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Shift 4 - play through spectacular episodes and new levels.swf

This is the info page for
Flash #90982

(Click the ID number above for more basic data on this flash file.)


Text
44

44

Thanks for
Playing

MEDAL GET!

Medal Name

YOU GOT THE P.D.A.!

ITEM FOUND!

This handy PDA contains a map of the facility.
Use the map to help navigate the rooms.
IT ALSO DISLAYS THE PASSWORD YOU CAN USE TO CONTINUE THE
GAME YOU ARE PLAYING!
How handy that someone left this lying around...

Press Space to continue.

You found a scrap of Newspaper!

REACTOR ROOM DOOR OPEN

You found one of the reactor room keys.

L

L

0

L

Player

PLAY

Loading

SHIFT
is available on the
iPhone & iPod Touch.
Download for Free.
Click Here!

DEVELOPED BY

Copyright 2009 Armor Games

Play

V 7E

Extras

iPhone/iPod Touch
version

More Shift

THE CC IS A
LIE!!!

BACK

Haven't you realised
that yet?
But since you worked
so hard to get here,
here's a cute picture
of a cat.

View Cat

Game by
Antony Lavelle
Development and Publishisation
Armor Games
Art Attack
Chris Ignatov
Music Assault
Chris O'Neil
Vocal Blast Power
Egoraptor / Ciyfox

Lead Level Curation
Joel Atkinson / Antony Lavelle
Additional Level Curation/Creation
Spanone / Stig Goldenbullet
Team Production Force Lazer XL
Dan McNeely / John Cooney
Special Thanks awards go to
Lucy Lavelle
Tyler Glaiel
Valve Software
Isaac Hayes R.I.P.
A Gajillion other people.

BACK

CREDITO!

BACK

Chapter 1

Chapter 2

Chapter 3

Prologue

Conclusion

STORY MODE

Settle down, children, and let me tell you a tale...

Classic Mode

End Song

It's that time again!
Earn more medals playing through Shift 2 style single level
puzzles created by my best friends in the world - YOU!

Classic Mode

Players Pack Easy

Players Pack Hard

CANCEL

ARE YOU SURE YOU WANT TO CLEAR ALL YOUR SAVED DATA?

CLEAR DATA

WARNING!

Clearing your save data is
not big and not clever. But if
you really must, then let me
warn you in advance. It will
affect your personal hygeine.

CLEAR DATA

Mouse over for description.

Collectable Medals.

loading

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loading

loading

loading

loading

loading

loading

loading

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loading

loading

loading

loading

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loading

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#1

#2

#3

#4

#5

#6

#7

#8

#9

#10

BEST TIMES SCOREBOARD

BEST TIMES SCOREBOARD

MEDALS

BUILDER

CREDITS

See the medals which you
have collected while playing.

Build your own SHIFT level.

Hunt us down after finding out
who was responsible for this.

EXTRAS

THE CAT IS
ALSO A LIE!!!

No cat for you!
Oh my I do amuse
myself - Thanks for
playing!

Version Changes

Anything you find broken, please feel free to
contact me (tony) to report it :D

Version 0.1
Started Editing Shift 3 Menu system for reuse.

Shift 1

Shift 2

Shift 3

The original shifting adventure.
Follow the antics of Papa Shiftington.

Expanding on the original Shift wit a few extra
features. This time it's Mama Shiftingtons turn
to take part in the experiment.

Follow the exploits of Larry Shiftington as
he tries to piece together the whereabouts
of his parents.

More Shift!

Armor

None of these games would
be possible if not for Armor,
pay them a visit!

This room has sustained
structural damage. For some
reason this reduces gravity!

HELP!

HELP!

Sadly for you, I'm not going to explain to you how
to CONTROL two people at once. And you'll never
work out how to CTRL them on your own! Bwahaha!

If you ever get stuck, just
press R to restart.

This door is Locked
until Chapter 3

THIS LEVEL IS IMPASSIBLE!

Seems certain rooms
won't be as
impassible anymore...

TYLER
GLAIEL
PRESENTS

FORECLOSURE

"Way better than that Shift game!"
-Edmund McMillian

This is the end.

Are you ready?

Whoops we seen
2 has left dis
trofii blocking
hole. Plz can u
haz patience?

Suspiciously convenient escape rocket! All aboard!

Press Q to quit
this challenge
at anytime!

Back for more, eh?
Well you don't want to be all alone on this
forsaken rock. Best find one of your parents.

Arrow keys to run, up to enter that door.
If I were you I'd head towards the green room
marked on your map. Oh, and did I mention
you've only got 10 minutes? Ha Ha Ha!

Looks like you're doing OK for yourself, best go
find Dad as well. Why am I being so nice you ask?
Well, I want you off my moon base, that's why!
After you've found him get back to the rocket!

Trophy Challenge

You have 2 minutes to
navigate 3 rooms. It is very
tough. Can you make it?
We'll see.

EDITOR PREVIEW MODE  PRESS Q TO QUIT

GAMEPAUSED

QUIT

ON

OFF

MUSIC

PRESS P TO UNPAUSE

Glitched/Stuck in a level? Click here to restart
current room. (You will not be penalized for this)

Restart

Did I mention I'd love you to try the
iPhone/iPod Touch version if you own one?

QUIT GAME?

YES

NO

GAME PASSWORD

99

The Facility

P.D.A.

TO RESUME GAME CLICK "SAVE NOTES"

NEWSPAPER notes

00

00

00

00

Facility: Lune

0

1

Gravimeter

10:00

Time-o-meter

Shift Experiment Complete.
Final Result: Universe Exploded.
Good work gentlemen. Hope to see you again next year.
...OR if you'd like to try for that trophy you could always
try again...

RETRY

CLICK SHIFT TO EXIT

Shift Experiment Complete.
And we can say, with all honesty.
That he and his trophy lived happily ever after...
Honest.
Have a nice life.

CONGRATULATIONS, SUBJECT.
BuT DON'T THINK I WON'T GET YOU NEXT TIME...
YOUR COMPLETION TIME WAS:

WELL DONE, FANCY PANTS
MAN, MAY YOUR PANTS BE
FANCY FOREVER MORE!

Shift 3 will not run from this domain.
This version of SHIFT 3 is intended FOR YAHOO

Staff
Only

"MA"

"PA"

"Son"

Test Subject
Detainee Area 3

PREVIOUSLY ON SHIFT
PRESS SPACE TO SKIP

What in blue
blazes!?

Looks like your
spiked wall
failed again,
doctor!

Rats! Whoever
coded that thing
needs a kick up
the behind!

I always knew
your shoddy
actionscripting
would be your
downfall!

This isn't
over! TAKE
THIS!

Double Rats!
...Seems I
confused the

"Instant Death"
switch with the
"INSTANT ESCAPE"
SWITCH!

How
convenient!

ACK! THIS ISN'T
THE LAST YOU'VE
SEEN OF ME!

SKIP

SHIFT 4

SOMEWHERE IN SPACE.

<item/>
<warning/>
tryToWorkItOut...
proccessing.....
................01#
................02#
................03#
................04#
...EPIC FAILZORz
result :

<item/>
<warning/>
tryToWorkItOut...
proccessing.....
................01#
................02#
................03#
................04#
...EPIC FAILZORz
result :
WARNING!!!
this looks bad....
suggested operation

<item/>
<warning/>
tryToWorkItOut...
proccessing.....
................01#
................02#
................03#
................04#
...EPIC FAILZORz
result :
WARNING!!!
this looks bad....
suggested operation
BAIL OUT!

<item/>
<warning/>
tryToWorkItOut...
proccessing.....
................01#
................02#
................03#
................04#
...EPIC FAILZORz
result :
WARNING!!!
this looks bad....
suggested operation
BAIL OUT!        BAIL OUT!

<item/>
<warning/>
tryToWorkItOut...
proccessing.....
................01#
................02#
................03#
................04#
...EPIC FAILZORz
result :
WARNING!!!
this looks bad....
suggested operation
BAIL OUT!        BAIL OUT!
SQUID ATTACK!

<item/>
<warning/>
tryToWorkItOut...
proccessing.....
................01#
................02#
................03#
................04#
...EPIC FAILZORz
result :
WARNING!!!
this looks bad....
suggested operation
BAIL OUT!        BAIL OUT!
SQUID ATTACK!    OMG!
Ahhh..screw it...
<warning/>
<item/>

Who's the game thats all about

Bein' Black 'n White and Flippin' out?

SHIFT!

You damn right.

And I ain't talkin about

no Ikaroogi, either...

He he...

Who is the game

that risks it's rep on

Sequel Shame?

SHIFT!

Will you Digg  it?

tm

'Cause er...

We really need the page views...

I'm bein' Serious!

Who's the game that might

just crash - save files

lost because it's Flash?

SHIFT!

Right on!

Unless of course you

get it on one of those

er... what do you call it?

That fancy iPhone!

It's just a complicated mess

that no one understands

except it's coder...

Code Fudged!

Game by
Tony Lavelle

developisation and publishisation/
Armor Games

Art Attack/
Chris Ignatov

Music Assault/
Chris O'Neill

Vocal Blast Power/
Egoraptor/Ciyfox

Lead level designers/
Joel Atkinson/
Antony Lavelle

You should not have done that

on(press){ GAME OVER }

CLICK SHIFT TO EXIT

CHAPTER COMPLETE!

EDITOR MODE PRESS Q TO EXIT

PRELOADER GAME

Is your connection slow enough to reach the key?

100% Loaded

Press "R" to restart a level if stuck.
[You'll be finding yourself doing this a lot in later levels :D]

Level

GAMEPAUSED

QUIT

ON

OFF

MUSIC

PRESS P TO UNPAUSE

QUIT GAME?

YES

NO

PLAYERS PACK RESULTS.
EASY PLAYER PACK COMPLETED IN

BACK

PLAYERS PACK RESULTS.
HARD PLAYER PACK COMPLETED IN

PLAYERS PACK RESULTS.
HARD PLAYER PACK COMPLETED IN

MAKE NEW LEVEL

ED

SHIFT LEVEL EDITOR

COPYRIGHT 2009 ARMOR GAMES

VERSION 4   14/MAY/2009

LOAD LEVEL CODE

RETURN TO SHIFT 4

LOAD CODE

LOAD YOUR LEVEL
IF YOU HAVE A LEVEL CODE FROM A LEVEL YOU HAVE
PREVIOUSLY SAVED, PLEASE PASTE IT INTO THE BELOW
BOX AND PRESS CONTINUE.
IF YOU DO NOT HAVE A CODE, OR WOULD LIKE TO START
A FRESH LEVEL, LEAVE THE BOX BLANK AND PRESS
CONTINUE.

TITLE SCREEN

SAMPLE LEVELS
VIEW THESE SAMPLE LEVELS TO GET TO GRIPS WITH
SOME OF THE FEATURES OF THE EDITOR.

THE BASICS: THIS LEVEL SHOWS HOW A BASIC LEVEL
WOULD BE SET OUT, WITH BLACKSPACE, WHITESPACE AND
SPIKES, WITH A START AND END POINT.

GRAVITY FLIPPING: THIS LEVEL SHOWS HOW TO CONTROL
THE DIRECTION OF GRAVITY WITHIN A LEVEL USING
GRAVITY FLIPPERS.

DOORS AND KEYS: this level shows how to place
rotATing locked doors, and how to link keys to them.

CHECKSPACE: THIS LEVEL SHOWS HOW TO PLACE
CHECKSPACE AND SWITCHES TO TURN THE CHECKSPACE
OFF.

EVERYTHING: THIS COMPLEX LEVEL BY JOEL ATKINSON
INCORPERATES EVERYTHING SEEN ABOVE. CAN YOU SOLVE
IT?

5

LINKAGE

SET WHICH KEYS
WILL UNLOCK
THIS DOOR

DOOR

5

LENGTH

SET THE SIZE OF
THE DOOR.

5

5

5

SET WHICH
DOORS THE
SELECTED KEY
WILL UNLOCK

KEY

5

GREY

5

SET WHICH
SWITCH
REMOVES THIS
CHECK SPACE.

CHECK

SPACE

5

SET WHICH
CHECKSPACE
THIS SWITCH
REMOVES

SWITCH

5

SET WHICH GREY
SPACE REMOVES
THIS SWITCH
REMOVES

GREY

Exit Editor

VIEW CODE AND PREVIEW LEVEL.

ROTATE LEVEL - RIGHT AND LEFT ARROW KEYS

ROTATE SELECTION - UP AND DOWN ARROW KEYS

SAVE YOUR LEVEL NOW!
OPEN NOTEPAD (OR YOUR OS EQUIVELENT) AND PASTE
THE CODE BELOW INTO IT! THE BEST WAY TO DO HIS IS
TO RIGHT CLICK THE TEXT BOX, CLICK "SELECT ALL" AND
THE COPY THE SELECTED TEXT. THIS IS CURRENTLY THE
ONLY WAY TO SAVE/LOAD YOUR LEVELS SO BE CAREFUL
WITH THE CODE AND KEEP BACKUP COPIES TO AVOID
LOSING YOUR LEVEL.

