Section 1
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
b2internal var m_p:b2Vec2;
public function b2CircleShape(_arg1:Number=0){
m_p = new b2Vec2();
super();
m_type = e_circleShape;
m_radius = _arg1;
}
override public function Copy():b2Shape{
var _local1:b2Shape = new b2CircleShape();
_local1.Set(this);
return (_local1);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
super.Set(_arg1);
if ((_arg1 is b2CircleShape)){
_local2 = (_arg1 as b2CircleShape);
m_p.SetV(_local2.m_p);
};
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local8:Number;
var _local4:b2Mat22 = _arg3.R;
var _local5:Number = (_arg3.position.x + ((_local4.col1.x * m_p.x) + (_local4.col2.x * m_p.y)));
var _local6:Number = (_arg3.position.y + ((_local4.col1.y * m_p.x) + (_local4.col2.y * m_p.y)));
var _local7:Number = (_arg2.p1.x - _local5);
_local8 = (_arg2.p1.y - _local6);
var _local9:Number = (((_local7 * _local7) + (_local8 * _local8)) - (m_radius * m_radius));
var _local10:Number = (_arg2.p2.x - _arg2.p1.x);
var _local11:Number = (_arg2.p2.y - _arg2.p1.y);
var _local12:Number = ((_local7 * _local10) + (_local8 * _local11));
var _local13:Number = ((_local10 * _local10) + (_local11 * _local11));
var _local14:Number = ((_local12 * _local12) - (_local13 * _local9));
if ((((_local14 < 0)) || ((_local13 < Number.MIN_VALUE)))){
return (false);
};
var _local15:Number = -((_local12 + Math.sqrt(_local14)));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local13))))){
_local15 = (_local15 / _local13);
_arg1.fraction = _local15;
_arg1.normal.x = (_local7 + (_local15 * _local10));
_arg1.normal.y = (_local8 + (_local15 * _local11));
_arg1.normal.Normalize();
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = (((_arg2 * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_p);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_p.x * m_p.x) + (m_p.y * m_p.y))));
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local9:Number;
var _local5:b2Vec2 = b2Math.MulX(_arg3, m_p);
var _local6:Number = -((b2Math.Dot(_arg1, _local5) - _arg2));
if (_local6 < (-(m_radius) + Number.MIN_VALUE)){
return (0);
};
if (_local6 > m_radius){
_arg4.SetV(_local5);
return (((Math.PI * m_radius) * m_radius));
};
var _local7:Number = (m_radius * m_radius);
var _local8:Number = (_local6 * _local6);
_local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8))));
var _local10:Number = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9);
_arg4.x = (_local5.x + (_arg1.x * _local10));
_arg4.y = (_local5.y + (_arg1.y * _local10));
return (_local9);
}
public function GetLocalPosition():b2Vec2{
return (m_p);
}
public function SetLocalPosition(_arg1:b2Vec2):void{
m_p.SetV(_arg1);
}
public function GetRadius():Number{
return (m_radius);
}
public function SetRadius(_arg1:Number):void{
m_radius = _arg1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeShape extends b2Shape {
private var s_supportVec:b2Vec2;
b2internal var m_v1:b2Vec2;
b2internal var m_v2:b2Vec2;
b2internal var m_coreV1:b2Vec2;
b2internal var m_coreV2:b2Vec2;
b2internal var m_length:Number;
b2internal var m_normal:b2Vec2;
b2internal var m_direction:b2Vec2;
b2internal var m_cornerDir1:b2Vec2;
b2internal var m_cornerDir2:b2Vec2;
b2internal var m_cornerConvex1:Boolean;
b2internal var m_cornerConvex2:Boolean;
b2internal var m_nextEdge:b2EdgeShape;
b2internal var m_prevEdge:b2EdgeShape;
public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2){
s_supportVec = new b2Vec2();
m_v1 = new b2Vec2();
m_v2 = new b2Vec2();
m_coreV1 = new b2Vec2();
m_coreV2 = new b2Vec2();
m_normal = new b2Vec2();
m_direction = new b2Vec2();
m_cornerDir1 = new b2Vec2();
m_cornerDir2 = new b2Vec2();
super();
m_type = e_edgeShape;
m_prevEdge = null;
m_nextEdge = null;
m_v1 = _arg1;
m_v2 = _arg2;
m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y));
m_length = m_direction.Normalize();
m_normal.Set(m_direction.y, -(m_direction.x));
m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y));
m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y));
m_cornerDir1 = m_normal;
m_cornerDir2.Set(-(m_normal.x), -(m_normal.y));
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local4:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local5:Number = (_arg2.p2.x - _arg2.p1.x);
var _local6:Number = (_arg2.p2.y - _arg2.p1.y);
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y)));
var _local9:Number = ((_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))) - _local8);
var _local10:Number = -(((_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))) - _local7));
var _local11:Number = (100 * Number.MIN_VALUE);
var _local12:Number = -(((_local5 * _local9) + (_local6 * _local10)));
if (_local12 > _local11){
_local13 = (_arg2.p1.x - _local7);
_local14 = (_arg2.p1.y - _local8);
_local15 = ((_local13 * _local9) + (_local14 * _local10));
if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local12))))){
_local16 = ((-(_local5) * _local14) + (_local6 * _local13));
if (((((-(_local11) * _local12) <= _local16)) && ((_local16 <= (_local12 * (1 + _local11)))))){
_local15 = (_local15 / _local12);
_arg1.fraction = _local15;
_local17 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_arg1.normal.x = (_local9 / _local17);
_arg1.normal.y = (_local10 / _local17);
return (true);
};
};
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local3:b2Mat22 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y)));
_local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y)));
_local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y)));
if (_local4 < _local6){
_arg1.lowerBound.x = _local4;
_arg1.upperBound.x = _local6;
} else {
_arg1.lowerBound.x = _local6;
_arg1.upperBound.x = _local4;
};
if (_local5 < _local7){
_arg1.lowerBound.y = _local5;
_arg1.upperBound.y = _local7;
} else {
_arg1.lowerBound.y = _local7;
_arg1.upperBound.y = _local5;
};
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
_arg1.mass = 0;
_arg1.center.SetV(m_v1);
_arg1.I = 0;
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local5:b2Vec2 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2));
var _local6:b2Vec2 = b2Math.MulX(_arg3, m_v1);
var _local7:b2Vec2 = b2Math.MulX(_arg3, m_v2);
var _local8:Number = (b2Math.Dot(_arg1, _local6) - _arg2);
var _local9:Number = (b2Math.Dot(_arg1, _local7) - _arg2);
if (_local8 > 0){
if (_local9 > 0){
return (0);
};
_local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
} else {
if (_local9 > 0){
_local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x));
_local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y));
};
};
_arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3);
_arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3);
return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x)))));
}
public function GetLength():Number{
return (m_length);
}
public function GetVertex1():b2Vec2{
return (m_v1);
}
public function GetVertex2():b2Vec2{
return (m_v2);
}
public function GetCoreVertex1():b2Vec2{
return (m_coreV1);
}
public function GetCoreVertex2():b2Vec2{
return (m_coreV2);
}
public function GetNormalVector():b2Vec2{
return (m_normal);
}
public function GetDirectionVector():b2Vec2{
return (m_direction);
}
public function GetCorner1Vector():b2Vec2{
return (m_cornerDir1);
}
public function GetCorner2Vector():b2Vec2{
return (m_cornerDir2);
}
public function Corner1IsConvex():Boolean{
return (m_cornerConvex1);
}
public function Corner2IsConvex():Boolean{
return (m_cornerConvex2);
}
public function GetFirstVertex(_arg1:b2Transform):b2Vec2{
var _local2:b2Mat22 = _arg1.R;
return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y)))));
}
public function GetNextEdge():b2EdgeShape{
return (m_nextEdge);
}
public function GetPrevEdge():b2EdgeShape{
return (m_prevEdge);
}
public function Support(_arg1:b2Transform, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y)));
var _local6:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y)));
var _local7:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y)));
var _local8:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y)));
if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){
s_supportVec.x = _local5;
s_supportVec.y = _local6;
} else {
s_supportVec.x = _local7;
s_supportVec.y = _local8;
};
return (s_supportVec);
}
b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_prevEdge = _arg1;
m_coreV1 = _arg2;
m_cornerDir1 = _arg3;
m_cornerConvex1 = _arg4;
}
b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{
m_nextEdge = _arg1;
m_coreV2 = _arg2;
m_cornerDir2 = _arg3;
m_cornerConvex2 = _arg4;
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
b2internal var m_centroid:b2Vec2;
b2internal var m_vertices:Array;
b2internal var m_normals:Array;
b2internal var m_vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonShape(){
m_type = e_polygonShape;
m_centroid = new b2Vec2();
m_vertices = new Array();
m_normals = new Array();
}
override public function Copy():b2Shape{
var _local1:b2PolygonShape = new b2PolygonShape();
_local1.Set(this);
return (_local1);
}
override public function Set(_arg1:b2Shape):void{
var _local2:b2PolygonShape;
var _local3:int;
super.Set(_arg1);
if ((_arg1 is b2PolygonShape)){
_local2 = (_arg1 as b2PolygonShape);
m_centroid.SetV(_local2.m_centroid);
m_vertexCount = _local2.m_vertexCount;
Reserve(m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_local2.m_vertices[_local3]);
m_normals[_local3].SetV(_local2.m_normals[_local3]);
_local3++;
};
};
}
public function SetAsArray(_arg1:Array, _arg2:Number=0):void{
var _local4:b2Vec2;
var _local3:Array = new Array();
for each (_local4 in _arg1) {
_local3.push(_local4);
};
SetAsVector(_local3, _arg2);
}
public function SetAsVector(_arg1:Array, _arg2:Number=0):void{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:b2Vec2;
if (_arg2 == 0){
_arg2 = _arg1.length;
};
b2Settings.b2Assert((2 <= _arg2), "2 <= vertexCount");
m_vertexCount = _arg2;
Reserve(_arg2);
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3].SetV(_arg1[_local3]);
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = b2Math.SubtractVV(m_vertices[_local5], m_vertices[_local4]);
b2Settings.b2Assert((_local6.LengthSquared() > Number.MIN_VALUE), "edge.LengthSquared() > Number.MIN_VALUE");
m_normals[_local3].SetV(b2Math.CrossVF(_local6, 1));
m_normals[_local3].Normalize();
_local3++;
};
m_centroid = ComputeCentroid(m_vertices, m_vertexCount);
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid.SetZero();
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
m_vertexCount = 4;
Reserve(4);
m_vertices[0].Set(-(_arg1), -(_arg2));
m_vertices[1].Set(_arg1, -(_arg2));
m_vertices[2].Set(_arg1, _arg2);
m_vertices[3].Set(-(_arg1), _arg2);
m_normals[0].Set(0, -1);
m_normals[1].Set(1, 0);
m_normals[2].Set(0, 1);
m_normals[3].Set(-1, 0);
m_centroid = _arg3;
var _local5:b2Transform = new b2Transform();
_local5.position = _arg3;
_local5.R.Set(_arg4);
var _local6:int;
while (_local6 < m_vertexCount) {
m_vertices[_local6] = b2Math.MulX(_local5, m_vertices[_local6]);
m_normals[_local6] = b2Math.MulMV(_local5.R, m_normals[_local6]);
_local6++;
};
}
public function SetAsEdge(_arg1:b2Vec2, _arg2:b2Vec2):void{
m_vertexCount = 2;
Reserve(2);
m_vertices[0].SetV(_arg1);
m_vertices[1].SetV(_arg2);
m_centroid.x = (0.5 * (_arg1.x + _arg2.x));
m_centroid.y = (0.5 * (_arg1.y + _arg2.y));
m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(_arg2, _arg1), 1);
m_normals[0].Normalize();
m_normals[1].x = -(m_normals[0].x);
m_normals[1].y = -(m_normals[0].y);
}
override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:b2Mat22;
var _local9:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local4:Number = 0;
var _local5:Number = _arg2.maxFraction;
_local6 = (_arg2.p1.x - _arg3.position.x);
_local7 = (_arg2.p1.y - _arg3.position.y);
_local8 = _arg3.R;
var _local10:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
var _local11:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
_local6 = (_arg2.p2.x - _arg3.position.x);
_local7 = (_arg2.p2.y - _arg3.position.y);
_local8 = _arg3.R;
var _local12:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y));
var _local13:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y));
var _local14:Number = (_local12 - _local10);
var _local15:Number = (_local13 - _local11);
var _local16 = -1;
var _local17:int;
while (_local17 < m_vertexCount) {
_local9 = m_vertices[_local17];
_local6 = (_local9.x - _local10);
_local7 = (_local9.y - _local11);
_local9 = m_normals[_local17];
_local18 = ((_local9.x * _local6) + (_local9.y * _local7));
_local19 = ((_local9.x * _local14) + (_local9.y * _local15));
if (_local19 == 0){
if (_local18 < 0){
return (false);
};
} else {
if ((((_local19 < 0)) && ((_local18 < (_local4 * _local19))))){
_local4 = (_local18 / _local19);
_local16 = _local17;
} else {
if ((((_local19 > 0)) && ((_local18 < (_local5 * _local19))))){
_local5 = (_local18 / _local19);
};
};
};
if (_local5 < (_local4 - Number.MIN_VALUE)){
return (false);
};
_local17++;
};
if (_local16 >= 0){
_arg1.fraction = _local4;
_local8 = _arg3.R;
_local9 = m_normals[_local16];
_arg1.normal.x = ((_local8.col1.x * _local9.x) + (_local8.col2.x * _local9.y));
_arg1.normal.y = ((_local8.col1.y * _local9.x) + (_local8.col2.y * _local9.y));
return (true);
};
return (false);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
var _local10:Number;
var _local11:Number;
var _local3:b2Mat22 = _arg2.R;
var _local4:b2Vec2 = m_vertices[0];
var _local5:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local6:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
var _local7:Number = _local5;
var _local8:Number = _local6;
var _local9 = 1;
while (_local9 < m_vertexCount) {
_local4 = m_vertices[_local9];
_local10 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local11 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_local5 = ((_local5 < _local10)) ? _local5 : _local10;
_local6 = ((_local6 < _local11)) ? _local6 : _local11;
_local7 = ((_local7 > _local10)) ? _local7 : _local10;
_local8 = ((_local8 > _local11)) ? _local8 : _local11;
_local9++;
};
_arg1.lowerBound.x = (_local5 - m_radius);
_arg1.lowerBound.y = (_local6 - m_radius);
_arg1.upperBound.x = (_local7 + m_radius);
_arg1.upperBound.y = (_local8 + m_radius);
}
override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (m_vertexCount == 2){
_arg1.center.x = (0.5 * (m_vertices[0].x + m_vertices[1].x));
_arg1.center.y = (0.5 * (m_vertices[0].y + m_vertices[1].y));
_arg1.mass = 0;
_arg1.I = 0;
return;
};
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = 0;
var _local9:Number = (1 / 3);
var _local10:int;
while (_local10 < m_vertexCount) {
_local11 = m_vertices[_local10];
_local12 = (((_local10 + 1) < m_vertexCount)) ? m_vertices[int((_local10 + 1))] : m_vertices[0];
_local13 = (_local11.x - _local7);
_local14 = (_local11.y - _local8);
_local15 = (_local12.x - _local7);
_local16 = (_local12.y - _local8);
_local17 = ((_local13 * _local16) - (_local14 * _local15));
_local18 = (0.5 * _local17);
_local5 = (_local5 + _local18);
_local3 = (_local3 + ((_local18 * _local9) * ((_local7 + _local11.x) + _local12.x)));
_local4 = (_local4 + ((_local18 * _local9) * ((_local8 + _local11.y) + _local12.y)));
_local19 = _local7;
_local20 = _local8;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = _local16;
_local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20));
_local6 = (_local6 + (_local17 * (_local25 + _local26)));
_local10++;
};
_arg1.mass = (_arg2 * _local5);
_local3 = (_local3 * (1 / _local5));
_local4 = (_local4 * (1 / _local5));
_arg1.center.Set(_local3, _local4);
_arg1.I = (_arg2 * _local6);
}
override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
var _local12:int;
var _local22:b2Vec2;
var _local23:Boolean;
var _local24:b2MassData;
var _local25:Number;
var _local5:b2Vec2 = b2Math.MulTMV(_arg3.R, _arg1);
var _local6:Number = (_arg2 - b2Math.Dot(_arg1, _arg3.position));
var _local7:Array = new Array();
var _local8:int;
var _local9 = -1;
var _local10 = -1;
var _local11:Boolean;
_local12 = 0;
while (_local12 < m_vertexCount) {
_local7[_local12] = (b2Math.Dot(_local5, m_vertices[_local12]) - _local6);
_local23 = (_local7[_local12] < -(Number.MIN_VALUE));
if (_local12 > 0){
if (_local23){
if (!_local11){
_local9 = (_local12 - 1);
_local8++;
};
} else {
if (_local11){
_local10 = (_local12 - 1);
_local8++;
};
};
};
_local11 = _local23;
_local12++;
};
switch (_local8){
case 0:
if (_local11){
_local24 = new b2MassData();
ComputeMass(_local24, 1);
_arg4.SetV(b2Math.MulX(_arg3, _local24.center));
return (_local24.mass);
};
return (0);
case 1:
if (_local9 == -1){
_local9 = (m_vertexCount - 1);
} else {
_local10 = (m_vertexCount - 1);
};
break;
};
var _local13:int = ((_local9 + 1) % m_vertexCount);
var _local14:int = ((_local10 + 1) % m_vertexCount);
var _local15:Number = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9]));
var _local16:Number = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10]));
var _local17:b2Vec2 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15)));
var _local18:b2Vec2 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16)));
var _local19:Number = 0;
var _local20:b2Vec2 = new b2Vec2();
var _local21:b2Vec2 = m_vertices[_local13];
_local12 = _local13;
while (_local12 != _local14) {
_local12 = ((_local12 + 1) % m_vertexCount);
if (_local12 == _local14){
_local22 = _local18;
} else {
_local22 = m_vertices[_local12];
};
_local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x))));
_local19 = (_local19 + _local25);
_local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3));
_local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3));
_local21 = _local22;
};
_local20.Multiply((1 / _local19));
_arg4.SetV(b2Math.MulX(_arg3, _local20));
return (_local19);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetSupport(_arg1:b2Vec2):int{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_vertexCount) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
private function Validate():Boolean{
return (false);
}
private function Reserve(_arg1:int):void{
var _local2:int = m_vertices.length;
while (_local2 < _arg1) {
m_vertices[_local2] = new b2Vec2();
m_normals[_local2] = new b2Vec2();
_local2++;
};
}
public static function AsArray(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsArray(_arg1, _arg2);
return (_local3);
}
public static function AsVector(_arg1:Array, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsVector(_arg1, _arg2);
return (_local3);
}
public static function AsBox(_arg1:Number, _arg2:Number):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsBox(_arg1, _arg2);
return (_local3);
}
public static function AsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):b2PolygonShape{
var _local5:b2PolygonShape = new (b2PolygonShape);
_local5.SetAsOrientedBox(_arg1, _arg2, _arg3, _arg4);
return (_local5);
}
public static function AsEdge(_arg1:b2Vec2, _arg2:b2Vec2):b2PolygonShape{
var _local3:b2PolygonShape = new (b2PolygonShape);
_local3.SetAsEdge(_arg1, _arg2);
return (_local3);
}
public static function ComputeCentroid(_arg1:Array, _arg2:uint):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((_arg3 + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Shape {
b2internal var m_type:int;
b2internal var m_radius:Number;
b2internal static const e_unknownShape:int = -1;
b2internal static const e_circleShape:int = 0;
b2internal static const e_polygonShape:int = 1;
b2internal static const e_edgeShape:int = 2;
b2internal static const e_shapeTypeCount:int = 3;
public static const e_hitCollide:int = 1;
public static const e_missCollide:int = 0;
public static const e_startsInsideCollide:int = -1;
public function b2Shape(){
m_type = e_unknownShape;
m_radius = b2Settings.b2_linearSlop;
}
public function Copy():b2Shape{
return (null);
}
public function Set(_arg1:b2Shape):void{
m_radius = _arg1.m_radius;
}
public function GetType():int{
return (m_type);
}
public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{
return (false);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{
return (false);
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{
}
public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{
}
public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{
return (0);
}
public static function TestOverlap(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Shape, _arg4:b2Transform):Boolean{
var _local5:b2DistanceInput = new b2DistanceInput();
_local5.proxyA = new b2DistanceProxy();
_local5.proxyA.Set(_arg1);
_local5.proxyB = new b2DistanceProxy();
_local5.proxyB.Set(_arg3);
_local5.transformA = _arg2;
_local5.transformB = _arg4;
_local5.useRadii = true;
var _local6:b2SimplexCache = new b2SimplexCache();
_local6.count = 0;
var _local7:b2DistanceOutput = new b2DistanceOutput();
b2Distance.Distance(_local7, _local6, _local5);
return ((_local7.distance < (10 * Number.MIN_VALUE)));
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var lowerBound:b2Vec2;
public var upperBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
public function GetCenter():b2Vec2{
return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2)));
}
public function GetExtents():b2Vec2{
return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2)));
}
public function Contains(_arg1:b2AABB):Boolean{
var _local2:Boolean;
_local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x)));
_local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y)));
_local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x)));
_local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y)));
return (_local2);
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local3:Number = -(Number.MAX_VALUE);
var _local4:Number = Number.MAX_VALUE;
var _local5:Number = _arg2.p1.x;
var _local6:Number = _arg2.p1.y;
var _local7:Number = (_arg2.p2.x - _arg2.p1.x);
var _local8:Number = (_arg2.p2.y - _arg2.p1.y);
var _local9:Number = Math.abs(_local7);
var _local10:Number = Math.abs(_local8);
_local11 = _arg1.normal;
if (_local9 < Number.MIN_VALUE){
if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){
return (false);
};
} else {
_local12 = (1 / _local7);
_local13 = ((lowerBound.x - _local5) * _local12);
_local14 = ((upperBound.x - _local5) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.x = _local16;
_local11.y = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
if (_local10 < Number.MIN_VALUE){
if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){
return (false);
};
} else {
_local12 = (1 / _local8);
_local13 = ((lowerBound.y - _local6) * _local12);
_local14 = ((upperBound.y - _local6) * _local12);
_local16 = -1;
if (_local13 > _local14){
_local15 = _local13;
_local13 = _local14;
_local14 = _local15;
_local16 = 1;
};
if (_local13 > _local3){
_local11.y = _local16;
_local11.x = 0;
_local3 = _local13;
};
_local4 = Math.min(_local4, _local14);
if (_local3 > _local4){
return (false);
};
};
_arg1.fraction = _local3;
return (true);
}
public function TestOverlap(_arg1:b2AABB):Boolean{
var _local2:Number = (_arg1.lowerBound.x - upperBound.x);
var _local3:Number = (_arg1.lowerBound.y - upperBound.y);
var _local4:Number = (lowerBound.x - _arg1.upperBound.x);
var _local5:Number = (lowerBound.y - _arg1.upperBound.y);
if ((((_local2 > 0)) || ((_local3 > 0)))){
return (false);
};
if ((((_local4 > 0)) || ((_local5 > 0)))){
return (false);
};
return (true);
}
public function Combine(_arg1:b2AABB, _arg2:b2AABB):void{
lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x);
lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y);
upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x);
upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y);
}
public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{
var _local3:b2AABB = new (b2AABB);
_local3.Combine(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Collision
Section 7
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var s_incidentEdge:Array = MakeClipPointVector();
private static var s_clipPoints1:Array = MakeClipPointVector();
private static var s_clipPoints2:Array = MakeClipPointVector();
private static var s_edgeAO:Array = new Array(1);
private static var s_edgeBO:Array = new Array(1);
private static var s_localTangent:b2Vec2 = new b2Vec2();
private static var s_localNormal:b2Vec2 = new b2Vec2();
private static var s_planePoint:b2Vec2 = new b2Vec2();
private static var s_normal:b2Vec2 = new b2Vec2();
private static var s_tangent:b2Vec2 = new b2Vec2();
private static var s_tangent2:b2Vec2 = new b2Vec2();
private static var s_v11:b2Vec2 = new b2Vec2();
private static var s_v12:b2Vec2 = new b2Vec2();
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
var _local8:b2Vec2 = _local5.v;
_local9 = (((_arg3.x * _local7.x) + (_arg3.y * _local7.y)) - _arg4);
var _local10:Number = (((_arg3.x * _local8.x) + (_arg3.y * _local8.y)) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp1].Set(_arg2[0]);
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_arg1[_temp2].Set(_arg2[1]);
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2Transform, _arg3:int, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:int, _arg5:b2PolygonShape, _arg6:b2Transform):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
private static function MakeClipPointVector():Array{
var _local1:Array = new Array(2);
_local1[0] = new ClipVertex();
_local1[1] = new ClipVertex();
return (_local1);
}
public static function CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):void{
var _local6:ClipVertex;
var _local12:b2PolygonShape;
var _local13:b2PolygonShape;
var _local14:b2Transform;
var _local15:b2Transform;
var _local16:int;
var _local17:uint;
var _local20:b2Mat22;
var _local25:b2Vec2;
var _local39:int;
var _local42:Number;
var _local43:b2ManifoldPoint;
var _local44:Number;
var _local45:Number;
_arg1.m_pointCount = 0;
var _local7:Number = (_arg2.m_radius + _arg4.m_radius);
var _local8:int;
s_edgeAO[0] = _local8;
var _local9:Number = FindMaxSeparation(s_edgeAO, _arg2, _arg3, _arg4, _arg5);
_local8 = s_edgeAO[0];
if (_local9 > _local7){
return;
};
var _local10:int;
s_edgeBO[0] = _local10;
var _local11:Number = FindMaxSeparation(s_edgeBO, _arg4, _arg5, _arg2, _arg3);
_local10 = s_edgeBO[0];
if (_local11 > _local7){
return;
};
var _local18:Number = 0.98;
var _local19:Number = 0.001;
if (_local11 > ((_local18 * _local9) + _local19)){
_local12 = _arg4;
_local13 = _arg2;
_local14 = _arg5;
_local15 = _arg3;
_local16 = _local10;
_arg1.m_type = b2Manifold.e_faceB;
_local17 = 1;
} else {
_local12 = _arg2;
_local13 = _arg4;
_local14 = _arg3;
_local15 = _arg5;
_local16 = _local8;
_arg1.m_type = b2Manifold.e_faceA;
_local17 = 0;
};
var _local21:Array = s_incidentEdge;
FindIncidentEdge(_local21, _local12, _local14, _local16, _local13, _local15);
var _local22:int = _local12.m_vertexCount;
var _local23:Array = _local12.m_vertices;
var _local24:b2Vec2 = _local23[_local16];
if ((_local16 + 1) < _local22){
_local25 = _local23[int((_local16 + 1))];
} else {
_local25 = _local23[0];
};
var _local26:b2Vec2 = s_localTangent;
_local26.Set((_local25.x - _local24.x), (_local25.y - _local24.y));
_local26.Normalize();
var _local27:b2Vec2 = s_localNormal;
_local27.x = _local26.y;
_local27.y = -(_local26.x);
var _local28:b2Vec2 = s_planePoint;
_local28.Set((0.5 * (_local24.x + _local25.x)), (0.5 * (_local24.y + _local25.y)));
var _local29:b2Vec2 = s_tangent;
_local20 = _local14.R;
_local29.x = ((_local20.col1.x * _local26.x) + (_local20.col2.x * _local26.y));
_local29.y = ((_local20.col1.y * _local26.x) + (_local20.col2.y * _local26.y));
var _local30:b2Vec2 = s_tangent2;
_local30.x = -(_local29.x);
_local30.y = -(_local29.y);
var _local31:b2Vec2 = s_normal;
_local31.x = _local29.y;
_local31.y = -(_local29.x);
var _local32:b2Vec2 = s_v11;
var _local33:b2Vec2 = s_v12;
_local32.x = (_local14.position.x + ((_local20.col1.x * _local24.x) + (_local20.col2.x * _local24.y)));
_local32.y = (_local14.position.y + ((_local20.col1.y * _local24.x) + (_local20.col2.y * _local24.y)));
_local33.x = (_local14.position.x + ((_local20.col1.x * _local25.x) + (_local20.col2.x * _local25.y)));
_local33.y = (_local14.position.y + ((_local20.col1.y * _local25.x) + (_local20.col2.y * _local25.y)));
var _local34:Number = ((_local31.x * _local32.x) + (_local31.y * _local32.y));
var _local35:Number = (((-(_local29.x) * _local32.x) - (_local29.y * _local32.y)) + _local7);
var _local36:Number = (((_local29.x * _local33.x) + (_local29.y * _local33.y)) + _local7);
var _local37:Array = s_clipPoints1;
var _local38:Array = s_clipPoints2;
_local39 = ClipSegmentToLine(_local37, _local21, _local30, _local35);
if (_local39 < 2){
return;
};
_local39 = ClipSegmentToLine(_local38, _local37, _local29, _local36);
if (_local39 < 2){
return;
};
_arg1.m_localPlaneNormal.SetV(_local27);
_arg1.m_localPoint.SetV(_local28);
var _local40:int;
var _local41:int;
while (_local41 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local38[_local41];
_local42 = (((_local31.x * _local6.v.x) + (_local31.y * _local6.v.y)) - _local34);
if (_local42 <= _local7){
_local43 = _arg1.m_points[_local40];
_local20 = _local15.R;
_local44 = (_local6.v.x - _local15.position.x);
_local45 = (_local6.v.y - _local15.position.y);
_local43.m_localPoint.x = ((_local44 * _local20.col1.x) + (_local45 * _local20.col1.y));
_local43.m_localPoint.y = ((_local44 * _local20.col2.x) + (_local45 * _local20.col2.y));
_local43.m_id.Set(_local6.id);
_local43.m_id.features.flip = _local17;
_local40++;
};
_local41++;
};
_arg1.m_pointCount = _local40;
}
public static function CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
_arg1.m_pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_p;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_p;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = (_arg2.m_radius + _arg4.m_radius);
if (_local14 > (_local15 * _local15)){
return;
};
_arg1.m_type = b2Manifold.e_circles;
_arg1.m_localPoint.SetV(_arg2.m_p);
_arg1.m_localPlaneNormal.SetZero();
_arg1.m_pointCount = 1;
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
}
public static function CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
_arg1.m_pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_p;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = (_arg2.m_radius + _arg4.m_radius);
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local31 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local31 > _local20){
return;
};
if (_local31 > _local19){
_local19 = _local31;
_local18 = _local24;
};
_local24++;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
var _local27:b2Vec2 = _local22[_local25];
var _local28:b2Vec2 = _local22[_local26];
if (_local19 < Number.MIN_VALUE){
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.SetV(_local23[_local18]);
_arg1.m_localPoint.x = (0.5 * (_local27.x + _local28.x));
_arg1.m_localPoint.y = (0.5 * (_local27.y + _local28.y));
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
return;
};
var _local29:Number = (((_local15 - _local27.x) * (_local28.x - _local27.x)) + ((_local16 - _local27.y) * (_local28.y - _local27.y)));
var _local30:Number = (((_local15 - _local28.x) * (_local27.x - _local28.x)) + ((_local16 - _local28.y) * (_local27.y - _local28.y)));
if (_local29 <= 0){
if ((((_local15 - _local27.x) * (_local15 - _local27.x)) + ((_local16 - _local27.y) * (_local16 - _local27.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local27.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local27.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local27);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
if (_local30 <= 0){
if ((((_local15 - _local28.x) * (_local15 - _local28.x)) + ((_local16 - _local28.y) * (_local16 - _local28.y))) > (_local20 * _local20)){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = (_local15 - _local28.x);
_arg1.m_localPlaneNormal.y = (_local16 - _local28.y);
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.SetV(_local28);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
} else {
_local32 = (0.5 * (_local27.x + _local28.x));
_local33 = (0.5 * (_local27.y + _local28.y));
_local19 = (((_local15 - _local32) * _local23[_local25].x) + ((_local16 - _local33) * _local23[_local25].y));
if (_local19 > _local20){
return;
};
_arg1.m_pointCount = 1;
_arg1.m_type = b2Manifold.e_faceA;
_arg1.m_localPlaneNormal.x = _local23[_local25].x;
_arg1.m_localPlaneNormal.y = _local23[_local25].y;
_arg1.m_localPlaneNormal.Normalize();
_arg1.m_localPoint.Set(_local32, _local33);
_arg1.m_points[0].m_localPoint.SetV(_arg4.m_p);
_arg1.m_points[0].m_id.key = 0;
};
};
}
public static function TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
}
}//package Box2D.Collision
Section 8
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
import Box2D.Common.*;
public class b2ContactID {
public var features:Features;
b2internal var _key:uint;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 9
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
public class b2ContactPoint {
public var shape1:b2Shape;
public var shape2:b2Shape;
public var position:b2Vec2;
public var velocity:b2Vec2;
public var normal:b2Vec2;
public var separation:Number;
public var friction:Number;
public var restitution:Number;
public var id:b2ContactID;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 10
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Distance {
private static var b2_gjkCalls:int;
private static var b2_gjkIters:int;
private static var b2_gjkMaxIters:int;
private static var s_simplex:b2Simplex = new b2Simplex();
private static var s_saveA:Array = new Array(3);
private static var s_saveB:Array = new Array(3);
public static function Distance(_arg1:b2DistanceOutput, _arg2:b2SimplexCache, _arg3:b2DistanceInput):void{
var _local17:int;
var _local18:b2Vec2;
var _local20:b2Vec2;
var _local21:b2SimplexVertex;
var _local22:Boolean;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
b2_gjkCalls++;
var _local4:b2DistanceProxy = _arg3.proxyA;
var _local5:b2DistanceProxy = _arg3.proxyB;
var _local6:b2Transform = _arg3.transformA;
var _local7:b2Transform = _arg3.transformB;
var _local8:b2Simplex = s_simplex;
_local8.ReadCache(_arg2, _local4, _local6, _local5, _local7);
var _local9:Array = _local8.m_vertices;
var _local10 = 20;
var _local11:Array = s_saveA;
var _local12:Array = s_saveB;
var _local13:int;
var _local14:b2Vec2 = _local8.GetClosestPoint();
var _local15:Number = _local14.LengthSquared();
var _local16:Number = _local15;
var _local19:int;
while (_local19 < _local10) {
_local13 = _local8.m_count;
_local17 = 0;
while (_local17 < _local13) {
_local11[_local17] = _local9[_local17].indexA;
_local12[_local17] = _local9[_local17].indexB;
_local17++;
};
switch (_local8.m_count){
case 1:
break;
case 2:
_local8.Solve2();
break;
case 3:
_local8.Solve3();
break;
default:
b2Settings.b2Assert(false);
};
if (_local8.m_count == 3){
break;
};
_local18 = _local8.GetClosestPoint();
_local16 = _local18.LengthSquared();
if (_local16 > _local15){
};
_local15 = _local16;
_local20 = _local8.GetSearchDirection();
if (_local20.LengthSquared() < (Number.MIN_VALUE * Number.MIN_VALUE)){
break;
};
_local21 = _local9[_local8.m_count];
_local21.indexA = _local4.GetSupport(b2Math.MulTMV(_local6.R, _local20.GetNegative()));
_local21.wA = b2Math.MulX(_local6, _local4.GetVertex(_local21.indexA));
_local21.indexB = _local5.GetSupport(b2Math.MulTMV(_local7.R, _local20));
_local21.wB = b2Math.MulX(_local7, _local5.GetVertex(_local21.indexB));
_local21.w = b2Math.SubtractVV(_local21.wB, _local21.wA);
_local19++;
b2_gjkIters++;
_local22 = false;
_local17 = 0;
while (_local17 < _local13) {
if ((((_local21.indexA == _local11[_local17])) && ((_local21.indexB == _local12[_local17])))){
_local22 = true;
break;
};
_local17++;
};
if (_local22){
break;
};
_local8.m_count++;
};
b2_gjkMaxIters = b2Math.Max(b2_gjkMaxIters, _local19);
_local8.GetWitnessPoints(_arg1.pointA, _arg1.pointB);
_arg1.distance = b2Math.SubtractVV(_arg1.pointA, _arg1.pointB).Length();
_arg1.iterations = _local19;
_local8.WriteCache(_arg2);
if (_arg3.useRadii){
_local23 = _local4.m_radius;
_local24 = _local5.m_radius;
if ((((_arg1.distance > (_local23 + _local24))) && ((_arg1.distance > Number.MIN_VALUE)))){
_arg1.distance = (_arg1.distance - (_local23 + _local24));
_local25 = b2Math.SubtractVV(_arg1.pointB, _arg1.pointA);
_local25.Normalize();
_arg1.pointA.x = (_arg1.pointA.x + (_local23 * _local25.x));
_arg1.pointA.y = (_arg1.pointA.y + (_local23 * _local25.y));
_arg1.pointB.x = (_arg1.pointB.x - (_local24 * _local25.x));
_arg1.pointB.y = (_arg1.pointB.y - (_local24 * _local25.y));
} else {
_local18 = new b2Vec2();
_local18.x = (0.5 * (_arg1.pointA.x + _arg1.pointB.x));
_local18.y = (0.5 * (_arg1.pointA.y + _arg1.pointB.y));
_arg1.pointA.x = (_arg1.pointB.x = _local18.x);
_arg1.pointA.y = (_arg1.pointB.y = _local18.y);
_arg1.distance = 0;
};
};
}
}
}//package Box2D.Collision
Section 11
//b2DistanceInput (Box2D.Collision.b2DistanceInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceInput {
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var transformA:b2Transform;
public var transformB:b2Transform;
public var useRadii:Boolean;
}
}//package Box2D.Collision
Section 12
//b2DistanceOutput (Box2D.Collision.b2DistanceOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DistanceOutput {
public var pointA:b2Vec2;
public var pointB:b2Vec2;
public var distance:Number;
public var iterations:int;
public function b2DistanceOutput(){
pointA = new b2Vec2();
pointB = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 13
//b2DistanceProxy (Box2D.Collision.b2DistanceProxy)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceProxy {
public var m_vertices:Array;
public var m_count:int;
public var m_radius:Number;
public function Set(_arg1:b2Shape):void{
var _local2:b2CircleShape;
var _local3:b2PolygonShape;
switch (_arg1.GetType()){
case b2Shape.e_circleShape:
_local2 = (_arg1 as b2CircleShape);
m_vertices = new Array(1, true);
m_vertices[0] = _local2.m_p;
m_count = 1;
m_radius = _local2.m_radius;
break;
case b2Shape.e_polygonShape:
_local3 = (_arg1 as b2PolygonShape);
m_vertices = _local3.m_vertices;
m_count = _local3.m_vertexCount;
m_radius = _local3.m_radius;
break;
default:
b2Settings.b2Assert(false);
};
}
public function GetSupport(_arg1:b2Vec2):Number{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (_local2);
}
public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{
var _local5:Number;
var _local2:int;
var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y));
var _local4 = 1;
while (_local4 < m_count) {
_local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y));
if (_local5 > _local3){
_local2 = _local4;
_local3 = _local5;
};
_local4++;
};
return (m_vertices[_local2]);
}
public function GetVertexCount():int{
return (m_count);
}
public function GetVertex(_arg1:int):b2Vec2{
b2Settings.b2Assert((((0 <= _arg1)) && ((_arg1 < m_count))));
return (m_vertices[_arg1]);
}
}
}//package Box2D.Collision
Section 14
//b2DynamicTree (Box2D.Collision.b2DynamicTree)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DynamicTree {
private var m_root:b2DynamicTreeNode;
private var m_freeList:b2DynamicTreeNode;
private var m_path:uint;
private var m_insertionCount:int;
public function b2DynamicTree(){
m_root = null;
m_freeList = null;
m_path = 0;
m_insertionCount = 0;
}
public function CreateProxy(_arg1:b2AABB, _arg2):b2DynamicTreeNode{
var _local3:b2DynamicTreeNode;
var _local4:Number;
var _local5:Number;
_local3 = AllocateNode();
_local4 = b2Settings.b2_aabbExtension;
_local5 = b2Settings.b2_aabbExtension;
_local3.aabb.lowerBound.x = (_arg1.lowerBound.x - _local4);
_local3.aabb.lowerBound.y = (_arg1.lowerBound.y - _local5);
_local3.aabb.upperBound.x = (_arg1.upperBound.x + _local4);
_local3.aabb.upperBound.y = (_arg1.upperBound.y + _local5);
_local3.userData = _arg2;
InsertLeaf(_local3);
return (_local3);
}
public function DestroyProxy(_arg1:b2DynamicTreeNode):void{
RemoveLeaf(_arg1);
FreeNode(_arg1);
}
public function MoveProxy(_arg1:b2DynamicTreeNode, _arg2:b2AABB, _arg3:b2Vec2):Boolean{
var _local4:Number;
var _local5:Number;
b2Settings.b2Assert(_arg1.IsLeaf());
if (_arg1.aabb.Contains(_arg2)){
return (false);
};
RemoveLeaf(_arg1);
_local4 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.x > 0)) ? _arg3.x : -(_arg3.x)));
_local5 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.y > 0)) ? _arg3.y : -(_arg3.y)));
_arg1.aabb.lowerBound.x = (_arg2.lowerBound.x - _local4);
_arg1.aabb.lowerBound.y = (_arg2.lowerBound.y - _local5);
_arg1.aabb.upperBound.x = (_arg2.upperBound.x + _local4);
_arg1.aabb.upperBound.y = (_arg2.upperBound.y + _local5);
InsertLeaf(_arg1);
return (true);
}
public function Rebalance(_arg1:int):void{
var _local3:b2DynamicTreeNode;
var _local4:uint;
if (m_root == null){
return;
};
var _local2:int;
while (_local2 < _arg1) {
_local3 = m_root;
_local4 = 0;
while (_local3.IsLeaf() == false) {
_local3 = (((m_path >> _local4) & 1)) ? _local3.child2 : _local3.child1;
_local4 = ((_local4 + 1) & 31);
};
m_path++;
RemoveLeaf(_local3);
InsertLeaf(_local3);
_local2++;
};
}
public function GetFatAABB(_arg1:b2DynamicTreeNode):b2AABB{
return (_arg1.aabb);
}
public function GetUserData(_arg1:b2DynamicTreeNode){
return (_arg1.userData);
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
var _local5:b2DynamicTreeNode;
var _local6:Boolean;
if (m_root == null){
return;
};
var _local3:Array = new Array();
var _local4:int;
var _temp1 = _local4;
_local4 = (_local4 + 1);
var _local7 = _temp1;
_local3[_local7] = m_root;
while (_local4 > 0) {
--_local4;
_local5 = _local3[_local4];
if (_local5.aabb.TestOverlap(_arg2)){
if (_local5.IsLeaf()){
_local6 = _arg1(_local5);
if (!_local6){
return;
};
} else {
var _temp2 = _local4;
_local4 = (_local4 + 1);
var _local8 = _temp2;
_local3[_local8] = _local5.child1;
var _temp3 = _local4;
_local4 = (_local4 + 1);
var _local9 = _temp3;
_local3[_local9] = _local5.child2;
};
};
};
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
var _local3:b2Vec2;
var _local9:b2AABB;
var _local10:Number;
var _local11:Number;
var _local14:b2DynamicTreeNode;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:Number;
var _local18:b2RayCastInput;
if (m_root == null){
return;
};
_local3 = _arg2.p1;
var _local4:b2Vec2 = _arg2.p2;
var _local5:b2Vec2 = b2Math.SubtractVV(_local3, _local4);
_local5.Normalize();
var _local6:b2Vec2 = b2Math.CrossFV(1, _local5);
var _local7:b2Vec2 = b2Math.AbsV(_local6);
var _local8:Number = _arg2.maxFraction;
_local9 = new b2AABB();
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
var _local12:Array = new Array();
var _local13:int;
var _temp1 = _local13;
_local13 = (_local13 + 1);
var _local19 = _temp1;
_local12[_local19] = m_root;
while (_local13 > 0) {
--_local13;
_local14 = _local12[_local13];
if (_local14.aabb.TestOverlap(_local9) == false){
} else {
_local15 = _local14.aabb.GetCenter();
_local16 = _local14.aabb.GetExtents();
_local17 = ((Math.abs(((_local6.x * (_local3.x - _local15.x)) + (_local6.y * (_local3.y - _local15.y)))) - (_local7.x * _local16.x)) - (_local7.y * _local16.y));
if (_local17 > 0){
} else {
if (_local14.IsLeaf()){
_local18 = new b2RayCastInput();
_local18.p1 = _arg2.p1;
_local18.p2 = _arg2.p2;
_local18.maxFraction = _arg2.maxFraction;
_local8 = _arg1(_local18, _local14);
if (_local8 == 0){
return;
};
_local10 = (_local3.x + (_local8 * (_local4.x - _local3.x)));
_local11 = (_local3.y + (_local8 * (_local4.y - _local3.y)));
_local9.lowerBound.x = Math.min(_local3.x, _local10);
_local9.lowerBound.y = Math.min(_local3.y, _local11);
_local9.upperBound.x = Math.max(_local3.x, _local10);
_local9.upperBound.y = Math.max(_local3.y, _local11);
} else {
var _temp2 = _local13;
_local13 = (_local13 + 1);
var _local20 = _temp2;
_local12[_local20] = _local14.child1;
var _temp3 = _local13;
_local13 = (_local13 + 1);
var _local21 = _temp3;
_local12[_local21] = _local14.child2;
};
};
};
};
}
private function AllocateNode():b2DynamicTreeNode{
var _local1:b2DynamicTreeNode;
if (m_freeList){
_local1 = m_freeList;
m_freeList = _local1.parent;
_local1.parent = null;
_local1.child1 = null;
_local1.child2 = null;
return (_local1);
};
return (new b2DynamicTreeNode());
}
private function FreeNode(_arg1:b2DynamicTreeNode):void{
_arg1.parent = m_freeList;
m_freeList = _arg1;
}
private function InsertLeaf(_arg1:b2DynamicTreeNode):void{
var _local6:b2DynamicTreeNode;
var _local7:b2DynamicTreeNode;
var _local8:Number;
var _local9:Number;
m_insertionCount++;
if (m_root == null){
m_root = _arg1;
m_root.parent = null;
return;
};
var _local2:b2Vec2 = _arg1.aabb.GetCenter();
var _local3:b2DynamicTreeNode = m_root;
if (_local3.IsLeaf() == false){
do {
_local6 = _local3.child1;
_local7 = _local3.child2;
_local8 = (Math.abs((((_local6.aabb.lowerBound.x + _local6.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local6.aabb.lowerBound.y + _local6.aabb.upperBound.y) / 2) - _local2.y)));
_local9 = (Math.abs((((_local7.aabb.lowerBound.x + _local7.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local7.aabb.lowerBound.y + _local7.aabb.upperBound.y) / 2) - _local2.y)));
if (_local8 < _local9){
_local3 = _local6;
} else {
_local3 = _local7;
};
} while (_local3.IsLeaf() == false);
};
var _local4:b2DynamicTreeNode = _local3.parent;
var _local5:b2DynamicTreeNode = AllocateNode();
_local5.parent = _local4;
_local5.userData = null;
_local5.aabb.Combine(_arg1.aabb, _local3.aabb);
if (_local4){
if (_local3.parent.child1 == _local3){
_local4.child1 = _local5;
} else {
_local4.child2 = _local5;
};
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
do {
} while (!(_local4.aabb.Contains(_local5.aabb)));
} else {
_local5.child1 = _local3;
_local5.child2 = _arg1;
_local3.parent = _local5;
_arg1.parent = _local5;
m_root = _local5;
};
}
private function RemoveLeaf(_arg1:b2DynamicTreeNode):void{
var _local4:b2DynamicTreeNode;
var _local5:b2AABB;
if (_arg1 == m_root){
m_root = null;
return;
};
var _local2:b2DynamicTreeNode = _arg1.parent;
var _local3:b2DynamicTreeNode = _local2.parent;
if (_local2.child1 == _arg1){
_local4 = _local2.child2;
} else {
_local4 = _local2.child1;
};
if (_local3){
if (_local3.child1 == _local2){
_local3.child1 = _local4;
} else {
_local3.child2 = _local4;
};
_local4.parent = _local3;
FreeNode(_local2);
while (_local3) {
_local5 = _local3.aabb;
_local3.aabb = b2AABB.Combine(_local3.child1.aabb, _local3.child2.aabb);
if (_local5.Contains(_local3.aabb)){
break;
};
_local3 = _local3.parent;
};
} else {
m_root = _local4;
_local4.parent = null;
FreeNode(_local2);
};
}
}
}//package Box2D.Collision
Section 15
//b2DynamicTreeBroadPhase (Box2D.Collision.b2DynamicTreeBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2DynamicTreeBroadPhase implements IBroadPhase {
private var m_tree:b2DynamicTree;
private var m_proxyCount:int;
private var m_moveBuffer:Array;
private var m_pairBuffer:Array;
private var m_pairCount:int;// = 0
public function b2DynamicTreeBroadPhase(){
m_tree = new b2DynamicTree();
m_moveBuffer = new Array();
m_pairBuffer = new Array();
super();
}
public function CreateProxy(_arg1:b2AABB, _arg2){
var _local3:b2DynamicTreeNode = m_tree.CreateProxy(_arg1, _arg2);
m_proxyCount++;
BufferMove(_local3);
return (_local3);
}
public function DestroyProxy(_arg1):void{
UnBufferMove(_arg1);
m_proxyCount--;
m_tree.DestroyProxy(_arg1);
}
public function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void{
var _local4:Boolean = m_tree.MoveProxy(_arg1, _arg2, _arg3);
if (_local4){
BufferMove(_arg1);
};
}
public function TestOverlap(_arg1, _arg2):Boolean{
var _local3:b2AABB = m_tree.GetFatAABB(_arg1);
var _local4:b2AABB = m_tree.GetFatAABB(_arg2);
return (_local3.TestOverlap(_local4));
}
public function GetUserData(_arg1){
return (m_tree.GetUserData(_arg1));
}
public function GetFatAABB(_arg1):b2AABB{
return (m_tree.GetFatAABB(_arg1));
}
public function GetProxyCount():int{
return (m_proxyCount);
}
public function UpdatePairs(_arg1:Function):void{
var queryProxy:b2DynamicTreeNode;
var i:int;
var fatAABB:b2AABB;
var primaryPair:b2DynamicTreePair;
var userDataA:*;
var userDataB:*;
var pair:b2DynamicTreePair;
var callback = _arg1;
m_pairCount = 0;
for each (queryProxy in m_moveBuffer) {
var QueryCallback:Function = function (_arg1:b2DynamicTreeNode):Boolean{
if (_arg1 == queryProxy){
return (true);
};
if (m_pairCount == m_pairBuffer.length){
m_pairBuffer[m_pairCount] = new b2DynamicTreePair();
};
var _local2:b2DynamicTreePair = m_pairBuffer[m_pairCount];
_local2.proxyA = ((_arg1 < queryProxy)) ? _arg1 : queryProxy;
_local2.proxyB = ((_arg1 >= queryProxy)) ? _arg1 : queryProxy;
m_pairCount++;
return (true);
};
fatAABB = m_tree.GetFatAABB(queryProxy);
m_tree.Query(QueryCallback, fatAABB);
};
m_moveBuffer.length = 0;
i = 0;
while (i < m_pairCount) {
primaryPair = m_pairBuffer[i];
userDataA = m_tree.GetUserData(primaryPair.proxyA);
userDataB = m_tree.GetUserData(primaryPair.proxyB);
callback(userDataA, userDataB);
i = (i + 1);
while (i < m_pairCount) {
pair = m_pairBuffer[i];
if (((!((pair.proxyA == primaryPair.proxyA))) || (!((pair.proxyB == primaryPair.proxyB))))){
break;
};
i = (i + 1);
};
};
}
public function Query(_arg1:Function, _arg2:b2AABB):void{
m_tree.Query(_arg1, _arg2);
}
public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{
m_tree.RayCast(_arg1, _arg2);
}
public function Validate():void{
}
public function Rebalance(_arg1:int):void{
m_tree.Rebalance(_arg1);
}
private function BufferMove(_arg1:b2DynamicTreeNode):void{
m_moveBuffer[m_moveBuffer.length] = _arg1;
}
private function UnBufferMove(_arg1:b2DynamicTreeNode):void{
var _local2:int = m_moveBuffer.indexOf(_arg1);
m_moveBuffer.splice(_local2, 1);
}
private function ComparePairs(_arg1:b2DynamicTreePair, _arg2:b2DynamicTreePair):int{
return (0);
}
}
}//package Box2D.Collision
Section 16
//b2DynamicTreeNode (Box2D.Collision.b2DynamicTreeNode)
package Box2D.Collision {
public class b2DynamicTreeNode {
public var userData;
public var aabb:b2AABB;
public var parent:b2DynamicTreeNode;
public var child1:b2DynamicTreeNode;
public var child2:b2DynamicTreeNode;
public function b2DynamicTreeNode(){
aabb = new b2AABB();
super();
}
public function IsLeaf():Boolean{
return ((child1 == null));
}
}
}//package Box2D.Collision
Section 17
//b2DynamicTreePair (Box2D.Collision.b2DynamicTreePair)
package Box2D.Collision {
public class b2DynamicTreePair {
public var proxyA:b2DynamicTreeNode;
public var proxyB:b2DynamicTreeNode;
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var m_points:Array;
public var m_localPlaneNormal:b2Vec2;
public var m_localPoint:b2Vec2;
public var m_type:int;
public var m_pointCount:int;// = 0
public static const e_circles:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
public function b2Manifold(){
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2ManifoldPoint();
_local1++;
};
m_localPlaneNormal = new b2Vec2();
m_localPoint = new b2Vec2();
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
m_localPlaneNormal.SetZero();
m_localPoint.SetZero();
m_type = 0;
m_pointCount = 0;
}
public function Set(_arg1:b2Manifold):void{
m_pointCount = _arg1.m_pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(m_points[_local2] as b2ManifoldPoint).Set(_arg1.m_points[_local2]);
_local2++;
};
m_localPlaneNormal.SetV(_arg1.m_localPlaneNormal);
m_localPoint.SetV(_arg1.m_localPoint);
m_type = _arg1.m_type;
}
public function Copy():b2Manifold{
var _local1:b2Manifold = new b2Manifold();
_local1.Set(this);
return (_local1);
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var m_localPoint:b2Vec2;
public var m_normalImpulse:Number;
public var m_tangentImpulse:Number;
public var m_id:b2ContactID;
public function b2ManifoldPoint(){
m_localPoint = new b2Vec2();
m_id = new b2ContactID();
super();
Reset();
}
public function Reset():void{
m_localPoint.SetZero();
m_normalImpulse = 0;
m_tangentImpulse = 0;
m_id.key = 0;
}
public function Set(_arg1:b2ManifoldPoint):void{
m_localPoint.SetV(_arg1.m_localPoint);
m_normalImpulse = _arg1.m_normalImpulse;
m_tangentImpulse = _arg1.m_tangentImpulse;
m_id.Set(_arg1.m_id);
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2RayCastInput (Box2D.Collision.b2RayCastInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastInput {
public var p1:b2Vec2;
public var p2:b2Vec2;
public var maxFraction:Number;
public function b2RayCastInput(_arg1:b2Vec2=null, _arg2:b2Vec2=null, _arg3:Number=1){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
if (_arg1){
this.p1.SetV(_arg1);
};
if (_arg2){
this.p2.SetV(_arg2);
};
this.maxFraction = _arg3;
}
}
}//package Box2D.Collision
Section 22
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2RayCastOutput {
public var normal:b2Vec2;
public var fraction:Number;
public function b2RayCastOutput(){
normal = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 23
//b2SeparationFunction (Box2D.Collision.b2SeparationFunction)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2SeparationFunction {
public var m_proxyA:b2DistanceProxy;
public var m_proxyB:b2DistanceProxy;
public var m_type:int;
public var m_localPoint:b2Vec2;
public var m_axis:b2Vec2;
public static const e_points:int = 1;
public static const e_faceA:int = 2;
public static const e_faceB:int = 4;
function b2SeparationFunction(){
m_localPoint = new b2Vec2();
m_axis = new b2Vec2();
super();
}
public function Initialize(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Mat22;
var _local20:b2Vec2;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:b2Vec2;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
m_proxyA = _arg2;
m_proxyB = _arg4;
var _local6:int = _arg1.count;
b2Settings.b2Assert((((0 < _local6)) && ((_local6 < 3))));
if (_local6 == 1){
m_type = e_points;
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
m_axis.x = (_local15 - _local13);
m_axis.y = (_local16 - _local14);
m_axis.Normalize();
} else {
if (_arg1.indexB[0] == _arg1.indexB[1]){
m_type = e_faceA;
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local10 = m_proxyB.GetVertex(_arg1.indexB[0]);
m_localPoint.x = (0.5 * (_local8.x + _local9.x));
m_localPoint.y = (0.5 * (_local8.y + _local9.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
if (_arg1.indexA[0] == _arg1.indexA[0]){
m_type = e_faceB;
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local7 = m_proxyA.GetVertex(_arg1.indexA[0]);
m_localPoint.x = (0.5 * (_local11.x + _local12.x));
m_localPoint.y = (0.5 * (_local11.y + _local12.y));
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_axis.Normalize();
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local21 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
_local8 = m_proxyA.GetVertex(_arg1.indexA[0]);
_local9 = m_proxyA.GetVertex(_arg1.indexA[1]);
_local11 = m_proxyB.GetVertex(_arg1.indexB[0]);
_local12 = m_proxyB.GetVertex(_arg1.indexB[1]);
_local23 = b2Math.MulX(_arg3, _local7);
_local24 = b2Math.MulMV(_arg3.R, b2Math.SubtractVV(_local9, _local8));
_local25 = b2Math.MulX(_arg5, _local10);
_local26 = b2Math.MulMV(_arg5.R, b2Math.SubtractVV(_local12, _local11));
_local27 = ((_local24.x * _local24.x) + (_local24.y * _local24.y));
_local28 = ((_local26.x * _local26.x) + (_local26.y * _local26.y));
_local29 = b2Math.SubtractVV(_local26, _local24);
_local30 = ((_local24.x * _local29.x) + (_local24.y * _local29.y));
_local31 = ((_local26.x * _local29.x) + (_local26.y * _local29.y));
_local32 = ((_local24.x * _local26.x) + (_local24.y * _local26.y));
_local33 = ((_local27 * _local28) - (_local32 * _local32));
_local21 = 0;
if (_local33 != 0){
_local21 = b2Math.Clamp((((_local32 * _local31) - (_local30 * _local28)) / _local33), 0, 1);
};
_local34 = (((_local32 * _local21) + _local31) / _local28);
if (_local34 < 0){
_local34 = 0;
_local21 = b2Math.Clamp(((_local32 - _local30) / _local27), 0, 1);
};
_local7 = new b2Vec2();
_local7.x = (_local8.x + (_local21 * (_local9.x - _local8.x)));
_local7.y = (_local8.y + (_local21 * (_local9.y - _local8.y)));
_local10 = new b2Vec2();
_local10.x = (_local11.x + (_local21 * (_local12.x - _local11.x)));
_local10.y = (_local11.y + (_local21 * (_local12.y - _local11.y)));
if ((((_local21 == 0)) || ((_local21 == 1)))){
m_type = e_faceB;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1);
m_localPoint = _local10;
_local20 = m_axis;
_local19 = _arg5.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local7;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
} else {
m_type = e_faceA;
m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1);
m_localPoint = _local7;
_local20 = m_axis;
_local19 = _arg3.R;
_local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y));
_local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y));
_local20 = m_localPoint;
_local19 = _arg3.R;
_local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local20 = _local10;
_local19 = _arg5.R;
_local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)));
_local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)));
_local22 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18));
if (_local21 < 0){
m_axis.NegativeSelf();
};
};
};
};
};
}
public function Evaluate(_arg1:b2Transform, _arg2:b2Transform):Number{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:b2Vec2;
switch (m_type){
case e_points:
_local3 = b2Math.MulTMV(_arg1.R, m_axis);
_local4 = b2Math.MulTMV(_arg2.R, m_axis.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local6 = m_proxyB.GetSupportVertex(_local4);
_local7 = b2Math.MulX(_arg1, _local5);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * m_axis.x) + ((_local8.y - _local7.y) * m_axis.y));
return (_local9);
case e_faceA:
_local10 = b2Math.MulMV(_arg1.R, m_axis);
_local7 = b2Math.MulX(_arg1, m_localPoint);
_local4 = b2Math.MulTMV(_arg2.R, _local10.GetNegative());
_local6 = m_proxyB.GetSupportVertex(_local4);
_local8 = b2Math.MulX(_arg2, _local6);
_local9 = (((_local8.x - _local7.x) * _local10.x) + ((_local8.y - _local7.y) * _local10.y));
return (_local9);
case e_faceB:
_local10 = b2Math.MulMV(_arg2.R, m_axis);
_local8 = b2Math.MulX(_arg2, m_localPoint);
_local3 = b2Math.MulTMV(_arg1.R, _local10.GetNegative());
_local5 = m_proxyA.GetSupportVertex(_local3);
_local7 = b2Math.MulX(_arg1, _local5);
_local9 = (((_local7.x - _local8.x) * _local10.x) + ((_local7.y - _local8.y) * _local10.y));
return (_local9);
default:
b2Settings.b2Assert(false);
return (0);
};
}
}
}//package Box2D.Collision
Section 24
//b2Simplex (Box2D.Collision.b2Simplex)
package Box2D.Collision {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2Simplex {
public var m_v1:b2SimplexVertex;
public var m_v2:b2SimplexVertex;
public var m_v3:b2SimplexVertex;
public var m_vertices:Array;
public var m_count:int;
function b2Simplex(){
m_v1 = new b2SimplexVertex();
m_v2 = new b2SimplexVertex();
m_v3 = new b2SimplexVertex();
m_vertices = new Array(3);
super();
m_vertices[0] = m_v1;
m_vertices[1] = m_v2;
m_vertices[2] = m_v3;
}
public function ReadCache(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local10:b2SimplexVertex;
var _local11:Number;
var _local12:Number;
b2Settings.b2Assert((((0 <= _arg1.count)) && ((_arg1.count <= 3))));
m_count = _arg1.count;
var _local8:Array = m_vertices;
var _local9:int;
while (_local9 < m_count) {
_local10 = _local8[_local9];
_local10.indexA = _arg1.indexA[_local9];
_local10.indexB = _arg1.indexB[_local9];
_local6 = _arg2.GetVertex(_local10.indexA);
_local7 = _arg4.GetVertex(_local10.indexB);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local6);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
_local10.a = 0;
_local9++;
};
if (m_count > 1){
_local11 = _arg1.metric;
_local12 = GetMetric();
if ((((((_local12 < (0.5 * _local11))) || (((2 * _local11) < _local12)))) || ((_local12 < Number.MIN_VALUE)))){
m_count = 0;
};
};
if (m_count == 0){
_local10 = _local8[0];
_local10.indexA = 0;
_local10.indexB = 0;
_local6 = _arg2.GetVertex(0);
_local7 = _arg4.GetVertex(0);
_local10.wA = b2Math.MulX(_arg3, _local6);
_local10.wB = b2Math.MulX(_arg5, _local7);
_local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA);
m_count = 1;
};
}
public function WriteCache(_arg1:b2SimplexCache):void{
_arg1.metric = GetMetric();
_arg1.count = uint(m_count);
var _local2:Array = m_vertices;
var _local3:int;
while (_local3 < m_count) {
_arg1.indexA[_local3] = uint(_local2[_local3].indexA);
_arg1.indexB[_local3] = uint(_local2[_local3].indexB);
_local3++;
};
}
public function GetSearchDirection():b2Vec2{
var _local1:b2Vec2;
var _local2:Number;
switch (m_count){
case 1:
return (m_v1.w.GetNegative());
case 2:
_local1 = b2Math.SubtractVV(m_v2.w, m_v1.w);
_local2 = b2Math.CrossVV(_local1, m_v1.w.GetNegative());
if (_local2 > 0){
return (b2Math.CrossFV(1, _local1));
};
return (b2Math.CrossVF(_local1, 1));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function GetClosestPoint():b2Vec2{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (new b2Vec2());
case 1:
return (m_v1.w);
case 2:
return (new b2Vec2(((m_v1.a * m_v1.w.x) + (m_v2.a * m_v2.w.x)), ((m_v1.a * m_v1.w.y) + (m_v2.a * m_v2.w.y))));
default:
b2Settings.b2Assert(false);
return (new b2Vec2());
};
}
public function GetWitnessPoints(_arg1:b2Vec2, _arg2:b2Vec2):void{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
break;
case 1:
_arg1.SetV(m_v1.wA);
_arg2.SetV(m_v1.wB);
break;
case 2:
_arg1.x = ((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x));
_arg1.y = ((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y));
_arg2.x = ((m_v1.a * m_v1.wB.x) + (m_v2.a * m_v2.wB.x));
_arg2.y = ((m_v1.a * m_v1.wB.y) + (m_v2.a * m_v2.wB.y));
break;
case 3:
_arg2.x = (_arg1.x = (((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)) + (m_v3.a * m_v3.wA.x)));
_arg2.y = (_arg1.y = (((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)) + (m_v3.a * m_v3.wA.y)));
break;
default:
b2Settings.b2Assert(false);
break;
};
}
public function GetMetric():Number{
switch (m_count){
case 0:
b2Settings.b2Assert(false);
return (0);
case 1:
return (0);
case 2:
return (b2Math.SubtractVV(m_v1.w, m_v2.w).Length());
case 3:
return (b2Math.CrossVV(b2Math.SubtractVV(m_v2.w, m_v1.w), b2Math.SubtractVV(m_v3.w, m_v1.w)));
default:
b2Settings.b2Assert(false);
return (0);
};
}
public function Solve2():void{
var _local1:b2Vec2 = m_v1.w;
var _local2:b2Vec2 = m_v2.w;
var _local3:b2Vec2 = b2Math.SubtractVV(_local2, _local1);
var _local4:Number = -(((_local1.x * _local3.x) + (_local1.y * _local3.y)));
if (_local4 <= 0){
m_v1.a = 1;
m_count = 1;
return;
};
var _local5:Number = ((_local2.x * _local3.x) + (_local2.y * _local3.y));
if (_local5 <= 0){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
var _local6:Number = (1 / (_local5 + _local4));
m_v1.a = (_local5 * _local6);
m_v2.a = (_local4 * _local6);
m_count = 2;
}
public function Solve3():void{
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local1:b2Vec2 = m_v1.w;
var _local2:b2Vec2 = m_v2.w;
var _local3:b2Vec2 = m_v3.w;
var _local4:b2Vec2 = b2Math.SubtractVV(_local2, _local1);
var _local5:Number = b2Math.Dot(_local1, _local4);
var _local6:Number = b2Math.Dot(_local2, _local4);
var _local7:Number = _local6;
var _local8:Number = -(_local5);
var _local9:b2Vec2 = b2Math.SubtractVV(_local3, _local1);
var _local10:Number = b2Math.Dot(_local1, _local9);
var _local11:Number = b2Math.Dot(_local3, _local9);
var _local12:Number = _local11;
var _local13:Number = -(_local10);
var _local14:b2Vec2 = b2Math.SubtractVV(_local3, _local2);
var _local15:Number = b2Math.Dot(_local2, _local14);
var _local16:Number = b2Math.Dot(_local3, _local14);
var _local17:Number = _local16;
var _local18:Number = -(_local15);
var _local19:Number = b2Math.CrossVV(_local4, _local9);
var _local20:Number = (_local19 * b2Math.CrossVV(_local2, _local3));
var _local21:Number = (_local19 * b2Math.CrossVV(_local3, _local1));
var _local22:Number = (_local19 * b2Math.CrossVV(_local1, _local2));
if ((((_local8 <= 0)) && ((_local13 <= 0)))){
m_v1.a = 1;
m_count = 1;
return;
};
if ((((((_local7 > 0)) && ((_local8 > 0)))) && ((_local22 <= 0)))){
_local24 = (1 / (_local7 + _local8));
m_v1.a = (_local7 * _local24);
m_v2.a = (_local8 * _local24);
m_count = 2;
return;
};
if ((((((_local12 > 0)) && ((_local13 > 0)))) && ((_local21 <= 0)))){
_local25 = (1 / (_local12 + _local13));
m_v1.a = (_local12 * _local25);
m_v3.a = (_local13 * _local25);
m_count = 2;
m_v2.Set(m_v3);
return;
};
if ((((_local7 <= 0)) && ((_local18 <= 0)))){
m_v2.a = 1;
m_count = 1;
m_v1.Set(m_v2);
return;
};
if ((((_local12 <= 0)) && ((_local17 <= 0)))){
m_v3.a = 1;
m_count = 1;
m_v1.Set(m_v3);
return;
};
if ((((((_local17 > 0)) && ((_local18 > 0)))) && ((_local20 <= 0)))){
_local26 = (1 / (_local17 + _local18));
m_v2.a = (_local17 * _local26);
m_v3.a = (_local18 * _local26);
m_count = 2;
m_v1.Set(m_v3);
return;
};
var _local23:Number = (1 / ((_local20 + _local21) + _local22));
m_v1.a = (_local20 * _local23);
m_v2.a = (_local21 * _local23);
m_v3.a = (_local22 * _local23);
m_count = 3;
}
}
}//package Box2D.Collision
Section 25
//b2SimplexCache (Box2D.Collision.b2SimplexCache)
package Box2D.Collision {
public class b2SimplexCache {
public var metric:Number;
public var count:uint;
public var indexA:Array;
public var indexB:Array;
public function b2SimplexCache(){
indexA = new Array(3);
indexB = new Array(3);
super();
}
}
}//package Box2D.Collision
Section 26
//b2SimplexVertex (Box2D.Collision.b2SimplexVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
class b2SimplexVertex {
public var wA:b2Vec2;
public var wB:b2Vec2;
public var w:b2Vec2;
public var a:Number;
public var indexA:int;
public var indexB:int;
public function Set(_arg1:b2SimplexVertex):void{
wA.SetV(_arg1.wA);
wB.SetV(_arg1.wB);
w.SetV(_arg1.w);
a = _arg1.a;
indexA = _arg1.indexA;
indexB = _arg1.indexB;
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
private static var b2_toiCalls:int = 0;
private static var b2_toiIters:int = 0;
private static var b2_toiMaxIters:int = 0;
private static var b2_toiRootIters:int = 0;
private static var b2_toiMaxRootIters:int = 0;
private static var s_cache:b2SimplexCache = new b2SimplexCache();
private static var s_distanceInput:b2DistanceInput = new b2DistanceInput();
private static var s_xfA:b2Transform = new b2Transform();
private static var s_xfB:b2Transform = new b2Transform();
private static var s_fcn:b2SeparationFunction = new b2SeparationFunction();
private static var s_distanceOutput:b2DistanceOutput = new b2DistanceOutput();
public static function TimeOfImpact(_arg1:b2TOIInput):Number{
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
b2_toiCalls++;
var _local2:b2DistanceProxy = _arg1.proxyA;
var _local3:b2DistanceProxy = _arg1.proxyB;
var _local4:b2Sweep = _arg1.sweepA;
var _local5:b2Sweep = _arg1.sweepB;
b2Settings.b2Assert((_local4.t0 == _local5.t0));
b2Settings.b2Assert(((1 - _local4.t0) > Number.MIN_VALUE));
var _local6:Number = (_local2.m_radius + _local3.m_radius);
var _local7:Number = _arg1.tolerance;
var _local8:Number = 0;
var _local9 = 1000;
var _local10:int;
var _local11:Number = 0;
s_cache.count = 0;
s_distanceInput.useRadii = false;
while (true) {
_local4.GetTransform(s_xfA, _local8);
_local5.GetTransform(s_xfB, _local8);
s_distanceInput.proxyA = _local2;
s_distanceInput.proxyB = _local3;
s_distanceInput.transformA = s_xfA;
s_distanceInput.transformB = s_xfB;
b2Distance.Distance(s_distanceOutput, s_cache, s_distanceInput);
if (s_distanceOutput.distance <= 0){
_local8 = 1;
break;
};
s_fcn.Initialize(s_cache, _local2, s_xfA, _local3, s_xfB);
_local12 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local12 <= 0){
_local8 = 1;
break;
};
if (_local10 == 0){
if (_local12 > _local6){
_local11 = b2Math.Max((_local6 - _local7), (0.75 * _local6));
} else {
_local11 = b2Math.Max((_local12 - _local7), (0.02 * _local6));
};
};
if ((_local12 - _local11) < (0.5 * _local7)){
if (_local10 == 0){
_local8 = 1;
break;
};
break;
};
_local13 = _local8;
_local14 = _local8;
_local15 = 1;
_local16 = _local12;
_local4.GetTransform(s_xfA, _local15);
_local5.GetTransform(s_xfB, _local15);
_local17 = s_fcn.Evaluate(s_xfA, s_xfB);
if (_local17 >= _local11){
_local8 = 1;
break;
};
_local18 = 0;
while (true) {
if ((_local18 & 1)){
_local19 = (_local14 + (((_local11 - _local16) * (_local15 - _local14)) / (_local17 - _local16)));
} else {
_local19 = (0.5 * (_local14 + _local15));
};
_local4.GetTransform(s_xfA, _local19);
_local5.GetTransform(s_xfB, _local19);
_local20 = s_fcn.Evaluate(s_xfA, s_xfB);
if (b2Math.Abs((_local20 - _local11)) < (0.025 * _local7)){
_local13 = _local19;
break;
};
if (_local20 > _local11){
_local14 = _local19;
_local16 = _local20;
} else {
_local15 = _local19;
_local17 = _local20;
};
_local18++;
b2_toiRootIters++;
if (_local18 == 50){
break;
};
};
b2_toiMaxRootIters = b2Math.Max(b2_toiMaxRootIters, _local18);
if (_local13 < ((1 + (100 * Number.MIN_VALUE)) * _local8)){
break;
};
_local8 = _local13;
_local10++;
b2_toiIters++;
if (_local10 == _local9){
break;
};
};
b2_toiMaxIters = b2Math.Max(b2_toiMaxIters, _local10);
return (_local8);
}
}
}//package Box2D.Collision
Section 28
//b2TOIInput (Box2D.Collision.b2TOIInput)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2TOIInput {
public var proxyA:b2DistanceProxy;
public var proxyB:b2DistanceProxy;
public var sweepA:b2Sweep;
public var sweepB:b2Sweep;
public var tolerance:Number;
public function b2TOIInput(){
proxyA = new b2DistanceProxy();
proxyB = new b2DistanceProxy();
sweepA = new b2Sweep();
sweepB = new b2Sweep();
super();
}
}
}//package Box2D.Collision
Section 29
//b2WorldManifold (Box2D.Collision.b2WorldManifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WorldManifold {
public var m_normal:b2Vec2;
public var m_points:Array;
public function b2WorldManifold(){
m_normal = new b2Vec2();
super();
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2Manifold, _arg2:b2Transform, _arg3:Number, _arg4:b2Transform, _arg5:Number):void{
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
if (_arg1.m_pointCount == 0){
return;
};
switch (_arg1.m_type){
case b2Manifold.e_circles:
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local15 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local16 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_points[0].m_localPoint;
_local17 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local18 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local21 = ((_local19 * _local19) + (_local20 * _local20));
if (_local21 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local26 = Math.sqrt(_local21);
m_normal.x = (_local19 / _local26);
m_normal.y = (_local20 / _local26);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
_local22 = (_local15 + (_arg3 * m_normal.x));
_local23 = (_local16 + (_arg3 * m_normal.y));
_local24 = (_local17 - (_arg5 * m_normal.x));
_local25 = (_local18 - (_arg5 * m_normal.y));
m_points[0].x = (0.5 * (_local22 + _local24));
m_points[0].y = (0.5 * (_local23 + _local25));
break;
case b2Manifold.e_faceA:
_local8 = _arg2.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg2.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = _local9;
m_normal.y = _local10;
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg4.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local10));
_local6++;
};
break;
case b2Manifold.e_faceB:
_local8 = _arg4.R;
_local7 = _arg1.m_localPlaneNormal;
_local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y));
_local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y));
_local8 = _arg4.R;
_local7 = _arg1.m_localPoint;
_local11 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local12 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_normal.x = -(_local9);
m_normal.y = -(_local10);
_local6 = 0;
while (_local6 < _arg1.m_pointCount) {
_local8 = _arg2.R;
_local7 = _arg1.m_points[_local6].m_localPoint;
_local13 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y));
_local14 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y));
m_points[_local6].x = (_local13 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local9));
m_points[_local6].y = (_local14 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local10));
_local6++;
};
break;
};
}
}
}//package Box2D.Collision
Section 30
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:ClipVertex):void{
v.SetV(_arg1.v);
id.Set(_arg1.id);
}
}
}//package Box2D.Collision
Section 31
//Features (Box2D.Collision.Features)
package Box2D.Collision {
import Box2D.Common.*;
public class Features {
b2internal var _referenceEdge:int;
b2internal var _incidentEdge:int;
b2internal var _incidentVertex:int;
b2internal var _flip:int;
b2internal var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
}
}//package Box2D.Collision
Section 32
//IBroadPhase (Box2D.Collision.IBroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
public interface IBroadPhase {
function CreateProxy(_arg1:b2AABB, _arg2);
function DestroyProxy(_arg1):void;
function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void;
function TestOverlap(_arg1, _arg2):Boolean;
function GetUserData(_arg1);
function GetFatAABB(_arg1):b2AABB;
function GetProxyCount():int;
function UpdatePairs(_arg1:Function):void;
function Query(_arg1:Function, _arg2:b2AABB):void;
function RayCast(_arg1:Function, _arg2:b2RayCastInput):void;
function Validate():void;
function Rebalance(_arg1:int):void;
}
}//package Box2D.Collision
Section 33
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(){
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
col1.x = (col2.y = 1);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Copy():b2Mat22{
var _local1:b2Mat22 = new b2Mat22();
_local1.SetM(this);
return (_local1);
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function GetInverse(_arg1:b2Mat22):b2Mat22{
var _local3:Number;
var _local6:Number;
var _local2:Number = col1.x;
_local3 = col2.x;
var _local4:Number = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
if (_local6 != 0){
_local6 = (1 / _local6);
};
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public static function FromAngle(_arg1:Number):b2Mat22{
var _local2:b2Mat22 = new (b2Mat22);
_local2.Set(_arg1);
return (_local2);
}
public static function FromVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Mat22{
var _local3:b2Mat22 = new (b2Mat22);
_local3.SetVV(_arg1, _arg2);
return (_local3);
}
}
}//package Box2D.Common.Math
Section 34
//b2Mat33 (Box2D.Common.Math.b2Mat33)
package Box2D.Common.Math {
public class b2Mat33 {
public var col1:b2Vec3;
public var col2:b2Vec3;
public var col3:b2Vec3;
public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){
col1 = new b2Vec3();
col2 = new b2Vec3();
col3 = new b2Vec3();
super();
if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){
col1.SetZero();
col2.SetZero();
col3.SetZero();
} else {
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
};
}
public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
col3.SetV(_arg3);
}
public function Copy():b2Mat33{
return (new b2Mat33(col1, col2, col3));
}
public function SetM(_arg1:b2Mat33):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
col3.SetV(_arg1.col3);
}
public function AddM(_arg1:b2Mat33):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col1.z = (col1.z + _arg1.col1.z);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
col2.z = (col2.z + _arg1.col2.z);
col3.x = (col3.x + _arg1.col3.x);
col3.y = (col3.y + _arg1.col3.y);
col3.z = (col3.z + _arg1.col3.z);
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 1;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 1;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col3.x = 0;
col1.y = 0;
col2.y = 0;
col3.y = 0;
col1.z = 0;
col2.z = 0;
col3.z = 0;
}
public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local6:Number;
_local4 = col1.x;
var _local5:Number = col2.x;
_local6 = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
if (_local8 != 0){
_local8 = (1 / _local8);
};
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{
var _local5:Number = col1.x;
var _local6:Number = col1.y;
var _local7:Number = col1.z;
var _local8:Number = col2.x;
var _local9:Number = col2.y;
var _local10:Number = col2.z;
var _local11:Number = col3.x;
var _local12:Number = col3.y;
var _local13:Number = col3.z;
var _local14:Number = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11))));
if (_local14 != 0){
_local14 = (1 / _local14);
};
_arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11)))));
_arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11)))));
_arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2)))));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 35
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static const b2Mat22_identity:b2Mat22 = b2Mat22.FromVV(new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2Transform_identity:b2Transform = new b2Transform(b2Vec2_zero, b2Mat22_identity);
public static function IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
public static function MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Dot(_arg2, _arg1.col1), Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function MulX(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function MulXT(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = b2Mat22.FromVV(AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = b2Mat22.FromVV(MulMV(_arg1, _arg2.col1), MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col1), Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col2), Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = b2Mat22.FromVV(_local3, _local4);
return (_local5);
}
public static function Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(Abs(_arg1.x), Abs(_arg1.y));
return (_local2);
}
public static function AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = b2Mat22.FromVV(AbsV(_arg1.col1), AbsV(_arg1.col2));
return (_local2);
}
public static function Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Min(_arg1.x, _arg2.x), Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(Max(_arg1.x, _arg2.x), Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1);
}
public static function ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (MaxV(_arg2, MinV(_arg1, _arg3)));
}
public static function Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function Random():Number{
return (((Math.random() * 2) - 1));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
}
}//package Box2D.Common.Math
Section 36
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c0:b2Vec2;
public var c:b2Vec2;
public var a0:Number;
public var a:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Set(_arg1:b2Sweep):void{
localCenter.SetV(_arg1.localCenter);
c0.SetV(_arg1.c0);
c.SetV(_arg1.c);
a0 = _arg1.a0;
a = _arg1.a;
t0 = _arg1.t0;
}
public function Copy():b2Sweep{
var _local1:b2Sweep = new b2Sweep();
_local1.localCenter.SetV(localCenter);
_local1.c0.SetV(c0);
_local1.c.SetV(c);
_local1.a0 = a0;
_local1.a = a;
_local1.t0 = t0;
return (_local1);
}
public function GetTransform(_arg1:b2Transform, _arg2:Number):void{
_arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x));
_arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y));
var _local3:Number = (((1 - _arg2) * a0) + (_arg2 * a));
_arg1.R.Set(_local3);
var _local4:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local4.col1.x * localCenter.x) + (_local4.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local4.col1.y * localCenter.x) + (_local4.col2.y * localCenter.y)));
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
}
}//package Box2D.Common.Math
Section 37
//b2Transform (Box2D.Common.Math.b2Transform)
package Box2D.Common.Math {
public class b2Transform {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2Transform(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
public function Set(_arg1:b2Transform):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function GetAngle():Number{
return (Math.atan2(R.col1.y, R.col1.x));
}
}
}//package Box2D.Common.Math
Section 38
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
import Utils.*;
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function GetNegative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
}
public function toString():String{
return (((("b2Vec2 x=" + x) + " y=") + y));
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.Dot(this, _arg1.col1);
y = b2Math.Dot(this, _arg1.col2);
x = _local2;
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function IsValid():Boolean{
return (((b2Math.IsValid(x)) && (b2Math.IsValid(y))));
}
public function toVector3():Vector3{
return (new Vector3(x, y, 0));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 39
//b2Vec3 (Box2D.Common.Math.b2Vec3)
package Box2D.Common.Math {
public class b2Vec3 {
public var x:Number;
public var y:Number;
public var z:Number;
public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function SetZero():void{
x = (y = (z = 0));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
public function SetV(_arg1:b2Vec3):void{
x = _arg1.x;
y = _arg1.y;
z = _arg1.z;
}
public function GetNegative():b2Vec3{
return (new b2Vec3(-(x), -(y), -(z)));
}
public function NegativeSelf():void{
x = -(x);
y = -(y);
z = -(z);
}
public function Copy():b2Vec3{
return (new b2Vec3(x, y, z));
}
public function Add(_arg1:b2Vec3):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
z = (z + _arg1.z);
}
public function Subtract(_arg1:b2Vec3):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
z = (z - _arg1.z);
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
z = (z * _arg1);
}
}
}//package Box2D.Common.Math
Section 40
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return ((((_r << 16) | (_g << 8)) | _b));
}
}
}//package Box2D.Common
Section 41
//b2internal (Box2D.Common.b2internal)
package Box2D.Common {
public namespace b2internal = "http://www.box2d.org/ns/b2internal";
}//package Box2D.Common
Section 42
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
public class b2Settings {
public static const VERSION:String = "2.1alpha";
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_aabbExtension:Number = 0.1;
public static const b2_aabbMultiplier:Number = 2;
public static const b2_polygonRadius:Number = (2 * b2_linearSlop);
public static const b2_linearSlop:Number = 0.005;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_maxTOIJointsPerIsland:int = 32;
public static const b2_velocityThreshold:Number = 1;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const b2_maxTranslation:Number = 2;
public static const b2_maxTranslationSquared:Number = 4;
public static const b2_maxRotation:Number = 1.5707963267949;
public static const b2_maxRotationSquared:Number = 2.46740110027234;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSleepTolerance:Number = 0.0349065850398866;
public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{
return (Math.sqrt((_arg1 * _arg2)));
}
public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2Assert(_arg1:Boolean, _arg2:String=""):void{
if (!_arg1){
throw (("Assertion Failed " + _arg2));
};
}
}
}//package Box2D.Common
Section 43
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2Collision.CollideCircles(m_manifold, (m_fixtureA.GetShape() as b2CircleShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2CircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
b2internal var m_flags:uint;
b2internal var m_prev:b2Contact;
b2internal var m_next:b2Contact;
b2internal var m_nodeA:b2ContactEdge;
b2internal var m_nodeB:b2ContactEdge;
b2internal var m_fixtureA:b2Fixture;
b2internal var m_fixtureB:b2Fixture;
b2internal var m_manifold:b2Manifold;
b2internal var m_oldManifold:b2Manifold;
b2internal var m_toi:Number;
b2internal static var e_sensorFlag:uint = 1;
b2internal static var e_continuousFlag:uint = 2;
b2internal static var e_islandFlag:uint = 4;
b2internal static var e_toiFlag:uint = 8;
b2internal static var e_touchingFlag:uint = 16;
b2internal static var e_enabledFlag:uint = 32;
b2internal static var e_filterFlag:uint = 64;
private static var s_input:b2TOIInput = new b2TOIInput();
public function b2Contact(){
m_nodeA = new b2ContactEdge();
m_nodeB = new b2ContactEdge();
m_manifold = new b2Manifold();
m_oldManifold = new b2Manifold();
super();
}
public function GetManifold():b2Manifold{
return (m_manifold);
}
public function GetWorldManifold(_arg1:b2WorldManifold):void{
var _local2:b2Body = m_fixtureA.GetBody();
var _local3:b2Body = m_fixtureB.GetBody();
var _local4:b2Shape = m_fixtureA.GetShape();
var _local5:b2Shape = m_fixtureB.GetShape();
_arg1.Initialize(m_manifold, _local2.GetTransform(), _local4.m_radius, _local3.GetTransform(), _local5.m_radius);
}
public function IsTouching():Boolean{
return (((m_flags & e_touchingFlag) == e_touchingFlag));
}
public function IsContinuous():Boolean{
return (((m_flags & e_continuousFlag) == e_continuousFlag));
}
public function SetSensor(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_sensorFlag);
} else {
m_flags = (m_flags & ~(e_sensorFlag));
};
}
public function IsSensor():Boolean{
return (((m_flags & e_sensorFlag) == e_sensorFlag));
}
public function SetEnabled(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_enabledFlag);
} else {
m_flags = (m_flags & ~(e_enabledFlag));
};
}
public function IsEnabled():Boolean{
return (((m_flags & e_enabledFlag) == e_enabledFlag));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetFixtureA():b2Fixture{
return (m_fixtureA);
}
public function GetFixtureB():b2Fixture{
return (m_fixtureB);
}
public function FlagForFiltering():void{
m_flags = (m_flags | e_filterFlag);
}
b2internal function Reset(_arg1:b2Fixture=null, _arg2:b2Fixture=null):void{
m_flags = e_enabledFlag;
if (((!(_arg1)) || (!(_arg2)))){
m_fixtureA = null;
m_fixtureB = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_sensorFlag);
};
var _local3:b2Body = _arg1.GetBody();
var _local4:b2Body = _arg2.GetBody();
if (((((((!((_local3.GetType() == b2Body.b2_dynamicBody))) || (_local3.IsBullet()))) || (!((_local4.GetType() == b2Body.b2_dynamicBody))))) || (_local4.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
};
m_fixtureA = _arg1;
m_fixtureB = _arg2;
m_manifold.m_pointCount = 0;
m_prev = null;
m_next = null;
m_nodeA.contact = null;
m_nodeA.prev = null;
m_nodeA.next = null;
m_nodeA.other = null;
m_nodeB.contact = null;
m_nodeB.prev = null;
m_nodeB.next = null;
m_nodeB.other = null;
}
b2internal function Update(_arg1:b2ContactListener):void{
var _local8:b2Shape;
var _local9:b2Shape;
var _local10:b2Transform;
var _local11:b2Transform;
var _local12:int;
var _local13:b2ManifoldPoint;
var _local14:b2ContactID;
var _local15:int;
var _local16:b2ManifoldPoint;
var _local2:b2Manifold = m_oldManifold;
m_oldManifold = m_manifold;
m_manifold = _local2;
m_flags = (m_flags | e_enabledFlag);
var _local3:Boolean;
var _local4 = ((m_flags & e_touchingFlag) == e_touchingFlag);
var _local5:b2Body = m_fixtureA.m_body;
var _local6:b2Body = m_fixtureB.m_body;
var _local7:Boolean = m_fixtureA.m_aabb.TestOverlap(m_fixtureB.m_aabb);
if ((m_flags & e_sensorFlag)){
if (_local7){
_local8 = m_fixtureA.GetShape();
_local9 = m_fixtureB.GetShape();
_local10 = _local5.GetTransform();
_local11 = _local6.GetTransform();
_local3 = b2Shape.TestOverlap(_local8, _local10, _local9, _local11);
};
m_manifold.m_pointCount = 0;
} else {
if (((((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || (_local5.IsBullet()))) || (!((_local6.GetType() == b2Body.b2_dynamicBody))))) || (_local6.IsBullet()))){
m_flags = (m_flags | e_continuousFlag);
} else {
m_flags = (m_flags & ~(e_continuousFlag));
};
if (_local7){
Evaluate();
_local3 = (m_manifold.m_pointCount > 0);
_local12 = 0;
while (_local12 < m_manifold.m_pointCount) {
