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Highs and Lows - reach the ice-cream in this fun game.swf

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Flash #91597

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<p align="center"><font face="Hobo Std" size="96" color="#000000" letterSpacing="0.000000" kerning="1"><b>Highs &amp; <sbr />Lows</b></font></p>

<p align="center"><font face="Hobo Std" size="96" color="#ff9900" letterSpacing="0.000000" kerning="1"><b>Highs &amp; <sbr />Lows</b></font></p>

USE THE ARROW KEYS TO MOVE

PRESS [SPACE] TO CHANGE THE TEMPERATURE

FINISH THE LEVEL BY PICKING UP
THE ICE CREAM!

DIFFERENT THINGS HAPPEN
DEPENDING ON THE TEMPERATURE...

ActionScript [AS3]

Section 1
//coldd00d_21 (GameJam_fla.coldd00d_21) package GameJam_fla { import flash.display.*; public dynamic class coldd00d_21 extends MovieClip { public function coldd00d_21(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package GameJam_fla
Section 2
//coldd00d_22 (GameJam_fla.coldd00d_22) package GameJam_fla { import flash.display.*; public dynamic class coldd00d_22 extends MovieClip { public function coldd00d_22(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package GameJam_fla
Section 3
//coldd00d_23 (GameJam_fla.coldd00d_23) package GameJam_fla { import flash.display.*; public dynamic class coldd00d_23 extends MovieClip { public function coldd00d_23(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package GameJam_fla
Section 4
//Credits_MainMenu_7 (GameJam_fla.Credits_MainMenu_7) package GameJam_fla { import flash.display.*; public dynamic class Credits_MainMenu_7 extends MovieClip { public function Credits_MainMenu_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GameJam_fla
Section 5
//hotd00d_27 (GameJam_fla.hotd00d_27) package GameJam_fla { import flash.display.*; public dynamic class hotd00d_27 extends MovieClip { public function hotd00d_27(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package GameJam_fla
Section 6
//hotd00d_28 (GameJam_fla.hotd00d_28) package GameJam_fla { import flash.display.*; public dynamic class hotd00d_28 extends MovieClip { public function hotd00d_28(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package GameJam_fla
Section 7
//hotd00d_29 (GameJam_fla.hotd00d_29) package GameJam_fla { import flash.display.*; public dynamic class hotd00d_29 extends MovieClip { public function hotd00d_29(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package GameJam_fla
Section 8
//Timeline_1 (GameJam_fla.Timeline_1) package GameJam_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class Timeline_1 extends MovieClip { public var bar:MovieClip; public function Timeline_1(){ addFrameScript(0, frame1, 36, frame37); } public function enterFrameHandler(_arg1:Event=null):void{ var _local2:Number; _local2 = 0; if (loaderInfo){ _local2 = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal); }; if (this["bar"]){ this["bar"].scaleX = _local2; }; if (((loaderInfo) && ((loaderInfo.bytesLoaded == loaderInfo.bytesTotal)))){ gotoAndPlay("loaded"); removeEventListener(Event.ENTER_FRAME, enterFrameHandler); }; } function frame1(){ stop(); if (((root) && ((root is MovieClip)))){ MovieClip(root).stop(); }; addEventListener(MouseEvent.CLICK, clickHandler, false, 0, true); buttonMode = true; addEventListener(Event.ENTER_FRAME, enterFrameHandler, false, 0, true); enterFrameHandler(); } function frame37(){ startMovie(); stop(); } public function clickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.newgrounds.com/collection/nggamejam1"), "_blank"); } public function startMovie():void{ if (((root) && ((root is MovieClip)))){ MovieClip(root).play(); }; dispatchEvent(new Event(Event.COMPLETE)); } } }//package GameJam_fla
Section 9
//LevelCodes (Levels.LevelCodes) package Levels { public class LevelCodes { public static const Tut_1:Array = [50, 3, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 56, 55, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 57, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 56, 55, 55, 1, 1, 1, 1, 1, 1, 89, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; public static const Tut_2:Array = [50, 3, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 56, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 7, 1, 1, 1, 1, 1, 1, 1, 56, 81, 81, 81, 81, 54, 1, 1, 1, 1, 1, 89, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 5, 3, 3, 3, 4, 3, 3, 3, 3, 4, 3, 4, 3, 4, 3, 3, 4, 3, 3, 4, 4, 3, 6, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; public static const Tut_3:Array = [50, 3, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 82, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 55, 57, 56, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 57, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 81, 81, 81, 1, 1, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 56, 1, 1, 1, 1, 1, 1, 1, 1, 54, 39, 37, 37, 37, 37, 37, 40, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 57, 55, 1, 82, 1, 1, 1, 1, 1, 55, 56, 41, 2, 2, 2, 2, 2, 42, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 56, 55, 1, 1, 1, 1, 1, 1, 57, 54, 54, 41, 2, 2, 2, 2, 2, 42, 56, 56, 1, 1, 1, 82, 1, 82, 1, 82, 1, 1, 89, 1, 1, 8, 2, 2, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 71, 74, 20, 21, 20, 21, 20, 20, 75, 70, 3, 3, 3, 71, 79, 43, 2, 2, 2, 2, 2, 44, 78, 70, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; public static const LEVEL_CODE:Array = [100, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 82, 1, 82, 89, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 21, 21, 21, 21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; public static const Level_1:Array = [50, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 54, 56, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 82, 82, 82, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 56, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 82, 82, 82, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 55, 57, 1, 1, 1, 1, 1, 1, 1, 82, 82, 82, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 82, 82, 82, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 54, 54, 1, 1, 1, 1, 1, 1, 1, 12, 4, 3, 11, 1, 1, 1, 1, 1, 1, 1, 56, 54, 82, 82, 89, 82, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 56, 55, 57, 82, 82, 82, 82, 1, 1, 1, 17, 18, 18, 19, 1, 1, 1, 1, 1, 1, 56, 57, 54, 12, 3, 4, 11, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 82, 1, 1, 1, 1, 1, 1, 54, 56, 54, 12, 4, 3, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 57, 55, 8, 2, 2, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 11, 1, 1, 1, 82, 82, 82, 54, 57, 55, 17, 18, 18, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 8, 2, 2, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 19, 1, 1, 1, 12, 4, 11, 54, 56, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 57, 54, 57, 54, 54, 8, 2, 2, 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 18, 19, 55, 54, 55, 1, 1, 1, 1, 81, 81, 81, 81, 81, 81, 81, 81, 1, 55, 54, 57, 54, 54, 57, 54, 8, 2, 2, 7, 5, 4, 4, 4, 4, 4, 4, 4, 4, 11, 81, 81, 22, 21, 21, 20, 21, 23, 1, 1, 1, 1, 1, 60, 60, 60, 60, 60, 60, 61, 39, 38, 38, 37, 38, 38, 37, 40, 54, 55, 55, 54, 54, 54, 55, 56, 8, 2, 2, 7]; public static const Level_2:Array = [150, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 18, 18, 18, 18, 18, 18, 18, 18, 15, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 56, 1, 1, 1, 1, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 3, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 4, 4, 3, 4, 3, 4, 11, 1, 1, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 6, 16, 18, 18, 18, 18, 18, 19, 1, 1, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 18, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 6, 16, 19, 1, 1, 56, 1, 1, 55, 1, 1, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 82, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 89, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 56, 54, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 12, 11, 57, 54, 54, 56, 54, 54, 55, 55, 56, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 56, 56, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 6, 2, 7, 1, 1, 1, 57, 82, 1, 55, 1, 1, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 3, 11, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 12, 71, 74, 21, 75, 70, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 6, 2, 2, 7, 1, 1, 12, 4, 3, 3, 3, 4, 3, 6, 7, 1, 1, 1, 1, 1, 1, 1, 56, 1, 1, 1, 1, 1, 1, 1, 56, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 6, 2, 7, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 57, 56, 54, 1, 82, 1, 1, 1, 1, 1, 1, 1, 82, 1, 12, 4, 6, 7, 1, 1, 1, 1, 1, 1, 1, 82, 82, 57, 1, 1, 1, 1, 1, 56, 8, 2, 2, 2, 2, 2, 7, 54, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 82, 1, 1, 1, 1, 1, 1, 1, 12, 6, 2, 2, 2, 7, 1, 1, 17, 18, 18, 18, 18, 18, 18, 18, 19, 1, 1, 1, 1, 1, 1, 57, 55, 1, 1, 1, 1, 1, 1, 1, 56, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 6, 2, 2, 7, 55, 54, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 54, 57, 1, 1, 1, 81, 81, 81, 81, 81, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 82, 82, 56, 1, 1, 1, 1, 55, 54, 8, 2, 2, 2, 2, 2, 7, 55, 57, 1, 1, 1, 1, 1, 81, 81, 81, 81, 81, 81, 1, 1, 1, 1, 1, 12, 6, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 55, 56, 1, 1, 1, 1, 1, 1, 1, 57, 54, 55, 1, 1, 1, 1, 1, 81, 81, 82, 81, 81, 82, 81, 81, 82, 81, 81, 1, 1, 1, 12, 6, 2, 2, 2, 7, 57, 56, 54, 1, 1, 1, 12, 6, 2, 2, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 3, 3, 4, 3, 3, 6, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 12, 3, 4, 3, 3, 3, 4, 4, 3, 6, 2, 2, 2, 2, 2, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 82, 55, 1, 1, 1, 1, 1, 1, 1, 1, 12, 71, 79, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 78, 70, 4, 3, 3, 3, 3, 4, 3, 3, 3, 4, 3, 4, 3, 4, 3, 3, 3, 3, 6, 2, 2, 2, 2, 5, 4, 3, 3, 3, 4, 3, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; public static const Level_3:Array = [50, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 21, 21, 21, 23, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 2, 2, 2, 25, 1, 1, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 15, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 82, 82, 82, 82, 1, 1, 1, 1, 82, 82, 82, 1, 1, 1, 24, 2, 2, 2, 25, 1, 1, 1, 1, 56, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 55, 55, 55, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 22, 21, 21, 21, 23, 1, 1, 1, 1, 56, 55, 57, 1, 1, 1, 34, 35, 35, 35, 36, 1, 1, 1, 1, 54, 56, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 81, 81, 55, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 24, 2, 2, 2, 25, 1, 1, 1, 1, 39, 37, 40, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 81, 81, 55, 8, 7, 1, 1, 1, 1, 12, 4, 11, 1, 1, 24, 2, 2, 2, 25, 1, 1, 1, 1, 41, 2, 42, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 17, 19, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 81, 81, 55, 8, 7, 1, 1, 1, 1, 8, 2, 7, 1, 1, 34, 35, 35, 35, 36, 1, 1, 1, 1, 51, 52, 53, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 81, 89, 54, 8, 7, 1, 1, 1, 1, 8, 2, 7, 61, 61, 61, 61, 61, 61, 61, 61, 61, 81, 81, 81, 81, 81, 81, 81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 54, 82, 1, 82, 1, 82, 1, 82, 1, 82, 54, 54, 54, 54, 8, 5, 3, 3, 3, 3, 6, 2, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 11, 55, 54, 55, 54, 54, 55, 12, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; public static const Level_4:Array = [150, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 1, 1, 1, 1, 1, 82, 82, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 7, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 12, 3, 11, 54, 55, 57, 54, 55, 54, 57, 17, 18, 18, 19, 1, 1, 1, 1, 57, 55, 54, 12, 4, 11, 1, 1, 1, 1, 1, 56, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 62, 55, 57, 54, 56, 1, 1, 1, 1, 54, 56, 8, 2, 7, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 62, 57, 56, 55, 57, 1, 1, 1, 1, 82, 82, 8, 2, 7, 1, 1, 1, 82, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 56, 55, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 62, 55, 55, 64, 1, 1, 56, 1, 1, 1, 1, 8, 2, 7, 1, 1, 1, 1, 1, 55, 54, 57, 54, 54, 57, 54, 54, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 39, 37, 37, 37, 37, 37, 37, 40, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 4, 11, 8, 2, 7, 1, 1, 82, 1, 82, 1, 1, 62, 55, 56, 64, 1, 1, 82, 1, 1, 1, 1, 8, 2, 5, 3, 3, 3, 3, 3, 11, 81, 81, 81, 81, 81, 81, 81, 81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 56, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 1, 1, 1, 1, 1, 1, 1, 1, 34, 35, 35, 35, 35, 35, 35, 36, 1, 1, 1, 1, 1, 1, 56, 55, 1, 1, 1, 8, 2, 7, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 62, 56, 55, 64, 1, 1, 1, 1, 55, 54, 54, 8, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 57, 56, 1, 1, 1, 1, 1, 1, 1, 82, 54, 1, 1, 1, 1, 1, 55, 55, 54, 56, 1, 1, 1, 1, 54, 82, 1, 1, 1, 1, 1, 1, 82, 1, 1, 82, 1, 1, 82, 1, 1, 82, 1, 1, 1, 1, 12, 3, 11, 1, 1, 1, 8, 2, 7, 8, 2, 7, 1, 1, 57, 56, 54, 1, 1, 1, 12, 11, 1, 1, 1, 57, 56, 55, 54, 1, 8, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 89, 1, 1, 1, 1, 1, 8, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 60, 54, 55, 54, 54, 61, 1, 1, 1, 1, 1, 57, 54, 1, 1, 1, 1, 1, 56, 54, 55, 57, 1, 1, 1, 1, 57, 56, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 8, 2, 7, 57, 1, 1, 8, 2, 7, 8, 2, 7, 1, 1, 55, 54, 55, 1, 1, 1, 8, 7, 1, 1, 1, 55, 57, 54, 1, 1, 8, 2, 2, 2, 2, 2, 2, 2, 7, 1, 82, 1, 82, 1, 1, 1, 81, 12, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 3, 3, 71, 2, 74, 75, 2, 74, 75, 2, 74, 75, 2, 70, 3, 3, 3, 3, 3, 3, 3, 3, 11, 8, 2, 7, 8, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 8, 7, 1, 1, 1, 1, 1, 1, 1, 1, 8, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 81, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 60, 61, 60, 61, 60, 60, 60, 61, 60, 60, 60, 60, 61, 61, 60, 60, 61, 61, 60, 60, 61, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 8, 2, 7, 8, 2, 7, 81, 81, 81, 81, 81, 81, 81, 81, 8, 7, 81, 81, 81, 81, 81, 81, 81, 81, 8, 2, 2, 2, 2, 2, 2, 2, 7, 54, 54, 54, 57, 54, 56, 54, 55, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]; public static const Level_5:Array = [50, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 56, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 89, 4, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 12, 4, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 56, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 56, 55, 55, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 57, 56, 56, 57, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 81, 81, 61, 61, 81, 81, 1, 1, 1, 1, 1, 1, 1, 56, 55, 56, 57, 56, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 82, 55, 82, 55, 81, 55, 82, 55, 82, 54, 54, 54, 54, 54, 54, 54, 54, 22, 3, 3, 21, 21, 3, 3, 23, 1, 54, 54, 1, 1, 57, 57, 56, 57, 56, 55, 8, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 81, 55, 82, 55, 82, 55, 81, 55, 1, 1, 1, 1, 1, 1, 1, 1, 34, 35, 35, 35, 35, 35, 35, 36, 1, 1, 1, 1, 57, 81, 81, 81, 81, 81, 81, 8, 2, 2, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 71, 79, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 78, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; public static const Level_6:Array = [50, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 81, 1, 1, 1, 1, 1, 58, 1, 81, 1, 58, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 81, 1, 1, 1, 1, 1, 58, 1, 81, 1, 58, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 81, 1, 1, 1, 1, 1, 58, 1, 81, 1, 58, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 55, 55, 55, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 55, 54, 55, 54, 55, 54, 81, 1, 1, 1, 1, 1, 58, 1, 81, 1, 58, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 58, 1, 81, 1, 58, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 1, 1, 1, 1, 1, 81, 1, 1, 1, 1, 1, 58, 1, 81, 1, 58, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 55, 1, 1, 81, 81, 81, 81, 81, 81, 81, 81, 1, 1, 1, 1, 1, 58, 1, 81, 1, 58, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 54, 54, 54, 54, 54, 1, 1, 1, 12, 3, 3, 11, 1, 1, 1, 55, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 58, 1, 81, 1, 58, 1, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 81, 81, 81, 81, 81, 1, 1, 1, 8, 2, 2, 7, 55, 54, 55, 54, 1, 1, 1, 57, 55, 57, 57, 55, 57, 57, 55, 55, 55, 55, 55, 1, 1, 1, 1, 1, 1, 89, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 71, 79, 38, 38, 38, 78, 70, 3, 3, 6, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 87, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2]; } }//package Levels