BACK TO EDITOR

PREVIEW LEVEL

EXIT

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Frame 5
playBut._x = playBut._x - 1000; preloaderActive = true; Color.prototype.setTint = function (r, g, b, amount) { var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - amount)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; this.setTransform(_local2); }; stop();
Instance of Symbol 725 MovieClip in Frame 5
onClipEvent (load) { hit = false; } on (rollOver, dragOver) { hit = true; } on (rollOut, dragOut) { hit = false; gotoAndPlay (1); } onClipEvent (enterFrame) { if (hit == true) { gotoAndPlay ("textBit"); } } on (release) { getURL ("http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313404793&mt=8", "_blank"); }
Frame 6
_xscale = 100; _yscale = 100; stop();
Frame 7
function onEnterFrame() { if (shakeTimer > 0) { shakeTimer--; _x = (_x + ((random(shakeSpeed * 100) - (shakeSpeed * 50)) / 100)); _y = (_y + ((random(shakeSpeed * 100) - (shakeSpeed * 50)) / 100)); } _x = (_x / 1.1); _y = (_y / 1.1); } function stopOneyMusic() { ONEYACTIVE = false; stopAllSounds(); clearInterval(ONEYTIMER); } function shakeScreen(ammount, time) { shakeTimer = time; shakeSpeed = ammount; } function startOneyMusic() { if (_root.egoMusic != true) { if (ONEYACTIVE == false) { ONEYACTIVE = true; stopAllSounds(); ONEY = null; ONEY = new Sound(); ONEYTIMER = setInterval(controlOneyMusic, 92720); ONEY.attachSound(ONEYTARGET); ONEY.start(); } } } function controlOneyMusic() { if (_root.egoMusic != true) { stopAllSounds(); if (ONEYACTIVE == true) { stopAllSounds(); ONEY = null; ONEY = new Sound(); ONEY.attachSound(ONEYTARGET); clearInterval(ONEYTIMER); ONEYTIMER = setInterval(controlOneyMusic, 86020); ONEY.start(6.7); } } } function setMusic(music) { } function loadSave(destructive) { if ((savefile.data.saveActive != undefined) && (destructive != true)) { _root.CHAPSAVE = savefile.data.CHAPSAVE; medalArray = savefile.data.medalArray; save_MapStart = savefile.data.save_MapStart; save_playTime = savefile.data.save_playTime; save_StartPoint = savefile.data.save_StartPoint; save_gateArray = savefile.data.save_gateArray; save_keyArray = savefile.data.save_keyArray; save_mapArray = savefile.data.save_mapArray; save_itemArray = savefile.data.save_itemArray; save_noteArray = savefile.data.save_noteArray; _root.genNote = savefile.data.genNote; _root.gameActive = savefile.data.gameActive; } else { _root.CHAPSAVE = new Array(null, false, false, false, false, false); save_playTime = 0; save_StartPoint = undefined; save_MapStart = undefined; save_gateArray = new Array(); save_keyArray = new Array(); save_mapArray = new Array(); save_itemArray = new Array(); save_noteArray = new Array(); _root.genNote = ""; medalArray = new Array(); _root.gameActive = false; updateSave(); } } function saveGame() { gameActive = true; save_noteArray = noteArray; save_playTime = playTime; save_StartPoint = startPoint; save_gateArray = gateArray; save_keyArray = keyArray; save_mapArray = mapArray; save_MapStart = mapStart; save_itemArray = itemArray; updateSave(); } function updateSave() { savefile.data.CHAPSAVE = _root.CHAPSAVE; savefile.data.gameActive = gameActive; savefile.data.medalArray = medalArray; savefile.data.saveActive = true; savefile.data.save_playTime = save_playTime; savefile.data.save_StartPoint = save_StartPoint; savefile.data.save_MapStart = save_MapStart; savefile.data.save_gateArray = save_gateArray; savefile.data.save_keyArray = save_keyArray; savefile.data.save_mapArray = save_mapArray; savefile.data.save_itemArray = save_itemArray; savefile.data.save_noteArray = save_noteArray; savefile.data.genNote = _root.genNote; savefile.flush(); } function newMedal(medal) { if (_root.oldPlayer != true) { if (medalArray[medal] == undefined) { trace("MEDAL AWARDED" + medal); var _local3 = MEDALS.attachMovie("MedalPrompt", "M" + medalCounter, medalCounter++); _local3.medalName = medal; _local3._y = 475; medalArray[medal] = true; saveGame(); } else { trace("MEDAL INACTIVE" + medal); } } } function gotoFrame(ID) { FADER._alpha = 100; _root.gotoAndStop(ID); } function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = par3; par227.c2NvcmUx = par4 + "Z"; par227.c2NvcmUx = par227.c2NvcmUx.split("0").join("U"); par227.c2NvcmUx = par227.c2NvcmUx.split("").join("A"); par227.c2NvcmUx = par227.c2NvcmUx.split("AU").join("Y"); par227.c2NvcmUx = par227.c2NvcmUx.split("A1").join("B"); par227.c2NvcmUx = par227.c2NvcmUx.split(".").join("N"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/as3_v0.php", par228, "POST"); } function scoreSystem(userName, score, game) { } function scoreSubmitStory(userName, dateName, score, check1) { bXlnYW1lX25hbWVfdmFyaWFibGU = userName; bXlnYW1lX25hbWVfdmFyaWFibGW = dateName; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; bXlnYW1lX3Njb3JlX3ZhcmlhYmx2 = check1; __rankz_send__("Mjc0N2olZSVhJW4lcw==", "YkFPT01TTWE=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl, bXlnYW1lX25hbWVfdmFyaWFibGW, bXlnYW1lX3Njb3JlX3ZhcmlhYmx2); } function scoreSubmitGG(userName, dateName, score, check1) { bXlnYW1lX25hbWVfdmFyaWFibGU = userName; bXlnYW1lX25hbWVfdmFyaWFibGW = dateName; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; bXlnYW1lX3Njb3JlX3ZhcmlhYmx2 = check1; __rankz_send__("Mjc0OGolZSVhJW4lcw==", "SlBmY1V6Qnc=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl, bXlnYW1lX25hbWVfdmFyaWFibGW, bXlnYW1lX3Njb3JlX3ZhcmlhYmx2); } function scoreSubmitPP(userName, dateName, score, check1) { bXlnYW1lX25hbWVfdmFyaWFibGU = userName; bXlnYW1lX25hbWVfdmFyaWFibGW = dateName; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; bXlnYW1lX3Njb3JlX3ZhcmlhYmx2 = check1; __rankz_send__("Mjc1MGolZSVhJW4lcw==", "aWJxaFVzWWw=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl, bXlnYW1lX25hbWVfdmFyaWFibGW, bXlnYW1lX3Njb3JlX3ZhcmlhYmx2); } function scoreSubmitAZ(userName, dateName, score, check1) { bXlnYW1lX25hbWVfdmFyaWFibGU = userName; bXlnYW1lX25hbWVfdmFyaWFibGW = dateName; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; bXlnYW1lX3Njb3JlX3ZhcmlhYmx2 = check1; __rankz_send__("Mjc1MWolZSVhJW4lcw==", "dkJGRHpQT2I=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl, bXlnYW1lX25hbWVfdmFyaWFibGW, bXlnYW1lX3Njb3JlX3ZhcmlhYmx2); } function __rankz_send__(par1, par2, par3, par4, par3n, par4n) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = par3; par227.bmFtZTI = par3n; par227.c2NvcmUx = par4 + "Z"; par227.c2NvcmUx = par227.c2NvcmUx.split("0").join("U"); par227.c2NvcmUx = par227.c2NvcmUx.split("").join("A"); par227.c2NvcmUx = par227.c2NvcmUx.split("AU").join("Y"); par227.c2NvcmUx = par227.c2NvcmUx.split("A1").join("B"); par227.c2NvcmUx = par227.c2NvcmUx.split(".").join("N"); par227.c2NvcmUy = par4n; par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/as3_v0.php", par228, "POST"); } _root.editorMode = false; medalNameArray = new Array(null, "CHAPTER 1", "APPRECIATOR", "SUPPORTER", "FAKE TIMER :P", "CHAPTER 2", "CHAPTER3", "WHOOPS", "WOOTS", "FORECLOSURE", "HARDCLASS"); var sPos = new Object(); sPos.x = 0; sPos.y = 0; sPos.rotation = 0; sPos.shifted = false; sPos.activated = false; _root.numPlayers = 1; _root.gravity = 1.05; preloaderActive = false; _root.fancyPantsMan = false; _xscale = 100; _yscale = 100; var musicSwitch = true; var lastSound = ""; var startPoint = new Object(); var ONEY = new Sound(); var ONEYTIMER; var ONEYTARGET = "ONEYMUSIC"; var ONEYACTIVE = false; var shakeTimer = 0; var shakeSpeed = 0; createEmptyMovieClip("MEDALS", 10); var medalArray; var savefile = SharedObject.getLocal("SHIFT4C"); loadSave(false); var medalCounter = 0; urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); domain = domain.toLowerCase(); if ((((domain != "") && (domain != "yimg.com")) && (domain != "yahoo.com")) && (domain != "armorgames.com")) { }
Instance of Symbol 37 MovieClip "FADER" in Frame 7
onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 5); } }
Frame 8
_xscale = 100; _yscale = 100; _quality = "high"; editorActive = false; _root.numPlayers = 1; stop(); _root.musicStart = undefined; var char1rot = 0; var char1x = 0; var char1y = 0; var char1Shifted = false; var char2rot = 0; var char2x = 0; var char2y = 0; var char2Shifted = false; var char3rot = 0; var char3x = 0; var char3y = 0; var char3Shifted = false;
Frame 9
Mouse.show();
Frame 10
newMedal(2);
Frame 11
_root.minuteTime = 10; _root.secondTime = 0; _root.gravityGrab = false; _root.lockCollect1 = false; _root.lockCollect2 = false; i = 1; while (i < 6) { if (_root.CHAPSAVE[i] != true) { trace("WHHAHAHAHA"); this["chap" + i]._alpha = 10; } else { this["chap" + i]._alpha = 100; } i++; } trace(_root.CHAPSAVE); loadData(); if ((gameActive == undefined) || (gameActive == false)) { contButton._alpha = 40; } _root.forceRadar = false; _root.editorMode = false; _root.egoMusic = false; _root.egoTimer = 0; _root.oldPlayer = false;
Frame 12
_root.playTime = 0;
Frame 14
medalName = 0; i = 1; while (i < 17) { medalName++; this["M" + i].BGScroll.setMask(this["M" + i].MEDMASK); this["M" + i].IDMaker = medalName; this["M" + i].BGScroll.ID = this["M" + i].IDMaker; this["M" + i].ID = this["M" + i].IDMaker; if (_root.medalArray[i] != true) { this["M" + i]._alpha = 10; } i++; }
Frame 15
rankz_t10_send = new LoadVars(); rankz_t10_receive = new LoadVars(); rankz_t10_send.SU0249 = _root.HSCode1; rankz_t10_send.flashkey = _root.HSCode2; rankz_t10_receive.onLoad = function (success) { if (success) { _rankz_ar_ = rankz_t10_receive.top10.split("<u/*/u>"); i = 0; while (i < _rankz_ar_.length) { tempv = _rankz_ar_[i].split("</*/>"); _root["rankz_n" + (i + 1)].text = tempv[0]; _root["rankz_v" + (i + 1)].text = tempv[1] + " SECONDS"; i++; } } }; rankz_t10_send.sendAndLoad("http://rankz.armorbot.com/get/top10.php", rankz_t10_receive, "POST");
Frame 18
stopAllSounds();
Frame 23
stopAllSounds();
Frame 24
Mouse.show(); levelText.text = "Level" + LevelNo; if (ONEYTARGET != "ONEYMUSIC") { ONEYACTIVE = false; ONEYTARGET = "ONEYMUSIC"; } startOneyMusic(); _root.shift3Mode = true;
Instance of Symbol 1025 MovieClip in Frame 24
onClipEvent (enterFrame) { _rotation = (((_root.gravity * 170) - 90) - random(10)); if (_parent.timeFade._alpha > 0) { _parent.timeFade._alpha = _parent.timeFade._alpha - 10; } if (_root.secondTime <= 0) { _root.secondTime = 60; _root.minuteTime = _root.minuteTime - 1; if (_root.minuteTime < 0) { if (_root.egoMusic == true) { _root.gotoFrame("ENDMOVIE_BAD"); } else { _root.newMedal(4); _root.secondTime = 0.0333333333333333; _parent.timeFade._alpha = 100; } } } _root.secondTime = _root.secondTime - 0.0333333333333333; var secondTime = Math.floor(_root.secondTime); if (String(secondTime).length < 2) { secondTime = "0" + secondTime; } _root.countDown = _root.countDown - 0.0333333333333333; _root.timeText = (_root.minuteTime + ":") + secondTime; }
Frame 25
if (_root.goodEnd == true) { gotoFrame("ENDMOVIE"); } else { _root.gravity = 1.1; gotoFrame("GAME"); }
Frame 27
var score = (Math.round((_root.playTime / 35) * 10) / 10); dispText.text = score + " SECONDS"; gameActive = false; newMedal(7);
Frame 28
var score = (Math.round((_root.playTime / 35) * 10) / 10); dispText.text = score + " SECONDS"; gameActive = false; newMedal(8);
Frame 29
var score = (Math.round((_root.playTime / 35) * 10) / 10); dispText.text = score + " SECONDS"; gameActive = false; newMedal(8);
Frame 31
_root.setMusic("DANP");
Frame 32
gotoAndStop ("STARTMOVIE");
Frame 33
_root.setMusic("DANP"); _root.CHAPSAVE[1] = true; _root.saveGame();
Frame 34
newMedal(1); _root.CHAPSAVE[2] = true; _root.saveGame();
Frame 35
newMedal(5); _root.CHAPSAVE[3] = true; _root.saveGame(); stopAllSounds(); gotoFrame("CHAPTERCOMPLETE");
Frame 37
stopAllSounds();
Frame 39
newMedal(6); _root.CHAPSAVE[4] = true; _root.saveGame(); stopAllSounds(); gotoFrame("CHAPTERCOMPLETE");
Frame 46
_root.oldPlayer = true; if (ONEYTARGET != "ONEYMUSIC") { ONEYACTIVE = false; ONEYTARGET = "ONEYMUSIC"; } startOneyMusic();
Frame 47
if (_root.LevelNo == 7) { stopAllSounds(); gotoFrame(_root.packName + "RESULT"); } else { if (_root.editorActive == true) { _root.LevelNo--; } gotoFrame("SHIFT2GAME"); }
Frame 48
_quality = "high"; var score = (Math.round((_root.playTime / 35) * 10) / 10); dispText.text = score + " SECONDS";
Frame 49
_quality = "high"; var score = (Math.round((_root.playTime / 35) * 10) / 10); dispText.text = score + " SECONDS";
Frame 50
var score = (Math.round((_root.playTime / 35) * 10) / 10); dispText.text = score + " SECONDS"; _root.oldPlayer = false; newMedal(10);
Frame 51
Mouse.show(); stopAllSounds(); stop(); editorActive = true; Stage.scaleMode = "noScale"; Stage.showMenu = false; _root.backTo = ""; urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); domain = domain.toLowerCase(); stopOneyMusic();
Instance of Symbol 1305 MovieClip in Frame 51
on (release) { _root.backTo = "EDITORTITLE"; _root.editorLevel = "AAAB0010Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10ZAAAC80Z10Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10ZAAAC90Z10Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10ZAAAB0010Z10Z10Z10Z10Z"; _root.gotoAndStop("EDITOR"); }
Instance of Symbol 1305 MovieClip in Frame 51
on (release) { _root.backTo = "LOADER"; _root.gotoAndStop("LOADER"); }
Instance of Symbol 1305 MovieClip in Frame 51
on (release) { setMusic("GEN"); _root.gotoFrame("EXES"); }
Instance of Symbol 1305 MovieClip in Frame 51
on (release) { var sp_room1 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room2 = new Array(1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 3, 1, 0, 0, 3, 3, 1, 9, 0, 2, 4, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 3, 1, 0, 0, 3, 3, 1, 0, 0, 3, 3, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 2, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 3, 1, 0, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 3, 3, 1, 1, 0, 3, 3, 1, 1, 0, 1, 1, 1, 0, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 0, 0, 2, 5, 1, 0, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 5, 1, 1, 0, 3, 3, 1, 0, 0, 2, 5, 1, 9, 0, 2, 3, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 1, 0, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 5, 1); var sp_room3 = new Array(1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 1, 6, 1, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 0, 0, 0, 0, 0, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 2, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 0, 0, 1, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 2, 1, 2, 1, 14, 1, 0, 0, 1, 33, 1, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 5, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1, 1, 2, 1, 2, 1, 14, 1, 1, 2, 2, 15, 1, 1, 2, 2, 15, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 1, 6, 0, 1, 1, 2, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 14, 1, 6, 0, 1, 1, 2, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1, 1, 2, 0, 3, 2, 15, 2, 1, 2, 1, 14, 1, 7, 3, 2, 1, 2, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 14, 1, 6, 0, 1, 1, 2, 5, 2, 1, 15, 2, 3, 3, 2, 15, 2, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 2, 15, 1, 0, 2, 2, 1, 1, 0, 3, 2, 15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1, 1, 2, 1, 0, 1, 14, 2, 1, 0, 1, 14, 2, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 0, 2, 2, 1, 1, 0, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1, 1, 1, 9, 2, 1, 7, 2, 4, 0, 1, 15, 2, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 0, 2, 2, 1, 1, 5, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 2, 4, 0, 2, 14, 1, 6, 3, 2, 1, 2); var sp_room4 = new Array(0, 2, 1, 1, 1, 5, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 8, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 3, 1, 2, 0, 0, 3, 1, 2, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 11, 1, 9, 0, 3, 11, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 2, 2, 1, 2, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 11, 0, 3, 1, 1, 1, 0, 1, 1, 1, 3, 0, 3, 1, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 9, 2, 3, 9, 1, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 2, 2, 3, 1, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 3, 1, 2, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 3, 8, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 2, 2, 3, 1, 2, 9, 2, 3, 10, 1, 1, 0, 3, 1, 2, 1, 0, 1, 1, 1, 0, 0, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 1, 2, 0, 0, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 2, 1, 1, 1, 0, 3, 11, 1, 1, 0, 3, 11, 1, 0, 2, 1, 1, 1, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 2, 2, 1, 2, 0, 2, 2, 1, 2, 5, 0, 1, 2, 1, 0, 0, 1, 2, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room5 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 1, 12, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 1, 2, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 4, 0, 1, 1, 2, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 3, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 1, 2, 3, 2, 1, 2, 2, 9, 2, 1, 13, 2, 1, 0, 1, 1, 1, 1, 0, 3, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 2, 1, 0, 3, 1, 1, 1, 0, 3, 1, 1, 1, 0, 3, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room6 = new Array(0, 0, 1, 1, 1, 3, 2, 1, 2, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 5, 2, 1, 15, 1, 1, 0, 1, 1, 1, 1, 3, 1, 15, 2, 5, 0, 1, 15, 2, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 3, 4, 1, 1, 1, 3, 4, 1, 1, 9, 0, 1, 14, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 3, 4, 1, 1, 1, 3, 4, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 3, 4, 1, 1, 1, 0, 1, 1, 1, 1, 3, 4, 1, 1, 1, 3, 1, 16, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 3, 4, 1, 1, 1, 0, 1, 1, 1, 1, 3, 4, 1, 1, 1, 3, 1, 16, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 3, 3, 4, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 9, 3, 1, 16, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 3, 1, 3, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 16, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 0, 1, 1, 1, 4, 3, 1, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 15, 2, 0, 2, 1, 2, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 3, 1, 3, 1, 1, 0, 1, 1, 1, 3, 0, 1, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 0, 1, 2, 2, 1, 2, 1, 2, 1, 4, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 5, 3, 1, 3, 1, 1, 3, 1, 3, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 9, 0, 1, 15, 1, 5, 3, 1, 15, 2); var sp_room7 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 1, 0, 0, 2, 3, 1, 0, 0, 2, 3, 1, 2, 0, 2, 3, 1, 1, 0, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 2, 3, 2, 0, 0, 2, 3, 2, 0, 0, 2, 3, 2, 1, 0, 2, 17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 1, 0, 2, 3, 2, 1, 0, 2, 3, 2, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 2, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 2, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 2, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 1, 1, 0, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 1, 5, 0, 2, 17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 3, 1, 1, 0, 2, 3, 2, 0, 0, 2, 3, 1, 0, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 3, 3, 1, 1, 0, 3, 3, 1, 1, 0, 3, 3, 1, 1, 0, 3, 3, 1, 1, 0, 2, 17, 2); var sp_room8 = new Array(0, 2, 3, 5, 2, 1, 2, 3, 5, 2, 1, 2, 3, 5, 2, 1, 2, 3, 5, 2, 1, 2, 3, 5, 2, 1, 2, 3, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 5, 8, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 3, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 2, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 5, 8, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 9, 0, 2, 19, 1, 1, 2, 3, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 3, 1, 7, 1, 1, 2, 3, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 4, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 0, 4, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 11, 0, 0, 1, 1, 11, 0, 0, 1, 1, 11, 2, 0, 1, 1, 1, 1, 0, 5, 8, 2, 1, 0, 1, 1, 1, 0, 3, 1, 7, 1, 0, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 18, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 11, 2, 0, 1, 1, 11, 1, 0, 1, 1, 1, 1, 0, 1, 1, 11); var sp_room9 = new Array(0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 4, 3, 1, 1, 0, 4, 3, 1, 1, 0, 4, 3, 1, 4, 0, 4, 3, 1, 0, 2, 2, 1, 2, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 4, 20, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 2, 2, 3, 3, 1, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 4, 23, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 2, 2, 4, 2, 1, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 4, 21, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 0, 0, 4, 3, 1, 0, 2, 2, 1, 2, 3, 2, 3, 3, 1, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 11, 0, 4, 2, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 0, 0, 4, 3, 1, 0, 2, 2, 1, 2, 0, 2, 2, 1, 2, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 4, 2, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 2, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 3, 1, 4, 2, 1, 0, 1, 4, 2, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 2, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 1, 4, 2, 1, 0, 0, 4, 23, 1, 5, 2, 4, 1, 2, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 2, 2, 1, 2, 1, 0, 4, 2, 1, 0, 0, 4, 2, 1, 1, 0, 2, 1, 1, 2, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 3, 1, 4, 1, 1, 0, 0, 4, 1, 1, 1, 0, 4, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 2, 2, 1, 2, 1, 0, 4, 2, 1, 0, 0, 4, 2, 1, 1, 0, 2, 1, 1, 2, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 2, 4, 1, 2, 0, 1, 4, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 4, 2, 2, 1, 2, 2, 1, 2, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 0, 0, 4, 2, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 11, 0, 4, 2, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 4, 22, 1, 1, 0, 2, 1, 1, 4, 2, 2, 1, 2, 3, 2, 3, 3, 2, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1); var sp_room10 = new Array(9, 2, 1, 36, 1, 0, 0, 0, 0, 0, 9, 0, 1, 24, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 3, 2, 4, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 9, 0, 1, 25, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 2, 0, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 4, 1, 1, 0, 0, 1, 25, 1, 0, 0, 1, 25, 1, 2, 0, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 0, 0, 1, 1, 1, 11, 2, 1, 1, 2, 1, 0, 1, 25, 1, 0, 0, 1, 1, 1, 4, 0, 1, 3, 1, 2, 0, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 3, 1, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 5, 2, 3, 3, 1, 0, 1, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 0, 0, 1, 1, 1, 4, 0, 1, 3, 1, 9, 0, 1, 26, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 1, 1, 0, 1, 5, 1, 1, 0, 0, 1, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 3, 3, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 5, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 5, 2, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 0, 1, 2, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 5, 0, 3, 3, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 5, 11, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1); var sp_room11 = new Array(0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 27, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 1, 1, 2, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 3, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 2, 1, 1, 2, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 2, 2, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 2, 2, 3, 1, 0, 3, 2, 1, 2, 0, 1, 2, 2, 1, 9, 0, 2, 34, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1); var sp_room12 = new Array(5, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 1, 2, 28, 1, 1, 0, 2, 1, 2, 5, 0, 2, 1, 2, 1, 1, 1, 1, 2, 0, 1, 1, 1, 2, 5, 0, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 1, 1, 1, 2, 0, 0, 2, 1, 2, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 0, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 0, 1, 2, 3, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 3, 3, 2, 1, 1, 1, 1, 2, 1, 1, 9, 1, 2, 29, 1, 0, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 1, 4, 0, 2, 2, 1, 1, 1, 2, 1, 1, 0, 2, 1, 1, 2, 0, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 1, 0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 3, 2, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 2, 2, 3, 2, 1, 2, 2, 3, 2, 1, 2, 1, 3, 2, 1, 2, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 2, 1, 3, 2, 1, 2, 1, 3, 2, 1, 2, 1, 3, 2, 1, 2, 1, 1, 2, 1, 2, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 3, 2, 1, 2, 1, 1, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 2, 1, 5, 0, 2, 1, 2, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 3, 1, 5, 3, 2, 3, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 2, 1, 2, 4, 1, 2, 3, 1, 0, 1, 2, 3, 1, 1, 1, 2, 1, 2, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 4, 3, 2, 1, 1, 4, 1, 2, 2, 1, 3, 2, 2, 3, 1, 0, 2, 2, 3, 1, 0, 3, 2, 1, 2, 0, 1, 2, 2, 1, 1, 1, 2, 1, 2, 2, 3, 2, 2, 1, 2, 3, 2, 2, 1, 1, 1, 2, 1, 2, 5, 0, 2, 1, 1, 1, 1, 2, 1, 1); var sp_room13 = new Array(4, 0, 1, 2, 2, 1, 2, 5, 1, 2, 5, 0, 1, 3, 2, 1, 3, 5, 1, 2, 6, 0, 0, 1, 2, 9, 1, 0, 31, 1, 9, 0, 0, 30, 1, 1, 1, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 3, 2, 2, 1, 3, 3, 2, 6, 1, 3, 0, 2, 7, 2, 1, 2, 5, 1, 2, 1, 3, 5, 1, 2, 1, 3, 5, 1, 2, 6, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 1, 1, 7, 0, 2, 3, 2, 1, 2, 5, 1, 2, 4, 0, 5, 3, 2, 1, 3, 5, 1, 2, 6, 0, 0, 1, 2, 6, 0, 0, 1, 1, 6, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 1, 3, 5, 1, 2, 3, 0, 3, 3, 2, 2, 2, 5, 1, 2, 5, 3, 1, 5, 1, 6, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 3, 0, 1, 3, 2, 3, 3, 5, 1, 2, 6, 0, 5, 1, 1, 6, 0, 5, 1, 1, 3, 1, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 6, 3, 2, 2, 2, 0, 2, 3, 1, 2, 0, 2, 5, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 1, 1, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 6, 3, 2, 2, 2, 0, 2, 3, 1, 2, 4, 3, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 3, 3, 5, 2, 1, 6, 0, 5, 1, 1, 6, 0, 5, 1, 1, 3, 1, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 2, 7, 1, 1, 2, 5, 1, 2, 3, 1, 1, 7, 2, 3, 2, 3, 1, 2, 4, 3, 1, 1, 2, 1, 0, 0, 0, 2, 1, 0, 0, 0, 2, 1, 0, 0, 0, 2, 1, 0, 0, 0, 2, 4, 3, 2, 5, 2, 1, 3, 2, 4, 1, 5, 3, 0, 1, 2, 0, 0, 1, 2, 2, 0, 3, 1, 2, 1, 0, 3, 1, 2, 1, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 2, 1, 1, 5, 2, 2, 1, 1, 5, 2, 3, 1, 2, 4, 1, 3, 3, 4, 5, 1, 3, 1, 1, 5, 1, 3, 3, 2, 4, 1, 3, 0, 1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 2, 3, 1, 4, 3, 0, 3, 1, 4, 0, 0, 4, 1, 4, 0, 0, 2, 1, 7, 3, 2, 1, 1, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 5, 3, 1, 2, 1, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var sp_room14 = new Array(0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 9, 0, 1, 33, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 9, 0, 1, 32, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 33, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 0, 5, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 33, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 5, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 33, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 5, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 33, 1, 1, 0, 1, 33, 1, 1, 0, 1, 33, 1, 1, 0, 5, 1, 1, 1, 0, 5, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 5, 11, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room15 = new Array(4, 0, 3, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 2, 1, 1, 1, 10, 0, 4, 9, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 3, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 11, 2, 1, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 10, 2, 1, 0, 1, 9, 2, 1, 0, 1, 9, 2, 1, 0, 1, 9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 9, 0, 1, 35, 1, 1, 0, 1, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 5, 9, 1, 2, 0, 1, 1, 1, 3, 0, 2, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 9, 1, 0, 0, 0, 0, 0, 0, 0, 5, 11, 2, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 5, 2, 3, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 5, 11, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 3, 10, 1, 4, 0, 1, 10, 2, 1, 0, 4, 9, 1, 1, 0, 4, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 11, 2, 1, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 3, 10, 1, 6, 2, 1, 1, 1, 6, 2, 1, 1, 2, 6, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 2, 1, 1, 2, 6, 2, 1, 1, 2, 6, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 1, 5, 0, 5, 11, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room16 = new Array(0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 7, 0, 1, 2, 1, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 9, 0, 1, 37, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1); var sp_room17 = new Array(0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 3, 0, 2, 4, 2, 0, 0, 2, 4, 1, 11, 2, 2, 2, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 6, 1, 4, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 5, 0, 2, 4, 2, 0, 0, 2, 4, 1, 1, 3, 2, 2, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 6, 1, 4, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 1, 4, 3, 2, 4, 2, 2, 4, 2, 6, 1, 2, 1, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 1, 1, 1, 0, 3, 1, 3, 2, 2, 0, 2, 2, 2, 1, 2, 2, 4, 2, 0, 2, 2, 4, 2, 0, 2, 2, 4, 2, 0, 2, 2, 4, 2, 1, 1, 4, 3, 2, 1, 0, 2, 1, 1, 6, 1, 2, 1, 2, 3, 0, 2, 4, 1, 0, 3, 1, 3, 2, 0, 0, 0, 0, 0, 0, 3, 1, 3, 2, 2, 0, 2, 2, 2, 1, 2, 2, 4, 2, 0, 2, 2, 4, 2, 0, 2, 2, 4, 2, 0, 3, 1, 3, 2, 1, 1, 4, 3, 2, 1, 0, 2, 1, 1, 6, 1, 2, 1, 2, 5, 2, 2, 3, 2, 1, 1, 2, 3, 2, 0, 0, 2, 1, 1, 9, 0, 2, 38, 1, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 1, 0, 4, 3, 2, 0, 2, 2, 4, 2, 0, 0, 2, 1, 1, 4, 0, 2, 1, 2, 3, 3, 2, 2, 2, 0, 3, 1, 3, 2, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 1, 0, 4, 3, 2, 0, 2, 2, 4, 2, 0, 0, 2, 4, 1, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 0, 3, 1, 3, 2, 1, 0, 2, 1, 1, 0, 0, 1, 1, 1, 0, 3, 1, 3, 2, 2, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 0, 3, 2, 2, 2, 0, 3, 2, 2, 2, 1, 0, 1, 3, 1, 7, 1, 4, 2, 2, 0, 3, 1, 3, 2, 1, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 9, 2, 2, 39, 1, 0, 3, 2, 2, 2, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 10, 0, 1, 1, 1, 1, 0, 1, 3, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 2, 2, 1, 2, 5, 2, 2, 1, 2, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 3, 0, 3, 1, 1, 3, 0, 1, 1, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 5, 0, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 3, 1, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 5, 0, 2, 1, 1); var sp_room18 = new Array(9, 0, 1, 42, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 3, 1, 2, 2, 1, 1, 2, 2, 2, 1, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 1, 2, 2, 0, 0, 1, 2, 2, 0, 0, 1, 2, 2, 5, 2, 1, 3, 1, 9, 0, 1, 40, 1, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 1, 2, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 1, 2, 1, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 0, 1, 2, 2, 0, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 1, 1, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 3, 1, 2, 1, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 2, 1, 3, 1, 2, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 0, 0, 0, 0, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 3, 1, 2, 1, 2, 4, 0, 1, 2, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 9, 0, 1, 41, 1, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 0, 1, 2, 1, 5, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 2, 2, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 0, 5, 3, 2, 1, 1, 1, 3, 1, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 2, 2, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 1, 2, 2, 1, 0, 5, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 0, 5, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 11, 3, 1, 1, 1, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2); var sp_room19 = new Array(1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 9, 0, 5, 43, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 0, 5, 1, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 1, 2, 1, 1, 0, 0, 2, 1, 1, 11, 0, 5, 1, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 3, 0, 5, 44, 1, 3, 0, 5, 44, 1, 3, 0, 5, 44, 1, 0, 1, 5, 44, 1, 0, 0, 5, 43, 1, 6, 0, 2, 44, 2, 3, 0, 5, 44, 1, 3, 0, 5, 44, 1, 3, 0, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 3, 1, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 2, 6, 0, 2, 44, 2, 3, 3, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 3, 2, 3, 2, 0, 1, 2, 1, 1, 3, 1, 5, 44, 1, 0, 1, 2, 1, 1, 0, 0, 2, 1, 1, 6, 0, 2, 44, 2, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 3, 1, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 2, 1, 1, 6, 0, 2, 44, 2, 3, 3, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 3, 2, 1, 2, 0, 3, 2, 1, 2, 0, 3, 2, 1, 2, 3, 1, 5, 44, 1, 0, 1, 2, 1, 2, 6, 0, 2, 44, 2, 0, 1, 2, 1, 2, 0, 1, 2, 44, 2, 0, 1, 2, 1, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 3, 1, 5, 44, 1, 0, 3, 2, 1, 2, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 2, 6, 0, 2, 44, 2, 0, 0, 2, 1, 1, 0, 1, 2, 44, 2, 3, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 9, 0, 2, 44, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 3, 2, 1, 2, 0, 3, 2, 1, 2, 0, 1, 2, 1, 2, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1); var sp_room20 = new Array(5, 2, 2, 2, 1, 0, 3, 1, 3, 2, 0, 3, 2, 2, 2, 6, 3, 2, 1, 2, 0, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 2, 46, 1, 0, 0, 4, 2, 2, 1, 0, 4, 2, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 4, 0, 4, 4, 2, 0, 0, 2, 1, 1, 0, 3, 2, 1, 1, 9, 0, 2, 47, 1, 3, 2, 2, 2, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 5, 1, 2, 1, 1, 1, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 3, 2, 2, 1, 0, 1, 2, 4, 2, 0, 3, 2, 1, 1, 3, 3, 1, 4, 2, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 1, 2, 47, 1, 0, 3, 2, 1, 1, 1, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 3, 1, 3, 2, 1, 1, 2, 4, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 47, 1, 9, 3, 2, 45, 1, 1, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 2, 3, 3, 1, 1, 1, 2, 4, 2, 11, 1, 2, 4, 2, 1, 0, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 4, 2, 2, 0, 0, 2, 1, 1, 0, 3, 2, 2, 1, 0, 3, 2, 1, 1, 0, 2, 2, 2, 1, 0, 2, 3, 3, 1, 0, 0, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 0, 1, 2, 1, 1, 1, 0, 4, 4, 2, 1, 1, 2, 1, 1, 3, 0, 4, 4, 2, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 2, 2, 0, 2, 3, 3, 1, 0, 0, 2, 1, 1, 1, 0, 2, 1, 2, 1, 1, 2, 4, 2, 3, 1, 2, 1, 1, 1, 0, 4, 4, 2, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 2, 2, 0, 3, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 2, 1, 2, 1, 1, 2, 1, 2, 0, 0, 2, 1, 1, 1, 0, 4, 4, 2, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 2, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 11, 3, 2, 1, 2, 11, 0, 2, 1, 2, 0, 0, 2, 1, 1, 1, 0, 4, 4, 2, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 5, 0, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 2, 2, 0, 0, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 5, 3, 2, 1, 1); var sp_room21 = new Array(0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 4, 3, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 33, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 9, 3, 2, 48, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 3, 1, 2, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 3, 1, 1, 1, 2, 3, 1, 1, 1, 1, 2, 1, 1, 1, 2, 3, 1, 1, 1, 2, 3, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1); var sp_room22 = new Array(9, 0, 1, 49, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 9, 0, 1, 99, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 99, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 99, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 99, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 1, 0, 1, 1, 1, 0, 0, 1, 99, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 9, 0, 1, 99, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room23 = new Array(0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 9, 0, 1, 51, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 1, 50, 1, 0, 0, 1, 50, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 5, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 5, 11, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room24 = new Array(0, 3, 4, 1, 2, 0, 3, 4, 1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 2, 0, 1, 2, 0, 2, 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 4, 2, 2, 1, 2, 4, 2, 2, 4, 2, 1, 2, 2, 1, 2, 4, 2, 2, 1, 2, 4, 2, 1, 0, 3, 4, 1, 2, 0, 3, 4, 1, 2, 1, 3, 4, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 0, 2, 4, 2, 2, 0, 2, 4, 2, 2, 0, 0, 1, 2, 1, 1, 2, 4, 2, 1, 0, 3, 4, 1, 2, 0, 3, 4, 1, 2, 1, 0, 2, 1, 2, 1, 0, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 1, 0, 1, 2, 1, 0, 2, 4, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 2, 0, 2, 1, 2, 1, 0, 2, 1, 2, 1, 0, 2, 1, 2, 1, 0, 2, 1, 2, 4, 0, 4, 3, 1, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 2, 0, 2, 1, 2, 1, 0, 2, 1, 2, 1, 0, 2, 1, 2, 3, 3, 4, 1, 2, 0, 0, 1, 3, 1, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 1, 2, 1, 2, 2, 1, 2, 0, 0, 1, 3, 1, 1, 2, 0, 1, 2, 1, 0, 1, 3, 2, 1, 2, 4, 2, 2, 9, 2, 0, 53, 2, 0, 2, 0, 1, 2, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 4, 2, 0, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 3, 0, 1, 3, 2, 1, 2, 0, 1, 2, 3, 2, 4, 2, 2, 1, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 4, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 1, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 1, 2, 9, 0, 0, 52, 1, 0, 0, 0, 52, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 0, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 1, 2, 0, 1, 2, 1, 0, 0, 1, 2, 1, 2, 0, 1, 2); var sp_room25 = new Array(0, 2, 1, 1, 2, 9, 2, 1, 55, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 2, 2, 1, 0, 1, 2, 2, 1, 0, 1, 2, 2, 0, 0, 1, 2, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 2, 0, 2, 1, 1, 1, 1, 1, 2, 3, 2, 3, 1, 2, 3, 2, 0, 0, 1, 1, 1, 1, 0, 1, 2, 2, 1, 0, 1, 2, 2, 0, 0, 1, 2, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 2, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 3, 1, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 4, 0, 1, 2, 1, 3, 2, 1, 1, 2, 1, 0, 1, 1, 2, 0, 0, 1, 1, 1, 9, 0, 1, 54, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 5, 2, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 3, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 5, 2, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 5, 2, 1, 0, 0, 1, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 3, 2, 2, 4, 0, 1, 3, 1, 0, 1, 5, 2, 1, 0, 0, 5, 2, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 3, 2, 2, 3, 2, 5, 2, 1, 0, 0, 1, 1, 1, 0, 0, 5, 2, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room26 = new Array(4, 2, 1, 5, 2, 0, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 3, 1, 2, 2, 1, 2, 4, 2, 1, 0, 2, 1, 1, 2, 0, 3, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 2, 1, 2, 2, 2, 1, 0, 0, 1, 1, 1, 9, 0, 1, 56, 1, 3, 1, 1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 2, 1, 1, 2, 4, 2, 1, 3, 2, 2, 2, 1, 0, 2, 1, 1, 2, 0, 2, 1, 1, 2, 2, 0, 1, 1, 2, 1, 2, 1, 1, 2, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 1, 1, 2, 0, 2, 1, 1, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 2, 1, 2, 2, 0, 2, 1, 2, 2, 1, 2, 1, 1, 2, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 4, 2, 1, 1, 2, 4, 2, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 4, 2, 1, 2, 2, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 4, 2, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 0, 2, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 4, 2, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 1, 4, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 1, 1, 2, 0, 4, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 1, 2, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 3, 3, 2, 2, 1, 2, 0, 4, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 3, 1, 2, 0, 4, 1, 2, 1, 2, 4, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 4, 2, 1, 4, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 4, 4, 1, 3, 3, 1, 3, 1, 2, 0, 1, 3, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 4, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 5, 5, 1, 0, 2, 4, 1, 2, 4, 2, 1, 3, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 9, 2, 1, 57, 2); var editorTest = sp_room18; _root.backTo = "EDITORTITLE"; _root.editorLevel = editorTest; _root.gotoAndStop("EDITOR"); }
Frame 52
stop(); stopAllSounds(); stopOneyMusic();
Instance of Symbol 1305 MovieClip in Frame 52
on (release) { _root.editorLevel = _parent.LevelCodeBox.text; _root.gotoAndStop("EDITOR"); }
Instance of Symbol 1305 MovieClip in Frame 52
on (release) { _root.gotoAndStop("EDITORTITLE"); }
Frame 53
stopAllSounds(); stopOneyMusic();
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _root.editorLevel = "0Z10Z10Z10Z10Z10XX110Z10Z10Z0Z10Z10Z10Z10Z18XX110Z10Z10Z0Z10Z10Z10Z10Z10XX110Z10Z10Z0Z10Z100Z0Z10Z10Z100Z20X0Z10Z10Z0Z10Z10Z10Z10Z10Z100Z20X0Z10Z10Z00Z00Z0Z10Z10Z10XXY10Z10Z00Z00ZACZ00XXY0Z10Z00Z00ZA020Z10XXY0Z10Z00Z00ZA020Z10XX10Z10Z10Z00Z00Z00ZABXY10Z10Z10Z00Z00Z00Z00Z00Z90XX10Z10Z10Z00Z00Z00Z00Z00Z00XXXY"; _root.gotoAndStop("EDITOR"); }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _parent.LevelCodeBox.text = "10Z10Z10Z10Z1211210Z10Z00Z9211200Z10Z10Z10Z101125011210Z1211210Z00Z10Z10Z00Z10Z10Z1011210Z10Z10Z1211200Z10Z10Z10ZC0010Z10Z10Z10Z10Z10Z00Z1211210Z10ZC0080Z10Z10Z00Z10Z10112C001211210Z10Z10ZB0Z10Z10Z00Z00Z10ZC0010Z10Z10Z10ZA010Z10Z10ZC0010ZC0050Z00Z10Z00ZA010Z10Z10ZB0ZB0ZC0010ZAB10Z10Z10Z10Z00ZC0010ZB0Z00ZA010Z10Z10ZA020Z10Z101121011210Z10Z10Z10Z10Z00ZA020Z10Z10Z10Z10Z10Z10Z10Z10Z00ZA020Z10Z5311210Z10Z10Z10Z10Z10Z"; }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _parent.LevelCodeBox.text = "70011A080Z50012600115201102001B2001020010200112001AB10ZCZ300113001C011C11C10200110Z12001A010ZC002C122001C012C1120010200110Z1C0110011C010ZC002C122211C012C112001020011C002001ACZC002C122001C012C112001020011C002211AA002C122001C012C11200102001120Z0211C003021150211032112C122001C012C11200102001020Z0211AA002C122001C012C112001020010201102001AA002C122001C012C1120010200102011AA00432112C122001C012C11200102001020110201100211020Z3212120Z300122001C012C11200151001522110201102011020Z3212532121321222001930012C1120011C1"; }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _parent.LevelCodeBox.text = "104Z04Z24122Z12Z12Z1234112Z12Z12Z12Z123Z02412824Z0Z52411A010Z00Z50ZA092112024120241210Z12411A010Z00ZA010Z10Z02412024Z0ZAB10Z00ZACZ53411B24Z0ZAB10Z10Z11411B0Z00311A010ZAAAA0Z0041153Z10Z10ZAAAAC0303Z21121211210ZAB00Z00ZAB504110341100Z00Z00Z00Z01411014115341201411C0011411014125341100Z00Z00Z00Z10Z10Z10Z01411C0011411414Z3Z13Z11412114121141210Z014110141101411C006141161411714125141213Z014120141101411014110141101411004116141161411"; }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _parent.LevelCodeBox.text = "13232132320Z103Z0Z112Z12Y11BZ1C00404Z012103232C0012Z12Z13Z12Z41132B041103Z02Z1012103ZB3ZA012Y11B041103Z501121012103ZAA0012Z00411C0013Z104Z04Z01212323223232C00531210012112Z304Z3Z10Z10Z10Z13112104Y153112Y2112104Z3Z104Z0Z6211292Z521121041140312104Z041132522104Z3Z104Z0Z6211202Z4032112Z0Z10212113Z2011260312C0013Z10Z10Z10Z02Z12Z30331A02011240112BZ113Z13Z12Z02Z00332AB203221232213Z03Z0Z110Z12ZB0112AB203227Z210Z10Z10Z10Z12Z52321AA005Z12Z12Z252Z8Z140332Z11"; }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _root.gotoAndStop("EDITORTITLE"); }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _root.editorLevel = "12Z13Z13Z13Z13Z13Z13Z13Z13Z13Z13Z10Z12Z13Z13Z13Z13Z13Z13Z02Z13Z13Z13Z13Z12Z5Z1AA0013ZAA0010Z12ZAAB013Z92ZA082Z10Z12ZAAB013ZAA0010Z12ZA010ZAAAC10Z10Z12ZA010ZAAB010Z10Z10Z12ZA010ZAA0010Z10Z10Z10Z12ZA010ZAB10Z10Z10Z10Z10Z12ZA010ZA010Z10Z10Z10Z10Z10Z12ZA010Z53ZC0010Z10Z10Z10Z10Z10Z12ZC0050Z10ZA010Z10Z10Z10Z10Z10Z"; _root.gotoAndStop("EDITOR"); }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _root.editorLevel = "AAB0823Z0Z10Z10Z10Z10Z10412AAAC10Z10Z10Z10Z10Z10ZAAB033Z10Z10Z10Z10Z10Z10ZAB00Z00Z00Z10Z4041210Z10Z10Z10ZAAB00343110Z10Z10Z10Z10Z10ZAAB03322110Z10Z10Z10Z10Z10ZAB00Z00Z00Z10Z10Z10Z10Z10Z10ZAAC0Z0252110Z4042210Z10Z10Z12521AAC0Z3333110Z10Z10Z10Z10Z10422ACZACZ10Z10Z10Z10Z10Z10ZB012200ZAB10Z4043210Z033Z0Z10ZB0Z00ZAB10Z10Z10Z033119231210Z"; _root.gotoAndStop("EDITOR"); }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _root.editorLevel = "1002150032C521005262042C21C0070011600316003160031500211002110021C521002162042C21B0031600216003160031600311002110021C52100216204210021B0031600216002160031600311002110021C5210021C2110021B0031600216002160021600311002110021C5210021C2110021B0031AA001002110021C5210021C2110021AAAC1002110021C5210021C2110021AA31C00800311002110021C5210021C2110021AAAC1002110021C5210021C2110021C21AA00600Z0021100216205210051C2110021AA0160011600Z00211002162052C21C2110021AB60011600116001192052100216205270051C2170042C007002160011600116001170031"; _root.gotoAndStop("EDITOR"); }
Instance of Symbol 1305 MovieClip in Frame 53
on (release) { _root.editorLevel = "13232132320Z103Z0Z112Z12Y11BZ1C00404Z012103232C0012Z12Z13Z12Z41132B041103Z02Z1012103ZB3ZA012Y11B041103Z501121012103ZAA0012Z00411C0013Z104Z04Z01212323223232C00531210012112Z304Z3Z10Z10Z10Z13112104Y153112Y2112104Z3Z104Z0Z6211292Z521121041140312104Z041132522104Z3Z104Z0Z6211202Z4032112Z0Z10212113Z2011260312C0013Z10Z10Z10Z02Z12Z30331A02011240112BZ113Z13Z12Z02Z00332AB203221232213Z03Z0Z110Z12ZB0112AB203227Z210Z10Z10Z10Z12Z52321AA005Z12Z12Z252Z8Z140332Z11"; _root.gotoAndStop("EDITOR"); }
Frame 54
_xscale = 100; _yscale = 100; stopAllSounds(); stopOneyMusic();
Frame 55
if (_root.editorLevel == "NONE") { previewLevel._alpha = 40; } else { previewLevel._alpha = 100; } stopAllSounds(); _root.editorMode = true; _root.numPlayers = 3; stopOneyMusic();
Instance of Symbol 1305 MovieClip in Frame 55
on (release) { _root.prevFrame(); }
Instance of Symbol 1305 MovieClip "previewLevel" in Frame 55
on (release) { if (_alpha == 100) { _root.editorMode = true; _root.gotoFrame("SHIFT2GAME"); } }
Frame 56
setMusic("ending"); stopOneyMusic();
Symbol 5 MovieClip Frame 1
stop(); if (_root.fancyPantsMan == true) { nextFrame(); }
Symbol 16 MovieClip Frame 1
doorNum = _parent._parent._parent.doorNum; if (doorNum == undefined) { doorNum = ""; } stop();
Symbol 17 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
stop(); if (_parent.BGColour == 2) { DoorAnim.Top.gotoAndStop(2); DoorAnim.Bottom.gotoAndStop(2); } else { DoorAnim.Top.gotoAndStop(1); DoorAnim.Bottom.gotoAndStop(1); }
Symbol 20 MovieClip [LEVEL_Block_Exit] Frame 1
if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); sprite.gotoAndStop(2); }
Symbol 23 MovieClip [CT] Frame 1
function onEnterFrame() { this._y = this._y + speed; speed = speed + 0.2; _yscale = (_yscale - 2); _xscale = (_xscale - 2); if (_xscale < 0) { this.removeMovieClip(); _visible = false; } } _xscale = 300; _yscale = 300; speed = -13;
Symbol 26 MovieClip Frame 1
_rotation = (random(4) * 90); if (random(2) == 0) { _xscale = (_xscale * -1); }
Symbol 26 MovieClip Frame 2
stop();
Symbol 30 MovieClip Frame 1
function onEnterFrame() { _rotation = (_rotation + 2); }
Symbol 35 MovieClip [LEVEL_Block_Door] Frame 1
function onEnterFrame() { if (_parent._parent["doorRotate" + linkage] > 0) { _rotation = (_rotation + _parent._parent.doorSpeed); } } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); } if (_rotation == 0) { _x = (_x - 20); } else if (_rotation == 90) { _y = (_y - 20); } else if (_rotation == 180) { _x = (_x + 20); } else { _rotation = -90; if (-90) { _y = (_y + 20); } }
Symbol 37 MovieClip Frame 1
_alpha = 0;
Symbol 39 MovieClip [LEVEL_Block_Spike] Frame 1
function onEnterFrame() { if (hit.hitTest(_parent._parent.MAN.spikeHit)) { _parent._parent.spikeMan(); } } stop();
Symbol 41 MovieClip [LEVEL_Block_Grey] Frame 1
function onEnterFrame() { if (_parent._parent["greyRotateSwitch" + linkage] == true) { if (_xscale > 0) { _xscale = (_xscale - 10); _yscale = (_yscale - 10); } } else if (_xscale < 100) { _xscale = (_xscale + 10); _yscale = (_yscale + 10); } } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); }
Symbol 43 MovieClip [GravityTEMP] Frame 1
function onEnterFrame() { if (!this.hit.hitTest(_parent._parent.MAN.hit)) { this.removeMovieClip(); } else { _parent._parent.gravityFlip(_rotation, _x, _y); } }
Symbol 44 MovieClip [LEVEL_Block_Gravity] Frame 1
function onEnterFrame() { if (this.hit.hitTest(_parent._parent.MAN.hit)) { _parent._parent.gravityFlip(_rotation, _x, _y); } } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); } var hitSwitch = false;
Symbol 46 MovieClip [LEVEL_Block_GreySwitch] Frame 1
function onEnterFrame() { _rotation = (_rotation + 2); if (this.hit.hitTest(_parent._parent.MAN.hit) && (_visible == true)) { _parent._parent.setgrey(linkage); _visible = false; } } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); }
Symbol 50 MovieClip Frame 1
stop();
Symbol 51 MovieClip [LEVEL_Block_HoldSwitch] Frame 1
function onEnterFrame() { _rotation = (_rotation + 2); if ((((this.hit.hitTest(_parent._parent.MAN.hit) || (this.hit.hitTest(_parent._parent.PLAYER1.hit))) || (this.hit.hitTest(_parent._parent.PLAYER2.hit))) || (this.hit.hitTest(_parent._parent.PLAYER0.hit))) && (_parent._parent.gameActive == true)) { SPRITE.gotoAndStop(2); if (currentHit == false) { currentHit = true; _parent._parent.doorShakeTimer = 40; if (_root.gateArray[linkage] == undefined) { _root.gateArray[linkage] = 1; } else { _root.gateArray[linkage]++; } } } else if (((((!this.hit.hitTest(_parent._parent.MAN.hit)) && (!this.hit.hitTest(_parent._parent.PLAYER1.hit))) && (!this.hit.hitTest(_parent._parent.PLAYER2.hit))) && (!this.hit.hitTest(_parent._parent.PLAYER0.hit))) && (_parent._parent.gameActive == true)) { if (currentHit == true) { currentHit = false; _parent._parent.doorShakeTimer = 40; if (_root.gateArray[linkage] == undefined) { _root.gateArray[linkage] = 1; } else { _root.gateArray[linkage]++; } } SPRITE.gotoAndStop(1); } } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); } if (_root.shift3Mode == true) { if (_root.keyArray[linkage] == true) { _visible = false; } } var currentHit = false;
Symbol 62 MovieClip [Rubble] Frame 1
function onEnterFrame() { _x = (_x + xSpeed); _y = (_y + ySpeed); ySpeed++; }
Symbol 79 MovieClip Frame 1
gotoAndStop(_parent.ID);
Symbol 80 MovieClip [MEDAL_CASE] Frame 1
function onEnterFrame() { BGScroll._x = BGScroll._x + 0.5; if (BGScroll._x > 0) { BGScroll._x = BGScroll._x - (BGScroll._width / 2); } } function onRollOver() { _parent.medalText = _parent.medalNameArray[BGScroll.ID]; }
Symbol 81 MovieClip [MedalPrompt] Frame 1
function onEnterFrame() { if (timer < 10) { _x = (_x + 35); } else if ((timer > 150) && (timer < 170)) { _x = (_x - 35); } else if (timer > 210) { this.removeMovieClip(); } timer++; } _x = (_x - 450); var timer = 0; MED.BGScroll.setMask(MED.MEDMASK); MED.IDMaker = medalName; MED.BGScroll.ID = MED.IDMaker; MED.ID = MED.IDMaker; medText = _root.medalNameArray[medalName];
Symbol 100 MovieClip [MESSAGE] Frame 1
function onEnterFrame() { _x = (_x + ((xPos - _x) / 10)); if (Key.isDown(32) && (spaceSwitch == true)) { xPos = 800; } else if (Key.isDown(32) == false) { spaceSwitch = true; } if (_x > 700) { _root.promptFreeze = false; this.removeMovieClip(); } } var spaceSwitch = false; active = true; xPos = 0;
Symbol 100 MovieClip [MESSAGE] Frame 4
stop();
Symbol 100 MovieClip [MESSAGE] Frame 5
stop();
Symbol 104 MovieClip Frame 1
stop();
Symbol 105 MovieClip [HoldButton] Frame 1
function onEnterFrame() { cancelHit = true; if ((((this.hit.hitTest(_parent._parent.MAN.hit) || (this.hit.hitTest(_parent._parent.PLAYER1.hit))) || (this.hit.hitTest(_parent._parent.PLAYER2.hit))) || (this.hit.hitTest(_parent._parent.PLAYER0.hit))) && (_parent._parent.gameActive == true)) { var _local4; if (_parent._parent.MAN._yscale > 0) { if ((this._rotation == 180) && (_parent._parent.MAN._rotation == -180)) { _local4 = 360; } else { _local4 = 0; } } else if (this._rotation < 0) { _local4 = -180; } else { _local4 = 180; } if ((((this.hit.hitTest(_parent._parent.MAN.hit) && ((_parent._parent.MAN._rotation + _local4) == this._rotation)) || (this.hit.hitTest(_parent._parent.PLAYER1.hit) && ((_parent._parent.PLAYER1._rotation + _local4) == this._rotation))) || (this.hit.hitTest(_parent._parent.PLAYER2.hit) && ((_parent._parent.PLAYER2._rotation + _local4) == this._rotation))) || (this.hit.hitTest(_parent._parent.PLAYER0.hit) && ((_parent._parent.PLAYER0._rotation + _local4) == this._rotation))) { SPRITE.gotoAndStop(2); if (currentHit == false) { currentHit = true; _parent._parent.doorShakeTimer = 40; if (_root.gateArray[linkage] == undefined) { _root.gateArray[linkage] = 1; } else { _root.gateArray[linkage]++; } } cancelHit = false; } } else if (((((!this.hit.hitTest(_parent._parent.MAN.hit)) && (!this.hit.hitTest(_parent._parent.PLAYER1.hit))) && (!this.hit.hitTest(_parent._parent.PLAYER2.hit))) && (!this.hit.hitTest(_parent._parent.PLAYER0.hit))) && (_parent._parent.gameActive == true)) { if (currentHit == true) { currentHit = false; _parent._parent.doorShakeTimer = 40; if (_root.gateArray[linkage] == undefined) { _root.gateArray[linkage] = 1; } else { _root.gateArray[linkage]++; } } SPRITE.gotoAndStop(1); } } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); } if (_root.shift3Mode == true) { if (_root.keyArray[linkage] == true) { _visible = false; } } if (this._rotation == 180) { this._rotation = -180; } var cancelHit = false; var currentHit = false;
Symbol 194 MovieClip Frame 67
gotoAndPlay (1);
Symbol 224 MovieClip Frame 1
onEnterFrame = function () { if ((Math.abs(_root.Char.hairRL) > Math.abs(_root.Char.hairUD)) || (Math.abs(_root.Char.hairUD) < 2)) { if (Math.abs(_root.Char.hairRL) < 4) { hairGoTo = 24; } else if ((_root.Char._xscale * _root.Char.hairRL) > 0) { if (Math.abs(_root.Char.hairRL) < 15) { hairGoTo = 13; } else { hairGoTo = 2; } } else if (Math.abs(_root.Char.hairRL) < 15) { hairGoTo = 35; } else { hairGoTo = 46; } } else if (_root.Char.hairUD > 0) { hairGoTo = 13; } else { hairGoTo = 35; } if (_root.Char.hairGel > hairGoTo) { _root.Char.hairGel--; } if (_root.Char.hairGel < hairGoTo) { _root.Char.hairGel++; } gotoAndStop(_root.Char.hairGel); }; onEnterFrame();
Symbol 563 MovieClip Frame 73
if (b == 0) { b = 6; } else { b--; gotoAndPlay (1); }
Symbol 563 MovieClip Frame 154
Symbol 563 MovieClip Frame 290
gotoAndPlay (244);
Instance of Symbol 563 MovieClip "sprite" in Symbol 605 MovieClip Frame 1
onClipEvent (load) { b = 6; }
Instance of Symbol 563 MovieClip "Idle" in Symbol 605 MovieClip Frame 5
onClipEvent (load) { b = 6; }
Symbol 608 MovieClip Frame 1
function onEnterFrame() { if (_root.oldPlayer == false) { if (_parent._yscale > 0) { _xscale = 100; } else { _xscale = -100; } } else { _visible = false; } }
Symbol 615 MovieClip Frame 1
stop();
Symbol 655 MovieClip Frame 1
stop();
Symbol 659 MovieClip Frame 1
gotoAndStop(_root.activePlayer + 1);
Symbol 665 MovieClip Frame 5
stop();
Symbol 671 MovieClip Frame 5
stop();
Symbol 677 MovieClip Frame 5
stop();
Symbol 678 MovieClip Frame 1
gotoAndStop(_root.activePlayer + 1);
Symbol 684 MovieClip Frame 1
stop(); if (_root.fancyPantsMan == true) { nextFrame(); }
Symbol 686 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 4
_visible = false;
Symbol 687 MovieClip [OBJECT_MAN] Frame 1
if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); } stop();
Symbol 695 MovieClip [LEVEL_Block_Key] Frame 1
function onEnterFrame() { _rotation = (_rotation + 2); if ((this.hit.hitTest(_parent._parent.MAN.hit) && (_visible == true)) && (_parent._parent.gameActive == true)) { _parent._parent.doorShakeTimer = 40; if (_root.gateArray[linkage] == undefined) { _root.gateArray[linkage] = 1; } else { _root.gateArray[linkage]++; } trace(_root.gateArray[linkage]); _root.keyArray[linkage] = true; _parent._parent.setDoor(linkage); _visible = false; } } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); }
Symbol 698 MovieClip Frame 1
stop();
Symbol 702 MovieClip Frame 8
stop();
Symbol 703 Button
on (release) { _root.play(); }
Symbol 706 MovieClip Frame 1
function onEnterFrame() { PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { _xscale = PercentLoaded; } else { _root.playBut._x = 240; } } _root.playBut._x = 2400;
Symbol 742 MovieClip Frame 1
_visible = false;
Symbol 742 MovieClip Frame 2
_visible = true;
Symbol 742 MovieClip Frame 181
_root.play();
Symbol 745 MovieClip Frame 1
stop();
Symbol 745 MovieClip Frame 6648
gotoAndStop (1);
Symbol 749 MovieClip Frame 1
_root.stopOneyMusic();
Symbol 749 MovieClip Frame 3
stop();
Symbol 753 MovieClip Frame 1
stop();
Symbol 756 MovieClip Frame 1
stop();
Symbol 758 Button
on (rollOver, dragOver) { menuText.text = "Finish the fight in story mode \nor play through a user created set of levels."; } on (rollOut, dragOut) { menuText.text = ""; } on (release) { _root.shift3Mode = true; gotoFrame("STORY"); }
Symbol 760 Button
on (rollOver, dragOver) { menuText.text = "View your Medals and make your own levels!"; } on (rollOut, dragOut) { menuText.text = ""; } on (release) { gotoFrame("EXES"); }
Symbol 771 Button
on (rollOver, dragOver) { menuText.text = "Shift is now available for portable play on the iPhone & iPod touch! Click here to download the free version!"; } on (rollOut, dragOut) { menuText.text = ""; } on (release) { getURL ("http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313404793&mt=8", "_blank"); }
Symbol 773 Button
on (rollOver, dragOver) { menuText.text = "\nPlay through previous versions \nof the SHIFT series!"; } on (rollOut, dragOut) { menuText.text = ""; } on (release) { gotoFrame("OLDSHIFT"); }
Symbol 776 Button
on (release) { gotoFrame("TITLE"); }
Symbol 779 Button
on (release) { gotoFrame("CAT"); }
Symbol 784 Button
on (release) { gotoFrame("EXES"); }
Symbol 788 Button
on (rollOver, dragOver) { if (chap1._alpha == 100) { menuText.text = "What are the chances of a Space Squid attack in this day and age? Honestly."; } else { menuText.text = "This chapter is locked. Complete a previous chapter to unlock it."; } } on (rollOut, dragOut) { menuText.text = ""; } on (release) { if (chap1._alpha == 100) { _root.CHAPTER = 1; _root.numPlayers = 1; levelNo = 0; _root.genNote = ""; _root.mapStart = undefined; var playTime = 0; startPoint = undefined; _root.noteArray = new Array(); _root.gateArray = new Array(); _root.keyArray = new Array(); _root.mapArray = new Array(); _root.itemArray = new Array(); gotoFrame("GAME"); } }