_local13 = m_manifold.m_points[_local12];
_local13.m_normalImpulse = 0;
_local13.m_tangentImpulse = 0;
_local14 = _local13.m_id;
_local15 = 0;
while (_local15 < m_oldManifold.m_pointCount) {
_local16 = m_oldManifold.m_points[_local15];
if (_local16.m_id.key == _local14.key){
_local13.m_normalImpulse = _local16.m_normalImpulse;
_local13.m_tangentImpulse = _local16.m_tangentImpulse;
break;
};
_local15++;
};
_local12++;
};
} else {
m_manifold.m_pointCount = 0;
};
if (_local3 != _local4){
_local5.SetAwake(true);
_local6.SetAwake(true);
};
};
if (_local3){
m_flags = (m_flags | e_touchingFlag);
} else {
m_flags = (m_flags & ~(e_touchingFlag));
};
if ((((_local4 == false)) && ((_local3 == true)))){
_arg1.BeginContact(this);
};
if ((((_local4 == true)) && ((_local3 == false)))){
_arg1.EndContact(this);
};
if ((m_flags & e_sensorFlag) == 0){
_arg1.PreSolve(this, m_oldManifold);
};
}
b2internal function Evaluate():void{
}
b2internal function ComputeTOI(_arg1:b2Sweep, _arg2:b2Sweep):Number{
s_input.proxyA.Set(m_fixtureA.GetShape());
s_input.proxyB.Set(m_fixtureB.GetShape());
s_input.sweepA = _arg1;
s_input.sweepB = _arg2;
s_input.tolerance = b2Settings.b2_linearSlop;
return (b2TimeOfImpact.TimeOfImpact(s_input));
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var localPlaneNormal:b2Vec2;
public var localPoint:b2Vec2;
public var normal:b2Vec2;
public var normalMass:b2Mat22;
public var K:b2Mat22;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var type:int;
public var radius:Number;
public var friction:Number;
public var restitution:Number;
public var pointCount:int;
public var manifold:b2Manifold;
public function b2ContactConstraint(){
localPlaneNormal = new b2Vec2();
localPoint = new b2Vec2();
normal = new b2Vec2();
normalMass = new b2Mat22();
K = new b2Mat22();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var localPoint:b2Vec2;
public var rA:b2Vec2;
public var rB:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var normalMass:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var velocityBias:Number;
public function b2ContactConstraintPoint(){
localPoint = new b2Vec2();
rA = new b2Vec2();
rB = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2ContactFactory (Box2D.Dynamics.Contacts.b2ContactFactory)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactFactory {
private var m_registers:Array;
private var m_allocator;
public function b2ContactFactory(_arg1){
m_allocator = _arg1;
InitializeRegisters();
}
b2internal function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
m_registers[_arg3][_arg4].createFcn = _arg1;
m_registers[_arg3][_arg4].destroyFcn = _arg2;
m_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
m_registers[_arg4][_arg3].createFcn = _arg1;
m_registers[_arg4][_arg3].destroyFcn = _arg2;
m_registers[_arg4][_arg3].primary = false;
};
}
b2internal function InitializeRegisters():void{
var _local2:int;
m_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
m_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
m_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape);
AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape);
}
public function Create(_arg1:b2Fixture, _arg2:b2Fixture):b2Contact{
var _local6:b2Contact;
var _local3:int = _arg1.GetType();
var _local4:int = _arg2.GetType();
var _local5:b2ContactRegister = m_registers[_local3][_local4];
if (_local5.pool){
_local6 = _local5.pool;
_local5.pool = _local6.m_next;
_local5.poolCount--;
_local6.Reset(_arg1, _arg2);
return (_local6);
};
var _local7:Function = _local5.createFcn;
if (_local7 != null){
if (_local5.primary){
_local6 = _local7(m_allocator);
_local6.Reset(_arg1, _arg2);
return (_local6);
};
_local6 = _local7(m_allocator);
_local6.Reset(_arg2, _arg1);
return (_local6);
//unresolved jump
};
return (null);
}
public function Destroy(_arg1:b2Contact):void{
if (_arg1.m_manifold.m_pointCount > 0){
_arg1.m_fixtureA.m_body.SetAwake(true);
_arg1.m_fixtureB.m_body.SetAwake(true);
};
var _local2:int = _arg1.m_fixtureA.GetType();
var _local3:int = _arg1.m_fixtureB.GetType();
var _local4:b2ContactRegister = m_registers[_local2][_local3];
_local4.poolCount++;
_arg1.m_next = _local4.pool;
_local4.pool = _arg1;
var _local5:Function = _local4.destroyFcn;
_local5(_arg1, m_allocator);
}
}
}//package Box2D.Dynamics.Contacts
Section 49
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var createFcn:Function;
public var destroyFcn:Function;
public var primary:Boolean;
public var pool:b2Contact;
public var poolCount:int;
}
}//package Box2D.Dynamics.Contacts
Section 50
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
private var m_step:b2TimeStep;
private var m_allocator;
b2internal var m_constraints:Array;
private var m_constraintCount:int;
private static var s_worldManifold:b2WorldManifold = new b2WorldManifold();
private static var s_psm:b2PositionSolverManifold = new b2PositionSolverManifold();
public function b2ContactSolver(){
m_step = new b2TimeStep();
m_constraints = new Array();
super();
}
public function Initialize(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4):void{
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local11:b2Shape;
var _local12:b2Shape;
var _local13:Number;
var _local14:Number;
var _local15:b2Body;
var _local16:b2Body;
var _local17:b2Manifold;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:b2ContactConstraint;
var _local29:uint;
var _local30:b2ManifoldPoint;
var _local31:b2ContactConstraintPoint;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:b2ContactConstraintPoint;
var _local49:b2ContactConstraintPoint;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local58:Number;
var _local59:Number;
var _local60:Number;
var _local61:Number;
m_step.Set(_arg1);
m_allocator = _arg4;
m_constraintCount = _arg3;
while (m_constraints.length < m_constraintCount) {
m_constraints[m_constraints.length] = new b2ContactConstraint();
};
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local9 = _local5.m_fixtureA;
_local10 = _local5.m_fixtureB;
_local11 = _local9.m_shape;
_local12 = _local10.m_shape;
_local13 = _local11.m_radius;
_local14 = _local12.m_radius;
_local15 = _local9.m_body;
_local16 = _local10.m_body;
_local17 = _local5.GetManifold();
_local18 = b2Settings.b2MixFriction(_local9.GetFriction(), _local10.GetFriction());
_local19 = b2Settings.b2MixRestitution(_local9.GetRestitution(), _local10.GetRestitution());
_local20 = _local15.m_linearVelocity.x;
_local21 = _local15.m_linearVelocity.y;
_local22 = _local16.m_linearVelocity.x;
_local23 = _local16.m_linearVelocity.y;
_local24 = _local15.m_angularVelocity;
_local25 = _local16.m_angularVelocity;
b2Settings.b2Assert((_local17.m_pointCount > 0));
s_worldManifold.Initialize(_local17, _local15.m_xf, _local13, _local16.m_xf, _local14);
_local26 = s_worldManifold.m_normal.x;
_local27 = s_worldManifold.m_normal.y;
_local28 = m_constraints[_local6];
_local28.bodyA = _local15;
_local28.bodyB = _local16;
_local28.manifold = _local17;
_local28.normal.x = _local26;
_local28.normal.y = _local27;
_local28.pointCount = _local17.m_pointCount;
_local28.friction = _local18;
_local28.restitution = _local19;
_local28.localPlaneNormal.x = _local17.m_localPlaneNormal.x;
_local28.localPlaneNormal.y = _local17.m_localPlaneNormal.y;
_local28.localPoint.x = _local17.m_localPoint.x;
_local28.localPoint.y = _local17.m_localPoint.y;
_local28.radius = (_local13 + _local14);
_local28.type = _local17.m_type;
_local29 = 0;
while (_local29 < _local28.pointCount) {
_local30 = _local17.m_points[_local29];
_local31 = _local28.points[_local29];
_local31.normalImpulse = _local30.m_normalImpulse;
_local31.tangentImpulse = _local30.m_tangentImpulse;
_local31.localPoint.SetV(_local30.m_localPoint);
_local32 = (_local31.rA.x = (s_worldManifold.m_points[_local29].x - _local15.m_sweep.c.x));
_local33 = (_local31.rA.y = (s_worldManifold.m_points[_local29].y - _local15.m_sweep.c.y));
_local34 = (_local31.rB.x = (s_worldManifold.m_points[_local29].x - _local16.m_sweep.c.x));
_local35 = (_local31.rB.y = (s_worldManifold.m_points[_local29].y - _local16.m_sweep.c.y));
_local36 = ((_local32 * _local27) - (_local33 * _local26));
_local37 = ((_local34 * _local27) - (_local35 * _local26));
_local36 = (_local36 * _local36);
_local37 = (_local37 * _local37);
_local38 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local36)) + (_local16.m_invI * _local37));
_local31.normalMass = (1 / _local38);
_local39 = ((_local15.m_mass * _local15.m_invMass) + (_local16.m_mass * _local16.m_invMass));
_local39 = (_local39 + (((_local15.m_mass * _local15.m_invI) * _local36) + ((_local16.m_mass * _local16.m_invI) * _local37)));
_local31.equalizedMass = (1 / _local39);
_local40 = _local27;
_local41 = -(_local26);
_local42 = ((_local32 * _local41) - (_local33 * _local40));
_local43 = ((_local34 * _local41) - (_local35 * _local40));
_local42 = (_local42 * _local42);
_local43 = (_local43 * _local43);
_local44 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local42)) + (_local16.m_invI * _local43));
_local31.tangentMass = (1 / _local44);
_local31.velocityBias = 0;
_local45 = (((_local22 + (-(_local25) * _local35)) - _local20) - (-(_local24) * _local33));
_local46 = (((_local23 + (_local25 * _local34)) - _local21) - (_local24 * _local32));
_local47 = ((_local28.normal.x * _local45) + (_local28.normal.y * _local46));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47));
};
_local29++;
};
if (_local28.pointCount == 2){
_local48 = _local28.points[0];
_local49 = _local28.points[1];
_local50 = _local15.m_invMass;
_local51 = _local15.m_invI;
_local52 = _local16.m_invMass;
_local53 = _local16.m_invI;
_local54 = ((_local48.rA.x * _local27) - (_local48.rA.y * _local26));
_local55 = ((_local48.rB.x * _local27) - (_local48.rB.y * _local26));
_local56 = ((_local49.rA.x * _local27) - (_local49.rA.y * _local26));
_local57 = ((_local49.rB.x * _local27) - (_local49.rB.y * _local26));
_local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55));
_local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57));
_local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57));
_local61 = 100;
if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){
_local28.K.col1.Set(_local58, _local60);
_local28.K.col2.Set(_local60, _local59);
_local28.K.GetInverse(_local28.normalMass);
} else {
_local28.pointCount = 1;
};
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.bodyA;
_local8 = _local6.bodyB;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.rA.x * _local22) - (_local20.rA.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.rB.x * _local22) - (_local20.rB.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:b2Mat22;
var _local23:b2Vec2;
var _local25:b2ContactConstraint;
var _local26:b2Body;
var _local27:b2Body;
var _local28:Number;
var _local29:Number;
var _local30:b2Vec2;
var _local31:b2Vec2;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:int;
var _local43:b2ContactConstraintPoint;
var _local44:b2ContactConstraintPoint;
var _local45:Number;
var _local46:Number;
var _local47:Number;
var _local48:Number;
var _local49:Number;
var _local50:Number;
var _local51:Number;
var _local52:Number;
var _local53:Number;
var _local54:Number;
var _local55:Number;
var _local56:Number;
var _local57:Number;
var _local24:int;
while (_local24 < m_constraintCount) {
_local25 = m_constraints[_local24];
_local26 = _local25.bodyA;
_local27 = _local25.bodyB;
_local28 = _local26.m_angularVelocity;
_local29 = _local27.m_angularVelocity;
_local30 = _local26.m_linearVelocity;
_local31 = _local27.m_linearVelocity;
_local32 = _local26.m_invMass;
_local33 = _local26.m_invI;
_local34 = _local27.m_invMass;
_local35 = _local27.m_invI;
_local36 = _local25.normal.x;
_local37 = _local25.normal.y;
_local38 = _local37;
_local39 = -(_local36);
_local40 = _local25.friction;
_local1 = 0;
while (_local1 < _local25.pointCount) {
_local2 = _local25.points[_local1];
_local7 = (((_local31.x - (_local29 * _local2.rB.y)) - _local30.x) + (_local28 * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local10 = ((_local7 * _local38) + (_local8 * _local39));
_local11 = (_local2.tangentMass * -(_local10));
_local12 = (_local40 * _local2.normalImpulse);
_local13 = b2Math.Clamp((_local2.tangentImpulse + _local11), -(_local12), _local12);
_local11 = (_local13 - _local2.tangentImpulse);
_local14 = (_local11 * _local38);
_local15 = (_local11 * _local39);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.tangentImpulse = _local13;
_local1++;
};
_local42 = _local25.pointCount;
if (_local25.pointCount == 1){
_local2 = _local25.points[0];
_local7 = (((_local31.x + (-(_local29) * _local2.rB.y)) - _local30.x) - (-(_local28) * _local2.rA.y));
_local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x));
_local9 = ((_local7 * _local36) + (_local8 * _local37));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local13 = (_local2.normalImpulse + _local11);
_local13 = ((_local13 > 0)) ? _local13 : 0;
_local11 = (_local13 - _local2.normalImpulse);
_local14 = (_local11 * _local36);
_local15 = (_local11 * _local37);
_local30.x = (_local30.x - (_local32 * _local14));
_local30.y = (_local30.y - (_local32 * _local15));
_local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14))));
_local31.x = (_local31.x + (_local34 * _local14));
_local31.y = (_local31.y + (_local34 * _local15));
_local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14))));
_local2.normalImpulse = _local13;
} else {
_local43 = _local25.points[0];
_local44 = _local25.points[1];
_local45 = _local43.normalImpulse;
_local46 = _local44.normalImpulse;
_local47 = (((_local31.x - (_local29 * _local43.rB.y)) - _local30.x) + (_local28 * _local43.rA.y));
_local48 = (((_local31.y + (_local29 * _local43.rB.x)) - _local30.y) - (_local28 * _local43.rA.x));
_local49 = (((_local31.x - (_local29 * _local44.rB.y)) - _local30.x) + (_local28 * _local44.rA.y));
_local50 = (((_local31.y + (_local29 * _local44.rB.x)) - _local30.y) - (_local28 * _local44.rA.x));
_local51 = ((_local47 * _local36) + (_local48 * _local37));
_local52 = ((_local49 * _local36) + (_local50 * _local37));
_local53 = (_local51 - _local43.velocityBias);
_local54 = (_local52 - _local44.velocityBias);
_local22 = _local25.K;
_local53 = (_local53 - ((_local22.col1.x * _local45) + (_local22.col2.x * _local46)));
_local54 = (_local54 - ((_local22.col1.y * _local45) + (_local22.col2.y * _local46)));
_local55 = 0.001;
while (true) {
_local22 = _local25.normalMass;
_local56 = -(((_local22.col1.x * _local53) + (_local22.col2.x * _local54)));
_local57 = -(((_local22.col1.y * _local53) + (_local22.col2.y * _local54)));
if ((((_local56 >= 0)) && ((_local57 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = (-(_local43.normalMass) * _local53);
_local57 = 0;
_local51 = 0;
_local52 = ((_local25.K.col1.y * _local56) + _local54);
if ((((_local56 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = (-(_local44.normalMass) * _local54);
_local51 = ((_local25.K.col2.x * _local57) + _local53);
_local52 = 0;
if ((((_local57 >= 0)) && ((_local51 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
_local56 = 0;
_local57 = 0;
_local51 = _local53;
_local52 = _local54;
if ((((_local51 >= 0)) && ((_local52 >= 0)))){
_local16 = (_local56 - _local45);
_local17 = (_local57 - _local46);
_local18 = (_local16 * _local36);
_local19 = (_local16 * _local37);
_local20 = (_local17 * _local36);
_local21 = (_local17 * _local37);
_local30.x = (_local30.x - (_local32 * (_local18 + _local20)));
_local30.y = (_local30.y - (_local32 * (_local19 + _local21)));
_local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20))));
_local31.x = (_local31.x + (_local34 * (_local18 + _local20)));
_local31.y = (_local31.y + (_local34 * (_local19 + _local21)));
_local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20))));
_local43.normalImpulse = _local56;
_local44.normalImpulse = _local57;
break;
};
break;
};
};
_local26.m_angularVelocity = _local28;
_local27.m_angularVelocity = _local29;
_local24++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.m_points[_local4];
_local6 = _local2.points[_local4];
_local5.m_normalImpulse = _local6.normalImpulse;
_local5.m_tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local4:b2ContactConstraint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:int;
var _local13:b2ContactConstraintPoint;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local2:Number = 0;
var _local3:int;
while (_local3 < m_constraintCount) {
_local4 = m_constraints[_local3];
_local5 = _local4.bodyA;
_local6 = _local4.bodyB;
_local7 = (_local5.m_mass * _local5.m_invMass);
_local8 = (_local5.m_mass * _local5.m_invI);
_local9 = (_local6.m_mass * _local6.m_invMass);
_local10 = (_local6.m_mass * _local6.m_invI);
s_psm.Initialize(_local4);
_local11 = s_psm.m_normal;
_local12 = 0;
while (_local12 < _local4.pointCount) {
_local13 = _local4.points[_local12];
_local14 = s_psm.m_points[_local12];
_local15 = s_psm.m_separations[_local12];
_local16 = (_local14.x - _local5.m_sweep.c.x);
_local17 = (_local14.y - _local5.m_sweep.c.y);
_local18 = (_local14.x - _local6.m_sweep.c.x);
_local19 = (_local14.y - _local6.m_sweep.c.y);
_local2 = ((_local2 < _local15)) ? _local2 : _local15;
_local20 = b2Math.Clamp((_arg1 * (_local15 + b2Settings.b2_linearSlop)), -(b2Settings.b2_maxLinearCorrection), 0);
_local21 = (-(_local13.equalizedMass) * _local20);
_local22 = (_local21 * _local11.x);
_local23 = (_local21 * _local11.y);
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local7 * _local22));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local7 * _local23));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local8 * ((_local16 * _local23) - (_local17 * _local22))));
_local5.SynchronizeTransform();
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local9 * _local22));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local9 * _local23));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local10 * ((_local18 * _local23) - (_local19 * _local22))));
_local6.SynchronizeTransform();
_local12++;
};
_local3++;
};
return ((_local2 > (-1.5 * b2Settings.b2_linearSlop)));
}
}
}//package Box2D.Dynamics.Contacts
Section 51
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2EdgeAndCircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2CollideEdgeAndCircle(m_manifold, (m_fixtureA.GetShape() as b2EdgeShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2EdgeAndCircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 52
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_circleShape));
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.m_body;
var _local2:b2Body = m_fixtureB.m_body;
b2Collision.CollidePolygonAndCircle(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndCircleContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 53
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndEdgeContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape));
b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_edgeShape));
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2CollidePolyAndEdge(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2EdgeShape), _local2.m_xf);
}
private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2EdgeShape, _arg5:b2Transform):void{
}
public static function Create(_arg1):b2Contact{
return (new (b2PolyAndEdgeContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 54
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{
super.Reset(_arg1, _arg2);
}
override b2internal function Evaluate():void{
var _local1:b2Body = m_fixtureA.GetBody();
var _local2:b2Body = m_fixtureB.GetBody();
b2Collision.CollidePolygons(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2PolygonShape), _local2.m_xf);
}
public static function Create(_arg1):b2Contact{
return (new (b2PolygonContact));
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 55
//b2PositionSolverManifold (Box2D.Dynamics.Contacts.b2PositionSolverManifold)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
class b2PositionSolverManifold {
public var m_normal:b2Vec2;
public var m_points:Array;
public var m_separations:Array;
private static var circlePointA:b2Vec2 = new b2Vec2();
private static var circlePointB:b2Vec2 = new b2Vec2();
function b2PositionSolverManifold(){
m_normal = new b2Vec2();
m_separations = new Array(b2Settings.b2_maxManifoldPoints);
m_points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
m_points[_local1] = new b2Vec2();
_local1++;
};
}
public function Initialize(_arg1:b2ContactConstraint):void{
var _local2:int;
var _local3:Number;
var _local4:Number;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
b2Settings.b2Assert((_arg1.pointCount > 0));
switch (_arg1.type){
case b2Manifold.e_circles:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local9 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local10 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.points[0].localPoint;
_local11 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local12 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local16 = Math.sqrt(_local15);
m_normal.x = (_local13 / _local16);
m_normal.y = (_local14 / _local16);
} else {
m_normal.x = 1;
m_normal.y = 0;
};
m_points[0].x = (0.5 * (_local9 + _local11));
m_points[0].y = (0.5 * (_local10 + _local12));
m_separations[0] = (((_local13 * m_normal.x) + (_local14 * m_normal.y)) - _arg1.radius);
break;
case b2Manifold.e_faceA:
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyA.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyB.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].x = _local3;
m_points[_local2].y = _local4;
_local2++;
};
break;
case b2Manifold.e_faceB:
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPlaneNormal;
m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
_local5 = _arg1.bodyB.m_xf.R;
_local6 = _arg1.localPoint;
_local7 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local8 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
_local5 = _arg1.bodyA.m_xf.R;
_local2 = 0;
while (_local2 < _arg1.pointCount) {
_local6 = _arg1.points[_local2].localPoint;
_local3 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)));
_local4 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)));
m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius);
m_points[_local2].Set(_local3, _local4);
_local2++;
};
m_normal.x = (m_normal.x * -1);
m_normal.y = (m_normal.y * -1);
break;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 56
//b2Controller (Box2D.Dynamics.Controllers.b2Controller)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2Controller {
b2internal var m_next:b2Controller;
b2internal var m_prev:b2Controller;
protected var m_bodyList:b2ControllerEdge;
protected var m_bodyCount:int;
b2internal var m_world:b2World;
public function Step(_arg1:b2TimeStep):void{
}
public function Draw(_arg1:b2DebugDraw):void{
}
public function AddBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge = new b2ControllerEdge();
_local2.controller = this;
_local2.body = _arg1;
_local2.nextBody = m_bodyList;
_local2.prevBody = null;
m_bodyList = _local2;
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2;
};
m_bodyCount++;
_local2.nextController = _arg1.m_controllerList;
_local2.prevController = null;
_arg1.m_controllerList = _local2;
if (_local2.nextController){
_local2.nextController.prevController = _local2;
};
_arg1.m_controllerCount++;
}
public function RemoveBody(_arg1:b2Body):void{
var _local2:b2ControllerEdge = _arg1.m_controllerList;
while (((_local2) && (!((_local2.controller == this))))) {
_local2 = _local2.nextController;
};
if (_local2.prevBody){
_local2.prevBody.nextBody = _local2.nextBody;
};
if (_local2.nextBody){
_local2.nextBody.prevBody = _local2.prevBody;
};
if (_local2.nextController){
_local2.nextController.prevController = _local2.prevController;
};
if (_local2.prevController){
_local2.prevController.nextController = _local2.nextController;
};
if (m_bodyList == _local2){
m_bodyList = _local2.nextBody;
};
if (_arg1.m_controllerList == _local2){
_arg1.m_controllerList = _local2.nextController;
};
_arg1.m_controllerCount--;
m_bodyCount--;
}
public function Clear():void{
while (m_bodyList) {
RemoveBody(m_bodyList.body);
};
}
public function GetNext():b2Controller{
return (m_next);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetBodyList():b2ControllerEdge{
return (m_bodyList);
}
}
}//package Box2D.Dynamics.Controllers
Section 57
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge)
package Box2D.Dynamics.Controllers {
import Box2D.Dynamics.*;
public class b2ControllerEdge {
public var controller:b2Controller;
public var body:b2Body;
public var prevBody:b2ControllerEdge;
public var nextBody:b2ControllerEdge;
public var prevController:b2ControllerEdge;
public var nextController:b2ControllerEdge;
}
}//package Box2D.Dynamics.Controllers
Section 58
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_u:b2Vec2;
private var m_frequencyHz:Number;
private var m_dampingRatio:Number;
private var m_gamma:Number;
private var m_bias:Number;
private var m_impulse:Number;
private var m_mass:Number;
private var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetLength():Number{
return (m_length);
}
public function SetLength(_arg1:Number):void{
m_length = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local7:Number;
var _local9:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = ((_local13)!=0) ? (1 / _local13) : 0;
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (_arg1.dt * (_local16 + (_arg1.dt * _local17)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (_local13 + m_gamma);
m_mass = ((m_mass)!=0) ? (1 / m_mass) : 0;
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5);
var _local11:Number = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6);
var _local12:Number = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local12);
_local11 = (_local11 / _local12);
var _local13:Number = (_local12 - m_length);
_local13 = b2Math.Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local14:Number = (-(m_mass) * _local13);
m_u.Set(_local10, _local11);
var _local15:Number = (_local14 * m_u.x);
var _local16:Number = (_local14 * m_u.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((b2Math.Abs(_local13) < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var length:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2DistanceJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2FrictionJoint (Box2D.Dynamics.Joints.b2FrictionJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2FrictionJoint extends b2Joint {
private var m_localAnchorA:b2Vec2;
private var m_localAnchorB:b2Vec2;
public var m_linearMass:b2Mat22;
public var m_angularMass:Number;
private var m_linearImpulse:b2Vec2;
private var m_angularImpulse:Number;
private var m_maxForce:Number;
private var m_maxTorque:Number;
public function b2FrictionJoint(_arg1:b2FrictionJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_linearMass = new b2Mat22();
m_linearImpulse = new b2Vec2();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_linearMass.SetZero();
m_angularMass = 0;
m_linearImpulse.SetZero();
m_angularImpulse = 0;
m_maxForce = _arg1.maxForce;
m_maxTorque = _arg1.maxTorque;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_linearImpulse.x), (_arg1 * m_linearImpulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_angularImpulse));
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function SetMaxTorque(_arg1:Number):void{
m_maxTorque = _arg1;
}
public function GetMaxTorque():Number{
return (m_maxTorque);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local10:Number;
var _local12:Number;
var _local13:Number;
var _local14:b2Mat22;
var _local15:b2Vec2;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
_local14 = new b2Mat22();
_local14.col1.x = (_local10 + _local11);
_local14.col2.x = 0;
_local14.col1.y = 0;
_local14.col2.y = (_local10 + _local11);
_local14.col1.x = (_local14.col1.x + ((_local12 * _local7) * _local7));
_local14.col2.x = (_local14.col2.x + ((-(_local12) * _local6) * _local7));
_local14.col1.y = (_local14.col1.y + ((-(_local12) * _local6) * _local7));
_local14.col2.y = (_local14.col2.y + ((_local12 * _local6) * _local6));
_local14.col1.x = (_local14.col1.x + ((_local13 * _local9) * _local9));
_local14.col2.x = (_local14.col2.x + ((-(_local13) * _local8) * _local9));
_local14.col1.y = (_local14.col1.y + ((-(_local13) * _local8) * _local9));
_local14.col2.y = (_local14.col2.y + ((_local13 * _local8) * _local8));
_local14.GetInverse(m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > 0){
m_angularMass = (1 / m_angularMass);
};
if (_arg1.warmStarting){
m_linearImpulse.x = (m_linearImpulse.x * _arg1.dtRatio);
m_linearImpulse.y = (m_linearImpulse.y * _arg1.dtRatio);
m_angularImpulse = (m_angularImpulse * _arg1.dtRatio);
_local15 = m_linearImpulse;
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * _local15.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * _local15.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * _local15.y) - (_local7 * _local15.x)) + m_angularImpulse)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * _local15.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * _local15.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * _local15.y) - (_local9 * _local15.x)) + m_angularImpulse)));
} else {
m_linearImpulse.SetZero();
m_angularImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local18:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_linearVelocity;
var _local7:Number = _local4.m_angularVelocity;
var _local8:b2Vec2 = _local5.m_linearVelocity;
var _local9:Number = _local5.m_angularVelocity;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
_local2 = _local4.m_xf.R;
var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
var _local19:Number = (_local9 - _local7);
var _local20:Number = (-(m_angularMass) * _local19);
var _local21:Number = m_angularImpulse;
_local18 = (_arg1.dt * m_maxTorque);
m_angularImpulse = b2Math.Clamp((m_angularImpulse + _local20), -(_local18), _local18);
_local20 = (m_angularImpulse - _local21);
_local7 = (_local7 - (_local12 * _local20));
_local9 = (_local9 + (_local13 * _local20));
var _local22:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
var _local23:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
var _local24:b2Vec2 = b2Math.MulMV(m_linearMass, new b2Vec2(-(_local22), -(_local23)));
var _local25:b2Vec2 = m_linearImpulse.Copy();
m_linearImpulse.Add(_local24);
_local18 = (_arg1.dt * m_maxForce);
if (m_linearImpulse.LengthSquared() > (_local18 * _local18)){
m_linearImpulse.Normalize();
m_linearImpulse.Multiply(_local18);
};
_local24 = b2Math.SubtractVV(m_linearImpulse, _local25);
_local6.x = (_local6.x - (_local10 * _local24.x));
_local6.y = (_local6.y - (_local10 * _local24.y));
_local7 = (_local7 - (_local12 * ((_local14 * _local24.y) - (_local15 * _local24.x))));
_local8.x = (_local8.x + (_local11 * _local24.x));
_local8.y = (_local8.y + (_local11 * _local24.y));
_local9 = (_local9 + (_local13 * ((_local16 * _local24.y) - (_local17 * _local24.x))));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2FrictionJointDef (Box2D.Dynamics.Joints.b2FrictionJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2FrictionJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var maxForce:Number;
public var maxTorque:Number;
public function b2FrictionJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_frictionJoint;
maxForce = 0;
maxTorque = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
private var m_ground1:b2Body;
private var m_ground2:b2Body;
private var m_revolute1:b2RevoluteJoint;
private var m_prismatic1:b2PrismaticJoint;
private var m_revolute2:b2RevoluteJoint;
private var m_prismatic2:b2PrismaticJoint;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_J:b2Jacobian;
private var m_constant:Number;
private var m_ratio:Number;
private var m_mass:Number;
private var m_impulse:Number;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.GetBodyA();
m_bodyA = _arg1.joint1.GetBodyB();
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.GetBodyA();
m_bodyB = _arg1.joint2.GetBodyB();
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_impulse = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_J.linearB.x), ((_arg1 * m_impulse) * m_J.linearB.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
var _local2:b2Mat22 = m_bodyB.m_xf.R;
var _local3:Number = (m_localAnchor1.x - m_bodyB.m_sweep.localCenter.x);
var _local4:Number = (m_localAnchor1.y - m_bodyB.m_sweep.localCenter.y);
var _local5:Number = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4));
_local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4));
_local3 = _local5;
var _local6:Number = (m_impulse * m_J.linearB.x);
var _local7:Number = (m_impulse * m_J.linearB.y);
return ((_arg1 * (((m_impulse * m_J.angularB) - (_local3 * _local7)) + (_local4 * _local6))));
}
public function GetRatio():Number{
return (m_ratio);
}
public function SetRatio(_arg1:Number):void{
m_ratio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
_local4 = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angularA = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearA.Set(-(_local6), -(_local7));
m_J.angularA = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angularB = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linearB.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angularB = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = ((_local14 > 0)) ? (1 / _local14) : 0;
if (_arg1.warmStarting){
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linearA.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linearA.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angularA));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linearB.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linearB.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angularB));
} else {
m_impulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = (-(m_mass) * _local4);
m_impulse = (m_impulse + _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linearA.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linearA.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angularA));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linearB.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linearB.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angularB));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local5:Number;
var _local6:Number;
var _local2:Number = 0;
var _local3:b2Body = m_bodyA;
var _local4:b2Body = m_bodyB;
if (m_revolute1){
_local5 = m_revolute1.GetJointAngle();
} else {
_local5 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local6 = m_revolute2.GetJointAngle();
} else {
_local6 = m_prismatic2.GetJointTranslation();
};
var _local7:Number = (m_constant - (_local5 + (m_ratio * _local6)));
var _local8:Number = (-(m_mass) * _local7);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linearA.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linearA.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angularA));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linearB.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linearB.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angularB));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
return ((_local2 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linearA:b2Vec2;
public var angularA:Number;
public var linearB:b2Vec2;
public var angularB:Number;
public function b2Jacobian(){
linearA = new b2Vec2();
linearB = new b2Vec2();
super();
}
public function SetZero():void{
linearA.SetZero();
angularA = 0;
linearB.SetZero();
angularB = 0;
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linearA.SetV(_arg1);
angularA = _arg2;
linearB.SetV(_arg3);
angularB = _arg4;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linearA.x * _arg1.x) + (linearA.y * _arg1.y)) + (angularA * _arg2)) + ((linearB.x * _arg3.x) + (linearB.y * _arg3.y))) + (angularB * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 65
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Joint {
b2internal var m_type:int;
b2internal var m_prev:b2Joint;
b2internal var m_next:b2Joint;
b2internal var m_edgeA:b2JointEdge;
b2internal var m_edgeB:b2JointEdge;
b2internal var m_bodyA:b2Body;
b2internal var m_bodyB:b2Body;
b2internal var m_islandFlag:Boolean;
b2internal var m_collideConnected:Boolean;
private var m_userData;
b2internal var m_localCenterA:b2Vec2;
b2internal var m_localCenterB:b2Vec2;
b2internal var m_invMassA:Number;
b2internal var m_invMassB:Number;
b2internal var m_invIA:Number;
b2internal var m_invIB:Number;
b2internal static const e_unknownJoint:int = 0;
b2internal static const e_revoluteJoint:int = 1;
b2internal static const e_prismaticJoint:int = 2;
b2internal static const e_distanceJoint:int = 3;
b2internal static const e_pulleyJoint:int = 4;
b2internal static const e_mouseJoint:int = 5;
b2internal static const e_gearJoint:int = 6;
b2internal static const e_lineJoint:int = 7;
b2internal static const e_weldJoint:int = 8;
b2internal static const e_frictionJoint:int = 9;
b2internal static const e_inactiveLimit:int = 0;
b2internal static const e_atLowerLimit:int = 1;
b2internal static const e_atUpperLimit:int = 2;
b2internal static const e_equalLimits:int = 3;
public function b2Joint(_arg1:b2JointDef){
m_edgeA = new b2JointEdge();
m_edgeB = new b2JointEdge();
m_localCenterA = new b2Vec2();
m_localCenterB = new b2Vec2();
super();
b2Settings.b2Assert(!((_arg1.bodyA == _arg1.bodyB)));
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_bodyA = _arg1.bodyA;
m_bodyB = _arg1.bodyB;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetType():int{
return (m_type);
}
public function GetAnchorA():b2Vec2{
return (null);
}
public function GetAnchorB():b2Vec2{
return (null);
}
public function GetReactionForce(_arg1:Number):b2Vec2{
return (null);
}
public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetBodyA():b2Body{
return (m_bodyA);
}
public function GetBodyB():b2Body{
return (m_bodyB);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function IsActive():Boolean{
return (((m_bodyA.IsActive()) && (m_bodyB.IsActive())));
}
b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
b2internal function FinalizeVelocityConstraints():void{
}
b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (false);
}
b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
case e_lineJoint:
_local3 = new b2LineJoint((_arg1 as b2LineJointDef));
break;
case e_weldJoint:
_local3 = new b2WeldJoint((_arg1 as b2WeldJointDef));
break;
case e_frictionJoint:
_local3 = new b2FrictionJoint((_arg1 as b2FrictionJointDef));
break;
default:
break;
};
return (_local3);
}
b2internal static function Destroy(_arg1:b2Joint, _arg2):void{
}
}
}//package Box2D.Dynamics.Joints
Section 66
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var type:int;
public var userData;
public var bodyA:b2Body;
public var bodyB:b2Body;
public var collideConnected:Boolean;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
bodyA = null;
bodyB = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 67
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var joint:b2Joint;
public var prev:b2JointEdge;
public var next:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 68
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2LineJoint extends b2Joint {
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_localYAxis1:b2Vec2;
private var m_axis:b2Vec2;
private var m_perp:b2Vec2;
private var m_s1:Number;
private var m_s2:Number;
private var m_a1:Number;
private var m_a2:Number;
private var m_K:b2Mat22;
private var m_impulse:b2Vec2;
private var m_motorMass:Number;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_upperTranslation:Number;
private var m_maxMotorForce:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_enableMotor:Boolean;
private var m_limitState:int;
public function b2LineJoint(_arg1:b2LineJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat22();
m_impulse = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)))));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
public function GetMaxMotorForce():Number{
return (m_maxMotorForce);
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
var _local6:b2Transform = _local2.GetTransform();
var _local7:b2Transform = _local3.GetTransform();
_local4 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local9:Number = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
var _local10:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local11:Number = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
m_motorMass = ((m_motorMass > Number.MIN_VALUE)) ? (1 / m_motorMass) : 0;
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
var _local14:Number = m_invMassA;
var _local15:Number = m_invMassB;
var _local16:Number = m_invIA;
var _local17:Number = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.y = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.y = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.y = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y));
_local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1));
_local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:b2Vec2;
var _local19:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:b2Vec2 = _local2.m_linearVelocity;
var _local5:Number = _local2.m_angularVelocity;
var _local6:b2Vec2 = _local3.m_linearVelocity;
var _local7:Number = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local14 = (m_motorMass * (m_motorSpeed - _local13));
_local15 = m_motorImpulse;
_local16 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local14), -(_local16), _local16);
_local14 = (m_motorImpulse - _local15);
_local8 = (_local14 * m_axis.x);
_local9 = (_local14 * m_axis.y);
_local10 = (_local14 * m_a1);
_local11 = (_local14 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local18 = m_impulse.Copy();
_local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17));
m_impulse.Add(_local19);
if (m_limitState == e_atLowerLimit){
m_impulse.y = b2Math.Max(m_impulse.y, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.y = b2Math.Min(m_impulse.y, 0);
};
};
_local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x));
if (m_K.col1.x != 0){
_local21 = ((_local20 / m_K.col1.x) + _local18.x);
} else {
_local21 = _local18.x;
};
m_impulse.x = _local21;
_local19.x = (m_impulse.x - _local18.x);
_local19.y = (m_impulse.y - _local18.y);
_local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x));
_local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y));
_local10 = ((_local19.x * m_s1) + (_local19.y * m_a1));
_local11 = ((_local19.x * m_s2) + (_local19.y * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
if (m_K.col1.x != 0){
_local22 = (-(_local12) / m_K.col1.x);
} else {
_local22 = 0;
};
m_impulse.x = (m_impulse.x + _local22);
_local8 = (_local22 * m_perp.x);
_local9 = (_local22 * m_perp.y);
_local10 = (_local22 * m_s1);
_local11 = (_local22 * m_s2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_sweep.c;
var _local7:Number = _local4.m_sweep.a;
var _local8:b2Vec2 = _local5.m_sweep.c;
var _local9:Number = _local5.m_sweep.a;
var _local16:Number = 0;
var _local17:Number = 0;
var _local18:Boolean;
var _local19:Number = 0;
var _local20:b2Mat22 = b2Mat22.FromAngle(_local7);
var _local21:b2Mat22 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
var _local22:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local23:Number = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
var _local24:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local25:Number = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22);
var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local34 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local34);
_local18 = true;
} else {
if (_local34 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local34);
_local18 = true;
} else {
if (_local34 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local34 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
var _local28:b2Vec2 = new b2Vec2();
var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27));
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = 0;
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve(_local28, -(_local29), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
if (_local35 != 0){
_local36 = (-(_local29) / _local35);
} else {
_local36 = 0;
};
_local28.x = _local36;
_local28.y = 0;
};
var _local30:Number = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x));
var _local31:Number = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y));
var _local32:Number = ((_local28.x * m_s1) + (_local28.y * m_a1));
var _local33:Number = ((_local28.x * m_s2) + (_local28.y * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local30));
_local6.y = (_local6.y - (m_invMassA * _local31));
_local7 = (_local7 - (m_invIA * _local32));
_local8.x = (_local8.x + (m_invMassB * _local30));
_local8.y = (_local8.y + (m_invMassB * _local31));
_local9 = (_local9 + (m_invIB * _local33));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 69
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2LineJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var localAxisA:b2Vec2;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public function b2LineJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_lineJoint;
localAxisA.Set(1, 0);
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
}
}
}//package Box2D.Dynamics.Joints
Section 70
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var m_localAnchor:b2Vec2;
private var m_target:b2Vec2;
private var m_impulse:b2Vec2;
private var m_mass:b2Mat22;
private var m_C:b2Vec2;
private var m_maxForce:Number;
private var m_frequencyHz:Number;
private var m_dampingRatio:Number;
private var m_beta:Number;
private var m_gamma:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local4:b2Mat22;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_bodyB.m_xf.position.x);
var _local3:Number = (m_target.y - m_bodyB.m_xf.position.y);
_local4 = m_bodyB.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_beta = 0;
m_gamma = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_target);
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetTarget():b2Vec2{
return (m_target);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_bodyB.IsAwake() == false){
m_bodyB.SetAwake(true);
};
m_target = _arg1;
}
public function GetMaxForce():Number{
return (m_maxForce);
}
public function SetMaxForce(_arg1:Number):void{
m_maxForce = _arg1;
}
public function GetFrequency():Number{
return (m_frequencyHz);
}
public function SetFrequency(_arg1:Number):void{
m_frequencyHz = _arg1;
}
public function GetDampingRatio():Number{
return (m_dampingRatio);
}
public function SetDampingRatio(_arg1:Number):void{
m_dampingRatio = _arg1;
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local7:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local2:b2Body = m_bodyB;
var _local3:Number = _local2.GetMass();
var _local4:Number = ((2 * Math.PI) * m_frequencyHz);
var _local5:Number = (((2 * _local3) * m_dampingRatio) * _local4);
var _local6:Number = ((_local3 * _local4) * _local4);
m_gamma = (_arg1.dt * (_local5 + (_arg1.dt * _local6)));
m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0;
m_beta = ((_arg1.dt * _local6) * m_gamma);
_local7 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local10:Number = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9));
_local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9));
_local8 = _local10;
_local11 = _local2.m_invMass;
_local12 = _local2.m_invI;
K1.col1.x = _local11;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local11;
K2.col1.x = ((_local12 * _local9) * _local9);
K2.col2.x = ((-(_local12) * _local8) * _local9);
K2.col1.y = ((-(_local12) * _local8) * _local9);
K2.col2.y = ((_local12 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.GetInverse(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x))));
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_bodyB;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x));
_local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y));
var _local10:Number = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = (_arg1.dt * m_maxForce);
if (m_impulse.LengthSquared() > (_local14 * _local14)){
m_impulse.Multiply((_local14 / m_impulse.Length()));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10))));
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
return (true);
}
}
}//package Box2D.Dynamics.Joints
Section 71
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var target:b2Vec2;
public var maxForce:Number;
public var frequencyHz:Number;
public var dampingRatio:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
}
}
}//package Box2D.Dynamics.Joints
Section 72
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
b2internal var m_localXAxis1:b2Vec2;
private var m_localYAxis1:b2Vec2;
private var m_refAngle:Number;
private var m_axis:b2Vec2;
private var m_perp:b2Vec2;
private var m_s1:Number;
private var m_s2:Number;
private var m_a1:Number;
private var m_a2:Number;
private var m_K:b2Mat33;
private var m_impulse:b2Vec3;
private var m_motorMass:Number;
private var m_motorImpulse:Number;
private var m_lowerTranslation:Number;
private var m_upperTranslation:Number;
private var m_maxMotorForce:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_enableMotor:Boolean;
private var m_limitState:int;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_axis = new b2Vec2();
m_perp = new b2Vec2();
m_K = new b2Mat33();
m_impulse = new b2Vec3();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_localXAxis1.SetV(_arg1.localAxisA);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorMass = 0;
m_motorImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
m_axis.SetZero();
m_perp.SetZero();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)))));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.y));
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_bodyA;
var _local2:b2Body = m_bodyB;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_maxMotorForce = _arg1;
}
public function GetMotorForce():Number{
return (m_motorImpulse);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
m_localCenterA.SetV(_local2.GetLocalCenter());
m_localCenterB.SetV(_local3.GetLocalCenter());
var _local6:b2Transform = _local2.GetTransform();
var _local7:b2Transform = _local3.GetTransform();
_local4 = _local2.m_xf.R;
var _local8:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local9:Number = (m_localAnchor1.y - m_localCenterA.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local4 = _local3.m_xf.R;
var _local10:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local11:Number = (m_localAnchor2.y - m_localCenterB.y);
_local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11));
_local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11));
_local10 = _local5;
var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8);
var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9);
m_invMassA = _local2.m_invMass;
m_invMassB = _local3.m_invMass;
m_invIA = _local2.m_invI;
m_invIB = _local3.m_invI;
m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1));
m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x));
m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x));
m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2));
if (m_motorMass > Number.MIN_VALUE){
m_motorMass = (1 / m_motorMass);
};
m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1));
m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x));
m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x));
var _local14:Number = m_invMassA;
var _local15:Number = m_invMassB;
var _local16:Number = m_invIA;
var _local17:Number = m_invIB;
m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2));
m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2));
m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local16 + _local17);
m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2));
if (m_enableLimit){
_local18 = ((m_axis.x * _local12) + (m_axis.y * _local13));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local18 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitState = e_atLowerLimit;
m_impulse.z = 0;
};
} else {
if (_local18 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitState = e_atUpperLimit;
m_impulse.z = 0;
};
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x));
_local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y));
_local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1));
_local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2Vec3;
var _local20:b2Vec3;
var _local21:Number;
var _local22:Number;
var _local23:b2Vec2;
var _local24:b2Vec2;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local4:b2Vec2 = _local2.m_linearVelocity;
var _local5:Number = _local2.m_angularVelocity;
var _local6:b2Vec2 = _local3.m_linearVelocity;
var _local7:Number = _local3.m_angularVelocity;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local15 = (m_motorMass * (m_motorSpeed - _local14));
_local16 = m_motorImpulse;
_local17 = (_arg1.dt * m_maxMotorForce);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local15), -(_local17), _local17);
_local15 = (m_motorImpulse - _local16);
_local8 = (_local15 * m_axis.x);
_local9 = (_local15 * m_axis.y);
_local10 = (_local15 * m_a1);
_local11 = (_local15 * m_a2);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5));
var _local13:Number = (_local7 - _local5);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5));
_local19 = m_impulse.Copy();
_local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18));
m_impulse.Add(_local20);
if (m_limitState == e_atLowerLimit){
m_impulse.z = b2Math.Max(m_impulse.z, 0);
} else {
if (m_limitState == e_atUpperLimit){
m_impulse.z = b2Math.Min(m_impulse.z, 0);
};
};
_local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x));
_local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y));
_local23 = m_K.Solve22(new b2Vec2(), _local21, _local22);
m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x);
_local23.y = (_local23.y + _local19.y);
m_impulse.x = _local23.x;
m_impulse.y = _local23.y;
_local20.x = (m_impulse.x - _local19.x);
_local20.y = (m_impulse.y - _local19.y);
_local20.z = (m_impulse.z - _local19.z);
_local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x));
_local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y));
_local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1));
_local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2));
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
} else {
_local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13));
m_impulse.x = (m_impulse.x + _local24.x);
m_impulse.y = (m_impulse.y + _local24.y);
_local8 = (_local24.x * m_perp.x);
_local9 = (_local24.x * m_perp.y);
_local10 = ((_local24.x * m_s1) + _local24.y);
_local11 = ((_local24.x * m_s2) + _local24.y);
_local4.x = (_local4.x - (m_invMassA * _local8));
_local4.y = (_local4.y - (m_invMassA * _local9));
_local5 = (_local5 - (m_invIA * _local10));
_local6.x = (_local6.x + (m_invMassB * _local8));
_local6.y = (_local6.y + (m_invMassB * _local9));
_local7 = (_local7 + (m_invIB * _local11));
};
_local2.m_linearVelocity.SetV(_local4);
_local2.m_angularVelocity = _local5;
_local3.m_linearVelocity.SetV(_local6);
_local3.m_angularVelocity = _local7;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local10:b2Mat22;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:b2Vec2;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_sweep.c;
var _local7:Number = _local4.m_sweep.a;
var _local8:b2Vec2 = _local5.m_sweep.c;
var _local9:Number = _local5.m_sweep.a;
var _local16:Number = 0;
var _local17:Number = 0;
var _local18:Boolean;
var _local19:Number = 0;
var _local20:b2Mat22 = b2Mat22.FromAngle(_local7);
var _local21:b2Mat22 = b2Mat22.FromAngle(_local9);
_local10 = _local20;
var _local22:Number = (m_localAnchor1.x - m_localCenterA.x);
var _local23:Number = (m_localAnchor1.y - m_localCenterA.y);
_local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23));
_local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23));
_local22 = _local11;
_local10 = _local21;
var _local24:Number = (m_localAnchor2.x - m_localCenterB.x);
var _local25:Number = (m_localAnchor2.y - m_localCenterB.y);
_local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25));
_local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25));
_local24 = _local11;
var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22);
var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23);
if (m_enableLimit){
m_axis = b2Math.MulMV(_local20, m_localXAxis1);
m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x));
m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x));
_local35 = ((m_axis.x * _local26) + (m_axis.y * _local27));
if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
_local19 = b2Math.Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local16 = b2Math.Abs(_local35);
_local18 = true;
} else {
if (_local35 <= m_lowerTranslation){
_local19 = b2Math.Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local16 = (m_lowerTranslation - _local35);
_local18 = true;
} else {
if (_local35 >= m_upperTranslation){
_local19 = b2Math.Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local16 = (_local35 - m_upperTranslation);
_local18 = true;
};
};
};
};
m_perp = b2Math.MulMV(_local20, m_localYAxis1);
m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x));
m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x));
var _local28:b2Vec3 = new b2Vec3();
var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27));
var _local30:Number = ((_local9 - _local7) - m_refAngle);
_local16 = b2Math.Max(_local16, b2Math.Abs(_local29));
_local17 = b2Math.Abs(_local30);
if (_local18){
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2));
m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2));
m_K.col2.x = m_K.col1.y;
m_K.col2.y = (_local14 + _local15);
m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2));
m_K.col3.x = m_K.col1.z;
m_K.col3.y = m_K.col2.z;
m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2));
m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19));
} else {
_local12 = m_invMassA;
_local13 = m_invMassB;
_local14 = m_invIA;
_local15 = m_invIB;
_local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2));
_local37 = ((_local14 * m_s1) + (_local15 * m_s2));
_local38 = (_local14 + _local15);
m_K.col1.Set(_local36, _local37, 0);
m_K.col2.Set(_local37, _local38, 0);
_local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30));
_local28.x = _local39.x;
_local28.y = _local39.y;
_local28.z = 0;
};
var _local31:Number = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x));
var _local32:Number = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y));
var _local33:Number = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1));
var _local34:Number = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2));
_local6.x = (_local6.x - (m_invMassA * _local31));
_local6.y = (_local6.y - (m_invMassA * _local32));
_local7 = (_local7 - (m_invIA * _local33));
_local8.x = (_local8.x + (m_invMassB * _local31));
_local8.y = (_local8.y + (m_invMassB * _local32));
_local9 = (_local9 + (m_invIB * _local34));
_local4.m_sweep.a = _local7;
_local5.m_sweep.a = _local9;
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 73
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var localAxisA:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerTranslation:Number;
public var upperTranslation:Number;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public function b2PrismaticJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
localAxisA = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxisA.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
localAxisA = bodyA.GetLocalVector(_arg4);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 74
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
private var m_ground:b2Body;
private var m_groundAnchor1:b2Vec2;
private var m_groundAnchor2:b2Vec2;
private var m_localAnchor1:b2Vec2;
private var m_localAnchor2:b2Vec2;
private var m_u1:b2Vec2;
private var m_u2:b2Vec2;
private var m_constant:Number;
private var m_ratio:Number;
private var m_maxLength1:Number;
private var m_maxLength2:Number;
private var m_pulleyMass:Number;
private var m_limitMass1:Number;
private var m_limitMass2:Number;
private var m_impulse:Number;
private var m_limitImpulse1:Number;
private var m_limitImpulse2:Number;
private var m_state:int;
private var m_limitState1:int;
private var m_limitState2:int;
b2internal static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_bodyA.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchorA.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchorA.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchorB.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchorB.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_ratio = _arg1.ratio;
m_constant = (_arg1.lengthA + (m_ratio * _arg1.lengthB));
m_maxLength1 = b2Math.Min(_arg1.maxLengthA, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.Min(_arg1.maxLengthB, ((m_constant - b2_minPulleyLength) / m_ratio));
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return (0);
}
public function GetGroundAnchorA():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
public function GetGroundAnchorB():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_bodyA.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_bodyB.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetRatio():Number{
return (m_ratio);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local6:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_impulse = 0;
} else {
m_state = e_atUpperLimit;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitImpulse1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitImpulse2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio);
m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio);
_local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x);
_local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y);
_local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x);
_local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_impulse = 0;
m_limitImpulse1 = 0;
m_limitImpulse2 = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = (m_pulleyMass * -(_local18));
_local20 = m_impulse;
m_impulse = b2Math.Max(0, (m_impulse + _local19));
_local19 = (m_impulse - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local16 = ((-(m_ratio) * _local19) * m_u2.x);
_local17 = ((-(m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = (-(m_limitMass1) * _local18);
_local20 = m_limitImpulse1;
m_limitImpulse1 = b2Math.Max(0, (m_limitImpulse1 + _local19));
_local19 = (m_limitImpulse1 - _local20);
_local14 = (-(_local19) * m_u1.x);
_local15 = (-(_local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = (-(m_limitMass2) * _local18);
_local20 = m_limitImpulse2;
m_limitImpulse2 = b2Math.Max(0, (m_limitImpulse2 + _local19));
_local19 = (m_limitImpulse2 - _local20);
_local16 = (-(_local19) * m_u2.x);
_local17 = (-(_local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local5:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local6:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local7:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local8:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local24:Number = 0;
if (m_state == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local17 = m_u1.Length();
_local18 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local17));
} else {
m_u1.SetZero();
};
if (_local18 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = ((m_constant - _local17) - (m_ratio * _local18));
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_pulleyMass) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local15 = ((-(m_ratio) * _local20) * m_u2.x);
_local16 = ((-(m_ratio) * _local20) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local4 = _local2.m_xf.R;
_local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local23;
_local13 = (_local2.m_sweep.c.x + _local9);
_local14 = (_local2.m_sweep.c.y + _local10);
m_u1.Set((_local13 - _local5), (_local14 - _local6));
_local17 = m_u1.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local17));
m_u1.y = (m_u1.y * (1 / _local17));
} else {
m_u1.SetZero();
};
_local19 = (m_maxLength1 - _local17);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass1) * _local19);
_local13 = (-(_local20) * m_u1.x);
_local14 = (-(_local20) * m_u1.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13))));
_local2.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local4 = _local3.m_xf.R;
_local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12));
_local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12));
_local11 = _local23;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
m_u2.Set((_local15 - _local7), (_local16 - _local8));
_local18 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local18));
m_u2.y = (m_u2.y * (1 / _local18));
} else {
m_u2.SetZero();
};
_local19 = (m_maxLength2 - _local18);
_local24 = b2Math.Max(_local24, -(_local19));
_local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local20 = (-(m_limitMass2) * _local19);
_local15 = (-(_local20) * m_u2.x);
_local16 = (-(_local20) * m_u2.y);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15))));
_local3.SynchronizeTransform();
};
return ((_local24 < b2Settings.b2_linearSlop));
}
}
}//package Box2D.Dynamics.Joints
Section 75
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var groundAnchorA:b2Vec2;
public var groundAnchorB:b2Vec2;
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var lengthA:Number;
public var maxLengthA:Number;
public var lengthB:Number;
public var maxLengthB:Number;
public var ratio:Number;
public function b2PulleyJointDef(){
groundAnchorA = new b2Vec2();
groundAnchorB = new b2Vec2();
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchorA.Set(-1, 1);
groundAnchorB.Set(1, 1);
localAnchorA.Set(-1, 0);
localAnchorB.Set(1, 0);
lengthA = 0;
maxLengthA = 0;
lengthB = 0;
maxLengthB = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
bodyA = _arg1;
bodyB = _arg2;
groundAnchorA.SetV(_arg3);
groundAnchorB.SetV(_arg4);
localAnchorA = bodyA.GetLocalPoint(_arg5);
localAnchorB = bodyB.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
lengthA = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
lengthB = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (lengthA + (ratio * lengthB));
maxLengthA = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLengthB = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 76
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
private var K:b2Mat22;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var impulse3:b2Vec3;
private var impulse2:b2Vec2;
private var reduced:b2Vec2;
b2internal var m_localAnchor1:b2Vec2;
b2internal var m_localAnchor2:b2Vec2;
private var m_impulse:b2Vec3;
private var m_motorImpulse:Number;
private var m_mass:b2Mat33;
private var m_motorMass:Number;
private var m_enableMotor:Boolean;
private var m_maxMotorTorque:Number;
private var m_motorSpeed:Number;
private var m_enableLimit:Boolean;
private var m_referenceAngle:Number;
private var m_lowerAngle:Number;
private var m_upperAngle:Number;
private var m_limitState:int;
private static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
impulse3 = new b2Vec3();
impulse2 = new b2Vec2();
reduced = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchorA);
m_localAnchor2.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_motorImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
m_limitState = e_inactiveLimit;
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
public function GetJointAngle():Number{
return (((m_bodyB.m_sweep.a - m_bodyA.m_sweep.a) - m_referenceAngle));
}
public function GetJointSpeed():Number{
return ((m_bodyB.m_angularVelocity - m_bodyA.m_angularVelocity));
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function IsMotorEnabled():Boolean{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
return (m_enableMotor);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function SetMotorSpeed(_arg1:Number):void{
m_bodyA.SetAwake(true);
m_bodyB.SetAwake(true);
m_motorSpeed = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetMotorTorque():Number{
return (m_maxMotorTorque);
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_bodyA;
_local3 = m_bodyB;
if (((m_enableMotor) || (m_enableLimit))){
};
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorImpulse = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_impulse.z = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_impulse.z = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_impulse.z = 0;
};
};
};
} else {
m_limitState = e_inactiveLimit;
};
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_motorImpulse = (m_motorImpulse * _arg1.dtRatio);
_local15 = m_impulse.x;
_local16 = m_impulse.y;
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z)));
} else {
m_impulse.SetZero();
m_motorImpulse = 0;
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local2:b2Body = m_bodyA;
var _local3:b2Body = m_bodyB;
var _local11:b2Vec2 = _local2.m_linearVelocity;
var _local12:Number = _local2.m_angularVelocity;
var _local13:b2Vec2 = _local3.m_linearVelocity;
var _local14:Number = _local3.m_angularVelocity;
var _local15:Number = _local2.m_invMass;
var _local16:Number = _local3.m_invMass;
var _local17:Number = _local2.m_invI;
var _local18:Number = _local3.m_invI;
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local19 = ((_local14 - _local12) - m_motorSpeed);
_local20 = (m_motorMass * -(_local19));
_local21 = m_motorImpulse;
_local22 = (_arg1.dt * m_maxMotorTorque);
m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local20), -(_local22), _local22);
_local20 = (m_motorImpulse - _local21);
_local12 = (_local12 - (_local17 * _local20));
_local14 = (_local14 + (_local18 * _local20));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local23 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local24 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
_local25 = (_local14 - _local12);
m_mass.Solve33(impulse3, -(_local23), -(_local24), -(_local25));
if (m_limitState == e_equalLimits){
m_impulse.Add(impulse3);
} else {
if (m_limitState == e_atLowerLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 < 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
} else {
if (m_limitState == e_atUpperLimit){
_local6 = (m_impulse.z + impulse3.z);
if (_local6 > 0){
m_mass.Solve22(reduced, -(_local23), -(_local24));
impulse3.x = reduced.x;
impulse3.y = reduced.y;
impulse3.z = -(m_impulse.z);
m_impulse.x = (m_impulse.x + reduced.x);
m_impulse.y = (m_impulse.y + reduced.y);
m_impulse.z = 0;
};
};
};
};
_local11.x = (_local11.x - (_local15 * impulse3.x));
_local11.y = (_local11.y - (_local15 * impulse3.y));
_local12 = (_local12 - (_local17 * (((_local7 * impulse3.y) - (_local8 * impulse3.x)) + impulse3.z)));
_local13.x = (_local13.x + (_local16 * impulse3.x));
_local13.y = (_local13.y + (_local16 * impulse3.y));
_local14 = (_local14 + (_local18 * (((_local9 * impulse3.y) - (_local10 * impulse3.x)) + impulse3.z)));
} else {
_local4 = _local2.m_xf.R;
_local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8));
_local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8));
_local7 = _local5;
_local4 = _local3.m_xf.R;
_local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10));
_local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10));
_local9 = _local5;
_local26 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8));
_local27 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7));
m_mass.Solve22(impulse2, -(_local26), -(_local27));
m_impulse.x = (m_impulse.x + impulse2.x);
m_impulse.y = (m_impulse.y + impulse2.y);
_local11.x = (_local11.x - (_local15 * impulse2.x));
_local11.y = (_local11.y - (_local15 * impulse2.y));
_local12 = (_local12 - (_local17 * ((_local7 * impulse2.y) - (_local8 * impulse2.x))));
_local13.x = (_local13.x + (_local16 * impulse2.x));
_local13.y = (_local13.y + (_local16 * impulse2.y));
_local14 = (_local14 + (_local18 * ((_local9 * impulse2.y) - (_local10 * impulse2.x))));
};
_local2.m_linearVelocity.SetV(_local11);
_local2.m_angularVelocity = _local12;
_local3.m_linearVelocity.SetV(_local13);
_local3.m_angularVelocity = _local14;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local5:b2Body = m_bodyA;
var _local6:b2Body = m_bodyB;
var _local7:Number = 0;
var _local8:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local3 = b2Math.Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
_local7 = b2Math.Abs(_local3);
} else {
if (m_limitState == e_atLowerLimit){
_local3 = (_local25 - m_lowerAngle);
_local7 = -(_local3);
_local3 = b2Math.Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local3);
} else {
if (m_limitState == e_atUpperLimit){
_local3 = (_local25 - m_upperAngle);
_local7 = _local3;
_local3 = b2Math.Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local3);
};
};
};
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
};
_local4 = _local5.m_xf.R;
var _local12:Number = (m_localAnchor1.x - _local5.m_sweep.localCenter.x);
var _local13:Number = (m_localAnchor1.y - _local5.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13));
_local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13));
_local12 = _local9;
_local4 = _local6.m_xf.R;
var _local14:Number = (m_localAnchor2.x - _local6.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchor2.y - _local6.m_sweep.localCenter.y);
_local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15));
_local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15));
_local14 = _local9;
var _local16:Number = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
var _local17:Number = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
var _local18:Number = ((_local16 * _local16) + (_local17 * _local17));
var _local19:Number = Math.sqrt(_local18);
_local8 = _local19;
var _local20:Number = _local5.m_invMass;
var _local21:Number = _local6.m_invMass;
var _local22:Number = _local5.m_invI;
var _local23:Number = _local6.m_invI;
var _local24:Number = (10 * b2Settings.b2_linearSlop);
if (_local18 > (_local24 * _local24)){
_local27 = (_local16 / _local19);
_local28 = (_local17 / _local19);
_local29 = (_local20 + _local21);
_local30 = (1 / _local29);
_local10 = (_local30 * -(_local16));
_local11 = (_local30 * -(_local17));
_local31 = 0.5;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11));
_local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12);
_local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13);
};
K1.col1.x = (_local20 + _local21);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local20 + _local21);
K2.col1.x = ((_local22 * _local13) * _local13);
K2.col2.x = ((-(_local22) * _local12) * _local13);
K2.col1.y = ((-(_local22) * _local12) * _local13);
K2.col2.y = ((_local22 * _local12) * _local12);
K3.col1.x = ((_local23 * _local15) * _local15);
K3.col2.x = ((-(_local23) * _local14) * _local15);
K3.col1.y = ((-(_local23) * _local14) * _local15);
K3.col2.y = ((_local23 * _local14) * _local14);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local10 = tImpulse.x;
_local11 = tImpulse.y;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11));
_local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10))));
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11));
_local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10))));
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 77
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var referenceAngle:Number;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var upperAngle:Number;
public var enableMotor:Boolean;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchorA.Set(0, 0);
localAnchorB.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA = bodyA.GetLocalPoint(_arg3);
localAnchorB = bodyB.GetLocalPoint(_arg3);
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 78
//b2WeldJoint (Box2D.Dynamics.Joints.b2WeldJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2WeldJoint extends b2Joint {
private var m_localAnchorA:b2Vec2;
private var m_localAnchorB:b2Vec2;
private var m_referenceAngle:Number;
private var m_impulse:b2Vec3;
private var m_mass:b2Mat33;
public function b2WeldJoint(_arg1:b2WeldJointDef){
m_localAnchorA = new b2Vec2();
m_localAnchorB = new b2Vec2();
m_impulse = new b2Vec3();
m_mass = new b2Mat33();
super(_arg1);
m_localAnchorA.SetV(_arg1.localAnchorA);
m_localAnchorB.SetV(_arg1.localAnchorB);
m_referenceAngle = _arg1.referenceAngle;
m_impulse.SetZero();
m_mass = new b2Mat33();
}
override public function GetAnchorA():b2Vec2{
return (m_bodyA.GetWorldPoint(m_localAnchorA));
}
override public function GetAnchorB():b2Vec2{
return (m_bodyB.GetWorldPoint(m_localAnchorB));
}
override public function GetReactionForce(_arg1:Number):b2Vec2{
return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y)));
}
override public function GetReactionTorque(_arg1:Number):Number{
return ((_arg1 * m_impulse.z));
}
override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
_local4 = m_bodyA;
_local5 = m_bodyB;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
_local10 = _local4.m_invMass;
_local11 = _local5.m_invMass;
_local12 = _local4.m_invI;
_local13 = _local5.m_invI;
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
if (_arg1.warmStarting){
m_impulse.x = (m_impulse.x * _arg1.dtRatio);
m_impulse.y = (m_impulse.y * _arg1.dtRatio);
m_impulse.z = (m_impulse.z * _arg1.dtRatio);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * m_impulse.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * m_impulse.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * m_impulse.y) - (_local7 * m_impulse.x)) + m_impulse.z)));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * m_impulse.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * m_impulse.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * m_impulse.y) - (_local9 * m_impulse.x)) + m_impulse.z)));
} else {
m_impulse.SetZero();
};
}
override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
var _local6:b2Vec2 = _local4.m_linearVelocity;
var _local7:Number = _local4.m_angularVelocity;
var _local8:b2Vec2 = _local5.m_linearVelocity;
var _local9:Number = _local5.m_angularVelocity;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
_local2 = _local4.m_xf.R;
var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15));
_local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15));
_local14 = _local3;
_local2 = _local5.m_xf.R;
var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17));
_local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17));
_local16 = _local3;
var _local18:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15));
var _local19:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14));
var _local20:Number = (_local9 - _local7);
var _local21:b2Vec3 = new b2Vec3();
m_mass.Solve33(_local21, -(_local18), -(_local19), -(_local20));
m_impulse.Add(_local21);
_local6.x = (_local6.x - (_local10 * _local21.x));
_local6.y = (_local6.y - (_local10 * _local21.y));
_local7 = (_local7 - (_local12 * (((_local14 * _local21.y) - (_local15 * _local21.x)) + _local21.z)));
_local8.x = (_local8.x + (_local11 * _local21.x));
_local8.y = (_local8.y + (_local11 * _local21.y));
_local9 = (_local9 + (_local13 * (((_local16 * _local21.y) - (_local17 * _local21.x)) + _local21.z)));
_local4.m_angularVelocity = _local7;
_local5.m_angularVelocity = _local9;
}
override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body = m_bodyA;
var _local5:b2Body = m_bodyB;
_local2 = _local4.m_xf.R;
var _local6:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
var _local8:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
var _local10:Number = _local4.m_invMass;
var _local11:Number = _local5.m_invMass;
var _local12:Number = _local4.m_invI;
var _local13:Number = _local5.m_invI;
var _local14:Number = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
var _local15:Number = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local16:Number = ((_local5.m_sweep.a - _local4.m_sweep.a) - m_referenceAngle);
var _local17:Number = (10 * b2Settings.b2_linearSlop);
var _local18:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
var _local19:Number = b2Math.Abs(_local16);
if (_local18 > _local17){
_local12 = (_local12 * 1);
_local13 = (_local13 * 1);
};
m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13));
m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13));
m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13));
m_mass.col1.y = m_mass.col2.x;
m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13));
m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13));
m_mass.col1.z = m_mass.col3.x;
m_mass.col2.z = m_mass.col3.y;
m_mass.col3.z = (_local12 + _local13);
var _local20:b2Vec3 = new b2Vec3();
m_mass.Solve33(_local20, -(_local14), -(_local15), -(_local16));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x - (_local10 * _local20.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y - (_local10 * _local20.y));
_local4.m_sweep.a = (_local4.m_sweep.a - (_local12 * (((_local6 * _local20.y) - (_local7 * _local20.x)) + _local20.z)));
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_local11 * _local20.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_local11 * _local20.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_local13 * (((_local8 * _local20.y) - (_local9 * _local20.x)) + _local20.z)));
_local4.SynchronizeTransform();
_local5.SynchronizeTransform();
return ((((_local18 <= b2Settings.b2_linearSlop)) && ((_local19 <= b2Settings.b2_angularSlop))));
}
}
}//package Box2D.Dynamics.Joints
Section 79
//b2WeldJointDef (Box2D.Dynamics.Joints.b2WeldJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2WeldJointDef extends b2JointDef {
public var localAnchorA:b2Vec2;
public var localAnchorB:b2Vec2;
public var referenceAngle:Number;
public function b2WeldJointDef(){
localAnchorA = new b2Vec2();
localAnchorB = new b2Vec2();
super();
type = b2Joint.e_weldJoint;
referenceAngle = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
bodyA = _arg1;
bodyB = _arg2;
localAnchorA.SetV(bodyA.GetLocalPoint(_arg3));
localAnchorB.SetV(bodyB.GetLocalPoint(_arg3));
referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 80
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Body {
b2internal var m_flags:uint;
b2internal var m_type:int;
b2internal var m_islandIndex:int;
b2internal var m_xf:b2Transform;
b2internal var m_sweep:b2Sweep;
b2internal var m_linearVelocity:b2Vec2;
b2internal var m_angularVelocity:Number;
b2internal var m_force:b2Vec2;
b2internal var m_torque:Number;
b2internal var m_world:b2World;
b2internal var m_prev:b2Body;
b2internal var m_next:b2Body;
b2internal var m_fixtureList:b2Fixture;
b2internal var m_fixtureCount:int;
b2internal var m_controllerList:b2ControllerEdge;
b2internal var m_controllerCount:int;
b2internal var m_jointList:b2JointEdge;
b2internal var m_contactList:b2ContactEdge;
b2internal var m_mass:Number;
b2internal var m_invMass:Number;
b2internal var m_I:Number;
b2internal var m_invI:Number;
b2internal var m_inertiaScale:Number;
b2internal var m_linearDamping:Number;
b2internal var m_angularDamping:Number;
b2internal var m_sleepTime:Number;
private var m_userData;
private static var s_xf1:b2Transform = new b2Transform();
b2internal static var e_islandFlag:uint = 1;
b2internal static var e_awakeFlag:uint = 2;
b2internal static var e_allowSleepFlag:uint = 4;
b2internal static var e_bulletFlag:uint = 8;
b2internal static var e_fixedRotationFlag:uint = 16;
b2internal static var e_activeFlag:uint = 32;
public static var b2_staticBody:uint = 0;
public static var b2_kinematicBody:uint = 1;
public static var b2_dynamicBody:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2Transform();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.bullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.awake){
m_flags = (m_flags | e_awakeFlag);
};
if (_arg1.active){
m_flags = (m_flags | e_activeFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetZero();
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_controllerList = null;
m_contactList = null;
m_controllerCount = 0;
m_prev = null;
m_next = null;
m_linearVelocity.SetV(_arg1.linearVelocity);
m_angularVelocity = _arg1.angularVelocity;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_sleepTime = 0;
m_type = _arg1.type;
if (m_type == b2_dynamicBody){
m_mass = 1;
m_invMass = 1;
} else {
m_mass = 0;
m_invMass = 0;
};
m_I = 0;
m_invI = 0;
m_inertiaScale = _arg1.inertiaScale;
m_userData = _arg1.userData;
m_fixtureList = null;
m_fixtureCount = 0;
}
private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{
var _local4:Number = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x);
var _local5:Number = Math.tan(((_local4 - _arg3) * 0.5));
var _local6:b2Vec2 = b2Math.MulFV(_local5, _arg2.GetDirectionVector());
_local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector());
_local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6);
_local6 = b2Math.AddVV(_local6, _arg2.GetVertex1());
var _local7:b2Vec2 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector());
_local7.Normalize();
var _local8 = (b2Math.Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0);
_arg1.SetNextEdge(_arg2, _local6, _local7, _local8);
_arg2.SetPrevEdge(_arg1, _local6, _local7, _local8);
return (_local4);
}
public function CreateFixture(_arg1:b2FixtureDef):b2Fixture{
var _local3:IBroadPhase;
if (m_world.IsLocked() == true){
return (null);
};
var _local2:b2Fixture = new b2Fixture();
_local2.Create(this, m_xf, _arg1);
if ((m_flags & e_activeFlag)){
_local3 = m_world.m_contactManager.m_broadPhase;
_local2.CreateProxy(_local3, m_xf);
};
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = this;
if (_local2.m_density > 0){
ResetMassData();
};
m_world.m_flags = (m_world.m_flags | b2World.e_newFixture);
return (_local2);
}
public function CreateFixture2(_arg1:b2Shape, _arg2:Number=0):b2Fixture{
var _local3:b2FixtureDef = new b2FixtureDef();
_local3.shape = _arg1;
_local3.density = _arg2;
return (CreateFixture(_local3));
}
public function DestroyFixture(_arg1:b2Fixture):void{
var _local6:b2Contact;
var _local7:b2Fixture;
var _local8:b2Fixture;
var _local9:IBroadPhase;
if (m_world.IsLocked() == true){
return;
};
var _local2:b2Fixture = m_fixtureList;
var _local3:b2Fixture;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_fixtureList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
var _local5:b2ContactEdge = m_contactList;
while (_local5) {
_local6 = _local5.contact;
_local5 = _local5.next;
_local7 = _local6.GetFixtureA();
_local8 = _local6.GetFixtureB();
if ((((_arg1 == _local7)) || ((_arg1 == _local8)))){
m_world.m_contactManager.Destroy(_local6);
};
};
if ((m_flags & e_activeFlag)){
_local9 = m_world.m_contactManager.m_broadPhase;
_arg1.DestroyProxy(_local9);
};
_arg1.Destroy();
_arg1.m_body = null;
_arg1.m_next = null;
m_fixtureCount--;
ResetMassData();
}
public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):void{
var _local3:b2Fixture;
if (m_world.IsLocked() == true){
return;