Section 10
//Background (Objects.Background) package Objects { public class Background extends GameObject { private var offset:Number;// = 0 public function Background(_arg1:Number){ offset = 0; super(0, 0); offset = _arg1; x = _arg1; } override public function Update():void{ x = (x - 3); if ((x + width) < offset){ x = offset; }; } } }//package Objects
Section 11
//Coin (Objects.Coin) package Objects { import flash.media.*; public class Coin extends GameObject { public function Coin(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); play(); } override public function Update():void{ var _local1:Sound; if (this.hitTestObject(Global.game.player)){ _local1 = new SND_Coin(); _local1.play(); Document.AddCoin(); Kill(); }; } } }//package Objects
Section 12
//HUD (Objects.HUD) package Objects { import flash.display.*; import flash.text.*; public class HUD extends MovieClip { private var _coinNumLevel:int; public var _coinText:TextField; private var _coinNum:int; public function HUD(){ _coinNum = 0; _coinNumLevel = 0; } public function NewLevel():void{ _coinNumLevel = 0; } public function get CoinNum():int{ return (_coinNum); } public function Reset():void{ _coinNum = -1; _coinNumLevel = -1; AddCoin(); } public function Reset_Level():void{ trace(("COINS COLLECTED THAT LEVEL: " + _coinNumLevel)); trace(("TOTAL COINS COLLECTED: " + _coinNum)); _coinNum = (_coinNum - _coinNumLevel); _coinNumLevel = 0; _coinText.text = _coinNum.toString(); } public function AddCoin():void{ _coinNum++; _coinNumLevel++; _coinText.text = _coinNum.toString(); } } }//package Objects
Section 13
//Icecream (Objects.Icecream) package Objects { import flash.media.*; public class Icecream extends GameObject { private var taken:Boolean; public function Icecream(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); taken = false; } override public function Update():void{ var _local1:Sound; if (((this.hitTestObject(Global.game.player)) && ((taken == false)))){ _local1 = new SND_Win(); _local1.play(); Global.game.player.visible = true; Global.game.Stop(); Global.game.Add(new LevelComplete()); taken = true; Global.game.player.FinishLevel(); }; } } }//package Objects
Section 14
//LevelComplete (Objects.LevelComplete) package Objects { import flash.display.*; public class LevelComplete extends GameObject { public function LevelComplete(){ super(400, 200); } override public function Update():void{ if (Document.SPACE){ MovieClip(root).nextFrame(); }; } } }//package Objects
Section 15
//Player (Objects.Player) package Objects { import flash.display.*; import flash.geom.*; public class Player extends GameObject { private var _drag:Point; private var _canKill:Boolean; private var _frozenImmunity:Number; private var _velocity:Point; public var inner:MovieClip; private var _acceleration:Point; private var _levelDone:Boolean; private var _maxVelocity:Point; private var _frozen:Number; private var _canJump:Boolean; public function Player(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); _canJump = false; _velocity = new Point(0, 0); _acceleration = new Point(0, 0); _maxVelocity = new Point(20, 15); _drag = new Point(0.7, 1); _acceleration.y = 1; _canKill = false; _frozen = 0; _frozenImmunity = 0; gotoAndStop(1); } public function get Dying():Boolean{ return (_canKill); } private function UpdateBase():void{ _velocity.x = (_velocity.x + _acceleration.x); _velocity.y = (_velocity.y + _acceleration.y); _velocity.x = (_velocity.x * _drag.x); _velocity.y = (_velocity.y * _drag.y); x = (x + _velocity.x); y = (y + _velocity.y); } public function FinishLevel():void{ _levelDone = true; } public function playAnimation(_arg1:int):void{ if (_velocity.x > 0){ scaleX = 1; } else { if (_velocity.x < 0){ scaleX = -1; }; }; if (Global.game.Hot){ _arg1 = (_arg1 + 5); }; if (currentFrame != _arg1){ gotoAndStop(_arg1); }; } override public function Kill():void{ if (_canKill == false){ visible = true; _canKill = true; _velocity.x = 0; _velocity.y = 0; _acceleration.x = 0; _acceleration.y = 0; playAnimation(4); }; } public function Freeze(_arg1:Number=6):void{ if (_frozenImmunity <= 0){ playAnimation(5); visible = true; _frozen = _arg1; _frozenImmunity = 6; _acceleration.x = 0; }; } override public function Update():void{ if (_levelDone == false){ UpdateBase(); if (_canKill == false){ if (y > 500){ Kill(); }; while (((((Global.game.Map.hitTestPoint(x, y, true)) || (Global.game.Map.hitTestPoint((x - 15), y, true)))) || (Global.game.Map.hitTestPoint((x + 15), y, true)))) { y--; _velocity.y = 0; _canJump = true; }; if (Global.game.Map.hitTestPoint((x - 22), (y - 16), true)){ _velocity.x = (_maxVelocity.x / 3); }; if (Global.game.Map.hitTestPoint((x + 22), (y - 16), true)){ _velocity.x = (-(_maxVelocity.x) / 3); }; if (((((Global.game.Map.hitTestPoint(x, (y - 32), true)) || (Global.game.Map.hitTestPoint((x - 15), (y - 32), true)))) || (Global.game.Map.hitTestPoint((x + 15), (y - 32), true)))){ _velocity.y = 10; }; if (_frozen > 0){ _frozen = (_frozen - 0.1); } else { if (_frozenImmunity > 0){ _frozenImmunity = (_frozenImmunity - 0.1); visible = !