnFqcy:20, maxEnemies:6, enemyReserve:127, chest1:[11, 1, 100], chest2:[12, 3, 40], chest3:[10, 4, 1], sign1:"Be aware, for you are about to enter the castle of Olaf the Mad, the craziest ruler of the whole ice caves.", sign2:"(Why the hell did he build that castle here?)", sign3:"undefined"}; level36 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 8, 8, 8, 8], [9, 17, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 8], [8, 8, 8, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 8], [8, 8, 8, 8, 1, 1, 8, 8, 8, 8, 1, 1, 1, 1, 8, 8, 8, 8], [8, 9, 9, 9, 1, 1, 1, 8, 9, 9, 1, 1, 9, 1, 18, 9, 9, 8], [8, 9, 9, 9, 1, 1, 1, 9, 9, 1, 1, 1, 8, 9, 8, 9, 9, 8], [8, 9, 9, 1, 1, 8, 9, 9, 8, 8, 1, 1, 1, 9, 8, 8, 10, 8], [8, 9, 8, 1, 1, 8, 8, 9, 9, 9, 1, 1, 1, 1, 9, 8, 8, 8], [8, 9, 8, 1, 1, 1, 9, 9, 9, 1, 1, 1, 9, 9, 9, 9, 10, 8], [8, 9, 8, 9, 9, 9, 9, 9, 8, 8, 1, 1, 8, 9, 9, 9, 9, 8], [8, 9, 8, 9, 9, 9, 8, 8, 8, 1, 1, 1, 8, 8, 9, 9, 9, 8], [8, 9, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 8, 8, 8, 8, 8, 8]]; objects36 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1], [1, 1, 1, 1, 19, 61, 61, 61, 1, 1, 3, 61, 1, 47, 10, 10, 10, 1], [1, 1, 1, 1, 19, 1, 1, 28, 1, 1, 19, 1, 1, 47, 24, 1, 14, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 47, 1, 1, 1, 1], [1, 19, 61, 61, 1, 1, 61, 1, 61, 1, 1, 1, 16, 47, 1, 60, 60, 1], [1, 19, 1, 1, 1, 1, 1, 19, 62, 1, 1, 1, 1, 47, 1, 30, 1, 1], [1, 19, 1, 1, 1, 1, 62, 1, 1, 1, 1, 19, 19, 47, 1, 1, 18, 1], [1, 19, 1, 1, 1, 1, 1, 1, 61, 61, 1, 1, 19, 47, 61, 1, 1, 1], [1, 19, 1, 1, 1, 61, 1, 1, 1, 31, 1, 1, 62, 47, 1, 1, 25, 1], [1, 19, 1, 5, 5, 5, 5, 5, 1, 1, 1, 1, 1, 4, 5, 5, 5, 1], [1, 19, 1, 6, 6, 6, 1, 1, 1, 1, 1, 13, 1, 1, 6, 6, 6, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies36 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 9, 1, 1, 17, 17, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params36 = {tier:3, enemies:[10], bg:3, effect:1, spawnFqcy:10, maxEnemies:9, enemyReserve:10, chest1:[-2, 2, 1], chest2:[-1, 5, 10], chest3:[12, 1, 1], sign1:"Here lies the greatest warrior who ever lived, Knut the Magnificient. Too bad his treasure is just pile of junk.", sign2:"Woah, did you see that hole dude? (Signed: Eric)", sign3:"undefined"}; level37 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 9, 19, 10, 9, 9, 9, 1, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9], [8, 9, 8, 9, 9, 9, 1, 1, 9, 9, 9, 1, 1, 1, 8, 8, 1, 8], [8, 8, 8, 1, 8, 8, 1, 1, 8, 8, 9, 9, 9, 1, 1, 1, 1, 8], [8, 8, 1, 1, 1, 1, 1, 1, 9, 9, 1, 8, 8, 1, 1, 1, 1, 8], [9, 9, 1, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 8], [8, 1, 1, 8, 1, 1, 1, 8, 8, 8, 1, 1, 1, 1, 9, 9, 9, 8], [8, 1, 8, 8, 1, 1, 1, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 8], [8, 1, 6, 9, 1, 1, 1, 1, 1, 9, 1, 1, 1, 8, 8, 8, 8, 8], [5, 6, 6, 5, 1, 5, 6, 6, 6, 5, 5, 6, 6, 6, 6, 6, 6, 5], [5, 6, 6, 5, 6, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5], [5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects37 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 25, 1, 19, 1, 61, 1, 61, 1, 1, 1, 10, 61, 1, 63, 1, 19, 63], [1, 28, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 62, 19, 19, 61, 1, 1], [1, 1, 61, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1], [26, 15, 1, 62, 1, 1, 1, 60, 16, 62, 1, 1, 61, 1, 19, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 19, 19, 1, 1, 1, 1, 1, 16, 1, 1, 1], [1, 1, 1, 63, 1, 62, 1, 19, 1, 18, 60, 1, 1, 1, 1, 1, 1, 1], [1, 7, 7, 1, 1, 1, 7, 7, 7, 1, 1, 7, 7, 7, 7, 7, 7, 1], [1, 8, 8, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies37 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 13, 13, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params37 = {tier:3, enemies:[10], bg:3, effect:1, spawnFqcy:10, maxEnemies:7, enemyReserve:20, chest1:[-2, 2, 1], chest2:[6, 3, 30], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level38 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [1, 1, 17, 1, 9, 8, 9, 8, 8, 8, 1, 1, 8, 8, 9, 9, 9, 8], [8, 10, 8, 1, 9, 9, 9, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 8], [8, 10, 8, 1, 8, 9, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 1, 8], [8, 10, 8, 1, 8, 8, 1, 8, 8, 1, 1, 1, 8, 1, 8, 8, 9, 8], [8, 10, 8, 1, 1, 1, 1, 9, 8, 1, 8, 1, 1, 1, 8, 8, 8, 8], [8, 9, 8, 8, 1, 1, 8, 8, 8, 1, 8, 9, 1, 1, 1, 8, 1, 1], [8, 8, 8, 8, 1, 1, 8, 9, 19, 1, 8, 8, 8, 1, 1, 1, 1, 8], [8, 9, 18, 1, 1, 1, 8, 8, 8, 1, 1, 8, 1, 1, 1, 1, 1, 8], [8, 9, 8, 8, 1, 1, 1, 9, 1, 1, 1, 9, 1, 1, 8, 8, 1, 8], [8, 9, 9, 8, 8, 1, 1, 9, 9, 1, 1, 9, 1, 1, 8, 8, 9, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects38 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [63, 61, 1, 19, 1, 1, 61, 1, 1, 1, 61, 61, 1, 1, 10, 1, 14, 1], [1, 19, 1, 1, 1, 1, 1, 1, 61, 61, 1, 1, 1, 3, 1, 1, 1, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 1, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 62, 1, 1, 1, 1, 1, 7, 1], [1, 19, 1, 9, 61, 3, 1, 28, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 12, 1, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 22, 1, 63, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 1, 1], [1, 1, 1, 1, 1, 1, 61, 61, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 62, 13, 1, 1, 62, 1, 60, 16, 62, 18, 60, 1, 1, 1, 1, 7, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies38 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 12, 1, 1, 1, 11, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params38 = {tier:3, enemies:[4, 6], bg:3, effect:1, spawnFqcy:10, maxEnemies:8, enemyReserve:20, chest1:[10, 3, 1], chest2:[5, 2, 30], chest3:[1, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level39 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 8], [8, 9, 9, 8, 9, 9, 9, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 8], [8, 9, 1, 8, 9, 8, 1, 1, 1, 8, 8, 1, 1, 1, 1, 8, 8, 8], [8, 1, 1, 8, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 1, 9, 9, 8], [8, 1, 1, 1, 1, 1, 8, 8, 8, 9, 9, 9, 1, 17, 9, 9, 9, 8], [8, 8, 8, 8, 8, 8, 8, 9, 10, 9, 1, 1, 8, 8, 8, 8, 8, 8], [1, 1, 8, 8, 1, 18, 1, 9, 8, 8, 8, 1, 8, 9, 9, 9, 9, 8], [8, 1, 1, 8, 1, 8, 8, 9, 8, 1, 1, 1, 9, 9, 9, 8, 9, 8], [8, 1, 1, 8, 9, 8, 9, 9, 1, 1, 8, 8, 8, 8, 1, 9, 9, 8], [8, 8, 9, 9, 9, 8, 9, 9, 9, 1, 1, 8, 8, 8, 1, 8, 8, 8], [8, 9, 9, 9, 9, 8, 9, 9, 9, 9, 1, 1, 9, 9, 1, 10, 9, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects39 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1], [1, 13, 3, 1, 60, 18, 60, 61, 61, 20, 1, 1, 1, 61, 1, 27, 30, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 1, 1, 1, 1, 62, 62, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 11, 62, 63, 1, 1, 1, 1, 1, 10, 1, 19, 63, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 19, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1], [63, 61, 1, 1, 19, 1, 1, 19, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1], [1, 1, 10, 1, 19, 1, 1, 19, 1, 61, 1, 1, 27, 14, 1, 1, 1, 1], [1, 1, 1, 1, 19, 1, 11, 19, 61, 1, 1, 1, 1, 1, 1, 22, 1, 1], [1, 1, 5, 5, 5, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 6, 6, 6, 1, 60, 1, 16, 24, 1, 1, 1, 63, 62, 1, 25, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies39 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params39 = {tier:3, enemies:[9], bg:3, effect:1, spawnFqcy:10, maxEnemies:7, enemyReserve:20, chest1:[5, 3, 30], chest2:[14, 1, 1], chest3:[14, 1, 1], sign1:"Welcome to the ice caves.", sign2:"undefined", sign3:"undefined"}; level40 = [[11, 11, 12, 12, 12, 11, 12, 12, 12, 11, 11, 12, 12, 11, 12, 1, 12, 11], [3, 11, 12, 12, 12, 12, 1, 12, 12, 12, 12, 12, 12, 11, 12, 1, 11, 11], [3, 11, 12, 12, 1, 1, 12, 12, 12, 12, 1, 12, 12, 11, 12, 1, 12, 11], [3, 11, 11, 12, 1, 1, 11, 1, 1, 11, 1, 1, 11, 11, 11, 1, 12, 11], [3, 11, 12, 12, 12, 1, 1, 1, 1, 1, 1, 12, 12, 11, 12, 1, 12, 11], [3, 11, 12, 1, 12, 1, 1, 1, 1, 1, 1, 12, 12, 11, 12, 13, 11, 11], [3, 11, 11, 11, 11, 11, 11, 1, 1, 1, 1, 11, 11, 11, 12, 1, 12, 11], [3, 11, 12, 12, 1, 1, 19, 1, 1, 1, 12, 13, 13, 11, 11, 11, 12, 11], [3, 11, 12, 12, 12, 1, 11, 11, 11, 1, 1, 11, 12, 11, 12, 1, 12, 12], [3, 11, 11, 11, 11, 1, 1, 1, 1, 11, 11, 1, 11, 11, 12, 1, 11, 11], [3, 11, 12, 12, 1, 12, 12, 1, 1, 1, 12, 12, 12, 11, 12, 1, 12, 11], [3, 11, 12, 12, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11]]; objects40 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 72, 1, 1, 1, 1, 70, 1, 1], [1, 1, 1, 1, 1, 1, 25, 1, 1, 25, 1, 1, 15, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 70, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 44, 54, 1, 1, 1, 1, 1, 1, 1, 2, 44, 1, 1, 25, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 44, 54, 1, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1], [1, 1, 18, 44, 54, 2, 1, 1, 1, 74, 1, 1, 30, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 5, 5, 5, 5, 1, 1, 5, 1, 1, 1, 70, 1, 1], [1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 44, 1, 2, 1], [1, 1, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1]]; enemies40 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 15, 1], [1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1], [1, 1, 16, 1, 1, 1, 1, 11, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params40 = {tier:4, enemies:[undefined], bg:4, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[-2, 2, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Once a renowned alchemist lived here. He spent his days working on a solution that would flatten the mountains and level castles. One day, a big detonation shook the fort, the alchemist was gone and water flooded his laboratory.", sign2:"undefined", sign3:"undefined"}; level41 = [[11, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11], [11, 1, 4, 3, 3, 3, 4, 3, 4, 3, 3, 4, 3, 3, 4, 3, 3, 11], [11, 1, 4, 4, 1, 4, 4, 4, 3, 4, 4, 4, 4, 4, 3, 1, 4, 11], [11, 1, 4, 3, 4, 4, 3, 4, 1, 4, 4, 3, 4, 4, 4, 4, 3, 11], [11, 1, 1, 4, 3, 4, 1, 4, 4, 4, 3, 1, 4, 3, 3, 11, 13, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 4, 11, 1, 1], [11, 4, 1, 1, 1, 1, 1, 1, 1, 1, 11, 12, 1, 1, 1, 13, 1, 11], [11, 4, 4, 1, 1, 1, 11, 11, 1, 1, 11, 12, 12, 1, 1, 13, 1, 11], [1, 4, 4, 4, 4, 1, 1, 1, 1, 1, 11, 12, 11, 11, 11, 13, 1, 11], [11, 4, 4, 4, 4, 4, 1, 1, 11, 1, 1, 1, 1, 1, 1, 13, 1, 11], [11, 4, 4, 4, 4, 4, 4, 1, 11, 1, 1, 1, 11, 1, 1, 1, 1, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects41 = [[1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1, 1, 1, 1, 1, 25, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 29, 1], [1, 30, 29, 1, 1, 1, 44, 1, 1, 1, 1, 54, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 53, 72, 53, 72, 52, 1, 1, 3, 1, 1, 1, 1, 1, 1, 12, 1], [1, 1, 1, 73, 1, 74, 1, 1, 1, 1, 1, 70, 1, 20, 1, 1, 12, 1], [1, 1, 1, 1, 1, 73, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1], [1, 1, 1, 1, 1, 1, 1, 44, 1, 54, 1, 54, 1, 1, 1, 1, 24, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies41 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1], [1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 12, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 16, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 16, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 11, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params41 = {tier:4, enemies:[undefined], bg:4, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[10, 5, 1], sign1:"Three young miners died in a cave in. This plate will forever remind us of the tragedy.", sign2:"undefined", sign3:"undefined"}; level42 = [[11, 11, 11, 11, 11, 11, 11, 11, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 4, 4, 4, 4, 4, 4, 11, 1, 11, 4, 2, 4, 2, 4, 4, 4, 11], [11, 4, 1, 1, 1, 1, 1, 11, 11, 11, 1, 1, 1, 1, 1, 1, 4, 11], [11, 4, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 4, 11], [11, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 11], [1, 1, 11, 11, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 11, 11, 11], [11, 11, 11, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 11, 11, 1, 1], [11, 4, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11], [11, 4, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 4, 11], [11, 4, 1, 1, 1, 1, 1, 1, 11, 11, 11, 1, 1, 1, 1, 1, 2, 11], [11, 4, 4, 4, 2, 4, 2, 4, 13, 1, 11, 2, 2, 2, 2, 2, 2, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 11, 11, 11, 11, 11, 11, 11, 11]]; objects42 = [[1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 25, 25, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 25, 25, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 72, 1, 25, 25, 1], [1, 25, 25, 1, 1, 1, 1, 1, 1, 1, 1, 74, 23, 74, 1, 45, 25, 1], [1, 1, 1, 18, 1, 1, 1, 70, 1, 1, 70, 73, 45, 73, 1, 25, 25, 1], [1, 1, 1, 1, 76, 54, 30, 1, 1, 2, 2, 1, 1, 1, 5, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 25, 25, 1, 72, 1, 72, 70, 1, 46, 70, 1, 1, 1, 1, 1, 1, 1], [1, 25, 25, 1, 74, 23, 74, 1, 1, 1, 45, 1, 1, 1, 1, 1, 25, 1], [1, 25, 25, 1, 73, 1, 73, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1], [1, 25, 25, 25, 1, 25, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies42 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params42 = {tier:4, enemies:[undefined], bg:4, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[10, 5, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Here lies the mighty lord of the fort. May his paranoid and greedy soul rest in peace.", sign2:"undefined", sign3:"undefined"}; level43 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 11], [11, 1, 11, 12, 13, 11, 1, 1, 13, 13, 12, 12, 12, 1, 1, 1, 1, 11], [11, 1, 1, 1, 12, 11, 1, 1, 13, 12, 12, 1, 1, 1, 1, 1, 1, 11], [11, 1, 1, 1, 1, 11, 11, 11, 11, 12, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 11, 1, 1, 1, 12, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 11, 1, 1, 1, 12, 12, 1, 1, 11, 11, 11, 11, 11, 11, 1, 11], [1, 1, 11, 11, 1, 11, 11, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 11], [11, 1, 11, 1, 1, 1, 1, 11, 11, 11, 11, 11, 1, 1, 1, 1, 1, 11], [11, 1, 11, 1, 11, 11, 11, 11, 12, 12, 12, 12, 1, 1, 1, 1, 1, 11], [11, 1, 1, 1, 12, 12, 12, 12, 12, 12, 12, 11, 1, 1, 1, 1, 1, 11], [11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects43 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 72, 1, 1, 1, 28, 25, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 73, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 44, 44, 24, 1, 16, 1, 1], [1, 1, 1, 24, 1, 1, 1, 24, 44, 1, 1, 1, 1, 1, 1, 1, 1, 1], [30, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 10, 72, 10, 25, 1], [1, 1, 1, 53, 1, 10, 1, 1, 54, 16, 24, 1, 74, 1, 74, 1, 25, 1], [1, 1, 1, 1, 1, 54, 44, 1, 1, 1, 1, 1, 74, 1, 74, 1, 74, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 74, 1, 74, 1, 74, 1], [1, 18, 26, 1, 16, 1, 76, 1, 2, 1, 76, 1, 73, 9, 73, 9, 73, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies43 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params43 = {tier:4, enemies:[12, 13, 15], bg:4, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:15, chest1:[6, 2, 20], chest2:[-2, 1, 1], chest3:[12, 1, 1], sign1:"To the left: The treasury. Trespassers will be decapitated!", sign2:"undefined", sign3:"undefined"}; level44 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 1, 1, 1, 12, 12, 12, 12, 12, 12, 12, 1, 1, 1, 1, 11, 1, 1], [11, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 1, 1, 11, 1, 11], [11, 1, 12, 12, 12, 12, 12, 13, 12, 1, 1, 11, 1, 1, 1, 1, 1, 11], [11, 12, 12, 12, 1, 1, 1, 13, 1, 11, 1, 1, 1, 11, 1, 1, 1, 11], [11, 12, 11, 11, 11, 1, 11, 11, 11, 11, 1, 1, 1, 11, 12, 1, 1, 11], [11, 1, 11, 12, 12, 1, 1, 1, 1, 1, 1, 12, 11, 11, 12, 1, 1, 11], [11, 1, 11, 12, 12, 12, 1, 1, 1, 1, 1, 11, 12, 12, 12, 1, 1, 11], [11, 1, 11, 12, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 1, 1, 11], [11, 1, 11, 12, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 1, 11], [11, 1, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 1, 11], [11, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects44 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 25, 1, 29, 28, 1, 1, 1, 1, 1, 72, 1, 1], [1, 1, 1, 1, 1, 1, 25, 1, 18, 1, 1, 1, 2, 1, 1, 74, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 74, 1, 1], [1, 1, 1, 1, 1, 1, 72, 1, 1, 72, 1, 1, 1, 1, 1, 74, 1, 1], [1, 1, 1, 1, 1, 16, 73, 1, 44, 73, 1, 1, 20, 1, 1, 74, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 73, 1, 1], [1, 1, 1, 1, 1, 1, 1, 76, 1, 1, 1, 76, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies44 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 17, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 15, 1, 14, 1, 1, 14, 1, 1, 14, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params44 = {tier:4, enemies:[12, 13], bg:4, effect:1, spawnFqcy:15, maxEnemies:7, enemyReserve:15, chest1:[12, 3, 10], chest2:[-2, 1, 1], chest3:[-1, 5, 10], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level45 = [[8, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 8, 8, 8], [12, 12, 11, 12, 11, 11, 12, 12, 12, 12, 12, 12, 11, 11, 8, 8, 8, 8], [11, 12, 11, 12, 12, 12, 12, 12, 1, 1, 12, 1, 1, 11, 11, 8, 8, 8], [11, 12, 11, 11, 11, 11, 11, 12, 11, 1, 12, 1, 1, 12, 11, 11, 8, 8], [11, 12, 12, 11, 1, 12, 11, 11, 11, 12, 12, 11, 12, 12, 12, 11, 8, 8], [11, 11, 12, 11, 1, 12, 1, 12, 11, 11, 11, 11, 12, 11, 12, 11, 8, 8], [8, 11, 12, 11, 1, 11, 11, 12, 1, 1, 12, 11, 11, 11, 12, 11, 8, 8], [8, 11, 12, 1, 1, 12, 11, 11, 1, 1, 12, 1, 1, 1, 12, 11, 11, 8], [8, 11, 12, 1, 1, 12, 1, 11, 11, 12, 11, 1, 1, 1, 12, 12, 11, 8], [8, 11, 12, 11, 12, 11, 12, 12, 11, 12, 11, 12, 11, 12, 11, 12, 11, 8], [8, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 8, 8, 8, 8, 8, 8, 8]]; objects45 = [[1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [70, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 2, 30, 70, 31, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 28, 1, 1, 1, 1, 1, 1], [1, 70, 2, 1, 2, 1, 1, 1, 1, 7, 7, 1, 1, 70, 2, 1, 1, 1], [1, 1, 2, 1, 2, 70, 1, 1, 1, 1, 1, 1, 7, 1, 2, 1, 1, 1], [1, 1, 2, 1, 2, 1, 1, 70, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1], [1, 1, 2, 1, 2, 1, 1, 1, 18, 1, 32, 2, 1, 1, 1, 1, 1, 1], [1, 1, 2, 29, 1, 70, 1, 1, 1, 2, 1, 2, 1, 1, 70, 1, 1, 1], [1, 1, 7, 1, 7, 1, 7, 7, 1, 7, 1, 7, 1, 7, 1, 7, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies45 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 18, 12, 1, 1, 12, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 12, 1, 1, 1, 1, 1], [1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params45 = {tier:3, enemies:[undefined], bg:3, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[-2, 1, 1], chest2:[12, 1, 50], chest3:[11, 1, 300], sign1:"Royal wine cellar", sign2:"All wine turned into lava. King Olaf will not be happy about this... (Signed: Bjarne)", sign3:"Wine well (built on request of the King Olaf)"}; level46 = [[8, 9, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 8, 8, 8, 8, 8, 8], [8, 9, 9, 8, 8, 8, 9, 9, 8, 1, 1, 1, 8, 9, 9, 8, 8, 