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:IBroadPhase = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.Synchronize(_local6, m_xf, m_xf);
_local3 = _local3.m_next;
};
m_world.m_contactManager.FindNewContacts();
}
public function SetTransform(_arg1:b2Transform):void{
SetPositionAndAngle(_arg1.position, _arg1.GetAngle());
}
public function GetTransform():b2Transform{
return (m_xf);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function SetPosition(_arg1:b2Vec2):void{
SetPositionAndAngle(_arg1, GetAngle());
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function SetAngle(_arg1:Number):void{
SetPositionAndAngle(GetPosition(), _arg1);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
if (m_type == b2_staticBody){
return;
};
m_linearVelocity.SetV(_arg1);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
if (m_type == b2_staticBody){
return;
};
m_angularVelocity = _arg1;
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function GetDefinition():b2BodyDef{
var _local1:b2BodyDef = new b2BodyDef();
_local1.type = GetType();
_local1.allowSleep = ((m_flags & e_allowSleepFlag) == e_allowSleepFlag);
_local1.angle = GetAngle();
_local1.angularDamping = m_angularDamping;
_local1.angularVelocity = m_angularVelocity;
_local1.fixedRotation = ((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag);
_local1.bullet = ((m_flags & e_bulletFlag) == e_bulletFlag);
_local1.awake = ((m_flags & e_awakeFlag) == e_awakeFlag);
_local1.linearDamping = m_linearDamping;
_local1.linearVelocity.SetV(GetLinearVelocity());
_local1.position = GetPosition();
_local1.userData = GetUserData();
return (_local1);
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function ApplyTorque(_arg1:Number):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_torque = (m_torque + _arg1);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (m_type != b2_dynamicBody){
return;
};
if (IsAwake() == false){
SetAwake(true);
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function Split(_arg1:Function):b2Body{
var _local7:b2Fixture;
var _local13:b2Fixture;
var _local2:b2Vec2 = GetLinearVelocity().Copy();
var _local3:Number = GetAngularVelocity();
var _local4:b2Vec2 = GetWorldCenter();
var _local5:b2Body = this;
var _local6:b2Body = m_world.CreateBody(GetDefinition());
var _local8:b2Fixture = _local5.m_fixtureList;
while (_local8) {
if (_arg1(_local8)){
_local13 = _local8.m_next;
if (_local7){
_local7.m_next = _local13;
} else {
_local5.m_fixtureList = _local13;
};
_local5.m_fixtureCount--;
_local8.m_next = _local6.m_fixtureList;
_local6.m_fixtureList = _local8;
_local6.m_fixtureCount++;
_local8.m_body = _local6;
_local8 = _local13;
} else {
_local7 = _local8;
_local8 = _local8.m_next;
};
};
_local5.ResetMassData();
_local6.ResetMassData();
var _local9:b2Vec2 = _local5.GetWorldCenter();
var _local10:b2Vec2 = _local6.GetWorldCenter();
var _local11:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local9, _local4)));
var _local12:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local10, _local4)));
_local5.SetLinearVelocity(_local11);
_local6.SetLinearVelocity(_local12);
_local5.SetAngularVelocity(_local3);
_local6.SetAngularVelocity(_local3);
_local5.SynchronizeFixtures();
_local6.SynchronizeFixtures();
return (_local6);
}
public function Merge(_arg1:b2Body):void{
var _local2:b2Fixture;
var _local3:b2Body;
var _local4:b2Body;
var _local11:b2Fixture;
_local2 = _arg1.m_fixtureList;
while (_local2) {
_local11 = _local2.m_next;
_arg1.m_fixtureCount--;
_local2.m_next = m_fixtureList;
m_fixtureList = _local2;
m_fixtureCount++;
_local2.m_body = _local4;
_local2 = _local11;
};
_local3.m_fixtureCount = 0;
_local3 = this;
_local4 = _arg1;
var _local5:b2Vec2 = _local3.GetWorldCenter();
var _local6:b2Vec2 = _local4.GetWorldCenter();
var _local7:b2Vec2 = _local3.GetLinearVelocity().Copy();
var _local8:b2Vec2 = _local4.GetLinearVelocity().Copy();
var _local9:Number = _local3.GetAngularVelocity();
var _local10:Number = _local4.GetAngularVelocity();
_local3.ResetMassData();
SynchronizeFixtures();
}
public function GetMass():Number{
return (m_mass);
}
public function GetInertia():Number{
return (m_I);
}
public function GetMassData(_arg1:b2MassData):void{
_arg1.mass = m_mass;
_arg1.I = m_I;
_arg1.center.SetV(m_sweep.localCenter);
}
public function SetMassData(_arg1:b2MassData):void{
b2Settings.b2Assert((m_world.IsLocked() == false));
if (m_world.IsLocked() == true){
return;
};
if (m_type != b2_dynamicBody){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass <= 0){
m_mass = 1;
};
m_invMass = (1 / m_mass);
if ((((_arg1.I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (_arg1.I - (m_mass * ((_arg1.center.x * _arg1.center.x) + (_arg1.center.y * _arg1.center.y))));
m_invI = (1 / m_I);
};
var _local2:b2Vec2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_arg1.center);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local2.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local2.x)));
}
public function ResetMassData():void{
var _local4:b2MassData;
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_sweep.localCenter.SetZero();
if ((((m_type == b2_staticBody)) || ((m_type == b2_kinematicBody)))){
return;
};
var _local1:b2Vec2 = b2Vec2.Make(0, 0);
var _local2:b2Fixture = m_fixtureList;
while (_local2) {
if (_local2.m_density == 0){
} else {
_local4 = _local2.GetMassData();
m_mass = (m_mass + _local4.mass);
_local1.x = (_local1.x + (_local4.center.x * _local4.mass));
_local1.y = (_local1.y + (_local4.center.y * _local4.mass));
m_I = (m_I + _local4.I);
};
_local2 = _local2.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local1.x = (_local1.x * m_invMass);
_local1.y = (_local1.y * m_invMass);
} else {
m_mass = 1;
m_invMass = 1;
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local1.x * _local1.x) + (_local1.y * _local1.y))));
m_I = (m_I * m_inertiaScale);
b2Settings.b2Assert((m_I > 0));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
var _local3:b2Vec2 = m_sweep.c.Copy();
m_sweep.localCenter.SetV(_local1);
m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter));
m_sweep.c.SetV(m_sweep.c0);
m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local3.y))));
m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local3.x)));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulMV(m_xf.R, _arg1));
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulXT(m_xf, _arg1));
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.MulTMV(m_xf.R, _arg1));
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetLinearDamping():Number{
return (m_linearDamping);
}
public function SetLinearDamping(_arg1:Number):void{
m_linearDamping = _arg1;
}
public function GetAngularDamping():Number{
return (m_angularDamping);
}
public function SetAngularDamping(_arg1:Number):void{
m_angularDamping = _arg1;
}
public function SetType(_arg1:uint):void{
if (m_type == _arg1){
return;
};
m_type = _arg1;
ResetMassData();
if (m_type == b2_staticBody){
m_linearVelocity.SetZero();
m_angularVelocity = 0;
};
SetAwake(true);
m_force.SetZero();
m_torque = 0;
var _local2:b2ContactEdge = m_contactList;
while (_local2) {
_local2.contact.FlagForFiltering();
_local2 = _local2.next;
};
}
public function GetType():uint{
return (m_type);
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function SetSleepingAllowed(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
SetAwake(true);
};
}
public function SetAwake(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_awakeFlag);
m_sleepTime = 0;
} else {
m_flags = (m_flags & ~(e_awakeFlag));
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
};
}
public function IsAwake():Boolean{
return (((m_flags & e_awakeFlag) == e_awakeFlag));
}
public function SetFixedRotation(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_fixedRotationFlag);
} else {
m_flags = (m_flags & ~(e_fixedRotationFlag));
};
ResetMassData();
}
public function IsFixedRotation():Boolean{
return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag));
}
public function SetActive(_arg1:Boolean):void{
var _local2:IBroadPhase;
var _local3:b2Fixture;
var _local4:b2ContactEdge;
var _local5:b2ContactEdge;
if (_arg1 == IsActive()){
return;
};
if (_arg1){
m_flags = (m_flags | e_activeFlag);
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.CreateProxy(_local2, m_xf);
_local3 = _local3.m_next;
};
} else {
m_flags = (m_flags & ~(e_activeFlag));
_local2 = m_world.m_contactManager.m_broadPhase;
_local3 = m_fixtureList;
while (_local3) {
_local3.DestroyProxy(_local2);
_local3 = _local3.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local5 = _local4;
_local4 = _local4.next;
m_world.m_contactManager.Destroy(_local5.contact);
};
m_contactList = null;
};
}
public function IsActive():Boolean{
return (((m_flags & e_activeFlag) == e_activeFlag));
}
public function IsSleepingAllowed():Boolean{
return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag));
}
public function GetFixtureList():b2Fixture{
return (m_fixtureList);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetControllerList():b2ControllerEdge{
return (m_controllerList);
}
public function GetContactList():b2ContactEdge{
return (m_contactList);
}
public function GetNext():b2Body{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetWorld():b2World{
return (m_world);
}
b2internal function SynchronizeFixtures():void{
var _local4:b2Fixture;
var _local1:b2Transform = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:IBroadPhase = m_world.m_contactManager.m_broadPhase;
_local4 = m_fixtureList;
while (_local4) {
_local4.Synchronize(_local5, _local1, m_xf);
_local4 = _local4.m_next;
};
}
b2internal function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
b2internal function ShouldCollide(_arg1:b2Body):Boolean{
if (((!((m_type == b2_dynamicBody))) && (!((_arg1.m_type == b2_dynamicBody))))){
return (false);
};
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
if (_local2.joint.m_collideConnected == false){
return (false);
};
};
_local2 = _local2.next;
};
return (true);
}
b2internal function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
}
}//package Box2D.Dynamics
Section 81
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
public class b2BodyDef {
public var type:uint;
public var position:b2Vec2;
public var angle:Number;
public var linearVelocity:b2Vec2;
public var angularVelocity:Number;
public var linearDamping:Number;
public var angularDamping:Number;
public var allowSleep:Boolean;
public var awake:Boolean;
public var fixedRotation:Boolean;
public var bullet:Boolean;
public var active:Boolean;
public var userData;
public var inertiaScale:Number;
public function b2BodyDef(){
position = new b2Vec2();
linearVelocity = new b2Vec2();
super();
userData = null;
position.Set(0, 0);
angle = 0;
linearVelocity.Set(0, 0);
angularVelocity = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
awake = true;
fixedRotation = false;
bullet = false;
type = b2Body.b2_staticBody;
active = true;
inertiaScale = 1;
}
}
}//package Box2D.Dynamics
Section 82
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactFilter {
b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Fixture, _arg2:b2Fixture):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
public function RayCollide(_arg1, _arg2:b2Fixture):Boolean{
if (!_arg1){
return (true);
};
return (ShouldCollide((_arg1 as b2Fixture), _arg2));
}
}
}//package Box2D.Dynamics
Section 83
//b2ContactImpulse (Box2D.Dynamics.b2ContactImpulse)
package Box2D.Dynamics {
import Box2D.Common.*;
public class b2ContactImpulse {
public var normalImpulses:Array;
public var tangentImpulses:Array;
public function b2ContactImpulse(){
normalImpulses = new Array(b2Settings.b2_maxManifoldPoints);
tangentImpulses = new Array(b2Settings.b2_maxManifoldPoints);
super();
}
}
}//package Box2D.Dynamics
Section 84
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactListener {
b2internal static var b2_defaultListener:b2ContactListener = new (b2ContactListener);
;
public function BeginContact(_arg1:b2Contact):void{
}
public function EndContact(_arg1:b2Contact):void{
}
public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{
}
public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{
}
}
}//package Box2D.Dynamics
Section 85
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactManager {
b2internal var m_world:b2World;
b2internal var m_broadPhase:IBroadPhase;
b2internal var m_contactList:b2Contact;
b2internal var m_contactCount:int;
b2internal var m_contactFilter:b2ContactFilter;
b2internal var m_contactListener:b2ContactListener;
b2internal var m_contactFactory:b2ContactFactory;
b2internal var m_allocator;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_world = null;
m_contactCount = 0;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = b2ContactListener.b2_defaultListener;
m_contactFactory = new b2ContactFactory(m_allocator);
m_broadPhase = new b2DynamicTreeBroadPhase();
}
public function AddPair(_arg1, _arg2):void{
var _local9:b2Fixture;
var _local10:b2Fixture;
var _local3:b2Fixture = (_arg1 as b2Fixture);
var _local4:b2Fixture = (_arg2 as b2Fixture);
var _local5:b2Body = _local3.GetBody();
var _local6:b2Body = _local4.GetBody();
if (_local5 == _local6){
return;
};
var _local7:b2ContactEdge = _local6.GetContactList();
while (_local7) {
if (_local7.other == _local5){
_local9 = _local7.contact.GetFixtureA();
_local10 = _local7.contact.GetFixtureB();
if ((((_local9 == _local3)) && ((_local10 == _local4)))){
return;
};
if ((((_local9 == _local4)) && ((_local10 == _local3)))){
return;
};
};
_local7 = _local7.next;
};
if (_local6.ShouldCollide(_local5) == false){
return;
};
if (m_contactFilter.ShouldCollide(_local3, _local4) == false){
return;
};
var _local8:b2Contact = m_contactFactory.Create(_local3, _local4);
_local3 = _local8.GetFixtureA();
_local4 = _local8.GetFixtureB();
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local8.m_prev = null;
_local8.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local8;
};
m_world.m_contactList = _local8;
_local8.m_nodeA.contact = _local8;
_local8.m_nodeA.other = _local6;
_local8.m_nodeA.prev = null;
_local8.m_nodeA.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local8.m_nodeA;
};
_local5.m_contactList = _local8.m_nodeA;
_local8.m_nodeB.contact = _local8;
_local8.m_nodeB.other = _local5;
_local8.m_nodeB.prev = null;
_local8.m_nodeB.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local8.m_nodeB;
};
_local6.m_contactList = _local8.m_nodeB;
m_world.m_contactCount++;
}
public function FindNewContacts():void{
m_broadPhase.UpdatePairs(AddPair);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Fixture = _arg1.GetFixtureA();
var _local3:b2Fixture = _arg1.GetFixtureB();
var _local4:b2Body = _local2.GetBody();
var _local5:b2Body = _local3.GetBody();
if (_arg1.m_manifold.m_pointCount > 0){
m_contactListener.EndContact(_arg1);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
if (_arg1.m_nodeA.prev){
_arg1.m_nodeA.prev.next = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeA.next){
_arg1.m_nodeA.next.prev = _arg1.m_nodeA.prev;
};
if (_arg1.m_nodeA == _local4.m_contactList){
_local4.m_contactList = _arg1.m_nodeA.next;
};
if (_arg1.m_nodeB.prev){
_arg1.m_nodeB.prev.next = _arg1.m_nodeB.next;
};
if (_arg1.m_nodeB.next){
_arg1.m_nodeB.next.prev = _arg1.m_nodeB.prev;
};
if (_arg1.m_nodeB == _local5.m_contactList){
_local5.m_contactList = _arg1.m_nodeB.next;
};
m_contactFactory.Destroy(_arg1);
m_contactCount--;
}
public function Collide():void{
var _local2:b2Fixture;
var _local3:b2Fixture;
var _local4:b2Body;
var _local5:b2Body;
var _local6:*;
var _local7:*;
var _local8:Boolean;
var _local9:b2Contact;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.GetFixtureA();
_local3 = _local1.GetFixtureB();
_local4 = _local2.GetBody();
_local5 = _local3.GetBody();
if ((((_local4.IsAwake() == false)) && ((_local5.IsAwake() == false)))){
_local1 = _local1.GetNext();
} else {
if ((_local1.m_flags & b2Contact.e_filterFlag)){
if (_local5.ShouldCollide(_local4) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
if (m_contactFilter.ShouldCollide(_local2, _local3) == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
continue;
};
_local1.m_flags = (_local1.m_flags & ~(b2Contact.e_filterFlag));
};
_local6 = _local2.m_proxy;
_local7 = _local3.m_proxy;
_local8 = m_broadPhase.TestOverlap(_local6, _local7);
if (_local8 == false){
_local9 = _local1;
_local1 = _local9.GetNext();
Destroy(_local9);
} else {
_local1.Update(m_contactListener);
_local1 = _local1.GetNext();
};
};
};
}
}
}//package Box2D.Dynamics
Section 86
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
public class b2DebugDraw {
private var m_drawFlags:uint;
b2internal var m_sprite:Sprite;
private var m_drawScale:Number;// = 1
private var m_lineThickness:Number;// = 1
private var m_alpha:Number;// = 1
private var m_fillAlpha:Number;// = 1
private var m_xformScale:Number;// = 1
public static var e_shapeBit:uint = 1;
public static var e_jointBit:uint = 2;
public static var e_aabbBit:uint = 4;
public static var e_pairBit:uint = 8;
public static var e_centerOfMassBit:uint = 16;
public static var e_controllerBit:uint = 32;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function SetSprite(_arg1:Sprite):void{
m_sprite = _arg1;
}
public function GetSprite():Sprite{
return (m_sprite);
}
public function SetDrawScale(_arg1:Number):void{
m_drawScale = _arg1;
}
public function GetDrawScale():Number{
return (m_drawScale);
}
public function SetLineThickness(_arg1:Number):void{
m_lineThickness = _arg1;
}
public function GetLineThickness():Number{
return (m_lineThickness);
}
public function SetAlpha(_arg1:Number):void{
m_alpha = _arg1;
}
public function GetAlpha():Number{
return (m_alpha);
}
public function SetFillAlpha(_arg1:Number):void{
m_fillAlpha = _arg1;
}
public function GetFillAlpha():Number{
return (m_fillAlpha);
}
public function SetXFormScale(_arg1:Number):void{
m_xformScale = _arg1;
}
public function GetXFormScale():Number{
return (m_xformScale);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawTransform(_arg1:b2Transform):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 87
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeFixture(_arg1:b2Fixture):void{
}
}
}//package Box2D.Dynamics
Section 88
//b2FilterData (Box2D.Dynamics.b2FilterData)
package Box2D.Dynamics {
public class b2FilterData {
public var categoryBits:uint;// = 1
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Dynamics
Section 89
//b2Fixture (Box2D.Dynamics.b2Fixture)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Fixture {
private var m_massData:b2MassData;
b2internal var m_aabb:b2AABB;
b2internal var m_density:Number;
b2internal var m_next:b2Fixture;
b2internal var m_body:b2Body;
b2internal var m_shape:b2Shape;
b2internal var m_friction:Number;
b2internal var m_restitution:Number;
b2internal var m_proxy;
b2internal var m_filter:b2FilterData;
b2internal var m_isSensor:Boolean;
b2internal var m_userData;
public function b2Fixture(){
m_filter = new b2FilterData();
super();
m_aabb = new b2AABB();
m_userData = null;
m_body = null;
m_next = null;
m_shape = null;
m_density = 0;
m_friction = 0;
m_restitution = 0;
}
public function GetType():int{
return (m_shape.GetType());
}
public function GetShape():b2Shape{
return (m_shape);
}
public function SetSensor(_arg1:Boolean):void{
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
if (m_isSensor == _arg1){
return;
};
m_isSensor = _arg1;
if (m_body == null){
return;
};
var _local2:b2ContactEdge = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.SetSensor(((_local4.IsSensor()) || (_local5.IsSensor())));
};
_local2 = _local2.next;
};
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function SetFilterData(_arg1:b2FilterData):void{
var _local3:b2Contact;
var _local4:b2Fixture;
var _local5:b2Fixture;
m_filter = _arg1.Copy();
if (m_body){
return;
};
var _local2:b2ContactEdge = m_body.GetContactList();
while (_local2) {
_local3 = _local2.contact;
_local4 = _local3.GetFixtureA();
_local5 = _local3.GetFixtureB();
if ((((_local4 == this)) || ((_local5 == this)))){
_local3.FlagForFiltering();
};
_local2 = _local2.next;
};
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function GetBody():b2Body{
return (m_body);
}
public function GetNext():b2Fixture{
return (m_next);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function TestPoint(_arg1:b2Vec2):Boolean{
return (m_shape.TestPoint(m_body.GetTransform(), _arg1));
}
public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{
return (m_shape.RayCast(_arg1, _arg2, m_body.GetTransform()));
}
public function GetMassData(_arg1:b2MassData=null):b2MassData{
if (_arg1 == null){
_arg1 = new b2MassData();
};
m_shape.ComputeMass(_arg1, m_density);
return (_arg1);
}
public function SetDensity(_arg1:Number):void{
m_density = _arg1;
}
public function GetDensity():Number{
return (m_density);
}
public function GetFriction():Number{
return (m_friction);
}
public function SetFriction(_arg1:Number):void{
m_friction = _arg1;
}
public function GetRestitution():Number{
return (m_restitution);
}
public function SetRestitution(_arg1:Number):void{
m_restitution = _arg1;
}
public function GetAABB():b2AABB{
return (m_aabb);
}
b2internal function Create(_arg1:b2Body, _arg2:b2Transform, _arg3:b2FixtureDef):void{
m_userData = _arg3.userData;
m_friction = _arg3.friction;
m_restitution = _arg3.restitution;
m_body = _arg1;
m_next = null;
m_filter = _arg3.filter.Copy();
m_isSensor = _arg3.isSensor;
m_shape = _arg3.shape.Copy();
m_density = _arg3.density;
}
b2internal function Destroy():void{
m_shape = null;
}
b2internal function CreateProxy(_arg1:IBroadPhase, _arg2:b2Transform):void{
m_shape.ComputeAABB(m_aabb, _arg2);
m_proxy = _arg1.CreateProxy(m_aabb, this);
}
b2internal function DestroyProxy(_arg1:IBroadPhase):void{
if (m_proxy == null){
return;
};
_arg1.DestroyProxy(m_proxy);
m_proxy = null;
}
b2internal function Synchronize(_arg1:IBroadPhase, _arg2:b2Transform, _arg3:b2Transform):void{
if (!m_proxy){
return;
};
var _local4:b2AABB = new b2AABB();
var _local5:b2AABB = new b2AABB();
m_shape.ComputeAABB(_local4, _arg2);
m_shape.ComputeAABB(_local5, _arg3);
m_aabb.Combine(_local4, _local5);
var _local6:b2Vec2 = b2Math.SubtractVV(_arg3.position, _arg2.position);
_arg1.MoveProxy(m_proxy, m_aabb, _local6);
}
}
}//package Box2D.Dynamics
Section 90
//b2FixtureDef (Box2D.Dynamics.b2FixtureDef)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2FixtureDef {
public var shape:b2Shape;
public var userData;
public var friction:Number;
public var restitution:Number;
public var density:Number;
public var isSensor:Boolean;
public var filter:b2FilterData;
public function b2FixtureDef(){
filter = new b2FilterData();
super();
shape = null;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
filter.categoryBits = 1;
filter.maskBits = 0xFFFF;
filter.groupIndex = 0;
isSensor = false;
}
}
}//package Box2D.Dynamics
Section 91
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Island {
private var m_allocator;
private var m_listener:b2ContactListener;
private var m_contactSolver:b2ContactSolver;
b2internal var m_bodies:Array;
b2internal var m_contacts:Array;
b2internal var m_joints:Array;
b2internal var m_bodyCount:int;
b2internal var m_jointCount:int;
b2internal var m_contactCount:int;
private var m_bodyCapacity:int;
b2internal var m_contactCapacity:int;
b2internal var m_jointCapacity:int;
private static var s_impulse:b2ContactImpulse = new b2ContactImpulse();
public function b2Island(){
m_bodies = new Array();
m_contacts = new Array();
m_joints = new Array();
}
public function Initialize(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener, _arg6:b2ContactSolver):void{
var _local7:int;
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_contactSolver = _arg6;
_local7 = m_bodies.length;
while (_local7 < _arg1) {
m_bodies[_local7] = null;
_local7++;
};
_local7 = m_contacts.length;
while (_local7 < _arg2) {
m_contacts[_local7] = null;
_local7++;
};
_local7 = m_joints.length;
while (_local7 < _arg3) {
m_joints[_local7] = null;
_local7++;
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{
var _local4:int;
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Boolean;
var _local13:Boolean;
var _local14:Boolean;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() != b2Body.b2_dynamicBody){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_linearVelocity.Multiply(b2Math.Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
};
_local4++;
};
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
var _local8:b2ContactSolver = m_contactSolver;
_local8.InitVelocityConstraints(_arg1);
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.InitVelocityConstraints(_arg1);
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.velocityIterations) {
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.SolveVelocityConstraints(_arg1);
_local5++;
};
_local8.SolveVelocityConstraints();
_local4++;
};
_local4 = 0;
while (_local4 < m_jointCount) {
_local7 = m_joints[_local4];
_local7.FinalizeVelocityConstraints();
_local4++;
};
_local8.FinalizeVelocityConstraints();
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local9 = (_arg1.dt * _local6.m_linearVelocity.x);
_local10 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local9 * _local9) + (_local10 * _local10)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local11 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local11) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local4++;
};
_local4 = 0;
while (_local4 < _arg1.positionIterations) {
_local12 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local14 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local13 = ((_local13) && (_local14));
_local5++;
};
if (((_local12) && (_local13))){
break;
};
_local4++;
};
Report(_local8.m_constraints);
if (_arg3){
_local15 = Number.MAX_VALUE;
_local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local15 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){
_local6.m_sleepTime = 0;
_local15 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local15 = b2Math.Min(_local15, _local6.m_sleepTime);
};
};
_local4++;
};
if (_local15 >= b2Settings.b2_timeToSleep){
_local4 = 0;
while (_local4 < m_bodyCount) {
_local6 = m_bodies[_local4];
_local6.SetAwake(false);
_local4++;
};
};
};
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:int;
var _local6:b2Body;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator);
var _local4:b2ContactSolver = m_contactSolver;
_local2 = 0;
while (_local2 < m_jointCount) {
m_joints[_local2].InitVelocityConstraints(_arg1);
_local2++;
};
_local2 = 0;
while (_local2 < _arg1.velocityIterations) {
_local4.SolveVelocityConstraints();
_local3 = 0;
while (_local3 < m_jointCount) {
m_joints[_local3].SolveVelocityConstraints(_arg1);
_local3++;
};
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local6 = m_bodies[_local2];
if (_local6.GetType() == b2Body.b2_staticBody){
} else {
_local7 = (_arg1.dt * _local6.m_linearVelocity.x);
_local8 = (_arg1.dt * _local6.m_linearVelocity.y);
if (((_local7 * _local7) + (_local8 * _local8)) > b2Settings.b2_maxTranslationSquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt));
};
_local9 = (_arg1.dt * _local6.m_angularVelocity);
if (((_arg1.dt * _local6.m_angularVelocity) * _local9) > b2Settings.b2_maxRotationSquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt);
} else {
_local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt);
};
};
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local2++;
};
var _local5:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.positionIterations) {
_local10 = _local4.SolvePositionConstraints(_local5);
_local11 = true;
_local3 = 0;
while (_local3 < m_jointCount) {
_local12 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = ((_local11) && (_local12));
_local3++;
};
if (((_local10) && (_local11))){
break;
};
_local2++;
};
Report(_local4.m_constraints);
}
public function Report(_arg1:Array):void{
var _local3:b2Contact;
var _local4:b2ContactConstraint;
var _local5:int;
if (m_listener == null){
return;
};
var _local2:int;
while (_local2 < m_contactCount) {
_local3 = m_contacts[_local2];
_local4 = _arg1[_local2];
_local5 = 0;
while (_local5 < _local4.pointCount) {
s_impulse.normalImpulses[_local5] = _local4.points[_local5].normalImpulse;
s_impulse.tangentImpulses[_local5] = _local4.points[_local5].tangentImpulse;
_local5++;
};
m_listener.PostSolve(_local3, s_impulse);
_local2++;
};
}
public function AddBody(_arg1:b2Body):void{
_arg1.m_islandIndex = m_bodyCount;
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
}
}//package Box2D.Dynamics
Section 92
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var dt:Number;
public var inv_dt:Number;
public var dtRatio:Number;
public var velocityIterations:int;
public var positionIterations:int;
public var warmStarting:Boolean;
public function Set(_arg1:b2TimeStep):void{
dt = _arg1.dt;
inv_dt = _arg1.inv_dt;
positionIterations = _arg1.positionIterations;
velocityIterations = _arg1.velocityIterations;
warmStarting = _arg1.warmStarting;
}
}
}//package Box2D.Dynamics
Section 93
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Controllers.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2World {
private var s_stack:Array;
b2internal var m_flags:int;
b2internal var m_contactManager:b2ContactManager;
private var m_contactSolver:b2ContactSolver;
private var m_island:b2Island;
b2internal var m_bodyList:b2Body;
private var m_jointList:b2Joint;
b2internal var m_contactList:b2Contact;
private var m_bodyCount:int;
b2internal var m_contactCount:int;
private var m_jointCount:int;
private var m_controllerList:b2Controller;
private var m_controllerCount:int;
private var m_gravity:b2Vec2;
private var m_allowSleep:Boolean;
b2internal var m_groundBody:b2Body;
private var m_destructionListener:b2DestructionListener;
private var m_debugDraw:b2DebugDraw;
private var m_inv_dt0:Number;
public static const e_newFixture:int = 1;
public static const e_locked:int = 2;
private static var s_timestep2:b2TimeStep = new b2TimeStep();
private static var s_xf:b2Transform = new b2Transform();
private static var s_backupA:b2Sweep = new b2Sweep();
private static var s_backupB:b2Sweep = new b2Sweep();
private static var s_timestep:b2TimeStep = new b2TimeStep();
private static var s_queue:Array = new Array();
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
private static var m_warmStarting:Boolean;
private static var m_continuousPhysics:Boolean;
public function b2World(_arg1:b2Vec2, _arg2:Boolean){
s_stack = new Array();
m_contactManager = new b2ContactManager();
m_contactSolver = new b2ContactSolver();
m_island = new b2Island();
super();
m_destructionListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_controllerList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_controllerCount = 0;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg2;
m_gravity = _arg1;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
var _local3:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local3);
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactManager.m_contactFilter = _arg1;
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactManager.m_contactListener = _arg1;
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetBroadPhase(_arg1:IBroadPhase):void{
var _local4:b2Fixture;
var _local2:IBroadPhase = m_contactManager.m_broadPhase;
m_contactManager.m_broadPhase = _arg1;
var _local3:b2Body = m_bodyList;
while (_local3) {
_local4 = _local3.m_fixtureList;
while (_local4) {
_local4.m_proxy = _arg1.CreateProxy(_local2.GetFatAABB(_local4.m_proxy), _local4);
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
}
public function Validate():void{
m_contactManager.m_broadPhase.Validate();
}
public function GetProxyCount():int{
return (m_contactManager.m_broadPhase.GetProxyCount());
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (IsLocked() == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function DestroyBody(_arg1:b2Body):void{
var _local6:b2JointEdge;
var _local7:b2ControllerEdge;
var _local8:b2ContactEdge;
var _local9:b2Fixture;
if (IsLocked() == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local6 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local6.joint);
};
DestroyJoint(_local6.joint);
};
var _local3:b2ControllerEdge = _arg1.m_controllerList;
while (_local3) {
_local7 = _local3;
_local3 = _local3.nextController;
_local7.controller.RemoveBody(_arg1);
};
var _local4:b2ContactEdge = _arg1.m_contactList;
while (_local4) {
_local8 = _local4;
_local4 = _local4.next;
m_contactManager.Destroy(_local8.contact);
};
_arg1.m_contactList = null;
var _local5:b2Fixture = _arg1.m_fixtureList;
while (_local5) {
_local9 = _local5;
_local5 = _local5.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeFixture(_local9);
};
_local9.DestroyProxy(m_contactManager.m_broadPhase);
_local9.Destroy();
};
_arg1.m_fixtureList = null;
_arg1.m_fixtureCount = 0;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local5:b2ContactEdge;
var _local2:b2Joint = b2Joint.Create(_arg1, null);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_edgeA.joint = _local2;
_local2.m_edgeA.other = _local2.m_bodyB;
_local2.m_edgeA.prev = null;
_local2.m_edgeA.next = _local2.m_bodyA.m_jointList;
if (_local2.m_bodyA.m_jointList){
_local2.m_bodyA.m_jointList.prev = _local2.m_edgeA;
};
_local2.m_bodyA.m_jointList = _local2.m_edgeA;
_local2.m_edgeB.joint = _local2;
_local2.m_edgeB.other = _local2.m_bodyA;
_local2.m_edgeB.prev = null;
_local2.m_edgeB.next = _local2.m_bodyB.m_jointList;
if (_local2.m_bodyB.m_jointList){
_local2.m_bodyB.m_jointList.prev = _local2.m_edgeB;
};
_local2.m_bodyB.m_jointList = _local2.m_edgeB;
var _local3:b2Body = _arg1.bodyA;
var _local4:b2Body = _arg1.bodyB;
if (_arg1.collideConnected == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2ContactEdge;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_bodyA;
var _local4:b2Body = _arg1.m_bodyB;
_local3.SetAwake(true);
_local4.SetAwake(true);
if (_arg1.m_edgeA.prev){
_arg1.m_edgeA.prev.next = _arg1.m_edgeA.next;
};
if (_arg1.m_edgeA.next){
_arg1.m_edgeA.next.prev = _arg1.m_edgeA.prev;
};
if (_arg1.m_edgeA == _local3.m_jointList){
_local3.m_jointList = _arg1.m_edgeA.next;
};
_arg1.m_edgeA.prev = null;
_arg1.m_edgeA.next = null;
if (_arg1.m_edgeB.prev){
_arg1.m_edgeB.prev.next = _arg1.m_edgeB.next;
};
if (_arg1.m_edgeB.next){
_arg1.m_edgeB.next.prev = _arg1.m_edgeB.prev;
};
if (_arg1.m_edgeB == _local4.m_jointList){
_local4.m_jointList = _arg1.m_edgeB.next;
};
_arg1.m_edgeB.prev = null;
_arg1.m_edgeB.next = null;
b2Joint.Destroy(_arg1, null);
m_jointCount--;
if (_local2 == false){
_local5 = _local4.GetContactList();
while (_local5) {
if (_local5.other == _local3){
_local5.contact.FlagForFiltering();
};
_local5 = _local5.next;
};
};
}
public function AddController(_arg1:b2Controller):b2Controller{
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
m_controllerList = _arg1;
_arg1.m_world = this;
m_controllerCount++;
return (_arg1);
}
public function RemoveController(_arg1:b2Controller):void{
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (m_controllerList == _arg1){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function CreateController(_arg1:b2Controller):b2Controller{
if (_arg1.m_world != this){
throw (new Error("Controller can only be a member of one world"));
};
_arg1.m_next = m_controllerList;
_arg1.m_prev = null;
if (m_controllerList){
m_controllerList.m_prev = _arg1;
};
m_controllerList = _arg1;
m_controllerCount++;
_arg1.m_world = this;
return (_arg1);
}
public function DestroyController(_arg1:b2Controller):void{
_arg1.Clear();
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1 == m_controllerList){
m_controllerList = _arg1.m_next;
};
m_controllerCount--;
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
public function GetContactCount():int{
return (m_contactCount);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function GetGravity():b2Vec2{
return (m_gravity);
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function Step(_arg1:Number, _arg2:int, _arg3:int):void{
if ((m_flags & e_newFixture)){
m_contactManager.FindNewContacts();
m_flags = (m_flags & ~(e_newFixture));
};
m_flags = (m_flags | e_locked);
var _local4:b2TimeStep = s_timestep2;
_local4.dt = _arg1;
_local4.velocityIterations = _arg2;
_local4.positionIterations = _arg3;
if (_arg1 > 0){
_local4.inv_dt = (1 / _arg1);
} else {
_local4.inv_dt = 0;
};
_local4.dtRatio = (m_inv_dt0 * _arg1);
_local4.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local4.dt > 0){
Solve(_local4);
};
if (((m_continuousPhysics) && ((_local4.dt > 0)))){
SolveTOI(_local4);
};
if (_local4.dt > 0){
m_inv_dt0 = _local4.inv_dt;
};
m_flags = (m_flags & ~(e_locked));
}
public function ClearForces():void{
var _local1:b2Body = m_bodyList;
while (_local1) {
_local1.m_force.SetZero();
_local1.m_torque = 0;
_local1 = _local1.m_next;
};
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Fixture;
var _local5:b2Shape;
var _local6:b2Joint;
var _local7:IBroadPhase;
var _local11:b2Transform;
var _local16:b2Controller;
var _local17:b2Contact;
var _local18:b2Fixture;
var _local19:b2Fixture;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2AABB;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Vec2 = new b2Vec2();
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
var _local15:b2Color = new b2Color(0, 0, 0);
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetFixtureList();
while (_local4) {
_local5 = _local4.GetShape();
if (_local3.IsActive() == false){
_local15.Set(0.5, 0.5, 0.3);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_staticBody){
_local15.Set(0.5, 0.9, 0.5);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.GetType() == b2Body.b2_kinematicBody){
_local15.Set(0.5, 0.5, 0.9);
DrawShape(_local5, _local11, _local15);
} else {
if (_local3.IsAwake() == false){
_local15.Set(0.6, 0.6, 0.6);
DrawShape(_local5, _local11, _local15);
} else {
_local15.Set(0.9, 0.7, 0.7);
DrawShape(_local5, _local11, _local15);
};
};
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local6 = m_jointList;
while (_local6) {
DrawJoint(_local6);
_local6 = _local6.m_next;
};
};
if ((_local1 & b2DebugDraw.e_controllerBit)){
_local16 = m_controllerList;
while (_local16) {
_local16.Draw(m_debugDraw);
_local16 = _local16.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local15.Set(0.3, 0.9, 0.9);
_local17 = m_contactManager.m_contactList;
while (_local17) {
_local18 = _local17.GetFixtureA();
_local19 = _local17.GetFixtureB();
_local20 = _local18.GetAABB().GetCenter();
_local21 = _local19.GetAABB().GetCenter();
m_debugDraw.DrawSegment(_local20, _local21, _local15);
_local17 = _local17.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local7 = m_contactManager.m_broadPhase;
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
_local3 = m_bodyList;
while (_local3) {
if (_local3.IsActive() == false){
} else {
_local4 = _local3.GetFixtureList();
while (_local4) {
_local22 = _local7.GetFatAABB(_local4.m_proxy);
_local14[0].Set(_local22.lowerBound.x, _local22.lowerBound.y);
_local14[1].Set(_local22.upperBound.x, _local22.lowerBound.y);
_local14[2].Set(_local22.upperBound.x, _local22.upperBound.y);
_local14[3].Set(_local22.lowerBound.x, _local22.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local15);
_local4 = _local4.GetNext();
};
};
_local3 = _local3.GetNext();
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawTransform(_local11);
_local3 = _local3.m_next;
};
};
}
public function QueryAABB(_arg1:Function, _arg2:b2AABB):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var aabb = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
return (callback(broadPhase.GetUserData(_arg1)));
};
broadPhase = m_contactManager.m_broadPhase;
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function QueryShape(_arg1:Function, _arg2:b2Shape, _arg3:b2Transform=null):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var shape = _arg2;
var transform = _arg3;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (b2Shape.TestOverlap(shape, transform, _local2.GetShape(), _local2.GetBody().GetTransform())){
return (callback(_local2));
};
return (true);
};
if (transform == null){
transform = new b2Transform();
transform.SetIdentity();
};
broadPhase = m_contactManager.m_broadPhase;
var aabb:b2AABB = new b2AABB();
shape.ComputeAABB(aabb, transform);
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function QueryPoint(_arg1:Function, _arg2:b2Vec2):void{
var broadPhase:IBroadPhase;
var WorldQueryWrapper:Function;
var callback = _arg1;
var p = _arg2;
WorldQueryWrapper = function (_arg1):Boolean{
var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture);
if (_local2.TestPoint(p)){
return (callback(_local2));
};
return (true);
};
broadPhase = m_contactManager.m_broadPhase;
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((p.x - b2Settings.b2_linearSlop), (p.y - b2Settings.b2_linearSlop));
aabb.upperBound.Set((p.x + b2Settings.b2_linearSlop), (p.y + b2Settings.b2_linearSlop));
broadPhase.Query(WorldQueryWrapper, aabb);
}
public function RayCast(_arg1:Function, _arg2:b2Vec2, _arg3:b2Vec2):void{
var broadPhase:IBroadPhase;
var output:b2RayCastOutput;
var RayCastWrapper:Function;
var callback = _arg1;
var point1 = _arg2;
var point2 = _arg3;
RayCastWrapper = function (_arg1:b2RayCastInput, _arg2):Number{
var _local6:Number;
var _local7:b2Vec2;
var _local3:* = broadPhase.GetUserData(_arg2);
var _local4:b2Fixture = (_local3 as b2Fixture);
var _local5:Boolean = _local4.RayCast(output, _arg1);
if (_local5){
_local6 = output.fraction;
_local7 = new b2Vec2((((1 - _local6) * point1.x) + (_local6 * point2.x)), (((1 - _local6) * point1.y) + (_local6 * point2.y)));
return (callback(_local4, _local7, output.normal, _local6));
};
return (_arg1.maxFraction);
};
broadPhase = m_contactManager.m_broadPhase;
output = new b2RayCastOutput();
var input:b2RayCastInput = new b2RayCastInput(point1, point2);
broadPhase.RayCast(RayCastWrapper, input);
}
public function RayCastOne(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{
var result:b2Fixture;
var RayCastOneWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastOneWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result = _arg1;
return (_arg4);
};
RayCast(RayCastOneWrapper, point1, point2);
return (result);
}
public function RayCastAll(_arg1:b2Vec2, _arg2:b2Vec2):Array{
var result:Array;
var RayCastAllWrapper:Function;
var point1 = _arg1;
var point2 = _arg2;
RayCastAllWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{
result[result.length] = _arg1;
return (1);
};
result = new Array();
RayCast(RayCastAllWrapper, point1, point2);
return (result);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetContactList():b2Contact{
return (m_contactList);
}
public function IsLocked():Boolean{
return (((m_flags & e_locked) > 0));
}
b2internal function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local10:int;
var _local11:int;
var _local12:b2Body;
var _local13:b2ContactEdge;
var _local14:b2JointEdge;
var _local3:b2Controller = m_controllerList;
while (_local3) {
_local3.Step(_arg1);
_local3 = _local3.m_next;
};
var _local4:b2Island = m_island;
_local4.Initialize(m_bodyCount, m_contactCount, m_jointCount, null, m_contactManager.m_contactListener, m_contactSolver);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local5:b2Contact = m_contactList;
while (_local5) {
_local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag));
_local5 = _local5.m_next;
};
var _local6:b2Joint = m_jointList;
while (_local6) {
_local6.m_islandFlag = false;
_local6 = _local6.m_next;
};
var _local7:int = m_bodyCount;
var _local8:Array = s_stack;
var _local9:b2Body = m_bodyList;
while (_local9) {
if ((_local9.m_flags & b2Body.e_islandFlag)){
} else {
if ((((_local9.IsAwake() == false)) || ((_local9.IsActive() == false)))){
} else {
if (_local9.GetType() == b2Body.b2_staticBody){
} else {
_local4.Clear();
_local10 = 0;
var _temp1 = _local10;
_local10 = (_local10 + 1);
var _local15 = _temp1;
_local8[_local15] = _local9;
_local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag);
while (_local10 > 0) {
--_local10;
_local2 = _local8[_local10];
_local4.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local13 = _local2.m_contactList;
while (_local13) {
if ((_local13.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local13.contact.IsSensor() == true)) || ((_local13.contact.IsEnabled() == false)))) || ((_local13.contact.IsTouching() == false)))){
} else {
_local4.AddContact(_local13.contact);
_local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag);
_local12 = _local13.other;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local10;
_local10 = (_local10 + 1);
var _local16 = _temp2;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local13 = _local13.next;
};
_local14 = _local2.m_jointList;
while (_local14) {
if (_local14.joint.m_islandFlag == true){
} else {
_local12 = _local14.other;
if (_local12.IsActive() == false){
} else {
_local4.AddJoint(_local14.joint);
_local14.joint.m_islandFlag = true;
if ((_local12.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local10;
_local10 = (_local10 + 1);
_local16 = _temp3;
_local8[_local16] = _local12;
_local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag);
};
};
};
_local14 = _local14.next;
};
};
};
_local4.Solve(_arg1, m_gravity, m_allowSleep);
_local11 = 0;
while (_local11 < _local4.m_bodyCount) {
_local2 = _local4.m_bodies[_local11];
if (_local2.GetType() == b2Body.b2_staticBody){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local11++;
};
};
};
};
_local9 = _local9.m_next;
};
_local11 = 0;
while (_local11 < _local8.length) {
if (!_local8[_local11]){
break;
};
_local8[_local11] = null;
_local11++;
};
_local2 = m_bodyList;
while (_local2) {
if ((((_local2.IsAwake() == false)) || ((_local2.IsActive() == false)))){
} else {
if (_local2.GetType() == b2Body.b2_staticBody){
} else {
_local2.SynchronizeFixtures();
};
};
_local2 = _local2.m_next;
};
m_contactManager.FindNewContacts();
}
b2internal function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Fixture;
var _local4:b2Fixture;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Joint;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:int;
var _local17:b2JointEdge;
var _local18:b2TimeStep;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:b2Body;
var _local9:b2Island = m_island;
_local9.Initialize(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, m_contactManager.m_contactListener, m_contactSolver);
var _local10:Array = s_queue;
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
_local8 = m_jointList;
while (_local8) {
_local8.m_islandFlag = false;
_local8 = _local8.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((((((_local11.IsSensor() == true)) || ((_local11.IsEnabled() == false)))) || ((_local11.IsContinuous() == false)))){
} else {
_local20 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local20 = _local11.m_toi;
} else {
_local3 = _local11.m_fixtureA;
_local4 = _local11.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || ((_local5.IsAwake() == false)))) && (((!((_local6.GetType() == b2Body.b2_dynamicBody))) || ((_local6.IsAwake() == false)))))){
continue;
};
_local21 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local21 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local21);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local21 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local21);
};
};
_local20 = _local11.ComputeTOI(_local5.m_sweep, _local6.m_sweep);
b2Settings.b2Assert((((0 <= _local20)) && ((_local20 <= 1))));
if ((((_local20 > 0)) && ((_local20 < 1)))){
_local20 = (((1 - _local20) * _local21) + _local20);
if (_local20 > 1){
_local20 = 1;
};
};
_local11.m_toi = _local20;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local20)) && ((_local20 < _local13)))){
_local12 = _local11;
_local13 = _local20;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_fixtureA;
_local4 = _local12.m_fixtureB;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
s_backupA.Set(_local5.m_sweep);
s_backupB.Set(_local6.m_sweep);
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactManager.m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if ((((_local12.IsSensor() == true)) || ((_local12.IsEnabled() == false)))){
_local5.m_sweep.Set(s_backupA);
_local6.m_sweep.Set(s_backupB);
_local5.SynchronizeTransform();
_local6.SynchronizeTransform();
} else {
if (_local12.IsTouching() == false){
} else {
_local14 = _local5;
if (_local14.GetType() != b2Body.b2_dynamicBody){
_local14 = _local6;
};
_local9.Clear();
_local15 = 0;
_local16 = 0;
var _temp1 = _local16;
_local16 = (_local16 + 1);
_local10[(_local15 + _temp1)] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local16 > 0) {
var _temp2 = _local15;
_local15 = (_local15 + 1);
_local2 = _local10[_temp2];
_local16--;
_local9.AddBody(_local2);
if (_local2.IsAwake() == false){
_local2.SetAwake(true);
};
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local9.m_contactCount == _local9.m_contactCapacity){
break;
};
if ((_local7.contact.m_flags & b2Contact.e_islandFlag)){
} else {
if ((((((_local7.contact.IsSensor() == true)) || ((_local7.contact.IsEnabled() == false)))) || ((_local7.contact.IsTouching() == false)))){
} else {
_local9.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local22 = _local7.other;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_staticBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
_local7 = _local7.next;
};
};
};
_local17 = _local2.m_jointList;
while (_local17) {
if (_local9.m_jointCount == _local9.m_jointCapacity){
} else {
if (_local17.joint.m_islandFlag == true){
} else {
_local22 = _local17.other;
if (_local22.IsActive() == false){
} else {
_local9.AddJoint(_local17.joint);
_local17.joint.m_islandFlag = true;
if ((_local22.m_flags & b2Body.e_islandFlag)){
} else {
if (_local22.GetType() != b2Body.b2_staticBody){
_local22.Advance(_local13);
_local22.SetAwake(true);
};
_local10[(_local15 + _local16)] = _local22;
_local16++;
_local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local17 = _local17.next;
};
_local18 = s_timestep;
_local18.warmStarting = false;
_local18.dt = ((1 - _local13) * _arg1.dt);
_local18.inv_dt = (1 / _local18.dt);
_local18.dtRatio = 0;
_local18.velocityIterations = _arg1.velocityIterations;
_local18.positionIterations = _arg1.positionIterations;
_local9.SolveTOI(_local18);
_local19 = 0;
while (_local19 < _local9.m_bodyCount) {
_local2 = _local9.m_bodies[_local19];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if (_local2.IsAwake() == false){
} else {
if (_local2.GetType() != b2Body.b2_dynamicBody){
} else {
_local2.SynchronizeFixtures();
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local19++;
};
_local19 = 0;
while (_local19 < _local9.m_contactCount) {
_local11 = _local9.m_contacts[_local19];
_local9.m_contacts[_local19].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local19++;
};
_local19 = 0;
while (_local19 < _local9.m_jointCount) {
_local8 = _local9.m_joints[_local19];
_local8.m_islandFlag = false;
_local19++;
};
m_contactManager.FindNewContacts();
};
};
};
}
b2internal function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.GetBodyA();
var _local3:b2Body = _arg1.GetBodyB();
var _local4:b2Transform = _local2.m_xf;
var _local5:b2Transform = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchorA();
var _local9:b2Vec2 = _arg1.GetAnchorB();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchorA();
_local13 = _local11.GetGroundAnchorB();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
b2internal function DrawShape(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Color):void{
var _local4:b2CircleShape;
var _local5:b2Vec2;
var _local6:Number;
var _local7:b2Vec2;
var _local8:int;
var _local9:b2PolygonShape;
var _local10:int;
var _local11:Array;
var _local12:Array;
var _local13:b2EdgeShape;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local4 = (_arg1 as b2CircleShape);
_local5 = b2Math.MulX(_arg2, _local4.m_p);
_local6 = _local4.m_radius;
_local7 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local5, _local6, _local7, _arg3);
break;
case b2Shape.e_polygonShape:
_local9 = (_arg1 as b2PolygonShape);
_local10 = _local9.GetVertexCount();
_local11 = _local9.GetVertices();
_local12 = new Array(_local10);
_local8 = 0;
while (_local8 < _local10) {
_local12[_local8] = b2Math.MulX(_arg2, _local11[_local8]);
_local8++;
};
m_debugDraw.DrawSolidPolygon(_local12, _local10, _arg3);
break;
case b2Shape.e_edgeShape:
_local13 = (_arg1 as b2EdgeShape);
m_debugDraw.DrawSegment(b2Math.MulX(_arg2, _local13.GetVertex1()), b2Math.MulX(_arg2, _local13.GetVertex2()), _arg3);
break;
};
}
}
}//package Box2D.Dynamics
Section 94
//AdLoader (CPMStar.AdLoader)
package CPMStar {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
public class AdLoader extends Sprite {
private var cpmstarLoader:Loader;
private var contentspotid:String;
public function AdLoader(_arg1:String){
this.contentspotid = _arg1;
addEventListener(Event.ADDED, addedHandler);
}
private function addedHandler(_arg1:Event):void{
removeEventListener(Event.ADDED, addedHandler);
Security.allowDomain("server.cpmstar.com");
var _local2 = "http://server.cpmstar.com/adviewas3.swf";
var _local3:DisplayObjectContainer = parent;
cpmstarLoader = new Loader();
cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler);
cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler);
cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid)));
addChild(cpmstarLoader);
}
private function dispatchHandler(_arg1:Event):void{
dispatchEvent(_arg1);
}
}
}//package CPMStar
Section 95
//SimpleStatableObject (Entity.SimpleStatableObject)
package Entity {
import flash.display.*;
public class SimpleStatableObject extends MovieClip {
protected var m_stateTime:Number;// = 0
protected var m_state:String;// = null
final public function update(_arg1:Number):void{
m_stateTime = (m_stateTime + _arg1);
vUpdate(_arg1);
}
protected function vUpdate(_arg1:Number):void{
}
final public function changeState(_arg1:String):void{
onChangeState(m_state, _arg1);
m_stateTime = 0;
m_state = _arg1;
}
protected function onChangeState(_arg1:String, _arg2:String):void{
}
}
}//package Entity
Section 96
//highscoreloader_63 (gibbets2_level_pack_final_fla.highscoreloader_63)
package gibbets2_level_pack_final_fla {
import flash.events.*;
import flash.media.*;
import flash.geom.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.net.*;
import flash.system.*;
import flash.external.*;
import flash.ui.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.xml.*;
public dynamic class highscoreloader_63 extends MovieClip {
public var game:String;
public var score:Number;
public var view:Number;
public var viewURL:String;
public var readytoSend:Boolean;
public var connected:Boolean;
public var connectionID:Number;
public var loader;
public var AS3_lc:LocalConnection;
public function highscoreloader_63(){
addFrameScript(0, frame1, 1, frame2);
}
public function loadHighscores(_arg1, _arg2, _arg3, _arg4){
game = _arg1;
score = _arg2;
view = _arg3;
viewURL = _arg4;
this.visible = true;
gotoAndStop(2);
resendData();
}
public function as2Ready():void{
trace("AS2 Ready");
readytoSend = true;
AS3_lc.send(("_AS3toAS2_" + connectionID), "communicateData", game, score, view, viewURL, ((("fl3m_uP_Ebri8zi8#" + game) + score) + "2I2RI3tH6ahl?"));
}
public function resendData():void{
if (readytoSend){
as2Ready();
};
}
function frame1(){
stop();
this.visible = false;
}
function frame2(){
Security.allowInsecureDomain("*");
Security.allowDomain("*");
readytoSend = false;
connected = false;
connectionID = 1;
loader = new Loader();
loader.load(new URLRequest("http://www.notdoppler.com/highscores/highscores.swf"));
addChild(loader);
AS3_lc = new LocalConnection();
AS3_lc.allowDomain("*");
AS3_lc.allowInsecureDomain("*");
while (((!(connected)) && ((connectionID < 5)))) {
try {
AS3_lc.connect(("_AS2toAS3_" + connectionID));
connected = true;
} catch(error:ArgumentError) {
trace((("AS3: Connection No:" + connectionID) + " is already in use!"));
connectionID = (connectionID + 1);
};
};
AS3_lc.client = this;
}
}
}//package gibbets2_level_pack_final_fla
Section 97
//introFlash_429 (gibbets2_level_pack_final_fla.introFlash_429)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class introFlash_429 extends MovieClip {
public function introFlash_429(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 98
//LeftPanel_635 (gibbets2_level_pack_final_fla.LeftPanel_635)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class LeftPanel_635 extends MovieClip {
public var m_buttonGibbetsII:SimpleButton;
public var m_buttonGibbetsI:SimpleButton;
public var m_buttonMoreGames:SimpleButton;
public var m_buttonHighScores:SimpleButton;
public function LeftPanel_635(){
addFrameScript(38, frame39);
}
function frame39(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 99
//shirt_39_614 (gibbets2_level_pack_final_fla.shirt_39_614)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class shirt_39_614 extends MovieClip {
public function shirt_39_614(){
addFrameScript(88, frame89);
}
function frame89(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 100
//shirt_41_619 (gibbets2_level_pack_final_fla.shirt_41_619)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class shirt_41_619 extends MovieClip {
public function shirt_41_619(){
addFrameScript(51, frame52);
}
function frame52(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 101
//shirt_42_621 (gibbets2_level_pack_final_fla.shirt_42_621)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class shirt_42_621 extends MovieClip {
public function shirt_42_621(){
addFrameScript(51, frame52, 55, frame56, 63, frame64);
}
function frame52(){
}
function frame56(){
}
function frame64(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 102
//shirt_44_623 (gibbets2_level_pack_final_fla.shirt_44_623)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class shirt_44_623 extends MovieClip {
public var m_buttonPlay:SimpleButton;
public var m_buttonOptions:SimpleButton;
public var m_buttonCredits:SimpleButton;
public function shirt_44_623(){
addFrameScript(30, frame31);
}
function frame31(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 103
//Symbol3_651 (gibbets2_level_pack_final_fla.Symbol3_651)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class Symbol3_651 extends MovieClip {
public function Symbol3_651(){
addFrameScript(80, frame81);
}
function frame81(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 104
//TVSet_435 (gibbets2_level_pack_final_fla.TVSet_435)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class TVSet_435 extends MovieClip {
public function TVSet_435(){
addFrameScript(46, frame47);
}
function frame47(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 105
//vulture_copy3_401 (gibbets2_level_pack_final_fla.vulture_copy3_401)
package gibbets2_level_pack_final_fla {
import flash.display.*;
public dynamic class vulture_copy3_401 extends MovieClip {
public function vulture_copy3_401(){
addFrameScript(21, frame22);
}
function frame22(){
stop();
}
}
}//package gibbets2_level_pack_final_fla
Section 106
//FPSCounter (Main.FPSCounter)
package Main {
import flash.events.*;
import flash.utils.*;
public class FPSCounter {
private var m_fps:int;// = 0
private var m_framesFromLastSecond:int;// = 0
private var m_timer:Timer;
public function FPSCounter(){
m_timer = new Timer(1000);
super();
m_timer.addEventListener(TimerEvent.TIMER, onTick);
m_timer.start();
}
public function addFrame():void{
m_framesFromLastSecond++;
}
public function onTick(_arg1:TimerEvent):void{
m_fps = m_framesFromLastSecond;
m_framesFromLastSecond = 0;
}
public function getFPS():int{
return (m_fps);
}
}
}//package Main
Section 107
//GameState (Main.GameState)
package Main {
import flash.events.*;
import flash.display.*;
public class GameState extends MovieClip {
private var m_isInitiliazed:Boolean;// = false
protected var m_liveTime:Number;// = 0
protected var m_forsedLiveTime:Number;// = 0
protected var m_view:MovieClip;
private var m_isMouseDown:Boolean;// = false
public function isMouseDown():Boolean{
return (m_isMouseDown);
}
public function isInitiliazed():Boolean{
return (m_isInitiliazed);
}
public function handleKeyDown(_arg1:KeyboardEvent):void{
}
public function handleKeyUp(_arg1:KeyboardEvent):void{
}
public function handleMouseClick(_arg1:MouseEvent):void{
}
public function handleMouseDown(_arg1:MouseEvent):void{
m_isMouseDown = true;
}
public function handleMouseUp(_arg1:MouseEvent):void{
m_isMouseDown = false;
}
public function handleMouseMove(_arg1:MouseEvent):void{
}
public function getViewClip():DisplayObject{
return (null);
}
public function InternalInit():void{
if (!m_isInitiliazed){
m_isInitiliazed = true;
onPreInit();
};
m_liveTime = 0;
onInit();
}
final public function internalUpdate(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
update(_arg1);
}
public function update(_arg1:Number):void{
}
final public function internalForsedUpdate(_arg1:Number):void{
m_forsedLiveTime = (m_forsedLiveTime + _arg1);
forsedUpdate(_arg1);
}
public function forsedUpdate(_arg1:Number):void{
}
public function onResume():void{
}
public function onInit():void{
}
public function onCleanup():void{
if (m_view){
while (m_view.numChildren != 0) {
m_view.removeChildAt(0);
};
m_view = null;
};
}
public function onStop():void{
}
public function onPreInit():void{
}
}
}//package Main
Section 108
//PhysGameState (Main.PhysGameState)
package Main {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Utils.*;
import flash.display.*;
public class PhysGameState extends GameState {
protected var m_debugSprite:Sprite;
protected var m_world:b2World;
protected var m_physScale:Number;// = 30
protected var m_gravity:b2Vec2;
private var m_mouseJoint:b2MouseJoint;
protected var m_mouseDragEnabled:Boolean;// = false
private var m_accumulateTime:Number;// = 0
public function PhysGameState(){
m_debugSprite = new Sprite();
m_gravity = new b2Vec2(0, 10);
super();
}
public function getMousePhysPos():b2Vec2{
return (new b2Vec2(((stage.mouseX / m_physScale) / scaleX), ((stage.mouseY / m_physScale) / scaleY)));
}
override public function onInit():void{
super.onInit();
m_world = new b2World(m_gravity, true);
m_world.SetWarmStarting(true);
m_world.SetContinuousPhysics(true);
}
public function initDebugDraw():void{
var _local1:b2DebugDraw;
if (Constant.m_debugMode){
_local1 = new b2DebugDraw();
_local1.SetSprite(m_debugSprite);
_local1.SetDrawScale(m_physScale);
_local1.SetFillAlpha(0.8);
_local1.SetLineThickness(1);
_local1.SetFlags((b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit));
m_world.SetDebugDraw(_local1);
m_view.addChild(m_debugSprite);
m_debugSprite.visible = false;
};
}
override public function onCleanup():void{
var _local2:b2Body;
var _local1:Array = new Array();
_local2 = m_world.GetBodyList();
while (_local2) {
_local1.push(_local2);
_local2 = _local2.GetNext();
};
for each (_local2 in _local1) {
m_world.DestroyBody(_local2);
};
m_world = null;
m_debugSprite = null;
m_gravity = null;
m_mouseJoint = null;
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local3:DisplayObject;
m_accumulateTime = (m_accumulateTime + _arg1);
while (m_accumulateTime > Constant.TIME_STEP) {
m_accumulateTime = (m_accumulateTime - Constant.TIME_STEP);
m_world.Step(Constant.TIME_STEP, Constant.PHYSICS_VELOCITY_ITERATION_COUNT, Constant.PHYSICS_POSITIONS_ITERATION_COUNT);
};
var _local2:b2Body = m_world.GetBodyList();
while (_local2) {
if ((_local2.GetUserData() is DisplayObject)){
_local3 = (_local2.GetUserData() as DisplayObject);
_local3.x = (_local2.GetPosition().x * m_physScale);
_local3.y = (_local2.GetPosition().y * m_physScale);
_local3.rotation = MathUtils.RadToGrad(_local2.GetAngle());
};
_local2 = _local2.GetNext();
};
if (Constant.m_debugMode){
m_world.DrawDebugData();
};
}
public function GetBodyAtMouse():b2Body{
var mouse_pos:b2Vec2;
var fixture:b2Fixture;
var GetBodyCallback:Function;
GetBodyCallback = function (_arg1:b2Fixture):Boolean{
var _local3:Boolean;
var _local2:b2Shape = _arg1.GetShape();
if (_arg1.GetBody().GetType() != b2Body.b2_staticBody){
_local3 = _local2.TestPoint(_arg1.GetBody().GetTransform(), mouse_pos);
if (_local3){
body = _arg1.GetBody();
return (false);
};
};
return (true);
};
mouse_pos = getMousePhysPos();
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((mouse_pos.x - 0.001), (mouse_pos.y - 0.001));
aabb.upperBound.Set((mouse_pos.x + 0.001), (mouse_pos.y + 0.001));
var body:b2Body;
m_world.QueryAABB(GetBodyCallback, aabb);
return (body);
}
public function createDynamicBoxFromClip(_arg1:Sprite, _arg2:DisplayObject):b2Body{
var _local3:Number = _arg2.rotation;
_arg2.rotation = 0;
_arg1.addChild(_arg2);
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
_local4.position = new b2Vec2((_arg2.x / m_physScale), (_arg2.y / m_physScale));
_local4.angle = MathUtils.GradToRad(_local3);
var _local5:b2Body = m_world.CreateBody(_local4);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox((((_arg2.width - 1) / m_physScale) / 2), (((_arg2.height - 1) / m_physScale) / 2));
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local7.density = 1.9;
_local7.friction = 0.4;
_local7.restitution = 0.25;
_local5.CreateFixture(_local7);
_local5.SetUserData(_arg2);
_arg2.rotation = _local3;
return (_local5);
}
public function createStaticBoxFromClip(_arg1:DisplayObject, _arg2:Sprite):b2Fixture{
_arg2.addChild(_arg1);
var _local3:Number = _arg1.rotation;
_arg1.rotation = 0;
var _local4:b2BodyDef = new b2BodyDef();
_local4.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local4.angle = MathUtils.GradToRad(_local3);
var _local5:b2Body = m_world.CreateBody(_local4);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox((((_arg1.width - 1) / m_physScale) / 2), (((_arg1.height - 1) / m_physScale) / 2));
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
var _local8:b2Fixture = _local5.CreateFixture(_local7);
_local5.SetUserData(_arg1);
_arg1.rotation = _local3;
return (_local8);
}
public function createStaticBox(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Number):b2Body{
var _local4:b2BodyDef = new b2BodyDef();
_local4.position = _arg2.Copy();
_local4.angle = MathUtils.GradToRad(_arg3);
var _local5:b2Body = m_world.CreateBody(_local4);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox((_arg1.x / 2), (_arg1.y / 2));
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local5.CreateFixture(_local7);
return (_local5);
}
override public function handleMouseMove(_arg1:MouseEvent):void{
if (m_mouseDragEnabled){
if (m_mouseJoint){
m_mouseJoint.SetTarget(getMousePhysPos());
};
};
}
override public function handleMouseDown(_arg1:MouseEvent):void{
var _local2:b2Body;
var _local3:b2MouseJointDef;
super.handleMouseDown(_arg1);
if (m_mouseDragEnabled){
if (!m_mouseJoint){
_local2 = GetBodyAtMouse();
if (_local2){
_local3 = new b2MouseJointDef();
_local3.bodyA = m_world.GetGroundBody();
_local3.bodyB = _local2;
_local3.target.SetV(getMousePhysPos());
_local3.collideConnected = true;
_local3.maxForce = (300 * _local2.GetMass());
m_mouseJoint = (m_world.CreateJoint(_local3) as b2MouseJoint);
};
};
};
}
override public function handleMouseUp(_arg1:MouseEvent):void{
super.handleMouseUp(_arg1);
if (m_mouseDragEnabled){
if (m_mouseJoint){
m_world.DestroyJoint(m_mouseJoint);
m_mouseJoint = null;
};
};
}
public function parseShapeVectorFromClip(_arg1:MovieClip, _arg2:String):Array{
var _local3:Array = new Array();
var _local4:DisplayObject = new MovieClip();
var _local5:int;
while (_local4) {
_local4 = _arg1.getChildByName((_arg2 + _local5));
if (_local4){
_local3.push(new b2Vec2((_local4.x / m_physScale), (_local4.y / m_physScale)));
};
_local5++;
};
return (_local3);
}
}
}//package Main
Section 109
//PreloaderState (Main.PreloaderState)
package Main {
import flash.events.*;
import flash.display.*;
public class PreloaderState extends GameState {
protected var m_loaderInfo:LoaderInfo;// = null
private var m_isLoadingFinished:Boolean;// = false
private var m_minimalLoadTime:Number;// = 50
protected var m_bytesTotal:Number;// = 100
protected var m_bytesLoaded:Number;// = 100
private var m_percent:Number;// = 0
private var m_isEnded:Boolean;// = false
protected var m_scene:MovieClip;
public function getPercent():Number{
return (m_percent);
}
public function setMinimalLoadTime(_arg1:Number):void{
m_minimalLoadTime = _arg1;
}
override public function onInit():void{
m_scene = StateManager.getInstance();
m_loaderInfo = StateManager.getInstance().loaderInfo;
if (m_loaderInfo.bytesLoaded >= m_loaderInfo.bytesTotal){
m_isLoadingFinished = true;
} else {
m_loaderInfo.addEventListener(ProgressEvent.PROGRESS, onLoadProgress);
m_loaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
};
}
override public function update(_arg1:Number):void{
if (!m_isEnded){
m_percent = Math.min((m_bytesLoaded / m_bytesTotal), (m_liveTime / m_minimalLoadTime));
if (((m_isLoadingFinished) && ((m_liveTime >= m_minimalLoadTime)))){
StateManager.getInstance().gotoAndStop(2);
onFinishLoading();
m_isEnded = true;
};
};
}
public function onFinishLoading():void{
}
private function onLoadProgress(_arg1:ProgressEvent):void{
m_bytesTotal = _arg1.bytesTotal;
m_bytesLoaded = _arg1.bytesLoaded;
}
private function onLoadComplete(_arg1:Event):void{
m_loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onLoadProgress);
m_loaderInfo.removeEventListener(Event.COMPLETE, onLoadComplete);
m_isLoadingFinished = true;
}
}
}//package Main
Section 110
//StateManager (Main.StateManager)
package Main {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import SWFStats.*;
import States.*;
import flash.ui.*;
public class StateManager extends MovieClip {
public var hsloader:MovieClip;
public var m_preloaderClip:CurrentPreloaderState;
private var m_states:Array;
private var m_lastState:GameState;// = null
private var m_overlay:DisplayObject;// = null
private var m_fpsCounter:FPSCounter;
private var m_timer:Timer;
private var m_seconds:int;// = 0
private var m_currentTime:int;
private static var m_instance:StateManager = null;
public function StateManager(){
m_states = new Array();
m_fpsCounter = new FPSCounter();
m_timer = new Timer(1000);
m_currentTime = getTimer();
super();
addFrameScript(0, frame1);
m_instance = this;
stop();
addEventListener(Event.ENTER_FRAME, update);
stage.addEventListener(MouseEvent.CLICK, handleMouseClick);
stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
stage.addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey);
stage.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp);
m_timer.addEventListener(TimerEvent.TIMER, onTimer);
m_timer.start();
pushState(m_preloaderClip);
customizeContextMenu();
stage.tabChildren = false;
stage.stageFocusRect = false;
}
private function customizeContextMenu():void{
var _local1:ContextMenu = new ContextMenu();
_local1.hideBuiltInItems();
var _local2:ContextMenuBuiltInItems = _local1.builtInItems;
_local2.print = true;
_local2.quality = true;
_local1.builtInItems = _local2;
var _local3:ContextMenuItem = new ContextMenuItem("More games", false);
_local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goNotdoppler);
var _local4:ContextMenuItem = new ContextMenuItem("www.notdoppler.com", false);
_local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goNotdoppler);
var _local5:ContextMenuItem = new ContextMenuItem("Games for your site", true);
_local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goContentPage);
var _local6:ContextMenuItem = new ContextMenuItem("Play Gibbets 1", true);
_local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goGibbets1);
var _local7:ContextMenuItem = new ContextMenuItem("Play original Gibbets 2", false);
_local7.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goGibbets2);
var _local8:ContextMenuItem = new ContextMenuItem("Video Walkthrough", true);
_local8.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, goWalkthrough);
_local1.customItems = [_local3, _local4, _local6, _local7, _local8, _local5];
contextMenu = _local1;
}
private function goContentPage(_arg1:ContextMenuEvent):void{
LinksManager.goURL(LinksManager.GAMES_FOR_YOUR_SITE, LinksManager.CONTEXT_MENU_GAMES);
}
private function goNotdoppler(_arg1:ContextMenuEvent):void{
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.CONTEXT_MENU_NOTDOPPLER);
}
private function goGibbets1(_arg1:ContextMenuEvent):void{
LinksManager.goURL(LinksManager.GIBBETS_I_URL, LinksManager.CONTEXT_MENU_GIBBETS_1);
}
private function goGibbets2(_arg1:ContextMenuEvent):void{
LinksManager.goURL(LinksManager.GIBBETS_II_URL, LinksManager.CONTEXT_MENU_GIBBETS_2);
}
private function goWalkthrough(_arg1:ContextMenuEvent):void{
LinksManager.goURL(LinksManager.WALKROUTGH_URL, LinksManager.CONTEXT_MENU_WALKTHROUGH);
}
private function onTimer(_arg1:TimerEvent):void{
m_seconds++;
}
public function getSeconds():int{
return (m_seconds);
}
public function getFPS():Number{
return (m_fpsCounter.getFPS());
}
private function onKey(_arg1:KeyboardEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleKeyDown(_arg1);
};
}
private function handleMouseMove(_arg1:MouseEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleMouseMove(_arg1);
};
}
private function handleKeyUp(_arg1:KeyboardEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleKeyUp(_arg1);
};
}
private function handleMouseClick(_arg1:MouseEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleMouseClick(_arg1);
};
}
private function handleMouseUp(_arg1:MouseEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleMouseUp(_arg1);
};
}
private function handleMouseDown(_arg1:MouseEvent):void{
if (m_states.length != 0){
m_states[(m_states.length - 1)].handleMouseDown(_arg1);
};
}
private function update(_arg1:Event):void{
var _local3:GameState;
var _local2:Number = (1 / stage.frameRate);
if (m_states.length != 0){
m_states[(m_states.length - 1)].internalUpdate(_local2);
};
for each (_local3 in m_states) {
_local3.internalForsedUpdate(_local2);
};
m_fpsCounter.addFrame();
SoundManager.update(_local2);
if (getSeconds() >= (60 * 60)){
GameData.giveAchievement(Achievements.HOUR_PLAYED);
};
if (getSeconds() >= ((60 * 60) * 2)){
GameData.giveAchievement(Achievements.TWO_HOURS_PLAYED);
};
}
private function onStateChanging():void{
if (m_overlay != null){
addChild(m_overlay);
};
}
public function haveOverlay():Boolean{
return (!((m_overlay == null)));
}
public function setOverlay(_arg1:DisplayObject):void{
if (_arg1){
m_overlay = _arg1;
addChild(m_overlay);
} else {
trace(new Error().getStackTrace());
};
}
public function hitTestOverlays(_arg1:Number, _arg2:Number):Boolean{
return (((m_overlay) && (m_overlay.hitTestPoint(_arg1, _arg2, true))));
}
public function pushState(_arg1:GameState):void{
if (m_states.length != 0){
m_lastState = m_states[(m_states.length - 1)];
m_lastState.onStop();
} else {
m_lastState = _arg1;
};
m_states.push(_arg1);
addChild(_arg1);
_arg1.InternalInit();
onStateChanging();
}
public function popState():void{
try {
if (m_states.length != 0){
m_lastState = m_states[(m_states.length - 1)];
m_lastState.onCleanup();
m_states.pop();
removeChild(m_lastState);
if (m_states.length != 0){
m_states[(m_states.length - 1)].onResume();
};
};
onStateChanging();
} catch(e:Error) {
trace(e);
};
}
public function getLastState():GameState{
return (m_lastState);
}
public function coolChangeState(_arg1:GameState):void{
var _local2:ShadeInState = new ShadeInState();
pushState(_local2);
_local2.setNextState(_arg1);
}
public function changeState(_arg1:GameState):void{
if (m_states.length != 0){
m_lastState = m_states[(m_states.length - 1)];
};
while (m_states.length != 0) {
popState();
};
pushState(_arg1);
}
public function getTopState():GameState{
return (m_states[(m_states.length - 1)]);
}
function frame1(){
}
public static function getInstance():StateManager{
return (m_instance);
}
}
}//package Main
Section 111
//HumanRagdoll (Ragdoll.HumanRagdoll)
package Ragdoll {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import flash.display.*;
import States.PlayState.*;
import flash.utils.*;
public class HumanRagdoll extends MapObject {
protected var m_nameBodyPath:Dictionary;
private var m_isInverted:Boolean;// = false
private var m_allPaths:Array;
private var m_persID:int;// = -1
private var m_world:b2World;
public static const HEAD:String = "HEAD";
public static const TORSO1:String = "TORSO1";
public static const TORSO2:String = "TORSO2";
public static const TORSO3:String = "TORSO3";
public static const LEFT_UPPER_HAND:String = "LEFT_UPPER_HAND";
public static const LEFT_LOWER_HAND:String = "LEFT_LOWER_HAND";
public static const RIGHT_UPPER_HAND:String = "RIGHT_UPPER_HAND";
public static const RIGHT_LOWER_HAND:String = "RIGHT_LOWER_HAND";
public static const LEFT_UPPER_LEG:String = "LEFT_UPPER_LEG";
public static const LEFT_LOWER_LEG:String = "LEFT_LOWER_LEG";
public static const RIGHT_UPPER_LEG:String = "RIGHT_UPPER_LEG";
public static const RIGHT_LOWER_LEG:String = "RIGHT_LOWER_LEG";
public static const ALL_PATHS:Array = [HEAD, TORSO1, TORSO2, TORSO3, LEFT_UPPER_HAND, LEFT_LOWER_HAND, RIGHT_UPPER_HAND, RIGHT_LOWER_HAND, LEFT_UPPER_LEG, LEFT_LOWER_LEG, RIGHT_UPPER_LEG, RIGHT_LOWER_LEG];
public function HumanRagdoll(_arg1:b2Vec2, _arg2:b2World, _arg3:Boolean, _arg4:int, _arg5:Boolean){
var _local21:b2Body;
var _local22:b2Body;
var _local23:MovieClip;
m_nameBodyPath = new Dictionary();
m_allPaths = new Array();
super();
m_world = _arg2;
m_persID = _arg4;
m_isInverted = _arg3;
var _local6:Number = (_arg3) ? -1 : 1;
var _local7:Number = (Constant.PHYS_SCALE / 0.4);
var _local8:b2Body = createCircleBody(new b2Vec2(_arg1.x, (_arg1.y - ((5 / _local7) * _local6))), (18 / _local7), "FaceColors");
var _local9:b2Body = createBoxBody(new b2Vec2(_arg1.x, (_arg1.y + ((28 / _local7) * _local6))), (15 / _local7), (10 / _local7), "Torso1");
var _local10:b2Body = createBoxBody(new b2Vec2(_arg1.x, (_arg1.y + ((43 / _local7) * _local6))), (15 / _local7), (10 / _local7), "Torso2");
var _local11:b2Body = createBoxBody(new b2Vec2(_arg1.x, (_arg1.y + ((58 / _local7) * _local6))), (15 / _local7), (10 / _local7), "Torso3");
var _local12:b2Body = createBoxBody(new b2Vec2((_arg1.x - (30 / _local7)), (_arg1.y + ((20 / _local7) * _local6))), (18 / _local7), (6.5 / _local7), "LeftUpperHand");
var _local13:b2Body = createBoxBody(new b2Vec2((_arg1.x + (30 / _local7)), (_arg1.y + ((20 / _local7) * _local6))), (18 / _local7), (6.5 / _local7), "RightUpperHand");
var _local14:b2Body = createBoxBody(new b2Vec2((_arg1.x - (64 / _local7)), (_arg1.y + ((20 / _local7) * _local6))), (17 / _local7), (6 / _local7), "LeftLowerHand");
var _local15:b2Body = createBoxBody(new b2Vec2((_arg1.x + (64 / _local7)), (_arg1.y + ((20 / _local7) * _local6))), (17 / _local7), (6 / _local7), "RightLowerHand");
var _local16:b2Body = createBoxBody(new b2Vec2((_arg1.x - (8 / _local7)), (_arg1.y + ((85 / _local7) * _local6))), (7.5 / _local7), (22 / _local7), "LeftUpperLeg");
var _local17:b2Body = createBoxBody(new b2Vec2((_arg1.x + (8 / _local7)), (_arg1.y + ((85 / _local7) * _local6))), (7.5 / _local7), (22 / _local7), "RightUpperLeg");
var _local18:b2Body = createBoxBody(new b2Vec2((_arg1.x - (8 / _local7)), (_arg1.y + ((120 / _local7) * _local6))), (6 / _local7), (20 / _local7), "LeftLowerLeg");
var _local19:b2Body = createBoxBody(new b2Vec2((_arg1.x + (8 / _local7)), (_arg1.y + ((120 / _local7) * _local6))), (6 / _local7), (20 / _local7), "RightLowerLeg");
createJoint(_local9, _local8, new b2Vec2(_arg1.x, (_arg1.y + ((15 / _local7) * _local6))), -40, 40);
createJoint(_local9, _local12, new b2Vec2((_arg1.x - (18 / _local7)), (_arg1.y + ((20 / _local7) * _local6))), -85, 130);
createJoint(_local9, _local13, new b2Vec2((_arg1.x + (18 / _local7)), (_arg1.y + ((20 / _local7) * _local6))), -130, 85);
createJoint(_local12, _local14, new b2Vec2((_arg1.x - (45 / _local7)), (_arg1.y + ((20 / _local7) * _local6))), -130, 10);
createJoint(_local13, _local15, new b2Vec2((_arg1.x + (45 / _local7)), (_arg1.y + ((20 / _local7) * _local6))), -10, 130);
createJoint(_local9, _local10, new b2Vec2(_arg1.x, (_arg1.y + ((35 / _local7) * _local6))), -15, 15);
createJoint(_local10, _local11, new b2Vec2(_arg1.x, (_arg1.y + ((50 / _local7) * _local6))), -15, 15);
createJoint(_local11, _local16, new b2Vec2((_arg1.x - (8 / _local7)), (_arg1.y + ((72 / _local7) * _local6))), -25, 45);
createJoint(_local11, _local17, new b2Vec2((_arg1.x + (8 / _local7)), (_arg1.y + ((72 / _local7) * _local6))), -45, 25);
createJoint(_local16, _local18, new b2Vec2((_arg1.x - (8 / _local7)), (_arg1.y + ((105 / _local7) * _local6))), -25, 115);
createJoint(_local17, _local19, new b2Vec2((_arg1.x + (8 / _local7)), (_arg1.y + ((105 / _local7) * _local6))), -115, 25);
if (_arg5){
createJoint(_local18, _local19, new b2Vec2(_arg1.x, (_arg1.y + ((110 / _local7) * _local6))), 0, 0);
};
m_allPaths = new Array();
var _local20:Array = [_local9, _local10, _local12, _local13, _local14, _local15, _local16, _local17, _local18, _local19, _local11, _local8];
for each (_local21 in _local20) {
m_allPaths.push(_local21);
};
m_nameBodyPath[HEAD] = _local8;
m_nameBodyPath[TORSO1] = _local9;
m_nameBodyPath[TORSO2] = _local10;
m_nameBodyPath[TORSO3] = _local11;
m_nameBodyPath[LEFT_UPPER_HAND] = _local12;
m_nameBodyPath[LEFT_LOWER_HAND] = _local14;
m_nameBodyPath[RIGHT_UPPER_HAND] = _local13;
m_nameBodyPath[RIGHT_LOWER_HAND] = _local15;
m_nameBodyPath[LEFT_UPPER_LEG] = _local16;
m_nameBodyPath[LEFT_LOWER_LEG] = _local18;
m_nameBodyPath[RIGHT_UPPER_LEG] = _local17;
m_nameBodyPath[RIGHT_LOWER_LEG] = _local19;
for each (_local22 in m_allPaths) {
_local23 = (_local22.GetUserData() as MovieClip);
if (_arg3){
_local23.scaleY = -1;
};
addChild(_local23);
};
}
public function getBodyByName(_arg1:String):b2Body{
return (m_nameBodyPath[_arg1]);
}
public function setVelocity(_arg1:b2Vec2):void{
var _local2:String;
for each (_local2 in ALL_PATHS) {
getBodyByName(_local2).SetLinearVelocity(_arg1);
};
}
public function resetVelocity():void{
var _local1:String;
for each (_local1 in ALL_PATHS) {
getBodyByName(_local1).SetLinearVelocity(new b2Vec2());
getBodyByName(_local1).SetAngularVelocity(0);
};
}
private function createBoxBody(_arg1:b2Vec2, _arg2:Number, _arg3:Number, _arg4:String):b2Body{
var _local5:MovieClip = (new ((getDefinitionByName(((_arg4 + "_") + m_persID)) as Class)) as MovieClip);
_local5.stop();
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox(_arg2, _arg3);
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
_local7.density = 1;
_local7.friction = 0.4;
_local7.restitution = 0.3;
var _local8:b2BodyDef = new b2BodyDef();
_local8.position = _arg1;
_local8.type = b2Body.b2_dynamicBody;
var _local9:b2Body = m_world.CreateBody(_local8);
_local9.CreateFixture(_local7);
_local9.SetUserData(_local5);
return (_local9);
}
private function createCircleBody(_arg1:b2Vec2, _arg2:Number, _arg3:String):b2Body{
var _local4:MovieClip = (new ((getDefinitionByName(((_arg3 + "_") + m_persID)) as Class)) as MovieClip);
_local4.stop();
var _local5:b2CircleShape = new b2CircleShape(_arg2);
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.shape = _local5;
_local6.density = 1;
_local6.friction = 0.4;
_local6.restitution = 0.3;
var _local7:b2BodyDef = new b2BodyDef();
_local7.type = b2Body.b2_dynamicBody;
_local7.position = _arg1;
var _local8:b2Body = m_world.CreateBody(_local7);
_local8.CreateFixture(_local6);
_local8.SetUserData(_local4);
var _local9:MovieClip = new HangerFace();
_local4.addChild(_local9);
_local9.name = "head_damage";
return (_local8);
}
private function createJoint(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:Number, _arg5:Number):b2Joint{
var _local6:b2RevoluteJointDef = new b2RevoluteJointDef();
_local6.enableLimit = true;
_local6.lowerAngle = (_arg4 / (180 / Math.PI));
_local6.upperAngle = (_arg5 / (180 / Math.PI));
_local6.Initialize(_arg1, _arg2, _arg3);
return (m_world.CreateJoint(_local6));
}
public function applyImpulse(_arg1:b2Vec2):void{
var _local2:String;
for each (_local2 in ALL_PATHS) {
getBodyByName(_local2).ApplyImpulse(_arg1, getBodyByName(_local2).GetPosition());
};
}
public function getAllPaths():Array{
return (m_allPaths);
}
}
}//package Ragdoll
Section 112
//DeathVulture (States.GrifShooting.DeathVulture)
package States.GrifShooting {
import Box2D.Dynamics.*;
import Utils.*;
import flash.display.*;
import States.PlayState.*;
public class DeathVulture extends MapObject {
private var m_legsFixture:b2Fixture;// = null
private var m_torsoFixture:b2Fixture;// = null
private var m_headFixture:b2Fixture;// = null
private var m_isKilled:Boolean;// = false
private var m_anim:MovieClip;
private var m_speed:Number;
private var m_section:int;
private var m_needGoSensor:Boolean;// = false
public function DeathVulture(_arg1:b2Fixture, _arg2:b2Fixture, _arg3:b2Fixture, _arg4:int):void{
m_anim = new VultureHere();
super();
m_section = _arg4;
m_legsFixture = _arg3;
m_torsoFixture = _arg2;
m_headFixture = _arg1;
addChild(m_anim);
m_anim.clip.stop();
}
override public function update(_arg1:Number):void{
var _local2:b2Fixture;
if ((((m_anim.clip.currentFrame == m_anim.clip.totalFrames)) && (!(m_isKilled)))){
m_anim.clip.gotoAndStop(1);
};
if (m_body.GetPosition().y > ((Constant.WINDOW_HEIGHT / Constant.PHYS_SCALE) + (300 / Constant.PHYS_SCALE))){
m_isDead = true;
};
if (m_body.GetPosition().y < (-300 / Constant.PHYS_SCALE)){
m_isDead = true;
};
if (m_needGoSensor){
_local2 = m_body.GetFixtureList();
while (_local2) {
_local2.SetSensor(true);
_local2 = _local2.GetNext();
};
m_needGoSensor = false;
};
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
onArrowHeadContact(_arg1, _arg2);
}
override public function onStop():void{
m_anim.clip.stop();
}
override public function onResume():void{
if (m_anim.clip.currentFrame != 1){
m_anim.clip.play();
};
}
override public function onArrowHeadContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_isKilled){
return;
};
removeChild(m_anim);
switch (_arg2){
case m_legsFixture:
m_anim = new VultureJump();
break;
case m_headFixture:
m_anim = new VultureBend();
break;
case m_torsoFixture:
m_anim = new VultureDie();
m_isKilled = true;
GrifShootingState.getInstance().onVultureKill(m_body.GetPosition(), m_section);
SoundManager.play(MathUtils.anyOfString(SoundConst.VULTURE_CRY_1, SoundConst.VULTURE_CRY_2, SoundConst.VULTURE_CRY_3, SoundConst.VULTURE_CRY_4));
m_needGoSensor = true;
break;
};
addChild(m_anim);
m_anim.clip.play();
}
override public function onDead(_arg1:b2World):void{
_arg1.DestroyBody(m_body);
parent.removeChild(this);
}
}
}//package States.GrifShooting
Section 113
//GrifShootingState (States.GrifShooting.GrifShootingState)
package States.GrifShooting {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Utils.*;
import Main.*;
import flash.display.*;
import States.PlayState.*;
import flash.utils.*;
import SWFStats.*;
import States.*;
import flash.system.*;
public class GrifShootingState extends PhysGameState {
private const STATE_NOT_INITILIAZED:int = -1;
private const STATE_NORMAL:int = 0;
private const STATE_TAKE_AIM:int = 1;
private const STATE_SHOOTING:int = 2;
private var m_allStones:Array;
private var m_tmpScores:int;// = 0
private var m_mapObjects:Array;
private var m_bow:Bow;
private var m_guiLayer:Sprite;
private var m_spawnVultureTimer:Timer;
private var m_layersContainer:Sprite;
private var m_backgroundLayer:Sprite;
private var m_cloudsLayer:Sprite;