(visible); } else { visible = true; }; if (((_canJump) && (Document.UP))){ _velocity.y = -(_maxVelocity.y); _canJump = false; }; if (((Document.LEFT) && ((_velocity.x > -(_maxVelocity.x))))){ _acceleration.x = -4; } else { if (((Document.RIGHT) && ((_velocity.x < _maxVelocity.x)))){ _acceleration.x = 4; } else { _acceleration.x = 0; }; }; if (Global.game.Map.hitTestPoint(x, (y - 16), true)){ Kill(); }; if (((((!(Global.game.Map.hitTestPoint(x, (y + 1), true))) && (!(Global.game.Map.hitTestPoint((x - 15), (y + 1), true))))) && (!(Global.game.Map.hitTestPoint((x + 15), (y + 1), true))))){ playAnimation(3); } else { if (((Document.LEFT) || (Document.RIGHT))){ playAnimation(2); } else { playAnimation(1); }; }; }; } else { if (inner){ if (inner.currentFrame == 5){ Global.game.Add(new Retry()); }; }; playAnimation(4); }; }; } public function get Frozen():Boolean{ return ((_frozen > 0)); } } }//package Objects
Section 16
//Retry (Objects.Retry) package Objects { import flash.display.*; public class Retry extends GameObject { public function Retry(){ super(400, 200); } override public function Update():void{ if (Document.SPACE){ MovieClip(root).Init(Document.CurrentLevelCode, Document.CurrentLevelSpeed); }; } } }//package Objects
Section 17
//Tile (Objects.Tile) package Objects { import flash.display.*; import Particles.*; public class Tile extends GameObject { private var gotoSize:Number; public var inner:MovieClip; public function Tile(_arg1:Number, _arg2:Number, _arg3:int=1){ addFrameScript(0, frame1); super(_arg1, _arg2); gotoAndStop(_arg3); } function frame1(){ stop(); } override public function OnCold():void{ } override public function OnHot():void{ } override public function Update():void{ if ((((((currentFrame >= 37)) && ((currentFrame <= 40)))) || ((((currentFrame >= 76)) && ((currentFrame <= 79)))))){ if (Math.random() > 0.95){ Global.game.Add(new Bubble((x + (Math.random() * width)), y)); }; if (this.hitTestPoint(Global.game.player.x, (Global.game.player.y + 1))){ Global.game.player.Kill(); }; }; if ((((((currentFrame >= 20)) && ((currentFrame <= 23)))) || ((((currentFrame >= 72)) && ((currentFrame <= 75)))))){ if (Math.random() > 0.99){ Global.game.Add(new Sparkle((x + (Math.random() * width)), y)); }; if (this.hitTestPoint(Global.game.player.x, (Global.game.player.y + 1))){ Global.game.player.Freeze(); }; }; if ((((currentFrame >= 54)) && ((currentFrame <= 67)))){ if (Global.game.Hot == true){ if (inner.scaleX > 0){ inner.scaleX = (inner.scaleX - 0.1); }; if (inner.scaleX < 0){ inner.scaleX = 0; }; } else { if (Math.random() > 0.99){ Global.game.Add(new Sparkle((x + (Math.random() * width)), (y + (Math.random() * height)))); }; if (inner.scaleX < 1){ inner.scaleX = (inner.scaleX + 0.1); }; if (inner.scaleX > 1){ inner.scaleX = 1; }; }; inner.scaleY = inner.scaleX; }; if ((((currentFrame >= 60)) && ((currentFrame <= 67)))){ if (this.hitTestPoint((Global.game.player.x + 16), Global.game.player.y, false)){ Global.game.player.Kill(); }; if (this.hitTestPoint((Global.game.player.x - 16), Global.game.player.y, false)){ Global.game.player.Kill(); }; if (this.hitTestPoint((Global.game.player.x + 16), (Global.game.player.y - 32), false)){ Global.game.player.Kill(); }; if (this.hitTestPoint((Global.game.player.x - 16), (Global.game.player.y - 32), false)){ Global.game.player.Kill(); }; }; if (currentFrame == 80){ if (Global.game.Hot){ if (Math.random() > 0){ Global.game.Add(new Fire((x + (Math.random() * width)), y)); }; if (this.hitTestPoint(Global.game.player.x, (Global.game.player.y + 1))){ Global.game.player.Kill(); }; }; }; if (currentFrame == 81){ if (Global.game.Hot){ if (((((((this.hitTestPoint(Global.game.player.x, (Global.game.player.y + 1))) || (this.hitTestPoint((Global.game.player.x + 25), (Global.game.player.y - 16))))) || (this.hitTestPoint((Global.game.player.x - 25), (Global.game.player.y - 16))))) || (this.hitTestPoint(Global.game.player.x, (Global.game.player.y - 30))))){ Global.game.player.Kill(); }; if (inner.scaleX < 1){ inner.scaleX = (inner.scaleX + 0.1); }; if (inner.scaleX > 1){ inner.scaleX = 1; }; } else { if (inner.scaleX > 0){ inner.scaleX = (inner.scaleX - 0.1); }; if (inner.scaleX < 0){ inner.scaleX = 0; }; }; inner.scaleY = inner.scaleX; }; } } }//package Objects
Section 18
//Bubble (Particles.Bubble) package Particles { public class Bubble extends GameObject { private var _lifeTime:Number; public function Bubble(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); _lifeTime = ((Math.random() * 2) + 1); scaleX = (Math.random() + 0.5); scaleY = scaleX; } override public function Update():void{ y = (y - 1); if (_lifeTime > 0){ _lifeTime = (_lifeTime - 0.1); } else { if (alpha > 0){ alpha = (alpha - 0.2); } else { Kill(); }; }; } } }//package Particles
Section 19