8], [8, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 9, 9, 8], [8, 8, 8, 8, 8, 9, 9, 9, 9, 1, 1, 9, 9, 9, 1, 1, 9, 8], [8, 9, 8, 9, 1, 1, 9, 9, 1, 1, 1, 9, 9, 9, 1, 1, 9, 8], [8, 9, 9, 1, 1, 9, 8, 8, 1, 1, 1, 8, 8, 8, 8, 1, 1, 8], [8, 9, 9, 9, 1, 1, 9, 1, 1, 1, 1, 9, 9, 8, 9, 1, 1, 8], [8, 8, 8, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 8], [8, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8], [8, 9, 1, 1, 10, 5, 5, 1, 1, 5, 8, 1, 1, 1, 8, 9, 9, 8], [8, 9, 9, 8, 10, 8, 5, 5, 5, 5, 8, 8, 8, 9, 9, 9, 9, 8], [8, 8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects46 = [[1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 1, 1, 1, 1, 61, 1, 1, 1, 1, 1, 1, 1, 61, 1, 1, 1], [1, 19, 1, 18, 60, 1, 1, 1, 61, 1, 1, 1, 61, 1, 1, 1, 10, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1], [1, 10, 1, 61, 1, 1, 1, 1, 19, 1, 1, 16, 1, 1, 1, 1, 19, 1], [1, 1, 61, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 19, 1], [1, 20, 1, 19, 1, 1, 1, 61, 1, 1, 1, 61, 1, 1, 1, 1, 1, 1], [1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 62, 1, 1, 1, 7, 7, 1, 1, 62, 1, 1, 1, 1, 1, 1], [1, 1, 19, 1, 25, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 1], [1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies46 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 19, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params46 = {tier:3, enemies:[10], bg:3, effect:1, spawnFqcy:10, maxEnemies:7, enemyReserve:15, chest1:[0, 5, 15], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"", sign2:"undefined", sign3:"undefined"}; level47 = [[8, 8, 8, 8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 1, 1, 17, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 8], [8, 1, 8, 8, 9, 8, 8, 9, 9, 1, 1, 1, 1, 1, 9, 9, 9, 8], [8, 9, 8, 9, 9, 8, 8, 8, 8, 8, 1, 1, 1, 1, 8, 9, 8, 8], [8, 9, 8, 9, 8, 8, 9, 9, 9, 19, 1, 1, 1, 1, 1, 9, 9, 8], [8, 9, 8, 9, 9, 8, 8, 8, 9, 8, 1, 1, 8, 8, 1, 1, 9, 8], [8, 9, 8, 8, 9, 8, 9, 9, 9, 8, 9, 9, 9, 9, 1, 1, 5, 5], [8, 9, 8, 9, 9, 8, 9, 8, 10, 8, 8, 9, 9, 1, 1, 6, 6, 5], [8, 9, 8, 9, 9, 9, 9, 8, 10, 8, 8, 8, 5, 1, 5, 5, 6, 5], [8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 5, 5, 5, 5, 5, 5], [8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects47 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 63, 1, 1, 27, 63, 1, 1, 19, 19, 19, 19, 19, 1, 1, 13, 1], [1, 19, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1], [1, 19, 1, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1], [1, 19, 1, 6, 1, 1, 20, 1, 19, 1, 1, 1, 1, 1, 1, 1, 60, 1], [1, 19, 1, 6, 6, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 16, 1], [1, 19, 1, 1, 6, 1, 1, 30, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 1, 6, 6, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 17, 25, 1], [1, 19, 1, 6, 6, 6, 6, 1, 25, 1, 1, 1, 1, 9, 1, 1, 18, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies47 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params47 = {tier:3, enemies:[5], bg:3, effect:1, spawnFqcy:12, maxEnemies:7, enemyReserve:15, chest1:[-2, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"(This sign waits for a witty comment)", sign2:"undefined", sign3:"undefined"}; level48 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8], [8, 9, 9, 9, 9, 1, 1, 1, 1, 1, 8, 8, 1, 1, 1, 1, 8, 8], [8, 9, 9, 9, 1, 1, 1, 8, 8, 8, 8, 8, 1, 1, 1, 1, 1, 8], [8, 9, 8, 8, 1, 1, 1, 1, 8, 9, 9, 8, 1, 1, 1, 1, 1, 8], [8, 9, 8, 8, 8, 8, 1, 1, 8, 9, 8, 8, 8, 8, 1, 1, 1, 8], [8, 9, 10, 1, 1, 1, 1, 1, 9, 9, 9, 9, 8, 8, 8, 1, 1, 8], [8, 9, 8, 1, 1, 1, 8, 8, 8, 8, 9, 9, 9, 9, 8, 8, 1, 8], [8, 8, 8, 1, 1, 1, 9, 8, 8, 8, 8, 8, 9, 1, 8, 9, 1, 8], [8, 9, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 1, 9, 1, 1, 8], [9, 9, 9, 9, 8, 8, 9, 9, 9, 9, 9, 9, 9, 1, 8, 1, 1, 17], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects48 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 61, 10, 10, 1, 13, 22, 1, 61, 1, 1, 1, 1], [1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 61, 1, 1], [1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1], [1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 9, 1, 1, 1, 1, 1], [1, 25, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 25, 1, 1, 1], [1, 25, 1, 61, 61, 1, 19, 1, 63, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 29, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 19, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 61, 1, 1], [1, 61, 1, 1, 1, 28, 1, 1, 61, 61, 1, 1, 19, 1, 22, 1, 1, 1], [5, 5, 5, 5, 1, 1, 1, 1, 62, 16, 1, 1, 19, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies48 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params48 = {tier:3, enemies:[4, 3], bg:3, effect:1, spawnFqcy:10, maxEnemies:8, enemyReserve:127, chest1:[11, 1, 100], chest2:[11, 1, 200], chest3:[10, 3, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level49 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 8, 1, 9, 9, 9, 9, 9, 8, 9, 9, 9, 1, 8, 8, 8, 8], [8, 8, 1, 1, 9, 9, 9, 8, 8, 8, 1, 9, 9, 1, 1, 8, 8, 8], [8, 1, 1, 9, 9, 8, 1, 1, 1, 1, 1, 1, 9, 1, 1, 8, 9, 8], [8, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 8, 9, 8], [8, 1, 9, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 9, 8], [8, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 9, 8], [8, 8, 1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 8, 9, 8], [8, 1, 1, 1, 1, 1, 8, 1, 1, 8, 1, 1, 1, 1, 1, 8, 9, 8], [8, 1, 1, 8, 1, 1, 8, 1, 9, 8, 9, 1, 8, 1, 1, 8, 9, 8], [1, 1, 1, 8, 9, 9, 8, 9, 9, 8, 9, 9, 8, 9, 9, 8, 9, 8], [8, 8, 9, 8, 9, 9, 8, 9, 9, 8, 9, 9, 8, 9, 9, 8, 9, 8]]; objects49 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 61, 61, 19, 60, 13, 1, 1, 61, 1, 61, 1, 1, 1, 1], [1, 1, 1, 1, 1, 60, 1, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 61, 61, 1, 1, 1, 16, 1, 1, 1, 1, 1], [1, 1, 1, 60, 1, 61, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 1, 19, 1, 19, 1], [1, 60, 1, 61, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 19, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 19, 1], [1, 61, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1], [63, 62, 19, 1, 5, 5, 1, 5, 5, 1, 5, 5, 1, 5, 5, 1, 19, 1], [1, 1, 19, 1, 6, 6, 1, 6, 6, 1, 6, 6, 1, 6, 6, 1, 19, 1]]; enemies49 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params49 = {tier:3, enemies:[10], bg:3, effect:1, spawnFqcy:15, maxEnemies:5, enemyReserve:20, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level50 = [[11, 11, 1, 1, 1, 1, 1, 1, 11, 1, 1, 11, 11, 11, 11, 11, 12, 11], [3, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 11, 12, 1, 12, 11], [3, 11, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 12, 11, 12, 11, 11, 11], [3, 11, 1, 1, 1, 1, 1, 13, 11, 11, 11, 1, 11, 11, 12, 1, 12, 11], [11, 11, 1, 1, 1, 1, 1, 11, 12, 12, 1, 1, 12, 13, 11, 11, 12, 11], [11, 12, 1, 1, 1, 1, 1, 11, 12, 1, 1, 12, 12, 11, 12, 1, 12, 11], [11, 12, 1, 1, 1, 1, 1, 11, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 12, 12, 12, 12, 12, 11], [11, 1, 1, 1, 1, 1, 1, 11, 1, 11, 1, 1, 1, 1, 12, 11, 1, 1], [11, 12, 1, 1, 1, 12, 12, 11, 1, 12, 1, 1, 11, 11, 12, 12, 1, 1], [11, 12, 12, 1, 12, 12, 11, 13, 1, 1, 1, 1, 12, 1, 1, 12, 12, 1], [11, 11, 2, 2, 2, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects50 = [[1, 1, 47, 47, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 47, 47, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 47, 47, 1, 2, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 47, 47, 1, 2, 25, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 47, 47, 1, 2, 1, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1], [1, 41, 47, 47, 47, 1, 2, 1, 1, 1, 1, 54, 16, 1, 18, 1, 1, 1], [1, 1, 47, 47, 47, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 47, 47, 1, 2, 1, 1, 25, 1, 1, 1, 1, 1, 44, 1, 1], [1, 5, 4, 4, 4, 5, 5, 1, 1, 1, 1, 70, 20, 70, 1, 1, 1, 1], [1, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 6, 6, 6, 6, 1, 25, 24, 54, 44, 54, 52, 54, 51, 16, 1, 54], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies50 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 14, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params50 = {tier:4, enemies:[12, 13, 15], bg:4, effect:1, spawnFqcy:10, maxEnemies:9, enemyReserve:21, chest1:[-2, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level51 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 12, 12, 12, 12, 1, 1, 1, 1, 1, 1, 1, 1, 12, 12, 12, 12, 11], [11, 12, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 1, 1, 1, 12, 13], [11, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11], [11, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 11], [11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 11, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11], [12, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 11], [12, 12, 1, 1, 11, 1, 1, 11, 1, 1, 11, 1, 1, 11, 1, 1, 12, 11], [12, 12, 12, 12, 11, 1, 1, 11, 1, 1, 11, 1, 1, 11, 12, 12, 12, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects51 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 73, 1, 73, 25, 25, 73, 1, 73, 2, 2, 43, 41, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 31, 45, 1], [1, 2, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 17, 54, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 30, 1, 1, 16, 1, 1, 16, 1, 1, 54, 1, 1, 1, 1], [1, 1, 1, 1, 1, 7, 7, 1, 1, 1, 1, 7, 7, 1, 1, 1, 1, 1], [1, 1, 54, 17, 1, 8, 8, 1, 24, 24, 1, 8, 8, 1, 17, 54, 17, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies51 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 14, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params51 = {tier:4, enemies:[1], bg:4, effect:1, spawnFqcy:5, maxEnemies:9, enemyReserve:20, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Chester, I told you many times to take care of the bats here. No wonder no one wants to live in the bottom section of the fort! (Signed: Mort)", sign2:"I tried everything! Moreover, you didn't fix the wall to the upper right either! (Signed: Chester)", sign3:"undefined"}; level52 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 11, 11, 11, 11, 11, 11, 11, 11], [11, 1, 1, 1, 3, 4, 4, 4, 11, 12, 17, 19, 18, 1, 1, 17, 1, 11], [1, 1, 1, 1, 3, 4, 11, 11, 11, 11, 11, 11, 11, 1, 11, 11, 1, 11], [11, 11, 11, 1, 11, 11, 11, 1, 1, 1, 12, 12, 11, 1, 1, 11, 1, 11], [11, 1, 1, 1, 1, 1, 1, 1, 1, 11, 12, 12, 11, 1, 1, 11, 1, 11], [11, 1, 11, 11, 11, 13, 13, 13, 13, 13, 12, 12, 11, 1, 1, 11, 1, 11], [11, 1, 1, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 1, 1, 11, 1, 11], [11, 11, 1, 11, 13, 13, 11, 13, 13, 13, 11, 11, 11, 1, 1, 11, 1, 11], [11, 13, 1, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 1, 1, 11, 1, 11], [11, 1, 1, 12, 12, 12, 12, 12, 12, 12, 12, 12, 11, 1, 1, 11, 1, 11], [11, 11, 1, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 1, 1, 11, 1, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 11]]; objects52 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 72, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 31, 1, 1, 1], [44, 54, 30, 74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1], [1, 1, 1, 74, 1, 1, 1, 43, 1, 1, 72, 1, 1, 2, 12, 1, 70, 1], [1, 1, 26, 73, 1, 1, 42, 1, 1, 1, 74, 1, 1, 2, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 74, 1, 1, 11, 2, 1, 1, 1], [1, 1, 2, 1, 70, 1, 70, 1, 70, 1, 73, 18, 1, 2, 2, 1, 70, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 12, 1, 1, 1], [1, 14, 2, 72, 1, 72, 1, 72, 1, 72, 1, 72, 1, 2, 2, 1, 1, 1], [1, 1, 1, 74, 71, 74, 71, 74, 71, 74, 71, 74, 1, 11, 2, 1, 70, 1], [1, 1, 1, 73, 1, 73, 1, 73, 1, 73, 1, 73, 16, 1, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 21, 1]]; enemies52 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params52 = {tier:4, enemies:[14], bg:4, effect:1, spawnFqcy:5, maxEnemies:5, enemyReserve:10, chest1:[10, 5, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Beware of the ancient fort guardians' ghosts.", sign2:"Don't you dare to enter the room on the left, mortal! It leads to completely secret room that is ultimately secret.", sign3:"undefined"}; level53 = [[11, 11, 11, 11, 11, 11, 11, 11, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 1, 1, 1, 1, 1, 1, 12, 12, 12, 12, 1, 1, 1, 1, 1, 1, 11], [11, 1, 1, 1, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 1, 1, 1, 11], [11, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 1, 11], [11, 1, 1, 11, 12, 12, 12, 12, 12, 12, 12, 1, 12, 12, 13, 1, 1, 11], [11, 1, 1, 19, 1, 12, 12, 12, 12, 1, 1, 1, 1, 12, 13, 1, 1, 1], [11, 1, 1, 11, 12, 12, 11, 11, 12, 1, 1, 1, 12, 12, 13, 1, 1, 11], [11, 1, 11, 11, 12, 12, 12, 11, 12, 11, 12, 12, 12, 12, 11, 1, 1, 11], [11, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 1, 11], [11, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects53 = [[1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 16, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1], [1, 2, 1, 1, 1, 1, 1, 72, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 73, 71, 1, 74, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 5, 5, 1, 1, 1, 45, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 6, 6, 6, 1, 5, 1, 5, 5, 5, 5, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 72, 1, 1, 1, 72, 1, 1, 72, 1, 1, 1, 72, 1, 1, 1], [1, 16, 24, 73, 18, 24, 45, 73, 1, 30, 73, 45, 1, 5, 5, 5, 5, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies53 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params53 = {tier:4, enemies:[12, 13], bg:4, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:15, chest1:[10, 5, 1], chest2:[-2, 1, 1], chest3:[12, 1, 1], sign1:"Imbecile! I told you to build me an indestructible house, not this!", sign2:"undefined", sign3:"undefined"}; level54 = [[11, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 1, 11, 11, 1, 11, 11, 12, 11, 11, 1, 1, 1, 1, 1, 1, 11], [11, 1, 1, 1, 1, 1, 1, 12, 12, 12, 11, 1, 1, 1, 1, 1, 1, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 1, 1, 1, 1, 1, 11], [18, 1, 11, 12, 12, 12, 12, 11, 12, 12, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 11, 12, 12, 12, 1, 11, 12, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 1, 11, 11, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [11, 12, 11, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 11], [11, 12, 11, 1, 1, 1, 1, 1, 11, 11, 11, 12, 1, 1, 1, 1, 1, 11], [11, 12, 12, 12, 11, 1, 1, 1, 1, 1, 11, 11, 11, 1, 1, 11, 11, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects54 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 3, 1, 22, 1, 1, 1, 1, 1, 1, 1, 72, 1, 47, 1, 72, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 74, 1, 47, 1, 74, 1], [1, 1, 1, 1, 1, 1, 1, 44, 1, 16, 1, 1, 74, 1, 47, 1, 74, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 74, 1, 47, 1, 25, 1], [1, 2, 1, 14, 1, 1, 1, 1, 1, 1, 72, 1, 74, 2, 47, 1, 25, 1], [1, 2, 1, 18, 28, 1, 2, 1, 1, 1, 74, 1, 74, 2, 47, 1, 1, 1], [1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 73, 1, 1, 1, 47, 1, 1, 1], [1, 2, 1, 1, 1, 1, 2, 1, 1, 24, 1, 1, 1, 1, 47, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 73, 1, 47, 1, 73, 1], [1, 1, 1, 1, 1, 44, 24, 54, 1, 16, 1, 1, 1, 5, 4, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies54 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 14, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 1, 1, 1, 17, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params54 = {tier:4, enemies:[12, 15], bg:4, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:15, chest1:[7, 3, 10], chest2:[6, 3, 20], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level55 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 9, 9, 8, 8, 8, 8, 9, 9, 9, 8, 8, 9, 9, 9, 8, 8, 8], [8, 9, 8, 8, 8, 1, 1, 9, 9, 9, 8, 8, 1, 1, 1, 9, 8, 8], [8, 9, 9, 8, 1, 1, 1, 9, 8, 1, 1, 1, 1, 1, 1, 1, 8, 8], [8, 9, 9, 8, 1, 1, 8, 9, 8, 1, 1, 1, 1, 8, 1, 1, 8, 8], [8, 9, 9, 8, 1, 8, 8, 8, 8, 1, 1, 1, 8, 8, 8, 1, 1, 8], [8, 8, 9, 8, 1, 8, 9, 9, 1, 1, 1, 1, 9, 9, 9, 1, 1, 8], [8, 8, 9, 8, 1, 8, 8, 9, 1, 1, 1, 9, 9, 9, 9, 1, 1, 8], [8, 8, 9, 9, 9, 8, 8, 8, 1, 1, 8, 8, 8, 8, 8, 1, 1, 1], [8, 8, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 8, 1, 1, 1, 1], [8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 9, 9, 1, 1, 1, 1, 1, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects55 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 23, 1, 1, 1, 1, 10, 10, 19, 1, 1, 10, 10, 10, 1, 1, 1], [1, 19, 1, 1, 1, 10, 10, 1, 1, 19, 1, 1, 1, 1, 1, 10, 1, 1], [1, 19, 1, 1, 3, 1, 1, 1, 1, 19, 1, 19, 1, 18, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 5, 1, 19, 1, 19, 1, 1, 1, 1, 1, 1], [1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 10, 1], [1, 1, 19, 1, 1, 1, 25, 1, 10, 1, 1, 1, 10, 10, 10, 1, 1, 1], [1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 31, 19, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 19, 1, 1], [1, 1, 1, 1, 16, 1, 1, 26, 1, 1, 10, 10, 10, 1, 10, 19, 1, 30], [1, 1, 1, 1, 1, 1, 1, 1, 24, 24, 16, 24, 24, 24, 24, 24, 24, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies55 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params55 = {tier:3, enemies:[11], bg:3, effect:1, spawnFqcy:10, maxEnemies:7, enemyReserve:999, chest1:[-2, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"The room full of enemies and traps.", sign2:"Screw this, i'm going home. (Signed: Frankburt, the 2nd greatest adventurer who ever lived)", sign3:"undefined"}; level56 = [[8, 8, 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 1, 1, 17, 17, 17, 17, 17, 1, 1, 1, 9, 8, 1, 1, 1, 9, 9], [8, 1, 8, 8, 8, 8, 8, 8, 8, 1, 1, 9, 8, 1, 1, 8, 8, 8], [8, 1, 9, 8, 9, 9, 9, 8, 1, 1, 9, 9, 8, 9, 1, 1, 1, 8], [8, 9, 9, 8, 9, 9, 9, 8, 1, 8, 8, 8, 8, 9, 1, 1, 1, 8], [8, 9, 9, 9, 9, 9, 9, 8, 1, 1, 9, 9, 8, 8, 9, 1, 1, 8], [8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 8, 9, 9, 8, 8, 9, 1, 8], [8, 8, 8, 8, 1, 9, 9, 8, 1, 8, 8, 9, 1, 8, 9, 1, 9, 8], [1, 1, 1, 9, 1, 1, 9, 8, 1, 1, 8, 1, 1, 9, 1, 9, 9, 8], [1, 9, 8, 8, 1, 1, 8, 8, 1, 1, 8, 8, 1, 1, 8, 8, 8, 8], [8, 9, 9, 9, 1, 1, 9, 9, 1, 1, 9, 9, 1, 8, 8, 9, 10, 9], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects56 = [[1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 30, 1, 1, 1, 1, 1, 61, 1, 10, 1, 1, 10, 19, 61, 1, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1], [1, 19, 1, 1, 3, 25, 3, 1, 19, 1, 17, 18, 1, 1, 19, 61, 61, 1], [1, 5, 5, 1, 5, 5, 5, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 6, 6, 6, 6, 6, 1, 19, 1, 1, 19, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 28, 1, 19, 10, 1, 1, 1, 19, 1], [1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 19, 1], [1, 1, 63, 1, 1, 1, 29, 1, 1, 1, 1, 19, 1, 61, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 16, 63, 22, 1, 1, 61, 22, 1, 1, 63, 22, 1, 1, 1, 23, 1, 63], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies56 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1], [1, 1, 1, 10, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params56 = {tier:3, enemies:[11, 6, 