private var m_staticLayer:Sprite;
private var m_dynamicLayer:Sprite;
private var m_frontLayer:Sprite;
private var m_arrowsLayer:Sprite;
private var m_state:int;// = -1
private var m_arrows:Array;
private var m_contactListener:b2ContactListener;
private var m_sightClip:MovieClip;
private var m_nextState:GrifShootingWinState;// = null
private var m_nextStateTimer:Timer;
private var m_shootingPower:Number;
private var m_arrowsLeft:int;
private var m_timeLeft:int;
private var m_timer:Timer;
private var m_arrowBodyToBodyContacts:Dictionary;
private var m_arrowHeadsToBodyContacts:Dictionary;
private var m_isInverted:Boolean;// = true
private var m_moreGamesPanel:MoreGamesPanel;
private var m_lastSection:int;// = -1
private var m_randomCounter:int;// = 0
private var m_totalArrowCount:int;
public static var m_currentScores:int = 0;
public static var m_wasStar:Boolean = true;
public static var m_arrowsUsed:int;
public static var m_vulturesKilled:int;
public static var m_curLevel:int;
private static var m_instance:GrifShootingState = null;
public function GrifShootingState(_arg1:int){
m_allStones = new Array();
m_mapObjects = new Array();
m_guiLayer = new Sprite();
m_spawnVultureTimer = new Timer(3000);
m_layersContainer = new Sprite();
m_backgroundLayer = new Sprite();
m_cloudsLayer = new Sprite();
m_staticLayer = new Sprite();
m_dynamicLayer = new Sprite();
m_frontLayer = new Sprite();
m_arrowsLayer = new Sprite();
m_arrows = new Array();
m_contactListener = new GrifContactListener();
m_sightClip = new Sight();
m_nextStateTimer = new Timer(3000, 1);
m_timer = new Timer(1000);
m_arrowBodyToBodyContacts = new Dictionary();
m_arrowHeadsToBodyContacts = new Dictionary();
super();
m_curLevel = _arg1;
m_instance = this;
m_timeLeft = (90 + ((_arg1 / 6) * 10));
m_totalArrowCount = (15 + ((_arg1 / 6) * 2));
m_arrowsLeft = m_totalArrowCount;
if (GameData.haveAchievement(Achievements.ACCURACY_70)){
m_arrowsLeft = (m_arrowsLeft + 10);
};
switch (_arg1){
case 5:
m_isInverted = false;
break;
case 17:
m_isInverted = true;
break;
case 29:
m_isInverted = false;
break;
case 41:
m_isInverted = true;
break;
};
}
private function setState(_arg1:int):void{
m_state = _arg1;
switch (_arg1){
case STATE_NORMAL:
m_sightClip.visible = false;
break;
case STATE_TAKE_AIM:
m_sightClip.visible = true;
break;
};
}
override public function onStop():void{
var _local1:MapObject;
for each (_local1 in m_mapObjects) {
_local1.onStop();
};
m_spawnVultureTimer.stop();
m_timer.stop();
}
override public function onResume():void{
var _local1:MapObject;
for each (_local1 in m_mapObjects) {
_local1.onResume();
};
m_spawnVultureTimer.start();
m_timer.start();
}
public function onBeginContact(_arg1:b2Contact):void{
var _local4:Arrow;
var _local2:b2Fixture = _arg1.GetFixtureA();
var _local3:b2Fixture = _arg1.GetFixtureB();
for each (_local4 in m_arrows) {
if (_local2 == _local4.getBodyFixture()){
m_arrowBodyToBodyContacts[_local3] = _local4;
};
if (_local3 == _local4.getBodyFixture()){
m_arrowBodyToBodyContacts[_local2] = _local4;
};
if (_local2 == _local4.getHeadFixture()){
m_arrowHeadsToBodyContacts[_local3] = _local4;
if (((((((!(_local3.IsSensor())) && (!(_local4.isStickIn())))) && (_local4.canStickIn()))) && ((m_allStones.indexOf(_local3) == -1)))){
_local4.stopFly();
};
};
if (_local3 == _local4.getHeadFixture()){
m_arrowHeadsToBodyContacts[_local2] = _local4;
if (((((((!(_local2.IsSensor())) && (!(_local4.isStickIn())))) && (_local4.canStickIn()))) && ((m_allStones.indexOf(_local3) == -1)))){
_local4.stopFly();
};
};
};
}
public function onContactWithArrowHeadBody(_arg1:Arrow, _arg2:b2Fixture):void{
var _local6:MapObject;
var _local7:b2RevoluteJointDef;
var _local8:b2AABB;
var _local9:b2Vec2;
var _local3:Boolean;
var _local4:Boolean;
var _local5:Boolean;
for each (_local6 in m_mapObjects) {
if (_local6.isItYourFixture(_arg2)){
_local6.onArrowHeadContact(_arg1, _arg2);
if ((_local6 is Sun)){
_local3 = true;
};
if ((_local6 is DeathVulture)){
_local4 = true;
};
if ((_local6 is VultureAmmoGhost)){
_local5 = true;
};
break;
};
};
if (((((((!(_arg2.IsSensor())) && (!(_arg1.isStickIn())))) && (_arg1.canStickIn()))) && ((m_allStones.indexOf(_arg2) == -1)))){
if (!_local5){
if (_local4){
SoundManager.play(MathUtils.anyOfString(SoundConst.STICK_IN_BODY_0, SoundConst.STICK_IN_BODY_1, SoundConst.STICK_IN_BODY_2));
} else {
SoundManager.play(SoundConst.STICK_IN_WOOD);
};
};
_arg1.stopFly();
_arg1.stickIn();
if (_local3){
m_backgroundLayer.addChild(_arg1);
};
_local7 = new b2RevoluteJointDef();
_local7.lowerAngle = MathUtils.RandomRange((-(Math.PI) / 8), (-(Math.PI) / 12));
_local7.upperAngle = MathUtils.RandomRange((Math.PI / 12), (Math.PI / 8));
_local7.enableLimit = true;
_local8 = _arg1.getHeadFixture().GetAABB();
_local9 = new b2Vec2(((_local8.lowerBound.x + _local8.upperBound.x) / 2), ((_local8.lowerBound.y + _local8.upperBound.y) / 2));
_local7.Initialize(_arg1.getBody(), _arg2.GetBody(), _local9);
m_world.CreateJoint(_local7);
if (_arg2.GetBody().GetType() == b2Body.b2_dynamicBody){
_arg1.resumeFly();
};
};
if (!_arg2.IsSensor()){
_arg1.onAnyContact();
};
}
public function onContactWithArrowBody(_arg1:Arrow, _arg2:b2Fixture):void{
var _local3:MapObject;
for each (_local3 in m_mapObjects) {
if (_local3.isItYourFixture(_arg2)){
_local3.onArrowContact(_arg1, _arg2);
break;
};
};
if (!_arg2.IsSensor()){
_arg1.onAnyContact();
};
}
public function createSun(_arg1:b2Vec2):void{
var _local2:b2CircleShape = new b2CircleShape((22 / m_physScale));
var _local3:b2FixtureDef = new b2FixtureDef();
_local3.density = 1;
_local3.friction = 0.4;
_local3.restitution = 0.3;
_local3.shape = _local2;
var _local4:b2BodyDef = new b2BodyDef();
_local4.position = _arg1;
_local4.type = b2Body.b2_dynamicBody;
var _local5:b2Body = m_world.CreateBody(_local4);
_local5.CreateFixture(_local3);
var _local6:Sun = new Sun();
_local6.connectWithBody(_local5);
m_backgroundLayer.addChild(_local5.GetUserData());
var _local7:b2RevoluteJointDef = new b2RevoluteJointDef();
_local7.maxMotorTorque = 0.5;
_local7.motorSpeed = 0;
_local7.enableMotor = true;
_local7.Initialize(m_world.GetGroundBody(), _local5, _arg1);
m_world.CreateJoint(_local7);
m_mapObjects.push(_local6);
}
private function onMenuClick(_arg1:MouseEvent):void{
if (m_nextState == null){
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
};
}
override public function onInit():void{
Log.LevelCounterMetric("start level", m_curLevel);
m_arrowsUsed = 0;
m_vulturesKilled = 0;
m_currentScores = 0;
super.onInit();
m_view = new GrifShootingStateView();
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonSkip.addEventListener(MouseEvent.CLICK, onSkipClick);
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
m_nextState = null;
setState(STATE_NORMAL);
addChild(m_layersContainer);
m_layersContainer.addChild(m_backgroundLayer);
m_layersContainer.addChild(m_cloudsLayer);
m_layersContainer.addChild(m_staticLayer);
m_layersContainer.addChild(m_dynamicLayer);
m_layersContainer.addChild(m_frontLayer);
m_layersContainer.addChild(m_arrowsLayer);
addChild(m_debugSprite);
addChild(m_guiLayer);
m_world.SetContactListener(m_contactListener);
m_bow = new Bow();
addChild(m_bow);
var _local1:String = ((m_curLevel)<10) ? ("Level0" + m_curLevel) : ("Level" + m_curLevel);
parseLevel(parseClipToXML(new ((ApplicationDomain.currentDomain.getDefinition(_local1) as Class))));
addChild(m_sightClip);
m_sightClip.x = m_bow.x;
m_sightClip.y = m_bow.y;
recalcGui();
m_guiLayer.addChild(m_view);
if (m_state == STATE_NOT_INITILIAZED){
setState(STATE_NORMAL);
};
update((1 / 30));
super.initDebugDraw();
m_spawnVultureTimer.addEventListener(TimerEvent.TIMER, onSpawnVulture);
m_spawnVultureTimer.start();
m_nextStateTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onNextStateTimer);
m_timer.addEventListener(TimerEvent.TIMER, onTimerTick);
m_timer.start();
var _local2:VultureShootingRules = new VultureShootingRules();
addChild(_local2);
m_mapObjects.push(_local2);
m_moreGamesPanel = new MoreGamesPanel(true);
m_view.addChild(m_moreGamesPanel);
GameData.onStartLevel(m_curLevel);
}
private function onNextStateTimer(_arg1:TimerEvent):void{
StateManager.getInstance().pushState(m_nextState);
m_moreGamesPanel.hideWalkthroughSigh();
}
private function onTimerTick(_arg1:TimerEvent):void{
var _local2:TimeIsOutEffect;
if (m_nextState == null){
if (--m_timeLeft == 0){
_local2 = new TimeIsOutEffect();
addChild(_local2);
m_mapObjects.push(_local2);
win();
};
};
}
private function onSpawnVulture(_arg1:TimerEvent):void{
var _local2:b2Vec2;
var _local3:Number;
var _local4:int;
if (m_curLevel != 53){
while (_local4 == m_lastSection) {
_local4 = MathUtils.RandomRangeInt(0, 2);
};
m_lastSection = _local4;
switch (_local4){
case 0:
_local2 = new b2Vec2(((300 / m_physScale) + (MathUtils.RandomRange(-45, 45) / m_physScale)), (-100 / m_physScale));
_local3 = MathUtils.RandomRange(2.2, 2.6);
break;
case 1:
_local2 = new b2Vec2(((450 / m_physScale) + (MathUtils.RandomRange(-45, 45) / m_physScale)), (580 / m_physScale));
_local3 = MathUtils.RandomRange(-2.4, -2);
break;
case 2:
_local2 = new b2Vec2(((600 / m_physScale) + (MathUtils.RandomRange(-45, 5) / m_physScale)), (-100 / m_physScale));
_local3 = MathUtils.RandomRange(1.6, 2);
break;
};
if (m_isInverted){
_local2.x = ((Constant.WINDOW_WIDTH / m_physScale) - _local2.x);
};
m_spawnVultureTimer.delay = MathUtils.RandomRangeInt(1000, 3000);
} else {
_local4 = MathUtils.TrueRandomRangeInt();
switch (_local4){
case 0:
_local2 = new b2Vec2(((500 / m_physScale) + (MathUtils.RandomRange(-20, 20) / m_physScale)), (580 / m_physScale));
_local3 = MathUtils.RandomRange(-3.2, -2.9);
m_isInverted = false;
break;
case 1:
_local2 = new b2Vec2(((590 / m_physScale) + (MathUtils.RandomRange(-20, 20) / m_physScale)), (-100 / m_physScale));
_local3 = MathUtils.RandomRange(2.6, 2.3);
m_isInverted = false;
break;
case 2:
_local2 = new b2Vec2(((150 / m_physScale) + (MathUtils.RandomRange(-20, 20) / m_physScale)), (580 / m_physScale));
_local3 = MathUtils.RandomRange(-3.2, -2.9);
m_isInverted = true;
break;
case 3:
_local2 = new b2Vec2(((50 / m_physScale) + (MathUtils.RandomRange(-20, 20) / m_physScale)), (-100 / m_physScale));
_local3 = MathUtils.RandomRange(2.6, 2.3);
m_isInverted = true;
break;
};
m_spawnVultureTimer.delay = MathUtils.RandomRangeInt(1000, 2000);
};
spawnObjectOnShelf(_local2, _local3, _local4);
var _local5:b2Vec2 = new b2Vec2((50 / m_physScale), (8 / m_physScale));
var _local6:VultureShelf = new VultureShelf(_local3, _local5);
var _local7:b2BodyDef = new b2BodyDef();
_local7.type = b2Body.b2_dynamicBody;
_local7.position = new b2Vec2(_local2.x, (_local2.y + (20 / m_physScale)));
var _local8:b2Body = m_world.CreateBody(_local7);
var _local9:b2PolygonShape = new b2PolygonShape();
_local9.SetAsBox((_local5.x / 2), (_local5.y / 2));
var _local10:b2FixtureDef = new b2FixtureDef();
_local10.shape = _local9;
_local10.density = 1000;
_local10.restitution = 0.5;
_local10.friction = 0.5;
_local8.CreateFixture(_local10);
m_staticLayer.addChild(_local6);
_local6.connectWithBody(_local8);
_local6.x = (_local8.GetPosition().x * m_physScale);
_local6.y = (_local8.GetPosition().y * m_physScale);
m_mapObjects.push(_local6);
}
private function spawnTimeGhost(_arg1:b2Vec2, _arg2:Number, _arg3:int):void{
}
private function spawnAmmoGhost(_arg1:b2Vec2, _arg2:Number, _arg3:int):void{
var _local4:VultureAmmoGhost;
switch (_arg3){
case 0:
case 1:
case 3:
_local4 = new VultureAmmoGhost(_arg2);
_local4.setPower(3);
_local4.addChild(new AmmoGhost3());
break;
case 2:
_local4 = new VultureAmmoGhost(_arg2);
_local4.setPower(5);
_local4.addChild(new AmmoGhost5());
break;
};
_local4.x = (_arg1.x * m_physScale);
_local4.y = (_arg1.y * m_physScale);
var _local5:b2BodyDef = new b2BodyDef();
_local5.position = _arg1;
_local5.type = b2Body.b2_dynamicBody;
var _local6:b2Body = m_world.CreateBody(_local5);
var _local7:b2PolygonShape = new b2PolygonShape();
_local7.SetAsBox(((_local4.width / 2) / m_physScale), ((_local4.height / 2) / m_physScale));
var _local8:b2FixtureDef = new b2FixtureDef();
_local8.shape = _local7;
var _local9:b2Fixture = _local6.CreateFixture(_local8);
_local4.connectWithBody(_local6);
m_dynamicLayer.addChild(_local4);
m_mapObjects.push(_local4);
}
private function spawnVultureOnShelf(_arg1:b2Vec2, _arg2:Number, _arg3:int):void{
var _local5:int;
var _local4:b2Vec2 = new b2Vec2((47 / m_physScale), (51 / m_physScale));
var _local6:b2BodyDef = new b2BodyDef();
_local6.type = b2Body.b2_dynamicBody;
_local6.position = _arg1.Copy();
var _local7:b2Body = m_world.CreateBody(_local6);
var _local8:b2PolygonShape = new b2PolygonShape();
_local8.SetAsBox(_local4.x, (_local4.y / 6));
_local5 = 0;
while (_local5 < 4) {
_local8.GetVertices()[_local5].y = (_local8.GetVertices()[_local5].y - (_local4.y / 3));
_local5++;
};
var _local9:b2FixtureDef = new b2FixtureDef();
_local9.shape = _local8;
var _local10:b2Fixture = _local7.CreateFixture(_local9);
_local10.SetSensor(true);
var _local11:b2PolygonShape = new b2PolygonShape();
_local11.SetAsBox((_local4.x / 7), (13 / m_physScale));
var _local12:b2FixtureDef = new b2FixtureDef();
_local12.density = 1;
_local12.restitution = 0.2;
_local12.friction = 0.5;
_local12.shape = _local11;
var _local13:b2Fixture = _local7.CreateFixture(_local12);
var _local14:b2PolygonShape = new b2PolygonShape();
_local14.SetAsBox(_local4.x, (_local4.y / 7));
_local5 = 0;
while (_local5 < 4) {
_local14.GetVertices()[_local5].y = (_local14.GetVertices()[_local5].y + (_local4.y / 3));
_local5++;
};
var _local15:b2FixtureDef = new b2FixtureDef();
_local15.shape = _local14;
var _local16:b2Fixture = _local7.CreateFixture(_local15);
_local16.SetSensor(true);
var _local17:b2PolygonShape = new b2PolygonShape();
_local17.SetAsBox((_local4.x / 7), (19 / m_physScale));
var _local18:b2FixtureDef = new b2FixtureDef();
_local18.density = 0;
_local18.friction = 0.1;
_local18.restitution = 0;
_local18.shape = _local17;
_local18.filter.groupIndex = -1;
var _local19:b2Fixture = _local7.CreateFixture(_local18);
var _local20:DeathVulture = new DeathVulture(_local10, _local13, _local16, _arg3);
if (!m_isInverted){
_local20.scaleX = -1;
};
m_dynamicLayer.addChild(_local20);
_local20.connectWithBody(_local7);
m_mapObjects.push(_local20);
_local20.stop();
_local20.x = (_arg1.x * m_physScale);
_local20.y = (_arg1.y * m_physScale);
}
private function spawnObjectOnShelf(_arg1:b2Vec2, _arg2:Number, _arg3:int):void{
m_randomCounter++;
if ((m_randomCounter % 13) == 0){
spawnAmmoGhost(_arg1, _arg2, _arg3);
} else {
spawnVultureOnShelf(_arg1, _arg2, _arg3);
};
}
private function parseLevel(_arg1:XML):void{
var _local2:MapObject;
var _local3:Number;
var _local4:Number;
var _local5:b2Vec2;
var _local6:Number;
var _local7:DisplayObject;
for each (_arg1 in _arg1.elements("Object")) {
_local3 = _arg1.@x;
_local4 = _arg1.@y;
_local5 = new b2Vec2((_local3 / m_physScale), (_local4 / m_physScale));
_local6 = _arg1.@rotation;
if (String(_arg1.@clip_name) != ""){
_local7 = (new ((getDefinitionByName(_arg1.@clip_name) as Class)) as DisplayObject);
_local7.x = _local3;
_local7.y = _local4;
_local7.rotation = _local6;
_local7.cacheAsBitmap = true;
};
switch (String(_arg1.@type)){
case ParserConst.TYPE_STATIC_BOX:
m_allStones.push(createStaticBoxFromClip(_local7, m_staticLayer));
break;
case ParserConst.TYPE_GROUND:
_local7.scaleY = 0.75;
createStaticBoxFromClip(_local7, m_staticLayer);
_local7.scaleY = 1;
break;
case ParserConst.TYPE_CLOUD:
createCloud(_local7);
break;
case ParserConst.TYPE_SHOOTING_POINT:
m_bow.x = _local3;
m_bow.y = _local4;
m_bow.rotation = (_local6 + 90);
break;
case ParserConst.TYPE_SUN:
createSun(_local5);
break;
case ParserConst.TYPE_BACKGROUND:
_local7.scaleX = _arg1.@scaleX;
_local7.scaleY = _arg1.@scaleY;
m_backgroundLayer.addChild(_local7);
break;
case ParserConst.TYPE_FRONTGROUND:
m_frontLayer.addChild(_local7);
break;
};
};
for each (_local2 in m_mapObjects) {
_local2.goTop(m_backgroundLayer, m_cloudsLayer, m_staticLayer, m_dynamicLayer, m_frontLayer);
};
}
private function parseClipToXML(_arg1:MovieClip):XML{
var _local4:XML;
var _local5:DisplayObject;
var _local2:XML = <Level></Level>
;
var _local3:int;
while (_local3 < _arg1.numChildren) {
_local4 = <Object/>
;
_local5 = _arg1.getChildAt(_local3);
if ((_local5 is Cloud)){
_local4.@type = ParserConst.TYPE_CLOUD;
} else {
if ((_local5 is StaticBoxIsStone)){
_local4.@type = ParserConst.TYPE_STATIC_BOX;
} else {
if ((_local5 is BowPoint)){
_local4.@type = ParserConst.TYPE_SHOOTING_POINT;
} else {
if ((_local5 is Sun)){
_local4.@type = ParserConst.TYPE_SUN;
} else {
if ((_local5 is Frontground)){
_local4.@type = ParserConst.TYPE_FRONTGROUND;
} else {
_local4.@scaleX = _local5.scaleX;
_local4.@scaleY = _local5.scaleY;
_local4.@type = ParserConst.TYPE_BACKGROUND;
};
};
};
};
};
_local4.@x = int((_local5.x + 0.5));
_local4.@y = int((_local5.y + 0.5));
_local4.@rotation = _local5.rotation;
_local4.@clip_name = getQualifiedClassName(_local5);
_local2.appendChild(_local4);
_local3++;
};
return (_local2);
}
override public function handleKeyDown(_arg1:KeyboardEvent):void{
super.handleKeyDown(_arg1);
if (_arg1.keyCode == 80){
StateManager.getInstance().pushState(new GamePausedState());
return;
};
}
private function onSkipClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
Log.LevelCounterMetric("skip level", m_curLevel);
m_nextStateTimer.delay = 700;
win();
}
private function recalcGui():void{
m_view.m_arrowsLeftClip.m_text.text = m_arrowsLeft.toString();
var _local1:String = m_currentScores.toString();
switch (m_tmpScores.toString().length){
case 4:
_local1 = ("0" + m_tmpScores.toString());
break;
case 3:
_local1 = ("00" + m_tmpScores.toString());
break;
case 2:
_local1 = ("000" + m_tmpScores.toString());
break;
case 1:
_local1 = ("0000" + m_tmpScores.toString());
break;
};
m_view.m_scoreClip.m_text.text = _local1;
m_view.m_timeLeftClip.m_text.text = Utils.intToTimeString(m_timeLeft);
}
override public function handleMouseMove(_arg1:MouseEvent):void{
var _local2:Vector3;
super.handleMouseMove(_arg1);
switch (m_state){
case STATE_TAKE_AIM:
_local2 = new Vector3((m_bow.x - _arg1.stageX), (m_bow.y - _arg1.stageY), 0);
if (GameData.m_invertedControl){
_local2 = _local2.negate();
};
m_shootingPower = (Constant.MIN_SHOOTING_POWER + ((_local2.length() / 7) * Math.pow((_local2.length() / Constant.MAX_SHOOTING_POWER), 0.4)));
if (m_shootingPower < Constant.MIN_SHOOTING_POWER){
m_shootingPower = Constant.MIN_SHOOTING_POWER;
};
if (m_shootingPower > Constant.MAX_SHOOTING_POWER){
m_shootingPower = Constant.MAX_SHOOTING_POWER;
};
m_sightClip.scaleY = (m_shootingPower / 33);
m_sightClip.rotation = _local2.get2DRotation();
m_bow.rotation = (_local2.get2DRotation() + 90);
break;
case STATE_NORMAL:
if (isMouseDown()){
handleMouseDown(_arg1);
};
break;
};
}
override public function handleMouseDown(_arg1:MouseEvent):void{
super.handleMouseDown(_arg1);
switch (m_state){
case STATE_NORMAL:
if (m_bow.hitTestPoint(_arg1.stageX, _arg1.stageY)){
if (m_arrowsLeft > 0){
m_shootingPower = 10;
m_bow.startStretch();
setState(STATE_TAKE_AIM);
handleMouseMove(_arg1);
};
};
break;
};
}
public function createBlood(_arg1:b2Vec2):void{
var _local3:int;
var _local4:b2BodyDef;
var _local5:b2Body;
var _local6:b2PolygonShape;
var _local7:b2FixtureDef;
var _local8:b2Fixture;
var _local9:Blood;
if (GameData.m_isBloodDisabled){
return;
};
var _local2:int = MathUtils.RandomRangeInt(6, 10);
while (_local3 < _local2) {
_local4 = new b2BodyDef();
_local4.position = _arg1;
_local4.type = b2Body.b2_dynamicBody;
_local4.angle = MathUtils.GradToRad(MathUtils.RandomRange(0, (Math.PI * 2)));
_local5 = m_world.CreateBody(_local4);
_local6 = new b2PolygonShape();
_local6.SetAsBox((1 / m_physScale), (1 / m_physScale));
_local7 = new b2FixtureDef();
_local7.shape = _local6;
_local8 = _local5.CreateFixture(_local7);
_local8.SetSensor(true);
_local5.ApplyImpulse(new b2Vec2(MathUtils.RandomRange(0, 2.7), MathUtils.RandomRange(0, -3)), _arg1);
_local5.ApplyTorque(MathUtils.RandomRange(-1, 1));
_local9 = new Blood();
_local9.connectWithBody(_local5);
m_arrowsLayer.addChild(_local9);
m_mapObjects.push(_local9);
_local3++;
};
}
public function onVultureKill(_arg1:b2Vec2, _arg2:int):void{
var _local3 = 100;
if (m_curLevel == 53){
switch (_arg2){
case 0:
_local3 = 150;
break;
case 1:
_local3 = 250;
break;
case 2:
_local3 = 150;
break;
case 3:
_local3 = 250;
break;
};
} else {
switch (_arg2){
case 0:
_local3 = 150;
break;
case 1:
_local3 = 250;
break;
case 2:
_local3 = 350;
break;
};
};
if (GameData.haveAchievement(Achievements.GRIFS_KILLED)){
_local3 = (_local3 + 50);
};
var _local4:AddPointsEffect = new AddPointsEffect(_local3, 1, (_arg1.x * m_physScale), (_arg1.y * m_physScale));
m_frontLayer.addChild(_local4);
m_mapObjects.push(_local4);
createBlood(_arg1);
var _local5:VultureFeathers = new VultureFeathers();
m_arrowsLayer.addChild(_local5);
_local5.x = ((_arg1.x * m_physScale) + 13);
_local5.y = ((_arg1.y * m_physScale) - 45);
if (Math.random() < 0.5){
_local5.scaleX = -1;
};
var _local6:Number = MathUtils.RandomRange(0.95, 1.05);
_local5.scaleX = (_local5.scaleX * _local6);
_local5.scaleY = (_local5.scaleY * _local6);
m_mapObjects.push(_local5);
addScores(_local3);
m_vulturesKilled++;
}
public function createArrow(_arg1:b2Vec2, _arg2:b2Vec2):Arrow{
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position = _arg1;
var _local4:b2Body = m_world.CreateBody(_local3);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox((Arrow.m_halfWidth / m_physScale), (Arrow.m_halfWidth / m_physScale));
var _local6:int;
while (_local6 < _local5.GetVertexCount()) {
_local5.GetVertices()[_local6].Add(new b2Vec2(0, (-((Arrow.m_halfHeight + Arrow.m_halfWidth)) / m_physScale)));
_local6++;
};
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local5;
_local7.density = 2.5;
_local7.friction = 0.5;
_local7.restitution = 0.1;
_local7.filter.groupIndex = -1;
var _local8:b2Fixture = _local4.CreateFixture(_local7);
var _local9:b2PolygonShape = new b2PolygonShape();
_local9.SetAsBox((Arrow.m_halfWidth / m_physScale), (Arrow.m_halfHeight / m_physScale));
var _local10:b2FixtureDef = new b2FixtureDef();
_local10.shape = _local9;
_local10.density = 2.5;
_local10.friction = 0.5;
_local10.restitution = 0.1;
_local10.filter.groupIndex = -1;
var _local11:b2Fixture = _local4.CreateFixture(_local10);
_local4.SetLinearVelocity(_arg2);
_local4.SetBullet(true);
var _local12:Arrow = new Arrow(_local8, _local11, _local4);
_local12.cacheAsBitmap = true;
m_arrows.push(_local12);
_local4.SetUserData(_local12);
m_arrowsLayer.addChild(_local12);
return (_local12);
}
private function checkOutOfArrows():void{
var _local1:Arrow;
var _local2:OutOfArrowsEffect;
if (m_nextState){
return;
};
if (m_arrowsLeft == 0){
for each (_local1 in m_arrows) {
if (_local1.isNeeded()){
return;
};
};
_local2 = new OutOfArrowsEffect();
addChild(_local2);
m_mapObjects.push(_local2);
win();
if ((GrifShootingState.m_vulturesKilled / GrifShootingState.m_arrowsUsed) >= 0.7){
GameData.giveAchievement(Achievements.ACCURACY_70);
};
};
}
override public function handleMouseUp(_arg1:MouseEvent):void{
var _local2:b2Vec2;
var _local3:Arrow;
super.handleMouseUp(_arg1);
if (m_state == STATE_TAKE_AIM){
m_bow.fire();
SoundManager.play(SoundConst.BOW_SHOOT);
setState(STATE_NORMAL);
_local2 = new b2Vec2((m_bow.x - _arg1.stageX), (m_bow.y - _arg1.stageY));
if (GameData.m_invertedControl){
_local2.NegativeSelf();
};
_local2.Normalize();
_local2.Multiply(m_shootingPower);
_local3 = createArrow(new b2Vec2((m_bow.x / m_physScale), (m_bow.y / m_physScale)), _local2);
recalcGui();
m_arrowsLeft--;
m_arrowsUsed++;
};
super.handleMouseUp(_arg1);
}
override public function update(_arg1:Number):void{
super.update(_arg1);
m_bow.update(_arg1);
processContacts();
updateArrows(_arg1);
updateMapObjects(_arg1);
updateScores();
checkOutOfArrows();
recalcGui();
}
private function updateScores():void{
if (m_tmpScores < m_currentScores){
m_tmpScores = (m_tmpScores + 21);
if (m_tmpScores > m_currentScores){
m_tmpScores = m_currentScores;
};
};
}
private function addScores(_arg1:int):void{
m_currentScores = (m_currentScores + _arg1);
}
private function win():void{
if (m_nextState == null){
m_wasStar = (m_vulturesKilled >= (m_totalArrowCount / 3));
GameData.onWinLevel(m_curLevel, m_currentScores, m_wasStar, 0);
m_nextState = new GrifShootingWinState();
m_spawnVultureTimer.stop();
m_nextStateTimer.start();
};
}
private function processContacts():void{
var _local1:* = null;
for (_local1 in m_arrowBodyToBodyContacts) {
onContactWithArrowBody(m_arrowBodyToBodyContacts[_local1], _local1);
};
m_arrowBodyToBodyContacts = new Dictionary();
for (_local1 in m_arrowHeadsToBodyContacts) {
onContactWithArrowHeadBody(m_arrowHeadsToBodyContacts[_local1], _local1);
};
m_arrowHeadsToBodyContacts = new Dictionary();
}
private function updateArrows(_arg1:Number):void{
var _local3:Arrow;
var _local4:Number;
var _local5:Number;
var _local2:Array = new Array();
for each (_local3 in m_arrows) {
_local3.update(_arg1);
_local4 = (_local3.getBody().GetPosition().y * m_physScale);
_local5 = (_local3.getBody().GetPosition().x * m_physScale);
if ((((((((_local4 < -200)) || ((_local4 > (Constant.WINDOW_HEIGHT + 200))))) || ((_local5 < -100)))) || ((_local5 > (Constant.WINDOW_WIDTH + 100))))){
_local3.kill();
};
if (!_local3.isDead()){
_local2.push(_local3);
} else {
_local3.destroyBody(m_world);
m_arrowsLayer.removeChild(_local3);
};
};
m_arrows = _local2;
}
private function updateMapObjects(_arg1:Number):void{
var _local3:MapObject;
var _local2:Array = new Array();
for each (_local3 in m_mapObjects) {
_local3.update(_arg1);
if (!_local3.isDead()){
_local2.push(_local3);
} else {
_local3.onDead(m_world);
};
};
m_mapObjects = _local2;
}
public function createCloud(_arg1:DisplayObject):void{
m_cloudsLayer.addChild(_arg1);
m_mapObjects.push((_arg1 as Cloud));
}
public function addArrows(_arg1:int, _arg2:Number, _arg3:Number):void{
m_vulturesKilled++;
m_arrowsLeft = (m_arrowsLeft + _arg1);
recalcGui();
var _local4:AddPointsEffect = new AddPointsEffect(_arg1, 1, _arg2, _arg3, " arrows");
m_frontLayer.addChild(_local4);
m_mapObjects.push(_local4);
}
override public function onCleanup():void{
m_spawnVultureTimer.removeEventListener(TimerEvent.TIMER, onSpawnVulture);
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonSkip.removeEventListener(MouseEvent.CLICK, onSkipClick);
m_nextStateTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, onNextStateTimer);
m_timer.removeEventListener(TimerEvent.TIMER, onTimerTick);
m_moreGamesPanel = null;
super.onCleanup();
}
public static function getInstance():GrifShootingState{
return (m_instance);
}
}
}//package States.GrifShooting
import Box2D.Dynamics.*;
import Box2D.Dynamics.Contacts.*;
import States.PlayState.*;
class GrifContactListener extends b2ContactListener {
private function GrifContactListener(){
}
override public function BeginContact(_arg1:b2Contact):void{
if ((((_arg1.GetFixtureA().GetBody().GetUserData() is Arrow)) && (_arg1.GetFixtureA().GetBody().GetUserData().isNeeded()))){
GrifShootingState.getInstance().onBeginContact(_arg1);
return;
};
if ((((_arg1.GetFixtureB().GetBody().GetUserData() is Arrow)) && ((_arg1.GetFixtureB().GetBody().GetUserData() as Arrow).isNeeded()))){
GrifShootingState.getInstance().onBeginContact(_arg1);
return;
};
}
}
Section 114
//VultureAmmoGhost (States.GrifShooting.VultureAmmoGhost)
package States.GrifShooting {
import Box2D.Dynamics.*;
import States.PlayState.*;
public class VultureAmmoGhost extends MapObject {
private var m_isActive:Boolean;// = true
private var m_needRun:Boolean;// = false
private var m_power:int;
private var m_speed:Number;
public function VultureAmmoGhost(_arg1:Number){
m_speed = _arg1;
cacheAsBitmap = true;
}
public function setPower(_arg1:int):void{
m_power = _arg1;
}
override public function onArrowHeadContact(_arg1:Arrow, _arg2:b2Fixture):void{
onArrowContact(_arg1, _arg2);
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_isActive){
m_isActive = false;
m_needRun = true;
if (Math.random() < 0.5){
SoundManager.play(SoundConst.ADD_ARROWS_0);
} else {
SoundManager.play(SoundConst.ADD_ARROWS_1);
};
_arg1.kill();
};
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
if (m_body.GetPosition().y > ((Constant.WINDOW_HEIGHT / Constant.PHYS_SCALE) + (300 / Constant.PHYS_SCALE))){
m_isDead = true;
};
if (m_body.GetPosition().y < (-300 / Constant.PHYS_SCALE)){
m_isDead = true;
};
if (m_needRun){
m_needRun = false;
GrifShootingState.getInstance().addArrows(m_power, x, y);
} else {
if (!m_isActive){
scaleX = (scaleX + (_arg1 * 1.5));
scaleY = (scaleY + (_arg1 * 1.5));
if ((alpha = (alpha - 0.1)) <= 0){
m_isDead = true;
};
};
};
}
override public function isDead():Boolean{
return (m_isDead);
}
override public function onDead(_arg1:b2World):void{
_arg1.DestroyBody(m_body);
parent.removeChild(this);
}
}
}//package States.GrifShooting
Section 115
//VultureFeathers (States.GrifShooting.VultureFeathers)
package States.GrifShooting {
import States.PlayState.*;
public class VultureFeathers extends AutoreleaseClip {
override public function onStop():void{
stop();
}
override public function onResume():void{
play();
}
}
}//package States.GrifShooting
Section 116
//VultureShelf (States.GrifShooting.VultureShelf)
package States.GrifShooting {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import States.PlayState.*;
public class VultureShelf extends MapObject {
private var m_movingSpeed:Number;// = 1.66666666666667
private var m_isMovingDown:Boolean;// = true
private var m_speed:Number;
public function VultureShelf(_arg1:Number, _arg2:b2Vec2){
m_speed = _arg1;
}
override public function update(_arg1:Number):void{
m_body.SetLinearVelocity(new b2Vec2(0, m_speed));
m_body.SetAngle(0);
if (m_body.GetPosition().y > ((Constant.WINDOW_HEIGHT / Constant.PHYS_SCALE) + (300 / Constant.PHYS_SCALE))){
m_isDead = true;
};
if (m_body.GetPosition().y < (-300 / Constant.PHYS_SCALE)){
m_isDead = true;
};
}
override public function onDead(_arg1:b2World):void{
_arg1.DestroyBody(m_body);
parent.removeChild(this);
}
}
}//package States.GrifShooting
Section 117
//VultureShootingRules (States.GrifShooting.VultureShootingRules)
package States.GrifShooting {
import States.PlayState.*;
public class VultureShootingRules extends AutoreleaseClip {
override public function onStop():void{
stop();
}
override public function onResume():void{
play();
}
}
}//package States.GrifShooting
Section 118
//AddPointsEffect (States.PlayState.AddPointsEffect)
package States.PlayState {
import Box2D.Dynamics.*;
import flash.display.*;
import flash.text.*;
public class AddPointsEffect extends MapObject {
public var m_label:TextField;
private var m_startX:Number;
private var m_sign:MovieClip;
public function AddPointsEffect(_arg1:int, _arg2:int, _arg3:Number, _arg4:Number, _arg5=""){
m_label.text = (("+" + _arg1.toString()) + _arg5);
this.x = _arg3;
this.y = _arg4;
m_startX = _arg3;
switch (_arg2){
case 2:
m_sign = new DoubleSave();
break;
case 3:
m_sign = new TripleSave();
break;
};
if (m_sign){
addChild(m_sign);
m_sign.y = -18;
};
}
override public function update(_arg1:Number):void{
var _local3:Number;
var _local4:Number;
m_liveTime = (m_liveTime + _arg1);
y = (y - (_arg1 * 65));
x = (m_startX + (Math.sin((m_liveTime * 4)) * (10 + (m_liveTime * 4))));
var _local2:Number = 0.5;
_local3 = 1.6;
if ((((m_liveTime > _local2)) && ((m_liveTime < _local3)))){
alpha = (1 - ((m_liveTime - _local2) / (_local3 - _local2)));
_local4 = (1 + ((0.4 * (m_liveTime - _local2)) / (_local3 - _local2)));
scaleX = _local4;
scaleY = _local4;
};
}
override public function isDead():Boolean{
return ((m_liveTime > 1.7));
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 119
//AmmoGhost (States.PlayState.AmmoGhost)
package States.PlayState {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import flash.display.*;
public class AmmoGhost extends MapObject {
private var m_isActive:Boolean;// = true
private var m_needRun:Boolean;// = false
private var m_power:int;
public function AmmoGhost(){
cacheAsBitmap = true;
}
public function setPower(_arg1:int):void{
m_power = _arg1;
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_isActive){
m_isActive = false;
m_needRun = true;
if (Math.random() < 0.5){
SoundManager.play(SoundConst.ADD_ARROWS_0);
} else {
SoundManager.play(SoundConst.ADD_ARROWS_1);
};
};
}
override public function update(_arg1:Number):void{
var _local2:Sprite;
m_liveTime = (m_liveTime + _arg1);
m_body.SetPosition(new b2Vec2(m_body.GetPosition().x, (m_body.GetPosition().y + (Math.sin((m_liveTime * 2.5)) * 0.007))));
if (m_needRun){
m_needRun = false;
PlayState.getInstance().getWorld().DestroyBody(m_body);
PlayState.getInstance().addArrows(m_power, x, y);
this.cacheAsBitmap = false;
} else {
if (!m_isActive){
_local2 = (m_body.GetUserData() as Sprite);
_local2.scaleX = (_local2.scaleX + (_arg1 * 1.5));
_local2.scaleY = (_local2.scaleY + (_arg1 * 1.5));
if ((_local2.alpha = (_local2.alpha - 0.1)) <= 0){
_local2.alpha = 0;
m_isDead = true;
};
};
};
}
override public function isDead():Boolean{
return (m_isDead);
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 120
//Arrow (States.PlayState.Arrow)
package States.PlayState {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Utils.*;
import flash.display.*;
public class Arrow extends MovieClip {
private var m_wasBodyContact:Boolean;// = false
private var m_bodyFixture:b2Fixture;// = null
private var m_arrowHeadFixture:b2Fixture;// = null
private var m_body:b2Body;// = null
private var m_isStickIn:Boolean;// = false
private var m_stickInTime:Number;// = 0
private var m_wasAnyContact:Boolean;// = false
private var m_liveTime:Number;// = 0
private var m_lastVelocity:b2Vec2;
private var m_ropesKilled:int;// = 0
private var m_isDead:Boolean;// = false
private var m_isFreeFly:Boolean;// = false
var m_isMassKilled:Boolean;// = false
var m_isNextFrame:Boolean;// = false
public static const m_halfHeight:Number = 12;
public static const m_halfWidth:Number = 1;
public function Arrow(_arg1:b2Fixture, _arg2:b2Fixture, _arg3:b2Body){
m_lastVelocity = new b2Vec2();
super();
m_arrowHeadFixture = _arg1;
m_bodyFixture = _arg2;
m_body = _arg3;
var _local4:int;
while (_local4 < 100) {
calcDirection((1 / 30));
_local4++;
};
this.scaleX = 1.0001;
this.scaleY = 1.0001;
}
public function getRopesKilled():int{
return (m_ropesKilled);
}
public function kill():void{
m_isDead = true;
}
public function destroyBody(_arg1:b2World):void{
_arg1.DestroyBody(m_body);
m_body = null;
}
public function onKillRope():void{
m_body.SetLinearVelocity(new b2Vec2((m_body.GetLinearVelocity().x * 0.6), (m_body.GetLinearVelocity().y * 0.6)));
m_ropesKilled++;
}
public function resumeFly():void{
m_body.SetLinearVelocity(m_lastVelocity);
}
public function stopFly():void{
m_body.SetLinearVelocity(new b2Vec2());
}
public function isStickIn():Boolean{
return (m_isStickIn);
}
public function onAnyContact():void{
m_wasAnyContact = true;
}
public function setFreeFly():void{
m_isFreeFly = true;
}
public function isNeeded():Boolean{
if (((m_isStickIn) && ((m_stickInTime > 0.2)))){
return (false);
};
if (!m_isFreeFly){
if (((((m_body.GetPosition().x * Constant.PHYS_SCALE) < -200)) || (((m_body.GetPosition().x * Constant.PHYS_SCALE) > (Constant.WINDOW_WIDTH + 200))))){
return (false);
};
};
if ((m_body.GetPosition().y * Constant.PHYS_SCALE) > Constant.WINDOW_HEIGHT){
return (false);
};
if (m_liveTime > 10){
return (false);
};
return (((!(m_isDead)) && (m_body.IsAwake())));
}
public function isDead():Boolean{
return (m_isDead);
}
public function stickIn():void{
m_isStickIn = true;
m_arrowHeadFixture.SetSensor(true);
m_bodyFixture.SetSensor(true);
}
public function wasAnyContact():Boolean{
return (m_wasAnyContact);
}
public function getBody():b2Body{
return (m_body);
}
public function getHeadFixture():b2Fixture{
return (m_arrowHeadFixture);
}
public function getBodyFixture():b2Fixture{
return (m_bodyFixture);
}
public function contactWithManBody(_arg1:b2Body, _arg2:Boolean):Boolean{
var _local3:MovieClip;
var _local4:MovieClip;
if (getRopesKilled() != 0){
return (false);
};
if (!m_wasBodyContact){
_local3 = (_arg1.GetUserData() as MovieClip);
if (_local3){
if ((((((((_local3 is FaceColors_1)) || ((_local3 is FaceColors_2)))) || ((_local3 is FaceColors_3)))) || ((_local3 is FaceColors_4)))){
_local4 = (_local3.getChildByName("head_damage") as MovieClip);
(_local3.getChildByName("head_damage") as MovieClip).gotoAndStop((_local4.currentFrame + 1));
} else {
_local3.gotoAndStop((_local3.currentFrame + 1));
};
};
m_wasBodyContact = true;
if (_arg2){
PlayState.getInstance().onManCry();
SoundManager.play(MathUtils.anyOfString(SoundConst.CRY_0, SoundConst.CRY_1, SoundConst.CRY_2, SoundConst.CRY_3, SoundConst.CRY_4, SoundConst.CRY_5, SoundConst.CRY_6, SoundConst.CRY_7));
};
return (true);
};
return (false);
}
public function calcDirection(_arg1:Number):void{
var _local2:b2Vec2;
var _local3:Number;
if (!m_wasAnyContact){
_local2 = m_body.GetLinearVelocity();
_local3 = MathUtils.GradToRad(new Vector3(_local2.x, _local2.y, 0).get2DRotation());
if (!isNaN(_local3)){
m_body.SetAngle(_local3);
};
};
}
public function update(_arg1:Number):void{
var _local2:b2MassData;
if (m_isStickIn){
m_stickInTime = (m_stickInTime + _arg1);
};
if (((!(m_isMassKilled)) && (m_isStickIn))){
if (!m_isNextFrame){
m_isNextFrame = true;
} else {
m_isMassKilled = true;
_local2 = new b2MassData();
m_body.GetMassData(_local2);
_local2.mass = (_local2.mass / 15);
m_body.SetMassData(_local2);
};
};
m_lastVelocity = m_body.GetLinearVelocity().Copy();
m_liveTime = (m_liveTime + _arg1);
calcDirection(_arg1);
}
public function canStickIn():Boolean{
return ((m_lastVelocity.LengthSquared() >= (15 * 15)));
}
public function canInjure():Boolean{
return ((m_lastVelocity.LengthSquared() >= (4 * 4)));
}
}
}//package States.PlayState
Section 121
//AutoreleaseClip (States.PlayState.AutoreleaseClip)
package States.PlayState {
import Box2D.Dynamics.*;
public class AutoreleaseClip extends MapObject {
override public function update(_arg1:Number):void{
if (currentFrame == totalFrames){
m_isDead = true;
};
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 122
//Blood (States.PlayState.Blood)
package States.PlayState {
import Box2D.Dynamics.*;
public class Blood extends MapObject {
public function Blood(){
cacheAsBitmap = true;
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
if (m_liveTime > 0.3){
alpha = (alpha - (1.5 * _arg1));
};
}
override public function isDead():Boolean{
return ((alpha <= 0));
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
_arg1.DestroyBody(m_body);
}
}
}//package States.PlayState
Section 123
//Bow (States.PlayState.Bow)
package States.PlayState {
import flash.geom.*;
import flash.display.*;
import Entity.*;
public class Bow extends SimpleStatableObject {
private const STATE_NORMAL:String = "normal";
private const STATE_TELEPORT_1:String = "teleport1";
private const STATE_TELEPORT_2:String = "teleport2";
private var m_blackHoleStart:TeleportBack;
private var m_blackHoleEnd:TeleportBack;
private var m_layer:Sprite;
private var m_clip:BowClip;
private var m_nextPos:Point;
public function Bow(){
m_blackHoleStart = new TeleportBack();
m_blackHoleEnd = new TeleportBack();
m_clip = new BowClip();
super();
if (PlayState.getInstance()){
m_layer = PlayState.getInstance().getArrowsLayer();
};
addChild(m_clip);
m_clip.m_field.alpha = 0;
buttonMode = true;
}
public function fire():void{
m_clip.gotoAndPlay("fire");
}
public function startStretch():void{
m_clip.gotoAndPlay("stretch");
}
public function startTeleport(_arg1:Point):void{
changeState(STATE_TELEPORT_1);
m_nextPos = _arg1;
m_layer.addChild(m_blackHoleStart);
m_blackHoleStart.alpha = 0;
m_blackHoleStart.x = this.x;
m_blackHoleStart.y = this.y;
m_layer.addChild(m_blackHoleEnd);
m_blackHoleEnd.alpha = 0;
m_blackHoleEnd.x = _arg1.x;
m_blackHoleEnd.y = _arg1.y;
}
override protected function vUpdate(_arg1:Number):void{
switch (m_state){
case STATE_NORMAL:
if (m_blackHoleEnd.parent){
m_blackHoleEnd.alpha = (m_blackHoleEnd.alpha - (1 * _arg1));
if (m_blackHoleEnd.alpha <= 0){
m_layer.removeChild(m_blackHoleEnd);
};
};
break;
case STATE_TELEPORT_1:
m_blackHoleStart.alpha = (m_blackHoleStart.alpha + (2 * _arg1));
m_clip.rotation = (m_clip.rotation + ((360 * _arg1) * 2));
m_clip.scaleX = (m_clip.scaleX - (1 * _arg1));
m_clip.scaleY = (m_clip.scaleY - (1 * _arg1));
m_clip.alpha = (m_clip.alpha - (1 * _arg1));
if (m_clip.scaleX <= 0){
m_blackHoleStart.alpha = 1;
x = m_nextPos.x;
y = m_nextPos.y;
changeState(STATE_TELEPORT_2);
};
break;
case STATE_TELEPORT_2:
m_blackHoleStart.alpha = (m_blackHoleStart.alpha - (1 * _arg1));
m_blackHoleEnd.alpha = (m_blackHoleEnd.alpha + (2 * _arg1));
m_clip.rotation = (m_clip.rotation - ((360 * _arg1) * 2));
m_clip.scaleX = (m_clip.scaleX + (1 * _arg1));
m_clip.scaleY = (m_clip.scaleY + (1 * _arg1));
m_clip.alpha = (m_clip.alpha + (1 * _arg1));
if (m_clip.scaleX >= 1){
m_blackHoleEnd.alpha = 1;
m_clip.scaleX = 1;
m_clip.scaleY = 1;
changeState(STATE_NORMAL);
m_layer.removeChild(m_blackHoleStart);
PlayState.getInstance().goNormalState();
m_clip.rotation = 0;
m_clip.alpha = 1;
};
break;
};
}
override protected function onChangeState(_arg1:String, _arg2:String):void{
if (_arg2 == STATE_NORMAL){
buttonMode = true;
} else {
buttonMode = false;
};
}
}
}//package States.PlayState
Section 124
//Camera (States.PlayState.Camera)
package States.PlayState {
import flash.display.*;
public class Camera {
protected var m_stateClip:Sprite;
protected var m_guiLayer:Sprite;
public function setGUILayer(_arg1:Sprite):void{
m_guiLayer = _arg1;
}
public function setStateClip(_arg1:Sprite):void{
m_stateClip = _arg1;
}
public function update(_arg1:Number):void{
}
public function onShoot(_arg1:Arrow):void{
}
public function onKillArrow():void{
}
public function onHangerSave():void{
}
public function onHangerDead():void{
}
public function canShoot():Boolean{
return (true);
}
public function setGibbet(_arg1:Gibbet):void{
}
}
}//package States.PlayState
Section 125
//Cloud (States.PlayState.Cloud)
package States.PlayState {
public class Cloud extends MapObject {
private var m_speed:Number;
private var m_x:int;// = 0
private var m_iSpeed:Number;
public function Cloud(){
m_speed = Math.round((15 + (Math.random() * 15)));
scaleX = 1.001;
}
override public function update(_arg1:Number):void{
x = (x + (m_speed * _arg1));
if ((x - width) > 640){
x = -(width);
m_speed = (15 + (Math.random() * 15));
};
}
}
}//package States.PlayState
Section 126
//Cow (States.PlayState.Cow)
package States.PlayState {
import Box2D.Dynamics.*;
import flash.display.*;
public class Cow extends MapObject {
private var m_clip:MovieClip;
private var m_isCry:Boolean;// = false
public function Cow(){
m_clip = new CowNormal();
addChild(m_clip);
}
override public function onStop():void{
if (m_isCry){
m_clip.stop();
};
}
override public function onResume():void{
if (m_isCry){
m_clip.play();
};
}
override public function onArrowHeadContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (!m_isCry){
SoundManager.play(SoundConst.MOO);
removeChild(m_clip);
m_clip = new CowCry();
addChild(m_clip);
m_isCry = true;
};
}
override public function update(_arg1:Number):void{
if (m_isCry){
if (m_clip.currentFrame == m_clip.totalFrames){
removeChild(m_clip);
m_clip = new CowNormal();
addChild(m_clip);
m_isCry = false;
};
};
}
}
}//package States.PlayState
Section 127
//Frontground (States.PlayState.Frontground)
package States.PlayState {
import flash.display.*;
public class Frontground extends MovieClip {
}
}//package States.PlayState
Section 128
//Gibbet (States.PlayState.Gibbet)
package States.PlayState {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Utils.*;
import flash.display.*;
import Ragdoll.*;
public class Gibbet extends MapObject {
private var m_health:Number;// = 1
private var m_healthWithoutDamage:Number;// = 1
private var m_dieSpeed:Number;// = 0.03
private var m_comixCloudProb:Number;// = 0
private var m_comixCloud:MovieClip;
private var m_comixCloudTime:Number;// = -1
private var m_healthClip:MovieClip;
private var m_arrowDamage:Number;// = 0.15
private var m_chain:Array;
private var m_destroyBuffer:Array;
private var m_isSafed:Boolean;// = false
private var m_world:b2World;
private var m_faceColor:MovieClip;
private var m_ragdoll:HumanRagdoll;
private var m_arrowsInBody:int;// = 0
private var m_persID:int;
private var m_injureTime:Number;// = -1
private var m_showCloudState:int;// = 0
public function Gibbet(_arg1:b2Vec2, _arg2:String, _arg3:int, _arg4:b2World, _arg5:int, _arg6:Boolean, _arg7:Number){
var _local8:int;
var _local16:b2Vec2;
var _local20:b2Body;
var _local21:b2Body;
var _local22:b2Body;
var _local23:b2Vec2;
m_chain = new Array();
m_destroyBuffer = new Array();
super();
m_world = _arg4;
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
m_dieSpeed = MathUtils.RandomRange(0.02, 0.03);
break;
case GameData.NORMAL_MODE:
m_dieSpeed = MathUtils.RandomRange(0.025, 0.035);
break;
case GameData.HARD_MODE:
m_dieSpeed = MathUtils.RandomRange(0.03, 0.037);
break;
};
if (GameData.haveAchievement(Achievements.LEVEL_24_IN_5_SHOT)){
m_dieSpeed = (m_dieSpeed * 0.9);
};
var _local9:b2Vec2 = new b2Vec2((1 / Constant.PHYS_SCALE), (3 / Constant.PHYS_SCALE));
var _local10:b2BodyDef = new b2BodyDef();
_local10.position.x = _arg1.x;
_local10.type = b2Body.b2_dynamicBody;
var _local11:b2FixtureDef = new b2FixtureDef();
_local11.density = 30;
_local11.friction = 0.5;
_local11.restitution = 0.1;
_local11.isSensor = true;
var _local12:b2PolygonShape = new b2PolygonShape();
_local12.SetAsBox(_local9.x, _local9.y);
_local11.shape = _local12;
_local8 = 0;
while (_local8 < _arg3) {
_local10.position.y = ((_arg1.y + ((_local9.y * _local8) * 2)) - (1 / Constant.PHYS_SCALE));
_local20 = m_world.CreateBody(_local10);
_local20.CreateFixture(_local11);
_local20.SetUserData(new Rope());
addChild(_local20.GetUserData());
m_chain.push(_local20);
_local8++;
};
var _local13:b2RevoluteJointDef = new b2RevoluteJointDef();
_local13.lowerAngle = (-(Math.PI) / 2);
_local13.upperAngle = (Math.PI / 2);
_local13.enableLimit = true;
_local8 = 0;
while (_local8 < (m_chain.length - 1)) {
_local21 = m_chain[_local8];
_local22 = m_chain[(_local8 + 1)];
_local23 = new b2Vec2(((_local21.GetPosition().x + _local22.GetPosition().x) / 2), ((_local21.GetPosition().y + _local22.GetPosition().y) / 2));
_local13.Initialize(_local21, _local22, _local23);
m_world.CreateJoint(_local13);
_local8++;
};
var _local14:b2RevoluteJointDef = new b2RevoluteJointDef();
_local14.collideConnected = true;
_local14.Initialize(m_world.GetGroundBody(), m_chain[0], new b2Vec2(_arg1.x, (_arg1.y - (3 / Constant.PHYS_SCALE))));
m_world.CreateJoint(_local14);
var _local15:Boolean;
if (_arg2 != HumanRagdoll.HEAD){
m_dieSpeed = (m_dieSpeed / 3);
};
switch (_arg2){
case HumanRagdoll.HEAD:
_local16 = new b2Vec2(0, 0);
_local15 = false;
break;
case HumanRagdoll.LEFT_LOWER_HAND:
_local16 = new b2Vec2((31 / Constant.PHYS_SCALE), (-5 / Constant.PHYS_SCALE));
_local15 = false;
break;
case HumanRagdoll.RIGHT_LOWER_HAND:
_local16 = new b2Vec2((-31 / Constant.PHYS_SCALE), (-5 / Constant.PHYS_SCALE));
_local15 = false;
break;
case HumanRagdoll.LEFT_LOWER_LEG:
_local16 = new b2Vec2((4 / Constant.PHYS_SCALE), (55 / Constant.PHYS_SCALE));
_local15 = true;
break;
case HumanRagdoll.RIGHT_LOWER_LEG:
_local16 = new b2Vec2((-4 / Constant.PHYS_SCALE), (55 / Constant.PHYS_SCALE));
_local15 = true;
break;
};
var _local17:b2Vec2 = (m_chain[(m_chain.length - 1)] as b2Body).GetPosition().Copy();
if (_arg2 != HumanRagdoll.HEAD){
_arg7 = 0;
};
m_ragdoll = new HumanRagdoll(new b2Vec2(((_local17.x + _local16.x) + (_arg7 / Constant.PHYS_SCALE)), (_local17.y + _local16.y)), m_world, _local15, _arg5, _arg6);
m_faceColor = (m_ragdoll.getBodyByName(HumanRagdoll.HEAD).GetUserData() as MovieClip);
addChild(m_ragdoll);
var _local18:b2Body = m_ragdoll.getBodyByName(_arg2);
var _local19:b2RevoluteJointDef = new b2RevoluteJointDef();
_local19.Initialize(_local18, m_chain[(m_chain.length - 1)], _local17);
m_world.CreateJoint(_local19);
m_healthClip = new HealthBar();
addChild(m_healthClip);
calcHealthClip(false);
calcComixCloudPos();
m_persID = _arg5;
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
m_arrowDamage = (m_arrowDamage * 0.7);
break;
case GameData.NORMAL_MODE:
break;
case GameData.HARD_MODE:
m_arrowDamage = (m_arrowDamage * 2);
break;
};
if (GameData.haveAchievement(Achievements.LEVEL_44_IN_7_SHOT)){
m_arrowDamage = (m_arrowDamage * 0.8);
};
}
public function getPersID():int{
return (m_persID);
}
override public function goTop(_arg1:Sprite, _arg2:Sprite, _arg3:Sprite, _arg4:Sprite, _arg5:Sprite):void{
_arg5.addChild(m_healthClip);
if (m_comixCloud){
_arg5.addChild(m_comixCloud);
};
}
public function getRagdoll():HumanRagdoll{
return (m_ragdoll);
}
override public function isItYourFixture(_arg1:b2Fixture):Boolean{
var _local2:b2Body = _arg1.GetBody();
return (((!((m_chain.indexOf(_local2) == -1))) || (!((m_ragdoll.getAllPaths().indexOf(_local2) == -1)))));
}
override public function onArrowHeadContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (_arg1.canInjure()){
if (m_ragdoll.getAllPaths().indexOf(_arg2.GetBody()) != -1){
m_arrowsInBody++;
if (_arg1.contactWithManBody(_arg2.GetBody(), !(m_isDead))){
if (!m_isDead){
PlayState.getInstance().createBlood(_arg2.GetBody().GetPosition());
};
if (!m_isSafed){
m_health = (m_health - m_arrowDamage);
showCloud();
};
calcHealthClip(true);
};
};
};
checkRopeKill(_arg1, _arg2);
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
checkRopeKill(_arg1, _arg2);
}
private function checkRopeKill(_arg1:Arrow, _arg2:b2Fixture):void{
var _local3:b2Body;
var _local4:Boolean;
var _local5:int;
var _local6:b2Body;
var _local7:b2MassData;
if (((!((m_chain.indexOf(_arg2.GetBody()) == -1))) && (!(m_isSafed)))){
_local3 = _arg2.GetBody();
SoundManager.play(MathUtils.anyOfString(SoundConst.TAPE_ROPE_0, SoundConst.TAPE_ROPE_1, SoundConst.TAPE_ROPE_2));
_arg1.onKillRope();
_local4 = false;
_local5 = 0;
while (_local5 < m_chain.length) {
_local6 = m_chain[_local5];
if (_local3 == _local6){
_local4 = true;
m_destroyBuffer.push(_local6);
} else {
if (_local4){
_local7 = new b2MassData();
_local6.GetMassData(_local7);
_local7.mass = (_local7.mass / 40);
_local6.SetMassData(_local7);
} else {
_local6.ApplyImpulse(new b2Vec2(-0.2, MathUtils.RandomRange(-1, 1)), _local6.GetPosition());
};
};
_local5++;
};
PlayState.getInstance().onHangerSafe(_arg1.getRopesKilled(), this);
m_healthClip.visible = false;
m_isSafed = true;
};
}
public function makeLookUgly():void{
m_healthClip.visible = false;
m_faceColor.gotoAndStop(4);
m_dieSpeed = 0;
}
public function getHealth():Number{
return (m_health);
}
public function getHeadPosition():b2Vec2{
return (m_ragdoll.getBodyByName(HumanRagdoll.HEAD).GetPosition().Copy());
}
public function haveChainSection(_arg1:b2Body):Boolean{
return (!((m_chain.indexOf(_arg1) == -1)));
}
override public function update(_arg1:Number):void{
var _local2:b2Body;
m_injureTime = (m_injureTime - _arg1);
if (((m_comixCloud) && (m_comixCloud.visible))){
switch (m_showCloudState){
case 0:
if ((m_comixCloud.alpha = (m_comixCloud.alpha + (4 * _arg1))) >= 1){
m_showCloudState = 1;
m_comixCloud.alpha = 1;
};
break;
case 1:
if ((m_comixCloudTime = (m_comixCloudTime - _arg1)) < 0){
m_showCloudState = 2;
};
break;
case 2:
if ((m_comixCloud.alpha = (m_comixCloud.alpha - (4 * _arg1))) <= 0){
m_showCloudState = 3;
m_comixCloud.visible = false;
};
break;
};
};
if (((!(m_isSafed)) && (!(m_isDead)))){
m_healthWithoutDamage = (m_healthWithoutDamage - (m_dieSpeed * _arg1));
if ((m_health = (m_health - (m_dieSpeed * _arg1))) <= 0){
SoundManager.play(SoundConst.DEATH_CRY);
PlayState.getInstance().onHangerDead(this);
m_isDead = true;
m_healthClip.visible = false;
if (m_comixCloud){
m_comixCloud.visible = false;
};
};
};
if (m_destroyBuffer.length != 0){
for each (_local2 in m_destroyBuffer) {
if (_local2.GetUserData()){
_local2.GetUserData().parent.removeChild(_local2.GetUserData());
};
m_world.DestroyBody(_local2);
};
m_destroyBuffer.length = 0;
m_chain.length = 0;
};
calcHealthClip(false);
calcComixCloudPos();
}
override public function isDead():Boolean{
return (false);
}
public function isKilled():Boolean{
return (m_isDead);
}
public function setComixCloud(_arg1:MovieClip, _arg2:Number=1):void{
m_comixCloud = _arg1;
m_comixCloud.visible = false;
m_comixCloudProb = _arg2;
}
public function showCloud(_arg1:Number=2.5):void{
if (m_comixCloud){
if (((!(isDead())) && ((m_comixCloudProb > Math.random())))){
m_comixCloudTime = _arg1;
m_comixCloud.visible = true;
m_comixCloudProb = 0;
m_comixCloud.alpha = 0;
m_showCloudState = 0;
};
};
}
public function showCloudNow():void{
m_comixCloudTime = Number.MAX_VALUE;
m_comixCloud.visible = true;
m_showCloudState = 1;
}
private function calcComixCloudPos():void{
var _local1:b2Vec2;
if (m_comixCloud){
_local1 = getHeadPosition();
m_comixCloud.x = ((_local1.x * Constant.PHYS_SCALE) - 14);
m_comixCloud.y = (_local1.y * Constant.PHYS_SCALE);
};
}
private function calcHealthClip(_arg1:Boolean):void{
var _local2:b2Vec2 = getHeadPosition();
m_healthClip.x = ((_local2.x * Constant.PHYS_SCALE) + 15);
m_healthClip.y = ((_local2.y * Constant.PHYS_SCALE) - 11);
var _local3:int = int(((1 - m_health) * 3));
m_healthClip.gotoAndStop(int((m_healthClip.totalFrames * (1 - m_health))));
if (m_isSafed){
if (!m_isDead){
m_faceColor.gotoAndStop((5 + _local3));
} else {
m_faceColor.gotoAndStop(4);
};
} else {
if (!m_isDead){
if (_arg1){
m_injureTime = 0.6;
m_faceColor.gotoAndStop((8 + _local3));
} else {
if (m_injureTime < 0){
m_faceColor.gotoAndStop((1 + _local3));
};
};
} else {
m_faceColor.gotoAndStop(4);
};
};
m_faceColor.addChild(m_faceColor.getChildByName("head_damage"));
}
}
}//package States.PlayState
Section 129
//HedgehogGhost (States.PlayState.HedgehogGhost)
package States.PlayState {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Utils.*;
import flash.display.*;
public class HedgehogGhost extends MapObject {
private var m_isActive:Boolean;// = true
private var m_needRun:Boolean;// = false
private var m_charge:int;
private var m_arrow:Arrow;
private var m_rotatedPath:DisplayObject;
private var m_rotationSpeed:Number;// = 70
public function HedgehogGhost(){
m_rotatedPath = getChildByName("m_rotatedPath");
}
public function initRotation():void{
m_rotatedPath.rotation = rotation;
rotation = 0;
}
public function setRotationSpeed(_arg1:Number):void{
m_rotationSpeed = _arg1;
}
public function setCharge(_arg1:int){
m_charge = _arg1;
}
override public function update(_arg1:Number):void{
var _local2:int;
var _local3:Number;
var _local4:b2Vec2;
m_liveTime = (m_liveTime + _arg1);
if (!m_rotatedPath){
return;
};
m_rotatedPath.rotation = (m_rotatedPath.rotation + (m_rotationSpeed * _arg1));
if (m_needRun){
if (m_charge != 1){
m_arrow.kill();
};
m_needRun = false;
_local2 = 0;
while (_local2 < m_charge) {
_local3 = ((MathUtils.GradToRad(m_rotatedPath.rotation) - (Math.PI / 2)) - (((_local2 * Math.PI) * 2) / m_charge));
_local4 = new b2Vec2(Math.cos(_local3), Math.sin(_local3));
_local4.Multiply(((Constant.MIN_SHOOTING_POWER + Constant.MAX_SHOOTING_POWER) / 2));
PlayState.getInstance().getWorld().DestroyBody(m_body);
PlayState.getInstance().createArrow(m_body.GetPosition().Copy(), _local4);
_local2++;
};
} else {
if (!m_isActive){
scaleX = (scaleX + 0.03);
scaleY = (scaleY + 0.03);
if ((alpha = (alpha - 0.08)) <= 0){
alpha = 0;
m_isDead = true;
};
};
};
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_isActive){
m_arrow = _arg1;
m_isActive = false;
m_needRun = true;
SoundManager.play(SoundConst.ARROW_GHOST);
};
}
override public function isDead():Boolean{
return (m_isDead);
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
_arg1.DestroyBody(m_body);
}
}
}//package States.PlayState
Section 130
//HintText (States.PlayState.HintText)
package States.PlayState {
import flash.display.*;
public class HintText extends MovieClip {
}
}//package States.PlayState
Section 131
//Levels (States.PlayState.Levels)
package States.PlayState {
public class Levels {
private static const LEVEL_0:XML = <Level easy="20" normal="10" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object x="0" y="0" rotation="0" clip_name="TryToAimHint"/>
<Object type="points_ghost" power="500" x="131" y="302" rotation="0" clip_name="PointsGhost500"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="357" rotation="0" clip_name="Back2"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="shooting_point" x="530" y="397" rotation="-70.00090026855469" clip_name="BowPoint"/>
<Object type="cloud" x="586" y="21" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="696" y="95" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="435" y="17" rotation="0" clip_name="Cloud6"/>
<Object type="sun" x="77" y="78" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="-11" y="5" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-152" y="55" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="153" y="104" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="236" y="11" rotation="0" clip_name="Cloud1"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="544" y="427" rotation="0" clip_name="herb"/>
<Object type="gibbet_obliquely" inverted="false" x="110" y="349" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="92" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="145" y="339" rotation="0" clip_name="HangerPoint" cloud_name="PhraseCloud0" cloud_prob="1"/>
<Object type="static_box" is_stone="false" x="125" y="334" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="138" y="328" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="91" y="333" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" type="background" x="287" y="293" rotation="0" clip_name="tree_6"/>
<Object scaleX="1" scaleY="1" width="44.95" height="42.55" type="frontground" x="160" y="404" rotation="0" clip_name="flower_3"/>
<Object x="0" y="0" rotation="0" clip_name="ToPullBowHint"/>
<Object x="0" y="0" rotation="0" clip_name="YouWillGetAStar"/>
<Object x="-68" y="-25" rotation="0" clip_name="ThisIsBonusHint"/>
<Object type="highlight" size="150" x="145" y="355" rotation="0" clip_name="YouWillGetAStar"/>
<Object type="highlight" size="150" x="131" y="302" rotation="0" clip_name="ThisIsBonusHint"/>
<Object type="highlight" size="150" x="145" y="355" rotation="0" clip_name="TryToAimHint"/>
<Object type="highlight" size="150" x="529" y="396" rotation="0" clip_name="ToPullBowHint"/>
</Level>
;
private static const LEVEL_1:XML = <Level easy="15" normal="9" hard="4">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="points_ghost" power="300" x="596" y="142" rotation="0" clip_name="PointsGhost300"/>
<Object type="gibbet_obliquely" inverted="true" x="524" y="266" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object scaleX="1" scaleY="1" type="background" x="-2" y="329" rotation="0" clip_name="Back1"/>
<Object type="gibbet_obliquely" inverted="false" x="226" y="266" rotation="0" clip_name="GibbetObliquely"/>
<Object scaleX="1" scaleY="1" type="background" x="312" y="256" rotation="0" clip_name="tree_8"/>
<Object type="gibbet_ground" x="254" y="397" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="207" y="300" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="244" y="249" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="254" y="254" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="247" y="243" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="207" y="248" rotation="0" clip_name="Screw"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="shooting_point" x="53" y="322" rotation="59.99946594238281" clip_name="BowPoint"/>
<Object type="gibbet_ground" x="495" y="397" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="543" y="301" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="508" y="250" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="496" y="255" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="489" y="244" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="543" y="249" rotation="0" clip_name="Screw"/>
<Object type="sun" x="556" y="86" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="260" y="32" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="448" y="122" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="490" y="36" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="133" y="110" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="74" y="28" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="581" y="104" rotation="0" clip_name="Cloud9"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="47" y="427" rotation="0" clip_name="herb"/>
<Object type="static_box" is_stone="true" x="150" y="326" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="150" y="360" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="150" y="394" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="150" y="428" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="150" y="190" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="150" y="224" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="150" y="258" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="150" y="292" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="601" y="326" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="601" y="360" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="601" y="394" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="601" y="426" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="601" y="190" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="601" y="224" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="601" y="258" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="601" y="292" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="567" y="190" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="464" y="190" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="498" y="190" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="532" y="190" rotation="0" clip_name="Stone3"/>
<Object type="teleport_ghost" x="374" y="219" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="150" y="156" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="287" y="156" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="184" y="156" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="218" y="156" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="252" y="156" rotation="0" clip_name="Stone3"/>
</Level>
;
private static const LEVEL_2:XML = <Level easy="15" normal="9" hard="5">
<Object scaleX="1" scaleY="1" type="background" x="-3" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-6" y="357" rotation="0" clip_name="Back2"/>
<Object type="shooting_point" x="51" y="211" rotation="75.00189208984375" clip_name="BowPoint"/>
<Object type="ground" x="315" y="461" rotation="0" clip_name="Ground"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="103" y="338" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="false" x="67" y="349" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="49" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="84" y="332" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="95" y="327" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="49" y="332" rotation="0" clip_name="Screw"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="539" y="338" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="true" x="570" y="350" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="589" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="553" y="332" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="531" y="326" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="588" y="332" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="112" y="427" rotation="0" clip_name="herb"/>
<Object type="sun" x="564" y="76" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="697" y="94" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="492" y="36" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="-156" y="59" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="261" y="36" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="13" y="14" rotation="0" clip_name="Cloud4"/>
<Object type="static_box" is_stone="true" x="115" y="244" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="81" y="263" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="47" y="263" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="13" y="263" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="251" y="226" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="217" y="226" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="183" y="226" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="149" y="226" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="381" y="226" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="517" y="240" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="483" y="226" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="449" y="226" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="415" y="226" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="619" y="256" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="585" y="256" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="551" y="256" rotation="0" clip_name="Stone3"/>
<Object type="dynamic_box" x="251" y="282" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="251" y="307" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="251" y="332" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="251" y="357" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="251" y="383" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="251" y="408" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="251" y="433" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="251" y="256" rotation="0" clip_name="Box"/>
<Object type="tnt_barrel" x="317" y="423" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="dynamic_box" x="381" y="282" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="381" y="307" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="381" y="332" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="381" y="357" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="381" y="383" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="381" y="408" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="381" y="433" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="381" y="256" rotation="0" clip_name="Box"/>
<Object type="teleport_ghost" x="317" y="296" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="261" y="192" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="368" y="192" rotation="0" clip_name="Stone1"/>
<Object scaleX="1" scaleY="1" width="38.7" height="43.05" type="frontground" x="466" y="400" rotation="0" clip_name="flower_2"/>
<Object type="vulture" inverted="true" x="376" y="156" rotation="0" clip_name="InvertedVultureHere"/>
<Object type="points_ghost" power="300" x="587" y="213" rotation="0" clip_name="PointsGhost300"/>
<Object type="points_ghost" power="300" x="445" y="184" rotation="0" clip_name="PointsGhost300"/>
</Level>
;
private static const LEVEL_3:XML = <Level easy="10" normal="5" hard="3">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="gibbet_obliquely" inverted="true" x="499" y="150" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object scaleX="1.0068817138671875" scaleY="1" type="background" x="-4" y="331" rotation="0" clip_name="Back1"/>
<Object type="shooting_point" x="326" y="413" rotation="-79.99894714355469" clip_name="BowPoint"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="408" y="138" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="464" y="138" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="517" y="183" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="483" y="132" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="429" y="132" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="true" x="60" y="262" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="94" y="262" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="128" y="262" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="162" y="262" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="230" y="262" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="264" y="262" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="60" y="295" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="263" y="295" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="60" y="328" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="60" y="361" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="231" y="395" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="60" y="394" rotation="0" clip_name="Stone2"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="static_box" is_stone="true" x="60" y="427" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="231" y="429" rotation="0" clip_name="Stone2"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="400" y="127" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="456" y="127" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="517" y="132" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="470" y="427" rotation="0" clip_name="herb"/>
<Object type="gibbet_obliquely" inverted="false" x="143" y="152" rotation="0" clip_name="GibbetObliquely"/>
<Object type="sun" x="68" y="68" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="368" y="49" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="586" y="22" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="130" y="22" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-181" y="10" rotation="0" clip_name="Cloud4"/>
<Object type="cloud" x="420" y="90" rotation="0" clip_name="Cloud9"/>
<Object type="hedhehog_ghost" speed="20" charge="4" x="326" y="141" rotation="0" clip_name="ArrowGhost4"/>
<Object type="static_box" is_stone="true" x="376" y="262" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="410" y="262" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="444" y="262" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="511" y="262" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="545" y="262" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="579" y="262" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="376" y="295" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="579" y="295" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="579" y="328" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="408" y="394" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="579" y="362" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="579" y="394" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="408" y="428" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="579" y="428" rotation="0" clip_name="Stone2"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="172" y="139" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="228" y="139" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="120" y="184" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="156" y="133" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="219" y="133" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="164" y="128" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="220" y="128" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="120" y="133" rotation="0" clip_name="Screw"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="153" y="337" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="false" x="120" y="350" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="101" y="382" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="137" y="331" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="145" y="326" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="101" y="331" rotation="0" clip_name="Screw"/>
<Object type="gibbet_obliquely" inverted="true" x="519" y="350" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="484" y="338" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="537" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="503" y="332" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="476" y="327" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="537" y="332" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="true" x="196" y="262" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="478" y="262" rotation="0" clip_name="Stone2"/>
<Object scaleX="1" scaleY="1" width="28.45" height="36.5" type="frontground" x="156" y="397" rotation="0" clip_name="flower_4"/>
</Level>
;
private static const LEVEL_4:XML = <Level easy="12" normal="7" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="0" y="358" rotation="0" clip_name="Back2"/>
<Object type="static_box" is_stone="false" x="438" y="276" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="204" y="276" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="true" x="466" y="427" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="465" y="392" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="466" y="358" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="465" y="323" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="466" y="289" rotation="0" clip_name="Stone0"/>
<Object type="shooting_point" x="34" y="356" rotation="45" clip_name="BowPoint"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="280" y="282" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="178" y="427" rotation="0" clip_name="Stone0"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="sun" x="568" y="89" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="static_box" is_stone="true" x="178" y="392" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="178" y="358" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="178" y="289" rotation="0" clip_name="Stone0"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="322" y="158" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="292" y="276" rotation="0" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="355" y="281" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="377" y="276" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="306" y="425" rotation="0" clip_name="herb"/>
<Object type="cloud" x="397" y="85" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="275" y="28" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="494" y="18" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="42" y="34" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="688" y="76" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="-121" y="10" rotation="0" clip_name="Cloud1"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="347" y="270" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="273" y="270" rotation="0" clip_name="RopeRings"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="412" y="190" rotation="-68.69349670410156" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="false" x="322" y="153" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="351" y="138" rotation="44.99955749511719" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="465" y="251" rotation="44.99955749511719" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="179" y="251" rotation="-44.99955749511719" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="236" y="195" rotation="-44.99955749511719" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="292" y="138" rotation="-44.99955749511719" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="322" y="111" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="315" y="147" rotation="0" clip_name="RopeRings"/>
<Object type="vulture" inverted="true" x="317" y="86" rotation="0" clip_name="InvertedVultureHere"/>
<Object scaleX="1" scaleY="1" type="background" x="478" y="228" rotation="0" clip_name="tree_4"/>
<Object scaleX="1" scaleY="1" type="background" x="6" y="347" rotation="0" clip_name="tree_1"/>
<Object type="points_ghost" power="500" x="411" y="416" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="1000" x="548" y="418" rotation="0" clip_name="PointsGhost1000"/>
</Level>
;
private static const LEVEL_5:XML = null;
private static const LEVEL_6:XML = <Level easy="15" normal="8" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-3" y="331" rotation="0" clip_name="Back1"/>
<Object scaleX="1" scaleY="1" type="background" x="358" y="230" rotation="0" clip_name="tree_4"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="shooting_point" x="539" y="401" rotation="-63.22898864746094" clip_name="BowPoint"/>
<Object type="gibbet_obliquely" inverted="true" x="557" y="184" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="576" y="218" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="521" y="173" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="536" y="312" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="542" y="167" rotation="0" clip_name="GibbetStick"/>
<Object type="gibbet_obliquely" inverted="false" x="103" y="114" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="85" y="149" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="138" y="103" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="121" y="242" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="118" y="97" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="513" y="162" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="131" y="92" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="575" y="167" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="84" y="97" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="568" y="426" rotation="0" clip_name="herb"/>
<Object type="sun" x="371" y="78" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="175" y="16" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="406" y="29" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="626" y="46" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="-101" y="33" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="541" y="86" rotation="0" clip_name="Cloud9"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="111" y="368" rotation="34.99952697753906" clip_name="ArrowGhost1"/>
<Object type="cow" inverted="false" x="251" y="320" rotation="0" clip_name="CowHere"/>
<Object scaleX="1" scaleY="1" type="background" x="47" y="352" rotation="0" clip_name="tree_1"/>
<Object type="points_ghost" power="500" x="120" y="65" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_7:XML = <Level easy="13" normal="8" hard="4">
<Object scaleX="1" scaleY="1" type="background" x="-1" y="357" rotation="0" clip_name="Back2"/>
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="358" rotation="0" clip_name="Back2"/>
<Object type="shooting_point" x="319" y="398" rotation="50.00074768066406" clip_name="BowPoint"/>
<Object scaleX="1" scaleY="1" type="background" x="460" y="161" rotation="0" clip_name="tree_7"/>
<Object scaleX="1" scaleY="1" type="background" x="-126" y="148" rotation="0" clip_name="tree_5"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="sun" x="329" y="67" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="44.95" height="42.55" type="frontground" x="170" y="402" rotation="0" clip_name="flower_3"/>
<Object type="cloud" x="602" y="86" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="193" y="42" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="395" y="34" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="57" y="63" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="-138" y="32" rotation="0" clip_name="Cloud1"/>
<Object type="gibbet_obliquely" inverted="true" x="526" y="63" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="545" y="97" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="490" y="51" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="525" y="191" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="511" y="46" rotation="0" clip_name="GibbetStick"/>
<Object type="gibbet_obliquely" inverted="false" x="115" y="64" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="97" y="98" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="150" y="52" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="113" y="191" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="130" y="46" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="482" y="40" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="143" y="41" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="546" y="45" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="96" y="46" rotation="0" clip_name="Screw"/>
<Object type="gibbet_obliquely" inverted="false" x="115" y="349" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="97" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="150" y="337" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="130" y="331" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="143" y="326" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="96" y="331" rotation="0" clip_name="Screw"/>
<Object type="gibbet_obliquely" inverted="true" x="526" y="351" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="545" y="385" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="490" y="339" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="511" y="334" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="482" y="328" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="546" y="333" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="27.55" height="35.7" type="frontground" x="416" y="405" rotation="0" clip_name="flower_0"/>
<Object type="points_ghost" power="1000" x="32" y="414" rotation="0" clip_name="PointsGhost1000"/>
<Object type="points_ghost" power="1000" x="610" y="418" rotation="0" clip_name="PointsGhost1000"/>
</Level>
;
private static const LEVEL_8:XML = <Level easy="6" normal="5" hard="3">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="OvercastSky"/>
<Object scaleX="1" scaleY="1" type="background" x="0" y="344" rotation="0" clip_name="Back4"/>
<Object type="shooting_point" x="574" y="366" rotation="-79.99894714355469" clip_name="BowPoint"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="145" y="345" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="false" x="120" y="355" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="101" y="390" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="137" y="339" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" type="background" x="215" y="233" rotation="0" clip_name="tree_10"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="137" y="334" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="101" y="339" rotation="0" clip_name="Screw"/>
<Object type="cloud" x="418" y="49" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="556" y="24" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="180" y="22" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-111" y="10" rotation="0" clip_name="Cloud4"/>
<Object type="cloud" x="687" y="90" rotation="0" clip_name="Cloud9"/>
<Object type="dynamic_box" x="346" y="161" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="346" y="136" rotation="0" clip_name="Box"/>
<Object type="tnt_barrel" x="345" y="101" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="gibbet_obliquely" inverted="true" x="424" y="77" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet_ground" x="399" y="207" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="442" y="112" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="407" y="61" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="395" y="66" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="387" y="55" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="442" y="61" rotation="0" clip_name="Screw"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="111" y="218" rotation="44.99955749511719" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="111" y="259" rotation="44.99955749511719" clip_name="ArrowGhost1"/>
<Object type="dynamic_box" x="345" y="68" rotation="0" clip_name="Box"/>
<Object type="vulture" inverted="false" x="107" y="311" rotation="0" clip_name="VultureHere"/>
<Object scaleX="1" scaleY="1" type="background" x="462" y="384" rotation="0" clip_name="BgStones"/>
<Object scaleX="1" scaleY="1" width="26.8" height="37.35" type="frontground" x="376" y="402" rotation="0" clip_name="flower_6"/>
</Level>
;
private static const LEVEL_9:XML = <Level easy="5" normal="3" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="356" y="121" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="272" y="121" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="309" y="311" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="357" rotation="0" clip_name="Back2"/>
<Object scaleX="1" scaleY="1" type="background" x="322" y="152" rotation="0" clip_name="tree_5"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="389" y="312" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="229" y="311" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="shooting_point" x="138" y="360" rotation="20.000656127929688" clip_name="BowPoint"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="sun" x="568" y="89" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="232" y="425" rotation="0" clip_name="herb"/>
<Object type="cloud" x="193" y="14" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="74" y="63" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="326" y="10" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="409" y="50" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="613" y="10" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-181" y="16" rotation="0" clip_name="Cloud4"/>
<Object type="hedhehog_ghost" speed="45" charge="3" x="143" y="193" rotation="54.724517822265625" clip_name="ArrowGhost3"/>
<Object scaleX="1" scaleY="1" type="background" x="17" y="367" rotation="0" clip_name="tree_2"/>
<Object type="points_ghost" power="300" x="596" y="417" rotation="0" clip_name="PointsGhost300"/>
<Object type="points_ghost" power="1000" x="393" y="55" rotation="0" clip_name="PointsGhost1000"/>
<Object type="static_box" is_stone="true" x="322" y="293" rotation="0" clip_name="ComposedStone23"/>
<Object type="static_box" is_stone="true" x="321" y="102" rotation="0" clip_name="ComposedStone24"/>
</Level>
;
private static const LEVEL_10:XML = <Level easy="10" normal="6" hard="4">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-3" y="353" rotation="0" clip_name="Back3"/>
<Object scaleX="1" scaleY="1" type="background" x="9" y="291" rotation="0" clip_name="tree_6"/>
<Object type="gibbet_obliquely" inverted="true" x="294" y="246" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="shooting_point" x="336" y="71" rotation="0.0008697509765625" clip_name="BowPoint"/>
<Object type="gibbet_obliquely" inverted="false" x="378" y="245" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="359" y="280" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="396" y="228" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="408" y="233" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="401" y="223" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="359" y="228" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" type="background" x="492" y="291" rotation="0" clip_name="tree_6"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="static_box" is_stone="true" x="471" y="358" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="201" y="358" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="false" x="311" y="279" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="276" y="228" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="264" y="233" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="256" y="222" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="311" y="228" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="true" x="200" y="324" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="200" y="290" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="471" y="325" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="471" y="291" rotation="0" clip_name="Stone3"/>