//Fire (Particles.Fire) package Particles { public class Fire extends GameObject { private var _lifeTime:Number; public function Fire(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); _lifeTime = ((Math.random() * 0.5) + 0.2); scaleX = ((Math.random() * 0.5) + 0.5); scaleY = scaleX; } override public function Update():void{ y = (y - 2); scaleX = (scaleY = (scaleY * 0.9)); if (_lifeTime > 0){ _lifeTime = (_lifeTime - 0.1); } else { if (alpha > 0){ alpha = (alpha - 0.2); } else { Kill(); }; }; } } }//package Particles
Section 20
//Sparkle (Particles.Sparkle) package Particles { public class Sparkle extends GameObject { private var _lifeTime:Number; public function Sparkle(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); _lifeTime = ((Math.random() * 0.5) + 0.2); scaleX = ((Math.random() * 0.5) + 0.5); scaleY = scaleX; rotation = (Math.random() * 360); } override public function Update():void{ if (_lifeTime > 0){ _lifeTime = (_lifeTime - 0.1); } else { if (alpha > 0){ alpha = (alpha - 0.2); } else { Kill(); }; }; } } }//package Particles
Section 21
//Document (Document) package { import Objects.*; import flash.display.*; import flash.events.*; import Levels.*; import flash.media.*; public class Document extends MovieClip { public var _menuButton:SimpleButton; public var _play:SimpleButton; public var _credits:SimpleButton; public var _creditsMovie:MovieClip; public static const GAME_FRAME:int = 2; public static const GAME_TIME:Number = 1; private static var BKEY_LEFT:Boolean; private static var _code:Array; private static var _speed:Number; private static var BKEY_UP:Boolean; private static var BKEY_DOWN:Boolean; private static var BKEY_SPACE:Boolean; private static var game:Game; private static var hud:HUD; private static var BKEY_RIGHT:Boolean; public function Document(){ addFrameScript(1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14); hud = new HUD(); hud.visible = false; } public function goGame(_arg1:MouseEvent):void{ MovieClip(root).play(); } public function LoadLevelCode(_arg1:String):Array{ var _local2:String; var _local3:Array; _local2 = _arg1.substring(40, _arg1.length); _local2 = _local2.substring(0, (_local2.length - 2)); _local3 = _local2.split(", "); return (_local3); } public function Init(_arg1:Array, _arg2:Number):void{ if (_code == _arg1){ trace("poop"); hud.Reset_Level(); }; hud.NewLevel(); if (game){ stage.removeEventListener(Event.ENTER_FRAME, Update, false); stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDown, false); stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUp, false); removeChild(game); Global.DeleteGame(); game = null; removeChild(hud); } else { hud.Reset(); }; hud.visible = true; _code = _arg1; _speed = _arg2; game = new Game(_arg1, _arg2); addChild(game); addChild(hud); Global.Init(game); BKEY_DOWN = false; BKEY_RIGHT = false; BKEY_LEFT = false; BKEY_UP = false; stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, KeyUp, false, 0, true); stage.addEventListener(Event.ENTER_FRAME, Update, false, 0, true); } function frame10(){ stop(); Init(LevelCodes.Level_4, 4); } function frame14(){ SoundMixer.stopAll(); } function frame12(){ stop(); Init(LevelCodes.Level_6, 2); } function frame3(){ SoundMixer.stopAll(); } function frame6(){ stop(); Init(LevelCodes.Tut_3, 2); } function frame7(){ stop(); Init(LevelCodes.Level_1, 2); } function frame8(){ stop(); Init(LevelCodes.Level_2, 5); } function frame13(){ stop(); KillGame(); _menuButton.addEventListener(MouseEvent.MOUSE_DOWN, goMenu, false, 0, true); } public function goMenu(_arg1:MouseEvent):void{ MovieClip(root).play(); } function frame5(){ stop(); Init(LevelCodes.Tut_2, 3); } function frame9(){ stop(); Init(LevelCodes.Level_3, 4); } function frame4(){ stop(); Init(LevelCodes.Tut_1, 3); } function frame2(){ stop(); _credits.addEventListener(MouseEvent.MOUSE_DOWN, goCredits, false, 0, true); _play.addEventListener(MouseEvent.MOUSE_DOWN, goGame, false, 0, true); } public function KillGame():void{ if (game){ stage.removeEventListener(Event.ENTER_FRAME, Update, false); stage.removeEventListener(KeyboardEvent.KEY_DOWN, KeyDown, false); stage.removeEventListener(KeyboardEvent.KEY_UP, KeyUp, false); removeChild(game); Global.DeleteGame(); game = null; removeChild(hud); hud = null; }; } public function goCredits(_arg1:MouseEvent):void{ _creditsMovie.play(); } public function KeyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 38: BKEY_UP = false; break; case 40: BKEY_DOWN = false; break; case 37: BKEY_LEFT = false; break; case 39: BKEY_RIGHT = false; break; case 32: BKEY_SPACE = false; break; }; } function frame11(){ stop(); Init(LevelCodes.Level_5, 4); } public function KeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 38: BKEY_UP = true; break; case 40: BKEY_DOWN = true; break; case 37: BKEY_LEFT = true; break; case 39: BKEY_RIGHT = true; break; case 32: if ((((game.player.Dying == false)) && ((game.player.Frozen == false)))){ game.ChangeTemperature(); }; BKEY_SPACE = true; break; }; } public function Update(_arg1:Event):void{ game.Update(); } public static function get LEFT():Boolean{ return (BKEY_LEFT); } public static function get UP():Boolean{ return (BKEY_UP); } public static function get CurrentLevelSpeed():Number{ return (_speed); } public static function get SPACE():Boolean{ return (BKEY_SPACE); } public static function get DOWN():Boolean{ return (BKEY_DOWN); } public static function get CurrentLevelCode():Array{ return (_code); } public static function AddCoin():void{ hud.AddCoin(); } public static function get RIGHT():Boolean{ return (BKEY_RIGHT); } } }//package
Section 22