9], bg:3, effect:1, spawnFqcy:12, maxEnemies:7, enemyReserve:15, chest1:[4, 5, 8], chest2:[11, 1, 50], chest3:[12, 10, 1], sign1:"I must have been drunk when i set up these 5 consecutive doors. (Signed: King Olaf)", sign2:"undefined", sign3:"undefined"}; level57 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [9, 9, 9, 8, 8, 8, 9, 9, 9, 9, 8, 8, 9, 9, 1, 1, 1, 1], [8, 9, 1, 9, 8, 9, 1, 1, 9, 8, 8, 8, 8, 1, 1, 1, 1, 8], [8, 1, 1, 8, 8, 1, 1, 8, 1, 9, 9, 8, 8, 8, 1, 8, 8, 8], [8, 1, 1, 8, 8, 1, 1, 8, 1, 1, 1, 9, 9, 8, 1, 9, 9, 8], [8, 1, 1, 9, 8, 1, 1, 8, 8, 8, 1, 1, 9, 8, 1, 1, 9, 8], [8, 1, 1, 9, 8, 1, 1, 8, 8, 8, 1, 1, 1, 8, 1, 1, 1, 8], [8, 1, 1, 8, 8, 1, 1, 9, 9, 8, 1, 1, 1, 8, 8, 8, 1, 8], [8, 8, 1, 1, 1, 1, 1, 9, 9, 8, 1, 1, 1, 8, 9, 1, 9, 8], [8, 8, 1, 1, 1, 9, 9, 9, 8, 8, 1, 1, 1, 9, 9, 1, 8, 8], [10, 10, 10, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 9, 9, 9, 8, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 10, 8, 8]]; objects57 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 61, 1, 1, 1, 61, 13, 19, 28, 1, 1, 18, 1, 3, 61, 1, 63], [1, 19, 1, 13, 1, 19, 1, 24, 1, 1, 1, 1, 1, 1, 19, 62, 62, 1], [1, 19, 1, 1, 1, 19, 1, 1, 1, 61, 19, 1, 1, 1, 19, 1, 1, 1], [1, 19, 1, 1, 1, 19, 1, 1, 1, 1, 19, 61, 13, 1, 19, 1, 61, 1], [1, 19, 1, 13, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 19, 1, 1, 1], [1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 19, 1, 1, 1, 19, 62, 1, 1], [1, 62, 1, 1, 1, 1, 19, 61, 13, 1, 19, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 17, 61, 1, 19, 1, 25, 1, 19, 1, 1, 1, 61, 1, 1, 1], [1, 1, 1, 72, 1, 16, 19, 24, 1, 1, 19, 1, 1, 61, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 1, 16, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 19, 1, 1]]; enemies57 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 13, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 1, 13, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params57 = {tier:3, enemies:[6, 4], bg:3, effect:1, spawnFqcy:10, maxEnemies:8, enemyReserve:20, chest1:[10, 5, 1], chest2:[-2, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level58 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 8, 8, 8, 8], [8, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 8, 8], [8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 8], [8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 8], [8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8], [8, 9, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8], [8, 9, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8], [8, 8, 9, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 8, 1, 8, 8, 8], [8, 8, 9, 9, 9, 1, 9, 9, 1, 1, 1, 1, 9, 8, 1, 1, 1, 1], [8, 8, 8, 9, 9, 9, 9, 9, 9, 1, 1, 9, 8, 8, 1, 1, 1, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects58 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [63, 19, 1, 1, 1, 16, 1, 61, 61, 1, 61, 1, 1, 61, 1, 1, 1, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 1, 1, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 19, 1, 62, 1], [1, 1, 1, 1, 1, 1, 1, 61, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1], [1, 1, 62, 1, 1, 1, 1, 1, 1, 1, 1, 1, 62, 1, 19, 61, 1, 63], [1, 1, 1, 1, 16, 1, 18, 1, 1, 1, 62, 62, 1, 1, 19, 20, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies58 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params58 = {tier:3, enemies:[5, 7, 10], bg:3, effect:1, spawnFqcy:4, maxEnemies:6, enemyReserve:30, chest1:[12, 4, 20], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level59 = [[8, 8, 9, 8, 9, 9, 8, 9, 9, 8, 9, 9, 8, 9, 9, 8, 9, 8], [8, 9, 9, 8, 9, 1, 8, 9, 1, 8, 1, 9, 8, 1, 9, 8, 9, 8], [8, 9, 9, 9, 9, 1, 9, 1, 1, 1, 1, 1, 8, 1, 9, 8, 1, 8], [8, 8, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 1, 8, 1, 8], [8, 8, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 1, 8], [8, 8, 8, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 8, 1, 8], [8, 8, 8, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 8, 1, 8], [8, 8, 8, 8, 9, 9, 9, 1, 1, 1, 1, 1, 9, 9, 8, 8, 1, 8], [8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 8, 8, 8, 1, 1, 8], [1, 1, 1, 1, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 1, 1, 1, 8], [8, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects59 = [[1, 1, 19, 1, 6, 6, 1, 6, 6, 1, 6, 6, 1, 6, 6, 1, 19, 1], [1, 5, 5, 1, 6, 6, 1, 6, 6, 1, 6, 6, 1, 6, 6, 1, 19, 1], [1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 6, 6, 1, 19, 1], [1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 19, 1], [1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 19, 1], [1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 19, 1], [1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 19, 1], [1, 1, 1, 1, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 1, 1, 19, 1], [1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 1, 1, 1, 61, 19, 1], [1, 1, 61, 61, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 1, 1, 19, 1], [1, 1, 18, 1, 1, 63, 1, 1, 16, 1, 1, 1, 63, 1, 24, 1, 19, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies59 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1], [1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params59 = {tier:3, enemies:[11], bg:3, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[-2, 2, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level60 = [[14, 14, 14, 2, 2, 15, 3, 3, 15, 15, 15, 15, 3, 2, 2, 14, 14, 14], [14, 15, 15, 15, 15, 15, 3, 3, 15, 15, 15, 3, 3, 15, 2, 2, 2, 14], [14, 15, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 14], [14, 2, 2, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 1, 1, 3, 15, 14], [14, 4, 3, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 3, 15, 14], [14, 15, 3, 1, 1, 1, 1, 2, 2, 1, 1, 2, 1, 1, 1, 3, 15, 14], [14, 15, 3, 4, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 3, 15, 15], [14, 15, 3, 1, 1, 1, 1, 1, 4, 2, 1, 1, 1, 2, 2, 3, 15, 15], [14, 2, 3, 1, 1, 1, 1, 1, 2, 4, 1, 1, 1, 1, 1, 3, 15, 14], [14, 2, 3, 3, 3, 3, 3, 2, 2, 4, 2, 3, 3, 3, 3, 3, 2, 14], [14, 2, 3, 3, 3, 3, 2, 2, 4, 4, 2, 3, 3, 3, 2, 2, 2, 14], [14, 14, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14, 14, 14]]; objects60 = [[1, 1, 1, 1, 1, 16, 47, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 45, 1, 1, 1, 1, 47, 1, 46, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 47, 1, 25, 1, 1, 1], [1, 25, 1, 1, 1, 1, 47, 45, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 1, 1, 25, 1, 1, 47, 1, 1, 46, 1, 1, 47, 45, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 47, 1, 25, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 47, 45, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 1, 5, 5, 5, 5, 4, 1, 1, 1, 1, 5, 4, 5, 5, 5, 1, 1], [1, 1, 6, 6, 6, 6, 1, 1, 29, 1, 1, 6, 6, 6, 1, 1, 1, 1], [1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies60 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 18, 1, 1, 1, 18, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1], [1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params60 = {tier:5, enemies:[10], bg:5, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:30, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[-2, 2, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level61 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 4, 3, 3, 4, 4, 4, 4, 3, 3, 3, 4, 4, 4, 3, 3, 3, 2], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16, 14], [14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 16, 14], [14, 1, 1, 15, 1, 15, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 16, 14], [14, 1, 1, 14, 1, 14, 1, 14, 1, 1, 1, 1, 1, 1, 1, 1, 16, 14], [1, 1, 1, 14, 1, 1, 1, 1, 1, 1, 14, 1, 14, 14, 14, 14, 14, 14], [1, 1, 14, 14, 1, 1, 1, 1, 14, 1, 15, 1, 15, 15, 15, 15, 15, 14], [14, 1, 15, 14, 1, 1, 14, 1, 15, 1, 15, 1, 15, 1, 15, 1, 1, 15], [14, 14, 14, 14, 14, 1, 15, 1, 15, 1, 15, 1, 15, 1, 15, 1, 1, 14], [15, 15, 15, 15, 14, 1, 15, 1, 15, 1, 15, 1, 15, 1, 15, 14, 14, 14], [15, 15, 15, 15, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; objects61 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 23, 1, 1, 30, 1, 25, 25, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 82, 1, 82, 1, 82, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 83, 1, 83, 1, 83, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 2, 1], [1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 82, 1, 82, 1, 1, 1], [1, 1, 75, 1, 1, 1, 1, 1, 82, 1, 86, 1, 86, 1, 86, 1, 1, 1], [1, 1, 1, 1, 1, 1, 82, 1, 86, 1, 86, 1, 86, 1, 86, 1, 1, 1], [1, 72, 72, 1, 1, 16, 83, 1, 83, 1, 83, 1, 83, 1, 83, 1, 1, 1], [1, 47, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies61 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1], [1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params61 = {tier:5, enemies:[13, 16], bg:5, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:20, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Miner scum! We told you to move and dig in the lowest palace floors! Why do you waste your time here!", sign2:"undefined", sign3:"undefined"}; level62 = [[11, 2, 2, 2, 2, 2, 2, 2, 2, 11, 11, 11, 11, 2, 2, 11, 1, 11], [2, 2, 2, 2, 11, 11, 11, 11, 11, 1, 1, 1, 1, 11, 11, 11, 1, 11], [2, 2, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 11], [2, 11, 1, 15, 1, 15, 1, 15, 1, 1, 1, 1, 1, 1, 1, 11, 1, 11], [14, 14, 15, 14, 15, 14, 15, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11], [14, 14, 14, 14, 14, 14, 14, 14, 1, 1, 1, 1, 1, 11, 11, 1, 1, 11], [14, 15, 15, 15, 15, 15, 15, 14, 1, 1, 11, 13, 1, 12, 12, 1, 1, 19], [14, 15, 15, 15, 15, 15, 15, 15, 1, 1, 12, 12, 1, 1, 1, 1, 1, 11], [17, 15, 15, 15, 15, 15, 15, 15, 1, 1, 1, 1, 11, 11, 1, 1, 1, 11], [14, 15, 15, 15, 15, 15, 15, 15, 1, 1, 1, 1, 12, 12, 1, 11, 1, 11], [14, 15, 15, 15, 15, 15, 15, 16, 12, 1, 1, 1, 1, 1, 1, 12, 1, 11], [14, 14, 14, 14, 14, 14, 14, 14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects62 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 43, 41, 1, 41, 1, 1, 1, 1, 1], [1, 1, 1, 1, 42, 1, 1, 1, 1, 1, 1, 1, 1, 1, 42, 1, 1, 1], [1, 1, 1, 17, 1, 17, 1, 17, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 82, 1, 1, 82, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1, 1, 1], [1, 1, 86, 81, 81, 86, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 80, 86, 1, 1, 86, 80, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 86, 81, 81, 86, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 83, 30, 1, 83, 1, 25, 16, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies62 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1], [1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params62 = {tier:5, enemies:[16], bg:5, effect:1, spawnFqcy:10, maxEnemies:6, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Entering: The Palace", sign2:"undefined", sign3:"undefined"}; level63 = [[11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [11, 11, 1, 1, 1, 1, 1, 1, 12, 12, 11, 11, 12, 12, 12, 12, 12, 11], [11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 12, 1, 1, 12, 12, 12, 12], [11, 1, 1, 16, 1, 16, 1, 16, 1, 1, 1, 1, 1, 1, 16, 12, 12, 14], [11, 1, 1, 14, 14, 14, 14, 14, 1, 1, 1, 1, 1, 1, 14, 14, 14, 14], [11, 1, 1, 14, 15, 15, 15, 16, 1, 1, 16, 1, 14, 1, 16, 15, 15, 14], [1, 1, 1, 16, 15, 15, 15, 16, 1, 1, 14, 14, 14, 1, 16, 15, 15, 14], [11, 1, 1, 14, 14, 14, 15, 16, 1, 1, 16, 15, 14, 1, 14, 15, 14, 14], [11, 12, 1, 16, 15, 15, 15, 14, 12, 1, 14, 15, 14, 12, 14, 15, 15, 14], [11, 12, 1, 14, 14, 14, 15, 14, 12, 12, 14, 15, 14, 12, 14, 15, 15, 14], [11, 12, 12, 14, 15, 15, 15, 14, 12, 12, 14, 15, 14, 12, 14, 15, 15, 14], [11, 11, 11, 14, 14, 14, 14, 14, 11, 11, 14, 15, 14, 11, 14, 14, 14, 14]]; objects63 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 3, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 3, 1, 1, 1, 1], [1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 1, 1, 44, 25, 54, 1, 1, 1, 1, 1, 1, 1, 25, 20, 54, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 1, 1, 1, 1, 1], [1, 2, 1, 1, 1, 80, 1, 1, 1, 2, 25, 16, 1, 1, 1, 1, 1, 1], [1, 2, 1, 27, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 18, 1], [1, 1, 1, 1, 1, 1, 2, 1, 1, 2, 27, 23, 1, 1, 1, 2, 1, 1], [1, 1, 1, 27, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 2, 1, 7, 7, 1, 2, 1, 7, 1, 2, 1, 1], [1, 7, 7, 1, 28, 1, 2, 1, 8, 8, 1, 2, 1, 8, 1, 2, 18, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1]]; enemies63 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params63 = {tier:5, enemies:[10], bg:5, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:20, chest1:[-2, 1, 1], chest2:[-1, 5, 5], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level64 = [[2, 11, 11, 11, 11, 2, 2, 2, 2, 11, 11, 2, 2, 2, 11, 2, 2, 2], [11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 14], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 14, 14], [11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 14], [11, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 14, 14, 14, 14, 14, 14], [11, 11, 1, 1, 1, 12, 12, 12, 1, 1, 1, 1, 1, 15, 15, 15, 14, 14], [2, 12, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 14], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14], [11, 3, 3, 1, 13, 11, 11, 11, 11, 1, 1, 1, 14, 1, 14, 1, 15, 14], [11, 11, 3, 3, 11, 3, 3, 3, 11, 1, 1, 1, 15, 1, 15, 1, 15, 14], [11, 3, 3, 3, 11, 3, 3, 3, 3, 1, 1, 1, 14, 1, 14, 1, 14, 14], [2, 2, 2, 2, 11, 2, 2, 2, 11, 11, 2, 2, 14, 14, 14, 14, 14, 14]]; objects64 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 2, 72, 2, 2, 2, 2, 2, 41, 1, 1, 1, 13, 1], [1, 1, 1, 1, 1, 1, 74, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 73, 1, 1, 1, 1, 1, 1, 1, 17, 1, 17, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 2, 1, 82, 1, 1, 1, 1], [1, 43, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1], [1, 1, 1, 1, 1, 44, 54, 1, 18, 1, 1, 1, 1, 86, 1, 1, 1, 1], [1, 1, 1, 1, 25, 1, 1, 1, 1, 1, 1, 1, 1, 86, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 86, 22, 1, 1, 1], [1, 5, 5, 5, 1, 30, 45, 44, 1, 54, 44, 1, 1, 83, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies64 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 15, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 19, 1, 19, 1, 1, 1, 1, 15, 1, 1, 15, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params64 = {tier:5, enemies:[10], bg:5, effect:1, spawnFqcy:10, maxEnemies:7, enemyReserve:20, chest1:[-1, 3, 10], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"In contradiction to what the builders of the palace told their masters, the defense towers weren't indestructible. A mere hit with a catapult or a cannon would tear some of the walls down.", sign2:"undefined", sign3:"undefined"}; level67 = [[8, 8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 8, 8], [2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1, 1, 3, 3, 3, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 14, 14, 14, 1, 1, 1, 3, 3, 2], [2, 1, 1, 1, 1, 1, 1, 1, 14, 14, 14, 14, 14, 1, 1, 1, 3, 2], [2, 1, 1, 1, 1, 1, 1, 14, 14, 14, 14, 14, 14, 14, 1, 1, 1, 2], [2, 1, 1, 1, 1, 1, 1, 11, 12, 12, 12, 12, 12, 11, 1, 1, 1, 2], [2, 1, 1, 1, 1, 1, 1, 11, 12, 1, 12, 1, 12, 11, 1, 1, 1, 2], [2, 1, 1, 1, 1, 1, 1, 19, 12, 12, 12, 12, 12, 19, 1, 1, 1, 2], [2, 3, 3, 3, 3, 3, 2, 2, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2], [2, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects67 = [[1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 74, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 40, 1, 75, 1, 40, 1, 1, 2, 1, 1], [1, 1, 47, 1, 1, 1, 31, 1, 15, 1, 1, 30, 1, 1, 45, 2, 15, 1], [1, 5, 4, 5, 5, 5, 1, 1, 18, 28, 1, 1, 1, 1, 1, 1, 1, 1], [1, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies67 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params67 = {tier:3, enemies:[undefined], bg:6, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[13, 1, 1], chest2:[5, 10, 30], chest3:[12, 1, 1], sign1:"Woah what the hell are you doing here! Get the fuck outta my house!", sign2:"I buried my treasure somewhere around here. Shhh! It's a secret!", sign3:"undefined"}; level70 = [[2, 14, 1, 14, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [14, 15, 1, 15, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 15, 1, 15, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14], [14, 14, 1, 15, 14, 1, 1, 1, 1, 1, 1, 1, 1, 14, 1, 1, 1, 1], [14, 15, 1, 15, 14, 15, 1, 14, 14, 14, 15, 14, 14, 14, 15, 14, 14, 14], [14, 15, 1, 15, 16, 14, 1, 15, 15, 16, 14, 16, 16, 14, 14, 14, 14, 14], [14, 15, 1, 15, 14, 15, 1, 1, 1, 1, 1, 1, 1, 19, 18, 17, 15, 14], [14, 14, 15, 15, 14, 15, 15, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 14], [14, 15, 15, 15, 14, 15, 15, 14, 15, 15, 15, 15, 15, 14, 15, 14, 15, 14], [14, 4, 15, 15, 14, 15, 14, 14, 15, 14, 14, 14, 15, 14, 15, 14, 15, 14], [14, 4, 4, 15, 15, 15, 14, 14, 15, 14, 14, 15, 15, 15, 15, 15, 15, 14], [14, 14, 14, 14, 14, 14, 14, 14, 15, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; objects70 = [[1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 85, 47, 1, 1, 1, 1, 1, 82, 1, 1, 1, 82, 1, 1, 1, 82, 1], [1, 1, 47, 1, 1, 1, 1, 1, 83, 1, 1, 16, 83, 1, 1, 20, 83, 1], [1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 47, 1, 25, 1, 1, 1, 1, 1, 1, 25, 1, 1, 1, 1, 1, 1], [1, 85, 47, 1, 1, 1, 1, 1, 1, 30, 1, 16, 1, 1, 1, 1, 2, 1], [1, 1, 4, 5, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 6, 6, 6, 1, 6, 6, 1, 1, 1, 85, 1, 2, 1, 84, 1, 2, 1], [1, 6, 6, 6, 1, 6, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1], [1, 6, 6, 6, 6, 6, 1, 1, 2, 1, 1, 20, 2, 27, 21, 27, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies70 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params70 = {tier:5, enemies:[13, 16], bg:5, effect:1, spawnFqcy:10, maxEnemies:10, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"You are about to enter the Royal Quarters. Take off your hat, lowly scum!", sign2:"undefined", sign3:"undefined"}; level71 = [[14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14], [14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15], [14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15], [15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15], [14, 14, 14, 1, 14, 1, 14, 14, 1, 1, 1, 1, 1, 1, 14, 14, 14, 14], [14, 1, 15, 1, 15, 1, 15, 1, 1, 1, 1, 1, 1, 1, 15, 1, 15, 14], [14, 1, 15, 1, 15, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 14], [14, 1, 15, 1, 15, 1, 15, 1, 15, 1, 1, 1, 15, 1, 1, 1, 15, 14], [14, 11, 15, 1, 15, 1, 15, 11, 15, 1, 15, 1, 15, 1, 15, 1, 11, 14], [14, 11, 15, 1, 15, 1, 15, 11, 15, 16, 15, 1, 16, 1, 15, 1, 13, 14], [14, 11, 11, 11, 11, 11, 11, 11, 11, 11, 15, 15, 11, 13, 15, 1, 13, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 14, 14]]; objects71 = [[1, 1, 1, 47, 1, 47, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 47, 1, 47, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1], [1, 81, 1, 47, 1, 47, 1, 81, 1, 81, 47, 1, 81, 1, 81, 1, 81, 1], [1, 30, 1, 47, 1, 47, 1, 1, 1, 1, 47, 1, 1, 1, 16, 13, 1, 1], [1, 1, 1, 47, 