<Object type="teleport_ghost" x="560" y="245" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="teleport_ghost" x="99" y="244" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="213" y="424" rotation="0" clip_name="herb"/>
<Object type="sun" x="66" y="67" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="408" y="50" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="543" y="22" rotation="0" clip_name="Cloud4"/>
<Object type="cloud" x="67" y="69" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="-120" y="37" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="303" y="97" rotation="0" clip_name="Cloud9"/>
<Object type="static_box" is_stone="true" x="200" y="189" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="200" y="155" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="200" y="121" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="471" y="188" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="471" y="155" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="471" y="121" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="335" y="121" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="301" y="121" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="267" y="121" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="234" y="121" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="437" y="121" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="403" y="121" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="370" y="121" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="335" y="358" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="301" y="358" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="267" y="358" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="234" y="358" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="437" y="358" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="403" y="358" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="370" y="358" rotation="0" clip_name="Stone2"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="99" y="411" rotation="78.80123901367188" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="562" y="411" rotation="0" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="335" y="411" rotation="78.80123901367188" clip_name="ArrowGhost1"/>
<Object scaleX="1" scaleY="1" width="38.7" height="43.05" type="frontground" x="402" y="399" rotation="0" clip_name="flower_2"/>
<Object type="points_ghost" power="300" x="201" y="414" rotation="0" clip_name="PointsGhost300"/>
<Object type="points_ghost" power="300" x="473" y="415" rotation="0" clip_name="PointsGhost300"/>
</Level>
;
private static const LEVEL_11:XML = null;
private static const LEVEL_12:XML = <Level easy="15" normal="10" hard="3">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="357" rotation="0" clip_name="Back2"/>
<Object scaleX="1" scaleY="1" type="background" x="17" y="150" rotation="0" clip_name="tree_5"/>
<Object type="gibbet_ground" x="452" y="329" rotation="0" clip_name="GibbetGround"/>
<Object type="gibbet_ground" x="80" y="329" rotation="0" clip_name="GibbetGround"/>
<Object type="gibbet_ground" x="266" y="329" rotation="0" clip_name="GibbetGround"/>
<Object type="shooting_point" x="603" y="199" rotation="-49.999725341796875" clip_name="BowPoint"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="gibbet_obliquely" inverted="false" x="51" y="199" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="32" y="233" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="66" y="182" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="86" y="187" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="cloud" x="542" y="26" rotation="0" clip_name="Cloud4"/>
<Object type="sun" x="68" y="68" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="31" y="182" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="314" y="424" rotation="0" clip_name="herb"/>
<Object scaleX="1" scaleY="1" width="33.6" height="37.6" type="frontground" x="33" y="408" rotation="0" clip_name="flower_1"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="78" y="177" rotation="0" clip_name="RopeRings"/>
<Object type="cloud" x="322" y="79" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="165" y="24" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="380" y="24" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="-92" y="9" rotation="0" clip_name="Cloud5"/>
<Object type="gibbet_obliquely" inverted="false" x="238" y="199" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="219" y="233" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="253" y="182" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="273" y="187" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="218" y="182" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="265" y="177" rotation="0" clip_name="RopeRings"/>
<Object type="gibbet_obliquely" inverted="false" x="426" y="199" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="407" y="233" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="441" y="182" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="461" y="187" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="406" y="182" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="453" y="177" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" type="background" x="525" y="369" rotation="0" clip_name="tree_2"/>
<Object type="points_ghost" power="1000" x="359" y="418" rotation="0" clip_name="PointsGhost1000"/>
</Level>
;
private static const LEVEL_13:XML = <Level easy="12" normal="7" hard="3">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1.006256103515625" scaleY="1" type="background" x="-4" y="329" rotation="0" clip_name="Back1"/>
<Object scaleX="1" scaleY="1" type="background" x="4" y="161" rotation="0" clip_name="tree_7"/>
<Object type="shooting_point" x="580" y="382" rotation="-45" clip_name="BowPoint"/>
<Object type="gibbet_obliquely" inverted="true" x="362" y="354" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="382" y="389" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="347" y="337" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="330" y="342" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="322" y="331" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="382" y="336" rotation="0" clip_name="Screw"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="79" y="381" rotation="69.99934387207031" clip_name="ArrowGhost1"/>
<Object type="sun" x="80" y="78" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="273" y="426" rotation="0" clip_name="herb"/>
<Object type="cloud" x="458" y="44" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="613" y="85" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="-26" y="39" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="201" y="4" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="-109" y="96" rotation="0" clip_name="Cloud9"/>
<Object type="tnt_barrel" x="330" y="311" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="dynamic_box" x="279" y="432" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="279" y="407" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="279" y="382" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="279" y="357" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="279" y="331" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="279" y="306" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="279" y="281" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="279" y="255" rotation="0" clip_name="Box"/>
<Object type="gibbet_obliquely" inverted="true" x="413" y="77" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="434" y="112" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="399" y="61" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="382" y="66" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="374" y="55" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="434" y="61" rotation="0" clip_name="Screw"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="126" y="421" rotation="14.0008544921875" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="282" y="145" rotation="40.00129699707031" clip_name="ArrowGhost1"/>
<Object type="gibbet_ground" x="385" y="208" rotation="0" clip_name="GibbetGround"/>
<Object scaleX="1" scaleY="1" width="38.7" height="43.05" type="frontground" x="470" y="399" rotation="0" clip_name="flower_2"/>
</Level>
;
private static const LEVEL_14:XML = <Level easy="15" normal="10" hard="6">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="0" y="356" rotation="0" clip_name="Back2"/>
<Object scaleX="1" scaleY="1" type="background" x="89" y="150" rotation="0" clip_name="tree_5"/>
<Object type="gibbet_obliquely" inverted="true" x="585" y="352" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="537" y="339" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="604" y="384" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="569" y="334" rotation="0" clip_name="GibbetStick"/>
<Object type="cloud" x="382" y="4" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="213" y="73" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="76" y="9" rotation="0" clip_name="Cloud1"/>
<Object type="shooting_point" x="60" y="95" rotation="90" clip_name="BowPoint"/>
<Object type="sun" x="562" y="84" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="576" y="53" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="-74" y="73" rotation="0" clip_name="Cloud2"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="530" y="329" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="604" y="334" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="78" y="425" rotation="0" clip_name="herb"/>
<Object type="tnt_barrel" x="383" y="96" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="dynamic_box" x="347" y="104" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="484" y="432" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="484" y="407" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="484" y="382" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="484" y="357" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="484" y="332" rotation="0" clip_name="Box"/>
<Object type="static_box" is_stone="true" x="382" y="426" rotation="0" clip_name="Stone2"/>
<Object type="teleport_ghost" x="63" y="375" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="vulture" inverted="true" x="599" y="306" rotation="0" clip_name="InvertedVultureHere"/>
<Object type="static_box" is_stone="true" x="247" y="134" rotation="0" clip_name="ComposedStone25"/>
</Level>
;
private static const LEVEL_15:XML = <Level easy="10" normal="10" hard="4">
<Object type="cloud" x="438" y="115" rotation="0" clip_name="Cloud9"/>
<Object scaleX="1" scaleY="1" type="background" x="8" y="1" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-9" y="279" rotation="0" clip_name="BonusGameBack"/>
<Object type="shooting_point" x="489" y="355" rotation="-110" clip_name="BowPoint"/>
<Object type="cloud" x="118" y="82" rotation="0" clip_name="Cloud4"/>
<Object type="tnt_barrel" x="483" y="157" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="static_box" is_stone="true" x="501" y="196" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="229" y="253" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="263" y="253" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="297" y="253" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="331" y="253" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="365" y="253" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="399" y="263" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="467" y="195" rotation="0" clip_name="Stone0"/>
<Object type="sun" x="582" y="64" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="499" y="53" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="622" y="23" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="56" y="33" rotation="0" clip_name="Cloud9"/>
<Object type="gibbet_ground" x="117" y="177" rotation="0" clip_name="GibbetGround"/>
<Object type="gibbet_obliquely" inverted="false" x="88" y="47" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="69" y="81" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="103" y="30" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="123" y="35" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="69" y="30" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="116" y="25" rotation="0" clip_name="RopeRings"/>
<Object type="gibbet_ground" x="117" y="436" rotation="0" clip_name="GibbetGround"/>
<Object type="gibbet_obliquely" inverted="false" x="88" y="306" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="69" y="340" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="103" y="289" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="123" y="294" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="69" y="289" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="116" y="284" rotation="0" clip_name="RopeRings"/>
<Object type="static_box" is_stone="true" x="399" y="229" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="399" y="196" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="399" y="86" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="93" y="253" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="127" y="253" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="161" y="253" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="195" y="253" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="24" y="253" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="58" y="253" rotation="0" clip_name="Stone0"/>
<Object type="hedhehog_ghost" speed="-70" charge="3" x="303" y="127" rotation="-56.74586486816406" clip_name="ArrowGhost3"/>
<Object type="static_box" is_stone="true" x="399" y="52" rotation="0" clip_name="Stone2"/>
<Object type="dynamic_box" x="398" y="165" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="398" y="140" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="398" y="115" rotation="0" clip_name="Box"/>
<Object type="static_box" is_stone="true" x="399" y="18" rotation="0" clip_name="Stone3"/>
<Object type="teleport_ghost" x="584" y="147" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="399" y="365" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="399" y="331" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="399" y="297" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="399" y="399" rotation="0" clip_name="Stone0"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="398" y="437" rotation="-46.95375061035156" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="433" y="195" rotation="0" clip_name="Stone2"/>
</Level>
;
private static const LEVEL_16:XML = <Level easy="18" normal="12" hard="6">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-6" y="279" rotation="0" clip_name="BonusGameBack"/>
<Object type="sun" x="77" y="74" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="54" y="68" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="146" y="18" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="342" y="41" rotation="0" clip_name="Cloud6"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="446" y="83" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="191" y="83" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="192" y="65" rotation="0" clip_name="Stone0"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="275" y="83" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="277" y="65" rotation="0" clip_name="Stone1"/>
<Object type="shooting_point" x="321" y="237" rotation="-0.0008697509765625" clip_name="BowPoint"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="360" y="83" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="362" y="65" rotation="0" clip_name="Stone2"/>
<Object type="cloud" x="566" y="15" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-133" y="18" rotation="0" clip_name="Cloud3"/>
<Object type="static_box" is_stone="true" x="447" y="65" rotation="0" clip_name="Stone3"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="190" y="323" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="191" y="305" rotation="0" clip_name="Stone0"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="448" y="323" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="449" y="305" rotation="0" clip_name="Stone3"/>
<Object type="vulture" inverted="true" x="455" y="269" rotation="0" clip_name="InvertedVultureHere"/>
</Level>
;
private static const LEVEL_17:XML = null;
private static const LEVEL_18:XML = <Level easy="10" normal="5" hard="1">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-3" y="352" rotation="0" clip_name="Back3"/>
<Object type="static_box" is_stone="false" x="95" y="452" rotation="0" clip_name="GibbetColumn"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object scaleX="1" scaleY="1" type="background" x="167" y="254" rotation="0" clip_name="tree_8"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="156" y="295" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="false" x="112" y="308" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="95" y="341" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="129" y="291" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" type="background" x="277" y="295" rotation="0" clip_name="Mill"/>
<Object type="rotor" speed="-70" scaleX="1.0000000041909516" scaleY="1.0000000041909516" x="334" y="338" rotation="179.9947509765625" clip_name="MillFan"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="94" y="291" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="148" y="285" rotation="0" clip_name="RopeRings"/>
<Object type="sun" x="561" y="90" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="21" y="424" rotation="0" clip_name="herb"/>
<Object type="cloud" x="108" y="4" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="337" y="43" rotation="0" clip_name="Cloud1"/>
<Object type="shooting_point" x="546" y="355" rotation="-88.76223754882813" clip_name="BowPoint"/>
<Object type="cloud" x="-163" y="82" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="-68" y="22" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="557" y="15" rotation="0" clip_name="Cloud5"/>
<Object scaleX="1" scaleY="1" type="background" x="428" y="352" rotation="0" clip_name="tree_1"/>
<Object type="points_ghost" power="1000" x="42" y="417" rotation="0" clip_name="PointsGhost1000"/>
<Object type="points_ghost" power="500" x="136" y="259" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_19:XML = <Level easy="9" normal="6" hard="3">
<Object scaleX="1" scaleY="1" type="background" x="1" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1.0032806396484375" scaleY="1" type="background" x="-3" y="332" rotation="0" clip_name="Back1"/>
<Object type="shooting_point" x="325" y="418" rotation="-45" clip_name="BowPoint"/>
<Object type="ground" x="321" y="461" rotation="0" clip_name="Ground"/>
<Object type="sun" x="77" y="92" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="122" y="427" rotation="0" clip_name="herb"/>
<Object scaleX="1" scaleY="1" width="38.7" height="43.05" type="frontground" x="565" y="400" rotation="0" clip_name="flower_2"/>
<Object type="cloud" x="465" y="26" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="646" y="67" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="-36" y="40" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-159" y="85" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="183" y="30" rotation="0" clip_name="Cloud4"/>
<Object type="static_box" is_stone="true" x="289" y="356" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="154" y="356" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="323" y="356" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="487" y="356" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="522" y="356" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="590" y="356" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="556" y="356" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="623" y="356" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="52" y="356" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="18" y="356" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="120" y="356" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="86" y="356" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="324" y="322" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="324" y="221" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="324" y="254" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="324" y="288" rotation="0" clip_name="Stone3"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="142" y="298" rotation="47.00096130371094" clip_name="ArrowGhost1"/>
<Object type="teleport_ghost" x="526" y="277" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="290" y="187" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="256" y="187" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="358" y="187" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="324" y="187" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="154" y="187" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="120" y="187" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="222" y="187" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="188" y="187" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="18" y="187" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="86" y="187" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="52" y="187" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="426" y="187" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="392" y="187" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="572" y="187" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="640" y="187" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="606" y="187" rotation="0" clip_name="Stone3"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="389" y="124" rotation="-66.04782104492188" clip_name="ArrowGhost1"/>
<Object type="gibbet_obliquely" inverted="false" x="171" y="75" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="153" y="109" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="187" y="58" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="206" y="63" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="152" y="58" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="199" y="53" rotation="0" clip_name="RopeRings"/>
<Object type="gibbet_obliquely" inverted="true" x="259" y="246" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="212" y="233" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="279" y="278" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="243" y="228" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="205" y="223" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="278" y="228" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="true" x="538" y="187" rotation="0" clip_name="Stone2"/>
<Object type="highlight" size="150" x="525" y="277" rotation="0" clip_name="TeleportHint"/>
</Level>
;
private static const LEVEL_20:XML = <Level easy="10" normal="10" hard="5">
<Object scaleX="1" scaleY="1" type="background" x="-2" y="1" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-12" y="280" rotation="0" clip_name="BonusGameBack"/>
<Object type="shooting_point" x="94" y="346" rotation="45" clip_name="BowPoint"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="215" y="309" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="sun" x="80" y="71" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="86" y="92" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="360" y="32" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="-52" y="206" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="537" y="206" rotation="0" clip_name="Cloud6"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="443" y="309" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" type="background" x="272" y="254" rotation="0" clip_name="Mill"/>
<Object type="rotor" speed="-60" scaleX="1" scaleY="1" x="330" y="297" rotation="0" clip_name="MillFan"/>
<Object type="static_box" is_stone="true" x="216" y="292" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="443" y="292" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="215" y="139" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="443" y="139" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" type="background" x="272" y="84" rotation="0" clip_name="Mill"/>
<Object type="rotor" speed="40" scaleX="1" scaleY="1" x="330" y="127" rotation="180" clip_name="MillFan"/>
<Object type="static_box" is_stone="true" x="216" y="122" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="443" y="122" rotation="0" clip_name="Stone1"/>
<Object type="vulture" inverted="false" x="211" y="256" rotation="0" clip_name="VultureHere"/>
<Object type="vulture" inverted="true" x="451" y="87" rotation="0" clip_name="InvertedVultureHere"/>
</Level>
;
private static const LEVEL_21:XML = <Level easy="12" normal="8" hard="5">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-6" y="282" rotation="0" clip_name="BonusGameBack"/>
<Object type="shooting_point" x="67" y="227" rotation="90" clip_name="BowPoint"/>
<Object type="sun" x="64" y="66" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="183" y="69" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="432" y="13" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="630" y="169" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="63" y="215" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="-120" y="37" rotation="0" clip_name="Cloud5"/>
<Object type="gibbet_obliquely" inverted="true" x="278" y="107" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet_obliquely" inverted="false" x="377" y="109" rotation="0" clip_name="GibbetObliquely"/>
<Object type="gibbet_ground" x="406" y="240" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="359" y="143" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="396" y="92" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="418" y="97" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="410" y="86" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="358" y="92" rotation="0" clip_name="Screw"/>
<Object type="gibbet_ground" x="249" y="238" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="297" y="142" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="262" y="91" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="239" y="96" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="231" y="85" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="297" y="91" rotation="0" clip_name="Screw"/>
<Object type="teleport_ghost" x="589" y="232" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="gibbet_obliquely" inverted="true" x="278" y="302" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet_obliquely" inverted="false" x="377" y="304" rotation="0" clip_name="GibbetObliquely"/>
<Object type="gibbet_ground" x="406" y="435" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="359" y="338" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="396" y="287" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="418" y="292" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="410" y="281" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="358" y="287" rotation="0" clip_name="Screw"/>
<Object type="gibbet_ground" x="249" y="433" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="297" y="337" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="262" y="286" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="239" y="291" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="231" y="280" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="297" y="286" rotation="0" clip_name="Screw"/>
<Object type="vulture" inverted="true" x="293" y="64" rotation="0" clip_name="InvertedVultureHere"/>
</Level>
;
private static const LEVEL_22:XML = <Level easy="6" normal="4" hard="3">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-3" y="353" rotation="0" clip_name="Back3"/>
<Object scaleX="1" scaleY="1" type="background" x="481" y="293" rotation="0" clip_name="tree_6"/>
<Object type="shooting_point" x="86" y="369" rotation="90" clip_name="BowPoint"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="hedhehog_ghost" speed="50" charge="3" x="562" y="308" rotation="-39.21464538574219" clip_name="ArrowGhost3"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="66" y="425" rotation="0" clip_name="herb"/>
<Object type="cloud" x="690" y="81" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="506" y="29" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="-159" y="53" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="343" y="81" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="-38" y="7" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="184" y="46" rotation="0" clip_name="Cloud3"/>
<Object type="gibbet_obliquely" inverted="false" x="347" y="121" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="329" y="155" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="363" y="105" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="LEFT_LOWER_LEG" connect_legs="true" chains_count="11" x="383" y="110" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="328" y="105" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="375" y="99" rotation="0" clip_name="RopeRings"/>
<Object type="dynamic_box" x="248" y="432" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="248" y="407" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="248" y="382" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="248" y="357" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="248" y="332" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="248" y="307" rotation="0" clip_name="Box"/>
<Object type="tnt_barrel" x="196" y="424" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="dynamic_box" x="458" y="432" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="458" y="407" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="458" y="382" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="458" y="357" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="458" y="332" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="458" y="307" rotation="0" clip_name="Box"/>
<Object type="tnt_barrel" x="405" y="424" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="static_box" is_stone="false" x="329" y="228" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="330" y="296" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="119" y="245" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="221" y="245" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="187" y="245" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="153" y="245" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="221" y="279" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="323" y="279" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="289" y="279" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="255" y="279" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="357" y="279" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="459" y="279" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="425" y="279" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="391" y="279" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="-17" y="245" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="85" y="245" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="51" y="245" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="17" y="245" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="-51" y="245" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="-85" y="245" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="-119" y="245" rotation="0" clip_name="Stone3"/>
<Object scaleX="1" scaleY="1" width="28.45" height="36.5" type="frontground" x="287" y="397" rotation="0" clip_name="flower_4"/>
<Object type="vulture" inverted="false" x="335" y="76" rotation="0" clip_name="VultureHere"/>
<Object type="points_ghost" power="300" x="601" y="418" rotation="0" clip_name="PointsGhost300"/>
</Level>
;
private static const LEVEL_23:XML = null;
private static const LEVEL_24:XML = <Level easy="11" normal="9" hard="5">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="57" y="190" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="57" y="169" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="9" x="221" y="369" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" type="background" x="-6" y="280" rotation="0" clip_name="BonusGameBack"/>
<Object type="static_box" is_stone="true" x="222" y="349" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="119" y="258" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="120" y="237" rotation="0" clip_name="Stone1"/>
<Object type="sun" x="568" y="85" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="605" y="76" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="479" y="55" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="171" y="45" rotation="0" clip_name="Cloud4"/>
<Object type="shooting_point" x="322" y="99" rotation="-179.99563598632813" clip_name="BowPoint"/>
<Object type="cloud" x="-46" y="15" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="-157" y="65" rotation="0" clip_name="Cloud9"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="584" y="191" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="584" y="170" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="9" x="421" y="369" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="422" y="349" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="521" y="258" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="522" y="237" rotation="0" clip_name="Stone1"/>
<Object type="hedhehog_ghost" speed="50" charge="3" x="320" y="319" rotation="0" clip_name="ArrowGhost3"/>
<Object type="static_box" is_stone="true" x="160" y="185" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="484" y="185" rotation="0" clip_name="Stone3"/>
<Object type="vulture" inverted="false" x="50" y="133" rotation="0" clip_name="VultureHere"/>
<Object type="vulture" inverted="true" x="432" y="314" rotation="0" clip_name="InvertedVultureHere"/>
</Level>
;
private static const LEVEL_25:XML = <Level easy="3" normal="2" hard="1">
<Object scaleX="1" scaleY="1" type="background" x="3" y="0" rotation="0" clip_name="OvercastSky"/>
<Object scaleX="1" scaleY="1" type="background" x="0" y="344" rotation="0" clip_name="Back4"/>
<Object type="shooting_point" x="326" y="129" rotation="179.99913024902344" clip_name="BowPoint"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="hedhehog_ghost" speed="17" charge="4" x="325" y="269" rotation="134.9982452392578" clip_name="ArrowGhost4"/>
<Object type="cloud" x="119" y="23" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="304" y="6" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="547" y="37" rotation="0" clip_name="Cloud4"/>
<Object type="cloud" x="-46" y="31" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="411" y="84" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="-84" y="94" rotation="0" clip_name="Cloud9"/>
<Object scaleX="1" scaleY="1" width="50.85" height="25.2" type="frontground" x="67" y="419" rotation="0" clip_name="flower_5"/>
<Object type="static_box" is_stone="true" x="274" y="118" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="376" y="118" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="274" y="152" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="274" y="84" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="376" y="152" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="376" y="84" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="308" y="84" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="342" y="84" rotation="0" clip_name="Stone1"/>
<Object type="gibbet_obliquely" inverted="true" x="510" y="157" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="529" y="191" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="8" x="474" y="146" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="489" y="285" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="495" y="140" rotation="0" clip_name="GibbetStick"/>
<Object type="gibbet_obliquely" inverted="false" x="139" y="158" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="121" y="192" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="8" x="174" y="148" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="157" y="285" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="154" y="140" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="466" y="134" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="167" y="135" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="530" y="139" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="120" y="140" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="true" x="245" y="318" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="405" y="318" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="8" x="246" y="339" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="8" x="404" y="339" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" type="background" x="268" y="382" rotation="0" clip_name="BgStones"/>
<Object scaleX="1" scaleY="1" width="26.8" height="37.35" type="frontground" x="554" y="403" rotation="0" clip_name="flower_6"/>
<Object type="vulture" inverted="false" x="127" y="113" rotation="0" clip_name="VultureHere"/>
<Object type="points_ghost" power="300" x="326" y="419" rotation="0" clip_name="PointsGhost300"/>
</Level>
;
private static const LEVEL_26:XML = <Level easy="12" normal="10" hard="6">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-3" y="331" rotation="0" clip_name="Back1"/>
<Object scaleX="1" scaleY="1" type="background" x="92" y="253" rotation="0" clip_name="tree_8"/>
<Object type="shooting_point" x="324" y="356" rotation="40.00077819824219" clip_name="BowPoint"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="559" y="340" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="true" x="585" y="352" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="604" y="387" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="569" y="334" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="603" y="334" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="551" y="328" rotation="0" clip_name="RopeRings"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="gibbet_obliquely" inverted="true" x="586" y="235" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="604" y="269" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet_obliquely" inverted="true" x="584" y="117" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="604" y="152" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="569" y="100" rotation="0" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="557" y="106" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="549" y="94" rotation="0" clip_name="RopeRings"/>
<Object type="static_box" is_stone="false" x="569" y="216" rotation="0" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="557" y="223" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="549" y="211" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="603" y="216" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="603" y="99" rotation="0" clip_name="Screw"/>
<Object type="cloud" x="-166" y="6" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="42" y="17" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="322" y="39" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="432" y="80" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="609" y="-2" rotation="0" clip_name="Cloud4"/>
<Object type="gibbet_obliquely" inverted="true" x="366" y="63" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="385" y="97" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="330" y="51" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="345" y="191" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="351" y="46" rotation="0" clip_name="GibbetStick"/>
<Object type="gibbet_obliquely" inverted="false" x="75" y="64" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="57" y="98" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="110" y="52" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="93" y="191" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="90" y="46" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="322" y="40" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="103" y="41" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="386" y="45" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="56" y="46" rotation="0" clip_name="Screw"/>
<Object type="gibbet_obliquely" inverted="false" x="75" y="349" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="57" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="110" y="337" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="90" y="331" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="103" y="326" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="56" y="331" rotation="0" clip_name="Screw"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="224" y="105" rotation="59.248565673828125" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="220" y="429" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="220" y="361" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="220" y="395" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="434" y="429" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="434" y="361" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="434" y="395" rotation="0" clip_name="Stone3"/>
<Object scaleX="1" scaleY="1" type="background" x="447" y="351" rotation="0" clip_name="tree_1"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="313" y="424" rotation="0" clip_name="herb"/>
<Object type="sun" x="471" y="66" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="points_ghost" power="500" x="551" y="67" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_27:XML = <Level easy="12" normal="9" hard="7">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="OvercastSky"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="344" rotation="0" clip_name="Back4"/>
<Object type="shooting_point" x="75" y="356" rotation="59.99946594238281" clip_name="BowPoint"/>
<Object scaleX="1" scaleY="1" type="background" x="453" y="269" rotation="0" clip_name="tree_9"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="teleport_ghost" x="564" y="294" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="321" y="202" rotation="0" clip_name="ComposedStone99"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="202" y="223" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="26.8" height="37.35" type="frontground" x="589" y="402" rotation="0" clip_name="flower_6"/>
<Object scaleX="1" scaleY="1" width="50.85" height="25.2" type="frontground" x="41" y="420" rotation="0" clip_name="flower_5"/>
<Object type="cloud" x="671" y="76" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="487" y="18" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="284" y="40" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="157" y="36" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="-71" y="18" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="-260" y="49" rotation="0" clip_name="Cloud0"/>
<Object type="static_box" is_stone="true" x="428" y="298" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="326" y="254" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="224" y="326" rotation="0" clip_name="Stone2"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="224" y="347" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="327" y="274" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="429" y="319" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="true" x="281" y="90" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet_obliquely" inverted="false" x="365" y="89" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="346" y="124" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="383" y="72" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="395" y="77" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="388" y="67" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="346" y="72" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="false" x="298" y="123" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="263" y="72" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="251" y="77" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="243" y="66" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="298" y="72" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" type="background" x="244" y="383" rotation="0" clip_name="BgStones"/>
<Object type="vulture" inverted="true" x="293" y="47" rotation="0" clip_name="InvertedVultureHere"/>
</Level>
;
private static const LEVEL_28:XML = <Level easy="5" normal="5" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="0" y="358" rotation="0" clip_name="Back2"/>
<Object scaleX="1" scaleY="1" type="background" x="371" y="161" rotation="0" clip_name="tree_7"/>
<Object type="static_box" is_stone="true" x="324" y="217" rotation="0" clip_name="ComposedStone21"/>
<Object type="shooting_point" x="445" y="405" rotation="-89.99563598632813" clip_name="BowPoint"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="115" y="389" rotation="0.0428314208984375" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="85" y="297" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="141" y="297" rotation="0" clip_name="Stone1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="116" y="149" rotation="69.25181579589844" clip_name="ArrowGhost1"/>
<Object type="tnt_barrel" x="113" y="259" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="46" y="426" rotation="0" clip_name="herb"/>
<Object scaleX="1" scaleY="1" width="27.55" height="35.7" type="frontground" x="264" y="405" rotation="0" clip_name="flower_0"/>
<Object type="sun" x="569" y="72" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="439" y="37" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="643" y="77" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="299" y="41" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="98" y="81" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="-50" y="22" rotation="0" clip_name="Cloud1"/>
<Object type="static_box" is_stone="true" x="18" y="297" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="52" y="297" rotation="0" clip_name="Stone2"/>
<Object type="gibbet_obliquely" inverted="true" x="398" y="106" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="416" y="140" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="361" y="95" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="383" y="89" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="353" y="83" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="418" y="88" rotation="0" clip_name="Screw"/>
<Object type="highlight" size="150" x="112" y="259" rotation="0" clip_name="ThisIsTNTHint"/>
<Object type="highlight" size="150" x="114" y="389" rotation="0" clip_name="ThisIsSingleHedhehogHint"/>
</Level>
;
private static const LEVEL_29:XML = null;
private static const LEVEL_30:XML = <Level easy="11" normal="8" hard="5">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-14" y="285" rotation="0" clip_name="BonusGameBack"/>
<Object type="shooting_point" x="42" y="354" rotation="90" clip_name="BowPoint"/>
<Object type="sun" x="320" y="62" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="-90" y="22" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="557" y="47" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="391" y="22" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="150" y="61" rotation="0" clip_name="Cloud7"/>
<Object type="gibbet_obliquely" inverted="true" x="391" y="164" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="356" y="152" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="410" y="198" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="376" y="147" rotation="0" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="40" y="156" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="348" y="141" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="411" y="146" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="true" x="227" y="139" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="227" y="37" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="227" y="71" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="227" y="105" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="227" y="275" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="227" y="173" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="227" y="207" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="227" y="241" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="41" y="136" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="193" y="276" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="159" y="276" rotation="0" clip_name="Stone3"/>
<Object type="teleport_ghost" x="172" y="225" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="teleport_ghost" x="226" y="421" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="227" y="309" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="227" y="342" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="50" y="276" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="16" y="276" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="471" y="276" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="437" y="276" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="403" y="276" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="370" y="276" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="336" y="276" rotation="0" clip_name="Stone2"/>
<Object type="teleport_ghost" x="280" y="311" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="teleport_ghost" x="595" y="421" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="336" y="309" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="336" y="342" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="504" y="276" rotation="0" clip_name="Stone2"/>
<Object type="gibbet_obliquely" inverted="false" x="455" y="163" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="437" y="197" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="490" y="153" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="470" y="147" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="483" y="142" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="436" y="147" rotation="0" clip_name="Screw"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="591" y="173" rotation="-16.412643432617188" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="270" y="128" rotation="110.11019897460938" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="227" y="3" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="227" y="-98" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="227" y="-64" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="227" y="-30" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="261" y="173" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="295" y="173" rotation="0" clip_name="Stone0"/>
<Object type="vulture" inverted="false" x="443" y="117" rotation="0" clip_name="VultureHere"/>
</Level>
;
private static const LEVEL_31:XML = <Level easy="13" normal="8" hard="4">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="sun" x="569" y="72" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="439" y="37" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="643" y="77" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="299" y="41" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="98" y="81" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="-50" y="22" rotation="0" clip_name="Cloud1"/>
<Object type="gibbet_obliquely" inverted="false" x="71" y="296" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="53" y="330" rotation="0" clip_name="GibbetColumn"/>
<Object scaleX="1" scaleY="1" type="background" x="-4" y="331" rotation="0" clip_name="Back1"/>
<Object scaleX="1" scaleY="1" type="background" x="272" y="227" rotation="0" clip_name="tree_4"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="235" y="427" rotation="0" clip_name="herb"/>
<Object type="shooting_point" x="320" y="401" rotation="1.2919464111328125" clip_name="BowPoint"/>
<Object type="gibbet_obliquely" inverted="false" x="71" y="180" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="53" y="214" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="106" y="168" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="86" y="162" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="3" width="15.2" height="11.55" type="frontground" x="99" y="157" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="3" width="6.3" height="6.3" type="frontground" x="52" y="162" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="false" x="53" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="106" y="284" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="86" y="278" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="99" y="273" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="52" y="278" rotation="0" clip_name="Screw"/>
<Object type="gibbet_obliquely" inverted="true" x="571" y="350" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="590" y="384" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet_obliquely" inverted="true" x="571" y="238" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="590" y="272" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="536" y="226" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="556" y="221" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="528" y="215" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="591" y="220" rotation="0" clip_name="Screw"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="536" y="338" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="556" y="333" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="528" y="327" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="591" y="332" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="true" x="471" y="187" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="471" y="153" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="471" y="120" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="470" y="86" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="470" y="51" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="471" y="17" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="168" y="119" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="168" y="85" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="169" y="51" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="168" y="17" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="168" y="154" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="168" y="283" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="169" y="250" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="471" y="285" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="471" y="318" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="168" y="427" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="168" y="393" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="168" y="359" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="471" y="428" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="471" y="395" rotation="0" clip_name="Stone3"/>
<Object scaleX="1" scaleY="1" width="27.55" height="35.7" type="frontground" x="526" y="407" rotation="0" clip_name="flower_0"/>
<Object scaleX="1" scaleY="1" width="28.45" height="36.5" type="frontground" x="83" y="397" rotation="0" clip_name="flower_4"/>
<Object type="points_ghost" power="500" x="230" y="419" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_32:XML = <Level easy="15" normal="8" hard="3">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="OvercastSky"/>
<Object type="cloud" x="-42" y="29" rotation="0" clip_name="Cloud5"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="344" rotation="0" clip_name="Back4"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="cloud" x="241" y="50" rotation="0" clip_name="Cloud4"/>
<Object type="cloud" x="510" y="14" rotation="0" clip_name="Cloud0"/>
<Object type="shooting_point" x="567" y="129" rotation="-89.99824523925781" clip_name="BowPoint"/>
<Object type="cloud" x="-189" y="64" rotation="0" clip_name="Cloud6"/>
<Object type="gibbet_obliquely" inverted="true" x="571" y="350" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="590" y="384" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="536" y="338" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="556" y="333" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="528" y="327" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="591" y="332" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="true" x="487" y="278" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="453" y="278" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="521" y="278" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="555" y="278" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="589" y="278" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="623" y="278" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="250" y="428" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="250" y="394" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="283" y="278" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="249" y="278" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="317" y="278" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="351" y="278" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="385" y="278" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="419" y="278" rotation="0" clip_name="Stone0"/>
<Object type="teleport_ghost" x="82" y="383" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="dynamic_box" x="376" y="433" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="376" y="408" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="376" y="383" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="376" y="358" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="376" y="332" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="376" y="306" rotation="0" clip_name="Box"/>
<Object type="tnt_barrel" x="328" y="424" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="vulture" inverted="false" x="242" y="239" rotation="0" clip_name="VultureHere"/>
<Object scaleX="1" scaleY="1" type="background" x="105" y="383" rotation="0" clip_name="BgStones"/>
<Object scaleX="1" scaleY="1" width="26.8" height="37.35" type="frontground" x="474" y="403" rotation="0" clip_name="flower_6"/>
<Object type="points_ghost" power="300" x="198" y="422" rotation="0" clip_name="PointsGhost300"/>
</Level>
;
private static const LEVEL_33:XML = <Level easy="20" normal="7" hard="1">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="shooting_point" x="64" y="118" rotation="89.05413818359375" clip_name="BowPoint"/>
<Object type="sun" x="561" y="79" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="548" y="54" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="310" y="109" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="99" y="27" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="123" y="67" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="412" y="29" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="-187" y="44" rotation="0" clip_name="Cloud4"/>
<Object scaleX="1" scaleY="1" type="background" x="347" y="158" rotation="0" clip_name="Mill"/>
<Object scaleX="1" scaleY="1" type="background" x="175" y="157" rotation="0" clip_name="Mill"/>
<Object type="rotor" speed="-80" scaleX="0.9999687099823433" scaleY="0.9999687099823433" x="405" y="202" rotation="-44.99955749511719" clip_name="MillFan"/>
<Object type="rotor" speed="80" scaleX="0.9999687099823433" scaleY="0.9999687099823433" x="233" y="201" rotation="-135.0004425048828" clip_name="MillFan"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="347" y="370" rotation="72.18597412109375" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="52" y="240" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="120" y="240" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="18" y="240" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="86" y="240" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="554" y="240" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="622" y="240" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="520" y="240" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="588" y="240" rotation="0" clip_name="Stone3"/>
<Object scaleX="1" scaleY="1" type="background" x="-3" y="351" rotation="0" clip_name="Back3"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="gibbet_obliquely" inverted="true" x="567" y="349" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="586" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="531" y="338" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="552" y="332" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="585" y="332" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="523" y="327" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" type="background" x="400" y="368" rotation="0" clip_name="tree_2"/>
<Object scaleX="1" scaleY="1" type="background" x="38" y="292" rotation="0" clip_name="tree_6"/>
<Object scaleX="1" scaleY="1" width="44.95" height="42.55" type="frontground" x="249" y="401" rotation="0" clip_name="flower_3"/>
<Object type="points_ghost" power="1000" x="600" y="195" rotation="0" clip_name="PointsGhost1000"/>
</Level>
;
private static const LEVEL_34:XML = <Level easy="13" normal="9" hard="6">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-3" y="328" rotation="0" clip_name="Back1"/>
<Object type="shooting_point" x="374" y="394" rotation="-60" clip_name="BowPoint"/>
<Object scaleX="1" scaleY="1" type="background" x="31" y="229" rotation="0" clip_name="tree_4"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="582" y="348" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="582" y="328" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="55" y="349" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="54" y="328" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="582" y="129" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="583" y="109" rotation="0" clip_name="Stone1"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="55" y="129" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="56" y="109" rotation="0" clip_name="Stone1"/>
<Object type="cow" inverted="false" x="154" y="320" rotation="0" clip_name="CowHere"/>
<Object type="cloud" x="576" y="63" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="336" y="47" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="178" y="28" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="-184" y="59" rotation="0" clip_name="Cloud0"/>
<Object type="sun" x="322" y="65" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="static_box" is_stone="true" x="362" y="245" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="464" y="245" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="396" y="245" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="430" y="245" rotation="0" clip_name="Stone1"/>
<Object type="cow" inverted="true" x="491" y="104" rotation="0" clip_name="InvertedCowHere"/>
<Object type="teleport_ghost" x="273" y="194" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="194" y="133" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="194" y="65" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="194" y="167" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="194" y="99" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="498" y="245" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="328" y="245" rotation="0" clip_name="Stone3"/>
<Object scaleX="1" scaleY="1" type="background" x="392" y="293" rotation="0" clip_name="tree_6"/>
<Object type="points_ghost" power="500" x="582" y="284" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_35:XML = null;
private static const LEVEL_36:XML = <Level easy="7" normal="4" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="-9" rotation="0" clip_name="Background"/>
<Object type="static_box" is_stone="false" x="566" y="184" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet_obliquely" inverted="true" x="548" y="80" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="cloud" x="108" y="96" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="374" y="147" rotation="0" clip_name="Cloud2"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="358" rotation="0" clip_name="Back2"/>
<Object type="cloud" x="-126" y="27" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="269" y="18" rotation="0" clip_name="Cloud0"/>
<Object type="sun" x="80" y="66" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="cloud" x="602" y="52" rotation="0" clip_name="Cloud5"/>
<Object scaleX="1" scaleY="1" width="27.55" height="35.7" type="frontground" x="562" y="406" rotation="0" clip_name="flower_0"/>
<Object scaleX="1" scaleY="1" type="background" x="324" y="229" rotation="0" clip_name="tree_4"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="224" y="427" rotation="0" clip_name="herb"/>
<Object type="gibbet_ground" x="539" y="268" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="566" y="115" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="532" y="64" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="LEFT_LOWER_LEG" connect_legs="true" chains_count="11" x="520" y="69" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="shooting_point" x="538" y="375" rotation="-75.00106811523438" clip_name="BowPoint"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="512" y="58" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="567" y="63" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" type="background" x="202" y="252" rotation="0" clip_name="Mill"/>
<Object type="rotor" speed="-50" scaleX="1" scaleY="1" x="260" y="296" rotation="90" clip_name="MillFan"/>
<Object type="hedhehog_ghost" speed="30" charge="4" x="115" y="286" rotation="34.9725341796875" clip_name="ArrowGhost4"/>
<Object scaleX="1" scaleY="1" type="background" x="18" y="368" rotation="0" clip_name="tree_2"/>
<Object type="points_ghost" power="500" x="140" y="416" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_37:XML = <Level easy="15" normal="10" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="cloud" x="514" y="8" rotation="0" clip_name="Cloud8"/>
<Object scaleX="1" scaleY="1" type="background" x="-2" y="352" rotation="0" clip_name="Back3"/>
<Object scaleX="1" scaleY="1" type="background" x="151" y="159" rotation="0" clip_name="tree_7"/>
<Object type="sun" x="86" y="97" rotation="0" clip_name="States.PlayState::Sun"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="shooting_point" x="35" y="351" rotation="59.99946594238281" clip_name="BowPoint"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="481" y="427" rotation="0" clip_name="herb"/>
<Object type="cloud" x="696" y="95" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="385" y="92" rotation="0" clip_name="Cloud6"/>
<Object type="static_box" is_stone="false" x="556" y="384" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="8" x="504" y="315" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="9" x="462" y="176" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="true" x="538" y="188" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet_obliquely" inverted="true" x="539" y="328" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="556" y="221" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="556" y="339" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="522" y="171" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="485" y="171" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="521" y="312" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="463" y="311" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="455" y="165" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="497" y="307" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="556" y="311" rotation="0" clip_name="Screw"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="556" y="171" rotation="0" clip_name="Screw"/>
<Object type="cloud" x="-11" y="5" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-152" y="55" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="153" y="104" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="236" y="11" rotation="0" clip_name="Cloud1"/>
<Object type="points_ghost" power="500" x="529" y="137" rotation="0" clip_name="PointsGhost500"/>
<Object scaleX="1" scaleY="1" width="28.45" height="36.5" type="frontground" x="51" y="397" rotation="0" clip_name="flower_4"/>
<Object type="highlight" size="150" x="34" y="351" rotation="0" clip_name="InvertControlHint"/>
</Level>
;
private static const LEVEL_38:XML = <Level easy="2" normal="2" hard="1">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="OvercastSky"/>
<Object type="ammo_ghost" power="3" x="131" y="181" rotation="0" clip_name="AmmoGhost3"/>
<Object scaleX="1" scaleY="1" type="background" x="0" y="347" rotation="0" clip_name="Back4"/>
<Object type="shooting_point" x="284" y="336" rotation="-45" clip_name="BowPoint"/>
<Object scaleX="1" scaleY="1" type="background" x="360" y="268" rotation="0" clip_name="tree_9"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object scaleX="1" scaleY="1" width="50.85" height="25.2" type="frontground" x="166" y="421" rotation="0" clip_name="flower_5"/>
<Object scaleX="1" scaleY="1" width="26.8" height="37.35" type="frontground" x="569" y="403" rotation="0" clip_name="flower_6"/>
<Object type="cloud" x="-137" y="23" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="78" y="12" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="275" y="72" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="396" y="19" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="560" y="34" rotation="0" clip_name="Cloud4"/>
<Object type="gibbet_obliquely" inverted="true" x="546" y="113" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="565" y="147" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="510" y="101" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_ground" x="525" y="241" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="531" y="96" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="502" y="90" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="566" y="95" rotation="0" clip_name="Screw"/>
<Object type="gibbet_obliquely" inverted="false" x="95" y="349" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="77" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="130" y="337" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="false" x="95" y="232" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="77" y="266" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="130" y="220" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="110" y="214" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="123" y="209" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="76" y="214" rotation="0" clip_name="Screw"/>
<Object type="static_box" is_stone="false" x="110" y="331" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="123" y="326" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="76" y="331" rotation="0" clip_name="Screw"/>
<Object type="vulture" inverted="true" x="561" y="69" rotation="0" clip_name="InvertedVultureHere"/>
<Object type="highlight" size="150" x="129" y="181" rotation="0" clip_name="AmmoHint"/>
</Level>
;
private static const LEVEL_39:XML = <Level easy="6" normal="4" hard="3">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="cloud" x="514" y="8" rotation="0" clip_name="Cloud8"/>
<Object scaleX="1" scaleY="1" type="background" x="-2" y="352" rotation="0" clip_name="Back3"/>
<Object scaleX="1" scaleY="1" type="background" x="159" y="228" rotation="0" clip_name="tree_4"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="shooting_point" x="296" y="341" rotation="59.99946594238281" clip_name="BowPoint"/>
<Object type="sun" x="107" y="76" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="380" y="426" rotation="0" clip_name="herb"/>
<Object type="cloud" x="696" y="95" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="385" y="92" rotation="0" clip_name="Cloud6"/>
<Object type="static_box" is_stone="false" x="565" y="384" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="416" y="310" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet_obliquely" inverted="true" x="547" y="188" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet_obliquely" inverted="true" x="548" y="328" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="static_box" is_stone="false" x="565" y="221" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="565" y="339" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="531" y="305" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="442" y="305" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="409" y="299" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="565" y="305" rotation="0" clip_name="Screw"/>
<Object type="cloud" x="-11" y="5" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-152" y="55" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="153" y="104" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="236" y="11" rotation="0" clip_name="Cloud1"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="513" y="175" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="530" y="172" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="506" y="167" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="565" y="171" rotation="0" clip_name="Screw"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="465" y="310" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="458" y="299" rotation="0" clip_name="RopeRings"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="514" y="310" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="507" y="299" rotation="0" clip_name="RopeRings"/>
<Object type="gibbet_obliquely" inverted="false" x="95" y="349" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="77" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="121" y="337" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="110" y="331" rotation="0" clip_name="GibbetStick"/>
<Object type="static_box" is_stone="false" x="140" y="331" rotation="0" clip_name="GibbetStick"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="114" y="326" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="76" y="331" rotation="0" clip_name="Screw"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="166" y="337" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="159" y="326" rotation="0" clip_name="RopeRings"/>
<Object type="vulture" inverted="true" x="560" y="144" rotation="0" clip_name="InvertedVultureHere"/>
<Object scaleX="1" scaleY="1" width="27.55" height="35.7" type="frontground" x="499" y="407" rotation="0" clip_name="flower_0"/>
<Object type="points_ghost" power="500" x="109" y="299" rotation="0" clip_name="PointsGhost500"/>
<Object type="highlight" size="150" x="143" y="342" rotation="0" clip_name="ComboSave2Hint"/>
<Object type="highlight" size="150" x="463" y="314" rotation="0" clip_name="ComboSave3Hint"/>
</Level>
;
private static const LEVEL_40:XML = <Level easy="15" normal="10" hard="6">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="cloud" x="495" y="8" rotation="0" clip_name="Cloud8"/>
<Object scaleX="1" scaleY="1" type="background" x="-2" y="352" rotation="0" clip_name="Back3"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="shooting_point" x="550" y="358" rotation="-75.00106811523438" clip_name="BowPoint"/>
<Object type="sun" x="88" y="76" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="484" y="428" rotation="0" clip_name="herb"/>
<Object type="cloud" x="696" y="95" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="366" y="92" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="-30" y="5" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-152" y="55" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="134" y="104" rotation="0" clip_name="Cloud2"/>
<Object type="cloud" x="217" y="11" rotation="0" clip_name="Cloud1"/>
<Object type="gibbet_obliquely" inverted="true" x="272" y="112" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet_obliquely" inverted="false" x="401" y="114" rotation="0" clip_name="GibbetObliquely"/>
<Object type="gibbet_ground" x="430" y="245" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="383" y="148" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="420" y="97" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="442" y="102" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="434" y="91" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="382" y="97" rotation="0" clip_name="Screw"/>
<Object type="gibbet_ground" x="243" y="243" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="291" y="147" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="256" y="96" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="233" y="101" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="225" y="90" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="291" y="96" rotation="0" clip_name="Screw"/>
<Object type="dynamic_box" x="142" y="432" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="142" y="407" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="142" y="382" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="142" y="357" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="142" y="332" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="142" y="307" rotation="0" clip_name="Box"/>
<Object type="dynamic_box" x="142" y="282" rotation="0" clip_name="Box"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="62" y="362" rotation="22.49932861328125" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="338" y="17" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="338" y="85" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="338" y="51" rotation="0" clip_name="Stone3"/>
<Object scaleX="1" scaleY="1" type="background" x="271" y="253" rotation="0" clip_name="tree_8"/>
<Object scaleX="1" scaleY="1" width="44.95" height="42.55" type="frontground" x="193" y="401" rotation="0" clip_name="flower_3"/>
<Object type="points_ghost" power="500" x="419" y="67" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_41:XML = null;
private static const LEVEL_42:XML = <Level easy="6" normal="5" hard="1">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object type="sun" x="77" y="80" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" type="background" x="-3" y="352" rotation="0" clip_name="Back3"/>
<Object type="shooting_point" x="374" y="399" rotation="-90" clip_name="BowPoint"/>
<Object scaleX="1" scaleY="1" type="background" x="-142" y="148" rotation="0" clip_name="tree_5"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="cloud" x="554" y="36" rotation="0" clip_name="Cloud2"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="210" y="425" rotation="0" clip_name="herb"/>
<Object type="cloud" x="383" y="43" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="106" y="17" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="-175" y="51" rotation="0" clip_name="Cloud4"/>
<Object type="cloud" x="662" y="57" rotation="-0.7745513916015625" clip_name="Cloud1"/>
<Object type="dynamic_box" x="481" y="248" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="512" y="235" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="541" y="221" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="571" y="207" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="gibbet_obliquely" inverted="false" x="112" y="348" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="94" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="131" y="331" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="153" y="336" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="145" y="326" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="93" y="331" rotation="0" clip_name="Screw"/>
<Object type="dynamic_box" x="421" y="275" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="452" y="262" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="362" y="303" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="392" y="289" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="302" y="330" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="332" y="316" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="602" y="193" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="632" y="179" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="663" y="165" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="693" y="152" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="static_box" is_stone="false" x="544" y="240" rotation="65.55828857421875" clip_name="BigStick"/>
<Object type="dynamic_box" x="723" y="138" rotation="-24.79864501953125" clip_name="Box"/>
<Object type="dynamic_box" x="753" y="125" rotation="-24.79864501953125" clip_name="Box"/>
<Object scaleX="1" scaleY="1" type="background" x="468" y="293" rotation="0" clip_name="tree_6"/>
<Object scaleX="1" scaleY="1" width="27.55" height="35.7" type="frontground" x="408" y="408" rotation="0" clip_name="flower_0"/>
<Object type="points_ghost" power="500" x="601" y="419" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_43:XML = <Level easy="15" normal="10" hard="1">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="OvercastSky"/>
<Object scaleX="1" scaleY="1" type="background" x="0" y="345" rotation="0" clip_name="Back4"/>
<Object scaleX="1" scaleY="1" type="background" x="12" y="233" rotation="0" clip_name="tree_10"/>
<Object type="static_box" is_stone="false" x="388" y="171" rotation="180" clip_name="GibbetStick"/>
<Object type="shooting_point" x="146" y="245" rotation="59.99946594238281" clip_name="BowPoint"/>
<Object scaleX="1" scaleY="1" type="background" x="506" y="269" rotation="0" clip_name="tree_9"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="cloud" x="325" y="23" rotation="0" clip_name="Cloud4"/>
<Object type="cloud" x="206" y="89" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="40" y="38" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="630" y="61" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="-196" y="32" rotation="0" clip_name="Cloud0"/>
<Object type="static_box" is_stone="false" x="318" y="383" rotation="0" clip_name="GibbetColumn"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="457" y="132" rotation="179.9947509765625" clip_name="ArrowGhost1"/>
<Object type="gibbet_obliquely" inverted="false" x="336" y="188" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="318" y="303" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="318" y="223" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="355" y="171" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="377" y="178" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="369" y="166" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="317" y="171" rotation="0" clip_name="Screw"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="523" y="149" rotation="-102.53750610351563" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="458" y="200" rotation="-110.002197265625" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="458" y="275" rotation="-63.17466735839844" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="458" y="312" rotation="-45.86366271972656" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="458" y="237" rotation="-90.3619384765625" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="458" y="349" rotation="-36.72578430175781" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="458" y="386" rotation="-31.76019287109375" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="458" y="424" rotation="-20.801681518554688" clip_name="ArrowGhost1"/>
<Object scaleX="1" scaleY="1" type="background" x="174" y="384" rotation="0" clip_name="BgStones"/>
<Object scaleX="1" scaleY="1" width="26.8" height="37.35" type="frontground" x="370" y="401" rotation="0" clip_name="flower_6"/>
</Level>
;
private static const LEVEL_44:XML = <Level easy="20" normal="15" hard="10">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-5" y="280" rotation="0" clip_name="BonusGameBack"/>
<Object type="shooting_point" x="41" y="310" rotation="1.254364013671875" clip_name="BowPoint"/>
<Object type="teleport_ghost" x="168" y="278" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="cloud" x="286" y="6" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="599" y="25" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="-114" y="6" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="99" y="64" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="504" y="93" rotation="0" clip_name="Cloud9"/>
<Object type="static_box" is_stone="true" x="101" y="88" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="101" y="122" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="101" y="156" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="101" y="188" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="101" y="-47" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="101" y="-13" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="101" y="20" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="101" y="54" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="101" y="401" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="101" y="435" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="101" y="469" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="101" y="501" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="101" y="265" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="101" y="299" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="101" y="333" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="101" y="367" rotation="0" clip_name="Stone3"/>
<Object type="tnt_barrel" x="101" y="227" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="static_box" is_stone="true" x="246" y="104" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="246" y="138" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="246" y="172" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="246" y="204" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="246" y="-31" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="246" y="2" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="246" y="36" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="246" y="70" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="246" y="237" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="246" y="271" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="246" y="303" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="246" y="414" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="246" y="448" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="246" y="482" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="246" y="514" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="246" y="380" rotation="0" clip_name="Stone3"/>