//Game (Game) package { import Objects.*; import flash.display.*; public class Game extends Sprite { private var startX:Number; protected var _speed:Number; protected var _tiles:Array; private var _startUp:Number; private var _canChangeTemp:Number; protected var _tilemap:MovieClip; protected var _temp:int; protected var _pl:Player; protected var _members:Array; public static const TEMP_HOT:int = 1; public static const TEMP_COLD:int = 0; public function Game(_arg1:Array, _arg2:Number){ _members = new Array(); _temp = TEMP_COLD; _speed = _arg2; _pl = new Player(200, 400); _startUp = 5; startX = 0; _canChangeTemp = 0; CreateLevel(_arg1); } public function get Cold():Boolean{ if (_temp == TEMP_COLD){ return (true); }; return (false); } public function Stop():void{ _speed = 0; } public function get Hot():Boolean{ if (_temp == TEMP_HOT){ return (true); }; return (false); } public function get Map():MovieClip{ return (_tilemap); } public function get Temperature():int{ return (_temp); } public function ChangeTemperature():void{ var _local1:int; if (_canChangeTemp <= 0){ _temp++; if (_temp > 1){ _temp = 0; }; _local1 = 0; while (_local1 < _members.length) { if (Cold){ (_members[_local1] as GameObject).OnCold(); }; if (Hot){ (_members[_local1] as GameObject).OnHot(); }; _local1++; }; _local1 = 0; while (_local1 < _tiles.length) { if (Cold){ (_tiles[_local1] as Tile).OnCold(); }; if (Hot){ (_tiles[_local1] as Tile).OnHot(); }; _local1++; }; _canChangeTemp = 0.7; }; } public function Add(_arg1:GameObject):GameObject{ _members.push(_arg1); addChild(_arg1); return (_arg1); } public function CreateLevel(_arg1:Array):void{ var _local2:Tile; var _local3:int; var _local4:int; var _local5:int; var _local6:int; _tilemap = new MovieClip(); _tiles = new Array(); _local3 = _arg1[0]; _local4 = 0; _local5 = 0; _local6 = 1; while (_local6 < _arg1.length) { if (_arg1[_local6] > 1){ if (_arg1[_local6] == 82){ Add(new Coin(((_local4 * 32) + 16), ((_local5 * 32) + 16))); } else { if (_arg1[_local6] == 89){ Add(new Icecream((_local4 * 32), (_local5 * 32))); } else { _local2 = new Tile((_local4 * 32), (_local5 * 32), _arg1[_local6]); _tilemap.addChild(_local2); _tiles.push(_local2); }; }; }; _local4++; if (_local4 >= _local3){ _local5++; _local4 = 0; }; _local6++; }; startX = _tilemap.width; addChild(_tilemap); Add(_pl); } public function get player():Player{ return (_pl); } public function Update():void{ var _local1:int; if (_canChangeTemp > 0){ _canChangeTemp = (_canChangeTemp - 0.1); }; if (_startUp > 0){ _startUp = (_startUp - 0.1); }; if (_pl.Dying){ _speed = 0; }; if (_pl.x < 0){ _pl.Kill(); }; if (_pl.x > 780){ _pl.x = 780; }; if (_startUp <= 0){ startX = (startX - _speed); }; if (startX < 800){ _speed = 0; }; _local1 = 0; while (_local1 < _tiles.length) { (_tiles[_local1] as Tile).Update(); if (_startUp <= 0){ (_tiles[_local1] as Tile).x = ((_tiles[_local1] as Tile).x - _speed); }; _local1++; }; _local1 = 0; while (_local1 < _members.length) { if (!(_members[_local1] as GameObject).Alive){ (_members[_local1] as GameObject).parent.removeChild(_members[_local1]); _members.splice(_local1, 1); _local1--; } else { if (_startUp <= 0){ _members[_local1].x = (_members[_local1].x - _speed); }; (_members[_local1] as GameObject).Update(); }; _local1++; }; } } }//package
Section 23
//GameObject (GameObject) package { import flash.display.*; public class GameObject extends MovieClip { protected var alive:Boolean; public function GameObject(_arg1:Number, _arg2:Number){ x = _arg1; y = _arg2; gotoAndStop(1); alive = true; } public function OnPlayerTouch():void{ } public function OnCold():void{ } public function get Alive():Boolean{ return (alive); } public function Kill():void{ alive = false; } public function OnHot():void{ } public function Update():void{ } } }//package
Section 24
//Global (Global) package { public class Global { private static var _game:Game; static function Init(_arg1:Game):void{ _game = _arg1; } public static function add(_arg1:GameObject):GameObject{ return (_game.Add(_arg1)); } public static function get game():Game{ if (_game){ return (_game); }; return (null); } static function DeleteGame():void{ _game = null; } } }//package
Section 25
//SND_Coin (SND_Coin) package { import flash.media.*; public dynamic class SND_Coin extends Sound { } }//package
Section 26
//SND_Win (SND_Win) package { import flash.media.*; public dynamic class SND_Win extends Sound { } }//package

Library Items

Symbol 1 Sound {SND_Win}
Symbol 2 Sound {SND_Coin}
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip {Objects.Background}Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip {Objects.Icecream}Uses:5
Symbol 7 GraphicUsed by:165
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:165
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:165
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:165
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:165
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:165
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:165
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:165
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:165
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:165
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:165
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:165
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:165