1, 47, 1, 1, 2, 1, 47, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 47, 1, 47, 1, 1, 2, 1, 47, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 47, 1, 47, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1], [1, 85, 1, 47, 1, 47, 1, 85, 1, 1, 47, 1, 1, 1, 1, 1, 85, 1], [1, 1, 1, 47, 1, 47, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1], [1, 1, 5, 4, 5, 4, 5, 1, 2, 1, 47, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 5, 1, 1, 1, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1]]; enemies71 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 16, 1, 1, 1], [1, 1, 1, 19, 19, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params71 = {tier:5, enemies:[15], bg:5, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"The bridge is closed for repairs. The person found guilty of the cheap pipe system will be prosecuted.", sign2:"undefined", sign3:"undefined"}; level72 = [[14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14], [15, 15, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 14], [15, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 14], [15, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15], [14, 15, 15, 15, 15, 15, 15, 1, 1, 1, 15, 15, 15, 15, 15, 15, 15, 14], [14, 4, 2, 2, 2, 4, 2, 2, 4, 4, 2, 2, 2, 2, 2, 4, 4, 14], [14, 14, 14, 14, 14, 14, 14, 14, 16, 16, 14, 14, 14, 14, 14, 14, 14, 14], [14, 15, 15, 14, 15, 15, 15, 1, 1, 1, 1, 15, 15, 15, 14, 15, 15, 14], [14, 15, 14, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 14, 15, 14], [14, 15, 15, 14, 1, 1, 14, 1, 1, 1, 1, 14, 1, 1, 14, 15, 15, 14], [14, 15, 15, 15, 15, 15, 15, 1, 1, 1, 1, 15, 15, 15, 15, 15, 15, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; objects72 = [[1, 1, 1, 1, 72, 1, 1, 1, 1, 1, 1, 1, 72, 1, 1, 1, 1, 1], [1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 1, 81, 1, 47, 1, 81, 1, 1, 1, 1, 81, 47, 1, 1, 81, 1, 1], [1, 1, 1, 1, 47, 1, 1, 1, 1, 1, 1, 1, 47, 1, 1, 1, 1, 1], [1, 1, 45, 46, 47, 1, 46, 45, 2, 1, 30, 45, 47, 46, 45, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 13, 41, 1, 1, 41, 1, 2, 1, 1, 42, 1, 41, 43, 14, 2, 1], [1, 2, 1, 1, 1, 84, 28, 1, 2, 1, 1, 1, 84, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 25, 1, 16, 1, 1, 25, 1, 16, 1, 18, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies72 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params72 = {tier:5, enemies:[16], bg:5, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:30, chest1:[11, 4, 50], chest2:[-2, 1, 1], chest3:[12, 1, 1], sign1:"The king has gone insane! I have sealed the royal quarters and hid the keys in the spa and in a secret room below this garden. I can only hope he will never get out.", sign2:"undefined", sign3:"undefined"}; level73 = [[14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 14, 14, 14, 14, 14, 14], [14, 15, 15, 15, 15, 1, 1, 15, 15, 16, 16, 15, 16, 16, 15, 15, 15, 14], [14, 15, 1, 1, 1, 1, 1, 1, 1, 15, 15, 15, 15, 15, 1, 1, 1, 15], [18, 15, 1, 1, 1, 1, 1, 1, 1, 16, 16, 15, 16, 16, 1, 1, 1, 14], [14, 14, 1, 1, 1, 1, 1, 16, 16, 16, 16, 14, 16, 16, 1, 1, 1, 14], [14, 15, 1, 1, 1, 1, 14, 11, 11, 11, 11, 11, 11, 11, 1, 1, 1, 14], [14, 15, 1, 14, 14, 1, 1, 11, 12, 12, 1, 12, 12, 11, 1, 1, 1, 14], [14, 14, 1, 15, 1, 1, 1, 11, 12, 12, 1, 12, 12, 11, 1, 1, 1, 14], [14, 15, 1, 15, 1, 1, 1, 11, 12, 11, 11, 11, 11, 11, 1, 1, 1, 14], [14, 15, 1, 14, 1, 1, 1, 1, 12, 12, 1, 12, 12, 11, 1, 1, 1, 14], [14, 1, 1, 15, 1, 14, 14, 11, 11, 11, 11, 11, 12, 11, 1, 1, 1, 14], [14, 1, 1, 1, 1, 15, 15, 11, 12, 12, 1, 12, 12, 11, 1, 1, 1, 14]]; objects73 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 86, 1, 1, 86, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 86, 1, 1, 86, 1, 1, 1, 80, 2, 80, 1, 2, 2, 2, 16], [1, 16, 1, 86, 1, 1, 86, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 86, 1, 1, 83, 1, 1, 1, 25, 1, 25, 1, 1, 84, 1, 1], [1, 82, 1, 83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 83, 1, 1, 1, 1, 82, 1, 1, 76, 1, 76, 1, 1, 1, 1, 1, 1], [1, 1, 1, 82, 1, 1, 86, 1, 1, 24, 1, 1, 18, 1, 1, 84, 1, 1], [1, 82, 1, 83, 1, 1, 86, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 86, 1, 1, 1, 1, 83, 1, 1, 76, 1, 76, 2, 1, 1, 1, 1, 1], [1, 86, 1, 82, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 84, 1, 1], [1, 86, 25, 86, 25, 1, 82, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1]]; enemies73 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params73 = {tier:5, enemies:[14], bg:5, effect:1, spawnFqcy:5, maxEnemies:4, enemyReserve:12, chest1:[-1, 5, 5], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level74 = [[2, 14, 14, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [14, 15, 14, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2], [15, 15, 14, 1, 1, 1, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 2], [14, 15, 14, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 12, 12, 11, 11, 2], [14, 15, 14, 1, 1, 1, 1, 11, 1, 11, 1, 1, 1, 1, 12, 11, 11, 2], [14, 15, 14, 1, 1, 1, 1, 11, 1, 11, 1, 11, 1, 1, 11, 1, 13, 4], [14, 15, 14, 1, 1, 1, 1, 11, 1, 11, 1, 1, 1, 1, 1, 1, 11, 2], [14, 15, 14, 1, 1, 11, 1, 11, 1, 11, 11, 12, 12, 12, 12, 11, 11, 2], [14, 15, 14, 1, 1, 11, 1, 11, 1, 11, 12, 12, 12, 12, 12, 12, 11, 2], [14, 15, 14, 1, 1, 11, 1, 11, 1, 11, 12, 12, 11, 11, 12, 12, 11, 2], [14, 15, 14, 1, 1, 11, 1, 11, 1, 11, 11, 11, 11, 11, 11, 12, 11, 2], [14, 15, 14, 1, 1, 11, 1, 11, 1, 11, 1, 1, 1, 2, 2, 3, 2, 2]]; objects74 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 81, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1], [1, 81, 1, 2, 1, 1, 1, 1, 2, 1, 2, 25, 1, 1, 25, 1, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 81, 1, 2, 1, 9, 1, 1, 2, 1, 1, 1, 71, 71, 1, 31, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 76, 1, 1, 76, 1, 1, 1], [1, 81, 1, 2, 1, 1, 1, 1, 2, 1, 1, 76, 16, 30, 76, 14, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 5, 5, 1, 1, 5, 5, 1, 1], [1, 81, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 6, 1, 1], [1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 6, 1, 1]]; enemies74 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params74 = {tier:5, enemies:[5], bg:4, effect:1, spawnFqcy:1, maxEnemies:5, enemyReserve:999, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"This is the tomb of Hadrathus, the one restless immortal.", sign2:"No clue why Hadrathus had the need to build two swimming pools to his tomb.", sign3:"undefined"}; level75 = [[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 2], [2, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 2], [2, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 2], [2, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 2], [2, 11, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 2], [2, 11, 11, 11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 2], [2, 11, 11, 11, 11, 11, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 11, 2], [2, 11, 11, 11, 11, 11, 11, 1, 1, 1, 1, 1, 11, 11, 11, 1, 11, 2], [2, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects75 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 72, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 81, 1, 81, 1, 74, 81, 74, 1, 81, 1, 81, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 74, 1, 74, 1, 1, 1, 1, 1, 1, 1], [1, 30, 1, 1, 1, 1, 1, 84, 74, 84, 74, 84, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 74, 1, 74, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 74, 1, 74, 1, 31, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 74, 1, 74, 1, 1, 1, 1, 25, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 73, 1, 73, 18, 1, 1, 1, 25, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies75 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params75 = {tier:5, enemies:[undefined], bg:5, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[-2, 2, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Senate.", sign2:"I, Nero, hereby declare this gigantic spider as head senator. Also, I'm going to blame christians for fuckups I'm gonna do.", sign3:"undefined"}; level80 = [[14, 14, 14, 14, 14, 14, 14, 14, 1, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 14, 8, 8, 8, 8, 8, 14, 1, 14, 8, 8, 8, 8, 8, 8, 8, 14], [14, 14, 8, 9, 9, 9, 8, 8, 1, 8, 8, 9, 9, 9, 9, 9, 8, 8], [14, 8, 9, 9, 9, 9, 9, 8, 1, 8, 9, 9, 9, 9, 9, 9, 9, 8], [14, 8, 9, 8, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 8, 9, 9, 8], [14, 8, 9, 9, 1, 8, 1, 1, 1, 1, 1, 1, 8, 1, 1, 9, 9, 8], [14, 8, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 8], [14, 8, 9, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 9, 9, 8], [14, 8, 9, 9, 1, 8, 1, 1, 1, 1, 1, 1, 8, 1, 1, 9, 9, 8], [8, 8, 8, 8, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 8, 8], [8, 9, 9, 17, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 8, 8, 8, 8], [8, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 14, 14, 14]]; objects80 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 53, 3, 53, 1, 1, 1, 1, 1, 61, 1, 3, 1, 3, 1, 1], [1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 61, 1, 1, 1, 85, 1, 61, 1], [1, 1, 11, 1, 2, 16, 2, 2, 2, 2, 2, 2, 16, 2, 1, 1, 12, 1], [1, 1, 1, 72, 2, 1, 84, 84, 1, 1, 84, 84, 1, 2, 72, 1, 1, 1], [1, 1, 1, 73, 2, 72, 1, 1, 1, 1, 1, 1, 72, 2, 73, 1, 1, 1], [1, 1, 11, 1, 2, 73, 1, 1, 1, 1, 1, 1, 73, 2, 1, 1, 12, 1], [1, 1, 85, 63, 2, 1, 84, 84, 1, 1, 84, 84, 1, 2, 72, 1, 62, 1], [1, 1, 1, 1, 2, 72, 1, 1, 1, 1, 1, 1, 72, 2, 73, 85, 1, 1], [1, 1, 1, 1, 2, 73, 1, 62, 1, 85, 1, 62, 73, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies80 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 21, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params80 = {tier:5, enemies:[10], bg:5, effect:3, spawnFqcy:12, maxEnemies:3, enemyReserve:999, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; level81 = [[14, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 14, 14, 15, 14, 14], [8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 14, 15, 15, 15, 14], [8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 15, 15, 15, 15], [8, 1, 1, 1, 1, 8, 8, 8, 8, 8, 1, 8, 8, 14, 14, 14, 14, 14], [8, 9, 9, 8, 1, 1, 1, 1, 1, 1, 1, 1, 8, 8, 8, 8, 8, 8], [8, 9, 8, 8, 8, 8, 9, 8, 8, 1, 8, 1, 9, 9, 9, 9, 9, 8], [8, 9, 8, 9, 9, 9, 9, 9, 9, 9, 10, 8, 8, 9, 8, 8, 9, 8], [8, 8, 8, 9, 8, 9, 9, 9, 8, 9, 9, 9, 9, 9, 9, 8, 9, 8], [8, 8, 9, 9, 8, 8, 8, 8, 8, 10, 8, 8, 8, 10, 9, 8, 9, 8], [8, 8, 9, 8, 8, 9, 9, 9, 9, 8, 9, 8, 9, 8, 9, 8, 9, 8], [8, 9, 9, 9, 9, 9, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects81 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 61, 47, 61, 1, 84, 61, 84, 1, 84, 61, 61, 1, 1, 81, 2, 81, 1], [1, 1, 47, 1, 1, 62, 16, 85, 85, 1, 1, 1, 62, 1, 1, 2, 1, 1], [1, 1, 47, 85, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 5, 4, 1, 1, 27, 2, 63, 27, 61, 1, 61, 1, 1, 1, 1, 1, 1], [1, 6, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 27, 61, 1, 30, 61, 1], [1, 6, 1, 61, 26, 1, 2, 1, 26, 1, 25, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 85, 1, 1, 1, 61, 26, 1, 1, 1, 1, 1], [1, 1, 1, 62, 1, 1, 1, 1, 1, 25, 1, 1, 1, 25, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 27, 61, 61, 1, 1, 1, 61, 1, 1, 1, 1, 1], [1, 15, 1, 61, 63, 1, 1, 1, 85, 1, 1, 61, 85, 27, 16, 27, 62, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies81 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params81 = {tier:5, enemies:[16], bg:3, effect:3, spawnFqcy:10, maxEnemies:6, enemyReserve:15, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"A strange force came from the royal quarters and engulfed the spa in ice. Fellows unlucky to be here at the time when it happened have turned into ice statues.", sign2:"undefined", sign3:"undefined"}; level82 = [[14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 1, 15, 15, 15, 15, 15, 1, 14, 1, 1, 1, 1, 1, 15, 15, 15, 14], [1, 1, 14, 14, 14, 14, 14, 1, 16, 1, 14, 14, 14, 14, 14, 14, 1, 1], [14, 14, 14, 15, 1, 15, 14, 1, 16, 1, 15, 15, 15, 15, 15, 14, 14, 14], [14, 1, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 14], [14, 1, 14, 15, 1, 15, 14, 15, 14, 1, 1, 1, 1, 1, 1, 1, 1, 14], [14, 1, 14, 14, 14, 14, 14, 15, 14, 14, 14, 14, 14, 14, 14, 1, 1, 14], [14, 1, 14, 1, 1, 1, 14, 14, 14, 1, 1, 1, 1, 1, 1, 1, 1, 14], [14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 14, 14], [14, 1, 14, 1, 14, 1, 1, 1, 1, 1, 1, 1, 14, 1, 14, 1, 1, 14], [14, 15, 14, 15, 14, 15, 14, 15, 14, 15, 14, 15, 14, 15, 14, 15, 15, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; objects82 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 22, 22, 22, 22, 22, 1, 1, 2, 1, 1, 1, 1, 1, 16, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 30], [1, 1, 1, 81, 1, 81, 1, 1, 23, 2, 3, 3, 3, 3, 3, 1, 1, 1], [1, 1, 1, 1, 25, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 17, 1, 17, 1, 7, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 53, 1, 1, 1, 1, 1, 53, 1, 1, 53, 1, 1, 1, 18, 1], [1, 1, 1, 1, 1, 1, 53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 25, 1], [1, 9, 1, 9, 1, 9, 1, 9, 1, 9, 1, 9, 1, 9, 1, 9, 9, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies82 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params82 = {tier:5, enemies:[16], bg:5, effect:1, spawnFqcy:3, maxEnemies:5, enemyReserve:20, chest1:[11, 4, 50], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"This is the famous delicious meatball manufactory.", sign2:"undefined", sign3:"undefined"}; level83 = [[14, 1, 1, 1, 1, 1, 1, 11, 12, 12, 1, 12, 12, 11, 1, 1, 1, 14], [14, 1, 1, 1, 1, 1, 1, 11, 12, 12, 1, 12, 12, 13, 1, 1, 1, 14], [1, 1, 1, 1, 1, 1, 1, 11, 12, 12, 1, 12, 12, 13, 1, 1, 1, 14], [14, 14, 14, 14, 14, 1, 14, 11, 12, 11, 11, 11, 11, 11, 14, 14, 14, 14], [14, 15, 15, 15, 15, 15, 14, 11, 12, 12, 1, 12, 12, 11, 1, 1, 1, 14], [14, 15, 15, 15, 15, 15, 14, 11, 12, 12, 1, 12, 12, 11, 1, 1, 1, 1], [14, 15, 14, 14, 14, 14, 14, 11, 12, 12, 1, 12, 12, 18, 1, 1, 1, 14], [14, 15, 15, 15, 15, 15, 15, 11, 12, 12, 1, 12, 12, 11, 14, 14, 1, 14], [14, 15, 15, 15, 14, 15, 15, 11, 11, 11, 11, 11, 11, 11, 15, 15, 15, 14], [14, 15, 15, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14], [14, 15, 15, 15, 14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; objects83 = [[1, 86, 1, 86, 1, 1, 86, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 86, 1, 86, 1, 1, 86, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1], [1, 83, 1, 83, 30, 1, 83, 1, 1, 9, 1, 9, 2, 1, 9, 9, 9, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 80, 1, 76, 18, 1, 1, 2, 85, 76, 85, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 72, 1, 72, 1, 1, 25, 25, 2, 1], [1, 1, 1, 1, 1, 2, 1, 1, 1, 73, 1, 73, 1, 1, 1, 1, 2, 1], [1, 1, 75, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1], [1, 1, 1, 1, 1, 2, 1, 82, 82, 82, 82, 82, 82, 82, 1, 1, 2, 1], [1, 20, 1, 17, 1, 2, 16, 83, 83, 83, 83, 83, 83, 83, 16, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies83 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 20, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params83 = {tier:5, enemies:[12, 13, 15, 16], bg:5, effect:1, spawnFqcy:5, maxEnemies:5, enemyReserve:20, chest1:[10, 1, 10], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"No matter what we would do the old tower couldn't be brought down, so we built this section of the palace around it. We reckon the keys to the tower must be buried in the ruins eastward.", sign2:"undefined", sign3:"undefined"}; level84 = [[2, 15, 14, 1, 1, 11, 1, 11, 1, 11, 1, 1, 1, 2, 2, 3, 2, 2], [14, 15, 14, 1, 1, 11, 1, 1, 1, 11, 1, 1, 1, 3, 3, 3, 4, 2], [14, 15, 14, 1, 1, 11, 11, 11, 11, 11, 1, 1, 4, 4, 3, 2, 4, 2], [14, 15, 15, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 4, 4, 11, 11, 2], [14, 14, 14, 14, 14, 1, 1, 1, 1, 1, 1, 11, 11, 11, 11, 11, 2, 2], [15, 15, 15, 15, 1, 1, 1, 1, 1, 1, 1, 11, 12, 12, 12, 12, 11, 2], [14, 14, 14, 1, 1, 1, 1, 1, 1, 1, 4, 11, 12, 12, 12, 12, 11, 2], [14, 15, 1, 1, 1, 1, 1, 1, 1, 1, 4, 11, 11, 11, 11, 12, 11, 2], [14, 15, 1, 14, 1, 1, 1, 1, 4, 4, 4, 11, 12, 12, 12, 12, 11, 2], [14, 15, 1, 1, 1, 14, 1, 1, 4, 4, 4, 12, 12, 12, 12, 12, 11, 2], [14, 15, 1, 1, 1, 1, 4, 4, 4, 4, 11, 11, 11, 2, 2, 11, 2, 2], [14, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects84 = [[1, 81, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 47, 1, 1], [1, 1, 1, 2, 1, 1, 1, 25, 2, 1, 1, 1, 1, 1, 1, 47, 1, 1], [1, 81, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 30, 1, 1, 16, 1, 72, 1, 72, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 74, 1, 74, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 82, 1, 74, 1, 1, 1, 1, 1, 70, 1, 1, 70, 1, 1], [1, 1, 1, 1, 86, 1, 74, 1, 1, 1, 1, 1, 14, 1, 25, 1, 1, 1], [1, 1, 82, 1, 86, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 86, 1, 86, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1], [1, 1, 86, 82, 86, 1, 1, 1, 1, 1, 1, 1, 1, 25, 1, 2, 1, 1], [1, 18, 83, 83, 83, 83, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies84 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 11, 11, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 15, 1, 1, 1, 1, 11, 11, 11, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params84 = {tier:5, enemies:[13], bg:5, effect:1, spawnFqcy:1, maxEnemies:1, enemyReserve:20, chest1:[-2, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Men, the Lord is wondering what happened to the ladder. Any information will be rewarded with gold.", sign2:"undefined", sign3:"undefined"}; level90 = [[14, 9, 8, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [8, 9, 8, 9, 1, 1, 1, 1, 1, 1, 15, 14, 15, 15, 15, 15, 15, 14], [8, 9, 9, 15, 1, 15, 1, 1, 1, 15, 15, 14, 15, 15, 15, 15, 15, 14], [8, 15, 15, 15, 15, 15, 1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14], [14, 14, 14, 14, 14, 14, 15, 15, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 15, 15, 15, 15, 15, 14, 15, 15, 15, 14, 15, 1, 1, 1, 1, 1, 14], [14, 15, 14, 14, 15, 15, 15, 14, 15, 15, 14, 15, 15, 1, 1, 15, 1, 14], [14, 15, 15, 14, 14, 15, 15, 15, 14, 15, 14, 15, 14, 15, 15, 14, 1, 14], [14, 14, 15, 14, 15, 14, 15, 15, 15, 15, 14, 15, 14, 14, 14, 14, 15, 14], [14, 15, 15, 14, 15, 15, 14, 14, 14, 14, 14, 15, 14, 3, 3, 14, 15, 14], [14, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 14, 3, 3, 14, 15, 15], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; objects90 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 61, 1, 1, 1, 1, 1, 1, 1, 1, 84, 1, 84, 1, 84, 1], [1, 1, 61, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 75, 1, 75, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 18, 30, 18, 18, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 81, 1, 1, 82, 82, 1, 31, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 83, 86, 82, 1, 83, 1, 1, 1, 81, 1, 1, 81, 1, 1], [1, 1, 82, 1, 1, 83, 86, 82, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1], [1, 1, 86, 1, 82, 1, 83, 83, 1, 81, 1, 2, 1, 1, 1, 1, 1, 1], [1, 82, 86, 1, 86, 82, 1, 1, 1, 1, 1, 2, 1, 10, 10, 1, 1, 1], [1, 83, 83, 1, 83, 83, 1, 1, 1, 1, 32, 1, 1, 7, 7, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies90 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 21, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params90 = {tier:5, enemies:[undefined], bg:5, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:0, chest1:[0, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Chrambers of Mike, mighty God of Programming, graphics, and pretty much everything.", sign2:"Master Librarian, what happened to the king? What drove him mad and gave him the freezing breath? I'm deeply confused and require an explanation of what's happened here... (Signed: Wilfred)", sign3:"Sheesh man, the game's over, just enjoy the rest and don't ask stuff. (Signed: Librarian)"}; level91 = [[3, 3, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 3, 3], [11, 3, 3, 1, 1, 3, 3, 1, 3, 3, 1, 1, 3, 3, 1, 1, 3, 11], [11, 3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3, 3, 3, 3, 3, 3, 11], [11, 11, 11, 11, 5, 11, 11, 11, 13, 13, 11, 11, 11, 5, 11, 11, 11, 11], [11, 12, 12, 12, 12, 12, 12, 1, 1, 1, 1, 12, 12, 12, 12, 12, 12, 12], [11, 12, 11, 12, 12, 11, 12, 1, 1, 1, 1, 12, 11, 12, 12, 11, 12, 11], [11, 12, 13, 11, 5, 13, 12, 11, 1, 1, 11, 12, 13, 5, 11, 13, 12, 11], [11, 12, 12, 12, 12, 12, 12, 13, 11, 11, 13, 12, 12, 12, 12, 12, 12, 11], [11, 12, 11, 12, 12, 11, 12, 12, 12, 12, 12, 12, 11, 12, 12, 11, 12, 11], [11, 12, 13, 11, 11, 13, 12, 11, 12, 12, 11, 12, 13, 11, 11, 13, 12, 11], [12, 12, 12, 12, 12, 12, 12, 13, 11, 11, 13, 12, 12, 12, 12, 12, 12, 11], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11]]; objects91 = [[1, 1, 47, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 47, 1, 47, 1, 1], [1, 1, 47, 1, 47, 1, 1, 1, 45, 46, 1, 1, 1, 47, 1, 47, 1, 1], [1, 5, 4, 5, 4, 5, 5, 5, 1, 1, 5, 5, 5, 4, 5, 4, 5, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 72, 1, 47, 72, 2, 72, 1, 1, 72, 2, 72, 47, 1, 72, 1, 32], [1, 2, 1, 5, 4, 1, 1, 73, 71, 71, 73, 1, 1, 4, 5, 1, 2, 1], [1, 2, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 2, 1], [1, 2, 72, 1, 47, 72, 1, 1, 1, 1, 1, 1, 72, 47, 1, 72, 2, 1], [1, 2, 1, 5, 4, 1, 1, 72, 1, 1, 72, 1, 1, 4, 5, 1, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 1, 1, 1, 1, 1, 1, 1, 1], [30, 1, 72, 1, 1, 72, 1, 1, 1, 1, 1, 1, 72, 1, 1, 72, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies91 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 5, 1, 1, 5, 1, 1, 1, 1, 5, 1, 1, 1, 5, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params91 = {tier:4, enemies:[undefined], bg:4, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"This tasteless grey boring room is brought to you by Sarah Palin. You're not a real man unless you vote for Palin!", sign2:"", sign3:"Even skeletons need a bath every now and then."