<Object type="tnt_barrel" x="246" y="342" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="teleport_ghost" x="310" y="391" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="static_box" is_stone="true" x="386" y="144" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="386" y="178" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="386" y="212" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="386" y="244" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="386" y="8" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="386" y="42" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="386" y="76" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="386" y="110" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="386" y="-25" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="386" y="-127" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="386" y="-93" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="386" y="-59" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="386" y="-161" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="386" y="456" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="386" y="490" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="386" y="524" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="386" y="556" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="386" y="320" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="386" y="354" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="386" y="388" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="386" y="422" rotation="0" clip_name="Stone3"/>
<Object type="tnt_barrel" x="385" y="283" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="teleport_ghost" x="452" y="306" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="589" y="188" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="590" y="167" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="524" y="69" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="524" y="103" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="524" y="137" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="524" y="169" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="524" y="-66" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="524" y="-32" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="524" y="1" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="524" y="35" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="524" y="381" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="524" y="415" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="524" y="449" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="524" y="481" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="524" y="245" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="524" y="279" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="524" y="313" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="524" y="347" rotation="0" clip_name="Stone3"/>
<Object type="tnt_barrel" x="523" y="207" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="points_ghost" power="300" x="40" y="83" rotation="0" clip_name="PointsGhost300"/>
<Object type="points_ghost" power="500" x="173" y="84" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="500" x="317" y="82" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="1000" x="455" y="83" rotation="0" clip_name="PointsGhost1000"/>
</Level>
;
private static const LEVEL_45:XML = <Level easy="10" normal="10" hard="1">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="OvercastSky"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="346" rotation="0" clip_name="Back4"/>
<Object type="shooting_point" x="66" y="408" rotation="85.00143432617188" clip_name="BowPoint"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="static_box" is_stone="true" x="227" y="362" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="227" y="396" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="227" y="430" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="227" y="230" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="227" y="263" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="227" y="295" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="227" y="328" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="227" y="164" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="227" y="197" rotation="0" clip_name="Stone2"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="362" y="184" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="26.8" height="37.35" type="frontground" x="581" y="401" rotation="0" clip_name="flower_6"/>
<Object type="cloud" x="305" y="69" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="379" y="23" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="121" y="56" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="-94" y="7" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="584" y="31" rotation="0" clip_name="Cloud1"/>
<Object type="static_box" is_stone="true" x="128" y="295" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="128" y="329" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="128" y="363" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="128" y="159" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="128" y="193" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="128" y="227" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="128" y="261" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="128" y="91" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="128" y="125" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="229" y="58" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="195" y="58" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="297" y="58" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="263" y="58" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="161" y="58" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="127" y="58" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="364" y="58" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="330" y="58" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="432" y="58" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="398" y="58" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="499" y="58" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="465" y="58" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="533" y="58" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="533" y="330" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="533" y="364" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="533" y="398" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="533" y="430" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="533" y="194" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="533" y="228" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="533" y="262" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="533" y="296" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="533" y="126" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="533" y="160" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="533" y="92" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="295" y="164" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="261" y="164" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="363" y="164" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="329" y="164" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="431" y="164" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="397" y="164" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="432" y="266" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="432" y="300" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="432" y="334" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="432" y="198" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="432" y="232" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="399" y="334" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="365" y="334" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="331" y="334" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="295" y="429" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="261" y="429" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="363" y="429" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="329" y="429" rotation="0" clip_name="Stone3"/>
<Object type="static_box" is_stone="true" x="431" y="429" rotation="0" clip_name="Stone0"/>
<Object type="static_box" is_stone="true" x="397" y="429" rotation="0" clip_name="Stone1"/>
<Object type="static_box" is_stone="true" x="499" y="429" rotation="0" clip_name="Stone2"/>
<Object type="static_box" is_stone="true" x="465" y="429" rotation="0" clip_name="Stone3"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="177" y="406" rotation="0" clip_name="ArrowGhost1"/>
<Object type="points_ghost" power="500" x="178" y="210" rotation="0" clip_name="PointsGhost500"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="177" y="119" rotation="74.12783813476563" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="477" y="114" rotation="180" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="477" y="375" rotation="-81.24911499023438" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="281" y="375" rotation="0" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="281" y="224" rotation="72.00785827636719" clip_name="ArrowGhost1"/>
<Object type="points_ghost" power="500" x="374" y="379" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="500" x="281" y="295" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="500" x="482" y="290" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="500" x="482" y="198" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="500" x="381" y="111" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="500" x="267" y="112" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="500" x="178" y="317" rotation="0" clip_name="PointsGhost500"/>
</Level>
;
private static const LEVEL_46:XML = <Level easy="6" normal="4" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="Background"/>
<Object scaleX="1" scaleY="1" type="background" x="-1" y="357" rotation="0" clip_name="Back2"/>
<Object scaleX="1" scaleY="1" type="background" x="476" y="229" rotation="0" clip_name="tree_4"/>
<Object type="shooting_point" x="517" y="407" rotation="-24.001083374023438" clip_name="BowPoint"/>
<Object type="ground" x="320" y="461" rotation="0" clip_name="Ground"/>
<Object type="sun" x="86" y="77" rotation="0" clip_name="States.PlayState::Sun"/>
<Object scaleX="1" scaleY="1" width="27.65" height="18.1" type="frontground" x="475" y="427" rotation="0" clip_name="herb"/>
<Object type="cloud" x="-45" y="79" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="142" y="33" rotation="0" clip_name="Cloud6"/>
<Object type="cloud" x="321" y="57" rotation="0" clip_name="Cloud5"/>
<Object type="cloud" x="542" y="55" rotation="0" clip_name="Cloud4"/>
<Object type="gibbet_obliquely" inverted="true" x="546" y="96" rotation="0" clip_name="InvertedGibbetObliquely"/>
<Object type="gibbet_ground" x="517" y="227" rotation="0" clip_name="GibbetGround"/>
<Object type="static_box" is_stone="false" x="565" y="131" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="530" y="80" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="518" y="85" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="511" y="74" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="565" y="79" rotation="0" clip_name="Screw"/>
<Object type="gibbet_obliquely" inverted="false" x="70" y="350" rotation="0" clip_name="GibbetObliquely"/>
<Object type="static_box" is_stone="false" x="52" y="384" rotation="0" clip_name="GibbetColumn"/>
<Object type="static_box" is_stone="false" x="89" y="332" rotation="180" clip_name="GibbetStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="99" y="338" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object scaleX="1" scaleY="1" width="15.2" height="11.55" type="frontground" x="91" y="327" rotation="0" clip_name="RopeRings"/>
<Object scaleX="1" scaleY="1" width="6.3" height="6.3" type="frontground" x="51" y="332" rotation="0" clip_name="Screw"/>
<Object type="cow" inverted="false" x="246" y="321" rotation="0" clip_name="CowHere"/>
<Object type="hedhehog_ghost" speed="30" charge="3" x="396" y="146" rotation="59.1846923828125" clip_name="ArrowGhost3"/>
<Object scaleX="1" scaleY="1" type="background" x="88" y="350" rotation="0" clip_name="tree_1"/>
<Object type="vulture" inverted="false" x="58" y="303" rotation="0" clip_name="VultureHere"/>
<Object type="points_ghost" power="500" x="219" y="418" rotation="0" clip_name="PointsGhost500"/>
<Object type="highlight" size="150" x="394" y="146" rotation="0" clip_name="ThisIsHedhehogHint"/>
</Level>
;
private static const LEVEL_47:XML = null;
private static const LEVEL_48:XML = <Level easy="25" normal="16" hard="14">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="StarrySky"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="102" y="93" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="cloud" x="240" y="417" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="639" y="431" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="384" y="357" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="-127" y="374" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="73" y="433" rotation="0" clip_name="Cloud7"/>
<Object type="shooting_point" x="65" y="424" rotation="-1.4911651611328125" clip_name="BowPoint"/>
<Object type="tnt_barrel" x="153" y="288" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="teleport_ghost" x="65" y="290" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="teleport_ghost" x="237" y="290" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="tnt_barrel" x="238" y="187" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="teleport_ghost" x="410" y="127" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="teleport_ghost" x="240" y="127" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="tnt_barrel" x="65" y="347" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="38" y="136" rotation="60.693389892578125" clip_name="ArrowGhost1"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="567" y="91" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="628" y="75" rotation="0" clip_name="BrickNoLeft"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="426" y="210" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="380" y="263" rotation="45.00044250488281" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="27" y="383" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="354" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="383" rotation="0" clip_name="BrickNoLeft"/>
<Object type="static_box" is_stone="true" x="102" y="383" rotation="0" clip_name="BrickNoRight"/>
<Object type="static_box" is_stone="true" x="152" y="324" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="253" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="224" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="194" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="165" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="136" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="106" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="77" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="1" y="77" rotation="0" clip_name="BrickNoRight"/>
<Object type="static_box" is_stone="true" x="202" y="223" rotation="0" clip_name="BrickNoLeft"/>
<Object type="static_box" is_stone="true" x="326" y="252" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="326" y="223" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="326" y="194" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="326" y="164" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="326" y="93" rotation="0" clip_name="Brick"/>
<Object type="tnt_barrel" x="325" y="129" rotation="0" clip_name="States.PlayState::TNTBarrel"/>
<Object type="static_box" is_stone="true" x="327" y="64" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="276" y="223" rotation="0" clip_name="BrickNoRight"/>
<Object type="static_box" is_stone="true" x="476" y="193" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="164" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="75" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="102" y="77" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="static_box" is_stone="true" x="51" y="77" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="308" y="358" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="326" y="340" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="326" y="311" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="326" y="281" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="427" y="193" rotation="0" clip_name="BrickNoRight"/>
<Object type="static_box" is_stone="true" x="476" y="310" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="281" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="251" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="399" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="370" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="340" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="428" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="326" y="35" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="327" y="6" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="426" y="340" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="static_box" is_stone="true" x="376" y="340" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="static_box" is_stone="true" x="476" y="222" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="46" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="17" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="-12" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="578" y="75" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="static_box" is_stone="true" x="476" y="457" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="476" y="486" rotation="0" clip_name="Brick"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="237" y="426" rotation="59.949005126953125" clip_name="ArrowGhost1"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="398" y="358" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="528" y="263" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="526" y="245" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="441" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="152" y="471" rotation="0" clip_name="BrickNoLeft"/>
<Object type="static_box" is_stone="true" x="152" y="412" rotation="0" clip_name="Brick"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="600" y="248" rotation="-111.32699584960938" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="527" y="75" rotation="0" clip_name="BrickNoRightNoLeft"/>
</Level>
;
private static const LEVEL_49:XML = <Level easy="4" normal="3" hard="2">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="StarrySky"/>
<Object type="shooting_point" x="528" y="211" rotation="-60.00077819824219" clip_name="BowPoint"/>
<Object type="cloud" x="241" y="411" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="639" y="431" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="344" y="307" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="-127" y="374" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="73" y="433" rotation="0" clip_name="Cloud7"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="425" y="149" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="290" y="101" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="359" y="125" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="points_ghost" power="500" x="415" y="85" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="1000" x="337" y="58" rotation="0" clip_name="PointsGhost1000"/>
<Object type="static_box" is_stone="false" x="162" y="50" rotation="-70.92567443847656" clip_name="BigStick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="425" y="267" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="290" y="336" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="359" y="301" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="false" x="175" y="383" rotation="-116.60211181640625" clip_name="BigStick"/>
<Object type="points_ghost" power="500" x="415" y="409" rotation="0" clip_name="PointsGhost500"/>
<Object type="points_ghost" power="1000" x="341" y="440" rotation="0" clip_name="PointsGhost1000"/>
</Level>
;
private static const LEVEL_50:XML = <Level easy="15" normal="10" hard="5">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="StarrySky"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="575" y="69" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="shooting_point" x="55" y="380" rotation="59.99946594238281" clip_name="BowPoint"/>
<Object type="static_box" is_stone="true" x="576" y="51" rotation="0" clip_name="Brick"/>
<Object type="cloud" x="564" y="413" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="343" y="390" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="164" y="343" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="-238" y="401" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="73" y="433" rotation="0" clip_name="Cloud7"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="575" y="225" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="576" y="207" rotation="0" clip_name="Brick"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="575" y="371" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="576" y="353" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="413" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="384" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="471" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="442" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="256" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="315" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="286" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="127" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="186" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="157" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="-1" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="98" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="301" y="28" rotation="0" clip_name="Brick"/>
<Object type="teleport_ghost" x="54" y="249" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
<Object type="teleport_ghost" x="54" y="91" rotation="0" clip_name="States.PlayState::TeleportGhost"/>
</Level>
;
private static const LEVEL_51:XML = <Level easy="12" normal="8" hard="4">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="StarrySky"/>
<Object type="cloud" x="172" y="379" rotation="0" clip_name="Cloud9"/>
<Object type="cloud" x="692" y="441" rotation="0" clip_name="Cloud1"/>
<Object type="cloud" x="288" y="416" rotation="0" clip_name="Cloud8"/>
<Object type="shooting_point" x="322" y="426" rotation="59.99946594238281" clip_name="BowPoint"/>
<Object type="static_box" is_stone="true" x="227" y="408" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="227" y="466" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="227" y="437" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="417" y="408" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="417" y="466" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="417" y="437" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="227" y="379" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="227" y="350" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="417" y="379" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="417" y="350" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="160" y="277" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="482" y="277" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="160" y="153" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="160" y="248" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="160" y="182" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="482" y="153" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="482" y="248" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="482" y="182" rotation="0" clip_name="Brick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="535" y="200" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="1" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="106" y="199" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="160" y="407" rotation="-52.9097900390625" clip_name="ArrowGhost1"/>
<Object type="hedhehog_ghost" speed="0" charge="1" x="479" y="408" rotation="57.70005798339844" clip_name="ArrowGhost1"/>
<Object type="static_box" is_stone="true" x="160" y="123" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="482" y="123" rotation="0" clip_name="Brick"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="567" y="353" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="81" y="354" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="83" y="336" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="567" y="336" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="60" y="182" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="583" y="182" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="533" y="182" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="static_box" is_stone="true" x="110" y="182" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="points_ghost" power="1000" x="95" y="140" rotation="0" clip_name="PointsGhost1000"/>
</Level>
;
private static const LEVEL_52:XML = <Level easy="6" normal="5" hard="4">
<Object scaleX="1" scaleY="1" type="background" x="0" y="0" rotation="0" clip_name="StarrySky"/>
<Object type="shooting_point" x="303" y="423" rotation="-60.00077819824219" clip_name="BowPoint"/>
<Object type="cloud" x="110" y="390" rotation="0" clip_name="Cloud0"/>
<Object type="cloud" x="640" y="423" rotation="0" clip_name="Cloud3"/>
<Object type="cloud" x="517" y="390" rotation="0" clip_name="Cloud7"/>
<Object type="cloud" x="343" y="401" rotation="0" clip_name="Cloud8"/>
<Object type="cloud" x="-56" y="397" rotation="0" clip_name="Cloud7"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="58" y="266" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="48" y="190" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="48" y="247" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="48" y="218" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="48" y="160" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="48" y="131" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="48" y="101" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="148" y="247" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="148" y="101" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="238" y="189" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="238" y="247" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="238" y="218" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="238" y="160" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="238" y="131" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="238" y="101" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="372" y="190" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="372" y="248" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="372" y="219" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="372" y="161" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="372" y="132" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="372" y="102" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="462" y="189" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="462" y="247" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="462" y="218" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="462" y="160" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="462" y="131" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="462" y="101" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="595" y="189" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="595" y="218" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="595" y="160" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="595" y="131" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="304" y="190" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="562" y="101" rotation="0" clip_name="Brick"/>
<Object type="static_box" is_stone="true" x="562" y="247" rotation="0" clip_name="Brick"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="137" y="266" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="2" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="237" y="266" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="372" y="267" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="4" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="472" y="266" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="gibbet" pers_id="3" path_to_hang="HEAD" connect_legs="false" chains_count="7" x="551" y="266" rotation="0" clip_name="HangerPoint" cloud_name="" cloud_prob="0.11"/>
<Object type="static_box" is_stone="true" x="97" y="101" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="static_box" is_stone="true" x="97" y="175" rotation="0" clip_name="BrickNoLeft"/>
<Object type="static_box" is_stone="true" x="97" y="247" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="static_box" is_stone="true" x="287" y="160" rotation="0" clip_name="BrickNoLeft"/>
<Object type="static_box" is_stone="true" x="321" y="219" rotation="0" clip_name="BrickNoRight"/>
<Object type="static_box" is_stone="true" x="511" y="247" rotation="0" clip_name="BrickNoRightNoLeft"/>
<Object type="static_box" is_stone="true" x="512" y="101" rotation="0" clip_name="BrickNoRightNoLeft"/>
</Level>
;
public static const LEVELS:Array = [LEVEL_0, LEVEL_37, LEVEL_38, LEVEL_39, LEVEL_7, LEVEL_5, LEVEL_28, LEVEL_6, LEVEL_33, LEVEL_19, LEVEL_45, LEVEL_11, LEVEL_46, LEVEL_8, LEVEL_9, LEVEL_26, LEVEL_18, LEVEL_17, LEVEL_43, LEVEL_42, LEVEL_31, LEVEL_40, LEVEL_1, LEVEL_23, LEVEL_25, LEVEL_4, LEVEL_30, LEVEL_3, LEVEL_15, LEVEL_29, LEVEL_14, LEVEL_2, LEVEL_10, LEVEL_13, LEVEL_22, LEVEL_35, LEVEL_12, LEVEL_32, LEVEL_34, LEVEL_21, LEVEL_16, LEVEL_41, LEVEL_24, LEVEL_27, LEVEL_20, LEVEL_44, LEVEL_36, LEVEL_47, LEVEL_49, LEVEL_50, LEVEL_51, LEVEL_48, LEVEL_52];
}
}//package States.PlayState
Section 132
//MapObject (States.PlayState.MapObject)
package States.PlayState {
import Box2D.Dynamics.*;
import flash.display.*;
public class MapObject extends MovieClip {
protected var m_body:b2Body;// = null
protected var m_liveTime:Number;// = 0
protected var m_isDead:Boolean;// = false
public function goTop(_arg1:Sprite, _arg2:Sprite, _arg3:Sprite, _arg4:Sprite, _arg5:Sprite):void{
}
public function onStop():void{
}
public function onResume():void{
}
public function get body():b2Body{
return (m_body);
}
public function set body(_arg1:b2Body):void{
m_body = _arg1;
}
public function canStickInMe():Boolean{
return (true);
}
public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
}
public function onArrowHeadContact(_arg1:Arrow, _arg2:b2Fixture):void{
}
public function isItYourFixture(_arg1:b2Fixture):Boolean{
return ((_arg1.GetBody() == m_body));
}
public function update(_arg1:Number):void{
}
public function connectWithBody(_arg1:b2Body):void{
this.body = _arg1;
m_body.SetUserData(this);
}
public function isDead():Boolean{
return (m_isDead);
}
public function onDead(_arg1:b2World):void{
}
}
}//package States.PlayState
Section 133
//OutOfArrowsEffect (States.PlayState.OutOfArrowsEffect)
package States.PlayState {
public class OutOfArrowsEffect extends MapObject {
private var m_stage:int;// = 0
public function OutOfArrowsEffect(){
x = 320;
y = 240;
scale = 0;
alpha = -1;
}
private function set scale(_arg1:Number):void{
scaleX = _arg1;
scaleY = _arg1;
}
private function get scale():Number{
return (scaleX);
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
switch (m_stage){
case 0:
alpha = (alpha + (_arg1 * 4));
if ((scale = (scale + (_arg1 * 2))) > 1){
scale = 1;
alpha = 1;
m_liveTime = 0;
m_stage = 1;
};
break;
case 1:
scale = (1 + (Math.sin((m_liveTime * 5)) * 0.07));
break;
};
}
}
}//package States.PlayState
Section 134
//PlayState (States.PlayState.PlayState)
package States.PlayState {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Utils.*;
import Main.*;
import flash.geom.*;
import flash.display.*;
import Ragdoll.*;
import flash.utils.*;
import SWFStats.*;
import States.*;
import flash.system.*;
import flash.ui.*;
public class PlayState extends PhysGameState {
private const STATE_NOT_INITILIAZED:int = -1;
private const STATE_NORMAL:int = 0;
private const STATE_TAKE_AIM:int = 1;
private const STATE_SHOOTING:int = 2;
private const STATE_TELEPORT:int = 3;
private const STATE_SCROLLING_FORWARD:int = 4;
private const STATE_SHOW_HIGHLIGHT:int = 5;
private var m_tmpScores:int;// = 0
private var m_mapObjects:Array;
private var m_bow:Bow;
private var m_turtorialFrames:Array;
private var m_turtorialFrame:TurtorialFrame;
private var m_guiLayer:Sprite;
private var m_layersContainer:Sprite;
private var m_backgroundLayer:Sprite;
private var m_cloudsLayer:Sprite;
private var m_staticLayer:Sprite;
private var m_dynamicLayer:Sprite;
private var m_frontLayer:Sprite;
private var m_arrowsLayer:Sprite;
private var m_savedCount:int;// = 0
private var m_killedCount:int;// = 0
private var m_moreGamesPanel:MoreGamesPanel;
private var m_state:int;// = -1
private var m_arrows:Array;
private var m_contactListener:b2ContactListener;
private var m_arrowsLeft:int;
private var m_sightClip:MovieClip;
private var m_oldSightClip:MovieClip;
private var m_nextState:GameState;// = null
private var m_nextStateTimer:Timer;
private var m_shootingPower:Number;
private var m_arrowBodyToBodyContacts:Dictionary;
private var m_arrowHeadsToBodyContacts:Dictionary;
private var m_allStones:Array;
private var m_gibbetsOnLevel:int;
private var m_camera:Camera;
public static var m_currentScores:int = 0;
public static var m_arrowsUsed:int;
public static var m_curLevel:int = 0;
public static var m_wasStar:Boolean = true;
public static var m_deadID:int;
private static var m_instance:PlayState = null;
public function PlayState(_arg1:int){
m_mapObjects = new Array();
m_turtorialFrames = new Array();
m_guiLayer = new Sprite();
m_layersContainer = new Sprite();
m_backgroundLayer = new Sprite();
m_cloudsLayer = new Sprite();
m_staticLayer = new Sprite();
m_dynamicLayer = new Sprite();
m_frontLayer = new Sprite();
m_arrowsLayer = new Sprite();
m_arrows = new Array();
m_contactListener = new MyContactListener();
m_sightClip = new Sight();
m_oldSightClip = new Sight();
m_nextStateTimer = new Timer(2500, 1);
m_arrowBodyToBodyContacts = new Dictionary();
m_arrowHeadsToBodyContacts = new Dictionary();
m_allStones = new Array();
super();
m_curLevel = _arg1;
m_instance = this;
}
public function getArrowsLayer():Sprite{
return (m_arrowsLayer);
}
override public function onStop():void{
var _local1:MapObject;
for each (_local1 in m_mapObjects) {
_local1.onStop();
};
if (m_nextState){
m_nextStateTimer.stop();
};
}
override public function onResume():void{
var _local1:MapObject;
for each (_local1 in m_mapObjects) {
_local1.onResume();
};
if (m_nextState){
m_nextStateTimer.start();
};
}
public function getCurrentLevelCompleted():int{
return (m_curLevel);
}
public function getWorld():b2World{
return (m_world);
}
public function addArrows(_arg1:int, _arg2:Number, _arg3:Number):void{
m_arrowsLeft = (m_arrowsLeft + _arg1);
recalcGui();
var _local4:AddPointsEffect = new AddPointsEffect(_arg1, 1, _arg2, _arg3, " arrows");
m_frontLayer.addChild(_local4);
m_mapObjects.push(_local4);
}
private function setState(_arg1:int):void{
m_state = _arg1;
switch (_arg1){
case STATE_NORMAL:
m_sightClip.visible = false;
break;
case STATE_TAKE_AIM:
m_sightClip.visible = true;
break;
case STATE_TELEPORT:
m_sightClip.visible = false;
if (m_oldSightClip){
m_oldSightClip.x = -1000;
};
break;
};
}
override public function handleKeyDown(_arg1:KeyboardEvent):void{
super.handleKeyDown(_arg1);
if (_arg1.keyCode == 80){
StateManager.getInstance().pushState(new GamePausedState());
return;
};
if (((Constant.m_debugMode) && ((_arg1.keyCode == Keyboard.DOWN)))){
m_debugSprite.visible = !(m_debugSprite.visible);
};
if (_arg1.keyCode == 82){
onReplayClick(null);
};
}
public function onBeginContact(_arg1:b2Contact):void{
var _local4:Arrow;
var _local2:b2Fixture = _arg1.GetFixtureA();
var _local3:b2Fixture = _arg1.GetFixtureB();
for each (_local4 in m_arrows) {
if (_local2 == _local4.getBodyFixture()){
m_arrowBodyToBodyContacts[_local3] = _local4;
};
if (_local3 == _local4.getBodyFixture()){
m_arrowBodyToBodyContacts[_local2] = _local4;
};
if (_local2 == _local4.getHeadFixture()){
m_arrowHeadsToBodyContacts[_local3] = _local4;
if (((((((((!((_local3.GetFilterData().groupIndex == -1))) && (!(_local3.IsSensor())))) && (!(_local4.isStickIn())))) && (_local4.canStickIn()))) && ((m_allStones.indexOf(_local3) == -1)))){
_local4.stopFly();
};
};
if (_local3 == _local4.getHeadFixture()){
m_arrowHeadsToBodyContacts[_local2] = _local4;
if (((((((((!((_local2.GetFilterData().groupIndex == -1))) && (!(_local2.IsSensor())))) && (!(_local4.isStickIn())))) && (_local4.canStickIn()))) && ((m_allStones.indexOf(_local2) == -1)))){
_local4.stopFly();
};
};
};
}
public function onContactWithArrowHeadBody(_arg1:Arrow, _arg2:b2Fixture):void{
var _local5:MapObject;
var _local6:b2RevoluteJointDef;
var _local7:b2AABB;
var _local8:b2Vec2;
var _local3:Boolean;
var _local4:Boolean;
for each (_local5 in m_mapObjects) {
if (_local5.isItYourFixture(_arg2)){
_local5.onArrowHeadContact(_arg1, _arg2);
if ((_local5 is Gibbet)){
_local3 = true;
};
if ((_local5 is Sun)){
_local4 = true;
};
break;
};
};
if (((((((!(_arg2.IsSensor())) && (!(_arg1.isStickIn())))) && (_arg1.canStickIn()))) && ((m_allStones.indexOf(_arg2) == -1)))){
_arg1.stopFly();
_arg1.stickIn();
if (!_local3){
SoundManager.play(SoundConst.STICK_IN_WOOD);
} else {
SoundManager.play(MathUtils.anyOfString(SoundConst.STICK_IN_BODY_0, SoundConst.STICK_IN_BODY_1, SoundConst.STICK_IN_BODY_2));
m_staticLayer.addChild(_arg1);
};
if (_local4){
m_backgroundLayer.addChild(_arg1);
};
_local6 = new b2RevoluteJointDef();
_local6.lowerAngle = MathUtils.RandomRange((-(Math.PI) / 8), (-(Math.PI) / 12));
_local6.upperAngle = MathUtils.RandomRange((Math.PI / 12), (Math.PI / 8));
_local6.enableLimit = true;
_local7 = _arg1.getHeadFixture().GetAABB();
_local8 = new b2Vec2(((_local7.lowerBound.x + _local7.upperBound.x) / 2), ((_local7.lowerBound.y + _local7.upperBound.y) / 2));
_local6.Initialize(_arg1.getBody(), _arg2.GetBody(), _local8);
m_world.CreateJoint(_local6);
if (_arg2.GetBody().GetType() == b2Body.b2_dynamicBody){
_arg1.resumeFly();
};
};
if (!_arg2.IsSensor()){
_arg1.onAnyContact();
};
}
public function onContactWithArrowBody(_arg1:Arrow, _arg2:b2Fixture):void{
var _local3:MapObject;
for each (_local3 in m_mapObjects) {
if (_local3.isItYourFixture(_arg2)){
_local3.onArrowContact(_arg1, _arg2);
break;
};
};
if (!_arg2.IsSensor()){
_arg1.onAnyContact();
};
}
public function createGibbetObliquely(_arg1:DisplayObject, _arg2:Boolean):void{
var _local3:b2BodyDef = new b2BodyDef();
_local3.position.x = (_arg1.x / m_physScale);
_local3.position.y = (_arg1.y / m_physScale);
var _local4:b2PolygonShape = new b2PolygonShape();
var _local5:Array = new Array();
if (_arg2){
_local5.push(new b2Vec2((-22 / m_physScale), (-19 / m_physScale)));
_local5.push(new b2Vec2((-14 / m_physScale), (-19 / m_physScale)));
_local5.push(new b2Vec2((22 / m_physScale), (12 / m_physScale)));
_local5.push(new b2Vec2((22 / m_physScale), (20 / m_physScale)));
} else {
_local5.push(new b2Vec2((-22 / m_physScale), (20 / m_physScale)));
_local5.push(new b2Vec2((-22 / m_physScale), (12 / m_physScale)));
_local5.push(new b2Vec2((14 / m_physScale), (-19 / m_physScale)));
_local5.push(new b2Vec2((22 / m_physScale), (-19 / m_physScale)));
};
_local4.SetAsVector(_local5, _local5.length);
var _local6:b2Body = m_world.CreateBody(_local3);
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local4;
_local6.CreateFixture(_local7);
_local6.SetUserData(_arg1);
m_staticLayer.addChild(_arg1);
}
public function createGibbletGround(_arg1:Number, _arg2:Number):void{
var _local3:b2BodyDef = new b2BodyDef();
_local3.position.x = (_arg1 / m_physScale);
_local3.position.y = (_arg2 / m_physScale);
var _local4:b2PolygonShape = new b2PolygonShape();
var _local5:Array = [new b2Vec2((-75 / m_physScale), (-33 / m_physScale)), new b2Vec2((75 / m_physScale), (-33 / m_physScale)), new b2Vec2((30 / m_physScale), (27 / m_physScale)), new b2Vec2((0 / m_physScale), (38 / m_physScale)), new b2Vec2((-28 / m_physScale), (27 / m_physScale))];
_local4.SetAsArray(_local5, _local5.length);
var _local6:b2Body = m_world.CreateBody(_local3);
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local4;
m_allStones.push(_local6.CreateFixture(_local7));
_local6.SetUserData(new GibbetGround());
m_staticLayer.addChild(_local6.GetUserData());
}
public function createCow(_arg1:DisplayObject, _arg2:Boolean):void{
var _local3:b2BodyDef = new b2BodyDef();
_local3.position.x = (_arg1.x / m_physScale);
_local3.position.y = (_arg1.y / m_physScale);
var _local4:b2PolygonShape = new b2PolygonShape();
var _local5:Array = parseShapeVectorFromClip((_arg2) ? new InvertedCowMaket() : new CowMaket(), "vertex");
_local4.SetAsVector(_local5, _local5.length);
var _local6:b2Body = m_world.CreateBody(_local3);
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local4;
_local7.friction = 0.8;
_local7.restitution = 0.1;
_local6.CreateFixture(_local7);
var _local8:Cow = new Cow();
if (_arg2){
_local8.scaleX = -1;
};
_local8.connectWithBody(_local6);
m_mapObjects.push(_local8);
m_staticLayer.addChild(_local8);
}
public function createSun(_arg1:b2Vec2):void{
var _local2:b2CircleShape = new b2CircleShape((22 / m_physScale));
var _local3:b2FixtureDef = new b2FixtureDef();
_local3.density = 1;
_local3.friction = 0.4;
_local3.restitution = 0.3;
_local3.shape = _local2;
var _local4:b2BodyDef = new b2BodyDef();
_local4.position = _arg1;
_local4.type = b2Body.b2_dynamicBody;
var _local5:b2Body = m_world.CreateBody(_local4);
_local5.CreateFixture(_local3);
var _local6:Sun = new Sun();
_local6.connectWithBody(_local5);
m_backgroundLayer.addChild(_local5.GetUserData());
var _local7:b2RevoluteJointDef = new b2RevoluteJointDef();
_local7.maxMotorTorque = 0.5;
_local7.motorSpeed = 0;
_local7.enableMotor = true;
_local7.Initialize(m_world.GetGroundBody(), _local5, _arg1);
m_world.CreateJoint(_local7);
m_mapObjects.push(_local6);
}
private function onMenuClick(_arg1:MouseEvent):void{
if ((((m_nextState == null)) || ((m_nextState is LoseState)))){
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
};
}
override public function onCleanup():void{
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonReplay.removeEventListener(MouseEvent.CLICK, onReplayClick);
m_nextStateTimer.stop();
m_nextStateTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, onNextStateTimer);
m_mapObjects = null;
m_bow = null;
m_turtorialFrames = null;
m_turtorialFrame = null;
m_guiLayer = null;
m_layersContainer = null;
m_backgroundLayer = null;
m_cloudsLayer = null;
m_staticLayer = null;
m_dynamicLayer = null;
m_frontLayer = null;
m_arrowsLayer = null;
m_arrows = null;
m_contactListener = null;
m_sightClip = null;
m_nextState = null;
m_nextStateTimer = null;
m_arrowBodyToBodyContacts = null;
m_arrowHeadsToBodyContacts = null;
m_allStones = null;
m_camera = null;
m_moreGamesPanel = null;
super.onCleanup();
}
override public function onInit():void{
var _local1:String;
var _local2:XML;
var _local3:String;
var _local4:XML;
var _local5:TargetedCamera;
super.onInit();
Log.LevelCounterMetric("start level", m_curLevel);
m_view = new PlayStateView();
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonReplay.addEventListener(MouseEvent.CLICK, onReplayClick);
m_nextStateTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onNextStateTimer);
if (m_camera){
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
} else {
if ((m_curLevel % 2) == 0){
SoundManager.playLoop(SoundConst.AMBIENT_1);
} else {
SoundManager.playLoop(SoundConst.AMBIENT_2);
};
};
m_gibbetsOnLevel = 0;
m_deadID = -1;
m_arrowsUsed = 0;
m_currentScores = 0;
m_wasStar = true;
setState(STATE_NORMAL);
addChild(m_layersContainer);
m_layersContainer.addChild(m_backgroundLayer);
m_layersContainer.addChild(m_cloudsLayer);
m_layersContainer.addChild(m_staticLayer);
m_layersContainer.addChild(m_dynamicLayer);
m_layersContainer.addChild(m_frontLayer);
m_layersContainer.addChild(m_arrowsLayer);
addChild(m_debugSprite);
addChild(m_guiLayer);
m_world.SetContactListener(m_contactListener);
m_bow = new Bow();
m_frontLayer.addChild(m_bow);
if (Constant.m_debugMode){
_local1 = ((m_curLevel)<10) ? ("Level0" + m_curLevel) : ("Level" + m_curLevel);
_local2 = parseClipToXML(new ((ApplicationDomain.currentDomain.getDefinition(_local1) as Class)));
trace(_local2);
};
if (Levels.LEVELS[m_curLevel]){
parseLevel(Levels.LEVELS[m_curLevel]);
} else {
_local3 = ((m_curLevel)<10) ? ("Level0" + m_curLevel) : ("Level" + m_curLevel);
_local4 = parseClipToXML(new ((ApplicationDomain.currentDomain.getDefinition(_local3) as Class)));
parseLevel(_local4);
};
if (GameData.haveAchievement(Achievements.WITH_STAR_40)){
m_arrowsLeft++;
};
m_layersContainer.addChild(m_sightClip);
m_sightClip.x = m_bow.x;
m_sightClip.y = m_bow.y;
recalcGui();
m_guiLayer.addChild(m_view);
if (m_state == STATE_NOT_INITILIAZED){
setState(STATE_NORMAL);
};
if (m_camera == null){
m_camera = new Camera();
};
m_camera.setStateClip(m_layersContainer);
m_camera.setGUILayer(m_guiLayer);
update((1 / 30));
if (Constant.m_debugMode){
super.initDebugDraw();
};
m_moreGamesPanel = new MoreGamesPanel(true);
m_view.addChild(m_moreGamesPanel);
GameData.onStartLevel(m_curLevel);
if ((m_camera is TargetedCamera)){
_local5 = (m_camera as TargetedCamera);
_local5.setBow(m_bow);
_local5.setState(TargetedCamera.SHOW_GIBBET);
};
}
private function parseLevel(_arg1:XML):void{
var _local2:XML;
var _local3:MapObject;
var _local4:Number;
var _local5:Number;
var _local6:b2Vec2;
var _local7:Number;
var _local8:DisplayObject;
var _local9:b2Fixture;
var _local10:TurtorialFrame;
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
m_arrowsLeft = _arg1.@easy;
break;
case GameData.NORMAL_MODE:
m_arrowsLeft = _arg1.@normal;
break;
case GameData.HARD_MODE:
m_arrowsLeft = _arg1.@hard;
break;
case GameData.NOT_SELECTED_MODE:
m_arrowsLeft = 99;
break;
};
for each (_local2 in _arg1.elements("Object")) {
_local4 = _local2.@x;
_local5 = _local2.@y;
_local6 = new b2Vec2((_local4 / m_physScale), (_local5 / m_physScale));
_local7 = _local2.@rotation;
if (String(_local2.@clip_name) != ""){
_local8 = (new ((getDefinitionByName(_local2.@clip_name) as Class)) as DisplayObject);
_local8.x = _local4;
_local8.y = _local5;
_local8.rotation = _local7;
};
switch (String(_local2.@type)){
case ParserConst.TYPE_EDGE_MARKER:
if (_local2.@is_left == "true"){
_local8.name = Constant.LEFT_EDGE_MARKER_NAME;
} else {
_local8.name = Constant.RIGHT_EDGE_MARKER_NAME;
};
m_layersContainer.addChild(_local8);
_local8.alpha = 0;
break;
case ParserConst.TYPE_STATIC_BOX:
_local8.cacheAsBitmap = true;
_local9 = createStaticBoxFromClip(_local8, m_staticLayer);
if (_local2.@is_stone == "true"){
m_allStones.push(_local9);
};
break;
case ParserConst.TYPE_GROUND:
_local8.cacheAsBitmap = true;
_local8.scaleY = 0.75;
createStaticBoxFromClip(_local8, m_staticLayer);
_local8.scaleY = 1;
break;
case ParserConst.TYPE_DYNAMIC_BOX:
createDynamicBoxFromClip(m_dynamicLayer, _local8);
break;
case ParserConst.TYPE_VULTURE:
createVulture(_local8, (_local2.@inverted == "true"));
break;
case ParserConst.TYPE_TNT_BARREL:
createTNTBarrel(_local8);
break;
case ParserConst.TYPE_CLOUD:
createCloud(_local8);
break;
case ParserConst.TYPE_GIBBET_GROUND:
createGibbletGround(_local4, _local5);
break;
case ParserConst.TYPE_GIBBET:
createGibbet(_local6, _local2.@pers_id, _local2.@path_to_hang, _local2.@chains_count, (_local2.@connect_legs == "true"), _local2.@cloud_name, _local2.@cloud_prob);
break;
case ParserConst.TYPE_SHOOTING_POINT:
m_bow.x = _local4;
m_bow.y = _local5;
m_bow.rotation = (_local7 + 90);
break;
case ParserConst.TYPE_AMMO_GHOST:
createAmmoGhost(_local8, _local2.@power);
break;
case ParserConst.TYPE_POINTS_GHOST:
createPointsGhost(_local8, _local2.@power);
break;
case ParserConst.TYPE_TELEPORT_GHOST:
createTeleportGhost(_local8);
break;
case ParserConst.TYPE_SUN:
createSun(_local6);
break;
case ParserConst.TYPE_BACKGROUND:
_local8.cacheAsBitmap = true;
_local8.scaleX = _local2.@scaleX;
_local8.scaleY = _local2.@scaleY;
m_backgroundLayer.addChild(_local8);
break;
case ParserConst.TYPE_FRONTGROUND:
_local8.scaleX = _local2.@scaleX;
_local8.scaleY = _local2.@scaleY;
_local8.width = _local2.@width;
_local8.height = _local2.@height;
m_frontLayer.addChild(_local8);
break;
case ParserConst.TYPE_ROTOR:
_local8.scaleX = _local2.@scaleX;
_local8.scaleY = _local2.@scaleY;
createRotorFromClip(_local8, _local2.@speed);
break;
case ParserConst.TYPE_HEDHEHOG_GHOST:
createHedgehogGhost(_local8, _local2.@charge, _local2.@speed);
break;
case ParserConst.TYPE_HIGHLIGHT:
if (((!(GameData.isAlreadyPlayed(m_curLevel))) && (GameData.isHintsOn()))){
_local10 = new TurtorialFrame(_local2.@size, _local8);
_local10.x = _local4;
_local10.y = _local5;
_local8.x = 0;
_local8.y = 0;
m_turtorialFrames.push(_local10);
};
break;
case ParserConst.TYPE_GIBBET_OBLIQUELY:
_local8.cacheAsBitmap = true;
createGibbetObliquely(_local8, (_local2.@inverted == "true"));
break;
case ParserConst.TYPE_COW:
createCow(_local8, (_local2.@inverted == true));
break;
};
};
for each (_local3 in m_mapObjects) {
_local3.goTop(m_backgroundLayer, m_cloudsLayer, m_staticLayer, m_dynamicLayer, m_frontLayer);
};
}
private function parseClipToXML(_arg1:MovieClip):XML{
var _local4:XML;
var _local5:DisplayObject;
var _local2:XML = <Level easy="10" normal="10" hard="10"></Level>
;
var _local3:int;
while (_local3 < _arg1.numChildren) {
_local4 = <Object/>
;
_local5 = _arg1.getChildAt(_local3);
if ((_local5 is StaticBoxIsStone)){
_local4.@type = ParserConst.TYPE_STATIC_BOX;
_local4.@is_stone = true;
} else {
if ((_local5 is RightEdgeMarker)){
_local4.@type = ParserConst.TYPE_EDGE_MARKER;
_local4.@is_left = false;
} else {
if ((_local5 is LeftEdgeMarker)){
_local4.@type = ParserConst.TYPE_EDGE_MARKER;
_local4.@is_left = true;
} else {
if ((_local5 is CowHere)){
_local4.@type = ParserConst.TYPE_COW;
_local4.@inverted = false;
} else {
if ((_local5 is InvertedCowHere)){
_local4.@type = ParserConst.TYPE_COW;
_local4.@inverted = true;
} else {
if ((_local5 is StaticBoxIsNotStone)){
_local4.@type = ParserConst.TYPE_STATIC_BOX;
_local4.@is_stone = false;
} else {
if ((_local5 is Ground)){
_local4.@type = ParserConst.TYPE_GROUND;
} else {
if ((_local5 is VultureHere)){
_local4.@type = ParserConst.TYPE_VULTURE;
_local4.@inverted = false;
} else {
if ((_local5 is InvertedVultureHere)){
_local4.@type = ParserConst.TYPE_VULTURE;
_local4.@inverted = true;
} else {
if ((_local5 is TNTBarrel)){
_local4.@type = ParserConst.TYPE_TNT_BARREL;
} else {
if ((_local5 is Box)){
_local4.@type = ParserConst.TYPE_DYNAMIC_BOX;
} else {
if ((_local5 is Cloud)){
_local4.@type = ParserConst.TYPE_CLOUD;
} else {
if ((_local5 is GibbetGround)){
_local4.@type = ParserConst.TYPE_GIBBET_GROUND;
} else {
if ((_local5 is HangerPoint)){
_local4.@type = ParserConst.TYPE_GIBBET;
_local4.@pers_id = 1;
_local4.@path_to_hang = HumanRagdoll.HEAD;
_local4.@connect_legs = false;
_local4.@chains_count = 7;
} else {
if ((_local5 is BowPoint)){
_local4.@type = ParserConst.TYPE_SHOOTING_POINT;
} else {
if ((_local5 is AmmoGhost3)){
_local4.@type = ParserConst.TYPE_AMMO_GHOST;
_local4.@power = 3;
} else {
if ((_local5 is AmmoGhost5)){
_local4.@type = ParserConst.TYPE_AMMO_GHOST;
_local4.@power = 5;
} else {
if ((_local5 is AmmoGhost10)){
_local4.@type = ParserConst.TYPE_AMMO_GHOST;
_local4.@power = 10;
} else {
if ((_local5 is PointsGhost300)){
_local4.@type = ParserConst.TYPE_POINTS_GHOST;
_local4.@power = 300;
} else {
if ((_local5 is PointsGhost500)){
_local4.@type = ParserConst.TYPE_POINTS_GHOST;
_local4.@power = 500;
} else {
if ((_local5 is PointsGhost1000)){
_local4.@type = ParserConst.TYPE_POINTS_GHOST;
_local4.@power = 1000;
} else {
if ((_local5 is TeleportGhost)){
_local4.@type = ParserConst.TYPE_TELEPORT_GHOST;
} else {
if ((_local5 is Sun)){
_local4.@type = ParserConst.TYPE_SUN;
} else {
if ((_local5 is MillFan)){
_local4.@type = ParserConst.TYPE_ROTOR;
_local4.@speed = 1.1;
_local4.@scaleX = _local5.scaleX;
_local4.@scaleY = _local5.scaleY;
} else {
if ((_local5 is ArrowGhost1)){
_local4.@type = ParserConst.TYPE_HEDHEHOG_GHOST;
_local4.@speed = 0;
_local4.@charge = 1;
} else {
if ((_local5 is ArrowGhost3)){
_local4.@type = ParserConst.TYPE_HEDHEHOG_GHOST;
_local4.@speed = 0;
_local4.@charge = 3;
} else {
if ((_local5 is ArrowGhost4)){
_local4.@type = ParserConst.TYPE_HEDHEHOG_GHOST;
_local4.@speed = 0;
_local4.@charge = 4;
} else {
if ((_local5 is HintPoint)){
_local4.@type = ParserConst.TYPE_HIGHLIGHT;
_local4.@size = 150;
} else {
if ((_local5 is HintText)){
} else {
if ((_local5 is GibbetObliquely)){
_local4.@type = ParserConst.TYPE_GIBBET_OBLIQUELY;
_local4.@inverted = false;
} else {
if ((_local5 is InvertedGibbetObliquely)){
_local4.@type = ParserConst.TYPE_GIBBET_OBLIQUELY;
_local4.@inverted = true;
} else {
if ((_local5 is Frontground)){
_local4.@scaleX = _local5.scaleX;
_local4.@scaleY = _local5.scaleY;
_local4.@width = _local5.width;
_local4.@height = _local5.height;
_local4.@type = ParserConst.TYPE_FRONTGROUND;
} else {
_local4.@scaleX = _local5.scaleX;
_local4.@scaleY = _local5.scaleY;
_local4.@type = ParserConst.TYPE_BACKGROUND;
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
_local4.@x = int((_local5.x + 0.5));
_local4.@y = int((_local5.y + 0.5));
_local4.@rotation = _local5.rotation;
_local4.@clip_name = getQualifiedClassName(_local5);
_local2.appendChild(_local4);
_local3++;
};
return (_local2);
}
public function getView():Sprite{
return (m_view);
}
private function onReplayClick(_arg1:MouseEvent):void{
m_nextStateTimer.stop();
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getNextState(PlayState.m_curLevel));
GameData.onRestart();
}
private function recalcGui():void{
m_view.m_arrowsLeftClip.m_text.text = m_arrowsLeft.toString();
var _local1:String = m_currentScores.toString();
switch (m_tmpScores.toString().length){
case 4:
_local1 = ("0" + m_tmpScores.toString());
break;
case 3:
_local1 = ("00" + m_tmpScores.toString());
break;
case 2:
_local1 = ("000" + m_tmpScores.toString());
break;
case 1:
_local1 = ("0000" + m_tmpScores.toString());
break;
};
m_view.m_scoreClip.m_text.text = _local1;
m_view.m_levelClip.m_text.text = (m_curLevel + 1).toString();
}
override public function handleMouseMove(_arg1:MouseEvent):void{
var _local2:Vector3;
super.handleMouseMove(_arg1);
switch (m_state){
case STATE_TAKE_AIM:
_local2 = new Vector3(((m_bow.x + m_layersContainer.x) - _arg1.stageX), ((m_bow.y + m_layersContainer.y) - _arg1.stageY), 0);
if (GameData.m_invertedControl){
_local2 = _local2.negate();
};
m_shootingPower = (Constant.MIN_SHOOTING_POWER + ((_local2.length() / 7) * Math.pow((_local2.length() / Constant.MAX_SHOOTING_POWER), 0.4)));
if (m_shootingPower < Constant.MIN_SHOOTING_POWER){
m_shootingPower = Constant.MIN_SHOOTING_POWER;
};
if (m_shootingPower > Constant.MAX_SHOOTING_POWER){
m_shootingPower = Constant.MAX_SHOOTING_POWER;
};
m_sightClip.scaleY = (m_shootingPower / 33);
m_sightClip.rotation = _local2.get2DRotation();
m_bow.rotation = (_local2.get2DRotation() + 90);
break;
case STATE_NORMAL:
if (isMouseDown()){
handleMouseDown(_arg1);
};
break;
};
}
public function startTeleportHere(_arg1:b2Vec2):void{
m_bow.startTeleport(new Point((_arg1.x * m_physScale), (_arg1.y * m_physScale)));
setState(STATE_TELEPORT);
}
override public function handleMouseDown(_arg1:MouseEvent):void{
super.handleMouseDown(_arg1);
switch (m_state){
case STATE_NORMAL:
if (((m_bow.hitTestPoint(_arg1.stageX, _arg1.stageY)) && (m_camera.canShoot()))){
if (m_arrowsLeft > 0){
m_shootingPower = 10;
m_bow.startStretch();
setState(STATE_TAKE_AIM);
handleMouseMove(_arg1);
};
};
break;
};
}
private function onTurtotialFrameClick(_arg1:MouseEvent):void{
if (m_state == STATE_SHOW_HIGHLIGHT){
hideHighlight();
};
}
private function highlightZone(_arg1:TurtorialFrame):void{
m_state = STATE_SHOW_HIGHLIGHT;
if (((m_turtorialFrame) && (m_turtorialFrame.parent))){
if (m_turtorialFrame.getTextClip()){
m_turtorialFrame.getTextClip().removeEventListener(MouseEvent.CLICK, onTurtotialFrameClick);
};
if (m_turtorialFrame.getClickSign()){
m_turtorialFrame.getClickSign().removeEventListener(MouseEvent.CLICK, onTurtotialFrameClick);
};
m_turtorialFrame.removeEventListener(MouseEvent.CLICK, onTurtotialFrameClick);
this.removeChild(m_turtorialFrame);
};
m_turtorialFrame = _arg1;
this.addChild(m_turtorialFrame);
var _local2:ClickToContinue = new ClickToContinue();
_local2.buttonMode = true;
this.addChild(_local2);
_local2.x = 320;
_local2.y = 460;
m_turtorialFrame.setClickSign(_local2);
var _local3:HideTipsPanel = new HideTipsPanel();
addChild(_local3);
m_turtorialFrame.setCheckBox(_local3);
m_turtorialFrame.addEventListener(MouseEvent.CLICK, onTurtotialFrameClick);
m_turtorialFrame.getTextClip().addEventListener(MouseEvent.CLICK, onTurtotialFrameClick);
m_turtorialFrame.getClickSign().addEventListener(MouseEvent.CLICK, onTurtotialFrameClick);
this.addChild(m_turtorialFrame.getTextClip());
}
private function hideHighlight():void{
if (m_turtorialFrame){
m_turtorialFrame.hide();
};
}
public function createBlood(_arg1:b2Vec2):void{
var _local3:int;
var _local4:b2BodyDef;
var _local5:b2Body;
var _local6:b2PolygonShape;
var _local7:b2FixtureDef;
var _local8:b2Fixture;
var _local9:Blood;
if (GameData.m_isBloodDisabled){
return;
};
var _local2:int = MathUtils.RandomRangeInt(3, 8);
while (_local3 < _local2) {
_local4 = new b2BodyDef();
_local4.position = _arg1;
_local4.type = b2Body.b2_dynamicBody;
_local4.angle = MathUtils.GradToRad(MathUtils.RandomRange(0, (Math.PI * 2)));
_local5 = m_world.CreateBody(_local4);
_local6 = new b2PolygonShape();
_local6.SetAsBox((1 / m_physScale), (1 / m_physScale));
_local7 = new b2FixtureDef();
_local7.shape = _local6;
_local8 = _local5.CreateFixture(_local7);
_local8.SetSensor(true);
_local5.ApplyImpulse(new b2Vec2(MathUtils.RandomRange(-0.7, 0.7), MathUtils.RandomRange(0, -3)), _arg1);
_local5.ApplyTorque(MathUtils.RandomRange(-1, 1));
_local9 = new Blood();
_local9.connectWithBody(_local5);
m_arrowsLayer.addChild(_local9);
m_mapObjects.push(_local9);
_local3++;
};
}
public function createArrow(_arg1:b2Vec2, _arg2:b2Vec2):Arrow{
var _local3:b2BodyDef = new b2BodyDef();
_local3.type = b2Body.b2_dynamicBody;
_local3.position = _arg1;
var _local4:b2Body = m_world.CreateBody(_local3);
var _local5:b2PolygonShape = new b2PolygonShape();
var _local6:Number = m_physScale;
_local5.SetAsArray([new b2Vec2((-(Arrow.m_halfWidth) / _local6), (-(Arrow.m_halfWidth) / _local6)), new b2Vec2(0, ((-(Arrow.m_halfWidth) / _local6) * 1.05)), new b2Vec2((Arrow.m_halfWidth / _local6), (-(Arrow.m_halfWidth) / _local6)), new b2Vec2((Arrow.m_halfWidth / _local6), (Arrow.m_halfWidth / _local6)), new b2Vec2((-(Arrow.m_halfWidth) / _local6), (Arrow.m_halfWidth / _local6))], 5);
var _local7:int;
while (_local7 < _local5.GetVertexCount()) {
_local5.GetVertices()[_local7].Add(new b2Vec2(0, (-((Arrow.m_halfHeight + Arrow.m_halfWidth)) / m_physScale)));
_local7++;
};
var _local8:b2FixtureDef = new b2FixtureDef();
_local8.shape = _local5;
_local8.density = 2.5;
_local8.friction = 0.5;
_local8.restitution = 0.1;
_local8.filter.groupIndex = -1;
var _local9:b2Fixture = _local4.CreateFixture(_local8);
var _local10:b2PolygonShape = new b2PolygonShape();
_local10.SetAsBox((Arrow.m_halfWidth / m_physScale), (Arrow.m_halfHeight / m_physScale));
var _local11:b2FixtureDef = new b2FixtureDef();
_local11.shape = _local10;
_local11.density = 2.5;
_local11.friction = 0.5;
_local11.restitution = 0.1;
_local11.filter.groupIndex = -1;
var _local12:b2Fixture = _local4.CreateFixture(_local11);
_local4.SetLinearVelocity(_arg2);
_local4.SetBullet(true);
var _local13:Arrow = new Arrow(_local9, _local12, _local4);
m_arrows.push(_local13);
_local4.SetUserData(_local13);
m_arrowsLayer.addChild(_local13);
_local13.x = (_arg1.x * m_physScale);
_local13.y = (_arg1.y * m_physScale);
_local13.rotation = MathUtils.RadToGrad(_local4.GetAngle());
if (((m_curLevel + 1) % 12) == 0){
_local13.setFreeFly();
};
return (_local13);
}
public function onManCry():void{
if (m_nextState == null){
m_wasStar = false;
};
}
override public function handleMouseUp(_arg1:MouseEvent):void{
var _local2:b2Vec2;
var _local3:Arrow;
super.handleMouseUp(_arg1);
if (m_state == STATE_TAKE_AIM){
m_bow.fire();
SoundManager.play(SoundConst.BOW_SHOOT);
setState(STATE_NORMAL);
_local2 = new b2Vec2(((m_bow.x + m_layersContainer.x) - _arg1.stageX), ((m_bow.y + m_layersContainer.y) - _arg1.stageY));
if (GameData.m_invertedControl){
_local2.NegativeSelf();
};
_local2.Normalize();
_local2.Multiply(m_shootingPower);
_local3 = createArrow(new b2Vec2((m_bow.x / m_physScale), (m_bow.y / m_physScale)), _local2);
m_camera.onShoot(_local3);
m_arrowsLeft--;
m_arrowsUsed++;
recalcGui();
if ((((m_camera is TargetedCamera)) || ((GameData.getDifficulty() == GameData.EASY_MODE)))){
m_frontLayer.addChild(m_oldSightClip);
m_oldSightClip.x = m_sightClip.x;
m_oldSightClip.y = m_sightClip.y;
m_oldSightClip.rotation = m_sightClip.rotation;
m_oldSightClip.scaleX = m_sightClip.scaleX;
m_oldSightClip.scaleY = m_sightClip.scaleY;
m_oldSightClip.alpha = 0.25;
};
};
super.handleMouseUp(_arg1);
}
public function goNormalState():void{
setState(STATE_NORMAL);
m_sightClip.x = m_bow.x;
m_sightClip.y = m_bow.y;
}
override public function update(_arg1:Number):void{
super.update(_arg1);
updateTurtorialFrame(_arg1);
if (((!((m_turtorialFrames.length == 0))) || (!((m_turtorialFrame == null))))){
return;
};
updateMapObjects(_arg1);
m_bow.update(_arg1);
processContacts();
updateArrows(_arg1);
m_camera.update(_arg1);
checkOutOfArrows();
updateScores();
recalcGui();
if (m_arrows.length == 0){
m_camera.onKillArrow();
};
}
private function updateScores():void{
if (m_tmpScores < m_currentScores){
m_tmpScores = (m_tmpScores + 31);
if (m_tmpScores > m_currentScores){
m_tmpScores = m_currentScores;
};
};
}
private function addScores(_arg1:int):void{
m_currentScores = (m_currentScores + _arg1);
}
private function checkOutOfArrows():void{
var _local1:OutOfArrowsEffect;
if (m_nextState){
return;
};
if (m_arrowsLeft == 0){
if (m_arrows.length == 0){
_local1 = new OutOfArrowsEffect();
addChild(_local1);
m_mapObjects.push(_local1);
lose();
};
};
}
private function lose():void{
if (m_nextState == null){
GameData.onLoseLevel(m_curLevel, m_killedCount);
m_nextState = new LoseState();
m_nextStateTimer.start();
};
}
private function win():void{
if (m_nextState == null){
GameData.onWinLevel(m_curLevel, m_currentScores, m_wasStar, m_savedCount);
m_nextState = new WinState();
m_nextStateTimer.start();
};
}
private function onNextStateTimer(_arg1:TimerEvent):void{
m_tmpScores = m_currentScores;
recalcGui();
StateManager.getInstance().pushState(m_nextState);
m_moreGamesPanel.hideWalkthroughSigh();
if ((m_nextState is WinState)){
GameData.onWinLevel(m_curLevel, m_currentScores, m_wasStar, m_savedCount);
};
}
private function processContacts():void{
var _local1:* = null;
for (_local1 in m_arrowBodyToBodyContacts) {
onContactWithArrowBody(m_arrowBodyToBodyContacts[_local1], _local1);
};
m_arrowBodyToBodyContacts = new Dictionary();
for (_local1 in m_arrowHeadsToBodyContacts) {
onContactWithArrowHeadBody(m_arrowHeadsToBodyContacts[_local1], _local1);
};
m_arrowHeadsToBodyContacts = new Dictionary();
}
private function updateArrows(_arg1:Number):void{
var _local3:Arrow;
var _local2:Array = new Array();
for each (_local3 in m_arrows) {
_local3.update(_arg1);
if (_local3.isNeeded()){
_local2.push(_local3);
} else {
if (_local3.isDead()){
_local3.destroyBody(m_world);
m_arrowsLayer.removeChild(_local3);
};
};
};
m_arrows = _local2;
}
private function updateMapObjects(_arg1:Number):void{
var _local3:MapObject;
var _local2:Array = new Array();
for each (_local3 in m_mapObjects) {
_local3.update(_arg1);
if (!_local3.isDead()){
_local2.push(_local3);
} else {
_local3.onDead(m_world);
};
};
m_mapObjects = _local2;
}
private function updateTurtorialFrame(_arg1:Number):void{
if (m_turtorialFrame){
m_turtorialFrame.update(_arg1);
if (((m_turtorialFrame.isFinished()) && (!(m_turtorialFrame.isShow())))){
m_state = STATE_NORMAL;
m_turtorialFrame.removeEventListener(MouseEvent.CLICK, onTurtotialFrameClick);
this.removeChild(m_turtorialFrame.getTextClip());
this.removeChild(m_turtorialFrame.getClickSign());
this.removeChild(m_turtorialFrame.getCheckBox());
if (m_turtorialFrame.isNeedToHide()){
m_turtorialFrames.length = 0;
GameData.hideTips();
};
this.removeChild(m_turtorialFrame);
m_turtorialFrame = null;
if (m_turtorialFrames.length != 0){
highlightZone(m_turtorialFrames.pop());
};
};
} else {
if ((((GameData.m_invertedControl == true)) && ((m_curLevel == 1)))){
m_turtorialFrames.length = 0;
return;
};
if (m_turtorialFrames.length != 0){
highlightZone(m_turtorialFrames.pop());
};
};
}
public function createGibbet(_arg1:b2Vec2, _arg2:int, _arg3:String, _arg4:int, _arg5:Boolean, _arg6:String, _arg7:Number=0):void{
m_gibbetsOnLevel++;
var _local8:Gibbet = new Gibbet(_arg1, _arg3, _arg4, m_world, _arg2, _arg5, MathUtils.RandomRange(-6, 6));
if (_arg6 != ""){
_local8.setComixCloud(new ((getDefinitionByName(_arg6) as Class)), _arg7);
} else {
_local8.setComixCloud(new ((getDefinitionByName(("PhraseCloud" + MathUtils.RandomRangeInt(0, 11))) as Class)), _arg7);
};
m_dynamicLayer.addChild(_local8);
m_mapObjects.push(_local8);
_local8.getRagdoll().applyImpulse(new b2Vec2(MathUtils.RandomRange(-0.15, 0.15), 0));
if (m_camera){
m_camera.setGibbet(_local8);
};
}
public function onHangerDead(_arg1:Gibbet):void{
m_deadID = _arg1.getPersID();
m_killedCount++;
recalcGui();
var _local2:b2Vec2 = _arg1.getHeadPosition();
var _local3:Soul = new ((getDefinitionByName(("Soul" + _arg1.getPersID())) as Class));
addChild(_local3);
_local3.x = ((_local2.x * m_physScale) + m_layersContainer.x);
_local3.y = ((_local2.y * m_physScale) + m_layersContainer.y);
m_mapObjects.push(_local3);
lose();
m_camera.onHangerDead();
}
public function onHangerSafe(_arg1:int, _arg2:Gibbet):void{
var _local3:b2Vec2;
var _local4:int;
var _local5:AddPointsEffect;
if (!_arg2.isKilled()){
m_savedCount++;
_local3 = _arg2.getHeadPosition();
_local4 = ((_arg2.getHealth() * 1000) * _arg1);
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
_local4 = (_local4 / 2);
break;
case GameData.NORMAL_MODE:
break;
case GameData.HARD_MODE:
_local4 = (_local4 * 2);
break;
};
if (_local4 < 100){
_local4 = 100;
};
if (GameData.haveAchievement(Achievements.LEVELS_WITHOUT_LOSE)){
_local4 = (_local4 + 100);
};
if (GameData.haveAchievement(Achievements.LEVELS_WITHOUT_INJURE)){
_local4 = (_local4 + 200);
};
_local4 = (_local4 - (_local4 % 10));
addScores(_local4);
_local5 = new AddPointsEffect(_local4, _arg1, (_local3.x * m_physScale), (_local3.y * m_physScale));
m_frontLayer.addChild(_local5);
m_mapObjects.push(_local5);
m_gibbetsOnLevel--;
recalcGui();
testEndLevel();
};
m_camera.onHangerSave();
}
public function addPointsAt(_arg1:b2Vec2, _arg2:int):void{
addScores(_arg2);
var _local3:AddPointsEffect = new AddPointsEffect(_arg2, 1, (_arg1.x * m_physScale), (_arg1.y * m_physScale));
addChild(_local3);
m_mapObjects.push(_local3);
}
private function testEndLevel():void{
if (m_gibbetsOnLevel == 0){
win();
return;
};
}
public function createVulture(_arg1:DisplayObject, _arg2:Boolean):void{
var _local3:int;
var _local4:b2BodyDef = new b2BodyDef();
_local4.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
var _local5:b2Body = m_world.CreateBody(_local4);
var _local6:b2PolygonShape = new b2PolygonShape();
_local6.SetAsBox((((_arg1.width / 2) / m_physScale) * 2), ((((_arg1.height / 2) / m_physScale) / 3) * 2));
_local3 = 0;
while (_local3 < 4) {
_local6.GetVertices()[_local3].y = (_local6.GetVertices()[_local3].y - ((((_arg1.height / 2) / m_physScale) / 3) * 2));
_local3++;
};
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.shape = _local6;
var _local8:b2Fixture = _local5.CreateFixture(_local7);
_local8.SetSensor(true);
var _local9:b2PolygonShape = new b2PolygonShape();
_local9.SetAsBox((((_arg1.width / 2) / m_physScale) * 2), ((((_arg1.height / 2) / m_physScale) / 3) * 2));
_local3 = 0;
while (_local3 < 4) {
_local9.GetVertices()[_local3].y = (_local9.GetVertices()[_local3].y + ((((_arg1.height / 2) / m_physScale) / 3) * 2));
_local3++;
};
var _local10:b2FixtureDef = new b2FixtureDef();
_local10.shape = _local9;
var _local11:b2Fixture = _local5.CreateFixture(_local10);
_local11.SetSensor(true);
var _local12:Vulture = new Vulture(_local8, null, _local11, _arg2);
m_staticLayer.addChild(_local12);
_local12.connectWithBody(_local5);
m_mapObjects.push(_local12);
}
public function createCloud(_arg1:DisplayObject):void{
m_cloudsLayer.addChild(_arg1);
m_mapObjects.push((_arg1 as Cloud));
}
public function createAmmoGhost(_arg1:DisplayObject, _arg2):void{
var _local3:b2BodyDef = new b2BodyDef();
_local3.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
var _local4:b2Body = m_world.CreateBody(_local3);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox(((_arg1.width / 2) / m_physScale), ((_arg1.height / 2) / m_physScale));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.isSensor = true;
_local6.shape = _local5;
var _local7:b2Fixture = _local4.CreateFixture(_local6);
var _local8:AmmoGhost = (_arg1 as AmmoGhost);
_local8.setPower(_arg2);
_local8.connectWithBody(_local4);
m_dynamicLayer.addChild(_local8);
m_mapObjects.push(_local8);
}
public function createPointsGhost(_arg1:DisplayObject, _arg2):void{
var _local3:b2BodyDef = new b2BodyDef();
_local3.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
var _local4:b2Body = m_world.CreateBody(_local3);
var _local5:b2PolygonShape = new b2PolygonShape();
_local5.SetAsBox(((_arg1.width / 2) / m_physScale), ((_arg1.height / 2) / m_physScale));
var _local6:b2FixtureDef = new b2FixtureDef();
_local6.isSensor = true;
_local6.shape = _local5;
var _local7:b2Fixture = _local4.CreateFixture(_local6);
var _local8:PointsGhost = (_arg1 as PointsGhost);
_local8.setPower(_arg2);
_local8.connectWithBody(_local4);
m_dynamicLayer.addChild(_local8);
m_mapObjects.push(_local8);
}
public function createTNTBarrel(_arg1:DisplayObject):void{
var _local2:b2BodyDef = new b2BodyDef();
_local2.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
_local2.type = b2Body.b2_dynamicBody;
var _local3:b2Body = m_world.CreateBody(_local2);
var _local4:Number = 0.7;
var _local5:b2PolygonShape = new b2PolygonShape();
var _local6:Array = [new b2Vec2(((-(_arg1.width) / 2) / m_physScale), 0), new b2Vec2((((-(_arg1.width) / 2) / m_physScale) * _local4), ((-(_arg1.height) / 2) / m_physScale)), new b2Vec2((((_arg1.width / 2) / m_physScale) * _local4), ((-(_arg1.height) / 2) / m_physScale)), new b2Vec2(((_arg1.width / 2) / m_physScale), 0), new b2Vec2((((_arg1.width / 2) / m_physScale) * _local4), ((_arg1.height / 2) / m_physScale)), new b2Vec2((((-(_arg1.width) / 2) / m_physScale) * _local4), ((_arg1.height / 2) / m_physScale))];
_local5.SetAsArray(_local6, _local6.length);
var _local7:b2FixtureDef = new b2FixtureDef();
_local7.density = 1;
_local7.friction = 0.5;
_local7.restitution = 0.2;
_local7.shape = _local5;
m_allStones.push(_local3.CreateFixture(_local7));
var _local8:TNTBarrel = new TNTBarrel();
_local8.connectWithBody(_local3);
m_dynamicLayer.addChild(_local8);
m_mapObjects.push(_local8);
}
public function boomAt(_arg1:b2Body):void{
var _local5:b2Body;
var _local6:Object;
var _local7:b2Vec2;
var _local8:Number;
SoundManager.play(SoundConst.EXPLOISON);
var _local2:b2Vec2 = _arg1.GetPosition();
var _local3:Array = new Array();
var _local4:b2Body = m_world.GetBodyList();
while (_local4) {
if (_arg1 == _local4){
} else {
_local6 = _local4.GetUserData();
if ((((_local6 is Box)) || ((_local6 is TNTBarrel)))){
_local7 = _local2.Copy();
_local7.Subtract(_local4.GetPosition());
_local8 = _local7.Length();
_local7.Normalize();
_local7.Multiply((-(Constant.BOMB_IMPULSE) / (_local8 * _local8)));
_local4.ApplyImpulse(_local7, _local4.GetPosition());
_local4.ApplyTorque(MathUtils.RandomRange(-0.01, 0.01));
};
};
_local4 = _local4.GetNext();
};
m_world.DestroyBody(_arg1);
for each (_local5 in _local3) {
m_world.DestroyBody(_local5);
};
}
public function createTeleportGhost(_arg1:DisplayObject):void{
var _local2:b2CircleShape = new b2CircleShape((21 / m_physScale));
var _local3:b2FixtureDef = new b2FixtureDef();
_local3.shape = _local2;
_local3.isSensor = true;
var _local4:b2BodyDef = new b2BodyDef();
_local4.position = new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale));
var _local5:b2Body = m_world.CreateBody(_local4);
_local5.CreateFixture(_local3);
var _local6:TeleportGhost = new TeleportGhost();
_local6.connectWithBody(_local5);
m_dynamicLayer.addChild(_local6);
m_mapObjects.push(_local6);
}
private function createRotorFromClip(_arg1:DisplayObject, _arg2:Number):b2Body{
var _local3:Number = _arg1.rotation;
_arg2 = MathUtils.GradToRad(_arg2);
_arg1.rotation = 0;
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_dynamicBody;
var _local5:b2Body = m_world.CreateBody(_local4);
var _local6:b2PolygonShape = new b2PolygonShape();
var _local7:Array = new Array();
_local7.push(new b2Vec2(((-(_arg1.width) / 2) / m_physScale), ((_arg1.height / 2) / m_physScale)));
_local7.push(new b2Vec2(((-(_arg1.width) / 2) / m_physScale), ((-(_arg1.height) / 2) / m_physScale)));
_local7.push(new b2Vec2(((_arg1.width / 4) / m_physScale), 0));
_local6.SetAsVector(_local7, _local7.length);
var _local8:b2FixtureDef = new b2FixtureDef();
_local8.shape = _local6;
_local8.density = 150;
_local8.friction = 0.4;
_local8.restitution = 0.1;
m_allStones.push(_local5.CreateFixture(_local8));
var _local9:b2PolygonShape = new b2PolygonShape();
var _local10:Array = new Array();
_local10.push(new b2Vec2(((_arg1.width / 2) / m_physScale), ((-(_arg1.height) / 2) / m_physScale)));
_local10.push(new b2Vec2(((_arg1.width / 2) / m_physScale), ((_arg1.height / 2) / m_physScale)));
_local10.push(new b2Vec2(((-(_arg1.width) / 4) / m_physScale), 0));
_local9.SetAsVector(_local10, _local10.length);
var _local11:b2FixtureDef = new b2FixtureDef();
_local11.shape = _local9;
_local11.density = 150;
_local11.friction = 0.4;
_local11.restitution = 0.1;
m_allStones.push(_local5.CreateFixture(_local11));
_local5.SetUserData(_arg1);
_local5.SetPositionAndAngle(new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale)), MathUtils.GradToRad(_local3));
_local5.SetAngularVelocity(_arg2);
var _local12:b2RevoluteJointDef = new b2RevoluteJointDef();
_local12.Initialize(m_world.GetGroundBody(), _local5, _local5.GetPosition());
m_world.CreateJoint(_local12);
m_dynamicLayer.addChild(_arg1);
return (_local5);
}
private function createHedgehogGhost(_arg1:DisplayObject, _arg2:int, _arg3:Number):b2Body{
var _local6:Number;
var _local4:b2BodyDef = new b2BodyDef();
_local4.type = b2Body.b2_staticBody;
var _local5:b2Body = m_world.CreateBody(_local4);
switch (_arg2){
case 1:
_local6 = 18;
break;
case 3:
_local6 = 19;
break;
case 4:
_local6 = 19;
break;
};
var _local7:b2CircleShape = new b2CircleShape((_local6 / m_physScale));
var _local8:b2FixtureDef = new b2FixtureDef();
_local8.shape = _local7;
_local8.isSensor = true;
_local5.CreateFixture(_local8);
_local5.SetUserData(_arg1);
_local5.SetPositionAndAngle(new b2Vec2((_arg1.x / m_physScale), (_arg1.y / m_physScale)), 0);
var _local9:HedgehogGhost = (_arg1 as HedgehogGhost);
_local9.setRotationSpeed(_arg3);
_local9.setCharge(_arg2);
_local9.initRotation();
_local9.connectWithBody(_local5);
m_mapObjects.push(_local9);
m_dynamicLayer.addChild(_local9);
return (_local5);
}
public function setLongShootMode():void{
m_camera = new TargetedCamera();
}
public static function getInstance():PlayState{
return (m_instance);
}
}
}//package States.PlayState
import Box2D.Dynamics.*;
import Box2D.Dynamics.Contacts.*;
class MyContactListener extends b2ContactListener {
private function MyContactListener(){
}
override public function BeginContact(_arg1:b2Contact):void{
if ((((_arg1.GetFixtureA().GetBody().GetUserData() is Arrow)) && (_arg1.GetFixtureA().GetBody().GetUserData().isNeeded()))){
PlayState.getInstance().onBeginContact(_arg1);
return;
};
if ((((_arg1.GetFixtureB().GetBody().GetUserData() is Arrow)) && ((_arg1.GetFixtureB().GetBody().GetUserData() as Arrow).isNeeded()))){
PlayState.getInstance().onBeginContact(_arg1);
return;
};
}
}
Section 135
//PointsGhost (States.PlayState.PointsGhost)
package States.PlayState {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class PointsGhost extends MapObject {
private var m_isActive:Boolean;// = true
private var m_needRun:Boolean;// = false
private var m_power:int;
public function setPower(_arg1:int):void{
m_power = _arg1;
this.cacheAsBitmap = true;
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_isActive){
m_isActive = false;
m_needRun = true;
SoundManager.play(SoundConst.POINTS);
};
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
m_body.SetPosition(new b2Vec2(m_body.GetPosition().x, (m_body.GetPosition().y + (Math.sin((m_liveTime * 2.5)) * 0.007))));
if (m_needRun){
m_needRun = false;
PlayState.getInstance().getWorld().DestroyBody(m_body);
PlayState.getInstance().addPointsAt(m_body.GetPosition(), m_power);
this.cacheAsBitmap = false;
} else {
if (!m_isActive){
scaleX = (scaleX + (_arg1 * 1.5));
scaleY = (scaleY + (_arg1 * 1.5));
if ((alpha = (alpha - 0.1)) <= 0){
alpha = 0;
m_isDead = true;
};
};
};
}
override public function isDead():Boolean{
return (m_isDead);
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 136
//Soul (States.PlayState.Soul)
package States.PlayState {
import flash.display.*;
public class Soul extends MapObject {
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
y = (y - (85 * _arg1));
if (m_liveTime > 0.6){
alpha = (alpha - (1.3 * _arg1));
};
}
override public function onStop():void{
if (getChildByName("m_wings")){
(getChildByName("m_wings") as MovieClip).stop();
};
}
override public function onResume():void{
if (getChildByName("m_wings")){
(getChildByName("m_wings") as MovieClip).play();
};
}
}
}//package States.PlayState
Section 137
//StaticBoxIsNotStone (States.PlayState.StaticBoxIsNotStone)
package States.PlayState {
import flash.display.*;
public class StaticBoxIsNotStone extends MovieClip {
}
}//package States.PlayState
Section 138
//StaticBoxIsStone (States.PlayState.StaticBoxIsStone)
package States.PlayState {
import flash.display.*;
public class StaticBoxIsStone extends MovieClip {
}
}//package States.PlayState
Section 139
//Sun (States.PlayState.Sun)
package States.PlayState {
import Box2D.Dynamics.*;
import flash.display.*;
public class Sun extends MapObject {
public var m_face:MovieClip;
public var m_sunCircle:MovieClip;
public function Sun(){
m_face.stop();
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
if (m_face.currentFrame == m_face.totalFrames){
m_face.gotoAndStop(1);
};
m_sunCircle.rotation = -(rotation);
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_face.currentFrame == 1){
SoundManager.play(SoundConst.SUN_VOICE);
m_face.play();
};
}
override public function onArrowHeadContact(_arg1:Arrow, _arg2:b2Fixture):void{
onArrowContact(_arg1, _arg2);
}
}
}//package States.PlayState
Section 140
//TargetedCamera (States.PlayState.TargetedCamera)
package States.PlayState {
import Utils.*;
import flash.geom.*;
import flash.display.*;
import Ragdoll.*;
public class TargetedCamera extends Camera {
private const m_ceil:Number = 200;
private const m_floor:Number = 0;
private const m_maxCameraSpeed:Number = 900;
private const m_scrollbackMaxTime:Number = 1;
private var m_state:String;// = "AIMING_STATE"
private var m_liveTime:Number;// = 0
private var m_curPos:Vector3;
private var m_targetPos:Vector3;
private var m_cameraAcceleration:Vector3;
private var m_cameraSpeed:Vector3;
private var m_bow:MovieClip;
private var m_arrow:Arrow;
private var m_scrollBackStartPos:Vector3;
private var m_stateTime:Number;
private var m_gibbetHead:MovieClip;
private var m_gibbetHeadX:Number;
private var m_guiArrow:DisplayObject;
private var m_gibbets:Array;
private var m_leftEdgeClip:DisplayObject;
private var m_rightEdgeClip:DisplayObject;
public static const AIMING_STATE:String = "AIMING_STATE";
public static const ARROW_FLY_STATE:String = "ARROW_FLY_STATE";
public static const SCROLL_BACK:String = "SCROLL_BACK";
public static const WAIT_BEFORE_BACK_STATE:String = "WAIT_BEFORE_BACK_STATE";
public static const COMPLETE_STATE:String = "COMPLETE_STATE";
public static const SHOW_GIBBET:String = "SHOW_GIBBET";
public function TargetedCamera(){
m_guiArrow = new LongShootArrow();
m_gibbets = new Array();
super();
}
override public function setGibbet(_arg1:Gibbet):void{
m_gibbets.push(_arg1);
m_gibbetHead = _arg1.getRagdoll().getBodyByName(HumanRagdoll.HEAD).GetUserData();
m_gibbetHeadX = m_gibbetHead.x;
setState(SHOW_GIBBET);
}
public function setBow(_arg1:MovieClip):void{
m_bow = _arg1;
}
override public function setGUILayer(_arg1:Sprite):void{
super.setGUILayer(_arg1);
m_guiLayer.addChild(m_guiArrow);
m_guiArrow.visible = false;
}
override public function canShoot():Boolean{
return ((m_state == AIMING_STATE));
}
public function setState(_arg1:String):void{
m_stateTime = 0;
m_state = _arg1;
switch (m_state){
case SHOW_GIBBET:
m_gibbetHeadX = m_gibbetHead.x;
break;
case AIMING_STATE:
m_stateClip.x = (-(m_bow.x) + 320);
break;
case SCROLL_BACK:
m_scrollBackStartPos = new Vector3(m_stateClip.x, m_stateClip.y, 0);
break;
case WAIT_BEFORE_BACK_STATE:
break;
};
}
override public function onShoot(_arg1:Arrow):void{
m_arrow = _arg1;
setState(ARROW_FLY_STATE);
}
override public function onKillArrow():void{
if (m_state == ARROW_FLY_STATE){
setState(WAIT_BEFORE_BACK_STATE);
};
}
override public function onHangerSave():void{
setState(COMPLETE_STATE);
}
override public function onHangerDead():void{
setState(COMPLETE_STATE);
}
override public function setStateClip(_arg1:Sprite):void{
super.setStateClip(_arg1);
m_leftEdgeClip = _arg1.getChildByName(Constant.LEFT_EDGE_MARKER_NAME);
m_rightEdgeClip = _arg1.getChildByName(Constant.RIGHT_EDGE_MARKER_NAME);
}
override public function update(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Gibbet;
m_liveTime = (m_liveTime + _arg1);
m_stateTime = (m_stateTime + _arg1);
if (m_stateClip){
switch (m_state){
case SHOW_GIBBET:
if (m_gibbetHeadX > 0){
m_stateClip.x = (-(m_gibbetHeadX) + 320);
} else {
m_stateClip.x = (-(m_gibbetHead.x) + 320);
};
m_stateClip.y = (-(m_gibbetHead.y) + 240);
if (m_stateTime > 1.3){
if (m_gibbets.length != 0){
_local5 = m_gibbets.pop();
m_gibbetHead = _local5.getRagdoll().getBodyByName(HumanRagdoll.HEAD).GetUserData();
m_gibbetHeadX = m_gibbetHead.x;
setState(SHOW_GIBBET);
} else {
setState(SCROLL_BACK);
};
};
break;
case AIMING_STATE:
break;
case ARROW_FLY_STATE:
m_stateClip.x = (-(m_arrow.x) + 320);
m_stateClip.y = (-(m_arrow.y) + 240);
_local3 = m_rightEdgeClip.localToGlobal(new Point()).x;
if (_local3 < 640){
setState(WAIT_BEFORE_BACK_STATE);
};
_local4 = m_leftEdgeClip.localToGlobal(new Point()).x;
if (_local4 > 0){
setState(WAIT_BEFORE_BACK_STATE);
};
break;
case SCROLL_BACK:
if (m_stateTime < m_scrollbackMaxTime){
_local2 = Math.sin((((m_stateTime / m_scrollbackMaxTime) * Math.PI) / 2));
m_stateClip.x = (m_scrollBackStartPos.x + (((-(m_bow.x) + 320) - m_scrollBackStartPos.x) * _local2));
m_stateClip.y = (m_scrollBackStartPos.y + (((-(m_bow.y) + 240) - m_scrollBackStartPos.y) * _local2));
} else {
setState(AIMING_STATE);
};
break;
case WAIT_BEFORE_BACK_STATE:
if (m_stateTime > 0.9){
setState(SCROLL_BACK);
};
break;
};
if (m_stateClip.y < m_floor){
m_stateClip.y = m_floor;
};
if (m_stateClip.y > m_ceil){
m_stateClip.y = m_ceil;
};
updateHintArrow();
};
}
private function updateHintArrow():void{
var _local1:Number;
if (m_bow){
_local1 = m_gibbetHead.localToGlobal(new Point()).x;
if ((((_local1 > -50)) && ((_local1 < (640 + 50))))){
m_guiArrow.visible = false;
} else {
m_guiArrow.y = m_gibbetHead.localToGlobal(new Point()).y;
if (m_bow.x < m_gibbetHead.x){
m_guiArrow.scaleX = 0.7;
m_guiArrow.scaleY = 0.7;
m_guiArrow.x = (((640 - m_guiArrow.width) - 10) + (7 * Math.sin((m_liveTime * 5))));
} else {
m_guiArrow.scaleX = -0.7;
m_guiArrow.scaleY = 0.7;
m_guiArrow.x = ((m_guiArrow.width + 10) + (7 * Math.sin((m_liveTime * 5))));
};
m_guiArrow.visible = true;
};
};
}
}
}//package States.PlayState
Section 141
//TeleportGhost (States.PlayState.TeleportGhost)
package States.PlayState {
import Box2D.Dynamics.*;
import flash.display.*;
public class TeleportGhost extends MapObject {
private var m_isActive:Boolean;// = true
private var m_needRun:Boolean;// = false
override public function update(_arg1:Number):void{
var _local2:Sprite;
if (m_needRun){
m_needRun = false;
PlayState.getInstance().startTeleportHere(m_body.GetPosition());
PlayState.getInstance().getWorld().DestroyBody(m_body);
SoundManager.play(SoundConst.TELEPORT);
} else {
if (!m_isActive){
_local2 = (m_body.GetUserData() as Sprite);
if ((_local2.alpha = (_local2.alpha - 0.1)) <= 0){
_local2.alpha = 0;
};
};
};
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_isActive){
m_body = body;
m_isActive = false;
m_needRun = true;
_arg1.kill();
};
}
}
}//package States.PlayState
Section 142
//TNTBarrel (States.PlayState.TNTBarrel)
package States.PlayState {
import Box2D.Dynamics.*;
public class TNTBarrel extends MapObject {
private var m_isActivated:Boolean;// = true
public function TNTBarrel(){
stop();
}
override public function onStop():void{
if (!m_isActivated){
stop();
};
}
override public function onResume():void{
if (!m_isActivated){
play();
};
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_isActivated){
m_isActivated = false;
PlayState.getInstance().boomAt(m_body);
play();
};
}
override public function onArrowHeadContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_isActivated){
m_isActivated = false;
PlayState.getInstance().boomAt(m_body);
play();
};
}
override public function update(_arg1:Number):void{
if (currentFrame == totalFrames){
m_isDead = true;
};
}
override public function onDead(_arg1:b2World):void{
parent.removeChild(this);
}
}
}//package States.PlayState
Section 143
//TurtorialFrame (States.PlayState.TurtorialFrame)
package States.PlayState {