Symbol 790 Button
on (rollOver, dragOver) { if (chap2._alpha == 100) { menuText.text = "You've rescued Mom but Pops is still missing. Can you save him in time?"; } else { menuText.text = "This chapter is locked. Complete a previous chapter to unlock it."; } } on (rollOut, dragOut) { menuText.text = ""; } on (release) { if (chap2._alpha == 100) { _root.CHAPTER = 2; _root.numPlayers = 2; levelNo = 0; _root.genNote = ""; _root.mapStart = undefined; var playTime = 0; startPoint = undefined; _root.noteArray = new Array(); _root.gateArray = new Array(); _root.keyArray = new Array(); _root.mapArray = new Array(); _root.itemArray = new Array(); gotoFrame("GAME"); } }
Symbol 792 Button
on (rollOver, dragOver) { if (chap3._alpha == 100) { menuText.text = "With the family reunited, it's time to find a way off this rock."; } else { menuText.text = "This chapter is locked. Complete a previous chapter to unlock it."; } } on (rollOut, dragOut) { menuText.text = ""; } on (release) { if (chap3._alpha == 100) { _root.CHAPTER = 3; _root.numPlayers = 3; levelNo = 20; _root.genNote = ""; _root.mapStart = undefined; var playTime = 0; startPoint = undefined; _root.noteArray = new Array(); _root.gateArray = new Array(); _root.keyArray = new Array(); _root.mapArray = new Array(); _root.itemArray = new Array(); gotoFrame("GAME"); } }
Symbol 794 Button
on (rollOver, dragOver) { menuText.text = "Just when you thought our heroes were safe..."; } on (rollOut, dragOut) { menuText.text = ""; } on (release) { stopAllSounds(); gotoFrame("ENDMOVIE_GOOD"); }
Symbol 797 Button
on (rollOver, dragOver) { if (chap3._alpha == 100) { menuText.text = "Difficult choices are part of everyday life. Also, turn your speakers up!"; } else { menuText.text = "This chapter is locked. Complete a previous chapter to unlock it."; } } on (rollOut, dragOut) { menuText.text = ""; } on (release) { if (chap4._alpha == 100) { _root.CHAPTER = 4; _root.numPlayers = 1; levelNo = 20; _root.genNote = ""; _root.mapStart = 23; var playTime = 0; startPoint = 50; _root.noteArray = new Array(); _root.gateArray = new Array(); _root.keyArray = new Array(); _root.mapArray = new Array(); _root.itemArray = new Array(); gotoFrame("GAME"); } }
Symbol 801 Button
on (rollOver, dragOver) { if (chap3._alpha == 100) { menuText.text = "\n\n\nPrefer old style SHIFT? \nCan you beat these user created levels?"; } else { menuText.text = "This chapter is locked. Complete a previous chapter to unlock it."; } } on (rollOut, dragOut) { menuText.text = ""; } on (release) { gotoFrame("PLAYERSPACKS"); }
Symbol 803 Button
on (rollOver, dragOver) { if (chap5._alpha == 100) { menuText.text = "Listen to the Shift parody of Isaac Hayes' 'Shaft' theme song. Written by Antony Lavelle / Egoraptor, music by Chris O'Neill vocals by EgoRaptor/Ciyfox."; } else { menuText.text = "Listen to the end song by Chris O'Neill starring EgoRaptor and featuring CiyFox again. Complete the game to unlock!."; } } on (rollOut, dragOut) { menuText.text = ""; } on (release) { if (chap5._alpha == 100) { stopAllSounds(); _root.egoMusic = true; _root.EGOMUSIC.gotoAndPlay(3380); _root.egoTimer = 3395; _root.gotoFrame("ENDMOVIE"); } }
Symbol 809 Button
on (rollOver, dragOver) { menuText.text = "Levels from the Shift 2 Level pack by the grey games crew. These easy levels will get you into the swing of things."; } on (rollOut, dragOut) { menuText.text = ""; } on (release) { LevelNo = 1; _root.packName = "gg"; gotoFrame("SHIFT2GAME"); }
Symbol 811 Button
on (rollOver, dragOver) { menuText.text = "Levels created by the newgrounds user 'Azurieq' Picked for their unique feel - each one feels like a marathon!"; } on (rollOut, dragOut) { menuText.text = ""; } on (release) { LevelNo = 1; packName = "az"; gotoFrame("SHIFT2GAME"); }
Symbol 813 Button
on (release) { gotoFrame("STORY"); }
Symbol 817 Button
on (release) { loadSave(true); _root.fancyPantsMan = false; _root.gotoAndPlay("firstLoad"); }
Symbol 856 Button
on (release) { if (_root.HSTitle == "STORY MODE") { gotoFrame("TITLE"); } else { gotoFrame("PLAYERSPACKS"); } }
Symbol 860 Button
on (release) { gotoFrame("MEDALS"); }
Symbol 862 Button
on (release) { gotoFrame("EDITORTITLE"); }
Symbol 864 Button
on (release) { newMedal(3); gotoFrame("CREDITS"); }
Symbol 877 Button
on (release) { newMedal(3); getURL ("http://armorgames.com/play/751/shift", "_blank"); }
Symbol 879 Button
on (release) { newMedal(3); getURL ("http://armorgames.com/play/964/shift-2", "_blank"); }
Symbol 881 Button
on (release) { newMedal(3); getURL ("http://armorgames.com/play/1846/shift-3", "_blank"); }
Symbol 887 Button
on (release) { newMedal(3); getURL ("http://www.armorgames.com", "_blank"); }
Symbol 892 MovieClip Frame 1
function onEnterFrame() { if (_alpha > 0) { _alpha = (_alpha - 3); _y = (_y - (random(3) + 1)); _x = (_x + (random(5) - 2)); _rotation = (_rotation + 5); _yscale = (_yscale + random(3)); _xscale = (_xscale + random(3)); } else { _xscale = 20; _yscale = 20; _alpha = (100 + random(100)); _y = yPos; _x = xPos; } } _alpha = (100 + random(100)); var yPos = _y; var xPos = _x; _xscale = 20; _yscale = 20; _rotation = random(360);
Symbol 898 MovieClip Frame 1
stop();
Instance of Symbol 898 MovieClip "base" in Symbol 900 MovieClip Frame 1
onClipEvent (load) { stop(); if (_root.CHAPTER > 1) { gotoAndStop (2); } }
Symbol 924 MovieClip Frame 1
function onEnterFrame() { if (((hitT == false) && (this.hit.hitTest(_parent._parent.MAN.hit))) && (_parent._parent.gameActive == true)) { hitT = true; gotoAndStop (2); _root.shakeScreen(30, 30); _root.gravityGrab = true; _parent.ITP._alpha = 100; } } hitT = false; _parent.ITP._alpha = 0; if (_root.gravityGrab == true) { gotoAndStop (2); hitT = true; _parent.ITP._alpha = 100; } stop();
Symbol 949 MovieClip Frame 58
stop();
Symbol 957 MovieClip Frame 1
if (_root.editorMode == true) { gotoAndStop ("EDITOR"); }
Instance of Symbol 37 MovieClip in Symbol 957 MovieClip Frame 2
onClipEvent (load) { if (_root.CHAPTER == 1) { _root.gravity = 1.1; _parent.gravHoles._visible = false; _parent.holesBG._visible = false; _parent.GMASK._visible = false; } else { _parent.holesBG.setMask(_parent.GMASK); _root.gravity = 0.3; } } onClipEvent (enterFrame) { if (_root.CHAPTER > 1) { _parent.holesBG._rotation = _parent.holesBG._rotation + 1; _root.shakeScreen(3, 3); } }
Instance of Symbol 914 MovieClip in Symbol 957 MovieClip Frame 7
onClipEvent (load) { ySpeed = -10; xSpeed = 10; if (_root.numPlayers > 1) { this._y = this._y - 4000; } } onClipEvent (enterFrame) { if (Bubble._visible == true) { if (this.Person.hitTest(_parent._parent.MAN.hit) && (_parent._parent.gameActive == true)) { Bubble._visible = false; Person._visible = false; if (_root.numPlayers == 1) { _root.numPlayers = 2; _parent._parent.PLAYER1._x = _parent._parent.MAN._x; _parent._parent.PLAYER1._y = _parent._parent.MAN._y; _root.sPos.x = _parent._parent.MAN._x; _root.sPos.y = _parent._parent.MAN._y; _root.sPos.rotation = 0; _root.sPos.inversion = 1; _root.instantSwitch = 1; } else { _root.numPlayers = 3; _parent._parent.PLAYER2._x = _parent._parent.MAN._x; _parent._parent.PLAYER2._y = _parent._parent.MAN._y; _root.sPos.x = _parent._parent.MAN._x; _root.sPos.y = _parent._parent.MAN._y; _root.sPos.rotation = 0; _root.sPos.inversion = 1; _root.instantSwitch = 2; } } } else { this._y = this._y + ySpeed; ySpeed++; this._x = this._x + xSpeed; xSpeed = xSpeed / 1.1; _rotation = (_rotation + 15); } }
Instance of Symbol 919 MovieClip in Symbol 957 MovieClip Frame 9
onClipEvent (load) { if (_root.CHAPTER == 3) { _y = (_y - 3000); } } onClipEvent (enterFrame) { if (this.hitTest(_parent._parent.MAN.hit)) { _root.keyUpLock = true; } else { _root.keyUpLock = false; } }
Instance of Symbol 37 MovieClip in Symbol 957 MovieClip Frame 11
onClipEvent (load) { if (_root.gravityGrab == false) { _root.gravity = 1.1; _parent.gravHoles._visible = false; _parent.holesBG._visible = false; _parent.GMASK._visible = false; _parent.impassText._visible = true; } else { _parent.impassText._visible = false; _parent.holesBG.setMask(_parent.GMASK); _root.gravity = 0.3; } } onClipEvent (enterFrame) { if (_root.gravityGrab == 2) { _parent.holesBG._rotation = _parent.holesBG._rotation + 1; _root.shakeScreen(3, 3); } }
Symbol 957 MovieClip Frame 15
_root.gravity = 1.1;
Instance of Symbol 914 MovieClip in Symbol 957 MovieClip Frame 15
onClipEvent (load) { ySpeed = -10; xSpeed = 10; if (_root.numPlayers > 2) { this._y = this._y - 4000; } } onClipEvent (enterFrame) { if (Bubble._visible == true) { if (this.Person.hitTest(_parent._parent.MAN.hit) && (_parent._parent.gameActive == true)) { Bubble._visible = false; Person._visible = false; if (_root.numPlayers == 1) { _root.numPlayers = 2; _parent._parent.PLAYER1._x = _parent._parent.MAN._x; _parent._parent.PLAYER1._y = _parent._parent.MAN._y; _root.sPos.x = _parent._parent.MAN._x; _root.sPos.y = _parent._parent.MAN._y; _root.sPos.rotation = 0; _root.sPos.inversion = 1; _root.instantSwitch = 1; } else { _root.numPlayers = 3; _parent._parent.PLAYER2._x = _parent._parent.MAN._x; _parent._parent.PLAYER2._y = _parent._parent.MAN._y; _root.sPos.x = _parent._parent.MAN._x; _root.sPos.y = _parent._parent.MAN._y; _root.sPos.rotation = 0; _root.sPos.inversion = 1; _root.instantSwitch = 2; } } } else { this._y = this._y + ySpeed; ySpeed++; this._x = this._x + xSpeed; xSpeed = xSpeed / 1.1; _rotation = (_rotation + 15); } }
Symbol 957 MovieClip Frame 16
stop();
Instance of Symbol 37 MovieClip in Symbol 957 MovieClip Frame 16
onClipEvent (load) { hit = false; autoTimer = 0; } onClipEvent (enterFrame) { if (hit == true) { if (_parent.lightBox._alpha > 0) { _parent.lightBox._alpha = _parent.lightBox._alpha - 10; } } if (this.hitTest(_parent._parent.MAN.hit) || (autoTimer == 200)) { hit = true; _root.newMedal(9); } }
Instance of Symbol 37 MovieClip in Symbol 957 MovieClip Frame 19
onClipEvent (enterFrame) { if (this.hitTest(_parent._parent.MAN.hit) && (_parent._parent.gameActive == true)) { this._y = this._y - 2000; if ((_root.lockCollect1 == true) && (_root.lockCollect2 == true)) { if (_root.gateArray[44] == undefined) { _root.gateArray[44] = 1; } else { _root.gateArray[44]++; } } } _alpha = 1; }
Instance of Symbol 37 MovieClip in Symbol 957 MovieClip Frame 19
onClipEvent (load) { timer = 40; hit = false; } onClipEvent (enterFrame) { if (this.hitTest(_parent._parent.MAN.hit) && (_parent._parent.gameActive == true)) { this._y = this._y - 2000; _parent._parent.KeyPressUp = true; hit = true; } if (hit == true) { timer--; if (timer == 0) { _root.gotoFrame("CHAPTER3COMPLETE"); } } _alpha = 1; }
Instance of Symbol 944 MovieClip in Symbol 957 MovieClip Frame 19
onClipEvent (load) { if (_root.lockCollect1 == false) { _alpha = 20; } }
Instance of Symbol 944 MovieClip in Symbol 957 MovieClip Frame 19
onClipEvent (load) { if (_root.lockCollect2 == false) { _alpha = 20; } }
Instance of Symbol 695 MovieClip [LEVEL_Block_Key] in Symbol 957 MovieClip Frame 21
onClipEvent (load) { var lockStore = _root.lockCollect1; if (_root.lockCollect1 == true) { _y = (_y - 3000); } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); } } onClipEvent (enterFrame) { _rotation = (_rotation + 2); if ((this.hit.hitTest(_parent._parent.MAN.hit) && (_visible == true)) && (_parent._parent.gameActive == true)) { trace("LOCKCOL"); _parent._parent.doorShakeTimer = 40; _root.lockCollect1 = true; _visible = false; } if (_parent._parent.dead == true) { _root.lockCollect1 = lockStore; } }
Instance of Symbol 695 MovieClip [LEVEL_Block_Key] in Symbol 957 MovieClip Frame 22
onClipEvent (load) { if (_root.lockCollect2 == true) { _y = (_y - 3000); } if (BGColour == 2) { _parent._parent.addBlackSpace(_x, _y); } } onClipEvent (enterFrame) { _rotation = (_rotation + 2); if ((this.hit.hitTest(_parent._parent.MAN.hit) && (_visible == true)) && (_parent._parent.gameActive == true)) { trace("LOCKCOL"); _parent._parent.doorShakeTimer = 40; _root.lockCollect2 = true; _visible = false; } }
Instance of Symbol 37 MovieClip in Symbol 957 MovieClip Frame 23
onClipEvent (load) { ySpeed = -3; } onClipEvent (enterFrame) { if (this.hitTest(_parent._parent.MAN)) { _parent._parent.MAN._xscale = 0; _parent._parent.MAN._y = _parent._parent.MAN._y - 5000; hit = true; } if (hit == true) { ySpeed = ySpeed + 0.2; _parent.Rocket._y = _parent.Rocket._y - ySpeed; _parent.altText = "YOU SHOULDN'T HAVE DONE THAT."; } if (_parent.Rocket._y < -1300) { stopAllSounds(); _root.gotoFrame("ENDMOVIE_BAD"); } }
Symbol 957 MovieClip Frame 24
_root.stopOneyMusic(); _root.egoMusic = true; _root.egoTimer = 0; _root.minuteTime = 1; _root.secondTime = 55; _root.EGOMUSIC.gotoAndPlay(2);
Symbol 965 MovieClip Frame 1
gotoAndStop(_root.CHAPTER);
Symbol 972 MovieClip Frame 1
if (_root.editorMode == true) { gotoAndStop ("EDITOR"); }
Instance of Symbol 37 MovieClip in Symbol 972 MovieClip Frame 1
onClipEvent (enterFrame) { _root.gravity = 0.3; if (((_root.CHAPTER == 1) && (this.hitTest(_parent._parent.MAN))) && (_root.numPlayers > 1)) { _root.gotoFrame("CHAPTER1COMPLETE"); } else if (((_root.CHAPTER == 2) && (!this.hitTest(_parent._parent.MAN))) && (_root.numPlayers > 2)) { _root.gotoFrame("CHAPTER2COMPLETE"); } }
Instance of Symbol 969 MovieClip in Symbol 972 MovieClip Frame 23
onClipEvent (enterFrame) { if (this.hitTest(_parent._parent.MAN)) { if (this._alpha > 0) { this._alpha = this._alpha - 10; } } }
Symbol 973 MovieClip Frame 1
function gravityFlip(ammount, xPos, yPos) { if ((flipFreeze != true) && (levelRotateFreeze == false)) { if ((ammount == 90) || (ammount == -90)) { ammount = ammount + 180; } if (ammount < 0) { ammount = ammount + 360; } rotateTarget = ammount + 180; currentRotation = _rotation; if (currentRotation < 0) { currentRotation = currentRotation + 360; } if (rotateTarget >= (currentRotation + 270)) { rotateTarget = rotateTarget - 360; } else if (rotateTarget <= (currentRotation - 270)) { rotateTarget = rotateTarget + 360; } if (rotateTarget != currentRotation) { levelRotateFreeze = true; levelRotateMan = true; MAN._x = xPos + ITEMS._x; MAN._y = yPos + ITEMS._y; xSpeed = 0; ySpeed = 0; return(true); } return(false); } } function setDirs() { if (_rotation == 0) { xDir = 0; yDir = 1; controlReverse = 1; } else if ((_rotation == 180) || (_rotation == -180)) { xDir = 0; yDir = -1; controlReverse = 1; } else if (_rotation == 90) { xDir = 1; yDir = 0; controlReverse = -1; } else if (_rotation == -90) { xDir = -1; yDir = 0; controlReverse = -1; } } function newPrompt(type) { _root.promptFreeze = true; var _local2 = _root.attachMovie("MESSAGE", "M", 99); _local2._x = -1000; _local2._y = 245; MESSAGES._rotation = -_rotation; _local2.gotoAndStop(type); _root[type] = true; } function onEnterFrame() { _root.egoTimer++; setSPosTime++; if (setSPosTime == 15) { _root.sPos = {x:MAN._x, y:MAN._y}; _root.sPos.rotation = MAN._rotation; _root.sPos.shifted = inversion; startSPos = _root.sPos; if (_root.numPlayers > 1) { PLAYER1._x = _root.sPos.x; PLAYER1._y = _root.sPos.y; PLAYER1._rotation = MAN._rotation; PLAYER1._yscale = MAN._yscale; } if (_root.numPlayers > 2) { PLAYER2._x = _root.sPos.x; PLAYER2._y = _root.sPos.y; PLAYER2._rotation = MAN._rotation; PLAYER2._yscale = MAN._yscale; } } if (_root.noteFreeze == true) { } else if (_root.promptFreeze == false) { controlKeyPressUp(); if ((_root.editorMode == false) && (_root.egoMusic != true)) { if (Key.isDown(80) && (gamePauseSwitch == false)) { gamePauseSwitch = true; if (gamePaused == true) { gamePaused = false; _root.pauseScreen._visible = false; } else { _root.pauseScreen._visible = true; gamePaused = true; } } else if (Key.isDown(80) == false) { gamePauseSwitch = false; } } if (_root.editorMode == true) { if (Key.isDown(81)) { _root.gotoFrame("EDITOR"); } } if (_root.egoMusic == true) { if (Key.isDown(81)) { _root.gotoFrame("STORY"); } } _root.playTime++; if (Key.isDown(82)) { spikeMan(); } updateSplat(); EOL(); gameActive = false; if (doorFreeze == false) { jumpActive++; } doorManagement(); if (gamePaused == false) { if ((doorFreeze == false) && (_xscale < 101)) { if (_root.egoMusic != true) { checkNonePlayers(); } } _root.activePlayer = activePlayer; if (((((dead != true) && ((_root.instantSwitch > 0) || (Key.isDown(17)))) && (playerSwitchLock != true)) && (jumpActive < jumpBuffer)) && (jumpSwitch == false)) { playerSwitchLock = true; _root.sPos = {x:MAN._x, y:MAN._y}; _root.sPos.rotation = MAN._rotation; _root.sPos.shifted = inversion; PLAYER0._visible = true; PLAYER1._visible = true; PLAYER2._visible = true; this["PLAYER" + activePlayer]._x = MAN._x; this["PLAYER" + activePlayer]._y = MAN._y; this["PLAYER" + activePlayer]._rotation = MAN._rotation; if (MAN.sprite._xscale > 0) { this["PLAYER" + activePlayer]._xscale = 100; } else { this["PLAYER" + activePlayer]._xscale = -100; } this["PLAYER" + activePlayer]._yscale = MAN._yscale; this["PLAYER" + activePlayer].sPos = _root.sPos; if (_root.instantSwitch > 0) { activePlayer = _root.instantSwitch; } else { activePlayer++; if (activePlayer == _root.numPlayers) { activePlayer = 0; } } if (this["PLAYER" + activePlayer].sPos == undefined) { if (_root.instantSwitch > 0) { this["PLAYER" + activePlayer].sPos = startSPos; this["PLAYER" + activePlayer].sPos.x = MAN._x; this["PLAYER" + activePlayer].sPos.y = MAN._y; } else { this["PLAYER" + activePlayer].sPos = startSPos; } } _root.sPos = this["PLAYER" + activePlayer].sPos; SHIFT4SWITCH = true; } else if (!Key.isDown(17)) { playerSwitchLock = false; } _root.instantSwitch = 0; if (SHIFT4SWITCH == true) { MAN._visible = false; if (inversion != _root.sPos.shifted) { _root.autoShift = true; flipFreeze = true; } else { _root.autoShift = false; } if (inversion == _root.sPos.shifted) { MAN._x = _root.sPos.x; MAN._y = _root.sPos.y; this["PLAYER" + activePlayer]._x = -1000; if (MAN._visible == false) { ITEMS.GRAVTEMP.removeMovieClip(); ITEMS.attachMovie("GravityTemp", "GRAVTEMP", ITEMS.getNextHighestDepth()); ITEMS.GRAVTEMP._x = MAN._x - ITEMS._x; ITEMS.GRAVTEMP._y = MAN._y - ITEMS._y; if (_root.sPos.shifted == 1) { ITEMS.GRAVTEMP._rotation = _root.sPos.rotation + 180; } else { ITEMS.GRAVTEMP._rotation = _root.sPos.rotation; } ITEMS.GRAVTEMP._alpha = 0; } this["PLAYER" + activePlayer]._visible = false; MAN._visible = true; SHIFT4SWITCH = false; } } if (doorFreeze == true) { if (jumpActive < 4) { MAN.sprite.gotoAndStop("stand"); } else { MAN.sprite.gotoAndStop("jumpUp"); } } else if (flipFreeze == true) { _root._xscale = _root._xscale + ((100 - _root._xscale) / 5); _root._yscale = _root._yscale + ((100 - _root._yscale) / 5); MAN.sprite.gotoAndStop("stand"); if (MAN._yscale != (-100 * inversion)) { MAN._yscale = MAN._yscale - (invertSpeed * inversion); MAN._x = MAN._x + (4.2 * xDir); MAN._y = MAN._y + (4.2 * yDir); if (MAN._yscale == 20) { setTintObject(MAN.sprite, 0, 0, 0, 100); } else if ((MAN._yscale == -20) || (invertSpeed > 20)) { setTintObject(MAN.sprite, 255, 255, 255, 100); } } else { flipFreeze = false; invertSpeed = 20; inversion = inversion * -1; rotateTarget = _rotation + 180; levelRotateMan = false; levelRotateFreeze = true; xSpeed = 0; ySpeed = 0; } } else if ((levelRotateFreeze == true) && (flipFreeze == false)) { if (levelRotateMan == false) { MAN.sprite.gotoAndStop("stand"); } else { MAN.sprite.gotoAndStop("jumpDown"); } if (currentRotation < rotateTarget) { currentRotation = currentRotation + (rotateSpeed * rotateDir); if (levelRotateMan == true) { MAN._rotation = MAN._rotation - (rotateSpeed * rotateDir); } } else if (currentRotation > rotateTarget) { currentRotation = currentRotation - (rotateSpeed * rotateDir); if (levelRotateMan == true) { MAN._rotation = MAN._rotation + (rotateSpeed * rotateDir); } } else { setDirs(); if (rotateSpeed == 90) { rotateSpeed = 45; } else { rotateSpeed = 15; } levelRotateFreeze = false; initRotation = false; } _rotation = currentRotation; } else if ((levelRotateFreeze == false) && (flipFreeze == false)) { if (floating == true) { } else { gameActive = true; manageDoorActivation(); shiftActive = 1; jump(); ySpeed = ySpeed + _root.gravity; if (ySpeed > 15) { ySpeed = 15; } if (eolSwitch == false) { MAN._x = MAN._x + (ySpeed * xDir); MAN._y = MAN._y + (ySpeed * yDir); if (Key.isDown(39)) { xSpeed = xSpeed + 3; } else if (Key.isDown(37)) { xSpeed = xSpeed - 3; } MAN._x = MAN._x + ((xSpeed * yDir) * controlReverse); MAN._y = MAN._y + ((xSpeed * xDir) * controlReverse); } xSpeed = xSpeed / 2; if ((xSpeed < 0.1) && (xSpeed > -0.1)) { xSpeed = 0; } if (initRotation == false) { rotatedXY(0, -20, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); while ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { ySpeed = 1; MAN._x = MAN._x + ((1 * xDir) * inversion); MAN._y = MAN._y + ((1 * yDir) * inversion); rotatedXY(0, -20, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); } rotatedXY(0, 20, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); while ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { ySpeed = 1; MAN._x = MAN._x - ((1 * xDir) * inversion); MAN._y = MAN._y - ((1 * yDir) * inversion); rotatedXY(0, 20, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); } shiftChecking(); rotatedXY(16, 0, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); while ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { xSpeed = 0; MAN._x = MAN._x - (((1 * yDir) * controlReverse) * inversion); MAN._y = MAN._y - (((1 * xDir) * controlReverse) * inversion); rotatedXY(16, 0, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); } rotatedXY(-16, 0, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); while ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { xSpeed = 0; MAN._x = MAN._x + (((1 * yDir) * controlReverse) * inversion); MAN._y = MAN._y + (((1 * xDir) * controlReverse) * inversion); rotatedXY(-16, 0, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); } MAN._x = Math.round(MAN._x); MAN._y = Math.round(MAN._y); shift(); spriteManagement(); } } } cameraMan(camElast); if (camElast < 4) { camElast = camElast + 0.1; } } } if (MAN._yscale > 0) { setTintObject(this["PLAYER" + activePlayer], 0, 0, 0, 100); } else { setTintObject(this["PLAYER" + activePlayer], 255, 255, 255, 100); } MAN.sprite.SPRITE.gotoAndStop(activePlayer + 1); } function shiftChecking() { rotatedXY(15, 40 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if (((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) && (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) { shiftActive++; } rotatedXY(-15, 40 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if (((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) && (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) { shiftActive++; } rotatedXY(0, 21 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { jumpActive = 0; } } function spikeMan() { if (gameActive == true) { _root.gateArray = save_gateArray; _root.keyArray = save_keyArray; _root.mapArray = save_mapArray; _root.itemArray = save_itemArray; _root.noteArray = save_noteArray; dead = true; _root.numPlayers = numPlayerStore; newSplat(MAN._x, MAN._y); MAN._visible = false; } } function rotatedXY(xPos, yPos, rotate) { var _local1 = 0.0174444444444444 * rotate; var _local3 = Math.sin(_local1); var _local2 = Math.cos(_local1); rotatedXYLocX = (xPos * _local2) - (yPos * _local3); rotatedXYLocY = (xPos * _local3) + (yPos * _local2); } function arrangeTiles() { var _local3 = 0; var _local1 = 0; var _local2 = 0; _local3 = 0; while (_local3 < 12) { _local1 = 0; while (_local1 < 12) { blockArray[_local2]._x = (_local3 * 40) + 20; blockArray[_local2]._y = (_local1 * 40) + 20; if (blockArray[_local2].BBC == true) { } _local2++; _local1++; } _local3++; } placeMan(); } function addBlackSpace(xPos, yPos) { var _local1 = GROUND.attachMovie("LEVEL_Block_Black", "B" + blockCount, blockCount++); _local1._x = xPos; _local1._y = yPos; } function spriteManagement() { if (eolSwitch == true) { if (EOLTimer > 30) { _root.endPoint.sprite.DoorAnim.Top._x = _root.endPoint.sprite.DoorAnim.Top._x + 3; } else if ((EOLTimer < 20) && (EOLTimer > 9)) { MAN._visible = false; _root.endPoint.sprite.DoorAnim.Top._x = _root.endPoint.sprite.DoorAnim.Top._x - 3; } MAN._x = MAN._x + (((_root.endPoint._x - MAN._x) - 240) / 2); MAN._y = MAN._y + (((_root.endPoint._y - MAN._y) - 240) / 2); MAN.sprite.gotoAndStop("eol"); } else if (jumpActive > 1) { if (ySpeed > 0) { MAN.sprite.gotoAndStop("jumpDown"); } else { MAN.sprite.gotoAndStop("jumpUp"); } } else if (Key.isDown(39)) { MAN.sprite.gotoAndStop("run"); MAN.sprite._xscale = scale * inversion; } else if (Key.isDown(37)) { MAN.sprite.gotoAndStop("run"); MAN.sprite._xscale = (-scale) * inversion; } else { MAN.sprite.gotoAndStop("stand"); } } function jump() { if ((Key.isDown(32) && (jumpSwitch == false)) && (jumpActive < jumpBuffer)) { ySpeed = -11; jumpSwitch = true; } else if ((!Key.isDown(32)) && (jumpActive < 2)) { jumpSwitch = false; } } function shift() { if (initRotation == false) { if (((_root.autoShift == true) || (Key.isDown(16))) && (shiftSwitch == false)) { _root.autoShift = false; shiftSwitch = true; var _local2 = true; if ((((ySpeed == 1) && (flipFreeze != true)) && (levelRotateFreeze == false)) && (shiftActive >= 1)) { rotatedXY(-10, 25 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true) { if (SHIFT4SWITCH != true) { _local2 = false; } } rotatedXY(10, 25 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if ((WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { if (SHIFT4SWITCH != true) { _local2 = false; } } if (_local2 == true) { _root.autoShift = false; flipFreeze = true; } } } else if (!Key.isDown(16)) { shiftSwitch = false; } } } function manageDoorActivation() { if (_root.shift3Mode == false) { var _local3 = 1; while (_local3 < 6) { if (this["doorRotateSwitch" + _local3] == true) { this["doorRotate" + _local3] = this["doorRotate" + _local3] + 36; this["doorRotateSwitch" + _local3] = false; } _local3++; } } } function setDoor(linkage) { if (_root.shift3Mode == false) { this["doorRotateSwitch" + linkage] = true; } } function doorSetup() { if (_root.shift3Mode == true) { var _local2 = 0; while (_local2 < doorArray.length) { if (doorArray[_local2].BGColour == 2) { addBlackSpace(doorArray[_local2]._x, doorArray[_local2]._y); } while (doorArray[_local2].currentRot < _root.gateArray[doorArray[_local2].linkage]) { doorArray[_local2].spinTime = doorArray[_local2].spinTime + 20; doorArray[_local2].currentRot++; } while (doorArray[_local2].spinTime > 0) { doorArray[_local2].spinTime--; } _local2++; } } } function doorManagement() { doorFreeze = false; if (doorShakeTimer > 0) { doorFreeze = true; doorShakeTimer = doorShakeTimer - 4; _root._x = _root._x + shakeFlip; _root._y = _root._y + shakeFlip; shakeFlip = shakeFlip * -1; } var _local2 = 0; while (_local2 < doorArray.length) { if (doorArray[_local2].currentRot < _root.gateArray[doorArray[_local2].linkage]) { doorArray[_local2].spinTime = doorArray[_local2].spinTime + 40; doorArray[_local2].currentRot++; } if (doorArray[_local2].spinTime > 0) { doorArray[_local2]._rotation = doorArray[_local2]._rotation + 18; doorArray[_local2].spinTime = doorArray[_local2].spinTime - 4; doorFreeze = true; } _local2++; } } function setgrey(linkage) { if (this["greyRotateSwitch" + linkage] == true) { this["greyRotateSwitch" + linkage] = false; } else { this["greyRotateSwitch" + linkage] = true; } } function setTintObject(target, r, g, b, amount) { var _local1 = new Color(target); _local1.setTint(r, g, b, amount); } function EOL() { if (eolSwitch == true) { if (EOLTimer > 0) { EOLTimer--; } else { if (_root.shift3Mode == false) { _root.LevelNo++; } _root.gotoAndStop("BLANK"); } } else { var _local2 = 0; while (_local2 < doorCount) { if (ITEMS["DOOR" + _local2]._visible == true) { checkDoor(ITEMS["DOOR" + _local2]); } _local2++; } } } function checkDoor(doorID) { manRot = MAN._rotation; var _local3; if (MAN._yscale > 0) { if ((doorID._rotation == 180) && (MAN._rotation == -180)) { _local3 = 360; } else { _local3 = 0; } } else if (doorID._rotation < 0) { _local3 = -180; } else { _local3 = 180; } if ((((jumpActive < 2) && (MAN.doorHit.hitTest(doorID))) && ((MAN._rotation + _local3) == doorID._rotation)) && (KeyPressUp == true)) { _root.startPoint = doorRef_Dest[doorID.linkage]; _root.mapStart = doorRef_Room[_root.startPoint]; if (doorID.linkage == 57) { _root.gotoFrame("ENDMOVIE"); } _root.endPoint = doorID; eolSwitch = true; } } function controlKeyPressUp() { upTimer--; if ((Key.isDown(38) && (upSwitch == false)) && (jumpActive < jumpBuffer)) { if (_root.keyUpLock == false) { if (_root.editorMode == false) { if (upTimer < 0) { KeyPressUp = true; } } } upSwitch = true; } else if ((Key.isDown(38) == false) && (jumpActive < jumpBuffer)) { upSwitch = false; } else { KeyPressUp = false; } } function checkNonePlayers() { if (dead != true) { var _local3 = 0; while (_local3 < 3) { var _local2 = this["PLAYER" + _local3]; if (eolSwitch != true) { rotatedXY(0, -10, _local2._rotation); rotatedXY(rotatedXYLocX + _local2._x, rotatedXYLocY + _local2._y, _rotation); if (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true) { newSplat(_local2._x, _local2._y); _local2._alpha = 0; _local2._visible = false; _local2._xscale = 0; dead = true; } } else { _local2._alpha = _local2._alpha - 10; } _local3++; } } } function newSplat(xPos, yPos, targMan) { if (targMan == undefined) { targMan = MAN; } if (targMan._visible == true) { attachMovie("BloodContainer", "BC", 12); BC._rotation = targMan._rotation; BC._yscale = -targMan._yscale; BC._x = xPos; BC._y = yPos; var _local2; var _local3 = 0; while (_local3 < 60) { if (_root.fancyPantsMan == false) { _local2 = BC.attachMovie("Blood", "B" + BCounter, BCounter++); } else { _local2 = BC.attachMovie("Blood_FP", "B" + BCounter, BCounter++); } _local2._rotation = random(360); _local2._xscale = random(150) + 50; _local2._yscale = _local2._xscale; _local2.gotoAndStop(random(3) + 1); _local2.ySpeed = random(100) / 10; _local2.xSpeed = (random(300) - 150) / 10; splatArray.push(_local2); _local3++; } } } function updateSplat() { if (floating == true) { splatAlpha = splatAlpha - 0.1; } var _local2 = 0; while (_local2 < splatArray.length) { splatArray[_local2]._x = splatArray[_local2]._x + splatArray[_local2].xSpeed; splatArray[_local2]._y = splatArray[_local2]._y + splatArray[_local2].ySpeed; splatArray[_local2]._rotation = splatArray[_local2]._rotation + 2; if ((floating == false) && (_root.fancyPantsMan == false)) { splatArray[_local2].xSpeed = splatArray[_local2].xSpeed / 1.05; splatArray[_local2].ySpeed--; } else { splatArray[_local2].ySpeed = splatArray[_local2].ySpeed / 1.01; splatArray[_local2].xSpeed = splatArray[_local2].xSpeed / 1.01; if ((_root.fancyPantsMan == true) && (_root.mapStart != 25)) { splatArray[_local2]._alpha = splatArray[_local2]._alpha - 0.5; } else { splatArray[_local2]._alpha = Math.round(splatAlpha); } } if ((splatArray[_local2]._y < -3000) || (splatArray[_local2]._alpha < 0)) { if (_root.egoMusic == true) { _root.mapStart = 24; _root.startPoint = 52; } _root.gotoAndStop("BLANK"); } _local2++; } } function ZCOMPILE(code, Dest, Target, Compression) { var _local3 = ""; var _local2 = 0; while (_local2 < code.length) { if (code.charAt(_local2) == Target) { var _local1 = 0; while (_local1 < Compression) { _local3 = _local3 + Dest; _local1++; } } else { _local3 = _local3 + code.charAt(_local2); } _local2++; } return(_local3); } function loadLevel() { var _local2 = 0; if (_root.editorMode == true) { LevelCode = _root.editorLevel; } var _local5 = 0; while (_local5 < 144) { if (Number(LevelCode[_local2]) == 1) { var _local3 = GROUND.attachMovie("LEVEL_Block_Black", "B" + blockCount, blockCount++); _local3.BBC = true; blockArray.push(_local3); } else if (Number(LevelCode[_local2]) == 2) { var _local3 = SPIKES.attachMovie("LEVEL_Block_Spike", "B" + blockCount, blockCount++); _local3._rotation = Number(LevelCode[_local2 + 1]) * 90; blockArray.push(_local3); } else if (Number(LevelCode[_local2]) == 3) { var _local3 = WALLS.attachMovie("LEVEL_Block_Door", "B" + blockCount, blockCount++); _local3._rotation = Number(LevelCode[_local2 + 1]) * 90; _local3.linkage = Number(LevelCode[_local2 + 3]); _local3.BGColour = Number(LevelCode[_local2 + 4]); blockArray.push(_local3); if (_root.gateArray[_local3.linkage] == undefined) { _root.gateArray[_local3.linkage] = 0; } _local3.currentRot = 0; _local3.spinTime = 0; doorArray.push(_local3); _local3.gotoAndStop(Number(LevelCode[_local2 + 2])); } else if (Number(LevelCode[_local2]) == 4) { var _local3 = ITEMS.attachMovie("LEVEL_Block_Key", "B" + blockCount, blockCount++); _local3.linkage = Number(LevelCode[_local2 + 3]); _local3.BGColour = Number(LevelCode[_local2 + 4]); blockArray.push(_local3); } else if (Number(LevelCode[_local2]) == 10) { var _local3 = ITEMS.attachMovie("LEVEL_Block_HoldSwitch", "B" + blockCount, blockCount++); _local3.linkage = Number(LevelCode[_local2 + 3]); _local3.BGColour = Number(LevelCode[_local2 + 4]); blockArray.push(_local3); } else if (Number(LevelCode[_local2]) == 11) { var _local3 = ITEMS.attachMovie("HoldButton", "B" + blockCount, blockCount++); _local3.linkage = Number(LevelCode[_local2 + 3]); _local3._rotation = Number(LevelCode[_local2 + 1]) * 90; _local3.BGColour = Number(LevelCode[_local2 + 4]); blockArray.push(_local3); } else if (Number(LevelCode[_local2]) == 5) { var _local3 = ITEMS.attachMovie("LEVEL_Block_Gravity", "B" + blockCount, blockCount++); _local3.BGColour = Number(LevelCode[_local2 + 4]); _local3._rotation = Number(LevelCode[_local2 + 1]) * 90; blockArray.push(_local3); } else if (Number(LevelCode[_local2]) == 6) { var _local3 = GREYSPACE.attachMovie("LEVEL_Block_Grey", "B" + blockCount, blockCount++); _local3.linkage = Number(LevelCode[_local2 + 3]); _local3.BGColour = Number(LevelCode[_local2 + 4]); blockArray.push(_local3); } else if (Number(LevelCode[_local2]) == 7) { var _local3 = ITEMS.attachMovie("LEVEL_Block_GreySwitch", "B" + blockCount, blockCount++); _local3.linkage = Number(LevelCode[_local2 + 3]); _local3.BGColour = Number(LevelCode[_local2 + 4]); blockArray.push(_local3); } else if ((Number(LevelCode[_local2]) == 9) || (Number(LevelCode[_local2]) == 8)) { var _local3 = ITEMS.attachMovie("LEVEL_Block_Exit", "DOOR" + doorCount, blockCount++); _local3.BGColour = Number(LevelCode[_local2 + 4]); _local3.linkage = Number(LevelCode[_local2 + 3]); var _local4 = doorRef_Dest[_local3.linkage]; _local4 = doorRef_Room[_local4]; _local3.doorNum = _local4; doorCount++; _local3._rotation = Number(LevelCode[_local2 + 1]) * 90; if (Number(LevelCode[_local2]) == 8) { _root.editorStart = _local3; } blockArray.push(_local3); } else { blockArray.push(null); } _local2 = _local2 + 5; _local5++; } } function placeMan() { if (_root.editorMode == true) { _root.levelNo = 0; _root.genNote = ""; _root.mapStart = undefined; _root.playTime = 0; _root.startPoint = undefined; _root.noteArray = new Array(); _root.gateArray = new Array(); _root.keyArray = new Array(); _root.mapArray = new Array(); _root.itemArray = new Array(); doorSel = _root.editorStart; _root.startPoint = 0; doorSel.linkage = _root.startPoint; } attachMovie("OBJECT_MAN", "MAN", 4); if (_root.fancyPantsMan != true) { MAN.gotoAndStop(2); } if (_root.startPoint != undefined) { _root.FADER._alpha = 150; i = 0; while (i < doorCount) { if (ITEMS["DOOR" + i].linkage == _root.startPoint) { if (_root.editorMode == false) { doorSel = ITEMS["DOOR" + i]; if ((_root.egoMusic == true) || (doorSel.linkage == 51)) { doorSel._visible = false; } } if (doorSel.BGColour == 2) { _root.autoShift = true; startFreeze = true; rotateSpeed = 90; invertSpeed = 100; } startX = doorSel._x; startY = doorSel._y; } i++; } } else { startX = 20; startY = 200; } MAN._x = startX; MAN._y = startY; } function cameraMan(elas) { if (_root.cameraType != 0) { _xscale = (_xscale + ((100 - _xscale) / scalerSpeed)); _yscale = (_yscale + ((100 - _yscale) / scalerSpeed)); _x = (_x + ((scalerPosX - _x) / scalerSpeed)); _y = (_y + ((scalerPosX - _y) / scalerSpeed)); if (scalerSpeed > 1) { scalerSpeed--; } } } _root.keyUpLock = false; if (Key.isDown(40)) { } var numPlayerStore = _root.numPlayers; PLAYER0.gotoAndStop(1); PLAYER1.gotoAndStop(2); PLAYER2.gotoAndStop(3); _root.keyArray = new Array(); var save_gateArray = _root.gateArray; var save_keyArray = _root.keyArray; var save_mapArray = _root.mapArray; var save_itemArray = _root.itemArray; var save_noteArray = _root.noteArray; var doorArray = new Array(); var blockCount = 0; var doorCount = 0; rotateSpeed = 15; var floating = false; var floatTime = 90; var floatScale = 0; invertSpeed = 20; var blockArray = new Array(); createEmptyMovieClip("GROUND", 0); createEmptyMovieClip("SPIKES", 1); createEmptyMovieClip("GREYSPACE", 2); createEmptyMovieClip("ITEMS", 3); createEmptyMovieClip("MESSAGES", 8); PLAYER0.swapDepths(100); PLAYER1.swapDepths(101); PLAYER2.swapDepths(102); MAN.swapDepths(110); WALLS.swapDepths(600); SCRIPTLAYER.swapDepths(103); createEmptyMovieClip("BLOOD", 5); WALLS.fixedWalls.swapDepths(999); var colStart = false; var LevelCode; var sp_room1 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room2 = new Array(1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 3, 1, 0, 0, 3, 3, 1, 9, 0, 2, 4, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 3, 1, 0, 0, 3, 3, 1, 0, 0, 3, 3, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 2, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 3, 1, 0, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 3, 3, 1, 1, 0, 3, 3, 1, 1, 0, 1, 1, 1, 0, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 0, 0, 2, 5, 1, 0, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 5, 1, 1, 0, 3, 3, 1, 0, 0, 2, 5, 1, 9, 0, 2, 3, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 1, 0, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 2, 5, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 5, 1); var sp_room3 = new Array(1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 1, 6, 1, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 0, 0, 0, 0, 0, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 2, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 0, 0, 1, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 2, 1, 2, 1, 14, 1, 0, 0, 1, 33, 1, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 5, 14, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1, 1, 2, 1, 2, 1, 14, 1, 1, 2, 2, 15, 1, 1, 2, 2, 15, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 1, 6, 0, 1, 1, 2, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 14, 1, 6, 0, 1, 1, 2, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1, 1, 2, 0, 3, 2, 15, 2, 1, 2, 1, 14, 1, 7, 3, 2, 1, 2, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 2, 14, 1, 6, 0, 1, 1, 2, 5, 2, 1, 15, 2, 3, 3, 2, 15, 2, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 2, 2, 2, 15, 1, 0, 2, 2, 1, 1, 0, 3, 2, 15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1, 1, 2, 1, 0, 1, 14, 2, 1, 0, 1, 14, 2, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 0, 2, 2, 1, 1, 0, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 1, 1, 1, 9, 2, 1, 7, 2, 4, 0, 1, 15, 2, 1, 2, 1, 14, 1, 1, 2, 1, 14, 1, 1, 0, 1, 14, 2, 1, 0, 1, 33, 1, 0, 2, 2, 1, 1, 5, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 2, 4, 0, 2, 14, 1, 6, 3, 2, 1, 2); var sp_room4 = new Array(0, 2, 1, 1, 1, 5, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 8, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 3, 1, 2, 0, 0, 3, 1, 2, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 11, 1, 9, 0, 3, 11, 1, 1, 0, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 2, 2, 1, 2, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 11, 0, 3, 1, 1, 1, 0, 1, 1, 1, 3, 0, 3, 1, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 9, 2, 3, 9, 1, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 2, 2, 3, 1, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 3, 1, 2, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 3, 8, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 2, 2, 3, 1, 2, 9, 2, 3, 10, 1, 1, 0, 3, 1, 2, 1, 0, 1, 1, 1, 0, 0, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 0, 0, 3, 1, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 3, 1, 2, 0, 0, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 3, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 2, 1, 1, 1, 0, 3, 11, 1, 1, 0, 3, 11, 1, 0, 2, 1, 1, 1, 0, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 2, 2, 1, 2, 0, 2, 2, 1, 2, 5, 0, 1, 2, 1, 0, 0, 1, 2, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room5 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 1, 12, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 1, 2, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 4, 0, 1, 1, 2, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 3, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 1, 2, 3, 2, 1, 2, 2, 9, 2, 1, 13, 2, 1, 0, 1, 1, 1, 1, 0, 3, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 2, 1, 0, 3, 1, 1, 1, 0, 3, 1, 1, 1, 0, 3, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room6 = new Array(0, 0, 1, 1, 1, 3, 2, 1, 2, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 5, 2, 1, 15, 1, 1, 0, 1, 1, 1, 1, 3, 1, 15, 2, 5, 0, 1, 15, 2, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 3, 4, 1, 1, 1, 3, 4, 1, 1, 9, 0, 1, 14, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 3, 4, 1, 1, 1, 3, 4, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 3, 4, 1, 1, 1, 0, 1, 1, 1, 1, 3, 4, 1, 1, 1, 3, 1, 16, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 3, 4, 1, 1, 1, 0, 1, 1, 1, 1, 3, 4, 1, 1, 1, 3, 1, 16, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 3, 3, 4, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 9, 3, 1, 16, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 3, 1, 3, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 16, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 0, 1, 1, 1, 4, 3, 1, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 15, 2, 0, 2, 1, 2, 2, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 3, 1, 3, 1, 1, 0, 1, 1, 1, 3, 0, 1, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 0, 1, 2, 2, 1, 2, 1, 2, 1, 4, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 5, 3, 1, 3, 1, 1, 3, 1, 3, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 9, 0, 1, 15, 1, 5, 3, 1, 15, 2); var sp_room7 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 1, 1, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 1, 0, 0, 2, 3, 1, 0, 0, 2, 3, 1, 2, 0, 2, 3, 1, 1, 0, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 2, 3, 2, 0, 0, 2, 3, 2, 0, 0, 2, 3, 2, 1, 0, 2, 17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 1, 0, 2, 3, 2, 1, 0, 2, 3, 2, 1, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 2, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 2, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 2, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 3, 1, 1, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 0, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 1, 1, 0, 3, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 3, 1, 5, 0, 2, 17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 2, 3, 1, 1, 0, 2, 3, 2, 0, 0, 2, 3, 1, 0, 0, 2, 3, 1, 1, 0, 2, 3, 1, 1, 0, 3, 3, 1, 1, 0, 3, 3, 1, 1, 0, 3, 3, 1, 1, 0, 3, 3, 1, 1, 0, 2, 17, 2); var sp_room8 = new Array(0, 2, 3, 5, 2, 1, 2, 3, 5, 2, 1, 2, 3, 5, 2, 1, 2, 3, 5, 2, 1, 2, 3, 5, 2, 1, 2, 3, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 5, 8, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 3, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 4, 2, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 5, 8, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 9, 0, 2, 19, 1, 1, 2, 3, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 3, 1, 7, 1, 1, 2, 3, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 4, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 0, 4, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 2, 1, 1, 1, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 11, 0, 0, 1, 1, 11, 0, 0, 1, 1, 11, 2, 0, 1, 1, 1, 1, 0, 5, 8, 2, 1, 0, 1, 1, 1, 0, 3, 1, 7, 1, 0, 3, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 18, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 11, 2, 0, 1, 1, 11, 1, 0, 1, 1, 1, 1, 0, 1, 1, 11); var sp_room9 = new Array(0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 4, 3, 1, 1, 0, 4, 3, 1, 1, 0, 4, 3, 1, 4, 0, 4, 3, 1, 0, 2, 2, 1, 2, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 4, 20, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 2, 2, 3, 3, 1, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 4, 23, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 2, 2, 4, 2, 1, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 4, 21, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 0, 0, 4, 3, 1, 0, 2, 2, 1, 2, 3, 2, 3, 3, 1, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 11, 0, 4, 2, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 0, 0, 4, 3, 1, 0, 2, 2, 1, 2, 0, 2, 2, 1, 2, 0, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 4, 2, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 2, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 3, 1, 4, 2, 1, 0, 1, 4, 2, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 2, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 1, 4, 2, 1, 0, 0, 4, 23, 1, 5, 2, 4, 1, 2, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 2, 2, 1, 2, 1, 0, 4, 2, 1, 0, 0, 4, 2, 1, 1, 0, 2, 1, 1, 2, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 3, 1, 4, 1, 1, 0, 0, 4, 1, 1, 1, 0, 4, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 2, 2, 1, 2, 1, 0, 4, 2, 1, 0, 0, 4, 2, 1, 1, 0, 2, 1, 1, 2, 2, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 2, 4, 1, 2, 0, 1, 4, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 4, 2, 2, 1, 2, 2, 1, 2, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 0, 0, 4, 2, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 11, 0, 4, 2, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 4, 22, 1, 1, 0, 2, 1, 1, 4, 2, 2, 1, 2, 3, 2, 3, 3, 2, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1, 0, 0, 4, 2, 1); var sp_room10 = new Array(9, 2, 1, 36, 1, 0, 0, 0, 0, 0, 9, 0, 1, 24, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 3, 2, 4, 2, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 9, 0, 1, 25, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 0, 1, 4, 1, 1, 2, 0, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 4, 1, 1, 0, 0, 1, 25, 1, 0, 0, 1, 25, 1, 2, 0, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 0, 0, 1, 1, 1, 11, 2, 1, 1, 2, 1, 0, 1, 25, 1, 0, 0, 1, 1, 1, 4, 0, 1, 3, 1, 2, 0, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 3, 1, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 5, 2, 3, 3, 1, 0, 1, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 1, 0, 1, 25, 1, 0, 0, 1, 1, 1, 4, 0, 1, 3, 1, 9, 0, 1, 26, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 1, 1, 0, 1, 5, 1, 1, 0, 0, 1, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 3, 3, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 5, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 5, 2, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 0, 1, 2, 1, 1, 0, 4, 1, 1, 1, 0, 4, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 5, 0, 3, 3, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 5, 11, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1); var sp_room11 = new Array(0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 2, 27, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 1, 1, 2, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 3, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 2, 1, 1, 2, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 2, 2, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 2, 2, 3, 1, 0, 3, 2, 1, 2, 0, 1, 2, 2, 1, 9, 0, 2, 34, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1); var sp_room12 = new Array(5, 1, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 1, 2, 28, 1, 1, 0, 2, 1, 2, 5, 0, 2, 1, 2, 1, 1, 1, 1, 2, 0, 1, 1, 1, 2, 5, 0, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 0, 1, 1, 1, 2, 0, 0, 2, 1, 2, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 0, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 2, 1, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 0, 1, 2, 3, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 3, 3, 2, 1, 1, 1, 1, 2, 1, 1, 9, 1, 2, 29, 1, 0, 2, 1, 1, 2, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 1, 4, 0, 2, 2, 1, 1, 1, 2, 1, 1, 0, 2, 1, 1, 2, 0, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 1, 0, 0, 2, 2, 1, 1, 0, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 3, 2, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 2, 1, 2, 2, 3, 2, 1, 2, 2, 3, 2, 1, 2, 1, 3, 2, 1, 2, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 2, 0, 2, 1, 2, 1, 3, 2, 1, 2, 1, 3, 2, 1, 2, 1, 3, 2, 1, 2, 1, 1, 2, 1, 2, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 3, 2, 1, 2, 1, 1, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 2, 1, 5, 0, 2, 1, 2, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 3, 1, 5, 3, 2, 3, 1, 0, 1, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 2, 1, 1, 1, 2, 1, 2, 4, 1, 2, 3, 1, 0, 1, 2, 3, 1, 1, 1, 2, 1, 2, 0, 0, 0, 0, 0, 1, 1, 2, 1, 1, 4, 3, 2, 1, 1, 4, 1, 2, 2, 1, 3, 2, 2, 3, 1, 0, 2, 2, 3, 1, 0, 3, 2, 1, 2, 0, 1, 2, 2, 1, 1, 1, 2, 1, 2, 2, 3, 2, 2, 1, 2, 3, 2, 2, 1, 1, 1, 2, 1, 2, 5, 0, 2, 1, 1, 1, 1, 2, 1, 1); var sp_room13 = new Array(4, 0, 1, 2, 2, 1, 2, 5, 1, 2, 5, 0, 1, 3, 2, 1, 3, 5, 1, 2, 6, 0, 0, 1, 2, 9, 1, 0, 31, 1, 9, 0, 0, 30, 1, 1, 1, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 3, 2, 2, 1, 3, 3, 2, 6, 1, 3, 0, 2, 7, 2, 1, 2, 5, 1, 2, 1, 3, 5, 1, 2, 1, 3, 5, 1, 2, 6, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 1, 1, 7, 0, 2, 3, 2, 1, 2, 5, 1, 2, 4, 0, 5, 3, 2, 1, 3, 5, 1, 2, 6, 0, 0, 1, 2, 6, 0, 0, 1, 1, 6, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 1, 3, 5, 1, 2, 3, 0, 3, 3, 2, 2, 2, 5, 1, 2, 5, 3, 1, 5, 1, 6, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 3, 0, 1, 3, 2, 3, 3, 5, 1, 2, 6, 0, 5, 1, 1, 6, 0, 5, 1, 1, 3, 1, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 6, 3, 2, 2, 2, 0, 2, 3, 1, 2, 0, 2, 5, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 1, 1, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 6, 3, 2, 2, 2, 0, 2, 3, 1, 2, 4, 3, 2, 6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 1, 2, 5, 1, 2, 3, 3, 5, 2, 1, 6, 0, 5, 1, 1, 6, 0, 5, 1, 1, 3, 1, 5, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 2, 7, 1, 1, 2, 5, 1, 2, 3, 1, 1, 7, 2, 3, 2, 3, 1, 2, 4, 3, 1, 1, 2, 1, 0, 0, 0, 2, 1, 0, 0, 0, 2, 1, 0, 0, 0, 2, 1, 0, 0, 0, 2, 4, 3, 2, 5, 2, 1, 3, 2, 4, 1, 5, 3, 0, 1, 2, 0, 0, 1, 2, 2, 0, 3, 1, 2, 1, 0, 3, 1, 2, 1, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 2, 1, 1, 5, 2, 2, 1, 1, 5, 2, 3, 1, 2, 4, 1, 3, 3, 4, 5, 1, 3, 1, 1, 5, 1, 3, 3, 2, 4, 1, 3, 0, 1, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 2, 1, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 2, 3, 1, 4, 3, 0, 3, 1, 4, 0, 0, 4, 1, 4, 0, 0, 2, 1, 7, 3, 2, 1, 1, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 5, 3, 1, 2, 1, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); var sp_room14 = new Array(0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 9, 0, 1, 33, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 9, 0, 1, 32, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 33, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 0, 5, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 33, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 5, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 33, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 5, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 33, 1, 1, 0, 1, 33, 1, 1, 0, 1, 33, 1, 1, 0, 5, 1, 1, 1, 0, 5, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 33, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 1, 1, 0, 0, 0, 0, 0, 0, 0, 5, 11, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room15 = new Array(4, 0, 3, 11, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 2, 1, 1, 1, 10, 0, 4, 9, 1, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 3, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 11, 2, 1, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 10, 2, 1, 0, 1, 9, 2, 1, 0, 1, 9, 2, 1, 0, 1, 9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 9, 0, 1, 35, 1, 1, 0, 1, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 5, 9, 1, 2, 0, 1, 1, 1, 3, 0, 2, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 9, 1, 0, 0, 0, 0, 0, 0, 0, 5, 11, 2, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 5, 2, 3, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 12, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 5, 11, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 3, 10, 1, 4, 0, 1, 10, 2, 1, 0, 4, 9, 1, 1, 0, 4, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 11, 2, 1, 13, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 0, 3, 10, 1, 6, 2, 1, 1, 1, 6, 2, 1, 1, 2, 6, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 2, 1, 1, 2, 6, 2, 1, 1, 2, 6, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 1, 5, 0, 5, 11, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room16 = new Array(0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 7, 0, 1, 2, 1, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 9, 0, 1, 37, 1, 6, 0, 1, 1, 2, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1); var sp_room17 = new Array(0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 0, 4, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 3, 0, 2, 4, 2, 0, 0, 2, 4, 1, 11, 2, 2, 2, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 6, 1, 4, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 5, 0, 2, 4, 2, 0, 0, 2, 4, 1, 1, 3, 2, 2, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 6, 1, 4, 2, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 2, 2, 4, 2, 1, 1, 4, 3, 2, 4, 2, 2, 4, 2, 6, 1, 2, 1, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 1, 1, 1, 0, 3, 1, 3, 2, 2, 0, 2, 2, 2, 1, 2, 2, 4, 2, 0, 2, 2, 4, 2, 0, 2, 2, 4, 2, 0, 2, 2, 4, 2, 1, 1, 4, 3, 2, 1, 0, 2, 1, 1, 6, 1, 2, 1, 2, 3, 0, 2, 4, 1, 0, 3, 1, 3, 2, 0, 0, 0, 0, 0, 0, 3, 1, 3, 2, 2, 0, 2, 2, 2, 1, 2, 2, 4, 2, 0, 2, 2, 4, 2, 0, 2, 2, 4, 2, 0, 3, 1, 3, 2, 1, 1, 4, 3, 2, 1, 0, 2, 1, 1, 6, 1, 2, 1, 2, 5, 2, 2, 3, 2, 1, 1, 2, 3, 2, 0, 0, 2, 1, 1, 9, 0, 2, 38, 1, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 1, 0, 4, 3, 2, 0, 2, 2, 4, 2, 0, 0, 2, 1, 1, 4, 0, 2, 1, 2, 3, 3, 2, 2, 2, 0, 3, 1, 3, 2, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 1, 0, 4, 3, 2, 0, 2, 2, 4, 2, 0, 0, 2, 4, 1, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 0, 3, 1, 3, 2, 1, 0, 2, 1, 1, 0, 0, 1, 1, 1, 0, 3, 1, 3, 2, 2, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 0, 3, 2, 2, 2, 0, 3, 2, 2, 2, 1, 0, 1, 3, 1, 7, 1, 4, 2, 2, 0, 3, 1, 3, 2, 1, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 2, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 9, 2, 2, 39, 1, 0, 3, 2, 2, 2, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 10, 0, 1, 1, 1, 1, 0, 1, 3, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 2, 2, 1, 2, 5, 2, 2, 1, 2, 1, 0, 1, 3, 1, 1, 0, 1, 3, 1, 1, 0, 2, 1, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 3, 0, 3, 1, 1, 3, 0, 1, 1, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 5, 0, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 3, 1, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 5, 0, 2, 1, 1); var sp_room18 = new Array(9, 0, 1, 42, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 3, 1, 2, 2, 1, 1, 2, 2, 2, 1, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 1, 2, 2, 0, 0, 1, 2, 2, 0, 0, 1, 2, 2, 5, 2, 1, 3, 1, 9, 0, 1, 40, 1, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 1, 2, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 1, 2, 1, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 0, 1, 2, 2, 0, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 0, 1, 1, 1, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 3, 1, 2, 1, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 2, 1, 3, 1, 2, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 0, 0, 0, 0, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 3, 1, 2, 1, 2, 4, 0, 1, 2, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 9, 0, 1, 41, 1, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 0, 1, 2, 1, 5, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 2, 2, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 0, 0, 5, 3, 2, 1, 1, 1, 3, 1, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 2, 2, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 1, 2, 2, 1, 0, 5, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 0, 5, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 11, 3, 1, 1, 1, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 0, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2, 1, 3, 1, 3, 2); var sp_room19 = new Array(1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 9, 0, 5, 43, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 0, 5, 1, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 1, 2, 1, 1, 0, 0, 2, 1, 1, 11, 0, 5, 1, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 3, 0, 5, 44, 1, 3, 0, 5, 44, 1, 3, 0, 5, 44, 1, 0, 1, 5, 44, 1, 0, 0, 5, 43, 1, 6, 0, 2, 44, 2, 3, 0, 5, 44, 1, 3, 0, 5, 44, 1, 3, 0, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 3, 1, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 2, 6, 0, 2, 44, 2, 3, 3, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 3, 2, 3, 2, 0, 1, 2, 1, 1, 3, 1, 5, 44, 1, 0, 1, 2, 1, 1, 0, 0, 2, 1, 1, 6, 0, 2, 44, 2, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 3, 1, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 0, 2, 1, 1, 6, 0, 2, 44, 2, 3, 3, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 3, 2, 1, 2, 0, 3, 2, 1, 2, 0, 3, 2, 1, 2, 3, 1, 5, 44, 1, 0, 1, 2, 1, 2, 6, 0, 2, 44, 2, 0, 1, 2, 1, 2, 0, 1, 2, 44, 2, 0, 1, 2, 1, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 3, 1, 5, 44, 1, 0, 3, 2, 1, 2, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 2, 6, 0, 2, 44, 2, 0, 0, 2, 1, 1, 0, 1, 2, 44, 2, 3, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 0, 1, 2, 1, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 9, 0, 2, 