}; level92 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 9, 9, 8, 8, 8, 9, 8, 8, 9, 1, 9, 9, 9, 9, 9, 9, 8], [8, 9, 1, 9, 8, 8, 1, 8, 9, 1, 1, 8, 1, 9, 9, 9, 1, 8], [8, 1, 1, 1, 8, 8, 1, 9, 1, 1, 1, 8, 1, 1, 9, 1, 1, 8], [9, 1, 1, 1, 8, 9, 1, 1, 8, 8, 1, 8, 1, 9, 9, 9, 1, 8], [8, 1, 9, 1, 8, 1, 1, 1, 9, 8, 1, 9, 9, 8, 8, 8, 9, 8], [8, 1, 9, 1, 9, 9, 1, 1, 9, 9, 1, 8, 8, 8, 8, 8, 8, 8], [8, 8, 9, 9, 1, 9, 8, 1, 9, 1, 1, 1, 9, 1, 1, 1, 1, 8], [8, 9, 9, 8, 1, 9, 8, 9, 9, 9, 1, 9, 9, 1, 8, 1, 9, 8], [8, 9, 9, 8, 9, 9, 8, 8, 9, 9, 9, 8, 9, 9, 8, 1, 9, 8], [8, 9, 8, 8, 9, 8, 8, 8, 9, 9, 8, 8, 9, 8, 8, 9, 9, 9], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; objects92 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 61, 1, 1, 1, 61, 1, 1, 1, 61, 26, 3, 3, 3, 3, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 19, 1, 1, 1, 1, 1, 30, 16, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 27, 9, 1, 1, 1, 9, 1], [1, 1, 1, 1, 61, 1, 62, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 62, 1, 19, 1, 1, 1, 1, 1, 1, 1, 1, 62, 19, 1, 1], [1, 5, 5, 1, 1, 19, 1, 1, 1, 1, 1, 62, 1, 1, 1, 19, 1, 1], [1, 6, 6, 1, 5, 5, 1, 1, 5, 5, 5, 1, 1, 1, 1, 1, 1, 1], [1, 6, 1, 1, 6, 1, 1, 1, 6, 6, 1, 1, 62, 1, 1, 62, 31, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies92 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 3, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params92 = {tier:3, enemies:[1], bg:3, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"This is the den of Honzificator the abominable snowman, who spends most of his time sleeping, designing levels or writing witty signs.", sign2:"Hey, did you notice the lava on ice in level 38? What kinda moron would put that in a game!", sign3:"undefined"}; level93 = [[2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 2, 2, 2], [2, 2, 5, 5, 6, 6, 6, 6, 6, 6, 6, 1, 1, 1, 5, 5, 2, 2], [2, 5, 5, 6, 1, 5, 5, 1, 1, 5, 1, 1, 5, 1, 6, 5, 5, 2], [5, 5, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 6, 6, 5, 2], [5, 6, 6, 1, 1, 1, 6, 1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 5], [5, 6, 6, 5, 1, 1, 6, 6, 1, 1, 1, 6, 6, 6, 1, 6, 6, 6], [5, 6, 6, 5, 6, 1, 6, 6, 1, 6, 1, 6, 6, 5, 1, 5, 6, 5], [5, 6, 6, 5, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 1, 5, 5, 5], [5, 6, 5, 5, 6, 5, 5, 5, 5, 6, 6, 5, 6, 6, 1, 6, 6, 5], [5, 6, 6, 6, 6, 5, 6, 6, 5, 6, 2, 5, 6, 6, 6, 6, 6, 5], [6, 6, 6, 6, 2, 5, 6, 6, 5, 2, 2, 5, 6, 6, 6, 6, 6, 5], [5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5]]; objects93 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 52, 1, 1, 1, 52, 1, 1, 52, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 51, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 85, 1, 85, 1, 1], [1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 1, 2, 1, 1, 1], [1, 2, 2, 1, 1, 1, 1, 30, 51, 1, 1, 1, 1, 1, 2, 1, 1, 1], [1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 53, 2, 1, 53, 1], [1, 2, 1, 1, 1, 1, 6, 6, 1, 45, 1, 1, 1, 1, 1, 1, 76, 1], [1, 2, 1, 1, 1, 1, 6, 6, 1, 1, 1, 1, 51, 1, 1, 32, 54, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies93 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params93 = {tier:2, enemies:[undefined], bg:2, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"According to the newest research, bats don't need air to breathe underwater.", sign2:"undefined", sign3:"Here lie remains of Manu, designer of several especially diabolic levels and also a worthy adviser and betatester."}; level94 = [[2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2], [5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 3, 2], [5, 3, 1, 2, 1, 2, 1, 2, 2, 4, 4, 1, 3, 4, 3, 3, 3, 2], [5, 5, 1, 3, 1, 3, 1, 1, 3, 3, 1, 3, 3, 4, 4, 3, 3, 2], [3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 2, 2, 2, 2, 2, 2], [5, 3, 1, 1, 1, 3, 1, 1, 3, 1, 1, 1, 3, 3, 3, 3, 2, 2], [5, 3, 3, 3, 1, 3, 3, 1, 3, 2, 2, 2, 3, 1, 1, 3, 2, 2], [5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 2, 3, 1, 1, 3, 2, 2], [2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 2, 3, 3, 3, 3, 2, 2], [2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]]; objects94 = [[1, 1, 1, 1, 47, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 47, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 45, 47, 46, 47, 30, 24, 45, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 47, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 75, 1, 1], [1, 1, 2, 1, 47, 1, 47, 1, 1, 1, 1, 1, 45, 1, 1, 31, 45, 1], [1, 1, 2, 1, 47, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 47, 1, 47, 1, 1, 26, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 47, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 1, 47, 1, 47, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 5, 5, 5, 4, 5, 4, 5, 5, 5, 5, 1, 1, 1, 1, 79, 1, 1], [1, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies94 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params94 = {tier:1, enemies:[undefined], bg:1, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[12, 1, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"Mouse trap ahead.", sign2:"Mommy (Signed: Christopher, age 6)", sign3:"undefined"}; level99 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 11, 11, 1, 11, 1, 11, 1, 1], [1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 11, 11, 1, 11, 1, 11, 1, 1], [11, 1, 11, 1, 1, 1, 1, 1, 1, 1, 11, 11, 1, 11, 1, 11, 1, 1], [11, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [11, 1, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; objects99 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 18, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; enemies99 = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 22, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; params99 = {tier:1, enemies:[undefined], bg:1, effect:1, spawnFqcy:10, maxEnemies:5, enemyReserve:10, chest1:[0, 50, 1], chest2:[12, 1, 1], chest3:[12, 1, 1], sign1:"undefined", sign2:"undefined", sign3:"undefined"}; cloneArrays(); m.breath = 300; m.breathMax = 300; m.changesArray = []; m.charLevel = 1; m.dynamites = 1; m.experience = 0; m.gadgets = []; m.gems = 0; m.gold = 0; m.groundDetect = false; m.healthMax = 65; m.health = m.healthMax; m.jumpDuration = 0; m.jumping = false; m.keys0 = 0; m.keys1 = 0; m.keys2 = 0; m.ladder = false; m.lastDamage = 0; m.lastDynamite = 0; m.lastShop = 0; m.level = 1; m.levelLast = 0; m.levelNext = 10; m.readyToJump = true; m.reloading = false; m.respawnCoord = [0, 260, 340]; m.tall = 19; m.toShoot = 48; m.water = false; m.weapon = 0; m.weps = []; m.wide = 9; m.xMov = 0; m.yMov = 0; m.aKnives = Number.POSITIVE_INFINITY; m.a9mm = 0; m.a45ACP = 0; m.a57mm = 0; m.a50AE = 0; m.a12Gauge = 0; m.a762mm = 0; m.a545mm = 0; m.a50BMG = 0; m.a40mm = 0; m.aRockets = 0; m.tubes = 0; m.batteries = 0; m.steel = 0; m.powder = 0; m.plastic = 0; m.kevlar = 0; m.springs = 0; m.parts = 0; m.bonLaser = false; m.bonMagazine = 1; m.bonSlow = 1; m.bonDynamite = false; m.bonScatter = 1; m.bonArmor = 1; m.bonReload = false; m.bonAirMax = 0; m.bonDrops = 0; m.bonHealing = 1; m.magazine = []; var i = 0; while (i < wepsArray.length) { m.magazine[i] = 0; i++; } m.weps[0] = true; m.magazine[0] = wepsArray[0][12]; if (_root.gameFinished) { m.weps[27] = true; m.a45ACP = 1000; m.weapon = 27; m.bonDrops = m.bonDrops - 100; } m.shooting = false; m.h.gotoAndStop(m.weapon + 1); acceleration = 1; airAcceleration = 0.5; airDecay = 0.95; angle = 90; bulletPowerDecay = 0.6; decay = 0; enemyBoulderDamage = 5; enemyDaggerCycles = 2; enemyDaggerDamage = 8; explosion0Damage = 100; explosion1Damage = 250; explosion2Damage = 600; fireDamage = 6; goldExponent = 2.5; goldPenalty = 0.06; gravityAcceleration = 1.5; healthLevelUp = 1.1; jumpInitSpeed = -10.5; jumpDurationMax = 6; ladderSpeed = 3; lavaDamage = 75; levelUpMultiplier = 1.8; maxAimAngle = 160; minAimAngle = 10; maxFallSpeed = 10; maxSpeed = 4; packageLifeSpan = 700; packageWidth = 12; packageHeight = 25; pressDamage = 100; spikeDamage = 4; spawnPointsDisabled = []; trackPlayin = true; waterDamage = 10; gameTime = 0; stopAllSounds(); ts = new Sound(o); ts.setVolume(90); track = new Sound(w); track.attachSound("music_track"); track.setVolume(75); track.onSoundComplete = function () { this.start(); }; track.start(); shareObj = SharedObject.getLocal("arcade10"); if (_root.loadOnStart) { loadGame(); } else { cleanup(); buildWorld(); buildObjects(); buildEnemies(); magazineReload(m); HUDupdate(); } startDrag (crosshair, true); Mouse.hide(); stop();
Instance of Symbol 761 MovieClip in Frame 54
on (press) { if (_root.trackPlayin) { _root.track.stop(); _root.trackPlayin = false; } else { _root.track.start(); _root.trackPlayin = true; } }
Instance of Symbol 764 MovieClip in Frame 54
on (release) { _root._quality = "low"; }
Instance of Symbol 764 MovieClip in Frame 54
on (release) { _root._quality = "medium"; }
Instance of Symbol 764 MovieClip in Frame 54
on (release) { _root._quality = "high"; }
Frame 55
goToMenu("menu");
Frame 56
goToMenu("menu");
Frame 58
_root.gameFinished = true;
Frame 184
stop();
Frame 185
stop();
Instance of Symbol 790 MovieClip in Frame 185
onClipEvent (load) { this.gotoAndPlay(7); }
Instance of Symbol 793 MovieClip in Frame 185
onClipEvent (load) { this.gotoAndPlay(14); }
Symbol 51 MovieClip [smoke] Frame 50
this.removeMovieClip();
Symbol 88 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 1
stop();
Symbol 96 MovieClip Frame 28
if ((Math.abs(_root.m.xPos - _parent._x) < 20) && (Math.abs(_root.m.yPos - _parent._y) < 20)) { _root.damage(_root.pressDamage * _root.tier); }
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 120
_root.m.paralysed = false; _root.setLabel("label_green", _parent._x, _parent._y, "Released"); _root.removeTile(_parent); stop();
Symbol 139 MovieClip [object] Frame 1
stop();
Symbol 139 MovieClip [object] Frame 2
fn = "objLadder";
Symbol 139 MovieClip [object] Frame 3
this.onEnterFrame = function () { _root.trapTrigger(this, 1, _x, _y); }; shooting = false; lastShot = 0;
Symbol 139 MovieClip [object] Frame 4
fn = "objWater"; para = [false];
Symbol 139 MovieClip [object] Frame 5
fn = "objWater"; para = [false];
Symbol 139 MovieClip [object] Frame 6
fn = "objWater"; para = [true];
Symbol 139 MovieClip [object] Frame 7
fn = "damage"; para = [_root.lavaDamage, "fire"];
Symbol 139 MovieClip [object] Frame 8
fn = "damage"; para = [_root.lavaDamage, "fire"];
Symbol 139 MovieClip [object] Frame 9
fn = "damage"; para = [_root.spikeDamage * _root.tier, "splat"];
Symbol 139 MovieClip [object] Frame 10
fn = "damage"; para = [_root.spikeDamage * _root.tier, "splat"];
Symbol 139 MovieClip [object] Frame 11
fn = "damage"; para = [_root.spikeDamage * _root.tier, "splat"];
Symbol 139 MovieClip [object] Frame 12
fn = "damage"; para = [_root.spikeDamage * _root.tier, "splat"];
Symbol 139 MovieClip [object] Frame 13
fn = "objKey"; para = [this, "0"];
Symbol 139 MovieClip [object] Frame 14
fn = "objKey"; para = [this, "1"];
Symbol 139 MovieClip [object] Frame 15
fn = "objKey"; para = [this, "2"];
Symbol 139 MovieClip [object] Frame 16
this.lastCheck = _root.gameTime; this.onEnterFrame = function () { _root.spawnPointCheck(this); };
Symbol 139 MovieClip [object] Frame 17
fn = "damage"; para = [_root.fireDamage * _root.tier, "fire"];
Symbol 139 MovieClip [object] Frame 18
fn = "objChest"; para = [this, 1];
Symbol 139 MovieClip [object] Frame 19
fn = "objLadder";
Symbol 139 MovieClip [object] Frame 20
fn = "objShop"; para = [_x, _y];
Symbol 139 MovieClip [object] Frame 21
fn = "objKeyScrapper";
Symbol 139 MovieClip [object] Frame 22
fn = "trapTrigger"; para = [this, 5, _x, _y];
Symbol 139 MovieClip [object] Frame 23
fn = "objPickUp"; para = [this, "gems", 1];
Symbol 139 MovieClip [object] Frame 24
fn = "trapTrigger"; para = [this, 4, _x, _y];
Symbol 139 MovieClip [object] Frame 25
fn = "objPickUp"; para = [this, "gold", 10 * Math.floor(Math.pow(_root.tier, _root.goldExponent))];
Symbol 139 MovieClip [object] Frame 26
fn = "objOneWay"; para = [1];
Symbol 139 MovieClip [object] Frame 27
fn = "objOneWay"; para = [-1];
Symbol 139 MovieClip [object] Frame 28
fn = "objChest"; para = [this, 2];
Symbol 139 MovieClip [object] Frame 29
fn = "objChest"; para = [this, 3];
Symbol 139 MovieClip [object] Frame 30
fn = "objSign"; para = ["sign1"];
Symbol 139 MovieClip [object] Frame 31
fn = "objSign"; para = ["sign2"];
Symbol 139 MovieClip [object] Frame 32
fn = "objSign"; para = ["sign3"];
Symbol 139 MovieClip [object] Frame 79
this.onEnterFrame = function () { if (this.hitTest(_root.m.xPos, _root.m.yPos, true)) { _root.goToMenu("victory", true); } };
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Instance of Symbol 131 MovieClip in Symbol 139 MovieClip [object] Frame 79
onClipEvent (load) { gotoAndPlay(random(40) + 1); }
Symbol 146 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 160 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 170 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 187 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 1
stop();
Symbol 197 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 209 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 217 MovieClip Frame 21
_root.removeTile(_parent);
Symbol 219 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 21
_root.removeTile(_parent);
Symbol 221 MovieClip Frame 1
stop();
Symbol 221 MovieClip Frame 21
_root.removeTile(_parent);
Symbol 222 MovieClip [tile] Frame 1
stop();
Symbol 224 MovieClip [rock] Frame 1
this.onEnterFrame = function () { _root.fly(this); };
Symbol 226 MovieClip [knife] Frame 1
this.onEnterFrame = function () { _root.fly(this); };
Symbol 228 MovieClip [gren] Frame 1
this.onEnterFrame = function () { _root.fly(this); };
Symbol 230 MovieClip [bull] Frame 1
this.onEnterFrame = function () { _root.fly(this); };
Symbol 232 MovieClip [p_fire] Frame 2
this.removeMovieClip();
Symbol 235 MovieClip [blood_crack] Frame 20
this.removeMovieClip();
Symbol 241 MovieClip [crack] Frame 6
this.removeMovieClip();
Symbol 243 MovieClip [blood_dust] Frame 23
this.removeMovieClip();
Symbol 245 MovieClip [dust] Frame 20
this.removeMovieClip();
Symbol 248 MovieClip [e9] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 251 MovieClip [e20] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 254 MovieClip [e0] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 257 MovieClip [e10] Frame 1
this.onEnterFrame = function () { _root.enemyCruise(this); };
Symbol 260 MovieClip [e16] Frame 1
this.onEnterFrame = function () { _root.enemyCruise(this); };
Symbol 262 MovieClip [e17] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 264 MovieClip [e8] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 267 MovieClip [e7] Frame 1
this.onEnterFrame = function () { _root.enemyCruise(this); };
Symbol 270 MovieClip [e1] Frame 1
this.onEnterFrame = function () { _root.enemyCruise(this); };
Symbol 272 MovieClip [bone_bea] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 274 MovieClip [bone_dea] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 276 MovieClip [bone_fis] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 278 MovieClip [bone_bat] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 280 MovieClip [bone_spi] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 282 MovieClip [bone_ske] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 284 MovieClip [blood_spot] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 284 MovieClip [blood_spot] Frame 30
this.removeMovieClip();
Symbol 312 MovieClip [package] Frame 1
this.onEnterFrame = function () { _root.packageFall(this); }; stop();
Symbol 317 MovieClip [label_blue] Frame 60
this.removeMovieClip();
Symbol 318 MovieClip [label_green] Frame 60
this.removeMovieClip();
Symbol 319 MovieClip [label_white] Frame 40
this.removeMovieClip();
Symbol 320 MovieClip [label_violet] Frame 40
this.removeMovieClip();
Symbol 321 MovieClip [label_gold] Frame 40
this.removeMovieClip();
Symbol 322 MovieClip [label_red] Frame 40
this.removeMovieClip();
Symbol 324 MovieClip [p_shells] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 326 MovieClip [p_grens] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 328 MovieClip [p_rifs] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 329 MovieClip [p_bulls] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 331 MovieClip [arrow] Frame 1