import flash.events.*;
import flash.display.*;
public class TurtorialFrame extends MovieClip {
private const m_maxShowTime:Number = 0.5;
private const m_maxHideTime:Number = 0.2;
private var m_endScale:Number;// = 1
private var m_startScale:Number;// = 9
private var m_liveTime:Number;// = 0
private var m_finished:Boolean;// = false
private var m_isShow:Boolean;// = true
private var m_clickSign:MovieClip;
private var m_textClip:DisplayObject;
private var m_checkBox:HideTipsPanel;
private var m_needToHide:Boolean;// = false
public function TurtorialFrame(_arg1:Number, _arg2:DisplayObject):void{
this.buttonMode = true;
(_arg2 as MovieClip).buttonMode = true;
m_endScale = (_arg1 / 80);
m_textClip = _arg2;
update(0);
}
public function setCheckBox(_arg1:HideTipsPanel):void{
m_checkBox = _arg1;
m_checkBox.alpha = 0;
_arg1.m_checkBox.addEventListener(CheckBox.EVENT_CHANGE, onCheckBoxChange);
}
private function onCheckBoxChange(_arg1:Event):void{
var _local2:CheckBox = (_arg1.target as CheckBox);
SoundManager.play(SoundConst.CLICK);
m_needToHide = _local2.isChecked();
}
public function isNeedToHide():Boolean{
return (m_needToHide);
}
public function getTextClip():DisplayObject{
return (m_textClip);
}
public function getClickSign():MovieClip{
return (m_clickSign);
}
public function setClickSign(_arg1:MovieClip):void{
m_clickSign = _arg1;
m_clickSign.scaleX = 0;
m_clickSign.scaleY = 0;
}
public function getCheckBox():HideTipsPanel{
return (m_checkBox);
}
public function hide():void{
m_liveTime = 0;
m_isShow = false;
m_finished = false;
}
public function isFinished():Boolean{
return (m_finished);
}
public function isShow():Boolean{
return (m_isShow);
}
public function update(_arg1:Number):void{
var _local2:Number;
m_liveTime = (m_liveTime + _arg1);
if (m_clickSign){
m_clickSign.scaleX = ((Math.sin((m_liveTime * 6)) * 0.03) + 1);
m_clickSign.scaleY = ((Math.sin((m_liveTime * 6)) * 0.03) + 1);
};
if (!m_finished){
if (m_isShow){
_local2 = (m_liveTime / m_maxShowTime);
if (_local2 > 1){
m_finished = true;
_local2 = 1;
};
alpha = (0.6 * _local2);
if (m_clickSign){
m_clickSign.scaleX = _local2;
m_clickSign.scaleY = _local2;
};
if (m_textClip){
m_textClip.alpha = _local2;
};
if (m_checkBox){
m_checkBox.alpha = _local2;
};
scaleX = (m_startScale + ((m_endScale - m_startScale) * _local2));
scaleY = scaleX;
} else {
_local2 = (m_liveTime / m_maxHideTime);
if (_local2 > 1){
m_finished = true;
_local2 = 1;
this.visible = false;
};
alpha = (0.6 * (1 - _local2));
scaleX = (m_endScale + (2 * _local2));
scaleY = scaleX;
if (m_clickSign){
m_clickSign.alpha = (1 - _local2);
};
if (m_textClip){
m_textClip.alpha = (1 - _local2);
};
if (m_checkBox){
m_checkBox.alpha = (1 - _local2);
};
};
};
}
}
}//package States.PlayState
Section 144
//UndeadSoul (States.PlayState.UndeadSoul)
package States.PlayState {
import Utils.*;
public class UndeadSoul extends Soul {
var speed:Number;
public function UndeadSoul(){
speed = MathUtils.RandomRange(55, 95);
super();
}
override public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
y = (y - (speed * _arg1));
if (y < -300){
y = (Constant.WINDOW_HEIGHT + 300);
};
}
}
}//package States.PlayState
Section 145
//Vulture (States.PlayState.Vulture)
package States.PlayState {
import Box2D.Dynamics.*;
import flash.display.*;
public class Vulture extends MapObject {
private var m_legsFixture:b2Fixture;// = null
private var m_torsoFixture:b2Fixture;// = null
private var m_headFixture:b2Fixture;// = null
private var m_anim:MovieClip;
private var m_isLeft:Boolean;// = false
public function Vulture(_arg1:b2Fixture, _arg2:b2Fixture, _arg3:b2Fixture, _arg4:Boolean){
m_anim = new VultureJump();
super();
m_isLeft = _arg4;
m_legsFixture = _arg3;
m_torsoFixture = _arg2;
m_headFixture = _arg1;
m_anim.clip.stop();
addChild(m_anim);
if (m_isLeft){
m_anim.scaleX = -1;
};
}
override public function update(_arg1:Number):void{
if ((((m_anim.clip.currentFrame == m_anim.clip.totalFrames)) && (!(m_isDead)))){
m_anim.clip.gotoAndStop(1);
};
}
override public function onStop():void{
m_anim.clip.stop();
}
override public function onResume():void{
if (m_anim.clip.currentFrame != 1){
m_anim.clip.play();
};
}
override public function onArrowContact(_arg1:Arrow, _arg2:b2Fixture):void{
if (m_anim.clip.currentFrame == 1){
removeChild(m_anim);
switch (_arg2){
case m_legsFixture:
m_anim = new VultureJump();
break;
case m_headFixture:
m_anim = new VultureBend();
break;
case m_torsoFixture:
break;
};
if (m_isLeft){
m_anim.scaleX = -1;
};
addChild(m_anim);
m_anim.clip.play();
};
}
override public function isItYourFixture(_arg1:b2Fixture):Boolean{
return ((((((_arg1 == m_legsFixture)) || ((_arg1 == m_torsoFixture)))) || ((_arg1 == m_headFixture))));
}
}
}//package States.PlayState
Section 146
//AchievementsState (States.AchievementsState)
package States {
import flash.events.*;
import Main.*;
import flash.utils.*;
public class AchievementsState extends GameState {
private static const TITLE_COLOR:String = "#55FF55";
private static const REQUIREMENTS_COLOR:String = "#FFCC00";
private static const BONUS_COLOR:String = "#FFCC00";
override public function onInit():void{
var _local2:String;
var _local3:Achievement;
var _local4:Hint;
m_view = new AchievementsStateView();
addChild(m_view);
m_view.addChild(new MoreGamesPanel());
var _local1:Dictionary = new Dictionary();
_local1[Achievements.CROWN] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>CROWN</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> get all achievements.<br>") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> +30 000 points.");
_local1[Achievements.HALF_COMPLETED] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>SILVER GIBBET</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> Pass 24 levels.<br>") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> +5 000 points.");
_local1[Achievements.FULL_COMPLETED] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>GOLDEN GIBBET</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> Pass all levels.<br>") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> +5 secret space levels.");
_local1[Achievements.WITH_STAR_40] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>STAR</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> Pass 40 levels with a star rating.<br>") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> +1 arrow at each level.");
_local1[Achievements.ACCURACY_70] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>SNIPER CUP</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> pass minigame with 70% accuracy.<br>") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> +10 additional arrows in minigame");
_local1[Achievements.SAVES_50] = ((((("<FONT COLOR='" + TITLE_COLOR) + "'>SILVER STATUETTE OF THE SAVER</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> save 50 hangmans.<br>");
_local1[Achievements.SAVES_100] = ((((("<FONT COLOR='" + TITLE_COLOR) + "'>GOLDEN STATUETTE OF THE SAVER</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> save 100 hangmans.<br>");
_local1[Achievements.GRIFS_KILLED] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>STATUETTE OF THE VULTURE HUNTER</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> kill 100 of vultures in minigames.") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> +50 score for each killed vulture.");
_local1[Achievements.HOUR_PLAYED] = ((((("<FONT COLOR='" + TITLE_COLOR) + "'>SILVER CUP OF GIBBETS MASTER</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> play for 1 hour on end.<br>");
_local1[Achievements.TWO_HOURS_PLAYED] = ((((("<FONT COLOR='" + TITLE_COLOR) + "'>GOLDEN CUP OF GIBBETS MASTER</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> play for 2 hour on end.<br>");
_local1[Achievements.LEVEL_24_IN_5_SHOT] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>SILVER BOW OF SNIPER</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> pass 43th level with only 5 arrows shot.<br>") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> hangmans suffocate for 10% slower.");
_local1[Achievements.LEVEL_44_IN_7_SHOT] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>GOLDEN BOW OF SNIPER</FONT><br>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> pass 46th level with only 7 arrows shot.<br>") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> hangmans get 20% less damage from arrows.");
_local1[Achievements.LEVELS_WITHOUT_LOSE] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>SILVER CUP OF WINNER</FONT>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> pass 10 levels in row without losses and replays.") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> additional 100 score points for each saved hangman.");
_local1[Achievements.LEVELS_WITHOUT_INJURE] = (((((((("<FONT COLOR='" + TITLE_COLOR) + "'>GOLDEN CUP OF WINNER</FONT>") + "<br><FONT COLOR='") + REQUIREMENTS_COLOR) + "'>Requirements:</FONT> pass 5 levels in row without losses and replays and damaging of hangmans.") + "<br><FONT COLOR='") + BONUS_COLOR) + "'>Bonus:</FONT> additional 200 score points for each saved hangman.");
for each (_local2 in Achievements.ALL) {
_local3 = (m_view.getChildByName(_local2) as Achievement);
if (_local3){
if (!GameData.haveAchievement(_local2)){
_local3.alpha = 0;
} else {
_local3.alpha = 1;
};
_local4 = new Hint();
if (_local1[_local2]){
_local4.setText(_local1[_local2]);
};
_local3.setHint(_local4);
m_view.addChild(_local4);
};
};
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
}
override public function onCleanup():void{
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
super.onCleanup();
}
private function onMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
}
}
}//package States
Section 147
//CreditsState (States.CreditsState)
package States {
import flash.events.*;
import Box2D.Common.Math.*;
import Main.*;
import flash.display.*;
import States.PlayState.*;
import Ragdoll.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
public class CreditsState extends PhysGameState {
private var m_mapObjects:Array;
private var m_timer:Timer;
private var m_progGibbet:Gibbet;
private var m_progClouds:Array;
private var m_iter:int;// = 0
public function CreditsState(){
m_mapObjects = new Array();
m_timer = new Timer(4500);
m_progClouds = [new ProgrammingCloud()];
super();
}
private function onBlogClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
navigateToURL(new URLRequest("http://smrdis.ya.ru"), "_blank");
}
private function onMailClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
navigateToURL(new URLRequest("mailto:gibbetsfeedback@gmail.com"), "_blank");
}
override public function onInit():void{
var _local1:MovieClip;
var _local2:Gibbet;
var _local3:MovieClip;
var _local4:Gibbet;
var _local5:MovieClip;
var _local6:int;
var _local7:DisplayObject;
m_view = new CreditsStateView();
addChild(m_view);
if (Capabilities.language == "ru"){
m_view.m_blogLink.visible = true;
m_view.m_blogLink.addEventListener(MouseEvent.CLICK, onBlogClick);
m_view.m_mailLink.visible = false;
} else {
m_view.m_blogLink.visible = false;
m_view.m_mailLink.visible = true;
m_view.m_mailLink.addEventListener(MouseEvent.CLICK, onMailClick);
};
super.onInit();
m_view.m_programmingHanger.visible = false;
m_view.m_artHanger.visible = false;
m_view.m_musicHanger.visible = false;
m_progGibbet = new Gibbet(new b2Vec2((m_view.m_programmingHanger.x / m_physScale), (m_view.m_programmingHanger.y / m_physScale)), HumanRagdoll.HEAD, 6, m_world, 1, false, -4);
m_progGibbet.makeLookUgly();
m_view.m_sky.addChild(m_progGibbet);
m_progGibbet.getRagdoll().applyImpulse(new b2Vec2(-0.2, 0));
m_mapObjects.push(m_progGibbet);
for each (_local1 in m_progClouds) {
m_view.addChild(_local1);
};
onTick(null);
_local2 = new Gibbet(new b2Vec2(((m_view.m_artHanger.x / m_physScale) / scaleX), (m_view.m_artHanger.y / m_physScale)), HumanRagdoll.HEAD, 6, m_world, 2, false, 5);
_local3 = new ArtCloud();
m_view.addChild(_local3);
_local2.setComixCloud(_local3);
_local2.showCloudNow();
_local2.makeLookUgly();
m_view.m_sky.addChild(_local2);
_local2.getRagdoll().applyImpulse(new b2Vec2(-0.2, 0));
m_mapObjects.push(_local2);
_local4 = new Gibbet(new b2Vec2((m_view.m_musicHanger.x / m_physScale), (m_view.m_musicHanger.y / m_physScale)), HumanRagdoll.HEAD, 6, m_world, 4, false, 3);
_local5 = new MusicCloud();
m_view.addChild(_local5);
_local4.setComixCloud(_local5);
_local4.showCloudNow();
_local4.makeLookUgly();
m_view.m_sky.addChild(_local4);
_local4.getRagdoll().applyImpulse(new b2Vec2(-0.2, 0));
m_mapObjects.push(_local4);
_local6 = 0;
while (_local6 < m_view.numChildren) {
_local7 = m_view.getChildAt(_local6);
if ((_local7 is Cloud)){
m_mapObjects.push((_local7 as Cloud));
};
_local6++;
};
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_notdoppler.addEventListener(MouseEvent.CLICK, onNotdopplerClick);
update((1 / 30));
m_view.addChild(new MoreGamesPanel());
m_timer.addEventListener(TimerEvent.TIMER, onTick);
m_timer.start();
}
private function onMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new MainMenuState());
}
private function onNotdopplerClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.CREDITS_SCREEN_NOTDOPPLER_BUTTON);
}
override public function onCleanup():void{
if (Capabilities.language == "ru"){
m_view.m_blogLink.removeEventListener(MouseEvent.CLICK, onBlogClick);
} else {
m_view.m_mailLink.removeEventListener(MouseEvent.CLICK, onMailClick);
};
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_notdoppler.removeEventListener(MouseEvent.CLICK, onNotdopplerClick);
m_timer.stop();
m_timer.removeEventListener(TimerEvent.TIMER, onTick);
m_timer = null;
m_progGibbet = null;
m_progClouds = null;
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
super.update(_arg1);
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
}
private function onTick(_arg1:TimerEvent):void{
var _local2:MovieClip;
m_iter = (++m_iter % m_progClouds.length);
for each (_local2 in m_progClouds) {
_local2.visible = false;
};
m_progClouds[m_iter].visible = true;
m_progGibbet.setComixCloud(m_progClouds[m_iter]);
m_progGibbet.showCloudNow();
}
}
}//package States
Section 148
//CurrentPreloaderState (States.CurrentPreloaderState)
package States {
import flash.events.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Utils.*;
import Main.*;
import flash.display.*;
import States.PlayState.*;
import Ragdoll.*;
import SWFStats.*;
import CPMStar.*;
import flash.text.*;
import flash.net.*;
import flash.system.*;
public class CurrentPreloaderState extends PreloaderState {
private var m_mapObjects:Array;
public var m_scrollBar:ScrollBar;
public var m_loadingLabel:TextField;
public var m_loadingBar:MovieClip;
public var m_playButton:SimpleButton;
public var m_notdoppler:SimpleButton;
public var m_adBox:MovieClip;
public var m_closeButton:SimpleButton;
public var m_gibbetFront:MovieClip;
public var m_buttonGibbets1:SimpleButton;
public var m_buttonGibbets2:SimpleButton;
private var m_accumulateTime:Number;// = 0
private var m_noMochiBot:Boolean;// = true
private var m_gibbetPlace:MovieClip;
private var m_needShowPlay:Boolean;// = false
protected var m_world:b2World;
protected var m_physScale:Number;// = 30
protected var m_gravity:b2Vec2;
private var m_mouseJoint:b2MouseJoint;
protected var m_mouseDragEnabled:Boolean;// = true
public function CurrentPreloaderState(){
m_mapObjects = new Array();
m_gibbetPlace = new MovieClip();
m_gravity = new b2Vec2(0, 10);
super();
m_playButton.visible = false;
}
private function showAds():void{
var ad:DisplayObject;
try {
ad = new AdLoader(Constant.CPMSTAR_PREROLL_CODE);
m_adBox.addChild(ad);
m_closeButton.addEventListener(MouseEvent.CLICK, onCloseClick);
addChild(m_adBox);
addChild(m_closeButton);
} catch(e:Error) {
trace("CPMstar error!", e);
};
}
override public function onPreInit():void{
setMinimalLoadTime(5.5);
}
override public function update(_arg1:Number):void{
var _local3:MapObject;
var _local4:DisplayObject;
m_accumulateTime = (m_accumulateTime + _arg1);
while (m_accumulateTime > Constant.TIME_STEP) {
m_accumulateTime = (m_accumulateTime - Constant.TIME_STEP);
m_world.Step(Constant.TIME_STEP, Constant.PHYSICS_VELOCITY_ITERATION_COUNT, Constant.PHYSICS_POSITIONS_ITERATION_COUNT);
};
var _local2:b2Body = m_world.GetBodyList();
while (_local2) {
if ((_local2.GetUserData() is DisplayObject)){
_local4 = (_local2.GetUserData() as DisplayObject);
_local4.x = (_local2.GetPosition().x * m_physScale);
_local4.y = (_local2.GetPosition().y * m_physScale);
_local4.rotation = MathUtils.RadToGrad(_local2.GetAngle());
};
_local2 = _local2.GetNext();
};
if (Constant.m_debugMode){
m_world.DrawDebugData();
};
super.update(_arg1);
m_loadingBar.m_textClip.m_text.text = (("loading: " + int((getPercent() * 100))) + "%");
m_loadingBar.m_bar.gotoAndStop(Math.round((m_loadingBar.m_bar.totalFrames * getPercent())));
for each (_local3 in m_mapObjects) {
_local3.update(_arg1);
};
if (m_needShowPlay){
m_playButton.x = (m_playButton.x - (400 * _arg1));
if (m_playButton.x <= 523){
m_playButton.x = 523;
};
};
if ((((m_liveTime > 1)) && (m_noMochiBot))){
MochiBot.track(this, "1ddcaafb");
m_noMochiBot = false;
};
}
override public function onInit():void{
var _local3:DisplayObject;
super.onInit();
if (((((((((((((((((((!((m_loaderInfo.url.indexOf("notdoppler.com") == -1))) || (!((m_loaderInfo.url.indexOf("addictinggames.com") == -1))))) || (!((m_loaderInfo.url.indexOf("andkon.com") == -1))))) || (!((m_loaderInfo.url.indexOf("armorgames.com") == -1))))) || (!((m_loaderInfo.url.indexOf("agame.com") == -1))))) || (!((m_loaderInfo.url.indexOf("kongregate.com") == -1))))) || (!((m_loaderInfo.url.indexOf("maxgames.com") == -1))))) || (!((m_loaderInfo.url.indexOf("mofunzone.com") == -1))))) || (!((m_loaderInfo.url.indexOf("gamezhero.com") == -1))))) || (!((m_loaderInfo.url.indexOf("freeonlinegames.com") == -1))))){
GameData.hideAds();
};
if (m_loaderInfo.url.indexOf("kongregate.com") != -1){
GameData.m_isKongregate = true;
};
m_playButton.addEventListener(MouseEvent.CLICK, onPlayClick);
var _local1:int;
while (_local1 < numChildren) {
_local3 = getChildAt(_local1);
if ((_local3 is Cloud)){
m_mapObjects.push((_local3 as Cloud));
};
_local1++;
};
m_world = new b2World(m_gravity, true);
m_world.SetWarmStarting(true);
m_world.SetContinuousPhysics(true);
m_gibbetPlace.scaleX = 1.6;
m_gibbetPlace.scaleY = 1.6;
addChild(m_gibbetPlace);
var _local2:Gibbet = new Gibbet(new b2Vec2(((345 / m_physScale) / m_gibbetPlace.scaleX), ((105 / m_physScale) / m_gibbetPlace.scaleY)), HumanRagdoll.HEAD, 6, m_world, 1, false, -6);
_local2.makeLookUgly();
m_gibbetPlace.addChild(_local2);
_local2.getRagdoll().applyImpulse(new b2Vec2(-0.1, 0));
m_mapObjects.push(_local2);
addChild(m_gibbetFront);
addChild(m_buttonGibbets1);
addChild(m_buttonGibbets2);
if (GameData.haveAds()){
showAds();
} else {
onCloseClick(null);
};
m_playButton.x = (m_playButton.x + 200);
m_notdoppler.addEventListener(MouseEvent.CLICK, onNotDopplerClick);
m_buttonGibbets1.addEventListener(MouseEvent.CLICK, onGibbet1Click);
m_buttonGibbets2.addEventListener(MouseEvent.CLICK, onGibbet2Click);
if (GameData.hasKongregateAPI()){
initKongregateAPI();
};
Log.View(0x0404, "65ffc0918b11", m_loaderInfo.url);
update(0);
}
private function onNotDopplerClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.PRELOADER_SCREEN_BANNER);
}
private function onGibbet1Click(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GIBBETS_I_URL, LinksManager.PRELOADER_GIBBETS_1);
}
private function onGibbet2Click(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GIBBETS_II_URL, LinksManager.PRELOADER_GIBBETS_2);
}
private function onCloseClick(_arg1:MouseEvent):void{
m_adBox.visible = false;
m_closeButton.visible = false;
}
override public function onCleanup():void{
m_notdoppler.removeEventListener(MouseEvent.CLICK, onNotDopplerClick);
m_playButton.removeEventListener(MouseEvent.CLICK, onPlayClick);
m_buttonGibbets1.removeEventListener(MouseEvent.CLICK, onGibbet1Click);
m_buttonGibbets2.removeEventListener(MouseEvent.CLICK, onGibbet2Click);
super.onCleanup();
}
override public function onFinishLoading():void{
m_needShowPlay = true;
GameData.load();
m_playButton.visible = true;
}
private function onPlayClick(_arg1:MouseEvent):void{
StateManager.getInstance().gotoAndStop(2);
GameData.init();
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().changeState(new SponsorIntroState());
}
public function getMousePhysPos():b2Vec2{
return (new b2Vec2(((stage.mouseX / m_physScale) / m_gibbetPlace.scaleX), ((stage.mouseY / m_physScale) / m_gibbetPlace.scaleY)));
}
public function GetBodyAtMouse():b2Body{
var mouse_pos:b2Vec2;
var fixture:b2Fixture;
var GetBodyCallback:Function;
GetBodyCallback = function (_arg1:b2Fixture):Boolean{
var _local3:Boolean;
var _local2:b2Shape = _arg1.GetShape();
if (_arg1.GetBody().GetType() != b2Body.b2_staticBody){
_local3 = _local2.TestPoint(_arg1.GetBody().GetTransform(), mouse_pos);
if (_local3){
body = _arg1.GetBody();
return (false);
};
};
return (true);
};
mouse_pos = getMousePhysPos();
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set((mouse_pos.x - 0.001), (mouse_pos.y - 0.001));
aabb.upperBound.Set((mouse_pos.x + 0.001), (mouse_pos.y + 0.001));
var body:b2Body;
m_world.QueryAABB(GetBodyCallback, aabb);
return (body);
}
override public function handleMouseMove(_arg1:MouseEvent):void{
if (m_mouseDragEnabled){
if (m_mouseJoint){
m_mouseJoint.SetTarget(getMousePhysPos());
};
};
}
override public function handleMouseDown(_arg1:MouseEvent):void{
var _local2:b2Body;
var _local3:b2MouseJointDef;
super.handleMouseDown(_arg1);
if (m_mouseDragEnabled){
if (!m_mouseJoint){
_local2 = GetBodyAtMouse();
if (_local2){
_local3 = new b2MouseJointDef();
_local3.bodyA = m_world.GetGroundBody();
_local3.bodyB = _local2;
_local3.target.SetV(getMousePhysPos());
_local3.collideConnected = true;
_local3.maxForce = (10 * _local2.GetMass());
m_mouseJoint = (m_world.CreateJoint(_local3) as b2MouseJoint);
};
};
};
}
override public function handleMouseUp(_arg1:MouseEvent):void{
super.handleMouseUp(_arg1);
if (m_mouseDragEnabled){
if (m_mouseJoint){
m_world.DestroyJoint(m_mouseJoint);
m_mouseJoint = null;
};
};
}
public function initKongregateAPI():void{
var paramObj:Object;
var apiPath:String;
var request:URLRequest;
var loader:Loader;
try {
paramObj = LoaderInfo(root.loaderInfo).parameters;
apiPath = ((paramObj.kongregate_api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf"));
trace("api path:", apiPath);
Security.allowDomain(apiPath);
request = new URLRequest(apiPath);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.load(request);
StateManager.getInstance().addChild(loader);
} catch(e:Error) {
trace(e, e.getStackTrace());
};
}
private function loadComplete(_arg1:Event):void{
var event = _arg1;
try {
GameData.kongregate = event.target.content;
GameData.kongregate.services.connect();
} catch(e:Error) {
trace(e, e.getStackTrace());
};
}
}
}//package States
Section 149
//GameCompleteState (States.GameCompleteState)
package States {
import flash.events.*;
import Box2D.Common.Math.*;
import Utils.*;
import Main.*;
import flash.display.*;
import States.PlayState.*;
import Ragdoll.*;
import flash.utils.*;
public class GameCompleteState extends PhysGameState {
private var m_mapObjects:Array;
public function GameCompleteState(){
m_mapObjects = new Array();
super();
}
override public function onInit():void{
var _local4:MovieClip;
var _local7:DisplayObject;
var _local8:UndeadSoul;
super.onInit();
m_view = new GameCompleteStateView();
addChild(m_view);
var _local1:int;
while (_local1 < m_view.numChildren) {
_local7 = m_view.getChildAt(_local1);
if ((_local7 is Cloud)){
m_mapObjects.push((_local7 as Cloud));
};
_local1++;
};
var _local2 = 5;
var _local3:int;
while (_local3 < _local2) {
_local8 = new UndeadSoul();
_local8.x = (((Constant.WINDOW_WIDTH / _local2) * _local3) + MathUtils.RandomRange(-10, 10));
_local8.y = MathUtils.RandomRange((Constant.WINDOW_HEIGHT + 50), ((Constant.WINDOW_HEIGHT * 2) + 50));
_local8.addChild(new ((getDefinitionByName(("Soul" + MathUtils.RandomRangeInt(1, 4))) as Class)));
m_mapObjects.push(_local8);
m_view.addChildAt(_local8, 1);
_local3++;
};
_local4 = new MovieClip();
_local4.scaleX = 1.6;
_local4.scaleY = 1.6;
var _local5:Gibbet = new Gibbet(new b2Vec2(((345 / m_physScale) / _local4.scaleX), ((105 / m_physScale) / _local4.scaleY)), HumanRagdoll.HEAD, 6, m_world, 1, false, -6);
_local5.makeLookUgly();
var _local6:GameCompleteCloud = new GameCompleteCloud();
_local5.setComixCloud(_local6);
_local5.showCloudNow();
_local4.addChild(_local5);
_local4.addChild(_local6);
_local5.getRagdoll().applyImpulse(new b2Vec2(-0.05, 0));
m_mapObjects.push(_local5);
m_view.addChild(m_view.m_gibbetFront);
m_view.addChild(_local4);
m_view.m_notDoppler.addEventListener(MouseEvent.CLICK, onNotDopplerClick);
m_view.m_buttonMoreGames.addEventListener(MouseEvent.CLICK, onMoreGamesClick);
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonSubmit.addEventListener(MouseEvent.CLICK, onSubmitClick);
m_view.m_buttonGibbets1.addEventListener(MouseEvent.CLICK, onGibbet1Click);
m_view.m_buttonGibbets2.addEventListener(MouseEvent.CLICK, onGibbet2Click);
m_view.addChild(m_view.m_buttonGibbets1);
m_view.addChild(m_view.m_buttonGibbets2);
m_view.m_totalScore.m_text.text = GameData.totalScore.toString();
update(Constant.TIME_STEP);
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
m_view.addChild(new MoreGamesPanel());
if (!GameData.canSubmitScore()){
m_view.m_buttonSubmit.visible = false;
};
}
private function onSubmitClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().pushState(new SubmitScoreState());
}
override public function onCleanup():void{
m_view.m_buttonSubmit.removeEventListener(MouseEvent.CLICK, onSubmitClick);
m_view.m_notDoppler.removeEventListener(MouseEvent.CLICK, onNotDopplerClick);
m_view.m_buttonMoreGames.removeEventListener(MouseEvent.CLICK, onMoreGamesClick);
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonGibbets1.removeEventListener(MouseEvent.CLICK, onGibbet1Click);
m_view.m_buttonGibbets2.removeEventListener(MouseEvent.CLICK, onGibbet2Click);
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
super.update(_arg1);
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
}
private function onMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new MainMenuState());
}
private function onNotDopplerClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.GAME_COMPLETE_NOTDOPPLER_BUTTON);
}
private function onMoreGamesClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.GAME_COMPLETE_MORE_GAMES_BUTTON);
}
private function onGibbet1Click(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GIBBETS_I_URL, LinksManager.GAME_COMPLETE_GIBBETS_1);
}
private function onGibbet2Click(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GIBBETS_II_URL, LinksManager.GAME_COMPLETE_GIBBETS_2);
}
}
}//package States
Section 150
//GamePausedState (States.GamePausedState)
package States {
import flash.events.*;
import Main.*;
public class GamePausedState extends GameState {
override public function onInit():void{
m_view = new GamePausedStateView();
addChild(m_view);
m_view.buttonMode = true;
}
override public function handleMouseDown(_arg1:MouseEvent):void{
StateManager.getInstance().popState();
}
override public function update(_arg1:Number):void{
m_view.m_clickToContinue.scaleX = ((Math.sin((m_liveTime * 6)) * 0.03) + 1);
m_view.m_clickToContinue.scaleY = ((Math.sin((m_liveTime * 6)) * 0.03) + 1);
}
}
}//package States
Section 151
//GrifShootingWinState (States.GrifShootingWinState)
package States {
import flash.events.*;
import Main.*;
import flash.geom.*;
import States.GrifShooting.*;
public class GrifShootingWinState extends GameState {
private const STATE_MOVE_DOWN:int = 0;
private const STATE_MOVE_UP:int = 1;
private const STATE_MOVE_END:int = 2;
private const m_startPosition:Point;
private const m_endPosition:Point;
private const m_cupStartPosition:Point;
private const m_cupEndPosition:Point;
private var m_state:int;// = 0
private var m_shader:Shader;
private var m_wasStarSound:Boolean;// = false
private var m_wasNewAchievement:Boolean;// = false
public function GrifShootingWinState(){
m_shader = new Shader(0.6, 1.2, 0, 0.5);
m_startPosition = new Point(584, -215);
m_endPosition = new Point(493, 62);
m_cupStartPosition = new Point(841, 248);
m_cupEndPosition = new Point(521, 248);
super();
}
override public function onInit():void{
GameData.onWinGrifShootingLevel(GrifShootingState.m_curLevel, GrifShootingState.m_vulturesKilled);
addChild(m_shader);
m_view = new GrifShootingWinStateView();
addChild(m_view);
m_view.y = -480;
m_view.m_levelNum.text = (GrifShootingState.m_curLevel + 1).toString();
m_view.m_accuracy.m_text.text = (int(((GrifShootingState.m_vulturesKilled / GrifShootingState.m_arrowsUsed) * 100)) + "%");
m_view.m_currentScore.m_text.text = GrifShootingState.m_currentScores.toString();
m_view.m_bestScore.m_text.text = GameData.getBestScore(GrifShootingState.m_curLevel);
m_view.m_star.visible = false;
m_view.m_buttonNext.addEventListener(MouseEvent.CLICK, onButtonNextClick);
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onButtonMenuClick);
m_view.m_buttonMoreGames.addEventListener(MouseEvent.CLICK, onButtonMoreGamesClick);
m_view.m_buttonNewAchievement.addEventListener(MouseEvent.CLICK, onAchievementsClick);
m_wasNewAchievement = GameData.wasNewAchievements();
SoundManager.playFadeOut(SoundConst.WIN);
addChild(new MoreGamesPanel(false, true));
}
private function onButtonMoreGamesClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.WIN_SCREEN_MORE_GAMES_BUTTON);
}
private function onButtonMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
}
private function onButtonNextClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getNextState((GrifShootingState.m_curLevel + 1)));
}
private function onAchievementsClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new AchievementsState());
}
override public function onCleanup():void{
m_view.m_buttonNext.removeEventListener(MouseEvent.CLICK, onButtonNextClick);
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onButtonMenuClick);
m_view.m_buttonMoreGames.removeEventListener(MouseEvent.CLICK, onButtonMoreGamesClick);
m_view.m_buttonNewAchievement.removeEventListener(MouseEvent.CLICK, onAchievementsClick);
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
m_shader.update(_arg1);
switch (m_state){
case STATE_MOVE_DOWN:
if ((m_view.y = (m_view.y + (_arg1 * 1000))) > 20){
m_state = STATE_MOVE_UP;
};
break;
case STATE_MOVE_UP:
if ((m_view.y = (m_view.y - (_arg1 * 150))) < 0){
m_view.y = 0;
m_state = STATE_MOVE_END;
};
break;
};
if (GrifShootingState.m_wasStar){
_local2 = 0.9;
_local3 = 1.35;
if (m_liveTime > _local2){
m_view.m_star.visible = GrifShootingState.m_wasStar;
_local4 = ((m_liveTime - _local2) / (_local3 - _local2));
if (m_liveTime < _local3){
m_view.m_star.x = (m_startPosition.x + ((m_endPosition.x - m_startPosition.x) * _local4));
m_view.m_star.y = (m_startPosition.y + ((m_endPosition.y - m_startPosition.y) * _local4));
} else {
m_view.m_star.m_perfectSign.rotation = (Math.sin((m_liveTime * 7)) * 3.5);
m_view.m_star.x = m_endPosition.x;
m_view.m_star.y = m_endPosition.y;
if (!m_wasStarSound){
m_wasStarSound = true;
SoundManager.play(SoundConst.PERFECT_STAR);
};
};
};
};
if (m_wasNewAchievement){
_local5 = 1.2;
_local6 = 1.65;
if (m_liveTime > _local5){
_local7 = ((m_liveTime - _local5) / (_local6 - _local5));
if (m_liveTime < _local6){
m_view.m_buttonNewAchievement.x = (m_cupStartPosition.x + ((m_cupEndPosition.x - m_cupStartPosition.x) * _local7));
m_view.m_buttonNewAchievement.y = (m_cupStartPosition.y + ((m_cupEndPosition.y - m_cupStartPosition.y) * _local7));
} else {
m_view.m_buttonNewAchievement.x = m_cupEndPosition.x;
m_view.m_buttonNewAchievement.y = m_cupEndPosition.y;
};
};
};
}
}
}//package States
Section 152
//LeftToRightMoveTransactionState (States.LeftToRightMoveTransactionState)
package States {
import Main.*;
import flash.display.*;
public class LeftToRightMoveTransactionState extends GameState {
private var m_stateView1:DisplayObject;// = null
private var m_stateView2:DisplayObject;// = null
private var m_state1:GameState;// = null
private var m_state2:GameState;// = null
private var m_type:String;// = null
private var m_maxTransitionTime:Number;// = 0.5
public static const LEFT_TO_RIGHT_TRANSACTION:String = "leftToRight";
public static const RIGHT_TO_LEFT_TRANSACTION:String = "rightToLeft";
public static const TOP_TO_DOWN_TRANSACTION:String = "topToDown";
public static const DOWN_TO_TOP_TRANSACTION:String = "downToTop";
public function LeftToRightMoveTransactionState(_arg1:GameState, _arg2:GameState, _arg3:String, _arg4:Number=0.5){
m_type = _arg3;
m_state1 = _arg1;
m_state2 = _arg2;
m_stateView1 = _arg1.getViewClip();
m_stateView2 = _arg2.getViewClip();
m_maxTransitionTime = _arg4;
}
override public function onInit():void{
addChild(m_stateView1);
addChild(m_stateView2);
update(0);
}
override public function update(_arg1:Number):void{
var _local2:Number = (m_liveTime / m_maxTransitionTime);
var _local3:Number = 640;
var _local4:Number = 480;
switch (m_type){
case LEFT_TO_RIGHT_TRANSACTION:
m_stateView1.x = (-(_local2) * _local3);
m_stateView2.x = (_local3 - (_local2 * _local3));
break;
case RIGHT_TO_LEFT_TRANSACTION:
m_stateView1.x = (_local2 * _local3);
m_stateView2.x = ((_local2 * _local3) - _local3);
break;
case DOWN_TO_TOP_TRANSACTION:
m_stateView1.y = (-(_local2) * _local4);
m_stateView2.y = (_local4 - (_local2 * _local4));
break;
case TOP_TO_DOWN_TRANSACTION:
m_stateView1.y = (_local2 * _local4);
m_stateView2.y = ((_local2 * _local4) - _local4);
break;
};
if (m_liveTime >= m_maxTransitionTime){
StateManager.getInstance().changeState(m_state2);
};
}
override public function onCleanup():void{
m_stateView1.x = 0;
m_stateView2.x = 0;
m_stateView1.y = 0;
m_stateView2.y = 0;
m_stateView1 = null;
m_stateView2 = null;
m_state1 = null;
m_state2 = null;
super.onCleanup();
}
}
}//package States
Section 153
//LoseState (States.LoseState)
package States {
import flash.events.*;
import Box2D.Common.Math.*;
import Utils.*;
import Main.*;
import flash.display.*;
import States.PlayState.*;
import Ragdoll.*;
import SWFStats.*;
public class LoseState extends PhysGameState {
private const STATE_MOVE_DOWN:int = 0;
private const STATE_MOVE_UP:int = 1;
private const STATE_MOVE_END:int = 2;
private var m_state:int;// = 0
private var m_shader:Shader;
public function LoseState(){
m_shader = new Shader(0.7, 1.4, 0, 0.5);
super();
}
override public function onInit():void{
var _local4:Hint;
super.onInit();
addChild(m_shader);
m_view = new LoseStateView();
addChild(m_view);
m_view.y = -480;
var _local1:MovieClip = new MovieClip();
_local1.scaleX = 1.9;
_local1.scaleY = 1.9;
m_view.m_window.addChild(_local1);
m_view.m_buttonRestart.addEventListener(MouseEvent.CLICK, onButtonRestartClick);
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onButtonMenuClick);
m_view.m_buttonMoreGames.addEventListener(MouseEvent.CLICK, onButtonMoreGamesClick);
m_view.m_buttonSkip.addEventListener(MouseEvent.CLICK, onSkipClick);
m_view.m_buttonChangeDifficulty.addEventListener(MouseEvent.CLICK, onChangeDifficultyClick);
if (GameData.canSkipLevel(PlayState.m_curLevel)){
m_view.m_buttonSkip.visible = true;
m_view.m_buttonUnenabled.visible = false;
} else {
m_view.m_buttonSkip.visible = false;
m_view.m_buttonSkip.enabled = false;
m_view.m_buttonUnenabled.visible = true;
_local4 = new Hint();
_local4.setText("You can skip only two levels.");
m_view.m_buttonUnenabled.setHint(_local4);
m_view.addChild(_local4);
};
var _local2:int = PlayState.m_deadID;
if (_local2 == -1){
_local2 = MathUtils.RandomRangeInt(1, 4);
};
var _local3:Gibbet = new Gibbet(new b2Vec2(((m_view.m_window.width / 4) / m_physScale), (20 / m_physScale)), HumanRagdoll.HEAD, 7, m_world, _local2, false, MathUtils.RandomRange(-6, 6));
_local1.addChild(_local3);
_local3.getRagdoll().applyImpulse(new b2Vec2(MathUtils.RandomRange(0.1, 0.2), 0));
_local3.makeLookUgly();
SoundManager.playFadeOut(SoundConst.LOSE);
addChild(new MoreGamesPanel(false, true));
}
private function onSkipClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getNextState((PlayState.m_curLevel + 1)));
Log.LevelCounterMetric("skip level", PlayState.m_curLevel);
}
private function onButtonMoreGamesClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.LOSE_SCREEN_MORE_GAMES_BUTTON);
}
private function onButtonMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
}
private function onButtonRestartClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getNextState(PlayState.m_curLevel));
}
private function onChangeDifficultyClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().pushState(new SelectDifficultyState());
}
override public function onCleanup():void{
m_view.m_buttonRestart.removeEventListener(MouseEvent.CLICK, onButtonRestartClick);
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onButtonMenuClick);
m_view.m_buttonMoreGames.removeEventListener(MouseEvent.CLICK, onButtonMoreGamesClick);
m_view.m_buttonSkip.removeEventListener(MouseEvent.CLICK, onSkipClick);
m_view.m_buttonChangeDifficulty.removeEventListener(MouseEvent.CLICK, onChangeDifficultyClick);
m_shader = null;
super.onCleanup();
}
override public function update(_arg1:Number):void{
super.update(_arg1);
m_shader.update(_arg1);
switch (m_state){
case STATE_MOVE_DOWN:
if ((m_view.y = (m_view.y + (_arg1 * 1000))) > 20){
m_state = STATE_MOVE_UP;
};
break;
case STATE_MOVE_UP:
if ((m_view.y = (m_view.y - (_arg1 * 150))) < 0){
m_view.y = 0;
m_state = STATE_MOVE_END;
};
break;
};
}
}
}//package States
Section 154
//MainMenuState (States.MainMenuState)
package States {
import flash.events.*;
import Main.*;
import flash.display.*;
import States.PlayState.*;
import Box2D.*;
public class MainMenuState extends PhysGameState {
private var m_mapObjects:Array;
private var m_count:int;// = 1
private var m_phylosophyCloud:MovieClip;// = null
private var m_cheat:Array;
public function MainMenuState(){
m_mapObjects = new Array();
m_cheat = new Array();
super();
}
override public function onResume():void{
if ((StateManager.getInstance().getLastState() is SelectDifficultyState)){
StateManager.getInstance().coolChangeState(GameData.getNextState(0));
};
}
override public function handleMouseClick(_arg1:MouseEvent):void{
var right_anim:MovieClip;
var left_anim:MovieClip;
var e = _arg1;
try {
right_anim = m_view.m_rightButtonsPanel;
left_anim = m_view.m_leftButtonsPanel;
if (right_anim.getChildByName("m_buttonPlay").hitTestPoint(e.stageX, e.stageY, true)){
SoundManager.play(SoundConst.CLICK);
if (GameData.levelsAviable != 3){
StateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
} else {
if (GameData.getDifficulty() == GameData.NOT_SELECTED_MODE){
StateManager.getInstance().pushState(new SelectDifficultyState());
} else {
StateManager.getInstance().coolChangeState(GameData.getNextState(0));
};
};
} else {
if (right_anim.getChildByName("m_buttonOptions").hitTestPoint(e.stageX, e.stageY, true)){
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().pushState(new OptionsState());
} else {
if (right_anim.getChildByName("m_buttonCredits").hitTestPoint(e.stageX, e.stageY, true)){
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new CreditsState());
} else {
if (left_anim.getChildByName("m_buttonHighScores").hitTestPoint(e.stageX, e.stageY, true)){
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.HIGH_SCORE_URL, LinksManager.MAIN_MENU_HIGH_SCORE_BUTTON);
} else {
if (m_view.m_notdoppler.hitTestPoint(e.stageX, e.stageY, true)){
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.MAIN_MENU_NOTDOPPLER_BUTTON);
} else {
if (left_anim.getChildByName("m_buttonMoreGames").hitTestPoint(e.stageX, e.stageY, true)){
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.MAIN_MENU_MORE_GAMES_BUTTON);
} else {
if (left_anim.getChildByName("m_buttonGibbetsI").hitTestPoint(e.stageX, e.stageY, true)){
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GIBBETS_I_URL, LinksManager.MAIN_MENU_GIBBETS_1_BUTTON);
} else {
if (left_anim.getChildByName("m_buttonGibbetsII").hitTestPoint(e.stageX, e.stageY, true)){
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.GIBBETS_II_URL, LinksManager.MAIN_MENU_GIBBETS_2_BUTTON);
};
};
};
};
};
};
};
};
} catch(e:Error) {
trace("error here", e, e.getStackTrace());
};
if (e.target == m_view.m_vulture){
m_count++;
if ((m_count % 10) == 0){
if (m_phylosophyCloud){
m_view.removeChild(m_phylosophyCloud);
};
switch (((m_count / 10) % 3)){
case 0:
m_phylosophyCloud = new MainMenuCloud1();
break;
case 1:
m_phylosophyCloud = new MainMenuCloud2();
break;
case 2:
m_phylosophyCloud = new MainMenuCloud3();
break;
};
m_view.addChild(m_phylosophyCloud);
m_phylosophyCloud.x = m_view.m_comixCloud.x;
m_phylosophyCloud.y = m_view.m_comixCloud.y;
SoundManager.play(SoundConst.VULTURE_CRY_4);
};
};
}
override public function onInit():void{
var _local2:DisplayObject;
super.onInit();
m_view = new MainMenuStateView();
addChild(m_view);
m_view.m_vulture.buttonMode = true;
m_view.m_comixCloud.visible = false;
if (!StateManager.getInstance().haveOverlay()){
StateManager.getInstance().setOverlay(new SoundButton());
};
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
var _local1:int;
while (_local1 < m_view.numChildren) {
_local2 = m_view.getChildAt(_local1);
if ((_local2 is Cloud)){
m_mapObjects.push((_local2 as Cloud));
};
_local1++;
};
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
if (m_view.m_II.currentFrame == 40){
SoundManager.play(SoundConst.STICK_IN_MAIN_MENU);
};
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
}
override public function handleKeyDown(_arg1:KeyboardEvent):void{
var _local2:int;
var _local3:String;
m_cheat.push(_arg1.charCode);
if (m_cheat.length == 5){
SoundManager.play(SoundConst.MOO);
if (String.fromCharCode(m_cheat[0], m_cheat[1], m_cheat[2], m_cheat[3], m_cheat[4]) == "iddqd"){
_local2 = 0;
while (_local2 < GameData.totalLevelsCount) {
GameData.onWinLevel(_local2, 0, false, 0);
_local2++;
};
for each (_local3 in Achievements.ALL) {
GameData.giveAchievement(_local3);
};
};
};
}
override public function onCleanup():void{
m_mapObjects = null;
m_cheat = null;
super.onCleanup();
}
}
}//package States
Section 155
//OptionsState (States.OptionsState)
package States {
import flash.events.*;
import Main.*;
import flash.geom.*;
public class OptionsState extends GameState {
private const STATE_MOVE_DOWN:int = 0;
private const STATE_MOVE_UP:int = 1;
private const STATE_MOVE_END:int = 2;
private const STATE_MOVE_BACK:int = 3;
private const m_startPosition:Point;
private const m_endPosition:Point;
private var m_state:int;// = 0
private var m_shader:Shader;
public function OptionsState(){
m_shader = new Shader(0.6, 1.2, 0, 0.5);
m_startPosition = new Point(584, -215);
m_endPosition = new Point(493, 62);
super();
}
override public function onInit():void{
m_view = new OptionsStateView();
addChild(m_shader);
addChild(m_view);
m_view.y = -480;
m_view.m_musicVolume.setProgress(SoundManager.getMusicVolume());
m_view.m_soundVolume.setProgress(SoundManager.getSoundVolume());
m_view.m_musicVolume.addEventListener(ScrollBar.EVENT_CHANGE, onMusicVolumeChange);
m_view.m_soundVolume.addEventListener(ScrollBar.EVENT_CHANGE, onSoundVolumeChange);
m_view.m_invertControl.setChecked(GameData.m_invertedControl);
m_view.m_invertControl.addEventListener(CheckBox.EVENT_CHANGE, onInvertControlChange);
m_view.m_disableBlood.setChecked(GameData.m_isBloodDisabled);
m_view.m_disableBlood.addEventListener(CheckBox.EVENT_CHANGE, onDisableBloodChange);
m_view.m_hideTips.setChecked(!(GameData.m_isHintsOn));
m_view.m_hideTips.addEventListener(CheckBox.EVENT_CHANGE, onHideTipsChange);
m_view.m_buttonOk.addEventListener(MouseEvent.CLICK, onOkClick);
m_view.m_buttonReset.addEventListener(MouseEvent.CLICK, onResetClick);
super.onInit();
}
override public function update(_arg1:Number):void{
m_shader.update(_arg1);
switch (m_state){
case STATE_MOVE_DOWN:
if ((m_view.y = (m_view.y + (_arg1 * 1000))) > 20){
m_state = STATE_MOVE_UP;
};
break;
case STATE_MOVE_UP:
if ((m_view.y = (m_view.y - (_arg1 * 150))) < 0){
m_view.y = 0;
m_state = STATE_MOVE_END;
};
break;
case STATE_MOVE_BACK:
if ((m_view.y = (m_view.y - (_arg1 * 1300))) < -480){
StateManager.getInstance().popState();
};
break;
};
}
private function onMusicVolumeChange(_arg1:Event):void{
SoundManager.setMusicVolume(m_view.m_musicVolume.getProgress());
}
private function onSoundVolumeChange(_arg1:Event):void{
SoundManager.play(SoundConst.CLICK);
SoundManager.setSoundVolume(m_view.m_soundVolume.getProgress());
}
private function onInvertControlChange(_arg1:Event):void{
var _local2:CheckBox = (_arg1.target as CheckBox);
GameData.m_invertedControl = _local2.isChecked();
SoundManager.play(SoundConst.CLICK);
}
private function onHideTipsChange(_arg1:Event):void{
var _local2:CheckBox = (_arg1.target as CheckBox);
GameData.setHideTips(_local2.isChecked());
SoundManager.play(SoundConst.CLICK);
}
private function onDisableBloodChange(_arg1:Event):void{
var _local2:CheckBox = (_arg1.target as CheckBox);
GameData.m_isBloodDisabled = _local2.isChecked();
SoundManager.play(SoundConst.CLICK);
}
private function onOkClick(_arg1:MouseEvent):void{
GameData.save();
SoundManager.play(SoundConst.CLICK);
m_state = STATE_MOVE_BACK;
removeChild(m_shader);
m_shader = new Shader(0, 0.25, m_shader.getShade(), 0);
addChildAt(m_shader, 0);
}
private function onResetClick(_arg1:MouseEvent):void{
trace("onResetClick");
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().pushState(new YesNoState());
}
override public function onCleanup():void{
m_view.m_musicVolume.removeEventListener(ScrollBar.EVENT_CHANGE, onMusicVolumeChange);
m_view.m_soundVolume.removeEventListener(ScrollBar.EVENT_CHANGE, onSoundVolumeChange);
m_view.m_invertControl.removeEventListener(CheckBox.EVENT_CHANGE, onInvertControlChange);
m_view.m_disableBlood.removeEventListener(CheckBox.EVENT_CHANGE, onDisableBloodChange);
m_view.m_hideTips.removeEventListener(CheckBox.EVENT_CHANGE, onHideTipsChange);
m_view.m_buttonOk.removeEventListener(MouseEvent.CLICK, onOkClick);
m_view.m_buttonReset.removeEventListener(MouseEvent.CLICK, onResetClick);
m_shader = null;
super.onCleanup();
}
}
}//package States
Section 156
//ParserConst (States.ParserConst)
package States {
public class ParserConst {
public static const ATTRIBUTE_TYPE:String = "type";
public static const TYPE_STATIC_BOX:String = "static_box";
public static const TYPE_DYNAMIC_BOX:String = "dynamic_box";
public static const TYPE_VULTURE:String = "vulture";
public static const TYPE_TNT_BARREL:String = "tnt_barrel";
public static const TYPE_CLOUD:String = "cloud";
public static const TYPE_GIBBET_GROUND:String = "gibbet_ground";
public static const TYPE_GIBBET:String = "gibbet";
public static const TYPE_SHOOTING_POINT:String = "shooting_point";
public static const TYPE_ARROW_GHOST:String = "arrow_ghost";
public static const TYPE_AMMO_GHOST:String = "ammo_ghost";
public static const TYPE_POINTS_GHOST:String = "points_ghost";
public static const TYPE_TELEPORT_GHOST:String = "teleport_ghost";
public static const TYPE_HEDHEHOG_GHOST:String = "hedhehog_ghost";
public static const TYPE_SUN:String = "sun";
public static const TYPE_BACKGROUND:String = "background";
public static const TYPE_ROTOR:String = "rotor";
public static const TYPE_HIGHLIGHT:String = "highlight";
public static const TYPE_FRONTGROUND:String = "frontground";
public static const TYPE_GROUND:String = "ground";
public static const TYPE_GIBBET_OBLIQUELY:String = "gibbet_obliquely";
public static const TYPE_COW:String = "cow";
public static const TYPE_EDGE_MARKER:String = "edge_marker";
}
}//package States
Section 157
//SelectDifficultyState (States.SelectDifficultyState)
package States {
import flash.events.*;
import Main.*;
import flash.geom.*;
import SWFStats.*;
public class SelectDifficultyState extends GameState {
private const STATE_MOVE_DOWN:int = 0;
private const STATE_MOVE_UP:int = 1;
private const STATE_MOVE_END:int = 2;
private const STATE_MOVE_BACK:int = 3;
private const m_startPosition:Point;
private const m_endPosition:Point;
private var m_state:int;// = 0
private var m_shader:Shader;
public function SelectDifficultyState(){
m_shader = new Shader(0.6, 1.2, 0, 0.5);
m_startPosition = new Point(584, -215);
m_endPosition = new Point(493, 62);
super();
}
override public function onInit():void{
super.onInit();
m_view = new SelectDifficultyStateView();
addChild(m_shader);
addChild(m_view);
m_view.y = -480;
m_view.m_checkBoxEasy.addEventListener(MouseEvent.CLICK, onEasyClick);
m_view.m_checkBoxNormal.addEventListener(MouseEvent.CLICK, onNormalClick);
m_view.m_checkBoxHard.addEventListener(MouseEvent.CLICK, onHardClick);
m_view.m_buttonOk.addEventListener(MouseEvent.CLICK, onOkClick);
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
onEasyClick(null);
break;
case GameData.NOT_SELECTED_MODE:
case GameData.NORMAL_MODE:
onNormalClick(null);
break;
case GameData.HARD_MODE:
onHardClick(null);
break;
};
}
override public function onCleanup():void{
m_view.m_checkBoxEasy.removeEventListener(MouseEvent.CLICK, onEasyClick);
m_view.m_checkBoxNormal.removeEventListener(MouseEvent.CLICK, onNormalClick);
m_view.m_checkBoxHard.removeEventListener(MouseEvent.CLICK, onHardClick);
m_view.m_buttonOk.removeEventListener(MouseEvent.CLICK, onOkClick);
super.onCleanup();
}
private function onEasyClick(_arg1:MouseEvent):void{
GameData.setDifficulty(GameData.EASY_MODE);
SoundManager.play(SoundConst.CLICK);
m_view.m_checkBoxEasy.setChecked(true);
m_view.m_checkBoxNormal.setChecked(false);
m_view.m_checkBoxHard.setChecked(false);
m_view.m_easyText.visible = true;
m_view.m_normalText.visible = false;
m_view.m_hardText.visible = false;
if (_arg1 != null){
Log.CustomMetric("easy mode selected");
};
}
private function onNormalClick(_arg1:MouseEvent):void{
GameData.setDifficulty(GameData.NORMAL_MODE);
SoundManager.play(SoundConst.CLICK);
m_view.m_checkBoxEasy.setChecked(false);
m_view.m_checkBoxNormal.setChecked(true);
m_view.m_checkBoxHard.setChecked(false);
m_view.m_easyText.visible = false;
m_view.m_normalText.visible = true;
m_view.m_hardText.visible = false;
if (_arg1 != null){
Log.CustomMetric("normal mode selected");
};
}
private function onHardClick(_arg1:MouseEvent):void{
GameData.setDifficulty(GameData.HARD_MODE);
SoundManager.play(SoundConst.CLICK);
m_view.m_checkBoxEasy.setChecked(false);
m_view.m_checkBoxNormal.setChecked(false);
m_view.m_checkBoxHard.setChecked(true);
m_view.m_easyText.visible = false;
m_view.m_normalText.visible = false;
m_view.m_hardText.visible = true;
if (_arg1 != null){
Log.CustomMetric("hard mode selected");
};
}
private function onOkClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
m_state = STATE_MOVE_BACK;
removeChild(m_shader);
m_shader = new Shader(0, 0.25, m_shader.getShade(), 0);
addChildAt(m_shader, 0);
GameData.save();
}
override public function update(_arg1:Number):void{
m_shader.update(_arg1);
switch (m_state){
case STATE_MOVE_DOWN:
if ((m_view.y = (m_view.y + (_arg1 * 1000))) > 20){
m_state = STATE_MOVE_UP;
};
break;
case STATE_MOVE_UP:
if ((m_view.y = (m_view.y - (_arg1 * 150))) < 0){
m_view.y = 0;
m_state = STATE_MOVE_END;
};
break;
case STATE_MOVE_BACK:
if ((m_view.y = (m_view.y - (_arg1 * 1300))) < -480){
StateManager.getInstance().popState();
};
break;
};
}
}
}//package States
Section 158
//SelectLevelButton (States.SelectLevelButton)
package States {
import flash.events.*;
import flash.display.*;
import flash.text.*;
public class SelectLevelButton extends MovieClip {
private var m_state:String;// = "up"
private var m_isShowStar:Boolean;// = false
private var m_isCompleted:Boolean;// = false
private var m_textUp:TextField;
private var m_up:MovieClip;
private var m_starUp:MovieClip;
private var m_signUp:MovieClip;
private var m_textOver:TextField;
private var m_over:MovieClip;
private var m_starOver:MovieClip;
private var m_signOver:MovieClip;
private var m_textDown:TextField;
private var m_down:MovieClip;
private var m_starDown:MovieClip;
private var m_signDown:MovieClip;
private var m_unenable:MovieClip;
public static const UP:String = "up";
public static const OVER:String = "over";
public static const DOWN:String = "down";
public static const UNENABLE:String = "unenable";
public function SelectLevelButton(){
m_textDown = (getChildByName("m_textDown") as TextField);
m_textUp = (getChildByName("m_textUp") as TextField);
m_textOver = (getChildByName("m_textOver") as TextField);
m_starDown = (getChildByName("m_starDown") as MovieClip);
m_starUp = (getChildByName("m_starUp") as MovieClip);
m_starOver = (getChildByName("m_starOver") as MovieClip);
m_down = (getChildByName("m_down") as MovieClip);
m_up = (getChildByName("m_up") as MovieClip);
m_over = (getChildByName("m_over") as MovieClip);
m_signDown = (getChildByName("m_signDown") as MovieClip);
m_signUp = (getChildByName("m_signUp") as MovieClip);
m_signOver = (getChildByName("m_signOver") as MovieClip);
m_unenable = (getChildByName("m_unenable") as MovieClip);
buttonMode = true;
this.mouseChildren = false;
addEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver);
addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut);
addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
setState(UP);
}
private function hide():void{
m_textUp.visible = false;
m_up.visible = false;
m_starUp.visible = false;
m_signUp.visible = false;
m_textOver.visible = false;
m_over.visible = false;
m_starOver.visible = false;
m_signOver.visible = false;
m_textDown.visible = false;
m_down.visible = false;
m_starDown.visible = false;
m_signDown.visible = false;
m_unenable.visible = false;
}
public function setText(_arg1:String):void{
m_textUp.text = _arg1;
m_textOver.text = _arg1;
m_textDown.text = _arg1;
setState(UP);
}
public function setCompleted():void{
m_isCompleted = true;
setState(m_state);
}
public function setNotCompleted():void{
m_isCompleted = false;
setState(m_state);
}
public function showStar():void{
m_isShowStar = true;
setState(m_state);
}
public function hideStar():void{
m_isShowStar = false;
setState(m_state);
}
private function handleRemoveFromStage(_arg1:Event):void{
removeEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
removeEventListener(MouseEvent.MOUSE_OVER, handleMouseOver);
removeEventListener(MouseEvent.MOUSE_OUT, handleMouseOut);
removeEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
removeEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
m_state = null;
m_textUp = null;
m_up = null;
m_starUp = null;
m_textOver = null;
m_over = null;
m_starOver = null;
m_textDown = null;
m_down = null;
m_starDown = null;
m_signDown = null;
m_signUp = null;
m_signOver = null;
m_unenable = null;
}
private function handleMouseOver(_arg1:MouseEvent):void{
if (m_state != UNENABLE){
setState(OVER);
};
}
private function handleMouseOut(_arg1:MouseEvent):void{
if (m_state != UNENABLE){
setState(UP);
};
}
private function handleMouseDown(_arg1:MouseEvent):void{
if (m_state != UNENABLE){
setState(DOWN);
};
}
private function handleMouseUp(_arg1:MouseEvent):void{
if (m_state != UNENABLE){
setState(OVER);
};
}
public function unenable():void{
setState(UNENABLE);
}
public function setState(_arg1:String):void{
hide();
buttonMode = true;
switch (_arg1){
case UNENABLE:
buttonMode = false;
m_unenable.visible = true;
break;
case UP:
m_up.visible = true;
m_textUp.visible = true;
if (m_isCompleted){
m_signUp.visible = true;
};
if (m_isShowStar){
m_starUp.visible = true;
};
break;
case DOWN:
m_down.visible = true;
m_textDown.visible = true;
if (m_isCompleted){
m_signDown.visible = true;
};
if (m_isShowStar){
m_starDown.visible = true;
};
break;
case OVER:
m_over.visible = true;
m_textOver.visible = true;
if (m_isCompleted){
m_signOver.visible = true;
};
if (m_isShowStar){
m_starOver.visible = true;
};
break;
};
m_state = _arg1;
}
}
}//package States
Section 159
//SelectLevelState (States.SelectLevelState)
package States {
import flash.events.*;
import Main.*;
import flash.display.*;
import States.PlayState.*;
import flash.filters.*;
public class SelectLevelState extends GameState {
private var m_mapObjects:Array;
private static var m_isSecondPart:Boolean = false;
public function SelectLevelState(_arg1:Boolean):void{
m_mapObjects = new Array();
super();
m_isSecondPart = _arg1;
}
private function onMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new MainMenuState());
}
private function onArrowUpClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().changeState(new LeftToRightMoveTransactionState(this, new SelectSecretLevelState(), LeftToRightMoveTransactionState.TOP_TO_DOWN_TRANSACTION, 1));
}
private function onArrowRightClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
m_isSecondPart = !(m_isSecondPart);
prepareLevelsList(m_view.m_buttonsPanel, m_view);
if (m_isSecondPart){
GameData.onEnterSelectLevelScreen(GameData.SCREEN_25_48);
} else {
GameData.onEnterSelectLevelScreen(GameData.SCREEN_1_24);
};
}
override public function getViewClip():DisplayObject{
var _local1:SelectLevelStateView;
var _local2:int;
var _local3:DisplayObject;
_local1 = new SelectLevelStateView();
prepareView(_local1);
if (m_view){
_local2 = 0;
while (_local2 < m_view.numChildren) {
_local3 = m_view.getChildAt(_local2);
if ((_local3 is Cloud)){
_local1.getChildAt(_local2).x = _local3.x;
_local1.getChildAt(_local2).y = _local3.y;
};
_local2++;
};
};
if (!GameData.canSubmitScore()){
_local1.m_buttonSubmit.visible = false;
};
_local1.addChild(new MoreGamesPanel());
return (_local1);
}
override public function onInit():void{
var _local2:DisplayObject;
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
if (m_isSecondPart){
GameData.onEnterSelectLevelScreen(GameData.SCREEN_25_48);
} else {
GameData.onEnterSelectLevelScreen(GameData.SCREEN_1_24);
};
m_view = new SelectLevelStateView();
prepareView(m_view);
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_buttonAchievements.addEventListener(MouseEvent.CLICK, onAchievementsClick);
m_view.m_difficultyCaption.addEventListener(MouseEvent.CLICK, onChangeDiffictultyClick);
m_view.m_difficulty.addEventListener(MouseEvent.CLICK, onChangeDiffictultyClick);
if (GameData.levelsAviable > 48){
m_view.m_arrowUp.addEventListener(MouseEvent.CLICK, onArrowUpClick);
} else {
m_view.m_arrowUp.visible = false;
};
m_view.m_arrowRight.addEventListener(MouseEvent.CLICK, onArrowRightClick);
addChild(m_view);
m_view.addChild(new MoreGamesPanel());
m_view.m_buttonSubmit.addEventListener(MouseEvent.CLICK, onSubmitClick);
if (!GameData.canSubmitScore()){
m_view.m_buttonSubmit.visible = false;
};
var _local1:int;
while (_local1 < m_view.numChildren) {
_local2 = m_view.getChildAt(_local1);
if ((_local2 is Cloud)){
m_mapObjects.push((_local2 as Cloud));
};
_local1++;
};
}
private function onChangeDiffictultyClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().pushState(new SelectDifficultyState());
}
private function onSubmitClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().pushState(new SubmitScoreState());
}
private function prepareLevelsList(_arg1:MovieClip, _arg2):void{
var _local4:SelectLevelButton;
var _local5:int;
var _local3:int;
while (_local3 < 24) {
_local4 = (_arg1.getChildByName(("m_level" + _local3)) as SelectLevelButton);
_local5 = _local3;
if (m_isSecondPart){
_local5 = (_local5 + 24);
};
if (_local5 < GameData.levelsAviable){
_local4.setText((_local5 + 1).toString());
} else {
_local4.unenable();
};
if (GameData.isLevelWithStar(_local5)){
_local4.showStar();
} else {
_local4.hideStar();
};
if (GameData.isLevelCompleted(_local5)){
_local4.setCompleted();
} else {
_local4.setNotCompleted();
};
_local3++;
};
if (m_isSecondPart){
_arg2.m_page.text = "page 2/2";
} else {
_arg2.m_page.text = "page 1/2";
};
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
_arg2.m_difficulty.text = "easy";
break;
case GameData.NORMAL_MODE:
_arg2.m_difficulty.text = "normal";
break;
case GameData.HARD_MODE:
_arg2.m_difficulty.text = "hard";
break;
};
}
override public function onResume():void{
super.onResume();
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
m_view.m_difficulty.text = "easy";
break;
case GameData.NORMAL_MODE:
m_view.m_difficulty.text = "normal";
break;
case GameData.HARD_MODE:
m_view.m_difficulty.text = "hard";
break;
};
}
private function prepareView(_arg1:MovieClip):void{
_arg1.m_totalScore.m_text.text = GameData.totalScore.toString();
prepareLevelsList(_arg1.m_buttonsPanel, _arg1);
}
override public function handleMouseClick(_arg1:MouseEvent):void{
var _local4:int;
var _local2:int = GameData.levelsAviable;
var _local3:int;
while (_local3 < 24) {
_local4 = _local3;
if (m_isSecondPart){
_local4 = (_local4 + 24);
};
if (m_view.m_buttonsPanel.getChildByName(("m_level" + _local3)).hitTestPoint(_arg1.stageX, _arg1.stageY)){
if (_local4 < _local2){
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getNextState(_local4));
return;
};
};
_local3++;
};
}
private function onAchievementsClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new AchievementsState());
}
override public function onCleanup():void{
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_arrowUp.removeEventListener(MouseEvent.CLICK, onArrowUpClick);
m_view.m_arrowRight.removeEventListener(MouseEvent.CLICK, onArrowRightClick);
m_view.m_buttonAchievements.removeEventListener(MouseEvent.CLICK, onAchievementsClick);
m_view.m_buttonSubmit.removeEventListener(MouseEvent.CLICK, onSubmitClick);
m_view.m_difficultyCaption.removeEventListener(MouseEvent.CLICK, onChangeDiffictultyClick);
m_view.m_difficulty.removeEventListener(MouseEvent.CLICK, onChangeDiffictultyClick);
m_mapObjects = null;
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
}
}
}//package States
Section 160
//SelectSecretLevelState (States.SelectSecretLevelState)
package States {
import flash.events.*;
import Main.*;
import flash.display.*;
import States.PlayState.*;
import CPMStar.*;
public class SelectSecretLevelState extends GameState {
private var m_mapObjects:Array;
public function SelectSecretLevelState(){
m_mapObjects = new Array();
super();
}
override public function onInit():void{
var _local2:DisplayObject;
SoundManager.playLoop(SoundConst.MAIN_MENU_MUSIC);
GameData.onEnterSelectLevelScreen(GameData.SCREEN_49_54);
m_view = new SelectSecretLevelStateView();
addChild(m_view);
prepareView(m_view);
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_arrowDown.addEventListener(MouseEvent.CLICK, onArrowDownClick);
m_view.m_buttonAchievements.addEventListener(MouseEvent.CLICK, onAchievementsClick);
m_view.m_buttonSubmit.addEventListener(MouseEvent.CLICK, onSubmitClick);
m_view.m_difficultyCaption.addEventListener(MouseEvent.CLICK, onChangeDiffictultyClick);
m_view.m_difficulty.addEventListener(MouseEvent.CLICK, onChangeDiffictultyClick);
var _local1:int;
while (_local1 < m_view.numChildren) {
_local2 = m_view.getChildAt(_local1);
if ((_local2 is Cloud)){
m_mapObjects.push((_local2 as Cloud));
};
_local1++;
};
m_view.addChild(new MoreGamesPanel());
if (GameData.haveAds()){
showAds();
};
if (!GameData.canSubmitScore()){
m_view.m_buttonSubmit.visible = false;
};
}
private function onChangeDiffictultyClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().pushState(new SelectDifficultyState());
}
private function showAds():void{
var ad:DisplayObject;
try {
ad = new AdLoader(Constant.CPMSTAR_INTER_LEVEL_CODE);
m_view.m_adBox.addChild(ad);
m_view.m_closeButton.addEventListener(MouseEvent.CLICK, onCloseClick);
} catch(e:Error) {
trace("CPMstar error!", e);
};
}
private function onAchievementsClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new AchievementsState());
}
private function onCloseClick(_arg1:MouseEvent):void{
m_view.m_adBox.visible = false;
m_view.m_closeButton.visible = false;
}
private function prepareView(_arg1:MovieClip):void{
var _local4:SelectLevelButton;
_arg1.m_totalScore.m_text.text = GameData.totalScore.toString();
var _local2:int = GameData.levelsAviable;
var _local3 = 48;
while (_local3 < (48 + 6)) {
_local4 = _arg1[("m_level" + _local3)];
if (_local3 < _local2){
_local4.setText((_local3 + 1).toString());
if (GameData.isLevelWithStar(_local3)){
_local4.showStar();
};
} else {
_local4.unenable();
};
if (GameData.isLevelCompleted(_local3)){
_local4.setCompleted();
} else {
_local4.setNotCompleted();
};
_local3++;
};
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
_arg1.m_difficulty.text = "easy";
break;
case GameData.NORMAL_MODE:
_arg1.m_difficulty.text = "normal";
break;
case GameData.HARD_MODE:
_arg1.m_difficulty.text = "hard";
break;
};
}
override public function getViewClip():DisplayObject{
var _local2:int;
var _local3:DisplayObject;
var _local1:MovieClip = new SelectSecretLevelStateView();
prepareView(_local1);
if (m_view){
_local2 = 0;
while (_local2 < m_view.numChildren) {
_local3 = m_view.getChildAt(_local2);
if ((_local3 is Cloud)){
_local1.getChildAt(_local2).x = _local3.x;
_local1.getChildAt(_local2).y = _local3.y;
};
_local2++;
};
};
_local1.addChild(new MoreGamesPanel());
if (!GameData.canSubmitScore()){
_local1.m_buttonSubmit.visible = false;
};
return (_local1);
}
private function onMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new MainMenuState());
}
private function onArrowDownClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().changeState(new LeftToRightMoveTransactionState(this, new SelectLevelState(true), LeftToRightMoveTransactionState.DOWN_TO_TOP_TRANSACTION, 1));
}
private function onSubmitClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().pushState(new SubmitScoreState());
}
override public function onResume():void{
super.onResume();
switch (GameData.getDifficulty()){
case GameData.EASY_MODE:
m_view.m_difficulty.text = "easy";
break;
case GameData.NORMAL_MODE:
m_view.m_difficulty.text = "normal";
break;
case GameData.HARD_MODE:
m_view.m_difficulty.text = "hard";
break;
};
}
override public function onCleanup():void{
try {
m_view.m_buttonSubmit.removeEventListener(MouseEvent.CLICK, onSubmitClick);
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onMenuClick);
m_view.m_arrowDown.removeEventListener(MouseEvent.CLICK, onArrowDownClick);
m_view.m_buttonAchievements.removeEventListener(MouseEvent.CLICK, onAchievementsClick);
m_view.m_difficultyCaption.removeEventListener(MouseEvent.CLICK, onChangeDiffictultyClick);
m_view.m_difficulty.removeEventListener(MouseEvent.CLICK, onChangeDiffictultyClick);
m_view.m_closeButton.removeEventListener(MouseEvent.CLICK, onCloseClick);
m_mapObjects = null;
super.onCleanup();
} catch(e:Error) {
trace(e, e.getStackTrace());
};
}
override public function handleMouseClick(_arg1:MouseEvent):void{
var _local4:int;
var _local2:int = GameData.levelsAviable;
var _local3:int;
while (_local3 < 6) {
_local4 = (_local3 + 48);
if (m_view.getChildByName(("m_level" + _local4)).hitTestPoint(_arg1.stageX, _arg1.stageY)){
if (_local4 < _local2){
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getNextState(_local4));
return;
};
};
_local3++;
};
}
override public function update(_arg1:Number):void{
var _local2:MapObject;
for each (_local2 in m_mapObjects) {
_local2.update(_arg1);
};
if (((GameData.haveAds()) && ((m_liveTime > 0.5)))){
if (m_view.m_adBox.x < 150){
m_view.m_adBox.x = (m_view.m_adBox.x + (1600 * _arg1));
m_view.m_closeButton.x = (m_view.m_closeButton.x + (1600 * _arg1));
};
};
}
}
}//package States
Section 161
//ShadeInState (States.ShadeInState)
package States {
import Main.*;
public class ShadeInState extends GameState {
private var m_shader:InShader;// = null
private var m_nextState:GameState;// = null
public function setNextState(_arg1:GameState):void{
m_nextState = _arg1;
}
override public function onPreInit():void{
m_shader = new InShader(0.3, 1);
addChild(m_shader);
}
override public function onInit():void{
m_shader.restart();
}
override public function update(_arg1:Number):void{
m_shader.update(_arg1);
if (m_shader.isMaxTime()){
if (m_nextState != null){
StateManager.getInstance().changeState(m_nextState);
StateManager.getInstance().pushState(new ShadeOutState());
};
};
}
override public function onCleanup():void{
m_shader = null;
m_nextState = null;
super.onCleanup();
}
}
}//package States
Section 162
//ShadeOutState (States.ShadeOutState)
package States {
import Main.*;
public class ShadeOutState extends GameState {
private var m_shader:OutShader;
override public function onPreInit():void{
m_shader = new OutShader(0.3, 1);
addChild(m_shader);
}
override public function onInit():void{
m_shader.restart();
}
override public function update(_arg1:Number):void{
m_shader.update(_arg1);
if (m_shader.isMaxTime()){
StateManager.getInstance().popState();
};
}
override public function onCleanup():void{
m_shader = null;
super.onCleanup();
}
}
}//package States
Section 163
//SponsorIntroState (States.SponsorIntroState)
package States {
import flash.events.*;
import flash.media.*;
import Main.*;
import flash.display.*;
public class SponsorIntroState extends GameState {
private var m_introClip:MovieClip;
private var m_sound:SoundChannel;
private var m_introButton:SimpleButton;
override public function onInit():void{
m_introClip = new SponsorIntro();
m_introButton = new IntroButton();
m_introButton.addEventListener(MouseEvent.CLICK, onIntroClick);
addChild(m_introClip);
addChild(m_introButton);
m_sound = SoundManager.play("SponsorMusic");
}
override public function onCleanup():void{
m_introButton.removeEventListener(MouseEvent.CLICK, onIntroClick);
try {
m_sound.stop();
} catch(e:Error) {
trace(e, e.getStackTrace());
};
StateManager.getInstance().setOverlay(new SoundButton());
m_introClip = null;
m_sound = null;
m_introButton = null;
super.onCleanup();
}
private function onIntroClick(_arg1:MouseEvent):void{
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.INTRO_SCREEN_BUTTON);
}
override public function update(_arg1:Number):void{
if (m_introClip.currentFrame == m_introClip.totalFrames){
StateManager.getInstance().changeState(new MainMenuState());
};
}
}
}//package States
Section 164
//SubmitScoreState (States.SubmitScoreState)
package States {
import flash.events.*;
import Main.*;
import flash.display.*;
import SWFStats.*;
public class SubmitScoreState extends GameState {
private const SHOW:int = 0;
private const HIDE:int = 4;
private var m_shader:Shader;
private var m_state:int;
private var hs_game:String;// = "gibbets2lp"
private var hs_score:Number;
private var hs_view:Number;// = 2
private var hs_URL:String;// = "http://www.notdoppler.com/highscores.php?game=gibbets2lp"
private var m_closeCross:SimpleButton;
public function SubmitScoreState(){
m_shader = new Shader(0.6, 1.2, 0, 0.5);
m_state = SHOW;
hs_score = GameData.totalScore;
m_closeCross = new CloseCross();
super();
}
override public function update(_arg1:Number):void{
m_shader.update(_arg1);
switch (m_state){
case HIDE:
if (m_shader.getShade() <= 0){
StateManager.getInstance().popState();
};
break;
};
}
override public function onInit():void{
addChild(m_shader);
addChild(StateManager.getInstance().hsloader);
StateManager.getInstance().hsloader.loadHighscores(hs_game, hs_score, hs_view, hs_URL);
addChild(m_closeCross);
m_closeCross.x = 479;
m_closeCross.y = 160;
m_closeCross.addEventListener(MouseEvent.CLICK, onCloseClick);
Log.CustomMetric(LinksManager.SCORE_SUBMISSION, "sponsor link clicks");
Log.CustomMetric("overal sponsor link clicks");
}
override public function onCleanup():void{
m_closeCross.removeEventListener(MouseEvent.CLICK, onCloseClick);
removeChild(m_shader);
}
private function onCloseClick(_arg1:MouseEvent):void{
removeChild(StateManager.getInstance().hsloader);
removeChild(m_closeCross);
removeChild(m_shader);
m_shader = new Shader(0, 0.25, m_shader.getShade(), 0);
addChild(m_shader);
m_state = HIDE;
}
}
}//package States
Section 165
//WinState (States.WinState)
package States {
import flash.events.*;
import Main.*;
import flash.geom.*;
import States.PlayState.*;
public class WinState extends GameState {
private const STATE_MOVE_DOWN:int = 0;
private const STATE_MOVE_UP:int = 1;
private const STATE_MOVE_END:int = 2;
private const m_startPosition:Point;
private const m_endPosition:Point;
private const m_cupStartPosition:Point;
private const m_cupEndPosition:Point;
private var m_state:int;// = 0
private var m_shader:Shader;
private var m_wasStarSound:Boolean;// = false
private var m_wasNewAchievement:Boolean;// = false
public function WinState(){
m_shader = new Shader(0.6, 1.2, 0, 0.5);
m_startPosition = new Point(584, -215);
m_endPosition = new Point(493, 62);
m_cupStartPosition = new Point(841, 248);
m_cupEndPosition = new Point(521, 248);
super();
}
override public function onInit():void{
if ((((PlayState.m_curLevel == (43 - 1))) && ((PlayState.m_arrowsUsed <= 5)))){
GameData.giveAchievement(Achievements.LEVEL_24_IN_5_SHOT);
};
if ((((PlayState.m_curLevel == (46 - 1))) && ((PlayState.m_arrowsUsed <= 7)))){
GameData.giveAchievement(Achievements.LEVEL_44_IN_7_SHOT);
};
addChild(m_shader);
m_view = new WinStateView();
addChild(m_view);
m_view.y = -480;
m_view.m_levelNum.text = (PlayState.m_curLevel + 1).toString();
m_view.m_arrowsUsed.m_text.text = PlayState.m_arrowsUsed.toString();
m_view.m_currentScore.m_text.text = PlayState.m_currentScores.toString();
m_view.m_bestScore.m_text.text = GameData.getBestScore(PlayState.m_curLevel);
m_view.m_star.visible = false;
m_view.m_buttonNext.addEventListener(MouseEvent.CLICK, onButtonNextClick);
m_view.m_buttonMenu.addEventListener(MouseEvent.CLICK, onButtonMenuClick);
m_view.m_buttonMoreGames.addEventListener(MouseEvent.CLICK, onButtonMoreGamesClick);
m_view.m_buttonNewAchievement.addEventListener(MouseEvent.CLICK, onAchievementsClick);
m_wasNewAchievement = GameData.wasNewAchievements();
SoundManager.playFadeOut(SoundConst.WIN);
addChild(new MoreGamesPanel(false, true));
}
private function onButtonMoreGamesClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.WIN_SCREEN_MORE_GAMES_BUTTON);
}
private function onButtonMenuClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getSelectLevelScreen());
}
private function onButtonNextClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(GameData.getNextState((PlayState.m_curLevel + 1)));
}
private function onAchievementsClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
StateManager.getInstance().coolChangeState(new AchievementsState());
}
override public function onCleanup():void{
m_view.m_buttonNext.removeEventListener(MouseEvent.CLICK, onButtonNextClick);
m_view.m_buttonMenu.removeEventListener(MouseEvent.CLICK, onButtonMenuClick);
m_view.m_buttonMoreGames.removeEventListener(MouseEvent.CLICK, onButtonMoreGamesClick);
m_view.m_buttonNewAchievement.removeEventListener(MouseEvent.CLICK, onAchievementsClick);
m_shader = null;
super.onCleanup();
}
override public function update(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
m_view.m_bestScore.m_text.text = GameData.getBestScore(PlayState.m_curLevel);
m_shader.update(_arg1);
switch (m_state){
case STATE_MOVE_DOWN:
if ((m_view.y = (m_view.y + (_arg1 * 1000))) > 20){
m_state = STATE_MOVE_UP;
};
break;
case STATE_MOVE_UP:
if ((m_view.y = (m_view.y - (_arg1 * 150))) < 0){
m_view.y = 0;
m_state = STATE_MOVE_END;
};
break;
};
if (PlayState.m_wasStar){
_local2 = 0.9;
_local3 = 1.35;
if (m_liveTime > _local2){
m_view.m_star.visible = true;
_local4 = ((m_liveTime - _local2) / (_local3 - _local2));
if (m_liveTime < _local3){
m_view.m_star.x = (m_startPosition.x + ((m_endPosition.x - m_startPosition.x) * _local4));
m_view.m_star.y = (m_startPosition.y + ((m_endPosition.y - m_startPosition.y) * _local4));
} else {
m_view.m_star.m_perfectSign.rotation = (Math.sin((m_liveTime * 7)) * 3.5);
m_view.m_star.x = m_endPosition.x;
m_view.m_star.y = m_endPosition.y;
if (!m_wasStarSound){
m_wasStarSound = true;
SoundManager.play(SoundConst.PERFECT_STAR);
};
};
};
};
if (m_wasNewAchievement){
_local5 = 1.2;
_local6 = 1.65;
if (m_liveTime > _local5){
_local7 = ((m_liveTime - _local5) / (_local6 - _local5));
if (m_liveTime < _local6){
m_view.m_buttonNewAchievement.x = (m_cupStartPosition.x + ((m_cupEndPosition.x - m_cupStartPosition.x) * _local7));
m_view.m_buttonNewAchievement.y = (m_cupStartPosition.y + ((m_cupEndPosition.y - m_cupStartPosition.y) * _local7));
} else {
m_view.m_buttonNewAchievement.x = m_cupEndPosition.x;
m_view.m_buttonNewAchievement.y = m_cupEndPosition.y;
};
};
};
}
}
}//package States
Section 166
//YesNoState (States.YesNoState)
package States {
import flash.events.*;
import Main.*;
import flash.geom.*;
public class YesNoState extends GameState {
private const STATE_MOVE_DOWN:int = 0;
private const STATE_MOVE_UP:int = 1;
private const STATE_MOVE_END:int = 2;
private const STATE_MOVE_BACK:int = 3;
private const m_startPosition:Point;
private const m_endPosition:Point;
private var m_state:int;// = 0
private var m_shader:Shader;
public function YesNoState(){
m_shader = new Shader(0.6, 1.2, 0, 0.5);
m_startPosition = new Point(584, -215);
m_endPosition = new Point(493, 62);
super();
}
override public function onInit():void{
super.onInit();
m_view = new YesNoStateView();
addChild(m_shader);
addChild(m_view);
m_view.y = -480;
m_view.m_buttonYes.addEventListener(MouseEvent.CLICK, onYesClick);
m_view.m_buttonNo.addEventListener(MouseEvent.CLICK, onNoClick);
}
private function onYesClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
m_state = STATE_MOVE_BACK;
removeChild(m_shader);
m_shader = new Shader(0, 0.25, m_shader.getShade(), 0);
addChildAt(m_shader, 0);
GameData.resetGame();
}
private function onNoClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
m_state = STATE_MOVE_BACK;
removeChild(m_shader);
m_shader = new Shader(0, 0.25, m_shader.getShade(), 0);
addChildAt(m_shader, 0);
}
override public function update(_arg1:Number):void{
m_shader.update(_arg1);
switch (m_state){
case STATE_MOVE_DOWN:
if ((m_view.y = (m_view.y + (_arg1 * 1000))) > 20){
m_state = STATE_MOVE_UP;
};
break;
case STATE_MOVE_UP:
if ((m_view.y = (m_view.y - (_arg1 * 150))) < 0){
m_view.y = 0;
m_state = STATE_MOVE_END;
};
break;
case STATE_MOVE_BACK:
if ((m_view.y = (m_view.y - (_arg1 * 1300))) < -480){
StateManager.getInstance().popState();
};
break;
};
}
override public function onCleanup():void{
m_view.m_buttonYes.removeEventListener(MouseEvent.CLICK, onYesClick);
m_view.m_buttonNo.removeEventListener(MouseEvent.CLICK, onNoClick);
super.onCleanup();
}
}
}//package States
Section 167
//Log (SWFStats.Log)
package SWFStats {
import flash.events.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
import flash.external.*;
public final class Log {
private static const PingF:Timer = new Timer(60000);
private static const PingR:Timer = new Timer(30000);
public static var Enabled:Boolean = false;
public static var Queue:Boolean = true;
public static var SWFID:int = 0;
public static var GUID:String = "";
public static var SourceUrl:String;
private static var Request:LogRequest = new LogRequest();
private static var FirstPing:Boolean = true;
private static var Pings:int = 0;
private static var Plays:int = 0;
private static var HighestGoal:int = 0;
public static function View(_arg1:int=0, _arg2:String="", _arg3:String=""):void{
if (SWFID > 0){
return;
};
SWFID = _arg1;
GUID = _arg2;
Enabled = true;
if ((((SWFID == 0)) || ((GUID == "")))){
Enabled = false;
return;
};
if (((((!((_arg3.indexOf("http://") == 0))) && (!((Security.sandboxType == "localWithNetwork"))))) && (!((Security.sandboxType == "localTrusted"))))){
Enabled = false;
return;
};
SourceUrl = GetUrl(_arg3);
if ((((SourceUrl == null)) || ((SourceUrl == "")))){
Enabled = false;
return;
};
Security.allowDomain("http://tracker.swfstats.com/");
Security.allowInsecureDomain("http://tracker.swfstats.com/");
Security.loadPolicyFile("http://tracker.swfstats.com/crossdomain.xml");
Security.allowDomain("http://utils.swfstats.com/");
Security.allowInsecureDomain("http://utils.swfstats.com/");
Security.loadPolicyFile("http://utils.swfstats.com/crossdomain.xml");
var _local4:int = GetCookie("views");
_local4++;
SaveCookie("views", _local4);
Send(("v/" + _local4), true);
PingF.addEventListener(TimerEvent.TIMER, PingServer);
PingF.start();
}
public static function Play():void{
if (!Enabled){
return;
};
Plays++;
Send(("p/" + Plays));
}
public static function Goal(_arg1:int, _arg2:String):void{
}
private static function PingServer(... _args):void{
if (!Enabled){
return;
};
Pings++;
Send(((("t/" + (FirstPing) ? "y" : "n") + "/") + Pings), true);
if (FirstPing){
PingF.stop();
PingR.addEventListener(TimerEvent.TIMER, PingServer);
PingR.start();
FirstPing = false;
};
}
public static function CustomMetric(_arg1:String, _arg2:String=null):void{
if (!Enabled){
return;
};
if (_arg2 == null){
_arg2 = "";
};
Send(((("c/" + Clean(_arg1)) + "/") + Clean(_arg2)));
}
public static function LevelCounterMetric(_arg1:String, _arg2):void{
if (!Enabled){
return;
};
Send(((("lc/" + Clean(_arg1)) + "/") + Clean(_arg2)));
}
public static function LevelRangedMetric(_arg1:String, _arg2, _arg3:int):void{
if (!Enabled){
return;
};
Send(((((("lr/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
public static function LevelAverageMetric(_arg1:String, _arg2, _arg3:int):void{
if (!Enabled){
return;
};
Send(((((("la/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3));
}
private static function Send(_arg1:String, _arg2:Boolean=false):void{
Request.Queue(_arg1);
if (((((Request.Ready) || (_arg2))) || (!(Queue)))){
Request.Send();
Request = new LogRequest();
};
}
private static function Clean(_arg1:String):String{
return (escape(_arg1.replace("/", "\\").replace("~", "-")));
}
private static function GetCookie(_arg1:String):int{
var _local2:SharedObject = SharedObject.getLocal("swfstats");
if (_local2.data[_arg1] == undefined){
return (0);
};
return (int(_local2.data[_arg1]));
}
private static function SaveCookie(_arg1:String, _arg2:int):void{
var _local3:SharedObject = SharedObject.getLocal("swfstats");
_local3.data[_arg1] = _arg2.toString();
_local3.flush();
}
private static function GetUrl(_arg1:String):String{
var url:String;
var defaulturl = _arg1;
if (ExternalInterface.available){
try {
url = String(ExternalInterface.call("window.location.href.toString"));
} catch(s:Error) {
url = defaulturl;
};
} else {
if (defaulturl.indexOf("http://") == 0){
url = defaulturl;
};
};
if ((((((url == null)) || ((url == "")))) || ((url == "null")))){
if ((((Security.sandboxType == "localWithNetwork")) || ((Security.sandboxType == "localTrusted")))){
url = "http://local-testing/";
} else {
url = null;
};
};
return (escape(url));
}
}
}//package SWFStats
Section 168
//LogRequest (SWFStats.LogRequest)
package SWFStats {
import flash.events.*;
import flash.net.*;
public final class LogRequest {
private var Data:String;// = ""
private var Pieces:int;
public var Ready:Boolean;// = false
private static var Failed:int = 0;
public function Queue(_arg1:String):void{
if (Failed > 3){
return;
};
this.Pieces++;
this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1));
if ((((this.Pieces == 8)) || ((this.Data.length > 300)))){
this.Ready = true;
};
}
public function Send():void{
var _local1:URLLoader = new URLLoader();
_local1.addEventListener(IOErrorEvent.IO_ERROR, this.IOErrorHandler);
_local1.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.StatusChange);
_local1.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.SecurityErrorHandler);
_local1.load(new URLRequest((((((((((("http://tracker.swfstats.com/Games/q.aspx?guid=" + Log.GUID) + "&swfid=") + Log.SWFID) + "&q=") + this.Data) + "&url=") + Log.SourceUrl) + "&") + Math.random()) + "z")));
trace((((((((((("http://tracker.swfstats.com/Games/q.aspx?guid=" + Log.GUID) + "&swfid=") + Log.SWFID) + "&q=") + this.Data) + "&url=") + Log.SourceUrl) + "&") + Math.random()) + "z"));
}
private function IOErrorHandler(_arg1:IOErrorEvent):void{
Failed++;
}
private function SecurityErrorHandler(_arg1:SecurityErrorEvent):void{
}
private function StatusChange(_arg1:HTTPStatusEvent):void{
}
}
}//package SWFStats
Section 169
//MathUtils (Utils.MathUtils)
package Utils {
public class MathUtils {
private static const m_radToGradKoef:Number = 57.2957795130823;
private static const m_gradToRadKoef:Number = 0.0174532925199433;
private static var m_values:Array = [0, 1, 2, 3];
private static var m_id:int = 4;
public static function RandomRangeInt(_arg1:int, _arg2:Number):int{
return (Round((_arg1 + ((_arg2 - _arg1) * Math.random()))));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
return ((_arg1 + ((_arg2 - _arg1) * Math.random())));
}
public static function RadToGrad(_arg1:Number):Number{
return ((_arg1 * m_radToGradKoef));
}
public static function GradToRad(_arg1:Number):Number{
return ((_arg1 * m_gradToRadKoef));
}
public static function Sign(_arg1:Number):Number{
if (_arg1 > 0){
return (1);
};
if (_arg1 < 0){
return (-1);
};
return (0);
}
public static function Round(_arg1:Number):int{
return (int((_arg1 + 0.5)));
}
public static function anyOfString(... _args):String{
return ((_args[int((_args.length * Math.random()))] as String));
}
public static function anyOfNumber(... _args):Number{
return ((_args[int((_args.length * Math.random()))] as Number));
}
public static function rangeToInt(... _args):int{
var _local2:* = _args[0];
var _local3:int = _args.length;
while (_local3 > 0) {
trace(_local2, _args[_local3]);
if (_local2 > _args[_local3]){
return ((_local3 - 1));
};
_local3--;
};
return (-2);
}
public static function TrueRandomRangeInt():int{
var _local1:int;
var _local2:int;
if (m_id == 5){
m_values.length = 0;
m_id = 0;
_local1 = 0;
while (_local1 < 4) {
do {
_local2 = MathUtils.RandomRangeInt(0, 3);
} while (m_values.indexOf(_local2) != -1);
m_values.push(_local2);
_local1++;
};
};
return (m_values[m_id++]);
}
}
}//package Utils
Section 170
//Utils (Utils.Utils)
package Utils {
import flash.geom.*;
import flash.display.*;
public class Utils {
public static function AnyOf(_arg1:Array){
return (_arg1[int((Math.random() * _arg1.length))]);
}
public static function Sign(_arg1:Number):Number{
if (_arg1 == 0){
return (0);
};
return (((_arg1 < 0)) ? -1 : 1);
}
public static function SetPosition(_arg1:DisplayObject, _arg2:Point):void{
_arg1.x = _arg2.x;
_arg1.y = _arg2.y;
}
public static function InRange(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
return ((((_arg1 >= _arg2)) && ((_arg1 <= _arg3))));
}
public static function RandomRange(_arg1:Number, _arg2:Number):Number{
return ((_arg1 + (Math.random() * (_arg2 - _arg1))));
}
public static function RandomRangeInt(_arg1:int, _arg2:int):int{
return (Math.round((_arg1 + (Math.random() * (_arg2 - _arg1)))));
}
public static function intToTimeString(_arg1:int):String{
var _local3:String;
var _local5:String;
var _local2:int = (_arg1 / 60);
if (_local2 < 10){
_local3 = ("0" + _local2);
} else {
_local3 = _local2.toString();
};
var _local4:int = (_arg1 % 60);
if (_local4 < 10){
_local5 = ("0" + _local4);
} else {
_local5 = _local4.toString();
};
return (((_local3 + ":") + _local5));
}
}
}//package Utils
Section 171
//Vector3 (Utils.Vector3)
package Utils {
import Box2D.Common.Math.*;
import flash.geom.*;
public final class Vector3 {
public var x:Number;
public var y:Number;
public var z:Number;
public function Vector3(_arg1:Number, _arg2:Number, _arg3:Number){
this.x = _arg1;
this.y = _arg2;
this.z = _arg3;
}
final public function killNaN():void{
if (isNaN(x)){
x = 0;
};
if (isNaN(y)){
y = 0;
};
if (isNaN(z)){
z = 0;
};