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:165
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:165
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:165
Symbol 38 GraphicUsed by:165
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:165
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:165
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:165
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:165
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:165
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:165
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:165
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:165
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:165
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:165
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:165
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:165
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:165
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:165
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:165
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:165
Symbol 71 GraphicUsed by:165
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:165
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:165
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:165
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:165
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:165
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:165
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:165
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:165
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:165
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:165
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:165
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:165
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:165
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:165
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:165
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:165
Symbol 104 GraphicUsed by:165
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:165
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:165
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:165
Symbol 111 GraphicUsed by:112
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Symbol 239 GraphicUsed by:240
Symbol 240 MovieClip {Particles.Sparkle}Uses:239
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Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:241 242 243 244 245Used by:247 255
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Symbol 248 GraphicUsed by:249
Symbol 249 MovieClip {Objects.Retry}Uses:248
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClip {Objects.LevelComplete}Uses:250
Symbol 252 GraphicUsed by:255
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Symbol 286 SoundUsed by:Timeline
Symbol 287 GraphicUses:256Used by:Timeline
Symbol 288 GraphicUsed by:Timeline
Symbol 289 TextUses:253Used by:Timeline
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Symbol 292 SoundUsed by:Timeline
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Symbol 295 GraphicUsed by:Timeline
Symbol 296 GraphicUsed by:297
Symbol 297 ButtonUses:296Used by:Timeline
Symbol 298 GraphicUses:256Used by:Timeline

Instance Names

"_credits"Frame 2Symbol 275 Button
"_play"Frame 2Symbol 279 Button
"_creditsMovie"Frame 2Symbol 285 MovieClip {GameJam_fla.Credits_MainMenu_7}
"_menuButton"Frame 13Symbol 297 Button
"inner"Symbol 165 MovieClip {Objects.Tile} Frame 54Symbol 108 MovieClip
"inner"Symbol 165 MovieClip {Objects.Tile} Frame 55Symbol 110 MovieClip
"inner"Symbol 165 MovieClip {Objects.Tile} Frame 56Symbol 112 MovieClip
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"inner"Symbol 165 MovieClip {Objects.Tile} Frame 64Symbol 128 MovieClip
"inner"Symbol 165 MovieClip {Objects.Tile} Frame 65Symbol 131 MovieClip
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"inner"Symbol 165 MovieClip {Objects.Tile} Frame 81Symbol 158 MovieClip
"inner"Symbol 236 MovieClip {Objects.Player} Frame 1Symbol 172 MovieClip
"inner"Symbol 236 MovieClip {Objects.Player} Frame 2Symbol 179 MovieClip
"inner"Symbol 236 MovieClip {Objects.Player} Frame 3Symbol 185 MovieClip {GameJam_fla.coldd00d_21}
"inner"Symbol 236 MovieClip {Objects.Player} Frame 4Symbol 192 MovieClip {GameJam_fla.coldd00d_22}
"inner"Symbol 236 MovieClip {Objects.Player} Frame 5Symbol 200 MovieClip {GameJam_fla.coldd00d_23}
"inner"Symbol 236 MovieClip {Objects.Player} Frame 6Symbol 208 MovieClip
"inner"Symbol 236 MovieClip {Objects.Player} Frame 7Symbol 214 MovieClip
"inner"Symbol 236 MovieClip {Objects.Player} Frame 8Symbol 219 MovieClip {GameJam_fla.hotd00d_27}
"inner"Symbol 236 MovieClip {Objects.Player} Frame 9Symbol 227 MovieClip {GameJam_fla.hotd00d_28}
"inner"Symbol 236 MovieClip {Objects.Player} Frame 10Symbol 235 MovieClip {GameJam_fla.hotd00d_29}
"_coinText"Symbol 255 MovieClip {Objects.HUD} Frame 1Symbol 254 EditableText
"bar"Symbol 270 MovieClip {GameJam_fla.Timeline_1} Frame 1Symbol 262 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Symbol 270 MovieClip {GameJam_fla.Timeline_1} Frame 2




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Created: 27/3 -2019 20:50:57 Last modified: 27/3 -2019 20:50:57 Server time: 01/05 -2024 00:53:31