this.onEnterFrame = function () { _root.enemyFly(this); };
Symbol 333 MovieClip [dagger] Frame 1
this.onEnterFrame = function () { _root.enemyFly(this); };
Symbol 335 MovieClip [boulder] Frame 1
this.onEnterFrame = function () { _root.enemyFly(this); };
Symbol 337 MovieClip [blueball] Frame 1
this.onEnterFrame = function () { _root.enemyFly(this); };
Symbol 339 MovieClip [fireball] Frame 1
this.onEnterFrame = function () { _root.enemyFly(this); };
Symbol 342 MovieClip [e11] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 345 MovieClip [e12] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 348 MovieClip [e13] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 351 MovieClip [e4] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 353 MovieClip [e14] Frame 1
this.onEnterFrame = function () { _root.enemyCruise(this); }; stop();
Symbol 355 MovieClip [e5] Frame 1
this.onEnterFrame = function () { _root.enemyCruise(this); }; stop();
Symbol 358 MovieClip [e15] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 361 MovieClip [e19] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 364 MovieClip [e18] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 367 MovieClip [e6] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 370 MovieClip [e3] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 373 MovieClip [e2] Frame 1
this.onEnterFrame = function () { _root.enemyWalk(this); };
Symbol 408 MovieClip [explosion2] Frame 1
_root.explode(this, Math.round((_root.explosion2Damage - (_root.explosion2Damage / 4)) + random((_root.explosion2Damage + 1) / 2)));
Symbol 408 MovieClip [explosion2] Frame 33
this.removeMovieClip();
Symbol 425 MovieClip [explosion1] Frame 1
_root.explode(this, Math.round((_root.explosion1Damage - (_root.explosion1Damage / 4)) + random((_root.explosion1Damage + 1) / 2)));
Symbol 425 MovieClip [explosion1] Frame 33
this.removeMovieClip();
Symbol 431 MovieClip [dynamite] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); }; this.isDynamite = true;
Symbol 431 MovieClip [dynamite] Frame 100
if (_root.m.bonDynamite) { _root.setParticle("explosion2", this._x, this._y, 0, false); } else { _root.setParticle("explosion1", this._x, this._y, 0, false); } this.removeMovieClip();
Symbol 433 MovieClip [bone_player_head] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 435 MovieClip [bone_player_arm] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 437 MovieClip [bone_player_leg] Frame 1
this.onEnterFrame = function () { _root.smartPart(this); };
Symbol 447 MovieClip [splash] Frame 23
this.removeMovieClip();
Symbol 474 MovieClip Frame 1
stop();
Symbol 477 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 1
stop();
Symbol 492 MovieClip Frame 1
stop();
Symbol 538 MovieClip Frame 1
stop();
Symbol 540 MovieClip Frame 1
stop();
Instance of Symbol 539 MovieClip in Symbol 540 MovieClip Frame 2
onClipEvent (load) { gotoAndPlay (13); }
Symbol 574 MovieClip Frame 1
stop();
Symbol 582 Button
on (release) { pic.prevFrame(); changeWeapon(); }
Symbol 596 Button
on (release) { if ((((!_root.m.weps[current]) && (_root.tier >= i14)) && (_root.m.gold >= bg)) && (_root.m.gems >= bd)) { _root.m.weps[current] = true; _root.m.gold = _root.m.gold - bg; _root.m.gems = _root.m.gems - bd; changeWeapon(); _root.HUDupdate(); _root.playSound("kaching"); } else { _root.showPopup("You can't buy that."); } }
Symbol 599 Button
on (release) { if (_root.m.weapon != current) { if (_root.m.weps[current]) { _root.m.weps[current] = false; _root.m.gold = _root.m.gold + sg; _root.m.gems = _root.m.gems + sd; changeWeapon(); _root.HUDupdate(); _root.playSound("kaching"); } else { _root.showPopup("You can't sell that."); } } else { _root.showPopup("You can't sell a weapon you are currently using."); } }
Symbol 601 Button
on (release) { pic.nextFrame(); changeWeapon(); }
Symbol 621 Button
on (press) { gotoAndStop (3); changeGadget(); }
Symbol 623 Button
on (press) { gotoAndStop (2); changeItem(); }
Symbol 648 MovieClip Frame 1
stop();
Symbol 649 Button
on (release) { do { pic2.prevFrame(); } while (!_root.dropsArray[pic2._currentframe - 1][9]); changeItem(); }
Symbol 652 Button
on (release) { if (_root.m.gold >= bg2) { _root.m[_root.dropsArray[current2][1]] = _root.m[_root.dropsArray[current2][1]] + t10; _root.m.gold = _root.m.gold - bg2; changeItem(); _root.HUDupdate(); _root.playSound("kaching"); } else { _root.showPopup("You can't buy that."); } }
Symbol 653 Button
on (release) { if (t1 >= t10) { _root.m.gold = _root.m.gold + sg2; _root.m[_root.dropsArray[current2][1]] = _root.m[_root.dropsArray[current2][1]] - t10; changeItem(); _root.HUDupdate(); _root.playSound("kaching"); } else { _root.showPopup("You can't sell that."); } }
Symbol 655 Button
on (release) { do { pic2.nextFrame(); } while ((!_root.dropsArray[pic2._currentframe - 1][9]) && (pic2._currentframe < 22)); changeItem(); }
Symbol 660 Button
on (press) { gotoAndStop (1); changeWeapon(); }
Symbol 674 MovieClip Frame 1
stop();
Symbol 675 Button
on (release) { pic3.prevFrame(); changeGadget(); }
Symbol 677 Button
on (release) { pic3.nextFrame(); changeGadget(); }
Symbol 683 Button
on (release) { if (_root.m.gadgets[current3]) { _root.showPopup("You already have this gadget."); } else if ((((((((_root.m.tubes >= g3) && (_root.m.batteries >= g4)) && (_root.m.steel >= g5)) && (_root.m.powder >= g6)) && (_root.m.plastic >= g7)) && (_root.m.kevlar >= g8)) && (_root.m.springs >= g9)) && (_root.m.parts >= g10)) { _root.m.tubes = _root.m.tubes - g3; _root.m.batteries = _root.m.batteries - g4; _root.m.steel = _root.m.steel - g5; _root.m.powder = _root.m.powder - g6; _root.m.plastic = _root.m.plastic - g7; _root.m.kevlar = _root.m.kevlar - g8; _root.m.springs = _root.m.springs - g9; _root.m.parts = _root.m.parts - g10; _root.m.gadgets[current3] = true; _root.m[_root.gadgetsArray[current3][1]] = _root.m[_root.gadgetsArray[current3][1]] + _root.gadgetsArray[current3][2]; changeGadget(); _root.HUDupdate(); _root.showPopup(_root.gadgetsArray[current3][0] + " created. It takes effect immediately. Enjoy!"); } else { _root.showPopup("You don't have enough materials to create this gadget."); } }
Symbol 703 MovieClip Frame 1
function changeWeapon() { foo = "?"; current = pic._currentframe - 1; i14 = _root.wepsArray[current][14]; i0 = _root.wepsArray[current][0]; if (_root.m.weps[current]) { i15 = "Yes"; } else { i15 = "No"; } if (_root.tier >= i14) { bd = Math.round((_root.wepsArray[current][13] - Math.floor(_root.wepsArray[current][13])) * 10); bg = Math.floor(_root.wepsArray[current][13]); sd = 0; sg = Math.floor(bg / 2); i16 = _root.wepsArray[current][16]; i2 = _root.wepsArray[current][2] * _root.wepsArray[current][3]; i4 = 20 - _root.wepsArray[current][4]; if (_root.wepsArray[current][5] < 0) { i5 = "Semi"; } else { i5 = 1800 / _root.wepsArray[current][5]; } i12 = _root.wepsArray[current][12]; i11 = _root.wepsArray[current][11]; if (_root.wepsArray[current][10] <= 1) { i10 = "No"; } else { i10 = "Yes"; } if (_root.m.gold < bg) { t_bg.setTextFormat(notNuff); } if (_root.m.gems < bd) { t_bd.setTextFormat(notNuff); } } else { bd = foo; bg = foo; sg = foo; i16 = foo; i2 = foo; i4 = foo; i5 = foo; i12 = foo; i11 = foo; i10 = foo; i11 = "- This weapon is not yet available -"; t_i0.setTextFormat(isZero); } } function changeItem() { current2 = pic2._currentframe - 1; t0 = _root.dropsArray[current2][0]; t1 = _root.m[_root.dropsArray[current2][1]]; if (_root.dropsArray[current2][0] == "Dynamite") { bg2 = Math.floor(_root.dropsArray[current2][11] * _root.tier); } else { bg2 = Math.floor(_root.dropsArray[current2][11]); } sg2 = Math.floor(bg2 / 2); t10 = _root.dropsArray[current2][10]; t14 = _root.dropsArray[current2][14]; if (_root.m.gold < bg2) { t_bg2.setTextFormat(notNuff); } if (!_root.dropsArray[current2][15]) { sell._visible = false; sg2 = "N/A"; } else { sell._visible = true; } } function changeGadget() { current3 = pic3._currentframe - 1; g0 = _root.gadgetsArray[current3][0]; if (_root.m.gadgets[current3]) { g12 = "Yes"; } else { g12 = "No"; } g3 = _root.gadgetsArray[current3][3]; go3 = ("(" + _root.m.tubes) + ")"; g4 = _root.gadgetsArray[current3][4]; go4 = ("(" + _root.m.batteries) + ")"; g5 = _root.gadgetsArray[current3][5]; go5 = ("(" + _root.m.steel) + ")"; g6 = _root.gadgetsArray[current3][6]; go6 = ("(" + _root.m.powder) + ")"; g7 = _root.gadgetsArray[current3][7]; go7 = ("(" + _root.m.plastic) + ")"; g8 = _root.gadgetsArray[current3][8]; go8 = ("(" + _root.m.kevlar) + ")"; g9 = _root.gadgetsArray[current3][9]; go9 = ("(" + _root.m.springs) + ")"; g10 = _root.gadgetsArray[current3][10]; go10 = ("(" + _root.m.parts) + ")"; g11 = _root.gadgetsArray[current3][11]; if (_root.m.tubes < g3) { t_g3.setTextFormat(notNuff); } if (_root.m.batteries < g4) { t_g4.setTextFormat(notNuff); } if (_root.m.steel < g5) { t_g5.setTextFormat(notNuff); } if (_root.m.powder < g6) { t_g6.setTextFormat(notNuff); } if (_root.m.plastic < g7) { t_g7.setTextFormat(notNuff); } if (_root.m.kevlar < g8) { t_g8.setTextFormat(notNuff); } if (_root.m.springs < g9) { t_g9.setTextFormat(notNuff); } if (_root.m.parts < g10) { t_g10.setTextFormat(notNuff); } var _local3 = 3; while (_local3 <= 10) { if (this["g" + _local3] == 0) { this["t_g" + _local3].setTextFormat(isZero); this["t_go" + _local3].setTextFormat(isZero); } _local3++; } } current = 0; current2 = 0; current3 = 0; notNuff = new TextFormat(); notNuff.color = 16711680 /* 0xFF0000 */; isZero = new TextFormat(); isZero.color = 10066329 /* 0x999999 */; stop();
Symbol 706 MovieClip Frame 1
stop();
Symbol 711 MovieClip Frame 1
stop();
Symbol 711 MovieClip Frame 10
penalty = Math.round(_root.m.gold * _root.goldPenalty); _root.m.gold = _root.m.gold - penalty; _root.HUDupdate(); inside.blah = ("You lose " + penalty) + " gold.\nPress Enter to respawn.";
Instance of Symbol 710 MovieClip "inside" in Symbol 711 MovieClip Frame 10
on (keyPress "<Enter>") { _root.m._visible = true; _root.loadGame(true); _parent.gotoAndStop(1); }
Symbol 711 MovieClip Frame 40
stop();
Symbol 733 MovieClip Frame 1
stop();
Symbol 733 MovieClip Frame 20
if (_root.m.bonReload) { _root.magazineReload(_root.m); _root.playSound("reload"); gotoAndStop (1); }
Symbol 733 MovieClip Frame 40
_root.magazineReload(_root.m); _root.playSound("reload");
Symbol 758 MovieClip Frame 1
stop();
Symbol 758 MovieClip Frame 10
stop();
Symbol 768 MovieClip Frame 1
stop();
Instance of Symbol 764 MovieClip in Symbol 768 MovieClip Frame 2
on (keyPress "y") { _root.goToMenu("menu"); }
Symbol 768 MovieClip Frame 5
stop();
Symbol 770 MovieClip Frame 1
stop();
Symbol 780 Button
on (press) { stopAllSounds(); gotoAndPlay ("credits"); }
Symbol 798 Button
on (press) { stopAllSounds(); gotoAndStop ("menu"); }

Library Items

Symbol 1 Sound [XM214 Microgun]
Symbol 2 Sound [water]
Symbol 3 Sound [Uzi]
Symbol 4 Sound [Tommy Gun]
Symbol 5 Sound [Throwing knife]
Symbol 6 Sound [tada]
Symbol 7 Sound [SVD Dragunov]
Symbol 8 Sound [splat]
Symbol 9 Sound [SPAS-12]
Symbol 10 Sound [rico]
Symbol 11 Sound [respawn]
Symbol 12 Sound [Remington 870]
Symbol 13 Sound [reload]
Symbol 14 Sound [PKM]
Symbol 15 Sound [pickup]
Symbol 16 Sound [P90]
Symbol 17 Sound [MP-5 A3]
Symbol 18 Sound [Milkor MGL]
Symbol 19 Sound [M79]
Symbol 20 Sound [M72 LAW]
Symbol 21 Sound [M60]
Symbol 22 Sound [M4]
Symbol 23 Sound [M-3 Grease Gun]
Symbol 24 Sound [M2 BMG]
Symbol 25 Sound [M16]
Symbol 26 Sound [M1 Garand]
Symbol 27 Sound [key]
Symbol 28 Sound [kaching]
Symbol 29 Sound [Ingram MAC-10]
Symbol 30 Sound [chest]
Symbol 31 Sound [Glock G-17]
Symbol 32 Sound [FN SCAR-H]
Symbol 33 Sound [Five-seveN]
Symbol 34 Sound [fire]
Symbol 35 Sound [empty]
Symbol 36 Sound [drown]
Symbol 37 Sound [Desert Eagle]
Symbol 38 Sound [deathcrack]
Symbol 39 Sound [death]
Symbol 40 Sound [Colt 1911]
Symbol 41 Sound [blow]
Symbol 42 Sound [Beretta 92F]
Symbol 43 Sound [Barret Light]
Symbol 44 Sound [AK-74]
Symbol 45 Sound [AA-12]
Symbol 46 Sound [thud]Used by:96
Symbol 47 Sound [grenade-explosion]Used by:408 425
Symbol 48 Sound [music_track]Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClip [smoke]Uses:50
Symbol 52 GraphicUsed by:139
Symbol 53 GraphicUsed by:139
Symbol 54 GraphicUsed by:139
Symbol 55 GraphicUsed by:139
Symbol 56 GraphicUsed by:59
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClipUses:56 58Used by:139
Symbol 60 GraphicUsed by:139
Symbol 61 GraphicUsed by:64 72
Symbol 62 ShapeTweeningUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:61 62 63Used by:139
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:65 66 67Used by:139
Symbol 69 GraphicUsed by:139
Symbol 70 GraphicUsed by:139
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:61 71Used by:139
Symbol 73 GraphicUsed by:139 329 713
Symbol 74 GraphicUsed by:139
Symbol 75 GraphicUsed by:139
Symbol 76 GraphicUsed by:139
Symbol 77 GraphicUsed by:139
Symbol 78 GraphicUsed by:139
Symbol 79 GraphicUsed by:139
Symbol 80 GraphicUsed by:139
Symbol 81 GraphicUsed by:139
Symbol 82 GraphicUsed by:139
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:83 84Used by:139
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:86 87Used by:139
Symbol 89 GraphicUsed by:139
Symbol 90 GraphicUsed by:139
Symbol 91 GraphicUsed by:139 474 477 480 574 648 674
Symbol 92 GraphicUsed by:96
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:92 93 94 95 46Used by:139
Symbol 97 GraphicUsed by:139
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:98 99Used by:139
Symbol 101 GraphicUsed by:139
Symbol 102 GraphicUsed by:139
Symbol 103 GraphicUsed by:139
Symbol 104 GraphicUsed by:139
Symbol 105 GraphicUsed by:139
Symbol 106 GraphicUsed by:139
Symbol 107 GraphicUsed by:139
Symbol 108 GraphicUsed by:139
Symbol 109 GraphicUsed by:139
Symbol 110 GraphicUsed by:139
Symbol 111 GraphicUsed by:139
Symbol 112 GraphicUsed by:139
Symbol 113 GraphicUsed by:139
Symbol 114 GraphicUsed by:139
Symbol 115 GraphicUsed by:139
Symbol 116 GraphicUsed by:139
Symbol 117 GraphicUsed by:139
Symbol 118 GraphicUsed by:139
Symbol 119 GraphicUsed by:139
Symbol 120 GraphicUsed by:139
Symbol 121 GraphicUsed by:139
Symbol 122 GraphicUsed by:139
Symbol 123 GraphicUsed by:139
Symbol 124 GraphicUsed by:139
Symbol 125 GraphicUsed by:139
Symbol 126 GraphicUsed by:139
Symbol 127 GraphicUsed by:139
Symbol 128 GraphicUsed by:139
Symbol 129 ShapeTweeningUsed by:131
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:129 130Used by:139
Symbol 132 GraphicUsed by:139
Symbol 133 GraphicUsed by:139
Symbol 134 GraphicUsed by:139
Symbol 135 GraphicUsed by:139
Symbol 136 GraphicUsed by:139
Symbol 137 GraphicUsed by:139
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [object]Uses:52 53 54 55 59 60 64 68 69 70 72 73 74 75 76 77 78 79 80 81 82 85 88 89 90 91 96 97 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 131 132 133 134 135 136 137 138
Symbol 140 GraphicUsed by:222
Symbol 141 BitmapUsed by:142 143 144 145
Symbol 142 GraphicUses:141Used by:146
Symbol 143 GraphicUses:141Used by:146
Symbol 144 GraphicUses:141Used by:146
Symbol 145 GraphicUses:141Used by:146
Symbol 146 MovieClipUses:142 143 144 145Used by:222
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:222
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:222
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:222
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:222
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:222
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:222
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:222
Symbol 161 GraphicUsed by:222
Symbol 162 GraphicUsed by:222
Symbol 163 BitmapUsed by:164 165 166 167
Symbol 164 GraphicUses:163Used by:168
Symbol 165 GraphicUses:163Used by:168
Symbol 166 GraphicUses:163Used by:168
Symbol 167 GraphicUses:163Used by:168
Symbol 168 MovieClipUses:164 165 166 167Used by:222
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:222
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:222
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:222
Symbol 175 GraphicUsed by:222
Symbol 176 BitmapUsed by:177 178 179 180
Symbol 177 GraphicUses:176Used by:181
Symbol 178 GraphicUses:176Used by:181
Symbol 179 GraphicUses:176Used by:181
Symbol 180 GraphicUses:176Used by:181
Symbol 181 MovieClipUses:177 178 179 180Used by:222
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:222
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:222
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:222
Symbol 188 GraphicUsed by:222
Symbol 189 GraphicUsed by:222
Symbol 190 BitmapUsed by:191 192 193 194
Symbol 191 GraphicUses:190Used by:195
Symbol 192 GraphicUses:190Used by:195
Symbol 193 GraphicUses:190Used by:195
Symbol 194 GraphicUses:190Used by:195
Symbol 195 MovieClipUses:191 192 193 194Used by:222
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:222
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:222
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:222
Symbol 202 BitmapUsed by:203 204 205 206
Symbol 203 GraphicUses:202Used by:207
Symbol 204 GraphicUses:202Used by:207
Symbol 205 GraphicUses:202Used by:207
Symbol 206 GraphicUses:202Used by:207
Symbol 207 MovieClipUses:203 204 205 206Used by:222
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:222
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:222
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:222
Symbol 214 GraphicUsed by:217 219 221
Symbol 215 GraphicUsed by:217
Symbol 216 SoundUsed by:217 219 221
Symbol 217 MovieClipUses:214 215 216Used by:222
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:214 218 216Used by:222
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:214 220 216Used by:222
Symbol 222 MovieClip [tile]Uses:140 146 148 150 152 154 156 158 160 161 162 168 170 172 174 175 181 183 185 187 188 189 195 197 199 201 207 209 211 213 217 219 221
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip [rock]Uses:223
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClip [knife]Uses:225
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClip [gren]Uses:227
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip [bull]Uses:229
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip [p_fire]Uses:231
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:235
Symbol 235 MovieClip [blood_crack]Uses:234
Symbol 236 GraphicUsed by:241
Symbol 237 GraphicUsed by:241
Symbol 238 GraphicUsed by:241
Symbol 239 GraphicUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClip [crack]Uses:236 237 238 239 240
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClip [blood_dust]Uses:242
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClip [dust]Uses:244
Symbol 246 GraphicUsed by:248
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClip [e9]Uses:246 247
Symbol 249 GraphicUsed by:251
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip [e20]Uses:249 250