44, 1, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 0, 3, 2, 1, 2, 0, 3, 2, 1, 2, 0, 1, 2, 1, 2, 6, 0, 2, 44, 2, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1, 1, 3, 5, 44, 1); var sp_room20 = new Array(5, 2, 2, 2, 1, 0, 3, 1, 3, 2, 0, 3, 2, 2, 2, 6, 3, 2, 1, 2, 0, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 9, 0, 2, 46, 1, 0, 0, 4, 2, 2, 1, 0, 4, 2, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 4, 0, 4, 4, 2, 0, 0, 2, 1, 1, 0, 3, 2, 1, 1, 9, 0, 2, 47, 1, 3, 2, 2, 2, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 5, 1, 2, 1, 1, 1, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 3, 2, 2, 1, 0, 1, 2, 4, 2, 0, 3, 2, 1, 1, 3, 3, 1, 4, 2, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 1, 2, 47, 1, 0, 3, 2, 1, 1, 1, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 3, 1, 3, 2, 1, 1, 2, 4, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 47, 1, 9, 3, 2, 45, 1, 1, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 2, 3, 3, 1, 1, 1, 2, 4, 2, 11, 1, 2, 4, 2, 1, 0, 2, 1, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 4, 2, 2, 0, 0, 2, 1, 1, 0, 3, 2, 2, 1, 0, 3, 2, 1, 1, 0, 2, 2, 2, 1, 0, 2, 3, 3, 1, 0, 0, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 0, 1, 2, 1, 1, 1, 0, 4, 4, 2, 1, 1, 2, 1, 1, 3, 0, 4, 4, 2, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 2, 2, 0, 2, 3, 3, 1, 0, 0, 2, 1, 1, 1, 0, 2, 1, 2, 1, 1, 2, 4, 2, 3, 1, 2, 1, 1, 1, 0, 4, 4, 2, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 2, 2, 0, 3, 2, 2, 2, 0, 0, 1, 1, 1, 1, 0, 2, 1, 2, 1, 1, 2, 1, 2, 0, 0, 2, 1, 1, 1, 0, 4, 4, 2, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 2, 2, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 11, 3, 2, 1, 2, 11, 0, 2, 1, 2, 0, 0, 2, 1, 1, 1, 0, 4, 4, 2, 1, 1, 2, 1, 1, 2, 2, 2, 1, 1, 5, 0, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 2, 2, 0, 0, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 1, 1, 2, 1, 1, 1, 3, 2, 1, 1, 1, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 0, 2, 1, 1, 0, 3, 2, 1, 1, 0, 3, 2, 1, 1, 5, 3, 2, 1, 1); var sp_room21 = new Array(0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 4, 3, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 33, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 9, 3, 2, 48, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 0, 2, 1, 1, 1, 0, 2, 1, 1, 1, 3, 1, 2, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 3, 1, 1, 1, 2, 3, 1, 1, 1, 1, 2, 1, 1, 1, 2, 3, 1, 1, 1, 2, 3, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1); var sp_room22 = new Array(9, 0, 1, 49, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 9, 0, 1, 99, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 99, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 99, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 99, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 49, 1, 1, 0, 1, 1, 1, 0, 0, 1, 99, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 9, 0, 1, 99, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 49, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room23 = new Array(0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 9, 0, 1, 51, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 1, 50, 1, 0, 0, 1, 50, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 5, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 5, 11, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room24 = new Array(0, 3, 4, 1, 2, 0, 3, 4, 1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 2, 0, 1, 2, 0, 2, 0, 1, 2, 0, 2, 0, 1, 2, 1, 2, 4, 2, 2, 1, 2, 4, 2, 2, 4, 2, 1, 2, 2, 1, 2, 4, 2, 2, 1, 2, 4, 2, 1, 0, 3, 4, 1, 2, 0, 3, 4, 1, 2, 1, 3, 4, 1, 2, 1, 0, 0, 0, 0, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 1, 2, 4, 2, 2, 0, 2, 4, 2, 2, 0, 2, 4, 2, 2, 0, 0, 1, 2, 1, 1, 2, 4, 2, 1, 0, 3, 4, 1, 2, 0, 3, 4, 1, 2, 1, 0, 2, 1, 2, 1, 0, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 1, 0, 1, 2, 1, 0, 2, 4, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 2, 0, 2, 1, 2, 1, 0, 2, 1, 2, 1, 0, 2, 1, 2, 1, 0, 2, 1, 2, 4, 0, 4, 3, 1, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 2, 0, 2, 1, 2, 1, 0, 2, 1, 2, 1, 0, 2, 1, 2, 3, 3, 4, 1, 2, 0, 0, 1, 3, 1, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 1, 2, 1, 2, 2, 1, 2, 0, 0, 1, 3, 1, 1, 2, 0, 1, 2, 1, 0, 1, 3, 2, 1, 2, 4, 2, 2, 9, 2, 0, 53, 2, 0, 2, 0, 1, 2, 0, 0, 0, 0, 0, 1, 2, 4, 2, 1, 4, 2, 0, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 3, 0, 1, 3, 2, 1, 2, 0, 1, 2, 3, 2, 4, 2, 2, 1, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 4, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 0, 1, 3, 2, 1, 0, 1, 3, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 2, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 1, 2, 2, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 1, 1, 2, 1, 0, 0, 0, 0, 1, 2, 1, 1, 2, 9, 0, 0, 52, 1, 0, 0, 0, 52, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 2, 1, 2, 0, 1, 2, 1, 2, 0, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 1, 3, 2, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 1, 2, 0, 1, 2, 1, 0, 0, 1, 2, 1, 2, 0, 1, 2); var sp_room25 = new Array(0, 2, 1, 1, 2, 9, 2, 1, 55, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 2, 2, 1, 0, 1, 2, 2, 1, 0, 1, 2, 2, 0, 0, 1, 2, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 2, 3, 2, 0, 2, 1, 1, 1, 1, 1, 2, 3, 2, 3, 1, 2, 3, 2, 0, 0, 1, 1, 1, 1, 0, 1, 2, 2, 1, 0, 1, 2, 2, 0, 0, 1, 2, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 2, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 2, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 3, 1, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 4, 0, 1, 2, 1, 3, 2, 1, 1, 2, 1, 0, 1, 1, 2, 0, 0, 1, 1, 1, 9, 0, 1, 54, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 5, 2, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 3, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 5, 2, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 5, 2, 1, 0, 0, 1, 3, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 3, 2, 2, 4, 0, 1, 3, 1, 0, 1, 5, 2, 1, 0, 0, 5, 2, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 2, 2, 3, 2, 2, 3, 2, 5, 2, 1, 0, 0, 1, 1, 1, 0, 0, 5, 2, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1); var sp_room26 = new Array(4, 2, 1, 5, 2, 0, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 3, 1, 2, 2, 1, 2, 4, 2, 1, 0, 2, 1, 1, 2, 0, 3, 1, 1, 1, 0, 0, 1, 1, 1, 2, 0, 1, 1, 2, 1, 2, 2, 2, 1, 0, 0, 1, 1, 1, 9, 0, 1, 56, 1, 3, 1, 1, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 2, 1, 1, 2, 4, 2, 1, 3, 2, 2, 2, 1, 0, 2, 1, 1, 2, 0, 2, 1, 1, 2, 2, 0, 1, 1, 2, 1, 2, 1, 1, 2, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 1, 1, 2, 0, 2, 1, 1, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 2, 1, 2, 2, 0, 2, 1, 2, 2, 1, 2, 1, 1, 2, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 4, 2, 1, 1, 2, 4, 2, 1, 1, 2, 4, 2, 1, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 4, 2, 1, 2, 2, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 4, 2, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 0, 2, 1, 1, 2, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 4, 2, 1, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 2, 1, 4, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 1, 1, 2, 0, 4, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 1, 2, 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 1, 1, 1, 3, 3, 2, 2, 1, 2, 0, 4, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 2, 0, 0, 0, 0, 0, 3, 3, 3, 3, 1, 2, 0, 4, 1, 2, 1, 2, 4, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 4, 2, 1, 4, 2, 2, 2, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 4, 4, 1, 3, 3, 1, 3, 1, 2, 0, 1, 3, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 4, 2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 5, 5, 1, 0, 2, 4, 1, 2, 4, 2, 1, 3, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 9, 2, 1, 57, 2); var editorTest = sp_room18; var doorRef_Door = new Array(null, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57); var doorRef_Room = new Array(null, 1, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5, 6, 6, 6, 7, 8, 8, 9, 9, 9, 9, 10, 10, 10, 11, 12, 12, 13, 13, 14, 14, 11, 15, 10, 16, 17, 17, 18, 18, 18, 19, 19, 20, 20, 20, 21, 22, 23, 23, 24, 24, 25, 25, 26, 26); var doorRef_Dest = new Array(null, 2, 1, 6, 10, 20, 3, 8, 7, 12, 4, 19, 9, 14, 13, 18, 17, 16, 15, 11, 5, 24, 38, 33, 21, 27, 28, 25, 26, 30, 29, 32, 31, 23, 35, 34, 37, 36, 22, 40, 39, 43, 45, 41, 0, 42, 49, 48, 47, 46, 0, 52, 51, 54, 53, 56, 55, 666); if (_root.startPoint != undefined) { if (_root.musicStart == undefined) { _root.musicStart = true; if (_root.itemArray[0] == true) { if (_root.itemArray[9] == true) { _root.setMusic("GEN"); } else { _root.setMusic("MWC"); } } else { _root.setMusic("DANP"); } } if (_root.mapStart == undefined) { _root.mapStart = 1; } SCRIPTLAYER.gotoAndStop(_root.mapStart); SCRIPTLAYER_B.gotoAndStop(_root.mapStart); var roomLoad = ("sp_room" + _root.mapStart); LevelCode = this[roomLoad]; } else { LevelCode = sp_room1; SCRIPTLAYER.gotoAndStop(1); SCRIPTLAYER_B.gotoAndStop(1); if (_root.musicStart == undefined) { _root.musicStart = true; _root.setMusic("DANP"); } } loadLevel(); arrangeTiles(); MAN._x = MAN._x - 240; MAN._y = MAN._y - 240; GROUND._x = GROUND._x - 240; GROUND._y = GROUND._y - 240; ITEMS._x = ITEMS._x - 240; ITEMS._y = ITEMS._y - 240; SPIKES._x = SPIKES._x - 240; SPIKES._y = SPIKES._y - 240; GREYSPACE._x = GREYSPACE._x - 240; GREYSPACE._y = GREYSPACE._y - 240; MESSAGES._x = MESSAGES._x - 240; MESSAGES._y = MESSAGES._y - 240; var gravityXSpeed; var gravityYSpeed; var ySpeed = 0; var xSpeed = 0; var rotateTarget = 0; var rotateDir = 1; var currentRotation = 0; var xDir = 0; var yDir = 1; var controlReverse = 1; var levelRotateFreeze = false; var flipFreeze = false; var inversion = 1; var inversionCollision = new Array(false, true, true); var shiftActive = 0; var doorFreeze = false; var doorShakeTimer = 0; var jumpActive = 0; var jumpBuffer = 5; var gamePaused = false; var gamePauseSwitch = false; _root.promptFreeze = false; _root.pauseScreen._visible = false; var ManFloat = true; var activePlayer = 0; var setSPosTime = 0; camElast = 1; var rotatedXYLocX; var rotatedXYLocY; var scale = MAN.sprite._xscale; var jumpSwitch = false; var shiftSwitch = false; var doorRotate1 = 0; var doorRotate2 = 0; var doorRotate3 = 0; var doorRotate4 = 0; var doorRotate5 = 0; var doorRotateSwitch1 = false; var doorRotateSwitch2 = false; var doorRotateSwitch3 = false; var doorRotateSwitch4 = false; var doorRotateSwitch5 = false; var doorSpeed = 10; var shakeFlip = 1; var greyRotateSwitch1 = false; var greyRotateSwitch2 = false; var greyRotateSwitch3 = false; var greyRotateSwitch4 = false; var greyRotateSwitch5 = false; var greySpeed = 5; var EOLTimer = 40; var eolSwitch = false; var manRot = MAN._rotation; var upSwitch = false; var upTimer = 30; var splatArray = new Array(); var BCounter = 0; var splatAlpha = 100; scaleTarg = 100; _xscale = 100; _yscale = 100; _root.cameraType = 1; var scalerX = 200; var scalerY = 200; var scalerPosX = _x; var scalerPosY = _y; var scalerSpeed = 40; if (_root.startPoint != undefined) { if (doorSel.BGColour == 2) { initRotation = true; if (doorSel._rotation == 180) { initRotation = false; MAN._y = MAN._y - 60; } else { gravityFlip(doorSel._rotation, doorSel._x, doorSel._y); } } else { initRotation = false; if (doorSel._rotation == 90) { gravityFlip(doorSel._rotation - 180, doorSel._x, doorSel._y); } else { gravityFlip(doorSel._rotation + 180, doorSel._x, doorSel._y); } } } else { initRotation = false; } doorSetup(); _root.saveGame(); _root.setMusic("H");
Symbol 976 Button
on (release) { _root.gotoFrame("title"); }
Symbol 978 Button
on (release) { _root.musicSwitch = true; _root.ONEYACTIVE = false; _root.startOneyMusic(); }
Symbol 980 Button
on (release) { _root.musicSwitch = false; stopAllSounds(); }
Symbol 984 Button
on (release) { _root.gotoFrame("BLANK"); }
Symbol 990 Button
on (release) { _root.gotoFrame("title"); }
Symbol 992 Button
on (release) { gotoAndStop (1); }
Symbol 994 MovieClip Frame 1
stop();
Symbol 998 MovieClip Frame 1
stop();
Symbol 1004 MovieClip Frame 1
var num = _name; if (num.length > 2) { num = num.charAt(1) + num.charAt(2); } else { num = num.charAt(1); } num = Number(num); stop();
Symbol 1005 MovieClip Frame 1
if (_root.CHAPTER == 1) { if (_root.numPlayers == 1) { gotoAndStop (2); } else { gotoAndStop (1); } } else if (_root.CHAPTER == 2) { if (_root.gravityGrab == false) { gotoAndStop (3); } else if (_root.numPlayers == 2) { gotoAndStop (4); } else { gotoAndStop (1); } } else if (_root.CHAPTER == 3) { if (_root.lockCollect1 == false) { gotoAndStop (5); } else if (_root.lockCollect2 == false) { gotoAndStop (6); } else { gotoAndStop (7); } } else if (_root.CHAPTER == 4) { gotoAndStop (8); }
Symbol 1006 MovieClip Frame 1
trace(("Room " + _root.mapStart) + " notes."); if (_root.mapStart == undefined) { _root.mapArray[1] = true; this.M1.gotoAndStop(3); } else { if ((_root.mapStart == 5) && (_root.mapArray[_root.mapStart] != true)) { _root.setMusic("MWC"); } if ((_root.mapStart == 20) && (_root.mapArray[_root.mapStart] != true)) { _root.itemArray[9] = true; _root.setMusic("GEN"); } _root.mapArray[_root.mapStart] = true; var i = 0; while (i < _root.mapArray.length) { if (_root.mapArray[i] != undefined) { this["M" + i].gotoAndStop(2); } i++; } this["M" + _root.mapStart].gotoAndStop(3); } this.S1._visible = false; this.M19._visible = true;
Symbol 1020 MovieClip Frame 1
function onEnterFrame() { if (_root.forceRadar == true) { _root.itemArray[1] = true; _root.HUD._y = 490; _root.HUD._alpha = 100; } gamePassword = ""; if (_root.itemArray[1] == true) { gamePassword = gamePassword + "RD"; } else { gamePassword = gamePassword + "00"; } if (_root.gateArray[8] == true) { gamePassword = gamePassword + "GH"; } else { gamePassword = gamePassword + "AB"; } if (_root.gateArray[10] == true) { gamePassword = gamePassword + "RB"; } else { gamePassword = gamePassword + "CD"; } if (_root.gateArray[17] == true) { gamePassword = gamePassword + "MM"; } else { gamePassword = gamePassword + "EF"; } i = 16; while (i < 20) { if (_root.itemArray[i] == undefined) { this["NCODE" + i] = ""; } else { this["NCODE" + i] = _root.itemArray[i]; } i++; } if (_root.noteFreeze == true) { _root.FADER._alpha = 80; } roomNotes.text = noteTaker.roomNotes.text; } if (_root.noteArray[_root.mapStart] == undefined) { _root.noteArray[_root.mapStart] = " "; } noteTaker.roomNotes.text = _root.noteArray[_root.mapStart]; noteTaker.genNotes.text = _root.genNote;
Symbol 1035 Button
on (release) { _root.ONEYACTIVE = false; _root.startOneyMusic(); _root.CHAPTER = 4; _root.numPlayers = 1; levelNo = 20; _root.genNote = ""; _root.mapStart = 23; var playTime = 0; startPoint = 50; _root.noteArray = new Array(); _root.gateArray = new Array(); _root.keyArray = new Array(); _root.mapArray = new Array(); _root.itemArray = new Array(); gotoFrame("GAME"); }
Symbol 1040 Button
on (release) { _root.CHAPSAVE[5] = true; _root.saveGame(); gotoFrame("title"); }
Symbol 1044 Button
on (release) { _root.scoreSystem(userName.text, score, "STORY"); _root.gameActive = undefined; _root.updateSave(); setMusic("GEN"); gotoFrame("title"); }
Symbol 1060 MovieClip Frame 1
function onEnterFrame() { _rotation = (_rotation + 4); }
Symbol 1061 MovieClip Frame 1
function onEnterFrame() { _x = (_x + 0.2); }
Symbol 1062 MovieClip Frame 1
function onEnterFrame() { _x = (_x - 0.1); _y = (_y - 0.45); if (this._y < 0) { shrinkSwitch = true; } if (shrinkSwitch == true) { if (_xscale > 2) { _xscale = (_xscale - 0.15); _yscale = (_yscale - 0.15); } else { if (_alpha == 100) { _root.FADER._alpha = 100; } else if (_alpha < -100) { _alpha = 500; stopAllSounds(); _root.gotoFrame("END_BAD"); } _alpha = (_alpha-1); } _rotation = (_rotation + 2); } if (magnet < 850) { _x = (_x + ((_parent.BHOLE._x - _x) / magnet)); _y = (_y + ((_parent.BHOLE._y - _y) / magnet)); } magnet = magnet - 1; if (magnet < 10) { magnet = 10; } _rotation = (_rotation + 2); } magnet = 1500; shrinkSwitch = false;
Symbol 1063 MovieClip Frame 1
function onEnterFrame() { if (creditTimer < 80) { creditTimer++; } else { if (creditArray[creditCount] != undefined) { creditTimer = 0; var _local1 = attachMovie("CT", "C" + creditCount, getNextHighestDepth()); _local1.creditText = creditArray[creditCount]; _local1._x = 250; _local1._y = 600; } creditCount++; } } _quality = "medium"; creditArray = new Array("SHIFT 3 WAS\nBROUGHT TO YOU BY", "ARMOR GAMES", "CONCEPT DESIGN AND\n PROGRAMMING BY", "ANTONY LAVELLE", "LEAD ARTIST", "CHRIS IGNATOV", "ASST DESIGN", "DAN MCNEELY", "MUSIC BY", "DAN PALADIN", "DEREKS", "M SOROHAN", "SPECIAL THANKS TO", "JOEL A", "PHIL B", "JOHN C", "LUCY K", "BRAD B", "COPYRIGHT 2008\nARMOR GAMES", "THANKS FOR \nPLAYING"); creditTimer = 0; creditCount = 0;
Symbol 1079 MovieClip Frame 1
stop();
Symbol 1079 MovieClip Frame 45
stop();
Symbol 1099 MovieClip Frame 1
function onEnterFrame() { if (Key.isDown(32)) { _root.gotoAndStop("STARTMOVIE"); } }
Symbol 1099 MovieClip Frame 40
MAN.gotoAndStop(2); MAN.sprite.gotoAndStop("RUN");
Symbol 1099 MovieClip Frame 81
MAN.sprite.gotoAndStop("STAND");
Symbol 1099 MovieClip Frame 752
BG.play();
Symbol 1099 MovieClip Frame 1552
stopAllSounds(); _root.gotoFrame("STARTMOVIE");
Symbol 1100 Button
on (release) { _root.gotoFrame("END_GOOD"); }
Symbol 1164 MovieClip Frame 1101
_root.startOneyMusic();
Symbol 1164 MovieClip Frame 1221
_root.shakeScreen(20, 120);
Symbol 1164 MovieClip Frame 1556
_root.levelNo = 0; _root.genNote = ""; _root.mapStart = undefined; _root.playTime = 0; _root.startPoint = undefined; _root.noteArray = new Array(); _root.gateArray = new Array(); _root.keyArray = new Array(); _root.mapArray = new Array(); _root.itemArray = new Array(); _root.CHAPTER = 1; _root.gotoFrame("GAME");
Symbol 1165 Button
on (release) { stopAllSounds(); _root.gotoFrame("STORY"); }
Symbol 1166 MovieClip Frame 58
_root.FADER._alpha = 100; CHAP.base.gotoAndStop(2); _root.shakeScreen(20, 10);
Symbol 1166 MovieClip Frame 151
stopAllSounds(); _root.gotoFrame("CHAPTERCOMPLETE");
Symbol 1172 MovieClip Frame 54
gotoAndPlay (44);
Symbol 1207 MovieClip Frame 150
stop();
Symbol 1210 MovieClip Frame 150
stop();
Symbol 1213 MovieClip Frame 150
stop();
Symbol 1216 MovieClip Frame 150
stop();
Symbol 1219 MovieClip Frame 150
stop();
Symbol 1222 MovieClip Frame 147
stop();
Symbol 1223 MovieClip Frame 1
stop();
Instance of Symbol 37 MovieClip in Symbol 1223 MovieClip Frame 1
onClipEvent (enterFrame) { _root.egoTimer++; if (_root.egoTimer == 3515) { _parent.gotoAndPlay(2); } }
Symbol 1223 MovieClip Frame 2479
_root.gotoFrame("END_GOOD");
Symbol 1223 MovieClip Frame 3534
_root.gotoFrame("END_GOOD");
Symbol 1224 Button
on (release) { stopAllSounds(); _root.gotoFrame("END_GOOD"); }
Symbol 1228 MovieClip Frame 77
stop();
Symbol 1231 MovieClip Frame 50
stop();
Symbol 1234 MovieClip Frame 36
stop();
Symbol 1259 MovieClip Frame 35
stop();
Symbol 1260 MovieClip Frame 65
stop();
Symbol 1262 MovieClip Frame 15
stop();
Symbol 1263 MovieClip Frame 1172
_root.gotoFrame("END_BAD");
Symbol 1264 Button
on (release) { stopAllSounds(); _root.gotoFrame("END_BAD"); }
Symbol 1265 Button
on (release) { gotoFrame("STORY"); }
Symbol 1275 MovieClip Frame 1
if (_root.fancyPantsMan == true) { fpIntro = "WELL WELL WELL, FANCY PANTS MAN... \n YOUR PANTS ARE COMPLETELY TRANSPARENT! \n TO CALL THEM FANCY NOW WOULD BE A GROSS EXAGERATION! FOR SHAME! \n MAYBE THIS FACILITY HOLDS THE SECRET TO YOUR UNFORTUNATE SITUATION..."; }
Instance of Symbol 1274 MovieClip "spikeWall" in Symbol 1275 MovieClip Frame 41
onClipEvent (load) { PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded == 100) { _parent._parent._visible = false; } } onClipEvent (enterFrame) { if (this.hitTest(_parent._parent.MAN)) { _parent._parent.spikeMan(); } PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this._y = this._y + ((yPos - _y) / 20); if (PercentLoaded != 100) { yPos = 1400 - (PercentLoaded * 14); } else { _root.playBut._x = 350; } percentCurrent = Math.round((PercentLoaded - 50) * 2); if (percentCurrent < 0) { percentCurrent = 0; } loadText = percentCurrent + "% LOADED"; }
Symbol 1276 MovieClip Frame 1
function ZCOMPILE(code, Dest, Target, Compression) { var _local3 = ""; var _local2 = 0; while (_local2 < code.length) { if (code.charAt(_local2) == Target) { var _local1 = 0; while (_local1 < Compression) { _local3 = _local3 + Dest; _local1++; } } else { _local3 = _local3 + code.charAt(_local2); } _local2++; } return(_local3); } function gravityFlip(ammount, xPos, yPos) { if ((flipFreeze != true) && (levelRotateFreeze == false)) { if ((ammount == 90) || (ammount == -90)) { ammount = ammount + 180; } if (ammount < 0) { ammount = ammount + 360; } rotateTarget = ammount + 180; currentRotation = _rotation; if (currentRotation < 0) { currentRotation = currentRotation + 360; } if (rotateTarget >= (currentRotation + 270)) { rotateTarget = rotateTarget - 360; } else if (rotateTarget <= (currentRotation - 270)) { rotateTarget = rotateTarget + 360; } if (rotateTarget != currentRotation) { levelRotateFreeze = true; levelRotateMan = true; MAN._x = xPos + ITEMS._x; MAN._y = yPos + ITEMS._y; xSpeed = 0; ySpeed = 0; } } } function setDirs() { if (_rotation == 0) { xDir = 0; yDir = 1; controlReverse = 1; } else if ((_rotation == 180) || (_rotation == -180)) { xDir = 0; yDir = -1; controlReverse = 1; } else if (_rotation == 90) { xDir = 1; yDir = 0; controlReverse = -1; } else if (_rotation == -90) { xDir = -1; yDir = 0; controlReverse = -1; } } function onEnterFrame() { if (manHoldX != undefined) { MAN._x = manHoldX; MAN._y = manHoldY; } if (Key.isDown(82)) { spikeMan(); } if (_root.editorActive == false) { if (Key.isDown(80) && (gamePauseSwitch == false)) { gamePauseSwitch = true; if (gamePaused == true) { gamePaused = false; _root.pauseScreen._visible = false; } else { _root.pauseScreen._visible = true; gamePaused = true; } } else if (Key.isDown(80) == false) { gamePauseSwitch = false; } } if (_root.editorActive == true) { if (Key.isDown(81)) { _root.gotoFrame("EDITOR"); } } _root.playTime++; updateSplat(); EOL(); gameActive = false; if (doorFreeze == false) { jumpActive++; } doorManagement(); if (gamePaused == false) { if (doorFreeze == true) { if (jumpActive < 4) { MAN.sprite.gotoAndStop("stand"); } else { MAN.sprite.gotoAndStop("jumpUp"); } } else if (flipFreeze == true) { MAN.sprite.gotoAndStop("stand"); if (MAN._yscale != (-100 * inversion)) { MAN._yscale = MAN._yscale - (20 * inversion); MAN._x = MAN._x + (4.2 * xDir); MAN._y = MAN._y + (4.2 * yDir); if (MAN._yscale == 20) { setTintObject(MAN, 0, 0, 0, 100); } else if (MAN._yscale == -20) { setTintObject(MAN, 255, 255, 255, 100); } } else { flipFreeze = false; inversion = inversion * -1; rotateTarget = _rotation + 180; levelRotateMan = false; levelRotateFreeze = true; xSpeed = 0; ySpeed = 0; } } else if ((levelRotateFreeze == true) && (flipFreeze == false)) { if (levelRotateMan == false) { MAN.sprite.gotoAndStop("stand"); } else { MAN.sprite.gotoAndStop("jumpDown"); } if (currentRotation < rotateTarget) { currentRotation = currentRotation + (15 * rotateDir); if (levelRotateMan == true) { MAN._rotation = MAN._rotation - (15 * rotateDir); } } else if (currentRotation > rotateTarget) { currentRotation = currentRotation - (15 * rotateDir); if (levelRotateMan == true) { MAN._rotation = MAN._rotation + (15 * rotateDir); } } else { setDirs(); levelRotateFreeze = false; } _rotation = currentRotation; } else if ((levelRotateFreeze == false) && (flipFreeze == false)) { gameActive = true; manageDoorActivation(); jump(); ySpeed++; if (ySpeed > 15) { ySpeed = 15; } if (eolSwitch == false) { MAN._x = MAN._x + (ySpeed * xDir); MAN._y = MAN._y + (ySpeed * yDir); if (Key.isDown(39)) { xSpeed = xSpeed + 3; } else if (Key.isDown(37)) { xSpeed = xSpeed - 3; } MAN._x = MAN._x + ((xSpeed * yDir) * controlReverse); MAN._y = MAN._y + ((xSpeed * xDir) * controlReverse); } xSpeed = xSpeed / 1.9; shiftActive = 1; rotatedXY(0, 20, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); while ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { ySpeed = 1; MAN._x = MAN._x - ((1 * xDir) * inversion); MAN._y = MAN._y - ((1 * yDir) * inversion); rotatedXY(0, 20, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); } rotatedXY(15, 40 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if (((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) && (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) { shiftActive++; } rotatedXY(-15, 40 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if (((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) && (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) { shiftActive++; } rotatedXY(0, 21 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { jumpActive = 0; } rotatedXY(0, -20, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); while ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { ySpeed = 1; MAN._x = MAN._x + ((1 * xDir) * inversion); MAN._y = MAN._y + ((1 * yDir) * inversion); rotatedXY(0, -20, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); } rotatedXY(16, 0, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); while ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { xSpeed = 0; MAN._x = MAN._x - (((1 * yDir) * controlReverse) * inversion); MAN._y = MAN._y - (((1 * xDir) * controlReverse) * inversion); rotatedXY(16, 0, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); } rotatedXY(-16, 0, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); while ((((GROUND.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == inversionCollision[inversion + 1]) || (GREYSPACE.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) && (SPIKES.