}
final public function isEqual(_arg1:Vector3):Boolean{
return ((((((x == _arg1.x)) && ((y == _arg1.y)))) && ((z == _arg1.z))));
}
final public function haveNaN():Boolean{
return (((((isNaN(z)) || (isNaN(y)))) || (isNaN(z))));
}
final public function clone():Vector3{
return (new Vector3(x, y, z));
}
final public function normalizedCopy():Vector3{
var _local1:Number = (1 / length());
if (_local1 != 0){
return (new Vector3((x * _local1), (y * _local1), (z * _local1)));
};
return (zero());
}
public function toPoint():Point{
return (new Point(x, y));
}
final public function dotProduct(_arg1:Vector3):Number{
return ((((x * _arg1.x) + (y * _arg1.y)) + (z * _arg1.z)));
}
final public function crossProduct(_arg1:Vector3):Vector3{
return (new Vector3(((y * _arg1.z) - (z * _arg1.y)), ((z * _arg1.x) - (x * _arg1.z)), ((x * _arg1.y) - (y * _arg1.x))));
}
final public function normalize():Vector3{
var _local1:Number = (1 / length());
x = (x * _local1);
y = (y * _local1);
z = (z * _local1);
return (this);
}
final public function get2DRotation():Number{
var _local1:Number = ((180 * getAngleWith(new Vector3(0, -1, 0))) / Math.PI);
if (this.x < 0){
_local1 = (_local1 * -1);
};
return (_local1);
}
final public function getAngleWith(_arg1:Vector3):Number{
var _local2:Number = (((x * _arg1.x) + (y * _arg1.y)) / (length() * _arg1.length()));
if (_local2 > 1){
_local2 = 1;
};
if (_local2 < -1){
_local2 = -1;
};
return (Math.acos(_local2));
}
final public function length():Number{
return (Math.sqrt(squaredLength()));
}
final public function squaredLength():Number{
return ((((x * x) + (y * y)) + (z * z)));
}
final public function sub(_arg1:Vector3):Vector3{
return (new Vector3((x - _arg1.x), (y - _arg1.y), (z - _arg1.z)));
}
final public function add(_arg1:Vector3):Vector3{
return (new Vector3((x + _arg1.x), (y + _arg1.y), (z + _arg1.z)));
}
final public function mul(_arg1:Number):Vector3{
return (new Vector3((x * _arg1), (y * _arg1), (z * _arg1)));
}
final public function negate():Vector3{
return (new Vector3(-(x), -(y), -(z)));
}
final public function isLengthLess(_arg1:Number):Boolean{
return ((squaredLength() < (_arg1 * _arg1)));
}
final public function toString():String{
return ((((((((("v: " + "x=") + x.toFixed(3)) + ", ") + "y=") + y.toFixed(3)) + ", ") + "z=") + z.toFixed(3)));
}
public static function fromPoint(_arg1:Point):Vector3{
return (new Vector3(_arg1.x, _arg1.y, 0));
}
public static function fromb2Vec2(_arg1:b2Vec2):Vector3{
return (new Vector3(_arg1.x, _arg1.y, 0));
}
public static function getProjection(_arg1:Vector3, _arg2:Vector3):Vector3{
return (_arg1.mul((_arg1.dotProduct(_arg2) / _arg1.squaredLength())));
}
public static function zero():Vector3{
return (new Vector3(0, 0, 0));
}
}
}//package Utils
Section 172
//ach_1 (ach_1)
package {
public dynamic class ach_1 extends Achievement {
}
}//package
Section 173
//ach_10 (ach_10)
package {
public dynamic class ach_10 extends Achievement {
}
}//package
Section 174
//ach_11 (ach_11)
package {
public dynamic class ach_11 extends Achievement {
}
}//package
Section 175
//ach_12 (ach_12)
package {
public dynamic class ach_12 extends Achievement {
}
}//package
Section 176
//ach_13 (ach_13)
package {
public dynamic class ach_13 extends Achievement {
}
}//package
Section 177
//ach_14 (ach_14)
package {
public dynamic class ach_14 extends Achievement {
}
}//package
Section 178
//ach_15 (ach_15)
package {
public dynamic class ach_15 extends Achievement {
}
}//package
Section 179
//ach_2 (ach_2)
package {
public dynamic class ach_2 extends Achievement {
}
}//package
Section 180
//ach_3 (ach_3)
package {
public dynamic class ach_3 extends Achievement {
}
}//package
Section 181
//ach_4 (ach_4)
package {
public dynamic class ach_4 extends Achievement {
}
}//package
Section 182
//ach_5 (ach_5)
package {
public dynamic class ach_5 extends Achievement {
}
}//package
Section 183
//ach_6 (ach_6)
package {
public dynamic class ach_6 extends Achievement {
}
}//package
Section 184
//ach_7 (ach_7)
package {
public dynamic class ach_7 extends Achievement {
}
}//package
Section 185
//ach_8 (ach_8)
package {
public dynamic class ach_8 extends Achievement {
}
}//package
Section 186
//ach_9 (ach_9)
package {
public dynamic class ach_9 extends Achievement {
}
}//package
Section 187
//Achievement (Achievement)
package {
import flash.events.*;
import flash.display.*;
public class Achievement extends MovieClip {
private var m_hint:Hint;// = null
public function Achievement(){
buttonMode = true;
addEventListener(Event.REMOVED_FROM_STAGE, onRemoveFromStage);
addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
addEventListener(Event.ENTER_FRAME, update);
addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
private function update(_arg1:Event):void{
if (m_hint){
m_hint.update();
};
}
private function onMouseMove(_arg1:MouseEvent):void{
if (m_hint){
m_hint.x = _arg1.stageX;
m_hint.y = _arg1.stageY;
};
}
private function onRemoveFromStage(_arg1:Event):void{
removeEventListener(Event.ADDED_TO_STAGE, onRemoveFromStage);
removeEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
removeEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
removeEventListener(Event.ENTER_FRAME, update);
removeEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
public function setHint(_arg1:Hint):void{
m_hint = _arg1;
m_hint.x = x;
m_hint.y = y;
}
private function onMouseOver(_arg1:MouseEvent):void{
if (m_hint){
m_hint.show();
};
}
private function onMouseOut(_arg1:MouseEvent):void{
if (m_hint){
m_hint.hide();
};
}
}
}//package
Section 188
//Achievements (Achievements)
package {
public class Achievements {
public static const HALF_COMPLETED:String = "HALF_COMPLETED";
public static const FULL_COMPLETED:String = "FULL_COMPLETED";
public static const WITH_STAR_40:String = "WITH_STAR_40";
public static const ACCURACY_70:String = "ACCURACY_70";
public static const GRIFS_KILLED:String = "GRIFS_KILLED";
public static const SAVES_50:String = "SAVES_50";
public static const SAVES_100:String = "SAVES_100";
public static const CROWN:String = "CROWN";
public static const HOUR_PLAYED:String = "HOUR_PLAYED";
public static const TWO_HOURS_PLAYED:String = "TWO_HOURS_PLAYED";
public static const LEVELS_WITHOUT_LOSE:String = "LEVELS_WITHOUT_LOSE";
public static const LEVELS_WITHOUT_INJURE:String = "LEVELS_WITHOUT_INJURE";
public static const LEVEL_24_IN_5_SHOT:String = "LEVEL_24_IN_5_SHOT";
public static const LEVEL_44_IN_7_SHOT:String = "LEVEL_44_IN_7_SHOT";
public static const ALL:Array = [HALF_COMPLETED, FULL_COMPLETED, WITH_STAR_40, ACCURACY_70, GRIFS_KILLED, SAVES_50, SAVES_100, CROWN, HOUR_PLAYED, TWO_HOURS_PLAYED, LEVELS_WITHOUT_LOSE, LEVELS_WITHOUT_INJURE, LEVEL_24_IN_5_SHOT, LEVEL_44_IN_7_SHOT];
}
}//package
Section 189
//AchievementsStateView (AchievementsStateView)
package {
import flash.display.*;
public dynamic class AchievementsStateView extends MovieClip {
public var CROWN:ach_15;
public var SAVES_50:ach_5;
public var LEVEL_44_IN_7_SHOT:ach_2;
public var m_buttonMenu:SimpleButton;
public var HOUR_PLAYED:ach_7;
public var LEVEL_24_IN_5_SHOT:ach_1;
public var FULL_COMPLETED:ach_10;
public var GRIFS_KILLED:ach_12;
public var HALF_COMPLETED:ach_9;
public var ACCURACY_70:ach_13;
public var LEVELS_WITHOUT_INJURE:ach_4;
public var TWO_HOURS_PLAYED:ach_8;
public var SAVES_100:ach_6;
public var WITH_STAR_40:ach_11;
public var LEVELS_WITHOUT_LOSE:ach_3;
}
}//package
Section 190
//add_arrows_sound_0 (add_arrows_sound_0)
package {
import flash.media.*;
public dynamic class add_arrows_sound_0 extends Sound {
}
}//package
Section 191
//add_arrows_sound_1 (add_arrows_sound_1)
package {
import flash.media.*;
public dynamic class add_arrows_sound_1 extends Sound {
}
}//package
Section 192
//AddArrowClip (AddArrowClip)
package {
import flash.display.*;
import flash.text.*;
public dynamic class AddArrowClip extends MovieClip {
public var m_text:TextField;
}
}//package
Section 193
//ambient_1 (ambient_1)
package {
import flash.media.*;
public dynamic class ambient_1 extends Sound {
}
}//package
Section 194
//ambient_22 (ambient_22)
package {
import flash.media.*;
public dynamic class ambient_22 extends Sound {
}
}//package
Section 195
//AmmoGhost10 (AmmoGhost10)
package {
import States.PlayState.*;
public dynamic class AmmoGhost10 extends AmmoGhost {
}
}//package
Section 196
//AmmoGhost3 (AmmoGhost3)
package {
import States.PlayState.*;
public dynamic class AmmoGhost3 extends AmmoGhost {
}
}//package
Section 197
//AmmoGhost5 (AmmoGhost5)
package {
import States.PlayState.*;
public dynamic class AmmoGhost5 extends AmmoGhost {
}
}//package
Section 198
//AmmoHint (AmmoHint)
package {
import States.PlayState.*;
public dynamic class AmmoHint extends HintText {
}
}//package
Section 199
//arrow_ghost (arrow_ghost)
package {
import flash.media.*;
public dynamic class arrow_ghost extends Sound {
}
}//package
Section 200
//ArrowGhost1 (ArrowGhost1)
package {
import States.PlayState.*;
public dynamic class ArrowGhost1 extends HedgehogGhost {
}
}//package
Section 201
//ArrowGhost3 (ArrowGhost3)
package {
import States.PlayState.*;
public dynamic class ArrowGhost3 extends HedgehogGhost {
}
}//package
Section 202
//ArrowGhost4 (ArrowGhost4)
package {
import States.PlayState.*;
public dynamic class ArrowGhost4 extends HedgehogGhost {
}
}//package
Section 203
//ArrowGhostHint (ArrowGhostHint)
package {
import States.PlayState.*;
public dynamic class ArrowGhostHint extends HintText {
}
}//package
Section 204
//ArtCloud (ArtCloud)
package {
import flash.display.*;
public dynamic class ArtCloud extends MovieClip {
}
}//package
Section 205
//AsyncClip (AsyncClip)
package {
import flash.display.*;
public class AsyncClip extends MovieClip {
public function AsyncClip(){
gotoAndPlay(int((totalFrames * Math.random())));
}
}
}//package
Section 206
//Back1 (Back1)
package {
import flash.display.*;
public dynamic class Back1 extends MovieClip {
}
}//package
Section 207
//Back2 (Back2)
package {
import flash.display.*;
public dynamic class Back2 extends MovieClip {
}
}//package
Section 208
//Back3 (Back3)
package {
import flash.display.*;
public dynamic class Back3 extends MovieClip {
}
}//package
Section 209
//Back4 (Back4)
package {
import flash.display.*;
public dynamic class Back4 extends MovieClip {
}
}//package
Section 210
//Background (Background)
package {
import flash.display.*;
public dynamic class Background extends MovieClip {
}
}//package
Section 211
//BgStones (BgStones)
package {
import flash.display.*;
public dynamic class BgStones extends MovieClip {
}
}//package
Section 212
//BigStick (BigStick)
package {
import States.PlayState.*;
public dynamic class BigStick extends StaticBoxIsNotStone {
}
}//package
Section 213
//black_square (black_square)
package {
import flash.display.*;
public dynamic class black_square extends MovieClip {
}
}//package
Section 214
//BonusGameBack (BonusGameBack)
package {
import flash.display.*;
public dynamic class BonusGameBack extends MovieClip {
}
}//package
Section 215
//bow_shoot (bow_shoot)
package {
import flash.media.*;
public dynamic class bow_shoot extends Sound {
}
}//package
Section 216
//BowClip (BowClip)
package {
import flash.display.*;
public dynamic class BowClip extends MovieClip {
public var m_field:black_square;
public function BowClip(){
addFrameScript(0, frame1, 9, frame10, 17, frame18);
}
function frame1(){
stop();
}
function frame10(){
stop();
}
function frame18(){
stop();
}
}
}//package
Section 217
//BowPoint (BowPoint)
package {
import flash.display.*;
public dynamic class BowPoint extends MovieClip {
}
}//package
Section 218
//Box (Box)
package {
import flash.display.*;
public dynamic class Box extends MovieClip {
}
}//package
Section 219
//Brick (Brick)
package {
import States.PlayState.*;
public dynamic class Brick extends StaticBoxIsStone {
}
}//package
Section 220
//BrickNoLeft (BrickNoLeft)
package {
import States.PlayState.*;
public dynamic class BrickNoLeft extends StaticBoxIsStone {
}
}//package
Section 221
//BrickNoRight (BrickNoRight)
package {
import States.PlayState.*;
public dynamic class BrickNoRight extends StaticBoxIsStone {
}
}//package
Section 222
//BrickNoRightNoLeft (BrickNoRightNoLeft)
package {
import States.PlayState.*;
public dynamic class BrickNoRightNoLeft extends StaticBoxIsStone {
}
}//package
Section 223
//CheckBox (CheckBox)
package {
import flash.events.*;
import flash.display.*;
public class CheckBox extends MovieClip {
private var m_isChecked:Boolean;// = false
public static const EVENT_CHANGE:String = "checkChange";
public function CheckBox(){
buttonMode = true;
stop();
addEventListener(MouseEvent.CLICK, onClick);
addEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
}
public function handleRemoveFromStage(_arg1:Event):void{
removeEventListener(MouseEvent.CLICK, onClick);
removeEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
}
public function isChecked():Boolean{
return (m_isChecked);
}
public function setChecked(_arg1:Boolean):void{
m_isChecked = _arg1;
if (m_isChecked){
gotoAndStop(2);
} else {
gotoAndStop(1);
};
}
private function onClick(_arg1:MouseEvent):void{
setChecked(!(m_isChecked));
dispatchEvent(new Event(EVENT_CHANGE));
}
}
}//package
Section 224
//click (click)
package {
import flash.media.*;
public dynamic class click extends Sound {
}
}//package
Section 225
//ClickToContinue (ClickToContinue)
package {
import flash.display.*;
public dynamic class ClickToContinue extends MovieClip {
}
}//package
Section 226
//CloseCross (CloseCross)
package {
import flash.display.*;
public dynamic class CloseCross extends SimpleButton {
}
}//package
Section 227
//Cloud0 (Cloud0)
package {
import States.PlayState.*;
public dynamic class Cloud0 extends Cloud {
}
}//package
Section 228
//Cloud1 (Cloud1)
package {
import States.PlayState.*;
public dynamic class Cloud1 extends Cloud {
}
}//package
Section 229
//Cloud2 (Cloud2)
package {
import States.PlayState.*;
public dynamic class Cloud2 extends Cloud {
}
}//package
Section 230
//Cloud3 (Cloud3)
package {
import States.PlayState.*;
public dynamic class Cloud3 extends Cloud {
}
}//package
Section 231
//Cloud4 (Cloud4)
package {
import States.PlayState.*;
public dynamic class Cloud4 extends Cloud {
}
}//package
Section 232
//Cloud5 (Cloud5)
package {
import States.PlayState.*;
public dynamic class Cloud5 extends Cloud {
}
}//package
Section 233
//Cloud6 (Cloud6)
package {
import States.PlayState.*;
public dynamic class Cloud6 extends Cloud {
}
}//package
Section 234
//Cloud7 (Cloud7)
package {
import States.PlayState.*;
public dynamic class Cloud7 extends Cloud {
}
}//package
Section 235
//Cloud8 (Cloud8)
package {
import States.PlayState.*;
public dynamic class Cloud8 extends Cloud {
}
}//package
Section 236
//Cloud9 (Cloud9)
package {
import States.PlayState.*;
public dynamic class Cloud9 extends Cloud {
}
}//package
Section 237
//ComboSave2Hint (ComboSave2Hint)
package {
import States.PlayState.*;
public dynamic class ComboSave2Hint extends HintText {
}
}//package
Section 238
//ComboSave3Hint (ComboSave3Hint)
package {
import States.PlayState.*;
public dynamic class ComboSave3Hint extends HintText {
}
}//package
Section 239
//ComposedStone1 (ComposedStone1)
package {
import States.PlayState.*;
public dynamic class ComposedStone1 extends StaticBoxIsStone {
}
}//package
Section 240
//ComposedStone2 (ComposedStone2)
package {
import States.PlayState.*;
public dynamic class ComposedStone2 extends StaticBoxIsStone {
}
}//package
Section 241
//ComposedStone21 (ComposedStone21)
package {
import States.PlayState.*;
public dynamic class ComposedStone21 extends StaticBoxIsStone {
}
}//package
Section 242
//ComposedStone23 (ComposedStone23)
package {
import States.PlayState.*;
public dynamic class ComposedStone23 extends StaticBoxIsStone {
}
}//package
Section 243
//ComposedStone24 (ComposedStone24)
package {
import States.PlayState.*;
public dynamic class ComposedStone24 extends StaticBoxIsStone {
}
}//package
Section 244
//ComposedStone25 (ComposedStone25)
package {
import States.PlayState.*;
public dynamic class ComposedStone25 extends StaticBoxIsStone {
}
}//package
Section 245
//ComposedStone55 (ComposedStone55)
package {
import States.PlayState.*;
public dynamic class ComposedStone55 extends StaticBoxIsStone {
}
}//package
Section 246
//ComposedStone96 (ComposedStone96)
package {
import States.PlayState.*;
public dynamic class ComposedStone96 extends StaticBoxIsStone {
}
}//package
Section 247
//ComposedStone98 (ComposedStone98)
package {
import States.PlayState.*;
public dynamic class ComposedStone98 extends StaticBoxIsStone {
}
}//package
Section 248
//ComposedStone99 (ComposedStone99)
package {
import States.PlayState.*;
public dynamic class ComposedStone99 extends StaticBoxIsStone {
}
}//package
Section 249
//Constant (Constant)
package {
public class Constant {
public static const CPMSTAR_PREROLL_CODE:String = "2728Q46599977";
public static const CPMSTAR_INTER_LEVEL_CODE:String = "2729Q9467A146";
public static const WINDOW_WIDTH:Number = 640;
public static const WINDOW_HEIGHT:Number = 480;
public static const BOMB_IMPULSE:Number = 50;
public static const BOMB_DISTANCE:Number = 100;
public static const BOMB_KILL_DISTANCE:Number = 70;
public static const PHYSICS_POSITIONS_ITERATION_COUNT:int = 1;
public static const PHYSICS_VELOCITY_ITERATION_COUNT:int = 5;
public static const TIME_STEP:Number = 0.025;
public static const PHYS_SCALE:Number = 30;
public static const SHARED_OBJECT_NAME:String = "gibbets_2_levels_pack_so_name";
public static const MIN_SHOOTING_POWER:Number = 4;
public static const MAX_SHOOTING_POWER:Number = 25;
public static const LEFT_EDGE_MARKER_NAME:String = "LEFT_EDGE_MARKER_NAME";
public static const RIGHT_EDGE_MARKER_NAME:String = "RIGHT_EDGE_MARKER_NAME";
public static var m_debugMode:Boolean = false;
}
}//package
Section 250
//CowCry (CowCry)
package {
import flash.display.*;
public dynamic class CowCry extends MovieClip {
public function CowCry(){
addFrameScript(56, frame57);
}
function frame57(){
stop();
}
}
}//package
Section 251
//CowHere (CowHere)
package {
import flash.display.*;
public dynamic class CowHere extends MovieClip {
}
}//package
Section 252
//CowMaket (CowMaket)
package {
import flash.display.*;
public dynamic class CowMaket extends MovieClip {
public var vertex0:HangerPoint;
public var vertex1:HangerPoint;
public var vertex2:HangerPoint;
public var vertex3:HangerPoint;
public var vertex4:HangerPoint;
public var vertex5:HangerPoint;
public var vertex6:HangerPoint;
}
}//package
Section 253
//CowNormal (CowNormal)
package {
import flash.display.*;
public dynamic class CowNormal extends MovieClip {
}
}//package
Section 254
//CreditsStateView (CreditsStateView)
package {
import flash.display.*;
public dynamic class CreditsStateView extends MovieClip {
public var m_musicHanger:HangerPoint;
public var m_buttonMenu:SimpleButton;
public var m_notdoppler:SimpleButton;
public var m_mailLink:SimpleButton;
public var m_programmingHanger:HangerPoint;
public var m_sky:MovieClip;
public var m_blogLink:SimpleButton;
public var m_artHanger:HangerPoint;
}
}//package
Section 255
//cry_0 (cry_0)
package {
import flash.media.*;
public dynamic class cry_0 extends Sound {
}
}//package
Section 256
//cry_1 (cry_1)
package {
import flash.media.*;
public dynamic class cry_1 extends Sound {
}
}//package
Section 257
//cry_2 (cry_2)
package {
import flash.media.*;
public dynamic class cry_2 extends Sound {
}
}//package
Section 258
//cry_3 (cry_3)
package {
import flash.media.*;
public dynamic class cry_3 extends Sound {
}
}//package
Section 259
//cry_4 (cry_4)
package {
import flash.media.*;
public dynamic class cry_4 extends Sound {
}
}//package
Section 260
//cry_5 (cry_5)
package {
import flash.media.*;
public dynamic class cry_5 extends Sound {
}
}//package
Section 261
//cry_6 (cry_6)
package {
import flash.media.*;
public dynamic class cry_6 extends Sound {
}
}//package
Section 262
//cry_7 (cry_7)
package {
import flash.media.*;
public dynamic class cry_7 extends Sound {
}
}//package
Section 263
//death_cry (death_cry)
package {
import flash.media.*;
public dynamic class death_cry extends Sound {
}
}//package
Section 264
//DoubleSave (DoubleSave)
package {
import flash.display.*;
public dynamic class DoubleSave extends MovieClip {
}
}//package
Section 265
//exploison (exploison)
package {
import flash.media.*;
public dynamic class exploison extends Sound {
}
}//package
Section 266
//FaceColors_1 (FaceColors_1)
package {
import flash.display.*;
public dynamic class FaceColors_1 extends MovieClip {
}
}//package
Section 267
//FaceColors_2 (FaceColors_2)
package {
import flash.display.*;
public dynamic class FaceColors_2 extends MovieClip {
}
}//package
Section 268
//FaceColors_3 (FaceColors_3)
package {
import flash.display.*;
public dynamic class FaceColors_3 extends MovieClip {
}
}//package
Section 269
//FaceColors_4 (FaceColors_4)
package {
import flash.display.*;
public dynamic class FaceColors_4 extends MovieClip {
}
}//package
Section 270
//flower_0 (flower_0)
package {
import States.PlayState.*;
public dynamic class flower_0 extends Frontground {
}
}//package
Section 271
//flower_1 (flower_1)
package {
import States.PlayState.*;
public dynamic class flower_1 extends Frontground {
}
}//package
Section 272
//flower_2 (flower_2)
package {
import States.PlayState.*;
public dynamic class flower_2 extends Frontground {
}
}//package
Section 273
//flower_3 (flower_3)
package {
import States.PlayState.*;
public dynamic class flower_3 extends Frontground {
}
}//package
Section 274
//flower_4 (flower_4)
package {
import States.PlayState.*;
public dynamic class flower_4 extends Frontground {
}
}//package
Section 275
//flower_5 (flower_5)
package {
import States.PlayState.*;
public dynamic class flower_5 extends Frontground {
}
}//package
Section 276
//flower_6 (flower_6)
package {
import States.PlayState.*;
public dynamic class flower_6 extends Frontground {
}
}//package
Section 277
//GameCompleteCloud (GameCompleteCloud)
package {
import flash.display.*;
public dynamic class GameCompleteCloud extends MovieClip {
}
}//package
Section 278
//GameCompleteStateView (GameCompleteStateView)
package {
import flash.display.*;
public dynamic class GameCompleteStateView extends MovieClip {
public var m_buttonGibbets2:SimpleButton;
public var m_buttonGibbets1:SimpleButton;
public var m_notDoppler:SimpleButton;
public var m_buttonMenu:SimpleButton;
public var m_totalScore:MovieClip;
public var m_buttonMoreGames:SimpleButton;
public var m_gibbetFront:MovieClip;
public var m_buttonSubmit:SimpleButton;
}
}//package
Section 279
//GameData (GameData)
package {
import Main.*;
import States.PlayState.*;
import States.GrifShooting.*;
import States.*;
import flash.net.*;
import flash.system.*;
public class GameData {
public static const EASY_MODE:String = "EASY_MODE";
public static const NORMAL_MODE:String = "NORMAL_MODE";
public static const HARD_MODE:String = "HARD_MODE";
public static const NOT_SELECTED_MODE:String = "NOT_SELECTED_MODE";
public static const totalLevelsCount:int = 54;
public static const SCREEN_1_24:String = "screen_1_24";
public static const SCREEN_25_48:String = "screen_25_48";
public static const SCREEN_49_54:String = "screen_49_54";
private static var m_difficulty:String = "NOT_SELECTED_MODE";
public static var m_invertedControl:Boolean = false;
public static var m_isBloodDisabled:Boolean = false;
private static var m_scorePerLevel:Array = new Array();
private static var m_levelsWithStar:Array = new Array();
private static var m_levelsCompleted:Array = new Array();
private static var m_alreadyPlayed:Array = new Array();
private static var m_achievements:Array = new Array();
private static var m_savedCount:int = 0;
private static var m_killedCount:int = 0;
private static var m_grifsCount:int = 0;
private static var m_levelsInRaw:int = 0;
private static var m_noInjureInRaw:int = 0;
public static var m_isHintsOn:Boolean = true;
private static var m_haveAds:Boolean = true;
private static var m_lastPlayedLevelNum:int = -1;
private static var m_oldAchiemeventCount:int;
private static var m_curSelectLevelScreen:String = null;
public static var m_isKongregate:Boolean = false;
public static var kongregate;
public static function setDifficulty(_arg1:String):void{
m_difficulty = _arg1;
}
public static function getDifficulty():String{
return (m_difficulty);
}
public static function isHintsOn():Boolean{
return (m_isHintsOn);
}
public static function setHideTips(_arg1:Boolean):void{
if (_arg1){
hideTips();
} else {
showTips();
};
}
public static function get levelsCompleted():int{
var _local2:Boolean;
var _local1:int;
for each (_local2 in m_levelsCompleted) {
if (_local2){
_local1++;
};
};
return (_local1);
}
public static function get levelsAviable():int{
return (Math.min((levelsCompleted + 3), totalLevelsCount));
}
public static function get totalScore():int{
var _local2:int;
var _local1:int;
for each (_local2 in m_scorePerLevel) {
_local1 = (_local1 + _local2);
};
if (haveAchievement(Achievements.HALF_COMPLETED)){
_local1 = (_local1 + 10000);
};
if (haveAchievement(Achievements.CROWN)){
_local1 = (_local1 + 30000);
};
return (_local1);
}
public static function getBestScore(_arg1:int):int{
return (m_scorePerLevel[_arg1]);
}
public static function getBestScoreOnLevel(_arg1:int):int{
return (m_scorePerLevel[_arg1]);
}
public static function onLoseLevel(_arg1:int, _arg2:int):void{
m_levelsInRaw = 0;
m_noInjureInRaw = 0;
m_killedCount = (m_killedCount + _arg2);
save();
}
public static function onWinGrifShootingLevel(_arg1:int, _arg2:int):void{
m_grifsCount = (m_grifsCount + _arg2);
if (m_grifsCount >= 100){
giveAchievement(Achievements.GRIFS_KILLED);
};
submitKongregateScore();
save();
}
public static function onRestart():void{
m_noInjureInRaw = 0;
m_levelsInRaw = 0;
}
public static function onWinLevel(_arg1:int, _arg2:int, _arg3:Boolean, _arg4:int):void{
if (((((_arg1 - m_lastPlayedLevelNum) == 1)) || (((_arg1 - m_lastPlayedLevelNum) == 2)))){
if (_arg3){
m_noInjureInRaw++;
} else {
m_noInjureInRaw = 0;
};
if (m_noInjureInRaw >= 5){
giveAchievement(Achievements.LEVELS_WITHOUT_INJURE);
};
m_levelsInRaw++;
if (m_levelsInRaw >= 10){
giveAchievement(Achievements.LEVELS_WITHOUT_LOSE);
};
} else {
if (_arg1 != m_lastPlayedLevelNum){
m_levelsInRaw = 0;
m_noInjureInRaw = 0;
};
};
m_savedCount = (m_savedCount + _arg4);
if (m_savedCount >= 50){
giveAchievement(Achievements.SAVES_50);
};
if (m_savedCount >= 100){
giveAchievement(Achievements.SAVES_100);
};
m_levelsCompleted[_arg1] = true;
if (levelsCompleted == 24){
giveAchievement(Achievements.HALF_COMPLETED);
onEnterSelectLevelScreen(SCREEN_25_48);
};
if (levelsCompleted == 48){
giveAchievement(Achievements.FULL_COMPLETED);
onEnterSelectLevelScreen(SCREEN_49_54);
};
var _local5:int;
var _local6:int;
while (_local6 < levelsAviable) {
if (isLevelWithStar(_local6)){
_local5++;
};
_local6++;
};
if (_local5 >= 40){
giveAchievement(Achievements.WITH_STAR_40);
};
m_scorePerLevel[_arg1] = Math.max(m_scorePerLevel[_arg1], _arg2);
if (_arg3){
m_levelsWithStar[_arg1] = true;
};
save();
m_lastPlayedLevelNum = _arg1;
submitKongregateLevel();
submitKongregateScore();
}
public static function save():void{
var _local1:SharedObject = SharedObject.getLocal(Constant.SHARED_OBJECT_NAME, "/");
_local1.data.m_levelsCompleted = m_levelsCompleted;
_local1.data.m_scorePerLevel = m_scorePerLevel;
_local1.data.m_levelsWithStar = m_levelsWithStar;
_local1.data.m_achievements = m_achievements;
_local1.data.m_soundVolume = SoundManager.getSoundVolume();
_local1.data.m_musicVolume = SoundManager.getMusicVolume();
_local1.data.m_savedCount = m_savedCount;
_local1.data.m_killedCount = m_killedCount;
_local1.data.m_grifsCount = m_grifsCount;
_local1.data.m_isHintsOn = m_isHintsOn;
_local1.data.m_invertedControl = m_invertedControl;
_local1.data.m_difficulty = m_difficulty;
}
public static function init():void{
var _local1:int;
while (_local1 < totalLevelsCount) {
m_alreadyPlayed.push(false);
_local1++;
};
}
public static function isAlreadyPlayed(_arg1):Boolean{
return (m_alreadyPlayed[_arg1]);
}
public static function load():void{
var _local1:int;
var _local2:SharedObject = SharedObject.getLocal(Constant.SHARED_OBJECT_NAME, "/", false);
if (_local2.size != 0){
m_levelsCompleted = _local2.data.m_levelsCompleted;
m_scorePerLevel = _local2.data.m_scorePerLevel;
m_levelsWithStar = _local2.data.m_levelsWithStar;
m_achievements = _local2.data.m_achievements;
m_savedCount = _local2.data.m_savedCount;
m_killedCount = _local2.data.m_killedCount;
m_grifsCount = _local2.data.m_grifsCount;
m_isHintsOn = _local2.data.m_isHintsOn;
m_invertedControl = _local2.data.m_invertedControl;
m_difficulty = _local2.data.m_difficulty;
SoundManager.setSoundVolume(_local2.data.m_soundVolume);
SoundManager.setMusicVolume(_local2.data.m_musicVolume);
} else {
m_scorePerLevel = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_scorePerLevel.push(0);
_local1++;
};
m_levelsWithStar = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_levelsWithStar.push(false);
_local1++;
};
m_levelsCompleted = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_levelsCompleted.push(false);
_local1++;
};
if (Capabilities.os.indexOf("Windows") == -1){
m_invertedControl = true;
};
};
if (m_achievements == null){
m_achievements = new Array();
};
}
public static function isLevelCompleted(_arg1:int):Boolean{
return (m_levelsCompleted[_arg1]);
}
public static function isLevelWithStar(_arg1:int):Boolean{
return (m_levelsWithStar[_arg1]);
}
public static function resetGame():void{
var _local1:int;
m_savedCount = 0;
m_killedCount = 0;
m_grifsCount = 0;
m_levelsInRaw = 0;
m_noInjureInRaw = 0;
m_difficulty = NOT_SELECTED_MODE;
m_scorePerLevel = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_scorePerLevel.push(0);
_local1++;
};
m_levelsWithStar = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_levelsWithStar.push(false);
_local1++;
};
m_levelsCompleted = new Array();
_local1 = 0;
while (_local1 < totalLevelsCount) {
m_levelsCompleted.push(false);
_local1++;
};
m_achievements = new Array();
onEnterSelectLevelScreen(SCREEN_1_24);
save();
}
public static function onStartLevel(_arg1:int):void{
m_alreadyPlayed[_arg1] = true;
m_oldAchiemeventCount = m_achievements.length;
}
public static function wasNewAchievements():Boolean{
return (!((m_oldAchiemeventCount == m_achievements.length)));
}
public static function getSelectLevelScreen():GameState{
if (m_curSelectLevelScreen == null){
if (levelsCompleted < 24){
return (new SelectLevelState(false));
};
if (levelsCompleted < 48){
return (new SelectLevelState(true));
};
return (new SelectSecretLevelState());
} else {
switch (m_curSelectLevelScreen){
case SCREEN_1_24:
return (new SelectLevelState(false));
case SCREEN_25_48:
return (new SelectLevelState(true));
case SCREEN_49_54:
return (new SelectSecretLevelState());
};
};
return (null);
}
public static function getNextState(_arg1:int):GameState{
var _local2:PlayState;
if (_arg1 >= totalLevelsCount){
return (new GameCompleteState());
};
if (((_arg1 + 1) % 6) != 0){
return (new PlayState(_arg1));
};
if (((_arg1 + 1) % 12) == 0){
_local2 = new PlayState(_arg1);
_local2.setLongShootMode();
return (_local2);
};
return (new GrifShootingState(_arg1));
}
public static function onEnterSelectLevelScreen(_arg1:String):void{
m_curSelectLevelScreen = _arg1;
}
public static function haveAchievement(_arg1:String):Boolean{
return (!((m_achievements.indexOf(_arg1) == -1)));
}
public static function giveAchievement(_arg1:String):void{
if (Constant.m_debugMode){
trace("try to give", _arg1);
};
if (!haveAchievement(_arg1)){
if (Constant.m_debugMode){
trace("give", _arg1);
};
m_achievements.push(_arg1);
};
if (m_achievements.length == (Achievements.ALL.length - 1)){
if (!haveAchievement(Achievements.CROWN)){
giveAchievement(Achievements.CROWN);
};
};
}
public static function hideTips():void{
m_isHintsOn = false;
save();
}
public static function showTips():void{
var _local1:int;
while (_local1 < m_alreadyPlayed.length) {
m_alreadyPlayed[_local1] = false;
_local1++;
};
m_isHintsOn = true;
save();
}
public static function haveAds():Boolean{
return (m_haveAds);
}
public static function hideAds():void{
m_haveAds = false;
}
public static function canSubmitScore():Boolean{
return (true);
}
public static function hasKongregateAPI():Boolean{
return (m_isKongregate);
}
private static function submitKongregateScore():void{
if (hasKongregateAPI()){
try {
kongregate.stats.submit("Score", totalScore);
} catch(e:Error) {
trace(e, e.getStackTrace());
};
};
}
private static function submitKongregateLevel():void{
if (hasKongregateAPI()){
try {
kongregate.stats.submit("LevelsCompleted", levelsCompleted);
} catch(e:Error) {
trace(e, e.getStackTrace());
};
};
}
public static function canSkipLevel(_arg1:int):Boolean{
return (((_arg1 + 1) < levelsAviable));
}
}
}//package
Section 280
//GamePausedStateView (GamePausedStateView)
package {
import flash.display.*;
public dynamic class GamePausedStateView extends MovieClip {
public var m_clickToContinue:ClickToContinue;
}
}//package
Section 281
//GiantSky (GiantSky)
package {
import flash.display.*;
public dynamic class GiantSky extends MovieClip {
}
}//package
Section 282
//GibbetColumn (GibbetColumn)
package {
import States.PlayState.*;
public dynamic class GibbetColumn extends StaticBoxIsNotStone {
}
}//package
Section 283
//GibbetGround (GibbetGround)
package {
import flash.display.*;
public dynamic class GibbetGround extends MovieClip {
}
}//package
Section 284
//GibbetObliquely (GibbetObliquely)
package {
import flash.display.*;
public dynamic class GibbetObliquely extends MovieClip {
}
}//package
Section 285
//GibbetStick (GibbetStick)
package {
import States.PlayState.*;
public dynamic class GibbetStick extends StaticBoxIsNotStone {
}
}//package
Section 286
//GrifShootingStateView (GrifShootingStateView)
package {
import flash.display.*;
public dynamic class GrifShootingStateView extends MovieClip {
public var m_buttonSkip:SimpleButton;
public var m_buttonMenu:SimpleButton;
public var m_arrowsLeftClip:MovieClip;
public var m_timeLeftClip:MovieClip;
public var m_scoreClip:MovieClip;
}
}//package
Section 287
//GrifShootingWinStateView (GrifShootingWinStateView)
package {
import flash.display.*;
import flash.text.*;
public dynamic class GrifShootingWinStateView extends MovieClip {
public var m_star:MovieClip;
public var m_bestScore:MovieClip;
public var m_buttonNewAchievement:SimpleButton;
public var m_buttonMenu:SimpleButton;
public var m_accuracy:MovieClip;
public var m_buttonMoreGames:SimpleButton;
public var m_currentScore:MovieClip;
public var m_levelNum:TextField;
public var m_buttonNext:SimpleButton;
}
}//package
Section 288
//Ground (Ground)
package {
import flash.display.*;
public dynamic class Ground extends MovieClip {
}
}//package
Section 289
//GuiArrow (GuiArrow)
package {
import flash.display.*;
public dynamic class GuiArrow extends SimpleButton {
}
}//package
Section 290
//HangerFace (HangerFace)
package {
import flash.display.*;
public dynamic class HangerFace extends MovieClip {
public function HangerFace(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 291
//HangerPoint (HangerPoint)
package {
import flash.display.*;
public dynamic class HangerPoint extends MovieClip {
}
}//package
Section 292
//HealthBar (HealthBar)
package {
import flash.display.*;
public dynamic class HealthBar extends MovieClip {
}
}//package
Section 293
//herb (herb)
package {
import States.PlayState.*;
public dynamic class herb extends Frontground {
}
}//package
Section 294
//HideTipsPanel (HideTipsPanel)
package {
import flash.display.*;
public dynamic class HideTipsPanel extends MovieClip {
public var m_checkBox:CheckBox;
}
}//package
Section 295
//Hint (Hint)
package {
import flash.display.*;
import flash.text.*;
public class Hint extends MovieClip {
private const m_hideSpeed:Number = 0.3;
private const m_showSpeed:Number = 0.2;
public var m_text:TextField;
private var m_isShow:Boolean;// = false
public function Hint(){
mouseEnabled = false;
mouseChildren = false;
alpha = 0;
}
public function setText(_arg1:String):void{
m_text.autoSize = TextFieldAutoSize.CENTER;
m_text.htmlText = _arg1;
m_text.y = ((height / 2) - (m_text.height / 2));
}
override public function set x(_arg1:Number):void{
super.x = _arg1;
if (super.x < 0){
super.x = 0;
};
if ((super.x + width) > 640){
super.x = (640 - width);
};
}
override public function set y(_arg1:Number):void{
super.y = _arg1;
if (super.y < 0){
super.y = 0;
};
if ((super.y + height) > 480){
super.y = (480 - height);
};
}
public function update():void{
if (m_isShow){
if ((alpha = (alpha + m_showSpeed)) > 1){
alpha = 1;
};
} else {
if ((alpha = (alpha - m_hideSpeed)) < 0){
alpha = 0;
};
};
}
public function isShow():Boolean{
return (m_isShow);
}
public function hide():void{
m_isShow = false;
}
public function show():void{
m_isShow = true;
}
}
}//package
Section 296
//HintPoint (HintPoint)
package {
import flash.display.*;
public dynamic class HintPoint extends MovieClip {
}
}//package
Section 297
//InShader (InShader)
package {
import flash.display.*;
public class InShader extends MovieClip {
private var m_blackSquare:MovieClip;
private var m_liveTime:Number;// = 0
private var m_maxShadeTime:Number;
private var m_maxShade:Number;
public function InShader(_arg1:Number, _arg2:Number){
m_blackSquare = new black_square();
super();
m_maxShadeTime = _arg1;
m_maxShade = _arg2;
m_blackSquare.alpha = 0;
addChild(m_blackSquare);
}
public function restart():void{
m_liveTime = 0;
m_blackSquare.alpha = 0;
}
public function isMaxTime():Boolean{
return ((m_liveTime >= m_maxShadeTime));
}
public function update(_arg1:Number):void{
if ((m_liveTime = (m_liveTime + _arg1)) > m_maxShadeTime){
m_liveTime = m_maxShadeTime;
};
m_blackSquare.alpha = ((m_liveTime / m_maxShadeTime) * m_maxShade);
}
}
}//package
Section 298
//IntroButton (IntroButton)
package {
import flash.display.*;
public dynamic class IntroButton extends SimpleButton {
}
}//package
Section 299
//InvertControlHint (InvertControlHint)
package {
import States.PlayState.*;
public dynamic class InvertControlHint extends HintText {
}
}//package
Section 300
//InvertedCowHere (InvertedCowHere)
package {
import flash.display.*;
public dynamic class InvertedCowHere extends MovieClip {
}
}//package
Section 301
//InvertedCowMaket (InvertedCowMaket)
package {
import flash.display.*;
public dynamic class InvertedCowMaket extends MovieClip {
public var vertex0:HangerPoint;
public var vertex1:HangerPoint;
public var vertex2:HangerPoint;
public var vertex3:HangerPoint;
public var vertex4:HangerPoint;
public var vertex5:HangerPoint;
public var vertex6:HangerPoint;
}
}//package
Section 302
//InvertedGibbetObliquely (InvertedGibbetObliquely)
package {
import flash.display.*;
public dynamic class InvertedGibbetObliquely extends MovieClip {
}
}//package
Section 303
//InvertedVultureHere (InvertedVultureHere)
package {
import flash.display.*;
public dynamic class InvertedVultureHere extends MovieClip {
public var clip:MovieClip;
}
}//package
Section 304
//LeftEdgeMarker (LeftEdgeMarker)
package {
import flash.display.*;
public dynamic class LeftEdgeMarker extends MovieClip {
}
}//package
Section 305
//LeftLowerHand_1 (LeftLowerHand_1)
package {
import flash.display.*;
public dynamic class LeftLowerHand_1 extends MovieClip {
}
}//package
Section 306
//LeftLowerHand_2 (LeftLowerHand_2)
package {
import flash.display.*;
public dynamic class LeftLowerHand_2 extends MovieClip {
}
}//package
Section 307
//LeftLowerHand_3 (LeftLowerHand_3)
package {
import flash.display.*;
public dynamic class LeftLowerHand_3 extends MovieClip {
}
}//package
Section 308
//LeftLowerHand_4 (LeftLowerHand_4)
package {
import flash.display.*;
public dynamic class LeftLowerHand_4 extends MovieClip {
}
}//package
Section 309
//LeftLowerLeg_1 (LeftLowerLeg_1)
package {
import flash.display.*;
public dynamic class LeftLowerLeg_1 extends MovieClip {
}
}//package
Section 310
//LeftLowerLeg_2 (LeftLowerLeg_2)
package {
import flash.display.*;
public dynamic class LeftLowerLeg_2 extends MovieClip {
}
}//package
Section 311
//LeftLowerLeg_3 (LeftLowerLeg_3)
package {
import flash.display.*;
public dynamic class LeftLowerLeg_3 extends MovieClip {
}
}//package
Section 312
//LeftLowerLeg_4 (LeftLowerLeg_4)
package {
import flash.display.*;
public dynamic class LeftLowerLeg_4 extends MovieClip {
}
}//package
Section 313
//LeftUpperHand_1 (LeftUpperHand_1)
package {
import flash.display.*;
public dynamic class LeftUpperHand_1 extends MovieClip {
}
}//package
Section 314
//LeftUpperHand_2 (LeftUpperHand_2)
package {
import flash.display.*;
public dynamic class LeftUpperHand_2 extends MovieClip {
}
}//package
Section 315
//LeftUpperHand_3 (LeftUpperHand_3)
package {
import flash.display.*;
public dynamic class LeftUpperHand_3 extends MovieClip {
}
}//package
Section 316
//LeftUpperHand_4 (LeftUpperHand_4)
package {
import flash.display.*;
public dynamic class LeftUpperHand_4 extends MovieClip {
}
}//package
Section 317
//LeftUpperLeg_1 (LeftUpperLeg_1)
package {
import flash.display.*;
public dynamic class LeftUpperLeg_1 extends MovieClip {
}
}//package
Section 318
//LeftUpperLeg_2 (LeftUpperLeg_2)
package {
import flash.display.*;
public dynamic class LeftUpperLeg_2 extends MovieClip {
}
}//package
Section 319
//LeftUpperLeg_3 (LeftUpperLeg_3)
package {
import flash.display.*;
public dynamic class LeftUpperLeg_3 extends MovieClip {
}
}//package
Section 320
//LeftUpperLeg_4 (LeftUpperLeg_4)
package {
import flash.display.*;
public dynamic class LeftUpperLeg_4 extends MovieClip {
}
}//package
Section 321
//Level00 (Level00)
package {
import flash.display.*;
public dynamic class Level00 extends MovieClip {
}
}//package
Section 322
//Level01 (Level01)
package {
import flash.display.*;
public dynamic class Level01 extends MovieClip {
}
}//package
Section 323
//Level02 (Level02)
package {
import flash.display.*;
public dynamic class Level02 extends MovieClip {
}
}//package
Section 324
//Level03 (Level03)
package {
import flash.display.*;
public dynamic class Level03 extends MovieClip {
}
}//package
Section 325
//Level04 (Level04)
package {
import flash.display.*;
public dynamic class Level04 extends MovieClip {
}
}//package
Section 326
//Level05 (Level05)
package {
import flash.display.*;
public dynamic class Level05 extends MovieClip {
}
}//package
Section 327
//Level06 (Level06)
package {
import flash.display.*;
public dynamic class Level06 extends MovieClip {
}
}//package
Section 328
//Level07 (Level07)
package {
import flash.display.*;
public dynamic class Level07 extends MovieClip {
}
}//package
Section 329
//Level08 (Level08)
package {
import flash.display.*;
public dynamic class Level08 extends MovieClip {
}
}//package
Section 330
//Level09 (Level09)
package {
import flash.display.*;
public dynamic class Level09 extends MovieClip {
}
}//package
Section 331
//Level10 (Level10)
package {
import flash.display.*;
public dynamic class Level10 extends MovieClip {
}
}//package
Section 332
//Level11 (Level11)
package {
import flash.display.*;
public dynamic class Level11 extends MovieClip {
}
}//package
Section 333
//Level12 (Level12)
package {
import flash.display.*;
public dynamic class Level12 extends MovieClip {
}
}//package
Section 334
//Level13 (Level13)
package {
import flash.display.*;
public dynamic class Level13 extends MovieClip {
}
}//package
Section 335
//Level14 (Level14)
package {
import flash.display.*;
public dynamic class Level14 extends MovieClip {
}
}//package
Section 336
//Level15 (Level15)
package {
import flash.display.*;
public dynamic class Level15 extends MovieClip {
}
}//package
Section 337
//Level16 (Level16)
package {
import flash.display.*;
public dynamic class Level16 extends MovieClip {
}
}//package
Section 338
//Level17 (Level17)
package {
import flash.display.*;
public dynamic class Level17 extends MovieClip {
}
}//package
Section 339
//Level18 (Level18)
package {
import flash.display.*;
public dynamic class Level18 extends MovieClip {
}
}//package
Section 340
//Level19 (Level19)
package {
import flash.display.*;
public dynamic class Level19 extends MovieClip {
}
}//package
Section 341
//Level20 (Level20)
package {
import flash.display.*;
public dynamic class Level20 extends MovieClip {
}
}//package
Section 342
//Level21 (Level21)
package {
import flash.display.*;
public dynamic class Level21 extends MovieClip {
}
}//package
Section 343
//Level22 (Level22)
package {
import flash.display.*;
public dynamic class Level22 extends MovieClip {
}
}//package
Section 344
//Level23 (Level23)
package {
import flash.display.*;
public dynamic class Level23 extends MovieClip {
public var ikNode_1:GiantSky;
}
}//package
Section 345
//Level24 (Level24)
package {
import flash.display.*;
public dynamic class Level24 extends MovieClip {
}
}//package
Section 346
//Level25 (Level25)
package {
import flash.display.*;
public dynamic class Level25 extends MovieClip {
}
}//package
Section 347
//Level26 (Level26)
package {
import flash.display.*;
public dynamic class Level26 extends MovieClip {
}
}//package
Section 348
//Level27 (Level27)
package {
import flash.display.*;
public dynamic class Level27 extends MovieClip {
}
}//package
Section 349
//Level28 (Level28)
package {
import flash.display.*;
public dynamic class Level28 extends MovieClip {
}
}//package
Section 350
//Level29 (Level29)
package {
import flash.display.*;
public dynamic class Level29 extends MovieClip {
}
}//package
Section 351
//Level30 (Level30)
package {
import flash.display.*;
public dynamic class Level30 extends MovieClip {
}
}//package
Section 352
//Level31 (Level31)
package {
import flash.display.*;
public dynamic class Level31 extends MovieClip {
}
}//package
Section 353
//Level32 (Level32)
package {
import flash.display.*;
public dynamic class Level32 extends MovieClip {
}
}//package
Section 354
//Level33 (Level33)
package {
import flash.display.*;
public dynamic class Level33 extends MovieClip {
}
}//package
Section 355
//Level34 (Level34)
package {
import flash.display.*;
public dynamic class Level34 extends MovieClip {
}
}//package
Section 356
//Level35 (Level35)
package {
import flash.display.*;
public dynamic class Level35 extends MovieClip {
}
}//package
Section 357
//Level36 (Level36)
package {
import flash.display.*;
public dynamic class Level36 extends MovieClip {
}
}//package
Section 358
//Level37 (Level37)
package {
import flash.display.*;
public dynamic class Level37 extends MovieClip {
}
}//package
Section 359
//Level38 (Level38)
package {
import flash.display.*;
public dynamic class Level38 extends MovieClip {
}
}//package
Section 360
//Level39 (Level39)
package {
import flash.display.*;
public dynamic class Level39 extends MovieClip {
}
}//package
Section 361
//Level40 (Level40)
package {
import flash.display.*;
public dynamic class Level40 extends MovieClip {
}
}//package
Section 362
//Level41 (Level41)
package {
import flash.display.*;
public dynamic class Level41 extends MovieClip {
}
}//package
Section 363
//Level42 (Level42)
package {
import flash.display.*;
public dynamic class Level42 extends MovieClip {
}
}//package
Section 364
//Level43 (Level43)
package {
import flash.display.*;
public dynamic class Level43 extends MovieClip {
}
}//package
Section 365
//Level44 (Level44)
package {
import flash.display.*;
public dynamic class Level44 extends MovieClip {
}
}//package
Section 366
//Level45 (Level45)
package {
import flash.display.*;
public dynamic class Level45 extends MovieClip {
}
}//package
Section 367
//Level46 (Level46)
package {
import flash.display.*;
public dynamic class Level46 extends MovieClip {
}
}//package
Section 368
//Level47 (Level47)
package {
import flash.display.*;
public dynamic class Level47 extends MovieClip {
}
}//package
Section 369
//Level48 (Level48)
package {
import flash.display.*;
public dynamic class Level48 extends MovieClip {
}
}//package
Section 370
//Level49 (Level49)
package {
import flash.display.*;
public dynamic class Level49 extends MovieClip {
public var ikNode_2:RopeRings;
}
}//package
Section 371
//Level50 (Level50)
package {
import flash.display.*;
public dynamic class Level50 extends MovieClip {
}
}//package
Section 372
//Level51 (Level51)
package {
import flash.display.*;
public dynamic class Level51 extends MovieClip {
}
}//package
Section 373
//Level52 (Level52)
package {
import flash.display.*;
public dynamic class Level52 extends MovieClip {
}
}//package
Section 374
//Level53 (Level53)
package {
import flash.display.*;
public dynamic class Level53 extends MovieClip {
}
}//package
Section 375
//LinksManager (LinksManager)
package {
import SWFStats.*;
import flash.net.*;
public class LinksManager {
public static const GIBBETS_I_URL:String = "http://www.notdoppler.com/gibbets.php?ref=gibbets2-levelpack";
public static const MAIN_PAGE_URL:String = "http://www.notdoppler.com/?ref=gibbets2-levelpack";
public static const HIGH_SCORE_URL:String = "http://www.notdoppler.com/highscores.php?game=gibbets2lp";
public static const WALKROUTGH_URL:String = "http://www.notdoppler.com/gibbets2-levelpack-walkthrough.php?ref=gibbets2-levelpack";
public static const GIBBETS_II_URL:String = "http://www.notdoppler.com/gibbets2.php?ref=gibbets2-levelpack";
public static const GAMES_FOR_YOUR_SITE:String = "http://www.notdoppler.com/webmasters.php?ref=gibbets2-levelpack";
public static const PRELOADER_SCREEN_BANNER:String = "PRELOADER_SCREEN_BANNER";
public static const PRELOADER_GIBBETS_1:String = "PRELOADER_GIBBETS_1";
public static const PRELOADER_GIBBETS_2:String = "PRELOADER_GIBBETS_2";
public static const INTRO_SCREEN_BUTTON:String = "INTRO_SCREEN_BUTTON";
public static const MAIN_MENU_GIBBETS_1_BUTTON:String = "MAIN_MENU_GIBBETS_1_BUTTON";
public static const MAIN_MENU_GIBBETS_2_BUTTON:String = "MAIN_MENU_GIBBETS_2_BUTTON";
public static const MAIN_MENU_HIGH_SCORE_BUTTON:String = "MAIN_MENU_HIGH_SCORE_BUTTON";
public static const MAIN_MENU_MORE_GAMES_BUTTON:String = "MAIN_MENU_MORE_GAMES_BUTTON";
public static const MAIN_MENU_NOTDOPPLER_BUTTON:String = "MAIN_MENU_NOTDOPPLER_BUTTON";
public static const CREDITS_SCREEN_NOTDOPPLER_BUTTON:String = "CREDITS_SCREEN_NOTDOPPLER_BUTTON";
public static const LOSE_SCREEN_MORE_GAMES_BUTTON:String = "LOSE_SCREEN_MORE_GAMES_BUTTON";
public static const WIN_SCREEN_MORE_GAMES_BUTTON:String = "WIN_SCREEN_MORE_GAMES_BUTTON";
public static const GAME_COMPLETE_NOTDOPPLER_BUTTON:String = "GAME_COMPLETE_NOTDOPPLER_BUTTON";
public static const GAME_COMPLETE_MORE_GAMES_BUTTON:String = "GAME_COMPLETE_MORE_GAMES_BUTTON";
public static const GAME_COMPLETE_GIBBETS_1:String = "GAME_COMPLETE_GIBBETS_1";
public static const GAME_COMPLETE_GIBBETS_2:String = "GAME_COMPLETE_GIBBETS_2";
public static const CONTEXT_MENU_MORE_GAMES:String = "CONTEXT_MENU_MORE_GAMES";
public static const CONTEXT_MENU_NOTDOPPLER:String = "CONTEXT_MENU_NOTDOPPLER";
public static const CONTEXT_MENU_GIBBETS_1:String = "CONTEXT_MENU_GIBBETS_1";
public static const CONTEXT_MENU_GIBBETS_2:String = "CONTEXT_MENU_GIBBETS_2";
public static const CONTEXT_MENU_WALKTHROUGH:String = "CONTEXT_MENU_WALKTHROUGH";
public static const CONTEXT_MENU_GAMES:String = "CONTEXT_MENU_GAMES";
public static const DOWN_PANEL_MORE_GAMES:String = "DOWN_PANEL_MORE_GAMES";
public static const DOWN_PANEL_WALKTHROUGH:String = "DOWN_PANEL_WALKTHROUGH";
public static const SCORE_SUBMISSION:String = "SCORE_SUBMISSION";
public static function goURL(_arg1:String, _arg2:String):void{
Log.CustomMetric(_arg2, "sponsor link clicks");
Log.CustomMetric("overal sponsor link clicks");
navigateToURL(new URLRequest(_arg1), "_blank");
}
}
}//package
Section 376
//LongBack (LongBack)
package {
import flash.display.*;
public dynamic class LongBack extends MovieClip {
}
}//package
Section 377
//LongShootArrow (LongShootArrow)
package {
import flash.display.*;
public dynamic class LongShootArrow extends MovieClip {
}
}//package
Section 378
//lose_sound (lose_sound)
package {
import flash.media.*;
public dynamic class lose_sound extends Sound {
}
}//package
Section 379
//LoseStateView (LoseStateView)
package {
import flash.display.*;
public dynamic class LoseStateView extends MovieClip {
public var m_window:MovieClip;
public var m_buttonSkip:SimpleButton;
public var m_buttonMenu:SimpleButton;
public var m_buttonRestart:SimpleButton;
public var m_buttonChangeDifficulty:SimpleButton;
public var m_buttonUnenabled:UnenabledSkip;
public var m_buttonMoreGames:SimpleButton;
}
}//package
Section 380
//main_menu_arrow_sound (main_menu_arrow_sound)
package {
import flash.media.*;
public dynamic class main_menu_arrow_sound extends Sound {
}
}//package
Section 381
//main_theme (main_theme)
package {
import flash.media.*;
public dynamic class main_theme extends Sound {
}
}//package
Section 382
//MainMenuCloud1 (MainMenuCloud1)
package {
import flash.display.*;
public dynamic class MainMenuCloud1 extends MovieClip {
}
}//package
Section 383
//MainMenuCloud2 (MainMenuCloud2)
package {
import flash.display.*;
public dynamic class MainMenuCloud2 extends MovieClip {
}
}//package
Section 384
//MainMenuCloud3 (MainMenuCloud3)
package {
import flash.display.*;
public dynamic class MainMenuCloud3 extends MovieClip {
}
}//package
Section 385
//MainMenuStateView (MainMenuStateView)
package {
import flash.display.*;
public dynamic class MainMenuStateView extends MovieClip {
public var m_vulture:MovieClip;
public var m_notdoppler:SimpleButton;
public var m_leftButtonsPanel:MovieClip;
public var m_II:MovieClip;
public var m_comixCloud:MainMenuCloud1;
public var m_rightButtonsPanel:MovieClip;
}
}//package
Section 386
//Mill (Mill)
package {
import flash.display.*;
public dynamic class Mill extends MovieClip {
}
}//package
Section 387
//MillFan (MillFan)
package {
import flash.display.*;
public dynamic class MillFan extends MovieClip {
}
}//package
Section 388
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var _local3:MochiBot = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var _local4 = "http://core.mochibot.com/my/core.swf";
var _local5:URLVariables = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
var _local6:String = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
var _local7:URLRequest = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
var _local8:Loader = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 389
//moo (moo)
package {
import flash.media.*;
public dynamic class moo extends Sound {
}
}//package
Section 390
//MoreGamesPanel (MoreGamesPanel)
package {
import flash.events.*;
import Main.*;
import flash.display.*;
import States.*;
public class MoreGamesPanel extends MovieClip {
private var m_isNeedPause:Boolean;
public var m_moreGames:SimpleButton;
public var m_walkthrough:SimpleButton;
public var m_walkthrough2:MovieClip;
private var m_liveTime:Number;// = 0
private var m_isSecond:Boolean;
public function MoreGamesPanel(_arg1:Boolean=false, _arg2:Boolean=false){
m_isSecond = _arg2;
m_isNeedPause = _arg1;
m_moreGames.addEventListener(MouseEvent.CLICK, onMoreGamesClick);
m_walkthrough.addEventListener(MouseEvent.CLICK, onWalkthroughClick);
m_walkthrough2.addEventListener(MouseEvent.CLICK, onWalkthroughClick);
addEventListener(Event.REMOVED_FROM_STAGE, onRemoveFromStage);
m_walkthrough2.buttonMode = true;
if (_arg2){
m_walkthrough.visible = false;
m_walkthrough.enabled = false;
} else {
m_walkthrough2.visible = false;
m_walkthrough2.enabled = false;
};
addEventListener(Event.ENTER_FRAME, update);
}
public function hideWalkthroughSigh():void{
m_walkthrough.visible = false;
}
private function update(_arg1:Event):void{
m_liveTime = (m_liveTime + (1 / 30));
if (m_isSecond){
};
}
private function onMoreGamesClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.MAIN_PAGE_URL, LinksManager.DOWN_PANEL_MORE_GAMES);
if (m_isNeedPause){
StateManager.getInstance().pushState(new GamePausedState());
};
}
private function onWalkthroughClick(_arg1:MouseEvent):void{
SoundManager.play(SoundConst.CLICK);
LinksManager.goURL(LinksManager.WALKROUTGH_URL, LinksManager.DOWN_PANEL_WALKTHROUGH);
if (m_isNeedPause){
StateManager.getInstance().pushState(new GamePausedState());
};
}
private function onRemoveFromStage(_arg1:Event):void{
m_moreGames.removeEventListener(MouseEvent.CLICK, onMoreGamesClick);
m_walkthrough.removeEventListener(MouseEvent.CLICK, onWalkthroughClick);
m_walkthrough2.removeEventListener(MouseEvent.CLICK, onWalkthroughClick);
removeEventListener(Event.REMOVED_FROM_STAGE, onRemoveFromStage);
removeEventListener(Event.ENTER_FRAME, update);
}
}
}//package
Section 391
//MusicCloud (MusicCloud)
package {
import flash.display.*;
public dynamic class MusicCloud extends MovieClip {
}
}//package
Section 392
//OptionsStateView (OptionsStateView)
package {
import flash.display.*;
public dynamic class OptionsStateView extends MovieClip {
public var m_musicVolume:ScrollBar;
public var m_invertControl:CheckBox;
public var m_hideTips:CheckBox;
public var m_soundVolume:ScrollBar;
public var m_buttonReset:SimpleButton;
public var m_buttonOk:SimpleButton;
public var m_disableBlood:CheckBox;
}
}//package
Section 393
//OutShader (OutShader)
package {
import flash.display.*;
public class OutShader extends MovieClip {
private var m_blackSquare:MovieClip;
private var m_liveTime:Number;// = 0
private var m_maxShadeTime:Number;
private var m_maxShade:Number;
public function OutShader(_arg1:Number, _arg2:Number){
m_blackSquare = new black_square();
super();
m_maxShadeTime = _arg1;
m_maxShade = _arg2;
m_blackSquare.alpha = 1;
addChild(m_blackSquare);
}
public function restart():void{
m_liveTime = 0;
m_blackSquare.alpha = m_maxShade;
}
public function isMaxTime():Boolean{
return ((m_liveTime >= m_maxShadeTime));
}
public function update(_arg1:Number):void{
if ((m_liveTime = (m_liveTime + _arg1)) > m_maxShadeTime){
m_liveTime = m_maxShadeTime;
};
m_blackSquare.alpha = ((1 - (m_liveTime / m_maxShadeTime)) * m_maxShade);
}
}
}//package
Section 394
//OvercastSky (OvercastSky)
package {
import flash.display.*;
public dynamic class OvercastSky extends MovieClip {
}
}//package
Section 395
//perfect_star (perfect_star)
package {
import flash.media.*;
public dynamic class perfect_star extends Sound {
}
}//package
Section 396
//PhraseCloud0 (PhraseCloud0)
package {
import flash.display.*;
public dynamic class PhraseCloud0 extends MovieClip {
}
}//package
Section 397
//PhraseCloud1 (PhraseCloud1)
package {
import flash.display.*;
public dynamic class PhraseCloud1 extends MovieClip {
}
}//package
Section 398
//PhraseCloud10 (PhraseCloud10)
package {
import flash.display.*;
public dynamic class PhraseCloud10 extends MovieClip {
}
}//package
Section 399
//PhraseCloud11 (PhraseCloud11)
package {
import flash.display.*;
public dynamic class PhraseCloud11 extends MovieClip {
}
}//package
Section 400
//PhraseCloud2 (PhraseCloud2)
package {
import flash.display.*;
public dynamic class PhraseCloud2 extends MovieClip {
}
}//package
Section 401
//PhraseCloud3 (PhraseCloud3)
package {
import flash.display.*;
public dynamic class PhraseCloud3 extends MovieClip {
}
}//package
Section 402
//PhraseCloud4 (PhraseCloud4)
package {
import flash.display.*;
public dynamic class PhraseCloud4 extends MovieClip {
}
}//package
Section 403
//PhraseCloud5 (PhraseCloud5)
package {
import flash.display.*;
public dynamic class PhraseCloud5 extends MovieClip {
}
}//package
Section 404
//PhraseCloud6 (PhraseCloud6)
package {
import flash.display.*;
public dynamic class PhraseCloud6 extends MovieClip {
}
}//package
Section 405
//PhraseCloud7 (PhraseCloud7)
package {
import flash.display.*;
public dynamic class PhraseCloud7 extends MovieClip {
}
}//package
Section 406
//PhraseCloud8 (PhraseCloud8)
package {
import flash.display.*;
public dynamic class PhraseCloud8 extends MovieClip {
}
}//package
Section 407
//PhraseCloud9 (PhraseCloud9)
package {
import flash.display.*;
public dynamic class PhraseCloud9 extends MovieClip {
}
}//package
Section 408
//PlayStateView (PlayStateView)
package {
import flash.display.*;
public dynamic class PlayStateView extends MovieClip {
public var m_levelClip:MovieClip;
public var m_buttonMenu:SimpleButton;
public var m_arrowsLeftClip:MovieClip;
public var m_buttonReplay:SimpleButton;
public var m_scoreClip:MovieClip;
}
}//package
Section 409
//points (points)
package {
import flash.media.*;
public dynamic class points extends Sound {
}
}//package
Section 410
//PointsGhost1000 (PointsGhost1000)
package {
import States.PlayState.*;
public dynamic class PointsGhost1000 extends PointsGhost {
}
}//package
Section 411
//PointsGhost300 (PointsGhost300)
package {
import States.PlayState.*;
public dynamic class PointsGhost300 extends PointsGhost {
}
}//package
Section 412
//PointsGhost500 (PointsGhost500)
package {
import States.PlayState.*;
public dynamic class PointsGhost500 extends PointsGhost {
}
}//package
Section 413
//ProgrammingCloud (ProgrammingCloud)
package {
import flash.display.*;
public dynamic class ProgrammingCloud extends MovieClip {
}
}//package
Section 414
//RightEdgeMarker (RightEdgeMarker)
package {
import flash.display.*;
public dynamic class RightEdgeMarker extends MovieClip {
}
}//package
Section 415
//RightLowerHand_1 (RightLowerHand_1)
package {
import flash.display.*;
public dynamic class RightLowerHand_1 extends MovieClip {
}
}//package
Section 416
//RightLowerHand_2 (RightLowerHand_2)
package {
import flash.display.*;
public dynamic class RightLowerHand_2 extends MovieClip {
}
}//package
Section 417
//RightLowerHand_3 (RightLowerHand_3)
package {
import flash.display.*;
public dynamic class RightLowerHand_3 extends MovieClip {
}
}//package
Section 418
//RightLowerHand_4 (RightLowerHand_4)
package {
import flash.display.*;
public dynamic class RightLowerHand_4 extends MovieClip {
}
}//package
Section 419
//RightLowerLeg_1 (RightLowerLeg_1)
package {
import flash.display.*;
public dynamic class RightLowerLeg_1 extends MovieClip {
}
}//package
Section 420
//RightLowerLeg_2 (RightLowerLeg_2)
package {
import flash.display.*;
public dynamic class RightLowerLeg_2 extends MovieClip {
}
}//package
Section 421
//RightLowerLeg_3 (RightLowerLeg_3)
package {
import flash.display.*;
public dynamic class RightLowerLeg_3 extends MovieClip {
}
}//package
Section 422
//RightLowerLeg_4 (RightLowerLeg_4)
package {
import flash.display.*;
public dynamic class RightLowerLeg_4 extends MovieClip {
}
}//package
Section 423
//RightUpperHand_1 (RightUpperHand_1)
package {
import flash.display.*;
public dynamic class RightUpperHand_1 extends MovieClip {
}
}//package
Section 424
//RightUpperHand_2 (RightUpperHand_2)
package {
import flash.display.*;
public dynamic class RightUpperHand_2 extends MovieClip {
}
}//package
Section 425
//RightUpperHand_3 (RightUpperHand_3)
package {
import flash.display.*;
public dynamic class RightUpperHand_3 extends MovieClip {
}
}//package
Section 426
//RightUpperHand_4 (RightUpperHand_4)
package {
import flash.display.*;
public dynamic class RightUpperHand_4 extends MovieClip {
}
}//package
Section 427
//RightUpperLeg_1 (RightUpperLeg_1)
package {
import flash.display.*;
public dynamic class RightUpperLeg_1 extends MovieClip {
}
}//package
Section 428
//RightUpperLeg_2 (RightUpperLeg_2)
package {
import flash.display.*;
public dynamic class RightUpperLeg_2 extends MovieClip {
}
}//package
Section 429
//RightUpperLeg_3 (RightUpperLeg_3)
package {
import flash.display.*;
public dynamic class RightUpperLeg_3 extends MovieClip {
}
}//package
Section 430
//RightUpperLeg_4 (RightUpperLeg_4)
package {
import flash.display.*;
public dynamic class RightUpperLeg_4 extends MovieClip {
}
}//package
Section 431
//Rope (Rope)
package {
import flash.display.*;
public dynamic class Rope extends MovieClip {
}
}//package
Section 432
//RopeRings (RopeRings)
package {
import States.PlayState.*;
public dynamic class RopeRings extends Frontground {
}
}//package
Section 433
//Screw (Screw)
package {
import States.PlayState.*;
public dynamic class Screw extends Frontground {
}
}//package
Section 434
//ScrollBar (ScrollBar)
package {
import flash.events.*;
import flash.display.*;
public class ScrollBar extends MovieClip {
private var m_isMouseDown:Boolean;// = false
public var m_slider:MovieClip;
private var m_progress:Number;
private var m_maxWidth:Number;
public static const EVENT_CHANGE:String = "eventChange";
public function ScrollBar(){
buttonMode = true;
mouseChildren = false;
addEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
addEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
addEventListener(Event.ADDED_TO_STAGE, handleAddToStage);
addEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
m_maxWidth = width;
}
public function getProgress():Number{
return (m_progress);
}
private function handleRemoveFromStage(_arg1:Event):void{
removeEventListener(MouseEvent.MOUSE_DOWN, handleMouseDown);
removeEventListener(MouseEvent.MOUSE_MOVE, handleMouseMove);
removeEventListener(Event.ADDED_TO_STAGE, handleAddToStage);
removeEventListener(Event.REMOVED_FROM_STAGE, handleRemoveFromStage);
stage.removeEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
}
private function handleAddToStage(_arg1:Event):void{
stage.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
}
private function handleMouseDown(_arg1:MouseEvent):void{
m_isMouseDown = true;
handleMouseMove(_arg1);
}
public function setProgress(_arg1:Number):void{
if (_arg1 < 0){
_arg1 = 0;
};
if (_arg1 > 1){
_arg1 = 1;
};
m_progress = _arg1;
m_slider.x = (m_maxWidth * m_progress);
}
private function handleMouseMove(_arg1:MouseEvent):void{
if (m_isMouseDown){
setProgress((_arg1.localX / m_maxWidth));
dispatchEvent(new Event(EVENT_CHANGE));
};
}
private function handleMouseUp(_arg1:MouseEvent):void{
m_isMouseDown = false;
}
}
}//package
Section 435
//SelectDifficultyStateView (SelectDifficultyStateView)
package {
import flash.display.*;
public dynamic class SelectDifficultyStateView extends MovieClip {
public var m_hardText:MovieClip;
public var m_checkBoxHard:CheckBox;
public var m_normalText:MovieClip;
public var m_checkBoxEasy:CheckBox;
public var m_buttonOk:SimpleButton;
public var m_checkBoxNormal:CheckBox;
public var m_easyText:MovieClip;
}
}//package
Section 436
//SelectLevelBonusButton (SelectLevelBonusButton)
package {
import States.*;
public dynamic class SelectLevelBonusButton extends SelectLevelButton {
}
}//package
Section 437
//SelectLevelButton (SelectLevelButton)
package {
import States.*;
public dynamic class SelectLevelButton extends SelectLevelButton {
}
}//package
Section 438
//SelectLevelStateView (SelectLevelStateView)
package {
import flash.display.*;
import flash.text.*;
public dynamic class SelectLevelStateView extends MovieClip {
public var m_difficultyCaption:SimpleButton;
public var m_difficulty:TextField;
public var m_buttonMenu:SimpleButton;
public var m_buttonAchievements:SimpleButton;
public var m_arrowUp:GuiArrow;
public var m_totalScore:MovieClip;
public var m_page:TextField;
public var m_buttonsPanel:MovieClip;
public var m_arrowRight:GuiArrow;
public var m_buttonSubmit:SimpleButton;
}
}//package
Section 439
//SelectSecretLevelStateView (SelectSecretLevelStateView)
package {
import flash.display.*;
import flash.text.*;
public dynamic class SelectSecretLevelStateView extends MovieClip {
public var m_level51:SelectLevelButton;
public var m_level52:SelectLevelButton;
public var m_level53:SelectLevelBonusButton;
public var m_difficultyCaption:SimpleButton;
public var m_difficulty:TextField;
public var m_adBox:MovieClip;
public var m_arrowDown:GuiArrow;
public var m_buttonMenu:SimpleButton;
public var m_buttonAchievements:SimpleButton;
public var m_level48:SelectLevelButton;
public var m_closeButton:CloseCross;
public var m_level49:SelectLevelButton;
public var m_totalScore:MovieClip;
public var m_level50:SelectLevelButton;
public var m_buttonSubmit:SimpleButton;
}
}//package
Section 440
//Shader (Shader)
package {
import flash.display.*;
public class Shader extends MovieClip {
private var m_startShade:Number;
private var m_endShade:Number;
private var m_liveTime:Number;// = 0
private var m_startTime:Number;
private var m_endTime:Number;
private var m_clip:black_square;
public function Shader(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){
m_clip = new black_square();
super();
addChild(m_clip);
m_startTime = _arg1;
m_endTime = _arg2;
m_startShade = _arg3;
m_endShade = _arg4;
m_clip.alpha = _arg3;
}
public function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
var _local2:Number = (m_startShade + (((m_liveTime - m_startTime) / (m_endTime - m_startTime)) * (m_endShade - m_startShade)));
if (_local2 > Math.max(m_startShade, m_endShade)){
_local2 = Math.max(m_startShade, m_endShade);
};
if (_local2 < Math.min(m_startShade, m_endShade)){
_local2 = Math.min(m_startShade, m_endShade);
};
m_clip.alpha = _local2;
}
public function getShade():Number{
return (m_clip.alpha);
}
}
}//package
Section 441
//Sight (Sight)
package {
import flash.display.*;
public dynamic class Sight extends MovieClip {
}
}//package
Section 442
//Soul1 (Soul1)
package {
import States.PlayState.*;
public dynamic class Soul1 extends Soul {
}
}//package
Section 443
//Soul2 (Soul2)
package {
import States.PlayState.*;
public dynamic class Soul2 extends Soul {
}
}//package
Section 444
//Soul3 (Soul3)
package {
import States.PlayState.*;
public dynamic class Soul3 extends Soul {
}
}//package
Section 445
//Soul4 (Soul4)
package {
import States.PlayState.*;
public dynamic class Soul4 extends Soul {
}
}//package
Section 446
//SoundButton (SoundButton)
package {
import flash.events.*;
import flash.display.*;
public class SoundButton extends MovieClip {
private var m_sound:DisplayObject;// = null
private var m_isSoundOn:Boolean;// = false
public function SoundButton(){
onSoundClick(null);
}
private function onSoundClick(_arg1:MouseEvent):void{
m_isSoundOn = !(m_isSoundOn);
if (m_sound){
m_sound.removeEventListener(MouseEvent.CLICK, onSoundClick);
removeChild(m_sound);
};
if (m_isSoundOn){
m_sound = new SoundOn();
} else {
m_sound = new SoundOff();
};
m_sound.x = (640 - 40);
m_sound.y = 20;
addChild(m_sound);
m_sound.addEventListener(MouseEvent.CLICK, onSoundClick);
SoundManager.setSoundEnable(m_isSoundOn);
}
}
}//package
Section 447
//SoundConst (SoundConst)
package {
public class SoundConst {
public static const CLICK:String = "click";
public static const AMBIENT_1:String = "ambient_1";
public static const AMBIENT_2:String = "ambient_22";
public static const MAIN_MENU_MUSIC:String = "main_theme";
public static const STICK_IN_MAIN_MENU:String = "main_menu_arrow_sound";
public static const STICK_IN_WOOD:String = "stick_in_wood";
public static const STICK_IN_BODY_0:String = "stick_in_body_0";
public static const STICK_IN_BODY_1:String = "stick_in_body_1";
public static const STICK_IN_BODY_2:String = "stick_in_body_2";
public static const TAPE_ROPE_0:String = "tape_rope_0";
public static const TAPE_ROPE_1:String = "tape_rope_1";
public static const TAPE_ROPE_2:String = "tape_rope_2";
public static const BOW_SHOOT:String = "bow_shoot";
public static const ADD_ARROWS_0:String = "add_arrows_sound_0";
public static const ADD_ARROWS_1:String = "add_arrows_sound_1";
public static const ARROW_GHOST:String = "arrow_ghost";
public static const DEATH_CRY:String = "death_cry";
public static const SUN_VOICE:String = "sun_voice";
public static const CRY_0:String = "cry_0";
public static const CRY_1:String = "cry_1";
public static const CRY_2:String = "cry_2";
public static const CRY_3:String = "cry_3";
public static const CRY_4:String = "cry_4";
public static const CRY_5:String = "cry_5";
public static const CRY_6:String = "cry_6";
public static const CRY_7:String = "cry_7";
public static const VULTURE_CRY_1:String = "vulture_cry_1";
public static const VULTURE_CRY_2:String = "vulture_cry_2";
public static const VULTURE_CRY_3:String = "vulture_cry_3";
public static const VULTURE_CRY_4:String = "vulture_cry_4";
public static const PERFECT_STAR:String = "perfect_star";
public static const MOO:String = "moo";
public static const WIN:String = "win_sound";
public static const LOSE:String = "lose_sound";
public static const EXPLOISON:String = "exploison";
public static const TELEPORT:String = "teleport";
public static const POINTS:String = "points";
}
}//package
Section 448
//SoundManager (SoundManager)
package {
import flash.media.*;
import flash.system.*;
public class SoundManager {
private static const vtFadeOut:int = 0;
private static const vtFadeIn:int = 1;
private static const vtNormal:int = 2;
private static var m_isSoundEnable:Boolean = true;
private static var m_currentLoop:SoundChannel;
private static var m_currentLoopName:String;
private static var m_soundVolume:Number = 1;
private static var m_musicVolume:Number = 0.55;
private static var m_liveTime:Number;
private static var m_volumeType:int = 2;
private static var m_soundAfterFade:String;
private static var m_musicVolumeBackup:Number;
public static function setSoundVolume(_arg1:Number):void{
m_soundVolume = _arg1;
}
public static function getMusicVolume():Number{
return (m_musicVolume);
}
public static function getSoundVolume():Number{
return (m_soundVolume);
}
public static function setMusicVolume(_arg1:Number):void{
var _local2:SoundTransform;
if (_arg1 < 0.01){
_arg1 = 0;
};
if (_arg1 > 1){
_arg1 = 1;
};
m_musicVolume = _arg1;
if (m_currentLoop){
_local2 = m_currentLoop.soundTransform;
_local2.volume = _arg1;
m_currentLoop.soundTransform = _local2;
};
}
public static function setSoundEnable(_arg1:Boolean):void{
var _local2:String;
m_volumeType = vtNormal;
m_isSoundEnable = _arg1;
if (m_isSoundEnable){
_local2 = m_currentLoopName;
m_currentLoopName = "";
playLoop(_local2);
} else {
if (m_currentLoop){
m_currentLoop.stop();
};
};
}
public static function play(_arg1:String):SoundChannel{
var sound_class:Class;
var sound:Sound;
var channel:SoundChannel;
var transform:SoundTransform;
var name = _arg1;
if (m_isSoundEnable){
try {
sound_class = (ApplicationDomain.currentDomain.getDefinition(name) as Class);
sound = new (sound_class);
channel = sound.play();
transform = channel.soundTransform;
transform.volume = m_soundVolume;
channel.soundTransform = transform;
return (channel);
} catch(e:Error) {
if (Constant.m_debugMode){
trace(e);
};
};
};
return (null);
}
public static function forcedPlay(_arg1:String):void{
var sound_class:Class;
var sound:Sound;
var channel:SoundChannel;
var transform:SoundTransform;
var name = _arg1;
try {
sound_class = (ApplicationDomain.currentDomain.getDefinition(name) as Class);
sound = new (sound_class);
channel = sound.play();
transform = channel.soundTransform;
transform.volume = m_soundVolume;
channel.soundTransform = transform;
} catch(e:Error) {
if (Constant.m_debugMode){
trace(e);
};
};
}
public static function playLoop(_arg1:String):void{
var sound_class:Class;
var sound:Sound;
var transform:SoundTransform;
var name = _arg1;
try {
if (m_isSoundEnable){
if (m_currentLoopName != name){
if (m_currentLoop != null){
m_currentLoop.stop();
};
sound_class = (ApplicationDomain.currentDomain.getDefinition(name) as Class);
sound = new (sound_class);
m_currentLoop = sound.play(0, int.MAX_VALUE);
transform = m_currentLoop.soundTransform;
transform.volume = m_musicVolume;
m_currentLoop.soundTransform = transform;
};
};
m_currentLoopName = name;
} catch(e:Error) {
if (Constant.m_debugMode){
trace("SoundManager::playLoop", e);
};
};
}
public static function update(_arg1:Number):void{
m_liveTime = (m_liveTime + _arg1);
if (m_isSoundEnable){
switch (m_volumeType){
case vtFadeOut:
setMusicVolume((m_musicVolume - (0.8 * _arg1)));
if (m_musicVolume <= 0.15){
play(m_soundAfterFade);
m_volumeType = vtNormal;
m_liveTime = 0;
};
break;
case vtNormal:
if ((((m_liveTime > 2.3)) && (m_soundAfterFade))){
m_soundAfterFade = null;
m_volumeType = vtFadeIn;
};
break;
case vtFadeIn:
setMusicVolume((m_musicVolume + (1.5 * _arg1)));
if (m_musicVolume >= m_musicVolumeBackup){
setMusicVolume(m_musicVolumeBackup);
m_volumeType = vtNormal;
};
break;
};
};
}
public static function playFadeOut(_arg1:String):void{
m_musicVolumeBackup = m_musicVolume;
m_volumeType = vtFadeOut;
m_soundAfterFade = _arg1;
}
}
}//package
Section 449
//SoundOff (SoundOff)
package {
import flash.display.*;
public dynamic class SoundOff extends SimpleButton {
}
}//package
Section 450
//SoundOn (SoundOn)
package {
import flash.display.*;
public dynamic class SoundOn extends SimpleButton {
}
}//package
Section 451
//SponsorIntro (SponsorIntro)
package {
import flash.display.*;
public dynamic class SponsorIntro extends MovieClip {
}
}//package
Section 452
//SponsorMusic (SponsorMusic)
package {
import flash.media.*;
public dynamic class SponsorMusic extends Sound {
}
}//package
Section 453
//StarrySky (StarrySky)
package {
import flash.display.*;
public dynamic class StarrySky extends MovieClip {
}
}//package
Section 454
//stick_in_body_0 (stick_in_body_0)
package {
import flash.media.*;
public dynamic class stick_in_body_0 extends Sound {
}
}//package
Section 455
//stick_in_body_1 (stick_in_body_1)
package {
import flash.media.*;
public dynamic class stick_in_body_1 extends Sound {
}
}//package
Section 456
//stick_in_body_2 (stick_in_body_2)
package {
import flash.media.*;
public dynamic class stick_in_body_2 extends Sound {
}
}//package
Section 457
//stick_in_wood (stick_in_wood)
package {
import flash.media.*;
public dynamic class stick_in_wood extends Sound {
}
}//package
Section 458
//Stone0 (Stone0)
package {
import States.PlayState.*;
public dynamic class Stone0 extends StaticBoxIsStone {
}
}//package
Section 459
//Stone1 (Stone1)
package {
import States.PlayState.*;
public dynamic class Stone1 extends StaticBoxIsStone {
}
}//package
Section 460
//Stone2 (Stone2)
package {
import States.PlayState.*;
public dynamic class Stone2 extends StaticBoxIsStone {
}
}//package
Section 461
//Stone3 (Stone3)
package {
import States.PlayState.*;
public dynamic class Stone3 extends StaticBoxIsStone {
}
}//package
Section 462
//sun_voice (sun_voice)
package {
import flash.media.*;
public dynamic class sun_voice extends Sound {
}
}//package
Section 463
//tape_rope_0 (tape_rope_0)
package {
import flash.media.*;
public dynamic class tape_rope_0 extends Sound {
}
}//package
Section 464
//tape_rope_1 (tape_rope_1)
package {
import flash.media.*;
public dynamic class tape_rope_1 extends Sound {
}
}//package
Section 465
//tape_rope_2 (tape_rope_2)
package {
import flash.media.*;
public dynamic class tape_rope_2 extends Sound {
}
}//package
Section 466
//teleport (teleport)
package {
import flash.media.*;
public dynamic class teleport extends Sound {
}
}//package
Section 467
//TeleportBack (TeleportBack)
package {
import flash.display.*;
public dynamic class TeleportBack extends MovieClip {
}
}//package
Section 468
//TeleportHint (TeleportHint)
package {
import States.PlayState.*;
public dynamic class TeleportHint extends HintText {
}
}//package
Section 469
//TheAmountOfArrows (TheAmountOfArrows)
package {
import States.PlayState.*;
public dynamic class TheAmountOfArrows extends HintText {
}
}//package
Section 470
//ThisIsBonusHint (ThisIsBonusHint)
package {
import States.PlayState.*;
public dynamic class ThisIsBonusHint extends HintText {
}
}//package
Section 471
//ThisIsHedhehogHint (ThisIsHedhehogHint)
package {
import States.PlayState.*;
public dynamic class ThisIsHedhehogHint extends HintText {
}
}//package
Section 472
//ThisIsSingleHedhehogHint (ThisIsSingleHedhehogHint)
package {
import States.PlayState.*;
public dynamic class ThisIsSingleHedhehogHint extends HintText {
}
}//package
Section 473
//ThisIsTNTHint (ThisIsTNTHint)
package {
import States.PlayState.*;
public dynamic class ThisIsTNTHint extends HintText {
}
}//package
Section 474
//TimeIsOutEffect (TimeIsOutEffect)
package {
import States.PlayState.*;
public dynamic class TimeIsOutEffect extends OutOfArrowsEffect {
}
}//package
Section 475
//ToPullBowHint (ToPullBowHint)
package {
import States.PlayState.*;
public dynamic class ToPullBowHint extends HintText {
}
}//package
Section 476
//Torso1_1 (Torso1_1)
package {
import flash.display.*;
public dynamic class Torso1_1 extends MovieClip {
}
}//package
Section 477
//Torso1_2 (Torso1_2)
package {
import flash.display.*;
public dynamic class Torso1_2 extends MovieClip {
}
}//package
Section 478
//Torso1_3 (Torso1_3)
package {
import flash.display.*;
public dynamic class Torso1_3 extends MovieClip {
}
}//package
Section 479
//Torso1_4 (Torso1_4)
package {
import flash.display.*;
public dynamic class Torso1_4 extends MovieClip {
}
}//package
Section 480
//Torso2_1 (Torso2_1)
package {
import flash.display.*;
public dynamic class Torso2_1 extends MovieClip {
}
}//package
Section 481
//Torso2_2 (Torso2_2)
package {
import flash.display.*;
public dynamic class Torso2_2 extends MovieClip {
}
}//package
Section 482
//Torso2_3 (Torso2_3)
package {
import flash.display.*;
public dynamic class Torso2_3 extends MovieClip {
}
}//package
Section 483
//Torso2_4 (Torso2_4)
package {
import flash.display.*;
public dynamic class Torso2_4 extends MovieClip {
}
}//package
Section 484
//Torso3_1 (Torso3_1)
package {
import flash.display.*;
public dynamic class Torso3_1 extends MovieClip {
}
}//package
Section 485
//Torso3_2 (Torso3_2)
package {
import flash.display.*;
public dynamic class Torso3_2 extends MovieClip {
}
}//package
Section 486
//Torso3_3 (Torso3_3)
package {
import flash.display.*;
public dynamic class Torso3_3 extends MovieClip {
}
}//package
Section 487
//Torso3_4 (Torso3_4)
package {
import flash.display.*;
public dynamic class Torso3_4 extends MovieClip {
}
}//package
Section 488
//tree_1 (tree_1)
package {
import flash.display.*;
public dynamic class tree_1 extends MovieClip {
}
}//package
Section 489
//tree_10 (tree_10)
package {
import flash.display.*;
public dynamic class tree_10 extends MovieClip {
}
}//package
Section 490
//tree_2 (tree_2)
package {
import flash.display.*;
public dynamic class tree_2 extends MovieClip {
}
}//package
Section 491
//tree_3 (tree_3)
package {
import flash.display.*;
public dynamic class tree_3 extends MovieClip {
}
}//package
Section 492
//tree_4 (tree_4)
package {
import flash.display.*;
public dynamic class tree_4 extends MovieClip {
}
}//package
Section 493
//tree_5 (tree_5)
package {
import flash.display.*;
public dynamic class tree_5 extends MovieClip {
}
}//package
Section 494
//tree_6 (tree_6)
package {
import flash.display.*;
public dynamic class tree_6 extends MovieClip {
}
}//package
Section 495
//tree_7 (tree_7)
package {
import flash.display.*;
public dynamic class tree_7 extends MovieClip {
}
}//package
Section 496
//tree_8 (tree_8)
package {
import flash.display.*;
public dynamic class tree_8 extends MovieClip {
}
}//package
Section 497
//tree_9 (tree_9)
package {
import flash.display.*;
public dynamic class tree_9 extends MovieClip {
}
}//package
Section 498
//TripleSave (TripleSave)
package {
import flash.display.*;
public dynamic class TripleSave extends MovieClip {
}
}//package
Section 499
//TryToAimHint (TryToAimHint)
package {
import States.PlayState.*;
public dynamic class TryToAimHint extends HintText {
}
}//package
Section 500
//UnenabledSkip (UnenabledSkip)
package {
public dynamic class UnenabledSkip extends Achievement {
}
}//package
Section 501
//UrlLockedStateView (UrlLockedStateView)
package {
import flash.display.*;
import flash.text.*;
public dynamic class UrlLockedStateView extends MovieClip {
public var m_notDoppler:TextField;
}
}//package
Section 502
//win_sound (win_sound)
package {
import flash.media.*;
public dynamic class win_sound extends Sound {
}
}//package
Section 503
//WinStateView (WinStateView)
package {
import flash.display.*;
import flash.text.*;
public dynamic class WinStateView extends MovieClip {
public var m_star:MovieClip;
public var m_bestScore:MovieClip;
public var m_arrowsUsed:MovieClip;
public var m_buttonNewAchievement:SimpleButton;
public var m_buttonMenu:SimpleButton;
public var m_buttonMoreGames:SimpleButton;
public var m_currentScore:MovieClip;
public var m_levelNum:TextField;
public var m_buttonNext:SimpleButton;
}
}//package
Section 504
//vulture_cry_1 (vulture_cry_1)
package {
import flash.media.*;
public dynamic class vulture_cry_1 extends Sound {
}
}//package
Section 505
//vulture_cry_2 (vulture_cry_2)
package {
import flash.media.*;
public dynamic class vulture_cry_2 extends Sound {
}
}//package
Section 506
//vulture_cry_3 (vulture_cry_3)
package {
import flash.media.*;
public dynamic class vulture_cry_3 extends Sound {
}
}//package
Section 507
//vulture_cry_4 (vulture_cry_4)
package {
import flash.media.*;
public dynamic class vulture_cry_4 extends Sound {
}
}//package
Section 508
//VultureBend (VultureBend)
package {
import flash.display.*;
public dynamic class VultureBend extends MovieClip {
public var clip:MovieClip;
}
}//package
Section 509
//VultureDie (VultureDie)
package {
import flash.display.*;
public dynamic class VultureDie extends MovieClip {
public var clip:MovieClip;
}
}//package
Section 510
//VultureHere (VultureHere)
package {
import flash.display.*;
public dynamic class VultureHere extends MovieClip {
public var clip:MovieClip;
}
}//package
Section 511
//VultureJump (VultureJump)
package {
import flash.display.*;
public dynamic class VultureJump extends MovieClip {
public var clip:MovieClip;
}
}//package
Section 512
//YesNoStateView (YesNoStateView)
package {
import flash.display.*;
public dynamic class YesNoStateView extends MovieClip {
public var m_buttonYes:SimpleButton;
public var m_buttonNo:SimpleButton;
}
}//package
Section 513
//YouWillGetAStar (YouWillGetAStar)
package {
import States.PlayState.*;
public dynamic class YouWillGetAStar extends HintText {
}
}//package
Section 514
//блик_1 (блик_1)
package {
public dynamic class блик_1 extends AsyncClip {
}
}//package
Section 515
//блик_10 (блик_10)
package {
public dynamic class блик_10 extends AsyncClip {
}
}//package
Section 516
//блик_11 (блик_11)
package {
public dynamic class блик_11 extends AsyncClip {
}
}//package
Section 517
//блик_12 (блик_12)
package {
public dynamic class блик_12 extends AsyncClip {
}
}//package
Section 518
//блик_13 (блик_13)
package {
public dynamic class блик_13 extends AsyncClip {
}
}//package
Section 519
//блик_14 (блик_14)
package {
public dynamic class блик_14 extends AsyncClip {
}
}//package
Section 520
//блик_15 (блик_15)
package {
public dynamic class блик_15 extends AsyncClip {
}
}//package
Section 521
//блик_2 (блик_2)
package {
public dynamic class блик_2 extends AsyncClip {
}
}//package
Section 522
//блик_3 (блик_3)
package {
public dynamic class блик_3 extends AsyncClip {
}
}//package
Section 523
//блик_4 (блик_4)
package {
public dynamic class блик_4 extends AsyncClip {
}
}//package
Section 524
//блик_5 (блик_5)
package {
public dynamic class блик_5 extends AsyncClip {
}
}//package
Section 525
//блик_6 (блик_6)
package {
public dynamic class блик_6 extends AsyncClip {
}
}//package
Section 526
//блик_7 (блик_7)
package {
public dynamic class блик_7 extends AsyncClip {
}
}//package
Section 527
//блик_8 (блик_8)
package {
public dynamic class блик_8 extends AsyncClip {
}
}//package
Section 528
//блик_9 (блик_9)
package {
public dynamic class блик_9 extends AsyncClip {
}
}//package
Section 529
//звёздочка (звёздочка)
package {
public dynamic class звёздочка extends AsyncClip {
}
}//package