Symbol 252 GraphicUsed by:254
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClip [e0]Uses:252 253
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClip [e10]Uses:255 256
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip [e16]Uses:258 259
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip [e17]Uses:261
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClip [e8]Uses:263
Symbol 265 GraphicUsed by:267
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip [e7]Uses:265 266
Symbol 268 GraphicUsed by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip [e1]Uses:268 269
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClip [bone_bea]Uses:271
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClip [bone_dea]Uses:273
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [bone_fis]Uses:275
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClip [bone_bat]Uses:277
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [bone_spi]Uses:279
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip [bone_ske]Uses:281
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip [blood_spot]Uses:283
Symbol 285 GraphicUsed by:312
Symbol 286 GraphicUsed by:312
Symbol 287 GraphicUsed by:312
Symbol 288 GraphicUsed by:312
Symbol 289 GraphicUsed by:312
Symbol 290 GraphicUsed by:312
Symbol 291 GraphicUsed by:312
Symbol 292 GraphicUsed by:312
Symbol 293 GraphicUsed by:312
Symbol 294 GraphicUsed by:312
Symbol 295 GraphicUsed by:312
Symbol 296 GraphicUsed by:312
Symbol 297 GraphicUsed by:312
Symbol 298 GraphicUsed by:312
Symbol 299 GraphicUsed by:312
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:312
Symbol 302 GraphicUsed by:312 703
Symbol 303 GraphicUsed by:312
Symbol 304 GraphicUsed by:312
Symbol 305 GraphicUsed by:312
Symbol 306 GraphicUsed by:312
Symbol 307 GraphicUsed by:312
Symbol 308 GraphicUsed by:312
Symbol 309 GraphicUsed by:312
Symbol 310 GraphicUsed by:312
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClip [package]Uses:285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 301 302 303 304 305 306 307 308 309 310 311
Symbol 313 FontUsed by:314 315 714 715 716 717 718 719 721 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 762 765
Symbol 314 EditableTextUses:313Used by:316
Symbol 315 EditableTextUses:313Used by:316
Symbol 316 MovieClipUses:314 315Used by:317 318 319 320 321 322
Symbol 317 MovieClip [label_blue]Uses:316
Symbol 318 MovieClip [label_green]Uses:316
Symbol 319 MovieClip [label_white]Uses:316
Symbol 320 MovieClip [label_violet]Uses:316
Symbol 321 MovieClip [label_gold]Uses:316
Symbol 322 MovieClip [label_red]Uses:316
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClip [p_shells]Uses:323
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClip [p_grens]Uses:325
Symbol 327 GraphicUsed by:328
Symbol 328 MovieClip [p_rifs]Uses:327
Symbol 329 MovieClip [p_bulls]Uses:73
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClip [arrow]Uses:330
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClip [dagger]Uses:332
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClip [boulder]Uses:334
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClip [blueball]Uses:336
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip [fireball]Uses:338
Symbol 340 GraphicUsed by:342
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClip [e11]Uses:340 341
Symbol 343 GraphicUsed by:345
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip [e12]Uses:343 344
Symbol 346 GraphicUsed by:348
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClip [e13]Uses:346 347
Symbol 349 GraphicUsed by:351
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip [e4]Uses:349 350
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClip [e14]Uses:352
Symbol 354 GraphicUsed by:355
Symbol 355 MovieClip [e5]Uses:354
Symbol 356 GraphicUsed by:358
Symbol 357 GraphicUsed by:358
Symbol 358 MovieClip [e15]Uses:356 357
Symbol 359 GraphicUsed by:361
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClip [e19]Uses:359 360
Symbol 362 GraphicUsed by:364
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClip [e18]Uses:362 363
Symbol 365 GraphicUsed by:367
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClip [e6]Uses:365 366
Symbol 368 GraphicUsed by:370
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClip [e3]Uses:368 369
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip [e2]Uses:371 372
Symbol 374 BitmapUsed by:375 409
Symbol 375 GraphicUses:374Used by:408
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClipUses:376Used by:408 425
Symbol 378 BitmapUsed by:379 410
Symbol 379 GraphicUses:378Used by:408
Symbol 380 BitmapUsed by:381 411
Symbol 381 GraphicUses:380Used by:408
Symbol 382 BitmapUsed by:383 412
Symbol 383 GraphicUses:382Used by:408
Symbol 384 BitmapUsed by:385 413
Symbol 385 GraphicUses:384Used by:408
Symbol 386 BitmapUsed by:387 414
Symbol 387 GraphicUses:386Used by:408
Symbol 388 BitmapUsed by:389 415
Symbol 389 GraphicUses:388Used by:408
Symbol 390 BitmapUsed by:391 416
Symbol 391 GraphicUses:390Used by:408
Symbol 392 BitmapUsed by:393 417
Symbol 393 GraphicUses:392Used by:408
Symbol 394 BitmapUsed by:395 418
Symbol 395 GraphicUses:394Used by:408
Symbol 396 BitmapUsed by:397 419
Symbol 397 GraphicUses:396Used by:408
Symbol 398 BitmapUsed by:399 420
Symbol 399 GraphicUses:398Used by:408
Symbol 400 BitmapUsed by:401 421
Symbol 401 GraphicUses:400Used by:408
Symbol 402 BitmapUsed by:403 422
Symbol 403 GraphicUses:402Used by:408
Symbol 404 BitmapUsed by:405 423
Symbol 405 GraphicUses:404Used by:408
Symbol 406 BitmapUsed by:407 424
Symbol 407 GraphicUses:406Used by:408
Symbol 408 MovieClip [explosion2]Uses:375 377 47 379 381 383 385 387 389 391 393 395 397 399 401 403 405 407
Symbol 409 GraphicUses:374Used by:425
Symbol 410 GraphicUses:378Used by:425
Symbol 411 GraphicUses:380Used by:425
Symbol 412 GraphicUses:382Used by:425
Symbol 413 GraphicUses:384Used by:425
Symbol 414 GraphicUses:386Used by:425
Symbol 415 GraphicUses:388Used by:425
Symbol 416 GraphicUses:390Used by:425
Symbol 417 GraphicUses:392Used by:425
Symbol 418 GraphicUses:394Used by:425
Symbol 419 GraphicUses:396Used by:425
Symbol 420 GraphicUses:398Used by:425
Symbol 421 GraphicUses:400Used by:425
Symbol 422 GraphicUses:402Used by:425
Symbol 423 GraphicUses:404Used by:425
Symbol 424 GraphicUses:406Used by:425
Symbol 425 MovieClip [explosion1]Uses:409 377 47 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424
Symbol 426 GraphicUsed by:431
Symbol 427 GraphicUsed by:429
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:427 428Used by:431
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClip [dynamite]Uses:426 429 430
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClip [bone_player_head]Uses:432
Symbol 434 GraphicUsed by:435
Symbol 435 MovieClip [bone_player_arm]Uses:434
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClip [bone_player_leg]Uses:436
Symbol 438 GraphicUsed by:447
Symbol 439 GraphicUsed by:447
Symbol 440 GraphicUsed by:447
Symbol 441 GraphicUsed by:447
Symbol 442 GraphicUsed by:447
Symbol 443 GraphicUsed by:447
Symbol 444 GraphicUsed by:447
Symbol 445 GraphicUsed by:447
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClip [splash]Uses:438 439 440 441 442 443 444 445 446
Symbol 448 GraphicUsed by:492  Timeline
Symbol 449 GraphicUsed by:Timeline
Symbol 450 FontUsed by:451 452 472 475 478 482 773 784
Symbol 451 TextUses:450Used by:Timeline
Symbol 452 TextUses:450Used by:Timeline
Symbol 453 FontUsed by:454 460
Symbol 454 EditableTextUses:453Used by:Timeline
Symbol 455 GraphicUsed by:461  Timeline
Symbol 456 GraphicUsed by:457
Symbol 457 MovieClipUses:456Used by:Timeline
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:461
Symbol 460 TextUses:453Used by:461
Symbol 461 MovieClipUses:455 459 460Used by:484  Timeline
Symbol 462 FontUsed by:463
Symbol 463 TextUses:462Used by:Timeline
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:Timeline
Symbol 466 GraphicUsed by:470
Symbol 467 GraphicUsed by:469
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:467 468Used by:470
Symbol 470 MovieClipUses:466 469Used by:Timeline
Symbol 471 GraphicUsed by:Timeline
Symbol 472 TextUses:450Used by:473
Symbol 473 MovieClipUses:472Used by:474
Symbol 474 MovieClipUses:91 473Used by:Timeline
Symbol 475 TextUses:450Used by:476
Symbol 476 MovieClipUses:475Used by:477
Symbol 477 MovieClipUses:91 476Used by:Timeline
Symbol 478 TextUses:450Used by:479
Symbol 479 MovieClipUses:478Used by:480
Symbol 480 MovieClipUses:91 479Used by:Timeline
Symbol 481 GraphicUsed by:483
Symbol 482 TextUses:450Used by:483
Symbol 483 MovieClipUses:481 482Used by:Timeline
Symbol 484 MovieClipUses:461Used by:Timeline
Symbol 485 SoundUsed by:Timeline
Symbol 486 GraphicUsed by:492
Symbol 487 GraphicUsed by:492
Symbol 488 GraphicUsed by:492
Symbol 489 GraphicUsed by:492
Symbol 490 GraphicUsed by:492
Symbol 491 GraphicUsed by:492
Symbol 492 MovieClipUses:448 486 487 488 489 490 491Used by:Timeline
Symbol 493 MovieClipUsed by:Timeline
Symbol 494 GraphicUsed by:495
Symbol 495 MovieClipUses:494Used by:539 540
Symbol 496 GraphicUsed by:540
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClipUses:497Used by:540
Symbol 499 GraphicUsed by:538
Symbol 500 GraphicUsed by:501
Symbol 501 MovieClipUses:500Used by:538
Symbol 502 GraphicUsed by:503
Symbol 503 MovieClipUses:502Used by:538
Symbol 504 GraphicUsed by:538
Symbol 505 GraphicUsed by:538
Symbol 506 GraphicUsed by:538
Symbol 507 GraphicUsed by:538
Symbol 508 GraphicUsed by:538
Symbol 509 GraphicUsed by:538
Symbol 510 GraphicUsed by:511
Symbol 511 MovieClipUses:510Used by:538
Symbol 512 GraphicUsed by:538
Symbol 513 GraphicUsed by:538
Symbol 514 GraphicUsed by:538
Symbol 515 GraphicUsed by:538
Symbol 516 GraphicUsed by:538
Symbol 517 GraphicUsed by:538
Symbol 518 GraphicUsed by:538
Symbol 519 GraphicUsed by:538
Symbol 520 GraphicUsed by:538
Symbol 521 GraphicUsed by:538
Symbol 522 GraphicUsed by:538
Symbol 523 GraphicUsed by:538
Symbol 524 GraphicUsed by:538
Symbol 525 GraphicUsed by:538
Symbol 526 GraphicUsed by:538
Symbol 527 GraphicUsed by:538
Symbol 528 GraphicUsed by:538
Symbol 529 GraphicUsed by:538
Symbol 530 GraphicUsed by:538
Symbol 531 GraphicUsed by:538
Symbol 532 GraphicUsed by:538
Symbol 533 GraphicUsed by:538
Symbol 534 GraphicUsed by:538
Symbol 535 GraphicUsed by:538
Symbol 536 GraphicUsed by:538
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClipUses:499 501 503 504 505 506 507 508 509 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537Used by:540
Symbol 539 MovieClipUses:495Used by:540
Symbol 540 MovieClipUses:495 496 498 538 539Used by:Timeline
Symbol 541 GraphicUsed by:703
Symbol 542 GraphicUsed by:543
Symbol 543 MovieClipUses:542Used by:703
Symbol 544 GraphicUsed by:703
Symbol 545 FontUsed by:546 583 584 585 587 588 590 591 600 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 622 626 627 628 650 651 654 656 657 658 659 661 676 678 680 681 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 705 708 709 767 769 781 782 794 795 796 797
Symbol 546 TextUses:545Used by:703
Symbol 547 GraphicUsed by:574
Symbol 548 GraphicUsed by:574
Symbol 549 GraphicUsed by:574
Symbol 550 GraphicUsed by:574
Symbol 551 GraphicUsed by:574
Symbol 552 GraphicUsed by:574
Symbol 553 GraphicUsed by:574
Symbol 554 GraphicUsed by:574
Symbol 555 GraphicUsed by:574
Symbol 556 GraphicUsed by:574
Symbol 557 GraphicUsed by:574
Symbol 558 GraphicUsed by:574
Symbol 559 GraphicUsed by:574
Symbol 560 GraphicUsed by:574
Symbol 561 GraphicUsed by:574
Symbol 562 GraphicUsed by:574
Symbol 563 GraphicUsed by:574
Symbol 564 GraphicUsed by:574
Symbol 565 GraphicUsed by:574
Symbol 566 GraphicUsed by:574
Symbol 567 GraphicUsed by:574
Symbol 568 GraphicUsed by:574
Symbol 569 GraphicUsed by:574
Symbol 570 GraphicUsed by:574
Symbol 571 GraphicUsed by:574
Symbol 572 GraphicUsed by:574
Symbol 573 GraphicUsed by:574
Symbol 574 MovieClipUses:91 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573Used by:703
Symbol 575 GraphicUsed by:576
Symbol 576 MovieClipUses:575Used by:703
Symbol 577 GraphicUsed by:582 601 649 655 675 677 780 798
Symbol 578 GraphicUsed by:582 601 649 655 675 677 780 798
Symbol 579 GraphicUsed by:582 601 649 655 675 677 780 798
Symbol 580 GraphicUsed by:582 601 649 655 675 677 780 798
Symbol 581 SoundUsed by:582 596 599 601 621 623 649 652 653 655 660 675 677 683 780 798
Symbol 582 ButtonUses:577 578 579 580 581Used by:703
Symbol 583 TextUses:545Used by:703
Symbol 584 TextUses:545Used by:703
Symbol 585 EditableTextUses:545Used by:703
Symbol 586 GraphicUsed by:703
Symbol 587 EditableTextUses:545Used by:703
Symbol 588 TextUses:545Used by:703
Symbol 589 GraphicUsed by:703
Symbol 590 EditableTextUses:545Used by:703
Symbol 591 EditableTextUses:545Used by:703
Symbol 592 GraphicUsed by:596 652
Symbol 593 GraphicUsed by:596 652
Symbol 594 GraphicUsed by:596 652
Symbol 595 GraphicUsed by:596 599 652 653 683
Symbol 596 ButtonUses:592 593 594 595 581Used by:703
Symbol 597 GraphicUsed by:599 653
Symbol 598 GraphicUsed by:599 653
Symbol 599 ButtonUses:597 598 595 581Used by:703
Symbol 600 EditableTextUses:545Used by:703
Symbol 601 ButtonUses:577 578 579 580 581Used by:703
Symbol 602 TextUses:545Used by:703
Symbol 603 TextUses:545Used by:703
Symbol 604 EditableTextUses:545Used by:703
Symbol 605 TextUses:545Used by:703
Symbol 606 EditableTextUses:545Used by:703
Symbol 607 TextUses:545Used by:703
Symbol 608 EditableTextUses:545Used by:703
Symbol 609 TextUses:545Used by:703
Symbol 610 EditableTextUses:545Used by:703
Symbol 611 TextUses:545Used by:703
Symbol 612 EditableTextUses:545Used by:703
Symbol 613 EditableTextUses:545Used by:703
Symbol 614 TextUses:545Used by:703
Symbol 615 EditableTextUses:545Used by:703
Symbol 616 TextUses:545Used by:703
Symbol 617 EditableTextUses:545Used by:703
Symbol 618 GraphicUsed by:621 623 660
Symbol 619 GraphicUsed by:621 623 660
Symbol 620 GraphicUsed by:621 623 660
Symbol 621 ButtonUses:618 619 620 581Used by:703
Symbol 622 TextUses:545Used by:703
Symbol 623 ButtonUses:618 619 620 581Used by:703
Symbol 624 GraphicUsed by:625
Symbol 625 MovieClipUses:624Used by:703
Symbol 626 TextUses:545Used by:703
Symbol 627 TextUses:545Used by:703
Symbol 628 TextUses:545Used by:703
Symbol 629 GraphicUsed by:648
Symbol 630 GraphicUsed by:648
Symbol 631 GraphicUsed by:648
Symbol 632 GraphicUsed by:648
Symbol 633 GraphicUsed by:648
Symbol 634 GraphicUsed by:648
Symbol 635 GraphicUsed by:648
Symbol 636 GraphicUsed by:648
Symbol 637 GraphicUsed by:648
Symbol 638 GraphicUsed by:648
Symbol 639 GraphicUsed by:648
Symbol 640 GraphicUsed by:648
Symbol 641 GraphicUsed by:648
Symbol 642 GraphicUsed by:648
Symbol 643 GraphicUsed by:648
Symbol 644 GraphicUsed by:648
Symbol 645 GraphicUsed by:648
Symbol 646 GraphicUsed by:648
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClipUses:91 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647Used by:703
Symbol 649 ButtonUses:577 578 579 580 581Used by:703
Symbol 650 EditableTextUses:545Used by:703
Symbol 651 EditableTextUses:545Used by:703
Symbol 652 ButtonUses:592 593 594 595 581Used by:703
Symbol 653 ButtonUses:597 598 595 581Used by:703
Symbol 654 EditableTextUses:545Used by:703
Symbol 655 ButtonUses:577 578 579 580 581Used by:703
Symbol 656 EditableTextUses:545Used by:703
Symbol 657 TextUses:545Used by:703
Symbol 658 EditableTextUses:545Used by:703
Symbol 659 EditableTextUses:545Used by:703
Symbol 660 ButtonUses:618 619 620 581Used by:703
Symbol 661 TextUses:545Used by:703
Symbol 662 GraphicUsed by:674
Symbol 663 GraphicUsed by:674
Symbol 664 GraphicUsed by:674
Symbol 665 GraphicUsed by:674
Symbol 666 GraphicUsed by:674
Symbol 667 GraphicUsed by:674
Symbol 668 GraphicUsed by:674
Symbol 669 GraphicUsed by:674
Symbol 670 GraphicUsed by:674
Symbol 671 GraphicUsed by:674
Symbol 672 GraphicUsed by:674
Symbol 673 GraphicUsed by:674
Symbol 674 MovieClipUses:91 662 663 664 665 666 667 668 669 670 671 672 673Used by:703
Symbol 675 ButtonUses:577 578 579 580 581Used by:703
Symbol 676 EditableTextUses:545Used by:703
Symbol 677 ButtonUses:577 578 579 580 581Used by:703
Symbol 678 TextUses:545Used by:703
Symbol 679 GraphicUsed by:703
Symbol 680 EditableTextUses:545Used by:703
Symbol 681 EditableTextUses:545Used by:703
Symbol 682 GraphicUsed by:683
Symbol 683 ButtonUses:595 682 581Used by:703
Symbol 684 FontUsed by:685
Symbol 685 TextUses:684Used by:703
Symbol 686 TextUses:545Used by:703
Symbol 687 EditableTextUses:545Used by:703
Symbol 688 EditableTextUses:545Used by:703
Symbol 689 EditableTextUses:545Used by:703
Symbol 690 EditableTextUses:545Used by:703
Symbol 691 EditableTextUses:545Used by:703
Symbol 692 EditableTextUses:545Used by:703
Symbol 693 EditableTextUses:545Used by:703
Symbol 694 EditableTextUses:545Used by:703
Symbol 695 EditableTextUses:545Used by:703
Symbol 696 EditableTextUses:545Used by:703
Symbol 697 EditableTextUses:545Used by:703
Symbol 698 EditableTextUses:545Used by:703
Symbol 699 EditableTextUses:545Used by:703
Symbol 700 EditableTextUses:545Used by:703
Symbol 701 EditableTextUses:545Used by:703
Symbol 702 EditableTextUses:545Used by:703
Symbol 703 MovieClipUses:541 543 544 546 574 576 582 583 584 302 585 586 587 588 589 590 591 596 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 621 622 623 625 626 627 628 648 649 650 651 652 653 654 655 656 657 658 659 660 661 674 675 676 677 678 679 680 681 683 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702Used by:Timeline
Symbol 704 GraphicUsed by:706
Symbol 705 EditableTextUses:545Used by:706
Symbol 706 MovieClipUses:704 705Used by:Timeline
Symbol 707 GraphicUsed by:710
Symbol 708 EditableTextUses:545Used by:710
Symbol 709 TextUses:545Used by:710
Symbol 710 MovieClipUses:707 708 709Used by:711
Symbol 711 MovieClipUses:710Used by:Timeline
Symbol 712 GraphicUsed by:Timeline
Symbol 713 MovieClipUses:73Used by:Timeline
Symbol 714 EditableTextUses:313Used by:Timeline
Symbol 715 EditableTextUses:313Used by:Timeline
Symbol 716 EditableTextUses:313Used by:Timeline
Symbol 717 EditableTextUses:313Used by:Timeline
Symbol 718 EditableTextUses:313Used by:Timeline
Symbol 719 EditableTextUses:313Used by:Timeline
Symbol 720 GraphicUsed by:Timeline
Symbol 721 EditableTextUses:313Used by:Timeline
Symbol 722 GraphicUsed by:Timeline
Symbol 723 FontUsed by:724 725 726
Symbol 724 EditableTextUses:723Used by:Timeline
Symbol 725 EditableTextUses:723Used by:Timeline
Symbol 726 EditableTextUses:723Used by:Timeline
Symbol 727 GraphicUsed by:Timeline
Symbol 728 GraphicUsed by:734
Symbol 729 GraphicUsed by:733
Symbol 730 GraphicUsed by:733
Symbol 731 GraphicUsed by:732
Symbol 732 MovieClipUses:731Used by:733
Symbol 733 MovieClipUses:729 730 732Used by:734
Symbol 734 MovieClipUses:728 733Used by:Timeline
Symbol 735 GraphicUsed by:757
Symbol 736 EditableTextUses:313Used by:757
Symbol 737 EditableTextUses:313Used by:757
Symbol 738 EditableTextUses:313Used by:757
Symbol 739 EditableTextUses:313Used by:757
Symbol 740 EditableTextUses:313Used by:757