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == false)) || (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true)) { xSpeed = 0; MAN._x = MAN._x + (((1 * yDir) * controlReverse) * inversion); MAN._y = MAN._y + (((1 * xDir) * controlReverse) * inversion); rotatedXY(-16, 0, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); } shift(); spriteManagement(); } } } function spikeMan() { if (gameActive == true) { manHoldX = MAN._x; manHoldY = MAN._y; dead = true; newSplat(MAN._x, MAN._y); MAN._visible = false; } } function rotatedXY(xPos, yPos, rotate) { var _local1 = 0.0174444444444444 * rotate; var _local3 = Math.sin(_local1); var _local2 = Math.cos(_local1); rotatedXYLocX = (xPos * _local2) - (yPos * _local3); rotatedXYLocY = (xPos * _local3) + (yPos * _local2); } function loadLevel() { var _local2 = 0; var _local4 = 0; while (_local4 < 144) { if (Number(LevelCode.charAt(_local2)) == 1) { var _local3 = GROUND.attachMovie("LEVEL_Block_Black", "B" + blockCount, blockCount++); blockArray.push(_local3); } else if (Number(LevelCode.charAt(_local2)) == 2) { var _local3 = SPIKES.attachMovie("LEVEL_Block_Spike", "B" + blockCount, blockCount++); _local3._rotation = Number(LevelCode.charAt(_local2 + 1)) * 90; blockArray.push(_local3); } else if (Number(LevelCode.charAt(_local2)) == 3) { var _local3 = WALLS.attachMovie("LEVEL_Block_Door", "B" + blockCount, blockCount++); _local3._rotation = Number(LevelCode.charAt(_local2 + 1)) * 90; _local3.gotoAndStop(Number(LevelCode.charAt(_local2 + 2))); _local3.linkage = Number(LevelCode.charAt(_local2 + 3)); _local3.BGColour = Number(LevelCode.charAt(_local2 + 4)); blockArray.push(_local3); } else if (Number(LevelCode.charAt(_local2)) == 4) { var _local3 = ITEMS.attachMovie("LEVEL_Block_Key", "B" + blockCount, blockCount++); _local3.linkage = Number(LevelCode.charAt(_local2 + 3)); _local3.BGColour = Number(LevelCode.charAt(_local2 + 4)); blockArray.push(_local3); } else if (Number(LevelCode.charAt(_local2)) == 5) { var _local3 = ITEMS.attachMovie("LEVEL_Block_Gravity", "B" + blockCount, blockCount++); _local3.BGColour = Number(LevelCode.charAt(_local2 + 4)); _local3._rotation = Number(LevelCode.charAt(_local2 + 1)) * 90; blockArray.push(_local3); } else if (Number(LevelCode.charAt(_local2)) == 6) { var _local3 = GREYSPACE.attachMovie("LEVEL_Block_Grey", "B" + blockCount, blockCount++); _local3.linkage = Number(LevelCode.charAt(_local2 + 3)); _local3.BGColour = Number(LevelCode.charAt(_local2 + 4)); blockArray.push(_local3); } else if (Number(LevelCode.charAt(_local2)) == 7) { var _local3 = ITEMS.attachMovie("LEVEL_Block_GreySwitch", "B" + blockCount, blockCount++); _local3.linkage = Number(LevelCode.charAt(_local2 + 3)); _local3.BGColour = Number(LevelCode.charAt(_local2 + 4)); blockArray.push(_local3); } else if (Number(LevelCode.charAt(_local2)) == 8) { var _local3 = attachMovie("OBJECT_MAN", "MAN", 4); if (_root.fancyPantsMan == false) { _local3.gotoAndStop(2); } blockArray.push(_local3); } else if (Number(LevelCode.charAt(_local2)) == 9) { var _local3 = ITEMS.attachMovie("LEVEL_Block_Exit", "DOOR", blockCount++); _local3.BGColour = Number(LevelCode.charAt(_local2 + 4)); _local3._rotation = Number(LevelCode.charAt(_local2 + 1)) * 90; blockArray.push(_local3); } else { blockArray.push(null); } _local2 = _local2 + 5; _local4++; } } function arrangeTiles() { var _local3 = 0; var _local1 = 0; var _local2 = 0; _local3 = 0; while (_local3 < 12) { _local1 = 0; while (_local1 < 12) { blockArray[_local2]._x = (_local3 * 40) + 20; blockArray[_local2]._y = (_local1 * 40) + 20; _local2++; _local1++; } _local3++; } } function addBlackSpace(xPos, yPos) { var _local1 = GROUND.attachMovie("LEVEL_Block_Black", "B" + blockCount, blockCount++); _local1._x = xPos; _local1._y = yPos; } function spriteManagement() { if (eolSwitch == true) { MAN.sprite.gotoAndStop("eol"); } else if (jumpActive > 1) { if (ySpeed > 0) { MAN.sprite.gotoAndStop("jumpDown"); } else { MAN.sprite.gotoAndStop("jumpUp"); } } else if (Key.isDown(39)) { MAN.sprite.gotoAndStop("run"); MAN.sprite._xscale = scale * inversion; } else if (Key.isDown(37)) { MAN.sprite.gotoAndStop("run"); MAN.sprite._xscale = (-scale) * inversion; } else { MAN.sprite.gotoAndStop("stand"); } } function jump() { if ((Key.isDown(32) && (jumpSwitch == false)) && (jumpActive < jumpBuffer)) { ySpeed = -11; jumpSwitch = true; } else if ((!Key.isDown(32)) && (jumpActive < 2)) { jumpSwitch = false; } } function shift() { if (Key.isDown(16) && (shiftSwitch == false)) { shiftSwitch = true; var _local1 = true; if (((flipFreeze != true) && (levelRotateFreeze == false)) && (shiftActive == 3)) { rotatedXY(-10, 25 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true) { _local1 = false; } rotatedXY(10, 25 * inversion, MAN._rotation); rotatedXY(rotatedXYLocX + MAN._x, rotatedXYLocY + MAN._y, _rotation); if (WALLS.hitTest(rotatedXYLocX + _x, rotatedXYLocY + _y, true) == true) { _local1 = false; } if (_local1 == true) { flipFreeze = true; } } } else if (!Key.isDown(16)) { shiftSwitch = false; } } function setDoor(linkage) { this["doorRotateSwitch" + linkage] = true; } function manageDoorActivation() { var _local2 = 1; while (_local2 < 6) { if (this["doorRotateSwitch" + _local2] == true) { this["doorRotate" + _local2] = this["doorRotate" + _local2] + 36; this["doorRotateSwitch" + _local2] = false; } _local2++; } } function doorManagement() { doorFreeze = false; var _local2 = 1; while (_local2 < 6) { if (this["doorRotate" + _local2] > 0) { doorFreeze = true; this["doorRotate" + _local2] = this["doorRotate" + _local2] - 2; } _local2++; } } function setgrey(linkage) { if (this["greyRotateSwitch" + linkage] == true) { this["greyRotateSwitch" + linkage] = false; } else { this["greyRotateSwitch" + linkage] = true; } } function setTintObject(target, r, g, b, amount) { var _local1 = new Color(target); _local1.setTint(r, g, b, amount); } function EOL() { if (eolSwitch == true) { if (EOLTimer > 0) { EOLTimer--; } else { _root.LevelNo++; _root.gotoAndStop("S2BLANK"); } } else { manRot = MAN._rotation; var _local2; if (MAN._yscale > 0) { if ((ITEMS.DOOR._rotation == 180) && (MAN._rotation == -180)) { _local2 = 360; } else { _local2 = 0; } } else if (ITEMS.DOOR._rotation < 0) { _local2 = -180; } else { _local2 = 180; } if (((jumpActive < 2) && (MAN.doorHit.hitTest(ITEMS.DOOR))) && ((MAN._rotation + _local2) == ITEMS.DOOR._rotation)) { eolSwitch = true; } } } function newSplat(xPos, yPos) { if (MAN._visible == true) { splatTrue = true; attachMovie("BloodContainer", "BC", 12); BC._rotation = MAN._rotation; BC._yscale = -MAN._yscale; BC._x = xPos; BC._y = yPos; var _local2; var _local3 = 0; while (_local3 < 60) { if (_root.fancyPantsMan == false) { _local2 = BC.attachMovie("Blood", "B" + BCounter, BCounter++); } else { _local2 = BC.attachMovie("Blood_FP", "B" + BCounter, BCounter++); } _local2._rotation = random(360); _local2._xscale = random(150) + 50; _local2._yscale = _local2._xscale; _local2.gotoAndStop(random(3) + 1); _local2.ySpeed = random(100) / 10; _local2.xSpeed = (random(300) - 150) / 10; splatArray.push(_local2); _local3++; } } } function updateSplat() { if (splatTrue == true) { splatTimer--; if (splatTimer == 0) { _root.gotoAndStop("S2BLANK"); } } if (manHoldX != undefined) { MAN._x = manHoldX; MAN._y = manHoldY; } if (floating == true) { splatAlpha = splatAlpha - 0.1; } var _local2 = 0; while (_local2 < splatArray.length) { splatArray[_local2]._x = splatArray[_local2]._x + splatArray[_local2].xSpeed; splatArray[_local2]._y = splatArray[_local2]._y + splatArray[_local2].ySpeed; splatArray[_local2]._rotation = splatArray[_local2]._rotation + 2; if ((floating == false) && (_root.fancyPantsMan == false)) { splatArray[_local2].xSpeed = splatArray[_local2].xSpeed / 1.05; splatArray[_local2].ySpeed--; } else { splatArray[_local2].ySpeed = splatArray[_local2].ySpeed / 1.01; splatArray[_local2].xSpeed = splatArray[_local2].xSpeed / 1.01; if ((_root.fancyPantsMan == true) && (_root.mapStart != 25)) { splatArray[_local2]._alpha = splatArray[_local2]._alpha - 0.5; } else { splatArray[_local2]._alpha = Math.round(splatAlpha); } } _local2++; } } floating = false; var az_level_5 = "AAB010ZC001211210Z2012210Z10122AAAC801511211212112311224211212122AAAC10Z12112121122012210Z42122AA0033Z10Z10Z12112121123112210Z12112AA00332Z32Z32Z21121211220122Z2210ZAAB0132Z32Z211212112311221122110ZAAB0132Z32Z211210Z2012210Z10ZAA00332Z32Z32Z211210Z31122Z2210ZAAB0132Z32Z211210Z00Z1012212122AAB0132Z32Z211210Z0011210Z10ZA040ZC00332Z32119015110Z10Z1212110Z10ZAAB0132Z321100Z5212210Z10Z50112"; var az_level_5_Author = "Jason Marcus"; var az_level_2 = "80Z10ZC0053311AB00Z00Z00Z00Z103115Z210Z00312533121031212Z1031210312103125031200Z5142152ZAA0032312B0Z00Z1231200Z00Z9245212Z12Z12ZC0012Z5242212122121224211200Z0243112121221216212162Z72Z62442B0Z00Z61431014316243112121221216212162Z62Z62442B0Z00Z614310143101431121212212162121721216212162442B0Z03121614316243101431121212212162121621217244162442B0Z32421614316143171431121211212122421214422344262442B0Z333216143161431614316045260452AB60452B0Z03121614316143123421604526045250452534527045Z421504221142Z42Z421514221142260452604526045210422104221042200Z00Z00Z00Z00Z42421"; var az_level_2_Author = "Stig Goldenbulllet"; var az_level_3 = "80Z7003140021AAAAC020Z23Z23Z23Z23Z1201123Z23AAC0020Z10Z10Z10Z10Z533217032110Z22AA4001193011C005132163021AAAB003351131421A063021B3331AAB033411AB63021630216333163331AA0033311AB63021C006303163031AA0033211AB63021030316303163031AA0033ZAB63021730316302163021AA005100123011230112301163021C00630116331163011AA00130Z30Z3011630217301163011630216332Z00163011C006301143011A063011630Z2011633214032Z0016302Z00152011"; var az_level_3_Author = "Racoonieboy"; var az_level_4 = "4012212512501321351222512915118152Z521AA001251212512135121351222512AC511AB405Z2512125124053213512131516001160011AAB012512125121351230332225125315160011AAB01251212512125123013233512605116051131511AA001251212512023120231202512AAAC505Z251212512025120231202512AAAB001251212512125121251233521605116051131521AAC3121125121251232312431121C21C21C21C243252132415301200122031210312103121C0021152211523124133451311513324130152A00312103121AB030014303140041400217321103121C005312103121AAAAC0"; var az_level_4_Author = "Spanone"; var az_level_6 = "901226012100Z00Z00Z00Z00Z00Z00Z02Z3313170Z121222212200Z00Z00Z00Z00Z00Z00Z02Z62Z02Z22Z021220212200Z00Z00Z00Z00Z00Z02Z6211200Z22Z00Z0012200Z00Z00Z00Z00Z00Z50Z00Z00Z22Z00Z0012200Z00Z00Z00Z00Z10Z10Z30Z00Z22Z00Z1212200Z00Z00Z00Z10Z00Z00Z00Z4011200Z00Z0012200Z00Z00Z00Z00Z00Z10Z00Z00Z03Z00Z5012200Z00Z00Z00Z00Z1012210Z00Z00Z00Z00Z0012200Z00Z00Z00Z201221012210Z00Z4012200Z00Z001221012200Z00Z00Z00Z00Z10Z00Z03Z00Z00Z00Z0012200Z00Z00Z00Z00Z00Z10Z4013100Z00Z00Z00Z7012200Z00Z00Z03Z03Z80Z30122"; var az_level_6_Author = "Jak Pineapple"; var az_level_5 = "20Z10Z10Z10Z10Z10Z10Z10Z10Z10Z8C11C020Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z20011521121011212011220115201140011AAB020011210ZC01C0100Z00Z00Z00Z00Z00Z001102C22001AAAAC05C102C3Z1220015200140021AB02C302221AA02C01C01C0301321C01C0200Z02221AC001C0220011C01C060011600Z2C2C01C01C21C01C01C022001C001C060011600ZA1C033222A02C022001C00100Z0011600ZAAA005003222011C11C0010011600ZC01C01C01C01C01C0400329200160011AAAAC07201150011"; var az_level_5_Author = "Lord Ceroth"; var az_level_1 = "10Z10Z10Z10Z10Z10ZC0010Z52112C0080Z9114210Z00Z10Z10Z10Z00ZA010ZA03312200Z50Z10Z10Z10Z10Z10ZB0Z10ZC0010Z00Z10Z10Z10Z00Z10Z10ZAA0010Z10Z10ZAB30312AA0010Z10Z10Z10ZB0Z00Z52ZC0012Z312315123110Z3322210ZACZ10Z10Z00Z10Z10Z10Z10Z10Z10ZACZ0212110Z10Z10Z0313100Z10Z00Z50112B0ZB0Z4012110Z10Z1313200Z4313100Z10Z10Z10Z4011210Z10Z10Z10Z03132131325113200Z00Z10Z00Z00Z10Z10Z00Z10Z1313Z112031310013100Z00Z00Z00Z10Z00Z50Z0313210Z131320Z203132"; var az_level_1_Author = "Bandicoot Power"; var gg_level_1 = "10131C0010121AAC0Z00Z00Z00Z00Z1013100131101317012100121C008015110Z10Z10Z10Z10Z10131C0010121AA0070Z00Z00Z50Z10Z10131AAAZ10Z10Z10Z1012110Z1013122ZAAA1210012100121001212012110Z52Z00131B0131AC1210012100121001212012110ZAB60Z60Z60Z10Z10Z10Z10Z10Z1013122ZAAB01012110Z10Z10Z10Z1013100ZAAA1210012100121001212012110131AB6012160121601211011210Z10Z10Z10Z10131AAC01219011200Z10Z10Z10Z10Z10131101311013110131101311013110Z0011210Z10Z10Z10Z"; var gg_level_1_Author = "Jeff"; var gg_level_3 = "5Z210Z10Z10Z10Z10Z10Z10Z10Z10Z10Z5011210Z52Z702216022170231602317024160241702516025100Z10Z10ZC005225210Z10Z10Z10Z10Z10Z5125200Z10Z10ZC0010Z22251A05125100Z5025110Z00Z10Z10ZC0010ZC0010Z10Z10Z5025200Z5025200Z10Z10ZC0010ZC001225152Z90Z10Z00Z10Z00Z10Z10ZC0010ZC0052252C0050Z10Z2125210Z00Z10Z10Z3Z110ZC0010Z10Z10Z2225200Z0125200Z10Z10ZC0010ZB0ZACZ2325210Z5025110Z10ZC005325210Z10Z10Z10Z10Z10Z5025200Z10Z52112C0040ZAB00Z0025200252002520025210Z82Z5211210Z10Z10Z10Z10Z10Z10Z10Z10Z53112"; var gg_level_3_Author = "Stig GoldenBullet"; var gg_level_2 = "0Z10Z10Z10Z10Z100211602Z02Z02Z0Z10Z10Z0Z10Z10Z10Z180211002116021192212Y0Z10Z102120Z10Z10Z10Z10Z100211602Z02Y110Z10Z10Z0Z10Z100Z0Z10Z10Z100Z20X0Z10Z10Z0Z10Z10Z10Z10Z10Z100Z20X0Z10Z10Z00Z00Z0Z10Z10Z10XXY10Z5021200Z00ZA02011210112XXZ0Z10Z00Z00ZA020Z10XXY0Z10Z00Z00ZACZ00XZ11021210Z102121021200Z00Z00ZC004Z1B221220212Y0Z10Z10Z00Z00Z00Z00Z00Z001120221220212Y0Z1021210Z00Z00Z00Z00Z00Z00211302Z021252212X170212"; var gg_level_2_Author = "Spanone"; var gg_level_4 = "51121AAAC00Z812Y20Z250221A05Z222ZAB00ZC00502120Z240221A012Z22ZAAB0Z120Z2AB12Z22ZAAB033ZC00112Z2Z12Z12Z22ZAAB001212332Z1211021120211212Z22ZAAB013ZC00112110211212Z12Z22ZAAB013ZC0041212C001311212Z22ZA023212301223022213212C0011211A012Z22ZC002021230122212210322Z212C0011211A012Z22ZC003012211212412110022Z212C001121193112C0012Z22ZC001012211212032120022Z212C001121153211C005311222Z531211012211212232212322Z212C0011211"; var gg_level_4_Author = "Spanone"; var gg_level_5 = "10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z40ZB0Z00Z50ZC008015110Z10Z10Z10Z10Z02311B0Z00ZB0Z10Z10Z10Z10Z10Z10Z52Z023110231100112C0020Z10Z10Z10Z10Z10Z10Z101121011200Z0011200Z10Z10Z10Z10Z10Z10Z10Z101121011200Z00Z20Z10Z10Z10Z10Z10Z10Z10Z101121011200Z0231210Z10Z10Z10Z10Z10Z10Z10Z1011230311C0020Z10Z10Z10Z10Z10Z10Z10Z10Z1011202312C0010Z10Z10Z10Z10Z10Z10Z10Z10Z00112C0020Z10Z10Z10Z10Z10Z10Z10Z10Z10ZA010Z10Z10Z10Z10Z10Z10Z10Z10Z10Z90Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z10Z"; var gg_level_5_Author = "Ronald"; var gg_level_6 = "0Z20Z210Z10Z10Z0Z20Z20Z210Z10Z10Z10Z0Z2BZ2C0010Z0Z20Z2BZ20Z210Z10Z0Z210Z0Z20Z2BZ20Z210Z0Z20Z20Z220Z0Z210Z10Z0Z2C0010Z10Z10Z10Z0Z20Z2Z110Z2C0020Z10Z10Z22Z0Z2C0020XX0Z2BZ20Z240Z0Z20Z2BZ20Z2X122212C0020Z12Z12Z22Z0Z202Z02Z0Z20Z220Z0Z2C00512110Z2BZ20Z2BZ20Z2C00Z1152211BZ20Z2BZ20Z2C0020XX222110Z2202119121210211222110Z2BZ20Z2Z12Z12BZ20Z20Z20Z20Z20Z2BZ20Z20Z28Z122211C00202Z02Z0211222110Z250211332110Z20Z2Z12"; var gg_level_6_Author = "Variecs"; var pp_level_1 = "80501005013022160501020020200200501020020200202002C0050Z7252140221625210050160512020020050102002B2002A060551605516055100501605120050100501020020200223ZC0023Z90122605510200200512605120050100501020020200202002A060551605510200202002005120200200501005010050100501AB02002020020051200Z00Z00501005010050100501C0040ZB0512005120051210Z0200202002005010050102002B0ZB0512005120051220512AB0050100501B0ZAA0020512AAC050100501AAB02051200ZACZB0501AAB0205123041100Z00Z00Z00Z020027012150121701517015170151105125Z130411303113021130Z00Z60121"; var pp_level_1_Author = "Nyubis"; var pp_level_2 = "60012AAAC5021133211A0600118001160012600125021133211A03312103ZC006001160011A060012600126301263012AB6001160011AA006001260012AB6001160011AAAC6001260012A060011A003021AAB060012600126001160011A043021AAB0700116001260011AA0033211AA00600116001260012A0530113321130211AB6001160011C006001260012C00530113322150011C00600116001160011AB6001260012A0920116001160011AAAC6001260012C00600116001173211332213312103211732114321133321C006001253012"; var pp_level_2_Author = "Nyubis"; var pp_level_3 = "22Z70Z60ZC0070Z60ZAB50ZC0020Z60ZAB10Z1013110Z10Z10Z10Z10Z10Z52ZA060Z2Z1611316115161131A05113110ZAB60121C00611314Z1611313Z1C0082Z10Z60Z60Z601216012123Z611316113161131C003Z1C0020ZAAB010121AA003Z120ZA0101212113100Z1012133Z03ZAB20Z10121C006012153131C0010121AAB020Z10121C006012153131C0010121AAB020Z10121701216012153131C0010121AB20Z5Z220Z10121C006012153131C0010121A0Z31A020Z10121C007013210121101211012100ZC0091131B113120Z"; var pp_level_3_Author = "Memington"; var pp_level_4 = "AAAAAC002C01AAAAAAC001C043411AA00335113Z1AA001A43411AB3341131211AA001AC0043411A03331131311AA0031212AB43411034113321131411AAAAA8341133Z31511AA0090411AB43411C003321131411AAAB0043411A03331131311AA0031212C0043411B3511035113341131211AA001C043411AA00335113Z1AA001AAAAAA2C01C0"; var pp_level_4_Author = "Holyangel145"; var pp_level_5 = "0Z10Z10Z10Z1101211012110122021120Z12Z20Z18Z103312504120Z1404Y10Z12Z10Z20Z2001220Z20Z122Z0Z1BZ10Z10Z10Z123Z0Z1001220Z120Z22Z03Z0Z10Z10Z10Z10X0Z1001220Z120Z333120Z10Z1021120Z10Z10Z12Z10Z1001220Z10Z122Z0Z10Z10Z1034120Z10Z10Z123Z0Z10Z100Z521120Z10Z10Z10Z10Z10Z10Z110Z0112123Z0XX10Z10Z1921120Z10Y12Z121401220012222Z0X22Z0Z10Z10Z10Z10Z10Z10Z10Z122Z00332AB0Z10Z10Z103Z0Z10Z123Z22Z00112AB0Z10Z1311210Z10Z10X22Z0Z10XXXXXZ1"; var pp_level_5_Author = "DasLokumDk"; var pp_level_6 = "22Z6005140Z70221912213Z13112140021505411C0400115200122ZC31601216012153251A0Z21405411C031252C0070051C312012122121AAC1241C0031241C0022Z600412012122151AAC0051AB22ZC312012122AAB1552AB70041C312003132352AA513155231151A022Z60011200311AAB52002AB22ZC31200311AAB10051AB7001153031200311B05110051100511005110051AB22Z60131100311B05110051AAAC22Z8013112121520011005110051AAB05025170031C31121211200140051AAAB00"; var pp_level_6_Author = "Podifo"; var LevelArray = new Array(8, 9, 16, 18, 1, 14, 17, 19, 3, 10, 4, 5, 6, 7, 20, 23, 24, 25, 29); if (_root.editorActive == false) { if (_root.LevelNo == 1) { if (_root.packName == "gg") { _root.setMusic("GEN"); } else if (_root.packName == "az") { _root.setMusic("DANP"); } else if (_root.packName == "pp") { _root.setMusic("MWC"); } } SCRIPTLAYER.gotoAndStop(LevelArray[_root.LevelNo]); levelLoaded = this[(_root.packName + "_level_") + _root.LevelNo]; _parent.lName = (("Level " + _root.LevelNo) + ". Special thanks to ") + this[((_root.packName + "_level_") + _root.LevelNo) + "_Author"]; } else if (_root.preloaderActive == true) { SCRIPTLAYER.gotoAndStop(41); _root.fancyPantsMan = false; levelLoaded = "90Z123110241102411424Z1421014210142101421014210142101421123Z2311AB11421AAAC123Z2311AB11421AAAC123Z2311AB11421AAB083421123Z2311AB11421B2411AA00123Z2311AB11421AAB010Z123Z2311534216241162411624116241162411A010Z10Z123Z2311C0062411AB62411C0010Z10Z10Z123Z2311C0062411AB624Z0Z10Z10Z10Z123Z2311C0062411AA0010Z10Z10Z10Z123Z2311C0062411A012412C0010Z10Z10Z10Z123Z2311024Z24Z23Z241212412C0010Z124Z0Z12412"; } else { _root.newMedal(4); SCRIPTLAYER.gotoAndStop(40); levelLoaded = _root.editorLevel; } var LevelCode = ZCOMPILE(levelLoaded, "0", "A", 9); LevelCode = ZCOMPILE(LevelCode, "0", "B", 6); LevelCode = ZCOMPILE(LevelCode, "0", "C", 3); LevelCode = ZCOMPILE(LevelCode, "1", "X", 9); LevelCode = ZCOMPILE(LevelCode, "1", "Y", 6); LevelCode = ZCOMPILE(LevelCode, "1", "Z", 3); var blockCount = 0; var blockArray = new Array(); createEmptyMovieClip("GROUND", 0); createEmptyMovieClip("SPIKES", 1); createEmptyMovieClip("GREYSPACE", 2); createEmptyMovieClip("ITEMS", 3); WALLS.swapDepths(5); SCRIPTLAYER.swapDepths(6); createEmptyMovieClip("BLOOD", 7); WALLS.fixedWalls.swapDepths(999); loadLevel(); arrangeTiles(); MAN._x = MAN._x - 240; MAN._y = MAN._y - 240; GROUND._x = GROUND._x - 240; GROUND._y = GROUND._y - 240; ITEMS._x = ITEMS._x - 240; ITEMS._y = ITEMS._y - 240; SPIKES._x = SPIKES._x - 240; SPIKES._y = SPIKES._y - 240; GREYSPACE._x = GREYSPACE._x - 240; GREYSPACE._y = GREYSPACE._y - 240; var gravityXSpeed; var gravityYSpeed; var ySpeed = 0; var xSpeed = 0; var rotateTarget = 0; var rotateDir = 1; var currentRotation = 0; var xDir = 0; var yDir = 1; var controlReverse = 1; var levelRotateFreeze = false; var flipFreeze = false; var inversion = 1; var inversionCollision = new Array(false, true, true); var shiftActive = 0; var doorFreeze = false; var jumpActive = 0; var jumpBuffer = 5; var gamePaused = false; var gamePauseSwitch = false; _root.pauseScreen._visible = false; var manHoldX = undefined; var manHoldY = undefined; var rotatedXYLocX; var rotatedXYLocY; var scale = MAN.sprite._xscale; var jumpSwitch = false; var shiftSwitch = false; var doorRotate1 = 0; var doorRotate2 = 0; var doorRotate3 = 0; var doorRotate4 = 0; var doorRotate5 = 0; var doorRotateSwitch1 = false; var doorRotateSwitch2 = false; var doorRotateSwitch3 = false; var doorRotateSwitch4 = false; var doorRotateSwitch5 = false; var doorSpeed = 10; var greyRotateSwitch1 = false; var greyRotateSwitch2 = false; var greyRotateSwitch3 = false; var greyRotateSwitch4 = false; var greyRotateSwitch5 = false; var greySpeed = 5; var EOLTimer = 40; var eolSwitch = false; var manRot = MAN._rotation; var splatArray = new Array(); var BCounter = 0; splatTimer = 100; splatTrue = false;
Symbol 1280 Button
on (release) { _root.gotoFrame("title"); }
Symbol 1282 Button
on (release) { _root.musicSwitch = true; _root.setMusic(_root.lastSound); }
Symbol 1289 Button
on (release) { gotoAndStop (1); }
Symbol 1291 MovieClip Frame 1
stop();
Symbol 1361 MovieClip Frame 1
stop();
Symbol 1361 MovieClip Frame 3
stop();
Symbol 1361 MovieClip Frame 6
_visible = false;
Symbol 1366 MovieClip Frame 1
function newBoard() { var _local7 = 0; var _local4 = 0; var _local3 = 0; var _local5 = 0; var _local6 = _root.editorLevel; _local4 = 0; while (_local4 < 12) { _local3 = 0; while (_local3 < 12) { var _local2 = BOARD.attachMovie("EDITOR_block", "EB" + _local5, _local5++); _local2._x = (_local4 * 40) - 220; _local2._y = (_local3 * 40) - 220; BlockArray.push(_local2); BlockType.push(1); BlockBGColour.push(0); BlockRotation.push(0); BlockLength.push(0); BlockLinkage.push(0); _local2.gotoAndStop(1); _local3++; } _local4++; } } function checkBlocks() { var _local1 = 0; while (_local1 < BlockArray.length) { if (BlockArray[_local1].hit.hitTest(MOUSEMC.hit)) { updateBlock(_local1); } _local1++; } } function updateBlock(ID) { BlockType[ID] = Data_Type; BlockBGColour[ID] = DataBGColour; BlockRotation[ID] = DataRotation; BlockLength[ID] = DataLength; BlockLinkage[ID] = DataLinkage; BlockArray[ID].gotoAndStop(Data_Type); BlockArray[ID].ColDisplay.gotoAndStop(DataBGColour); BlockArray[ID]._rotation = DataRotation; BlockArray[ID].Door._xscale = DataLength * 100; BlockArray[ID].linkIndicator = DataLinkage; if (Data_Type == 4) { BlockArray[ID].swapDepths(0); } } function spinBoard() { boardRotateCurrent = boardRotateCurrent + ((boardRotate - boardRotateCurrent) / 2); BOARD._rotation = boardRotateCurrent; if (Key.isDown(39) && (boardRotateSwitch == false)) { boardRotateSwitch = true; boardRotate = boardRotate + 90; } else if (Key.isDown(37) && (boardRotateSwitch == false)) { boardRotateSwitch = true; boardRotate = boardRotate - 90; } else if ((!Key.isDown(39)) && (!Key.isDown(37))) { boardRotateSwitch = false; } } function onMouseDown() { mousePressed = true; } function onMouseUp() { mousePressed = false; } function onEnterFrame() { spinBoard(); rotateTile(); PROPERTIES._x = PROPERTIES._x + ((propertiesX - PROPERTIES._x) / 3); selectBox._x = selectBox._x + ((selectBoxLoc - selectBox._x) / 2); MOUSEMC._rotation = BOARD._rotation; MOUSEMC._x = Math.round(_xmouse / 40) * 40; MOUSEMC._y = Math.round(_ymouse / 40) * 40; MOUSEMC.Display.gotoAndStop(Data_Type); MOUSEMC.Display.ColDisplay.gotoAndStop(DataBGColour); MOUSEMC.Display._rotation = DataRotation; MOUSEMC.Display.Door._xscale = DataLength * 100; MOUSEMC.Display.linkIndicator = DataLinkage; if (mousePressed == true) { MOUSEMC._x = Math.round(_xmouse / 40) * 40; MOUSEMC._y = Math.round(_ymouse / 40) * 40; checkBlocks(); } } function rotateTile() { if (Key.isDown(38) && (tileRotateSwitch == false)) { tileRotateSwitch = true; if (DataRotation > 0) { DataRotation = DataRotation - 90; } else { DataRotation = 270; } } else if (Key.isDown(40) && (tileRotateSwitch == false)) { tileRotateSwitch = true; if (DataRotation < 270) { DataRotation = DataRotation + 90; } else { DataRotation = 0; } } else if ((!Key.isDown(38)) && (!Key.isDown(40))) { tileRotateSwitch = false; } } function ZCRUSH(code, Target, Dest, DestNo) { var _local1 = 0; var _local3 = ""; var _local2 = 0; while (_local2 < code.length) { if (code.charAt(_local2) == Target) { _local1++; if (_local1 == DestNo) { _local3 = _local3 + Dest; _local1 = 0; } } else { var _local5 = 0; while (_local5 < _local1) { _local3 = _local3 + Target; _local5++; } _local1 = 0; _local3 = _local3 + code.charAt(_local2); } _local2++; } var _local5 = 0; while (_local5 < _local1) { _local3 = _local3 + Target; _local5++; } return(_local3); } function ZCOMPILE(code, Dest, Target, Compression) { var _local3 = ""; var _local2 = 0; while (_local2 < code.length) { if (code.charAt(_local2) == Target) { var _local1 = 0; while (_local1 < Compression) { _local3 = _local3 + Dest; _local1++; } } else { _local3 = _local3 + code.charAt(_local2); } _local2++; } return(_local3); } function loadBoard() { var _local3 = 0; var _local2 = ZCOMPILE(_root.editorLevel, "0", "A", 9); _local2 = ZCOMPILE(_local2, "0", "B", 6); _local2 = ZCOMPILE(_local2, "0", "C", 3); _local2 = ZCOMPILE(_local2, "1", "X", 9); _local2 = ZCOMPILE(_local2, "1", "Y", 6); _local2 = ZCOMPILE(_local2, "1", "Z", 3); _local2 = cleanupCode(_local2, " "); if (_local2.length == 720) { var _local4 = 0; while (_local4 < 144) { if (Number(_local2.charAt(_local3)) == " ") { _local4--; _local3++; } else { Data_Type = Number(_local2.charAt(_local3)) + 1; DataRotation = Number(_local2.charAt(_local3 + 1)) * 90; DataLength = Number(_local2.charAt(_local3 + 2)); DataLinkage = Number(_local2.charAt(_local3 + 3)); DataBGColour = Number(_local2.charAt(_local3 + 4)); updateBlock(_local4); _local3 = _local3 + 5; } _local4++; } } } function setPropertiesBox(target) { if (PROPERTIES._currentframe != target) { PROPERTIES._x = PROPERTIES._x + 200; PROPERTIES._visible = true; PROPERTIES.gotoAndStop(target); } } function cleanupCode(code, char) { code = code.split(""); var _local1 = 0; while (_local1 < code.length) { if (code[_local1] == char) { code.splice(_local1, 1); } _local1++; } var _local3 = ""; _local1 = 0; while (_local1 < code.length) { if (code[_local1] != ",") { _local3 = _local3 + code[_local1]; } _local1++; } return(_local3); } stop(); var Data_Type = 1; var DataBGColour = 1; var DataRotation = 0; var DataLength = 1; var DataLinkage = 1; var BlockArray = new Array(); var BlockType = new Array(); var BlockBGColour = new Array(); var BlockRotation = new Array(); var BlockLength = new Array(); var BlockLinkage = new Array(); var mousePressed = false; var boardRotate = 0; var boardRotateCurrent = 0; var boardRotateSwitch = false; var selectBoxLoc = selectBox._x; var propertiesX = PROPERTIES._x; PROPERTIES._x = PROPERTIES._x + 200; PROPERTIES._visible = false; newBoard(); loadBoard(); _xscale = 80; _yscale = 80; EdButTypeSub.onPress = function () { if (Data_Type > 1) { Data_Type--; } else { Data_Type = 4; } }; EdButTypePlus.onPress = function () { if (Data_Type < 4) { Data_Type++; } else { Data_Type = 1; } }; PROPERTIES.EdButLenSub.onPress = function () { if (DataLength > 1) { DataLength--; } else { DataLength = 5; } }; PROPERTIES.EdButLenPlus.onPress = function () { if (DataLength < 5) { DataLength++; } else { DataLength = 1; } }; PROPERTIES.EdButLinkSub.onPress = function () { if (DataLinkage > 1) { DataLinkage--; } else { DataLinkage = 5; } }; PROPERTIES.EdButLinkPlus.onPress = function () { if (DataLinkage < 5) { DataLinkage++; } else { DataLinkage = 1; } }; EdBut_White.gotoAndStop(1); EdBut_Black.gotoAndStop(2); EdBut_Spike.gotoAndStop(3); EdBut_Door_W.gotoAndStop(4); EdBut_Door_W.ColDisplay.gotoAndStop(1); EdBut_Door_B.gotoAndStop(4); EdBut_Door_B.ColDisplay.gotoAndStop(2); EdBut_Key_W.gotoAndStop(5); EdBut_Key_W.ColDisplay.gotoAndStop(1); EdBut_Key_B.gotoAndStop(5); EdBut_Key_B.ColDisplay.gotoAndStop(2); EdBut_Flip_W.gotoAndStop(6); EdBut_Flip_W.ColDisplay.gotoAndStop(1); EdBut_Flip_B.gotoAndStop(6); EdBut_Flip_B.ColDisplay.gotoAndStop(2); EdBut_Grey_W.gotoAndStop(7); EdBut_Grey_W.ColDisplay.gotoAndStop(1); EdBut_Grey_B.gotoAndStop(7); EdBut_Grey_B.ColDisplay.gotoAndStop(2); EdBut_GreySwitch_W.gotoAndStop(8); EdBut_GreySwitch_W.ColDisplay.gotoAndStop(1); EdBut_GreySwitch_B.gotoAndStop(8); EdBut_GreySwitch_B.ColDisplay.gotoAndStop(2); EdBut_Start_W.gotoAndStop(9); EdBut_Start_W.ColDisplay.gotoAndStop(1); EdBut_Start_B.gotoAndStop(9); EdBut_Start_B.ColDisplay.gotoAndStop(2); EdBut_Exit_W.gotoAndStop(10); EdBut_Exit_W.ColDisplay.gotoAndStop(1); EdBut_Exit_B.gotoAndStop(10); EdBut_Exit_B.ColDisplay.gotoAndStop(2); EdBut_White.onPress = function () { selName = "WHITESPACE"; setPropertiesBox(6); selectBoxLoc = EdBut_White._x; Data_Type = 1; }; EdBut_Black.onPress = function () { selName = "BLACKSPACE"; setPropertiesBox(6); selectBoxLoc = EdBut_Black._x; Data_Type = 2; }; EdBut_Spike.onPress = function () { selName = "SPIKES"; setPropertiesBox(6); selectBoxLoc = EdBut_Spike._x; Data_Type = 3; }; EdBut_Door_W.onPress = function () { selName = "DOOR (WHITE BG)"; setPropertiesBox(2); selectBoxLoc = EdBut_Door_W._x; Data_Type = 4; DataBGColour = 1; }; EdBut_Door_B.onPress = function () { selName = "DOOR (BLACK BG)"; setPropertiesBox(2); selectBoxLoc = EdBut_Door_B._x; Data_Type = 4; DataBGColour = 2; }; EdBut_Key_W.onPress = function () { selName = "KEY (WHITE BG)"; setPropertiesBox(3); selectBoxLoc = EdBut_Key_W._x; Data_Type = 5; DataBGColour = 1; }; EdBut_Key_B.onPress = function () { selName = "KEY (BLACK BG)"; setPropertiesBox(3); selectBoxLoc = EdBut_Key_B._x; Data_Type = 5; DataBGColour = 2; }; EdBut_Flip_W.onPress = function () { selName = "GRAVITYFLIP (WHITE BG)"; setPropertiesBox(6); selectBoxLoc = EdBut_Flip_W._x; Data_Type = 6; DataBGColour = 1; }; EdBut_Flip_B.onPress = function () { selName = "GRAVITYFLIP (BLACK BG)"; setPropertiesBox(6); selectBoxLoc = EdBut_Flip_B._x; Data_Type = 6; DataBGColour = 2; }; EdBut_Grey_W.onPress = function () { selName = "CHECKSPACE (WHITE BG)"; setPropertiesBox(4); selectBoxLoc = EdBut_Grey_W._x; Data_Type = 7; DataBGColour = 1; }; EdBut_Grey_B.onPress = function () { selName = "CHECKSPACE (BLACK BG)"; setPropertiesBox(4); selectBoxLoc = EdBut_Grey_B._x; Data_Type = 7; DataBGColour = 2; }; EdBut_GreySwitch_W.onPress = function () { selName = "CHECKSWITCH (WHITE BG)"; setPropertiesBox(5); selectBoxLoc = EdBut_GreySwitch_W._x; Data_Type = 8; DataBGColour = 1; }; EdBut_GreySwitch_B.onPress = function () { selName = "CHECKSWITCH (BLACK BG)"; setPropertiesBox(5); selectBoxLoc = EdBut_GreySwitch_B._x; Data_Type = 8; DataBGColour = 2; }; EdBut_Start_W.onPress = function () { selName = "PLAYER START POINT"; setPropertiesBox(6); selectBoxLoc = EdBut_Start_W._x; Data_Type = 9; DataBGColour = 1; }; EdBut_Start_B.onPress = function () { selName = "EXIT POINT (WHITE BG)"; setPropertiesBox(6); selectBoxLoc = EdBut_Start_B._x; Data_Type = 9; DataBGColour = 2; }; EdBut_Exit_W.onPress = function () { selName = "EXIT POINT (BLACK BG)"; setPropertiesBox(6); selectBoxLoc = EdBut_Exit_W._x; Data_Type = 10; DataBGColour = 1; }; EdBut_Exit_B.onPress = function () { setPropertiesBox(6); selectBoxLoc = EdBut_Exit_B._x; Data_Type = 10; DataBGColour = 2; }; BTN_COMPILE.onPress = function () { var _local3 = ""; var _local4 = 0; var _local5 = 0; var _local6 = ""; var _local2 = 0; while (_local2 < BlockArray.length) { if (BlockType[_local2] == 9) { _local4++; } if (BlockType[_local2] == 10) { _local5++; } _local3 = _local3 + (BlockType[_local2] - 1); _local3 = _local3 + (BlockRotation[_local2] / 90); _local3 = _local3 + BlockLength[_local2]; _local3 = _local3 + BlockLinkage[_local2]; _local3 = _local3 + BlockBGColour[_local2]; _local2++; } if (_local4 == 0) { _local6 = _local6 + "COMPILE ERROR: NO START POINT SET \n"; } else if (_local4 > 1) { _local6 = _local6 + "COMPILE ERROR: MORE THAN ONE STARTPOINT! \n"; } if (_local5 == 0) { _local6 = _local6 + "COMPILE ERROR: NO EXIT POINT SET \n"; } else if (_local5 > 1) { _local6 = _local6 + "COMPILE ERROR: MORE THAN ONE EXIT POINT SET! \n"; } _local3 = ZCRUSH(_local3, "0", "A", 9); _local3 = ZCRUSH(_local3, "0", "B", 6); _local3 = ZCRUSH(_local3, "0", "C", 3); _local3 = ZCRUSH(_local3, "1", "X", 9); _local3 = ZCRUSH(_local3, "1", "Y", 6); _local3 = ZCRUSH(_local3, "1", "Z", 3); _root.editorLevel = _local3; if (_local6 != "") { _root.codeOut = _local6; _root.editorLevel = "NONE"; } else { _root.codeOut = _local3; _root.editorLevel = _local3; } _root.nextFrame(); }; selName = "WHITESPACE"; setPropertiesBox(6); selectBoxLoc = EdBut_White._x; Data_Type = 1;
Instance of Symbol 1305 MovieClip in Symbol 1366 MovieClip Frame 1
on (release) { _root.gotoAndStop(_root.backTo); }
Symbol 1372 Button
on (release) { _root.gameActive = undefined; _root.updateSave(); setMusic("GEN"); gotoFrame("title"); }