Symbol 741 EditableTextUses:313Used by:757
Symbol 742 EditableTextUses:313Used by:757
Symbol 743 EditableTextUses:313Used by:757
Symbol 744 EditableTextUses:313Used by:757
Symbol 745 EditableTextUses:313Used by:757
Symbol 746 TextUses:313Used by:757
Symbol 747 TextUses:313Used by:757
Symbol 748 TextUses:313Used by:757
Symbol 749 TextUses:313Used by:757
Symbol 750 TextUses:313Used by:757
Symbol 751 TextUses:313Used by:757
Symbol 752 TextUses:313Used by:757
Symbol 753 TextUses:313Used by:757
Symbol 754 TextUses:313Used by:757
Symbol 755 TextUses:313Used by:757
Symbol 756 TextUses:313Used by:757
Symbol 757 MovieClipUses:735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756Used by:758
Symbol 758 MovieClipUses:757Used by:Timeline
Symbol 759 GraphicUsed by:Timeline
Symbol 760 GraphicUsed by:761
Symbol 761 MovieClipUses:760Used by:Timeline
Symbol 762 TextUses:313Used by:Timeline
Symbol 763 GraphicUsed by:764
Symbol 764 MovieClipUses:763Used by:768  Timeline
Symbol 765 EditableTextUses:313Used by:Timeline
Symbol 766 GraphicUsed by:768 770
Symbol 767 TextUses:545Used by:768
Symbol 768 MovieClipUses:766 767 764Used by:Timeline
Symbol 769 TextUses:545Used by:770
Symbol 770 MovieClipUses:766 769Used by:Timeline
Symbol 771 GraphicUsed by:Timeline
Symbol 772 GraphicUsed by:Timeline
Symbol 773 TextUses:450Used by:Timeline
Symbol 774 GraphicUsed by:775
Symbol 775 MovieClipUses:774Used by:Timeline
Symbol 776 GraphicUsed by:Timeline
Symbol 777 GraphicUsed by:778
Symbol 778 MovieClipUses:777Used by:Timeline
Symbol 779 SoundUsed by:Timeline
Symbol 780 ButtonUses:577 578 579 580 581Used by:Timeline
Symbol 781 TextUses:545Used by:Timeline
Symbol 782 TextUses:545Used by:Timeline
Symbol 783 GraphicUsed by:Timeline
Symbol 784 TextUses:450Used by:Timeline
Symbol 785 GraphicUsed by:787
Symbol 786 GraphicUsed by:787
Symbol 787 MovieClipUses:785 786Used by:Timeline
Symbol 788 GraphicUsed by:790
Symbol 789 GraphicUsed by:790
Symbol 790 MovieClipUses:788 789Used by:Timeline
Symbol 791 GraphicUsed by:793
Symbol 792 GraphicUsed by:793
Symbol 793 MovieClipUses:791 792Used by:Timeline
Symbol 794 TextUses:545Used by:Timeline
Symbol 795 TextUses:545Used by:Timeline
Symbol 796 TextUses:545Used by:Timeline
Symbol 797 TextUses:545Used by:Timeline
Symbol 798 ButtonUses:577 578 579 580 581Used by:Timeline

Instance Names

"fufu"Frame 53Symbol 470 MovieClip
"b1"Frame 53Symbol 474 MovieClip
"b2"Frame 53Symbol 477 MovieClip
"b4"Frame 53Symbol 480 MovieClip
"backGround"Frame 54Symbol 492 MovieClip
"w1"Frame 54Symbol 493 MovieClip
"o"Frame 54Symbol 493 MovieClip
"m"Frame 54Symbol 540 MovieClip
"e"Frame 54Symbol 493 MovieClip
"p"Frame 54Symbol 493 MovieClip
"f"Frame 54Symbol 493 MovieClip
"w"Frame 54Symbol 493 MovieClip
"h"Frame 54Symbol 493 MovieClip
"TABshop"Frame 54Symbol 703 MovieClip
"popup"Frame 54Symbol 706 MovieClip
"deathMessage"Frame 54Symbol 711 MovieClip
"expbar"Frame 54Symbol 713 MovieClip
"crosshair"Frame 54Symbol 734 MovieClip
"ammoTab"Frame 54Symbol 758 MovieClip
"quitTab"Frame 54Symbol 768 MovieClip
"saveMessage"Frame 54Symbol 770 MovieClip
"chest"Symbol 139 MovieClip [object] Frame 18Symbol 88 MovieClip
"trap"Symbol 139 MovieClip [object] Frame 22Symbol 96 MovieClip
"trap"Symbol 139 MovieClip [object] Frame 24Symbol 100 MovieClip
"chest"Symbol 139 MovieClip [object] Frame 28Symbol 88 MovieClip
"inside"Symbol 222 MovieClip [tile] Frame 2Symbol 146 MovieClip
"t"Symbol 222 MovieClip [tile] Frame 2Symbol 148 MovieClip
"r"Symbol 222 MovieClip [tile] Frame 2Symbol 150 MovieClip
"l"Symbol 222 MovieClip [tile] Frame 2Symbol 152 MovieClip
"tl"Symbol 222 MovieClip [tile] Frame 2Symbol 154 MovieClip
"tr"Symbol 222 MovieClip [tile] Frame 2Symbol 156 MovieClip
"br"Symbol 222 MovieClip [tile] Frame 2Symbol 158 MovieClip
"b"Symbol 222 MovieClip [tile] Frame 2Symbol 150 MovieClip
"bl"Symbol 222 MovieClip [tile] Frame 2Symbol 160 MovieClip
"inside"Symbol 222 MovieClip [tile] Frame 5Symbol 168 MovieClip
"t"Symbol 222 MovieClip [tile] Frame 5Symbol 170 MovieClip
"b"Symbol 222 MovieClip [tile] Frame 5Symbol 150 MovieClip
"tl"Symbol 222 MovieClip [tile] Frame 5Symbol 172 MovieClip
"tr"Symbol 222 MovieClip [tile] Frame 5Symbol 174 MovieClip
"bl"Symbol 222 MovieClip [tile] Frame 5Symbol 160 MovieClip
"inside"Symbol 222 MovieClip [tile] Frame 8Symbol 181 MovieClip
"bl"Symbol 222 MovieClip [tile] Frame 8Symbol 160 MovieClip
"b"Symbol 222 MovieClip [tile] Frame 8Symbol 150 MovieClip
"t"Symbol 222 MovieClip [tile] Frame 8Symbol 183 MovieClip
"tl"Symbol 222 MovieClip [tile] Frame 8Symbol 185 MovieClip
"tr"Symbol 222 MovieClip [tile] Frame 8Symbol 187 MovieClip
"inside"Symbol 222 MovieClip [tile] Frame 11Symbol 195 MovieClip
"t"Symbol 222 MovieClip [tile] Frame 11Symbol 197 MovieClip
"l"Symbol 222 MovieClip [tile] Frame 11Symbol 152 MovieClip
"b"Symbol 222 MovieClip [tile] Frame 11Symbol 150 MovieClip
"tl"Symbol 222 MovieClip [tile] Frame 11Symbol 199 MovieClip
"tr"Symbol 222 MovieClip [tile] Frame 11Symbol 201 MovieClip
"inside"Symbol 222 MovieClip [tile] Frame 14Symbol 207 MovieClip
"t"Symbol 222 MovieClip [tile] Frame 14Symbol 209 MovieClip
"tl"Symbol 222 MovieClip [tile] Frame 14Symbol 211 MovieClip
"tr"Symbol 222 MovieClip [tile] Frame 14Symbol 213 MovieClip
"door"Symbol 222 MovieClip [tile] Frame 17Symbol 217 MovieClip
"door"Symbol 222 MovieClip [tile] Frame 18Symbol 219 MovieClip
"door"Symbol 222 MovieClip [tile] Frame 19Symbol 221 MovieClip
"inside"Symbol 317 MovieClip [label_blue] Frame 1Symbol 316 MovieClip
"inside"Symbol 318 MovieClip [label_green] Frame 1Symbol 316 MovieClip
"inside"Symbol 319 MovieClip [label_white] Frame 1Symbol 316 MovieClip
"inside"Symbol 320 MovieClip [label_violet] Frame 1Symbol 316 MovieClip
"inside"Symbol 321 MovieClip [label_gold] Frame 1Symbol 316 MovieClip
"inside"Symbol 322 MovieClip [label_red] Frame 1Symbol 316 MovieClip
"hitCircle"Symbol 408 MovieClip [explosion2] Frame 1Symbol 377 MovieClip
"hitCircle"Symbol 425 MovieClip [explosion1] Frame 1Symbol 377 MovieClip
"s"Symbol 538 MovieClip Frame 1Symbol 501 MovieClip
"b"Symbol 538 MovieClip Frame 2Symbol 501 MovieClip
"b"Symbol 538 MovieClip Frame 27Symbol 501 MovieClip
"head"Symbol 540 MovieClip Frame 1Symbol 498 MovieClip
"h"Symbol 540 MovieClip Frame 1Symbol 538 MovieClip
"pic"Symbol 703 MovieClip Frame 1Symbol 574 MovieClip
"t_bg"Symbol 703 MovieClip Frame 1Symbol 587 EditableText
"t_bd"Symbol 703 MovieClip Frame 1Symbol 591 EditableText
"t_i0"Symbol 703 MovieClip Frame 1Symbol 600 EditableText
"pic2"Symbol 703 MovieClip Frame 2Symbol 648 MovieClip
"t_bg2"Symbol 703 MovieClip Frame 2Symbol 650 EditableText
"sell"Symbol 703 MovieClip Frame 2Symbol 653 Button
"pic3"Symbol 703 MovieClip Frame 3Symbol 674 MovieClip
"t_g3"Symbol 703 MovieClip Frame 3Symbol 680 EditableText
"t_g6"Symbol 703 MovieClip Frame 3Symbol 688 EditableText
"t_g9"Symbol 703 MovieClip Frame 3Symbol 689 EditableText
"t_g4"Symbol 703 MovieClip Frame 3Symbol 690 EditableText
"t_g7"Symbol 703 MovieClip Frame 3Symbol 691 EditableText
"t_g10"Symbol 703 MovieClip Frame 3Symbol 692 EditableText
"t_g5"Symbol 703 MovieClip Frame 3Symbol 693 EditableText
"t_g8"Symbol 703 MovieClip Frame 3Symbol 694 EditableText
"t_go3"Symbol 703 MovieClip Frame 3Symbol 695 EditableText
"t_go6"Symbol 703 MovieClip Frame 3Symbol 696 EditableText
"t_go9"Symbol 703 MovieClip Frame 3Symbol 697 EditableText
"t_go4"Symbol 703 MovieClip Frame 3Symbol 698 EditableText
"t_go7"Symbol 703 MovieClip Frame 3Symbol 699 EditableText
"t_go10"Symbol 703 MovieClip Frame 3Symbol 700 EditableText
"t_go5"Symbol 703 MovieClip Frame 3Symbol 701 EditableText
"t_go8"Symbol 703 MovieClip Frame 3Symbol 702 EditableText
"inside"Symbol 711 MovieClip Frame 10Symbol 710 MovieClip
"reloader"Symbol 734 MovieClip Frame 1Symbol 733 MovieClip
"inside"Symbol 758 MovieClip Frame 1Symbol 757 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "XM214 Microgun"
ExportAssets (56)Timeline Frame 1Symbol 2 as "water"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Uzi"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Tommy Gun"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Throwing knife"
ExportAssets (56)Timeline Frame 1Symbol 6 as "tada"
ExportAssets (56)Timeline Frame 1Symbol 7 as "SVD Dragunov"
ExportAssets (56)Timeline Frame 1Symbol 8 as "splat"
ExportAssets (56)Timeline Frame 1Symbol 9 as "SPAS-12"
ExportAssets (56)Timeline Frame 1Symbol 10 as "rico"
ExportAssets (56)Timeline Frame 1Symbol 11 as "respawn"
ExportAssets (56)Timeline Frame 1Symbol 12 as "Remington 870"
ExportAssets (56)Timeline Frame 1Symbol 13 as "reload"
ExportAssets (56)Timeline Frame 1Symbol 14 as "PKM"
ExportAssets (56)Timeline Frame 1Symbol 15 as "pickup"
ExportAssets (56)Timeline Frame 1Symbol 16 as "P90"
ExportAssets (56)Timeline Frame 1Symbol 17 as "MP-5 A3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "Milkor MGL"
ExportAssets (56)Timeline Frame 1Symbol 19 as "M79"
ExportAssets (56)Timeline Frame 1Symbol 20 as "M72 LAW"
ExportAssets (56)Timeline Frame 1Symbol 21 as "M60"
ExportAssets (56)Timeline Frame 1Symbol 22 as "M4"
ExportAssets (56)Timeline Frame 1Symbol 23 as "M-3 Grease Gun"
ExportAssets (56)Timeline Frame 1Symbol 24 as "M2 BMG"
ExportAssets (56)Timeline Frame 1Symbol 25 as "M16"
ExportAssets (56)Timeline Frame 1Symbol 26 as "M1 Garand"
ExportAssets (56)Timeline Frame 1Symbol 27 as "key"
ExportAssets (56)Timeline Frame 1Symbol 28 as "kaching"
ExportAssets (56)Timeline Frame 1Symbol 29 as "Ingram MAC-10"
ExportAssets (56)Timeline Frame 1Symbol 30 as "chest"
ExportAssets (56)Timeline Frame 1Symbol 31 as "Glock G-17"
ExportAssets (56)Timeline Frame 1Symbol 32 as "FN SCAR-H"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Five-seveN"
ExportAssets (56)Timeline Frame 1Symbol 34 as "fire"
ExportAssets (56)Timeline Frame 1Symbol 35 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 36 as "drown"
ExportAssets (56)Timeline Frame 1Symbol 37 as "Desert Eagle"
ExportAssets (56)Timeline Frame 1Symbol 38 as "deathcrack"
ExportAssets (56)Timeline Frame 1Symbol 39 as "death"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Colt 1911"
ExportAssets (56)Timeline Frame 1Symbol 41 as "blow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "Beretta 92F"
ExportAssets (56)Timeline Frame 1Symbol 43 as "Barret Light"
ExportAssets (56)Timeline Frame 1Symbol 44 as "AK-74"
ExportAssets (56)Timeline Frame 1Symbol 45 as "AA-12"
ExportAssets (56)Timeline Frame 1Symbol 46 as "thud"
ExportAssets (56)Timeline Frame 1Symbol 47 as "grenade-explosion"
ExportAssets (56)Timeline Frame 1Symbol 48 as "music_track"
ExportAssets (56)Timeline Frame 1Symbol 51 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 139 as "object"
ExportAssets (56)Timeline Frame 1Symbol 222 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 224 as "rock"
ExportAssets (56)Timeline Frame 1Symbol 226 as "knife"
ExportAssets (56)Timeline Frame 1Symbol 228 as "gren"
ExportAssets (56)Timeline Frame 1Symbol 230 as "bull"
ExportAssets (56)Timeline Frame 1Symbol 232 as "p_fire"
ExportAssets (56)Timeline Frame 1Symbol 235 as "blood_crack"
ExportAssets (56)Timeline Frame 1Symbol 241 as "crack"
ExportAssets (56)Timeline Frame 1Symbol 243 as "blood_dust"
ExportAssets (56)Timeline Frame 1Symbol 245 as "dust"
ExportAssets (56)Timeline Frame 1Symbol 248 as "e9"
ExportAssets (56)Timeline Frame 1Symbol 251 as "e20"
ExportAssets (56)Timeline Frame 1Symbol 254 as "e0"
ExportAssets (56)Timeline Frame 1Symbol 257 as "e10"
ExportAssets (56)Timeline Frame 1Symbol 260 as "e16"
ExportAssets (56)Timeline Frame 1Symbol 262 as "e17"
ExportAssets (56)Timeline Frame 1Symbol 264 as "e8"
ExportAssets (56)Timeline Frame 1Symbol 267 as "e7"
ExportAssets (56)Timeline Frame 1Symbol 270 as "e1"
ExportAssets (56)Timeline Frame 1Symbol 272 as "bone_bea"
ExportAssets (56)Timeline Frame 1Symbol 274 as "bone_dea"
ExportAssets (56)Timeline Frame 1Symbol 276 as "bone_fis"
ExportAssets (56)Timeline Frame 1Symbol 278 as "bone_bat"
ExportAssets (56)Timeline Frame 1Symbol 280 as "bone_spi"
ExportAssets (56)Timeline Frame 1Symbol 282 as "bone_ske"
ExportAssets (56)Timeline Frame 1Symbol 284 as "blood_spot"
ExportAssets (56)Timeline Frame 1Symbol 312 as "package"
ExportAssets (56)Timeline Frame 1Symbol 317 as "label_blue"
ExportAssets (56)Timeline Frame 1Symbol 318 as "label_green"
ExportAssets (56)Timeline Frame 1Symbol 319 as "label_white"
ExportAssets (56)Timeline Frame 1Symbol 320 as "label_violet"
ExportAssets (56)Timeline Frame 1Symbol 321 as "label_gold"
ExportAssets (56)Timeline Frame 1Symbol 322 as "label_red"
ExportAssets (56)Timeline Frame 1Symbol 324 as "p_shells"
ExportAssets (56)Timeline Frame 1Symbol 326 as "p_grens"
ExportAssets (56)Timeline Frame 1Symbol 328 as "p_rifs"
ExportAssets (56)Timeline Frame 1Symbol 329 as "p_bulls"
ExportAssets (56)Timeline Frame 1Symbol 331 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 333 as "dagger"
ExportAssets (56)Timeline Frame 1Symbol 335 as "boulder"
ExportAssets (56)Timeline Frame 1Symbol 337 as "blueball"
ExportAssets (56)Timeline Frame 1Symbol 339 as "fireball"
ExportAssets (56)Timeline Frame 1Symbol 342 as "e11"
ExportAssets (56)Timeline Frame 1Symbol 345 as "e12"
ExportAssets (56)Timeline Frame 1Symbol 348 as "e13"
ExportAssets (56)Timeline Frame 1Symbol 351 as "e4"
ExportAssets (56)Timeline Frame 1Symbol 353 as "e14"
ExportAssets (56)Timeline Frame 1Symbol 355 as "e5"
ExportAssets (56)Timeline Frame 1Symbol 358 as "e15"
ExportAssets (56)Timeline Frame 1Symbol 361 as "e19"
ExportAssets (56)Timeline Frame 1Symbol 364 as "e18"
ExportAssets (56)Timeline Frame 1Symbol 367 as "e6"
ExportAssets (56)Timeline Frame 1Symbol 370 as "e3"
ExportAssets (56)Timeline Frame 1Symbol 373 as "e2"
ExportAssets (56)Timeline Frame 1Symbol 408 as "explosion2"
ExportAssets (56)Timeline Frame 1Symbol 425 as "explosion1"
ExportAssets (56)Timeline Frame 1Symbol 431 as "dynamite"
ExportAssets (56)Timeline Frame 1Symbol 433 as "bone_player_head"
ExportAssets (56)Timeline Frame 1Symbol 435 as "bone_player_arm"
ExportAssets (56)Timeline Frame 1Symbol 437 as "bone_player_leg"
ExportAssets (56)Timeline Frame 1Symbol 447 as "splash"

Labels

"replay"Frame 1
"menu"Frame 53
"game"Frame 54
"victory"Frame 57
"credits"Frame 185
"last"Symbol 706 MovieClip Frame 115

Dynamic Text Variables

num2Symbol 314 EditableText"<p align="center"><font face="OCR-A BT_10pt_st" size="10" color="#000000" letterSpacing="0.000000" kerning="1">1234</font></p>"
numSymbol 315 EditableText"<p align="center"><font face="OCR-A BT_10pt_st" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">1234</font></p>"
percSymbol 454 EditableText"100%"
i15Symbol 585 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes</font></p>"
bgSymbol 587 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
sgSymbol 590 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
bdSymbol 591 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">99</font></p>"
i0Symbol 600 EditableText"<p align="center"><font face="Eras Demi ITC" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">12 Gauge Buckshot</font></p>"
i2Symbol 604 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>"
i4Symbol 606 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>"
i5Symbol 608 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>"
i12Symbol 610 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>"
i11Symbol 612 EditableText"<p align="left"><font face="Eras Demi ITC" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Precision:</font></p>"
i16Symbol 613 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>"
i14Symbol 615 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
i10Symbol 617 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes.</font></p>"
bg2Symbol 650 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
sg2Symbol 651 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9999</font></p>"
t0Symbol 654 EditableText"<p align="center"><font face="Eras Demi ITC" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Remington 800</font></p>"
t14Symbol 656 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>"
t10Symbol 658 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p>"
t1Symbol 659 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>"
g0Symbol 676 EditableText"<p align="center"><font face="Eras Demi ITC" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Hollow point ammunition</font></p>"
g3Symbol 680 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
g11Symbol 681 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo:</font></p><p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">adas</font></p>"
g12Symbol 687 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">N</font></p>"
g6Symbol 688 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
g9Symbol 689 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
g4Symbol 690 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
g7Symbol 691 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
g10Symbol 692 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
g5Symbol 693 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
g8Symbol 694 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
go3Symbol 695 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
go6Symbol 696 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
go9Symbol 697 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
go4Symbol 698 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
go7Symbol 699 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
go10Symbol 700 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
go5Symbol 701 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
go8Symbol 702 EditableText"<p align="left"><font face="Eras Demi ITC" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">50</font></p>"
insideSymbol 705 EditableText"<p align="left"><font face="Eras Demi ITC" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Welcome to the Arcade. Signs like this one will guide through the game.</font></p>"
blahSymbol 708 EditableText"<p align="center"></p>"
HUDexpSymbol 714 EditableText"EXP 999999/999999 level 999"
HUDhealthSymbol 715 EditableText"9999/9999"
HUDgoldSymbol 716 EditableText"9999999"
HUDmagazineSymbol 717 EditableText"999-999999"
HUDgemsSymbol 718 EditableText"99"
HUDdynamitesSymbol 719 EditableText"999"
HUDweaponSymbol 721 EditableText"Throwing knife"
HUDkeys0Symbol 724 EditableText"10"
HUDkeys1Symbol 725 EditableText"10"
HUDkeys2Symbol 726 EditableText"10"
HUDa9mmSymbol 736 EditableText"9mm"
HUDa45ACPSymbol 737 EditableText".45"
HUDa57mmSymbol 738 EditableText"5.7mm"
HUDa50AESymbol 739 EditableText".50 AE"
HUDa12GaugeSymbol 740 EditableText"12 G"
HUDa762mmSymbol 741 EditableText"999999"
HUDa545mmSymbol 742 EditableText"5.45mm"
HUDa50BMGSymbol 743 EditableText".50 BMG"
HUDa40mmSymbol 744 EditableText"40mm"
HUDaRocketsSymbol 745 EditableText"Rock"




http://swfchan.com/19/90744/info.shtml
Created: 28/3 -2019 06:33:49 Last modified: 28/3 -2019 06:33:49 Server time: 27/04 -2024 12:06:19