Library Items

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Symbol 1013 GraphicUsed by:1014
Symbol 1014 MovieClipUses:1013Used by:1020
Symbol 1015 TextUses:21Used by:1020
Symbol 1016 EditableTextUses:21Used by:1020
Symbol 1017 EditableTextUses:21Used by:1020
Symbol 1018 EditableTextUses:21Used by:1020
Symbol 1019 EditableTextUses:21Used by:1020
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Symbol 1021 GraphicUsed by:Timeline
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Symbol 1023 GraphicUsed by:Timeline
Symbol 1024 GraphicUsed by:1025
Symbol 1025 MovieClipUses:1024Used by:Timeline
Symbol 1026 TextUses:11Used by:Timeline
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Symbol 1028 TextUses:11Used by:Timeline
Symbol 1029 GraphicUsed by:1031  Timeline
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Symbol 1031 MovieClipUses:1029Used by:Timeline
Symbol 1032 GraphicUsed by:Timeline
Symbol 1033 TextUses:11Used by:Timeline
Symbol 1034 TextUses:11Used by:Timeline
Symbol 1035 ButtonUses:698 702 697Used by:Timeline
Symbol 1036 TextUses:11Used by:Timeline
Symbol 1037 SoundUsed by:Timeline
Symbol 1038 GraphicUsed by:1040 1044 1265  Timeline
Symbol 1039 GraphicUsed by:1040 1044 1265
Symbol 1040 ButtonUses:1038 1039Used by:Timeline
Symbol 1041 TextUses:21Used by:Timeline
Symbol 1042 TextUses:11Used by:Timeline
Symbol 1043 EditableTextUses:21Used by:Timeline
Symbol 1044 ButtonUses:1038 1039Used by:Timeline
Symbol 1045 TextUses:21Used by:Timeline
Symbol 1046 GraphicUsed by:1054
Symbol 1047 GraphicUsed by:1054
Symbol 1048 GraphicUsed by:1054
Symbol 1049 GraphicUsed by:1054
Symbol 1050 GraphicUsed by:1054
Symbol 1051 GraphicUsed by:1054
Symbol 1052 GraphicUsed by:1054
Symbol 1053 GraphicUsed by:1054
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Symbol 1055 TextUses:21Used by:Timeline
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Symbol 1057 GraphicUsed by:1060
Symbol 1058 GraphicUsed by:1059
Symbol 1059 MovieClipUses:1058Used by:1060 1061
Symbol 1060 MovieClipUses:1057 1059Used by:1061
Symbol 1061 MovieClipUses:1060 1059Used by:1063
Symbol 1062 MovieClipUses:684Used by:1063
Symbol 1063 MovieClipUses:24 1061 1062Used by:Timeline
Symbol 1064 GraphicUsed by:1099
Symbol 1065 TextUses:84Used by:1099
Symbol 1066 GraphicUsed by:1099
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Symbol 1078 GraphicUsed by:1079
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Symbol 1083 MovieClipUses:1082Used by:1099
Symbol 1084 TextUses:84Used by:1099
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Symbol 1089 MovieClipUses:36Used by:1099
Symbol 1090 MovieClipUses:894 953 951Used by:1099
Symbol 1091 TextUses:84Used by:1099
Symbol 1092 TextUses:84Used by:1099
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Symbol 1094 TextUses:84Used by:1099
Symbol 1095 GraphicUsed by:1099
Symbol 1096 MovieClipUses:606 655Used by:1099
Symbol 1097 ShapeTweeningUsed by:1099
Symbol 1098 GraphicUsed by:1099
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Symbol 1101 TextUses:84Used by:Timeline
Symbol 1102 GraphicUsed by:1164
Symbol 1103 GraphicUsed by:1164
Symbol 1104 FontUsed by:1105
Symbol 1105 TextUses:1104Used by:1106
Symbol 1106 MovieClipUses:1105Used by:1164
Symbol 1107 TextUses:723Used by:1164
Symbol 1108 BitmapUsed by:1109
Symbol 1109 GraphicUses:1108Used by:1110
Symbol 1110 MovieClipUses:1109Used by:1164 1263
Symbol 1111 BitmapUsed by:1112
Symbol 1112 GraphicUses:1111Used by:1113
Symbol 1113 MovieClipUses:1112Used by:1164
Symbol 1114 BitmapUsed by:1115
Symbol 1115 GraphicUses:1114Used by:1116
Symbol 1116 MovieClipUses:1115Used by:1164
Symbol 1117 GraphicUsed by:1118
Symbol 1118 MovieClipUses:1117Used by:1164
Symbol 1119 GraphicUsed by:1120
Symbol 1120 MovieClipUses:1119Used by:1164
Symbol 1121 BitmapUsed by:1122 1125 1126 1127 1128 1129
Symbol 1122 GraphicUses:1121Used by:1123
Symbol 1123 MovieClipUses:1122Used by:1164 1166 1223
Symbol 1124 BitmapUsed by:1125 1126 1127 1128 1129
Symbol 1125 GraphicUses:1121 1124Used by:1130
Symbol 1126 GraphicUses:1121 1124Used by:1130
Symbol 1127 GraphicUses:1121 1124Used by:1130
Symbol 1128 GraphicUses:1121 1124Used by:1130
Symbol 1129 GraphicUses:1121 1124Used by:1130
Symbol 1130 MovieClipUses:1125 1126 1127 1128 1129Used by:1164
Symbol 1131 FontUsed by:1132 1133 1134 1135 1136 1137 1205 1208 1211 1214 1217 1220
Symbol 1132 TextUses:1131Used by:1164
Symbol 1133 TextUses:1131Used by:1164
Symbol 1134 TextUses:1131Used by:1164
Symbol 1135 TextUses:1131Used by:1164
Symbol 1136 TextUses:1131Used by:1164
Symbol 1137 TextUses:1131Used by:1164
Symbol 1138 MovieClipUses:24Used by:1164
Symbol 1139 GraphicUsed by:1164
Symbol 1140 GraphicUsed by:1164
Symbol 1141 GraphicUsed by:1164
Symbol 1142 GraphicUsed by:1164
Symbol 1143 GraphicUsed by:1164
Symbol 1144 GraphicUsed by:1164
Symbol 1145 GraphicUsed by:1164
Symbol 1146 GraphicUsed by:1164
Symbol 1147 GraphicUsed by:1164
Symbol 1148 GraphicUsed by:1164
Symbol 1149 GraphicUsed by:1164
Symbol 1150 GraphicUsed by:1164
Symbol 1151 GraphicUsed by:1164
Symbol 1152 GraphicUsed by:1164
Symbol 1153 GraphicUsed by:1164
Symbol 1154 GraphicUsed by:1164
Symbol 1155 GraphicUsed by:1164
Symbol 1156 GraphicUsed by:1164
Symbol 1157 GraphicUsed by:1164
Symbol 1158 GraphicUsed by:1164
Symbol 1159 GraphicUsed by:1164
Symbol 1160 GraphicUsed by:1164
Symbol 1161 GraphicUsed by:1164
Symbol 1162 GraphicUsed by:1164
Symbol 1163 GraphicUsed by:1164
Symbol 1164 MovieClipUses:1102 1103 1106 1107 954 1110 1113 1116 1118 1120 1123 1130 1132 1133 1134 1135 1136 1137 1138 1139 953 951 894 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 SS2Used by:Timeline
Symbol 1165 ButtonUses:698 702 697Used by:Timeline
Symbol 1166 MovieClipUses:968 900 19 641 628 961 1123 684Used by:Timeline
Symbol 1167 GraphicUsed by:1172
Symbol 1168 GraphicUsed by:1172
Symbol 1169 GraphicUsed by:1172
Symbol 1170 GraphicUsed by:1172
Symbol 1171 GraphicUsed by:1172
Symbol 1172 MovieClipUses:1167 1168 1169 1170 1171Used by:1223
Symbol 1173 TextUses:723Used by:1223
Symbol 1174 TextUses:723Used by:1223
Symbol 1175 TextUses:723Used by:1223
Symbol 1176 TextUses:723Used by:1223
Symbol 1177 TextUses:723Used by:1223
Symbol 1178 TextUses:723Used by:1223
Symbol 1179 TextUses:723Used by:1223
Symbol 1180 TextUses:723Used by:1223
Symbol 1181 TextUses:723Used by:1223
Symbol 1182 TextUses:723Used by:1223
Symbol 1183 TextUses:723Used by:1223
Symbol 1184 TextUses:723Used by:1223
Symbol 1185 TextUses:723Used by:1223
Symbol 1186 TextUses:723Used by:1223
Symbol 1187 TextUses:723Used by:1223
Symbol 1188 TextUses:723Used by:1223
Symbol 1189 TextUses:723Used by:1223
Symbol 1190 TextUses:723Used by:1223
Symbol 1191 TextUses:723Used by:1223
Symbol 1192 TextUses:723Used by:1223
Symbol 1193 TextUses:723Used by:1223
Symbol 1194 TextUses:723Used by:1223
Symbol 1195 TextUses:723Used by:1223
Symbol 1196 TextUses:723Used by:1223
Symbol 1197 BitmapUsed by:1198
Symbol 1198 GraphicUses:1197Used by:1199
Symbol 1199 MovieClipUses:1198Used by:1223
Symbol 1200 TextUses:723Used by:1223
Symbol 1201 TextUses:723Used by:1223
Symbol 1202 TextUses:723Used by:1223
Symbol 1203 TextUses:723Used by:1223
Symbol 1204 TextUses:723Used by:1223
Symbol 1205 TextUses:1131Used by:1206
Symbol 1206 MovieClipUses:1205Used by:1207
Symbol 1207 MovieClipUses:1206Used by:1223
Symbol 1208 TextUses:1131Used by:1209
Symbol 1209 MovieClipUses:1208Used by:1210
Symbol 1210 MovieClipUses:1209Used by:1223
Symbol 1211 TextUses:1131Used by:1212
Symbol 1212 MovieClipUses:1211Used by:1213
Symbol 1213 MovieClipUses:1212Used by:1223
Symbol 1214 TextUses:1131Used by:1215
Symbol 1215 MovieClipUses:1214Used by:1216
Symbol 1216 MovieClipUses:1215Used by:1223
Symbol 1217 TextUses:1131Used by:1218
Symbol 1218 MovieClipUses:1217Used by:1219
Symbol 1219 MovieClipUses:1218Used by:1223
Symbol 1220 TextUses:1131Used by:1221
Symbol 1221 MovieClipUses:1220Used by:1222
Symbol 1222 MovieClipUses:1221Used by:1223
Symbol 1223 MovieClipUses:24 628 37 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1123 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1199 1200 1201 1202 1203 1204 954 1207 1210 947 1213 1216 1219 1222Used by:Timeline
Symbol 1224 ButtonUses:698 702 697Used by:Timeline
Symbol 1225 GraphicUsed by:1263
Symbol 1226 GraphicUsed by:1263
Symbol 1227 MovieClipUses:47Used by:1228 1260
Symbol 1228 MovieClipUses:1227Used by:1263
Symbol 1229 GraphicUsed by:1230
Symbol 1230 MovieClipUses:1229Used by:1231
Symbol 1231 MovieClipUses:1230Used by:1263
Symbol 1232 GraphicUsed by:1233
Symbol 1233 MovieClipUses:1232Used by:1234
Symbol 1234 MovieClipUses:1233Used by:1263
Symbol 1235 MovieClipUses:968Used by:1263
Symbol 1236 GraphicUsed by:1237
Symbol 1237 MovieClipUses:1236Used by:1263
Symbol 1238 GraphicUsed by:1263
Symbol 1239 GraphicUsed by:1263
Symbol 1240 GraphicUsed by:1263
Symbol 1241 GraphicUsed by:1263
Symbol 1242 GraphicUsed by:1263
Symbol 1243 FontUsed by:1244 1246
Symbol 1244 TextUses:1243Used by:1263
Symbol 1245 MovieClipUses:968Used by:1263
Symbol 1246 TextUses:1243Used by:1263
Symbol 1247 GraphicUsed by:1263
Symbol 1248 GraphicUsed by:1249
Symbol 1249 MovieClipUses:1248Used by:1250
Symbol 1250 MovieClipUses:1249Used by:1263
Symbol 1251 GraphicUsed by:1252
Symbol 1252 MovieClipUses:1251Used by:1263
Symbol 1253 GraphicUsed by:1254
Symbol 1254 MovieClipUses:1253Used by:1263
Symbol 1255 MovieClipUses:24Used by:1263
Symbol 1256 GraphicUsed by:1263
Symbol 1257 GraphicUsed by:1258
Symbol 1258 MovieClipUses:1257Used by:1259
Symbol 1259 MovieClipUses:1258Used by:1263
Symbol 1260 MovieClipUses:1227Used by:1263
Symbol 1261 ShapeTweeningUsed by:1262
Symbol 1262 MovieClipUses:1261 968Used by:1263
Symbol 1263 MovieClipUses:1225 1110 1226 1228 1231 1234 1235 24 1237 1238 1239 1240 1241 1242 1244 1245 1246 1247 1250 1252 1254 1255 1256 1259 1260 1262 968 SS3Used by:Timeline
Symbol 1264 ButtonUses:698 702 697Used by:Timeline
Symbol 1265 ButtonUses:1038 1039Used by:Timeline
Symbol 1266 TextUses:21Used by:Timeline
Symbol 1267 TextUses:11Used by:Timeline
Symbol 1268 SoundUsed by:Timeline
Symbol 1269 GraphicUsed by:1275
Symbol 1270 TextUses:84Used by:1275
Symbol 1271 TextUses:84Used by:1275
Symbol 1272 TextUses:84Used by:1275
Symbol 1273 EditableTextUses:84Used by:1274
Symbol 1274 MovieClipUses:947 1273Used by:1275
Symbol 1275 MovieClipUses:1269 1270 24 1271 1272 1274Used by:1276
Symbol 1276 MovieClipUses:968 960 1275Used by:Timeline
Symbol 1277 TextUses:21Used by:Timeline
Symbol 1278 EditableTextUses:21Used by:Timeline
Symbol 1279 TextUses:21Used by:1291
Symbol 1280 ButtonUses:698 702 697Used by:1291
Symbol 1281 TextUses:84Used by:1291
Symbol 1282 ButtonUses:698 702 697Used by:1291
Symbol 1283 TextUses:84Used by:1291
Symbol 1284 TextUses:84Used by:1291
Symbol 1285 TextUses:21Used by:1291
Symbol 1286 TextUses:21Used by:1291
Symbol 1287 TextUses:84Used by:1291
Symbol 1288 TextUses:84Used by:1291
Symbol 1289 ButtonUses:698 702 697Used by:1291
Symbol 1290 TextUses:84Used by:1291
Symbol 1291 MovieClipUses:988 1279 1280 1281 1282 1283 980 1284 1285 1286 1287 990 1288 1289 1290Used by:Timeline
Symbol 1292 TextUses:21Used by:Timeline
Symbol 1293 EditableTextUses:21Used by:Timeline
Symbol 1294 TextUses:723Used by:Timeline
Symbol 1295 TextUses:21Used by:Timeline
Symbol 1296 EditableTextUses:21Used by:Timeline
Symbol 1297 TextUses:21Used by:Timeline
Symbol 1298 EditableTextUses:21Used by:Timeline
Symbol 1299 GraphicUsed by:Timeline
Symbol 1300 GraphicUsed by:1304
Symbol 1301 GraphicUsed by:1304
Symbol 1302 GraphicUsed by:1304
Symbol 1303 GraphicUsed by:1304
Symbol 1304 ButtonUses:1300 1301 1302 1303Used by:1305 1361
Symbol 1305 MovieClipUses:1304Used by:1366  Timeline
Symbol 1306 TextUses:21Used by:Timeline
Symbol 1307 TextUses:21Used by:Timeline
Symbol 1308 TextUses:21Used by:Timeline
Symbol 1309 TextUses:21Used by:Timeline
Symbol 1310 TextUses:21Used by:Timeline
Symbol 1311 TextUses:21Used by:Timeline
Symbol 1312 TextUses:21Used by:Timeline
Symbol 1313 EditableTextUses:21Used by:Timeline
Symbol 1314 TextUses:21Used by:Timeline
Symbol 1315 TextUses:21Used by:Timeline
Symbol 1316 TextUses:21Used by:Timeline
Symbol 1317 TextUses:21Used by:Timeline
Symbol 1318 TextUses:84 21Used by:Timeline
Symbol 1319 TextUses:84 21Used by:Timeline
Symbol 1320 TextUses:84 21Used by:Timeline
Symbol 1321 TextUses:84 21Used by:Timeline
Symbol 1322 TextUses:84 21Used by:Timeline
Symbol 1323 MovieClipUsed by:1366
Symbol 1324 GraphicUsed by:1325
Symbol 1325 MovieClipUses:125 37 1324Used by:1366
Symbol 1326 GraphicUsed by:1366
Symbol 1327 EditableTextUses:21Used by:1366
Symbol 1328 GraphicUsed by:1329
Symbol 1329 MovieClipUses:1328Used by:1366
Symbol 1330 GraphicUsed by:1361
Symbol 1331 EditableTextUses:114Used by:1361
Symbol 1332 FontUsed by:1333 1334 1337 1338 1344 1350 1355 1359
Symbol 1333 TextUses:1332Used by:1361
Symbol 1334 TextUses:1332Used by:1361
Symbol 1335 TextUses:114Used by:1361
Symbol 1336 EditableTextUses:114Used by:1361
Symbol 1337 TextUses:1332Used by:1361
Symbol 1338 TextUses:1332Used by:1361
Symbol 1339 GraphicUsed by:1361
Symbol 1340 EditableTextUses:114Used by:1361
Symbol 1341 EditableTextUses:114Used by:1361
Symbol 1342 GraphicUsed by:1361
Symbol 1343 EditableTextUses:114Used by:1361
Symbol 1344 TextUses:1332Used by:1361
Symbol 1345 TextUses:114Used by:1361
Symbol 1346 EditableTextUses:114Used by:1361
Symbol 1347 TextUses:114Used by:1361
Symbol 1348 GraphicUsed by:1361
Symbol 1349 EditableTextUses:114Used by:1361
Symbol 1350 TextUses:1332Used by:1361
Symbol 1351 TextUses:114Used by:1361
Symbol 1352 TextUses:114Used by:1361
Symbol 1353 GraphicUsed by:1361
Symbol 1354 EditableTextUses:114Used by:1361
Symbol 1355 TextUses:1332Used by:1361
Symbol 1356 TextUses:114Used by:1361
Symbol 1357 GraphicUsed by:1361
Symbol 1358 EditableTextUses:114Used by:1361
Symbol 1359 TextUses:1332Used by:1361
Symbol 1360 TextUses:114Used by:1361
Symbol 1361 MovieClipUses:1330 1331 1304 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360Used by:1366
Symbol 1362 TextUses:21Used by:1366
Symbol 1363 TextUses:21Used by:1366
Symbol 1364 TextUses:21Used by:1366
Symbol 1365 TextUses:21Used by:1366
Symbol 1366 MovieClipUses:1323 1325 1326 1327 125 1329 1361 1305 1362 1363 1364 1365Used by:Timeline
Symbol 1367 EditableTextUses:21Used by:Timeline
Symbol 1368 TextUses:21Used by:Timeline
Symbol 1369 TextUses:21Used by:Timeline
Symbol 1370 TextUses:21Used by:Timeline
Symbol 1371 EditableTextUses:21Used by:Timeline
Symbol 1372 ButtonUses:698 702 697Used by:Timeline
Symbol 1373 TextUses:11Used by:Timeline
Streaming Sound 1Used by:Symbol 745 MovieClip
Streaming Sound 2Used by:Symbol 1164 MovieClip
Streaming Sound 3Used by:Symbol 1263 MovieClip

Instance Names

"playBut"Frame 5Symbol 703 Button
"EGOMUSIC"Frame 7Symbol 745 MovieClip
"MUSIC"Frame 7Symbol 753 MovieClip
"FADER"Frame 7Symbol 37 MovieClip
"menuText"Frame 8Symbol 761 EditableText
"CREDITS"Frame 10Symbol 783 MovieClip
"chap1"Frame 11Symbol 788 Button
"chap2"Frame 11Symbol 790 Button
"chap3"Frame 11Symbol 792 Button
"menuText"Frame 11Symbol 796 EditableText
"chap4"Frame 11Symbol 797 Button
"chap5"Frame 11Symbol 803 Button
"menuText"Frame 12Symbol 807 EditableText
"M1"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M2"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M3"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M4"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M5"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M10"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M9"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M8"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M7"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"M6"Frame 14Symbol 80 MovieClip [MEDAL_CASE]
"rankz_n1"Frame 15Symbol 826 EditableText
"rankz_n2"Frame 15Symbol 827 EditableText
"rankz_n3"Frame 15Symbol 828 EditableText
"rankz_n4"Frame 15Symbol 829 EditableText
"rankz_n5"Frame 15Symbol 830 EditableText
"rankz_n6"Frame 15Symbol 831 EditableText
"rankz_n7"Frame 15Symbol 832 EditableText
"rankz_n8"Frame 15Symbol 833 EditableText
"rankz_n9"Frame 15Symbol 834 EditableText
"rankz_n10"Frame 15Symbol 835 EditableText
"rankz_v1"Frame 15Symbol 836 EditableText
"rankz_v2"Frame 15Symbol 837 EditableText
"rankz_v3"Frame 15Symbol 838 EditableText
"rankz_v4"Frame 15Symbol 839 EditableText
"rankz_v5"Frame 15Symbol 840 EditableText
"rankz_v6"Frame 15Symbol 841 EditableText
"rankz_v7"Frame 15Symbol 842 EditableText
"rankz_v8"Frame 15Symbol 843 EditableText
"rankz_v9"Frame 15Symbol 844 EditableText
"rankz_v10"Frame 15Symbol 845 EditableText
"GAME"Frame 24Symbol 973 MovieClip
"pauseScreen"Frame 24Symbol 994 MovieClip
"HUD"Frame 24Symbol 1020 MovieClip
"MAP"Frame 24Symbol 1006 MovieClip
"timeFade"Frame 24Symbol 1031 MovieClip
"dispText"Frame 29Symbol 1043 EditableText
"GAME"Frame 46Symbol 1276 MovieClip
"pauseScreen"Frame 46Symbol 1291 MovieClip
"dispText"Frame 48Symbol 1293 EditableText
"dispText"Frame 49Symbol 1296 EditableText
"dispText"Frame 50Symbol 1298 EditableText
"LevelCodeBox"Frame 52Symbol 1313 EditableText
"previewLevel"Frame 55Symbol 1305 MovieClip
"dispText"Frame 56Symbol 1371 EditableText
"Bottom"Symbol 17 MovieClip Frame 1Symbol 8 MovieClip
"Top"Symbol 17 MovieClip Frame 1Symbol 16 MovieClip
"DoorAnim"Symbol 19 MovieClip Frame 1Symbol 17 MovieClip
"sprite"Symbol 20 MovieClip [LEVEL_Block_Exit] Frame 1Symbol 19 MovieClip
"hit"Symbol 39 MovieClip [LEVEL_Block_Spike] Frame 1Symbol 37 MovieClip
"hit"Symbol 43 MovieClip [GravityTEMP] Frame 1Symbol 37 MovieClip
"hit"Symbol 44 MovieClip [LEVEL_Block_Gravity] Frame 1Symbol 37 MovieClip
"hit"Symbol 46 MovieClip [LEVEL_Block_GreySwitch] Frame 1Symbol 37 MovieClip
"SPRITE"Symbol 51 MovieClip [LEVEL_Block_HoldSwitch] Frame 1Symbol 50 MovieClip
"hit"Symbol 51 MovieClip [LEVEL_Block_HoldSwitch] Frame 1Symbol 37 MovieClip
"BGScroll"Symbol 80 MovieClip [MEDAL_CASE] Frame 1Symbol 67 MovieClip
"MED"Symbol 81 MovieClip [MedalPrompt] Frame 1Symbol 80 MovieClip [MEDAL_CASE]
"hit"Symbol 105 MovieClip [HoldButton] Frame 1Symbol 37 MovieClip
"SPRITE"Symbol 105 MovieClip [HoldButton] Frame 1Symbol 104 MovieClip
"hit"Symbol 125 MovieClip [EDITOR_Block] Frame 1Symbol 37 MovieClip
"ColDisplay"Symbol 125 MovieClip [EDITOR_Block] Frame 4Symbol 110 MovieClip
"Door"Symbol 125 MovieClip [EDITOR_Block] Frame 4Symbol 112 MovieClip
"sprite"Symbol 605 MovieClip Frame 1Symbol 563 MovieClip
"Idle"Symbol 605 MovieClip Frame 5Symbol 563 MovieClip
"SPRITE"Symbol 686 MovieClip Frame 1Symbol 615 MovieClip
"SPRITE"Symbol 686 MovieClip Frame 2Symbol 655 MovieClip
"sprite"Symbol 686 MovieClip Frame 3Symbol 659 MovieClip
"spikeHit"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"sprite"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 605 MovieClip
"spikeFeet"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"spikeHead"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"spikeRight"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"spikeLeft"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"hit"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"doorTop"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"doorBottom"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"doorHit"Symbol 687 MovieClip [OBJECT_MAN] Frame 1Symbol 37 MovieClip
"sprite"Symbol 687 MovieClip [OBJECT_MAN] Frame 2Symbol 686 MovieClip
"hit"Symbol 693 MovieClip [FLAG] Frame 1Symbol 37 MovieClip
"STAND"Symbol 693 MovieClip [FLAG] Frame 1Symbol 692 MovieClip
"hit"Symbol 695 MovieClip [LEVEL_Block_Key] Frame 1Symbol 37 MovieClip
"base"Symbol 900 MovieClip Frame 1Symbol 898 MovieClip
"Person"Symbol 914 MovieClip Frame 1Symbol 612 MovieClip
"Bubble"Symbol 914 MovieClip Frame 1Symbol 913 MovieClip
"hit"Symbol 924 MovieClip Frame 1Symbol 37 MovieClip
"holesBG"Symbol 957 MovieClip Frame 2Symbol 903 MovieClip
"gravHoles"Symbol 957 MovieClip Frame 2Symbol 906 MovieClip
"GMASK"Symbol 957 MovieClip Frame 2Symbol 908 MovieClip
"holesBG"Symbol 957 MovieClip Frame 11Symbol 903 MovieClip
"gravHoles"Symbol 957 MovieClip Frame 11Symbol 906 MovieClip
"GMASK"Symbol 957 MovieClip Frame 11Symbol 908 MovieClip
"impassText"Symbol 957 MovieClip Frame 11Symbol 921 MovieClip
"ITP"Symbol 957 MovieClip Frame 14Symbol 926 MovieClip
"lightBox"Symbol 957 MovieClip Frame 16Symbol 927 MovieClip
"Rocket"Symbol 957 MovieClip Frame 23Symbol 954 MovieClip
"fixedWalls"Symbol 960 MovieClip Frame 1Symbol 959 MovieClip
"SCRIPTLAYER_B"Symbol 973 MovieClip Frame 1Symbol 957 MovieClip
"PLAYER0"Symbol 973 MovieClip Frame 1Symbol 693 MovieClip [FLAG]
"PLAYER1"Symbol 973 MovieClip Frame 1Symbol 693 MovieClip [FLAG]
"PLAYER2"Symbol 973 MovieClip Frame 1Symbol 693 MovieClip [FLAG]
"WALLS"Symbol 973 MovieClip Frame 1Symbol 960 MovieClip
"SCRIPTLAYER"Symbol 973 MovieClip Frame 1Symbol 972 MovieClip
"M1"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M2"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M3"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M4"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M6"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M8"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M5"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M7"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M9"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M17"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M10"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M12"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M13"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M14"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M11"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M22"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M20"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M18"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M19"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M23"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M24"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M25"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M26"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M27"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M21"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M16"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"M15"Symbol 1006 MovieClip Frame 1Symbol 1004 MovieClip
"genNotes"Symbol 1012 MovieClip Frame 1Symbol 1010 EditableText
"noteTaker"Symbol 1020 MovieClip Frame 1Symbol 1012 MovieClip
"BHOLE"Symbol 1061 MovieClip Frame 1Symbol 1060 MovieClip
"BHOLE"Symbol 1063 MovieClip Frame 1Symbol 1061 MovieClip
"BG"Symbol 1099 MovieClip Frame 1Symbol 1079 MovieClip
"MAN"Symbol 1099 MovieClip Frame 40Symbol 687 MovieClip [OBJECT_MAN]
"CE"Symbol 1099 MovieClip Frame 811Symbol 1089 MovieClip
"CHAP"Symbol 1166 MovieClip Frame 1Symbol 900 MovieClip
"spikeWall"Symbol 1275 MovieClip Frame 41Symbol 1274 MovieClip
"WALLS"Symbol 1276 MovieClip Frame 1Symbol 960 MovieClip
"SCRIPTLAYER"Symbol 1276 MovieClip Frame 1Symbol 1275 MovieClip
"Display"Symbol 1325 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"hit"Symbol 1325 MovieClip Frame 1Symbol 37 MovieClip
"EdButLinkSub"Symbol 1361 MovieClip Frame 1Symbol 1304 Button
"EdButLinkPlus"Symbol 1361 MovieClip Frame 1Symbol 1304 Button
"EdButLenSub"Symbol 1361 MovieClip Frame 1Symbol 1304 Button
"EdButLenPlus"Symbol 1361 MovieClip Frame 1Symbol 1304 Button
"EdButLenSub"Symbol 1361 MovieClip Frame 2Symbol 1304 Button
"EdButLenPlus"Symbol 1361 MovieClip Frame 2Symbol 1304 Button
"BOARD"Symbol 1366 MovieClip Frame 1Symbol 1323 MovieClip
"MOUSEMC"Symbol 1366 MovieClip Frame 1Symbol 1325 MovieClip
"EdBut_White"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Black"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Spike"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"selectBox"Symbol 1366 MovieClip Frame 1Symbol 1329 MovieClip
"EdBut_Door_W"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Door_B"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Key_W"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Key_B"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Flip_W"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Flip_B"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Grey_W"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_GreySwitch_W"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_GreySwitch_B"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Start_W"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Exit_W"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Exit_B"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"EdBut_Grey_B"Symbol 1366 MovieClip Frame 1Symbol 125 MovieClip [EDITOR_Block]
"PROPERTIES"Symbol 1366 MovieClip Frame 1Symbol 1361 MovieClip
"BTN_COMPILE"Symbol 1366 MovieClip Frame 1Symbol 1305 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 20 as "LEVEL_Block_Exit"
ExportAssets (56)Timeline Frame 1Symbol 23 as "CT"
ExportAssets (56)Timeline Frame 1Symbol 27 as "LEVEL_Block_Black"
ExportAssets (56)Timeline Frame 1Symbol 35 as "LEVEL_Block_Door"
ExportAssets (56)Timeline Frame 1Symbol 39 as "LEVEL_Block_Spike"
ExportAssets (56)Timeline Frame 1Symbol 41 as "LEVEL_Block_Grey"
ExportAssets (56)Timeline Frame 1Symbol 43 as "GravityTEMP"
ExportAssets (56)Timeline Frame 1Symbol 44 as "LEVEL_Block_Gravity"
ExportAssets (56)Timeline Frame 1Symbol 46 as "LEVEL_Block_GreySwitch"
ExportAssets (56)Timeline Frame 1Symbol 51 as "LEVEL_Block_HoldSwitch"
ExportAssets (56)Timeline Frame 1Symbol 55 as "Blood_FP"
ExportAssets (56)Timeline Frame 1Symbol 59 as "Blood"
ExportAssets (56)Timeline Frame 1Symbol 60 as "BloodContainer"
ExportAssets (56)Timeline Frame 1Symbol 62 as "Rubble"
ExportAssets (56)Timeline Frame 1Symbol 80 as "MEDAL_CASE"
ExportAssets (56)Timeline Frame 1Symbol 81 as "MedalPrompt"
ExportAssets (56)Timeline Frame 1Symbol 100 as "MESSAGE"
ExportAssets (56)Timeline Frame 1Symbol 105 as "HoldButton"
ExportAssets (56)Timeline Frame 1Symbol 125 as "EDITOR_Block"
ExportAssets (56)Timeline Frame 1Symbol 687 as "OBJECT_MAN"
ExportAssets (56)Timeline Frame 1Symbol 693 as "FLAG"
ExportAssets (56)Timeline Frame 1Symbol 695 as "LEVEL_Block_Key"
ExportAssets (56)Timeline Frame 7Symbol 755 as "ONEYMUSIC"

Labels

"firstLoad"Frame 7
"TITLE"Frame 8
"CC"Frame 9
"CREDITS"Frame 10
"STORY"Frame 11
"PLAYERSPACKS"Frame 12
"CLEAR"Frame 13
"MEDALS"Frame 14
"HIGHSCORES"Frame 15
"EXES"Frame 16
"CAT"Frame 17
"CHANGES"Frame 19
"OLDSHIFT"Frame 23
"GAME"Frame 24
"BLANK"Frame 25
"END_BAD"Frame 27
"END_GOOD"Frame 28
"END_GOOD_FP"Frame 29
"armorblock"Frame 30
"ENDMOVIE_GOOD"Frame 32
"STARTMOVIE"Frame 33
"CHAPTER1COMPLETE"Frame 34
"CHAPTER2COMPLETE"Frame 35
"ENDMOVIE"Frame 36
"ENDMOVIE_BAD"Frame 37
"CHAPTERCOMPLETE"Frame 38
"CHAPTER3COMPLETE"Frame 39
"SHIFT2GAME"Frame 46
"S2BLANK"Frame 47
"ggResult"Frame 48
"ppResult"Frame 49
"AZResult"Frame 50
"EDITORTITLE"Frame 51
"LOADER"Frame 52
"SAMPLES"Frame 53
"EDITOR"Frame 54
"ENDCHAPTER"Frame 56
"PDA"Symbol 100 MovieClip [MESSAGE] Frame 1
"PAP1"Symbol 100 MovieClip [MESSAGE] Frame 2
"PAP2"Symbol 100 MovieClip [MESSAGE] Frame 3
"PAP3"Symbol 100 MovieClip [MESSAGE] Frame 4
"PAP4"Symbol 100 MovieClip [MESSAGE] Frame 5
"REACTOR"Symbol 100 MovieClip [MESSAGE] Frame 6
"idleHair"Symbol 224 MovieClip Frame 1
"sleepy"Symbol 563 MovieClip Frame 74
"stand"Symbol 605 MovieClip Frame 1
"run"Symbol 605 MovieClip Frame 2
"jumpUp"Symbol 605 MovieClip Frame 3
"jumpDown"Symbol 605 MovieClip Frame 4
"eol"Symbol 605 MovieClip Frame 5
"float"Symbol 605 MovieClip Frame 6
"floatDead"Symbol 605 MovieClip Frame 7
"stand"Symbol 686 MovieClip Frame 1
"run"Symbol 686 MovieClip Frame 2
"jumpUp"Symbol 686 MovieClip Frame 3
"DEAD"Symbol 686 MovieClip Frame 4
"eol"Symbol 686 MovieClip Frame 5
"jumpDown"Symbol 686 MovieClip Frame 6
"float"Symbol 686 MovieClip Frame 7
"floatDead"Symbol 686 MovieClip Frame 8
"woop"Symbol 686 MovieClip Frame 9
"spikeFeet"Symbol 687 MovieClip [OBJECT_MAN] Frame 1
"PAPER"Symbol 693 MovieClip [FLAG] Frame 1
"textBit"Symbol 725 MovieClip Frame 608
"DANP"Symbol 753 MovieClip Frame 2
"MWC"Symbol 753 MovieClip Frame 3
"title"Symbol 753 MovieClip Frame 4
"BANG"Symbol 753 MovieClip Frame 5
"GEN"Symbol 753 MovieClip Frame 6
"ONEY"Symbol 753 MovieClip Frame 7
"EDITOR"Symbol 957 MovieClip Frame 40
"EDITOR"Symbol 972 MovieClip Frame 40
"QUIT"Symbol 994 MovieClip Frame 2
"QUIT"Symbol 1291 MovieClip Frame 2

Dynamic Text Variables

doorNumSymbol 12 EditableText"44"
doorNumSymbol 15 EditableText"44"
creditTextSymbol 22 EditableText"Thanks for Playing"
medTextSymbol 65 EditableText"Medal Name"
linkIndicatorSymbol 115 EditableText"L"
linkIndicatorSymbol 118 EditableText"L"
linkIndicatorSymbol 121 EditableText"0"
linkIndicatorSymbol 122 EditableText"L"
medalTextSymbol 823 EditableText""
HSTitleSymbol 859 EditableText"BEST TIMES SCOREBOARD"
altTextSymbol 955 EditableText"Suspiciously convenient escape rocket! All aboard!"
gamePasswordSymbol 996 EditableText""
numSymbol 999 EditableText"99"
NCODE16Symbol 1016 EditableText"00"
NCODE17Symbol 1017 EditableText"00"
NCODE18Symbol 1018 EditableText"00"
NCODE19Symbol 1019 EditableText"00"
_root.timeTextSymbol 1030 EditableText"10:00"
loadTextSymbol 1273 EditableText"100% Loaded"
lNameSymbol 1278 EditableText"Level"
selNameSymbol 1327 EditableText""
_parent.DataLinkageSymbol 1331 EditableText"5"
_parent.DataLengthSymbol 1336 EditableText"5"
_parent.DataLinkageSymbol 1340 EditableText"5"
_parent.DataLengthSymbol 1341 EditableText"5"
_parent.DataLinkageSymbol 1343 EditableText"5"
_parent.DataLengthSymbol 1346 EditableText"5"
_parent.DataLinkageSymbol 1349 EditableText"5"
_parent.DataLinkageSymbol 1354 EditableText"5"
_parent.DataLinkageSymbol 1358 EditableText"5"
_root.editorLevelSymbol 1367 EditableText""




http://swfchan.com/19/90982/info.shtml
Created: 28/3 -2019 03:47:32 Last modified: 28/3 -2019 03:47:32 Server time: 03/05 -2024 14:11:24